
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@8611 54d463be-8e91-2dee-dedb-b68131a5f0ec
453 lines
12 KiB
Plaintext
453 lines
12 KiB
Plaintext
//===== eAthena Script =======================================
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//= Alchemist Skills Quests
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//===== By: ==================================================
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//= Lupus, Reddozen
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//===== Current Version: =====================================
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//= 1.5a
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//===== Compatible With: =====================================
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//= eAthena Revision 3800+
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//===== Description: =========================================
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//= Temp quests for new skills for 2nd classes
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//===== Additional Comments: =================================
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//= 1.0 for fully working skills only [Lupus]
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//= 1.1 Added more new skill quests for more classes [Lupus]
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//= Somehow eA engine doesn't let you keep learn't skill V_V'
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//= 1.2 Added to correct locations, correct NPC's, fixed
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//= some of the items required and made them into real
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//= quests. [Reddozen]
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//= 1.3 Fixed bugs and minor typos. Optimized [Lupus]
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//= 1.3a fixed an item ID typo, thx 2Spiritual Kid
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//= 1.3b Splitted into different files [DracoRPG]
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//= 1.4 Added Creators + Baby Alchemists can pass Bio Ethics
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//= Quest too [Lupus]
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//= 1.5 Removed duplicates [Toms] 1.5a fixed typo [Lupus]
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//============================================================
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//============================================================
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// ALCHEMIST - ELEMENTAL POTION CREATION
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//============================================================
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yuno_in04.gat,33,108,5 script Pislik 750,{
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mes "[Pislik]";
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if(BaseJob != Job_Alchem) goto L_noalche;
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if(countitem(7434)) goto L_alreadyhave;//Items: Elemental_Potion_Creation_Guide,
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if(JobLevel<40) goto L_nojob;
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mes "I'll teach you all I know, but";
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mes "you have to bring me some things";
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mes "first.";
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mes "5 Yellow Gemstones,";
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mes "4 Empty Potion Bottles,";
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mes "10 Hearts of Mermaid,";
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mes "10 Moth Dust,";
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mes "20 Maneater Blossoms and";
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mes "1 Geek Glasses";
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next;
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mes "[Pislik]";
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mes "Let me check your items.";
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next;
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if(countitem(715)<5 || countitem(1093)<4 || countitem(950)<10 || countitem(1057)<10 || countitem(1032)<20 || countitem(2243)<1) goto L_noitems;//Items: Yellow_Gemstone, Empty_Potion_Bottle, Heart_of_Mermaid, Moth_Dust, Maneater_Blossom, Geek_Glasses,
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delitem 715, 5;//Items: Yellow_Gemstone,
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delitem 1093, 4;//Items: Empty_Potion_Bottle,
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delitem 950, 10;//Items: Heart_of_Mermaid,
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delitem 1057, 10;//Items: Moth_Dust,
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delitem 1032, 20;//Items: Maneater_Blossom,
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delitem 2243, 1;//Items: Geek_Glasses,
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getitem 7434, 1;//Items: Elemental_Potion_Creation_Guide,
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mes "[Pislik]";
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mes "I see you have what you need,";
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mes "so I'll give you my manual.";
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close;
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L_noitems:
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mes "[Pislik]";
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mes "You don't have enough items.";
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mes "Come back when you have all";
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mes "the required items for me.";
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close;
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L_noalche:
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mes "Sorry, but my knowledge is only about alchemy.";
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mes "I can't help you.";
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emotion e_gasp;
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close;
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L_alreadyhave:
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mes "I've already given you";
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mes "my Elemental Potion Creation Guide...";
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close;
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L_nojob:
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mes "Come back when you've learned";
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mes "more about being an Alchemist.";
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close;
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}
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//============================================================
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// ALCHEMIST - Bio Ethics Quest (Homunculi Skill Branch)
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//============================================================
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//=====================Requires Bug Testing=====================
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lhz_in01.gat,46,125,6 script Rekenber Guard 867,{
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mes "[Rekenber Guard]";
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if(isequipped(2241) && isequipped(2243)){
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mes "......................";
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next;
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switch(select("Nice day, huh?","Cancel")){
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case 1:
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mes "[Rekenber Guard]";
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mes "...";
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close2;
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warp "lhz_in01.gat",282,172;
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end;
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break;
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case 2:
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close;
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break;
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}
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}
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else{
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mes "...";
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close;
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}
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}
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lhz_in01.gat,282,172,0 script BioEthTrg1::BETrg1 -1,1,1{
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OnTouch:
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mes "[Researcher]";
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mes "This is a restricted";
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mes "area. Please leave";
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mes "immediately.";
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close2;
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warp "lhz_in01.gat",199,131;
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end;
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}
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lhz_in01.gat,285,169,7 script Researcher#2 865,{
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//Unknown Text
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mes "[Researcher]";
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mes "Hmm... I wonder...";
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close;
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}
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lhz_in01.gat,199,137,8 script Scientist#2 865,{
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mes "[Scientist]";
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mes "Whoa whoa~!";
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mes "Please! Don't";
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mes "touch anything!";
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mes "I'm dealing with highly";
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mes "volatile chemicals here!";
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close;
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}
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lhz_in01.gat,204,138,6 script Keshibien 750,{
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if(bioeth >= 2){
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//Unofficial text
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mes "[Keshibien]";
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mes "Hello there~";
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mes "Are you looking for";
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mes "more information about";
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mes "homunculus?";
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next;
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mes "[Keshibien]";
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mes "I shouldn't say";
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mes "anything, but look";
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mes "for someone named";
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mes "Bringel in Lighthalzen.";
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if(bioeth == 2) set bioeth,3;
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close;
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//Unofficial text end
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}
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mes "[Keshibien]";
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mes "Hello there~";
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mes "You must be from";
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mes "Rune-Midgarts, right?";
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mes "It's nice to meet you.";
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next;
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mes "[Keshibien]";
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mes "I hear that the";
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mes "Alchemists from";
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mes "over there are pretty";
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mes "skilled. I wonder if I'll";
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mes "ever get the change to";
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mes "collaborate with any of them...";
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close;
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}
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lhz_in01.gat,203,123,8 script Scientist#3 750,{
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mes "[Scientist]";
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mes "Alright. Pull one test";
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mes "tube out of the machine,";
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mes "replace the other test";
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mes "tube over here and then";
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mes "clean the first test tube?";
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next;
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mes "[Scientist]";
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mes "Or do I clean the test tube,";
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mes "put it into the machine and";
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mes "then replace the other one?";
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mes "I'm so confused with this";
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mes "procedure! If only I didn't";
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mes "lose the instructions...";
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close;
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}
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lhz_in01.gat,221,131,3 script Scientist#4 865,{
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mes "[Scientist]";
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mes "It takes so long for";
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mes "this device to process";
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mes "all the data and give me";
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mes "the results. Still, the wait";
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mes "heightens my anticipation...";
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close;
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}
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lhz_in01.gat,218,141,0 script Alchemist#2 98,{
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mes "[Alchemist]";
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mes "Out of all humans,";
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mes "I believe Kellasus is";
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mes "the one who has come";
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mes "closest to discovering";
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mes "the secrets of life. He";
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mes "never fails to amaze me...";
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next;
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mes "[Alchemist]";
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mes "I'm also impressed by the";
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mes "fact that he doesn't let his";
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mes "work keep him from being the";
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mes "best father and husband that";
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mes "he can for his family. He's";
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mes "an example for all of us.";
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next;
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mes "[Alchemist]";
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mes "Kellasus really is";
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mes "an amazing person.";
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mes "There isn't one Alchemist";
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mes "that I know who doesn't look";
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mes "up to him in the realms of";
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mes "both science and personal life.";
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close;
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}
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lhz_in01.gat,224,140,8 script Kellasus 57,{
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if(MISC_QUEST&64){
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mes "[Kellasus]";
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mes "I already taught you";
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mes "skills of the homunculus...";
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if(getskilllv(238) == 0 && BaseJob == Job_Alchem) skill 238,1,0;
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close;
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}
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switch(bioeth){
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case 4:
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mes "[Kellasus]";
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mes "...You're really hard to handle.";
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mes "I don't think I should";
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mes "teach you biotechnology.";
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mes "Besides that, you know";
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mes "nothing about homunculus!";
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next;
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menu "I've learned that",-;
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mes "[Kellasus]";
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mes "Oh really?";
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mes "I will have to test you";
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mes "on your knowledge of";
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mes "homunculus then.";
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next;
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mes "[Kellasus]";
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mes "First question.";
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mes "What is the skill that lets the";
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mes "homunculus stay in peace?";
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input @kelques$;
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next;
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mes "[Kellasus]";
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if(@kelques$ != "Vaporize"){
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mes "Hmpf. I knew you had";
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mes "no knowledge on";
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mes "homunculus.";
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close;
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}
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mes "That's right. Second question.";
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mes "What is the item";
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mes "that is required to";
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mes "summon or create";
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mes "a homunculus?";
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input @kelques$;
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next;
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mes "[Kellasus]";
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if(@kelques$ != "Embryo"){
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mes "Hmpf. I knew you had";
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mes "no knowledge on";
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mes "homunculus.";
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close;
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}
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mes "Correct. But this is not the end yet.";
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mes "What is the name";
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mes "of a skill";
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mes "that could let you";
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mes "revive a homunculus?";
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input @kelques$;
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next;
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mes "[Kellasus]";
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if(@kelques$ != "Homunculus Resurrection"){
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mes "Hmpf. I knew you had";
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mes "no knowledge on";
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mes "homunculus.";
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close;
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}
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mes "After all these discussions,";
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mes "I won't teach anyone";
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mes "the skills of homunculus.";
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mes "The decision is final";
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mes "and that's it!";
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set bioeth,5;
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close;
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break;
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case 5:
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mes "[Kellasus]";
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mes "After all these discussions,";
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mes "I won't teach anyone";
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mes "the skills of homunculus.";
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mes "The decision is final";
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mes "and that's it!";
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close;
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break;
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case 6:
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//Unofficial text and story -.-;
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mes "[Kellasus]";
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mes "Oh it's you again? You're really determined.";
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mes "Well most of the Alchemist";
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mes "are people who never";
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mes "let go of their dreams";
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next;
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menu "Let's talk about others",-;
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mes "[Kellasus]";
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mes "You've spoke to my son?";
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mes "What did he say?";
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next;
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mes "[Kellasus]";
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mes "...";
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next;
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mes "[Kellasus]";
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mes "He wants me to get back? Okay, well...";
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mes "I guess you've deserved it.";
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mes "Here you are, secrets of homunculus are yours now~";
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if(BaseJob == Job_Alchem) skill 238,1,0;
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set MISC_QUEST,MISC_QUEST|64;
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set bioeth,0;
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close;
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default:
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break;
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}
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switch(@keltalk){
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case 1:
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//No official text to put here, so I just repeated first text
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mes "[Kellasus]";
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mes "Hmm. Who decides what";
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mes "is right and wrong? What is";
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mes "meant to be known and what";
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mes "secrets were never intended";
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mes "for mankind to understand?";
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set @keltalk,2;
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close;
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break;
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case 2:
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mes "[Kellasus]";
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mes "Haven't I told you not to come back again?";
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mes "Please leave now!";
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mes "No matter what you do.";
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mes "I won't teach you anything about homunculus";
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set @keltalk,3;
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set bioeth,1;
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close;
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break;
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case 3:
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mes "[Kellasus]";
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mes "Haven't I told you not to come back again?";
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mes "Please leave now!";
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mes "No matter what you do.";
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mes "I won't teach you anything about homunculus";
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close;
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break;
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default:
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mes "[Kellasus]";
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mes "Hmm. Who decides what";
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mes "is right and wrong? What is";
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mes "meant to be known and what";
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mes "secrets were never intended";
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mes "for mankind to understand?";
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if(BaseJob == Job_Alchem) set @keltalk,1;
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close;
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break;
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}
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}
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lhz_in01.gat,217,121,6 script Repairman 851,{
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mes "[Repairman]";
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mes "No wonder these things";
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mes "break all the time! These";
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mes "machines have been totally";
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mes "abused! Ugh, there's no";
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mes "appreciation for all of this";
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mes "convenient technology...";
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next;
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mes "[Repairman]";
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mes "Yeah, all of this lab";
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mes "equipment is really sensitive,";
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mes "not to mention expensive. If";
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mes "you ever handle this stuff, you";
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mes "need to be extra cautious.";
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close;
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}
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lhz_in01.gat,225,122,4 script Skrajiad 754,{
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mes "[Skrajiad]";
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mes "Alchemy is wondrous...";
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mes "It incorporates every";
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mes "science and many other";
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mes "fields of knowledge that";
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mes "it's not enough to be jack";
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mes "of all trades... No...";
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next;
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mes "[Skrajiad]";
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mes "In a sense, you must";
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mes "be a master of all trades";
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mes "to be proficient in Alchemy";
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mes "But it's incredibly rewarding to";
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mes "those of us who never stop asking";
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mes "how and why our world works.";
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if(bioeth == 1) set bioeth,2;
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close;
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}
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lhz_in02.gat,269,273,4 script Bringel 709,{
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//Unofficial Text
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if(bioeth == 3){
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mes "[Bringel]";
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mes "Oh, you're here to learn about Homunculus?";
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mes "Well, I can't really help you...";
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next;
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mes "[Bringel]";
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mes "However, I've heard about a skill named";
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mes "Homunculus Resurrection.";
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mes "It seems it is a very important thing";
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mes "for people working on them.";
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set bioeth,4;
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close;
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}
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mes "[Bringel]";
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mes "Isn't this hotel great?";
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mes "I can relax on the couch";
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mes "And not care about what I";
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mes "did in the past...";
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close;
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}
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lhz_in03.gat,106,34,4 script Golin 706,{
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//Unofficial text
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if(bioeth == 5){
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mes "[Golin]";
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mes "Did you see my";
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mes "daddy at the lab?";
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mes "Tell him I said hi!";
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set bioeth,6;
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close;
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}
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mes "[Golin]";
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mes "Where's daddy?";
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mes "I really want";
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mes "daddy to come back";
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mes "from the lab.";
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close;
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} |