rathena/db/re/item_combos.yml
Atemo fa0253342a
Added items etc, combo, equipment (#7507)
Added items Enchant
Added items reform
Small correction of a combo

Thanks to @fab10Carvalho for the review
2022-12-29 02:05:57 +01:00

31743 lines
894 KiB
YAML

# This file is a part of rAthena.
# Copyright(C) 2022 rAthena Development Team
# https://rathena.org - https://github.com/rathena
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.
#
###########################################################################
# Item Combo Database
###########################################################################
#
# Settings
#
###########################################################################
# - Combos: List of combo sets.
# - Combo: Sequence of items to define a combo (minimum of 2 items).
# - <item name> AEGIS name of the item
# Script Script to execute when one of the combos is equipped. (Default: null)
# Clear Remove the defined combos from database. (Default: false)
###########################################################################
Header:
Type: COMBO_DB
Version: 1
Body:
- Combos:
- Combo:
- Dragon_Slayer
- Dragon_Breath
- Combo:
- Dragon_Slayer_
- Dragon_Breath
- Combo:
- Gae_Bolg
- Dragon_Breath
- Combo:
- Gae_Bolg_
- Dragon_Breath
- Combo:
- Dragon_Breath
- Dragon_Killer
- Combo:
- Dragon_Breath
- Dragon_Killer_
Script: |
bonus2 bAddRace,RC_Dragon,5;
- Combos:
- Combo:
- Dragon_Slayer
- Dragon_Breath
- Helm_Of_Dragoon
- Combo:
- Dragon_Slayer_
- Dragon_Breath
- Helm_Of_Dragoon
- Combo:
- Gae_Bolg
- Dragon_Breath
- Helm_Of_Dragoon
- Combo:
- Gae_Bolg_
- Dragon_Breath
- Helm_Of_Dragoon
- Combo:
- Dragon_Breath
- Helm_Of_Dragoon
- Dragon_Killer
- Combo:
- Dragon_Breath
- Helm_Of_Dragoon
- Dragon_Killer_
Script: |
bonus2 bAddRace,RC_Dragon,25;
- Combos:
- Combo:
- Gladius
- Hoplite_Helmet
- Combo:
- Gladius_
- Hoplite_Helmet
- Combo:
- Gladius__
- Hoplite_Helmet
- Combo:
- Pike
- Hoplite_Helmet
- Combo:
- Pike_
- Hoplite_Helmet
- Combo:
- Pike__
- Hoplite_Helmet
- Combo:
- _Riot_Chip
- Reactor_A_STR
Script: |
bonus2 bAddClass,Class_All,3;
- Combos:
- Combo:
- Inverse_Scale
- Helm_Of_Dragoon
- Combo:
- Legacy_Of_Dragon
- Helm_Of_Dragoon
- Combo:
- Dragon_Wing
- Helm_Of_Dragoon
Script: |
bonus bAspd,1;
bonus bFlee2,3;
- Combos:
- Combo:
- Krishna
- Assassin_Handcuffs
Script: |
bonus2 bSkillAtk,"AS_SONICBLOW",50;
bonus bBaseAtk,50;
bonus bFlee,-30;
- Combos:
- Combo:
- Cakram
- Assassin_Handcuffs
Script: |
bonus bCritical,4;
bonus bCritAtkRate,40;
bonus bMaxHPrate,-10;
- Combos:
- Combo:
- Durga
- Whikebain_Suit
Script: |
if (getequiprefinerycnt(EQI_HAND_R) >= 7) {
autobonus "{ bonus bIgnoreDefClass,Class_Normal; }",1000,3000,BF_SHORT|BF_NORMAL;
}
/* Confirm: Success rate */
- Combos:
- Combo:
- Illusion_War_Axe
- Shoes_IL
Script: |
bonus bBaseAtk,40;
.@eq = getequiprefinerycnt(EQI_SHOES);
.@weapon = getequiprefinerycnt(EQI_HAND_R);
if (.@eq >= 7 && .@weapon >= 7) {
bonus2 bSkillAtk,"NC_AXEBOOMERANG",15;
}
if ((.@eq + .@weapon) >= 18) {
bonus bAtkRate,10;
if ((.@eq + .@weapon) >= 22) {
bonus bLongAtkRate,10;
}
}
- Combos:
- Combo:
- God's_Sword
- Incant_Samurai_Card
Script: |
bonus bAspdRate,10;
bonus2 bAddClass,Class_All,20;
autobonus3 "{ bonus bFlee2,100; }",1,3000,"ASC_BREAKER";
- Combos:
- Combo:
- Sword_Of_Bluefire
- Ancient_Hero_Boots
Script: |
autobonus "{ bonus bDex,20; bonus bLongAtkRate,10; }",30,7000,BF_WEAPON;
- Combos:
- Combo:
- Giant_Axe
- Gigant_Helm
Script: |
bonus2 bSkillAtk,"WS_CARTTERMINATION",15+(getequiprefinerycnt(EQI_HAND_R))*5;
- Combos:
- Combo:
- Long_Horn
- Valkyrja's_Shield
- Combo:
- Long_Horn_M
- Valkyrja's_Shield
Script: |
bonus3 bAutoSpellWhenHit,"HP_ASSUMPTIO",2,5;
- Combos:
- Combo:
- Long_Horn
- Tournament_Shield
- Combo:
- Battle_Hook
- Tournament_Shield
- Combo:
- Hunting_Spear
- Tournament_Shield
Script: |
bonus2 bAddClass,Class_All,4;
bonus bDef,2;
- Combos:
- Combo:
- Imperial_Spear
- Imperial_Guard
Script: |
bonus2 bSkillAtk,"LG_RAYOFGENESIS",10;
bonus2 bSkillAtk,"CR_GRANDCROSS",10;
- Combos:
- Combo:
- Imperial_Spear
- Imperial_Guard
- Imperial_Feather
Script: |
bonus2 bSkillAtk,"LG_BANISHINGPOINT",20;
bonus2 bSkillAtk,"LG_CANNONSPEAR",20;
bonus2 bSkillAtk,"LG_SHIELDPRESS",20;
- Combos:
- Combo:
- Imperial_Spear
- Imperial_Guard
- Imperial_Feather
- Imperial_Ring
Script: |
bonus2 bSkillUseSP,"LG_BANISHINGPOINT",15;
bonus2 bSkillUseSP,"LG_CANNONSPEAR",10;
bonus2 bSkillUseSP,"CR_GRANDCROSS",30;
bonus2 bSkillUseSP,"LG_SHIELDPRESS",5;
- Combos:
- Combo:
- Imperial_Spear
- Imperial_Ring
Script: |
.@r = getequiprefinerycnt(EQI_HAND_R)/2*7;
bonus2 bSkillAtk,"LG_CANNONSPEAR",.@r;
bonus2 bSkillAtk,"LG_BANISHINGPOINT",.@r;
- Combos:
- Combo:
- Staff_Of_Soul
- Spiritual_Ring
- Combo:
- Staff_Of_Soul
- Spiritual_Ring_C
- Combo:
- Wizardy_Staff
- Spiritual_Ring
- Combo:
- Wizardy_Staff
- Spiritual_Ring_C
Script: |
bonus bMatkRate,6;
bonus bDex,2;
bonus bVariableCastrate,-getequiprefinerycnt(EQI_HAND_R);
- Combos:
- Combo:
- Spectral_Spear
- Red_Silk_Seal
- Combo:
- Spectral_Spear_
- Red_Silk_Seal
Script: |
bonus2 bResEff,Eff_Confusion,9500;
- Combos:
- Combo:
- Giant_Lance
- Gigant_Helm
Script: |
.@r = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillAtk,"LK_SPIRALPIERCE",.@r*5;
bonus4 bAutoSpellOnSkill,"LK_JOINTBEAT","LK_SPIRALPIERCE",max(getskilllv("LK_SPIRALPIERCE"),1),50+.@r*5;
/* Confirm: Success rate */
- Combos:
- Combo:
- Armor_Of_Goddess
- Accessories_Of_Goddess
Script: |
bonus bMaxSP,100;
bonus bNoCastCancel;
- Combos:
- Combo:
- Armor_Of_Goddess
- ManteauOfCracks
- Shoes_Of_Cracks
Script: |
.@r = getequiprefinerycnt(EQI_ARMOR)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_SHOES);
bonus bMaxHP,1000;
bonus bHealPower,min(5+.@r,30);
bonus bHealPower2,min(5+.@r,30);
- Combos:
- Combo:
- Kafra_Uniform
- Kafra_Employee_Band
Script: |
bonus2 bExpAddClass,Class_All,5;
bonus2 bDropAddClass,Class_All,5;
- Combos:
- Combo:
- Hollgrehenn_Hammer
- B_Harword_Card
Script: |
bonus bBreakArmorRate,900;
bonus bBreakWeaponRate,900;
- Combos:
- Combo:
- Rite_Robe
- Bathory_Card
- Combo:
- Old_DetachmentsRing_J
- Old_Minstrel_Song_Hat
- Combo:
- PoringBeret_TW
- Poring_Card
Script: |
bonus2 bResEff,Eff_Freeze,10000;
- Combos:
- Combo:
- Bloody_Doll's_Dress
- Celines_Ribbon
Script: |
.@r = getequiprefinerycnt(EQI_ARMOR);
.@a = getequiprefinerycnt(EQI_HEAD_TOP);
bonus bMatk,20*.@r;
bonus bAllStats,.@r;
if (.@a >= 7)
bonus2 bMagicAddClass,Class_Boss,15;
if (.@a >= 9)
bonus2 bMagicAddClass,Class_Boss,15;
- Combos:
- Combo:
- Bloody_Doll's_Dress
- Evilspirit_Gloves
Script: |
bonus bBaseAtk,50;
bonus bMatk,50;
bonus bAspd,1;
bonus5 bAutoSpell,"WL_SOULEXPANSION",1,60,BF_WEAPON,1;
bonus5 bAutoSpell,"WL_TELEKINESIS_INTENSE",1,60,BF_MAGIC,0;
bonus5 bAutoSpellWhenHit,"AL_HEAL",5,60,BF_WEAPON|BF_MAGIC,0;
- Combos:
- Combo:
- Girl's_Diary
- BitterMunak_Card
Script: |
bonus bBaseAtk,100;
bonus bMatk,100;
- Combos:
- Combo:
- Encyclopedia
- Encyclopedia_Revision
Script: |
bonus bAspdRate,getequiprefinerycnt(EQI_HAND_R);
- Combos:
- Combo:
- Principles_Of_Magic # 1572
- Librarian_Glove # 2716
- Pocket_Watch__ # 2971
- Combo:
- Ancient_Magic # 1573
- Librarian_Glove # 2716
- Pocket_Watch__ # 2971
- Combo:
- Ancient_Magic # 1573
- Librarian_Glove # 2716
- Pocket_Watch_ # 2717
- Combo:
- Principles_Of_Magic # 1572
- Librarian_Glove # 2716
- Pocket_Watch_ # 2717
Script: |
bonus bInt,5;
bonus bMaxHP,700;
bonus bAspdRate,5;
- Combos:
- Combo:
- Ancient_Magic
- Mage_Coat
- Combo:
- Ancient_Magic
- Mage_Coat_
Script: |
bonus bMdef,8;
bonus bMaxSPrate,10;
bonus bInt,4;
- Combos:
- Combo:
- Encyclopedia_C
- Encyclopedia_Revision
Script: |
bonus bAspdRate,15;
- Combos:
- Combo:
- Bone_Wand
- Skull_Cap
- Combo:
- Thorn_Staff
- Skull_Cap
Script: |
bonus bMatk,10*getequiprefinerycnt(EQI_HAND_R);
bonus bVariableCastrate,-10;
- Combos:
- Combo:
- Staff_Of_Wing
- Wing_Of_Eagle
- Combo:
- Shield_Of_Gust
- Shining_Trapezohedron
Script: |
bonus bSpeedRate,25;
- Combos:
- Combo:
- Survival_Rod
- Survive_Circlet
- Combo:
- Survival_Rod_
- Survive_Circlet
- Combo:
- Survival_Rod2
- Survive_Circlet
- Combo:
- Survival_Rod2_
- Survive_Circlet
Script: |
.@r = getequiprefinerycnt(EQI_HAND_R);
bonus bMatk,.@r*10;
if (.@r >= 10) {
autobonus "{ bonus bVariableCastrate,-50; }",100,5000,BF_MAGIC;
/* Confirm: Success rate? */
}
- Combos:
- Combo:
- Survival_Rod_
- Clack_Of_Servival
Script: |
bonus bMaxHP,300;
bonus bMatkRate,(getequiprefinerycnt(EQI_HAND_R)-5);
bonus2 bSubEle,Ele_Neutral,(getequiprefinerycnt(EQI_GARMENT)*3);
- Combos:
- Combo:
- Survival_Rod_
- Clack_Of_Servival
- SurviveOrb
- Combo:
- Survival_Rod_
- Coak_of_Survival
- SurviveOrb
- Combo:
- Survival_Rod2_
- Coak_of_Survival
- SurviveOrb
- Combo:
- Survival_Rod2_
- Clack_Of_Servival
- SurviveOrb
Script: |
.@r = getequiprefinerycnt(EQI_HAND_R);
bonus bMatkRate,1;
if (.@r >= 5) {
bonus bMatkRate,2;
if (.@r >= 7) {
bonus bMatkRate,2;
}
}
- Combos:
- Combo:
- Survival_Rod_
- Cloak_Of_Survival_C
- Combo:
- Survival_Rod2_
- Cloak_Of_Survival_C
- Combo:
- Survival_Rod_C
- Clack_Of_Servival
Script: |
bonus bMatkRate,5;
bonus2 bSubEle,Ele_Neutral,25;
- Combos:
- Combo:
- Survival_Rod_
- SurviveOrb
- Combo:
- Survival_Rod2_
- SurviveOrb
Script: |
.@r = getequiprefinerycnt(EQI_HAND_R);
bonus bMatk,10*.@r;
if (.@r >= 10) {
bonus bVariableCastrate,-3;
bonus2 bSkillAtk,"WL_EARTHSTRAIN",15;
bonus2 bSkillAtk,"WL_CHAINLIGHTNING",15;
bonus2 bSkillAtk,"WZ_HEAVENDRIVE",70;
bonus2 bSkillAtk,"WZ_JUPITEL",70;
}
if (BaseLevel >= 100) {
bonus bVariableCastrate,-3;
bonus2 bSkillAtk,"WL_EARTHSTRAIN",30;
bonus2 bSkillAtk,"WL_CHAINLIGHTNING",30;
bonus2 bSkillAtk,"WZ_HEAVENDRIVE",140;
bonus2 bSkillAtk,"WZ_JUPITEL",140;
}
- Combos:
- Combo:
- Survival_Rod_
- Coak_of_Survival
- Combo:
- Survival_Rod2_
- Coak_of_Survival
Script: |
bonus bMaxHP,300;
bonus bMatkRate,getequiprefinerycnt(EQI_HAND_R)-5;
bonus2 bSubEle,Ele_Neutral,getequiprefinerycnt(EQI_GARMENT)*3;
- Combos:
- Combo:
- Survival_Rod_
- Illusion_Survivor_Manteau
Script: |
.@weapon = getequiprefinerycnt(EQI_HAND_R);
.@eq = getequiprefinerycnt(EQI_GARMENT);
.@weapon = min(.@weapon,10);
bonus bMaxHP,1000;
bonus bMatk,(-50+(20*.@weapon));
bonus bDelayrate,-(3*(.@weapon/3));
bonus2 bSubEle,Ele_Neutral,(min(.@eq,10)/2);
- Combos:
- Combo:
- Survival_Rod2_
- Clack_Of_Servival
Script: |
bonus bMaxHP,300;
bonus bMatkRate,getequiprefinerycnt(EQI_HAND_R)-5;
if (getequiprefinerycnt(EQI_GARMENT) > 10) {
bonus2 bSubEle,Ele_Neutral,30;
}
else {
bonus2 bSubEle,Ele_Neutral,getequiprefinerycnt(EQI_GARMENT)*3;
}
- Combos:
- Combo:
- Healing_Staff
- All_Love_Guard
- Combo:
- Healing_Staff_
- All_Love_Guard
Script: |
bonus bHealPower,getequiprefinerycnt(EQI_HAND_R);
- Combos:
- Combo:
- Walking_Stick
- Magician_Hat
Script: |
bonus bDex,2;
bonus bInt,2;
bonus bSPrecovRate,5;
bonus bMatkRate,getequiprefinerycnt(EQI_HAND_R);
- Combos:
- Combo:
- Holy_Stick
- Exorcism_Bible
- Combo:
- Exorcism_Bible_
- Holy_Stick
Script: |
bonus2 bSkillAtk,"PR_MAGNUS",20;
bonus3 bAutoSpellWhenHit,"PR_TURNUNDEAD",1,20;
- Combos:
- Combo:
- La'cryma_Stick
- Geffenia_Book_Water
Script: |
.@r = getequiprefinerycnt(EQI_HAND_L)*4;
bonus2 bVariableCastrate,"WZ_STORMGUST",-.@r;
bonus2 bVariableCastrate,"WL_FROSTMISTY",-.@r;
bonus2 bVariableCastrate,"WL_JACKFROST",-.@r;
- Combos:
- Combo:
- Croce_Staff
- DVAngelNurseCap
Script: |
if (BaseClass == Job_Acolyte) {
bonus bHealPower,getequiprefinerycnt(EQI_HAND_R)*4;
}
- Combos:
- Combo:
- Rafini_Staff # 1649
- Lapine_Shield # 2198
- Combo:
- Rafini_Staff_S # 1679
- Lapine_Shield # 2198
Script: |
.@r_2198 = getequiprefinerycnt(EQI_HAND_L);
.@r_1649 = getequiprefinerycnt(EQI_HAND_R);
if (.@r_2198 >= 9) {
bonus bMatk,15 * .@r_1649;
if (.@r_1649 >= 10) {
bonus bMatk,50;
bonus bVariableCastrate,-10;
}
}
- Combos:
- Combo:
- Wand_Of_Affection
- Shoes_Of_Affection
- Shawl_Of_Affection
- Robe_Of_Affection
Script: |
bonus bHealPower,25;
bonus2 bSkillUseSP,"AL_HEAL",-20;
bonus2 bSkillCooldown,"AB_SECRAMENT",-2000;
bonus2 bSkillCooldown,"AB_LAUDAAGNUS",-2000;
bonus2 bSkillCooldown,"AB_LAUDARAMUS",-2000;
- Combos:
- Combo:
- Recovery_Light
- Medical_Boots
Script: |
.@r = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillUseSP,"AL_HEAL",6*.@r;
bonus2 bSkillUseSP,"AB_CHEAL",10*.@r;
bonus2 bSkillUseSP,"AB_HIGHNESSHEAL",14*.@r;
- Combos:
- Combo:
- Wand_Of_Affection2
- Shoes_Of_Affection
- Shawl_Of_Affection
- Robe_Of_Affection
Script: |
bonus bHealPower,45;
bonus2 bSkillUseSP,"AL_HEAL",-50;
bonus3 bAutoSpellWhenHit,"AB_SILENTIUM",1,100;
bonus2 bSkillCooldown,"AB_CLEARANCE",-3000;
bonus2 bSkillCooldown,"AB_LAUDAAGNUS",-3000;
bonus2 bSkillCooldown,"AB_LAUDARAMUS",-3000;
- Combos:
- Combo:
- Sword_Stick
- Lounge_Suit
Script: |
.@r = getequiprefinerycnt(EQI_HAND_R);
bonus bDelayrate,-10-min(.@r,10);
- Combos:
- Combo:
- RWC_Memory_Staff
- RWC_2012_Pendant
- Combo:
- RWC_Memory_Staff
- RWC_2012_Pendant_
Script: |
bonus bMatk,getequiprefinerycnt(EQI_HAND_R)*5;
- Combos:
- Combo:
- RWC_Memory_Staff
- RWC_2012_Pendant
- RWC_2012_Pendant_
Script: |
bonus bMatk,-(getequiprefinerycnt(EQI_HAND_R)*5);
- Combos:
- Combo:
- Hunter_Bow
- Hunting_Arrow
- Combo:
- Hunter_Bow_
- Hunting_Arrow
- Combo:
- Orc_Archer_Bow
- Steel_Arrow
- Combo:
- Elven_Bow
- Arrow_Of_Elf
- Combo:
- Hunting_Arrow
- Illusion_Hunter_Bow
- Combo:
- Orc_Archer_Bow_
- Steel_Arrow
- Combo:
- Royal_Bow
- Flash_Arrow
- Combo:
- Royal_Bow
- Curse_Arrow
- Combo:
- Royal_Bow
- Sleep_Arrow
- Combo:
- Royal_Bow
- Silence_Arrow
Script: |
bonus bLongAtkRate,50;
- Combos:
- Combo:
- Luna_Bow
- Lunatic_Brooch
Script: |
bonus bDex,1;
bonus bMaxSP,50;
bonus bSPrecovRate,10;
- Combos:
- Combo:
- Burning_Bow
- Fire_Arrow
- Combo:
- Frozen_Bow
- Crystal_Arrow
- Combo:
- Burning_Bow_
- Fire_Arrow
- Combo:
- Frozen_Bow_
- Crystal_Arrow
- Combo:
- Striking_Shoes
- Striking_Hat
Script: |
bonus bLongAtkRate,25;
- Combos:
- Combo:
- Burning_Bow
- Fire_Arrow
- Elemental_Clothe
- Combo:
- Burning_Bow_
- Fire_Arrow
- Elemental_Clothe
Script: |
bonus bLongAtkRate,20;
bonus2 bSubEle,Ele_Fire,-10;
if (getequiprefinerycnt(EQI_HAND_R) >= 10)
bonus bAspd,1;
- Combos:
- Combo:
- Burning_Bow
- Elemental_Crown
- Combo:
- Frozen_Bow
- Elemental_Crown
- Combo:
- Earth_Bow
- Elemental_Crown
- Combo:
- Gust_Bow
- Elemental_Crown
- Combo:
- Burning_Bow_
- Elemental_Crown
- Combo:
- Frozen_Bow_
- Elemental_Crown
- Combo:
- Earth_Bow_
- Elemental_Crown
- Combo:
- Gust_Bow_
- Elemental_Crown
- Combo:
- Elemental_Crown_K
- Burning_Bow
- Combo:
- Elemental_Crown_K
- Frozen_Bow
- Combo:
- Elemental_Crown_K
- Earth_Bow
- Combo:
- Elemental_Crown_K
- Gust_Bow
- Combo:
- Elemental_Crown__
- Burning_Bow
- Combo:
- Elemental_Crown__
- Frozen_Bow
- Combo:
- Elemental_Crown__
- Earth_Bow
- Combo:
- Elemental_Crown__
- Gust_Bow
Script: |
bonus bLongAtkRate,45;
- Combos:
- Combo:
- Frozen_Bow
- Crystal_Arrow
- Elemental_Clothe
- Combo:
- Frozen_Bow_
- Crystal_Arrow
- Elemental_Clothe
Script: |
bonus bLongAtkRate,20;
bonus2 bAddEff,Eff_Freeze,-1000;
if (getequiprefinerycnt(EQI_HAND_R) >= 10)
bonus bAspd,1;
- Combos:
- Combo:
- Earth_Bow
- Stone_Arrow
- Combo:
- Earth_Bow_
- Stone_Arrow
Script: |
bonus bLongAtkRate,25;
bonus2 bAddEff,Eff_Stone,1000;
- Combos:
- Combo:
- Earth_Bow
- Stone_Arrow
- Elemental_Clothe
- Combo:
- Earth_Bow_
- Stone_Arrow
- Elemental_Clothe
Script: |
bonus bLongAtkRate,20;
bonus2 bAddEff,Eff_Stone,-1000;
if (getequiprefinerycnt(EQI_HAND_R) >= 10)
bonus bAspd,1;
- Combos:
- Combo:
- Gust_Bow
- Arrow_Of_Wind
- Combo:
- Gust_Bow_
- Arrow_Of_Wind
Script: |
bonus bLongAtkRate,25;
bonus3 bAutoSpell,"NJ_HUUJIN",5,(readparam(bInt) > 39) ? 300 : 100;
- Combos:
- Combo:
- Gust_Bow
- Arrow_Of_Wind
- Elemental_Clothe
Script: |
bonus bLongAtkRate,20;
bonus3 bAutoSpell,"NJ_HUUJIN",5,(readparam(bInt) > 39) ? -300 : -100;
if (getequiprefinerycnt(EQI_HAND_R) >= 10)
bonus bAspd,1;
- Combos:
- Combo:
- Cursed_Lyre
- Cursed_Star
Script: |
bonus bBaseAtk,25;
bonus3 bAddEff,Eff_Curse,200,ATF_WEAPON|ATF_LONG|ATF_TARGET;
- Combos:
- Combo:
- Siege_Arrow_S
- Velum_CrossBow
Script: |
bonus bLongAtkRate,70;
- Combos:
- Combo:
- Siege_Arrow_A
- Velum_CrossBow
Script: |
bonus bLongAtkRate,40;
- Combos:
- Combo:
- Combo_Battle_Glove_IL
- Muffler_IL
Script: |
bonus bBaseAtk,40;
.@eq = getequiprefinerycnt(EQI_GARMENT);
.@weapon = getequiprefinerycnt(EQI_HAND_R);
if (.@eq >= 7 && .@weapon >= 7) {
.@val = 20;
}
if ((.@eq + .@weapon) >= 18) {
bonus2 bSkillCooldown,"SR_FLASHCOMBO",-1000;
if ((.@eq + .@weapon) >= 22) {
.@val += 15;
}
}
if (.@val) {
bonus2 bSkillAtk,"SR_TIGERCANNON",.@val;
}
- Combos:
- Combo:
- Ukulele_Of_Newoz
- Winged_Ring_Of_Newoz
Script: |
bonus2 bSkillAtk,"CG_ARROWVULCAN",200;
bonus2 bSkillUseSP,"CG_ARROWVULCAN",-50;
- Combos:
- Combo:
- Hippie_Guitar
- Hippie_Cloth
- Hippie_Feather
- Combo:
- Hippie_Cloth
- Hippie_Rope
- Hippie_Feather
Script: |
bonus bBaseAtk,30;
bonus bAspd,1;
bonus bCritAtkRate,20;
- Combos:
- Combo:
- Floral_Mic_Of_Igu
- Floral_Bracelet_Of_Igu
Script: |
bonus2 bSkillAtk,"CG_ARROWVULCAN",200;
- Combos:
- Combo:
- Divine_Cross
- Spiritual_Ring
- Combo:
- Divine_Cross
- Spiritual_Ring_C
Script: |
bonus bMatkRate,10;
bonus bDex,2;
bonus2 bSubRace,RC_Demon,10;
bonus2 bSubRace,RC_Undead,10;
- Combos:
- Combo:
- Golden_Rod_Staff
- Golden_Rod_Shoes
- Golden_Rod_Orb
- Golden_Rod_Robe
Script: |
bonus2 bMagicAtkEle,Ele_Wind,40;
bonus2 bMagicAtkEle,Ele_Earth,-30;
bonus2 bSubEle,Ele_Earth,-50;
- Combos:
- Combo:
- Aqua_Staff
- Aqua_Shoes
- Aqua_Orb
- Aqua_Robe
Script: |
bonus2 bMagicAtkEle,Ele_Water,40;
bonus2 bMagicAtkEle,Ele_Wind,-30;
bonus2 bSubEle,Ele_Wind,-50;
- Combos:
- Combo:
- Crimson_Staff
- Crimson_Shoes
- Crimson_Orb
- Crimson_Robe
Script: |
bonus2 bMagicAtkEle,Ele_Fire,40;
bonus2 bMagicAtkEle,Ele_Water,-30;
bonus2 bSubEle,Ele_Water,-50;
- Combos:
- Combo:
- Forest_Staff
- Forest_Shoes
- Forest_Orb
- Forest_Robe
Script: |
bonus2 bMagicAtkEle,Ele_Earth,40;
bonus2 bMagicAtkEle,Ele_Fire,-30;
bonus2 bSubEle,Ele_Fire,-50;
- Combos:
- Combo:
- Golden_Rod_Staff2
- Golden_Rod_Shoes
- Golden_Rod_Orb
- Golden_Rod_Robe
Script: |
bonus2 bMagicAtkEle,Ele_Wind,60;
bonus2 bMagicAtkEle,Ele_Earth,-60;
bonus2 bSubEle,Ele_Earth,-50;
- Combos:
- Combo:
- Aqua_Staff2
- Aqua_Shoes
- Aqua_Orb
- Aqua_Robe
Script: |
bonus2 bMagicAtkEle,Ele_Water,60;
bonus2 bMagicAtkEle,Ele_Wind,-60;
bonus2 bSubEle,Ele_Wind,-50;
- Combos:
- Combo:
- Crimson_Staff2
- Crimson_Shoes
- Crimson_Orb
- Crimson_Robe
Script: |
bonus2 bMagicAtkEle,Ele_Fire,60;
bonus2 bMagicAtkEle,Ele_Water,-60;
bonus2 bSubEle,Ele_Water,-50;
- Combos:
- Combo:
- Forest_Staff2
- Forest_Shoes
- Forest_Orb
- Forest_Robe
Script: |
bonus2 bMagicAtkEle,Ele_Earth,60;
bonus2 bMagicAtkEle,Ele_Fire,-60;
bonus2 bSubEle,Ele_Fire,-50;
- Combos:
- Combo:
- Wizardy_Staff_IL
- Illusion_Survivor_Manteau
Script: |
.@weapon = getequiprefinerycnt(EQI_HAND_R);
.@eq = getequiprefinerycnt(EQI_GARMENT);
bonus2 bSkillAtk,"WL_CRIMSONROCK",10;
if (.@eq >= 7 && .@weapon >= 7) {
bonus2 bSkillAtk,"WL_HELLINFERNO",40;
}
if ((.@eq + .@weapon) >= 18) {
bonus2 bMagicAtkEle,Ele_Wind,10;
bonus2 bMagicAtkEle,Ele_Dark,10;
if ((.@eq + .@weapon) >= 22) {
bonus2 bMagicAtkEle,Ele_Fire,10;
}
}
- Combos:
- Combo:
- Rebeginer_WL_Staff # 2046
- Beginner's_Cap # 19310
- Beginner's_Suit # 15250
- Beginner's_Cloak # 20906
- Beginner's_Boots # 22173
- Beginner's_Ring # 28566
Script: |
bonus bMatk,3*(min(BaseLevel,150)/10);
bonus bVariableCastrate,-15;
bonus2 bMagicAtkEle,Ele_Fire,5;
- Combos:
- Combo:
- Iron_Staff
- Ancient_Hero_Boots
- Combo:
- Ancient_Hero_Boots
- Saint_Hall
- Combo:
- Ancient_Hero_Boots
- Blue_Crystal_Staff
- Combo:
- Ancient_Hero_Boots
- Freezing_Rod
Script: |
autobonus "{ bonus bInt,20; bonus bMatkRate,15; }",30,7000,BF_MAGIC;
- Combos:
- Combo:
- Illusion_Survivor's_Staff
- Illusion_Survivor_Manteau
Script: |
bonus bMatk,50;
.@eq = getequiprefinerycnt(EQI_GARMENT);
.@weapon = getequiprefinerycnt(EQI_HAND_R);
if (.@eq >= 7 && .@weapon >= 7) {
bonus2 bMagicAtkEle,Ele_Water,10;
bonus2 bMagicAtkEle,Ele_Wind,10;
bonus2 bMagicAtkEle,Ele_Earth,10;
bonus2 bMagicAtkEle,Ele_Fire,10;
}
if ((.@eq + .@weapon) >= 18) {
bonus2 bMagicAddEle,Ele_Water,15;
bonus2 bMagicAddEle,Ele_Wind,15;
bonus2 bMagicAddEle,Ele_Earth,15;
bonus2 bMagicAddEle,Ele_Fire,15;
if ((.@eq + .@weapon) >= 22) {
bonus bDelayrate,-15;
}
}
- Combos:
- Combo:
- Memorize_Book # 2109
- One_Eyed_Glass # 2239
- Pocket_Watch_ # 2717
- Combo:
- Memorize_Book # 2109
- One_Eyed_Glass # 2239
- Pocket_Watch__ # 2971
- Combo:
- Memorize_Book # 2109
- One_Eyed_Glass_ # 18874
- Pocket_Watch_ # 2717
- Combo:
- Memorize_Book # 2109
- One_Eyed_Glass_ # 18874
- Pocket_Watch__ # 2971
- Combo:
- Memorize_Book_ # 2121
- One_Eyed_Glass # 2239
- Pocket_Watch_ # 2717
- Combo:
- Memorize_Book_ # 2121
- One_Eyed_Glass # 2239
- Pocket_Watch__ # 2971
- Combo:
- Memorize_Book_ # 2121
- One_Eyed_Glass_ # 18874
- Pocket_Watch_ # 2717
- Combo:
- Memorize_Book_ # 2121
- One_Eyed_Glass_ # 18874
- Pocket_Watch__ # 2971
Script: |
bonus bHPrecovRate,15;
bonus bSPrecovRate,15;
bonus bMatkRate,7;
- Combos:
- Combo:
- Stone_Buckler
- Odin's_Blessing
- Magni_Cap
- Combo:
- Stone_Buckler
- Odin's_Blessing_I
- Magni_Cap
Script: |
bonus bStr,2;
bonus bDef,5;
bonus bMdef,5;
if (BaseClass == Job_Swordman)
bonus bDef,6;
- Combos:
- Combo:
- Valkyrja's_Shield
- Odin's_Blessing
- Fricca_Circlet
- Combo:
- Stone_Buckler
- Odin's_Blessing_I
- Fricca_Circlet
Script: |
bonus bDef,2-getequiprefinerycnt(EQI_HAND_L)-getequiprefinerycnt(EQI_HEAD_TOP);
bonus bMdef,5+getequiprefinerycnt(EQI_HAND_L)+getequiprefinerycnt(EQI_HEAD_TOP);
- Combos:
- Combo:
- Angel's_Safeguard
- Angel's_Protection
- Angel's_Arrival
- Angel's_Warmth
- Kiss_Of_Angel
- Combo:
- Impr_Angel's_Safeguard
- Im_Angel's_Protection
- Improved_Kiss_Of_Angel
- Impr_Angel's_Warmth
- Impr_Angel's_Arrival
Script: |
bonus bMaxHP,900;
bonus bMaxSP,100;
bonus3 bAutoSpellWhenHit,"HP_ASSUMPTIO",1,30;
- Combos:
- Combo:
- Orleans_Server
- Orleans_Glove
- Combo:
- Mechanical_Plant_Hat
- C_Tower_Manager_Card
- Combo:
- Illusion_Engine_A
- Illusion_Leg_B
- Combo:
- Ranger_Robe
- Ranger_Middle
- Combo:
- As_Wind_Ghost_Card
- As_Ragged_Golem_Card
- Combo:
- WhistleK
- Pendant_Of_Harmony
- Combo:
- E_Illusion_Engine_A
- E_Illusion_Leg_B
- Combo:
- Sprint_Glove_IL
- Sprint_Mail_IL
- Combo:
- Runeknight_Top3
- Runeknight_Robe
Script: |
bonus bVariableCastrate,-10;
- Combos:
- Combo:
- Orleans_Server
- Orleans_Necklace
Script: |
bonus bMatk,getequiprefinerycnt(EQI_HAND_L)*2;
- Combos:
- Combo:
- Thorny_Buckler
- Bison_Horn
Script: |
bonus bAspdRate,10;
bonus bShortWeaponDamageReturn,5;
- Combos:
- Combo:
- Thorny_Buckler
- Thorny_Shoes
Script: |
.@r = getequiprefinerycnt(EQI_HAND_L)/3;
bonus bAspdRate,.@r*6;
- Combos:
- Combo:
- Strong_Shield
- Hoplite_Helmet
Script: |
bonus bDef,2;
bonus2 bSubEle,Ele_All,5;
- Combos:
- Combo:
- Shadow_Guard
- Shadow_Walk
Script: |
bonus2 bAddEffWhenHit,Eff_Blind,500;
autobonus2 "{ bonus bFlee,20; }",200,10000,BF_WEAPON,"{ specialeffect2 EF_INCAGILITY; }";
- Combos:
- Combo:
- Imperial_Guard
- Imperial_Ring
Script: |
.@r = getequiprefinerycnt(EQI_HAND_L);
bonus2 bSkillAtk,"LG_SHIELDPRESS",.@r > 5 ? (.@r - 5) * 8 : 0;
- Combos:
- Combo:
- Insecticide
- Super_Ora_Ora
Script: |
.@r = getequiprefinerycnt(EQI_ARMOR);
bonus2 bSubRace,RC_Insect,10;
if (.@r >= 8) {
bonus2 bMagicAddRace,RC_Insect,4;
bonus2 bSubRace,RC_Insect,20;
}
- Combos:
- Combo:
- Giant_Shield
- Gigant_Helm
Script: |
bonus2 bSubSize,Size_Large,5+(getequiprefinerycnt(EQI_HAND_L)*2);
- Combos:
- Combo:
- Kalasak
- Bangungot_Boots
- Buwaya_Cloth
- Bakonawa_Armor
Script: |
bonus2 bAddDefMonster,2311,30;
bonus2 bAddDefMonster,2312,30;
bonus2 bAddDefMonster,2320,30;
bonus2 bAddDefMonster,2321,30;
bonus2 bAddDefMonster,2322,30;
bonus2 bAddDefMonster,2317,30;
bonus2 bAddDefMonster,2318,30;
bonus2 bAddDefMonster,2327,30;
bonus2 bAddDefMonster,2319,30;
bonus2 bAddDefMonster,2330,30;
bonus2 bAddDefMonster,2329,30;
bonus2 bAddDefMonster,2333,30;
bonus2 bAddDefMonster,2332,30;
bonus2 bAddDefMonster,2309,30;
bonus2 bAddDefMonster,2310,30;
bonus2 bAddDefMonster,2315,30;
bonus2 bAddDefMonster,2316,30;
bonus2 bAddDefMonster,2314,30;
bonus2 bAddDefMonster,2313,30;
bonus bMaxHPrate,20;
bonus bMaxSPrate,10;
- Combos:
- Combo:
- Fox_Armguard
- Special_Ninja_Suit
- Combo:
- Fox_Armguard
- Special_Ninja_Suit_
Script: |
bonus bAgi,2;
- Combos:
- Combo:
- Wolf_Armguard
- Ninja_Scale_Armor
Script: |
bonus2 bAddClass,Class_All,10;
bonus bStr,2;
- Combos:
- Combo:
- Crescent_Armguard
- Tenebris_Latitantes
Script: |
bonus bFlee,10;
bonus bFlee2,10;
- Combos:
- Combo:
- Esprit_Shield
- Esprit_Manteau
Script: |
.@r = getequiprefinerycnt(EQI_GARMENT);
.@r2 = getequiprefinerycnt(EQI_HAND_L);
bonus2 bSubRace,RC_Angel,.@r;
bonus2 bAddEle,Ele_Ghost,.@r2;
- Combos:
- Combo:
- Esprit_Shield
- Esprit_Shoes
Script: |
.@r = getequiprefinerycnt(EQI_HAND_L);
bonus2 bSubEle,Ele_Ghost,5+2*.@r;
- Combos:
- Combo:
- Shield_Of_Death
- Lord_of_Death
Script: |
bonus2 bAddClass,Class_Boss,5;
bonus2 bMagicAddClass,Class_Boss,5;
if (getequiprefinerycnt(EQI_HEAD_TOP) >= 7) {
bonus2 bAddClass,Class_Boss,5;
bonus2 bMagicAddClass,Class_Boss,5;
}
- Combos:
- Combo:
- Impr_Angel's_Safeguard
- Im_Angel's_Protection
- Combo:
- ILL_Phen_Card
- ILL_Obeaune_Card
- Combo:
- Pitaya_Y_Card
- EP17_2_Marc_Card
- Combo:
- Pitaya_V_Card
- EP17_2_Marc_Card
Script: |
bonus2 bSubEle,Ele_Neutral,5;
- Combos:
- Combo:
- Impr_Angel's_Safeguard
- Impr_Angel's_Arrival
Script: |
bonus bAllStats,2;
- Combos:
- Combo:
- Lian_Shield
- Lian_Robe
Script: |
bonus2 bAddEle,Ele_Neutral,getequiprefinerycnt(EQI_HAND_L);
bonus2 bSubRace,RC_Formless,getequiprefinerycnt(EQI_GARMENT);
- Combos:
- Combo:
- Lapine_Shield
- KarduiEar
Script: |
.@r = getequiprefinerycnt(EQI_HAND_L);
if (.@r >= 7)
bonus2 bSkillCooldown,"WL_COMET",-20000+(.@r >= 9 ? -20000 : 0);
- Combos:
- Combo:
- Granpa_Beard
- Santa's_Hat_
Script: |
bonus bMaxHP,700;
bonus bMaxSP,50;
bonus4 bAutoSpellWhenHit,"AL_INCAGI",10,30,1;
- Combos:
- Combo:
- Smoking_Pipe
- White_Feather
Script: |
.@r = getequiprefinerycnt(EQI_HEAD_TOP);
if (.@r > 6) {
bonus bMaxHPrate,((.@r-5)/2)*2;
bonus bHit,(.@r-5)/2;
}
- Combos:
- Combo:
- Smoking_Pipe
- Bio_Protector
- Combo:
- Body_Power_Up_Ring
- Anti_Magic_Manteau
- Combo:
- Mechanical_Plant_Hat
- Smoking_Pipe
- Combo:
- Runeknight_Robe
- Runeknight_Bottom
- Combo:
- Guillotinecross_Robe2
- Assassincross_Top2
- Combo:
- R_Hunting_Mail
- R_Hunting_Manteau
- R_Hunting_Boots
- Combo:
- Sprint_Glove_IL
- Sprint_Ring_IL
Script: |
bonus bDelayrate,-5;
- Combos:
- Combo:
- Centimental_Flower
- Persika
Script: |
bonus bInt,1;
bonus bMaxSP,30;
- Combos:
- Combo:
- Centimental_Flower
- Ancient_Elven_Ear
Script: |
bonus2 bAddClass,Class_All,1;
- Combos:
- Combo:
- Centimental_Leaf
- Persika
Script: |
bonus bLuk,1;
bonus bFlee,2;
- Combos:
- Combo:
- Centimental_Leaf
- Ancient_Elven_Ear
Script: |
bonus bMatkRate,1;
- Combos:
- Combo:
- Mr_Smile
- Gloomy_Pumpkin_Hat
Script: |
bonus2 bAddMonsterDropItem,12192,20;
- Combos:
- Combo:
- Mr_Smile
- Wit_Pumpkin_Hat
Script: |
bonus2 bAddMonsterDropItem,12192,400;
- Combos:
- Combo:
- Phantom_Of_Opera
- Gloomy_Pumpkin_Hat
- Combo:
- Black_Leather_Boots
- Rider_Insignia
- Combo:
- Black_Leather_Boots
- Rider_Insignia_
- Combo:
- Black_Leather_Boots
- Rider_Insignia_M
- Combo:
- Black_Leather_Boots_
- Rider_Insignia
- Combo:
- Black_Leather_Boots_
- Rider_Insignia_
- Combo:
- Black_Leather_Boots_
- Rider_Insignia_M
Script: |
bonus bFlee,10;
- Combos:
- Combo:
- Elven_Ears
- Skull_Cap
- Combo:
- Elven_Ears_
- Skull_Cap
Script: |
bonus bUseSPrate,-3;
- Combos:
- Combo:
- Padded_Armor
- Hyper_Changer
- Combo:
- Padded_Armor_
- Hyper_Changer
Script: |
bonus bDef,5;
bonus bMaxHP,150;
- Combos:
- Combo:
- Ninja_Suit
- Shinobi's_Sash
- Combo:
- Ninja_Suit_
- Shinobi's_Sash
Script: |
bonus bUseSPrate,-20;
bonus bMaxHP,300;
- Combos:
- Combo:
- G_Strings
- Undershirt
- Combo:
- G_Strings
- Undershirt_
- Combo:
- G_Strings_
- Undershirt
- Combo:
- G_Strings_
- Undershirt_
- Combo:
- Im_Angel's_Protection
- Impr_Angel's_Warmth
Script: |
bonus bAgi,5;
bonus bFlee,10;
- Combos:
- Combo:
- Water_Sprits_Armor
- AwakenKtullanux_Card
- Combo:
- Water_Sprits_Armor_
- AwakenKtullanux_Card
Script: |
bonus3 bAutoSpellWhenHit,"WZ_WATERBALL",5,50;
- Combos:
- Combo:
- Odin's_Blessing
- Fricco_Shoes
- Falcon_Robe
Script: |
bonus bAgi,3;
bonus bMaxHPrate,5;
bonus bMaxSPrate,5;
- Combos:
- Combo:
- Odin's_Blessing
- Vidar's_Boots
- Vali's_Manteau
Script: |
bonus bVit,5;
bonus bHPrecovRate,10;
bonus bSPrecovRate,10;
- Combos:
- Combo:
- Odin's_Blessing
- Ulle_Cap
- Combo:
- Odin's_Blessing
- Ulle_Cap_I
Script: |
if (readparam(bDex) > 69)
bonus bUseSPrate,-10;
- Combos:
- Combo:
- Goibne's_Armor
- Goibne's_Combat_Boots
- Goibne's_Shoulder_Arms
- Goibne's_Helmet
Script: |
bonus bVit,5;
bonus bMaxHPrate,15;
bonus bMaxSPrate,5;
bonus bDef,5;
bonus bMdef,15;
bonus2 bSubEle,Ele_Water,10;
bonus2 bSubEle,Ele_Earth,10;
bonus2 bSubEle,Ele_Fire,10;
bonus2 bSubEle,Ele_Wind,10;
- Combos:
- Combo:
- Valkyrie_Armor
- Valkyrie_Shoes
- Valkyrie_Manteau
- Valkyrie_Helm
- Combo:
- Munak_Card
- Bon_Gun_Card
- Hyegun_Card
- Combo:
- Black_Cat_Hat
- Centimental_Flower
- Combo:
- Black_Cat_Hat
- Centimental_Leaf
- Combo:
- Golden_Angel_Band_TH
- Golden_Angel_Wing_TW
Script: |
bonus bAllStats,1;
- Combos:
- Combo:
- Dress_Of_Angel
- Angeling_Hairpin
Script: |
bonus bLuk,6;
bonus bFlee,5;
bonus bInt,2;
- Combos:
- Combo:
- Orleans_Gown
- Orleans_Necklace
Script: |
bonus bDelayrate,-15;
- Combos:
- Combo:
- Freyja_Overcoat
- Freyja_Boots
- Freyja_Cape
- Freyja_Crown
Script: |
bonus2 bSubRace,RC_DemiHuman,10;
bonus2 bSubRace,RC_Player_Human,10;
bonus bMaxHPrate,20;
bonus2 bResEff,Eff_Freeze,10000;
skill "WZ_FROSTNOVA",10;
- Combos:
- Combo:
- Diabolus_Robe
- Diabolus_Ring
- Combo:
- Diabolus_Armor
- Diabolus_Ring
Script: |
bonus2 bAddClass,Class_All,3;
bonus bMatkRate,3;
- Combos:
- Combo:
- Assaulter_Plate
- Battle_Greave
- Commander_Manteau
Script: |
bonus2 bSubRace,RC_All,-200;
bonus2 bSubRace,RC_DemiHuman,200;
bonus2 bSubRace,RC_Player_Human,200;
bonus bVit,3;
bonus bMaxHPrate,12;
bonus bHealpower2,10;
bonus bAddItemHealRate,10;
autobonus2 "{ bonus2 bHPRegenRate,600,1000; }",5,10000,BF_WEAPON,"{ specialeffect2 EF_HEAL; }";
- Combos:
- Combo:
- Elite_Engineer_Armor
- Battle_Greave
- Commander_Manteau
Script: |
bonus2 bSubRace,RC_All,-200;
bonus2 bSubRace,RC_DemiHuman,200;
bonus2 bSubRace,RC_Player_Human,200;
bonus bStr,3;
bonus bMaxHPrate,12;
bonus2 bSkillAtk,"MC_MAMMONITE",20;
bonus2 bSkillHeal,"AM_POTIONPITCHER",10;
bonus2 bSkillHeal2,"AM_POTIONPITCHER",10;
bonus2 bSkillHeal2,"AL_HEAL",10;
bonus bUnbreakableArmor;
- Combos:
- Combo:
- Assassin_Robe
- Battle_Greave
- Commander_Manteau
Script: |
bonus2 bSubRace,RC_All,-200;
bonus2 bSubRace,RC_DemiHuman,200;
bonus2 bSubRace,RC_Player_Human,200;
bonus bAgi,3;
bonus bMaxHPrate,12;
bonus bCritical,5;
bonus bAspdRate,5;
autobonus "{ bonus2 bHPRegenRate,300,1000; }",10,10000,BF_WEAPON,"{ specialeffect2 EF_HEAL; }";
- Combos:
- Combo:
- Warlock_Battle_Robe
- Combat_Boots
- Commander_Manteau_
Script: |
bonus2 bSubRace,RC_All,-200;
bonus2 bSubRace,RC_DemiHuman,200;
bonus2 bSubRace,RC_Player_Human,200;
bonus bInt,3;
bonus bMaxHPrate,12;
bonus2 bResEff,Eff_Stun,2000;
autobonus2 "{ bonus bDefEle,Ele_Ghost; }",30,10000,BF_WEAPON,"{ specialeffect2 EF_ENERGYCOAT; }";
- Combos:
- Combo:
- Medic_Robe
- Combat_Boots
- Commander_Manteau_
Script: |
bonus2 bSubRace,RC_All,-200;
bonus2 bSubRace,RC_DemiHuman,200;
bonus2 bSubRace,RC_Player_Human,200;
bonus bInt,3;
bonus bMaxHPrate,12;
bonus2 bVariableCastrate,"AL_HOLYLIGHT",-50;
bonus bHealPower,6;
autobonus2 "{ bonus bDefEle,Ele_Ghost; }",30,10000,BF_WEAPON,"{ specialeffect2 EF_ENERGYCOAT; }";
- Combos:
- Combo:
- Elite_Archer_Suit
- Combat_Boots
- Commander_Manteau_
- Combo:
- Elite_Shooter_Suit
- Battle_Boots
- Sheriff_Manteau
Script: |
bonus2 bSubRace,RC_All,-200;
bonus2 bSubRace,RC_DemiHuman,200;
bonus2 bSubRace,RC_Player_Human,200;
bonus bDex,3;
bonus bMaxHPrate,12;
bonus bLongAtkDef,10;
bonus bDelayrate,-25;
- Combos:
- Combo:
- Sprint_Mail
- Sprint_Shoes
- Sprint_Ring
Script: |
bonus bMaxHPrate,7;
bonus bMaxSPrate,7;
bonus bVariableCastrate,-3;
bonus bDelayrate,-15;
- Combos:
- Combo:
- Improved_Tights
- Linen_Glove
- Combo:
- MattDrainliar_Card
- Vampire's_Servant
Script: |
bonus bFlee2,5;
- Combos:
- Combo:
- Krieger_Suit1
- Krieger_Shoes1
- Krieger_Muffler1
Script: |
bonus2 bAddClass,Class_All,5;
bonus bMatkRate,5;
bonus2 bResEff,Eff_Freeze,10000;
bonus2 bSkillHeal2,"AM_POTIONPITCHER",3;
bonus2 bSkillHeal2,"AL_HEAL",3;
bonus2 bSkillHeal2,"PR_SANCTUARY",3;
- Combos:
- Combo:
- Dragon_Vest
- Dragon_Manteau
Script: |
bonus bAgi,5;
bonus bFlee,15;
- Combos:
- Combo:
- Dragon_Vest
- Dragon_Manteau
- Helm_Of_Dragoon
Script: |
bonus2 bSubRace,RC_Dragon,20;
- Combos:
- Combo:
- Cuffs
- Bloody_Iron_Ball
- Combo:
- Cuffs_
- Bloody_Iron_Ball
- Combo:
- Cuffs_
- Bloody_Iron_Ball_
- Combo:
- Bloody_Iron_Ball_
- Cuffs
Script: |
bonus bBaseAtk,50;
bonus2 bAddDefMonster,1196,20;
bonus2 bAddDefMonster,1197,20;
- Combos:
- Combo:
- Cuffs
- Prison_Uniform
- Combo:
- Cuffs_
- Prison_Uniform
Script: |
.@r = getequiprefinerycnt(EQI_SHOES);
bonus bBaseAtk,5+.@r;
- Combos:
- Combo:
- Tidal_Shoes
- Wool_Scarf
Script: |
bonus bHPrecovRate,5;
bonus bMaxHPrate,10;
- Combos:
- Combo:
- Black_Leather_Boots
- Rider_Suit
- Combo:
- Black_Leather_Boots_
- Rider_Suit
Script: |
bonus bAgi,2;
bonus bFlee,5;
- Combos:
- Combo:
- S_Archer_Pendant
- S_Archer_earring
- S_Hunter_Shoes
- S_Hunter_Armor
- S_Ranger_Weapon
- S_Ranger_Shield
- Combo:
- S_Archer_Pendant
- S_Archer_earring
- S_Bard_Shoes
- S_Bard_Armor
- S_Minstrel_Weapon
- S_Minstrel_Shield
- Combo:
- S_Archer_Pendant
- S_Archer_earring
- S_Dancer_Shoes
- S_Dancer_Armor
- S_Wanderer_Weapon
- S_Wanderer_Shield
- Combo:
- S_Runeknight_Weapon
- S_Runeknight_Shield
- S_Swordman_earring
- S_Swordman_Pendant
- S_Knight_Shoes
- S_Knight_Armor
- Combo:
- S_Royalguard_Weapon
- S_Royalguard_Shield
- S_Swordman_earring
- S_Swordman_Pendant
- S_Crusader_Shoes
- S_Crusader_Armor
- Combo:
- S_Merchant_Pendant
- S_Merchant_earring
- S_Alchemist_Shoes
- S_Alchemist_Armor
- S_Genetic_Weapon
- S_Genetic_Shield
- Combo:
- S_Merchant_Pendant
- S_Merchant_earring
- S_Blacksmith_Armor
- S_Blacksmith_Shoes
- S_Mechanic_Shield
- S_Mechanic_weapon
- Combo:
- S_Acolyte_Pendant
- S_Acolyte_earring
- S_Priest_Shoes
- S_Priest_Armor
- S_Archbishop_Weapon
- S_Archbishop_Shield
- Combo:
- S_Acolyte_Pendant
- S_Acolyte_earring
- S_Monk_Shoes
- S_Monk_Armor
- S_Sura_weapon
- S_Sura_Shield
- Combo:
- S_Thief_Pendant
- S_Thief_earring
- S_Assassin_Shoes
- S_Assassin_Armor
- S_Guillotine_Weapon
- S_Guillotine_Shield
- Combo:
- S_Thief_Pendant
- S_Thief_earring
- S_Rogue_Shoes
- S_Rogue_Armor
- S_Shadowchaser_Weapon
- S_Shadowchaser_Shield
- Combo:
- S_Magician_Pendant
- S_Magician_earring
- S_Wizard_Shoes
- S_Wizard_Armor
- S_Warlock_Weapon
- S_Warlock_Shield
- Combo:
- S_Magician_Pendant
- S_Magician_earring
- S_Sage_Shoes
- S_Sage_Armor
- S_Sorcerer_Weapon
- S_Sorcerer_Shield
Script: |
bonus bAllStats,10;
bonus bMaxHPrate,5;
bonus bMaxSPrate,5;
bonus2 bIgnoreDefClassRate,Class_Normal,50;
bonus2 bIgnoreMDefClassRate,Class_Normal,50;
- Combos:
- Combo:
- S_Knight_Shoes
- S_Knight_Armor
Script: |
bonus2 bSkillAtk,"KN_BOWLINGBASH",20;
bonus2 bSkillUseSPrate,"KN_PIERCE",20;
- Combos:
- Combo:
- S_Crusader_Shoes
- S_Crusader_Armor
Script: |
bonus2 bSkillAtk,"CR_HOLYCROSS",20;
bonus2 bSkillUseSPrate,"CR_GRANDCROSS",20;
- Combos:
- Combo:
- S_Blacksmith_Shoes
- S_Blacksmith_Armor
Script: |
if (BaseJob == Job_Blacksmith) {
bonus2 bAddSize,Size_All,3;
bonus2 bMagicAddSize,Size_All,3;
bonus2 bSkillUseSPrate,"BS_WEAPONPERFECT",20;
}
- Combos:
- Combo:
- S_Alchemist_Shoes
- S_Alchemist_Armor
Script: |
if (BaseJob == Job_Alchemist) {
skill "BS_ADRENALINE",3;
}
- Combos:
- Combo:
- S_Priest_Shoes
- S_Priest_Armor
Script: |
if (BaseJob == Job_Priest) {
bonus bMatkRate,3;
bonus2 bVariableCastrate,"PR_MAGNUS",-40;
}
- Combos:
- Combo:
- S_Monk_Shoes
- S_Monk_Armor
Script: |
bonus2 bSkillUseSPrate,"MO_INVESTIGATE",20;
bonus2 bSkillUseSPrate,"MO_FINGEROFFENSIVE",20;
bonus2 bSkillUseSPrate,"MO_CHAINCOMBO",20;
- Combos:
- Combo:
- S_Assassin_Shoes
- S_Assassin_Armor
Script: |
bonus2 bSkillUseSPrate,"AS_GRIMTOOTH",20;
bonus2 bSkillAtk,"AS_SONICBLOW",20;
- Combos:
- Combo:
- S_Rogue_Shoes
- S_Rogue_Armor
Script: |
if (BaseJob == Job_Rogue) {
bonus2 bAddSize,Size_All,3;
bonus2 bMagicAddSize,Size_All,3;
bonus2 bSkillUseSPrate,"RG_RAID",20;
}
- Combos:
- Combo:
- S_Wizard_Shoes
- S_Wizard_Armor
Script: |
bonus2 bSkillAtk,"WZ_VERMILION",20;
bonus2 bSkillAtk,"WZ_METEOR",20;
bonus2 bSkillAtk,"WZ_STORMGUST",20;
bonus2 bVariableCastrate,"WZ_JUPITEL",-40;
- Combos:
- Combo:
- S_Sage_Shoes
- S_Sage_Armor
Script: |
bonus2 bVariableCastrate,"WZ_HEAVENDRIVE",-40;
if (BaseJob == Job_Sage) {
bonus bMatkRate,3;
}
- Combos:
- Combo:
- S_Hunter_Shoes
- S_Hunter_Armor
Script: |
if (BaseJob == Job_Hunter) {
bonus2 bAddSize,Size_All,3;
bonus2 bMagicAddSize,Size_All,3;
bonus2 bSkillUseSPrate,"HT_CLAYMORETRAP",20;
bonus2 bSkillUseSPrate,"HT_LANDMINE",20;
}
- Combos:
- Combo:
- S_Bard_Shoes
- S_Bard_Armor
- Combo:
- S_Dancer_Shoes
- S_Dancer_Armor
Script: |
autobonus3 "{ bonus bAspdRate,10; bonus bSpeedRate,25; }",1000,5000,"BD_ADAPTATION";
/* Unknow Specialeffect */
- Combos:
- Combo:
- S_SuperNovice_Weapon
- S_SuperNovice_Shield
- Combo:
- S_Gunslinger_Weapon
- S_Gunslinger_Shield
- Combo:
- S_Taekwon_Weapon
- S_Taekwon_Shield
- Combo:
- S_Ninja_Weapon
- S_Ninja_Shield
- Combo:
- S_DoramMagical_Weapon
- S_DoramMagical_Shield
- Combo:
- S_DoramPhysical_Weapon
- S_DoramPhysical_Shield
Script: |
bonus bMaxHPrate,2;
bonus bMaxSPrate,2;
bonus bAllStats,3;
bonus bUseSPrate,-10;
- Combos:
- Combo:
- S_Runeknight_Weapon
- S_Runeknight_Shield
Script: |
bonus2 bSkillUseSPrate,"RK_SONICWAVE",20;
bonus3 bAutoSpell,"RK_IGNITIONBREAK",3,20;
- Combos:
- Combo:
- S_Royalguard_Weapon
- S_Royalguard_Shield
Script: |
bonus2 bSkillUseSPrate,"LG_CANNONSPEAR",20;
skill "AM_CP_SHIELD",3;
- Combos:
- Combo:
- S_Mechanic_weapon
- S_Mechanic_Shield
Script: |
bonus2 bSkillAtk,"NC_VULCANARM",20;
bonus2 bSkillUseSPrate,"NC_FLAMELAUNCHER",20;
- Combos:
- Combo:
- S_Genetic_Weapon
- S_Genetic_Shield
Script: |
bonus bMaxHPrate,2;
bonus2 bSkillCooldown,"GN_CART_TORNADO",-1000;
bonus2 bVariableCastrate,"GN_CARTBOOST",-100;
- Combos:
- Combo:
- S_Archbishop_Weapon
- S_Archbishop_Shield
Script: |
bonus2 bSkillAtk,"AB_DUPLELIGHT",20;
bonus2 bSkillCooldown,"AB_ADORAMUS",-1000;
- Combos:
- Combo:
- S_Sura_weapon
- S_Sura_Shield
Script: |
bonus2 bSkillAtk,"SR_RAMPAGEBLASTER",20;
bonus2 bSkillUseSPrate,"SR_SKYNETBLOW",20;
- Combos:
- Combo:
- S_Guillotine_Weapon
- S_Guillotine_Shield
Script: |
bonus2 bSkillAtk,"GC_DARKILLUSION",20;
bonus3 bAutoSpell,"GC_DARKCROW",1,10;
- Combos:
- Combo:
- S_Shadowchaser_Weapon
- S_Shadowchaser_Shield
Script: |
bonus2 bSkillAtk,"SC_TRIANGLESHOT",20;
bonus bAtkRate,2;
bonus bMatkRate,2;
bonus bLongAtkRate,2;
- Combos:
- Combo:
- S_Warlock_Weapon
- S_Warlock_Shield
Script: |
bonus2 bSkillCooldown,"WL_DRAINLIFE",-1000;
bonus2 bSkillCooldown,"WL_EARTHSTRAIN",-4000;
- Combos:
- Combo:
- S_Sorcerer_Weapon
- S_Sorcerer_Shield
Script: |
bonus2 bSkillAtk,"SO_EARTHGRAVE",20;
bonus2 bSkillAtk,"SO_DIAMONDDUST",20;
- Combos:
- Combo:
- S_Ranger_Weapon
- S_Ranger_Shield
Script: |
bonus2 bSkillAtk,"RA_CLUSTERBOMB",20;
bonus2 bSkillAtk,"RA_AIMEDBOLT",20;
- Combos:
- Combo:
- S_Minstrel_Weapon
- S_Minstrel_Shield
- Combo:
- S_Wanderer_Weapon
- S_Wanderer_Shield
Script: |
bonus bMaxHPrate,2;
bonus bMaxSPrate,2;
bonus bLongAtkRate,getskilllv("WM_LESSON")/2;
- Combos:
- Combo:
- Diabolus_Boots
- Diabolus_Manteau
Script: |
bonus bMaxHPrate,6;
- Combos:
- Combo:
- S_Rebellion_Armor
- S_Rebellion_Shoes
Script: |
bonus2 bSkillCooldown,"RL_HEAT_BARREL",-4000;
bonus2 bSkillCooldown,"RL_HAMMER_OF_GOD",-2000;
- Combos:
- Combo:
- S_Rebellion_Armor
- S_Rebellion_Shoes
- S_Gunslinger_Weapon
- S_Gunslinger_Shield
- Combo:
- S_Kagerou_Armor
- S_Kagerou_Shoes
- S_Ninja_Weapon
- S_Ninja_Shield
- Combo:
- S_Oboro_Armor
- S_Oboro_Shoes
- S_Ninja_Weapon
- S_Ninja_Shield
- Combo:
- S_Star_Emperor_Armor
- S_Star_Emperor_Shoes
- S_Taekwon_Weapon
- S_Taekwon_Shield
- Combo:
- S_Soul_Reaper_Armor
- S_Soul_Reaper_Shoes
- S_Taekwon_Weapon
- S_Taekwon_Shield
Script: |
bonus bAllStats,7;
bonus bMaxHPrate,3;
bonus bMaxSPrate,3;
- Combos:
- Combo:
- S_Kagerou_Armor
- S_Kagerou_Shoes
Script: |
bonus2 bSkillCooldown,"KO_JYUMONJIKIRI",-1000;
bonus bLongAtkRate,5;
- Combos:
- Combo:
- S_Oboro_Armor
- S_Oboro_Shoes
Script: |
bonus2 bSkillCooldown,"KO_ZANZOU",-3000;
bonus2 bMagicAtkEle,Ele_Fire,5;
bonus2 bMagicAtkEle,Ele_Water,5;
bonus2 bMagicAtkEle,Ele_Wind,5;
- Combos:
- Combo:
- S_DoramPhysical_Armor
- S_DoramPhysical_Shoes
Script: |
bonus2 bSkillCooldown,"SU_LUNATICCARROTBEAT",-3000;
- Combos:
- Combo:
- S_DoramPhysical_Armor
- S_DoramPhysical_Shoes
- S_DoramPhysical_Weapon
- S_DoramPhysical_Shield
- Combo:
- S_DoramMagical_Armor
- S_DoramMagical_Shoes
- S_DoramMagical_Weapon
- S_DoramMagical_Shield
Script: |
bonus2 bIgnoreDefClassRate,Class_Normal,50;
bonus2 bIgnoreMDefClassRate,Class_Normal,50;
bonus bAllStats,7;
bonus bMaxHPrate,3;
bonus bMaxSPrate,3;
- Combos:
- Combo:
- Beach_Sandal
- Beach_Manteau
Script: |
bonus bFlee,5;
- Combos:
- Combo:
- S_DoramMagical_Armor
- S_DoramMagical_Shoes
Script: |
bonus2 bSkillCooldown,"SU_SV_STEMSPEAR",-1000;
- Combos:
- Combo:
- S_Star_Emperor_Armor
- S_Star_Emperor_Shoes
Script: |
bonus2 bSkillCooldown,"SJ_DOCUMENT",-2000;
- Combos:
- Combo:
- S_Soul_Reaper_Armor
- S_Soul_Reaper_Shoes
Script: |
bonus2 bSkillCooldown,"SP_SOULREAPER",-2000;
- Combos:
- Combo:
- Shoes_Of_Judgement
- Shawl_Of_Judgement
- Robe_Of_Judgement
- Mace_Of_Judgement
Script: |
bonus2 bAddRace,RC_Undead,15;
bonus2 bMagicAddRace,RC_Undead,15;
bonus2 bSkillAtk,"AB_ADORAMUS",200;
bonus2 bSkillUseSP,"AB_ADORAMUS",-30;
- Combos:
- Combo:
- Shoes_Of_Judgement
- Shawl_Of_Judgement
- Robe_Of_Judgement
- Mace_Of_Judgement2
Script: |
bonus2 bAddRace,RC_Undead,30;
bonus2 bMagicAddRace,RC_Undead,30;
bonus2 bSkillAtk,"AB_ADORAMUS",200;
bonus2 bSkillUseSP,"AB_ADORAMUS",-30;
bonus2 bVariableCastrate,"AL_HOLYLIGHT",-50;
bonus2 bVariableCastrate,"PR_TURNUNDEAD",-50;
bonus2 bVariableCastrate,"PR_MAGNUS",-50;
bonus2 bVariableCastrate,"AB_JUDEX",-50;
bonus2 bVariableCastrate,"AB_ADORAMUS",-50;
- Combos:
- Combo:
- Ur_Greave
- Ur_Manteau
- Ur_Seal
- Ur_Plate
Script: |
bonus bMaxHPrate,14;
bonus2 bSubEle,Ele_Neutral,10;
bonus2 bSkillAtk,"RK_HUNDREDSPEAR",50;
skill "CR_AUTOGUARD",1;
bonus bUseSPrate,10;
- Combos:
- Combo:
- Peuz_Greave
- Peuz_Manteau
- Peuz_Seal
- Peuz_Plate
Script: |
bonus2 bAddClass,Class_All,10;
bonus3 bAutoSpell,"RK_STORMBLAST",1,20;
bonus2 bSkillAtk,"RK_WINDCUTTER",100;
bonus2 bSkillAtk,"RK_SONICWAVE",100;
autobonus3 "{ bonus bAspd,2; }",1000,10000,"LK_CONCENTRATION","{ specialeffect2 EF_ENHANCE; }";
- Combos:
- Combo:
- Sabah_Shoes
- Sabah_Hood
- Sabah_Ring
- Sabah_Cloth
Script: |
bonus bFlee,10;
bonus bCritical,15;
bonus bCritAtkRate,40;
bonus2 bSkillAtk,"GC_CROSSIMPACT",20;
bonus bUseSPrate,10;
- Combos:
- Combo:
- Nab_Shoes
- Nab_Hood
- Nab_Ring
- Nab_Cloth
Script: |
bonus3 bAutoSpell,"ASC_BREAKER",max(getskilllv("ASC_BREAKER"),1),20;
if (readparam(bStr) > 119) {
bonus bBaseAtk,30;
}
bonus2 bAddClass,Class_All,10;
bonus bMatkRate,10;
bonus bCritical,-20;
- Combos:
- Combo:
- White_Wing_Boots
- White_Wing_Manteau
- White_Wing_Brooch
- White_Wing_Suits
Script: |
bonus bAspd,2;
bonus2 bSkillAtk,"RA_ARROWSTORM",50;
bonus bLongAtkRate,30;
bonus3 bAutoSpell,"AC_DOUBLE",max(getskilllv("AC_DOUBLE"),3),20;
- Combos:
- Combo:
- Black_Wing_Boots
- Black_Wing_Manteau
- Black_wing_Brooch
- Black_Wing_Suits
Script: |
bonus bMaxHPrate,15;
bonus bFlee2,20;
bonus2 bSkillAtk,"RA_CLUSTERBOMB",20;
bonus bLongAtkRate,-30;
bonus bAspd,-7;
- Combos:
- Combo:
- Rune_Boots
- Morroc_Seal
- Combo:
- Thief_Handcuff
- Cuffs
- Combo:
- Cuffs_
- Thief_Handcuff
Script: |
bonus bBaseAtk,getequiprefinerycnt(EQI_SHOES);
- Combos:
- Combo:
- Rune_Boots
- Morroc_Charm_Stone
Script: |
bonus bMatkRate,getequiprefinerycnt(EQI_SHOES)/2;
bonus bVariableCastrate,-(getequiprefinerycnt(EQI_SHOES)/2);
- Combos:
- Combo:
- Rune_Boots
- Death_Coil
Script: |
bonus bCritical,(getequiprefinerycnt(EQI_SHOES)/2)*10;
- Combos:
- Combo:
- Shoes_Of_Valor
- Muffler_Of_Valor
- Medal_Of_Valor1
- Medal_Of_Valor2
- Armor_Of_Valor
- Helm_Of_Valor
Script: |
bonus bMaxHP,500;
bonus bMaxSP,300;
bonus bBaseAtk,10;
bonus bDef,10;
- Combos:
- Combo:
- Siege_Greave
- Siege_Manteau
- Siege_Plate
Script: |
bonus bVit,5;
bonus2 bSubRace,RC_DemiHuman,15;
bonus2 bSubRace,RC_Player_Human,15;
- Combos:
- Combo:
- Siege_Boots
- Siege_Manteau
- Siege_Suits
Script: |
bonus bDex,5;
bonus2 bSubRace,RC_DemiHuman,15;
bonus2 bSubRace,RC_Player_Human,15;
- Combos:
- Combo:
- Siege_Shoes
- Siege_Muffler
- Siege_Robe
Script: |
bonus bInt,5;
bonus bMdef,10;
bonus2 bSubRace,RC_DemiHuman,15;
bonus2 bSubRace,RC_Player_Human,15;
- Combos:
- Combo:
- Cape_Of_Ancient_Lord
- Robe_Of_Flattery
Script: |
.@r = getequiprefinerycnt(EQI_ARMOR);
bonus bMaxSPrate,10+.@r;
bonus bFlee,10+.@r;
- Combos:
- Combo:
- Cape_Of_Ancient_Lord
- Agenda_Robe
- Combo:
- Cape_Of_Ancient_Lord_
- Agenda_Robe
Script: |
bonus bVariableCastrate,-(2*getequiprefinerycnt(EQI_ARMOR));
bonus bNoCastCancel;
- Combos:
- Combo:
- Clack_Of_Servival
- Robe_Of_Flattery
Script: |
.@r = getequiprefinerycnt(EQI_ARMOR);
bonus bMaxHPrate,10+.@r;
bonus bMatkRate,2+.@r;
- Combos:
- Combo:
- Clack_Of_Servival
- Shoes_Of_Servival
- Combo:
- Coak_of_Survival
- Shoes_Of_Servival
Script: |
.@r = getequiprefinerycnt(EQI_GARMENT);
bonus bMatkRate,10;
if (.@r >= 7) {
bonus2 bSubEle,Ele_Earth,15;
bonus2 bSubEle,Ele_Wind,15;
}
if (.@r >= 9) {
bonus2 bSubEle,Ele_Earth,15;
bonus2 bSubEle,Ele_Wind,15;
}
- Combos:
- Combo:
- Morpheus's_Shawl
- Morpheus's_Ring
- Morpheus's_Armlet
- Morpheus's_Hood
Script: |
bonus bInt,5;
bonus bMdef,11;
bonus bMaxSPrate,20;
bonus bNoCastCancel;
bonus bVariableCastrate,25;
- Combos:
- Combo:
- Morrigane's_Manteau
- Morrigane's_Belt
- Morrigane's_Pendant
- Morrigane's_Helm
Script: |
bonus bStr,2;
bonus bLuk,9;
bonus bCritical,13;
bonus bBaseAtk,18;
bonus bFlee2,13;
- Combos:
- Combo:
- Morrigane's_Manteau
- Robe_Of_Vituperation
Script: |
.@r = getequiprefinerycnt(EQI_ARMOR);
bonus2 bIgnoreDefRaceRate,RC_DemiHuman,15;
bonus2 bIgnoreDefRaceRate,RC_Demon,15;
bonus2 bIgnoreDefRaceRate,RC_Undead,15;
bonus bLuk,3+.@r;
bonus bCritical,10+.@r;
- Combos:
- Combo:
- Morrigane's_Manteau
- Consultation_Robe
Script: |
.@r = getequiprefinerycnt(EQI_ARMOR);
bonus bDefEle,Ele_Ghost;
bonus bAgi,.@r;
bonus bFlee,(2*.@r);
- Combos:
- Combo:
- Valkyrie_Manteau
- Deviling_Card
- Consultation_Robe
Script: |
bonus2 bSubEle,Ele_Neutral,-50;
bonus2 bSubEle,Ele_Water,50;
bonus2 bSubEle,Ele_Earth,50;
bonus2 bSubEle,Ele_Fire,50;
bonus2 bSubEle,Ele_Wind,50;
bonus2 bSubEle,Ele_Poison,50;
bonus2 bSubEle,Ele_Holy,50;
bonus2 bSubEle,Ele_Dark,50;
bonus2 bSubEle,Ele_Ghost,50;
bonus2 bSubEle,Ele_Undead,50;
- Combos:
- Combo:
- Valkyrie_Manteau
- Robe_Of_Vituperation
Script: |
.@r = getequiprefinerycnt(EQI_ARMOR);
bonus2 bIgnoreDefRaceRate,RC_DemiHuman,15;
bonus2 bIgnoreDefRaceRate,RC_Demon,15;
bonus2 bIgnoreDefRaceRate,RC_Undead,15;
bonus bMaxHPrate,10+.@r;
bonus bAtkRate,2+.@r;
- Combos:
- Combo:
- Valkyrie_Manteau
- Consultation_Robe
Script: |
.@r = getequiprefinerycnt(EQI_ARMOR);
.@val = 10;
bonus bVit,(5+.@r);
bonus bLuk,.@r;
bonus2 bSubEle,Ele_Fire,10;
bonus2 bSubEle,Ele_Dark,10;
if (.@r >= 10) {
.@val += 10;
}
bonus2 bSubEle,Ele_Neutral,.@val;
- Combos:
- Combo:
- Cloak_Of_Survival_C
- Agenda_Robe
- Combo:
- Agenda_Robe
- Clack_Of_Servival
Script: |
bonus5 bAutoSpell,"AL_HEAL",1,(10*getequiprefinerycnt(EQI_ARMOR)),BF_MAGIC,0;
- Combos:
- Combo:
- Wanderer_Outer
- Wanderer's_Sakkat
Script: |
.@r = getequiprefinerycnt(EQI_GARMENT);
if (.@r >= 7) {
skill "TF_DOUBLE",5;
}
else if (.@r >= 5) {
skill "TF_DOUBLE",1;
}
- Combos:
- Combo:
- Scarlet_Poncho
- Critical_Anklet
Script: |
bonus bCritAtkRate,5;
bonus bCritical,10;
.@r = getequiprefinerycnt(EQI_GARMENT);
if (.@r >= 5) {
bonus bCritAtkRate,3;
}
if (.@r >= 7) {
bonus bCritAtkRate,4;
}
- Combos:
- Combo:
- Clip
- Spiritual_Ring
- Combo:
- Clip
- Spiritual_Ring_C
- Combo:
- Clip
- Spiritual_Ring_M
- Combo:
- Rosary
- Spiritual_Ring
- Combo:
- Rosary
- Spiritual_Ring_C
- Combo:
- Rosary
- Spiritual_Ring_M
- Combo:
- Rosary_
- Spiritual_Ring
- Combo:
- Rosary_
- Spiritual_Ring_C
- Combo:
- Rosary_
- Spiritual_Ring_M
Script: |
bonus2 bSkillAtk,"AL_HEAL",50;
bonus2 bSkillAtk,"PR_MAGNUS",30;
bonus bSPrecovRate,9;
- Combos:
- Combo:
- Ring_Of_Rogue
- Cold_Heart
Script: |
bonus2 bAddSize,Size_Medium,8;
bonus bAspdRate,getequiprefinerycnt(EQI_HAND_R)/2;
- Combos:
- Combo:
- Ring_Of_Rogue
- Black_Cat
Script: |
bonus2 bAddSize,Size_Large,8;
bonus bHit,getequiprefinerycnt(EQI_HAND_R)/2;
bonus bVariableCastrate,-getequiprefinerycnt(EQI_HAND_R)/2;
- Combos:
- Combo:
- Vesper_Core01
- Memories_Of_Lovers
- Combo:
- Memories_Of_Lovers
- Vesper_Core01_
Script: |
bonus bInt,8;
bonus bMaxSPrate,5;
- Combos:
- Combo:
- Vesper_Core02
- Memories_Of_Lovers
- Combo:
- Memories_Of_Lovers
- Vesper_Core02_
Script: |
bonus bStr,7;
bonus bBaseAtk,20;
- Combos:
- Combo:
- Vesper_Core03
- Memories_Of_Lovers
- Combo:
- Memories_Of_Lovers
- Vesper_Core03_
Script: |
bonus bAgi,7;
bonus bFlee,15;
- Combos:
- Combo:
- Vesper_Core04
- Memories_Of_Lovers
- Combo:
- Memories_Of_Lovers
- Vesper_Core04_
Script: |
bonus bDex,7;
bonus bHit,10;
- Combos:
- Combo:
- Spiritual_Ring
- Demon_Hunting_Bible_K
Script: |
bonus2 bVariableCastrate,"PR_MAGNUS",-25;
bonus bHealPower,10;
bonus bAddItemHealRate,10;
autobonus2 "{ bonus bIgnoreMDefRace,RC_All; }",getequiprefinerycnt(EQI_HAND_R)*20,2000,BF_SHORT|BF_NORMAL;
/* Confirm: Success rate and duration */
- Combos:
- Combo:
- Ring_Of_Flame_Lord
- Ring_Of_Resonance
- Combo:
- Good_Ring_Of_Flame_Lord
- Good_Ring_Of_Resonance
Script: |
bonus4 bAutoSpell,"MO_EXTREMITYFIST",1,3,1;
bonus3 bAutoSpell,"PR_LEXAETERNA",1,20;
bonus3 bAutoSpell,"AS_SONICBLOW",5,50;
bonus3 bAutoSpell,"MO_INVESTIGATE",5,20;
bonus3 bAutoSpell,"ASC_METEORASSAULT",2,50;
- Combos:
- Combo:
- Orleans_Glove
- Orleans_Necklace
Script: |
bonus bMatkRate,20;
- Combos:
- Combo:
- Bison_Horn
- Buffalo_Horn
- Combo:
- _Riot_Chip
- Reactor_A_ASPD
- Combo:
- As_Bdy_Knight_Card
- As_Ragged_Golem_Card
- Combo:
- Snake_Encyclopedia
- Snake_Card
- Side_Winder_Card
- Combo:
- Snake_Encyclopedia_
- Snake_Card
- Side_Winder_Card
- Combo:
- R_Hunting_Boots
- R_Hunting_Mail
Script: |
bonus bAspd,1;
- Combos:
- Combo:
- Bison_Horn
- Thorny_Shoes
Script: |
if (readparam(bAgi) > 120)
bonus bAspd,1;
- Combos:
- Combo:
- KickAndKick_Card
- Kick_Step_Card
- Combo:
- Charleston_Card
- Kick_Step_Card
- Combo:
- Rock_Step_Card
- Kick_Step_Card
Script: |
bonus bNoMadoFuel;
- Combos:
- Combo:
- RepairRobot_T_Card
- ExplorationRover_T_Card
- Combo:
- Illusion_Engine_A
- Illusion_Leg_A
- Combo:
- Luminous_Blue_Stone
- Sharp2
- Combo:
- Luminous_Blue_Stone
- Sharp1
- Combo:
- WhistleK
- Pendant_Of_Chaos
- Combo:
- E_Illusion_Engine_A
- E_Illusion_Leg_A
Script: |
bonus bCritAtkRate,10;
- Combos:
- Combo:
- GC109_Card
- DR815_Card
Script: |
autobonus "{ bonus bAspd,5; }",30,5000;
- Combos:
- Combo:
- Medal_Swordman
- Krieger_Ring1
- Combo:
- Medal_Swordman
- Krieger_Ring2
- Combo:
- Medal_Swordman
- Krieger_Ring3
- Combo:
- Medal_Thief
- Krieger_Ring1
- Combo:
- Medal_Thief
- Krieger_Ring2
- Combo:
- Medal_Thief
- Krieger_Ring3
- Combo:
- Medal_Acolyte
- Krieger_Ring1
- Combo:
- Medal_Acolyte
- Krieger_Ring2
- Combo:
- Medal_Acolyte
- Krieger_Ring3
- Combo:
- Medal_Mage
- Krieger_Ring1
- Combo:
- Medal_Mage
- Krieger_Ring2
- Combo:
- Medal_Mage
- Krieger_Ring3
- Combo:
- Medal_Archer
- Krieger_Ring1
- Combo:
- Medal_Archer
- Krieger_Ring2
- Combo:
- Medal_Archer
- Krieger_Ring3
- Combo:
- Medal_Merchant
- Krieger_Ring1
- Combo:
- Medal_Merchant
- Krieger_Ring2
- Combo:
- Medal_Merchant
- Krieger_Ring3
- Combo:
- Medal_Gunner
- Krieger_Ring1
- Combo:
- Medal_Gunner
- Krieger_Ring2
- Combo:
- Medal_Gunner
- Krieger_Ring3
Script: |
bonus2 bAddClass,Class_All,5;
bonus bMatkRate,3;
bonus bHealPower,5;
- Combos:
- Combo:
- Icarus_Wing
- Bowman_Scarf
Script: |
bonus bUseSPrate,-25;
- Combos:
- Combo:
- Evil_Shadow_Card
- Evil_Fanatics_Card
Script: |
bonus2 bAddEle,Ele_Dark,15;
bonus2 bAddEle,Ele_Undead,15;
bonus2 bMagicAddEle,Ele_Dark,15;
bonus2 bMagicAddEle,Ele_Undead,15;
bonus2 bSubEle,Ele_Dark,15;
bonus2 bSubEle,Ele_Undead,15;
- Combos:
- Combo:
- Rigid_Kaho_Card
- Fire_Frilldora_Card
Script: |
bonus2 bMagicAddEle,Ele_Earth,8;
- Combos:
- Combo:
- Rigid_Sky_Deleter_Card
- Bungisngis_Card
- Combo:
- RingOfDevil
- Tough1
- Combo:
- RingOfDevil
- Tough2
- Combo:
- RingOfDevil
- Tough3
Script: |
bonus bMaxHPrate,5;
- Combos:
- Combo:
- Rigid_Nightmare_Terror_Card
- Nightmare_Card
Script: |
bonus bMaxSPrate,10;
- Combos:
- Combo:
- Rigid_Nightmare_Terror_Card
- Nightmare_Terror_Card
- Combo:
- Ghostring_Card
- Chaos_Goring_Card
- Combo:
- Gh_md_dex
- Hawkeye
Script: |
bonus bAtkRate,10;
- Combos:
- Combo:
- Contaminated_Raydric_Card
- Daydric_Card
Script: |
bonus bAtkRate,5;
bonus2 bSubEle,Ele_Neutral,10;
- Combos:
- Combo:
- Contaminated_Raydric_Archer_Card
- P_Archer_Skeleton_Card
- Combo:
- Genetic_Robe
- Genetic_Bottom
- Combo:
- E_Illusion_Engine_B
- E_Illusion_Leg_A
Script: |
bonus bLongAtkRate,5;
- Combos:
- Combo:
- Contaminated_Sting_Card
- Sting_Card
Script: |
bonus bDef,150;
bonus bMdef,20;
- Combos:
- Combo:
- Ice_Ghost_Card
- Curupira_Card
Script: |
bonus2 bMagicAddEle,Ele_Water,8;
- Combos:
- Combo:
- Flame_Ghost_Card
- Fru_Pom_Spider_Card
Script: |
bonus2 bMagicAddEle,Ele_Fire,8;
- Combos:
- Combo:
- Polluted_Dark_L_Card # 27363
- Dark_Lord_Card # 4168
Script: |
bonus2 bMagicAtkEle,Ele_Fire,15;
bonus2 bSkillAtk,"WZ_METEOR",15;
- Combos:
- Combo:
- Black_Cat
- Black_Wing
Script: |
bonus bHit,5;
bonus bMatk,5;
bonus2 bSkillUseSP,"SC_ENERVATION",20;
bonus2 bSkillUseSP,"SC_GROOMY",20;
- Combos:
- Combo:
- Academy_Badge
- School_Bag
Script: |
bonus bAspdRate,3;
bonus bVariableCastrate,-3;
- Combos:
- Combo:
- Shaman_Ring
- Shaman_Earing
- Shaman's_Hair_Ornament
Script: |
bonus bMaxHP,10*BaseLevel;
bonus bMaxSP,2*BaseLevel;
bonus bNoCastCancel;
bonus bVariableCastrate,15;
- Combos:
- Combo:
- Shaman_Ring
- Shaman_EaringB
- Shaman's_Hair_Ornament
Script: |
bonus bMaxHP,BaseLevel*10;
bonus bMaxSP,BaseLevel*2;
bonus bHealPower,10;
- Combos:
- Combo:
- Dark_Knight_Belt
- Dark_Knight_Glove
- Dark_Knight_Mask
- Combo:
- Dark_Knight_Belt
- Dark_Knight_Glove
- Dark_Knight_MaskB
Script: |
bonus bMatkRate,10;
bonus bInt,5;
bonus2 bSubRace,RC_Angel,10;
- Combos:
- Combo:
- Dark_Knight_Belt
- Dark_Knight_GloveB
- Dark_Knight_Mask
- Combo:
- Dark_Knight_Glove
- Dark_Knight_BeltB
- Dark_Knight_MaskB
- Combo:
- Dark_Knight_BeltB
- Dark_Knight_GloveB
- Dark_Knight_MaskB
Script: |
autobonus "{ bonus bAspdRate,2; }",50,10000,0,"{ specialeffect2 EF_POTION_BERSERK; }";
bonus bMaxHP,BaseLevel*15;
bonus bMaxSP,(BaseLevel*12)/10;
bonus2 bAddClass,Class_All,3;
- Combos:
- Combo:
- Ring_Of_Wise_King
- Lunar_Rainbow
Script: |
.@r = getequiprefinerycnt(EQI_HEAD_TOP);
if (.@r < 4) {
.@a = 4;
}
else {
.@a = min(.@r,10);
}
bonus3 bAutoSpell,"WZ_WATERBALL",.@a,(.@a*10);
- Combos:
- Combo:
- Celine_Brooch
- Lush_Rose
Script: |
.@r = getequiprefinerycnt(EQI_HEAD_TOP);
.@a = min(.@r,10);
bonus bAllStats,.@a;
bonus bFixedCastrate,-50;
if (.@r >= 7) {
bonus2 bMagicAddClass,Class_Boss,20;
}
- Combos:
- Combo:
- Celine_Brooch
- Celines_Ribbon
Script: |
.@r = getequiprefinerycnt(EQI_HEAD_TOP);
bonus bAllStats,.@r;
bonus2 bMagicAddClass,Class_Boss,10;
bonus bFixedCastrate,-50;
if (.@r >= 7) {
bonus2 bMagicAddClass,Class_Boss,20;
bonus2 bSubRace,RC_DemiHuman,10;
bonus2 bSubRace,RC_Player_Human,10;
}
if (.@r >= 9) {
bonus2 bMagicAddClass,Class_Boss,20;
bonus2 bSubRace,RC_DemiHuman,2;
bonus2 bSubRace,RC_Player_Human,2;
}
- Combos:
- Combo:
- Celine_Brooch
- Evilspirit_Gloves
Script: |
bonus bBaseAtk,50;
bonus bMatk,50;
bonus bAspd,2;
bonus3 bAutoSpell,"SO_EARTHGRAVE",1,20;
bonus3 bAutoSpell,"SO_VARETYR_SPEAR",1,20;
bonus3 bAutoSpell,"WL_RECOGNIZEDSPELL",1,10;
bonus3 bAutoSpell,"WZ_QUAGMIRE",3,50;
- Combos:
- Combo:
- EgirRing
- Egir_Armor
Script: |
.@r = getequiprefinerycnt(EQI_ARMOR);
if (.@r >= 7) {
.@val = 5000;
}
else {
.@val = 2500;
}
bonus2 bResEff,Eff_Stun,.@val;
bonus2 bResEff,Eff_Silence,.@val;
- Combos:
- Combo:
- EgirRing
- Egir_Armor
- Egir_Helm
- Egir_Manteau
- Egir_Shoes
Script: |
bonus bFlee2,30;
bonus2 bSubEle,Ele_Water,15;
bonus2 bResEff,Eff_Freeze,10000;
- Combos:
- Combo:
- EgirRing
- Egir_Helm
Script: |
bonus2 bAddClass,Class_All,5;
bonus bMatkRate,5;
bonus bAllStats,5;
if (getequiprefinerycnt(EQI_HEAD_TOP) >= 7) {
bonus2 bAddClass,Class_All,5;
bonus bMatkRate,5;
bonus bAllStats,5;
}
- Combos:
- Combo:
- EgirRing
- Egir_Manteau
Script: |
if (getequiprefinerycnt(EQI_GARMENT) >= 7)
.@val = 2;
else
.@val = 1;
bonus2 bSubEle,Ele_Fire,25*.@val;
bonus2 bSubEle,Ele_Water,25*.@val;
- Combos:
- Combo:
- EgirRing
- Egir_Shoes
Script: |
if (getequiprefinerycnt(EQI_SHOES) >= 7)
.@val = 2;
else
.@val = 1;
bonus bMaxHPrate,10*.@val;
bonus bMaxSPrate,10*.@val;
- Combos:
- Combo:
- EgirRing
- Kraken_Card
Script: |
bonus bMdef,15;
bonus bFlee,100;
bonus bMaxHPrate,15;
skill "RG_TUNNELDRIVE",1;
bonus bIntravision;
- Combos:
- Combo:
- Giant_Protection # 28521
- Giant_Axe # 1387
Script: |
.@r = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSubRace,RC_DemiHuman,3;
if (.@r >= 7) {
bonus2 bAddClass,Class_Boss,5;
bonus2 bSkillAtk,"WS_CARTTERMINATION",5;
}
if (.@r >= 9) {
bonus2 bAddClass,Class_Boss,10;
bonus2 bSkillAtk,"WS_CARTTERMINATION",10;
}
- Combos:
- Combo:
- Giant_Protection
- Giant_Lance
Script: |
.@r = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSubRace,RC_DemiHuman,3;
bonus2 bSubRace,RC_Player_Human,3;
if (.@r >= 7) {
bonus2 bAddClass,Class_Boss,5;
bonus2 bSkillAtk,"LK_SPIRALPIERCE",5;
bonus2 bSkillAtk,"RK_SONICWAVE",5;
}
if (.@r >= 9) {
bonus2 bAddClass,Class_Boss,10;
bonus2 bSkillAtk,"LK_SPIRALPIERCE",10;
bonus2 bSkillAtk,"RK_SONICWAVE",10;
}
- Combos:
- Combo:
- Giant_Protection
- Gigantic_Bow
Script: |
.@r = getequiprefinerycnt(EQI_HAND_R);
bonus bLongAtkRate,2*(readparam(bStr)/10);
if (.@r >= 7) {
bonus2 bAddClass,Class_Boss,5;
bonus2 bSkillAtk,"RA_ARROWSTORM",5;
bonus2 bSkillAtk,"RA_AIMEDBOLT",5;
}
if (.@r >= 9) {
bonus2 bAddClass,Class_Boss,10;
bonus2 bSkillAtk,"RA_ARROWSTORM",10;
bonus2 bSkillAtk,"RA_AIMEDBOLT",10;
}
- Combos:
- Combo:
- Whike_Black_Tail
- Whikebain_Ears
Script: |
bonus bCritAtkRate,10;
if (getequiprefinerycnt(EQI_HEAD_TOP) > 5)
bonus bCritical,5;
- Combos:
- Combo:
- Thief_Handcuff
- Bloody_Iron_Ball_C
- Combo:
- Thief_Handcuff
- Dark_Blindfold
- Combo:
- Improved_Kiss_Of_Angel
- Impr_Angel's_Warmth
- Combo:
- Thief_Handcuff
- Bloody_Iron_Ball
- Combo:
- Thief_Handcuff
- Blinker_
- Combo:
- Bloody_Iron_Ball_
- Thief_Handcuff
Script: |
bonus bBaseAtk,10;
- Combos:
- Combo:
- Imuke_Upper_Shield
- Enforcer_cape
- Combo:
- Horn_Card
- Imuke_Upper_Shield
- Combo:
- Enforcer_cape
- Horn_Card
Script: |
bonus bLongAtkDef,-35;
- Combos:
- Combo:
- Shield_Of_Chaos
- Shining_Trapezohedron
Script: |
bonus2 bSubRace,RC_Undead,4;
bonus2 bSubRace,RC_Demon,4;
bonus2 bSubRace,RC_DemiHuman,3;
bonus2 bSubRace,RC_Player_Human,3;
- Combos:
- Combo:
- Happy_Shield
- Thara_Frog_Card
Script: |
.@r = getequiprefinerycnt(EQI_HAND_L);
bonus2 bExpAddRace,RC_DemiHuman,5;
if (.@r >= 6)
bonus2 bExpAddRace,RC_DemiHuman,5;
if (.@r >= 8)
bonus2 bExpAddRace,RC_DemiHuman,5;
- Combos:
- Combo:
- Happy_Shield
- Orc_Warrior_Card
Script: |
.@r = getequiprefinerycnt(EQI_HAND_L);
bonus2 bExpAddRace,RC_Brute,5;
if (.@r >= 6)
bonus2 bExpAddRace,RC_Brute,5;
if (.@r >= 8)
bonus2 bExpAddRace,RC_Brute,5;
- Combos:
- Combo:
- Happy_Shield
- BigFoot_Card
Script: |
.@r = getequiprefinerycnt(EQI_HAND_L);
bonus2 bExpAddRace,RC_Insect,5;
if (.@r >= 6)
bonus2 bExpAddRace,RC_Insect,5;
if (.@r >= 8)
bonus2 bExpAddRace,RC_Insect,5;
- Combos:
- Combo:
- Happy_Shield
- Rafflesia_Card
Script: |
.@r = getequiprefinerycnt(EQI_HAND_L);
bonus2 bExpAddRace,RC_Fish,5;
if (.@r >= 6)
bonus2 bExpAddRace,RC_Fish,5;
if (.@r >= 8)
bonus2 bExpAddRace,RC_Fish,5;
- Combos:
- Combo:
- Happy_Shield
- Petit__Card
Script: |
.@r = getequiprefinerycnt(EQI_HAND_L);
bonus2 bExpAddRace,RC_Dragon,5;
if (.@r >= 6)
bonus2 bExpAddRace,RC_Dragon,5;
if (.@r >= 8)
bonus2 bExpAddRace,RC_Dragon,5;
- Combos:
- Combo:
- Happy_Shield
- Khalitzburg_Card
Script: |
.@r = getequiprefinerycnt(EQI_HAND_L);
bonus2 bExpAddRace,RC_Demon,5;
if (.@r >= 6)
bonus2 bExpAddRace,RC_Demon,5;
if (.@r >= 8)
bonus2 bExpAddRace,RC_Demon,5;
- Combos:
- Combo:
- Happy_Shield
- Anubis_Card
Script: |
.@r = getequiprefinerycnt(EQI_HAND_L);
bonus2 bExpAddRace,RC_Angel,5;
if (.@r >= 6)
bonus2 bExpAddRace,RC_Angel,5;
if (.@r >= 8)
bonus2 bExpAddRace,RC_Angel,5;
- Combos:
- Combo:
- Happy_Shield
- Penomena_Card
Script: |
.@r = getequiprefinerycnt(EQI_HAND_L);
bonus2 bExpAddRace,RC_Formless,5;
if (.@r >= 6)
bonus2 bExpAddRace,RC_Formless,5;
if (.@r >= 8)
bonus2 bExpAddRace,RC_Formless,5;
- Combos:
- Combo:
- Happy_Shield
- Teddy_Bear_Card
Script: |
.@r = getequiprefinerycnt(EQI_HAND_L);
bonus2 bExpAddRace,RC_Undead,5;
if (.@r >= 6)
bonus2 bExpAddRace,RC_Undead,5;
if (.@r >= 8)
bonus2 bExpAddRace,RC_Undead,5;
- Combos:
- Combo:
- Happy_Shield
- Alnoldi_Card
Script: |
.@r = getequiprefinerycnt(EQI_HAND_L);
bonus2 bExpAddRace,RC_Plant,5;
if (.@r >= 6)
bonus2 bExpAddRace,RC_Plant,5;
if (.@r >= 8)
bonus2 bExpAddRace,RC_Plant,5;
- Combos:
- Combo:
- Thief_Handcuff
- Prison_Uniform
Script: |
bonus bBaseAtk,2*getequiprefinerycnt(EQI_ARMOR);
- Combos:
- Combo:
- Sprint_Glove
- Sprint_Mail
Script: |
bonus bMaxHPrate,3;
if (getequiprefinerycnt(EQI_ARMOR) >= 7) {
bonus bMaxSPrate,2;
}
- Combos:
- Combo:
- Sprint_Glove
- Sprint_Mail
- Sprint_Shoes
- Sprint_Ring
Script: |
bonus bVariableCastrate,-5;
bonus bDelayrate,-5;
- Combos:
- Combo:
- Sprint_Glove
- Sprint_Shoes
Script: |
bonus bMaxSPrate,3;
if (getequiprefinerycnt(EQI_SHOES) >= 7) {
bonus bMaxHPrate,2;
}
- Combos:
- Combo:
- Sprint_Glove
- Sprint_Ring
Script: |
bonus bVariableCastrate,-4;
bonus bDelayrate,-4;
- Combos:
- Combo:
- Rune_Ring
- Rune_Suit
- Mana_Manteau
- Mana_Boots
Script: |
bonus2 bExpAddRace,RC_All,30;
- Combos:
- Combo:
- Fidelity_Necklace
- Black_Shiba_Inu_Hat
Script: |
.@r = 3+(3*getequiprefinerycnt(EQI_HEAD_TOP));
autobonus "{ bonus2 bSPLossRate,5,1000; bonus bBaseAtk,30; }",.@r,5000,BF_WEAPON,"{ transform 1785,5000; specialeffect2 EF_POTION_BERSERK; }";
autobonus2 "{ bonus2 bSPLossRate,5,1000; bonus bBaseAtk,30; }",.@r,5000,BF_WEAPON,"{ transform 1785,5000; specialeffect2 EF_POTION_BERSERK; }";
- Combos:
- Combo:
- Seyren_Memory
- Volar
Script: |
.@r= getequiprefinerycnt(EQI_HAND_R)/3;
bonus2 bSkillAtk,"KN_BOWLINGBASH",10*.@r;
bonus2 bSkillAtk,"RK_IGNITIONBREAK",5*.@r;
- Combos:
- Combo:
- Seyren_Memory
- Vernan
Script: |
.@r= getequiprefinerycnt(EQI_HAND_R)/3;
bonus2 bSkillAtk,"LK_SPIRALPIERCE",10*.@r;
bonus2 bSkillAtk,"RK_SONICWAVE",5*.@r;
- Combos:
- Combo:
- Seyren_Memory
- Argen_Blanco
Script: |
.@r= getequiprefinerycnt(EQI_HAND_R)/3;
bonus2 bSkillAtk,"KN_BRANDISHSPEAR",10*.@r;
bonus2 bSkillAtk,"RK_HUNDREDSPEAR",5*.@r;
- Combos:
- Combo:
- Howard_Memory
- Golden_Wrench
Script: |
.@r= getequiprefinerycnt(EQI_HAND_R)/3;
bonus2 bSkillAtk,"NC_POWERSWING",7*.@r;
bonus2 bSkillAtk,"NC_AXEBOOMERANG",5*.@r;
- Combos:
- Combo:
- Howard_Memory
- Engine_Pilebuncker
Script: |
.@r= getequiprefinerycnt(EQI_HAND_R)/3;
bonus2 bSkillAtk,"NC_BOOSTKNUCKLE",7*.@r;
bonus2 bSkillAtk,"NC_ARMSCANNON",5*.@r;
- Combos:
- Combo:
- Howard_Memory
- Maxi_Spanner
Script: |
.@r= getequiprefinerycnt(EQI_HAND_R)/3;
bonus2 bSkillAtk,"NC_AXETORNADO",7*.@r;
bonus2 bSubSize,Size_All,5*.@r;
- Combos:
- Combo:
- Eremes_Memory
- Reaper_Cross
Script: |
.@r= getequiprefinerycnt(EQI_HAND_R)/3;
bonus2 bSkillAtk,"GC_ROLLINGCUTTER",7*.@r;
bonus2 bSkillAtk,"GC_CROSSRIPPERSLASHER",5*.@r;
- Combos:
- Combo:
- Eremes_Memory
- Agudo_Filo
Script: |
.@r= getequiprefinerycnt(EQI_HAND_R)/3;
bonus2 bSkillCooldown,"GC_DARKCROW",-3000*.@r;
bonus bAspd,2*.@r;
- Combos:
- Combo:
- Eremes_Memory
- Judgement_Slasher
- Repent_Slasher
Script: |
.@a = (getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_HAND_L))/5;
bonus2 bSkillAtk,"ASC_BREAKER",10*.@a;
bonus2 bSkillAtk,"ASC_METEORASSAULT",10*.@a;
bonus2 bSkillAtk,"GC_CROSSIMPACT",5*.@a;
bonus2 bSkillAtk,"GC_COUNTERSLASH",5*.@a;
- Combos:
- Combo:
- Catherine_Memory
- Staff_Of_Miracle
Script: |
.@r= getequiprefinerycnt(EQI_HAND_R)/3;
bonus2 bSkillAtk,"MG_SOULSTRIKE",10*.@r;
bonus2 bSkillAtk,"HW_NAPALMVULCAN",10*.@r;
bonus2 bSkillAtk,"WL_SOULEXPANSION",5*.@r;
- Combos:
- Combo:
- Catherine_Memory
- Gravitation_Staff
Script: |
.@r= getequiprefinerycnt(EQI_HAND_R)/3;
bonus2 bSkillAtk,"HW_GRAVITATION",10*.@r;
bonus2 bSkillAtk,"WL_DRAINLIFE",5*.@r;
- Combos:
- Combo:
- Catherine_Memory
- Crimson_Rose_Stick
Script: |
.@r= getequiprefinerycnt(EQI_HAND_R)/3;
bonus2 bSkillAtk,"WL_HELLINFERNO",7*.@r;
bonus2 bSkillAtk,"WL_CRIMSONROCK",5*.@r;
- Combos:
- Combo:
- Margaretha_Memory
- Lucis_Flail
Script: |
.@r= getequiprefinerycnt(EQI_HAND_R)/3;
bonus2 bSkillAtk,"AB_JUDEX",10*.@r;
bonus2 bSkillAtk,"AB_DUPLELIGHT",5*.@r;
- Combos:
- Combo:
- Margaretha_Memory
- Adorare_Staff
Script: |
.@r= getequiprefinerycnt(EQI_HAND_R)/3;
bonus2 bMagicAtkEle,Ele_Holy,5*.@r;
bonus2 bSkillAtk,"AB_ADORAMUS",5*.@r;
- Combos:
- Combo:
- Margaretha_Memory
- Ponitendtia
Script: |
.@r= getequiprefinerycnt(EQI_HAND_R)/3;
bonus2 bSkillAtk,"PR_MAGNUS",10*.@r;
bonus2 bSkillAtk,"AB_JUDEX",5*.@r;
- Combos:
- Combo:
- Cecil_Memory
- Sharp_Star_Bow
Script: |
.@r= getequiprefinerycnt(EQI_HAND_R)/3;
bonus bCritAtkRate,5*.@r;
bonus2 bSkillAtk,"SN_SHARPSHOOTING",7*.@r;
- Combos:
- Combo:
- Cecil_Memory
- Aiming_Bow
Script: |
.@r= getequiprefinerycnt(EQI_HAND_R)/3;
bonus2 bSkillAtk,"RA_AIMEDBOLT",7*.@r;
bonus2 bSkillUseSPrate,"RA_AIMEDBOLT",2*.@r;
- Combos:
- Combo:
- Cecil_Memory
- Falken_Shooter
Script: |
.@r= getequiprefinerycnt(EQI_HAND_R)/3;
bonus2 bSkillCooldown,"RA_UNLIMIT",-15000*.@r;
bonus2 bSkillUseSPrate,"RA_ARROWSTORM",2*.@r;
- Combos:
- Combo:
- Randel_Memory
- Harve
Script: |
.@r= getequiprefinerycnt(EQI_HAND_R)/3;
bonus2 bSkillAtk,"PA_SHIELDCHAIN",10*.@r;
bonus2 bSkillAtk,"LG_SHIELDPRESS",5*.@r;
- Combos:
- Combo:
- Randel_Memory
- Fortrage
Script: |
.@r= getequiprefinerycnt(EQI_HAND_R)/3;
bonus2 bSkillAtk,"LG_OVERBRAND",10*.@r;
bonus2 bSkillAtk,"LG_CANNONSPEAR",5*.@r;
- Combos:
- Combo:
- Randel_Memory
- Farthezan
Script: |
.@r= getequiprefinerycnt(EQI_HAND_R)/3;
bonus2 bSkillAtk,"PA_PRESSURE",10*.@r;
bonus2 bSkillAtk,"LG_RAYOFGENESIS",5*.@r;
- Combos:
- Combo:
- Flamel_Memory
- Coolant_Injection
Script: |
.@r= getequiprefinerycnt(EQI_HAND_R)/3;
bonus2 bSkillAtk,"GN_CARTCANNON",7*.@r;
bonus bLongAtkRate,2*.@r;
- Combos:
- Combo:
- Flamel_Memory
- Gene_Rod
Script: |
.@r= getequiprefinerycnt(EQI_HAND_R)/3;
bonus2 bSkillAtk,"GN_CRAZYWEED",7*.@r;
bonus2 bSkillCooldown,"GN_CRAZYWEED",-200*.@r;
- Combos:
- Combo:
- Flamel_Memory
- Estal
Script: |
.@r= getequiprefinerycnt(EQI_HAND_R)/3;
bonus2 bSkillAtk,"GN_SPORE_EXPLOSION",7*.@r;
bonus2 bSkillCooldown,"GN_SPORE_EXPLOSION",-200*.@r;
- Combos:
- Combo:
- Gertie_Memory
- Rapid_Fire_C_Bow
Script: |
.@r= getequiprefinerycnt(EQI_HAND_R)/3;
bonus2 bSkillAtk,"SC_TRIANGLESHOT",7*.@r;
bonus bLongAtkRate,2*.@r;
- Combos:
- Combo:
- Gertie_Memory
- Jack_The_Knife
Script: |
.@r= getequiprefinerycnt(EQI_HAND_R)/3;
bonus2 bSkillAtk,"RG_BACKSTAP",10*.@r;
bonus2 bSkillAtk,"SC_FATALMENACE",5*.@r;
- Combos:
- Combo:
- Gertie_Memory
- Platinum_Dagger
Script: |
.@r= getequiprefinerycnt(EQI_HAND_R)/3;
bonus2 bMagicAtkEle,Ele_Fire,5*.@r;
bonus2 bMagicAtkEle,Ele_Wind,5*.@r;
bonus2 bMagicAtkEle,Ele_Water,5*.@r;
bonus2 bMagicAtkEle,Ele_Earth,5*.@r;
- Combos:
- Combo:
- Celia_Memory
- Psychic_Spear_Rod
Script: |
.@r= getequiprefinerycnt(EQI_HAND_R)/3;
bonus2 bSkillAtk,"SO_PSYCHIC_WAVE",7*.@r;
bonus2 bSkillCooldown,"SO_PSYCHIC_WAVE",-200*.@r;
- Combos:
- Combo:
- Celia_Memory
- Dust_Grave
Script: |
.@r= getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillAtk,"SO_EARTHGRAVE",7*.@r;
bonus2 bSkillAtk,"SO_DIAMONDDUST",5*.@r;
- Combos:
- Combo:
- Celia_Memory
- Boltigin
Script: |
.@r= getequiprefinerycnt(EQI_HAND_R)/3;
bonus2 bSkillAtk,"WZ_EARTHSPIKE",10*.@r;
bonus2 bSkillAtk,"WZ_HEAVENDRIVE",7*.@r;
- Combos:
- Combo:
- Chen_Memory
- Bright_Mace
Script: |
.@r= getequiprefinerycnt(EQI_HAND_R)/3;
bonus2 bSkillAtk,"MO_FINGEROFFENSIVE",10*.@r;
bonus2 bSkillAtk,"MO_INVESTIGATE",10*.@r;
bonus2 bSkillAtk,"SR_RIDEINLIGHTNING",5*.@r;
bonus2 bSkillAtk,"SR_SKYNETBLOW",5*.@r;
- Combos:
- Combo:
- Chen_Memory
- Combo_Fist
Script: |
.@r= getequiprefinerycnt(EQI_HAND_R)/3;
bonus2 bSkillAtk,"MO_CHAINCOMBO",10*.@r;
bonus2 bSkillAtk,"MO_COMBOFINISH",10*.@r;
bonus2 bSkillAtk,"CH_CHAINCRUSH",7*.@r;
- Combos:
- Combo:
- Chen_Memory
- Asura_Bandage
Script: |
.@r= getequiprefinerycnt(EQI_HAND_R)/3;
bonus2 bSkillAtk,"SR_KNUCKLEARROW",7*.@r;
bonus bLongAtkRate,2*.@r;
- Combos:
- Combo:
- Trentini_Memory
- Wind_Gale
- Combo:
- Alphoccio_Memory
- Wind_Gale
Script: |
.@r= getequiprefinerycnt(EQI_HAND_R)/3;
bonus2 bSkillUseSPrate,"WM_SEVERE_RAINSTORM",2*.@r;
bonus bLongAtkRate,2*.@r;
- Combos:
- Combo:
- Trentini_Memory
- Heart_Whip
- Combo:
- Alphoccio_Memory
- Black_Circle
Script: |
.@r= getequiprefinerycnt(EQI_HAND_R)/3;
bonus2 bMagicAtkEle,Ele_Neutral,5*.@r;
bonus2 bSkillAtk,"WM_METALICSOUND",5*.@r;
- Combos:
- Combo:
- Trentini_Memory
- Scarlet_Ribbon
- Combo:
- Alphoccio_Memory
- Antique_Cello
Script: |
.@r= getequiprefinerycnt(EQI_HAND_R)/3;
bonus2 bSkillAtk,"WM_SEVERE_RAINSTORM",5*.@r;
bonus bLongAtkRate,2*.@r;
- Combos:
- Combo:
- Body_Power_Up_Ring
- Anti_Magic_Suit
- Combo:
- Hahoe_Mask
- Gloomy_Pumpkin_Hat
- Combo:
- Illusion_Armor_B
- Illusion_Leg_A
- Combo:
- Snake_Encyclopedia
- Snake_Card
- Combo:
- Snake_Encyclopedia
- Side_Winder_Card
- Combo:
- Snake_Encyclopedia_
- Snake_Card
- Combo:
- Snake_Encyclopedia_
- Side_Winder_Card
- Combo:
- Blue_Rear_Ribbon
- Bag_Of_Antonio_P
- Combo:
- E_Illusion_Leg_A
- E_Illusion_Armor_B
- Combo:
- RingOfDevil
- Swiftness1
- Combo:
- RingOfDevil
- Swiftness2
- Combo:
- RingOfDevil
- Swiftness3
Script: |
bonus bAspdRate,5;
- Combos:
- Combo:
- Body_Power_Up_Ring
- Geffen_Mage_Robe
- Combo:
- Ring_Of_Spell_Explosion
- Anti_Magic_Suit
Script: |
bonus bDelayrate,-5;
bonus2 bSubRace,RC_DemiHuman,5;
bonus2 bSubRace,RC_Player_Human,5;
- Combos:
- Combo:
- Ring_Of_Spell_Explosion
- Geffen_Mage_Robe
- Combo:
- Lava_Leather_Hood
- Lava_Leather_Sandals
- Combo:
- CastStone_Robe
- CastingStone_Top
- CastingStone_Middle
- CastingStone_Bottom
- Combo:
- Casting_Top
- Casting_Middle
- Casting_Bottom
- Casting_Robe
- Combo:
- Blue_Rear_Ribbon
- Bag_Of_Antonio_
- Combo:
- RingOfDevil
- Artful1
- Combo:
- RingOfDevil
- Artful2
- Combo:
- RingOfDevil
- Artful3
Script: |
bonus bVariableCastrate,-5;
- Combos:
- Combo:
- Ring_Of_Spell_Explosion
- Geffen_Magic_Muffler
- Combo:
- Solomon_Key
- Ring_Of_Wise_King
Script: |
bonus bUseSPrate,-5;
- Combos:
- Combo:
- RWC_2012_Ring
- RWC_2012_Ring_
- RWC_Memory_Knife
Script: |
bonus bBaseAtk,-(getequiprefinerycnt(EQI_HAND_R)*10);
- Combos:
- Combo:
- RWC_2012_Ring
- RWC_2012_Ring_
- RWC_Memory_Mace
Script: |
bonus bBaseAtk,-(getequiprefinerycnt(EQI_HAND_R)*5);
- Combos:
- Combo:
- RWC_2012_Ring
- RWC_2012_Ring_
- Rainbow_Feather_Deco
Script: |
bonus2 bAddClass,Class_All,-(getequiprefinerycnt(EQI_HEAD_TOP)/2);
- Combos:
- Combo:
- RWC_2012_Ring
- RWC_2012_Pendant
- Combo:
- RWC_2012_Ring
- RWC_2012_Pendant_
- Combo:
- RWC_2012_Ring_
- RWC_2012_Pendant
- Combo:
- RWC_2012_Ring_
- RWC_2012_Pendant_
- Combo:
- RCC2013_ARMLET
- RCC2013_RING
- Combo:
- RCC2013_ARMLET_
- RCC2013_RING_
Script: |
bonus2 bAddClass,Class_All,4;
bonus bMatkRate,4;
- Combos:
- Combo:
- RWC_2012_Ring
- RWC_Memory_Knife
- Combo:
- RWC_2012_Ring_
- RWC_Memory_Knife
Script: |
bonus bBaseAtk,getequiprefinerycnt(EQI_HAND_R)*10;
- Combos:
- Combo:
- RWC_2012_Ring
- RWC_Memory_Mace
- Combo:
- RWC_2012_Ring_
- RWC_Memory_Mace
Script: |
bonus bBaseAtk,getequiprefinerycnt(EQI_HAND_R)*5;
- Combos:
- Combo:
- RWC_2012_Ring
- Rainbow_Feather_Deco
- Combo:
- RWC_2012_Ring_
- Rainbow_Feather_Deco
Script: |
bonus2 bAddClass,Class_All,getequiprefinerycnt(EQI_HEAD_TOP)/2;
- Combos:
- Combo:
- RWC_2012_Pendant
- RWC_2012_Pendant_
- RWC_Memory_Knife
Script: |
bonus bMatk,-(getequiprefinerycnt(EQI_HAND_R)*10);
- Combos:
- Combo:
- RWC_2012_Pendant
- RWC_2012_Pendant_
- Rainbow_Feather_Deco
Script: |
bonus bMatkRate,-(getequiprefinerycnt(EQI_HEAD_TOP)/2);
- Combos:
- Combo:
- RWC_2012_Pendant
- RWC_Memory_Knife
Script: |
bonus bMatk,(getequiprefinerycnt(EQI_HAND_R)*10);
- Combos:
- Combo:
- RWC_2012_Pendant
- Rainbow_Feather_Deco
- Combo:
- RWC_2012_Pendant_
- Rainbow_Feather_Deco
Script: |
bonus bMatkRate,getequiprefinerycnt(EQI_HEAD_TOP)/2;
- Combos:
- Combo:
- RWC_2012_Pendant_
- RWC_Memory_Knife
- Combo:
- Survive_Circlet_K
- Survival_Rod
- Combo:
- Survive_Circlet_K
- Survival_Rod_
- Combo:
- Survive_Circlet_K
- Survival_Rod2
- Combo:
- Survive_Circlet_K
- Survival_Rod2_
- Combo:
- Survive_Circlet_K
- Survival_Rod_C
Script: |
bonus bMatk,getequiprefinerycnt(EQI_HAND_R)*10;
- Combos:
- Combo:
- Hurt_Mind
- KindHeart
Script: |
bonus5 bAutoSpell,"SO_PSYCHIC_WAVE",1,10,BF_WEAPON,1;
bonus5 bAutoSpell,"HW_MAGICPOWER",1,10,BF_MAGIC,0;
bonus5 bAutoSpell,"WZ_FROSTNOVA",10,10,BF_WEAPON|BF_MAGIC,0;
bonus5 bAutoSpellWhenHit,"DC_SCREAM",1,10,BF_WEAPON|BF_MAGIC,0;
- Combos:
- Combo:
- Strawberry_Decoration
- Berry_Hat_Decoration
- Combo:
- Strawberry_Decoration
- Berry_Hat_Decoration_
Script: |
bonus bMaxHPrate,15;
bonus2 bSubEle,Ele_Fire,10;
bonus bLongAtkRate,30;
- Combos:
- Combo:
- Evilspirit_Gloves
- Celine_Brooch_K
Script: |
bonus bBaseAtk,50;
bonus bMatk,50;
bonus bAspd,1;
- Combos:
- Combo:
- Brooch_Greed
- Succubus_Card
Script: |
bonus bVit,-3;
bonus bHPrecovRate,-20;
bonus bMaxHP,1000;
- Combos:
- Combo:
- Brooch_Greed
- Succubus_Card
- Incubus_Card
Script: |
bonus bVit,-3;
bonus bHPrecovRate,-20;
bonus bMaxHP,1000;
bonus bInt,-3;
bonus bSPrecovRate,-20;
bonus bMaxSP,150;
- Combos:
- Combo:
- Brooch_Greed
- Incubus_Card
Script: |
bonus bInt,-3;
bonus bSPrecovRate,-20;
bonus bMaxSP,150;
- Combos:
- Combo:
- Limnil_Glove
- Gajomart_Card
Script: |
bonus2 bSubRace,RC_Plant,-10;
bonus2 bExpAddRace,RC_Plant,5;
- Combos:
- Combo:
- Limnil_Glove
- Gullinbursti_Card
Script: |
bonus2 bSubRace,RC_Fish,-10;
bonus2 bExpAddRace,RC_Fish,5;
- Combos:
- Combo:
- Limnil_Glove
- Mini_Demon_Card
Script: |
bonus2 bSubRace,RC_Brute,-10;
bonus2 bSubRace,RC_Player_Doram,-10;
bonus2 bExpAddRace,RC_Brute,5;
- Combos:
- Combo:
- Limnil_Glove
- Skeleton_General_Card
Script: |
bonus2 bSubRace,RC_Insect,-10;
bonus2 bExpAddRace,RC_Insect,5;
- Combos:
- Combo:
- Limnil_Glove
- Cookie_XMAS_Card
Script: |
bonus2 bSubRace,RC_Angel,-10;
bonus2 bExpAddRace,RC_Angel,5;
- Combos:
- Combo:
- Limnil_Glove
- Iron_Fist_Card
Script: |
bonus2 bSubRace,RC_Formless,-10;
bonus2 bExpAddRace,RC_Formless,5;
- Combos:
- Combo:
- Limnil_Glove
- Am_Mut_Card
Script: |
bonus2 bSubRace,RC_DemiHuman,-10;
bonus2 bSubRace,RC_Player_Human,-10;
bonus2 bExpAddRace,RC_DemiHuman,5;
- Combos:
- Combo:
- Limnil_Glove
- Ancient_Worm_Card
Script: |
bonus2 bSubRace,RC_Demon,-10;
bonus2 bExpAddRace,RC_Demon,5;
- Combos:
- Combo:
- Limnil_Glove
- Explosion_Card
Script: |
bonus2 bSubRace,RC_Dragon,-10;
bonus2 bExpAddRace,RC_Dragon,5;
- Combos:
- Combo:
- Limnil_Glove
- Zombie_Prisoner_Card
Script: |
bonus2 bSubRace,RC_Undead,-10;
bonus2 bExpAddRace,RC_Undead,5;
- Combos:
- Combo:
- Snake_Ring
- Snake_Pendant
- Snake_Hat
Script: |
bonus2 bAddMonsterDropItem,22559,50;
- Combos:
- Combo:
- Snake_Ring
- Snake_Hat
Script: |
bonus bBaseAtk,BaseLevel/4;
- Combos:
- Combo:
- Snake_Pendant
- Snake_Hat
Script: |
bonus bMatk,BaseLevel/4;
- Combos:
- Combo:
- Pendant_Of_Harmony
- Pendant_Of_Chaos
Script: |
bonus bAllStats,5;
bonus5 bAutoSpellWhenHit,"SC_MAELSTROM",1,100,BF_MAGIC,0;
- Combos:
- Combo:
- Supplement_Part_Dex
- Supplement_Part_Str
- Combo:
- Supplement_Part_Dex
- Supplement_Part_Str_
Script: |
bonus2 bSkillAtk,"NC_AXEBOOMERANG",100;
- Combos:
- Combo:
- RWC_Gold_Brooch
- RWC_Brooch
- Combo:
- C_Amdarais_Card
- AmdaraisH_Card
Script: |
bonus2 bAddClass,Class_All,10;
bonus bMatkRate,10;
- Combos:
- Combo:
- Min_Toad_Card
- Min_Chimera_Card
- Combo:
- Min_Vagabond_Wolf_Card
- Min_Chimera_Card
- Combo:
- Min_Vocal_Card
- Min_Chimera_Card
- Combo:
- Min_Eclipse_Card
- Min_Chimera_Card
Script: |
bonus bAtkRate,10;
bonus bMatkRate,10;
- Combos:
- Combo:
- Old_DetachmentsRing_J
- Old_Rune_Circlet
Script: |
bonus2 bFixedCastrate,"RK_STORMBLAST",-100;
- Combos:
- Combo:
- Old_DetachmentsRing_J
- Old_Mitra
Script: |
bonus bMaxHPrate,50;
- Combos:
- Combo:
- Old_DetachmentsRing_J
- Old_Driver_Band_R
- Combo:
- Old_DetachmentsRing_J
- Old_Driver_Band_Y
Script: |
bonus2 bSkillAtk,"NC_FLAMELAUNCHER",70;
bonus2 bSkillAtk,"NC_COLDSLOWER",70;
- Combos:
- Combo:
- Old_DetachmentsRing_J
- Old_Shadow_Handicraft
Script: |
bonus2 bSkillAtk,"SC_TRIANGLESHOT",70;
- Combos:
- Combo:
- Old_DetachmentsRing_J
- Old_Midas_Whisper
Script: |
bonus2 bVariableCastrate,"GN_MANDRAGORA",-100;
- Combos:
- Combo:
- Old_DetachmentsRing_J
- Old_Magic_Stone_Hat
Script: |
bonus bMatk,100;
bonus2 bSkillCooldown,"WL_CRIMSONROCK",-500;
- Combos:
- Combo:
- Old_DetachmentsRing_J
- Old_Blazing_Soul
Script: |
bonus2 bSkillAtk,"SR_RIDEINLIGHTNING",70;
- Combos:
- Combo:
- Old_DetachmentsRing_J
- Old_Wind_Whisper
Script: |
skill "LG_TRAMPLE",3;
- Combos:
- Combo:
- Old_DetachmentsRing_J
- Old_Dying_Swan
Script: |
bonus2 bResEff,Eff_Stun,10000;
- Combos:
- Combo:
- Old_DetachmentsRing_J
- Old_Circlet_Of_Bone
Script: |
autobonus3 "{ bonus bStr,200; }",1000,20000,"GC_COUNTERSLASH";
- Combos:
- Combo:
- Old_DetachmentsRing_J
- Old_Protect_Of_Crown
Script: |
bonus2 bSkillAtk,"LG_CANNONSPEAR",70;
- Combos:
- Combo:
- Old_DetachmentsRing_J
- Old_Camo_RabbitHood
Script: |
bonus bCritical,70;
bonus bCritAtkRate,70;
- Combos:
- Combo:
- Poring_Card
- Mastering_Card
- Combo:
- Lunatic_Card
- Eclipse_Card
- Combo:
- Chonchon_Card
- Dragon_Fly_Card
- Combo:
- Roda_Frog_Card
- Toad_Card
- Combo:
- Rocker_Card
- Vocal_Card
- Combo:
- Wolf_Card
- Vagabond_Wolf_Card
Script: |
bonus bFlee,18;
- Combos:
- Combo:
- Condor_Card
- FlyingGalapago
Script: |
bonus2 bSubEle,Ele_All,10;
- Combos:
- Combo:
- Skeleton_Card
- Skel_Prisoner_Card
Script: |
bonus2 bAddEffWhenHit,Eff_Sleep,600;
- Combos:
- Combo:
- Tarou_Card
- Cramp_Card
Script: |
bonus bStr,3;
- Combos:
- Combo:
- Pecopeco_Card
- Grand_Peco_Card
Script: |
bonus bDef,3;
bonus bVit,3;
- Combos:
- Combo:
- Muka_Card
- Raggler_Card
- Baby_Leopard_Card
- Zipper_Bear_Card
- Mole_Card
Script: |
bonus bStr,4;
bonus bMaxHPrate,7;
bonus bMaxSPrate,7;
bonus2 bSkillAtk,"MC_MAMMONITE",20;
bonus bSPDrainValue,1;
if (BaseJob == Job_Alchemist) {
bonus3 bAutoSpell,"BS_ADRENALINE",1,10;
bonus2 bAddMonsterDropItem,7139,3;
bonus2 bAddMonsterDropItem,905,10;
}
- Combos:
- Combo:
- Stainer_Card
- Wander_Man_Card
- Shinobi_Card
- Wild_Rose_Card
- Whikebain_Card
Script: |
bonus bStr,6;
bonus bAgi,4;
bonus2 bSkillAtk,"RG_BACKSTAP",10;
if (getskilllv("RG_STRIPARMOR") == 5)
bonus3 bAutoSpell,"RG_STRIPARMOR",5,50;
if (BaseJob == Job_Rogue) {
bonus bUseSPrate,-20;
bonus3 bAutoSpell,"RG_INTIMIDATE",1,-20;
}
- Combos:
- Combo:
- Golem_Card
- Hetairoi_Sword
Script: |
bonus2 bSubSize,Size_All,15;
- Combos:
- Combo:
- BigFoot_Card
- Grizzly_Card
Script: |
bonus2 bAddEffWhenHit,Eff_Blind,600;
- Combos:
- Combo:
- Mantis_Card
- Chaos_Mantis_Card
Script: |
bonus bAtkRate,7;
bonus bHit,12;
- Combos:
- Combo:
- Munak_Card
- BitterMunak_Card
Script: |
autobonus "{ bonus2 bAddEff,Eff_Stun,5000; }",2,5000,BF_SHORT;
- Combos:
- Combo:
- Obeaune_Card
- Iara_Card
Script: |
bonus bMaxSP,50;
- Combos:
- Combo:
- Archer_Skeleton_Card
- BitterArcherSk_Card
Script: |
autobonus "{ bonus bAspd,1; }",20,5000,BF_WEAPON;
- Combos:
- Combo:
- Sohee_Card
- BitterSohee_Card
Script: |
autobonus "{ bonus bSPrecovRate,100; }",20,5000,BF_MAGIC;
- Combos:
- Combo:
- Mummy_Card
- Ancient_Mummy_Card
Script: |
bonus bPerfectHitAddRate,20;
- Combos:
- Combo:
- Nightmare_Card
- Nightmare_Terror_Card
Script: |
bonus2 bAddEffWhenHit,Eff_Curse,600;
- Combos:
- Combo:
- Baphomet__Card
- Chaos_Ba_Jr_Card
- Combo:
- ILL_Merman_Card
- ILL_King_Dramoh_Card
- Combo:
- ILL_Sedora_Card
- Sedora_Card
- Combo:
- Auto_Engine_A
- Auto_Leg_A
- Combo:
- Gray_W_Manteau
- Gray_W_Boots
Script: |
bonus bCritAtkRate,15;
- Combos:
- Combo:
- Moonlight_Flower_Card
- AngerMoonlight_Card
Script: |
autobonus "{ bonus bFlee2,10; }",70,5000,BF_SHORT;
- Combos:
- Combo:
- Joker_Card
- Thief_Bandana
Script: |
bonus3 bAutoSpell,"TF_STEAL",5,20;
bonus bDex,2;
bonus bAgi,1;
bonus bInt,-1;
- Combos:
- Combo:
- Osiris_Card
- Old_Moc_Shawl
Script: |
bonus bMaxHPrate,15;
bonus2 bSubEle,Ele_Dark,100;
bonus2 bSubEle,Ele_Fire,50;
bonus2 bResEff,Eff_Curse,10000;
- Combos:
- Combo:
- Galapago_Card
- FlyingGalapago
Script: |
bonus2 bAddItemGroupHealRate,IG_Juice,1000;
- Combos:
- Combo:
- Crab_Card
- Aster_Card
- Shellfish_Card
Script: |
bonus3 bAddMonsterDropItem,544,RC_Fish,3000;
bonus2 bAddEle,Ele_Water,30;
- Combos:
- Combo:
- Crab_Card
- King_Prawn_Hat
- Combo:
- Aster_Card
- King_Prawn_Hat
- Combo:
- Shellfish_Card
- King_Prawn_Hat
- Combo:
- _Riot_Chip
- Reactor_P_WATER
Script: |
bonus2 bAddEle,Ele_Water,10;
- Combos:
- Combo:
- Nine_Tail_Card
- AngerNineTail_Card
Script: |
autobonus "{ bonus bFlee,10; }",20,5000,BF_SHORT;
- Combos:
- Combo:
- Gryphon_Card
- FlyingGalapago
Script: |
bonus bAspdRate,3;
bonus bAspd,1;
bonus2 bAddClass,Class_All,-5;
if (getequiprefinerycnt(EQI_HAND_R) >= 10 && getiteminfo(getequipid(EQI_HAND_R), II_VIEW) == 11)
bonus bAspd,1;
- Combos:
- Combo:
- Dark_Lord_Card
- Dark_Illusion_Card
Script: |
bonus bMaxHPrate,20;
bonus bMaxSPrate,20;
bonus bVariableCastrate,-10;
- Combos:
- Combo:
- Dark_Illusion_Card
- Sealed_D_Lord_Card
Script: |
if (getequiprefinerycnt(EQI_SHOES) >= 15) {
bonus bMaxHPrate,15;
bonus bMaxSPrate,15;
}
else {
bonus bMaxHPrate,10;
bonus bMaxSPrate,10;
}
- Combos:
- Combo:
- The_Paper_Card
- Wander_Man_Card
- Shinobi_Card
- Wild_Rose_Card
- Dancing_Dragon_Card
Script: |
bonus bAgi,5;
bonus bStr,5;
bonus bAspdRate,5;
bonus bSpeedRate,25;
bonus bSPDrainValue,1;
if (BaseClass == Job_Thief)
bonus bNoGemStone;
- Combos:
- Combo:
- Dragon_Tail_Card
- Merman_Card
- Anolian_Card
- Alligator_Card
- Cruiser_Card
Script: |
bonus bAgi,5;
bonus bDex,3;
bonus bLongAtkRate,20;
bonus bPerfectHitAddRate,20;
if (BaseClass == Job_Archer) {
bonus2 bExpAddRace,RC_Brute,5;
bonus2 bComaRace,RC_Brute,100;
bonus2 bComaRace,RC_Player_Doram,100;
}
- Combos:
- Combo:
- Dragon_Tail_Card
- Anolian_Card
- Alligator_Card
- Cruiser_Card
- Ferus__Card
Script: |
bonus bDex,5;
bonus2 bSkillAtk,"CG_ARROWVULCAN",5;
bonus2 bSkillAtk,"DC_THROWARROW",10;
bonus2 bSkillAtk,"BA_MUSICALSTRIKE",10;
if (BaseJob == Job_Bard || BaseJob == Job_Dancer)
bonus3 bAutoSpellWhenHit,"CG_TAROTCARD",2,50;
- Combos:
- Combo:
- Rideword_Card
- Live_Peach_Tree_Card
- Geographer_Card
- Cookie_Card
- Fur_Seal_Card
Script: |
bonus bVit,10;
bonus bVariableCastrate,-10;
bonus bUseSPRate,-10;
if (BaseClass == Job_Acolyte) {
bonus2 bExpAddRace,RC_Undead,5;
bonus2 bExpAddRace,RC_Demon,5;
bonus2 bSubRace,RC_Undead,30;
bonus2 bSubRace,RC_Demon,30;
}
- Combos:
- Combo:
- Rideword_Card
- Cookie_Card
- Fur_Seal_Card
- Waste_Stove_Card
Script: |
bonus bStr,3;
bonus bMaxSP,80;
bonus bBaseAtk,25;
bonus3 bAutoSpell,"AL_CRUCIS",5,10;
bonus2 bSkillAtk,"MO_EXTREMITYFIST",10;
if (BaseJob == Job_Monk) {
bonus bUseSPrate,-10;
bonus bNoCastCancel;
}
- Combos:
- Combo:
- Raggler_Card
- Mystcase_Card
- Baby_Leopard_Card
- Zipper_Bear_Card
- Hylozoist_Card
Script: |
bonus bLuk,10;
bonus bSPDrainValue,2;
bonus2 bSkillAtk,42,20;
if (BaseClass == Job_Merchant) {
bonus2 bAddMonsterDropItem,617,5;
bonus bMagicDamageReturn,20;
}
- Combos:
- Combo:
- Loli_Ruri_Card
- Miyabi_Ningyo_Card
- Wicked_Nymph_Card
- Parasite_Card
- Harpy_Card
- Blood_Butterfly_Card
Script: |
bonus bMaxHP,500;
bonus bDef,5;
bonus bMdef,5;
bonus2 bSkillAtk,14,10;
bonus2 bSkillAtk,19,10;
bonus2 bSkillAtk,20,10;
if (BaseClass == Job_Mage) {
bonus bMatkRate,3;
bonus bVariableCastrate,-15;
}
- Combos:
- Combo:
- Lude_Card
- Quve_Card
Script: |
bonus bMaxHP,300;
bonus bMaxSP,60;
- Combos:
- Combo:
- Mysteltainn_Card
- Sword_Master_Crown
- Combo:
- Executioner_Card
- Sword_Master_Crown
- Combo:
- Tirfing_Card
- Sword_Master_Crown
Script: |
bonus2 bAddSize,Size_All,5;
bonus2 bMagicAddSize,Size_All,5;
- Combos:
- Combo:
- Miyabi_Ningyo_Card
- Wicked_Nymph_Card
- Harpy_Card
- Blood_Butterfly_Card
- Novus__Card
Script: |
bonus bInt,3;
bonus2 bSkillAtk,"WZ_HEAVENDRIVE",10;
bonus2 bSkillAtk,"MG_THUNDERSTORM",10;
if (BaseJob == Job_Sage) {
bonus bMagicDamageReturn,20;
bonus2 bAddMonsterDropItem,716,100;
bonus2 bAddMonsterDropItem,715,100;
bonus bVariableCastrate,-20;
}
- Combos:
- Combo:
- Bon_Gun_Card
- BitterBonGun_Card
Script: |
autobonus2 "{ bonus2 bAddDefMonster,1026,-100; }",20,5000,BF_SHORT;
- Combos:
- Combo:
- Succubus_Card
- Incubus_Card
Script: |
bonus bHPrecovRate,30;
bonus bSPrecovRate,30;
bonus bVit,4;
bonus bInt,4;
- Combos:
- Combo:
- Solider_Card
- Assulter_Card
- Permeter_Card
- Freezer_Card
- Heater_Card
Script: |
bonus bStr,10;
bonus bMaxHPrate,20;
bonus bHPrecovRate,50;
bonus3 bAutoSpell,"BS_WEAPONPERFECT",1,3;
bonus2 bAddMonsterDropItem,501,500;
if (BaseClass == Job_Swordman)
bonus2 bAddItemGroupHealRate,IG_Potion,50;
- Combos:
- Combo:
- Farmiliar_Card
- Corrupt_Life_Card
Script: |
bonus bBaseAtk,15;
bonus2 bAddEle,Ele_Dark,20;
- Combos:
- Combo:
- Desert_Wolf_Babe_Card
- Corrupt_Life_Card
Script: |
bonus bInt,3;
bonus bMaxSP,100;
bonus bMatkRate,5;
- Combos:
- Combo:
- Orc_Warrior_Card
- Corrupt_Life_Card
Script: |
bonus2 bSubRace,RC_DemiHuman,15;
bonus2 bSubRace,RC_Player_Human,15;
- Combos:
- Combo:
- Megalodon_Card
- Corrupt_Life_Card
Script: |
bonus bDef,100;
- Combos:
- Combo:
- Orc_Zombie_Card
- Corrupt_Life_Card
Script: |
bonus bHit,15;
bonus bFlee,15;
bonus bCritAtkRate,15;
- Combos:
- Combo:
- Phen_Card
- Corrupt_Life_Card
Script: |
bonus bVariableCastrate,-25;
- Combos:
- Combo:
- Desert_Wolf_Card
- Corrupt_Life_Card
Script: |
bonus2 bAddSize,Size_Medium,15;
bonus2 bAddSize,Size_Large,15;
- Combos:
- Combo:
- Verit_Card
- Corrupt_Life_Card
Script: |
bonus bMaxHPrate,4;
bonus bMaxSPrate,4;
- Combos:
- Combo:
- C_Tower_Manager_Card
- Alarm_Card
- Clock_Card
- Punk_Card
Script: |
bonus bDef,3;
bonus bMdef,3;
- Combos:
- Combo:
- Owl_Duke_Card
- Owl_Baron_Card
Script: |
bonus3 bAutoSpell,"MG_LIGHTNINGBOLT",5,20;
- Combos:
- Combo:
- Injustice_Card
- Zherlthsh_Card
Script: |
bonus bBaseAtk,20;
bonus bLuk,3;
- Combos:
- Combo:
- Turtle_General_Card
- OminousTurtleG_Card
Script: |
bonus2 bSubSize,Size_All,5;
bonus bHit,25;
bonus2 bAddSize,Size_All,20;
- Combos:
- Combo:
- Permeter_Card
- Freezer_Card
- Heater_Card
- Archdam_Card
Script: |
bonus bInt,1;
bonus bStr,1;
bonus bDef,2;
bonus bSPrecovRate,10;
bonus2 bSkillAtk,"PA_SHIELDCHAIN",10;
bonus2 bSkillAtk,"PA_SACRIFICE",10;
bonus bVariableCastrate,-10;
if (BaseJob == Job_Crusader)
bonus bDefEle,Ele_Holy;
- Combos:
- Combo:
- Garm_Baby_Card
- Garm_Card
Script: |
bonus3 bAutoSpell,"MG_FROSTDIVER",3,250;
- Combos:
- Combo:
- Zombie_Slaughter_Card
- Ragged_Zombie_Card
Script: |
bonus2 bSPGainRace,RC_DemiHuman,2;
bonus2 bSPGainRace,RC_Player_Human,2;
- Combos:
- Combo:
- Pitman_Card
- Lunar_Rainbow
Script: |
.@r = getequiprefinerycnt(EQI_HEAD_TOP);
if (.@r < 4) {
.@a = 4;
}
else {
.@a = min(.@r,10);
}
bonus3 bAutoSpell,"WZ_EARTHSPIKE",.@a,(.@a*10);
bonus3 bAutoSpell,"WZ_HEAVENDRIVE",.@a,(.@a*10);
- Combos:
- Combo:
- Hill_Wind_Card
- Lunar_Rainbow
Script: |
.@r = getequiprefinerycnt(EQI_HEAD_TOP);
if (.@r < 4) {
.@a = 4;
}
else {
.@a = min(.@r,10);
}
bonus3 bAutoSpell,"MG_LIGHTNINGBOLT",.@a,(.@a*10);
bonus3 bAutoSpell,"MG_THUNDERSTORM",.@a,(.@a*10);
- Combos:
- Combo:
- Rawrel_Card
- Lunar_Rainbow
Script: |
.@r = getequiprefinerycnt(EQI_HEAD_TOP);
if (.@r < 4) {
.@a = 4;
}
else {
.@a = min(.@r,10);
}
bonus3 bAutoSpell,"MG_COLDBOLT",.@a,(.@a*10);
bonus3 bAutoSpell,"WZ_FROSTNOVA",.@a,(.@a*10);
- Combos:
- Combo:
- Orc_Baby_Card_Card
- Corrupt_Life_Card
Script: |
bonus2 bSubEle,Ele_Neutral,5;
bonus bFlee,5;
- Combos:
- Combo:
- Ferus_Card
- Lunar_Rainbow
Script: |
.@r = getequiprefinerycnt(EQI_HEAD_TOP);
if (.@r < 4) {
.@a = 4;
}
else {
.@a = min(.@r,10);
}
bonus3 bAutoSpell,"MG_FIREBOLT",.@a,(.@a*10);
bonus3 bAutoSpell,"MG_FIREBALL",.@a,(.@a*10);
- Combos:
- Combo:
- Pitman_Card
- Some_Wizard_MagicSword
Script: |
bonus5 bAutoSpell,"WZ_EARTHSPIKE",5,10+(getequiprefinerycnt(EQI_HAND_R)*10),BF_NORMAL|BF_WEAPON,1;
/* Confirm: Success rate */
- Combos:
- Combo:
- Hill_Wind_Card
- Some_Wizard_MagicSword
Script: |
bonus5 bAutoSpell,"MG_LIGHTNINGBOLT",5,10+(getequiprefinerycnt(EQI_HAND_R)*10),BF_NORMAL|BF_WEAPON,1;
/* Confirm: Success rate */
- Combos:
- Combo:
- Rawrel_Card
- Some_Wizard_MagicSword
Script: |
bonus5 bAutoSpell,"MG_COLDBOLT",5,10+(getequiprefinerycnt(EQI_HAND_R)*10),BF_NORMAL|BF_WEAPON,1;
/* Confirm: Success rate */
- Combos:
- Combo:
- Ferus_Card
- Some_Wizard_MagicSword
Script: |
bonus5 bAutoSpell,"MG_FIREBOLT",5,10+(getequiprefinerycnt(EQI_HAND_R)*10),BF_NORMAL|BF_WEAPON,1;
/* Confirm: Success rate */
- Combos:
- Combo:
- Deathword_Card
- Some_Wizard_MagicSword
Script: |
bonus5 bAutoSpell,"MG_SOULSTRIKE",5,10+(getequiprefinerycnt(EQI_HAND_R)*10),BF_NORMAL|BF_WEAPON,1;
/* Confirm: Success rate */
- Combos:
- Combo:
- Angra_Mantis_Card
- Chaos_K_Mantis_Card
- Combo:
- Shiver_Katar
- Mobster_Card
- Combo:
- Shiver_Katar
- Sedora_Card
- Combo:
- Fafnir_Skin
- Fafnir_Mask
- Combo:
- Lava_Leather_Muffler
- Lava_Leather_Shoes
- Combo:
- RingOfDevil
- Fortune1
- Combo:
- RingOfDevil
- Fortune2
- Combo:
- RingOfDevil
- Fortune3
- Combo:
- Chain_Of_Seal_
- Vassalage_Necklace
Script: |
bonus bCritAtkRate,5;
- Combos:
- Combo:
- Cendrawasih_Card
- FlyingGalapago
Script: |
bonus bInt,1;
bonus bCritAtkRate,5 + (BaseClass == Job_Archer ? 15 : 0);
- Combos:
- Combo:
- Novice_Poring_Card
- Cryptura_Academy_Hat
Script: |
bonus bMatk,5;
bonus bBaseAtk,5;
- Combos:
- Combo:
- UndeadKnightM_Card
- UndeadKnightF_Card
Script: |
bonus2 bSubEle,Ele_Neutral,20;
bonus bFlee,20;
bonus2 bHPLossRate,100,6000;
bonus2 bSPLossRate,6,6000;
- Combos:
- Combo:
- White_Knightage_Card # 4608
- Khaliz_Knightage_Card # 4609
Script: |
bonus2 bAddSize,Size_Medium,15;
bonus2 bAddSize,Size_Large,15;
bonus2 bSubSize,Size_Medium,5;
bonus2 bSubSize,Size_Large,5;
- Combos:
- Combo:
- Sarah_Card
- Irene_Elder_Card
Script: |
bonus bBaseAtk,100;
autobonus "{}",30,6000,BF_WEAPON,"{ active_transform 3190,6000; }";
- Combos:
- Combo:
- Big_Ben_Card
- Neo_Punk_Card
Script: |
bonus2 bIgnoreMdefRaceRate,RC_Demon,50;
bonus2 bIgnoreMdefRaceRate,RC_Formless,50;
bonus2 bSubRace,RC_Demon,5;
bonus2 bSubRace,RC_Formless,5;
- Combos:
- Combo:
- Big_Bell_Card
- Neo_Punk_Card
Script: |
bonus2 bIgnoreDefRaceRate,RC_Formless,50;
bonus2 bIgnoreDefRaceRate,RC_Demon,50;
bonus2 bSubRace,RC_Formless,5;
bonus2 bSubRace,RC_Demon,5;
- Combos:
- Combo:
- Arc_Elder_Card
- Time_Keeper_Card
Script: |
bonus3 bAutoSpell,"NPC_WIDECURSE",2,20;
bonus2 bSubEle,Ele_Neutral,5;
- Combos:
- Combo:
- Owl_Viscount_Card
- Owl_Marquees_Card
Script: |
bonus5 bAutoSpell,"WZ_VERMILION",1,20,BF_WEAPON,0;
- Combos:
- Combo:
- P_Amdarais_Card
- Bijou_Card
Script: |
bonus2 bSubEle,Ele_Dark,100;
bonus2 bSubEle,Ele_Undead,100;
- Combos:
- Combo:
- Grave_Arclouse_Card
- Grave_Mimic_Card
Script: |
bonus2 bSubRace,RC_Brute,5;
bonus2 bSubRace,RC_Player_Doram,5;
bonus2 bSubRace,RC_Undead,5;
bonus2 bIgnoreMdefRaceRate,RC_Brute,50;
bonus2 bIgnoreMdefRaceRate,RC_Player_Doram,50;
bonus2 bIgnoreMdefRaceRate,RC_Undead,50;
- Combos:
- Combo:
- Grave_Arclouse_Card
- Grave_Minorous_Card
Script: |
bonus2 bSubRace,RC_Brute,5;
bonus2 bSubRace,RC_Player_Doram,5;
bonus2 bSubRace,RC_Undead,5;
bonus2 bIgnoreDefRaceRate,RC_Brute,50;
bonus2 bIgnoreDefRaceRate,RC_Player_Doram,50;
bonus2 bIgnoreDefRaceRate,RC_Undead,50;
- Combos:
- Combo:
- Grave_Mummy_Card # 4656
- Grave_A_Mummy_Card # 4657
Script: |
bonus3 bAutoSpellWhenHit,"NPC_WIDESLEEP",2,30;
bonus2 bSubEle,Ele_Neutral,5;
- Combos:
- Combo:
- Sorcerer_Card
- Real_Ceila_Card
Script: |
autobonus "{ bonus bMatk,100; }",30,6000,BF_MAGIC,"{ active_transform 3242,6000; }";
- Combos:
- Combo:
- Sura_Card
- Real_Chen_Card
Script: |
autobonus "{ bonus bBaseAtk,100; }",30,6000,BF_WEAPON,"{ active_transform 3243,6000; }";
- Combos:
- Combo:
- Minstrel_Card
- Real_Alphoccio_Card
Script: |
autobonus "{ bonus bBaseAtk,100; }",30,6000,BF_WEAPON,"{ active_transform 3245,6000; }";
- Combos:
- Combo:
- GuillotineCross_Card
- Real_Eremes_Card
Script: |
autobonus "{ bonus bBaseAtk,100; }",30,6000,BF_WEAPON,"{ active_transform 3220,6000; }";
- Combos:
- Combo:
- Archbishop_Card
- Real_Magaleta_Card
Script: |
autobonus "{ bonus bMatk,100; }",30,6000,BF_MAGIC,"{ active_transform 3221,6000; }";
- Combos:
- Combo:
- Ranger_Card
- Real_Shecil_Card
Script: |
autobonus "{ bonus bBaseAtk,100; }",30,6000,BF_WEAPON,"{ active_transform 3222,6000; }";
- Combos:
- Combo:
- Mechanic_Card
- Real_Harword_Card
Script: |
autobonus "{ bonus bBaseAtk,100; }",30,6000,BF_WEAPON,"{ active_transform 3223,6000; }";
- Combos:
- Combo:
- Warlock_Card
- Real_Katrinn_Card
Script: |
autobonus "{ bonus bMatk,100; }",30,6000,BF_MAGIC,"{ active_transform 3224,6000; }";
- Combos:
- Combo:
- RuneKnight_Card
- Real_Seyren_Card
Script: |
autobonus "{ bonus bBaseAtk,100; }",30,6000,BF_WEAPON,"{ active_transform 3225,6000; }";
- Combos:
- Combo:
- RoyalGuard_Card
- Real_Randel_Card
Script: |
autobonus "{ bonus bBaseAtk,100; }",30,6000,BF_WEAPON,"{ active_transform 3240,6000; }";
- Combos:
- Combo:
- Genetic_Card
- Real_Flamel_Card
Script: |
autobonus "{ bonus bBaseAtk,100; }",30,6000,BF_WEAPON,"{ active_transform 3241,6000; }";
- Combos:
- Combo:
- ShadowChaser_Card
- Real_Gertie_Card
Script: |
autobonus "{ bonus bBaseAtk,100; }",30,6000,BF_WEAPON,"{ active_transform 3244,6000; }";
- Combos:
- Combo:
- Wanderer_Card
- Real_Trentini_Card
Script: |
autobonus "{ bonus bBaseAtk,100; }",30,6000,BF_WEAPON,"{ active_transform 3246,6000; }";
- Combos:
- Combo:
- Gemini
- Loki_Nidhogg_Hat
Script: |
.@r = getequiprefinerycnt(EQI_HEAD_TOP);
if (.@r >= 7) {
bonus bDelayrate,-1 - ( .@r >= 9 ) ? 1 : 0;
}
- Combos:
- Combo:
- Sagittarius
- Loki_Nidhogg_Hat
Script: |
.@r = getequiprefinerycnt(EQI_HEAD_TOP);
if (.@r >= 7) {
bonus bLongAtkRate,2 + ( .@r >= 9 ) ? 1 : 0;
}
- Combos:
- Combo:
- Aquarius
- Loki_Nidhogg_Hat
Script: |
.@r = getequiprefinerycnt(EQI_HEAD_TOP);
if (.@r >= 7) {
bonus bUseSPrate,-2 - ( .@r >= 9 ) ? 1 : 0;
}
- Combos:
- Combo:
- Aries
- Loki_Nidhogg_Hat
Script: |
.@r = getequiprefinerycnt(EQI_HEAD_TOP);
if (.@r >= 7) {
bonus bMatk,10 + ( .@r >= 9 ) ? 10 : 0;
}
- Combos:
- Combo:
- Cancer
- Loki_Nidhogg_Hat
Script: |
.@r = getequiprefinerycnt(EQI_HEAD_TOP);
if (.@r >= 7) {
bonus bBaseAtk,2 + ( .@r >= 9 ) ? 5 : 0;
}
- Combos:
- Combo:
- Taurus
- Loki_Nidhogg_Hat
Script: |
.@r = getequiprefinerycnt(EQI_HEAD_TOP);
if (.@r >= 7) {
bonus bBaseAtk,4 + ( .@r >= 9 ) ? 2 : 0;
bonus bHit,3 + ( .@r > 9 ) ? 1 : 0;
}
- Combos:
- Combo:
- Capricorn
- Loki_Nidhogg_Hat
Script: |
.@r = getequiprefinerycnt(EQI_HEAD_TOP);
if (.@r >= 7) {
bonus2 bMagicAddRace,RC_All,1 + ( .@r >= 9 ) ? 1 : 0;
}
- Combos:
- Combo:
- Pisces
- Loki_Nidhogg_Hat
Script: |
.@r = getequiprefinerycnt(EQI_HEAD_TOP);
if (.@r >= 7) {
bonus bVariableCastrate,-1 - ( .@r >= 9 ) ? 1 : 0;
}
- Combos:
- Combo:
- Scorpio
- Loki_Nidhogg_Hat
Script: |
.@r = getequiprefinerycnt(EQI_HEAD_TOP);
if (.@r >= 7) {
bonus2 bAddRace,RC_All,1 + ( .@r >= 9 ) ? 1 : 0;
}
- Combos:
- Combo:
- Leo
- Loki_Nidhogg_Hat
Script: |
.@r = getequiprefinerycnt(EQI_HEAD_TOP);
if (.@r >= 7) {
bonus bAspdRate,1 + ( .@r >= 9 ) ? 1 : 0;
}
- Combos:
- Combo:
- Virgo
- Loki_Nidhogg_Hat
Script: |
.@r = getequiprefinerycnt(EQI_HEAD_TOP);
if (.@r >= 7) {
setarray .@skills$, "AL_HEAL", "PR_SANCTUARY", "AM_POTIONPITCHER", "AB_HIGHNESSHEAL", "AB_CHEAL";
for( .@i = 0; .@i < getarraysize(.@skills$); .@i++) {
bonus2 bSkillHeal,.@skills$[.@i],2 + ( .@r >= 9 ) ? 2 : 0;
}
}
- Combos:
- Combo:
- Libra
- Loki_Nidhogg_Hat
Script: |
.@r = getequiprefinerycnt(EQI_HEAD_TOP);
if (.@r >= 7) {
setarray .@skills$, "AL_HEAL", "PR_SANCTUARY", "AM_POTIONPITCHER", "AB_HIGHNESSHEAL", "AB_CHEAL";
for( .@i = 0; .@i < getarraysize(.@skills$); .@i++) {
bonus2 bSkillHeal2,.@skills$[.@i],2 + ( .@r >= 9 ) ? 2 : 0; /* TODO: Depending on some recovery items HP recovery amount + 1% or if refine >= 9 + 2% */
}
}
/* TODO: Depending on some recovery items HP recovery amount + 1% or if refine >= 9 + 2% */
- Combos:
- Combo:
- Noblesse_Attack_Boots
- Noblesse_Attack_Manteau
- Noblesse_Attack_Ring
- Noblesse_Breath_Armor
Script: |
.@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR);
bonus bMaxHPrate,5;
bonus bDelayrate,-5;
bonus2 bSkillAtk,"RK_DRAGONBREATH",10;
bonus2 bSkillAtk,"RK_DRAGONBREATH_WATER",10;
if (.@r >= 27) {
bonus bMaxHPrate,5;
bonus bDelayrate,-5;
bonus2 bSkillAtk,"RK_DRAGONBREATH",10;
bonus2 bSkillAtk,"RK_DRAGONBREATH_WATER",10;
}
- Combos:
- Combo:
- Noblesse_Attack_Boots
- Noblesse_Attack_Manteau
- Noblesse_Attack_Ring
- Noblesse_Knight_Armor
Script: |
.@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR);
bonus bAspd,1;
bonus bCritAtkRate,5;
bonus2 bSkillAtk,"RK_IGNITIONBREAK",10;
if (.@r >= 27) {
bonus bAspd,1;
bonus bCritAtkRate,5;
bonus2 bSkillAtk,"RK_IGNITIONBREAK",10;
}
- Combos:
- Combo:
- Noblesse_Attack_Boots
- Noblesse_Attack_Manteau
- Noblesse_Attack_Ring
- Noblesse_Spear_Armor
Script: |
.@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR);
bonus bAspd,1;
bonus bLongAtkRate,5;
bonus2 bSkillAtk,"LG_CANNONSPEAR",10;
if (.@r >= 27) {
bonus bAspd,1;
bonus bLongAtkRate,5;
bonus2 bSkillAtk,"LG_CANNONSPEAR",10;
}
- Combos:
- Combo:
- Noblesse_Attack_Boots
- Noblesse_Attack_Manteau
- Noblesse_Attack_Ring
- Noblesse_Sharp_Suit
Script: |
.@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR);
bonus bDelayrate,-5;
bonus bCritAtkRate,5;
bonus2 bSkillAtk,"SN_SHARPSHOOTING",10;
if (.@r >= 27) {
bonus bDelayrate,-5;
bonus bCritAtkRate,5;
bonus2 bSkillAtk,"SN_SHARPSHOOTING",10;
}
- Combos:
- Combo:
- Noblesse_Attack_Boots
- Noblesse_Attack_Manteau
- Noblesse_Attack_Ring
- Noblesse_Aim_Suit
Script: |
.@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR);
bonus bDelayrate,-5;
bonus bAtkRate,2;
bonus2 bSkillAtk,"RA_AIMEDBOLT",10;
if (.@r >= 27) {
bonus bDelayrate,-5;
bonus bAtkRate,3;
bonus2 bSkillAtk,"RA_AIMEDBOLT",10;
}
- Combos:
- Combo:
- Noblesse_Attack_Boots
- Noblesse_Attack_Manteau
- Noblesse_Attack_Ring
- Noblesse_Severe_Suit
Script: |
.@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR);
bonus bDelayrate,-5;
bonus bAtkRate,2;
bonus2 bSkillAtk,"WM_SEVERE_RAINSTORM",10;
if (.@r >= 27) {
bonus bDelayrate,-5;
bonus bAtkRate,3;
bonus2 bSkillAtk,"WM_SEVERE_RAINSTORM",10;
}
- Combos:
- Combo:
- Noblesse_Attack_Boots
- Noblesse_Attack_Manteau
- Noblesse_Attack_Ring
- Noblesse_Duple_Robe
Script: |
.@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR);
bonus bAspd,1;
bonus bAtkRate,2;
bonus2 bSkillAtk,"AB_DUPLELIGHT",10;
if (.@r >= 27) {
bonus bAspd,1;
bonus bAtkRate,3;
bonus2 bSkillAtk,"AB_DUPLELIGHT",10;
}
- Combos:
- Combo:
- Noblesse_Attack_Boots
- Noblesse_Attack_Manteau
- Noblesse_Attack_Ring
- Noblesse_Tonado_Armor
Script: |
.@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR);
bonus bAspd,1;
bonus bDelayrate,-5;
bonus2 bSkillAtk,"NC_AXETORNADO",10;
if (.@r >= 27) {
bonus bAspd,1;
bonus bDelayrate,-5;
bonus2 bSkillAtk,"NC_AXETORNADO",10;
}
- Combos:
- Combo:
- Noblesse_Attack_Boots
- Noblesse_Attack_Manteau
- Noblesse_Attack_Ring
- Noblesse_Vulcan_Armor
Script: |
.@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR);
bonus bAspd,1;
bonus bLongAtkRate,5;
bonus2 bSkillAtk,"NC_VULCANARM",10;
if (.@r >= 27) {
bonus bAspd,1;
bonus bLongAtkRate,5;
bonus2 bSkillAtk,"NC_VULCANARM",10;
}
- Combos:
- Combo:
- Noblesse_Attack_Boots
- Noblesse_Attack_Manteau
- Noblesse_Attack_Ring
- Noblesse_Kart_Suit
Script: |
.@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR);
bonus bVariableCastRate,-5;
bonus bAtkRate,2;
bonus2 bSkillAtk,"GN_CARTCANNON",10;
if (.@r >= 27) {
bonus bVariableCastRate,-5;
bonus bAtkRate,3;
bonus2 bSkillAtk,"GN_CARTCANNON",10;
}
- Combos:
- Combo:
- Noblesse_Attack_Boots
- Noblesse_Attack_Manteau
- Noblesse_Attack_Ring
- Noblesse_Kart_Suit2
Script: |
.@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR);
bonus bAspd,1;
bonus bAtkRate,2;
bonus2 bSkillAtk,"GN_CART_TORNADO",10;
if (.@r >= 27) {
bonus bAspd,1;
bonus bAtkRate,3;
bonus2 bSkillAtk,"GN_CART_TORNADO",10;
}
- Combos:
- Combo:
- Noblesse_Attack_Boots
- Noblesse_Attack_Manteau
- Noblesse_Attack_Ring
- Noblesse_Rolling_Suit
Script: |
.@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR);
bonus bDelayrate,-5;
bonus bAtkRate,2;
bonus2 bSkillAtk,"GC_ROLLINGCUTTER",10;
if (.@r >= 27) {
bonus bDelayrate,-5;
bonus bAtkRate,3;
bonus2 bSkillAtk,"GC_ROLLINGCUTTER",10;
}
- Combos:
- Combo:
- Noblesse_Attack_Boots
- Noblesse_Attack_Manteau
- Noblesse_Attack_Ring
- Noblesse_Assasin_Suit
- Combo:
- Imperial_Attack_Boots
- Imperial_Attack_Manteau
- Imperial_Attack_Ring
- Imperial_Assasin_Suit
- Combo:
- Grace_Attack_Boots
- Grace_Attack_Manteau
- Grace_Attack_Ring
- Grace_Assasin_Suit
Script: |
.@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR);
bonus bAspd,1;
bonus bAtkRate,2;
bonus bCritAtkRate,5;
if (.@r >= 27) {
bonus bAspd,1;
bonus bAtkRate,3;
bonus bCritAtkRate,5;
}
- Combos:
- Combo:
- Noblesse_Attack_Boots
- Noblesse_Attack_Manteau
- Noblesse_Attack_Ring
- Noblesse_Fatal_Suit
Script: |
.@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR);
bonus bDelayrate,-5;
bonus bAtkRate,2;
bonus2 bSkillAtk,"SC_FATALMENACE",10;
if (.@r >= 27) {
bonus bDelayrate,-5;
bonus bAtkRate,3;
bonus2 bSkillAtk,"SC_FATALMENACE",10;
}
- Combos:
- Combo:
- Noblesse_Attack_Boots
- Noblesse_Attack_Manteau
- Noblesse_Attack_Ring
- Noblesse_Picky_Robe
Script: |
.@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR);
bonus bDelayrate,-5;
bonus bAtkRate,2;
bonus2 bSkillAtk,"SU_PICKYPECK",10;
if (.@r >= 27) {
bonus bDelayrate,-5;
bonus bAtkRate,3;
bonus2 bSkillAtk,"SU_PICKYPECK",10;
}
- Combos:
- Combo:
- Noblesse_Attack_Boots
- Noblesse_Attack_Manteau
- Noblesse_Attack_Ring
- Noblesse_Trip_Suit
Script: |
.@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR);
bonus bLongAtkRate,5;
bonus bAtkRate,2;
bonus2 bSkillAtk,"RL_R_TRIP",10;
if (.@r >= 27) {
bonus bLongAtkRate,5;
bonus bAtkRate,3;
bonus2 bSkillAtk,"RL_R_TRIP",10;
}
- Combos:
- Combo:
- Noblesse_Attack_Boots
- Noblesse_Attack_Manteau
- Noblesse_Attack_Ring
- Noblesse_Firerain_Suit
Script: |
.@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR);
bonus bAspd,1;
bonus bAtkRate,2;
bonus2 bSkillAtk,"RL_FIRE_RAIN",10;
if (.@r >= 27) {
bonus bAspd,1;
bonus bAtkRate,3;
bonus2 bSkillAtk,"RL_FIRE_RAIN",10;
}
- Combos:
- Combo:
- Noblesse_Attack_Boots
- Noblesse_Attack_Manteau
- Noblesse_Attack_Ring
- Noblesse_Sun_Suit
Script: |
.@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR);
bonus bAspd,1;
bonus bAtkRate,2;
bonus2 bSkillAtk,"SJ_SOLARBURST",10;
if (.@r >= 27) {
bonus bAspd,1;
bonus bAtkRate,3;
bonus2 bSkillAtk,"SJ_SOLARBURST",10;
}
- Combos:
- Combo:
- Noblesse_Attack_Boots
- Noblesse_Attack_Manteau
- Noblesse_Attack_Ring
- Noblesse_Moon_Suit
Script: |
.@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR);
bonus2 bAddSize,Size_All,5;
bonus bAtkRate,2;
bonus2 bSkillAtk,"SJ_FULLMOONKICK",10;
if (.@r >= 27) {
bonus2 bAddSize,Size_All,5;
bonus bAtkRate,3;
bonus2 bSkillAtk,"SJ_FULLMOONKICK",10;
}
- Combos:
- Combo:
- Noblesse_Attack_Boots
- Noblesse_Attack_Manteau
- Noblesse_Attack_Ring
- Noblesse_Kunai_Suit
Script: |
.@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR);
bonus bLongAtkRate,5;
bonus bAtkRate,2;
bonus2 bSkillAtk,"KO_HAPPOKUNAI",10;
if (.@r >= 27) {
bonus bLongAtkRate,5;
bonus bAtkRate,3;
bonus2 bSkillAtk,"KO_HAPPOKUNAI",10;
}
- Combos:
- Combo:
- Noblesse_Attack_Boots
- Noblesse_Attack_Manteau
- Noblesse_Attack_Ring
- Noblesse_Knuckle_Suit
Script: |
.@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR);
bonus bDelayrate,-5;
bonus bAtkRate,2;
bonus2 bSkillAtk,"SR_KNUCKLEARROW",10;
if (.@r >= 27) {
bonus bDelayrate,-5;
bonus bAtkRate,3;
bonus2 bSkillAtk,"SR_KNUCKLEARROW",10;
}
- Combos:
- Combo:
- Noblesse_Attack_Boots
- Noblesse_Attack_Manteau
- Noblesse_Attack_Ring
- Noblesse_Tiger_Suit
Script: |
.@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR);
bonus bMaxHPrate,5;
bonus bAtkRate,2;
bonus2 bSkillAtk,"SR_TIGERCANNON",10;
if (.@r >= 27) {
bonus bMaxHPrate,5;
bonus bAtkRate,3;
bonus2 bSkillAtk,"SR_TIGERCANNON",10;
}
- Combos:
- Combo:
- Noblesse_Attack_Boots
- Noblesse_Attack_Manteau
- Noblesse_Attack_Ring
- Noblesse_Snovice_Suit
- Combo:
- Imperial_Attack_Boots
- Imperial_Attack_Manteau
- Imperial_Attack_Ring
- Imperial_Snovice_Suit
- Combo:
- Grace_Attack_Boots
- Grace_Attack_Manteau
- Grace_Attack_Ring
- Grace_Snovice_Suit
Script: |
.@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR);
bonus bMaxHPrate,5;
bonus bAtkRate,2;
bonus bCritAtkRate,5;
if (.@r >= 27) {
bonus bMaxHPrate,5;
bonus bAtkRate,3;
bonus bCritAtkRate,5;
}
- Combos:
- Combo:
- Noblesse_Magic_Boots
- Noblesse_Magic_Manteau
- Noblesse_Magic_Ring
- Noblesse_Genesis_Armor
Script: |
.@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR);
bonus bMatk,25;
bonus bDelayrate,-5;
bonus2 bSkillAtk,"LG_RAYOFGENESIS",10;
if (.@r >= 27) {
bonus bMatk,25;
bonus bDelayrate,-5;
bonus2 bSkillAtk,"LG_RAYOFGENESIS",10;
}
- Combos:
- Combo:
- Noblesse_Magic_Boots
- Noblesse_Magic_Manteau
- Noblesse_Magic_Ring
- Noblesse_Reverb_Suit
Script: |
.@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR);
bonus bVariableCastrate,-5;
bonus bMatkRate,2;
bonus2 bSkillAtk,"WM_REVERBERATION",10;
if (.@r >= 27) {
bonus bVariableCastrate,-5;
bonus bMatkRate,3;
bonus2 bSkillAtk,"WM_REVERBERATION",10;
}
- Combos:
- Combo:
- Noblesse_Magic_Boots
- Noblesse_Magic_Manteau
- Noblesse_Magic_Ring
- Noblesse_Adora_Robe
Script: |
.@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR);
bonus bVariableCastrate,-5;
bonus bMatkRate,2;
bonus2 bSkillAtk,"AB_ADORAMUS",10;
if (.@r >= 27) {
bonus bVariableCastrate,-5;
bonus bMatkRate,3;
bonus2 bSkillAtk,"AB_ADORAMUS",10;
}
- Combos:
- Combo:
- Noblesse_Magic_Boots
- Noblesse_Magic_Manteau
- Noblesse_Magic_Ring
- Noblesse_Stalker_Suit
Script: |
.@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR);
bonus bAspd,1;
bonus bMatkRate,2;
bonus2 bSkillAtk,"WZ_METEOR",20;
if (.@r >= 27) {
bonus bAspd,1;
bonus bMatkRate,3;
bonus2 bSkillAtk,"WZ_METEOR",20;
}
- Combos:
- Combo:
- Noblesse_Magic_Boots
- Noblesse_Magic_Manteau
- Noblesse_Magic_Ring
- Noblesse_Carrot_Robe
Script: |
.@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR);
bonus bVariableCastrate,-5;
bonus bMatkRate,2;
bonus2 bSkillAtk,"SU_CN_METEOR",10;
if (.@r >= 27) {
bonus bVariableCastrate,-5;
bonus bMatkRate,3;
bonus2 bSkillAtk,"SU_CN_METEOR",10;
}
- Combos:
- Combo:
- Noblesse_Magic_Boots
- Noblesse_Magic_Manteau
- Noblesse_Magic_Ring
- Noblesse_Crimson_Robe
Script: |
.@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR);
bonus bVariableCastrate,-5;
bonus bMatkRate,2;
bonus2 bSkillAtk,"WL_CRIMSONROCK",10;
if (.@r >= 27) {
bonus bVariableCastrate,-5;
bonus bMatkRate,3;
bonus2 bSkillAtk,"WL_CRIMSONROCK",10;
}
- Combos:
- Combo:
- Noblesse_Magic_Boots
- Noblesse_Magic_Manteau
- Noblesse_Magic_Ring
- Noblesse_Frost_Robe
Script: |
.@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR);
bonus bVariableCastrate,-5;
bonus bMatkRate,2;
bonus2 bSkillAtk,"WL_JACKFROST",10;
if (.@r >= 27) {
bonus bVariableCastrate,-5;
bonus bMatkRate,3;
bonus2 bSkillAtk,"WL_JACKFROST",10;
}
- Combos:
- Combo:
- Noblesse_Magic_Boots
- Noblesse_Magic_Manteau
- Noblesse_Magic_Ring
- Noblesse_Psychic_Robe
Script: |
.@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR);
bonus bVariableCastrate,-5;
bonus bMatkRate,2;
bonus2 bSkillAtk,"SO_PSYCHIC_WAVE",10;
if (.@r >= 27) {
bonus bVariableCastrate,-5;
bonus bMatkRate,3;
bonus2 bSkillAtk,"SO_PSYCHIC_WAVE",10;
}
- Combos:
- Combo:
- Noblesse_Magic_Boots
- Noblesse_Magic_Manteau
- Noblesse_Magic_Ring
- Noblesse_Dust_Robe
Script: |
.@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR);
bonus bVariableCastrate,-5;
bonus bMatkRate,2;
bonus2 bSkillAtk,"SO_DIAMONDDUST",10;
if (.@r >= 27) {
bonus bVariableCastrate,-5;
bonus bMatkRate,3;
bonus2 bSkillAtk,"SO_DIAMONDDUST",10;
}
- Combos:
- Combo:
- Noblesse_Magic_Boots
- Noblesse_Magic_Manteau
- Noblesse_Magic_Ring
- Noblesse_Ninja_Suit
Script: |
.@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR);
bonus bVariableCastrate,-5;
bonus bMatkRate,2;
bonus2 bSkillAtk,"NJ_KOUENKA",10;
bonus2 bSkillAtk,"NJ_HUUJIN",10;
bonus2 bSkillAtk,"NJ_HYOUSENSOU",10;
if (.@r >= 27) {
bonus bVariableCastrate,-5;
bonus bMatkRate,3;
bonus2 bSkillAtk,"NJ_KOUENKA",10;
bonus2 bSkillAtk,"NJ_HUUJIN",10;
bonus2 bSkillAtk,"NJ_HYOUSENSOU",10;
}
- Combos:
- Combo:
- Noblesse_Magic_Boots
- Noblesse_Magic_Manteau
- Noblesse_Magic_Ring
- Noblesse_Swhoo_Robe
Script: |
.@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR);
bonus bVariableCastrate,-5;
bonus bMatkRate,2;
bonus2 bSkillAtk,"SP_SWHOO",10;
if (.@r >= 27) {
bonus bVariableCastrate,-5;
bonus bMatkRate,3;
bonus2 bSkillAtk,"SP_SWHOO",10;
}
- Combos:
- Combo:
- Noblesse_Magic_Boots
- Noblesse_Magic_Manteau
- Noblesse_Magic_Ring
- Noblesse_Explosion_Robe
Script: |
.@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR);
bonus bVariableCastrate,-5;
bonus bMatkRate,2;
bonus2 bSkillAtk,"SP_CURSEEXPLOSION",10;
if (.@r >= 27) {
bonus bVariableCastrate,-5;
bonus bMatkRate,3;
bonus2 bSkillAtk,"SP_CURSEEXPLOSION",10;
}
- Combos:
- Combo:
- Noblesse_Magic_Boots
- Noblesse_Magic_Manteau
- Noblesse_Magic_Ring
- Noblesse_Snovice_Robe
Script: |
.@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR);
bonus bMaxHPrate,5;
bonus bMatkRate,2;
bonus5 bAutoSpell,"SO_PSYCHIC_WAVE",1,50,BF_SHORT,1;
if (.@r >= 27) {
bonus bMaxHPrate,5;
bonus bMatkRate,3;
bonus2 bSkillAtk,"SO_PSYCHIC_WAVE",5;
}
- Combos:
- Combo:
- Imperial_Attack_Boots
- Imperial_Attack_Manteau
- Imperial_Attack_Ring
- Imperial_Breath_Armor
Script: |
.@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR);
bonus bMaxHPrate,5;
bonus bDelayrate,-5;
bonus2 bSkillAtk,"RK_DRAGONBREATH",10;
bonus2 bSkillAtk,"RK_DRAGONBREATH_WATER",10;
if (.@r >= 27) {
bonus bMaxHPrate,10;
bonus bDelayrate,-5;
bonus2 bSkillAtk,"RK_DRAGONBREATH",15;
bonus2 bSkillAtk,"RK_DRAGONBREATH_WATER",15;
}
- Combos:
- Combo:
- Imperial_Attack_Boots
- Imperial_Attack_Manteau
- Imperial_Attack_Ring
- Imperial_Knight_Armor
Script: |
.@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR);
bonus bAspd,1;
bonus bCritAtkRate,5;
bonus2 bSkillAtk,"RK_IGNITIONBREAK",10;
if (.@r >= 27) {
bonus bAspd,1;
bonus bCritAtkRate,5;
bonus2 bSkillAtk,"RK_IGNITIONBREAK",15;
}
- Combos:
- Combo:
- Imperial_Attack_Boots
- Imperial_Attack_Manteau
- Imperial_Attack_Ring
- Imperial_Spear_Armor
Script: |
.@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR);
bonus bAspd,1;
bonus bLongAtkRate,5;
bonus2 bSkillAtk,"LG_CANNONSPEAR",10;
if (.@r >= 27) {
bonus bAspd,1;
bonus bLongAtkRate,5;
bonus2 bSkillAtk,"LG_CANNONSPEAR",15;
}
- Combos:
- Combo:
- Imperial_Attack_Boots
- Imperial_Attack_Manteau
- Imperial_Attack_Ring
- Imperial_Sharp_Suit
Script: |
.@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR);
bonus bDelayrate,-5;
bonus bCritAtkRate,5;
bonus2 bSkillAtk,"SN_SHARPSHOOTING",10;
if (.@r >= 27) {
bonus bDelayrate,-10;
bonus bCritAtkRate,10;
bonus2 bSkillAtk,"SN_SHARPSHOOTING",15;
}
- Combos:
- Combo:
- Imperial_Attack_Boots
- Imperial_Attack_Manteau
- Imperial_Attack_Ring
- Imperial_Aim_Suit
Script: |
.@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR);
bonus bDelayrate,-5;
bonus bAtkRate,2;
bonus2 bSkillAtk,"RA_AIMEDBOLT",10;
if (.@r >= 27) {
bonus bDelayrate,-10;
bonus bAtkRate,3;
bonus2 bSkillAtk,"RA_AIMEDBOLT",15;
}
- Combos:
- Combo:
- Imperial_Attack_Boots
- Imperial_Attack_Manteau
- Imperial_Attack_Ring
- Imperial_Severe_Suit
Script: |
.@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR);
bonus bDelayrate,-5;
bonus bAtkRate,2;
bonus2 bSkillAtk,"WM_SEVERE_RAINSTORM",10;
if (.@r >= 27) {
bonus bDelayrate,-5;
bonus bAtkRate,3;
bonus2 bSkillAtk,"WM_SEVERE_RAINSTORM",15;
}
- Combos:
- Combo:
- Imperial_Attack_Boots
- Imperial_Attack_Manteau
- Imperial_Attack_Ring
- Imperial_Duple_Robe
Script: |
.@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR);
bonus bAspd,1;
bonus bAtkRate,2;
bonus2 bSkillAtk,"AB_DUPLELIGHT",10;
if (.@r >= 27) {
bonus bAspd,1;
bonus bAtkRate,3;
bonus2 bSkillAtk,"AB_DUPLELIGHT",15;
}
- Combos:
- Combo:
- Imperial_Attack_Boots
- Imperial_Attack_Manteau
- Imperial_Attack_Ring
- Imperial_Knuckle_Suit
Script: |
.@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR);
bonus bDelayrate,-5;
bonus bAtkRate,2;
bonus2 bSkillAtk,"SR_KNUCKLEARROW",10;
if (.@r >= 27) {
bonus bDelayrate,-10;
bonus bAtkRate,3;
bonus2 bSkillAtk,"SR_KNUCKLEARROW",15;
}
- Combos:
- Combo:
- Imperial_Attack_Boots
- Imperial_Attack_Manteau
- Imperial_Attack_Ring
- Imperial_Tiger_Suit
Script: |
.@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR);
bonus bMaxHPrate,5;
bonus bAtkRate,2;
bonus2 bSkillAtk,"SR_TIGERCANNON",10;
if (.@r >= 27) {
bonus bMaxHPrate,5;
bonus bAtkRate,3;
bonus2 bSkillAtk,"SR_TIGERCANNON",15;
}
- Combos:
- Combo:
- Imperial_Attack_Boots
- Imperial_Attack_Manteau
- Imperial_Attack_Ring
- Imperial_Tonado_Armor
Script: |
.@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR);
bonus bAspd,1;
bonus bDelayrate,-5;
bonus2 bSkillAtk,"NC_AXETORNADO",10;
if (.@r >= 27) {
bonus bAspd,1;
bonus bDelayrate,-10;
bonus2 bSkillAtk,"NC_AXETORNADO",15;
}
- Combos:
- Combo:
- Imperial_Attack_Boots
- Imperial_Attack_Manteau
- Imperial_Attack_Ring
- Imperial_Vulcan_Armor
Script: |
.@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR);
bonus bAspd,1;
bonus bLongAtkRate,5;
bonus2 bSkillAtk,"NC_VULCANARM",10;
if (.@r >= 27) {
bonus bAspd,1;
bonus bLongAtkRate,5;
bonus2 bSkillAtk,"NC_VULCANARM",15;
}
- Combos:
- Combo:
- Imperial_Attack_Boots
- Imperial_Attack_Manteau
- Imperial_Attack_Ring
- Imperial_Kart_Suit
Script: |
.@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR);
bonus bVariableCastRate,-5;
bonus bAtkRate,2;
bonus2 bSkillAtk,"GN_CARTCANNON",10;
if (.@r >= 27) {
bonus bVariableCastRate,-5;
bonus bAtkRate,3;
bonus2 bSkillAtk,"GN_CARTCANNON",15;
}
- Combos:
- Combo:
- Imperial_Attack_Boots
- Imperial_Attack_Manteau
- Imperial_Attack_Ring
- Imperial_Kart_Suit2
Script: |
.@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR);
bonus bAspd,1;
bonus bAtkRate,2;
bonus2 bSkillAtk,"GN_CART_TORNADO",10;
if (.@r >= 27) {
bonus bAspd,1;
bonus bAtkRate,3;
bonus2 bSkillAtk,"GN_CART_TORNADO",15;
}
- Combos:
- Combo:
- Imperial_Attack_Boots
- Imperial_Attack_Manteau
- Imperial_Attack_Ring
- Imperial_Rolling_Suit
Script: |
.@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR);
bonus bDelayrate,-5;
bonus bAtkRate,2;
bonus2 bSkillAtk,"GC_ROLLINGCUTTER",10;
if (.@r >= 27) {
bonus bDelayrate,-10;
bonus bAtkRate,3;
bonus2 bSkillAtk,"GC_ROLLINGCUTTER",15;
}
- Combos:
- Combo:
- Imperial_Attack_Boots
- Imperial_Attack_Manteau
- Imperial_Attack_Ring
- Imperial_Fatal_Suit
Script: |
.@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR);
bonus bDelayrate,-5;
bonus bAtkRate,2;
bonus2 bSkillAtk,"SC_FATALMENACE",10;
if (.@r >= 27) {
bonus bDelayrate,-10;
bonus bAtkRate,3;
bonus2 bSkillAtk,"SC_FATALMENACE",15;
}
- Combos:
- Combo:
- Imperial_Attack_Boots
- Imperial_Attack_Manteau
- Imperial_Attack_Ring
- Imperial_Picky_Robe
Script: |
.@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR);
bonus bDelayrate,-5;
bonus bAtkRate,2;
bonus2 bSkillAtk,"SU_PICKYPECK",10;
if (.@r >= 27) {
bonus bDelayrate,-10;
bonus bAtkRate,3;
bonus2 bSkillAtk,"SU_PICKYPECK",15;
}
- Combos:
- Combo:
- Imperial_Attack_Boots
- Imperial_Attack_Manteau
- Imperial_Attack_Ring
- Imperial_Trip_Suit
Script: |
.@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR);
bonus bLongAtkRate,5;
bonus bAtkRate,2;
bonus2 bSkillAtk,"RL_R_TRIP",10;
if (.@r >= 27) {
bonus bLongAtkRate,5;
bonus bAtkRate,3;
bonus2 bSkillAtk,"RL_R_TRIP",15;
}
- Combos:
- Combo:
- Imperial_Attack_Boots
- Imperial_Attack_Manteau
- Imperial_Attack_Ring
- Imperial_Firerain_Suit
Script: |
.@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR);
bonus bAspd,1;
bonus bAtkRate,2;
bonus2 bSkillAtk,"RL_FIRE_RAIN",10;
if (.@r >= 27) {
bonus bAspd,1;
bonus bAtkRate,3;
bonus2 bSkillAtk,"RL_FIRE_RAIN",15;
}
- Combos:
- Combo:
- Imperial_Attack_Boots
- Imperial_Attack_Manteau
- Imperial_Attack_Ring
- Imperial_Sun_Suit
Script: |
.@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR);
bonus bAspd,1;
bonus bAtkRate,2;
bonus2 bSkillAtk,"SJ_SOLARBURST",10;
if (.@r >= 27) {
bonus bAspd,1;
bonus bAtkRate,3;
bonus2 bSkillAtk,"SJ_SOLARBURST",15;
}
- Combos:
- Combo:
- Imperial_Attack_Boots
- Imperial_Attack_Manteau
- Imperial_Attack_Ring
- Imperial_Moon_Suit
Script: |
.@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR);
bonus2 bAddSize,Size_All,5;
bonus bAtkRate,2;
bonus2 bSkillAtk,"SJ_FULLMOONKICK",10;
if (.@r >= 27) {
bonus2 bAddSize,Size_All,5;
bonus bAtkRate,3;
bonus2 bSkillAtk,"SJ_FULLMOONKICK",15;
}
- Combos:
- Combo:
- Imperial_Attack_Boots
- Imperial_Attack_Manteau
- Imperial_Attack_Ring
- Imperial_Kunai_Suit
Script: |
.@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR);
bonus bLongAtkRate,5;
bonus bAtkRate,2;
bonus2 bSkillAtk,"KO_HAPPOKUNAI",10;
if (.@r >= 27) {
bonus bLongAtkRate,5;
bonus bAtkRate,3;
bonus2 bSkillAtk,"KO_HAPPOKUNAI",15;
}
- Combos:
- Combo:
- Imperial_Magic_Boots
- Imperial_Magic_Manteau
- Imperial_Magic_Ring
- Imperial_Genesis_Armor
Script: |
.@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR);
bonus bMatk,25;
bonus bDelayrate,-5;
bonus2 bSkillAtk,"LG_RAYOFGENESIS",10;
if (.@r >= 27) {
bonus bMatk,25;
bonus bDelayrate,-10;
bonus2 bSkillAtk,"LG_RAYOFGENESIS",15;
}
- Combos:
- Combo:
- Imperial_Magic_Boots
- Imperial_Magic_Manteau
- Imperial_Magic_Ring
- Imperial_Reverb_Suit
Script: |
.@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR);
bonus bVariableCastrate,-5;
bonus bMatkRate,2;
bonus2 bSkillAtk,"WM_REVERBERATION",10;
if (.@r >= 27) {
bonus bVariableCastrate,-5;
bonus bMatkRate,3;
bonus2 bSkillAtk,"WM_REVERBERATION",15;
}
- Combos:
- Combo:
- Imperial_Magic_Boots
- Imperial_Magic_Manteau
- Imperial_Magic_Ring
- Imperial_Adora_Robe
Script: |
.@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR);
bonus bVariableCastrate,-5;
bonus bMatkRate,2;
bonus2 bSkillAtk,"AB_ADORAMUS",10;
if (.@r >= 27) {
bonus bVariableCastrate,-5;
bonus bMatkRate,3;
bonus2 bSkillAtk,"AB_ADORAMUS",15;
}
- Combos:
- Combo:
- Imperial_Magic_Boots
- Imperial_Magic_Manteau
- Imperial_Magic_Ring
- Imperial_Stalker_Suit
Script: |
.@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR);
bonus bAspd,1;
bonus bMatkRate,2;
bonus2 bSkillAtk,"WZ_METEOR",25;
if (.@r >= 27) {
bonus bAspd,1;
bonus bMatkRate,3;
bonus2 bSkillAtk,"WZ_METEOR",25;
}
- Combos:
- Combo:
- Imperial_Magic_Boots
- Imperial_Magic_Manteau
- Imperial_Magic_Ring
- Imperial_Carrot_Robe
Script: |
.@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR);
bonus bVariableCastrate,-5;
bonus bMatkRate,2;
bonus2 bSkillAtk,"SU_CN_METEOR",10;
if (.@r >= 27) {
bonus bVariableCastrate,-5;
bonus bMatkRate,3;
bonus2 bSkillAtk,"SU_CN_METEOR",15;
}
- Combos:
- Combo:
- Imperial_Magic_Boots
- Imperial_Magic_Manteau
- Imperial_Magic_Ring
- Imperial_Crimson_Robe
Script: |
.@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR);
bonus bVariableCastrate,-5;
bonus bMatkRate,2;
bonus2 bSkillAtk,"WL_CRIMSONROCK",10;
if (.@r >= 27) {
bonus bVariableCastrate,-5;
bonus bMatkRate,3;
bonus2 bSkillAtk,"WL_CRIMSONROCK",15;
}
- Combos:
- Combo:
- Imperial_Magic_Boots
- Imperial_Magic_Manteau
- Imperial_Magic_Ring
- Imperial_Frost_Robe
Script: |
.@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR);
bonus bVariableCastrate,-5;
bonus bMatkRate,2;
bonus2 bSkillAtk,"WL_JACKFROST",10;
if (.@r >= 27) {
bonus bVariableCastrate,-5;
bonus bMatkRate,3;
bonus2 bSkillAtk,"WL_JACKFROST",15;
}
- Combos:
- Combo:
- Imperial_Magic_Boots
- Imperial_Magic_Manteau
- Imperial_Magic_Ring
- Imperial_Psychic_Robe
Script: |
.@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR);
bonus bVariableCastrate,-5;
bonus bMatkRate,2;
bonus2 bSkillAtk,"SO_PSYCHIC_WAVE",10;
if (.@r >= 27) {
bonus bVariableCastrate,-5;
bonus bMatkRate,3;
bonus2 bSkillAtk,"SO_PSYCHIC_WAVE",15;
}
- Combos:
- Combo:
- Imperial_Magic_Boots
- Imperial_Magic_Manteau
- Imperial_Magic_Ring
- Imperial_Dust_Robe
Script: |
.@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR);
bonus bVariableCastrate,-5;
bonus bMatkRate,2;
bonus2 bSkillAtk,"SO_DIAMONDDUST",10;
if (.@r >= 27) {
bonus bVariableCastrate,-5;
bonus bMatkRate,3;
bonus2 bSkillAtk,"SO_DIAMONDDUST",15;
}
- Combos:
- Combo:
- Imperial_Magic_Boots
- Imperial_Magic_Manteau
- Imperial_Magic_Ring
- Imperial_Ninja_Suit
Script: |
.@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR);
bonus bVariableCastrate,-5;
bonus bMatkRate,2;
bonus2 bSkillAtk,"NJ_KOUENKA",10;
bonus2 bSkillAtk,"NJ_HUUJIN",10;
bonus2 bSkillAtk,"NJ_HYOUSENSOU",10;
if (.@r >= 27) {
bonus bVariableCastrate,-5;
bonus bMatkRate,3;
bonus2 bSkillAtk,"NJ_KOUENKA",15;
bonus2 bSkillAtk,"NJ_HUUJIN",15;
bonus2 bSkillAtk,"NJ_HYOUSENSOU",15;
}
- Combos:
- Combo:
- Imperial_Magic_Boots
- Imperial_Magic_Manteau
- Imperial_Magic_Ring
- Imperial_Swhoo_Robe
Script: |
.@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR);
bonus bVariableCastrate,-5;
bonus bMatkRate,2;
bonus2 bSkillAtk,"SP_SWHOO",10;
if (.@r >= 27) {
bonus bVariableCastrate,-5;
bonus bMatkRate,3;
bonus2 bSkillAtk,"SP_SWHOO",15;
}
- Combos:
- Combo:
- Imperial_Magic_Boots
- Imperial_Magic_Manteau
- Imperial_Magic_Ring
- Imperial_Explosion_Robe
Script: |
.@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR);
bonus bVariableCastrate,-5;
bonus bMatkRate,2;
bonus2 bSkillAtk,"SP_CURSEEXPLOSION",10;
if (.@r >= 27) {
bonus bVariableCastrate,-5;
bonus bMatkRate,3;
bonus2 bSkillAtk,"SP_CURSEEXPLOSION",15;
}
- Combos:
- Combo:
- Imperial_Magic_Boots
- Imperial_Magic_Manteau
- Imperial_Magic_Ring
- Imperial_Snovice_Robe
Script: |
.@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR);
bonus bMaxHPrate,5;
bonus bMatkRate,2;
bonus5 bAutoSpell,"SO_PSYCHIC_WAVE",1,70,BF_SHORT,1;
if (.@r >= 27) {
bonus bMaxHPrate,5;
bonus bMatkRate,3;
bonus2 bSkillAtk,"SO_PSYCHIC_WAVE",7;
}
- Combos:
- Combo:
- Grace_Attack_Boots
- Grace_Attack_Manteau
- Grace_Attack_Ring
- Grace_Breath_Armor
Script: |
.@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR);
bonus bMaxHPrate,10;
bonus bDelayrate,-5;
bonus2 bSkillAtk,"RK_DRAGONBREATH",15;
bonus2 bSkillAtk,"RK_DRAGONBREATH_WATER",15;
if (.@r >= 27) {
bonus bMaxHPrate,10;
bonus bDelayrate,-5;
bonus2 bSkillAtk,"RK_DRAGONBREATH",15;
bonus2 bSkillAtk,"RK_DRAGONBREATH_WATER",15;
}
- Combos:
- Combo:
- Grace_Attack_Boots
- Grace_Attack_Manteau
- Grace_Attack_Ring
- Grace_Knight_Armor
Script: |
.@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR);
bonus bAspd,1;
bonus bCritAtkRate,5;
bonus2 bSkillAtk,"RK_IGNITIONBREAK",15;
if (.@r >= 27) {
bonus bAspd,1;
bonus bCritAtkRate,5;
bonus2 bSkillAtk,"RK_IGNITIONBREAK",15;
}
- Combos:
- Combo:
- Grace_Attack_Boots
- Grace_Attack_Manteau
- Grace_Attack_Ring
- Grace_Spear_Armor
Script: |
.@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR);
bonus bAspd,1;
bonus bLongAtkRate,5;
bonus2 bSkillAtk,"LG_CANNONSPEAR",15;
if (.@r >= 27) {
bonus bAspd,1;
bonus bLongAtkRate,5;
bonus2 bSkillAtk,"LG_CANNONSPEAR",15;
}
- Combos:
- Combo:
- Grace_Attack_Boots
- Grace_Attack_Manteau
- Grace_Attack_Ring
- Grace_Sharp_Suit
Script: |
.@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR);
bonus bDelayrate,-10;
bonus bCritAtkRate,5;
bonus2 bSkillAtk,"SN_SHARPSHOOTING",15;
if (.@r >= 27) {
bonus bDelayrate,-10;
bonus bCritAtkRate,10;
bonus2 bSkillAtk,"SN_SHARPSHOOTING",15;
}
- Combos:
- Combo:
- Grace_Attack_Boots
- Grace_Attack_Manteau
- Grace_Attack_Ring
- Grace_Aim_Suit
Script: |
.@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR);
bonus bDelayrate,-10;
bonus bAtkRate,2;
bonus2 bSkillAtk,"RA_AIMEDBOLT",15;
if (.@r >= 27) {
bonus bDelayrate,-10;
bonus bAtkRate,3;
bonus2 bSkillAtk,"RA_AIMEDBOLT",15;
}
- Combos:
- Combo:
- Grace_Attack_Boots
- Grace_Attack_Manteau
- Grace_Attack_Ring
- Grace_Severe_Suit
Script: |
.@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR);
bonus bDelayrate,-5;
bonus bAtkRate,2;
bonus2 bSkillAtk,"WM_SEVERE_RAINSTORM",15;
if (.@r >= 27) {
bonus bDelayrate,-5;
bonus bAtkRate,3;
bonus2 bSkillAtk,"WM_SEVERE_RAINSTORM",15;
}
- Combos:
- Combo:
- Grace_Attack_Boots
- Grace_Attack_Manteau
- Grace_Attack_Ring
- Grace_Duple_Robe
Script: |
.@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR);
bonus bAspd,1;
bonus bAtkRate,2;
bonus2 bSkillAtk,"AB_DUPLELIGHT",15;
if (.@r >= 27) {
bonus bAspd,1;
bonus bAtkRate,3;
bonus2 bSkillAtk,"AB_DUPLELIGHT",15;
}
- Combos:
- Combo:
- Grace_Attack_Boots
- Grace_Attack_Manteau
- Grace_Attack_Ring
- Grace_Knuckle_Suit
Script: |
.@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR);
bonus bDelayrate,-10;
bonus bAtkRate,2;
bonus2 bSkillAtk,"SR_KNUCKLEARROW",15;
if (.@r >= 27) {
bonus bDelayrate,-10;
bonus bAtkRate,3;
bonus2 bSkillAtk,"SR_KNUCKLEARROW",15;
}
- Combos:
- Combo:
- Grace_Attack_Boots
- Grace_Attack_Manteau
- Grace_Attack_Ring
- Grace_Tiger_Suit
Script: |
.@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR);
bonus bMaxHPrate,5;
bonus bAtkRate,2;
bonus2 bSkillAtk,"SR_TIGERCANNON",15;
if (.@r >= 27) {
bonus bMaxHPrate,5;
bonus bAtkRate,3;
bonus2 bSkillAtk,"SR_TIGERCANNON",15;
}
- Combos:
- Combo:
- Grace_Attack_Boots
- Grace_Attack_Manteau
- Grace_Attack_Ring
- Grace_Tonado_Armor
Script: |
.@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR);
bonus bAspd,1;
bonus bDelayrate,-10;
bonus2 bSkillAtk,"NC_AXETORNADO",15;
if (.@r >= 27) {
bonus bAspd,1;
bonus bDelayrate,-10;
bonus2 bSkillAtk,"NC_AXETORNADO",15;
}
- Combos:
- Combo:
- Grace_Attack_Boots
- Grace_Attack_Manteau
- Grace_Attack_Ring
- Grace_Vulcan_Armor
Script: |
.@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR);
bonus bAspd,1;
bonus bLongAtkRate,5;
bonus2 bSkillAtk,"NC_VULCANARM",15;
if (.@r >= 27) {
bonus bAspd,1;
bonus bLongAtkRate,5;
bonus2 bSkillAtk,"NC_VULCANARM",15;
}
- Combos:
- Combo:
- Grace_Attack_Boots
- Grace_Attack_Manteau
- Grace_Attack_Ring
- Grace_Kart_Suit
Script: |
.@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR);
bonus bVariableCastRate,-5;
bonus bAtkRate,2;
bonus2 bSkillAtk,"GN_CARTCANNON",15;
if (.@r >= 27) {
bonus bVariableCastRate,-5;
bonus bAtkRate,3;
bonus2 bSkillAtk,"GN_CARTCANNON",15;
}
- Combos:
- Combo:
- Grace_Attack_Boots
- Grace_Attack_Manteau
- Grace_Attack_Ring
- Grace_Kart_Suit2
Script: |
.@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR);
bonus bAspd,1;
bonus bAtkRate,2;
bonus2 bSkillAtk,"GN_CART_TORNADO",15;
if (.@r >= 27) {
bonus bAspd,1;
bonus bAtkRate,3;
bonus2 bSkillAtk,"GN_CART_TORNADO",15;
}
- Combos:
- Combo:
- Grace_Attack_Boots
- Grace_Attack_Manteau
- Grace_Attack_Ring
- Grace_Rolling_Suit
Script: |
.@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR);
bonus bDelayrate,-10;
bonus bAtkRate,2;
bonus2 bSkillAtk,"GC_ROLLINGCUTTER",15;
if (.@r >= 27) {
bonus bDelayrate,-10;
bonus bAtkRate,3;
bonus2 bSkillAtk,"GC_ROLLINGCUTTER",15;
}
- Combos:
- Combo:
- Grace_Attack_Boots
- Grace_Attack_Manteau
- Grace_Attack_Ring
- Grace_Fatal_Suit
Script: |
.@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR);
bonus bDelayrate,-10;
bonus bAtkRate,2;
bonus2 bSkillAtk,"SC_FATALMENACE",10;
if (.@r >= 27) {
bonus bDelayrate,-10;
bonus bAtkRate,3;
bonus2 bSkillAtk,"SC_FATALMENACE",15;
}
- Combos:
- Combo:
- Grace_Attack_Boots
- Grace_Attack_Manteau
- Grace_Attack_Ring
- Grace_Picky_Robe
Script: |
.@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR);
bonus bDelayrate,-10;
bonus bAtkRate,2;
bonus2 bSkillAtk,"SU_PICKYPECK",15;
if (.@r >= 27) {
bonus bDelayrate,-10;
bonus bAtkRate,3;
bonus2 bSkillAtk,"SU_PICKYPECK",15;
}
- Combos:
- Combo:
- Grace_Attack_Boots
- Grace_Attack_Manteau
- Grace_Attack_Ring
- Grace_Trip_Suit
Script: |
.@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR);
bonus bLongAtkRate,5;
bonus bAtkRate,2;
bonus2 bSkillAtk,"RL_R_TRIP",15;
if (.@r >= 27) {
bonus bLongAtkRate,10;
bonus bAtkRate,3;
bonus2 bSkillAtk,"RL_R_TRIP",15;
}
- Combos:
- Combo:
- Grace_Attack_Boots
- Grace_Attack_Manteau
- Grace_Attack_Ring
- Grace_Firerain_Suit
Script: |
.@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR);
bonus bAspd,1;
bonus bAtkRate,2;
bonus2 bSkillAtk,"RL_FIRE_RAIN",15;
if (.@r >= 27) {
bonus bAspd,1;
bonus bAtkRate,3;
bonus2 bSkillAtk,"RL_FIRE_RAIN",15;
}
- Combos:
- Combo:
- Grace_Attack_Boots
- Grace_Attack_Manteau
- Grace_Attack_Ring
- Grace_Sun_Suit
Script: |
.@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR);
bonus bAspd,1;
bonus bAtkRate,2;
bonus2 bSkillAtk,"SJ_SOLARBURST",15;
if (.@r >= 27) {
bonus bAspd,1;
bonus bAtkRate,3;
bonus2 bSkillAtk,"SJ_SOLARBURST",15;
}
- Combos:
- Combo:
- Grace_Attack_Boots
- Grace_Attack_Manteau
- Grace_Attack_Ring
- Grace_Moon_Suit
Script: |
.@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR);
bonus2 bAddSize,Size_All,5;
bonus bAtkRate,2;
bonus2 bSkillAtk,"SJ_FULLMOONKICK",15;
if (.@r >= 27) {
bonus2 bAddSize,Size_All,5;
bonus bAtkRate,3;
bonus2 bSkillAtk,"SJ_FULLMOONKICK",15;
}
- Combos:
- Combo:
- Grace_Attack_Boots
- Grace_Attack_Manteau
- Grace_Attack_Ring
- Grace_Kunai_Suit
Script: |
.@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR);
bonus bLongAtkRate,5;
bonus bAtkRate,2;
bonus2 bSkillAtk,"KO_HAPPOKUNAI",15;
if (.@r >= 27) {
bonus bLongAtkRate,5;
bonus bAtkRate,3;
bonus2 bSkillAtk,"KO_HAPPOKUNAI",15;
}
- Combos:
- Combo:
- Grace_Magic_Boots
- Grace_Magic_Manteau
- Grace_Magic_Ring
- Grace_Genesis_Armor
Script: |
.@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR);
bonus bMatk,25;
bonus bDelayrate,-10;
bonus2 bSkillAtk,"LG_RAYOFGENESIS",15;
if (.@r >= 27) {
bonus bMatk,25;
bonus bDelayrate,-10;
bonus2 bSkillAtk,"LG_RAYOFGENESIS",15;
}
- Combos:
- Combo:
- Grace_Magic_Boots
- Grace_Magic_Manteau
- Grace_Magic_Ring
- Grace_Reverb_Suit
Script: |
.@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR);
bonus bVariableCastrate,-5;
bonus bMatkRate,2;
bonus2 bSkillAtk,"WM_REVERBERATION",15;
if (.@r >= 27) {
bonus bVariableCastrate,-5;
bonus bMatkRate,3;
bonus2 bSkillAtk,"WM_REVERBERATION",15;
}
- Combos:
- Combo:
- Grace_Magic_Boots
- Grace_Magic_Manteau
- Grace_Magic_Ring
- Grace_Adora_Robe
Script: |
.@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR);
bonus bVariableCastrate,-5;
bonus bMatkRate,2;
bonus2 bSkillAtk,"AB_ADORAMUS",15;
if (.@r >= 27) {
bonus bVariableCastrate,-5;
bonus bMatkRate,3;
bonus2 bSkillAtk,"AB_ADORAMUS",15;
}
- Combos:
- Combo:
- Grace_Magic_Boots
- Grace_Magic_Manteau
- Grace_Magic_Ring
- Grace_Stalker_Suit
Script: |
.@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR);
bonus bAspd,1;
bonus bMatkRate,2;
bonus2 bSkillAtk,"WZ_METEOR",30;
if (.@r >= 27) {
bonus bAspd,1;
bonus bMatkRate,3;
bonus2 bSkillAtk,"WZ_METEOR",30;
}
- Combos:
- Combo:
- Grace_Magic_Boots
- Grace_Magic_Manteau
- Grace_Magic_Ring
- Grace_Carrot_Robe
Script: |
.@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR);
bonus bVariableCastrate,-5;
bonus bMatkRate,2;
bonus2 bSkillAtk,"SU_CN_METEOR",15;
if (.@r >= 27) {
bonus bVariableCastrate,-5;
bonus bMatkRate,3;
bonus2 bSkillAtk,"SU_CN_METEOR",15;
}
- Combos:
- Combo:
- Grace_Magic_Boots
- Grace_Magic_Manteau
- Grace_Magic_Ring
- Grace_Crimson_Robe
Script: |
.@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR);
bonus bVariableCastrate,-5;
bonus bMatkRate,2;
bonus2 bSkillAtk,"WL_CRIMSONROCK",15;
if (.@r >= 27) {
bonus bVariableCastrate,-5;
bonus bMatkRate,3;
bonus2 bSkillAtk,"WL_CRIMSONROCK",15;
}
- Combos:
- Combo:
- Grace_Magic_Boots
- Grace_Magic_Manteau
- Grace_Magic_Ring
- Grace_Frost_Robe
Script: |
.@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR);
bonus bVariableCastrate,-5;
bonus bMatkRate,2;
bonus2 bSkillAtk,"WL_JACKFROST",15;
if (.@r >= 27) {
bonus bVariableCastrate,-5;
bonus bMatkRate,3;
bonus2 bSkillAtk,"WL_JACKFROST",15;
}
- Combos:
- Combo:
- Grace_Magic_Boots
- Grace_Magic_Manteau
- Grace_Magic_Ring
- Grace_Psychic_Robe
Script: |
.@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR);
bonus bVariableCastrate,-5;
bonus bMatkRate,2;
bonus2 bSkillAtk,"SO_PSYCHIC_WAVE",15;
if (.@r >= 27) {
bonus bVariableCastrate,-5;
bonus bMatkRate,3;
bonus2 bSkillAtk,"SO_PSYCHIC_WAVE",15;
}
- Combos:
- Combo:
- Grace_Magic_Boots
- Grace_Magic_Manteau
- Grace_Magic_Ring
- Grace_Dust_Robe
Script: |
.@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR);
bonus bVariableCastrate,-5;
bonus bMatkRate,2;
bonus2 bSkillAtk,"SO_DIAMONDDUST",15;
if (.@r >= 27) {
bonus bVariableCastrate,-5;
bonus bMatkRate,3;
bonus2 bSkillAtk,"SO_DIAMONDDUST",15;
}
- Combos:
- Combo:
- Grace_Magic_Boots
- Grace_Magic_Manteau
- Grace_Magic_Ring
- Grace_Ninja_Suit
Script: |
.@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR);
bonus bVariableCastrate,-5;
bonus bMatkRate,2;
bonus2 bSkillAtk,"NJ_KOUENKA",15;
bonus2 bSkillAtk,"NJ_HUUJIN",15;
bonus2 bSkillAtk,"NJ_HYOUSENSOU",15;
if (.@r >= 27) {
bonus bVariableCastrate,-5;
bonus bMatkRate,3;
bonus2 bSkillAtk,"NJ_KOUENKA",15;
bonus2 bSkillAtk,"NJ_HUUJIN",15;
bonus2 bSkillAtk,"NJ_HYOUSENSOU",15;
}
- Combos:
- Combo:
- Grace_Magic_Boots
- Grace_Magic_Manteau
- Grace_Magic_Ring
- Grace_Swhoo_Robe
Script: |
.@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR);
bonus bVariableCastrate,-5;
bonus bMatkRate,2;
bonus2 bSkillAtk,"SP_SWHOO",15;
if (.@r >= 27) {
bonus bVariableCastrate,-5;
bonus bMatkRate,3;
bonus2 bSkillAtk,"SP_SWHOO",15;
}
- Combos:
- Combo:
- Grace_Magic_Boots
- Grace_Magic_Manteau
- Grace_Magic_Ring
- Grace_Explosion_Robe
Script: |
.@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR);
bonus bVariableCastrate,-5;
bonus bMatkRate,2;
bonus2 bSkillAtk,"SP_CURSEEXPLOSION",15;
if (.@r >= 27) {
bonus bVariableCastrate,-5;
bonus bMatkRate,3;
bonus2 bSkillAtk,"SP_CURSEEXPLOSION",15;
}
- Combos:
- Combo:
- Grace_Magic_Boots
- Grace_Magic_Manteau
- Grace_Magic_Ring
- Grace_Snovice_Robe
Script: |
.@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR);
bonus bMaxHPrate,5;
bonus bMatkRate,2;
bonus5 bAutoSpell,"SO_PSYCHIC_WAVE",1,70,BF_SHORT,1;
if (.@r >= 27) {
bonus bMaxHPrate,5;
bonus bMatkRate,3;
bonus2 bSkillAtk,"SO_PSYCHIC_WAVE",10;
}
- Combos:
- Combo:
- Blush
- Necktie
Script: |
bonus bAspdRate,3;
bonus bVariableCastrate,3;
- Combos:
- Combo:
- Blush
- Tare_Pope
Script: |
bonus bSPrecovRate,3;
- Combos:
- Combo:
- Blush
- Tare_Pope_
- Combo:
- Tare_Pope_
- Blush_
Script: |
bonus bHealPower,10;
- Combos:
- Combo:
- Heart_Hair_Pin
- Devil_Whisper
Script: |
bonus2 bSubRace,RC_Angel,9;
- Combos:
- Combo:
- Opera_Ghost_Mask
- Wit_Pumpkin_Hat
Script: |
bonus bFlee,10;
bonus2 bAddEff,Eff_Stun,1000;
- Combos:
- Combo:
- First_Moon_Hair_Pin
- Devil_Whisper
Script: |
bonus2 bSubRace,RC_Demon,9;
- Combos:
- Combo:
- Ear_Of_Devil's_Wing
- Darkness_Helm_J
Script: |
bonus bStr,1;
bonus2 bAddClass,Class_All,5;
- Combos:
- Combo:
- Headband_Of_Power
- YinYang_Earring
Script: |
bonus2 bSkillAtk,"MO_TRIPLEATTACK",5;
bonus2 bSkillAtk,"MO_COMBOFINISH",5;
bonus2 bSkillAtk,"CH_TIGERFIST",3;
bonus2 bSkillAtk,"CH_CHAINCRUSH",3;
.@r = getequiprefinerycnt(EQI_HEAD_TOP);
bonus2 bSkillUseSPrate,"CH_TIGERFIST",-10+min(10,.@r);
bonus2 bSkillUseSPrate,"CH_CHAINCRUSH",-10+min(10,.@r);
- Combos:
- Combo:
- Cap_Of_Concentration
- Pencil_In_Mouth
Script: |
bonus bDex,2;
bonus bDef,2;
- Combos:
- Combo:
- Ear_Of_Angel's_Wing
- Darkness_Helm_J
Script: |
bonus bStr,1;
bonus bAspdRate,2;
- Combos:
- Combo:
- Ear_Of_Angel's_Wing
- Valkyrie_Circlet
Script: |
autobonus "{ bonus2 bHPLossRate,30,1000; bonus bHit,-10; bonus bSplashRange,1; }",10+getequiprefinerycnt(EQI_HEAD_TOP),5000,BF_WEAPON,"{ transform 1765,5000; }";
- Combos:
- Combo:
- Alarm_Mask
- Gloomy_Pumpkin_Hat
Script: |
bonus2 bAddItemHealRate,12192,200;
- Combos:
- Combo:
- Alarm_Mask
- Wit_Pumpkin_Hat
Script: |
bonus2 bAddItemHealRate,538,100;
bonus2 bAddItemHealRate,12192,100;
bonus2 bAddMonsterDropItem,538,400;
bonus2 bAddMonsterDropItem,12192,400;
- Combos:
- Combo:
- Feather_Beret
- Protect_Feathers
Script: |
.@r = getequiprefinerycnt(EQI_HEAD_TOP);
if (.@r >= 7)
bonus bAspdRate,5;
if (.@r >= 9)
bonus bMaxHPrate,5;
- Combos:
- Combo:
- Hahoe_Mask
- Wit_Pumpkin_Hat
Script: |
bonus bAspd,1;
autobonus "{ bonus bBaseAtk,50; }",20,10000,0,"{ specialeffect2 EF_POTION_BERSERK; }";
- Combos:
- Combo:
- Pecopeco_Wing_Ears
- Darkness_Helm_J
Script: |
bonus bAgi,1;
bonus bFlee,3;
- Combos:
- Combo:
- Toast_C
- Amistr_Cap
Script: |
bonus bMaxHP,100;
.@r = getrefine();
if (.@r >= 7)
bonus bMaxHP,100;
if (.@r >= 9)
bonus bMaxHP,200;
- Combos:
- Combo:
- Black_Glasses
- Darkness_Helm_J
Script: |
bonus bInt,1;
bonus bMatkRate,2;
- Combos:
- Combo:
- Fish_In_Mouth
- Drooping_Wild_Rose
Script: |
bonus3 bAutoSpell,"BS_GREED",1,50;
- Combos:
- Combo:
- Cube_Mask
- Wit_Pumpkin_Hat
Script: |
bonus bBaseAtk,30;
bonus bMatk,30;
bonus2 bAddMonsterDropItem,529,400;
bonus2 bAddMonsterDropItem,530,400;
bonus2 bAddMonsterDropItem,538,400;
bonus2 bAddMonsterDropItem,12192,400;
- Combos:
- Combo:
- Wondering_Wolf_Helm
- Angry_Mouth_C
Script: |
.@r = getequiprefinerycnt(EQI_HEAD_TOP);
if (.@r >= 7)
bonus bCritAtkRate,10;
if (.@r >= 9)
bonus bAspd,1;
- Combos:
- Combo:
- Scarlet_Rose
- Amistr_Cap
Script: |
.@r = getequiprefinerycnt(EQI_HEAD_TOP);
bonus bBaseAtk,min(.@r,10);
bonus bMatk,min(.@r,10);
- Combos:
- Combo:
- Yellow_Scarf
- Long_Mace
Script: |
bonus bLongAtkDef,-10;
- Combos:
- Combo:
- Medical_Boots
- All_Love_Guard
Script: |
.@r = getequiprefinerycnt(EQI_HEAD_TOP);
bonus bHealPower,3*(.@r/2);
- Combos:
- Combo:
- Crow_Tengu_Mask
- Tengu_Scroll
Script: |
bonus2 bAddSize,Size_All,1;
bonus bLongAtkRate,1;
if (readparam(bStr) >= 108) {
bonus2 bAddSize,Size_All,2;
bonus bLongAtkRate,1;
}
if (readparam(bStr) >= 120) {
bonus2 bAddSize,Size_All,3;
bonus bLongAtkRate,1;
}
- Combos:
- Combo:
- _Riot_Chip
- Broken_Chip_Green
- Combo:
- Sitting_Pope_Casual
- Zealous_Necklace
Script: |
bonus bDelayrate,-15;
- Combos:
- Combo:
- _Riot_Chip
- Broken_Chip_Red
- Combo:
- VesperHeadGear
- Main_Memory_JP
Script: |
bonus bVariableCastrate,-20;
- Combos:
- Combo:
- _Riot_Chip
- A-Tolerance
Script: |
.@r = getequiprefinerycnt(EQI_HEAD_TOP);
bonus2 bSubRace,RC_DemiHuman,.@r;
bonus2 bSubRace,RC_Formless,.@r;
- Combos:
- Combo:
- _Riot_Chip
- A-Hit
Script: |
.@r = getequiprefinerycnt(EQI_HEAD_TOP);
bonus bHit,(.@r/3)*5;
- Combos:
- Combo:
- _Riot_Chip
- A-Flee
Script: |
.@r = getequiprefinerycnt(EQI_HEAD_TOP);
bonus bFlee,(.@r/3)*5;
- Combos:
- Combo:
- _Riot_Chip
- A-Mdef
Script: |
bonus bMdef,20;
- Combos:
- Combo:
- _Riot_Chip
- S-Atk
- Combo:
- _Riot_Chip
- S-Matk
- Combo:
- _Riot_Chip
- S-Avoid
- Combo:
- _Riot_Chip
- S-MaxHP
- Combo:
- _Riot_Chip
- S-Quick
- Combo:
- _Riot_Chip
- S-Cri
Script: |
.@r = getequiprefinerycnt(EQI_HEAD_TOP);
bonus bAspdRate,(.@r/2);
- Combos:
- Combo:
- _Riot_Chip
- Z-Knockback
- Combo:
- _Riot_Chip
- Z-Immortal
- Combo:
- _Riot_Chip
- Z-Killgain
- Combo:
- _Riot_Chip
- Z-Reincarnation
- Combo:
- _Riot_Chip
- Z-NoDispell
- Combo:
- _Riot_Chip
- Z-Clairvoyance
- Combo:
- _Riot_Chip
- Z-Cast_Fixed
Script: |
.@r = getequiprefinerycnt(EQI_HEAD_TOP);
bonus bMaxHPrate,(.@r/2);
- Combos:
- Combo:
- _Riot_Chip
- Accelerator_Chip
Script: |
bonus bAspdRate,10;
bonus2 bAddClass,Class_All,10;
bonus2 bMagicAddClass,Class_All,10;
bonus2 bIgnoreDefRaceRate,RC_All,30;
bonus2 bIgnoreMdefRaceRate,RC_All,30;
- Combos:
- Combo:
- _Riot_Chip
- Reactor_P_FIRE
Script: |
bonus2 bAddEle,Ele_Fire,10;
- Combos:
- Combo:
- _Riot_Chip
- Reactor_P_GROUND
Script: |
bonus2 bAddEle,Ele_Earth,10;
- Combos:
- Combo:
- _Riot_Chip
- Reactor_P_WIND
Script: |
bonus2 bAddEle,Ele_Wind,10;
- Combos:
- Combo:
- _Riot_Chip
- Reactor_T_FIRE
Script: |
bonus2 bSubEle,Ele_Fire,25;
- Combos:
- Combo:
- _Riot_Chip
- Reactor_T_WATER
Script: |
bonus2 bSubEle,Ele_Water,25;
- Combos:
- Combo:
- _Riot_Chip
- Reactor_T_GROUND
Script: |
bonus2 bSubEle,Ele_Earth,25;
- Combos:
- Combo:
- _Riot_Chip
- Reactor_T_WIND
Script: |
bonus2 bSubEle,Ele_Wind,25;
- Combos:
- Combo:
- _Riot_Chip
- Reactor_Cure_101
Script: |
bonus2 bHPRegenRate,1500,5000;
- Combos:
- Combo:
- _Riot_Chip
- Reactor_Cure_102
Script: |
bonus2 bSPRegenRate,25,5000;
- Combos:
- Combo:
- _Riot_Chip
- Reactor_Cure_201
Script: |
bonus bHPrecovRate,350;
- Combos:
- Combo:
- _Riot_Chip
- Reactor_Cure_202
Script: |
bonus bSPrecovRate,50;
- Combos:
- Combo:
- _Riot_Chip
- Reactor_A_INT
Script: |
bonus2 bMagicAddClass,Class_All,3;
- Combos:
- Combo:
- _Riot_Chip
- Reactor_A_DEF
Script: |
bonus bDef,500;
- Combos:
- Combo:
- _Riot_Chip
- Reactor_A_AVOI
Script: |
bonus bFlee2,2;
- Combos:
- Combo:
- _Riot_Chip
- Reactor_A_ATK
Script: |
bonus bBaseAtk,15;
- Combos:
- Combo:
- _Riot_Chip
- Reactor_A_MATK
Script: |
bonus bMatk,15;
- Combos:
- Combo:
- _Riot_Chip
- Reactor_A_MHP
Script: |
bonus bMaxHP,7500;
- Combos:
- Combo:
- _Riot_Chip
- Reactor_A_MSP
Script: |
bonus bMaxSP,150;
- Combos:
- Combo:
- _Riot_Chip
- Reactor_A_FROZ
Script: |
bonus bMaxHP,1000;
- Combos:
- Combo:
- KarduiEar
- Lapine_Shield
- Fallen_Bishop_Card
- Combo:
- KarduiEar
- Lapine_Shield
- Runaway_Magic
Script: |
.@r = getequiprefinerycnt(EQI_HAND_L);
if (.@r > 7)
bonus2 bSkillCooldown,"WL_COMET",+20000+(.@r > 9 ? +20000 : 0);
- Combos:
- Combo:
- KarduiEar
- Tendrilion_Card
- Combo:
- Tree_Of_Sprout_JP
- Tendrilion_Card
Script: |
.@type = getiteminfo(getequipid(EQI_COMPOUND_ON), II_VIEW);
if (.@type == W_BOOK || .@type == W_STAFF || .@type == W_2HSTAFF) {
bonus2 bMagicAddRace,RC_Player_Human, getequiprefinerycnt(EQI_HAND_R)*2;
}
- Combos:
- Combo:
- FlyingGalapago
- Falconer_Claw
Script: |
bonus2 bSubSkill,"HT_BLITZBEAT",200;
- Combos:
- Combo:
- Gambler_Seal
- Heart_Card_In_Mouth
Script: |
.@aspd = 1;
.@crit_dmg = 2 + 2 * (readparam(bDex) / 10);
.@sub_player = 2;
.@luk = readparam(bLuk);
if (.@luk > 107) {
.@aspd += 1;
.@crit_dmg += 2;
.@sub_player += 2;
}
if (.@luk > 119) {
.@aspd += 2;
.@crit_dmg += 4;
.@sub_player += 4;
bonus bSplashRange,1;
}
bonus bAspd,.@aspd;
bonus bCritAtkRate,.@crit_dmg;
bonus2 bSubRace,RC_Player_Human,.@sub_player;
bonus2 bSubSkill,"NPC_CRITICALSLASH",100;
- Combos:
- Combo:
- Scalpel
- Green_Operation_Coat
Script: |
.@r = max(getequiprefinerycnt(EQI_ARMOR),1);
bonus3 bAddMonsterDropItem,929,RC_DemiHuman,70*.@r;
bonus3 bAddMonsterDropItem,970,RC_DemiHuman,50*.@r;
bonus3 bAddMonsterDropItem,929,RC_Brute,70*.@r;
bonus3 bAddMonsterDropItem,970,RC_Brute,50*.@r;
- Combos:
- Combo:
- Twilight_Desert
- Sandstorm
Script: |
bonus bMaxSP,20;
bonus bMaxHPrate,5;
bonus bHit,10;
bonus2 bAddSize,Size_Large,30;
autobonus "{ bonus bAspdRate,100; }",1,7000,BF_WEAPON,"{ specialeffect2 EF_POTION_BERSERK; }";
- Combos:
- Combo:
- Octo_kitchen_Knife
- Crab_Card
- Combo:
- Octo_kitchen_Knife
- Aster_Card
- Combo:
- Octo_kitchen_Knife
- Shellfish_Card
Script: |
bonus2 bAddEle,Ele_Water,8;
- Combos:
- Combo:
- Octo_kitchen_Knife
- Crab_Card
- Aster_Card
- Shellfish_Card
Script: |
bonus2 bAddEle,Ele_Water,16;
- Combos:
- Combo:
- AP_Ammo
- Dust_Fire
Script: |
bonus bLongAtkRate,30;
- Combos:
- Combo:
- Huuma_Hundred_Petal
- Golden_Ninja_Suit
- Golden_Scarf
Script: |
bonus2 bSkillCooldown,"KO_HUUMARANKA",-1000;
bonus bLongAtkRate,15;
- Combos:
- Combo:
- Huuma_Flutter_Snow_IL
- Apple_Of_Archer_IL
Script: |
bonus bVariableCastrate,-15;
.@eq = getequiprefinerycnt(EQI_HEAD_TOP);
.@weapon = getequiprefinerycnt(EQI_HAND_R);
if (.@eq >= 7 && .@weapon >= 7) {
.@val = 25;
}
if ((.@eq + .@weapon) >= 18) {
.@val += 25;
if ((.@eq + .@weapon) >= 22) {
bonus2 bSkillCooldown,"KO_HUUMARANKA",-1000;
}
}
if (.@val) {
bonus2 bSkillAtk,"KO_HUUMARANKA",.@val;
}
- Combos:
- Combo:
- Illusion_Wing_Shuriken
- Apple_Of_Archer_IL
Script: |
bonus bBaseAtk,50;
.@eq = getequiprefinerycnt(EQI_HEAD_TOP);
.@weapon = getequiprefinerycnt(EQI_HAND_R);
if (.@eq >= 7 && .@weapon >= 7) {
.@val = 30;
}
if ((.@eq + .@weapon) >= 18) {
bonus bLongAtkRate,10;
if ((.@eq + .@weapon) >= 22) {
.@val += 20;
}
}
if (.@val) {
bonus2 bSkillAtk,"KO_HAPPOKUNAI",.@val;
}
- Combos:
- Combo:
- Priest_Sword
- Odin's_Blessing
Script: |
bonus bMaxSP,50;
bonus2 bSkillAtk,"KN_BOWLINGBASH",5;
- Combos:
- Combo:
- Priest_Sword
- Red_Wing_Hat
Script: |
bonus bHit,10;
bonus2 bAddRace,RC_DemiHuman,4;
- Combos:
- Combo:
- Illusion_Immaterial_Sword
- Cape_Of_Ancient_Lord_IL
Script: |
.@weapon = getequiprefinerycnt(EQI_HAND_R);
.@eq = getequiprefinerycnt(EQI_GARMENT);
.@val = 100;
if (.@weapon >= 7 && .@eq >= 7) {
.@val += 50;
}
bonus bMatk,.@val;
if ((.@weapon + .@eq) >= 18) {
bonus3 bAutoSpell,"MG_COLDBOLT",3,50;
bonus3 bAutoSpell,"MG_FIREBOLT",3,50;
bonus3 bAutoSpell,"MG_LIGHTNINGBOLT",3,50; /* fix me: unknown skill lvl/rates */
}
if ((.@weapon + .@eq) >= 22) {
autobonus "{ bonus2 bSkillAtk,\"WZ_STORMGUST\",30; bonus2 bSkillAtk,\"WZ_METEOR\",30; bonus2 bSkillAtk,\"WZ_VERMILION\",30; bonus2 bSkillAtk,\"WZ_HEAVENDRIVE\",30; }",20,10000; /* fix me: unknown rate/specialeffect (if any) */
}
- Combos:
- Combo:
- Boitata_Armor
- Boitata_Hat
Script: |
bonus bInt,3;
bonus bStr,3;
bonus bMdef,10;
bonus bDefEle,Ele_Fire;
bonus2 bAddEle,Ele_Earth,10;
- Combos:
- Combo:
- Anti_Magic_Suit
- Anti_Magic_Manteau
Script: |
.@val = 30;
.@eq = getequiprefinerycnt(EQI_ARMOR);
if (.@eq >= 11) {
.@val += 40;
bonus bDelayrate,-10;
}
bonus bBaseAtk,.@val;
- Combos:
- Combo:
- Geffen_Mage_Robe
- Geffen_Magic_Muffler
Script: |
.@val = 30;
.@eq = getequiprefinerycnt(EQI_ARMOR);
if (.@eq >= 11) {
.@val += 40;
bonus bVariableCastrate,-20;
}
bonus bMatk,.@val;
- Combos:
- Combo:
- School_Uniform
- Adv_Angel_School_Cap
- Red_Pencil_In_Mouth
Script: |
bonus bMatk,BaseLevel/3;
bonus2 bExpAddClass,Class_All,5;
- Combos:
- Combo:
- School_Uniform
- Adv_Devil_School_Cap
- Blue_Pencil_In_Mouth
Script: |
bonus bBaseAtk,BaseLevel/3;
bonus2 bExpAddClass,Class_All,5;
- Combos:
- Combo:
- Armor_Of_Gray
- Gray_Helmet
- Cloak_Of_Gray
- Boots_Of_Gray
Script: |
bonus2 bSubEle,Ele_Neutral,15;
bonus3 bAutoSpellWhenHit,"WL_DRAINLIFE",3,1;
- Combos:
- Combo:
- Gray_Robe
- Gray_Helmet
- Cloak_Of_Gray
- Boots_Of_Gray
Script: |
bonus2 bSubEle,Ele_Neutral,15;
bonus bMaxHPrate,25;
bonus bMaxSPrate,25;
bonus bMatkRate,10;
- Combos:
- Combo:
- Supplement_Part_Str
- Supplement_Part_Con
- Combo:
- Supplement_Part_Con
- Supplement_Part_Str_
Script: |
bonus2 bSkillAtk,"NC_AXETORNADO",25;
- Combos:
- Combo:
- Supplement_Part_Str
- Supplement_Part_Agi
- Combo:
- ILL_Strouf_Card
- ILL_Deviace_Card
- Combo:
- Supplement_Part_Agi
- Supplement_Part_Str_
Script: |
bonus bBaseAtk,30;
- Combos:
- Combo:
- Airship_Armor
- Airship_Cape
- Airship_Boots
Script: |
bonus bMaxHPrate,25;
bonus bMaxSPrate,25;
bonus bSpeedAddRate,40;
- Combos:
- Combo:
- Felock_Armor
- Felock_Cape
- Felock_Boots
Script: |
bonus bMaxHPrate,25;
bonus bMaxSPrate,25;
bonus bSpeedAddRate,40;
if (getequiprefinerycnt(EQI_ARMOR)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_SHOES) >= 30) {
bonus bMaxHPrate,5;
bonus bMaxSPrate,5;
}
- Combos:
- Combo:
- Doram_Only_Suit
- Doram_Only_Cape
- Doram_Only_Shoes
Script: |
bonus bMaxHP,2000;
bonus bNoCastCancel;
bonus bFixedCastrate,-15-(getequiprefinerycnt(EQI_ARMOR)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_SHOES));
- Combos:
- Combo:
- Doram_Only_Suit
- Doram_Only_Cape
- Doram_Only_Shoes
- Charm_G_Necklace
- LowLeafCharm
Script: |
bonus bMaxHPrate,10;
bonus bMaxSPrate,10;
bonus2 bSkillAtk,"SU_CN_METEOR",100;
- Combos:
- Combo:
- Doram_Only_Suit
- Doram_Only_Cape
- Doram_Only_Shoes
- Fresh_G_Necklace
- LowRabbitCharm
Script: |
bonus bMaxHPrate,20;
bonus bMaxSPrate,3;
bonus2 bSkillAtk,"SU_LUNATICCARROTBEAT",100;
- Combos:
- Combo:
- Doram_Only_Suit
- Doram_Only_Cape
- Doram_Only_Shoes
- Pretty_G_Necklace
- LowSaurelCharm
Script: |
bonus bMaxHPrate,15;
bonus bMaxSPrate,5;
bonus bHealPower,10;
skill "AL_HEAL",5,1;
- Combos:
- Combo:
- Excelion_Suit
- Excelion_Wing
Script: |
bonus bFlee2,6;
bonus bDelayrate,-10 - (BaseLevel > 129 ? 10 : 0);
- Combos:
- Combo:
- Doram_High_Suit
- Doram_High_Cape
- Doram_High_Shoes
Script: |
bonus bMaxHP,3000;
bonus bNoCastCancel;
bonus bFixedCastrate,-20-(getequiprefinerycnt(EQI_ARMOR)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_SHOES));
- Combos:
- Combo:
- Doram_High_Suit
- Doram_High_Cape
- Doram_High_Shoes
- Charm_G_Necklace
- MiddleLeafCharm
Script: |
bonus bMaxHPrate,15;
bonus bMaxSPrate,15;
bonus2 bSkillAtk,"SU_CN_METEOR",150;
- Combos:
- Combo:
- Doram_High_Suit
- Doram_High_Cape
- Doram_High_Shoes
- Fresh_G_Necklace
- MiddleRabbitCharm
Script: |
bonus bMaxHPrate,25;
bonus bMaxSPrate,6;
bonus2 bSkillAtk,"SU_LUNATICCARROTBEAT",150;
- Combos:
- Combo:
- Doram_High_Suit
- Doram_High_Cape
- Doram_High_Shoes
- Pretty_G_Necklace
- MiddleSaurelCharm
Script: |
bonus bMaxHPrate,20;
bonus bMaxSPrate,10;
bonus bHealPower,20;
skill "AL_HEAL",7,1;
- Combos:
- Combo:
- Egir_Armor_K
- Aegir_Helm
Script: |
bonus2 bSubRace,RC_Fish,(10+getequiprefinerycnt(EQI_ARMOR));
- Combos:
- Combo:
- Egir_Armor_K
- Aegir_Helm
- Egir_Manteau_K
- Egir_Shoes_K
Script: |
bonus bMaxHP,1000;
bonus bMaxSP,100;
bonus2 bExpAddRace,RC_Fish,20;
bonus2 bMagicAddRace,RC_Fish,50;
bonus2 bSubEle,Ele_Water,50;
- Combos:
- Combo:
- EvilDragon_Armor
- Vanargand_Helm
Script: |
.@r = getequiprefinerycnt(EQI_HEAD_TOP);
if (.@r >= 9) {
bonus2 bHPDrainRate,-60,-8;
bonus2 bSPDrainRate,-20,-4;
}
else if (.@r >= 8) {
bonus2 bHPDrainRate,-50,-5;
bonus2 bSPDrainRate,-10,-2;
}
else if (.@r >= 7) {
bonus2 bHPDrainRate,-30,-5;
bonus2 bSPDrainRate,-10,-2;
}
else if (.@r >= 5) {
bonus2 bHPDrainRate,-10,-3;
bonus2 bSPDrainRate,-10,-1;
}
else {
bonus2 bHPDrainRate,-10,-1;
bonus2 bSPDrainRate,-10,-1;
}
- Combos:
- Combo:
- EvilDragon_Armor
- Piece_Of_Angent_Skin
Script: |
bonus2 bSPDrainRate,-10,1;
- Combos:
- Combo:
- EvilDragon_Armor
- Rideword_Hat
Script: |
bonus2 bHPDrainRate,-50,8;
bonus2 bSPDrainRate,-10,4;
- Combos:
- Combo:
- Doram_Ele_Suit
- Doram_Ele_Cape
- Doram_Ele_Shoes
Script: |
bonus bMaxHP,4000;
bonus bNoCastCancel;
bonus bFixedCastrate,-25-(getequiprefinerycnt(EQI_ARMOR)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_SHOES));
- Combos:
- Combo:
- Doram_Ele_Suit
- Doram_Ele_Cape
- Doram_Ele_Shoes
- Charm_G_Necklace
- HigherLeafCharm
Script: |
bonus bMaxHPrate,20;
bonus bMaxSPrate,20;
bonus2 bSkillAtk,"SU_CN_METEOR",200;
- Combos:
- Combo:
- Doram_Ele_Suit
- Doram_Ele_Cape
- Doram_Ele_Shoes
- Fresh_G_Necklace
- HigherRabbitCharm
Script: |
bonus bMaxHPrate,30;
bonus bMaxSPrate,9;
bonus2 bSkillAtk,"SU_LUNATICCARROTBEAT",200;
- Combos:
- Combo:
- Doram_Ele_Suit
- Doram_Ele_Cape
- Doram_Ele_Shoes
- Pretty_G_Necklace
- HigherSaurelCharm
Script: |
bonus bMaxHPrate,25;
bonus bMaxSPrate,15;
bonus bHealPower,30;
skill "AL_HEAL",9,1;
- Combos:
- Combo:
- Necklace_Rosary
- Croce_Staff
Script: |
.@r = getequiprefinerycnt(EQI_HAND_R);
bonus bHealPower,4*.@r;
- Combos:
- Combo:
- Necklace_Rosary
- DVAngelNurseCap
Script: |
.@r = getequiprefinerycnt(EQI_HEAD_TOP);
bonus bFlee2,.@r;
bonus bHealPower,2*.@r;
- Combos:
- Combo:
- Kardui_Robe # 15169
- Rafini_Staff # 1649
- Combo:
- Kardui_Robe # 15169
- Rafini_Staff_S # 1679
Script: |
.@r = getequiprefinerycnt(EQI_HAND_R);
.@b = getequiprefinerycnt(EQI_ARMOR);
bonus bMatk,(.@r*(.@b >= 8 ? 7 : (.@b >= 7 ? 5 : 3 )));
- Combos:
- Combo:
- Kardui_Robe
- Angeling_Card
Script: |
if (getequiprefinerycnt(EQI_ARMOR) >= 9) {
bonus2 bResEff,Eff_Freeze,10000;
}
- Combos:
- Combo:
- Vigilante_Suits
- Vigilante_Bow
- Vigilante_Bedge
Script: |
bonus2 bSkillAtk,"AC_DOUBLE",50;
bonus2 bSkillUseSP,"SC_TRIANGLESHOT",10;
- Combos:
- Combo:
- Robe_Of_Elemental
- Cloak_Of_Elemental
- Origin_Of_Elemental
Script: |
bonus5 bAutoSpell,"MG_FIREBALL",max(5,getskilllv("MG_FIREBALL")),50,BF_MAGIC,1;
autobonus3 "{ bonus bMatk,50; }",1000,60000,"PF_DOUBLECASTING","{ specialeffect2 EF_ENCHANCE; }";
- Combos:
- Combo:
- Golden_Ninja_Suit
- Golden_Scarf
- Monokage
Script: |
bonus2 bSkillAtk,"KO_BAKURETSU",20;
bonus2 bSkillAtk,"KO_HAPPOKUNAI",50;
- Combos:
- Combo:
- Mine_Worker_Vest
- Mine_Worker_Backpack
- Mine_Worker_Pickax
Script: |
bonus2 bAddClass,Class_All,5;
bonus bAspdRate,10;
bonus bCritAtkRate,10;
- Combos:
- Combo:
- Para_Team_Uniform100
- Para_Team_Str_Ring100
- Para_Team_Str_Necklace100
- Combo:
- Para_Team_Uniform100
- Para_Team_Agi_Ring100
- Para_Team_Agi_Necklace100
Script: |
bonus bBaseAtk,20;
bonus2 bSubEle,Ele_All,2;
bonus2 bSubEle,Ele_Neutral,-2;
- Combos:
- Combo:
- Para_Team_Uniform115
- Para_Team_Str_Ring115
- Para_Team_Str_Necklace115
- Combo:
- Para_Team_Uniform115
- Para_Team_Agi_Ring115
- Para_Team_Agi_Necklace115
Script: |
bonus bBaseAtk,40;
bonus2 bSubEle,Ele_All,4;
bonus2 bSubEle,Ele_Neutral,-4;
- Combos:
- Combo:
- Para_Team_Uniform130
- Para_Team_Str_Ring130
- Para_Team_Str_Necklace130
- Combo:
- Para_Team_Uniform130
- Para_Team_Agi_Ring130
- Para_Team_Agi_Necklace130
Script: |
bonus bBaseAtk,40;
bonus2 bSubEle,Ele_All,4;
bonus2 bSubEle,Ele_Neutral,-4;
bonus2 bExpAddClass,Class_All,2;
- Combos:
- Combo:
- Para_Team_Uniform145
- Para_Team_Str_Ring145
- Para_Team_Str_Necklace145
- Combo:
- Para_Team_Uniform145
- Para_Team_Agi_Ring145
- Para_Team_Agi_Necklace145
Script: |
bonus bBaseAtk,50;
bonus2 bSubEle,Ele_All,5;
bonus2 bSubEle,Ele_Neutral,-5;
bonus2 bExpAddClass,Class_All,2;
- Combos:
- Combo:
- Para_Team_Uniform160
- Para_Team_Str_Ring160
- Para_Team_Str_Necklace160
- Combo:
- Para_Team_Uniform160
- Para_Team_Agi_Ring160
- Para_Team_Agi_Necklace160
Script: |
bonus bBaseAtk,50;
bonus2 bSubEle,Ele_All,5;
bonus2 bSubEle,Ele_Neutral,-5;
bonus2 bExpAddClass,Class_All,2;
bonus bNoCastCancel;
- Combos:
- Combo:
- Para_Team_Uniform100
- Para_Team_Magic_Ring100
- Para_Team_Magic_Necklace100
Script: |
bonus bMatk,20;
bonus2 bSubEle,Ele_All,2;
bonus2 bSubEle,Ele_Neutral,-2;
- Combos:
- Combo:
- Para_Team_Uniform115
- Para_Team_Magic_Ring115
- Para_Team_Magic_Necklace115
Script: |
bonus bMatk,40;
bonus2 bSubEle,Ele_All,4;
bonus2 bSubEle,Ele_Neutral,-4;
- Combos:
- Combo:
- Para_Team_Uniform130
- Para_Team_Magic_Ring130
- Para_Team_Magic_Necklace130
Script: |
bonus bMatk,40;
bonus2 bSubEle,Ele_All,4;
bonus2 bSubEle,Ele_Neutral,-4;
bonus2 bExpAddClass,Class_All,2;
- Combos:
- Combo:
- Para_Team_Uniform145
- Para_Team_Magic_Ring145
- Para_Team_Magic_Necklace145
Script: |
bonus bMatk,50;
bonus2 bSubEle,Ele_All,5;
bonus2 bSubEle,Ele_Neutral,-5;
bonus2 bExpAddClass,Class_All,2;
- Combos:
- Combo:
- Para_Team_Uniform160
- Para_Team_Magic_Ring160
- Para_Team_Magic_Necklace160
Script: |
bonus bMatk,50;
bonus2 bSubEle,Ele_All,5;
bonus2 bSubEle,Ele_Neutral,-5;
bonus2 bExpAddClass,Class_All,2;
bonus bNoCastCancel;
- Combos:
- Combo:
- Einherial_Armor
- Manteau_Of_Fallen
- Combo:
- Einherial_Armor
- Manteau_Of_Fallen_
Script: |
.@r = getequiprefinerycnt(EQI_GARMENT);
bonus bBaseAtk,3*.@r;
if (.@r >= 7)
bonus bBaseAtk,5*(readparam(bStr)/10);
if (.@r >= 8)
bonus bBaseAtk,7*(readparam(bStr)/10);
- Combos:
- Combo:
- Einherial_Armor
- Evil_Druid_Card
Script: |
if (getequiprefinerycnt(EQI_ARMOR) >= 9)
bonus2 bResEff,Eff_Curse,10000;
- Combos:
- Combo:
- Puente_Robe_IL
- Long_Mace_IL
Script: |
.@matk = 100;
.@recovery = 20;
.@weapon = getequiprefinerycnt(EQI_HAND_R);
.@eq = getequiprefinerycnt(EQI_ARMOR);
if (.@weapon >= 7 && .@eq >= 7) {
.@matk += 50;
}
if ((.@weapon + .@eq) >= 18) {
.@recovery += 15;
if ((.@weapon + .@eq) >= 22) {
bonus bDelayrate,-15;
}
}
bonus bMatk,.@matk;
bonus bHealPower,.@recovery;
- Combos:
- Combo:
- Puente_Robe_IL
- Nurse_Cap_IL
Script: |
bonus bSpeedRate,25;
/* unknown speed value */
bonus bHealPower,10;
- Combos:
- Combo:
- YSF01_Plate
- YSF01_Greave
Script: |
bonus bAspdRate,getequiprefinerycnt(EQI_SHOES);
- Combos:
- Combo:
- Holy_Coat
- Argiope_Card
Script: |
if (getequiprefinerycnt(EQI_ARMOR) >= 9) {
bonus2 bResEff,Eff_Freeze,10000;
}
- Combos:
- Combo:
- YSF01_Plate
- YSF01_Manteau
Script: |
bonus bDelayrate,-getequiprefinerycnt(EQI_GARMENT);
- Combos:
- Combo:
- YSF01_Plate
- YSF01_Manteau
- YSF01_Greave
Script: |
if ((getequiprefinerycnt(EQI_ARMOR)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_SHOES)) >= 39) {
autobonus "{ bonus bIgnoreDefClass,Class_Normal; bonus bIgnoreDefClass,Class_Boss; }",50,5000;
}
- Combos:
- Combo:
- Overwhelm_Str_Armor
- Temporal_Str_Boots_
- Combo:
- Overwhelm_Str_Armor
- Modify_Str_Boots_
Script: |
bonus bAtkRate,10;
.@r = getequiprefinerycnt(EQI_ARMOR) + getequiprefinerycnt(EQI_SHOES);
if (.@r >= 21) {
bonus2 bIgnoreDefRaceRate,RC_Brute,20;
bonus2 bIgnoreDefRaceRate,RC_Demon,20;
}
- Combos:
- Combo:
- Overwhelm_Int_Armor
- Temporal_Int_Boots_
- Combo:
- Overwhelm_Int_Armor
- Modify_Int_Boots_
Script: |
bonus bMatkRate,10;
.@r = getequiprefinerycnt(EQI_ARMOR) + getequiprefinerycnt(EQI_SHOES);
if (.@r >= 21) {
bonus2 bIgnoreMdefRaceRate,RC_Brute,20;
bonus2 bIgnoreMdefRaceRate,RC_Demon,20;
}
- Combos:
- Combo:
- Overwhelm_Luk_Armor
- Temporal_Luk_Boots_
- Combo:
- Overwhelm_Luk_Armor
- Modify_Luk_Boots_
Script: |
bonus bCritAtkRate,10;
.@r = getequiprefinerycnt(EQI_ARMOR) + getequiprefinerycnt(EQI_SHOES);
if (.@r >= 21) {
bonus2 bIgnoreDefRaceRate,RC_Brute,20;
bonus2 bIgnoreDefRaceRate,RC_Demon,20;
}
- Combos:
- Combo:
- Overwhelm_Vit_Armor
- Temporal_Vit_Boots_
- Combo:
- Overwhelm_Vit_Armor
- Modify_Vit_Boots_
Script: |
bonus bMaxHPrate,10;
.@r = getequiprefinerycnt(EQI_ARMOR) + getequiprefinerycnt(EQI_SHOES);
if (.@r >= 21) {
bonus2 bIgnoreDefRaceRate,RC_Brute,20;
bonus2 bIgnoreDefRaceRate,RC_Demon,20;
}
- Combos:
- Combo:
- Overwhelm_Agi_Armor
- Temporal_Agi_Boots_
- Combo:
- Overwhelm_Agi_Armor
- Modify_Agi_Boots_
Script: |
bonus bAspd,1;
.@r = getequiprefinerycnt(EQI_ARMOR) + getequiprefinerycnt(EQI_SHOES);
if (.@r >= 21) {
bonus2 bIgnoreDefRaceRate,RC_Brute,20;
bonus2 bIgnoreDefRaceRate,RC_Demon,20;
}
- Combos:
- Combo:
- Overwhelm_Dex_Armor
- Temporal_Dex_Boots_
- Combo:
- Overwhelm_Dex_Armor
- Modify_Dex_Boots_
Script: |
bonus bLongAtkRate,5;
.@r = getequiprefinerycnt(EQI_ARMOR) + getequiprefinerycnt(EQI_SHOES);
if (.@r >= 21) {
bonus2 bIgnoreDefRaceRate,RC_Brute,20;
bonus2 bIgnoreDefRaceRate,RC_Demon,20;
}
- Combos:
- Combo:
- Illusion_Goibne_Armor
- Illusion_Goibne_Helm
- Illusion_Goibne_Spaulders
- Illusion_Goibne's_Greaves
Script: |
bonus bVit,5;
bonus bMaxSPrate,5;
bonus bDef,5;
bonus bMdef,15;
bonus2 bSubEle,Ele_Water,10;
bonus2 bSubEle,Ele_Earth,10;
bonus2 bSubEle,Ele_Fire,10;
bonus2 bSubEle,Ele_Wind,10;
.@hp = 15;
.@r[0] = getequiprefinerycnt(EQI_ARMOR);
.@r[1] = getequiprefinerycnt(EQI_HEAD_TOP);
.@r[2] = getequiprefinerycnt(EQI_GARMENT);
.@r[3] = getequiprefinerycnt(EQI_SHOES);
.@sum = .@r[0]+.@r[1]+.@r[2]+.@r[3];
if (.@r[0] >= 7 && .@r[1] >= 7 && .@r[2] >= 7 && .@r[3] >= 7) {
.@hp += 10;
}
bonus bMaxHPrate,.@hp;
if (.@sum >= 36) {
bonus bFixedCast,-700;
if (.@sum >= 40) {
bonus bDelayrate,-20;
}
}
- Combos:
- Combo:
- Illusion_Armor_A
- Illusion_Leg_A
- Combo:
- S_Agnes_Card
- S_Skia_Card
- Combo:
- E_Illusion_Leg_A
- E_Illusion_Armor_A
Script: |
bonus bAtkRate,5;
- Combos:
- Combo:
- Illusion_Armor_A
- Illusion_Leg_B
Script: |
bonus bMaxSPrate,5;
- Combos:
- Combo:
- Illusion_Armor_A
- Illusion_Engine_A
- Combo:
- Auto_Armor_A
- Auto_Engine_A
- Combo:
- E_Illusion_Armor_A
- E_Illusion_Engine_A
- Combo:
- Gray_W_Suits
- Gray_W_Manteau
Script: |
bonus bBaseAtk,50;
- Combos:
- Combo:
- Illusion_Armor_A
- Illusion_Engine_B
- Combo:
- Shield_Of_Water
- Shining_Trapezohedron
- Combo:
- Auto_Armor_A
- Auto_Engine_B
- Combo:
- Gh_md_vit
- Muscle_Fool
- Combo:
- Time_Overload_Robe
- Time_Overload_Hood
- Combo:
- E_Illusion_Armor_A
- E_Illusion_Engine_B
- Combo:
- Gray_W_Suits
- Gray_W_Muffler
- Combo:
- Sprint_Ring_IL
- Sprint_Mail_IL
- Combo:
- Fallen_Angel_Shield
- Diabolus_Robe
Script: |
bonus bDelayrate,-10;
- Combos:
- Combo:
- Illusion_Armor_B
- Illusion_Engine_A
- Combo:
- Auto_Armor_B
- Auto_Engine_A
- Combo:
- E_Illusion_Armor_B
- E_Illusion_Engine_A
- Combo:
- Gray_W_Robe
- Gray_W_Manteau
Script: |
bonus bAspdRate,10;
- Combos:
- Combo:
- Illusion_Armor_B
- Illusion_Engine_B
- Combo:
- Auto_Armor_B
- Auto_Engine_B
- Combo:
- E_Illusion_Armor_B
- E_Illusion_Engine_B
- Combo:
- Gray_W_Robe
- Gray_W_Muffler
Script: |
bonus bMatk,50;
- Combos:
- Combo:
- Illusion_Armor_B
- Illusion_Leg_B
- Combo:
- E_Illusion_Leg_B
- E_Illusion_Armor_B
- Combo:
- RingOfDevil
- Intellect1
- Combo:
- RingOfDevil
- Intellect2
- Combo:
- RingOfDevil
- Intellect3
Script: |
bonus bMatkRate,5;
- Combos:
- Combo:
- King_Schmidt_Suit
- King_Schmidt_Manteau
Script: |
.@r = getequiprefinerycnt(EQI_ARMOR) + getequiprefinerycnt(EQI_GARMENT);
bonus bMaxHPrate,5;
bonus bMaxSPrate,5;
if (.@r > 21) {
bonus bDelayrate,-15;
}
- Combos:
- Combo:
- Illusion_Iron_Driver
- Muffler_IL
Script: |
bonus bAspdRate,10;
.@eq = getequiprefinerycnt(EQI_GARMENT);
.@weapon = getequiprefinerycnt(EQI_HAND_R);
if (.@eq >= 7 && .@weapon >= 7) {
bonus2 bSkillAtk,"AB_DUPLELIGHT_MELEE",25;
bonus2 bSkillAtk,"AB_DUPLELIGHT_MAGIC",25;
}
if ((.@eq + .@weapon) >= 18) {
bonus bCritical,15;
if ((.@eq + .@weapon) >= 22) {
bonus bCritAtkRate,20;
}
}
- Combos:
- Combo:
- Royal_Bow
- Flash_Arrow
- Deviace_Card
Script: |
.@r = getequiprefinerycnt(EQI_HAND_R);
bonus2 bAddRace,RC_Plant,.@r*2;
- Combos:
- Combo:
- Royal_Bow
- Curse_Arrow
- Deviace_Card
Script: |
.@r = getequiprefinerycnt(EQI_HAND_R);
bonus2 bAddRace,RC_DemiHuman,.@r*2;
- Combos:
- Combo:
- Royal_Bow
- Sleep_Arrow
- Deviace_Card
Script: |
.@r = getequiprefinerycnt(EQI_HAND_R);
bonus2 bAddRace,RC_Brute,.@r*2;
- Combos:
- Combo:
- Royal_Bow
- Silence_Arrow
- Deviace_Card
Script: |
.@r = getequiprefinerycnt(EQI_HAND_R);
bonus2 bAddRace,RC_Insect,.@r*2;
- Combos:
- Combo:
- Gust_Bow_
- Arrow_Of_Wind
- Elemental_Clothe
Script: |
bonus bLongAtkRate,20;
bonus3 bAutoSpell,"NJ_HUUJIN",5,(readparam(bInt) > 39) ? -300 : -100;
if (getequiprefinerycnt(EQI_HAND_R) >= 10)
bonus bAspd,1;
- Combos:
- Combo:
- Balistar_IL
- Apple_Of_Archer_IL
Script: |
.@weapon = getequiprefinerycnt(EQI_HAND_R);
.@eq = getequiprefinerycnt(EQI_HEAD_TOP);
bonus bLongAtkRate,5;
if (.@weapon >= 7 && .@eq >= 7) {
.@val = 20;
}
if ((.@weapon + .@eq) >= 18) {
bonus bAtkRate,10;
}
if ((.@weapon + .@eq) >= 22) {
.@val += 30;
}
if (.@val) {
bonus2 bSkillAtk,"RA_ARROWSTORM",.@val;
}
- Combos:
- Combo:
- Illusion_Hunter_Bow
- Illusion_Boots
Script: |
.@weapon = getequiprefinerycnt(EQI_HAND_R);
.@eq = getequiprefinerycnt(EQI_SHOES);
bonus bAtkRate,10;
if (.@weapon >= 7 && .@eq >= 7) {
bonus bAspd,2;
}
if ((.@weapon + .@eq) >= 18) {
bonus bCritAtkRate,10;
}
if ((.@weapon + .@eq) >= 22) {
autobonus "{ bonus bBaseAtk,100; bonus bCritAtkRate,15; bonus2 bAddRace,RC_Insect,50; bonus2 bAddRace,RC_Brute,50; bonus2 bAddRace,RC_Player_Doram,50; }",20,10000,BF_LONG|BF_WEAPON|BF_NORMAL; /* fix me: unknown rates */
}
- Combos:
- Combo:
- Heart_Wing_Hairband
- Love_Piece
Script: |
bonus bFixedCastrate,-10;
- Combos:
- Combo:
- Vanargand_Helm
- Fenrir_Chain
Script: |
.@r = getequiprefinerycnt(EQI_HEAD_TOP);
if (.@r >= 6) {
bonus bDelayrate,-5;
bonus bAspdRate,5;
bonus2 bAddClass,Class_All,5;
bonus2 bIgnoreDefClassRate,Class_All,25;
}
if (.@r >= 8) {
bonus bDelayrate,-10;
bonus bAspdRate,10;
bonus2 bAddClass,Class_All,5;
bonus2 bIgnoreDefClassRate,Class_All,25;
}
- Combos:
- Combo:
- Improved_Kiss_Of_Angel
- Impr_Angel's_Arrival
Script: |
bonus bMatk,20;
- Combos:
- Combo:
- Imperial_Feather
- Royalguard_Necklace
Script: |
.@atk = 40;
.@aspd = 3;
.@dmg = 2;
.@agi = readparam(bAgi);
if (.@agi > 107) {
.@atk += 60;
.@aspd += 5;
.@dmg += 2;
}
if (.@agi > 119) {
.@atk += 80;
.@aspd += 7;
.@dmg += 4;
}
bonus bBaseAtk,.@atk;
bonus bAspdRate,.@aspd;
bonus2 bSubRace,RC_Player_Human,.@dmg;
bonus2 bResEff,Eff_Blind,10000;
bonus2 bResEff,Eff_Silence,10000;
- Combos:
- Combo:
- Imperial_Feather
- Imperial_Ring
Script: |
bonus2 bSkillVariableCast,"CR_GRANDCROSS",-2000;
bonus2 bSkillAtk,"LG_RAYOFGENESIS",BaseLevel/30;
bonus2 bSkillUseSP,"LG_RAYOFGENESIS",-10;
bonus2 bSkillAtk,"CR_GRANDCROSS",BaseLevel;
- Combos:
- Combo:
- Imperial_Feather
- Imperial_Glove
Script: |
bonus bLongAtkRate,getskilllv("LG_CANNONSPEAR")*2;
bonus bLongAtkRate,getskilllv("LG_OVERBRAND")*2;
bonus2 bSkillAtk,"LG_CANNONSPEAR",30;
bonus2 bSkillAtk,"LG_OVERBRAND",20;
bonus2 bSkillCooldown,"LG_OVERBRAND",-2000;
- Combos:
- Combo:
- Celines_Ribbon
- Celine_Brooch_K
Script: |
.@r = getequiprefinerycnt(EQI_HEAD_TOP);
bonus bFixedCast,-300;
if (.@r > 0) {
bonus bMatk,(10*.@r);
if (.@r >= 7) {
bonus2 bMagicAddRace,RC_DemiHuman,10;
bonus2 bMagicAddRace,RC_Player_Human,10;
bonus2 bMagicAddRace,RC_Demon,10;
if (.@r >= 9) {
bonus2 bMagicAtkEle,Ele_Water,10;
bonus2 bMagicAtkEle,Ele_Wind,10;
bonus2 bMagicAtkEle,Ele_Earth,10;
bonus2 bMagicAtkEle,Ele_Fire,10;
bonus2 bMagicAtkEle,Ele_Neutral,10;
if (.@r >= 11) {
bonus2 bMagicAddClass,Class_Boss,20;
}
}
}
}
- Combos:
- Combo:
- Vajra
- Bow_Of_Rudra
Script: |
bonus bLongAtkRate,3+(getequiprefinerycnt(EQI_HAND_R) > 6 ? 5:0);
- Combos:
- Combo:
- Assassin_Skull_Mask
- Assassin_Acc
Script: |
bonus2 bAddRace,RC_DemiHuman,10;
bonus2 bAddRace,RC_Player_Human,10;
- Combos:
- Combo:
- Mechanical_Plant_Hat
- Bio_Protector
Script: |
.@r = getequiprefinerycnt(EQI_HEAD_TOP);
bonus2 bSkillAtk,"GN_SPORE_EXPLOSION",(5*.@r);
- Combos:
- Combo:
- Memories_Of_Lovers
- Vesper_Gear_01
Script: |
bonus bMaxSPrate,5;
if (BaseLevel >= 20) {
bonus bInt,(BaseLevel/20);
}
- Combos:
- Combo:
- Memories_Of_Lovers
- VesperGear2
Script: |
bonus bMaxHPrate,5;
if (BaseLevel >= 20) {
bonus bStr,(BaseLevel/20);
}
- Combos:
- Combo:
- Memories_Of_Lovers
- Vesper_Gear_03
Script: |
bonus bAspdRate,5;
if (BaseLevel >= 20) {
bonus bAgi,(BaseLevel/20);
}
- Combos:
- Combo:
- Memories_Of_Lovers
- VesperGear4
Script: |
bonus bVariableCastrate,-5;
if (BaseLevel >= 20) {
bonus bDex,(BaseLevel/20);
}
- Combos:
- Combo:
- Falconer_Flute
- Falconer_Claw
Script: |
bonus2 bSkillAtk,"HT_BLITZBEAT",100;
- Combos:
- Combo:
- Falconer_Flute
- Falconer_Claw
- Falconer_Glove
Script: |
bonus2 bSkillAtk,"HT_BLITZBEAT",200;
- Combos:
- Combo:
- Falconer_Flute
- Falconer_Glove
Script: |
bonus2 bSkillAtk,"SN_FALCONASSAULT",50;
- Combos:
- Combo:
- Riot_Chip
- Broken_Chip_1
- Broken_Chip_2
Script: |
bonus bSpeedRate,10;
bonus bBaseAtk,50;
bonus bMatk,50;
if (getequiprefinerycnt(EQI_HEAD_TOP) >= 9) {
bonus bMaxHPrate,10;
bonus bMaxSPrate,50;
}
- Combos:
- Combo:
- Protect_Feathers
- Protect_Cloth
Script: |
bonus bMdef,5;
bonus bDef,50;
bonus bAspdRate,5;
bonus bVit,5;
bonus2 bSubRace,RC_Player_Human,3;
if (readparam(bVit) >= 108) {
bonus bMdef,5;
bonus bDef,50;
bonus bAspdRate,5;
bonus bVit,5;
}
if (readparam(bVit) >= 120) {
bonus bMdef,10;
bonus bDef,100;
bonus bVit,10;
}
- Combos:
- Combo:
- Aegir_Helm
- Egir_Manteau_K
Script: |
.@r = getequiprefinerycnt(EQI_GARMENT);
bonus2 bSPGainRace,RC_Fish,10;
bonus3 bAddMonsterDropItem,544,RC_Fish,(5+.@r);
bonus3 bAddMonsterDropItem,551,RC_Fish,(5+.@r);
bonus2 bAddItemHealRate,544,5*(1+.@r);
bonus2 bAddItemHealRate,551,5*(1+.@r);
- Combos:
- Combo:
- Aegir_Helm
- Egir_Shoes_K
Script: |
bonus2 bCriticalAddRace,RC_Fish,(10+getequiprefinerycnt(EQI_SHOES));
- Combos:
- Combo:
- 12_Anniversary_Crown_Of_Saint
- 12th_ElvenEars
Script: |
.@r = getequiprefinerycnt(EQI_HEAD_TOP)+getequiprefinerycnt(EQI_HEAD_MID);
if ((.@r == 7) || (.@r == 8)) {
bonus bCritical,12;
bonus bHit,12;
}
if (.@r >= 9) {
bonus bMaxHP,1200;
bonus bMaxSP,120;
}
- Combos:
- Combo:
- Bio_Protector
- Mechanical_Plant_Hat
- Smoking_Pipe
Script: |
bonus2 bSkillUseSP,"GN_SPORE_EXPLOSION",20;
- Combos:
- Combo:
- Sting_Silk_Ribbon
- Sting_Card
Script: |
bonus2 bSubSize,Size_All,10;
- Combos:
- Combo:
- Sting_Silk_Ribbon
- Scarlet_Rose
Script: |
bonus2 bSubSize,Size_All,5;
- Combos:
- Combo:
- Poring_Sunglasses_K
- AngelPoring_Boots # 22101
Script: |
bonus2 bDropAddRace,RC_All,5;
bonus2 bExpAddRace,RC_All,5;
if (getequiprefinerycnt(EQI_SHOES) >= 12) {
bonus bFixedCast,-400;
}
- Combos:
- Combo:
- Poring_Sunglasses_K_
- AngelPoring_Boots # 22101
Script: |
bonus2 bDropAddRace,RC_All,4;
bonus2 bExpAddRace,RC_All,4;
if (getequiprefinerycnt(EQI_SHOES) >= 12) {
bonus bFixedCast,-400;
}
- Combos:
- Combo:
- SeraphimCoronet
- Feather_Of_Seraphim
Script: |
.@i = readparam(bInt);
.@cast = -(readparam(bInt)/8);
.@sub = 2;
.@heal = 5;
if (.@i >= 120) {
.@cast -= 10;
.@sub += 6;
.@heal += 25;
}
else if (.@i >= 108) {
.@cast -= 4;
.@sub += 2;
.@heal += 10;
}
bonus bVariableCastrate,.@cast;
bonus2 bSubRace,RC_DemiHuman,.@sub;
bonus2 bSubRace,RC_Player_Human,.@sub;
bonus bHealPower,.@heal;
bonus bAddItemHealRate,.@heal;
bonus2 bVariableCastrate,"AB_CHEAL",-100;
bonus2 bResEff,EFF_Bleeding,10000;
bonus2 bResEff,Eff_Confusion,10000;
- Combos:
- Combo:
- SurviveOrb
- Survive_Circlet
Script: |
.@r = getequiprefinerycnt(EQI_HEAD_TOP);
bonus bVit,4;
bonus bVariableCastrate,-6;
bonus2 bSubRace,RC_DemiHuman,4;
bonus2 bSubRace,RC_Player_Human,4;
bonus2 bMagicAtkEle,Ele_Earth,20;
bonus2 bMagicAtkEle,Ele_Wind,20;
if (.@r >= 7) {
bonus bVit,4;
bonus bVariableCastrate,-6;
bonus2 bSubRace,RC_DemiHuman,4;
bonus2 bSubRace,RC_Player_Human,4;
}
if (.@r >= 9) {
bonus bVit,4;
bonus bVariableCastrate,-6;
bonus2 bSubRace,RC_DemiHuman,4;
bonus2 bSubRace,RC_Player_Human,4;
}
- Combos:
- Combo:
- SurviveOrb
- Coak_of_Survival
Script: |
.@r = getequiprefinerycnt(EQI_GARMENT);
bonus bFixedCastrate,-50;
bonus2 bSubRace,RC_DemiHuman,1;
bonus2 bSubRace,RC_Player_Human,1;
if (.@r >= 5) {
bonus2 bSubRace,RC_DemiHuman,2;
bonus2 bSubRace,RC_Player_Human,2;
}
if (.@r >= 7) {
bonus2 bSubRace,RC_DemiHuman,2;
bonus2 bSubRace,RC_Player_Human,2;
}
- Combos:
- Combo:
- SurviveOrb
- Shoes_Of_Servival
Script: |
bonus bVit,4;
bonus bInt,5;
bonus2 bSubRace,RC_DemiHuman,3;
bonus2 bSubRace,RC_Player_Human,3;
- Combos:
- Combo:
- Sitting_Pope_Casual
- Kiel_Card
Script: |
bonus bDelayrate,30;
- Combos:
- Combo:
- Racing_Cap_MC
- Racing_MC_1
Script: |
autobonus3 "{ bonus bCritical,5; }",1000,60000,"BS_ADRENALINE";
- Combos:
- Combo:
- Racing_Cap_MC
- Racing_MC_2
Script: |
autobonus3 "{ bonus bCritical,10; }",1000,60000,"BS_ADRENALINE";
autobonus "{ bonus2 bAddSize,Size_All,10; }",20,5000,BF_WEAPON;
- Combos:
- Combo:
- Racing_Cap_MC
- Racing_MC_3
Script: |
autobonus3 "{ bonus bCritical,20; bonus bCritAtkRate,10; }",1000,60000,"BS_ADRENALINE";
autobonus "{ bonus2 bAddSize,Size_All,20; }",50,10000,BF_WEAPON;
- Combos:
- Combo:
- Racing_Cap_GN
- Racing_GN_1
Script: |
autobonus3 "{ bonus2 bAddSize,Size_All,5; }",1000,60000,"GN_CARTBOOST";
- Combos:
- Combo:
- Racing_Cap_GN
- Racing_GN_2
Script: |
autobonus3 "{ bonus2 bAddSize,Size_All,7; }",1000,60000,"GN_CARTBOOST";
bonus2 bSkillCooldown,"GN_MANDRAGORA",-1000;
- Combos:
- Combo:
- Racing_Cap_GN
- Racing_GN_3
Script: |
autobonus3 "{ bonus bBaseAtk,40; bonus2 bAddSize,Size_All,15; }",1000,60000,"GN_CARTBOOST";
bonus2 bSkillCooldown,"GN_MANDRAGORA",-5000;
- Combos:
- Combo:
- Racing_Cap_GC
- Racing_GC_1
Script: |
autobonus3 "{ bonus bBaseAtk,20; }",1000,60000,"ASC_EDP";
- Combos:
- Combo:
- Racing_Cap_GC
- Racing_GC_2
Script: |
autobonus3 "{ bonus bBaseAtk,30; }",1000,60000,"ASC_EDP";
bonus2 bAddSize,Size_All,5;
- Combos:
- Combo:
- Racing_Cap_GC
- Racing_GC_3
Script: |
autobonus3 "{ bonus bBaseAtk,50; bonus bCritical,10; }",1000,60000,"ASC_EDP";
bonus2 bAddSize,Size_All,10;
- Combos:
- Combo:
- Racing_Cap_SC
- Racing_SC_1
Script: |
autobonus3 "{ bonus bCritical,5; }",1000,60000,"SC_AUTOSHADOWSPELL";
- Combos:
- Combo:
- Racing_Cap_SC
- Racing_SC_2
Script: |
autobonus3 "{ bonus bCritical,10; }",1000,60000,"SC_AUTOSHADOWSPELL";
bonus2 bMagicAtkEle,Ele_Water,5;
bonus2 bMagicAtkEle,Ele_Fire,5;
bonus2 bMagicAtkEle,Ele_Wind,5;
bonus2 bMagicAtkEle,Ele_Earth,5;
- Combos:
- Combo:
- Racing_Cap_SC
- Racing_SC_3
Script: |
autobonus3 "{ bonus bCritical,20; bonus bMatk,30; }",1000,60000,"SC_AUTOSHADOWSPELL";
bonus2 bMagicAtkEle,Ele_Water,15;
bonus2 bMagicAtkEle,Ele_Fire,15;
bonus2 bMagicAtkEle,Ele_Wind,15;
bonus2 bMagicAtkEle,Ele_Earth,15;
- Combos:
- Combo:
- Racing_Cap_WL
- Destruction_Rod
Script: |
bonus2 bFixedCastrate,"HW_MAGICPOWER",50;
- Combos:
- Combo:
- Racing_Cap_WL
- Racing_WL_1
Script: |
bonus2 bSkillCooldown,"WL_FROSTMISTY",-1000;
- Combos:
- Combo:
- Racing_Cap_WL
- Racing_WL_2
Script: |
bonus2 bSkillCooldown,"WL_FROSTMISTY",-3000;
bonus2 bSkillAtk,"WL_JACKFROST",30;
- Combos:
- Combo:
- Racing_Cap_WL
- Racing_WL_3
Script: |
bonus2 bSkillCooldown,"WL_FROSTMISTY",-5000;
bonus2 bSkillAtk,"WL_JACKFROST",60;
- Combos:
- Combo:
- Racing_Cap_SO
- Racing_SO_1
Script: |
bonus3 bAutoSpell,"WZ_FROSTNOVA",1,50; /* Unknow Autospell Rates */
- Combos:
- Combo:
- Racing_Cap_SO
- Racing_SO_2
Script: |
bonus3 bAutoSpell,"WZ_FROSTNOVA",4,50;
autobonus3 "{ bonus2 bSkillAtk,\"MG_FIREBOLT\",30; bonus2 bSkillAtk,\"MG_COLDBOLT\",30; bonus2 bSkillAtk,\"MG_LIGHTNINGBOLT\",30; }",1000,60000,"SO_STRIKING"; /* Unknow Autospell Rates */
- Combos:
- Combo:
- Racing_Cap_SO
- Racing_SO_3
Script: |
bonus3 bAutoSpell,"WZ_FROSTNOVA",7,50;
autobonus3 "{ bonus2 bSkillAtk,\"MG_FIREBOLT\",60; bonus2 bSkillAtk,\"MG_COLDBOLT\",60; bonus2 bSkillAtk,\"MG_LIGHTNINGBOLT\",60; }",1000,60000,"SO_STRIKING"; /* Unknow Autospell Rates */
- Combos:
- Combo:
- Racing_Cap_RK
- Racing_RK_1
Script: |
autobonus3 "{ bonus2 bAddSize,Size_All,5; }",1000,60000,"KN_TWOHANDQUICKEN";
- Combos:
- Combo:
- Racing_Cap_RK
- Racing_RK_2
Script: |
autobonus3 "{ bonus2 bAddSize,Size_All,7; }",1000,60000,"KN_TWOHANDQUICKEN";
autobonus "{ bonus bNoSizeFix; }",50,3000,BF_WEAPON;
- Combos:
- Combo:
- Racing_Cap_RK
- Racing_RK_3
Script: |
autobonus3 "{ bonus bBaseAtk,40; bonus2 bAddSize,Size_All,15; }",1000,60000,"KN_TWOHANDQUICKEN";
autobonus "{ bonus bNoSizeFix; }",50,5000,BF_WEAPON;
- Combos:
- Combo:
- Racing_Cap_RG
- Racing_RG_1
Script: |
bonus2 bSkillCooldown,"LG_SHIELDPRESS",-500;
- Combos:
- Combo:
- Racing_Cap_RG
- Racing_RG_2
Script: |
autobonus3 "{ bonus2 bSkillAtk,\"LG_SHIELDPRESS\",20; }",1000,60000,"LG_EARTHDRIVE";
bonus2 bSkillCooldown,"LG_SHIELDPRESS",-1000;
- Combos:
- Combo:
- Racing_Cap_RG
- Racing_RG_3
Script: |
autobonus3 "{ bonus2 bSkillAtk,\"LG_SHIELDPRESS\",60; }",1000,60000,"LG_EARTHDRIVE";
bonus2 bSkillCooldown,"LG_SHIELDPRESS",-1500;
- Combos:
- Combo:
- Racing_Cap_AB
- Racing_AB_1
Script: |
bonus2 bSkillAtk,"AB_ADORAMUS",20;
- Combos:
- Combo:
- Racing_Cap_AB
- Racing_AB_2
Script: |
bonus2 bSkillAtk,"AB_ADORAMUS",30;
autobonus "{ bonus bNoGemStone; }",10,3000,BF_WEAPON;
- Combos:
- Combo:
- Racing_Cap_AB
- Racing_AB_3
Script: |
bonus2 bSkillAtk,"AB_ADORAMUS",60;
autobonus "{ bonus bNoGemStone; }",30,5000,BF_WEAPON;
- Combos:
- Combo:
- Racing_Cap_SR
- Racing_SR_1
Script: |
bonus2 bSkillAtk,"SR_KNUCKLEARROW",20;
- Combos:
- Combo:
- Racing_Cap_SR
- Racing_SR_2
Script: |
bonus2 bSkillAtk,"SR_KNUCKLEARROW",30;
bonus4 bAutoSpellOnSkill,"SR_KNUCKLEARROW","CH_SOULCOLLECT",1,20;
/*unknow rate*/
- Combos:
- Combo:
- Racing_Cap_SR
- Racing_SR_3
Script: |
bonus2 bSkillAtk,"SR_KNUCKLEARROW",60;
bonus4 bAutoSpellOnSkill,"SR_KNUCKLEARROW","CH_SOULCOLLECT",1,50;
/*unknow rate*/
- Combos:
- Combo:
- Racing_Cap_RA
- Racing_RA_1
Script: |
autobonus3 "{ bonus bLongAtkRate,2; }",1000,60000,"RA_FEARBREEZE";
- Combos:
- Combo:
- Racing_Cap_RA
- Racing_RA_2
Script: |
autobonus3 "{ bonus bLongAtkRate,4; }",1000,60000,"RA_FEARBREEZE";
bonus2 bSkillCooldown,"RA_ARROWSTORM",-500;
- Combos:
- Combo:
- Racing_Cap_RA
- Racing_RA_3
Script: |
autobonus3 "{ bonus bLongAtkRate,7; }",1000,60000,"RA_FEARBREEZE";
bonus2 bSkillCooldown,"RA_ARROWSTORM",-1500;
- Combos:
- Combo:
- Racing_Cap_MI
- Racing_WM_1
- Combo:
- Racing_Cap_WA
- Racing_WM_1
Script: |
bonus bBaseAtk,20;
- Combos:
- Combo:
- Racing_Cap_MI
- Racing_WM_2
Script: |
bonus bBaseAtk,30;
autobonus3 "{ bonus2 bIgnoreDefClassRate,Class_Normal,25; }",1000,60000,"MI_RUSH_WINDMILL";
- Combos:
- Combo:
- Racing_Cap_MI
- Racing_WM_3
Script: |
bonus bBaseAtk,40;
autobonus3 "{ bonus2 bIgnoreDefClassRate,Class_Normal,50; }",1000,60000,"MI_RUSH_WINDMILL";
- Combos:
- Combo:
- Racing_Cap_WA
- Racing_WM_2
Script: |
bonus bBaseAtk,30;
autobonus3 "{ bonus2 bIgnoreDefClassRate,Class_Normal,25; }",1000,60000,"WA_MOONLIT_SERENADE";
- Combos:
- Combo:
- Racing_Cap_WA
- Racing_WM_3
Script: |
bonus bBaseAtk,40;
autobonus3 "{ bonus2 bIgnoreDefClassRate,Class_Normal,50; }",1000,60000,"WA_MOONLIT_SERENADE";
- Combos:
- Combo:
- Racing_Cap_GS
- Racing_GS_1
Script: |
autobonus3 "{ bonus2 bSkillAtk,\"RL_BANISHING_BUSTER\",20; }",1000,60000,"RL_S_STORM";
- Combos:
- Combo:
- Racing_Cap_GS
- Racing_GS_2
Script: |
autobonus3 "{ bonus2 bSkillAtk,\"RL_BANISHING_BUSTER\",40; }",1000,60000,"RL_S_STORM";
bonus2 bSkillCooldown,"RL_BANISHING_BUSTER",-1000;
- Combos:
- Combo:
- Racing_Cap_GS
- Racing_GS_3
Script: |
autobonus3 "{ bonus2 bSkillAtk,\"RL_BANISHING_BUSTER\",60; }",1000,60000,"RL_S_STORM";
bonus2 bSkillCooldown,"RL_BANISHING_BUSTER",-1500;
- Combos:
- Combo:
- Racing_Cap_NJ
- Racing_NJ_1
Script: |
bonus bBaseAtk,10;
bonus bMatk,10;
if (getskilllv("OB_OBOROGENSOU") == 5)
bonus bVariableCastrate,-3;
autobonus3 "{ bonus bCritAtkRate,5; }",1000,60000,"KG_KAGEMUSYA";
- Combos:
- Combo:
- Racing_Cap_NJ
- Racing_NJ_2
Script: |
bonus bBaseAtk,15;
bonus bMatk,15;
if (getskilllv("OB_OBOROGENSOU") == 5)
bonus bVariableCastrate,-7;
autobonus3 "{ bonus bCritAtkRate,10; }",1000,60000,"KG_KAGEMUSYA";
autobonus "{ bonus bNoSizeFix; }",30,3000,BF_WEAPON;
- Combos:
- Combo:
- Racing_Cap_NJ
- Racing_NJ_3
Script: |
bonus bBaseAtk,20;
bonus bMatk,20;
if (getskilllv("OB_OBOROGENSOU") == 5)
bonus bVariableCastrate,-15;
autobonus3 "{ bonus bCritAtkRate,30; }",1000,60000,"KG_KAGEMUSYA";
autobonus "{ bonus bNoSizeFix; }",50,5000,BF_WEAPON;
- Combos:
- Combo:
- Racing_Cap_SN
- Racing_SN_1
Script: |
bonus bMaxHP,500;
bonus bBaseAtk,10;
- Combos:
- Combo:
- Racing_Cap_SN
- Racing_SN_2
Script: |
bonus bMaxHP,1000;
bonus bBaseAtk,20;
skill "GN_CARTBOOST",1;
autobonus3 "{ bonus bBaseAtk,30; }",1000,60000,"GN_CARTBOOST";
- Combos:
- Combo:
- Racing_Cap_SN
- Racing_SN_3
Script: |
bonus bMaxHP,1500;
bonus bBaseAtk,40;
skill "GN_CARTBOOST",3;
autobonus3 "{ bonus bBaseAtk,50; }",1000,120000,"GN_CARTBOOST";
- Combos:
- Combo:
- Racing_Cap_SU
- Racing_SU_1
Script: |
bonus2 bSkillAtk,"SU_CN_METEOR",10;
bonus2 bSkillAtk,"SU_LUNATICCARROTBEAT",10;
- Combos:
- Combo:
- Racing_Cap_SU
- Racing_SU_2
Script: |
bonus2 bSkillAtk,"SU_CN_METEOR",20;
bonus2 bSkillAtk,"SU_LUNATICCARROTBEAT",20;
bonus bFixedCast,-200;
- Combos:
- Combo:
- Racing_Cap_SU
- Racing_SU_3
Script: |
bonus2 bSkillAtk,"SU_CN_METEOR",60;
bonus2 bSkillAtk,"SU_LUNATICCARROTBEAT",60;
bonus bFixedCast,-500;
- Combos:
- Combo:
- Cat_Lace_Hairband_K
- Blush
- Combo:
- Cat_Lace_Hairband_K
- Blush_
Script: |
bonus bHealPower,5;
- Combos:
- Combo:
- Illusion_Fancy_Flower
- Illusion_Bazerald
Script: |
bonus bMatk,50;
.@eq = getequiprefinerycnt(EQI_HEAD_TOP);
.@weapon = getequiprefinerycnt(EQI_HAND_R);
if (.@eq >= 7 && .@weapon >= 7) {
bonus bVariableCastrate,-10;
}
if ((.@eq + .@weapon) >= 18) {
bonus2 bMagicAddSize,Size_Small,15;
bonus2 bMagicAddSize,Size_Medium,15;
if ((.@eq + .@weapon) >= 22) {
autobonus "{ bonus bMatk,50; bonus2 bMagicAtkEle,Ele_Fire,20; }",5,10000,BF_MAGIC; /* unknown rate */
}
}
- Combos:
- Combo:
- Survive_Circlet_K
- SurviveOrb_K
Script: |
bonus bDelayrate,getequiprefinerycnt(EQI_HEAD_TOP)*-1;
- Combos:
- Combo:
- Survive_Circlet_K
- Clack_Of_Servival
- Combo:
- Survive_Circlet_K
- Coak_of_Survival
Script: |
.@r = getequiprefinerycnt(EQI_GARMENT);
bonus bVariableCastrate,-5*(.@r/2);
- Combos:
- Combo:
- Survive_Circlet_K # 19266
- Cloak_Of_Survival_C # 2535
Script: |
bonus bVariableCastrate,-5*getequiprefinerycnt(EQI_GARMENT)/2;
- Combos:
- Combo:
- Survive_Circlet_K
- SurviveOrb
Script: |
.@r = getequiprefinerycnt(EQI_HEAD_TOP);
bonus bDelayrate,-.@r;
- Combos:
- Combo:
- Garden_of_Eden
- B_Katrinn_Card
Script: |
bonus bVariableCastrate,-100;
bonus2 bSkillCooldown,"WL_TELEKINESIS_INTENSE",-120000;
- Combos:
- Combo:
- Tree_Of_Sprout_JP
- KarduiEar
Script: |
.@a = readparam(bDex);
bonus bMatk,10;
bonus bVariableCastrate,-2;
bonus2 bSubRace,RC_DemiHuman,2;
bonus2 bSubRace,RC_Player_Human,2;
if (.@a >= 108) {
bonus bMatk,20;
bonus bVariableCastrate,-3;
bonus2 bSubRace,RC_DemiHuman,2;
bonus2 bSubRace,RC_Player_Human,2;
}
if (.@a >= 120) {
bonus bMatk,30;
bonus bVariableCastrate,-5;
bonus2 bSubRace,RC_DemiHuman,4;
bonus2 bSubRace,RC_Player_Human,4;
}
- Combos:
- Combo:
- Beginner's_Cap
- Beginner's_Suit
- Beginner's_Cloak
- Beginner's_Boots
- Beginner's_Ring
Script: |
if (BaseLevel >= 125) {
bonus bBaseAtk,10;
bonus bMatk,10;
}
if (BaseLevel >= 130) {
bonus bMaxHPrate,1;
bonus bMaxSPrate,1;
}
autobonus "{}",20,100,BF_WEAPON,"{ heal 500,50; }";
autobonus "{}",20,100,BF_MAGIC,"{ heal 250,100; }";
- Combos:
- Combo:
- Book_of_Soyga
- Raydric_Archer_Card
Script: |
.@r = getequiprefinerycnt(EQI_HEAD_TOP);
bonus2 bExpAddRace,RC_Demon,5;
if (.@r >= 6)
bonus2 bExpAddRace,RC_Demon,5;
if (.@r >= 8)
bonus2 bExpAddRace,RC_Demon,5;
- Combos:
- Combo:
- Book_of_Soyga
- Wraith_Card
Script: |
.@r = getequiprefinerycnt(EQI_HEAD_TOP);
bonus2 bExpAddRace,RC_Undead,5;
if (.@r >= 6)
bonus2 bExpAddRace,RC_Undead,5;
if (.@r >= 8)
bonus2 bExpAddRace,RC_Undead,5;
- Combos:
- Combo:
- Book_of_Soyga
- Stem_Worm_Card
Script: |
.@r = getequiprefinerycnt(EQI_HEAD_TOP);
bonus2 bExpAddRace,RC_Brute,5;
if (.@r >= 6)
bonus2 bExpAddRace,RC_Brute,5;
if (.@r >= 8)
bonus2 bExpAddRace,RC_Brute,5;
- Combos:
- Combo:
- Book_of_Soyga
- Orc_Archer_Card
Script: |
.@r = getequiprefinerycnt(EQI_HEAD_TOP);
bonus2 bExpAddRace,RC_DemiHuman,5;
if (.@r >= 6)
bonus2 bExpAddRace,RC_DemiHuman,5;
if (.@r >= 8)
bonus2 bExpAddRace,RC_DemiHuman,5;
- Combos:
- Combo:
- Book_of_Soyga
- Evil_Cloud_Hermit_Card
Script: |
.@r = getequiprefinerycnt(EQI_HEAD_TOP);
bonus2 bExpAddRace,RC_Plant,5;
if (.@r >= 6)
bonus2 bExpAddRace,RC_Plant,5;
if (.@r >= 8)
bonus2 bExpAddRace,RC_Plant,5;
- Combos:
- Combo:
- Book_of_Soyga
- Anopheles_Card
Script: |
.@r = getequiprefinerycnt(EQI_HEAD_TOP);
bonus2 bExpAddRace,RC_Insect,5;
if (.@r >= 6)
bonus2 bExpAddRace,RC_Insect,5;
if (.@r >= 8)
bonus2 bExpAddRace,RC_Insect,5;
- Combos:
- Combo:
- Book_of_Soyga
- Armaia_Card
Script: |
.@r = getequiprefinerycnt(EQI_HEAD_TOP);
bonus2 bExpAddRace,RC_Fish,5;
if (.@r >= 6)
bonus2 bExpAddRace,RC_Fish,5;
if (.@r >= 8)
bonus2 bExpAddRace,RC_Fish,5;
- Combos:
- Combo:
- Book_of_Soyga
- Green_Iguana_Card
Script: |
.@r = getequiprefinerycnt(EQI_HEAD_TOP);
bonus2 bExpAddRace,RC_Formless,5;
if (.@r >= 6)
bonus2 bExpAddRace,RC_Formless,5;
if (.@r >= 8)
bonus2 bExpAddRace,RC_Formless,5;
- Combos:
- Combo:
- Book_of_Soyga
- Dragon_Egg_Card
Script: |
.@r = getequiprefinerycnt(EQI_HEAD_TOP);
bonus2 bExpAddRace,RC_Dragon,5;
if (.@r >= 6)
bonus2 bExpAddRace,RC_Dragon,5;
if (.@r >= 8)
bonus2 bExpAddRace,RC_Dragon,5;
- Combos:
- Combo:
- Book_of_Soyga
- Retribution_Card
Script: |
.@r = getequiprefinerycnt(EQI_HEAD_TOP);
bonus2 bExpAddRace,RC_Angel,5;
if (.@r >= 6)
bonus2 bExpAddRace,RC_Angel,5;
if (.@r >= 8)
bonus2 bExpAddRace,RC_Angel,5;
- Combos:
- Combo:
- Illusion_Hot_blooded_Headband
- Illusion_Gate_Keeper_DD
Script: |
.@weapon = getequiprefinerycnt(EQI_HAND_R);
.@eq = getequiprefinerycnt(EQI_HEAD_TOP);
bonus bAtkRate,10;
if (.@weapon >= 7 && .@eq >= 7) {
bonus bAspd,2;
}
if ((.@weapon + .@eq) >= 18) {
bonus bLongAtkRate,10;
if ((.@weapon + .@eq) >= 22) {
bonus2 bSkillAtk,"GS_SPREADATTACK",30;
}
}
- Combos:
- Combo:
- Illusion_Hot_blooded_Headband
- Illusion_Gold_Lux
Script: |
bonus bBaseAtk,30;
.@eq = getequiprefinerycnt(EQI_HEAD_TOP);
.@weapon = getequiprefinerycnt(EQI_HAND_R);
if (.@eq >= 7 && .@weapon >= 7) {
bonus bAtkRate,5;
}
if ((.@eq + .@weapon) >= 18) {
bonus2 bSubSize,Size_Small,20;
bonus2 bSubSize,Size_Medium,20;
if ((.@eq + .@weapon) >= 22) {
autobonus3 "{ bonus bBaseAtk,100; bonus bLongAtkRate,15; }",5,10000,"RL_FIREDANCE"; /* unknown rate */
}
}
- Combos:
- Combo:
- Racing_Cap_SG
- Racing_SG_1
Script: |
bonus2 bSkillAtk,"SJ_SOLARBURST",10;
bonus2 bSkillAtk,"SJ_FALLINGSTAR",10;
bonus2 bSkillAtk,"SJ_FULLMOONKICK",10;
- Combos:
- Combo:
- Racing_Cap_SG
- Racing_SG_2
Script: |
bonus2 bSkillAtk,"SJ_SOLARBURST",20;
bonus2 bSkillAtk,"SJ_FALLINGSTAR",20;
bonus2 bSkillAtk,"SJ_FULLMOONKICK",20;
bonus2 bSkillCooldown,"SJ_DOCUMENT",-10000;
- Combos:
- Combo:
- Racing_Cap_SG
- Racing_SG_3
Script: |
bonus2 bSkillAtk,"SJ_SOLARBURST",30;
bonus2 bSkillAtk,"SJ_FALLINGSTAR",30;
bonus2 bSkillAtk,"SJ_FULLMOONKICK",30;
bonus2 bSkillCooldown,"SJ_DOCUMENT",-30000;
- Combos:
- Combo:
- Racing_Cap_SL
- Racing_SL_1
Script: |
bonus2 bSkillAtk,"SP_SWHOO",10;
bonus2 bSkillAtk,"SL_SMA",10;
bonus2 bSkillAtk,"SP_SPA",10;
- Combos:
- Combo:
- Racing_Cap_SL
- Racing_SL_2
Script: |
bonus2 bSkillAtk,"SP_SWHOO",20;
bonus2 bSkillAtk,"SL_SMA",20;
bonus2 bSkillAtk,"SP_SPA",20;
bonus2 bSkillCooldown,"SP_SOULREAPER",-10000;
- Combos:
- Combo:
- Racing_Cap_SL
- Racing_SL_3
Script: |
bonus2 bSkillAtk,"SP_SWHOO",40;
bonus2 bSkillAtk,"SL_SMA",40;
bonus2 bSkillAtk,"SP_SPA",40;
bonus2 bSkillCooldown,"SP_SOULREAPER",-10000;
- Combos:
- Combo:
- Illusion_Morpheus's_Hood
- Illusion_Morpheus's_Shawl
- Illusion_Morpheus's_Ring
- Illusion_Morpheus's_Bracelet
Script: |
bonus bInt,5;
bonus bMaxSPrate,10;
bonus bDef,100;
bonus2 bMagicAtkEle,Ele_Water,10;
bonus2 bMagicAtkEle,Ele_Earth,10;
bonus2 bMagicAtkEle,Ele_Neutral,10;
.@head = getequiprefinerycnt(EQI_HEAD_TOP);
.@garment = getequiprefinerycnt(EQI_GARMENT);
if (.@head >= 7 && .@garment >= 7) {
.@matk = 40;
}
if ((.@head + .@garment) >= 18) {
.@matk += 40;
bonus2 bMagicAtkEle,Ele_Ghost,15;
bonus2 bMagicAtkEle,Ele_Wind,15;
bonus2 bMagicAtkEle,Ele_Holy,15;
if ((.@head + .@garment) >= 22) {
bonus bMatkRate,10;
bonus2 bIgnoreMdefRaceRate,RC_Formless,50;
bonus2 bIgnoreMdefRaceRate,RC_Demon,50;
bonus2 bIgnoreMdefRaceRate,RC_Brute,50;
bonus2 bIgnoreMdefRaceRate,RC_Player_Doram,50;
}
}
bonus bMatk,.@matk;
- Combos:
- Combo:
- C_12_Anniversary_Crown_Of_Saint
- C_12_Anniversary_Elf_Ears
Script: |
bonus bAllStats,12;
- Combos:
- Combo:
- Variant_Axe
- Heavenly_Order
- Combo:
- Variant_Axe
- Heavenly_Order_
- Combo:
- Variant_Huuma
- Heavenly_Order
- Combo:
- Variant_Huuma
- Heavenly_Order_
- Combo:
- Abyss_Blade
- Heavenly_Order
- Combo:
- Abyss_Blade
- Heavenly_Order_
- Combo:
- Variant_Mace
- Heavenly_Order
- Combo:
- Variant_Mace
- Heavenly_Order_
- Combo:
- Variant_Wing
- Heavenly_Order
- Combo:
- Variant_Wing
- Heavenly_Order_
- Combo:
- Variant_Claw
- Heavenly_Order
- Combo:
- Variant_Claw
- Heavenly_Order_
- Combo:
- Abyss_Staff
- Heavenly_Order
- Combo:
- Abyss_Staff
- Heavenly_Order_
- Combo:
- Variant_Claymore
- Heavenly_Order
- Combo:
- Variant_Claymore
- Heavenly_Order_
- Combo:
- Variant_Lance
- Heavenly_Order
- Combo:
- Variant_Lance
- Heavenly_Order_
- Combo:
- Variant_Wand
- Heavenly_Order
- Combo:
- Variant_Wand
- Heavenly_Order_
- Combo:
- Variant_Foxtail
- Heavenly_Order
- Combo:
- Variant_Foxtail
- Heavenly_Order_
- Combo:
- Variant_Katar
- Heavenly_Order
- Combo:
- Variant_Katar
- Heavenly_Order_
- Combo:
- Variant_Twohand_Axe
- Heavenly_Order
- Combo:
- Variant_Twohand_Axe
- Heavenly_Order_
- Combo:
- Variant_Rifle
- Heavenly_Order
- Combo:
- Variant_Rifle
- Heavenly_Order_
- Combo:
- Variant_Gatling_Gun
- Heavenly_Order
- Combo:
- Variant_Gatling_Gun
- Heavenly_Order_
- Combo:
- Variant_Shotgun
- Heavenly_Order
- Combo:
- Variant_Shotgun
- Heavenly_Order_
- Combo:
- Variant_Launcher
- Heavenly_Order
- Combo:
- Variant_Launcher
- Heavenly_Order_
- Combo:
- Variant_Book
- Heavenly_Order
- Combo:
- Variant_Book
- Heavenly_Order_
- Combo:
- Variant_Dagger
- Heavenly_Order
- Combo:
- Variant_Dagger
- Heavenly_Order_
- Combo:
- Variant_Spear
- Heavenly_Order
- Combo:
- Variant_Spear
- Heavenly_Order_
- Combo:
- Variant_Viollin
- Heavenly_Order
- Combo:
- Variant_Viollin
- Heavenly_Order_
- Combo:
- Variant_Blade_Whip
- Heavenly_Order
- Combo:
- Variant_Blade_Whip
- Heavenly_Order_
- Combo:
- Variant_Handgun
- Heavenly_Order
- Combo:
- Variant_Handgun
- Heavenly_Order_
Script: |
bonus2 bSubRace,RC_Player_Human,3;
bonus2 bAddEle,Ele_All,15;
bonus2 bMagicAddEle,Ele_All,15;
- Combos:
- Combo:
- Sol_Manteau
- Sol_Shield
Script: |
.@a = getequiprefinerycnt(EQI_GARMENT);
.@b = getequiprefinerycnt(EQI_HAND_L);
bonus2 bAddEle,Ele_Earth,.@b;
bonus2 bSubRace,RC_Fish,.@a;
- Combos:
- Combo:
- Assassin_Muffler
- Assassin_Acc
Script: |
.@val = min(12,getequiprefinerycnt(EQI_GARMENT));
bonus2 bAddRace,RC_DemiHuman,.@val;
bonus2 bAddRace,RC_Player_Human,.@val;
- Combos:
- Combo:
- FaceWorm_Skin
- Temporal_Str_Boots
- Combo:
- FaceWorm_Skin
- Temporal_Int_Boots
- Combo:
- FaceWorm_Skin
- Temporal_Agi_Boots
- Combo:
- FaceWorm_Skin
- Temporal_Vit_Boots
- Combo:
- FaceWorm_Skin
- Temporal_Dex_Boots
- Combo:
- FaceWorm_Skin
- Temporal_Luk_Boots
- Combo:
- FaceWorm_Skin
- Temporal_Str_Boots_
- Combo:
- FaceWorm_Skin
- Temporal_Vit_Boots_
- Combo:
- FaceWorm_Skin
- Temporal_Dex_Boots_
- Combo:
- FaceWorm_Skin
- Temporal_Int_Boots_
- Combo:
- FaceWorm_Skin
- Temporal_Agi_Boots_
- Combo:
- FaceWorm_Skin
- Temporal_Luk_Boots_
- Combo:
- FaceWorm_Skin_
- Temporal_Str_Boots
- Combo:
- FaceWorm_Skin_
- Temporal_Int_Boots
- Combo:
- FaceWorm_Skin_
- Temporal_Agi_Boots
- Combo:
- FaceWorm_Skin_
- Temporal_Vit_Boots
- Combo:
- FaceWorm_Skin_
- Temporal_Dex_Boots
- Combo:
- FaceWorm_Skin_
- Temporal_Luk_Boots
- Combo:
- FaceWorm_Skin_
- Temporal_Str_Boots_
- Combo:
- FaceWorm_Skin_
- Temporal_Vit_Boots_
- Combo:
- FaceWorm_Skin_
- Temporal_Dex_Boots_
- Combo:
- FaceWorm_Skin_
- Temporal_Int_Boots_
- Combo:
- FaceWorm_Skin_
- Temporal_Agi_Boots_
- Combo:
- FaceWorm_Skin_
- Temporal_Luk_Boots_
- Combo:
- FaceWorm_Skin
- Modify_Str_Boots
- Combo:
- FaceWorm_Skin
- Modify_Int_Boots
- Combo:
- FaceWorm_Skin
- Modify_Agi_Boots
- Combo:
- FaceWorm_Skin
- Modify_Vit_Boots
- Combo:
- FaceWorm_Skin
- Modify_Dex_Boots
- Combo:
- FaceWorm_Skin
- Modify_Luk_Boots
- Combo:
- FaceWorm_Skin
- Modify_Str_Boots_
- Combo:
- FaceWorm_Skin
- Modify_Int_Boots_
- Combo:
- FaceWorm_Skin
- Modify_Agi_Boots_
- Combo:
- FaceWorm_Skin
- Modify_Vit_Boots_
- Combo:
- FaceWorm_Skin
- Modify_Dex_Boots_
- Combo:
- FaceWorm_Skin
- Modify_Luk_Boots_
- Combo:
- FaceWorm_Skin_
- Modify_Str_Boots
- Combo:
- FaceWorm_Skin_
- Modify_Int_Boots
- Combo:
- FaceWorm_Skin_
- Modify_Agi_Boots
- Combo:
- FaceWorm_Skin_
- Modify_Vit_Boots
- Combo:
- FaceWorm_Skin_
- Modify_Dex_Boots
- Combo:
- FaceWorm_Skin_
- Modify_Luk_Boots
- Combo:
- FaceWorm_Skin_
- Modify_Str_Boots_
- Combo:
- FaceWorm_Skin_
- Modify_Int_Boots_
- Combo:
- FaceWorm_Skin_
- Modify_Agi_Boots_
- Combo:
- FaceWorm_Skin_
- Modify_Vit_Boots_
- Combo:
- FaceWorm_Skin_
- Modify_Dex_Boots_
- Combo:
- FaceWorm_Skin_
- Modify_Luk_Boots_
Script: |
bonus bMaxHPrate,15;
bonus bMaxSPrate,5;
- Combos:
- Combo:
- Ribbon_Piamat
- Mad_Bunny
Script: |
.@a = getequiprefinerycnt(EQI_GARMENT);
autobonus "{ bonus2 bHPLossRate,30,1000; bonus bMatk,5*("+.@a+"/3); }",30+.@a,10000,BF_MAGIC,"{ active_transform 1930,10000; specialeffect2 EF_POTION_BERSERK; /*Confirm Special Effect*/ }";
.@b = getequiprefinerycnt(EQI_HAND_L);
if (.@b >= 7)
bonus2 bSubEle,Ele_All,2*.@b;
- Combos:
- Combo:
- RedLotus_Stole
- UndeadKnightF_Card
Script: |
bonus bSPGainValue,-1*(20+(getequiprefinerycnt(EQI_GARMENT)/2));
bonus bMaxSPrate,44;
- Combos:
- Combo:
- Hero_Cape
- Deviling_Card
Script: |
bonus2 bSubEle,Ele_Neutral,-50;
- Combos:
- Combo:
- Etran_Shirt
- G_Strings
Script: |
bonus bInt,15;
bonus bMaxHPrate,5;
bonus bMaxSPrate,5;
if (getequiprefinerycnt(EQI_ARMOR) > 6)
bonus bNoCastCancel;
- Combos:
- Combo:
- Etran_Shirt
- Deviling_Card
Script: |
bonus2 bSubEle,Ele_All,50;
bonus2 bSubEle,Ele_Neutral,-50;
- Combos:
- Combo:
- Elemental_Towel
- Fire_Arrow
- Burning_Bow
- Combo:
- Elemental_Towel
- Crystal_Arrow
- Frozen_Bow
- Combo:
- Elemental_Towel
- Arrow_Of_Wind
- Gust_Bow
- Combo:
- Elemental_Towel
- Stone_Arrow
- Earth_Bow
- Combo:
- Elemental_Towel
- Burning_Bow_
- Fire_Arrow
- Combo:
- Elemental_Towel
- Frozen_Bow_
- Crystal_Arrow
- Combo:
- Elemental_Towel
- Gust_Bow_
- Arrow_Of_Wind
- Combo:
- Elemental_Towel
- Earth_Bow_
- Stone_Arrow
Script: |
.@r = getequiprefinerycnt(EQI_GARMENT);
bonus2 bSkillAtk,"RA_ARROWSTORM",(5*.@r);
bonus2 bSkillAtk,"WM_SEVERE_RAINSTORM",(5*.@r);
if (getequiprefinerycnt(EQI_HAND_R) >= 10) {
bonus bAspd,1;
}
- Combos:
- Combo:
- Coak_of_Survival
- Deviling_Card
Script: |
bonus2 bSubEle,Ele_Neutral,-30;
- Combos:
- Combo:
- Wakwak_Manteau
- Wakwak_Card
Script: |
bonus bBaseAtk,-5*readparam(bStr)/10;
- Combos:
- Combo:
- Oxygen_Bomb_K
- Scuba_Mask
Script: |
bonus bAspd,1;
bonus bNoCastCancel;
- Combos:
- Combo:
- Elder_Spirit
- AntiqueBook_Card
Script: |
bonus bMatk,-5*(readparam(bInt)/10);
- Combos:
- Combo:
- Muffler_IL
- Staff_Of_Bordeaux_IL
Script: |
bonus2 bSkillAtk,"SO_PSYCHIC_WAVE",10;
.@eq = getequiprefinerycnt(EQI_GARMENT);
.@weapon = getequiprefinerycnt(EQI_HAND_R);
if (.@eq >= 7 && .@weapon >= 7) {
bonus2 bSkillAtk,"SO_EARTHGRAVE",40;
}
if ((.@eq + .@weapon) >= 18) {
bonus2 bMagicAtkEle,Ele_Neutral,10;
bonus2 bMagicAtkEle,Ele_Earth,10;
if ((.@eq + .@weapon) >= 22) {
bonus2 bMagicAtkEle,Ele_Water,10;
}
}
- Combos:
- Combo:
- Cape_Of_Ancient_Lord_IL
- Moonlight_Sword_IL
Script: |
.@weapon = getequiprefinerycnt(EQI_HAND_R);
.@eq = getequiprefinerycnt(EQI_GARMENT);
.@val = 80;
if (.@weapon >= 7 && .@eq >= 7) {
.@val += 80;
}
if ((.@weapon + .@eq) >= 18) {
.@val += 40;
}
if ((.@weapon + .@eq) >= 22) {
bonus2 bMagicAtkEle,Ele_Fire,15;
}
bonus bMatk,.@val;
- Combos:
- Combo:
- Temporal_Manteau
- Temporal_Str_Boots
- Combo:
- Temporal_Manteau
- Temporal_Str_Boots_
Script: |
bonus bMaxHPrate,15;
bonus bMdef,10;
bonus bBaseAtk,30;
bonus2 bSubRace,RC_DemiHuman,5;
bonus2 bSubRace,RC_Player_Human,5;
- Combos:
- Combo:
- Temporal_Manteau
- Temporal_Int_Boots
- Combo:
- Temporal_Manteau
- Temporal_Int_Boots_
Script: |
bonus bMaxHPrate,15;
bonus bMdef,10;
bonus bMatk,30;
bonus2 bSubRace,RC_DemiHuman,5;
bonus2 bSubRace,RC_Player_Human,5;
- Combos:
- Combo:
- Temporal_Manteau
- Temporal_Agi_Boots
- Combo:
- Temporal_Manteau
- Temporal_Agi_Boots_
Script: |
bonus bMaxHPrate,15;
bonus bMdef,10;
bonus bAspdRate,5;
bonus2 bSubRace,RC_DemiHuman,5;
bonus2 bSubRace,RC_Player_Human,5;
- Combos:
- Combo:
- Temporal_Manteau
- Temporal_Vit_Boots
- Combo:
- Temporal_Manteau
- Temporal_Vit_Boots_
Script: |
bonus bMaxHPrate,15;
bonus bMdef,10;
bonus bAddItemHealRate,10;
bonus2 bSubRace,RC_DemiHuman,5;
bonus2 bSubRace,RC_Player_Human,5;
- Combos:
- Combo:
- Temporal_Manteau
- Temporal_Dex_Boots
- Combo:
- Temporal_Manteau
- Temporal_Dex_Boots_
Script: |
bonus bMaxHPrate,15;
bonus bMdef,10;
bonus bLongAtkRate,5;
bonus2 bSubRace,RC_DemiHuman,5;
bonus2 bSubRace,RC_Player_Human,5;
- Combos:
- Combo:
- Temporal_Manteau
- Temporal_Luk_Boots
- Combo:
- Temporal_Manteau
- Temporal_Luk_Boots_
Script: |
bonus bMaxHPrate,15;
bonus bMdef,10;
bonus bCritAtkRate,5;
bonus2 bSubRace,RC_DemiHuman,5;
bonus2 bSubRace,RC_Player_Human,5;
- Combos:
- Combo:
- Illusion_Survivor_Manteau
- Illusion_Counter_Dagger
Script: |
.@weapon = getequiprefinerycnt(EQI_HAND_R);
.@eq = getequiprefinerycnt(EQI_GARMENT);
.@val = 10;
if (.@weapon >= 7 && .@eq >= 7) {
bonus bCritAtkRate,15;
}
if ((.@weapon + .@eq) >= 18) {
.@val += 15;
if ((.@weapon + .@eq) >= 22) {
skill "TF_DOUBLE",4;
}
}
bonus bAspdRate,.@val;
- Combos:
- Combo:
- Phreeoni_Wing
- Phreeoni_Card
Script: |
bonus bPerfectHitAddRate,50;
bonus2 bResEff,Eff_Stone,10000;
- Combos:
- Combo:
- MenblattWing
- Menblatt_Card
Script: |
bonus bLongAtkRate,-1*readparam(bDex)/10;
- Combos:
- Combo:
- Leviathan_muffler
- Toad_Card
Script: |
bonus2 bSubEle,Ele_Neutral,20;
bonus bMaxHPrate,10;
bonus bMdef,10;
- Combos:
- Combo:
- Commander_Manteau2
- Vet_Nepen_Heel
Script: |
bonus bAgi,10;
bonus bInt,10;
bonus bVariableCastrate,-10;
bonus2 bSubRace,RC_Player_Human,5;
- Combos:
- Combo:
- Commander_Manteau2
- Vet_SliverFox_Boots
Script: |
bonus bStr,10;
bonus bDex,10;
bonus bDelayrate,-20;
bonus2 bSubRace,RC_Player_Human,5;
- Combos:
- Combo:
- Commander_Manteau2
- Vet_Ungo_Boots
Script: |
bonus bVit,10;
bonus bLuk,10;
bonus bHealPower,20;
bonus2 bSubRace,RC_Player_Human,5;
bonus bUseSPrate,-10;
- Combos:
- Combo:
- Rainbow_Scarf_Jp
- Fire_Arrow
- Combo:
- Rainbow_Muffler_Jp
- Fire_Arrow
- Combo:
- Storm_Muffler
- Fire_Arrow
Script: |
bonus2 bSubEle,Ele_Fire,75;
- Combos:
- Combo:
- Rainbow_Scarf_Jp
- Crystal_Arrow
- Combo:
- Rainbow_Muffler_Jp
- Crystal_Arrow
- Combo:
- Storm_Muffler
- Crystal_Arrow
Script: |
bonus2 bSubEle,Ele_Water,75;
- Combos:
- Combo:
- Rainbow_Scarf_Jp
- Arrow_Of_Wind
- Combo:
- Rainbow_Muffler_Jp
- Arrow_Of_Wind
- Combo:
- Storm_Muffler
- Arrow_Of_Wind
Script: |
bonus2 bSubEle,Ele_Wind,75;
- Combos:
- Combo:
- Rainbow_Scarf_Jp
- Stone_Arrow
- Combo:
- Rainbow_Muffler_Jp
- Stone_Arrow
- Combo:
- Storm_Muffler
- Stone_Arrow
Script: |
bonus2 bSubEle,Ele_Earth,75;
- Combos:
- Combo:
- Illusion_Engine_B
- Illusion_Leg_A
- Combo:
- Shield_Of_Flame
- Shining_Trapezohedron
- Combo:
- Shadowchaser_Robe
- Shadowchaser_Middle
- Combo:
- Mechanic_Robe2
- Mechanic_Top2
Script: |
bonus bLongAtkRate,10;
- Combos:
- Combo:
- Illusion_Engine_B
- Illusion_Leg_B
- Combo:
- E_Illusion_Engine_B
- E_Illusion_Leg_B
Script: |
bonus2 bMagicAtkEle,Ele_All,10;
- Combos:
- Combo:
- Lava_Leather_Manteau
- Lava_Leather_Boots
Script: |
bonus bHit,5;
- Combos:
- Combo:
- Lava_Leather_Manteau
- Lava_Leather_Boots
- Lava_Leather_Armor
Script: |
bonus bAtkRate,2;
.@a = getequiprefinerycnt(EQI_GARMENT);
.@b = getequiprefinerycnt(EQI_SHOES);
.@c = getequiprefinerycnt(EQI_ARMOR);
if (.@a >= 7 && .@b >= 7 && .@c >= 7)
bonus bAtkRate,3;
if (.@a+.@b+.@c >= 27)
bonus bDelayrate,-20;
- Combos:
- Combo:
- Lava_Leather_Muffler
- Lava_Leather_Shoes
- Lava_Leather_Suit
Script: |
bonus bAtkRate,2;
.@a = getequiprefinerycnt(EQI_GARMENT);
.@b = getequiprefinerycnt(EQI_SHOES);
.@c = getequiprefinerycnt(EQI_ARMOR);
if (.@a >= 7 && .@b >= 7 && .@c >= 7)
bonus bAtkRate,3;
if (.@a+.@b+.@c >= 27)
bonus bCritAtkRate,20;
- Combos:
- Combo:
- Lava_Leather_Hood
- Lava_Leather_Sandals
- Lava_Leather_Robe
Script: |
bonus bMatkRate,2;
.@a = getequiprefinerycnt(EQI_GARMENT);
.@b = getequiprefinerycnt(EQI_SHOES);
.@c = getequiprefinerycnt(EQI_ARMOR);
if (.@a >= 7 && .@b >= 7 && .@c >= 7)
bonus bMatkRate,3;
if (.@a+.@b+.@c >= 27)
bonus2 bMagicAtkEle,Ele_Fire,15;
- Combos:
- Combo:
- Phoenix_Muffler
- Mastering_Card
Script: |
bonus bFlee,20;
bonus bMdef,10;
bonus2 bSubEle,Ele_Neutral,20;
- Combos:
- Combo:
- Temporal_M_Str
- Temporal_Str_Boots_
- Combo:
- Temporal_M_Str
- Modify_Str_Boots_
Script: |
bonus bBaseAtk,50;
if (getequiprefinerycnt(EQI_SHOES) >= 10) {
bonus2 bIgnoreDefRaceRate,RC_Demon,30;
bonus2 bIgnoreDefRaceRate,RC_Brute,30;
bonus2 bIgnoreMdefRaceRate,RC_Demon,30;
bonus2 bIgnoreMdefRaceRate,RC_Brute,30;
}
- Combos:
- Combo:
- Temporal_M_Agi
- Temporal_Agi_Boots_
- Combo:
- Temporal_M_Agi
- Modify_Agi_Boots_
Script: |
bonus bCritAtkRate,7;
if (getequiprefinerycnt(EQI_SHOES) >= 10) {
bonus2 bIgnoreDefRaceRate,RC_Demon,30;
bonus2 bIgnoreDefRaceRate,RC_Brute,30;
bonus2 bIgnoreMdefRaceRate,RC_Demon,30;
bonus2 bIgnoreMdefRaceRate,RC_Brute,30;
}
- Combos:
- Combo:
- Temporal_M_Vit
- Temporal_Vit_Boots_
- Combo:
- Temporal_M_Vit
- Modify_Vit_Boots_
Script: |
bonus bDelayrate,-5;
if (getequiprefinerycnt(EQI_SHOES) >= 10) {
bonus2 bIgnoreDefRaceRate,RC_Demon,30;
bonus2 bIgnoreDefRaceRate,RC_Brute,30;
bonus2 bIgnoreMdefRaceRate,RC_Demon,30;
bonus2 bIgnoreMdefRaceRate,RC_Brute,30;
}
- Combos:
- Combo:
- Temporal_M_Int
- Temporal_Int_Boots_
- Combo:
- Temporal_M_Int
- Modify_Int_Boots_
Script: |
bonus bMatk,50;
if (getequiprefinerycnt(EQI_SHOES) >= 10) {
bonus2 bIgnoreDefRaceRate,RC_Demon,30;
bonus2 bIgnoreDefRaceRate,RC_Brute,30;
bonus2 bIgnoreMdefRaceRate,RC_Demon,30;
bonus2 bIgnoreMdefRaceRate,RC_Brute,30;
}
- Combos:
- Combo:
- Temporal_M_Dex
- Temporal_Dex_Boots_
- Combo:
- Temporal_M_Dex
- Modify_Dex_Boots_
Script: |
bonus bLongAtkRate,7;
if (getequiprefinerycnt(EQI_SHOES) >= 10) {
bonus2 bIgnoreDefRaceRate,RC_Demon,30;
bonus2 bIgnoreDefRaceRate,RC_Brute,30;
bonus2 bIgnoreMdefRaceRate,RC_Demon,30;
bonus2 bIgnoreMdefRaceRate,RC_Brute,30;
}
- Combos:
- Combo:
- Temporal_M_Luk
- Temporal_Luk_Boots_
- Combo:
- Temporal_M_Luk
- Modify_Luk_Boots_
Script: |
bonus bAspd,1;
if (getequiprefinerycnt(EQI_SHOES) >= 10) {
bonus2 bIgnoreDefRaceRate,RC_Demon,30;
bonus2 bIgnoreDefRaceRate,RC_Brute,30;
bonus2 bIgnoreMdefRaceRate,RC_Demon,30;
bonus2 bIgnoreMdefRaceRate,RC_Brute,30;
}
- Combos:
- Combo:
- Illusion_Tae_Goo_Lyeon
- Illusion_Boots
Script: |
bonus bLongAtkRate,3;
.@eq = getequiprefinerycnt(EQI_SHOES);
.@weapon = getequiprefinerycnt(EQI_HAND_R);
if (.@eq >= 7 && .@weapon >= 7) {
bonus bVariableCastrate,-10;
}
if ((.@eq + .@weapon) >= 18) {
bonus bFixedCast,-500;
if ((.@eq + .@weapon) >= 22) {
bonus2 bSkillAtk,"RK_DRAGONBREATH",20;
bonus2 bSkillAtk,"RK_DRAGONBREATH_WATER",20;
}
}
- Combos:
- Combo:
- Lian_Shoes
- Lian_Shield
Script: |
bonus2 bSubEle,Ele_Neutral,5;
bonus2 bAddEle,Ele_Neutral,getequiprefinerycnt(EQI_HAND_L);
- Combos:
- Combo:
- Lian_Shoes
- Lian_Robe
Script: |
bonus2 bAddEle,Ele_Neutral,5;
.@r = getequiprefinerycnt(EQI_GARMENT);
bonus bMaxHPrate,.@r;
bonus bMaxSPrate,.@r;
- Combos:
- Combo:
- AngelPoring_Boots # 22101
- AngelPoring_Purple
Script: |
bonus bMaxHPrate,5;
bonus bMaxSPrate,5;
.@r = getequiprefinerycnt(EQI_SHOES);
if (.@r >= 7) {
bonus bAtkRate,2;
}
if (.@r >= 9) {
bonus bAtkRate,3;
}
if (.@r >= 12) {
bonus bDelayrate,-5;
}
- Combos:
- Combo:
- AngelPoring_Boots # 22101
- AngelPoring_SkyBlue
Script: |
bonus bMaxHPrate,5;
bonus bMaxSPrate,5;
.@r = getequiprefinerycnt(EQI_SHOES);
if (.@r >= 7) {
bonus bMatkRate,2;
}
if (.@r >= 9) {
bonus bMatkRate,3;
}
if (.@r >= 12) {
bonus bDelayrate,-5;
}
- Combos:
- Combo:
- AngelPoring_Boots # 22101
- AngelPoring_Green
Script: |
bonus bMaxHPrate,5;
bonus bMaxSPrate,5;
.@r = getequiprefinerycnt(EQI_SHOES);
if (.@r >= 7) {
bonus bAspdRate,5;
}
if (.@r >= 9) {
bonus bAspdRate,5;
}
if (.@r >= 12) {
bonus bDelayrate,-5;
}
- Combos:
- Combo:
- AngelPoring_Boots # 22101
- AngelPoring_Pink
Script: |
bonus bMaxHPrate,5;
bonus bMaxSPrate,5;
.@r = getequiprefinerycnt(EQI_SHOES);
if (.@r >= 7) {
bonus2 bSubEle,Ele_Neutral,2;
}
if (.@r >= 9) {
bonus2 bSubEle,Ele_Neutral,3;
}
if (.@r >= 12) {
bonus bDelayrate,-5;
}
- Combos:
- Combo:
- AngelPoring_Boots # 22101
- AngelPoring_DeepRed
Script: |
bonus bMaxHPrate,5;
bonus bMaxSPrate,5;
.@r = getequiprefinerycnt(EQI_SHOES);
if (.@r >= 7) {
bonus bLongAtkRate,2;
}
if (.@r >= 9) {
bonus bLongAtkRate,3;
}
if (.@r >= 12) {
bonus bDelayrate,-5;
}
- Combos:
- Combo:
- AngelPoring_Boots # 22101
- AngelPoring_Clear
Script: |
bonus bMaxHPrate,5;
bonus bMaxSPrate,5;
.@r = getequiprefinerycnt(EQI_SHOES);
if (.@r >= 7) {
bonus bCritAtkRate,2;
}
if (.@r >= 9) {
bonus bCritAtkRate,3;
}
if (.@r >= 12) {
bonus bDelayrate,-5;
}
- Combos:
- Combo:
- Pororoca_Shoes
- La'cryma_Stick
Script: |
.@r = getequiprefinerycnt(EQI_HAND_R);
.@b = getskilllv("WZ_FROSTNOVA");
.@c = getskilllv("WZ_WATERBALL");
bonus2 bMagicAtkEle,Ele_Water,4*.@r;
bonus2 bIgnoreMdefClassRate,Class_Normal,5*.@b;
bonus2 bIgnoreMdefClassRate,Class_Boss,5*.@b;
bonus2 bSkillAtk,"WZ_WATERBALL",(30*.@c)+(20*.@r);
- Combos:
- Combo:
- Giant_Boots # 22106
- Giant_Axe # 1387
Script: |
.@r = getequiprefinerycnt(EQI_SHOES);
.@b = getequiprefinerycnt(EQI_HAND_R);
if (.@r >= 7) {
bonus2 bSubRace,RC_DemiHuman,30;
if (.@b >= 7) {
bonus2 bSkillAtk,"WS_CARTTERMINATION",8;
bonus2 bAddClass,Class_Boss,20;
}
if (.@b >= 9) {
bonus2 bSkillAtk,"WS_CARTTERMINATION",12;
bonus2 bAddClass,Class_Boss,30;
}
}
- Combos:
- Combo:
- Giant_Boots
- Giant_Lance
Script: |
.@r = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSubRace,RC_DemiHuman,40;
bonus2 bSubRace,RC_Player_Human,40;
bonus4 bAutoSpellOnSkill,"LK_SPIRALPIERCE","RK_SONICWAVE",getskilllv("RK_SONICWAVE"),1000;
if (.@r >= 7) {
bonus2 bSkillAtk,"RK_SONICWAVE",20;
bonus2 bSkillAtk,"LK_SPIRALPIERCE",20;
bonus2 bSubClass,Class_Boss,20;
}
if (.@r >= 9) {
bonus2 bSkillAtk,"RK_SONICWAVE",30;
bonus2 bSkillAtk,"LK_SPIRALPIERCE",30;
bonus2 bSubClass,Class_Boss,30;
}
- Combos:
- Combo:
- Giant_Boots
- Gigantic_Bow
Script: |
.@r = getequiprefinerycnt(EQI_SHOES);
.@b = getequiprefinerycnt(EQI_HAND_R);
if (.@r >= 7) {
bonus bLongAtkRate,3*(readparam(bStr)/10);
if (.@b >= 7) {
bonus2 bSkillAtk,"RA_ARROWSTORM",20;
bonus2 bSkillAtk,"RA_AIMEDBOLT",20;
bonus2 bAddClass,Class_Boss,20;
}
if (.@b >= 9) {
bonus2 bSkillAtk,"RA_ARROWSTORM",30;
bonus2 bSkillAtk,"RA_AIMEDBOLT",30;
bonus2 bAddClass,Class_Boss,30;
}
}
- Combos:
- Combo:
- Giant_Boots
- Giant_Shield
Script: |
.@r = getequiprefinerycnt(EQI_HAND_L);
if (.@r > 6) {
bonus2 bSubSize,Size_Large,2;
bonus2 bSubClass,Class_Boss,2;
}
if (.@r > 8) {
bonus2 bSubSize,Size_Large,3;
bonus2 bSubClass,Class_Boss,3;
}
- Combos:
- Combo:
- Shoes_Of_Punishment # 22120
- Holy_Stick # 1631
Script: |
.@r = getequiprefinerycnt(EQI_HAND_R);
.@cast = -5*getskilllv("AB_ORATIO");
bonus2 bVariableCastrate,"AB_JUDEX",.@cast;
bonus2 bVariableCastrate,"AB_ADORAMUS",.@cast;
if (.@r >= 7) {
.@magic = 30;
if (.@r >= 9) {
.@magic += 20;
.@dmg = 20;
}
bonus2 bMagicAddRace,RC_Demon,.@magic;
bonus2 bMagicAddRace,RC_Undead,.@magic;
bonus2 bMagicAddEle,Ele_Undead,.@magic;
bonus2 bMagicAddEle,Ele_Dark,.@magic;
}
bonus2 bSkillAtk,"AB_ADORAMUS",.@dmg + 10*(getskilllv("AB_LAUDAAGNUS")+getskilllv("AB_LAUDARAMUS")+getskilllv("AB_CLEARANCE"));
- Combos:
- Combo:
- Shoes_Of_Punishment_BR # 22182
- Holy_Stick # 1631
Script: |
.@r = getequiprefinerycnt(EQI_HAND_R);
.@cast = -5*getskilllv("AB_ORATIO");
bonus2 bVariableCastrate,"AB_JUDEX",.@cast;
bonus2 bVariableCastrate,"AB_ADORAMUS",.@cast;
if (.@r >= 8) {
.@magic = 30;
if (.@r >= 12) {
.@magic += 20;
.@dmg = 20;
}
bonus2 bMagicAddRace,RC_Demon,.@magic;
bonus2 bMagicAddRace,RC_Undead,.@magic;
bonus2 bMagicAddEle,Ele_Undead,.@magic;
bonus2 bMagicAddEle,Ele_Dark,.@magic;
}
bonus2 bSkillAtk,"AB_ADORAMUS",.@dmg + 10*(getskilllv("AB_LAUDAAGNUS")+getskilllv("AB_LAUDARAMUS")+getskilllv("AB_CLEARANCE"));
- Combos:
- Combo:
- Para_Team_Boots100
- Para_Team_Str_Ring100
- Para_Team_Str_Necklace100
- Combo:
- Para_Team_Boots100
- Para_Team_Agi_Ring100
- Para_Team_Agi_Necklace100
Script: |
bonus bAspdRate,4;
bonus bHit,4;
- Combos:
- Combo:
- Para_Team_Boots115
- Para_Team_Str_Ring115
- Para_Team_Str_Necklace115
- Combo:
- Para_Team_Boots115
- Para_Team_Agi_Ring115
- Para_Team_Agi_Necklace115
Script: |
bonus bAspdRate,8;
bonus bHit,8;
- Combos:
- Combo:
- Para_Team_Boots130
- Para_Team_Str_Ring130
- Para_Team_Str_Necklace130
- Combo:
- Para_Team_Boots130
- Para_Team_Agi_Ring130
- Para_Team_Agi_Necklace130
Script: |
bonus bAspdRate,8;
bonus bHit,8;
bonus2 bExpAddClass,Class_All,2;
- Combos:
- Combo:
- Para_Team_Boots145
- Para_Team_Str_Ring145
- Para_Team_Str_Necklace145
- Combo:
- Para_Team_Boots145
- Para_Team_Agi_Ring145
- Para_Team_Agi_Necklace145
Script: |
bonus bAspdRate,10;
bonus bHit,10;
bonus2 bExpAddClass,Class_All,2;
- Combos:
- Combo:
- Para_Team_Boots160
- Para_Team_Str_Ring160
- Para_Team_Str_Necklace160
- Combo:
- Para_Team_Boots160
- Para_Team_Agi_Ring160
- Para_Team_Agi_Necklace160
Script: |
bonus bAspdRate,10;
bonus bHit,10;
bonus2 bExpAddClass,Class_All,2;
bonus bSpeedAddRate,25;
- Combos:
- Combo:
- Para_Team_Boots100
- Para_Team_Magic_Ring100
- Para_Team_Magic_Necklace100
Script: |
bonus bVariableCastrate,-3;
bonus bDelayrate,-3;
- Combos:
- Combo:
- Para_Team_Boots115
- Para_Team_Magic_Ring115
- Para_Team_Magic_Necklace115
Script: |
bonus bVariableCastrate,-6;
bonus bDelayrate,-6;
- Combos:
- Combo:
- Para_Team_Boots130
- Para_Team_Magic_Ring130
- Para_Team_Magic_Necklace130
- Combo:
- Para_Team_Boots145
- Para_Team_Magic_Ring145
- Para_Team_Magic_Necklace145
Script: |
bonus bVariableCastrate,-6;
bonus bDelayrate,-6;
bonus2 bExpAddClass,Class_All,2;
- Combos:
- Combo:
- Para_Team_Boots160
- Para_Team_Magic_Ring160
- Para_Team_Magic_Necklace160
Script: |
bonus bVariableCastrate,-8;
bonus bDelayrate,-8;
bonus2 bExpAddClass,Class_All,2;
bonus bSpeedAddRate,25;
- Combos:
- Combo:
- Shoes_IL
- Spectral_Spear_IL
Script: |
bonus bAspdRate,8;
.@eq = getequiprefinerycnt(EQI_SHOES);
.@weapon = getequiprefinerycnt(EQI_HAND_R);
if (.@eq >= 7 && .@weapon >= 7) {
.@val = 20;
}
if ((.@eq + .@weapon) >= 18) {
bonus bLongAtkRate,10;
if ((.@eq + .@weapon) >= 22) {
.@val += 30;
}
}
if (.@val) {
bonus2 bSkillAtk,"LG_BANISHINGPOINT",.@val;
}
- Combos:
- Combo:
- Shoes_IL
- Illusion_Pole_Axe
Script: |
bonus bBaseAtk,40;
.@eq = getequiprefinerycnt(EQI_SHOES);
.@weapon = getequiprefinerycnt(EQI_HAND_R);
if (.@eq >= 7 && .@weapon >= 7) {
.@val = 20;
}
if ((.@eq + .@weapon) >= 18) {
bonus bAtkRate,10;
if ((.@eq + .@weapon) >= 22) {
.@val += 20;
}
}
if (.@val) {
bonus2 bSkillAtk,"RK_HUNDREDSPEAR",.@val;
}
- Combos:
- Combo:
- Demonist_Shoes
- SeraphimRobe
Script: |
.@r = getequiprefinerycnt(EQI_GARMENT);
bonus2 bSubRace,RC_DemiHuman,10;
bonus2 bSubRace,RC_Player_Human,10;
bonus2 bSubEle,Ele_Holy,30-(2*getskilllv("CR_TRUST"));
bonus2 bSubEle,Ele_Dark,30;
bonus bFixedCastrate,-50;
if (.@r > 8)
.@val = 20;
else if (.@r > 6)
.@val = 10;
bonus2 bMagicAtkEle,Ele_Fire,.@val;
bonus2 bMagicAtkEle,Ele_Neutral,.@val;
bonus2 bMagicAtkEle,Ele_Dark,.@val;
- Combos:
- Combo:
- Demonist_Shoes
- SeraphimRobe
- Dead_Tree_Cane
Script: |
.@r = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSubRace,RC_DemiHuman,10;
bonus2 bSubRace,RC_Player_Human,10;
bonus2 bMagicAtkEle,Ele_Fire,4*getskilllv("WZ_FIREPILLAR");
bonus2 bMagicAtkEle,Ele_Neutral,6*getskilllv("HW_GRAVITATION");
if (.@r > 8)
.@val = 2;
else if (.@r > 6)
.@val = 1;
bonus2 bSkillAtk,"WL_HELLINFERNO",100*.@val;
bonus2 bMagicAddRace,RC_DemiHuman,20*.@val;
bonus2 bMagicAddRace,RC_Player_Human,20*.@val;
- Combos:
- Combo:
- Demonist_Shoes
- Runaway_Magic
Script: |
bonus2 bMagicAtkEle,Ele_Fire,-50;
bonus2 bMagicAtkEle,Ele_Neutral,-50;
bonus2 bMagicAtkEle,Ele_Dark,-50;
- Combos:
- Combo:
- Shoes_Of_Servival
- Survival_Rod_
- Combo:
- Shoes_Of_Servival
- Survival_Rod2_
Script: |
.@r = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSubRace,RC_DemiHuman,10;
bonus2 bSubRace,RC_Player_Human,10;
bonus2 bIgnoreMdefClassRate,Class_All,50;
if (.@r >= 10) {
bonus2 bMagicAtkEle,Ele_Neutral,80;
bonus2 bMagicAddRace,RC_DemiHuman,20;
bonus2 bMagicAddRace,RC_Player_Human,20;
bonus2 bSkillCooldown,"WL_EARTHSTRAIN",-2400;
bonus2 bSkillCooldown,"WL_CHAINLIGHTNING",-1000;
autobonus "{ bonus2 bSkillAtk,\"WL_CHAINLIGHTNING\",100; }",60,5000,BF_MAGIC;
}
- Combos:
- Combo:
- Shoes_Of_Servival
- Survive_Circlet
Script: |
.@r = getequiprefinerycnt(EQI_HEAD_TOP);
bonus bMatkRate,10;
if (.@r >= 7) {
bonus2 bMagicAtkEle,Ele_Earth,10;
bonus2 bMagicAtkEle,Ele_Wind,10;
if (.@r >= 9) {
bonus2 bMagicAtkEle,Ele_Earth,10;
bonus2 bMagicAtkEle,Ele_Wind,10;
}
}
- Combos:
- Combo:
- Ancient_Hero_Boots
- Iron_Nail_K
- Combo:
- Ancient_Hero_Boots
- Oriental_Sword
- Combo:
- Ancient_Hero_Boots
- Avenger
- Combo:
- Ancient_Hero_Boots
- OneSkyOneSun
- Combo:
- Ancient_Hero_Boots
- Undine_Spear_K
- Combo:
- Ancient_Hero_Boots
- Slate_Sword
- Combo:
- Ancient_Hero_Boots
- Meteor_Striker
Script: |
autobonus "{ bonus bStr,20; bonus bAtkRate,15; }",30,7000;
- Combos:
- Combo:
- Ancient_Hero_Boots
- Humma_Clear
Script: |
autobonus "{ bonus bStr,20; bonus bLongAtkRate,10; }",20,7000,BF_WEAPON; /* unknown rate */
- Combos:
- Combo:
- Ancient_Hero_Boots
- Shadow_Staff_K
- Combo:
- Ancient_Hero_Boots
- SoulWeight
- Combo:
- Ancient_Hero_Boots
- Demon_Hunting_Bible_K
- Combo:
- Ancient_Hero_Boots
- Magic_Sword
- Combo:
- Ancient_Hero_Boots
- Light_Blade
- Combo:
- Ancient_Hero_Boots
- Trumpet_Shell_K
- Combo:
- Ancient_Hero_Boots
- Barb_Wire_K
Script: |
autobonus "{ bonus bInt,20; bonus bMatkRate,15; }",30,7000;
- Combos:
- Combo:
- Ancient_Hero_Boots
- MeawFoxtail
Script: |
autobonus "{ bonus bLuk,20; bonus bMatkRate,15; bonus bAtkRate,15; }",20,7000,BF_MAGIC|BF_WEAPON; /* unknown rate */
- Combos:
- Combo:
- Ancient_Hero_Boots
- Shiver_Katar_K
Script: |
autobonus "{ bonus bLuk,20; bonus bCritAtkRate,10; }",30,7000;
- Combos:
- Combo:
- Ancient_Hero_Boots
- Master_Soul_Rifle
Script: |
autobonus "{ bonus bInt,20; bonus2 bMagicAtkEle,Ele_Ghost,10; }",20,7000,BF_MAGIC; /* unknown rate */
- Combos:
- Combo:
- Ancient_Hero_Boots
- Demon_S_Shot
- Combo:
- Ancient_Hero_Boots
- Golden_L_Launcher
- Combo:
- Ancient_Hero_Boots
- The_Black_Gatling
- Combo:
- Ancient_Hero_Boots
- Crimson_Rose
Script: |
autobonus "{ bonus bDex,20; bonus bLongAtkRate,10; }",20,7000,BF_WEAPON; /* unknown rate */
- Combos:
- Combo:
- Ancient_Hero_Boots
- Sharp_Wind_Sword
- Fog_Dew_Sword
Script: |
autobonus "{ bonus bStr,20; bonus bAtkRate,10; }",20,7000,BF_WEAPON; /* unknown rate */
- Combos:
- Combo:
- Ancient_Hero_Boots
- Dragonic_Slayer
Script: |
autobonus "{ bonus bVit,20; bonus bLongAtkRate,10; }",30,7000;
- Combos:
- Combo:
- Gray_Wing_Boots
- White_Wing_Suits
Script: |
.@r = getequiprefinerycnt(EQI_ARMOR);
bonus bSpeedRate,25;
bonus bCritAtkRate,4*(readparam(bluk)/20);
if (.@r >= 7) {
bonus bAspdRate,8;
bonus2 bSubRace,RC_DemiHuman,8;
bonus2 bSubRace,RC_Player_Human,8;
bonus2 bSkillAtk,"HT_BLITZBEAT",40;
bonus2 bSkillAtk,"SN_SHARPSHOOTING",50;
}
if (.@r >= 9) {
bonus bAspdRate,4;
bonus2 bSubRace,RC_DemiHuman,4;
bonus2 bSubRace,RC_Player_Human,4;
bonus2 bSkillAtk,"HT_BLITZBEAT",20;
bonus2 bSkillAtk,"SN_SHARPSHOOTING",25;
}
- Combos:
- Combo:
- Gray_Wing_Boots
- Black_Wing_Suits
Script: |
.@r = getequiprefinerycnt(EQI_ARMOR);
bonus bHPGainValue,500;
bonus bSpeedRate,25;
bonus2 bSkillAtk,"RA_CLUSTERBOMB",30*(readparam(bint)/20);
bonus2 bSkillUseSP,"RA_ELECTRICSHOCKER",30;
if (.@r >= 7) {
bonus bFlee2,6;
bonus2 bSubRace,RC_DemiHuman,8;
bonus2 bSubRace,RC_Player_Human,8;
bonus2 bSkillAtk,"RA_CLUSTERBOMB",400;
bonus2 bSkillAtk,"RA_AIMEDBOLT",20;
}
if (.@r >= 9) {
bonus bFlee2,3;
bonus2 bSubRace,RC_DemiHuman,4;
bonus2 bSubRace,RC_Player_Human,4;
bonus2 bSkillAtk,"RA_CLUSTERBOMB",200;
bonus2 bSkillAtk,"RA_AIMEDBOLT",10;
}
- Combos:
- Combo:
- Illusion_Boots
- Illusion_Butcher
Script: |
bonus bAtkRate,10;
.@eq = getequiprefinerycnt(EQI_SHOES);
.@weapon = getequiprefinerycnt(EQI_HAND_R);
if (.@eq >= 7 && .@weapon >= 7) {
bonus bLongAtkRate,5;
}
if ((.@eq + .@weapon) >= 18) {
bonus2 bSkillAtk,"RL_FIRE_RAIN",20;
bonus2 bSkillCooldown,"RL_FIRE_RAIN",-2000;
if ((.@eq + .@weapon) >= 22) {
autobonus3 "{ bonus bBaseAtk,50; bonus2 bAddRace,RC_Brute,50; bonus2 bAddRace,RC_Player_Doram,50; bonus2 bAddRace,RC_Demon,50; }",5,10000,"RL_R_TRIP"; /* unknown rate */
}
}
- Combos:
- Combo:
- S_Promotion_Weapon
- S_Promotion_Armor
- S_Promotion_Shoes
- S_Promotion_Shield
- S_Promotion_Earring
- S_Promotion_Pendant
Script: |
bonus bAllStats,3;
- Combos:
- Combo:
- S_Physical_Earring
- S_Physical_Weapon
- S_Physical_Pendant
Script: |
if (getequiprefinerycnt(EQI_SHADOW_ACC_R) + getequiprefinerycnt(EQI_SHADOW_ACC_L) + getequiprefinerycnt(EQI_SHADOW_WEAPON) >= 23) {
bonus bAtkRate,1;
}
- Combos:
- Combo:
- S_Magical_Earring
- S_Magical_Weapon
- S_Magical_Pendant
Script: |
if (getequiprefinerycnt(EQI_SHADOW_ACC_R) + getequiprefinerycnt(EQI_SHADOW_ACC_L) + getequiprefinerycnt(EQI_SHADOW_WEAPON) >= 23) {
bonus bMatkRate,1;
}
- Combos:
- Combo:
- S_Champion_Shoes
- S_Hard_Armor
Script: |
.@r = getequiprefinerycnt(EQI_SHADOW_ARMOR) + getequiprefinerycnt(EQI_SHADOW_SHOES);
bonus bMaxHP,.@r;
bonus bMaxSP,.@r;
if (.@r >= 15) {
bonus bMaxHPrate,1;
}
- Combos:
- Combo:
- S_Athena_Shield
- S_Immune_Armor
Script: |
.@r = getequiprefinerycnt(EQI_SHADOW_ARMOR) + getequiprefinerycnt(EQI_SHADOW_SHIELD);
bonus bDef,.@r;
if (.@r >= 15) {
bonus2 bSubEle,Ele_Neutral,1;
}
- Combos:
- Combo:
- S_Ancient_Armor
- S_Kingbird_Weapon
Script: |
.@r = getequiprefinerycnt(EQI_SHADOW_ARMOR) + getequiprefinerycnt(EQI_SHADOW_WEAPON);
bonus bBaseAtk,.@r;
if (.@r >= 15) {
bonus bLongAtkRate,1;
}
- Combos:
- Combo:
- S_Critical_Armor
- S_Cri_Hit_Weapon
Script: |
.@r = getequiprefinerycnt(EQI_SHADOW_ARMOR) + getequiprefinerycnt(EQI_SHADOW_WEAPON);
bonus bCritical,.@r;
bonus bBaseAtk,.@r;
if (.@r >= 15) {
bonus bCritAtkRate,1;
}
- Combos:
- Combo:
- S_Healing_Weapon
- S_Healing_Shield
- S_Healing_Shoes
Script: |
.@r = getequiprefinerycnt(EQI_SHADOW_WEAPON) + getequiprefinerycnt(EQI_SHADOW_SHIELD) + getequiprefinerycnt(EQI_SHADOW_SHOES);
.@val = 5;
if (.@r >= 25) {
.@val += 15;
}
bonus bHealPower,.@val;
- Combos:
- Combo:
- S_Lucky_Weapon
- S_Lucky_Armor
Script: |
bonus bLuk,1;
- Combos:
- Combo:
- S_Power_Earring
- S_Power_Pendant
Script: |
bonus bStr,1;
- Combos:
- Combo:
- S_Int_Pendant
- S_Int_Earring
Script: |
bonus bInt,1;
- Combos:
- Combo:
- S_Dexterous_Armor
- S_Dexterous_Weapon
Script: |
bonus bDex,1;
- Combos:
- Combo:
- S_Vital_Shoes
- S_Vital_Shield
Script: |
bonus bVit,1;
- Combos:
- Combo:
- S_Athletic_Shield
- S_Athletic_Shoes
Script: |
bonus bAgi,1;
- Combos:
- Combo:
- S_Resist_Spell_Pendant
- S_Athena_Earring
Script: |
bonus2 bSubEle,Ele_Neutral,1;
if (getequiprefinerycnt(EQI_SHADOW_ACC_R) + getequiprefinerycnt(EQI_SHADOW_ACC_L) >= 15) {
bonus2 bSubEle,Ele_Neutral,1;
}
- Combos:
- Combo:
- S_Cranial_Shield
- S_Bloody_Shoes
Script: |
bonus2 bExpAddRace,RC_DemiHuman,3;
- Combos:
- Combo:
- S_Safeguard_Shield
- S_Liberation_Shoes
Script: |
bonus2 bAddRace,10,5;
bonus2 bMagicAddRace,10,5;
- Combos:
- Combo:
- S_Brutal_Shield
- S_Clamorous_Shoes
Script: |
bonus2 bExpAddRace,RC_Brute,3;
- Combos:
- Combo:
- S_Gargantua_Shield
- S_Insecticide_Shoes
Script: |
bonus2 bExpAddRace,RC_Insect,3;
- Combos:
- Combo:
- S_Homers_Shield
- S_Fisher_Shoes
Script: |
bonus2 bExpAddRace,RC_Fish,3;
- Combos:
- Combo:
- S_Dragoon_Shield
- S_Dragoon_Shoes
Script: |
bonus2 bExpAddRace,RC_Dragon,3;
- Combos:
- Combo:
- S_Satanic_Shield
- S_Seraphim_Shoes
Script: |
bonus2 bExpAddRace,RC_Angel,3;
- Combos:
- Combo:
- S_Flameguard_Shield
- S_Beholder_Shoes
Script: |
bonus2 bExpAddRace,RC_Formless,3;
- Combos:
- Combo:
- S_Requiem_Shield
- S_Divine_Shoes
Script: |
bonus2 bExpAddRace,RC_Undead,3;
- Combos:
- Combo:
- S_Cadi_Shield
- S_Chemical_Shoes
Script: |
bonus2 bExpAddRace,RC_Plant,3;
- Combos:
- Combo:
- S_Big_Armor
- S_Big_Weapon
- Combo:
- S_Medium_Armor
- S_Medium_Weapon
- Combo:
- S_Small_Armor
- S_Small_Weapon
Script: |
bonus bMaxHPrate,1;
bonus bMaxSPrate,1;
- Combos:
- Combo:
- S_Spiritual_Weapon
- S_Spiritual_Earring
- S_Spiritual_Pendent
Script: |
bonus2 bSPDrainRate,10,1+(getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L)/10);
- Combos:
- Combo:
- S_Spiritual_Earring
- S_Spiritual_Pendent
- S2_Spiritual_Weapon
Script: |
bonus2 bSPDrainRate,10,1+(getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L))/10;
- Combos:
- Combo:
- S_Spiritual_Earring
- S_Spiritual_Pendent
- S2_Spirit_M_E_Weapon
Script: |
.@r = getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L);
if (.@r >= 25) {
bonus bMatkRate,2;
}
else if (.@r >= 20) {
bonus bMatkRate,1;
}
bonus bMatk,10;
- Combos:
- Combo:
- S_Malicious_Armor
- S_Malicious_Shoes
- S_Malicious_Shield
Script: |
bonus2 bHPDrainRate,40,2+(getequiprefinerycnt(EQI_SHADOW_ARMOR)+getequiprefinerycnt(EQI_SHADOW_SHIELD)+getequiprefinerycnt(EQI_SHADOW_SHOES)/5);
- Combos:
- Combo:
- S_Malicious_Shoes
- S_Malicious_Shield
- S2_Malicious_Armor
Script: |
bonus2 bHPDrainRate,40,2+(getequiprefinerycnt(EQI_SHADOW_ARMOR)+getequiprefinerycnt(EQI_SHADOW_SHIELD)+getequiprefinerycnt(EQI_SHADOW_SHOES))/5;
- Combos:
- Combo:
- S_Gemstone_Armor
- S_Gemstone_Shoes
- S_Gemstone_Shield
- S_Gemstone_Weapon
- S_Gemstone_Earring
- S_Gemstone_Pendent
Script: |
bonus bAllStats,1;
.@r = getequiprefinerycnt(EQI_SHADOW_ARMOR)+getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_SHIELD)+getequiprefinerycnt(EQI_SHADOW_SHOES)+getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L);
if (.@r >= 45) {
bonus bNoGemStone;
bonus bUseSPrate,100-.@r;
}
- Combos:
- Combo:
- S_Gemstone_Armor
- S_Gemstone_Shoes
- S_Gemstone_Shield
- S_Gemstone_Weapon
- S_Gemstone_Pendent
- S2_Gemstone_Earring
Script: |
.@r = getequiprefinerycnt(EQI_SHADOW_ARMOR)+getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_SHIELD)+getequiprefinerycnt(EQI_SHADOW_SHOES)+getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L);
bonus bAllStats,1;
if (.@r >= 45) {
bonus bNoGemStone;
bonus bUseSPrate,(100-.@r);
}
- Combos:
- Combo:
- S_Stability_Shield
- S_Plasterer's_Armor
- S_Plasterer's_Shoes
Script: |
bonus bDef,5;
if (getequiprefinerycnt(EQI_SHADOW_SHIELD)+getequiprefinerycnt(EQI_SHADOW_ARMOR)+getequiprefinerycnt(EQI_SHADOW_SHOES) >= 20)
bonus2 bResEff,Eff_Stone,10000;
- Combos:
- Combo:
- S_Stability_Shield
- S_Insomniac_Armor
- S_Insomniac_Shoes
Script: |
bonus bDef,5;
if (getequiprefinerycnt(EQI_SHADOW_SHIELD)+getequiprefinerycnt(EQI_SHADOW_ARMOR)+getequiprefinerycnt(EQI_SHADOW_SHOES) >= 20)
bonus2 bResEff,Eff_Sleep,10000;
- Combos:
- Combo:
- S_Stability_Shield
- S_Peerless_Armor
- S_Peerless_Shoes
Script: |
bonus bDef,5;
if (getequiprefinerycnt(EQI_SHADOW_SHIELD)+getequiprefinerycnt(EQI_SHADOW_ARMOR)+getequiprefinerycnt(EQI_SHADOW_SHOES) >= 20)
bonus2 bResEff,Eff_Silence,10000;
- Combos:
- Combo:
- S_Stability_Shield
- S_Adurate_Armor
- S_Adurate_Shoes
Script: |
bonus bDef,5;
if (getequiprefinerycnt(EQI_SHADOW_SHIELD)+getequiprefinerycnt(EQI_SHADOW_ARMOR)+getequiprefinerycnt(EQI_SHADOW_SHOES) >= 20)
bonus2 bResEff,Eff_Blind,10000;
- Combos:
- Combo:
- S_Stability_Shield
- Unfreez_Weapon_S
- Unfreeze_Earing_S
- Unfreeze_Pendent_S
Script: |
bonus bDef,4;
if (getequiprefinerycnt(EQI_SHADOW_SHIELD)+getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_ACC_L)+getequiprefinerycnt(EQI_SHADOW_ACC_R) >= 30)
bonus2 bResEff,Eff_Freeze,10000;
- Combos:
- Combo:
- S_Stability_Shield
- Vitality_Earing_S
- Vitality_Pendant_S
Script: |
bonus bDef,5;
if (getequiprefinerycnt(EQI_SHADOW_SHIELD)+getequiprefinerycnt(EQI_SHADOW_ACC_L)+getequiprefinerycnt(EQI_SHADOW_ACC_R) >= 20)
bonus2 bResEff,Eff_Bleeding,10000;
- Combos:
- Combo:
- S_Stability_Shield
- S_Neutral_Weapon
- S_Neutral_Earring
- S_Neutral_Pendent
Script: |
bonus bDef,4;
if (getequiprefinerycnt(EQI_SHADOW_SHIELD)+getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_ACC_L)+getequiprefinerycnt(EQI_SHADOW_ACC_R) >= 30)
bonus2 bResEff,Eff_Stun,10000;
- Combos:
- Combo:
- S_Stability_Shield
- S_Curse_Lift_Earring
- S_Curse_Lift_Pendent
Script: |
bonus bDef,5;
if (getequiprefinerycnt(EQI_SHADOW_SHIELD)+getequiprefinerycnt(EQI_SHADOW_ACC_L)+getequiprefinerycnt(EQI_SHADOW_ACC_R) >= 20)
bonus2 bResEff,Eff_Curse,10000;
- Combos:
- Combo:
- S_Stability_Shield
- S2_Plasterer's_Armor
Script: |
.@r = getequiprefinerycnt(EQI_SHADOW_SHIELD) + getequiprefinerycnt(EQI_SHADOW_ARMOR);
bonus bDef,50;
if (.@r >= 15) {
bonus2 bResEff,Eff_Stone,10000;
}
- Combos:
- Combo:
- S_Stability_Shield
- S2_Insomniac_Shoes
Script: |
.@r = getequiprefinerycnt(EQI_SHADOW_SHIELD) + getequiprefinerycnt(EQI_SHADOW_SHOES);
bonus bDef,50;
if (.@r >= 15) {
bonus2 bResEff,Eff_Sleep,10000;
}
- Combos:
- Combo:
- S_Stability_Shield
- S2_Peerless_Armor
Script: |
.@r = getequiprefinerycnt(EQI_SHADOW_SHIELD) + getequiprefinerycnt(EQI_SHADOW_ARMOR);
bonus bDef,50;
if (.@r >= 15) {
bonus2 bResEff,Eff_Silence,10000;
}
- Combos:
- Combo:
- S_Stability_Shield
- S2_Adurate_Shoes
Script: |
.@r = getequiprefinerycnt(EQI_SHADOW_SHIELD) + getequiprefinerycnt(EQI_SHADOW_SHOES);
bonus bDef,50;
if (.@r >= 15) {
bonus2 bResEff,Eff_Blind,10000;
}
- Combos:
- Combo:
- S_Stability_Shield
- Unfreez_Weapon_S2
Script: |
.@r = getequiprefinerycnt(EQI_SHADOW_SHIELD) + getequiprefinerycnt(EQI_SHADOW_WEAPON);
bonus bDef,50;
if (.@r >= 15) {
bonus2 bResEff,Eff_Freeze,10000;
}
- Combos:
- Combo:
- S_Stability_Shield
- Vitality_Earing_S2
Script: |
.@r = getequiprefinerycnt(EQI_SHADOW_SHIELD) + getequiprefinerycnt(EQI_SHADOW_ACC_R);
bonus bDef,50;
if (.@r >= 15) {
bonus2 bResEff,Eff_Bleeding,10000;
}
- Combos:
- Combo:
- S_Stability_Shield
- S2_Neutral_Weapon
Script: |
.@r = getequiprefinerycnt(EQI_SHADOW_SHIELD) + getequiprefinerycnt(EQI_SHADOW_WEAPON);
bonus bDef,50;
if (.@r >= 15) {
bonus2 bResEff,Eff_Stun,10000;
}
- Combos:
- Combo:
- S_Stability_Shield
- S2_Curse_Lift_Pendent
Script: |
.@r = getequiprefinerycnt(EQI_SHADOW_SHIELD) + getequiprefinerycnt(EQI_SHADOW_ACC_L);
bonus bDef,50;
if (.@r >= 15) {
bonus2 bResEff,Eff_Curse,10000;
}
- Combos:
- Combo:
- S_Caster_Pendant
- S_Caster_earring
- S_Caster_Weapon
Script: |
bonus bNoCastCancel2;
bonus bVariableCastrate,40-(getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L));
- Combos:
- Combo:
- S_Spell_Flow_Shoes
- S_Spell_Flow_Armor
- S_Spell_Flow_Shield
- Combo:
- S_Spell_Flow_Shoes
- S_Spell_Flow_Armor
- S2_Spell_Flow_Shield
Script: |
bonus bNoCastCancel;
bonus bUseSPrate,40-getequiprefinerycnt(EQI_SHADOW_SHIELD)-getequiprefinerycnt(EQI_SHADOW_ARMOR)-getequiprefinerycnt(EQI_SHADOW_SHOES);
- Combos:
- Combo:
- S_Infinity_Earring
- S_Infinity_Pendant
Script: |
bonus bAtkRate,1;
if (getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L) >= 15)
bonus bNoSizeFix;
- Combos:
- Combo:
- S_Solid_Weapon
- S_Solid_Earring
Script: |
bonus bBaseAtk,getequiprefinerycnt(EQI_SHADOW_WEAPON);
if (getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_ACC_R) >= 15)
bonus bUnbreakableWeapon;
- Combos:
- Combo:
- S_Immortal_Armor
- S_Immortal_Pendant
Script: |
bonus bDef,getequiprefinerycnt(EQI_SHADOW_ARMOR);
if (getequiprefinerycnt(EQI_SHADOW_ARMOR)+getequiprefinerycnt(EQI_SHADOW_ACC_L) >= 15)
bonus bUnbreakableArmor;
- Combos:
- Combo:
- S_Executioner_Weapon
- S_Penetration_Earring
- S_Penetration_Pendent
Script: |
bonus bBaseAtk,5;
if (getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L) >= 25)
bonus bIgnoreDefRace,RC_DemiHuman;
- Combos:
- Combo:
- S_Exorcist_Weapon
- S_Penetration_Earring
- S_Penetration_Pendent
Script: |
bonus bBaseAtk,5;
if (getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L) >= 25)
bonus bIgnoreDefRace,RC_Demon;
- Combos:
- Combo:
- S_Hunting_Weapon
- S_Penetration_Earring
- S_Penetration_Pendent
Script: |
bonus bBaseAtk,5;
if (getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L) >= 25) {
bonus bIgnoreDefRace,RC_Brute;
bonus bIgnoreDefRace,RC_Player_Doram;
}
- Combos:
- Combo:
- S_Insect_Net_Weapon
- S_Penetration_Earring
- S_Penetration_Pendent
Script: |
bonus bBaseAtk,5;
if (getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L) >= 25)
bonus bIgnoreDefRace,RC_Insect;
- Combos:
- Combo:
- S_Fishing_Weapon
- S_Penetration_Earring
- S_Penetration_Pendent
Script: |
bonus bBaseAtk,5;
if (getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L) >= 25)
bonus bIgnoreDefRace,RC_Fish;
- Combos:
- Combo:
- S_Dragon_Killer_Weapon
- S_Penetration_Earring
- S_Penetration_Pendent
Script: |
bonus bBaseAtk,5;
if (getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L) >= 25)
bonus bIgnoreDefRace,RC_Dragon;
- Combos:
- Combo:
- S_Corrupt_Weapon
- S_Penetration_Earring
- S_Penetration_Pendent
Script: |
bonus bBaseAtk,5;
if (getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L) >= 25)
bonus bIgnoreDefRace,RC_Angel;
- Combos:
- Combo:
- S_Vibration_Weapon
- S_Penetration_Earring
- S_Penetration_Pendent
Script: |
bonus bBaseAtk,5;
if (getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L) >= 25)
bonus bIgnoreDefRace,RC_Formless;
- Combos:
- Combo:
- S_Holy_Water_Weapon
- S_Penetration_Earring
- S_Penetration_Pendent
Script: |
bonus bBaseAtk,5;
if (getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L) >= 25)
bonus bIgnoreDefRace,RC_Undead;
- Combos:
- Combo:
- S_Scissors_Weapon
- S_Penetration_Earring
- S_Penetration_Pendent
Script: |
bonus bBaseAtk,5;
if (getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L) >= 25)
bonus bIgnoreDefRace,RC_Plant;
- Combos:
- Combo:
- S_Penetration_Earring
- S_Penetration_Pendent
- S2_Force_Ex_Weapon
Script: |
if (getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L) >= 25) {
bonus bIgnoreDefRace,RC_DemiHuman;
}
- Combos:
- Combo:
- S_Tempest_Earring
- S_Tempest_Pendent
- S2_Spirit_M_E_Weapon
Script: |
if (getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L) >= 25) {
bonus bIgnoreMDefRace,RC_DemiHuman;
}
- Combos:
- Combo:
- S_Tempest_Earring
- S_Tempest_Pendent
- S_M_Executioner_Weapon
Script: |
bonus bMatk,5;
if (getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L) >= 25)
bonus bIgnoreMDefRace,RC_DemiHuman;
- Combos:
- Combo:
- S_Tempest_Earring
- S_Tempest_Pendent
- S_M_Exorcist_Weapon
Script: |
bonus bMatk,5;
if (getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L) >= 25)
bonus bIgnoreMDefRace,RC_Demon;
- Combos:
- Combo:
- S_Tempest_Earring
- S_Tempest_Pendent
- S_M_Hunting_Weapon
Script: |
bonus bMatk,5;
if (getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L) >= 25) {
bonus bIgnoreMDefRace,RC_Brute;
bonus bIgnoreMDefRace,RC_Player_Doram;
}
- Combos:
- Combo:
- S_Tempest_Earring
- S_Tempest_Pendent
- S_M_Insect_Net_Weapon
Script: |
bonus bMatk,5;
if (getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L) >= 25)
bonus bIgnoreMDefRace,RC_Insect;
- Combos:
- Combo:
- S_Tempest_Earring
- S_Tempest_Pendent
- S_M_Fishing_Weapon
Script: |
bonus bMatk,5;
if (getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L) >= 25)
bonus bIgnoreMDefRace,RC_Fish;
- Combos:
- Combo:
- S_Tempest_Earring
- S_Tempest_Pendent
- S_M_Dragon_K_Weapon
Script: |
bonus bMatk,5;
if (getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L) >= 25)
bonus bIgnoreMDefRace,RC_Dragon;
- Combos:
- Combo:
- S_Tempest_Earring
- S_Tempest_Pendent
- S_M_Corrupt_Weapon
Script: |
bonus bMatk,5;
if (getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L) >= 25)
bonus bIgnoreMDefRace,RC_Angel;
- Combos:
- Combo:
- S_Tempest_Earring
- S_Tempest_Pendent
- S_M_Vibration_Weapon
Script: |
bonus bMatk,5;
if (getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L) >= 25)
bonus bIgnoreMDefRace,RC_Formless;
- Combos:
- Combo:
- S_Tempest_Earring
- S_Tempest_Pendent
- S_M_Holy_Water_Weapon
Script: |
bonus bMatk,5;
if (getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L) >= 25)
bonus bIgnoreMDefRace,RC_Undead;
- Combos:
- Combo:
- S_Tempest_Earring
- S_Tempest_Pendent
- S_M_Scissors_Weapon
Script: |
bonus bMatk,5;
if (getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L) >= 25)
bonus bIgnoreMDefRace,RC_Plant;
- Combos:
- Combo:
- S_Tempest_Earring
- S_Tempest_Pendent
- S_Tempest_Shield
- S_Tempest_Shoes
- S_Tempest_Weapon
- S_Tempest_Armor
Script: |
if ((getequiprefinerycnt(EQI_SHADOW_ARMOR)+getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_SHIELD)+getequiprefinerycnt(EQI_SHADOW_SHOES)+getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L)) >= 54) {
bonus2 bIgnoreDefClassRate,Class_Normal,20;
}
- Combos:
- Combo:
- S_Bearers_Armor
- S_Bearers_Shoes
- S_Bearers_Shield
- S_Bearers_Weapon
- S_Bearers_Earring
- S_Bearers_Pendent
Script: |
.@r = getequiprefinerycnt(EQI_SHADOW_ARMOR)+getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_SHIELD)+getequiprefinerycnt(EQI_SHADOW_SHOES)+getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L);
bonus bAllStats,1;
if (.@r >= 45) {
bonus bMaxHPrate,(.@r-60);
bonus bNoWalkDelay;
}
- Combos:
- Combo:
- S_Bearers_Armor
- S_Bearers_Shoes
- S_Bearers_Shield
- S_Bearers_Weapon
- S_Bearers_Earring
- S2_Bearers_Pendent
Script: |
.@r = getequiprefinerycnt(EQI_SHADOW_ARMOR)+getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_SHIELD)+getequiprefinerycnt(EQI_SHADOW_SHOES)+getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L);
bonus bAllStats,1;
if (.@r >= 45) {
bonus bMaxHPrate,(.@r-60);
bonus bNoWalkDelay;
}
- Combos:
- Combo:
- S_Basis_Armor
- S_Basis_Shield
Script: |
bonus2 bSubDefEle,Ele_Neutral,2;
bonus2 bMagicSubDefEle,Ele_Neutral,2;
- Combos:
- Combo:
- S_Hallowed_Armor
- S_Hallowed_Shield
Script: |
bonus2 bSubDefEle,Ele_Dark,2;
bonus2 bMagicSubDefEle,Ele_Dark,2;
- Combos:
- Combo:
- S_Saharic_Armor
- S_Saharic_Shield
Script: |
bonus2 bSubDefEle,Ele_Water,2;
bonus2 bMagicSubDefEle,Ele_Water,2;
- Combos:
- Combo:
- S_Underneath_Armor
- S_Underneath_Shield
Script: |
bonus2 bSubDefEle,Ele_Earth,2;
bonus2 bMagicSubDefEle,Ele_Earth,2;
- Combos:
- Combo:
- S_Flam_Armor
- S_Flam_Shield
Script: |
bonus2 bSubDefEle,Ele_Fire,2;
bonus2 bMagicSubDefEle,Ele_Fire,2;
- Combos:
- Combo:
- S_Windy_Armor
- S_Windy_Shield
Script: |
bonus2 bSubDefEle,Ele_Wind,2;
bonus2 bMagicSubDefEle,Ele_Wind,2;
- Combos:
- Combo:
- S_Envenom_Armor
- S_Envenom_Shield
Script: |
bonus2 bSubDefEle,Ele_Poison,2;
bonus2 bMagicSubDefEle,Ele_Poison,2;
- Combos:
- Combo:
- S_Damned_Armor
- S_Damned_Shield
Script: |
bonus2 bSubDefEle,Ele_Holy,2;
bonus2 bMagicSubDefEle,Ele_Holy,2;
- Combos:
- Combo:
- S_Geist_Armor
- S_Geist_Shield
Script: |
bonus2 bSubDefEle,Ele_Ghost,2;
bonus2 bMagicSubDefEle,Ele_Ghost,2;
- Combos:
- Combo:
- S_Divine_Armor
- S_Divine_Shield
Script: |
bonus2 bSubDefEle,Ele_Undead,2;
bonus2 bMagicSubDefEle,Ele_Undead,2;
- Combos:
- Combo:
- S_Hasty_Shoes
- S_Hasty_Armor
Script: |
bonus bFlee,5;
if (getequiprefinerycnt(EQI_SHADOW_SHOES)+getequiprefinerycnt(EQI_SHADOW_ARMOR) >= 15)
bonus bSpeedAddRate,3;
- Combos:
- Combo:
- S_Hasty_Armor
- S2_Hasty_Shoes
Script: |
bonus bFlee,5;
if ((getequiprefinerycnt(EQI_SHADOW_ARMOR) + getequiprefinerycnt(EQI_SHADOW_SHOES)) >= 15) {
bonus bSpeedRate,25; /* unknown value */
}
- Combos:
- Combo:
- S_Expert_Shoes
- S_Expert_Shield
Script: |
bonus2 bExpAddRace,RC_All,((getequiprefinerycnt(EQI_SHADOW_SHOES)+getequiprefinerycnt(EQI_SHADOW_SHIELD)) >= 15?10:1);
- Combos:
- Combo:
- S_Beginner_Shoes
- S_Beginner_Shield
Script: |
bonus2 bExpAddRace,RC_All,((getequiprefinerycnt(EQI_SHADOW_SHOES)+getequiprefinerycnt(EQI_SHADOW_SHIELD)) >= 15?20:10);
- Combos:
- Combo:
- S_Rookie_Shoes
- S_Rookie_Shield
Script: |
bonus2 bExpAddRace,RC_All,((getequiprefinerycnt(EQI_SHADOW_SHOES)+getequiprefinerycnt(EQI_SHADOW_SHIELD)) >= 15?10:5);
- Combos:
- Combo:
- S_Advanced_Shoes
- S_Advanced_Shield
Script: |
bonus2 bExpAddRace,RC_All,((getequiprefinerycnt(EQI_SHADOW_SHOES)+getequiprefinerycnt(EQI_SHADOW_SHIELD)) >= 15?4:2);
- Combos:
- Combo:
- S_Blitz_Earring
- S_Blitz_Pendent
Script: |
if (getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L) >= 15)
bonus bAspd,1;
- Combos:
- Combo:
- S_Enhance_Force_Weapon
- S_Force_Earring
- S_Force_Pendant
Script: |
.@r = getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L);
if (.@r >= 25) {bonus2 bAddClass,Class_All,2;}
else if (.@r >= 20) {bonus2 bAddClass,Class_All,1;}
bonus2 bAddClass,Class_All,1;
- Combos:
- Combo:
- S_Force_Weapon
- S_Force_Earring
- S_Force_Pendant
Script: |
.@r = getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L);
if (.@r >= 25) {bonus2 bAddClass,Class_All,2;}
else if (.@r >= 20) {bonus2 bAddClass,Class_All,1;}
bonus bAtk2,10;
- Combos:
- Combo:
- S_Force_Earring
- S_Force_Pendant
- S2_Force_Ex_Weapon
Script: |
.@r = getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L);
if (.@r >= 25) {
bonus2 bAddClass,Class_All,2;
}
else if (.@r >= 20) {
bonus2 bAddClass,Class_All,1;
}
bonus bBaseAtk,10;
- Combos:
- Combo:
- S_Enhance_Spirit_Weapon
- S_Spirit_Earring
- S_Spirit_Pendant
Script: |
.@r = getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L);
if (.@r >= 25) {bonus bMatkRate,2;}
else if (.@r >= 20) {bonus bMatkRate,1;}
bonus bMatkRate,1;
- Combos:
- Combo:
- S_Spirit_Weapon
- S_Spirit_Earring
- S_Spirit_Pendant
Script: |
.@r = getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L);
if (.@r >= 25) {bonus bMatkRate,2;}
else if (.@r >= 20) {bonus bMatkRate,1;}
bonus bMatk,10;
- Combos:
- Combo:
- S_Blitz_Shoes
- S_Blitz_Shield
Script: |
bonus bFlee,5;
if (getequiprefinerycnt(EQI_SHADOW_SHOES)+getequiprefinerycnt(EQI_SHADOW_SHIELD) >= 15) {
bonus bAspd,1;
}
- Combos:
- Combo:
- S_Titan_Earring
- S_Titan_Pendant
Script: |
bonus bBaseAtk,5;
if (getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L) >= 15) {
bonus2 bAddSize,Size_Large,2;
bonus2 bMagicAddSize,Size_Large,2;
}
- Combos:
- Combo:
- S_Boned_Earring
- S_Boned_Pendant
Script: |
bonus bBaseAtk,5;
if (getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L) >= 15) {
bonus2 bAddSize,Size_Medium,2;
bonus2 bMagicAddSize,Size_Medium,2;
}
- Combos:
- Combo:
- S_Gigantic_Earring
- S_Gigantic_Pendant
Script: |
bonus bBaseAtk,5;
if (getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L) >= 15) {
bonus2 bAddSize,Size_Small,2;
bonus2 bMagicAddSize,Size_Small,2;
}
- Combos:
- Combo:
- S_Caster_Shoes
- S_Caster_Shield
- S_Caster_Armor
- Combo:
- S_Caster_Shoes
- S_Caster_Shield
- S2_Caster_Armor
Script: |
.@r = getequiprefinerycnt(EQI_SHADOW_SHOES)+getequiprefinerycnt(EQI_SHADOW_SHIELD)+getequiprefinerycnt(EQI_SHADOW_ARMOR);
bonus bVariableCastrate,-.@r/5;
if (.@r >= 25) {
bonus bUseSPrate,-2;
}
else {
bonus bUseSPrate,-1;
}
- Combos:
- Combo:
- S_Reload_Shoes
- S_Reload_Shield
- S_Reload_Armor
Script: |
bonus bDelayrate,(getequiprefinerycnt(EQI_SHADOW_SHOES)+getequiprefinerycnt(EQI_SHADOW_SHIELD)+getequiprefinerycnt(EQI_SHADOW_ARMOR) >= 25?-5:-1);
- Combos:
- Combo:
- S_Reload_Shoes
- S_Reload_Shield
- S2_Reload_Armor
Script: |
bonus bDelayrate,(getequiprefinerycnt(EQI_SHADOW_SHOES)+getequiprefinerycnt(EQI_SHADOW_SHIELD)+getequiprefinerycnt(EQI_SHADOW_ARMOR) >= 25?-6:-1);
- Combos:
- Combo:
- S_Swordman_earring
- S_Swordman_Pendant
- Combo:
- S_Merchant_earring
- S_Merchant_Pendant
Script: |
bonus2 bAddRace,RC_All,1;
bonus bMaxHPrate,1;
if (getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L) >= 10) {
bonus2 bAddRace,RC_All,2;
bonus bMaxHPrate,2;
}
- Combos:
- Combo:
- S_Acolyte_earring
- S_Acolyte_Pendant
- Combo:
- S_Magician_earring
- S_Magician_Pendant
Script: |
bonus2 bMagicAddRace,RC_All,1;
bonus bMaxSPrate,1;
if (getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L) >= 10) {
bonus2 bMagicAddRace,RC_All,2;
bonus bMaxSPrate,2;
}
- Combos:
- Combo:
- S_Thief_Pendant
- S_Thief_earring
- Combo:
- S_Archer_Pendant
- S_Archer_earring
Script: |
.@val = 1;
if ((getequiprefinerycnt(EQI_SHADOW_ACC_L)+getequiprefinerycnt(EQI_SHADOW_ACC_R)) >= 10) {
.@val += 2;
}
bonus bAtkRate,.@val;
bonus bMaxHPrate,.@val;
- Combos:
- Combo:
- S2_Bearers_Pendent
- S2_Bearers_Armor
- S2_Bearers_Shoes
Script: |
bonus bAllStats,1;
.@r = getequiprefinerycnt(EQI_SHADOW_SHOES) + getequiprefinerycnt(EQI_SHADOW_ACC_L) + getequiprefinerycnt(EQI_SHADOW_ARMOR);
if (.@r >= 25) {
bonus bNoWalkDelay;
bonus bMaxHPrate,.@r-35;
}
- Combos:
- Combo:
- S_Sigrun_Armor
- S_Sigrun_Shield
Script: |
.@r1 = getequiprefinerycnt(EQI_SHADOW_ARMOR);
.@r2 = getequiprefinerycnt(EQI_SHADOW_SHIELD);
if ((.@r1+.@r2) >= 17) {
bonus bLuk,1;
bonus bVit,1;
bonus bHit,.@r1;
bonus bDef,5*.@r2;
if (BaseClass == Job_Swordman || BaseClass == Job_Thief || (BaseClass == Job_Taekwon && BaseJob != Job_Soul_Linker)) {
bonus bBaseAtk,15;
bonus bAspd,1;
}
else if (BaseClass == Job_Merchant || BaseClass == Job_Archer || BaseClass == Job_Gunslinger) {
bonus bFlee,15;
bonus bLongAtkRate,3;
}
else if (BaseClass == Job_Mage || BaseClass == Job_Acolyte || BaseClass == Job_Ninja || BaseJob == Job_Soul_Linker) {
bonus bMatk,15;
bonus bMaxSPrate,2;
bonus bHealPower,3;
}
else if (BaseClass == Job_Novice || BaseJob == Job_Summoner) {
bonus bAspdRate,5;
bonus bMaxHP,1000;
bonus bVariableCastrate,-5;
bonus bMaxSP,300;
}
}
- Combos:
- Combo:
- S_Critical_Shield
- S_Critical_Shoes
Script: |
.@r = getequiprefinerycnt(EQI_SHADOW_SHOES) + getequiprefinerycnt(EQI_SHADOW_SHIELD);
bonus bBaseAtk,.@r;
if (.@r >= 15) {
bonus bCritAtkRate,1;
}
- Combos:
- Combo:
- S2_Gemstone_Earring
- S2_Gemstone_Weapon
- S2_Gemstone_Shield
Script: |
bonus bAllStats,1;
.@r = getequiprefinerycnt(EQI_SHADOW_ACC_R) + getequiprefinerycnt(EQI_SHADOW_WEAPON) + getequiprefinerycnt(EQI_SHADOW_SHIELD);
if (.@r >= 25) {
bonus bNoGemStone;
bonus bUseSPrate,70-.@r;
}
- Combos:
- Combo:
- S_AllRace_Shoes
- S_AllRace_Shield
- Combo:
- EXPStone_Top
- EXPStone_Middle
- EXPStone_Bottom
Script: |
bonus2 bExpAddClass,Class_All,3;
- Combos:
- Combo:
- S_Blitz_Weapon
- S_Blitz_Armor
Script: |
.@r = getequiprefinerycnt(EQI_SHADOW_WEAPON) + getequiprefinerycnt(EQI_SHADOW_ARMOR);
bonus bMdef,.@r;
if (.@r >= 15) {
bonus bAspd,1;
bonus bDelayrate,-1;
}
- Combos:
- Combo:
- S_Tempest_Shield
- S_Tempest_Shoes
- S_M_ExeHoly_Armor
Script: |
.@r = getequiprefinerycnt(EQI_SHADOW_SHIELD) + getequiprefinerycnt(EQI_SHADOW_SHOES) + getequiprefinerycnt(EQI_SHADOW_ARMOR);
bonus bMdef,5;
if (.@r >= 25) {
bonus bIgnoreMDefRace,RC_DemiHuman;
bonus bIgnoreMDefRace,RC_Undead;
}
- Combos:
- Combo:
- S_Tempest_Shield
- S_Tempest_Shoes
- S_M_ExoCorrupt_Armor
Script: |
.@r = getequiprefinerycnt(EQI_SHADOW_SHIELD) + getequiprefinerycnt(EQI_SHADOW_SHOES) + getequiprefinerycnt(EQI_SHADOW_ARMOR);
bonus bMdef,5;
if (.@r >= 25) {
bonus bIgnoreMDefRace,RC_Demon;
bonus bIgnoreMDefRace,RC_Angel;
}
- Combos:
- Combo:
- S_Tempest_Shield
- S_Tempest_Shoes
- S_M_DragonVib_Armor
Script: |
.@r = getequiprefinerycnt(EQI_SHADOW_SHIELD) + getequiprefinerycnt(EQI_SHADOW_SHOES) + getequiprefinerycnt(EQI_SHADOW_ARMOR);
bonus bMdef,5;
if (.@r >= 25) {
bonus bIgnoreMDefRace,RC_Formless;
bonus bIgnoreMDefRace,RC_Dragon;
}
- Combos:
- Combo:
- S_Tempest_Shield
- S_Tempest_Shoes
- S_M_SciHunting_Armor
Script: |
.@r = getequiprefinerycnt(EQI_SHADOW_SHIELD) + getequiprefinerycnt(EQI_SHADOW_SHOES) + getequiprefinerycnt(EQI_SHADOW_ARMOR);
bonus bMdef,5;
if (.@r >= 25) {
bonus bIgnoreMDefRace,RC_Plant;
bonus bIgnoreMDefRace,RC_Brute;
bonus bIgnoreMDefRace,RC_Player_Doram;
}
- Combos:
- Combo:
- S_Tempest_Shield
- S_Tempest_Shoes
- S_M_FishInsect_Armor
Script: |
.@r = getequiprefinerycnt(EQI_SHADOW_SHIELD) + getequiprefinerycnt(EQI_SHADOW_SHOES) + getequiprefinerycnt(EQI_SHADOW_ARMOR);
bonus bMdef,5;
if (.@r >= 25) {
bonus bIgnoreMDefRace,RC_Fish;
bonus bIgnoreMDefRace,RC_Insect;
}
- Combos:
- Combo:
- S_Tension_Weapon
- S_Tension_Earring
- S_Tension_Pendent
Script: |
.@r = getequiprefinerycnt(EQI_SHADOW_WEAPON) + getequiprefinerycnt(EQI_SHADOW_ACC_R) + getequiprefinerycnt(EQI_SHADOW_ACC_L);
.@rate = 20 + 10*(.@r/10);
if (.@r >= 25) {
.@hp = 500;
}
else {
.@hp = 100;
}
autobonus "{ bonus2 bHPRegenRate,"+.@hp+",1000; }",.@rate,5000;
- Combos:
- Combo:
- S_Elegant_Weapon
- S_Elegant_Earring
- S_Elegant_Pendent
Script: |
.@r = getequiprefinerycnt(EQI_SHADOW_WEAPON) + getequiprefinerycnt(EQI_SHADOW_ACC_R) + getequiprefinerycnt(EQI_SHADOW_ACC_L);
.@rate = 10 + 10*(.@r/15);
if (.@r >= 25) {
.@hp = 250;
}
else {
.@hp = 100;
}
autobonus "{ bonus2 bHPRegenRate,"+.@hp+",1000; }",.@rate,5000,BF_MAGIC;
- Combos:
- Combo:
- S_Restore_Earring
- S_Restore_Pendent
Script: |
if ((getequiprefinerycnt(EQI_SHADOW_ACC_R) + getequiprefinerycnt(EQI_SHADOW_ACC_L)) >= 15) {
bonus bHPrecovRate,50;
bonus bSPrecovRate,50;
}
- Combos:
- Combo:
- S_MortalBlow_Weapon
- S_MortalBlow_Earring
- S_MortalBlow_Pendent
Script: |
.@r = getequiprefinerycnt(EQI_SHADOW_WEAPON) + getequiprefinerycnt(EQI_SHADOW_ACC_R) + getequiprefinerycnt(EQI_SHADOW_ACC_L);
.@val = 2;
if (.@r >= 25) {
.@val += 10;
if (.@r >= 30) {
bonus bAspd,3;
}
}
bonus bCritAtkRate,.@val;
- Combos:
- Combo:
- S_Penetration_Shoes
- S_Penetration_Shield
- S_ExeHoly_Armor
Script: |
.@r = getequiprefinerycnt(EQI_SHADOW_SHIELD) + getequiprefinerycnt(EQI_SHADOW_SHOES) + getequiprefinerycnt(EQI_SHADOW_ARMOR);
bonus bDef,5;
if (.@r >= 25) {
bonus bIgnoreDefRace,RC_DemiHuman;
bonus bIgnoreDefRace,RC_Undead;
}
- Combos:
- Combo:
- S_Penetration_Shoes
- S_Penetration_Shield
- S_ExoCorrupt_Armor
Script: |
.@r = getequiprefinerycnt(EQI_SHADOW_SHIELD) + getequiprefinerycnt(EQI_SHADOW_SHOES) + getequiprefinerycnt(EQI_SHADOW_ARMOR);
bonus bDef,5;
if (.@r >= 25) {
bonus bIgnoreDefRace,RC_Demon;
bonus bIgnoreDefRace,RC_Angel;
}
- Combos:
- Combo:
- S_Penetration_Shoes
- S_Penetration_Shield
- S_DragonVib_Armor
Script: |
.@r = getequiprefinerycnt(EQI_SHADOW_SHIELD) + getequiprefinerycnt(EQI_SHADOW_SHOES) + getequiprefinerycnt(EQI_SHADOW_ARMOR);
bonus bDef,5;
if (.@r >= 25) {
bonus bIgnoreDefRace,RC_Formless;
bonus bIgnoreDefRace,RC_Dragon;
}
- Combos:
- Combo:
- S_Penetration_Shoes
- S_Penetration_Shield
- S_SciHunting_Armor
Script: |
.@r = getequiprefinerycnt(EQI_SHADOW_SHIELD) + getequiprefinerycnt(EQI_SHADOW_SHOES) + getequiprefinerycnt(EQI_SHADOW_ARMOR);
bonus bDef,5;
if (.@r >= 25) {
bonus bIgnoreDefRace,RC_Plant;
bonus bIgnoreDefRace,RC_Brute;
bonus bIgnoreDefRace,RC_Player_Doram;
}
- Combos:
- Combo:
- S_Penetration_Shoes
- S_Penetration_Shield
- S_FishInsect_Armor
Script: |
.@r = getequiprefinerycnt(EQI_SHADOW_SHIELD) + getequiprefinerycnt(EQI_SHADOW_SHOES) + getequiprefinerycnt(EQI_SHADOW_ARMOR);
bonus bDef,5;
if (.@r >= 25) {
bonus bIgnoreDefRace,RC_Fish;
bonus bIgnoreDefRace,RC_Insect;
}
- Combos:
- Combo:
- Sentimental_Weapone_S
- Sentimental_Earring_S
- Sentimental_Pendant_S
Script: |
.@r = getequiprefinerycnt(EQI_SHADOW_WEAPON) + getequiprefinerycnt(EQI_SHADOW_ACC_R) + getequiprefinerycnt(EQI_SHADOW_ACC_L);
.@rate = 20 + 10*(.@r/10);
if (.@r >= 25) {
.@sp = 30;
}
else {
.@sp = 10;
}
autobonus "{ bonus2 bSPRegenRate,"+.@sp+",1000; }",.@rate,5000;
- Combos:
- Combo:
- Enchanting_Weapone_S
- Enchanting_Earring_S
- Enchanting_Pendant_S
Script: |
.@r = getequiprefinerycnt(EQI_SHADOW_WEAPON) + getequiprefinerycnt(EQI_SHADOW_ACC_R) + getequiprefinerycnt(EQI_SHADOW_ACC_L);
.@rate = 10 + 10*(.@r/15);
if (.@r >= 25) {
.@sp = 30;
}
else {
.@sp = 10;
}
autobonus "{ bonus2 bSPRegenRate,"+.@sp+",1000; }",.@rate,5000,BF_MAGIC;
- Combos:
- Combo:
- S_Beginner's_Armor
- S_Beginner's_Shield
- S_Beginner's_Shoes
- S_Beginner's_Weapon
- S_Beginner's_Earring
- S_Beginner's_Pendant
Script: |
.@r = getequiprefinerycnt(EQI_SHADOW_ARMOR)+getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_SHIELD)+getequiprefinerycnt(EQI_SHADOW_SHOES)+getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L);
.@val = 20 + min(30,.@r);
if (BaseLevel >= 130) {
.@val += 6;
}
else if (BaseLevel >= 125) {
.@val += 3;
}
bonus2 bIgnoreDefRaceRate,RC_All,.@val;
bonus2 bIgnoreMdefRaceRate,RC_All,.@val;
bonus2 bIgnoreDefRaceRate,RC_Player_Human,-.@val;
bonus2 bIgnoreMdefRaceRate,RC_Player_Human,-.@val;
- Combos:
- Combo:
- S_Physical_Shoes
- S_Physical_Shield
- S_Physical_Armor
Script: |
.@r = getequiprefinerycnt(EQI_SHADOW_ARMOR) + getequiprefinerycnt(EQI_SHADOW_SHIELD) + getequiprefinerycnt(EQI_SHADOW_SHOES);
bonus bBaseAtk,.@r*2;
if (.@r >= 25) {
bonus bAtkRate,5;
}
else if (.@r >= 23) {
bonus bAtkRate,2;
}
- Combos:
- Combo:
- S_Magical_Shoes
- S_Magical_Shield
- S_Magical_Armor
Script: |
.@r = getequiprefinerycnt(EQI_SHADOW_ARMOR) + getequiprefinerycnt(EQI_SHADOW_SHIELD) + getequiprefinerycnt(EQI_SHADOW_SHOES);
bonus bMatk,.@r*2;
if (.@r >= 25) {
bonus bMatkRate,5;
}
else if (.@r >= 23) {
bonus bMatkRate,2;
}
- Combos:
- Combo:
- S_ImmunedAthena_Shield
- S_HardChamption_Shoes
Script: |
.@r = getequiprefinerycnt(EQI_SHADOW_SHIELD) + getequiprefinerycnt(EQI_SHADOW_SHOES);
if (.@r >= 16) {
bonus bDef,100;
bonus bMaxHPrate,4;
bonus bMaxSPrate,4;
}
else {
bonus bDef,50;
bonus bMaxHPrate,2;
bonus bMaxSPrate,2;
}
- Combos:
- Combo:
- S_Timeoverload_Weapon
- S_Timeoverload_Armor
- S_Timeoverload_Shield
- S_Timeoverload_Shoes
- S_Timeoverload_Earing
- S_Timeoverload_Pandent
Script: |
bonus bAspd,2;
bonus bVariableCastrate,-10;
bonus2 bIgnoreDefRaceRate,RC_All,70;
bonus2 bIgnoreMdefRaceRate,RC_All,70;
bonus2 bIgnoreDefRaceRate,RC_Player_Human,-70;
bonus2 bIgnoreMdefRaceRate,RC_Player_Human,-70;
- Combos:
- Combo:
- S_PerfectSize_Weapon
- S_PerfectSize_Armor
Script: |
bonus bMaxHPrate,2;
bonus bMaxSPrate,2;
- Combos:
- Combo:
- S_M_Exo_Co_Weapon
- S_Tempest_Earring
- S_Tempest_Pendent
Script: |
bonus bMatk,5;
.@r = getequiprefinerycnt(EQI_SHADOW_WEAPON) + getequiprefinerycnt(EQI_SHADOW_ACC_R) + getequiprefinerycnt(EQI_SHADOW_ACC_L);
if (.@r >= 25) {
bonus2 bIgnoreMdefRaceRate,RC_Demon,100;
bonus2 bIgnoreMdefRaceRate,RC_Angel,100;
}
- Combos:
- Combo:
- S_M_Viv_Dr_Weapon
- S_Tempest_Earring
- S_Tempest_Pendent
Script: |
bonus bMatk,5;
.@r = getequiprefinerycnt(EQI_SHADOW_WEAPON) + getequiprefinerycnt(EQI_SHADOW_ACC_R) + getequiprefinerycnt(EQI_SHADOW_ACC_L);
if (.@r >= 25) {
bonus2 bIgnoreMdefRaceRate,RC_Formless,100;
bonus2 bIgnoreMdefRaceRate,RC_Dragon,100;
}
- Combos:
- Combo:
- S_M_Sci_Hu_Weapon
- S_Tempest_Earring
- S_Tempest_Pendent
Script: |
bonus bMatk,5;
.@r = getequiprefinerycnt(EQI_SHADOW_WEAPON) + getequiprefinerycnt(EQI_SHADOW_ACC_R) + getequiprefinerycnt(EQI_SHADOW_ACC_L);
if (.@r >= 25) {
bonus2 bIgnoreMdefRaceRate,RC_Brute,100;
bonus2 bIgnoreMdefRaceRate,RC_Plant,100;
}
- Combos:
- Combo:
- S_M_Fis_In_Weapon
- S_Tempest_Earring
- S_Tempest_Pendent
Script: |
bonus bMatk,5;
.@r = getequiprefinerycnt(EQI_SHADOW_WEAPON) + getequiprefinerycnt(EQI_SHADOW_ACC_R) + getequiprefinerycnt(EQI_SHADOW_ACC_L);
if (.@r >= 25) {
bonus2 bIgnoreMdefRaceRate,RC_Fish,100;
bonus2 bIgnoreMdefRaceRate,RC_Insect,100;
}
- Combos:
- Combo:
- S_M_Exe_Ho_Weapon
- S_Tempest_Earring
- S_Tempest_Pendent
Script: |
bonus bMatk,5;
.@r = getequiprefinerycnt(EQI_SHADOW_WEAPON) + getequiprefinerycnt(EQI_SHADOW_ACC_R) + getequiprefinerycnt(EQI_SHADOW_ACC_L);
if (.@r >= 25) {
bonus2 bIgnoreMdefRaceRate,RC_DemiHuman,100;
bonus2 bIgnoreMdefRaceRate,RC_Undead,100;
}
- Combos:
- Combo:
- S_Penetration_Weapon
- S_Penetration_Armor
- S_Penetration_Earring
- S_Penetration_Pendent
- S_Penetration_Shoes
- S_Penetration_Shield
Script: |
.@r = getequiprefinerycnt(EQI_SHADOW_WEAPON) + getequiprefinerycnt(EQI_SHADOW_ACC_ARMOR) + getequiprefinerycnt(EQI_SHADOW_ACC_SHOES) + getequiprefinerycnt(EQI_SHADOW_ACC_SHIELD) + getequiprefinerycnt(EQI_SHADOW_ACC_R) + getequiprefinerycnt(EQI_SHADOW_ACC_L);
if (.@r >= 54) {
bonus2 bIgnoreDefRaceRate,RC_All,20;
}
- Combos:
- Combo:
- S_Exe_Ho_Weapon
- S_Penetration_Earring
- S_Penetration_Pendent
Script: |
bonus bBaseAtk,5;
.@r = getequiprefinerycnt(EQI_SHADOW_WEAPON) + getequiprefinerycnt(EQI_SHADOW_ACC_R) + getequiprefinerycnt(EQI_SHADOW_ACC_L);
if (.@r >= 25) {
bonus2 bIgnoreDefRaceRate,RC_DemiHuman,100;
bonus2 bIgnoreDefRaceRate,RC_Undead,100;
}
- Combos:
- Combo:
- S_Fis_In_Weapon
- S_Penetration_Earring
- S_Penetration_Pendent
Script: |
bonus bBaseAtk,5;
.@r = getequiprefinerycnt(EQI_SHADOW_WEAPON) + getequiprefinerycnt(EQI_SHADOW_ACC_R) + getequiprefinerycnt(EQI_SHADOW_ACC_L);
if (.@r >= 25) {
bonus2 bIgnoreDefRaceRate,RC_Fish,100;
bonus2 bIgnoreDefRaceRate,RC_Insect,100;
}
- Combos:
- Combo:
- S_Sci_Hu_Weapon
- S_Penetration_Earring
- S_Penetration_Pendent
Script: |
bonus bBaseAtk,5;
.@r = getequiprefinerycnt(EQI_SHADOW_WEAPON) + getequiprefinerycnt(EQI_SHADOW_ACC_R) + getequiprefinerycnt(EQI_SHADOW_ACC_L);
if (.@r >= 25) {
bonus2 bIgnoreDefRaceRate,RC_Brute,100;
bonus2 bIgnoreDefRaceRate,RC_Plant,100;
}
- Combos:
- Combo:
- S_Viv_Dr_Weapon
- S_Penetration_Earring
- S_Penetration_Pendent
Script: |
bonus bBaseAtk,5;
.@r = getequiprefinerycnt(EQI_SHADOW_WEAPON) + getequiprefinerycnt(EQI_SHADOW_ACC_R) + getequiprefinerycnt(EQI_SHADOW_ACC_L);
if (.@r >= 25) {
bonus2 bIgnoreDefRaceRate,RC_Formless,100;
bonus2 bIgnoreDefRaceRate,RC_Dragon,100;
}
- Combos:
- Combo:
- S_Exo_Co_Weapon
- S_Penetration_Earring
- S_Penetration_Pendent
Script: |
bonus bBaseAtk,5;
.@r = getequiprefinerycnt(EQI_SHADOW_WEAPON) + getequiprefinerycnt(EQI_SHADOW_ACC_R) + getequiprefinerycnt(EQI_SHADOW_ACC_L);
if (.@r >= 25) {
bonus2 bIgnoreDefRaceRate,RC_Demon,100;
bonus2 bIgnoreDefRaceRate,RC_Angel,100;
}
- Combos:
- Combo:
- S_Sonic_Armor
- S_Sonic_Shield
- S_Sonic_Shoes
Script: |
.@r = getequiprefinerycnt(EQI_SHADOW_SHIELD) + getequiprefinerycnt(EQI_SHADOW_SHOES) + getequiprefinerycnt(EQI_SHADOW_ARMOR);
bonus2 bSkillAtk,"RK_SONICWAVE",.@r;
- Combos:
- Combo:
- S_Sonic_Shield
- S_Runeknight_Weapon
- Combo:
- S_Ignition_Weapon
- S_Runeknight_Shield
- Combo:
- S_Cluster_Armor
- S_Ranger_Weapon
- Combo:
- S_Tornado_Shield
- S_Mechanic_weapon
- Combo:
- S_Vulcan_Shield
- S_Mechanic_weapon
Script: |
.@r = getequiprefinerycnt(EQI_SHADOW_SHIELD) + getequiprefinerycnt(EQI_SHADOW_WEAPON);
bonus2 bIgnoreDefRaceRate,RC_All,40+.@r;
bonus2 bIgnoreDefRaceRate,RC_Player_Human,-40-.@r;
- Combos:
- Combo:
- S_Ignition_Weapon
- S_Ignition_Pendant
- S_Ignition_Earing
Script: |
.@r = getequiprefinerycnt(EQI_SHADOW_WEAPON) + getequiprefinerycnt(EQI_SHADOW_ACC_R) + getequiprefinerycnt(EQI_SHADOW_ACC_L);
bonus2 bSkillAtk,"RK_IGNITIONBREAK",.@r;
- Combos:
- Combo:
- S_W_Breath_Shield
- S_W_Breath_Armor
- S_W_Breath_Shoes
Script: |
.@r = getequiprefinerycnt(EQI_SHADOW_SHIELD) + getequiprefinerycnt(EQI_SHADOW_ARMOR) + getequiprefinerycnt(EQI_SHADOW_SHOES);
bonus bDelayrate,-(.@r/2);
- Combos:
- Combo:
- S_W_Breath_Shield
- S_Runeknight_Weapon
Script: |
.@r = getequiprefinerycnt(EQI_SHADOW_SHIELD) + getequiprefinerycnt(EQI_SHADOW_WEAPON);
bonus2 bSkillAtk,"RK_DRAGONBREATH_WATER",.@r;
- Combos:
- Combo:
- S_F_Breath_Weapon
- S_F_Breath_Pendant
- S_F_Breath_Earing
Script: |
.@r = getequiprefinerycnt(EQI_SHADOW_WEAPON) + getequiprefinerycnt(EQI_SHADOW_ACC_R) + getequiprefinerycnt(EQI_SHADOW_ACC_L);
if (.@r >= 2) {
bonus bMaxHPrate,.@r/2;
bonus bMaxSPrate,.@r/2;
}
- Combos:
- Combo:
- S_F_Breath_Weapon
- S_Runeknight_Shield
Script: |
.@r = getequiprefinerycnt(EQI_SHADOW_WEAPON) + getequiprefinerycnt(EQI_SHADOW_SHIELD);
bonus2 bSkillAtk,"RK_DRAGONBREATH",.@r;
- Combos:
- Combo:
- S_Cluster_Armor
- S_Cluster_Shield
- S_Cluster_Shoes
Script: |
.@r = getequiprefinerycnt(EQI_SHADOW_SHIELD) + getequiprefinerycnt(EQI_SHADOW_ARMOR) + getequiprefinerycnt(EQI_SHADOW_SHOES);
bonus2 bSkillAtk,"RA_CLUSTERBOMB",.@r;
- Combos:
- Combo:
- S_Aimed_Weapon
- S_Aimed_Pendant
- S_Aimed_Earing
Script: |
.@r = getequiprefinerycnt(EQI_SHADOW_WEAPON) + getequiprefinerycnt(EQI_SHADOW_ACC_R) + getequiprefinerycnt(EQI_SHADOW_ACC_L);
bonus2 bSkillAtk,"RA_AIMEDBOLT",.@r;
- Combos:
- Combo:
- S_Aimed_Weapon
- S_Ranger_Shield
- Combo:
- S_Shooting_Weapon
- S_Ranger_Shield
Script: |
.@r = getequiprefinerycnt(EQI_SHADOW_WEAPON) + getequiprefinerycnt(EQI_SHADOW_SHIELD);
bonus2 bIgnoreDefRaceRate,RC_All,40+.@r;
bonus2 bIgnoreDefRaceRate,RC_Player_Human,-40-.@r;
- Combos:
- Combo:
- S_Arrow_Shield
- S_Arrow_Armor
- S_Arrow_Shoes
Script: |
.@r = getequiprefinerycnt(EQI_SHADOW_ARMOR) + getequiprefinerycnt(EQI_SHADOW_SHIELD) + getequiprefinerycnt(EQI_SHADOW_SHOES);
bonus2 bSkillAtk,"RA_ARROWSTORM",.@r;
- Combos:
- Combo:
- S_Arrow_Shield
- S_Ranger_Weapon
Script: |
.@r = getequiprefinerycnt(EQI_SHADOW_ARMOR) + getequiprefinerycnt(EQI_SHADOW_WEAPON);
bonus2 bIgnoreDefRaceRate,RC_All,40+.@r;
bonus2 bIgnoreDefRaceRate,RC_Player_Human,-40-.@r;
- Combos:
- Combo:
- S_Shooting_Weapon
- S_Shooting_Pendant
- S_Shooting_Earing
Script: |
.@r = getequiprefinerycnt(EQI_SHADOW_WEAPON) + getequiprefinerycnt(EQI_SHADOW_ACC_R) + getequiprefinerycnt(EQI_SHADOW_ACC_L);
bonus bCritAtkRate,.@r/2;
- Combos:
- Combo:
- S_Tornado_Shield
- S_Tornado_Armor
- S_Tornado_Shoes
Script: |
.@r = getequiprefinerycnt(EQI_SHADOW_SHIELD) + getequiprefinerycnt(EQI_SHADOW_ARMOR) + getequiprefinerycnt(EQI_SHADOW_SHOES);
bonus bDelayrate,-.@r;
- Combos:
- Combo:
- S_Boomerang_Weapon
- S_Boomerang_Pendant
- S_Boomerang_Earing
Script: |
.@r = getequiprefinerycnt(EQI_SHADOW_WEAPON) + getequiprefinerycnt(EQI_SHADOW_ACC_R) + getequiprefinerycnt(EQI_SHADOW_ACC_L);
bonus2 bSkillAtk,"NC_AXEBOOMERANG",.@r;
- Combos:
- Combo:
- S_Vulcan_Shield
- S_Vulcan_Armor
- S_Vulcan_Shoes
Script: |
.@r = getequiprefinerycnt(EQI_SHADOW_SHIELD) + getequiprefinerycnt(EQI_SHADOW_ARMOR) + getequiprefinerycnt(EQI_SHADOW_SHOES);
bonus2 bSkillAtk,"NC_VULCANARM",.@r;
- Combos:
- Combo:
- S_Arms_Weapon
- S_Arms_Pendant
- S_Arms_Earing
Script: |
.@r = getequiprefinerycnt(EQI_SHADOW_WEAPON) + getequiprefinerycnt(EQI_SHADOW_ACC_R) + getequiprefinerycnt(EQI_SHADOW_ACC_L);
if (.@r >= 2)
bonus2 bSkillAtk,"NC_ARMSCANNON",.@r/2;
- Combos:
- Combo:
- S_Arms_Weapon
- S_Mechanic_Shield
Script: |
.@r = getequiprefinerycnt(EQI_SHADOW_WEAPON) + getequiprefinerycnt(EQI_SHADOW_SHIELD);
if (.@r >= 2)
bonus2 bVariableCastrate,"NC_ARMSCANNON",.@r/2;
- Combos:
- Combo:
- ReloadStone_Top
- ReloadStone_Middle
- ReloadStone_Bottom
- Combo:
- Skill_Delay1_Top
- Skill_Delay1_Middle
- Skill_Delay1_Bottom
Script: |
bonus bDelayrate,-2;
- Combos:
- Combo:
- CastingStone_Top
- CastingStone_Middle
- CastingStone_Bottom
- Combo:
- Casting_Top
- Casting_Middle
- Casting_Bottom
Script: |
bonus bVariableCastrate,-6;
- Combos:
- Combo:
- Critical_Stone_Robe
- Critical_Stone_Top
- Critical_Stone_Bottom
- Combo:
- Fatal0
- Fatal_Top
- Fatal_Bottom
- Fatal_Robe
Script: |
bonus bCritical,10;
- Combos:
- Combo:
- Critical_Stone_Top
- Critical_Stone_Bottom
- Combo:
- Fatal0
- Fatal_Top
- Fatal_Bottom
Script: |
bonus bCritAtkRate,6;
- Combos:
- Combo:
- EXP2
- EXP2MIDDLE
- EXP2TOP
Script: |
bonus2 bExpAddRace,RC_All,3;
- Combos:
- Combo:
- SweetNightM_Card
- Vampire's_Servant
Script: |
bonus bMatkRate,(getequiprefinerycnt(EQI_ARMOR)/3);
- Combos:
- Combo:
- LivingDead_Card
- Vampire's_Servant
Script: |
bonus bAtkRate,(getequiprefinerycnt(EQI_ARMOR)/3);
- Combos:
- Combo:
- Ill_Dracula_Card
- Vampire's_Servant
Script: |
bonus2 bHPRegenRate,30,3000;
bonus2 bSPRegenRate,1,3000;
- Combos:
- Combo:
- Ill_Dracula_Card
- Bomi_Card
Script: |
if (getequiprefinerycnt(EQI_GARMENT) >= 9) {
bonus bMaxHP,2000;
bonus bMaxSP,100;
}
else {
bonus bMaxHP,1000;
bonus bMaxSP,50;
}
- Combos:
- Combo:
- Bomi_Card
- Vampire's_Servant
- Combo:
- ILL_Strouf_Card
- ILL_Sropho_Card
Script: |
bonus bMatk,30;
- Combos:
- Combo:
- PlayingPere_Card
- SingingPere_Card
Script: |
bonus2 bSkillAtk,"WM_METALICSOUND",50;
bonus2 bSkillAtk,"WM_REVERBERATION",50;
- Combos:
- Combo:
- PlayingPere_Card
- SingingPere_Card
- JitterbugCard
Script: |
autobonus "{ heal 2000,0; bonus2 bAddEle,Ele_Neutral,200; bonus2 bMagicAddEle,Ele_Neutral,200; }",20,6000,BF_WEAPON|BF_MAGIC,"{ active_transform 3073,6000; }";
- Combos:
- Combo:
- AngerGazeti_Card
- AngerSnowier_Card
Script: |
bonus2 bSubSize,Size_Small,20;
- Combos:
- Combo:
- AngerSnowier_Card
- AngerIceTitan_Card
Script: |
bonus2 bSubSize,Size_Medium,20;
- Combos:
- Combo:
- OminousSolider_Card
- OminousPermeter_Card
Script: |
bonus bMaxHPrate,(getequiprefinerycnt(EQI_ARMOR)/3);
bonus bMaxSP,(5*(getequiprefinerycnt(EQI_HEAD_TOP)/2));
- Combos:
- Combo:
- OminousHeater_Card
- OminousAssulter_Card
Script: |
bonus bCritical,2;
bonus bCritAtkRate,2;
- Combos:
- Combo:
- Human_Kimera_Card
- Matter_Kimera_Card
- Combo:
- S_Nihil_Card
- S_Kronecker_Card
Script: |
bonus bDelayrate,-3;
- Combos:
- Combo:
- Faceworm_Card
- Faceworm_D_Card
Script: |
bonus bDelayrate,-3;
bonus bVit,2;
bonus bInt,2;
bonus bAgi,2;
bonus bDex,2;
- Combos:
- Combo:
- Faceworm_Egg_Card
- Faceworm_L_Card
Script: |
bonus2 bSubEle,Ele_Neutral,5;
bonus2 bMagicAddEle,Ele_Fire,10;
- Combos:
- Combo:
- Cowraiders1_Card
- Cowraiders2_Card
Script: |
bonus bStr,3;
bonus bAtkRate,3;
- Combos:
- Combo:
- Cowraiders1_Card
- Cowraiders3_Card
Script: |
bonus2 bAddSize,Size_Small,15;
bonus2 bMagicAddSize,Size_Small,15;
- Combos:
- Combo:
- Cowraiders1_Card
- E_Cowraiders1_Card
Script: |
bonus2 bSkillAtk,"GS_SPREADATTACK",50;
- Combos:
- Combo:
- Cowraiders2_Card
- E_Cowraiders2_Card
Script: |
bonus2 bSkillAtk,"GS_RAPIDSHOWER",50;
- Combos:
- Combo:
- Cowraiders3_Card
- E_Cowraiders3_Card
Script: |
bonus2 bAddSize,Size_Small,10;
bonus2 bMagicAddSize,Size_Small,10;
- Combos:
- Combo:
- S_Nihil_Card
- S_Spica_Card
Script: |
bonus2 bMagicAddSize,Size_Small,5;
bonus2 bMagicAddRace,RC_Brute,5;
bonus2 bMagicAddRace,RC_Player_Doram,5;
- Combos:
- Combo:
- S_Agnes_Card
- S_Jurgen_Card
Script: |
bonus2 bAddSize,Size_Small,5;
bonus2 bAddRace,RC_Brute,5;
bonus2 bAddRace,RC_Player_Doram,5;
- Combos:
- Combo:
- DespairGodMorocc_Card # 27321
- MinionOfMorocc_Card # 27326
Script: |
bonus bMaxHPrate,50;
- Combos:
- Combo:
- Demon_God's_Apostle_Ahat_Card
- Demon_God's_Apostle_Shnaim_Card
Script: |
bonus bMaxSPrate,5;
bonus bMaxHPrate,5;
- Combos:
- Combo:
- Brinaranea_Card
- Muspellskoll_Card
Script: |
bonus2 bMagicAtkEle,Ele_Water,10;
bonus2 bSubDefEle,Ele_Fire,10;
- Combos:
- Combo:
- Infiltrator_IL
- Ring_IL
Script: |
.@r = getequiprefinerycnt(EQI_HAND_R);
bonus bAspdRate,10;
if (.@r >= 9) {
bonus bCritAtkRate,10;
if (.@r >= 11) {
bonus2 bAddRace,RC_Brute,25;
bonus2 bAddRace,RC_Player_Doram,25;
}
}
- Combos:
- Combo:
- Assassin_Acc
- Assassin_Shoes
Script: |
.@val = min(12,getequiprefinerycnt(EQI_SHOES));
bonus2 bAddRace,RC_DemiHuman,.@val;
bonus2 bAddRace,RC_Player_Human,.@val;
- Combos:
- Combo:
- Falconer_Claw
- Falconer_Glove
Script: |
bonus bUseSPrate,-(getskilllv("HT_BEASTBANE") * 2);
- Combos:
- Combo:
- Broken_Chip_1
- Broken_Chip_2
Script: |
bonus bInt,8;
bonus bStr,8;
- Combos:
- Combo:
- Cursed_Lucky_Clover
- Lucky_Clover
Script: |
skill "AS_CLOAKING",1;
- Combos:
- Combo:
- Archpriest_Ring
- Highness_Heal_3sec
Script: |
bonus bLuk,2;
bonus bFlee2,5;
bonus bUseSPrate,-5;
bonus bHealPower,3;
bonus2 bSkillUseSP,"AB_EPICLESIS",100;
bonus2 bSkillCooldown,"AB_EPICLESIS",-10000;
- Combos:
- Combo:
- Archpriest_Ring
- Coluceo_Heal30
Script: |
bonus bLuk,2;
bonus bFlee2,5;
bonus bUseSPrate,-5;
bonus bHealPower,3;
bonus2 bVariableCastrate,"AB_CHEAL",-100;
bonus2 bSkillUseSP,"AB_CHEAL",20;
- Combos:
- Combo:
- Archpriest_Ring
- Heal_Amount2
Script: |
bonus bLuk,2;
bonus bFlee2,5;
bonus bUseSPrate,-5;
bonus bHealPower,3;
bonus2 bVariableCastrate,"AB_HIGHNESSHEAL",-100;
- Combos:
- Combo:
- Archpriest_Ring
- Heal_Amount3
Script: |
bonus bLuk,2;
bonus bFlee2,5;
bonus bUseSPrate,-5;
bonus bHealPower,3;
bonus2 bSkillCooldown,"AB_HIGHNESSHEAL",-1000;
- Combos:
- Combo:
- Boxer_Glove
- Fighting_Spirit2
- Combo:
- Boxer_Glove
- Fighting_Spirit1
Script: |
bonus bMaxSP,100;
bonus2 bAddClass,Class_All,5;
- Combos:
- Combo:
- ArchPriest_Glove
- Spell2
- Combo:
- ArchPriest_Glove
- Spell1
Script: |
bonus bVariableCastrate,-5;
bonus2 bMagicAddRace,RC_All,5;
- Combos:
- Combo:
- Fairy_Leaf_Powder
- Expert_Archer1
- Combo:
- Fairy_Leaf_Powder
- Expert_Archer2
Script: |
bonus bDelayrate,-5;
bonus bLongAtkRate,5;
- Combos:
- Combo:
- Matagi_Swordaxe
- Sharp2
- Combo:
- Matagi_Swordaxe
- Sharp1
Script: |
bonus bHit,15;
bonus bCriticalLong,10;
- Combos:
- Combo:
- Proof_of_Glory
- Diamond_Shield
Script: |
bonus bFlee2,10;
- Combos:
- Combo:
- Horn_Of_Kirin
- Atk_Speed1
- Combo:
- Horn_Of_Kirin
- Atk_Speed2
Script: |
bonus bAspd,1;
bonus2 bSubRace,RC_DemiHuman,1;
bonus2 bSubRace,RC_Brute,1;
bonus2 bSubRace,RC_Player_Doram,1;
bonus2 bSubRace,RC_Fish,1;
bonus2 bSubRace,RC_Player_Human,1;
bonus2 bSubRace,RC_Demon,1;
bonus2 bSubRace,RC_Undead,1;
- Combos:
- Combo:
- Mob_Scarf
- Sunglasses
- Combo:
- Mob_Scarf
- Sunglasses_
- Combo:
- Mob_Scarf
- Glasses
- Combo:
- Mob_Scarf
- Glasses_
Script: |
.@a = (readparam(bStr)+readparam(bLuk))/80;
.@b = (readparam(bAgi)+readparam(bVit))/80;
.@c = (readparam(bInt)+readparam(bDex))/80;
bonus bMaxHPrate,5*.@b;
bonus2 bAddClass,Class_All,6*.@a;
bonus bMatk,120*.@c;
bonus bCritical,5*.@a;
bonus bAspdRate,5*.@b;
bonus bVariableCastrate,-3*.@c;
bonus bCritAtkRate,10*.@a;
bonus2 bSubRace,RC_DemiHuman,((2*.@b)+2);
bonus2 bSubRace,RC_Player_Human,((2*.@b)+2);
bonus bHealPower,10*.@c;
- Combos:
- Combo:
- StormStone
- Gelerdria
- Combo:
- StormStone
- Gelerdria_
Script: |
.@r = getequiprefinerycnt(EQI_HAND_R);
if (.@r >= 7) {
.@val = 30;
if (.@r >= 9) {
.@val += 20;
bonus2 bAddClass,Class_Boss,.@val;
bonus2 bAddEle,Ele_Water,.@val;
bonus2 bAddEle,Ele_Wind,.@val;
bonus2 bAddRace,RC_Fish,.@val;
bonus2 bAddRace,RC_Insect,.@val;
bonus2 bSkillAtk,"RK_WINDCUTTER",.@val;
if (.@r >= 10) {
bonus2 bVariableCastrate,"RK_WINDCUTTER",-50;
}
}
}
- Combos:
- Combo:
- StormStone
- Peuz_Plate
Script: |
.@r = getequiprefinerycnt(EQI_ARMOR);
bonus2 bResEff,Eff_Freeze,10000;
bonus2 bSubRace,RC_DemiHuman,3;
bonus2 bSubRace,RC_Player_Human,3;
if (.@r >= 7) {
bonus bMaxHPrate,15;
bonus2 bSubRace,RC_DemiHuman,2;
bonus2 bSubRace,RC_Player_Human,2;
}
if (.@r >= 9) {
bonus bMaxHPrate,15;
bonus2 bSubRace,RC_DemiHuman,2;
bonus2 bSubRace,RC_Player_Human,2;
}
- Combos:
- Combo:
- StormStone
- Peuz_Plate
- Peuz_Greave
- Peuz_Manteau
- Peuz_Seal
Script: |
autobonus3 "{bonus bDelayrate,-70;}",1000,10000,"LK_AURABLADE","{specialeffect2 EF_ENHANCE;}";
- Combos:
- Combo:
- StormStone
- Peuz_Greave
Script: |
.@r = getequiprefinerycnt(EQI_SHOES);
bonus2 bSubRace,RC_DemiHuman,3;
bonus2 bSubRace,RC_Player_Human,3;
if (.@r >= 7) {
bonus bAspdRate,10;
bonus2 bSubRace,RC_DemiHuman,1;
bonus2 bSubRace,RC_Player_Human,1;
}
if (.@r >= 9) {
bonus bAspdRate,10;
bonus2 bSubRace,RC_DemiHuman,1;
bonus2 bSubRace,RC_Player_Human,1;
}
- Combos:
- Combo:
- StormStone
- Peuz_Manteau
Script: |
.@r = getequiprefinerycnt(EQI_GARMENT);
bonus2 bSubRace,RC_DemiHuman,3;
bonus2 bSkillUseSP,"RK_WINDCUTTER",18;
bonus2 bSubRace,RC_Player_Human,3;
if (.@r >= 7) {
bonus bLongAtkDef,10;
bonus2 bSubRace,RC_DemiHuman,1;
bonus2 bSubRace,RC_Player_Human,1;
}
if (.@r >= 9) {
bonus bLongAtkDef,10;
bonus2 bSubRace,RC_DemiHuman,1;
bonus2 bSubRace,RC_Player_Human,1;
}
- Combos:
- Combo:
- StormStone
- Peuz_Seal
Script: |
bonus2 bAddClass,Class_All,5;
bonus bMaxSPrate,5;
bonus bAspdRate,5;
bonus2 bSubRace,RC_DemiHuman,4;
bonus2 bSubRace,RC_Player_Human,4;
- Combos:
- Combo:
- Skul_Ring_IL
- Book_Of_The_Apo_IL
Script: |
.@r = getequiprefinerycnt(EQI_HAND_R);
bonus bAspdRate,8;
bonus bCritAtkRate,(5*(.@r/2));
if (.@r >= 9) {
bonus bCritical,15;
bonus2 bResEff,Eff_Curse,10000;
if (.@r >= 11) {
bonus bBaseAtk,100;
}
}
- Combos:
- Combo:
- Ring_IL
- Illusion_Tablet
Script: |
.@r = getequiprefinerycnt(EQI_HAND_R);
bonus bAspdRate,8;
bonus bCritAtkRate,(5*(.@r/2));
if (.@r >= 9) {
bonus bCritical,15;
if (.@r >= 11) {
bonus bBaseAtk,100;
}
}
- Combos:
- Combo:
- Temporal_Ring
- Bear's_Power
Script: |
bonus bStr,40;
bonus bMaxHPrate,10;
- Combos:
- Combo:
- Temporal_Ring
- Runaway_Magic
Script: |
bonus bInt,40;
bonus bMaxSPrate,10;
- Combos:
- Combo:
- Temporal_Ring
- Speed_Of_Light
Script: |
bonus bDelayrate,-30;
bonus bFlee,40;
- Combos:
- Combo:
- Temporal_Ring
- Muscle_Fool
Script: |
bonus bMdef,40;
bonus bVariableCastrate,-20;
- Combos:
- Combo:
- Temporal_Ring
- Hawkeye
Script: |
bonus bDex,40;
bonus bHit,50;
- Combos:
- Combo:
- Temporal_Ring
- Lucky_Day
Script: |
bonus bLuk,40;
bonus bCritAtkRate,30;
- Combos:
- Combo:
- Sharp_Wind_Sword
- Fog_Dew_Sword
Script: |
.@r = getequiprefinerycnt(EQI_HAND_R) + getequiprefinerycnt(EQI_HAND_L);
bonus bBaseAtk,10*(.@r/3);
bonus bAtkRate,2*(.@r/5);
if (.@r >= 14) {
.@val = 25;
if (.@r >= 16) {
bonus2 bSkillCooldown,"KO_JYUMONJIKIRI",-2000;
if (.@r >= 18) {
.@lvl = max(getskilllv("KG_KAGEHUMI"),getskilllv("OB_ZANGETSU"));
skill "KG_KAGEHUMI",.@lvl;
skill "OB_ZANGETSU",.@lvl;
if (.@r >= 20) {
.@val += 25;
}
}
}
bonus2 bSkillAtk,"KO_JYUMONJIKIRI",.@val;
}
- Combos:
- Combo:
- Judgement_Slasher
- Repent_Slasher
Script: |
.@a = getequiprefinerycnt(EQI_HAND_L);
.@b = getequiprefinerycnt(EQI_HAND_R);
if (.@a+.@b >= 16) {
bonus2 bSkillAtk,"GC_CROSSIMPACT",20;
bonus2 bSkillAtk,"GC_COUNTERSLASH",20;
}
if (.@a+.@b >= 18)
bonus bAtkRate,12;
if (.@a+.@b >= 20) .@val = 20;
bonus2 bSkillAtk,"ASC_BREAKER",40+.@val;
bonus2 bSkillAtk,"ASC_METEORASSAULT",40+.@val;
bonus bBaseAtk,8*((.@a+.@b)/2);
- Combos:
- Combo:
- Shield_Of_Earth
- Shining_Trapezohedron
Script: |
bonus bUseSPrate,-10;
bonus bMaxSPrate,10;
- Combos:
- Combo:
- Sura_Robe # 29426
- Sura_Top # 29423
Script: |
bonus2 bSkillAtk,"SR_RAMPAGEBLASTER",10;
- Combos:
- Combo:
- Sura_Robe # 29426
- Sura_Middle # 29424
Script: |
bonus2 bFixedCastrate,"CH_SOULCOLLECT",-40;
- Combos:
- Combo:
- Sura_Robe # 29426
- Sura_Bottom # 29425
Script: |
bonus4 bAutoSpellOnSkill,"SR_RAMPAGEBLASTER","CH_SOULCOLLECT",300,1;
- Combos:
- Combo:
- Sura_Robe2 # 29427
- Sura_Top2 # 29613
- Combo:
- Sura_Robe2 # 29427
- Sura_Bottom2 # 29611
Script: |
bonus2 bSkillAtk,"SR_TIGERCANNON",15;
- Combos:
- Combo:
- Sura_Robe2 # 29427
- Sura_Middle2 # 29612
Script: |
bonus bMaxHPrate,10;
- Combos:
- Combo:
- Ranger_Robe
- Ranger_Top
Script: |
bonus2 bSkillAtk,"RA_ARROWSTORM",15;
- Combos:
- Combo:
- Ranger_Robe
- Ranger_Bottom
Script: |
autobonus3 "{ bonus bLongAtkRate,5; }",1000,60000,"SN_WINDWALK";
- Combos:
- Combo:
- Sorcerer_Robe
- Sorcerer_Top
- Combo:
- Sorcerer_Middle3
- Sorcerer_Robe
Script: |
bonus2 bSkillAtk,"SO_PSYCHIC_WAVE",15;
- Combos:
- Combo:
- Sorcerer_Robe
- Sorcerer_Middle
Script: |
bonus2 bSkillCooldown,"SO_WARMER",-15000;
- Combos:
- Combo:
- Sorcerer_Robe
- Sorcerer_Bottom
Script: |
bonus2 bSkillCooldown,"SO_PSYCHIC_WAVE",-2000;
- Combos:
- Combo:
- Runeknight_Robe
- Runeknight_Top
Script: |
bonus2 bSkillAtk,"RK_DRAGONBREATH",10;
bonus2 bSkillAtk,"RK_DRAGONBREATH_WATER",10;
- Combos:
- Combo:
- Runeknight_Robe
- Runeknight_Middle
Script: |
bonus2 bSkillUseSPrate,"RK_DRAGONBREATH",10;
bonus2 bSkillUseSPrate,"RK_DRAGONBREATH_WATER",10;
- Combos:
- Combo:
- Genetic_Robe
- Genetic_Top
- Combo:
- Genetic_Middle3
- Genetic_Robe
Script: |
bonus2 bSkillAtk,"GN_CARTCANNON",15;
- Combos:
- Combo:
- Genetic_Robe
- Genetic_Middle
Script: |
bonus2 bSkillCooldown,"GN_MANDRAGORA",-3000;
- Combos:
- Combo:
- Warlock_Robe
- Warlock_Top
- Combo:
- Warlock_Middle3
- Warlock_Robe
Script: |
bonus2 bSkillAtk,"WL_CRIMSONROCK",15;
- Combos:
- Combo:
- Warlock_Robe
- Warlock_Middle
Script: |
bonus bFixedCast,-100*(getskilllv("HW_SOULDRAIN")/2);
- Combos:
- Combo:
- Warlock_Robe
- Warlock_Bottom
Script: |
bonus2 bMagicAtkEle,ELE_FIRE,5;
- Combos:
- Combo:
- Shadowchaser_Robe
- Shadowchaser_Top
Script: |
bonus2 bSkillAtk,"SC_TRIANGLESHOT",15;
- Combos:
- Combo:
- Shadowchaser_Robe
- Shadowchaser_Bottom
Script: |
bonus2 bSkillUseSPrate,"SC_TRIANGLESHOT",10;
- Combos:
- Combo:
- Mechanic_Robe # 29484
- Mechanic_Top # 29481
- Combo:
- Royalguard_Robe # 29520
- Paladin_Top # 29517
- Combo:
- Guillotinecross_Robe # 29524
- Assassincross_Top # 29521
- Combo:
- WanderMins_Top3 # 311005
- WanderMinstrel_Robe # 29488
Script: |
bonus2 bSPDrainRate,20,1;
- Combos:
- Combo:
- Mechanic_Robe # 29484
- Mechanic_Middle # 29482
Script: |
bonus2 bSkillCooldown,"NC_AXETORNADO",-1000;
- Combos:
- Combo:
- Mechanic_Robe # 29484
- Mechanic_Bottom # 29483
Script: |
bonus2 bSkillAtk,"NC_AXETORNADO",15;
- Combos:
- Combo:
- WanderMinstrel_Robe # 29488
- WanderMinstrel_Top # 29485
- Combo:
- WanderMins_Bottom3 # 311007
- WanderMinstrel_Robe # 29488
Script: |
bonus2 bSkillAtk,"WM_SEVERE_RAINSTORM",15;
- Combos:
- Combo:
- WanderMinstrel_Robe # 29488
- WanderMinstrel_Middle # 29486
Script: |
bonus2 bSkillCooldown,"WM_SEVERE_RAINSTORM",-1000;
- Combos:
- Combo:
- WanderMinstrel_Robe # 29488
- WanderMinstrel_Bottom # 29487
Script: |
bonus2 bSkillFixedCast,"WM_SEVERE_RAINSTORM",-500;
- Combos:
- Combo:
- Archbishop_Robe
- Highpriest_Top
Script: |
bonus2 bSkillAtk,"AB_ADORAMUS",15;
- Combos:
- Combo:
- Archbishop_Robe
- Highpriest_Middle
Script: |
bonus2 bSkillCooldown,"AB_ADORAMUS",-1000;
- Combos:
- Combo:
- Archbishop_Robe
- Highpriest_Bottom
- Combo:
- Soulreaper_Robe
- Soullinker_Top
- Combo:
- Cast_Robe_D
- Casting_Robe
Script: |
bonus bFixedCast,-500;
- Combos:
- Combo:
- Royalguard_Robe # 29520
- Paladin_Middle # 29518
Script: |
bonus2 bSkillCooldown,"LG_CANNONSPEAR",-500;
- Combos:
- Combo:
- Royalguard_Robe # 29520
- Paladin_Bottom # 29519
- Combo:
- Royalguard_Middle3 # 310888
- Royalguard_Robe # 29520
- Combo:
- Royalguard_Middle3 # 310888
- RoyalGuard_Robe2 # 310184
Script: |
bonus2 bSkillAtk,"LG_BANISHINGPOINT",15;
- Combos:
- Combo:
- Guillotinecross_Robe # 29524
- Assassincross_Middle
Script: |
bonus2 bSkillAtk,"GC_CROSSRIPPERSLASHER",15;
- Combos:
- Combo:
- Guillotinecross_Robe # 29524
- Assassincross_Bottom
Script: |
bonus2 bSkillAtk,"GC_ROLLINGCUTTER",15;
- Combos:
- Combo:
- Sorcerer_Robe2
- Sorcerer_Bottom2
Script: |
bonus2 bSkillCooldown,"SO_VARETYR_SPEAR",-1000;
- Combos:
- Combo:
- Sorcerer_Robe2
- Sorcerer_Middle2
Script: |
bonus2 bSkillAtk,"SO_EARTHGRAVE",20;
- Combos:
- Combo:
- Sorcerer_Robe2
- Sorcerer_Top2
Script: |
bonus2 bSkillAtk,"SO_DIAMONDDUST",10;
- Combos:
- Combo:
- Shadowchaser_Robe2
- Shadowchaser_Bottom2
- Combo:
- Staremperor_Robe
- Gladiator_Bottom
- Combo:
- Kagerou_Robe
- Ninja_Bottom
Script: |
bonus2 bSPDrainRate,10,1;
- Combos:
- Combo:
- Shadowchaser_Robe2
- Shadowchaser_Middle2
Script: |
bonus2 bSkillUseSPrate,"SC_FATALMENACE",10;
- Combos:
- Combo:
- Shadowchaser_Robe2
- Shadowchaser_Top2
Script: |
bonus2 bSkillAtk,"SC_FATALMENACE",10;
- Combos:
- Combo:
- Soulreaper_Robe
- Soullinker_Middle
Script: |
bonus2 bSkillAtk,"SP_SPA",20;
- Combos:
- Combo:
- Soulreaper_Robe
- Soullinker_Bottom
Script: |
bonus2 bSkillAtk,"SP_SWHOO",20;
- Combos:
- Combo:
- Staremperor_Robe
- Gladiator_Top
Script: |
bonus2 bSkillAtk,"SJ_SOLARBURST",15;
- Combos:
- Combo:
- Staremperor_Robe
- Gladiator_Middle
Script: |
bonus2 bSkillAtk,"SJ_FALLINGSTAR",15;
- Combos:
- Combo:
- Kagerou_Robe
- Ninja_Top
Script: |
bonus2 bSkillAtk,"KO_JYUMONJIKIRI",25;
- Combos:
- Combo:
- Kagerou_Robe
- Ninja_Middle
Script: |
bonus2 bSkillAtk,"KO_BAKURETSU",25;
- Combos:
- Combo:
- Oboro_Robe
- Ninja_Top
Script: |
bonus2 bSkillAtk,"NJ_BAKUENRYU",30;
bonus2 bSkillAtk,"NJ_HYOUSYOURAKU",30;
bonus2 bSkillAtk,"NJ_KAMAITACHI",30;
- Combos:
- Combo:
- Oboro_Robe
- Ninja_Middle
Script: |
bonus2 bSkillAtk,"NJ_HYOUSENSOU",20;
bonus2 bSkillAtk,"NJ_HUUJIN",20;
- Combos:
- Combo:
- Oboro_Robe
- Ninja_Bottom
- Combo:
- Auto_Engine_A
- Auto_Leg_B
- Combo:
- Gray_W_Manteau
- Gray_W_Shoes
Script: |
bonus bVariableCastrate,-15;
- Combos:
- Combo:
- Rebellion_Robe
- Gunslinger_Top
Script: |
bonus2 bSkillAtk,"RL_R_TRIP",15;
- Combos:
- Combo:
- Rebellion_Robe
- Gunslinger_Middle
Script: |
bonus2 bSkillAtk,"RL_HAMMER_OF_GOD",20;
- Combos:
- Combo:
- Rebellion_Robe
- Gunslinger_Bottom
Script: |
bonus2 bSkillAtk,"RL_BANISHING_BUSTER",25;
- Combos:
- Combo:
- Doram_Robe
- Doram_Top
Script: |
bonus2 bSkillAtk,"SU_LUNATICCARROTBEAT",20;
bonus2 bSkillAtk,"SU_SV_STEMSPEAR",20;
- Combos:
- Combo:
- Doram_Robe
- Doram_Middle
Script: |
bonus2 bSkillCooldown,"SU_SVG_SPIRIT",-1000;
- Combos:
- Combo:
- Doram_Robe
- Doram_Bottom
Script: |
bonus2 bSkillCooldown,"SU_CN_METEOR",-1000;
- Combos:
- Combo:
- Schmidt_Insignia_Power
- King_Schmidt_Suit
- King_Schmidt_Manteau
Script: |
bonus bBaseAtk,25;
bonus bHit,10;
- Combos:
- Combo:
- Schmidt_Insignia_Divine_Power
- King_Schmidt_Suit
- King_Schmidt_Manteau
Script: |
bonus bMatk,25;
bonus bVariableCastrate,-8;
- Combos:
- Combo:
- Schmidt_Insignia_Hundred_Lucks
- King_Schmidt_Suit
- King_Schmidt_Manteau
Script: |
bonus bCritAtkRate,7;
bonus bAtkRate,5;
- Combos:
- Combo:
- Schmidt_Insignia_Rigid_Body
- King_Schmidt_Suit
- King_Schmidt_Manteau
Script: |
bonus bMaxHPrate,5;
bonus bDelayrate,-5;
- Combos:
- Combo:
- Schmidt_Insignia_Flash
- King_Schmidt_Suit
- King_Schmidt_Manteau
Script: |
bonus bAspdRate,3;
bonus bCritical,7;
- Combos:
- Combo:
- Schmidt_Insignia_Celestial
- King_Schmidt_Suit
- King_Schmidt_Manteau
Script: |
bonus bLongAtkRate,7;
bonus bAspd,1;
- Combos:
- Combo:
- Immortal_Dog_Tag
- Staff_170
Script: |
.@r = getequiprefinerycnt(EQI_HAND_R);
bonus bInt,2*.@r;
bonus2 bSkillAtk,"WL_CRIMSONROCK",.@r;
if (.@r >= 9) {
bonus bMagicHPGainValue,500;
bonus bHPGainValue,500;
autobonus "{ bonus2 bMagicAtkEle,Ele_Fire,50; }",10,10000,BF_MAGIC,"{ specialeffect2 255; }";
}
- Combos:
- Combo:
- Immortal_Dog_Tag
- Two_Hand_Spear_170
Script: |
.@r = getequiprefinerycnt(EQI_HAND_R);
bonus bCritAtkRate,3*.@r;
if (.@r >= 9) {
bonus bCritical,50;
bonus2 bAddClass,Class_Boss,25;
}
- Combos:
- Combo:
- Immortal_Dog_Tag
- Katar_170
Script: |
.@r = getequiprefinerycnt(EQI_HAND_R);
bonus2 bAddClass,Class_All,5*.@r;
if (.@r >= 9)
bonus4 bAutoSpellOnSkill,"GC_ROLLINGCUTTER","AB_ORATIO",10,100;
- Combos:
- Combo:
- Brooch_Of_Hero
- Hero_Plate
Script: |
.@r = getequiprefinerycnt(EQI_ARMOR);
bonus5 bAutoSpell,"AL_HEAL",10,-(50+.@r),BF_SHORT,0;
bonus5 bAutoSpell,"WZ_STORMGUST",10,-(50+.@r),BF_SHORT,1;
bonus2 bSkillAtk,"RK_STORMBLAST",5*.@r;
bonus2 bSkillAtk,"LG_BANISHINGPOINT",5*.@r;
- Combos:
- Combo:
- Brooch_Of_Hero
- Hero_Judgement_Shawl
Script: |
.@r = getequiprefinerycnt(EQI_ARMOR);
bonus5 bAutoSpell,"PR_KYRIE",10,-(50+.@r),BF_SHORT,0;
bonus2 bSkillAtk,"AB_JUDEX",5*.@r;
bonus2 bSkillAtk,"AB_ADORAMUS",5*.@r;
bonus2 bSkillAtk,"SR_DRAGONCOMBO",5*.@r;
bonus2 bSkillAtk,"SR_SKYNETBLOW",5*.@r;
bonus2 bSkillAtk,"SR_EARTHSHAKER",5*.@r;
- Combos:
- Combo:
- Brooch_Of_Hero
- Hero_Trade_Mail
Script: |
.@r = getequiprefinerycnt(EQI_ARMOR);
bonus bAllStats,2*.@r;
bonus3 bAddEff,Eff_Stun,.@r*50,ATF_SHORT;
bonus3 bAddEff,Eff_Curse,.@r*50,ATF_SHORT;
bonus3 bAddEff,Eff_Poison,.@r*50,ATF_SHORT;
bonus3 bAddEff,Eff_Silence,.@r*50,ATF_SHORT; /* Unknow rates */
- Combos:
- Combo:
- Illusion_Morpheus's_Ring
- Illusion_Morpheus's_Bracelet
Script: |
bonus bVariableCastrate,-10;
bonus bMatkRate,10;
- Combos:
- Combo:
- Guardian_Knight_Axe
- King_Schmidt_Suit
- King_Schmidt_Manteau
Script: |
.@r = getequiprefinerycnt(EQI_HAND_R) + getequiprefinerycnt(EQI_ARMOR) + getequiprefinerycnt(EQI_GARMENT);
bonus bBaseAtk,30;
autobonus "{ bonus bLongAtkRate,10; }",10,10000,BF_WEAPON;
if (.@r >= 30) {
bonus2 bAddRace,RC_Undead,20;
bonus2 bAddRace,RC_Angel,20;
}
- Combos:
- Combo:
- Warrior's_Spear
- UnrivaledRing
Script: |
bonus2 bAddRace,RC_Brute,20;
bonus2 bAddRace,RC_Plant,20;
bonus2 bMagicAddRace,RC_Brute,20;
bonus2 bMagicAddRace,RC_Plant,20;
bonus2 bAddEle,Ele_Wind,20;
bonus2 bAddEle,Ele_Earth,20;
bonus2 bMagicAddEle,Ele_Wind,20;
bonus2 bMagicAddEle,Ele_Earth,20;
- Combos:
- Combo:
- Tenji
- UnrivaledRing
Script: |
bonus2 bAddRace,RC_Brute,15;
bonus2 bAddRace,RC_Plant,15;
bonus2 bMagicAddRace,RC_Brute,15;
bonus2 bMagicAddRace,RC_Plant,15;
bonus2 bAddEle,Ele_Wind,15;
bonus2 bAddEle,Ele_Earth,15;
bonus2 bMagicAddEle,Ele_Wind,15;
bonus2 bMagicAddEle,Ele_Earth,15;
- Combos:
- Combo:
- Ancient_Hero_Boots
- Royal_Bow_K
- Combo:
- Ancient_Hero_Boots
- Scalet_Dragon_L_Bow
Script: |
autobonus "{ bonus bDex,20; bonus bLongAtkRate,20; }",30,7000,BF_WEAPON;
- Combos:
- Combo:
- Ancient_Hero_Boots
- Narcis_Bow
Script: |
autobonus "{ bonus bDex,20; bonus bLongAtkRate,15; }",30,7000,BF_WEAPON;
- Combos:
- Combo:
- Ancient_Hero_Boots
- Blade_Katar
- Combo:
- Ancient_Hero_Boots
- Fatalist
- Combo:
- Ancient_Hero_Boots
- Ray_Knuckle
Script: |
autobonus "{ bonus bStr,20; bonus bAtkRate,15; }",30,7000,BF_WEAPON;
- Combos:
- Combo:
- Great_Hero_Boots
- Up_Oriental_Sword
- Combo:
- Great_Hero_Boots
- Up_Blade_Katar
- Combo:
- Great_Hero_Boots
- Up_Avenger
- Combo:
- Great_Hero_Boots
- Up_Fatalist
- Combo:
- Great_Hero_Boots
- Up_Iron_Nail_K
- Combo:
- Great_Hero_Boots
- Up_Undine_Spear_K
- Combo:
- Great_Hero_Boots
- Up_OneSkyOneSun
Script: |
bonus bStr,10;
bonus bAtkRate,7;
- Combos:
- Combo:
- Great_Hero_Boots
- Up_Dragonic_Slayer
Script: |
bonus bVit,10;
bonus bLongAtkRate,5;
- Combos:
- Combo:
- Great_Hero_Boots
- Up_Shiver_Katar_K
Script: |
bonus bAgi,10;
bonus bShortAtkRate,7;
- Combos:
- Combo:
- Great_Hero_Boots
- Up_Sword_Of_Bluefire
- Combo:
- Great_Hero_Boots
- Up_Narcis_Bow
- Combo:
- Great_Hero_Boots
- Up_Golden_L_Launcher
- Combo:
- Great_Hero_Boots
- Up_The_Black_Gatling
- Combo:
- Great_Hero_Boots
- Up_Demon_S_Shot
Script: |
bonus bDex,10;
bonus bLongAtkRate,5;
- Combos:
- Combo:
- Great_Hero_Boots
- Up_Slate_Sword
Script: |
bonus bVit,10;
bonus bShortAtkRate,5;
- Combos:
- Combo:
- Great_Hero_Boots
- Up_Trumpet_Shell_K
- Combo:
- Great_Hero_Boots
- Up_Barb_Wire_K
- Combo:
- Great_Hero_Boots
- Up_Magic_Sword
- Combo:
- Great_Hero_Boots
- Up_Shadow_Staff_K
- Combo:
- Great_Hero_Boots
- Up_Freezing_Rod
- Combo:
- Great_Hero_Boots
- Up_Light_Blade
- Combo:
- Great_Hero_Boots
- Up_Iron_Staff
- Combo:
- Great_Hero_Boots
- Up_Blue_Crystal_Staff
- Combo:
- Great_Hero_Boots
- Up_Demon_Hunting_Bible
- Combo:
- Great_Hero_Boots
- Up_Saint_Hall
- Combo:
- Great_Hero_Boots
- Up_SoulWeight
Script: |
bonus bInt,10;
bonus bMatkRate,7;
- Combos:
- Combo:
- Great_Hero_Boots
- Up_Meteor_Striker
- Combo:
- Great_Hero_Boots
- Up_Humma_Clear
Script: |
bonus bStr,10;
bonus bLongAtkRate,5;
- Combos:
- Combo:
- Great_Hero_Boots
- Up_Royal_Bow_K
- Combo:
- Great_Hero_Boots
- Up_Scalet_Dragon_L_Bow
- Combo:
- Great_Hero_Boots
- Up_Fog_Dew_Sword
- Sharp_Wind_Sword
- Combo:
- Great_Hero_Boots
- Up_Crimson_Rose
Script: |
bonus bDex,10;
bonus bAtkRate,7;
- Combos:
- Combo:
- Great_Hero_Boots
- Up_Ray_Knuckle
Script: |
bonus bVit,10;
bonus bAtkRate,7;
- Combos:
- Combo:
- Great_Hero_Boots
- Up_MeawFoxtail
Script: |
bonus bLuk,10;
bonus bAtkRate,7;
bonus bMatkRate,7;
- Combos:
- Combo:
- Great_Hero_Boots
- Up_Master_Soul_Rifle
Script: |
bonus bInt,10;
bonus2 bMagicAddEle,Ele_Ghost,5;
- Combos:
- Combo:
- Sharp_Wind_Sword
- Up_Fog_Dew_Sword
Script: |
.@r = getequiprefinerycnt(EQI_HAND_R) + getequiprefinerycnt(EQI_HAND_L);
bonus bBaseAtk,15*(.@r/3);
bonus bAtkRate,3*(.@r/5);
if (.@r >= 14) {
bonus2 bSkillAtk,"KO_JYUMONJIKIRI",30;
bonus2 bSkillCooldown,"KO_JYUMONJIKIRI",-2000;
if (.@r >= 16) {
skill "OB_ZANGETSU",getskilllv("KG_KAGEHUMI");
skill "KG_KAGEHUMI",getskilllv("OB_ZANGETSU");
if (.@r >= 18) {
bonus2 bAddEle,Ele_All,15;
if (.@r >= 20) {
bonus2 bSkillAtk,"KO_JYUMONJIKIRI",25;
}
}
}
}
- Combos:
- Combo:
- R_Knuckle # 1870
- King_Schmidt_Suit # 15388
- King_Schmidt_Manteau # 15389
- Combo:
- R_Huuma_Shuriken # 13347
- King_Schmidt_Suit # 15388
- King_Schmidt_Manteau # 15389
- Combo:
- G_Knight_Archer_Bow # 18198
- King_Schmidt_Suit # 15388
- King_Schmidt_Manteau # 15389
- Combo:
- R_Revolver # 32304
- King_Schmidt_Suit # 15388
- King_Schmidt_Manteau # 15389
Script: |
.@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_ARMOR)+getequiprefinerycnt(EQI_GARMENT);
autobonus "{ bonus bLongAtkRate,10; }",1,10000,BF_WEAPON;
bonus bBaseAtk,30;
if (.@sum >= 30) {
bonus2 bAddEle,Ele_Undead,20;
bonus2 bAddEle,Ele_Holy,20;
}
- Combos:
- Combo:
- DragonA_Red
- Drag_Manteau
- Dragon_Boots
Script: |
.@sum = getequiprefinerycnt(EQI_ARMOR)+getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT);
bonus bAtkRate,5;
bonus bMdef,8;
bonus bDef,50;
bonus bBaseAtk,15*(readparam(bStr)/15);
autobonus2 "{ bonus bAtkRate,10; if (readparam(bStr) >= 120) { bonus bAtkRate,15; } }",1+(readparam(bStr) >= 120),10000,BF_MAGIC|BF_WEAPON;
if (.@sum >= 33) {
bonus bAspdRate,20;
bonus bDelayrate,-25;
}
- Combos:
- Combo:
- Royal_Magician_Staff
- King_Schmidt_Suit
- King_Schmidt_Manteau
Script: |
.@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_ARMOR)+getequiprefinerycnt(EQI_GARMENT);
autobonus "{ bonus2 bMagicAtkEle,Ele_Earth,10; bonus2 bMagicAtkEle,Ele_Wind,10; }",1,10000,BF_MAGIC;
bonus bMatk,30;
if (.@sum >= 30) {
bonus2 bMagicAddEle,Ele_Undead,20;
bonus2 bMagicAddEle,Ele_Holy,20;
}
- Combos:
- Combo:
- G_Knight_Bow
- King_Schmidt_Suit
- King_Schmidt_Manteau
- Combo:
- R_Katar
- King_Schmidt_Suit
- King_Schmidt_Manteau
- Combo:
- G_Knight_BattleAxe
- King_Schmidt_Suit
- King_Schmidt_Manteau
- Combo:
- G_Knight_Spear
- King_Schmidt_Suit
- King_Schmidt_Manteau
- Combo:
- R_Pillar
- King_Schmidt_Suit
- King_Schmidt_Manteau
- Combo:
- G_Alchemist_Staff
- King_Schmidt_Suit
- King_Schmidt_Manteau
Script: |
.@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_ARMOR)+getequiprefinerycnt(EQI_GARMENT);
autobonus "{ bonus bLongAtkRate,10; }",1,10000,BF_WEAPON;
bonus bBaseAtk,30;
if (.@sum >= 30) {
bonus2 bAddEle,Ele_Undead,20;
bonus2 bAddEle,Ele_Holy,20;
}
- Combos:
- Combo:
- G_Knight_Sword
- King_Schmidt_Suit
- King_Schmidt_Manteau
Script: |
.@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_ARMOR)+getequiprefinerycnt(EQI_GARMENT);
autobonus "{ bonus bCritAtkRate,20; }",1,10000,BF_WEAPON;
bonus bBaseAtk,30;
if (.@sum >= 30) {
bonus2 bAddEle,Ele_Undead,20;
bonus2 bAddEle,Ele_Holy,20;
}
- Combos:
- Combo:
- R_Cleric_Staff
- King_Schmidt_Suit
- King_Schmidt_Manteau
Script: |
.@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_ARMOR)+getequiprefinerycnt(EQI_GARMENT);
autobonus "{ bonus2 bMagicAtkEle,Ele_Holy,10; }",1,10000,BF_MAGIC;
bonus bMatk,30;
if (.@sum >= 30) {
bonus2 bMagicAddEle,Ele_Undead,20;
bonus2 bMagicAddEle,Ele_Holy,20;
}
- Combos:
- Combo:
- R_Magician_Wand
- King_Schmidt_Suit
- King_Schmidt_Manteau
Script: |
.@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_ARMOR)+getequiprefinerycnt(EQI_GARMENT);
autobonus "{ bonus2 bMagicAtkEle,Ele_Fire,10; bonus2 bMagicAtkEle,Ele_Dark,10; }",1,10000,BF_MAGIC;
bonus bMatk,30;
if (.@sum >= 30) {
bonus2 bMagicAddEle,Ele_Undead,20;
bonus2 bMagicAddEle,Ele_Holy,20;
}
- Combos:
- Combo:
- R_Foxtail_rod
- King_Schmidt_Suit
- King_Schmidt_Manteau
Script: |
.@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_ARMOR)+getequiprefinerycnt(EQI_GARMENT);
autobonus "{ bonus bMatkRate,10; }",1,10000,BF_MAGIC;
autobonus "{ bonus bLongAtkRate,10; }",1,10000,BF_WEAPON;
bonus bMatk,30;
bonus bBaseAtk,30;
if (.@sum >= 30) {
bonus2 bMagicAddEle,Ele_Undead,20;
bonus2 bAddEle,Ele_Undead,20;
bonus2 bMagicAddEle,Ele_Holy,20;
bonus2 bAddEle,Ele_Holy,20;
}
- Combos:
- Combo:
- R_Wheep
- King_Schmidt_Suit
- King_Schmidt_Manteau
- Combo:
- R_Cello
- King_Schmidt_Suit
- King_Schmidt_Manteau
Script: |
.@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_ARMOR)+getequiprefinerycnt(EQI_GARMENT);
autobonus "{ bonus2 bMagicAtkEle,Ele_Neutral,10; }",1,10000,BF_MAGIC;
bonus bMatk,30;
if (.@sum >= 30) {
bonus2 bMagicAddEle,Ele_Undead,20;
bonus2 bMagicAddEle,Ele_Holy,20;
}
- Combos:
- Combo:
- C_CorruptionRoot_Card
- CorruptionRootH_Card
Script: |
bonus2 bMagicAtkEle,Ele_Neutral,30;
bonus2 bMagicAtkEle,Ele_Fire,30;
- Combos:
- Combo:
- C_Amdarais_Card
- Amdarais_Card
Script: |
bonus2 bAddClass,Class_All,5;
bonus bMatkRate,5;
- Combos:
- Combo:
- C_White_Knight_Card
- C_Khaliz_Knight_Card
Script: |
bonus2 bSubSize,Size_Medium,5;
bonus2 bSubSize,Size_Large,5;
bonus2 bMagicAddSize,Size_Medium,5;
bonus2 bMagicAddSize,Size_Large,5;
- Combos:
- Combo:
- C_Raydric_Archer_Card
- C_Raydric_Card
Script: |
bonus2 bAddRace,RC_Undead,5;
bonus2 bAddRace,RC_Demon,5;
- Combos:
- Combo:
- C_Cursed_Butler
- Zombie_Card
Script: |
bonus bMaxHPrate,15;
- Combos:
- Combo:
- R_Sage_Book
- King_Schmidt_Suit
- King_Schmidt_Manteau
Script: |
.@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_ARMOR)+getequiprefinerycnt(EQI_GARMENT);
autobonus "{ bonus2 bMagicAtkEle,Ele_Wind,10; bonus2 bMagicAtkEle,Ele_Water,10; }",1,10000,BF_MAGIC;
bonus bMatk,30;
if (.@sum >= 30) {
bonus2 bMagicAddEle,Ele_Undead,20;
bonus2 bMagicAddEle,Ele_Holy,20;
}
- Combos:
- Combo:
- R_Gladius_R
- King_Schmidt_Suit
- King_Schmidt_Manteau
Script: |
.@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_ARMOR)+getequiprefinerycnt(EQI_GARMENT);
autobonus "{ bonus bAtkRate,10; }",1,10000,BF_WEAPON;
bonus bBaseAtk,30;
if (.@sum >= 40) {
bonus2 bAddEle,Ele_Undead,20;
bonus2 bAddEle,Ele_Holy,20;
}
- Combos:
- Combo:
- R_Gladius_R
- R_Gladius_L
Script: |
.@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_HAND_R);
bonus bBaseAtk,7*(.@sum/2);
if (.@sum >= 18) {
bonus2 bSkillAtk,"GC_COUNTERSLASH",20;
bonus2 bSkillAtk,"GC_CROSSIMPACT",20;
}
if (.@sum >= 22) {
bonus2 bAddRace,RC_Undead,30;
bonus2 bAddRace,RC_Angel,30;
}
- Combos:
- Combo:
- R_Magician_Dagger
- King_Schmidt_Suit
- King_Schmidt_Manteau
Script: |
.@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_ARMOR)+getequiprefinerycnt(EQI_GARMENT);
autobonus "{ bonus2 bMagicAtkEle,Ele_Neutral,10; bonus2 bMagicAtkEle,Ele_Fire,10; }",1,10000,BF_MAGIC;
bonus bMatk,30;
if (.@sum >= 30) {
bonus2 bMagicAddEle,Ele_Undead,20;
bonus2 bMagicAddEle,Ele_Holy,20;
}
- Combos:
- Combo:
- G_Knight_JewelSword
- King_Schmidt_Suit
- King_Schmidt_Manteau
Script: |
.@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_ARMOR)+getequiprefinerycnt(EQI_GARMENT);
autobonus "{ bonus bMatkRate,7; bonus bAtkRate,7; }",1,10000,BF_MAGIC;
if (.@sum >= 30) {
bonus2 bMagicAddEle,Ele_Undead,20;
bonus2 bAddEle,Ele_Undead,20;
bonus2 bMagicAddEle,Ele_Holy,20;
bonus2 bAddEle,Ele_Holy,20;
}
- Combos:
- Combo:
- R_Syringe
- King_Schmidt_Suit
- King_Schmidt_Manteau
Script: |
.@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_ARMOR)+getequiprefinerycnt(EQI_GARMENT);
autobonus "{ bonus bLongAtkRate,10; }",1,10000,BF_WEAPON;
bonus bBaseAtk,30;
if (.@sum >= 30) {
bonus2 bAddEle,Ele_Undead,20;
bonus2 bAddEle,Ele_Holy,20;
bonus2 bAddEle,Ele_Earth,20;
}
- Combos:
- Combo:
- S_Wolf_Card
- S_Poe_Card
Script: |
bonus2 bAddSize,Size_Medium,5;
bonus2 bMagicAddSize,Size_Medium,5;
bonus bMatkRate,5;
bonus bAtkRate,5;
- Combos:
- Combo:
- ILL_Obeaune_Card
- EP17_2_Piranha_Card
Script: |
bonus2 bMagicAddEle,Ele_Water,15;
- Combos:
- Combo:
- ILL_Sword_Fish_Card
- Sword_Fish_Card
- Combo:
- S_Meyer_Card
- S_Kronecker_Card
Script: |
bonus bMatkRate,3;
- Combos:
- Combo:
- ILL_King_Dramoh_Card
- King_Dramoh_Card
Script: |
bonus bMaxHPrate,15;
bonus bStr,4;
- Combos:
- Combo:
- Stripe_Hat
- MH_P89_OS
Script: |
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillAtk,"WM_SEVERE_RAINSTORM",10;
bonus bLongAtkRate,3*(.@r_weapon/2);
- Combos:
- Combo:
- Stripe_Hat
- AC_B44_OS
Script: |
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus bDelayrate,-10;
bonus bLongAtkRate,3*(.@r_weapon/2);
- Combos:
- Combo:
- Stripe_Hat
- Boost_Lance_OS
Script: |
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus bBaseAtk,30;
bonus2 bSkillAtk,"LG_CANNONSPEAR",4*(.@r_weapon/2);
- Combos:
- Combo:
- Morrigane's_Helm_IL
- Morrigane's_Manteau_IL
- Morrigane's_Belt_IL
- Morrigane's_Pendant_IL
Script: |
bonus2 bAddSize,Size_Small,20;
bonus bCritical,5;
bonus bAtkRate,10;
bonus bMaxHPrate,10;
bonus bMaxSPrate,10;
bonus bStr,5;
if (.@r >= 18) {
bonus bFlee2,10;
bonus bBaseAtk,50;
}
if (.@r >= 22) {
bonus2 bAddSize,Size_Medium,20;
bonus bCritAtkRate,20;
}
- Combos:
- Combo:
- Large_Sorcerer_Crown
- Cannon_Rapier_OS
Script: |
.@r = getequiprefinerycnt(EQI_HAND_R);
bonus bMatk,30;
bonus2 bSkillAtk,"WL_HELLINFERNO",4*(.@r/2);
- Combos:
- Combo:
- Large_Sorcerer_Crown
- Rutilus_Stick_OS
Script: |
.@r = getequiprefinerycnt(EQI_HAND_R);
bonus bMatk,30;
bonus2 bSkillAtk,"WL_COMET",5*(.@r/2);
- Combos:
- Combo:
- Large_Sorcerer_Crown
- Kuroiro_OS
Script: |
.@r = getequiprefinerycnt(EQI_HAND_R);
bonus2 bMagicAtkEle,Ele_Fire,5;
bonus2 bMagicAtkEle,Ele_Water,5;
bonus2 bMagicAtkEle,Ele_Wind,5;
bonus2 bSkillAtk,"NJ_KOUENKA",3*(.@r/2);
bonus2 bSkillAtk,"NJ_HYOUSENSOU",3*(.@r/2);
bonus2 bSkillAtk,"NJ_HUUJIN",3*(.@r/2);
- Combos:
- Combo:
- Saint_Robe_IL
- Combo_Battle_Glove_IL
Script: |
.@eq = getequiprefinerycnt(EQI_ARMOR);
.@weapon = getequiprefinerycnt(EQI_HAND_R);
bonus bBaseAtk,30;
if (.@eq >= 7 && .@weapon >= 7) {
bonus bAtkRate,5;
}
if ((.@eq + .@weapon) >= 18) {
bonus2 bSkillAtk,"SR_SKYNETBLOW",20;
}
if ((.@eq + .@weapon) >= 22) {
bonus bDelayrate,-10;
}
- Combos:
- Combo:
- Chain_Mail_IL
- KatarOfCold_Icicle_IL
Script: |
.@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_ARMOR);
bonus bAtkRate,5;
if (.@sum >= 7) {
bonus bCritical,5;
}
if (.@sum >= 18) {
bonus bCritAtkRate,15;
}
if (.@sum >= 22) {
bonus2 bAddEle,Ele_Fire,10;
bonus2 bAddRace,RC_Insect,10;
}
- Combos:
- Combo:
- Morrigane's_Belt_IL
- Morrigane's_Pendant_IL
Script: |
bonus bAspdRate,10;
bonus bAtkRate,10;
- Combos:
- Combo:
- Electronic_Guitar_IL
- Muffler_IL
- Combo:
- Electric_Eel_IL
- Muffler_IL
Script: |
.@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_GARMENT);
bonus bBaseAtk,30;
if (.@sum >= 7) {
bonus bLongAtkRate,5;
}
if (.@sum >= 18) {
bonus2 bSkillAtk,"WM_SEVERE_RAINSTORM",20;
}
if (.@sum >= 22) {
bonus2 bSkillCooldown,"WM_SEVERE_RAINSTORM",-1000;
}
- Combos:
- Combo:
- Electronic_Guitar_IL
- Shoes_IL
- Combo:
- Electric_Eel_IL
- Shoes_IL
Script: |
.@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_SHOES);
bonus bMatk,40;
if (.@sum >= 7) {
bonus2 bMagicAtkEle,Ele_Neutral,5;
}
if (.@sum >= 18) {
bonus2 bSkillAtk,"WM_REVERBERATION",20;
}
if (.@sum >= 22) {
bonus2 bSkillFixedCast,"WM_REVERBERATION",-500;
}
- Combos:
- Combo:
- Death_Guidance_IL
- Chain_Mail_IL
Script: |
.@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_ARMOR);
bonus bBaseAtk,30;
if (.@sum >= 7) {
bonus bCritical,5;
}
if (.@sum >= 18) {
bonus2 bSkillAtk,"RK_STORMBLAST",20;
}
if (.@sum >= 22) {
bonus2 bAddEle,Ele_Water,10;
bonus2 bAddRace,RC_Fish,15;
}
- Combos:
- Combo:
- KatarOfCold_Icicle_IL
- Ring_IL
Script: |
bonus bAtkRate,5;
if (getequiprefinerycnt(EQI_HAND_R) >= 9) {
bonus bCritAtkRate,20;
}
if (getequiprefinerycnt(EQI_HAND_R) >= 11) {
autobonus3 "{ bonus bCritical,15; }",1000,30000,"GC_VENOMIMPRESS";
}
- Combos:
- Combo:
- Brionac_IL
- Water_Sprits_Armor_IL
Script: |
.@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_ARMOR);
bonus bAtkRate,5;
if (.@sum >= 7) {
bonus bDelayrate,-5;
}
if (.@sum >= 18) {
bonus2 bSkillAtk,"LG_OVERBRAND",20;
}
if (.@sum >= 22) {
autobonus3 "{ bonus2 bAddRace,RC_Fish,50; bonus2 bAddRace,RC_Demon,50; bonus bBaseAtk,50; }",1000,10000,"LG_OVERBRAND";
}
- Combos:
- Combo:
- Zephyrus_IL
- Chain_Mail_IL
Script: |
.@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_ARMOR);
bonus bBaseAtk,30;
if (.@sum >= 7) {
bonus bLongAtkRate,5;
}
if (.@sum >= 18) {
bonus2 bSkillAtk,"LK_SPIRALPIERCE",20;
}
if (.@sum >= 22) {
bonus2 bAddEle,Ele_Water,10;
bonus2 bAddRace,RC_Fish,15;
}
- Combos:
- Combo:
- DragonA_Green
- Drag_Manteau
- Dragon_Boots
Script: |
.@sum = getequiprefinerycnt(EQI_ARMOR)+getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT);
bonus bLongAtkRate,7;
bonus bMdef,8;
bonus bDef,50;
bonus bAspdRate,4*(readparam(bAgi)/15);
autobonus2 "{ bonus bLongAtkRate,10; if (readparam(bAgi) >= 120) { bonus bLongAtkRate,10; } }",1+(readparam(bAgi) >= 120),10000,BF_MAGIC|BF_WEAPON;
if (.@sum >= 33) {
bonus bAspdRate,20;
bonus bDelayrate,-25;
}
- Combos:
- Combo:
- DragonA_Gold
- Drag_Manteau
- Dragon_Boots
Script: |
.@sum = getequiprefinerycnt(EQI_ARMOR)+getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT);
bonus bMaxHPrate,10;
bonus bMdef,15;
bonus bDef,80;
bonus2 bSubSize,Size_Medium,(readparam(bVit)/30);
bonus2 bSubSize,Size_Large,(readparam(bVit)/30);
autobonus2 "{ bonus2 bSubSize,Size_All,7; if (readparam(bVit) >= 120) { bonus2 bSubSize,Size_All,5; } }",1+(readparam(bVit) >= 120),10000,BF_MAGIC|BF_WEAPON;
if (.@sum >= 33) {
bonus bAspdRate,20;
bonus bDelayrate,-25;
}
- Combos:
- Combo:
- DragonA_Purple
- Drag_Manteau
- Dragon_Boots
Script: |
.@sum = getequiprefinerycnt(EQI_ARMOR)+getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT);
bonus bMatkRate,5;
bonus bAtkRate,5;
bonus bMdef,8;
bonus bDef,50;
bonus bAspdRate,3*(readparam(bDex)/15);
bonus bVariableCastrate,-3*(readparam(bDex)/15);
autobonus2 "{ bonus bFlee2,10; bonus bFlee,50; if (readparam(bDex) >= 120) { bonus bFlee2,5; bonus bFlee,30; } }",1+(readparam(bDex) >= 120),10000,BF_MAGIC|BF_WEAPON;
if (.@sum >= 33) {
bonus bAspdRate,15;
bonus bVariableCastrate,-15;
bonus bDelayrate,-25;
}
- Combos:
- Combo:
- DragonA_Blue
- Drag_Manteau
- Dragon_Boots
Script: |
.@sum = getequiprefinerycnt(EQI_ARMOR)+getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT);
bonus bMatkRate,7;
bonus bMdef,8;
bonus bDef,50;
bonus bHealPower,15;
bonus bVariableCastrate,-4*(readparam(bInt)/15);
autobonus2 "{ bonus2 bMagicAtkEle,Ele_All,20; bonus bHealPower,40; if (readparam(bInt) >= 120) { bonus2 bMagicAtkEle,Ele_All,10; } }",1+(readparam(bInt) >= 120),10000,BF_MAGIC|BF_WEAPON;
if (.@sum >= 33) {
bonus bVariableCastrate,-20;
bonus bDelayrate,-25;
}
- Combos:
- Combo:
- DragonA_Silver
- Drag_Manteau
- Dragon_Boots
Script: |
.@sum = getequiprefinerycnt(EQI_ARMOR)+getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT);
bonus bAtkRate,5;
bonus bMdef,8;
bonus bDef,50;
bonus bCritAtkRate,3*(readparam(bLuk)/15);
bonus bCritical,2*(readparam(bLuk)/15);
autobonus2 "{ bonus bCritAtkRate,10; bonus bAtkRate,7; if (readparam(bLuk) >= 120) { bonus bCritAtkRate,10; bonus bAtkRate,7; } }",1+(readparam(bLuk) >= 120),10000,BF_MAGIC|BF_WEAPON;
if (.@sum >= 33) {
bonus bAspdRate,20;
bonus bDelayrate,-25;
}
- Combos:
- Combo:
- CassockA_STR
- Cassock_Manteau
- Cassock_Boots
Script: |
.@sum = getequiprefinerycnt(EQI_ARMOR)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_SHOES);
bonus bMdef,15;
bonus bDef,30;
bonus bStr,8;
bonus2 bSubRace,RC_Angel,15;
bonus2 bSubRace,RC_Demon,15;
if (.@sum >= 27) {
bonus bAtkRate,10;
bonus bDelayrate,-20;
bonus bFixedCastrate,-20;
}
- Combos:
- Combo:
- CassockA_AGI
- Cassock_Manteau
- Cassock_Boots
Script: |
.@sum = getequiprefinerycnt(EQI_ARMOR)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_SHOES);
bonus bMdef,15;
bonus bDef,30;
bonus bAgi,8;
bonus2 bSubRace,RC_Angel,15;
bonus2 bSubRace,RC_Demon,15;
if (.@sum >= 27) {
bonus bLongAtkRate,10;
bonus bDelayrate,-20;
bonus bFixedCastrate,-20;
}
- Combos:
- Combo:
- CassockA_VIT
- Cassock_Manteau
- Cassock_Boots
Script: |
.@sum = getequiprefinerycnt(EQI_ARMOR)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_SHOES);
bonus bMdef,20;
bonus bDef,50;
bonus bVit,8;
bonus2 bSubRace,RC_Angel,20;
bonus2 bSubRace,RC_Demon,20;
if (.@sum >= 27) {
bonus bMatkRate,4;
bonus bAtkRate,4;
bonus bDelayrate,-20;
bonus bFixedCastrate,-20;
}
- Combos:
- Combo:
- CassockA_DEX
- Cassock_Manteau
- Cassock_Boots
Script: |
.@sum = getequiprefinerycnt(EQI_ARMOR)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_SHOES);
bonus bMdef,15;
bonus bDef,30;
bonus bDex,8;
bonus2 bSubRace,RC_Angel,15;
bonus2 bSubRace,RC_Demon,15;
if (.@sum >= 27) {
bonus bMatkRate,7;
bonus bAtkRate,7;
bonus bDelayrate,-20;
bonus bFixedCastrate,-20;
}
- Combos:
- Combo:
- CassockA_INT
- Cassock_Manteau
- Cassock_Boots
Script: |
.@sum = getequiprefinerycnt(EQI_ARMOR)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_SHOES);
bonus bMdef,15;
bonus bDef,30;
bonus bInt,8;
bonus2 bSubRace,RC_Angel,15;
bonus2 bSubRace,RC_Demon,15;
if (.@sum >= 27) {
bonus bMatkRate,10;
bonus bDelayrate,-20;
bonus bFixedCastrate,-20;
}
- Combos:
- Combo:
- CassockA_LUK
- Cassock_Manteau
- Cassock_Boots
Script: |
.@sum = getequiprefinerycnt(EQI_ARMOR)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_SHOES);
bonus bMdef,15;
bonus bDef,30;
bonus bLuk,8;
if (.@sum >= 27) {
bonus bAtkRate,10;
bonus bDelayrate,-20;
bonus bFixedCastrate,-20;
}
- Combos:
- Combo:
- Ein_SAFETY_PENDR
- Ein_SAFETY_EPAULR
- Combo:
- Ein_SAFETY_PENDL
- Ein_SAFETY_EPAULR
Script: |
bonus bAspdRate,15;
bonus bMaxHPrate,10;
- Combos:
- Combo:
- Ein_SAFETY_PENDR
- Ein_SAFETY_EPAULL
- Combo:
- Ein_SAFETY_PENDL
- Ein_SAFETY_EPAULL
Script: |
bonus bVariableCastrate,-15;
bonus bMaxHPrate,10;
- Combos:
- Combo:
- Poisonous_Card
- Anacondaq_Card
Script: |
bonus2 bAddEle,Ele_Poison,15;
- Combos:
- Combo:
- Toxious_Card
- Noxious_Card
Script: |
bonus bLongAtkDef,10;
bonus bMaxHPrate,5;
- Combos:
- Combo:
- Porcellio_W_Card
- Porcellio_Card
Script: |
bonus bBaseAtk,10;
bonus bBaseAtk,getequiprefinerycnt(EQI_SHOES);
- Combos:
- Combo:
- Neo_Mineral_Card
- Mineral_Card
Script: |
bonus bDef,20;
bonus bDef,3*getequiprefinerycnt(EQI_GARMENT);
- Combos:
- Combo:
- Abyss_Man_Card
- Pitman_Card
Script: |
bonus2 bSkillAtk,"SO_EARTHGRAVE",getequiprefinerycnt(EQI_SHOES);
bonus2 bSkillAtk,"SO_EARTHGRAVE",10;
- Combos:
- Combo:
- Jeweliant_Card
- Ungoliant_Card
Script: |
bonus2 bMagicAtkEle,Ele_Neutral,30;
- Combos:
- Combo:
- Angelgolt_Card
- Skeggiold_Card
Script: |
.@r = getequiprefinerycnt(EQI_HAND_R);
bonus2 bMagicAddRace,RC_Demon,3*(.@r/2);
- Combos:
- Combo:
- Reginleif_Card
- Randgris_Card
Script: |
bonus bAtkRate,10;
bonus bMaxHPrate,5;
- Combos:
- Combo:
- Ingrid_Card
- Randgris_Card
Script: |
bonus bAtkRate,5;
bonus bMaxHPrate,10;
- Combos:
- Combo:
- Ferus_P_Card
- Acidus_Card
Script: |
.@r = getequiprefinerycnt(EQI_SHOES);
bonus bMaxHPrate,4*(.@r/4);
bonus bMaxSPrate,4*(.@r/4);
- Combos:
- Combo:
- Treasure_Mimic_Card
- Ancient_Mimic_Card
Script: |
bonus bCritAtkRate,2;
- Combos:
- Combo:
- Acidus_B_Card
- Poring__Card
Script: |
bonus2 bAddEle,Ele_Dark,15;
- Combos:
- Combo:
- Acidus_S_Card
- Orc_Skeleton_Card
Script: |
bonus2 bAddEle,Ele_Holy,15;
- Combos:
- Combo:
- Bone_Ferus_Card
- Bone_Acidus_Card
Script: |
bonus2 bAddRace,RC_Dragon,5;
bonus2 bAddRace,RC_Brute,5;
- Combos:
- Combo:
- Cassock_Str
- CassockA_STR
Script: |
bonus2 bAddRace,RC_All,12;
bonus bAtkRate,5;
- Combos:
- Combo:
- Cassock_Agi
- CassockA_AGI
Script: |
bonus bPerfectHitRate,5;
bonus bAspd,1;
- Combos:
- Combo:
- Cassock_Vit
- CassockA_VIT
Script: |
bonus bDelayrate,-5;
bonus bMaxHPrate,5;
- Combos:
- Combo:
- Cassock_Dex
- CassockA_DEX
- Combo:
- R_Hunting_Manteau
- R_Hunting_Boots
- Combo:
- MinorCast_Robe_D
- FixedCasting03
Script: |
bonus bFixedCast,-300;
- Combos:
- Combo:
- Cassock_Int
- CassockA_INT
Script: |
bonus2 bMagicAtkEle,Ele_All,12;
bonus bVariableCastrate,-10;
- Combos:
- Combo:
- Cassock_Luk
- CassockA_LUK
Script: |
bonus2 bAddSize,Size_All,12;
bonus bCritical,10;
- Combos:
- Combo:
- Beta_Guards_Card
- Assistant_H_Card
- Verporta_Card
Script: |
bonus2 bSkillAtk,"LG_BANISHINGPOINT",20;
bonus2 bSkillAtk,"LG_CANNONSPEAR",20;
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
.@r_shoes = getequiprefinerycnt(EQI_SHOES);
bonus2 bSkillAtk,"LG_BANISHINGPOINT",5*(.@r_shoes/2);
bonus2 bSkillAtk,"LG_CANNONSPEAR",5*(.@r_weapon/2);
- Combos:
- Combo:
- Omega_Cleaner_Card
- KickAndKick_Card
- Papila_Ruba_H_Card
Script: |
bonus2 bSkillAtk,"NC_AXEBOOMERANG",20;
bonus2 bSkillAtk,"NC_VULCANARM",20;
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
.@r_shoes = getequiprefinerycnt(EQI_SHOES);
bonus2 bSkillAtk,"NC_VULCANARM",5*(.@r_shoes/2);
bonus2 bSkillAtk,"NC_AXEBOOMERANG",5*(.@r_weapon/2);
- Combos:
- Combo:
- Beta_Cleaner_Card
- Verporta_Card
- MD_Papila_Ruba_H_Card
Script: |
bonus2 bSkillAtk,"RK_DRAGONBREATH_WATER",20;
bonus2 bSkillAtk,"RK_DRAGONBREATH",20;
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
.@r_shoes = getequiprefinerycnt(EQI_SHOES);
bonus2 bSkillAtk,"RK_DRAGONBREATH",5*(.@r_shoes/2);
bonus2 bSkillAtk,"RK_DRAGONBREATH_WATER",5*(.@r_weapon/2);
- Combos:
- Combo:
- Beta_Baths_A_Card
- P_Archer_Skeleton_Card
- Papila_Ruba_H_Card
Script: |
bonus2 bSkillAtk,"GN_SPORE_EXPLOSION",20;
bonus2 bSkillAtk,"GN_CARTCANNON",20;
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
.@r_shoes = getequiprefinerycnt(EQI_SHOES);
bonus2 bSkillAtk,"GN_CARTCANNON",5*(.@r_shoes/2);
bonus2 bSkillAtk,"GN_SPORE_EXPLOSION",5*(.@r_weapon/2);
- Combos:
- Combo:
- Bookworm_Card
- Assistant_Card
- Pitaya_B_Card
Script: |
bonus2 bSkillAtk,"SO_DIAMONDDUST",20;
bonus2 bSkillAtk,"SO_PSYCHIC_WAVE",20;
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
.@r_shoes = getequiprefinerycnt(EQI_SHOES);
bonus2 bSkillAtk,"SO_PSYCHIC_WAVE",5*(.@r_shoes/2);
bonus2 bSkillAtk,"SO_DIAMONDDUST",5*(.@r_weapon/2);
- Combos:
- Combo:
- Roaming_Splbook_Card
- Assistant_Card
- Pitaya_R_Card
Script: |
bonus2 bSkillAtk,"WL_CRIMSONROCK",20;
bonus2 bSkillAtk,"WL_COMET",20;
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
.@r_shoes = getequiprefinerycnt(EQI_SHOES);
bonus2 bSkillAtk,"WL_COMET",5*(.@r_shoes/2);
bonus2 bSkillAtk,"WL_CRIMSONROCK",5*(.@r_weapon/2);
- Combos:
- Combo:
- Venenum3_Card
- Cowraiders3_Card
- Aries_Card
Script: |
bonus2 bSkillAtk,"SC_FATALMENACE",20;
bonus2 bSkillAtk,"SC_TRIANGLESHOT",20;
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
.@r_shoes = getequiprefinerycnt(EQI_SHOES);
bonus2 bSkillAtk,"SC_FATALMENACE",5*(.@r_shoes/2);
bonus2 bSkillAtk,"SC_TRIANGLESHOT",5*(.@r_weapon/2);
- Combos:
- Combo:
- EP17_2_Cramp_Card
- Mt_Dolor_Card
- Aries_Card
Script: |
bonus2 bSkillAtk,"GC_COUNTERSLASH",20;
bonus2 bSkillAtk,"GC_ROLLINGCUTTER",20;
.@r_shoes = getequiprefinerycnt(EQI_SHOES);
bonus2 bSkillAtk,"GC_COUNTERSLASH",5*(.@r_shoes/3);
bonus2 bSkillAtk,"GC_ROLLINGCUTTER",5*(.@r_shoes/3);
- Combos:
- Combo:
- Waterfall_Card
- Soheon_Card
- Dry_Rafflesia_Card
Script: |
bonus2 bSkillAtk,"KO_BAKURETSU",20;
bonus2 bSkillAtk,"KO_JYUMONJIKIRI",20;
.@r_shoes = getequiprefinerycnt(EQI_SHOES);
bonus2 bSkillAtk,"KO_BAKURETSU",5*(.@r_shoes/3);
bonus2 bSkillAtk,"KO_JYUMONJIKIRI",5*(.@r_shoes/3);
- Combos:
- Combo:
- Bellare3_Card
- E_EA1L_Card
- Dry_Rafflesia_Card
Script: |
bonus2 bSkillAtk,"NJ_KOUENKA",20;
bonus2 bSkillAtk,"NJ_HYOUSENSOU",20;
bonus2 bSkillAtk,"NJ_HUUJIN",20;
.@r_shoes = getequiprefinerycnt(EQI_SHOES);
bonus2 bSkillAtk,"NJ_KOUENKA",5*(.@r_shoes/3);
bonus2 bSkillAtk,"NJ_HYOUSENSOU",5*(.@r_shoes/3);
bonus2 bSkillAtk,"NJ_HUUJIN",5*(.@r_shoes/3);
- Combos:
- Combo:
- Dolor3_Card
- Alnoldi_Ex_Card
- Plaga3_Card
Script: |
bonus2 bSkillAtk,"SP_CURSEEXPLOSION",20;
bonus2 bSkillAtk,"SP_SWHOO",20;
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
.@r_shoes = getequiprefinerycnt(EQI_SHOES);
bonus2 bSkillAtk,"SP_CURSEEXPLOSION",5*(.@r_shoes/2);
bonus2 bSkillAtk,"SP_SWHOO",5*(.@r_weapon/2);
- Combos:
- Combo:
- Plasma_Y_Card
- MD_Papila_Cae_Card
- MD_Papila_Cae_H_Card
Script: |
bonus2 bSkillAtk,"WM_SEVERE_RAINSTORM",20;
bonus2 bSkillAtk,"WM_REVERBERATION",20;
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
.@r_shoes = getequiprefinerycnt(EQI_SHOES);
bonus2 bSkillAtk,"WM_REVERBERATION",5*(.@r_shoes/2);
bonus2 bSkillAtk,"WM_SEVERE_RAINSTORM",5*(.@r_weapon/2);
- Combos:
- Combo:
- Sanare3_Card
- Sanare_Card
- MD_Papila_Ruba_Card
Script: |
bonus2 bSkillAtk,"AB_ADORAMUS",20;
bonus2 bSkillAtk,"AB_JUDEX",20;
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
.@r_shoes = getequiprefinerycnt(EQI_SHOES);
bonus2 bSkillAtk,"AB_ADORAMUS",5*(.@r_shoes/2);
bonus2 bSkillAtk,"AB_JUDEX",5*(.@r_weapon/2);
- Combos:
- Combo:
- Plasma_R_Card
- Mutant_Plaga_Card
- MD_Papila_Ruba_Card
Script: |
bonus2 bSkillAtk,"SR_RAMPAGEBLASTER",20;
bonus2 bSkillAtk,"SR_TIGERCANNON",20;
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
.@r_shoes = getequiprefinerycnt(EQI_SHOES);
bonus2 bSkillAtk,"SR_TIGERCANNON",5*(.@r_shoes/2);
bonus2 bSkillAtk,"SR_RAMPAGEBLASTER",5*(.@r_weapon/2);
- Combos:
- Combo:
- Plasma_R2_Card
- P_Archer_Skeleton_Card
- MD_Papila_Cae_Card
Script: |
bonus2 bSkillAtk,"RA_ARROWSTORM",20;
bonus2 bSkillAtk,"RA_CLUSTERBOMB",20;
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
.@r_shoes = getequiprefinerycnt(EQI_SHOES);
bonus2 bSkillAtk,"RA_CLUSTERBOMB",5*(.@r_shoes/2);
bonus2 bSkillAtk,"RA_ARROWSTORM",5*(.@r_weapon/2);
- Combos:
- Combo:
- EP17_2_Phen_Card
- Alnoldi_Ex_Card
- B_Scissore_Ng_H_Card
Script: |
bonus2 bSkillAtk,"SJ_FALLINGSTAR_ATK",20;
bonus2 bSkillAtk,"SJ_FULLMOONKICK",20;
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
.@r_shoes = getequiprefinerycnt(EQI_SHOES);
bonus2 bSkillAtk,"SJ_FALLINGSTAR_ATK",5*(.@r_shoes/2);
bonus2 bSkillAtk,"SJ_FULLMOONKICK",5*(.@r_weapon/2);
- Combos:
- Combo:
- EP17_2_Sword_Fish_Card
- High_Bellare_Card
- MD_Papila_Card
Script: |
bonus2 bSkillAtk,"RL_HAMMER_OF_GOD",20;
bonus2 bSkillAtk,"RL_R_TRIP",20;
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
.@r_shoes = getequiprefinerycnt(EQI_SHOES);
bonus2 bSkillAtk,"RL_HAMMER_OF_GOD",5*(.@r_shoes/2);
bonus2 bSkillAtk,"RL_R_TRIP",5*(.@r_weapon/2);
- Combos:
- Combo:
- EP17_2_Piranha_Card
- Piranha_Card
Script: |
bonus2 bMagicAddEle,Ele_Water,15;
bonus bMatk,10;
- Combos:
- Combo:
- Pitaya_G_Card
- Beta_Scissore_Ng_Card
- Plaga3_Card
Script: |
bonus2 bSkillAtk,"SU_CN_METEOR",20;
bonus2 bSkillAtk,"SU_PICKYPECK",20;
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
.@r_shoes = getequiprefinerycnt(EQI_SHOES);
bonus2 bSkillAtk,"SU_CN_METEOR",5*(.@r_shoes/2);
bonus2 bSkillAtk,"SU_PICKYPECK",5*(.@r_weapon/2);
- Combos:
- Combo:
- Ranger_Robe2
- Ranger_Top2
Script: |
bonus2 bSkillAtk,"RA_AIMEDBOLT",15;
- Combos:
- Combo:
- Ranger_Robe2
- Ranger_Middle2
Script: |
bonus2 bSkillVariableCast,"RA_AIMEDBOLT",-1000;
- Combos:
- Combo:
- Ranger_Robe2
- Ranger_Bottom2
Script: |
bonus2 bSkillCooldown,"RA_UNLIMIT",-45000;
- Combos:
- Combo:
- Mechanic_Robe2
- Mechanic_Middle2
Script: |
bonus2 bSkillAtk,"NC_VULCANARM",20;
- Combos:
- Combo:
- Mechanic_Robe2
- Mechanic_Bottom2
Script: |
bonus2 bSkillAtk,"NC_BOOSTKNUCKLE",20;
- Combos:
- Combo:
- Archbishop_Robe2
- Highpriest_Top2
Script: |
bonus2 bSkillAtk,"AB_JUDEX",15;
- Combos:
- Combo:
- Archbishop_Robe2
- Highpriest_Middle2
Script: |
bonus2 bSkillUseSPrate,"AB_JUDEX",10;
- Combos:
- Combo:
- Archbishop_Robe2
- Highpriest_Bottom2
Script: |
bonus2 bMagicAtkEle,Ele_Holy,10;
- Combos:
- Combo:
- Warlock_Robe2
- Warlock_Top2
- Combo:
- Warlock_Bottom3
- Warlock_Robe2
Script: |
bonus2 bSkillAtk,"WL_COMET",15;
- Combos:
- Combo:
- Warlock_Robe2
- Warlock_Middle2
Script: |
bonus bFixedCast,getskilllv("HW_MAGICPOWER")/2*-100;
- Combos:
- Combo:
- Warlock_Robe2
- Warlock_Bottom2
Script: |
bonus2 bMagicAtkEle,Ele_Neutral,5;
- Combos:
- Combo:
- RoyalGuard_Robe2
- Paladin_Bottom2
Script: |
bonus bFixedCast,getskilllv("CR_AUTOGUARD")/2*-100;
- Combos:
- Combo:
- RoyalGuard_Robe2
- Paladin_Middle2
Script: |
bonus2 bMagicAtkEle,Ele_Holy,5;
- Combos:
- Combo:
- RoyalGuard_Robe2
- Paladin_Top2
Script: |
bonus2 bSkillAtk,"LG_RAYOFGENESIS",15;
- Combos:
- Combo:
- Guillotinecross_Robe2
- Assassincross_Bottom2
Script: |
bonus bAtkRate,5;
bonus bCritAtkRate,15;
- Combos:
- Combo:
- Guillotinecross_Robe2
- Assassincross_Middle2
Script: |
bonus2 bSkillAtk,"GC_COUNTERSLASH",20;
- Combos:
- Combo:
- Runeknight_Robe2
- Runeknight_Top2
Script: |
bonus2 bSkillAtk,"RK_SONICWAVE",20;
- Combos:
- Combo:
- Runeknight_Robe2
- Runeknight_Middle2
Script: |
bonus2 bSkillAtk,"RK_IGNITIONBREAK",10;
- Combos:
- Combo:
- Runeknight_Robe2
- Runeknight_Bottom2
Script: |
bonus2 bSkillAtk,"RK_HUNDREDSPEAR",30;
- Combos:
- Combo:
- Genetic_Robe2
- Genetic_Top2
Script: |
bonus2 bSkillCooldown,"GN_CART_TORNADO",-700;
- Combos:
- Combo:
- Genetic_Robe2
- Genetic_Middle2
Script: |
bonus2 bSkillAtk,"GN_SPORE_EXPLOSION",20;
- Combos:
- Combo:
- Genetic_Robe2
- Genetic_Bottom2
Script: |
bonus bFixedCast,-100*(getskilllv("CR_ACIDDEMONSTRATION")/2);
- Combos:
- Combo:
- WanderMins_Robe2
- WanderMins_Top2
Script: |
bonus2 bSkillAtk,"WM_REVERBERATION",10;
- Combos:
- Combo:
- WanderMins_Robe2
- WanderMins_Middle2
Script: |
bonus2 bSkillUseSPrate,"WM_REVERBERATION",20;
bonus2 bSkillUseSPrate,"WM_METALICSOUND",20;
- Combos:
- Combo:
- WanderMins_Robe2
- WanderMins_Bottom2
Script: |
bonus2 bSkillAtk,"WM_METALICSOUND",20;
- Combos:
- Combo:
- Boost_Sword
- Atker_Plate
- Atker_Greave
- Atker_Manteau
- Atker_Ring
Script: |
bonus bAspd,2;
bonus2 bAddSize,Size_All,10;
bonus2 bSkillAtk,"GN_CART_TORNADO",min(BaseLevel,180)/15;
autobonus3 "{ bonus2 bSkillAtk,\"GN_CART_TORNADO\",20; }",1000,60000,"GN_CARTBOOST";
- Combos:
- Combo:
- Boost_Sword
- Ran_Suits
- Ran_Boots
- Ran_Manteau
- Ran_Brooch
Script: |
bonus bMaxHPrate,10;
bonus bVariableCastrate,-10;
bonus2 bSkillAtk,"GN_CARTCANNON",min(BaseLevel,180)/15;
autobonus3 "{ bonus2 bSkillAtk,\"GN_CARTCANNON\",20; }",1000,60000,"GN_CARTBOOST";
- Combos:
- Combo:
- Boost_Dagger
- Ele_Robe
- Ele_Shoes
- Ele_Muffler
- Ele_Earing
Script: |
bonus bMatk,20;
bonus2 bMagicAddSize,Size_All,10;
bonus2 bSkillAtk,"WZ_METEORSTORM",min(BaseLevel,180)/15*2;
autobonus3 "{ bonus2 bSkillAtk,\"WZ_METEORSTORM\",35; }",1000,60000,"ST_PRESERVE";
- Combos:
- Combo:
- Boost_Dagger
- Atker_Plate
- Atker_Greave
- Atker_Manteau
- Atker_Ring
Script: |
bonus bAtkRate,5;
bonus bDelayrate,-15;
bonus2 bSkillAtk,"SC_FATALMENACE",min(BaseLevel,180)/15;
autobonus3 "{ bonus2 bSkillAtk,\"SC_FATALMENACE\",35; }",1000,60000,"ST_PRESERVE";
- Combos:
- Combo:
- Boost_Nindo
- Ele_Robe
- Ele_Shoes
- Ele_Muffler
- Ele_Earing
Script: |
bonus bMatk,20;
bonus bVariableCastrate,-10;
.@i = min(BaseLevel,180)/15*2;
bonus2 bSkillAtk,"NJ_KOUENKA",.@i;
bonus2 bSkillAtk,"NJ_HYOUSENSOU",.@i;
bonus2 bSkillAtk,"NJ_HUUJIN",.@i;
autobonus3 "{ bonus2 bSkillAtk,\"NJ_KOUENKA\",35; bonus2 bSkillAtk,\"NJ_HYOUSENSOU\",35; bonus2 bSkillAtk,\"NJ_HUUJIN\",35; }",1000,60000,"NJ_NEN";
- Combos:
- Combo:
- Boost_Nindo
- Ran_Suits
- Ran_Boots
- Ran_Manteau
- Ran_Brooch
Script: |
bonus bBaseAtk,20;
bonus2 bSkillCooldown,"KO_JYUMONJIKIRI",-1000;
bonus2 bSkillAtk,"KO_HAPPOKUNAI",min(BaseLevel,180)/15;
autobonus3 "{ bonus2 bSkillAtk,\"KO_HAPPOKUNAI\",20; }",1000,60000,"NJ_NEN";
- Combos:
- Combo:
- Boost_Axe
- Atker_Plate
- Atker_Greave
- Atker_Manteau
- Atker_Ring
Script: |
bonus bDelayrate,-10;
bonus2 bSkillCooldown,"NC_AXETORNADO",-1000;
bonus2 bSkillAtk,"NC_AXETORNADO",min(BaseLevel,180)/15;
autobonus3 "{ bonus2 bSkillAtk,\"NC_AXETORNADO\",20; }",1000,60000,"BS_WEAPONPERFECT";
- Combos:
- Combo:
- Boost_Axe
- Ran_Suits
- Ran_Boots
- Ran_Manteau
- Ran_Brooch
Script: |
bonus bVariableCastrate,-10;
bonus bDelayrate,-10;
bonus2 bSkillAtk,"NC_ARMSCANNON",min(BaseLevel,180)/15;
autobonus3 "{ bonus2 bSkillAtk,\"NC_ARMSCANNON\",20; }",1000,60000,"BS_WEAPONPERFECT";
- Combos:
- Combo:
- Boost_Spear
- Defn_Robe
- Defn_Shoes
- Defn_Muffler
- Defn_Earing
Script: |
bonus bMatk,20;
bonus bDelayrate,-10;
bonus2 bSkillAtk,"LG_RAYOFGENESIS",min(BaseLevel,180)/15;
autobonus3 "{ bonus2 bSkillAtk,\"LG_RAYOFGENESIS\",20; }",1000,60000,"AL_CURE";
- Combos:
- Combo:
- Boost_Spear
- Ran_Suits
- Ran_Boots
- Ran_Manteau
- Ran_Brooch
Script: |
bonus bAspd,2;
bonus bLongAtkRate,10;
bonus2 bSkillAtk,"LG_BANISHINGPOINT",min(BaseLevel,180)/15*2;
autobonus3 "{ bonus2 bSkillAtk,\"LG_BANISHINGPOINT\",35; }",1000,60000,"CR_SPEARQUICKEN";
- Combos:
- Combo:
- Boost_Spl_Book
- Ele_Robe
- Ele_Shoes
- Ele_Muffler
- Ele_Earing
Script: |
bonus bMatk,20;
bonus2 bMagicAddSize,Size_All,10;
bonus2 bSkillAtk,"SO_PSYCHIC_WAVE",min(BaseLevel,180)/15;
autobonus3 "{ bonus2 bSkillAtk,\"SO_PSYCHIC_WAVE\",20; }",1000,60000,"PF_MEMORIZE";
- Combos:
- Combo:
- Boost_Spl_Book
- Defn_Robe
- Defn_Shoes
- Defn_Muffler
- Defn_Earing
Script: |
bonus bMatk,20;
bonus bAspd,2;
.@i = min(BaseLevel,180)/15*2;
bonus2 bSkillAtk,"MG_FIREBOLT",.@i;
bonus2 bSkillAtk,"MG_COLDBOLT",.@i;
bonus2 bSkillAtk,"MG_LIGHTNINGBOLT",.@i;
autobonus3 "{ bonus2 bSkillAtk,\"MG_FIREBOLT\",35; bonus2 bSkillAtk,\"MG_COLDBOLT\",35; bonus2 bSkillAtk,\"MG_LIGHTNINGBOLT\",35; }",1000,60000,"PF_DOUBLECASTING";
- Combos:
- Combo:
- Boost_Text
- Atker_Plate
- Atker_Greave
- Atker_Manteau
- Atker_Ring
Script: |
bonus bBaseAtk,20;
bonus2 bAddSize,Size_All,10;
bonus2 bSkillAtk,"SJ_FULLMOONKICK",min(BaseLevel,180)/15;
autobonus3 "{ bonus2 bSkillAtk,\"SJ_FULLMOONKICK\",20; }",1000,60000,"SJ_NEWMOONKICK";
- Combos:
- Combo:
- Boost_Text
- Ran_Suits
- Ran_Boots
- Ran_Manteau
- Ran_Brooch
Script: |
bonus bBaseAtk,20;
bonus bAspd,2;
bonus2 bSkillAtk,"SJ_FALLINGSTAR",min(BaseLevel,180)/15*2;
autobonus3 "{ bonus2 bSkillAtk,\"SJ_FALLINGSTAR\",20; }",1000,60000,"SJ_FLASHKICK";
- Combos:
- Combo:
- Boost_Soul_Rod
- Ele_Robe
- Ele_Shoes
- Ele_Muffler
- Ele_Earing
Script: |
bonus bMatk,20;
bonus2 bMagicAddSize,Size_All,10;
bonus2 bSkillAtk,"SP_SWHOO",min(BaseLevel,180)/15;
autobonus3 "{ bonus2 bSkillAtk,\"SP_SWHOO\",60; }",1000,60000,"SP_SPA";
- Combos:
- Combo:
- Boost_Soul_Rod
- Defn_Robe
- Defn_Shoes
- Defn_Muffler
- Defn_Earing
Script: |
bonus bMatk,20;
bonus bVariableCastrate,-10;
bonus2 bSkillAtk,"SP_CURSEEXPLOSION",min(BaseLevel,180)/15*2;
autobonus3 "{ bonus2 bSkillAtk,\"SP_CURSEEXPLOSION\",20; }",1000,60000,"SP_SOULCURSE";
- Combos:
- Combo:
- Boost_Foxtail
- Ele_Robe
- Ele_Shoes
- Ele_Muffler
- Ele_Earing
Script: |
bonus bMatk,20;
bonus2 bMagicAddSize,Size_All,10;
bonus2 bSkillAtk,"SU_CN_METEOR",min(BaseLevel,180)/15*2;
autobonus3 "{ bonus2 bSkillAtk,\"SU_CN_METEOR\",35; }",1000,60000,"SU_SV_STEMSPEAR";
- Combos:
- Combo:
- Boost_Foxtail
- Ran_Suits
- Ran_Boots
- Ran_Manteau
- Ran_Brooch
Script: |
bonus bBaseAtk,20;
bonus bDelayrate,-10;
bonus2 bSkillAtk,"SU_PICKYPECK",min(BaseLevel,180)/15*2;
autobonus3 "{ bonus2 bSkillAtk,\"SU_PICKYPECK\",35; }",1000,60000,"SU_ARCLOUSEDASH";
- Combos:
- Combo:
- Boost_Knuckle
- Atker_Plate
- Atker_Greave
- Atker_Manteau
- Atker_Ring
Script: |
bonus bMaxHPrate,10;
bonus2 bMagicAddSize,Size_All,10;
bonus2 bSkillAtk,"SR_TIGERCANNON",min(BaseLevel,180)/15;
autobonus3 "{ bonus2 bSkillAtk,\"SR_TIGERCANNON\",20; }",1000,60000,"CH_SOULCOLLECT";
- Combos:
- Combo:
- Boost_Knuckle
- Ran_Suits
- Ran_Boots
- Ran_Manteau
- Ran_Brooch
Script: |
bonus bMaxSPrate,10;
bonus bDelayrate,-15;
bonus2 bSkillAtk,"SR_KNUCKLEARROW",min(BaseLevel,180)/15*2;
autobonus3 "{ bonus2 bSkillAtk,\"SR_KNUCKLEARROW\",35; }",1000,60000,"CH_SOULCOLLECT";
- Combos:
- Combo:
- Boost_Guitar
- Ele_Robe
- Ele_Shoes
- Ele_Muffler
- Ele_Earing
Script: |
bonus bMatk,20;
bonus bDelayrate,-10;
bonus2 bSkillAtk,"WM_REVERBERATION",min(BaseLevel,180)/15;
autobonus3 "{ bonus2 bSkillAtk,\"WM_REVERBERATION\",20; }",1000,60000,"AC_CONCENTRATION";
- Combos:
- Combo:
- Boost_Guitar
- Ran_Suits
- Ran_Boots
- Ran_Manteau
- Ran_Brooch
- Combo:
- Boost_Whip
- Ran_Suits
- Ran_Boots
- Ran_Manteau
- Ran_Brooch
Script: |
bonus bBaseAtk,20;
bonus2 bSkillCooldown,"WM_SEVERE_RAINSTORM",-2000;
bonus2 bSkillAtk,"WM_SEVERE_RAINSTORM",min(BaseLevel,180)/15;
autobonus3 "{ bonus2 bSkillAtk,\"WM_SEVERE_RAINSTORM\",20; }",1000,60000,"AC_CONCENTRATION";
- Combos:
- Combo:
- Boost_Whip
- Ele_Robe
- Ele_Shoes
- Ele_Muffler
- Ele_Earing
Script: |
bonus bMatk,20;
bonus bDelayrate,-10;
bonus2 bSkillAtk,"WM_REVERBERATION",min(BaseLevel,180)/15;
autobonus3 "{ bonus2 bSkillAtk,\"WM_REVERBERATION\",35; }",1000,60000,"AC_CONCENTRATION";
- Combos:
- Combo:
- Boost_Hall
- Defn_Robe
- Defn_Shoes
- Defn_Muffler
- Defn_Earing
Script: |
bonus bMatk,20;
bonus2 bSkillAtk,"AB_JUDEX",30;
bonus2 bSkillAtk,"AB_ADORAMUS",min(BaseLevel,180)/15;
autobonus3 "{ bonus2 bSkillAtk,\"AB_ADORAMUS\",20; }",1000,60000,"PR_MAGNIFICAT";
- Combos:
- Combo:
- Boost_Hall
- Ran_Suits
- Ran_Boots
- Ran_Manteau
- Ran_Brooch
Script: |
bonus bAspd,2;
bonus bCritAtkRate,10;
bonus2 bSkillAtk,"AB_DUPLELIGHT",min(BaseLevel,180)/15*2;
autobonus3 "{ bonus2 bSkillAtk,\"AB_DUPLELIGHT\",20; }",1000,60000,"PR_MAGNIFICAT";
- Combos:
- Combo:
- Boost_TH_Sword
- Atker_Plate
- Atker_Greave
- Atker_Manteau
- Atker_Ring
Script: |
bonus bAspd,2;
bonus bCritAtkRate,10;
bonus2 bSkillAtk,"RK_SONICWAVE",min(BaseLevel,180)/15*2;
autobonus3 "{ bonus2 bSkillAtk,\"RK_SONICWAVE\",35; }",1000,60000,"LK_CONCENTRATION";
- Combos:
- Combo:
- Boost_TH_Sword
- Ran_Suits
- Ran_Boots
- Ran_Manteau
- Ran_Brooch
Script: |
bonus bMaxHPrate,10;
bonus bDelayrate,-15;
.@i = min(BaseLevel,180)/15;
bonus2 bSkillAtk,"RK_DRAGONBREATH",.@i;
bonus2 bSkillAtk,"RK_DRAGONBREATH_WATER",.@i;
autobonus3 "{ bonus2 bSkillAtk,\"RK_DRAGONBREATH\",20; bonus2 bSkillAtk,\"RK_DRAGONBREATH_WATER\",20; }",1000,60000,"LK_CONCENTRATION";
- Combos:
- Combo:
- Boost_Katar
- Atker_Plate
- Atker_Greave
- Atker_Manteau
- Atker_Ring
Script: |
bonus bAspd,2;
bonus bCritAtkRate,10;
bonus2 bAddEle,Ele_All,min(BaseLevel,180)/15;
autobonus3 "{ bonus2 bAddEle,Ele_All,60; }",1000,60000,"ASC_EDP";
- Combos:
- Combo:
- Boost_Katar
- Ran_Suits
- Ran_Boots
- Ran_Manteau
- Ran_Brooch
Script: |
bonus bAtkRate,10;
bonus bDelayrate,-15;
bonus2 bSkillAtk,"GC_ROLLINGCUTTER",min(BaseLevel,180)/15;
autobonus3 "{ bonus2 bSkillAtk,\"GC_ROLLINGCUTTER\",20; }",1000,60000,"ASC_EDP";
- Combos:
- Combo:
- Boost_Staff
- Ele_Robe
- Ele_Shoes
- Ele_Muffler
- Ele_Earing
Script: |
bonus bMatk,20;
bonus2 bMagicAddSize,Size_All,10;
bonus2 bSkillAtk,"WL_CRIMSONROCK",min(BaseLevel,180)/15;
autobonus3 "{ bonus2 bSkillAtk,\"WL_CRIMSONROCK\",20; }",1000,60000,"HW_MAGICPOWER";
- Combos:
- Combo:
- Boost_Staff
- Defn_Robe
- Defn_Shoes
- Defn_Muffler
- Defn_Earing
Script: |
bonus bMatk,20;
bonus bDelayrate,-10;
bonus2 bSkillAtk,"WL_SOULEXPANSION",min(BaseLevel,180)/15;
autobonus3 "{ bonus2 bSkillAtk,\"WL_SOULEXPANSION\",20; }",1000,60000,"HW_MAGICPOWER";
- Combos:
- Combo:
- Boost_Bow
- Atker_Plate
- Atker_Greave
- Atker_Manteau
- Atker_Ring
Script: |
bonus bAspd,2;
bonus bCritAtkRate,10;
bonus2 bSkillAtk,"SN_SHARPSHOOTING",min(BaseLevel,180)/15;
autobonus3 "{ bonus2 bSkillAtk,\"SN_SHARPSHOOTING\",20; }",1000,60000,"SN_SIGHT";
- Combos:
- Combo:
- Boost_Bow
- Ran_Suits
- Ran_Boots
- Ran_Manteau
- Ran_Brooch
Script: |
bonus bMaxHPrate,10;
bonus bDelayrate,-15;
bonus2 bSkillAtk,"RA_AIMEDBOLT",min(BaseLevel,180)/15*2;
autobonus3 "{ bonus2 bSkillAtk,\"RA_AIMEDBOLT\",35; }",1000,60000,"SN_SIGHT";
- Combos:
- Combo:
- Boost_Gatling
- Atker_Plate
- Atker_Greave
- Atker_Manteau
- Atker_Ring
Script: |
bonus bBaseAtk,20;
bonus2 bAddSize,Size_All,10;
bonus2 bSkillAtk,"RL_R_TRIP",min(BaseLevel,180)/15;
autobonus3 "{ bonus2 bSkillAtk,\"RL_R_TRIP\",20; }",1000,60000,"RL_RICHS_COIN";
- Combos:
- Combo:
- Boost_Gatling
- Ran_Suits
- Ran_Boots
- Ran_Manteau
- Ran_Brooch
Script: |
bonus bBaseAtk,20;
bonus2 bSkillCooldown,"RL_FIRE_RAIN",-1000;
bonus2 bSkillAtk,"RL_FIRE_RAIN",min(BaseLevel,180)/15*2;
autobonus3 "{ bonus2 bSkillAtk,\"RL_FIRE_RAIN\",35; }",1000,60000,"RL_RICHS_COIN";
- Combos:
- Combo:
- Phantom_Cap
- Ultio_Spes_OS
Script: |
.@r = getequiprefinerycnt(EQI_HAND_R);
bonus2 bMagicAtkEle,Ele_Holy,5;
bonus bVariableCastrate,-3*(.@r/2);
- Combos:
- Combo:
- Phantom_Cap
- Rutilus_Stick_OS
Script: |
.@r = getequiprefinerycnt(EQI_HAND_R);
bonus bMatk,30;
bonus2 bSkillAtk,"SP_SPA",4*(.@r/2);
bonus2 bSkillAtk,"SP_SWHOO",4*(.@r/2);
- Combos:
- Combo:
- Phantom_Cap
- ElectricFox_OS
Script: |
.@r = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillCooldown,"SU_CN_METEOR",-1000;
bonus2 bSkillAtk,"SU_CN_METEOR",4*(.@r/2);
- Combos:
- Combo:
- Gray_W_Boots
- Gray_W_Suits
Script: |
bonus2 bAddClass,Class_All,7;
- Combos:
- Combo:
- Auto_Leg_A
- Auto_Armor_A
Script: |
bonus bAtkRate,7;
- Combos:
- Combo:
- Auto_Leg_A
- Auto_Armor_B
- Combo:
- Gray_W_Boots
- Gray_W_Robe
Script: |
bonus bAspdRate,7;
- Combos:
- Combo:
- Auto_Leg_B
- Auto_Armor_A
- Combo:
- Gray_W_Shoes
- Gray_W_Suits
Script: |
bonus bMaxSPrate,7;
- Combos:
- Combo:
- Auto_Leg_B
- Auto_Armor_B
- Combo:
- Gray_W_Shoes
- Gray_W_Robe
Script: |
bonus bMatkRate,7;
- Combos:
- Combo:
- Auto_Engine_B
- Auto_Leg_A
- Combo:
- Gray_W_Muffler
- Gray_W_Boots
Script: |
bonus bLongAtkRate,7;
- Combos:
- Combo:
- Auto_Engine_B
- Auto_Leg_B
- Combo:
- Gh_md_int
- Runaway_Magic
- Combo:
- Gray_W_Muffler
- Gray_W_Shoes
- Combo:
- HeroInsignia_INT
- HeroBoots_INT
- Combo:
- WanderMins_Middle3
- WanderMins_Robe2
Script: |
bonus2 bMagicAtkEle,Ele_All,15;
- Combos:
- Combo:
- Gh_md_agi
- Speed_Of_Light
- Combo:
- HeroInsignia_LUK
- HeroBoots_LUK
Script: |
bonus bCritAtkRate,30;
- Combos:
- Combo:
- Gh_md_str
- Bear's_Power
Script: |
bonus2 bAddSize,Size_All,25;
- Combos:
- Combo:
- Gh_md_luk
- Lucky_Day
Script: |
bonus bAspd,2;
- Combos:
- Combo:
- Range_Top
- Range_Bottom
- Range_Middle
Script: |
bonus bLongAtkRate,6;
- Combos:
- Combo:
- Melee_Top
- Melee_Middle
- Melee_Bottom
Script: |
bonus bShortAtkRate,6;
- Combos:
- Combo:
- S_Rampage_Shield
- S_Sura_weapon
- Combo:
- S_Knucklearrow_Shield
- S_Sura_weapon
- Combo:
- S_Rainstorm_Shield
- S_Minstrel_Weapon
- Combo:
- S_Rainstorm_Shield
- S_Wanderer_Weapon
- Combo:
- S_Triangle_Shield
- S_Shadowchaser_Weapon
- Combo:
- S_Menace_Shield
- S_Shadowchaser_Weapon
- Combo:
- S_Rolling_Shield
- S_Guillotine_Weapon
- Combo:
- S_Slash_Shield
- S_Guillotine_Weapon
- Combo:
- S_Cart_Tornado_Shield
- S_Genetic_Weapon
- Combo:
- S_Spore_Bomb_Shield
- S_Genetic_Weapon
- Combo:
- S_Brand_Shield
- S_Royalguard_Weapon
- Combo:
- S_Banish_Cannon_Shield
- S_Royalguard_Weapon
- Combo:
- S_Cluster_Shield
- S_Ranger_Weapon
Script: |
.@sum = getequiprefinerycnt(EQI_SHADOW_SHIELD)+getequiprefinerycnt(EQI_SHADOW_WEAPON);
bonus2 bIgnoreDefRaceRate,RC_All,40+.@sum;
bonus2 bIgnoreDefRaceRate,RC_Player_Human,-40-.@sum;
bonus2 bIgnoreDefRaceRate,RC_Player_Doram,-40-.@sum;
- Combos:
- Combo:
- S_Rampage_Shield
- S_Rampage_Armor
- S_Rampage_Shoes
Script: |
.@sum = getequiprefinerycnt(EQI_SHADOW_SHIELD)+getequiprefinerycnt(EQI_SHADOW_ARMOR)+getequiprefinerycnt(EQI_SHADOW_SHOES);
bonus2 bSkillAtk,"SR_RAMPAGEBLASTER",.@sum;
- Combos:
- Combo:
- S_Skynetblow_Weapon
- S_Sura_Shield
- Combo:
- S_Arrowvulcan_Weapon
- S_Minstrel_Shield
- Combo:
- S_Arrowvulcan_Weapon
- S_Wanderer_Shield
- Combo:
- S_Katar_Weapon
- S_Guillotine_Shield
- Combo:
- S_Ripper_Weapon
- S_Guillotine_Shield
- Combo:
- S_Crazy_Weapon
- S_Genetic_Shield
- Combo:
- S_Chain_Press_Weapon
- S_Royalguard_Shield
- Combo:
- S_Super_Power_Weapon
- S_SuperNovice_Shield
- Combo:
- S_Boomerang_Weapon
- S_Mechanic_Shield
Script: |
.@sum = getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_SHIELD);
bonus2 bIgnoreDefRaceRate,RC_All,40+.@sum;
bonus2 bIgnoreDefRaceRate,RC_Player_Human,-40-.@sum;
bonus2 bIgnoreDefRaceRate,RC_Player_Doram,-40-.@sum;
- Combos:
- Combo:
- S_Skynetblow_Weapon
- S_Skynetblow_Pendant
- S_Skynetblow_Earing
Script: |
.@sum = getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_ACC_L)+getequiprefinerycnt(EQI_SHADOW_ACC_R);
bonus2 bSkillAtk,"SR_SKYNETBLOW",.@sum;
- Combos:
- Combo:
- S_Knucklearrow_Shield
- S_Knucklearrow_Armor
- S_Knucklearrow_Shoes
- Combo:
- S_Triangle_Shield
- S_Triangle_Armor
- S_Triangle_Shoes
- Combo:
- S_Menace_Shield
- S_Menace_Armor
- S_Menace_Shoes
- Combo:
- S_Slash_Shield
- S_Slash_Armor
- S_Slash_Shoes
- Combo:
- S_Brand_Shield
- S_Brand_Armor
- S_Brand_Shoes
Script: |
.@sum = getequiprefinerycnt(EQI_SHADOW_SHIELD)+getequiprefinerycnt(EQI_SHADOW_ARMOR)+getequiprefinerycnt(EQI_SHADOW_SHOES);
bonus bDelayrate,-.@sum/2;
- Combos:
- Combo:
- S_TigerCannon_Weapon
- S_Sura_Shield
Script: |
.@sum = getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_SHIELD);
bonus2 bIgnoreDefRaceRate,RC_All,40+.@r;
bonus2 bIgnoreDefRaceRate,RC_Player_Human,-40-.@r;
bonus2 bSkillAtk,"SR_TIGERCANNON",.@sum;
- Combos:
- Combo:
- S_TigerCannon_Weapon
- S_Tigercannon_Pendant
- S_Tigercannon_Earing
Script: |
.@sum = getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_ACC_L)+getequiprefinerycnt(EQI_SHADOW_ACC_R);
bonus bMaxHPrate,.@sum/2;
bonus bMaxSPrate,.@sum/2;
- Combos:
- Combo:
- S_Duplelight_Shield
- S_Archbishop_Weapon
Script: |
.@sum = getequiprefinerycnt(EQI_SHADOW_SHIELD)+getequiprefinerycnt(EQI_SHADOW_WEAPON);
bonus2 bIgnoreDefRaceRate,RC_All,40+.@sum;
bonus2 bIgnoreDefRaceRate,RC_Player_Human,-40-.@sum;
bonus2 bIgnoreDefRaceRate,RC_Player_Doram,-40-.@sum;
bonus2 bIgnoreMdefRaceRate,RC_All,40+.@sum;
bonus2 bIgnoreMdefRaceRate,RC_Player_Human,-40-.@sum;
bonus2 bIgnoreMdefRaceRate,RC_Player_Doram,-40-.@sum;
- Combos:
- Combo:
- S_Duplelight_Shield
- S_Duplelight_Armor
- S_Duplelight_Shoes
Script: |
.@sum = getequiprefinerycnt(EQI_SHADOW_SHIELD)+getequiprefinerycnt(EQI_SHADOW_ARMOR)+getequiprefinerycnt(EQI_SHADOW_SHOES);
bonus2 bSkillAtk,"AB_DUPLELIGHT",.@sum;
- Combos:
- Combo:
- S_Adoramus_Weapon
- S_Archbishop_Shield
- Combo:
- S_Magnus_Weapon
- S_Archbishop_Shield
- Combo:
- S_Strain_Weapon
- S_Warlock_Shield
- Combo:
- S_Chain_Weapon
- S_Warlock_Shield
- Combo:
- S_Shadowspell_Weapon
- S_Shadowchaser_Shield
- Combo:
- S_Grave_Weapon
- S_Sorcerer_Shield
- Combo:
- S_Varetyr_Weapon
- S_Sorcerer_Shield
- Combo:
- S_Genesis_Weapon
- S_Royalguard_Shield
Script: |
.@sum = getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_SHIELD);
bonus2 bIgnoreMdefRaceRate,RC_All,40+.@sum;
bonus2 bIgnoreMdefRaceRate,RC_Player_Human,-40-.@sum;
bonus2 bIgnoreMdefRaceRate,RC_Player_Doram,-40-.@sum;
- Combos:
- Combo:
- S_Adoramus_Weapon
- S_Adoramus_Pendant
- S_Adoramus_Earing
Script: |
.@sum = getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_ACC_L)+getequiprefinerycnt(EQI_SHADOW_ACC_R);
bonus2 bSkillAtk,"AB_ADORAMUS",.@sum/2;
- Combos:
- Combo:
- S_Judex_Shield
- S_Archbishop_Weapon
- Combo:
- S_Metalic_Shield
- S_Minstrel_Weapon
- Combo:
- S_Metalic_Shield
- S_Wanderer_Weapon
- Combo:
- S_Jack_Shield
- S_Warlock_Weapon
- Combo:
- S_Crimson_Shield
- S_Warlock_Weapon
- Combo:
- S_Dust_Shield
- S_Sorcerer_Weapon
- Combo:
- S_Psychic_Shield
- S_Sorcerer_Weapon
- Combo:
- S_Super_Magic_Shield
- S_SuperNovice_Weapon
Script: |
.@sum = getequiprefinerycnt(EQI_SHADOW_SHIELD)+getequiprefinerycnt(EQI_SHADOW_WEAPON);
bonus2 bIgnoreMdefRaceRate,RC_All,40+.@sum;
bonus2 bIgnoreMdefRaceRate,RC_Player_Human,-40-.@sum;
bonus2 bIgnoreMdefRaceRate,RC_Player_Doram,-40-.@sum;
- Combos:
- Combo:
- S_Judex_Shield
- S_Judex_Armor
- S_Judex_Shoes
Script: |
.@sum = getequiprefinerycnt(EQI_SHADOW_SHIELD)+getequiprefinerycnt(EQI_SHADOW_ARMOR)+getequiprefinerycnt(EQI_SHADOW_SHOES);
bonus2 bSkillAtk,"AB_JUDEX",.@sum;
- Combos:
- Combo:
- S_Magnus_Weapon
- S_Magnus_Pendant
- S_Magnus_Earing
Script: |
.@sum = getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_ACC_L)+getequiprefinerycnt(EQI_SHADOW_ACC_R);
bonus2 bSkillAtk,"PR_MAGNUS",.@sum;
- Combos:
- Combo:
- S_Rainstorm_Shield
- S_Rainstorm_Armor
- S_Rainstorm_Shoes
Script: |
.@sum = getequiprefinerycnt(EQI_SHADOW_SHIELD)+getequiprefinerycnt(EQI_SHADOW_ARMOR)+getequiprefinerycnt(EQI_SHADOW_SHOES);
bonus2 bSkillAtk,"WM_SEVERE_RAINSTORM",.@sum/2;
- Combos:
- Combo:
- S_Arrowvulcan_Weapon
- S_Arrowvulcan_Pendant
- S_Arrowvulcan_Earing
Script: |
.@sum = getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_ACC_L)+getequiprefinerycnt(EQI_SHADOW_ACC_R);
bonus2 bSkillAtk,"CG_ARROWVULCAN",.@sum;
- Combos:
- Combo:
- S_Metalic_Shield
- S_Metalic_Armor
- S_Metalic_Shoes
Script: |
.@sum = getequiprefinerycnt(EQI_SHADOW_SHIELD)+getequiprefinerycnt(EQI_SHADOW_ARMOR)+getequiprefinerycnt(EQI_SHADOW_SHOES);
bonus2 bSkillAtk,"WM_METALICSOUND",.@sum;
- Combos:
- Combo:
- S_Reverberation_Weapon
- S_Minstrel_Shield
- Combo:
- S_Reverberation_Weapon
- S_Wanderer_Shield
Script: |
.@sum = getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_SHIELD);
bonus2 bIgnoreDefRaceRate,RC_All,40+.@sum;
bonus2 bIgnoreDefRaceRate,RC_Player_Human,-40-.@sum;
bonus2 bIgnoreDefRaceRate,RC_Player_Doram,-40-.@sum;
bonus2 bIgnoreMdefRaceRate,RC_All,40+.@sum;
bonus2 bIgnoreMdefRaceRate,RC_Player_Human,-40-.@sum;
bonus2 bIgnoreMdefRaceRate,RC_Player_Doram,-40-.@sum;
- Combos:
- Combo:
- S_Reverberation_Weapon
- S_Reverberation_Pendant
- S_Reverberation_Earing
Script: |
.@sum = getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_ACC_L)+getequiprefinerycnt(EQI_SHADOW_ACC_R);
bonus2 bSkillAtk,"WM_REVERBERATION",.@sum/2;
- Combos:
- Combo:
- S_Jack_Shield
- S_Jack_Armor
- S_Jack_Shoes
Script: |
.@sum = getequiprefinerycnt(EQI_SHADOW_SHIELD)+getequiprefinerycnt(EQI_SHADOW_ARMOR)+getequiprefinerycnt(EQI_SHADOW_SHOES);
bonus2 bSkillAtk,"WL_JACKFROST",.@sum;
- Combos:
- Combo:
- S_Strain_Weapon
- S_Strain_Pendant
- S_Strain_Earing
Script: |
.@sum = getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_ACC_L)+getequiprefinerycnt(EQI_SHADOW_ACC_R);
bonus2 bSkillAtk,"WL_EARTHSTRAIN",.@sum;
- Combos:
- Combo:
- S_Crimson_Shield
- S_Crimson_Armor
- S_Crimson_Shoes
Script: |
.@sum = getequiprefinerycnt(EQI_SHADOW_SHIELD)+getequiprefinerycnt(EQI_SHADOW_ARMOR)+getequiprefinerycnt(EQI_SHADOW_SHOES);
bonus2 bSkillAtk,"WL_CRIMSONROCK",.@sum;
- Combos:
- Combo:
- S_Chain_Weapon
- S_Chain_Pendant
- S_Chain_Earing
Script: |
.@sum = getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_ACC_L)+getequiprefinerycnt(EQI_SHADOW_ACC_R);
bonus2 bSkillAtk,"WL_CHAINLIGHTNING",.@sum;
- Combos:
- Combo:
- S_Shadowspell_Weapon
- S_Shadowspell_Pendant
- S_Shadowspell_Earing
Script: |
.@sum = getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_ACC_L)+getequiprefinerycnt(EQI_SHADOW_ACC_R);
bonus2 bSkillAtk,"SO_PSYCHIC_WAVE",.@sum;
- Combos:
- Combo:
- S_Paint_Weapon
- S_Shadowchaser_Shield
- Combo:
- S_Cannon_Cart_Weapon
- S_Genetic_Shield
Script: |
.@sum = getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_SHIELD);
bonus bVariableCastrate,-.@sum/2;
- Combos:
- Combo:
- S_Paint_Weapon
- S_Paint_Pendant
- S_Paint_Earing
Script: |
.@sum = getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_ACC_L)+getequiprefinerycnt(EQI_SHADOW_ACC_R);
bonus2 bSkillAtk,"SC_FEINTBOMB",.@sum/2;
- Combos:
- Combo:
- S_Rolling_Shield
- S_Rolling_Armor
- S_Rolling_Shoes
Script: |
.@sum = getequiprefinerycnt(EQI_SHADOW_SHIELD)+getequiprefinerycnt(EQI_SHADOW_ARMOR)+getequiprefinerycnt(EQI_SHADOW_SHOES);
bonus2 bSkillAtk,"GC_ROLLINGCUTTER",.@sum;
- Combos:
- Combo:
- S_Katar_Weapon
- S_Katar_Pendant
- S_Katar_Earing
Script: |
.@sum = getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_ACC_L)+getequiprefinerycnt(EQI_SHADOW_ACC_R);
bonus bBaseAtk,.@sum;
- Combos:
- Combo:
- S_Ripper_Weapon
- S_Ripper_Pendant
- S_Ripper_Earing
Script: |
.@sum = getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_ACC_L)+getequiprefinerycnt(EQI_SHADOW_ACC_R);
bonus2 bSkillAtk,"GC_CROSSRIPPERSLASHER",.@sum/2;
- Combos:
- Combo:
- S_Dust_Shield
- S_Dust_Armor
- S_Dust_Shoes
Script: |
.@sum = getequiprefinerycnt(EQI_SHADOW_SHIELD)+getequiprefinerycnt(EQI_SHADOW_ARMOR)+getequiprefinerycnt(EQI_SHADOW_SHOES);
bonus2 bSkillAtk,"SO_DIAMONDDUST",.@sum;
- Combos:
- Combo:
- S_Grave_Weapon
- S_Grave_Pendant
- S_Grave_Earing
Script: |
.@sum = getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_ACC_L)+getequiprefinerycnt(EQI_SHADOW_ACC_R);
bonus2 bSkillAtk,"SO_EARTHGRAVE",.@sum;
- Combos:
- Combo:
- S_Psychic_Shield
- S_Psychic_Armor
- S_Psychic_Shoes
Script: |
.@sum = getequiprefinerycnt(EQI_SHADOW_SHIELD)+getequiprefinerycnt(EQI_SHADOW_ARMOR)+getequiprefinerycnt(EQI_SHADOW_SHOES);
bonus2 bSkillAtk,"SO_PSYCHIC_WAVE",.@sum;
- Combos:
- Combo:
- S_Varetyr_Weapon
- S_Varetyr_Pendant
- S_Varetyr_Earing
Script: |
.@sum = getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_ACC_L)+getequiprefinerycnt(EQI_SHADOW_ACC_R);
bonus2 bSkillAtk,"SO_VARETYR_SPEAR",.@sum;
- Combos:
- Combo:
- S_Cart_Tornado_Shield
- S_Cart_Tornado_Armor
- S_Cart_Tornado_Shoes
Script: |
.@sum = getequiprefinerycnt(EQI_SHADOW_SHIELD)+getequiprefinerycnt(EQI_SHADOW_ARMOR)+getequiprefinerycnt(EQI_SHADOW_SHOES);
bonus2 bSkillAtk,"GN_CART_TORNADO",.@sum;
- Combos:
- Combo:
- S_Cannon_Cart_Weapon
- S_Cannon_Cart_Pendant
- S_Cannon_Cart_Earing
Script: |
.@sum = getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_ACC_L)+getequiprefinerycnt(EQI_SHADOW_ACC_R);
bonus2 bSkillAtk,"GN_CARTCANNON",.@sum/2;
- Combos:
- Combo:
- S_Spore_Bomb_Shield
- S_Spore_Bomb_Armor
- S_Spore_Bomb_Shoes
Script: |
.@sum = getequiprefinerycnt(EQI_SHADOW_SHIELD)+getequiprefinerycnt(EQI_SHADOW_ARMOR)+getequiprefinerycnt(EQI_SHADOW_SHOES);
bonus2 bSkillAtk,"GN_SPORE_EXPLOSION",.@sum;
- Combos:
- Combo:
- S_Crazy_Weapon
- S_Crazy_Pendant
- S_Crazy_Earing
Script: |
.@sum = getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_ACC_L)+getequiprefinerycnt(EQI_SHADOW_ACC_R);
bonus2 bSkillAtk,"GN_CRAZYWEED",.@sum;
- Combos:
- Combo:
- S_Chain_Press_Weapon
- S_Chain_Press_Pendant
- S_Chain_Press_Earing
Script: |
.@sum = getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_ACC_L)+getequiprefinerycnt(EQI_SHADOW_ACC_R);
bonus2 bSkillAtk,"LG_SHIELDPRESS",.@sum;
bonus2 bSkillAtk,"PA_SHIELDCHAIN",.@sum;
- Combos:
- Combo:
- S_Banish_Cannon_Shield
- S_Banish_Cannon_Armor
- S_Banish_Cannon_Shoes
Script: |
.@sum = getequiprefinerycnt(EQI_SHADOW_SHIELD)+getequiprefinerycnt(EQI_SHADOW_ARMOR)+getequiprefinerycnt(EQI_SHADOW_SHOES);
bonus2 bSkillAtk,"LG_BANISHINGPOINT",.@sum/2;
bonus2 bSkillAtk,"LG_CANNONSPEAR",.@sum/2;
- Combos:
- Combo:
- S_Genesis_Weapon
- S_Genesis_Pendant
- S_Genesis_Earing
Script: |
.@sum = getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_ACC_L)+getequiprefinerycnt(EQI_SHADOW_ACC_R);
bonus2 bSkillAtk,"LG_RAYOFGENESIS",.@sum;
- Combos:
- Combo:
- S_RK_B_Weapon
- S_Booster_Armor
- S_Booster_Shield
- S_Booster_Shoes
- S_Booster_Earing
- S_Booster_Pandent
Script: |
bonus2 bSkillCooldown,"RK_IGNITIONBREAK",-500;
bonus3 bAutoSpell,"RK_IGNITIONBREAK",max(3,getskilllv("RK_IGNITIONBREAK")),1;
bonus2 bIgnoreDefRaceRate,RC_All,70;
bonus2 bIgnoreMDefRaceRate,RC_All,70;
bonus2 bIgnoreDefRaceRate,RC_Player_Human,-70;
bonus2 bIgnoreMdefRaceRate,RC_Player_Human,-70;
bonus2 bIgnoreDefRaceRate,RC_Player_Doram,-70;
bonus2 bIgnoreMdefRaceRate,RC_Player_Doram,-70;
bonus bLongAtkRate,15;
bonus bDelayrate,-15;
- Combos:
- Combo:
- S_LG_B_Weapon
- S_Booster_Armor
- S_Booster_Shield
- S_Booster_Shoes
- S_Booster_Earing
- S_Booster_Pandent
Script: |
bonus2 bSkillCooldown,"LG_CANNONSPEAR",-500;
bonus2 bMagicAtkEle,Ele_Holy,10;
bonus2 bIgnoreDefRaceRate,RC_All,70;
bonus2 bIgnoreMdefRaceRate,RC_All,70;
bonus2 bIgnoreDefRaceRate,RC_Player_Human,-70;
bonus2 bIgnoreMdefRaceRate,RC_Player_Human,-70;
bonus2 bIgnoreDefRaceRate,RC_Player_Doram,-70;
bonus2 bIgnoreMdefRaceRate,RC_Player_Doram,-70;
bonus bLongAtkRate,15;
bonus bAspd,2;
bonus2 bSkillAtk,"LG_RAYOFGENESIS",15;
bonus2 bSkillAtk,"LG_CANNONSPEAR",15;
- Combos:
- Combo:
- S_NC_B_Weapon
- S_Booster_Armor
- S_Booster_Shield
- S_Booster_Shoes
- S_Booster_Earing
- S_Booster_Pandent
Script: |
bonus2 bIgnoreDefRaceRate,RC_All,70;
bonus2 bIgnoreMDefRaceRate,RC_All,70;
bonus2 bIgnoreDefRaceRate,RC_Player_Human,-70;
bonus2 bIgnoreMdefRaceRate,RC_Player_Human,-70;
bonus2 bIgnoreDefRaceRate,RC_Player_Doram,-70;
bonus2 bIgnoreMdefRaceRate,RC_Player_Doram,-70;
bonus2 bAddSize,Size_All,5;
bonus bLongAtkRate,15;
bonus bDelayrate,-15;
bonus2 bSkillAtk,"NC_AXETORNADO",15;
bonus2 bSkillAtk,"NC_ARMSCANNON",15;
- Combos:
- Combo:
- S_GN_B_Weapon
- S_Booster_Armor
- S_Booster_Shield
- S_Booster_Shoes
- S_Booster_Earing
- S_Booster_Pandent
Script: |
bonus2 bIgnoreDefRaceRate,RC_All,70;
bonus2 bIgnoreMDefRaceRate,RC_All,70;
bonus2 bIgnoreDefRaceRate,RC_Player_Human,-70;
bonus2 bIgnoreMdefRaceRate,RC_Player_Human,-70;
bonus2 bIgnoreDefRaceRate,RC_Player_Doram,-70;
bonus2 bIgnoreMdefRaceRate,RC_Player_Doram,-70;
bonus bLongAtkRate,15;
bonus bDelayrate,-15;
bonus bVariableCastrate,-10;
bonus2 bSkillCooldown,"GN_CART_TORNADO",-1000;
bonus2 bSkillAtk,"GN_CART_TORNADO",15;
bonus2 bSkillAtk,"GN_CARTCANNON",15;
- Combos:
- Combo:
- S_GC_B_Weapon
- S_Booster_Armor
- S_Booster_Shield
- S_Booster_Shoes
- S_Booster_Earing
- S_Booster_Pandent
Script: |
bonus2 bIgnoreDefRaceRate,RC_All,70;
bonus2 bIgnoreMDefRaceRate,RC_All,70;
bonus2 bIgnoreDefRaceRate,RC_Player_Human,-70;
bonus2 bIgnoreMdefRaceRate,RC_Player_Human,-70;
bonus2 bIgnoreDefRaceRate,RC_Player_Doram,-70;
bonus2 bIgnoreMdefRaceRate,RC_Player_Doram,-70;
bonus bLongAtkRate,15;
bonus bDelayrate,-15;
bonus bCritical,10;
bonus2 bSkillAtk,"GC_COUNTERSLASH",15;
bonus2 bSkillAtk,"GC_ROLLINGCUTTER",15;
- Combos:
- Combo:
- S_SC_B_Weapon
- S_Booster_Armor
- S_Booster_Shield
- S_Booster_Shoes
- S_Booster_Earing
- S_Booster_Pandent
Script: |
bonus3 bAutoSpell,"SO_PSYCHIC_WAVE",3,1;
bonus2 bMagicAtkEle,Ele_Neutral,10;
bonus2 bIgnoreDefRaceRate,RC_All,70;
bonus2 bIgnoreMdefRaceRate,RC_All,70;
bonus2 bIgnoreDefRaceRate,RC_Player_Human,-70;
bonus2 bIgnoreMdefRaceRate,RC_Player_Human,-70;
bonus2 bIgnoreDefRaceRate,RC_Player_Doram,-70;
bonus2 bIgnoreMdefRaceRate,RC_Player_Doram,-70;
bonus bDelayrate,-15;
bonus bAspd,2;
bonus2 bSkillAtk,"SC_FATALMENACE",15;
bonus2 bSkillAtk,"SC_TRIANGLESHOT",15;
- Combos:
- Combo:
- S_WL_B_Weapon
- S_Booster_Armor
- S_Booster_Shield
- S_Booster_Shoes
- S_Booster_Earing
- S_Booster_Pandent
Script: |
bonus2 bMagicAtkEle,Ele_All,10;
bonus2 bIgnoreDefRaceRate,RC_All,70;
bonus2 bIgnoreMdefRaceRate,RC_All,70;
bonus2 bIgnoreDefRaceRate,RC_Player_Human,-70;
bonus2 bIgnoreMdefRaceRate,RC_Player_Human,-70;
bonus2 bIgnoreDefRaceRate,RC_Player_Doram,-70;
bonus2 bIgnoreMdefRaceRate,RC_Player_Doram,-70;
bonus bDelayrate,-15;
bonus bVariableCastrate,-10;
bonus2 bSkillAtk,"WL_CHAINLIGHTNING",15;
bonus2 bSkillAtk,"WL_CRIMSONROCK",15;
- Combos:
- Combo:
- S_SO_B_Weapon
- S_Booster_Armor
- S_Booster_Shield
- S_Booster_Shoes
- S_Booster_Earing
- S_Booster_Pandent
Script: |
bonus2 bIgnoreDefRaceRate,RC_All,70;
bonus2 bIgnoreMDefRaceRate,RC_All,70;
bonus2 bIgnoreDefRaceRate,RC_Player_Human,-70;
bonus2 bIgnoreMdefRaceRate,RC_Player_Human,-70;
bonus2 bIgnoreDefRaceRate,RC_Player_Doram,-70;
bonus2 bIgnoreMdefRaceRate,RC_Player_Doram,-70;
bonus2 bSkillCooldown,"SO_DIAMONDDUST",-4000;
bonus2 bMagicAtkEle,Ele_All,10;
bonus2 bMagicAddSize,Size_All,10;
bonus2 bSkillAtk,"SO_PSYCHIC_WAVE",15;
bonus2 bSkillAtk,"WL_CRIMSONROCK",15;
- Combos:
- Combo:
- S_AB_B_Weapon
- S_Booster_Armor
- S_Booster_Shield
- S_Booster_Shoes
- S_Booster_Earing
- S_Booster_Pandent
Script: |
bonus2 bSkillAtk,"AB_ADORAMUS",15;
bonus2 bSkillAtk,"AB_DUPLELIGHT",15;
bonus2 bMagicAddSize,Size_All,10;
bonus2 bAddSize,Size_All,10;
bonus2 bMagicAtkEle,Ele_Holy,10;
bonus2 bIgnoreDefRaceRate,RC_All,70;
bonus2 bIgnoreMdefRaceRate,RC_All,70;
bonus2 bIgnoreDefRaceRate,RC_Player_Human,-70;
bonus2 bIgnoreMdefRaceRate,RC_Player_Human,-70;
bonus2 bIgnoreDefRaceRate,RC_Player_Doram,-70;
bonus2 bIgnoreMdefRaceRate,RC_Player_Doram,-70;
bonus2 bSkillCooldown,"AB_ADORAMUS",-1000;
- Combos:
- Combo:
- S_SR_B_Weapon
- S_Booster_Armor
- S_Booster_Shield
- S_Booster_Shoes
- S_Booster_Earing
- S_Booster_Pandent
Script: |
bonus2 bSkillCooldown,"SR_RAMPAGEBLASTER",-7500;
bonus2 bIgnoreDefRaceRate,RC_All,70;
bonus2 bIgnoreMDefRaceRate,RC_All,70;
bonus2 bIgnoreDefRaceRate,RC_Player_Human,-70;
bonus2 bIgnoreMdefRaceRate,RC_Player_Human,-70;
bonus2 bIgnoreDefRaceRate,RC_Player_Doram,-70;
bonus2 bIgnoreMdefRaceRate,RC_Player_Doram,-70;
bonus bLongAtkRate,15;
bonus bDelayrate,-15;
bonus2 bSkillAtk,"SR_RAMPAGEBLASTER",15;
bonus2 bSkillAtk,"SR_TIGERCANNON",15;
- Combos:
- Combo:
- S_RA_B_Weapon
- S_Booster_Armor
- S_Booster_Shield
- S_Booster_Shoes
- S_Booster_Earing
- S_Booster_Pandent
Script: |
bonus2 bIgnoreDefRaceRate,RC_All,70;
bonus2 bIgnoreMDefRaceRate,RC_All,70;
bonus2 bIgnoreDefRaceRate,RC_Player_Human,-70;
bonus2 bIgnoreMdefRaceRate,RC_Player_Human,-70;
bonus2 bIgnoreDefRaceRate,RC_Player_Doram,-70;
bonus2 bIgnoreMdefRaceRate,RC_Player_Doram,-70;
bonus bLongAtkRate,15;
bonus bDelayrate,-15;
bonus bVariableCastrate,-10;
bonus2 bSkillAtk,"RA_ARROWSTORM",15;
bonus2 bSkillAtk,"RA_AIMEDBOLT",15;
- Combos:
- Combo:
- S_WM_B_Weapon
- S_Booster_Armor
- S_Booster_Shield
- S_Booster_Shoes
- S_Booster_Earing
- S_Booster_Pandent
Script: |
bonus2 bMagicAtkEle,Ele_All,10;
bonus2 bIgnoreDefRaceRate,RC_All,70;
bonus2 bIgnoreMdefRaceRate,RC_All,70;
bonus2 bIgnoreDefRaceRate,RC_Player_Human,-70;
bonus2 bIgnoreMdefRaceRate,RC_Player_Human,-70;
bonus2 bIgnoreDefRaceRate,RC_Player_Doram,-70;
bonus2 bIgnoreMdefRaceRate,RC_Player_Doram,-70;
bonus bLongAtkRate,15;
bonus bVariableCastrate,-10;
bonus2 bSkillAtk,"WM_SEVERE_RAINSTORM",15;
bonus2 bSkillAtk,"WM_REVERBERATION",15;
- Combos:
- Combo:
- S_Tail_Dragon_Weapon
- S_Rebellion_Shoes
- Combo:
- S_God_Hammer_Weapon
- S_Rebellion_Shoes
- Combo:
- S_Trip_Weapon
- S_Rebellion_Shoes
- Combo:
- S_Kunai_Weapon
- S_Kagerou_Shoes
- Combo:
- S_Pickyrush_Weapon
- S_DoramPhysical_Shoes
- Combo:
- S_Sunshine_Weapon
- S_Star_Emperor_Shoes
- Combo:
- S_Stardust_Weapon
- S_Star_Emperor_Shoes
Script: |
.@sum = getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_SHOES);
bonus2 bIgnoreDefRaceRate,RC_All,40+.@sum;
bonus2 bIgnoreDefRaceRate,RC_Player_Human,-40-.@sum;
bonus2 bIgnoreDefRaceRate,RC_Player_Doram,-40-.@sum;
- Combos:
- Combo:
- S_Tail_Dragon_Weapon
- S_Tail_Dragon_Shield
- S_Tail_Dragon_Armor
Script: |
.@sum = getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_SHIELD)+getequiprefinerycnt(EQI_SHADOW_ARMOR);
bonus2 bSkillAtk,"RL_D_TAIL",.@sum/2;
- Combos:
- Combo:
- S_Flare_Dance_Earing
- S_Rebellion_Armor
- Combo:
- S_Shatter_Buster_Earing
- S_Rebellion_Armor
- Combo:
- S_Syuriken_Earing
- S_Kagerou_Armor
- Combo:
- S_SavageRabbit_Earing
- S_DoramPhysical_Armor
- Combo:
- S_Moonlight_Earring
- S_Star_Emperor_Armor
Script: |
.@sum = getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ARMOR);
bonus2 bIgnoreDefRaceRate,RC_All,40+.@sum;
bonus2 bIgnoreDefRaceRate,RC_Player_Human,-40-.@sum;
bonus2 bIgnoreDefRaceRate,RC_Player_Doram,-40-.@sum;
- Combos:
- Combo:
- S_Flare_Dance_Earing
- S_Flare_Dance_Pendant
- S_Flare_Dance_Shoes
Script: |
.@sum = getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L)+getequiprefinerycnt(EQI_SHADOW_SHOES);
bonus2 bSkillAtk,"RL_FIREDANCE",.@sum/2;
- Combos:
- Combo:
- S_God_Hammer_Weapon
- S_God_Hammer_Shield
- S_God_Hammer_Armor
Script: |
.@sum = getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_SHIELD)+getequiprefinerycnt(EQI_SHADOW_ARMOR);
bonus2 bSkillAtk,"RL_HAMMER_OF_GOD",.@sum/2;
- Combos:
- Combo:
- S_Shatter_Buster_Earing
- S_Shatter_B_Pendant
- S_Shatter_Buster_Shoes
Script: |
.@sum = getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L)+getequiprefinerycnt(EQI_SHADOW_SHOES);
bonus2 bSkillAtk,"RL_BANISHING_BUSTER",.@sum/2;
bonus2 bSkillAtk,"RL_S_STORM",.@sum/2;
- Combos:
- Combo:
- S_Trip_Weapon
- S_Trip_Shield
- S_Trip_Armor
Script: |
.@sum = getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_SHIELD)+getequiprefinerycnt(EQI_SHADOW_ARMOR);
bonus2 bSkillAtk,"RL_R_TRIP",.@sum/2;
- Combos:
- Combo:
- S_Super_Magic_Shield
- S_Super_Magic_Armor
- S_Super_Magic_Shoes
Script: |
.@sum = getequiprefinerycnt(EQI_SHADOW_SHOES)+getequiprefinerycnt(EQI_SHADOW_SHIELD)+getequiprefinerycnt(EQI_SHADOW_ARMOR);
bonus2 bSkillAtk,"MG_FIREBOLT",.@sum*2;
bonus2 bSkillAtk,"MG_COLDBOLT",.@sum*2;
bonus2 bSkillAtk,"MG_LIGHTNINGBOLT",.@sum*2;
bonus2 bSkillAtk,"WZ_HEAVENDRIVE",.@sum*2;
bonus2 bSkillAtk,"WZ_STORMGUST",.@sum*2;
bonus2 bSkillAtk,"WZ_VERMILION",.@sum*2;
bonus2 bSkillAtk,"WZ_METEOR",.@sum*2;
skill "PF_DOUBLECASTING",5;
- Combos:
- Combo:
- S_Super_Power_Weapon
- S_Super_Power_Pendant
- S_Super_Power_Earing
Script: |
.@sum = getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_ACC_L)+getequiprefinerycnt(EQI_SHADOW_ACC_R);
bonus2 bSkillAtk,"RG_BACKSTAP",.@sum*2;
bonus2 bSkillAtk,"RG_RAID",.@sum*2;
bonus2 bSkillAtk,"CR_SHIELDBOOMERANG",.@sum*2;
bonus2 bSkillAtk,"PA_SHIELDCHAIN",.@sum*2;
skill "PA_SHIELDCHAIN",5;
- Combos:
- Combo:
- S_Kunai_Weapon
- S_Kunai_Shield
- S_Kunai_Armor
Script: |
.@sum = getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_SHIELD)+getequiprefinerycnt(EQI_SHADOW_ARMOR);
bonus2 bSkillAtk,"KO_BAKURETSU",.@sum/2;
bonus2 bSkillAtk,"KO_HAPPOKUNAI",.@sum/2;
- Combos:
- Combo:
- S_Syuriken_Earing
- S_Syuriken_Pendant
- S_Syuriken_Shoes
Script: |
.@sum = getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L)+getequiprefinerycnt(EQI_SHADOW_SHOES);
bonus2 bSkillAtk,"KO_HUUMARANKA",.@sum/2;
- Combos:
- Combo:
- S_Kamaenraku_Weapon
- S_Oboro_Shoes
- Combo:
- S_Catnip_Weapon
- S_DoramMagical_Shoes
- Combo:
- S_S_Weapon
- S_Soul_Reaper_Shoes
Script: |
.@sum = getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_SHOES);
bonus2 bIgnoreMdefRaceRate,RC_All,40+.@sum;
bonus2 bIgnoreMdefRaceRate,RC_Player_Human,-40-.@sum;
bonus2 bIgnoreMdefRaceRate,RC_Player_Doram,-40-.@sum;
- Combos:
- Combo:
- S_Kamaenraku_Weapon
- S_Kamaenraku_Shield
- S_Kamaenraku_Armor
Script: |
.@sum = getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_SHIELD)+getequiprefinerycnt(EQI_SHADOW_ARMOR);
bonus2 bSkillAtk,"NJ_BAKUENRYU",.@sum;
bonus2 bSkillAtk,"NJ_HYOUSYOURAKU",.@sum;
bonus2 bSkillAtk,"NJ_KAMAITACHI",.@sum;
- Combos:
- Combo:
- S_Huusouka_Earing
- S_Oboro_Armor
- Combo:
- S_Silvervine_Earing
- S_DoramMagical_Armor
- Combo:
- S_Evilcurse_Earring
- S_Soul_Reaper_Armor
Script: |
.@sum = getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ARMOR);
bonus2 bIgnoreMdefRaceRate,RC_All,40+.@sum;
bonus2 bIgnoreMdefRaceRate,RC_Player_Human,-40-.@sum;
bonus2 bIgnoreMdefRaceRate,RC_Player_Doram,-40-.@sum;
- Combos:
- Combo:
- S_Huusouka_Earing
- S_Huusouka_Pendant
- S_Huusouka_Shoes
Script: |
.@sum = getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L)+getequiprefinerycnt(EQI_SHADOW_SHOES);
bonus2 bSkillAtk,"NJ_KOUENKA",.@sum/2;
bonus2 bSkillAtk,"NJ_HYOUSENSOU",.@sum/2;
bonus2 bSkillAtk,"NJ_HUUJIN",.@sum/2;
- Combos:
- Combo:
- S_Pickyrush_Weapon
- S_Pickyrush_Shield
- S_Pickyrush_Armor
Script: |
.@sum = getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_SHIELD)+getequiprefinerycnt(EQI_SHADOW_ARMOR);
bonus2 bSkillAtk,"SU_PICKYPECK",.@sum/2;
- Combos:
- Combo:
- S_SavageRabbit_Earing
- S_SavageRabbit_Pendant
- S_SavageRabbit_Shoes
Script: |
.@sum = getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L)+getequiprefinerycnt(EQI_SHADOW_SHOES);
bonus2 bSkillAtk,"SU_LUNATICCARROTBEAT",.@sum;
bonus2 bSkillAtk,"SU_SVG_SPIRIT",.@sum;
- Combos:
- Combo:
- S_Catnip_Weapon
- S_Catnip_Shield
- S_Catnip_Armor
Script: |
.@sum = getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_SHIELD)+getequiprefinerycnt(EQI_SHADOW_ARMOR);
bonus2 bSkillAtk,"SU_CN_METEOR",.@sum;
- Combos:
- Combo:
- S_Silvervine_Earing
- S_Silvervine_Pendant
- S_Silvervine_Shoes
Script: |
.@sum = getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L)+getequiprefinerycnt(EQI_SHADOW_SHOES);
bonus2 bSkillAtk,"SU_SV_STEMSPEAR",.@sum/2;
- Combos:
- Combo:
- S_Sunshine_Weapon
- S_Sunshine_Shield
- S_Sunshine_Armor
Script: |
.@sum = getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_SHIELD)+getequiprefinerycnt(EQI_SHADOW_ARMOR);
bonus2 bSkillAtk,"SJ_SOLARBURST",.@sum/2;
- Combos:
- Combo:
- S_Moonlight_Earring
- S_Moonlight_Pendant
- S_Moonlight_Shoes
Script: |
.@sum = getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L)+getequiprefinerycnt(EQI_SHADOW_SHOES);
bonus2 bSkillAtk,"SJ_FULLMOONKICK",.@sum/2;
- Combos:
- Combo:
- S_Stardust_Weapon
- S_Stardust_Shield
- S_Stardust_Armor
Script: |
.@sum = getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_SHIELD)+getequiprefinerycnt(EQI_SHADOW_ARMOR);
bonus2 bSkillAtk,"SJ_FALLINGSTAR_ATK",.@sum;
- Combos:
- Combo:
- S_S_Weapon
- S_S_Shield
- S_S_Armor
Script: |
.@sum = getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_SHIELD)+getequiprefinerycnt(EQI_SHADOW_ARMOR);
bonus2 bSkillAtk,"SP_SPA",.@sum;
bonus2 bSkillAtk,"SP_SWHOO",.@sum;
- Combos:
- Combo:
- S_Evilcurse_Earring
- S_Evilcurse_Pendant
- S_Evilcurse_Shoes
Script: |
.@sum = getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L)+getequiprefinerycnt(EQI_SHADOW_SHOES);
bonus2 bSkillAtk,"SP_CURSEEXPLOSION",.@sum;
- Combos:
- Combo:
- S_FullPene_Earring
- S_FullPene_Pendant
Script: |
.@sum = getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L);
bonus bAtkRate,2;
if (.@sum >= 18) {
bonus bIgnoreDefRace,RC_All;
bonus2 bIgnoreDefRaceRate,RC_Player_Human,-100;
bonus2 bIgnoreDefRaceRate,RC_Player_Doram,-100;
}
- Combos:
- Combo:
- S_FullPene_Armor
- S_FullPene_Shoes
Script: |
.@sum = getequiprefinerycnt(EQI_SHADOW_ARMOR)+getequiprefinerycnt(EQI_SHADOW_SHOES);
bonus bAtkRate,2;
if (.@sum >= 18) {
bonus bIgnoreDefRace,RC_All;
bonus2 bIgnoreDefRaceRate,RC_Player_Human,-100;
bonus2 bIgnoreDefRaceRate,RC_Player_Doram,-100;
}
- Combos:
- Combo:
- Sombre_Manteau
- Sombre_Shield
Script: |
bonus2 bSubRace,RC_Undead,getequiprefinerycnt(EQI_GARMENT);
bonus2 bAddEle,Ele_Dark,getequiprefinerycnt(EQI_HAND_L);
- Combos:
- Combo:
- Sharel_Manteau
- Sharel_Shield
Script: |
bonus2 bSubRace,RC_Demon,getequiprefinerycnt(EQI_GARMENT);
bonus2 bAddEle,Ele_Fire,getequiprefinerycnt(EQI_HAND_L);
- Combos:
- Combo:
- Rental_SupperSwimsuit
- Rental_Scuba_Mask
Script: |
bonus bVariableCastrate,-30;
bonus bFlee2,15;
- Combos:
- Combo:
- True_Hunting_Mail
- True_Hunting_Manteau
- True_Hunting_Boots
Script: |
bonus bDelayrate,-7;
if (getequiprefinerycnt(EQI_ARMOR)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_SHOES) >= 9) {
bonus bDelayrate,-8;
}
- Combos:
- Combo:
- Upgrade_Part_Plate_
- Upgrade_Part_Engine
- Upgrade_Part_Booster
- Upgrade_Part_Gun_Barrel
- Combo:
- Upgrade_Part_Plate
- Upgrade_Part_Engine
- Upgrade_Part_Booster
- Upgrade_Part_Gun_Barrel
Script: |
bonus2 bSkillAtk,"NC_ARMSCANNON",50;
- Combos:
- Combo:
- Regia_Hunting_Mail
- Regia_Hunting_Manteau
- Regia_Hunting_Boots
Script: |
bonus bVariableCastrate,-7;
if (getequiprefinerycnt(EQI_ARMOR)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_SHOES) >= 9) {
bonus bVariableCastrate,-5;
}
- Combos:
- Combo:
- Ribbon_Piamat_K
- Mad_Bunny_K
- Combo:
- Ribbon_Piamat_K
- Mad_Bunny_K_
Script: |
autobonus2 "{ }",1,3000,BF_WEAPON|BF_MAGIC,"{ heal 5000,0; unitskilluseid getcharid(3),\"WM_LULLABY_DEEPSLEEP\",1; active_transform 1930,3000; /*PIAMETTE, unknown timer*/ }";
- Combos:
- Combo:
- Piamette_Hood
- Mad_Bunny_K
- Combo:
- Piamette_Hood
- Mad_Bunny_K_
Script: |
.@r_top = getequiprefinerycnt(EQI_HEAD_TOP);
.@r_left = getequiprefinerycnt(EQI_HAND_L);
autobonus "{ bonus2 bHPLossRate,50,1000; }",1+.@r_top,3000+.@r_left*1000,BF_WEAPON|BF_MAGIC,"{ active_transform 1930,3000" + (.@r_left*1000) + "; /*PIAMETTE, unknown effect*/ }";
- Combos:
- Combo:
- Time_Keeper_Glasses
- Time_Keeper_Ring
Script: |
bonus2 bAddItemHealRate,569,20;
- Combos:
- Combo:
- Blue_Rear_Ribbon
- Bag_Of_Antonio_S
Script: |
bonus bAtkRate,4;
if (getequiprefinerycnt(EQI_GARMENT) >= 12) {
bonus bAllStats,1;
}
- Combos:
- Combo:
- Necklace_Rosary_K
- Recovery_Light
Script: |
.@r = getequiprefinerycnt(EQI_HAND_R);
bonus bDelayrate,-3*(.@r/2);
bonus2 bSkillUseSP,"AL_HEAL",.@r*10;
bonus2 bSkillUseSP,"AB_CHEAL",.@r*12;
bonus2 bSkillUseSP,"AB_HIGHNESSHEAL",.@r*14;
- Combos:
- Combo:
- Spell_Circuit
- Mental_Stick
Script: |
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillAtk,"SO_PSYCHIC_WAVE",5*(.@r_weapon/2);
- Combos:
- Combo:
- Spell_Circuit
- Kronos
Script: |
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillAtk,"WL_HELLINFERNO",10*(.@r_weapon/2);
- Combos:
- Combo:
- Spell_Circuit
- Raksasa_Dagger
- Mikatsuki
Script: |
.@r = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_HAND_L);
bonus bVariableCastrate,-.@r;
bonus2 bSkillAtk,"NJ_KOUENKA",5*(.@r/2);
bonus2 bSkillAtk,"NJ_HYOUSENSOU",5*(.@r/2);
bonus2 bSkillAtk,"NJ_HUUJIN",5*(.@r/2);
- Combos:
- Combo:
- General_Helmet_
- Zweihander
- Combo:
- General_Helmet_
- Zweihander_
- Combo:
- Dog_Officer
- Thanos_Katar
Script: |
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus bBaseAtk,20*(.@r_weapon/2);
- Combos:
- Combo:
- General_Helmet_
- Gungnir
- Combo:
- General_Helmet_
- Gungnir_
Script: |
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillAtk,"LG_BANISHINGPOINT",7*(.@r_weapon/2);
- Combos:
- Combo:
- General_Helmet_
- Quadrille
- Combo:
- General_Helmet_
- Quadrille_C
Script: |
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillAtk,"SR_TIGERCANNON",7*(.@r_weapon/2);
- Combos:
- Combo:
- FaceWorm_Breath
- FaceWorm_Skin
- Combo:
- FaceWorm_Breath
- FaceWorm_Skin_
Script: |
bonus bBaseAtk,5*(readparam(bStr)/20);
bonus bAspdRate,3*(readparam(bAgi)/20);
bonus2 bSubEle,Ele_Neutral,(readparam(bVit)/20);
bonus bVariableCastrate,-4*(readparam(bInt)/20);
bonus bCritAtkRate,3*(readparam(bLuk)/20);
- Combos:
- Combo:
- Rental_Scuba_Mask
- Rental_SupperSwimsuit
- Rental_Oxygen_Bomb
Script: |
bonus bAspdRate,15;
bonus2 bCriticalAddRace,RC_Fish,30;
bonus2 bAddRace,RC_Fish,25;
bonus bDefEle,Ele_Water;
- Combos:
- Combo:
- Classical_Fhat
- Cape_Of_Ancient_Lord
- Combo:
- Classical_Fhat
- Cape_Of_Ancient_Lord_
Script: |
.@r_garment = getequiprefinerycnt(EQI_GARMENT);
bonus2 bSkillAtk,"SC_TRIANGLESHOT",15*(.@r_garment/2);
- Combos:
- Combo:
- Classical_Fhat
- Leather_Of_Tendrilion
Script: |
.@r_garment = getequiprefinerycnt(EQI_GARMENT);
bonus2 bSkillAtk,"WM_SEVERE_RAINSTORM",7*(.@r_garment/2);
- Combos:
- Combo:
- Classical_Fhat
- Piece_Of_Angent_Skin
Script: |
.@r_garment = getequiprefinerycnt(EQI_GARMENT);
bonus2 bSkillAtk,"RA_ARROWSTORM",12*(.@r_garment/2);
- Combos:
- Combo:
- Dog_Officer
- Dark_Rose
Script: |
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillAtk,"RL_FIREDANCE",6*(.@r_weapon/2);
- Combos:
- Combo:
- Dog_Officer
- Tornado_Axe
Script: |
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillAtk,"NC_AXETORNADO",15*(.@r_weapon/2);
- Combos:
- Combo:
- Amistr_Beret
- Holy_Stick
Script: |
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus bMatk,10*(.@r_weapon/2);
bonus2 bSkillAtk,"AB_ADORAMUS",30*(.@r_weapon/2);
- Combos:
- Combo:
- Amistr_Beret
- Strange_Foxtail
Script: |
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus2 bMagicAtkEle,Ele_Neutral,5*(.@r_weapon/2);
- Combos:
- Combo:
- Amistr_Beret
- Twin_Edge_B
Script: |
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillAtk,"GN_CARTCANNON",10*(.@r_weapon/2);
- Combos:
- Combo:
- Subject_Aura
- Manteau_Of_Fallen
Script: |
bonus bBaseAtk,5*(readparam(bStr)/30);
bonus bAspdRate,3*(readparam(bAgi)/30);
bonus bDelayrate,-4*(readparam(bVit)/30);
bonus bVariableCastrate,-8*(readparam(bInt)/30);
bonus bMatk,5*(readparam(bInt)/30);
bonus bLongAtkRate,(readparam(bDex)/30);
bonus bCritAtkRate,3*(readparam(bLuk)/30);
- Combos:
- Combo:
- Lumiere_Manteau
- Lumiere_Shield
Script: |
.@r_garment = getequiprefinerycnt(EQI_GARMENT);
.@r_shield = getequiprefinerycnt(EQI_HAND_L);
bonus2 bSubRace,RC_Dragon,.@r_garment;
bonus2 bAddEle,Ele_Holy,.@r_shield;
- Combos:
- Combo:
- Poison_Manteau
- Poison_Shield
Script: |
.@r_garment = getequiprefinerycnt(EQI_GARMENT);
.@r_shield = getequiprefinerycnt(EQI_HAND_L);
bonus2 bSubRace,RC_Plant,.@r_garment;
bonus2 bAddEle,Ele_Poison,.@r_shield;
- Combos:
- Combo:
- Rouban_Manteau
- Rouban_Shield
Script: |
.@r_garment = getequiprefinerycnt(EQI_GARMENT);
.@r_shield = getequiprefinerycnt(EQI_HAND_L);
bonus2 bSubRace,RC_Insect,.@r_garment;
bonus2 bAddEle,Ele_Wind,.@r_shield;
- Combos:
- Combo:
- Rental_Oxygen_Bomb
- Rental_Scuba_Mask
Script: |
bonus bAspd,2;
bonus bNoCastCancel;
- Combos:
- Combo:
- True_Hunting_Manteau
- True_Hunting_Boots
Script: |
bonus2 bMagicAtkEle,Ele_All,7;
if (getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_SHOES) >= 9) {
bonus bFixedCast,-500;
}
- Combos:
- Combo:
- Time_Overload_Hood
- Time_Overload_Boots
Script: |
bonus bFixedCast,-500;
bonus bVariableCastrate,-10;
- Combos:
- Combo:
- Violet_Halo
- Dark_Blindfold
- Dark_Blindfold_C
Script: |
bonus bDelayrate,-6;
- Combos:
- Combo:
- Violet_Halo
- Sigruns_Wing
- Sigrun's_Wings_
Script: |
bonus bCritAtkRate,14;
- Combos:
- Combo:
- Violet_Halo
- Magical_Booster_K
Script: |
bonus bVariableCastrate,-30;
- Combos:
- Combo:
- Violet_Halo
- Crimson_Booster
Script: |
bonus bLongAtkRate,14;
- Combos:
- Combo:
- Regia_Hunting_Manteau
- Regia_Hunting_Boots
Script: |
bonus bMatk,20;
bonus bBaseAtk,20;
if (getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_SHOES) >= 9) {
bonus bAspdRate,5;
}
- Combos:
- Combo:
- Chrismas_Tree
- Red_Lantern
- Evilspirit_Gloves
Script: |
bonus bAspdRate,10;
bonus bMatkRate,10;
bonus bHit,10;
if (getequiprefinerycnt(EQI_GARMENT) >= 10) {
bonus3 bAutoSpell,"SO_PSYCHIC_WAVE",3,1;
}
- Combos:
- Combo:
- Chrismas_Tree
- Hurt_Mind
- KindHeart
Script: |
bonus bLongAtkRate,10;
bonus bAspdRate,10;
bonus bAtkRate,10;
if (getequiprefinerycnt(EQI_GARMENT) >= 10) {
bonus bCritAtkRate,15;
bonus bHit,15;
}
- Combos:
- Combo:
- Chrismas_Tree
- Hurt_Mind
- Noble_Cross
Script: |
bonus bMatk,30;
bonus2 bSkillAtk,"AB_DUPLELIGHT",40;
if (getequiprefinerycnt(EQI_HAND_R) >= 10) {
bonus2 bSkillAtk,"AB_DUPLELIGHT",20;
}
- Combos:
- Combo:
- Chrismas_Tree
- KindHeart
- Noble_Cross
Script: |
bonus bBaseAtk,30;
bonus2 bSkillAtk,"SR_KNUCKLEARROW",40;
if (getequiprefinerycnt(EQI_HAND_R) >= 10) {
bonus2 bSkillAtk,"SR_KNUCKLEARROW",20;
}
- Combos:
- Combo:
- Chrismas_Tree
- Evilspirit_Gloves
- Old_Parasol
Script: |
bonus3 bAutoSpell,"MG_SOULSTRIKE",10,1;
bonus bMatk,80;
if (getequiprefinerycnt(EQI_HAND_R) >= 10) {
bonus3 bAutoSpell,"HW_NAPALMVULCAN",5,1;
}
- Combos:
- Combo:
- Sombre_Shoes
- Sombre_Shield
Script: |
bonus2 bSubEle,Ele_Dark,5+2*getequiprefinerycnt(EQI_HAND_L);
- Combos:
- Combo:
- Sombre_Shoes
- Sombre_Manteau
Script: |
bonus2 bAddEle,Ele_Dark,5;
.@r_garment = getequiprefinerycnt(EQI_GARMENT);
bonus bMaxHPrate,.@r_garment;
bonus bMaxSPrate,.@r_garment;
- Combos:
- Combo:
- Sol_Shoes
- Sol_Shield
Script: |
bonus2 bSubEle,Ele_Earth,5+2*getequiprefinerycnt(EQI_HAND_L);
- Combos:
- Combo:
- Sol_Shoes
- Sol_Manteau
Script: |
bonus2 bAddEle,Ele_Earth,5;
.@r_garment = getequiprefinerycnt(EQI_GARMENT);
bonus bMaxHPrate,.@r_garment;
bonus bMaxSPrate,.@r_garment;
- Combos:
- Combo:
- Ramor_Shoes
- Ramor_Shield_Undead
Script: |
bonus2 bSubEle,Ele_Undead,5+2*getequiprefinerycnt(EQI_HAND_L);
- Combos:
- Combo:
- Ramor_Shoes
- Ramor_Manteau
Script: |
bonus2 bAddEle,Ele_Undead,5;
.@r_garment = getequiprefinerycnt(EQI_GARMENT);
bonus bMaxHPrate,.@r_garment;
bonus bMaxSPrate,.@r_garment;
- Combos:
- Combo:
- Sharel_Shoes
- Sharel_Shield
Script: |
bonus2 bSubEle,Ele_Fire,5+2*getequiprefinerycnt(EQI_HAND_L);
- Combos:
- Combo:
- Sharel_Shoes
- Sharel_Manteau
Script: |
bonus2 bAddEle,Ele_Fire,5;
.@r_garment = getequiprefinerycnt(EQI_GARMENT);
bonus bMaxHPrate,.@r_garment;
bonus bMaxSPrate,.@r_garment;
- Combos:
- Combo:
- Flow_Shoes
- Flow_Shield
Script: |
bonus2 bSubEle,Ele_Water,5+2*getequiprefinerycnt(EQI_HAND_L);
- Combos:
- Combo:
- Flow_Shoes
- Flow_Manteau
Script: |
bonus2 bAddEle,Ele_Water,5;
.@r_garment = getequiprefinerycnt(EQI_GARMENT);
bonus bMaxHPrate,.@r_garment;
bonus bMaxSPrate,.@r_garment;
- Combos:
- Combo:
- Lumiere_Shoes
- Lumiere_Shield
Script: |
bonus2 bSubEle,Ele_Holy,5+2*getequiprefinerycnt(EQI_HAND_L);
- Combos:
- Combo:
- Lumiere_Shoes
- Lumiere_Manteau
Script: |
bonus2 bAddEle,Ele_Holy,5;
.@r_garment = getequiprefinerycnt(EQI_GARMENT);
bonus bMaxHPrate,.@r_garment;
bonus bMaxSPrate,.@r_garment;
- Combos:
- Combo:
- Rouban_Shoes
- Rouban_Shield
Script: |
bonus2 bSubEle,Ele_Wind,5+2*getequiprefinerycnt(EQI_HAND_L);
- Combos:
- Combo:
- Rouban_Shoes
- Rouban_Manteau
Script: |
bonus2 bAddEle,Ele_Wind,5;
.@r_garment = getequiprefinerycnt(EQI_GARMENT);
bonus bMaxHPrate,.@r_garment;
bonus bMaxSPrate,.@r_garment;
- Combos:
- Combo:
- Poison_Shoes
- Poison_Shield
Script: |
bonus2 bSubEle,Ele_Poison,5+2*getequiprefinerycnt(EQI_HAND_L);
- Combos:
- Combo:
- Poison_Shoes
- Poison_Manteau
Script: |
bonus2 bAddEle,Ele_Poison,5;
.@r_garment = getequiprefinerycnt(EQI_GARMENT);
bonus bMaxHPrate,.@r_garment;
bonus bMaxSPrate,.@r_garment;
- Combos:
- Combo:
- True_Hunting_Boots
- True_Hunting_Mail
Script: |
bonus bLongAtkRate,7;
if (getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_ARMOR) >= 9) {
bonus bCritAtkRate,10;
}
- Combos:
- Combo:
- Time_Overload_Boots
- Time_Overload_Robe
Script: |
bonus bMatkRate,5;
bonus bAtkRate,5;
- Combos:
- Combo:
- Regia_Hunting_Boots
- Regia_Hunting_Mail
Script: |
bonus bLongAtkRate,7;
if (getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_ARMOR) >= 9) {
bonus bCritAtkRate,7;
}
- Combos:
- Combo:
- Para_Team_Ring100D
- Para_Team_Uniform100
- Para_Team_Necklace100D
Script: |
bonus2 bSubEle,Ele_Neutral,-2;
bonus2 bSubEle,Ele_All,2;
bonus bMatk,20;
- Combos:
- Combo:
- Para_Team_Ring100D
- Para_Team_Boots100
- Para_Team_Necklace100D
Script: |
bonus bDelayrate,-3;
bonus bVariableCastrate,-3;
- Combos:
- Combo:
- Para_Team_Ring115D
- Para_Team_Uniform115
- Para_Team_Necklace115D
- Combo:
- Para_Team_Ring130D
- Para_Team_Uniform130
- Para_Team_Necklace130D
Script: |
bonus2 bSubEle,Ele_Neutral,-4;
bonus2 bSubEle,Ele_All,4;
bonus bMatk,40;
- Combos:
- Combo:
- Para_Team_Ring115D
- Para_Team_Boots115
- Para_Team_Necklace115D
- Combo:
- Para_Team_Ring130D
- Para_Team_Boots130
- Para_Team_Necklace130D
Script: |
bonus bDelayrate,-6;
bonus bVariableCastrate,-6;
- Combos:
- Combo:
- Para_Team_Ring145D
- Para_Team_Uniform145
- Para_Team_Necklace145D
Script: |
bonus2 bSubEle,Ele_Neutral,-5;
bonus2 bSubEle,Ele_All,5;
bonus bMatk,50;
- Combos:
- Combo:
- Para_Team_Ring145D
- Para_Team_Boots145
- Para_Team_Necklace145D
- Combo:
- Para_Team_Ring160D
- Para_Team_Boots160
- Para_Team_Necklace160D
Script: |
bonus bDelayrate,-8;
bonus bVariableCastrate,-8;
- Combos:
- Combo:
- Para_Team_Ring160D
- Para_Team_Uniform160
- Para_Team_Necklace160D
Script: |
bonus2 bSubEle,Ele_Neutral,-5;
bonus2 bSubEle,Ele_All,5;
bonus bMatk,50;
bonus bNoCastCancel;
- Combos:
- Combo:
- RKC_2017_Ring
- RKC_2017_Pendant
Script: |
bonus bFixedCast,-100;
bonus bDelayrate,-3;
- Combos:
- Combo:
- Time_Overload_Ring
- Time_Overload_Robe
- Time_Overload_Hood
- Time_Overload_Boots
Script: |
bonus bVariableCastrate,-10;
bonus bAspd,2;
- Combos:
- Combo:
- WhistleK
- Pendant_Of_Maelstorm
Script: |
bonus bCritAtkRate,10;
bonus bVariableCastrate,-10;
- Combos:
- Combo:
- Clock_Casket_RD
- Beam_Claymore_OS
Script: |
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus bCritical,10;
bonus2 bAddSize,Size_Large,4*(.@r_weapon/2);
bonus2 bMagicAddSize,Size_Large,4*(.@r_weapon/2);
- Combos:
- Combo:
- Clock_Casket_RD
- Meuchler_OS
Script: |
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus bBaseAtk,30;
bonus2 bSkillAtk,"GC_ROLLINGCUTTER",4*(.@r_weapon/2);
- Combos:
- Combo:
- Clock_Casket_RD
- Circuit_Board_OS
Script: |
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus bBaseAtk,30;
bonus2 bSkillAtk,"SJ_SOLARBURST",4*(.@r_weapon/2);
- Combos:
- Combo:
- Ignis_CapK
- Saphir_Hall_OS
Script: |
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus bBaseAtk,30;
bonus2 bSkillAtk,"GN_CARTCANNON",4*(.@r_weapon/2);
- Combos:
- Combo:
- Ignis_CapK
- Virtual_Bow_OS
Script: |
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillCooldown,"RA_ARROWSTORM",-2500;
bonus2 bWeaponDamageRate,W_BOW,7*(.@r_weapon/2);
- Combos:
- Combo:
- Ignis_CapK
- Blasti_OS
Script: |
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus bMaxHPrate,5;
bonus2 bSubSize,Size_Small,3*(.@r_weapon/2);
bonus2 bMagicSubSize,Size_Small,3*(.@r_weapon/2);
- Combos:
- Combo:
- Scorpio_Diadem_K
- Cannon_Rapier_OS
Script: |
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus2 bMagicAtkEle,Ele_Holy,5;
bonus2 bSkillAtk,"LG_RAYOFGENESIS",4*(.@r_weapon/2);
- Combos:
- Combo:
- Scorpio_Diadem_K
- Ultio_Spes_OS
Script: |
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus2 bMagicAtkEle,Ele_Holy,5;
bonus2 bSkillAtk,"AB_JUDEX",3*(.@r_weapon/2);
- Combos:
- Combo:
- Scorpio_Diadem_K
- Rutilus_Stick_OS
Script: |
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus bMatk,30;
bonus2 bSkillAtk,"SO_PSYCHIC_WAVE",3*(.@r_weapon/2);
- Combos:
- Combo:
- Sagittarius_DiademK
- Burning_Knuckle_OS
Script: |
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillCooldown,"SR_RAMPAGEBLASTER",-1000;
bonus bLongAtkRate,3*(.@r_weapon/2);
- Combos:
- Combo:
- Sagittarius_DiademK
- Saphir_Hall_OS
Script: |
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus bVariableCastrate,-10;
bonus2 bSkillAtk,"CR_ACIDDEMONSTRATION",3*(.@r_weapon/2);
- Combos:
- Combo:
- Sagittarius_DiademK
- HR_S55_OS
Script: |
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus bLongAtkRate,5;
bonus2 bSkillAtk,"RL_HAMMER_OF_GOD",3*(.@r_weapon/2);
- Combos:
- Combo:
- BioWeapon_Helm_RK
- Volar
Script: |
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus bCritAtkRate,10;
bonus2 bSkillAtk,"RK_IGNITIONBREAK",12*.@r_weapon;
- Combos:
- Combo:
- BioWeapon_Helm_RK
- Vernan
Script: |
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus bDelayrate,-10;
bonus2 bSkillAtk,"RK_SONICWAVE",10*.@r_weapon;
- Combos:
- Combo:
- BioWeapon_Helm_RK
- Argen_Blanco
Script: |
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillCooldown,"RK_HUNDREDSPEAR",-500;
bonus2 bSkillAtk,"RK_HUNDREDSPEAR",10*.@r_weapon;
- Combos:
- Combo:
- BioWeapon_Helm_LG
- Harve
Script: |
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillCooldown,"LG_SHIELDPRESS",-1000;
bonus2 bSkillAtk,"LG_SHIELDPRESS",10*.@r_weapon;
- Combos:
- Combo:
- BioWeapon_Helm_LG
- Fortrage
Script: |
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillCooldown,"LG_CANNONSPEAR",-500;
bonus2 bSkillAtk,"LG_CANNONSPEAR",12*.@r_weapon;
- Combos:
- Combo:
- BioWeapon_Helm_LG
- Farthezan
Script: |
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus bVariableCastrate,-15;
bonus2 bSkillAtk,"LG_RAYOFGENESIS",10*.@r_weapon;
bonus2 bSkillAtk,"PA_PRESSURE",10*.@r_weapon;
- Combos:
- Combo:
- BioWeapon_Helm_WL
- Staff_Of_Miracle
Script: |
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus2 bMagicAtkEle,Ele_Ghost,3;
bonus2 bSkillAtk,"WL_SOULEXPANSION",3*.@r_weapon;
- Combos:
- Combo:
- BioWeapon_Helm_WL
- Gravitation_Staff
Script: |
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus2 bMagicAtkEle,Ele_Neutral,3;
bonus2 bSkillAtk,"HW_GRAVITATION",3*.@r_weapon;
bonus2 bSkillAtk,"WL_COMET",3*.@r_weapon;
- Combos:
- Combo:
- BioWeapon_Helm_WL
- Crimson_Rose_Stick
Script: |
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillCooldown,"WL_CRIMSONROCK",-1000;
bonus2 bSkillAtk,"WL_CRIMSONROCK",3*.@r_weapon;
- Combos:
- Combo:
- BioWeapon_Helm_SO
- Psychic_Spear_Rod
Script: |
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus2 bMagicAtkEle,Ele_Neutral,3;
bonus2 bMagicAtkEle,Ele_Wind,3;
bonus2 bSkillAtk,"SO_VARETYR_SPEAR",3*.@r_weapon;
- Combos:
- Combo:
- BioWeapon_Helm_SO
- Dust_Grave
Script: |
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus2 bMagicAtkEle,Ele_Earth,3;
bonus2 bMagicAtkEle,Ele_Water,3;
bonus2 bSkillAtk,"SO_DIAMONDDUST",3*.@r_weapon;
- Combos:
- Combo:
- BioWeapon_Helm_SO
- Boltigin
Script: |
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus bMatkRate,2;
bonus2 bSkillAtk,"MG_LIGHTNINGBOLT",3*.@r_weapon;
bonus2 bSkillAtk,"MG_FIREBOLT",3*.@r_weapon;
bonus2 bSkillAtk,"MG_COLDBOLT",3*.@r_weapon;
- Combos:
- Combo:
- Egirnion_Helm
- Egirnion_Armor
- Egirnion_Shoes
- Egirnion_Manteau
Script: |
bonus bMatkRate,5;
bonus2 bAddClass,Class_All,5;
bonus2 bExpAddRace,RC_Fish,20;
bonus2 bExpAddRace,RC_DemiHuman,20;
bonus2 bAddRace,RC_Fish,50;
bonus2 bMagicAddRace,RC_Fish,50;
bonus2 bAddRace,RC_DemiHuman,50;
bonus2 bMagicAddRace,RC_DemiHuman,50;
bonus2 bSubEle,Ele_Wind,25;
bonus2 bSubEle,Ele_Water,25;
- Combos:
- Combo:
- BioWeapon_Helm_NC
- Golden_Wrench
Script: |
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus2 bAddSize,Size_All,10;
bonus2 bSkillAtk,"NC_POWERSWING",10*.@r_weapon;
- Combos:
- Combo:
- BioWeapon_Helm_NC
- Engine_Pilebuncker
Script: |
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus bLongAtkRate,10;
bonus2 bSkillAtk,"NC_ARMSCANNON",10*.@r_weapon;
- Combos:
- Combo:
- BioWeapon_Helm_NC
- Maxi_Spanner
Script: |
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus2 bAddSize,Size_All,10;
bonus2 bSkillAtk,"NC_AXETORNADO",10*.@r_weapon;
- Combos:
- Combo:
- BioWeapon_Helm_GN
- Coolant_Injection
Script: |
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus bLongAtkRate,10;
bonus2 bSkillAtk,"GN_CARTCANNON",10*.@r_weapon;
- Combos:
- Combo:
- BioWeapon_Helm_GN
- Gene_Rod
Script: |
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus2 bAddSize,Size_All,10;
bonus2 bSkillAtk,"GN_CRAZYWEED",10*.@r_weapon;
- Combos:
- Combo:
- BioWeapon_Helm_GN
- Estal
Script: |
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus2 bAddSize,Size_All,10;
bonus2 bSkillAtk,"GN_SPORE_EXPLOSION",10*.@r_weapon;
- Combos:
- Combo:
- BioWeapon_Helm_RA
- Sharp_Star_Bow
Script: |
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus bCritAtkRate,20;
bonus2 bSkillAtk,"SN_SHARPSHOOTING",10*.@r_weapon;
- Combos:
- Combo:
- BioWeapon_Helm_RA
- Aiming_Bow
Script: |
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus bLongAtkRate,10;
bonus2 bSkillAtk,"RA_AIMEDBOLT",10*.@r_weapon;
- Combos:
- Combo:
- BioWeapon_Helm_RA
- Falken_Shooter
Script: |
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillCooldown,"RA_ARROWSTORM",-1800;
bonus2 bSkillAtk,"RA_ARROWSTORM",10*.@r_weapon;
- Combos:
- Combo:
- BioWeapon_Helm_WM
- Wind_Gale
- Combo:
- BioWeapon_Helm_WM
- Scarlet_Ribbon
- Antique_Cello
Script: |
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus bLongAtkRate,10;
bonus2 bSkillAtk,"WM_SEVERE_RAINSTORM",10*.@r_weapon;
- Combos:
- Combo:
- BioWeapon_Helm_WM
- Heart_Whip
- Black_Circle
Script: |
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus2 bMagicAtkEle,Ele_Neutral,10;
bonus2 bSkillAtk,"WM_METALICSOUND",5*.@r_weapon;
- Combos:
- Combo:
- BioWeapon_Helm_AB
- Adorare_Staff
Script: |
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus2 bMagicAtkEle,Ele_Holy,10;
bonus2 bSkillAtk,"AB_ADORAMUS",5*.@r_weapon;
- Combos:
- Combo:
- BioWeapon_Helm_AB
- Lucis_Flail
Script: |
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus2 bAddSize,Size_All,10;
bonus2 bSkillAtk,"AB_DUPLELIGHT",10*.@r_weapon;
- Combos:
- Combo:
- BioWeapon_Helm_AB
- Ponitendtia
Script: |
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus2 bMagicAtkEle,Ele_Holy,10;
bonus2 bSkillAtk,"AB_JUDEX",10*.@r_weapon;
- Combos:
- Combo:
- BioWeapon_Helm_SR
- Combo_Fist
Script: |
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus2 bAddSize,Size_All,10;
bonus2 bSkillAtk,"CH_CHAINCRUSH",10*.@r_weapon;
- Combos:
- Combo:
- BioWeapon_Helm_SR
- Asura_Bandage
Script: |
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus bLongAtkRate,10;
bonus2 bSkillAtk,"SR_KNUCKLEARROW",10*.@r_weapon;
- Combos:
- Combo:
- BioWeapon_Helm_SR
- Bright_Mace
Script: |
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus bLongAtkRate,10;
bonus2 bSkillAtk,"MO_FINGEROFFENSIVE",10*.@r_weapon;
- Combos:
- Combo:
- BioWeapon_Helm_SC
- Rapid_Fire_C_Bow
Script: |
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus bLongAtkRate,10;
bonus2 bSkillAtk,"SC_TRIANGLESHOT",10*.@r_weapon;
- Combos:
- Combo:
- BioWeapon_Helm_SC
- Jack_The_Knife
Script: |
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus bDelayrate,-10;
bonus2 bSkillAtk,"SC_FATALMENACE",10*.@r_weapon;
- Combos:
- Combo:
- BioWeapon_Helm_SC
- Platinum_Dagger
Script: |
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus2 bMagicAtkEle,Ele_All,10+5*.@r_weapon;
- Combos:
- Combo:
- BioWeapon_Helm_GC
- Reaper_Cross
Script: |
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus bLongAtkRate,20;
bonus2 bSkillAtk,"GC_CROSSRIPPERSLASHER",10*.@r_weapon;
- Combos:
- Combo:
- BioWeapon_Helm_GC
- Agudo_Filo
Script: |
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillAtk,"GC_CROSSIMPACT",20;
bonus bShortAtkRate,5*.@r_weapon;
- Combos:
- Combo:
- BioWeapon_Helm_GC
- Judgement_Slasher
- Repent_Slasher
Script: |
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus bCritAtkRate,20;
bonus bShortAtkRate,5*(.@r_weapon/2);
bonus bLongAtkRate,5*(.@r_weapon/2);
- Combos:
- Combo:
- CD_In_MouthK
- Old_Parasol
Script: |
bonus bMatk,50;
bonus5 bAutoSpell,"HW_GRAVITATION",3,100,BF_SHORT|BF_WEAPON,1;
- Combos:
- Combo:
- Tree_Of_Sprout_STR
- Overwhelm_Str_Armor
- Temporal_M_Str
Script: |
.@sum = getequiprefinerycnt(EQI_HEAD_MID)+getequiprefinerycnt(EQI_ARMOR)+getequiprefinerycnt(EQI_GARMENT);
bonus bAtkRate,5;
if (.@sum >= 14) {
bonus bBaseAtk,80;
}
if (.@sum >= 18) {
bonus bDelayrate,-7;
bonus bBaseAtk,30;
}
if (.@sum >= 22) {
bonus bShortAtkRate,10;
}
- Combos:
- Combo:
- Tree_Of_Sprout_DEX
- Overwhelm_Dex_Armor
- Temporal_M_Dex
Script: |
.@sum = getequiprefinerycnt(EQI_HEAD_MID)+getequiprefinerycnt(EQI_ARMOR)+getequiprefinerycnt(EQI_GARMENT);
bonus2 bAddSize,Size_All,7;
if (.@sum >= 14) {
bonus bBaseAtk,80;
}
if (.@sum >= 18) {
bonus2 bAddSize,Size_All,7;
bonus bAtkRate,5;
}
if (.@sum >= 22) {
bonus bLongAtkRate,10;
}
- Combos:
- Combo:
- Tree_Of_Sprout_AGI
- Overwhelm_Agi_Armor
- Temporal_M_Agi
Script: |
.@sum = getequiprefinerycnt(EQI_HEAD_MID)+getequiprefinerycnt(EQI_ARMOR)+getequiprefinerycnt(EQI_GARMENT);
bonus2 bAddRace,RC_All,7;
if (.@sum >= 14) {
bonus bBaseAtk,80;
}
if (.@sum >= 18) {
bonus2 bAddRace,RC_All,7;
bonus bAspd,1;
}
if (.@sum >= 22) {
bonus bDelayrate,-10;
}
- Combos:
- Combo:
- Tree_Of_Sprout_LUK
- Overwhelm_Luk_Armor
- Temporal_M_Luk
Script: |
.@sum = getequiprefinerycnt(EQI_HEAD_MID)+getequiprefinerycnt(EQI_ARMOR)+getequiprefinerycnt(EQI_GARMENT);
bonus2 bAddSize,Size_All,10;
if (.@sum >= 14) {
bonus bBaseAtk,80;
}
if (.@sum >= 18) {
bonus2 bAddSize,Size_All,10;
bonus bCritAtkRate,12;
}
if (.@sum >= 22) {
bonus bLongAtkRate,10;
}
- Combos:
- Combo:
- Tree_Of_Sprout_VIT
- Overwhelm_Vit_Armor
- Temporal_M_Vit
Script: |
.@sum = getequiprefinerycnt(EQI_HEAD_MID)+getequiprefinerycnt(EQI_ARMOR)+getequiprefinerycnt(EQI_GARMENT);
bonus bMaxHPrate,10;
if (.@sum >= 14) {
bonus bBaseAtk,80;
}
if (.@sum >= 18) {
bonus bAtkRate,10;
bonus bMaxSPrate,7;
}
if (.@sum >= 22) {
bonus bDelayrate,-10;
}
- Combos:
- Combo:
- Tree_Of_Sprout_INT
- Overwhelm_Int_Armor
- Temporal_M_Int
Script: |
.@sum = getequiprefinerycnt(EQI_HEAD_MID)+getequiprefinerycnt(EQI_ARMOR)+getequiprefinerycnt(EQI_GARMENT);
bonus bVariableCastrate,-10;
if (.@sum >= 14) {
bonus bMatk,80;
}
if (.@sum >= 18) {
bonus2 bMagicAtkEle,Ele_All,10;
bonus bDelayrate,-7;
}
if (.@sum >= 22) {
bonus2 bMagicAddSize,Size_All,10;
}
- Combos:
- Combo:
- Egirnion_Armor
- Egirnion_Helm
Script: |
.@r_armor = getequiprefinerycnt(EQI_ARMOR);
bonus2 bSubRace,RC_Fish,10+.@r_armor;
bonus2 bSubRace,RC_DemiHuman,10+.@r_armor;
bonus2 bSubRace,RC_Player_Human,10+.@r_armor;
- Combos:
- Combo:
- Elemental_BootsK
- Elemental_Sword
Script: |
bonus bMatk,70;
bonus bAspd,2;
if (getequiprefinerycnt(EQI_HAND_R) >= 10) {
bonus2 bMagicAtkEle,Ele_All,10;
}
- Combos:
- Combo:
- E_Illusion_Leg_B
- E_Illusion_Armor_A
Script: |
bonus bMaxSPrate,5;
- Combos:
- Combo:
- Egirnion_Shoes
- Egirnion_Helm
Script: |
.@r = getequiprefinerycnt(EQI_SHOES);
bonus2 bMagicAddEle,Ele_Wind,10+.@r;
bonus2 bAddEle,Ele_Wind,10+.@r;
bonus2 bMagicAddEle,Ele_Water,10+.@r;
bonus2 bAddEle,Ele_Water,10+.@r;
- Combos:
- Combo:
- Egirnion_Manteau
- Egirnion_Helm
Script: |
.@r_garment = getequiprefinerycnt(EQI_GARMENT);
bonus2 bAddRace,RC_Fish,10+.@r_garment;
bonus2 bMagicAddRace,RC_Fish,10+.@r_garment;
bonus2 bAddRace,RC_DemiHuman,10+.@r_garment;
bonus2 bMagicAddRace,RC_DemiHuman,10+.@r_garment;
- Combos:
- Combo:
- Sin_Ring_R
- DragonA_Red
- Drag_Manteau
- Dragon_Boots
- Combo:
- Sin_Ring_E
- DragonA_Green
- Drag_Manteau
- Dragon_Boots
- Combo:
- Sin_Ring_O
- DragonA_Silver
- Drag_Manteau
- Dragon_Boots
Script: |
bonus bFixedCast,-200;
bonus2 bSubRace,RC_Angel,10;
bonus2 bSubRace,RC_Dragon,10;
bonus2 bAddRace,RC_Angel,20;
bonus2 bAddRace,RC_Dragon,20;
bonus bDelayrate,-5;
- Combos:
- Combo:
- Sin_Necklace_R
- Sin_Ring_R
Script: |
bonus bFixedCast,-300;
bonus2 bAddRace,RC_Angel,15;
bonus2 bAddRace,RC_Dragon,15;
bonus2 bSubRace,RC_Angel,10;
bonus2 bSubRace,RC_Dragon,10;
bonus bDelayrate,-5;
- Combos:
- Combo:
- Sin_Necklace_E
- Sin_Ring_E
- Combo:
- Sin_Necklace_O
- Sin_Ring_O
Script: |
bonus bFixedCast,-300;
bonus2 bAddRace,RC_Angel,15;
bonus2 bAddRace,RC_Dragon,15;
bonus bDelayrate,-5;
- Combos:
- Combo:
- Sin_Ring_T
- DragonA_Gold
- Drag_Manteau
- Dragon_Boots
- Combo:
- Sin_Ring_A
- DragonA_Purple
- Drag_Manteau
- Dragon_Boots
Script: |
bonus bFixedCast,-200;
bonus2 bSubRace,RC_Angel,10;
bonus2 bSubRace,RC_Dragon,10;
bonus2 bAddRace,RC_Angel,20;
bonus2 bMagicAddRace,RC_Angel,20;
bonus2 bAddRace,RC_Dragon,20;
bonus2 bMagicAddRace,RC_Dragon,20;
bonus bDelayrate,-5;
- Combos:
- Combo:
- Sin_Necklace_T
- Sin_Ring_T
- Combo:
- Sin_Necklace_A
- Sin_Ring_A
Script: |
bonus bFixedCast,-300;
bonus2 bAddRace,RC_Angel,15;
bonus2 bMagicAddRace,RC_Angel,15;
bonus2 bAddRace,RC_Dragon,15;
bonus2 bMagicAddRace,RC_Dragon,15;
bonus bDelayrate,-5;
- Combos:
- Combo:
- Sin_Ring_S
- DragonA_Blue
- Drag_Manteau
- Dragon_Boots
Script: |
bonus bFixedCast,-200;
bonus2 bSubRace,RC_Angel,10;
bonus2 bSubRace,RC_Dragon,10;
bonus2 bMagicAddRace,RC_Angel,20;
bonus2 bMagicAddRace,RC_Dragon,20;
bonus bDelayrate,-5;
- Combos:
- Combo:
- Sin_Necklace_S
- Sin_Ring_S
Script: |
bonus bFixedCast,-300;
bonus2 bMagicAddRace,RC_Angel,15;
bonus2 bMagicAddRace,RC_Dragon,15;
bonus bDelayrate,-5;
- Combos:
- Combo:
- Shine_Ring_R
- CassockA_STR
- Cassock_Manteau
- Cassock_Boots
- Combo:
- Shine_Ring_Z
- CassockA_AGI
- Cassock_Manteau
- Cassock_Boots
- Combo:
- Shine_Ring_AQ
- CassockA_LUK
- Cassock_Manteau
- Cassock_Boots
Script: |
bonus bFixedCast,-200;
bonus2 bSubRace,RC_Angel,10;
bonus2 bSubRace,RC_Demon,10;
bonus2 bAddRace,RC_Angel,20;
bonus2 bAddRace,RC_Demon,20;
bonus bDelayrate,-5;
- Combos:
- Combo:
- Shine_Necklace_R
- Shine_Ring_R
- Combo:
- Shine_Necklace_Z
- Shine_Ring_Z
- Combo:
- Shine_Necklace_AQ
- Shine_Ring_AQ
Script: |
bonus bFixedCast,-200;
bonus2 bAddRace,RC_Angel,15;
bonus2 bAddRace,RC_Demon,15;
bonus bDelayrate,-5;
- Combos:
- Combo:
- Shine_Ring_A
- CassockA_DEX
- Cassock_Manteau
- Cassock_Boots
- Combo:
- Shine_Ring_E
- CassockA_VIT
- Cassock_Manteau
- Cassock_Boots
Script: |
bonus bFixedCast,-200;
bonus2 bSubRace,RC_Angel,10;
bonus2 bSubRace,RC_Demon,10;
bonus2 bAddRace,RC_Angel,20;
bonus2 bMagicAddRace,RC_Angel,20;
bonus2 bAddRace,RC_Demon,20;
bonus2 bMagicAddRace,RC_Demon,20;
bonus bDelayrate,-5;
- Combos:
- Combo:
- Shine_Necklace_A
- Shine_Ring_A
- Combo:
- Shine_Necklace_E
- Shine_Ring_E
Script: |
bonus bFixedCast,-200;
bonus2 bAddRace,RC_Angel,15;
bonus2 bMagicAddRace,RC_Angel,15;
bonus2 bAddRace,RC_Demon,15;
bonus2 bMagicAddRace,RC_Demon,15;
bonus bDelayrate,-5;
- Combos:
- Combo:
- Shine_Ring_S
- CassockA_INT
- Cassock_Manteau
- Cassock_Boots
Script: |
bonus bFixedCast,-200;
bonus2 bSubRace,RC_Angel,10;
bonus2 bSubRace,RC_Demon,10;
bonus2 bMagicAddRace,RC_Angel,20;
bonus2 bMagicAddRace,RC_Demon,20;
bonus bDelayrate,-5;
- Combos:
- Combo:
- Shine_Necklace_S
- Shine_Ring_S
Script: |
bonus bFixedCast,-200;
bonus2 bMagicAddRace,RC_Angel,15;
bonus2 bMagicAddRace,RC_Demon,15;
bonus bDelayrate,-5;
- Combos:
- Combo:
- Egir_Ring_K # 490090
- Egir_Armor_K # 15138
- Aegir_Helm # 19026
- Egir_Manteau_K # 20756
- Egir_Shoes_K # 22059
- Combo:
- Magic_Robe_D # 310667
- Magic_Top # 310664
- Combo:
- Magic_Robe_D # 310667
- Magic_Middle # 310665
- Combo:
- Magic_Robe_D # 310667
- Magic_Bottom # 310666
Script: |
bonus2 bMagicAtkEle,Ele_All,2;
- Combos:
- Combo:
- aegis_490091
- Egir_Armor_K
- Aegir_Helm
- Egir_Manteau_K
- Egir_Shoes_K
Script: |
bonus bLongAtkRate,2;
bonus bShortAtkRate,2;
- Combos:
- Combo:
- Egirnion_Ring
- Egirnion_Helm
- Egirnion_Armor
- Egirnion_Shoes
- Egirnion_Manteau
- Combo:
- aegis_410092
- CD_In_MouthK
Script: |
bonus2 bMagicAtkEle,Ele_All,5;
- Combos:
- Combo:
- Egirnion_Necklace
- Egirnion_Helm
- Egirnion_Armor
- Egirnion_Shoes
- Egirnion_Manteau
Script: |
bonus bLongAtkRate,5;
bonus bShortAtkRate,5;
- Combos:
- Combo:
- Thanatos_Pendant
- Dolor_HatK
Script: |
.@r = getequiprefinerycnt(EQI_HEAD_TOP);
if (.@r >= 7) {
bonus bAspdRate,10;
bonus bVariableCastrate,-10;
}
if (.@r >= 9) {
bonus bMatkRate,5;
bonus bAtkRate,5;
}
if (.@r >= 11) {
bonus bFixedCast,-500;
}
- Combos:
- Combo:
- Blue_Mental_Pendant
- Dolor_HatK
Script: |
.@r = getequiprefinerycnt(EQI_HEAD_TOP);
bonus bDelayrate,-2*(.@r/4);
if (.@r >= 7) {
autobonus "{ bonus2 bHPRegenRate,300,1000; }",40,4000,BF_MAGIC;
bonus2 bHPDrainRate,50,5;
}
if (.@r >= 9) {
bonus bMatkRate,5;
bonus bAtkRate,5;
if (.@r >= 11) {
bonus bFixedCast,-500;
}
}
- Combos:
- Combo:
- Red_Force_Pendant
- Dolor_HatK
Script: |
.@r = getequiprefinerycnt(EQI_HEAD_TOP);
bonus bDelayrate,-2*(.@r/4);
if (.@r >= 7) {
autobonus "{ bonus2 bSPRegenRate,70,1000; }",40,4000,BF_WEAPON;
bonus2 bSPDrainRate,10,3;
}
if (.@r >= 9) {
bonus bMatkRate,5;
bonus bAtkRate,5;
if (.@r >= 11) {
bonus bFixedCast,-500;
}
}
- Combos:
- Combo:
- Probation_Knuckle
- Toughen_Time_Keepr_Robe
- Toughen_Time_Keeper_Hat
- Toughen_Time_Keepr_MT
- Toughen_Time_Keepr_Bts
- Combo:
- Probation_Mace
- Toughen_Time_Keepr_Robe
- Toughen_Time_Keeper_Hat
- Toughen_Time_Keepr_MT
- Toughen_Time_Keepr_Bts
- Combo:
- Probation_Huuma
- Toughen_Time_Keepr_Robe
- Toughen_Time_Keeper_Hat
- Toughen_Time_Keepr_MT
- Toughen_Time_Keepr_Bts
- Combo:
- Probation_Staff
- Toughen_Time_Keepr_Robe
- Toughen_Time_Keeper_Hat
- Toughen_Time_Keepr_MT
- Toughen_Time_Keepr_Bts
- Combo:
- Probation_Revolver
- Toughen_Time_Keepr_Robe
- Toughen_Time_Keeper_Hat
- Toughen_Time_Keepr_MT
- Toughen_Time_Keepr_Bts
- Combo:
- Probation_CrossBow
- Toughen_Time_Keepr_Robe
- Toughen_Time_Keeper_Hat
- Toughen_Time_Keepr_MT
- Toughen_Time_Keepr_Bts
- Combo:
- Probation_Bow
- Toughen_Time_Keepr_Robe
- Toughen_Time_Keeper_Hat
- Toughen_Time_Keepr_MT
- Toughen_Time_Keepr_Bts
- Combo:
- Probation_TH_Sword
- Toughen_Time_Keepr_Robe
- Toughen_Time_Keeper_Hat
- Toughen_Time_Keepr_MT
- Toughen_Time_Keepr_Bts
- Combo:
- Probation_Foxtail
- Toughen_Time_Keepr_Robe
- Toughen_Time_Keeper_Hat
- Toughen_Time_Keepr_MT
- Toughen_Time_Keepr_Bts
- Combo:
- Probation_Katar
- Toughen_Time_Keepr_Robe
- Toughen_Time_Keeper_Hat
- Toughen_Time_Keepr_MT
- Toughen_Time_Keepr_Bts
- Combo:
- Probation_TH_Axe
- Toughen_Time_Keepr_Robe
- Toughen_Time_Keeper_Hat
- Toughen_Time_Keepr_MT
- Toughen_Time_Keepr_Bts
- Combo:
- Probation_Rifle
- Toughen_Time_Keepr_Robe
- Toughen_Time_Keeper_Hat
- Toughen_Time_Keepr_MT
- Toughen_Time_Keepr_Bts
- Combo:
- Probation_Gatling_Gun
- Toughen_Time_Keepr_Robe
- Toughen_Time_Keeper_Hat
- Toughen_Time_Keepr_MT
- Toughen_Time_Keepr_Bts
- Combo:
- Probation_Launcher
- Toughen_Time_Keepr_Robe
- Toughen_Time_Keeper_Hat
- Toughen_Time_Keepr_MT
- Toughen_Time_Keepr_Bts
- Combo:
- Probation_Shotgun
- Toughen_Time_Keepr_Robe
- Toughen_Time_Keeper_Hat
- Toughen_Time_Keepr_MT
- Toughen_Time_Keepr_Bts
- Combo:
- Probation_Magicbook
- Toughen_Time_Keepr_Robe
- Toughen_Time_Keeper_Hat
- Toughen_Time_Keepr_MT
- Toughen_Time_Keepr_Bts
- Combo:
- Probation_Bible
- Toughen_Time_Keepr_Robe
- Toughen_Time_Keeper_Hat
- Toughen_Time_Keepr_MT
- Toughen_Time_Keepr_Bts
- Combo:
- Probation_Dagger
- Toughen_Time_Keepr_Robe
- Toughen_Time_Keeper_Hat
- Toughen_Time_Keepr_MT
- Toughen_Time_Keepr_Bts
- Combo:
- Probation_Lance
- Toughen_Time_Keepr_Robe
- Toughen_Time_Keeper_Hat
- Toughen_Time_Keepr_MT
- Toughen_Time_Keepr_Bts
Script: |
bonus bMaxHPrate,10;
bonus bMaxSPrate,10;
bonus bAspd,2;
bonus2 bSubEle,Ele_Neutral,3*(min(100,readparam(bVit))/10);
bonus bAspdRate,2*(min(100,readparam(bAgi))/10);
bonus bHit,3*(min(100,readparam(bDex))/10);
bonus bCritical,3*(min(100,readparam(bLuk))/10);
- Combos:
- Combo:
- Rebeginer_SR_Nuckle
- Beginner's_Suit
- Beginner's_Cap
- Beginner's_Cloak
- Beginner's_Boots
- Beginner's_Ring
- Combo:
- Rebeginer_RK_T_Sword
- Beginner's_Suit
- Beginner's_Cap
- Beginner's_Cloak
- Beginner's_Boots
- Beginner's_Ring
- Combo:
- Rebeginer_LG_Lance
- Beginner's_Suit
- Beginner's_Cap
- Beginner's_Cloak
- Beginner's_Boots
- Beginner's_Ring
- Combo:
- Rebeginer_GC_Katar
- Beginner's_Suit
- Beginner's_Cap
- Beginner's_Cloak
- Beginner's_Boots
- Beginner's_Ring
Script: |
bonus bBaseAtk,3*(min(BaseLevel,150)/10);
bonus bAtkRate,5;
bonus bAspd,1;
- Combos:
- Combo:
- Rebeginer_RL_Gun
- Beginner's_Suit
- Beginner's_Cap
- Beginner's_Cloak
- Beginner's_Boots
- Beginner's_Ring
- Combo:
- Rebeginer_NC_Mace
- Beginner's_Suit
- Beginner's_Cap
- Beginner's_Cloak
- Beginner's_Boots
- Beginner's_Ring
Script: |
bonus bBaseAtk,3*(min(BaseLevel,150)/10);
bonus bLongAtkRate,5;
bonus bAspd,1;
- Combos:
- Combo:
- Rebeginer_KO_Humma
- Beginner's_Suit
- Beginner's_Cap
- Beginner's_Cloak
- Beginner's_Boots
- Beginner's_Ring
Script: |
bonus bBaseAtk,3*(min(BaseLevel,150)/10);
bonus bVariableCastrate,-10;
bonus bMatkRate,3;
bonus bAtkRate,3;
- Combos:
- Combo:
- Rebeginer_N2_Mace
- Beginner's_Suit
- Beginner's_Cap
- Beginner's_Cloak
- Beginner's_Boots
- Beginner's_Ring
Script: |
bonus bBaseAtk,3*(min(BaseLevel,150)/10);
bonus bBaseAtk,40;
bonus bAspd,1;
- Combos:
- Combo:
- Rebeginer_RN_Bow
- Beginner's_Suit
- Beginner's_Cap
- Beginner's_Cloak
- Beginner's_Boots
- Beginner's_Ring
Script: |
bonus bBaseAtk,3*(min(BaseLevel,150)/10);
bonus bLongAtkRate,5;
bonus bAtkRate,2;
- Combos:
- Combo:
- Rebeginer_WM_Bow
- Beginner's_Suit
- Beginner's_Cap
- Beginner's_Cloak
- Beginner's_Boots
- Beginner's_Ring
Script: |
bonus bBaseAtk,3*(min(BaseLevel,150)/10);
bonus bLongAtkRate,5;
bonus bVariableCastrate,-10;
- Combos:
- Combo:
- Rebeginer_SO_Rod
- Beginner's_Suit
- Beginner's_Cap
- Beginner's_Cloak
- Beginner's_Boots
- Beginner's_Ring
Script: |
bonus bMatk,3*(min(BaseLevel,150)/10);
bonus2 bMagicAtkEle,Ele_Neutral,5;
bonus bVariableCastrate,-10;
- Combos:
- Combo:
- Rebeginer_DO_Rod
- Beginner's_Suit
- Beginner's_Cap
- Beginner's_Cloak
- Beginner's_Boots
- Beginner's_Ring
Script: |
bonus bMatk,3*(min(BaseLevel,150)/10);
bonus bVariableCastrate,-10;
bonus bMatkRate,5;
- Combos:
- Combo:
- Rebeginer_AB_Bible
- Beginner's_Suit
- Beginner's_Cap
- Beginner's_Cloak
- Beginner's_Boots
- Beginner's_Ring
Script: |
bonus bMatk,3*(min(BaseLevel,150)/10);
bonus2 bMagicAtkEle,Ele_Holy,5;
bonus bVariableCastrate,-10;
- Combos:
- Combo:
- Rebeginer_SC_Dagger
- Beginner's_Suit
- Beginner's_Cap
- Beginner's_Cloak
- Beginner's_Boots
- Beginner's_Ring
Script: |
bonus bMatk,3*(min(BaseLevel,150)/10);
bonus bAspdRate,5;
bonus bAspd,1;
- Combos:
- Combo:
- Antonio_Coat
- Antonio_Card
Script: |
.@r = getequiprefinerycnt(EQI_ARMOR);
bonus bDef,250;
bonus2 bSubEle,Ele_All,5;
bonus2 bSubEle,Ele_Dark,-5;
skill "AL_TELEPORT",1;
bonus4 bAutoSpellWhenHit,"AL_TELEPORT",1,-500,0;
if (.@r >= 7) {
bonus2 bResEff,Eff_Freeze,10000;
if (.@r >= 9) {
bonus bNoKnockback;
}
}
- Combos:
- Combo:
- Magical_Booster
- Hypnotist's_Staff
- Combo:
- Magical_Booster
- Hypnotist's_Staff_
Script: |
.@r = getequiprefinerycnt(EQI_HAND_R);
.@matk = 20*.@r;
if (.@r >= 10) {
.@matk += 50;
bonus bDelayrate,-10;
}
bonus bMatk,.@matk;
- Combos:
- Combo:
- Magical_Booster
- Piercing_Staff
- Combo:
- Magical_Booster
- Piercing_Staff_
Script: |
.@r = getequiprefinerycnt(EQI_HAND_R);
.@matk = 15*.@r;
if (.@r >= 10) {
.@matk += 50;
bonus bVariableCastrate,-10;
}
bonus bMatk,.@matk;
- Combos:
- Combo:
- Magical_Booster
- Southern_Cross_R
- Combo:
- Magical_Booster
- Southern_Cross_R_
Script: |
.@r = getequiprefinerycnt(EQI_HAND_R);
.@dmg = 2;
if (.@r >= 5) {
.@dmg += 3;
.@def = -5;
if (.@r >= 7) {
.@dmg += 4;
.@def -= 5;
}
bonus2 bSubClass,Class_Normal,.@def;
}
bonus2 bMagicAddClass,Class_Boss,.@dmg;
- Combos:
- Combo:
- Old_Pink_Poo_Hat
- Steel_Chonchon_Card
Script: |
bonus2 bResEff,Eff_Freeze,10000;
bonus5 bAutoSpellWhenHit,"NPC_WIDEFREEZE",2,10,BF_WEAPON|BF_MAGIC,0;
- Combos:
- Combo:
- Old_Pink_Poo_Hat
- Sandals_
- Chonchon_Card
Script: |
.@r = getequiprefinerycnt(EQI_SHOES);
bonus bMaxHPrate,4+(2*.@r);
bonus bMaxSPrate,4+(2*.@r);
- Combos:
- Combo:
- Guardian_Processor
- Pilebuncker
Script: |
.@r = getequiprefinerycnt(EQI_HAND_R);
if (.@r >= 7) {
.@aspd += 10;
.@bonus1 += 30;
.@bonus2 += 50;
if (.@r >= 9) {
.@aspd += 10;
.@bonus1 += 30;
.@bonus2 += 50;
if (.@r >= 10) {
bonus2 bSkillCooldown,"NC_PILEBUNKER",-1000;
}
}
bonus2 bSkillAtk,NC_BOOSTKNUCKLE,.@bonus1;
bonus2 bSkillAtk,NC_VULCANARM,.@bonus2;
bonus bAspdRate,.@aspd;
}
- Combos:
- Combo:
- Diabolus_Wing
- Diabolus_Armor
Script: |
.@r = getequiprefinerycnt(EQI_ARMOR);
bonus bStr,8;
bonus bDex,4;
bonus bMaxHP,1350;
bonus bBaseAtk,15*.@r;
bonus2 bResEff,Eff_Stone,500*.@r;
bonus2 bResEff,Eff_Stun,500*.@r;
/*bonus2 bAddRace2,RC2_TEMPLE_DEMON,20;
bonus2 bMagicAddRace2,RC2_TEMPLE_DEMON,20;
bonus2 bSubRace2,RC2_TEMPLE_DEMON,5;*/
- Combos:
- Combo:
- Diabolus_Wing
- Diabolus_Robe
Script: |
bonus bMdef,25;
bonus bMaxSP,350;
bonus bDelayrate,-10;
bonus bMatk,15*getequiprefinerycnt(EQI_ARMOR);
bonus bHealPower,2*getequiprefinerycnt(EQI_ARMOR);
/*bonus2 bAddRace2,RC2_TEMPLE_DEMON,20;
bonus2 bMagicAddRace2,RC2_TEMPLE_DEMON,20;
bonus2 bSubRace2,RC2_TEMPLE_DEMON,5;*/
- Combos:
- Combo:
- Diabolus_Wing
- Diabolus_Manteau
Script: |
.@r = getequiprefinerycnt(EQI_GARMENT);
bonus bMaxHP,900;
bonus bLongAtkDef,10;
bonus2 bSubEle,Ele_Fire,3*.@r;
bonus2 bSubEle,Ele_Water,3*.@r;
bonus2 bSubEle,Ele_Wind,3*.@r;
/*bonus2 bAddRace2,RC2_TEMPLE_DEMON,20;
bonus2 bMagicAddRace2,RC2_TEMPLE_DEMON,20;
bonus2 bSubRace2,RC2_TEMPLE_DEMON,5;*/
- Combos:
- Combo:
- Diabolus_Wing
- Diabolus_Boots
Script: |
bonus bMaxHP,100*BaseLevel;
bonus bBaseAtk,20*getequiprefinerycnt(EQI_SHOES);
bonus bMatk,20*getequiprefinerycnt(EQI_SHOES);
/*bonus2 bAddRace2,RC2_TEMPLE_DEMON,20;
bonus2 bMagicAddRace2,RC2_TEMPLE_DEMON,20;
bonus2 bSubRace2,RC2_TEMPLE_DEMON,5;*/
- Combos:
- Combo:
- Diabolus_Wing
- Diabolus_Ring
Script: |
bonus bMaxHP,2000;
bonus bMaxSP,200;
bonus bHealPower,15;
/*bonus2 bAddRace2,RC2_TEMPLE_DEMON,20;
bonus2 bMagicAddRace2,RC2_TEMPLE_DEMON,20;
bonus2 bSubRace2,RC2_TEMPLE_DEMON,5;*/
- Combos:
- Combo:
- YinYang_Talisman
- Sealed_Magic_Sword
Script: |
.@r = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillAtk,"WL_CRIMSONROCK",2*.@r;
- Combos:
- Combo:
- YinYang_Talisman
- Sealed_Magic_Sword
- Ultra_Light_MShield
- Combo:
- YinYang_Talisman
- Sealed_Evil_Sword
- Ultra_Light_MShield
- Combo:
- YinYang_Talisman
- Sealed_Max_Sword
- Ultra_Light_MShield
Script: |
.@r = getequiprefinerycnt(EQI_HAND_R);
bonus bHit,5*.@r;
bonus bAspdRate,4*.@r;
- Combos:
- Combo:
- YinYang_Talisman
- Sealed_Evil_Sword
Script: |
.@r = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillAtk,"WL_HELLINFERNO",20*.@r;
- Combos:
- Combo:
- YinYang_Talisman
- Sealed_Max_Sword
Script: |
.@r = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillAtk,"AB_JUDEX",10*.@r;
- Combos:
- Combo:
- S_FullTemp_Earring
- S_FullTemp_Pendant
Script: |
.@sum = getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L);
bonus bMatkRate,2;
if (.@sum >= 18) {
bonus2 bIgnoreMdefRaceRate,RC_All,100;
bonus2 bIgnoreMdefRaceRate,RC_Player_Human,-100;
bonus2 bIgnoreMdefRaceRate,RC_Player_Doram,-100;
}
- Combos:
- Combo:
- S_FullTemp_Armor
- S_FullTemp_Shoes
Script: |
.@sum = getequiprefinerycnt(EQI_SHADOW_ARMOR)+getequiprefinerycnt(EQI_SHADOW_SHOES);
bonus bMatkRate,2;
if (.@sum >= 18) {
bonus2 bIgnoreMdefRaceRate,RC_All,100;
bonus2 bIgnoreMdefRaceRate,RC_Player_Human,-100;
bonus2 bIgnoreMdefRaceRate,RC_Player_Doram,-100;
}
- Combos:
- Combo:
- S_Mammoth_Earring
- S_Mammoth_Armor
- S_Mammoth_Shoes
- S_Mammoth_Pendant
- S_Mammoth_Weapon
- S_Mammoth_Shield
Script: |
bonus bAtkRate,1;
if (getequiprefinerycnt(EQI_SHADOW_ARMOR)+getequiprefinerycnt(EQI_SHADOW_SHIELD)+getequiprefinerycnt(EQI_SHADOW_SHOES)+getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L) >= 45) {
bonus bNoKnockback;
}
- Combos:
- Combo:
- S_TrueGem_Armor
- S_TrueGem_Shoes
Script: |
.@sum = getequiprefinerycnt(EQI_SHADOW_ARMOR)+getequiprefinerycnt(EQI_SHADOW_SHOES);
bonus bMatkRate,2;
if (.@sum >= 18) {
bonus bUseSPrate,40;
bonus bNoGemStone;
if (.@sum >= 20) {
bonus2 bMagicAddSize,Size_All,12;
}
}
- Combos:
- Combo:
- S_TrueGem_Earring
- S_TrueGem_Pendant
Script: |
.@sum = getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L);
bonus bMatkRate,2;
if (.@sum >= 18) {
bonus bUseSPrate,40;
bonus bNoGemStone;
if (.@sum >= 20) {
bonus2 bMagicAddSize,Size_All,12;
}
}
- Combos:
- Combo:
- S_M_Mammoth_Armor
- S_M_Mammoth_Shoes
Script: |
.@sum = getequiprefinerycnt(EQI_SHADOW_ARMOR)+getequiprefinerycnt(EQI_SHADOW_SHOES);
bonus bAtkRate,2;
if (.@sum >= 18) {
bonus bNoKnockback;
if (.@sum >= 20) {
bonus2 bAddEle,Ele_All,12;
}
}
- Combos:
- Combo:
- S_M_Mammoth_Earring
- S_M_Mammoth_Pendant
Script: |
.@sum = getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L);
bonus bAtkRate,2;
if (.@sum >= 18) {
bonus bNoKnockback;
if (.@sum >= 20) {
bonus2 bAddEle,Ele_All,12;
}
}
- Combos:
- Combo:
- S_1Para_Weapon
- S_1Para_Shield
- S_1Para_Armor
- S_1Para_Shoes
- S_1Para_Earing
- S_1Para_Pendant
Script: |
bonus bAspd,2;
bonus bVariableCastrate,-10;
bonus2 bIgnoreDefRaceRate,RC_All,50;
bonus2 bIgnoreDefRaceRate,RC_Player_Human,-50;
bonus2 bIgnoreDefRaceRate,RC_Player_Doram,-50;
bonus2 bIgnoreMdefRaceRate,RC_All,50;
bonus2 bIgnoreMdefRaceRate,RC_Player_Human,-50;
bonus2 bIgnoreMdefRaceRate,RC_Player_Doram,-50;
- Combos:
- Combo:
- S_2Para_Shield
- S_2Para_Armor
- S_2Para_Shoes
- S_2Para_Earing
- S_2Para_Pendant
- S_2Para_RK_Weapon
Script: |
bonus bShortAtkRate,15;
bonus bLongAtkRate,15;
bonus2 bIgnoreDefRaceRate,RC_All,50;
bonus2 bIgnoreDefRaceRate,RC_Player_Human,-50;
bonus2 bIgnoreDefRaceRate,RC_Player_Doram,-50;
bonus bDelayrate,-15;
bonus2 bSkillAtk,"RK_DRAGONBREATH",15;
bonus2 bSkillAtk,"RK_DRAGONBREATH_WATER",15;
bonus2 bSkillAtk,"RK_HUNDREDSPEAR",15;
bonus2 bSkillAtk,"RK_SONICWAVE",15;
bonus2 bSkillCooldown,"RK_IGNITIONBREAK",-500;
bonus5 bAutoSpell,"RK_IGNITIONBREAK",max(3,getskilllv("RK_IGNITIONBREAK")),1,BF_SHORT,1;
- Combos:
- Combo:
- S_2Para_Shield
- S_2Para_Armor
- S_2Para_Shoes
- S_2Para_Earing
- S_2Para_Pendant
- S_2Para_LG_Weapon
Script: |
bonus bAspd,2;
bonus bShortAtkRate,15;
bonus bLongAtkRate,15;
bonus2 bIgnoreDefRaceRate,RC_All,50;
bonus2 bIgnoreDefRaceRate,RC_Player_Human,-50;
bonus2 bIgnoreDefRaceRate,RC_Player_Doram,-50;
bonus2 bIgnoreMdefRaceRate,RC_All,50;
bonus2 bIgnoreMdefRaceRate,RC_Player_Human,-50;
bonus2 bIgnoreMdefRaceRate,RC_Player_Doram,-50;
bonus2 bSkillCooldown,"LG_CANNONSPEAR",-500;
bonus2 bMagicAtkEle,Ele_All,15;
bonus2 bMagicAtkEle,Ele_Holy,10;
bonus2 bSkillAtk,"LG_BANISHINGPOINT",15;
bonus2 bSkillAtk,"LG_OVERBRAND",15;
bonus2 bSkillAtk,"LG_RAYOFGENESIS",15;
- Combos:
- Combo:
- S_2Para_Shield
- S_2Para_Armor
- S_2Para_Shoes
- S_2Para_Earing
- S_2Para_Pendant
- S_2Para_NC_Weapon
Script: |
bonus bShortAtkRate,15;
bonus bLongAtkRate,15;
bonus2 bAddSize,Size_All,5;
bonus2 bIgnoreDefRaceRate,RC_All,50;
bonus2 bIgnoreDefRaceRate,RC_Player_Human,-50;
bonus2 bIgnoreDefRaceRate,RC_Player_Doram,-50;
bonus bDelayrate,-15;
bonus2 bSkillAtk,"NC_ARMSCANNON",15;
bonus2 bSkillAtk,"NC_AXETORNADO",15;
bonus2 bSkillAtk,"NC_BOOSTKNUCKLE",15;
bonus2 bSkillAtk,"NC_POWERSWING",15;
bonus2 bSkillAtk,"NC_VULCANARM",15;
- Combos:
- Combo:
- S_2Para_Shield
- S_2Para_Armor
- S_2Para_Shoes
- S_2Para_Earing
- S_2Para_Pendant
- S_2Para_GN_Weapon
Script: |
bonus bShortAtkRate,15;
bonus bLongAtkRate,15;
bonus2 bIgnoreDefRaceRate,RC_All,50;
bonus2 bIgnoreDefRaceRate,RC_Player_Human,-50;
bonus2 bIgnoreDefRaceRate,RC_Player_Doram,-50;
bonus bVariableCastrate,-10;
bonus bDelayrate,-15;
bonus2 bSkillCooldown,"GN_CART_TORNADO",-1000;
bonus2 bSkillAtk,"GN_CARTCANNON",15;
bonus2 bSkillAtk,"GN_CART_TORNADO",15;
- Combos:
- Combo:
- S_2Para_Shield
- S_2Para_Armor
- S_2Para_Shoes
- S_2Para_Earing
- S_2Para_Pendant
- S_2Para_GC_Weapon
Script: |
bonus bCritical,10;
bonus bShortAtkRate,15;
bonus bLongAtkRate,15;
bonus2 bIgnoreDefRaceRate,RC_All,50;
bonus2 bIgnoreDefRaceRate,RC_Player_Human,-50;
bonus2 bIgnoreDefRaceRate,RC_Player_Doram,-50;
bonus bDelayrate,-15;
bonus2 bSkillAtk,"GC_COUNTERSLASH",15;
bonus2 bSkillAtk,"GC_CROSSIMPACT",15;
bonus2 bSkillAtk,"GC_ROLLINGCUTTER",15;
- Combos:
- Combo:
- S_2Para_Shield
- S_2Para_Armor
- S_2Para_Shoes
- S_2Para_Earing
- S_2Para_Pendant
- S_2Para_SC_Weapon
Script: |
bonus bAspd,2;
bonus bShortAtkRate,15;
bonus bLongAtkRate,15;
bonus2 bIgnoreDefRaceRate,RC_All,50;
bonus2 bIgnoreDefRaceRate,RC_Player_Human,-50;
bonus2 bIgnoreDefRaceRate,RC_Player_Doram,-50;
bonus2 bIgnoreMdefRaceRate,RC_All,50;
bonus2 bIgnoreMdefRaceRate,RC_Player_Human,-50;
bonus2 bIgnoreMdefRaceRate,RC_Player_Doram,-50;
bonus bDelayrate,-15;
bonus2 bMagicAtkEle,Ele_All,15;
bonus2 bSkillAtk,"SC_FATALMENACE",15;
bonus2 bSkillAtk,"SC_TRIANGLESHOT",15;
bonus5 bAutoSpell,"SO_PSYCHIC_WAVE",3,1,BF_SHORT,1;
- Combos:
- Combo:
- S_2Para_Shield
- S_2Para_Armor
- S_2Para_Shoes
- S_2Para_Earing
- S_2Para_Pendant
- S_2Para_WL_Weapon
Script: |
bonus2 bIgnoreMdefRaceRate,RC_All,50;
bonus2 bIgnoreMdefRaceRate,RC_Player_Human,-50;
bonus2 bIgnoreMdefRaceRate,RC_Player_Doram,-50;
bonus bVariableCastrate,-10;
bonus bDelayrate,-15;
bonus2 bMagicAddEle,Ele_All,15;
bonus2 bSkillAtk,"WL_CHAINLIGHTNING",15;
bonus2 bSkillAtk,"WL_CRIMSONROCK",15;
bonus2 bSkillAtk,"WL_EARTHSTRAIN",15;
bonus2 bSkillAtk,"WL_SOULEXPANSION",15;
- Combos:
- Combo:
- S_2Para_Shield
- S_2Para_Armor
- S_2Para_Shoes
- S_2Para_Earing
- S_2Para_Pendant
- S_2Para_SO_Weapon
Script: |
bonus bAspd,2;
bonus2 bIgnoreMdefRaceRate,RC_All,50;
bonus2 bIgnoreMdefRaceRate,RC_Player_Human,-50;
bonus2 bIgnoreMdefRaceRate,RC_Player_Doram,-50;
bonus bDelayrate,-15;
bonus2 bMagicAtkEle,Ele_All,15;
bonus2 bSkillAtk,"SO_DIAMONDDUST",15;
bonus2 bSkillAtk,"SO_EARTHGRAVE",15;
bonus2 bSkillAtk,"SO_PSYCHIC_WAVE",15;
bonus2 bSkillAtk,"SO_VARETYR_SPEAR",15;
- Combos:
- Combo:
- S_2Para_Shield
- S_2Para_Armor
- S_2Para_Shoes
- S_2Para_Earing
- S_2Para_Pendant
- S_2Para_AB_Weapon
Script: |
bonus2 bIgnoreDefRaceRate,RC_All,50;
bonus2 bIgnoreDefRaceRate,RC_Player_Human,-50;
bonus2 bIgnoreDefRaceRate,RC_Player_Doram,-50;
bonus2 bIgnoreMdefRaceRate,RC_All,50;
bonus2 bIgnoreMdefRaceRate,RC_Player_Human,-50;
bonus2 bIgnoreMdefRaceRate,RC_Player_Doram,-50;
bonus bDelayrate,-15;
bonus2 bSkillCooldown,"AB_ADORAMUS",-1000;
bonus2 bMagicAtkEle,Ele_All,15;
bonus2 bSkillAtk,"AB_ADORAMUS",15;
bonus2 bSkillAtk,"AB_DUPLELIGHT",15;
bonus2 bSkillAtk,"AB_JUDEX",15;
bonus2 bSkillAtk,"PR_MAGNUS",15;
- Combos:
- Combo:
- S_2Para_Shield
- S_2Para_Armor
- S_2Para_Shoes
- S_2Para_Earing
- S_2Para_Pendant
- S_2Para_SR_Weapon
Script: |
bonus bShortAtkRate,15;
bonus bLongAtkRate,15;
bonus2 bIgnoreDefRaceRate,RC_All,50;
bonus2 bIgnoreDefRaceRate,RC_Player_Human,-50;
bonus2 bIgnoreDefRaceRate,RC_Player_Doram,-50;
bonus bDelayrate,-15;
bonus2 bSkillCooldown,"SR_RAMPAGEBLASTER",-7500;
bonus2 bSkillAtk,"SR_FALLENEMPIRE",15;
bonus2 bSkillAtk,"SR_KNUCKLEARROW",15;
bonus2 bSkillAtk,"SR_RAMPAGEBLASTER",15;
bonus2 bSkillAtk,"SR_TIGERCANNON",15;
- Combos:
- Combo:
- S_2Para_Shield
- S_2Para_Armor
- S_2Para_Shoes
- S_2Para_Earing
- S_2Para_Pendant
- S_2Para_RA_Weapon
Script: |
bonus bLongAtkRate,15;
bonus2 bIgnoreDefRaceRate,RC_All,50;
bonus2 bIgnoreDefRaceRate,RC_Player_Human,-50;
bonus2 bIgnoreDefRaceRate,RC_Player_Doram,-50;
bonus bVariableCastrate,-10;
bonus bDelayrate,-15;
bonus2 bSkillAtk,"RA_AIMEDBOLT",15;
bonus2 bSkillAtk,"RA_ARROWSTORM",15;
bonus2 bSkillAtk,"SN_SHARPSHOOTING",15;
- Combos:
- Combo:
- S_2Para_Shield
- S_2Para_Armor
- S_2Para_Shoes
- S_2Para_Earing
- S_2Para_Pendant
- S_2Para_WM_Weapon
Script: |
bonus bLongAtkRate,15;
bonus2 bIgnoreDefRaceRate,RC_All,50;
bonus2 bIgnoreDefRaceRate,RC_Player_Human,-50;
bonus2 bIgnoreDefRaceRate,RC_Player_Doram,-50;
bonus2 bIgnoreMdefRaceRate,RC_All,50;
bonus2 bIgnoreMdefRaceRate,RC_Player_Human,-50;
bonus2 bIgnoreMdefRaceRate,RC_Player_Doram,-50;
bonus bVariableCastrate,-10;
bonus bDelayrate,-15;
bonus2 bMagicAtkEle,Ele_All,15;
bonus2 bSkillAtk,"WM_METALICSOUND",15;
bonus2 bSkillAtk,"WM_REVERBERATION",15;
bonus2 bSkillAtk,"WM_SEVERE_RAINSTORM",15;
- Combos:
- Combo:
- S_2Para_Shield
- S_2Para_Armor
- S_2Para_Shoes
- S_2Para_Earing
- S_2Para_Pendant
- S_2Para_KO_Weapon
Script: |
bonus bLongAtkRate,15;
bonus2 bIgnoreDefRaceRate,RC_All,50;
bonus2 bIgnoreDefRaceRate,RC_Player_Human,-50;
bonus2 bIgnoreDefRaceRate,RC_Player_Doram,-50;
bonus2 bIgnoreMdefRaceRate,RC_All,50;
bonus2 bIgnoreMdefRaceRate,RC_Player_Human,-50;
bonus2 bIgnoreMdefRaceRate,RC_Player_Doram,-50;
bonus bVariableCastrate,-10;
bonus bDelayrate,-15;
bonus2 bMagicAtkEle,Ele_All,15;
bonus2 bSkillAtk,"NJ_KOUENKA",15;
bonus2 bSkillAtk,"KO_JYUMONJIKIRI",15;
bonus2 bSkillAtk,"NJ_HYOUSENSOU",15;
bonus2 bSkillAtk,"KO_HUUMARANKA",15;
bonus2 bSkillAtk,"NJ_HUUJIN",15;
- Combos:
- Combo:
- S_2Para_Shield
- S_2Para_Armor
- S_2Para_Shoes
- S_2Para_Earing
- S_2Para_Pendant
- S_2Para_RL_Weapon
Script: |
bonus bLongAtkRate,15;
bonus2 bIgnoreDefRaceRate,RC_All,50;
bonus2 bIgnoreDefRaceRate,RC_Player_Human,-50;
bonus2 bIgnoreDefRaceRate,RC_Player_Doram,-50;
bonus bVariableCastrate,-10;
bonus bDelayrate,-15;
bonus2 bSkillCooldown,"RL_HEAT_BARREL",-5000;
bonus2 bSkillAtk,"RL_FIREDANCE",15;
bonus2 bSkillAtk,"RL_FIRE_RAIN",15;
bonus2 bSkillAtk,"RL_R_TRIP",15;
- Combos:
- Combo:
- S_2Para_Shield
- S_2Para_Armor
- S_2Para_Shoes
- S_2Para_Earing
- S_2Para_Pendant
- S_2Para_SJ_Weapon
Script: |
bonus bShortAtkRate,15;
bonus2 bIgnoreDefRaceRate,RC_All,50;
bonus2 bIgnoreDefRaceRate,RC_Player_Human,-50;
bonus2 bIgnoreDefRaceRate,RC_Player_Doram,-50;
bonus bVariableCastrate,-10;
bonus bDelayrate,-15;
bonus2 bSkillAtk,"SJ_FULLMOONKICK",15;
bonus2 bSkillAtk,"SJ_NEWMOONKICK",15;
bonus2 bSkillAtk,"SJ_PROMINENCEKICK",15;
bonus2 bSkillAtk,"SJ_SOLARBURST",15;
- Combos:
- Combo:
- S_2Para_Shield
- S_2Para_Armor
- S_2Para_Shoes
- S_2Para_Earing
- S_2Para_Pendant
- S_2Para_SP_Weapon
Script: |
bonus2 bIgnoreMdefRaceRate,RC_All,50;
bonus2 bIgnoreMdefRaceRate,RC_Player_Human,-50;
bonus2 bIgnoreMdefRaceRate,RC_Player_Doram,-50;
bonus bVariableCastrate,-10;
bonus bDelayrate,-15;
bonus2 bSkillCooldown,"SP_SOULCURSE",-1500;
bonus2 bMagicAtkEle,Ele_All,15;
bonus2 bSkillAtk,"SP_CURSEEXPLOSION",15;
bonus2 bSkillAtk,"SP_SPA",15;
bonus2 bSkillAtk,"SP_SWHOO",15;
- Combos:
- Combo:
- S_2Para_Shield
- S_2Para_Armor
- S_2Para_Shoes
- S_2Para_Earing
- S_2Para_Pendant
- S_2Para_SU_Weapon
Script: |
bonus bLongAtkRate,15;
bonus2 bIgnoreDefRaceRate,RC_All,50;
bonus2 bIgnoreDefRaceRate,RC_Player_Human,-50;
bonus2 bIgnoreDefRaceRate,RC_Player_Doram,-50;
bonus2 bIgnoreMdefRaceRate,RC_All,50;
bonus2 bIgnoreMdefRaceRate,RC_Player_Human,-50;
bonus2 bIgnoreMdefRaceRate,RC_Player_Doram,-50;
bonus bVariableCastrate,-10;
bonus bDelayrate,-15;
bonus2 bMagicAtkEle,Ele_All,15;
bonus2 bSkillAtk,"SU_CN_METEOR",15;
bonus2 bSkillAtk,"SU_PICKYPECK",15;
bonus2 bSkillAtk,"SU_SV_STEMSPEAR",15;
bonus2 bSkillAtk,"SU_SVG_SPIRIT",15;
- Combos:
- Combo:
- S_2Para_Shield
- S_2Para_Armor
- S_2Para_Shoes
- S_2Para_Earing
- S_2Para_Pendant
- S_2Para_NV_Weapon
Script: |
bonus bShortAtkRate,15;
bonus2 bIgnoreDefRaceRate,RC_All,50;
bonus2 bIgnoreDefRaceRate,RC_Player_Human,-50;
bonus2 bIgnoreDefRaceRate,RC_Player_Doram,-50;
bonus2 bIgnoreMdefRaceRate,RC_All,50;
bonus2 bIgnoreMdefRaceRate,RC_Player_Human,-50;
bonus2 bIgnoreMdefRaceRate,RC_Player_Doram,-50;
bonus bVariableCastrate,-10;
bonus bDelayrate,-15;
bonus2 bMagicAtkEle,Ele_All,15;
bonus2 bSkillAtk,"RG_BACKSTAP",15;
bonus2 bSkillAtk,"MG_COLDBOLT",15;
bonus2 bSkillAtk,"MG_FIREBALL",15;
bonus2 bSkillAtk,"MG_FIREBOLT",15;
bonus2 bSkillAtk,"WZ_HEAVENDRIVE",15;
bonus2 bSkillAtk,"MG_LIGHTNINGBOLT",15;
bonus2 bSkillAtk,"RG_RAID",15;
- Combos:
- Combo:
- S_Kathryn_Card
- S_Nihil_Card
- S_Spica_Card
Script: |
bonus2 bMagicAddRace,RC_Brute,7;
bonus2 bMagicAddSize,Size_Small,7;
- Combos:
- Combo:
- S_Kathryn_Card
- S_Wolf_Card
- S_Poe_Card
Script: |
bonus2 bMagicAddSize,Size_Medium,7;
bonus bDelayrate,-5;
- Combos:
- Combo:
- S_Issac_Card
- S_Agnes_Card
- S_Jurgen_Card
Script: |
bonus2 bAddSize,Size_Small,7;
- Combos:
- Combo:
- S_Issac_Card
- S_Wolf_Card
- S_Poe_Card
Script: |
bonus2 bAddSize,Size_Medium,7;
bonus bDelayrate,-3;
- Combos:
- Combo:
- EP18_Grey_Wolf_Card
- EP18_Phantom_Wolf_Card
Script: |
bonus bShortAtkRate,8;
- Combos:
- Combo:
- ILL_Andre_Card
- ILL_Andre_larva_Card
Script: |
bonus2 bAddRace,RC_Insect,20;
- Combos:
- Combo:
- ILL_Deniro_Card
- ILL_Andre_larva_Card
Script: |
bonus2 bMagicAddRace,RC_Insect,20;
- Combos:
- Combo:
- Gan_Ceann_Card
- Dullahan_Card
Script: |
bonus2 bAddSize,Size_Large,30;
- Combos:
- Combo:
- Brutal_Murderer_Card
- Bloody_Murderer_Card
Script: |
bonus2 bAddSize,Size_Medium,30;
- Combos:
- Combo:
- Ghost_Cube_Card
- Lude_Gal_Card
Script: |
if (BaseJob == Job_Novice || BaseJob == Job_SuperNovice) {
autobonus "{ bonus bNoSizeFix; }",1,7000,BF_WEAPON;
}
- Combos:
- Combo:
- Unknown_Swordman_Card
- B_Ygnizem_Card
Script: |
if (BaseClass == Job_Swordman) {
.@sum = getequiprefinerycnt(EQI_SHADOW_ARMOR)+getequiprefinerycnt(EQI_SHADOW_SHOES);
bonus bLongAtkRate,10+2*(.@sum/4);
bonus bShortAtkRate,10+2*(.@sum/4);
bonus bMaxHPrate,2*(.@sum/4);
}
- Combos:
- Combo:
- Crow_Baron_Card
- Crow_Duke_Card
Script: |
if (BaseJob == Job_Sage) {
bonus2 bSkillAtk,"MG_LIGHTNINGBOLT",30;
bonus2 bSkillAtk,"MG_FIREBOLT",30;
}
- Combos:
- Combo:
- Eldest_Card
- Observation_Card
Script: |
if (BaseLevel >= 200) {
bonus2 bMagicAtkEle,Ele_Ghost,15*(readparam(bInt)/40);
}
- Combos:
- Combo:
- Empathizer_Card
- Observation_Card
Script: |
if (BaseLevel >= 200) {
bonus bLongAtkRate,15*(readparam(bDex)/40);
}
- Combos:
- Combo:
- Happy_Giver_Card
- Shelter_Card
Script: |
if (BaseLevel >= 200) {
bonus bShortAtkRate,15*(readparam(bStr)/40);
}
- Combos:
- Combo:
- Pray_Giver_Card
- Solace_Card
Script: |
if (BaseLevel >= 200) {
bonus2 bMagicAtkEle,Ele_Holy,15*(readparam(bInt)/40);
}
- Combos:
- Combo:
- Smile_Giver_Card
- Solace_Card
Script: |
if (BaseLevel >= 200) {
bonus2 bMagicAtkEle,Ele_Neutral,15*(readparam(bInt)/40);
}
- Combos:
- Combo:
- Tha_Regret_Card
- Tha_Dolor_Card
Script: |
bonus2 bMagicAddRace,RC_Angel,20;
- Combos:
- Combo:
- Void_Mimic_Card
- Treasure_Mimic_Card
Script: |
if (BaseLevel >= 200) {
bonus bCritAtkRate,15;
}
- Combos:
- Combo:
- Book_Of_Death_Card
- Deathword_Card
Script: |
if (BaseLevel >= 200) {
bonus2 bMagicAtkEle,Ele_Ghost,30;
}
- Combos:
- Combo:
- Excalibur_IL
- Herald_Of_GOD_IL
Script: |
.@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_HAND_L);
bonus bVariableCastrate,-10;
bonus bMatk,50;
if (getequiprefinerycnt(EQI_HAND_R) >= 7 && getequiprefinerycnt(EQI_HAND_L) >= 7) {
bonus2 bSkillAtk,"LG_RAYOFGENESIS",10;
if (.@sum >= 18) {
bonus2 bMagicAddRace,RC_All,20;
if (.@sum >= 22) {
bonus bDelayrate,-5;
bonus2 bSkillCooldown,"LG_RAYOFGENESIS",-1000;
}
}
}
- Combos:
- Combo:
- Gelerdria_IL
- Illusion_Hot_blooded_Headband
Script: |
.@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_HEAD_TOP);
autobonus3 "{ bonus2 bSkillAtk,\"LG_BANISHINGPOINT\",25; bonus2 bSkillAtk,\"LG_CANNONSPEAR\",25; }",1000,60000,"LG_SHIELDSPELL";
if (getequiprefinerycnt(EQI_HAND_R) >= 7 && getequiprefinerycnt(EQI_HEAD_TOP) >= 7) {
bonus bLongAtkRate,15;
if (.@sum >= 18) {
bonus2 bAddRace,RC_All,15;
if (.@sum >= 22) {
bonus2 bSkillAtk,"LG_BANISHINGPOINT",2*.@sum;
bonus2 bSkillAtk,"LG_CANNONSPEAR",2*.@sum;
}
}
}
- Combos:
- Combo:
- Thorn_Staff_IL
- Illusion_Morpheus's_Hood
Script: |
.@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_HEAD_TOP);
bonus bMatk,20;
if (getequiprefinerycnt(EQI_HAND_R) >= 7 && getequiprefinerycnt(EQI_HEAD_TOP) >= 7) {
bonus2 bMagicAddEle,Ele_All,10;
if (.@sum >= 18) {
bonus2 bMagicAddRace,RC_Demon,20;
bonus2 bMagicAddEle,Ele_Dark,20;
if (.@sum >= 22) {
bonus bFixedCast,-500;
bonus2 bMagicAddSize,Size_All,15;
}
}
}
- Combos:
- Combo:
- Dea_Staff_IL
- Saint_Robe_IL
Script: |
.@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_ARMOR);
bonus bDelayrate,-10;
bonus bMatk,50;
if (getequiprefinerycnt(EQI_HAND_R) >= 7 && getequiprefinerycnt(EQI_ARMOR) >= 7) {
bonus bMatkRate,10;
bonus bAspd,2;
if (.@sum >= 18) {
bonus2 bMagicAddRace,RC_All,20;
if (.@sum >= 22) {
bonus bDelayrate,-10;
bonus bVariableCastrate,-15;
}
}
}
- Combos:
- Combo:
- Doom_Slayer_IL
- Chain_Mail_IL
Script: |
.@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_ARMOR);
bonus bDelayrate,-15;
bonus bBaseAtk,50;
if (getequiprefinerycnt(EQI_HAND_R) >= 7 && getequiprefinerycnt(EQI_ARMOR) >= 7) {
bonus bAspdRate,15;
if (.@sum >= 18) {
bonus2 bAddRace,RC_All,20;
if (.@sum >= 22) {
bonus bVariableCastrate,-10;
bonus bAtkRate,15;
}
}
}
- Combos:
- Combo:
- Sprint_Mail_IL
- Sprint_Shoes_IL
Script: |
.@sum = getequiprefinerycnt(EQI_ARMOR)+getequiprefinerycnt(EQI_SHOES);
bonus bAtkRate,10;
if (getequiprefinerycnt(EQI_ARMOR) >= 7 && getequiprefinerycnt(EQI_SHOES) >= 7) {
bonus bBaseAtk,70;
if (.@sum >= 18) {
bonus bLongAtkRate,15;
bonus bShortAtkRate,15;
if (.@sum >= 22) {
bonus bFixedCast,-700;
bonus2 bAddClass,Class_Boss,25;
}
}
}
- Combos:
- Combo:
- Sprint_Mail_IL
- Sprint_Ring_IL
- Sprint_Glove_IL
Script: |
bonus bMaxHPrate,15;
bonus bMaxSPrate,15;
- Combos:
- Combo:
- Sprint_Shoes_IL
- Sprint_Ring_IL
Script: |
autobonus "{ bonus bStr,150; }",1,10000,BF_WEAPON;
bonus2 bHPLossRate,500,1000;
- Combos:
- Combo:
- Sprint_Shoes_IL
- Sprint_Glove_IL
Script: |
autobonus "{ bonus bAgi,150; }",1,10000,BF_WEAPON;
bonus2 bSPLossRate,50,1000;
- Combos:
- Combo:
- Bloody_Dress
- Evilspirit_Gloves
Script: |
bonus2 bMagicAddSize,Size_All,15;
bonus bPerfectHitRate,10;
bonus bMatkRate,10;
autobonus "{ bonus2 bMagicAddRace,RC_All,15; bonus2 bMagicAddRace,RC_Player_Human,-15; bonus2 bMagicAddRace,RC_Player_Doram,-15; }",1,10000,BF_WEAPON;
- Combos:
- Combo:
- Bloody_Dress
- Celines_Ribbon
Script: |
.@sum = getequiprefinerycnt(EQI_ARMOR)+getequiprefinerycnt(EQI_HEAD_TOP);
bonus2 bMagicAtkEle,Ele_Ghost,.@sum;
bonus2 bMagicAtkEle,Ele_Poison,.@sum;
bonus2 bMagicAtkEle,Ele_Holy,.@sum;
bonus2 bMagicAtkEle,Ele_Dark,.@sum;
if (.@sum >= 19) {
bonus bMatkRate,15;
if (.@sum >= 23) {
bonus2 bMagicAddEle,Ele_All,20;
}
}
- Combos:
- Combo:
- Bloody_Dress
- Celine_Brooch_K
Script: |
.@sum = getequiprefinerycnt(EQI_ARMOR);
bonus bMatk,10*.@r;
if (.@sum >= 9) {
bonus bVariableCastrate,-5;
if (.@sum >= 11) {
bonus2 bMagicAtkEle,Ele_Neutral,10;
bonus2 bMagicAtkEle,Ele_Fire,10;
bonus2 bMagicAtkEle,Ele_Earth,10;
bonus2 bMagicAtkEle,Ele_Water,10;
bonus2 bMagicAtkEle,Ele_Wind,10;
if (.@sum >= 13) {
bonus bUnbreakableArmor;
}
}
}
- Combos:
- Combo:
- Spiritual_Ring_M
- Staff_Of_Soul
- Combo:
- Spiritual_Ring_M
- Wizardy_Staff
Script: |
.@r = getequiprefinerycnt(EQI_HAND_R);
bonus bMatkRate,6;
bonus bDex,2;
bonus bVariableCastrate,-.@r;
- Combos:
- Combo:
- Demon_Wing
- Skin_Of_Ventus
Script: |
if (getequiprefinerycnt(EQI_GARMENT) >= 7) {
bonus bFlee2,2;
}
- Combos:
- Combo:
- Wondering_Wolf_Helm
- Angry_Mouth
Script: |
bonus bCritical,10;
if (getequiprefinerycnt(EQI_HEAD_TOP) >= 7) {
bonus bCritAtkRate,10;
if (getequiprefinerycnt(EQI_HEAD_TOP) >= 9) {
bonus bAspd,1;
}
}
- Combos:
- Combo:
- Amistr_Cap
- Centimental_Flower
Script: |
bonus bMaxSP,20*(getequiprefinerycnt(EQI_HEAD_TOP)/2);
- Combos:
- Combo:
- Amistr_Cap
- Centimental_Leaf
Script: |
bonus bShortWeaponDamageReturn,(getequiprefinerycnt(EQI_HEAD_TOP)/2);
- Combos:
- Combo:
- Supper_Swimsuit_K
- Scuba_Mask
Script: |
bonus bVariableCastrate,-10;
bonus bFlee2,10;
- Combos:
- Combo:
- Scuba_Mask_K
- Oxygen_Bomb_K
- Combo:
- Scuba_Mask_K
- Supper_Swimsuit_K
Script: |
bonus2 bCriticalAddRace,RC_Fish,50;
bonus bAspdRate,10;
- Combos:
- Combo:
- STR3DEX
- STR3INT
Script: |
bonus bInt,3;
bonus bDex,3;
- Combos:
- Combo:
- INT3VIT
- INT3DEX
Script: |
bonus bVit,3;
bonus bDex,3;
- Combos:
- Combo:
- DEX3AGI
- DEX3VIT
Script: |
bonus bAgi,3;
bonus bVit,3;
- Combos:
- Combo:
- VIT3LUK
- VIT3AGI
Script: |
bonus bAgi,3;
bonus bLuk,3;
- Combos:
- Combo:
- AGI3STR
- AGI3LUK
Script: |
bonus bStr,3;
bonus bLuk,3;
- Combos:
- Combo:
- LUK3INT
- LUK3STR
Script: |
bonus bStr,3;
bonus bInt,3;
- Combos:
- Combo:
- Atk1p_Top
- Atk1
Script: |
bonus2 bAddClass,Class_All,2;
- Combos:
- Combo:
- Matk1p_Top
- Matk1p
Script: |
bonus bMatkRate,2;
- Combos:
- Combo:
- Mdef4_Bottom
- Def20
Script: |
bonus bHit,5;
bonus bFlee,5;
- Combos:
- Combo:
- Flow_Manteau
- Flow_Shield
Script: |
bonus2 bSubRace,RC_Brute,getequiprefinerycnt(EQI_GARMENT);
bonus2 bSubRace,RC_Player_Doram,getequiprefinerycnt(EQI_GARMENT);
bonus2 bAddEle,Ele_Water,getequiprefinerycnt(EQI_HAND_L);
- Combos:
- Combo:
- Ramor_Manteau
- Ramor_Shield_Undead
Script: |
bonus2 bSubRace,RC_DemiHuman,getequiprefinerycnt(EQI_GARMENT);
bonus2 bAddEle,Ele_Undead,getequiprefinerycnt(EQI_HAND_L);
- Combos:
- Combo:
- Little_Fhat
- Falken_Blitz
Script: |
if (getequiprefinerycnt(EQI_HAND_R) >= 10)
bonus2 bVariableCastrate,"SN_SHARPSHOOTING",-50;
- Combos:
- Combo:
- Staff_of_Trust
- TrustRing
- Combo:
- TrustRing
- Spear_of_Trust
- Combo:
- TrustRing
- Gun_of_Trust
- Combo:
- TrustRing
- Mace_of_Trust
- Combo:
- TrustRing
- Bow_of_Trust
- Combo:
- TrustRing
- Dagger_of_Trust
Script: |
bonus2 bAddRace,RC_Fish,20;
bonus2 bAddEle,Ele_Water,20;
bonus2 bMagicAddRace,RC_Fish,20;
bonus2 bMagicAddEle,Ele_Water,20;
- Combos:
- Combo:
- Labyrinth_Bapho_Card
- Diva_Axe
- Combo:
- Labyrinth_Bapho_Card
- Diva_Claw
- Combo:
- Labyrinth_Bapho_Card
- Diva_Viollin
- Combo:
- Labyrinth_Bapho_Card
- Diva_Staff
- Combo:
- Labyrinth_Bapho_Card
- Diva_Handgun
- Combo:
- Labyrinth_Bapho_Card
- Diva_Huuma
- Combo:
- Labyrinth_Bapho_Card
- Diva_Blade
- Combo:
- Labyrinth_Bapho_Card
- Diva_Mace
- Combo:
- Labyrinth_Bapho_Card
- Diva_Wing
- Combo:
- Labyrinth_Bapho_Card
- Diva_Claymore
- Combo:
- Labyrinth_Bapho_Card
- Diva_Lance
- Combo:
- Labyrinth_Bapho_Card
- Diva_Wand
- Combo:
- Labyrinth_Bapho_Card
- Diva_Foxtail
- Combo:
- Labyrinth_Bapho_Card
- Diva_Blade_Whip
- Combo:
- Labyrinth_Bapho_Card
- Diva_Katar
- Combo:
- Labyrinth_Bapho_Card
- Diva_Twohand_Axe
- Combo:
- Labyrinth_Bapho_Card
- Diva_Rifle
- Combo:
- Labyrinth_Bapho_Card
- Diva_Gatling_Gun
- Combo:
- Labyrinth_Bapho_Card
- Diva_Launcher
- Combo:
- Labyrinth_Bapho_Card
- Diva_Shotgun
- Combo:
- Labyrinth_Bapho_Card
- Diva_Book
- Combo:
- Labyrinth_Bapho_Card
- Diva_Dagger
- Combo:
- Labyrinth_Bapho_Card
- Diva_Spear
Script: |
bonus2 bAddClass,Class_All,10;
bonus bSplashRange,1;
- Combos:
- Combo:
- Diva_Robe
- Diva_Manteau
- Diva_Shoes
- Combo:
- Mirage_Robe
- Mirage_Manteau
- Mirage_Shoes
- Combo:
- Runeknight_Bottom3
- Runeknight_Robe
Script: |
bonus bMaxHPrate,10;
bonus bMaxSPrate,10;
- Combos:
- Combo:
- Labyrinth_Dra_Card
- Mirage_Axe
- Combo:
- Labyrinth_Dra_Card
- Mirage_Claw
- Combo:
- Labyrinth_Dra_Card
- Mirage_Viollin
- Combo:
- Labyrinth_Dra_Card
- Mirage_Staff
- Combo:
- Labyrinth_Dra_Card
- Mirage_Handgun
- Combo:
- Labyrinth_Dra_Card
- Mirage_Huuma
- Combo:
- Labyrinth_Dra_Card
- Mirage_Blade
- Combo:
- Labyrinth_Dra_Card
- Mirage_Mace
- Combo:
- Labyrinth_Dra_Card
- Mirage_Wing
- Combo:
- Labyrinth_Dra_Card
- Mirage_Claymore
- Combo:
- Labyrinth_Dra_Card
- Mirage_Lance
- Combo:
- Labyrinth_Dra_Card
- Mirage_Wand
- Combo:
- Labyrinth_Dra_Card
- Mirage_Foxtail
- Combo:
- Labyrinth_Dra_Card
- Mirage_Blade_Whip
- Combo:
- Labyrinth_Dra_Card
- Mirage_Katar
- Combo:
- Labyrinth_Dra_Card
- Mirage_Twohand_Axe
- Combo:
- Labyrinth_Dra_Card
- Mirage_Rifle
- Combo:
- Labyrinth_Dra_Card
- Mirage_Gatling_Gun
- Combo:
- Labyrinth_Dra_Card
- Mirage_Launcher
- Combo:
- Labyrinth_Dra_Card
- Mirage_Shotgun
- Combo:
- Labyrinth_Dra_Card
- Mirage_Book
- Combo:
- Labyrinth_Dra_Card
- Mirage_Dagger
- Combo:
- Labyrinth_Dra_Card
- Mirage_Spear
Script: |
bonus2 bSPDrainRate,100,5;
- Combos:
- Combo:
- Arrow
- Bow_of_Trust
Script: |
bonus2 bAddRace,RC_Fish,15;
bonus2 bAddEle,Ele_Water,15;
- Combos:
- Combo:
- Variant_Axe # 1331
- Labyrinth_Doppelganger_Card # 27301
- Combo:
- Variant_Huuma # 13343
- Labyrinth_Doppelganger_Card # 27301
- Combo:
- Abyss_Blade # 13492
- Labyrinth_Doppelganger_Card # 27301
- Combo:
- Variant_Mace # 16087
- Labyrinth_Doppelganger_Card # 27301
- Combo:
- Variant_Wing # 18177
- Labyrinth_Doppelganger_Card # 27301
- Combo:
- Variant_Claw # 1861
- Labyrinth_Doppelganger_Card # 27301
- Combo:
- Abyss_Staff # 2053
- Labyrinth_Doppelganger_Card # 27301
- Combo:
- Variant_Claymore # 21046
- Labyrinth_Doppelganger_Card # 27301
- Combo:
- Variant_Lance # 26021
- Labyrinth_Doppelganger_Card # 27301
- Combo:
- Variant_Wand # 26149
- Labyrinth_Doppelganger_Card # 27301
- Combo:
- Variant_Foxtail # 26150
- Labyrinth_Doppelganger_Card # 27301
- Combo:
- Variant_Katar # 28037
- Labyrinth_Doppelganger_Card # 27301
- Combo:
- Variant_Twohand_Axe # 28135
- Labyrinth_Doppelganger_Card # 27301
- Combo:
- Variant_Rifle # 28249
- Labyrinth_Doppelganger_Card # 27301
- Combo:
- Variant_Gatling_Gun # 28250
- Labyrinth_Doppelganger_Card # 27301
- Combo:
- Variant_Shotgun # 28251
- Labyrinth_Doppelganger_Card # 27301
- Combo:
- Variant_Launcher # 28252
- Labyrinth_Doppelganger_Card # 27301
- Combo:
- Variant_Book # 28627
- Labyrinth_Doppelganger_Card # 27301
- Combo:
- Variant_Dagger # 28753
- Labyrinth_Doppelganger_Card # 27301
- Combo:
- Variant_Spear # 32017
- Labyrinth_Doppelganger_Card # 27301
- Combo:
- Variant_Viollin # 32105
- Labyrinth_Doppelganger_Card # 27301
- Combo:
- Variant_Blade_Whip # 32106
- Labyrinth_Doppelganger_Card # 27301
- Combo:
- Variant_Handgun # 32300
- Labyrinth_Doppelganger_Card # 27301
Script: |
bonus bAspdRate,10;
bonus2 bAddClass,Class_All,10;
- Combos:
- Combo:
- Angel_Egg
- Deep_Angel_Hairband
- Combo:
- Angel_Egg
- Pink_Angel_Hairband
Script: |
bonus bAllStats,1;
bonus bMaxHPrate,5;
bonus bMaxSPrate,5;
bonus3 bAutoSpellWhenHit,"WZ_VERMILION",5,5;
bonus2 bAddRace,RC_All,5;
bonus bVariableCastrate,-10;
- Combos:
- Combo:
- Holy_Rosario
- Phen_Card
Script: |
bonus bHealPower,2;
bonus bVariableCastrate,-15;
- Combos:
- Combo:
- Bell_Pigeon
- Angelic_Chain
Script: |
bonus2 bExpAddClass,Class_All,5;
- Combos:
- Combo:
- Bloody_Iron_Ball_
- Lora_Iron_Ball
Script: |
.@time = 5000 + max(getequiprefinerycnt(EQI_SHOES)-4,0)*1000;
autobonus "{ bonus2 bIgnoreDefRaceRate,RC_All,100; }",5,.@time,BF_NORMAL;
- Combos:
- Combo:
- Fallen_Angel_feather
- Fallen_Angel_Wing
Script: |
.@head = getequiprefinerycnt(EQI_HEAD_TOP);
.@garment = getequiprefinerycnt(EQI_GARMENT);
if (.@head >= 10 && .@garment >= 10) {
bonus3 bAutoSpellWhenHit,"NPC_WIDECURSE",5,10+(.@head+.@garment);
bonus2 bSubRace,RC_All,3;
bonus2 bSubRace,RC_Angel,-3;
}
- Combos:
- Combo:
- Fallen_Angel_Armor_TW
- Fallen_Angel_Wing
Script: |
if (getequiprefinerycnt(EQI_GARMENT) >= 9) {
bonus2 bSubRace,RC_All,3;
bonus2 bSubRace,RC_Angel,-3;
}
- Combos:
- Combo:
- Fallen_Angel_Armor_TW
- Fallen_Angel_feather
Script: |
bonus bVit,2;
bonus bMaxHPrate,10;
- Combos:
- Combo:
- Fallen_Angel_tear
- Fallen_Angel_Wing
Script: |
if (getequiprefinerycnt(EQI_GARMENT) >= 9) {
bonus2 bResEff,Eff_Stone,4000;
bonus2 bResEff,Eff_Curse,4000;
}
- Combos:
- Combo:
- Fallen_Angel_tear
- Fallen_Angel_feather
Script: |
if (getequiprefinerycnt(EQI_HEAD_TOP) >= 9)
bonus bVariableCastrate,-5;
- Combos:
- Combo:
- Fallen_Angel_tear
- Fallen_Angel_Armor_TW
Script: |
if (getequiprefinerycnt(EQI_ARMOR) >= 9)
bonus bMaxHPrate,8;
- Combos:
- Combo:
- 1Para_Acc_L_A
- 1Para_Acc_R_A
Script: |
bonus bFixedCast,-200;
if (BaseLevel >= 30) {
bonus bAtkRate,1;
bonus bAspdRate,2;
if (BaseLevel >= 45) {
bonus bAtkRate,1;
bonus bAspdRate,3;
if (BaseLevel >= 85) {
bonus bAtkRate,1;
bonus bAspdRate,5;
}
}
}
- Combos:
- Combo:
- 1Para_Acc_L_B
- 1Para_Acc_R_B
Script: |
bonus bFixedCast,-200;
if (BaseLevel >= 30) {
bonus bMatkRate,1;
bonus bVariableCastrate,-2;
if (BaseLevel >= 45) {
bonus bMatkRate,1;
bonus bVariableCastrate,-3;
if (BaseLevel >= 85) {
bonus bMatkRate,1;
bonus bVariableCastrate,-5;
}
}
}
- Combos:
- Combo:
- L_60Lv_Aring
- L_60Lv_Gloves
Script: |
bonus bFixedCast,-200;
bonus bAspdRate,10;
if (BaseLevel >= 105) {
bonus bAtkRate,2;
if (BaseLevel >= 110) {
bonus bShortAtkRate,5;
bonus bLongAtkRate,5;
if (BaseLevel >= 120) {
bonus bCritAtkRate,5;
}
}
}
- Combos:
- Combo:
- L_60Lv_Mring
- L_60Lv_Necklace
Script: |
bonus bFixedCast,-200;
bonus bVariableCastrate,-10;
if (BaseLevel >= 105) {
bonus bMatkRate,2;
if (BaseLevel >= 110) {
bonus2 bMagicAtkEle,Ele_All,5;
if (BaseLevel >= 120) {
bonus2 bMagicAddEle,Ele_All,5;
}
}
}
- Combos:
- Combo:
- Apollo_Armor_TW
- Eddga_Card
Script: |
bonus3 bAddEffWhenHit,Eff_Stun,5000,ATF_MAGIC;
bonus3 bAddEffWhenHit,Eff_Freeze,5000,ATF_MAGIC;
bonus3 bAddEffWhenHit,Eff_Stone,5000,ATF_MAGIC;
- Combos:
- Combo:
- Apollo_Armor_TW
- Ferus__Card
Script: |
bonus bDelayrate,-5;
bonus bAspd,1;
- Combos:
- Combo:
- Astraea_Armor
- Evil_Druid_Card
Script: |
.@r = min(14,getequiprefinerycnt(EQI_ARMOR));
bonus bMaxHPrate,3*(.@r/2);
- Combos:
- Combo:
- Astraea_Armor
- B_Magaleta_Card
Script: |
.@r = getrefine();
if (.@r >= 10) {
.@r = min(14,.@r)-5;
bonus bMaxHPrate,pow(.@r,2);
}
- Combos:
- Combo:
- Astraea_Armor
- Astrea_Cape
- Astraea_Shoes
Script: |
.@r = getequiprefinerycnt(EQI_ARMOR) + getequiprefinerycnt(EQI_GARMENT) + getequiprefinerycnt(EQI_SHOES);
bonus bAllStats,3;
bonus bMaxHPrate,15;
bonus2 bSubSize,Size_Medium,5;
if (.@r >= 45) {
bonus2 bResEff,Eff_Freeze,10000;
}
- Combos:
- Combo:
- Astraea_Armor
- Astraea_Helm_TW
Script: |
bonus bHealPower,20;
autobonus2 "{ bonus bDef,1000; bonus2 bSPLossRate,50,1000; }",20,5000,BF_WEAPON,"{ specialeffect2 EF_MAGNUMBREAK; }";
- Combos:
- Combo:
- Astraea_Armor
- Astrea_Cape
- Astraea_Shoes
- Astraea_Ring
- Astraea_Helm_TW
Script: |
.@r = getequiprefinerycnt(EQI_HEAD_TOP) + getequiprefinerycnt(EQI_ARMOR) + getequiprefinerycnt(EQI_GARMENT) + getequiprefinerycnt(EQI_SHOES);
if (BaseClass == Job_Arch_Bishop && .@r >= 48) {
skill "MG_ENERGYCOAT",1;
}
- Combos:
- Combo:
- Magicstone_Of_Grace
- Mistress_Card
Script: |
bonus bMatkRate,10;
bonus bUseSPrate,-50;
bonus bHealPower,10;
bonus2 bAddItemHealRate,526,15;
bonus2 bAddItemSPHealRate,526,15;
- Combos:
- Combo:
- TW_Cock_Hat
- Picky__Card
Script: |
bonus bMaxHPrate,12;
- Combos:
- Combo:
- VesperHeadGear
- Berzebub_Card
Script: |
bonus bVariableCastrate,30;
- Combos:
- Combo:
- VesperHeadGear
- Apocalips_H_Card
Script: |
bonus2 bIgnoreMdefClassRate,Class_Boss,70;
bonus2 bMagicAtkEle,Ele_Holy,30;
bonus2 bMagicAtkEle,Ele_Neutral,30;
- Combos:
- Combo:
- Star_Eyepatch_JP
- Orc_Hero_Card
- Combo:
- Star_Eyepatch_JP_
- Orc_Hero_Card
Script: |
if (BaseLevel >= 100) {
bonus bBaseAtk,30*(readparam(bVit)/10);
bonus bMatk,30*(readparam(bVit)/10);
bonus bVit,3*(readparam(bLuk)/10);
bonus bLuk,3*(readparam(bLuk)/10);
}
else if (BaseLevel <= 99) {
bonus bBaseAtk,10*(readparam(bVit)/10);
bonus bMatk,10*(readparam(bVit)/10);
bonus bVit,readparam(bLuk)/10;
bonus bLuk,readparam(bLuk)/10;
}
- Combos:
- Combo:
- Yoichi_Muffler
- Horn_Card
- Combo:
- Yoichi_Muffler
- Imuke_Upper_Shield
Script: |
if (BaseClass == Job_Ranger) {
bonus bLongAtkDef,-35;
}
- Combos:
- Combo:
- Astrea_Cape
- Astraea_Shoes
Script: |
bonus bAllStats,1;
bonus bMaxHPrate,5;
bonus bMaxSPrate,5;
bonus2 bSubRace,RC_All,10;
- Combos:
- Combo:
- Astrea_Cape
- Astraea_Helm_TW
Script: |
bonus bLongAtkDef,15;
bonus2 bSubEle,Ele_All,5;
- Combos:
- Combo:
- Spiritual_Cloth
- Orc_Zombie_Card
Script: |
bonus2 bSubEle,Ele_Undead,45;
- Combos:
- Combo:
- Spiritual_Cloth
- Myst_Card
Script: |
bonus2 bSubEle,Ele_Poison,45;
- Combos:
- Combo:
- Spiritual_Cloth
- Marionette_Card
Script: |
bonus2 bSubEle,Ele_Ghost,45;
- Combos:
- Combo:
- Spiritual_Cloth
- Eclipse_Card
Script: |
bonus2 bSubEle,Ele_Holy,75-(getskilllv("CR_TRUST")*5);
- Combos:
- Combo:
- FullForce # 21053
- Doppelganger_Card # 4142
- Combo:
- FullForce_ # 600025
- SLD_Doppelganger_Card_J # 300323
Script: |
.@r = getequiprefinerycnt(EQI_HAND_R);
skill "PR_LEXAETERNA",1;
if (BaseLevel >= 100) {
bonus bAspdRate,5*.@r;
bonus2 bAddRace,RC_All,10*.@r;
}
else {
bonus bAspdRate,2*.@r;
bonus2 bAddRace,RC_All,4*.@r;
}
- Combos:
- Combo:
- Astraea_Shoes
- Astraea_Ring
Script: |
bonus bMaxHPrate,8;
bonus bMaxSPrate,8;
bonus bDelayrate,-5;
- Combos:
- Combo:
- Astraea_Shoes
- Astraea_Helm_TW
Script: |
bonus bFlee2,10;
bonus bFixedCast,-500;
- Combos:
- Combo:
- Nergal_Shoes_TW
- Moonlight_Flower_Card
Script: |
.@r = getequiprefinerycnt(EQI_SHOES);
.@r_shoes = min(10,getequiprefinerycnt(EQI_SHOES));
skill "AL_HEAL",10;
if (BaseLevel >= 100) {
bonus bMdef,5*.@r_shoes;
bonus bMatk,15*.@r;
}
else {
bonus bMdef,3*.@r_shoes;
bonus bMatk,5*.@r;
}
- Combos:
- Combo:
- Hollow_Shoes
- Berzebub_Card
Script: |
.@r = getrefine();
skill "PR_MAGNUS",10;
bonus2 bMagicAddRace,RC_Undead,30;
bonus2 bMagicAddRace,RC_Demon,30;
bonus2 bMagicAddEle,Ele_Dark,30;
bonus2 bMagicAddEle,Ele_Undead,30;
if (BaseLevel >= 100) {
bonus bMatk,15*.@r;
bonus bVariableCastrate,-7*.@r;
}
else {
bonus bMatk,5*.@r;
bonus bVariableCastrate,-2*.@r;
}
- Combos:
- Combo:
- Astraea_Ring
- B_Magaleta_Card
Script: |
bonus bDefEle,Ele_Ghost;
bonus5 bAutoSpellWhenHit,"HP_ASSUMPTIO",5,-50,BF_WEAPON|BF_MAGIC,0;
bonus2 bAddClass,Class_Boss,20;
bonus2 bMagicAddClass,Class_Boss,20;
- Combos:
- Combo:
- Astraea_Ring
- Astraea_Helm_TW
Script: |
bonus bAllStats,3;
bonus bDelayrate,-7;
- Combos:
- Combo:
- Orcsuccessionhelm_TW
- Orc_Warrior_Card
Script: |
bonus2 bSubRace,RC_Player_Human,30;
bonus2 bSubRace,RC_Player_Doram,30;
- Combos:
- Combo:
- Orcsuccessionhelm_TW
- Orc_Load_Card
Script: |
bonus bMaxHPrate,50;
bonus2 bResEff,Eff_Freeze,10000;
bonus2 bResEff,Eff_Stone,10000;
- Combos:
- Combo:
- Orcsuccessionhelm_TW
- Orc_Hero_Card
Script: |
bonus bMaxHPrate,20;
skill "BS_OVERTHRUST",5;
- Combos:
- Combo:
- Orcsuccessionhelm_TW
- Orc_Lady_Card
Script: |
bonus2 bAddRace,RC_DemiHuman,10;
bonus2 bAddRace,RC_Player_Human,10;
bonus2 bAddRace,RC_Brute,10;
bonus2 bAddRace,RC_Player_Doram,10;
- Combos:
- Combo:
- Orcsuccessionhelm_TW
- Orc_Archer_Card
Script: |
bonus bAspdRate,3;
bonus bDelayrate,-3;
- Combos:
- Combo:
- Orcsuccessionhelm_TW
- Orc_Warrior_Card
- Orc_Load_Card
- Orc_Hero_Card
- Orc_Lady_Card
- Orc_Archer_Card
Script: |
skill "CR_DEFENDER",4;
bonus bDefRatioAtkClass,Class_All;
- Combos:
- Combo:
- Orc_Load_Mail # 450142
- Orc_Load_Card # 4135
- Combo:
- Orc_Load_Mail_ # 450205
- Sealed_Orc_Load_Card_J # 300322
Script: |
.@r = getequiprefinerycnt(EQI_ARMOR);
bonus bNoWalkDelay;
bonus2 bResEff,Eff_Freeze,10000;
if (BaseLevel >= 100) {
bonus2 bAddEle,Ele_Dark,10*.@r;
}
else {
bonus2 bAddEle,Ele_Dark,3*.@r;
}
- Combos:
- Combo:
- S_Helmut_Card
- S_Skia_Card
Script: |
bonus2 bAddRace,RC_All,3;
- Combos:
- Combo:
- Heaven_Cage
- Grand_Peco_Card
Script: |
bonus3 bAutoSpell,"PR_GLORIA",5,20;
- Combos:
- Combo:
- Heaven_Cage
- Ixion_Wing
- Combo:
- Heaven_Cage
- Ixion_Wing_S
Script: |
if (BaseClass == Job_Ranger) {
bonus2 bSkillAtk,"HT_BLITZBEAT",5*getequiprefinerycnt(EQI_HAND_R);
}
- Combos:
- Combo:
- Happy_Balloon_J
- Mystcase_Card
- Combo:
- XM_Mystcase_Card_J
- Happy_Balloon_J
Script: |
if (readparam(bLUK) >= 77) {
bonus2 bAddMonsterDropItem,22839,30;
}
/*Unknow Rate*/
- Combos:
- Combo:
- Tatenasi_Armor
- Loli_Ruri_Card
- Combo:
- Tatenasi_Armor
- Solider_Card
- Combo:
- Tatenasi_Armor
- Baby_Leopard_Card
- Combo:
- Tatenasi_Armor
- Anolian_Card
- Combo:
- Tatenasi_Armor
- Geographer_Card
- Combo:
- Tatenasi_Armor
- High_Orc_Card
Script: |
.@r = getequiprefinerycnt(EQI_ARMOR);
if (.@r == 5) {
bonus bDefEle,Ele_Earth;
}
else if (.@r == 6) {
bonus bDefEle,Ele_Water;
}
else if (.@r == 7) {
bonus bDefEle,Ele_Wind;
}
else if (.@r == 8) {
bonus bDefEle,Ele_Fire;
}
else if (.@r == 9) {
bonus bDefEle,Ele_Dark;
}
else if (.@r >= 10) {
bonus bDefEle,Ele_Holy;
}
- Combos:
- Combo:
- Tatenasi_Armor
- Archdam_Card
Script: |
.@r = getequiprefinerycnt(EQI_ARMOR);
bonus2 bSkillAtk,"PA_SHIELDCHAIN",5*(.@r/2);
bonus2 bSkillAtk,"CR_DEVOTION",5*(.@r/2);
- Combos:
- Combo:
- Tatenasi_Armor
- Novus__Card
Script: |
.@r = getrefine();
if (.@r == 5) {
bonus bDefEle,Ele_Earth;
}
if (.@r == 6) {
bonus bDefEle,Ele_Water;
}
if (.@r == 7) {
bonus bDefEle,Ele_Wind;
}
if (.@r == 8) {
bonus bDefEle,Ele_Fire;
}
if (.@r == 9) {
bonus bDefEle,Ele_Dark;
}
if (.@r >= 10) {
bonus bDefEle,Ele_Holy;
}
- Combos:
- Combo:
- Mars_Armor_TW
- Whisper_Boss_Card
Script: |
bonus bBaseAtk,30;
bonus bFlee,20;
- Combos:
- Combo:
- Mars_Armor_TW
- Kades_Card
Script: |
bonus2 bSubEle,Ele_Holy,20;
bonus2 bSubEle,Ele_Ghost,20;
- Combos:
- Combo:
- Vinus_Armor_TW
- Antique_Firelock_Card
Script: |
bonus2 bSubRace,RC_All,5;
- Combos:
- Combo:
- Vinus_Armor_TW
- Lady_Tanee_Card
Script: |
bonus bBaseAtk,50;
bonus2 bAddClass,Class_Boss,25;
bonus2 bMagicAddClass,Class_Boss,25;
- Combos:
- Combo:
- New_Year_Hairpin
- Shinobi_Card
Script: |
.@r = getequiprefinerycnt(EQI_HEAD_TOP);
bonus bAspdRate,.@r;
- Combos:
- Combo:
- New_Year_Hairpin
- Alligator_Card
Script: |
.@r = getequiprefinerycnt(EQI_HEAD_TOP);
bonus bHPrecovRate,4*.@r;
bonus bSPrecovRate,4*.@r;
- Combos:
- Combo:
- New_Year_Hairpin
- Blood_Butterfly_Card
Script: |
.@r = getequiprefinerycnt(EQI_HEAD_TOP);
bonus bVariableCastrate,-2*.@r;
bonus2 bSkillAtk,"MG_FIREWALL",5*.@r;
- Combos:
- Combo:
- Greater_Dracul_Horn
- Hunter_Fly_Card
Script: |
.@r = getequiprefinerycnt(EQI_HEAD_TOP);
bonus2 bHPDrainRate,-30,10;
if (.@r >= 9) {
bonus2 bHPDrainRate,-30,30;
}
else if (.@r >= 7) {
bonus2 bHPDrainRate,-30,15;
}
- Combos:
- Combo:
- Applause_Sandal
- Gig_Card
- Combo:
- Applause_Sandal
- Neraid_Card
- Combo:
- Applause_Sandal
- Driller_Card
- Combo:
- Applause_Sandal
- Diabolic_Card
- Combo:
- Applause_Sandal
- Zombie_Master_Card
- Combo:
- Applause_Sandal
- Caterpillar_Card
- Combo:
- Applause_Sandal
- Kind_Of_Beetle_Card
- Combo:
- Applause_Sandal
- Tri_Joint_Card
- Combo:
- Applause_Sandal
- Fake_Angel_Card
- Combo:
- Applause_Sandal
- Phendark_Card
Script: |
.@r = getequiprefinerycnt(EQI_SHOES);
bonus bHPGainValue,30;
bonus bSPGainValue,3;
bonus bBaseAtk,10*(.@r/3);
bonus bMatk,10*(.@r/3);
- Combos:
- Combo:
- Applause_Sandal_
- Tiara
- Combo:
- Applause_Sandal_
- Tiara_
Script: |
.@r = getequiprefinerycnt(EQI_SHOES);
bonus bVariableCastrate,-10-(.@r/2);
bonus bMatkRate,(.@r/2);
- Combos:
- Combo:
- Applause_Sandal_
- Crown
- Combo:
- Applause_Sandal_
- Crown_
Script: |
.@r = getequiprefinerycnt(EQI_SHOES);
bonus bVariableCastrate,-10-(.@r/2);
bonus2 bAddRace,RC_All,(.@r/2);
- Combos:
- Combo:
- Applause_Sandal_
- Amon_Ra_Card
Script: |
.@r = getequiprefinerycnt(EQI_SHOES);
bonus bVariableCastrate,-10;
bonus3 bAutoSpellWhenHit,"PR_KYRIE",10,-(30+70*(readparam(bInt) >= 99));
bonus bAllStats,3*(.@r);
/*TODO: Cancel auto spell bonus is not implemented in rAthena yet.*/
- Combos:
- Combo:
- XM_Mystcase_Card_J
- Gargoyle_Card
- Combo:
- XM_Mystcase_Card_J
- Raydric_Archer_Card
- Combo:
- XM_Mystcase_Card_J
- Wraith_Card
- Combo:
- XM_Mystcase_Card_J
- Mimic_Card
- Combo:
- XM_Mystcase_Card_J
- Stem_Worm_Card
- Combo:
- XM_Mystcase_Card_J
- Sleeper_Card
- Combo:
- XM_Mystcase_Card_J
- Orc_Archer_Card
- Combo:
- XM_Mystcase_Card_J
- Evil_Cloud_Hermit_Card
- Combo:
- XM_Mystcase_Card_J
- Li_Me_Mang_Ryang_Card
Script: |
bonus2 bAddMonsterDropItem,664,30;
bonus2 bAddMonsterDropItem,665,30;
bonus2 bAddMonsterDropItem,666,30;
bonus2 bAddMonsterDropItem,667,30;
/*Unknow Rate*/
- Combos:
- Combo:
- Owl_Baron_Mantle
- Mysteltainn_Card
Script: |
.@r = getequiprefinerycnt(EQI_GARMENT);
bonus2 bSubSize,Size_Small,5;
if (.@r >= 8) {
bonus2 bAddSize,Size_Small,25;
bonus2 bMagicAddSize,Size_Small,25;
}
- Combos:
- Combo:
- Owl_Baron_Mantle
- Executioner_Card
Script: |
.@r = getequiprefinerycnt(EQI_GARMENT);
bonus2 bSubSize,Size_Large,5;
if (.@r >= 8) {
bonus2 bAddSize,Size_Large,25;
bonus2 bMagicAddSize,Size_Large,25;
}
- Combos:
- Combo:
- Owl_Baron_Mantle
- Tirfing_Card
Script: |
.@r = getequiprefinerycnt(EQI_GARMENT);
bonus2 bSubSize,Size_Medium,5;
if (.@r >= 8) {
bonus2 bAddSize,Size_Medium,25;
bonus2 bMagicAddSize,Size_Medium,25;
}
- Combos:
- Combo:
- Behemoth_Muffler
- Vocal_Card
Script: |
bonus bMdef,5;
bonus bMaxHPrate,10;
bonus2 bSubEle,Ele_Neutral,20;
- Combos:
- Combo:
- Gift_of_Panagia
- Coluceo_Heal30
Script: |
bonus bUseSPrate,-10;
bonus bHealPower,10;
- Combos:
- Combo:
- Gift_of_Panagia
- Highness_Heal_3sec
Script: |
bonus bDelayrate,-10;
bonus bHealPower,20;
- Combos:
- Combo:
- Gift_of_Panagia
- Heal_Amount2
- Combo:
- Gift_of_Panagia
- Heal_Amount3
Script: |
bonus bVariableCastrate,-10;
bonus bHealPower,5;
- Combos:
- Combo:
- aegis_490098
- Release_Of_Magic
Script: |
if (eaclass()&EAJL_THIRD && BaseJob == Job_Wizard) {
bonus2 bSkillUseSP,"WL_CRIMSONROCK",50;
bonus2 bSkillCooldown,"WL_CRIMSONROCK",-2000;
}
- Combos:
- Combo:
- MD_Sakray_Card
- MD_Tiara_Card
Script: |
bonus bDelayrate,-10;
bonus bPAtk,3;
bonus bSmatk,3;
- Combos:
- Combo:
- Range_Robe_D
- Range_Top
- Combo:
- Range_Robe_D
- Range_Bottom
- Combo:
- Range_Robe_D
- Range_Middle
Script: |
bonus bLongAtkRate,2;
- Combos:
- Combo:
- Melee_Robe_D
- Melee_Top
- Combo:
- Melee_Robe_D
- Melee_Middle
- Combo:
- Melee_Robe_D
- Melee_Bottom
Script: |
bonus bShortAtkRate,2;
- Combos:
- Combo:
- Magic_Top # 310664
- Magic_Middle # 310665
- Magic_Bottom # 310666
Script: |
bonus2 bMagicAtkEle,Ele_All,6;
- Combos:
- Combo:
- Runeknight_Top3
- Runeknight_Robe2
Script: |
bonus2 bSkillAtk,"RK_HUNDREDSPEAR",15;
- Combos:
- Combo:
- Runeknight_Middle3
- Runeknight_Robe
Script: |
bonus2 bSkillAtk,"RK_DRAGONBREATH_WATER",15;
bonus2 bSkillAtk,"RK_DRAGONBREATH",15;
- Combos:
- Combo:
- Runeknight_Middle3
- Runeknight_Robe2
Script: |
bonus2 bSkillAtk,"RK_SONICWAVE",15;
- Combos:
- Combo:
- Runeknight_Bottom3
- Runeknight_Robe2
Script: |
bonus2 bSkillAtk,"RK_IGNITIONBREAK",15;
- Combos:
- Combo:
- Warlock_Top3
- Warlock_Robe
Script: |
bonus2 bSkillAtk,"WL_SOULEXPANSION",15;
- Combos:
- Combo:
- Warlock_Top3
- Warlock_Robe2
- Combo:
- Warlock_Middle3
- Warlock_Robe2
Script: |
bonus2 bSkillAtk,"WL_JACKFROST",15;
- Combos:
- Combo:
- Warlock_Bottom3
- Warlock_Robe
Script: |
bonus2 bSkillAtk,"WL_CHAINLIGHTNING",15;
- Combos:
- Combo:
- Royalguard_Top3 # 310887
- Royalguard_Robe # 29520
- Combo:
- Royalguard_Bottom3 # 310889
- Royalguard_Robe # 29520
Script: |
bonus2 bSkillAtk,"LG_CANNONSPEAR",15;
- Combos:
- Combo:
- Royalguard_Top3
- RoyalGuard_Robe2
Script: |
bonus2 bSkillUseSPrate,"LG_RAYOFGENESIS",15;
- Combos:
- Combo:
- Royalguard_Bottom3
- RoyalGuard_Robe2
Script: |
bonus2 bMagicAddSize,Size_All,15;
- Combos:
- Combo:
- HeroInsignia_STR
- HeroBoots_STR
Script: |
bonus bShortAtkRate,15;
- Combos:
- Combo:
- HeroInsignia_DEX
- HeroBoots_DEX
Script: |
bonus bLongAtkRate,15;
- Combos:
- Combo:
- HeroInsignia_VIT
- HeroBoots_VIT
Script: |
bonus bDelayrate,-10;
bonus bMaxHPrate,10;
- Combos:
- Combo:
- HeroInsignia_AGI
- HeroBoots_AGI
Script: |
bonus bCritical,15;
bonus bAtkRate,15;
- Combos:
- Combo:
- WanderMins_Top3
- WanderMins_Robe2
Script: |
bonus2 bSkillAtk,"WM_METALICSOUND",15;
- Combos:
- Combo:
- WanderMins_Middle3 # 311006
- WanderMinstrel_Robe # 29488
Script: |
bonus2 bAddSize,Size_All,15;
- Combos:
- Combo:
- WanderMins_Bottom3
- WanderMins_Robe2
Script: |
bonus2 bSkillAtk,"WM_REVERBERATION",15;
- Combos:
- Combo:
- Genetic_Top3
- Genetic_Robe
- Combo:
- Genetic_Bottom3
- Genetic_Robe
Script: |
bonus2 bSkillAtk,"CR_ACIDDEMONSTRATION",15;
- Combos:
- Combo:
- Genetic_Top3
- Genetic_Robe2
Script: |
bonus2 bSkillAtk,"GN_SPORE_EXPLOSION",15;
- Combos:
- Combo:
- Genetic_Middle3
- Genetic_Robe2
- Combo:
- Genetic_Bottom3
- Genetic_Robe2
Script: |
bonus2 bSkillAtk,"GN_CART_TORNADO",15;
- Combos:
- Combo:
- Sorcerer_Top3
- Sorcerer_Robe
Script: |
bonus2 bSkillCooldown,"SO_CLOUD_KILL",-2000;
- Combos:
- Combo:
- Sorcerer_Top3
- Sorcerer_Robe2
Script: |
bonus2 bSkillAtk,"SO_EARTHGRAVE",15;
- Combos:
- Combo:
- Sorcerer_Middle3
- Sorcerer_Robe2
Script: |
bonus2 bSkillAtk,"SO_VARETYR_SPEAR",15;
- Combos:
- Combo:
- Sorcerer_Bottom3
- Sorcerer_Robe
Script: |
bonus2 bSkillAtk,"SO_POISON_BUSTER",15;
- Combos:
- Combo:
- Sorcerer_Bottom3
- Sorcerer_Robe2
Script: |
bonus2 bSkillAtk,"SO_DIAMONDDUST",15;
- Combos:
- Combo:
- Fairy_Of_Eden
- Garden_of_Eden
Script: |
bonus bMaxHPrate,50;
bonus bSpeedAddRate,25;
- Combos:
- Combo:
- Fairy_Of_Eden
- WizardOfVeritas_Card
Script: |
bonus bInt,40;
bonus bIntravision;
if ((eaclass()&EAJ_THIRDMASK)==EAJ_WARLOCK) {
bonus2 bSkillAtk,"WZ_SIGHTRASHER",6*BaseLevel;
bonus4 bAutoSpellOnSkill,"WZ_SIGHTRASHER","MG_SIGHT",1,1000;
}
/*Unknow Rate*/
- Combos:
- Combo:
- DesireOfDeath
- Ooparts1
Script: |
autobonus "{ bonus bFlee,150; bonus bDelayrate,-100; }",50,10000,BF_WEAPON,"{ active_transform 1635,10000; }";
/*Unknow Rate*/
- Combos:
- Combo:
- DesireOfDeath
- Ring_Of_Nature
Script: |
bonus bAgi,40;
bonus bNoSizeFix;
- Combos:
- Combo:
- Ooparts1
- Release_Of_Magic
Script: |
autobonus "{ bonus bFlee2,100; bonus2 bMagicAddClass,Class_Boss,100; }",50,10000,BF_MAGIC,"{ active_transform 1639,10000; }";
/*Unknow Rate*/
- Combos:
- Combo:
- Ooparts1
- Hero
Script: |
autobonus "{ bonus bFlee2,100; bonus2 bAddClass,Class_Boss,100; }",50,10000,BF_WEAPON;
/*Unknow Rate*/
- Combos:
- Combo:
- aegis_450165
- Striking_Hat
Script: |
bonus bAllStats,15;
- Combos:
- Combo:
- aegis_450165
- Striking_Shoes
Script: |
bonus bNoSizeFix;
- Combos:
- Combo:
- aegis_450165
- aegis_480114
Script: |
.@r = getequiprefinerycnt(EQI_ARMOR);
bonus bMaxHPrate,20*(.@r/3);
bonus bLongAtkRate,5*(.@r/3);
- Combos:
- Combo:
- aegis_480114
- Striking_Hat
Script: |
bonus bLongAtkRate,25;
bonus bSPDrainValue,5;
- Combos:
- Combo:
- aegis_480114
- Hero
Script: |
bonus bWeaponAtkRate,30;
bonus bPerfectHitAddRate,25;
- Combos:
- Combo:
- aegis_480114
- Striking_Shoes
Script: |
.@r = getequiprefinerycnt(EQI_SHOES);
bonus bAllStats,10*(.@r/3);
- Combos:
- Combo:
- Geffenia_Magictool_Ice
- Release_Of_Magic
Script: |
if (eaclass()&EAJL_THIRD && BaseJob == Job_Wizard) {
bonus bNoGemStone;
}
- Combos:
- Combo:
- Sixth_Sense_Ring
- Release_Of_Magic
Script: |
if (eaclass()&EAJL_THIRD && BaseJob == Job_Sage) {
bonus2 bIgnoreMdefRaceRate,RC_All,100;
}
- Combos:
- Combo:
- Ring_Of_Nature
- Hero
Script: |
bonus bDelayrate,-15;
bonus bLongAtkRate,25;
- Combos:
- Combo:
- Ring_Of_Nature
- Dynast
Script: |
bonus bAspdRate,15;
bonus bPerfectHitAddRate,35;
- Combos:
- Combo:
- Ring_Of_Nature
- Release_Of_Magic
Script: |
bonus2 bMagicAtkEle,Ele_Wind,50;
bonus2 bMagicAtkEle,Ele_Holy,50;
bonus2 bMagicAtkEle,Ele_Neutral,50;
bonus bFixedCastrate,-70;
- Combos:
- Combo:
- SoulExpansionRing
- Release_Of_Magic
Script: |
if (eaclass()&EAJL_THIRD && BaseJob == Job_Wizard) {
bonus2 bIgnoreMdefRaceRate,RC_All,100;
}
- Combos:
- Combo:
- Themis_Balance
- Release_Of_Magic
Script: |
autobonus "{ bonus4 bAutoSpellOnSkill,\"LG_RAYOFGENESIS\",\"AB_HIGHNESSHEAL\",3,1000; }",50,3000,BF_MAGIC;
/*Unknow Rate*/
- Combos:
- Combo:
- aegis_490102
- Release_Of_Magic
Script: |
if (eaclass()&EAJL_THIRD && BaseJob == JOB_SOUL_LINKER) {
skill "MG_FIREWALL",10;
bonus2 bIgnoreMdefRaceRate,RC_All,100;
}
- Combos:
- Combo:
- aegis_490110
- Dynast
Script: |
bonus2 bSkillUseSP,"SR_RAMPAGEBLASTER",130;
bonus2 bSkillCooldown,"SR_RAMPAGEBLASTER",-500;
- Combos:
- Combo:
- aegis_490118
- Release_Of_Magic
Script: |
if (eaclass()&EAJL_THIRD && BaseJob == JOB_PRIEST) {
bonus2 bIgnoreMdefRaceRate,RC_All,100;
}
- Combos:
- Combo:
- aegis_490119
- Ooparts1
Script: |
bonus bAllStats,10;
bonus bAspdRate,10;
- Combos:
- Combo:
- aegis_490130
- Hero
Script: |
if (eaclass()&EAJL_THIRD && BaseJob == JOB_MONK) {
bonus2 bSkillCooldown,"SR_SKYNETBLOW",-200;
autobonus3 "{ bonus bFlee2,100; }",50,3000,"SR_SKYNETBLOW";
}
/*Unknow Rate*/
- Combos:
- Combo:
- aegis_490141
- Release_Of_Magic
Script: |
if (eaclass()&EAJL_THIRD && BaseJob == JOB_BARD || eaclass()&EAJL_THIRD && BaseJob == JOB_DANCER) {
bonus2 bSkillCooldown,"WM_METALICSOUND",-200;
}
- Combos:
- Combo:
- aegis_490142
- Ooparts1
- Combo:
- aegis_490143
- Ooparts1
Script: |
bonus bAllStats,10;
bonus bDelayrate,-30;
- Combos:
- Combo:
- aegis_490145
- Hero
Script: |
bonus bNoSizeFix;
bonus2 bSkillCooldown,"RA_AIMEDBOLT",-250;
- Combos:
- Combo:
- aegis_490146
- Dynast
Script: |
if (eaclass()&EAJL_THIRD && BaseJob == JOB_ALCHEMIST) {
bonus bNoWalkDelay;
autobonus3 "{ bonus bPerfectHitAddRate,100; }",50,3000,"GN_CART_TORNADO";
/*Unknow Rate*/
}
- Combos:
- Combo:
- RingOfDevil
- Force1
- Combo:
- RingOfDevil
- Force2
- Combo:
- RingOfDevil
- Force3
Script: |
bonus2 bAddRace,RC_All,5;
- Combos:
- Combo:
- S_AutoSpell_Shield
- S_AutoSpell_Armor
- S_AutoSpell_Shoes
Script: |
.@sum = getequiprefinerycnt(EQI_SHADOW_ARMOR)+getequiprefinerycnt(EQI_SHADOW_SHOES)+getequiprefinerycnt(EQI_SHADOW_SHIELD);
bonus bMatkRate,1;
if (.@sum >= 27) {
bonus3 bAutoSpell,"HW_NAPALMVULCAN",5,80;
}
else if (.@sum >= 27) {
bonus3 bAutoSpell,"HW_NAPALMVULCAN",3,40;
}
- Combos:
- Combo:
- S_AutoSpell_Weapon
- S_AutoSpell_Pendant
- S_AutoSpell_Earring
Script: |
.@sum = getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_ACC_L)+getequiprefinerycnt(EQI_SHADOW_ACC_R);
bonus bAtkRate,1;
if (.@sum >= 27) {
bonus3 bAutoSpell,"AS_SONICBLOW",10,80;
}
else if (.@sum >= 27) {
bonus3 bAutoSpell,"AS_SONICBLOW",7,40;
}
- Combos:
- Combo:
- S_M_AutoSpell_Armor
- S_M_AutoSpell_Shoes
Script: |
.@sum = getequiprefinerycnt(EQI_SHADOW_ARMOR)+getequiprefinerycnt(EQI_SHADOW_SHOES);
bonus bMatkRate,2;
if (.@sum >= 27) {
bonus3 bAutoSpell,"WL_JACKFROST",max(getskilllv("WL_JACKFROST"),4),80;
}
else if (.@sum >= 27) {
bonus3 bAutoSpell,"WL_JACKFROST",max(getskilllv("WL_JACKFROST"),2),40;
}
- Combos:
- Combo:
- S_M_AutoSpell_Earring
- S_M_AutoSpell_Pendant
Script: |
.@sum = getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L);
bonus bAtkRate,2;
if (.@sum >= 20) {
bonus5 bAutoSpell,"NC_POWERSWING",max(getskilllv("NC_POWERSWING"),8),80,BF_SHORT|BF_NORMAL,1;
}
else if (.@sum >= 18) {
bonus5 bAutoSpell,"NC_POWERSWING",max(getskilllv("NC_POWERSWING"),4),40,BF_SHORT|BF_NORMAL,1;
}
- Combos:
- Combo:
- S_SU_Weapon
- S_Booster_Armor
- S_Booster_Shield
- S_Booster_Shoes
- S_Booster_Earing
- S_Booster_Pandent
Script: |
bonus2 bMagicAtkEle,Ele_All,15;
bonus2 bIgnoreDefRaceRate,RC_All,70;
bonus2 bIgnoreMdefRaceRate,RC_All,70;
bonus2 bIgnoreDefRaceRate,RC_Player_Human,-70;
bonus2 bIgnoreMdefRaceRate,RC_Player_Human,-70;
bonus2 bIgnoreDefRaceRate,RC_Player_Doram,-70;
bonus2 bIgnoreMdefRaceRate,RC_Player_Doram,-70;
bonus bLongAtkRate,15;
bonus bDelayrate,-15;
bonus bVariableCastrate,-10;
bonus2 bSkillCooldown,"SU_LUNATICCARROTBEAT",-5000;
bonus2 bSkillAtk,"SU_LUNATICCARROTBEAT",15;
bonus2 bSkillAtk,"SU_SV_STEMSPEAR",15;
bonus2 bSkillAtk,"SU_CN_METEOR",15;
bonus2 bSkillAtk,"SU_PICKYPECK",15;
- Combos:
- Combo:
- S_SJ_Weapon
- S_Booster_Armor
- S_Booster_Shield
- S_Booster_Shoes
- S_Booster_Earing
- S_Booster_Pandent
Script: |
bonus2 bIgnoreDefRaceRate,RC_All,70;
bonus2 bIgnoreMdefRaceRate,RC_All,70;
bonus2 bIgnoreDefRaceRate,RC_Player_Human,-70;
bonus2 bIgnoreMdefRaceRate,RC_Player_Human,-70;
bonus2 bIgnoreDefRaceRate,RC_Player_Doram,-70;
bonus2 bIgnoreMdefRaceRate,RC_Player_Doram,-70;
bonus bShortAtkRate,15;
bonus bDelayrate,-15;
bonus bVariableCastrate,-10;
bonus2 bSkillCooldown,"SJ_DOCUMENT",-20000;
bonus2 bSkillAtk,"SJ_FALLINGSTAR_ATK",15;
bonus2 bSkillAtk,"SJ_SOLARBURST",15;
bonus2 bSkillAtk,"SJ_FULLMOONKICK",15;
bonus2 bSkillAtk,"SJ_NEWMOONKICK",15;
bonus2 bSkillAtk,"SJ_PROMINENCEKICK",15;
- Combos:
- Combo:
- S_KO_Weapon
- S_Booster_Armor
- S_Booster_Shield
- S_Booster_Shoes
- S_Booster_Earing
- S_Booster_Pandent
Script: |
bonus2 bMagicAtkEle,Ele_All,15;
bonus2 bIgnoreDefRaceRate,RC_All,70;
bonus2 bIgnoreMdefRaceRate,RC_All,70;
bonus2 bIgnoreDefRaceRate,RC_Player_Human,-70;
bonus2 bIgnoreMdefRaceRate,RC_Player_Human,-70;
bonus2 bIgnoreDefRaceRate,RC_Player_Doram,-70;
bonus2 bIgnoreMdefRaceRate,RC_Player_Doram,-70;
bonus bLongAtkRate,15;
bonus bDelayrate,-15;
bonus bVariableCastrate,-10;
bonus2 bSkillCooldown,"KO_JYUMONJIKIRI",-1000;
bonus2 bSkillAtk,"KO_HUUMARANKA",15;
bonus2 bSkillAtk,"KO_JYUMONJIKIRI",15;
bonus2 bSkillAtk,"NJ_KOUENKA",15;
bonus2 bSkillAtk,"NJ_HYOUSENSOU",15;
bonus2 bSkillAtk,"NJ_HUUJIN",15;
- Combos:
- Combo:
- S_RL_Weapon
- S_Booster_Armor
- S_Booster_Shield
- S_Booster_Shoes
- S_Booster_Earing
- S_Booster_Pandent
Script: |
bonus2 bIgnoreDefRaceRate,RC_All,70;
bonus2 bIgnoreMDefRaceRate,RC_All,70;
bonus2 bIgnoreDefRaceRate,RC_Player_Human,-70;
bonus2 bIgnoreMdefRaceRate,RC_Player_Human,-70;
bonus2 bIgnoreDefRaceRate,RC_Player_Doram,-70;
bonus2 bIgnoreMdefRaceRate,RC_Player_Doram,-70;
bonus bLongAtkRate,15;
bonus bDelayrate,-15;
bonus bVariableCastrate,-10;
bonus2 bSkillCooldown,"RL_HEAT_BARREL",-5000;
bonus2 bSkillAtk,"RL_FIREDANCE",15;
bonus2 bSkillAtk,"RL_R_TRIP",15;
bonus2 bSkillAtk,"RL_FIRE_RAIN",15;
- Combos:
- Combo:
- S_SP_Weapon
- S_Booster_Armor
- S_Booster_Shield
- S_Booster_Shoes
- S_Booster_Earing
- S_Booster_Pandent
Script: |
bonus2 bSkillCooldown,"SP_SOULCURSE",-1500;
bonus2 bMagicAtkEle,Ele_All,15;
bonus2 bIgnoreDefRaceRate,RC_All,70;
bonus2 bIgnoreMdefRaceRate,RC_All,70;
bonus2 bIgnoreDefRaceRate,RC_Player_Human,-70;
bonus2 bIgnoreMdefRaceRate,RC_Player_Human,-70;
bonus2 bIgnoreDefRaceRate,RC_Player_Doram,-70;
bonus2 bIgnoreMdefRaceRate,RC_Player_Doram,-70;
bonus bVariableCastrate,-10;
bonus2 bSkillCooldown,"SP_SOULREAPER",-5000;
bonus2 bSkillAtk,"SP_CURSEEXPLOSION",15;
bonus2 bSkillAtk,"SP_SPA",15;
bonus2 bSkillAtk,"SP_SWHOO",15;
- Combos:
- Combo:
- S_NV_Weapon
- S_Booster_Armor
- S_Booster_Shield
- S_Booster_Shoes
- S_Booster_Earing
- S_Booster_Pandent
Script: |
bonus2 bMagicAtkEle,Ele_All,15;
bonus2 bIgnoreDefRaceRate,RC_All,70;
bonus2 bIgnoreMdefRaceRate,RC_All,70;
bonus2 bIgnoreDefRaceRate,RC_Player_Human,-70;
bonus2 bIgnoreMdefRaceRate,RC_Player_Human,-70;
bonus2 bIgnoreDefRaceRate,RC_Player_Doram,-70;
bonus2 bIgnoreMdefRaceRate,RC_Player_Doram,-70;
bonus bShortAtkRate,15;
bonus bDelayrate,-15;
bonus bVariableCastrate,-10;
bonus2 bSkillAtk,"RK_IGNITIONBREAK",15;
bonus2 bSkillAtk,"SO_PSYCHIC_WAVE",15;
- Combos:
- Combo:
- Military_Boots_IL
- Illusion_War_Axe
- Combo:
- Military_Boots_IL_
- Illusion_War_Axe
Script: |
bonus2 bAddClass,Class_Boss,70;
bonus2 bSubClass,Class_Boss,15;
- Combos:
- Combo:
- Storm_Muffler
- Bow_Of_Storm
- Combo:
- Storm_Muffler
- Grace_Severe_Suit
Script: |
if (getskilllv("WM_GLOOMYDAY") == 5)
bonus2 bSkillCooldown,"WM_SEVERE_RAINSTORM",2000;
- Combos:
- Combo:
- Thanos_Helm1_LT
- Thanos_Spear_AD
Script: |
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus bDelayrate,-15;
bonus2 bSkillAtk,"LG_HESPERUSLIT",12*(.@r_weapon/2);
- Combos:
- Combo:
- Thanos_Helm1_LT
- Thanos_TSword_AD
Script: |
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus2 bAddSize,Size_All,15;
bonus2 bSkillAtk,"RK_WINDCUTTER",12*(.@r_weapon/2);
- Combos:
- Combo:
- Thanos_Helm1_LT
- Thanos_Axe_AD
Script: |
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus2 bAddRace,RC_All,15;
bonus2 bSkillAtk,"NC_AXETORNADO",12*(.@r_weapon/2);
- Combos:
- Combo:
- Thanos_Helm_2
- Thanos_Sword_AD
Script: |
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus2 bAddSize,Size_All,10;
bonus2 bSkillAtk,"GN_CARTCANNON",10*(.@r_weapon/2);
- Combos:
- Combo:
- Thanos_Helm_2 # 400141
- Thanos_Bow_AD # 700029
Script: |
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus bAtkRate,10;
bonus2 bSkillAtk,"SN_SHARPSHOOTING",10*(.@r_weapon/2);
- Combos:
- Combo:
- Thanos_Helm_2
- Thanos_Violin_AD
- Combo:
- Thanos_Helm_2
- Thanos_Whip_AD
Script: |
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus bLongAtkRate,10;
bonus2 bSkillUseSPrate,"WM_SEVERE_RAINSTORM",10*(.@r_weapon/2);
- Combos:
- Combo:
- Thanos_Helm_3
- Thanos_Staff_AD
Script: |
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus2 bMagicAddRace,RC_All,10;
bonus2 bSkillAtk,"SO_VARETYR_SPEAR",10*(.@r_weapon/2);
- Combos:
- Combo:
- Thanos_Helm_3
- Thanos_Rod_AD
Script: |
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus2 bMagicAddSize,Size_All,10;
bonus2 bSkillAtk,"WL_CRIMSONROCK",10*(.@r_weapon/2);
- Combos:
- Combo:
- Thanos_Helm_3
- Thanos_Dagger_AD
Script: |
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus2 bMagicAtkEle,Ele_All,10;
bonus2 bSkillAtk,"SO_PSYCHIC_WAVE",10*(.@r_weapon/2);
- Combos:
- Combo:
- Thanos_Helm_4
- Thanos_Katar_AD
Script: |
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus bDelayrate,-10;
bonus2 bSkillAtk,"GC_ROLLINGCUTTER",10*(.@r_weapon/2);
- Combos:
- Combo:
- Thanos_Helm_4
- Thanos_Knuckle_AD
Script: |
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus bMaxHPrate,10;
bonus2 bSkillAtk,"SR_TIGERCANNON",10*(.@r_weapon/2);
- Combos:
- Combo:
- Thanos_Helm_4
- Thanos_Hammer_AD
Script: |
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus2 bAddSize,Size_All,10;
bonus2 bMagicAddSize,Size_All,10;
bonus2 bSkillAtk,"AB_DUPLELIGHT",10*(.@r_weapon/2);
- Combos:
- Combo:
- Survive_Circlet_K_LT
- SurviveOrb_K_LT
Script: |
bonus2 bMagicAddEle,Ele_All,10;
bonus bNoCastCancel;
if (getequiprefinerycnt(EQI_HEAD_TOP) >= 12) {
bonus bDelayrate,-12;
}
- Combos:
- Combo:
- Viva_Adul_Hat_WL1
- Adulter_F_Rod
Script: |
bonus2 bMagicAtkEle,Ele_Ghost,10;
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillAtk,"WL_SOULEXPANSION",5*(.@r_weapon/3);
- Combos:
- Combo:
- Viva_Adul_Hat_WL1
- Vivatus_F_Rod
Script: |
bonus2 bMagicAtkEle,Ele_Ghost,10;
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillAtk,"AG_SOUL_VC_STRIKE",7*(.@r_weapon/3);
bonus2 bSkillAtk,"WL_SOULEXPANSION",5*(.@r_weapon/3);
if (getenchantgrade(EQI_HAND_R) >= ENCHANTGRADE_C) {
bonus2 bSkillAtk,"AG_SOUL_VC_STRIKE",15;
}
- Combos:
- Combo:
- Viva_Adul_Hat_WL2
- Adulter_F_T_Staff
Script: |
bonus2 bMagicAtkEle,Ele_Neutral,10;
bonus2 bMagicAtkEle,Ele_Dark,10;
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillAtk,"WL_COMET",5*(.@r_weapon/3);
- Combos:
- Combo:
- Viva_Adul_Hat_WL2
- Vivatus_F_T_Staff
Script: |
bonus2 bMagicAtkEle,Ele_Neutral,10;
bonus2 bMagicAtkEle,Ele_Dark,10;
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillAtk,"AG_MYSTERY_ILLUSION",7*(.@r_weapon/3);
bonus2 bSkillAtk,"WL_COMET",5*(.@r_weapon/3);
if (getenchantgrade(EQI_HAND_R) >= ENCHANTGRADE_C) {
bonus2 bSkillAtk,"AG_MYSTERY_ILLUSION",15;
}
- Combos:
- Combo:
- Viva_Adul_Hat_SR1
- Adulter_F_Knuckle
Script: |
bonus bShortAtkRate,10;
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillAtk,"SR_TIGERCANNON",5*(.@r_weapon/3);
- Combos:
- Combo:
- Viva_Adul_Hat_SR1
- Vivatus_F_Knuckle
Script: |
bonus bShortAtkRate,10;
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillAtk,"IQ_THIRD_FLAME_BOMB",7*(.@r_weapon/3);
bonus2 bSkillAtk,"SR_TIGERCANNON",5*(.@r_weapon/3);
if (getenchantgrade(EQI_HAND_R) >= ENCHANTGRADE_C) {
bonus2 bSkillAtk,"IQ_THIRD_FLAME_BOMB",15;
}
- Combos:
- Combo:
- Viva_Adul_Hat_SR2
- Adulter_F_Claw
Script: |
bonus bLongAtkRate,10;
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillAtk,"SR_RAMPAGEBLASTER",5*(.@r_weapon/3);
- Combos:
- Combo:
- Viva_Adul_Hat_SR2
- Vivatus_F_Claw
Script: |
bonus bLongAtkRate,10;
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillAtk,"IQ_EXPOSION_BLASTER",7*(.@r_weapon/3);
bonus2 bSkillAtk,"SR_RAMPAGEBLASTER",5*(.@r_weapon/3);
if (getenchantgrade(EQI_HAND_R) >= ENCHANTGRADE_C) {
bonus2 bSkillAtk,"IQ_EXPOSION_BLASTER",15;
}
- Combos:
- Combo:
- Viva_Adul_Hat_AB1
- Adulter_F_Wand
Script: |
bonus2 bMagicAtkEle,Ele_Neutral,10;
bonus2 bMagicAtkEle,Ele_Holy,10;
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillAtk,"AB_ADORAMUS",5*(.@r_weapon/3);
- Combos:
- Combo:
- Viva_Adul_Hat_AB1
- Vivatus_F_Wand
Script: |
bonus2 bMagicAtkEle,Ele_Neutral,10;
bonus2 bMagicAtkEle,Ele_Holy,10;
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillAtk,"CD_ARBITRIUM_ATK",7*(.@r_weapon/3);
bonus2 bSkillAtk,"AB_ADORAMUS",5*(.@r_weapon/3);
if (getenchantgrade(EQI_HAND_R) >= ENCHANTGRADE_C) {
bonus2 bSkillAtk,"CD_ARBITRIUM_ATK",15;
}
- Combos:
- Combo:
- Viva_Adul_Hat_AB2
- Adulter_F_Bible
Script: |
bonus bShortAtkRate,10;
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillAtk,"AB_DUPLELIGHT",5*(.@r_weapon/3);
- Combos:
- Combo:
- Viva_Adul_Hat_AB2
- Vivatus_F_Bible
Script: |
bonus bShortAtkRate,10;
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillAtk,"CD_PETITIO",7*(.@r_weapon/3);
bonus2 bSkillAtk,"AB_DUPLELIGHT",5*(.@r_weapon/3);
if (getenchantgrade(EQI_HAND_R) >= ENCHANTGRADE_C) {
bonus2 bSkillAtk,"CD_PETITIO",15;
}
- Combos:
- Combo:
- Viva_Adul_Hat_SC1
- Adulter_F_Dagger
Script: |
bonus bShortAtkRate,10;
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillAtk,"SC_FATALMENACE",5*(.@r_weapon/3);
- Combos:
- Combo:
- Viva_Adul_Hat_SC1
- Vivatus_F_Dagger
Script: |
bonus bShortAtkRate,10;
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillAtk,"ABC_ABYSS_DAGGER",7*(.@r_weapon/3);
bonus2 bSkillAtk,"SC_FATALMENACE",5*(.@r_weapon/3);
if (getenchantgrade(EQI_HAND_R) >= ENCHANTGRADE_C) {
bonus2 bSkillAtk,"ABC_ABYSS_DAGGER",15;
}
- Combos:
- Combo:
- Viva_Adul_Hat_SC2
- Adulter_F_C_Bow
Script: |
bonus bLongAtkRate,10;
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillAtk,"SC_TRIANGLESHOT",5*(.@r_weapon/3);
- Combos:
- Combo:
- Viva_Adul_Hat_SC2
- Vivatus_F_C_Bow
Script: |
bonus bLongAtkRate,10;
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillAtk,"ABC_FRENZY_SHOT",7*(.@r_weapon/3);
bonus2 bSkillAtk,"SC_TRIANGLESHOT",5*(.@r_weapon/3);
if (getenchantgrade(EQI_HAND_R) >= ENCHANTGRADE_C) {
bonus2 bSkillAtk,"ABC_FRENZY_SHOT",15;
}
- Combos:
- Combo:
- Viva_Adul_Hat_RA1
- Adulter_F_Ballista
Script: |
bonus bLongAtkRate,10;
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillAtk,"RA_ARROWSTORM",5*(.@r_weapon/3);
- Combos:
- Combo:
- Viva_Adul_Hat_RA1
- Vivatus_F_Ballista
Script: |
bonus bLongAtkRate,10;
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillAtk,"WH_GALESTORM",7*(.@r_weapon/3);
bonus2 bSkillAtk,"RA_ARROWSTORM",5*(.@r_weapon/3);
if (getenchantgrade(EQI_HAND_R) >= ENCHANTGRADE_C) {
bonus2 bSkillAtk,"WH_GALESTORM",15;
}
- Combos:
- Combo:
- Viva_Adul_Hat_RA2
- Adulter_F_A_Bow
Script: |
bonus bLongAtkRate,10;
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillAtk,"RA_AIMEDBOLT",5*(.@r_weapon/3);
- Combos:
- Combo:
- Viva_Adul_Hat_RA2
- Vivatus_F_A_Bow
Script: |
bonus bLongAtkRate,10;
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillAtk,"WH_CRESCIVE_BOLT",7*(.@r_weapon/3);
bonus2 bSkillAtk,"RA_AIMEDBOLT",5*(.@r_weapon/3);
if (getenchantgrade(EQI_HAND_R) >= ENCHANTGRADE_C) {
bonus2 bSkillAtk,"WH_CRESCIVE_BOLT",15;
}
- Combos:
- Combo:
- Viva_Adul_Hat_LG1
- Adulter_F_G_Sword
Script: |
bonus2 bMagicAtkEle,Ele_Neutral,10;
bonus2 bMagicAtkEle,Ele_Holy,10;
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillAtk,"LG_RAYOFGENESIS",5*(.@r_weapon/3);
- Combos:
- Combo:
- Viva_Adul_Hat_LG1
- Vivatus_F_G_Sword
Script: |
bonus2 bMagicAtkEle,Ele_Neutral,10;
bonus2 bMagicAtkEle,Ele_Holy,10;
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillAtk,"IG_CROSS_RAIN",7*(.@r_weapon/3);
bonus2 bSkillAtk,"LG_RAYOFGENESIS",5*(.@r_weapon/3);
if (getenchantgrade(EQI_HAND_R) >= ENCHANTGRADE_C) {
bonus2 bSkillAtk,"IG_CROSS_RAIN",15;
}
- Combos:
- Combo:
- Viva_Adul_Hat_LG2
- Adulter_F_G_Spear
Script: |
bonus bShortAtkRate,10;
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillAtk,"LG_OVERBRAND",5*(.@r_weapon/3);
- Combos:
- Combo:
- Viva_Adul_Hat_LG2
- Vivatus_F_G_Spear
Script: |
bonus bShortAtkRate,10;
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillAtk,"IG_OVERSLASH",7*(.@r_weapon/3);
bonus2 bSkillAtk,"LG_OVERBRAND",5*(.@r_weapon/3);
if (getenchantgrade(EQI_HAND_R) >= ENCHANTGRADE_C) {
bonus2 bSkillAtk,"IG_OVERSLASH",15;
}
- Combos:
- Combo:
- Viva_Adul_Hat_GC1
- Adulter_F_Katar
Script: |
bonus bShortAtkRate,10;
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillAtk,"GC_COUNTERSLASH",5*(.@r_weapon/3);
- Combos:
- Combo:
- Viva_Adul_Hat_GC1
- Vivatus_F_Katar
Script: |
bonus bShortAtkRate,10;
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillAtk,"SHC_ETERNAL_SLASH",7*(.@r_weapon/3);
bonus2 bSkillAtk,"GC_COUNTERSLASH",5*(.@r_weapon/3);
if (getenchantgrade(EQI_HAND_R) >= ENCHANTGRADE_C) {
bonus2 bSkillAtk,"SHC_ETERNAL_SLASH",15;
}
- Combos:
- Combo:
- Viva_Adul_Hat_GC2
- Adulter_F_Cakram
Script: |
bonus bShortAtkRate,10;
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillAtk,"GC_ROLLINGCUTTER",5*(.@r_weapon/3);
- Combos:
- Combo:
- Viva_Adul_Hat_GC2
- Vivatus_F_Cakram
Script: |
bonus bShortAtkRate,10;
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillAtk,"SHC_IMPACT_CRATER",7*(.@r_weapon/3);
bonus2 bSkillAtk,"GC_ROLLINGCUTTER",5*(.@r_weapon/3);
if (getenchantgrade(EQI_HAND_R) >= ENCHANTGRADE_C) {
bonus2 bSkillAtk,"SHC_IMPACT_CRATER",15;
}
- Combos:
- Combo:
- Viva_Adul_Hat_SO1
- Adulter_F_P_Book
Script: |
bonus2 bMagicAtkEle,Ele_Poison,10;
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillAtk,"SO_POISON_BUSTER",5*(.@r_weapon/3);
- Combos:
- Combo:
- Viva_Adul_Hat_SO1
- Vivatus_F_P_Book
Script: |
bonus2 bMagicAtkEle,Ele_Poison,10;
bonus2 bMagicAtkEle,Ele_Fire,10;
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillAtk,"EM_CONFLAGRATION",7*(.@r_weapon/3);
bonus2 bSkillAtk,"EM_VENOM_SWAMP",7*(.@r_weapon/3);
bonus2 bSkillAtk,"SO_POISON_BUSTER",5*(.@r_weapon/3);
if (getenchantgrade(EQI_HAND_R) >= ENCHANTGRADE_C) {
bonus2 bSkillAtk,"EM_CONFLAGRATION",15;
bonus2 bSkillAtk,"EM_VENOM_SWAMP",15;
}
- Combos:
- Combo:
- Viva_Adul_Hat_SO2
- Adulter_F_M_Book
Script: |
bonus2 bMagicAtkEle,Ele_Neutral,10;
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillAtk,"SO_PSYCHIC_WAVE",5*(.@r_weapon/3);
- Combos:
- Combo:
- Viva_Adul_Hat_SO2
- Vivatus_F_M_Book
Script: |
bonus2 bMagicAtkEle,Ele_Earth,10;
bonus2 bMagicAtkEle,Ele_Neutral,10;
bonus2 bMagicAtkEle,Ele_Wind,10;
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillAtk,"EM_LIGHTNING_LAND",7*(.@r_weapon/3);
bonus2 bSkillAtk,"EM_TERRA_DRIVE",7*(.@r_weapon/3);
bonus2 bSkillAtk,"SO_PSYCHIC_WAVE",5*(.@r_weapon/3);
if (getenchantgrade(EQI_HAND_R) >= ENCHANTGRADE_C) {
bonus2 bSkillAtk,"EM_LIGHTNING_LAND",15;
bonus2 bSkillAtk,"EM_TERRA_DRIVE",15;
}
- Combos:
- Combo:
- aegis_410091
- CD_In_MouthK
Script: |
bonus2 bMagicAtkEle,Ele_All,7;
- Combos:
- Combo:
- aegis_410093
- Vassalage_Necklace
Script: |
bonus bCritAtkRate,7;
- Combos:
- Combo:
- MD_Geffen_Shield
- MD_Geffen_Ring
- Combo:
- MD_Geffen_Shield
- MD_Geffen_Ring2
- Combo:
- MD_Geffen_Shield2
- MD_Geffen_Ring
- Combo:
- MD_Geffen_Shield2
- MD_Geffen_Ring2
Script: |
bonus bMaxHPrate,10;
bonus bDelayrate,-5;
- Combos:
- Combo:
- Poenetentia_Aegis
- Poenitentia_Gladius
- Combo:
- Poenetentia_Aegis
- Poenitentia_Hasta
Script: |
bonus bAspdRate,10;
bonus2 bSubEle,Ele_All,10;
- Combos:
- Combo:
- ST_Orleans_Server
- ST_Orleans_Glove
Script: |
bonus bVariableCastrate,-5;
bonus bSmatk,2;
if (getequiprefinerycnt(EQI_HAND_L) >= 9) {
bonus bVariableCastrate,-5;
bonus bSpl,1;
}
- Combos:
- Combo:
- MD_Geffen_Hood
- MD_Geffen_Suits
Script: |
bonus bBaseAtk,50;
if (getequiprefinerycnt(EQI_ARMOR) >= 11) {
bonus bShortAtkRate,5;
bonus bAspdRate,10;
}
- Combos:
- Combo:
- MD_Geffen_Hood
- MD_Geffen_Robe
Script: |
bonus bBaseAtk,50;
if (getequiprefinerycnt(EQI_ARMOR) >= 11) {
bonus bShortAtkRate,5;
bonus bVariableCastrate,-10;
}
- Combos:
- Combo:
- MD_Geffen_Hood2
- MD_Geffen_Robe
Script: |
bonus bMatk,50;
if (getequiprefinerycnt(EQI_ARMOR) >= 11) {
bonus2 bMagicAtkEle,Ele_All,5;
bonus bVariableCastrate,-10;
}
- Combos:
- Combo:
- MD_Geffen_Hood2
- MD_Geffen_Suits
Script: |
bonus bMatk,50;
if (getequiprefinerycnt(EQI_ARMOR) >= 11) {
bonus2 bMagicAtkEle,Ele_All,5;
bonus bAspdRate,10;
}
- Combos:
- Combo:
- MD_Geffen_Hood3
- MD_Geffen_Suits
Script: |
bonus bBaseAtk,50;
if (getequiprefinerycnt(EQI_ARMOR) >= 11) {
bonus bLongAtkRate,5;
bonus bAspdRate,10;
}
- Combos:
- Combo:
- MD_Geffen_Hood3
- MD_Geffen_Robe
Script: |
bonus bBaseAtk,50;
if (getequiprefinerycnt(EQI_ARMOR) >= 11) {
bonus bLongAtkRate,5;
bonus bVariableCastrate,-10;
}
- Combos:
- Combo:
- MD_Geffen_Hood4
- MD_Geffen_Robe
Script: |
bonus bMatk,50;
if (getequiprefinerycnt(EQI_ARMOR) >= 11) {
bonus bVariableCastrate,-10;
bonus bMatkRate,5;
}
- Combos:
- Combo:
- MD_Geffen_Hood4
- MD_Geffen_Suits
Script: |
bonus bBaseAtk,50;
if (getequiprefinerycnt(EQI_ARMOR) >= 11) {
bonus bAspdRate,10;
bonus bAtkRate,5;
}
- Combos:
- Combo:
- aegis_480124
- Victory_Wing_Ear
Script: |
bonus bDelayrate,-15;
bonus bAtkRate,7;
- Combos:
- Combo:
- aegis_480124
- Battle_Processor
- Combo:
- aegis_480124
- Battle_Processor_
Script: |
bonus bLongAtkRate,5;
bonus bShortAtkRate,5;
bonus bAtkRate,7;
- Combos:
- Combo:
- aegis_480124
- Deepblue_Sunglasses
Script: |
bonus bVariableCastrate,-15;
bonus bAtkRate,7;
- Combos:
- Combo:
- aegis_480125
- Victory_Wing_Ear
Script: |
bonus bDelayrate,-15;
bonus bMatkRate,7;
- Combos:
- Combo:
- aegis_480125
- Battle_Processor
- Combo:
- aegis_480125
- Battle_Processor_
Script: |
bonus2 bMagicAtkEle,Ele_All,5;
bonus bMatkRate,7;
- Combos:
- Combo:
- aegis_480125
- Deepblue_Sunglasses
Script: |
bonus bVariableCastrate,-15;
bonus bMatkRate,7;
- Combos:
- Combo:
- Barmund_Plain_Hood
- Barmund_Plain_Armor
- Barmund_Plain_Boots
Script: |
bonus bMaxHPrate,10;
bonus2 bSubEle,Ele_Earth,10;
- Combos:
- Combo:
- Barmund_Flame_Hood
- Barmund_Flame_Armor
- Barmund_Flame_Boots
Script: |
bonus bShortAtkRate,5;
bonus bVariableCastrate,-5;
- Combos:
- Combo:
- Barmund_Death_Hood
- Barmund_Death_Armor
- Barmund_Death_Boots
Script: |
bonus2 bMagicAtkEle,Ele_All,5;
bonus bVariableCastrate,-5;
- Combos:
- Combo:
- Barmund_Ice_Hood
- Barmund_Ice_Armor
- Barmund_Ice_Boots
Script: |
bonus bLongAtkRate,5;
bonus bVariableCastrate,-10;
- Combos:
- Combo:
- MD_Geffen_Ring
- MD_Geffen_Suits
- Combo:
- MD_Geffen_Ring
- MD_Geffen_Robe
Script: |
autobonus "{ bonus2 bHPRegenRate,400,500; }",10,9500,BF_WEAPON;
- Combos:
- Combo:
- MD_Geffen_Ring2
- MD_Geffen_Suits
- Combo:
- MD_Geffen_Ring2
- MD_Geffen_Robe
Script: |
autobonus "{ bonus2 bSPRegenRate,80,500; }",10,9500,BF_MAGIC;
- Combos:
- Combo:
- Signet_Of_Pow_Star
- Star_Armor_Of_Pow
Script: |
bonus bAtkRate,5;
bonus bPAtk,2;
- Combos:
- Combo:
- Signet_Of_Sta_Star
- Star_Armor_Of_Sta
Script: |
bonus bMaxHPrate,5;
bonus bRes,3;
- Combos:
- Combo:
- Signet_Of_Con_Star
- Star_Suit_Of_Con
Script: |
bonus bCritical,7;
bonus bAspd,1;
- Combos:
- Combo:
- Signet_Of_Crt_Star
- Star_Suit_Of_Crt
Script: |
bonus bCritAtkRate,5;
bonus bPAtk,2;
- Combos:
- Combo:
- Signet_Of_Spl_Star
- Star_Robe_Of_Spl
Script: |
bonus2 bMagicAtkEle,Ele_All,5;
bonus bSmatk,2;
- Combos:
- Combo:
- Signet_Of_Wis_Star
- Star_Robe_Of_Wis
Script: |
bonus bHplus,2;
bonus bHealPower,10;
- Combos:
- Combo:
- aegis_490152
- Iron_Staff_LT
Script: |
bonus2 bMagicAddSize,Size_All,15;
if (getequiprefinerycnt(EQI_HAND_R) >= 10) {
bonus2 bMagicAtkEle,Ele_All,10;
bonus2 bSkillAtk,"AG_CRIMSON_ARROW_ATK",10;
bonus2 bSkillAtk,"AG_ROCK_DOWN",10;
}
if (getenchantgrade(EQI_HAND_R) >= ENCHANTGRADE_C) {
bonus bSmatk,5;
bonus bSpl,5;
bonus2 bSkillAtk,"AG_CRIMSON_ARROW_ATK",10;
bonus2 bSkillAtk,"AG_ROCK_DOWN",10;
}
- Combos:
- Combo:
- aegis_490152
- Blue_Crystal_Staff_LT
Script: |
bonus2 bMagicAddSize,Size_All,15;
if (getequiprefinerycnt(EQI_HAND_R) >= 10) {
bonus2 bMagicAtkEle,Ele_All,10;
bonus2 bSkillAtk,"AG_SOUL_VC_STRIKE",10;
bonus2 bSkillAtk,"AG_FROZEN_SLASH",10;
}
if (getenchantgrade(EQI_HAND_R) >= ENCHANTGRADE_C) {
bonus bSmatk,5;
bonus bSpl,5;
bonus2 bSkillAtk,"AG_SOUL_VC_STRIKE",10;
bonus2 bSkillAtk,"AG_FROZEN_SLASH",10;
}
- Combos:
- Combo:
- aegis_490153
- Scalet_Dragon_L_Bow_LT
Script: |
bonus2 bAddSize,Size_All,15;
if (getequiprefinerycnt(EQI_HAND_R) >= 10) {
bonus bLongAtkRate,10;
bonus2 bSkillAtk,"WH_CRESCIVE_BOLT",10;
}
if (getenchantgrade(EQI_HAND_R) >= ENCHANTGRADE_C) {
bonus bPAtk,5;
bonus bCon,5;
bonus2 bSkillAtk,"WH_CRESCIVE_BOLT",10;
}
- Combos:
- Combo:
- aegis_490153
- Royal_Bow_K_LT
Script: |
bonus2 bAddSize,Size_All,15;
if (getequiprefinerycnt(EQI_HAND_R) >= 10) {
bonus bLongAtkRate,10;
bonus2 bSkillAtk,"WH_GALESTORM",10;
}
if (getenchantgrade(EQI_HAND_R) >= ENCHANTGRADE_C) {
bonus bPAtk,5;
bonus bCon,5;
bonus2 bSkillAtk,"WH_GALESTORM",10;
}
- Combos:
- Combo:
- aegis_490155
- Light_Blade_LT
Script: |
bonus2 bMagicAddSize,Size_All,15;
if (getequiprefinerycnt(EQI_HAND_R) >= 10) {
bonus2 bMagicAtkEle,Ele_All,10;
bonus2 bSkillAtk,"IG_CROSS_RAIN",10;
}
if (getenchantgrade(EQI_HAND_R) >= ENCHANTGRADE_C) {
bonus bSmatk,5;
bonus bSpl,5;
bonus2 bSkillAtk,"IG_CROSS_RAIN",10;
}
- Combos:
- Combo:
- aegis_490155
- Undine_Spear_K_LT
Script: |
bonus2 bAddSize,Size_All,15;
if (getequiprefinerycnt(EQI_HAND_R) >= 10) {
bonus bLongAtkRate,10;
bonus2 bSkillAtk,"IG_SHIELD_SHOOTING",10;
}
if (getenchantgrade(EQI_HAND_R) >= ENCHANTGRADE_C) {
bonus bPAtk,5;
bonus bPow,5;
bonus2 bSkillAtk,"IG_SHIELD_SHOOTING",10;
}
- Combos:
- Combo:
- aegis_490156
- Demon_Hunting_Bible_LT
Script: |
bonus2 bAddSize,Size_All,15;
bonus2 bMagicAddSize,Size_All,15;
if (getequiprefinerycnt(EQI_HAND_R) >= 10) {
bonus bShortAtkRate,10;
bonus2 bSkillAtk,"CD_PETITIO",10;
}
if (getenchantgrade(EQI_HAND_R) >= ENCHANTGRADE_C) {
bonus bPAtk,5;
bonus bPow,5;
bonus2 bSkillAtk,"CD_PETITIO",10;
}
- Combos:
- Combo:
- aegis_490156
- Saint_Hall_LT
Script: |
bonus2 bMagicAddSize,Size_All,15;
if (getequiprefinerycnt(EQI_HAND_R) >= 10) {
bonus2 bMagicAtkEle,Ele_All,10;
bonus2 bSkillAtk,"CD_FRAMEN",10;
}
if (getenchantgrade(EQI_HAND_R) >= ENCHANTGRADE_C) {
bonus bSmatk,5;
bonus bSpl,5;
bonus2 bSkillAtk,"CD_FRAMEN",10;
}
- Combos:
- Combo:
- Omega_Core
- Dark_Blindfold
- Violet_Halo
Script: |
bonus bDelayrate,-5;
if (getequiprefinerycnt(EQI_GARMENT) >= 7) {
bonus2 bAddClass,Class_Boss,15;
if (getequiprefinerycnt(EQI_GARMENT) >= 9) {
bonus bFixedCast,-200;
}
}
- Combos:
- Combo:
- Omega_Core
- Sigrun's_Wing
- Violet_Halo
Script: |
bonus bShortAtkRate,5;
if (getequiprefinerycnt(EQI_GARMENT) >= 7) {
bonus bPerfectHitAddRate,10;
if (getequiprefinerycnt(EQI_GARMENT) >= 9) {
bonus bShortAtkRate,10;
}
}
- Combos:
- Combo:
- Omega_Core
- Magical_Booster_K
- Violet_Halo
Script: |
bonus2 bMagicAtkEle,Ele_All,5;
if (getequiprefinerycnt(EQI_GARMENT) >= 7) {
bonus2 bMagicAddClass,Class_Boss,15;
if (getequiprefinerycnt(EQI_GARMENT) >= 9) {
bonus2 bMagicAtkEle,Ele_All,5;
}
}
- Combos:
- Combo:
- Omega_Core
- Crimson_Booster
- Violet_Halo
Script: |
bonus bLongAtkRate,5;
if (getequiprefinerycnt(EQI_GARMENT) >= 7) {
bonus bCritical,10;
if (getequiprefinerycnt(EQI_GARMENT) >= 9) {
bonus bLongAtkRate,5;
}
}
- Combos:
- Combo:
- Hero_Token_SHC
- Blade_Katar_LT
Script: |
bonus2 bAddSize,Size_All,15;
if (getequiprefinerycnt(EQI_HAND_R) >= 10) {
bonus bShortAtkRate,10;
bonus2 bSkillAtk,"SHC_ETERNAL_SLASH",10;
}
if (getenchantgrade(EQI_HAND_R) >= ENCHANTGRADE_C) {
bonus bPAtk,5;
bonus bPow,5;
bonus2 bSkillAtk,"SHC_ETERNAL_SLASH",10;
}
- Combos:
- Combo:
- Hero_Token_SHC
- Shiver_Katar_K_LT
Script: |
bonus2 bAddSize,Size_All,15;
if (getequiprefinerycnt(EQI_HAND_R) >= 10) {
bonus bShortAtkRate,10;
bonus2 bSkillAtk,"SHC_SAVAGE_IMPACT",10;
}
if (getenchantgrade(EQI_HAND_R) >= ENCHANTGRADE_C) {
bonus bPAtk,5;
bonus bPow,5;
bonus2 bSkillAtk,"SHC_SAVAGE_IMPACT",10;
}
- Combos:
- Combo:
- Hero_Token_ABC
- Magic_Sword_LT
Script: |
bonus2 bMagicAddSize,Size_All,15;
if (getequiprefinerycnt(EQI_HAND_R) >= 10) {
bonus2 bMagicAtkEle,Ele_All,10;
bonus2 bSkillAtk,"ABC_ABYSS_SQUARE",10;
}
if (getenchantgrade(EQI_HAND_R) >= ENCHANTGRADE_C) {
bonus bSmatk,5;
bonus bSpl,5;
bonus2 bSkillAtk,"ABC_ABYSS_SQUARE",10;
}
- Combos:
- Combo:
- Hero_Token_ABC
- Fatalist_LT
Script: |
bonus2 bAddSize,Size_All,15;
if (getequiprefinerycnt(EQI_HAND_R) >= 10) {
bonus bShortAtkRate,10;
bonus2 bSkillAtk,"ABC_ABYSS_DAGGER",10;
}
if (getenchantgrade(EQI_HAND_R) >= ENCHANTGRADE_C) {
bonus bPAtk,5;
bonus bPow,5;
bonus2 bSkillAtk,"ABC_ABYSS_DAGGER",10;
}
- Combos:
- Combo:
- aegis_490166
- Dragonic_Slayer_LT
Script: |
bonus2 bSubSize,Size_All,10;
if (getequiprefinerycnt(EQI_HAND_R) >= 10) {
bonus bLongAtkRate,10;
bonus2 bSkillAtk,"RK_DRAGONBREATH_WATER",10;
bonus2 bSkillAtk,"RK_DRAGONBREATH",10;
}
if (getenchantgrade(EQI_HAND_R) >= ENCHANTGRADE_C) {
bonus bPAtk,5;
bonus bPow,5;
bonus2 bSkillAtk,"RK_DRAGONBREATH_WATER",10;
bonus2 bSkillAtk,"RK_DRAGONBREATH",10;
}
- Combos:
- Combo:
- aegis_490166
- Oriental_Sword_LT
Script: |
bonus2 bAddSize,Size_All,15;
if (getequiprefinerycnt(EQI_HAND_R) >= 10) {
bonus bLongAtkRate,10;
bonus bShortAtkRate,10;
bonus2 bSkillAtk,"DK_SERVANTWEAPON_ATK",10;
}
if (getenchantgrade(EQI_HAND_R) >= ENCHANTGRADE_C) {
bonus bPAtk,5;
bonus bPow,5;
bonus2 bSkillAtk,"DK_SERVANTWEAPON_ATK",10;
}
- Combos:
- Combo:
- aegis_490167
- Sword_Of_Bluefire_LT
Script: |
bonus2 bAddSize,Size_All,15;
if (getequiprefinerycnt(EQI_HAND_R) >= 10) {
bonus bLongAtkRate,10;
bonus2 bSkillAtk,"BO_ACIDIFIED_ZONE_WIND",10;
bonus2 bSkillAtk,"BO_ACIDIFIED_ZONE_FIRE",10;
bonus2 bSkillAtk,"BO_ACIDIFIED_ZONE_WATER",10;
bonus2 bSkillAtk,"BO_ACIDIFIED_ZONE_GROUND",10;
}
if (getenchantgrade(EQI_HAND_R) >= ENCHANTGRADE_C) {
bonus bPAtk,5;
bonus bPow,5;
bonus2 bSkillAtk,"BO_ACIDIFIED_ZONE_WIND",10;
bonus2 bSkillAtk,"BO_ACIDIFIED_ZONE_FIRE",10;
bonus2 bSkillAtk,"BO_ACIDIFIED_ZONE_WATER",10;
bonus2 bSkillAtk,"BO_ACIDIFIED_ZONE_GROUND",10;
}
- Combos:
- Combo:
- aegis_490167
- Slate_Sword_LT
Script: |
bonus2 bAddSize,Size_All,15;
if (getequiprefinerycnt(EQI_HAND_R) >= 10) {
bonus bShortAtkRate,10;
bonus2 bSkillAtk,"GN_CART_TORNADO",10;
}
if (getenchantgrade(EQI_HAND_R) >= ENCHANTGRADE_C) {
bonus bPAtk,5;
bonus bPow,5;
bonus2 bSkillAtk,"GN_CART_TORNADO",10;
}
- Combos:
- Combo:
- aegis_490171
- Shadow_Staff_K_LT
Script: |
bonus2 bMagicAddSize,Size_All,15;
if (getequiprefinerycnt(EQI_HAND_R) >= 10) {
bonus2 bMagicAtkEle,Ele_All,10;
bonus2 bSkillAtk,"EM_TERRA_DRIVE",10;
bonus2 bSkillAtk,"EM_VENOM_SWAMP",10;
}
if (getenchantgrade(EQI_HAND_R) >= ENCHANTGRADE_C) {
bonus bSmatk,5;
bonus bSpl,5;
bonus2 bSkillAtk,"EM_TERRA_DRIVE",10;
bonus2 bSkillAtk,"EM_VENOM_SWAMP",10;
}
- Combos:
- Combo:
- aegis_490171
- Freezing_Rod_LT
Script: |
bonus2 bMagicAddSize,Size_All,15;
if (getequiprefinerycnt(EQI_HAND_R) >= 10) {
bonus2 bMagicAtkEle,Ele_All,10;
bonus2 bSkillAtk,"EM_DIAMOND_STORM",10;
bonus2 bSkillAtk,"EM_LIGHTNING_LAND",10;
}
if (getenchantgrade(EQI_HAND_R) >= ENCHANTGRADE_C) {
bonus bSmatk,5;
bonus bSpl,5;
bonus2 bSkillAtk,"EM_DIAMOND_STORM",10;
bonus2 bSkillAtk,"EM_LIGHTNING_LAND",10;
}
- Combos:
- Combo:
- aegis_490172
- Trumpet_Shell_K_LT
- Combo:
- aegis_490172
- Barb_Wire_K_LT
Script: |
bonus2 bMagicAddSize,Size_All,15;
if (getequiprefinerycnt(EQI_HAND_R) >= 10) {
bonus2 bMagicAtkEle,Ele_All,10;
bonus2 bSkillAtk,"TR_METALIC_FURY",10;
}
if (getenchantgrade(EQI_HAND_R) >= ENCHANTGRADE_C) {
bonus bSmatk,5;
bonus bSpl,5;
bonus2 bSkillAtk,"TR_METALIC_FURY",10;
}
- Combos:
- Combo:
- aegis_490172
- Narcis_Bow_LT
Script: |
bonus2 bAddSize,Size_All,15;
if (getequiprefinerycnt(EQI_HAND_R) >= 10) {
bonus bLongAtkRate,10;
bonus2 bSkillAtk,"TR_RHYTHMSHOOTING",10;
}
if (getenchantgrade(EQI_HAND_R) >= ENCHANTGRADE_C) {
bonus bPAtk,5;
bonus bCon,5;
bonus2 bSkillAtk,"TR_RHYTHMSHOOTING",10;
}
- Combos:
- Combo:
- Light_Blade_LT
- Hero_Boots_LT
- Combo:
- Magic_Sword_LT
- Hero_Boots_LT
- Combo:
- Demon_Hunting_Bible_LT
- Hero_Boots_LT
- Combo:
- Shadow_Staff_K_LT
- Hero_Boots_LT
- Combo:
- Freezing_Rod_LT
- Hero_Boots_LT
- Combo:
- Trumpet_Shell_K_LT
- Hero_Boots_LT
- Combo:
- Barb_Wire_K_LT
- Hero_Boots_LT
- Combo:
- Saint_Hall_LT
- Hero_Boots_LT
- Combo:
- Iron_Staff_LT
- Hero_Boots_LT
- Combo:
- Blue_Crystal_Staff_LT
- Hero_Boots_LT
- Combo:
- SoulWeight_LT # 550068
- Hero_Boots_LT # 470094
- Combo:
- Master_Soul_Rifle_LT # 810009
- Hero_Boots_LT # 470094
Script: |
bonus bSmatk,2;
bonus bMatkRate,10;
- Combos:
- Combo:
- Sword_Of_Bluefire_LT
- Hero_Boots_LT
- Combo:
- Slate_Sword_LT
- Hero_Boots_LT
- Combo:
- Fatalist_LT
- Hero_Boots_LT
- Combo:
- Undine_Spear_K_LT
- Hero_Boots_LT
- Combo:
- Iron_Nail_K_LT
- Hero_Boots_LT
- Combo:
- Ray_Knuckle_LT
- Hero_Boots_LT
- Combo:
- Meteor_Striker_LT
- Hero_Boots_LT
- Combo:
- Oriental_Sword_LT
- Hero_Boots_LT
- Combo:
- Shiver_Katar_K_LT
- Hero_Boots_LT
- Combo:
- Blade_Katar_LT
- Hero_Boots_LT
- Combo:
- Avenger_LT
- Hero_Boots_LT
- Combo:
- Royal_Bow_K_LT
- Hero_Boots_LT
- Combo:
- Scalet_Dragon_L_Bow_LT
- Hero_Boots_LT
- Combo:
- Narcis_Bow_LT
- Hero_Boots_LT
- Combo:
- Fog_Dew_Sword_LT # 510060
- Sharp_Wind_Sword # 28763
- Hero_Boots_LT # 470094
- Combo:
- OneSkyOneSun_LT # 540048
- Hero_Boots_LT # 470094
- Combo:
- Humma_Clear_LT # 650024
- Hero_Boots_LT # 470094
- Combo:
- Crimson_Rose_LT # 800013
- Hero_Boots_LT # 470094
- Combo:
- Demon_S_Shot_LT # 820007
- Hero_Boots_LT # 470094
- Combo:
- The_Black_Gatling_LT # 830012
- Hero_Boots_LT # 470094
- Combo:
- Golden_L_Launcher_LT # 840008
- Hero_Boots_LT # 470094
Script: |
bonus bPAtk,2;
bonus bAtkRate,10;
- Combos:
- Combo:
- Solid_Dagger
- Wicked_Edge
Script: |
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus bMatk,200;
bonus2 bSkillAtk,"SS_SEKIENHOU",5*(.@r_weapon/2);
bonus2 bSkillAtk,"SS_REIKETSUHOU",5*(.@r_weapon/2);
bonus2 bSkillAtk,"SS_ANTENPOU",7*(.@r_weapon/3);
bonus2 bMagicAtkEle,Ele_All,3*(.@r_weapon/4);
- Combos:
- Combo:
- Dragonic_Slayer_LT
- Hero_Boots_LT
Script: |
bonus bMaxHPrate,10;
bonus bMaxSPrate,5;
- Combos:
- Combo:
- Dynast
- Ooparts1
Script: |
autobonus "{ bonus bStr,200; }",50,5000,BF_WEAPON,"{ active_transform 2221,5000; }";
- Combos:
- Combo:
- FrontiaBoots
- Origin_Of_Elemental_J
Script: |
.@eq = getequiprefinerycnt(EQI_SHOES);
.@weapon = getequiprefinerycnt(EQI_HAND_R);
bonus bDelayrate,-20;
if (.@eq >= 7) {
bonus2 bMagicAtkEle,Ele_Fire,.@weapon*3;
bonus2 bMagicAtkEle,Ele_Earth,.@weapon*3;
bonus2 bMagicAtkEle,Ele_Water,.@weapon*3;
bonus2 bMagicAtkEle,Ele_Wind,.@weapon*3;
}
- Combos:
- Combo:
- FrontiaBoots
- Mine_Worker_Pickax_J
Script: |
.@eq = getequiprefinerycnt(EQI_SHOES);
.@weapon = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillCooldown,"NC_AXETORNADO",-500;
if (.@eq >= 7 && .@weapon >= 7) {
bonus2 bSubClass,Class_Boss,30;
}
if (.@weapon >= 9) {
bonus2 bSubClass,Class_Boss,20;
}
- Combos:
- Combo:
- FrontiaBoots
- Vigilante_Bow_J
Script: |
.@r = getequiprefinerycnt(EQI_SHOES);
.@a = readparam(bInt);
bonus2 bResEff,Eff_Bleeding,10000;
bonus2 bResEff,Eff_Sleep,10000;
if (.@r >= 7) {
bonus bAgi,6*(.@a/40);
bonus bAspdRate,6*(.@a/40);
if (.@a >= 120) {
bonus bFlee,100;
bonus2 bSkillAtk,"WM_SEVERE_RAINSTORM",50;
bonus2 bSkillAtk,"SC_TRIANGLESHOT",50;
}
}
- Combos:
- Combo:
- FrontiaBoots
- Hippie_Guitar_J
- Combo:
- FrontiaBoots
- Hippie_Rope_J
Script: |
.@eq = getequiprefinerycnt(EQI_SHOES);
.@weapon = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSubRace,RC_DemiHuman,10;
bonus2 bSubRace,RC_Player_Human,20;
bonus2 bSubRace,RC_Player_Doram,20;
if (.@eq >= 7 && .@weapon >= 7) {
bonus bMaxHPrate,10;
bonus bMaxSPrate,10;
}
if (.@weapon >= 9) {
bonus2 bSubClass,Class_Normal,10;
}
- Combos:
- Combo:
- FrontiaBoots
- Monokage_J
Script: |
.@r = getequiprefinerycnt(EQI_SHOES);
bonus2 bSkillUseSP,"NJ_KIRIKAGE",10;
if (.@r >= 7) {
bonus2 bAddRace,RC_All,30;
bonus bCritAtkRate,30;
}
if (.@r >= 9) {
bonus bAspdRate,20;
bonus bCritAtkRate,20;
}
- Combos:
- Combo:
- FrontiaBoots
- Huuma_Hundred_Petal_J
Script: |
.@eq = getequiprefinerycnt(EQI_SHOES);
.@weapon = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillCooldown,"KO_HUUMARANKA",-300;
if (.@eq >= 7 && .@weapon >= 7) {
bonus2 bSubClass,Class_Boss,30;
}
if (.@weapon >= 9) {
bonus2 bSubClass,Class_Boss,20;
}
- Combos:
- Combo:
- Scaraba_High_Heels
- Elven_Bow
Script: |
.@eq = getequiprefinerycnt(EQI_SHOES);
.@weapon = getequiprefinerycnt(EQI_HAND_R);
if (.@eq >= 7) {
bonus2 bSkillCooldown,"WM_SEVERE_RAINSTORM",-2000;
}
if (.@eq >= 7 && .@weapon >= 8) {
bonus2 bAddClass,Class_Boss,20;
bonus2 bSkillAtk,"WM_SEVERE_RAINSTORM",8;
}
if (.@eq >= 7 && .@weapon >= 10) {
bonus2 bAddClass,Class_Boss,30;
bonus2 bSkillAtk,"WM_SEVERE_RAINSTORM",12;
}
- Combos:
- Combo:
- Scaraba_High_Heels
- Carga_Mace
Script: |
.@r = getequiprefinerycnt(EQI_HAND_R);
bonus bNoCastCancel;
if (.@r >= 7) {
bonus bMaxSP,400;
bonus2 bAddClass,Class_Boss,20;
}
if (.@r >= 9) {
bonus bMaxSP,600;
bonus2 bAddClass,Class_Boss,30;
}
- Combos:
- Combo:
- Scaraba_High_Heels
- Durga
Script: |
.@r = getequiprefinerycnt(EQI_HAND_R);
bonus2 bIgnoreDefClassRate,Class_Boss,100;
if (.@r >= 7) {
bonus2 bAddClass,Class_Boss,20;
bonus2 bSkillAtk,"GC_ROLLINGCUTTER",8;
}
if (.@r >= 9) {
bonus2 bAddClass,Class_Boss,30;
bonus2 bSkillAtk,"GC_ROLLINGCUTTER",12;
}
- Combos:
- Combo:
- Scaraba_High_Heels
- Rafini_Staff_S
- Combo:
- Scaraba_High_Heels
- Rafini_Staff
Script: |
.@eq = getequiprefinerycnt(EQI_SHOES);
.@weapon = getequiprefinerycnt(EQI_HAND_R);
if (.@eq >= 7) {
bonus bVariableCastrate,-20;
}
if (.@eq >= 7 && .@weapon >= 8) {
bonus2 bMagicAddClass,Class_Boss,30;
bonus2 bIgnoreMdefRaceRate,RC_All,20;
}
if (.@eq >= 7 && .@weapon >= 10) {
bonus2 bMagicAddClass,Class_Boss,40;
bonus2 bIgnoreMdefRaceRate,RC_All,30;
}
- Combos:
- Combo:
- Scaraba_High_Heels
- Storm_Muffler
- Elven_Bow
- Combo:
- Scaraba_High_Heels
- Grace_Severe_Suit
- Elven_Bow
Script: |
.@r = getequiprefinerycnt(EQI_SHOES);
if (.@r >= 7) {
if (getskilllv("WM_GLOOMYDAY") == 5) {
bonus2 bSkillCooldown,"WM_SEVERE_RAINSTORM",2000;
}
}
- Combos:
- Combo:
- Scaraba_High_Heels
- Grace_Severe_Suit
- Combo:
- Bow_Of_Storm
- Grace_Severe_Suit
Script: |
if (getskilllv("WM_GLOOMYDAY") == 5) {
bonus2 bSkillCooldown,"WM_SEVERE_RAINSTORM",2000;
}
- Combos:
- Combo:
- S_SpellCaster_Armor
- S_S_Reload_Shield
- S_SpellCaster_Shoes
Script: |
.@sum = getequiprefinerycnt(EQI_SHADOW_ARMOR)+getequiprefinerycnt(EQI_SHADOW_SHIELD)+getequiprefinerycnt(EQI_SHADOW_SHOES);
bonus bUseSPrate,-10;
if (.@sum >= 30 && !isequipped(24749,24750)) {
bonus bFixedCast,-300;
}
- Combos:
- Combo:
- S_SpellCaster_Earring
- S_SpellCaster_Pendant
Script: |
.@sum = getequiprefinerycnt(EQI_SHADOW_ACC_L)+getequiprefinerycnt(EQI_SHADOW_ACC_R);
bonus bUseSPrate,-10;
if (.@sum >= 20) {
bonus bFixedCast,-300;
}
- Combos:
- Combo:
- S_P_Power_Weapon
- S_P_Power_Shield
Script: |
bonus bPAtk,3;
- Combos:
- Combo:
- S_M_Spell_Weapon
- S_M_Spell_Shield
Script: |
bonus bSmatk,3;
- Combos:
- Combo:
- S_Concentration_Weapon
- S_Concentration_Shield
Script: |
bonus bPAtk,2;
bonus bSmatk,2;
- Combos:
- Combo:
- S_Wisdom_Weapon
- S_Wisdom_Shield
Script: |
bonus bMres,30;
- Combos:
- Combo:
- S_Stamina_Weapon
- S_Stamina_Shield
Script: |
bonus bRes,30;
- Combos:
- Combo:
- S_Creative_Weapon
- S_Creative_Shield
Script: |
bonus bCrate,2;
bonus bHplus,2;
- Combos:
- Combo:
- S_R_Bearers_Armor
- S_R_Bearers_Shoes
Script: |
.@sum = getequiprefinerycnt(EQI_SHADOW_ARMOR)+getequiprefinerycnt(EQI_SHADOW_SHOES);
bonus bAllStats,2;
if (.@sum >= 18) {
bonus bMaxHPrate,-20;
bonus bNoWalkDelay;
if (.@sum >= 20) {
bonus bMaxHPrate,25;
}
}
- Combos:
- Combo:
- S_R_Bearers_Earring
- S_R_Bearers_Pendant
Script: |
.@sum = getequiprefinerycnt(EQI_SHADOW_ACC_L)+getequiprefinerycnt(EQI_SHADOW_ACC_R);
bonus bAllStats,2;
if (.@sum >= 18) {
bonus bMaxHPrate,-20;
bonus bNoWalkDelay;
if (.@sum >= 20) {
bonus bMaxHPrate,25;
}
}
- Combos:
- Combo:
- Viva_Adul_Hat_RK1
- Adulter_F_T_Sword
Script: |
bonus2 bSkillCooldown,"RK_IGNITIONBREAK",-500;
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillAtk,"RK_IGNITIONBREAK",5*(.@r_weapon/3);
bonus2 bSkillAtk,"RK_WINDCUTTER",5*(.@r_weapon/3);
- Combos:
- Combo:
- Viva_Adul_Hat_RK1
- Vivatus_F_T_Sword
Script: |
bonus2 bSkillCooldown,"RK_IGNITIONBREAK",-1000;
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillAtk,"DK_STORMSLASH",7*(.@r_weapon/3);
bonus2 bSkillAtk,"RK_IGNITIONBREAK",5*(.@r_weapon/3);
bonus2 bSkillAtk,"RK_WINDCUTTER",5*(.@r_weapon/3);
if (getenchantgrade(EQI_HAND_R) >= ENCHANTGRADE_C) {
bonus2 bSkillAtk,"DK_STORMSLASH",15;
}
- Combos:
- Combo:
- Viva_Adul_Hat_RK2
- Adulter_F_Lance
Script: |
bonus2 bSkillCooldown,"RK_HUNDREDSPEAR",-200;
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillAtk,"RK_HUNDREDSPEAR",5*(.@r_weapon/3);
- Combos:
- Combo:
- Viva_Adul_Hat_RK2
- Vivatus_F_Lance
Script: |
bonus2 bSkillCooldown,"RK_HUNDREDSPEAR",-500;
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillAtk,"DK_MADNESS_CRUSHER",7*(.@r_weapon/3);
bonus2 bSkillAtk,"RK_HUNDREDSPEAR",5*(.@r_weapon/3);
if (getenchantgrade(EQI_HAND_R) >= ENCHANTGRADE_C) {
bonus2 bSkillAtk,"DK_MADNESS_CRUSHER",15;
}
- Combos:
- Combo:
- Viva_Adul_Hat_WM1
- Adulter_F_Harp
- Combo:
- Viva_Adul_Hat_WM1
- Adulter_F_Ribbon
Script: |
bonus2 bMagicAtkEle,Ele_Neutral,10;
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillAtk,"WM_METALICSOUND",5*(.@r_weapon/3);
- Combos:
- Combo:
- Viva_Adul_Hat_WM1
- Vivatus_F_Harp
- Combo:
- Viva_Adul_Hat_WM1
- Vivatus_F_Ribbon
Script: |
bonus2 bMagicAtkEle,Ele_Neutral,10;
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillAtk,"TR_METALIC_FURY",7*(.@r_weapon/3);
bonus2 bSkillAtk,"WM_METALICSOUND",5*(.@r_weapon/3);
if (getenchantgrade(EQI_HAND_R) >= ENCHANTGRADE_C) {
bonus2 bSkillAtk,"TR_METALIC_FURY",15;
}
- Combos:
- Combo:
- Viva_Adul_Hat_WM2
- Adulter_F_Violin
- Combo:
- Viva_Adul_Hat_WM2
- Adulter_F_C_Rope
Script: |
bonus bLongAtkRate,10;
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillAtk,"WM_SEVERE_RAINSTORM",5*(.@r_weapon/3);
- Combos:
- Combo:
- Viva_Adul_Hat_WM2
- Vivatus_F_Violin
- Combo:
- Viva_Adul_Hat_WM2
- Vivatus_F_C_Rope
Script: |
bonus bLongAtkRate,10;
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillAtk,"TR_RHYTHMSHOOTING",7*(.@r_weapon/3);
bonus2 bSkillAtk,"WM_SEVERE_RAINSTORM",5*(.@r_weapon/3);
if (getenchantgrade(EQI_HAND_R) >= ENCHANTGRADE_C) {
bonus2 bSkillAtk,"TR_RHYTHMSHOOTING",15;
}
- Combos:
- Combo:
- Viva_Adul_Hat_NC1
- Adulter_F_Axe
Script: |
bonus bLongAtkRate,10;
bonus bShortAtkRate,10;
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillAtk,"NC_AXETORNADO",5*(.@r_weapon/3);
bonus2 bSkillAtk,"NC_AXEBOOMERANG",5*(.@r_weapon/3);
- Combos:
- Combo:
- Viva_Adul_Hat_NC1
- Vivatus_F_Axe
Script: |
bonus bLongAtkRate,10;
bonus bShortAtkRate,10;
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillAtk,"MT_AXE_STOMP",7*(.@r_weapon/3);
bonus2 bSkillAtk,"NC_AXETORNADO",5*(.@r_weapon/3);
bonus2 bSkillAtk,"NC_AXEBOOMERANG",5*(.@r_weapon/3);
if (getenchantgrade(EQI_HAND_R) >= ENCHANTGRADE_C) {
bonus2 bSkillAtk,"MT_AXE_STOMP",15;
}
- Combos:
- Combo:
- Viva_Adul_Hat_NC2
- Adulter_F_Mace
Script: |
bonus bLongAtkRate,10;
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillAtk,"NC_VULCANARM",5*(.@r_weapon/3);
- Combos:
- Combo:
- Viva_Adul_Hat_NC2
- Vivatus_F_Mace
Script: |
bonus bLongAtkRate,10;
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillAtk,"MT_A_MACHINE",7*(.@r_weapon/3);
bonus2 bSkillAtk,"NC_VULCANARM",5*(.@r_weapon/3);
if (getenchantgrade(EQI_HAND_R) >= ENCHANTGRADE_C) {
bonus2 bSkillAtk,"MT_A_MACHINE",15;
}
- Combos:
- Combo:
- Viva_Adul_Hat_GN1
- Adulter_F_Lapier
Script: |
bonus bLongAtkRate,10;
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillAtk,"GN_CARTCANNON",5*(.@r_weapon/3);
- Combos:
- Combo:
- Viva_Adul_Hat_GN1
- Vivatus_F_Lapier
Script: |
bonus bLongAtkRate,10;
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillAtk,"BO_ACIDIFIED_ZONE_WIND",7*(.@r_weapon/3);
bonus2 bSkillAtk,"BO_ACIDIFIED_ZONE_FIRE",7*(.@r_weapon/3);
bonus2 bSkillAtk,"BO_ACIDIFIED_ZONE_WATER",7*(.@r_weapon/3);
bonus2 bSkillAtk,"BO_ACIDIFIED_ZONE_GROUND",7*(.@r_weapon/3);
bonus2 bSkillAtk,"GN_CARTCANNON",5*(.@r_weapon/3);
if (getenchantgrade(EQI_HAND_R) >= ENCHANTGRADE_C) {
bonus2 bSkillAtk,"BO_ACIDIFIED_ZONE_WIND",15;
bonus2 bSkillAtk,"BO_ACIDIFIED_ZONE_FIRE",15;
bonus2 bSkillAtk,"BO_ACIDIFIED_ZONE_WATER",15;
bonus2 bSkillAtk,"BO_ACIDIFIED_ZONE_GROUND",15;
}
- Combos:
- Combo:
- Viva_Adul_Hat_GN2
- Adulter_F_Hall
Script: |
bonus2 bSkillCooldown,"GN_CART_TORNADO",-150;
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillAtk,"GN_CART_TORNADO",5*(.@r_weapon/3);
- Combos:
- Combo:
- Viva_Adul_Hat_GN2
- Vivatus_F_Hall
Script: |
bonus2 bSkillCooldown,"GN_CART_TORNADO",-300;
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillAtk,"GN_HELLS_PLANT",15*(.@r_weapon/3);
bonus2 bSkillAtk,"GN_CART_TORNADO",5*(.@r_weapon/3);
if (getenchantgrade(EQI_HAND_R) >= ENCHANTGRADE_C) {
bonus2 bSkillAtk,"GN_HELLS_PLANT",25;
}
- Combos:
- Combo:
- Viva_Adul_Hat_KO1
- Adulter_F_Humma
Script: |
bonus bLongAtkRate,10;
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillAtk,"KO_HUUMARANKA",5*(.@r_weapon/3);
- Combos:
- Combo:
- Viva_Adul_Hat_KO1
- Vivatus_F_Humma
Script: |
bonus bLongAtkRate,10;
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillAtk,"SS_FUUMASHOUAKU",7*(.@r_weapon/3);
bonus2 bSkillAtk,"KO_HUUMARANKA",5*(.@r_weapon/3);
if (getenchantgrade(EQI_HAND_R) >= ENCHANTGRADE_C) {
bonus2 bSkillAtk,"SS_FUUMASHOUAKU",15;
}
- Combos:
- Combo:
- Viva_Adul_Hat_KO2
- Adulter_F_C_Humma
Script: |
bonus bLongAtkRate,10;
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillAtk,"KO_JYUMONJIKIRI",5*(.@r_weapon/3);
- Combos:
- Combo:
- Viva_Adul_Hat_KO2
- Vivatus_F_C_Humma
Script: |
bonus bLongAtkRate,10;
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillAtk,"SS_KUNAIWAIKYOKU",7*(.@r_weapon/3);
bonus2 bSkillAtk,"KO_JYUMONJIKIRI",5*(.@r_weapon/3);
if (getenchantgrade(EQI_HAND_R) >= ENCHANTGRADE_C) {
bonus2 bSkillAtk,"SS_KUNAIWAIKYOKU",15;
}
- Combos:
- Combo:
- Viva_Adul_Hat_RL1
- Vivatus_F_Launcher
Script: |
bonus2 bSkillCooldown,"RL_D_TAIL",-2000;
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillAtk,"NW_SPIRAL_SHOOTING",7*(.@r_weapon/3);
bonus2 bSkillAtk,"RL_D_TAIL",5*(.@r_weapon/3);
if (getenchantgrade(EQI_HAND_R) >= ENCHANTGRADE_C) {
bonus2 bSkillAtk,"NW_SPIRAL_SHOOTING",15;
}
- Combos:
- Combo:
- Viva_Adul_Hat_RL1
- Adulter_F_Revolver
Script: |
bonus bLongAtkRate,10;
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillAtk,"RL_FIREDANCE",5*(.@r_weapon/3);
- Combos:
- Combo:
- Viva_Adul_Hat_RL1
- Vivatus_F_Revolver
Script: |
bonus bLongAtkRate,10;
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillAtk,"NW_MAGAZINE_FOR_ONE",7*(.@r_weapon/3);
bonus2 bSkillAtk,"RL_FIREDANCE",5*(.@r_weapon/3);
if (getenchantgrade(EQI_HAND_R) >= ENCHANTGRADE_C) {
bonus2 bSkillAtk,"NW_MAGAZINE_FOR_ONE",15;
}
- Combos:
- Combo:
- Viva_Adul_Hat_RL1
- Adulter_F_Rifle
Script: |
bonus2 bSkillCooldown,"RL_HAMMER_OF_GOD",-10000;
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillAtk,"RL_HAMMER_OF_GOD",5*(.@r_weapon/3);
- Combos:
- Combo:
- Viva_Adul_Hat_RL1
- Vivatus_F_Rifle
Script: |
bonus2 bSkillCooldown,"RL_HAMMER_OF_GOD",-10000;
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillAtk,"NW_ONLY_ONE_BULLET",7*(.@r_weapon/3);
bonus2 bSkillAtk,"RL_HAMMER_OF_GOD",5*(.@r_weapon/3);
if (getenchantgrade(EQI_HAND_R) >= ENCHANTGRADE_C) {
bonus2 bSkillAtk,"NW_ONLY_ONE_BULLET",15;
}
- Combos:
- Combo:
- Viva_Adul_Hat_RL1
- Adulter_F_Launcher
Script: |
bonus2 bSkillCooldown,"RL_D_TAIL",-2000;
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillAtk,"RL_D_TAIL",5*(.@r_weapon/3);
- Combos:
- Combo:
- Viva_Adul_Hat_RL2
- Adulter_F_Shotgun
Script: |
bonus bLongAtkRate,10;
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillAtk,"RL_S_STORM",5*(.@r_weapon/3);
- Combos:
- Combo:
- Viva_Adul_Hat_RL2
- Vivatus_F_Shotgun
Script: |
bonus bLongAtkRate,10;
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillAtk,"NW_WILD_FIRE",7*(.@r_weapon/3);
bonus2 bSkillAtk,"RL_S_STORM",5*(.@r_weapon/3);
if (getenchantgrade(EQI_HAND_R) >= ENCHANTGRADE_C) {
bonus2 bSkillAtk,"NW_WILD_FIRE",15;
}
- Combos:
- Combo:
- Viva_Adul_Hat_RL2
- Adulter_F_Gatling
Script: |
bonus bLongAtkRate,10;
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillAtk,"RL_R_TRIP",5*(.@r_weapon/3);
- Combos:
- Combo:
- Viva_Adul_Hat_RL2
- Vivatus_F_Gatling
Script: |
bonus bLongAtkRate,10;
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillAtk,"NW_THE_VIGILANTE_AT_NIGHT",7*(.@r_weapon/3);
bonus2 bSkillAtk,"RL_R_TRIP",5*(.@r_weapon/3);
if (getenchantgrade(EQI_HAND_R) >= ENCHANTGRADE_C) {
bonus2 bSkillAtk,"NW_THE_VIGILANTE_AT_NIGHT",15;
}
- Combos:
- Combo:
- Viva_Adul_Hat_SP1
- Adulter_F_S_Stick
Script: |
bonus2 bMagicAtkEle,Ele_All,10;
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillAtk,"SP_SPA",5*(.@r_weapon/3);
bonus2 bSkillAtk,"SP_SWHOO",5*(.@r_weapon/3);
- Combos:
- Combo:
- Viva_Adul_Hat_SP1
- Vivatus_F_S_Stick
Script: |
bonus2 bMagicAtkEle,Ele_All,10;
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillAtk,"SOA_TALISMAN_OF_RED_PHOENIX",7*(.@r_weapon/3);
bonus2 bSkillAtk,"SOA_TALISMAN_OF_BLACK_TORTOISE",7*(.@r_weapon/3);
bonus2 bSkillAtk,"SP_SPA",5*(.@r_weapon/3);
bonus2 bSkillAtk,"SP_SWHOO",5*(.@r_weapon/3);
if (getenchantgrade(EQI_HAND_R) >= ENCHANTGRADE_C) {
bonus2 bSkillAtk,"SOA_TALISMAN_OF_RED_PHOENIX",15;
bonus2 bSkillAtk,"SOA_TALISMAN_OF_BLACK_TORTOISE",15;
}
- Combos:
- Combo:
- Viva_Adul_Hat_SP2
- Adulter_F_D_Wand
Script: |
bonus2 bSkillCooldown,"SP_SOULCURSE",-2000;
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillAtk,"SP_CURSEEXPLOSION",5*(.@r_weapon/3);
- Combos:
- Combo:
- Viva_Adul_Hat_SP2
- Vivatus_F_D_Wand
Script: |
bonus2 bSkillCooldown,"SP_SOULCURSE",-2000;
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillAtk,"SOA_EXORCISM_OF_MALICIOUS_SOUL",7*(.@r_weapon/3);
bonus2 bSkillAtk,"SP_CURSEEXPLOSION",5*(.@r_weapon/3);
if (getenchantgrade(EQI_HAND_R) >= ENCHANTGRADE_C) {
bonus2 bSkillAtk,"SOA_EXORCISM_OF_MALICIOUS_SOUL",15;
}
- Combos:
- Combo:
- Viva_Adul_Hat_SJ1
- Adulter_F_Moon_B
Script: |
bonus bShortAtkRate,10;
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillAtk,"SJ_FULLMOONKICK",5*(.@r_weapon/3);
bonus2 bSkillAtk,"SJ_NEWMOONKICK",5*(.@r_weapon/3);
- Combos:
- Combo:
- Viva_Adul_Hat_SJ1
- Vivatus_F_Moon_B
Script: |
bonus bShortAtkRate,10;
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillAtk,"SKE_MIDNIGHT_KICK",7*(.@r_weapon/3);
bonus2 bSkillAtk,"SJ_FULLMOONKICK",5*(.@r_weapon/3);
bonus2 bSkillAtk,"SJ_NEWMOONKICK",5*(.@r_weapon/3);
if (getenchantgrade(EQI_HAND_R) >= ENCHANTGRADE_C) {
bonus2 bSkillAtk,"SKE_MIDNIGHT_KICK",15;
}
- Combos:
- Combo:
- Viva_Adul_Hat_SJ2
- Adulter_F_Star_B
Script: |
bonus bShortAtkRate,10;
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillAtk,"SJ_FALLINGSTAR_ATK",5*(.@r_weapon/3);
- Combos:
- Combo:
- Viva_Adul_Hat_SJ2
- Vivatus_F_Star_B
Script: |
bonus bShortAtkRate,10;
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillAtk,"SKE_STAR_CANNON",7*(.@r_weapon/3);
bonus2 bSkillAtk,"SJ_FALLINGSTAR_ATK",5*(.@r_weapon/3);
if (getenchantgrade(EQI_HAND_R) >= ENCHANTGRADE_C) {
bonus2 bSkillAtk,"SKE_STAR_CANNON",15;
}
- Combos:
- Combo:
- Viva_Adul_Hat_SU1
- Adulter_F_F_model
Script: |
bonus bLongAtkRate,10;
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillAtk,"SU_LUNATICCARROTBEAT",5*(.@r_weapon/3);
bonus2 bSkillAtk,"SU_PICKYPECK",5*(.@r_weapon/3);
- Combos:
- Combo:
- Viva_Adul_Hat_SU1
- Vivatus_F_F_model
Script: |
bonus bLongAtkRate,10;
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillAtk,"SH_CHUL_HO_SONIC_CLAW",7*(.@r_weapon/3);
bonus2 bSkillAtk,"SU_LUNATICCARROTBEAT",5*(.@r_weapon/3);
bonus2 bSkillAtk,"SU_PICKYPECK",5*(.@r_weapon/3);
if (getenchantgrade(EQI_HAND_R) >= ENCHANTGRADE_C) {
bonus2 bSkillAtk,"SH_CHUL_HO_SONIC_CLAW",15;
}
- Combos:
- Combo:
- Viva_Adul_Hat_SU2
- Adulter_F_F_Wand
Script: |
bonus2 bMagicAtkEle,Ele_All,10;
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillAtk,"SU_SV_STEMSPEAR",5*(.@r_weapon/3);
bonus2 bSkillAtk,"SU_CN_METEOR",5*(.@r_weapon/3);
- Combos:
- Combo:
- Viva_Adul_Hat_SU2
- Vivatus_F_F_Wand
Script: |
bonus2 bMagicAtkEle,Ele_All,10;
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillAtk,"SH_HYUN_ROKS_BREEZE",7*(.@r_weapon/3);
bonus2 bSkillAtk,"SU_SV_STEMSPEAR",5*(.@r_weapon/3);
bonus2 bSkillAtk,"SU_CN_METEOR",5*(.@r_weapon/3);
if (getenchantgrade(EQI_HAND_R) >= ENCHANTGRADE_C) {
bonus2 bSkillAtk,"SH_HYUN_ROKS_BREEZE",15;
}
- Combos:
- Combo:
- ST_Orleans_Gown
- ST_Orleans_Glove
Script: |
.@r = getequiprefinerycnt(EQI_ARMOR);
bonus bMatkRate,(.@r/3);
if (@r >= 9) {
bonus bVariableCastrate,-10;
if (@r >= 11) {
bonus2 bMagicAtkEle,Ele_Earth,20;
bonus2 bMagicAtkEle,Ele_Water,20;
bonus2 bMagicAtkEle,Ele_Wind,20;
if (@r >= 13) {
bonus bUnbreakableArmor;
}
}
}
- Combos:
- Combo:
- ST_Naga_Armor
- ST_Naga_Shield
Script: |
bonus bShortAtkRate,10;
- Combos:
- Combo:
- Thanatos_Sword
- Dolor_HatK
Script: |
.@r = getequiprefinerycnt(EQI_GARMENT);
bonus bVariableCastrate,-10;
if (@r >= 7) {
bonus2 bMagicAddEle,Ele_Holy,15;
bonus2 bAddEle,Ele_Holy,15;
bonus2 bMagicAddEle,Ele_Dark,15;
bonus2 bAddEle,Ele_Dark,15;
if (@r >= 9) {
bonus2 bAddRace,RC_Angel,15;
bonus2 bMagicAddRace,RC_Angel,15;
bonus2 bAddRace,RC_Dragon,15;
bonus2 bMagicAddRace,RC_Dragon,15;
if (@r >= 11) {
bonus2 bSubSize,Size_Medium,15;
bonus2 bSubSize,Size_Large,15;
}
}
}
- Combos:
- Combo:
- Thanatos_Sword
- Blue_Mental_Pendant
- Combo:
- Thanatos_Sword
- Red_Force_Pendant
Script: |
bonus bMatk,50;
bonus bBaseAtk,50;
bonus2 bSubSize,Size_Medium,15;
bonus2 bSubSize,Size_Large,15;
- Combos:
- Combo:
- aegis_490180
- Meteor_Striker_LT
Script: |
bonus2 bAddSize,Size_All,15;
if (getequiprefinerycnt(EQI_HAND_R) >= 10) {
bonus bLongAtkRate,10;
bonus2 bSkillAtk,"NC_ARMSCANNON",10;
}
if (getenchantgrade(EQI_HAND_R) >= ENCHANTGRADE_C) {
bonus bPAtk,5;
bonus bPow,5;
bonus2 bSkillAtk,"NC_ARMSCANNON",10;
}
- Combos:
- Combo:
- aegis_490180
- Avenger_LT
Script: |
bonus2 bAddSize,Size_All,15;
if (getequiprefinerycnt(EQI_HAND_R) >= 10) {
bonus bShortAtkRate,10;
bonus2 bSkillAtk,"MT_AXE_STOMP",10;
}
if (getenchantgrade(EQI_HAND_R) >= ENCHANTGRADE_C) {
bonus bPAtk,5;
bonus bPow,5;
bonus2 bSkillAtk,"MT_AXE_STOMP",10;
}
- Combos:
- Combo:
- aegis_490181
- Iron_Nail_K_LT
Script: |
bonus2 bAddSize,Size_All,15;
if (getequiprefinerycnt(EQI_HAND_R) >= 10) {
bonus bLongAtkRate,10;
bonus2 bSkillAtk,"IQ_EXPOSION_BLASTER",10;
}
if (getenchantgrade(EQI_HAND_R) >= ENCHANTGRADE_C) {
bonus bPAtk,5;
bonus bPow,5;
bonus2 bSkillAtk,"IQ_EXPOSION_BLASTER",10;
}
- Combos:
- Combo:
- aegis_490181
- Ray_Knuckle_LT
Script: |
bonus2 bAddSize,Size_All,15;
if (getequiprefinerycnt(EQI_HAND_R) >= 10) {
bonus bShortAtkRate,10;
bonus2 bSkillAtk,"IQ_THIRD_FLAME_BOMB",10;
}
if (getenchantgrade(EQI_HAND_R) >= ENCHANTGRADE_C) {
bonus bPAtk,5;
bonus bPow,5;
bonus2 bSkillAtk,"IQ_THIRD_FLAME_BOMB",10;
}
- Combos:
- Combo:
- aegis_490184
- Sharp_Wind_Sword
- Fog_Dew_Sword_LT
Script: |
.@sum = getequiprefinerycnt(EQI_ACC_R)+getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_HAND_R);
bonus2 bAddSize,Size_All,15;
if (.@sum >= 20) {
bonus bLongAtkRate,10;
bonus2 bSkillAtk,"SS_KUNAIWAIKYOKU",10;
bonus2 bSkillAtk,"SS_KUNAIKAITEN",10;
}
if (getenchantgrade(EQI_HAND_R) >= ENCHANTGRADE_C) {
bonus bPAtk,5;
bonus bPow,5;
bonus2 bSkillAtk,"SS_KUNAIWAIKYOKU",10;
bonus2 bSkillAtk,"SS_KUNAIKAITEN",10;
}
- Combos:
- Combo:
- aegis_490184
- Humma_Clear_LT
Script: |
bonus2 bAddSize,Size_All,15;
if (getequiprefinerycnt(EQI_HAND_R) >= 10) {
bonus bLongAtkRate,10;
bonus2 bSkillAtk,"SS_FUUMASHOUAKU",10;
}
if (getenchantgrade(EQI_HAND_R) >= ENCHANTGRADE_C) {
bonus bPAtk,5;
bonus bPow,5;
bonus2 bSkillAtk,"SS_FUUMASHOUAKU",10;
}
- Combos:
- Combo:
- aegis_490185
- Crimson_Rose_LT
Script: |
bonus2 bAddSize,Size_All,15;
if (getequiprefinerycnt(EQI_HAND_R) >= 10) {
bonus bCritAtkRate,10;
bonus2 bSkillAtk,"NW_MAGAZINE_FOR_ONE",10;
}
if (getenchantgrade(EQI_HAND_R) >= ENCHANTGRADE_C) {
bonus bPAtk,5;
bonus bPow,5;
bonus2 bSkillAtk,"NW_MAGAZINE_FOR_ONE",10;
}
- Combos:
- Combo:
- aegis_490185
- Master_Soul_Rifle_LT
Script: |
bonus2 bAddSize,Size_All,15;
bonus2 bMagicAddSize,Size_All,15;
if (getequiprefinerycnt(EQI_HAND_R) >= 10) {
bonus bAspdRate,15;
bonus2 bSkillAtk,"NW_HASTY_FIRE_IN_THE_HOLE",10;
bonus2 bSkillAtk,"NW_BASIC_GRENADE",10;
}
if (getenchantgrade(EQI_HAND_R) >= ENCHANTGRADE_C) {
bonus bPAtk,5;
bonus bPow,5;
bonus2 bSkillAtk,"NW_HASTY_FIRE_IN_THE_HOLE",10;
bonus2 bSkillAtk,"NW_BASIC_GRENADE",10;
}
- Combos:
- Combo:
- aegis_490185
- Demon_S_Shot_LT
Script: |
bonus2 bAddSize,Size_All,15;
if (getequiprefinerycnt(EQI_HAND_R) >= 10) {
bonus bLongAtkRate,10;
bonus2 bSkillAtk,"NW_WILD_FIRE",10;
}
if (getenchantgrade(EQI_HAND_R) >= ENCHANTGRADE_C) {
bonus bPAtk,5;
bonus bPow,5;
bonus2 bSkillAtk,"NW_WILD_FIRE",10;
}
- Combos:
- Combo:
- aegis_490185
- The_Black_Gatling_LT
Script: |
bonus2 bAddSize,Size_All,15;
if (getequiprefinerycnt(EQI_HAND_R) >= 10) {
bonus bLongAtkRate,10;
bonus2 bSkillAtk,"NW_THE_VIGILANTE_AT_NIGHT",10;
}
if (getenchantgrade(EQI_HAND_R) >= ENCHANTGRADE_C) {
bonus bPAtk,5;
bonus bPow,5;
bonus2 bSkillAtk,"NW_THE_VIGILANTE_AT_NIGHT",10;
}
- Combos:
- Combo:
- aegis_490185
- Golden_L_Launcher_LT
Script: |
bonus2 bAddSize,Size_All,15;
if (getequiprefinerycnt(EQI_HAND_R) >= 10) {
bonus bLongAtkRate,10;
bonus2 bSkillAtk,"NW_SPIRAL_SHOOTING",10;
}
if (getenchantgrade(EQI_HAND_R) >= ENCHANTGRADE_C) {
bonus bPAtk,5;
bonus bPow,5;
bonus2 bSkillAtk,"NW_SPIRAL_SHOOTING",10;
}
- Combos:
- Combo:
- aegis_490186
- SoulWeight_LT
Script: |
bonus2 bMagicAddSize,Size_All,15;
if (getequiprefinerycnt(EQI_HAND_R) >= 10) {
bonus2 bMagicAtkEle,Ele_All,10;
bonus2 bSkillAtk,"SOA_TALISMAN_OF_BLUE_DRAGON",10;
bonus2 bSkillAtk,"SOA_TALISMAN_OF_WHITE_TIGER",10;
}
if (getenchantgrade(EQI_HAND_R) >= ENCHANTGRADE_C) {
bonus bSmatk,5;
bonus bSpl,5;
bonus2 bSkillAtk,"SOA_TALISMAN_OF_BLUE_DRAGON",10;
bonus2 bSkillAtk,"SOA_TALISMAN_OF_WHITE_TIGER",10;
}
- Combos:
- Combo:
- aegis_490187
- OneSkyOneSun_LT
Script: |
bonus2 bAddSize,Size_All,15;
if (getequiprefinerycnt(EQI_HAND_R) >= 10) {
bonus bCritAtkRate,10;
bonus2 bSkillAtk,"SKE_NOON_BLAST",10;
bonus2 bSkillAtk,"SKE_SUNSET_BLAST",10;
}
if (getenchantgrade(EQI_HAND_R) >= ENCHANTGRADE_C) {
bonus bPAtk,5;
bonus bPow,5;
bonus2 bSkillAtk,"SKE_NOON_BLAST",10;
bonus2 bSkillAtk,"SKE_SUNSET_BLAST",10;
}
- Combos:
- Combo:
- aegis_490188
- MeawFoxtail_LT
Script: |
bonus2 bAddSize,Size_All,15;
bonus2 bMagicAddSize,Size_All,15;
if (getequiprefinerycnt(EQI_HAND_R) >= 10) {
bonus2 bMagicAtkEle,Ele_All,10;
bonus2 bMagicAtkEle,Ele_Earth,10;
bonus2 bSkillAtk,"SH_HYUN_ROKS_BREEZE",10;
bonus2 bSkillAtk,"SH_HOGOGONG_STRIKE",10;
}
if (getenchantgrade(EQI_HAND_R) >= ENCHANTGRADE_C) {
bonus bSmatk,5;
bonus bSpl,5;
bonus2 bSkillAtk,"SH_HYUN_ROKS_BREEZE",10;
bonus2 bSkillAtk,"SH_HOGOGONG_STRIKE",10;
}
- Combos:
- Combo:
- Fog_Dew_Sword_LT
- Sharp_Wind_Sword
Script: |
.@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_HAND_L);
if (BaseLevel >= 210) {
bonus bPAtk,1;
bonus bPow,2;
}
if (.@sum >= 14) {
bonus2 bSkillCooldown,"KO_JYUMONJIKIRI",-2000;
bonus2 bSkillAtk,"KO_JYUMONJIKIRI",35;
if (.@sum >= 16) {
skill "OB_ZANGETSU",getskilllv("KG_KAGEHUMI");
skill "KG_KAGEHUMI",getskilllv("OB_ZANGETSU");
bonus2 bAddEle,Ele_All,15;
if (.@sum >= 18) {
bonus2 bSkillAtk,"KO_JYUMONJIKIRI",25;
if (.@sum >= 20) {
bonus2 bAddSize,Size_All,15;
}
}
}
}
bonus bBaseAtk,15*(.@sum/3);
bonus bAtkRate,4*(.@sum/5);
- Combos:
- Combo:
- MeawFoxtail_LT # 550067
- Hero_Boots_LT # 470094
Script: |
bonus bSmatk,2;
bonus bAtkRate,10;
bonus bMatkRate,10;
- Combos:
- Combo:
- RingOfThought_TW # 32245
- B_Seyren_Card # 4357
Script: |
bonus bCritical,15;
bonus2 bAddSize,Size_All,6;
- Combos:
- Combo:
- RingOfThought_TW # 32245
- B_Eremes_Card # 4359
Script: |
bonus bFlee,20;
skill "TF_HIDING",1;
bonus2 bSkillUseSP,"TF_HIDING",-250;
- Combos:
- Combo:
- RingOfThought_TW # 32245
- B_Harword_Card # 4361
Script: |
bonus bAspd,2;
bonus3 bAutoSpell,"RG_STRIPHELM",3,60;
- Combos:
- Combo:
- RingOfThought_TW # 32245
- B_Magaleta_Card # 4363
Script: |
bonus bDef,20;
bonus2 bSubEle,Ele_All,6;
- Combos:
- Combo:
- RingOfThought_TW # 32245
- B_Katrinn_Card # 4365
Script: |
bonus bMdef,20;
bonus2 bMagicAtkEle,Ele_All,6;
- Combos:
- Combo:
- RingOfThought_TW # 32245
- B_Shecil_Card # 4367
Script: |
bonus bHit,20;
bonus bSPDrainValue,1;
- Combos:
- Combo:
- Tatenasi_Armor_ # 15137
- Cornutus_Card # 4061
Script: |
bonus bVit,15;
- Combos:
- Combo:
- Tatenasi_Armor_ # 15137
- Rsx_0806_Card # 4342
Script: |
.@r = getequiprefinerycnt(EQI_ARMOR);
bonus bVit,5*.@r;
bonus bMaxHPrate,5*.@r;
- Combos:
- Combo:
- Tatenasi_Helmet # 18884
- Tatenasi_Armor_ # 15137
Script: |
bonus bDef,15*(getequiprefinerycnt(EQI_ARMOR)+getequiprefinerycnt(EQI_HEAD_TOP));
- Combos:
- Combo:
- Tatenasi_Armor_TW # 15215
- Cornutus_Card # 4061
Script: |
bonus bVit,15;
- Combos:
- Combo:
- Tatenasi_Armor_TW # 15215
- Rsx_0806_Card # 4342
Script: |
.@r = min(10,getequiprefinerycnt(EQI_ARMOR));
bonus bVit,5*.@r;
bonus bMaxHPrate,5*.@r;
- Combos:
- Combo:
- Tatenasi_Armor_TW # 15215
- Tatenasi_Helmet_TW # 19298
Script: |
bonus bDef,15*(min(10,getequiprefinerycnt(EQI_ARMOR)+getequiprefinerycnt(EQI_HEAD_TOP)));
- Combos:
- Combo:
- Tatenasi_Armor # 15136
- Waste_Stove_Card # 4332
Script: |
.@r = getequiprefinerycnt(EQI_ARMOR);
if (.@r==5)
bonus bDefEle,Ele_Earth;
else if (.@r==6)
bonus bDefEle,Ele_Water;
else if (.@r==7)
bonus bDefEle,Ele_Wind;
else if (.@r==8)
bonus bDefEle,Ele_Fire;
else if (.@r==9)
bonus bDefEle,Ele_Dark;
else if (.@r>=10)
bonus bDefEle,Ele_Holy;
- Combos:
- Combo:
- Yellow_Scarf # 5917
- YDragon_SkyWing # 19104
Script: |
if (BaseClass == Job_Archer)
bonus bLongAtkDef,-10;
- Combos:
- Combo:
- Yellow_Scarf # 5917
- Yellow_Bandana # 5277
- Combo:
- Yellow_Scarf # 5917
- Yellow_Ribbon # 5278
Script: |
.@r = getequiprefinerycnt(EQI_HEAD_TOP);
if (.@r>=5)
bonus bLongAtkDef,3;
if (.@r>=7)
bonus bLongAtkDef,4;
- Combos:
- Combo:
- Space_shoes_JP # 22203
- Dark_Lord_Card # 4168
Script: |
.@r = getequiprefinerycnt(EQI_SHOES);
skill "SA_VOLCANO",5;
if (BaseLevel >= 100)
autobonus2 "{ bonus2 bMagicAtkEle,Ele_Fire,10*.@r; }",30,15000,BF_WEAPON;
else if (BaseLevel <= 99)
autobonus2 "{ bonus2 bMagicAtkEle,Ele_Fire,5*.@r; }",30,15000,BF_WEAPON;
- Combos:
- Combo:
- Space_shoes_JP # 22203
- Sealed_D_Lord_Card # 4488
Script: |
.@r = getequiprefinerycnt(EQI_SHOES);
skill "SA_VOLCANO",1;
if (BaseLevel >= 100)
autobonus2 "{ bonus2 bMagicAtkEle,Ele_Fire,5*.@r; }",30,15000,BF_WEAPON;
else if (BaseLevel <= 99)
autobonus2 "{ bonus2 bMagicAtkEle,Ele_Fire,2*.@r; }",30,15000,BF_WEAPON;
- Combos:
- Combo:
- Space_shoes_JP_ # 22245
- Dark_Lord_Card # 4168
Script: |
.@r = getequiprefinerycnt(EQI_SHOES);
skill "WZ_METEOR",10;
bonus3 bAutoSpellWhenHit,"WZ_METEOR",5,-100;
if (BaseLevel >= 100)
autobonus2 "{ bonus2 bMagicAtkEle,Ele_Fire,8*.@r; bonus2 bMagicAtkEle,Ele_Dark,8*.@r; bonus2 bMagicAtkEle,Ele_Neutral,8*.@r; }",30,15000,BF_WEAPON;
else if (BaseLevel <= 99)
autobonus2 "{ bonus2 bMagicAtkEle,Ele_Fire,3*.@r; bonus2 bMagicAtkEle,Ele_Dark,3*.@r; bonus2 bMagicAtkEle,Ele_Neutral,3*.@r; }",30,15000,BF_WEAPON;
- Combos:
- Combo:
- Space_shoes_JP_ # 22245
- Sealed_D_Lord_Card # 4488
Script: |
.@r = getequiprefinerycnt(EQI_SHOES);
skill "SA_VOLCANO",1;
bonus3 bAutoSpellWhenHit,"WZ_METEOR",5,-100;
if (BaseLevel >= 100)
autobonus2 "{ bonus2 bMagicAtkEle,Ele_Fire,10*.@r; }",30,15000,BF_WEAPON;
else if (BaseLevel <= 99)
autobonus2 "{ bonus2 bMagicAtkEle,Ele_Fire,5*.@r; }",30,15000,BF_WEAPON;
- Combos:
- Combo:
- Space_shoes_JP_ # 22245
- Runaway_Magic # 4876
Script: |
bonus bDelayrate,-70;
bonus bSPDrainValue,5;
- Combos:
- Combo:
- Triad_God_Mail_J_ # 15421
- Ktullanux_Card # 4419
Script: |
.@r = getequiprefinerycnt(EQI_ARMOR);
bonus2 bResEff,Eff_Freeze,10000;
autobonus2 "{ bonus2 bResEff,Eff_Crystalize,10000; bonus2 bResEff,Eff_Freezing,10000; bonus2 bSubEle,Ele_Water,100; }",100,3000,BF_WEAPON|BF_MAGIC;
bonus5 bAutoSpellWhenHit,"WZ_FROSTNOVA",10,-20,BF_WEAPON|BF_MAGIC,0;
bonus2 bAddEle,Ele_Fire,5*.@r;
- Combos:
- Combo:
- Triad_God_Mail_J_ # 15421
- Sealed_Ktullanux_Card # 4481
Script: |
.@r = getequiprefinerycnt(EQI_ARMOR);
bonus2 bResEff,Eff_Freeze,10000;
autobonus2 "{ bonus2 bResEff,Eff_Crystalize,10000; bonus2 bResEff,Eff_Freezing,10000; bonus2 bSubEle,Ele_Water,100; }",100,3000,BF_WEAPON|BF_MAGIC;
bonus5 bAutoSpellWhenHit,"WZ_FROSTNOVA",10,-20,BF_WEAPON|BF_MAGIC,0;
bonus2 bAddEle,Ele_Fire,3*.@r;
- Combos:
- Combo:
- Triad_God_Mail_J__ # 450158
- Ktullanux_Card # 4419
Script: |
.@r = getequiprefinerycnt(EQI_ARMOR);
bonus2 bResEff,Eff_Freeze,10000;
autobonus2 "{ bonus2 bResEff,Eff_Crystalize,10000; bonus2 bResEff,Eff_Freezing,10000; bonus2 bSubEle,Ele_Water,100; }",100,3000,BF_WEAPON|BF_MAGIC;
bonus5 bAutoSpellWhenHit,"WZ_FROSTNOVA",10,-20,BF_WEAPON|BF_MAGIC,0;
bonus2 bAddEle,Ele_Fire,8*.@r;
- Combos:
- Combo:
- Triad_God_Mail_J__ # 450158
- Sealed_Ktullanux_Card # 4481
Script: |
.@r = getequiprefinerycnt(EQI_ARMOR);
bonus2 bResEff,Eff_Freeze,10000;
autobonus2 "{ bonus2 bResEff,Eff_Crystalize,10000; bonus2 bResEff,Eff_Freezing,10000; bonus2 bSubEle,Ele_Water,100; }",100,3000,BF_WEAPON|BF_MAGIC;
bonus5 bAutoSpellWhenHit,"WZ_FROSTNOVA",10,-20,BF_WEAPON|BF_MAGIC,0;
bonus2 bAddEle,Ele_Fire,5*.@r;
- Combos:
- Combo:
- White_Lily_Robe_ # 450163
- Grave_Amon_Ra_Card # 4652
Script: |
bonus2 bMagicAtkEle,Ele_Holy,15;
bonus2 bResEff,Eff_Freeze,10000;
skill "AB_JUDEX",3;
- Combos:
- Combo:
- White_Lily_Robe_ # 450163
- SLD_G_Amon_Ra_Card_J # 300348
Script: |
bonus2 bMagicAtkEle,Ele_Holy,5;
bonus2 bResEff,Eff_Freeze,10000;
skill "AB_JUDEX",1;
- Combos:
- Combo:
- White_Lily_Robe__ # 450181
- Grave_Amon_Ra_Card # 4652
Script: |
.@r = min(10,getequiprefinerycnt(EQI_ARMOR));
bonus2 bMagicAtkEle,Ele_Holy,50;
bonus2 bResEff,Eff_Freeze,10000;
skill "AB_JUDEX",.@r;
- Combos:
- Combo:
- White_Lily_Robe__ # 450181
- SLD_G_Amon_Ra_Card_J # 300348
Script: |
.@r = min(10,getequiprefinerycnt(EQI_ARMOR));
bonus2 bMagicAtkEle,Ele_Holy,15;
bonus2 bResEff,Eff_Freeze,10000;
skill "AB_JUDEX",.@r;
- Combos:
- Combo:
- Awakening_Nergal_Shoes # 470047
- Moonlight_Flower_Card # 4131
Script: |
.@r = getequiprefinerycnt(EQI_SHOES);
skill "AL_HEAL",10;
if (BaseLevel >= 100) {
bonus bInt,10*.@r;
bonus bMdef,10*.@r;
} else {
bonus bInt,3*.@r;
bonus bMdef,5*.@r;
}
- Combos:
- Combo:
- Awakening_Nergal_Shoes # 470047
- Sealed_M_Flower_Card_J # 300139
Script: |
.@r = getequiprefinerycnt(EQI_SHOES);
skill "AL_HEAL",10;
if (BaseLevel >= 100) {
bonus bMatk,15*.@r;
bonus bMdef,10*.@r;
} else {
bonus bMatk,5*.@r;
bonus bMdef,5*.@r;
}
- Combos:
- Combo:
- Nergal_Shoes # 22132
- Moonlight_Flower_Card # 4131
Script: |
.@r = getequiprefinerycnt(EQI_SHOES);
skill "AL_HEAL",10;
if (BaseLevel >= 100) {
bonus bMatk,15*.@r;
bonus bMdef,10*.@r;
} else {
bonus bMatk,5*.@r;
bonus bMdef,5*.@r;
}
- Combos:
- Combo:
- Nergal_Shoes # 22132
- Sealed_M_Flower_Card_J # 300139
Script: |
.@r = getequiprefinerycnt(EQI_SHOES);
skill "AL_HEAL",10;
if (BaseLevel >= 100) {
bonus bMatk,10*.@r;
bonus bMdef,6*.@r;
} else {
bonus bMatk,3*.@r;
bonus bMdef,3*.@r;
}
- Combos:
- Combo:
- Crystal_Blade_Necklace # 32295
- Strong_Blow1 # 29366
- Combo:
- Crystal_Blade_Necklace # 32295
- Strong_Blow2 # 29367
- Combo:
- Crystal_Blade_Necklace # 32295
- Strong_Blow3 # 29368
- Combo:
- Crystal_Blade_Necklace # 32295
- Strong_Blow4 # 29369
- Combo:
- Crystal_Blade_Necklace # 32295
- Strong_Blow5 # 29370
- Combo:
- Crystal_Blade_Necklace_ # 32296
- Strong_Blow1 # 29366
- Combo:
- Crystal_Blade_Necklace_ # 32296
- Strong_Blow2 # 29367
- Combo:
- Crystal_Blade_Necklace_ # 32296
- Strong_Blow3 # 29368
- Combo:
- Crystal_Blade_Necklace_ # 32296
- Strong_Blow4 # 29369
- Combo:
- Crystal_Blade_Necklace_ # 32296
- Strong_Blow5 # 29370
Script: |
if (BaseClass == Job_Novice || BaseClass == Job_Swordman || BaseClass == Job_Mage || BaseClass == Job_Acolyte || BaseClass == Job_Archer || BaseClass == Job_Merchant || BaseClass == Job_Taekwon || BaseClass == Job_Gunslinger || BaseClass == Job_Summoner) {
bonus2 bAddClass,Class_All,10;
bonus bPerfectHitAddRate,30;
}
- Combos:
- Combo:
- Subject_CapeRange_TH # 480161
- Old_Camo_RabbitHood # 18984
Script: |
.@r = getequiprefinerycnt(EQI_GARMENT);
bonus bLongAtkRate,2*(.@r/2);
bonus2 bSkillAtk,"RA_ARROWSTORM",5*(.@r/2);
if (.@r>=12)
bonus2 bSkillCooldown,"RA_ARROWSTORM",-500;
- Combos:
- Combo:
- Subject_CapeRange_TH # 480161
- Old_Shadow_Handicraft # 18975
Script: |
.@r = getequiprefinerycnt(EQI_GARMENT);
bonus bDelayrate,-1*(.@r/2);
bonus2 bSkillAtk,"SC_FEINTBOMB",15*(.@r/2);
if (.@r>=12)
bonus2 bSkillCooldown,"SC_FEINTBOMB",-1800;
- Combos:
- Combo:
- Subject_CapeRange_TH # 480161
- Old_Midas_Whisper # 18977
Script: |
.@r = getequiprefinerycnt(EQI_GARMENT);
bonus bLongAtkRate,2*(.@r/2);
bonus2 bSkillAtk,"GN_CARTCANNON",2*(.@r/2);
if (.@r>=12)
bonus2 bAddSize,Size_All,5;
- Combos:
- Combo:
- Subject_CapeRange_TH # 480161
- Old_Protect_Of_Crown # 18983
Script: |
.@r = getequiprefinerycnt(EQI_GARMENT);
bonus bLongAtkRate,2*(.@r/2);
bonus2 bSkillAtk,"LG_BANISHINGPOINT",3*(.@r/2);
if (.@r>=12)
bonus2 bAddSize,Size_All,5;
- Combos:
- Combo:
- Subject_CapeRange_TH # 480161
- Old_Driver_Band_Y # 18974
Script: |
.@r = getequiprefinerycnt(EQI_GARMENT);
bonus2 bSkillAtk,"NC_PILEBUNKER",15*(.@r/2);
bonus2 bSkillAtk,"NC_VULCANARM",15*(.@r/2);
if (.@r>=12)
bonus2 bSkillCooldown,"NC_SELFDESTRUCTION",-30000;
- Combos:
- Combo:
- Subject_CapeMagic_TH # 480166
- Old_Minstrel_Song_Hat # 18976
- Combo:
- Subject_CapeMagic_TH # 480166
- Old_Dying_Swan # 18981
Script: |
.@r = getequiprefinerycnt(EQI_GARMENT);
bonus2 bSkillAtk,"WM_METALICSOUND",15*(.@r/2);
if (.@r>=12)
bonus2 bSkillCooldown,"WM_METALICSOUND",-1000;
- Combos:
- Combo:
- Subject_CapeMagic_TH # 480166
- Old_Wind_Whisper # 18980
Script: |
.@r = getequiprefinerycnt(EQI_GARMENT);
bonus2 bMagicAddSize,Size_All,(.@r/2);
if (.@r>=12)
bonus2 bSkillCooldown,"SO_VARETYR_SPEAR",-1000;
- Combos:
- Combo:
- Subject_CapeMagic_TH # 480166
- Old_Magic_Stone_Hat # 18978
Script: |
.@r = getequiprefinerycnt(EQI_GARMENT);
bonus2 bMagicAddSize,Size_All,(.@r/2);
if (.@r>=12)
bonus2 bMagicAddClass,Class_Boss,15;
- Combos:
- Combo:
- Subject_CapeMagic_TH # 480166
- Old_Mitra # 18972
Script: |
.@r = getequiprefinerycnt(EQI_GARMENT);
bonus bLongAtkDef,2*(.@r/2);
if (.@r>=12)
bonus2 bSubRace,RC_All,15;
- Combos:
- Combo:
- Ice_Straw_Card # 300361
- Ice_Gangu_Card # 300359
Script: |
bonus bMatkRate,10;
- Combos:
- Combo:
- Unfrost_Flower_card # 300362
- Shining_Seaweed_Card # 300360
Script: |
bonus bAtkRate,10;
- Combos:
- Combo:
- Junior_Rgan_Card # 300367
- Primitive_Rgan_Card # 300365
Script: |
bonus bVariableCastrate,-8;
- Combos:
- Combo:
- Middle_G_Rgan_Card # 300368
- Lowest_Rgan_Card # 300366
Script: |
bonus bCritAtkRate,10;
- Combos:
- Combo:
- Cave_Un_Flower_Card # 300372
- Discarded_P_R_Card # 300369
Script: |
bonus2 bSubEle,Ele_Neutral,5;
- Combos:
- Combo:
- Hallucigenia_Card # 300374
- B_Hallucigenia_Card # 300373
Script: |
bonus2 bMagicAddEle,Ele_Earth,9;
bonus2 bAddEle,Ele_Earth,9;
bonus2 bAddRace,RC_Insect,9;
bonus2 bAddSize,Size_Small,9;
bonus2 bMagicAddSize,Size_Small,9;
- Combos:
- Combo:
- Heart_Hunter_AT_Card # 300381
- Limacina_Card # 300363
Script: |
bonus bAtkRate,10;
- Combos:
- Combo:
- Snowflower_Armor # 450206
- Snowflower_Manteau # 480159
Script: |
bonus bBaseAtk,50;
- Combos:
- Combo:
- Snowflower_Armor # 450206
- Snowflower_Muffler # 480160
Script: |
bonus bDelayrate,-10;
- Combos:
- Combo:
- Snowflower_Robe # 450207
- Snowflower_Manteau # 480159
Script: |
bonus bAspdRate,10;
- Combos:
- Combo:
- Snowflower_Robe # 450207
- Snowflower_Muffler # 480160
Script: |
bonus bMatk,50;
- Combos:
- Combo:
- Snowflower_Boots # 470115
- Snowflower_Armor # 450206
Script: |
bonus bAtkRate,7;
- Combos:
- Combo:
- Snowflower_Boots # 470115
- Snowflower_Robe # 450207
Script: |
bonus bAspdRate,7;
- Combos:
- Combo:
- Snowflower_Shoes # 470116
- Snowflower_Armor # 450206
Script: |
bonus bVariableCastrate,-7;
- Combos:
- Combo:
- Snowflower_Shoes # 470116
- Snowflower_Robe # 450207
Script: |
bonus bMatkRate,7;
- Combos:
- Combo:
- Snowflower_Manteau # 480159
- Snowflower_Boots # 470115
Script: |
bonus bCritAtkRate,15;
- Combos:
- Combo:
- Snowflower_Manteau # 480159
- Snowflower_Shoes # 470116
Script: |
bonus bVariableCastrate,-15;
- Combos:
- Combo:
- Snowflower_Muffler # 480160
- Snowflower_Boots # 470115
Script: |
bonus bLongAtkRate,7;
- Combos:
- Combo:
- Snowflower_Muffler # 480160
- Snowflower_Shoes # 470116
Script: |
bonus2 bMagicAtkEle,Ele_All,15;
- Combos:
- Combo:
- Archbishop_Top3 # 311356
- Archbishop_Robe # 29516
Script: |
bonus2 bMagicAtkEle,Ele_All,15;
- Combos:
- Combo:
- Archbishop_Top3 # 311356
- Archbishop_Robe2 # 310011
Script: |
bonus2 bMagicAddSize,Size_All,15;
- Combos:
- Combo:
- Archbishop_Middle3 # 311357
- Archbishop_Robe # 29516
Script: |
bonus2 bSkillAtk,"AB_ADORAMUS",15;
- Combos:
- Combo:
- Archbishop_Middle3 # 311357
- Archbishop_Robe2 # 310011
Script: |
bonus2 bSkillAtk,"AB_JUDEX",15;
- Combos:
- Combo:
- Archbishop_Bottom3 # 311358
- Archbishop_Robe # 29516
Script: |
bonus2 bMagicAddRace,RC_All,15;
bonus2 bMagicAddRace,RC_Brute,-15;
bonus2 bMagicAddRace,RC_Player_Doram,-15;
- Combos:
- Combo:
- Archbishop_Bottom3 # 311358
- Archbishop_Robe2 # 310011
Script: |
bonus2 bMagicAtkEle,Ele_All,15;
- Combos:
- Combo:
- Ranger_Top3 # 311359
- Ranger_Robe # 29431
Script: |
bonus2 bSkillCooldown,"RA_UNLIMIT",-45000;
- Combos:
- Combo:
- Ranger_Top3 # 311359
- Ranger_Robe2 # 310003
Script: |
bonus2 bSkillAtk,"SN_SHARPSHOOTING",15;
- Combos:
- Combo:
- Ranger_Middle3 # 311360
- Ranger_Robe # 29431
Script: |
bonus2 bSkillAtk,"RA_ARROWSTORM",15;
- Combos:
- Combo:
- Ranger_Middle3 # 311360
- Ranger_Robe2 # 310003
Script: |
bonus2 bSkillAtk,"RA_AIMEDBOLT",15;
- Combos:
- Combo:
- Ranger_Bottom3 # 311361
- Ranger_Robe # 29431
Script: |
bonus2 bSPDrainRate,20,1;
- Combos:
- Combo:
- Ranger_Bottom3 # 311361
- Ranger_Robe2 # 310003
Script: |
bonus2 bAddSize,Size_All,15;
- Combos:
- Combo:
- Shadowchaser_Top3 # 311362
- Shadowchaser_Robe # 29480
Script: |
bonus2 bSkillAtk,"SC_FEINTBOMB",15;
- Combos:
- Combo:
- Shadowchaser_Top3 # 311362
- Shadowchaser_Robe2 # 29618
Script: |
bonus2 bSPDrainRate,10,1;
- Combos:
- Combo:
- Shadowchaser_Middle3 # 311363
- Shadowchaser_Robe # 29480
Script: |
bonus2 bSkillAtk,"SC_TRIANGLESHOT",15;
- Combos:
- Combo:
- Shadowchaser_Middle3 # 311363
- Shadowchaser_Robe2 # 29618
Script: |
bonus2 bSkillAtk,"SC_FATALMENACE",15;
- Combos:
- Combo:
- Shadowchaser_Bottom3 # 311364
- Shadowchaser_Robe # 29480
Script: |
bonus2 bAddEle,Ele_All,15;
- Combos:
- Combo:
- Shadowchaser_Bottom3 # 311364
- Shadowchaser_Robe2 # 29618
Script: |
bonus2 bAddSize,Size_All,15;
- Combos:
- Combo:
- Thanos_Helm2_LT # 400142
- Thanos_Sword_AD # 500024
Script: |
bonus2 bAddSize,Size_All,15;
bonus2 bSkillAtk,"GN_CARTCANNON",12*(getequiprefinerycnt(EQI_HAND_R)/2);
- Combos:
- Combo:
- Thanos_Helm2_LT # 400142
- Thanos_Violin_AD # 570016
- Combo:
- Thanos_Helm2_LT # 400142
- Thanos_Whip_AD # 580016
Script: |
bonus bLongAtkRate,15;
bonus2 bSkillAtk,"WM_SEVERE_RAINSTORM",12*(getequiprefinerycnt(EQI_HAND_R)/2);
- Combos:
- Combo:
- Thanos_Helm2_LT # 400142
- Thanos_Bow_AD # 700029
Script: |
bonus2 bAddRace,RC_All,15;
bonus2 bSkillAtk,"SN_SHARPSHOOTING",12*(getequiprefinerycnt(EQI_HAND_R)/2);
- Combos:
- Combo:
- Thanos_Helm3_LT # 400145
- Thanos_Dagger_AD # 510030
Script: |
bonus2 bMagicAtkEle,Ele_All,15;
bonus2 bSkillAtk,"SO_PSYCHIC_WAVE",12*(getequiprefinerycnt(EQI_HAND_R)/2);
- Combos:
- Combo:
- Thanos_Helm3_LT # 400145
- Thanos_Staff_AD # 550023
Script: |
bonus2 bMagicAddRace,RC_All,15;
bonus2 bSkillAtk,"SO_VARETYR_SPEAR",12*(getequiprefinerycnt(EQI_HAND_R)/2);
- Combos:
- Combo:
- Thanos_Helm3_LT # 400145
- Thanos_Rod_AD # 640017
Script: |
bonus2 bMagicAddSize,Size_All,15;
bonus2 bSkillAtk,"WL_CRIMSONROCK",12*(getequiprefinerycnt(EQI_HAND_R)/2);
- Combos:
- Combo:
- Thanos_Helm4_LT # 400151
- Thanos_Knuckle_AD # 560017
Script: |
bonus bMaxHPrate,15;
bonus2 bSkillAtk,"SR_TIGERCANNON",12*(getequiprefinerycnt(EQI_HAND_R)/2);
- Combos:
- Combo:
- Thanos_Helm4_LT # 400151
- Thanos_Hammer_AD # 590020
Script: |
bonus2 bAddSize,Size_All,15;
bonus2 bMagicAddSize,Size_All,15;
bonus2 bSkillAtk,"AB_DUPLELIGHT",12*(getequiprefinerycnt(EQI_HAND_R)/2);
- Combos:
- Combo:
- Thanos_Helm4_LT # 400151
- Thanos_Katar_AD # 610019
Script: |
bonus bDelayrate,-15;
bonus2 bSkillAtk,"GC_ROLLINGCUTTER",12*(getequiprefinerycnt(EQI_HAND_R)/2);
- Combos:
- Combo:
- Disillusion_P_Shoes # 470058
- Staff_Of_Miracle_J # 2061
- Combo:
- Disillusion_P_Shoes_ # 470059
- Staff_Of_Miracle_J # 2061
Script: |
bonus2 bSkillAtk,"MG_SOULSTRIKE",BaseLevel*4;
bonus2 bSkillAtk,"WL_SOULEXPANSION",BaseLevel;
- Combos:
- Combo:
- Disillusion_P_Shoes # 470058
- Gravitation_Staff_J # 2062
- Combo:
- Disillusion_P_Shoes_ # 470059
- Gravitation_Staff_J # 2062
Script: |
bonus2 bSkillAtk,"HW_GRAVITATION",BaseLevel*4;
bonus2 bSkillAtk,"WL_COMET",BaseLevel;
- Combos:
- Combo:
- Disillusion_P_Shoes # 470058
- Psychic_Spear_Rod_J # 26169
- Combo:
- Disillusion_P_Shoes_ # 470059
- Psychic_Spear_Rod_J # 26169
Script: |
bonus2 bSkillAtk,"SO_CLOUD_KILL",BaseLevel*2;
bonus2 bSkillAtk,"SO_PSYCHIC_WAVE",BaseLevel*2;
- Combos:
- Combo:
- Disillusion_P_Shoes # 470058
- Runaway_Magic # 4876
- Combo:
- Disillusion_P_Shoes_ # 470059
- Runaway_Magic # 4876
Script: |
bonus bInt,40;
bonus bMaxSPrate,40;
- Combos:
- Combo:
- aegis_470082 # 470082
- Reaper_Cross_J # 28048
- Combo:
- aegis_470083 # 470083
- Reaper_Cross_J # 28048
Script: |
bonus2 bSkillAtk,"GC_CROSSRIPPERSLASHER",BaseLevel;
bonus2 bSkillAtk,"GC_ROLLINGCUTTER",(BaseLevel/3)*10;
- Combos:
- Combo:
- aegis_470082 # 470082
- Agudo_Filo_J # 28049
- Combo:
- aegis_470083 # 470083
- Agudo_Filo_J #28049
Script: |
bonus2 bSkillAtk,"AS_GRIMTOOTH",BaseLevel*20;
bonus2 bSkillAtk,"AS_SONICBLOW",BaseLevel*2;
- Combos:
- Combo:
- aegis_470082 # 470082
- Judgement_Slasher_J # 28777
- Combo:
- aegis_470083 # 470083
- Judgement_Slasher_J # 28777
Script: |
bonus2 bSkillAtk,"ASC_METEORASSAULT",BaseLevel*6;
bonus2 bSkillAtk,"GC_CROSSIMPACT",BaseLevel/3;
- Combos:
- Combo:
- aegis_470082 # 470082
- Repent_Slasher_J # 28778
- Combo:
- aegis_470083 # 470083
- Repent_Slasher_J # 28778
Script: |
bonus2 bSkillAtk,"TF_POISON",BaseLevel*12;
bonus2 bSkillAtk,"ASC_BREAKER",BaseLevel;
- Combos:
- Combo:
- aegis_470082 # 470082
- Bear's_Power # 4875
- Combo:
- aegis_470083 # 470083
- Bear's_Power # 4875
Script: |
bonus bFlee,100;
bonus bNoSizeFix;
- Combos:
- Combo:
- Ring_Of_Phoenix # 490104
- Imperial_Glove # 28551
- Imperial_Feather # 18823
- Bear's_Power # 4875
Script: |
if (eaclass()&EAJL_THIRD && BaseJob == Job_Crusader)
bonus2 bSkillCooldown,"LG_OVERBRAND",2000;
- Combos:
- Combo:
- Ring_Of_Phoenix # 490104
- Bear's_Power # 4875
Script: |
if (eaclass()&EAJL_THIRD && BaseJob == Job_Crusader) {
bonus2 bSkillUseSP,"LG_OVERBRAND",15;
bonus2 bSkillCooldown,"LG_OVERBRAND",-2000;
}
- Combos:
- Combo:
- AncientKing_Groza_Card # 27127
- Enchant_Groza # 310321
Script: |
bonus2 bAddRace,RC_Player_Human,50;
bonus2 bAddRace,RC_Player_Doram,50;
- Combos:
- Combo:
- AncientKing_Groza_Card # 27127
- aegis_490139 # 490139
Script: |
.@r = getequiprefinerycnt(EQI_SHOES);
bonus bStr,10*.@r;
bonus bVit,3*.@r;
- Combos:
- Combo:
- AncientKing_Groza_Card # 27127
- Hawkeye # 4879
Script: |
bonus bMaxSPrate,50;
bonus2 bAddRace,RC_All,-10;
bonus2 bAddRace,RC_DemiHuman,-50;
bonus2 bAddRace,RC_Dragon,-50;
- Combos:
- Combo:
- AncientKing_Groza_Card # 27127
- Hawkeye # 4879
- Enchant_Groza # 310321
Script: |
bonus2 bAddRace,RC_Player_Human,-50;
bonus2 bAddRace,RC_Player_Doram,-50;
- Combos:
- Combo:
- AncientKing_Groza_Card # 27127
- Hawkeye # 4879
- aegis_490139 # 490139
Script: |
.@r = getequiprefinerycnt(EQI_SHOES);
bonus bStr,-10*.@r;
bonus bVit,-3*.@r;
- Combos:
- Combo:
- Abyss_AncientKing_Card # 27128
- Enchant_Groza # 310321
Script: |
skill "GC_CLOAKINGEXCEED",3;
- Combos:
- Combo:
- Abyss_AncientKing_Card # 27128
- aegis_490139 # 490139
Script: |
bonus bBaseAtk,BaseLevel;
bonus2 bHPDrainRate,100,2;
/*Unknow Rate*/
- Combos:
- Combo:
- Pyuriel_Card # 4578
- Enchant_Groza # 310321
Script: |
bonus2 bAddRace,RC_All,20;
skill "GC_DARKCROW",3;
- Combos:
- Combo:
- Kades_Card # 4580
- Enchant_Groza # 310321
Script: |
bonus2 bSubEle,Ele_Earth,50;
bonus2 bSubEle,Ele_Fire,50;
bonus2 bSubEle,Ele_Water,50;
bonus2 bSubEle,Ele_Wind,50;
bonus2 bSubEle,Ele_Dark,50;
bonus2 bSubEle,Ele_Undead,50;
- Combos:
- Combo:
- Rudo_Card_J # 31000
- Enchant_Groza # 310321
Script: |
bonus bAspdRate,10;
- Combos:
- Combo:
- Lora_Card_J # 31001
- Enchant_Groza # 310321
Script: |
bonus2 bAddClass,Class_Boss,25;
bonus bCritAtkRate,25;
- Combos:
- Combo:
- Elvira_Card_J # 31002
- Enchant_Groza # 310321
Script: |
bonus2 bMagicAtkEle,Ele_Earth,10;
bonus2 bMagicAtkEle,Ele_Fire,10;
bonus2 bMagicAtkEle,Ele_Water,10;
bonus2 bMagicAtkEle,Ele_Wind,10;
- Combos:
- Combo:
- Gioia_Card_J # 31003
- Enchant_Groza # 310321
Script: |
bonus2 bSubEle,Ele_Wind,50;
bonus3 bAddEff,Eff_Fear,1000,ATF_MAGIC;
/*Unknow Rate*/
- Combos:
- Combo:
- Soheon_Card_J # 31004
- Enchant_Groza # 310321
Script: |
bonus bMatk,100;
bonus bHealPower,20;
- Combos:
- Combo:
- Daehyon_Card_J # 31005
- Enchant_Groza # 310321
Script: |
bonus bBaseAtk,BaseLevel*2;
bonus bMatk,BaseLevel*2;
- Combos:
- Combo:
- Staff_Of_Puffy_jp # 26152
- Siroma_Card # 4416
Script: |
bonus2 bSkillFixedCast,"MG_COLDBOLT",10000;
- Combos:
- Combo:
- Staff_Of_Puffy_jp # 26152
- Imp_Card # 4433
Script: |
bonus2 bSkillFixedCast,"MG_FIREBOLT",10000;
- Combos:
- Combo:
- Staff_Of_Puffy_jp # 26152
- Elvira_Card_J # 31002
Script: |
bonus2 bSkillFixedCast,"MG_LIGHTNINGBOLT",10000;
- Combos:
- Combo:
- Elvira_Card_J # 31002
- Circuit_Board_OS # 28629
Script: |
bonus2 bSkillFixedCast,"MG_LIGHTNINGBOLT",10000;
- Combos:
- Combo:
- Cor_Core_Headset # 410014
- Cannon_Rapier_OS # 13493
- Combo:
- Cor_Core_Headset # 410014
- Saphir_Hall_OS # 16088
- Combo:
- Cor_Core_Headset # 410014
- Ultio_Spes_OS # 16089
- Combo:
- Cor_Core_Headset # 410014
- Virtual_Bow_OS # 18178
- Combo:
- Cor_Core_Headset # 410014
- MH_P89_OS # 18179
- Combo:
- Cor_Core_Headset # 410014
- AC_B44_OS # 18180
- Combo:
- Cor_Core_Headset # 410014
- Burning_Knuckle_OS # 1862
- Combo:
- Cor_Core_Headset # 410014
- Beam_Claymore_OS # 21047
- Combo:
- Cor_Core_Headset # 410014
- Rutilus_Stick_OS # 26151
- Combo:
- Cor_Core_Headset # 410014
- ElectricFox_OS # 26164
- Combo:
- Cor_Core_Headset # 410014
- Meuchler_OS # 28038
- Combo:
- Cor_Core_Headset # 410014
- Blasti_OS # 28136
- Combo:
- Cor_Core_Headset # 410014
- HR_S55_OS # 28253
- Combo:
- Cor_Core_Headset # 410014
- Circuit_Board_OS # 28629
- Combo:
- Cor_Core_Headset # 410014
- Kuroiro_OS # 28755
- Combo:
- Cor_Core_Headset # 410014
- Boost_Lance_OS # 32019
- Combo:
- Cor_Core_Headset_ # 410015
- Cannon_Rapier_OS # 13493
- Combo:
- Cor_Core_Headset_ # 410015
- Saphir_Hall_OS # 16088
- Combo:
- Cor_Core_Headset_ # 410015
- Ultio_Spes_OS # 16089
- Combo:
- Cor_Core_Headset_ # 410015
- Virtual_Bow_OS # 18178
- Combo:
- Cor_Core_Headset_ # 410015
- MH_P89_OS # 18179
- Combo:
- Cor_Core_Headset_ # 410015
- AC_B44_OS # 18180
- Combo:
- Cor_Core_Headset_ # 410015
- Burning_Knuckle_OS # 1862
- Combo:
- Cor_Core_Headset_ # 410015
- Beam_Claymore_OS # 21047
- Combo:
- Cor_Core_Headset_ # 410015
- Rutilus_Stick_OS # 26151
- Combo:
- Cor_Core_Headset_ # 410015
- ElectricFox_OS # 26164
- Combo:
- Cor_Core_Headset_ # 410015
- Meuchler_OS # 28038
- Combo:
- Cor_Core_Headset_ # 410015
- Blasti_OS # 28136
- Combo:
- Cor_Core_Headset_ # 410015
- HR_S55_OS # 28253
- Combo:
- Cor_Core_Headset_ # 410015
- Circuit_Board_OS # 28629
- Combo:
- Cor_Core_Headset_ # 410015
- Kuroiro_OS # 28755
- Combo:
- Cor_Core_Headset_ # 410015
- Boost_Lance_OS # 32019
Script: |
bonus bBaseAtk,200;
bonus bMatk,200;
- Combos:
- Combo:
- aegis_470080 # 470080
- Bear's_Power # 4875
- Combo:
- aegis_470081 # 470081
- Bear's_Power # 4875
Script: |
bonus bStr,40;
bonus bMaxHPrate,40;
- Combos:
- Combo:
- aegis_470080 # 470080
- Argen_Blanco_J # 32028
- Combo:
- aegis_470081 # 470081
- Argen_Blanco_J # 32028
Script: |
bonus2 bSkillAtk,"RK_IGNITIONBREAK",BaseLevel/2;
bonus2 bSkillAtk,"KN_PIERCE",BaseLevel*8;
- Combos:
- Combo:
- aegis_470080 # 470080
- Harve_J # 32029
- Combo:
- aegis_470081 # 470081
- Harve_J # 32029
Script: |
bonus2 bSkillAtk,"LG_OVERBRAND",BaseLevel/2;
bonus2 bSkillAtk,"PA_SHIELDCHAIN",BaseLevel;
- Combos:
- Combo:
- aegis_470080 # 470080
- Fortrage_J # 32030
- Combo:
- aegis_470081 # 470081
- Fortrage_J # 32030
Script: |
bonus2 bSkillAtk,"LG_CANNONSPEAR",4*(BaseLevel/5);
bonus2 bSkillAtk,"LG_PINPOINTATTACK",BaseLevel*2;
- Combos:
- Combo:
- Orcish_Hero_Of_Anger # 29140
- Orcish_Axe # 1304
- Orcish_Sword # 1124
- Combo:
- Orcish_Hero_Of_Anger # 29140
- Orcish_Axe # 1304
- Orcish_Sword_ # 13437
- Combo:
- Orcish_Hero_Of_Anger # 29140
- Orcish_Axe_ # 1309
- Orcish_Sword # 1124
- Combo:
- Orcish_Hero_Of_Anger # 29140
- Orcish_Axe_ # 1309
- Orcish_Sword_ # 13437
Script: |
.@r = getequiprefinerycnt(EQI_HAND_L);
.@weapon = getequiprefinerycnt(EQI_HAND_R);
bonus3 bAutoSpell,"ASC_BREAKER",getskilllv("ASC_BREAKER"),400;
bonus bBaseAtk,15*(.@r+.@weapon/2);
bonus bAspdRate,5*(.@r+.@weapon/2);
if ((.@r + .@weapon) >= 20)
bonus2 bResEff,Eff_Stun,10000;
- Combos:
- Combo:
- Principles_Of_Magic # 1572
- Librarian_Glove # 2716
- Pocket_Watch # 2971
Script: |
bonus bInt,5;
bonus bMaxHP,700;
bonus bAspdRate,5;
- Combos:
- Combo:
- Royal_Guardian_Ring # 28483
- Lich_Lord_Card # 27025
Script: |
bonus bAtkRate,5;
bonus bMatkRate,5;
- Combos:
- Combo:
- Ring_Of_Hunter # 490096
- Speed_Of_Light # 4877
Script: |
bonus bAgi,40;
bonus2 bAddSize,Size_All,10;
- Combos:
- Combo:
- aegis_490182 # 490182
- Katar_170 # 28010
Script: |
.@r = getequiprefinerycnt(EQI_HAND_R);
bonus2 bAddClass,Class_All,.@r;
if (.@r >= 10)
autobonus "{ bonus bAgi,20; }",10,10000,BF_WEAPON;
if (.@r >= 12) {
bonus bDelayrate,-5;
bonus bLongAtkRate,8;
}
- Combos:
- Combo:
- aegis_490182 # 490182
- Staff_170 # 2027
Script: |
.@r = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillAtk,"WL_CRIMSONROCK",2*.@r;
if (.@r >= 10)
autobonus "{ bonus2 bMagicAtkEle,Ele_Fire,15; }",10,10000,BF_MAGIC,"{ specialeffect2 255; }";
if (.@r >= 12) {
bonus bMaxHPrate,5;
bonus bMaxSPrate,5;
bonus2 bMagicAddSize,Size_All,10;
}
- Combos:
- Combo:
- aegis_490182 # 490182
- Two_Hand_Spear_170 # 21018
Script: |
.@r = getequiprefinerycnt(EQI_HAND_R);
bonus bCritAtkRate,.@r;
if (.@r >= 10)
bonus3 bAutoSpell,"RK_IGNITIONBREAK",3,10;
if (.@r >= 12) {
bonus2 bAddClass,Class_Boss,15;
bonus bAspd,2;
}
- Combos:
- Combo:
- aegis_410136 # 410136
- Subject_CapeRange_TH # 480161
Script: |
.@r = getequiprefinerycnt(EQI_GARMENT);
bonus bLongAtkRate,7;
if (.@r >= 11)
bonus bDelayrate,-min(.@r,15);
- Combos:
- Combo:
- aegis_410136 # 410136
- Subject_CapeMagic_TH # 480166
Script: |
.@r = getequiprefinerycnt(EQI_GARMENT);
bonus bMatk,50;
if (.@r >= 11)
bonus bMatk,20*min(.@r,15);
- Combos:
- Combo:
- aegis_410136 # 410136
- Subject_CapeMelee_TH # 480172
Script: |
.@r = getequiprefinerycnt(EQI_GARMENT);
bonus bBaseAtk,50;
if (.@r >= 11)
bonus2 bAddClass,Class_All,2*min(.@r,15);
- Combos:
- Combo:
- Subject_CapeMelee_TH # 480172
- Old_Rune_Circlet # 18971
Script: |
.@r = getequiprefinerycnt(EQI_GARMENT);
bonus bCritAtkRate,3*(.@r/2);
if (.@r>=12)
skill "TF_DOUBLE",5;
- Combos:
- Combo:
- Subject_CapeMelee_TH # 480172
- Old_Circlet_Of_Bone # 18982
Script: |
.@r = getequiprefinerycnt(EQI_GARMENT);
bonus2 bSkillAtk,"GC_COUNTERSLASH",3*(.@r/2);
if (.@r>=12)
bonus2 bAddRace,RC_All,5;
- Combos:
- Combo:
- Subject_CapeMelee_TH # 480172
- Old_Driver_Band_R # 18973
Script: |
.@r = getequiprefinerycnt(EQI_GARMENT);
bonus2 bSkillAtk,"NC_AXETORNADO",3*(.@r/2);
if (.@r>=12)
bonus bDelayrate,-5;
- Combos:
- Combo:
- Subject_CapeMelee_TH # 480172
- Old_Blazing_Soul # 18979
Script: |
.@r = getequiprefinerycnt(EQI_GARMENT);
bonus2 bSkillAtk,"SR_TIGERCANNON",3*(.@r/2);
if (.@r>=12)
bonus bLongAtkDef,5;
- Combos:
- Combo:
- Angel_Poring_Earing # 28592
- Angel_Poring_Ring # 28593
Script: |
bonus bBaseAtk,20;
bonus bMatk,20;
- Combos:
- Combo:
- Gray_Melee1
- Thanos_TSword_AD
Script: |
.@r = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillAtk,"RK_WINDCUTTER",15;
bonus2 bSkillAtk,"DK_SERVANTWEAPON",15;
bonus2 bSkillAtk,"DK_SERVANTWEAPON",2*(.@r/2);
- Combos:
- Combo:
- Gray_Melee1
- Thanos_Axe_AD
Script: |
.@r = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillAtk,"NC_AXETORNADO",15;
bonus2 bSkillAtk,"MT_AXE_STOMP",15;
bonus2 bSkillAtk,"NC_AXEBOOMERANG",6*(.@r/2);
- Combos:
- Combo:
- Gray_Melee1
- Thanos_Spear_AD
Script: |
.@r = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillAtk,"LG_HESPERUSLIT",15;
bonus2 bSkillAtk,"IG_OVERSLASH",15;
bonus2 bSkillAtk,"LG_OVERBRAND",6*(.@r/2);
- Combos:
- Combo:
- Gray_Melee2
- Thanos_TSword_AD
Script: |
.@r = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillAtk,"RK_WINDCUTTER",20;
bonus2 bSkillAtk,"DK_SERVANTWEAPON",20;
bonus2 bSkillAtk,"DK_SERVANTWEAPON",4*(.@r/2);
- Combos:
- Combo:
- Gray_Melee2
- Thanos_Axe_AD
Script: |
.@r = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillAtk,"NC_AXETORNADO",20;
bonus2 bSkillAtk,"MT_AXE_STOMP",20;
bonus2 bSkillAtk,"NC_AXEBOOMERANG",9*(.@r/2);
- Combos:
- Combo:
- Gray_Melee2
- Thanos_Spear_AD
Script: |
.@r = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillAtk,"LG_HESPERUSLIT",20;
bonus2 bSkillAtk,"IG_OVERSLASH",20;
bonus2 bSkillAtk,"LG_OVERBRAND",9*(.@r/2);
- Combos:
- Combo:
- Gray_Melee3
- Thanos_TSword_AD
Script: |
.@r = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillAtk,"RK_WINDCUTTER",25;
bonus2 bSkillAtk,"DK_SERVANTWEAPON",25;
bonus2 bSkillAtk,"DK_SERVANTWEAPON",6*(.@r/2);
- Combos:
- Combo:
- Gray_Melee3
- Thanos_Axe_AD
Script: |
.@r = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillAtk,"NC_AXETORNADO",25;
bonus2 bSkillAtk,"MT_AXE_STOMP",25;
bonus2 bSkillAtk,"NC_AXEBOOMERANG",12*(.@r/2);
- Combos:
- Combo:
- Gray_Melee3
- Thanos_Spear_AD
Script: |
.@r = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillAtk,"LG_HESPERUSLIT",25;
bonus2 bSkillAtk,"IG_OVERSLASH",25;
bonus2 bSkillAtk,"LG_OVERBRAND",12*(.@r/2);
- Combos:
- Combo:
- Gray_Range1
- Thanos_Sword_AD
Script: |
.@r = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillAtk,"GN_CARTCANNON",15;
bonus2 bSkillAtk,"BO_ACIDIFIED_ZONE_FIRE",15;
bonus2 bSkillAtk,"BO_ACIDIFIED_ZONE_GROUND",15;
bonus2 bSkillAtk,"BO_ACIDIFIED_ZONE_WATER",15;
bonus2 bSkillAtk,"BO_ACIDIFIED_ZONE_WIND",15;
bonus bLongAtkRate,2*(.@r/2);
- Combos:
- Combo:
- Gray_Range1
- Thanos_Bow_AD
Script: |
.@r = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillAtk,"SN_SHARPSHOOTING",15;
bonus2 bSkillAtk,"WH_CRESCIVE_BOLT",15;
bonus bLongAtkRate,2*(.@r/2);
- Combos:
- Combo:
- Gray_Range1
- Thanos_Violin_AD
- Combo:
- Gray_Range1
- Thanos_Whip_AD
Script: |
.@r = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillAtk,"WM_SEVERE_RAINSTORM",15;
bonus2 bSkillAtk,"TR_RHYTHMSHOOTING",15;
bonus bLongAtkRate,2*(.@r/2);
- Combos:
- Combo:
- Gray_Range2
- Thanos_Sword_AD
Script: |
.@r = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillAtk,"GN_CARTCANNON",20;
bonus2 bSkillAtk,"BO_ACIDIFIED_ZONE_FIRE",20;
bonus2 bSkillAtk,"BO_ACIDIFIED_ZONE_GROUND",20;
bonus2 bSkillAtk,"BO_ACIDIFIED_ZONE_WATER",20;
bonus2 bSkillAtk,"BO_ACIDIFIED_ZONE_WIND",20;
bonus bLongAtkRate,4*(.@r/2);
- Combos:
- Combo:
- Gray_Range2
- Thanos_Bow_AD
Script: |
.@r = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillAtk,"SN_SHARPSHOOTING",20;
bonus2 bSkillAtk,"WH_CRESCIVE_BOLT",20;
bonus bLongAtkRate,4*(.@r/2);
- Combos:
- Combo:
- Gray_Range2
- Thanos_Violin_AD
- Combo:
- Gray_Range2
- Thanos_Whip_AD
Script: |
.@r = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillAtk,"WM_SEVERE_RAINSTORM",20;
bonus2 bSkillAtk,"TR_RHYTHMSHOOTING",20;
bonus bLongAtkRate,4*(.@r/2);
- Combos:
- Combo:
- Gray_Range3
- Thanos_Sword_AD
Script: |
.@r = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillAtk,"GN_CARTCANNON",25;
bonus2 bSkillAtk,"BO_ACIDIFIED_ZONE_FIRE",25;
bonus2 bSkillAtk,"BO_ACIDIFIED_ZONE_GROUND",25;
bonus2 bSkillAtk,"BO_ACIDIFIED_ZONE_WATER",25;
bonus2 bSkillAtk,"BO_ACIDIFIED_ZONE_WIND",25;
bonus bLongAtkRate,6*(.@r/2);
- Combos:
- Combo:
- Gray_Range3
- Thanos_Bow_AD
Script: |
.@r = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillAtk,"SN_SHARPSHOOTING",25;
bonus2 bSkillAtk,"WH_CRESCIVE_BOLT",25;
bonus bLongAtkRate,6*(.@r/2);
- Combos:
- Combo:
- Gray_Range3
- Thanos_Violin_AD
- Combo:
- Gray_Range3
- Thanos_Whip_AD
Script: |
.@r = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillAtk,"WM_SEVERE_RAINSTORM",25;
bonus2 bSkillAtk,"TR_RHYTHMSHOOTING",25;
bonus bLongAtkRate,6*(.@r/2);
- Combos:
- Combo:
- Gray_Magic1
- Thanos_Rod_AD
Script: |
.@r = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillAtk,"WL_CRIMSONROCK",15;
bonus2 bSkillAtk,"AG_FLORAL_FLARE_ROAD",15;
bonus2 bSkillAtk,"AG_STRANTUM_TREMOR",15;
bonus2 bSkillAtk,"WL_EARTHSTRAIN",6*(.@r/2);
- Combos:
- Combo:
- Gray_Magic1
- Thanos_Staff_AD
Script: |
.@r = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillAtk,"SO_VARETYR_SPEAR",15;
bonus2 bSkillAtk,"EM_LIGHTNING_LAND",15;
bonus2 bSkillAtk,"SO_PSYCHIC_WAVE",6*(.@r/2);
- Combos:
- Combo:
- Gray_Magic1
- Thanos_Dagger_AD
Script: |
.@r = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillAtk,"SO_PSYCHIC_WAVE",15;
bonus2 bSkillAtk,"ABC_FROM_THE_ABYSS",15;
bonus2 bMagicAtkEle,Ele_All,2*(.@r/2);
- Combos:
- Combo:
- Gray_Magic2
- Thanos_Rod_AD
Script: |
.@r = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillAtk,"WL_CRIMSONROCK",20;
bonus2 bSkillAtk,"AG_FLORAL_FLARE_ROAD",20;
bonus2 bSkillAtk,"AG_STRANTUM_TREMOR",20;
bonus2 bSkillAtk,"WL_EARTHSTRAIN",9*(.@r/2);
- Combos:
- Combo:
- Gray_Magic2
- Thanos_Staff_AD
Script: |
.@r = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillAtk,"SO_VARETYR_SPEAR",20;
bonus2 bSkillAtk,"EM_LIGHTNING_LAND",20;
bonus2 bSkillAtk,"SO_PSYCHIC_WAVE",9*(.@r/2);
- Combos:
- Combo:
- Gray_Magic2
- Thanos_Dagger_AD
Script: |
.@r = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillAtk,"SO_PSYCHIC_WAVE",20;
bonus2 bSkillAtk,"ABC_FROM_THE_ABYSS",20;
bonus2 bMagicAtkEle,Ele_All,4*(.@r/2);
- Combos:
- Combo:
- Gray_Magic3
- Thanos_Rod_AD
Script: |
.@r = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillAtk,"WL_CRIMSONROCK",25;
bonus2 bSkillAtk,"AG_FLORAL_FLARE_ROAD",25;
bonus2 bSkillAtk,"AG_STRANTUM_TREMOR",25;
bonus2 bSkillAtk,"WL_EARTHSTRAIN",12*(.@r/2);
- Combos:
- Combo:
- Gray_Magic3
- Thanos_Staff_AD
Script: |
.@r = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillAtk,"SO_VARETYR_SPEAR",25;
bonus2 bSkillAtk,"EM_LIGHTNING_LAND",25;
bonus2 bSkillAtk,"SO_PSYCHIC_WAVE",12*(.@r/2);
- Combos:
- Combo:
- Gray_Magic3
- Thanos_Dagger_AD
Script: |
.@r = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillAtk,"SO_PSYCHIC_WAVE",25;
bonus2 bSkillAtk,"ABC_FROM_THE_ABYSS",25;
bonus2 bMagicAtkEle,Ele_All,6*(.@r/2);
- Combos:
- Combo:
- Gray_Fight1
- Thanos_Hammer_AD
Script: |
.@r = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillAtk,"AB_DUPLELIGHT",15;
bonus2 bSkillAtk,"CD_PETITIO",15;
bonus bLongAtkRate,2*(.@r/2);
- Combos:
- Combo:
- Gray_Fight1
- Thanos_Knuckle_AD
Script: |
.@r = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillAtk,"SR_TIGERCANNON",15;
bonus2 bSkillAtk,"IQ_THIRD_FLAME_BOMB",15;
bonus bMaxHPrate,2*(.@r/2);
- Combos:
- Combo:
- Gray_Fight1
- Thanos_Katar_AD
Script: |
.@r = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillAtk,"GC_ROLLINGCUTTER",15;
bonus2 bSkillAtk,"SHC_IMPACT_CRATER",15;
bonus2 bSkillAtk,"GC_COUNTERSLASH",6*(.@r/2);
- Combos:
- Combo:
- Gray_Fight2
- Thanos_Hammer_AD
Script: |
.@r = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillAtk,"AB_DUPLELIGHT",20;
bonus2 bSkillAtk,"CD_PETITIO",20;
bonus bLongAtkRate,4*(.@r/2);
- Combos:
- Combo:
- Gray_Fight2
- Thanos_Knuckle_AD
Script: |
.@r = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillAtk,"SR_TIGERCANNON",20;
bonus2 bSkillAtk,"IQ_THIRD_FLAME_BOMB",20;
bonus bMaxHPrate,3*(.@r/2);
- Combos:
- Combo:
- Gray_Fight2
- Thanos_Katar_AD
Script: |
.@r = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillAtk,"GC_ROLLINGCUTTER",20;
bonus2 bSkillAtk,"SHC_IMPACT_CRATER",20;
bonus2 bSkillAtk,"GC_COUNTERSLASH",9*(.@r/2);
- Combos:
- Combo:
- Gray_Fight3
- Thanos_Hammer_AD
Script: |
.@r = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillAtk,"AB_DUPLELIGHT",25;
bonus2 bSkillAtk,"CD_PETITIO",25;
bonus bLongAtkRate,6*(.@r/2);
- Combos:
- Combo:
- Gray_Fight3
- Thanos_Knuckle_AD
Script: |
.@r = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillAtk,"SR_TIGERCANNON",25;
bonus2 bSkillAtk,"IQ_THIRD_FLAME_BOMB",25;
bonus bMaxHPrate,5*(.@r/2);
- Combos:
- Combo:
- Gray_Fight3
- Thanos_Katar_AD
Script: |
.@r = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillAtk,"GC_ROLLINGCUTTER",25;
bonus2 bSkillAtk,"SHC_IMPACT_CRATER",25;
bonus2 bSkillAtk,"GC_COUNTERSLASH",12*(.@r/2);
- Combos:
- Combo:
- aegis_490193 # 490193
- Hero # 29509
Script: |
if ((eaclass()&EAJ_THIRDMASK)==EAJ_MINSTRELWANDERER) {
bonus bNoSizeFix;
autobonus3 "{}",10,100,"WM_SEVERE_RAINSTORM","{ sc_start SC_UNLIMIT,20000,5; }";
}
- Combos:
- Combo:
- Indecisive_P_Shoes # 470078
- Hawkeye # 4879
- Combo:
- Indecisive_P_Shoes_ # 470079
- Hawkeye # 4879
Script: |
bonus bDex,15;
bonus2 bAddClass,Class_All,25;
- Combos:
- Combo:
- Indecisive_P_Shoes # 470078
- Runaway_Magic # 4876
- Combo:
- Indecisive_P_Shoes_ # 470079
- Runaway_Magic # 4876
Script: |
bonus bInt,15;
bonus2 bMagicAtkEle,Ele_Neutral,15;
- Combos:
- Combo:
- Indecisive_P_Shoes # 470078
- Black_Circle_J # 32112
- Combo:
- Indecisive_P_Shoes # 470078
- Heart_Whip_J # 26217
- Combo:
- Indecisive_P_Shoes_ # 470079
- Black_Circle_J # 32112
- Combo:
- Indecisive_P_Shoes_ # 470079
- Heart_Whip_J # 26217
Script: |
bonus3 bAutoSpell,"SO_PSYCHIC_WAVE",3,10;
bonus2 bSkillAtk,"WM_METALICSOUND",3*(BaseLevel/5);
- Combos:
- Combo:
- Indecisive_P_Shoes # 470078
- Antique_Cello_J # 32113
- Combo:
- Indecisive_P_Shoes # 470078
- Scarlet_Ribbon_J # 26218
- Combo:
- Indecisive_P_Shoes_ # 470079
- Antique_Cello_J # 32113
- Combo:
- Indecisive_P_Shoes_ # 470079
- Scarlet_Ribbon_J # 26218
Script: |
bonus2 bSkillAtk,"CG_ARROWVULCAN",2*BaseLevel;
bonus2 bSkillAtk,"WM_SEVERE_RAINSTORM",2*(BaseLevel/3);
- Combos:
- Combo:
- Virtue_Particles_Shoes # 470034
- Volar_J # 21056
- Combo:
- Virtue_Particles_Shoes_ # 470035
- Volar_J # 21056
Script: |
bonus2 bSkillAtk,"SM_BASH",2*BaseLevel;
bonus2 bSkillAtk,"KN_BOWLINGBASH",2*BaseLevel;
- Combos:
- Combo:
- Virtue_Particles_Shoes # 470034
- Estal_J # 32355
- Combo:
- Virtue_Particles_Shoes_ # 470035
- Estal_J # 32355
Script: |
bonus2 bSkillAtk,"MC_CARTREVOLUTION",3*BaseLevel;
bonus2 bSkillAtk,"CR_ACIDDEMONSTRATION",BaseLevel/3;
- Combos:
- Combo:
- Virtue_Particles_Shoes # 470034
- Farthezan_J # 32354
- Combo:
- Virtue_Particles_Shoes_ # 470035
- Farthezan_J # 32354
Script: |
bonus2 bSkillAtk,"CR_HOLYCROSS",3*BaseLevel;
bonus2 bSkillAtk,"CR_GRANDCROSS",2*BaseLevel;
- Combos:
- Combo:
- Virtue_Particles_Shoes # 470034
- Vernan_J # 21057
- Combo:
- Virtue_Particles_Shoes_ # 470035
- Vernan_J # 21057
Script: |
bonus2 bSkillAtk,"RK_WINDCUTTER",2*BaseLevel;
bonus2 bSkillAtk,"LK_SPIRALPIERCE",2*BaseLevel;
- Combos:
- Combo:
- Virtue_Particles_Shoes # 470034
- Bear's_Power # 4875
- Combo:
- Virtue_Particles_Shoes_ # 470035
- Bear's_Power # 4875
Script: |
bonus bStr,40;
bonus bMaxHPrate,40;
- Combos:
- Combo:
- aegis_470089 # 470089
- Engine_Pilebuncker_J # 32404
- Combo:
- aegis_470090 # 470090
- Engine_Pilebuncker_J # 32404
Script: |
bonus2 bSkillAtk,"NC_ARMSCANNON",BaseLevel/4;
bonus2 bSkillAtk,"NC_COLDSLOWER",BaseLevel;
bonus2 bSkillAtk,"NC_FLAMELAUNCHER",BaseLevel;
- Combos:
- Combo:
- aegis_470089 # 470089
- Golden_Wrench_J # 1337
- Combo:
- aegis_470090 # 470090
- Golden_Wrench_J # 1337
Script: |
bonus2 bSkillAtk,"MC_CARTREVOLUTION",5*BaseLevel;
bonus2 bSkillAtk,"MC_MAMMONITE",10*BaseLevel;
- Combos:
- Combo:
- aegis_470089 # 470089
- Maxi_Spanner_J # 28142
- Combo:
- aegis_470090 # 470090
- Maxi_Spanner_J # 28142
Script: |
bonus2 bSkillAtk,"WS_CARTTERMINATION",5*BaseLevel;
bonus2 bSkillAtk,"NC_MAGMA_ERUPTION",10*BaseLevel;
- Combos:
- Combo:
- aegis_470089 # 470089
- Bear's_Power # 4875
- Combo:
- aegis_470090 # 470090
- Bear's_Power # 4875
Script: |
bonus bMaxHPrate,20;
bonus bDelayrate,-40;
- Combos:
- Combo:
- aegis_470091 # 470091
- Crimson_Rose_Stick_J # 26168
- Combo:
- aegis_470092 # 470092
- Crimson_Rose_Stick_J # 26168
Script: |
bonus2 bSkillAtk,"WL_CRIMSONROCK",BaseLevel/5;
bonus2 bSkillAtk,"WL_CHAINLIGHTNING",2*(BaseLevel/5);
- Combos:
- Combo:
- aegis_470091 # 470091
- Adorare_Staff_J # 2063
- Combo:
- aegis_470092 # 470092
- Adorare_Staff_J # 2063
Script: |
bonus3 bAutoSpell,"WL_HELLINFERNO",5,10;
bonus2 bSkillAtk,"AB_ADORAMUS",BaseLevel/3;
- Combos:
- Combo:
- aegis_470091 # 470091
- Dust_Grave_J # 26170
- Combo:
- aegis_470092 # 470092
- Dust_Grave_J # 26170
Script: |
bonus2 bSkillAtk,"WZ_EARTHSPIKE",10*BaseLevel;
bonus2 bSkillAtk,"WZ_HEAVENDRIVE",5*BaseLevel;
- Combos:
- Combo:
- aegis_470091 # 470091
- Ponitendtia_J # 26171
- Combo:
- aegis_470092 # 470092
- Ponitendtia_J # 26171
Script: |
bonus2 bSkillAtk,"PR_MAGNUS",BaseLevel;
bonus2 bSkillAtk,"AL_HOLYLIGHT",20*BaseLevel;
- Combos:
- Combo:
- aegis_470091 # 470091
- Runaway_Magic # 4876
- Combo:
- aegis_470092 # 470092
- Runaway_Magic # 4876
Script: |
bonus bInt,40;
bonus bVariableCastrate,-15;
- Combos:
- Combo:
- aegis_470062 # 470062
- Bright_Mace_J # 32408
- Combo:
- aegis_470063 # 470063
- Bright_Mace_J # 32408
Script: |
bonus2 bSkillAtk,"MO_EXTREMITYFIST",BaseLevel/5;
bonus2 bSkillAtk,"SR_RIDEINLIGHTNING",BaseLevel/3;
- Combos:
- Combo:
- aegis_470062 # 470062
- Asura_Bandage_J # 1869
- Combo:
- aegis_470063 # 470063
- Asura_Bandage_J # 1869
Script: |
bonus2 bSkillAtk,"SR_DRAGONCOMBO",3*BaseLevel;
bonus2 bSkillAtk,"MO_COMBOFINISH",5*BaseLevel;
- Combos:
- Combo:
- aegis_470062 # 470062
- Combo_Fist_J # 1868
- Combo:
- aegis_470063 # 470063
- Combo_Fist_J # 1868
Script: |
bonus2 bSkillAtk,"CH_TIGERFIST",16*BaseLevel;
bonus2 bSkillAtk,"CH_CHAINCRUSH",8*BaseLevel;
- Combos:
- Combo:
- aegis_470062 # 470062
- Bear's_Power # 4875
- Combo:
- aegis_470063 # 470063
- Bear's_Power # 4875
Script: |
bonus bStr,40;
bonus bAspdRate,15;
- Combos:
- Combo:
- Discord_Particles_Shoes # 470030
- Wind_Gale_J # 18197
- Combo:
- Discord_Particles_Shoe_ # 470031
- Wind_Gale_J # 18197
Script: |
bonus2 bSkillAtk,"AC_SHOWER",4*BaseLevel;
bonus2 bSkillAtk,"WM_SEVERE_RAINSTORM",BaseLevel/2;
- Combos:
- Combo:
- Discord_Particles_Shoes # 470030
- Sharp_Star_Bow_J # 18194
- Combo:
- Discord_Particles_Shoe_ # 470031
- Sharp_Star_Bow_J # 18194
Script: |
bonus2 bSkillAtk,"SN_SHARPSHOOTING",BaseLevel;
bonus2 bSkillAtk,"AC_DOUBLE",2*BaseLevel;
- Combos:
- Combo:
- Discord_Particles_Shoes # 470030
- Falken_Shooter_J # 18196
- Combo:
- Discord_Particles_Shoe_ # 470031
- Falken_Shooter_J # 18196
Script: |
bonus2 bSkillAtk,"HT_BLITZBEAT",2*BaseLevel;
bonus2 bSkillAtk,"RA_WUGSTRIKE",BaseLevel/2;
- Combos:
- Combo:
- Discord_Particles_Shoes # 470030
- Hawkeye # 4879
- Combo:
- Discord_Particles_Shoe_ # 470031
- Hawkeye # 4879
Script: |
bonus bDex,40;
bonus bDelayrate,-20;
- Combos:
- Combo:
- 19th_Pack_enc01 # 300314
- Argen_Blanco_J # 32028
- Combo:
- 19th_Pack_enc01 # 300314
- Antique_Cello_J # 32113
- Combo:
- 19th_Pack_enc01 # 300314
- Estal_J # 32355
- Combo:
- 19th_Pack_enc01 # 300314
- Engine_Pilebuncker_J # 32404
- Combo:
- 19th_Pack_enc01 # 300314
- Coolant_Injection_J # 32405
- Combo:
- 19th_Pack_enc01 # 300314
- Crimson_Rose_Stick_J # 26168
- Combo:
- 19th_Pack_enc01 # 300314
- Bright_Mace_J # 32408
- Combo:
- 19th_Pack_enc01 # 300314
- Golden_Wrench_J # 1337
- Combo:
- 19th_Pack_enc01 # 300314
- Psychic_Spear_Rod_J # 26169
- Combo:
- 19th_Pack_enc01 # 300314
- Gene_Rod_J # 32406
- Combo:
- 19th_Pack_enc01 # 300314
- Jack_The_Knife_J # 28779
- Combo:
- 19th_Pack_enc01 # 300314
- Scarlet_Ribbon_J # 26218
- Combo:
- 19th_Pack_enc01 # 300314
- Dust_Grave_J # 26170
- Combo:
- 19th_Pack_enc01 # 300314
- Asura_Bandage_J # 1869
- Combo:
- 19th_Pack_enc01 # 300314
- Heart_Whip_J # 26217
- Combo:
- 19th_Pack_enc01 # 300314
- Harve_J # 32029
- Combo:
- 19th_Pack_enc01 # 300314
- Farthezan_J # 32354
- Combo:
- 19th_Pack_enc01 # 300314
- Fortrage_J # 32030
- Combo:
- 19th_Pack_enc01 # 300314
- Platinum_Dagger_J # 28780
- Combo:
- 19th_Pack_enc01 # 300314
- Black_Circle_J # 32112
- Combo:
- 19th_Pack_enc01 # 300314
- Ponitendtia_J # 26171
- Combo:
- 19th_Pack_enc01 # 300314
- Boltigin_J # 28637
- Combo:
- 19th_Pack_enc01 # 300314
- Combo_Fist_J # 1868
- Combo:
- 19th_Pack_enc01 # 300314
- Lucis_Flail_J # 32407
Script: |
bonus bBaseAtk,100;
bonus bMatk,100;
bonus2 bSubRace,RC_Player_Human,10;
bonus2 bSubRace,RC_Player_Doram,10;
skill "LK_CONCENTRATION",5;
- Combos:
- Combo:
- 19th_Pack_enc01 # 300314
- Judgement_Slasher_J # 28777
- Combo:
- 19th_Pack_enc01 # 300314
- Repent_Slasher_J # 28778
Script: |
bonus bBaseAtk,200;
bonus bMatk,200;
bonus2 bSubRace,RC_Player_Human,40;
bonus2 bSubRace,RC_Player_Doram,40;
skill "LK_CONCENTRATION",5;
- Combos:
- Combo:
- 19th_Pack_enc01 # 300314
- Agudo_Filo_J # 28049
- Combo:
- 19th_Pack_enc01 # 300314
- Wind_Gale_J # 18197
- Combo:
- 19th_Pack_enc01 # 300314
- Volar_J # 21056
- Combo:
- 19th_Pack_enc01 # 300314
- Aiming_Bow_J # 18195
- Combo:
- 19th_Pack_enc01 # 300314
- Gravitation_Staff_J # 2062
- Combo:
- 19th_Pack_enc01 # 300314
- Sharp_Star_Bow_J # 18194
- Combo:
- 19th_Pack_enc01 # 300314
- Adorare_Staff_J # 2063
- Combo:
- 19th_Pack_enc01 # 300314
- Staff_Of_Miracle_J # 2061
- Combo:
- 19th_Pack_enc01 # 300314
- Falken_Shooter_J # 18196
- Combo:
- 19th_Pack_enc01 # 300314
- Vernan_J # 21057
- Combo:
- 19th_Pack_enc01 # 300314
- Maxi_Spanner_J # 28142
- Combo:
- 19th_Pack_enc01 # 300314
- Rapid_Fire_C_Bow_J # 18193
- Combo:
- 19th_Pack_enc01 # 300314
- Reaper_Cross_J # 28048
Script: |
bonus bBaseAtk,100;
bonus bMatk,100;
bonus2 bSubRace,RC_Player_Human,40;
bonus2 bSubRace,RC_Player_Doram,40;
skill "LK_CONCENTRATION",5;
- Combos:
- Combo:
- Arabian_Manteau # 480023
- Ifrit_Card # 4430
Script: |
bonus2 bSubEle,Ele_Fire,100;
bonus2 bSubSkill,"NPC_CRITICALSLASH",100;
- Combos:
- Combo:
- Arabian_Manteau # 480023
- Sealed_Ifrit_Card_J # 300331
Script: |
bonus2 bSubEle,Ele_Fire,30;
bonus2 bSubSkill,"NPC_CRITICALSLASH",30;
- Combos:
- Combo:
- Pendant_of_Solomon # 490035
- Amplification1 # 29445
- Combo:
- Pendant_of_Solomon # 490035
- Amplification2 # 29446
- Combo:
- Pendant_of_Solomon # 490035
- Amplification3 # 29447
- Combo:
- Pendant_of_Solomon # 490035
- Amplification4 # 29448
- Combo:
- Pendant_of_Solomon # 490035
- Amplification5 # 29449
Script: |
if (BaseClass == Job_Novice || BaseClass == Job_Mage || BaseClass == Job_Acolyte) {
bonus2 bMagicAddRace,RC_All,10;
bonus2 bIgnoreMdefRaceRate,RC_All,70;
}
- Combos:
- Combo:
- Pendant_of_Solomon_ # 490036
- Amplification1 # 29445
- Combo:
- Pendant_of_Solomon_ # 490036
- Amplification2 # 29446
- Combo:
- Pendant_of_Solomon_ # 490036
- Amplification3 # 29447
- Combo:
- Pendant_of_Solomon_ # 490036
- Amplification4 # 29448
- Combo:
- Pendant_of_Solomon_ # 490036
- Amplification5 # 29449
Script: |
if (BaseClass == Job_Novice || BaseClass == Job_Mage || BaseClass == Job_Acolyte || BaseClass == Job_Summoner) {
bonus2 bMagicAddRace,RC_All,10;
bonus2 bIgnoreMdefRaceRate,RC_All,70;
}
- Combos:
- Combo:
- Charm_Of_Flame_Heart_BR # 15920
- Manteau_Of_Flame_Heart # 20735
Script: |
bonus bBaseAtk,50;
bonus bMagicDamageReturn,2*getequiprefinerycnt(EQI_GARMENT);
- Combos:
- Combo:
- Charm_Of_Nature_BR # 15921
- Manteau_Great_Nature # 20747
Script: |
bonus bMatk,50;
.@r = getequiprefinerycnt(EQI_GARMENT);
if (.@r >= 5) {
.@val = 1;
if (.@r >= 7)
.@val += 4;
bonus3 bAutoSpell,NPC_STONESKIN,8,.@val*10;
}
if (.@r >= 10)
bonus bIntravision;
- Combos:
- Combo:
- Charm_Of_Frozen_BR # 15922
- Manteau_Of_Mistic_Froz # 20745
Script: |
bonus2 bSkillCooldown,"AB_CHEAL",-2000;
bonus4 bAutoSpellOnSkill,"AL_HEAL","AL_INCAGI",max(getskilllv("AL_INCAGI"),1),1000;
bonus4 bAutoSpellOnSkill,"AL_INCAGI","AL_BLESSING",max(getskilllv("AL_BLESSING"),1),1000;
bonus4 bAutoSpellOnSkill,"AB_CANTO","AB_CLEMENTIA",max(getskilllv("AB_CLEMENTIA"),1),1000;
- Combos:
- Combo:
- Charm_Of_Wind_BR # 15923
- Manteau_Of_Leafwind # 20734
Script: |
bonus2 bSubSkill,"ASC_BREAKER",40;
bonus2 bSubSkill,"HT_BLITZBEAT",40;
bonus2 bSubSkill,"GS_SPREADATTACK",40;
bonus2 bSubEle,Ele_All,getequiprefinerycnt(EQI_GARMENT);
- Combos:
- Combo:
- Shining_Trapezohedron # 2998
- 10_Gallon_Hat_Of_Flame # 18940
Script: |
bonus2 bAddClass,Class_All,9;
bonus bMatkRate,9;
bonus2 bSubRace,RC_DemiHuman,5;
if (getequiprefinerycnt(EQI_HEAD_TOP) >= 7)
bonus2 bSubRace,RC_DemiHuman,5;
- Combos:
- Combo:
- Shining_Trapezohedron # 2998
- Hunting_Cap_Of_Gust # 18941
Script: |
bonus bLongAtkDef,5;
bonus bMagicAtkDef,5;
bonus2 bSubRace,RC_DemiHuman,5;
if (getequiprefinerycnt(EQI_HEAD_TOP) >= 7)
bonus2 bSubRace,RC_DemiHuman,5;
- Combos:
- Combo:
- Shining_Trapezohedron # 2998
- Knit_Cap_Of_Water # 18942
Script: |
bonus bVariableCastrate,-15;
bonus2 bSubRace,RC_DemiHuman,5;
if (getequiprefinerycnt(EQI_HEAD_TOP) >= 7)
bonus2 bSubRace,RC_DemiHuman,5;
- Combos:
- Combo:
- Shining_Trapezohedron # 2998
- Silk_Hat_Of_Earth # 18943
Script: |
bonus bMaxHPrate,5;
bonus2 bAddItemHealRate,547,10;
bonus2 bSubRace,RC_DemiHuman,5;
if (getequiprefinerycnt(EQI_HEAD_TOP) >= 7)
bonus2 bSubRace,RC_DemiHuman,5;
- Combos:
- Combo:
- Pirates_Foolish # 18955
- Special_Eyepatch # 19900
Script: |
bonus bMaxHP,500;
bonus bMaxSP,30;
- Combos:
- Combo:
- Bell_Pigeon_J # 19321
- Valhalla_Idol # 19109
- Combo:
- Bell_Pigeon_J # 19321
- Valhalla_Idol_ # 19110
Script: |
bonus4 bAutoSpellWhenHit,"MG_SAFETYWALL",10,50+(readparam(bStr)/18),0;
bonus bMagicAtkDef,5;
bonus2 bIgnoreMdefRaceRate,RC_All,5*(readparam(bLuk)/18);
bonus bBaseAtk,25;
bonus2 bIgnoreDefRaceRate,RC_All,5;
- Combos:
- Combo:
- Jasper_Ring # 490113
- Bear's_Power # 4875
Script: |
bonus2 bSkillCooldown,"RK_IGNITIONBREAK",-200;
- Combos:
- Combo:
- ShoesOfHero # 22129
- Veteran_Sword # 1188
- Combo:
- ShoesOfHero # 22129
- Veteran_Sword_ # 21024
Script: |
bonus2 bSkillAtk,"SM_BASH",10*getskilllv("RK_ENCHANTBLADE");
bonus2 bSkillAtk,"SM_BASH",10*getskilllv("LK_AURABLADE");
bonus2 bSkillAtk,"KN_BOWLINGBASH",10*getskilllv("RK_ENCHANTBLADE");
bonus2 bSkillAtk,"KN_BOWLINGBASH",10*getskilllv("LK_AURABLADE");
- Combos:
- Combo:
- Ring_Of_Brave # 28561
- ShoesOfHero # 22129
- Veteran_Sword # 1188
- Combo:
- Ring_Of_Brave # 28561
- ShoesOfHero # 22129
- Veteran_Sword_ # 21024
Script: |
.@r = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillUseSP,"SM_BASH",5;
bonus2 bSkillUseSP,"KN_BOWLINGBASH",10;
if (.@r >= 7) {
bonus2 bSkillAtk,"SM_BASH",100;
bonus2 bSkillAtk,"KN_BOWLINGBASH",100;
}
if (.@r >= 9) {
bonus2 bSkillAtk,"SM_BASH",200;
bonus2 bSkillAtk,"KN_BOWLINGBASH",200;
}
- Combos:
- Combo:
- ShoesOfHero # 22129
- Veteran_Hammer # 1548
- Combo:
- ShoesOfHero # 22129
- Veteran_Hammer_ # 16056
Script: |
bonus bAspdRate,getskilllv("AB_DUPLELIGHT");
bonus2 bIgnoreDefRaceRate,RC_Undead,10*getskilllv("PR_MACEMASTERY");
bonus2 bIgnoreDefRaceRate,RC_Demon,10*getskilllv("PR_MACEMASTERY");
bonus2 bIgnoreDefRaceRate,RC_DemiHuman,10*getskilllv("PR_MACEMASTERY");
bonus2 bCriticalAddRace,RC_Undead,5*getskilllv("PR_MACEMASTERY");
bonus2 bCriticalAddRace,RC_Demon,5*getskilllv("PR_MACEMASTERY");
bonus2 bCriticalAddRace,RC_DemiHuman,5*getskilllv("PR_MACEMASTERY");
- Combos:
- Combo:
- Ring_Of_Brave # 28561
- ShoesOfHero # 22129
- Veteran_Hammer # 1548
- Combo:
- Ring_Of_Brave # 28561
- ShoesOfHero # 22129
- Veteran_Hammer_ # 16056
Script: |
.@r = getequiprefinerycnt(EQI_HAND_R);
bonus2 bCriticalAddRace,RC_Undead,50;
bonus2 bCriticalAddRace,RC_Demon,50;
bonus2 bCriticalAddRace,RC_DemiHuman,50;
/* todo auto spell */
if (.@r >= 7) {
bonus2 bAddClass,Class_All,5;
bonus bMatkRate,5;
bonus2 bSkillAtk,"CR_HOLYCROSS",50;
}
if (.@r >= 9) {
bonus2 bAddClass,Class_All,15;
bonus bMatkRate,15;
bonus2 bSkillAtk,"CR_HOLYCROSS",100;
}
/* todo CR_HOLYCROSS skill */
- Combos:
- Combo:
- ShoesOfHero # 22129
- Veteran_Axe # 1384
- Combo:
- ShoesOfHero # 22129
- Veteran_Axe_ # 28114
Script: |
if (getskilllv("BS_DAGGER") == 3)
bonus bBaseAtk,10;
if (getskilllv("BS_SWORD") == 3)
bonus bBaseAtk,10;
if (getskilllv("BS_TWOHANDSWORD") == 3)
bonus bBaseAtk,10;
if (getskilllv("BS_KNUCKLE") == 3)
bonus bBaseAtk,10;
if (getskilllv("BS_SPEAR") == 3)
bonus bBaseAtk,10;
if (getskilllv("BS_AXE") == 3)
bonus bBaseAtk,10;
if (getskilllv("BS_MACE") == 3)
bonus bBaseAtk,10;
bonus2 bSkillCooldown,"NC_AXETORNADO",-200*getskilllv("NC_RESEARCHFE");
- Combos:
- Combo:
- Ring_Of_Brave # 28561
- ShoesOfHero # 22129
- Veteran_Axe # 1384
- Combo:
- Ring_Of_Brave # 28561
- ShoesOfHero # 22129
- Veteran_Axe_ # 28114
Script: |
.@r = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillCooldown,"NC_AXETORNADO",-500;
bonus2 bAddMonsterDropItem,522,10;
if (.@r >= 7)
bonus2 bSkillAtk,"NC_AXETORNADO",20;
if (.@r >= 9)
bonus2 bSkillAtk,"NC_AXETORNADO",40;
- Combos:
- Combo:
- Isabella_Blue_Ear # 18910
- aegis_420000 # 420000
Script: |
if (getequiprefinerycnt(EQI_HEAD_TOP) >= 9)
bonus2 bAddSize,Size_Medium,6;
- Combos:
- Combo:
- Isabella_Red_Ear # 18908
- aegis_420000 # 420000
Script: |
if (getequiprefinerycnt(EQI_HEAD_TOP) >= 9)
bonus bAspdRate,6;
- Combos:
- Combo:
- Isabella_Brown_Ear # 18909
- aegis_420000 # 420000
Script: |
if (getequiprefinerycnt(EQI_HEAD_TOP) >= 9) {
bonus2 bSubRace,RC_DemiHuman,6;
bonus2 bSubRace,RC_Player_Human,6;
}
- Combos:
- Combo:
- aegis_400101 # 400101
- Fenrir_Card # 4556
Script: |
bonus bInt,30;
bonus bDex,30;
bonus2 bFixedCastrate,"WL_TETRAVORTEX",-100;
- Combos:
- Combo:
- Goddess_of_Abundance # 311073
- Atroce_Card # 4425
Script: |
bonus2 bAddClass,Class_All,25;
autobonus "{ bonus bAspdRate,100; }",5,30000,0,"{}";
- Combos:
- Combo:
- Goddess_of_Abundance # 311073
- Ifrit_Card # 4430
Script: |
bonus bBaseAtk,JobLevel;
bonus bCritical,JobLevel;
bonus bHit,JobLevel;
bonus3 bAutoSpellWhenHit,"NPC_EARTHQUAKE",6,10;
- Combos:
- Combo:
- Goddess_of_Abundance # 311073
- Berzebub_Card # 4145
Script: |
bonus bMatkRate,readparam(bLuk)/10;
if (readparam(bLuk)>=130) {
bonus bMatkRate,15;
skill "PF_HPCONVERSION",3;
}
- Combos:
- Combo:
- Goddess_of_Abundance # 311073
- Fallen_Bishop_Card # 4441
Script: |
bonus2 bMagicAddRace,RC_DemiHuman,50;
bonus2 bMagicAddRace,RC_Player_Human,50;
- Combos:
- Combo:
- Goddess_of_Abundance # 311073
- Fallen_Bishop_Card # 4441
- Runaway_Magic # 4876
Script: |
bonus2 bMagicAddRace,RC_DemiHuman,-50;
bonus2 bMagicAddRace,RC_Player_Human,-50;
- Combos:
- Combo:
- Goddess_of_Abundance # 311073
- Ktullanux_Card # 4419
Script: |
bonus bMaxHPrate,50;
skill "SA_FROSTWEAPON",5;
- Combos:
- Combo:
- Goddess_of_Abundance # 311073
- Gloom_Under_Night_Card # 4408
Script: |
bonus bMaxHPrate,50;
skill "LG_PIETY",1;
- Combos:
- Combo:
- Goddess_of_Abundance # 311073
- Sealed_Atroce_Card_J # 300330
Script: |
bonus2 bAddClass,Class_All,15;
autobonus "{ bonus bAspdRate,30; }",5,30000,0,"{}";
- Combos:
- Combo:
- Goddess_of_Abundance # 311073
- Sealed_Ifrit_Card_J # 300331
Script: |
bonus bBaseAtk,JobLevel/2;
bonus bCritical,JobLevel/2;
bonus bHit,JobLevel/2;
- Combos:
- Combo:
- Sealed_Berz_Card_J # 311071
- Hollow_Shoes # 22212
Script: |
.@eq = getequiprefinerycnt(EQI_SHOES);
bonus2 bMagicAddEle,Ele_Dark,10;
bonus2 bMagicAddEle,Ele_Ghost,10;
bonus2 bMagicAddEle,Ele_Undead,10;
if (BaseLevel <= 99) {
bonus bMatk,2*.@eq;
bonus bVariableCastrate,-.@eq;
} else {
bonus bMatk,5*.@eq;
bonus bVariableCastrate,-(2*.@eq);
}
- Combos:
- Combo:
- Sealed_Berz_Card_J # 311071
- Hollow_Shoes_ # 470113
Script: |
.@eq = getequiprefinerycnt(EQI_SHOES);
skill "PR_MAGNUS",10;
bonus2 bMagicAddEle,Ele_Dark,30;
bonus2 bMagicAddEle,Ele_Ghost,30;
bonus2 bMagicAddEle,Ele_Undead,30;
if (BaseLevel <= 99) {
bonus bMatk,5*.@eq;
bonus bVariableCastrate,-(2*.@eq);
} else {
bonus bMatk,15*.@eq;
bonus bVariableCastrate,-(7*.@eq);
}
- Combos:
- Combo:
- Goddess_of_Abundance # 311073
- Sealed_Berz_Card_J # 311071
Script: |
bonus bMatkRate,readparam(bLuk)/20;
if (readparam(bLuk)>=130)
bonus bMatkRate,10;
- Combos:
- Combo:
- Sealed_Berz_Card_J # 311071
- VesperHeadGear # 19436
Script: |
bonus bVariableCastrate,10;
- Combos:
- Combo:
- Goddess_of_Abundance # 311073
- Sealed_Berz_Card_J # 311071
- Hollow_Shoes # 22212
Script: |
.@eq = getequiprefinerycnt(EQI_SHOES);
bonus2 bMagicAddEle,Ele_Dark,-10;
bonus2 bMagicAddEle,Ele_Ghost,-10;
bonus2 bMagicAddEle,Ele_Undead,-10;
if (BaseLevel <= 99) {
bonus bMatk,-2*.@eq;
bonus bVariableCastrate,.@eq;
} else {
bonus bMatk,-5*.@eq;
bonus bVariableCastrate,2*.@eq;
}
- Combos:
- Combo:
- Goddess_of_Abundance # 311073
- Sealed_Berz_Card_J # 311071
- Hollow_Shoes_ # 470113
Script: |
.@eq = getequiprefinerycnt(EQI_SHOES);
skill "PR_MAGNUS",10;
bonus2 bMagicAddEle,Ele_Dark,-30;
bonus2 bMagicAddEle,Ele_Ghost,-30;
bonus2 bMagicAddEle,Ele_Undead,-30;
if (BaseLevel <= 99) {
bonus bMatk,-5*.@eq;
bonus bVariableCastrate,2*.@eq;
} else {
bonus bMatk,-15*.@eq;
bonus bVariableCastrate,7*.@eq;
}
- Combos:
- Combo:
- Fallen_Bishop_Card # 4441
- Moaning_of_EvilSpirits # 470112
Script: |
bonus bMatkRate,10;
bonus2 bMagicAddRace,RC_Angel,50;
bonus2 bMagicAddRace,RC_DemiHuman,50;
- Combos:
- Combo:
- Fallen_Bishop_Card # 4441
- Moaning_of_EvilSpirits # 470112
- Goddess_of_Abundance # 311073
Script: |
bonus2 bMagicAddRace,RC_Player_Human,50;
- Combos:
- Combo:
- Sealed_F_Bishop_Card_J # 300334
- Moaning_of_EvilSpirits # 470112
Script: |
bonus2 bMagicAddRace,RC_Angel,20;
bonus2 bMagicAddRace,RC_DemiHuman,20;
- Combos:
- Combo:
- Sealed_F_Bishop_Card_J # 300334
- Moaning_of_EvilSpirits # 470112
- Goddess_of_Abundance # 311073
Script: |
bonus2 bMagicAddRace,RC_Player_Human,20;
- Combos:
- Combo:
- Moaning_of_EvilSpirits # 470112
- Runaway_Magic # 4876
Script: |
bonus bInt,40;
bonus bDelayrate,-40;
- Combos:
- Combo:
- Goddess_of_Abundance # 311073
- Sealed_F_Bishop_Card_J # 300334
Script: |
bonus2 bMagicAddRace,RC_Angel,20;
bonus2 bMagicAddRace,RC_DemiHuman,20;
bonus2 bMagicAddRace,RC_Player_Human,20;
- Combos:
- Combo:
- Goddess_of_Abundance # 311073
- Sealed_F_Bishop_Card_J # 300334
- Runaway_Magic # 4876
Script: |
bonus2 bMagicAddRace,RC_Angel,-20;
bonus2 bMagicAddRace,RC_DemiHuman,-20;
bonus2 bMagicAddRace,RC_Player_Human,-20;
- Combos:
- Combo:
- Goddess_of_Abundance # 311073
- Sealed_Ktullanux_Card # 4481
Script: |
bonus bMaxHPrate,25;
bonus5 bAutoSpellWhenHit,"SA_FROSTWEAPON",1,10,BF_WEAPON,0;
- Combos:
- Combo:
- Goddess_of_Abundance # 311073
- Sealed_Gloom_Card_J # 300332
Script: |
bonus bMaxHPrate,25;
bonus2 bAddEle,Ele_Holy,10;
bonus2 bAddEle,Ele_Dark,10;
bonus2 bAddRace,RC_Angel,10;
bonus2 bAddRace,RC_Demon,10;
- Combos:
- Combo:
- Thornbush_Hairband # 18804
- Thorn_Staff # 1636
- Combo:
- Thornbush_Hairband # 18804
- Thorn_Staff_ # 1664
Script: |
bonus bMatk,10*min(getequiprefinerycnt(EQI_HAND_R),10);
- Combos:
- Combo:
- Phantom_Of_Masquerade # 19497
- Thanatos_Card # 4399
Script: |
bonus bBaseAtk,pow(getequiprefinerycnt(EQI_HEAD_TOP),2)*4;
- Combos:
- Combo:
- Phantom_Of_Masquerade # 19497
- SLD_Thanatos_Card_J # 300338
Script: |
bonus bBaseAtk,pow(getequiprefinerycnt(EQI_HEAD_TOP),2)*2;
- Combos:
- Combo:
- Walking_Stick_ # 1675
- Magician_Hat # 5045
Script: |
bonus bDex,2;
bonus bInt,2;
bonus bSPrecovRate,5;
bonus bMatkRate,getequiprefinerycnt(EQI_HAND_R);
- Combos:
- Combo:
- Owlduke_Silk_Hat # 18866
- Walking_Stick_ # 1675
Script: |
.@r = getequiprefinerycnt(EQI_HAND_R);
bonus5 bAutoSpell,"HW_MAGICPOWER",2,(.@r*4),BF_MAGIC,0;
if (.@r>= 10)
bonus bVariableCastrate,-20;
- Combos:
- Combo:
- Owlduke_Silk_Hat # 18866
- One_Eyed_Glass # 2239
Script: |
bonus5 bAutoSpell,"HW_MAGICPOWER",2,(getequiprefinerycnt(EQI_HEAD_TOP)-5),BF_MAGIC,0;
- Combos:
- Combo:
- Owlduke_Silk_Hat # 18866
- Owl_Duke_Card # 4237
- Owl_Baron_Card # 4238
Script: |
bonus5 bAutoSpell,"HW_MAGICPOWER",6,2,BF_MAGIC,0;
- Combos:
- Combo:
- Owlduke_Silk_Hat # 18866
- Owl_Baron_Card # 4238
Script: |
bonus5 bAutoSpell,"HW_MAGICPOWER",4,3,BF_MAGIC,0;
- Combos:
- Combo:
- Jirant_Dress # 15387
- Jirant_Staff_BR # 2047
- Combo:
- Jirant_Dress # 15387
- Jirant_Staff # 2041
Script: |
.@r = getequiprefinerycnt(EQI_HAND_R);
.@a = min(10,.@r);
skill "AL_INCAGI",1;
bonus2 bSkillAtk,"SO_ELECTRICWALK",30*.@r;
bonus2 bSkillAtk,"SO_FIREWALK",30*.@r;
bonus bMagicHPGainValue,50*.@r;
if (.@r>=7)
skill "AL_INCAGI",.@a;
- Combos:
- Combo:
- Jirant_Dress # 15387
- Jirant_Cloak_BR # 20908
- Combo:
- Jirant_Dress # 15387
- Jirant_Cloak # 20852
Script: |
.@r = getequiprefinerycnt(EQI_GARMENT);
bonus bMatkRate,2*.@r;
bonus bVariableCastrate,-2*.@r;
- Combos:
- Combo:
- Jirant_Dress # 15387
- Professor_Card # 4561
Script: |
bonus2 bResEff,Eff_Freeze,100;
bonus2 bVariableCastrate,"SO_PSYCHIC_WAVE",-100;
bonus5 bAutoSpellWhenHit,"SA_LANDPROTECTOR",5,-100,BF_MAGIC,0;
- Combos:
- Combo:
- Staff_170_J # 2038
- Immortal_Dog_Tag # 32204
Script: |
.@r = getequiprefinerycnt(EQI_HAND_R);
bonus bInt,2*.@r;
bonus2 bSkillAtk,"WL_CRIMSONROCK",.@r;
if (.@r >= 9) {
bonus bMagicHPGainValue,500;
autobonus "{ bonus2 bMagicAtkEle,Ele_Fire,50; }",10,10000,BF_MAGIC,"{ specialeffect2 255; }";
}
- Combos:
- Combo:
- Jirant_Staff # 2041
- Jirant_Cloak # 20852
Script: |
bonus bMatkRate,5;
bonus2 bSubEle,Ele_Fire,20;
bonus2 bSubEle,Ele_Wind,20;
- Combos:
- Combo:
- Jirant_Staff_BR # 2047
- Jirant_Cloak_BR # 20908
Script: |
bonus bMatkRate,5;
bonus2 bSubEle,Ele_Fire,10;
bonus2 bSubEle,Ele_Wind,10;
- Combos:
- Combo:
- Jirant_Mirror # 28956
- Jirant_Dress # 15387
Script: |
bonus bMatkRate,5;
bonus2 bIgnoreDefClassRate,Class_Boss,25;
if (getequiprefinerycnt(EQI_HAND_L)>=8) {
bonus bMatkRate,5;
bonus2 bIgnoreDefClassRate,Class_Boss,25;
}
- Combos:
- Combo:
- Jirant_Mirror # 28956
- Jirant_Cloak # 20852
Script: |
bonus bMatkRate,5;
bonus bVariableCastrate,-5;
if (getequiprefinerycnt(EQI_HAND_L)>=8) {
bonus bFlee2,20;
bonus bMatkRate,5;
bonus bVariableCastrate,-5;
}
- Combos:
- Combo:
- aegis_311426 # 311426
- aegis_311425 # 311425
Script: |
bonus bSMatk,5;
bonus bSpl,3;
- Combos:
- Combo:
- aegis_311426 # 311426
- Magic_Top # 310664
- Combo:
- aegis_311426 # 311426
- Magic_Middle # 310665
- Combo:
- aegis_311426 # 311426
- Magic_Bottom # 310666
Script: |
bonus bSMatk,1;
bonus bSpl,1;
- Combos:
- Combo:
- Sura_Robe # 29426
- aegis_311427 # 311427
- Combo:
- Sura_Robe # 29426
- aegis_311428 # 311428
Script: |
bonus2 bSkillAtk,"SR_RIDEINLIGHTNING",20;
- Combos:
- Combo:
- Sura_Robe2 # 29427
- aegis_311427 # 311427
- Combo:
- Sura_Robe2 # 29427
- aegis_311429 # 311429
Script: |
bonus2 bSkillAtk,"SR_KNUCKLEARROW",15;
- Combos:
- Combo:
- aegis_311428 # 311428
- Sura_Robe2 # 29427
Script: |
bonus2 bSkillAtk,"SR_TIGERCANNON",15;
- Combos:
- Combo:
- aegis_311429 # 311429
- Sura_Robe # 29426
Script: |
bonus2 bSkillAtk,"SR_RAMPAGEBLASTER",15;
- Combos:
- Combo:
- aegis_311430 # 311430
- Mechanic_Robe # 29484
Script: |
bonus2 bSkillAtk,"NC_AXETORNADO",15;
- Combos:
- Combo:
- aegis_311430 # 311430
- Mechanic_Robe2 # 310007
Script: |
bonus2 bSkillAtk,"NC_BOOSTKNUCKLE",15;
- Combos:
- Combo:
- aegis_311431 # 311431
- Mechanic_Robe # 29484
Script: |
bonus2 bSkillAtk,"NC_AXEBOOMERANG",15;
- Combos:
- Combo:
- aegis_311431 # 311431
- Mechanic_Robe2 # 310007
Script: |
bonus2 bSkillAtk,"NC_ARMSCANNON",15;
- Combos:
- Combo:
- aegis_311432 # 311432
- Mechanic_Robe # 29484
Script: |
bonus2 bSkillAtk,"NC_POWERSWING",15;
- Combos:
- Combo:
- aegis_311432 # 311432
- Mechanic_Robe2 # 310007
Script: |
bonus2 bSkillAtk,"NC_VULCANARM",15;
- Combos:
- Combo:
- aegis_311433 # 311433
- Guillotinecross_Robe # 29524
Script: |
bonus2 bSkillAtk,"GC_CROSSRIPPERSLASHER",15;
- Combos:
- Combo:
- aegis_311433 # 311433
- Guillotinecross_Robe2 # 310188
Script: |
bonus2 bSkillAtk,"GC_COUNTERSLASH",15;
- Combos:
- Combo:
- aegis_311434 # 311434
- Guillotinecross_Robe # 29524
Script: |
bonus2 bSkillAtk,"GC_ROLLINGCUTTER",15;
- Combos:
- Combo:
- aegis_311434 # 311434
- Guillotinecross_Robe2 # 310188
Script: |
bonus2 bSkillAtk,"GC_CROSSIMPACT",15;
- Combos:
- Combo:
- aegis_311435 # 311435
- Guillotinecross_Robe # 29524
Script: |
bonus2 bSkillAtk,"GC_CROSSRIPPERSLASHER",15;
- Combos:
- Combo:
- aegis_311435 # 311435
- Guillotinecross_Robe2 # 310188
Script: |
bonus2 bAddRace,RC_All,15;
bonus2 bAddRace,RC_Player_Human,-15;
bonus2 bAddRace,RC_Player_Doram,-15;
- Combos:
- Combo:
- aegis_490221 # 490221
- Old_Rune_Circlet # 18971
Script: |
bonus bLongAtkRate,15;
- Combos:
- Combo:
- aegis_490221 # 490221
- Old_Protect_Of_Crown # 18983
Script: |
bonus2 bSkillCooldown,"LG_EARTHDRIVE",-2200;
- Combos:
- Combo:
- Luminous_Blue_Stone_TW # 32270
- Sharp2 # 4817
- Combo:
- Luminous_Blue_Stone_TW # 32270
- Sharp1 # 4818
Script: |
bonus bCritAtkRate,5;
- Combos:
- Combo:
- aegis_490229 # 490229
- Old_Circlet_Of_Bone # 18982
Script: |
bonus2 bIgnoreDefRaceRate,RC_All,15;
bonus2 bAddRace,RC_All,10;
- Combos:
- Combo:
- aegis_490229 # 490229
- Old_Shadow_Handicraft # 18975
Script: |
autobonus3 "{}",30,100,"SC_TRIANGLESHOT","{ sc_start SC_UNLIMIT,5000,3; sc_start SC_SPCOST_RATE,5000,-100; }";
- Combos:
- Combo:
- King_of_Origin # 311072
- Moonlight_Flower_Card # 4131
Script: |
bonus2 bResEff,Eff_Curse,10000;
skill "AL_INCAGI",10;
- Combos:
- Combo:
- King_of_Origin # 311072
- Eddga_Card # 4123
Script: |
.@vit = readparam(bVit);
bonus bDef,20*(.@vit/10);
bonus bMdef,2*(.@vit/10);
if (.@vit>=130) {
bonus bMaxHPrate,50;
bonus bHealPower2,20;
bonus bAddItemHealRate,20;
}
- Combos:
- Combo:
- King_of_Origin # 311072
- Orc_Hero_Card # 4143
Script: |
bonus bFlee2,5;
bonus2 bSubSkill,"NPC_CRITICALSLASH",100;
- Combos:
- Combo:
- King_of_Origin # 311072
- Orc_Load_Card # 4135
Script: |
bonus bMaxHPrate,50;
skill "CR_REFLECTSHIELD",10;
- Combos:
- Combo:
- King_of_Origin # 311072
- Osiris_Card # 4144
Script: |
bonus bSPDrainValue,2;
skill "WZ_QUAGMIRE",5;
- Combos:
- Combo:
- King_of_Origin # 311072
- Doppelganger_Card # 4142
Script: |
bonus bShortAtkRate,20;
- Combos:
- Combo:
- King_of_Origin # 311072
- Drake_Card # 4137
Script: |
bonus2 bAddSize,Size_All,20;
- Combos:
- Combo:
- King_of_Origin # 311072
- Baphomet_Card # 4147
Script: |
autobonus "{ bonus2 bHPDrainRate,1000,1; }",10,5000,BF_WEAPON;
/*Unknow Rate*/
- Combos:
- Combo:
- King_of_Origin # 311072
- Phreeoni_Card # 4121
Script: |
bonus bPerfectHitAddRate,50;
bonus bSPDrainValue,5;
- Combos:
- Combo:
- King_of_Origin # 311072
- Maya_Card # 4146
Script: |
bonus2 bSubRace,RC_Player_Human,30;
bonus2 bSubRace,RC_Player_Doram,30;
autobonus2 "{ bonus2 bRegenPercentHP,25,1000; }",10,2000,BF_MAGIC;
/*Unknow Rate*/
- Combos:
- Combo:
- King_of_Origin # 311072
- Mistress_Card # 4132
Script: |
bonus2 bSubEle,Ele_Wind,15;
skill "MG_SAFETYWALL",10;
- Combos:
- Combo:
- King_of_Origin # 311072
- Sealed_M_Flower_Card_J # 300139
Script: |
bonus bMaxHPrate,20;
bonus bAspdRate,3;
- Combos:
- Combo:
- King_of_Origin # 311072
- Sealed_Eddga_Card_J # 300319
Script: |
.@vit = readparam(bVit);
bonus bDef,10*(.@vit/10);
bonus bMdef,.@vit/10;
if (.@vit>=130) {
bonus bHealPower,10;
bonus bAddItemHealRate,10;
}
- Combos:
- Combo:
- King_of_Origin # 311072
- Sealed_Orc_Hero_Card_J # 300321
Script: |
bonus bFlee2,2;
bonus2 bSubSkill,"NPC_CRITICALSLASH",30;
- Combos:
- Combo:
- King_of_Origin # 311072
- Sealed_Orc_Load_Card_J # 300322
Script: |
bonus bMaxHPrate,25;
- Combos:
- Combo:
- King_of_Origin # 311072
- SLD_Osiris_Card_J # 300320
Script: |
bonus bSPDrainValue,1;
- Combos:
- Combo:
- King_of_Origin # 311072
- SLD_Doppelganger_Card_J # 300323
Script: |
bonus bShortAtkRate,10;
- Combos:
- Combo:
- King_of_Origin # 311072
- Sealed_Drake_Card_J # 300324
Script: |
bonus2 bAddSize,Size_All,10;
- Combos:
- Combo:
- King_of_Origin # 311072
- SLD_Baphomet_Card_J # 300325
Script: |
autobonus "{ bonus2 bHPDrainRate,1000,1; }",10,3000,BF_WEAPON;
- Combos:
- Combo:
- King_of_Origin # 311072
- Sealed_Phreeoni_Card_J # 300326
Script: |
bonus bPerfectHitAddRate,15;
bonus bSPDrainValue,1;
- Combos:
- Combo:
- King_of_Origin # 311072
- SLD_Maya_Card_J # 300327
Script: |
bonus2 bSubRace,RC_Player_Human,30;
bonus2 bSubRace,RC_Player_Doram,30;
autobonus2 "{ bonus2 bRegenPercentHP,15,1000; }",10,2000,BF_MAGIC;
- Combos:
- Combo:
- King_of_Origin # 311072
- Sealed_Mistress_Card_J # 300328
Script: |
bonus2 bSubEle,Ele_Wind,15;
- Combos:
- Combo:
- King_of_Origin # 311072
- aegis_450215 # 450215
Script: |
skill "CR_PROVIDENCE",3;
- Combos:
- Combo:
- Star_Eyepatch_JP # 19443
- Sealed_Orc_Hero_Card_J # 300321
- Combo:
- Star_Eyepatch_JP_ # 19444
- Sealed_Orc_Hero_Card_J # 300321
Script: |
.@vit = readparam(bVit);
.@luk = readparam(bVit);
if (BaseLevel >= 100) {
bonus bBaseAtk,10*(.@vit/10);
bonus bMatk,10*(.@vit/10);
bonus bVit,.@luk/10;
bonus bLuk,.@luk/10;
}
else if (BaseLevel <= 99) {
bonus bBaseAtk,3*(.@vit/10);
bonus bMatk,3*(.@vit/10);
bonus bVit,.@luk/20;
bonus bLuk,.@luk/20;
}
- Combos:
- Combo:
- Orc_Load_Mail_ # 450205
- Orc_Load_Card # 4135
Script: |
.@r = getequiprefinerycnt(EQI_ARMOR);
bonus bNoWalkDelay;
bonus2 bResEff,Eff_Freeze,10000;
if (BaseLevel >= 100)
bonus2 bAddEle,Ele_Dark,13*.@r;
else
bonus2 bAddEle,Ele_Dark,5*.@r;
- Combos:
- Combo:
- Orc_Load_Mail # 450142
- Sealed_Orc_Load_Card_J # 300322
Script: |
.@r = getequiprefinerycnt(EQI_ARMOR);
bonus2 bResEff,Eff_Freeze,10000;
if (BaseLevel >= 100)
bonus2 bAddEle,Ele_Dark,3*.@r;
else
bonus2 bAddEle,Ele_Dark,.@r;
- Combos:
- Combo:
- Old_Moc_Shawl # 20932
- SLD_Osiris_Card_J # 300320
Script: |
bonus bMaxHPrate,5;
bonus2 bSubEle,Ele_Dark,30;
bonus2 bSubEle,Ele_Fire,15;
bonus2 bResEff,Eff_Curse,3000;
- Combos:
- Combo:
- FullForce_ # 600025
- Doppelganger_Card # 4142
Script: |
.@r = getequiprefinerycnt(EQI_HAND_R);
bonus3 bAutoSpell,"RK_IGNITIONBREAK",5,20;
if (BaseLevel >= 100) {
bonus bAspdRate,5*.@r;
bonus2 bAddRace,RC_All,10*.@r;
}
else {
bonus bAspdRate,2*.@r;
bonus2 bAddRace,RC_All,4*.@r;
}
/*Unknow Rate*/
- Combos:
- Combo:
- FullForce # 21053
- SLD_Doppelganger_Card_J # 300323
Script: |
.@r = getequiprefinerycnt(EQI_HAND_R);
if (BaseLevel >= 100) {
bonus bAspdRate,5*.@r;
bonus2 bAddRace,RC_All,10*.@r;
}
else {
bonus bAspdRate,2*.@r;
bonus2 bAddRace,RC_All,4*.@r;
}
- Combos:
- Combo:
- Phreeoni_Wing # 20859
- Sealed_Phreeoni_Card_J # 300326
Script: |
bonus bPerfectHitAddRate,15;
bonus2 bResEff,Eff_Stone,3000;
- Combos:
- Combo:
- Magicstone_Of_Grace # 19106
- Sealed_Mistress_Card_J # 300328
Script: |
bonus bMatkRate,10;
bonus bHealPower,10;
bonus2 bAddItemHealRate,526,15;
bonus2 bAddItemSPHealRate,526,15;
- Combos:
- Combo:
- Heros_TriumphantSong # 311074
- Grand_Pere_Card_J # 27247
Script: |
bonus2 bMagicAtkEle,Ele_Neutral,10;
bonus3 bAddEff,Eff_Sleep,1000,ATF_MAGIC;
- Combos:
- Combo:
- Heros_TriumphantSong # 311074
- As_Ragged_Golem_Card_J # 27035
Script: |
.@str = readparam(bStr);
bonus bBaseAtk,10*(.@str/10);
bonus bHit,5*(.@str/10);
if (.@str>=130)
bonus2 bAddClass,Class_Boss,25;
- Combos:
- Combo:
- Heros_TriumphantSong # 311074
- Amdarais_Card # 4601
Script: |
bonus bAtkRate,15;
bonus bMatkRate,15;
bonus2 bHPRegenRate,666,4000;
bonus2 bSPRegenRate,66,4000;
- Combos:
- Combo:
- Heros_TriumphantSong # 311074
- Polluted_Dark_L_Card # 27363
Script: |
bonus bMaxHPrate,50;
skill "SA_DISPELL",5;
- Combos:
- Combo:
- Heros_TriumphantSong # 311074
- Polluted_Spi_Q_Card # 27362
Script: |
bonus bMaxHPrate,10;
bonus bMaxSPrate,10;
bonus2 bSubEle,Ele_Water,15;
- Combos:
- Combo:
- Heros_TriumphantSong # 311074
- Knight_Sakray_Card # 27184
Script: |
bonus2 bSPDrainRate,20,2;
bonus2 bSubEle,Ele_Neutral,20;
- Combos:
- Combo:
- Heros_TriumphantSong # 311074
- Firm_Muspell_Card # 27346
Script: |
bonus bMaxHPrate,10;
bonus bMaxSPrate,10;
bonus2 bSubEle,Ele_Fire,15;
- Combos:
- Combo:
- Heros_TriumphantSong # 311074
- CorruptionRoot_Card # 4603
Script: |
bonus2 bAddEff,Eff_Sleep,5000;
bonus2 bAddEff,Eff_Stone,5000;
bonus2 bAddEff,Eff_Curse,5000;
- Combos:
- Combo:
- Heros_TriumphantSong # 311074
- CorruptionRootH_Card_J # 27009
Script: |
bonus3 bAutoSpell,"WL_MARSHOFABYSS",5,50;
- Combos:
- Combo:
- Heros_TriumphantSong # 311074
- Sarah_Card_J # 27248
Script: |
bonus2 bMagicAtkEle,Ele_Dark,15;
skill "WL_HELLINFERNO",5;
- Combos:
- Combo:
- Heros_TriumphantSong # 311074
- ReaperAnkou_Card # 27327
Script: |
bonus bMaxHPrate,15;
bonus2 bSubEle,Ele_Water,15;
- Combos:
- Combo:
- Heros_TriumphantSong # 311074
- C_Amdarais_Card # 27383
Script: |
bonus bMaxHPrate,50;
bonus bAtkRate,15;
bonus bMatkRate,15;
- Combos:
- Combo:
- Heros_TriumphantSong # 311074
- C_Himel_Card # 27381
Script: |
bonus2 bComaClass,Class_Normal,100;
- Combos:
- Combo:
- Heros_TriumphantSong # 311074
- Faceworm_Q_Card_J # 27237
Script: |
bonus bAtkRate,15;
- Combos:
- Combo:
- Heros_TriumphantSong # 311074
- DespairGodMorocc_Card # 27321
Script: |
skill "LG_INSPIRATION",1;
bonus2 bSkillUseSPrate,"LG_INSPIRATION",-1;
- Combos:
- Combo:
- Heros_TriumphantSong # 311074
- C_CorruptionRoot_Card # 27382
Script: |
bonus2 bAddEff,Eff_Sleep,5000;
bonus2 bAddEff,Eff_Stone,5000;
bonus2 bAddEff,Eff_Curse,5000;
- Combos:
- Combo:
- Heros_TriumphantSong # 311074
- Nidhogg_Shadow_Card # 4456
Script: |
bonus bMaxHPrate,50;
if (eaclass()&EAJL_UPPER && BaseJob == Job_Wizard) {
bonus bFixedCastrate,-70;
bonus bMatkRate,3*getequiprefinerycnt(EQI_ARMOR);
}
- Combos:
- Combo:
- Heros_TriumphantSong # 311074
- Schmidt_Card # 27329
Script: |
skill "LG_EARTHDRIVE",5;
bonus bAtkRate,10;
- Combos:
- Combo:
- Heros_TriumphantSong # 311074
- Bijou_Card_J # 27040
Script: |
bonus2 bSubEle,Ele_Neutral,20;
skill "SA_DELUGE",5;
- Combos:
- Combo:
- Heros_TriumphantSong # 311074
- Fenrir_Card # 4556
Script: |
bonus bFixedCastrate,-80;
- Combos:
- Combo:
- Heros_TriumphantSong # 311074
- Felock_Card # 27182
Script: |
bonus bAtkRate,30;
- Combos:
- Combo:
- Heros_TriumphantSong # 311074
- Thanatos_Card # 4399
Script: |
bonus bReduceDamageReturn,10;
bonus bBaseAtk,BaseLevel;
- Combos:
- Combo:
- Heros_TriumphantSong # 311074
- AmdaraisH_Card_J # 27008
Script: |
bonus bAtkRate,15;
bonus bMatkRate,15;
bonus2 bHPRegenRate,666,6000;
bonus2 bSPRegenRate,66,6000;
- Combos:
- Combo:
- Heros_TriumphantSong # 311074
- Evil_Fanatics_Card # 27265
Script: |
bonus2 bSubRace,RC_DemiHuman,30;
bonus2 bSubRace,RC_Player_Human,30;
bonus2 bSubRace,RC_Player_Doram,30;
- Combos:
- Combo:
- Heros_TriumphantSong # 311074
- MinionOfMorocc_Card # 27326
Script: |
bonus bMaxHPrate,15;
bonus2 bSubEle,Ele_Wind,10;
- Combos:
- Combo:
- Heros_TriumphantSong # 311074
- SLD_P_Dark_L_Card_J # 300339
Script: |
bonus bMaxHPrate,25;
.@val = readparam(bStr) + readparam(bInt) + readparam(bDex);
bonus2 bAddEle,Ele_Neutral,.@val/20;
bonus2 bMagicAddEle,Ele_Neutral,.@val/20;
- Combos:
- Combo:
- Heros_TriumphantSong # 311074
- SLD_P_Spi_Q_Card_J # 300340
Script: |
bonus bMaxHPrate,15;
bonus bMaxSPrate,15;
bonus2 bSubEle,Ele_Water,10;
- Combos:
- Combo:
- Heros_TriumphantSong # 311074
- SLD_F_Muspell_Card_J # 300341
Script: |
bonus bMaxHPrate,15;
bonus bMaxSPrate,15;
bonus2 bSubEle,Ele_Fire,10;
- Combos:
- Combo:
- Heros_TriumphantSong # 311074
- SLD_Thanatos_Card_J # 300338
Script: |
bonus bBaseAtk,BaseLevel/2;
- Combos:
- Combo:
- Heros_TriumphantSong # 311074
- Memento_Mori # 490207
Script: |
bonus bAllStats,10;
bonus bAtkRate,30;
bonus bMatkRate,30;
- Combos:
- Combo:
- CorruptionRootH_Card_J # 27009
- AmdaraisH_Card_J # 27008
Script: |
bonus bAtkRate,15;
bonus bMatkRate,15;
bonus2 bSubEle,Ele_Dark,50;
- Combos:
- Combo:
- Neev_Huuma_Shuriken # 13339
- Neev_Barrette # 19312
- Combo:
- Neev_Huuma_Shuriken # 13339
- Neev_Barrette_ # 19313
- Combo:
- Neev_Bow_Of_Rogue # 18153
- Neev_Barrette # 19312
- Combo:
- Neev_Bow_Of_Rogue # 18153
- Neev_Barrette_ # 19313
- Combo:
- Neev_Hunter_Bow # 18154
- Neev_Barrette # 19312
- Combo:
- Neev_Hunter_Bow # 18154
- Neev_Barrette_ # 19313
- Combo:
- Neev_CrossBow # 18155
- Neev_Barrette # 19312
- Combo:
- Neev_CrossBow # 18155
- Neev_Barrette_ # 19313
- Combo:
- Neev_Wizardy_Staff # 2042
- Neev_Barrette # 19312
- Combo:
- Neev_Wizardy_Staff # 2042
- Neev_Barrette_ # 19313
- Combo:
- Neev_Arc_Wand # 2043
- Neev_Barrette # 19312
- Combo:
- Neev_Arc_Wand # 2043
- Neev_Barrette_ # 19313
- Combo:
- Neev_Holy_Stick # 2044
- Neev_Barrette # 19312
- Combo:
- Neev_Holy_Stick # 2044
- Neev_Barrette_ # 19313
- Combo:
- Neev_Divine_Cross # 2045
- Neev_Barrette # 19312
- Combo:
- Neev_Divine_Cross # 2045
- Neev_Barrette_ # 19313
- Combo:
- Neev_Claymore # 21031
- Neev_Barrette # 19312
- Combo:
- Neev_Claymore # 21031
- Neev_Barrette_ # 19313
- Combo:
- Neev_Glaive # 26008
- Neev_Barrette # 19312
- Combo:
- Neev_Glaive # 26008
- Neev_Barrette_ # 19313
- Combo:
- Neev_Various_Jur # 28026
- Neev_Barrette # 19312
- Combo:
- Neev_Various_Jur # 28026
- Neev_Barrette_ # 19313
- Combo:
- Neev_Guillotine # 28121
- Neev_Barrette # 19312
- Combo:
- Neev_Guillotine # 28121
- Neev_Barrette_ # 19313
- Combo:
- Neev_Buster # 28122
- Neev_Barrette # 19312
- Combo:
- Neev_Buster # 28122
- Neev_Barrette_ # 19313
- Combo:
- Neev_Rifle # 28235
- Neev_Barrette # 19312
- Combo:
- Neev_Rifle # 28235
- Neev_Barrette_ # 19313
Script: |
.@r = getequiprefinerycnt(EQI_HAND_R);
.@a = readparam(bStr)/10;
.@b = readparam(bAgi)/10;
.@c = readparam(bVit)/10;
.@d = readparam(bInt)/10;
.@e = readparam(bDex)/10;
.@f = readparam(bLuk)/10;
bonus bAtkRate,.@a;
bonus bBaseAtk,.@r*20;
bonus bAspdRate,.@b;
bonus bMaxHPrate,.@c;
bonus bMatk,.@d+(.@r*20);
bonus bVariableCastrate,-.@e;
bonus bCritical,.@f;
- Combos:
- Combo:
- Survival_Staff_IL_J # 2059
- Illusion_Survivor_Manteau # 20847
Script: |
.@r = getequiprefinerycnt(EQI_GARMENT);
.@a = getequiprefinerycnt(EQI_HAND_R);
bonus bMatkRate,10+(3*.@a);
bonus bMaxHP,1000*.@r;
bonus2 bSubEle,Ele_Fire,40;
bonus2 bSubEle,Ele_Earth,40;
bonus2 bSubEle,Ele_Water,40;
bonus2 bSubEle,Ele_Wind,40;
- Combos:
- Combo:
- Cigar # 2267
- Man_Medal # 18904
- Combo:
- Sunglasses # 2201
- Man_Medal # 18904
- Combo:
- Sunglasses_ # 2202
- Man_Medal # 18904
- Combo:
- Sunglasses # 2201
- Cigar # 2267
- Man_Medal # 18904
- Combo:
- Sunglasses_ # 2202
- Cigar # 2267
- Man_Medal # 18904
Script: |
bonus3 bAutoSpell,"SM_PROVOKE",5,2;
- Combos:
- Combo:
- Old_Driver_Band_R # 18973
- aegis_490239 # 490239
Script: |
bonus2 bSkillCooldown,"NC_AXEBOOMERANG",-500;
bonus2 bAddSize,Size_All,10;
- Combos:
- Combo:
- Old_Driver_Band_Y # 18974
- aegis_490239 # 490239
Script: |
bonus2 bVariableCastrate,"NC_ARMSCANNON",-50;
bonus bDelayrate,-5;
- Combos:
- Combo:
- Old_Midas_Whisper # 18977
- aegis_490239 # 490239
Script: |
bonus2 bAddSize,Size_All,10;
bonus2 bSkillCooldown,"GN_SPORE_EXPLOSION",-2000;
bonus2 bSkillAtk,"GN_SPORE_EXPLOSION",40;
- Combos:
- Combo:
- Tao_Gunka_Card # 4302
- aegis_450224 # 450224
Script: |
bonus3 bAutoSpellWhenHit,"NPC_STONESKIN",1,100;
/*Unknow Rate*/
- Combos:
- Combo:
- aegis_300407 # 300407
- aegis_450224 # 450224
Script: |
bonus3 bAutoSpellWhenHit,"NPC_STONESKIN",1,50;
/*Unknow Rate*/
- Combos:
- Combo:
- Incisive_Arrow # 1764
- Little_Fhat # 18541
Script: |
.@r = getequiprefinerycnt(EQI_HAND_R);
bonus bCritAtkRate,5;
if (.@r>=7)
bonus bCritAtkRate,5;
- Combos:
- Combo:
- Arrow_Of_Shadow # 1767
- Arcus_Daemonicus # 18125
Script: |
bonus bLongAtkRate,50;
- Combos:
- Combo:
- aegis_15932 # 15932
- aegis_490246 # 490246
Script: |
skill "TF_DOUBLE",max(getskilllv("TF_DOUBLE"),3);
- Combos:
- Combo:
- S_SNV_Weapon # 24684
- S_Booster_Armor
- S_Booster_Shield
- S_Booster_Shoes
- S_Booster_Earing
- S_Booster_Pandent
Script: |
skill "PF_DOUBLECASTING",5;
bonus bShortAtkRate,15;
bonus bLongAtkRate,15;
bonus2 bMagicAtkEle,Ele_All,15;
skill "PA_SHIELDCHAIN",5;
skill "PF_DOUBLECASTING",5;
bonus2 bSkillAtk,"RG_BACKSTAP",20;
bonus2 bSkillAtk,"CR_SHIELDBOOMERANG",20;
bonus2 bSkillAtk,"PA_SHIELDCHAIN",20;
bonus2 bSkillAtk,"RG_RAID",20;
bonus2 bSkillAtk,"MG_LIGHTNINGBOLT",20;
bonus2 bSkillAtk,"MG_FIREBOLT",20;
bonus2 bSkillAtk,"MG_COLDBOLT",20;
bonus2 bIgnoreDefRaceRate,RC_All,70;
bonus2 bIgnoreMdefRaceRate,RC_All,70;
bonus2 bIgnoreDefRaceRate,RC_Player_Human,70;
bonus2 bIgnoreMdefRaceRate,RC_Player_Human,70;
- Combos:
- Combo:
- S_SNV_Weapon # 24684
- S_Booster_Armor
- S_Booster_Shield
- S_Booster_Shoes
- S_Booster_Earing
- S_Booster_Pandent
- SN_B_Dagger # 510069
Script: |
skill "SC_FATALMENACE",7;
bonus2 bSkillAtk,"SC_FATALMENACE",20;
- Combos:
- Combo:
- S_SNV_Weapon # 24684
- SN_B_Wand # 550079
Script: |
skill "SO_PSYCHIC_WAVE",3;
bonus2 bSkillAtk,"SO_PSYCHIC_WAVE",20;
- Combos:
- Combo:
- aegis_311460 # 311460
- Staremperor_Robe # 29658
Script: |
bonus2 bSkillAtk,"SJ_NEWMOONKICK",15;
- Combos:
- Combo:
- aegis_311461 # 311461
- Staremperor_Robe # 29658
Script: |
bonus2 bSkillAtk,"SJ_SOLARBURST",15;
- Combos:
- Combo:
- aegis_311462 # 311462
- Staremperor_Robe # 29658
Script: |
bonus2 bSPDrainRate,20,1;
- Combos:
- Combo:
- aegis_311463 # 311463
- Rebellion_Robe # 29667
Script: |
bonus2 bSkillAtk,"RL_BANISHING_BUSTER",15;
- Combos:
- Combo:
- aegis_311464 # 311464
- Rebellion_Robe # 29667
Script: |
bonus2 bSkillAtk,"RL_R_TRIP",15;
- Combos:
- Combo:
- aegis_311465 # 311465
- Rebellion_Robe # 29667
Script: |
bonus bFixedCast,-500;
- Combos:
- Combo:
- aegis_311466 # 311466
- Soulreaper_Robe # 29654
Script: |
bonus bUseSPrate,-15;
- Combos:
- Combo:
- aegis_311467 # 311467
- Soulreaper_Robe # 29654
Script: |
bonus2 bSkillAtk,"SP_SWHOO",15;
- Combos:
- Combo:
- aegis_311468 # 311468
- Soulreaper_Robe # 29654
Script: |
bonus bFixedCast,-500;
- Combos:
- Combo:
- aegis_311469 # 311469
- Melee_Top # 310327
Script: |
bonus bPAtk,1;
bonus bPow,1;
- Combos:
- Combo:
- aegis_311469 # 311469
- Melee_Middle # 310328
Script: |
bonus bPAtk,1;
bonus bPow,1;
- Combos:
- Combo:
- aegis_311469 # 311469
- Melee_Bottom # 310329
Script: |
bonus bPAtk,1;
bonus bPow,1;
- Combos:
- Combo:
- aegis_311469 # 311469
- aegis_311471 # 311471
Script: |
bonus bPAtk,5;
bonus bPow,3;
- Combos:
- Combo:
- aegis_311470 # 311470
- Range_Top # 310325
Script: |
bonus bPAtk,1;
bonus bCon,1;
- Combos:
- Combo:
- aegis_311470 # 311470
- Range_Bottom # 310326
Script: |
bonus bPAtk,1;
bonus bCon,1;
- Combos:
- Combo:
- aegis_311470 # 311470
- Range_Middle # 310330
Script: |
bonus bPAtk,1;
bonus bCon,1;
- Combos:
- Combo:
- aegis_311470 # 311470
- Con_Robe_D # 311355
Script: |
bonus bPAtk,5;
bonus bCon,3;
- Combos:
- Combo:
- Sagittarius_DiademK_LT # 400261
- Burning_Knuckle_AD # 560034
Script: |
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillCooldown,"SR_RAMPAGEBLASTER",-1000;
bonus bLongAtkRate,4*(.@r_weapon/2);
- Combos:
- Combo:
- Sagittarius_DiademK_LT # 400261
- Saphir_Hall_AD # 590043
Script: |
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus bVariableCastrate,-10;
bonus2 bSkillAtk,"CR_ACIDDEMONSTRATION",5*(.@r_weapon/2);
- Combos:
- Combo:
- Sagittarius_DiademK_LT # 400261
- HR_S55_AD # 810013
Script: |
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus bLongAtkRate,10;
bonus2 bSkillAtk,"RL_HAMMER_OF_GOD",5*(.@r_weapon/2);
- Combos:
- Combo:
- Scorpio_Diadem_K_LT # 400262
- Cannon_Rapier_AD # 500051
Script: |
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillCooldown,"LG_RAYOFGENESIS",-1000;
bonus2 bSkillAtk,"LG_RAYOFGENESIS",7*(.@r_weapon/2);
- Combos:
- Combo:
- Scorpio_Diadem_K_LT # 400262
- Rutilus_Stick_AD # 550075
Script: |
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillCooldown,"SO_PSYCHIC_WAVE",-1000;
bonus2 bSkillAtk,"SO_PSYCHIC_WAVE",7*(.@r_weapon/2);
- Combos:
- Combo:
- Scorpio_Diadem_K_LT # 400262
- Ultio_Spes_AD # 590044
Script: |
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus2 bMagicAtkEle,Ele_Holy,7;
bonus2 bSkillAtk,"AB_JUDEX",5*(.@r_weapon/2);
- Combos:
- Combo:
- Large_Sorcerer_Crown_LT # 400263
- Cannon_Rapier_AD # 500051
Script: |
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus bMatk,70;
bonus2 bSkillAtk,"WL_HELLINFERNO",7*(.@r_weapon/2);
- Combos:
- Combo:
- Large_Sorcerer_Crown_LT # 400263
- Kuroiro_AD # 510066
Script: |
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus2 bMagicAtkEle,Ele_Fire,7;
bonus2 bMagicAtkEle,Ele_Water,7;
bonus2 bMagicAtkEle,Ele_Wind,7;
bonus2 bSkillAtk,"NJ_KOUENKA",5*(.@r_weapon/2);
bonus2 bSkillAtk,"NJ_HYOUSENSOU",5*(.@r_weapon/2);
bonus2 bSkillAtk,"NJ_HUUJIN",5*(.@r_weapon/2);
- Combos:
- Combo:
- Large_Sorcerer_Crown_LT # 400263
- Rutilus_Stick_AD # 550075
Script: |
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus bMatk,70;
bonus2 bSkillAtk,"WL_CRIMSONROCK",7*(.@r_weapon/2);
bonus2 bSkillAtk,"WL_COMET",5*(.@r_weapon/2);
- Combos:
- Combo:
- Stripe_Hat_LT # 400264
- Boost_Lance_AD # 530031
Script: |
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillCooldown,"LG_CANNONSPEAR",-500;
bonus2 bSkillAtk,"LG_CANNONSPEAR",5*(.@r_weapon/2);
- Combos:
- Combo:
- Stripe_Hat_LT # 400264
- MH_P89_AD # 700055
Script: |
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillCooldown,"WM_SEVERE_RAINSTORM",-500;
bonus2 bSkillAtk,"WM_SEVERE_RAINSTORM",5*(.@r_weapon/2);
- Combos:
- Combo:
- Stripe_Hat_LT # 400264
- AC_B44_AD # 700056
Script: |
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus bDelayrate,-15;
bonus2 bSkillAtk,"SC_TRIANGLESHOT",5*(.@r_weapon/2);
- Combos:
- Combo:
- Phantom_Cap_LT # 400265
- Rutilus_Stick_AD # 550075
Script: |
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus bMatk,70;
bonus2 bSkillAtk,"SP_SPA",5*(.@r_weapon/2);
bonus2 bSkillAtk,"SP_SWHOO",5*(.@r_weapon/2);
- Combos:
- Combo:
- Phantom_Cap_LT # 400265
- ElectricFox_AD # 550076
Script: |
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillCooldown,"SU_CN_METEOR",-1000;
bonus2 bSkillAtk,"SU_CN_METEOR",5*(.@r_weapon/2);
- Combos:
- Combo:
- Phantom_Cap_LT # 400265
- Ultio_Spes_AD # 590044
Script: |
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus2 bMagicAtkEle,Ele_Holy,7;
bonus2 bSkillAtk,"AB_ADORAMUS",5*(.@r_weapon/2);
- Combos:
- Combo:
- Ignis_CapK_LT # 400266
- Saphir_Hall_AD # 590043
Script: |
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus bBaseAtk,70;
bonus2 bSkillAtk,"GN_CARTCANNON",5*(.@r_weapon/2);
- Combos:
- Combo:
- Ignis_CapK_LT # 400266
- Blasti_AD # 620018
Script: |
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus bBaseAtk,70;
bonus2 bSkillAtk,"NC_ARMSCANNON",5*(.@r_weapon/2);
- Combos:
- Combo:
- Ignis_CapK_LT # 400266
- Virtual_Bow_AD # 700054
Script: |
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillCooldown,"RA_ARROWSTORM",-2500;
bonus2 bSkillAtk,"SN_SHARPSHOOTING",5*(.@r_weapon/2);
- Combos:
- Combo:
- Clock_Casket_RD_LT # 400267
- Circuit_Board_AD # 540051
Script: |
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus bBaseAtk,70;
bonus2 bSkillAtk,"SJ_SOLARBURST",7*(.@r_weapon/2);
- Combos:
- Combo:
- Clock_Casket_RD_LT # 400267
- Beam_Claymore_AD # 600028
Script: |
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillAtk,"RK_IGNITIONBREAK",7*(.@r_weapon/2);
- Combos:
- Combo:
- Clock_Casket_RD_LT # 400267
- Meuchler_AD # 610039
Script: |
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus bBaseAtk,70;
bonus2 bSkillAtk,"GC_ROLLINGCUTTER",7*(.@r_weapon/2);
- Combos:
- Combo:
- Phreeoni_Wing_Suits # 450217
- Phreeoni_Card # 4121
Script: |
.@r_armor = getequiprefinerycnt(EQI_ARMOR);
bonus bLongAtkRate,3*(.@r_armor/2);
bonus2 bAddClass,Class_Boss,8*(.@r_armor/3);
- Combos:
- Combo:
- Phreeoni_Wing_Suits # 450217
- Min_Phreeoni_Card # 4649
Script: |
.@r_armor = getequiprefinerycnt(EQI_ARMOR);
bonus bCRate,5;
bonus bPAtk,10;
bonus bCritAtkRate,4*(.@r_armor/3);
- Combos:
- Combo:
- E_Auto_Armor_A # 450218
- E_Auto_Engine_A # 480185
Script: |
bonus bBaseAtk,50;
- Combos:
- Combo:
- E_Auto_Armor_A # 450218
- E_Auto_Engine_B # 480186
Script: |
bonus bDelayrate,-10;
- Combos:
- Combo:
- E_Auto_Armor_B # 450219
- E_Auto_Engine_A # 480185
Script: |
bonus bAspdRate,10;
- Combos:
- Combo:
- E_Auto_Armor_B # 450219
- E_Auto_Engine_B # 480186
Script: |
bonus bMatk,50;
- Combos:
- Combo:
- Beast_Leather_Shoes # 470122
- Moonlight_Flower_Card # 4131
Script: |
bonus bFixedCast,-200;
bonus bSMatk,15;
- Combos:
- Combo:
- Beast_Leather_Shoes # 470122
- Sealed_M_Flower_Card # 4490
Script: |
bonus bFixedCast,-200;
- Combos:
- Combo:
- Beast_Leather_Shoes # 470122
- AngerMoonlight_Card # 27081
Script: |
.@r_shoes = getequiprefinerycnt(EQI_SHOES);
bonus2 bMagicAtkEle,Ele_All,4*(.@r_shoes/3);
- Combos:
- Combo:
- E_Auto_Leg_A # 470125
- E_Auto_Armor_A # 450218
Script: |
bonus bAtkRate,7;
- Combos:
- Combo:
- E_Auto_Leg_A # 470125
- E_Auto_Armor_B # 450219
Script: |
bonus bAspdRate,7;
- Combos:
- Combo:
- E_Auto_Leg_B # 470126
- E_Auto_Armor_A # 450218
Script: |
bonus bMaxSPrate,7;
- Combos:
- Combo:
- E_Auto_Leg_B # 470126
- E_Auto_Armor_B # 450219
Script: |
bonus bMatkRate,7;
- Combos:
- Combo:
- Pirate_Captain_Coat # 480174
- Drake_Card # 4137
Script: |
bonus bLongAtkRate,15;
bonus bShortAtkRate,15;
bonus bCRate,10;
bonus bCritical,15;
- Combos:
- Combo:
- E_Auto_Engine_A # 480185
- E_Auto_Leg_A # 470125
Script: |
bonus bCritAtkRate,15;
- Combos:
- Combo:
- E_Auto_Engine_A # 480185
- E_Auto_Leg_B # 470126
Script: |
bonus bVariableCastrate,-15;
- Combos:
- Combo:
- E_Auto_Engine_B # 480186
- E_Auto_Leg_A # 470125
Script: |
bonus bLongAtkRate,7;
- Combos:
- Combo:
- E_Auto_Engine_B # 480186
- E_Auto_Leg_B # 470126
Script: |
bonus2 bMagicAtkEle,Ele_All,15;
- Combos:
- Combo:
- aegis_480197 # 480197
- Victory_Wing_Ear # 400001
Script: |
bonus bDelayrate,-15;
bonus bCritAtkRate,7;
- Combos:
- Combo:
- aegis_480197 # 480197
- Battle_Processor # 410016
Script: |
bonus bLongAtkRate,5;
bonus bShortAtkRate,5;
bonus bCritAtkRate,7;
- Combos:
- Combo:
- aegis_480197 # 480197
- Deepblue_Sunglasses # 410079
Script: |
bonus bVariableCastrate,-15;
bonus bCritAtkRate,7;
- Combos:
- Combo:
- Flame_Rune_Hood # 480230
- Flame_Rune_Armor # 450234
- Flame_Rune_Boots # 470173
Script: |
bonus bPow,(readparam(bStr)/30);
bonus bShortAtkRate,10;
bonus bVariableCastrate,-10;
- Combos:
- Combo:
- Plain_Rune_Hood # 480231
- Plain_Rune_Armor # 450243
- Plain_Rune_Boots # 470174
Script: |
bonus bSta,(readparam(bVit)/30);
bonus bMaxHPrate,20;
- Combos:
- Combo:
- Ice_Rune_Hood # 480232
- Ice_Rune_Armor # 450244
- Ice_Rune_Boots # 470175
Script: |
bonus bCon,(readparam(bDex)/30);
bonus bLongAtkRate,10;
bonus bVariableCastrate,-15;
- Combos:
- Combo:
- Death_Rune_Hood # 480233
- Death_Rune_Armor # 450245
- Death_Rune_Boots # 470176
Script: |
bonus bSpl,(readparam(bInt)/30);
bonus2 bMagicAtkEle,Ele_All,10;
bonus bVariableCastrate,-10;
- Combos:
- Combo:
- aegis_490220 # 490220
- Blessed_Knife_LT # 510072
Script: |
bonus2 bAddSize,Size_All,15;
if (getequiprefinerycnt(EQI_HAND_R)>=10) {
bonus bShortAtkRate,10;
bonus2 bSkillAtk,"HN_DOUBLEBOWLINGBASH",10;
}
if (getenchantgrade(EQI_HAND_R)>=ENCHANTGRADE_C) {
bonus bPAtk,5;
bonus bPow,5;
bonus2 bSkillAtk,"HN_DOUBLEBOWLINGBASH",10;
}
- Combos:
- Combo:
- aegis_490220 # 490220
- Freedom_Stick_LT # 550082
Script: |
bonus2 bMagicAddSize,Size_All,15;
if (getequiprefinerycnt(EQI_HAND_R)>=10) {
bonus2 bMagicAtkEle,Ele_All,10;
bonus2 bSkillAtk,"HN_GROUND_GRAVITATION",10;
bonus2 bSkillAtk,"HN_HELLS_DRIVE",10;
}
if (getenchantgrade(EQI_HAND_R)>=ENCHANTGRADE_C) {
bonus bSMatk,5;
bonus bSpl,5;
bonus2 bSkillAtk,"HN_GROUND_GRAVITATION",10;
bonus2 bSkillAtk,"HN_HELLS_DRIVE",10;
}
- Combos:
- Combo:
- Egirnion_Gardiansword # 490235
- Egirnion_Ring # 490092
Script: |
bonus2 bMagicAtkEle,Ele_All,3;
- Combos:
- Combo:
- Egirnion_Gardiansword # 490235
- Egirnion_Necklace # 490093
Script: |
bonus bLongAtkRate,3;
bonus bShortAtkRate,3;
- Combos:
- Combo:
- Blessed_Knife # 510070
- Ancient_Hero_Boots # 22171
Script: |
autobonus "{ bonus bAtkRate,15; bonus bStr,20; }",1,7000,BF_WEAPON;
- Combos:
- Combo:
- Up_Blessed_Knife # 510071
- Great_Hero_Boots # 22238
Script: |
bonus bShortAtkRate,5;
bonus bStr,10;
- Combos:
- Combo:
- Blessed_Knife_LT # 510072
- Hero_Boots_LT # 470094
Script: |
bonus bPAtk,2;
bonus bAtkRate,10;
- Combos:
- Combo:
- Freedom_Stick # 550080
- Ancient_Hero_Boots # 22171
Script: |
autobonus "{ bonus bMatkRate,15; bonus bInt,20; }",1,7000,BF_MAGIC;
- Combos:
- Combo:
- Up_Freedom_Stick # 550081
- Great_Hero_Boots # 22238
Script: |
bonus bMatkRate,7;
bonus bInt,10;
- Combos:
- Combo:
- Freedom_Stick_LT # 550082
- Hero_Boots_LT # 470094
Script: |
bonus bSMatk,2;
bonus bMatkRate,10;
- Combos:
- Combo:
- aegis_28973 # 28973
- Dark_Blindfold # 5104
- Combo:
- aegis_28973 # 28973
- Dark_Blindfold_ # 18609
Script: |
bonus bVariableCastrate,-5;
bonus2 bMagicAddRace,RC_All,5;
- Combos:
- Combo:
- Magical_Cloth # 450132
- Real_Ceila_Card # 4692
Script: |
bonus bMatkRate,5;
bonus2 bIgnoreMdefRaceRate,RC_All,50;
- Combos:
- Combo:
- 2020RTC_Imp_TW # 400082
- 2021RTC_Headset_TW # 400164
Script: |
.@r = getequiprefinerycnt(EQI_HEAD_TOP);
bonus2 bSubRace,RC_Player_Human,1+2*(.@r/3);
bonus2 bSubRace,RC_Player_Doram,1+2*(.@r/3);
bonus bDelayrate,-1-.@r/3;
- Combos:
- Combo:
- Arcana # 29585
- Card_Of_Emperor # 27135
Script: |
bonus bVit,3;
bonus bMaxHPrate,10;
bonus2 bSkillAtk,"LG_OVERBRAND",50;
- Combos:
- Combo:
- Arcana # 29585
- Card_Of_Hierophant # 27138
Script: |
bonus bLuk,3;
bonus bHealPower2,10;
bonus bAddItemHealRate,10;
bonus2 bSkillAtk,"GN_CART_TORNADO",50;
- Combos:
- Combo:
- Arcana # 29585
- Card_Of_Lover # 27137
Script: |
bonus bDex,3;
bonus bMdef,20;
bonus2 bSkillAtk,"WM_SEVERE_RAINSTORM",50;
- Combos:
- Combo:
- Arcana # 29585
- Card_Of_Tram # 27132
Script: |
bonus bLuk,3;
bonus bLongAtkRate,5;
bonus2 bSkillAtk,"NC_ARMSCANNON",50;
- Combos:
- Combo:
- Arcana # 29585
- Card_Of_Power # 27140
Script: |
bonus bStr,3;
bonus bBaseAtk,50;
bonus2 bSkillAtk,"SR_SKYNETBLOW",50;
- Combos:
- Combo:
- Arcana # 29585
- Card_Of_Hermit # 27134
Script: |
bonus bHealPower,5;
bonus bSPrecovRate,50;
bonus2 bSkillAtk,"AB_ADORAMUS",50;
- Combos:
- Combo:
- Arcana # 29585
- Card_Of_Justice # 27129
Script: |
bonus bVit,3;
bonus bDef,300;
bonus2 bSkillAtk,"RK_HUNDREDSPEAR",50;
- Combos:
- Combo:
- Arcana # 29585
- Card_Of_Reaper # 27133
Script: |
bonus bAgi,3;
bonus bFlee,50;
bonus2 bSkillAtk,"GC_ROLLINGCUTTER",50;
- Combos:
- Combo:
- Arcana # 29585
- Card_Of_Temperance # 27131
Script: |
bonus bDex,3;
bonus bAspd,1;
bonus2 bSkillAtk,"RA_ARROWSTORM",50;
- Combos:
- Combo:
- Arcana # 29585
- Card_Of_Devil # 27139
Script: |
bonus bAgi,3;
bonus bHit,50;
bonus2 bSkillAtk,"SC_FEINTBOMB",50;
- Combos:
- Combo:
- Arcana # 29585
- Card_Of_Star # 27130
Script: |
bonus bInt,3;
bonus bMatk,50;
bonus2 bSkillAtk,"WL_SOULEXPANSION",50;
- Combos:
- Combo:
- Arcana # 29585
- Card_Of_Moon # 27136
Script: |
bonus bInt,3;
bonus bNoCastCancel;
bonus2 bSkillAtk,"SO_DIAMONDDUST",50;
- Combos:
- Combo:
- Arcana # 29585
- Card_Of_Fool # 27364
Script: |
bonus bAllStats,1;
bonus bMaxHP,5000;
bonus bMaxSP,500;
skill "MC_CARTREVOLUTION",1;
- Combos:
- Combo:
- Arcana # 29585
- Card_Of_WheelOfF # 27365
Script: |
bonus bStr,2;
bonus bLuk,2;
bonus bHPrecovRate,350;
bonus2 bSkillAtk,"KO_SETSUDAN",50;
- Combos:
- Combo:
- Arcana # 29585
- Card_Of_TheHangedM # 27366
Script: |
bonus bInt,2;
bonus bDex,2;
bonus bMaxSPrate,10;
bonus2 bSkillAtk,"RL_FIREDANCE",50;
- Combos:
- Combo:
- Arcana # 29585
- Card_Of_TheWorld # 27367
Script: |
bonus bAgi,2;
bonus bVit,2;
bonus2 bSkillAtk,"SU_CN_METEOR",50;
bonus bIntravision;
- Combos:
- Combo:
- Arcana # 29585
- Card_TheHighPriestess # 300286
Script: |
bonus bAgi,2;
bonus bInt,2;
bonus2 bMagicAddClass,Class_Boss,5;
bonus2 bSkillAtk,"SP_SPA",50;
- Combos:
- Combo:
- Arcana # 29585
- Card_Of_TheTower # 300288
Script: |
bonus bStr,2;
bonus bAgi,2;
bonus bVariableCastrate,-5;
bonus2 bSkillAtk,"SJ_BOOKOFCREATINGSTAR",50;
- Combos:
- Combo:
- Arcana # 29585
- Card_Of_Justice_R # 300131
Script: |
bonus bLuk,3;
bonus2 bIgnoreDefRaceRate,RC_All,25;
bonus2 bSkillAtk,"RK_SONICWAVE",50;
- Combos:
- Combo:
- Arcana # 29585
- Card_Of_Star_R # 300132
Script: |
bonus bDex,3;
bonus bMagicHPGainValue,200;
bonus2 bSkillAtk,"WL_HELLINFERNO",50;
- Combos:
- Combo:
- Arcana # 29585
- Card_Of_Temperance_R # 300133
Script: |
bonus bInt,3;
bonus bDelayrate,-5;
bonus2 bSkillAtk,"RA_AIMEDBOLT",50;
- Combos:
- Combo:
- Arcana # 29585
- Card_Of_Tram_R # 300134
Script: |
bonus bVit,3;
bonus2 bAddClass,Class_Boss,5;
bonus2 bSkillAtk,"NC_POWERSWING",50;
- Combos:
- Combo:
- Arcana # 29585
- Card_Of_Reaper_R # 300135
Script: |
bonus bVit,3;
bonus bSPDrainValue,5;
bonus2 bSkillAtk,"GC_COUNTERSLASH",50;
- Combos:
- Combo:
- Arcana # 29585
- Card_Of_Lover_R # 300136
Script: |
bonus bInt,3;
bonus2 bIgnoreMdefRaceRate,RC_All,25;
bonus2 bSkillAtk,"WM_GREAT_ECHO",50;
- Combos:
- Combo:
- Arcana # 29585
- Card_Of_Emperor_R # 300163
Script: |
bonus bLuk,3;
bonus bShortWeaponDamageReturn,5;
bonus2 bSkillAtk,"LG_RAYOFGENESIS",50;
- Combos:
- Combo:
- Arcana # 29585
- Card_Of_Power_R # 300164
Script: |
bonus bAgi,3;
bonus bHPGainValue,200;
bonus2 bSkillAtk,"SR_RIDEINLIGHTNING",50;
- Combos:
- Combo:
- Arcana # 29585
- Card_Of_Devil_R # 300165
Script: |
bonus bStr,3;
bonus bSPDrainValue,2;
bonus2 bSkillAtk,"SC_FATALMENACE",50;
- Combos:
- Combo:
- Arcana # 29585
- Card_Of_Moon_R # 300166
Script: |
bonus bDex,3;
bonus bFixedCastrate,-50;
bonus2 bSkillAtk,"SO_VARETYR_SPEAR",50;
- Combos:
- Combo:
- Arcana # 29585
- Card_Of_WheelOfF_R # 300167
Script: |
bonus bAgi,2;
bonus bVit,2;
bonus2 bHPRegenRate,1500,5000;
bonus2 bSkillAtk,"KO_BAKURETSU",50;
- Combos:
- Combo:
- Arcana # 29585
- Card_Of_TheWorld_R # 300168
Script: |
bonus bStr,2;
bonus bLuk,2;
bonus bPerfectHitRate,10;
bonus2 bSkillAtk,"SU_SVG_SPIRIT",50;
- Combos:
- Combo:
- Arcana # 29585
- Card_Of_Hermit_R # 300282
Script: |
bonus bHealPower,5;
bonus2 bSPRegenRate,50,5000;
bonus2 bSkillAtk,"AB_JUDEX",50;
- Combos:
- Combo:
- Arcana # 29585
- Card_Of_Fool_R # 300283
Script: |
bonus bAllStats,1;
bonus2 bHPRegenRate,5000,10000;
bonus2 bSPRegenRate,50,10000;
skill "WS_CARTBOOST",1;
- Combos:
- Combo:
- Arcana # 29585
- Card_Of_Hierophant_R # 300284
Script: |
bonus bVit,3;
bonus2 bAddItemHealRate,545,200;
bonus2 bAddItemHealRate,546,200;
bonus2 bAddItemHealRate,547,200;
bonus2 bSkillAtk,"GN_SPORE_EXPLOSION",50;
- Combos:
- Combo:
- Arcana # 29585
- Card_Of_TheHangedM_R # 300285
Script: |
bonus bAgi,2;
bonus bVit,2;
bonus bSPGainValue,20;
bonus2 bSkillAtk,"RL_HAMMER_OF_GOD",50;
- Combos:
- Combo:
- Arcana # 29585
- Card_TheHighPriestess_R # 300287
Script: |
bonus bVit,2;
bonus bDex,2;
bonus bMagicSPGainValue,20;
bonus2 bSkillAtk,"SP_CURSEEXPLOSION",5;
- Combos:
- Combo:
- Arcana # 29585
- Card_Of_TheTower_R # 300289
Script: |
bonus bDex,2;
bonus bLuk,2;
bonus bShortAtkRate,5;
bonus2 bSkillAtk,"SJ_STAREMPEROR",50;
- Combos:
- Combo:
- Arcana # 29585
- Melon_Headphone_J_ # 410084
- Combo:
- Arcana # 29585
- Melon_Headphone_J # 410085
Script: |
bonus bBaseAtk,BaseLevel;
bonus bMatk,BaseLevel;
- Combos:
- Combo:
- Knight_Windstorm_Card # 4318
- aegis_311439 # 311439
Script: |
bonus bAtkRate,25;
bonus2 bAddEff,Eff_Freeze,2000;
/*unknown Rate*/
- Combos:
- Combo:
- Turtle_General_Card # 4305
- aegis_311439 # 311439
Script: |
autobonus "{ bonus2 bAddEle,Ele_Fire,20; }",30,10000,BF_WEAPON;
/*unknown Rate*/
- Combos:
- Combo:
- Dracula_Card # 4134
- aegis_311439 # 311439
Script: |
bonus bShortAtkRate,15;
bonus bLongAtkRate,15;
bonus bHPGainValue,200;
bonus bSPGainValue,20;
- Combos:
- Combo:
- Lord_Of_Death_Card # 4276
- aegis_311439 # 311439
Script: |
bonus bAtkRate,25;
bonus2 bAddEff,Eff_Stun,500;
bonus2 bAddEff,Eff_Curse,500;
bonus2 bAddEff,Eff_Silence,500;
bonus2 bAddEff,Eff_Poison,500;
bonus2 bAddEff,Eff_Bleeding,500;
/*Unknown Rate*/
- Combos:
- Combo:
- Apocalips_H_Card # 4374
- aegis_311439 # 311439
Script: |
bonus2 bMagicAddClass,Class_Boss,15;
- Combos:
- Combo:
- Kiel_Card # 4403
- aegis_311439 # 311439
Script: |
bonus2 bSubEle,Ele_Ghost,15;
skill "SA_SPELLBREAKER",5;
- Combos:
- Combo:
- Pharaoh_Card # 4148
- aegis_311439 # 311439
Script: |
bonus2 bSubEle,Ele_Dark,15;
skill "PA_PRESSURE",5;
- Combos:
- Combo:
- Rsx_0806_Card # 4342
- aegis_311439 # 311439
Script: |
bonus bDef,500;
bonus2 bResEff,Eff_Freeze,10000;
- Combos:
- Combo:
- Detale_Card # 4386
- aegis_311439 # 311439
Script: |
bonus bMaxHPrate,50;
bonus5 bAutoSpellWhenHit,"SA_LANDPROTECTOR",1,70,BF_MAGIC,0;
/*Unknown Rate*/
- Combos:
- Combo:
- Garm_Card # 4324
- aegis_311439 # 311439
Script: |
bonus bMaxHPrate,50;
bonus3 bAddEffWhenHit,Eff_Freeze,2000,ATF_WEAPON|ATF_MAGIC;
/*Unknown Rate*/
- Combos:
- Combo:
- Amon_Ra_Card # 4236
- aegis_311439 # 311439
Script: |
bonus bMaxHPrate,25;
bonus3 bAutoSpellWhenHit,"PR_KYRIE",10,(30+70*(readparam(bInt)>=99));
/*Unknown Rate*/
- Combos:
- Combo:
- Dark_Lord_Card # 4168
- aegis_311439 # 311439
Script: |
bonus2 bSkillAtk,"WZ_METEOR",70;
- Combos:
- Combo:
- Sealed_D_Lord_Card # 4488
- aegis_311439 # 311439
Script: |
bonus2 bSkillAtk,"WZ_METEOR",20;
- Combos:
- Combo:
- Boitata_Card # 27126
- aegis_311439 # 311439
Script: |
bonus bAspd,1;
bonus bMatkRate,10;
- Combos:
- Combo:
- Incant_Samurai_Card # 4263
- aegis_311439 # 311439
Script: |
bonus2 bAddRace,RC_DemiHuman,35;
bonus2 bAddRace,RC_Player_Doram,35;
- Combos:
- Combo:
- Bacsojin_Card # 4372
- aegis_311439 # 311439
Script: |
bonus2 bSkillUseSP,"AB_CHEAL",50;
- Combos:
- Combo:
- Dark_Snake_Lord_Card # 4330
- aegis_311439 # 311439
Script: |
bonus bInt,JobLevel/3;
bonus bMdef,JobLevel/3;
- Combos:
- Combo:
- Gopinich_Card # 27162
- aegis_311439 # 311439
Script: |
bonus bMaxHPrate,50;
skill "WZ_HEAVENDRIVE",5;
- Combos:
- Combo:
- Tao_Gunka_Card # 4302
- aegis_311439 # 311439
Script: |
bonus bAtkRate,15;
bonus bMatkRate,15;
skill "NPC_STONESKIN",2;
- Combos:
- Combo:
- Bakonawa_Card # 4591
- aegis_311439 # 311439
Script: |
bonus bStr,26;
bonus5 bAutoSpellWhenHit,"NPC_WIDEBLEEDING",4,20,BF_WEAPON,0;
/*Unknown Rate*/
- Combos:
- Combo:
- Bangungot_Card # 4590
- aegis_311439 # 311439
Script: |
bonus bInt,26;
bonus5 bAutoSpellWhenHit,"NPC_WIDESLEEP",4,20,BF_MAGIC,0;
/*Unknown Rate*/
- Combos:
- Combo:
- Buwaya_Card # 4592
- aegis_311439 # 311439
Script: |
bonus bVit,26;
bonus5 bAutoSpellWhenHit,"NPC_WIDESTONE",4,20,BF_MAGIC,0;
/*Unknown Rate*/
- Combos:
- Combo:
- Leak_Card # 4520
- aegis_311439 # 311439
Script: |
bonus2 bSubEle,Ele_Ghost,50;
bonus3 bAddEffWhenHit,Eff_Confusion,100,ATF_WEAPON|ATF_MAGIC;
bonus3 bAddEffWhenHit,Eff_Fear,100,ATF_WEAPON|ATF_MAGIC;
/*Unknown Rate*/
- Combos:
- Combo:
- Lady_Tanee_Card # 4376
- aegis_311439 # 311439
Script: |
bonus2 bAddRace,RC_All,30;
bonus2 bAddItemHealRate,513,30*BaseLevel;
- Combos:
- Combo:
- aegis_300392 # 300392
- aegis_311439 # 311439
Script: |
bonus bAtkRate,10;
bonus2 bAddEff,Eff_Freeze,1000;
/*Unknown Rate*/
- Combos:
- Combo:
- aegis_300393 # 300393
- aegis_311439 # 311439
Script: |
autobonus "{ bonus2 bAddEle,Ele_Fire,10; }",15,10000,BF_WEAPON;
/*Unknown Rate*/
- Combos:
- Combo:
- aegis_300394 # 300394
- aegis_311439 # 311439
Script: |
bonus bShortAtkRate,10;
bonus bLongAtkRate,10;
bonus bHPGainValue,100;
bonus bSPGainValue,10;
- Combos:
- Combo:
- aegis_311440 # 311440
- aegis_311439 # 311439
Script: |
bonus bAtkRate,10;
bonus2 bAddEff,Eff_Stun,250;
bonus2 bAddEff,Eff_Curse,250;
bonus2 bAddEff,Eff_Silence,250;
bonus2 bAddEff,Eff_Poison,250;
bonus2 bAddEff,Eff_Bleeding,250;
/*Unknown Rate*/
- Combos:
- Combo:
- aegis_300395 # 300395
- aegis_311439 # 311439
Script: |
bonus2 bMagicAddClass,Class_Boss,5;
- Combos:
- Combo:
- aegis_300396 # 300396
- aegis_311439 # 311439
Script: |
bonus2 bSubEle,Ele_Ghost,15;
- Combos:
- Combo:
- aegis_300397 # 300397
- aegis_311439 # 311439
Script: |
bonus2 bSubEle,Ele_Dark,15;
- Combos:
- Combo:
- aegis_300398 # 300398
- aegis_311439 # 311439
Script: |
bonus bDef,150;
bonus2 bResEff,Eff_Freeze,10000;
- Combos:
- Combo:
- aegis_300399 # 300399
- aegis_311439 # 311439
Script: |
bonus bMaxHPrate,25;
- Combos:
- Combo:
- aegis_300400 # 300400
- aegis_311439 # 311439
Script: |
bonus bMaxHPrate,25;
- Combos:
- Combo:
- aegis_300401 # 300401
- aegis_311439 # 311439
Script: |
bonus bMaxHPrate,25;
- Combos:
- Combo:
- aegis_300402 # 300402
- aegis_311439 # 311439
Script: |
bonus bAspd,1;
bonus bMatkRate,5;
- Combos:
- Combo:
- aegis_300403 # 300403
- aegis_311439 # 311439
Script: |
bonus2 bAddRace,RC_DemiHuman,25;
bonus2 bAddRace,RC_Player_Doram,25;
- Combos:
- Combo:
- aegis_300404 # 300404
- aegis_311439 # 311439
Script: |
bonus2 bSkillUseSP,"AB_CHEAL",25;
- Combos:
- Combo:
- aegis_300405 # 300405
- aegis_311439 # 311439
Script: |
bonus bInt,JobLevel/10;
bonus bMdef,JobLevel/10;
- Combos:
- Combo:
- aegis_300406 # 300406
- aegis_311439 # 311439
Script: |
bonus bMaxHPrate,25;
- Combos:
- Combo:
- aegis_300407 # 300407
- aegis_311439 # 311439
Script: |
bonus bAtkRate,10;
bonus bMatkRate,10;
- Combos:
- Combo:
- aegis_300408 # 300408
- aegis_311439 # 311439
Script: |
bonus2 bSubEle,Ele_Ghost,30;
bonus3 bAddEffWhenHit,Eff_Confusion,50,ATF_WEAPON|ATF_MAGIC;
bonus3 bAddEffWhenHit,Eff_Fear,50,ATF_WEAPON|ATF_MAGIC;
/*Unknown Rate*/
- Combos:
- Combo:
- aegis_300409 # 300409
- aegis_311439 # 311439
Script: |
bonus2 bAddRace,RC_All,10;
bonus2 bAddItemHealRate,513,10*BaseLevel;
- Combos:
- Combo:
- aegis_300410 # 300410
- aegis_311442 # 311442
Script: |
bonus bAtkRate,20;
- Combos:
- Combo:
- aegis_300411 # 300411
- aegis_311442 # 311442
Script: |
bonus bMatkRate,20;
- Combos:
- Combo:
- Kings_Magic # 311284
- aegis_311442 # 311442
Script: |
bonus bMaxHP,50*BaseLevel;
bonus bMaxSP,5*BaseLevel;
- Combos:
- Combo:
- Kings_Bless_A # 510043
- Kings_Eager_A # 510044
Script: |
bonus bPerfectHitRate,100;
bonus2 bSubRace,RC_Player_Human,20;
- Combos:
- Combo:
- Kings_Magic # 311284
- Kings_Bless_A # 510043
Script: |
bonus bReduceDamageReturn,50;
- Combos:
- Combo:
- Kings_Magic # 311284
- Kings_Eager_A # 510044
Script: |
bonus bReduceDamageReturn,50;
- Combos:
- Combo:
- Kings_Magic # 311284
- Kings_Double_Edge_A # 610029
Script: |
.@r = getequiprefinerycnt(EQI_HAND_R);
bonus bReduceDamageReturn,10*.@r;
- Combos:
- Combo:
- FaceWorm_Skin # 20717
- Temporal_Boots_TW # 22202
Script: |
bonus bMaxHPrate,15;
bonus bMaxSPrate,5;
- Combos:
- Combo:
- FaceWorm_Skin_ # 20718
- Temporal_Boots_TW # 22202
Script: |
bonus bMaxHPrate,15;
bonus bMaxSPrate,5;
- Combos:
- Combo:
- Dynast # 29436
- Military_Glove # 490183
Script: |
if (eaclass()&EAJL_THIRD && BaseJob == Job_Blacksmith) {
bonus bLongAtkRate,25;
bonus2 bSkillCooldown,"NC_AXEBOOMERANG",-3000;
}
- Combos:
- Combo:
- Lapine_Shield # 2198
- Rebirth_Circlet # 15897
Script: |
.@r = getequiprefinerycnt(EQI_HEAD_TOP);
if (.@r>=7)
bonus2 bSkillCooldown,"WL_COMET",40000;
if (.@r>=9)
bonus2 bSkillCooldown,"WL_COMET",45000;
- Combos:
- Combo:
- B_Ygnizem_Card # 4352
- Murderous_Grudge # 29724
Script: |
bonus bMaxHPrate,20;
bonus bMaxSPrate,20;
bonus2 bHPRegenRate,5000,10000;
bonus2 bSPRegenRate,100,10000;
- Combos:
- Combo:
- B_Eremes_Card # 4359
- Murderous_Grudge # 29724
Script: |
bonus2 bSubEle,Ele_Earth,50;
bonus2 bSubEle,Ele_Water,50;
skill "AS_ENCHANTPOISON",10;
- Combos:
- Combo:
- B_Katrinn_Card # 4365
- Murderous_Grudge # 29724
Script: |
bonus bMatk,100;
skill "HW_GANBANTEIN",1;
- Combos:
- Combo:
- B_Seyren_Card # 4357
- Murderous_Grudge # 29724
Script: |
bonus bBaseAtk,100;
skill "LK_CONCENTRATION",5;
- Combos:
- Combo:
- B_Shecil_Card # 4367
- Murderous_Grudge # 29724
Script: |
bonus2 bAddClass,Class_Boss,25;
skill "SN_SIGHT",10;
- Combos:
- Combo:
- B_Harword_Card # 4361
- Murderous_Grudge # 29724
Script: |
bonus2 bAddClass,Class_Normal,25;
skill "WS_MELTDOWN",10;
- Combos:
- Combo:
- B_Magaleta_Card # 4363
- Murderous_Grudge # 29724
Script: |
bonus bMaxHPrate,50;
bonus2 bResEff,Eff_Freeze,10000;
skill "HP_ASSUMPTIO",5;
- Combos:
- Combo:
- Clown_Card # 4560
- Murderous_Grudge # 29724
Script: |
bonus bFlee,50;
bonus bMaxHPrate,50;
bonus2 bResEff,Eff_Freeze,10000;
if (readparam(bVit)>=110)
bonus bFlee,50;
- Combos:
- Combo:
- Creator_Card # 4563
- Murderous_Grudge # 29724
Script: |
bonus bCritical,50;
bonus bMaxHPrate,50;
bonus2 bResEff,Eff_Freeze,10000;
bonus5 bAutoSpellWhenHit,"AM_ACIDTERROR",5,-100,BF_WEAPON,1;
if (readparam(bStr)>=110)
bonus bCritical,50;
- Combos:
- Combo:
- Stalker_Card # 4564
- Murderous_Grudge # 29724
Script: |
bonus bHit,50;
bonus bMaxHPrate,50;
bonus2 bResEff,Eff_Freeze,10000;
bonus5 bAutoSpellWhenHit,"ST_FULLSTRIP",1,-100,BF_WEAPON,1;
if (readparam(bLuk)>=110)
bonus bHit,50;
- Combos:
- Combo:
- Professor_Card # 4561
- Murderous_Grudge # 29724
Script: |
bonus bMatkRate,7;
bonus bMaxHPrate,50;
bonus2 bResEff,Eff_Freeze,10000;
bonus5 bAutoSpellWhenHit,"SA_LANDPROTECTOR",5,-100,BF_MAGIC,0;
if (readparam(bDex)>=110)
bonus bMatkRate,7;
- Combos:
- Combo:
- Champion_Card # 4562
- Murderous_Grudge # 29724
Script: |
bonus bAtkRate,7;
bonus bMaxHPrate,50;
bonus2 bResEff,Eff_Freeze,10000;
bonus5 bAutoSpellWhenHit,"MO_INVESTIGATE",5,-100,BF_WEAPON,1;
if (readparam(bAgi)>=110)
bonus bAtkRate,7;
- Combos:
- Combo:
- Gypsy_Card # 4566
- Murderous_Grudge # 29724
Script: |
bonus bFlee,50;
bonus bMaxHPrate,50;
bonus2 bResEff,Eff_Freeze,10000;
if (readparam(bVit)>=110)
bonus bFlee,50;
- Combos:
- Combo:
- Paladin_Card # 4565
- Murderous_Grudge # 29724
Script: |
bonus bMaxHPrate,60;
bonus2 bResEff,Eff_Freeze,10000;
bonus5 bAutoSpellWhenHit,"CR_GRANDCROSS",10,-100,BF_WEAPON,0;
if (readparam(bInt)>=110)
bonus bMaxHPrate,10;
- Combos:
- Combo:
- Archbishop_Card_J # 27059
- Real_Magaleta_Card_J # 27069
Script: |
autobonus3 "{ bonus bHealPower,100; }",100,5000,"AL_HEAL","{ active_transform 3221,5000; }";
autobonus3 "{ bonus bHealPower,100; }",100,5000,"AB_HIGHNESSHEAL","{ active_transform 3221,5000; }";
autobonus3 "{ bonus bHealPower,100; }",100,5000,"AB_CHEAL","{ active_transform 3221,5000; }";
- Combos:
- Combo:
- Archbishop_Card_J # 27059
- Murderous_Grudge # 29724
Script: |
bonus bNoGemStone;
bonus2 bSubEle,Ele_Neutral,50;
- Combos:
- Combo:
- Hero_Cape # 20783
- Archbishop_Card_J # 27059
- Murderous_Grudge # 29724
Script: |
bonus2 bSubEle,Ele_Neutral,-50;
- Combos:
- Combo:
- Coak_of_Survival # 20813
- Archbishop_Card_J # 27059
- Murderous_Grudge # 29724
Script: |
bonus2 bSubEle,Ele_Neutral,-50;
- Combos:
- Combo:
- Warlock_Card_J # 27062
- Real_Katrinn_Card_J # 27070
Script: |
autobonus "{ bonus bInt,100; }",30,5000,BF_MAGIC,"{ active_transform 3224,5000; }";
- Combos:
- Combo:
- Warlock_Card_J # 27062
- Murderous_Grudge # 29724
Script: |
bonus bDelayrate,-10;
bonus2 bSubEle,Ele_Neutral,50;
- Combos:
- Combo:
- Hero_Cape # 20783
- Warlock_Card_J # 27062
- Murderous_Grudge # 29724
Script: |
bonus bDelayrate,10;
bonus2 bSubEle,Ele_Neutral,-50;
- Combos:
- Combo:
- Coak_of_Survival # 20813
- Warlock_Card_J # 27062
- Murderous_Grudge # 29724
Script: |
bonus bDelayrate,10;
bonus2 bSubEle,Ele_Neutral,-50;
- Combos:
- Combo:
- GuillotineCross_Card_J # 27058
- Real_Eremes_Card_J # 27068
Script: |
autobonus "{ bonus bAgi,100; }",30,5000,BF_WEAPON,"{ active_transform 3220,5000; }";
- Combos:
- Combo:
- GuillotineCross_Card_J # 27058
- Murderous_Grudge # 29724
Script: |
bonus bAspd,2;
bonus2 bSubEle,Ele_Neutral,50;
- Combos:
- Combo:
- Hero_Cape # 20783
- GuillotineCross_Card_J # 27058
- Murderous_Grudge # 29724
Script: |
bonus bAspd,-2;
bonus2 bSubEle,Ele_Neutral,-50;
- Combos:
- Combo:
- Coak_of_Survival # 20813
- GuillotineCross_Card_J # 27058
- Murderous_Grudge # 29724
Script: |
bonus bAspd,-2;
bonus2 bSubEle,Ele_Neutral,-50;
- Combos:
- Combo:
- Mechanic_Card_J # 27061
- Real_Harword_Card_J # 27072
Script: |
autobonus "{ bonus bLuk,100; }",30,5000,BF_WEAPON,"{ active_transform 3223,5000; }";
- Combos:
- Combo:
- Mechanic_Card_J # 27061
- Murderous_Grudge # 29724
Script: |
bonus bAtkRate,15;
bonus2 bSubEle,Ele_Neutral,50;
- Combos:
- Combo:
- Hero_Cape # 20783
- Mechanic_Card_J # 27061
- Murderous_Grudge # 29724
Script: |
bonus bAtkRate,-15;
bonus2 bSubEle,Ele_Neutral,-50;
- Combos:
- Combo:
- Coak_of_Survival # 20813
- Mechanic_Card_J # 27061
- Murderous_Grudge # 29724
Script: |
bonus bAtkRate,-15;
bonus2 bSubEle,Ele_Neutral,-50;
- Combos:
- Combo:
- RuneKnight_Card_J # 27063
- Real_Seyren_Card_J # 27073
Script: |
autobonus "{ bonus bVit,100; }",30,5000,BF_WEAPON,"{ active_transform 3225,5000; }";
- Combos:
- Combo:
- RuneKnight_Card_J # 27063
- Murderous_Grudge # 29724
Script: |
bonus bLongAtkDef,10;
bonus2 bSubEle,Ele_Neutral,50;
- Combos:
- Combo:
- Hero_Cape # 20783
- RuneKnight_Card_J # 27063
- Murderous_Grudge # 29724
Script: |
bonus bLongAtkDef,-10;
bonus2 bSubEle,Ele_Neutral,-50;
- Combos:
- Combo:
- Coak_of_Survival # 20813
- RuneKnight_Card_J # 27063
- Murderous_Grudge # 29724
Script: |
bonus bLongAtkDef,-10;
bonus2 bSubEle,Ele_Neutral,-50;
- Combos:
- Combo:
- Ranger_Card_J # 27060
- Real_Shecil_Card_J # 27071
Script: |
autobonus "{ bonus bDex,100; }",30,5000,BF_WEAPON,"{ active_transform 3222,5000; }";
- Combos:
- Combo:
- Ranger_Card_J # 27060
- Murderous_Grudge # 29724
Script: |
bonus bSPDrainValue,3;
bonus2 bSubEle,Ele_Neutral,50;
- Combos:
- Combo:
- Hero_Cape # 20783
- Ranger_Card_J # 27060
- Murderous_Grudge # 29724
Script: |
bonus bSPDrainValue,-3;
bonus2 bSubEle,Ele_Neutral,-50;
- Combos:
- Combo:
- Coak_of_Survival # 20813
- Ranger_Card_J # 27060
- Murderous_Grudge # 29724
Script: |
bonus bSPDrainValue,-3;
bonus2 bSubEle,Ele_Neutral,-50;
- Combos:
- Combo:
- Genetic_Card_J # 27065
- Real_Flamel_Card_J # 27075
Script: |
autobonus "{ bonus bLuk,100; }",30,5000,BF_WEAPON,"{ active_transform 3241,5000; }";
- Combos:
- Combo:
- Genetic_Card_J # 27065
- Murderous_Grudge # 29724
Script: |
bonus bMaxHP,50*BaseLevel;
bonus2 bSubEle,Ele_Neutral,50;
- Combos:
- Combo:
- Hero_Cape # 20783
- Genetic_Card_J # 27065
- Murderous_Grudge # 29724
Script: |
bonus bMaxHP,-50*BaseLevel;
bonus2 bSubEle,Ele_Neutral,-50;
- Combos:
- Combo:
- Coak_of_Survival # 20813
- Genetic_Card_J # 27065
- Murderous_Grudge # 29724
Script: |
bonus bMaxHP,-50*BaseLevel;
bonus2 bSubEle,Ele_Neutral,-50;
- Combos:
- Combo:
- ShadowChaser_Card_J # 27066
- Real_Gertie_Card_J # 27078
Script: |
autobonus "{ bonus bAgi,100; }",30,5000,BF_WEAPON,"{ active_transform 3244,5000; }";
- Combos:
- Combo:
- ShadowChaser_Card_J # 27066
- Murderous_Grudge # 29724
Script: |
bonus bPerfectHitRate,30;
bonus2 bSubEle,Ele_Neutral,50;
- Combos:
- Combo:
- Hero_Cape # 20783
- ShadowChaser_Card_J # 27066
- Murderous_Grudge # 29724
Script: |
bonus bPerfectHitRate,-30;
bonus2 bSubEle,Ele_Neutral,-50;
- Combos:
- Combo:
- Coak_of_Survival # 20813
- ShadowChaser_Card_J # 27066
- Murderous_Grudge # 29724
Script: |
bonus bPerfectHitRate,-30;
bonus2 bSubEle,Ele_Neutral,-50;
- Combos:
- Combo:
- Sura_Card_J # 27056
- Real_Chen_Card_J # 27077
Script: |
autobonus "{ bonus bStr,100; }",30,5000,BF_WEAPON,"{ active_transform 3243,5000; }";
- Combos:
- Combo:
- Sura_Card_J # 27056
- Murderous_Grudge # 29724
Script: |
bonus bFlee,50;
bonus2 bSubEle,Ele_Neutral,50;
- Combos:
- Combo:
- Hero_Cape # 20783
- Sura_Card_J # 27056
- Murderous_Grudge # 29724
Script: |
bonus bFlee,-50;
bonus2 bSubEle,Ele_Neutral,-50;
- Combos:
- Combo:
- Coak_of_Survival # 20813
- Sura_Card_J # 27056
- Murderous_Grudge # 29724
Script: |
bonus bFlee,-50;
bonus2 bSubEle,Ele_Neutral,-50;
- Combos:
- Combo:
- Sorcerer_Card_J # 27055
- Real_Ceila_Card_J # 27076
Script: |
autobonus "{ bonus bInt,100; }",30,5000,BF_MAGIC,"{ active_transform 3242,5000; }";
- Combos:
- Combo:
- Sorcerer_Card_J # 27055
- Murderous_Grudge # 29724
Script: |
bonus bMagicHPGainValue,200;
bonus bMagicSPGainValue,20;
bonus2 bSubEle,Ele_Neutral,50;
- Combos:
- Combo:
- Hero_Cape # 20783
- Sorcerer_Card_J # 27055
- Murderous_Grudge # 29724
Script: |
bonus bMagicHPGainValue,-200;
bonus bMagicSPGainValue,-20;
bonus2 bSubEle,Ele_Neutral,-50;
- Combos:
- Combo:
- Coak_of_Survival # 20813
- Sorcerer_Card_J # 27055
- Murderous_Grudge # 29724
Script: |
bonus bMagicHPGainValue,-200;
bonus bMagicSPGainValue,-20;
bonus2 bSubEle,Ele_Neutral,-50;
- Combos:
- Combo:
- Minstrel_Card_J # 27057
- Real_Alphoccio_Card_J # 27080
Script: |
autobonus "{ bonus bDex,100; }",30,5000,BF_WEAPON,"{ active_transform 3245,5000; }";
- Combos:
- Combo:
- Minstrel_Card_J # 27057
- Murderous_Grudge # 29724
Script: |
bonus bLongAtkRate,15;
bonus2 bSubEle,Ele_Neutral,50;
- Combos:
- Combo:
- Hero_Cape # 20783
- Minstrel_Card_J # 27057
- Murderous_Grudge # 29724
Script: |
bonus bLongAtkRate,-15;
bonus2 bSubEle,Ele_Neutral,-50;
- Combos:
- Combo:
- Coak_of_Survival # 20813
- Minstrel_Card_J # 27057
- Murderous_Grudge # 29724
Script: |
bonus bLongAtkRate,-15;
bonus2 bSubEle,Ele_Neutral,-50;
- Combos:
- Combo:
- RoyalGuard_Card_J # 27064
- Real_Randel_Card_J # 27074
Script: |
autobonus "{ bonus bVit,100; }",30,5000,BF_WEAPON,"{ active_transform 3240,5000; }";
- Combos:
- Combo:
- RoyalGuard_Card_J # 27064
- Murderous_Grudge # 29724
Script: |
bonus bMdef,30;
bonus2 bSubEle,Ele_Neutral,50;
- Combos:
- Combo:
- Hero_Cape # 20783
- RoyalGuard_Card_J # 27064
- Murderous_Grudge # 29724
Script: |
bonus bMdef,-30;
bonus2 bSubEle,Ele_Neutral,-50;
- Combos:
- Combo:
- Coak_of_Survival # 20813
- RoyalGuard_Card_J # 27064
- Murderous_Grudge # 29724
Script: |
bonus bMdef,-30;
bonus2 bSubEle,Ele_Neutral,-50;
- Combos:
- Combo:
- Wanderer_Card_J # 27067
- Real_Trentini_Card_J # 27079
Script: |
autobonus "{ bonus bDex,100; }",30,5000,BF_WEAPON,"{ active_transform 3246,5000; }";
- Combos:
- Combo:
- Wanderer_Card_J # 27067
- Murderous_Grudge # 29724
Script: |
bonus bMatkRate,15;
bonus2 bSubEle,Ele_Neutral,50;
- Combos:
- Combo:
- Hero_Cape # 20783
- Wanderer_Card_J # 27067
- Murderous_Grudge # 29724
Script: |
bonus bMatkRate,-15;
bonus2 bSubEle,Ele_Neutral,-50;
- Combos:
- Combo:
- Coak_of_Survival # 20813
- Wanderer_Card_J # 27067
- Murderous_Grudge # 29724
Script: |
bonus bMatkRate,-15;
bonus2 bSubEle,Ele_Neutral,-50;
- Combos:
- Combo:
- Sealed_B_Ygnizem_Card_J # 300318
- Murderous_Grudge # 29724
Script: |
bonus bMaxHPrate,20;
bonus bMaxSPrate,20;
bonus2 bHPRegenRate,1500,10000;
bonus2 bSPRegenRate,30,10000;
- Combos:
- Combo:
- 19th_Pack_enc01 # 300314
- Murderous_Grudge # 29724
Script: |
bonus bMaxHPrate,10;
bonus bMaxSPrate,10;
bonus2 bHPRegenRate,5000,10000;
bonus2 bSPRegenRate,100,10000;
bonus bHealPower2,10;
bonus bAddItemHealRate,10;
- Combos:
- Combo:
- aegis_450222 # 450222
- Murderous_Grudge # 29724
Script: |
bonus bPerfectHitRate,25;
- Combos:
- Combo:
- Grave_Amon_Ra_Card # 4652
- Illusion_Box_Garden # 311075
Script: |
bonus bMaxHPrate,50;
skill "AB_ORATIO",5;
- Combos:
- Combo:
- AngerMoonlight_Card # 27081
- Illusion_Box_Garden # 311075
Script: |
bonus bMatkRate,10;
skill "AB_SILENTIUM",3;
- Combos:
- Combo:
- Ill_Dracula_Card # 27104
- Illusion_Box_Garden # 311075
Script: |
bonus bAspd,3;
- Combos:
- Combo:
- Anc_W_Deffend_Card_J # 27380
- Illusion_Box_Garden # 311075
Script: |
bonus bDelayrate,-(getskilllv("ASC_BREAKER")+getskilllv("ASC_METEORASSAULT"));
- Combos:
- Combo:
- Anc_Tao_Gunka_Card_J # 27376
- Illusion_Box_Garden # 311075
Script: |
bonus bMaxHPrate,50;
skill "SM_PROVOKE",10;
- Combos:
- Combo:
- Shining_T_Bear_Card_J # 27369
- Illusion_Box_Garden # 311075
Script: |
bonus bAtkRate,10;
skill "PR_ASPERSIO",5;
- Combos:
- Combo:
- AwakenKtullanux_Card # 27113
- Illusion_Box_Garden # 311075
Script: |
bonus bMaxHPrate,50;
skill "WL_JACKFROST",3;
- Combos:
- Combo:
- FuryHero_Card # 27088
- Illusion_Box_Garden # 311075
Script: |
bonus2 bSkillCooldown,"RK_DRAGONBREATH_WATER",-500;
bonus2 bSkillCooldown,"RK_DRAGONBREATH",-500;
- Combos:
- Combo:
- Chaos_Acolyte_Card # 27343
- Illusion_Box_Garden # 311075
Script: |
bonus2 bMagicAtkEle,Ele_Holy,readparam(bInt)/10;
if (readparam(bInt)>=130)
bonus3 bAddEff,Eff_Silence,500,ATF_MAGIC;
/*Unknown Rate*/
- Combos:
- Combo:
- Chaos_Baphomet_Card # 27334
- Illusion_Box_Garden # 311075
Script: |
bonus bMatkRate,10;
skill "WZ_VERMILION",10;
- Combos:
- Combo:
- Q_Scaraba_Card # 4507
- Illusion_Box_Garden # 311075
Script: |
bonus2 bAddRace,RC_All,20;
- Combos:
- Combo:
- Gold_Q_Scaraba_Card # 4509
- Illusion_Box_Garden # 311075
Script: |
bonus2 bResEff,Eff_Confusion,10000;
skill "AM_CP_HELM",5;
UnEquipScript: |
sc_end SC_CP_HELM;
- Combos:
- Combo:
- ILL_Kraken_Card # 300151
- Illusion_Box_Garden # 311075
Script: |
bonus bMaxHPrate,50;
skill "WL_FROSTMISTY",3;
- Combos:
- Combo:
- ILL_Deviace_Card # 300142
- Illusion_Box_Garden # 311075
Script: |
bonus bAllStats,10;
bonus2 bFixedCastrate,"WL_TETRAVORTEX",-100;
- Combos:
- Combo:
- WizardOfVeritas_Card # 27087
- Illusion_Box_Garden # 311075
Script: |
bonus bMatkRate,10;
bonus2 bVariableCastrate,"HW_MAGICPOWER",-100;
- Combos:
- Combo:
- Timeholder_Card # 4625
- Illusion_Box_Garden # 311075
Script: |
bonus bReduceDamageReturn,10;
bonus bMatk,BaseLevel;
- Combos:
- Combo:
- Fragment_Of_Soul_Card_J # 27371
- Illusion_Box_Garden # 311075
Script: |
bonus3 bAutoSpell,"RA_AIMEDBOLT",10,10;
/*Unknown Rate*/
- Combos:
- Combo:
- OminousSolider_Card # 27114
- Illusion_Box_Garden # 311075
Script: |
bonus bMaxHP,5000;
bonus bMaxSP,500;
- Combos:
- Combo:
- OminousTurtleG_Card # 27119
- Illusion_Box_Garden # 311075
Script: |
bonus bAtkRate,10;
skill "SM_MAGNUM",10;
- Combos:
- Combo:
- Bomi_Card # 27105
- Illusion_Box_Garden # 311075
Script: |
bonus bMatkRate,10;
skill "WZ_STORMGUST",10;
- Combos:
- Combo:
- SLD_G_Amon_Ra_Card_J # 300348
- Illusion_Box_Garden # 311075
Script: |
bonus bMaxHPrate,25;
bonus2 bMagicAddRace,RC_Demon,10;
bonus2 bMagicAddRace,RC_Undead,10;
bonus2 bMagicAddEle,Ele_Dark,10;
bonus2 bMagicAddEle,Ele_Undead,10;
- Combos:
- Combo:
- SLD_A_Moonlight_Card_J # 300345
- Illusion_Box_Garden # 311075
Script: |
bonus2 bMagicAddRace,RC_Demon,20;
bonus2 bMagicAddRace,RC_Brute,20;
- Combos:
- Combo:
- SLD_Ill_Dracula_Card_J # 300346
- Illusion_Box_Garden # 311075
Script: |
bonus bAspd,1;
- Combos:
- Combo:
- SLD_A_W_Def_Card_J # 300351
- Illusion_Box_Garden # 311075
Script: |
bonus bMaxHPrate,5;
bonus bMaxSPrate,5;
bonus bDelayrate,-(getskilllv("ASC_BREAKER")+getskilllv("ASC_METEORASSAULT"))/3;
- Combos:
- Combo:
- SLD_A_Tao_Gunka_Card_J # 300349
- Illusion_Box_Garden # 311075
Script: |
bonus bMaxHPrate,25;
- Combos:
- Combo:
- SLD_Ktullanux_Card_J # 300352
- Illusion_Box_Garden # 311075
Script: |
bonus bMaxHPrate,25;
bonus2 bMagicAddRace,RC_Demon,10;
bonus2 bMagicAddRace,RC_Formless,10;
bonus2 bMagicAddEle,Ele_Fire,10;
bonus2 bMagicAddEle,Ele_Neutral,10;
- Combos:
- Combo:
- SLD_S_T_Bear_Card_J # 300350
- Illusion_Box_Garden # 311075
Script: |
bonus2 bAddRace,RC_Undead,20;
bonus2 bAddRace,RC_Demon,20;
- Combos:
- Combo:
- SLD_C_Baphomet_Card_J # 300353
- Illusion_Box_Garden # 311075
Script: |
bonus2 bMagicAddRace,RC_Undead,20;
bonus2 bMagicAddRace,RC_Insect,20;
- Combos:
- Combo:
- SLD_ILL_Kraken_Card_J # 300354
- Illusion_Box_Garden # 311075
Script: |
bonus bMaxHPrate,25;
bonus2 bAddRace,RC_Fish,10;
bonus2 bAddRace,RC_Plant,10;
bonus2 bAddEle,Ele_Water,10;
bonus2 bAddEle,Ele_Ghost,10;
bonus2 bMagicAddRace,RC_Fish,10;
bonus2 bMagicAddRace,RC_Plant,10;
bonus2 bMagicAddEle,Ele_Water,10;
bonus2 bMagicAddEle,Ele_Ghost,10;
- Combos:
- Combo:
- SLD_Q_Scaraba_Card_J # 300335
- Illusion_Box_Garden # 311075
Script: |
bonus2 bAddRace,RC_All,15;
- Combos:
- Combo:
- SLD_G_Q_Scaraba_Card_J # 300337
- Illusion_Box_Garden # 311075
Script: |
bonus2 bResEff,Eff_Confusion,10000;
- Combos:
- Combo:
- SLD_Timeholder_Card_J # 300343
- Illusion_Box_Garden # 311075
Script: |
bonus bMatk,BaseLevel/2;
- Combos:
- Combo:
- SLD_O_TurtleG_Card_J # 300355
- Illusion_Box_Garden # 311075
Script: |
bonus2 bAddRace,RC_Formless,20;
bonus2 bAddRace,RC_Brute,20;
- Combos:
- Combo:
- SLD_Bomi_Card_J # 300344
- Illusion_Box_Garden # 311075
Script: |
bonus bMatkRate,10;
- Combos:
- Combo:
- ILL_Vitata_Card # 300238
- Illusion_Box_Garden # 311075
Script: |
bonus bMatkRate,10;
skill "PR_SANCTUARY",10;
- Combos:
- Combo:
- ILL_Maya_Card # 300239
- Illusion_Box_Garden # 311075
Script: |
bonus bAtkRate,10;
skill "CR_AUTOGUARD",10;
- Combos:
- Combo:
- aegis_480188 # 480188
- Heros_TriumphantSong # 311074
Script: |
bonus bAspdRate,20;
- Combos:
- Combo:
- aegis_480188 # 480188
- Illusion_Box_Garden # 311075
Script: |
bonus bDelayrate,-25;
- Combos:
- Combo:
- Tatenasi_Armor_ # 15137
- aegis_300398 # 300398
Script: |
.@r = getequiprefinerycnt(EQI_ARMOR);
bonus bVit,2*.@r;
bonus bMaxHPrate,2*.@r;
- Combos:
- Combo:
- Applause_Sandal_ # 22071
- aegis_300401 # 300401
Script: |
.@r = getequiprefinerycnt(EQI_SHOES);
bonus bVariableCastrate,-10;
bonus3 bAutoSpellWhenHit,"PR_KYRIE",10,-(readparam(bInt)>=99)?35:15;
bonus bAllStats,.@r;
/*TODO: Cancel auto spell bonus is not implemented in rAthena yet.*/
- Combos:
- Combo:
- aegis_15948 # 15948
- Orc_Hero_Card # 4143
Script: |
bonus bBaseAtk,50;
if (BaseLevel>=170)
bonus bBaseAtk,50;
- Combos:
- Combo:
- aegis_15948 # 15948
- Sealed_Orc_Hero_Card # 4492
Script: |
bonus bBaseAtk,50;
if (BaseLevel>=170)
bonus bBaseAtk,50;
- Combos:
- Combo:
- Temporal_Ring_TW # 490030
- Bear's_Power # 4875
Script: |
bonus bBaseAtk,50;
- Combos:
- Combo:
- Temporal_Ring_TW # 490030
- Speed_Of_Light # 4877
Script: |
bonus bDelayrate,-8;
- Combos:
- Combo:
- Temporal_Ring_TW # 490030
- Muscle_Fool # 4878
Script: |
bonus bMaxHPrate,15;
- Combos:
- Combo:
- Temporal_Ring_TW # 490030
- Runaway_Magic # 4876
Script: |
bonus bMatk,50;
- Combos:
- Combo:
- Temporal_Ring_TW # 490030
- Hawkeye # 4879
Script: |
bonus bLongAtkRate,10;
- Combos:
- Combo:
- Temporal_Ring_TW # 490030
- Temporal_Boots_TW # 22202
Script: |
bonus bMaxHPrate,15;
bonus bMaxSPrate,5;
- Combos:
- Combo:
- aegis_490265 # 490265
- aegis_420134 # 420134
Script: |
bonus bMatk,30;
bonus bVariableCastrate,-5;
bonus bFixedCast,-200;
bonus2 bMagicAddClass,Class_Boss,20;
- Combos:
- Combo:
- aegis_540057 # 540057
- DivineGrace_of_Kings # 310760
Script: |
bonus bAspdRate,15;
bonus2 bSubRace,RC_Player_Human,10;
skill "PA_GOSPEL",1;
- Combos:
- Combo:
- aegis_510080 # 510080
- aegis_510081 # 510081
Script: |
bonus bCritAtkRate,-7;
bonus bShortAtkRate,15;
bonus bAspdRate,-7;
bonus bHit,50;
- Combos:
- Combo:
- aegis_510082 # 510082
- aegis_510083 # 510083
Script: |
bonus bCritAtkRate,-5;
bonus bShortAtkRate,10;
bonus bAspdRate,10;
bonus bCritical,-5;
- Combos:
- Combo:
- aegis_510087 # 510087
- aegis_510088 # 510088
Script: |
bonus bShortAtkRate,15;
bonus bLongAtkDef,-7;
bonus bAspdRate,15;
bonus bHit,-25;
- Combos:
- Combo:
- aegis_510089 # 510089
- aegis_510090 # 510090
Script: |
bonus2 bSubRace,RC_Player_Human,-7;
bonus2 bSubRace,RC_Player_Doram,-7;
bonus2 bMagicAtkEle,Ele_Wind,15;
bonus2 bMagicAtkEle,Ele_Fire,15;
bonus2 bMagicAtkEle,Ele_Water,15;
bonus bDelayrate,7;
bonus bMaxSPrate,15;
- Combos:
- Combo:
- aegis_490272 # 490272
- Goddess_of_Abundance # 311073
Script: |
bonus bMdef,50;
bonus2 bSubRace,RC_DemiHuman,3;
bonus2 bSubRace,RC_Angel,3;
- Combos:
- Combo:
- DivineGrace_of_Kings # 310760
- aegis_700069 # 700069
Script: |
bonus bAspdRate,15;
bonus2 bSubRace,RC_Player_Human,40;
skill "PA_GOSPEL",1;
- Combos:
- Combo:
- Yggdrasil_Ring # 2993
- Yggdrasil_Hat # 18881
Script: |
bonus2 bSkillHeal,"AL_HEAL",5;
bonus2 bSkillHeal,"PR_SANCTUARY",5;
bonus2 bSkillHeal,"AM_POTIONPITCHER",5;
bonus2 bSkillHeal,"AB_HIGHNESSHEAL",5;
bonus2 bSkillHeal,"AB_CHEAL",5;
bonus2 bSubEle,Ele_All,3;
- Combos:
- Combo:
- 2017RTCRobe # 15207
- 2017RTCRING # 28516
Script: |
.@r = getequiprefinerycnt(EQI_ARMOR);
bonus bHPrecovRate,12*(.@r/3);
bonus bSPrecovRate,8*(.@r/3);
- Combos:
- Combo:
- 2017RTCShoes # 22139
- 2017RTCRING # 28516
Script: |
.@r = getequiprefinerycnt(EQI_SHOES);
bonus bMaxHPrate,2*(.@r/4);
bonus bMaxSPrate,.@r/4;
- Combos:
- Combo:
- 2017RTCRobe # 15207
- 2017RTCShoes # 22139
- 2017RTCRING # 28516
Script: |
bonus bAllStats,(getequiprefinerycnt(EQI_ARMOR)+getequiprefinerycnt(EQI_SHOES));
bonus bIgnoreDefRace,RC_All;
bonus bIgnoreMDefRace,RC_All;
- Combos:
- Combo:
- Garm_Card # 4324
- lunar_eclipse_Armor_ # 15374
Script: |
.@r = getequiprefinerycnt(EQI_ARMOR);
bonus2 bResEff,Eff_Freeze,10000;
bonus2 bAddEffWhenHit,Eff_Freeze,2000;
bonus2 bAddEle,Ele_Water,5*.@r;
- Combos:
- Combo:
- aegis_300400 # 300400
- lunar_eclipse_Armor_ # 15374
Script: |
.@r = getequiprefinerycnt(EQI_ARMOR);
bonus2 bResEff,Eff_Freeze,10000;
bonus2 bAddEffWhenHit,Eff_Freeze,1000;
bonus2 bAddEle,Ele_Water,2*.@r;
- Combos:
- Combo:
- Loard_Circlet # 5007
- Gossip_Raven # 18913
Script: |
bonus2 bExpAddClass,Class_All,5;
- Combos:
- Combo:
- aegis_490284 # 490284
- S_Circlet_Of_Time_RA # 19484
Script: |
.@r = getequiprefinerycnt(EQI_HEAD_TOP);
bonus bBaseAtk,80;
bonus2 bSkillAtk,"WH_GALESTORM",5*(.@r/2);
bonus2 bSkillAtk,"RA_ARROWSTORM",10*(.@r/3);
bonus2 bSkillAtk,"SN_SHARPSHOOTING",10*(.@r/3);
- Combos:
- Combo:
- aegis_490284 # 490284
- S_Circlet_Of_Time_RA # 19484
- Time_Jewely_Dex_2 # 29685
- Combo:
- aegis_490284 # 490284
- S_Circlet_Of_Time_RA # 19484
- Time_Jewely_Dex_3 # 29686
Script: |
bonus bFixedCast,-300;
- Combos:
- Combo:
- aegis_490284 # 490284
- S_Circlet_Of_Time_RA # 19484
- Time_Jewely_Luk_2 # 29688
- Combo:
- aegis_490284 # 490284
- S_Circlet_Of_Time_RA # 19484
- Time_Jewely_Luk_3 # 29689
Script: |
bonus bCritAtkRate,10;
bonus2 bSkillAtk,"WH_CRESCIVE_BOLT",10;
- Combos:
- Combo:
- aegis_490281 # 490281
- S_Circlet_Of_Time_NC # 19476
Script: |
.@r = getequiprefinerycnt(EQI_HEAD_TOP);
bonus bPAtk,.@r/2;
bonus bBaseAtk,2*(.@r/2);
bonus2 bSkillAtk,"NC_VULCANARM",12*(.@r/3);
bonus2 bSkillAtk,"NC_ARMSCANNON",12*(.@r/3);
if (.@r >= 12)
bonus bFixedCast,-500;
- Combos:
- Combo:
- aegis_490269 # 490269
- S_Circlet_Of_Time_AB # 19480
Script: |
.@r = getequiprefinerycnt(EQI_HEAD_TOP);
bonus bMatk,80;
bonus2 bSkillAtk,"CD_FRAMEN",5*(.@r/2);
bonus2 bSkillAtk,"AB_ADORAMUS",10*(.@r/3);
bonus2 bSkillAtk,"2038 AB_JUDEX",10*(.@r/3);
- Combos:
- Combo:
- aegis_490269 # 490269
- S_Circlet_Of_Time_AB # 19480
- Time_Jewely_Int_2 # 29682
- Combo:
- aegis_490269 # 490269
- S_Circlet_Of_Time_AB # 19480
- Time_Jewely_Int_3 # 29683
Script: |
bonus bFixedCast,-300;
- Combos:
- Combo:
- aegis_490269 # 490269
- S_Circlet_Of_Time_AB # 19480
- Time_Jewely_Agi_2 # 29676
- Combo:
- aegis_490269 # 490269
- S_Circlet_Of_Time_AB # 19480
- Time_Jewely_Agi_3 # 29677
Script: |
bonus bDelayrate,-8;
- Combos:
- Combo:
- aegis_490238 # 490238
- S_Circlet_Of_Time_GC # 19478
Script: |
.@r = getequiprefinerycnt(EQI_HEAD_TOP);
bonus2 bSkillAtk,"SHC_IMPACT_CRATER",4*(.@r/2);
bonus2 bSkillAtk,"SHC_DANCING_KNIFE",4*(.@r/2);
bonus2 bSkillAtk,"GC_ROLLINGCUTTER",10*(.@r/3);
bonus2 bSkillAtk,"GC_COUNTERSLASH",10*(.@r/3);
- Combos:
- Combo:
- Twin_Dragonic_Ring # 490219
- S_Circlet_Of_Time_RK # 19474
Script: |
bonus bVariableCastrate,-10;
bonus bDelayrate,-5;
bonus2 bHPDrainRate,30,3;
bonus2 bSkillAtk,"RK_DRAGONBREATH",BaseLevel/12;
bonus2 bSkillAtk,"RK_DRAGONBREATH_WATER",BaseLevel/12;
- Combos:
- Combo:
- WM_Job_Pick # 490211
- S_Circlet_Of_Time_WM # 19485
Script: |
.@r = getequiprefinerycnt(EQI_HEAD_TOP);
bonus bMatk,20*(.@r/2);
bonus2 bMagicAddRace,RC_All,7*(.@r/3);
- Combos:
- Combo:
- Palace_Ring # 490208
- Two_Hand_Spear_170 # 21018
Script: |
.@r = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillCooldown,"RK_IGNITIONBREAK",-1500;
bonus bShortAtkRate,3*(.@r/2);
- Combos:
- Combo:
- Palace_Ring # 490208
- Katar_170 # 28010
Script: |
.@r = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillCooldown,"GC_DARKCROW",-8000;
bonus bShortAtkRate,3*(.@r/2);
- Combos:
- Combo:
- Palace_Ring # 490208
- Staff_170 # 2027
Script: |
.@r = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillAtk,"WL_TETRAVORTEX",30;
bonus2 bMagicAddRace,RC_All,4*(.@r/2);
- Combos:
- Combo:
- Palace_Ring # 490208
- As_Ragged_Golem_Card # 31026
Script: |
bonus2 bAddRace,RC_All,10;
bonus2 bMagicAddRace,RC_All,10;
autobonus "{ bonus bBaseAtk,200; }",30,10000,BF_WEAPON;
autobonus "{ bonus bMatk,200; }",30,10000,BF_MAGIC;
- Combos:
- Combo:
- Record_Acher2_TW # 490198
- Old_Camo_RabbitHood # 18984
Script: |
bonus bLongAtkRate,15;
bonus2 bSkillAtk,"RA_AIMEDBOLT",30;
- Combos:
- Combo:
- Record_Acher2_TW # 490198
- Old_Minstrel_Song_Hat # 18976
- Combo:
- Record_Acher2_TW # 490198
- Old_Dying_Swan # 18981
Script: |
bonus bLongAtkRate,15;
bonus2 bSkillAtk,"WM_SEVERE_RAINSTORM",30;
- Combos:
- Combo:
- Record_Acher2_TW # 490198
- Record_Acher_TW # 490095
Script: |
bonus2 bAddRace,RC_All,10;
bonus2 bMagicAddRace,RC_All,10;
- Combos:
- Combo:
- Record_Acher2_TW # 490198
- B_Shecil_Card # 4367
Script: |
bonus2 bMagicAddClass,Class_All,35;
- Combos:
- Combo:
- Record_Acher2_TW # 490198
- Clown_Card # 4560
- Combo:
- Record_Acher2_TW # 490198
- Gypsy_Card # 4566
Script: |
skill "RA_UNLIMIT",3;
- Combos:
- Combo:
- Record_Acher_TW # 490095
- RingOfThought_TW # 32245
Script: |
bonus2 bAddRace2,RC2_BioLab,20;
bonus2 bMagicAddRace2,RC2_BioLab,20;
- Combos:
- Combo:
- Record_Acher_TW # 490095
- Subject_Cape_TW # 480024
Script: |
if (getequiprefinerycnt(EQI_GARMENT) >= 10) {
if (eaclass()&EAJL_THIRD && BaseJob == Job_Hunter) {
bonus bLongAtkRate,15;
bonus bDelayrate,-5;
bonus2 bSkillAtk,"RA_AIMEDBOLT",30;
}
if ((eaclass()&EAJL_THIRD && BaseJob == Job_Bard) || (eaclass()&EAJL_THIRD && BaseJob == Job_Dancer)) {
bonus2 bMagicAddRace,RC_All,10;
bonus2 bSkillCooldown,"WM_METALICSOUND",-2000;
bonus2 bSkillAtk,"WM_METALICSOUND",80;
}
}
- Combos:
- Combo:
- Subject_Cape_TW # 480024
- Old_Rune_Circlet # 18971
Script: |
.@r = getequiprefinerycnt(EQI_GARMENT);
bonus2 bSkillAtk,"RK_WINDCUTTER",20*(.@r/2);
if (.@r >= 12)
autobonus3 "{ bonus bShortWeaponDamageReturn,10; }",1000,10000,"RK_DEATHBOUND";
- Combos:
- Combo:
- Subject_Cape_TW # 480024
- Old_Protect_Of_Crown # 18983
Script: |
.@r = getequiprefinerycnt(EQI_GARMENT);
bonus2 bSkillAtk,"LG_EXEEDBREAK",15*(.@r/2);
if (.@r >= 12)
bonus2 bSkillCooldown,"LG_KINGS_GRACE",-15000;
- Combos:
- Combo:
- Subject_Cape_TW # 480024
- Old_Mitra # 18972
Script: |
.@r = getequiprefinerycnt(EQI_GARMENT);
bonus bLongAtkDef,2*(.@r/2);
if (.@r >= 12)
bonus2 bSubRace,RC_All,15;
- Combos:
- Combo:
- Subject_Cape_TW # 480024
- Old_Blazing_Soul # 18979
Script: |
.@r = getequiprefinerycnt(EQI_GARMENT);
bonus bLongAtkDef,2*(.@r/2);
if (.@r >= 12)
bonus bBaseAtk,30;
- Combos:
- Combo:
- Subject_Cape_TW # 480024
- Old_Magic_Stone_Hat # 18978
Script: |
.@r = getequiprefinerycnt(EQI_GARMENT);
bonus2 bMagicAddClass,Class_All,.@r/2;
if (.@r >= 12)
bonus2 bSkillCooldown,"WL_TELEKINESIS_INTENSE",-30000;
- Combos:
- Combo:
- Subject_Cape_TW # 480024
- Old_Wind_Whisper # 18980
Script: |
.@r = getequiprefinerycnt(EQI_GARMENT);
bonus2 bMagicAddRace,RC_All,.@r/2;
if (.@r >= 12)
bonus bMatk,30;
- Combos:
- Combo:
- Subject_Cape_TW # 480024
- Old_Circlet_Of_Bone # 18982
Script: |
.@r = getequiprefinerycnt(EQI_GARMENT);
bonus bCritAtkRate,3*(.@r/2);
if (.@r >= 12)
bonus2 bIgnoreDefRaceRate,RC_All,25;
- Combos:
- Combo:
- Subject_Cape_TW # 480024
- Old_Shadow_Handicraft # 18975
Script: |
.@r = getequiprefinerycnt(EQI_GARMENT);
bonus bFlee,5*(.@r/2);
if (.@r >= 12)
bonus2 bSubRace,RC_All,15;
- Combos:
- Combo:
- Subject_Cape_TW # 480024
- Old_Driver_Band_R # 18973
Script: |
.@r = getequiprefinerycnt(EQI_GARMENT);
bonus2 bSkillAtk,"NC_AXEBOOMERANG",5*(.@r/2);
if (.@r >= 12)
bonus bBaseAtk,30;
- Combos:
- Combo:
- Subject_Cape_TW # 480024
- Old_Driver_Band_Y # 18974
Script: |
.@r = getequiprefinerycnt(EQI_GARMENT);
bonus2 bSkillAtk,"NC_VULCANARM",15*(.@r/2);
bonus2 bSkillAtk,"NC_PILEBUNKER",15*(.@r/2);
if (.@r >= 12)
bonus2 bSkillCooldown,"NC_SELFDESTRUCTION",-30000;
- Combos:
- Combo:
- Subject_Cape_TW # 480024
- Old_Midas_Whisper # 18977
Script: |
.@r = getequiprefinerycnt(EQI_GARMENT);
bonus bLongAtkRate,2*(.@r/2);
bonus2 bSkillAtk,"GN_HELLS_PLANT",15*(.@r/2);
if (.@r >= 12)
bonus bBaseAtk,30;
- Combos:
- Combo:
- Subject_Cape_TW # 480024
- Old_Camo_RabbitHood # 18984
Script: |
.@r = getequiprefinerycnt(EQI_GARMENT);
bonus bLongAtkRate,2*(.@r/2);
bonus2 bSkillAtk,"RA_ARROWSTORM",5*(.@r/2);
if (.@r >= 12)
bonus2 bSkillCooldown,"RA_ARROWSTORM",-500;
- Combos:
- Combo:
- Subject_Cape_TW # 480024
- Old_Minstrel_Song_Hat # 18976
Script: |
.@r = getequiprefinerycnt(EQI_GARMENT);
bonus2 bSkillAtk,"WM_METALICSOUND",15*(.@r/2);
if (.@r >= 12)
bonus2 bSkillCooldown,"WM_METALICSOUND",-1000;
- Combos:
- Combo:
- Subject_Cape_TW # 480024
- Old_Dying_Swan # 18981
Script: |
.@r = getequiprefinerycnt(EQI_GARMENT);
bonus2 bSkillAtk,"WM_METALICSOUND",15*(.@r/2);
if (.@r >= 12)
bonus2 bSkillCooldown,"WM_METALICSOUND",-1000;
- Combos:
- Combo:
- Record_Acolyte2_TW # 490192
- Old_Mitra # 18972
Script: |
bonus bFixedCast,-300;
bonus bHealPower,30;
- Combos:
- Combo:
- Record_Acolyte2_TW # 490192
- Old_Blazing_Soul # 18979
Script: |
bonus bLongAtkRate,15;
bonus2 bSkillAtk,"SR_RAMPAGEBLASTER",30;
- Combos:
- Combo:
- Record_Acolyte2_TW # 490192
- Record_Acol_TW # 32288
Script: |
bonus bMaxHPrate,15;
- Combos:
- Combo:
- Record_Acolyte2_TW # 490192
- B_Magaleta_Card # 4363
Script: |
bonus bMaxHPrate,40;
- Combos:
- Combo:
- Record_Acolyte2_TW # 490192
- Champion_Card # 4562
Script: |
bonus2 bAddRace,RC_All,25;
- Combos:
- Combo:
- Record_Acol_TW # 32288
- RingOfThought_TW # 32245
Script: |
bonus2 bAddRace2,RC2_BioLab,20;
bonus2 bMagicAddRace2,RC2_BioLab,20;
- Combos:
- Combo:
- Record_Acol_TW # 32288
- Subject_Cape_TW # 480024
Script: |
if (getequiprefinerycnt(EQI_GARMENT) >= 10) {
if (eaclass()&EAJL_THIRD && BaseJob == Job_Priest) {
bonus bFixedCast,-300;
bonus2 bMagicAtkEle,Ele_Holy,15;
bonus2 bSkillAtk,"PR_MAGNUS",40;
}
if (eaclass()&EAJL_THIRD && BaseJob == Job_Monk) {
bonus bDelayrate,-5;
autobonus3 "{ bonus bMaxHPrate,20; }",1000,5000,"SR_GATEOFHELL";
bonus2 bSkillAtk,"SR_GATEOFHELL",10;
}
}
- Combos:
- Combo:
- Record_Thief2_TW # 490191
- Old_Circlet_Of_Bone # 18982
Script: |
bonus bLongAtkRate,10;
bonus2 bSkillCooldown,"ASC_BREAKER",-150;
- Combos:
- Combo:
- Record_Thief2_TW # 490191
- Old_Shadow_Handicraft # 18975
Script: |
bonus bLongAtkRate,15;
bonus2 bSkillAtk,"SC_TRIANGLESHOT",30;
- Combos:
- Combo:
- Record_Thief2_TW # 490191
- Record_Thief_TW # 32287
Script: |
bonus2 bAddRace,RC_All,10;
- Combos:
- Combo:
- Record_Thief2_TW # 490191
- B_Eremes_Card # 4359
Script: |
bonus2 bAddClass,Class_Boss,30;
- Combos:
- Combo:
- Record_Thief2_TW # 490191
- Stalker_Card # 4564
Script: |
bonus2 bMagicAddRace,RC_All,30;
- Combos:
- Combo:
- Record_Thief_TW # 32287
- RingOfThought_TW # 32245
Script: |
bonus2 bAddRace2,RC2_BioLab,20;
bonus2 bMagicAddRace2,RC2_BioLab,20;
- Combos:
- Combo:
- Record_Thief_TW # 32287
- Subject_Cape_TW # 480024
Script: |
if (getequiprefinerycnt(EQI_GARMENT) >= 10) {
if (eaclass()&EAJL_THIRD && BaseJob == Job_Assassin) {
bonus2 bIgnoreDefRaceRate,RC_All,10;
bonus2 bAddClass,Class_All,15;
bonus2 bSkillAtk,"GC_ROLLINGCUTTER",30;
}
if (eaclass()&EAJL_THIRD && BaseJob == Job_Rogue) {
bonus bDelayrate,-5;
bonus2 bSkillCooldown,"SC_FEINTBOMB",-800;
bonus2 bSkillAtk,"SC_FEINTBOMB",40;
}
}
- Combos:
- Combo:
- Record_Merchant2_TW # 490175
- Old_Driver_Band_R # 18973
Script: |
bonus bDelayrate,-5;
bonus bShortAtkRate,20;
- Combos:
- Combo:
- Record_Merchant2_TW # 490175
- Old_Driver_Band_Y # 18974
Script: |
bonus bLongAtkRate,15;
bonus2 bSkillAtk,"NC_COLDSLOWER",40;
- Combos:
- Combo:
- Record_Merchant2_TW # 490175
- Old_Midas_Whisper # 18977
Script: |
bonus bShortAtkRate,15;
bonus2 bSkillAtk,"GN_HELLS_PLANT",20;
- Combos:
- Combo:
- Record_Merchant2_TW # 490175
- Record_Merchant_TW # 32286
Script: |
bonus bAtkRate,10;
- Combos:
- Combo:
- Record_Merchant2_TW # 490175
- B_Harword_Card # 4361
Script: |
bonus2 bAddClass,Class_Boss,40;
- Combos:
- Combo:
- Record_Merchant2_TW # 490175
- Creator_Card # 4563
Script: |
bonus2 bAddRace,RC_All,20;
- Combos:
- Combo:
- Record_Merchant_TW # 32286
- RingOfThought_TW # 32245
Script: |
bonus2 bAddRace2,RC2_BioLab,20;
bonus2 bMagicAddRace2,RC2_BioLab,20;
- Combos:
- Combo:
- Record_Merchant_TW # 32286
- Subject_Cape_TW # 480024
Script: |
if (getequiprefinerycnt(EQI_GARMENT) >= 10) {
if (eaclass()&EAJL_THIRD && BaseJob == Job_Blacksmith) {
bonus2 bAddRace,RC_All,15;
bonus2 bSkillCooldown,"NC_ARMSCANNON",-150;
bonus2 bSkillAtk,"NC_ARMSCANNON",40;
}
if (eaclass()&EAJL_THIRD && BaseJob == Job_Alchemist) {
bonus2 bAddRace,RC_All,15;
bonus2 bSkillCooldown,"GN_SPORE_EXPLOSION",-2000;
bonus2 bSkillAtk,"GN_SPORE_EXPLOSION",40;
}
}
- Combos:
- Combo:
- Record_Sward2_TW # 490173
- Old_Rune_Circlet # 18971
Script: |
bonus bLongAtkRate,15;
bonus2 bSkillAtk,"RK_HUNDREDSPEAR",30;
- Combos:
- Combo:
- Record_Sward2_TW # 490173
- Old_Protect_Of_Crown # 18983
Script: |
bonus bStr,20;
bonus bCritical,15;
bonus2 bSkillCooldown,"LG_CANNONSPEAR",-500;
- Combos:
- Combo:
- Record_Sward2_TW # 490173
- Record_Sward_TW # 490094
Script: |
bonus2 bAddRace,RC_All,10;
bonus2 bMagicAddRace,RC_All,10;
- Combos:
- Combo:
- Record_Sward2_TW # 490173
- B_Seyren_Card # 4357
Script: |
bonus2 bAddClass,Class_Boss,30;
- Combos:
- Combo:
- Record_Sward2_TW # 490173
- Paladin_Card # 4565
Script: |
bonus2 bMagicAddRace,RC_All,25;
- Combos:
- Combo:
- Record_Sward_TW # 490094
- RingOfThought_TW # 32245
Script: |
bonus2 bAddRace2,RC2_BioLab,20;
bonus2 bMagicAddRace2,RC2_BioLab,20;
- Combos:
- Combo:
- Record_Sward_TW # 490094
- Subject_Cape_TW # 480024
Script: |
if (getequiprefinerycnt(EQI_GARMENT) >= 10) {
if (eaclass()&EAJL_THIRD && BaseJob == Job_Knight) {
bonus2 bAddRace,RC_All,15;
autobonus "{ bonus3 bAutoSpell,\"RK_MILLENNIUMSHIELD\",1,10; }",1000,6000,BF_WEAPON;
autobonus3 "{ bonus3 bAutoSpell,\"RK_MILLENNIUMSHIELD\",1,10; }",1000,6000,"RK_STORMBLAST";
bonus2 bSkillAtk,"RK_IGNITIONBREAK",30;
}
if (eaclass()&EAJL_THIRD && BaseJob == Job_Crusader) {
bonus2 bMagicAddRace,RC_All,15;
bonus bShortWeaponDamageReturn,25;
bonus2 bSkillAtk,"LG_RAYOFGENESIS",30;
}
}
- Combos:
- Combo:
- Record_Mage2_TW # 490170
- Old_Magic_Stone_Hat # 18978
Script: |
bonus bFixedCast,-200;
bonus2 bSkillAtk,"WL_COMET",30;
- Combos:
- Combo:
- Record_Mage2_TW # 490170
- Old_Wind_Whisper # 18980
Script: |
bonus bInt,20;
bonus2 bSkillCooldown,"SO_POISON_BUSTER",-500;
if (getskilllv("SO_POISON_BUSTER") >= 5)
bonus2 bResEff,Eff_Poison,5000;
- Combos:
- Combo:
- Record_Mage2_TW # 490170
- Record_Mage_TW # 32285
Script: |
bonus bMatkRate,10;
- Combos:
- Combo:
- Record_Mage2_TW # 490170
- B_Katrinn_Card # 4365
Script: |
bonus2 bMagicAddClass,Class_Boss,30;
- Combos:
- Combo:
- Record_Mage2_TW # 490170
- Professor_Card # 4561
Script: |
bonus2 bMagicAtkEle,Ele_All,20;
- Combos:
- Combo:
- Record_Mage2_TW # 490170
- Celine_Brooch # 28513
Script: |
bonus2 bMagicAddClass,Class_Boss,-50;
- Combos:
- Combo:
- Record_Mage_TW # 32285
- RingOfThought_TW # 32245
Script: |
bonus2 bAddRace2,RC2_BioLab,20;
bonus2 bMagicAddRace2,RC2_BioLab,20;
- Combos:
- Combo:
- Record_Mage_TW # 32285
- Subject_Cape_TW # 480024
Script: |
if (getequiprefinerycnt(EQI_GARMENT) >= 10) {
if (eaclass()&EAJL_THIRD && BaseJob == Job_Wizard) {
bonus bFixedCast,-300;
bonus2 bMagicAtkEle,Ele_Neutral,15;
bonus2 bSkillAtk,"WL_COMET",30;
}
if (eaclass()&EAJL_THIRD && BaseJob == Job_Sage) {
bonus2 bSkillCooldown,"SO_VACUUM_EXTREME",-1000;
bonus2 bSkillAtk,"MG_FIREBOLT",30;
bonus2 bSkillAtk,"MG_COLDBOLT",30;
bonus2 bSkillAtk,"MG_LIGHTNINGBOLT",30;
bonus2 bSkillAtk,"SO_PSYCHIC_WAVE",30;
skill "NJ_UTSUSEMI",1;
bonus2 bSkillCooldown,"NJ_UTSUSEMI",30000;
}
}
- Combos:
- Combo:
- Wind_Spirit_Ring_TW # 490168
- Old_Wind_Whisper # 18980
Script: |
.@r = getequiprefinerycnt(EQI_HEAD_TOP);
bonus bMdef,5;
bonus2 bSkillCooldown,"SO_VARETYR_SPEAR",-100*(.@r/2);
autobonus3 "{ bonus2 bSkillCooldown,\"SO_VARETYR_SPEAR\",-400; }",1000,120000,"SO_SUMMON_VENTUS";
bonus2 bMagicAtkEle,Ele_Wind,20;
- Combos:
- Combo:
- TimeOverloadRing_TW # 490097
- Temporal_Boots_TW # 22202
Script: |
bonus bMdef,5;
if (readparam(bStr) >= 120) {
bonus bAtkRate,8;
bonus2 bAddSize,Size_All,8;
}
if (readparam(bAgi) >= 120) {
bonus bAspdRate,4;
bonus bCritAtkRate,15;
}
if (readparam(bVit) >= 120) {
bonus bMaxHPrate,8;
bonus bDelayrate,-8;
}
if (readparam(bInt) >= 120) {
bonus bMatkRate,8;
bonus2 bMagicAtkEle,Ele_All,8;
}
if (readparam(bDex) >= 120) {
bonus bLongAtkRate,5;
bonus bAtkRate,8;
}
if (readparam(bLuk) >= 120) {
bonus bCritAtkRate,10;
bonus bAspd,1;
}
- Combos:
- Combo:
- TimeOverloadRing_TW # 490097
- Temporal_Cape_TW # 480076
Script: |
.@r = getequiprefinerycnt(EQI_GARMENT);
bonus bMdef,5;
if (.@r >= 9) {
bonus2 bIgnoreDefRaceRate,RC_All,5;
bonus2 bIgnoreMdefRaceRate,RC_All,5;
bonus2 bIgnoreDefRaceRate,RC_Player_Human,-5;
bonus2 bIgnoreMdefRaceRate,RCRC_Player_Doram_All,-5;
if (.@r >= 12) {
bonus2 bIgnoreDefRaceRate,RC_All,10;
bonus2 bIgnoreMdefRaceRate,RC_All,10;
bonus2 bIgnoreDefRaceRate,RC_Player_Human,-10;
bonus2 bIgnoreMdefRaceRate,RCRC_Player_Doram_All,-10;
}
}
- Combos:
- Combo:
- Temporal_Cape_TW # 480076
- Temporal_Ring_TW # 490030
- Bear's_Power # 4875
Script: |
bonus bBaseAtk,25;
- Combos:
- Combo:
- Temporal_Cape_TW # 480076
- Temporal_Ring_TW # 490030
- Speed_Of_Light # 4877
Script: |
bonus bDelayrate,-4;
- Combos:
- Combo:
- Temporal_Cape_TW # 480076
- Temporal_Ring_TW # 490030
- Muscle_Fool # 4878
Script: |
bonus bMaxHPrate,7;
- Combos:
- Combo:
- Temporal_Cape_TW # 480076
- Temporal_Ring_TW # 490030
- Runaway_Magic # 4876
Script: |
bonus bMatk,25;
- Combos:
- Combo:
- Temporal_Cape_TW # 480076
- Temporal_Ring_TW # 490030
- Hawkeye # 4879
Script: |
bonus bLongAtkRate,5;
- Combos:
- Combo:
- Temporal_Cape_TW # 480076
- Temporal_Ring_TW # 490030
- Lucky_Day # 4880
Script: |
bonus bCritAtkRate,5;
- Combos:
- Combo:
- Temporal_Cape_TW # 480076
- Temporal_Boots_TW # 22202
Script: |
.@r = getequiprefinerycnt(EQI_GARMENT) + getequiprefinerycnt(EQI_SHOES);
if (.@r >= 22) {
if (readparam(bStr) >= 108)
bonus bBaseAtk,50;
if (readparam(bAgi) >= 108)
bonus bAspd,1;
if (readparam(bVit) >= 108)
bonus bDelayrate,-5;
if (readparam(bInt) >= 108)
bonus bMatk,50;
if (readparam(bDex) >= 108)
bonus bLongAtkRate,7;
if (readparam(bLuk) >= 108)
bonus bCritAtkRate,7;
}
- Combos:
- Combo:
- aegis_311912 # 311912
- Kagerou_Robe # 29662
Script: |
bonus2 bSkillAtk,"KO_HUUMARANKA",25;
- Combos:
- Combo:
- aegis_311913 # 311913
- Kagerou_Robe # 29662
Script: |
bonus2 bSkillAtk,"KO_JYUMONJIKIRI",25;
- Combos:
- Combo:
- aegis_311914 # 311914
- Kagerou_Robe # 29662
Script: |
bonus2 bSkillAtk,"KO_HAPPOKUNAI",25;
- Combos:
- Combo:
- aegis_311915 # 311915
- Oboro_Robe # 29663
Script: |
bonus2 bSkillAtk,"NJ_HYOUSENSOU",25;
bonus2 bSkillAtk,"NJ_HUUJIN",25;
- Combos:
- Combo:
- aegis_311916 # 311916
- Oboro_Robe # 29663
Script: |
bonus2 bSkillAtk,"NJ_BAKUENRYU",30;
bonus2 bSkillAtk,"NJ_HYOUSYOURAKU",30;
bonus2 bSkillAtk,"NJ_KAMAITACHI",30;
- Combos:
- Combo:
- aegis_311917 # 311917
- Oboro_Robe # 29663
Script: |
bonus bVariableCastrate,-15;
- Combos:
- Combo:
- aegis_311918 # 311918
- Doram_Robe # 29671
Script: |
bonus bFixedCast,-500;
- Combos:
- Combo:
- aegis_311919 # 311919
- Doram_Robe # 29671
Script: |
bonus2 bSkillAtk,"SU_CN_METEOR",25;
- Combos:
- Combo:
- aegis_311920 # 311920
- Doram_Robe # 29671
Script: |
bonus2 bSkillAtk,"SU_LUNATICCARROTBEAT",25;
- Combos:
- Combo:
- aegis_311921 # 311921
- aegis_311922 # 311922
- aegis_311923 # 311923
Script: |
bonus bDef,100;
bonus bMdef,25;
bonus bRes,5;
bonus bMRes,5;
- Combos:
- Combo:
- aegis_311921 # 311921
- aegis_311922 # 311922
- aegis_311923 # 311923
- aegis_311924 # 311924
Script: |
bonus bRes,20;
bonus bMRes,20;
- Combos:
- Combo:
- Whike_Black_Tail # 2855
- Whikebain_Ears_ # 5986
Script: |
bonus bCritAtkRate,10;
if (getequiprefinerycnt(EQI_HEAD_TOP) >= 7)
bonus bCritical,5;
- Combos:
- Combo:
- Whike_Black_Tail_S # 28351
- Whikebain_Ears_ # 5986
Script: |
bonus bCritAtkRate,10;
if (getequiprefinerycnt(EQI_HEAD_TOP) >= 7)
bonus bCritical,5;
- Combos:
- Combo:
- Whike_Black_Tail # 2855
- Black_Cat_Ears_Beret # 18939
Script: |
.@r = getequiprefinerycnt(EQI_HEAD_TOP);
autobonus "{ bonus bAllStats,8; }",10+.@r,5000,BF_WEAPON,"{ active_transform 1261,5000; }";
- Combos:
- Combo:
- Whike_Black_Tail_S # 28351
- Black_Cat_Ears_Beret # 18939
Script: |
.@r = getequiprefinerycnt(EQI_HEAD_TOP);
autobonus "{ bonus bAllStats,8; }",10+.@r,5000,BF_WEAPON,"{ active_transform 1261,5000; }";
- Combos:
- Combo:
- Etran_Shirt_TW # 20910
- G_Strings # 2339
- Combo:
- Etran_Shirt_TW # 20910
- G_Strings_ # 2371
Script: |
.@r = getequiprefinerycnt(EQI_ARMOR);
bonus bInt,15;
bonus bMaxHPrate,5;
bonus bMaxSPrate,5;
if (.@r>=7)
bonus bNoCastCancel;
- Combos:
- Combo:
- Santa's_Shoes # 22068
- Permeter_Card # 4311
Script: |
autobonus "{ bonus bDef,200; bonus bMdef,20; }",10,10000,BF_WEAPON|BF_MAGIC;
- Combos:
- Combo:
- Santa's_Shoes # 22068
- Rideword_Card # 4185
Script: |
autobonus "{ bonus bMaxHP,50; bonus bMaxSP,10; }",10,10000,BF_WEAPON|BF_MAGIC;
- Combos:
- Combo:
- Santa's_Shoes # 22068
- Mystcase_Card # 4206
Script: |
bonus2 bAddItemHealRate,569,100;
bonus2 bAddMonsterDropItem,569,50;
- Combos:
- Combo:
- Santa's_Shoes # 22068
- Mole_Card # 4343
Script: |
if (getequiprefinerycnt(EQI_SHOES) >= 6)
bonus2 bSkillUseSP,"MC_CARTREVOLUTION",4;
- Combos:
- Combo:
- Agenda_Shoes_TW # 22222
- Robe_Of_Vituperation # 15147
Script: |
.@r = getequiprefinerycnt(EQI_SHOES);
bonus2 bSkillCooldown,"SR_RIDEINLIGHTNING",-500;
bonus2 bSkillAtk,"SR_RIDEINLIGHTNING",20*(.@r/3);
- Combos:
- Combo:
- Agenda_Shoes_TW # 22222
- Agenda_Robe # 15163
Script: |
.@r = getequiprefinerycnt(EQI_SHOES);
bonus2 bSkillCooldown,"AB_ADORAMUS",-1000;
bonus2 bMagicAtkEle,Ele_Holy,10*(.@r/3);
- Combos:
- Combo:
- aegis_311883 # 311883
- CUITE_Card_J # 27146
Script: |
bonus2 bMagicAtkEle,Ele_Neutral,10;
- Combos:
- Combo:
- aegis_311883 # 311883
- XM_Celine_Kimi_Card_J # 27007
Script: |
bonus2 bMagicAtkEle,Ele_Dark,20;
bonus2 bMagicAtkEle,Ele_Undead,20;
bonus5 bAutoSpell,"NPC_CRITICALWOUND",1,10,BF_MAGIC,1;
- Combos:
- Combo:
- aegis_311883 # 311883
- EL_A17T_Card # 27305
Script: |
bonus bLongAtkRate,10;
bonus2 bSkillAtk,"NC_COLDSLOWER",3*BaseLevel;
bonus2 bSkillAtk,"NC_FLAMELAUNCHER",3*BaseLevel;
- Combos:
- Combo:
- aegis_311883 # 311883
- Miguel_Card # 27318
Script: |
bonus bPerfectHitAddRate,10;
bonus2 bSubEle,Ele_Water,15;
- Combos:
- Combo:
- aegis_311883 # 311883
- Redpepper_Card # 300079
Script: |
bonus bMaxHPrate,15;
bonus2 bSubEle,Ele_Wind,15;
- Combos:
- Combo:
- aegis_311883 # 311883
- Chimera_1_Card_J # 27143
Script: |
bonus bMaxHPrate,50;
skill "SO_CLOUD_KILL",5;
- Combos:
- Combo:
- aegis_311883 # 311883
- Evil_Card_J # 27141
Script: |
bonus2 bSubEle,Ele_Neutral,20;
skill "ASC_METEORASSAULT",10;
- Combos:
- Combo:
- aegis_311883 # 311883
- Silva_Papilia_Card # 300099
Script: |
bonus2 bSubEle,Ele_Neutral,20;
skill "GN_BLOOD_SUCKER",5;
- Combos:
- Combo:
- aegis_311883 # 311883
- Pitaya_Boss_Card # 300107
Script: |
bonus2 bSubEle,Ele_Neutral,20;
bonus2 bHPDrainRate,100,3;
- Combos:
- Combo:
- aegis_311883 # 311883
- Sweety_Card # 300078
Script: |
bonus bAtkRate,10;
bonus2 bSkillCooldown,"RL_HAMMER_OF_GOD",-30000;
- Combos:
- Combo:
- aegis_311883 # 311883
- Charleston_Card_J # 27092
Script: |
bonus2 bSkillAtk,"NC_VULCANARM",3*BaseLevel;
bonus2 bSkillAtk,"NC_BOOSTKNUCKLE",3*BaseLevel;
- Combos:
- Combo:
- aegis_311883 # 311883
- R48_85_Bestia_Card # 27319
Script: |
skill "LG_TRAMPLE",3;
- Combos:
- Combo:
- aegis_311883 # 311883
- T_W_O_Card_J # 27089
Script: |
bonus bFixedCastrate,-70;
bonus2 bIgnoreDefRaceRate,RC_All,50;
bonus2 bIgnoreMdefRaceRate,RC_All,50;
- Combos:
- Combo:
- Jack_Castle_Bat # 18919
- Magestic_Goat_ # 5160
Script: |
bonus bStr,3;
bonus bFlee,5;
- Combos:
- Combo:
- Elvira_Pendant # 28436
- Elvira_Card # 4577
Script: |
bonus2 bMagicAtkEle,Ele_Wind,10;
bonus2 bMagicAtkEle,Ele_Ghost,10;
- Combos:
- Combo:
- Elvira_Pendant # 28436
- Gioia_Card # 4576
Script: |
bonus2 bMagicAtkEle,Ele_Wind,15;
bonus2 bMagicAtkEle,Ele_Ghost,15;
bonus2 bSkillAtk,"EM_LIGHTNING_LAND",20;
bonus2 bSkillAtk,"WL_CHAINLIGHTNING",20;
- Combos:
- Combo:
- Imperial_Ring_BR # 28515
- Imperial_Spear # 1433
Script: |
.@r = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillAtk,"LG_CANNONSPEAR",3*(.@r/2);
bonus2 bSkillAtk,"LG_BANISHINGPOINT",3*(.@r/2);
- Combos:
- Combo:
- Imperial_Ring_BR # 28515
- Imperial_Guard # 2153
Script: |
.@r = getequiprefinerycnt(EQI_HAND_L);
bonus2 bSkillAtk,"LG_SHIELDPRESS",.@r > 5 ? (.@r - 5) * 8 : 0;
- Combos:
- Combo:
- Imperial_Ring_BR # 28515
- Imperial_Feather # 18823
Script: |
bonus2 bSkillAtk,"CR_GRANDCROSS",BaseLevel;
bonus2 bVariableCastrate,"CR_GRANDCROSS",-100;
bonus2 bSkillAtk,"LG_RAYOFGENESIS",BaseLevel/30;
bonus2 bSkillUseSP,"LG_RAYOFGENESIS",-10;
- Combos:
- Combo:
- Imperial_Ring_BR # 28515
- Imperial_Spear # 1433
- Imperial_Guard # 2153
- Imperial_Feather # 18823
Script: |
bonus2 bSkillUseSP,"LG_BANISHINGPOINT",15;
bonus2 bSkillUseSP,"LG_CANNONSPEAR",10;
bonus2 bSkillUseSP,"CR_GRANDCROSS",30;
bonus2 bSkillUseSP,"LG_SHIELDPRESS",5;
- Combos:
- Combo:
- Sealed_Ring_TW # 32278
- Knight_Windstorm_Card # 4318
Script: |
.@view = getiteminfo(getequipid(EQI_HAND_R), ITEMINFO_VIEW);
if (.@view == W_DAGGER) {
bonus bMaxHPrate,10;
bonus bDelayrate,-8;
}
if (.@view == W_1HSWORD || .@view == W_2HSWORD) {
skill "SO_DIAMONDDUST",5;
bonus2 bSkillCooldown,"SO_DIAMONDDUST",5000;
}
if (.@view == W_1HSPEAR || .@view == W_2HSPEAR) {
bonus2 bSubEle,Ele_Wind,20;
bonus2 bSubEle,Ele_Water,20;
}
if (.@view == W_STAFF || .@view == W_2HSTAFF || .@view == W_BOOK) {
bonus2 bSkillAtk,"MG_COLDBOLT",50;
bonus2 bSkillAtk,"WL_JACKFROST",40;
bonus2 bSkillCooldown,"SO_SUMMON_AQUA",-30000;
autobonus3 "{ bonus2 bMagicAtkEle,Ele_Water,30; }",1000,60000,"SO_SUMMON_AQUA";
}
if (.@view == W_MACE || .@view == W_1HAXE || .@view == W_2HAXE)
bonus2 bAddEff,Eff_Freeze,2000;
- Combos:
- Combo:
- aegis_300422 # 300422
- S_Helmut_Card # 300310
Script: |
bonus bShortAtkRate,5;
- Combos:
- Combo:
- aegis_300424 # 300424
- S_Meyer_Card # 300308
Script: |
bonus2 bMagicAtkEle,Ele_All,5;
- Combos:
- Combo:
- aegis_300426 # 300426
- S_Helmut_Card # 300310
Script: |
bonus bLongAtkRate,5;
- Combos:
- Combo:
- GoodnEvil_Circlet_DK # 400374
- Justice_Power # 312014
- Luppiter_Spear # 630027
Script: |
bonus2 bSkillAtk,"DK_MADNESS_CRUSHER",20;
bonus2 bSkillAtk,"DK_DRAGONIC_BREATH",15;
- Combos:
- Combo:
- GoodnEvil_Circlet_DK # 400374
- Injustice_Power # 312021
- Execution_Great_Sword # 600041
Script: |
bonus2 bSkillAtk,"DK_STORMSLASH",20;
bonus2 bSkillAtk,"DK_HACKANDSLASHER",15;
- Combos:
- Combo:
- GoodnEvil_Circlet_DK # 400374
- Execution_Great_Sword # 600041
Script: |
.@r = getequiprefinerycnt(EQI_HAND_R)/3;
bonus2 bSkillAtk,"DK_STORMSLASH",5*.@r;
bonus2 bSkillAtk,"DK_HACKANDSLASHER",4*.@r;
if (getenchantgrade(EQI_HAND_R)>=ENCHANTGRADE_B) {
bonus2 bSkillAtk,"DK_HACKANDSLASHER",10;
}
- Combos:
- Combo:
- GoodnEvil_Circlet_DK # 400374
- Luppiter_Spear # 630027
Script: |
.@r = getequiprefinerycnt(EQI_HAND_R)/3;
bonus2 bSkillAtk,"DK_MADNESS_CRUSHER",5*.@r;
bonus2 bSkillAtk,"DK_DRAGONIC_BREATH",4*.@r;
if (getenchantgrade(EQI_HAND_R)>=ENCHANTGRADE_B) {
bonus2 bSkillAtk,"DK_DRAGONIC_BREATH",10;
}
- Combos:
- Combo:
- GoodnEvil_Circlet_IG # 400375
- Justice_Power # 312014
- Holy_Raise_Spear # 530045
Script: |
bonus bShortAtkRate,20;
bonus2 bSkillAtk,"IG_OVERSLASH",15;
- Combos:
- Combo:
- GoodnEvil_Circlet_IG # 400375
- Injustice_Power # 312021
- Devil_Guardian_Sword # 500072
Script: |
bonus2 bMagicAtkEle,Ele_Holy,20;
bonus2 bSkillAtk,"IG_CROSS_RAIN",15;
- Combos:
- Combo:
- GoodnEvil_Circlet_IG # 400375
- Devil_Guardian_Sword # 500072
Script: |
.@r = getequiprefinerycnt(EQI_HAND_R)/3;
bonus2 bMagicAtkEle,Ele_Holy,5*.@r;
bonus2 bSkillAtk,"IG_CROSS_RAIN",4*.@r;
if (getenchantgrade(EQI_HAND_R)>=ENCHANTGRADE_B) {
bonus2 bSkillAtk,"IG_CROSS_RAIN",10;
}
- Combos:
- Combo:
- GoodnEvil_Circlet_IG # 400375
- Holy_Raise_Spear # 530045
Script: |
.@r = getequiprefinerycnt(EQI_HAND_R)/3;
bonus bShortAtkRate,5*.@r;
bonus2 bSkillAtk,"IG_OVERSLASH",4*.@r;
if (getenchantgrade(EQI_HAND_R)>=ENCHANTGRADE_B) {
bonus2 bSkillAtk,"IG_OVERSLASH",10;
}
- Combos:
- Combo:
- GoodnEvil_Circlet_AG # 400376
- Justice_Power # 312014
- Destiny_Staff # 640037
Script: |
bonus2 bSkillAtk,"AG_RAIN_OF_CRYSTAL",20;
bonus2 bSkillAtk,"AG_FROZEN_SLASH",15;
- Combos:
- Combo:
- GoodnEvil_Circlet_AG # 400376
- Injustice_Power # 312021
- Devil_Wing_Staff # 640036
Script: |
bonus2 bSkillAtk,"AG_MYSTERY_ILLUSION",20;
bonus2 bSkillAtk,"AG_SOUL_VC_STRIKE",15;
- Combos:
- Combo:
- GoodnEvil_Circlet_AG # 400376
- Devil_Wing_Staff # 640036
Script: |
.@r = getequiprefinerycnt(EQI_HAND_R)/3;
bonus2 bSkillAtk,"AG_MYSTERY_ILLUSION",5*.@r;
bonus2 bSkillAtk,"AG_SOUL_VC_STRIKE",4*.@r;
if (getenchantgrade(EQI_HAND_R)>=ENCHANTGRADE_B) {
bonus2 bSkillAtk,"AG_SOUL_VC_STRIKE",10;
}
- Combos:
- Combo:
- GoodnEvil_Circlet_AG # 400376
- Destiny_Staff # 640037
Script: |
.@r = getequiprefinerycnt(EQI_HAND_R)/3;
bonus2 bSkillAtk,"AG_FROZEN_SLASH",4*.@r;
bonus2 bSkillAtk,"AG_RAIN_OF_CRYSTAL",5*.@r;
if (getenchantgrade(EQI_HAND_R)>=ENCHANTGRADE_B) {
bonus2 bSkillAtk,"AG_FROZEN_SLASH",10;
}
- Combos:
- Combo:
- GoodnEvil_Circlet_EM # 400377
- Justice_Power # 312014
- Blessed_Bible # 540060
Script: |
bonus2 bSkillAtk,"EM_TERRA_DRIVE",20;
bonus2 bSkillAtk,"EM_DIAMOND_STORM",15;
- Combos:
- Combo:
- GoodnEvil_Circlet_EM # 400377
- Injustice_Power # 312021
- Doom_Bible # 540059
Script: |
bonus2 bSkillAtk,"EM_CONFLAGRATION",20;
bonus2 bSkillAtk,"EM_VENOM_SWAMP",15;
- Combos:
- Combo:
- GoodnEvil_Circlet_EM # 400377
- Doom_Bible # 540059
Script: |
.@r = getequiprefinerycnt(EQI_HAND_R)/3;
bonus2 bSkillAtk,"EM_CONFLAGRATION",5*.@r;
bonus2 bSkillAtk,"EM_VENOM_SWAMP",4*.@r;
if (getenchantgrade(EQI_HAND_R)>=ENCHANTGRADE_B) {
bonus2 bSkillAtk,"EM_VENOM_SWAMP",10;
}
- Combos:
- Combo:
- GoodnEvil_Circlet_EM # 400377
- Blessed_Bible # 540060
Script: |
.@r = getequiprefinerycnt(EQI_HAND_R)/3;
bonus2 bSkillAtk,"EM_DIAMOND_STORM",4*.@r;
bonus2 bSkillAtk,"EM_TERRA_DRIVE",5*.@r;
if (getenchantgrade(EQI_HAND_R)>=ENCHANTGRADE_B) {
bonus2 bSkillAtk,"EM_DIAMOND_STORM",10;
}
- Combos:
- Combo:
- GoodnEvil_Circlet_CD # 400378
- Justice_Power # 312014
- Saint_Bringer # 550088
Script: |
bonus2 bSkillAtk,"CD_ARBITRIUM_ATK",20;
bonus2 bSkillAtk,"CD_FRAMEN",15;
- Combos:
- Combo:
- GoodnEvil_Circlet_CD # 400378
- Injustice_Power # 312021
- Sealed_Bible # 540053
Script: |
bonus bCritAtkRate,25;
bonus2 bSkillAtk,"CD_PETITIO",15;
- Combos:
- Combo:
- GoodnEvil_Circlet_CD # 400378
- Sealed_Bible # 540053
Script: |
.@r = getequiprefinerycnt(EQI_HAND_R)/3;
bonus bCritAtkRate,10*.@r;
bonus2 bSkillAtk,"CD_PETITIO",4*.@r;
if (getenchantgrade(EQI_HAND_R)>=ENCHANTGRADE_B) {
bonus2 bSkillAtk,"CD_PETITIO",10;
}
- Combos:
- Combo:
- GoodnEvil_Circlet_CD # 400378
- Saint_Bringer # 550088
Script: |
.@r = getequiprefinerycnt(EQI_HAND_R)/3;
bonus2 bSkillAtk,"CD_FRAMEN",4*.@r;
bonus2 bSkillAtk,"CD_ARBITRIUM_ATK",5*.@r;
if (getenchantgrade(EQI_HAND_R)>=ENCHANTGRADE_B) {
bonus2 bSkillAtk,"CD_FRAMEN",10;
}
- Combos:
- Combo:
- GoodnEvil_Circlet_IQ # 400379
- Justice_Power # 312014
- Punish_Hall # 590045
Script: |
bonus2 bSkillAtk,"IQ_FIRST_BRAND",20;
bonus2 bSkillAtk,"IQ_THIRD_PUNISH",15;
- Combos:
- Combo:
- GoodnEvil_Circlet_IQ # 400379
- Injustice_Power # 312021
- Demonic_Claw # 560036
Script: |
bonus2 bSkillAtk,"IQ_OLEUM_SANCTUM",20;
bonus2 bSkillAtk,"IQ_EXPOSION_BLASTER",15;
- Combos:
- Combo:
- GoodnEvil_Circlet_IQ # 400379
- Demonic_Claw # 560036
Script: |
.@r = getequiprefinerycnt(EQI_HAND_R)/3;
bonus2 bSkillAtk,"IQ_OLEUM_SANCTUM",5*.@r;
bonus2 bSkillAtk,"IQ_EXPOSION_BLASTER",4*.@r;
if (getenchantgrade(EQI_HAND_R)>=ENCHANTGRADE_B) {
bonus2 bSkillAtk,"IQ_EXPOSION_BLASTER",10;
}
- Combos:
- Combo:
- GoodnEvil_Circlet_IQ # 400379
- Punish_Hall # 590045
Script: |
.@r = getequiprefinerycnt(EQI_HAND_R)/3;
bonus2 bSkillAtk,"IQ_THIRD_PUNISH",4*.@r;
bonus2 bSkillAtk,"IQ_FIRST_BRAND",5*.@r;
if (getenchantgrade(EQI_HAND_R)>=ENCHANTGRADE_B) {
bonus2 bSkillAtk,"IQ_THIRD_PUNISH",10;
}
- Combos:
- Combo:
- GoodnEvil_Circlet_MT # 400380
- Destruction_Axe # 1341
Script: |
.@r = getequiprefinerycnt(EQI_HAND_R)/3;
bonus bCritAtkRate,10*.@r;
bonus2 bSkillAtk,"MT_TRIPLE_LASER",4*.@r;
if (getenchantgrade(EQI_HAND_R)>=ENCHANTGRADE_B) {
bonus2 bSkillAtk,"MT_TRIPLE_LASER",10;
}
- Combos:
- Combo:
- GoodnEvil_Circlet_MT # 400380
- Destruction_Axe # 1341
- Injustice_Power # 312021
Script: |
bonus bCritAtkRate,25;
bonus2 bSkillAtk,"MT_TRIPLE_LASER",15;
- Combos:
- Combo:
- GoodnEvil_Circlet_MT # 400380
- Justice_Power # 312014
- Divine_Buster # 620022
Script: |
bonus2 bSkillAtk,"MT_AXE_STOMP",20;
bonus2 bSkillAtk,"MT_MIGHTY_SMASH",15;
- Combos:
- Combo:
- GoodnEvil_Circlet_MT # 400380
- Divine_Buster # 620022
Script: |
.@r = getequiprefinerycnt(EQI_HAND_R)/3;
bonus2 bSkillAtk,"MT_MIGHTY_SMASH",4*.@r;
bonus2 bSkillAtk,"MT_AXE_STOMP",5*.@r;
if (getenchantgrade(EQI_HAND_R)>=ENCHANTGRADE_B) {
bonus2 bSkillAtk,"MT_MIGHTY_SMASH",10;
}
- Combos:
- Combo:
- GoodnEvil_Circlet_BO # 400381
- Justice_Power # 312014
- Victory_Sword # 500066
Script: |
bonus bShortAtkRate,20;
bonus2 bSkillAtk,"BO_EXPLOSIVE_POWDER",15;
- Combos:
- Combo:
- GoodnEvil_Circlet_BO # 400381
- Injustice_Power # 312021
- Blood_Rapier # 500065
Script: |
bonus bCritAtkRate,25;
bonus2 bSkillAtk,"BO_MAYHEMIC_THORNS",15;
- Combos:
- Combo:
- GoodnEvil_Circlet_BO # 400381
- Blood_Rapier # 500065
Script: |
.@r = getequiprefinerycnt(EQI_HAND_R)/3;
bonus bCritAtkRate,10*.@r;
bonus2 bSkillAtk,"BO_MAYHEMIC_THORNS",4*.@r;
if (getenchantgrade(EQI_HAND_R)>=ENCHANTGRADE_B) {
bonus2 bSkillAtk,"BO_MAYHEMIC_THORNS",10;
}
- Combos:
- Combo:
- GoodnEvil_Circlet_BO # 400381
- Victory_Sword # 500066
Script: |
.@r = getequiprefinerycnt(EQI_HAND_R)/3;
bonus bShortAtkRate,5*.@r;
bonus2 bSkillAtk,"BO_EXPLOSIVE_POWDER",4*.@r;
if (getenchantgrade(EQI_HAND_R)>=ENCHANTGRADE_B) {
bonus2 bSkillAtk,"BO_EXPLOSIVE_POWDER",10;
}
- Combos:
- Combo:
- GoodnEvil_Circlet_SHC # 400382
- Justice_Power # 312014
- Shining_Light_Katar # 610045
Script: |
bonus2 bSkillAtk,"SHC_ETERNAL_SLASH",15;
bonus2 bSkillAtk,"SHC_SAVAGE_IMPACT",20;
- Combos:
- Combo:
- GoodnEvil_Circlet_SHC # 400382
- Injustice_Power # 312021
- The_Reaper # 610044
Script: |
bonus bShortAtkRate,20;
bonus2 bSkillAtk,"SHC_IMPACT_CRATER",15;
- Combos:
- Combo:
- GoodnEvil_Circlet_SHC # 400382
- The_Reaper # 610044
Script: |
.@r = getequiprefinerycnt(EQI_HAND_R)/3;
bonus bShortAtkRate,5*.@r;
bonus2 bSkillAtk,"SHC_IMPACT_CRATER",4*.@r;
if (getenchantgrade(EQI_HAND_R)>=ENCHANTGRADE_B) {
bonus2 bSkillAtk,"SHC_IMPACT_CRATER",10;
}
- Combos:
- Combo:
- GoodnEvil_Circlet_SHC # 400382
- Shining_Light_Katar # 610045
Script: |
.@r = getequiprefinerycnt(EQI_HAND_R)/3;
bonus2 bSkillAtk,"SHC_ETERNAL_SLASH",4*.@r;
bonus2 bSkillAtk,"SHC_SAVAGE_IMPACT",5*.@r;
if (getenchantgrade(EQI_HAND_R)>=ENCHANTGRADE_B) {
bonus2 bSkillAtk,"SHC_ETERNAL_SLASH",10;
}
- Combos:
- Combo:
- GoodnEvil_Circlet_ABC # 400383
- Justice_Power # 312014
- Holy_Light_Dagger # 510092
Script: |
bonus2 bSkillAtk,"ABC_DEFT_STAB",20;
bonus2 bSkillAtk,"ABC_ABYSS_DAGGER",15;
- Combos:
- Combo:
- GoodnEvil_Circlet_ABC # 400383
- Injustice_Power # 312021
- Dark_Angel_Ray_Bow # 700066
Script: |
bonus2 bSkillAtk,"ABC_FRENZY_SHOT",20;
bonus2 bSkillAtk,"ABC_CHAIN_REACTION_SHOT_ATK",15;
- Combos:
- Combo:
- GoodnEvil_Circlet_ABC # 400383
- Holy_Light_Dagger # 510092
Script: |
.@r = getequiprefinerycnt(EQI_HAND_R)/3;
bonus2 bSkillAtk,"ABC_ABYSS_DAGGER",4*.@r;
bonus2 bSkillAtk,"ABC_DEFT_STAB",5*.@r;
if (getenchantgrade(EQI_HAND_R)>=ENCHANTGRADE_B) {
bonus2 bSkillAtk,"ABC_ABYSS_DAGGER",10;
}
- Combos:
- Combo:
- GoodnEvil_Circlet_ABC # 400383
- Dark_Angel_Ray_Bow # 700066
Script: |
.@r = getequiprefinerycnt(EQI_HAND_R)/3;
bonus2 bSkillAtk,"ABC_FRENZY_SHOT",5*.@r;
bonus2 bSkillAtk,"ABC_CHAIN_REACTION_SHOT_ATK",4*.@r;
if (getenchantgrade(EQI_HAND_R)>=ENCHANTGRADE_B) {
bonus2 bSkillAtk,"ABC_CHAIN_REACTION_SHOT_ATK",10;
}
- Combos:
- Combo:
- GoodnEvil_Circlet_WH # 400384
- Justice_Power # 312014
- Angel_Wing_Bow # 700065
Script: |
bonus2 bSkillAtk,"WH_GALESTORM",20;
bonus2 bSkillAtk,"WH_CRESCIVE_BOLT",15;
- Combos:
- Combo:
- GoodnEvil_Circlet_WH # 400384
- Injustice_Power # 312021
- Underworld_Knife # 510091
Script: |
bonus2 bSkillAtk,"WH_DEEPBLINDTRAP",20;
bonus2 bSkillAtk,"WH_SWIFTTRAP",20;
bonus2 bSkillAtk,"WH_SOLIDTRAP",15;
bonus2 bSkillAtk,"WH_FLAMETRAP",15;
- Combos:
- Combo:
- GoodnEvil_Circlet_WH # 400384
- Underworld_Knife # 510091
Script: |
.@r = getequiprefinerycnt(EQI_HAND_R)/3;
bonus2 bSkillAtk,"WH_DEEPBLINDTRAP",5*.@r;
bonus2 bSkillAtk,"WH_SWIFTTRAP",5*.@r;
bonus2 bSkillAtk,"WH_SOLIDTRAP",4*.@r;
bonus2 bSkillAtk,"WH_FLAMETRAP",4*.@r;
if (getenchantgrade(EQI_HAND_R)>=ENCHANTGRADE_B) {
bonus2 bSkillAtk,"WH_SOLIDTRAP",10;
bonus2 bSkillAtk,"WH_FLAMETRAP",10;
}
- Combos:
- Combo:
- GoodnEvil_Circlet_WH # 400384
- Angel_Wing_Bow # 700065
Script: |
.@r = getequiprefinerycnt(EQI_HAND_R)/3;
bonus2 bSkillAtk,"WH_CRESCIVE_BOLT",4*.@r;
bonus2 bSkillAtk,"WH_GALESTORM",5*.@r;
if (getenchantgrade(EQI_HAND_R)>=ENCHANTGRADE_B) {
bonus2 bSkillAtk,"WH_CRESCIVE_BOLT",10;
}
- Combos:
- Combo:
- GoodnEvil_Circlet_TR # 400385
- Justice_Power # 312014
- Light_Power_Harp # 570037
- Combo:
- GoodnEvil_Circlet_TR # 400385
- Justice_Power # 312014
- Light_Power_Spark # 580038
Script: |
bonus2 bSkillAtk,"TR_ROSEBLOSSOM_ATK",20;
bonus2 bSkillAtk,"TR_RHYTHMSHOOTING",15;
- Combos:
- Combo:
- GoodnEvil_Circlet_TR # 400385
- Injustice_Power # 312021
- Crime_Violine # 570036
- Combo:
- GoodnEvil_Circlet_TR # 400385
- Injustice_Power # 312021
- Crime_Whip # 580037
Script: |
bonus2 bSkillAtk,"TR_SOUNDBLEND",20;
bonus2 bSkillAtk,"TR_METALIC_FURY",15;
- Combos:
- Combo:
- GoodnEvil_Circlet_TR # 400385
- Crime_Violine # 570036
- Combo:
- GoodnEvil_Circlet_TR # 400385
- Crime_Whip # 580037
Script: |
.@r = getequiprefinerycnt(EQI_HAND_R)/3;
bonus2 bSkillAtk,"TR_SOUNDBLEND",5*.@r;
bonus2 bSkillAtk,"TR_METALIC_FURY",4*.@r;
if (getenchantgrade(EQI_HAND_R)>=ENCHANTGRADE_B) {
bonus2 bSkillAtk,"TR_METALIC_FURY",10;
}
- Combos:
- Combo:
- GoodnEvil_Circlet_TR # 400385
- Light_Power_Harp # 570037
- Combo:
- GoodnEvil_Circlet_TR # 400385
- Light_Power_Spark # 580038
Script: |
.@r = getequiprefinerycnt(EQI_HAND_R)/3;
bonus2 bSkillAtk,"TR_RHYTHMSHOOTING",4*.@r;
bonus2 bSkillAtk,"TR_ROSEBLOSSOM_ATK",5*.@r;
if (getenchantgrade(EQI_HAND_R)>=ENCHANTGRADE_B) {
bonus2 bSkillAtk,"TR_RHYTHMSHOOTING",10;
}
- Combos:
- Combo:
- GoodnEvil_Circlet_SS # 400386
- Justice_Power # 312014
- Humma_Brilliance # 650034
Script: |
bonus2 bSkillAtk,"SS_FUUMASHOUAKU",20;
bonus2 bSkillAtk,"SS_FUUMAKOUCHIKU",15;
- Combos:
- Combo:
- GoodnEvil_Circlet_SS # 400386
- Injustice_Power # 312021
- Devil_Claw # 650033
Script: |
bonus2 bSkillAtk,"SS_SEKIENHOU",20;
bonus2 bSkillAtk,"SS_ANTENPOU",15;
- Combos:
- Combo:
- GoodnEvil_Circlet_SS # 400386
- Devil_Claw # 650033
Script: |
.@r = getequiprefinerycnt(EQI_HAND_R)/3;
bonus2 bSkillAtk,"SS_SEKIENHOU",5*.@r;
bonus2 bSkillAtk,"SS_ANTENPOU",4*.@r;
if (getenchantgrade(EQI_HAND_R)>=ENCHANTGRADE_B) {
bonus2 bSkillAtk,"SS_ANTENPOU",10;
}
- Combos:
- Combo:
- GoodnEvil_Circlet_SS # 400386
- Humma_Brilliance # 650034
Script: |
.@r = getequiprefinerycnt(EQI_HAND_R)/3;
bonus2 bSkillAtk,"SS_FUUMAKOUCHIKU",4*.@r;
bonus2 bSkillAtk,"SS_FUUMASHOUAKU",5*.@r;
if (getenchantgrade(EQI_HAND_R)>=ENCHANTGRADE_B) {
bonus2 bSkillAtk,"SS_FUUMAKOUCHIKU",10;
}
- Combos:
- Combo:
- GoodnEvil_Circlet_SKE # 400387
- Justice_Power # 312014
- Orign_Of_Life # 540055
Script: |
bonus2 bSkillAtk,"SKE_SUNSET_BLAST",20;
bonus2 bSkillAtk,"SKE_NOON_BLAST",15;
- Combos:
- Combo:
- GoodnEvil_Circlet_SKE # 400387
- Injustice_Power # 312021
- Darkness_Tablet # 540054
Script: |
bonus2 bSkillAtk,"SKE_DAWN_BREAK",20;
bonus2 bSkillAtk,"SKE_MIDNIGHT_KICK",15;
- Combos:
- Combo:
- GoodnEvil_Circlet_SKE # 400387
- Darkness_Tablet # 540054
Script: |
.@r = getequiprefinerycnt(EQI_HAND_R)/3;
bonus2 bSkillAtk,"SKE_DAWN_BREAK",5*.@r;
bonus2 bSkillAtk,"SKE_MIDNIGHT_KICK",4*.@r;
if (getenchantgrade(EQI_HAND_R)>=ENCHANTGRADE_B) {
bonus2 bSkillAtk,"SKE_MIDNIGHT_KICK",10;
}
- Combos:
- Combo:
- GoodnEvil_Circlet_SKE # 400387
- Orign_Of_Life # 540055
Script: |
.@r = getequiprefinerycnt(EQI_HAND_R)/3;
bonus2 bSkillAtk,"SKE_NOON_BLAST",4*.@r;
bonus2 bSkillAtk,"SKE_SUNSET_BLAST",5*.@r;
if (getenchantgrade(EQI_HAND_R)>=ENCHANTGRADE_B) {
bonus2 bSkillAtk,"SKE_NOON_BLAST",10;
}
- Combos:
- Combo:
- GoodnEvil_Circlet_SOA # 400388
- Justice_Power # 312014
- Soul_Liberator # 550094
Script: |
bonus2 bSkillAtk,"SOA_TALISMAN_OF_RED_PHOENIX",20;
bonus2 bSkillAtk,"SOA_TALISMAN_OF_FOUR_BEARING_GOD",15;
- Combos:
- Combo:
- GoodnEvil_Circlet_SOA # 400388
- Injustice_Power # 312021
- Soul_Harvest # 550093
Script: |
bonus2 bSkillAtk,"SOA_TALISMAN_OF_SOUL_STEALING",20;
bonus2 bSkillAtk,"SOA_EXORCISM_OF_MALICIOUS_SOUL",15;
- Combos:
- Combo:
- GoodnEvil_Circlet_SOA # 400388
- Soul_Harvest # 550093
Script: |
.@r = getequiprefinerycnt(EQI_HAND_R)/3;
bonus2 bSkillAtk,"SOA_TALISMAN_OF_SOUL_STEALING",5*.@r;
bonus2 bSkillAtk,"SOA_EXORCISM_OF_MALICIOUS_SOUL",4*.@r;
if (getenchantgrade(EQI_HAND_R)>=ENCHANTGRADE_B) {
bonus2 bSkillAtk,"SOA_EXORCISM_OF_MALICIOUS_SOUL",10;
}
- Combos:
- Combo:
- GoodnEvil_Circlet_SOA # 400388
- Soul_Liberator # 550094
Script: |
.@r = getequiprefinerycnt(EQI_HAND_R)/3;
bonus2 bSkillAtk,"SOA_TALISMAN_OF_FOUR_BEARING_GOD",4*.@r;
bonus2 bSkillAtk,"SOA_TALISMAN_OF_RED_PHOENIX",5*.@r;
if (getenchantgrade(EQI_HAND_R)>=ENCHANTGRADE_B) {
bonus2 bSkillAtk,"SOA_TALISMAN_OF_FOUR_BEARING_GOD",10;
}
- Combos:
- Combo:
- GoodnEvil_Circlet_HN # 400389
- Justice_Power # 312014
- Guardian_Saber # 500063
Script: |
bonus2 bSkillAtk,"HN_SPIRAL_PIERCE_MAX",20;
bonus2 bSkillAtk,"HN_SHIELD_CHAIN_RUSH",15;
- Combos:
- Combo:
- GoodnEvil_Circlet_HN # 400389
- Injustice_Power # 312021
- Devil_Cursed_Sword # 500062
Script: |
bonus2 bSkillAtk,"HN_GROUND_GRAVITATION",20;
bonus2 bSkillAtk,"HN_NAPALM_VULCAN_STRIKE",15;
- Combos:
- Combo:
- GoodnEvil_Circlet_HN # 400389
- Devil_Cursed_Sword # 500062
Script: |
.@r = getequiprefinerycnt(EQI_HAND_R)/3;
bonus2 bSkillAtk,"HN_GROUND_GRAVITATION",5*.@r;
bonus2 bSkillAtk,"HN_NAPALM_VULCAN_STRIKE",4*.@r;
if (getenchantgrade(EQI_HAND_R)>=ENCHANTGRADE_B) {
bonus2 bSkillAtk,"HN_NAPALM_VULCAN_STRIKE",10;
}
- Combos:
- Combo:
- GoodnEvil_Circlet_HN # 400389
- Guardian_Saber # 500063
Script: |
.@r = getequiprefinerycnt(EQI_HAND_R)/3;
bonus2 bSkillAtk,"HN_SHIELD_CHAIN_RUSH",4*.@r;
bonus2 bSkillAtk,"HN_SPIRAL_PIERCE_MAX",5*.@r;
if (getenchantgrade(EQI_HAND_R)>=ENCHANTGRADE_B) {
bonus2 bSkillAtk,"HN_SHIELD_CHAIN_RUSH",10;
}
- Combos:
- Combo:
- GoodnEvil_Circlet_SH # 400390
- Justice_Power # 312014
- Lightforce_Foxtail_Wand # 550116
Script: |
bonus2 bSkillAtk,"SH_HOGOGONG_STRIKE",20;
bonus2 bSkillAtk,"SH_CHUL_HO_SONIC_CLAW",15;
- Combos:
- Combo:
- GoodnEvil_Circlet_SH # 400390
- Injustice_Power # 312021
- Darkness_Foxtail_Model # 550115
Script: |
bonus2 bSkillAtk,"SH_HYUN_ROKS_BREEZE",20;
bonus2 bSkillAtk,"SH_HYUN_ROK_CANNON",15;
- Combos:
- Combo:
- GoodnEvil_Circlet_SH # 400390
- Darkness_Foxtail_Model # 550115
Script: |
.@r = getequiprefinerycnt(EQI_HAND_R)/3;
bonus2 bSkillAtk,"SH_HYUN_ROKS_BREEZE",5*.@r;
bonus2 bSkillAtk,"SH_HYUN_ROK_CANNON",4*.@r;
if (getenchantgrade(EQI_HAND_R)>=ENCHANTGRADE_B) {
bonus2 bSkillAtk,"SH_HYUN_ROK_CANNON",10;
}
- Combos:
- Combo:
- GoodnEvil_Circlet_SH # 400390
- Lightforce_Foxtail_Wand # 550116
Script: |
.@r = getequiprefinerycnt(EQI_HAND_R)/3;
bonus2 bSkillAtk,"SH_CHUL_HO_SONIC_CLAW",4*.@r;
bonus2 bSkillAtk,"SH_HOGOGONG_STRIKE",5*.@r;
if (getenchantgrade(EQI_HAND_R)>=ENCHANTGRADE_B) {
bonus2 bSkillAtk,"SH_CHUL_HO_SONIC_CLAW",10;
}
- Combos:
- Combo:
- GoodnEvil_Circlet_NW # 400391
- Justice_Power # 312014
- Justice_Bomber # 840021
Script: |
bonus bLongAtkRate,20;
bonus2 bSkillAtk,"NW_WILD_FIRE",15;
- Combos:
- Combo:
- GoodnEvil_Circlet_NW # 400391
- Injustice_Power # 312021
- Devil_L_Launcher # 840020
Script: |
bonus bLongAtkRate,20;
bonus2 bSkillAtk,"NW_SPIRAL_SHOOTING",15;
- Combos:
- Combo:
- GoodnEvil_Circlet_NW # 400391
- Devil_L_Launcher # 840020
Script: |
.@r = getequiprefinerycnt(EQI_HAND_R)/3;
bonus bLongAtkRate,5*.@r;
bonus2 bSkillAtk,"NW_SPIRAL_SHOOTING",4*.@r;
if (getenchantgrade(EQI_HAND_R)>=ENCHANTGRADE_B) {
bonus2 bSkillAtk,"NW_SPIRAL_SHOOTING",10;
}
- Combos:
- Combo:
- GoodnEvil_Circlet_NW # 400391
- Justice_Bomber # 840021
Script: |
.@r = getequiprefinerycnt(EQI_HAND_R)/3;
bonus bLongAtkRate,5*.@r;
bonus2 bSkillAtk,"NW_WILD_FIRE",4*.@r;
if (getenchantgrade(EQI_HAND_R)>=ENCHANTGRADE_B) {
bonus2 bSkillAtk,"NW_WILD_FIRE",10;
}
- Combos:
- Combo:
- GoodnEvil_Circlet_NW2 # 400392
- Justice_Power # 312014
- Devil_Hunter # 800027
Script: |
bonus bCritAtkRate,25;
bonus2 bSkillAtk,"NW_MAGAZINE_FOR_ONE",15;
- Combos:
- Combo:
- GoodnEvil_Circlet_NW2 # 400392
- Injustice_Power # 312021
- Devils_Bullet # 800026
Script: |
bonus bLongAtkRate,20;
bonus2 bSkillAtk,"NW_ONLY_ONE_BULLET",15;
- Combos:
- Combo:
- GoodnEvil_Circlet_NW2 # 400392
- Devils_Bullet # 800026
Script: |
.@r = getequiprefinerycnt(EQI_HAND_R)/3;
bonus bLongAtkRate,5*.@r;
bonus2 bSkillAtk,"NW_ONLY_ONE_BULLET",4*.@r;
if (getenchantgrade(EQI_HAND_R)>=ENCHANTGRADE_B) {
bonus2 bSkillAtk,"NW_ONLY_ONE_BULLET",10;
}
- Combos:
- Combo:
- GoodnEvil_Circlet_NW2 # 400392
- Devil_Hunter # 800027
Script: |
.@r = getequiprefinerycnt(EQI_HAND_R)/3;
bonus bCritAtkRate,10*.@r;
bonus2 bSkillAtk,"NW_MAGAZINE_FOR_ONE",4*.@r;
if (getenchantgrade(EQI_HAND_R)>=ENCHANTGRADE_B) {
bonus2 bSkillAtk,"NW_MAGAZINE_FOR_ONE",10;
}
- Combos:
- Combo:
- GoodnEvil_Circlet_NW3 # 400393
- Justice_Power # 312014
- Lighting_Splatter # 830026
Script: |
bonus bLongAtkRate,20;
bonus2 bSkillAtk,"NW_MAGAZINE_FOR_ONE",15;
- Combos:
- Combo:
- GoodnEvil_Circlet_NW3 # 400393
- Injustice_Power # 312021
- RG_5649 # 830025
Script: |
bonus bLongAtkRate,20;
bonus2 bSkillAtk,"NW_THE_VIGILANTE_AT_NIGHT",15;
- Combos:
- Combo:
- GoodnEvil_Circlet_NW3 # 400393
- RG_5649 # 830025
Script: |
.@r = getequiprefinerycnt(EQI_HAND_R)/3;
bonus bLongAtkRate,5*.@r;
bonus2 bSkillAtk,"NW_THE_VIGILANTE_AT_NIGHT",4*.@r;
if (getenchantgrade(EQI_HAND_R)>=ENCHANTGRADE_B) {
bonus2 bSkillAtk,"NW_THE_VIGILANTE_AT_NIGHT",10;
}
- Combos:
- Combo:
- GoodnEvil_Circlet_NW3 # 400393
- Lighting_Splatter # 830026
Script: |
.@r = getequiprefinerycnt(EQI_HAND_R)/3;
bonus bLongAtkRate,5*.@r;
bonus2 bSkillAtk,"NW_MAGAZINE_FOR_ONE",4*.@r;
if (getenchantgrade(EQI_HAND_R)>=ENCHANTGRADE_B) {
bonus2 bSkillAtk,"NW_MAGAZINE_FOR_ONE",10;
}
- Combos:
- Combo:
- GoodnEvil_Circlet_NW4 # 400394
- Justice_Power # 312014
- Road_Of_Glory # 820021
Script: |
bonus bLongAtkRate,20;
bonus2 bSkillAtk,"NW_THE_VIGILANTE_AT_NIGHT",15;
- Combos:
- Combo:
- GoodnEvil_Circlet_NW4 # 400394
- Injustice_Power # 312021
- Outlaw_Cursed_Shotgun # 820020
Script: |
bonus bLongAtkRate,20;
bonus2 bSkillAtk,"NW_WILD_FIRE",15;
- Combos:
- Combo:
- GoodnEvil_Circlet_NW4 # 400394
- Outlaw_Cursed_Shotgun # 820020
Script: |
.@r = getequiprefinerycnt(EQI_HAND_R)/3;
bonus bLongAtkRate,5*.@r;
bonus2 bSkillAtk,"NW_WILD_FIRE",4*.@r;
if (getenchantgrade(EQI_HAND_R)>=ENCHANTGRADE_B) {
bonus2 bSkillAtk,"NW_WILD_FIRE",10;
}
- Combos:
- Combo:
- GoodnEvil_Circlet_NW4 # 400394
- Road_Of_Glory # 820021
Script: |
.@r = getequiprefinerycnt(EQI_HAND_R)/3;
bonus bLongAtkRate,5*.@r;
bonus2 bSkillAtk,"NW_THE_VIGILANTE_AT_NIGHT",4*.@r;
if (getenchantgrade(EQI_HAND_R)>=ENCHANTGRADE_B) {
bonus2 bSkillAtk,"NW_THE_VIGILANTE_AT_NIGHT",10;
}
- Combos:
- Combo:
- GoodnEvil_Circlet_NW5 # 400395
- Justice_Power # 312014
- Last_Dawn # 810027
Script: |
bonus2 bSkillAtk,"NW_ONLY_ONE_BULLET",20;
bonus2 bSkillAtk,"NW_SPIRAL_SHOOTING",15;
- Combos:
- Combo:
- GoodnEvil_Circlet_NW5 # 400395
- Injustice_Power # 312021
- Screaming_Rifle # 810026
Script: |
bonus2 bSkillAtk,"NW_GRENADES_DROPPING",20;
bonus2 bSkillAtk,"NW_HASTY_FIRE_IN_THE_HOLE",15;
- Combos:
- Combo:
- GoodnEvil_Circlet_NW5 # 400395
- Screaming_Rifle # 810026
Script: |
.@r = getequiprefinerycnt(EQI_HAND_R)/3;
bonus2 bSkillAtk,"NW_GRENADES_DROPPING",5*.@r;
bonus2 bSkillAtk,"NW_HASTY_FIRE_IN_THE_HOLE",4*.@r;
if (getenchantgrade(EQI_HAND_R)>=ENCHANTGRADE_B) {
bonus2 bSkillAtk,"NW_HASTY_FIRE_IN_THE_HOLE",10;
}
- Combos:
- Combo:
- GoodnEvil_Circlet_NW5 # 400395
- Last_Dawn # 810027
Script: |
.@r = getequiprefinerycnt(EQI_HAND_R)/3;
bonus2 bSkillAtk,"NW_ONLY_ONE_BULLET",5*.@r;
bonus2 bSkillAtk,"NW_SPIRAL_SHOOTING",4*.@r;
if (getenchantgrade(EQI_HAND_R)>=ENCHANTGRADE_B) {
bonus2 bSkillAtk,"NW_SPIRAL_SHOOTING",10;
}
- Combos:
- Combo:
- aegis_490290 # 490290
- S_Str # 4853
Script: |
bonus bAtkRate,30;
- Combos:
- Combo:
- aegis_490290 # 490290
- S_Agi # 4854
Script: |
bonus bAspdRate,15;
- Combos:
- Combo:
- aegis_490290 # 490290
- S_Vital # 4855
Script: |
bonus bMaxHPrate,25;
bonus bMaxSPrate,25;
- Combos:
- Combo:
- aegis_490290 # 490290
- S_Int # 4856
Script: |
bonus bMatkRate,30;
- Combos:
- Combo:
- aegis_490290 # 490290
- S_Dex # 4857
Script: |
bonus bPerfectHitAddRate,25;
- Combos:
- Combo:
- aegis_490290 # 490290
- S_Luck # 4858
Script: |
bonus bDelayrate,-30;
- Combos:
- Combo:
- aegis_410210 # 410210
- Kings_Magic # 311284
- Combo:
- aegis_410211 # 410211
- Kings_Magic # 311284
Script: |
bonus2 bSubEle,Ele_Dark,5;
bonus2 bSubEle,Ele_Poison,5;
bonus2 bSubRace,RC_Player_Human,5;
- Combos:
- Combo:
- aegis_420180 # 420180
- aegis_311905 # 311905
Script: |
bonus2 bAddSize,Size_All,15;
bonus2 bMagicAddSize,Size_All,15;
- Combos:
- Combo:
- aegis_420180 # 420180
- aegis_311907 # 311905
Script: |
bonus2 bResEff,Eff_Freezing,10000;
- Combos:
- Combo:
- aegis_420180 # 420180
- Brinaranea_Card # 27324
Script: |
bonus2 bSubEle,Ele_Neutral,20;
skill "MG_THUNDERSTORM",10;
- Combos:
- Combo:
- aegis_460050 # 460050
- Garden_of_Eden # 19272
Script: |
bonus2 bSubClass,Class_Normal,20;
bonus2 bSubClass,Class_Boss,20;
- Combos:
- Combo:
- aegis_460050 # 460050
- Fairy_Of_Eden # 20991
Script: |
bonus2 bSubEle,Ele_Neutral,10;
- Combos:
- Combo:
- aegis_460050 # 460050
- Release_Of_Magic # 29371
Script: |
bonus bMatkRate,15;
- Combos:
- Combo:
- aegis_470180 # 470180
- Royal_Glory # 311365
Script: |
bonus bMaxHPrate,40;
bonus bAtkRate,30;
bonus bMatkRate,30;
- Combos:
- Combo:
- Noblesse_oblige # 490206
- Royal_Glory # 311365
Script: |
bonus bAtkRate,15;
bonus bMatkRate,15;
autobonus "{}",50,100,BF_WEAPON|BF_MAGIC,"{ sc_start SC_REFRESH,20000,1; }";
- Combos:
- Combo:
- Noblesse_oblige # 490206
- Grace_Snovice_Suit # 450125
Script: |
.@r = getequiprefinerycnt(EQI_ARMOR);
bonus2 bSkillCooldown,"NV_HELPANGEL",-60000;
bonus3 bAutoSpellWhenHit,"KN_BOWLINGBASH",.@r,20;
- Combos:
- Combo:
- Noblesse_oblige # 490206
- Grace_Picky_Robe # 450106
Script: |
bonus2 bSkillCooldown,"SU_HISS",-45000;
bonus2 bSkillCooldown,"SU_LUNATICCARROTBEAT",-100;
- Combos:
- Combo:
- Noblesse_oblige # 490206
- Grace_Firerain_Suit # 450109
Script: |
bonus2 bSkillCooldown,"RL_R_TRIP",-200;
bonus2 bSkillAtk,"RL_R_TRIP",3*BaseLevel;
- Combos:
- Combo:
- Noblesse_oblige # 490206
- Grace_Kart_Suit # 450100
Script: |
bonus2 bSkillFixedCast,"GN_MANDRAGORA",-500;
bonus2 bSkillCooldown,"GN_MANDRAGORA",-4000;
- Combos:
- Combo:
- Noblesse_oblige # 490206
- Grace_Kunai_Suit # 450117
Script: |
bonus2 bSkillCooldown,"KO_BAKURETSU",-1000;
bonus2 bSkillAtk,"KO_BAKURETSU",BaseLevel;
bonus2 bSkillAtk,"KO_HAPPOKUNAI",4*BaseLevel;
- Combos:
- Combo:
- Noblesse_oblige # 490206
- Grace_Breath_Armor # 450086
Script: |
bonus2 bSkillCooldown,"RK_IGNITIONBREAK",-100;
bonus2 bSkillAtk,"RK_IGNITIONBREAK",BaseLevel/2;
bonus2 bSkillAtk,"RK_SONICWAVE",BaseLevel/2;
- Combos:
- Combo:
- Noblesse_oblige # 490206
- Grace_Psychic_Robe # 450112
Script: |
bonus2 bSkillCooldown,"SO_PSYCHIC_WAVE",-1000;
bonus2 bFixedCastrate,"SO_DIAMONDDUST",-100;
bonus2 bSkillAtk,"SO_PSYCHIC_WAVE",BaseLevel/3;
bonus2 bSkillAtk,"SO_DIAMONDDUST",BaseLevel/3;
- Combos:
- Combo:
- Noblesse_oblige # 490206
- Grace_Explosion_Robe # 450119
Script: |
bonus2 bSkillCooldown,"SP_CURSEEXPLOSION",-500;
bonus2 bSkillAtk,"SP_SPA",BaseLevel/2;
bonus2 bSkillAtk,"SP_SWHOO",BaseLevel/2;
bonus2 bSkillAtk,"SP_CURSEEXPLOSION",BaseLevel/2;
- Combos:
- Combo:
- Noblesse_oblige # 490206
- Grace_Tiger_Suit # 450097
Script: |
bonus2 bSkillCooldown,"SR_RAISINGDRAGON",-25000;
bonus2 bSkillAtk,"SR_KNUCKLEARROW",BaseLevel*2;
bonus2 bSkillAtk,"SR_SKYNETBLOW",BaseLevel*2;
- Combos:
- Combo:
- Noblesse_oblige # 490206
- Grace_Frost_Robe # 450111
Script: |
bonus2 bSkillCooldown,"WL_TELEKINESIS_INTENSE",-120000;
bonus2 bSkillAtk,"WL_CRIMSONROCK",BaseLevel/3;
bonus2 bSkillAtk,"WL_SOULEXPANSION",BaseLevel/3;
UnEquipScript: |
sc_end SC_TELEKINESIS_INTENSE;
- Combos:
- Combo:
- Noblesse_oblige # 490206
- Grace_Duple_Robe # 450095
Script: |
skill "SR_GENTLETOUCH_ENERGYGAIN",3;
bonus2 bSubRace,RC_DemiHuman,10;
- Combos:
- Combo:
- Noblesse_oblige # 490206
- Grace_Tonado_Armor # 450098
Script: |
bonus2 bSkillCooldown,"NC_AXETORNADO",-500;
bonus2 bSkillAtk,"NC_AXETORNADO",BaseLevel;
bonus2 bSkillAtk,"NC_AXEBOOMERANG",BaseLevel;
- Combos:
- Combo:
- Noblesse_oblige # 490206
- Grace_Stalker_Suit # 450105
Script: |
bonus2 bSkillCooldown,"SC_ESCAPE",-1500;
bonus2 bSkillAtk,"SC_FATALMENACE",BaseLevel/2;
- Combos:
- Combo:
- Noblesse_oblige # 490206
- Grace_Severe_Suit # 450092
Script: |
skill "RA_UNLIMIT",5;
bonus2 bSkillAtk,"WM_SEVERE_RAINSTORM",BaseLevel/2;
UnEquipScript: |
sc_end SC_UNLIMIT;
- Combos:
- Combo:
- CannonConverter_TW # 32259
- Old_Driver_Band_Y # 18974
Script: |
bonus2 bSkillAtk,"NC_VULCANARM",20;
bonus2 bSkillAtk,"NC_ARMSCANNON",20;
bonus bDelayrate,-8;
bonus bNoMadoFuel;
- Combos:
- Combo:
- CannonConverter_TW # 32259
- Old_Midas_Whisper # 18977
Script: |
bonus bLongAtkRate,12;
- Combos:
- Combo:
- CannonConverter_TW # 32259
- Old_Midas_Whisper # 18977
- Iron_Cannon_Ball # 18004
Script: |
bonus2 bSubSize,Size_All,5;
- Combos:
- Combo:
- CannonConverter_TW # 32259
- Old_Midas_Whisper # 18977
- Soul_Cannon_Ball # 18003
Script: |
bonus2 bSubSize,Size_Large,8;
- Combos:
- Combo:
- CannonConverter_TW # 32259
- Old_Midas_Whisper # 18977
- Dark_Cannon_Ball # 18002
Script: |
bonus2 bSubSize,Size_Medium,8;
- Combos:
- Combo:
- CannonConverter_TW # 32259
- Old_Midas_Whisper # 18977
- Holy_Cannon_Ball # 18001
Script: |
bonus2 bSubSize,Size_Small,8;
- Combos:
- Combo:
- Aferde_Card # 300447
- Timbers_Card # 300449
Script: |
bonus bLongAtkRate,8;
- Combos:
- Combo:
- Mocadas_Knife # 510103
- Mocadas_Degger # 510104
Script: |
.@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_HAND_L);
bonus bAtkRate,5;
bonus2 bSkillAtk,"SS_KAGEGISSEN",10;
if (.@sum>=14) {
bonus bShortAtkRate,10;
if (.@sum>=18) {
bonus2 bSkillAtk,"SS_KAGEGISSEN",10;
if (.@sum>=22) {
bonus2 bSkillAtk,"SS_KAGEGISSEN",10;
}
}
}
- Combos:
- Combo:
- F_Ein_1HDAGGER # 510105
- F_Ein_1HDAGGER2 # 510106
Script: |
.@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_HAND_L);
bonus bAtkRate,10;
bonus2 bSkillAtk,"SHC_SHADOW_STAB",20;
bonus2 bSkillAtk,"GC_CROSSIMPACT",20;
if (.@sum>=14) {
bonus bAspdRate,10;
bonus bBaseAtk,70;
if (.@sum>=18) {
bonus2 bAddSize,Size_All,15;
bonus2 bSkillAtk,"SHC_SHADOW_STAB",10;
bonus2 bSkillAtk,"GC_CROSSIMPACT",15;
bonus2 bSkillUseSP,"SHC_SHADOW_STAB",-15;
bonus2 bSkillUseSP,"GC_CROSSIMPACT",-15;
if (.@sum>=22) {
bonus bDelayrate,-15;
bonus2 bSkillAtk,"SHC_SHADOW_STAB",10;
bonus2 bSkillAtk,"GC_CROSSIMPACT",10;
bonus2 bSkillUseSP,"SHC_SHADOW_STAB",-15;
bonus2 bSkillUseSP,"GC_CROSSIMPACT",-15;
}
}
}