
Edited a handful separately, as appropriate. Signed-off-by: Euphy <euphy.raliel@rathena.org>
185 lines
6.5 KiB
Plaintext
185 lines
6.5 KiB
Plaintext
//===== rAthena Script =======================================
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//= Job Master
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//===== By: ==================================================
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//= Euphy
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//===== Current Version: =====================================
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//= 1.4
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//===== Compatible With: =====================================
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//= rAthena Project
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//===== Description: =========================================
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//= A fully functional job changer.
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//===== Additional Comments: =================================
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//= 1.0 Initial script.
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//= 1.1 Fixed reset on Baby job change.
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//= 1.2 Added Expanded Super Novice support and initial Kagerou/Oboro support.
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//= 1.3 Kagerou/Oboro added.
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//= 1.4 Rebellion added.
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//============================================================
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prontera,153,193,6 script Job Master 123,{
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function Job_Menu;
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mes "[Job Master]";
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if (Class > 4049) {
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mes "No more jobs are available.";
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close;
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}
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if (checkfalcon() || checkcart() || checkriding() || ismounting()) {
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mes "Please remove your "+((checkfalcon())?"falcon":"")+((checkcart())?"cart":"")+((checkriding())?"Peco":"")+((ismounting())?"mount":"")+" before proceeding.";
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close;
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}
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if (.SkillPointCheck && SkillPoint) {
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mes "Please use all your skill points before proceeding.";
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close;
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}
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set .@eac, eaclass();
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set .@i, ((.ThirdClass)?roclass(.@eac&EAJ_UPPERMASK):Class);
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if (.@i > 6 && .@i < 22) {
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if (BaseLevel < .Rebirth[0] || JobLevel < .Rebirth[1]) {
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set .@blvl, .Rebirth[0]-BaseLevel; set .@jlvl, .Rebirth[1]-JobLevel;
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mes "You need "+((.@blvl>0)?.@blvl+" more base levels "+((.@jlvl>0)?"/ ":""):"")+((.@jlvl>0)?.@jlvl+" more job levels ":"")+"to continue.";
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close;
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}
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if (Class > 21) {
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mes "Switch to third class?";
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next;
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Job_Menu(roclass(.@eac|EAJL_THIRD));
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close;
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}
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while(1) {
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mes "Select an option.";
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next;
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set .@i, select(" ~ ^0055FFRebirth^000000:"+((.ThirdClass)?" ~ ^FF0000Third Class^000000":"")+": ~ ^777777Cancel^000000");
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if (.@i==3) close;
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mes "[Job Master]";
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mes "Are you sure?";
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next;
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Job_Menu(((.@i==1)?4001:roclass(.@eac|EAJL_THIRD)));
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mes "[Job Master]";
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}
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}
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set .@j1, roclass(.@eac|EAJL_2_1); set .@j2,roclass(.@eac|EAJL_2_2);
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if ((.@eac&EAJ_UPPERMASK) == EAJ_SUPER_NOVICE) setarray .@exp[0],roclass(.@eac|EAJL_THIRD),99;
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if (Class == Job_Ninja || Class == Job_Gunslinger) setarray .@exp[0],.@j1,70;
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if (.@exp[0] && .SecondExpanded) {
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if (BaseLevel < .Rebirth[0] || JobLevel < .@exp[1]) {
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set .@blvl, .Rebirth[0]-BaseLevel; set .@jlvl, .@exp[1]-JobLevel;
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mes "You need "+((.@blvl>0)?.@blvl+" more base levels "+((.@jlvl>0)?"/ ":""):"")+((.@jlvl>0)?.@jlvl+" more job levels ":"")+"to continue.";
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close;
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}
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mes "Switch to "+jobname(.@exp[0])+"?";
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next;
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Job_Menu(.@exp[0]);
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close;
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}
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if (.@eac&EAJL_2)
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if (.@eac&(EAJL_UPPER|EAJL_BABY) || roclass(.@eac|EAJL_UPPER) == -1) {
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mes "No more jobs are available.";
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close;
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}
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if ((.@eac&EAJ_BASEMASK) == EAJ_NOVICE) {
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if (JobLevel < .JobReq[0])
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mes "A job level of "+.JobReq[0]+" is required to change into the 1st Class.";
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else if (Class == 4001 && .LastJob && lastJob) {
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mes "Switch classes now?";
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next;
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Job_Menu(roclass((eaclass(lastJob)&EAJ_BASEMASK)|EAJL_UPPER));
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} else switch(Class) {
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case 0: Job_Menu(1,2,3,4,5,6,23,4046,24,25,4023);
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case 4001: Job_Menu(4002,4003,4004,4005,4006,4007);
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case 4023: Job_Menu(4024,4025,4026,4027,4028,4029,4045);
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default: mes "An error has occurred."; break;
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}
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close;
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}
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if (roclass(.@eac|EAJL_2_1) == -1 || roclass(.@eac|EAJL_2_2) == -1)
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mes "No more jobs are available.";
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else if (!(.@eac&EAJL_2) && JobLevel < .JobReq[1])
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mes "A job level of "+.JobReq[1]+" is required to change into the 2nd Class.";
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else if (.LastJob && lastJob && (.@eac&EAJL_UPPER)) {
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mes "Switch classes now?";
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next;
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Job_Menu(lastJob+4001);
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} else
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Job_Menu(.@j1,.@j2);
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close;
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function Job_Menu {
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while(1) {
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if (getargcount() > 1) {
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mes "Select a job.";
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set .@menu$,"";
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for(set .@i,0; .@i<getargcount(); set .@i,.@i+1)
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set .@menu$, .@menu$+" ~ "+jobname(getarg(.@i))+":";
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set .@menu$, .@menu$+" ~ ^777777Cancel^000000";
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next;
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set .@i, getarg(select(.@menu$)-1,0);
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if (!.@i) close;
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if ((.@i == 23 || .@i == 4045) && BaseLevel < .SNovice) {
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mes "[Job Master]";
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mes "A base level of "+.SNovice+" is required to turn into a "+jobname(.@i)+".";
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close;
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}
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mes "[Job Master]";
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mes "Are you sure?";
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next;
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} else
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set .@i, getarg(0);
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if (select(" ~ Change into ^0055FF"+jobname(.@i)+"^000000 class: ~ ^777777"+((getargcount() > 1)?"Go back":"Cancel")+"^000000") == 1) {
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mes "[Job Master]";
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mes "You are now "+callfunc("F_InsertArticle",jobname(.@i))+"!";
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if (.@i==4001 && .LastJob) set lastJob, Class;
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jobchange .@i;
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if (.@i==4001 || .@i==4023) resetlvl(1);
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specialeffect2 EF_ANGEL2; specialeffect2 EF_ELECTRIC;
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if (.Platinum) callsub Get_Platinum;
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close;
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}
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if (getargcount() == 1) return;
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mes "[Job Master]";
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}
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end;
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}
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Get_Platinum:
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skill 142,1,0;
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switch(BaseClass) {
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case 0: if (Class !=23) skill 143,1,0; break;
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case 1: skill 144,1,0; skill 145,1,0; skill 146,1,0; break;
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case 2: skill 157,1,0; break;
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case 3: skill 147,1,0; skill 148,1,0; break;
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case 4: skill 156,1,0; break;
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case 5: skill 153,1,0; skill 154,1,0; skill 155,1,0; break;
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case 6: skill 149,1,0; skill 150,1,0; skill 151,1,0; skill 152,1,0; break;
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default: break;
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}
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switch(BaseJob) {
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case 7: skill 1001,1,0; break;
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case 8: skill 1014,1,0; break;
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case 9: skill 1006,1,0; break;
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case 10: skill 1012,1,0; skill 1013,1,0; break;
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case 11: skill 1009,1,0; break;
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case 12: skill 1003,1,0; skill 1004,1,0; break;
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case 14: skill 1002,1,0; break;
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case 15: skill 1015,1,0; skill 1016,1,0; break;
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case 16: skill 1007,1,0; skill 1008,1,0; skill 1017,1,0; skill 1018,1,0; skill 1019,1,0; break;
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case 17: skill 1005,1,0; break;
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case 18: skill 238,1,0; break;
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case 19: skill 1010,1,0; break;
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case 20: skill 1011,1,0; break;
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default: break;
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}
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return;
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OnInit:
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setarray .Rebirth[0],99,50; // Minimum base level, job level to rebirth OR change to third class
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setarray .JobReq[0],10,40; // Minimum job level to turn into 1st class, 2nd class
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set .ThirdClass,1; // Enable third classes? (1: yes / 0: no)
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set .SecondExpanded,1; // Enable new expanded second classes: Ex. Super Novice, Kagerou/Oboro, Rebellion? (1: yes / 0: no)
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set .SNovice,45; // Minimum base level to turn into Super Novice
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set .LastJob,1; // Enforce linear class changes? (1: yes / 0: no)
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set .SkillPointCheck,1; // Force player to use up all skill points? (1: yes / 0: no)
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set .Platinum,1; // Get platinum skills automatically? (1: yes / 0: no)
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end;
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} |