rathena/src/map/itemdb.hpp
2019-07-07 20:17:40 +02:00

971 lines
26 KiB
C++

// Copyright (c) rAthena Dev Teams - Licensed under GNU GPL
// For more information, see LICENCE in the main folder
#ifndef ITEMDB_HPP
#define ITEMDB_HPP
#include "../common/db.hpp"
#include "../common/mmo.hpp" // ITEM_NAME_LENGTH
///Maximum allowed Item ID (range: 1 ~ 65,534)
#define MAX_ITEMID USHRT_MAX
///Use apple for unknown items.
#define UNKNOWN_ITEM_ID 512
/// The maximum number of item delays
#define MAX_ITEMDELAYS 10
///Designed for search functions, species max number of matches to display.
#define MAX_SEARCH 5
///Maximum amount of items a combo may require
#define MAX_ITEMS_PER_COMBO 6
#define MAX_ITEMGROUP_RANDGROUP 4 ///Max group for random item (increase this when needed). TODO: Remove this limit and use dynamic size if needed
#define MAX_ROULETTE_LEVEL 7 /** client-defined value **/
#define MAX_ROULETTE_COLUMNS 9 /** client-defined value **/
#define CARD0_FORGE 0x00FF
#define CARD0_CREATE 0x00FE
#define CARD0_PET 0x0100
///Marks if the card0 given is "special" (non-item id used to mark pets/created items. [Skotlex]
#define itemdb_isspecial(i) (i == CARD0_FORGE || i == CARD0_CREATE || i == CARD0_PET)
///Enum of item id (for hardcoded purpose)
enum item_itemid
{
ITEMID_RED_POTION = 501,
ITEMID_YELLOW_POTION = 503,
ITEMID_WHITE_POTION = 504,
ITEMID_BLUE_POTION = 505,
ITEMID_APPLE = 512,
ITEMID_HOLY_WATER = 523,
ITEMID_PUMPKIN = 535,
ITEMID_RED_SLIM_POTION = 545,
ITEMID_YELLOW_SLIM_POTION = 546,
ITEMID_WHITE_SLIM_POTION = 547,
ITEMID_WING_OF_FLY = 601,
ITEMID_WING_OF_BUTTERFLY = 602,
ITEMID_ANODYNE = 605,
ITEMID_ALOEBERA = 606,
ITEMID_MAGNIFIER = 611,
ITEMID_POISON_BOTTLE = 678,
ITEMID_EMPTY_BOTTLE = 713,
ITEMID_EMPERIUM = 714,
ITEMID_RED_GEMSTONE = 716,
ITEMID_BLUE_GEMSTONE = 717,
ITEMID_ORIDECON_STONE = 756,
ITEMID_ALCOHOL = 970,
ITEMID_ORIDECON = 984,
ITEMID_ANVIL = 986,
ITEMID_ORIDECON_ANVIL = 987,
ITEMID_GOLDEN_ANVIL = 988,
ITEMID_EMPERIUM_ANVIL = 989,
ITEMID_BLOODY_RED = 990,
ITEMID_CRYSTAL_BLUE = 991,
ITEMID_WIND_OF_VERDURE = 992,
ITEMID_YELLOW_LIVE = 993,
ITEMID_FLAME_HEART = 994,
ITEMID_MISTIC_FROZEN = 995,
ITEMID_ROUGH_WIND = 996,
ITEMID_GREAT_NATURE = 997,
ITEMID_IRON = 998,
ITEMID_STEEL = 999,
ITEMID_STAR_CRUMB = 1000,
ITEMID_IRON_ORE = 1002,
ITEMID_PHRACON = 1010,
ITEMID_EMVERETARCON = 1011,
ITEMID_TRAP = 1065,
ITEMID_ANGRA_MANYU = 1599,
ITEMID_PAINT_BRUSH = 6122,
ITEMID_MAGIC_GEAR_FUEL = 6146,
ITEMID_STRANGE_EMBRYO = 6415,
ITEMID_STONE = 7049,
ITEMID_FIRE_BOTTLE = 7135,
ITEMID_ACID_BOTTLE = 7136,
ITEMID_MAN_EATER_BOTTLE = 7137,
ITEMID_MINI_BOTTLE = 7138,
ITEMID_COATING_BOTTLE = 7139,
ITEMID_FRAGMENT_OF_CRYSTAL = 7321,
ITEMID_SKULL_ = 7420,
ITEMID_TRAP_ALLOY = 7940,
ITEMID_MERCENARY_RED_POTION = 12184,
ITEMID_MERCENARY_BLUE_POTION = 12185,
ITEMID_GIANT_FLY_WING = 12212,
ITEMID_NEURALIZER = 12213,
ITEMID_M_CENTER_POTION = 12241,
ITEMID_M_AWAKENING_POTION = 12242,
ITEMID_M_BERSERK_POTION = 12243,
ITEMID_N_FLY_WING = 12323,
ITEMID_N_BUTTERFLY_WING = 12324,
ITEMID_NOVICE_MAGNIFIER = 12325,
ITEMID_ANCILLA = 12333,
ITEMID_DUN_TELE_SCROLL3 = 12352,
ITEMID_REINS_OF_MOUNT = 12622,
ITEMID_NOBLE_NAMEPLATE = 12705,
ITEMID_SILVER_BULLET = 13201,
ITEMID_PURIFICATION_BULLET = 13220,
ITEMID_SILVER_BULLET_ = 13221,
ITEMID_DUN_TELE_SCROLL1 = 14527,
ITEMID_DUN_TELE_SCROLL2 = 14581,
ITEMID_WOB_RUNE = 14582,
ITEMID_WOB_SCHWALTZ = 14583,
ITEMID_WOB_RACHEL = 14584,
ITEMID_WOB_LOCAL = 14585,
ITEMID_SIEGE_TELEPORT_SCROLL = 14591,
};
///Rune Knight
enum rune_item_list
{
ITEMID_NAUTHIZ = 12725,
ITEMID_RAIDO,
ITEMID_BERKANA,
ITEMID_ISA,
ITEMID_OTHILA,
ITEMID_URUZ,
ITEMID_THURISAZ,
ITEMID_WYRD,
ITEMID_HAGALAZ,
ITEMID_LUX_ANIMA = 22540,
};
///Mechanic
enum mechanic_item_list
{
ITEMID_ACCELERATOR = 2800,
ITEMID_HOVERING_BOOSTER,
ITEMID_SUICIDAL_DEVICE,
ITEMID_SHAPE_SHIFTER,
ITEMID_COOLING_DEVICE,
ITEMID_MAGNETIC_FIELD_GENERATOR,
ITEMID_BARRIER_BUILDER,
ITEMID_REPAIR_KIT,
ITEMID_CAMOUFLAGE_GENERATOR,
ITEMID_HIGH_QUALITY_COOLER,
ITEMID_SPECIAL_COOLER,
ITEMID_SCARLET_PTS = 6360,
ITEMID_INDIGO_PTS,
ITEMID_YELLOW_WISH_PTS,
ITEMID_LIME_GREEN_PTS,
ITEMID_REPAIR_A = 12392,
ITEMID_REPAIR_B,
ITEMID_REPAIR_C,
};
///Genetic
enum genetic_item_list
{
ITEMID_SEED_OF_HORNY_PLANT = 6210,
ITEMID_BLOODSUCK_PLANT_SEED,
ITEMID_BOMB_MUSHROOM_SPORE,
ITEMID_HP_INCREASE_POTION_SMALL = 12422,
ITEMID_HP_INCREASE_POTION_MEDIUM,
ITEMID_HP_INCREASE_POTION_LARGE,
ITEMID_SP_INCREASE_POTION_SMALL,
ITEMID_SP_INCREASE_POTION_MEDIUM,
ITEMID_SP_INCREASE_POTION_LARGE,
ITEMID_CONCENTRATED_WHITE_POTION_Z,
ITEMID_SAVAGE_FULL_ROAST,
ITEMID_COCKTAIL_WARG_BLOOD,
ITEMID_MINOR_STEW,
ITEMID_SIROMA_ICED_TEA,
ITEMID_DROSERA_HERB_SALAD,
ITEMID_PETITE_TAIL_NOODLES,
ITEMID_BLACK_MASS,
ITEMID_VITATA500,
ITEMID_CONCENTRATED_CEROMAIN_SOUP,
ITEMID_CURE_FREE = 12475,
ITEMID_APPLE_BOMB = 13260,
ITEMID_COCONUT_BOMB,
ITEMID_MELON_BOMB,
ITEMID_PINEAPPLE_BOMB,
ITEMID_BANANA_BOMB,
ITEMID_BLACK_LUMP,
ITEMID_BLACK_HARD_LUMP,
ITEMID_VERY_HARD_LUMP,
ITEMID_MYSTERIOUS_POWDER,
ITEMID_HP_INC_POTS_TO_THROW = 13275,
ITEMID_HP_INC_POTM_TO_THROW,
ITEMID_HP_INC_POTL_TO_THROW,
ITEMID_SP_INC_POTS_TO_THROW,
ITEMID_SP_INC_POTM_TO_THROW,
ITEMID_SP_INC_POTL_TO_THROW,
};
///Guillotine Cross
enum poison_item_list
{
ITEMID_PARALYSE = 12717,
ITEMID_LEECHESEND,
ITEMID_OBLIVIONCURSE,
ITEMID_DEATHHURT,
ITEMID_TOXIN,
ITEMID_PYREXIA,
ITEMID_MAGICMUSHROOM,
ITEMID_VENOMBLEED,
};
///Item No Use List
enum item_nouse_list
{
NOUSE_SITTING = 0x01,
};
///Item job
enum e_item_job
{
ITEMJ_NORMAL = 0x01,
ITEMJ_UPPER = 0x02,
ITEMJ_BABY = 0x04,
ITEMJ_THIRD = 0x08,
ITEMJ_THIRD_TRANS = 0x10,
ITEMJ_THIRD_BABY = 0x20,
};
enum e_item_ammo
{
AMMO_ARROW = 1,
AMMO_THROWABLE_DAGGER,
AMMO_BULLET,
AMMO_SHELL,
AMMO_GRENADE,
AMMO_SHURIKEN,
AMMO_KUNAI,
AMMO_CANNONBALL,
AMMO_THROWABLE_ITEM, ///Sling items
MAX_AMMO_TYPE,
};
#define AMMO_TYPE_ALL ((1<<MAX_AMMO_TYPE)-1)
enum e_random_item_group {
IG_BLUEBOX = 1,
IG_VIOLETBOX,
IG_CARDALBUM,
IG_GIFTBOX,
IG_SCROLLBOX,
IG_FINDINGORE,
IG_COOKIEBAG,
IG_FIRSTAID,
IG_HERB,
IG_FRUIT,
IG_MEAT,
IG_CANDY,
IG_JUICE,
IG_FISH,
IG_BOX,
IG_GEMSTONE,
IG_RESIST,
IG_ORE,
IG_FOOD,
IG_RECOVERY,
IG_MINERAL,
IG_TAMING,
IG_SCROLL,
IG_QUIVER,
IG_MASK,
IG_ACCESORY,
IG_JEWEL,
IG_GIFTBOX_1,
IG_GIFTBOX_2,
IG_GIFTBOX_3,
IG_GIFTBOX_4,
IG_EGGBOY,
IG_EGGGIRL,
IG_GIFTBOXCHINA,
IG_LOTTOBOX,
IG_FOODBAG,
IG_POTION,
IG_REDBOX_2,
IG_BLEUBOX,
IG_REDBOX,
IG_GREENBOX,
IG_YELLOWBOX,
IG_OLDGIFTBOX,
IG_MAGICCARDALBUM,
IG_HOMETOWNGIFT,
IG_MASQUERADE,
IG_TRESURE_BOX_WOE,
IG_MASQUERADE_2,
IG_EASTER_SCROLL,
IG_PIERRE_TREASUREBOX,
IG_CHERISH_BOX,
IG_CHERISH_BOX_ORI,
IG_LOUISE_COSTUME_BOX,
IG_XMAS_GIFT,
IG_FRUIT_BASKET,
IG_IMPROVED_COIN_BAG,
IG_INTERMEDIATE_COIN_BAG,
IG_MINOR_COIN_BAG,
IG_S_GRADE_COIN_BAG,
IG_A_GRADE_COIN_BAG,
IG_ADVANCED_WEAPONS_BOX,
IG_SPLENDID_BOX,
IG_CARDALBUM_ARMOR,
IG_CARDALBUM_HELM,
IG_CARDALBUM_ACC,
IG_CARDALBUM_SHOES,
IG_CARDALBUM_SHIELD,
IG_CARDALBUM_WEAPON,
IG_CARDALBUM_GARMENT,
IG_FLAMEL_CARD,
IG_SPECIAL_BOX,
IG_TRESURE_BOX_WOE_,
IG_RWC_PARTI_BOX,
IG_RWC_FINAL_COMP_BOX,
IG_GIFT_BUNDLE,
IG_CARACAS_RING_BOX,
IG_CRUMPLED_PAPER,
IG_SOLO_GIFT_BASKET,
IG_COUPLE_EVENT_BASKET,
IG_GM_WARP_BOX,
IG_FORTUNE_COOKIE1,
IG_FORTUNE_COOKIE2,
IG_FORTUNE_COOKIE3,
IG_NEW_GIFT_ENVELOPE,
IG_PASSION_FB_HAT_BOX,
IG_COOL_FB_HAT_BOX,
IG_VICTORY_FB_HAT_BOX,
IG_GLORY_FB_HAT_BOX,
IG_PASSION_HAT_BOX2,
IG_COOL_HAT_BOX2,
IG_VICTORY_HAT_BOX2,
IG_ASPERSIO_5_SCROLL_BOX,
IG_PET_EGG_SCROLL_BOX1,
IG_PET_EGG_SCROLL_BOX2,
IG_PET_EGG_SCROLL1,
IG_PET_EGG_SCROLL2,
IG_PET_EGG_SCROLL_BOX3,
IG_PET_EGG_SCROLL_BOX4,
IG_PET_EGG_SCROLL_BOX5,
IG_PET_EGG_SCROLL3,
IG_PET_EGG_SCROLL4,
IG_PET_EGG_SCROLL5,
IG_INFILTRATOR_BOX,
IG_MURAMASA_BOX,
IG_EXCALIBUR_BOX,
IG_COMBAT_KNIFE_BOX,
IG_COUNTER_DAGGER_BOX,
IG_KAISER_KNUCKLE_BOX,
IG_POLE_AXE_BOX,
IG_MIGHTY_STAFF_BOX,
IG_RIGHT_EPSILON_BOX,
IG_BALISTAR_BOX,
IG_DIARY_OF_GREAT_SAGE_BOX,
IG_ASURA_BOX,
IG_APPLE_OF_ARCHER_BOX,
IG_BUNNY_BAND_BOX,
IG_SAHKKAT_BOX,
IG_LORD_CIRCLET_BOX,
IG_ELVEN_EARS_BOX,
IG_STEEL_FLOWER_BOX,
IG_CRITICAL_RING_BOX,
IG_EARRING_BOX,
IG_RING_BOX,
IG_NECKLACE_BOX,
IG_GLOVE_BOX,
IG_BROOCH_BOX,
IG_ROSARY_BOX,
IG_SAFETY_RING_BOX,
IG_VESPER_CORE01_BOX,
IG_VESPER_CORE02_BOX,
IG_VESPER_CORE03_BOX,
IG_VESPER_CORE04_BOX,
IG_PET_EGG_SCROLL_BOX6,
IG_PET_EGG_SCROLL_BOX7,
IG_PET_EGG_SCROLL_BOX8,
IG_PET_EGG_SCROLL_BOX9,
IG_PET_EGG_SCROLL_BOX10,
IG_PET_EGG_SCROLL_BOX11,
IG_PET_EGG_SCROLL6,
IG_PET_EGG_SCROLL7,
IG_PET_EGG_SCROLL8,
IG_PET_EGG_SCROLL9,
IG_PET_EGG_SCROLL10,
IG_PET_EGG_SCROLL11,
IG_CP_HELM_SCROLL_BOX,
IG_CP_SHIELD_SCROLL_BOX,
IG_CP_ARMOR_SCROLL_BOX,
IG_CP_WEAPON_SCROLL_BOX,
IG_REPAIR_SCROLL_BOX,
IG_SUPER_PET_EGG1,
IG_SUPER_PET_EGG2,
IG_SUPER_PET_EGG3,
IG_SUPER_PET_EGG4,
IG_SUPER_CARD_PET_EGG1,
IG_SUPER_CARD_PET_EGG2,
IG_SUPER_CARD_PET_EGG3,
IG_SUPER_CARD_PET_EGG4,
IG_VIGORGRA_PACKAGE1,
IG_VIGORGRA_PACKAGE2,
IG_VIGORGRA_PACKAGE3,
IG_VIGORGRA_PACKAGE4,
IG_VIGORGRA_PACKAGE5,
IG_VIGORGRA_PACKAGE6,
IG_VIGORGRA_PACKAGE7,
IG_VIGORGRA_PACKAGE8,
IG_VIGORGRA_PACKAGE9,
IG_VIGORGRA_PACKAGE10,
IG_VIGORGRA_PACKAGE11,
IG_VIGORGRA_PACKAGE12,
IG_PET_EGG_SCROLL12,
IG_PET_EGG_SCROLL13,
IG_PET_EGG_SCROLL14,
IG_SUPER_PET_EGG5,
IG_SUPER_PET_EGG6,
IG_SUPER_PET_EGG7,
IG_SUPER_PET_EGG8,
IG_PET_EGG_SCROLL_E,
IG_RAMEN_HAT_BOX,
IG_MYSTERIOUS_TRAVEL_SACK1,
IG_MYSTERIOUS_TRAVEL_SACK2,
IG_MYSTERIOUS_TRAVEL_SACK3,
IG_MYSTERIOUS_TRAVEL_SACK4,
IG_MAGICIAN_CARD_BOX,
IG_ACOLYTE_CARD_BOX,
IG_ARCHER_CARD_BOX,
IG_SWORDMAN_CARD_BOX,
IG_THIEF_CARD_BOX,
IG_MERCHANT_CARD_BOX,
IG_HARD_CORE_SET_BOX,
IG_KITTY_SET_BOX,
IG_SOFT_CORE_SET_BOX,
IG_DEVIRUCHI_SET_BOX,
IG_MVP_HUNT_BOX,
IG_BREWING_BOX,
IG_XMAS_PET_SCROLL,
IG_LUCKY_SCROLL08,
IG_BR_SWORDPACKAGE,
IG_BR_MAGEPACKAGE,
IG_BR_ACOLPACKAGE,
IG_BR_ARCHERPACKAGE,
IG_BR_MERPACKAGE,
IG_BR_THIEFPACKAGE,
IG_ACIDBOMB_10_BOX,
IG_BASIC_SIEGE_SUPPLY_BOX,
IG_ADV_SIEGE_SUPPLY_BOX,
IG_ELITE_SIEGE_SUPPLY_BOX,
IG_SAKURA_SCROLL,
IG_BEHOLDER_RING_BOX,
IG_HALLOW_RING_BOX,
IG_CLAMOROUS_RING_BOX,
IG_CHEMICAL_RING_BOX,
IG_INSECTICIDE_RING_BOX,
IG_FISHER_RING_BOX,
IG_DECUSSATE_RING_BOX,
IG_BLOODY_RING_BOX,
IG_SATANIC_RING_BOX,
IG_DRAGOON_RING_BOX,
IG_ANGEL_SCROLL,
IG_DEVIL_SCROLL,
IG_SURPRISE_SCROLL,
IG_JULY7_SCROLL,
IG_BACSOJIN_SCROLL,
IG_ANIMAL_SCROLL,
IG_HEART_SCROLL,
IG_NEW_YEAR_SCROLL,
IG_VALENTINE_PLEDGE_BOX,
IG_OX_TAIL_SCROLL,
IG_BUDDAH_SCROLL,
IG_EVIL_INCARNATION,
IG_F_CLOVER_BOX_MOUTH,
IG_MOUTH_BUBBLE_GUM_BOX,
IG_F_CLOVER_BOX_MOUTH2,
IG_F_CLOVER_BOX_MOUTH4,
IG_BGUM_BOX_IN_MOUTH2,
IG_BGUM_BOX_IN_MOUTH4,
IG_TW_OCTOBER_SCROLL,
IG_MY_SCROLL1,
IG_TW_NOV_SCROLL,
IG_MY_SCROLL2,
IG_PR_RESET_STONE_BOX,
IG_FPR_RESET_STONE_BOX,
IG_MAJESTIC_DEVIL_SCROLL,
IG_LIFE_RIBBON_BOX,
IG_LIFE_RIBBON_BOX2,
IG_LIFE_RIBBON_BOX3,
IG_MAGIC_CANDY_BOX10,
IG_RWC2010_SUITCASEA,
IG_RWC2010_SUITCASEB,
IG_SAGITTARIUS_SCROLL,
IG_SAGITTARIUS_SCR_BOX,
IG_SAGITTAR_DIADEM_SCROLL,
IG_SAGITTAR_DI_SCROLL_BOX,
IG_CAPRI_CROWN_SCROLL,
IG_CAPRI_CROWN_SCROLL_BOX,
IG_CAPRICON_DI_SCROLL,
IG_CAPRICON_DI_SCROLL_BOX,
IG_AQUARIUS_DIADEM_SCROLL,
IG_AQUARIUS_DI_SCROLL_BOX,
IG_LOVELY_AQUARIUS_SCROLL,
IG_LOVELY_AQUARIUS_BOX,
IG_PISCES_DIADEM_SCROLL,
IG_PISCES_DIADEM_BOX,
IG_ENERGETIC_PISCES_SCROLL,
IG_ENERGETIC_PISCES_BOX,
IG_ARIES_SCROLL,
IG_ARIES_SCROLL_BOX,
IG_BOARDING_HALTER_BOX,
IG_TAURUS_DIADEM_SCROLL,
IG_TAURUS_DI_SCROLL_BOX,
IG_UMBALA_SPIRIT_BOX2,
IG_F_UMBALA_SPIRIT_BOX2,
IG_TAURUS_CROWN_SCROLL,
IG_TAURUS_CROWN_SCROLL_BOX,
IG_GEMI_DIADEM_SCROLL,
IG_GEMI_DIADEM_SCROLL_BOX,
IG_SUPER_PET_EGG1_2,
IG_SUPER_PET_EGG4_2,
IG_FIRE_BRAND_BOX,
IG_BR_INDEPENDENCE_SCROLL,
IG_ALL_IN_ONE_RING_BOX,
IG_GEMI_CROWN_SCROLL,
IG_GEMI_CROWN_SCROLL_BOX,
IG_RWC_SPECIAL_SCROLL,
IG_RWC_LIMITED_SCROLL,
IG_ASGARD_SCROLL,
IG_MS_CANCER_SCROLL,
IG_RWC_SUPER_SCROLL,
IG_LEO_SCROLL,
IG_MS_VIRGO_SCROLL,
IG_LUCKY_EGG_C6,
IG_LIBRA_SCROLL,
IG_HALLO_SCROLL,
IG_MS_SCORPIO_SCROLL,
IG_TCG_CARD_SCROLL,
IG_BOITATA_SCROLL,
IG_LUCKY_EGG_C2,
IG_LUCKY_EGG_C6_,
IG_LUCKY_EGG_C9,
IG_LUCKY_EGG_C7,
IG_LUCKY_EGG_C8,
IG_LUCKY_EGG_C10,
IG_WIND_TYPE_SCROLL,
IG_LUCKY_EGG_C3,
IG_LUCKY_EGG_C4,
IG_LUCKY_EGG_C5,
IG_WEATHER_REPORT_BOX,
IG_COMIN_ACTOR_BOX,
IG_HEN_SET_BOX,
IG_LUCKY_EGG_C,
IG_WATER_TYPE_SCROLL,
IG_EARTH_TYPE_SCROLL,
IG_EARTH_TYPE_SCROLL_,
IG_SPLASH_SCROLL,
IG_VOCATION_SCROLL,
IG_WISDOM_SCROLL,
IG_PATRON_SCROLL,
IG_HEAVEN_SCROLL,
IG_TW_AUG_SCROLL,
IG_TW_NOV_SCROLL2,
IG_ILLUSION_NOTHING,
IG_TW_SEP_SCROLL,
IG_FLAME_LIGHT,
IG_TW_RAINBOW_SCROLL,
IG_TW_RED_SCROLL,
IG_TW_ORANGE_SCROLL,
IG_TW_YELLOW_SCROLL,
IG_SCROLL_OF_DEATH,
IG_SCROLL_OF_LIFE,
IG_SCROLL_OF_MAGIC,
IG_SCROLL_OF_THEWS,
IG_SCROLL_OF_DARKNESS,
IG_SCROLL_OF_HOLINESS,
IG_HORNED_SCROLL,
IG_MERCURY_SCROLL,
IG_CHALLENGE_KIT,
IG_TW_APRIL_SCROLL,
IG_TW_OCTOBER_SCROLL_,
IG_SUMMER_SCROLL3,
IG_C_WING_OF_FLY_3DAY_BOX,
IG_RWC_2012_SET_BOX,
IG_EX_DEF_POTION_BOX,
IG_RWC_SCROLL_2012,
IG_OLD_COIN_POCKET,
IG_HIGH_COIN_POCKET,
IG_MID_COIN_POCKET,
IG_LOW_COIN_POCKET,
IG_SGRADE_POCKET,
IG_AGRADE_POCKET,
IG_BGRADE_POCKET,
IG_CGRADE_POCKET,
IG_DGRADE_POCKET,
IG_EGRADE_POCKET,
IG_PTOTECTION_SEAGOD_BOX,
IG_HAIRTAIL_BOX1,
IG_HAIRTAIL_BOX2,
IG_SPEARFISH_BOX1,
IG_SPEARFISH_BOX2,
IG_SAUREL_BOX1,
IG_SAUREL_BOX2,
IG_TUNA_BOX1,
IG_TUNA_BOX2,
IG_MALANG_CRAB_BOX1,
IG_MALANG_CRAB_BOX2,
IG_BRINDLE_EEL_BOX1,
IG_BRINDLE_EEL_BOX2,
IG_PTOTECTION_SEAGOD_BOX2,
IG_PTOTECTION_SEAGOD_BOX3,
IG_OCTO_HSTICK_BOX,
IG_OCTO_HSTICK_BOX2,
IG_OCTO_HSTICK_BOX3,
IG_SILVERVINE_FRUIT_BOX10,
IG_SILVERVINE_FRUIT_BOX40,
IG_SILVERVINE_FRUIT_BOX4,
IG_MALANG_WOE_ENCARD_BOX,
IG_XMAS_BLESS,
IG_FIRE_TYPE_SCROLL,
IG_BLUE_SCROLL,
IG_GOOD_STUDENT_GIFT_BOX,
IG_BAD_STUDENT_GIFT_BOX,
IG_INDIGO_SCROLL,
IG_VIOLET_SCROLL,
IG_BI_HWANG_SCROLL,
IG_JUNG_BI_SCROLL,
IG_JE_UN_SCROLL,
IG_YONG_KWANG_SCROLL,
IG_HALLOWEEN_G_BOX,
IG_SOLO_CHRISTMAS_GIFT,
IG_SG_WEAPON_SUPPLY_BOX,
IG_CANDY_HOLDER,
IG_LUCKY_BAG,
IG_HOLY_EGG_2,
IG_ADVENTURER_RETURNS_SUPPORT_BOX,
IG_SUPPORT_PACKAGE,
IG_SUPPORT_PACKAGE_10,
IG_EVENT_ALMIGHTY_BOX,
IG_EVENT_ALMIGHTY_BOX_100,
IG_LOTTOBOX1,
IG_LOTTOBOX2,
IG_LOTTOBOX3,
IG_LOTTOBOX4,
IG_LOTTOBOX5,
IG_SUPPORT_PACKAGE_III,
IG_SUPPORT_PACKAGE_III_10,
IG_UNLIMITED_BOX,
IG_UNLIMITED_BOX_10,
IG_UNLIMITED_BOX_II,
IG_UNLIMITED_BOX_II_10,
IG_THREE_MASTER_PACKAGE_III,
IG_THREE_MASTER_PACKAGE_III_10,
IG_2013_RWC_SCROLL,
IG_SUPPORT_PACKAGE_II,
IG_SUPPORT_PACKAGE_II_10,
IG_LEVEL_UP_BOX100,
IG_LEVEL_UP_BOX120,
IG_LEVEL_UP_BOX130,
IG_LEVEL_UP_BOX140,
IG_LEVEL_UP_BOX150,
IG_LEVEL_UP_BOX160,
IG_GIFT_BUFF_SET,
IG_LUCKY_SILVERVINE_FRUIT_BOX_III10,
IG_LUCKY_SILVERVINE_FRUIT_BOX_III110,
IG_OLD_ORE_BOX,
IG_BLESSING_LUCKY_SCROLL,
IG_SOGRAT_LUCKY_SCROLL,
IG_GARNET_LUCKY_SCROLL,
IG_AMORA_LUCKY_SCROLL,
IG_VENUS_LUCKY_SCROLL,
IG_ERZULIE_LUCKY_SCROLL,
IG_MAJESTIC_LUCKY_SCROLL,
IG_EPIC_HEROES_LUCKY_EGG,
IG_HERO_MIDGARD_EGG,
IG_IMORTAL_MIDGARD_SCROLL,
IG_TW_13Y_LUCKY_EGG_06,
IG_HAPPY_TIME_SCROLL,
IG_TIME_TRAVEL_SCROLL,
IG_SOLARIS_FESTIVAL_SCROLL,
IG_MIDGARD_FES_SCROLL,
IG_MIDGARD_SCROLL,
IG_SWEET_MIDGARD_SCROLL,
IG_WINTER_MIDGARD_SCROLL,
IG_SPRING_FESTIVAL_SCROLL,
IG_IDRO10TH_SCROLL,
IG_REQUIEM_SCROLL,
IG_HOLY_SPIRIT_SCROLL,
IG_GARUDA_SCROLL,
IG_THANKS_GIVING_SCROLL,
IG_IDN_LEGEND_HERO_SCROLL,
IG_BLESSING_MIDGARD_SCROLL,
IG_CHRONOSIAN_LUCKY_SCROLL,
IG_SANCTUARY_LUCKY_SCROLL,
IG_CYBORG_LUCKY_SCROLL,
IG_UNDINE_LUCKY_SCROLL,
IG_GOD_MATERIAL_BOX,
IG_SEALED_MIND_BOX,
IG_COSTAMA_EGG18,
IG_COSTAMA_EGG19,
IG_FLOWER_BLOSSOM_SCROLL,
IG_COSTAMA_EGG24,
IG_SMITHY_LUCKY_SCROLL,
IG_GANYMEDE_LUCKY_SCROLL,
IG_LASTANGEL_LUCKYSCROLL,
IG_VALKYRIE_LUCKY_SCROLL,
IG_SPLASH_RAINBOW_LUCKY_SCROLL,
IG_SHAPESHIFTER_COSTUME,
IG_JULY_LUCKY_SCROLL,
IG_COSTAMA_EGG23,
IG_COSTAMA_EGG28,
IG_MIDGARD_LUCKY_SCROLL,
IG_BLESSING_SCARLET_SCROLL,
IG_COSTAMA_EGG29,
IG_INK_BALL,
IG_SOMETHING_CANDY_HOLDER,
IG_SHINING_EGG,
IG_AGUST_LUCKY_SCROLL,
IG_ELEMENT,
IG_POISON,
IG_CASH_FOOD,
IG_BOMB,
IG_THROWABLE,
IG_MERCENARY,
IG_NOIVE_BOX,
IG_VALERIAN_SCROLL,
IG_IMMORTAL_EGG,
IG_SAPPHIRE_EGG,
IG_IDN_HEART_SCROLL,
IG_IDN_WISDOM_EGG,
IG_CHRISTMAS_BOX,
IG_SPECIAL_CHRISTMAS_BOX,
IG_SANTA_GIFT,
IG_PRIZEOFHERO,
IG_PRIVATE_AIRSHIP,
IG_TOKEN_OF_SIEGFRIED,
};
/// Enum for bound/sell restricted selling
enum e_itemshop_restrictions {
ISR_NONE = 0x0,
ISR_BOUND = 0x1,
ISR_SELLABLE = 0x2,
ISR_BOUND_SELLABLE = 0x4,
ISR_BOUND_GUILDLEADER_ONLY = 0x8,
};
///Item combo struct
struct item_combo
{
struct script_code *script;
unsigned short *nameid;/* nameid array */
unsigned char count;
unsigned short id;/* id of this combo */
bool isRef;/* whether this struct is a reference or the master */
};
/// Struct of item group entry
struct s_item_group_entry
{
unsigned short nameid, /// Item ID
duration, /// Duration if item as rental item (in minutes)
amount; /// Amount of item will be obtained
bool isAnnounced, /// Broadcast if player get this item
GUID, /// Gives Unique ID for items in each box opened
isNamed; /// Named the item (if possible)
char bound; /// Makes the item as bound item (according to bound type)
};
/// Struct of random group
struct s_item_group_random
{
struct s_item_group_entry *data; /// Random group entry
unsigned short data_qty; /// Number of item in random group
};
/// Struct of item group that will be used for db
struct s_item_group_db
{
unsigned short id, /// Item Group ID
must_qty; /// Number of must item at this group
struct s_item_group_entry *must; /// Must item entry
struct s_item_group_random random[MAX_ITEMGROUP_RANDGROUP]; //! TODO: Move this fixed array to dynamic size if needed.
};
/// Struct of Roulette db
struct s_roulette_db {
unsigned short *nameid[MAX_ROULETTE_LEVEL], /// Item ID
*qty[MAX_ROULETTE_LEVEL]; /// Amount of Item ID
int *flag[MAX_ROULETTE_LEVEL]; /// Whether the item is for loss or win
int items[MAX_ROULETTE_LEVEL]; /// Number of items in the list for each
};
extern struct s_roulette_db rd;
///Main item data struct
struct item_data
{
unsigned short nameid;
char name[ITEM_NAME_LENGTH],jname[ITEM_NAME_LENGTH];
//Do not add stuff between value_buy and view_id (see how getiteminfo works)
int value_buy;
int value_sell;
int type;
int maxchance; //For logs, for external game info, for scripts: Max drop chance of this item (e.g. 0.01% , etc.. if it = 0, then monsters don't drop it, -1 denotes items sold in shops only) [Lupus]
int sex;
int equip;
int weight;
int atk;
int def;
int range;
int slot;
int look;
int elv;
int wlv;
int view_id;
int elvmax; ///< Maximum level for this item
#ifdef RENEWAL
int matk;
#endif
int delay;
//Lupus: I rearranged order of these fields due to compatibility with ITEMINFO script command
// some script commands should be revised as well...
uint64 class_base[3]; //Specifies if the base can wear this item (split in 3 indexes per type: 1-1, 2-1, 2-2)
unsigned class_upper : 6; //Specifies if the class-type can equip it (0x01: normal, 0x02: trans, 0x04: baby, 0x08:third, 0x10:trans-third, 0x20-third-baby)
struct {
int chance;
int id;
} mob[MAX_SEARCH]; //Holds the mobs that have the highest drop rate for this item. [Skotlex]
struct script_code *script; //Default script for everything.
struct script_code *equip_script; //Script executed once when equipping.
struct script_code *unequip_script;//Script executed once when unequipping.
struct {
unsigned available : 1;
uint32 no_equip;
unsigned no_refine : 1; // [celest]
unsigned delay_consume : 2; // 1 - Signifies items that are not consumed immediately upon double-click; 2 - Signifies items that are not removed on consumption [Skotlex]
unsigned trade_restriction : 9; //Item restrictions mask [Skotlex]
unsigned autoequip: 1;
unsigned buyingstore : 1;
unsigned dead_branch : 1; // As dead branch item. Logged at `branchlog` table and cannot be used at 'nobranch' mapflag [Cydh]
unsigned group : 1; // As item group container [Cydh]
unsigned guid : 1; // This item always be attached with GUID and make it as bound item! [Cydh]
unsigned broadcast : 1; ///< Will be broadcasted if someone obtain the item [Cydh]
bool bindOnEquip; ///< Set item as bound when equipped
uint8 dropEffect; ///< Drop Effect Mode
} flag;
struct {// item stacking limitation
unsigned short amount;
unsigned int inventory:1;
unsigned int cart:1;
unsigned int storage:1;
unsigned int guildstorage:1;
} stack;
struct {// used by item_nouse.txt
unsigned int flag;
unsigned short override;
} item_usage;
short gm_lv_trade_override; //GM-level to override trade_restriction
/* bugreport:309 */
struct item_combo **combos;
unsigned char combos_count;
short delay_sc; ///< Use delay group if any instead using player's item_delay data [Cydh]
};
// Struct for item random option [Secret]
struct s_random_opt_data
{
unsigned short id;
struct script_code *script;
};
/// Enum for Random Option Groups
enum Random_Option_Group {
RDMOPTG_None = 0,
RDMOPTG_Crimson_Weapon,
};
/// Struct for random option group entry
struct s_random_opt_group_entry {
struct s_item_randomoption option[MAX_ITEM_RDM_OPT];
};
/// Struct for Random Option Group
struct s_random_opt_group {
uint8 id;
struct s_random_opt_group_entry *entries;
uint16 total;
};
struct item_data* itemdb_searchname(const char *name);
struct item_data* itemdb_search_aegisname( const char *str );
int itemdb_searchname_array(struct item_data** data, int size, const char *str);
struct item_data* itemdb_search(unsigned short nameid);
struct item_data* itemdb_exists(unsigned short nameid);
#define itemdb_name(n) itemdb_search(n)->name
#define itemdb_jname(n) itemdb_search(n)->jname
#define itemdb_type(n) itemdb_search(n)->type
#define itemdb_atk(n) itemdb_search(n)->atk
#define itemdb_def(n) itemdb_search(n)->def
#define itemdb_look(n) itemdb_search(n)->look
#define itemdb_weight(n) itemdb_search(n)->weight
#define itemdb_equip(n) itemdb_search(n)->equip
#define itemdb_usescript(n) itemdb_search(n)->script
#define itemdb_equipscript(n) itemdb_search(n)->script
#define itemdb_wlv(n) itemdb_search(n)->wlv
#define itemdb_range(n) itemdb_search(n)->range
#define itemdb_slot(n) itemdb_search(n)->slot
#define itemdb_available(n) (itemdb_search(n)->flag.available)
#define itemdb_traderight(n) (itemdb_search(n)->flag.trade_restriction)
#define itemdb_viewid(n) (itemdb_search(n)->view_id)
#define itemdb_autoequip(n) (itemdb_search(n)->flag.autoequip)
#define itemdb_dropeffect(n) (itemdb_search(n)->flag.dropEffect)
const char* itemdb_typename(enum item_types type);
const char *itemdb_typename_ammo (enum e_item_ammo ammo);
bool itemdb_is_spellbook2(unsigned short nameid);
struct s_item_group_entry *itemdb_get_randgroupitem(uint16 group_id, uint8 sub_group);
unsigned short itemdb_searchrandomid(uint16 group_id, uint8 sub_group);
#define itemdb_value_buy(n) itemdb_search(n)->value_buy
#define itemdb_value_sell(n) itemdb_search(n)->value_sell
#define itemdb_canrefine(n) (!itemdb_search(n)->flag.no_refine)
//Item trade restrictions [Skotlex]
bool itemdb_isdropable_sub(struct item_data *itd, int gmlv, int unused);
bool itemdb_cantrade_sub(struct item_data *itd, int gmlv, int gmlv2);
bool itemdb_canpartnertrade_sub(struct item_data *itd, int gmlv, int gmlv2);
bool itemdb_cansell_sub(struct item_data *itd, int gmlv, int unused);
bool itemdb_cancartstore_sub(struct item_data *itd, int gmlv, int unused);
bool itemdb_canstore_sub(struct item_data *itd, int gmlv, int unused);
bool itemdb_canguildstore_sub(struct item_data *itd, int gmlv, int unused);
bool itemdb_canmail_sub(struct item_data *itd, int gmlv, int unused);
bool itemdb_canauction_sub(struct item_data *itd, int gmlv, int unused);
bool itemdb_isrestricted(struct item* item, int gmlv, int gmlv2, bool (*func)(struct item_data*, int, int));
bool itemdb_ishatched_egg(struct item* item);
#define itemdb_isdropable(item, gmlv) itemdb_isrestricted(item, gmlv, 0, itemdb_isdropable_sub)
#define itemdb_cantrade(item, gmlv, gmlv2) itemdb_isrestricted(item, gmlv, gmlv2, itemdb_cantrade_sub)
#define itemdb_canpartnertrade(item, gmlv, gmlv2) itemdb_isrestricted(item, gmlv, gmlv2, itemdb_canpartnertrade_sub)
#define itemdb_cansell(item, gmlv) itemdb_isrestricted(item, gmlv, 0, itemdb_cansell_sub)
#define itemdb_cancartstore(item, gmlv) itemdb_isrestricted(item, gmlv, 0, itemdb_cancartstore_sub)
#define itemdb_canstore(item, gmlv) itemdb_isrestricted(item, gmlv, 0, itemdb_canstore_sub)
#define itemdb_canguildstore(item, gmlv) itemdb_isrestricted(item , gmlv, 0, itemdb_canguildstore_sub)
#define itemdb_canmail(item, gmlv) itemdb_isrestricted(item , gmlv, 0, itemdb_canmail_sub)
#define itemdb_canauction(item, gmlv) itemdb_isrestricted(item , gmlv, 0, itemdb_canauction_sub)
bool itemdb_isequip2(struct item_data *id);
#define itemdb_isequip(nameid) itemdb_isequip2(itemdb_search(nameid))
char itemdb_isidentified(unsigned short nameid);
bool itemdb_isstackable2(struct item_data *id);
#define itemdb_isstackable(nameid) itemdb_isstackable2(itemdb_search(nameid))
bool itemdb_isNoEquip(struct item_data *id, uint16 m);
struct item_combo *itemdb_combo_exists(unsigned short combo_id);
struct s_item_group_db *itemdb_group_exists(unsigned short group_id);
bool itemdb_group_item_exists(unsigned short group_id, unsigned short nameid);
int16 itemdb_group_item_exists_pc(struct map_session_data *sd, unsigned short group_id);
char itemdb_pc_get_itemgroup(uint16 group_id, bool identify, struct map_session_data *sd);
bool itemdb_parse_roulette_db(void);
struct s_random_opt_data *itemdb_randomopt_exists(short id);
struct s_random_opt_group *itemdb_randomopt_group_exists(int id);
void itemdb_reload(void);
void do_final_itemdb(void);
void do_init_itemdb(void);
#endif /* ITEMDB_HPP */