217 lines
7.9 KiB
Plaintext
217 lines
7.9 KiB
Plaintext
//===== eAthena Script =======================================
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//= Yuno Guides
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//===== By: ==================================================
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//= KitsuneStarwind, usul, kobra_k88
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//===== Current Version: =====================================
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//= 1.1
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//===== Compatible With: =====================================
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//= eAthena 1.0 +
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//===== Description: =========================================
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//=
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//===== Additional Comments: =================================
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//= Edited Miss Yoon text. Added town soldiers by usul. Edited town soldiers
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//= and added map location option for them. [kobra_k88]
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//============================================================
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//=====================================================================================
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yuno.gat,153,47,4 script Yuno Guide 700,{
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mes "[Miss Yoon]";
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mes "A place that understands the present and envisions the future............";
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mes "This is Yuno, the city of Sages. Welcome to Yuno.";
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set @name$,"[Miss Yoon]";
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next;
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callfunc "F_YunoLoc",2;
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}
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//=====================================================================
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yuno.gat,333,182,2 script Yuno Soldier 105,{
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cutin "prt_soldier",2;
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set @name$, "[Yuno Soldier]";
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set @menu1$, "^5533FF'Dagger of Counter'^000000.....";
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callfunc "F_YunoLoc",0;
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mes "[Yuno Soldier]";
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mes "Among the Sage class weapons, there is a dagger called ^5533FF'The Dagger of Counter'^000000.";
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mes "It increases the chances for landing a critical attack and can only be used by Sages.";
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next;
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mes "[Yuno Soldier]";
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mes "Not only is this dagger very useful but it is very stylish as well.";
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callfunc "F_YunoLoc",1;
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}
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//=====================================================================
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yuno.gat,264,320,2 script Yuno Soldier 105,{
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cutin "prt_soldier",2;
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set @name$, "[Yuno Soldier]";
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set @menu1$, "Holy shield, ^5533FF'Sacred Mission'^000000.....";
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callfunc "F_YunoLoc",0;
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mes "[Yuno Soldier]";
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mes "There is a holy shield named ^5533FF'Sacred Mission'^000000, that can only be used by Cusadors.";
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mes "The shield itself is long and narrow and has the wings of an angel engraved on its front.";
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next;
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mes "[Yuno Soldier]";
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mes "This shield is especially effective against the undead and other demonic monsters.";
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callfunc "F_YunoLoc",1;
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}
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//=====================================================================
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yuno.gat,228,292,2 script Yuno Soldier 105,{
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cutin "prt_soldier",2;
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set @name$, "[Yuno Soldier]";
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set @menu1$, "^FF3355'False Angel'^000000.....";
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callfunc "F_YunoLoc",0;
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mes "[Yuno Soldier]";
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mes "Near Yuno, there lives a fallen angel known as ^FF3355''False Angel'^000000.";
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mes "It pretends to be a real angel by blessing adventurers, but then it stabs them in the back afterwards.";
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next;
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mes "[Yuno Soldier]";
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mes "Do not be fooled by its beautifull appereance, otherwise you will find yourself in great peril.";
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callfunc "F_YunoLoc",1;
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}
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//=====================================================================
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yuno.gat,164,283,4 script Yuno Soldier 105,{
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cutin "prt_soldier",2;
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set @name$, "[Yuno Soldier]";
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set @menu1$, "^FF3355'Geographer'^000000.....";
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callfunc "F_YunoLoc",0;
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mes "[Yuno Soldier]";
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mes "There is a monster called the ^FF3355'Geographer'^000000 that looks like a flower in bloom.";
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mes "Although it is planted firmly into the ground, this creature has the ability to extend itself a great distance.";
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next;
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mes "[Yuno Soldier]";
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mes "Its name comes from a story about a poor geographer who was eaten by one of these monsters while studying.";
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mes "Unless you want to end up like that poor geographer, I suggest you stay away from these creatures.";
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callfunc "F_YunoLoc",1;
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}
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//=====================================================================
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yuno.gat,151,283,4 script Yuno Soldier 105,{
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cutin "prt_soldier",2;
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set @name$, "[Yuno Soldier]";
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set @menu1$, "^FF3355'Lava Golem'^000000.....";
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callfunc "F_YunoLoc",0;
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mes "[Yuno Soldier]";
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mes "There is a monster called the ^FF3355'Lava Golem'^000000.";
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mes "It is made out of stone heart that gained magical powers while being swept away by molten lava.";
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next;
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mes "[Yuno Soldier]";
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mes "The lava that dripps down its body is so hot that it can melt weapons and armor made out of even the highest quality steel.";
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next;
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mes "[Yuno Soldier]";
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mes "Be very careful if you ever encounter this monster. Before you know it your equipment will become nothing more than metled pieces of junk.";
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mes "More importantly, the damage it will inflict on you will turn you into a...... well I think you get the point......";
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callfunc "F_YunoLoc",1;
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}
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//=====================================================================
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yuno.gat,164,228,4 script Yuno Soldier 105,{
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cutin "prt_soldier",2;
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set @name$, "[Yuno Soldier]";
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set @menu1$, "Killer ^FF3355'Goats'^000000.....";
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callfunc "F_YunoLoc",0;
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mes "[Yuno Soldier]";
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mes "^FF3355'Goats'^000000 are monsters that used to be antelopes that lived high up the montains of Yuno.";
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mes "No one has ever survived a direct hit from a Goat's mighty horns.";
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next;
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mes "[Yuno Soldier]";
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mes "As fierce as those horns are, the legs of a Goat are also to be feared. They are tough and strong because of all of the climbing Goats do.";
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callfunc "F_YunoLoc",1;
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}
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//=====================================================================
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yuno.gat,151,228,4 script Yuno Soldier 105,{
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cutin "prt_soldier",2;
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set @name$, "[Yuno Soldier]";
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set @menu1$, "Large Jellopy.....";
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callfunc "F_YunoLoc",0;
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mes "[Yuno Soldier]";
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mes "Have you ever seen that extraordinarily large jellopy?? It's huuuuge!!! It's a very, very, large and shiny jellopy!!";
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emotion 1;
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callfunc "F_YunoLoc",1;
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}
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//======================================================================
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function script F_YunoLoc {
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if(getarg(0) == 1) goto M_Menu;
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if(getarg(0) == 2) menu "View city locations.",M_0, "End conversation.",M_End;
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mes @name$;
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mes "Welcome to Yuno, the city of noble-mindedness.";
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M_Menu:
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next;
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menu "View city locations.",M_0, @menu1$,M_1, "End conversation.",M_End;
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M_0:
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mes @name$;
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mes "Please choose a building to view...";
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sM_Menu:
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next;
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menu "Armory",sM_1, "Tool Dealer",sM_2, "Sage Castle",sM_3, "Street of Book Stores",sM_4, "Yuphero Plaza",sM_5,
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"Library of the Republic",sM_6, "Schwheicherbil Magic Academy",sM_7, "Museum of Monsters",sM_8,
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"Wipe all indications from mini-map",sM_Wipe, "Cancel",M_End;
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sM_1:
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mes @name$;
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mes "This is the Weapon and Armor Shop.";
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viewpoint 1,117,135,1,0xFF0000;
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goto sM_Menu;
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sM_2:
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mes @name$;
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mes "This is the Tool Dealer.";
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viewpoint 1,163,189,2,0xFFFF00;
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goto sM_Menu;
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sM_3:
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mes @name$;
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mes "Sage Castle is where Mages can go to become Sages.";
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viewpoint 1,89,320,3,0xff00FF;
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goto sM_Menu;
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sM_4:
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mes @name$;
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mes "The Street of Books. This is where you will find the largest selection of books for sale";
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viewpoint 1,196,138,4,0x00ff00;
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goto sM_Menu;
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sM_5:
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mes @name$;
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mes "Yuphero Plaza is the main gathering place in Yuno.";
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viewpoint 1,157,327,5,0x00ffff;
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goto sM_Menu;
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sM_6:
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mes "[Miss Yoon]";
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mes "The Library of Republic houses an extensive collection of important historical books.";
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viewpoint 1,335,204,6,0x0000ff;
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goto sM_Menu;
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sM_7:
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mes @name$;
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mes "The Shchweicherbil Magic Academy is a prestigous school where Mages study to become Sages.";
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viewpoint 1,323,280,7,0xFFCCFF;
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goto sM_Menu;
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sM_8:
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mes @name$;
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mes "The Museum of Monsters contains many exhibits of the monsters found throughout Rune Midgard.";
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viewpoint 1,278,291,8,0xFFFFFF;
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goto sM_Menu;
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sM_Wipe:
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viewpoint 2,117,135,1,0xFF0000;
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viewpoint 2,163,189,2,0xFFFF00;
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viewpoint 2,89,320,3,0xff00FF;
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viewpoint 2,196,138,4,0x00ff00;
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viewpoint 2,157,327,5,0x00ffff;
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viewpoint 2,335,204,6,0x0000ff;
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viewpoint 2,323,280,7,0xFFCCFF;
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viewpoint 2,278,291,8,0xFFFFFF;
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mes @name$;
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mes "All indications have been wiped.";
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cutin "prt_soldier",255;
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close;
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M_1:
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return;
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M_End:
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mes @name$;
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mes "Have a nice day.";
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cutin "prt_soldier",255;
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close;
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}
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