
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@6015 54d463be-8e91-2dee-dedb-b68131a5f0ec
142 lines
4.1 KiB
Plaintext
142 lines
4.1 KiB
Plaintext
//===== eAthena Script =======================================
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//= Blacksmith Skills Quests
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//===== By: ==================================================
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//= Lupus, Reddozen
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//===== Current Version: =====================================
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//= 1.3a
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//===== Compatible With: =====================================
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//= eAthena Revision 3800+
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//===== Description: =========================================
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//= Temp quests for new skills for 2nd classes
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//===== Additional Comments: =================================
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//= 1.0 for fully working skills only [Lupus]
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//= 1.1 Added more new skill quests for more classes [Lupus]
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//= Somehow eA engine doesn't let you keep learn't skill V_V'
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//= 1.2 Added to correct locations, correct NPC's, fixed
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//= some of the items required and made them into real
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//= quests. [Reddozen]
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//= 1.3 Fixed bugs and minor typos. Optimized [Lupus]
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//= 1.3a fixed an item ID typo, thx 2Spiritual Kid
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//= 1.3b Splitted into different files [DracoRPG]
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//============================================================
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//============================================================
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// BLACKSMITH SKILL - GREED + UNFAIR TRICK
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//============================================================
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//== GOODDAY - GREED SKILL ===================================
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geffen.gat,172,53,7 script Goodday 826,{
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mes "[Goodday]";
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if(BaseJob!=Job_Blacksmith) goto L_nosmith;
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if(getskilllv(1013)) goto L_alreadyhave;
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if(Weight < 5000 || (Weight > MaxWeight-MaxWeight/10)) goto L_notstrong;
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mes "You look pretty strong, so I'll";
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mes "teach you a little trick I found";
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mes "while watching some wizards move";
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mes "things around without lifting a";
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mes "finger!";
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skill 1013,1,0;
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close;
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L_notstrong:
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mes "Come back when you're strong";
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mes "enough to handle the weight";
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mes "of my ability. You will need";
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mes "to be able to carry over 5000";
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mes "weight, and not be over 90%.";
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close;
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L_nosmith:
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mes "Geffen is such a great town.";
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mes "Don't you think so too?";
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next;
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emotion e_omg;
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mes "[Goodday]";
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mes "WHAT...";
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mes "You don't!";
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close;
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L_alreadyhave:
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mes "I've already taught you";
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mes "everything I know, so I";
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mes "need to get back to my";
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mes "work.";
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close;
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}
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//== AKI - UNFAIR TRICK SKILL ==================================
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geffen.gat,178,72,7 script Aki 726,{
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mes "[Aki]";
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if(BaseJob!=Job_Blacksmith) goto L_nosmith;
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if(getskilllv(1012)) goto L_alreadyhave;
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if(getskilllv(1013)<1) goto L_nogreed;
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if(JobLevel<30) goto L_nojob;
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mes "We're going to need a few things";
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mes "for this lesson. Bring me:";
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mes "2 Steel";
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mes "8 Coal";
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mes "2 Iron Hammers";
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mes "1 Detrimindexta";
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mes "500 Zeny";
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next;
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mes "[Aki]";
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mes "Let me check your items.";
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next;
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if(countitem(999)<2 || countitem(1003)<8 || countitem(613)<2 || countitem(971)<1 || zeny<500) goto L_noitems;//Items: Steel, Coal, Iron_Hammer, Detrimindexta,
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delitem 999, 2;//Items: Steel,
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delitem 1003, 8;//Items: Coal,
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delitem 613, 2;//Items: Iron_Hammer,
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delitem 971, 1;//Items: Detrimindexta,
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set zeny, zeny-500;
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mes "[Aki]";
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mes "Good, You brought everything";
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mes "with you already! We'll start";
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mes "the process now.";
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skill 1012,1,0;
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next;
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specialeffect 183;
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mes "Wow, you're a fast learner.";
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mes "Enjoy your new talents!";
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close;
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L_noitems:
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mes "[Aki]";
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mes "You don't have enough items.";
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mes "Come back when you have all";
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mes "the required items for me.";
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close;
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L_nosmith:
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mes "Don't mind Goodday over there.";
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mes "He thinks everyone should like";
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mes "this boring place!";
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emotion e_laugh;
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close;
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L_nogreed:
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mes "If you're looking for more";
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mes "to learn, then you should";
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mes "talk to Goodday over there";
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close;
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L_alreadyhave:
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mes "WOW, I guess you've learned";
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mes "all that the Blacksmiths of";
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mes "Geffen can teach. Good luck";
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mes "with your travels.";
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close;
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L_nojob:
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mes "Come back when you've learned";
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mes "more about being a Blacksmith.";
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mes "You will need a Job level of at";
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mes "least lv 30 to learn what I";
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mes "know.";
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close;
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}
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