1991 lines
40 KiB
C++
1991 lines
40 KiB
C++
// Copyright (c) rAthena Dev Teams - Licensed under GNU GPL
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// For more information, see LICENCE in the main folder
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#ifndef SCRIPT_HPP
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#define SCRIPT_HPP
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#include "../common/cbasetypes.hpp"
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#include "../common/db.hpp"
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#include "../common/mmo.hpp"
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#include "../common/timer.hpp"
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#define NUM_WHISPER_VAR 10
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///////////////////////////////////////////////////////////////////////////////
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//## TODO possible enhancements: [FlavioJS]
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// - 'callfunc' supporting labels in the current npc "::LabelName"
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// - 'callfunc' supporting labels in other npcs "NpcName::LabelName"
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// - 'function FuncName;' function declarations reverting to global functions
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// if local label isn't found
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// - join callfunc and callsub's functionality
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// - remove dynamic allocation in add_word()
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// - remove GETVALUE / SETVALUE
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// - clean up the set_reg / set_val / setd_sub mess
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// - detect invalid label references at parse-time
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//
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// struct script_state* st;
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//
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/// Returns the script_data at the target index
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#define script_getdata(st,i) ( &((st)->stack->stack_data[(st)->start + (i)]) )
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/// Returns if the stack contains data at the target index
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#define script_hasdata(st,i) ( (st)->end > (st)->start + (i) )
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/// Returns the index of the last data in the stack
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#define script_lastdata(st) ( (st)->end - (st)->start - 1 )
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/// Pushes an int into the stack
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#define script_pushint(st,val) push_val((st)->stack, C_INT, (val))
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/// Pushes a string into the stack (script engine frees it automatically)
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#define script_pushstr(st,val) push_str((st)->stack, C_STR, (val))
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/// Pushes a copy of a string into the stack
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#define script_pushstrcopy(st,val) push_str((st)->stack, C_STR, aStrdup(val))
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/// Pushes a constant string into the stack (must never change or be freed)
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#define script_pushconststr(st,val) push_str((st)->stack, C_CONSTSTR, const_cast<char *>(val))
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/// Pushes a nil into the stack
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#define script_pushnil(st) push_val((st)->stack, C_NOP, 0)
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/// Pushes a copy of the data in the target index
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#define script_pushcopy(st,i) push_copy((st)->stack, (st)->start + (i))
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#define script_isstring(st,i) data_isstring(script_getdata(st,i))
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#define script_isint(st,i) data_isint(script_getdata(st,i))
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#define script_getnum(st,val) conv_num(st, script_getdata(st,val))
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#define script_getstr(st,val) conv_str(st, script_getdata(st,val))
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#define script_getref(st,val) ( script_getdata(st,val)->ref )
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// Returns name of currently running function
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#define script_getfuncname(st) ( st->funcname )
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// Note: "top" functions/defines use indexes relative to the top of the stack
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// -1 is the index of the data at the top
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/// Returns the script_data at the target index relative to the top of the stack
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#define script_getdatatop(st,i) ( &((st)->stack->stack_data[(st)->stack->sp + (i)]) )
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/// Pushes a copy of the data in the target index relative to the top of the stack
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#define script_pushcopytop(st,i) push_copy((st)->stack, (st)->stack->sp + (i))
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/// Removes the range of values [start,end[ relative to the top of the stack
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#define script_removetop(st,start,end) ( pop_stack((st), ((st)->stack->sp + (start)), (st)->stack->sp + (end)) )
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//
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// struct script_data* data;
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//
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/// Returns if the script data is a string
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#define data_isstring(data) ( (data)->type == C_STR || (data)->type == C_CONSTSTR )
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/// Returns if the script data is an int
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#define data_isint(data) ( (data)->type == C_INT )
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/// Returns if the script data is a reference
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#define data_isreference(data) ( (data)->type == C_NAME )
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/// Returns if the script data is a label
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#define data_islabel(data) ( (data)->type == C_POS )
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/// Returns if the script data is an internal script function label
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#define data_isfunclabel(data) ( (data)->type == C_USERFUNC_POS )
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/// Returns if this is a reference to a constant
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#define reference_toconstant(data) ( str_data[reference_getid(data)].type == C_INT )
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/// Returns if this a reference to a param
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#define reference_toparam(data) ( str_data[reference_getid(data)].type == C_PARAM )
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/// Returns if this a reference to a variable
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//##TODO confirm it's C_NAME [FlavioJS]
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#define reference_tovariable(data) ( str_data[reference_getid(data)].type == C_NAME )
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/// Returns the unique id of the reference (id and index)
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#define reference_getuid(data) ( (data)->u.num )
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/// Returns the id of the reference
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#define reference_getid(data) ( (int32)(int64)(reference_getuid(data) & 0xffffffff) )
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/// Returns the array index of the reference
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#define reference_getindex(data) ( (uint32)(int64)((reference_getuid(data) >> 32) & 0xffffffff) )
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/// Returns the name of the reference
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#define reference_getname(data) ( str_buf + str_data[reference_getid(data)].str )
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/// Returns the linked list of uid-value pairs of the reference (can be NULL)
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#define reference_getref(data) ( (data)->ref )
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/// Returns the value of the constant
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#define reference_getconstant(data) ( str_data[reference_getid(data)].val )
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/// Returns the type of param
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#define reference_getparamtype(data) ( str_data[reference_getid(data)].val )
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/// Composes the uid of a reference from the id and the index
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#define reference_uid(id,idx) ( (int64) ((uint64)(id) & 0xFFFFFFFF) | ((uint64)(idx) << 32) )
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/// Checks whether two references point to the same variable (or array)
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#define is_same_reference(data1, data2) \
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( reference_getid(data1) == reference_getid(data2) \
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&& ( (data1->ref == data2->ref && data1->ref == NULL) \
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|| (data1->ref != NULL && data2->ref != NULL && data1->ref->vars == data2->ref->vars \
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) ) )
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#define script_getvarid(var) ( (int32)(int64)(var & 0xFFFFFFFF) )
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#define script_getvaridx(var) ( (uint32)(int64)((var >> 32) & 0xFFFFFFFF) )
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#define not_server_variable(prefix) ( (prefix) != '$' && (prefix) != '.' && (prefix) != '\'')
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#define is_string_variable(name) ( (name)[strlen(name) - 1] == '$' )
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#define FETCH(n, t) \
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if( script_hasdata(st,n) ) \
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(t)=script_getnum(st,n);
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/// Maximum amount of elements in script arrays
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#define SCRIPT_MAX_ARRAYSIZE (UINT_MAX - 1)
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enum script_cmd_result {
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SCRIPT_CMD_SUCCESS = 0, ///when a buildin cmd was correctly done
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SCRIPT_CMD_FAILURE = 1, ///when an errors appear in cmd, show_debug will follow
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};
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#define SCRIPT_BLOCK_SIZE 512
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enum e_labelType { LABEL_NEXTLINE = 1, LABEL_START };
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struct map_session_data;
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struct eri;
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extern int potion_flag; //For use on Alchemist improved potions/Potion Pitcher. [Skotlex]
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extern int potion_hp, potion_per_hp, potion_sp, potion_per_sp;
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extern int potion_target;
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extern unsigned int *generic_ui_array;
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extern unsigned int generic_ui_array_size;
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struct Script_Config {
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unsigned warn_func_mismatch_argtypes : 1;
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unsigned warn_func_mismatch_paramnum : 1;
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int check_cmdcount;
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int check_gotocount;
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int input_min_value;
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int input_max_value;
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// PC related
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const char *die_event_name;
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const char *kill_pc_event_name;
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const char *kill_mob_event_name;
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const char *login_event_name;
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const char *logout_event_name;
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const char *loadmap_event_name;
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const char *baselvup_event_name;
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const char *joblvup_event_name;
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const char *stat_calc_event_name;
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// NPC related
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const char* ontouch_event_name;
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const char* ontouch2_event_name;
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const char* ontouchnpc_event_name;
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const char* onwhisper_event_name;
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const char* oncommand_event_name;
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const char* onbuy_event_name;
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const char* onsell_event_name;
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// Init related
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const char* init_event_name;
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const char* inter_init_event_name;
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const char* inter_init_once_event_name;
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// Guild related
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const char* guild_break_event_name;
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const char* agit_start_event_name;
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const char* agit_init_event_name;
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const char* agit_end_event_name;
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const char* agit_start2_event_name;
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const char* agit_init2_event_name;
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const char* agit_end2_event_name;
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const char* agit_start3_event_name;
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const char* agit_init3_event_name;
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const char* agit_end3_event_name;
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// Timer related
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const char* timer_event_name;
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const char* timer_quit_event_name;
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const char* timer_minute_event_name;
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const char* timer_hour_event_name;
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const char* timer_clock_event_name;
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const char* timer_day_event_name;
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const char* timer_sunday_event_name;
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const char* timer_monday_event_name;
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const char* timer_tuesday_event_name;
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const char* timer_wednesday_event_name;
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const char* timer_thursday_event_name;
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const char* timer_friday_event_name;
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const char* timer_saturday_event_name;
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// Instance related
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const char* instance_init_event_name;
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const char* instance_destroy_event_name;
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};
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extern struct Script_Config script_config;
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typedef enum c_op {
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C_NOP, // end of script/no value (nil)
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C_POS,
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C_INT, // number
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C_PARAM, // parameter variable (see pc_readparam/pc_setparam)
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C_FUNC, // buildin function call
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C_STR, // string (free'd automatically)
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C_CONSTSTR, // string (not free'd)
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C_ARG, // start of argument list
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C_NAME,
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C_EOL, // end of line (extra stack values are cleared)
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C_RETINFO,
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C_USERFUNC, // internal script function
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C_USERFUNC_POS, // internal script function label
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C_REF, // the next call to c_op2 should push back a ref to the left operand
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// operators
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C_OP3, // a ? b : c
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C_LOR, // a || b
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C_LAND, // a && b
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C_LE, // a <= b
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C_LT, // a < b
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C_GE, // a >= b
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C_GT, // a > b
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C_EQ, // a == b
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C_NE, // a != b
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C_XOR, // a ^ b
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C_OR, // a | b
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C_AND, // a & b
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C_ADD, // a + b
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C_SUB, // a - b
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C_MUL, // a * b
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C_DIV, // a / b
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C_MOD, // a % b
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C_NEG, // - a
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C_LNOT, // ! a
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C_NOT, // ~ a
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C_R_SHIFT, // a >> b
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C_L_SHIFT, // a << b
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C_ADD_POST, // a++
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C_SUB_POST, // a--
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C_ADD_PRE, // ++a
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C_SUB_PRE, // --a
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} c_op;
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/**
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* Generic reg database abstraction to be used with various types of regs/script variables.
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*/
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struct reg_db {
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struct DBMap *vars;
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struct DBMap *arrays;
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};
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struct script_retinfo {
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struct reg_db scope; ///< scope variables
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struct script_code* script; ///< script code
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int pos; ///< script location
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int nargs; ///< argument count
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int defsp; ///< default stack pointer
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};
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struct script_data {
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enum c_op type;
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union script_data_val {
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int64 num;
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char *str;
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struct script_retinfo* ri;
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} u;
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struct reg_db *ref;
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};
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// Moved defsp from script_state to script_stack since
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// it must be saved when script state is RERUNLINE. [Eoe / jA 1094]
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struct script_code {
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int script_size;
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unsigned char* script_buf;
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struct reg_db local;
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unsigned short instances;
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};
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struct script_stack {
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int sp; ///< number of entries in the stack
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int sp_max; ///< capacity of the stack
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int defsp;
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struct script_data *stack_data; ///< stack
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struct reg_db scope; ///< scope variables
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};
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//
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// Script state
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//
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enum e_script_state { RUN,STOP,END,RERUNLINE,GOTO,RETFUNC,CLOSE };
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struct script_state {
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struct script_stack* stack;
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int start,end;
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int pos;
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enum e_script_state state;
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int rid,oid;
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struct script_code *script;
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struct sleep_data {
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int tick,timer,charid;
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} sleep;
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//For backing up purposes
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struct script_state *bk_st;
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int bk_npcid;
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unsigned freeloop : 1;// used by buildin_freeloop
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unsigned op2ref : 1;// used by op_2
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unsigned npc_item_flag : 1;
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unsigned mes_active : 1; // Store if invoking character has a NPC dialog box open.
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char* funcname; // Stores the current running function name
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unsigned int id;
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};
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struct script_reg {
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int64 index;
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int data;
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};
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struct script_regstr {
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int64 index;
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char* data;
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};
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struct script_array {
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unsigned int id; ///< the first 32b of the 64b uid, aka the id
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unsigned int size; ///< how many members
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unsigned int *members; ///< member list
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};
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enum script_parse_options {
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SCRIPT_USE_LABEL_DB = 0x1,// records labels in scriptlabel_db
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SCRIPT_IGNORE_EXTERNAL_BRACKETS = 0x2,// ignores the check for {} brackets around the script
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SCRIPT_RETURN_EMPTY_SCRIPT = 0x4// returns the script object instead of NULL for empty scripts
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};
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enum monsterinfo_types {
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MOB_NAME = 0,
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MOB_LV,
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MOB_MAXHP,
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MOB_BASEEXP,
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MOB_JOBEXP,
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MOB_ATK1,
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MOB_ATK2,
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MOB_DEF,
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MOB_MDEF,
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MOB_STR,
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MOB_AGI,
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MOB_VIT,
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MOB_INT,
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MOB_DEX,
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MOB_LUK,
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MOB_RANGE,
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MOB_RANGE2,
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MOB_RANGE3,
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MOB_SIZE,
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MOB_RACE,
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MOB_ELEMENT,
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MOB_MODE,
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MOB_MVPEXP
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};
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enum petinfo_types {
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PETINFO_ID = 0,
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PETINFO_CLASS,
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PETINFO_NAME,
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PETINFO_INTIMATE,
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PETINFO_HUNGRY,
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PETINFO_RENAMED,
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PETINFO_LEVEL,
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PETINFO_BLOCKID,
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PETINFO_EGGID,
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PETINFO_FOODID
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};
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enum questinfo_types {
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QTYPE_QUEST = 0,
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QTYPE_QUEST2,
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QTYPE_JOB,
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QTYPE_JOB2,
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QTYPE_EVENT,
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QTYPE_EVENT2,
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QTYPE_WARG,
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QTYPE_CLICKME = QTYPE_WARG,
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QTYPE_DAILYQUEST,
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QTYPE_WARG2,
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QTYPE_EVENT3 = QTYPE_WARG2,
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QTYPE_JOBQUEST,
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QTYPE_JUMPING_PORING,
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// 11 - 9998 = free
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QTYPE_NONE = 9999
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};
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#ifndef WIN32
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// These are declared in wingdi.h
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/* Font Weights */
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#define FW_DONTCARE 0
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#define FW_THIN 100
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#define FW_EXTRALIGHT 200
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#define FW_LIGHT 300
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#define FW_NORMAL 400
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#define FW_MEDIUM 500
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#define FW_SEMIBOLD 600
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#define FW_BOLD 700
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#define FW_EXTRABOLD 800
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#define FW_HEAVY 900
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#endif
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enum getmapxy_types {
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UNITTYPE_PC = 0,
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UNITTYPE_NPC,
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UNITTYPE_PET,
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UNITTYPE_MOB,
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UNITTYPE_HOM,
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UNITTYPE_MER,
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UNITTYPE_ELEM,
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};
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enum unitdata_mobtypes {
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UMOB_SIZE = 0,
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UMOB_LEVEL,
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UMOB_HP,
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UMOB_MAXHP,
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UMOB_MASTERAID,
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UMOB_MAPID,
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UMOB_X,
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UMOB_Y,
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UMOB_SPEED,
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UMOB_MODE,
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UMOB_AI,
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UMOB_SCOPTION,
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UMOB_SEX,
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UMOB_CLASS,
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UMOB_HAIRSTYLE,
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UMOB_HAIRCOLOR,
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UMOB_HEADBOTTOM,
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UMOB_HEADMIDDLE,
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UMOB_HEADTOP,
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UMOB_CLOTHCOLOR,
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UMOB_SHIELD,
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UMOB_WEAPON,
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UMOB_LOOKDIR,
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UMOB_CANMOVETICK,
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UMOB_STR,
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UMOB_AGI,
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UMOB_VIT,
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UMOB_INT,
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UMOB_DEX,
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UMOB_LUK,
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UMOB_SLAVECPYMSTRMD,
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UMOB_DMGIMMUNE,
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UMOB_ATKRANGE,
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UMOB_ATKMIN,
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UMOB_ATKMAX,
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UMOB_MATKMIN,
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UMOB_MATKMAX,
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UMOB_DEF,
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UMOB_MDEF,
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UMOB_HIT,
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UMOB_FLEE,
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UMOB_PDODGE,
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UMOB_CRIT,
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UMOB_RACE,
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UMOB_ELETYPE,
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UMOB_ELELEVEL,
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UMOB_AMOTION,
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UMOB_ADELAY,
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UMOB_DMOTION,
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UMOB_TARGETID,
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};
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enum unitdata_homuntypes {
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UHOM_SIZE = 0,
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UHOM_LEVEL,
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UHOM_HP,
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UHOM_MAXHP,
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UHOM_SP,
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UHOM_MAXSP,
|
|
UHOM_MASTERCID,
|
|
UHOM_MAPID,
|
|
UHOM_X,
|
|
UHOM_Y,
|
|
UHOM_HUNGER,
|
|
UHOM_INTIMACY,
|
|
UHOM_SPEED,
|
|
UHOM_LOOKDIR,
|
|
UHOM_CANMOVETICK,
|
|
UHOM_STR,
|
|
UHOM_AGI,
|
|
UHOM_VIT,
|
|
UHOM_INT,
|
|
UHOM_DEX,
|
|
UHOM_LUK,
|
|
UHOM_DMGIMMUNE,
|
|
UHOM_ATKRANGE,
|
|
UHOM_ATKMIN,
|
|
UHOM_ATKMAX,
|
|
UHOM_MATKMIN,
|
|
UHOM_MATKMAX,
|
|
UHOM_DEF,
|
|
UHOM_MDEF,
|
|
UHOM_HIT,
|
|
UHOM_FLEE,
|
|
UHOM_PDODGE,
|
|
UHOM_CRIT,
|
|
UHOM_RACE,
|
|
UHOM_ELETYPE,
|
|
UHOM_ELELEVEL,
|
|
UHOM_AMOTION,
|
|
UHOM_ADELAY,
|
|
UHOM_DMOTION,
|
|
UHOM_TARGETID,
|
|
};
|
|
|
|
enum unitdata_pettypes {
|
|
UPET_SIZE = 0,
|
|
UPET_LEVEL,
|
|
UPET_HP,
|
|
UPET_MAXHP,
|
|
UPET_MASTERAID,
|
|
UPET_MAPID,
|
|
UPET_X,
|
|
UPET_Y,
|
|
UPET_HUNGER,
|
|
UPET_INTIMACY,
|
|
UPET_SPEED,
|
|
UPET_LOOKDIR,
|
|
UPET_CANMOVETICK,
|
|
UPET_STR,
|
|
UPET_AGI,
|
|
UPET_VIT,
|
|
UPET_INT,
|
|
UPET_DEX,
|
|
UPET_LUK,
|
|
UPET_DMGIMMUNE,
|
|
UPET_ATKRANGE,
|
|
UPET_ATKMIN,
|
|
UPET_ATKMAX,
|
|
UPET_MATKMIN,
|
|
UPET_MATKMAX,
|
|
UPET_DEF,
|
|
UPET_MDEF,
|
|
UPET_HIT,
|
|
UPET_FLEE,
|
|
UPET_PDODGE,
|
|
UPET_CRIT,
|
|
UPET_RACE,
|
|
UPET_ELETYPE,
|
|
UPET_ELELEVEL,
|
|
UPET_AMOTION,
|
|
UPET_ADELAY,
|
|
UPET_DMOTION,
|
|
};
|
|
|
|
enum unitdata_merctypes {
|
|
UMER_SIZE = 0,
|
|
UMER_HP,
|
|
UMER_MAXHP,
|
|
UMER_MASTERCID,
|
|
UMER_MAPID,
|
|
UMER_X,
|
|
UMER_Y,
|
|
UMER_KILLCOUNT,
|
|
UMER_LIFETIME,
|
|
UMER_SPEED,
|
|
UMER_LOOKDIR,
|
|
UMER_CANMOVETICK,
|
|
UMER_STR,
|
|
UMER_AGI,
|
|
UMER_VIT,
|
|
UMER_INT,
|
|
UMER_DEX,
|
|
UMER_LUK,
|
|
UMER_DMGIMMUNE,
|
|
UMER_ATKRANGE,
|
|
UMER_ATKMIN,
|
|
UMER_ATKMAX,
|
|
UMER_MATKMIN,
|
|
UMER_MATKMAX,
|
|
UMER_DEF,
|
|
UMER_MDEF,
|
|
UMER_HIT,
|
|
UMER_FLEE,
|
|
UMER_PDODGE,
|
|
UMER_CRIT,
|
|
UMER_RACE,
|
|
UMER_ELETYPE,
|
|
UMER_ELELEVEL,
|
|
UMER_AMOTION,
|
|
UMER_ADELAY,
|
|
UMER_DMOTION,
|
|
UMER_TARGETID,
|
|
};
|
|
|
|
enum unitdata_elemtypes {
|
|
UELE_SIZE = 0,
|
|
UELE_HP,
|
|
UELE_MAXHP,
|
|
UELE_SP,
|
|
UELE_MAXSP,
|
|
UELE_MASTERCID,
|
|
UELE_MAPID,
|
|
UELE_X,
|
|
UELE_Y,
|
|
UELE_LIFETIME,
|
|
UELE_MODE,
|
|
UELE_SPEED,
|
|
UELE_LOOKDIR,
|
|
UELE_CANMOVETICK,
|
|
UELE_STR,
|
|
UELE_AGI,
|
|
UELE_VIT,
|
|
UELE_INT,
|
|
UELE_DEX,
|
|
UELE_LUK,
|
|
UELE_DMGIMMUNE,
|
|
UELE_ATKRANGE,
|
|
UELE_ATKMIN,
|
|
UELE_ATKMAX,
|
|
UELE_MATKMIN,
|
|
UELE_MATKMAX,
|
|
UELE_DEF,
|
|
UELE_MDEF,
|
|
UELE_HIT,
|
|
UELE_FLEE,
|
|
UELE_PDODGE,
|
|
UELE_CRIT,
|
|
UELE_RACE,
|
|
UELE_ELETYPE,
|
|
UELE_ELELEVEL,
|
|
UELE_AMOTION,
|
|
UELE_ADELAY,
|
|
UELE_DMOTION,
|
|
UELE_TARGETID,
|
|
};
|
|
|
|
enum unitdata_npctypes {
|
|
UNPC_DISPLAY = 0,
|
|
UNPC_LEVEL,
|
|
UNPC_HP,
|
|
UNPC_MAXHP,
|
|
UNPC_MAPID,
|
|
UNPC_X,
|
|
UNPC_Y,
|
|
UNPC_LOOKDIR,
|
|
UNPC_STR,
|
|
UNPC_AGI,
|
|
UNPC_VIT,
|
|
UNPC_INT,
|
|
UNPC_DEX,
|
|
UNPC_LUK,
|
|
UNPC_PLUSALLSTAT,
|
|
UNPC_DMGIMMUNE,
|
|
UNPC_ATKRANGE,
|
|
UNPC_ATKMIN,
|
|
UNPC_ATKMAX,
|
|
UNPC_MATKMIN,
|
|
UNPC_MATKMAX,
|
|
UNPC_DEF,
|
|
UNPC_MDEF,
|
|
UNPC_HIT,
|
|
UNPC_FLEE,
|
|
UNPC_PDODGE,
|
|
UNPC_CRIT,
|
|
UNPC_RACE,
|
|
UNPC_ELETYPE,
|
|
UNPC_ELELEVEL,
|
|
UNPC_AMOTION,
|
|
UNPC_ADELAY,
|
|
UNPC_DMOTION,
|
|
};
|
|
|
|
enum navigation_service {
|
|
NAV_NONE = 0, ///< 0
|
|
NAV_AIRSHIP_ONLY = 1, ///< 1 (actually 1-9)
|
|
NAV_SCROLL_ONLY = 10, ///< 10
|
|
NAV_AIRSHIP_AND_SCROLL = NAV_AIRSHIP_ONLY + NAV_SCROLL_ONLY, ///< 11 (actually 11-99)
|
|
NAV_KAFRA_ONLY = 100, ///< 100
|
|
NAV_KAFRA_AND_AIRSHIP = NAV_KAFRA_ONLY + NAV_AIRSHIP_ONLY, ///< 101 (actually 101-109)
|
|
NAV_KAFRA_AND_SCROLL = NAV_KAFRA_ONLY + NAV_SCROLL_ONLY, ///< 110
|
|
NAV_ALL = NAV_AIRSHIP_ONLY + NAV_SCROLL_ONLY + NAV_KAFRA_ONLY ///< 111 (actually 111-255)
|
|
};
|
|
|
|
enum random_option_attribute {
|
|
ROA_ID = 0,
|
|
ROA_VALUE,
|
|
ROA_PARAM,
|
|
};
|
|
|
|
enum instance_info_type {
|
|
IIT_ID,
|
|
IIT_TIME_LIMIT,
|
|
IIT_IDLE_TIMEOUT,
|
|
IIT_ENTER_MAP,
|
|
IIT_ENTER_X,
|
|
IIT_ENTER_Y,
|
|
IIT_MAPCOUNT,
|
|
IIT_MAP
|
|
};
|
|
|
|
enum vip_status_type {
|
|
VIP_STATUS_ACTIVE = 1,
|
|
VIP_STATUS_EXPIRE,
|
|
VIP_STATUS_REMAINING
|
|
};
|
|
|
|
enum e_special_effects {
|
|
EF_NONE = -1,
|
|
EF_HIT1,
|
|
EF_HIT2,
|
|
EF_HIT3,
|
|
EF_HIT4,
|
|
EF_HIT5,
|
|
EF_HIT6,
|
|
EF_ENTRY,
|
|
EF_EXIT,
|
|
EF_WARP,
|
|
EF_ENHANCE,
|
|
EF_COIN,
|
|
EF_ENDURE,
|
|
EF_BEGINSPELL,
|
|
EF_GLASSWALL,
|
|
EF_HEALSP,
|
|
EF_SOULSTRIKE,
|
|
EF_BASH,
|
|
EF_MAGNUMBREAK,
|
|
EF_STEAL,
|
|
EF_HIDING,
|
|
EF_PATTACK,
|
|
EF_DETOXICATION,
|
|
EF_SIGHT,
|
|
EF_STONECURSE,
|
|
EF_FIREBALL,
|
|
EF_FIREWALL,
|
|
EF_ICEARROW,
|
|
EF_FROSTDIVER,
|
|
EF_FROSTDIVER2,
|
|
EF_LIGHTBOLT,
|
|
EF_THUNDERSTORM,
|
|
EF_FIREARROW,
|
|
EF_NAPALMBEAT,
|
|
EF_RUWACH,
|
|
EF_TELEPORTATION,
|
|
EF_READYPORTAL,
|
|
EF_PORTAL,
|
|
EF_INCAGILITY,
|
|
EF_DECAGILITY,
|
|
EF_AQUA,
|
|
EF_SIGNUM,
|
|
EF_ANGELUS,
|
|
EF_BLESSING,
|
|
EF_INCAGIDEX,
|
|
EF_SMOKE,
|
|
EF_FIREFLY,
|
|
EF_SANDWIND,
|
|
EF_TORCH,
|
|
EF_SPRAYPOND,
|
|
EF_FIREHIT,
|
|
EF_FIRESPLASHHIT,
|
|
EF_COLDHIT,
|
|
EF_WINDHIT,
|
|
EF_POISONHIT,
|
|
EF_BEGINSPELL2,
|
|
EF_BEGINSPELL3,
|
|
EF_BEGINSPELL4,
|
|
EF_BEGINSPELL5,
|
|
EF_BEGINSPELL6,
|
|
EF_BEGINSPELL7,
|
|
EF_LOCKON,
|
|
EF_WARPZONE,
|
|
EF_SIGHTRASHER,
|
|
EF_BARRIER,
|
|
EF_ARROWSHOT,
|
|
EF_INVENOM,
|
|
EF_CURE,
|
|
EF_PROVOKE,
|
|
EF_MVP,
|
|
EF_SKIDTRAP,
|
|
EF_BRANDISHSPEAR,
|
|
EF_CONE,
|
|
EF_SPHERE,
|
|
EF_BOWLINGBASH,
|
|
EF_ICEWALL,
|
|
EF_GLORIA,
|
|
EF_MAGNIFICAT,
|
|
EF_RESURRECTION,
|
|
EF_RECOVERY,
|
|
EF_EARTHSPIKE,
|
|
EF_SPEARBMR,
|
|
EF_PIERCE,
|
|
EF_TURNUNDEAD,
|
|
EF_SANCTUARY,
|
|
EF_IMPOSITIO,
|
|
EF_LEXAETERNA,
|
|
EF_ASPERSIO,
|
|
EF_LEXDIVINA,
|
|
EF_SUFFRAGIUM,
|
|
EF_STORMGUST,
|
|
EF_LORD,
|
|
EF_BENEDICTIO,
|
|
EF_METEORSTORM,
|
|
EF_YUFITEL,
|
|
EF_YUFITELHIT,
|
|
EF_QUAGMIRE,
|
|
EF_FIREPILLAR,
|
|
EF_FIREPILLARBOMB,
|
|
EF_HASTEUP,
|
|
EF_FLASHER,
|
|
EF_REMOVETRAP,
|
|
EF_REPAIRWEAPON,
|
|
EF_CRASHEARTH,
|
|
EF_PERFECTION,
|
|
EF_MAXPOWER,
|
|
EF_BLASTMINE,
|
|
EF_BLASTMINEBOMB,
|
|
EF_CLAYMORE,
|
|
EF_FREEZING,
|
|
EF_BUBBLE,
|
|
EF_GASPUSH,
|
|
EF_SPRINGTRAP,
|
|
EF_KYRIE,
|
|
EF_MAGNUS,
|
|
EF_BOTTOM,
|
|
EF_BLITZBEAT,
|
|
EF_WATERBALL,
|
|
EF_WATERBALL2,
|
|
EF_FIREIVY,
|
|
EF_DETECTING,
|
|
EF_CLOAKING,
|
|
EF_SONICBLOW,
|
|
EF_SONICBLOWHIT,
|
|
EF_GRIMTOOTH,
|
|
EF_VENOMDUST,
|
|
EF_ENCHANTPOISON,
|
|
EF_POISONREACT,
|
|
EF_POISONREACT2,
|
|
EF_OVERTHRUST,
|
|
EF_SPLASHER,
|
|
EF_TWOHANDQUICKEN,
|
|
EF_AUTOCOUNTER,
|
|
EF_GRIMTOOTHATK,
|
|
EF_FREEZE,
|
|
EF_FREEZED,
|
|
EF_ICECRASH,
|
|
EF_SLOWPOISON,
|
|
EF_BOTTOM2,
|
|
EF_FIREPILLARON,
|
|
EF_SANDMAN,
|
|
EF_REVIVE,
|
|
EF_PNEUMA,
|
|
EF_HEAVENSDRIVE,
|
|
EF_SONICBLOW2,
|
|
EF_BRANDISH2,
|
|
EF_SHOCKWAVE,
|
|
EF_SHOCKWAVEHIT,
|
|
EF_EARTHHIT,
|
|
EF_PIERCESELF,
|
|
EF_BOWLINGSELF,
|
|
EF_SPEARSTABSELF,
|
|
EF_SPEARBMRSELF,
|
|
EF_HOLYHIT,
|
|
EF_CONCENTRATION,
|
|
EF_REFINEOK,
|
|
EF_REFINEFAIL,
|
|
EF_JOBCHANGE,
|
|
EF_LVUP,
|
|
EF_JOBLVUP,
|
|
EF_TOPRANK,
|
|
EF_PARTY,
|
|
EF_RAIN,
|
|
EF_SNOW,
|
|
EF_SAKURA,
|
|
EF_STATUS_STATE,
|
|
EF_BANJJAKII,
|
|
EF_MAKEBLUR,
|
|
EF_TAMINGSUCCESS,
|
|
EF_TAMINGFAILED,
|
|
EF_ENERGYCOAT,
|
|
EF_CARTREVOLUTION,
|
|
EF_VENOMDUST2,
|
|
EF_CHANGEDARK,
|
|
EF_CHANGEFIRE,
|
|
EF_CHANGECOLD,
|
|
EF_CHANGEWIND,
|
|
EF_CHANGEFLAME,
|
|
EF_CHANGEEARTH,
|
|
EF_CHAINGEHOLY,
|
|
EF_CHANGEPOISON,
|
|
EF_HITDARK,
|
|
EF_MENTALBREAK,
|
|
EF_MAGICALATTHIT,
|
|
EF_SUI_EXPLOSION,
|
|
EF_DARKATTACK,
|
|
EF_SUICIDE,
|
|
EF_COMBOATTACK1,
|
|
EF_COMBOATTACK2,
|
|
EF_COMBOATTACK3,
|
|
EF_COMBOATTACK4,
|
|
EF_COMBOATTACK5,
|
|
EF_GUIDEDATTACK,
|
|
EF_POISONATTACK,
|
|
EF_SILENCEATTACK,
|
|
EF_STUNATTACK,
|
|
EF_PETRIFYATTACK,
|
|
EF_CURSEATTACK,
|
|
EF_SLEEPATTACK,
|
|
EF_TELEKHIT,
|
|
EF_PONG,
|
|
EF_LEVEL99,
|
|
EF_LEVEL99_2,
|
|
EF_LEVEL99_3,
|
|
EF_GUMGANG,
|
|
EF_POTION1,
|
|
EF_POTION2,
|
|
EF_POTION3,
|
|
EF_POTION4,
|
|
EF_POTION5,
|
|
EF_POTION6,
|
|
EF_POTION7,
|
|
EF_POTION8,
|
|
EF_DARKBREATH,
|
|
EF_DEFFENDER,
|
|
EF_KEEPING,
|
|
EF_SUMMONSLAVE,
|
|
EF_BLOODDRAIN,
|
|
EF_ENERGYDRAIN,
|
|
EF_POTION_CON,
|
|
EF_POTION_,
|
|
EF_POTION_BERSERK,
|
|
EF_POTIONPILLAR,
|
|
EF_DEFENDER,
|
|
EF_GANBANTEIN,
|
|
EF_WIND,
|
|
EF_VOLCANO,
|
|
EF_GRANDCROSS,
|
|
EF_INTIMIDATE,
|
|
EF_CHOOKGI,
|
|
EF_CLOUD,
|
|
EF_CLOUD2,
|
|
EF_MAPPILLAR,
|
|
EF_LINELINK,
|
|
EF_CLOUD3,
|
|
EF_SPELLBREAKER,
|
|
EF_DISPELL,
|
|
EF_DELUGE,
|
|
EF_VIOLENTGALE,
|
|
EF_LANDPROTECTOR,
|
|
EF_BOTTOM_VO,
|
|
EF_BOTTOM_DE,
|
|
EF_BOTTOM_VI,
|
|
EF_BOTTOM_LA,
|
|
EF_FASTMOVE,
|
|
EF_MAGICROD,
|
|
EF_HOLYCROSS,
|
|
EF_SHIELDCHARGE,
|
|
EF_MAPPILLAR2,
|
|
EF_PROVIDENCE,
|
|
EF_SHIELDBOOMERANG,
|
|
EF_SPEARQUICKEN,
|
|
EF_DEVOTION,
|
|
EF_REFLECTSHIELD,
|
|
EF_ABSORBSPIRITS,
|
|
EF_STEELBODY,
|
|
EF_FLAMELAUNCHER,
|
|
EF_FROSTWEAPON,
|
|
EF_LIGHTNINGLOADER,
|
|
EF_SEISMICWEAPON,
|
|
EF_MAPPILLAR3,
|
|
EF_MAPPILLAR4,
|
|
EF_GUMGANG2,
|
|
EF_TEIHIT1,
|
|
EF_GUMGANG3,
|
|
EF_TEIHIT2,
|
|
EF_TANJI,
|
|
EF_TEIHIT1X,
|
|
EF_CHIMTO,
|
|
EF_STEALCOIN,
|
|
EF_STRIPWEAPON,
|
|
EF_STRIPSHIELD,
|
|
EF_STRIPARMOR,
|
|
EF_STRIPHELM,
|
|
EF_CHAINCOMBO,
|
|
EF_RG_COIN,
|
|
EF_BACKSTAP,
|
|
EF_TEIHIT3,
|
|
EF_BOTTOM_DISSONANCE,
|
|
EF_BOTTOM_LULLABY,
|
|
EF_BOTTOM_RICHMANKIM,
|
|
EF_BOTTOM_ETERNALCHAOS,
|
|
EF_BOTTOM_DRUMBATTLEFIELD,
|
|
EF_BOTTOM_RINGNIBELUNGEN,
|
|
EF_BOTTOM_ROKISWEIL,
|
|
EF_BOTTOM_INTOABYSS,
|
|
EF_BOTTOM_SIEGFRIED,
|
|
EF_BOTTOM_WHISTLE,
|
|
EF_BOTTOM_ASSASSINCROSS,
|
|
EF_BOTTOM_POEMBRAGI,
|
|
EF_BOTTOM_APPLEIDUN,
|
|
EF_BOTTOM_UGLYDANCE,
|
|
EF_BOTTOM_HUMMING,
|
|
EF_BOTTOM_DONTFORGETME,
|
|
EF_BOTTOM_FORTUNEKISS,
|
|
EF_BOTTOM_SERVICEFORYOU,
|
|
EF_TALK_FROSTJOKE,
|
|
EF_TALK_SCREAM,
|
|
EF_POKJUK,
|
|
EF_THROWITEM,
|
|
EF_THROWITEM2,
|
|
EF_CHEMICALPROTECTION,
|
|
EF_POKJUK_SOUND,
|
|
EF_DEMONSTRATION,
|
|
EF_CHEMICAL2,
|
|
EF_TELEPORTATION2,
|
|
EF_PHARMACY_OK,
|
|
EF_PHARMACY_FAIL,
|
|
EF_FORESTLIGHT,
|
|
EF_THROWITEM3,
|
|
EF_FIRSTAID,
|
|
EF_SPRINKLESAND,
|
|
EF_LOUD,
|
|
EF_HEAL,
|
|
EF_HEAL2,
|
|
EF_EXIT2,
|
|
EF_GLASSWALL2,
|
|
EF_READYPORTAL2,
|
|
EF_PORTAL2,
|
|
EF_BOTTOM_MAG,
|
|
EF_BOTTOM_SANC,
|
|
EF_HEAL3,
|
|
EF_WARPZONE2,
|
|
EF_FORESTLIGHT2,
|
|
EF_FORESTLIGHT3,
|
|
EF_FORESTLIGHT4,
|
|
EF_HEAL4,
|
|
EF_FOOT,
|
|
EF_FOOT2,
|
|
EF_BEGINASURA,
|
|
EF_TRIPLEATTACK,
|
|
EF_HITLINE,
|
|
EF_HPTIME,
|
|
EF_SPTIME,
|
|
EF_MAPLE,
|
|
EF_BLIND,
|
|
EF_POISON,
|
|
EF_GUARD,
|
|
EF_JOBLVUP50,
|
|
EF_ANGEL2,
|
|
EF_MAGNUM2,
|
|
EF_CALLZONE,
|
|
EF_PORTAL3,
|
|
EF_COUPLECASTING,
|
|
EF_HEARTCASTING,
|
|
EF_ENTRY2,
|
|
EF_SAINTWING,
|
|
EF_SPHEREWIND,
|
|
EF_COLORPAPER,
|
|
EF_LIGHTSPHERE,
|
|
EF_WATERFALL,
|
|
EF_WATERFALL_90,
|
|
EF_WATERFALL_SMALL,
|
|
EF_WATERFALL_SMALL_90,
|
|
EF_WATERFALL_T2,
|
|
EF_WATERFALL_T2_90,
|
|
EF_WATERFALL_SMALL_T2,
|
|
EF_WATERFALL_SMALL_T2_90,
|
|
EF_MINI_TETRIS,
|
|
EF_GHOST,
|
|
EF_BAT,
|
|
EF_BAT2,
|
|
EF_SOULBREAKER,
|
|
EF_LEVEL99_4,
|
|
EF_VALLENTINE,
|
|
EF_VALLENTINE2,
|
|
EF_PRESSURE,
|
|
EF_BASH3D,
|
|
EF_AURABLADE,
|
|
EF_REDBODY,
|
|
EF_LKCONCENTRATION,
|
|
EF_BOTTOM_GOSPEL,
|
|
EF_ANGEL,
|
|
EF_DEVIL,
|
|
EF_DRAGONSMOKE,
|
|
EF_BOTTOM_BASILICA,
|
|
EF_ASSUMPTIO,
|
|
EF_HITLINE2,
|
|
EF_BASH3D2,
|
|
EF_ENERGYDRAIN2,
|
|
EF_TRANSBLUEBODY,
|
|
EF_MAGICCRASHER,
|
|
EF_LIGHTSPHERE2,
|
|
EF_LIGHTBLADE,
|
|
EF_ENERGYDRAIN3,
|
|
EF_LINELINK2,
|
|
EF_LINKLIGHT,
|
|
EF_TRUESIGHT,
|
|
EF_FALCONASSAULT,
|
|
EF_TRIPLEATTACK2,
|
|
EF_PORTAL4,
|
|
EF_MELTDOWN,
|
|
EF_CARTBOOST,
|
|
EF_REJECTSWORD,
|
|
EF_TRIPLEATTACK3,
|
|
EF_SPHEREWIND2,
|
|
EF_LINELINK3,
|
|
EF_PINKBODY,
|
|
EF_LEVEL99_5,
|
|
EF_LEVEL99_6,
|
|
EF_BASH3D3,
|
|
EF_BASH3D4,
|
|
EF_NAPALMVALCAN,
|
|
EF_PORTAL5,
|
|
EF_MAGICCRASHER2,
|
|
EF_BOTTOM_SPIDER,
|
|
EF_BOTTOM_FOGWALL,
|
|
EF_SOULBURN,
|
|
EF_SOULCHANGE,
|
|
EF_BABY,
|
|
EF_SOULBREAKER2,
|
|
EF_RAINBOW,
|
|
EF_PEONG,
|
|
EF_TANJI2,
|
|
EF_PRESSEDBODY,
|
|
EF_SPINEDBODY,
|
|
EF_KICKEDBODY,
|
|
EF_AIRTEXTURE,
|
|
EF_HITBODY,
|
|
EF_DOUBLEGUMGANG,
|
|
EF_REFLECTBODY,
|
|
EF_BABYBODY,
|
|
EF_BABYBODY2,
|
|
EF_GIANTBODY,
|
|
EF_GIANTBODY2,
|
|
EF_ASURABODY,
|
|
EF_4WAYBODY,
|
|
EF_QUAKEBODY,
|
|
EF_ASURABODY_MONSTER,
|
|
EF_HITLINE3,
|
|
EF_HITLINE4,
|
|
EF_HITLINE5,
|
|
EF_HITLINE6,
|
|
EF_ELECTRIC,
|
|
EF_ELECTRIC2,
|
|
EF_HITLINE7,
|
|
EF_STORMKICK,
|
|
EF_HALFSPHERE,
|
|
EF_ATTACKENERGY,
|
|
EF_ATTACKENERGY2,
|
|
EF_CHEMICAL3,
|
|
EF_ASSUMPTIO2,
|
|
EF_BLUECASTING,
|
|
EF_RUN,
|
|
EF_STOPRUN,
|
|
EF_STOPEFFECT,
|
|
EF_JUMPBODY,
|
|
EF_LANDBODY,
|
|
EF_FOOT3,
|
|
EF_FOOT4,
|
|
EF_TAE_READY,
|
|
EF_GRANDCROSS2,
|
|
EF_SOULSTRIKE2,
|
|
EF_YUFITEL2,
|
|
EF_NPC_STOP,
|
|
EF_DARKCASTING,
|
|
EF_GUMGANGNPC,
|
|
EF_AGIUP,
|
|
EF_JUMPKICK,
|
|
EF_QUAKEBODY2,
|
|
EF_STORMKICK1,
|
|
EF_STORMKICK2,
|
|
EF_STORMKICK3,
|
|
EF_STORMKICK4,
|
|
EF_STORMKICK5,
|
|
EF_STORMKICK6,
|
|
EF_STORMKICK7,
|
|
EF_SPINEDBODY2,
|
|
EF_BEGINASURA1,
|
|
EF_BEGINASURA2,
|
|
EF_BEGINASURA3,
|
|
EF_BEGINASURA4,
|
|
EF_BEGINASURA5,
|
|
EF_BEGINASURA6,
|
|
EF_BEGINASURA7,
|
|
EF_AURABLADE2,
|
|
EF_DEVIL1,
|
|
EF_DEVIL2,
|
|
EF_DEVIL3,
|
|
EF_DEVIL4,
|
|
EF_DEVIL5,
|
|
EF_DEVIL6,
|
|
EF_DEVIL7,
|
|
EF_DEVIL8,
|
|
EF_DEVIL9,
|
|
EF_DEVIL10,
|
|
EF_DOUBLEGUMGANG2,
|
|
EF_DOUBLEGUMGANG3,
|
|
EF_BLACKDEVIL,
|
|
EF_FLOWERCAST,
|
|
EF_FLOWERCAST2,
|
|
EF_FLOWERCAST3,
|
|
EF_MOCHI,
|
|
EF_LAMADAN,
|
|
EF_EDP,
|
|
EF_SHIELDBOOMERANG2,
|
|
EF_RG_COIN2,
|
|
EF_GUARD2,
|
|
EF_SLIM,
|
|
EF_SLIM2,
|
|
EF_SLIM3,
|
|
EF_CHEMICALBODY,
|
|
EF_CASTSPIN,
|
|
EF_PIERCEBODY,
|
|
EF_SOULLINK,
|
|
EF_CHOOKGI2,
|
|
EF_MEMORIZE,
|
|
EF_SOULLIGHT,
|
|
EF_MAPAE,
|
|
EF_ITEMPOKJUK,
|
|
EF_05VAL,
|
|
EF_BEGINASURA11,
|
|
EF_NIGHT,
|
|
EF_CHEMICAL2DASH,
|
|
EF_GROUNDSAMPLE,
|
|
EF_GI_EXPLOSION,
|
|
EF_CLOUD4,
|
|
EF_CLOUD5,
|
|
EF_BOTTOM_HERMODE,
|
|
EF_CARTTER,
|
|
EF_ITEMFAST,
|
|
EF_SHIELDBOOMERANG3,
|
|
EF_DOUBLECASTBODY,
|
|
EF_GRAVITATION,
|
|
EF_TAROTCARD1,
|
|
EF_TAROTCARD2,
|
|
EF_TAROTCARD3,
|
|
EF_TAROTCARD4,
|
|
EF_TAROTCARD5,
|
|
EF_TAROTCARD6,
|
|
EF_TAROTCARD7,
|
|
EF_TAROTCARD8,
|
|
EF_TAROTCARD9,
|
|
EF_TAROTCARD10,
|
|
EF_TAROTCARD11,
|
|
EF_TAROTCARD12,
|
|
EF_TAROTCARD13,
|
|
EF_TAROTCARD14,
|
|
EF_ACIDDEMON,
|
|
EF_GREENBODY,
|
|
EF_THROWITEM4,
|
|
EF_BABYBODY_BACK,
|
|
EF_THROWITEM5,
|
|
EF_BLUEBODY,
|
|
EF_HATED,
|
|
EF_REDLIGHTBODY,
|
|
EF_RO2YEAR,
|
|
EF_SMA_READY,
|
|
EF_STIN,
|
|
EF_RED_HIT,
|
|
EF_BLUE_HIT,
|
|
EF_QUAKEBODY3,
|
|
EF_SMA,
|
|
EF_SMA2,
|
|
EF_STIN2,
|
|
EF_HITTEXTURE,
|
|
EF_STIN3,
|
|
EF_SMA3,
|
|
EF_BLUEFALL,
|
|
EF_BLUEFALL_90,
|
|
EF_FASTBLUEFALL,
|
|
EF_FASTBLUEFALL_90,
|
|
EF_BIG_PORTAL,
|
|
EF_BIG_PORTAL2,
|
|
EF_SCREEN_QUAKE,
|
|
EF_HOMUNCASTING,
|
|
EF_HFLIMOON1,
|
|
EF_HFLIMOON2,
|
|
EF_HFLIMOON3,
|
|
EF_HO_UP,
|
|
EF_HAMIDEFENCE,
|
|
EF_HAMICASTLE,
|
|
EF_HAMIBLOOD,
|
|
EF_HATED2,
|
|
EF_TWILIGHT1,
|
|
EF_TWILIGHT2,
|
|
EF_TWILIGHT3,
|
|
EF_ITEM_THUNDER,
|
|
EF_ITEM_CLOUD,
|
|
EF_ITEM_CURSE,
|
|
EF_ITEM_ZZZ,
|
|
EF_ITEM_RAIN,
|
|
EF_ITEM_LIGHT,
|
|
EF_ANGEL3,
|
|
EF_M01,
|
|
EF_M02,
|
|
EF_M03,
|
|
EF_M04,
|
|
EF_M05,
|
|
EF_M06,
|
|
EF_M07,
|
|
EF_KAIZEL,
|
|
EF_KAAHI,
|
|
EF_CLOUD6,
|
|
EF_FOOD01,
|
|
EF_FOOD02,
|
|
EF_FOOD03,
|
|
EF_FOOD04,
|
|
EF_FOOD05,
|
|
EF_FOOD06,
|
|
EF_SHRINK,
|
|
EF_THROWITEM6,
|
|
EF_SIGHT2,
|
|
EF_QUAKEBODY4,
|
|
EF_FIREHIT2,
|
|
EF_NPC_STOP2,
|
|
EF_NPC_STOP2_DEL,
|
|
EF_FVOICE,
|
|
EF_WINK,
|
|
EF_COOKING_OK,
|
|
EF_COOKING_FAIL,
|
|
EF_TEMP_OK,
|
|
EF_TEMP_FAIL,
|
|
EF_HAPGYEOK,
|
|
EF_THROWITEM7,
|
|
EF_THROWITEM8,
|
|
EF_THROWITEM9,
|
|
EF_THROWITEM10,
|
|
EF_BUNSINJYUTSU,
|
|
EF_KOUENKA,
|
|
EF_HYOUSENSOU,
|
|
EF_BOTTOM_SUITON,
|
|
EF_STIN4,
|
|
EF_THUNDERSTORM2,
|
|
EF_CHEMICAL4,
|
|
EF_STIN5,
|
|
EF_MADNESS_BLUE,
|
|
EF_MADNESS_RED,
|
|
EF_RG_COIN3,
|
|
EF_BASH3D5,
|
|
EF_CHOOKGI3,
|
|
EF_KIRIKAGE,
|
|
EF_TATAMI,
|
|
EF_KASUMIKIRI,
|
|
EF_ISSEN,
|
|
EF_KAEN,
|
|
EF_BAKU,
|
|
EF_HYOUSYOURAKU,
|
|
EF_DESPERADO,
|
|
EF_LIGHTNING_S,
|
|
EF_BLIND_S,
|
|
EF_POISON_S,
|
|
EF_FREEZING_S,
|
|
EF_FLARE_S,
|
|
EF_RAPIDSHOWER,
|
|
EF_MAGICALBULLET,
|
|
EF_SPREADATTACK,
|
|
EF_TRACKCASTING,
|
|
EF_TRACKING,
|
|
EF_TRIPLEACTION,
|
|
EF_BULLSEYE,
|
|
EF_MAP_MAGICZONE,
|
|
EF_MAP_MAGICZONE2,
|
|
EF_DAMAGE1,
|
|
EF_DAMAGE1_2,
|
|
EF_DAMAGE1_3,
|
|
EF_UNDEADBODY,
|
|
EF_UNDEADBODY_DEL,
|
|
EF_GREEN_NUMBER,
|
|
EF_BLUE_NUMBER,
|
|
EF_RED_NUMBER,
|
|
EF_PURPLE_NUMBER,
|
|
EF_BLACK_NUMBER,
|
|
EF_WHITE_NUMBER,
|
|
EF_YELLOW_NUMBER,
|
|
EF_PINK_NUMBER,
|
|
EF_BUBBLE_DROP,
|
|
EF_NPC_EARTHQUAKE,
|
|
EF_DA_SPACE,
|
|
EF_DRAGONFEAR,
|
|
EF_BLEEDING,
|
|
EF_WIDECONFUSE,
|
|
EF_BOTTOM_RUNNER,
|
|
EF_BOTTOM_TRANSFER,
|
|
EF_CRYSTAL_BLUE,
|
|
EF_BOTTOM_EVILLAND,
|
|
EF_GUARD3,
|
|
EF_NPC_SLOWCAST,
|
|
EF_CRITICALWOUND,
|
|
EF_GREEN99_3,
|
|
EF_GREEN99_5,
|
|
EF_GREEN99_6,
|
|
EF_MAPSPHERE,
|
|
EF_POK_LOVE,
|
|
EF_POK_WHITE,
|
|
EF_POK_VALEN,
|
|
EF_POK_BIRTH,
|
|
EF_POK_CHRISTMAS,
|
|
EF_MAP_MAGICZONE3,
|
|
EF_MAP_MAGICZONE4,
|
|
EF_DUST,
|
|
EF_TORCH_RED,
|
|
EF_TORCH_GREEN,
|
|
EF_MAP_GHOST,
|
|
EF_GLOW1,
|
|
EF_GLOW2,
|
|
EF_GLOW4,
|
|
EF_TORCH_PURPLE,
|
|
EF_CLOUD7,
|
|
EF_CLOUD8,
|
|
EF_FLOWERLEAF,
|
|
EF_MAPSPHERE2,
|
|
EF_GLOW11,
|
|
EF_GLOW12,
|
|
EF_CIRCLELIGHT,
|
|
EF_ITEM315,
|
|
EF_ITEM316,
|
|
EF_ITEM317,
|
|
EF_ITEM318,
|
|
EF_STORM_MIN,
|
|
EF_POK_JAP,
|
|
EF_MAP_GREENLIGHT,
|
|
EF_MAP_MAGICWALL,
|
|
EF_MAP_GREENLIGHT2,
|
|
EF_YELLOWFLY1,
|
|
EF_YELLOWFLY2,
|
|
EF_BOTTOM_BLUE,
|
|
EF_BOTTOM_BLUE2,
|
|
EF_WEWISH,
|
|
EF_FIREPILLARON2,
|
|
EF_FORESTLIGHT5,
|
|
EF_SOULBREAKER3,
|
|
EF_ADO_STR,
|
|
EF_IGN_STR,
|
|
EF_CHIMTO2,
|
|
EF_WINDCUTTER,
|
|
EF_DETECT2,
|
|
EF_FROSTMYSTY,
|
|
EF_CRIMSON_STR,
|
|
EF_HELL_STR,
|
|
EF_SPR_MASH,
|
|
EF_SPR_SOULE,
|
|
EF_DHOWL_STR,
|
|
EF_EARTHWALL,
|
|
EF_SOULBREAKER4,
|
|
EF_CHAINL_STR,
|
|
EF_CHOOKGI_FIRE,
|
|
EF_CHOOKGI_WIND,
|
|
EF_CHOOKGI_WATER,
|
|
EF_CHOOKGI_GROUND,
|
|
EF_MAGENTA_TRAP,
|
|
EF_COBALT_TRAP,
|
|
EF_MAIZE_TRAP,
|
|
EF_VERDURE_TRAP,
|
|
EF_NORMAL_TRAP,
|
|
EF_CLOAKING2,
|
|
EF_AIMED_STR,
|
|
EF_ARROWSTORM_STR,
|
|
EF_LAULAMUS_STR,
|
|
EF_LAUAGNUS_STR,
|
|
EF_MILSHIELD_STR,
|
|
EF_CONCENTRATION2,
|
|
EF_FIREBALL2,
|
|
EF_BUNSINJYUTSU2,
|
|
EF_CLEARTIME,
|
|
EF_GLASSWALL3,
|
|
EF_ORATIO,
|
|
EF_POTION_BERSERK2,
|
|
EF_CIRCLEPOWER,
|
|
EF_ROLLING1,
|
|
EF_ROLLING2,
|
|
EF_ROLLING3,
|
|
EF_ROLLING4,
|
|
EF_ROLLING5,
|
|
EF_ROLLING6,
|
|
EF_ROLLING7,
|
|
EF_ROLLING8,
|
|
EF_ROLLING9,
|
|
EF_ROLLING10,
|
|
EF_PURPLEBODY,
|
|
EF_STIN6,
|
|
EF_RG_COIN4,
|
|
EF_POISONWAV,
|
|
EF_POISONSMOKE,
|
|
EF_GUMGANG4,
|
|
EF_SHIELDBOOMERANG4,
|
|
EF_CASTSPIN2,
|
|
EF_VULCANWAV,
|
|
EF_AGIUP2,
|
|
EF_DETECT3,
|
|
EF_AGIUP3,
|
|
EF_DETECT4,
|
|
EF_ELECTRIC3,
|
|
EF_GUARD4,
|
|
EF_BOTTOM_BARRIER,
|
|
EF_BOTTOM_STEALTH,
|
|
EF_REPAIRTIME,
|
|
EF_NC_ANAL,
|
|
EF_FIRETHROW,
|
|
EF_VENOMIMPRESS,
|
|
EF_FROSTMISTY,
|
|
EF_BURNING,
|
|
EF_COLDTHROW,
|
|
EF_MAKEHALLU,
|
|
EF_HALLUTIME,
|
|
EF_INFRAREDSCAN,
|
|
EF_CRASHAXE,
|
|
EF_GTHUNDER,
|
|
EF_STONERING,
|
|
EF_INTIMIDATE2,
|
|
EF_STASIS,
|
|
EF_REDLINE,
|
|
EF_FROSTDIVER3,
|
|
EF_BOTTOM_BASILICA2,
|
|
EF_RECOGNIZED,
|
|
EF_TETRA,
|
|
EF_TETRACASTING,
|
|
EF_FIREBALL3,
|
|
EF_INTIMIDATE3,
|
|
EF_RECOGNIZED2,
|
|
EF_CLOAKING3,
|
|
EF_INTIMIDATE4,
|
|
EF_STRETCH,
|
|
EF_BLACKBODY,
|
|
EF_ENERVATION,
|
|
EF_ENERVATION2,
|
|
EF_ENERVATION3,
|
|
EF_ENERVATION4,
|
|
EF_ENERVATION5,
|
|
EF_ENERVATION6,
|
|
EF_LINELINK4,
|
|
EF_RG_COIN5,
|
|
EF_WATERFALL_ANI,
|
|
EF_BOTTOM_MANHOLE,
|
|
EF_MANHOLE,
|
|
EF_MAKEFEINT,
|
|
EF_FORESTLIGHT6,
|
|
EF_DARKCASTING2,
|
|
EF_BOTTOM_ANI,
|
|
EF_BOTTOM_MAELSTROM,
|
|
EF_BOTTOM_BLOODYLUST,
|
|
EF_BEGINSPELL_N1,
|
|
EF_BEGINSPELL_N2,
|
|
EF_HEAL_N,
|
|
EF_CHOOKGI_N,
|
|
EF_JOBLVUP50_2,
|
|
EF_CHEMICAL2DASH2,
|
|
EF_CHEMICAL2DASH3,
|
|
EF_ROLLINGCAST,
|
|
EF_WATER_BELOW,
|
|
EF_WATER_FADE,
|
|
EF_BEGINSPELL_N3,
|
|
EF_BEGINSPELL_N4,
|
|
EF_BEGINSPELL_N5,
|
|
EF_BEGINSPELL_N6,
|
|
EF_BEGINSPELL_N7,
|
|
EF_BEGINSPELL_N8,
|
|
EF_WATER_SMOKE,
|
|
EF_DANCE1,
|
|
EF_DANCE2,
|
|
EF_LINKPARTICLE,
|
|
EF_SOULLIGHT2,
|
|
EF_SPR_PARTICLE,
|
|
EF_SPR_PARTICLE2,
|
|
EF_SPR_PLANT,
|
|
EF_CHEMICAL_V,
|
|
EF_SHOOTPARTICLE,
|
|
EF_BOT_REVERB,
|
|
EF_RAIN_PARTICLE,
|
|
EF_CHEMICAL_V2,
|
|
EF_SECRA,
|
|
EF_BOT_REVERB2,
|
|
EF_CIRCLEPOWER2,
|
|
EF_SECRA2,
|
|
EF_CHEMICAL_V3,
|
|
EF_ENERVATION7,
|
|
EF_CIRCLEPOWER3,
|
|
EF_SPR_PLANT2,
|
|
EF_CIRCLEPOWER4,
|
|
EF_SPR_PLANT3,
|
|
EF_RG_COIN6,
|
|
EF_SPR_PLANT4,
|
|
EF_CIRCLEPOWER5,
|
|
EF_SPR_PLANT5,
|
|
EF_CIRCLEPOWER6,
|
|
EF_SPR_PLANT6,
|
|
EF_CIRCLEPOWER7,
|
|
EF_SPR_PLANT7,
|
|
EF_CIRCLEPOWER8,
|
|
EF_SPR_PLANT8,
|
|
EF_HEARTASURA,
|
|
EF_BEGINSPELL_150,
|
|
EF_LEVEL99_150,
|
|
EF_PRIMECHARGE,
|
|
EF_GLASSWALL4,
|
|
EF_GRADIUS_LASER,
|
|
EF_BASH3D6,
|
|
EF_GUMGANG5,
|
|
EF_HITLINE8,
|
|
EF_ELECTRIC4,
|
|
EF_TEIHIT1T,
|
|
EF_SPINMOVE,
|
|
EF_FIREBALL4,
|
|
EF_TRIPLEATTACK4,
|
|
EF_CHEMICAL3S,
|
|
EF_GROUNDSHAKE,
|
|
EF_DQ9_CHARGE,
|
|
EF_DQ9_CHARGE2,
|
|
EF_DQ9_CHARGE3,
|
|
EF_DQ9_CHARGE4,
|
|
EF_BLUELINE,
|
|
EF_SELFSCROLL,
|
|
EF_SPR_LIGHTPRINT,
|
|
EF_PNG_TEST,
|
|
EF_BEGINSPELL_YB,
|
|
EF_CHEMICAL2DASH4,
|
|
EF_GROUNDSHAKE2,
|
|
EF_PRESSURE2,
|
|
EF_RG_COIN7,
|
|
EF_PRIMECHARGE2,
|
|
EF_PRIMECHARGE3,
|
|
EF_PRIMECHARGE4,
|
|
EF_GREENCASTING,
|
|
EF_WALLOFTHORN,
|
|
EF_FIREBALL5,
|
|
EF_THROWITEM11,
|
|
EF_SPR_PLANT9,
|
|
EF_DEMONICFIRE,
|
|
EF_DEMONICFIRE2,
|
|
EF_DEMONICFIRE3,
|
|
EF_HELLSPLANT,
|
|
EF_FIREWALL2,
|
|
EF_VACUUM,
|
|
EF_SPR_PLANT10,
|
|
EF_SPR_LIGHTPRINT2,
|
|
EF_POISONSMOKE2,
|
|
EF_MAKEHALLU2,
|
|
EF_SHOCKWAVE2,
|
|
EF_SPR_PLANT11,
|
|
EF_COLDTHROW2,
|
|
EF_DEMONICFIRE4,
|
|
EF_PRESSURE3,
|
|
EF_LINKPARTICLE2,
|
|
EF_SOULLIGHT3,
|
|
EF_CHAREFFECT,
|
|
EF_GUMGANG6,
|
|
EF_FIREBALL6,
|
|
EF_GUMGANG7,
|
|
EF_GUMGANG8,
|
|
EF_GUMGANG9,
|
|
EF_BOTTOM_DE2,
|
|
EF_COLDSTATUS,
|
|
EF_SPR_LIGHTPRINT3,
|
|
EF_WATERBALL3,
|
|
EF_HEAL_N2,
|
|
EF_RAIN_PARTICLE2,
|
|
EF_CLOUD9,
|
|
EF_YELLOWFLY3,
|
|
EF_EL_GUST,
|
|
EF_EL_BLAST,
|
|
EF_EL_AQUAPLAY,
|
|
EF_EL_UPHEAVAL,
|
|
EF_EL_WILD_STORM,
|
|
EF_EL_CHILLY_AIR,
|
|
EF_EL_CURSED_SOIL,
|
|
EF_EL_COOLER,
|
|
EF_EL_TROPIC,
|
|
EF_EL_PYROTECHNIC,
|
|
EF_EL_PETROLOGY,
|
|
EF_EL_HEATER,
|
|
EF_POISON_MIST,
|
|
EF_ERASER_CUTTER,
|
|
EF_SILENT_BREEZE,
|
|
EF_MAGMA_FLOW,
|
|
EF_GRAYBODY,
|
|
EF_LAVA_SLIDE,
|
|
EF_SONIC_CLAW,
|
|
EF_TINDER_BREAKER,
|
|
EF_MIDNIGHT_FRENZY,
|
|
EF_MACRO,
|
|
EF_CHEMICAL_ALLRANGE,
|
|
EF_TETRA_FIRE,
|
|
EF_TETRA_WATER,
|
|
EF_TETRA_WIND,
|
|
EF_TETRA_GROUND,
|
|
EF_EMITTER,
|
|
EF_VOLCANIC_ASH,
|
|
EF_LEVEL99_ORB1,
|
|
EF_LEVEL99_ORB2,
|
|
EF_LEVEL150,
|
|
EF_LEVEL150_SUB,
|
|
EF_THROWITEM4_1,
|
|
EF_THROW_HAPPOKUNAI,
|
|
EF_THROW_MULTIPLE_COIN,
|
|
EF_THROW_BAKURETSU,
|
|
EF_ROTATE_HUUMARANKA,
|
|
EF_ROTATE_BG,
|
|
EF_ROTATE_LINE_GRAY,
|
|
EF_2011RWC,
|
|
EF_2011RWC2,
|
|
EF_KAIHOU,
|
|
EF_GROUND_EXPLOSION,
|
|
EF_KG_KAGEHUMI,
|
|
EF_KO_ZENKAI_WATER,
|
|
EF_KO_ZENKAI_LAND,
|
|
EF_KO_ZENKAI_FIRE,
|
|
EF_KO_ZENKAI_WIND,
|
|
EF_KO_JYUMONJIKIRI,
|
|
EF_KO_SETSUDAN,
|
|
EF_RED_CROSS,
|
|
EF_KO_IZAYOI,
|
|
EF_ROTATE_LINE_BLUE,
|
|
EF_KG_KYOMU,
|
|
EF_KO_HUUMARANKA,
|
|
EF_BLUELIGHTBODY,
|
|
EF_KAGEMUSYA,
|
|
EF_OB_GENSOU,
|
|
EF_NO100_FIRECRACKER,
|
|
EF_KO_MAKIBISHI,
|
|
EF_KAIHOU1,
|
|
EF_AKAITSUKI,
|
|
EF_ZANGETSU,
|
|
EF_GENSOU,
|
|
EF_HAT_EFFECT,
|
|
EF_CHERRYBLOSSOM,
|
|
EF_EVENT_CLOUD,
|
|
EF_RUN_MAKE_OK,
|
|
EF_RUN_MAKE_FAILURE,
|
|
EF_MIRESULT_MAKE_OK,
|
|
EF_MIRESULT_MAKE_FAIL,
|
|
EF_ALL_RAY_OF_PROTECTION,
|
|
EF_VENOMFOG,
|
|
EF_DUSTSTORM,
|
|
EF_LEVEL160,
|
|
EF_LEVEL160_SUB,
|
|
EF_MAPCHAIN,
|
|
EF_MAGIC_FLOOR,
|
|
EF_ICEMINE,
|
|
EF_FLAMECORSS,
|
|
EF_ICEMINE_1,
|
|
EF_DANCE_BLADE_ATK,
|
|
EF_DARKPIERCING,
|
|
EF_INVINCIBLEOFF2,
|
|
EF_MAXPAIN,
|
|
EF_DEATHSUMMON,
|
|
EF_MOONSTAR,
|
|
EF_STRANGELIGHTS,
|
|
EF_SUPER_STAR,
|
|
EF_YELLOBODY,
|
|
EF_COLORPAPER2,
|
|
EF_EVILS_PAW,
|
|
EF_GC_DARKCROW,
|
|
EF_RK_DRAGONBREATH_WATER,
|
|
EF_ALL_FULL_THROTTLE,
|
|
EF_SR_FLASHCOMBO,
|
|
EF_RK_LUXANIMA,
|
|
EF_CLOUD10,
|
|
EF_SO_ELEMENTAL_SHIELD,
|
|
EF_AB_OFFERTORIUM,
|
|
EF_WL_TELEKINESIS_INTENSE,
|
|
EF_GN_ILLUSIONDOPING,
|
|
EF_NC_MAGMA_ERUPTION,
|
|
EF_LG_KINGS_GRACE,
|
|
EF_BLOODDRAIN2,
|
|
EF_NPC_WIDEWEB,
|
|
EF_NPC_BURNT,
|
|
EF_NPC_CHILL,
|
|
EF_RA_UNLIMIT,
|
|
EF_AB_OFFERTORIUM_RING,
|
|
EF_SC_ESCAPE,
|
|
EF_WM_FRIGG_SONG,
|
|
EF_FLICKER,
|
|
EF_C_MAKER,
|
|
EF_HAMMER_OF_GOD,
|
|
EF_MASS_SPIRAL,
|
|
EF_FIRE_RAIN,
|
|
EF_WHITEBODY,
|
|
EF_BANISHING_BUSTER,
|
|
EF_SLUGSHOT,
|
|
EF_D_TAIL,
|
|
EF_BIND_TRAP1,
|
|
EF_BIND_TRAP2,
|
|
EF_BIND_TRAP3,
|
|
EF_JUMPBODY1,
|
|
EF_ANIMATED_EMITTER,
|
|
EF_RL_EXPLOSION,
|
|
EF_C_MAKER_1,
|
|
EF_QD_SHOT,
|
|
EF_P_ALTER,
|
|
EF_S_STORM,
|
|
EF_MUSIC_HAT,
|
|
EF_CLOUD_KILL,
|
|
EF_ESCAPE,
|
|
EF_XENO_SLASHER,
|
|
EF_FLOWERSMOKE,
|
|
EF_FSTONE,
|
|
EF_QSCARABA,
|
|
EF_LJOSALFAR,
|
|
EF_HAPPINESSSTAR,
|
|
EF_POWER_OF_GAIA,
|
|
EF_MAPLE_FALLS,
|
|
EF_MARKING_USE_CHANGEMONSTER,
|
|
EF_MAGICAL_FEATHER,
|
|
EF_MERMAID_LONGING,
|
|
EF_GIFT_OF_SNOW,
|
|
EF_ACH_COMPLETE,
|
|
EF_TIME_ACCESSORY,
|
|
EF_SPRITEMABLE,
|
|
EF_TUNAPARTY,
|
|
EF_MAX
|
|
};
|
|
|
|
enum e_hat_effects {
|
|
HAT_EF_MIN = 0,
|
|
HAT_EF_BLOSSOM_FLUTTERING,
|
|
HAT_EF_MERMAID_LONGING,
|
|
HAT_EF_RL_BANISHING_BUSTER,
|
|
HAT_EF_LJOSALFAR,
|
|
HAT_EF_CLOCKING,
|
|
HAT_EF_SNOW,
|
|
HAT_EF_MAKEBLUR,
|
|
HAT_EF_SLEEPATTACK,
|
|
HAT_EF_GUMGANG,
|
|
HAT_EF_TALK_FROSTJOKE,
|
|
HAT_EF_DEMONSTRATION,
|
|
HAT_EF_FLUTTER_BUTTERFLY,
|
|
HAT_EF_ANGEL_FLUTTERING,
|
|
HAT_EF_BLESSING_OF_ANGELS,
|
|
HAT_EF_ELECTRIC,
|
|
HAT_EF_GREEN_FLOOR,
|
|
HAT_EF_SHRINK,
|
|
HAT_EF_VALHALLA_IDOL,
|
|
HAT_EF_ANGEL_STAIRS,
|
|
HAT_EF_GLOW_OF_NEW_YEAR,
|
|
HAT_EF_BOTTOM_FORTUNEKISS,
|
|
HAT_EF_PINKBODY,
|
|
HAT_EF_DOUBLEGUMGANG,
|
|
HAT_EF_GIANTBODY,
|
|
HAT_EF_GREEN99_6,
|
|
HAT_EF_CIRCLEPOWER,
|
|
HAT_EF_BOTTOM_BLOODYLUST,
|
|
HAT_EF_WATER_BELOW,
|
|
HAT_EF_LEVEL99_150,
|
|
HAT_EF_YELLOWFLY3,
|
|
HAT_EF_KAGEMUSYA,
|
|
HAT_EF_CHERRYBLOSSOM,
|
|
HAT_EF_STRANGELIGHTS,
|
|
HAT_EF_WL_TELEKINESIS_INTENSE,
|
|
HAT_EF_AB_OFFERTORIUM_RING,
|
|
HAT_EF_WHITEBODY2,
|
|
HAT_EF_SAKURA,
|
|
HAT_EF_CLOUD2,
|
|
HAT_EF_FEATHER_FLUTTERING,
|
|
HAT_EF_CAMELLIA_HAIR_PIN,
|
|
HAT_EF_JP_EV_EFFECT01,
|
|
HAT_EF_JP_EV_EFFECT02,
|
|
HAT_EF_JP_EV_EFFECT03,
|
|
HAT_EF_FLORAL_WALTZ,
|
|
HAT_EF_MAGICAL_FEATHER,
|
|
HAT_EF_HAT_EFFECT,
|
|
HAT_EF_BAKURETSU_HADOU,
|
|
HAT_EF_GOLD_SHOWER,
|
|
HAT_EF_WHITEBODY,
|
|
HAT_EF_WATER_BELOW2,
|
|
HAT_EF_FIREWORK,
|
|
HAT_EF_RETURN_TW_1ST_HAT,
|
|
HAT_EF_C_FLUTTERBUTTERFLY_BL,
|
|
HAT_EF_QSCARABA,
|
|
HAT_EF_FSTONE,
|
|
HAT_EF_MAGICCIRCLE,
|
|
HAT_EF_GODCLASS,
|
|
HAT_EF_GODCLASS2,
|
|
HAT_EF_LEVEL99_RED,
|
|
HAT_EF_LEVEL99_ULTRAMARINE,
|
|
HAT_EF_LEVEL99_CYAN,
|
|
HAT_EF_LEVEL99_LIME,
|
|
HAT_EF_LEVEL99_VIOLET,
|
|
HAT_EF_LEVEL99_LILAC,
|
|
HAT_EF_LEVEL99_SUN_ORANGE,
|
|
HAT_EF_LEVEL99_DEEP_PINK,
|
|
HAT_EF_LEVEL99_BLACK,
|
|
HAT_EF_LEVEL99_WHITE,
|
|
HAT_EF_LEVEL160_RED,
|
|
HAT_EF_LEVEL160_ULTRAMARINE,
|
|
HAT_EF_LEVEL160_CYAN,
|
|
HAT_EF_LEVEL160_LIME,
|
|
HAT_EF_LEVEL160_VIOLET,
|
|
HAT_EF_LEVEL160_LILAC,
|
|
HAT_EF_LEVEL160_SUN_ORANGE,
|
|
HAT_EF_LEVEL160_DEEP_PINK,
|
|
HAT_EF_LEVEL160_BLACK,
|
|
HAT_EF_LEVEL160_WHITE,
|
|
HAT_EF_FULL_BLOOMCHERRY_TREE,
|
|
HAT_EF_C_BLESSINGS_OF_SOUL,
|
|
HAT_EF_MANYSTARS,
|
|
HAT_EF_SUBJECT_AURA_GOLD,
|
|
HAT_EF_SUBJECT_AURA_WHITE,
|
|
HAT_EF_SUBJECT_AURA_RED,
|
|
HAT_EF_C_SHINING_ANGEL_WING,
|
|
HAT_EF_MAX
|
|
};
|
|
|
|
/**
|
|
* used to generate quick script_array entries
|
|
**/
|
|
extern struct eri *array_ers;
|
|
extern DBMap *st_db;
|
|
extern unsigned int active_scripts;
|
|
extern unsigned int next_id;
|
|
extern struct eri *st_ers;
|
|
extern struct eri *stack_ers;
|
|
|
|
const char* skip_space(const char* p);
|
|
void script_error(const char* src, const char* file, int start_line, const char* error_msg, const char* error_pos);
|
|
void script_warning(const char* src, const char* file, int start_line, const char* error_msg, const char* error_pos);
|
|
|
|
bool is_number(const char *p);
|
|
struct script_code* parse_script(const char* src,const char* file,int line,int options);
|
|
void run_script(struct script_code *rootscript,int pos,int rid,int oid);
|
|
|
|
int set_reg(struct script_state* st, struct map_session_data* sd, int64 num, const char* name, const void* value, struct reg_db *ref);
|
|
int set_var(struct map_session_data *sd, char *name, void *val);
|
|
int conv_num(struct script_state *st,struct script_data *data);
|
|
const char* conv_str(struct script_state *st,struct script_data *data);
|
|
void pop_stack(struct script_state* st, int start, int end);
|
|
TIMER_FUNC(run_script_timer);
|
|
void script_stop_sleeptimers(int id);
|
|
struct linkdb_node *script_erase_sleepdb(struct linkdb_node *n);
|
|
void script_attach_state(struct script_state* st);
|
|
void run_script_main(struct script_state *st);
|
|
|
|
void script_stop_scriptinstances(struct script_code *code);
|
|
void script_free_code(struct script_code* code);
|
|
void script_free_vars(struct DBMap *storage);
|
|
struct script_state* script_alloc_state(struct script_code* rootscript, int pos, int rid, int oid);
|
|
void script_free_state(struct script_state* st);
|
|
|
|
struct DBMap* script_get_label_db(void);
|
|
struct DBMap* script_get_userfunc_db(void);
|
|
void script_run_autobonus(const char *autobonus, struct map_session_data *sd, unsigned int pos);
|
|
|
|
const char* script_get_constant_str(const char* prefix, int64 value);
|
|
bool script_get_parameter(const char* name, int* value);
|
|
bool script_get_constant(const char* name, int* value);
|
|
void script_set_constant(const char* name, int value, bool isparameter, bool deprecated);
|
|
void script_hardcoded_constants(void);
|
|
|
|
void script_cleararray_pc(struct map_session_data* sd, const char* varname, void* value);
|
|
void script_setarray_pc(struct map_session_data* sd, const char* varname, uint32 idx, void* value, int* refcache);
|
|
|
|
int script_config_read(const char *cfgName);
|
|
void do_init_script(void);
|
|
void do_final_script(void);
|
|
int add_str(const char* p);
|
|
const char* get_str(int id);
|
|
void script_reload(void);
|
|
|
|
// @commands (script based)
|
|
void setd_sub(struct script_state *st, struct map_session_data *sd, const char *varname, int elem, void *value, struct reg_db *ref);
|
|
|
|
/**
|
|
* Array Handling
|
|
**/
|
|
struct reg_db *script_array_src(struct script_state *st, struct map_session_data *sd, const char *name, struct reg_db *ref);
|
|
void script_array_update(struct reg_db *src, int64 num, bool empty);
|
|
void script_array_delete(struct reg_db *src, struct script_array *sa);
|
|
void script_array_remove_member(struct reg_db *src, struct script_array *sa, unsigned int idx);
|
|
void script_array_add_member(struct script_array *sa, unsigned int idx);
|
|
unsigned int script_array_size(struct script_state *st, struct map_session_data *sd, const char *name, struct reg_db *ref);
|
|
unsigned int script_array_highest_key(struct script_state *st, struct map_session_data *sd, const char *name, struct reg_db *ref);
|
|
void script_array_ensure_zero(struct script_state *st, struct map_session_data *sd, int64 uid, struct reg_db *ref);
|
|
int script_free_array_db(DBKey key, DBData *data, va_list ap);
|
|
/* */
|
|
void script_reg_destroy_single(struct map_session_data *sd, int64 reg, struct script_reg_state *data);
|
|
int script_reg_destroy(DBKey key, DBData *data, va_list ap);
|
|
/* */
|
|
void script_generic_ui_array_expand(unsigned int plus);
|
|
unsigned int *script_array_cpy_list(struct script_array *sa);
|
|
|
|
bool script_check_RegistryVariableLength(int pType, const char *val, size_t* vlen);
|
|
|
|
#endif /* SCRIPT_HPP */
|