
Add db/import-tmpl/ and add all file that could currently be overwritten, (please add note if a db is missing) db/import folder is created by "make import" just like conf/import and msg_conff/import, (didn't found the visual equivalent)
21 lines
1.4 KiB
Plaintext
21 lines
1.4 KiB
Plaintext
// Homunculus Database
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//
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// Structure of Database:
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// Class,EvoClass,Name,FoodID,HungryDelay,BaseSize,EvoSize,Race,Element,bASPD,bHP,bSP,bSTR,bAGI,bVIT,bINT,bDEX,bLUK,gnHP,gxHP,gnSP,gxSP,gnSTR,gxSTR,gnAGI,gxAGI,gnVIT,gxVIT,gnINT,gxINT,gnDEX,gxDEX,gnLUK,gxLUK,enHP,exHP,enSP,exSP,enSTR,exSTR,enAGI,exAGI,enVIT,exVIT,enINT,exINT,enDEX,exDEX,enLUK,exLUK
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//
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// 01. Class Homunculus ID.
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// 02. EvoClass Homunculus ID of the evolved version.
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// 03. Name Name of the homunculus.
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// 04. FoodID Item ID of the homunuclus food.
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// 05. HungryDelay Time interval in milliseconds after which the homunculus' hunger value is altered.
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// 06. BaseSize Size of the base homunculus class (0 = small, 1 = normal, 2 = large).
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// 07. EvoSize Size of the evolved homunculus class (0 = small, 1 = normal, 2 = large).
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// 08. Race Race of the homunculus (0 = formless, 1 = undead, 2 = brute, 3 = plant, 4 = insect, 5 = fish, 6 = demon, 7 = demi-human, 8 = angel, 9 = dragon).
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// 09. Element Element of the homunculus (0 = neutral, 1 = water, 2 = earth, 3 = fire, 4 = wind, 5 = poison, 6 = holy, 7 = dark, 8 = ghost, 9 = undead).
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// The element level is always 1.
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// ...
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//
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// Legend: b: base, gn: growth min, gx: growth max, en: evolution min, ex: evolution max
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// NOTE: Only the growth values are in a 1/10 scale, the other stats are 1/1 (eg: 5 gmAGI means 0.5 agi)
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