rathena/src/map/script.hpp
Lemongrass3110 f42696bfd7 Added new quest info icons
Fixes #3374

Thanks to @Balferian
2018-08-18 00:08:20 +02:00

1991 lines
40 KiB
C++

// Copyright (c) rAthena Dev Teams - Licensed under GNU GPL
// For more information, see LICENCE in the main folder
#ifndef SCRIPT_HPP
#define SCRIPT_HPP
#include "../common/cbasetypes.hpp"
#include "../common/db.hpp"
#include "../common/mmo.hpp"
#include "../common/timer.hpp"
#define NUM_WHISPER_VAR 10
///////////////////////////////////////////////////////////////////////////////
//## TODO possible enhancements: [FlavioJS]
// - 'callfunc' supporting labels in the current npc "::LabelName"
// - 'callfunc' supporting labels in other npcs "NpcName::LabelName"
// - 'function FuncName;' function declarations reverting to global functions
// if local label isn't found
// - join callfunc and callsub's functionality
// - remove dynamic allocation in add_word()
// - remove GETVALUE / SETVALUE
// - clean up the set_reg / set_val / setd_sub mess
// - detect invalid label references at parse-time
//
// struct script_state* st;
//
/// Returns the script_data at the target index
#define script_getdata(st,i) ( &((st)->stack->stack_data[(st)->start + (i)]) )
/// Returns if the stack contains data at the target index
#define script_hasdata(st,i) ( (st)->end > (st)->start + (i) )
/// Returns the index of the last data in the stack
#define script_lastdata(st) ( (st)->end - (st)->start - 1 )
/// Pushes an int into the stack
#define script_pushint(st,val) push_val((st)->stack, C_INT, (val))
/// Pushes a string into the stack (script engine frees it automatically)
#define script_pushstr(st,val) push_str((st)->stack, C_STR, (val))
/// Pushes a copy of a string into the stack
#define script_pushstrcopy(st,val) push_str((st)->stack, C_STR, aStrdup(val))
/// Pushes a constant string into the stack (must never change or be freed)
#define script_pushconststr(st,val) push_str((st)->stack, C_CONSTSTR, const_cast<char *>(val))
/// Pushes a nil into the stack
#define script_pushnil(st) push_val((st)->stack, C_NOP, 0)
/// Pushes a copy of the data in the target index
#define script_pushcopy(st,i) push_copy((st)->stack, (st)->start + (i))
#define script_isstring(st,i) data_isstring(script_getdata(st,i))
#define script_isint(st,i) data_isint(script_getdata(st,i))
#define script_getnum(st,val) conv_num(st, script_getdata(st,val))
#define script_getstr(st,val) conv_str(st, script_getdata(st,val))
#define script_getref(st,val) ( script_getdata(st,val)->ref )
// Returns name of currently running function
#define script_getfuncname(st) ( st->funcname )
// Note: "top" functions/defines use indexes relative to the top of the stack
// -1 is the index of the data at the top
/// Returns the script_data at the target index relative to the top of the stack
#define script_getdatatop(st,i) ( &((st)->stack->stack_data[(st)->stack->sp + (i)]) )
/// Pushes a copy of the data in the target index relative to the top of the stack
#define script_pushcopytop(st,i) push_copy((st)->stack, (st)->stack->sp + (i))
/// Removes the range of values [start,end[ relative to the top of the stack
#define script_removetop(st,start,end) ( pop_stack((st), ((st)->stack->sp + (start)), (st)->stack->sp + (end)) )
//
// struct script_data* data;
//
/// Returns if the script data is a string
#define data_isstring(data) ( (data)->type == C_STR || (data)->type == C_CONSTSTR )
/// Returns if the script data is an int
#define data_isint(data) ( (data)->type == C_INT )
/// Returns if the script data is a reference
#define data_isreference(data) ( (data)->type == C_NAME )
/// Returns if the script data is a label
#define data_islabel(data) ( (data)->type == C_POS )
/// Returns if the script data is an internal script function label
#define data_isfunclabel(data) ( (data)->type == C_USERFUNC_POS )
/// Returns if this is a reference to a constant
#define reference_toconstant(data) ( str_data[reference_getid(data)].type == C_INT )
/// Returns if this a reference to a param
#define reference_toparam(data) ( str_data[reference_getid(data)].type == C_PARAM )
/// Returns if this a reference to a variable
//##TODO confirm it's C_NAME [FlavioJS]
#define reference_tovariable(data) ( str_data[reference_getid(data)].type == C_NAME )
/// Returns the unique id of the reference (id and index)
#define reference_getuid(data) ( (data)->u.num )
/// Returns the id of the reference
#define reference_getid(data) ( (int32)(int64)(reference_getuid(data) & 0xffffffff) )
/// Returns the array index of the reference
#define reference_getindex(data) ( (uint32)(int64)((reference_getuid(data) >> 32) & 0xffffffff) )
/// Returns the name of the reference
#define reference_getname(data) ( str_buf + str_data[reference_getid(data)].str )
/// Returns the linked list of uid-value pairs of the reference (can be NULL)
#define reference_getref(data) ( (data)->ref )
/// Returns the value of the constant
#define reference_getconstant(data) ( str_data[reference_getid(data)].val )
/// Returns the type of param
#define reference_getparamtype(data) ( str_data[reference_getid(data)].val )
/// Composes the uid of a reference from the id and the index
#define reference_uid(id,idx) ( (int64) ((uint64)(id) & 0xFFFFFFFF) | ((uint64)(idx) << 32) )
/// Checks whether two references point to the same variable (or array)
#define is_same_reference(data1, data2) \
( reference_getid(data1) == reference_getid(data2) \
&& ( (data1->ref == data2->ref && data1->ref == NULL) \
|| (data1->ref != NULL && data2->ref != NULL && data1->ref->vars == data2->ref->vars \
) ) )
#define script_getvarid(var) ( (int32)(int64)(var & 0xFFFFFFFF) )
#define script_getvaridx(var) ( (uint32)(int64)((var >> 32) & 0xFFFFFFFF) )
#define not_server_variable(prefix) ( (prefix) != '$' && (prefix) != '.' && (prefix) != '\'')
#define is_string_variable(name) ( (name)[strlen(name) - 1] == '$' )
#define FETCH(n, t) \
if( script_hasdata(st,n) ) \
(t)=script_getnum(st,n);
/// Maximum amount of elements in script arrays
#define SCRIPT_MAX_ARRAYSIZE (UINT_MAX - 1)
enum script_cmd_result {
SCRIPT_CMD_SUCCESS = 0, ///when a buildin cmd was correctly done
SCRIPT_CMD_FAILURE = 1, ///when an errors appear in cmd, show_debug will follow
};
#define SCRIPT_BLOCK_SIZE 512
enum e_labelType { LABEL_NEXTLINE = 1, LABEL_START };
struct map_session_data;
struct eri;
extern int potion_flag; //For use on Alchemist improved potions/Potion Pitcher. [Skotlex]
extern int potion_hp, potion_per_hp, potion_sp, potion_per_sp;
extern int potion_target;
extern unsigned int *generic_ui_array;
extern unsigned int generic_ui_array_size;
struct Script_Config {
unsigned warn_func_mismatch_argtypes : 1;
unsigned warn_func_mismatch_paramnum : 1;
int check_cmdcount;
int check_gotocount;
int input_min_value;
int input_max_value;
// PC related
const char *die_event_name;
const char *kill_pc_event_name;
const char *kill_mob_event_name;
const char *login_event_name;
const char *logout_event_name;
const char *loadmap_event_name;
const char *baselvup_event_name;
const char *joblvup_event_name;
const char *stat_calc_event_name;
// NPC related
const char* ontouch_event_name;
const char* ontouch2_event_name;
const char* ontouchnpc_event_name;
const char* onwhisper_event_name;
const char* oncommand_event_name;
const char* onbuy_event_name;
const char* onsell_event_name;
// Init related
const char* init_event_name;
const char* inter_init_event_name;
const char* inter_init_once_event_name;
// Guild related
const char* guild_break_event_name;
const char* agit_start_event_name;
const char* agit_init_event_name;
const char* agit_end_event_name;
const char* agit_start2_event_name;
const char* agit_init2_event_name;
const char* agit_end2_event_name;
const char* agit_start3_event_name;
const char* agit_init3_event_name;
const char* agit_end3_event_name;
// Timer related
const char* timer_event_name;
const char* timer_quit_event_name;
const char* timer_minute_event_name;
const char* timer_hour_event_name;
const char* timer_clock_event_name;
const char* timer_day_event_name;
const char* timer_sunday_event_name;
const char* timer_monday_event_name;
const char* timer_tuesday_event_name;
const char* timer_wednesday_event_name;
const char* timer_thursday_event_name;
const char* timer_friday_event_name;
const char* timer_saturday_event_name;
// Instance related
const char* instance_init_event_name;
const char* instance_destroy_event_name;
};
extern struct Script_Config script_config;
typedef enum c_op {
C_NOP, // end of script/no value (nil)
C_POS,
C_INT, // number
C_PARAM, // parameter variable (see pc_readparam/pc_setparam)
C_FUNC, // buildin function call
C_STR, // string (free'd automatically)
C_CONSTSTR, // string (not free'd)
C_ARG, // start of argument list
C_NAME,
C_EOL, // end of line (extra stack values are cleared)
C_RETINFO,
C_USERFUNC, // internal script function
C_USERFUNC_POS, // internal script function label
C_REF, // the next call to c_op2 should push back a ref to the left operand
// operators
C_OP3, // a ? b : c
C_LOR, // a || b
C_LAND, // a && b
C_LE, // a <= b
C_LT, // a < b
C_GE, // a >= b
C_GT, // a > b
C_EQ, // a == b
C_NE, // a != b
C_XOR, // a ^ b
C_OR, // a | b
C_AND, // a & b
C_ADD, // a + b
C_SUB, // a - b
C_MUL, // a * b
C_DIV, // a / b
C_MOD, // a % b
C_NEG, // - a
C_LNOT, // ! a
C_NOT, // ~ a
C_R_SHIFT, // a >> b
C_L_SHIFT, // a << b
C_ADD_POST, // a++
C_SUB_POST, // a--
C_ADD_PRE, // ++a
C_SUB_PRE, // --a
} c_op;
/**
* Generic reg database abstraction to be used with various types of regs/script variables.
*/
struct reg_db {
struct DBMap *vars;
struct DBMap *arrays;
};
struct script_retinfo {
struct reg_db scope; ///< scope variables
struct script_code* script; ///< script code
int pos; ///< script location
int nargs; ///< argument count
int defsp; ///< default stack pointer
};
struct script_data {
enum c_op type;
union script_data_val {
int64 num;
char *str;
struct script_retinfo* ri;
} u;
struct reg_db *ref;
};
// Moved defsp from script_state to script_stack since
// it must be saved when script state is RERUNLINE. [Eoe / jA 1094]
struct script_code {
int script_size;
unsigned char* script_buf;
struct reg_db local;
unsigned short instances;
};
struct script_stack {
int sp; ///< number of entries in the stack
int sp_max; ///< capacity of the stack
int defsp;
struct script_data *stack_data; ///< stack
struct reg_db scope; ///< scope variables
};
//
// Script state
//
enum e_script_state { RUN,STOP,END,RERUNLINE,GOTO,RETFUNC,CLOSE };
struct script_state {
struct script_stack* stack;
int start,end;
int pos;
enum e_script_state state;
int rid,oid;
struct script_code *script;
struct sleep_data {
int tick,timer,charid;
} sleep;
//For backing up purposes
struct script_state *bk_st;
int bk_npcid;
unsigned freeloop : 1;// used by buildin_freeloop
unsigned op2ref : 1;// used by op_2
unsigned npc_item_flag : 1;
unsigned mes_active : 1; // Store if invoking character has a NPC dialog box open.
char* funcname; // Stores the current running function name
unsigned int id;
};
struct script_reg {
int64 index;
int data;
};
struct script_regstr {
int64 index;
char* data;
};
struct script_array {
unsigned int id; ///< the first 32b of the 64b uid, aka the id
unsigned int size; ///< how many members
unsigned int *members; ///< member list
};
enum script_parse_options {
SCRIPT_USE_LABEL_DB = 0x1,// records labels in scriptlabel_db
SCRIPT_IGNORE_EXTERNAL_BRACKETS = 0x2,// ignores the check for {} brackets around the script
SCRIPT_RETURN_EMPTY_SCRIPT = 0x4// returns the script object instead of NULL for empty scripts
};
enum monsterinfo_types {
MOB_NAME = 0,
MOB_LV,
MOB_MAXHP,
MOB_BASEEXP,
MOB_JOBEXP,
MOB_ATK1,
MOB_ATK2,
MOB_DEF,
MOB_MDEF,
MOB_STR,
MOB_AGI,
MOB_VIT,
MOB_INT,
MOB_DEX,
MOB_LUK,
MOB_RANGE,
MOB_RANGE2,
MOB_RANGE3,
MOB_SIZE,
MOB_RACE,
MOB_ELEMENT,
MOB_MODE,
MOB_MVPEXP
};
enum petinfo_types {
PETINFO_ID = 0,
PETINFO_CLASS,
PETINFO_NAME,
PETINFO_INTIMATE,
PETINFO_HUNGRY,
PETINFO_RENAMED,
PETINFO_LEVEL,
PETINFO_BLOCKID,
PETINFO_EGGID,
PETINFO_FOODID
};
enum questinfo_types {
QTYPE_QUEST = 0,
QTYPE_QUEST2,
QTYPE_JOB,
QTYPE_JOB2,
QTYPE_EVENT,
QTYPE_EVENT2,
QTYPE_WARG,
QTYPE_CLICKME = QTYPE_WARG,
QTYPE_DAILYQUEST,
QTYPE_WARG2,
QTYPE_EVENT3 = QTYPE_WARG2,
QTYPE_JOBQUEST,
QTYPE_JUMPING_PORING,
// 11 - 9998 = free
QTYPE_NONE = 9999
};
#ifndef WIN32
// These are declared in wingdi.h
/* Font Weights */
#define FW_DONTCARE 0
#define FW_THIN 100
#define FW_EXTRALIGHT 200
#define FW_LIGHT 300
#define FW_NORMAL 400
#define FW_MEDIUM 500
#define FW_SEMIBOLD 600
#define FW_BOLD 700
#define FW_EXTRABOLD 800
#define FW_HEAVY 900
#endif
enum getmapxy_types {
UNITTYPE_PC = 0,
UNITTYPE_NPC,
UNITTYPE_PET,
UNITTYPE_MOB,
UNITTYPE_HOM,
UNITTYPE_MER,
UNITTYPE_ELEM,
};
enum unitdata_mobtypes {
UMOB_SIZE = 0,
UMOB_LEVEL,
UMOB_HP,
UMOB_MAXHP,
UMOB_MASTERAID,
UMOB_MAPID,
UMOB_X,
UMOB_Y,
UMOB_SPEED,
UMOB_MODE,
UMOB_AI,
UMOB_SCOPTION,
UMOB_SEX,
UMOB_CLASS,
UMOB_HAIRSTYLE,
UMOB_HAIRCOLOR,
UMOB_HEADBOTTOM,
UMOB_HEADMIDDLE,
UMOB_HEADTOP,
UMOB_CLOTHCOLOR,
UMOB_SHIELD,
UMOB_WEAPON,
UMOB_LOOKDIR,
UMOB_CANMOVETICK,
UMOB_STR,
UMOB_AGI,
UMOB_VIT,
UMOB_INT,
UMOB_DEX,
UMOB_LUK,
UMOB_SLAVECPYMSTRMD,
UMOB_DMGIMMUNE,
UMOB_ATKRANGE,
UMOB_ATKMIN,
UMOB_ATKMAX,
UMOB_MATKMIN,
UMOB_MATKMAX,
UMOB_DEF,
UMOB_MDEF,
UMOB_HIT,
UMOB_FLEE,
UMOB_PDODGE,
UMOB_CRIT,
UMOB_RACE,
UMOB_ELETYPE,
UMOB_ELELEVEL,
UMOB_AMOTION,
UMOB_ADELAY,
UMOB_DMOTION,
UMOB_TARGETID,
};
enum unitdata_homuntypes {
UHOM_SIZE = 0,
UHOM_LEVEL,
UHOM_HP,
UHOM_MAXHP,
UHOM_SP,
UHOM_MAXSP,
UHOM_MASTERCID,
UHOM_MAPID,
UHOM_X,
UHOM_Y,
UHOM_HUNGER,
UHOM_INTIMACY,
UHOM_SPEED,
UHOM_LOOKDIR,
UHOM_CANMOVETICK,
UHOM_STR,
UHOM_AGI,
UHOM_VIT,
UHOM_INT,
UHOM_DEX,
UHOM_LUK,
UHOM_DMGIMMUNE,
UHOM_ATKRANGE,
UHOM_ATKMIN,
UHOM_ATKMAX,
UHOM_MATKMIN,
UHOM_MATKMAX,
UHOM_DEF,
UHOM_MDEF,
UHOM_HIT,
UHOM_FLEE,
UHOM_PDODGE,
UHOM_CRIT,
UHOM_RACE,
UHOM_ELETYPE,
UHOM_ELELEVEL,
UHOM_AMOTION,
UHOM_ADELAY,
UHOM_DMOTION,
UHOM_TARGETID,
};
enum unitdata_pettypes {
UPET_SIZE = 0,
UPET_LEVEL,
UPET_HP,
UPET_MAXHP,
UPET_MASTERAID,
UPET_MAPID,
UPET_X,
UPET_Y,
UPET_HUNGER,
UPET_INTIMACY,
UPET_SPEED,
UPET_LOOKDIR,
UPET_CANMOVETICK,
UPET_STR,
UPET_AGI,
UPET_VIT,
UPET_INT,
UPET_DEX,
UPET_LUK,
UPET_DMGIMMUNE,
UPET_ATKRANGE,
UPET_ATKMIN,
UPET_ATKMAX,
UPET_MATKMIN,
UPET_MATKMAX,
UPET_DEF,
UPET_MDEF,
UPET_HIT,
UPET_FLEE,
UPET_PDODGE,
UPET_CRIT,
UPET_RACE,
UPET_ELETYPE,
UPET_ELELEVEL,
UPET_AMOTION,
UPET_ADELAY,
UPET_DMOTION,
};
enum unitdata_merctypes {
UMER_SIZE = 0,
UMER_HP,
UMER_MAXHP,
UMER_MASTERCID,
UMER_MAPID,
UMER_X,
UMER_Y,
UMER_KILLCOUNT,
UMER_LIFETIME,
UMER_SPEED,
UMER_LOOKDIR,
UMER_CANMOVETICK,
UMER_STR,
UMER_AGI,
UMER_VIT,
UMER_INT,
UMER_DEX,
UMER_LUK,
UMER_DMGIMMUNE,
UMER_ATKRANGE,
UMER_ATKMIN,
UMER_ATKMAX,
UMER_MATKMIN,
UMER_MATKMAX,
UMER_DEF,
UMER_MDEF,
UMER_HIT,
UMER_FLEE,
UMER_PDODGE,
UMER_CRIT,
UMER_RACE,
UMER_ELETYPE,
UMER_ELELEVEL,
UMER_AMOTION,
UMER_ADELAY,
UMER_DMOTION,
UMER_TARGETID,
};
enum unitdata_elemtypes {
UELE_SIZE = 0,
UELE_HP,
UELE_MAXHP,
UELE_SP,
UELE_MAXSP,
UELE_MASTERCID,
UELE_MAPID,
UELE_X,
UELE_Y,
UELE_LIFETIME,
UELE_MODE,
UELE_SPEED,
UELE_LOOKDIR,
UELE_CANMOVETICK,
UELE_STR,
UELE_AGI,
UELE_VIT,
UELE_INT,
UELE_DEX,
UELE_LUK,
UELE_DMGIMMUNE,
UELE_ATKRANGE,
UELE_ATKMIN,
UELE_ATKMAX,
UELE_MATKMIN,
UELE_MATKMAX,
UELE_DEF,
UELE_MDEF,
UELE_HIT,
UELE_FLEE,
UELE_PDODGE,
UELE_CRIT,
UELE_RACE,
UELE_ELETYPE,
UELE_ELELEVEL,
UELE_AMOTION,
UELE_ADELAY,
UELE_DMOTION,
UELE_TARGETID,
};
enum unitdata_npctypes {
UNPC_DISPLAY = 0,
UNPC_LEVEL,
UNPC_HP,
UNPC_MAXHP,
UNPC_MAPID,
UNPC_X,
UNPC_Y,
UNPC_LOOKDIR,
UNPC_STR,
UNPC_AGI,
UNPC_VIT,
UNPC_INT,
UNPC_DEX,
UNPC_LUK,
UNPC_PLUSALLSTAT,
UNPC_DMGIMMUNE,
UNPC_ATKRANGE,
UNPC_ATKMIN,
UNPC_ATKMAX,
UNPC_MATKMIN,
UNPC_MATKMAX,
UNPC_DEF,
UNPC_MDEF,
UNPC_HIT,
UNPC_FLEE,
UNPC_PDODGE,
UNPC_CRIT,
UNPC_RACE,
UNPC_ELETYPE,
UNPC_ELELEVEL,
UNPC_AMOTION,
UNPC_ADELAY,
UNPC_DMOTION,
};
enum navigation_service {
NAV_NONE = 0, ///< 0
NAV_AIRSHIP_ONLY = 1, ///< 1 (actually 1-9)
NAV_SCROLL_ONLY = 10, ///< 10
NAV_AIRSHIP_AND_SCROLL = NAV_AIRSHIP_ONLY + NAV_SCROLL_ONLY, ///< 11 (actually 11-99)
NAV_KAFRA_ONLY = 100, ///< 100
NAV_KAFRA_AND_AIRSHIP = NAV_KAFRA_ONLY + NAV_AIRSHIP_ONLY, ///< 101 (actually 101-109)
NAV_KAFRA_AND_SCROLL = NAV_KAFRA_ONLY + NAV_SCROLL_ONLY, ///< 110
NAV_ALL = NAV_AIRSHIP_ONLY + NAV_SCROLL_ONLY + NAV_KAFRA_ONLY ///< 111 (actually 111-255)
};
enum random_option_attribute {
ROA_ID = 0,
ROA_VALUE,
ROA_PARAM,
};
enum instance_info_type {
IIT_ID,
IIT_TIME_LIMIT,
IIT_IDLE_TIMEOUT,
IIT_ENTER_MAP,
IIT_ENTER_X,
IIT_ENTER_Y,
IIT_MAPCOUNT,
IIT_MAP
};
enum vip_status_type {
VIP_STATUS_ACTIVE = 1,
VIP_STATUS_EXPIRE,
VIP_STATUS_REMAINING
};
enum e_special_effects {
EF_NONE = -1,
EF_HIT1,
EF_HIT2,
EF_HIT3,
EF_HIT4,
EF_HIT5,
EF_HIT6,
EF_ENTRY,
EF_EXIT,
EF_WARP,
EF_ENHANCE,
EF_COIN,
EF_ENDURE,
EF_BEGINSPELL,
EF_GLASSWALL,
EF_HEALSP,
EF_SOULSTRIKE,
EF_BASH,
EF_MAGNUMBREAK,
EF_STEAL,
EF_HIDING,
EF_PATTACK,
EF_DETOXICATION,
EF_SIGHT,
EF_STONECURSE,
EF_FIREBALL,
EF_FIREWALL,
EF_ICEARROW,
EF_FROSTDIVER,
EF_FROSTDIVER2,
EF_LIGHTBOLT,
EF_THUNDERSTORM,
EF_FIREARROW,
EF_NAPALMBEAT,
EF_RUWACH,
EF_TELEPORTATION,
EF_READYPORTAL,
EF_PORTAL,
EF_INCAGILITY,
EF_DECAGILITY,
EF_AQUA,
EF_SIGNUM,
EF_ANGELUS,
EF_BLESSING,
EF_INCAGIDEX,
EF_SMOKE,
EF_FIREFLY,
EF_SANDWIND,
EF_TORCH,
EF_SPRAYPOND,
EF_FIREHIT,
EF_FIRESPLASHHIT,
EF_COLDHIT,
EF_WINDHIT,
EF_POISONHIT,
EF_BEGINSPELL2,
EF_BEGINSPELL3,
EF_BEGINSPELL4,
EF_BEGINSPELL5,
EF_BEGINSPELL6,
EF_BEGINSPELL7,
EF_LOCKON,
EF_WARPZONE,
EF_SIGHTRASHER,
EF_BARRIER,
EF_ARROWSHOT,
EF_INVENOM,
EF_CURE,
EF_PROVOKE,
EF_MVP,
EF_SKIDTRAP,
EF_BRANDISHSPEAR,
EF_CONE,
EF_SPHERE,
EF_BOWLINGBASH,
EF_ICEWALL,
EF_GLORIA,
EF_MAGNIFICAT,
EF_RESURRECTION,
EF_RECOVERY,
EF_EARTHSPIKE,
EF_SPEARBMR,
EF_PIERCE,
EF_TURNUNDEAD,
EF_SANCTUARY,
EF_IMPOSITIO,
EF_LEXAETERNA,
EF_ASPERSIO,
EF_LEXDIVINA,
EF_SUFFRAGIUM,
EF_STORMGUST,
EF_LORD,
EF_BENEDICTIO,
EF_METEORSTORM,
EF_YUFITEL,
EF_YUFITELHIT,
EF_QUAGMIRE,
EF_FIREPILLAR,
EF_FIREPILLARBOMB,
EF_HASTEUP,
EF_FLASHER,
EF_REMOVETRAP,
EF_REPAIRWEAPON,
EF_CRASHEARTH,
EF_PERFECTION,
EF_MAXPOWER,
EF_BLASTMINE,
EF_BLASTMINEBOMB,
EF_CLAYMORE,
EF_FREEZING,
EF_BUBBLE,
EF_GASPUSH,
EF_SPRINGTRAP,
EF_KYRIE,
EF_MAGNUS,
EF_BOTTOM,
EF_BLITZBEAT,
EF_WATERBALL,
EF_WATERBALL2,
EF_FIREIVY,
EF_DETECTING,
EF_CLOAKING,
EF_SONICBLOW,
EF_SONICBLOWHIT,
EF_GRIMTOOTH,
EF_VENOMDUST,
EF_ENCHANTPOISON,
EF_POISONREACT,
EF_POISONREACT2,
EF_OVERTHRUST,
EF_SPLASHER,
EF_TWOHANDQUICKEN,
EF_AUTOCOUNTER,
EF_GRIMTOOTHATK,
EF_FREEZE,
EF_FREEZED,
EF_ICECRASH,
EF_SLOWPOISON,
EF_BOTTOM2,
EF_FIREPILLARON,
EF_SANDMAN,
EF_REVIVE,
EF_PNEUMA,
EF_HEAVENSDRIVE,
EF_SONICBLOW2,
EF_BRANDISH2,
EF_SHOCKWAVE,
EF_SHOCKWAVEHIT,
EF_EARTHHIT,
EF_PIERCESELF,
EF_BOWLINGSELF,
EF_SPEARSTABSELF,
EF_SPEARBMRSELF,
EF_HOLYHIT,
EF_CONCENTRATION,
EF_REFINEOK,
EF_REFINEFAIL,
EF_JOBCHANGE,
EF_LVUP,
EF_JOBLVUP,
EF_TOPRANK,
EF_PARTY,
EF_RAIN,
EF_SNOW,
EF_SAKURA,
EF_STATUS_STATE,
EF_BANJJAKII,
EF_MAKEBLUR,
EF_TAMINGSUCCESS,
EF_TAMINGFAILED,
EF_ENERGYCOAT,
EF_CARTREVOLUTION,
EF_VENOMDUST2,
EF_CHANGEDARK,
EF_CHANGEFIRE,
EF_CHANGECOLD,
EF_CHANGEWIND,
EF_CHANGEFLAME,
EF_CHANGEEARTH,
EF_CHAINGEHOLY,
EF_CHANGEPOISON,
EF_HITDARK,
EF_MENTALBREAK,
EF_MAGICALATTHIT,
EF_SUI_EXPLOSION,
EF_DARKATTACK,
EF_SUICIDE,
EF_COMBOATTACK1,
EF_COMBOATTACK2,
EF_COMBOATTACK3,
EF_COMBOATTACK4,
EF_COMBOATTACK5,
EF_GUIDEDATTACK,
EF_POISONATTACK,
EF_SILENCEATTACK,
EF_STUNATTACK,
EF_PETRIFYATTACK,
EF_CURSEATTACK,
EF_SLEEPATTACK,
EF_TELEKHIT,
EF_PONG,
EF_LEVEL99,
EF_LEVEL99_2,
EF_LEVEL99_3,
EF_GUMGANG,
EF_POTION1,
EF_POTION2,
EF_POTION3,
EF_POTION4,
EF_POTION5,
EF_POTION6,
EF_POTION7,
EF_POTION8,
EF_DARKBREATH,
EF_DEFFENDER,
EF_KEEPING,
EF_SUMMONSLAVE,
EF_BLOODDRAIN,
EF_ENERGYDRAIN,
EF_POTION_CON,
EF_POTION_,
EF_POTION_BERSERK,
EF_POTIONPILLAR,
EF_DEFENDER,
EF_GANBANTEIN,
EF_WIND,
EF_VOLCANO,
EF_GRANDCROSS,
EF_INTIMIDATE,
EF_CHOOKGI,
EF_CLOUD,
EF_CLOUD2,
EF_MAPPILLAR,
EF_LINELINK,
EF_CLOUD3,
EF_SPELLBREAKER,
EF_DISPELL,
EF_DELUGE,
EF_VIOLENTGALE,
EF_LANDPROTECTOR,
EF_BOTTOM_VO,
EF_BOTTOM_DE,
EF_BOTTOM_VI,
EF_BOTTOM_LA,
EF_FASTMOVE,
EF_MAGICROD,
EF_HOLYCROSS,
EF_SHIELDCHARGE,
EF_MAPPILLAR2,
EF_PROVIDENCE,
EF_SHIELDBOOMERANG,
EF_SPEARQUICKEN,
EF_DEVOTION,
EF_REFLECTSHIELD,
EF_ABSORBSPIRITS,
EF_STEELBODY,
EF_FLAMELAUNCHER,
EF_FROSTWEAPON,
EF_LIGHTNINGLOADER,
EF_SEISMICWEAPON,
EF_MAPPILLAR3,
EF_MAPPILLAR4,
EF_GUMGANG2,
EF_TEIHIT1,
EF_GUMGANG3,
EF_TEIHIT2,
EF_TANJI,
EF_TEIHIT1X,
EF_CHIMTO,
EF_STEALCOIN,
EF_STRIPWEAPON,
EF_STRIPSHIELD,
EF_STRIPARMOR,
EF_STRIPHELM,
EF_CHAINCOMBO,
EF_RG_COIN,
EF_BACKSTAP,
EF_TEIHIT3,
EF_BOTTOM_DISSONANCE,
EF_BOTTOM_LULLABY,
EF_BOTTOM_RICHMANKIM,
EF_BOTTOM_ETERNALCHAOS,
EF_BOTTOM_DRUMBATTLEFIELD,
EF_BOTTOM_RINGNIBELUNGEN,
EF_BOTTOM_ROKISWEIL,
EF_BOTTOM_INTOABYSS,
EF_BOTTOM_SIEGFRIED,
EF_BOTTOM_WHISTLE,
EF_BOTTOM_ASSASSINCROSS,
EF_BOTTOM_POEMBRAGI,
EF_BOTTOM_APPLEIDUN,
EF_BOTTOM_UGLYDANCE,
EF_BOTTOM_HUMMING,
EF_BOTTOM_DONTFORGETME,
EF_BOTTOM_FORTUNEKISS,
EF_BOTTOM_SERVICEFORYOU,
EF_TALK_FROSTJOKE,
EF_TALK_SCREAM,
EF_POKJUK,
EF_THROWITEM,
EF_THROWITEM2,
EF_CHEMICALPROTECTION,
EF_POKJUK_SOUND,
EF_DEMONSTRATION,
EF_CHEMICAL2,
EF_TELEPORTATION2,
EF_PHARMACY_OK,
EF_PHARMACY_FAIL,
EF_FORESTLIGHT,
EF_THROWITEM3,
EF_FIRSTAID,
EF_SPRINKLESAND,
EF_LOUD,
EF_HEAL,
EF_HEAL2,
EF_EXIT2,
EF_GLASSWALL2,
EF_READYPORTAL2,
EF_PORTAL2,
EF_BOTTOM_MAG,
EF_BOTTOM_SANC,
EF_HEAL3,
EF_WARPZONE2,
EF_FORESTLIGHT2,
EF_FORESTLIGHT3,
EF_FORESTLIGHT4,
EF_HEAL4,
EF_FOOT,
EF_FOOT2,
EF_BEGINASURA,
EF_TRIPLEATTACK,
EF_HITLINE,
EF_HPTIME,
EF_SPTIME,
EF_MAPLE,
EF_BLIND,
EF_POISON,
EF_GUARD,
EF_JOBLVUP50,
EF_ANGEL2,
EF_MAGNUM2,
EF_CALLZONE,
EF_PORTAL3,
EF_COUPLECASTING,
EF_HEARTCASTING,
EF_ENTRY2,
EF_SAINTWING,
EF_SPHEREWIND,
EF_COLORPAPER,
EF_LIGHTSPHERE,
EF_WATERFALL,
EF_WATERFALL_90,
EF_WATERFALL_SMALL,
EF_WATERFALL_SMALL_90,
EF_WATERFALL_T2,
EF_WATERFALL_T2_90,
EF_WATERFALL_SMALL_T2,
EF_WATERFALL_SMALL_T2_90,
EF_MINI_TETRIS,
EF_GHOST,
EF_BAT,
EF_BAT2,
EF_SOULBREAKER,
EF_LEVEL99_4,
EF_VALLENTINE,
EF_VALLENTINE2,
EF_PRESSURE,
EF_BASH3D,
EF_AURABLADE,
EF_REDBODY,
EF_LKCONCENTRATION,
EF_BOTTOM_GOSPEL,
EF_ANGEL,
EF_DEVIL,
EF_DRAGONSMOKE,
EF_BOTTOM_BASILICA,
EF_ASSUMPTIO,
EF_HITLINE2,
EF_BASH3D2,
EF_ENERGYDRAIN2,
EF_TRANSBLUEBODY,
EF_MAGICCRASHER,
EF_LIGHTSPHERE2,
EF_LIGHTBLADE,
EF_ENERGYDRAIN3,
EF_LINELINK2,
EF_LINKLIGHT,
EF_TRUESIGHT,
EF_FALCONASSAULT,
EF_TRIPLEATTACK2,
EF_PORTAL4,
EF_MELTDOWN,
EF_CARTBOOST,
EF_REJECTSWORD,
EF_TRIPLEATTACK3,
EF_SPHEREWIND2,
EF_LINELINK3,
EF_PINKBODY,
EF_LEVEL99_5,
EF_LEVEL99_6,
EF_BASH3D3,
EF_BASH3D4,
EF_NAPALMVALCAN,
EF_PORTAL5,
EF_MAGICCRASHER2,
EF_BOTTOM_SPIDER,
EF_BOTTOM_FOGWALL,
EF_SOULBURN,
EF_SOULCHANGE,
EF_BABY,
EF_SOULBREAKER2,
EF_RAINBOW,
EF_PEONG,
EF_TANJI2,
EF_PRESSEDBODY,
EF_SPINEDBODY,
EF_KICKEDBODY,
EF_AIRTEXTURE,
EF_HITBODY,
EF_DOUBLEGUMGANG,
EF_REFLECTBODY,
EF_BABYBODY,
EF_BABYBODY2,
EF_GIANTBODY,
EF_GIANTBODY2,
EF_ASURABODY,
EF_4WAYBODY,
EF_QUAKEBODY,
EF_ASURABODY_MONSTER,
EF_HITLINE3,
EF_HITLINE4,
EF_HITLINE5,
EF_HITLINE6,
EF_ELECTRIC,
EF_ELECTRIC2,
EF_HITLINE7,
EF_STORMKICK,
EF_HALFSPHERE,
EF_ATTACKENERGY,
EF_ATTACKENERGY2,
EF_CHEMICAL3,
EF_ASSUMPTIO2,
EF_BLUECASTING,
EF_RUN,
EF_STOPRUN,
EF_STOPEFFECT,
EF_JUMPBODY,
EF_LANDBODY,
EF_FOOT3,
EF_FOOT4,
EF_TAE_READY,
EF_GRANDCROSS2,
EF_SOULSTRIKE2,
EF_YUFITEL2,
EF_NPC_STOP,
EF_DARKCASTING,
EF_GUMGANGNPC,
EF_AGIUP,
EF_JUMPKICK,
EF_QUAKEBODY2,
EF_STORMKICK1,
EF_STORMKICK2,
EF_STORMKICK3,
EF_STORMKICK4,
EF_STORMKICK5,
EF_STORMKICK6,
EF_STORMKICK7,
EF_SPINEDBODY2,
EF_BEGINASURA1,
EF_BEGINASURA2,
EF_BEGINASURA3,
EF_BEGINASURA4,
EF_BEGINASURA5,
EF_BEGINASURA6,
EF_BEGINASURA7,
EF_AURABLADE2,
EF_DEVIL1,
EF_DEVIL2,
EF_DEVIL3,
EF_DEVIL4,
EF_DEVIL5,
EF_DEVIL6,
EF_DEVIL7,
EF_DEVIL8,
EF_DEVIL9,
EF_DEVIL10,
EF_DOUBLEGUMGANG2,
EF_DOUBLEGUMGANG3,
EF_BLACKDEVIL,
EF_FLOWERCAST,
EF_FLOWERCAST2,
EF_FLOWERCAST3,
EF_MOCHI,
EF_LAMADAN,
EF_EDP,
EF_SHIELDBOOMERANG2,
EF_RG_COIN2,
EF_GUARD2,
EF_SLIM,
EF_SLIM2,
EF_SLIM3,
EF_CHEMICALBODY,
EF_CASTSPIN,
EF_PIERCEBODY,
EF_SOULLINK,
EF_CHOOKGI2,
EF_MEMORIZE,
EF_SOULLIGHT,
EF_MAPAE,
EF_ITEMPOKJUK,
EF_05VAL,
EF_BEGINASURA11,
EF_NIGHT,
EF_CHEMICAL2DASH,
EF_GROUNDSAMPLE,
EF_GI_EXPLOSION,
EF_CLOUD4,
EF_CLOUD5,
EF_BOTTOM_HERMODE,
EF_CARTTER,
EF_ITEMFAST,
EF_SHIELDBOOMERANG3,
EF_DOUBLECASTBODY,
EF_GRAVITATION,
EF_TAROTCARD1,
EF_TAROTCARD2,
EF_TAROTCARD3,
EF_TAROTCARD4,
EF_TAROTCARD5,
EF_TAROTCARD6,
EF_TAROTCARD7,
EF_TAROTCARD8,
EF_TAROTCARD9,
EF_TAROTCARD10,
EF_TAROTCARD11,
EF_TAROTCARD12,
EF_TAROTCARD13,
EF_TAROTCARD14,
EF_ACIDDEMON,
EF_GREENBODY,
EF_THROWITEM4,
EF_BABYBODY_BACK,
EF_THROWITEM5,
EF_BLUEBODY,
EF_HATED,
EF_REDLIGHTBODY,
EF_RO2YEAR,
EF_SMA_READY,
EF_STIN,
EF_RED_HIT,
EF_BLUE_HIT,
EF_QUAKEBODY3,
EF_SMA,
EF_SMA2,
EF_STIN2,
EF_HITTEXTURE,
EF_STIN3,
EF_SMA3,
EF_BLUEFALL,
EF_BLUEFALL_90,
EF_FASTBLUEFALL,
EF_FASTBLUEFALL_90,
EF_BIG_PORTAL,
EF_BIG_PORTAL2,
EF_SCREEN_QUAKE,
EF_HOMUNCASTING,
EF_HFLIMOON1,
EF_HFLIMOON2,
EF_HFLIMOON3,
EF_HO_UP,
EF_HAMIDEFENCE,
EF_HAMICASTLE,
EF_HAMIBLOOD,
EF_HATED2,
EF_TWILIGHT1,
EF_TWILIGHT2,
EF_TWILIGHT3,
EF_ITEM_THUNDER,
EF_ITEM_CLOUD,
EF_ITEM_CURSE,
EF_ITEM_ZZZ,
EF_ITEM_RAIN,
EF_ITEM_LIGHT,
EF_ANGEL3,
EF_M01,
EF_M02,
EF_M03,
EF_M04,
EF_M05,
EF_M06,
EF_M07,
EF_KAIZEL,
EF_KAAHI,
EF_CLOUD6,
EF_FOOD01,
EF_FOOD02,
EF_FOOD03,
EF_FOOD04,
EF_FOOD05,
EF_FOOD06,
EF_SHRINK,
EF_THROWITEM6,
EF_SIGHT2,
EF_QUAKEBODY4,
EF_FIREHIT2,
EF_NPC_STOP2,
EF_NPC_STOP2_DEL,
EF_FVOICE,
EF_WINK,
EF_COOKING_OK,
EF_COOKING_FAIL,
EF_TEMP_OK,
EF_TEMP_FAIL,
EF_HAPGYEOK,
EF_THROWITEM7,
EF_THROWITEM8,
EF_THROWITEM9,
EF_THROWITEM10,
EF_BUNSINJYUTSU,
EF_KOUENKA,
EF_HYOUSENSOU,
EF_BOTTOM_SUITON,
EF_STIN4,
EF_THUNDERSTORM2,
EF_CHEMICAL4,
EF_STIN5,
EF_MADNESS_BLUE,
EF_MADNESS_RED,
EF_RG_COIN3,
EF_BASH3D5,
EF_CHOOKGI3,
EF_KIRIKAGE,
EF_TATAMI,
EF_KASUMIKIRI,
EF_ISSEN,
EF_KAEN,
EF_BAKU,
EF_HYOUSYOURAKU,
EF_DESPERADO,
EF_LIGHTNING_S,
EF_BLIND_S,
EF_POISON_S,
EF_FREEZING_S,
EF_FLARE_S,
EF_RAPIDSHOWER,
EF_MAGICALBULLET,
EF_SPREADATTACK,
EF_TRACKCASTING,
EF_TRACKING,
EF_TRIPLEACTION,
EF_BULLSEYE,
EF_MAP_MAGICZONE,
EF_MAP_MAGICZONE2,
EF_DAMAGE1,
EF_DAMAGE1_2,
EF_DAMAGE1_3,
EF_UNDEADBODY,
EF_UNDEADBODY_DEL,
EF_GREEN_NUMBER,
EF_BLUE_NUMBER,
EF_RED_NUMBER,
EF_PURPLE_NUMBER,
EF_BLACK_NUMBER,
EF_WHITE_NUMBER,
EF_YELLOW_NUMBER,
EF_PINK_NUMBER,
EF_BUBBLE_DROP,
EF_NPC_EARTHQUAKE,
EF_DA_SPACE,
EF_DRAGONFEAR,
EF_BLEEDING,
EF_WIDECONFUSE,
EF_BOTTOM_RUNNER,
EF_BOTTOM_TRANSFER,
EF_CRYSTAL_BLUE,
EF_BOTTOM_EVILLAND,
EF_GUARD3,
EF_NPC_SLOWCAST,
EF_CRITICALWOUND,
EF_GREEN99_3,
EF_GREEN99_5,
EF_GREEN99_6,
EF_MAPSPHERE,
EF_POK_LOVE,
EF_POK_WHITE,
EF_POK_VALEN,
EF_POK_BIRTH,
EF_POK_CHRISTMAS,
EF_MAP_MAGICZONE3,
EF_MAP_MAGICZONE4,
EF_DUST,
EF_TORCH_RED,
EF_TORCH_GREEN,
EF_MAP_GHOST,
EF_GLOW1,
EF_GLOW2,
EF_GLOW4,
EF_TORCH_PURPLE,
EF_CLOUD7,
EF_CLOUD8,
EF_FLOWERLEAF,
EF_MAPSPHERE2,
EF_GLOW11,
EF_GLOW12,
EF_CIRCLELIGHT,
EF_ITEM315,
EF_ITEM316,
EF_ITEM317,
EF_ITEM318,
EF_STORM_MIN,
EF_POK_JAP,
EF_MAP_GREENLIGHT,
EF_MAP_MAGICWALL,
EF_MAP_GREENLIGHT2,
EF_YELLOWFLY1,
EF_YELLOWFLY2,
EF_BOTTOM_BLUE,
EF_BOTTOM_BLUE2,
EF_WEWISH,
EF_FIREPILLARON2,
EF_FORESTLIGHT5,
EF_SOULBREAKER3,
EF_ADO_STR,
EF_IGN_STR,
EF_CHIMTO2,
EF_WINDCUTTER,
EF_DETECT2,
EF_FROSTMYSTY,
EF_CRIMSON_STR,
EF_HELL_STR,
EF_SPR_MASH,
EF_SPR_SOULE,
EF_DHOWL_STR,
EF_EARTHWALL,
EF_SOULBREAKER4,
EF_CHAINL_STR,
EF_CHOOKGI_FIRE,
EF_CHOOKGI_WIND,
EF_CHOOKGI_WATER,
EF_CHOOKGI_GROUND,
EF_MAGENTA_TRAP,
EF_COBALT_TRAP,
EF_MAIZE_TRAP,
EF_VERDURE_TRAP,
EF_NORMAL_TRAP,
EF_CLOAKING2,
EF_AIMED_STR,
EF_ARROWSTORM_STR,
EF_LAULAMUS_STR,
EF_LAUAGNUS_STR,
EF_MILSHIELD_STR,
EF_CONCENTRATION2,
EF_FIREBALL2,
EF_BUNSINJYUTSU2,
EF_CLEARTIME,
EF_GLASSWALL3,
EF_ORATIO,
EF_POTION_BERSERK2,
EF_CIRCLEPOWER,
EF_ROLLING1,
EF_ROLLING2,
EF_ROLLING3,
EF_ROLLING4,
EF_ROLLING5,
EF_ROLLING6,
EF_ROLLING7,
EF_ROLLING8,
EF_ROLLING9,
EF_ROLLING10,
EF_PURPLEBODY,
EF_STIN6,
EF_RG_COIN4,
EF_POISONWAV,
EF_POISONSMOKE,
EF_GUMGANG4,
EF_SHIELDBOOMERANG4,
EF_CASTSPIN2,
EF_VULCANWAV,
EF_AGIUP2,
EF_DETECT3,
EF_AGIUP3,
EF_DETECT4,
EF_ELECTRIC3,
EF_GUARD4,
EF_BOTTOM_BARRIER,
EF_BOTTOM_STEALTH,
EF_REPAIRTIME,
EF_NC_ANAL,
EF_FIRETHROW,
EF_VENOMIMPRESS,
EF_FROSTMISTY,
EF_BURNING,
EF_COLDTHROW,
EF_MAKEHALLU,
EF_HALLUTIME,
EF_INFRAREDSCAN,
EF_CRASHAXE,
EF_GTHUNDER,
EF_STONERING,
EF_INTIMIDATE2,
EF_STASIS,
EF_REDLINE,
EF_FROSTDIVER3,
EF_BOTTOM_BASILICA2,
EF_RECOGNIZED,
EF_TETRA,
EF_TETRACASTING,
EF_FIREBALL3,
EF_INTIMIDATE3,
EF_RECOGNIZED2,
EF_CLOAKING3,
EF_INTIMIDATE4,
EF_STRETCH,
EF_BLACKBODY,
EF_ENERVATION,
EF_ENERVATION2,
EF_ENERVATION3,
EF_ENERVATION4,
EF_ENERVATION5,
EF_ENERVATION6,
EF_LINELINK4,
EF_RG_COIN5,
EF_WATERFALL_ANI,
EF_BOTTOM_MANHOLE,
EF_MANHOLE,
EF_MAKEFEINT,
EF_FORESTLIGHT6,
EF_DARKCASTING2,
EF_BOTTOM_ANI,
EF_BOTTOM_MAELSTROM,
EF_BOTTOM_BLOODYLUST,
EF_BEGINSPELL_N1,
EF_BEGINSPELL_N2,
EF_HEAL_N,
EF_CHOOKGI_N,
EF_JOBLVUP50_2,
EF_CHEMICAL2DASH2,
EF_CHEMICAL2DASH3,
EF_ROLLINGCAST,
EF_WATER_BELOW,
EF_WATER_FADE,
EF_BEGINSPELL_N3,
EF_BEGINSPELL_N4,
EF_BEGINSPELL_N5,
EF_BEGINSPELL_N6,
EF_BEGINSPELL_N7,
EF_BEGINSPELL_N8,
EF_WATER_SMOKE,
EF_DANCE1,
EF_DANCE2,
EF_LINKPARTICLE,
EF_SOULLIGHT2,
EF_SPR_PARTICLE,
EF_SPR_PARTICLE2,
EF_SPR_PLANT,
EF_CHEMICAL_V,
EF_SHOOTPARTICLE,
EF_BOT_REVERB,
EF_RAIN_PARTICLE,
EF_CHEMICAL_V2,
EF_SECRA,
EF_BOT_REVERB2,
EF_CIRCLEPOWER2,
EF_SECRA2,
EF_CHEMICAL_V3,
EF_ENERVATION7,
EF_CIRCLEPOWER3,
EF_SPR_PLANT2,
EF_CIRCLEPOWER4,
EF_SPR_PLANT3,
EF_RG_COIN6,
EF_SPR_PLANT4,
EF_CIRCLEPOWER5,
EF_SPR_PLANT5,
EF_CIRCLEPOWER6,
EF_SPR_PLANT6,
EF_CIRCLEPOWER7,
EF_SPR_PLANT7,
EF_CIRCLEPOWER8,
EF_SPR_PLANT8,
EF_HEARTASURA,
EF_BEGINSPELL_150,
EF_LEVEL99_150,
EF_PRIMECHARGE,
EF_GLASSWALL4,
EF_GRADIUS_LASER,
EF_BASH3D6,
EF_GUMGANG5,
EF_HITLINE8,
EF_ELECTRIC4,
EF_TEIHIT1T,
EF_SPINMOVE,
EF_FIREBALL4,
EF_TRIPLEATTACK4,
EF_CHEMICAL3S,
EF_GROUNDSHAKE,
EF_DQ9_CHARGE,
EF_DQ9_CHARGE2,
EF_DQ9_CHARGE3,
EF_DQ9_CHARGE4,
EF_BLUELINE,
EF_SELFSCROLL,
EF_SPR_LIGHTPRINT,
EF_PNG_TEST,
EF_BEGINSPELL_YB,
EF_CHEMICAL2DASH4,
EF_GROUNDSHAKE2,
EF_PRESSURE2,
EF_RG_COIN7,
EF_PRIMECHARGE2,
EF_PRIMECHARGE3,
EF_PRIMECHARGE4,
EF_GREENCASTING,
EF_WALLOFTHORN,
EF_FIREBALL5,
EF_THROWITEM11,
EF_SPR_PLANT9,
EF_DEMONICFIRE,
EF_DEMONICFIRE2,
EF_DEMONICFIRE3,
EF_HELLSPLANT,
EF_FIREWALL2,
EF_VACUUM,
EF_SPR_PLANT10,
EF_SPR_LIGHTPRINT2,
EF_POISONSMOKE2,
EF_MAKEHALLU2,
EF_SHOCKWAVE2,
EF_SPR_PLANT11,
EF_COLDTHROW2,
EF_DEMONICFIRE4,
EF_PRESSURE3,
EF_LINKPARTICLE2,
EF_SOULLIGHT3,
EF_CHAREFFECT,
EF_GUMGANG6,
EF_FIREBALL6,
EF_GUMGANG7,
EF_GUMGANG8,
EF_GUMGANG9,
EF_BOTTOM_DE2,
EF_COLDSTATUS,
EF_SPR_LIGHTPRINT3,
EF_WATERBALL3,
EF_HEAL_N2,
EF_RAIN_PARTICLE2,
EF_CLOUD9,
EF_YELLOWFLY3,
EF_EL_GUST,
EF_EL_BLAST,
EF_EL_AQUAPLAY,
EF_EL_UPHEAVAL,
EF_EL_WILD_STORM,
EF_EL_CHILLY_AIR,
EF_EL_CURSED_SOIL,
EF_EL_COOLER,
EF_EL_TROPIC,
EF_EL_PYROTECHNIC,
EF_EL_PETROLOGY,
EF_EL_HEATER,
EF_POISON_MIST,
EF_ERASER_CUTTER,
EF_SILENT_BREEZE,
EF_MAGMA_FLOW,
EF_GRAYBODY,
EF_LAVA_SLIDE,
EF_SONIC_CLAW,
EF_TINDER_BREAKER,
EF_MIDNIGHT_FRENZY,
EF_MACRO,
EF_CHEMICAL_ALLRANGE,
EF_TETRA_FIRE,
EF_TETRA_WATER,
EF_TETRA_WIND,
EF_TETRA_GROUND,
EF_EMITTER,
EF_VOLCANIC_ASH,
EF_LEVEL99_ORB1,
EF_LEVEL99_ORB2,
EF_LEVEL150,
EF_LEVEL150_SUB,
EF_THROWITEM4_1,
EF_THROW_HAPPOKUNAI,
EF_THROW_MULTIPLE_COIN,
EF_THROW_BAKURETSU,
EF_ROTATE_HUUMARANKA,
EF_ROTATE_BG,
EF_ROTATE_LINE_GRAY,
EF_2011RWC,
EF_2011RWC2,
EF_KAIHOU,
EF_GROUND_EXPLOSION,
EF_KG_KAGEHUMI,
EF_KO_ZENKAI_WATER,
EF_KO_ZENKAI_LAND,
EF_KO_ZENKAI_FIRE,
EF_KO_ZENKAI_WIND,
EF_KO_JYUMONJIKIRI,
EF_KO_SETSUDAN,
EF_RED_CROSS,
EF_KO_IZAYOI,
EF_ROTATE_LINE_BLUE,
EF_KG_KYOMU,
EF_KO_HUUMARANKA,
EF_BLUELIGHTBODY,
EF_KAGEMUSYA,
EF_OB_GENSOU,
EF_NO100_FIRECRACKER,
EF_KO_MAKIBISHI,
EF_KAIHOU1,
EF_AKAITSUKI,
EF_ZANGETSU,
EF_GENSOU,
EF_HAT_EFFECT,
EF_CHERRYBLOSSOM,
EF_EVENT_CLOUD,
EF_RUN_MAKE_OK,
EF_RUN_MAKE_FAILURE,
EF_MIRESULT_MAKE_OK,
EF_MIRESULT_MAKE_FAIL,
EF_ALL_RAY_OF_PROTECTION,
EF_VENOMFOG,
EF_DUSTSTORM,
EF_LEVEL160,
EF_LEVEL160_SUB,
EF_MAPCHAIN,
EF_MAGIC_FLOOR,
EF_ICEMINE,
EF_FLAMECORSS,
EF_ICEMINE_1,
EF_DANCE_BLADE_ATK,
EF_DARKPIERCING,
EF_INVINCIBLEOFF2,
EF_MAXPAIN,
EF_DEATHSUMMON,
EF_MOONSTAR,
EF_STRANGELIGHTS,
EF_SUPER_STAR,
EF_YELLOBODY,
EF_COLORPAPER2,
EF_EVILS_PAW,
EF_GC_DARKCROW,
EF_RK_DRAGONBREATH_WATER,
EF_ALL_FULL_THROTTLE,
EF_SR_FLASHCOMBO,
EF_RK_LUXANIMA,
EF_CLOUD10,
EF_SO_ELEMENTAL_SHIELD,
EF_AB_OFFERTORIUM,
EF_WL_TELEKINESIS_INTENSE,
EF_GN_ILLUSIONDOPING,
EF_NC_MAGMA_ERUPTION,
EF_LG_KINGS_GRACE,
EF_BLOODDRAIN2,
EF_NPC_WIDEWEB,
EF_NPC_BURNT,
EF_NPC_CHILL,
EF_RA_UNLIMIT,
EF_AB_OFFERTORIUM_RING,
EF_SC_ESCAPE,
EF_WM_FRIGG_SONG,
EF_FLICKER,
EF_C_MAKER,
EF_HAMMER_OF_GOD,
EF_MASS_SPIRAL,
EF_FIRE_RAIN,
EF_WHITEBODY,
EF_BANISHING_BUSTER,
EF_SLUGSHOT,
EF_D_TAIL,
EF_BIND_TRAP1,
EF_BIND_TRAP2,
EF_BIND_TRAP3,
EF_JUMPBODY1,
EF_ANIMATED_EMITTER,
EF_RL_EXPLOSION,
EF_C_MAKER_1,
EF_QD_SHOT,
EF_P_ALTER,
EF_S_STORM,
EF_MUSIC_HAT,
EF_CLOUD_KILL,
EF_ESCAPE,
EF_XENO_SLASHER,
EF_FLOWERSMOKE,
EF_FSTONE,
EF_QSCARABA,
EF_LJOSALFAR,
EF_HAPPINESSSTAR,
EF_POWER_OF_GAIA,
EF_MAPLE_FALLS,
EF_MARKING_USE_CHANGEMONSTER,
EF_MAGICAL_FEATHER,
EF_MERMAID_LONGING,
EF_GIFT_OF_SNOW,
EF_ACH_COMPLETE,
EF_TIME_ACCESSORY,
EF_SPRITEMABLE,
EF_TUNAPARTY,
EF_MAX
};
enum e_hat_effects {
HAT_EF_MIN = 0,
HAT_EF_BLOSSOM_FLUTTERING,
HAT_EF_MERMAID_LONGING,
HAT_EF_RL_BANISHING_BUSTER,
HAT_EF_LJOSALFAR,
HAT_EF_CLOCKING,
HAT_EF_SNOW,
HAT_EF_MAKEBLUR,
HAT_EF_SLEEPATTACK,
HAT_EF_GUMGANG,
HAT_EF_TALK_FROSTJOKE,
HAT_EF_DEMONSTRATION,
HAT_EF_FLUTTER_BUTTERFLY,
HAT_EF_ANGEL_FLUTTERING,
HAT_EF_BLESSING_OF_ANGELS,
HAT_EF_ELECTRIC,
HAT_EF_GREEN_FLOOR,
HAT_EF_SHRINK,
HAT_EF_VALHALLA_IDOL,
HAT_EF_ANGEL_STAIRS,
HAT_EF_GLOW_OF_NEW_YEAR,
HAT_EF_BOTTOM_FORTUNEKISS,
HAT_EF_PINKBODY,
HAT_EF_DOUBLEGUMGANG,
HAT_EF_GIANTBODY,
HAT_EF_GREEN99_6,
HAT_EF_CIRCLEPOWER,
HAT_EF_BOTTOM_BLOODYLUST,
HAT_EF_WATER_BELOW,
HAT_EF_LEVEL99_150,
HAT_EF_YELLOWFLY3,
HAT_EF_KAGEMUSYA,
HAT_EF_CHERRYBLOSSOM,
HAT_EF_STRANGELIGHTS,
HAT_EF_WL_TELEKINESIS_INTENSE,
HAT_EF_AB_OFFERTORIUM_RING,
HAT_EF_WHITEBODY2,
HAT_EF_SAKURA,
HAT_EF_CLOUD2,
HAT_EF_FEATHER_FLUTTERING,
HAT_EF_CAMELLIA_HAIR_PIN,
HAT_EF_JP_EV_EFFECT01,
HAT_EF_JP_EV_EFFECT02,
HAT_EF_JP_EV_EFFECT03,
HAT_EF_FLORAL_WALTZ,
HAT_EF_MAGICAL_FEATHER,
HAT_EF_HAT_EFFECT,
HAT_EF_BAKURETSU_HADOU,
HAT_EF_GOLD_SHOWER,
HAT_EF_WHITEBODY,
HAT_EF_WATER_BELOW2,
HAT_EF_FIREWORK,
HAT_EF_RETURN_TW_1ST_HAT,
HAT_EF_C_FLUTTERBUTTERFLY_BL,
HAT_EF_QSCARABA,
HAT_EF_FSTONE,
HAT_EF_MAGICCIRCLE,
HAT_EF_GODCLASS,
HAT_EF_GODCLASS2,
HAT_EF_LEVEL99_RED,
HAT_EF_LEVEL99_ULTRAMARINE,
HAT_EF_LEVEL99_CYAN,
HAT_EF_LEVEL99_LIME,
HAT_EF_LEVEL99_VIOLET,
HAT_EF_LEVEL99_LILAC,
HAT_EF_LEVEL99_SUN_ORANGE,
HAT_EF_LEVEL99_DEEP_PINK,
HAT_EF_LEVEL99_BLACK,
HAT_EF_LEVEL99_WHITE,
HAT_EF_LEVEL160_RED,
HAT_EF_LEVEL160_ULTRAMARINE,
HAT_EF_LEVEL160_CYAN,
HAT_EF_LEVEL160_LIME,
HAT_EF_LEVEL160_VIOLET,
HAT_EF_LEVEL160_LILAC,
HAT_EF_LEVEL160_SUN_ORANGE,
HAT_EF_LEVEL160_DEEP_PINK,
HAT_EF_LEVEL160_BLACK,
HAT_EF_LEVEL160_WHITE,
HAT_EF_FULL_BLOOMCHERRY_TREE,
HAT_EF_C_BLESSINGS_OF_SOUL,
HAT_EF_MANYSTARS,
HAT_EF_SUBJECT_AURA_GOLD,
HAT_EF_SUBJECT_AURA_WHITE,
HAT_EF_SUBJECT_AURA_RED,
HAT_EF_C_SHINING_ANGEL_WING,
HAT_EF_MAX
};
/**
* used to generate quick script_array entries
**/
extern struct eri *array_ers;
extern DBMap *st_db;
extern unsigned int active_scripts;
extern unsigned int next_id;
extern struct eri *st_ers;
extern struct eri *stack_ers;
const char* skip_space(const char* p);
void script_error(const char* src, const char* file, int start_line, const char* error_msg, const char* error_pos);
void script_warning(const char* src, const char* file, int start_line, const char* error_msg, const char* error_pos);
bool is_number(const char *p);
struct script_code* parse_script(const char* src,const char* file,int line,int options);
void run_script(struct script_code *rootscript,int pos,int rid,int oid);
int set_reg(struct script_state* st, struct map_session_data* sd, int64 num, const char* name, const void* value, struct reg_db *ref);
int set_var(struct map_session_data *sd, char *name, void *val);
int conv_num(struct script_state *st,struct script_data *data);
const char* conv_str(struct script_state *st,struct script_data *data);
void pop_stack(struct script_state* st, int start, int end);
TIMER_FUNC(run_script_timer);
void script_stop_sleeptimers(int id);
struct linkdb_node *script_erase_sleepdb(struct linkdb_node *n);
void script_attach_state(struct script_state* st);
void run_script_main(struct script_state *st);
void script_stop_scriptinstances(struct script_code *code);
void script_free_code(struct script_code* code);
void script_free_vars(struct DBMap *storage);
struct script_state* script_alloc_state(struct script_code* rootscript, int pos, int rid, int oid);
void script_free_state(struct script_state* st);
struct DBMap* script_get_label_db(void);
struct DBMap* script_get_userfunc_db(void);
void script_run_autobonus(const char *autobonus, struct map_session_data *sd, unsigned int pos);
const char* script_get_constant_str(const char* prefix, int64 value);
bool script_get_parameter(const char* name, int* value);
bool script_get_constant(const char* name, int* value);
void script_set_constant(const char* name, int value, bool isparameter, bool deprecated);
void script_hardcoded_constants(void);
void script_cleararray_pc(struct map_session_data* sd, const char* varname, void* value);
void script_setarray_pc(struct map_session_data* sd, const char* varname, uint32 idx, void* value, int* refcache);
int script_config_read(const char *cfgName);
void do_init_script(void);
void do_final_script(void);
int add_str(const char* p);
const char* get_str(int id);
void script_reload(void);
// @commands (script based)
void setd_sub(struct script_state *st, struct map_session_data *sd, const char *varname, int elem, void *value, struct reg_db *ref);
/**
* Array Handling
**/
struct reg_db *script_array_src(struct script_state *st, struct map_session_data *sd, const char *name, struct reg_db *ref);
void script_array_update(struct reg_db *src, int64 num, bool empty);
void script_array_delete(struct reg_db *src, struct script_array *sa);
void script_array_remove_member(struct reg_db *src, struct script_array *sa, unsigned int idx);
void script_array_add_member(struct script_array *sa, unsigned int idx);
unsigned int script_array_size(struct script_state *st, struct map_session_data *sd, const char *name, struct reg_db *ref);
unsigned int script_array_highest_key(struct script_state *st, struct map_session_data *sd, const char *name, struct reg_db *ref);
void script_array_ensure_zero(struct script_state *st, struct map_session_data *sd, int64 uid, struct reg_db *ref);
int script_free_array_db(DBKey key, DBData *data, va_list ap);
/* */
void script_reg_destroy_single(struct map_session_data *sd, int64 reg, struct script_reg_state *data);
int script_reg_destroy(DBKey key, DBData *data, va_list ap);
/* */
void script_generic_ui_array_expand(unsigned int plus);
unsigned int *script_array_cpy_list(struct script_array *sa);
bool script_check_RegistryVariableLength(int pType, const char *val, size_t* vlen);
#endif /* SCRIPT_HPP */