171 lines
6.0 KiB
Plaintext
171 lines
6.0 KiB
Plaintext
// Athena Character configuration file.
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// Server Communication username and password.
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userid: s1
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passwd: p1
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// Server name, use alternative character such as ASCII 160 for spaces.
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server_name: eAthena
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// Wisp name for server: used to send wisp from server to players (between 4 to 23 characters)
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wisp_server_name: Server
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// Login Server IP
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//
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// You should only need to set this if you are running behind a
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// firewall or on a machine with multiple interfaces. In that case,
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// you need to specify the IP address you wish to export to the entire world.
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//
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// login_ip:127.0.0.1
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// Login Server Port
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login_port: 6900
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// Character Server IP
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//
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// You should only need to set this if you are running behind a
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// firewall or on a machine with multiple interfaces. In that case,
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// you need to specify the IP address you wish to export to the entire world.
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//
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// char_ip:127.0.0.1
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// Character Server Port
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char_port: 6121
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// Console Commands
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// Allow for console commands to be used on/off
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// This prevents usage of >& log.file
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console: off
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// Option to force a player to create an e-mail.
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// If a player have default e-mail, and if you activate this option, the player can only connect in the game (to arrive on a map) like follow:
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// - Create at least 1 character
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// - Select 1 character
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// - Select DEL to enter his/her e-mail. (if OK is choosen, client says to the player: 'invalid e-mail')
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// - If his/her e-mail is correct, the player enter in the game (an e-mail is saved definitively).
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// - If his/her e-mail is incorrect, he/she have 'incorrect e-mail' and must select again DEL.
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// - After entering in the game (when the player arrives on a map), DEL and SEL/OK button work normaly for all next connections.
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// Resume: If a player have "incorrect/invalid e-mail" when he/she click on 'OK' button,
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// the player must click 'DEL' button and register his/her NEW e-mail to enter in the game
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// So, default is 0, because administrator must explain to their players before to activate this option.
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email_creation: 0
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// Is Character server in maintainence mode?
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char_maintenance: 0
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// Enable or disable creation of new characters.
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char_new: 0
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// Maximum users able to connect to the server. Set to 0 for unlimited.
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max_connect_user: 0
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// It's to check IP of a player between char-server and other servers (part of anti-hacking system)
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// If player doesn't have same IP, connection is refused.
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// Set to 0/off/no to not check IP of player.
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// Set to 1/on/yes if you want to check (default)
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// Note: if you enable this option, be sure that your (local/lan/wan) players use correct ip (in xml file) to contact servers,
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// and that your LAN is correctly configured (!), and that LAN configuration of eathena is right.
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check_ip_flag: yes
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// How often should the server save all files? (In seconds)
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autosave_time: 15
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// Character server flatfile database
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char_txt: save/athena.txt
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// Choose to create or not backup file (yes/no, 0/1, etc...)
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// default is 'no', because backup file take time for nothing. Actually, there is no problem on characters file creation and save.
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backup_txt_flag: no
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// Character server flatfile database (backup)
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backup_txt: save/athena_backup.txt
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// Friends list flatfile database
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friends_txt: save/friends.txt
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// Start point, Map name followed by coordinates (x,y)
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start_point: new_1-1.gat,53,111
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// Starting weapon for new characters
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start_weapon: 1201
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// Starting armor for new characters
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start_armor: 2301
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// Starting zeny for new characters
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start_zeny: 500
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// Name used for unknown characters
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unknown_char_name: Unknown
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// Log Filename
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char_log_filename: log/char.log
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// Allow or not identical name for characters but with a different case (upper/lower):
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// example: Test-test-TEST-TesT; Value: 0 not allowed (default), 1 allowed
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name_ignoring_case: 0
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// Manage possible letters/symbol in the name of charater. Control character (0x00-0x1f) are never accepted. Possible values are:
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// 0: no restriction (default)
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// 1: only letters/symbols in 'char_name_letters' option.
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// 2: Letters/symbols in 'char_name_letters' option are forbidden. All others are possibles.
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char_name_option: 0
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// Set the letters/symbols that you want use with the 'char_name_option' option.
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// Note: add 'space' between 2 others letters/symbols.
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// default: void.
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//char_name_letters:
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// Filename of the file which receives the online players list in text
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online_txt_filename: online.txt
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// Filename of the file which receives the online players list, but in html version
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online_html_filename: online.html
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// Choose how to display online players.
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// (sorting operation with a lot of online players can take time on a slow computer)
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// 0: no sorting (default)
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// 1: by alphabetical order of their name
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// 2: by number of their zenys
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// 3: by their base level
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// 4: by their job (and job level inside the same job)
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// 5: by alphabetical order of their actual map location
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online_sorting_option: 0
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// Choose which columns that you want display in the online files. Do the addition of these values:
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// (if value is 0, no file is done)
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// 1: name (just the name, no function like 'GM')
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// 2: job
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// 4: levels
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// 8: map name
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// 16: mapname and coordonates
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// 32: zenys
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// 64: name (with 'GM' if the player is a GM)
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// default value: 1 (only name)
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online_display_option: 1
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// minimum GM level to display 'GM' when we want to display it (default: 1)
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online_gm_display_min_level: 20
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// refresh time (in sec) of the html file in the explorer (default 20)
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online_refresh_html: 20
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// To log the character server?
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log_char: 1
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// What folder the DB files are in (item_db.txt, etc.)
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db_path: db
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// Anti-freeze system enable
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anti_freeze_enable: 0
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// Anti-freeze system interval (in seconds)
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anti_freeze_interval: 6
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// If you want use an additional configuration file, uncomment and use this parameter
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//import: path/additional_configuration_file
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// Mugendai's GUI Support
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imalive_on: 0
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imalive_time: 30
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flush_on: 0
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flush_time: 30 |