
* Fixes #4422. * Resolves an issue hatching eggs when trading and eggs not being deleted after the pet is lost. Thanks to @sader1992!
13243 lines
406 KiB
C++
Executable File
13243 lines
406 KiB
C++
Executable File
// Copyright (c) rAthena Dev Teams - Licensed under GNU GPL
|
|
// For more information, see LICENCE in the main folder
|
|
|
|
#include "pc.hpp"
|
|
|
|
#include <map>
|
|
|
|
#include <math.h>
|
|
#include <stdlib.h>
|
|
|
|
#include <yaml-cpp/yaml.h>
|
|
|
|
#include "../common/cbasetypes.hpp"
|
|
#include "../common/core.hpp" // get_svn_revision()
|
|
#include "../common/database.hpp"
|
|
#include "../common/ers.hpp" // ers_destroy
|
|
#include "../common/malloc.hpp"
|
|
#include "../common/mmo.hpp" //NAME_LENGTH
|
|
#include "../common/nullpo.hpp"
|
|
#include "../common/random.hpp"
|
|
#include "../common/showmsg.hpp"
|
|
#include "../common/socket.hpp" // session[]
|
|
#include "../common/strlib.hpp" // safestrncpy()
|
|
#include "../common/timer.hpp"
|
|
#include "../common/utilities.hpp"
|
|
#include "../common/utils.hpp"
|
|
|
|
#include "achievement.hpp"
|
|
#include "atcommand.hpp" // get_atcommand_level()
|
|
#include "battle.hpp" // battle_config
|
|
#include "battleground.hpp"
|
|
#include "buyingstore.hpp" // struct s_buyingstore
|
|
#include "channel.hpp"
|
|
#include "chat.hpp"
|
|
#include "chrif.hpp"
|
|
#include "clan.hpp"
|
|
#include "clif.hpp"
|
|
#include "date.hpp" // is_day_of_*()
|
|
#include "duel.hpp"
|
|
#include "elemental.hpp"
|
|
#include "guild.hpp"
|
|
#include "homunculus.hpp"
|
|
#include "instance.hpp"
|
|
#include "intif.hpp"
|
|
#include "itemdb.hpp" // MAX_ITEMGROUP
|
|
#include "log.hpp"
|
|
#include "map.hpp"
|
|
#include "mercenary.hpp"
|
|
#include "mob.hpp"
|
|
#include "npc.hpp"
|
|
#include "party.hpp" // party_search()
|
|
#include "pc_groups.hpp"
|
|
#include "pet.hpp" // pet_unlocktarget()
|
|
#include "quest.hpp"
|
|
#include "script.hpp" // struct script_reg, struct script_regstr
|
|
#include "searchstore.hpp" // struct s_search_store_info
|
|
#include "status.hpp" // OPTION_*, struct weapon_atk
|
|
#include "storage.hpp"
|
|
#include "unit.hpp" // unit_stop_attack(), unit_stop_walking()
|
|
#include "vending.hpp" // struct s_vending
|
|
|
|
using namespace rathena;
|
|
|
|
int pc_split_atoui(char* str, unsigned int* val, char sep, int max);
|
|
static inline bool pc_attendance_rewarded_today( struct map_session_data* sd );
|
|
|
|
#define PVP_CALCRANK_INTERVAL 1000 // PVP calculation interval
|
|
#define MAX_LEVEL_BASE_EXP 99999999 ///< Max Base EXP for player on Max Base Level
|
|
#define MAX_LEVEL_JOB_EXP 999999999 ///< Max Job EXP for player on Max Job Level
|
|
|
|
static unsigned int statp[MAX_LEVEL+1];
|
|
#if defined(RENEWAL_DROP) || defined(RENEWAL_EXP)
|
|
static unsigned int level_penalty[3][CLASS_MAX][MAX_LEVEL*2+1];
|
|
#endif
|
|
|
|
// h-files are for declarations, not for implementations... [Shinomori]
|
|
struct skill_tree_entry skill_tree[CLASS_COUNT][MAX_SKILL_TREE];
|
|
// timer for night.day implementation
|
|
int day_timer_tid = INVALID_TIMER;
|
|
int night_timer_tid = INVALID_TIMER;
|
|
|
|
struct eri *pc_sc_display_ers = NULL;
|
|
struct eri *num_reg_ers;
|
|
struct eri *str_reg_ers;
|
|
int pc_expiration_tid = INVALID_TIMER;
|
|
|
|
struct fame_list smith_fame_list[MAX_FAME_LIST];
|
|
struct fame_list chemist_fame_list[MAX_FAME_LIST];
|
|
struct fame_list taekwon_fame_list[MAX_FAME_LIST];
|
|
|
|
struct s_job_info job_info[CLASS_COUNT];
|
|
|
|
struct s_attendance_reward{
|
|
uint16 item_id;
|
|
uint16 amount;
|
|
};
|
|
|
|
struct s_attendance_period{
|
|
uint32 start;
|
|
uint32 end;
|
|
std::map<uint32,std::shared_ptr<struct s_attendance_reward>> rewards;
|
|
};
|
|
|
|
class AttendanceDatabase : public TypesafeYamlDatabase<uint32,s_attendance_period>{
|
|
public:
|
|
AttendanceDatabase() : TypesafeYamlDatabase( "ATTENDANCE_DB", 1 ){
|
|
|
|
}
|
|
|
|
const std::string getDefaultLocation();
|
|
uint64 parseBodyNode( const YAML::Node& node );
|
|
};
|
|
|
|
const std::string AttendanceDatabase::getDefaultLocation(){
|
|
return std::string(db_path) + "/attendance.yml";
|
|
}
|
|
|
|
/**
|
|
* Reads and parses an entry from the attendance_db.
|
|
* @param node: YAML node containing the entry.
|
|
* @return count of successfully parsed rows
|
|
*/
|
|
uint64 AttendanceDatabase::parseBodyNode(const YAML::Node &node){
|
|
uint32 start;
|
|
|
|
if( !this->asUInt32( node, "Start", start ) ){
|
|
return 0;
|
|
}
|
|
|
|
std::shared_ptr<s_attendance_period> attendance_period = this->find( start );
|
|
bool exists = attendance_period != nullptr;
|
|
|
|
if( !exists ){
|
|
if( !this->nodeExists( node, "End" ) ){
|
|
this->invalidWarning( node, "Node \"End\" is missing.\n" );
|
|
return 0;
|
|
}
|
|
|
|
if( !this->nodeExists( node, "Rewards" ) ){
|
|
this->invalidWarning( node, "Node \"Rewards\" is missing.\n" );
|
|
return 0;
|
|
}
|
|
|
|
attendance_period = std::make_shared<s_attendance_period>();
|
|
|
|
attendance_period->start = start;
|
|
}
|
|
|
|
// If it does not exist yet, we need to check it for sure
|
|
bool requiresCollisionDetection = !exists;
|
|
|
|
if( this->nodeExists( node, "End" ) ){
|
|
uint32 end;
|
|
|
|
if( !this->asUInt32( node, "End", end ) ){
|
|
return 0;
|
|
}
|
|
|
|
// If the period is outdated already, we do not even bother parsing
|
|
if( end < date_get( DT_YYYYMMDD ) ){
|
|
this->invalidWarning( node, "Node \"End\" date %u has already passed, skipping.\n", end );
|
|
return 0;
|
|
}
|
|
|
|
if( !exists || attendance_period->end != end ){
|
|
requiresCollisionDetection = true;
|
|
attendance_period->end = end;
|
|
}
|
|
}
|
|
|
|
// Collision detection
|
|
if( requiresCollisionDetection ){
|
|
bool collision = false;
|
|
|
|
for( std::pair<const uint32,std::shared_ptr<s_attendance_period>>& pair : *this ){
|
|
std::shared_ptr<s_attendance_period> period = pair.second;
|
|
|
|
if( exists && period->start == attendance_period->start ){
|
|
// Dont compare to yourself
|
|
continue;
|
|
}
|
|
|
|
// Check if start is inside another period
|
|
if( period->start <= attendance_period->start && start <= period->end ){
|
|
this->invalidWarning( node, "Node \"Start\" period %u intersects with period %u-%u, skipping.\n", attendance_period->start, period->start, period->end );
|
|
collision = true;
|
|
break;
|
|
}
|
|
|
|
// Check if end is inside another period
|
|
if( period->start <= attendance_period->end && attendance_period->end <= period->end ){
|
|
this->invalidWarning( node, "Node \"End\" period %u intersects with period %u-%u.\n", attendance_period->start, period->start, period->end );
|
|
collision = true;
|
|
break;
|
|
}
|
|
}
|
|
|
|
if( collision ){
|
|
return 0;
|
|
}
|
|
}
|
|
|
|
if( this->nodeExists( node, "Rewards" ) ){
|
|
const YAML::Node& rewardsNode = node["Rewards"];
|
|
|
|
for( const YAML::Node& rewardNode : rewardsNode ){
|
|
uint32 day;
|
|
|
|
if( !this->asUInt32( rewardNode, "Day", day ) ){
|
|
continue;
|
|
}
|
|
|
|
day -= 1;
|
|
|
|
std::shared_ptr<s_attendance_reward> reward = util::map_find( attendance_period->rewards, day );
|
|
bool reward_exists = reward != nullptr;
|
|
|
|
if( !reward_exists ){
|
|
if( !this->nodeExists( rewardNode, "ItemId" ) ){
|
|
this->invalidWarning( rewardNode, "Node \"ItemId\" is missing.\n" );
|
|
return 0;
|
|
}
|
|
|
|
reward = std::make_shared<s_attendance_reward>();
|
|
}
|
|
|
|
if( this->nodeExists( rewardNode, "ItemId" ) ){
|
|
uint16 item_id;
|
|
|
|
if( !this->asUInt16( rewardNode, "ItemId", item_id ) ){
|
|
continue;
|
|
}
|
|
|
|
if( item_id == 0 || !itemdb_exists( item_id ) ){
|
|
ShowError( "pc_attendance_load: Unknown item ID %hu for day %d.\n", item_id, day + 1 );
|
|
continue;
|
|
}
|
|
|
|
reward->item_id = item_id;
|
|
}
|
|
|
|
if( this->nodeExists( rewardNode, "Amount" ) ){
|
|
uint16 amount;
|
|
|
|
if( !this->asUInt16( rewardNode, "Amount", amount ) ){
|
|
continue;
|
|
}
|
|
|
|
if( amount == 0 ){
|
|
ShowWarning( "pc_attendance_load: Invalid reward count %hu for day %d. Defaulting to 1...\n", amount, day + 1 );
|
|
amount = 1;
|
|
}else if( amount > MAX_AMOUNT ){
|
|
ShowError( "pc_attendance_load: Reward count %hu above maximum %hu for day %d. Defaulting to %hu...\n", amount, MAX_AMOUNT, day + 1, MAX_AMOUNT );
|
|
amount = MAX_AMOUNT;
|
|
}
|
|
|
|
reward->amount = amount;
|
|
}else{
|
|
if( !reward_exists ){
|
|
reward->amount = 1;
|
|
}
|
|
}
|
|
|
|
if( !reward_exists ){
|
|
attendance_period->rewards[day] = reward;
|
|
}
|
|
}
|
|
|
|
bool missing_day = false;
|
|
|
|
for( int day = 0; day < attendance_period->rewards.size(); day++ ){
|
|
if( attendance_period->rewards.find( day ) == attendance_period->rewards.end() ){
|
|
ShowError( "pc_attendance_load: Reward for day %d is missing.\n", day + 1 );
|
|
missing_day = true;
|
|
break;
|
|
}
|
|
}
|
|
|
|
if( missing_day ){
|
|
return 0;
|
|
}
|
|
}
|
|
|
|
if( !exists ){
|
|
this->put( start, attendance_period );
|
|
}
|
|
|
|
return 1;
|
|
}
|
|
|
|
AttendanceDatabase attendance_db;
|
|
|
|
#define MOTD_LINE_SIZE 128
|
|
static char motd_text[MOTD_LINE_SIZE][CHAT_SIZE_MAX]; // Message of the day buffer [Valaris]
|
|
|
|
bool reg_load;
|
|
|
|
/**
|
|
* Translation table from athena equip index to aegis bitmask
|
|
*/
|
|
unsigned int equip_bitmask[EQI_MAX] = {
|
|
EQP_ACC_L, // EQI_ACC_L
|
|
EQP_ACC_R, // EQI_ACC_R
|
|
EQP_SHOES, // EQI_SHOES
|
|
EQP_GARMENT, // EQI_GARMENT
|
|
EQP_HEAD_LOW, // EQI_HEAD_LOW
|
|
EQP_HEAD_MID, // EQI_HEAD_MID
|
|
EQP_HEAD_TOP, // EQI_HEAD_TOP
|
|
EQP_ARMOR, // EQI_ARMOR
|
|
EQP_HAND_L, // EQI_HAND_L
|
|
EQP_HAND_R, // EQI_HAND_R
|
|
EQP_COSTUME_HEAD_TOP, // EQI_COSTUME_HEAD_TOP
|
|
EQP_COSTUME_HEAD_MID, // EQI_COSTUME_HEAD_MID
|
|
EQP_COSTUME_HEAD_LOW, // EQI_COSTUME_HEAD_LOW
|
|
EQP_COSTUME_GARMENT, // EQI_COSTUME_GARMENT
|
|
EQP_AMMO, // EQI_AMMO
|
|
EQP_SHADOW_ARMOR, // EQI_SHADOW_ARMOR
|
|
EQP_SHADOW_WEAPON, // EQI_SHADOW_WEAPON
|
|
EQP_SHADOW_SHIELD, // EQI_SHADOW_SHIELD
|
|
EQP_SHADOW_SHOES, // EQI_SHADOW_SHOES
|
|
EQP_SHADOW_ACC_R, // EQI_SHADOW_ACC_R
|
|
EQP_SHADOW_ACC_L // EQI_SHADOW_ACC_L
|
|
};
|
|
|
|
//Links related info to the sd->hate_mob[]/sd->feel_map[] entries
|
|
const struct sg_data sg_info[MAX_PC_FEELHATE] = {
|
|
{ SG_SUN_ANGER, SG_SUN_BLESS, SG_SUN_COMFORT, "PC_FEEL_SUN", "PC_HATE_MOB_SUN", is_day_of_sun },
|
|
{ SG_MOON_ANGER, SG_MOON_BLESS, SG_MOON_COMFORT, "PC_FEEL_MOON", "PC_HATE_MOB_MOON", is_day_of_moon },
|
|
{ SG_STAR_ANGER, SG_STAR_BLESS, SG_STAR_COMFORT, "PC_FEEL_STAR", "PC_HATE_MOB_STAR", is_day_of_star }
|
|
};
|
|
|
|
void pc_set_reg_load( bool val ){
|
|
reg_load = val;
|
|
}
|
|
|
|
/**
|
|
* Item Cool Down Delay Saving
|
|
* Struct item_cd is not a member of struct map_session_data
|
|
* to keep cooldowns in memory between player log-ins.
|
|
* All cooldowns are reset when server is restarted.
|
|
**/
|
|
DBMap* itemcd_db = NULL; // char_id -> struct item_cd
|
|
struct item_cd {
|
|
t_tick tick[MAX_ITEMDELAYS]; //tick
|
|
unsigned short nameid[MAX_ITEMDELAYS]; //item id
|
|
};
|
|
|
|
/**
|
|
* Converts a class to its array index for CLASS_COUNT defined arrays.
|
|
* Note that it does not do a validity check for speed purposes, where parsing
|
|
* player input make sure to use a pcdb_checkid first!
|
|
* @param class_ Job ID see enum e_job
|
|
* @return Class Index
|
|
*/
|
|
int pc_class2idx(int class_) {
|
|
if (class_ >= JOB_NOVICE_HIGH)
|
|
return class_- JOB_NOVICE_HIGH+JOB_MAX_BASIC;
|
|
return class_;
|
|
}
|
|
|
|
/**
|
|
* Get player's group ID
|
|
* @param sd
|
|
* @return Group ID
|
|
*/
|
|
int pc_get_group_id(struct map_session_data *sd) {
|
|
return sd->group_id;
|
|
}
|
|
|
|
/** Get player's group Level
|
|
* @param sd
|
|
* @return Group Level
|
|
*/
|
|
int pc_get_group_level(struct map_session_data *sd) {
|
|
return sd->group_level;
|
|
}
|
|
|
|
static TIMER_FUNC(pc_invincible_timer){
|
|
struct map_session_data *sd;
|
|
|
|
if( (sd=(struct map_session_data *)map_id2sd(id)) == NULL || sd->bl.type!=BL_PC )
|
|
return 1;
|
|
|
|
if(sd->invincible_timer != tid){
|
|
ShowError("invincible_timer %d != %d\n",sd->invincible_timer,tid);
|
|
return 0;
|
|
}
|
|
sd->invincible_timer = INVALID_TIMER;
|
|
skill_unit_move(&sd->bl,tick,1);
|
|
|
|
return 0;
|
|
}
|
|
|
|
void pc_setinvincibletimer(struct map_session_data* sd, int val) {
|
|
nullpo_retv(sd);
|
|
|
|
if( sd->invincible_timer != INVALID_TIMER )
|
|
delete_timer(sd->invincible_timer,pc_invincible_timer);
|
|
sd->invincible_timer = add_timer(gettick()+val,pc_invincible_timer,sd->bl.id,0);
|
|
}
|
|
|
|
void pc_delinvincibletimer(struct map_session_data* sd)
|
|
{
|
|
nullpo_retv(sd);
|
|
|
|
if( sd->invincible_timer != INVALID_TIMER )
|
|
{
|
|
delete_timer(sd->invincible_timer,pc_invincible_timer);
|
|
sd->invincible_timer = INVALID_TIMER;
|
|
skill_unit_move(&sd->bl,gettick(),1);
|
|
}
|
|
}
|
|
|
|
static TIMER_FUNC(pc_spiritball_timer){
|
|
struct map_session_data *sd;
|
|
int i;
|
|
|
|
if( (sd=(struct map_session_data *)map_id2sd(id)) == NULL || sd->bl.type!=BL_PC )
|
|
return 1;
|
|
|
|
if( sd->spiritball <= 0 )
|
|
{
|
|
ShowError("pc_spiritball_timer: %d spiritball's available. (aid=%d cid=%d tid=%d)\n", sd->spiritball, sd->status.account_id, sd->status.char_id, tid);
|
|
sd->spiritball = 0;
|
|
return 0;
|
|
}
|
|
|
|
ARR_FIND(0, sd->spiritball, i, sd->spirit_timer[i] == tid);
|
|
if( i == sd->spiritball )
|
|
{
|
|
ShowError("pc_spiritball_timer: timer not found (aid=%d cid=%d tid=%d)\n", sd->status.account_id, sd->status.char_id, tid);
|
|
return 0;
|
|
}
|
|
|
|
sd->spiritball--;
|
|
if( i != sd->spiritball )
|
|
memmove(sd->spirit_timer+i, sd->spirit_timer+i+1, (sd->spiritball-i)*sizeof(int));
|
|
sd->spirit_timer[sd->spiritball] = INVALID_TIMER;
|
|
|
|
clif_spiritball(&sd->bl);
|
|
|
|
return 0;
|
|
}
|
|
|
|
/**
|
|
* Adds a spiritball to player for 'interval' ms
|
|
* @param sd
|
|
* @param interval
|
|
* @param max
|
|
*/
|
|
void pc_addspiritball(struct map_session_data *sd,int interval,int max)
|
|
{
|
|
int tid;
|
|
uint8 i;
|
|
|
|
nullpo_retv(sd);
|
|
|
|
if(max > MAX_SPIRITBALL)
|
|
max = MAX_SPIRITBALL;
|
|
if(sd->spiritball < 0)
|
|
sd->spiritball = 0;
|
|
|
|
if( sd->spiritball && sd->spiritball >= max )
|
|
{
|
|
if(sd->spirit_timer[0] != INVALID_TIMER)
|
|
delete_timer(sd->spirit_timer[0],pc_spiritball_timer);
|
|
sd->spiritball--;
|
|
if( sd->spiritball != 0 )
|
|
memmove(sd->spirit_timer+0, sd->spirit_timer+1, (sd->spiritball)*sizeof(int));
|
|
sd->spirit_timer[sd->spiritball] = INVALID_TIMER;
|
|
}
|
|
|
|
tid = add_timer(gettick()+interval, pc_spiritball_timer, sd->bl.id, 0);
|
|
ARR_FIND(0, sd->spiritball, i, sd->spirit_timer[i] == INVALID_TIMER || DIFF_TICK(get_timer(tid)->tick, get_timer(sd->spirit_timer[i])->tick) < 0);
|
|
if( i != sd->spiritball )
|
|
memmove(sd->spirit_timer+i+1, sd->spirit_timer+i, (sd->spiritball-i)*sizeof(int));
|
|
sd->spirit_timer[i] = tid;
|
|
sd->spiritball++;
|
|
if( (sd->class_&MAPID_THIRDMASK) == MAPID_ROYAL_GUARD )
|
|
clif_millenniumshield(&sd->bl,sd->spiritball);
|
|
else
|
|
clif_spiritball(&sd->bl);
|
|
}
|
|
|
|
/**
|
|
* Removes number of spiritball from player
|
|
* @param sd
|
|
* @param count
|
|
* @param type 1 = doesn't give client effect
|
|
*/
|
|
void pc_delspiritball(struct map_session_data *sd,int count,int type)
|
|
{
|
|
uint8 i;
|
|
|
|
nullpo_retv(sd);
|
|
|
|
if(sd->spiritball <= 0) {
|
|
sd->spiritball = 0;
|
|
return;
|
|
}
|
|
|
|
if(count == 0)
|
|
return;
|
|
if(count > sd->spiritball)
|
|
count = sd->spiritball;
|
|
sd->spiritball -= count;
|
|
if(count > MAX_SPIRITBALL)
|
|
count = MAX_SPIRITBALL;
|
|
|
|
for(i=0;i<count;i++) {
|
|
if(sd->spirit_timer[i] != INVALID_TIMER) {
|
|
delete_timer(sd->spirit_timer[i],pc_spiritball_timer);
|
|
sd->spirit_timer[i] = INVALID_TIMER;
|
|
}
|
|
}
|
|
for(i=count;i<MAX_SPIRITBALL;i++) {
|
|
sd->spirit_timer[i-count] = sd->spirit_timer[i];
|
|
sd->spirit_timer[i] = INVALID_TIMER;
|
|
}
|
|
|
|
if(!type) {
|
|
if( (sd->class_&MAPID_THIRDMASK) == MAPID_ROYAL_GUARD )
|
|
clif_millenniumshield(&sd->bl,sd->spiritball);
|
|
else
|
|
clif_spiritball(&sd->bl);
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Increases a player's fame points and displays a notice to him
|
|
* @param sd Player
|
|
* @param count Fame point
|
|
*/
|
|
void pc_addfame(struct map_session_data *sd,int count)
|
|
{
|
|
enum e_rank ranktype;
|
|
nullpo_retv(sd);
|
|
sd->status.fame += count;
|
|
if(sd->status.fame > MAX_FAME)
|
|
sd->status.fame = MAX_FAME;
|
|
|
|
switch(sd->class_&MAPID_UPPERMASK){
|
|
case MAPID_BLACKSMITH: ranktype = RANK_BLACKSMITH; break;
|
|
case MAPID_ALCHEMIST: ranktype = RANK_ALCHEMIST; break;
|
|
case MAPID_TAEKWON: ranktype = RANK_TAEKWON; break;
|
|
default:
|
|
ShowWarning( "pc_addfame: Trying to add fame to class '%s'(%d).\n", job_name(sd->class_), sd->class_ );
|
|
return;
|
|
}
|
|
|
|
clif_update_rankingpoint(sd,ranktype,count);
|
|
chrif_updatefamelist(sd);
|
|
}
|
|
|
|
/**
|
|
* Check whether a player ID is in the fame rankers list of its job, returns his/her position if so, 0 else
|
|
* @param sd
|
|
* @param job Job use enum e_mapid
|
|
* @return Rank
|
|
*/
|
|
unsigned char pc_famerank(uint32 char_id, int job)
|
|
{
|
|
uint8 i;
|
|
|
|
switch(job){
|
|
case MAPID_BLACKSMITH: // Blacksmith
|
|
for(i = 0; i < MAX_FAME_LIST; i++){
|
|
if(smith_fame_list[i].id == char_id)
|
|
return i + 1;
|
|
}
|
|
break;
|
|
case MAPID_ALCHEMIST: // Alchemist
|
|
for(i = 0; i < MAX_FAME_LIST; i++){
|
|
if(chemist_fame_list[i].id == char_id)
|
|
return i + 1;
|
|
}
|
|
break;
|
|
case MAPID_TAEKWON: // Taekwon
|
|
for(i = 0; i < MAX_FAME_LIST; i++){
|
|
if(taekwon_fame_list[i].id == char_id)
|
|
return i + 1;
|
|
}
|
|
break;
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
/**
|
|
* Restart player's HP & SP value
|
|
* @param sd
|
|
* @param type Restart type: 1 - Normal Resurection
|
|
*/
|
|
void pc_setrestartvalue(struct map_session_data *sd, char type) {
|
|
struct status_data *status, *b_status;
|
|
nullpo_retv(sd);
|
|
|
|
b_status = &sd->base_status;
|
|
status = &sd->battle_status;
|
|
|
|
if (type&1) { //Normal resurrection
|
|
status->hp = 1; //Otherwise status_heal may fail if dead.
|
|
status_heal(&sd->bl, b_status->hp, 0, 1);
|
|
if( status->sp < b_status->sp )
|
|
status_set_sp(&sd->bl, b_status->sp, 1);
|
|
} else { //Just for saving on the char-server (with values as if respawned)
|
|
sd->status.hp = b_status->hp;
|
|
sd->status.sp = (status->sp < b_status->sp)?b_status->sp:status->sp;
|
|
}
|
|
}
|
|
|
|
/*==========================================
|
|
Rental System
|
|
*------------------------------------------*/
|
|
|
|
/**
|
|
* Ends a rental and removes the item/effect
|
|
* @param tid: Tick ID
|
|
* @param tick: Timer
|
|
* @param id: Timer ID
|
|
* @param data: Data
|
|
* @return false - failure, true - success
|
|
*/
|
|
TIMER_FUNC(pc_inventory_rental_end){
|
|
struct map_session_data *sd = map_id2sd(id);
|
|
|
|
if( sd == NULL )
|
|
return 0;
|
|
if( tid != sd->rental_timer ) {
|
|
ShowError("pc_inventory_rental_end: invalid timer id.\n");
|
|
return 0;
|
|
}
|
|
|
|
pc_inventory_rentals(sd);
|
|
return 1;
|
|
}
|
|
|
|
/**
|
|
* Removes the rental timer from the player
|
|
* @param sd: Player data
|
|
*/
|
|
void pc_inventory_rental_clear(struct map_session_data *sd)
|
|
{
|
|
if( sd->rental_timer != INVALID_TIMER ) {
|
|
delete_timer(sd->rental_timer, pc_inventory_rental_end);
|
|
sd->rental_timer = INVALID_TIMER;
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Check for items in the player's inventory that are rental type
|
|
* @param sd: Player data
|
|
*/
|
|
void pc_inventory_rentals(struct map_session_data *sd)
|
|
{
|
|
int i, c = 0;
|
|
unsigned int next_tick = UINT_MAX;
|
|
|
|
for( i = 0; i < MAX_INVENTORY; i++ ) { // Check for Rentals on Inventory
|
|
if( sd->inventory.u.items_inventory[i].nameid == 0 )
|
|
continue; // Nothing here
|
|
if( sd->inventory.u.items_inventory[i].expire_time == 0 )
|
|
continue;
|
|
if( sd->inventory.u.items_inventory[i].expire_time <= time(NULL) ) {
|
|
if (sd->inventory_data[i]->unequip_script)
|
|
run_script(sd->inventory_data[i]->unequip_script, 0, sd->bl.id, fake_nd->bl.id);
|
|
clif_rental_expired(sd->fd, i, sd->inventory.u.items_inventory[i].nameid);
|
|
pc_delitem(sd, i, sd->inventory.u.items_inventory[i].amount, 0, 0, LOG_TYPE_OTHER);
|
|
} else {
|
|
unsigned int expire_tick = (unsigned int)(sd->inventory.u.items_inventory[i].expire_time - time(NULL));
|
|
|
|
clif_rental_time(sd->fd, sd->inventory.u.items_inventory[i].nameid, (int)expire_tick);
|
|
next_tick = umin(expire_tick * 1000U, next_tick);
|
|
c++;
|
|
}
|
|
}
|
|
|
|
if( c > 0 ) // min(next_tick,3600000) 1 hour each timer to keep announcing to the owner, and to avoid a but with rental time > 15 days
|
|
sd->rental_timer = add_timer(gettick() + umin(next_tick,3600000), pc_inventory_rental_end, sd->bl.id, 0);
|
|
else
|
|
sd->rental_timer = INVALID_TIMER;
|
|
}
|
|
|
|
/**
|
|
* Add a rental item to the player and adjusts the rental timer appropriately
|
|
* @param sd: Player data
|
|
* @param seconds: Rental time
|
|
*/
|
|
void pc_inventory_rental_add(struct map_session_data *sd, unsigned int seconds)
|
|
{
|
|
t_tick tick = seconds * 1000;
|
|
|
|
if( sd == NULL )
|
|
return;
|
|
|
|
if( sd->rental_timer != INVALID_TIMER ) {
|
|
const struct TimerData * td;
|
|
|
|
td = get_timer(sd->rental_timer);
|
|
if( DIFF_TICK(td->tick, gettick()) > tick ) { // Update Timer as this one ends first than the current one
|
|
pc_inventory_rental_clear(sd);
|
|
sd->rental_timer = add_timer(gettick() + tick, pc_inventory_rental_end, sd->bl.id, 0);
|
|
}
|
|
} else
|
|
sd->rental_timer = add_timer(gettick() + i64min(tick,3600000), pc_inventory_rental_end, sd->bl.id, 0);
|
|
}
|
|
|
|
/**
|
|
* Check if the player can sell the current item
|
|
* @param sd: map_session_data of the player
|
|
* @param item: struct of the checking item
|
|
* @param shoptype: NPC's sub type see enum npc_subtype
|
|
* @return bool 'true' is sellable, 'false' otherwise
|
|
*/
|
|
bool pc_can_sell_item(struct map_session_data *sd, struct item *item, enum npc_subtype shoptype) {
|
|
if (sd == NULL || item == NULL)
|
|
return false;
|
|
|
|
if (item->equip > 0 || item->amount < 0)
|
|
return false;
|
|
|
|
if (battle_config.hide_fav_sell && item->favorite)
|
|
return false; //Cannot sell favs (optional config)
|
|
|
|
if (!battle_config.rental_transaction && item->expire_time)
|
|
return false; // Cannot Sell Rental Items
|
|
|
|
if( item->equipSwitch ){
|
|
return false;
|
|
}
|
|
|
|
if (itemdb_ishatched_egg(item))
|
|
return false;
|
|
|
|
switch (shoptype) {
|
|
case NPCTYPE_SHOP:
|
|
if (item->bound && battle_config.allow_bound_sell&ISR_BOUND_SELLABLE && (
|
|
item->bound != BOUND_GUILD ||
|
|
(sd->guild && sd->status.char_id == sd->guild->member[0].char_id) ||
|
|
(item->bound == BOUND_GUILD && !(battle_config.allow_bound_sell&ISR_BOUND_GUILDLEADER_ONLY))
|
|
))
|
|
return true;
|
|
break;
|
|
case NPCTYPE_ITEMSHOP:
|
|
if (item->bound && battle_config.allow_bound_sell&ISR_BOUND && (
|
|
item->bound != BOUND_GUILD ||
|
|
(sd->guild && sd->status.char_id == sd->guild->member[0].char_id) ||
|
|
(item->bound == BOUND_GUILD && !(battle_config.allow_bound_sell&ISR_BOUND_GUILDLEADER_ONLY))
|
|
))
|
|
return true;
|
|
else if (!item->bound) {
|
|
struct item_data *itd = itemdb_search(item->nameid);
|
|
if (itd && itd->flag.trade_restriction&8 && battle_config.allow_bound_sell&ISR_SELLABLE)
|
|
return true;
|
|
}
|
|
break;
|
|
}
|
|
|
|
if (!itemdb_cansell(item, pc_get_group_level(sd)))
|
|
return false;
|
|
|
|
if (item->bound && !pc_can_give_bounded_items(sd))
|
|
return false; // Don't allow sale of bound items
|
|
return true;
|
|
}
|
|
|
|
/**
|
|
* Determines if player can give / drop / trade / vend items
|
|
*/
|
|
bool pc_can_give_items(struct map_session_data *sd)
|
|
{
|
|
return pc_has_permission(sd, PC_PERM_TRADE);
|
|
}
|
|
|
|
/**
|
|
* Determines if player can give / drop / trade / vend bounded items
|
|
*/
|
|
bool pc_can_give_bounded_items(struct map_session_data *sd)
|
|
{
|
|
return pc_has_permission(sd, PC_PERM_TRADE_BOUNDED);
|
|
}
|
|
|
|
/*==========================================
|
|
* Prepares character for saving.
|
|
* @param sd
|
|
*------------------------------------------*/
|
|
void pc_makesavestatus(struct map_session_data *sd) {
|
|
nullpo_retv(sd);
|
|
|
|
if(!battle_config.save_clothcolor)
|
|
sd->status.clothes_color = 0;
|
|
|
|
// Since this is currently not officially released,
|
|
// its best to have a forced option to not save body styles.
|
|
if(!battle_config.save_body_style)
|
|
sd->status.body = 0;
|
|
|
|
//Only copy the Cart/Peco/Falcon options, the rest are handled via
|
|
//status change load/saving. [Skotlex]
|
|
#ifdef NEW_CARTS
|
|
sd->status.option = sd->sc.option&(OPTION_INVISIBLE|OPTION_FALCON|OPTION_RIDING|OPTION_DRAGON|OPTION_WUG|OPTION_WUGRIDER|OPTION_MADOGEAR);
|
|
#else
|
|
sd->status.option = sd->sc.option&(OPTION_INVISIBLE|OPTION_CART|OPTION_FALCON|OPTION_RIDING|OPTION_DRAGON|OPTION_WUG|OPTION_WUGRIDER|OPTION_MADOGEAR);
|
|
#endif
|
|
if (sd->sc.data[SC_JAILED]) { //When Jailed, do not move last point.
|
|
if(pc_isdead(sd)){
|
|
pc_setrestartvalue(sd, 0);
|
|
} else {
|
|
sd->status.hp = sd->battle_status.hp;
|
|
sd->status.sp = sd->battle_status.sp;
|
|
}
|
|
sd->status.last_point.map = sd->mapindex;
|
|
sd->status.last_point.x = sd->bl.x;
|
|
sd->status.last_point.y = sd->bl.y;
|
|
return;
|
|
}
|
|
|
|
if(pc_isdead(sd)) {
|
|
pc_setrestartvalue(sd, 0);
|
|
memcpy(&sd->status.last_point,&sd->status.save_point,sizeof(sd->status.last_point));
|
|
} else {
|
|
sd->status.hp = sd->battle_status.hp;
|
|
sd->status.sp = sd->battle_status.sp;
|
|
sd->status.last_point.map = sd->mapindex;
|
|
sd->status.last_point.x = sd->bl.x;
|
|
sd->status.last_point.y = sd->bl.y;
|
|
}
|
|
|
|
if(map_getmapflag(sd->bl.m, MF_NOSAVE)) {
|
|
struct map_data *mapdata = map_getmapdata(sd->bl.m);
|
|
|
|
if(mapdata->save.map)
|
|
memcpy(&sd->status.last_point,&mapdata->save,sizeof(sd->status.last_point));
|
|
else
|
|
memcpy(&sd->status.last_point,&sd->status.save_point,sizeof(sd->status.last_point));
|
|
}
|
|
}
|
|
|
|
/*==========================================
|
|
* Off init ? Connection?
|
|
*------------------------------------------*/
|
|
void pc_setnewpc(struct map_session_data *sd, uint32 account_id, uint32 char_id, int login_id1, t_tick client_tick, int sex, int fd) {
|
|
nullpo_retv(sd);
|
|
|
|
sd->bl.id = account_id;
|
|
sd->status.account_id = account_id;
|
|
sd->status.char_id = char_id;
|
|
sd->status.sex = sex;
|
|
sd->login_id1 = login_id1;
|
|
sd->login_id2 = 0; // at this point, we can not know the value :(
|
|
sd->client_tick = client_tick;
|
|
sd->state.active = 0; //to be set to 1 after player is fully authed and loaded.
|
|
sd->bl.type = BL_PC;
|
|
if(battle_config.prevent_logout_trigger&PLT_LOGIN)
|
|
sd->canlog_tick = gettick();
|
|
//Required to prevent homunculus copuing a base speed of 0.
|
|
sd->battle_status.speed = sd->base_status.speed = DEFAULT_WALK_SPEED;
|
|
}
|
|
|
|
/**
|
|
* Get equip point for an equip
|
|
* @param sd
|
|
* @param id
|
|
*/
|
|
int pc_equippoint_sub(struct map_session_data *sd,struct item_data* id){
|
|
int ep = 0;
|
|
|
|
nullpo_ret(sd);
|
|
nullpo_ret(id);
|
|
|
|
if (!itemdb_isequip2(id))
|
|
return 0; //Not equippable by players.
|
|
|
|
ep = id->equip;
|
|
if(id->look == W_DAGGER || id->look == W_1HSWORD || id->look == W_1HAXE) {
|
|
if(pc_checkskill(sd,AS_LEFT) > 0 || (sd->class_&MAPID_UPPERMASK) == MAPID_ASSASSIN || (sd->class_&MAPID_UPPERMASK) == MAPID_KAGEROUOBORO) { //Kagerou and Oboro can dual wield daggers. [Rytech]
|
|
if (ep == EQP_WEAPON)
|
|
return EQP_ARMS;
|
|
if (ep == EQP_SHADOW_WEAPON)
|
|
return EQP_SHADOW_ARMS;
|
|
}
|
|
}
|
|
return ep;
|
|
}
|
|
|
|
/**
|
|
* Get equip point for an equip
|
|
* @param sd
|
|
* @param n Equip index in inventory
|
|
*/
|
|
int pc_equippoint(struct map_session_data *sd,int n){
|
|
nullpo_ret(sd);
|
|
|
|
return pc_equippoint_sub(sd,sd->inventory_data[n]);
|
|
}
|
|
|
|
/**
|
|
* Fill inventory_data with struct *item_data through inventory (fill with struct *item)
|
|
* @param sd : player session
|
|
* @return 0 sucess, 1:invalid sd
|
|
*/
|
|
void pc_setinventorydata(struct map_session_data *sd)
|
|
{
|
|
uint8 i;
|
|
nullpo_retv(sd);
|
|
|
|
for(i = 0; i < MAX_INVENTORY; i++) {
|
|
unsigned short id = sd->inventory.u.items_inventory[i].nameid;
|
|
sd->inventory_data[i] = id?itemdb_search(id):NULL;
|
|
}
|
|
}
|
|
|
|
/**
|
|
* 'Calculates' weapon type
|
|
* @param sd : Player
|
|
*/
|
|
void pc_calcweapontype(struct map_session_data *sd)
|
|
{
|
|
nullpo_retv(sd);
|
|
|
|
// single-hand
|
|
if(sd->weapontype2 == W_FIST) {
|
|
sd->status.weapon = sd->weapontype1;
|
|
return;
|
|
}
|
|
if(sd->weapontype1 == W_FIST) {
|
|
sd->status.weapon = sd->weapontype2;
|
|
return;
|
|
}
|
|
// dual-wield
|
|
sd->status.weapon = 0;
|
|
switch (sd->weapontype1){
|
|
case W_DAGGER:
|
|
switch (sd->weapontype2) {
|
|
case W_DAGGER: sd->status.weapon = W_DOUBLE_DD; break;
|
|
case W_1HSWORD: sd->status.weapon = W_DOUBLE_DS; break;
|
|
case W_1HAXE: sd->status.weapon = W_DOUBLE_DA; break;
|
|
}
|
|
break;
|
|
case W_1HSWORD:
|
|
switch (sd->weapontype2) {
|
|
case W_DAGGER: sd->status.weapon = W_DOUBLE_DS; break;
|
|
case W_1HSWORD: sd->status.weapon = W_DOUBLE_SS; break;
|
|
case W_1HAXE: sd->status.weapon = W_DOUBLE_SA; break;
|
|
}
|
|
break;
|
|
case W_1HAXE:
|
|
switch (sd->weapontype2) {
|
|
case W_DAGGER: sd->status.weapon = W_DOUBLE_DA; break;
|
|
case W_1HSWORD: sd->status.weapon = W_DOUBLE_SA; break;
|
|
case W_1HAXE: sd->status.weapon = W_DOUBLE_AA; break;
|
|
}
|
|
}
|
|
// unknown, default to right hand type
|
|
if (!sd->status.weapon)
|
|
sd->status.weapon = sd->weapontype1;
|
|
}
|
|
|
|
/**
|
|
* Set equip index
|
|
* @param sd : Player
|
|
*/
|
|
void pc_setequipindex(struct map_session_data *sd)
|
|
{
|
|
uint16 i;
|
|
|
|
nullpo_retv(sd);
|
|
|
|
for (i = 0; i < EQI_MAX; i++){
|
|
sd->equip_index[i] = -1;
|
|
sd->equip_switch_index[i] = -1;
|
|
}
|
|
|
|
for (i = 0; i < MAX_INVENTORY; i++) {
|
|
if (sd->inventory.u.items_inventory[i].nameid <= 0)
|
|
continue;
|
|
if (sd->inventory.u.items_inventory[i].equip) {
|
|
uint8 j;
|
|
for (j = 0; j < EQI_MAX; j++)
|
|
if (sd->inventory.u.items_inventory[i].equip & equip_bitmask[j])
|
|
sd->equip_index[j] = i;
|
|
|
|
if (sd->inventory.u.items_inventory[i].equip & EQP_HAND_R) {
|
|
if (sd->inventory_data[i])
|
|
sd->weapontype1 = sd->inventory_data[i]->look;
|
|
else
|
|
sd->weapontype1 = 0;
|
|
}
|
|
|
|
if( sd->inventory.u.items_inventory[i].equip & EQP_HAND_L ) {
|
|
if( sd->inventory_data[i] && sd->inventory_data[i]->type == IT_WEAPON )
|
|
sd->weapontype2 = sd->inventory_data[i]->look;
|
|
else
|
|
sd->weapontype2 = 0;
|
|
}
|
|
}
|
|
if (sd->inventory.u.items_inventory[i].equipSwitch) {
|
|
for (uint8 j = 0; j < EQI_MAX; j++) {
|
|
if (sd->inventory.u.items_inventory[i].equipSwitch & equip_bitmask[j]) {
|
|
sd->equip_switch_index[j] = i;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
pc_calcweapontype(sd);
|
|
}
|
|
|
|
//static int pc_isAllowedCardOn(struct map_session_data *sd,int s,int eqindex,int flag)
|
|
//{
|
|
// int i;
|
|
// struct item *item = &sd->inventory.u.items_inventory[eqindex];
|
|
// struct item_data *data;
|
|
//
|
|
// //Crafted/made/hatched items.
|
|
// if (itemdb_isspecial(item->card[0]))
|
|
// return 1;
|
|
//
|
|
// /* scan for enchant armor gems */
|
|
// if( item->card[MAX_SLOTS - 1] && s < MAX_SLOTS - 1 )
|
|
// s = MAX_SLOTS - 1;
|
|
//
|
|
// ARR_FIND( 0, s, i, item->card[i] && (data = itemdb_exists(item->card[i])) != NULL && data->flag.no_equip&flag );
|
|
// return( i < s ) ? 0 : 1;
|
|
//}
|
|
|
|
|
|
/**
|
|
* Check if an item is equiped by player
|
|
* (Check if the itemid is equiped then search if that match the index in inventory (should be))
|
|
* @param sd : player session
|
|
* @param nameid : itemid
|
|
* @return 1:yes, 0:no
|
|
*/
|
|
bool pc_isequipped(struct map_session_data *sd, unsigned short nameid)
|
|
{
|
|
uint8 i;
|
|
|
|
for( i = 0; i < EQI_MAX; i++ )
|
|
{
|
|
short index = sd->equip_index[i], j;
|
|
if( index < 0 )
|
|
continue;
|
|
if( pc_is_same_equip_index((enum equip_index)i, sd->equip_index, index) )
|
|
continue;
|
|
if( !sd->inventory_data[index] )
|
|
continue;
|
|
if( sd->inventory_data[index]->nameid == nameid )
|
|
return true;
|
|
for( j = 0; j < sd->inventory_data[index]->slot; j++ ){
|
|
if( sd->inventory.u.items_inventory[index].card[j] == nameid )
|
|
return true;
|
|
}
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
/**
|
|
* Check adoption rules
|
|
* @param p1_sd: Player 1
|
|
* @param p2_sd: Player 2
|
|
* @param b_sd: Player that will be adopted
|
|
* @return ADOPT_ALLOWED - Sent message to Baby to accept or deny
|
|
* ADOPT_ALREADY_ADOPTED - Already adopted
|
|
* ADOPT_MARRIED_AND_PARTY - Need to be married and in the same party
|
|
* ADOPT_EQUIP_RINGS - Need wedding rings equipped
|
|
* ADOPT_NOT_NOVICE - Adoptee is not a Novice
|
|
* ADOPT_CHARACTER_NOT_FOUND - Parent or Baby not found
|
|
* ADOPT_MORE_CHILDREN - Cannot adopt more than 1 Baby (client message)
|
|
* ADOPT_LEVEL_70 - Parents need to be level 70+ (client message)
|
|
* ADOPT_MARRIED - Cannot adopt a married person (client message)
|
|
*/
|
|
enum adopt_responses pc_try_adopt(struct map_session_data *p1_sd, struct map_session_data *p2_sd, struct map_session_data *b_sd)
|
|
{
|
|
if( !p1_sd || !p2_sd || !b_sd )
|
|
return ADOPT_CHARACTER_NOT_FOUND;
|
|
|
|
if( b_sd->status.father || b_sd->status.mother || b_sd->adopt_invite )
|
|
return ADOPT_ALREADY_ADOPTED; // already adopted baby / in adopt request
|
|
|
|
if( !p1_sd->status.partner_id || !p1_sd->status.party_id || p1_sd->status.party_id != b_sd->status.party_id )
|
|
return ADOPT_MARRIED_AND_PARTY; // You need to be married and in party with baby to adopt
|
|
|
|
if( p1_sd->status.partner_id != p2_sd->status.char_id || p2_sd->status.partner_id != p1_sd->status.char_id )
|
|
return ADOPT_MARRIED_AND_PARTY; // Not married, wrong married
|
|
|
|
if( p2_sd->status.party_id != p1_sd->status.party_id )
|
|
return ADOPT_MARRIED_AND_PARTY; // Both parents need to be in the same party
|
|
|
|
// Parents need to have their ring equipped
|
|
if( !pc_isequipped(p1_sd, WEDDING_RING_M) && !pc_isequipped(p1_sd, WEDDING_RING_F) )
|
|
return ADOPT_EQUIP_RINGS;
|
|
|
|
if( !pc_isequipped(p2_sd, WEDDING_RING_M) && !pc_isequipped(p2_sd, WEDDING_RING_F) )
|
|
return ADOPT_EQUIP_RINGS;
|
|
|
|
// Already adopted a baby
|
|
if( p1_sd->status.child || p2_sd->status.child ) {
|
|
clif_Adopt_reply(p1_sd, ADOPT_REPLY_MORE_CHILDREN);
|
|
return ADOPT_MORE_CHILDREN;
|
|
}
|
|
|
|
// Parents need at least lvl 70 to adopt
|
|
if( p1_sd->status.base_level < 70 || p2_sd->status.base_level < 70 ) {
|
|
clif_Adopt_reply(p1_sd, ADOPT_REPLY_LEVEL_70);
|
|
return ADOPT_LEVEL_70;
|
|
}
|
|
|
|
if( b_sd->status.partner_id ) {
|
|
clif_Adopt_reply(p1_sd, ADOPT_REPLY_MARRIED);
|
|
return ADOPT_MARRIED;
|
|
}
|
|
|
|
if( !( ( b_sd->status.class_ >= JOB_NOVICE && b_sd->status.class_ <= JOB_THIEF ) || b_sd->status.class_ == JOB_SUPER_NOVICE || b_sd->status.class_ == JOB_SUPER_NOVICE_E ) )
|
|
return ADOPT_NOT_NOVICE;
|
|
|
|
return ADOPT_ALLOWED;
|
|
}
|
|
|
|
/*==========================================
|
|
* Adoption Process
|
|
*------------------------------------------*/
|
|
bool pc_adoption(struct map_session_data *p1_sd, struct map_session_data *p2_sd, struct map_session_data *b_sd)
|
|
{
|
|
int job, joblevel;
|
|
unsigned int jobexp;
|
|
|
|
if( pc_try_adopt(p1_sd, p2_sd, b_sd) != ADOPT_ALLOWED )
|
|
return false;
|
|
|
|
// Preserve current job levels and progress
|
|
joblevel = b_sd->status.job_level;
|
|
jobexp = b_sd->status.job_exp;
|
|
|
|
job = pc_mapid2jobid(b_sd->class_|JOBL_BABY, b_sd->status.sex);
|
|
if( job != -1 && pc_jobchange(b_sd, job, 0) )
|
|
{ // Success, proceed to configure parents and baby skills
|
|
p1_sd->status.child = b_sd->status.char_id;
|
|
p2_sd->status.child = b_sd->status.char_id;
|
|
b_sd->status.father = p1_sd->status.char_id;
|
|
b_sd->status.mother = p2_sd->status.char_id;
|
|
|
|
// Restore progress
|
|
b_sd->status.job_level = joblevel;
|
|
clif_updatestatus(b_sd, SP_JOBLEVEL);
|
|
b_sd->status.job_exp = jobexp;
|
|
clif_updatestatus(b_sd, SP_JOBEXP);
|
|
|
|
// Baby Skills
|
|
pc_skill(b_sd, WE_BABY, 1, ADDSKILL_PERMANENT);
|
|
pc_skill(b_sd, WE_CALLPARENT, 1, ADDSKILL_PERMANENT);
|
|
pc_skill(b_sd, WE_CHEERUP, 1, ADDSKILL_PERMANENT);
|
|
|
|
// Parents Skills
|
|
pc_skill(p1_sd, WE_CALLBABY, 1, ADDSKILL_PERMANENT);
|
|
pc_skill(p2_sd, WE_CALLBABY, 1, ADDSKILL_PERMANENT);
|
|
|
|
chrif_save(p1_sd, CSAVE_NORMAL);
|
|
chrif_save(p2_sd, CSAVE_NORMAL);
|
|
chrif_save(b_sd, CSAVE_NORMAL);
|
|
|
|
achievement_update_objective(b_sd, AG_BABY, 1, 1);
|
|
achievement_update_objective(p1_sd, AG_BABY, 1, 2);
|
|
achievement_update_objective(p2_sd, AG_BABY, 1, 2);
|
|
|
|
return true;
|
|
}
|
|
|
|
return false; // Job Change Fail
|
|
}
|
|
|
|
/*==========================================
|
|
* Check if player can use/equip selected item. Used by pc_isUseitem and pc_isequip
|
|
Returns:
|
|
false : Cannot use/equip
|
|
true : Can use/equip
|
|
* Credits:
|
|
[Inkfish] for first idea
|
|
[Haru] for third-classes extension
|
|
[Cydh] finishing :D
|
|
*------------------------------------------*/
|
|
static bool pc_isItemClass (struct map_session_data *sd, struct item_data* item) {
|
|
while (1) {
|
|
if (item->class_upper&ITEMJ_NORMAL && !(sd->class_&(JOBL_UPPER|JOBL_THIRD|JOBL_BABY))) //normal classes (no upper, no baby, no third)
|
|
break;
|
|
#ifndef RENEWAL
|
|
//allow third classes to use trans. class items
|
|
if (item->class_upper&ITEMJ_UPPER && sd->class_&(JOBL_UPPER|JOBL_THIRD)) //trans. classes
|
|
break;
|
|
//third-baby classes can use same item too
|
|
if (item->class_upper&ITEMJ_BABY && sd->class_&JOBL_BABY) //baby classes
|
|
break;
|
|
//don't need to decide specific rules for third-classes?
|
|
//items for third classes can be used for all third classes
|
|
if (item->class_upper&(ITEMJ_THIRD|ITEMJ_THIRD_TRANS|ITEMJ_THIRD_BABY) && sd->class_&JOBL_THIRD)
|
|
break;
|
|
#else
|
|
//trans. classes (exl. third-trans.)
|
|
if (item->class_upper&ITEMJ_UPPER && sd->class_&JOBL_UPPER && !(sd->class_&JOBL_THIRD))
|
|
break;
|
|
//baby classes (exl. third-baby)
|
|
if (item->class_upper&ITEMJ_BABY && sd->class_&JOBL_BABY && !(sd->class_&JOBL_THIRD))
|
|
break;
|
|
//third classes (exl. third-trans. and baby-third)
|
|
if (item->class_upper&ITEMJ_THIRD && sd->class_&JOBL_THIRD && !(sd->class_&(JOBL_UPPER|JOBL_BABY)))
|
|
break;
|
|
//trans-third classes
|
|
if (item->class_upper&ITEMJ_THIRD_TRANS && sd->class_&JOBL_THIRD && sd->class_&JOBL_UPPER)
|
|
break;
|
|
//third-baby classes
|
|
if (item->class_upper&ITEMJ_THIRD_BABY && sd->class_&JOBL_THIRD && sd->class_&JOBL_BABY)
|
|
break;
|
|
#endif
|
|
return false;
|
|
}
|
|
return true;
|
|
}
|
|
|
|
/*=================================================
|
|
* Checks if the player can equip the item at index n in inventory.
|
|
* @param sd
|
|
* @param n Item index in inventory
|
|
* @return ITEM_EQUIP_ACK_OK(0) if can be equipped, or ITEM_EQUIP_ACK_FAIL(1)/ITEM_EQUIP_ACK_FAILLEVEL(2) if can't
|
|
*------------------------------------------------*/
|
|
uint8 pc_isequip(struct map_session_data *sd,int n)
|
|
{
|
|
struct item_data *item;
|
|
|
|
nullpo_retr(ITEM_EQUIP_ACK_FAIL, sd);
|
|
|
|
item = sd->inventory_data[n];
|
|
|
|
if(pc_has_permission(sd, PC_PERM_USE_ALL_EQUIPMENT))
|
|
return ITEM_EQUIP_ACK_OK;
|
|
|
|
if(item == NULL)
|
|
return ITEM_EQUIP_ACK_FAIL;
|
|
if(item->elv && sd->status.base_level < (unsigned int)item->elv)
|
|
return ITEM_EQUIP_ACK_FAILLEVEL;
|
|
if(item->elvmax && sd->status.base_level > (unsigned int)item->elvmax)
|
|
return ITEM_EQUIP_ACK_FAILLEVEL;
|
|
if(item->sex != 2 && sd->status.sex != item->sex)
|
|
return ITEM_EQUIP_ACK_FAIL;
|
|
|
|
//fail to equip if item is restricted
|
|
if (!battle_config.allow_equip_restricted_item && itemdb_isNoEquip(item, sd->bl.m))
|
|
return ITEM_EQUIP_ACK_FAIL;
|
|
|
|
if (item->equip&EQP_AMMO) {
|
|
switch (item->look) {
|
|
case AMMO_ARROW:
|
|
if (battle_config.ammo_check_weapon && sd->status.weapon != W_BOW && sd->status.weapon != W_MUSICAL && sd->status.weapon != W_WHIP) {
|
|
clif_msg(sd, ITEM_NEED_BOW);
|
|
return ITEM_EQUIP_ACK_FAIL;
|
|
}
|
|
break;
|
|
case AMMO_THROWABLE_DAGGER:
|
|
if (!pc_checkskill(sd, AS_VENOMKNIFE))
|
|
return ITEM_EQUIP_ACK_FAIL;
|
|
break;
|
|
case AMMO_BULLET:
|
|
case AMMO_SHELL:
|
|
if (battle_config.ammo_check_weapon && sd->status.weapon != W_REVOLVER && sd->status.weapon != W_RIFLE && sd->status.weapon != W_GATLING && sd->status.weapon != W_SHOTGUN
|
|
#ifdef RENEWAL
|
|
&& sd->status.weapon != W_GRENADE
|
|
#endif
|
|
) {
|
|
clif_msg(sd, ITEM_BULLET_EQUIP_FAIL);
|
|
return ITEM_EQUIP_ACK_FAIL;
|
|
}
|
|
break;
|
|
#ifndef RENEWAL
|
|
case AMMO_GRENADE:
|
|
if (battle_config.ammo_check_weapon && sd->status.weapon != W_GRENADE) {
|
|
clif_msg(sd, ITEM_BULLET_EQUIP_FAIL);
|
|
return ITEM_EQUIP_ACK_FAIL;
|
|
}
|
|
break;
|
|
#endif
|
|
case AMMO_CANNONBALL:
|
|
if (!pc_ismadogear(sd) && (sd->status.class_ == JOB_MECHANIC_T || sd->status.class_ == JOB_MECHANIC)) {
|
|
clif_msg(sd, ITEM_NEED_MADOGEAR); // Item can only be used when Mado Gear is mounted.
|
|
return ITEM_EQUIP_ACK_FAIL;
|
|
}
|
|
if (sd->state.active && !pc_iscarton(sd) && //Check if sc data is already loaded
|
|
(sd->status.class_ == JOB_GENETIC_T || sd->status.class_ == JOB_GENETIC)) {
|
|
clif_msg(sd, ITEM_NEED_CART); // Only available when cart is mounted.
|
|
return ITEM_EQUIP_ACK_FAIL;
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (sd->sc.count) {
|
|
if(item->equip & EQP_ARMS && item->type == IT_WEAPON && sd->sc.data[SC_STRIPWEAPON]) // Also works with left-hand weapons [DracoRPG]
|
|
return ITEM_EQUIP_ACK_FAIL;
|
|
if(item->equip & EQP_SHIELD && item->type == IT_ARMOR && sd->sc.data[SC_STRIPSHIELD])
|
|
return ITEM_EQUIP_ACK_FAIL;
|
|
if(item->equip & EQP_ARMOR && sd->sc.data[SC_STRIPARMOR])
|
|
return ITEM_EQUIP_ACK_FAIL;
|
|
if(item->equip & EQP_HEAD_TOP && sd->sc.data[SC_STRIPHELM])
|
|
return ITEM_EQUIP_ACK_FAIL;
|
|
if(item->equip & EQP_ACC && sd->sc.data[SC__STRIPACCESSORY])
|
|
return ITEM_EQUIP_ACK_FAIL;
|
|
if (item->equip & EQP_ARMS && sd->sc.data[SC__WEAKNESS])
|
|
return ITEM_EQUIP_ACK_FAIL;
|
|
if(item->equip && (sd->sc.data[SC_KYOUGAKU] || sd->sc.data[SC_SUHIDE]))
|
|
return ITEM_EQUIP_ACK_FAIL;
|
|
|
|
if (sd->sc.data[SC_SPIRIT] && sd->sc.data[SC_SPIRIT]->val2 == SL_SUPERNOVICE) {
|
|
//Spirit of Super Novice equip bonuses. [Skotlex]
|
|
if (sd->status.base_level > 90 && item->equip & EQP_HELM)
|
|
return ITEM_EQUIP_ACK_OK; //Can equip all helms
|
|
|
|
if (sd->status.base_level > 96 && item->equip & EQP_ARMS && item->type == IT_WEAPON && item->wlv == 4)
|
|
switch(item->look) { //In weapons, the look determines type of weapon.
|
|
case W_DAGGER: //All level 4 - Daggers
|
|
case W_1HSWORD: //All level 4 - 1H Swords
|
|
case W_1HAXE: //All level 4 - 1H Axes
|
|
case W_MACE: //All level 4 - 1H Maces
|
|
case W_STAFF: //All level 4 - 1H Staves
|
|
case W_2HSTAFF: //All level 4 - 2H Staves
|
|
return ITEM_EQUIP_ACK_OK;
|
|
}
|
|
}
|
|
}
|
|
|
|
//Not equipable by class. [Skotlex]
|
|
if (!(1ULL << (sd->class_&MAPID_BASEMASK)&item->class_base[(sd->class_&JOBL_2_1) ? 1 : ((sd->class_&JOBL_2_2) ? 2 : 0)]))
|
|
return ITEM_EQUIP_ACK_FAIL;
|
|
|
|
if (!pc_isItemClass(sd, item))
|
|
return ITEM_EQUIP_ACK_FAIL;
|
|
|
|
return ITEM_EQUIP_ACK_OK;
|
|
}
|
|
|
|
/*==========================================
|
|
* No problem with the session id
|
|
* set the status that has been sent from char server
|
|
*------------------------------------------*/
|
|
bool pc_authok(struct map_session_data *sd, uint32 login_id2, time_t expiration_time, int group_id, struct mmo_charstatus *st, bool changing_mapservers)
|
|
{
|
|
int i;
|
|
t_tick tick = gettick();
|
|
uint32 ip = session[sd->fd]->client_addr;
|
|
|
|
sd->login_id2 = login_id2;
|
|
sd->group_id = group_id;
|
|
|
|
/* load user permissions */
|
|
pc_group_pc_load(sd);
|
|
|
|
memcpy(&sd->status, st, sizeof(*st));
|
|
|
|
if (st->sex != sd->status.sex) {
|
|
clif_authfail_fd(sd->fd, 0);
|
|
return false;
|
|
}
|
|
|
|
//Set the map-server used job id. [Skotlex]
|
|
i = pc_jobid2mapid(sd->status.class_);
|
|
if (i == -1) { //Invalid class?
|
|
ShowError("pc_authok: Invalid class %d for player %s (%d:%d). Class was changed to novice.\n", sd->status.class_, sd->status.name, sd->status.account_id, sd->status.char_id);
|
|
sd->status.class_ = JOB_NOVICE;
|
|
sd->class_ = MAPID_NOVICE;
|
|
} else
|
|
sd->class_ = i;
|
|
|
|
// Checks and fixes to character status data, that are required
|
|
// in case of configuration change or stuff, which cannot be
|
|
// checked on char-server.
|
|
sd->status.hair = cap_value(sd->status.hair,MIN_HAIR_STYLE,MAX_HAIR_STYLE);
|
|
sd->status.hair_color = cap_value(sd->status.hair_color,MIN_HAIR_COLOR,MAX_HAIR_COLOR);
|
|
sd->status.clothes_color = cap_value(sd->status.clothes_color,MIN_CLOTH_COLOR,MAX_CLOTH_COLOR);
|
|
sd->status.body = cap_value(sd->status.body,MIN_BODY_STYLE,MAX_BODY_STYLE);
|
|
|
|
//Initializations to null/0 unneeded since map_session_data was filled with 0 upon allocation.
|
|
sd->state.connect_new = 1;
|
|
|
|
sd->followtimer = INVALID_TIMER; // [MouseJstr]
|
|
sd->invincible_timer = INVALID_TIMER;
|
|
sd->npc_timer_id = INVALID_TIMER;
|
|
sd->pvp_timer = INVALID_TIMER;
|
|
sd->expiration_tid = INVALID_TIMER;
|
|
sd->autotrade_tid = INVALID_TIMER;
|
|
sd->respawn_tid = INVALID_TIMER;
|
|
|
|
#ifdef SECURE_NPCTIMEOUT
|
|
// Initialize to defaults/expected
|
|
sd->npc_idle_timer = INVALID_TIMER;
|
|
sd->npc_idle_tick = tick;
|
|
sd->npc_idle_type = NPCT_INPUT;
|
|
sd->state.ignoretimeout = false;
|
|
#endif
|
|
|
|
sd->canuseitem_tick = tick;
|
|
sd->canusecashfood_tick = tick;
|
|
sd->canequip_tick = tick;
|
|
sd->cantalk_tick = tick;
|
|
sd->canskill_tick = tick;
|
|
sd->cansendmail_tick = tick;
|
|
sd->idletime = last_tick;
|
|
|
|
for(i = 0; i < MAX_SPIRITBALL; i++)
|
|
sd->spirit_timer[i] = INVALID_TIMER;
|
|
|
|
if (battle_config.item_auto_get)
|
|
sd->state.autoloot = 10000;
|
|
|
|
if (battle_config.disp_experience)
|
|
sd->state.showexp = 1;
|
|
if (battle_config.disp_zeny)
|
|
sd->state.showzeny = 1;
|
|
#ifdef VIP_ENABLE
|
|
if (!battle_config.vip_disp_rate)
|
|
sd->vip.disableshowrate = 1;
|
|
#endif
|
|
|
|
if (!(battle_config.display_skill_fail&2))
|
|
sd->state.showdelay = 1;
|
|
|
|
memset(&sd->inventory, 0, sizeof(struct s_storage));
|
|
memset(&sd->cart, 0, sizeof(struct s_storage));
|
|
memset(&sd->storage, 0, sizeof(struct s_storage));
|
|
memset(&sd->premiumStorage, 0, sizeof(struct s_storage));
|
|
memset(&sd->equip_index, -1, sizeof(sd->equip_index));
|
|
memset(&sd->equip_switch_index, -1, sizeof(sd->equip_switch_index));
|
|
|
|
if( pc_isinvisible(sd) && !pc_can_use_command( sd, "hide", COMMAND_ATCOMMAND ) ){
|
|
sd->status.option &= ~OPTION_INVISIBLE;
|
|
}
|
|
|
|
status_change_init(&sd->bl);
|
|
|
|
sd->sc.option = sd->status.option; //This is the actual option used in battle.
|
|
|
|
unit_dataset(&sd->bl);
|
|
|
|
sd->guild_x = -1;
|
|
sd->guild_y = -1;
|
|
|
|
sd->delayed_damage = 0;
|
|
|
|
// Event Timers
|
|
for( i = 0; i < MAX_EVENTTIMER; i++ )
|
|
sd->eventtimer[i] = INVALID_TIMER;
|
|
// Rental Timer
|
|
sd->rental_timer = INVALID_TIMER;
|
|
|
|
for( i = 0; i < 3; i++ )
|
|
sd->hate_mob[i] = -1;
|
|
|
|
sd->quest_log = NULL;
|
|
sd->num_quests = 0;
|
|
sd->avail_quests = 0;
|
|
sd->save_quest = false;
|
|
sd->count_rewarp = 0;
|
|
|
|
sd->regs.vars = i64db_alloc(DB_OPT_BASE);
|
|
sd->regs.arrays = NULL;
|
|
sd->vars_dirty = false;
|
|
sd->vars_ok = false;
|
|
sd->vars_received = 0x0;
|
|
|
|
sd->qi_display = nullptr;
|
|
sd->qi_count = 0;
|
|
|
|
//warp player
|
|
if ((i=pc_setpos(sd,sd->status.last_point.map, sd->status.last_point.x, sd->status.last_point.y, CLR_OUTSIGHT)) != SETPOS_OK) {
|
|
ShowError ("Last_point_map %s - id %d not found (error code %d)\n", mapindex_id2name(sd->status.last_point.map), sd->status.last_point.map, i);
|
|
|
|
// try warping to a default map instead (church graveyard)
|
|
if (pc_setpos(sd, mapindex_name2id(MAP_PRONTERA), 273, 354, CLR_OUTSIGHT) != SETPOS_OK) {
|
|
// if we fail again
|
|
clif_authfail_fd(sd->fd, 0);
|
|
return false;
|
|
}
|
|
}
|
|
|
|
clif_authok(sd);
|
|
|
|
//Prevent S. Novices from getting the no-death bonus just yet. [Skotlex]
|
|
sd->die_counter=-1;
|
|
|
|
//display login notice
|
|
ShowInfo("'" CL_WHITE "%s" CL_RESET "' logged in."
|
|
" (AID/CID: '" CL_WHITE "%d/%d" CL_RESET "',"
|
|
" IP: '" CL_WHITE "%d.%d.%d.%d" CL_RESET "',"
|
|
" Group '" CL_WHITE "%d" CL_RESET "').\n",
|
|
sd->status.name, sd->status.account_id, sd->status.char_id,
|
|
CONVIP(ip), sd->group_id);
|
|
// Send friends list
|
|
clif_friendslist_send(sd);
|
|
|
|
if( !changing_mapservers ) {
|
|
|
|
if (battle_config.display_version == 1)
|
|
pc_show_version(sd);
|
|
|
|
// Message of the Day [Valaris]
|
|
for(i=0; i < MOTD_LINE_SIZE && motd_text[i][0]; i++) {
|
|
if (battle_config.motd_type)
|
|
clif_messagecolor(&sd->bl, color_table[COLOR_LIGHT_GREEN], motd_text[i], false, SELF);
|
|
else
|
|
clif_displaymessage(sd->fd, motd_text[i]);
|
|
}
|
|
|
|
if (expiration_time != 0)
|
|
sd->expiration_time = expiration_time;
|
|
|
|
/**
|
|
* Fixes login-without-aura glitch (the screen won't blink at this point, don't worry :P)
|
|
**/
|
|
clif_changemap(sd,sd->bl.m,sd->bl.x,sd->bl.y);
|
|
}
|
|
|
|
pc_validate_skill(sd);
|
|
|
|
/* [Ind] */
|
|
sd->sc_display = NULL;
|
|
sd->sc_display_count = 0;
|
|
|
|
// Player has not yet received the CashShop list
|
|
sd->status.cashshop_sent = false;
|
|
|
|
sd->last_addeditem_index = -1;
|
|
|
|
sd->bonus_script.head = NULL;
|
|
sd->bonus_script.count = 0;
|
|
|
|
#if PACKETVER >= 20150513
|
|
sd->hatEffectIDs = NULL;
|
|
sd->hatEffectCount = 0;
|
|
#endif
|
|
|
|
sd->catch_target_class = PET_CATCH_FAIL;
|
|
|
|
// Check EXP overflow, since in previous revision EXP on Max Level can be more than 'official' Max EXP
|
|
if (pc_is_maxbaselv(sd) && sd->status.base_exp > MAX_LEVEL_BASE_EXP) {
|
|
sd->status.base_exp = MAX_LEVEL_BASE_EXP;
|
|
clif_updatestatus(sd, SP_BASEEXP);
|
|
}
|
|
if (pc_is_maxjoblv(sd) && sd->status.job_exp > MAX_LEVEL_JOB_EXP) {
|
|
sd->status.job_exp = MAX_LEVEL_JOB_EXP;
|
|
clif_updatestatus(sd, SP_JOBEXP);
|
|
}
|
|
|
|
// Request all registries (auth is considered completed whence they arrive)
|
|
intif_request_registry(sd,7);
|
|
return true;
|
|
}
|
|
|
|
/*==========================================
|
|
* Closes a connection because it failed to be authenticated from the char server.
|
|
*------------------------------------------*/
|
|
void pc_authfail(struct map_session_data *sd)
|
|
{
|
|
clif_authfail_fd(sd->fd, 0);
|
|
return;
|
|
}
|
|
|
|
/**
|
|
* Player register a bl as hatred
|
|
* @param sd : player session
|
|
* @param pos : hate position [0;2]
|
|
* @param bl : target bl
|
|
* @return false:failed, true:success
|
|
*/
|
|
bool pc_set_hate_mob(struct map_session_data *sd, int pos, struct block_list *bl)
|
|
{
|
|
int class_;
|
|
if (!sd || !bl || pos < 0 || pos > 2)
|
|
return false;
|
|
if (sd->hate_mob[pos] != -1)
|
|
{ //Can't change hate targets.
|
|
clif_hate_info(sd, pos, sd->hate_mob[pos], 0); //Display current
|
|
return false;
|
|
}
|
|
|
|
class_ = status_get_class(bl);
|
|
if (!pcdb_checkid(class_)) {
|
|
unsigned int max_hp = status_get_max_hp(bl);
|
|
if ((pos == 1 && max_hp < 6000) || (pos == 2 && max_hp < 20000))
|
|
return false;
|
|
if (pos != status_get_size(bl))
|
|
return false; //Wrong size
|
|
}
|
|
sd->hate_mob[pos] = class_;
|
|
pc_setglobalreg(sd, add_str(sg_info[pos].hate_var), class_+1);
|
|
clif_hate_info(sd, pos, class_, 1);
|
|
return true;
|
|
}
|
|
|
|
/*==========================================
|
|
* Invoked once after the char/account/account2 registry variables are received. [Skotlex]
|
|
* We didn't receive item information at this point so DO NOT attempt to do item operations here.
|
|
* See intif_parse_StorageReceived() for item operations [lighta]
|
|
*------------------------------------------*/
|
|
void pc_reg_received(struct map_session_data *sd)
|
|
{
|
|
uint8 i;
|
|
|
|
sd->vars_ok = true;
|
|
|
|
sd->change_level_2nd = pc_readglobalreg(sd, add_str(JOBCHANGE2ND_VAR));
|
|
sd->change_level_3rd = pc_readglobalreg(sd, add_str(JOBCHANGE3RD_VAR));
|
|
sd->die_counter = pc_readglobalreg(sd, add_str(PCDIECOUNTER_VAR));
|
|
|
|
sd->langtype = pc_readaccountreg(sd, add_str(LANGTYPE_VAR));
|
|
if (msg_checklangtype(sd->langtype,true) < 0)
|
|
sd->langtype = 0; //invalid langtype reset to default
|
|
|
|
// Cash shop
|
|
sd->cashPoints = pc_readaccountreg(sd, add_str(CASHPOINT_VAR));
|
|
sd->kafraPoints = pc_readaccountreg(sd, add_str(KAFRAPOINT_VAR));
|
|
|
|
// Cooking Exp
|
|
sd->cook_mastery = pc_readglobalreg(sd, add_str(COOKMASTERY_VAR));
|
|
|
|
if( (sd->class_&MAPID_BASEMASK) == MAPID_TAEKWON )
|
|
{ // Better check for class rather than skill to prevent "skill resets" from unsetting this
|
|
sd->mission_mobid = pc_readglobalreg(sd, add_str(TKMISSIONID_VAR));
|
|
sd->mission_count = pc_readglobalreg(sd, add_str(TKMISSIONCOUNT_VAR));
|
|
}
|
|
|
|
if (battle_config.feature_banking)
|
|
sd->bank_vault = pc_readreg2(sd, BANK_VAULT_VAR);
|
|
|
|
if (battle_config.feature_roulette) {
|
|
sd->roulette_point.bronze = pc_readreg2(sd, ROULETTE_BRONZE_VAR);
|
|
sd->roulette_point.silver = pc_readreg2(sd, ROULETTE_SILVER_VAR);
|
|
sd->roulette_point.gold = pc_readreg2(sd, ROULETTE_GOLD_VAR);
|
|
}
|
|
sd->roulette.prizeIdx = -1;
|
|
|
|
//SG map and mob read [Komurka]
|
|
for(i=0;i<MAX_PC_FEELHATE;i++) { //for now - someone need to make reading from txt/sql
|
|
uint16 j;
|
|
|
|
if ((j = pc_readglobalreg(sd, add_str(sg_info[i].feel_var))) != 0) {
|
|
sd->feel_map[i].index = j;
|
|
sd->feel_map[i].m = map_mapindex2mapid(j);
|
|
} else {
|
|
sd->feel_map[i].index = 0;
|
|
sd->feel_map[i].m = -1;
|
|
}
|
|
sd->hate_mob[i] = pc_readglobalreg(sd, add_str(sg_info[i].hate_var))-1;
|
|
}
|
|
|
|
if ((i = pc_checkskill(sd,RG_PLAGIARISM)) > 0) {
|
|
unsigned short skid = pc_readglobalreg(sd, add_str(SKILL_VAR_PLAGIARISM));
|
|
sd->cloneskill_idx = skill_get_index(skid);
|
|
if (sd->cloneskill_idx > 0) {
|
|
sd->status.skill[sd->cloneskill_idx].id = skid;
|
|
sd->status.skill[sd->cloneskill_idx].lv = pc_readglobalreg(sd, add_str(SKILL_VAR_PLAGIARISM_LV));
|
|
if (sd->status.skill[sd->cloneskill_idx].lv > i)
|
|
sd->status.skill[sd->cloneskill_idx].lv = i;
|
|
sd->status.skill[sd->cloneskill_idx].flag = SKILL_FLAG_PLAGIARIZED;
|
|
}
|
|
}
|
|
if ((i = pc_checkskill(sd,SC_REPRODUCE)) > 0) {
|
|
unsigned short skid = pc_readglobalreg(sd, add_str(SKILL_VAR_REPRODUCE));
|
|
sd->reproduceskill_idx = skill_get_index(skid);
|
|
if (sd->reproduceskill_idx > 0) {
|
|
sd->status.skill[sd->reproduceskill_idx].id = skid;
|
|
sd->status.skill[sd->reproduceskill_idx].lv = pc_readglobalreg(sd, add_str(SKILL_VAR_REPRODUCE_LV));
|
|
if (i < sd->status.skill[sd->reproduceskill_idx].lv)
|
|
sd->status.skill[sd->reproduceskill_idx].lv = i;
|
|
sd->status.skill[sd->reproduceskill_idx].flag = SKILL_FLAG_PLAGIARIZED;
|
|
}
|
|
}
|
|
//Weird... maybe registries were reloaded?
|
|
if (sd->state.active)
|
|
return;
|
|
sd->state.active = 1;
|
|
sd->state.pc_loaded = false; // Ensure inventory data and status data is loaded before we calculate player stats
|
|
|
|
intif_storage_request(sd,TABLE_STORAGE, 0, STOR_MODE_ALL); // Request storage data
|
|
intif_storage_request(sd,TABLE_CART, 0, STOR_MODE_ALL); // Request cart data
|
|
intif_storage_request(sd,TABLE_INVENTORY, 0, STOR_MODE_ALL); // Request inventory data
|
|
|
|
if (sd->status.party_id)
|
|
party_member_joined(sd);
|
|
if (sd->status.guild_id)
|
|
guild_member_joined(sd);
|
|
if( sd->status.clan_id )
|
|
clan_member_joined(sd);
|
|
|
|
// pet
|
|
if (sd->status.pet_id > 0)
|
|
intif_request_petdata(sd->status.account_id, sd->status.char_id, sd->status.pet_id);
|
|
|
|
// Homunculus [albator]
|
|
if( sd->status.hom_id > 0 )
|
|
intif_homunculus_requestload(sd->status.account_id, sd->status.hom_id);
|
|
if( sd->status.mer_id > 0 )
|
|
intif_mercenary_request(sd->status.mer_id, sd->status.char_id);
|
|
if( sd->status.ele_id > 0 )
|
|
intif_elemental_request(sd->status.ele_id, sd->status.char_id);
|
|
|
|
map_addiddb(&sd->bl);
|
|
map_delnickdb(sd->status.char_id, sd->status.name);
|
|
if (!chrif_auth_finished(sd))
|
|
ShowError("pc_reg_received: Failed to properly remove player %d:%d from logging db!\n", sd->status.account_id, sd->status.char_id);
|
|
|
|
chrif_skillcooldown_request(sd->status.account_id, sd->status.char_id);
|
|
chrif_bsdata_request(sd->status.char_id);
|
|
#ifdef VIP_ENABLE
|
|
sd->vip.time = 0;
|
|
sd->vip.enabled = 0;
|
|
chrif_req_login_operation(sd->status.account_id, sd->status.name, CHRIF_OP_LOGIN_VIP, 0, 1|8, 0); // request VIP information
|
|
#endif
|
|
intif_Mail_requestinbox(sd->status.char_id, 0, MAIL_INBOX_NORMAL); // MAIL SYSTEM - Request Mail Inbox
|
|
intif_request_questlog(sd);
|
|
|
|
if (battle_config.feature_achievement) {
|
|
sd->achievement_data.total_score = 0;
|
|
sd->achievement_data.level = 0;
|
|
sd->achievement_data.save = false;
|
|
sd->achievement_data.count = 0;
|
|
sd->achievement_data.incompleteCount = 0;
|
|
sd->achievement_data.achievements = NULL;
|
|
intif_request_achievements(sd->status.char_id);
|
|
}
|
|
|
|
if (sd->state.connect_new == 0 && sd->fd) { //Character already loaded map! Gotta trigger LoadEndAck manually.
|
|
sd->state.connect_new = 1;
|
|
clif_parse_LoadEndAck(sd->fd, sd);
|
|
}
|
|
|
|
if( pc_isinvisible(sd) ) {
|
|
sd->vd.class_ = JT_INVISIBLE;
|
|
clif_displaymessage( sd->fd, msg_txt( sd, 11 ) ); // Invisible: On
|
|
// decrement the number of pvp players on the map
|
|
map_getmapdata(sd->bl.m)->users_pvp--;
|
|
|
|
if( map_getmapflag(sd->bl.m, MF_PVP) && !map_getmapflag(sd->bl.m, MF_PVP_NOCALCRANK) && sd->pvp_timer != INVALID_TIMER ){
|
|
// unregister the player for ranking
|
|
delete_timer( sd->pvp_timer, pc_calc_pvprank_timer );
|
|
sd->pvp_timer = INVALID_TIMER;
|
|
}
|
|
|
|
clif_changeoption( &sd->bl );
|
|
}
|
|
|
|
channel_autojoin(sd);
|
|
}
|
|
|
|
static int pc_calc_skillpoint(struct map_session_data* sd)
|
|
{
|
|
uint16 i, skill_point = 0;
|
|
|
|
nullpo_ret(sd);
|
|
|
|
for(i = 1; i < MAX_SKILL; i++) {
|
|
if( sd->status.skill[i].id && sd->status.skill[i].lv > 0) {
|
|
uint16 inf2 = skill_get_inf2(sd->status.skill[i].id);
|
|
if ((!(inf2&INF2_QUEST_SKILL) || battle_config.quest_skill_learn) &&
|
|
!(inf2&(INF2_WEDDING_SKILL|INF2_SPIRIT_SKILL)) //Do not count wedding/link skills. [Skotlex]
|
|
)
|
|
{
|
|
if(sd->status.skill[i].flag == SKILL_FLAG_PERMANENT)
|
|
skill_point += sd->status.skill[i].lv;
|
|
else if(sd->status.skill[i].flag >= SKILL_FLAG_REPLACED_LV_0)
|
|
skill_point += (sd->status.skill[i].flag - SKILL_FLAG_REPLACED_LV_0);
|
|
}
|
|
}
|
|
}
|
|
|
|
return skill_point;
|
|
}
|
|
|
|
static bool pc_grant_allskills(struct map_session_data *sd, bool addlv) {
|
|
uint16 i = 0;
|
|
|
|
if (!sd || !pc_has_permission(sd, PC_PERM_ALL_SKILL) || !SKILL_MAX_DB())
|
|
return false;
|
|
|
|
/**
|
|
* Dummy skills must NOT be added here otherwise they'll be displayed in the,
|
|
* skill tree and since they have no icons they'll give resource errors
|
|
* Get ALL skills except npc/guild ones. [Skotlex]
|
|
* Don't add SG_DEVIL [Komurka] and MO_TRIPLEATTACK and RG_SNATCHER [ultramage]
|
|
**/
|
|
for( i = 0; i < MAX_SKILL; i++ ) {
|
|
uint16 skill_id = skill_idx2id(i);
|
|
if (!skill_id || (skill_get_inf2(skill_id)&(INF2_NPC_SKILL|INF2_GUILD_SKILL)))
|
|
continue;
|
|
switch (skill_id) {
|
|
case SM_SELFPROVOKE:
|
|
case AB_DUPLELIGHT_MELEE:
|
|
case AB_DUPLELIGHT_MAGIC:
|
|
case WL_CHAINLIGHTNING_ATK:
|
|
case WL_TETRAVORTEX_FIRE:
|
|
case WL_TETRAVORTEX_WATER:
|
|
case WL_TETRAVORTEX_WIND:
|
|
case WL_TETRAVORTEX_GROUND:
|
|
case WL_SUMMON_ATK_FIRE:
|
|
case WL_SUMMON_ATK_WIND:
|
|
case WL_SUMMON_ATK_WATER:
|
|
case WL_SUMMON_ATK_GROUND:
|
|
case LG_OVERBRAND_BRANDISH:
|
|
case LG_OVERBRAND_PLUSATK:
|
|
case WM_SEVERE_RAINSTORM_MELEE:
|
|
case RL_R_TRIP_PLUSATK:
|
|
case SG_DEVIL:
|
|
case MO_TRIPLEATTACK:
|
|
case RG_SNATCHER:
|
|
continue;
|
|
default:
|
|
{
|
|
uint8 lv = (uint8)skill_get_max(skill_id);
|
|
if (lv > 0) {
|
|
sd->status.skill[i].id = skill_id;
|
|
if (addlv)
|
|
sd->status.skill[i].lv = lv;
|
|
}
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
return true;
|
|
}
|
|
|
|
/*==========================================
|
|
* Calculation of skill level.
|
|
* @param sd
|
|
*------------------------------------------*/
|
|
void pc_calc_skilltree(struct map_session_data *sd)
|
|
{
|
|
int i, flag;
|
|
int c = 0;
|
|
|
|
nullpo_retv(sd);
|
|
i = pc_calc_skilltree_normalize_job(sd);
|
|
c = pc_mapid2jobid(i, sd->status.sex);
|
|
if( c == -1 )
|
|
{ //Unable to normalize job??
|
|
ShowError("pc_calc_skilltree: Unable to normalize job %d for character %s (%d:%d)\n", i, sd->status.name, sd->status.account_id, sd->status.char_id);
|
|
return;
|
|
}
|
|
c = pc_class2idx(c);
|
|
|
|
for( i = 0; i < MAX_SKILL; i++ ) {
|
|
if( sd->status.skill[i].flag != SKILL_FLAG_PLAGIARIZED && sd->status.skill[i].flag != SKILL_FLAG_PERM_GRANTED ) //Don't touch these
|
|
sd->status.skill[i].id = 0; //First clear skills.
|
|
/* permanent skills that must be re-checked */
|
|
if( sd->status.skill[i].flag == SKILL_FLAG_PERM_GRANTED ) {
|
|
uint16 sk_id = skill_idx2id(i);
|
|
if (!sk_id) {
|
|
sd->status.skill[i].id = 0;
|
|
sd->status.skill[i].lv = 0;
|
|
sd->status.skill[i].flag = SKILL_FLAG_PERMANENT;
|
|
continue;
|
|
}
|
|
switch (sk_id) {
|
|
case NV_TRICKDEAD:
|
|
if( (sd->class_&MAPID_UPPERMASK) != MAPID_NOVICE ) {
|
|
sd->status.skill[i].id = 0;
|
|
sd->status.skill[i].lv = 0;
|
|
sd->status.skill[i].flag = SKILL_FLAG_PERMANENT;
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
for( i = 0; i < MAX_SKILL; i++ ) {
|
|
uint16 skill_id = 0;
|
|
|
|
// Restore original level of skills after deleting earned skills.
|
|
if( sd->status.skill[i].flag != SKILL_FLAG_PERMANENT && sd->status.skill[i].flag != SKILL_FLAG_PERM_GRANTED && sd->status.skill[i].flag != SKILL_FLAG_PLAGIARIZED ) {
|
|
sd->status.skill[i].lv = (sd->status.skill[i].flag == SKILL_FLAG_TEMPORARY) ? 0 : sd->status.skill[i].flag - SKILL_FLAG_REPLACED_LV_0;
|
|
sd->status.skill[i].flag = SKILL_FLAG_PERMANENT;
|
|
}
|
|
|
|
//Enable Bard/Dancer spirit linked skills.
|
|
if (!(skill_id = skill_idx2id(i)) || skill_id < DC_HUMMING || skill_id > DC_SERVICEFORYOU)
|
|
continue;
|
|
|
|
if( sd->sc.count && sd->sc.data[SC_SPIRIT] && sd->sc.data[SC_SPIRIT]->val2 == SL_BARDDANCER ) {
|
|
//Link Dancer skills to bard.
|
|
if( sd->status.sex ) {
|
|
if( sd->status.skill[i-8].lv < 10 )
|
|
continue;
|
|
sd->status.skill[i].id = skill_id;
|
|
sd->status.skill[i].lv = sd->status.skill[i-8].lv; // Set the level to the same as the linking skill
|
|
sd->status.skill[i].flag = SKILL_FLAG_TEMPORARY; // Tag it as a non-savable, non-uppable, bonus skill
|
|
}
|
|
//Link Bard skills to dancer.
|
|
else {
|
|
if( sd->status.skill[i].lv < 10 )
|
|
continue;
|
|
sd->status.skill[i-8].id = skill_id - 8;
|
|
sd->status.skill[i-8].lv = sd->status.skill[i].lv; // Set the level to the same as the linking skill
|
|
sd->status.skill[i-8].flag = SKILL_FLAG_TEMPORARY; // Tag it as a non-savable, non-uppable, bonus skill
|
|
}
|
|
}
|
|
}
|
|
|
|
// Removes Taekwon Ranker skill bonus
|
|
if ((sd->class_&MAPID_UPPERMASK) != MAPID_TAEKWON) {
|
|
uint16 c_ = pc_class2idx(JOB_TAEKWON);
|
|
|
|
for (i = 0; i < MAX_SKILL_TREE; i++) {
|
|
uint16 sk_id = skill_tree[c_][i].skill_id;
|
|
uint16 sk_idx = 0;
|
|
|
|
if (!sk_id || !(sk_idx = skill_get_index(skill_tree[c_][i].skill_id)))
|
|
continue;
|
|
|
|
if (sd->status.skill[sk_idx].flag != SKILL_FLAG_PLAGIARIZED && sd->status.skill[sk_idx].flag != SKILL_FLAG_PERM_GRANTED) {
|
|
if (sk_id == NV_BASIC || sk_id == NV_FIRSTAID || sk_id == WE_CALLBABY)
|
|
continue;
|
|
sd->status.skill[sk_idx].id = 0;
|
|
}
|
|
}
|
|
}
|
|
|
|
// Grant all skills
|
|
pc_grant_allskills(sd, false);
|
|
|
|
do {
|
|
uint16 skid = 0;
|
|
|
|
flag = 0;
|
|
for (i = 0; i < MAX_SKILL_TREE && (skid = skill_tree[c][i].skill_id) > 0; i++) {
|
|
bool fail = false;
|
|
uint16 sk_idx = skill_get_index(skid);
|
|
|
|
if (sd->status.skill[sk_idx].id)
|
|
continue; //Skill already known.
|
|
|
|
if (!battle_config.skillfree) {
|
|
uint8 j;
|
|
|
|
// Checking required skills
|
|
for(j = 0; j < MAX_PC_SKILL_REQUIRE; j++) {
|
|
uint16 sk_need_id = skill_tree[c][i].need[j].skill_id;
|
|
uint16 sk_need_idx = 0;
|
|
|
|
if (sk_need_id && (sk_need_idx = skill_get_index(sk_need_id))) {
|
|
short sk_need = sk_need_id;
|
|
|
|
if (sd->status.skill[sk_need_idx].id == 0 || sd->status.skill[sk_need_idx].flag == SKILL_FLAG_TEMPORARY || sd->status.skill[sk_need_idx].flag == SKILL_FLAG_PLAGIARIZED)
|
|
sk_need = 0; //Not learned.
|
|
else if (sd->status.skill[sk_need_idx].flag >= SKILL_FLAG_REPLACED_LV_0) //Real learned level
|
|
sk_need = sd->status.skill[sk_need_idx].flag - SKILL_FLAG_REPLACED_LV_0;
|
|
else
|
|
sk_need = pc_checkskill(sd,sk_need_id);
|
|
|
|
if (sk_need < skill_tree[c][i].need[j].skill_lv) {
|
|
fail = true;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (sd->status.base_level < skill_tree[c][i].baselv) { //We need to get the actual class in this case
|
|
int class_ = pc_mapid2jobid(sd->class_, sd->status.sex);
|
|
class_ = pc_class2idx(class_);
|
|
if (class_ == c || (class_ != c && sd->status.base_level < skill_tree[class_][i].baselv))
|
|
fail = true; // base level requirement wasn't satisfied
|
|
}
|
|
if (sd->status.job_level < skill_tree[c][i].joblv) { //We need to get the actual class in this case
|
|
int class_ = pc_mapid2jobid(sd->class_, sd->status.sex);
|
|
class_ = pc_class2idx(class_);
|
|
if (class_ == c || (class_ != c && sd->status.job_level < skill_tree[class_][i].joblv))
|
|
fail = true; // job level requirement wasn't satisfied
|
|
}
|
|
}
|
|
|
|
if (!fail) {
|
|
int inf2 = skill_get_inf2(skid);
|
|
|
|
if (!sd->status.skill[sk_idx].lv && (
|
|
(inf2&INF2_QUEST_SKILL && !battle_config.quest_skill_learn) ||
|
|
inf2&INF2_WEDDING_SKILL ||
|
|
(inf2&INF2_SPIRIT_SKILL && !sd->sc.data[SC_SPIRIT])
|
|
))
|
|
continue; //Cannot be learned via normal means. Note this check DOES allows raising already known skills.
|
|
|
|
sd->status.skill[sk_idx].id = skid;
|
|
|
|
if(inf2&INF2_SPIRIT_SKILL) { //Spirit skills cannot be learned, they will only show up on your tree when you get buffed.
|
|
sd->status.skill[sk_idx].lv = 1; // need to manually specify a skill level
|
|
sd->status.skill[sk_idx].flag = SKILL_FLAG_TEMPORARY; //So it is not saved, and tagged as a "bonus" skill.
|
|
}
|
|
flag = 1; // skill list has changed, perform another pass
|
|
}
|
|
}
|
|
} while(flag);
|
|
|
|
if( c > 0 && sd->status.skill_point == 0 && pc_is_taekwon_ranker(sd) ) {
|
|
unsigned short skid = 0;
|
|
/* Taekwon Ranker Bonus Skill Tree
|
|
============================================
|
|
- Grant All Taekwon Tree, but only as Bonus Skills in case they drop from ranking.
|
|
- (c > 0) to avoid grant Novice Skill Tree in case of Skill Reset (need more logic)
|
|
- (sd->status.skill_point == 0) to wait until all skill points are assigned to avoid problems with Job Change quest. */
|
|
|
|
for( i = 0; i < MAX_SKILL_TREE && (skid = skill_tree[c][i].skill_id) > 0; i++ ) {
|
|
uint16 sk_idx = 0;
|
|
if (!(sk_idx = skill_get_index(skid)))
|
|
continue;
|
|
if( (skill_get_inf2(skid)&(INF2_QUEST_SKILL|INF2_WEDDING_SKILL)) )
|
|
continue; //Do not include Quest/Wedding skills.
|
|
if( sd->status.skill[sk_idx].id == 0 ) {
|
|
sd->status.skill[sk_idx].id = skid;
|
|
sd->status.skill[sk_idx].flag = SKILL_FLAG_TEMPORARY; // So it is not saved, and tagged as a "bonus" skill.
|
|
} else if( skid != NV_BASIC )
|
|
sd->status.skill[sk_idx].flag = SKILL_FLAG_REPLACED_LV_0 + sd->status.skill[sk_idx].lv; // Remember original level
|
|
sd->status.skill[sk_idx].lv = skill_tree_get_max(skid, sd->status.class_);
|
|
}
|
|
}
|
|
}
|
|
|
|
//Checks if you can learn a new skill after having leveled up a skill.
|
|
static void pc_check_skilltree(struct map_session_data *sd)
|
|
{
|
|
int i, flag = 0;
|
|
int c = 0;
|
|
|
|
if (battle_config.skillfree)
|
|
return; //Function serves no purpose if this is set
|
|
|
|
i = pc_calc_skilltree_normalize_job(sd);
|
|
c = pc_mapid2jobid(i, sd->status.sex);
|
|
if (c == -1) { //Unable to normalize job??
|
|
ShowError("pc_check_skilltree: Unable to normalize job %d for character %s (%d:%d)\n", i, sd->status.name, sd->status.account_id, sd->status.char_id);
|
|
return;
|
|
}
|
|
c = pc_class2idx(c);
|
|
|
|
do {
|
|
uint16 skid = 0;
|
|
|
|
flag = 0;
|
|
for (i = 0; i < MAX_SKILL_TREE && (skid = skill_tree[c][i].skill_id) > 0; i++ ) {
|
|
uint16 sk_idx = skill_get_index(skid);
|
|
bool fail = false;
|
|
uint8 j = 0;
|
|
|
|
if (sd->status.skill[sk_idx].id) //Already learned
|
|
continue;
|
|
|
|
// Checking required skills
|
|
for (j = 0; j < MAX_PC_SKILL_REQUIRE; j++) {
|
|
uint16 sk_need_id = skill_tree[c][i].need[j].skill_id;
|
|
uint16 sk_need_idx = 0;
|
|
|
|
if (sk_need_id && (sk_need_idx = skill_get_index(sk_need_id))) {
|
|
short sk_need = sk_need_id;
|
|
|
|
if (sd->status.skill[sk_need_idx].id == 0 || sd->status.skill[sk_need_idx].flag == SKILL_FLAG_TEMPORARY || sd->status.skill[sk_need_idx].flag == SKILL_FLAG_PLAGIARIZED)
|
|
sk_need = 0; //Not learned.
|
|
else if (sd->status.skill[sk_need_idx].flag >= SKILL_FLAG_REPLACED_LV_0) //Real lerned level
|
|
sk_need = sd->status.skill[sk_need_idx].flag - SKILL_FLAG_REPLACED_LV_0;
|
|
else
|
|
sk_need = pc_checkskill(sd,sk_need_id);
|
|
|
|
if (sk_need < skill_tree[c][i].need[j].skill_lv) {
|
|
fail = true;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
if( fail )
|
|
continue;
|
|
if (sd->status.base_level < skill_tree[c][i].baselv || sd->status.job_level < skill_tree[c][i].joblv)
|
|
continue;
|
|
|
|
j = skill_get_inf2(skid);
|
|
if( !sd->status.skill[sk_idx].lv && (
|
|
(j&INF2_QUEST_SKILL && !battle_config.quest_skill_learn) ||
|
|
j&INF2_WEDDING_SKILL ||
|
|
(j&INF2_SPIRIT_SKILL && !sd->sc.data[SC_SPIRIT])
|
|
) )
|
|
continue; //Cannot be learned via normal means.
|
|
|
|
sd->status.skill[sk_idx].id = skid;
|
|
flag = 1;
|
|
}
|
|
} while(flag);
|
|
}
|
|
|
|
// Make sure all the skills are in the correct condition
|
|
// before persisting to the backend.. [MouseJstr]
|
|
void pc_clean_skilltree(struct map_session_data *sd)
|
|
{
|
|
uint16 i;
|
|
for (i = 0; i < MAX_SKILL; i++){
|
|
if (sd->status.skill[i].flag == SKILL_FLAG_TEMPORARY || sd->status.skill[i].flag == SKILL_FLAG_PLAGIARIZED) {
|
|
sd->status.skill[i].id = 0;
|
|
sd->status.skill[i].lv = 0;
|
|
sd->status.skill[i].flag = SKILL_FLAG_PERMANENT;
|
|
}
|
|
else if (sd->status.skill[i].flag >= SKILL_FLAG_REPLACED_LV_0){
|
|
sd->status.skill[i].lv = sd->status.skill[i].flag - SKILL_FLAG_REPLACED_LV_0;
|
|
sd->status.skill[i].flag = SKILL_FLAG_PERMANENT;
|
|
}
|
|
}
|
|
}
|
|
|
|
int pc_calc_skilltree_normalize_job(struct map_session_data *sd)
|
|
{
|
|
int skill_point, novice_skills;
|
|
int c = sd->class_;
|
|
|
|
if (!battle_config.skillup_limit || pc_has_permission(sd, PC_PERM_ALL_SKILL))
|
|
return c;
|
|
|
|
skill_point = pc_calc_skillpoint(sd);
|
|
|
|
novice_skills = job_info[pc_class2idx(JOB_NOVICE)].max_level[1] - 1;
|
|
|
|
// limit 1st class and above to novice job levels
|
|
if(skill_point < novice_skills && (sd->class_&MAPID_BASEMASK) != MAPID_SUMMONER)
|
|
{
|
|
c = MAPID_NOVICE;
|
|
}
|
|
// limit 2nd class and above to first class job levels (super novices are exempt)
|
|
else if (sd->class_&JOBL_2 && (sd->class_&MAPID_UPPERMASK) != MAPID_SUPER_NOVICE)
|
|
{
|
|
// regenerate change_level_2nd
|
|
if (!sd->change_level_2nd)
|
|
{
|
|
if (sd->class_&JOBL_THIRD)
|
|
{
|
|
// if neither 2nd nor 3rd jobchange levels are known, we have to assume a default for 2nd
|
|
if (!sd->change_level_3rd)
|
|
sd->change_level_2nd = job_info[pc_class2idx(pc_mapid2jobid(sd->class_&MAPID_UPPERMASK, sd->status.sex))].max_level[1];
|
|
else
|
|
sd->change_level_2nd = 1 + skill_point + sd->status.skill_point
|
|
- (sd->status.job_level - 1)
|
|
- (sd->change_level_3rd - 1)
|
|
- novice_skills;
|
|
}
|
|
else
|
|
{
|
|
sd->change_level_2nd = 1 + skill_point + sd->status.skill_point
|
|
- (sd->status.job_level - 1)
|
|
- novice_skills;
|
|
|
|
}
|
|
|
|
pc_setglobalreg(sd, add_str(JOBCHANGE2ND_VAR), sd->change_level_2nd);
|
|
}
|
|
|
|
if (skill_point < novice_skills + (sd->change_level_2nd - 1))
|
|
{
|
|
c &= MAPID_BASEMASK;
|
|
}
|
|
// limit 3rd class to 2nd class/trans job levels
|
|
else if(sd->class_&JOBL_THIRD)
|
|
{
|
|
// regenerate change_level_3rd
|
|
if (!sd->change_level_3rd)
|
|
{
|
|
sd->change_level_3rd = 1 + skill_point + sd->status.skill_point
|
|
- (sd->status.job_level - 1)
|
|
- (sd->change_level_2nd - 1)
|
|
- novice_skills;
|
|
pc_setglobalreg(sd, add_str(JOBCHANGE3RD_VAR), sd->change_level_3rd);
|
|
}
|
|
|
|
if (skill_point < novice_skills + (sd->change_level_2nd - 1) + (sd->change_level_3rd - 1))
|
|
c &= MAPID_UPPERMASK;
|
|
}
|
|
}
|
|
|
|
// restore non-limiting flags
|
|
c |= sd->class_&(JOBL_UPPER|JOBL_BABY);
|
|
|
|
return c;
|
|
}
|
|
|
|
/*==========================================
|
|
* Updates the weight status
|
|
*------------------------------------------
|
|
* 1: overweight 50% for pre-renewal and 70% for renewal
|
|
* 2: overweight 90%
|
|
* It's assumed that SC_WEIGHT50 and SC_WEIGHT90 are only started/stopped here.
|
|
*/
|
|
void pc_updateweightstatus(struct map_session_data *sd)
|
|
{
|
|
int old_overweight;
|
|
int new_overweight;
|
|
|
|
nullpo_retv(sd);
|
|
|
|
old_overweight = (sd->sc.data[SC_WEIGHT90]) ? 2 : (sd->sc.data[SC_WEIGHT50]) ? 1 : 0;
|
|
#ifdef RENEWAL
|
|
new_overweight = (pc_is90overweight(sd)) ? 2 : (pc_is70overweight(sd)) ? 1 : 0;
|
|
#else
|
|
new_overweight = (pc_is90overweight(sd)) ? 2 : (pc_is50overweight(sd)) ? 1 : 0;
|
|
#endif
|
|
|
|
if( old_overweight == new_overweight )
|
|
return; // no change
|
|
|
|
// stop old status change
|
|
if( old_overweight == 1 )
|
|
status_change_end(&sd->bl, SC_WEIGHT50, INVALID_TIMER);
|
|
else if( old_overweight == 2 )
|
|
status_change_end(&sd->bl, SC_WEIGHT90, INVALID_TIMER);
|
|
|
|
// start new status change
|
|
if( new_overweight == 1 )
|
|
sc_start(&sd->bl,&sd->bl, SC_WEIGHT50, 100, 0, 0);
|
|
else if( new_overweight == 2 )
|
|
sc_start(&sd->bl,&sd->bl, SC_WEIGHT90, 100, 0, 0);
|
|
|
|
// update overweight status
|
|
sd->regen.state.overweight = new_overweight;
|
|
}
|
|
|
|
int pc_disguise(struct map_session_data *sd, int class_)
|
|
{
|
|
if (!class_ && !sd->disguise)
|
|
return 0;
|
|
if (class_ && sd->disguise == class_)
|
|
return 0;
|
|
|
|
if(pc_isinvisible(sd))
|
|
{ //Character is invisible. Stealth class-change. [Skotlex]
|
|
sd->disguise = class_; //viewdata is set on uncloaking.
|
|
return 2;
|
|
}
|
|
|
|
if (sd->bl.prev != NULL) {
|
|
pc_stop_walking(sd, 0);
|
|
clif_clearunit_area(&sd->bl, CLR_OUTSIGHT);
|
|
}
|
|
|
|
if (!class_) {
|
|
sd->disguise = 0;
|
|
class_ = sd->status.class_;
|
|
} else
|
|
sd->disguise=class_;
|
|
|
|
status_set_viewdata(&sd->bl, class_);
|
|
clif_changeoption(&sd->bl);
|
|
|
|
if (sd->bl.prev != NULL) {
|
|
clif_spawn(&sd->bl);
|
|
if (class_ == sd->status.class_ && pc_iscarton(sd))
|
|
{ //It seems the cart info is lost on undisguise.
|
|
clif_cartlist(sd);
|
|
clif_updatestatus(sd,SP_CARTINFO);
|
|
}
|
|
if (sd->chatID) {
|
|
struct chat_data* cd;
|
|
if ((cd = (struct chat_data*)map_id2bl(sd->chatID)) != NULL)
|
|
clif_dispchat(cd,0);
|
|
}
|
|
}
|
|
return 1;
|
|
}
|
|
|
|
/// Show error message
|
|
#define PC_BONUS_SHOW_ERROR(type,type2,val) { ShowError("%s: %s: Invalid %s %d.\n",__FUNCTION__,#type,#type2,(val)); break; }
|
|
/// Check for valid Element, break & show error message if invalid Element
|
|
#define PC_BONUS_CHK_ELEMENT(ele,bonus) { if (!CHK_ELEMENT((ele))) { PC_BONUS_SHOW_ERROR((bonus),Element,(ele)); }}
|
|
/// Check for valid Race, break & show error message if invalid Race
|
|
#define PC_BONUS_CHK_RACE(rc,bonus) { if (!CHK_RACE((rc))) { PC_BONUS_SHOW_ERROR((bonus),Race,(rc)); }}
|
|
/// Check for valid Race2, break & show error message if invalid Race2
|
|
#define PC_BONUS_CHK_RACE2(rc2,bonus) { if (!CHK_RACE2((rc2))) { PC_BONUS_SHOW_ERROR((bonus),Race2,(rc2)); }}
|
|
/// Check for valid Class, break & show error message if invalid Class
|
|
#define PC_BONUS_CHK_CLASS(cl,bonus) { if (!CHK_CLASS((cl))) { PC_BONUS_SHOW_ERROR((bonus),Class,(cl)); }}
|
|
/// Check for valid Size, break & show error message if invalid Size
|
|
#define PC_BONUS_CHK_SIZE(sz,bonus) { if (!CHK_MOBSIZE((sz))) { PC_BONUS_SHOW_ERROR((bonus),Size,(sz)); }}
|
|
/// Check for valid SC, break & show error message if invalid SC
|
|
#define PC_BONUS_CHK_SC(sc,bonus) { if ((sc) <= SC_NONE || (sc) >= SC_MAX) { PC_BONUS_SHOW_ERROR((bonus),Effect,(sc)); }}
|
|
|
|
/**
|
|
* Add auto spell bonus for player while attacking/attacked
|
|
* @param spell: Spell array
|
|
* @param id: Skill to cast
|
|
* @param lv: Skill level
|
|
* @param rate: Success chance
|
|
* @param flag: Battle flag
|
|
* @param card_id: Used to prevent card stacking
|
|
*/
|
|
static void pc_bonus_autospell(std::vector<s_autospell> &spell, short id, short lv, short rate, short flag, unsigned short card_id)
|
|
{
|
|
if (spell.size() == MAX_PC_BONUS) {
|
|
ShowWarning("pc_bonus_autospell: Reached max (%d) number of autospells per character!\n", MAX_PC_BONUS);
|
|
return;
|
|
}
|
|
|
|
if (!rate)
|
|
return;
|
|
|
|
if (!(flag&BF_RANGEMASK))
|
|
flag |= BF_SHORT | BF_LONG; //No range defined? Use both.
|
|
if (!(flag&BF_WEAPONMASK))
|
|
flag |= BF_WEAPON; //No attack type defined? Use weapon.
|
|
if (!(flag&BF_SKILLMASK)) {
|
|
if (flag&(BF_MAGIC | BF_MISC))
|
|
flag |= BF_SKILL; //These two would never trigger without BF_SKILL
|
|
if (flag&BF_WEAPON)
|
|
flag |= BF_NORMAL; //By default autospells should only trigger on normal weapon attacks.
|
|
}
|
|
|
|
for (auto &it : spell) {
|
|
if ((it.card_id == card_id || it.rate < 0 || rate < 0) && it.id == id && it.lv == lv && it.flag == flag) {
|
|
if (!battle_config.autospell_stacking && it.rate > 0 && rate > 0) // Stacking disabled
|
|
return;
|
|
it.rate = cap_value(it.rate + rate, -10000, 10000);
|
|
return;
|
|
}
|
|
}
|
|
|
|
struct s_autospell entry = {};
|
|
|
|
if (rate < -10000 || rate > 10000)
|
|
ShowWarning("pc_bonus_autospell: Item bonus rate %d exceeds -10000~10000 range, capping.\n", rate);
|
|
|
|
entry.id = id;
|
|
entry.lv = lv;
|
|
entry.rate = cap_value(rate, -10000, 10000);
|
|
entry.flag = flag;
|
|
entry.card_id = card_id;
|
|
|
|
spell.push_back(entry);
|
|
}
|
|
|
|
/**
|
|
* Add auto spell bonus for player while using skills
|
|
* @param spell: Spell array
|
|
* @param src_skill: Trigger skill
|
|
* @param id: Support or target type
|
|
* @param lv: Skill level
|
|
* @param rate: Success chance
|
|
* @param card_id: Used to prevent card stacking
|
|
*/
|
|
static void pc_bonus_autospell_onskill(std::vector<s_autospell> &spell, short src_skill, short id, short lv, short rate, unsigned short card_id)
|
|
{
|
|
if (spell.size() == MAX_PC_BONUS) {
|
|
ShowWarning("pc_bonus_autospell_onskill: Reached max (%d) number of autospells per character!\n", MAX_PC_BONUS);
|
|
return;
|
|
}
|
|
|
|
if (!rate)
|
|
return;
|
|
|
|
struct s_autospell entry = {};
|
|
|
|
if (rate < -10000 || rate > 10000)
|
|
ShowWarning("pc_bonus_onskill: Item bonus rate %d exceeds -10000~10000 range, capping.\n", rate);
|
|
|
|
entry.flag = src_skill;
|
|
entry.id = id;
|
|
entry.lv = lv;
|
|
entry.rate = cap_value(rate, -10000, 10000);
|
|
entry.card_id = card_id;
|
|
|
|
spell.push_back(entry);
|
|
}
|
|
|
|
/**
|
|
* Add inflict effect bonus for player while attacking/attacked
|
|
* @param effect: Effect array
|
|
* @param sc: SC/Effect type
|
|
* @param rate: Success chance
|
|
* @param arrow_rate: success chance if bonus comes from arrow-type item
|
|
* @param flag: Target flag
|
|
* @param duration: Duration. If 0 use default duration lookup for associated skill with level 7
|
|
*/
|
|
static void pc_bonus_addeff(std::vector<s_addeffect> &effect, enum sc_type sc, short rate, short arrow_rate, unsigned char flag, unsigned int duration)
|
|
{
|
|
if (effect.size() == MAX_PC_BONUS) {
|
|
ShowWarning("pc_bonus_addeff: Reached max (%d) number of add effects per character!\n", MAX_PC_BONUS);
|
|
return;
|
|
}
|
|
|
|
if (!(flag&(ATF_SHORT | ATF_LONG)))
|
|
flag |= ATF_SHORT | ATF_LONG; //Default range: both
|
|
if (!(flag&(ATF_TARGET | ATF_SELF)))
|
|
flag |= ATF_TARGET; //Default target: enemy.
|
|
if (!(flag&(ATF_WEAPON | ATF_MAGIC | ATF_MISC)))
|
|
flag |= ATF_WEAPON; //Default type: weapon.
|
|
|
|
if (!duration)
|
|
duration = (unsigned int)skill_get_time2(status_sc2skill(sc), 7);
|
|
|
|
for (auto &it : effect) {
|
|
if (it.sc == sc && it.flag == flag) {
|
|
it.rate = cap_value(it.rate + rate, -10000, 10000);
|
|
it.arrow_rate += arrow_rate;
|
|
it.duration = umax(it.duration, duration);
|
|
return;
|
|
}
|
|
}
|
|
|
|
struct s_addeffect entry = {};
|
|
|
|
if (rate < -10000 || rate > 10000)
|
|
ShowWarning("pc_bonus_addeff: Item bonus rate %d exceeds -10000~10000 range, capping.\n", rate);
|
|
|
|
entry.sc = sc;
|
|
entry.rate = cap_value(rate, -10000, 10000);
|
|
entry.arrow_rate = arrow_rate;
|
|
entry.flag = flag;
|
|
entry.duration = duration;
|
|
|
|
effect.push_back(entry);
|
|
}
|
|
|
|
/**
|
|
* Add inflict effect bonus for player while attacking using skill
|
|
* @param effect: Effect array
|
|
* @param sc: SC/Effect type
|
|
* @param rate: Success chance
|
|
* @param skill_id: Skill to cast
|
|
* @param target: Target type
|
|
* @param duration: Duration. If 0 use default duration lookup for associated skill with level 7
|
|
*/
|
|
static void pc_bonus_addeff_onskill(std::vector<s_addeffectonskill> &effect, enum sc_type sc, short rate, short skill_id, unsigned char target, unsigned int duration)
|
|
{
|
|
if (effect.size() == MAX_PC_BONUS) {
|
|
ShowWarning("pc_bonus_addeff_onskill: Reached max (%d) number of add effects per character!\n", MAX_PC_BONUS);
|
|
return;
|
|
}
|
|
|
|
if (!duration)
|
|
duration = (unsigned int)skill_get_time2(status_sc2skill(sc), 7);
|
|
|
|
for (auto &it : effect) {
|
|
if (it.sc == sc && it.skill_id == skill_id && it.target == target) {
|
|
it.rate = cap_value(it.rate + rate, -10000, 10000);
|
|
it.duration = umax(it.duration, duration);
|
|
return;
|
|
}
|
|
}
|
|
|
|
struct s_addeffectonskill entry = {};
|
|
|
|
if (rate < -10000 || rate > 10000)
|
|
ShowWarning("pc_bonus_addeff_onskill: Item bonus rate %d exceeds -10000~10000 range, capping.\n", rate);
|
|
|
|
entry.sc = sc;
|
|
entry.rate = cap_value(rate, -10000, 10000);
|
|
entry.skill_id = skill_id;
|
|
entry.target = target;
|
|
entry.duration = duration;
|
|
|
|
effect.push_back(entry);
|
|
}
|
|
|
|
/**
|
|
* Adjust/add drop rate modifier for player
|
|
* @param drop: Player's sd->add_drop (struct s_add_drop)
|
|
* @param nameid: item id that will be dropped
|
|
* @param group: group id
|
|
* @param class_: target class
|
|
* @param race: target race. if < 0, means monster_id
|
|
* @param rate: rate value: 1 ~ 10000. If < 0, it will be multiplied with mob level/10
|
|
*/
|
|
static void pc_bonus_item_drop(std::vector<s_add_drop> &drop, unsigned short nameid, uint16 group, int class_, short race, int rate)
|
|
{
|
|
if (!nameid && !group) {
|
|
ShowWarning("pc_bonus_item_drop: No Item ID nor Item Group ID specified.\n");
|
|
return;
|
|
}
|
|
if (nameid && !itemdb_exists(nameid)) {
|
|
ShowWarning("pc_bonus_item_drop: Invalid item id %hu\n",nameid);
|
|
return;
|
|
}
|
|
if (group && !itemdb_group_exists(group)) {
|
|
ShowWarning("pc_bonus_item_drop: Invalid Item Group %hu\n",group);
|
|
return;
|
|
}
|
|
|
|
if (drop.size() == MAX_PC_BONUS) {
|
|
ShowWarning("pc_bonus_item_drop: Reached max (%d) number of added drops per character! (nameid: %hu group: %d class_: %d race: %d rate: %d)\n", MAX_PC_BONUS, nameid, group, class_, race, rate);
|
|
return;
|
|
}
|
|
|
|
//Apply config rate adjustment settings.
|
|
if (rate >= 0) { //Absolute drop.
|
|
if (battle_config.item_rate_adddrop != 100)
|
|
rate = rate*battle_config.item_rate_adddrop/100;
|
|
if (rate < battle_config.item_drop_adddrop_min)
|
|
rate = battle_config.item_drop_adddrop_min;
|
|
else if (rate > battle_config.item_drop_adddrop_max)
|
|
rate = battle_config.item_drop_adddrop_max;
|
|
} else { //Relative drop, max/min limits are applied at drop time.
|
|
if (battle_config.item_rate_adddrop != 100)
|
|
rate = rate*battle_config.item_rate_adddrop/100;
|
|
if (rate > -1)
|
|
rate = -1;
|
|
}
|
|
|
|
for (auto &it : drop) {
|
|
if (it.nameid == nameid && it.group == group && it.race == race && it.class_ == class_) {
|
|
if ((rate < 0 && it.rate < 0) || (rate > 0 && it.rate > 0)) //Adjust the rate if it has same classification
|
|
it.rate = cap_value(it.rate + rate, -10000, 10000);
|
|
return;
|
|
}
|
|
}
|
|
|
|
struct s_add_drop entry = {};
|
|
|
|
if (rate < -10000 || rate > 10000)
|
|
ShowWarning("pc_bonus_item_drop: Item bonus rate %d exceeds -10000~10000 range, capping.\n", rate);
|
|
|
|
entry.nameid = nameid;
|
|
entry.group = group;
|
|
entry.race = race;
|
|
entry.class_ = class_;
|
|
entry.rate = cap_value(rate, -10000, 10000);
|
|
|
|
drop.push_back(entry);
|
|
}
|
|
|
|
/**
|
|
* Add autobonus to player when attacking/attacked
|
|
* @param bonus: Bonus array
|
|
* @param script: Script to execute
|
|
* @param rate: Success chance
|
|
* @param dur: Duration
|
|
* @param flag: Battle flag/skill
|
|
* @param other_script: Secondary script to execute
|
|
* @param pos: Item equip position
|
|
* @param onskill: Skill used to trigger autobonus
|
|
* @return True on success or false otherwise
|
|
*/
|
|
bool pc_addautobonus(std::vector<s_autobonus> &bonus, const char *script, short rate, unsigned int dur, uint16 flag, const char *other_script, unsigned int pos, bool onskill)
|
|
{
|
|
if (bonus.size() == MAX_PC_BONUS) {
|
|
ShowWarning("pc_addautobonus: Reached max (%d) number of autobonus per character!\n", MAX_PC_BONUS);
|
|
return false;
|
|
}
|
|
|
|
if (!onskill) {
|
|
if (!(flag&BF_RANGEMASK))
|
|
flag |= BF_SHORT | BF_LONG; //No range defined? Use both.
|
|
if (!(flag&BF_WEAPONMASK))
|
|
flag |= BF_WEAPON; //No attack type defined? Use weapon.
|
|
if (!(flag&BF_SKILLMASK)) {
|
|
if (flag&(BF_MAGIC | BF_MISC))
|
|
flag |= BF_SKILL; //These two would never trigger without BF_SKILL
|
|
if (flag&BF_WEAPON)
|
|
flag |= BF_NORMAL | BF_SKILL;
|
|
}
|
|
}
|
|
|
|
struct s_autobonus entry = {};
|
|
|
|
if (rate < -10000 || rate > 10000)
|
|
ShowWarning("pc_addautobonus: Item bonus rate %d exceeds -10000~10000 range, capping.\n", rate);
|
|
|
|
entry.rate = cap_value(rate, -10000, 10000);
|
|
entry.duration = dur;
|
|
entry.active = INVALID_TIMER;
|
|
entry.atk_type = flag;
|
|
entry.pos = pos;
|
|
entry.bonus_script = aStrdup(script);
|
|
entry.other_script = (other_script ? aStrdup(other_script) : NULL);
|
|
|
|
bonus.push_back(entry);
|
|
|
|
return true;
|
|
}
|
|
|
|
/**
|
|
* Remove an autobonus from player
|
|
* @param sd: Player data
|
|
* @param bonus: Autobonus array
|
|
* @param restore: Run script on clearing or not
|
|
*/
|
|
void pc_delautobonus(struct map_session_data* sd, std::vector<s_autobonus> &bonus, bool restore)
|
|
{
|
|
nullpo_retv(sd);
|
|
|
|
std::vector<s_autobonus>::iterator it = bonus.begin();
|
|
|
|
while( it != bonus.end() ){
|
|
s_autobonus b = *it;
|
|
|
|
if (b.active != INVALID_TIMER) {
|
|
if (restore && (sd->state.autobonus&b.pos) == b.pos) {
|
|
if (b.bonus_script) {
|
|
unsigned int equip_pos_idx = 0;
|
|
|
|
// Create a list of all equipped positions to see if all items needed for the autobonus are still present [Playtester]
|
|
for (uint8 j = 0; j < EQI_MAX; j++) {
|
|
if (sd->equip_index[j] >= 0)
|
|
equip_pos_idx |= sd->inventory.u.items_inventory[sd->equip_index[j]].equip;
|
|
}
|
|
|
|
if ((equip_pos_idx&b.pos) == b.pos)
|
|
script_run_autobonus(b.bonus_script, sd, b.pos);
|
|
}
|
|
|
|
it++;
|
|
|
|
continue;
|
|
} else { // Logout / Unequipped an item with an activated bonus
|
|
delete_timer(b.active, pc_endautobonus);
|
|
b.active = INVALID_TIMER;
|
|
}
|
|
}
|
|
|
|
if (b.bonus_script)
|
|
aFree(b.bonus_script);
|
|
if (b.other_script)
|
|
aFree(b.other_script);
|
|
|
|
it = bonus.erase(it);
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Execute autobonus on player
|
|
* @param sd: Player data
|
|
* @param autobonus: Autobonus to run
|
|
*/
|
|
void pc_exeautobonus(struct map_session_data *sd, std::vector<s_autobonus> *bonus, struct s_autobonus *autobonus)
|
|
{
|
|
nullpo_retv(sd);
|
|
nullpo_retv(autobonus);
|
|
|
|
if (autobonus->active != INVALID_TIMER)
|
|
delete_timer(autobonus->active, pc_endautobonus);
|
|
|
|
if( autobonus->other_script )
|
|
{
|
|
int j;
|
|
unsigned int equip_pos_idx = 0;
|
|
//Create a list of all equipped positions to see if all items needed for the autobonus are still present [Playtester]
|
|
for(j = 0; j < EQI_MAX; j++) {
|
|
if(sd->equip_index[j] >= 0)
|
|
equip_pos_idx |= sd->inventory.u.items_inventory[sd->equip_index[j]].equip;
|
|
}
|
|
if((equip_pos_idx&autobonus->pos) == autobonus->pos)
|
|
script_run_autobonus(autobonus->other_script,sd,autobonus->pos);
|
|
}
|
|
|
|
autobonus->active = add_timer(gettick()+autobonus->duration, pc_endautobonus, sd->bl.id, (intptr_t)bonus);
|
|
sd->state.autobonus |= autobonus->pos;
|
|
status_calc_pc(sd,SCO_FORCE);
|
|
}
|
|
|
|
/**
|
|
* Remove autobonus timer from player
|
|
*/
|
|
TIMER_FUNC(pc_endautobonus){
|
|
struct map_session_data *sd = map_id2sd(id);
|
|
std::vector<s_autobonus> *bonus = (std::vector<s_autobonus> *)data;
|
|
|
|
nullpo_ret(sd);
|
|
nullpo_ret(bonus);
|
|
|
|
for( struct s_autobonus& autobonus : *bonus ){
|
|
if( autobonus.active == tid ){
|
|
autobonus.active = INVALID_TIMER;
|
|
sd->state.autobonus &= ~autobonus.pos;
|
|
break;
|
|
}
|
|
}
|
|
|
|
status_calc_pc(sd,SCO_FORCE);
|
|
return 0;
|
|
}
|
|
|
|
/**
|
|
* Add element bonus to player when attacking
|
|
* @param sd: Player data
|
|
* @param ele: Element to adjust
|
|
* @param rate: Success chance
|
|
* @param flag: Battle flag
|
|
*/
|
|
static void pc_bonus_addele(struct map_session_data* sd, unsigned char ele, short rate, short flag)
|
|
{
|
|
nullpo_retv(sd);
|
|
|
|
struct weapon_data *wd = (sd->state.lr_flag ? &sd->left_weapon : &sd->right_weapon);
|
|
|
|
if (wd->addele2.size() == MAX_PC_BONUS) {
|
|
ShowWarning("pc_bonus_addele: Reached max (%d) number of add element damage bonuses per character!\n", MAX_PC_BONUS);
|
|
return;
|
|
}
|
|
|
|
if (!(flag&BF_RANGEMASK))
|
|
flag |= BF_SHORT | BF_LONG;
|
|
if (!(flag&BF_WEAPONMASK))
|
|
flag |= BF_WEAPON;
|
|
if (!(flag&BF_SKILLMASK)) {
|
|
if (flag&(BF_MAGIC | BF_MISC))
|
|
flag |= BF_SKILL;
|
|
if (flag&BF_WEAPON)
|
|
flag |= BF_NORMAL | BF_SKILL;
|
|
}
|
|
|
|
for (auto &it : wd->addele2) {
|
|
if (it.ele == ele && it.flag == flag) {
|
|
it.rate = cap_value(it.rate + rate, -10000, 10000);
|
|
return;
|
|
}
|
|
}
|
|
|
|
struct s_addele2 entry = {};
|
|
|
|
if (rate < -10000 || rate > 10000)
|
|
ShowWarning("pc_bonus_addele: Item bonus rate %d exceeds -10000~10000 range, capping.\n", rate);
|
|
|
|
entry.ele = ele;
|
|
entry.rate = cap_value(rate, -10000, 10000);
|
|
entry.flag = flag;
|
|
|
|
wd->addele2.push_back(entry);
|
|
}
|
|
|
|
/**
|
|
* Reduce element bonus to player when attacking
|
|
* @param sd: Player data
|
|
* @param ele: Element to adjust
|
|
* @param rate: Success chance
|
|
* @param flag: Battle flag
|
|
*/
|
|
static void pc_bonus_subele(struct map_session_data* sd, unsigned char ele, short rate, short flag)
|
|
{
|
|
nullpo_retv(sd);
|
|
|
|
if (sd->subele2.size() == MAX_PC_BONUS) {
|
|
ShowWarning("pc_bonus_subele: Reached max (%d) number of resist element damage bonuses per character!\n", MAX_PC_BONUS);
|
|
return;
|
|
}
|
|
|
|
if (!(flag&BF_RANGEMASK))
|
|
flag |= BF_SHORT | BF_LONG;
|
|
if (!(flag&BF_WEAPONMASK))
|
|
flag |= BF_WEAPON;
|
|
if (!(flag&BF_SKILLMASK)) {
|
|
if (flag&(BF_MAGIC | BF_MISC))
|
|
flag |= BF_SKILL;
|
|
if (flag&BF_WEAPON)
|
|
flag |= BF_NORMAL | BF_SKILL;
|
|
}
|
|
|
|
for (auto &it : sd->subele2) {
|
|
if (it.ele == ele && it.flag == flag) {
|
|
it.rate = cap_value(it.rate + rate, -10000, 10000);
|
|
return;
|
|
}
|
|
}
|
|
|
|
struct s_addele2 entry = {};
|
|
|
|
if (rate < -10000 || rate > 10000)
|
|
ShowWarning("pc_bonus_subele: Item bonus rate %d exceeds -10000~10000 range, capping.\n", rate);
|
|
|
|
entry.ele = ele;
|
|
entry.rate = cap_value(rate, -10000, 10000);
|
|
entry.flag = flag;
|
|
|
|
sd->subele2.push_back(entry);
|
|
}
|
|
|
|
/**
|
|
* General item bonus for player
|
|
* @param bonus: Bonus array
|
|
* @param id: Key
|
|
* @param val: Value
|
|
* @param cap_rate: If Value is a rate value that needs to be capped
|
|
*/
|
|
static void pc_bonus_itembonus(std::vector<s_item_bonus> &bonus, uint16 id, int val, bool cap_rate)
|
|
{
|
|
for (auto &it : bonus) {
|
|
if (it.id == id) {
|
|
if (cap_rate)
|
|
it.val = cap_value(it.val + val, -10000, 10000);
|
|
else
|
|
it.val += val;
|
|
return;
|
|
}
|
|
}
|
|
|
|
struct s_item_bonus entry = {};
|
|
|
|
if (cap_rate && (val < -10000 || val > 10000)) {
|
|
ShowWarning("pc_bonus_itembonus: Item bonus val %d exceeds -10000~10000 range, capping.\n", val);
|
|
val = cap_value(val, -10000, 10000);
|
|
}
|
|
|
|
entry.id = id;
|
|
entry.val = val;
|
|
|
|
bonus.push_back(entry);
|
|
}
|
|
|
|
/**
|
|
* Remove HP/SP to player when attacking
|
|
* @param bonus: Bonus array
|
|
* @param rate: Success chance
|
|
* @param per: Percentage of HP/SP to vanish
|
|
* @param flag: Battle flag
|
|
*/
|
|
static void pc_bonus_addvanish(std::vector<s_vanish_bonus> &bonus, int16 rate, int16 per, int flag) {
|
|
if (bonus.size() == MAX_PC_BONUS) {
|
|
ShowWarning("pc_bonus_addvanish: Reached max (%d) number of vanish damage bonuses per character!\n", MAX_PC_BONUS);
|
|
return;
|
|
}
|
|
|
|
if (!(flag&BF_RANGEMASK))
|
|
flag |= BF_SHORT | BF_LONG;
|
|
if (!(flag&BF_WEAPONMASK))
|
|
flag |= BF_WEAPON;
|
|
if (!(flag&BF_SKILLMASK)) {
|
|
if (flag&(BF_MAGIC | BF_MISC))
|
|
flag |= BF_SKILL;
|
|
if (flag&BF_WEAPON)
|
|
flag |= BF_NORMAL | BF_SKILL;
|
|
}
|
|
|
|
for (auto &it : bonus) {
|
|
if (it.flag == flag) {
|
|
it.rate = cap_value(it.rate + rate, -10000, 10000);
|
|
it.per += per;
|
|
return;
|
|
}
|
|
}
|
|
|
|
struct s_vanish_bonus entry = {};
|
|
|
|
if (rate < -10000 || rate > 10000)
|
|
ShowWarning("pc_bonus_addvanish: Item bonus rate %d exceeds -10000~10000 range, capping.\n", rate);
|
|
|
|
entry.rate = cap_value(rate, -10000, 10000);
|
|
entry.per = per;
|
|
entry.flag = flag;
|
|
|
|
bonus.push_back(entry);
|
|
}
|
|
|
|
/*==========================================
|
|
* Add a bonus(type) to player sd
|
|
* format: bonus bBonusName,val;
|
|
* @param sd
|
|
* @param type Bonus type used by bBonusName
|
|
* @param val Value that usually for rate or fixed value
|
|
*------------------------------------------*/
|
|
void pc_bonus(struct map_session_data *sd,int type,int val)
|
|
{
|
|
struct status_data *status;
|
|
int bonus;
|
|
nullpo_retv(sd);
|
|
|
|
status = &sd->base_status;
|
|
|
|
switch(type){
|
|
case SP_STR:
|
|
case SP_AGI:
|
|
case SP_VIT:
|
|
case SP_INT:
|
|
case SP_DEX:
|
|
case SP_LUK:
|
|
if(sd->state.lr_flag != 2)
|
|
sd->param_bonus[type-SP_STR]+=val;
|
|
break;
|
|
case SP_ATK1:
|
|
if(!sd->state.lr_flag) {
|
|
bonus = status->rhw.atk + val;
|
|
status->rhw.atk = cap_value(bonus, 0, USHRT_MAX);
|
|
}
|
|
else if(sd->state.lr_flag == 1) {
|
|
bonus = status->lhw.atk + val;
|
|
status->lhw.atk = cap_value(bonus, 0, USHRT_MAX);
|
|
}
|
|
break;
|
|
case SP_ATK2:
|
|
if(!sd->state.lr_flag) {
|
|
bonus = status->rhw.atk2 + val;
|
|
status->rhw.atk2 = cap_value(bonus, 0, USHRT_MAX);
|
|
}
|
|
else if(sd->state.lr_flag == 1) {
|
|
bonus = status->lhw.atk2 + val;
|
|
status->lhw.atk2 = cap_value(bonus, 0, USHRT_MAX);
|
|
}
|
|
break;
|
|
case SP_BASE_ATK:
|
|
if(sd->state.lr_flag != 2) {
|
|
#ifdef RENEWAL
|
|
bonus = sd->bonus.eatk + val;
|
|
sd->bonus.eatk = cap_value(bonus, SHRT_MIN, SHRT_MAX);
|
|
#else
|
|
bonus = status->batk + val;
|
|
status->batk = cap_value(bonus, 0, USHRT_MAX);
|
|
#endif
|
|
}
|
|
break;
|
|
case SP_DEF1:
|
|
if(sd->state.lr_flag != 2) {
|
|
bonus = status->def + val;
|
|
#ifdef RENEWAL
|
|
status->def = cap_value(bonus, SHRT_MIN, SHRT_MAX);
|
|
#else
|
|
status->def = cap_value(bonus, CHAR_MIN, CHAR_MAX);
|
|
#endif
|
|
}
|
|
break;
|
|
case SP_DEF2:
|
|
if(sd->state.lr_flag != 2) {
|
|
bonus = status->def2 + val;
|
|
status->def2 = cap_value(bonus, SHRT_MIN, SHRT_MAX);
|
|
}
|
|
break;
|
|
case SP_MDEF1:
|
|
if(sd->state.lr_flag != 2) {
|
|
bonus = status->mdef + val;
|
|
#ifdef RENEWAL
|
|
status->mdef = cap_value(bonus, SHRT_MIN, SHRT_MAX);
|
|
#else
|
|
status->mdef = cap_value(bonus, CHAR_MIN, CHAR_MAX);
|
|
#endif
|
|
if( sd->state.lr_flag == 3 ) {//Shield, used for royal guard
|
|
sd->bonus.shieldmdef += bonus;
|
|
}
|
|
}
|
|
break;
|
|
case SP_MDEF2:
|
|
if(sd->state.lr_flag != 2) {
|
|
bonus = status->mdef2 + val;
|
|
status->mdef2 = cap_value(bonus, SHRT_MIN, SHRT_MAX);
|
|
}
|
|
break;
|
|
case SP_HIT:
|
|
if(sd->state.lr_flag != 2) {
|
|
bonus = status->hit + val;
|
|
status->hit = cap_value(bonus, SHRT_MIN, SHRT_MAX);
|
|
} else
|
|
sd->bonus.arrow_hit+=val;
|
|
break;
|
|
case SP_FLEE1:
|
|
if(sd->state.lr_flag != 2) {
|
|
bonus = status->flee + val;
|
|
status->flee = cap_value(bonus, SHRT_MIN, SHRT_MAX);
|
|
}
|
|
break;
|
|
case SP_FLEE2:
|
|
if(sd->state.lr_flag != 2) {
|
|
bonus = status->flee2 + val*10;
|
|
status->flee2 = cap_value(bonus, SHRT_MIN, SHRT_MAX);
|
|
}
|
|
break;
|
|
case SP_CRITICAL:
|
|
if(sd->state.lr_flag != 2) {
|
|
bonus = status->cri + val*10;
|
|
status->cri = cap_value(bonus, SHRT_MIN, SHRT_MAX);
|
|
} else
|
|
sd->bonus.arrow_cri += val*10;
|
|
break;
|
|
case SP_ATKELE:
|
|
PC_BONUS_CHK_ELEMENT(val,SP_ATKELE);
|
|
switch (sd->state.lr_flag)
|
|
{
|
|
case 2:
|
|
switch (sd->status.weapon) {
|
|
case W_BOW:
|
|
case W_REVOLVER:
|
|
case W_RIFLE:
|
|
case W_GATLING:
|
|
case W_SHOTGUN:
|
|
case W_GRENADE:
|
|
//Become weapon element.
|
|
status->rhw.ele=val;
|
|
break;
|
|
default: //Become arrow element.
|
|
sd->bonus.arrow_ele=val;
|
|
break;
|
|
}
|
|
break;
|
|
case 1:
|
|
status->lhw.ele=val;
|
|
break;
|
|
default:
|
|
status->rhw.ele=val;
|
|
break;
|
|
}
|
|
break;
|
|
case SP_DEFELE:
|
|
PC_BONUS_CHK_ELEMENT(val,SP_DEFELE);
|
|
if(sd->state.lr_flag != 2)
|
|
status->def_ele=val;
|
|
break;
|
|
case SP_MAXHP:
|
|
if(sd->state.lr_flag == 2)
|
|
break;
|
|
sd->bonus.hp += val;
|
|
break;
|
|
case SP_MAXSP:
|
|
if(sd->state.lr_flag == 2)
|
|
break;
|
|
sd->bonus.sp += val;
|
|
break;
|
|
case SP_MAXHPRATE:
|
|
if(sd->state.lr_flag != 2)
|
|
sd->hprate+=val;
|
|
break;
|
|
case SP_MAXSPRATE:
|
|
if(sd->state.lr_flag != 2)
|
|
sd->sprate+=val;
|
|
break;
|
|
case SP_SPRATE:
|
|
if(sd->state.lr_flag != 2)
|
|
sd->dsprate+=val;
|
|
break;
|
|
case SP_ATTACKRANGE:
|
|
switch (sd->state.lr_flag) {
|
|
case 2:
|
|
switch (sd->status.weapon) {
|
|
case W_BOW:
|
|
case W_REVOLVER:
|
|
case W_RIFLE:
|
|
case W_GATLING:
|
|
case W_SHOTGUN:
|
|
case W_GRENADE:
|
|
status->rhw.range += val;
|
|
}
|
|
break;
|
|
case 1:
|
|
status->lhw.range += val;
|
|
break;
|
|
default:
|
|
status->rhw.range += val;
|
|
break;
|
|
}
|
|
break;
|
|
case SP_SPEED_RATE: //Non stackable increase
|
|
if(sd->state.lr_flag != 2)
|
|
sd->bonus.speed_rate = min(sd->bonus.speed_rate, -val);
|
|
break;
|
|
case SP_SPEED_ADDRATE: //Stackable increase
|
|
if(sd->state.lr_flag != 2)
|
|
sd->bonus.speed_add_rate -= val;
|
|
break;
|
|
case SP_ASPD: //Raw increase
|
|
if(sd->state.lr_flag != 2)
|
|
sd->bonus.aspd_add -= 10*val;
|
|
break;
|
|
case SP_ASPD_RATE: //Stackable increase - Made it linear as per rodatazone
|
|
if(sd->state.lr_flag != 2)
|
|
#ifndef RENEWAL_ASPD
|
|
status->aspd_rate -= 10*val;
|
|
#else
|
|
status->aspd_rate2 += val;
|
|
#endif
|
|
break;
|
|
case SP_HP_RECOV_RATE:
|
|
if(sd->state.lr_flag != 2)
|
|
sd->hprecov_rate += val;
|
|
break;
|
|
case SP_SP_RECOV_RATE:
|
|
if(sd->state.lr_flag != 2)
|
|
sd->sprecov_rate += val;
|
|
break;
|
|
case SP_CRITICAL_DEF:
|
|
if(sd->state.lr_flag != 2)
|
|
sd->bonus.critical_def += val;
|
|
break;
|
|
case SP_NEAR_ATK_DEF:
|
|
if(sd->state.lr_flag != 2)
|
|
sd->bonus.near_attack_def_rate += val;
|
|
break;
|
|
case SP_LONG_ATK_DEF:
|
|
if(sd->state.lr_flag != 2)
|
|
sd->bonus.long_attack_def_rate += val;
|
|
break;
|
|
case SP_DOUBLE_RATE:
|
|
if(sd->state.lr_flag == 0 && sd->bonus.double_rate < val)
|
|
sd->bonus.double_rate = val;
|
|
break;
|
|
case SP_DOUBLE_ADD_RATE:
|
|
if(sd->state.lr_flag == 0)
|
|
sd->bonus.double_add_rate += val;
|
|
break;
|
|
case SP_MATK_RATE:
|
|
if(sd->state.lr_flag != 2)
|
|
sd->matk_rate += val;
|
|
break;
|
|
case SP_IGNORE_DEF_ELE:
|
|
PC_BONUS_CHK_ELEMENT(val,SP_IGNORE_DEF_ELE);
|
|
if(!sd->state.lr_flag)
|
|
sd->right_weapon.ignore_def_ele |= 1<<val;
|
|
else if(sd->state.lr_flag == 1)
|
|
sd->left_weapon.ignore_def_ele |= 1<<val;
|
|
break;
|
|
case SP_IGNORE_DEF_RACE:
|
|
PC_BONUS_CHK_RACE(val,SP_IGNORE_DEF_RACE);
|
|
if(!sd->state.lr_flag)
|
|
sd->right_weapon.ignore_def_race |= 1<<val;
|
|
else if(sd->state.lr_flag == 1)
|
|
sd->left_weapon.ignore_def_race |= 1<<val;
|
|
break;
|
|
case SP_IGNORE_DEF_CLASS:
|
|
PC_BONUS_CHK_CLASS(val,SP_IGNORE_DEF_CLASS);
|
|
if(!sd->state.lr_flag)
|
|
sd->right_weapon.ignore_def_class |= 1<<val;
|
|
else if(sd->state.lr_flag == 1)
|
|
sd->left_weapon.ignore_def_class |= 1<<val;
|
|
break;
|
|
case SP_ATK_RATE:
|
|
if(sd->state.lr_flag != 2)
|
|
sd->bonus.atk_rate += val;
|
|
break;
|
|
case SP_MAGIC_ATK_DEF:
|
|
if(sd->state.lr_flag != 2)
|
|
sd->bonus.magic_def_rate += val;
|
|
break;
|
|
case SP_MISC_ATK_DEF:
|
|
if(sd->state.lr_flag != 2)
|
|
sd->bonus.misc_def_rate += val;
|
|
break;
|
|
case SP_IGNORE_MDEF_ELE:
|
|
PC_BONUS_CHK_ELEMENT(val,SP_IGNORE_MDEF_ELE);
|
|
if(sd->state.lr_flag != 2)
|
|
sd->bonus.ignore_mdef_ele |= 1<<val;
|
|
break;
|
|
case SP_IGNORE_MDEF_RACE:
|
|
PC_BONUS_CHK_RACE(val,SP_IGNORE_MDEF_RACE);
|
|
if(sd->state.lr_flag != 2)
|
|
sd->bonus.ignore_mdef_race |= 1<<val;
|
|
break;
|
|
case SP_PERFECT_HIT_RATE:
|
|
if(sd->state.lr_flag != 2 && sd->bonus.perfect_hit < val)
|
|
sd->bonus.perfect_hit = val;
|
|
break;
|
|
case SP_PERFECT_HIT_ADD_RATE:
|
|
if(sd->state.lr_flag != 2)
|
|
sd->bonus.perfect_hit_add += val;
|
|
break;
|
|
case SP_CRITICAL_RATE:
|
|
if(sd->state.lr_flag != 2)
|
|
sd->critical_rate+=val;
|
|
break;
|
|
case SP_DEF_RATIO_ATK_ELE:
|
|
PC_BONUS_CHK_ELEMENT(val,SP_DEF_RATIO_ATK_ELE);
|
|
if(!sd->state.lr_flag)
|
|
sd->right_weapon.def_ratio_atk_ele |= 1<<val;
|
|
else if(sd->state.lr_flag == 1)
|
|
sd->left_weapon.def_ratio_atk_ele |= 1<<val;
|
|
break;
|
|
case SP_DEF_RATIO_ATK_RACE:
|
|
PC_BONUS_CHK_RACE(val,SP_DEF_RATIO_ATK_RACE);
|
|
if(!sd->state.lr_flag)
|
|
sd->right_weapon.def_ratio_atk_race |= 1<<val;
|
|
else if(sd->state.lr_flag == 1)
|
|
sd->left_weapon.def_ratio_atk_race |= 1<<val;
|
|
break;
|
|
case SP_DEF_RATIO_ATK_CLASS:
|
|
PC_BONUS_CHK_CLASS(val,SP_DEF_RATIO_ATK_CLASS);
|
|
if(!sd->state.lr_flag)
|
|
sd->right_weapon.def_ratio_atk_class |= 1<<val;
|
|
else if(sd->state.lr_flag == 1)
|
|
sd->left_weapon.def_ratio_atk_class |= 1<<val;
|
|
break;
|
|
case SP_HIT_RATE:
|
|
if(sd->state.lr_flag != 2)
|
|
sd->hit_rate += val;
|
|
break;
|
|
case SP_FLEE_RATE:
|
|
if(sd->state.lr_flag != 2)
|
|
sd->flee_rate += val;
|
|
break;
|
|
case SP_FLEE2_RATE:
|
|
if(sd->state.lr_flag != 2)
|
|
sd->flee2_rate += val;
|
|
break;
|
|
case SP_DEF_RATE:
|
|
if(sd->state.lr_flag != 2)
|
|
sd->def_rate += val;
|
|
break;
|
|
case SP_DEF2_RATE:
|
|
if(sd->state.lr_flag != 2)
|
|
sd->def2_rate += val;
|
|
break;
|
|
case SP_MDEF_RATE:
|
|
if(sd->state.lr_flag != 2)
|
|
sd->mdef_rate += val;
|
|
break;
|
|
case SP_MDEF2_RATE:
|
|
if(sd->state.lr_flag != 2)
|
|
sd->mdef2_rate += val;
|
|
break;
|
|
case SP_RESTART_FULL_RECOVER:
|
|
if(sd->state.lr_flag != 2)
|
|
sd->special_state.restart_full_recover = 1;
|
|
break;
|
|
case SP_NO_CASTCANCEL:
|
|
if(sd->state.lr_flag != 2)
|
|
sd->special_state.no_castcancel = 1;
|
|
break;
|
|
case SP_NO_CASTCANCEL2:
|
|
if(sd->state.lr_flag != 2)
|
|
sd->special_state.no_castcancel2 = 1;
|
|
break;
|
|
case SP_NO_SIZEFIX:
|
|
if(sd->state.lr_flag != 2)
|
|
sd->special_state.no_sizefix = 1;
|
|
break;
|
|
case SP_NO_MAGIC_DAMAGE:
|
|
if(sd->state.lr_flag == 2)
|
|
break;
|
|
val+= sd->special_state.no_magic_damage;
|
|
sd->special_state.no_magic_damage = cap_value(val,0,100);
|
|
break;
|
|
case SP_NO_WEAPON_DAMAGE:
|
|
if(sd->state.lr_flag == 2)
|
|
break;
|
|
val+= sd->special_state.no_weapon_damage;
|
|
sd->special_state.no_weapon_damage = cap_value(val,0,100);
|
|
break;
|
|
case SP_NO_MISC_DAMAGE:
|
|
if(sd->state.lr_flag == 2)
|
|
break;
|
|
val+= sd->special_state.no_misc_damage;
|
|
sd->special_state.no_misc_damage = cap_value(val,0,100);
|
|
break;
|
|
case SP_NO_GEMSTONE:
|
|
if(sd->state.lr_flag != 2 && sd->special_state.no_gemstone != 2)
|
|
sd->special_state.no_gemstone = 1;
|
|
break;
|
|
case SP_INTRAVISION: // Maya Purple Card effect allowing to see Hiding/Cloaking people [DracoRPG]
|
|
if(sd->state.lr_flag != 2) {
|
|
sd->special_state.intravision = 1;
|
|
clif_status_load(&sd->bl, EFST_CLAIRVOYANCE, 1);
|
|
}
|
|
break;
|
|
case SP_NO_KNOCKBACK:
|
|
if(sd->state.lr_flag != 2)
|
|
sd->special_state.no_knockback = 1;
|
|
break;
|
|
case SP_SPLASH_RANGE:
|
|
if(sd->bonus.splash_range < val)
|
|
sd->bonus.splash_range = val;
|
|
break;
|
|
case SP_SPLASH_ADD_RANGE:
|
|
sd->bonus.splash_add_range += val;
|
|
break;
|
|
case SP_SHORT_WEAPON_DAMAGE_RETURN:
|
|
if(sd->state.lr_flag != 2)
|
|
sd->bonus.short_weapon_damage_return += val;
|
|
break;
|
|
case SP_LONG_WEAPON_DAMAGE_RETURN:
|
|
if(sd->state.lr_flag != 2)
|
|
sd->bonus.long_weapon_damage_return += val;
|
|
break;
|
|
case SP_MAGIC_DAMAGE_RETURN: //AppleGirl Was Here
|
|
if(sd->state.lr_flag != 2)
|
|
sd->bonus.magic_damage_return += val;
|
|
break;
|
|
case SP_ALL_STATS: // [Valaris]
|
|
if(sd->state.lr_flag!=2) {
|
|
sd->param_bonus[SP_STR-SP_STR]+=val;
|
|
sd->param_bonus[SP_AGI-SP_STR]+=val;
|
|
sd->param_bonus[SP_VIT-SP_STR]+=val;
|
|
sd->param_bonus[SP_INT-SP_STR]+=val;
|
|
sd->param_bonus[SP_DEX-SP_STR]+=val;
|
|
sd->param_bonus[SP_LUK-SP_STR]+=val;
|
|
}
|
|
break;
|
|
case SP_AGI_VIT: // [Valaris]
|
|
if(sd->state.lr_flag!=2) {
|
|
sd->param_bonus[SP_AGI-SP_STR]+=val;
|
|
sd->param_bonus[SP_VIT-SP_STR]+=val;
|
|
}
|
|
break;
|
|
case SP_AGI_DEX_STR: // [Valaris]
|
|
if(sd->state.lr_flag!=2) {
|
|
sd->param_bonus[SP_AGI-SP_STR]+=val;
|
|
sd->param_bonus[SP_DEX-SP_STR]+=val;
|
|
sd->param_bonus[SP_STR-SP_STR]+=val;
|
|
}
|
|
break;
|
|
case SP_PERFECT_HIDE: // [Valaris]
|
|
if(sd->state.lr_flag!=2)
|
|
sd->special_state.perfect_hiding=1;
|
|
break;
|
|
case SP_UNBREAKABLE:
|
|
if(sd->state.lr_flag!=2)
|
|
sd->bonus.unbreakable += val;
|
|
break;
|
|
case SP_UNBREAKABLE_WEAPON:
|
|
if(sd->state.lr_flag != 2)
|
|
sd->bonus.unbreakable_equip |= EQP_WEAPON;
|
|
break;
|
|
case SP_UNBREAKABLE_ARMOR:
|
|
if(sd->state.lr_flag != 2)
|
|
sd->bonus.unbreakable_equip |= EQP_ARMOR;
|
|
break;
|
|
case SP_UNBREAKABLE_HELM:
|
|
if(sd->state.lr_flag != 2)
|
|
sd->bonus.unbreakable_equip |= EQP_HELM;
|
|
break;
|
|
case SP_UNBREAKABLE_SHIELD:
|
|
if(sd->state.lr_flag != 2)
|
|
sd->bonus.unbreakable_equip |= EQP_SHIELD;
|
|
break;
|
|
case SP_UNBREAKABLE_GARMENT:
|
|
if(sd->state.lr_flag != 2)
|
|
sd->bonus.unbreakable_equip |= EQP_GARMENT;
|
|
break;
|
|
case SP_UNBREAKABLE_SHOES:
|
|
if(sd->state.lr_flag != 2)
|
|
sd->bonus.unbreakable_equip |= EQP_SHOES;
|
|
break;
|
|
case SP_CLASSCHANGE: // [Valaris]
|
|
if(sd->state.lr_flag !=2)
|
|
sd->bonus.classchange=val;
|
|
break;
|
|
case SP_LONG_ATK_RATE:
|
|
if(sd->state.lr_flag != 2) //[Lupus] it should stack, too. As any other cards rate bonuses
|
|
sd->bonus.long_attack_atk_rate+=val;
|
|
break;
|
|
case SP_BREAK_WEAPON_RATE:
|
|
if(sd->state.lr_flag != 2)
|
|
sd->bonus.break_weapon_rate+=val;
|
|
break;
|
|
case SP_BREAK_ARMOR_RATE:
|
|
if(sd->state.lr_flag != 2)
|
|
sd->bonus.break_armor_rate+=val;
|
|
break;
|
|
case SP_ADD_STEAL_RATE:
|
|
if(sd->state.lr_flag != 2)
|
|
sd->bonus.add_steal_rate+=val;
|
|
break;
|
|
case SP_DELAYRATE:
|
|
if(sd->state.lr_flag != 2)
|
|
sd->delayrate+=val;
|
|
break;
|
|
case SP_CRIT_ATK_RATE:
|
|
if(sd->state.lr_flag != 2)
|
|
sd->bonus.crit_atk_rate += val;
|
|
break;
|
|
case SP_NO_REGEN:
|
|
if(sd->state.lr_flag != 2)
|
|
sd->regen.state.block|=val;
|
|
break;
|
|
case SP_UNSTRIPABLE_WEAPON:
|
|
if(sd->state.lr_flag != 2)
|
|
sd->bonus.unstripable_equip |= EQP_WEAPON;
|
|
break;
|
|
case SP_UNSTRIPABLE:
|
|
case SP_UNSTRIPABLE_ARMOR:
|
|
if(sd->state.lr_flag != 2)
|
|
sd->bonus.unstripable_equip |= EQP_ARMOR;
|
|
break;
|
|
case SP_UNSTRIPABLE_HELM:
|
|
if(sd->state.lr_flag != 2)
|
|
sd->bonus.unstripable_equip |= EQP_HELM;
|
|
break;
|
|
case SP_UNSTRIPABLE_SHIELD:
|
|
if(sd->state.lr_flag != 2)
|
|
sd->bonus.unstripable_equip |= EQP_SHIELD;
|
|
break;
|
|
case SP_HP_DRAIN_VALUE: // bonus bHPDrainValue,n;
|
|
if(!sd->state.lr_flag) {
|
|
sd->right_weapon.hp_drain_class[CLASS_NORMAL] += val;
|
|
sd->right_weapon.hp_drain_class[CLASS_BOSS] += val;
|
|
} else if(sd->state.lr_flag == 1) {
|
|
sd->left_weapon.hp_drain_class[CLASS_NORMAL] += val;
|
|
sd->left_weapon.hp_drain_class[CLASS_BOSS] += val;
|
|
}
|
|
break;
|
|
case SP_SP_DRAIN_VALUE: // bonus bSPDrainValue,n;
|
|
if(!sd->state.lr_flag) {
|
|
sd->right_weapon.sp_drain_class[CLASS_NORMAL] += val;
|
|
sd->right_weapon.sp_drain_class[CLASS_BOSS] += val;
|
|
} else if(sd->state.lr_flag == 1) {
|
|
sd->left_weapon.sp_drain_class[CLASS_NORMAL] += val;
|
|
sd->left_weapon.sp_drain_class[CLASS_BOSS] += val;
|
|
}
|
|
break;
|
|
case SP_SP_GAIN_VALUE:
|
|
if(!sd->state.lr_flag)
|
|
sd->bonus.sp_gain_value += val;
|
|
break;
|
|
case SP_HP_GAIN_VALUE:
|
|
if(!sd->state.lr_flag)
|
|
sd->bonus.hp_gain_value += val;
|
|
break;
|
|
case SP_LONG_SP_GAIN_VALUE:
|
|
if(!sd->state.lr_flag)
|
|
sd->bonus.long_sp_gain_value += val;
|
|
case SP_LONG_HP_GAIN_VALUE:
|
|
if(!sd->state.lr_flag)
|
|
sd->bonus.long_hp_gain_value += val;
|
|
break;
|
|
case SP_MAGIC_SP_GAIN_VALUE:
|
|
if(!sd->state.lr_flag)
|
|
sd->bonus.magic_sp_gain_value += val;
|
|
break;
|
|
case SP_MAGIC_HP_GAIN_VALUE:
|
|
if(!sd->state.lr_flag)
|
|
sd->bonus.magic_hp_gain_value += val;
|
|
break;
|
|
case SP_ADD_HEAL_RATE:
|
|
if(sd->state.lr_flag != 2)
|
|
sd->bonus.add_heal_rate += val;
|
|
break;
|
|
case SP_ADD_HEAL2_RATE:
|
|
if(sd->state.lr_flag != 2)
|
|
sd->bonus.add_heal2_rate += val;
|
|
break;
|
|
case SP_ADD_ITEM_HEAL_RATE:
|
|
if(sd->state.lr_flag != 2)
|
|
sd->bonus.itemhealrate2 += val;
|
|
break;
|
|
case SP_EMATK:
|
|
if(sd->state.lr_flag != 2)
|
|
sd->bonus.ematk += val;
|
|
break;
|
|
case SP_ADD_VARIABLECAST:
|
|
if (sd->state.lr_flag != 2)
|
|
sd->bonus.add_varcast += val;
|
|
break;
|
|
#ifdef RENEWAL_CAST
|
|
case SP_FIXCASTRATE:
|
|
if(sd->state.lr_flag != 2)
|
|
sd->bonus.fixcastrate = min(sd->bonus.fixcastrate,val);
|
|
break;
|
|
case SP_ADD_FIXEDCAST:
|
|
if(sd->state.lr_flag != 2)
|
|
sd->bonus.add_fixcast += val;
|
|
break;
|
|
case SP_CASTRATE:
|
|
case SP_VARCASTRATE:
|
|
if(sd->state.lr_flag != 2)
|
|
sd->bonus.varcastrate -= val;
|
|
break;
|
|
#else
|
|
case SP_ADD_FIXEDCAST:
|
|
case SP_FIXCASTRATE:
|
|
//ShowWarning("pc_bonus: non-RENEWAL_CAST doesn't support this bonus %d.\n", type);
|
|
break;
|
|
case SP_VARCASTRATE:
|
|
case SP_CASTRATE:
|
|
if(sd->state.lr_flag != 2)
|
|
sd->castrate += val;
|
|
break;
|
|
#endif
|
|
case SP_ADDMAXWEIGHT:
|
|
if (sd->state.lr_flag != 2)
|
|
sd->add_max_weight += val;
|
|
break;
|
|
case SP_ABSORB_DMG_MAXHP: // bonus bAbsorbDmgMaxHP,n;
|
|
sd->bonus.absorb_dmg_maxhp = max(sd->bonus.absorb_dmg_maxhp, val);
|
|
break;
|
|
case SP_CRITICAL_RANGEATK: // bonus bCriticalLong,n;
|
|
if (sd->state.lr_flag != 2)
|
|
sd->bonus.critical_rangeatk += val*10;
|
|
else
|
|
sd->bonus.arrow_cri += val*10;
|
|
break;
|
|
case SP_WEAPON_ATK_RATE:
|
|
if (sd->state.lr_flag != 2)
|
|
sd->bonus.weapon_atk_rate += val;
|
|
break;
|
|
case SP_WEAPON_MATK_RATE:
|
|
if (sd->state.lr_flag != 2)
|
|
sd->bonus.weapon_matk_rate += val;
|
|
break;
|
|
case SP_NO_MADO_FUEL:
|
|
if (sd->state.lr_flag != 2)
|
|
sd->special_state.no_mado_fuel = 1;
|
|
break;
|
|
case SP_NO_WALK_DELAY:
|
|
if (sd->state.lr_flag != 2)
|
|
sd->special_state.no_walk_delay = 1;
|
|
break;
|
|
default:
|
|
if (running_npc_stat_calc_event) {
|
|
ShowWarning("pc_bonus: unknown bonus type %d %d in OnPCStatCalcEvent!\n", type, val);
|
|
}
|
|
else if (current_equip_combo_pos > 0) {
|
|
ShowWarning("pc_bonus: unknown bonus type %d %d in a combo with item #%d\n", type, val, sd->inventory_data[pc_checkequip( sd, current_equip_combo_pos )]->nameid);
|
|
}
|
|
else if (current_equip_card_id > 0 || current_equip_item_index > 0) {
|
|
ShowWarning("pc_bonus: unknown bonus type %d %d in item #%d\n", type, val, current_equip_card_id ? current_equip_card_id : sd->inventory_data[current_equip_item_index]->nameid);
|
|
}
|
|
else {
|
|
ShowWarning("pc_bonus: unknown bonus type %d %d in unknown usage. Report this!\n", type, val);
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
|
|
/*==========================================
|
|
* Player bonus (type) with args type2 and val, called trough bonus2 (npc)
|
|
* format: bonus2 bBonusName,type2,val;
|
|
* @param sd
|
|
* @param type Bonus type used by bBonusName
|
|
* @param type2
|
|
* @param val Value that usually for rate or fixed value
|
|
*------------------------------------------*/
|
|
void pc_bonus2(struct map_session_data *sd,int type,int type2,int val)
|
|
{
|
|
nullpo_retv(sd);
|
|
|
|
switch(type){
|
|
case SP_ADDELE: // bonus2 bAddEle,e,x;
|
|
PC_BONUS_CHK_ELEMENT(type2,SP_ADDELE);
|
|
if(!sd->state.lr_flag || sd->state.lr_flag == 3)
|
|
sd->right_weapon.addele[type2]+=val;
|
|
else if(sd->state.lr_flag == 1)
|
|
sd->left_weapon.addele[type2]+=val;
|
|
else if(sd->state.lr_flag == 2)
|
|
sd->arrow_addele[type2]+=val;
|
|
break;
|
|
case SP_ADDRACE: // bonus2 bAddRace,r,x;
|
|
PC_BONUS_CHK_RACE(type2,SP_ADDRACE);
|
|
if(!sd->state.lr_flag || sd->state.lr_flag == 3)
|
|
sd->right_weapon.addrace[type2]+=val;
|
|
else if(sd->state.lr_flag == 1)
|
|
sd->left_weapon.addrace[type2]+=val;
|
|
else if(sd->state.lr_flag == 2)
|
|
sd->arrow_addrace[type2]+=val;
|
|
break;
|
|
case SP_ADDCLASS: // bonus2 bAddClass,c,x;
|
|
PC_BONUS_CHK_CLASS(type2,SP_ADDCLASS);
|
|
if(!sd->state.lr_flag || sd->state.lr_flag == 3)
|
|
sd->right_weapon.addclass[type2]+=val;
|
|
else if(sd->state.lr_flag == 1)
|
|
sd->left_weapon.addclass[type2]+=val;
|
|
else if(sd->state.lr_flag == 2)
|
|
sd->arrow_addclass[type2]+=val;
|
|
break;
|
|
case SP_ADDSIZE: // bonus2 bAddSize,s,x;
|
|
PC_BONUS_CHK_SIZE(type2,SP_ADDSIZE);
|
|
if(!sd->state.lr_flag || sd->state.lr_flag == 3)
|
|
sd->right_weapon.addsize[type2]+=val;
|
|
else if(sd->state.lr_flag == 1)
|
|
sd->left_weapon.addsize[type2]+=val;
|
|
else if(sd->state.lr_flag == 2)
|
|
sd->arrow_addsize[type2]+=val;
|
|
break;
|
|
case SP_SUBELE: // bonus2 bSubEle,e,x;
|
|
PC_BONUS_CHK_ELEMENT(type2,SP_SUBELE);
|
|
if(sd->state.lr_flag != 2)
|
|
sd->subele_script[type2] += val;
|
|
break;
|
|
case SP_SUBRACE: // bonus2 bSubRace,r,x;
|
|
PC_BONUS_CHK_RACE(type2,SP_SUBRACE);
|
|
if(sd->state.lr_flag != 2)
|
|
sd->subrace[type2]+=val;
|
|
break;
|
|
case SP_SUBCLASS: // bonus2 bSubClass,c,x;
|
|
PC_BONUS_CHK_CLASS(type2,SP_SUBCLASS);
|
|
if(sd->state.lr_flag != 2)
|
|
sd->subclass[type2]+=val;
|
|
break;
|
|
case SP_ADDEFF: // bonus2 bAddEff,eff,n;
|
|
PC_BONUS_CHK_SC(type2,SP_ADDEFF);
|
|
pc_bonus_addeff(sd->addeff, (sc_type)type2, sd->state.lr_flag != 2 ? val : 0, sd->state.lr_flag == 2 ? val : 0, 0, 0);
|
|
break;
|
|
case SP_ADDEFF2: // bonus2 bAddEff2,eff,n;
|
|
PC_BONUS_CHK_SC(type2,SP_ADDEFF2);
|
|
pc_bonus_addeff(sd->addeff, (sc_type)type2, sd->state.lr_flag != 2 ? val : 0, sd->state.lr_flag == 2 ? val : 0, ATF_SELF, 0);
|
|
break;
|
|
case SP_RESEFF: // bonus2 bResEff,eff,n;
|
|
if(sd->state.lr_flag == 2)
|
|
break;
|
|
if (sd->reseff.size() == MAX_PC_BONUS) {
|
|
ShowWarning("pc_bonus2: SP_RESEFF: Reached max (%d) number of resistance bonuses per character!\n", MAX_PC_BONUS);
|
|
break;
|
|
}
|
|
|
|
pc_bonus_itembonus(sd->reseff, type2, val, true);
|
|
break;
|
|
case SP_MAGIC_ADDELE: // bonus2 bMagicAddEle,e,x;
|
|
PC_BONUS_CHK_ELEMENT(type2,SP_MAGIC_ADDELE);
|
|
if(sd->state.lr_flag != 2)
|
|
sd->magic_addele_script[type2] += val;
|
|
break;
|
|
case SP_MAGIC_ADDRACE: // bonus2 bMagicAddRace,r,x;
|
|
PC_BONUS_CHK_RACE(type2,SP_MAGIC_ADDRACE);
|
|
if(sd->state.lr_flag != 2)
|
|
sd->magic_addrace[type2]+=val;
|
|
break;
|
|
case SP_MAGIC_ADDCLASS: // bonus2 bMagicAddClass,c,x;
|
|
PC_BONUS_CHK_CLASS(type2,SP_MAGIC_ADDCLASS);
|
|
if(sd->state.lr_flag != 2)
|
|
sd->magic_addclass[type2]+=val;
|
|
break;
|
|
case SP_MAGIC_ADDSIZE: // bonus2 bMagicAddSize,s,x;
|
|
PC_BONUS_CHK_SIZE(type2,SP_MAGIC_ADDSIZE);
|
|
if(sd->state.lr_flag != 2)
|
|
sd->magic_addsize[type2]+=val;
|
|
break;
|
|
case SP_MAGIC_ATK_ELE: // bonus2 bMagicAtkEle,e,x;
|
|
PC_BONUS_CHK_ELEMENT(type2,SP_MAGIC_ATK_ELE);
|
|
if(sd->state.lr_flag != 2)
|
|
sd->magic_atk_ele[type2]+=val;
|
|
break;
|
|
case SP_ADD_DAMAGE_CLASS: { // bonus2 bAddDamageClass,mid,x;
|
|
struct weapon_data *wd = (sd->state.lr_flag ? &sd->left_weapon : &sd->right_weapon);
|
|
|
|
if (wd->add_dmg.size() == MAX_PC_BONUS) {
|
|
ShowWarning("pc_bonus2: SP_ADD_DAMAGE_CLASS: Reached max (%d) number of add class damage bonuses per character!\n", MAX_PC_BONUS);
|
|
break;
|
|
}
|
|
|
|
pc_bonus_itembonus(wd->add_dmg, type2, val, false);
|
|
}
|
|
break;
|
|
case SP_ADD_MAGIC_DAMAGE_CLASS: // bonus2 bAddMagicDamageClass,mid,x;
|
|
if(sd->state.lr_flag == 2)
|
|
break;
|
|
if (sd->add_mdmg.size() == MAX_PC_BONUS) {
|
|
ShowWarning("pc_bonus2: SP_ADD_MAGIC_DAMAGE_CLASS: Reached max (%d) number of add class magic dmg bonuses per character!\n", MAX_PC_BONUS);
|
|
break;
|
|
}
|
|
|
|
pc_bonus_itembonus(sd->add_mdmg, type2, val, false);
|
|
break;
|
|
case SP_ADD_DEF_MONSTER: // bonus2 bAddDefMonster,mid,x;
|
|
if(sd->state.lr_flag == 2)
|
|
break;
|
|
if (sd->add_def.size() == MAX_PC_BONUS) {
|
|
ShowWarning("pc_bonus2: SP_ADD_DEF_MONSTER: Reached max (%d) number of add class def bonuses per character!\n", MAX_PC_BONUS);
|
|
break;
|
|
}
|
|
|
|
pc_bonus_itembonus(sd->add_def, type2, val, false);
|
|
break;
|
|
case SP_ADD_MDEF_MONSTER: // bonus2 bAddMDefMonster,mid,x;
|
|
if(sd->state.lr_flag == 2)
|
|
break;
|
|
if (sd->add_mdef.size() == MAX_PC_BONUS) {
|
|
ShowWarning("pc_bonus2: SP_ADD_MDEF_MONSTER: Reached max (%d) number of add class mdef bonuses per character!\n", MAX_PC_BONUS);
|
|
break;
|
|
}
|
|
|
|
pc_bonus_itembonus(sd->add_mdef, type2, val, false);
|
|
break;
|
|
case SP_HP_DRAIN_RATE: // bonus2 bHPDrainRate,x,n;
|
|
if(!sd->state.lr_flag) {
|
|
sd->right_weapon.hp_drain_rate.rate += type2;
|
|
sd->right_weapon.hp_drain_rate.per += val;
|
|
}
|
|
else if(sd->state.lr_flag == 1) {
|
|
sd->left_weapon.hp_drain_rate.rate += type2;
|
|
sd->left_weapon.hp_drain_rate.per += val;
|
|
}
|
|
break;
|
|
case SP_SP_DRAIN_RATE: // bonus2 bSPDrainRate,x,n;
|
|
if(!sd->state.lr_flag) {
|
|
sd->right_weapon.sp_drain_rate.rate += type2;
|
|
sd->right_weapon.sp_drain_rate.per += val;
|
|
}
|
|
else if(sd->state.lr_flag == 1) {
|
|
sd->left_weapon.sp_drain_rate.rate += type2;
|
|
sd->left_weapon.sp_drain_rate.per += val;
|
|
}
|
|
break;
|
|
case SP_SP_VANISH_RATE: // bonus2 bSPVanishRate,x,n;
|
|
if(sd->state.lr_flag != 2) {
|
|
pc_bonus_addvanish(sd->sp_vanish, type2, val, BF_NORMAL);
|
|
}
|
|
break;
|
|
case SP_HP_VANISH_RATE: // bonus2 bHPVanishRate,x,n;
|
|
if(sd->state.lr_flag != 2) {
|
|
pc_bonus_addvanish(sd->hp_vanish, type2, val, BF_NORMAL);
|
|
}
|
|
break;
|
|
case SP_GET_ZENY_NUM: // bonus2 bGetZenyNum,x,n;
|
|
if(sd->state.lr_flag != 2 && sd->bonus.get_zeny_rate < val) {
|
|
sd->bonus.get_zeny_rate = val;
|
|
sd->bonus.get_zeny_num = type2;
|
|
}
|
|
break;
|
|
case SP_ADD_GET_ZENY_NUM: // bonus2 bAddGetZenyNum,x,n;
|
|
if(sd->state.lr_flag != 2) {
|
|
sd->bonus.get_zeny_rate += val;
|
|
sd->bonus.get_zeny_num += type2;
|
|
}
|
|
break;
|
|
case SP_WEAPON_COMA_ELE: // bonus2 bWeaponComaEle,e,n;
|
|
PC_BONUS_CHK_ELEMENT(type2,SP_WEAPON_COMA_ELE);
|
|
if(sd->state.lr_flag == 2)
|
|
break;
|
|
sd->weapon_coma_ele[type2] += val;
|
|
sd->special_state.bonus_coma = 1;
|
|
break;
|
|
case SP_WEAPON_COMA_RACE: // bonus2 bWeaponComaRace,r,n;
|
|
PC_BONUS_CHK_RACE(type2,SP_WEAPON_COMA_RACE);
|
|
if(sd->state.lr_flag == 2)
|
|
break;
|
|
sd->weapon_coma_race[type2] += val;
|
|
sd->special_state.bonus_coma = 1;
|
|
break;
|
|
case SP_WEAPON_COMA_CLASS: // bonus2 bWeaponComaClass,c,n;
|
|
PC_BONUS_CHK_CLASS(type2,SP_WEAPON_COMA_CLASS);
|
|
if(sd->state.lr_flag == 2)
|
|
break;
|
|
sd->weapon_coma_class[type2] += val;
|
|
sd->special_state.bonus_coma = 1;
|
|
break;
|
|
case SP_WEAPON_ATK: // bonus2 bWeaponAtk,w,n;
|
|
if(sd->state.lr_flag != 2)
|
|
sd->weapon_atk[type2]+=val;
|
|
break;
|
|
case SP_WEAPON_DAMAGE_RATE: // bonus2 bWeaponDamageRate,w,n;
|
|
if(sd->state.lr_flag != 2)
|
|
sd->weapon_damage_rate[type2]+=val;
|
|
break;
|
|
case SP_CRITICAL_ADDRACE: // bonus2 bCriticalAddRace,r,n;
|
|
PC_BONUS_CHK_RACE(type2,SP_CRITICAL_ADDRACE);
|
|
if(sd->state.lr_flag != 2)
|
|
sd->critaddrace[type2] += val*10;
|
|
break;
|
|
case SP_ADDEFF_WHENHIT: // bonus2 bAddEffWhenHit,eff,n;
|
|
PC_BONUS_CHK_SC(type2,SP_ADDEFF_WHENHIT);
|
|
if(sd->state.lr_flag != 2)
|
|
pc_bonus_addeff(sd->addeff_atked, (sc_type)type2, val, 0, 0, 0);
|
|
break;
|
|
case SP_SKILL_ATK: // bonus2 bSkillAtk,sk,n;
|
|
if(sd->state.lr_flag == 2)
|
|
break;
|
|
if (sd->skillatk.size() == MAX_PC_BONUS) {
|
|
ShowWarning("pc_bonus2: SP_SKILL_ATK: Reached max (%d) number of skills per character, bonus skill %d (+%d%%) lost.\n", MAX_PC_BONUS, type2, val);
|
|
break;
|
|
}
|
|
|
|
pc_bonus_itembonus(sd->skillatk, type2, val, false);
|
|
break;
|
|
case SP_SKILL_HEAL: // bonus2 bSkillHeal,sk,n;
|
|
if(sd->state.lr_flag == 2)
|
|
break;
|
|
if (sd->skillheal.size() == MAX_PC_BONUS) { // Better mention this so the array length can be updated. [Skotlex]
|
|
ShowWarning("pc_bonus2: SP_SKILL_HEAL: Reached max (%d) number of skills per character, bonus skill %d (+%d%%) lost.\n", MAX_PC_BONUS, type2, val);
|
|
break;
|
|
}
|
|
|
|
pc_bonus_itembonus(sd->skillheal, type2, val, false);
|
|
break;
|
|
case SP_SKILL_HEAL2: // bonus2 bSkillHeal2,sk,n;
|
|
if(sd->state.lr_flag == 2)
|
|
break;
|
|
if (sd->skillheal2.size() == MAX_PC_BONUS) { // Better mention this so the array length can be updated. [Skotlex]
|
|
ShowWarning("pc_bonus2: SP_SKILL_HEAL2: Reached max (%d) number of skills per character, bonus skill %d (+%d%%) lost.\n", MAX_PC_BONUS, type2, val);
|
|
break;
|
|
}
|
|
|
|
pc_bonus_itembonus(sd->skillheal2, type2, val, false);
|
|
break;
|
|
case SP_ADD_SKILL_BLOW: // bonus2 bAddSkillBlow,sk,n;
|
|
if(sd->state.lr_flag == 2)
|
|
break;
|
|
if (sd->skillblown.size() == MAX_PC_BONUS) { //Better mention this so the array length can be updated. [Skotlex]
|
|
ShowWarning("pc_bonus2: SP_ADD_SKILL_BLOW: Reached max (%d) number of skills per character, bonus skill %d (%d) lost.\n", MAX_PC_BONUS, type2, val);
|
|
break;
|
|
}
|
|
|
|
pc_bonus_itembonus(sd->skillblown, type2, val, false);
|
|
break;
|
|
case SP_HP_LOSS_RATE: // bonus2 bHPLossRate,n,t;
|
|
if(sd->state.lr_flag != 2) {
|
|
sd->hp_loss.value = type2;
|
|
sd->hp_loss.rate = val;
|
|
}
|
|
break;
|
|
case SP_HP_REGEN_RATE: // bonus2 bHPRegenRate,n,t;
|
|
if(sd->state.lr_flag != 2) {
|
|
sd->hp_regen.value = type2;
|
|
sd->hp_regen.rate = val;
|
|
}
|
|
break;
|
|
case SP_REGEN_PERCENT_HP: // bonus2 bRegenPercentHP,n,t;
|
|
if (sd->state.lr_flag != 2) {
|
|
sd->percent_hp_regen.value = type2;
|
|
sd->percent_hp_regen.rate = val;
|
|
}
|
|
break;
|
|
case SP_REGEN_PERCENT_SP: // bonus2 bRegenPercentSP,n,t;
|
|
if (sd->state.lr_flag != 2) {
|
|
sd->percent_sp_regen.value = type2;
|
|
sd->percent_sp_regen.rate = val;
|
|
}
|
|
break;
|
|
case SP_ADDRACE2: // bonus2 bAddRace2,mr,x;
|
|
PC_BONUS_CHK_RACE2(type2,SP_ADDRACE2);
|
|
if(sd->state.lr_flag != 2)
|
|
sd->right_weapon.addrace2[type2] += val;
|
|
else
|
|
sd->left_weapon.addrace2[type2] += val;
|
|
break;
|
|
case SP_SUBSIZE: // bonus2 bSubSize,s,x;
|
|
PC_BONUS_CHK_SIZE(type2,SP_SUBSIZE);
|
|
if(sd->state.lr_flag != 2)
|
|
sd->subsize[type2]+=val;
|
|
break;
|
|
case SP_SUBRACE2: // bonus2 bSubRace2,mr,x;
|
|
PC_BONUS_CHK_RACE2(type2,SP_SUBRACE2);
|
|
if(sd->state.lr_flag != 2)
|
|
sd->subrace2[type2]+=val;
|
|
break;
|
|
case SP_ADD_ITEM_HEAL_RATE: // bonus2 bAddItemHealRate,iid,n;
|
|
if(sd->state.lr_flag == 2)
|
|
break;
|
|
if (!itemdb_exists(type2)) {
|
|
ShowWarning("pc_bonus2: SP_ADD_ITEM_HEAL_RATE Invalid item with id %d\n", type2);
|
|
break;
|
|
}
|
|
if (sd->itemhealrate.size() == MAX_PC_BONUS) {
|
|
ShowWarning("pc_bonus2: SP_ADD_ITEM_HEAL_RATE: Reached max (%d) number of item heal bonuses per character!\n", MAX_PC_BONUS);
|
|
break;
|
|
}
|
|
|
|
pc_bonus_itembonus(sd->itemhealrate, type2, val, false);
|
|
break;
|
|
case SP_ADD_ITEMGROUP_HEAL_RATE: // bonus2 bAddItemGroupHealRate,ig,n;
|
|
if (sd->state.lr_flag == 2)
|
|
break;
|
|
if (!type2 || !itemdb_group_exists(type2)) {
|
|
ShowWarning("pc_bonus2: SP_ADD_ITEMGROUP_HEAL_RATE: Invalid item group with id %d\n", type2);
|
|
break;
|
|
}
|
|
if (sd->itemhealrate.size() == MAX_PC_BONUS) {
|
|
ShowWarning("pc_bonus2: SP_ADD_ITEMGROUP_HEAL_RATE: Reached max (%d) number of item heal bonuses per character!\n", MAX_PC_BONUS);
|
|
break;
|
|
}
|
|
|
|
pc_bonus_itembonus(sd->itemgrouphealrate, type2, val, false);
|
|
break;
|
|
case SP_EXP_ADDRACE: // bonus2 bExpAddRace,r,x;
|
|
PC_BONUS_CHK_RACE(type2,SP_EXP_ADDRACE);
|
|
if(sd->state.lr_flag != 2)
|
|
sd->expaddrace[type2]+=val;
|
|
break;
|
|
case SP_EXP_ADDCLASS: // bonus2 bExpAddClass,c,x;
|
|
PC_BONUS_CHK_CLASS(type2,SP_EXP_ADDCLASS);
|
|
if(sd->state.lr_flag != 2)
|
|
sd->expaddclass[type2]+=val;
|
|
break;
|
|
case SP_SP_GAIN_RACE: // bonus2 bSPGainRace,r,n;
|
|
PC_BONUS_CHK_RACE(type2,SP_SP_GAIN_RACE);
|
|
if(sd->state.lr_flag != 2)
|
|
sd->sp_gain_race[type2]+=val;
|
|
break;
|
|
case SP_ADD_MONSTER_DROP_ITEM: // bonus2 bAddMonsterDropItem,iid,n;
|
|
if (sd->state.lr_flag != 2)
|
|
pc_bonus_item_drop(sd->add_drop, type2, 0, CLASS_ALL, RC_NONE_, val);
|
|
break;
|
|
case SP_ADD_MONSTER_DROP_ITEMGROUP: // bonus2 bAddMonsterDropItemGroup,ig,n;
|
|
if (sd->state.lr_flag != 2)
|
|
pc_bonus_item_drop(sd->add_drop, 0, type2, CLASS_ALL, RC_NONE_, val);
|
|
break;
|
|
case SP_SP_LOSS_RATE: // bonus2 bSPLossRate,n,t;
|
|
if(sd->state.lr_flag != 2) {
|
|
sd->sp_loss.value = type2;
|
|
sd->sp_loss.rate = val;
|
|
}
|
|
break;
|
|
case SP_SP_REGEN_RATE: // bonus2 bSPRegenRate,n,t;
|
|
if(sd->state.lr_flag != 2) {
|
|
sd->sp_regen.value = type2;
|
|
sd->sp_regen.rate = val;
|
|
}
|
|
break;
|
|
case SP_HP_DRAIN_VALUE_RACE: // bonus2 bHPDrainValueRace,r,n;
|
|
PC_BONUS_CHK_RACE(type2,SP_HP_DRAIN_VALUE_RACE);
|
|
if(!sd->state.lr_flag) {
|
|
sd->right_weapon.hp_drain_race[type2] += val;
|
|
}
|
|
else if(sd->state.lr_flag == 1) {
|
|
sd->left_weapon.hp_drain_race[type2] += val;
|
|
}
|
|
break;
|
|
case SP_SP_DRAIN_VALUE_RACE: // bonus2 bSPDrainValueRace,r,n;
|
|
PC_BONUS_CHK_RACE(type2,SP_SP_DRAIN_VALUE_RACE);
|
|
if(!sd->state.lr_flag) {
|
|
sd->right_weapon.sp_drain_race[type2] += val;
|
|
}
|
|
else if(sd->state.lr_flag == 1) {
|
|
sd->left_weapon.sp_drain_race[type2] += val;
|
|
}
|
|
break;
|
|
case SP_HP_DRAIN_VALUE_CLASS: // bonus2 bHPDrainValueClass,c,n;
|
|
PC_BONUS_CHK_CLASS(type2,SP_HP_DRAIN_VALUE_CLASS);
|
|
if(!sd->state.lr_flag) {
|
|
sd->right_weapon.hp_drain_class[type2] += val;
|
|
}
|
|
else if(sd->state.lr_flag == 1) {
|
|
sd->left_weapon.hp_drain_class[type2] += val;
|
|
}
|
|
break;
|
|
case SP_SP_DRAIN_VALUE_CLASS: // bonus2 bSPDrainValueClass,c,n;
|
|
PC_BONUS_CHK_CLASS(type2,SP_SP_DRAIN_VALUE_CLASS);
|
|
if(!sd->state.lr_flag) {
|
|
sd->right_weapon.sp_drain_class[type2] += val;
|
|
}
|
|
else if(sd->state.lr_flag == 1) {
|
|
sd->left_weapon.sp_drain_class[type2] += val;
|
|
}
|
|
break;
|
|
case SP_IGNORE_MDEF_RACE_RATE: // bonus2 bIgnoreMdefRaceRate,r,n;
|
|
PC_BONUS_CHK_RACE(type2,SP_IGNORE_MDEF_RACE_RATE);
|
|
if(sd->state.lr_flag != 2)
|
|
sd->ignore_mdef_by_race[type2] += val;
|
|
break;
|
|
case SP_IGNORE_MDEF_CLASS_RATE: // bonus2 bIgnoreMdefClassRate,c,n;
|
|
PC_BONUS_CHK_CLASS(type2,SP_IGNORE_MDEF_CLASS_RATE);
|
|
if(sd->state.lr_flag != 2)
|
|
sd->ignore_mdef_by_class[type2] += val;
|
|
break;
|
|
case SP_IGNORE_DEF_RACE_RATE: // bonus2 bIgnoreDefRaceRate,r,n;
|
|
PC_BONUS_CHK_RACE(type2,SP_IGNORE_DEF_RACE_RATE);
|
|
if(sd->state.lr_flag != 2)
|
|
sd->ignore_def_by_race[type2] += val;
|
|
break;
|
|
case SP_IGNORE_DEF_CLASS_RATE: // bonus2 bIgnoreDefClassRate,r,n;
|
|
PC_BONUS_CHK_CLASS(type2, SP_IGNORE_DEF_CLASS_RATE);
|
|
if (sd->state.lr_flag != 2)
|
|
sd->ignore_def_by_class[type2] += val;
|
|
break;
|
|
case SP_SKILL_USE_SP_RATE: // bonus2 bSkillUseSPrate,sk,n;
|
|
if(sd->state.lr_flag == 2)
|
|
break;
|
|
if (sd->skillusesprate.size() == MAX_PC_BONUS) {
|
|
ShowWarning("pc_bonus2: SP_SKILL_USE_SP_RATE: Reached max (%d) number of skills per character, bonus skill %d (+%d%%) lost.\n", MAX_PC_BONUS, type2, val);
|
|
break;
|
|
}
|
|
|
|
pc_bonus_itembonus(sd->skillusesprate, type2, val, true);
|
|
break;
|
|
case SP_SKILL_DELAY:
|
|
if(sd->state.lr_flag == 2)
|
|
break;
|
|
if (sd->skilldelay.size() == MAX_PC_BONUS) {
|
|
ShowWarning("pc_bonus2: SP_SKILL_DELAY: Reached max (%d) number of skills per character, bonus skill %d (%d) lost.\n", MAX_PC_BONUS, type2, val);
|
|
break;
|
|
}
|
|
|
|
pc_bonus_itembonus(sd->skilldelay, type2, val, false);
|
|
break;
|
|
case SP_SKILL_COOLDOWN: // bonus2 bSkillCooldown,sk,t;
|
|
if(sd->state.lr_flag == 2)
|
|
break;
|
|
if (sd->skillcooldown.size() == MAX_PC_BONUS) {
|
|
ShowWarning("pc_bonus2: SP_SKILL_COOLDOWN: Reached max (%d) number of skills per character, bonus skill %d (%d) lost.\n", MAX_PC_BONUS, type2, val);
|
|
break;
|
|
}
|
|
|
|
pc_bonus_itembonus(sd->skillcooldown, type2, val, false);
|
|
break;
|
|
case SP_SKILL_VARIABLECAST: // bonus2 bSkillVariableCast,sk,t;
|
|
if (sd->state.lr_flag == 2)
|
|
break;
|
|
if (sd->skillvarcast.size() == MAX_PC_BONUS) {
|
|
ShowWarning("pc_bonus2: SP_SKILL_VARIABLECAST: Reached max (%d) number of skills per character, bonus skill %d (%d) lost.\n", MAX_PC_BONUS, type2, val);
|
|
break;
|
|
}
|
|
|
|
pc_bonus_itembonus(sd->skillvarcast, type2, val, false);
|
|
break;
|
|
#ifdef RENEWAL_CAST
|
|
case SP_SKILL_FIXEDCAST: // bonus2 bSkillFixedCast,sk,t;
|
|
if(sd->state.lr_flag == 2)
|
|
break;
|
|
if (sd->skillfixcast.size() == MAX_PC_BONUS) {
|
|
ShowWarning("pc_bonus2: SP_SKILL_FIXEDCAST: Reached max (%d) number of skills per character, bonus skill %d (%d) lost.\n", MAX_PC_BONUS, type2, val);
|
|
break;
|
|
}
|
|
|
|
pc_bonus_itembonus(sd->skillfixcast, type2, val, false);
|
|
break;
|
|
case SP_CASTRATE: // bonus2 bCastrate,sk,n;
|
|
case SP_VARCASTRATE: // bonus2 bVariableCastrate,sk,n;
|
|
if(sd->state.lr_flag == 2)
|
|
break;
|
|
if (sd->skillcastrate.size() == MAX_PC_BONUS) {
|
|
ShowWarning("pc_bonus2: SP_VARCASTRATE: Reached max (%d) number of skills per character, bonus skill %d (%d%%) lost.\n", MAX_PC_BONUS, type2, val);
|
|
break;
|
|
}
|
|
|
|
pc_bonus_itembonus(sd->skillcastrate, type2, -val, true); // Send inversed value here
|
|
break;
|
|
case SP_FIXCASTRATE: // bonus2 bFixedCastrate,sk,n;
|
|
if(sd->state.lr_flag == 2)
|
|
break;
|
|
if (sd->skillfixcastrate.size() == MAX_PC_BONUS) {
|
|
ShowWarning("pc_bonus2: SP_FIXCASTRATE: Reached max (%d) number of skills per character, bonus skill %d (%d%%) lost.\n", MAX_PC_BONUS, type2, val);
|
|
break;
|
|
}
|
|
|
|
pc_bonus_itembonus(sd->skillfixcastrate, type2, -val, true); // Send inversed value here
|
|
break;
|
|
#else
|
|
case SP_SKILL_FIXEDCAST: // bonus2 bSkillFixedCast,sk,t;
|
|
case SP_FIXCASTRATE: // bonus2 bFixedCastrate,sk,n;
|
|
//ShowWarning("pc_bonus2: Non-RENEWAL_CAST doesn't support this bonus %d.\n", type);
|
|
break;
|
|
case SP_VARCASTRATE: // bonus2 bVariableCastrate,sk,n;
|
|
case SP_CASTRATE: // bonus2 bCastrate,sk,n;
|
|
if(sd->state.lr_flag == 2)
|
|
break;
|
|
if (sd->skillcastrate.size() == MAX_PC_BONUS) { //Better mention this so the array length can be updated. [Skotlex]
|
|
ShowWarning("pc_bonus2: %s: Reached max (%d) number of skills per character, bonus skill %d (%d%%) lost.\n", (type == SP_CASTRATE) ? "SP_CASTRATE" : "SP_VARCASTRATE", MAX_PC_BONUS, type2, val);
|
|
break;
|
|
}
|
|
|
|
pc_bonus_itembonus(sd->skillcastrate, type2, val, true);
|
|
break;
|
|
#endif
|
|
case SP_SKILL_USE_SP: // bonus2 bSkillUseSP,sk,n;
|
|
if(sd->state.lr_flag == 2)
|
|
break;
|
|
if (sd->skillusesp.size() == MAX_PC_BONUS) {
|
|
ShowWarning("pc_bonus2: SP_SKILL_USE_SP: Reached max (%d) number of skills per character, bonus skill %d (%d) lost.\n", MAX_PC_BONUS, type2, val);
|
|
break;
|
|
}
|
|
|
|
pc_bonus_itembonus(sd->skillusesp, type2, val, false);
|
|
break;
|
|
case SP_SUB_SKILL: // bonus2 bSubSkill,sk,n;
|
|
if (sd->subskill.size() == MAX_PC_BONUS) {
|
|
ShowWarning("pc_bonus2: SP_SUB_SKILL: Reached max (%d) number of skills per character, bonus skill %d (%d) lost.\n", MAX_PC_BONUS, type2, val);
|
|
break;
|
|
}
|
|
|
|
pc_bonus_itembonus(sd->subskill, type2, val, false);
|
|
break;
|
|
case SP_SUBDEF_ELE: // bonus2 bSubDefEle,e,x;
|
|
PC_BONUS_CHK_ELEMENT(type2,SP_SUBDEF_ELE);
|
|
sd->subdefele[type2] += val;
|
|
break;
|
|
case SP_COMA_CLASS: // bonus2 bComaClass,c,n;
|
|
PC_BONUS_CHK_CLASS(type2,SP_COMA_CLASS);
|
|
sd->coma_class[type2] += val;
|
|
sd->special_state.bonus_coma = 1;
|
|
break;
|
|
case SP_COMA_RACE: // bonus2 bComaRace,r,n;
|
|
PC_BONUS_CHK_RACE(type2,SP_COMA_RACE);
|
|
sd->coma_race[type2] += val;
|
|
sd->special_state.bonus_coma = 1;
|
|
break;
|
|
case SP_MAGIC_ADDRACE2: // bonus2 bMagicAddRace2,mr,n;
|
|
PC_BONUS_CHK_RACE2(type2, SP_MAGIC_ADDRACE2);
|
|
if(sd->state.lr_flag != 2)
|
|
sd->magic_addrace2[type2] += val;
|
|
break;
|
|
case SP_IGNORE_MDEF_RACE2_RATE: //bonus2 bIgnoreMdefRace2Rate,mr,n;
|
|
PC_BONUS_CHK_RACE2(type2, SP_IGNORE_MDEF_RACE2);
|
|
if (sd->state.lr_flag != 2)
|
|
sd->ignore_mdef_by_race2[type2] += val;
|
|
break;
|
|
case SP_DROP_ADDRACE: // bonus2 bDropAddRace,r,x;
|
|
PC_BONUS_CHK_RACE(type2, SP_DROP_ADDRACE);
|
|
if (sd->state.lr_flag != 2)
|
|
sd->dropaddrace[type2] += val;
|
|
break;
|
|
case SP_DROP_ADDCLASS: // bonus2 bDropAddClass,c,x;
|
|
PC_BONUS_CHK_CLASS(type2, SP_DROP_ADDCLASS);
|
|
if (sd->state.lr_flag != 2)
|
|
sd->dropaddclass[type2] += val;
|
|
break;
|
|
default:
|
|
if (running_npc_stat_calc_event) {
|
|
ShowWarning("pc_bonus2: unknown bonus type %d %d %d in OnPCStatCalcEvent!\n", type, type2, val);
|
|
}
|
|
else if (current_equip_combo_pos > 0) {
|
|
ShowWarning("pc_bonus2: unknown bonus type %d %d %d in a combo with item #%d\n", type, type2, val, sd->inventory_data[pc_checkequip( sd, current_equip_combo_pos )]->nameid);
|
|
}
|
|
else if (current_equip_card_id > 0 || current_equip_item_index > 0) {
|
|
ShowWarning("pc_bonus2: unknown bonus type %d %d %d in item #%d\n", type, type2, val, current_equip_card_id ? current_equip_card_id : sd->inventory_data[current_equip_item_index]->nameid);
|
|
}
|
|
else {
|
|
ShowWarning("pc_bonus2: unknown bonus type %d %d %d in unknown usage. Report this!\n", type, type2, val);
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Gives item bonus to player for format: bonus3 bBonusName,type2,type3,val;
|
|
* @param sd
|
|
* @param type Bonus type used by bBonusName
|
|
* @param type2
|
|
* @param type3
|
|
* @param val Value that usually for rate or fixed value
|
|
*/
|
|
void pc_bonus3(struct map_session_data *sd,int type,int type2,int type3,int val)
|
|
{
|
|
nullpo_retv(sd);
|
|
|
|
switch(type){
|
|
case SP_ADD_MONSTER_DROP_ITEM: // bonus3 bAddMonsterDropItem,iid,r,n;
|
|
if(sd->state.lr_flag != 2)
|
|
pc_bonus_item_drop(sd->add_drop, type2, 0, CLASS_NONE, type3, val);
|
|
break;
|
|
case SP_ADD_MONSTER_ID_DROP_ITEM: // bonus3 bAddMonsterIdDropItem,iid,mid,n;
|
|
if(sd->state.lr_flag != 2)
|
|
pc_bonus_item_drop(sd->add_drop, type2, 0, CLASS_NONE, -type3, val);
|
|
break;
|
|
case SP_ADD_CLASS_DROP_ITEM: // bonus3 bAddClassDropItem,iid,c,n;
|
|
if(sd->state.lr_flag != 2)
|
|
pc_bonus_item_drop(sd->add_drop, type2, 0, type3, RC_NONE_, val);
|
|
break;
|
|
case SP_AUTOSPELL: // bonus3 bAutoSpell,sk,y,n;
|
|
if(sd->state.lr_flag != 2)
|
|
{
|
|
int target = skill_get_inf(type2); //Support or Self (non-auto-target) skills should pick self.
|
|
target = target&INF_SUPPORT_SKILL || (target&INF_SELF_SKILL && !(skill_get_inf2(type2)&INF2_NO_TARGET_SELF));
|
|
pc_bonus_autospell(sd->autospell, target?-type2:type2, type3, val, 0, current_equip_card_id);
|
|
}
|
|
break;
|
|
case SP_AUTOSPELL_WHENHIT: // bonus3 bAutoSpellWhenHit,sk,y,n;
|
|
if(sd->state.lr_flag != 2)
|
|
{
|
|
int target = skill_get_inf(type2); //Support or Self (non-auto-target) skills should pick self.
|
|
target = target&INF_SUPPORT_SKILL || (target&INF_SELF_SKILL && !(skill_get_inf2(type2)&INF2_NO_TARGET_SELF));
|
|
pc_bonus_autospell(sd->autospell2, target?-type2:type2, type3, val, BF_NORMAL|BF_SKILL, current_equip_card_id);
|
|
}
|
|
break;
|
|
case SP_ADD_MONSTER_DROP_ITEMGROUP: // bonus3 bAddMonsterDropItemGroup,ig,r,n;
|
|
if (sd->state.lr_flag != 2)
|
|
pc_bonus_item_drop(sd->add_drop, 0, type2, CLASS_NONE, type3, val);
|
|
break;
|
|
case SP_ADD_CLASS_DROP_ITEMGROUP: // bonus3 bAddClassDropItemGroup,ig,c,n;
|
|
if (sd->state.lr_flag != 2)
|
|
pc_bonus_item_drop(sd->add_drop, 0, type2, type3, RC_NONE_, val);
|
|
break;
|
|
|
|
case SP_ADDEFF: // bonus3 bAddEff,eff,n,y;
|
|
PC_BONUS_CHK_SC(type2,SP_ADDEFF);
|
|
pc_bonus_addeff(sd->addeff, (sc_type)type2, sd->state.lr_flag != 2 ? type3 : 0, sd->state.lr_flag == 2 ? type3 : 0, val, 0);
|
|
break;
|
|
|
|
case SP_ADDEFF_WHENHIT: // bonus3 bAddEffWhenHit,eff,n,y;
|
|
PC_BONUS_CHK_SC(type2,SP_ADDEFF_WHENHIT);
|
|
if(sd->state.lr_flag != 2)
|
|
pc_bonus_addeff(sd->addeff_atked, (sc_type)type2, type3, 0, val, 0);
|
|
break;
|
|
|
|
case SP_ADDEFF_ONSKILL: // bonus3 bAddEffOnSkill,sk,eff,n;
|
|
PC_BONUS_CHK_SC(type2,SP_ADDEFF_ONSKILL);
|
|
if( sd->state.lr_flag != 2 )
|
|
pc_bonus_addeff_onskill(sd->addeff_onskill, (sc_type)type3, val, type2, ATF_TARGET, 0);
|
|
break;
|
|
|
|
case SP_ADDELE: // bonus3 bAddEle,e,x,bf;
|
|
PC_BONUS_CHK_ELEMENT(type2,SP_ADDELE);
|
|
if (sd->state.lr_flag != 2)
|
|
pc_bonus_addele(sd, (unsigned char)type2, type3, val);
|
|
break;
|
|
|
|
case SP_SUBELE: // bonus3 bSubEle,e,x,bf;
|
|
PC_BONUS_CHK_ELEMENT(type2,SP_SUBELE);
|
|
if (sd->state.lr_flag != 2)
|
|
pc_bonus_subele(sd, (unsigned char)type2, type3, val);
|
|
break;
|
|
|
|
case SP_SP_VANISH_RACE_RATE: // bonus3 bSPVanishRaceRate,r,x,n;
|
|
PC_BONUS_CHK_RACE(type2,SP_SP_VANISH_RACE_RATE);
|
|
if(sd->state.lr_flag != 2) {
|
|
sd->sp_vanish_race[type2].rate += type3;
|
|
sd->sp_vanish_race[type2].per += val;
|
|
}
|
|
break;
|
|
|
|
case SP_HP_VANISH_RACE_RATE: // bonus3 bHPVanishRaceRate,r,x,n;
|
|
PC_BONUS_CHK_RACE(type2,SP_HP_VANISH_RACE_RATE);
|
|
if(sd->state.lr_flag != 2) {
|
|
sd->hp_vanish_race[type2].rate += type3;
|
|
sd->hp_vanish_race[type2].per += val;
|
|
}
|
|
break;
|
|
|
|
case SP_SP_VANISH_RATE: // bonus3 bSPVanishRate,x,n,bf;
|
|
if(sd->state.lr_flag != 2) {
|
|
pc_bonus_addvanish(sd->sp_vanish, type2, type3, val);
|
|
}
|
|
break;
|
|
|
|
case SP_HP_VANISH_RATE: // bonus3 bHPVanishRate,x,n,bf;
|
|
if(sd->state.lr_flag != 2) {
|
|
pc_bonus_addvanish(sd->hp_vanish, type2, type3, val);
|
|
}
|
|
break;
|
|
|
|
case SP_STATE_NORECOVER_RACE: // bonus3 bStateNoRecoverRace,r,x,t;
|
|
PC_BONUS_CHK_RACE(type2, SP_STATE_NORECOVER_RACE);
|
|
if (sd->state.lr_flag == 2)
|
|
break;
|
|
//! CONFIRM: Is it not stackable? Does not check max or min value?
|
|
//if (type3 > sd->norecover_state_race[type2].rate) {
|
|
// sd->norecover_state_race[type2].rate = type3;
|
|
// sd->norecover_state_race[type2].tick = val;
|
|
// break;
|
|
//}
|
|
sd->norecover_state_race[type2].rate = type3;
|
|
sd->norecover_state_race[type2].tick = val;
|
|
break;
|
|
default:
|
|
if (running_npc_stat_calc_event) {
|
|
ShowWarning("pc_bonus3: unknown bonus type %d %d %d %d in OnPCStatCalcEvent!\n", type, type2, type3, val);
|
|
}
|
|
else if (current_equip_combo_pos > 0) {
|
|
ShowWarning("pc_bonus3: unknown bonus type %d %d %d %d in a combo with item #%d\n", type, type2, type3, val, sd->inventory_data[pc_checkequip( sd, current_equip_combo_pos )]->nameid);
|
|
}
|
|
else if (current_equip_card_id > 0 || current_equip_item_index > 0) {
|
|
ShowWarning("pc_bonus3: unknown bonus type %d %d %d %d in item #%d\n", type, type2, type3, val, current_equip_card_id ? current_equip_card_id : sd->inventory_data[current_equip_item_index]->nameid);
|
|
}
|
|
else {
|
|
ShowWarning("pc_bonus3: unknown bonus type %d %d %d %d in unknown usage. Report this!\n", type, type2, type3, val);
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Gives item bonus to player for format: bonus4 bBonusName,type2,type3,type4,val;
|
|
* @param sd
|
|
* @param type Bonus type used by bBonusName
|
|
* @param type2
|
|
* @param type3
|
|
* @param type4
|
|
* @param val Value that usually for rate or fixed value
|
|
*/
|
|
void pc_bonus4(struct map_session_data *sd,int type,int type2,int type3,int type4,int val)
|
|
{
|
|
nullpo_retv(sd);
|
|
|
|
switch(type){
|
|
case SP_AUTOSPELL: // bonus4 bAutoSpell,sk,y,n,i;
|
|
if(sd->state.lr_flag != 2)
|
|
pc_bonus_autospell(sd->autospell, (val&1?type2:-type2), (val&2?-type3:type3), type4, 0, current_equip_card_id);
|
|
break;
|
|
|
|
case SP_AUTOSPELL_WHENHIT: // bonus4 bAutoSpellWhenHit,sk,y,n,i;
|
|
if(sd->state.lr_flag != 2)
|
|
pc_bonus_autospell(sd->autospell2, (val&1?type2:-type2), (val&2?-type3:type3), type4, BF_NORMAL|BF_SKILL, current_equip_card_id);
|
|
break;
|
|
|
|
case SP_AUTOSPELL_ONSKILL: // bonus4 bAutoSpellOnSkill,sk,x,y,n;
|
|
if(sd->state.lr_flag != 2)
|
|
{
|
|
int target = skill_get_inf(type3); //Support or Self (non-auto-target) skills should pick self.
|
|
target = target&INF_SUPPORT_SKILL || (target&INF_SELF_SKILL && !(skill_get_inf2(type3)&INF2_NO_TARGET_SELF));
|
|
|
|
pc_bonus_autospell_onskill(sd->autospell3, type2, target?-type3:type3, type4, val, current_equip_card_id);
|
|
}
|
|
break;
|
|
|
|
case SP_ADDEFF: // bonus4 bAddEff,eff,n,y,t;
|
|
PC_BONUS_CHK_SC(type2,SP_ADDEFF);
|
|
pc_bonus_addeff(sd->addeff, (sc_type)type2, sd->state.lr_flag != 2 ? type3 : 0, sd->state.lr_flag == 2 ? type3 : 0, type4, val);
|
|
break;
|
|
|
|
case SP_ADDEFF_WHENHIT: // bonus4 bAddEffWhenHit,eff,n,y,t;
|
|
PC_BONUS_CHK_SC(type2,SP_ADDEFF_WHENHIT);
|
|
if (sd->state.lr_flag != 2)
|
|
pc_bonus_addeff(sd->addeff_atked, (sc_type)type2, type3, 0, type4, val);
|
|
break;
|
|
|
|
case SP_ADDEFF_ONSKILL: // bonus4 bAddEffOnSkill,sk,eff,n,y;
|
|
PC_BONUS_CHK_SC(type3,SP_ADDEFF_ONSKILL);
|
|
if( sd->state.lr_flag != 2 )
|
|
pc_bonus_addeff_onskill(sd->addeff_onskill, (sc_type)type3, type4, type2, val, 0);
|
|
break;
|
|
|
|
case SP_SET_DEF_RACE: // bonus4 bSetDefRace,r,n,t,y;
|
|
PC_BONUS_CHK_RACE(type2,SP_SET_DEF_RACE);
|
|
if(sd->state.lr_flag == 2)
|
|
break;
|
|
sd->def_set_race[type2].rate = type3;
|
|
sd->def_set_race[type2].tick = type4;
|
|
sd->def_set_race[type2].value = val;
|
|
break;
|
|
|
|
case SP_SET_MDEF_RACE: // bonus4 bSetMDefRace,r,n,t,y;
|
|
PC_BONUS_CHK_RACE(type2,SP_SET_MDEF_RACE);
|
|
if(sd->state.lr_flag == 2)
|
|
break;
|
|
sd->mdef_set_race[type2].rate = type3;
|
|
sd->mdef_set_race[type2].tick = type4;
|
|
sd->mdef_set_race[type2].value = val;
|
|
break;
|
|
|
|
default:
|
|
if (running_npc_stat_calc_event) {
|
|
ShowWarning("pc_bonus4: unknown bonus type %d %d %d %d %d in OnPCStatCalcEvent!\n", type, type2, type3, type4, val);
|
|
}
|
|
else if (current_equip_combo_pos > 0) {
|
|
ShowWarning("pc_bonus4: unknown bonus type %d %d %d %d %d in a combo with item #%d\n", type, type2, type3, type4, val, sd->inventory_data[pc_checkequip( sd, current_equip_combo_pos )]->nameid);
|
|
}
|
|
else if (current_equip_card_id > 0 || current_equip_item_index > 0) {
|
|
ShowWarning("pc_bonus4: unknown bonus type %d %d %d %d %d in item #%d\n", type, type2, type3, type4, val, current_equip_card_id ? current_equip_card_id : sd->inventory_data[current_equip_item_index]->nameid);
|
|
}
|
|
else {
|
|
ShowWarning("pc_bonus4: unknown bonus type %d %d %d %d %d in unknown usage. Report this!\n", type, type2, type3, type4, val);
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Gives item bonus to player for format: bonus5 bBonusName,type2,type3,type4,val;
|
|
* @param sd
|
|
* @param type Bonus type used by bBonusName
|
|
* @param type2
|
|
* @param type3
|
|
* @param type4
|
|
* @param val Value that usually for rate or fixed value
|
|
*/
|
|
void pc_bonus5(struct map_session_data *sd,int type,int type2,int type3,int type4,int type5,int val)
|
|
{
|
|
nullpo_retv(sd);
|
|
|
|
switch(type){
|
|
case SP_AUTOSPELL: // bonus5 bAutoSpell,sk,y,n,bf,i;
|
|
if(sd->state.lr_flag != 2)
|
|
pc_bonus_autospell(sd->autospell, (val&1?type2:-type2), (val&2?-type3:type3), type4, type5, current_equip_card_id);
|
|
break;
|
|
|
|
case SP_AUTOSPELL_WHENHIT: // bonus5 bAutoSpellWhenHit,sk,y,n,bf,i;
|
|
if(sd->state.lr_flag != 2)
|
|
pc_bonus_autospell(sd->autospell2, (val&1?type2:-type2), (val&2?-type3:type3), type4, type5, current_equip_card_id);
|
|
break;
|
|
|
|
case SP_AUTOSPELL_ONSKILL: // bonus5 bAutoSpellOnSkill,sk,x,y,n,i;
|
|
if(sd->state.lr_flag != 2)
|
|
pc_bonus_autospell_onskill(sd->autospell3, type2, (val&1?-type3:type3), (val&2?-type4:type4), type5, current_equip_card_id);
|
|
break;
|
|
|
|
case SP_ADDEFF_ONSKILL: // bonus5 bAddEffOnSkill,sk,eff,n,y,t;
|
|
PC_BONUS_CHK_SC(type3,SP_ADDEFF_ONSKILL);
|
|
if( sd->state.lr_flag != 2 )
|
|
pc_bonus_addeff_onskill(sd->addeff_onskill, (sc_type)type3, type4, type2, type5, val);
|
|
break;
|
|
|
|
default:
|
|
if (running_npc_stat_calc_event) {
|
|
ShowWarning("pc_bonus5: unknown bonus type %d %d %d %d %d %d in OnPCStatCalcEvent!\n", type, type2, type3, type4, type5, val);
|
|
}
|
|
else if (current_equip_combo_pos > 0) {
|
|
ShowWarning("pc_bonus5: unknown bonus type %d %d %d %d %d %d in a combo with item #%d\n", type, type2, type3, type4, type5, val, sd->inventory_data[pc_checkequip( sd, current_equip_combo_pos )]->nameid);
|
|
}
|
|
else if (current_equip_card_id > 0 || current_equip_item_index > 0) {
|
|
ShowWarning("pc_bonus5: unknown bonus type %d %d %d %d %d %d in item #%d\n", type, type2, type3, type4, type5, val, current_equip_card_id ? current_equip_card_id : sd->inventory_data[current_equip_item_index]->nameid);
|
|
}
|
|
else {
|
|
ShowWarning("pc_bonus5: unknown bonus type %d %d %d %d %d %d in unknown usage. Report this!\n", type, type2, type3, type4, type5, val);
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
|
|
/*==========================================
|
|
* Grants a player a given skill. Flag values are:
|
|
* 0 - Grant permanent skill to be bound to skill tree
|
|
* 1 - Grant an item skill (temporary)
|
|
* 2 - Like 1, except the level granted can stack with previously learned level.
|
|
* 4 - Like 0, except the skill will ignore skill tree (saves through job changes and resets).
|
|
*------------------------------------------*/
|
|
bool pc_skill(struct map_session_data* sd, uint16 skill_id, int level, enum e_addskill_type type) {
|
|
uint16 idx = 0;
|
|
nullpo_ret(sd);
|
|
|
|
if (!skill_id || !(idx = skill_get_index(skill_id))) {
|
|
ShowError("pc_skill: Skill with id %d does not exist in the skill database\n", skill_id);
|
|
return false;
|
|
}
|
|
if (level > MAX_SKILL_LEVEL) {
|
|
ShowError("pc_skill: Skill level %d too high. Max lv supported is %d\n", level, MAX_SKILL_LEVEL);
|
|
return false;
|
|
}
|
|
if (type == ADDSKILL_TEMP_ADDLEVEL && sd->status.skill[idx].lv + level > MAX_SKILL_LEVEL) {
|
|
ShowWarning("pc_skill: Skill level bonus %d too high. Max lv supported is %d. Curr lv is %d. Set to max level.\n", level, MAX_SKILL_LEVEL, sd->status.skill[idx].lv);
|
|
level = MAX_SKILL_LEVEL - sd->status.skill[idx].lv;
|
|
}
|
|
|
|
switch (type) {
|
|
case ADDSKILL_PERMANENT: //Set skill data overwriting whatever was there before.
|
|
sd->status.skill[idx].id = skill_id;
|
|
sd->status.skill[idx].lv = level;
|
|
sd->status.skill[idx].flag = SKILL_FLAG_PERMANENT;
|
|
if (level == 0) { //Remove skill.
|
|
sd->status.skill[idx].id = 0;
|
|
clif_deleteskill(sd,skill_id);
|
|
} else
|
|
clif_addskill(sd,skill_id);
|
|
if (!skill_get_inf(skill_id)) //Only recalculate for passive skills.
|
|
status_calc_pc(sd, SCO_NONE);
|
|
break;
|
|
|
|
case ADDSKILL_TEMP: //Item bonus skill.
|
|
if (sd->status.skill[idx].id != 0) {
|
|
if (sd->status.skill[idx].lv >= level)
|
|
return true;
|
|
if (sd->status.skill[idx].flag == SKILL_FLAG_PERMANENT) //Non-granted skill, store it's level.
|
|
sd->status.skill[idx].flag = SKILL_FLAG_REPLACED_LV_0 + sd->status.skill[idx].lv;
|
|
} else {
|
|
sd->status.skill[idx].id = skill_id;
|
|
sd->status.skill[idx].flag = SKILL_FLAG_TEMPORARY;
|
|
}
|
|
sd->status.skill[idx].lv = level;
|
|
break;
|
|
|
|
case ADDSKILL_TEMP_ADDLEVEL: //Add skill bonus on top of what you had.
|
|
if (sd->status.skill[idx].id != 0) {
|
|
if (sd->status.skill[idx].flag == SKILL_FLAG_PERMANENT)
|
|
sd->status.skill[idx].flag = SKILL_FLAG_REPLACED_LV_0 + sd->status.skill[idx].lv; // Store previous level.
|
|
} else {
|
|
sd->status.skill[idx].id = skill_id;
|
|
sd->status.skill[idx].flag = SKILL_FLAG_TEMPORARY; //Set that this is a bonus skill.
|
|
}
|
|
sd->status.skill[idx].lv += level;
|
|
break;
|
|
|
|
case ADDSKILL_PERMANENT_GRANTED: //Permanent granted skills ignore the skill tree
|
|
sd->status.skill[idx].id = skill_id;
|
|
sd->status.skill[idx].lv = level;
|
|
sd->status.skill[idx].flag = SKILL_FLAG_PERM_GRANTED;
|
|
if (level == 0) { //Remove skill.
|
|
sd->status.skill[idx].id = 0;
|
|
clif_deleteskill(sd,skill_id);
|
|
} else
|
|
clif_addskill(sd,skill_id);
|
|
if (!skill_get_inf(skill_id)) //Only recalculate for passive skills.
|
|
status_calc_pc(sd, SCO_NONE);
|
|
break;
|
|
|
|
default:
|
|
return false;
|
|
}
|
|
return true;
|
|
}
|
|
/*==========================================
|
|
* Append a card to an item ?
|
|
*------------------------------------------*/
|
|
int pc_insert_card(struct map_session_data* sd, int idx_card, int idx_equip)
|
|
{
|
|
int i;
|
|
unsigned short nameid;
|
|
|
|
nullpo_ret(sd);
|
|
|
|
if( idx_equip < 0 || idx_equip >= MAX_INVENTORY || sd->inventory_data[idx_equip] == NULL )
|
|
return 0; //Invalid item index.
|
|
if( idx_card < 0 || idx_card >= MAX_INVENTORY || sd->inventory_data[idx_card] == NULL )
|
|
return 0; //Invalid card index.
|
|
if( sd->inventory.u.items_inventory[idx_equip].nameid <= 0 || sd->inventory.u.items_inventory[idx_equip].amount < 1 )
|
|
return 0; // target item missing
|
|
if( sd->inventory.u.items_inventory[idx_card].nameid <= 0 || sd->inventory.u.items_inventory[idx_card].amount < 1 )
|
|
return 0; // target card missing
|
|
if( sd->inventory_data[idx_equip]->type != IT_WEAPON && sd->inventory_data[idx_equip]->type != IT_ARMOR )
|
|
return 0; // only weapons and armor are allowed
|
|
if( sd->inventory_data[idx_card]->type != IT_CARD )
|
|
return 0; // must be a card
|
|
if( sd->inventory.u.items_inventory[idx_equip].identify == 0 )
|
|
return 0; // target must be identified
|
|
if( itemdb_isspecial(sd->inventory.u.items_inventory[idx_equip].card[0]) )
|
|
return 0; // card slots reserved for other purposes
|
|
if( (sd->inventory_data[idx_equip]->equip & sd->inventory_data[idx_card]->equip) == 0 )
|
|
return 0; // card cannot be compounded on this item type
|
|
if( sd->inventory_data[idx_equip]->type == IT_WEAPON && sd->inventory_data[idx_card]->equip == EQP_SHIELD )
|
|
return 0; // attempted to place shield card on left-hand weapon.
|
|
if( sd->inventory.u.items_inventory[idx_equip].equip != 0 )
|
|
return 0; // item must be unequipped
|
|
|
|
ARR_FIND( 0, sd->inventory_data[idx_equip]->slot, i, sd->inventory.u.items_inventory[idx_equip].card[i] == 0 );
|
|
if( i == sd->inventory_data[idx_equip]->slot )
|
|
return 0; // no free slots
|
|
|
|
// remember the card id to insert
|
|
nameid = sd->inventory.u.items_inventory[idx_card].nameid;
|
|
|
|
if( pc_delitem(sd,idx_card,1,1,0,LOG_TYPE_OTHER) == 1 )
|
|
{// failed
|
|
clif_insert_card(sd,idx_equip,idx_card,1);
|
|
}
|
|
else
|
|
{// success
|
|
log_pick_pc(sd, LOG_TYPE_OTHER, -1, &sd->inventory.u.items_inventory[idx_equip]);
|
|
sd->inventory.u.items_inventory[idx_equip].card[i] = nameid;
|
|
log_pick_pc(sd, LOG_TYPE_OTHER, 1, &sd->inventory.u.items_inventory[idx_equip]);
|
|
clif_insert_card(sd,idx_equip,idx_card,0);
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
/**
|
|
* Returns the count of unidentified items with the option to identify too.
|
|
* @param sd: Player data
|
|
* @param identify_item: Whether or not to identify any unidentified items
|
|
* @return Unidentified items count
|
|
*/
|
|
int pc_identifyall(struct map_session_data *sd, bool identify_item)
|
|
{
|
|
int unidentified_count = 0;
|
|
|
|
for (int i = 0; i < MAX_INVENTORY; i++) {
|
|
if (sd->inventory.u.items_inventory[i].nameid > 0 && sd->inventory.u.items_inventory[i].identify != 1) {
|
|
if (identify_item == true) {
|
|
sd->inventory.u.items_inventory[i].identify = 1;
|
|
clif_item_identified(sd,i,0);
|
|
}
|
|
unidentified_count++;
|
|
}
|
|
}
|
|
|
|
return unidentified_count;
|
|
}
|
|
|
|
//
|
|
// Items
|
|
//
|
|
|
|
/*==========================================
|
|
* Update buying value by skills
|
|
*------------------------------------------*/
|
|
int pc_modifybuyvalue(struct map_session_data *sd,int orig_value)
|
|
{
|
|
int skill,val = orig_value,rate1 = 0,rate2 = 0;
|
|
if((skill=pc_checkskill(sd,MC_DISCOUNT))>0) // merchant discount
|
|
rate1 = 5+skill*2-((skill==10)? 1:0);
|
|
if((skill=pc_checkskill(sd,RG_COMPULSION))>0) // rogue discount
|
|
rate2 = 5+skill*4;
|
|
if(rate1 < rate2) rate1 = rate2;
|
|
if(rate1)
|
|
val = (int)((double)orig_value*(double)(100-rate1)/100.);
|
|
if(val < battle_config.min_shop_buy)
|
|
val = battle_config.min_shop_buy;
|
|
|
|
return val;
|
|
}
|
|
|
|
/*==========================================
|
|
* Update selling value by skills
|
|
*------------------------------------------*/
|
|
int pc_modifysellvalue(struct map_session_data *sd,int orig_value)
|
|
{
|
|
int skill,val = orig_value,rate = 0;
|
|
if((skill=pc_checkskill(sd,MC_OVERCHARGE))>0) //OverCharge
|
|
rate = 5+skill*2-((skill==10)? 1:0);
|
|
if(rate)
|
|
val = (int)((double)orig_value*(double)(100+rate)/100.);
|
|
if (val < battle_config.min_shop_sell)
|
|
val = battle_config.min_shop_sell;
|
|
|
|
return val;
|
|
}
|
|
|
|
/*==========================================
|
|
* Checking if we have enough place on inventory for new item
|
|
* Make sure to take 30k as limit (for client I guess)
|
|
* @param sd
|
|
* @param nameid
|
|
* @param amount
|
|
* @return e_chkitem_result
|
|
*------------------------------------------*/
|
|
char pc_checkadditem(struct map_session_data *sd, unsigned short nameid, int amount)
|
|
{
|
|
int i;
|
|
struct item_data* data;
|
|
|
|
nullpo_ret(sd);
|
|
|
|
if(amount > MAX_AMOUNT)
|
|
return CHKADDITEM_OVERAMOUNT;
|
|
|
|
data = itemdb_search(nameid);
|
|
|
|
if(!itemdb_isstackable2(data))
|
|
return CHKADDITEM_NEW;
|
|
|
|
if( data->stack.inventory && amount > data->stack.amount )
|
|
return CHKADDITEM_OVERAMOUNT;
|
|
|
|
if (data->flag.guid)
|
|
return CHKADDITEM_NEW;
|
|
|
|
for(i=0;i<MAX_INVENTORY;i++){
|
|
// FIXME: This does not consider the checked item's cards, thus could check a wrong slot for stackability.
|
|
if(sd->inventory.u.items_inventory[i].nameid == nameid){
|
|
if( amount > MAX_AMOUNT - sd->inventory.u.items_inventory[i].amount || ( data->stack.inventory && amount > data->stack.amount - sd->inventory.u.items_inventory[i].amount ) )
|
|
return CHKADDITEM_OVERAMOUNT;
|
|
return CHKADDITEM_EXIST;
|
|
}
|
|
}
|
|
|
|
return CHKADDITEM_NEW;
|
|
}
|
|
|
|
/*==========================================
|
|
* Return number of available place in inventory
|
|
* Each non stackable item will reduce place by 1
|
|
* @param sd
|
|
* @return Number of empty slots
|
|
*------------------------------------------*/
|
|
uint8 pc_inventoryblank(struct map_session_data *sd)
|
|
{
|
|
uint8 i, b;
|
|
|
|
nullpo_ret(sd);
|
|
|
|
for(i = 0, b = 0; i < MAX_INVENTORY; i++){
|
|
if(sd->inventory.u.items_inventory[i].nameid == 0)
|
|
b++;
|
|
}
|
|
|
|
return b;
|
|
}
|
|
|
|
/**
|
|
* Attempts to remove zeny from player
|
|
* @param sd: Player
|
|
* @param zeny: Zeny removed
|
|
* @param type: Log type
|
|
* @param tsd: (optional) From who to log (if null take sd)
|
|
* @return 0: Success, 1: Failed (Removing negative Zeny or not enough Zeny), 2: Player not found
|
|
*/
|
|
char pc_payzeny(struct map_session_data *sd, int zeny, enum e_log_pick_type type, struct map_session_data *tsd)
|
|
{
|
|
nullpo_retr(2,sd);
|
|
|
|
zeny = cap_value(zeny,-MAX_ZENY,MAX_ZENY); //prevent command UB
|
|
if( zeny < 0 )
|
|
{
|
|
ShowError("pc_payzeny: Paying negative Zeny (zeny=%d, account_id=%d, char_id=%d).\n", zeny, sd->status.account_id, sd->status.char_id);
|
|
return 1;
|
|
}
|
|
|
|
if( sd->status.zeny < zeny )
|
|
return 1; //Not enough.
|
|
|
|
sd->status.zeny -= zeny;
|
|
clif_updatestatus(sd,SP_ZENY);
|
|
|
|
if(!tsd) tsd = sd;
|
|
log_zeny(sd, type, tsd, -zeny);
|
|
if( zeny > 0 && sd->state.showzeny ) {
|
|
char output[255];
|
|
sprintf(output, "Removed %dz.", zeny);
|
|
clif_messagecolor(&sd->bl, color_table[COLOR_LIGHT_GREEN], output, false, SELF);
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
/**
|
|
* Attempts to give zeny to player
|
|
* @param sd: Player
|
|
* @param type: Log type
|
|
* @param tsd: (optional) From who to log (if null take sd)
|
|
* @return -1: Player not found, 0: Success, 1: Giving negative Zeny
|
|
*/
|
|
char pc_getzeny(struct map_session_data *sd, int zeny, enum e_log_pick_type type, struct map_session_data *tsd)
|
|
{
|
|
nullpo_retr(-1,sd);
|
|
|
|
zeny = cap_value(zeny,-MAX_ZENY,MAX_ZENY); //prevent command UB
|
|
if( zeny < 0 )
|
|
{
|
|
ShowError("pc_getzeny: Obtaining negative Zeny (zeny=%d, account_id=%d, char_id=%d).\n", zeny, sd->status.account_id, sd->status.char_id);
|
|
return 1;
|
|
}
|
|
|
|
if( zeny > MAX_ZENY - sd->status.zeny )
|
|
zeny = MAX_ZENY - sd->status.zeny;
|
|
|
|
sd->status.zeny += zeny;
|
|
clif_updatestatus(sd,SP_ZENY);
|
|
|
|
if(!tsd) tsd = sd;
|
|
log_zeny(sd, type, tsd, zeny);
|
|
if( zeny > 0 && sd->state.showzeny ) {
|
|
char output[255];
|
|
sprintf(output, "Gained %dz.", zeny);
|
|
clif_messagecolor(&sd->bl, color_table[COLOR_LIGHT_GREEN], output, false, SELF);
|
|
}
|
|
|
|
achievement_update_objective(sd, AG_GET_ZENY, 1, sd->status.zeny);
|
|
|
|
return 0;
|
|
}
|
|
|
|
/**
|
|
* Attempts to remove Cash Points from player
|
|
* @param sd: Player
|
|
* @param price: Total points (cash + kafra) the player has to pay
|
|
* @param points: Kafra points the player has to pay
|
|
* @param type: Log type
|
|
* @return -1: Not enough points, otherwise success (cash+points)
|
|
*/
|
|
int pc_paycash(struct map_session_data *sd, int price, int points, e_log_pick_type type)
|
|
{
|
|
int cash;
|
|
nullpo_retr(-1,sd);
|
|
|
|
points = cap_value(points, 0, MAX_ZENY); //prevent command UB
|
|
|
|
cash = price-points;
|
|
|
|
if( sd->cashPoints < cash || sd->kafraPoints < points )
|
|
{
|
|
ShowError("pc_paycash: Not enough points (cash=%d, kafra=%d) to cover the price (cash=%d, kafra=%d) (account_id=%d, char_id=%d).\n", sd->cashPoints, sd->kafraPoints, cash, points, sd->status.account_id, sd->status.char_id);
|
|
return -1;
|
|
}
|
|
|
|
if( cash ){
|
|
pc_setaccountreg(sd, add_str(CASHPOINT_VAR), sd->cashPoints - cash);
|
|
sd->cashPoints -= cash;
|
|
log_cash( sd, type, LOG_CASH_TYPE_CASH, -cash );
|
|
}
|
|
|
|
if( points ){
|
|
pc_setaccountreg(sd, add_str(KAFRAPOINT_VAR), sd->kafraPoints - points);
|
|
sd->kafraPoints -= points;
|
|
log_cash( sd, type, LOG_CASH_TYPE_KAFRA, -points );
|
|
}
|
|
|
|
if( battle_config.cashshop_show_points )
|
|
{
|
|
char output[CHAT_SIZE_MAX];
|
|
|
|
sprintf(output, msg_txt(sd,504), points, cash, sd->kafraPoints, sd->cashPoints); // Used %d kafra points and %d cash points. %d kafra and %d cash points remaining.
|
|
clif_messagecolor(&sd->bl, color_table[COLOR_LIGHT_GREEN], output, false, SELF);
|
|
}
|
|
return cash+points;
|
|
}
|
|
|
|
/**
|
|
* Attempts to give Cash Points to player
|
|
* @param sd: Player
|
|
* @param cash: Cash points the player gets
|
|
* @param points: Kafra points the player gets
|
|
* @param type: Log type
|
|
* @return -1: Error, otherwise success (cash or points)
|
|
*/
|
|
int pc_getcash(struct map_session_data *sd, int cash, int points, e_log_pick_type type)
|
|
{
|
|
char output[CHAT_SIZE_MAX];
|
|
|
|
nullpo_retr(-1,sd);
|
|
|
|
cash = cap_value(cash, 0, MAX_ZENY); //prevent command UB
|
|
points = cap_value(points, 0, MAX_ZENY); //prevent command UB
|
|
if( cash > 0 )
|
|
{
|
|
if( cash > MAX_ZENY-sd->cashPoints )
|
|
{
|
|
ShowWarning("pc_getcash: Cash point overflow (cash=%d, have cash=%d, account_id=%d, char_id=%d).\n", cash, sd->cashPoints, sd->status.account_id, sd->status.char_id);
|
|
cash = MAX_ZENY-sd->cashPoints;
|
|
}
|
|
|
|
pc_setaccountreg(sd, add_str(CASHPOINT_VAR), sd->cashPoints+cash);
|
|
sd->cashPoints += cash;
|
|
log_cash( sd, type, LOG_CASH_TYPE_CASH, cash );
|
|
|
|
if( battle_config.cashshop_show_points )
|
|
{
|
|
sprintf(output, msg_txt(sd,505), cash, sd->cashPoints);
|
|
clif_messagecolor(&sd->bl, color_table[COLOR_LIGHT_GREEN], output, false, SELF);
|
|
}
|
|
return cash;
|
|
}
|
|
|
|
if( points > 0 )
|
|
{
|
|
if( points > MAX_ZENY-sd->kafraPoints )
|
|
{
|
|
ShowWarning("pc_getcash: Kafra point overflow (points=%d, have points=%d, account_id=%d, char_id=%d).\n", points, sd->kafraPoints, sd->status.account_id, sd->status.char_id);
|
|
points = MAX_ZENY-sd->kafraPoints;
|
|
}
|
|
|
|
pc_setaccountreg(sd, add_str(KAFRAPOINT_VAR), sd->kafraPoints+points);
|
|
sd->kafraPoints += points;
|
|
log_cash( sd, type, LOG_CASH_TYPE_KAFRA, points );
|
|
|
|
if( battle_config.cashshop_show_points )
|
|
{
|
|
sprintf(output, msg_txt(sd,506), points, sd->kafraPoints);
|
|
clif_messagecolor(&sd->bl, color_table[COLOR_LIGHT_GREEN], output, false, SELF);
|
|
}
|
|
return points;
|
|
}
|
|
|
|
return -1; //shouldn't happen but just in case
|
|
}
|
|
|
|
/**
|
|
* Searching a specified itemid in inventory and return his stored index
|
|
* @param sd Player
|
|
* @param nameid Find this Item!
|
|
* @return Stored index in inventory, or -1 if not found.
|
|
**/
|
|
short pc_search_inventory(struct map_session_data *sd, unsigned short nameid) {
|
|
short i;
|
|
nullpo_retr(-1, sd);
|
|
|
|
ARR_FIND( 0, MAX_INVENTORY, i, sd->inventory.u.items_inventory[i].nameid == nameid && (sd->inventory.u.items_inventory[i].amount > 0 || nameid == 0) );
|
|
return ( i < MAX_INVENTORY ) ? i : -1;
|
|
}
|
|
|
|
/** Attempt to add a new item to player inventory
|
|
* @param sd
|
|
* @param item_data
|
|
* @param amount
|
|
* @param log_type
|
|
* @return
|
|
* 0 = success
|
|
* 1 = invalid itemid not found or negative amount
|
|
* 2 = overweight
|
|
* 3 = ?
|
|
* 4 = no free place found
|
|
* 5 = max amount reached
|
|
* 6 = ?
|
|
* 7 = stack limitation
|
|
*/
|
|
enum e_additem_result pc_additem(struct map_session_data *sd,struct item *item,int amount,e_log_pick_type log_type) {
|
|
struct item_data *id;
|
|
int16 i;
|
|
unsigned int w;
|
|
|
|
nullpo_retr(ADDITEM_INVALID, sd);
|
|
nullpo_retr(ADDITEM_INVALID, item);
|
|
|
|
if( item->nameid == 0 || amount <= 0 )
|
|
return ADDITEM_INVALID;
|
|
if( amount > MAX_AMOUNT )
|
|
return ADDITEM_OVERAMOUNT;
|
|
|
|
id = itemdb_search(item->nameid);
|
|
|
|
if( id->stack.inventory && amount > id->stack.amount )
|
|
{// item stack limitation
|
|
return ADDITEM_STACKLIMIT;
|
|
}
|
|
|
|
w = id->weight*amount;
|
|
if(sd->weight + w > sd->max_weight)
|
|
return ADDITEM_OVERWEIGHT;
|
|
|
|
i = MAX_INVENTORY;
|
|
|
|
if (id->flag.guid && !item->unique_id)
|
|
item->unique_id = pc_generate_unique_id(sd);
|
|
|
|
// Stackable | Non Rental
|
|
if( itemdb_isstackable2(id) && item->expire_time == 0 ) {
|
|
for( i = 0; i < MAX_INVENTORY; i++ ) {
|
|
if( sd->inventory.u.items_inventory[i].nameid == item->nameid &&
|
|
sd->inventory.u.items_inventory[i].bound == item->bound &&
|
|
sd->inventory.u.items_inventory[i].expire_time == 0 &&
|
|
sd->inventory.u.items_inventory[i].unique_id == item->unique_id &&
|
|
memcmp(&sd->inventory.u.items_inventory[i].card, &item->card, sizeof(item->card)) == 0 ) {
|
|
if( amount > MAX_AMOUNT - sd->inventory.u.items_inventory[i].amount || ( id->stack.inventory && amount > id->stack.amount - sd->inventory.u.items_inventory[i].amount ) )
|
|
return ADDITEM_OVERAMOUNT;
|
|
sd->inventory.u.items_inventory[i].amount += amount;
|
|
clif_additem(sd,i,amount,0);
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (i >= MAX_INVENTORY) {
|
|
i = pc_search_inventory(sd,0);
|
|
if( i < 0 )
|
|
return ADDITEM_OVERITEM;
|
|
|
|
memcpy(&sd->inventory.u.items_inventory[i], item, sizeof(sd->inventory.u.items_inventory[0]));
|
|
// clear equip and favorite fields first, just in case
|
|
if( item->equip )
|
|
sd->inventory.u.items_inventory[i].equip = 0;
|
|
if( item->favorite )
|
|
sd->inventory.u.items_inventory[i].favorite = 0;
|
|
if( item->equipSwitch )
|
|
sd->inventory.u.items_inventory[i].equipSwitch = 0;
|
|
|
|
sd->inventory.u.items_inventory[i].amount = amount;
|
|
sd->inventory_data[i] = id;
|
|
sd->last_addeditem_index = i;
|
|
|
|
if (!itemdb_isstackable2(id) || id->flag.guid)
|
|
sd->inventory.u.items_inventory[i].unique_id = item->unique_id ? item->unique_id : pc_generate_unique_id(sd);
|
|
|
|
clif_additem(sd,i,amount,0);
|
|
}
|
|
|
|
log_pick_pc(sd, log_type, amount, &sd->inventory.u.items_inventory[i]);
|
|
|
|
sd->weight += w;
|
|
clif_updatestatus(sd,SP_WEIGHT);
|
|
//Auto-equip
|
|
if(id->flag.autoequip)
|
|
pc_equipitem(sd, i, id->equip);
|
|
|
|
/* rental item check */
|
|
if( item->expire_time ) {
|
|
if( time(NULL) > item->expire_time ) {
|
|
clif_rental_expired(sd->fd, i, sd->inventory.u.items_inventory[i].nameid);
|
|
pc_delitem(sd, i, sd->inventory.u.items_inventory[i].amount, 1, 0, LOG_TYPE_OTHER);
|
|
} else {
|
|
unsigned int seconds = (unsigned int)( item->expire_time - time(NULL) );
|
|
clif_rental_time(sd->fd, sd->inventory.u.items_inventory[i].nameid, seconds);
|
|
pc_inventory_rental_add(sd, seconds);
|
|
}
|
|
}
|
|
|
|
achievement_update_objective(sd, AG_GET_ITEM, 1, id->value_sell);
|
|
pc_show_questinfo(sd);
|
|
|
|
return ADDITEM_SUCCESS;
|
|
}
|
|
|
|
/*==========================================
|
|
* Remove an item at index n from inventory by amount.
|
|
* @param sd
|
|
* @param n Item index in inventory
|
|
* @param amount
|
|
* @param type &1: Don't notify deletion; &2 Don't notify weight change; &4 Don't calculate status
|
|
* @param reason Delete reason
|
|
* @param log_type e_log_pick_type
|
|
* @return 1 - invalid itemid or negative amount; 0 - Success
|
|
*------------------------------------------*/
|
|
char pc_delitem(struct map_session_data *sd,int n,int amount,int type, short reason, e_log_pick_type log_type)
|
|
{
|
|
nullpo_retr(1, sd);
|
|
|
|
if(n < 0 || sd->inventory.u.items_inventory[n].nameid == 0 || amount <= 0 || sd->inventory.u.items_inventory[n].amount<amount || sd->inventory_data[n] == NULL)
|
|
return 1;
|
|
|
|
log_pick_pc(sd, log_type, -amount, &sd->inventory.u.items_inventory[n]);
|
|
|
|
sd->inventory.u.items_inventory[n].amount -= amount;
|
|
sd->weight -= sd->inventory_data[n]->weight*amount ;
|
|
if( sd->inventory.u.items_inventory[n].amount <= 0 ){
|
|
if(sd->inventory.u.items_inventory[n].equip)
|
|
pc_unequipitem(sd,n,2|(!(type&4) ? 1 : 0));
|
|
memset(&sd->inventory.u.items_inventory[n],0,sizeof(sd->inventory.u.items_inventory[0]));
|
|
sd->inventory_data[n] = NULL;
|
|
}
|
|
if(!(type&1))
|
|
clif_delitem(sd,n,amount,reason);
|
|
if(!(type&2))
|
|
clif_updatestatus(sd,SP_WEIGHT);
|
|
|
|
pc_show_questinfo(sd);
|
|
|
|
return 0;
|
|
}
|
|
|
|
/*==========================================
|
|
* Attempt to drop an item.
|
|
* @param sd
|
|
* @param n Item index in inventory
|
|
* @param amount Amount of item
|
|
* @return False = fail; True = success
|
|
*------------------------------------------*/
|
|
bool pc_dropitem(struct map_session_data *sd,int n,int amount)
|
|
{
|
|
nullpo_retr(1, sd);
|
|
|
|
if(n < 0 || n >= MAX_INVENTORY)
|
|
return false;
|
|
|
|
if(amount <= 0)
|
|
return false;
|
|
|
|
if(sd->inventory.u.items_inventory[n].nameid <= 0 ||
|
|
sd->inventory.u.items_inventory[n].amount <= 0 ||
|
|
sd->inventory.u.items_inventory[n].amount < amount ||
|
|
sd->state.trading || sd->state.vending ||
|
|
!sd->inventory_data[n] //pc_delitem would fail on this case.
|
|
)
|
|
return false;
|
|
|
|
if( sd->inventory.u.items_inventory[n].equipSwitch )
|
|
return false;
|
|
|
|
if( map_getmapflag(sd->bl.m, MF_NODROP) )
|
|
{
|
|
clif_displaymessage (sd->fd, msg_txt(sd,271));
|
|
return false; //Can't drop items in nodrop mapflag maps.
|
|
}
|
|
|
|
if( !pc_candrop(sd,&sd->inventory.u.items_inventory[n]) )
|
|
{
|
|
clif_displaymessage (sd->fd, msg_txt(sd,263));
|
|
return false;
|
|
}
|
|
|
|
if (!map_addflooritem(&sd->inventory.u.items_inventory[n], amount, sd->bl.m, sd->bl.x, sd->bl.y, 0, 0, 0, 2, 0))
|
|
return false;
|
|
|
|
pc_delitem(sd, n, amount, 1, 0, LOG_TYPE_PICKDROP_PLAYER);
|
|
clif_dropitem(sd, n, amount);
|
|
return true;
|
|
}
|
|
|
|
/*==========================================
|
|
* Attempt to pick up an item.
|
|
* @param sd
|
|
* @param fitem Item that will be picked
|
|
* @return False = fail; True = success
|
|
*------------------------------------------*/
|
|
bool pc_takeitem(struct map_session_data *sd,struct flooritem_data *fitem)
|
|
{
|
|
int flag = 0;
|
|
t_tick tick = gettick();
|
|
struct party_data *p = NULL;
|
|
|
|
nullpo_ret(sd);
|
|
nullpo_ret(fitem);
|
|
|
|
if (!check_distance_bl(&fitem->bl, &sd->bl, 2) && sd->ud.skill_id!=BS_GREED)
|
|
return false; // Distance is too far
|
|
|
|
if (sd->sc.cant.pickup)
|
|
return false;
|
|
|
|
if (sd->status.party_id)
|
|
p = party_search(sd->status.party_id);
|
|
|
|
if (fitem->first_get_charid > 0 && fitem->first_get_charid != sd->status.char_id) {
|
|
struct map_session_data *first_sd = map_charid2sd(fitem->first_get_charid);
|
|
if (DIFF_TICK(tick,fitem->first_get_tick) < 0) {
|
|
if (!(p && p->party.item&1 &&
|
|
first_sd && first_sd->status.party_id == sd->status.party_id
|
|
))
|
|
return false;
|
|
}
|
|
else if (fitem->second_get_charid > 0 && fitem->second_get_charid != sd->status.char_id) {
|
|
struct map_session_data *second_sd = map_charid2sd(fitem->second_get_charid);
|
|
if (DIFF_TICK(tick, fitem->second_get_tick) < 0) {
|
|
if (!(p && p->party.item&1 &&
|
|
((first_sd && first_sd->status.party_id == sd->status.party_id) ||
|
|
(second_sd && second_sd->status.party_id == sd->status.party_id))
|
|
))
|
|
return false;
|
|
}
|
|
else if (fitem->third_get_charid > 0 && fitem->third_get_charid != sd->status.char_id){
|
|
struct map_session_data *third_sd = map_charid2sd(fitem->third_get_charid);
|
|
if (DIFF_TICK(tick,fitem->third_get_tick) < 0) {
|
|
if(!(p && p->party.item&1 &&
|
|
((first_sd && first_sd->status.party_id == sd->status.party_id) ||
|
|
(second_sd && second_sd->status.party_id == sd->status.party_id) ||
|
|
(third_sd && third_sd->status.party_id == sd->status.party_id))
|
|
))
|
|
return false;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
//This function takes care of giving the item to whoever should have it, considering party-share options.
|
|
if ((flag = party_share_loot(p,sd,&fitem->item, fitem->first_get_charid))) {
|
|
clif_additem(sd,0,0,flag);
|
|
return true;
|
|
}
|
|
|
|
//Display pickup animation.
|
|
pc_stop_attack(sd);
|
|
clif_takeitem(&sd->bl,&fitem->bl);
|
|
|
|
if (fitem->mob_id &&
|
|
(itemdb_search(fitem->item.nameid))->flag.broadcast &&
|
|
(!p || !(p->party.item&2)) // Somehow, if party's pickup distribution is 'Even Share', no announcemet
|
|
)
|
|
intif_broadcast_obtain_special_item(sd, fitem->item.nameid, fitem->mob_id, ITEMOBTAIN_TYPE_MONSTER_ITEM);
|
|
|
|
map_clearflooritem(&fitem->bl);
|
|
return true;
|
|
}
|
|
|
|
/*==========================================
|
|
* Check if item is usable.
|
|
* Return:
|
|
* false = no
|
|
* true = yes
|
|
*------------------------------------------*/
|
|
bool pc_isUseitem(struct map_session_data *sd,int n)
|
|
{
|
|
struct item_data *item;
|
|
unsigned short nameid;
|
|
|
|
nullpo_ret(sd);
|
|
|
|
item = sd->inventory_data[n];
|
|
nameid = sd->inventory.u.items_inventory[n].nameid;
|
|
|
|
if( item == NULL )
|
|
return false;
|
|
//Not consumable item
|
|
if( item->type != IT_HEALING && item->type != IT_USABLE && item->type != IT_CASH )
|
|
return false;
|
|
if (pc_has_permission(sd,PC_PERM_ITEM_UNCONDITIONAL))
|
|
return true;
|
|
|
|
struct map_data *mapdata = map_getmapdata(sd->bl.m);
|
|
|
|
if(mapdata->flag[MF_NOITEMCONSUMPTION]) //consumable but mapflag prevent it
|
|
return false;
|
|
//Prevent mass item usage. [Skotlex]
|
|
if( DIFF_TICK(sd->canuseitem_tick,gettick()) > 0 ||
|
|
(itemdb_group_item_exists(IG_CASH_FOOD, nameid) && DIFF_TICK(sd->canusecashfood_tick,gettick()) > 0)
|
|
)
|
|
return false;
|
|
|
|
if( (item->item_usage.flag&NOUSE_SITTING) && (pc_issit(sd) == 1) && (pc_get_group_level(sd) < item->item_usage.override) ) {
|
|
clif_msg(sd,ITEM_NOUSE_SITTING);
|
|
return false; // You cannot use this item while sitting.
|
|
}
|
|
|
|
if (sd->state.storage_flag && item->type != IT_CASH) {
|
|
clif_messagecolor(&sd->bl, color_table[COLOR_RED], msg_txt(sd,388), false, SELF);
|
|
return false; // You cannot use this item while storage is open.
|
|
}
|
|
|
|
if (item->flag.dead_branch && (mapdata->flag[MF_NOBRANCH] || mapdata_flag_gvg2(mapdata)))
|
|
return false;
|
|
|
|
switch( nameid ) {
|
|
case ITEMID_WING_OF_FLY:
|
|
case ITEMID_GIANT_FLY_WING:
|
|
case ITEMID_N_FLY_WING:
|
|
if( mapdata->flag[MF_NOTELEPORT] || mapdata_flag_gvg2(mapdata) ) {
|
|
clif_skill_teleportmessage(sd,0);
|
|
return false;
|
|
}
|
|
if (nameid == ITEMID_GIANT_FLY_WING) {
|
|
struct party_data *pd = party_search(sd->status.party_id);
|
|
|
|
if (pd) {
|
|
int i;
|
|
|
|
ARR_FIND(0, MAX_PARTY, i, pd->data[i].sd == sd && pd->party.member[i].leader);
|
|
if (i == MAX_PARTY) { // User is not party leader
|
|
clif_msg(sd, ITEM_PARTY_MEMBER_NOT_SUMMONED);
|
|
break;
|
|
}
|
|
|
|
ARR_FIND(0, MAX_PARTY, i, pd->data[i].sd && pd->data[i].sd != sd && pd->data[i].sd->bl.m == sd->bl.m && !pc_isdead(pd->data[i].sd));
|
|
if (i == MAX_PARTY) { // No party members found on same map
|
|
clif_msg(sd, ITEM_PARTY_NO_MEMBER_IN_MAP);
|
|
break;
|
|
}
|
|
} else {
|
|
clif_msg(sd, ITEM_PARTY_MEMBER_NOT_SUMMONED);
|
|
break;
|
|
}
|
|
}
|
|
// Fall through
|
|
case ITEMID_WING_OF_BUTTERFLY:
|
|
case ITEMID_N_BUTTERFLY_WING:
|
|
case ITEMID_DUN_TELE_SCROLL1:
|
|
case ITEMID_DUN_TELE_SCROLL2:
|
|
case ITEMID_DUN_TELE_SCROLL3:
|
|
case ITEMID_WOB_RUNE:
|
|
case ITEMID_WOB_SCHWALTZ:
|
|
case ITEMID_WOB_RACHEL:
|
|
case ITEMID_WOB_LOCAL:
|
|
case ITEMID_SIEGE_TELEPORT_SCROLL:
|
|
if( sd->duel_group && !battle_config.duel_allow_teleport ) {
|
|
clif_displaymessage(sd->fd, msg_txt(sd,663));
|
|
return false;
|
|
}
|
|
if( mapdata->flag[MF_NORETURN] && nameid != ITEMID_WING_OF_FLY && nameid != ITEMID_GIANT_FLY_WING && nameid != ITEMID_N_FLY_WING )
|
|
return false;
|
|
break;
|
|
case ITEMID_MERCENARY_RED_POTION:
|
|
case ITEMID_MERCENARY_BLUE_POTION:
|
|
case ITEMID_M_CENTER_POTION:
|
|
case ITEMID_M_AWAKENING_POTION:
|
|
case ITEMID_M_BERSERK_POTION:
|
|
if( sd->md == NULL || sd->md->db == NULL )
|
|
return false;
|
|
if( sd->md->sc.data[SC_BERSERK] )
|
|
return false;
|
|
if( nameid == ITEMID_M_AWAKENING_POTION && sd->md->db->lv < 40 )
|
|
return false;
|
|
if( nameid == ITEMID_M_BERSERK_POTION && sd->md->db->lv < 80 )
|
|
return false;
|
|
break;
|
|
|
|
case ITEMID_NEURALIZER:
|
|
if( !mapdata->flag[MF_RESET] )
|
|
return false;
|
|
break;
|
|
}
|
|
|
|
if( itemdb_group_item_exists(IG_MERCENARY, nameid) && sd->md != NULL )
|
|
return false; // Mercenary Scrolls
|
|
|
|
if( item->flag.group || item->type == IT_CASH) { //safe check type cash disappear when overweight [Napster]
|
|
if( pc_is90overweight(sd) ) {
|
|
clif_msg(sd, ITEM_CANT_OBTAIN_WEIGHT);
|
|
return false;
|
|
}
|
|
if( !pc_inventoryblank(sd) ) {
|
|
clif_messagecolor(&sd->bl, color_table[COLOR_RED], msg_txt(sd, 732), false, SELF); //Item cannot be open when inventory is full
|
|
return false;
|
|
}
|
|
}
|
|
|
|
//Gender check
|
|
if(item->sex != 2 && sd->status.sex != item->sex)
|
|
return false;
|
|
//Required level check
|
|
if(item->elv && sd->status.base_level < (unsigned int)item->elv)
|
|
return false;
|
|
if(item->elvmax && sd->status.base_level > (unsigned int)item->elvmax)
|
|
return false;
|
|
|
|
//Not equipable by class. [Skotlex]
|
|
if (!(
|
|
(1ULL<<(sd->class_&MAPID_BASEMASK)) &
|
|
(item->class_base[sd->class_&JOBL_2_1?1:(sd->class_&JOBL_2_2?2:0)])
|
|
))
|
|
return false;
|
|
|
|
if (sd->sc.count && (
|
|
sd->sc.data[SC_BERSERK] || sd->sc.data[SC_SATURDAYNIGHTFEVER] ||
|
|
(sd->sc.data[SC_GRAVITATION] && sd->sc.data[SC_GRAVITATION]->val3 == BCT_SELF) ||
|
|
sd->sc.data[SC_TRICKDEAD] ||
|
|
sd->sc.data[SC_HIDING] ||
|
|
sd->sc.data[SC__SHADOWFORM] ||
|
|
sd->sc.data[SC__INVISIBILITY] ||
|
|
sd->sc.data[SC__MANHOLE] ||
|
|
sd->sc.data[SC_DEEPSLEEP] ||
|
|
sd->sc.data[SC_CRYSTALIZE] ||
|
|
sd->sc.data[SC_KAGEHUMI] ||
|
|
(sd->sc.data[SC_NOCHAT] && sd->sc.data[SC_NOCHAT]->val1&MANNER_NOITEM) ||
|
|
sd->sc.data[SC_KINGS_GRACE] ||
|
|
sd->sc.data[SC_SUHIDE]))
|
|
return false;
|
|
|
|
if (!pc_isItemClass(sd,item))
|
|
return false;
|
|
|
|
//Dead Branch items
|
|
if( item->flag.dead_branch )
|
|
log_branch(sd);
|
|
|
|
return true;
|
|
}
|
|
|
|
/*==========================================
|
|
* Last checks to use an item.
|
|
* Return:
|
|
* 0 = fail
|
|
* 1 = success
|
|
*------------------------------------------*/
|
|
int pc_useitem(struct map_session_data *sd,int n)
|
|
{
|
|
t_tick tick = gettick();
|
|
int amount;
|
|
unsigned short nameid;
|
|
struct script_code *script;
|
|
struct item item;
|
|
struct item_data *id;
|
|
|
|
nullpo_ret(sd);
|
|
|
|
if (sd->npc_id) {
|
|
if (sd->progressbar.npc_id) {
|
|
clif_progressbar_abort(sd);
|
|
return 0; // First item use attempt cancels the progress bar
|
|
}
|
|
|
|
if( pc_hasprogress( sd, WIP_DISABLE_SKILLITEM ) || !sd->npc_item_flag ){
|
|
#ifdef RENEWAL
|
|
clif_msg( sd, WORK_IN_PROGRESS );
|
|
#endif
|
|
return 0;
|
|
}
|
|
}
|
|
item = sd->inventory.u.items_inventory[n];
|
|
id = sd->inventory_data[n];
|
|
|
|
if (item.nameid == 0 || item.amount <= 0)
|
|
return 0;
|
|
|
|
if( !pc_isUseitem(sd,n) )
|
|
return 0;
|
|
|
|
// Store information for later use before it is lost (via pc_delitem) [Paradox924X]
|
|
nameid = id->nameid;
|
|
|
|
if (nameid != ITEMID_NAUTHIZ && sd->sc.opt1 > 0 && sd->sc.opt1 != OPT1_STONEWAIT && sd->sc.opt1 != OPT1_BURNING)
|
|
return 0;
|
|
|
|
/* Items with delayed consume are not meant to work while in mounts except reins of mount(12622) */
|
|
if( id->flag.delay_consume ) {
|
|
if( nameid != ITEMID_REINS_OF_MOUNT && sd->sc.data[SC_ALL_RIDING] )
|
|
return 0;
|
|
else if( pc_issit(sd) )
|
|
return 0;
|
|
}
|
|
//Since most delay-consume items involve using a "skill-type" target cursor,
|
|
//perform a skill-use check before going through. [Skotlex]
|
|
//resurrection was picked as testing skill, as a non-offensive, generic skill, it will do.
|
|
//FIXME: Is this really needed here? It'll be checked in unit.cpp after all and this prevents skill items using when silenced [Inkfish]
|
|
if( id->flag.delay_consume && ( sd->ud.skilltimer != INVALID_TIMER /*|| !status_check_skilluse(&sd->bl, &sd->bl, ALL_RESURRECTION, 0)*/ ) )
|
|
return 0;
|
|
|
|
if( id->delay > 0 && !pc_has_permission(sd,PC_PERM_ITEM_UNCONDITIONAL) && pc_itemcd_check(sd, id, tick, n))
|
|
return 0;
|
|
|
|
/* on restricted maps the item is consumed but the effect is not used */
|
|
if (!pc_has_permission(sd,PC_PERM_ITEM_UNCONDITIONAL) && itemdb_isNoEquip(id,sd->bl.m)) {
|
|
clif_msg(sd,ITEM_CANT_USE_AREA); // This item cannot be used within this area
|
|
if( battle_config.allow_consume_restricted_item && !id->flag.delay_consume ) { //need confirmation for delayed consumption items
|
|
clif_useitemack(sd,n,item.amount-1,true);
|
|
pc_delitem(sd,n,1,1,0,LOG_TYPE_CONSUME);
|
|
}
|
|
return 0;/* regardless, effect is not run */
|
|
}
|
|
|
|
sd->itemid = item.nameid;
|
|
sd->itemindex = n;
|
|
if(sd->catch_target_class != PET_CATCH_FAIL) //Abort pet catching.
|
|
sd->catch_target_class = PET_CATCH_FAIL;
|
|
|
|
amount = item.amount;
|
|
script = id->script;
|
|
//Check if the item is to be consumed immediately [Skotlex]
|
|
if (id->flag.delay_consume)
|
|
clif_useitemack(sd, n, amount, true);
|
|
else
|
|
{
|
|
if( item.expire_time == 0 && nameid != ITEMID_REINS_OF_MOUNT )
|
|
{
|
|
clif_useitemack(sd, n, amount - 1, true);
|
|
pc_delitem(sd, n, 1, 1, 0, LOG_TYPE_CONSUME); // Rental Usable Items are not deleted until expiration
|
|
}
|
|
else
|
|
clif_useitemack(sd, n, 0, false);
|
|
}
|
|
if (item.card[0]==CARD0_CREATE && pc_famerank(MakeDWord(item.card[2],item.card[3]), MAPID_ALCHEMIST))
|
|
potion_flag = 2; // Famous player's potions have 50% more efficiency
|
|
|
|
//Update item use time.
|
|
sd->canuseitem_tick = tick + battle_config.item_use_interval;
|
|
if( itemdb_group_item_exists(IG_CASH_FOOD, nameid) )
|
|
sd->canusecashfood_tick = tick + battle_config.cashfood_use_interval;
|
|
|
|
run_script(script,0,sd->bl.id,fake_nd->bl.id);
|
|
potion_flag = 0;
|
|
return 1;
|
|
}
|
|
|
|
/**
|
|
* Add item on cart for given index.
|
|
* @param sd
|
|
* @param item
|
|
* @param amount
|
|
* @param log_type
|
|
* @return See pc.hpp::e_additem_result
|
|
*/
|
|
enum e_additem_result pc_cart_additem(struct map_session_data *sd,struct item *item,int amount,e_log_pick_type log_type)
|
|
{
|
|
struct item_data *data;
|
|
int i,w;
|
|
|
|
nullpo_retr(ADDITEM_INVALID, sd);
|
|
nullpo_retr(ADDITEM_INVALID, item);
|
|
|
|
if(item->nameid == 0 || amount <= 0)
|
|
return ADDITEM_INVALID;
|
|
|
|
if (itemdb_ishatched_egg(item))
|
|
return ADDITEM_INVALID;
|
|
|
|
data = itemdb_search(item->nameid);
|
|
|
|
if( data->stack.cart && amount > data->stack.amount )
|
|
{// item stack limitation
|
|
return ADDITEM_STACKLIMIT;
|
|
}
|
|
|
|
if( !itemdb_cancartstore(item, pc_get_group_level(sd)) || (item->bound > BOUND_ACCOUNT && !pc_can_give_bounded_items(sd)))
|
|
{ // Check item trade restrictions [Skotlex]
|
|
clif_displaymessage (sd->fd, msg_txt(sd,264));
|
|
return ADDITEM_INVALID;
|
|
}
|
|
|
|
if( (w = data->weight*amount) + sd->cart_weight > sd->cart_weight_max )
|
|
return ADDITEM_OVERWEIGHT;
|
|
|
|
i = MAX_CART;
|
|
if( itemdb_isstackable2(data) && !item->expire_time )
|
|
{
|
|
for (i = 0; i < MAX_CART; i++) {
|
|
if (sd->cart.u.items_cart[i].nameid == item->nameid
|
|
&& sd->cart.u.items_cart[i].bound == item->bound
|
|
&& sd->cart.u.items_cart[i].unique_id == item->unique_id
|
|
&& memcmp(sd->cart.u.items_cart[i].card, item->card, sizeof(item->card)) == 0
|
|
)
|
|
break;
|
|
}
|
|
}
|
|
|
|
if( i < MAX_CART )
|
|
{// item already in cart, stack it
|
|
if( amount > MAX_AMOUNT - sd->cart.u.items_cart[i].amount || ( data->stack.cart && amount > data->stack.amount - sd->cart.u.items_cart[i].amount ) )
|
|
return ADDITEM_OVERAMOUNT; // no slot
|
|
|
|
sd->cart.u.items_cart[i].amount += amount;
|
|
clif_cart_additem(sd,i,amount,0);
|
|
}
|
|
else
|
|
{// item not stackable or not present, add it
|
|
ARR_FIND( 0, MAX_CART, i, sd->cart.u.items_cart[i].nameid == 0 );
|
|
if( i == MAX_CART )
|
|
return ADDITEM_OVERAMOUNT; // no slot
|
|
|
|
memcpy(&sd->cart.u.items_cart[i],item,sizeof(sd->cart.u.items_cart[0]));
|
|
sd->cart.u.items_cart[i].id = 0;
|
|
sd->cart.u.items_cart[i].amount = amount;
|
|
sd->cart_num++;
|
|
clif_cart_additem(sd,i,amount,0);
|
|
}
|
|
sd->cart.u.items_cart[i].favorite = 0; // clear
|
|
sd->cart.u.items_cart[i].equipSwitch = 0;
|
|
log_pick_pc(sd, log_type, amount, &sd->cart.u.items_cart[i]);
|
|
|
|
sd->cart_weight += w;
|
|
clif_updatestatus(sd,SP_CARTINFO);
|
|
|
|
return ADDITEM_SUCCESS;
|
|
}
|
|
|
|
/*==========================================
|
|
* Delete item on cart for given index.
|
|
*------------------------------------------*/
|
|
void pc_cart_delitem(struct map_session_data *sd,int n,int amount,int type,e_log_pick_type log_type)
|
|
{
|
|
nullpo_retv(sd);
|
|
|
|
if(sd->cart.u.items_cart[n].nameid == 0 ||
|
|
sd->cart.u.items_cart[n].amount < amount)
|
|
return;
|
|
|
|
log_pick_pc(sd, log_type, -amount, &sd->cart.u.items_cart[n]);
|
|
|
|
sd->cart.u.items_cart[n].amount -= amount;
|
|
sd->cart_weight -= itemdb_weight(sd->cart.u.items_cart[n].nameid) * amount;
|
|
if(sd->cart.u.items_cart[n].amount <= 0) {
|
|
memset(&sd->cart.u.items_cart[n],0,sizeof(sd->cart.u.items_cart[0]));
|
|
sd->cart_num--;
|
|
}
|
|
if(!type) {
|
|
clif_cart_delitem(sd,n,amount);
|
|
clif_updatestatus(sd,SP_CARTINFO);
|
|
}
|
|
}
|
|
|
|
/*==========================================
|
|
* Transfer item from inventory to cart.
|
|
*------------------------------------------*/
|
|
void pc_putitemtocart(struct map_session_data *sd,int idx,int amount)
|
|
{
|
|
nullpo_retv(sd);
|
|
|
|
if (idx < 0 || idx >= MAX_INVENTORY) //Invalid index check [Skotlex]
|
|
return;
|
|
|
|
struct item *item_data = &sd->inventory.u.items_inventory[idx];
|
|
|
|
if( item_data->nameid == 0 || amount < 1 || item_data->amount < amount || sd->state.vending || sd->state.prevend )
|
|
return;
|
|
|
|
if( item_data->equipSwitch ){
|
|
clif_msg( sd, C_ITEM_EQUIP_SWITCH );
|
|
return;
|
|
}
|
|
|
|
enum e_additem_result flag = pc_cart_additem(sd,item_data,amount,LOG_TYPE_NONE);
|
|
|
|
if (flag == ADDITEM_SUCCESS)
|
|
pc_delitem(sd,idx,amount,0,5,LOG_TYPE_NONE);
|
|
else {
|
|
clif_cart_additem_ack(sd, (flag == ADDITEM_OVERAMOUNT) ? ADDITEM_TO_CART_FAIL_COUNT : ADDITEM_TO_CART_FAIL_WEIGHT);
|
|
clif_additem(sd, idx, amount, 0);
|
|
clif_delitem(sd, idx, amount, 0);
|
|
}
|
|
}
|
|
|
|
/*==========================================
|
|
* Get number of item in cart.
|
|
* Return:
|
|
-1 = itemid not found or no amount found
|
|
x = remaining itemid on cart after get
|
|
*------------------------------------------*/
|
|
int pc_cartitem_amount(struct map_session_data* sd, int idx, int amount)
|
|
{
|
|
struct item* item_data;
|
|
|
|
nullpo_retr(-1, sd);
|
|
|
|
item_data = &sd->cart.u.items_cart[idx];
|
|
if( item_data->nameid == 0 || item_data->amount == 0 )
|
|
return -1;
|
|
|
|
return item_data->amount - amount;
|
|
}
|
|
|
|
/*==========================================
|
|
* Retrieve an item at index idx from cart.
|
|
*------------------------------------------*/
|
|
void pc_getitemfromcart(struct map_session_data *sd,int idx,int amount)
|
|
{
|
|
nullpo_retv(sd);
|
|
|
|
if (idx < 0 || idx >= MAX_CART) //Invalid index check [Skotlex]
|
|
return;
|
|
|
|
struct item *item_data=&sd->cart.u.items_cart[idx];
|
|
|
|
if (item_data->nameid == 0 || amount < 1 || item_data->amount < amount || sd->state.vending || sd->state.prevend)
|
|
return;
|
|
|
|
enum e_additem_result flag = pc_additem(sd, item_data, amount, LOG_TYPE_NONE);
|
|
|
|
if (flag == ADDITEM_SUCCESS)
|
|
pc_cart_delitem(sd, idx, amount, 0, LOG_TYPE_NONE);
|
|
else {
|
|
clif_cart_delitem(sd, idx, amount);
|
|
clif_additem(sd, idx, amount, flag);
|
|
clif_cart_additem(sd, idx, amount, 0);
|
|
}
|
|
}
|
|
|
|
/*==========================================
|
|
* Bound Item Check
|
|
* Type:
|
|
* 1 Account Bound
|
|
* 2 Guild Bound
|
|
* 3 Party Bound
|
|
* 4 Character Bound
|
|
*------------------------------------------*/
|
|
int pc_bound_chk(TBL_PC *sd,enum bound_type type,int *idxlist)
|
|
{
|
|
int i = 0, j = 0;
|
|
for(i = 0; i < MAX_INVENTORY; i++) {
|
|
if(sd->inventory.u.items_inventory[i].nameid > 0 && sd->inventory.u.items_inventory[i].amount > 0 && sd->inventory.u.items_inventory[i].bound == type) {
|
|
idxlist[j] = i;
|
|
j++;
|
|
}
|
|
}
|
|
return j;
|
|
}
|
|
|
|
/*==========================================
|
|
* Display item stolen msg to player sd
|
|
*------------------------------------------*/
|
|
int pc_show_steal(struct block_list *bl,va_list ap)
|
|
{
|
|
struct map_session_data *sd;
|
|
int itemid;
|
|
|
|
struct item_data *item=NULL;
|
|
char output[100];
|
|
|
|
sd=va_arg(ap,struct map_session_data *);
|
|
itemid=va_arg(ap,int);
|
|
|
|
if((item=itemdb_exists(itemid))==NULL)
|
|
sprintf(output,"%s stole an Unknown Item (id: %i).",sd->status.name, itemid);
|
|
else
|
|
sprintf(output,"%s stole %s.",sd->status.name,item->jname);
|
|
clif_displaymessage( ((struct map_session_data *)bl)->fd, output);
|
|
|
|
return 0;
|
|
}
|
|
|
|
/**
|
|
* Steal an item from bl (mob).
|
|
* @param sd: Player data
|
|
* @param bl: Object to steal from
|
|
* @param skill_lv: Level of skill used
|
|
* @return True on success or false otherwise
|
|
*/
|
|
bool pc_steal_item(struct map_session_data *sd,struct block_list *bl, uint16 skill_lv)
|
|
{
|
|
int i,itemid;
|
|
double rate;
|
|
unsigned char flag = 0;
|
|
struct status_data *sd_status, *md_status;
|
|
struct mob_data *md;
|
|
struct item tmp_item;
|
|
|
|
if(!sd || !bl || bl->type!=BL_MOB)
|
|
return false;
|
|
|
|
md = (TBL_MOB *)bl;
|
|
|
|
if(md->state.steal_flag == UCHAR_MAX || ( md->sc.opt1 && md->sc.opt1 != OPT1_BURNING ) ) //already stolen from / status change check
|
|
return false;
|
|
|
|
sd_status= status_get_status_data(&sd->bl);
|
|
md_status= status_get_status_data(bl);
|
|
|
|
if (md->master_id || status_has_mode(md_status, MD_STATUS_IMMUNE) || status_get_race2(&md->bl) == RC2_TREASURE ||
|
|
map_getmapflag(bl->m, MF_NOMOBLOOT) || // check noloot map flag [Lorky]
|
|
(battle_config.skill_steal_max_tries && //Reached limit of steal attempts. [Lupus]
|
|
md->state.steal_flag++ >= battle_config.skill_steal_max_tries)
|
|
) { //Can't steal from
|
|
md->state.steal_flag = UCHAR_MAX;
|
|
return false;
|
|
}
|
|
|
|
// base skill success chance (percentual)
|
|
rate = (sd_status->dex - md_status->dex)/2 + skill_lv*6 + 4;
|
|
rate += sd->bonus.add_steal_rate;
|
|
|
|
if( rate < 1
|
|
#ifdef RENEWAL
|
|
|| rnd()%100 >= rate
|
|
#endif
|
|
)
|
|
return false;
|
|
|
|
// Try dropping one item, in the order from first to last possible slot.
|
|
// Droprate is affected by the skill success rate.
|
|
for( i = 0; i < MAX_STEAL_DROP; i++ )
|
|
if( md->db->dropitem[i].nameid > 0 && !md->db->dropitem[i].steal_protected && itemdb_exists(md->db->dropitem[i].nameid) && rnd() % 10000 < md->db->dropitem[i].p
|
|
#ifndef RENEWAL
|
|
* rate/100.
|
|
#endif
|
|
)
|
|
break;
|
|
if( i == MAX_STEAL_DROP )
|
|
return false;
|
|
|
|
itemid = md->db->dropitem[i].nameid;
|
|
memset(&tmp_item,0,sizeof(tmp_item));
|
|
tmp_item.nameid = itemid;
|
|
tmp_item.amount = 1;
|
|
tmp_item.identify = itemdb_isidentified(itemid);
|
|
mob_setdropitem_option(&tmp_item, &md->db->dropitem[i]);
|
|
flag = pc_additem(sd,&tmp_item,1,LOG_TYPE_PICKDROP_PLAYER);
|
|
|
|
//TODO: Should we disable stealing when the item you stole couldn't be added to your inventory? Perhaps players will figure out a way to exploit this behaviour otherwise?
|
|
md->state.steal_flag = UCHAR_MAX; //you can't steal from this mob any more
|
|
|
|
if(flag) { //Failed to steal due to overweight
|
|
clif_additem(sd,0,0,flag);
|
|
return false;
|
|
}
|
|
|
|
if(battle_config.show_steal_in_same_party)
|
|
party_foreachsamemap(pc_show_steal,sd,AREA_SIZE,sd,tmp_item.nameid);
|
|
|
|
//Logs items, Stolen from mobs [Lupus]
|
|
log_pick_mob(md, LOG_TYPE_STEAL, -1, &tmp_item);
|
|
|
|
//A Rare Steal Global Announce by Lupus
|
|
if(md->db->dropitem[i].p<=battle_config.rare_drop_announce) {
|
|
struct item_data *i_data;
|
|
char message[128];
|
|
i_data = itemdb_search(itemid);
|
|
sprintf (message, msg_txt(sd,542), (sd->status.name[0])?sd->status.name :"GM", md->db->jname, i_data->jname, (float)md->db->dropitem[i].p/100);
|
|
//MSG: "'%s' stole %s's %s (chance: %0.02f%%)"
|
|
intif_broadcast(message, strlen(message) + 1, BC_DEFAULT);
|
|
}
|
|
return true;
|
|
}
|
|
|
|
/*==========================================
|
|
* Stole zeny from bl (mob)
|
|
* return
|
|
* 0 = fail
|
|
* 1 = success
|
|
*------------------------------------------*/
|
|
int pc_steal_coin(struct map_session_data *sd,struct block_list *target)
|
|
{
|
|
int rate, target_lv;
|
|
struct mob_data *md;
|
|
|
|
if(!sd || !target || target->type != BL_MOB)
|
|
return 0;
|
|
|
|
md = (TBL_MOB*)target;
|
|
target_lv = status_get_lv(target);
|
|
|
|
if (md->state.steal_coin_flag || md->sc.data[SC_STONE] || md->sc.data[SC_FREEZE] || status_bl_has_mode(target,MD_STATUS_IMMUNE) || status_get_race2(&md->bl) == RC2_TREASURE)
|
|
return 0;
|
|
|
|
rate = sd->battle_status.dex / 2 + 2 * (sd->status.base_level - target_lv) + (10 * pc_checkskill(sd, RG_STEALCOIN)) + sd->battle_status.luk / 2;
|
|
if(rnd()%1000 < rate)
|
|
{
|
|
// Zeny Steal Amount: (rnd() % (10 * target_lv + 1 - 8 * target_lv)) + 8 * target_lv
|
|
int amount = (rnd() % (2 * target_lv + 1)) + 8 * target_lv; // Reduced formula
|
|
|
|
pc_getzeny(sd, amount, LOG_TYPE_STEAL, NULL);
|
|
md->state.steal_coin_flag = 1;
|
|
return 1;
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
/*==========================================
|
|
* Set's a player position.
|
|
* @param sd
|
|
* @param mapindex
|
|
* @param x
|
|
* @param y
|
|
* @param clrtype
|
|
* @return SETPOS_OK Success
|
|
* SETPOS_MAPINDEX Invalid map index
|
|
* SETPOS_NO_MAPSERVER Map not in this map-server, and failed to locate alternate map-server.
|
|
* SETPOS_AUTOTRADE Player is in autotrade state
|
|
*------------------------------------------*/
|
|
enum e_setpos pc_setpos(struct map_session_data* sd, unsigned short mapindex, int x, int y, clr_type clrtype)
|
|
{
|
|
nullpo_retr(SETPOS_OK,sd);
|
|
|
|
if( !mapindex || !mapindex_id2name(mapindex) ) {
|
|
ShowDebug("pc_setpos: Passed mapindex(%d) is invalid!\n", mapindex);
|
|
return SETPOS_MAPINDEX;
|
|
}
|
|
|
|
if ( sd->state.autotrade && (sd->vender_id || sd->buyer_id) ) // Player with autotrade just causes clif glitch! @ FIXME
|
|
return SETPOS_AUTOTRADE;
|
|
|
|
if( battle_config.revive_onwarp && pc_isdead(sd) ) { //Revive dead people before warping them
|
|
pc_setstand(sd, true);
|
|
pc_setrestartvalue(sd,1);
|
|
}
|
|
|
|
int16 m = map_mapindex2mapid(mapindex);
|
|
struct map_data *mapdata = map_getmapdata(m);
|
|
|
|
sd->state.changemap = (sd->mapindex != mapindex);
|
|
sd->state.warping = 1;
|
|
sd->state.workinprogress = WIP_DISABLE_NONE;
|
|
|
|
if( sd->state.changemap ) { // Misc map-changing settings
|
|
unsigned short curr_map_instance_id = map_getmapdata(sd->bl.m)->instance_id, new_map_instance_id = (mapdata ? mapdata->instance_id : 0);
|
|
|
|
if (curr_map_instance_id != new_map_instance_id) {
|
|
if (curr_map_instance_id) // Update instance timer for the map on leave
|
|
instance_delusers(curr_map_instance_id);
|
|
|
|
if (new_map_instance_id) // Update instance timer for the map on enter
|
|
instance_addusers(new_map_instance_id);
|
|
}
|
|
|
|
sd->state.pmap = sd->bl.m;
|
|
if (sd->sc.count) { // Cancel some map related stuff.
|
|
if (sd->sc.data[SC_JAILED])
|
|
return SETPOS_MAPINDEX; //You may not get out!
|
|
status_change_end(&sd->bl, SC_BOSSMAPINFO, INVALID_TIMER);
|
|
status_change_end(&sd->bl, SC_WARM, INVALID_TIMER);
|
|
status_change_end(&sd->bl, SC_SUN_COMFORT, INVALID_TIMER);
|
|
status_change_end(&sd->bl, SC_MOON_COMFORT, INVALID_TIMER);
|
|
status_change_end(&sd->bl, SC_STAR_COMFORT, INVALID_TIMER);
|
|
status_change_end(&sd->bl, SC_MIRACLE, INVALID_TIMER);
|
|
if (sd->sc.data[SC_KNOWLEDGE]) {
|
|
struct status_change_entry *sce = sd->sc.data[SC_KNOWLEDGE];
|
|
if (sce->timer != INVALID_TIMER)
|
|
delete_timer(sce->timer, status_change_timer);
|
|
sce->timer = add_timer(gettick() + skill_get_time(SG_KNOWLEDGE, sce->val1), status_change_timer, sd->bl.id, SC_KNOWLEDGE);
|
|
}
|
|
status_change_end(&sd->bl, SC_PROPERTYWALK, INVALID_TIMER);
|
|
status_change_end(&sd->bl, SC_CLOAKING, INVALID_TIMER);
|
|
status_change_end(&sd->bl, SC_CLOAKINGEXCEED, INVALID_TIMER);
|
|
}
|
|
for(int i = 0; i < EQI_MAX; i++ ) {
|
|
if( sd->equip_index[i] >= 0 )
|
|
if( pc_isequip(sd,sd->equip_index[i]) )
|
|
pc_unequipitem(sd,sd->equip_index[i],2);
|
|
}
|
|
if (battle_config.clear_unit_onwarp&BL_PC)
|
|
skill_clear_unitgroup(&sd->bl);
|
|
party_send_dot_remove(sd); //minimap dot fix [Kevin]
|
|
guild_send_dot_remove(sd);
|
|
bg_send_dot_remove(sd);
|
|
if (sd->regen.state.gc)
|
|
sd->regen.state.gc = 0;
|
|
// make sure vending is allowed here
|
|
if (sd->state.vending && mapdata->flag[MF_NOVENDING]) {
|
|
clif_displaymessage (sd->fd, msg_txt(sd,276)); // "You can't open a shop on this map"
|
|
vending_closevending(sd);
|
|
}
|
|
|
|
channel_pcquit(sd,4); //quit map chan
|
|
}
|
|
|
|
if( m < 0 )
|
|
{
|
|
uint32 ip;
|
|
uint16 port;
|
|
struct script_state *st;
|
|
|
|
//if can't find any map-servers, just abort setting position.
|
|
if(!sd->mapindex || map_mapname2ipport(mapindex,&ip,&port))
|
|
return SETPOS_NO_MAPSERVER;
|
|
|
|
if (sd->npc_id){
|
|
npc_event_dequeue(sd,false);
|
|
st = sd->st;
|
|
}else{
|
|
st = nullptr;
|
|
}
|
|
|
|
npc_script_event(sd, NPCE_LOGOUT);
|
|
//remove from map, THEN change x/y coordinates
|
|
unit_remove_map_pc(sd,clrtype);
|
|
sd->mapindex = mapindex;
|
|
sd->bl.x=x;
|
|
sd->bl.y=y;
|
|
pc_clean_skilltree(sd);
|
|
chrif_save(sd, CSAVE_CHANGE_MAPSERV|CSAVE_INVENTORY|CSAVE_CART);
|
|
chrif_changemapserver(sd, ip, (short)port);
|
|
|
|
//Free session data from this map server [Kevin]
|
|
unit_free_pc(sd);
|
|
|
|
if( st ){
|
|
// Has to be done here, because otherwise unit_free_pc will free the stack already
|
|
st->state = END;
|
|
}
|
|
|
|
return SETPOS_OK;
|
|
}
|
|
|
|
if( x < 0 || x >= mapdata->xs || y < 0 || y >= mapdata->ys )
|
|
{
|
|
ShowError("pc_setpos: attempt to place player '%s' (%d:%d) on invalid coordinates (%s-%d,%d)\n", sd->status.name, sd->status.account_id, sd->status.char_id, mapindex_id2name(mapindex),x,y);
|
|
x = y = 0; // make it random
|
|
}
|
|
|
|
if( x == 0 && y == 0 ) { // pick a random walkable cell
|
|
int c=0;
|
|
do {
|
|
x = rnd()%(mapdata->xs-2)+1;
|
|
y = rnd()%(mapdata->ys-2)+1;
|
|
c++;
|
|
|
|
if(c > (mapdata->xs * mapdata->ys)*3){ //force out
|
|
ShowError("pc_setpos: couldn't found a valid coordinates for player '%s' (%d:%d) on (%s), preventing warp\n", sd->status.name, sd->status.account_id, sd->status.char_id, mapindex_id2name(mapindex));
|
|
return SETPOS_OK; //preventing warp
|
|
//break; //allow warp anyway
|
|
}
|
|
} while(map_getcell(m,x,y,CELL_CHKNOPASS) || (!battle_config.teleport_on_portal && npc_check_areanpc(1,m,x,y,1)));
|
|
}
|
|
|
|
if (sd->state.vending && map_getcell(m,x,y,CELL_CHKNOVENDING)) {
|
|
clif_displaymessage (sd->fd, msg_txt(sd,204)); // "You can't open a shop on this cell."
|
|
vending_closevending(sd);
|
|
}
|
|
|
|
if(sd->bl.prev != NULL){
|
|
unit_remove_map_pc(sd,clrtype);
|
|
clif_changemap(sd,m,x,y); // [MouseJstr]
|
|
} else if(sd->state.active) //Tag player for rewarping after map-loading is done. [Skotlex]
|
|
sd->state.rewarp = 1;
|
|
|
|
sd->mapindex = mapindex;
|
|
sd->bl.m = m;
|
|
sd->bl.x = sd->ud.to_x = x;
|
|
sd->bl.y = sd->ud.to_y = y;
|
|
|
|
if( sd->status.guild_id > 0 && mapdata->flag[MF_GVG_CASTLE] )
|
|
{ // Increased guild castle regen [Valaris]
|
|
struct guild_castle *gc = guild_mapindex2gc(sd->mapindex);
|
|
if(gc && gc->guild_id == sd->status.guild_id)
|
|
sd->regen.state.gc = 1;
|
|
}
|
|
|
|
if( sd->status.pet_id > 0 && sd->pd && sd->pd->pet.intimate > 0 )
|
|
{
|
|
sd->pd->bl.m = m;
|
|
sd->pd->bl.x = sd->pd->ud.to_x = x;
|
|
sd->pd->bl.y = sd->pd->ud.to_y = y;
|
|
sd->pd->ud.dir = sd->ud.dir;
|
|
}
|
|
|
|
if( hom_is_active(sd->hd) )
|
|
{
|
|
sd->hd->bl.m = m;
|
|
sd->hd->bl.x = sd->hd->ud.to_x = x;
|
|
sd->hd->bl.y = sd->hd->ud.to_y = y;
|
|
sd->hd->ud.dir = sd->ud.dir;
|
|
}
|
|
|
|
if( sd->md )
|
|
{
|
|
sd->md->bl.m = m;
|
|
sd->md->bl.x = sd->md->ud.to_x = x;
|
|
sd->md->bl.y = sd->md->ud.to_y = y;
|
|
sd->md->ud.dir = sd->ud.dir;
|
|
}
|
|
|
|
if( sd->ed ) {
|
|
sd->ed->bl.m = m;
|
|
sd->ed->bl.x = sd->ed->ud.to_x = x;
|
|
sd->ed->bl.y = sd->ed->ud.to_y = y;
|
|
sd->ed->ud.dir = sd->ud.dir;
|
|
}
|
|
|
|
pc_cell_basilica(sd);
|
|
|
|
//check if we gonna be rewarped [lighta]
|
|
if(npc_check_areanpc(1,m,x,y,0)){
|
|
sd->count_rewarp++;
|
|
}
|
|
else
|
|
sd->count_rewarp = 0;
|
|
|
|
return SETPOS_OK;
|
|
}
|
|
|
|
/*==========================================
|
|
* Warp player sd to random location on current map.
|
|
* May fail if no walkable cell found (1000 attempts).
|
|
* Return:
|
|
* 0 = Success
|
|
* 1,2,3 = Fail
|
|
*------------------------------------------*/
|
|
char pc_randomwarp(struct map_session_data *sd, clr_type type)
|
|
{
|
|
int x,y,i=0;
|
|
|
|
nullpo_ret(sd);
|
|
|
|
struct map_data *mapdata = map_getmapdata(sd->bl.m);
|
|
|
|
if (mapdata->flag[MF_NOTELEPORT]) //Teleport forbidden
|
|
return 3;
|
|
|
|
do {
|
|
x = rnd()%(mapdata->xs-2)+1;
|
|
y = rnd()%(mapdata->ys-2)+1;
|
|
} while((map_getcell(sd->bl.m,x,y,CELL_CHKNOPASS) || (!battle_config.teleport_on_portal && npc_check_areanpc(1,sd->bl.m,x,y,1))) && (i++) < 1000);
|
|
|
|
if (i < 1000)
|
|
return pc_setpos(sd,mapdata->index,x,y,type);
|
|
|
|
return 3;
|
|
}
|
|
|
|
/*==========================================
|
|
* Records a memo point at sd's current position
|
|
* pos - entry to replace, (-1: shift oldest entry out)
|
|
*------------------------------------------*/
|
|
bool pc_memo(struct map_session_data* sd, int pos)
|
|
{
|
|
int skill;
|
|
|
|
nullpo_ret(sd);
|
|
|
|
// check mapflags
|
|
if( sd->bl.m >= 0 && (map_getmapflag(sd->bl.m, MF_NOMEMO) || map_getmapflag(sd->bl.m, MF_NOWARPTO)) && !pc_has_permission(sd, PC_PERM_WARP_ANYWHERE) ) {
|
|
clif_skill_teleportmessage(sd, 1); // "Saved point cannot be memorized."
|
|
return false;
|
|
}
|
|
|
|
// check inputs
|
|
if( pos < -1 || pos >= MAX_MEMOPOINTS )
|
|
return false; // invalid input
|
|
|
|
// check required skill level
|
|
skill = pc_checkskill(sd, AL_WARP);
|
|
if( skill < 1 ) {
|
|
clif_skill_memomessage(sd,2); // "You haven't learned Warp."
|
|
return false;
|
|
}
|
|
if( skill < 2 || skill - 2 < pos ) {
|
|
clif_skill_memomessage(sd,1); // "Skill Level is not high enough."
|
|
return false;
|
|
}
|
|
|
|
if( pos == -1 )
|
|
{
|
|
uint8 i;
|
|
// prevent memo-ing the same map multiple times
|
|
ARR_FIND( 0, MAX_MEMOPOINTS, i, sd->status.memo_point[i].map == map_id2index(sd->bl.m) );
|
|
memmove(&sd->status.memo_point[1], &sd->status.memo_point[0], (u8min(i,MAX_MEMOPOINTS-1))*sizeof(struct point));
|
|
pos = 0;
|
|
}
|
|
|
|
if( map_getmapdata(sd->bl.m)->instance_id ) {
|
|
clif_displaymessage( sd->fd, msg_txt(sd,384) ); // You cannot create a memo in an instance.
|
|
return false;
|
|
}
|
|
|
|
sd->status.memo_point[pos].map = map_id2index(sd->bl.m);
|
|
sd->status.memo_point[pos].x = sd->bl.x;
|
|
sd->status.memo_point[pos].y = sd->bl.y;
|
|
|
|
clif_skill_memomessage(sd, 0);
|
|
|
|
return true;
|
|
}
|
|
|
|
//
|
|
// Skills
|
|
//
|
|
|
|
/**
|
|
* Get the skill current cooldown for player.
|
|
* (get the db base cooldown for skill + player specific cooldown)
|
|
* @param sd : player pointer
|
|
* @param id : skill id
|
|
* @param lv : skill lv
|
|
* @return player skill cooldown
|
|
*/
|
|
int pc_get_skillcooldown(struct map_session_data *sd, uint16 skill_id, uint16 skill_lv) {
|
|
uint16 idx = skill_get_index(skill_id);
|
|
int cooldown = 0;
|
|
|
|
if (!idx) return 0;
|
|
if (skill_db[idx]->cooldown[skill_lv - 1])
|
|
cooldown = skill_db[idx]->cooldown[skill_lv - 1];
|
|
if (skill_id == SU_TUNABELLY && pc_checkskill(sd, SU_SPIRITOFSEA))
|
|
cooldown -= skill_get_time(SU_TUNABELLY, skill_lv);
|
|
|
|
for (auto &it : sd->skillcooldown) {
|
|
if (it.id == skill_id) {
|
|
cooldown += it.val;
|
|
cooldown = max(0, cooldown);
|
|
break;
|
|
}
|
|
}
|
|
return cooldown;
|
|
}
|
|
|
|
/*==========================================
|
|
* Return player sd skill_lv learned for given skill
|
|
*------------------------------------------*/
|
|
uint8 pc_checkskill(struct map_session_data *sd, uint16 skill_id)
|
|
{
|
|
uint16 idx = 0;
|
|
if (sd == NULL)
|
|
return 0;
|
|
if ((idx = skill_get_index(skill_id)) == 0) {
|
|
ShowError("pc_checkskill: Invalid skill id %d (char_id=%d).\n", skill_id, sd->status.char_id);
|
|
return 0;
|
|
}
|
|
if (SKILL_CHK_GUILD(skill_id) ) {
|
|
struct guild *g;
|
|
|
|
if( sd->status.guild_id>0 && (g=sd->guild)!=NULL)
|
|
return guild_checkskill(g,skill_id);
|
|
return 0;
|
|
}
|
|
return (sd->status.skill[idx].id == skill_id) ? sd->status.skill[idx].lv : 0;
|
|
}
|
|
|
|
/**
|
|
* Check if we still have the correct weapon to continue the skill (actually status)
|
|
* If not ending it
|
|
* @param sd
|
|
* @return 0:error, 1:check done
|
|
*/
|
|
static void pc_checkallowskill(struct map_session_data *sd)
|
|
{
|
|
const enum sc_type scw_list[] = {
|
|
SC_TWOHANDQUICKEN,
|
|
SC_ONEHAND,
|
|
SC_AURABLADE,
|
|
SC_PARRYING,
|
|
SC_SPEARQUICKEN,
|
|
SC_ADRENALINE,
|
|
SC_ADRENALINE2,
|
|
SC_DANCING,
|
|
SC_GATLINGFEVER,
|
|
};
|
|
uint8 i;
|
|
nullpo_retv(sd);
|
|
|
|
if(!sd->sc.count)
|
|
return;
|
|
|
|
for (i = 0; i < ARRAYLENGTH(scw_list); i++)
|
|
{ // Skills requiring specific weapon types
|
|
if( scw_list[i] == SC_DANCING && !battle_config.dancing_weaponswitch_fix )
|
|
continue;
|
|
if(sd->sc.data[scw_list[i]] &&
|
|
!pc_check_weapontype(sd,skill_get_weapontype(status_sc2skill(scw_list[i]))))
|
|
status_change_end(&sd->bl, scw_list[i], INVALID_TIMER);
|
|
}
|
|
|
|
if(sd->sc.data[SC_SPURT] && sd->status.weapon)
|
|
// Spurt requires bare hands (feet, in fact xD)
|
|
status_change_end(&sd->bl, SC_SPURT, INVALID_TIMER);
|
|
|
|
if(sd->status.shield <= 0) { // Skills requiring a shield
|
|
const enum sc_type scs_list[] = {
|
|
SC_AUTOGUARD,
|
|
SC_DEFENDER,
|
|
SC_REFLECTSHIELD,
|
|
SC_REFLECTDAMAGE
|
|
};
|
|
for (i = 0; i < ARRAYLENGTH(scs_list); i++)
|
|
if(sd->sc.data[scs_list[i]])
|
|
status_change_end(&sd->bl, scs_list[i], INVALID_TIMER);
|
|
}
|
|
}
|
|
|
|
/*==========================================
|
|
* Return equipped index of item on player sd at pos
|
|
* Return
|
|
* -1 : Nothing equipped
|
|
* idx : (this index could be used in inventory to found item_data)
|
|
*------------------------------------------*/
|
|
short pc_checkequip(struct map_session_data *sd,int pos, bool checkall)
|
|
{
|
|
uint8 i;
|
|
|
|
nullpo_retr(-1, sd);
|
|
|
|
for(i=0;i<EQI_MAX;i++){
|
|
if(pos & equip_bitmask[i]){
|
|
if( checkall && ( pos&~equip_bitmask[i] ) != 0 && sd->equip_index[i] == -1 ){
|
|
// Check all if any match is found
|
|
continue;
|
|
}
|
|
|
|
return sd->equip_index[i];
|
|
}
|
|
}
|
|
|
|
return -1;
|
|
}
|
|
|
|
/*==========================================
|
|
* Check if sd has nameid equipped somewhere
|
|
* @sd : the player session
|
|
* @nameid : id of the item to check
|
|
* @min : : see pc.hpp enum equip_index from ? to @max
|
|
* @max : see pc.hpp enum equip_index for @min to ?
|
|
* -return true,false
|
|
*------------------------------------------*/
|
|
bool pc_checkequip2(struct map_session_data *sd, unsigned short nameid, int min, int max)
|
|
{
|
|
int i;
|
|
|
|
for(i = min; i < max; i++) {
|
|
if(equip_bitmask[i]) {
|
|
int idx = sd->equip_index[i];
|
|
|
|
if (sd->inventory.u.items_inventory[idx].nameid == nameid)
|
|
return true;
|
|
}
|
|
}
|
|
return false;
|
|
}
|
|
|
|
/*==========================================
|
|
* Convert's from the client's lame Job ID system
|
|
* to the map server's 'makes sense' system. [Skotlex]
|
|
*------------------------------------------*/
|
|
int pc_jobid2mapid(unsigned short b_class)
|
|
{
|
|
switch(b_class)
|
|
{
|
|
//Novice And 1-1 Jobs
|
|
case JOB_NOVICE: return MAPID_NOVICE;
|
|
case JOB_SWORDMAN: return MAPID_SWORDMAN;
|
|
case JOB_MAGE: return MAPID_MAGE;
|
|
case JOB_ARCHER: return MAPID_ARCHER;
|
|
case JOB_ACOLYTE: return MAPID_ACOLYTE;
|
|
case JOB_MERCHANT: return MAPID_MERCHANT;
|
|
case JOB_THIEF: return MAPID_THIEF;
|
|
case JOB_TAEKWON: return MAPID_TAEKWON;
|
|
case JOB_WEDDING: return MAPID_WEDDING;
|
|
case JOB_GUNSLINGER: return MAPID_GUNSLINGER;
|
|
case JOB_NINJA: return MAPID_NINJA;
|
|
case JOB_XMAS: return MAPID_XMAS;
|
|
case JOB_SUMMER: return MAPID_SUMMER;
|
|
case JOB_HANBOK: return MAPID_HANBOK;
|
|
case JOB_GANGSI: return MAPID_GANGSI;
|
|
case JOB_OKTOBERFEST: return MAPID_OKTOBERFEST;
|
|
case JOB_SUMMER2: return MAPID_SUMMER2;
|
|
//2-1 Jobs
|
|
case JOB_SUPER_NOVICE: return MAPID_SUPER_NOVICE;
|
|
case JOB_KNIGHT: return MAPID_KNIGHT;
|
|
case JOB_WIZARD: return MAPID_WIZARD;
|
|
case JOB_HUNTER: return MAPID_HUNTER;
|
|
case JOB_PRIEST: return MAPID_PRIEST;
|
|
case JOB_BLACKSMITH: return MAPID_BLACKSMITH;
|
|
case JOB_ASSASSIN: return MAPID_ASSASSIN;
|
|
case JOB_STAR_GLADIATOR: return MAPID_STAR_GLADIATOR;
|
|
case JOB_KAGEROU:
|
|
case JOB_OBORO: return MAPID_KAGEROUOBORO;
|
|
case JOB_REBELLION: return MAPID_REBELLION;
|
|
case JOB_DEATH_KNIGHT: return MAPID_DEATH_KNIGHT;
|
|
//2-2 Jobs
|
|
case JOB_CRUSADER: return MAPID_CRUSADER;
|
|
case JOB_SAGE: return MAPID_SAGE;
|
|
case JOB_BARD:
|
|
case JOB_DANCER: return MAPID_BARDDANCER;
|
|
case JOB_MONK: return MAPID_MONK;
|
|
case JOB_ALCHEMIST: return MAPID_ALCHEMIST;
|
|
case JOB_ROGUE: return MAPID_ROGUE;
|
|
case JOB_SOUL_LINKER: return MAPID_SOUL_LINKER;
|
|
case JOB_DARK_COLLECTOR: return MAPID_DARK_COLLECTOR;
|
|
//Trans Novice And Trans 1-1 Jobs
|
|
case JOB_NOVICE_HIGH: return MAPID_NOVICE_HIGH;
|
|
case JOB_SWORDMAN_HIGH: return MAPID_SWORDMAN_HIGH;
|
|
case JOB_MAGE_HIGH: return MAPID_MAGE_HIGH;
|
|
case JOB_ARCHER_HIGH: return MAPID_ARCHER_HIGH;
|
|
case JOB_ACOLYTE_HIGH: return MAPID_ACOLYTE_HIGH;
|
|
case JOB_MERCHANT_HIGH: return MAPID_MERCHANT_HIGH;
|
|
case JOB_THIEF_HIGH: return MAPID_THIEF_HIGH;
|
|
//Trans 2-1 Jobs
|
|
case JOB_LORD_KNIGHT: return MAPID_LORD_KNIGHT;
|
|
case JOB_HIGH_WIZARD: return MAPID_HIGH_WIZARD;
|
|
case JOB_SNIPER: return MAPID_SNIPER;
|
|
case JOB_HIGH_PRIEST: return MAPID_HIGH_PRIEST;
|
|
case JOB_WHITESMITH: return MAPID_WHITESMITH;
|
|
case JOB_ASSASSIN_CROSS: return MAPID_ASSASSIN_CROSS;
|
|
//Trans 2-2 Jobs
|
|
case JOB_PALADIN: return MAPID_PALADIN;
|
|
case JOB_PROFESSOR: return MAPID_PROFESSOR;
|
|
case JOB_CLOWN:
|
|
case JOB_GYPSY: return MAPID_CLOWNGYPSY;
|
|
case JOB_CHAMPION: return MAPID_CHAMPION;
|
|
case JOB_CREATOR: return MAPID_CREATOR;
|
|
case JOB_STALKER: return MAPID_STALKER;
|
|
//Baby Novice And Baby 1-1 Jobs
|
|
case JOB_BABY: return MAPID_BABY;
|
|
case JOB_BABY_SWORDMAN: return MAPID_BABY_SWORDMAN;
|
|
case JOB_BABY_MAGE: return MAPID_BABY_MAGE;
|
|
case JOB_BABY_ARCHER: return MAPID_BABY_ARCHER;
|
|
case JOB_BABY_ACOLYTE: return MAPID_BABY_ACOLYTE;
|
|
case JOB_BABY_MERCHANT: return MAPID_BABY_MERCHANT;
|
|
case JOB_BABY_THIEF: return MAPID_BABY_THIEF;
|
|
case JOB_BABY_TAEKWON: return MAPID_BABY_TAEKWON;
|
|
case JOB_BABY_GUNSLINGER: return MAPID_BABY_GUNSLINGER;
|
|
case JOB_BABY_NINJA: return MAPID_BABY_NINJA;
|
|
case JOB_BABY_SUMMONER: return MAPID_BABY_SUMMONER;
|
|
//Baby 2-1 Jobs
|
|
case JOB_SUPER_BABY: return MAPID_SUPER_BABY;
|
|
case JOB_BABY_KNIGHT: return MAPID_BABY_KNIGHT;
|
|
case JOB_BABY_WIZARD: return MAPID_BABY_WIZARD;
|
|
case JOB_BABY_HUNTER: return MAPID_BABY_HUNTER;
|
|
case JOB_BABY_PRIEST: return MAPID_BABY_PRIEST;
|
|
case JOB_BABY_BLACKSMITH: return MAPID_BABY_BLACKSMITH;
|
|
case JOB_BABY_ASSASSIN: return MAPID_BABY_ASSASSIN;
|
|
case JOB_BABY_STAR_GLADIATOR: return MAPID_BABY_STAR_GLADIATOR;
|
|
case JOB_BABY_REBELLION: return MAPID_BABY_REBELLION;
|
|
case JOB_BABY_KAGEROU:
|
|
case JOB_BABY_OBORO: return MAPID_BABY_KAGEROUOBORO;
|
|
//Baby 2-2 Jobs
|
|
case JOB_BABY_CRUSADER: return MAPID_BABY_CRUSADER;
|
|
case JOB_BABY_SAGE: return MAPID_BABY_SAGE;
|
|
case JOB_BABY_BARD:
|
|
case JOB_BABY_DANCER: return MAPID_BABY_BARDDANCER;
|
|
case JOB_BABY_MONK: return MAPID_BABY_MONK;
|
|
case JOB_BABY_ALCHEMIST: return MAPID_BABY_ALCHEMIST;
|
|
case JOB_BABY_ROGUE: return MAPID_BABY_ROGUE;
|
|
case JOB_BABY_SOUL_LINKER: return MAPID_BABY_SOUL_LINKER;
|
|
//3-1 Jobs
|
|
case JOB_SUPER_NOVICE_E: return MAPID_SUPER_NOVICE_E;
|
|
case JOB_RUNE_KNIGHT: return MAPID_RUNE_KNIGHT;
|
|
case JOB_WARLOCK: return MAPID_WARLOCK;
|
|
case JOB_RANGER: return MAPID_RANGER;
|
|
case JOB_ARCH_BISHOP: return MAPID_ARCH_BISHOP;
|
|
case JOB_MECHANIC: return MAPID_MECHANIC;
|
|
case JOB_GUILLOTINE_CROSS: return MAPID_GUILLOTINE_CROSS;
|
|
case JOB_STAR_EMPEROR: return MAPID_STAR_EMPEROR;
|
|
//3-2 Jobs
|
|
case JOB_ROYAL_GUARD: return MAPID_ROYAL_GUARD;
|
|
case JOB_SORCERER: return MAPID_SORCERER;
|
|
case JOB_MINSTREL:
|
|
case JOB_WANDERER: return MAPID_MINSTRELWANDERER;
|
|
case JOB_SURA: return MAPID_SURA;
|
|
case JOB_GENETIC: return MAPID_GENETIC;
|
|
case JOB_SHADOW_CHASER: return MAPID_SHADOW_CHASER;
|
|
case JOB_SOUL_REAPER: return MAPID_SOUL_REAPER;
|
|
//Trans 3-1 Jobs
|
|
case JOB_RUNE_KNIGHT_T: return MAPID_RUNE_KNIGHT_T;
|
|
case JOB_WARLOCK_T: return MAPID_WARLOCK_T;
|
|
case JOB_RANGER_T: return MAPID_RANGER_T;
|
|
case JOB_ARCH_BISHOP_T: return MAPID_ARCH_BISHOP_T;
|
|
case JOB_MECHANIC_T: return MAPID_MECHANIC_T;
|
|
case JOB_GUILLOTINE_CROSS_T: return MAPID_GUILLOTINE_CROSS_T;
|
|
//Trans 3-2 Jobs
|
|
case JOB_ROYAL_GUARD_T: return MAPID_ROYAL_GUARD_T;
|
|
case JOB_SORCERER_T: return MAPID_SORCERER_T;
|
|
case JOB_MINSTREL_T:
|
|
case JOB_WANDERER_T: return MAPID_MINSTRELWANDERER_T;
|
|
case JOB_SURA_T: return MAPID_SURA_T;
|
|
case JOB_GENETIC_T: return MAPID_GENETIC_T;
|
|
case JOB_SHADOW_CHASER_T: return MAPID_SHADOW_CHASER_T;
|
|
//Baby 3-1 Jobs
|
|
case JOB_SUPER_BABY_E: return MAPID_SUPER_BABY_E;
|
|
case JOB_BABY_RUNE: return MAPID_BABY_RUNE;
|
|
case JOB_BABY_WARLOCK: return MAPID_BABY_WARLOCK;
|
|
case JOB_BABY_RANGER: return MAPID_BABY_RANGER;
|
|
case JOB_BABY_BISHOP: return MAPID_BABY_BISHOP;
|
|
case JOB_BABY_MECHANIC: return MAPID_BABY_MECHANIC;
|
|
case JOB_BABY_CROSS: return MAPID_BABY_CROSS;
|
|
case JOB_BABY_STAR_EMPEROR: return MAPID_BABY_STAR_EMPEROR;
|
|
//Baby 3-2 Jobs
|
|
case JOB_BABY_GUARD: return MAPID_BABY_GUARD;
|
|
case JOB_BABY_SORCERER: return MAPID_BABY_SORCERER;
|
|
case JOB_BABY_MINSTREL:
|
|
case JOB_BABY_WANDERER: return MAPID_BABY_MINSTRELWANDERER;
|
|
case JOB_BABY_SURA: return MAPID_BABY_SURA;
|
|
case JOB_BABY_GENETIC: return MAPID_BABY_GENETIC;
|
|
case JOB_BABY_CHASER: return MAPID_BABY_CHASER;
|
|
case JOB_BABY_SOUL_REAPER: return MAPID_BABY_SOUL_REAPER;
|
|
//Doram Jobs
|
|
case JOB_SUMMONER: return MAPID_SUMMONER;
|
|
default:
|
|
return -1;
|
|
}
|
|
}
|
|
|
|
//Reverts the map-style class id to the client-style one.
|
|
int pc_mapid2jobid(unsigned short class_, int sex)
|
|
{
|
|
switch(class_) {
|
|
//Novice And 1-1 Jobs
|
|
case MAPID_NOVICE: return JOB_NOVICE;
|
|
case MAPID_SWORDMAN: return JOB_SWORDMAN;
|
|
case MAPID_MAGE: return JOB_MAGE;
|
|
case MAPID_ARCHER: return JOB_ARCHER;
|
|
case MAPID_ACOLYTE: return JOB_ACOLYTE;
|
|
case MAPID_MERCHANT: return JOB_MERCHANT;
|
|
case MAPID_THIEF: return JOB_THIEF;
|
|
case MAPID_TAEKWON: return JOB_TAEKWON;
|
|
case MAPID_WEDDING: return JOB_WEDDING;
|
|
case MAPID_GUNSLINGER: return JOB_GUNSLINGER;
|
|
case MAPID_NINJA: return JOB_NINJA;
|
|
case MAPID_XMAS: return JOB_XMAS;
|
|
case MAPID_SUMMER: return JOB_SUMMER;
|
|
case MAPID_HANBOK: return JOB_HANBOK;
|
|
case MAPID_GANGSI: return JOB_GANGSI;
|
|
case MAPID_OKTOBERFEST: return JOB_OKTOBERFEST;
|
|
case MAPID_SUMMER2: return JOB_SUMMER2;
|
|
//2-1 Jobs
|
|
case MAPID_SUPER_NOVICE: return JOB_SUPER_NOVICE;
|
|
case MAPID_KNIGHT: return JOB_KNIGHT;
|
|
case MAPID_WIZARD: return JOB_WIZARD;
|
|
case MAPID_HUNTER: return JOB_HUNTER;
|
|
case MAPID_PRIEST: return JOB_PRIEST;
|
|
case MAPID_BLACKSMITH: return JOB_BLACKSMITH;
|
|
case MAPID_ASSASSIN: return JOB_ASSASSIN;
|
|
case MAPID_STAR_GLADIATOR: return JOB_STAR_GLADIATOR;
|
|
case MAPID_KAGEROUOBORO: return sex?JOB_KAGEROU:JOB_OBORO;
|
|
case MAPID_REBELLION: return JOB_REBELLION;
|
|
case MAPID_DEATH_KNIGHT: return JOB_DEATH_KNIGHT;
|
|
//2-2 Jobs
|
|
case MAPID_CRUSADER: return JOB_CRUSADER;
|
|
case MAPID_SAGE: return JOB_SAGE;
|
|
case MAPID_BARDDANCER: return sex?JOB_BARD:JOB_DANCER;
|
|
case MAPID_MONK: return JOB_MONK;
|
|
case MAPID_ALCHEMIST: return JOB_ALCHEMIST;
|
|
case MAPID_ROGUE: return JOB_ROGUE;
|
|
case MAPID_SOUL_LINKER: return JOB_SOUL_LINKER;
|
|
case MAPID_DARK_COLLECTOR: return JOB_DARK_COLLECTOR;
|
|
//Trans Novice And Trans 2-1 Jobs
|
|
case MAPID_NOVICE_HIGH: return JOB_NOVICE_HIGH;
|
|
case MAPID_SWORDMAN_HIGH: return JOB_SWORDMAN_HIGH;
|
|
case MAPID_MAGE_HIGH: return JOB_MAGE_HIGH;
|
|
case MAPID_ARCHER_HIGH: return JOB_ARCHER_HIGH;
|
|
case MAPID_ACOLYTE_HIGH: return JOB_ACOLYTE_HIGH;
|
|
case MAPID_MERCHANT_HIGH: return JOB_MERCHANT_HIGH;
|
|
case MAPID_THIEF_HIGH: return JOB_THIEF_HIGH;
|
|
//Trans 2-1 Jobs
|
|
case MAPID_LORD_KNIGHT: return JOB_LORD_KNIGHT;
|
|
case MAPID_HIGH_WIZARD: return JOB_HIGH_WIZARD;
|
|
case MAPID_SNIPER: return JOB_SNIPER;
|
|
case MAPID_HIGH_PRIEST: return JOB_HIGH_PRIEST;
|
|
case MAPID_WHITESMITH: return JOB_WHITESMITH;
|
|
case MAPID_ASSASSIN_CROSS: return JOB_ASSASSIN_CROSS;
|
|
//Trans 2-2 Jobs
|
|
case MAPID_PALADIN: return JOB_PALADIN;
|
|
case MAPID_PROFESSOR: return JOB_PROFESSOR;
|
|
case MAPID_CLOWNGYPSY: return sex?JOB_CLOWN:JOB_GYPSY;
|
|
case MAPID_CHAMPION: return JOB_CHAMPION;
|
|
case MAPID_CREATOR: return JOB_CREATOR;
|
|
case MAPID_STALKER: return JOB_STALKER;
|
|
//Baby Novice And Baby 1-1 Jobs
|
|
case MAPID_BABY: return JOB_BABY;
|
|
case MAPID_BABY_SWORDMAN: return JOB_BABY_SWORDMAN;
|
|
case MAPID_BABY_MAGE: return JOB_BABY_MAGE;
|
|
case MAPID_BABY_ARCHER: return JOB_BABY_ARCHER;
|
|
case MAPID_BABY_ACOLYTE: return JOB_BABY_ACOLYTE;
|
|
case MAPID_BABY_MERCHANT: return JOB_BABY_MERCHANT;
|
|
case MAPID_BABY_THIEF: return JOB_BABY_THIEF;
|
|
case MAPID_BABY_TAEKWON: return JOB_BABY_TAEKWON;
|
|
case MAPID_BABY_GUNSLINGER: return JOB_BABY_GUNSLINGER;
|
|
case MAPID_BABY_NINJA: return JOB_BABY_NINJA;
|
|
case MAPID_BABY_SUMMONER: return JOB_BABY_SUMMONER;
|
|
//Baby 2-1 Jobs
|
|
case MAPID_SUPER_BABY: return JOB_SUPER_BABY;
|
|
case MAPID_BABY_KNIGHT: return JOB_BABY_KNIGHT;
|
|
case MAPID_BABY_WIZARD: return JOB_BABY_WIZARD;
|
|
case MAPID_BABY_HUNTER: return JOB_BABY_HUNTER;
|
|
case MAPID_BABY_PRIEST: return JOB_BABY_PRIEST;
|
|
case MAPID_BABY_BLACKSMITH: return JOB_BABY_BLACKSMITH;
|
|
case MAPID_BABY_ASSASSIN: return JOB_BABY_ASSASSIN;
|
|
case MAPID_BABY_STAR_GLADIATOR: return JOB_BABY_STAR_GLADIATOR;
|
|
case MAPID_BABY_REBELLION: return JOB_BABY_REBELLION;
|
|
case MAPID_BABY_KAGEROUOBORO: return sex?JOB_BABY_KAGEROU:JOB_BABY_OBORO;
|
|
//Baby 2-2 Jobs
|
|
case MAPID_BABY_CRUSADER: return JOB_BABY_CRUSADER;
|
|
case MAPID_BABY_SAGE: return JOB_BABY_SAGE;
|
|
case MAPID_BABY_BARDDANCER: return sex?JOB_BABY_BARD:JOB_BABY_DANCER;
|
|
case MAPID_BABY_MONK: return JOB_BABY_MONK;
|
|
case MAPID_BABY_ALCHEMIST: return JOB_BABY_ALCHEMIST;
|
|
case MAPID_BABY_ROGUE: return JOB_BABY_ROGUE;
|
|
case MAPID_BABY_SOUL_LINKER: return JOB_BABY_SOUL_LINKER;
|
|
//3-1 Jobs
|
|
case MAPID_SUPER_NOVICE_E: return JOB_SUPER_NOVICE_E;
|
|
case MAPID_RUNE_KNIGHT: return JOB_RUNE_KNIGHT;
|
|
case MAPID_WARLOCK: return JOB_WARLOCK;
|
|
case MAPID_RANGER: return JOB_RANGER;
|
|
case MAPID_ARCH_BISHOP: return JOB_ARCH_BISHOP;
|
|
case MAPID_MECHANIC: return JOB_MECHANIC;
|
|
case MAPID_GUILLOTINE_CROSS: return JOB_GUILLOTINE_CROSS;
|
|
case MAPID_STAR_EMPEROR: return JOB_STAR_EMPEROR;
|
|
//3-2 Jobs
|
|
case MAPID_ROYAL_GUARD: return JOB_ROYAL_GUARD;
|
|
case MAPID_SORCERER: return JOB_SORCERER;
|
|
case MAPID_MINSTRELWANDERER: return sex?JOB_MINSTREL:JOB_WANDERER;
|
|
case MAPID_SURA: return JOB_SURA;
|
|
case MAPID_GENETIC: return JOB_GENETIC;
|
|
case MAPID_SHADOW_CHASER: return JOB_SHADOW_CHASER;
|
|
case MAPID_SOUL_REAPER: return JOB_SOUL_REAPER;
|
|
//Trans 3-1 Jobs
|
|
case MAPID_RUNE_KNIGHT_T: return JOB_RUNE_KNIGHT_T;
|
|
case MAPID_WARLOCK_T: return JOB_WARLOCK_T;
|
|
case MAPID_RANGER_T: return JOB_RANGER_T;
|
|
case MAPID_ARCH_BISHOP_T: return JOB_ARCH_BISHOP_T;
|
|
case MAPID_MECHANIC_T: return JOB_MECHANIC_T;
|
|
case MAPID_GUILLOTINE_CROSS_T: return JOB_GUILLOTINE_CROSS_T;
|
|
//Trans 3-2 Jobs
|
|
case MAPID_ROYAL_GUARD_T: return JOB_ROYAL_GUARD_T;
|
|
case MAPID_SORCERER_T: return JOB_SORCERER_T;
|
|
case MAPID_MINSTRELWANDERER_T: return sex?JOB_MINSTREL_T:JOB_WANDERER_T;
|
|
case MAPID_SURA_T: return JOB_SURA_T;
|
|
case MAPID_GENETIC_T: return JOB_GENETIC_T;
|
|
case MAPID_SHADOW_CHASER_T: return JOB_SHADOW_CHASER_T;
|
|
//Baby 3-1 Jobs
|
|
case MAPID_SUPER_BABY_E: return JOB_SUPER_BABY_E;
|
|
case MAPID_BABY_RUNE: return JOB_BABY_RUNE;
|
|
case MAPID_BABY_WARLOCK: return JOB_BABY_WARLOCK;
|
|
case MAPID_BABY_RANGER: return JOB_BABY_RANGER;
|
|
case MAPID_BABY_BISHOP: return JOB_BABY_BISHOP;
|
|
case MAPID_BABY_MECHANIC: return JOB_BABY_MECHANIC;
|
|
case MAPID_BABY_CROSS: return JOB_BABY_CROSS;
|
|
case MAPID_BABY_STAR_EMPEROR: return JOB_BABY_STAR_EMPEROR;
|
|
//Baby 3-2 Jobs
|
|
case MAPID_BABY_GUARD: return JOB_BABY_GUARD;
|
|
case MAPID_BABY_SORCERER: return JOB_BABY_SORCERER;
|
|
case MAPID_BABY_MINSTRELWANDERER: return sex?JOB_BABY_MINSTREL:JOB_BABY_WANDERER;
|
|
case MAPID_BABY_SURA: return JOB_BABY_SURA;
|
|
case MAPID_BABY_GENETIC: return JOB_BABY_GENETIC;
|
|
case MAPID_BABY_CHASER: return JOB_BABY_CHASER;
|
|
case MAPID_BABY_SOUL_REAPER: return JOB_BABY_SOUL_REAPER;
|
|
//Doram Jobs
|
|
case MAPID_SUMMONER: return JOB_SUMMONER;
|
|
default:
|
|
return -1;
|
|
}
|
|
}
|
|
|
|
/*====================================================
|
|
* This function return the name of the job (by [Yor])
|
|
*----------------------------------------------------*/
|
|
const char* job_name(int class_)
|
|
{
|
|
switch (class_) {
|
|
case JOB_NOVICE:
|
|
case JOB_SWORDMAN:
|
|
case JOB_MAGE:
|
|
case JOB_ARCHER:
|
|
case JOB_ACOLYTE:
|
|
case JOB_MERCHANT:
|
|
case JOB_THIEF:
|
|
return msg_txt(NULL,550 - JOB_NOVICE+class_);
|
|
|
|
case JOB_KNIGHT:
|
|
case JOB_PRIEST:
|
|
case JOB_WIZARD:
|
|
case JOB_BLACKSMITH:
|
|
case JOB_HUNTER:
|
|
case JOB_ASSASSIN:
|
|
return msg_txt(NULL,557 - JOB_KNIGHT+class_);
|
|
|
|
case JOB_KNIGHT2:
|
|
return msg_txt(NULL,557);
|
|
|
|
case JOB_CRUSADER:
|
|
case JOB_MONK:
|
|
case JOB_SAGE:
|
|
case JOB_ROGUE:
|
|
case JOB_ALCHEMIST:
|
|
case JOB_BARD:
|
|
case JOB_DANCER:
|
|
return msg_txt(NULL,563 - JOB_CRUSADER+class_);
|
|
|
|
case JOB_CRUSADER2:
|
|
return msg_txt(NULL,563);
|
|
|
|
case JOB_WEDDING:
|
|
case JOB_SUPER_NOVICE:
|
|
case JOB_GUNSLINGER:
|
|
case JOB_NINJA:
|
|
case JOB_XMAS:
|
|
return msg_txt(NULL,570 - JOB_WEDDING+class_);
|
|
|
|
case JOB_SUMMER:
|
|
case JOB_SUMMER2:
|
|
return msg_txt(NULL,621);
|
|
|
|
case JOB_HANBOK:
|
|
return msg_txt(NULL,694);
|
|
|
|
case JOB_OKTOBERFEST:
|
|
return msg_txt(NULL,696);
|
|
|
|
case JOB_NOVICE_HIGH:
|
|
case JOB_SWORDMAN_HIGH:
|
|
case JOB_MAGE_HIGH:
|
|
case JOB_ARCHER_HIGH:
|
|
case JOB_ACOLYTE_HIGH:
|
|
case JOB_MERCHANT_HIGH:
|
|
case JOB_THIEF_HIGH:
|
|
return msg_txt(NULL,575 - JOB_NOVICE_HIGH+class_);
|
|
|
|
case JOB_LORD_KNIGHT:
|
|
case JOB_HIGH_PRIEST:
|
|
case JOB_HIGH_WIZARD:
|
|
case JOB_WHITESMITH:
|
|
case JOB_SNIPER:
|
|
case JOB_ASSASSIN_CROSS:
|
|
return msg_txt(NULL,582 - JOB_LORD_KNIGHT+class_);
|
|
|
|
case JOB_LORD_KNIGHT2:
|
|
return msg_txt(NULL,582);
|
|
|
|
case JOB_PALADIN:
|
|
case JOB_CHAMPION:
|
|
case JOB_PROFESSOR:
|
|
case JOB_STALKER:
|
|
case JOB_CREATOR:
|
|
case JOB_CLOWN:
|
|
case JOB_GYPSY:
|
|
return msg_txt(NULL,588 - JOB_PALADIN + class_);
|
|
|
|
case JOB_PALADIN2:
|
|
return msg_txt(NULL,588);
|
|
|
|
case JOB_BABY:
|
|
case JOB_BABY_SWORDMAN:
|
|
case JOB_BABY_MAGE:
|
|
case JOB_BABY_ARCHER:
|
|
case JOB_BABY_ACOLYTE:
|
|
case JOB_BABY_MERCHANT:
|
|
case JOB_BABY_THIEF:
|
|
return msg_txt(NULL,595 - JOB_BABY + class_);
|
|
|
|
case JOB_BABY_KNIGHT:
|
|
case JOB_BABY_PRIEST:
|
|
case JOB_BABY_WIZARD:
|
|
case JOB_BABY_BLACKSMITH:
|
|
case JOB_BABY_HUNTER:
|
|
case JOB_BABY_ASSASSIN:
|
|
return msg_txt(NULL,602 - JOB_BABY_KNIGHT + class_);
|
|
|
|
case JOB_BABY_KNIGHT2:
|
|
return msg_txt(NULL,602);
|
|
|
|
case JOB_BABY_CRUSADER:
|
|
case JOB_BABY_MONK:
|
|
case JOB_BABY_SAGE:
|
|
case JOB_BABY_ROGUE:
|
|
case JOB_BABY_ALCHEMIST:
|
|
case JOB_BABY_BARD:
|
|
case JOB_BABY_DANCER:
|
|
return msg_txt(NULL,608 - JOB_BABY_CRUSADER + class_);
|
|
|
|
case JOB_BABY_CRUSADER2:
|
|
return msg_txt(NULL,608);
|
|
|
|
case JOB_SUPER_BABY:
|
|
return msg_txt(NULL,615);
|
|
|
|
case JOB_TAEKWON:
|
|
return msg_txt(NULL,616);
|
|
case JOB_STAR_GLADIATOR:
|
|
case JOB_STAR_GLADIATOR2:
|
|
return msg_txt(NULL,617);
|
|
case JOB_SOUL_LINKER:
|
|
return msg_txt(NULL,618);
|
|
|
|
case JOB_GANGSI:
|
|
case JOB_DEATH_KNIGHT:
|
|
case JOB_DARK_COLLECTOR:
|
|
return msg_txt(NULL,622 - JOB_GANGSI+class_);
|
|
|
|
case JOB_RUNE_KNIGHT:
|
|
case JOB_WARLOCK:
|
|
case JOB_RANGER:
|
|
case JOB_ARCH_BISHOP:
|
|
case JOB_MECHANIC:
|
|
case JOB_GUILLOTINE_CROSS:
|
|
return msg_txt(NULL,625 - JOB_RUNE_KNIGHT+class_);
|
|
|
|
case JOB_RUNE_KNIGHT_T:
|
|
case JOB_WARLOCK_T:
|
|
case JOB_RANGER_T:
|
|
case JOB_ARCH_BISHOP_T:
|
|
case JOB_MECHANIC_T:
|
|
case JOB_GUILLOTINE_CROSS_T:
|
|
return msg_txt(NULL,681 - JOB_RUNE_KNIGHT_T+class_);
|
|
|
|
case JOB_ROYAL_GUARD:
|
|
case JOB_SORCERER:
|
|
case JOB_MINSTREL:
|
|
case JOB_WANDERER:
|
|
case JOB_SURA:
|
|
case JOB_GENETIC:
|
|
case JOB_SHADOW_CHASER:
|
|
return msg_txt(NULL,631 - JOB_ROYAL_GUARD+class_);
|
|
|
|
case JOB_ROYAL_GUARD_T:
|
|
case JOB_SORCERER_T:
|
|
case JOB_MINSTREL_T:
|
|
case JOB_WANDERER_T:
|
|
case JOB_SURA_T:
|
|
case JOB_GENETIC_T:
|
|
case JOB_SHADOW_CHASER_T:
|
|
return msg_txt(NULL,687 - JOB_ROYAL_GUARD_T+class_);
|
|
|
|
case JOB_RUNE_KNIGHT2:
|
|
case JOB_RUNE_KNIGHT_T2:
|
|
return msg_txt(NULL,625);
|
|
|
|
case JOB_ROYAL_GUARD2:
|
|
case JOB_ROYAL_GUARD_T2:
|
|
return msg_txt(NULL,631);
|
|
|
|
case JOB_RANGER2:
|
|
case JOB_RANGER_T2:
|
|
return msg_txt(NULL,627);
|
|
|
|
case JOB_MECHANIC2:
|
|
case JOB_MECHANIC_T2:
|
|
return msg_txt(NULL,629);
|
|
|
|
case JOB_BABY_RUNE:
|
|
case JOB_BABY_WARLOCK:
|
|
case JOB_BABY_RANGER:
|
|
case JOB_BABY_BISHOP:
|
|
case JOB_BABY_MECHANIC:
|
|
case JOB_BABY_CROSS:
|
|
case JOB_BABY_GUARD:
|
|
case JOB_BABY_SORCERER:
|
|
case JOB_BABY_MINSTREL:
|
|
case JOB_BABY_WANDERER:
|
|
case JOB_BABY_SURA:
|
|
case JOB_BABY_GENETIC:
|
|
case JOB_BABY_CHASER:
|
|
return msg_txt(NULL,638 - JOB_BABY_RUNE+class_);
|
|
|
|
case JOB_BABY_RUNE2:
|
|
return msg_txt(NULL,638);
|
|
|
|
case JOB_BABY_GUARD2:
|
|
return msg_txt(NULL,644);
|
|
|
|
case JOB_BABY_RANGER2:
|
|
return msg_txt(NULL,640);
|
|
|
|
case JOB_BABY_MECHANIC2:
|
|
return msg_txt(NULL,642);
|
|
|
|
case JOB_SUPER_NOVICE_E:
|
|
case JOB_SUPER_BABY_E:
|
|
return msg_txt(NULL,651 - JOB_SUPER_NOVICE_E+class_);
|
|
|
|
case JOB_KAGEROU:
|
|
case JOB_OBORO:
|
|
return msg_txt(NULL,653 - JOB_KAGEROU+class_);
|
|
|
|
case JOB_REBELLION:
|
|
return msg_txt(NULL,695);
|
|
|
|
case JOB_SUMMONER:
|
|
return msg_txt(NULL,697);
|
|
case JOB_BABY_SUMMONER:
|
|
return msg_txt(NULL,698);
|
|
case JOB_BABY_NINJA:
|
|
return msg_txt(NULL,699);
|
|
|
|
case JOB_BABY_KAGEROU:
|
|
case JOB_BABY_OBORO:
|
|
case JOB_BABY_TAEKWON:
|
|
case JOB_BABY_STAR_GLADIATOR:
|
|
case JOB_BABY_SOUL_LINKER:
|
|
case JOB_BABY_GUNSLINGER:
|
|
case JOB_BABY_REBELLION:
|
|
return msg_txt(NULL,753 - JOB_BABY_KAGEROU+class_);
|
|
|
|
case JOB_BABY_STAR_GLADIATOR2:
|
|
return msg_txt(NULL,756);
|
|
|
|
case JOB_STAR_EMPEROR:
|
|
case JOB_SOUL_REAPER:
|
|
case JOB_BABY_STAR_EMPEROR:
|
|
case JOB_BABY_SOUL_REAPER:
|
|
return msg_txt(NULL,782 - JOB_STAR_EMPEROR + class_);
|
|
|
|
case JOB_STAR_EMPEROR2:
|
|
return msg_txt(NULL,782);
|
|
|
|
case JOB_BABY_STAR_EMPEROR2:
|
|
return msg_txt(NULL,784);
|
|
|
|
default:
|
|
return msg_txt(NULL,655);
|
|
}
|
|
}
|
|
|
|
/*====================================================
|
|
* Timered function to make id follow a target.
|
|
* @id = bl.id (player only atm)
|
|
* target is define in sd->followtarget (bl.id)
|
|
* used by pc_follow
|
|
*----------------------------------------------------*/
|
|
TIMER_FUNC(pc_follow_timer){
|
|
struct map_session_data *sd;
|
|
struct block_list *tbl;
|
|
|
|
sd = map_id2sd(id);
|
|
nullpo_ret(sd);
|
|
|
|
if (sd->followtimer != tid){
|
|
ShowError("pc_follow_timer %d != %d\n",sd->followtimer,tid);
|
|
sd->followtimer = INVALID_TIMER;
|
|
return 0;
|
|
}
|
|
|
|
sd->followtimer = INVALID_TIMER;
|
|
tbl = map_id2bl(sd->followtarget);
|
|
|
|
if (tbl == NULL || pc_isdead(sd))
|
|
{
|
|
pc_stop_following(sd);
|
|
return 0;
|
|
}
|
|
|
|
// either player or target is currently detached from map blocks (could be teleporting),
|
|
// but still connected to this map, so we'll just increment the timer and check back later
|
|
if (sd->bl.prev != NULL && tbl->prev != NULL &&
|
|
sd->ud.skilltimer == INVALID_TIMER && sd->ud.attacktimer == INVALID_TIMER && sd->ud.walktimer == INVALID_TIMER)
|
|
{
|
|
if((sd->bl.m == tbl->m) && unit_can_reach_bl(&sd->bl,tbl, AREA_SIZE, 0, NULL, NULL)) {
|
|
if (!check_distance_bl(&sd->bl, tbl, 5))
|
|
unit_walktobl(&sd->bl, tbl, 5, 0);
|
|
} else
|
|
pc_setpos(sd, map_id2index(tbl->m), tbl->x, tbl->y, CLR_TELEPORT);
|
|
}
|
|
sd->followtimer = add_timer(
|
|
tick + 1000, // increase time a bit to loosen up map's load
|
|
pc_follow_timer, sd->bl.id, 0);
|
|
return 0;
|
|
}
|
|
|
|
int pc_stop_following (struct map_session_data *sd)
|
|
{
|
|
nullpo_ret(sd);
|
|
|
|
if (sd->followtimer != INVALID_TIMER) {
|
|
delete_timer(sd->followtimer,pc_follow_timer);
|
|
sd->followtimer = INVALID_TIMER;
|
|
}
|
|
sd->followtarget = -1;
|
|
sd->ud.target_to = 0;
|
|
|
|
unit_stop_walking(&sd->bl, 1);
|
|
|
|
return 0;
|
|
}
|
|
|
|
int pc_follow(struct map_session_data *sd,int target_id)
|
|
{
|
|
struct block_list *bl = map_id2bl(target_id);
|
|
if (bl == NULL /*|| bl->type != BL_PC*/)
|
|
return 1;
|
|
if (sd->followtimer != INVALID_TIMER)
|
|
pc_stop_following(sd);
|
|
|
|
sd->followtarget = target_id;
|
|
pc_follow_timer(INVALID_TIMER, gettick(), sd->bl.id, 0);
|
|
|
|
return 0;
|
|
}
|
|
|
|
int pc_checkbaselevelup(struct map_session_data *sd) {
|
|
unsigned int next = pc_nextbaseexp(sd);
|
|
|
|
if (!next || sd->status.base_exp < next || pc_is_maxbaselv(sd))
|
|
return 0;
|
|
|
|
do {
|
|
sd->status.base_exp -= next;
|
|
//Kyoki pointed out that the max overcarry exp is the exp needed for the previous level -1. [Skotlex]
|
|
if( ( !battle_config.multi_level_up || ( battle_config.multi_level_up_base > 0 && sd->status.base_level >= battle_config.multi_level_up_base ) ) && sd->status.base_exp > next-1 )
|
|
sd->status.base_exp = next-1;
|
|
|
|
next = pc_gets_status_point(sd->status.base_level);
|
|
sd->status.base_level++;
|
|
sd->status.status_point += next;
|
|
|
|
if( pc_is_maxbaselv(sd) ){
|
|
sd->status.base_exp = u32min(sd->status.base_exp,MAX_LEVEL_BASE_EXP);
|
|
break;
|
|
}
|
|
} while ((next=pc_nextbaseexp(sd)) > 0 && sd->status.base_exp >= next);
|
|
|
|
if (battle_config.pet_lv_rate && sd->pd) //<Skotlex> update pet's level
|
|
status_calc_pet(sd->pd,SCO_NONE);
|
|
|
|
clif_updatestatus(sd,SP_STATUSPOINT);
|
|
clif_updatestatus(sd,SP_BASELEVEL);
|
|
clif_updatestatus(sd,SP_BASEEXP);
|
|
clif_updatestatus(sd,SP_NEXTBASEEXP);
|
|
status_calc_pc(sd,SCO_FORCE);
|
|
status_percent_heal(&sd->bl,100,100);
|
|
|
|
if ((sd->class_&MAPID_UPPERMASK) == MAPID_SUPER_NOVICE) {
|
|
sc_start(&sd->bl,&sd->bl,status_skill2sc(PR_KYRIE),100,1,skill_get_time(PR_KYRIE,1));
|
|
sc_start(&sd->bl,&sd->bl,status_skill2sc(PR_IMPOSITIO),100,1,skill_get_time(PR_IMPOSITIO,1));
|
|
sc_start(&sd->bl,&sd->bl,status_skill2sc(PR_MAGNIFICAT),100,1,skill_get_time(PR_MAGNIFICAT,1));
|
|
sc_start(&sd->bl,&sd->bl,status_skill2sc(PR_GLORIA),100,1,skill_get_time(PR_GLORIA,1));
|
|
sc_start(&sd->bl,&sd->bl,status_skill2sc(PR_SUFFRAGIUM),100,1,skill_get_time(PR_SUFFRAGIUM,1));
|
|
if (sd->state.snovice_dead_flag)
|
|
sd->state.snovice_dead_flag = 0; //Reenable steelbody resurrection on dead.
|
|
} else if( (sd->class_&MAPID_BASEMASK) == MAPID_TAEKWON ) {
|
|
sc_start(&sd->bl,&sd->bl,status_skill2sc(AL_INCAGI),100,10,600000);
|
|
sc_start(&sd->bl,&sd->bl,status_skill2sc(AL_BLESSING),100,10,600000);
|
|
}
|
|
clif_misceffect(&sd->bl,0);
|
|
npc_script_event(sd, NPCE_BASELVUP); //LORDALFA - LVLUPEVENT
|
|
|
|
if(sd->status.party_id)
|
|
party_send_levelup(sd);
|
|
|
|
pc_baselevelchanged(sd);
|
|
achievement_update_objective(sd, AG_GOAL_LEVEL, 1, sd->status.base_level);
|
|
achievement_update_objective(sd, AG_GOAL_STATUS, 2, sd->status.base_level, sd->status.class_);
|
|
return 1;
|
|
}
|
|
|
|
void pc_baselevelchanged(struct map_session_data *sd) {
|
|
uint8 i;
|
|
for( i = 0; i < EQI_MAX; i++ ) {
|
|
if( sd->equip_index[i] >= 0 ) {
|
|
if( sd->inventory_data[ sd->equip_index[i] ]->elvmax && sd->status.base_level > (unsigned int)sd->inventory_data[ sd->equip_index[i] ]->elvmax )
|
|
pc_unequipitem(sd, sd->equip_index[i], 3);
|
|
}
|
|
}
|
|
pc_show_questinfo(sd);
|
|
}
|
|
|
|
int pc_checkjoblevelup(struct map_session_data *sd)
|
|
{
|
|
unsigned int next = pc_nextjobexp(sd);
|
|
|
|
nullpo_ret(sd);
|
|
if(!next || sd->status.job_exp < next || pc_is_maxjoblv(sd))
|
|
return 0;
|
|
|
|
do {
|
|
sd->status.job_exp -= next;
|
|
//Kyoki pointed out that the max overcarry exp is the exp needed for the previous level -1. [Skotlex]
|
|
if( ( !battle_config.multi_level_up || ( battle_config.multi_level_up_job > 0 && sd->status.job_level >= battle_config.multi_level_up_job ) ) && sd->status.job_exp > next-1 )
|
|
sd->status.job_exp = next-1;
|
|
|
|
sd->status.job_level ++;
|
|
sd->status.skill_point ++;
|
|
|
|
if( pc_is_maxjoblv(sd) ){
|
|
sd->status.job_exp = u32min(sd->status.job_exp,MAX_LEVEL_JOB_EXP);
|
|
break;
|
|
}
|
|
} while ((next=pc_nextjobexp(sd)) > 0 && sd->status.job_exp >= next);
|
|
|
|
clif_updatestatus(sd,SP_JOBLEVEL);
|
|
clif_updatestatus(sd,SP_JOBEXP);
|
|
clif_updatestatus(sd,SP_NEXTJOBEXP);
|
|
clif_updatestatus(sd,SP_SKILLPOINT);
|
|
status_calc_pc(sd,SCO_FORCE);
|
|
clif_misceffect(&sd->bl,1);
|
|
if (pc_checkskill(sd, SG_DEVIL) && pc_is_maxbaselv(sd))
|
|
clif_status_change(&sd->bl, EFST_DEVIL1, 1, 0, 0, 0, 1); //Permanent blind effect from SG_DEVIL.
|
|
|
|
npc_script_event(sd, NPCE_JOBLVUP);
|
|
achievement_update_objective(sd, AG_GOAL_LEVEL, 1, sd->status.job_level);
|
|
|
|
pc_show_questinfo(sd);
|
|
return 1;
|
|
}
|
|
|
|
/** Alters experiences calculation based on self bonuses that do not get even shared to the party.
|
|
* @param sd Player
|
|
* @param base_exp Base EXP before peronal bonuses
|
|
* @param job_exp Job EXP before peronal bonuses
|
|
* @param src Block list that affecting the exp calculation
|
|
*/
|
|
static void pc_calcexp(struct map_session_data *sd, unsigned int *base_exp, unsigned int *job_exp, struct block_list *src)
|
|
{
|
|
int bonus = 0, vip_bonus_base = 0, vip_bonus_job = 0;
|
|
|
|
if (src) {
|
|
struct status_data *status = status_get_status_data(src);
|
|
|
|
if( sd->expaddrace[status->race] )
|
|
bonus += sd->expaddrace[status->race];
|
|
if( sd->expaddrace[RC_ALL] )
|
|
bonus += sd->expaddrace[RC_ALL];
|
|
if( sd->expaddclass[status->class_] )
|
|
bonus += sd->expaddclass[status->class_];
|
|
if( sd->expaddclass[CLASS_ALL] )
|
|
bonus += sd->expaddclass[CLASS_ALL];
|
|
|
|
if (battle_config.pk_mode &&
|
|
(int)(status_get_lv(src) - sd->status.base_level) >= 20)
|
|
bonus += 15; // pk_mode additional exp if monster >20 levels [Valaris]
|
|
|
|
if (src && src->type == BL_MOB && pc_isvip(sd)) { // EXP bonus for VIP player
|
|
vip_bonus_base = battle_config.vip_base_exp_increase;
|
|
vip_bonus_job = battle_config.vip_job_exp_increase;
|
|
}
|
|
}
|
|
|
|
// Give EXPBOOST for quests even if src is NULL.
|
|
if (sd->sc.data[SC_EXPBOOST]) {
|
|
bonus += sd->sc.data[SC_EXPBOOST]->val1;
|
|
if (battle_config.vip_bm_increase && pc_isvip(sd)) // Increase Battle Manual EXP rate for VIP
|
|
bonus += (sd->sc.data[SC_EXPBOOST]->val1 / battle_config.vip_bm_increase);
|
|
}
|
|
|
|
if (*base_exp) {
|
|
unsigned int exp = (unsigned int)(*base_exp + (double)*base_exp * (bonus + vip_bonus_base)/100.);
|
|
*base_exp = cap_value(exp, 1, UINT_MAX);
|
|
}
|
|
|
|
// Give JEXPBOOST for quests even if src is NULL.
|
|
if (sd->sc.data[SC_JEXPBOOST])
|
|
bonus += sd->sc.data[SC_JEXPBOOST]->val1;
|
|
|
|
if (*job_exp) {
|
|
unsigned int exp = (unsigned int)(*job_exp + (double)*job_exp * (bonus + vip_bonus_job)/100.);
|
|
*job_exp = cap_value(exp, 1, UINT_MAX);
|
|
}
|
|
|
|
return;
|
|
}
|
|
|
|
/**
|
|
* Show EXP gained by player in percentage by @showexp
|
|
* @param sd Player
|
|
* @param base_exp Base EXP gained/loss
|
|
* @param next_base_exp Base EXP needed for next base level
|
|
* @param job_exp Job EXP gained/loss
|
|
* @param next_job_exp Job EXP needed for next job level
|
|
* @param lost True:EXP penalty, lose EXP
|
|
**/
|
|
void pc_gainexp_disp(struct map_session_data *sd, unsigned int base_exp, unsigned int next_base_exp, unsigned int job_exp, unsigned int next_job_exp, bool lost) {
|
|
char output[CHAT_SIZE_MAX];
|
|
|
|
nullpo_retv(sd);
|
|
|
|
sprintf(output, msg_txt(sd,743), // Experience %s Base:%ld (%0.2f%%) Job:%ld (%0.2f%%)
|
|
(lost) ? msg_txt(sd,742) : msg_txt(sd,741),
|
|
(long)base_exp * (lost ? -1 : 1), (base_exp / (float)next_base_exp * 100 * (lost ? -1 : 1)),
|
|
(long)job_exp * (lost ? -1 : 1), (job_exp / (float)next_job_exp * 100 * (lost ? -1 : 1)));
|
|
clif_messagecolor(&sd->bl, color_table[COLOR_LIGHT_GREEN], output, false, SELF);
|
|
}
|
|
|
|
/**
|
|
* Give Base or Job EXP to player, then calculate remaining exp for next lvl
|
|
* @param sd Player
|
|
* @param src EXP source
|
|
* @param base_exp Base EXP gained
|
|
* @param base_exp Job EXP gained
|
|
* @param exp_flag 1: Quest EXP; 2: Param Exp (Ignore Guild EXP tax, EXP adjustments)
|
|
* @return
|
|
**/
|
|
void pc_gainexp(struct map_session_data *sd, struct block_list *src, unsigned int base_exp, unsigned int job_exp, uint8 exp_flag)
|
|
{
|
|
unsigned int nextb = 0, nextj = 0;
|
|
uint8 flag = 0; ///< 1: Base EXP given, 2: Job EXP given, 4: Max Base level, 8: Max Job Level
|
|
|
|
nullpo_retv(sd);
|
|
|
|
if(sd->bl.prev == NULL || pc_isdead(sd))
|
|
return;
|
|
|
|
if (!(exp_flag&2)) {
|
|
|
|
if (!battle_config.pvp_exp && map_getmapflag(sd->bl.m, MF_PVP)) // [MouseJstr]
|
|
return; // no exp on pvp maps
|
|
|
|
if (sd->status.guild_id>0)
|
|
base_exp -= guild_payexp(sd,base_exp);
|
|
}
|
|
|
|
flag = ((base_exp) ? 1 : 0) |
|
|
((job_exp) ? 2 : 0) |
|
|
((pc_is_maxbaselv(sd)) ? 4 : 0) |
|
|
((pc_is_maxjoblv(sd)) ? 8 : 0);
|
|
|
|
if (!(exp_flag&2))
|
|
pc_calcexp(sd, &base_exp, &job_exp, src);
|
|
|
|
nextb = pc_nextbaseexp(sd);
|
|
nextj = pc_nextjobexp(sd);
|
|
|
|
if (flag&4){
|
|
if( sd->status.base_exp >= MAX_LEVEL_BASE_EXP )
|
|
base_exp = 0;
|
|
else if( sd->status.base_exp + base_exp >= MAX_LEVEL_BASE_EXP )
|
|
base_exp = MAX_LEVEL_BASE_EXP - sd->status.base_exp;
|
|
}
|
|
if (flag&8){
|
|
if( sd->status.job_exp >= MAX_LEVEL_JOB_EXP )
|
|
job_exp = 0;
|
|
else if( sd->status.job_exp + job_exp >= MAX_LEVEL_JOB_EXP )
|
|
job_exp = MAX_LEVEL_JOB_EXP - sd->status.job_exp;
|
|
}
|
|
|
|
if (!(exp_flag&2) && battle_config.max_exp_gain_rate && (base_exp || job_exp)) {
|
|
//Note that this value should never be greater than the original
|
|
//therefore no overflow checks are needed. [Skotlex]
|
|
if (nextb > 0) {
|
|
float nextbp = (float) base_exp / (float) nextb;
|
|
if (nextbp > battle_config.max_exp_gain_rate/1000.)
|
|
base_exp = (unsigned int)(battle_config.max_exp_gain_rate/1000.*nextb);
|
|
}
|
|
if (nextj > 0) {
|
|
float nextjp = (float) job_exp / (float) nextj;
|
|
if (nextjp > battle_config.max_exp_gain_rate/1000.)
|
|
job_exp = (unsigned int)(battle_config.max_exp_gain_rate/1000.*nextj);
|
|
}
|
|
}
|
|
|
|
// Give EXP for Base Level
|
|
if (base_exp) {
|
|
if ((uint64)sd->status.base_exp + base_exp > UINT32_MAX)
|
|
sd->status.base_exp = UINT32_MAX;
|
|
else
|
|
sd->status.base_exp += base_exp;
|
|
if (!pc_checkbaselevelup(sd))
|
|
clif_updatestatus(sd,SP_BASEEXP);
|
|
}
|
|
|
|
// Give EXP for Job Level
|
|
if (job_exp) {
|
|
if ((uint64)sd->status.job_exp + job_exp > UINT32_MAX)
|
|
sd->status.job_exp = UINT32_MAX;
|
|
else
|
|
sd->status.job_exp += job_exp;
|
|
if (!pc_checkjoblevelup(sd))
|
|
clif_updatestatus(sd,SP_JOBEXP);
|
|
}
|
|
|
|
if (flag&1)
|
|
clif_displayexp(sd, (flag&4) ? 0 : base_exp, SP_BASEEXP, exp_flag&1, false);
|
|
if (flag&2)
|
|
clif_displayexp(sd, (flag&8) ? 0 : job_exp, SP_JOBEXP, exp_flag&1, false);
|
|
|
|
if (sd->state.showexp && (base_exp || job_exp))
|
|
pc_gainexp_disp(sd, base_exp, nextb, job_exp, nextj, false);
|
|
}
|
|
|
|
/**
|
|
* Lost Base/Job EXP from a player
|
|
* @param sd Player
|
|
* @param base_exp Base EXP lost
|
|
* @param job_exp Job EXP lost
|
|
**/
|
|
void pc_lostexp(struct map_session_data *sd, unsigned int base_exp, unsigned int job_exp) {
|
|
|
|
nullpo_retv(sd);
|
|
|
|
if (base_exp) {
|
|
base_exp = u32min(sd->status.base_exp, base_exp);
|
|
sd->status.base_exp -= base_exp;
|
|
clif_displayexp(sd, base_exp, SP_BASEEXP, false, true);
|
|
clif_updatestatus(sd, SP_BASEEXP);
|
|
}
|
|
|
|
if (job_exp) {
|
|
job_exp = u32min(sd->status.job_exp, job_exp);
|
|
sd->status.job_exp -= job_exp;
|
|
clif_displayexp(sd, job_exp, SP_JOBEXP, false, true);
|
|
clif_updatestatus(sd, SP_JOBEXP);
|
|
}
|
|
|
|
if (sd->state.showexp && (base_exp || job_exp))
|
|
pc_gainexp_disp(sd, base_exp, pc_nextbaseexp(sd), job_exp, pc_nextjobexp(sd), true);
|
|
}
|
|
|
|
/**
|
|
* Returns max base level for this character's class.
|
|
* @param class_: Player's class
|
|
* @return Max Base Level
|
|
*/
|
|
static unsigned int pc_class_maxbaselv(unsigned short class_) {
|
|
return job_info[pc_class2idx(class_)].max_level[0];
|
|
}
|
|
|
|
/**
|
|
* Returns max base level for this character.
|
|
* @param sd Player
|
|
* @return Max Base Level
|
|
**/
|
|
unsigned int pc_maxbaselv(struct map_session_data *sd){
|
|
return pc_class_maxbaselv(sd->status.class_);
|
|
}
|
|
|
|
/**
|
|
* Returns max job level for this character's class.
|
|
* @param class_: Player's class
|
|
* @return Max Job Level
|
|
*/
|
|
static unsigned int pc_class_maxjoblv(unsigned short class_) {
|
|
return job_info[pc_class2idx(class_)].max_level[1];
|
|
}
|
|
|
|
/**
|
|
* Returns max job level for this character.
|
|
* @param sd Player
|
|
* @return Max Job Level
|
|
**/
|
|
unsigned int pc_maxjoblv(struct map_session_data *sd){
|
|
return pc_class_maxjoblv(sd->status.class_);
|
|
}
|
|
|
|
/**
|
|
* Check if player is reached max base level
|
|
* @param sd
|
|
* @return True if reached max level
|
|
**/
|
|
bool pc_is_maxbaselv(struct map_session_data *sd) {
|
|
nullpo_retr(false, sd);
|
|
return (sd->status.base_level >= pc_maxbaselv(sd));
|
|
}
|
|
|
|
/**
|
|
* Check if player is reached max base level
|
|
* @param sd
|
|
* @return True if reached max level
|
|
**/
|
|
bool pc_is_maxjoblv(struct map_session_data *sd) {
|
|
nullpo_retr(false, sd);
|
|
return (sd->status.job_level >= pc_maxjoblv(sd));
|
|
}
|
|
|
|
/**
|
|
* Base exp needed for player to level up.
|
|
* @param sd
|
|
* @return Base EXP needed for next base level
|
|
**/
|
|
unsigned int pc_nextbaseexp(struct map_session_data *sd){
|
|
nullpo_ret(sd);
|
|
if (sd->status.base_level == 0) // Is this something that possible?
|
|
return 0;
|
|
if (pc_is_maxbaselv(sd))
|
|
return MAX_LEVEL_BASE_EXP; // On max level, player's base EXP limit is 99,999,999
|
|
return job_info[pc_class2idx(sd->status.class_)].exp_table[0][sd->status.base_level-1];
|
|
}
|
|
|
|
/**
|
|
* Job exp needed for player to level up.
|
|
* @param sd
|
|
* @return Job EXP needed for next job level
|
|
**/
|
|
unsigned int pc_nextjobexp(struct map_session_data *sd){
|
|
nullpo_ret(sd);
|
|
if (sd->status.job_level == 0) // Is this something that possible?
|
|
return 0;
|
|
if (pc_is_maxjoblv(sd))
|
|
return MAX_LEVEL_JOB_EXP; // On max level, player's job EXP limit is 999,999,999
|
|
return job_info[pc_class2idx(sd->status.class_)].exp_table[1][sd->status.job_level-1];
|
|
}
|
|
|
|
/// Returns the value of the specified stat.
|
|
static int pc_getstat(struct map_session_data* sd, int type)
|
|
{
|
|
nullpo_retr(-1, sd);
|
|
|
|
switch( type ) {
|
|
case SP_STR: return sd->status.str;
|
|
case SP_AGI: return sd->status.agi;
|
|
case SP_VIT: return sd->status.vit;
|
|
case SP_INT: return sd->status.int_;
|
|
case SP_DEX: return sd->status.dex;
|
|
case SP_LUK: return sd->status.luk;
|
|
default:
|
|
return -1;
|
|
}
|
|
}
|
|
|
|
/// Sets the specified stat to the specified value.
|
|
/// Returns the new value.
|
|
static int pc_setstat(struct map_session_data* sd, int type, int val)
|
|
{
|
|
nullpo_retr(-1, sd);
|
|
|
|
switch( type ) {
|
|
case SP_STR: sd->status.str = val; break;
|
|
case SP_AGI: sd->status.agi = val; break;
|
|
case SP_VIT: sd->status.vit = val; break;
|
|
case SP_INT: sd->status.int_ = val; break;
|
|
case SP_DEX: sd->status.dex = val; break;
|
|
case SP_LUK: sd->status.luk = val; break;
|
|
default:
|
|
return -1;
|
|
}
|
|
|
|
return val;
|
|
}
|
|
|
|
// Calculates the number of status points PC gets when leveling up (from level to level+1)
|
|
int pc_gets_status_point(int level)
|
|
{
|
|
if (battle_config.use_statpoint_table) //Use values from "db/statpoint.txt"
|
|
return (statp[level+1] - statp[level]);
|
|
else //Default increase
|
|
return ((level+15) / 5);
|
|
}
|
|
|
|
#ifdef RENEWAL_STAT
|
|
/// Renewal status point cost formula
|
|
#define PC_STATUS_POINT_COST(low) (((low) < 100) ? (2 + ((low) - 1) / 10) : (16 + 4 * (((low) - 100) / 5)))
|
|
#else
|
|
/// Pre-Renewal status point cost formula
|
|
#define PC_STATUS_POINT_COST(low) (( 1 + ((low) + 9) / 10 ))
|
|
#endif
|
|
|
|
/// Returns the number of stat points needed to change the specified stat by val.
|
|
/// If val is negative, returns the number of stat points that would be needed to
|
|
/// raise the specified stat from (current value - val) to current value.
|
|
int pc_need_status_point(struct map_session_data* sd, int type, int val)
|
|
{
|
|
int low, high, sp = 0, max = 0;
|
|
|
|
if ( val == 0 )
|
|
return 0;
|
|
|
|
low = pc_getstat(sd,type);
|
|
max = pc_maxparameter(sd,(enum e_params)(type-SP_STR));
|
|
|
|
if ( low >= max && val > 0 )
|
|
return 0; // Official servers show '0' when max is reached
|
|
|
|
high = low + val;
|
|
|
|
if ( val < 0 )
|
|
SWAP(low, high);
|
|
|
|
for ( ; low < high; low++ )
|
|
sp += PC_STATUS_POINT_COST(low);
|
|
|
|
return sp;
|
|
}
|
|
|
|
/**
|
|
* Returns the value the specified stat can be increased by with the current
|
|
* amount of available status points for the current character's class.
|
|
*
|
|
* @param sd The target character.
|
|
* @param type Stat to verify.
|
|
* @return Maximum value the stat could grow by.
|
|
*/
|
|
int pc_maxparameterincrease(struct map_session_data* sd, int type)
|
|
{
|
|
int base, final_val, status_points, max_param;
|
|
|
|
nullpo_ret(sd);
|
|
|
|
base = final_val = pc_getstat(sd, type);
|
|
status_points = sd->status.status_point;
|
|
max_param = pc_maxparameter(sd, (enum e_params)(type-SP_STR));
|
|
|
|
while (final_val <= max_param && status_points >= 0) {
|
|
status_points -= PC_STATUS_POINT_COST(final_val);
|
|
final_val++;
|
|
}
|
|
final_val--;
|
|
|
|
return (final_val > base ? final_val-base : 0);
|
|
}
|
|
|
|
/**
|
|
* Raises a stat by the specified amount.
|
|
*
|
|
* Obeys max_parameter limits.
|
|
* Subtracts status points according to the cost of the increased stat points.
|
|
*
|
|
* @param sd The target character.
|
|
* @param type The stat to change (see enum _sp)
|
|
* @param increase The stat increase (strictly positive) amount.
|
|
* @retval true if the stat was increased by any amount.
|
|
* @retval false if there were no changes.
|
|
*/
|
|
bool pc_statusup(struct map_session_data* sd, int type, int increase)
|
|
{
|
|
int max_increase = 0, current = 0, needed_points = 0, final_value = 0;
|
|
|
|
nullpo_ret(sd);
|
|
|
|
// check conditions
|
|
if (type < SP_STR || type > SP_LUK || increase <= 0) {
|
|
clif_statusupack(sd, type, 0, 0);
|
|
return false;
|
|
}
|
|
|
|
// check limits
|
|
current = pc_getstat(sd, type);
|
|
max_increase = pc_maxparameterincrease(sd, type);
|
|
increase = cap_value(increase, 0, max_increase); // cap to the maximum status points available
|
|
if (increase <= 0 || current + increase > pc_maxparameter(sd, (enum e_params)(type-SP_STR))) {
|
|
clif_statusupack(sd, type, 0, 0);
|
|
return false;
|
|
}
|
|
|
|
// check status points
|
|
needed_points = pc_need_status_point(sd, type, increase);
|
|
if (needed_points < 0 || needed_points > sd->status.status_point) { // Sanity check
|
|
clif_statusupack(sd, type, 0, 0);
|
|
return false;
|
|
}
|
|
|
|
// set new values
|
|
final_value = pc_setstat(sd, type, current + increase);
|
|
sd->status.status_point -= needed_points;
|
|
|
|
status_calc_pc(sd,SCO_NONE);
|
|
|
|
// update increase cost indicator
|
|
clif_updatestatus(sd, SP_USTR + type-SP_STR);
|
|
|
|
// update statpoint count
|
|
clif_updatestatus(sd, SP_STATUSPOINT);
|
|
|
|
// update stat value
|
|
clif_statusupack(sd, type, 1, final_value); // required
|
|
if( final_value > 255 )
|
|
clif_updatestatus(sd, type); // send after the 'ack' to override the truncated value
|
|
|
|
achievement_update_objective(sd, AG_GOAL_STATUS, 1, final_value);
|
|
|
|
return true;
|
|
}
|
|
|
|
/**
|
|
* Raises a stat by the specified amount.
|
|
*
|
|
* Obeys max_parameter limits.
|
|
* Does not subtract status points for the cost of the modified stat points.
|
|
*
|
|
* @param sd The target character.
|
|
* @param type The stat to change (see enum _sp)
|
|
* @param val The stat increase (or decrease) amount.
|
|
* @return the stat increase amount.
|
|
* @retval 0 if no changes were made.
|
|
*/
|
|
int pc_statusup2(struct map_session_data* sd, int type, int val)
|
|
{
|
|
int max, need;
|
|
nullpo_ret(sd);
|
|
|
|
if( type < SP_STR || type > SP_LUK )
|
|
{
|
|
clif_statusupack(sd,type,0,0);
|
|
return 0;
|
|
}
|
|
|
|
need = pc_need_status_point(sd,type,1);
|
|
max = pc_maxparameter(sd,(enum e_params)(type-SP_STR)); // set new value
|
|
|
|
val = pc_setstat(sd, type, cap_value(pc_getstat(sd,type) + val, 1, max));
|
|
|
|
status_calc_pc(sd,SCO_NONE);
|
|
|
|
// update increase cost indicator
|
|
if( need != pc_need_status_point(sd,type,1) )
|
|
clif_updatestatus(sd, SP_USTR + type-SP_STR);
|
|
|
|
// update stat value
|
|
clif_statusupack(sd,type,1,val); // required
|
|
if( val > 255 )
|
|
clif_updatestatus(sd,type); // send after the 'ack' to override the truncated value
|
|
|
|
return val;
|
|
}
|
|
|
|
/*==========================================
|
|
* Update skill_lv for player sd
|
|
* Skill point allocation
|
|
*------------------------------------------*/
|
|
void pc_skillup(struct map_session_data *sd,uint16 skill_id)
|
|
{
|
|
uint16 idx = skill_get_index(skill_id);
|
|
|
|
nullpo_retv(sd);
|
|
|
|
if (!idx) {
|
|
if (skill_id)
|
|
ShowError("pc_skillup: Player attempts to level up invalid skill '%d'\n", skill_id);
|
|
return;
|
|
}
|
|
|
|
// Level up guild skill
|
|
if (SKILL_CHK_GUILD(skill_id)) {
|
|
guild_skillup(sd, skill_id);
|
|
return;
|
|
}
|
|
// Level up homunculus skill
|
|
else if (sd->hd && SKILL_CHK_HOMUN(skill_id)) {
|
|
hom_skillup(sd->hd, skill_id);
|
|
return;
|
|
}
|
|
else {
|
|
if( sd->status.skill_point > 0 &&
|
|
sd->status.skill[idx].id &&
|
|
sd->status.skill[idx].flag == SKILL_FLAG_PERMANENT && //Don't allow raising while you have granted skills. [Skotlex]
|
|
sd->status.skill[idx].lv < skill_tree_get_max(skill_id, sd->status.class_) )
|
|
{
|
|
int lv, range, upgradable;
|
|
sd->status.skill[idx].lv++;
|
|
sd->status.skill_point--;
|
|
if( !skill_get_inf(skill_id) )
|
|
status_calc_pc(sd,SCO_NONE); // Only recalculate for passive skills.
|
|
else if( sd->status.skill_point == 0 && pc_is_taekwon_ranker(sd) )
|
|
pc_calc_skilltree(sd); // Required to grant all TK Ranker skills.
|
|
else
|
|
pc_check_skilltree(sd); // Check if a new skill can Lvlup
|
|
|
|
lv = sd->status.skill[idx].lv;
|
|
range = skill_get_range2(&sd->bl, skill_id, lv, false);
|
|
upgradable = (lv < skill_tree_get_max(sd->status.skill[idx].id, sd->status.class_)) ? 1 : 0;
|
|
clif_skillup(sd,skill_id,lv,range,upgradable);
|
|
clif_updatestatus(sd,SP_SKILLPOINT);
|
|
if( skill_id == GN_REMODELING_CART ) /* cart weight info was updated by status_calc_pc */
|
|
clif_updatestatus(sd,SP_CARTINFO);
|
|
if (!pc_has_permission(sd, PC_PERM_ALL_SKILL)) // may skill everything at any time anyways, and this would cause a huge slowdown
|
|
clif_skillinfoblock(sd);
|
|
}
|
|
//else
|
|
// ShowDebug("Skill Level up failed. ID:%d idx:%d (CID=%d. AID=%d)\n", skill_id, idx, sd->status.char_id, sd->status.account_id);
|
|
}
|
|
}
|
|
|
|
/*==========================================
|
|
* /allskill
|
|
*------------------------------------------*/
|
|
int pc_allskillup(struct map_session_data *sd)
|
|
{
|
|
int i;
|
|
|
|
nullpo_ret(sd);
|
|
|
|
for (i = 0; i < MAX_SKILL; i++) {
|
|
if (sd->status.skill[i].flag != SKILL_FLAG_PERMANENT && sd->status.skill[i].flag != SKILL_FLAG_PERM_GRANTED && sd->status.skill[i].flag != SKILL_FLAG_PLAGIARIZED) {
|
|
sd->status.skill[i].lv = (sd->status.skill[i].flag == SKILL_FLAG_TEMPORARY) ? 0 : sd->status.skill[i].flag - SKILL_FLAG_REPLACED_LV_0;
|
|
sd->status.skill[i].flag = SKILL_FLAG_PERMANENT;
|
|
if (sd->status.skill[i].lv == 0)
|
|
sd->status.skill[i].id = 0;
|
|
}
|
|
}
|
|
|
|
if (!pc_grant_allskills(sd, true)) {
|
|
uint16 sk_id;
|
|
for (i = 0; i < MAX_SKILL_TREE && (sk_id = skill_tree[pc_class2idx(sd->status.class_)][i].skill_id) > 0;i++){
|
|
int inf2 = 0;
|
|
uint16 sk_idx = 0;
|
|
if (!sk_id || !(sk_idx = skill_get_index(sk_id)))
|
|
continue;
|
|
inf2 = skill_get_inf2(sk_id);
|
|
if (
|
|
(inf2&INF2_QUEST_SKILL && !battle_config.quest_skill_learn) ||
|
|
(inf2&(INF2_WEDDING_SKILL|INF2_SPIRIT_SKILL)) ||
|
|
sk_id == SG_DEVIL
|
|
)
|
|
continue; //Cannot be learned normally.
|
|
|
|
sd->status.skill[sk_idx].id = sk_id;
|
|
sd->status.skill[sk_idx].lv = skill_tree_get_max(sk_id, sd->status.class_); // celest
|
|
}
|
|
}
|
|
status_calc_pc(sd,SCO_NONE);
|
|
//Required because if you could level up all skills previously,
|
|
//the update will not be sent as only the lv variable changes.
|
|
clif_skillinfoblock(sd);
|
|
return 0;
|
|
}
|
|
|
|
/*==========================================
|
|
* /resetlvl
|
|
*------------------------------------------*/
|
|
int pc_resetlvl(struct map_session_data* sd,int type)
|
|
{
|
|
int i;
|
|
|
|
nullpo_ret(sd);
|
|
|
|
if (type != 3) //Also reset skills
|
|
pc_resetskill(sd, 0);
|
|
|
|
if(type == 1){
|
|
sd->status.skill_point=0;
|
|
sd->status.base_level=1;
|
|
sd->status.job_level=1;
|
|
sd->status.base_exp=0;
|
|
sd->status.job_exp=0;
|
|
if(sd->sc.option !=0)
|
|
sd->sc.option = 0;
|
|
|
|
sd->status.str=1;
|
|
sd->status.agi=1;
|
|
sd->status.vit=1;
|
|
sd->status.int_=1;
|
|
sd->status.dex=1;
|
|
sd->status.luk=1;
|
|
if(sd->status.class_ == JOB_NOVICE_HIGH) {
|
|
sd->status.status_point=100; // not 88 [celest]
|
|
// give platinum skills upon changing
|
|
pc_skill(sd,NV_FIRSTAID,1,ADDSKILL_PERMANENT);
|
|
pc_skill(sd,NV_TRICKDEAD,1,ADDSKILL_PERMANENT);
|
|
}
|
|
}
|
|
|
|
if(type == 2){
|
|
sd->status.skill_point=0;
|
|
sd->status.base_level=1;
|
|
sd->status.job_level=1;
|
|
sd->status.base_exp=0;
|
|
sd->status.job_exp=0;
|
|
}
|
|
if(type == 3){
|
|
sd->status.base_level=1;
|
|
sd->status.base_exp=0;
|
|
}
|
|
if(type == 4){
|
|
sd->status.job_level=1;
|
|
sd->status.job_exp=0;
|
|
}
|
|
|
|
clif_updatestatus(sd,SP_STATUSPOINT);
|
|
clif_updatestatus(sd,SP_STR);
|
|
clif_updatestatus(sd,SP_AGI);
|
|
clif_updatestatus(sd,SP_VIT);
|
|
clif_updatestatus(sd,SP_INT);
|
|
clif_updatestatus(sd,SP_DEX);
|
|
clif_updatestatus(sd,SP_LUK);
|
|
clif_updatestatus(sd,SP_BASELEVEL);
|
|
clif_updatestatus(sd,SP_JOBLEVEL);
|
|
clif_updatestatus(sd,SP_STATUSPOINT);
|
|
clif_updatestatus(sd,SP_BASEEXP);
|
|
clif_updatestatus(sd,SP_JOBEXP);
|
|
clif_updatestatus(sd,SP_NEXTBASEEXP);
|
|
clif_updatestatus(sd,SP_NEXTJOBEXP);
|
|
clif_updatestatus(sd,SP_SKILLPOINT);
|
|
|
|
clif_updatestatus(sd,SP_USTR); // Updates needed stat points - Valaris
|
|
clif_updatestatus(sd,SP_UAGI);
|
|
clif_updatestatus(sd,SP_UVIT);
|
|
clif_updatestatus(sd,SP_UINT);
|
|
clif_updatestatus(sd,SP_UDEX);
|
|
clif_updatestatus(sd,SP_ULUK); // End Addition
|
|
|
|
for(i=0;i<EQI_MAX;i++) { // unequip items that can't be equipped by base 1 [Valaris]
|
|
if(sd->equip_index[i] >= 0)
|
|
if(pc_isequip(sd,sd->equip_index[i]))
|
|
pc_unequipitem(sd,sd->equip_index[i],2);
|
|
}
|
|
|
|
if ((type == 1 || type == 2 || type == 3) && sd->status.party_id)
|
|
party_send_levelup(sd);
|
|
|
|
status_calc_pc(sd, SCO_FORCE);
|
|
clif_skillinfoblock(sd);
|
|
|
|
return 0;
|
|
}
|
|
/*==========================================
|
|
* /resetstate
|
|
*------------------------------------------*/
|
|
int pc_resetstate(struct map_session_data* sd)
|
|
{
|
|
nullpo_ret(sd);
|
|
|
|
if (battle_config.use_statpoint_table)
|
|
{ // New statpoint table used here - Dexity
|
|
if (sd->status.base_level > MAX_LEVEL)
|
|
{ //statp[] goes out of bounds, can't reset!
|
|
ShowError("pc_resetstate: Can't reset stats of %d:%d, the base level (%d) is greater than the max level supported (%d)\n",
|
|
sd->status.account_id, sd->status.char_id, sd->status.base_level, MAX_LEVEL);
|
|
return 0;
|
|
}
|
|
|
|
sd->status.status_point = statp[sd->status.base_level] + ( sd->class_&JOBL_UPPER ? 52 : 0 ); // extra 52+48=100 stat points
|
|
}
|
|
else
|
|
{
|
|
int add=0;
|
|
add += pc_need_status_point(sd, SP_STR, 1-pc_getstat(sd, SP_STR));
|
|
add += pc_need_status_point(sd, SP_AGI, 1-pc_getstat(sd, SP_AGI));
|
|
add += pc_need_status_point(sd, SP_VIT, 1-pc_getstat(sd, SP_VIT));
|
|
add += pc_need_status_point(sd, SP_INT, 1-pc_getstat(sd, SP_INT));
|
|
add += pc_need_status_point(sd, SP_DEX, 1-pc_getstat(sd, SP_DEX));
|
|
add += pc_need_status_point(sd, SP_LUK, 1-pc_getstat(sd, SP_LUK));
|
|
|
|
sd->status.status_point+=add;
|
|
}
|
|
|
|
pc_setstat(sd, SP_STR, 1);
|
|
pc_setstat(sd, SP_AGI, 1);
|
|
pc_setstat(sd, SP_VIT, 1);
|
|
pc_setstat(sd, SP_INT, 1);
|
|
pc_setstat(sd, SP_DEX, 1);
|
|
pc_setstat(sd, SP_LUK, 1);
|
|
|
|
clif_updatestatus(sd,SP_STR);
|
|
clif_updatestatus(sd,SP_AGI);
|
|
clif_updatestatus(sd,SP_VIT);
|
|
clif_updatestatus(sd,SP_INT);
|
|
clif_updatestatus(sd,SP_DEX);
|
|
clif_updatestatus(sd,SP_LUK);
|
|
|
|
clif_updatestatus(sd,SP_USTR); // Updates needed stat points - Valaris
|
|
clif_updatestatus(sd,SP_UAGI);
|
|
clif_updatestatus(sd,SP_UVIT);
|
|
clif_updatestatus(sd,SP_UINT);
|
|
clif_updatestatus(sd,SP_UDEX);
|
|
clif_updatestatus(sd,SP_ULUK); // End Addition
|
|
|
|
clif_updatestatus(sd,SP_STATUSPOINT);
|
|
|
|
if( sd->mission_mobid ) { //bugreport:2200
|
|
sd->mission_mobid = 0;
|
|
sd->mission_count = 0;
|
|
pc_setglobalreg(sd, add_str(TKMISSIONID_VAR), 0);
|
|
}
|
|
|
|
status_calc_pc(sd, SCO_NONE);
|
|
|
|
return 1;
|
|
}
|
|
|
|
/*==========================================
|
|
* /resetskill
|
|
* if flag&1, perform block resync and status_calc call.
|
|
* if flag&2, just count total amount of skill points used by player, do not really reset.
|
|
* if flag&4, just reset the skills if the player class is a bard/dancer type (for changesex.)
|
|
*------------------------------------------*/
|
|
int pc_resetskill(struct map_session_data* sd, int flag)
|
|
{
|
|
int i, skill_point=0;
|
|
nullpo_ret(sd);
|
|
|
|
if( flag&4 && (sd->class_&MAPID_UPPERMASK) != MAPID_BARDDANCER )
|
|
return 0;
|
|
|
|
if( !(flag&2) ) { //Remove stuff lost when resetting skills.
|
|
/**
|
|
* It has been confirmed on official servers that when you reset skills with a ranked Taekwon your skills are not reset (because you have all of them anyway)
|
|
**/
|
|
if( pc_is_taekwon_ranker(sd) )
|
|
return 0;
|
|
|
|
if( pc_checkskill(sd, SG_DEVIL) && pc_is_maxjoblv(sd) )
|
|
clif_status_load(&sd->bl, EFST_DEVIL1, 0); //Remove perma blindness due to skill-reset. [Skotlex]
|
|
i = sd->sc.option;
|
|
if( i&OPTION_RIDING && pc_checkskill(sd, KN_RIDING) )
|
|
i &= ~OPTION_RIDING;
|
|
if( i&OPTION_FALCON && pc_checkskill(sd, HT_FALCON) )
|
|
i &= ~OPTION_FALCON;
|
|
if( i&OPTION_DRAGON && pc_checkskill(sd, RK_DRAGONTRAINING) )
|
|
i &= ~OPTION_DRAGON;
|
|
if( i&OPTION_WUG && pc_checkskill(sd, RA_WUGMASTERY) )
|
|
i &= ~OPTION_WUG;
|
|
if( i&OPTION_WUGRIDER && pc_checkskill(sd, RA_WUGRIDER) )
|
|
i &= ~OPTION_WUGRIDER;
|
|
if( i&OPTION_MADOGEAR && ( sd->class_&MAPID_THIRDMASK ) == MAPID_MECHANIC )
|
|
i &= ~OPTION_MADOGEAR;
|
|
#ifndef NEW_CARTS
|
|
if( i&OPTION_CART && pc_checkskill(sd, MC_PUSHCART) )
|
|
i &= ~OPTION_CART;
|
|
#else
|
|
if( sd->sc.data[SC_PUSH_CART] )
|
|
pc_setcart(sd, 0);
|
|
#endif
|
|
if( i != sd->sc.option )
|
|
pc_setoption(sd, i);
|
|
|
|
if( hom_is_active(sd->hd) && pc_checkskill(sd, AM_CALLHOMUN) )
|
|
hom_vaporize(sd, HOM_ST_ACTIVE);
|
|
|
|
if (sd->sc.data[SC_SPRITEMABLE] && pc_checkskill(sd, SU_SPRITEMABLE))
|
|
status_change_end(&sd->bl, SC_SPRITEMABLE, INVALID_TIMER);
|
|
}
|
|
|
|
for( i = 1; i < MAX_SKILL; i++ )
|
|
{
|
|
uint8 lv = sd->status.skill[i].lv;
|
|
int inf2;
|
|
uint16 skill_id = skill_idx2id(i);
|
|
if (lv == 0 || skill_id == 0)
|
|
continue;
|
|
|
|
inf2 = skill_get_inf2(skill_id);
|
|
|
|
if( inf2&(INF2_WEDDING_SKILL|INF2_SPIRIT_SKILL) ) //Avoid reseting wedding/linker skills.
|
|
continue;
|
|
|
|
// Don't reset trick dead if not a novice/baby
|
|
if( skill_id == NV_TRICKDEAD && (sd->class_&MAPID_UPPERMASK) != MAPID_NOVICE )
|
|
{
|
|
sd->status.skill[i].lv = 0;
|
|
sd->status.skill[i].flag = SKILL_FLAG_PERMANENT;
|
|
continue;
|
|
}
|
|
|
|
// do not reset basic skill
|
|
if (skill_id == NV_BASIC && (sd->class_&MAPID_UPPERMASK) != MAPID_NOVICE )
|
|
continue;
|
|
|
|
if( sd->status.skill[i].flag == SKILL_FLAG_PERM_GRANTED )
|
|
continue;
|
|
|
|
if( flag&4 && !skill_ischangesex(skill_id) )
|
|
continue;
|
|
|
|
if( inf2&INF2_QUEST_SKILL && !battle_config.quest_skill_learn )
|
|
{ //Only handle quest skills in a special way when you can't learn them manually
|
|
if( battle_config.quest_skill_reset && !(flag&2) )
|
|
{ //Wipe them
|
|
sd->status.skill[i].lv = 0;
|
|
sd->status.skill[i].flag = SKILL_FLAG_PERMANENT;
|
|
}
|
|
continue;
|
|
}
|
|
if( sd->status.skill[i].flag == SKILL_FLAG_PERMANENT )
|
|
skill_point += lv;
|
|
else
|
|
if( sd->status.skill[i].flag >= SKILL_FLAG_REPLACED_LV_0 )
|
|
skill_point += (sd->status.skill[i].flag - SKILL_FLAG_REPLACED_LV_0);
|
|
|
|
if( !(flag&2) )
|
|
{// reset
|
|
sd->status.skill[i].lv = 0;
|
|
sd->status.skill[i].flag = SKILL_FLAG_PERMANENT;
|
|
}
|
|
}
|
|
|
|
if( flag&2 || !skill_point ) return skill_point;
|
|
|
|
sd->status.skill_point += skill_point;
|
|
|
|
if (flag&1) {
|
|
clif_updatestatus(sd,SP_SKILLPOINT);
|
|
clif_skillinfoblock(sd);
|
|
status_calc_pc(sd, SCO_FORCE);
|
|
}
|
|
|
|
return skill_point;
|
|
}
|
|
|
|
/*==========================================
|
|
* /resetfeel [Komurka]
|
|
*------------------------------------------*/
|
|
int pc_resetfeel(struct map_session_data* sd)
|
|
{
|
|
int i;
|
|
nullpo_ret(sd);
|
|
|
|
for (i=0; i<MAX_PC_FEELHATE; i++)
|
|
{
|
|
sd->feel_map[i].m = -1;
|
|
sd->feel_map[i].index = 0;
|
|
pc_setglobalreg(sd, add_str(sg_info[i].feel_var), 0);
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
int pc_resethate(struct map_session_data* sd)
|
|
{
|
|
int i;
|
|
nullpo_ret(sd);
|
|
|
|
for (i=0; i<3; i++)
|
|
{
|
|
sd->hate_mob[i] = -1;
|
|
pc_setglobalreg(sd, add_str(sg_info[i].hate_var), 0);
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
int pc_skillatk_bonus(struct map_session_data *sd, uint16 skill_id)
|
|
{
|
|
int bonus = 0;
|
|
|
|
nullpo_ret(sd);
|
|
|
|
skill_id = skill_dummy2skill_id(skill_id);
|
|
|
|
for (auto &it : sd->skillatk) {
|
|
if (it.id == skill_id) {
|
|
bonus += it.val;
|
|
break;
|
|
}
|
|
}
|
|
|
|
return bonus;
|
|
}
|
|
|
|
int pc_sub_skillatk_bonus(struct map_session_data *sd, uint16 skill_id)
|
|
{
|
|
int bonus = 0;
|
|
|
|
nullpo_ret(sd);
|
|
|
|
skill_id = skill_dummy2skill_id(skill_id);
|
|
|
|
for (auto &it : sd->subskill) {
|
|
if (it.id == skill_id) {
|
|
bonus += it.val;
|
|
break;
|
|
}
|
|
}
|
|
|
|
return bonus;
|
|
}
|
|
|
|
int pc_skillheal_bonus(struct map_session_data *sd, uint16 skill_id) {
|
|
int bonus = sd->bonus.add_heal_rate;
|
|
|
|
nullpo_ret(sd);
|
|
|
|
skill_id = skill_dummy2skill_id(skill_id);
|
|
|
|
if( bonus ) {
|
|
switch( skill_id ) {
|
|
case AL_HEAL: if( !(battle_config.skill_add_heal_rate&1) ) bonus = 0; break;
|
|
case PR_SANCTUARY: if( !(battle_config.skill_add_heal_rate&2) ) bonus = 0; break;
|
|
case AM_POTIONPITCHER: if( !(battle_config.skill_add_heal_rate&4) ) bonus = 0; break;
|
|
case CR_SLIMPITCHER: if( !(battle_config.skill_add_heal_rate&8) ) bonus = 0; break;
|
|
case BA_APPLEIDUN: if( !(battle_config.skill_add_heal_rate&16)) bonus = 0; break;
|
|
}
|
|
}
|
|
|
|
for (auto &it : sd->skillheal) {
|
|
if (it.id == skill_id) {
|
|
bonus += it.val;
|
|
break;
|
|
}
|
|
}
|
|
|
|
return bonus;
|
|
}
|
|
|
|
int pc_skillheal2_bonus(struct map_session_data *sd, uint16 skill_id) {
|
|
int bonus = sd->bonus.add_heal2_rate;
|
|
|
|
skill_id = skill_dummy2skill_id(skill_id);
|
|
|
|
for (auto &it : sd->skillheal2) {
|
|
if (it.id == skill_id) {
|
|
bonus += it.val;
|
|
break;
|
|
}
|
|
}
|
|
|
|
return bonus;
|
|
}
|
|
|
|
void pc_respawn(struct map_session_data* sd, clr_type clrtype)
|
|
{
|
|
if( !pc_isdead(sd) )
|
|
return; // not applicable
|
|
if( sd->bg_id && bg_member_respawn(sd) )
|
|
return; // member revived by battleground
|
|
|
|
pc_setstand(sd, true);
|
|
pc_setrestartvalue(sd,3);
|
|
if( pc_setpos(sd, sd->status.save_point.map, sd->status.save_point.x, sd->status.save_point.y, clrtype) != SETPOS_OK )
|
|
clif_resurrection(&sd->bl, 1); //If warping fails, send a normal stand up packet.
|
|
}
|
|
|
|
static TIMER_FUNC(pc_respawn_timer){
|
|
struct map_session_data *sd = map_id2sd(id);
|
|
if( sd != NULL )
|
|
{
|
|
sd->pvp_point=0;
|
|
sd->respawn_tid = INVALID_TIMER;
|
|
pc_respawn(sd,CLR_OUTSIGHT);
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
/*==========================================
|
|
* Invoked when a player has received damage
|
|
*------------------------------------------*/
|
|
void pc_damage(struct map_session_data *sd,struct block_list *src,unsigned int hp, unsigned int sp)
|
|
{
|
|
if (sp) clif_updatestatus(sd,SP_SP);
|
|
if (hp) clif_updatestatus(sd,SP_HP);
|
|
else return;
|
|
|
|
if (!src)
|
|
return;
|
|
|
|
if( pc_issit(sd) ) {
|
|
pc_setstand(sd, true);
|
|
skill_sit(sd,0);
|
|
}
|
|
|
|
if (sd->progressbar.npc_id)
|
|
clif_progressbar_abort(sd);
|
|
|
|
if( sd->status.pet_id > 0 && sd->pd && battle_config.pet_damage_support )
|
|
pet_target_check(sd->pd,src,1);
|
|
|
|
if( sd->status.ele_id > 0 )
|
|
elemental_set_target(sd,src);
|
|
|
|
if(battle_config.prevent_logout_trigger&PLT_DAMAGE)
|
|
sd->canlog_tick = gettick();
|
|
}
|
|
|
|
TIMER_FUNC(pc_close_npc_timer){
|
|
TBL_PC *sd = map_id2sd(id);
|
|
if(sd) pc_close_npc(sd,data);
|
|
return 0;
|
|
}
|
|
/**
|
|
* Method to properly close a NPC for player and clear anything related.
|
|
* @param sd: Player attached
|
|
* @param flag: Method of closure
|
|
* 1: Produce a close button and end the NPC
|
|
* 2: End the NPC (best for no dialog windows)
|
|
*/
|
|
void pc_close_npc(struct map_session_data *sd,int flag)
|
|
{
|
|
nullpo_retv(sd);
|
|
|
|
if (sd->npc_id || sd->npc_shopid) {
|
|
if (sd->state.using_fake_npc) {
|
|
clif_clearunit_single(sd->npc_id, CLR_OUTSIGHT, sd->fd);
|
|
sd->state.using_fake_npc = 0;
|
|
}
|
|
|
|
if (sd->st) {
|
|
if(sd->st->state == RUN){ //wait ending code execution
|
|
add_timer(gettick()+500,pc_close_npc_timer,sd->bl.id,flag);
|
|
return;
|
|
}
|
|
sd->st->state = ((flag==1 && sd->st->mes_active)?CLOSE:END);
|
|
sd->st->mes_active = 0;
|
|
}
|
|
sd->state.menu_or_input = 0;
|
|
sd->npc_menu = 0;
|
|
sd->npc_shopid = 0;
|
|
#ifdef SECURE_NPCTIMEOUT
|
|
sd->npc_idle_timer = INVALID_TIMER;
|
|
#endif
|
|
if (sd->st) {
|
|
if (sd->st->state == CLOSE) {
|
|
clif_scriptclose(sd, sd->npc_id);
|
|
clif_scriptclear(sd, sd->npc_id); // [Ind/Hercules]
|
|
sd->st->state = END; // Force to end now
|
|
}
|
|
if (sd->st->state == END) { // free attached scripts that are waiting
|
|
script_free_state(sd->st);
|
|
sd->st = NULL;
|
|
sd->npc_id = 0;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
/*==========================================
|
|
* Invoked when a player has negative current hp
|
|
*------------------------------------------*/
|
|
int pc_dead(struct map_session_data *sd,struct block_list *src)
|
|
{
|
|
int i=0,k=0;
|
|
t_tick tick = gettick();
|
|
struct map_data *mapdata = map_getmapdata(sd->bl.m);
|
|
|
|
// Activate Steel body if a super novice dies at 99+% exp [celest]
|
|
// Super Novices have no kill or die functions attached when saved by their angel
|
|
if (!sd->state.snovice_dead_flag && (sd->class_&MAPID_UPPERMASK) == MAPID_SUPER_NOVICE) {
|
|
unsigned int exp = pc_nextbaseexp(sd);
|
|
|
|
if( exp && get_percentage(sd->status.base_exp,exp) >= 99 ) {
|
|
sd->state.snovice_dead_flag = 1;
|
|
pc_setrestartvalue(sd,1);
|
|
status_percent_heal(&sd->bl, 100, 100);
|
|
clif_resurrection(&sd->bl, 1);
|
|
if(battle_config.pc_invincible_time)
|
|
pc_setinvincibletimer(sd, battle_config.pc_invincible_time);
|
|
sc_start(&sd->bl,&sd->bl,status_skill2sc(MO_STEELBODY),100,5,skill_get_time(MO_STEELBODY,5));
|
|
if(mapdata_flag_gvg2(mapdata))
|
|
pc_respawn_timer(INVALID_TIMER, gettick(), sd->bl.id, 0);
|
|
return 0;
|
|
}
|
|
}
|
|
|
|
for(k = 0; k < MAX_DEVOTION; k++) {
|
|
if (sd->devotion[k]){
|
|
struct map_session_data *devsd = map_id2sd(sd->devotion[k]);
|
|
if (devsd)
|
|
status_change_end(&devsd->bl, SC_DEVOTION, INVALID_TIMER);
|
|
sd->devotion[k] = 0;
|
|
}
|
|
}
|
|
if(sd->shadowform_id) { //if we were target of shadowform
|
|
status_change_end(map_id2bl(sd->shadowform_id), SC__SHADOWFORM, INVALID_TIMER);
|
|
sd->shadowform_id = 0; //should be remove on status end anyway
|
|
}
|
|
|
|
if(sd->status.pet_id > 0 && sd->pd) {
|
|
struct pet_data *pd = sd->pd;
|
|
if( !mapdata->flag[MF_NOEXPPENALTY] ) {
|
|
pet_set_intimate(pd, pd->pet.intimate + pd->get_pet_db()->die);
|
|
if( pd->pet.intimate <= PET_INTIMATE_NONE )
|
|
pet_set_intimate(pd, PET_INTIMATE_NONE);
|
|
clif_send_petdata(sd,sd->pd,1,pd->pet.intimate);
|
|
}
|
|
if( sd->pd->target_id ) // Unlock all targets...
|
|
pet_unlocktarget(sd->pd);
|
|
}
|
|
|
|
if (hom_is_active(sd->hd) && battle_config.homunculus_auto_vapor && get_percentage(sd->hd->battle_status.hp, sd->hd->battle_status.max_hp) >= battle_config.homunculus_auto_vapor)
|
|
hom_vaporize(sd, HOM_ST_ACTIVE);
|
|
|
|
if( sd->md )
|
|
mercenary_delete(sd->md, 3); // Your mercenary soldier has ran away.
|
|
|
|
if( sd->ed )
|
|
elemental_delete(sd->ed);
|
|
|
|
// Leave duel if you die [LuzZza]
|
|
if(battle_config.duel_autoleave_when_die) {
|
|
if(sd->duel_group > 0)
|
|
duel_leave(sd->duel_group, sd);
|
|
if(sd->duel_invite > 0)
|
|
duel_reject(sd->duel_invite, sd);
|
|
}
|
|
|
|
pc_close_npc(sd,2); //close npc if we were using one
|
|
|
|
/* e.g. not killed thru pc_damage */
|
|
if( pc_issit(sd) ) {
|
|
clif_status_load(&sd->bl,EFST_SIT,0);
|
|
}
|
|
|
|
pc_setdead(sd);
|
|
|
|
clif_party_dead( sd );
|
|
|
|
pc_setglobalreg(sd, add_str(PCDIECOUNTER_VAR), sd->die_counter+1);
|
|
pc_setparam(sd, SP_KILLERRID, src?src->id:0);
|
|
|
|
//Reset menu skills/item skills
|
|
if ((sd->skillitem) != 0)
|
|
sd->skillitem = sd->skillitemlv = 0;
|
|
if ((sd->menuskill_id) != 0)
|
|
sd->menuskill_id = sd->menuskill_val = 0;
|
|
//Reset ticks.
|
|
sd->hp_loss.tick = sd->sp_loss.tick = sd->hp_regen.tick = sd->sp_regen.tick = 0;
|
|
|
|
if ( sd->spiritball !=0 )
|
|
pc_delspiritball(sd,sd->spiritball,0);
|
|
|
|
if (sd->spiritcharm_type != CHARM_TYPE_NONE && sd->spiritcharm > 0)
|
|
pc_delspiritcharm(sd,sd->spiritcharm,sd->spiritcharm_type);
|
|
|
|
if (src)
|
|
switch (src->type) {
|
|
case BL_MOB:
|
|
{
|
|
struct mob_data *md=(struct mob_data *)src;
|
|
if(md->target_id==sd->bl.id)
|
|
mob_unlocktarget(md,tick);
|
|
if(battle_config.mobs_level_up && md->status.hp &&
|
|
(unsigned int)md->level < pc_maxbaselv(sd) &&
|
|
!md->guardian_data && !md->special_state.ai// Guardians/summons should not level. [Skotlex]
|
|
) { // monster level up [Valaris]
|
|
clif_misceffect(&md->bl,0);
|
|
md->level++;
|
|
status_calc_mob(md, SCO_NONE);
|
|
status_percent_heal(src,10,0);
|
|
|
|
if( battle_config.show_mob_info&4 )
|
|
{// update name with new level
|
|
clif_name_area(&md->bl);
|
|
}
|
|
}
|
|
src = battle_get_master(src); // Maybe Player Summon
|
|
}
|
|
break;
|
|
case BL_PET: //Pass on to master...
|
|
case BL_HOM:
|
|
case BL_MER:
|
|
src = battle_get_master(src);
|
|
break;
|
|
}
|
|
|
|
if (src && src->type == BL_PC) {
|
|
struct map_session_data *ssd = (struct map_session_data *)src;
|
|
pc_setparam(ssd, SP_KILLEDRID, sd->bl.id);
|
|
npc_script_event(ssd, NPCE_KILLPC);
|
|
|
|
if (battle_config.pk_mode&2) {
|
|
ssd->status.manner -= 5;
|
|
if(ssd->status.manner < 0)
|
|
sc_start(&sd->bl,src,SC_NOCHAT,100,0,0);
|
|
#if 0
|
|
// PK/Karma system code (not enabled yet) [celest]
|
|
// originally from Kade Online, so i don't know if any of these is correct ^^;
|
|
// note: karma is measured REVERSE, so more karma = more 'evil' / less honourable,
|
|
// karma going down = more 'good' / more honourable.
|
|
// The Karma System way...
|
|
|
|
if (sd->status.karma > ssd->status.karma) { // If player killed was more evil
|
|
sd->status.karma--;
|
|
ssd->status.karma--;
|
|
}
|
|
else if (sd->status.karma < ssd->status.karma) // If player killed was more good
|
|
ssd->status.karma++;
|
|
|
|
|
|
// or the PK System way...
|
|
|
|
if (sd->status.karma > 0) // player killed is dishonourable?
|
|
ssd->status.karma--; // honour points earned
|
|
sd->status.karma++; // honour points lost
|
|
|
|
// To-do: Receive exp on certain occasions
|
|
#endif
|
|
}
|
|
}
|
|
|
|
if(battle_config.bone_drop==2
|
|
|| (battle_config.bone_drop==1 && mapdata->flag[MF_PVP]))
|
|
{
|
|
struct item item_tmp;
|
|
memset(&item_tmp,0,sizeof(item_tmp));
|
|
item_tmp.nameid=ITEMID_SKULL_;
|
|
item_tmp.identify=1;
|
|
item_tmp.card[0]=CARD0_CREATE;
|
|
item_tmp.card[1]=0;
|
|
item_tmp.card[2]=GetWord(sd->status.char_id,0); // CharId
|
|
item_tmp.card[3]=GetWord(sd->status.char_id,1);
|
|
map_addflooritem(&item_tmp,1,sd->bl.m,sd->bl.x,sd->bl.y,0,0,0,0,0);
|
|
}
|
|
|
|
//Remove bonus_script when dead
|
|
pc_bonus_script_clear(sd,BSF_REM_ON_DEAD);
|
|
|
|
// changed penalty options, added death by player if pk_mode [Valaris]
|
|
if(battle_config.death_penalty_type
|
|
&& (sd->class_&MAPID_UPPERMASK) != MAPID_NOVICE // only novices will receive no penalty
|
|
&& !sd->sc.data[SC_BABY] && !sd->sc.data[SC_LIFEINSURANCE]
|
|
&& !mapdata->flag[MF_NOEXPPENALTY] && !mapdata_flag_gvg2(mapdata))
|
|
{
|
|
uint32 base_penalty = 0;
|
|
uint32 job_penalty = 0;
|
|
uint32 zeny_penalty = 0;
|
|
|
|
if (pc_isvip(sd)) { // EXP penalty for VIP
|
|
base_penalty = battle_config.vip_exp_penalty_base;
|
|
job_penalty = battle_config.vip_exp_penalty_job;
|
|
zeny_penalty = battle_config.vip_zeny_penalty;
|
|
} else {
|
|
base_penalty = battle_config.death_penalty_base;
|
|
job_penalty = battle_config.death_penalty_job;
|
|
zeny_penalty = battle_config.zeny_penalty;
|
|
}
|
|
|
|
if ((battle_config.death_penalty_maxlv&1 || !pc_is_maxbaselv(sd)) && base_penalty > 0) {
|
|
switch (battle_config.death_penalty_type) {
|
|
case 1: base_penalty = (uint32) ( pc_nextbaseexp(sd) * ( base_penalty / 10000. ) ); break;
|
|
case 2: base_penalty = (uint32) ( sd->status.base_exp * ( base_penalty / 10000. ) ); break;
|
|
}
|
|
if (base_penalty){ //recheck after altering to speedup
|
|
if (battle_config.pk_mode && src && src->type==BL_PC)
|
|
base_penalty *= 2;
|
|
base_penalty = u32min(sd->status.base_exp, base_penalty);
|
|
}
|
|
}
|
|
else
|
|
base_penalty = 0;
|
|
|
|
if ((battle_config.death_penalty_maxlv&2 || !pc_is_maxjoblv(sd)) && job_penalty > 0) {
|
|
switch (battle_config.death_penalty_type) {
|
|
case 1: job_penalty = (uint32) ( pc_nextjobexp(sd) * ( job_penalty / 10000. ) ); break;
|
|
case 2: job_penalty = (uint32) ( sd->status.job_exp * ( job_penalty /10000. ) ); break;
|
|
}
|
|
if (job_penalty) {
|
|
if (battle_config.pk_mode && src && src->type==BL_PC)
|
|
job_penalty *= 2;
|
|
job_penalty = u32min(sd->status.job_exp, job_penalty);
|
|
}
|
|
}
|
|
else
|
|
job_penalty = 0;
|
|
|
|
if (base_penalty || job_penalty)
|
|
pc_lostexp(sd, base_penalty, job_penalty);
|
|
|
|
if( zeny_penalty > 0 && !mapdata->flag[MF_NOZENYPENALTY]) {
|
|
zeny_penalty = (uint32)( sd->status.zeny * ( zeny_penalty / 10000. ) );
|
|
if(zeny_penalty)
|
|
pc_payzeny(sd, zeny_penalty, LOG_TYPE_PICKDROP_PLAYER, NULL);
|
|
}
|
|
}
|
|
|
|
if( mapdata->flag[MF_PVP_NIGHTMAREDROP] ) { // Moved this outside so it works when PVP isn't enabled and during pk mode [Ancyker]
|
|
for (const auto &it : mapdata->drop_list) {
|
|
int id = it.drop_id, per = it.drop_per;
|
|
enum e_nightmare_drop_type type = it.drop_type;
|
|
|
|
if(id == 0)
|
|
continue;
|
|
if(id == -1){
|
|
int eq_num=0,eq_n[MAX_INVENTORY];
|
|
memset(eq_n,0,sizeof(eq_n));
|
|
for(i=0;i<MAX_INVENTORY;i++) {
|
|
if( (type&NMDT_INVENTORY && !sd->inventory.u.items_inventory[i].equip)
|
|
|| (type&NMDT_EQUIP && sd->inventory.u.items_inventory[i].equip)
|
|
|| type&NMDT_ALL)
|
|
{
|
|
int l;
|
|
ARR_FIND( 0, MAX_INVENTORY, l, eq_n[l] <= 0 );
|
|
if( l < MAX_INVENTORY )
|
|
eq_n[l] = i;
|
|
|
|
eq_num++;
|
|
}
|
|
}
|
|
if(eq_num > 0){
|
|
int n = eq_n[rnd()%eq_num];
|
|
if(rnd()%10000 < per) {
|
|
if(sd->inventory.u.items_inventory[n].equip)
|
|
pc_unequipitem(sd,n,3);
|
|
pc_dropitem(sd,n,1);
|
|
}
|
|
}
|
|
}
|
|
else if(id > 0) {
|
|
for(i=0;i<MAX_INVENTORY;i++){
|
|
if(sd->inventory.u.items_inventory[i].nameid == id
|
|
&& rnd()%10000 < per
|
|
&& ((type&NMDT_INVENTORY && !sd->inventory.u.items_inventory[i].equip)
|
|
|| (type&NMDT_EQUIP && sd->inventory.u.items_inventory[i].equip)
|
|
|| type&NMDT_ALL) ){
|
|
if(sd->inventory.u.items_inventory[i].equip)
|
|
pc_unequipitem(sd,i,3);
|
|
pc_dropitem(sd,i,1);
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
// pvp
|
|
// disable certain pvp functions on pk_mode [Valaris]
|
|
if( !battle_config.pk_mode && mapdata->flag[MF_PVP] && !mapdata->flag[MF_PVP_NOCALCRANK] ) {
|
|
sd->pvp_point -= 5;
|
|
sd->pvp_lost++;
|
|
if( src && src->type == BL_PC ) {
|
|
struct map_session_data *ssd = (struct map_session_data *)src;
|
|
ssd->pvp_point++;
|
|
ssd->pvp_won++;
|
|
}
|
|
if( sd->pvp_point < 0 ) {
|
|
sd->respawn_tid = add_timer(tick+1000, pc_respawn_timer,sd->bl.id,0);
|
|
return 1|8;
|
|
}
|
|
}
|
|
//GvG
|
|
if( mapdata_flag_gvg2(mapdata) ) {
|
|
sd->respawn_tid = add_timer(tick+1000, pc_respawn_timer, sd->bl.id, 0);
|
|
return 1|8;
|
|
}
|
|
else if( sd->bg_id ) {
|
|
struct battleground_data *bg = bg_team_search(sd->bg_id);
|
|
if( bg && bg->mapindex > 0 ) { // Respawn by BG
|
|
sd->respawn_tid = add_timer(tick+1000, pc_respawn_timer, sd->bl.id, 0);
|
|
return 1|8;
|
|
}
|
|
}
|
|
|
|
//Reset "can log out" tick.
|
|
if( battle_config.prevent_logout )
|
|
sd->canlog_tick = gettick() - battle_config.prevent_logout;
|
|
return 1;
|
|
}
|
|
|
|
void pc_revive(struct map_session_data *sd,unsigned int hp, unsigned int sp) {
|
|
if(hp) clif_updatestatus(sd,SP_HP);
|
|
if(sp) clif_updatestatus(sd,SP_SP);
|
|
|
|
pc_setstand(sd, true);
|
|
if(battle_config.pc_invincible_time > 0)
|
|
pc_setinvincibletimer(sd, battle_config.pc_invincible_time);
|
|
|
|
if( sd->state.gmaster_flag ) {
|
|
guild_guildaura_refresh(sd,GD_LEADERSHIP,guild_checkskill(sd->guild,GD_LEADERSHIP));
|
|
guild_guildaura_refresh(sd,GD_GLORYWOUNDS,guild_checkskill(sd->guild,GD_GLORYWOUNDS));
|
|
guild_guildaura_refresh(sd,GD_SOULCOLD,guild_checkskill(sd->guild,GD_SOULCOLD));
|
|
guild_guildaura_refresh(sd,GD_HAWKEYES,guild_checkskill(sd->guild,GD_HAWKEYES));
|
|
}
|
|
}
|
|
|
|
bool pc_revive_item(struct map_session_data *sd) {
|
|
nullpo_retr(false, sd);
|
|
|
|
if (!pc_isdead(sd) || sd->respawn_tid != INVALID_TIMER)
|
|
return false;
|
|
|
|
if (sd->sc.data[SC_HELLPOWER]) // Cannot resurrect while under the effect of SC_HELLPOWER.
|
|
return false;
|
|
|
|
int16 item_position = itemdb_group_item_exists_pc(sd, IG_TOKEN_OF_SIEGFRIED);
|
|
uint8 hp = 100, sp = 100;
|
|
|
|
if (item_position < 0) {
|
|
if (sd->sc.data[SC_LIGHT_OF_REGENE]) {
|
|
hp = sd->sc.data[SC_LIGHT_OF_REGENE]->val2;
|
|
sp = 0;
|
|
}
|
|
else
|
|
return false;
|
|
}
|
|
|
|
if (!status_revive(&sd->bl, hp, sp))
|
|
return false;
|
|
|
|
if (item_position < 0)
|
|
status_change_end(&sd->bl, SC_LIGHT_OF_REGENE, INVALID_TIMER);
|
|
else
|
|
pc_delitem(sd, item_position, 1, 0, 1, LOG_TYPE_CONSUME);
|
|
|
|
clif_skill_nodamage(&sd->bl, &sd->bl, ALL_RESURRECTION, 4, 1);
|
|
|
|
return true;
|
|
}
|
|
|
|
// script
|
|
//
|
|
/*==========================================
|
|
* script reading pc status registry
|
|
*------------------------------------------*/
|
|
int pc_readparam(struct map_session_data* sd,int type)
|
|
{
|
|
int val = 0;
|
|
|
|
nullpo_ret(sd);
|
|
|
|
switch(type) {
|
|
case SP_SKILLPOINT: val = sd->status.skill_point; break;
|
|
case SP_STATUSPOINT: val = sd->status.status_point; break;
|
|
case SP_ZENY: val = sd->status.zeny; break;
|
|
case SP_BASELEVEL: val = sd->status.base_level; break;
|
|
case SP_JOBLEVEL: val = sd->status.job_level; break;
|
|
case SP_CLASS: val = sd->status.class_; break;
|
|
case SP_BASEJOB: val = pc_mapid2jobid(sd->class_&MAPID_UPPERMASK, sd->status.sex); break; //Base job, extracting upper type.
|
|
case SP_UPPER: val = sd->class_&JOBL_UPPER?1:(sd->class_&JOBL_BABY?2:0); break;
|
|
case SP_BASECLASS: val = pc_mapid2jobid(sd->class_&MAPID_BASEMASK, sd->status.sex); break; //Extract base class tree. [Skotlex]
|
|
case SP_SEX: val = sd->status.sex; break;
|
|
case SP_WEIGHT: val = sd->weight; break;
|
|
case SP_MAXWEIGHT: val = sd->max_weight; break;
|
|
case SP_BASEEXP: val = sd->status.base_exp; break;
|
|
case SP_JOBEXP: val = sd->status.job_exp; break;
|
|
case SP_NEXTBASEEXP: val = pc_nextbaseexp(sd); break;
|
|
case SP_NEXTJOBEXP: val = pc_nextjobexp(sd); break;
|
|
case SP_HP: val = sd->battle_status.hp; break;
|
|
case SP_MAXHP: val = sd->battle_status.max_hp; break;
|
|
case SP_SP: val = sd->battle_status.sp; break;
|
|
case SP_MAXSP: val = sd->battle_status.max_sp; break;
|
|
case SP_STR: val = sd->status.str; break;
|
|
case SP_AGI: val = sd->status.agi; break;
|
|
case SP_VIT: val = sd->status.vit; break;
|
|
case SP_INT: val = sd->status.int_; break;
|
|
case SP_DEX: val = sd->status.dex; break;
|
|
case SP_LUK: val = sd->status.luk; break;
|
|
case SP_KARMA: val = sd->status.karma; break;
|
|
case SP_MANNER: val = sd->status.manner; break;
|
|
case SP_FAME: val = sd->status.fame; break;
|
|
case SP_KILLERRID: val = sd->killerrid; break;
|
|
case SP_KILLEDRID: val = sd->killedrid; break;
|
|
case SP_KILLEDGID: val = sd->killedgid; break;
|
|
case SP_SITTING: val = pc_issit(sd)?1:0; break;
|
|
case SP_CHARMOVE: val = sd->status.character_moves; break;
|
|
case SP_CHARRENAME: val = sd->status.rename; break;
|
|
case SP_CHARFONT: val = sd->status.font; break;
|
|
case SP_BANK_VAULT: val = sd->bank_vault; break;
|
|
case SP_CASHPOINTS: val = sd->cashPoints; break;
|
|
case SP_KAFRAPOINTS: val = sd->kafraPoints; break;
|
|
case SP_ROULETTE_BRONZE: val = sd->roulette_point.bronze; break;
|
|
case SP_ROULETTE_SILVER: val = sd->roulette_point.silver; break;
|
|
case SP_ROULETTE_GOLD: val = sd->roulette_point.gold; break;
|
|
case SP_PCDIECOUNTER: val = sd->die_counter; break;
|
|
case SP_COOKMASTERY: val = sd->cook_mastery; break;
|
|
case SP_ACHIEVEMENT_LEVEL: val = sd->achievement_data.level; break;
|
|
case SP_CRITICAL: val = sd->battle_status.cri/10; break;
|
|
case SP_ASPD: val = (2000-sd->battle_status.amotion)/10; break;
|
|
case SP_BASE_ATK:
|
|
#ifdef RENEWAL
|
|
val = sd->bonus.eatk;
|
|
#else
|
|
val = sd->battle_status.batk;
|
|
#endif
|
|
break;
|
|
case SP_DEF1: val = sd->battle_status.def; break;
|
|
case SP_DEF2: val = sd->battle_status.def2; break;
|
|
case SP_MDEF1: val = sd->battle_status.mdef; break;
|
|
case SP_MDEF2: val = sd->battle_status.mdef2; break;
|
|
case SP_HIT: val = sd->battle_status.hit; break;
|
|
case SP_FLEE1: val = sd->battle_status.flee; break;
|
|
case SP_FLEE2: val = sd->battle_status.flee2; break;
|
|
case SP_DEFELE: val = sd->battle_status.def_ele; break;
|
|
case SP_MAXHPRATE: val = sd->hprate; break;
|
|
case SP_MAXSPRATE: val = sd->sprate; break;
|
|
case SP_SPRATE: val = sd->dsprate; break;
|
|
case SP_SPEED_RATE: val = sd->bonus.speed_rate; break;
|
|
case SP_SPEED_ADDRATE: val = sd->bonus.speed_add_rate; break;
|
|
case SP_ASPD_RATE:
|
|
#ifndef RENEWAL_ASPD
|
|
val = sd->battle_status.aspd_rate;
|
|
#else
|
|
val = sd->battle_status.aspd_rate2;
|
|
#endif
|
|
break;
|
|
case SP_HP_RECOV_RATE: val = sd->hprecov_rate; break;
|
|
case SP_SP_RECOV_RATE: val = sd->sprecov_rate; break;
|
|
case SP_CRITICAL_DEF: val = sd->bonus.critical_def; break;
|
|
case SP_NEAR_ATK_DEF: val = sd->bonus.near_attack_def_rate; break;
|
|
case SP_LONG_ATK_DEF: val = sd->bonus.long_attack_def_rate; break;
|
|
case SP_DOUBLE_RATE: val = sd->bonus.double_rate; break;
|
|
case SP_DOUBLE_ADD_RATE: val = sd->bonus.double_add_rate; break;
|
|
case SP_MATK_RATE: val = sd->matk_rate; break;
|
|
case SP_ATK_RATE: val = sd->bonus.atk_rate; break;
|
|
case SP_MAGIC_ATK_DEF: val = sd->bonus.magic_def_rate; break;
|
|
case SP_MISC_ATK_DEF: val = sd->bonus.misc_def_rate; break;
|
|
case SP_PERFECT_HIT_RATE:val = sd->bonus.perfect_hit; break;
|
|
case SP_PERFECT_HIT_ADD_RATE: val = sd->bonus.perfect_hit_add; break;
|
|
case SP_CRITICAL_RATE: val = sd->critical_rate; break;
|
|
case SP_HIT_RATE: val = sd->hit_rate; break;
|
|
case SP_FLEE_RATE: val = sd->flee_rate; break;
|
|
case SP_FLEE2_RATE: val = sd->flee2_rate; break;
|
|
case SP_DEF_RATE: val = sd->def_rate; break;
|
|
case SP_DEF2_RATE: val = sd->def2_rate; break;
|
|
case SP_MDEF_RATE: val = sd->mdef_rate; break;
|
|
case SP_MDEF2_RATE: val = sd->mdef2_rate; break;
|
|
case SP_RESTART_FULL_RECOVER: val = sd->special_state.restart_full_recover?1:0; break;
|
|
case SP_NO_CASTCANCEL: val = sd->special_state.no_castcancel?1:0; break;
|
|
case SP_NO_CASTCANCEL2: val = sd->special_state.no_castcancel2?1:0; break;
|
|
case SP_NO_SIZEFIX: val = sd->special_state.no_sizefix?1:0; break;
|
|
case SP_NO_MAGIC_DAMAGE: val = sd->special_state.no_magic_damage; break;
|
|
case SP_NO_WEAPON_DAMAGE:val = sd->special_state.no_weapon_damage; break;
|
|
case SP_NO_MISC_DAMAGE: val = sd->special_state.no_misc_damage; break;
|
|
case SP_NO_GEMSTONE: val = sd->special_state.no_gemstone?1:0; break;
|
|
case SP_INTRAVISION: val = sd->special_state.intravision?1:0; break;
|
|
case SP_NO_KNOCKBACK: val = sd->special_state.no_knockback?1:0; break;
|
|
case SP_NO_MADO_FUEL: val = sd->special_state.no_mado_fuel?1:0; break;
|
|
case SP_NO_WALK_DELAY: val = sd->special_state.no_walk_delay?1:0; break;
|
|
case SP_SPLASH_RANGE: val = sd->bonus.splash_range; break;
|
|
case SP_SPLASH_ADD_RANGE:val = sd->bonus.splash_add_range; break;
|
|
case SP_SHORT_WEAPON_DAMAGE_RETURN: val = sd->bonus.short_weapon_damage_return; break;
|
|
case SP_LONG_WEAPON_DAMAGE_RETURN: val = sd->bonus.long_weapon_damage_return; break;
|
|
case SP_MAGIC_DAMAGE_RETURN: val = sd->bonus.magic_damage_return; break;
|
|
case SP_PERFECT_HIDE: val = sd->special_state.perfect_hiding?1:0; break;
|
|
case SP_UNBREAKABLE: val = sd->bonus.unbreakable; break;
|
|
case SP_UNBREAKABLE_WEAPON: val = (sd->bonus.unbreakable_equip&EQP_WEAPON)?1:0; break;
|
|
case SP_UNBREAKABLE_ARMOR: val = (sd->bonus.unbreakable_equip&EQP_ARMOR)?1:0; break;
|
|
case SP_UNBREAKABLE_HELM: val = (sd->bonus.unbreakable_equip&EQP_HELM)?1:0; break;
|
|
case SP_UNBREAKABLE_SHIELD: val = (sd->bonus.unbreakable_equip&EQP_SHIELD)?1:0; break;
|
|
case SP_UNBREAKABLE_GARMENT: val = (sd->bonus.unbreakable_equip&EQP_GARMENT)?1:0; break;
|
|
case SP_UNBREAKABLE_SHOES: val = (sd->bonus.unbreakable_equip&EQP_SHOES)?1:0; break;
|
|
case SP_CLASSCHANGE: val = sd->bonus.classchange; break;
|
|
case SP_LONG_ATK_RATE: val = sd->bonus.long_attack_atk_rate; break;
|
|
case SP_BREAK_WEAPON_RATE: val = sd->bonus.break_weapon_rate; break;
|
|
case SP_BREAK_ARMOR_RATE: val = sd->bonus.break_armor_rate; break;
|
|
case SP_ADD_STEAL_RATE: val = sd->bonus.add_steal_rate; break;
|
|
case SP_DELAYRATE: val = sd->delayrate; break;
|
|
case SP_CRIT_ATK_RATE: val = sd->bonus.crit_atk_rate; break;
|
|
case SP_UNSTRIPABLE_WEAPON: val = (sd->bonus.unstripable_equip&EQP_WEAPON)?1:0; break;
|
|
case SP_UNSTRIPABLE:
|
|
case SP_UNSTRIPABLE_ARMOR:
|
|
val = (sd->bonus.unstripable_equip&EQP_ARMOR)?1:0;
|
|
break;
|
|
case SP_UNSTRIPABLE_HELM: val = (sd->bonus.unstripable_equip&EQP_HELM)?1:0; break;
|
|
case SP_UNSTRIPABLE_SHIELD: val = (sd->bonus.unstripable_equip&EQP_SHIELD)?1:0; break;
|
|
case SP_SP_GAIN_VALUE: val = sd->bonus.sp_gain_value; break;
|
|
case SP_HP_GAIN_VALUE: val = sd->bonus.hp_gain_value; break;
|
|
case SP_LONG_SP_GAIN_VALUE: val = sd->bonus.long_sp_gain_value; break;
|
|
case SP_LONG_HP_GAIN_VALUE: val = sd->bonus.long_hp_gain_value; break;
|
|
case SP_MAGIC_SP_GAIN_VALUE: val = sd->bonus.magic_sp_gain_value; break;
|
|
case SP_MAGIC_HP_GAIN_VALUE: val = sd->bonus.magic_hp_gain_value; break;
|
|
case SP_ADD_HEAL_RATE: val = sd->bonus.add_heal_rate; break;
|
|
case SP_ADD_HEAL2_RATE: val = sd->bonus.add_heal2_rate; break;
|
|
case SP_ADD_ITEM_HEAL_RATE: val = sd->bonus.itemhealrate2; break;
|
|
case SP_EMATK: val = sd->bonus.ematk; break;
|
|
case SP_FIXCASTRATE: val = sd->bonus.fixcastrate; break;
|
|
case SP_ADD_FIXEDCAST: val = sd->bonus.add_fixcast; break;
|
|
case SP_ADD_VARIABLECAST: val = sd->bonus.add_varcast; break;
|
|
case SP_CASTRATE:
|
|
case SP_VARCASTRATE:
|
|
#ifdef RENEWAL_CAST
|
|
val = sd->bonus.varcastrate; break;
|
|
#else
|
|
val = sd->castrate; break;
|
|
#endif
|
|
default:
|
|
ShowError("pc_readparam: Attempt to read unknown parameter '%d'.\n", type);
|
|
return -1;
|
|
}
|
|
|
|
return val;
|
|
}
|
|
|
|
/*==========================================
|
|
* script set pc status registry
|
|
*------------------------------------------*/
|
|
bool pc_setparam(struct map_session_data *sd,int type,int val)
|
|
{
|
|
nullpo_retr(false,sd);
|
|
|
|
switch(type){
|
|
case SP_BASELEVEL:
|
|
if ((unsigned int)val > pc_maxbaselv(sd)) //Capping to max
|
|
val = pc_maxbaselv(sd);
|
|
if ((unsigned int)val > sd->status.base_level) {
|
|
int i = 0;
|
|
int stat=0;
|
|
for (i = 0; i < (int)((unsigned int)val - sd->status.base_level); i++)
|
|
stat += pc_gets_status_point(sd->status.base_level + i);
|
|
sd->status.status_point += stat;
|
|
}
|
|
sd->status.base_level = (unsigned int)val;
|
|
sd->status.base_exp = 0;
|
|
// clif_updatestatus(sd, SP_BASELEVEL); // Gets updated at the bottom
|
|
clif_updatestatus(sd, SP_NEXTBASEEXP);
|
|
clif_updatestatus(sd, SP_STATUSPOINT);
|
|
clif_updatestatus(sd, SP_BASEEXP);
|
|
status_calc_pc(sd, SCO_FORCE);
|
|
if(sd->status.party_id)
|
|
party_send_levelup(sd);
|
|
break;
|
|
case SP_JOBLEVEL:
|
|
if ((unsigned int)val >= sd->status.job_level) {
|
|
if ((unsigned int)val > pc_maxjoblv(sd)) val = pc_maxjoblv(sd);
|
|
sd->status.skill_point += val - sd->status.job_level;
|
|
clif_updatestatus(sd, SP_SKILLPOINT);
|
|
}
|
|
sd->status.job_level = (unsigned int)val;
|
|
sd->status.job_exp = 0;
|
|
// clif_updatestatus(sd, SP_JOBLEVEL); // Gets updated at the bottom
|
|
clif_updatestatus(sd, SP_NEXTJOBEXP);
|
|
clif_updatestatus(sd, SP_JOBEXP);
|
|
status_calc_pc(sd, SCO_FORCE);
|
|
break;
|
|
case SP_SKILLPOINT:
|
|
sd->status.skill_point = val;
|
|
break;
|
|
case SP_STATUSPOINT:
|
|
sd->status.status_point = val;
|
|
break;
|
|
case SP_ZENY:
|
|
if( val < 0 )
|
|
return false;// can't set negative zeny
|
|
log_zeny(sd, LOG_TYPE_SCRIPT, sd, -(sd->status.zeny - cap_value(val, 0, MAX_ZENY)));
|
|
sd->status.zeny = cap_value(val, 0, MAX_ZENY);
|
|
break;
|
|
case SP_BASEEXP:
|
|
{
|
|
val = cap_value(val, 0, INT_MAX);
|
|
if ((unsigned int)val < sd->status.base_exp) // Lost
|
|
pc_lostexp(sd, sd->status.base_exp - val, 0);
|
|
else // Gained
|
|
pc_gainexp(sd, NULL, val - sd->status.base_exp, 0, 2);
|
|
}
|
|
return true;
|
|
case SP_JOBEXP:
|
|
{
|
|
val = cap_value(val, 0, INT_MAX);
|
|
if ((unsigned int)val < sd->status.job_exp) // Lost
|
|
pc_lostexp(sd, 0, sd->status.job_exp - val);
|
|
else // Gained
|
|
pc_gainexp(sd, NULL, 0, val - sd->status.job_exp, 2);
|
|
}
|
|
return true;
|
|
case SP_SEX:
|
|
sd->status.sex = val ? SEX_MALE : SEX_FEMALE;
|
|
break;
|
|
case SP_WEIGHT:
|
|
sd->weight = val;
|
|
break;
|
|
case SP_MAXWEIGHT:
|
|
sd->max_weight = val;
|
|
break;
|
|
case SP_HP:
|
|
sd->battle_status.hp = cap_value(val, 1, (int)sd->battle_status.max_hp);
|
|
break;
|
|
case SP_MAXHP:
|
|
if (sd->status.base_level < 100)
|
|
sd->battle_status.max_hp = cap_value(val, 1, battle_config.max_hp_lv99);
|
|
else if (sd->status.base_level < 151)
|
|
sd->battle_status.max_hp = cap_value(val, 1, battle_config.max_hp_lv150);
|
|
else
|
|
sd->battle_status.max_hp = cap_value(val, 1, battle_config.max_hp);
|
|
|
|
if( sd->battle_status.max_hp < sd->battle_status.hp )
|
|
{
|
|
sd->battle_status.hp = sd->battle_status.max_hp;
|
|
clif_updatestatus(sd, SP_HP);
|
|
}
|
|
break;
|
|
case SP_SP:
|
|
sd->battle_status.sp = cap_value(val, 0, (int)sd->battle_status.max_sp);
|
|
break;
|
|
case SP_MAXSP:
|
|
sd->battle_status.max_sp = cap_value(val, 1, battle_config.max_sp);
|
|
|
|
if( sd->battle_status.max_sp < sd->battle_status.sp )
|
|
{
|
|
sd->battle_status.sp = sd->battle_status.max_sp;
|
|
clif_updatestatus(sd, SP_SP);
|
|
}
|
|
break;
|
|
case SP_STR:
|
|
sd->status.str = cap_value(val, 1, pc_maxparameter(sd,PARAM_STR));
|
|
break;
|
|
case SP_AGI:
|
|
sd->status.agi = cap_value(val, 1, pc_maxparameter(sd,PARAM_AGI));
|
|
break;
|
|
case SP_VIT:
|
|
sd->status.vit = cap_value(val, 1, pc_maxparameter(sd,PARAM_VIT));
|
|
break;
|
|
case SP_INT:
|
|
sd->status.int_ = cap_value(val, 1, pc_maxparameter(sd,PARAM_INT));
|
|
break;
|
|
case SP_DEX:
|
|
sd->status.dex = cap_value(val, 1, pc_maxparameter(sd,PARAM_DEX));
|
|
break;
|
|
case SP_LUK:
|
|
sd->status.luk = cap_value(val, 1, pc_maxparameter(sd,PARAM_LUK));
|
|
break;
|
|
case SP_KARMA:
|
|
sd->status.karma = val;
|
|
break;
|
|
case SP_MANNER:
|
|
sd->status.manner = val;
|
|
if( val < 0 )
|
|
sc_start(NULL, &sd->bl, SC_NOCHAT, 100, 0, 0);
|
|
else {
|
|
status_change_end(&sd->bl, SC_NOCHAT, INVALID_TIMER);
|
|
clif_manner_message(sd, 5);
|
|
}
|
|
return true; // status_change_start/status_change_end already sends packets warning the client
|
|
case SP_FAME:
|
|
sd->status.fame = val;
|
|
break;
|
|
case SP_KILLERRID:
|
|
sd->killerrid = val;
|
|
return true;
|
|
case SP_KILLEDRID:
|
|
sd->killedrid = val;
|
|
return true;
|
|
case SP_KILLEDGID:
|
|
sd->killedgid = val;
|
|
return true;
|
|
case SP_CHARMOVE:
|
|
sd->status.character_moves = val;
|
|
return true;
|
|
case SP_CHARRENAME:
|
|
sd->status.rename = val;
|
|
return true;
|
|
case SP_CHARFONT:
|
|
sd->status.font = val;
|
|
clif_font(sd);
|
|
return true;
|
|
case SP_BANK_VAULT:
|
|
if (val < 0)
|
|
return false;
|
|
log_zeny(sd, LOG_TYPE_BANK, sd, -(sd->bank_vault - cap_value(val, 0, MAX_BANK_ZENY)));
|
|
sd->bank_vault = cap_value(val, 0, MAX_BANK_ZENY);
|
|
pc_setreg2(sd, BANK_VAULT_VAR, sd->bank_vault);
|
|
return true;
|
|
case SP_ROULETTE_BRONZE:
|
|
sd->roulette_point.bronze = val;
|
|
pc_setreg2(sd, ROULETTE_BRONZE_VAR, sd->roulette_point.bronze);
|
|
return true;
|
|
case SP_ROULETTE_SILVER:
|
|
sd->roulette_point.silver = val;
|
|
pc_setreg2(sd, ROULETTE_SILVER_VAR, sd->roulette_point.silver);
|
|
return true;
|
|
case SP_ROULETTE_GOLD:
|
|
sd->roulette_point.gold = val;
|
|
pc_setreg2(sd, ROULETTE_GOLD_VAR, sd->roulette_point.gold);
|
|
return true;
|
|
case SP_CASHPOINTS:
|
|
if (val < 0)
|
|
return false;
|
|
if (!sd->state.connect_new)
|
|
log_cash(sd, LOG_TYPE_SCRIPT, LOG_CASH_TYPE_CASH, -(sd->cashPoints - cap_value(val, 0, MAX_ZENY)));
|
|
sd->cashPoints = cap_value(val, 0, MAX_ZENY);
|
|
pc_setaccountreg(sd, add_str(CASHPOINT_VAR), sd->cashPoints);
|
|
return true;
|
|
case SP_KAFRAPOINTS:
|
|
if (val < 0)
|
|
return false;
|
|
if (!sd->state.connect_new)
|
|
log_cash(sd, LOG_TYPE_SCRIPT, LOG_CASH_TYPE_KAFRA, -(sd->kafraPoints - cap_value(val, 0, MAX_ZENY)));
|
|
sd->kafraPoints = cap_value(val, 0, MAX_ZENY);
|
|
pc_setaccountreg(sd, add_str(KAFRAPOINT_VAR), sd->kafraPoints);
|
|
return true;
|
|
case SP_PCDIECOUNTER:
|
|
if (val < 0)
|
|
return false;
|
|
if (sd->die_counter == val)
|
|
return true;
|
|
sd->die_counter = val;
|
|
if (!sd->die_counter && (sd->class_&MAPID_UPPERMASK) == MAPID_SUPER_NOVICE)
|
|
status_calc_pc(sd, SCO_NONE); // Lost the bonus.
|
|
pc_setglobalreg(sd, add_str(PCDIECOUNTER_VAR), sd->die_counter);
|
|
return true;
|
|
case SP_COOKMASTERY:
|
|
if (val < 0)
|
|
return false;
|
|
if (sd->cook_mastery == val)
|
|
return true;
|
|
val = cap_value(val, 0, 1999);
|
|
sd->cook_mastery = val;
|
|
pc_setglobalreg(sd, add_str(COOKMASTERY_VAR), sd->cook_mastery);
|
|
return true;
|
|
default:
|
|
ShowError("pc_setparam: Attempted to set unknown parameter '%d'.\n", type);
|
|
return false;
|
|
}
|
|
clif_updatestatus(sd,type);
|
|
|
|
return true;
|
|
}
|
|
|
|
/*==========================================
|
|
* HP/SP Healing. If flag is passed, the heal type is through clif_heal, otherwise update status.
|
|
*------------------------------------------*/
|
|
void pc_heal(struct map_session_data *sd,unsigned int hp,unsigned int sp, int type)
|
|
{
|
|
if (type&2) {
|
|
if (hp || type&4)
|
|
clif_heal(sd->fd,SP_HP,hp);
|
|
if (sp)
|
|
clif_heal(sd->fd,SP_SP,sp);
|
|
} else {
|
|
if(hp)
|
|
clif_updatestatus(sd,SP_HP);
|
|
if(sp)
|
|
clif_updatestatus(sd,SP_SP);
|
|
}
|
|
return;
|
|
}
|
|
|
|
/**
|
|
* Heal player HP and/or SP linearly. Calculate any bonus based on active statuses.
|
|
* @param sd: Player data
|
|
* @param itemid: Item ID
|
|
* @param hp: HP to heal
|
|
* @param sp: SP to heal
|
|
* @return Amount healed to an object
|
|
*/
|
|
int pc_itemheal(struct map_session_data *sd, int itemid, int hp, int sp)
|
|
{
|
|
int bonus, tmp, penalty = 0;
|
|
|
|
if (hp) {
|
|
bonus = 100 + (sd->battle_status.vit << 1) + pc_checkskill(sd, SM_RECOVERY) * 10 + pc_checkskill(sd, AM_LEARNINGPOTION) * 5;
|
|
// A potion produced by an Alchemist in the Fame Top 10 gets +50% effect [DracoRPG]
|
|
if (potion_flag == 2) {
|
|
bonus += 50;
|
|
if (sd->sc.data[SC_SPIRIT] && sd->sc.data[SC_SPIRIT]->val2 == SL_ROGUE)
|
|
bonus += 100; // Receive an additional +100% effect from ranked potions to HP only
|
|
}
|
|
//All item bonuses.
|
|
bonus += sd->bonus.itemhealrate2;
|
|
//Item Group bonuses
|
|
bonus += pc_get_itemgroup_bonus(sd, itemid);
|
|
//Individual item bonuses.
|
|
for(const auto &it : sd->itemhealrate) {
|
|
if (it.id == itemid) {
|
|
bonus += it.val;
|
|
break;
|
|
}
|
|
}
|
|
|
|
// Recovery Potion
|
|
if (sd->sc.data[SC_INCHEALRATE])
|
|
bonus += sd->sc.data[SC_INCHEALRATE]->val1;
|
|
// 2014 Halloween Event : Pumpkin Bonus
|
|
if (sd->sc.data[SC_MTF_PUMPKIN] && itemid == ITEMID_PUMPKIN)
|
|
bonus += sd->sc.data[SC_MTF_PUMPKIN]->val1;
|
|
|
|
tmp = hp * bonus / 100; // Overflow check
|
|
if (bonus != 100 && tmp > hp)
|
|
hp = tmp;
|
|
}
|
|
if (sp) {
|
|
bonus = 100 + (sd->battle_status.int_ << 1) + pc_checkskill(sd, MG_SRECOVERY) * 10 + pc_checkskill(sd, AM_LEARNINGPOTION) * 5;
|
|
// A potion produced by an Alchemist in the Fame Top 10 gets +50% effect [DracoRPG]
|
|
if (potion_flag == 2)
|
|
bonus += 50;
|
|
|
|
tmp = sp * bonus / 100; // Overflow check
|
|
if (bonus != 100 && tmp > sp)
|
|
sp = tmp;
|
|
}
|
|
if (sd->sc.count) {
|
|
// Critical Wound and Death Hurt stack
|
|
if (sd->sc.data[SC_CRITICALWOUND])
|
|
penalty += sd->sc.data[SC_CRITICALWOUND]->val2;
|
|
|
|
if (sd->sc.data[SC_DEATHHURT])
|
|
penalty += 20;
|
|
|
|
if (sd->sc.data[SC_NORECOVER_STATE])
|
|
penalty = 100;
|
|
|
|
if (sd->sc.data[SC_VITALITYACTIVATION]) {
|
|
hp += hp / 2; // 1.5 times
|
|
sp -= sp / 2;
|
|
}
|
|
|
|
if (sd->sc.data[SC_WATER_INSIGNIA] && sd->sc.data[SC_WATER_INSIGNIA]->val1 == 2) {
|
|
hp += hp / 10;
|
|
sp += sp / 10;
|
|
}
|
|
|
|
if (penalty > 0) {
|
|
hp -= hp * penalty / 100;
|
|
sp -= sp * penalty / 100;
|
|
}
|
|
|
|
#ifdef RENEWAL
|
|
if (sd->sc.data[SC_EXTREMITYFIST2])
|
|
sp = 0;
|
|
#endif
|
|
if (sd->sc.data[SC_BITESCAR])
|
|
hp = 0;
|
|
}
|
|
|
|
return status_heal(&sd->bl, hp, sp, 1);
|
|
}
|
|
|
|
/*==========================================
|
|
* HP/SP Recovery
|
|
* Heal player hp nad/or sp by rate
|
|
*------------------------------------------*/
|
|
int pc_percentheal(struct map_session_data *sd,int hp,int sp)
|
|
{
|
|
nullpo_ret(sd);
|
|
|
|
if (hp > 100) hp = 100;
|
|
else if (hp <-100) hp = -100;
|
|
|
|
if (sp > 100) sp = 100;
|
|
else if (sp <-100) sp = -100;
|
|
|
|
if(hp >= 0 && sp >= 0) //Heal
|
|
return status_percent_heal(&sd->bl, hp, sp);
|
|
|
|
if(hp <= 0 && sp <= 0) //Damage (negative rates indicate % of max rather than current), and only kill target IF the specified amount is 100%
|
|
return status_percent_damage(NULL, &sd->bl, hp, sp, hp==-100);
|
|
|
|
//Crossed signs
|
|
if(hp) {
|
|
if(hp > 0)
|
|
status_percent_heal(&sd->bl, hp, 0);
|
|
else
|
|
status_percent_damage(NULL, &sd->bl, hp, 0, hp==-100);
|
|
}
|
|
|
|
if(sp) {
|
|
if(sp > 0)
|
|
status_percent_heal(&sd->bl, 0, sp);
|
|
else
|
|
status_percent_damage(NULL, &sd->bl, 0, sp, false);
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
static int jobchange_killclone(struct block_list *bl, va_list ap)
|
|
{
|
|
struct mob_data *md;
|
|
int flag;
|
|
md = (struct mob_data *)bl;
|
|
nullpo_ret(md);
|
|
flag = va_arg(ap, int);
|
|
|
|
if (md->master_id && md->special_state.clone && md->master_id == flag)
|
|
status_kill(&md->bl);
|
|
return 1;
|
|
}
|
|
|
|
/**
|
|
* Called when player changes job
|
|
* Rewrote to make it tidider [Celest]
|
|
* @param sd
|
|
* @param job JOB ID. See enum e_job
|
|
* @param upper 1 - JOBL_UPPER; 2 - JOBL_BABY
|
|
* @return True if success, false if failed
|
|
**/
|
|
bool pc_jobchange(struct map_session_data *sd,int job, char upper)
|
|
{
|
|
int i, fame_flag = 0;
|
|
int b_class;
|
|
|
|
nullpo_retr(false,sd);
|
|
|
|
if (job < 0)
|
|
return false;
|
|
|
|
//Normalize job.
|
|
b_class = pc_jobid2mapid(job);
|
|
if (b_class == -1)
|
|
return false;
|
|
switch (upper) {
|
|
case 1:
|
|
b_class|= JOBL_UPPER;
|
|
break;
|
|
case 2:
|
|
b_class|= JOBL_BABY;
|
|
break;
|
|
}
|
|
//This will automatically adjust bard/dancer classes to the correct gender
|
|
//That is, if you try to jobchange into dancer, it will turn you to bard.
|
|
job = pc_mapid2jobid(b_class, sd->status.sex);
|
|
if (job == -1)
|
|
return false;
|
|
|
|
if ((unsigned short)b_class == sd->class_)
|
|
return false; //Nothing to change.
|
|
|
|
// changing from 1st to 2nd job
|
|
if ((b_class&JOBL_2) && !(sd->class_&JOBL_2) && (sd->class_&MAPID_UPPERMASK) != MAPID_SUPER_NOVICE) {
|
|
sd->change_level_2nd = sd->status.job_level;
|
|
pc_setglobalreg(sd, add_str(JOBCHANGE2ND_VAR), sd->change_level_2nd);
|
|
}
|
|
// changing from 2nd to 3rd job
|
|
else if((b_class&JOBL_THIRD) && !(sd->class_&JOBL_THIRD)) {
|
|
sd->change_level_3rd = sd->status.job_level;
|
|
pc_setglobalreg(sd, add_str(JOBCHANGE3RD_VAR), sd->change_level_3rd);
|
|
}
|
|
|
|
if(sd->cloneskill_idx > 0) {
|
|
if( sd->status.skill[sd->cloneskill_idx].flag == SKILL_FLAG_PLAGIARIZED ) {
|
|
sd->status.skill[sd->cloneskill_idx].id = 0;
|
|
sd->status.skill[sd->cloneskill_idx].lv = 0;
|
|
sd->status.skill[sd->cloneskill_idx].flag = SKILL_FLAG_PERMANENT;
|
|
clif_deleteskill(sd,pc_readglobalreg(sd, add_str(SKILL_VAR_PLAGIARISM)));
|
|
}
|
|
sd->cloneskill_idx = 0;
|
|
pc_setglobalreg(sd, add_str(SKILL_VAR_PLAGIARISM), 0);
|
|
pc_setglobalreg(sd, add_str(SKILL_VAR_PLAGIARISM_LV), 0);
|
|
}
|
|
|
|
if(sd->reproduceskill_idx > 0) {
|
|
if( sd->status.skill[sd->reproduceskill_idx].flag == SKILL_FLAG_PLAGIARIZED ) {
|
|
sd->status.skill[sd->reproduceskill_idx].id = 0;
|
|
sd->status.skill[sd->reproduceskill_idx].lv = 0;
|
|
sd->status.skill[sd->reproduceskill_idx].flag = SKILL_FLAG_PERMANENT;
|
|
clif_deleteskill(sd,pc_readglobalreg(sd, add_str(SKILL_VAR_REPRODUCE)));
|
|
}
|
|
sd->reproduceskill_idx = 0;
|
|
pc_setglobalreg(sd, add_str(SKILL_VAR_REPRODUCE), 0);
|
|
pc_setglobalreg(sd, add_str(SKILL_VAR_REPRODUCE_LV), 0);
|
|
}
|
|
|
|
// Give or reduce transcendent status points
|
|
if( (b_class&JOBL_UPPER) && !(sd->class_&JOBL_UPPER) ){ // Change from a non t class to a t class -> give points
|
|
sd->status.status_point += battle_config.transcendent_status_points;
|
|
clif_updatestatus(sd,SP_STATUSPOINT);
|
|
}else if( !(b_class&JOBL_UPPER) && (sd->class_&JOBL_UPPER) ){ // Change from a t class to a non t class -> remove points
|
|
if( sd->status.status_point < battle_config.transcendent_status_points ){
|
|
// The player already used his bonus points, so we have to reset his status points
|
|
pc_resetstate(sd);
|
|
}
|
|
sd->status.status_point -= battle_config.transcendent_status_points;
|
|
clif_updatestatus(sd,SP_STATUSPOINT);
|
|
}
|
|
|
|
if ( (b_class&MAPID_UPPERMASK) != (sd->class_&MAPID_UPPERMASK) ) { //Things to remove when changing class tree.
|
|
const int class_ = pc_class2idx(sd->status.class_);
|
|
uint16 skill_id;
|
|
for(i = 0; i < MAX_SKILL_TREE && (skill_id = skill_tree[class_][i].skill_id) > 0; i++) {
|
|
//Remove status specific to your current tree skills.
|
|
enum sc_type sc = status_skill2sc(skill_id);
|
|
if (sc > SC_COMMON_MAX && sd->sc.data[sc])
|
|
status_change_end(&sd->bl, sc, INVALID_TIMER);
|
|
}
|
|
}
|
|
|
|
if( (sd->class_&MAPID_UPPERMASK) == MAPID_STAR_GLADIATOR && (b_class&MAPID_UPPERMASK) != MAPID_STAR_GLADIATOR) {
|
|
/* going off star glad lineage, reset feel to not store no-longer-used vars in the database */
|
|
pc_resetfeel(sd);
|
|
}
|
|
|
|
// Reset body style to 0 before changing job to avoid
|
|
// errors since not every job has a alternate outfit.
|
|
sd->status.body = 0;
|
|
clif_changelook(&sd->bl,LOOK_BODY2,0);
|
|
|
|
sd->status.class_ = job;
|
|
fame_flag = pc_famerank(sd->status.char_id,sd->class_&MAPID_UPPERMASK);
|
|
sd->class_ = (unsigned short)b_class;
|
|
sd->status.job_level=1;
|
|
sd->status.job_exp=0;
|
|
|
|
if (sd->status.base_level > pc_maxbaselv(sd)) {
|
|
sd->status.base_level = pc_maxbaselv(sd);
|
|
sd->status.base_exp=0;
|
|
pc_resetstate(sd);
|
|
clif_updatestatus(sd,SP_STATUSPOINT);
|
|
clif_updatestatus(sd,SP_BASELEVEL);
|
|
clif_updatestatus(sd,SP_BASEEXP);
|
|
clif_updatestatus(sd,SP_NEXTBASEEXP);
|
|
}
|
|
|
|
clif_updatestatus(sd,SP_JOBLEVEL);
|
|
clif_updatestatus(sd,SP_JOBEXP);
|
|
clif_updatestatus(sd,SP_NEXTJOBEXP);
|
|
|
|
for(i=0;i<EQI_MAX;i++) {
|
|
if(sd->equip_index[i] >= 0)
|
|
if(pc_isequip(sd,sd->equip_index[i]))
|
|
pc_unequipitem(sd,sd->equip_index[i],2); // unequip invalid item for class
|
|
}
|
|
|
|
//Change look, if disguised, you need to undisguise
|
|
//to correctly calculate new job sprite without
|
|
if (sd->disguise)
|
|
pc_disguise(sd, 0);
|
|
|
|
status_set_viewdata(&sd->bl, job);
|
|
clif_changelook(&sd->bl,LOOK_BASE,sd->vd.class_); // move sprite update to prevent client crashes with incompatible equipment [Valaris]
|
|
#if PACKETVER >= 20151001
|
|
clif_changelook(&sd->bl, LOOK_HAIR, sd->vd.hair_style); // Update player's head (only matters when switching to or from Doram)
|
|
#endif
|
|
if(sd->vd.cloth_color)
|
|
clif_changelook(&sd->bl,LOOK_CLOTHES_COLOR,sd->vd.cloth_color);
|
|
/*
|
|
if(sd->vd.body_style)
|
|
clif_changelook(&sd->bl,LOOK_BODY2,sd->vd.body_style);
|
|
*/
|
|
//Update skill tree.
|
|
pc_calc_skilltree(sd);
|
|
clif_skillinfoblock(sd);
|
|
|
|
if (sd->ed)
|
|
elemental_delete(sd->ed);
|
|
if (sd->state.vending)
|
|
vending_closevending(sd);
|
|
if (sd->state.buyingstore)
|
|
buyingstore_close(sd);
|
|
|
|
map_foreachinmap(jobchange_killclone, sd->bl.m, BL_MOB, sd->bl.id);
|
|
|
|
//Remove peco/cart/falcon
|
|
i = sd->sc.option;
|
|
if( i&OPTION_RIDING && !pc_checkskill(sd, KN_RIDING) )
|
|
i&=~OPTION_RIDING;
|
|
if( i&OPTION_FALCON && !pc_checkskill(sd, HT_FALCON) )
|
|
i&=~OPTION_FALCON;
|
|
if( i&OPTION_DRAGON && !pc_checkskill(sd,RK_DRAGONTRAINING) )
|
|
i&=~OPTION_DRAGON;
|
|
if( i&OPTION_WUGRIDER && !pc_checkskill(sd,RA_WUGMASTERY) )
|
|
i&=~OPTION_WUGRIDER;
|
|
if( i&OPTION_WUG && !pc_checkskill(sd,RA_WUGMASTERY) )
|
|
i&=~OPTION_WUG;
|
|
if( i&OPTION_MADOGEAR ) //You do not need a skill for this.
|
|
i&=~OPTION_MADOGEAR;
|
|
#ifndef NEW_CARTS
|
|
if( i&OPTION_CART && !pc_checkskill(sd, MC_PUSHCART) )
|
|
i&=~OPTION_CART;
|
|
#else
|
|
if( sd->sc.data[SC_PUSH_CART] && !pc_checkskill(sd, MC_PUSHCART) )
|
|
pc_setcart(sd, 0);
|
|
#endif
|
|
if(i != sd->sc.option)
|
|
pc_setoption(sd, i);
|
|
|
|
if(hom_is_active(sd->hd) && !pc_checkskill(sd, AM_CALLHOMUN))
|
|
hom_vaporize(sd, HOM_ST_ACTIVE);
|
|
|
|
if (sd->sc.data[SC_SPRITEMABLE] && !pc_checkskill(sd, SU_SPRITEMABLE))
|
|
status_change_end(&sd->bl, SC_SPRITEMABLE, INVALID_TIMER);
|
|
|
|
if(sd->status.manner < 0)
|
|
clif_changestatus(sd,SP_MANNER,sd->status.manner);
|
|
|
|
status_calc_pc(sd,SCO_FORCE);
|
|
pc_checkallowskill(sd);
|
|
pc_equiplookall(sd);
|
|
pc_show_questinfo(sd);
|
|
achievement_update_objective(sd, AG_JOB_CHANGE, 2, sd->status.base_level, job);
|
|
if( sd->status.party_id ){
|
|
struct party_data* p;
|
|
|
|
if( ( p = party_search( sd->status.party_id ) ) != NULL ){
|
|
ARR_FIND(0, MAX_PARTY, i, p->party.member[i].char_id == sd->status.char_id);
|
|
|
|
if( i < MAX_PARTY ){
|
|
p->party.member[i].class_ = sd->status.class_;
|
|
clif_party_job_and_level(sd);
|
|
}
|
|
}
|
|
}
|
|
|
|
chrif_save(sd, CSAVE_NORMAL);
|
|
//if you were previously famous, not anymore.
|
|
if (fame_flag)
|
|
chrif_buildfamelist();
|
|
else if (sd->status.fame > 0) {
|
|
//It may be that now they are famous?
|
|
switch (sd->class_&MAPID_UPPERMASK) {
|
|
case MAPID_BLACKSMITH:
|
|
case MAPID_ALCHEMIST:
|
|
case MAPID_TAEKWON:
|
|
chrif_buildfamelist();
|
|
break;
|
|
}
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
/*==========================================
|
|
* Tell client player sd has change equipement
|
|
*------------------------------------------*/
|
|
void pc_equiplookall(struct map_session_data *sd)
|
|
{
|
|
nullpo_retv(sd);
|
|
|
|
clif_changelook(&sd->bl,LOOK_WEAPON,0);
|
|
clif_changelook(&sd->bl,LOOK_SHOES,0);
|
|
clif_changelook(&sd->bl,LOOK_HEAD_BOTTOM,sd->status.head_bottom);
|
|
clif_changelook(&sd->bl,LOOK_HEAD_TOP,sd->status.head_top);
|
|
clif_changelook(&sd->bl,LOOK_HEAD_MID,sd->status.head_mid);
|
|
clif_changelook(&sd->bl,LOOK_ROBE, sd->status.robe);
|
|
}
|
|
|
|
/*==========================================
|
|
* Tell client player sd has change look (hair,equip...)
|
|
*------------------------------------------*/
|
|
void pc_changelook(struct map_session_data *sd,int type,int val) {
|
|
nullpo_retv(sd);
|
|
|
|
switch(type) {
|
|
case LOOK_HAIR: //Use the battle_config limits! [Skotlex]
|
|
val = cap_value(val, MIN_HAIR_STYLE, MAX_HAIR_STYLE);
|
|
|
|
if (sd->status.hair != val) {
|
|
sd->status.hair = val;
|
|
if (sd->status.guild_id) //Update Guild Window. [Skotlex]
|
|
intif_guild_change_memberinfo(sd->status.guild_id, sd->status.account_id, sd->status.char_id,
|
|
GMI_HAIR, &sd->status.hair, sizeof(sd->status.hair));
|
|
}
|
|
break;
|
|
case LOOK_WEAPON:
|
|
sd->status.weapon = val;
|
|
break;
|
|
case LOOK_HEAD_BOTTOM:
|
|
sd->status.head_bottom = val;
|
|
sd->setlook_head_bottom = val;
|
|
break;
|
|
case LOOK_HEAD_TOP:
|
|
sd->status.head_top = val;
|
|
sd->setlook_head_top = val;
|
|
break;
|
|
case LOOK_HEAD_MID:
|
|
sd->status.head_mid = val;
|
|
sd->setlook_head_mid = val;
|
|
break;
|
|
case LOOK_HAIR_COLOR: //Use the battle_config limits! [Skotlex]
|
|
val = cap_value(val, MIN_HAIR_COLOR, MAX_HAIR_COLOR);
|
|
|
|
if (sd->status.hair_color != val) {
|
|
sd->status.hair_color = val;
|
|
if (sd->status.guild_id) //Update Guild Window. [Skotlex]
|
|
intif_guild_change_memberinfo(sd->status.guild_id, sd->status.account_id, sd->status.char_id,
|
|
GMI_HAIR_COLOR, &sd->status.hair_color, sizeof(sd->status.hair_color));
|
|
}
|
|
break;
|
|
case LOOK_CLOTHES_COLOR: //Use the battle_config limits! [Skotlex]
|
|
val = cap_value(val, MIN_CLOTH_COLOR, MAX_CLOTH_COLOR);
|
|
|
|
sd->status.clothes_color = val;
|
|
break;
|
|
case LOOK_SHIELD:
|
|
sd->status.shield = val;
|
|
break;
|
|
case LOOK_SHOES:
|
|
break;
|
|
case LOOK_ROBE:
|
|
sd->status.robe = val;
|
|
sd->setlook_robe = val;
|
|
break;
|
|
case LOOK_BODY2:
|
|
val = cap_value(val, MIN_BODY_STYLE, MAX_BODY_STYLE);
|
|
|
|
sd->status.body = val;
|
|
break;
|
|
}
|
|
clif_changelook(&sd->bl, type, val);
|
|
}
|
|
|
|
/*==========================================
|
|
* Give an option (type) to player (sd) and display it to client
|
|
*------------------------------------------*/
|
|
void pc_setoption(struct map_session_data *sd,int type)
|
|
{
|
|
int p_type, new_look=0;
|
|
nullpo_retv(sd);
|
|
p_type = sd->sc.option;
|
|
|
|
//Option has to be changed client-side before the class sprite or it won't always work (eg: Wedding sprite) [Skotlex]
|
|
sd->sc.option=type;
|
|
clif_changeoption(&sd->bl);
|
|
|
|
if( (type&OPTION_RIDING && !(p_type&OPTION_RIDING)) || (type&OPTION_DRAGON && !(p_type&OPTION_DRAGON) && pc_checkskill(sd,RK_DRAGONTRAINING) > 0) )
|
|
{ // Mounting
|
|
clif_status_load(&sd->bl,EFST_RIDING,1);
|
|
status_calc_pc(sd,SCO_NONE);
|
|
}
|
|
else if( (!(type&OPTION_RIDING) && p_type&OPTION_RIDING) || (!(type&OPTION_DRAGON) && p_type&OPTION_DRAGON && pc_checkskill(sd,RK_DRAGONTRAINING) > 0) )
|
|
{ // Dismount
|
|
clif_status_load(&sd->bl,EFST_RIDING,0);
|
|
status_calc_pc(sd,SCO_NONE);
|
|
}
|
|
|
|
#ifndef NEW_CARTS
|
|
if( type&OPTION_CART && !( p_type&OPTION_CART ) ) { //Cart On
|
|
clif_cartlist(sd);
|
|
clif_updatestatus(sd, SP_CARTINFO);
|
|
if(pc_checkskill(sd, MC_PUSHCART) < 10)
|
|
status_calc_pc(sd,SCO_NONE); //Apply speed penalty.
|
|
} else if( !( type&OPTION_CART ) && p_type&OPTION_CART ){ //Cart Off
|
|
clif_clearcart(sd->fd);
|
|
if(pc_checkskill(sd, MC_PUSHCART) < 10)
|
|
status_calc_pc(sd,SCO_NONE); //Remove speed penalty.
|
|
}
|
|
#endif
|
|
|
|
if (type&OPTION_FALCON && !(p_type&OPTION_FALCON)) //Falcon ON
|
|
clif_status_load(&sd->bl,EFST_FALCON,1);
|
|
else if (!(type&OPTION_FALCON) && p_type&OPTION_FALCON) //Falcon OFF
|
|
clif_status_load(&sd->bl,EFST_FALCON,0);
|
|
|
|
if( (sd->class_&MAPID_THIRDMASK) == MAPID_RANGER ) {
|
|
if( type&OPTION_WUGRIDER && !(p_type&OPTION_WUGRIDER) ) { // Mounting
|
|
clif_status_load(&sd->bl,EFST_WUGRIDER,1);
|
|
status_calc_pc(sd,SCO_NONE);
|
|
} else if( !(type&OPTION_WUGRIDER) && p_type&OPTION_WUGRIDER ) { // Dismount
|
|
clif_status_load(&sd->bl,EFST_WUGRIDER,0);
|
|
status_calc_pc(sd,SCO_NONE);
|
|
}
|
|
}
|
|
if( (sd->class_&MAPID_THIRDMASK) == MAPID_MECHANIC ) {
|
|
if( type&OPTION_MADOGEAR && !(p_type&OPTION_MADOGEAR) ) {
|
|
static const sc_type statuses [] = { SC_MAXIMIZEPOWER, SC_OVERTHRUST, SC_WEAPONPERFECTION, SC_ADRENALINE, SC_CARTBOOST, SC_MELTDOWN, SC_MAXOVERTHRUST };
|
|
|
|
status_calc_pc(sd,SCO_NONE);
|
|
for (uint8 i = 0; i < ARRAYLENGTH(statuses); i++) {
|
|
int skill_id = status_sc2skill(statuses[i]);
|
|
|
|
if (skill_id >= 0 && !(skill_get_inf3(skill_id)&INF3_USABLE_MADO))
|
|
status_change_end(&sd->bl,statuses[i],INVALID_TIMER);
|
|
}
|
|
pc_bonus_script_clear(sd,BSF_REM_ON_MADOGEAR);
|
|
} else if( !(type&OPTION_MADOGEAR) && p_type&OPTION_MADOGEAR ) {
|
|
status_calc_pc(sd,SCO_NONE);
|
|
status_change_end(&sd->bl,SC_SHAPESHIFT,INVALID_TIMER);
|
|
status_change_end(&sd->bl,SC_HOVERING,INVALID_TIMER);
|
|
status_change_end(&sd->bl,SC_ACCELERATION,INVALID_TIMER);
|
|
status_change_end(&sd->bl,SC_OVERHEAT_LIMITPOINT,INVALID_TIMER);
|
|
status_change_end(&sd->bl,SC_OVERHEAT,INVALID_TIMER);
|
|
status_change_end(&sd->bl,SC_MAGNETICFIELD,INVALID_TIMER);
|
|
status_change_end(&sd->bl,SC_NEUTRALBARRIER_MASTER,INVALID_TIMER);
|
|
status_change_end(&sd->bl,SC_STEALTHFIELD_MASTER,INVALID_TIMER);
|
|
pc_bonus_script_clear(sd,BSF_REM_ON_MADOGEAR);
|
|
}
|
|
}
|
|
|
|
if (type&OPTION_FLYING && !(p_type&OPTION_FLYING))
|
|
new_look = JOB_STAR_GLADIATOR2;
|
|
else if (!(type&OPTION_FLYING) && p_type&OPTION_FLYING)
|
|
new_look = -1;
|
|
|
|
if (sd->disguise || !new_look)
|
|
return; //Disguises break sprite changes
|
|
|
|
if (new_look < 0) { //Restore normal look.
|
|
status_set_viewdata(&sd->bl, sd->status.class_);
|
|
new_look = sd->vd.class_;
|
|
}
|
|
|
|
pc_stop_attack(sd); //Stop attacking on new view change (to prevent wedding/santa attacks.
|
|
clif_changelook(&sd->bl,LOOK_BASE,new_look);
|
|
if (sd->vd.cloth_color)
|
|
clif_changelook(&sd->bl,LOOK_CLOTHES_COLOR,sd->vd.cloth_color);
|
|
if( sd->vd.body_style )
|
|
clif_changelook(&sd->bl,LOOK_BODY2,sd->vd.body_style);
|
|
clif_skillinfoblock(sd); // Skill list needs to be updated after base change.
|
|
}
|
|
|
|
/**
|
|
* Give player a cart
|
|
* @param sd Player
|
|
* @param type 0:Remove cart, 1 ~ MAX_CARTS: Cart type
|
|
**/
|
|
bool pc_setcart(struct map_session_data *sd,int type) {
|
|
#ifndef NEW_CARTS
|
|
int cart[6] = {0x0000,OPTION_CART1,OPTION_CART2,OPTION_CART3,OPTION_CART4,OPTION_CART5};
|
|
int option;
|
|
#endif
|
|
nullpo_retr(false,sd);
|
|
|
|
if( type < 0 || type > MAX_CARTS )
|
|
return false;// Never trust the values sent by the client! [Skotlex]
|
|
|
|
if( pc_checkskill(sd,MC_PUSHCART) <= 0 && type != 0 )
|
|
return false;// Push cart is required
|
|
|
|
#ifdef NEW_CARTS
|
|
|
|
switch( type ) {
|
|
case 0:
|
|
if( !sd->sc.data[SC_PUSH_CART] )
|
|
return 0;
|
|
status_change_end(&sd->bl,SC_PUSH_CART,INVALID_TIMER);
|
|
clif_clearcart(sd->fd);
|
|
break;
|
|
default:/* everything else is an allowed ID so we can move on */
|
|
if( !sd->sc.data[SC_PUSH_CART] ) { /* first time, so fill cart data */
|
|
clif_cartlist(sd);
|
|
status_calc_cart_weight(sd, (e_status_calc_weight_opt)(CALCWT_ITEM|CALCWT_MAXBONUS|CALCWT_CARTSTATE));
|
|
}
|
|
clif_updatestatus(sd, SP_CARTINFO);
|
|
sc_start(&sd->bl, &sd->bl, SC_PUSH_CART, 100, type, 0);
|
|
break;
|
|
}
|
|
|
|
if(pc_checkskill(sd, MC_PUSHCART) < 10)
|
|
status_calc_pc(sd,SCO_NONE); //Recalc speed penalty.
|
|
#else
|
|
// Update option
|
|
option = sd->sc.option;
|
|
option &= ~OPTION_CART;// clear cart bits
|
|
option |= cart[type]; // set cart
|
|
pc_setoption(sd, option);
|
|
#endif
|
|
|
|
return true;
|
|
}
|
|
|
|
/*==========================================
|
|
* Give player a falcon
|
|
*------------------------------------------*/
|
|
void pc_setfalcon(struct map_session_data* sd, int flag)
|
|
{
|
|
if( flag ){
|
|
if( pc_checkskill(sd,HT_FALCON)>0 ) // add falcon if he have the skill
|
|
pc_setoption(sd,sd->sc.option|OPTION_FALCON);
|
|
} else if( pc_isfalcon(sd) ){
|
|
pc_setoption(sd,sd->sc.option&~OPTION_FALCON); // remove falcon
|
|
}
|
|
}
|
|
|
|
/*==========================================
|
|
* Set player riding
|
|
*------------------------------------------*/
|
|
void pc_setriding(struct map_session_data* sd, int flag)
|
|
{
|
|
if( sd->sc.data[SC_ALL_RIDING] )
|
|
return;
|
|
|
|
if( flag ){
|
|
if( pc_checkskill(sd,KN_RIDING) > 0 ) // add peco
|
|
pc_setoption(sd, sd->sc.option|OPTION_RIDING);
|
|
} else if( pc_isriding(sd) ){
|
|
pc_setoption(sd, sd->sc.option&~OPTION_RIDING);
|
|
}
|
|
}
|
|
|
|
/*==========================================
|
|
* Give player a mado
|
|
*------------------------------------------*/
|
|
void pc_setmadogear(struct map_session_data* sd, int flag)
|
|
{
|
|
if( flag ){
|
|
if( pc_checkskill(sd,NC_MADOLICENCE) > 0 )
|
|
pc_setoption(sd, sd->sc.option|OPTION_MADOGEAR);
|
|
} else if( pc_ismadogear(sd) ){
|
|
pc_setoption(sd, sd->sc.option&~OPTION_MADOGEAR);
|
|
}
|
|
}
|
|
|
|
/*==========================================
|
|
* Check if player can drop an item
|
|
*------------------------------------------*/
|
|
bool pc_candrop(struct map_session_data *sd, struct item *item)
|
|
{
|
|
if( item && ((item->expire_time || (item->bound && !pc_can_give_bounded_items(sd))) || (itemdb_ishatched_egg(item))) )
|
|
return false;
|
|
if( !pc_can_give_items(sd) || sd->sc.cant.drop) //check if this GM level can drop items
|
|
return false;
|
|
return (itemdb_isdropable(item, pc_get_group_level(sd)));
|
|
}
|
|
|
|
/**
|
|
* Determines whether a player can attack based on status changes
|
|
* Why not use status_check_skilluse?
|
|
* "src MAY be null to indicate we shouldn't check it, this is a ground-based skill attack."
|
|
* Even ground-based attacks should be blocked by these statuses
|
|
* Called from unit_attack and unit_attack_timer_sub
|
|
* @retval true Can attack
|
|
**/
|
|
bool pc_can_attack( struct map_session_data *sd, int target_id ) {
|
|
nullpo_retr(false, sd);
|
|
|
|
if( pc_is90overweight(sd) || pc_isridingwug(sd) )
|
|
return false;
|
|
|
|
if (sd->state.block_action & PCBLOCK_ATTACK)
|
|
return false;
|
|
|
|
if( sd->sc.data[SC_BASILICA] ||
|
|
sd->sc.data[SC__SHADOWFORM] ||
|
|
sd->sc.data[SC_CURSEDCIRCLE_ATKER] ||
|
|
sd->sc.data[SC_CURSEDCIRCLE_TARGET] ||
|
|
sd->sc.data[SC_CRYSTALIZE] ||
|
|
sd->sc.data[SC_ALL_RIDING] || // The client doesn't let you, this is to make cheat-safe
|
|
sd->sc.data[SC_TRICKDEAD] ||
|
|
(sd->sc.data[SC_VOICEOFSIREN] && sd->sc.data[SC_VOICEOFSIREN]->val2 == target_id) ||
|
|
sd->sc.data[SC_BLADESTOP] ||
|
|
sd->sc.data[SC_DEEPSLEEP] ||
|
|
(sd->sc.data[SC_GRAVITATION] && sd->sc.data[SC_GRAVITATION]->val3 == BCT_SELF) ||
|
|
sd->sc.data[SC_KINGS_GRACE] )
|
|
return false;
|
|
|
|
return true;
|
|
}
|
|
|
|
/*==========================================
|
|
* Read '@type' variables (temporary numeric char reg)
|
|
*------------------------------------------*/
|
|
int pc_readreg(struct map_session_data* sd, int64 reg)
|
|
{
|
|
return i64db_iget(sd->regs.vars, reg);
|
|
}
|
|
|
|
/*==========================================
|
|
* Set '@type' variables (temporary numeric char reg)
|
|
*------------------------------------------*/
|
|
bool pc_setreg(struct map_session_data* sd, int64 reg, int val)
|
|
{
|
|
unsigned int index = script_getvaridx(reg);
|
|
|
|
nullpo_retr(false, sd);
|
|
|
|
if( val ) {
|
|
i64db_iput(sd->regs.vars, reg, val);
|
|
if( index )
|
|
script_array_update(&sd->regs, reg, false);
|
|
} else {
|
|
i64db_remove(sd->regs.vars, reg);
|
|
if( index )
|
|
script_array_update(&sd->regs, reg, true);
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
/*==========================================
|
|
* Read '@type$' variables (temporary string char reg)
|
|
*------------------------------------------*/
|
|
char* pc_readregstr(struct map_session_data* sd, int64 reg)
|
|
{
|
|
struct script_reg_str *p = NULL;
|
|
|
|
p = (struct script_reg_str *)i64db_get(sd->regs.vars, reg);
|
|
|
|
return p ? p->value : NULL;
|
|
}
|
|
|
|
/*==========================================
|
|
* Set '@type$' variables (temporary string char reg)
|
|
*------------------------------------------*/
|
|
bool pc_setregstr(struct map_session_data* sd, int64 reg, const char* str)
|
|
{
|
|
struct script_reg_str *p = NULL;
|
|
unsigned int index = script_getvaridx(reg);
|
|
DBData prev;
|
|
|
|
nullpo_retr(false, sd);
|
|
|
|
if( str[0] ) {
|
|
p = ers_alloc(str_reg_ers, struct script_reg_str);
|
|
|
|
p->value = aStrdup(str);
|
|
p->flag.type = 1;
|
|
|
|
if (sd->regs.vars->put(sd->regs.vars, db_i642key(reg), db_ptr2data(p), &prev)) {
|
|
p = (struct script_reg_str *)db_data2ptr(&prev);
|
|
if( p->value )
|
|
aFree(p->value);
|
|
ers_free(str_reg_ers, p);
|
|
} else {
|
|
if( index )
|
|
script_array_update(&sd->regs, reg, false);
|
|
}
|
|
} else {
|
|
if (sd->regs.vars->remove(sd->regs.vars, db_i642key(reg), &prev)) {
|
|
p = (struct script_reg_str *)db_data2ptr(&prev);
|
|
if( p->value )
|
|
aFree(p->value);
|
|
ers_free(str_reg_ers, p);
|
|
if( index )
|
|
script_array_update(&sd->regs, reg, true);
|
|
}
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
/**
|
|
* Serves the following variable types:
|
|
* - 'type' (permanent numeric char reg)
|
|
* - '#type' (permanent numeric account reg)
|
|
* - '##type' (permanent numeric account reg2)
|
|
**/
|
|
int pc_readregistry(struct map_session_data *sd, int64 reg)
|
|
{
|
|
struct script_reg_num *p = NULL;
|
|
|
|
if (!sd->vars_ok) {
|
|
ShowError("pc_readregistry: Trying to read reg %s before it's been loaded!\n", get_str(script_getvarid(reg)));
|
|
//This really shouldn't happen, so it's possible the data was lost somewhere, we should request it again.
|
|
//intif->request_registry(sd,type==3?4:type);
|
|
set_eof(sd->fd);
|
|
return 0;
|
|
}
|
|
|
|
p = (struct script_reg_num *)i64db_get(sd->regs.vars, reg);
|
|
|
|
return p ? p->value : 0;
|
|
}
|
|
|
|
/**
|
|
* Serves the following variable types:
|
|
* - 'type$' (permanent str char reg)
|
|
* - '#type$' (permanent str account reg)
|
|
* - '##type$' (permanent str account reg2)
|
|
**/
|
|
char* pc_readregistry_str(struct map_session_data *sd, int64 reg)
|
|
{
|
|
struct script_reg_str *p = NULL;
|
|
|
|
if (!sd->vars_ok) {
|
|
ShowError("pc_readregistry_str: Trying to read reg %s before it's been loaded!\n", get_str(script_getvarid(reg)));
|
|
//This really shouldn't happen, so it's possible the data was lost somewhere, we should request it again.
|
|
//intif->request_registry(sd,type==3?4:type);
|
|
set_eof(sd->fd);
|
|
return NULL;
|
|
}
|
|
|
|
p = (struct script_reg_str *)i64db_get(sd->regs.vars, reg);
|
|
|
|
return p ? p->value : NULL;
|
|
}
|
|
|
|
/**
|
|
* Serves the following variable types:
|
|
* - 'type' (permanent numeric char reg)
|
|
* - '#type' (permanent numeric account reg)
|
|
* - '##type' (permanent numeric account reg2)
|
|
**/
|
|
int pc_setregistry(struct map_session_data *sd, int64 reg, int val)
|
|
{
|
|
struct script_reg_num *p = NULL;
|
|
const char *regname = get_str(script_getvarid(reg));
|
|
unsigned int index = script_getvaridx(reg);
|
|
|
|
if ( !reg_load && !sd->vars_ok ) {
|
|
ShowError("pc_setregistry : refusing to set %s until vars are received.\n", regname);
|
|
return 0;
|
|
}
|
|
|
|
if ((p = (struct script_reg_num *)i64db_get(sd->regs.vars, reg))) {
|
|
if( val ) {
|
|
if( !p->value && index ) /* its a entry that was deleted, so we reset array */
|
|
script_array_update(&sd->regs, reg, false);
|
|
p->value = val;
|
|
} else {
|
|
p->value = 0;
|
|
if( index )
|
|
script_array_update(&sd->regs, reg, true);
|
|
}
|
|
if (!reg_load)
|
|
p->flag.update = 1;/* either way, it will require either delete or replace */
|
|
} else if( val ) {
|
|
DBData prev;
|
|
|
|
if( index )
|
|
script_array_update(&sd->regs, reg, false);
|
|
|
|
p = ers_alloc(num_reg_ers, struct script_reg_num);
|
|
|
|
p->value = val;
|
|
if (!reg_load)
|
|
p->flag.update = 1;
|
|
|
|
if (sd->regs.vars->put(sd->regs.vars, db_i642key(reg), db_ptr2data(p), &prev)) {
|
|
p = (struct script_reg_num *)db_data2ptr(&prev);
|
|
ers_free(num_reg_ers, p);
|
|
}
|
|
}
|
|
|
|
if (!reg_load && p)
|
|
sd->vars_dirty = true;
|
|
|
|
return 1;
|
|
}
|
|
|
|
/**
|
|
* Serves the following variable types:
|
|
* - 'type$' (permanent str char reg)
|
|
* - '#type$' (permanent str account reg)
|
|
* - '##type$' (permanent str account reg2)
|
|
**/
|
|
int pc_setregistry_str(struct map_session_data *sd, int64 reg, const char *val)
|
|
{
|
|
struct script_reg_str *p = NULL;
|
|
const char *regname = get_str(script_getvarid(reg));
|
|
unsigned int index = script_getvaridx(reg);
|
|
size_t vlen = 0;
|
|
|
|
if (!reg_load && !sd->vars_ok) {
|
|
ShowError("pc_setregistry_str : refusing to set %s until vars are received.\n", regname);
|
|
return 0;
|
|
}
|
|
|
|
if ( !script_check_RegistryVariableLength(1, val, &vlen ) )
|
|
{
|
|
ShowError("pc_check_RegistryVariableLength: Variable value length is too long (aid: %d, cid: %d): '%s' sz=%zu\n", sd->status.account_id, sd->status.char_id, val, vlen);
|
|
return 0;
|
|
}
|
|
|
|
if( (p = (struct script_reg_str *)i64db_get(sd->regs.vars, reg) ) ) {
|
|
if( val[0] ) {
|
|
if( p->value )
|
|
aFree(p->value);
|
|
else if ( index ) // an entry that was deleted, so we reset
|
|
script_array_update(&sd->regs, reg, false);
|
|
p->value = aStrdup(val);
|
|
} else {
|
|
if (p->value)
|
|
aFree(p->value);
|
|
p->value = NULL;
|
|
if( index )
|
|
script_array_update(&sd->regs, reg, true);
|
|
}
|
|
if( !reg_load )
|
|
p->flag.update = 1; // either way, it will require either delete or replace
|
|
} else if( val[0] ) {
|
|
DBData prev;
|
|
|
|
if( index )
|
|
script_array_update(&sd->regs, reg, false);
|
|
|
|
p = ers_alloc(str_reg_ers, struct script_reg_str);
|
|
|
|
p->value = aStrdup(val);
|
|
if( !reg_load )
|
|
p->flag.update = 1;
|
|
p->flag.type = 1;
|
|
|
|
if( sd->regs.vars->put(sd->regs.vars, db_i642key(reg), db_ptr2data(p), &prev) ) {
|
|
p = (struct script_reg_str *)db_data2ptr(&prev);
|
|
if( p->value )
|
|
aFree(p->value);
|
|
ers_free(str_reg_ers, p);
|
|
}
|
|
}
|
|
|
|
if( !reg_load && p )
|
|
sd->vars_dirty = true;
|
|
|
|
return 1;
|
|
}
|
|
|
|
/**
|
|
* Set value of player variable
|
|
* @param sd Player
|
|
* @param reg Variable name
|
|
* @param value
|
|
* @return True if success, false if failed.
|
|
**/
|
|
bool pc_setreg2(struct map_session_data *sd, const char *reg, int val) {
|
|
char prefix = reg[0];
|
|
|
|
nullpo_retr(false, sd);
|
|
|
|
if (reg[strlen(reg)-1] == '$') {
|
|
ShowError("pc_setreg2: Invalid variable scope '%s'\n", reg);
|
|
return false;
|
|
}
|
|
|
|
val = cap_value(val, INT_MIN, INT_MAX);
|
|
|
|
switch (prefix) {
|
|
case '.':
|
|
case '\'':
|
|
case '$':
|
|
ShowError("pc_setreg2: Invalid variable scope '%s'\n", reg);
|
|
return false;
|
|
case '@':
|
|
return pc_setreg(sd, add_str(reg), val);
|
|
case '#':
|
|
return (reg[1] == '#') ? pc_setaccountreg2(sd, add_str(reg), val) > 0 : pc_setaccountreg(sd, add_str(reg), val) > 0;
|
|
default:
|
|
return pc_setglobalreg(sd, add_str(reg), val) > 0;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
/**
|
|
* Get value of player variable
|
|
* @param sd Player
|
|
* @param reg Variable name
|
|
* @return Variable value or 0 if failed.
|
|
**/
|
|
int pc_readreg2(struct map_session_data *sd, const char *reg) {
|
|
char prefix = reg[0];
|
|
|
|
nullpo_ret(sd);
|
|
|
|
if (reg[strlen(reg)-1] == '$') {
|
|
ShowError("pc_readreg2: Invalid variable scope '%s'\n", reg);
|
|
return 0;
|
|
}
|
|
|
|
switch (prefix) {
|
|
case '.':
|
|
case '\'':
|
|
case '$':
|
|
ShowError("pc_readreg2: Invalid variable scope '%s'\n", reg);
|
|
return 0;
|
|
case '@':
|
|
return pc_readreg(sd, add_str(reg));
|
|
case '#':
|
|
return (reg[1] == '#') ? pc_readaccountreg2(sd, add_str(reg)) : pc_readaccountreg(sd, add_str(reg));
|
|
default:
|
|
return pc_readglobalreg(sd, add_str(reg));
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
/*==========================================
|
|
* Exec eventtimer for player sd (retrieved from map_session (id))
|
|
*------------------------------------------*/
|
|
static TIMER_FUNC(pc_eventtimer){
|
|
struct map_session_data *sd=map_id2sd(id);
|
|
char *p = (char *)data;
|
|
int i;
|
|
if(sd==NULL)
|
|
return 0;
|
|
|
|
ARR_FIND( 0, MAX_EVENTTIMER, i, sd->eventtimer[i] == tid );
|
|
if( i < MAX_EVENTTIMER )
|
|
{
|
|
sd->eventtimer[i] = INVALID_TIMER;
|
|
sd->eventcount--;
|
|
npc_event(sd,p,0);
|
|
}
|
|
else
|
|
ShowError("pc_eventtimer: no such event timer\n");
|
|
|
|
if (p) aFree(p);
|
|
return 0;
|
|
}
|
|
|
|
/*==========================================
|
|
* Add eventtimer for player sd ?
|
|
*------------------------------------------*/
|
|
bool pc_addeventtimer(struct map_session_data *sd,int tick,const char *name)
|
|
{
|
|
int i;
|
|
nullpo_retr(false,sd);
|
|
|
|
ARR_FIND( 0, MAX_EVENTTIMER, i, sd->eventtimer[i] == INVALID_TIMER );
|
|
if( i == MAX_EVENTTIMER )
|
|
return false;
|
|
|
|
sd->eventtimer[i] = add_timer(gettick()+tick, pc_eventtimer, sd->bl.id, (intptr_t)aStrdup(name));
|
|
sd->eventcount++;
|
|
|
|
return true;
|
|
}
|
|
|
|
/*==========================================
|
|
* Del eventtimer for player sd ?
|
|
*------------------------------------------*/
|
|
bool pc_deleventtimer(struct map_session_data *sd,const char *name)
|
|
{
|
|
char* p = NULL;
|
|
int i;
|
|
|
|
nullpo_retr(false,sd);
|
|
if (sd->eventcount == 0)
|
|
return false;
|
|
|
|
// find the named event timer
|
|
ARR_FIND( 0, MAX_EVENTTIMER, i,
|
|
sd->eventtimer[i] != INVALID_TIMER &&
|
|
(p = (char *)(get_timer(sd->eventtimer[i])->data)) != NULL &&
|
|
strcmp(p, name) == 0
|
|
);
|
|
if( i == MAX_EVENTTIMER )
|
|
return false; // not found
|
|
|
|
delete_timer(sd->eventtimer[i],pc_eventtimer);
|
|
sd->eventtimer[i] = INVALID_TIMER;
|
|
if(sd->eventcount > 0)
|
|
sd->eventcount--;
|
|
aFree(p);
|
|
|
|
return true;
|
|
}
|
|
|
|
/*==========================================
|
|
* Update eventtimer count for player sd
|
|
*------------------------------------------*/
|
|
void pc_addeventtimercount(struct map_session_data *sd,const char *name,int tick)
|
|
{
|
|
int i;
|
|
|
|
nullpo_retv(sd);
|
|
|
|
for(i=0;i<MAX_EVENTTIMER;i++)
|
|
if( sd->eventtimer[i] != INVALID_TIMER && strcmp(
|
|
(char *)(get_timer(sd->eventtimer[i])->data), name)==0 ){
|
|
addt_tickimer(sd->eventtimer[i],tick);
|
|
break;
|
|
}
|
|
}
|
|
|
|
/*==========================================
|
|
* Remove all eventtimer for player sd
|
|
*------------------------------------------*/
|
|
void pc_cleareventtimer(struct map_session_data *sd)
|
|
{
|
|
int i;
|
|
|
|
nullpo_retv(sd);
|
|
|
|
if (sd->eventcount == 0)
|
|
return;
|
|
|
|
for(i=0;i<MAX_EVENTTIMER;i++){
|
|
if( sd->eventtimer[i] != INVALID_TIMER ){
|
|
char *p = (char *)(get_timer(sd->eventtimer[i])->data);
|
|
delete_timer(sd->eventtimer[i],pc_eventtimer);
|
|
sd->eventtimer[i] = INVALID_TIMER;
|
|
if(sd->eventcount > 0) //avoid looping to max val
|
|
sd->eventcount--;
|
|
if (p) aFree(p);
|
|
}
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Called when an item with combo is worn
|
|
* @param *sd
|
|
* @param *data struct item_data
|
|
* @return success numbers of succeed combo
|
|
*/
|
|
static int pc_checkcombo(struct map_session_data *sd, struct item_data *data) {
|
|
uint16 i;
|
|
int success = 0;
|
|
for( i = 0; i < data->combos_count; i++ ) {
|
|
struct itemchk {
|
|
int idx;
|
|
unsigned short nameid;
|
|
short card[MAX_SLOTS];
|
|
} *combo_idx;
|
|
int idx, j;
|
|
int nb_itemCombo;
|
|
unsigned int pos = 0;
|
|
/* ensure this isn't a duplicate combo */
|
|
if( sd->combos.bonus != NULL ) {
|
|
int x;
|
|
ARR_FIND( 0, sd->combos.count, x, sd->combos.id[x] == data->combos[i]->id );
|
|
/* found a match, skip this combo */
|
|
if( x < sd->combos.count )
|
|
continue;
|
|
}
|
|
|
|
nb_itemCombo = data->combos[i]->count;
|
|
if(nb_itemCombo<2) //a combo with less then 2 item ?? how that possible
|
|
continue;
|
|
CREATE(combo_idx,struct itemchk,nb_itemCombo);
|
|
for(j=0; j < nb_itemCombo; j++){
|
|
combo_idx[j].idx=-1;
|
|
combo_idx[j].nameid=-1;
|
|
memset(combo_idx[j].card,-1,MAX_SLOTS);
|
|
}
|
|
|
|
for( j = 0; j < nb_itemCombo; j++ ) {
|
|
uint16 id = data->combos[i]->nameid[j], k;
|
|
bool found = false;
|
|
|
|
for( k = 0; k < EQI_MAX; k++ ) {
|
|
short index = sd->equip_index[k];
|
|
if( index < 0 )
|
|
continue;
|
|
if( pc_is_same_equip_index((enum equip_index)k, sd->equip_index, index) )
|
|
continue;
|
|
if (!sd->inventory_data[index] )
|
|
continue;
|
|
|
|
if ( itemdb_type(id) != IT_CARD ) {
|
|
if ( sd->inventory_data[index]->nameid != id )
|
|
continue;
|
|
if(j>0){ //check if this item not already used
|
|
bool do_continue = false; //used to continue that specific loop with some check that also use some loop
|
|
uint8 z;
|
|
for (z = 0; z < nb_itemCombo-1; z++)
|
|
if(combo_idx[z].idx == index && combo_idx[z].nameid == id) //we already have that index recorded
|
|
do_continue=true;
|
|
if(do_continue)
|
|
continue;
|
|
}
|
|
combo_idx[j].nameid = id;
|
|
combo_idx[j].idx = index;
|
|
pos |= sd->inventory.u.items_inventory[index].equip;
|
|
found = true;
|
|
break;
|
|
} else { //Cards and enchants
|
|
uint16 z;
|
|
if ( itemdb_isspecial(sd->inventory.u.items_inventory[index].card[0]) )
|
|
continue;
|
|
for (z = 0; z < MAX_SLOTS; z++) {
|
|
bool do_continue=false;
|
|
if (sd->inventory.u.items_inventory[index].card[z] != id)
|
|
continue;
|
|
if(j>0){
|
|
int c1, c2;
|
|
for (c1 = 0; c1 < nb_itemCombo-1; c1++){
|
|
if(combo_idx[c1].idx == index && combo_idx[c1].nameid == id){
|
|
for (c2 = 0; c2 < MAX_SLOTS; c2++){
|
|
if(combo_idx[c1].card[c2] == id){ //we already have that card recorded (at this same idx)
|
|
do_continue = true;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
if(do_continue)
|
|
continue;
|
|
combo_idx[j].nameid = id;
|
|
combo_idx[j].idx = index;
|
|
combo_idx[j].card[z] = id;
|
|
pos |= sd->inventory.u.items_inventory[index].equip;
|
|
found = true;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
if( !found )
|
|
break;/* we haven't found all the ids for this combo, so we can return */
|
|
}
|
|
aFree(combo_idx);
|
|
/* means we broke out of the count loop w/o finding all ids, we can move to the next combo */
|
|
if( j < nb_itemCombo )
|
|
continue;
|
|
/* we got here, means all items in the combo are matching */
|
|
idx = sd->combos.count;
|
|
if( sd->combos.bonus == NULL ) {
|
|
CREATE(sd->combos.bonus, struct script_code *, 1);
|
|
CREATE(sd->combos.id, unsigned short, 1);
|
|
CREATE(sd->combos.pos, unsigned int, 1);
|
|
sd->combos.count = 1;
|
|
} else {
|
|
RECREATE(sd->combos.bonus, struct script_code *, ++sd->combos.count);
|
|
RECREATE(sd->combos.id, unsigned short, sd->combos.count);
|
|
RECREATE(sd->combos.pos, unsigned int, sd->combos.count);
|
|
}
|
|
/* we simply copy the pointer */
|
|
sd->combos.bonus[idx] = data->combos[i]->script;
|
|
/* save this combo's id */
|
|
sd->combos.id[idx] = data->combos[i]->id;
|
|
/* save pos of combo*/
|
|
sd->combos.pos[idx] = pos;
|
|
success++;
|
|
}
|
|
return success;
|
|
}
|
|
|
|
/**
|
|
* Called when an item with combo is removed
|
|
* @param *sd
|
|
* @param *data struct item_data
|
|
* @return retval numbers of removed combo
|
|
*/
|
|
static int pc_removecombo(struct map_session_data *sd, struct item_data *data ) {
|
|
int i, retval = 0;
|
|
|
|
if( sd->combos.bonus == NULL )
|
|
return 0;/* nothing to do here, player has no combos */
|
|
for( i = 0; i < data->combos_count; i++ ) {
|
|
/* check if this combo exists in this user */
|
|
int x = 0, cursor = 0, j;
|
|
ARR_FIND( 0, sd->combos.count, x, sd->combos.id[x] == data->combos[i]->id );
|
|
/* no match, skip this combo */
|
|
if(x >= sd->combos.count)
|
|
continue;
|
|
|
|
sd->combos.bonus[x] = NULL;
|
|
sd->combos.id[x] = 0;
|
|
sd->combos.pos[x] = 0;
|
|
retval++;
|
|
|
|
/* check if combo requirements still fit */
|
|
if( pc_checkcombo( sd, data ) )
|
|
continue;
|
|
|
|
/* move next value to empty slot */
|
|
for( j = 0, cursor = 0; j < sd->combos.count; j++ ) {
|
|
if( sd->combos.bonus[j] == NULL )
|
|
continue;
|
|
|
|
if( cursor != j ) {
|
|
sd->combos.bonus[cursor] = sd->combos.bonus[j];
|
|
sd->combos.id[cursor] = sd->combos.id[j];
|
|
sd->combos.pos[cursor] = sd->combos.pos[j];
|
|
}
|
|
cursor++;
|
|
}
|
|
|
|
/* it's empty, we can clear all the memory */
|
|
if( (sd->combos.count = cursor) == 0 ) {
|
|
aFree(sd->combos.bonus);
|
|
aFree(sd->combos.id);
|
|
aFree(sd->combos.pos);
|
|
sd->combos.bonus = NULL;
|
|
sd->combos.id = NULL;
|
|
sd->combos.pos = NULL;
|
|
return retval; /* we also can return at this point for we have no more combos to check */
|
|
}
|
|
}
|
|
|
|
return retval;
|
|
}
|
|
|
|
/**
|
|
* Load combo data(s) of player
|
|
* @param *sd
|
|
* @return ret numbers of succeed combo
|
|
*/
|
|
int pc_load_combo(struct map_session_data *sd) {
|
|
int i, ret = 0;
|
|
for( i = 0; i < EQI_MAX; i++ ) {
|
|
struct item_data *id = NULL;
|
|
short idx = sd->equip_index[i];
|
|
if( idx < 0 || !(id = sd->inventory_data[idx] ) )
|
|
continue;
|
|
if( id->combos_count )
|
|
ret += pc_checkcombo(sd,id);
|
|
if(!itemdb_isspecial(sd->inventory.u.items_inventory[idx].card[0])) {
|
|
struct item_data *data;
|
|
int j;
|
|
for( j = 0; j < MAX_SLOTS; j++ ) {
|
|
if (!sd->inventory.u.items_inventory[idx].card[j])
|
|
continue;
|
|
if ( ( data = itemdb_exists(sd->inventory.u.items_inventory[idx].card[j]) ) != NULL ) {
|
|
if( data->combos_count )
|
|
ret += pc_checkcombo(sd,data);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
return ret;
|
|
}
|
|
/*==========================================
|
|
* Equip item on player sd at req_pos from inventory index n
|
|
* return: false - fail; true - success
|
|
*------------------------------------------*/
|
|
bool pc_equipitem(struct map_session_data *sd,short n,int req_pos,bool equipswitch)
|
|
{
|
|
int i, pos, flag = 0, iflag;
|
|
struct item_data *id;
|
|
uint8 res = ITEM_EQUIP_ACK_OK;
|
|
short* equip_index;
|
|
|
|
nullpo_retr(false,sd);
|
|
|
|
if( n < 0 || n >= MAX_INVENTORY ) {
|
|
if( equipswitch ){
|
|
clif_equipswitch_add( sd, n, req_pos, ITEM_EQUIP_ACK_FAIL );
|
|
}else{
|
|
clif_equipitemack(sd,0,0,ITEM_EQUIP_ACK_FAIL);
|
|
}
|
|
return false;
|
|
}
|
|
if( DIFF_TICK(sd->canequip_tick,gettick()) > 0 ) {
|
|
if( equipswitch ){
|
|
clif_equipswitch_add( sd, n, req_pos, ITEM_EQUIP_ACK_FAIL );
|
|
}else{
|
|
clif_equipitemack(sd,n,0,ITEM_EQUIP_ACK_FAIL);
|
|
}
|
|
return false;
|
|
}
|
|
|
|
if (!(id = sd->inventory_data[n]))
|
|
return false;
|
|
pos = pc_equippoint(sd,n); //With a few exceptions, item should go in all specified slots.
|
|
|
|
if(battle_config.battle_log && !equipswitch)
|
|
ShowInfo("equip %hu (%d) %x:%x\n",sd->inventory.u.items_inventory[n].nameid,n,id?id->equip:0,req_pos);
|
|
|
|
if((res = pc_isequip(sd,n))) {
|
|
if( equipswitch ){
|
|
clif_equipswitch_add( sd, n, req_pos, res );
|
|
}else{
|
|
clif_equipitemack(sd,n,0,res); // fail
|
|
}
|
|
return false;
|
|
}
|
|
|
|
if( equipswitch && id->type == IT_AMMO ){
|
|
clif_equipswitch_add( sd, n, req_pos, ITEM_EQUIP_ACK_FAIL );
|
|
return false;
|
|
}
|
|
|
|
if (!(pos&req_pos) || sd->inventory.u.items_inventory[n].equip != 0 || sd->inventory.u.items_inventory[n].attribute==1 ) { // [Valaris]
|
|
if( equipswitch ){
|
|
clif_equipswitch_add( sd, n, req_pos, ITEM_EQUIP_ACK_FAIL );
|
|
}else{
|
|
clif_equipitemack(sd,n,0,ITEM_EQUIP_ACK_FAIL); // fail
|
|
}
|
|
return false;
|
|
}
|
|
if( sd->sc.count && (sd->sc.data[SC_BERSERK] || sd->sc.data[SC_SATURDAYNIGHTFEVER] ||
|
|
sd->sc.data[SC_KYOUGAKU] || (sd->sc.data[SC_PYROCLASTIC] && sd->inventory_data[n]->type == IT_WEAPON)) ) {
|
|
if( equipswitch ){
|
|
clif_equipswitch_add( sd, n, req_pos, ITEM_EQUIP_ACK_FAIL );
|
|
}else{
|
|
clif_equipitemack(sd,n,0,ITEM_EQUIP_ACK_FAIL); //Fail
|
|
}
|
|
return false;
|
|
}
|
|
|
|
equip_index = equipswitch ? sd->equip_switch_index : sd->equip_index;
|
|
|
|
if ( !equipswitch && id->flag.bindOnEquip && !sd->inventory.u.items_inventory[n].bound) {
|
|
sd->inventory.u.items_inventory[n].bound = (char)battle_config.default_bind_on_equip;
|
|
clif_notify_bindOnEquip(sd,n);
|
|
}
|
|
|
|
if(pos == EQP_ACC) { //Accessories should only go in one of the two.
|
|
pos = req_pos&EQP_ACC;
|
|
if (pos == EQP_ACC) //User specified both slots.
|
|
pos = equip_index[EQI_ACC_R] >= 0 ? EQP_ACC_L : EQP_ACC_R;
|
|
|
|
for (i = 0; i < sd->inventory_data[n]->slot; i++) { // Accessories that have cards that force equip location
|
|
if (!sd->inventory.u.items_inventory[n].card[i])
|
|
continue;
|
|
|
|
struct item_data *card_data = itemdb_exists(sd->inventory.u.items_inventory[n].card[i]);
|
|
|
|
if (card_data) {
|
|
int card_pos = card_data->equip;
|
|
|
|
if (card_pos == EQP_ACC_L || card_pos == EQP_ACC_R) {
|
|
pos = card_pos; // Use the card's equip position
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
} else if(pos == EQP_ARMS && id->equip == EQP_HAND_R) { //Dual wield capable weapon.
|
|
pos = (req_pos&EQP_ARMS);
|
|
if (pos == EQP_ARMS) //User specified both slots, pick one for them.
|
|
pos = equip_index[EQI_HAND_R] >= 0 ? EQP_HAND_L : EQP_HAND_R;
|
|
} else if(pos == EQP_SHADOW_ACC) { // Shadow System
|
|
pos = req_pos&EQP_SHADOW_ACC;
|
|
if (pos == EQP_SHADOW_ACC)
|
|
pos = equip_index[EQI_SHADOW_ACC_L] >= 0 ? EQP_SHADOW_ACC_R : EQP_SHADOW_ACC_L;
|
|
} else if(pos == EQP_SHADOW_ARMS && id->equip == EQP_SHADOW_WEAPON) {
|
|
pos = (req_pos&EQP_SHADOW_ARMS);
|
|
if( pos == EQP_SHADOW_ARMS )
|
|
pos = (equip_index[EQI_SHADOW_WEAPON] >= 0 ? EQP_SHADOW_SHIELD : EQP_SHADOW_WEAPON);
|
|
}
|
|
|
|
if (pos&EQP_HAND_R && battle_config.use_weapon_skill_range&BL_PC) {
|
|
//Update skill-block range database when weapon range changes. [Skotlex]
|
|
i = equip_index[EQI_HAND_R];
|
|
if (i < 0 || !sd->inventory_data[i]) //No data, or no weapon equipped
|
|
flag = 1;
|
|
else
|
|
flag = id->range != sd->inventory_data[i]->range;
|
|
}
|
|
|
|
if( equipswitch ){
|
|
for( i = 0; i < EQI_MAX; i++ ){
|
|
if( pos&equip_bitmask[i] ){
|
|
// If there was already an item assigned to this slot
|
|
if( sd->equip_switch_index[i] >= 0 ){
|
|
pc_equipswitch_remove( sd, sd->equip_switch_index[i] );
|
|
}
|
|
|
|
// Assign the new index to it
|
|
sd->equip_switch_index[i] = n;
|
|
}
|
|
}
|
|
|
|
sd->inventory.u.items_inventory[n].equipSwitch = pos;
|
|
clif_equipswitch_add( sd, n, pos, ITEM_EQUIP_ACK_OK );
|
|
return true;
|
|
}else{
|
|
for(i=0;i<EQI_MAX;i++) {
|
|
if(pos & equip_bitmask[i]) {
|
|
if(sd->equip_index[i] >= 0) //Slot taken, remove item from there.
|
|
pc_unequipitem(sd,sd->equip_index[i],2 | 4);
|
|
|
|
sd->equip_index[i] = n;
|
|
}
|
|
}
|
|
|
|
pc_equipswitch_remove(sd, n);
|
|
|
|
if(pos==EQP_AMMO) {
|
|
clif_arrowequip(sd,n);
|
|
clif_arrow_fail(sd,3);
|
|
}
|
|
else
|
|
clif_equipitemack(sd,n,pos,ITEM_EQUIP_ACK_OK);
|
|
|
|
sd->inventory.u.items_inventory[n].equip = pos;
|
|
}
|
|
|
|
if(pos & EQP_HAND_R) {
|
|
if(id)
|
|
sd->weapontype1 = id->look;
|
|
else
|
|
sd->weapontype1 = 0;
|
|
pc_calcweapontype(sd);
|
|
clif_changelook(&sd->bl,LOOK_WEAPON,sd->status.weapon);
|
|
}
|
|
if(pos & EQP_HAND_L) {
|
|
if(id) {
|
|
if(id->type == IT_WEAPON) {
|
|
sd->status.shield = 0;
|
|
sd->weapontype2 = id->look;
|
|
}
|
|
else
|
|
if(id->type == IT_ARMOR) {
|
|
sd->status.shield = id->look;
|
|
sd->weapontype2 = 0;
|
|
}
|
|
}
|
|
else
|
|
sd->status.shield = sd->weapontype2 = 0;
|
|
pc_calcweapontype(sd);
|
|
clif_changelook(&sd->bl,LOOK_SHIELD,sd->status.shield);
|
|
}
|
|
if(pos & EQP_SHOES)
|
|
clif_changelook(&sd->bl,LOOK_SHOES,0);
|
|
|
|
if (battle_config.ammo_unequip && (pos&EQP_ARMS) && id->type == IT_WEAPON) {
|
|
short idx = sd->equip_index[EQI_AMMO];
|
|
|
|
if (idx >= 0) {
|
|
switch (sd->inventory_data[idx]->look) {
|
|
case AMMO_ARROW:
|
|
if (id->look != W_BOW && id->look != W_MUSICAL && id->look != W_WHIP)
|
|
pc_unequipitem(sd, idx, 2 | 4);
|
|
break;
|
|
case AMMO_BULLET:
|
|
case AMMO_SHELL:
|
|
if (id->look != W_REVOLVER && id->look != W_RIFLE && id->look != W_GATLING && id->look != W_SHOTGUN
|
|
#ifdef RENEWAL
|
|
&& id->look != W_GRENADE
|
|
#endif
|
|
)
|
|
pc_unequipitem(sd, idx, 2 | 4);
|
|
break;
|
|
#ifndef RENEWAL
|
|
case AMMO_GRENADE:
|
|
if (id->look != W_GRENADE)
|
|
pc_unequipitem(sd, idx, 2 | 4);
|
|
break;
|
|
#endif
|
|
}
|
|
}
|
|
}
|
|
|
|
pc_set_costume_view(sd);
|
|
|
|
pc_checkallowskill(sd); //Check if status changes should be halted.
|
|
iflag = sd->npc_item_flag;
|
|
|
|
/* check for combos (MUST be before status_calc_pc) */
|
|
if( id->combos_count )
|
|
pc_checkcombo(sd,id);
|
|
if(itemdb_isspecial(sd->inventory.u.items_inventory[n].card[0]))
|
|
; //No cards
|
|
else {
|
|
for( i = 0; i < MAX_SLOTS; i++ ) {
|
|
struct item_data *data;
|
|
if (!sd->inventory.u.items_inventory[n].card[i])
|
|
continue;
|
|
if ( ( data = itemdb_exists(sd->inventory.u.items_inventory[n].card[i]) ) != NULL ) {
|
|
if( data->combos_count )
|
|
pc_checkcombo(sd,data);
|
|
}
|
|
}
|
|
}
|
|
|
|
status_calc_pc(sd,SCO_NONE);
|
|
if (flag) //Update skill data
|
|
clif_skillinfoblock(sd);
|
|
|
|
//OnEquip script [Skotlex]
|
|
if (id) {
|
|
//only run the script if item isn't restricted
|
|
if (id->equip_script && (pc_has_permission(sd,PC_PERM_USE_ALL_EQUIPMENT) || !itemdb_isNoEquip(id,sd->bl.m)))
|
|
run_script(id->equip_script,0,sd->bl.id,fake_nd->bl.id);
|
|
if(itemdb_isspecial(sd->inventory.u.items_inventory[n].card[0]))
|
|
; //No cards
|
|
else {
|
|
for( i = 0; i < MAX_SLOTS; i++ ) {
|
|
struct item_data *data;
|
|
if (!sd->inventory.u.items_inventory[n].card[i])
|
|
continue;
|
|
if ( ( data = itemdb_exists(sd->inventory.u.items_inventory[n].card[i]) ) != NULL ) {
|
|
if (data->equip_script && (pc_has_permission(sd,PC_PERM_USE_ALL_EQUIPMENT) || !itemdb_isNoEquip(data,sd->bl.m)))
|
|
run_script(data->equip_script,0,sd->bl.id,fake_nd->bl.id);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
sd->npc_item_flag = iflag;
|
|
|
|
return true;
|
|
}
|
|
|
|
/**
|
|
* Recalculate player status on unequip
|
|
* @param sd: Player data
|
|
* @param n: Item inventory index
|
|
* @param flag: Whether to recalculate a player's status or not
|
|
* @return True on success or false on failure
|
|
*/
|
|
static void pc_unequipitem_sub(struct map_session_data *sd, int n, int flag) {
|
|
int i, iflag;
|
|
bool status_calc = false;
|
|
|
|
if (sd->state.autobonus&sd->inventory.u.items_inventory[n].equip)
|
|
sd->state.autobonus &= ~sd->inventory.u.items_inventory[n].equip; //Check for activated autobonus [Inkfish]
|
|
|
|
sd->inventory.u.items_inventory[n].equip = 0;
|
|
pc_checkallowskill(sd);
|
|
iflag = sd->npc_item_flag;
|
|
|
|
/* check for combos (MUST be before status_calc_pc) */
|
|
if (sd->inventory_data[n]) {
|
|
if (sd->inventory_data[n]->combos_count) {
|
|
if (pc_removecombo(sd, sd->inventory_data[n]))
|
|
status_calc = true;
|
|
}
|
|
if (itemdb_isspecial(sd->inventory.u.items_inventory[n].card[0]))
|
|
; //No cards
|
|
else {
|
|
for (i = 0; i < MAX_SLOTS; i++) {
|
|
struct item_data *data;
|
|
|
|
if (!sd->inventory.u.items_inventory[n].card[i])
|
|
continue;
|
|
if ((data = itemdb_exists(sd->inventory.u.items_inventory[n].card[i])) != NULL) {
|
|
if (data->combos_count) {
|
|
if (pc_removecombo(sd, data))
|
|
status_calc = true;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
if (status_calc)
|
|
status_calc_pc(sd, SCO_NONE);
|
|
|
|
if (sd->sc.data[SC_SIGNUMCRUCIS] && !battle_check_undead(sd->battle_status.race, sd->battle_status.def_ele))
|
|
status_change_end(&sd->bl, SC_SIGNUMCRUCIS, INVALID_TIMER);
|
|
|
|
//OnUnEquip script [Skotlex]
|
|
if (sd->inventory_data[n]) {
|
|
if (sd->inventory_data[n]->unequip_script)
|
|
run_script(sd->inventory_data[n]->unequip_script, 0, sd->bl.id, fake_nd->bl.id);
|
|
if (itemdb_isspecial(sd->inventory.u.items_inventory[n].card[0]))
|
|
; //No cards
|
|
else {
|
|
for (i = 0; i < MAX_SLOTS; i++) {
|
|
struct item_data *data;
|
|
if (!sd->inventory.u.items_inventory[n].card[i])
|
|
continue;
|
|
|
|
if ((data = itemdb_exists(sd->inventory.u.items_inventory[n].card[i])) != NULL) {
|
|
if (data->unequip_script)
|
|
run_script(data->unequip_script, 0, sd->bl.id, fake_nd->bl.id);
|
|
}
|
|
|
|
}
|
|
}
|
|
}
|
|
|
|
if (flag & 1)
|
|
status_calc_pc(sd, SCO_FORCE);
|
|
sd->npc_item_flag = iflag;
|
|
}
|
|
|
|
/**
|
|
* Called when attempting to unequip an item from a player
|
|
* @param sd: Player data
|
|
* @param n: Item inventory index
|
|
* @param flag: Type of unequip
|
|
* 0 - only unequip
|
|
* 1 - calculate status after unequipping
|
|
* 2 - force unequip
|
|
* 4 - unequip by switching equipment
|
|
* @return True on success or false on failure
|
|
*/
|
|
bool pc_unequipitem(struct map_session_data *sd, int n, int flag) {
|
|
int i, pos;
|
|
|
|
nullpo_retr(false,sd);
|
|
|
|
if (n < 0 || n >= MAX_INVENTORY) {
|
|
clif_unequipitemack(sd,0,0,0);
|
|
return false;
|
|
}
|
|
if (!(pos = sd->inventory.u.items_inventory[n].equip)) {
|
|
clif_unequipitemack(sd,n,0,0);
|
|
return false; //Nothing to unequip
|
|
}
|
|
// status change that makes player cannot unequip equipment
|
|
if (!(flag&2) && sd->sc.count &&
|
|
(sd->sc.data[SC_BERSERK] ||
|
|
sd->sc.data[SC_SATURDAYNIGHTFEVER] ||
|
|
sd->sc.data[SC__BLOODYLUST] ||
|
|
sd->sc.data[SC_KYOUGAKU] ||
|
|
(sd->sc.data[SC_PYROCLASTIC] &&
|
|
sd->inventory_data[n]->type == IT_WEAPON))) // can't switch weapon
|
|
{
|
|
clif_unequipitemack(sd,n,0,0);
|
|
return false;
|
|
}
|
|
|
|
if (battle_config.battle_log)
|
|
ShowInfo("unequip %d %x:%x\n",n,pc_equippoint(sd,n),pos);
|
|
|
|
for(i = 0; i < EQI_MAX; i++) {
|
|
if (pos & equip_bitmask[i])
|
|
sd->equip_index[i] = -1;
|
|
}
|
|
|
|
if(pos & EQP_HAND_R) {
|
|
sd->weapontype1 = 0;
|
|
sd->status.weapon = sd->weapontype2;
|
|
pc_calcweapontype(sd);
|
|
clif_changelook(&sd->bl,LOOK_WEAPON,sd->status.weapon);
|
|
if( !battle_config.dancing_weaponswitch_fix )
|
|
status_change_end(&sd->bl, SC_DANCING, INVALID_TIMER); // Unequipping => stop dancing.
|
|
#ifdef RENEWAL
|
|
if (battle_config.switch_remove_edp&2) {
|
|
#else
|
|
if (battle_config.switch_remove_edp&1) {
|
|
#endif
|
|
status_change_end(&sd->bl, SC_EDP, INVALID_TIMER);
|
|
}
|
|
}
|
|
if(pos & EQP_HAND_L) {
|
|
if (sd->status.shield && battle_getcurrentskill(&sd->bl) == LG_SHIELDSPELL)
|
|
unit_skillcastcancel(&sd->bl, 0); // Cancel Shield Spell if player swaps shields.
|
|
|
|
sd->status.shield = sd->weapontype2 = 0;
|
|
pc_calcweapontype(sd);
|
|
clif_changelook(&sd->bl,LOOK_SHIELD,sd->status.shield);
|
|
}
|
|
|
|
if(pos & EQP_SHOES)
|
|
clif_changelook(&sd->bl,LOOK_SHOES,0);
|
|
|
|
clif_unequipitemack(sd,n,pos,1);
|
|
pc_set_costume_view(sd);
|
|
|
|
status_change_end(&sd->bl,SC_HEAT_BARREL,INVALID_TIMER);
|
|
// On weapon change (right and left hand)
|
|
if ((pos & EQP_ARMS) && sd->inventory_data[n]->type == IT_WEAPON) {
|
|
if (battle_config.ammo_unequip && !(flag & 4)) {
|
|
switch (sd->inventory_data[n]->look) {
|
|
case W_BOW:
|
|
case W_MUSICAL:
|
|
case W_WHIP:
|
|
case W_REVOLVER:
|
|
case W_RIFLE:
|
|
case W_GATLING:
|
|
case W_SHOTGUN:
|
|
case W_GRENADE: {
|
|
short idx = sd->equip_index[EQI_AMMO];
|
|
|
|
if (idx >= 0) {
|
|
sd->equip_index[EQI_AMMO] = -1;
|
|
clif_unequipitemack(sd, idx, sd->inventory.u.items_inventory[idx].equip, 1);
|
|
pc_unequipitem_sub(sd, idx, 0);
|
|
}
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
if (!sd->sc.data[SC_SEVENWIND] || sd->sc.data[SC_ASPERSIO]) //Check for seven wind (but not level seven!)
|
|
skill_enchant_elemental_end(&sd->bl, SC_NONE);
|
|
status_change_end(&sd->bl, SC_FEARBREEZE, INVALID_TIMER);
|
|
status_change_end(&sd->bl, SC_EXEEDBREAK, INVALID_TIMER);
|
|
}
|
|
|
|
// On armor change
|
|
if (pos & EQP_ARMOR) {
|
|
if (sd->sc.data[SC_HOVERING] && sd->inventory_data[n]->nameid == ITEMID_HOVERING_BOOSTER)
|
|
status_change_end(&sd->bl, SC_HOVERING, INVALID_TIMER);
|
|
//status_change_end(&sd->bl, SC_BENEDICTIO, INVALID_TIMER); // No longer is removed? Need confirmation
|
|
status_change_end(&sd->bl, SC_ARMOR_RESIST, INVALID_TIMER);
|
|
}
|
|
|
|
// On ammo change
|
|
if (sd->inventory_data[n]->type == IT_AMMO && (sd->inventory_data[n]->nameid != ITEMID_SILVER_BULLET || sd->inventory_data[n]->nameid != ITEMID_PURIFICATION_BULLET || sd->inventory_data[n]->nameid != ITEMID_SILVER_BULLET_))
|
|
status_change_end(&sd->bl, SC_P_ALTER, INVALID_TIMER);
|
|
|
|
pc_unequipitem_sub(sd, n, flag);
|
|
|
|
return true;
|
|
}
|
|
|
|
int pc_equipswitch( struct map_session_data* sd, int index ){
|
|
// Get the target equip mask
|
|
int position = sd->inventory.u.items_inventory[index].equipSwitch;
|
|
|
|
// Get the currently equipped item
|
|
short equippedItem = pc_checkequip( sd, position, true );
|
|
|
|
// No item equipped at the target
|
|
if( equippedItem == -1 ){
|
|
// Remove it from the equip switch
|
|
pc_equipswitch_remove( sd, index );
|
|
|
|
pc_equipitem( sd, index, position );
|
|
|
|
return position;
|
|
}else{
|
|
std::map<int, int> unequipped;
|
|
int unequipped_position = 0;
|
|
|
|
// Unequip all items that interfere
|
|
for( int i = 0; i < EQI_MAX; i++ ){
|
|
int unequip_index = sd->equip_index[i];
|
|
|
|
if( unequip_index >= 0 && position & equip_bitmask[i] ){
|
|
struct item* unequip_item = &sd->inventory.u.items_inventory[unequip_index];
|
|
|
|
// Store the unequipped index and position mask for later
|
|
unequipped[unequip_index] = unequip_item->equip;
|
|
|
|
// Keep the position for later
|
|
unequipped_position |= unequip_item->equip;
|
|
|
|
// Unequip the item
|
|
pc_unequipitem( sd, unequip_index, 0 );
|
|
}
|
|
}
|
|
|
|
int all_position = position | unequipped_position;
|
|
|
|
// Equip everything that is hit by the mask
|
|
for( int i = 0; i < EQI_MAX; i++ ){
|
|
int exchange_index = sd->equip_switch_index[i];
|
|
|
|
if( exchange_index >= 0 && all_position & equip_bitmask[i] ){
|
|
struct item* exchange_item = &sd->inventory.u.items_inventory[exchange_index];
|
|
|
|
// Store the target position
|
|
int exchange_position = exchange_item->equipSwitch;
|
|
|
|
// Remove the item from equip switch
|
|
pc_equipswitch_remove( sd, exchange_index );
|
|
|
|
// Equip the item at the destinated position
|
|
pc_equipitem( sd, exchange_index, exchange_position );
|
|
}
|
|
}
|
|
|
|
// Place all unequipped items into the equip switch window
|
|
for( std::pair<int, int> pair : unequipped ){
|
|
int unequipped_index = pair.first;
|
|
int unequipped_position = pair.second;
|
|
|
|
// Rebuild the index cache
|
|
for( int i = 0; i < EQI_MAX; i++ ){
|
|
if( unequipped_position & equip_bitmask[i] ){
|
|
sd->equip_switch_index[i] = unequipped_index;
|
|
}
|
|
}
|
|
|
|
// Set the correct position mask
|
|
sd->inventory.u.items_inventory[unequipped_index].equipSwitch = unequipped_position;
|
|
|
|
// Notify the client
|
|
clif_equipswitch_add( sd, unequipped_index, unequipped_position, ITEM_EQUIP_ACK_OK );
|
|
}
|
|
|
|
return all_position;
|
|
}
|
|
}
|
|
|
|
void pc_equipswitch_remove( struct map_session_data* sd, int index ){
|
|
struct item* item = &sd->inventory.u.items_inventory[index];
|
|
|
|
if( !item->equipSwitch ){
|
|
return;
|
|
}
|
|
|
|
for( int i = 0; i < EQI_MAX; i++ ){
|
|
// If a match is found
|
|
if( sd->equip_switch_index[i] == index ){
|
|
// Remove it from the slot
|
|
sd->equip_switch_index[i] = -1;
|
|
}
|
|
}
|
|
|
|
// Send out one packet for all slots using the current item's mask
|
|
clif_equipswitch_remove( sd, index, item->equipSwitch, false );
|
|
|
|
item->equipSwitch = 0;
|
|
}
|
|
|
|
/*==========================================
|
|
* Checking if player (sd) has an invalid item
|
|
* and is unequiped on map load (item_noequip)
|
|
*------------------------------------------*/
|
|
void pc_checkitem(struct map_session_data *sd) {
|
|
int i, calc_flag = 0;
|
|
struct item* it;
|
|
|
|
nullpo_retv(sd);
|
|
|
|
if( sd->state.vending ) //Avoid reorganizing items when we are vending, as that leads to exploits (pointed out by End of Exam)
|
|
return;
|
|
|
|
pc_check_available_item(sd, ITMCHK_NONE); // Check for invalid(ated) items.
|
|
|
|
for( i = 0; i < MAX_INVENTORY; i++ ) {
|
|
it = &sd->inventory.u.items_inventory[i];
|
|
|
|
if( it->nameid == 0 )
|
|
continue;
|
|
if( !it->equip )
|
|
continue;
|
|
if( it->equip&~pc_equippoint(sd,i) ) {
|
|
pc_unequipitem(sd, i, 2);
|
|
calc_flag = 1;
|
|
continue;
|
|
}
|
|
|
|
if( !pc_has_permission(sd, PC_PERM_USE_ALL_EQUIPMENT) && !battle_config.allow_equip_restricted_item && itemdb_isNoEquip(sd->inventory_data[i], sd->bl.m) ) {
|
|
pc_unequipitem(sd, i, 2);
|
|
calc_flag = 1;
|
|
continue;
|
|
}
|
|
}
|
|
|
|
for( i = 0; i < MAX_INVENTORY; i++ ) {
|
|
it = &sd->inventory.u.items_inventory[i];
|
|
|
|
if( it->nameid == 0 )
|
|
continue;
|
|
if( !it->equipSwitch )
|
|
continue;
|
|
if( it->equipSwitch&~pc_equippoint(sd,i) ||
|
|
( !pc_has_permission(sd, PC_PERM_USE_ALL_EQUIPMENT) && !battle_config.allow_equip_restricted_item && itemdb_isNoEquip(sd->inventory_data[i], sd->bl.m) ) ){
|
|
|
|
for( int j = 0; j < EQI_MAX; j++ ){
|
|
if( sd->equip_switch_index[j] == i ){
|
|
sd->equip_switch_index[j] = -1;
|
|
}
|
|
}
|
|
|
|
sd->inventory.u.items_inventory[i].equipSwitch = 0;
|
|
|
|
continue;
|
|
}
|
|
}
|
|
|
|
if( calc_flag && sd->state.active ) {
|
|
pc_checkallowskill(sd);
|
|
status_calc_pc(sd,SCO_NONE);
|
|
}
|
|
}
|
|
|
|
/*==========================================
|
|
* Checks for unavailable items and removes them.
|
|
* @param sd: Player data
|
|
* @param type Forced check:
|
|
* 1 - Inventory
|
|
* 2 - Cart
|
|
* 4 - Storage
|
|
*------------------------------------------*/
|
|
void pc_check_available_item(struct map_session_data *sd, uint8 type)
|
|
{
|
|
int i;
|
|
unsigned short nameid;
|
|
char output[256];
|
|
|
|
nullpo_retv(sd);
|
|
|
|
if (battle_config.item_check&ITMCHK_INVENTORY && type&ITMCHK_INVENTORY) { // Check for invalid(ated) items in inventory.
|
|
for(i = 0; i < MAX_INVENTORY; i++) {
|
|
nameid = sd->inventory.u.items_inventory[i].nameid;
|
|
|
|
if (!nameid)
|
|
continue;
|
|
if (!itemdb_available(nameid)) {
|
|
sprintf(output, msg_txt(sd, 709), nameid); // Item %hu has been removed from your inventory.
|
|
clif_displaymessage(sd->fd, output);
|
|
ShowWarning("Removed invalid/disabled item (ID: %hu, amount: %d) from inventory (char_id: %d).\n", nameid, sd->inventory.u.items_inventory[i].amount, sd->status.char_id);
|
|
pc_delitem(sd, i, sd->inventory.u.items_inventory[i].amount, 4, 0, LOG_TYPE_OTHER);
|
|
continue;
|
|
}
|
|
if (!sd->inventory.u.items_inventory[i].unique_id && !itemdb_isstackable(nameid))
|
|
sd->inventory.u.items_inventory[i].unique_id = pc_generate_unique_id(sd);
|
|
}
|
|
}
|
|
|
|
if (battle_config.item_check&ITMCHK_CART && type&ITMCHK_CART) { // Check for invalid(ated) items in cart.
|
|
for(i = 0; i < MAX_CART; i++) {
|
|
nameid = sd->cart.u.items_cart[i].nameid;
|
|
|
|
if (!nameid)
|
|
continue;
|
|
if (!itemdb_available(nameid)) {
|
|
sprintf(output, msg_txt(sd, 710), nameid); // Item %hu has been removed from your cart.
|
|
clif_displaymessage(sd->fd, output);
|
|
ShowWarning("Removed invalid/disabled item (ID: %hu, amount: %d) from cart (char_id: %d).\n", nameid, sd->cart.u.items_cart[i].amount, sd->status.char_id);
|
|
pc_cart_delitem(sd, i, sd->cart.u.items_cart[i].amount, 0, LOG_TYPE_OTHER);
|
|
continue;
|
|
}
|
|
if (!sd->cart.u.items_cart[i].unique_id && !itemdb_isstackable(nameid))
|
|
sd->cart.u.items_cart[i].unique_id = pc_generate_unique_id(sd);
|
|
}
|
|
}
|
|
|
|
if (battle_config.item_check&ITMCHK_STORAGE && type&ITMCHK_STORAGE) { // Check for invalid(ated) items in storage.
|
|
for(i = 0; i < sd->storage.max_amount; i++) {
|
|
nameid = sd->storage.u.items_storage[i].nameid;
|
|
|
|
if (!nameid)
|
|
continue;
|
|
if (!itemdb_available(nameid)) {
|
|
sprintf(output, msg_txt(sd, 711), nameid); // Item %hu has been removed from your storage.
|
|
clif_displaymessage(sd->fd, output);
|
|
ShowWarning("Removed invalid/disabled item (ID: %hu, amount: %d) from storage (char_id: %d).\n", nameid, sd->storage.u.items_storage[i].amount, sd->status.char_id);
|
|
storage_delitem(sd, &sd->storage, i, sd->storage.u.items_storage[i].amount);
|
|
continue;
|
|
}
|
|
if (!sd->storage.u.items_storage[i].unique_id && !itemdb_isstackable(nameid))
|
|
sd->storage.u.items_storage[i].unique_id = pc_generate_unique_id(sd);
|
|
}
|
|
}
|
|
}
|
|
|
|
/*==========================================
|
|
* Update PVP rank for sd1 in cmp to sd2
|
|
*------------------------------------------*/
|
|
static int pc_calc_pvprank_sub(struct block_list *bl,va_list ap)
|
|
{
|
|
struct map_session_data *sd1,*sd2;
|
|
|
|
sd1=(struct map_session_data *)bl;
|
|
sd2=va_arg(ap,struct map_session_data *);
|
|
|
|
if( pc_isinvisible(sd1) || pc_isinvisible(sd2) )
|
|
{// cannot register pvp rank for hidden GMs
|
|
return 0;
|
|
}
|
|
|
|
if( sd1->pvp_point > sd2->pvp_point )
|
|
sd2->pvp_rank++;
|
|
return 0;
|
|
}
|
|
/*==========================================
|
|
* Calculate new rank beetween all present players (map_foreachinallarea)
|
|
* and display result
|
|
*------------------------------------------*/
|
|
int pc_calc_pvprank(struct map_session_data *sd)
|
|
{
|
|
int old = sd->pvp_rank;
|
|
struct map_data *mapdata = map_getmapdata(sd->bl.m);
|
|
|
|
sd->pvp_rank=1;
|
|
map_foreachinmap(pc_calc_pvprank_sub,sd->bl.m,BL_PC,sd);
|
|
if(old!=sd->pvp_rank || sd->pvp_lastusers!=mapdata->users_pvp)
|
|
clif_pvpset(sd,sd->pvp_rank,sd->pvp_lastusers=mapdata->users_pvp,0);
|
|
return sd->pvp_rank;
|
|
}
|
|
/*==========================================
|
|
* Calculate next sd ranking calculation from config
|
|
*------------------------------------------*/
|
|
TIMER_FUNC(pc_calc_pvprank_timer){
|
|
struct map_session_data *sd;
|
|
|
|
sd=map_id2sd(id);
|
|
if(sd==NULL)
|
|
return 0;
|
|
sd->pvp_timer = INVALID_TIMER;
|
|
|
|
if( pc_isinvisible(sd) )
|
|
{// do not calculate the pvp rank for a hidden GM
|
|
return 0;
|
|
}
|
|
|
|
if( pc_calc_pvprank(sd) > 0 )
|
|
sd->pvp_timer = add_timer(gettick()+PVP_CALCRANK_INTERVAL,pc_calc_pvprank_timer,id,data);
|
|
return 0;
|
|
}
|
|
|
|
/*==========================================
|
|
* Checking if sd is married
|
|
* Return:
|
|
* partner_id = yes
|
|
* 0 = no
|
|
*------------------------------------------*/
|
|
int pc_ismarried(struct map_session_data *sd)
|
|
{
|
|
if(sd == NULL)
|
|
return -1;
|
|
if(sd->status.partner_id > 0)
|
|
return sd->status.partner_id;
|
|
else
|
|
return 0;
|
|
}
|
|
/*==========================================
|
|
* Marry player sd to player dstsd
|
|
* Return:
|
|
* false = fail
|
|
* true = success
|
|
*------------------------------------------*/
|
|
bool pc_marriage(struct map_session_data *sd,struct map_session_data *dstsd)
|
|
{
|
|
if(sd == NULL || dstsd == NULL ||
|
|
sd->status.partner_id > 0 || dstsd->status.partner_id > 0 ||
|
|
(sd->class_&JOBL_BABY) || (dstsd->class_&JOBL_BABY))
|
|
return false;
|
|
sd->status.partner_id = dstsd->status.char_id;
|
|
dstsd->status.partner_id = sd->status.char_id;
|
|
|
|
achievement_update_objective(sd, AG_MARRY, 1, 1);
|
|
achievement_update_objective(dstsd, AG_MARRY, 1, 1);
|
|
|
|
return true;
|
|
}
|
|
|
|
/*==========================================
|
|
* Divorce sd from its partner
|
|
* Return:
|
|
* false = fail
|
|
* true = success
|
|
*------------------------------------------*/
|
|
bool pc_divorce(struct map_session_data *sd)
|
|
{
|
|
struct map_session_data *p_sd;
|
|
int i;
|
|
|
|
if( sd == NULL || !pc_ismarried(sd) )
|
|
return false;
|
|
|
|
if( !sd->status.partner_id )
|
|
return false; // Char is not married
|
|
|
|
if( (p_sd = map_charid2sd(sd->status.partner_id)) == NULL )
|
|
{ // Lets char server do the divorce
|
|
if( chrif_divorce(sd->status.char_id, sd->status.partner_id) )
|
|
return false; // No char server connected
|
|
|
|
return true;
|
|
}
|
|
|
|
// Both players online, lets do the divorce manually
|
|
sd->status.partner_id = 0;
|
|
p_sd->status.partner_id = 0;
|
|
for( i = 0; i < MAX_INVENTORY; i++ )
|
|
{
|
|
if( sd->inventory.u.items_inventory[i].nameid == WEDDING_RING_M || sd->inventory.u.items_inventory[i].nameid == WEDDING_RING_F )
|
|
pc_delitem(sd, i, 1, 0, 0, LOG_TYPE_OTHER);
|
|
if( p_sd->inventory.u.items_inventory[i].nameid == WEDDING_RING_M || p_sd->inventory.u.items_inventory[i].nameid == WEDDING_RING_F )
|
|
pc_delitem(p_sd, i, 1, 0, 0, LOG_TYPE_OTHER);
|
|
}
|
|
|
|
clif_divorced(sd, p_sd->status.name);
|
|
clif_divorced(p_sd, sd->status.name);
|
|
|
|
return true;
|
|
}
|
|
|
|
/**
|
|
* Get the partner map_session_data of a player
|
|
* @param sd : the husband|wife session
|
|
* @return partner session or NULL
|
|
*/
|
|
struct map_session_data *pc_get_partner(struct map_session_data *sd){
|
|
if (!sd || !pc_ismarried(sd))
|
|
return NULL;
|
|
return map_charid2sd(sd->status.partner_id);
|
|
}
|
|
|
|
/**
|
|
* Get the father map_session_data of a player
|
|
* @param sd : the baby session
|
|
* @return father session or NULL
|
|
*/
|
|
struct map_session_data *pc_get_father (struct map_session_data *sd){
|
|
if (!sd || !(sd->class_&JOBL_BABY) || !sd->status.father)
|
|
return NULL;
|
|
return map_charid2sd(sd->status.father);
|
|
}
|
|
|
|
/**
|
|
* Get the mother map_session_data of a player
|
|
* @param sd : the baby session
|
|
* @return mother session or NULL
|
|
*/
|
|
struct map_session_data *pc_get_mother (struct map_session_data *sd){
|
|
if (!sd || !(sd->class_&JOBL_BABY) || !sd->status.mother)
|
|
return NULL;
|
|
return map_charid2sd(sd->status.mother);
|
|
}
|
|
|
|
/*==========================================
|
|
* Get sd children charid. (Need to be married)
|
|
*------------------------------------------*/
|
|
struct map_session_data *pc_get_child (struct map_session_data *sd)
|
|
{
|
|
if (!sd || !pc_ismarried(sd) || !sd->status.child)
|
|
// charid2sd returns NULL if not found
|
|
return NULL;
|
|
return map_charid2sd(sd->status.child);
|
|
}
|
|
|
|
/*==========================================
|
|
* Set player sd to bleed. (losing hp and/or sp each diff_tick)
|
|
*------------------------------------------*/
|
|
void pc_bleeding (struct map_session_data *sd, t_tick diff_tick)
|
|
{
|
|
int hp = 0, sp = 0;
|
|
|
|
if( pc_isdead(sd) )
|
|
return;
|
|
|
|
if (sd->hp_loss.value) {
|
|
sd->hp_loss.tick += diff_tick;
|
|
while (sd->hp_loss.tick >= sd->hp_loss.rate) {
|
|
hp += sd->hp_loss.value;
|
|
sd->hp_loss.tick -= sd->hp_loss.rate;
|
|
}
|
|
if(hp >= sd->battle_status.hp)
|
|
hp = sd->battle_status.hp-1; //Script drains cannot kill you.
|
|
}
|
|
|
|
if (sd->sp_loss.value) {
|
|
sd->sp_loss.tick += diff_tick;
|
|
while (sd->sp_loss.tick >= sd->sp_loss.rate) {
|
|
sp += sd->sp_loss.value;
|
|
sd->sp_loss.tick -= sd->sp_loss.rate;
|
|
}
|
|
}
|
|
|
|
if (hp > 0 || sp > 0)
|
|
status_zap(&sd->bl, hp, sp);
|
|
}
|
|
|
|
//Character regen. Flag is used to know which types of regen can take place.
|
|
//&1: HP regen
|
|
//&2: SP regen
|
|
void pc_regen (struct map_session_data *sd, t_tick diff_tick)
|
|
{
|
|
int hp = 0, sp = 0;
|
|
|
|
if (sd->hp_regen.value) {
|
|
sd->hp_regen.tick += diff_tick;
|
|
while (sd->hp_regen.tick >= sd->hp_regen.rate) {
|
|
hp += sd->hp_regen.value;
|
|
sd->hp_regen.tick -= sd->hp_regen.rate;
|
|
}
|
|
}
|
|
|
|
if (sd->sp_regen.value) {
|
|
sd->sp_regen.tick += diff_tick;
|
|
while (sd->sp_regen.tick >= sd->sp_regen.rate) {
|
|
sp += sd->sp_regen.value;
|
|
sd->sp_regen.tick -= sd->sp_regen.rate;
|
|
}
|
|
}
|
|
|
|
if (sd->percent_hp_regen.value) {
|
|
sd->percent_hp_regen.tick += diff_tick;
|
|
while (sd->percent_hp_regen.tick >= sd->percent_hp_regen.rate) {
|
|
hp += (sd->percent_hp_regen.value * sd->status.max_hp);
|
|
sd->percent_hp_regen.tick -= sd->percent_hp_regen.rate;
|
|
}
|
|
}
|
|
|
|
if (sd->percent_sp_regen.value) {
|
|
sd->percent_sp_regen.tick += diff_tick;
|
|
while (sd->percent_sp_regen.tick >= sd->percent_sp_regen.rate) {
|
|
sp += (sd->percent_sp_regen.value * sd->status.max_sp);
|
|
sd->percent_sp_regen.tick -= sd->percent_sp_regen.rate;
|
|
}
|
|
}
|
|
|
|
if (hp > 0 || sp > 0)
|
|
status_heal(&sd->bl, hp, sp, 0);
|
|
}
|
|
|
|
/*==========================================
|
|
* Memo player sd savepoint. (map,x,y)
|
|
*------------------------------------------*/
|
|
void pc_setsavepoint(struct map_session_data *sd, short mapindex,int x,int y)
|
|
{
|
|
nullpo_retv(sd);
|
|
|
|
sd->status.save_point.map = mapindex;
|
|
sd->status.save_point.x = x;
|
|
sd->status.save_point.y = y;
|
|
}
|
|
|
|
/*==========================================
|
|
* Save 1 player data at autosave interval
|
|
*------------------------------------------*/
|
|
static TIMER_FUNC(pc_autosave){
|
|
int interval;
|
|
struct s_mapiterator* iter;
|
|
struct map_session_data* sd;
|
|
static int last_save_id = 0, save_flag = 0;
|
|
|
|
if(save_flag == 2) //Someone was saved on last call, normal cycle
|
|
save_flag = 0;
|
|
else
|
|
save_flag = 1; //Noone was saved, so save first found char.
|
|
|
|
iter = mapit_getallusers();
|
|
for( sd = (TBL_PC*)mapit_first(iter); mapit_exists(iter); sd = (TBL_PC*)mapit_next(iter) )
|
|
{
|
|
if (!sd->state.pc_loaded) // Player data hasn't fully loaded
|
|
continue;
|
|
if(sd->bl.id == last_save_id && save_flag != 1) {
|
|
save_flag = 1;
|
|
continue;
|
|
}
|
|
|
|
if(save_flag != 1) //Not our turn to save yet.
|
|
continue;
|
|
|
|
//Save char.
|
|
last_save_id = sd->bl.id;
|
|
save_flag = 2;
|
|
if (pc_isvip(sd)) // Check if we're still VIP
|
|
chrif_req_login_operation(1, sd->status.name, CHRIF_OP_LOGIN_VIP, 0, 1, 0);
|
|
chrif_save(sd, CSAVE_INVENTORY|CSAVE_CART);
|
|
break;
|
|
}
|
|
mapit_free(iter);
|
|
|
|
interval = autosave_interval/(map_usercount()+1);
|
|
if(interval < minsave_interval)
|
|
interval = minsave_interval;
|
|
add_timer(gettick()+interval,pc_autosave,0,0);
|
|
|
|
return 0;
|
|
}
|
|
|
|
static int pc_daynight_timer_sub(struct map_session_data *sd,va_list ap)
|
|
{
|
|
if (sd->state.night != night_flag && map_getmapflag(sd->bl.m, MF_NIGHTENABLED))
|
|
{ //Night/day state does not match.
|
|
clif_status_load(&sd->bl, EFST_SKE, night_flag); //New night effect by dynamix [Skotlex]
|
|
sd->state.night = night_flag;
|
|
return 1;
|
|
}
|
|
return 0;
|
|
}
|
|
/*================================================
|
|
* timer to do the day [Yor]
|
|
* data: 0 = called by timer, 1 = gmcommand/script
|
|
*------------------------------------------------*/
|
|
TIMER_FUNC(map_day_timer){
|
|
char tmp_soutput[1024];
|
|
|
|
if (data == 0 && battle_config.day_duration <= 0) // if we want a day
|
|
return 0;
|
|
|
|
if (!night_flag)
|
|
return 0; //Already day.
|
|
|
|
night_flag = 0; // 0=day, 1=night [Yor]
|
|
map_foreachpc(pc_daynight_timer_sub);
|
|
strcpy(tmp_soutput, (data == 0) ? msg_txt(NULL,502) : msg_txt(NULL,60)); // The day has arrived!
|
|
intif_broadcast(tmp_soutput, strlen(tmp_soutput) + 1, BC_DEFAULT);
|
|
return 0;
|
|
}
|
|
|
|
/*================================================
|
|
* timer to do the night [Yor]
|
|
* data: 0 = called by timer, 1 = gmcommand/script
|
|
*------------------------------------------------*/
|
|
TIMER_FUNC(map_night_timer){
|
|
char tmp_soutput[1024];
|
|
|
|
if (data == 0 && battle_config.night_duration <= 0) // if we want a night
|
|
return 0;
|
|
|
|
if (night_flag)
|
|
return 0; //Already nigth.
|
|
|
|
night_flag = 1; // 0=day, 1=night [Yor]
|
|
map_foreachpc(pc_daynight_timer_sub);
|
|
strcpy(tmp_soutput, (data == 0) ? msg_txt(NULL,503) : msg_txt(NULL,59)); // The night has fallen...
|
|
intif_broadcast(tmp_soutput, strlen(tmp_soutput) + 1, BC_DEFAULT);
|
|
return 0;
|
|
}
|
|
|
|
/**
|
|
* Attempt to stand up a player
|
|
* @param sd
|
|
* @param force Ignore the check, ask player to stand up. Used in some cases like pc_damage(), pc_revive(), etc
|
|
* @return True if success, Fals if failed
|
|
*/
|
|
bool pc_setstand(struct map_session_data *sd, bool force){
|
|
nullpo_ret(sd);
|
|
|
|
// Cannot stand yet
|
|
// TODO: Move to SCS_NOSTAND [Cydh]
|
|
if (!force && (sd->sc.data[SC_SITDOWN_FORCE] || sd->sc.data[SC_BANANA_BOMB_SITDOWN]))
|
|
return false;
|
|
|
|
status_change_end(&sd->bl, SC_TENSIONRELAX, INVALID_TIMER);
|
|
clif_status_load(&sd->bl,EFST_SIT,0);
|
|
clif_standing(&sd->bl); //Inform area PC is standing
|
|
//Reset sitting tick.
|
|
sd->ssregen.tick.hp = sd->ssregen.tick.sp = 0;
|
|
if( pc_isdead( sd ) ){
|
|
sd->state.dead_sit = sd->vd.dead_sit = 0;
|
|
clif_party_dead( sd );
|
|
}else{
|
|
sd->state.dead_sit = sd->vd.dead_sit = 0;
|
|
}
|
|
return true;
|
|
}
|
|
|
|
/**
|
|
* Calculate Overheat value
|
|
* @param sd: Player data
|
|
* @param heat: Amount of Heat to adjust
|
|
**/
|
|
void pc_overheat(struct map_session_data *sd, int16 heat) {
|
|
struct status_change_entry *sce = NULL;
|
|
int16 limit[] = { 150, 200, 280, 360, 450 };
|
|
uint16 skill_lv;
|
|
|
|
nullpo_retv(sd);
|
|
|
|
skill_lv = cap_value(pc_checkskill(sd, NC_MAINFRAME), 0, 4);
|
|
if ((sce = sd->sc.data[SC_OVERHEAT_LIMITPOINT])) {
|
|
sce->val1 += heat;
|
|
sce->val1 = cap_value(sce->val1, 0, 1000);
|
|
if (sd->sc.data[SC_OVERHEAT])
|
|
status_change_end(&sd->bl, SC_OVERHEAT, INVALID_TIMER);
|
|
if (sce->val1 > limit[skill_lv])
|
|
sc_start(&sd->bl, &sd->bl, SC_OVERHEAT, 100, sce->val1, 1000);
|
|
} else if (heat > 0)
|
|
sc_start(&sd->bl, &sd->bl, SC_OVERHEAT_LIMITPOINT, 100, heat, 1000);
|
|
}
|
|
|
|
/**
|
|
* Check if player is autolooting given itemID.
|
|
*/
|
|
bool pc_isautolooting(struct map_session_data *sd, unsigned short nameid)
|
|
{
|
|
uint8 i = 0;
|
|
|
|
if (sd->state.autoloottype && sd->state.autoloottype&(1<<itemdb_type(nameid)))
|
|
return true;
|
|
|
|
if (!sd->state.autolooting)
|
|
return false;
|
|
|
|
if (sd->state.autolooting)
|
|
ARR_FIND(0, AUTOLOOTITEM_SIZE, i, sd->state.autolootid[i] == nameid);
|
|
|
|
return (i != AUTOLOOTITEM_SIZE);
|
|
}
|
|
|
|
/**
|
|
* Checks if player can use @/#command
|
|
* @param sd Player map session data
|
|
* @param command Command name without @/# and params
|
|
* @param type is it atcommand or charcommand
|
|
*/
|
|
bool pc_can_use_command(struct map_session_data *sd, const char *command, AtCommandType type)
|
|
{
|
|
return pc_group_can_use_command(pc_get_group_id(sd), command, type);
|
|
}
|
|
|
|
/**
|
|
* Checks if commands used by a player should be logged
|
|
* according to their group setting.
|
|
* @param sd Player map session data
|
|
*/
|
|
bool pc_should_log_commands(struct map_session_data *sd)
|
|
{
|
|
return pc_group_should_log_commands(pc_get_group_id(sd));
|
|
}
|
|
|
|
/**
|
|
* Spirit Charm expiration timer.
|
|
* @see TimerFunc
|
|
*/
|
|
static TIMER_FUNC(pc_spiritcharm_timer){
|
|
struct map_session_data *sd;
|
|
int i;
|
|
|
|
if ((sd = (struct map_session_data *)map_id2sd(id)) == NULL || sd->bl.type != BL_PC)
|
|
return 1;
|
|
|
|
if (sd->spiritcharm <= 0) {
|
|
ShowError("pc_spiritcharm_timer: %d spiritcharm's available. (aid=%d cid=%d tid=%d)\n", sd->spiritcharm, sd->status.account_id, sd->status.char_id, tid);
|
|
sd->spiritcharm = 0;
|
|
sd->spiritcharm_type = CHARM_TYPE_NONE;
|
|
return 0;
|
|
}
|
|
|
|
ARR_FIND(0, sd->spiritcharm, i, sd->spiritcharm_timer[i] == tid);
|
|
|
|
if (i == sd->spiritcharm) {
|
|
ShowError("pc_spiritcharm_timer: timer not found (aid=%d cid=%d tid=%d)\n", sd->status.account_id, sd->status.char_id, tid);
|
|
return 0;
|
|
}
|
|
|
|
sd->spiritcharm--;
|
|
|
|
if (i != sd->spiritcharm)
|
|
memmove(sd->spiritcharm_timer + i, sd->spiritcharm_timer + i + 1, (sd->spiritcharm - i) * sizeof(int));
|
|
|
|
sd->spiritcharm_timer[sd->spiritcharm] = INVALID_TIMER;
|
|
|
|
if (sd->spiritcharm <= 0)
|
|
sd->spiritcharm_type = CHARM_TYPE_NONE;
|
|
|
|
clif_spiritcharm(sd);
|
|
|
|
return 0;
|
|
}
|
|
|
|
/**
|
|
* Adds a spirit charm.
|
|
* @param sd: Target character
|
|
* @param interval: Duration
|
|
* @param max: Maximum amount of charms to add
|
|
* @param type: Charm type (@see spirit_charm_types)
|
|
*/
|
|
void pc_addspiritcharm(struct map_session_data *sd, int interval, int max, int type)
|
|
{
|
|
int tid, i;
|
|
|
|
nullpo_retv(sd);
|
|
|
|
if (sd->spiritcharm_type != CHARM_TYPE_NONE && type != sd->spiritcharm_type)
|
|
pc_delspiritcharm(sd, sd->spiritcharm, sd->spiritcharm_type);
|
|
|
|
if (max > MAX_SPIRITCHARM)
|
|
max = MAX_SPIRITCHARM;
|
|
|
|
if (sd->spiritcharm < 0)
|
|
sd->spiritcharm = 0;
|
|
|
|
if (sd->spiritcharm && sd->spiritcharm >= max) {
|
|
if (sd->spiritcharm_timer[0] != INVALID_TIMER)
|
|
delete_timer(sd->spiritcharm_timer[0], pc_spiritcharm_timer);
|
|
sd->spiritcharm--;
|
|
if (sd->spiritcharm != 0)
|
|
memmove(sd->spiritcharm_timer + 0, sd->spiritcharm_timer + 1, (sd->spiritcharm) * sizeof(int));
|
|
sd->spiritcharm_timer[sd->spiritcharm] = INVALID_TIMER;
|
|
}
|
|
|
|
tid = add_timer(gettick() + interval, pc_spiritcharm_timer, sd->bl.id, 0);
|
|
ARR_FIND(0, sd->spiritcharm, i, sd->spiritcharm_timer[i] == INVALID_TIMER || DIFF_TICK(get_timer(tid)->tick, get_timer(sd->spiritcharm_timer[i])->tick) < 0);
|
|
|
|
if (i != sd->spiritcharm)
|
|
memmove(sd->spiritcharm_timer + i + 1, sd->spiritcharm_timer + i, (sd->spiritcharm - i) * sizeof(int));
|
|
|
|
sd->spiritcharm_timer[i] = tid;
|
|
sd->spiritcharm++;
|
|
sd->spiritcharm_type = type;
|
|
|
|
clif_spiritcharm(sd);
|
|
}
|
|
|
|
/**
|
|
* Removes one or more spirit charms.
|
|
* @param sd: The target character
|
|
* @param count: Amount of charms to remove
|
|
* @param type: Type of charm to remove
|
|
*/
|
|
void pc_delspiritcharm(struct map_session_data *sd, int count, int type)
|
|
{
|
|
int i;
|
|
|
|
nullpo_retv(sd);
|
|
|
|
if (sd->spiritcharm_type != type)
|
|
return;
|
|
|
|
if (sd->spiritcharm <= 0) {
|
|
sd->spiritcharm = 0;
|
|
return;
|
|
}
|
|
|
|
if (count <= 0)
|
|
return;
|
|
|
|
if (count > sd->spiritcharm)
|
|
count = sd->spiritcharm;
|
|
|
|
sd->spiritcharm -= count;
|
|
|
|
if (count > MAX_SPIRITCHARM)
|
|
count = MAX_SPIRITCHARM;
|
|
|
|
for (i = 0; i < count; i++) {
|
|
if (sd->spiritcharm_timer[i] != INVALID_TIMER) {
|
|
delete_timer(sd->spiritcharm_timer[i], pc_spiritcharm_timer);
|
|
sd->spiritcharm_timer[i] = INVALID_TIMER;
|
|
}
|
|
}
|
|
|
|
for (i = count; i < MAX_SPIRITCHARM; i++) {
|
|
sd->spiritcharm_timer[i - count] = sd->spiritcharm_timer[i];
|
|
sd->spiritcharm_timer[i] = INVALID_TIMER;
|
|
}
|
|
|
|
if (sd->spiritcharm <= 0)
|
|
sd->spiritcharm_type = CHARM_TYPE_NONE;
|
|
|
|
clif_spiritcharm(sd);
|
|
}
|
|
|
|
#if defined(RENEWAL_DROP) || defined(RENEWAL_EXP)
|
|
/**
|
|
* Renewal EXP/Item Drop rate modifier based on level penalty
|
|
* @param level_diff: Monster and Player level difference
|
|
* @param mob_class: Monster class
|
|
* @param mode: Monster mode
|
|
* @param type: 1 - EXP, 2 - Item Drop
|
|
* @return Penalty rate
|
|
*/
|
|
int pc_level_penalty_mod(int level_diff, uint32 mob_class, enum e_mode mode, int type)
|
|
{
|
|
int rate = 100;
|
|
|
|
if (type == 2 && (mode&MD_FIXED_ITEMDROP))
|
|
return rate;
|
|
|
|
if (level_diff < 0)
|
|
level_diff = MAX_LEVEL + (~level_diff + 1);
|
|
|
|
if ((rate = level_penalty[type][mob_class][level_diff]) > 0) // Monster class found, return rate
|
|
return rate;
|
|
|
|
return 100; // Penalty not found, return default
|
|
}
|
|
#endif
|
|
|
|
int pc_split_str(char *str,char **val,int num)
|
|
{
|
|
int i;
|
|
|
|
for (i=0; i<num && str; i++){
|
|
val[i] = str;
|
|
str = strchr(str,',');
|
|
if (str && i<num-1) //Do not remove a trailing comma.
|
|
*str++=0;
|
|
}
|
|
return i;
|
|
}
|
|
|
|
int pc_split_atoi(char* str, int* val, char sep, int max)
|
|
{
|
|
int i,j;
|
|
for (i=0; i<max; i++) {
|
|
if (!str) break;
|
|
val[i] = atoi(str);
|
|
str = strchr(str,sep);
|
|
if (str)
|
|
*str++=0;
|
|
}
|
|
//Zero up the remaining.
|
|
for(j=i; j < max; j++)
|
|
val[j] = 0;
|
|
return i;
|
|
}
|
|
|
|
int pc_split_atoui(char* str, unsigned int* val, char sep, int max)
|
|
{
|
|
static int warning=0;
|
|
int i,j;
|
|
for (i=0; i<max; i++) {
|
|
double f;
|
|
if (!str) break;
|
|
f = atof(str);
|
|
if (f < 0)
|
|
val[i] = 0;
|
|
else if (f > UINT_MAX) {
|
|
val[i] = UINT_MAX;
|
|
if (!warning) {
|
|
warning = 1;
|
|
ShowWarning("pc_readdb (exp.txt): Required exp per level is capped to %u\n", UINT_MAX);
|
|
}
|
|
} else
|
|
val[i] = (unsigned int)f;
|
|
str = strchr(str,sep);
|
|
if (str)
|
|
*str++=0;
|
|
}
|
|
//Zero up the remaining.
|
|
for(j=i; j < max; j++)
|
|
val[j] = 0;
|
|
return i;
|
|
}
|
|
|
|
/*==========================================
|
|
* sub DB reading.
|
|
* Function used to read skill_tree.txt
|
|
*------------------------------------------*/
|
|
static bool pc_readdb_skilltree(char* fields[], int columns, int current)
|
|
{
|
|
uint32 baselv, joblv, baselv_max, joblv_max;
|
|
uint16 skill_id, skill_lv, skill_lv_max;
|
|
int idx, class_;
|
|
unsigned int i, offset, skill_idx;
|
|
|
|
class_ = atoi(fields[0]);
|
|
skill_id = (uint16)atoi(fields[1]);
|
|
skill_lv = (uint16)atoi(fields[2]);
|
|
|
|
if (columns == 5 + MAX_PC_SKILL_REQUIRE * 2) { // Base/Job level requirement extra columns
|
|
baselv = (uint32)atoi(fields[3]);
|
|
joblv = (uint32)atoi(fields[4]);
|
|
offset = 5;
|
|
}
|
|
else if (columns == 3 + MAX_PC_SKILL_REQUIRE * 2) {
|
|
baselv = joblv = 0;
|
|
offset = 3;
|
|
}
|
|
else {
|
|
ShowWarning("pc_readdb_skilltree: Invalid number of colums in skill %hu of job %d's tree.\n", skill_id, class_);
|
|
return false;
|
|
}
|
|
|
|
if(!pcdb_checkid(class_))
|
|
{
|
|
ShowWarning("pc_readdb_skilltree: Invalid job class %d specified.\n", class_);
|
|
return false;
|
|
}
|
|
idx = pc_class2idx(class_);
|
|
|
|
if (!skill_get_index(skill_id)) {
|
|
ShowWarning("pc_readdb_skilltree: Unable to load skill %hu into job %d's tree.", skill_id, class_);
|
|
return false;
|
|
}
|
|
if (skill_lv > (skill_lv_max = skill_get_max(skill_id))) {
|
|
ShowWarning("pc_readdb_skilltree: Skill %hu's level %hu exceeds job %d's max level %hu. Capping skill level.\n", skill_id, skill_lv, class_, skill_lv_max);
|
|
skill_lv = skill_lv_max;
|
|
}
|
|
if (baselv > (baselv_max = pc_class_maxbaselv(class_))) {
|
|
ShowWarning("pc_readdb_skilltree: Skill %hu's base level requirement %d exceeds job %d's max base level %d. Capping skill base level.\n", skill_id, baselv, class_, baselv_max);
|
|
baselv = baselv_max;
|
|
}
|
|
if (joblv > (joblv_max = pc_class_maxjoblv(class_))) {
|
|
ShowWarning("pc_readdb_skilltree: Skill %hu's job level requirement %d exceeds job %d's max job level %d. Capping skill job level.\n", skill_id, joblv, class_, joblv_max);
|
|
joblv = joblv_max;
|
|
}
|
|
|
|
//This is to avoid adding two lines for the same skill. [Skotlex]
|
|
ARR_FIND( 0, MAX_SKILL_TREE, skill_idx, skill_tree[idx][skill_idx].skill_id == 0 || skill_tree[idx][skill_idx].skill_id == skill_id );
|
|
if( skill_idx == MAX_SKILL_TREE )
|
|
{
|
|
ShowWarning("pc_readdb_skilltree: Unable to load skill %hu into job %d's tree. Maximum number of skills per job has been reached.\n", skill_id, class_);
|
|
return false;
|
|
}
|
|
else if(skill_tree[idx][skill_idx].skill_id)
|
|
{
|
|
ShowNotice("pc_readdb_skilltree: Overwriting skill %hu for job %d.\n", skill_id, class_);
|
|
}
|
|
|
|
skill_tree[idx][skill_idx].skill_id = skill_id;
|
|
skill_tree[idx][skill_idx].skill_lv = skill_lv;
|
|
skill_tree[idx][skill_idx].baselv = baselv;
|
|
skill_tree[idx][skill_idx].joblv = joblv;
|
|
|
|
for(i = 0; i < MAX_PC_SKILL_REQUIRE; i++)
|
|
{
|
|
skill_id = (uint16)atoi(fields[i * 2 + offset]);
|
|
skill_lv = (uint16)atoi(fields[i * 2 + offset + 1]);
|
|
|
|
if (skill_id == 0) {
|
|
if (skill_tree[idx][skill_idx].need[i].skill_id > 0) { // Remove pre-requisite
|
|
skill_tree[idx][skill_idx].need[i].skill_id = 0;
|
|
skill_tree[idx][skill_idx].need[i].skill_lv = 0;
|
|
}
|
|
continue;
|
|
}
|
|
if (skill_id > MAX_SKILL_ID || !skill_get_index(skill_id)) {
|
|
ShowWarning("pc_readdb_skilltree: Unable to load requirement skill %hu into job %d's tree.", skill_id, class_);
|
|
return false;
|
|
}
|
|
if (skill_lv > (skill_lv_max = skill_get_max(skill_id))) {
|
|
ShowWarning("pc_readdb_skilltree: Skill %hu's level %hu exceeds job %d's max level %hu. Capping skill level.\n", skill_id, skill_lv, class_, skill_lv_max);
|
|
skill_lv = skill_lv_max;
|
|
}
|
|
|
|
skill_tree[idx][skill_idx].need[i].skill_id = skill_id;
|
|
skill_tree[idx][skill_idx].need[i].skill_lv = skill_lv;
|
|
}
|
|
return true;
|
|
}
|
|
#if defined(RENEWAL_DROP) || defined(RENEWAL_EXP)
|
|
static bool pc_readdb_levelpenalty(char* fields[], int columns, int current)
|
|
{
|
|
int type, class_, diff;
|
|
|
|
type = atoi(fields[0]); //1=experience, 2=item drop
|
|
class_ = atoi(fields[1]);
|
|
diff = atoi(fields[2]);
|
|
|
|
if( type != 1 && type != 2 ){
|
|
ShowWarning("pc_readdb_levelpenalty: Invalid type %d specified.\n", type);
|
|
return false;
|
|
}
|
|
|
|
if( !CHK_CLASS(class_) ){
|
|
ShowWarning("pc_readdb_levelpenalty: Invalid class %d specified.\n", class_);
|
|
return false;
|
|
}
|
|
|
|
diff = min(diff, MAX_LEVEL);
|
|
|
|
if( diff < 0 )
|
|
diff = min(MAX_LEVEL + ( ~(diff) + 1 ), MAX_LEVEL*2);
|
|
|
|
level_penalty[type][class_][diff] = atoi(fields[3]);
|
|
|
|
return true;
|
|
}
|
|
#endif
|
|
|
|
/** [Cydh]
|
|
* Calculates base hp of player. Reference: http://irowiki.org/wiki/Max_HP
|
|
* @param level Base level of player
|
|
* @param class_ Job ID @see enum e_job
|
|
* @return base_hp
|
|
*/
|
|
static unsigned int pc_calc_basehp(uint16 level, uint16 class_) {
|
|
double base_hp;
|
|
uint16 i, idx = pc_class2idx(class_);
|
|
|
|
base_hp = 35 + level * (job_info[idx].hp_multiplicator/100.);
|
|
#ifndef RENEWAL
|
|
if(level >= 10 && (class_ == JOB_NINJA || class_ == JOB_GUNSLINGER)) base_hp += 90;
|
|
#endif
|
|
for (i = 2; i <= level; i++)
|
|
base_hp += floor(((job_info[idx].hp_factor/100.) * i) + 0.5); //Don't have round()
|
|
if (class_ == JOB_SUMMONER)
|
|
base_hp += floor((base_hp / 2) + 0.5);
|
|
return (unsigned int)base_hp;
|
|
}
|
|
|
|
/** [Playtester]
|
|
* Calculates base sp of player.
|
|
* @param level Base level of player
|
|
* @param class_ Job ID @see enum e_job
|
|
* @return base_sp
|
|
*/
|
|
static unsigned int pc_calc_basesp(uint16 level, uint16 class_) {
|
|
double base_sp;
|
|
uint16 idx = pc_class2idx(class_);
|
|
|
|
base_sp = 10 + floor(level * (job_info[idx].sp_factor / 100.));
|
|
|
|
switch (class_) {
|
|
case JOB_NINJA:
|
|
if (level >= 10)
|
|
base_sp -= 22;
|
|
else
|
|
base_sp = 11 + 3*level;
|
|
break;
|
|
case JOB_GUNSLINGER:
|
|
if (level > 10)
|
|
base_sp -= 18;
|
|
else
|
|
base_sp = 9 + 3*level;
|
|
break;
|
|
case JOB_SUMMONER:
|
|
base_sp -= floor(base_sp / 2);
|
|
break;
|
|
}
|
|
|
|
return (unsigned int)base_sp;
|
|
}
|
|
|
|
//Reading job_db1.txt line, (class,weight,HPFactor,HPMultiplicator,SPFactor,aspd/lvl...)
|
|
static bool pc_readdb_job1(char* fields[], int columns, int current){
|
|
int idx, class_;
|
|
unsigned int i;
|
|
|
|
class_ = atoi(fields[0]);
|
|
|
|
if (!pcdb_checkid(class_)) {
|
|
ShowWarning("status_readdb_job1: Invalid job class %d specified.\n", class_);
|
|
return false;
|
|
}
|
|
idx = pc_class2idx(class_);
|
|
|
|
job_info[idx].max_weight_base = atoi(fields[1]);
|
|
job_info[idx].hp_factor = atoi(fields[2]);
|
|
job_info[idx].hp_multiplicator = atoi(fields[3]);
|
|
job_info[idx].sp_factor = atoi(fields[4]);
|
|
|
|
#ifdef RENEWAL_ASPD
|
|
for(i = 0; i <= MAX_WEAPON_TYPE; i++)
|
|
#else
|
|
for(i = 0; i < MAX_WEAPON_TYPE; i++)
|
|
#endif
|
|
{
|
|
job_info[idx].aspd_base[i] = atoi(fields[i+5]);
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
//Reading job_db2.txt line (class,JobLv1,JobLv2,JobLv3,...)
|
|
static bool pc_readdb_job2(char* fields[], int columns, int current)
|
|
{
|
|
int idx, class_, i;
|
|
|
|
class_ = atoi(fields[0]);
|
|
|
|
if(!pcdb_checkid(class_))
|
|
{
|
|
ShowWarning("status_readdb_job2: Invalid job class %d specified.\n", class_);
|
|
return false;
|
|
}
|
|
idx = pc_class2idx(class_);
|
|
|
|
for(i = 1; i < columns; i++)
|
|
{
|
|
job_info[idx].job_bonus[i-1] = atoi(fields[i]);
|
|
}
|
|
return true;
|
|
}
|
|
|
|
//Reading job_exp.txt line
|
|
//Max Level,Class list,Type (0 - Base Exp; 1 - Job Exp),Exp/lvl...
|
|
static bool pc_readdb_job_exp(char* fields[], int columns, int current)
|
|
{
|
|
int idx, i, type;
|
|
int job_id,job_count,jobs[CLASS_COUNT];
|
|
unsigned int ui, maxlvl;
|
|
|
|
maxlvl = atoi(fields[0]);
|
|
if(maxlvl > MAX_LEVEL || maxlvl<1){
|
|
ShowError("pc_readdb_job_exp: Invalid maxlevel %d specified.\n", maxlvl);
|
|
return false;
|
|
}
|
|
if((maxlvl+3) > columns){ //nb values = (maxlvl-startlvl)+1-index1stvalue
|
|
ShowError("pc_readdb_job_exp: Number of columns %d defined is too low for max level %d.\n",columns,maxlvl);
|
|
return false;
|
|
}
|
|
type = atoi(fields[2]);
|
|
if(type < 0 || type > 1){
|
|
ShowError("pc_readdb_job_exp: Invalid type %d specified.\n", type);
|
|
return false;
|
|
}
|
|
job_count = pc_split_atoi(fields[1],jobs,':',CLASS_COUNT);
|
|
if (job_count < 1)
|
|
return false;
|
|
job_id = jobs[0];
|
|
if(!pcdb_checkid(job_id)){
|
|
ShowError("pc_readdb_job_exp: Invalid job class %d specified.\n", job_id);
|
|
return false;
|
|
}
|
|
idx = pc_class2idx(job_id);
|
|
|
|
job_info[idx].max_level[type] = maxlvl;
|
|
for(i=0; i<maxlvl; i++)
|
|
job_info[idx].exp_table[type][i] = ((uint32) atoi(fields[3+i]));
|
|
//Reverse check in case the array has a bunch of trailing zeros... [Skotlex]
|
|
//The reasoning behind the -2 is this... if the max level is 5, then the array
|
|
//should look like this:
|
|
//0: x, 1: x, 2: x: 3: x 4: 0 <- last valid value is at 3.
|
|
while ((ui = job_info[idx].max_level[type]) >= 2 && job_info[idx].exp_table[type][ui-2] <= 0)
|
|
job_info[idx].max_level[type]--;
|
|
if (job_info[idx].max_level[type] < maxlvl) {
|
|
ShowWarning("pc_readdb_job_exp: Specified max %u for job %d, but that job's exp table only goes up to level %u.\n", maxlvl, job_id, job_info[idx].max_level[type]);
|
|
ShowInfo("Filling the missing values with the last exp entry.\n");
|
|
//Fill the requested values with the last entry.
|
|
ui = (job_info[idx].max_level[type] <= 2? 0: job_info[idx].max_level[type]-2);
|
|
for (; ui+2 < maxlvl; ui++)
|
|
job_info[idx].exp_table[type][ui] = job_info[idx].exp_table[type][ui-1];
|
|
job_info[idx].max_level[type] = maxlvl;
|
|
}
|
|
// ShowInfo("%s - Class %d: %d\n", type?"Job":"Base", job_id, job_info[idx].max_level[type]);
|
|
for (i = 1; i < job_count; i++) {
|
|
job_id = jobs[i];
|
|
if (!pcdb_checkid(job_id)) {
|
|
ShowError("pc_readdb_job_exp: Invalid job ID %d.\n", job_id);
|
|
continue;
|
|
}
|
|
idx = pc_class2idx(job_id);
|
|
memcpy(job_info[idx].exp_table[type], job_info[pc_class2idx(jobs[0])].exp_table[type], sizeof(job_info[pc_class2idx(jobs[0])].exp_table[type]));
|
|
job_info[idx].max_level[type] = maxlvl;
|
|
// ShowInfo("%s - Class %d: %u\n", type?"Job":"Base", job_id, job_info[idx].max_level[type]);
|
|
}
|
|
return true;
|
|
}
|
|
|
|
/**
|
|
* #ifdef HP_SP_TABLES, reads 'job_basehpsp_db.txt to replace hp/sp results from formula
|
|
* startlvl,endlvl,class,type,values...
|
|
*/
|
|
#ifdef HP_SP_TABLES
|
|
static bool pc_readdb_job_basehpsp(char* fields[], int columns, int current)
|
|
{
|
|
int i, startlvl, endlvl;
|
|
int job_count,jobs[CLASS_COUNT];
|
|
short type;
|
|
|
|
startlvl = atoi(fields[0]);
|
|
if(startlvl<1){
|
|
ShowError("pc_readdb_job_basehpsp: Invalid start level %d specified.\n", startlvl);
|
|
return false;
|
|
}
|
|
endlvl = atoi(fields[1]);
|
|
if(endlvl<1 || endlvl<startlvl){
|
|
ShowError("pc_readdb_job_basehpsp: Invalid end level %d specified.\n", endlvl);
|
|
return false;
|
|
}
|
|
if((endlvl-startlvl+1+4) > columns){ //nb values = (maxlvl-startlvl)+1-index1stvalue
|
|
ShowError("pc_readdb_job_basehpsp: Number of columns %d (needs %d) defined is too low for start level %d, max level %d.\n",columns,(endlvl-startlvl+1+4),startlvl,endlvl);
|
|
return false;
|
|
}
|
|
type = atoi(fields[3]);
|
|
if(type < 0 || type > 1){
|
|
ShowError("pc_readdb_job_basehpsp: Invalid type %d specified.\n", type);
|
|
return false;
|
|
}
|
|
|
|
job_count = pc_split_atoi(fields[2],jobs,':',CLASS_COUNT);
|
|
if (job_count < 1)
|
|
return false;
|
|
|
|
for (i = 0; i < job_count; i++) {
|
|
int idx, job_id = jobs[i], use_endlvl;
|
|
if (!pcdb_checkid(job_id)) {
|
|
ShowError("pc_readdb_job_basehpsp: Invalid job class %d specified.\n", job_id);
|
|
return false;
|
|
}
|
|
idx = pc_class2idx(job_id);
|
|
if (startlvl > job_info[idx].max_level[0]) {
|
|
ShowError("pc_readdb_job_basehpsp: Invalid start level %d specified.\n", startlvl);
|
|
return false;
|
|
}
|
|
//Just read until available max level for this job, don't use MAX_LEVEL!
|
|
use_endlvl = endlvl;
|
|
if (use_endlvl > job_info[idx].max_level[0])
|
|
use_endlvl = job_info[idx].max_level[0];
|
|
|
|
if(type == 0) { //hp type
|
|
uint16 j;
|
|
for(j = 0; j < use_endlvl; j++) {
|
|
if (atoi(fields[j+4])) {
|
|
uint16 lvl_idx = startlvl-1+j;
|
|
job_info[idx].base_hp[lvl_idx] = atoi(fields[j+4]);
|
|
//Tells if this HP is lower than previous level (but not for 99->100)
|
|
if (lvl_idx-1 >= 0 && lvl_idx != 99 && job_info[idx].base_hp[lvl_idx] < job_info[idx].base_hp[lvl_idx-1])
|
|
ShowInfo("pc_readdb_job_basehpsp: HP value at entry %d col %d is lower than previous level (job=%d,lvl=%d,oldval=%d,val=%d).\n",
|
|
current,j+4,job_id,lvl_idx+1,job_info[idx].base_hp[lvl_idx-1],job_info[idx].base_hp[lvl_idx]);
|
|
}
|
|
}
|
|
}
|
|
else { //sp type
|
|
uint16 j;
|
|
for(j = 0; j < use_endlvl; j++) {
|
|
if (atoi(fields[j+4])) {
|
|
uint16 lvl_idx = startlvl-1+j;
|
|
job_info[idx].base_sp[lvl_idx] = atoi(fields[j+4]);
|
|
//Tells if this SP is lower than previous level (but not for 99->100)
|
|
if (lvl_idx-1 >= 0 && lvl_idx != 99 && job_info[idx].base_sp[lvl_idx] < job_info[idx].base_sp[lvl_idx-1])
|
|
ShowInfo("pc_readdb_job_basehpsp: SP value at entry %d col %d is lower than previous level (job=%d,lvl=%d,oldval=%d,val=%d).\n",
|
|
current,j+4,job_id,lvl_idx+1,job_info[idx].base_sp[lvl_idx-1],job_info[idx].base_sp[lvl_idx]);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
return true;
|
|
}
|
|
#endif
|
|
|
|
/** [Cydh]
|
|
* Reads 'job_param_db.txt' to check max. param each job and store them to job_info[].max_param.*
|
|
*/
|
|
static bool pc_readdb_job_param(char* fields[], int columns, int current)
|
|
{
|
|
int idx, class_;
|
|
uint16 str, agi, vit, int_, dex, luk;
|
|
|
|
script_get_constant(trim(fields[0]),&class_);
|
|
|
|
if ((idx = pc_class2idx(class_)) < 0) {
|
|
ShowError("pc_readdb_job_param: Invalid job '%s'. Skipping!",fields[0]);
|
|
return false;
|
|
}
|
|
str = cap_value(atoi(fields[1]),10,SHRT_MAX);
|
|
agi = atoi(fields[2]) ? cap_value(atoi(fields[2]),10,SHRT_MAX) : str;
|
|
vit = atoi(fields[3]) ? cap_value(atoi(fields[3]),10,SHRT_MAX) : str;
|
|
int_ = atoi(fields[4]) ? cap_value(atoi(fields[4]),10,SHRT_MAX) : str;
|
|
dex = atoi(fields[5]) ? cap_value(atoi(fields[5]),10,SHRT_MAX) : str;
|
|
luk = atoi(fields[6]) ? cap_value(atoi(fields[6]),10,SHRT_MAX) : str;
|
|
|
|
job_info[idx].max_param.str = str;
|
|
job_info[idx].max_param.agi = agi;
|
|
job_info[idx].max_param.vit = vit;
|
|
job_info[idx].max_param.int_ = int_;
|
|
job_info[idx].max_param.dex = dex;
|
|
job_info[idx].max_param.luk = luk;
|
|
|
|
return true;
|
|
}
|
|
|
|
/**
|
|
* Read job_noenter_map.txt
|
|
**/
|
|
static bool pc_readdb_job_noenter_map(char *str[], int columns, int current) {
|
|
int idx, class_ = -1;
|
|
|
|
if (ISDIGIT(str[0][0])) {
|
|
class_ = atoi(str[0]);
|
|
} else {
|
|
if (!script_get_constant(str[0], &class_)) {
|
|
ShowError("pc_readdb_job_noenter_map: Invalid job %s specified.\n", str[0]);
|
|
return false;
|
|
}
|
|
}
|
|
|
|
if (!pcdb_checkid(class_) || (idx = pc_class2idx(class_)) < 0) {
|
|
ShowError("pc_readdb_job_noenter_map: Invalid job %d specified.\n", class_);
|
|
return false;
|
|
}
|
|
|
|
job_info[idx].noenter_map.zone = atoi(str[1]);
|
|
job_info[idx].noenter_map.group_lv = atoi(str[2]);
|
|
return true;
|
|
}
|
|
|
|
static int pc_read_statsdb(const char *basedir, int last_s, bool silent){
|
|
int i=1;
|
|
char line[24000]; //FIXME this seem too big
|
|
FILE *fp;
|
|
|
|
sprintf(line, "%s/statpoint.txt", basedir);
|
|
fp=fopen(line,"r");
|
|
if(fp == NULL){
|
|
if(silent==0) ShowWarning("Can't read '" CL_WHITE "%s" CL_RESET "'... Generating DB.\n",line);
|
|
return max(last_s,i);
|
|
} else {
|
|
int entries=0;
|
|
while(fgets(line, sizeof(line), fp))
|
|
{
|
|
int stat;
|
|
trim(line);
|
|
if(line[0] == '\0' || (line[0]=='/' && line[1]=='/'))
|
|
continue;
|
|
if ((stat=strtoul(line,NULL,10))<0)
|
|
stat=0;
|
|
if (i > MAX_LEVEL)
|
|
break;
|
|
statp[i]=stat;
|
|
i++;
|
|
entries++;
|
|
}
|
|
fclose(fp);
|
|
ShowStatus("Done reading '" CL_WHITE "%d" CL_RESET "' entries in '" CL_WHITE "%s/%s" CL_RESET "'.\n", entries, basedir,"statpoint.txt");
|
|
}
|
|
return max(last_s,i);
|
|
}
|
|
|
|
/*==========================================
|
|
* pc DB reading.
|
|
* job_exp.txt - required experience values
|
|
* skill_tree.txt - skill tree for every class
|
|
* attr_fix.txt - elemental adjustment table
|
|
* job_db1.txt - job,weight,hp_factor,hp_multiplicator,sp_factor,aspds/lvl
|
|
* job_db2.txt - job,stats bonuses/lvl
|
|
* job_maxhpsp_db.txt - strtlvl,maxlvl,job,type,values/lvl (values=hp|sp)
|
|
*------------------------------------------*/
|
|
void pc_readdb(void) {
|
|
int i, k, s = 1;
|
|
const char* dbsubpath[] = {
|
|
"",
|
|
"/" DBIMPORT,
|
|
//add other path here
|
|
};
|
|
|
|
//reset
|
|
memset(job_info,0,sizeof(job_info)); // job_info table
|
|
|
|
#if defined(RENEWAL_DROP) || defined(RENEWAL_EXP)
|
|
sv_readdb(db_path, DBPATH "level_penalty.txt", ',', 4, 4, -1, &pc_readdb_levelpenalty, 0);
|
|
sv_readdb(db_path, DBIMPORT"/level_penalty.txt", ',', 4, 4, -1, &pc_readdb_levelpenalty, 1);
|
|
for( k=1; k < 3; k++ ){ // fill in the blanks
|
|
int j;
|
|
for( j = 0; j < CLASS_ALL; j++ ){
|
|
int tmp = 0;
|
|
for( i = 0; i < MAX_LEVEL*2; i++ ){
|
|
if( i == MAX_LEVEL+1 )
|
|
tmp = level_penalty[k][j][0];// reset
|
|
if( level_penalty[k][j][i] > 0 )
|
|
tmp = level_penalty[k][j][i];
|
|
else
|
|
level_penalty[k][j][i] = tmp;
|
|
}
|
|
}
|
|
}
|
|
#endif
|
|
|
|
// reset then read statspoint
|
|
memset(statp,0,sizeof(statp));
|
|
for(i=0; i<ARRAYLENGTH(dbsubpath); i++){
|
|
uint8 n1 = (uint8)(strlen(db_path)+strlen(dbsubpath[i])+1);
|
|
uint8 n2 = (uint8)(strlen(db_path)+strlen(DBPATH)+strlen(dbsubpath[i])+1);
|
|
char* dbsubpath1 = (char*)aMalloc(n1+1);
|
|
char* dbsubpath2 = (char*)aMalloc(n2+1);
|
|
|
|
if(i==0) {
|
|
safesnprintf(dbsubpath1,n1,"%s%s",db_path,dbsubpath[i]);
|
|
safesnprintf(dbsubpath2,n2,"%s/%s%s",db_path,DBPATH,dbsubpath[i]);
|
|
}
|
|
else {
|
|
safesnprintf(dbsubpath1,n1,"%s%s",db_path,dbsubpath[i]);
|
|
safesnprintf(dbsubpath2,n1,"%s%s",db_path,dbsubpath[i]);
|
|
}
|
|
|
|
s = pc_read_statsdb(dbsubpath2,s,i > 0);
|
|
if (i == 0)
|
|
#ifdef RENEWAL_ASPD // Paths are hardcoded here to specifically pick the correct database
|
|
sv_readdb(dbsubpath1, "re/job_db1.txt",',',6+MAX_WEAPON_TYPE,6+MAX_WEAPON_TYPE,CLASS_COUNT,&pc_readdb_job1, false);
|
|
#else
|
|
sv_readdb(dbsubpath1, "pre-re/job_db1.txt",',',5+MAX_WEAPON_TYPE,5+MAX_WEAPON_TYPE,CLASS_COUNT,&pc_readdb_job1, false);
|
|
#endif
|
|
else
|
|
sv_readdb(dbsubpath1, "job_db1.txt",',',5+MAX_WEAPON_TYPE,6+MAX_WEAPON_TYPE,CLASS_COUNT,&pc_readdb_job1, true);
|
|
sv_readdb(dbsubpath1, "job_db2.txt",',',1,1+MAX_LEVEL,CLASS_COUNT,&pc_readdb_job2, i > 0);
|
|
sv_readdb(dbsubpath2, "job_exp.txt",',',4,1000+3,CLASS_COUNT*2,&pc_readdb_job_exp, i > 0); //support till 1000lvl
|
|
#ifdef HP_SP_TABLES
|
|
sv_readdb(dbsubpath2, "job_basehpsp_db.txt", ',', 4, 4+500, CLASS_COUNT*2, &pc_readdb_job_basehpsp, i > 0); //Make it support until lvl 500!
|
|
#endif
|
|
sv_readdb(dbsubpath2, "job_param_db.txt", ',', 2, PARAM_MAX+1, CLASS_COUNT, &pc_readdb_job_param, i > 0);
|
|
sv_readdb(dbsubpath2, "job_noenter_map.txt", ',', 3, 3, CLASS_COUNT, &pc_readdb_job_noenter_map, i > 0);
|
|
aFree(dbsubpath1);
|
|
aFree(dbsubpath2);
|
|
}
|
|
|
|
// Reset and read skilltree - needs to be read after pc_readdb_job_exp to get max base and job levels
|
|
memset(skill_tree, 0, sizeof(skill_tree));
|
|
sv_readdb(db_path, DBPATH"skill_tree.txt", ',', 3 + MAX_PC_SKILL_REQUIRE * 2, 5 + MAX_PC_SKILL_REQUIRE * 2, -1, &pc_readdb_skilltree, 0);
|
|
sv_readdb(db_path, DBIMPORT"/skill_tree.txt", ',', 3 + MAX_PC_SKILL_REQUIRE * 2, 5 + MAX_PC_SKILL_REQUIRE * 2, -1, &pc_readdb_skilltree, 1);
|
|
|
|
// generate the remaining parts of the db if necessary
|
|
k = battle_config.use_statpoint_table; //save setting
|
|
battle_config.use_statpoint_table = 0; //temporarily disable to force pc_gets_status_point use default values
|
|
statp[0] = 45; // seed value
|
|
for (; s <= MAX_LEVEL; s++)
|
|
statp[s] = statp[s-1] + pc_gets_status_point(s-1);
|
|
battle_config.use_statpoint_table = k; //restore setting
|
|
|
|
//Checking if all class have their data
|
|
for (i = 0; i < JOB_MAX; i++) {
|
|
int idx;
|
|
uint16 j;
|
|
if (!pcdb_checkid(i))
|
|
continue;
|
|
if (i == JOB_WEDDING || i == JOB_XMAS || i == JOB_SUMMER || i == JOB_HANBOK || i == JOB_OKTOBERFEST || i == JOB_SUMMER2)
|
|
continue; //Classes that do not need exp tables.
|
|
idx = pc_class2idx(i);
|
|
if (!job_info[idx].max_level[0])
|
|
ShowWarning("Class %s (%d) does not have a base exp table.\n", job_name(i), i);
|
|
if (!job_info[idx].max_level[1])
|
|
ShowWarning("Class %s (%d) does not have a job exp table.\n", job_name(i), i);
|
|
|
|
//Init and checking the empty value of Base HP/SP [Cydh]
|
|
for (j = 0; j < (job_info[idx].max_level[0] ? job_info[idx].max_level[0] : MAX_LEVEL); j++) {
|
|
if (job_info[idx].base_hp[j] == 0)
|
|
job_info[idx].base_hp[j] = pc_calc_basehp(j+1,i);
|
|
if (job_info[idx].base_sp[j] == 0)
|
|
job_info[idx].base_sp[j] = pc_calc_basesp(j+1,i);
|
|
}
|
|
}
|
|
}
|
|
|
|
// Read MOTD on startup. [Valaris]
|
|
int pc_read_motd(void)
|
|
{
|
|
FILE* fp;
|
|
// clear old MOTD
|
|
memset(motd_text, 0, sizeof(motd_text));
|
|
|
|
// read current MOTD
|
|
if( ( fp = fopen(motd_txt, "r") ) != NULL )
|
|
{
|
|
unsigned int entries = 0;
|
|
char buf[CHAT_SIZE_MAX];
|
|
|
|
while( entries < MOTD_LINE_SIZE && fgets(buf, CHAT_SIZE_MAX, fp) )
|
|
{
|
|
unsigned int lines = 0;
|
|
size_t len;
|
|
lines++;
|
|
if( buf[0] == '/' && buf[1] == '/' )
|
|
continue;
|
|
len = strlen(buf);
|
|
while( len && ( buf[len-1] == '\r' || buf[len-1] == '\n' ) ) // strip trailing EOL characters
|
|
len--;
|
|
if( len ) {
|
|
char * ptr;
|
|
buf[len] = 0;
|
|
if( ( ptr = strstr(buf, " :") ) != NULL && ptr-buf >= NAME_LENGTH ) // crashes newer clients
|
|
ShowWarning("Found sequence '" CL_WHITE " :" CL_RESET "' on line '" CL_WHITE "%u" CL_RESET "' in '" CL_WHITE "%s" CL_RESET "'. This can cause newer clients to crash.\n", lines, motd_txt);
|
|
}
|
|
else {// empty line
|
|
buf[0] = ' ';
|
|
buf[1] = 0;
|
|
}
|
|
safestrncpy(motd_text[entries], buf, CHAT_SIZE_MAX);
|
|
entries++;
|
|
}
|
|
fclose(fp);
|
|
ShowStatus("Done reading '" CL_WHITE "%u" CL_RESET "' entries in '" CL_WHITE "%s" CL_RESET "'.\n", entries, motd_txt);
|
|
}
|
|
else
|
|
ShowWarning("File '" CL_WHITE "%s" CL_RESET "' not found.\n", motd_txt);
|
|
|
|
return 0;
|
|
}
|
|
|
|
void pc_itemcd_do(struct map_session_data *sd, bool load) {
|
|
int i,cursor = 0;
|
|
struct item_cd* cd = NULL;
|
|
|
|
if( load ) {
|
|
if( !(cd = (struct item_cd*)idb_get(itemcd_db, sd->status.char_id)) ) {
|
|
// no item cooldown is associated with this character
|
|
return;
|
|
}
|
|
for(i = 0; i < MAX_ITEMDELAYS; i++) {
|
|
if( cd->nameid[i] && DIFF_TICK(gettick(),cd->tick[i]) < 0 ) {
|
|
sd->item_delay[cursor].tick = cd->tick[i];
|
|
sd->item_delay[cursor].nameid = cd->nameid[i];
|
|
cursor++;
|
|
}
|
|
}
|
|
idb_remove(itemcd_db,sd->status.char_id);
|
|
} else {
|
|
if( !(cd = (struct item_cd*)idb_get(itemcd_db,sd->status.char_id)) ) {
|
|
// create a new skill cooldown object for map storage
|
|
CREATE( cd, struct item_cd, 1 );
|
|
idb_put( itemcd_db, sd->status.char_id, cd );
|
|
}
|
|
for(i = 0; i < MAX_ITEMDELAYS; i++) {
|
|
if( sd->item_delay[i].nameid && DIFF_TICK(gettick(),sd->item_delay[i].tick) < 0 ) {
|
|
cd->tick[cursor] = sd->item_delay[i].tick;
|
|
cd->nameid[cursor] = sd->item_delay[i].nameid;
|
|
cursor++;
|
|
}
|
|
}
|
|
}
|
|
return;
|
|
}
|
|
|
|
/**
|
|
* Add item delay to player's item delay data
|
|
* @param sd Player
|
|
* @param id Item data
|
|
* @param tick Current tick
|
|
* @param n Item index in inventory
|
|
* @return 0: No delay, can consume item.
|
|
* 1: Has delay, cancel consumption.
|
|
**/
|
|
uint8 pc_itemcd_add(struct map_session_data *sd, struct item_data *id, t_tick tick, unsigned short n) {
|
|
int i;
|
|
ARR_FIND(0, MAX_ITEMDELAYS, i, sd->item_delay[i].nameid == id->nameid );
|
|
if( i == MAX_ITEMDELAYS ) /* item not found. try first empty now */
|
|
ARR_FIND(0, MAX_ITEMDELAYS, i, !sd->item_delay[i].nameid );
|
|
if( i < MAX_ITEMDELAYS ) {
|
|
if( sd->item_delay[i].nameid ) {// found
|
|
if( DIFF_TICK(sd->item_delay[i].tick, tick) > 0 ) {
|
|
t_tick e_tick = DIFF_TICK(sd->item_delay[i].tick, tick)/1000;
|
|
char e_msg[CHAT_SIZE_MAX];
|
|
if( e_tick > 99 )
|
|
sprintf(e_msg,msg_txt(sd,379), // Item Failed. [%s] is cooling down. Wait %.1f minutes.
|
|
itemdb_jname(sd->item_delay[i].nameid), (double)e_tick / 60);
|
|
else
|
|
sprintf(e_msg,msg_txt(sd,380), // Item Failed. [%s] is cooling down. Wait %d seconds.
|
|
itemdb_jname(sd->item_delay[i].nameid), e_tick+1);
|
|
clif_messagecolor(&sd->bl,color_table[COLOR_YELLOW],e_msg,false,SELF);
|
|
return 1; // Delay has not expired yet
|
|
}
|
|
} else {// not yet used item (all slots are initially empty)
|
|
sd->item_delay[i].nameid = id->nameid;
|
|
}
|
|
if( !(id->nameid == ITEMID_REINS_OF_MOUNT && sd->sc.option&(OPTION_WUGRIDER|OPTION_RIDING|OPTION_DRAGON|OPTION_MADOGEAR)) )
|
|
sd->item_delay[i].tick = tick + sd->inventory_data[n]->delay;
|
|
} else {// should not happen
|
|
ShowError("pc_itemcd_add: Exceeded item delay array capacity! (nameid=%hu, char_id=%d)\n", id->nameid, sd->status.char_id);
|
|
}
|
|
//clean up used delays so we can give room for more
|
|
for(i = 0; i < MAX_ITEMDELAYS; i++) {
|
|
if( DIFF_TICK(sd->item_delay[i].tick, tick) <= 0 ) {
|
|
sd->item_delay[i].tick = 0;
|
|
sd->item_delay[i].nameid = 0;
|
|
}
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
/**
|
|
* Check if player has delay to reuse item
|
|
* @param sd Player
|
|
* @param id Item data
|
|
* @param tick Current tick
|
|
* @param n Item index in inventory
|
|
* @return 0: No delay, can consume item.
|
|
* 1: Has delay, cancel consumption.
|
|
**/
|
|
uint8 pc_itemcd_check(struct map_session_data *sd, struct item_data *id, t_tick tick, unsigned short n) {
|
|
struct status_change *sc = NULL;
|
|
|
|
nullpo_retr(0, sd);
|
|
nullpo_retr(0, id);
|
|
|
|
// Do normal delay assignment
|
|
if (id->delay_sc <= SC_NONE || id->delay_sc >= SC_MAX || !(sc = &sd->sc))
|
|
return pc_itemcd_add(sd, id, tick, n);
|
|
|
|
// Send reply of delay remains
|
|
if (sc->data[id->delay_sc]) {
|
|
const struct TimerData *timer = get_timer(sc->data[id->delay_sc]->timer);
|
|
clif_msg_value(sd, ITEM_REUSE_LIMIT, (int)(timer ? DIFF_TICK(timer->tick, tick) / 1000 : 99));
|
|
return 1;
|
|
}
|
|
|
|
sc_start(&sd->bl, &sd->bl, (sc_type)id->delay_sc, 100, id->nameid, id->delay);
|
|
return 0;
|
|
}
|
|
|
|
/**
|
|
* Clear the dmglog data from player
|
|
* @param sd
|
|
* @param md
|
|
**/
|
|
static void pc_clear_log_damage_sub(uint32 char_id, struct mob_data *md)
|
|
{
|
|
uint8 i;
|
|
ARR_FIND(0,DAMAGELOG_SIZE,i,md->dmglog[i].id == char_id);
|
|
if (i < DAMAGELOG_SIZE) {
|
|
md->dmglog[i].id = 0;
|
|
md->dmglog[i].dmg = 0;
|
|
md->dmglog[i].flag = 0;
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Add log to player's dmglog
|
|
* @param sd
|
|
* @param id Monster's GID
|
|
**/
|
|
void pc_damage_log_add(struct map_session_data *sd, int id)
|
|
{
|
|
uint8 i = 0;
|
|
|
|
if (!sd || !id)
|
|
return;
|
|
|
|
//Only store new data, don't need to renew the old one with same id
|
|
ARR_FIND(0, DAMAGELOG_SIZE_PC, i, sd->dmglog[i] == id);
|
|
if (i < DAMAGELOG_SIZE_PC)
|
|
return;
|
|
|
|
for (i = 0; i < DAMAGELOG_SIZE_PC; i++) {
|
|
if (sd->dmglog[i] == 0) {
|
|
sd->dmglog[i] = id;
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Clear dmglog data from player
|
|
* @param sd
|
|
* @param id Monster's id
|
|
**/
|
|
void pc_damage_log_clear(struct map_session_data *sd, int id)
|
|
{
|
|
uint8 i;
|
|
struct mob_data *md = NULL;
|
|
|
|
if (!sd)
|
|
return;
|
|
|
|
if (!id) {
|
|
for (i = 0; i < DAMAGELOG_SIZE_PC; i++) {
|
|
if( !sd->dmglog[i] ) //skip the empty value
|
|
continue;
|
|
|
|
if ((md = map_id2md(sd->dmglog[i])))
|
|
pc_clear_log_damage_sub(sd->status.char_id,md);
|
|
sd->dmglog[i] = 0;
|
|
}
|
|
}
|
|
else {
|
|
if ((md = map_id2md(id)))
|
|
pc_clear_log_damage_sub(sd->status.char_id,md);
|
|
|
|
ARR_FIND(0,DAMAGELOG_SIZE_PC,i,sd->dmglog[i] == id); // find the id position
|
|
if (i < DAMAGELOG_SIZE_PC)
|
|
sd->dmglog[i] = 0;
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Status change data arrived from char-server
|
|
* @param sd: Player data
|
|
*/
|
|
void pc_scdata_received(struct map_session_data *sd) {
|
|
pc_inventory_rentals(sd); // Needed here to remove rentals that have Status Changes after chrif_load_scdata has finished
|
|
|
|
clif_weight_limit( sd );
|
|
|
|
if( pc_has_permission( sd, PC_PERM_ATTENDANCE ) && pc_attendance_enabled() && !pc_attendance_rewarded_today( sd ) ){
|
|
clif_ui_open( sd, OUT_UI_ATTENDANCE, pc_attendance_counter( sd ) );
|
|
}
|
|
|
|
sd->state.pc_loaded = true;
|
|
|
|
if (sd->state.connect_new == 0 && sd->fd) { // Character already loaded map! Gotta trigger LoadEndAck manually.
|
|
sd->state.connect_new = 1;
|
|
clif_parse_LoadEndAck(sd->fd, sd);
|
|
}
|
|
|
|
if (pc_iscarton(sd)) {
|
|
sd->cart_weight_max = 0; // Force a client refesh
|
|
status_calc_cart_weight(sd, (e_status_calc_weight_opt)(CALCWT_ITEM|CALCWT_MAXBONUS|CALCWT_CARTSTATE));
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Check player account expiration time and rental item expirations
|
|
* @param sd: Player data
|
|
*/
|
|
void pc_check_expiration(struct map_session_data *sd) {
|
|
#ifndef ENABLE_SC_SAVING
|
|
pc_inventory_rentals(sd); // Check here if Status Change saving is disabled
|
|
#endif
|
|
|
|
if (sd->expiration_time != 0) { //Don't display if it's unlimited or unknow value
|
|
time_t exp_time = sd->expiration_time;
|
|
char tmpstr[1024];
|
|
|
|
strftime(tmpstr,sizeof(tmpstr) - 1,msg_txt(sd,501),localtime(&exp_time)); // "Your account time limit is: %d-%m-%Y %H:%M:%S."
|
|
clif_wis_message(sd,wisp_server_name,tmpstr,strlen(tmpstr) + 1,0);
|
|
|
|
pc_expire_check(sd);
|
|
}
|
|
}
|
|
|
|
TIMER_FUNC(pc_expiration_timer){
|
|
struct map_session_data *sd = map_id2sd(id);
|
|
|
|
if( !sd ) return 0;
|
|
|
|
sd->expiration_tid = INVALID_TIMER;
|
|
|
|
if( sd->fd )
|
|
clif_authfail_fd(sd->fd,10);
|
|
|
|
map_quit(sd);
|
|
|
|
return 0;
|
|
}
|
|
|
|
TIMER_FUNC(pc_autotrade_timer){
|
|
struct map_session_data *sd = map_id2sd(id);
|
|
|
|
if (!sd)
|
|
return 0;
|
|
|
|
sd->autotrade_tid = INVALID_TIMER;
|
|
|
|
if (sd->state.autotrade&2)
|
|
vending_reopen(sd);
|
|
if (sd->state.autotrade&4)
|
|
buyingstore_reopen(sd);
|
|
|
|
if (!sd->vender_id && !sd->buyer_id) {
|
|
sd->state.autotrade = 0;
|
|
map_quit(sd);
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
/* this timer exists only when a character with a expire timer > 24h is online */
|
|
/* it loops thru online players once an hour to check whether a new < 24h is available */
|
|
TIMER_FUNC(pc_global_expiration_timer){
|
|
struct s_mapiterator* iter;
|
|
struct map_session_data* sd;
|
|
|
|
iter = mapit_getallusers();
|
|
|
|
for( sd = (TBL_PC*)mapit_first(iter); mapit_exists(iter); sd = (TBL_PC*)mapit_next(iter) )
|
|
if( sd->expiration_time )
|
|
pc_expire_check(sd);
|
|
|
|
mapit_free(iter);
|
|
|
|
return 0;
|
|
}
|
|
|
|
void pc_expire_check(struct map_session_data *sd) {
|
|
/* ongoing timer */
|
|
if( sd->expiration_tid != INVALID_TIMER )
|
|
return;
|
|
|
|
/* not within the next 24h, enable the global check */
|
|
if( sd->expiration_time > (time(NULL) + ((60 * 60) * 24)) ) {
|
|
|
|
/* global check not running, enable */
|
|
if( pc_expiration_tid == INVALID_TIMER ) /* Starts in 1h, repeats every hour */
|
|
pc_expiration_tid = add_timer_interval(gettick() + ((1000 * 60) * 60), pc_global_expiration_timer, 0, 0, ((1000 * 60) * 60));
|
|
|
|
return;
|
|
}
|
|
|
|
sd->expiration_tid = add_timer(gettick() + (unsigned int)(sd->expiration_time - time(NULL)) * 1000, pc_expiration_timer, sd->bl.id, 0);
|
|
}
|
|
|
|
/**
|
|
* Deposit some money to bank
|
|
* @param sd
|
|
* @param money Amount of money to deposit
|
|
**/
|
|
enum e_BANKING_DEPOSIT_ACK pc_bank_deposit(struct map_session_data *sd, int money) {
|
|
unsigned int limit_check = money + sd->bank_vault;
|
|
|
|
if( money <= 0 || limit_check > MAX_BANK_ZENY ) {
|
|
return BDA_OVERFLOW;
|
|
} else if ( money > sd->status.zeny ) {
|
|
return BDA_NO_MONEY;
|
|
}
|
|
|
|
if( pc_payzeny(sd,money, LOG_TYPE_BANK, NULL) )
|
|
return BDA_NO_MONEY;
|
|
|
|
sd->bank_vault += money;
|
|
pc_setreg2(sd, BANK_VAULT_VAR, sd->bank_vault);
|
|
if( save_settings&CHARSAVE_BANK )
|
|
chrif_save(sd, CSAVE_NORMAL);
|
|
return BDA_SUCCESS;
|
|
}
|
|
|
|
/**
|
|
* Withdraw money from bank
|
|
* @param sd
|
|
* @param money Amount of money that will be withdrawn
|
|
**/
|
|
enum e_BANKING_WITHDRAW_ACK pc_bank_withdraw(struct map_session_data *sd, int money) {
|
|
unsigned int limit_check = money + sd->status.zeny;
|
|
|
|
if( money <= 0 ) {
|
|
return BWA_UNKNOWN_ERROR;
|
|
} else if ( money > sd->bank_vault ) {
|
|
return BWA_NO_MONEY;
|
|
} else if ( limit_check > MAX_ZENY ) {
|
|
/* no official response for this scenario exists. */
|
|
clif_messagecolor(&sd->bl,color_table[COLOR_RED],msg_txt(sd,1495),false,SELF); //You can't withdraw that much money
|
|
return BWA_UNKNOWN_ERROR;
|
|
}
|
|
|
|
if( pc_getzeny(sd,money, LOG_TYPE_BANK, NULL) )
|
|
return BWA_NO_MONEY;
|
|
|
|
sd->bank_vault -= money;
|
|
pc_setreg2(sd, BANK_VAULT_VAR, sd->bank_vault);
|
|
if( save_settings&CHARSAVE_BANK )
|
|
chrif_save(sd, CSAVE_NORMAL);
|
|
return BWA_SUCCESS;
|
|
}
|
|
|
|
/**
|
|
* Clear Crimson Marker data from caster
|
|
* @param sd: Player
|
|
**/
|
|
void pc_crimson_marker_clear(struct map_session_data *sd) {
|
|
uint8 i;
|
|
|
|
if (!sd)
|
|
return;
|
|
|
|
for (i = 0; i < MAX_SKILL_CRIMSON_MARKER; i++) {
|
|
struct block_list *bl = NULL;
|
|
if (sd->c_marker[i] && (bl = map_id2bl(sd->c_marker[i])))
|
|
status_change_end(bl,SC_C_MARKER,INVALID_TIMER);
|
|
sd->c_marker[i] = 0;
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Show version to player
|
|
* @param sd: Player
|
|
**/
|
|
void pc_show_version(struct map_session_data *sd) {
|
|
const char* svn = get_svn_revision();
|
|
char buf[CHAT_SIZE_MAX];
|
|
|
|
if( svn[0] != UNKNOWN_VERSION )
|
|
sprintf(buf,msg_txt(sd,1295),"SVN: r",svn); //rAthena Version SVN: r%s
|
|
else {
|
|
const char* git = get_git_hash();
|
|
if( git[0] != UNKNOWN_VERSION )
|
|
sprintf(buf,msg_txt(sd,1295),"Git Hash: ",git); //rAthena Version Git Hash: %s
|
|
else
|
|
sprintf(buf,"%s",msg_txt(sd,1296)); //Cannot determine SVN/Git version.
|
|
}
|
|
clif_displaymessage(sd->fd,buf);
|
|
}
|
|
|
|
/**
|
|
* Run bonus_script on player
|
|
* @param sd
|
|
* @author [Cydh]
|
|
**/
|
|
void pc_bonus_script(struct map_session_data *sd) {
|
|
t_tick now = gettick();
|
|
struct linkdb_node *node = NULL, *next = NULL;
|
|
|
|
if (!sd || !(node = sd->bonus_script.head))
|
|
return;
|
|
|
|
while (node) {
|
|
struct s_bonus_script_entry *entry = NULL;
|
|
next = node->next;
|
|
|
|
if ((entry = (struct s_bonus_script_entry *)node->data)) {
|
|
// Only start timer for new bonus_script
|
|
if (entry->tid == INVALID_TIMER) {
|
|
if (entry->icon != EFST_BLANK) // Gives status icon if exist
|
|
clif_status_change(&sd->bl, entry->icon, 1, entry->tick, 1, 0, 0);
|
|
|
|
entry->tick += now;
|
|
entry->tid = add_timer(entry->tick, pc_bonus_script_timer, sd->bl.id, (intptr_t)entry);
|
|
}
|
|
|
|
if (entry->script)
|
|
run_script(entry->script, 0, sd->bl.id, 0);
|
|
else
|
|
ShowError("pc_bonus_script: The script has been removed somewhere. \"%s\"\n", StringBuf_Value(entry->script_buf));
|
|
}
|
|
|
|
node = next;
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Add bonus_script to player
|
|
* @param sd Player
|
|
* @param script_str Script string
|
|
* @param dur Duration in ms
|
|
* @param icon EFST
|
|
* @param flag Flags @see enum e_bonus_script_flags
|
|
* @param type 0 - None, 1 - Buff, 2 - Debuff
|
|
* @return New created entry pointer or NULL if failed or NULL if duplicate fail
|
|
* @author [Cydh]
|
|
**/
|
|
struct s_bonus_script_entry *pc_bonus_script_add(struct map_session_data *sd, const char *script_str, t_tick dur, enum efst_types icon, uint16 flag, uint8 type) {
|
|
struct script_code *script = NULL;
|
|
struct linkdb_node *node = NULL;
|
|
struct s_bonus_script_entry *entry = NULL;
|
|
|
|
if (!sd)
|
|
return NULL;
|
|
|
|
if (!(script = parse_script(script_str, "bonus_script", 0, SCRIPT_IGNORE_EXTERNAL_BRACKETS))) {
|
|
ShowError("pc_bonus_script_add: Failed to parse script '%s' (CID:%d).\n", script_str, sd->status.char_id);
|
|
return NULL;
|
|
}
|
|
|
|
// Duplication checks
|
|
if ((node = sd->bonus_script.head)) {
|
|
while (node) {
|
|
entry = (struct s_bonus_script_entry *)node->data;
|
|
if (strcmpi(script_str, StringBuf_Value(entry->script_buf)) == 0) {
|
|
t_tick newdur = gettick() + dur;
|
|
if (flag&BSF_FORCE_REPLACE && entry->tick < newdur) { // Change duration
|
|
sett_tickimer(entry->tid, newdur);
|
|
script_free_code(script);
|
|
return NULL;
|
|
}
|
|
else if (flag&BSF_FORCE_DUPLICATE) // Allow duplicate
|
|
break;
|
|
else { // No duplicate bonus
|
|
script_free_code(script);
|
|
return NULL;
|
|
}
|
|
}
|
|
node = node->next;
|
|
}
|
|
}
|
|
|
|
CREATE(entry, struct s_bonus_script_entry, 1);
|
|
|
|
entry->script_buf = StringBuf_Malloc();
|
|
StringBuf_AppendStr(entry->script_buf, script_str);
|
|
entry->tid = INVALID_TIMER;
|
|
entry->flag = flag;
|
|
entry->icon = icon;
|
|
entry->tick = dur; // Use duration first, on run change to expire time
|
|
entry->type = type;
|
|
entry->script = script;
|
|
sd->bonus_script.count++;
|
|
return entry;
|
|
}
|
|
|
|
/**
|
|
* Remove bonus_script data from player
|
|
* @param sd: Target player
|
|
* @param list: Bonus script entry from player
|
|
* @author [Cydh]
|
|
**/
|
|
void pc_bonus_script_free_entry(struct map_session_data *sd, struct s_bonus_script_entry *entry) {
|
|
if (entry->tid != INVALID_TIMER)
|
|
delete_timer(entry->tid, pc_bonus_script_timer);
|
|
|
|
if (entry->script)
|
|
script_free_code(entry->script);
|
|
|
|
if (entry->script_buf)
|
|
StringBuf_Free(entry->script_buf);
|
|
|
|
if (sd) {
|
|
if (entry->icon != EFST_BLANK)
|
|
clif_status_load(&sd->bl, entry->icon, 0);
|
|
if (sd->bonus_script.count > 0)
|
|
sd->bonus_script.count--;
|
|
}
|
|
aFree(entry);
|
|
}
|
|
|
|
/**
|
|
* Do final process if no entry left
|
|
* @param sd
|
|
**/
|
|
static void inline pc_bonus_script_check_final(struct map_session_data *sd) {
|
|
if (sd->bonus_script.count == 0) {
|
|
if (sd->bonus_script.head && sd->bonus_script.head->data)
|
|
pc_bonus_script_free_entry(sd, (struct s_bonus_script_entry *)sd->bonus_script.head->data);
|
|
linkdb_final(&sd->bonus_script.head);
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Timer for bonus_script
|
|
* @param tid
|
|
* @param tick
|
|
* @param id
|
|
* @param data
|
|
* @author [Cydh]
|
|
**/
|
|
TIMER_FUNC(pc_bonus_script_timer){
|
|
struct map_session_data *sd;
|
|
struct s_bonus_script_entry *entry = (struct s_bonus_script_entry *)data;
|
|
|
|
sd = map_id2sd(id);
|
|
if (!sd) {
|
|
ShowError("pc_bonus_script_timer: Null pointer id: %d tid: %d\n", id, tid);
|
|
return 0;
|
|
}
|
|
|
|
if (tid == INVALID_TIMER)
|
|
return 0;
|
|
|
|
if (!sd->bonus_script.head || entry == NULL) {
|
|
ShowError("pc_bonus_script_timer: Invalid entry pointer %p!\n", entry);
|
|
return 0;
|
|
}
|
|
|
|
linkdb_erase(&sd->bonus_script.head, (void *)((intptr_t)entry));
|
|
pc_bonus_script_free_entry(sd, entry);
|
|
pc_bonus_script_check_final(sd);
|
|
status_calc_pc(sd,SCO_NONE);
|
|
return 0;
|
|
}
|
|
|
|
/**
|
|
* Check then clear all active timer(s) of bonus_script data from player based on reason
|
|
* @param sd: Target player
|
|
* @param flag: Reason to remove the bonus_script. e_bonus_script_flags or e_bonus_script_types
|
|
* @author [Cydh]
|
|
**/
|
|
void pc_bonus_script_clear(struct map_session_data *sd, uint16 flag) {
|
|
struct linkdb_node *node = NULL;
|
|
uint16 count = 0;
|
|
|
|
if (!sd || !(node = sd->bonus_script.head))
|
|
return;
|
|
|
|
while (node) {
|
|
struct linkdb_node *next = node->next;
|
|
struct s_bonus_script_entry *entry = (struct s_bonus_script_entry *)node->data;
|
|
|
|
if (entry && (
|
|
(flag == BSF_PERMANENT) || // Remove all with permanent bonus
|
|
(!flag && !(entry->flag&BSF_PERMANENT)) || // Remove all WITHOUT permanent bonus
|
|
(flag&entry->flag) || // Matched flag
|
|
(flag&BSF_REM_BUFF && entry->type == 1) || // Remove buff
|
|
(flag&BSF_REM_DEBUFF && entry->type == 2) // Remove debuff
|
|
)
|
|
)
|
|
{
|
|
linkdb_erase(&sd->bonus_script.head, (void *)((intptr_t)entry));
|
|
pc_bonus_script_free_entry(sd, entry);
|
|
count++;
|
|
}
|
|
|
|
node = next;
|
|
}
|
|
|
|
pc_bonus_script_check_final(sd);
|
|
|
|
if (count && !(flag&BSF_REM_ON_LOGOUT)) //Don't need to do this if log out
|
|
status_calc_pc(sd,SCO_NONE);
|
|
}
|
|
|
|
/** [Cydh]
|
|
* Gives/removes SC_BASILICA when player steps in/out the cell with 'cell_basilica'
|
|
* @param sd: Target player
|
|
*/
|
|
void pc_cell_basilica(struct map_session_data *sd) {
|
|
nullpo_retv(sd);
|
|
|
|
if (!map_getcell(sd->bl.m,sd->bl.x,sd->bl.y,CELL_CHKBASILICA)) {
|
|
if (sd->sc.data[SC_BASILICA])
|
|
status_change_end(&sd->bl,SC_BASILICA,INVALID_TIMER);
|
|
}
|
|
else if (!sd->sc.data[SC_BASILICA])
|
|
sc_start(&sd->bl,&sd->bl,SC_BASILICA,100,0,INFINITE_TICK);
|
|
}
|
|
|
|
/** [Cydh]
|
|
* Get maximum specified parameter for specified class
|
|
* @param class_: sd->class
|
|
* @param sex: sd->status.sex
|
|
* @param flag: parameter will be checked
|
|
* @return max_param
|
|
*/
|
|
short pc_maxparameter(struct map_session_data *sd, enum e_params param) {
|
|
int idx = -1, class_ = sd->class_;
|
|
|
|
if ((idx = pc_class2idx(pc_mapid2jobid(class_,sd->status.sex))) >= 0) {
|
|
short max_param = 0;
|
|
switch (param) {
|
|
case PARAM_STR: max_param = job_info[idx].max_param.str; break;
|
|
case PARAM_AGI: max_param = job_info[idx].max_param.agi; break;
|
|
case PARAM_VIT: max_param = job_info[idx].max_param.vit; break;
|
|
case PARAM_INT: max_param = job_info[idx].max_param.int_; break;
|
|
case PARAM_DEX: max_param = job_info[idx].max_param.dex; break;
|
|
case PARAM_LUK: max_param = job_info[idx].max_param.luk; break;
|
|
}
|
|
if (max_param > 0)
|
|
return max_param;
|
|
}
|
|
|
|
return (class_&MAPID_BASEMASK) == MAPID_SUMMONER ? battle_config.max_summoner_parameter :
|
|
((class_&MAPID_UPPERMASK) == MAPID_KAGEROUOBORO || (class_&MAPID_UPPERMASK) == MAPID_REBELLION) ? battle_config.max_extended_parameter :
|
|
((class_&JOBL_THIRD) ? ((class_&JOBL_UPPER) ? battle_config.max_third_trans_parameter : ((class_&JOBL_BABY) ? battle_config.max_baby_third_parameter : battle_config.max_third_parameter)) :
|
|
((class_&JOBL_BABY) ? battle_config.max_baby_parameter :
|
|
((class_&JOBL_UPPER) ? battle_config.max_trans_parameter : battle_config.max_parameter)));
|
|
}
|
|
|
|
/**
|
|
* Get max ASPD for player based on Class
|
|
* @param sd Player
|
|
* @return ASPD
|
|
*/
|
|
short pc_maxaspd(struct map_session_data *sd) {
|
|
nullpo_ret(sd);
|
|
|
|
return (( sd->class_&JOBL_THIRD) ? battle_config.max_third_aspd : (
|
|
((sd->class_&MAPID_UPPERMASK) == MAPID_KAGEROUOBORO || (sd->class_&MAPID_UPPERMASK) == MAPID_REBELLION) ? battle_config.max_extended_aspd :
|
|
battle_config.max_aspd ));
|
|
}
|
|
|
|
/**
|
|
* Calculates total item-group related bonuses for the given item
|
|
* @param sd Player
|
|
* @param nameid Item ID
|
|
* @return Heal rate
|
|
**/
|
|
short pc_get_itemgroup_bonus(struct map_session_data* sd, unsigned short nameid) {
|
|
if (sd->itemgrouphealrate.empty())
|
|
return 0;
|
|
|
|
short bonus = 0;
|
|
|
|
for (const auto &it : sd->itemgrouphealrate) {
|
|
uint16 group_id = it.id, i;
|
|
struct s_item_group_db *group = NULL;
|
|
|
|
if (!group_id || !(group = itemdb_group_exists(group_id)))
|
|
continue;
|
|
|
|
for (i = 0; i < group->random[0].data_qty; i++) {
|
|
if (group->random[0].data[i].nameid == nameid) {
|
|
bonus += it.val;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
return bonus;
|
|
}
|
|
|
|
/**
|
|
* Calculates total item-group related bonuses for the given item group
|
|
* @param sd Player
|
|
* @param group_id Item Group ID
|
|
* @return Heal rate
|
|
**/
|
|
short pc_get_itemgroup_bonus_group(struct map_session_data* sd, uint16 group_id) {
|
|
if (sd->itemgrouphealrate.empty())
|
|
return 0;
|
|
|
|
for (const auto &it : sd->itemgrouphealrate) {
|
|
if (it.id == group_id)
|
|
return it.val;
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
/**
|
|
* Check if player's equip index in same specified position, like for 2-Handed weapon & Heagdear (inc. costume)
|
|
* @param eqi Item EQI of enum equip_index
|
|
* @param *equip_index Player's equip_index[]
|
|
* @param index Known index item in inventory from sd->equip_index[] to compare with specified EQI in *equip_index
|
|
* @return True if item in same inventory index, False if doesn't
|
|
*/
|
|
bool pc_is_same_equip_index(enum equip_index eqi, short *equip_index, short index) {
|
|
if (index < 0 || index >= MAX_INVENTORY)
|
|
return true;
|
|
// Dual weapon checks
|
|
if (eqi == EQI_HAND_R && equip_index[EQI_HAND_L] == index)
|
|
return true;
|
|
// Headgear with Mid & Low location
|
|
if (eqi == EQI_HEAD_MID && equip_index[EQI_HEAD_LOW] == index)
|
|
return true;
|
|
// Headgear with Top & Mid or Low location
|
|
if (eqi == EQI_HEAD_TOP && (equip_index[EQI_HEAD_MID] == index || equip_index[EQI_HEAD_LOW] == index))
|
|
return true;
|
|
// Headgear with Mid & Low location
|
|
if (eqi == EQI_COSTUME_HEAD_MID && equip_index[EQI_COSTUME_HEAD_LOW] == index)
|
|
return true;
|
|
// Headgear with Top & Mid or Low location
|
|
if (eqi == EQI_COSTUME_HEAD_TOP && (equip_index[EQI_COSTUME_HEAD_MID] == index || equip_index[EQI_COSTUME_HEAD_LOW] == index))
|
|
return true;
|
|
return false;
|
|
}
|
|
|
|
/**
|
|
* Generate Unique item ID for player
|
|
* @param sd : Player
|
|
* @return A generated Unique item ID
|
|
*/
|
|
uint64 pc_generate_unique_id(struct map_session_data *sd) {
|
|
nullpo_ret(sd);
|
|
return ((uint64)sd->status.char_id << 32) | sd->status.uniqueitem_counter++;
|
|
}
|
|
|
|
/**
|
|
* Validating skill from player after logged on
|
|
* @param sd
|
|
**/
|
|
void pc_validate_skill(struct map_session_data *sd) {
|
|
if (sd) {
|
|
uint16 i = 0, count = 0;
|
|
struct s_skill tmp_skills[MAX_SKILL] = {{ 0 }};
|
|
|
|
memcpy(tmp_skills, sd->status.skill, sizeof(sd->status.skill));
|
|
memset(sd->status.skill, 0, sizeof(sd->status.skill));
|
|
|
|
for (i = 0; i < MAX_SKILL; i++) {
|
|
uint16 idx = 0;
|
|
if (tmp_skills[i].id == 0 || tmp_skills[i].lv == 0)
|
|
continue;
|
|
if ((idx = skill_get_index(tmp_skills[i].id))) {
|
|
memcpy(&sd->status.skill[idx], &tmp_skills[i], sizeof(tmp_skills[i]));
|
|
count++;
|
|
}
|
|
else
|
|
ShowWarning("pc_validate_skill: Removing invalid skill '%d' from player (AID=%d CID=%d).\n", tmp_skills[i].id, sd->status.account_id, sd->status.char_id);
|
|
}
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Toggle to remember if the questinfo is displayed yet or not.
|
|
* @param qi_display Display flag
|
|
* @param show If show is true and qi_display is 0, set qi_display to 1 and show the event bubble.
|
|
* If show is false and qi_display is 1, set qi_display to 0 and hide the event bubble.
|
|
**/
|
|
static void pc_show_questinfo_sub(struct map_session_data *sd, bool *qi_display, struct s_questinfo *qi, bool show) {
|
|
if (show) {
|
|
// Check if need to be displayed
|
|
if ((*qi_display) != 1) {
|
|
(*qi_display) = 1;
|
|
clif_quest_show_event(sd, &qi->nd->bl, qi->icon, qi->color);
|
|
}
|
|
}
|
|
else {
|
|
// Check if need to be hide
|
|
if ((*qi_display) != 0) {
|
|
(*qi_display) = 0;
|
|
#if PACKETVER >= 20120410
|
|
clif_quest_show_event(sd, &qi->nd->bl, QTYPE_NONE, QMARK_NONE);
|
|
#else
|
|
clif_quest_show_event(sd, &qi->nd->bl, QTYPE_QUEST, QMARK_NONE);
|
|
#endif
|
|
}
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Show available NPC Quest / Event Icon Check [Kisuka]
|
|
* @param sd Player
|
|
**/
|
|
void pc_show_questinfo(struct map_session_data *sd) {
|
|
#if PACKETVER >= 20090218
|
|
nullpo_retv(sd);
|
|
|
|
if (sd->bl.m < 0 || sd->bl.m >= MAX_MAPINDEX)
|
|
return;
|
|
|
|
struct map_data *mapdata = map_getmapdata(sd->bl.m);
|
|
nullpo_retv(mapdata);
|
|
|
|
if (mapdata->qi_data.empty())
|
|
return;
|
|
if (mapdata->qi_data.size() != sd->qi_count)
|
|
return; // init was not called yet
|
|
|
|
struct s_questinfo *qi = nullptr;
|
|
bool show;
|
|
|
|
for (int i = 0; i < mapdata->qi_data.size(); i++) {
|
|
qi = &mapdata->qi_data[i];
|
|
if (!qi)
|
|
continue;
|
|
|
|
if (!qi->condition)
|
|
show = true;
|
|
else {
|
|
if (achievement_check_condition(qi->condition, sd))
|
|
show = true;
|
|
else
|
|
show = false;
|
|
}
|
|
pc_show_questinfo_sub(sd, &sd->qi_display[i], qi, show);
|
|
}
|
|
#endif
|
|
}
|
|
|
|
/**
|
|
* Reinit the questinfo for player when changing map
|
|
* @param sd Player
|
|
**/
|
|
void pc_show_questinfo_reinit(struct map_session_data *sd) {
|
|
#if PACKETVER >= 20090218
|
|
nullpo_retv(sd);
|
|
|
|
if (sd->qi_display) {
|
|
aFree(sd->qi_display);
|
|
sd->qi_display = nullptr;
|
|
}
|
|
sd->qi_count = 0;
|
|
|
|
if (sd->bl.m < 0 || sd->bl.m >= MAX_MAPINDEX)
|
|
return;
|
|
|
|
struct map_data *mapdata = map_getmapdata(sd->bl.m);
|
|
nullpo_retv(mapdata);
|
|
|
|
if (mapdata->qi_data.empty())
|
|
return;
|
|
|
|
CREATE(sd->qi_display, bool, (sd->qi_count = mapdata->qi_data.size()));
|
|
#endif
|
|
}
|
|
|
|
/**
|
|
* Check if a job is allowed to enter the map
|
|
* @param jobid Job ID see enum e_job or sd->status.class_
|
|
* @param m ID -an index- for direct indexing map[] array
|
|
* @return 1 if job is allowed, 0 otherwise
|
|
**/
|
|
bool pc_job_can_entermap(enum e_job jobid, int m, int group_lv) {
|
|
uint16 idx = 0;
|
|
|
|
// Map is other map server.
|
|
// !FIXME: Currently, a map-server doesn't recognized map's attributes on other server, so we assume it's fine to warp.
|
|
if (m < 0)
|
|
return true;
|
|
|
|
struct map_data *mapdata = map_getmapdata(m);
|
|
|
|
if (!mapdata->cell)
|
|
return false;
|
|
|
|
if (!pcdb_checkid(jobid))
|
|
return false;
|
|
|
|
idx = pc_class2idx(jobid);
|
|
if (!job_info[idx].noenter_map.zone || group_lv > job_info[idx].noenter_map.group_lv)
|
|
return true;
|
|
|
|
if ((job_info[idx].noenter_map.zone&1 && !mapdata_flag_vs2(mapdata)) || // Normal
|
|
(job_info[idx].noenter_map.zone&2 && mapdata->flag[MF_PVP]) || // PVP
|
|
(job_info[idx].noenter_map.zone&4 && mapdata_flag_gvg2_no_te(mapdata)) || // GVG
|
|
(job_info[idx].noenter_map.zone&8 && mapdata->flag[MF_BATTLEGROUND]) || // Battleground
|
|
(job_info[idx].noenter_map.zone&16 && mapdata_flag_gvg2_te(mapdata)) || // WOE:TE
|
|
(job_info[idx].noenter_map.zone&(mapdata->zone) && mapdata->flag[MF_RESTRICTED]) // Zone restriction
|
|
)
|
|
return false;
|
|
|
|
return true;
|
|
}
|
|
|
|
/**
|
|
* Tells client about player's costume view on mapchange for checking 'nocostume' mapflag.
|
|
* @param sd
|
|
**/
|
|
void pc_set_costume_view(struct map_session_data *sd) {
|
|
int i = -1, head_low = 0, head_mid = 0, head_top = 0, robe = 0;
|
|
struct item_data *id = NULL;
|
|
|
|
nullpo_retv(sd);
|
|
|
|
head_low = sd->status.head_bottom;
|
|
head_mid = sd->status.head_mid;
|
|
head_top = sd->status.head_top;
|
|
robe = sd->status.robe;
|
|
|
|
sd->status.head_bottom = sd->status.head_mid = sd->status.head_top = sd->status.robe = 0;
|
|
|
|
//Added check to prevent sending the same look on multiple slots ->
|
|
//causes client to redraw item on top of itself. (suggested by Lupus)
|
|
// Normal headgear checks
|
|
if ((i = sd->equip_index[EQI_HEAD_LOW]) != -1 && (id = sd->inventory_data[i])) {
|
|
if (!(id->equip&(EQP_HEAD_MID|EQP_HEAD_TOP)))
|
|
sd->status.head_bottom = id->look;
|
|
else
|
|
sd->status.head_bottom = 0;
|
|
}
|
|
if ((i = sd->equip_index[EQI_HEAD_MID]) != -1 && (id = sd->inventory_data[i])) {
|
|
if (!(id->equip&(EQP_HEAD_TOP)))
|
|
sd->status.head_mid = id->look;
|
|
else
|
|
sd->status.head_mid = 0;
|
|
}
|
|
if ((i = sd->equip_index[EQI_HEAD_TOP]) != -1 && (id = sd->inventory_data[i]))
|
|
sd->status.head_top = id->look;
|
|
if ((i = sd->equip_index[EQI_GARMENT]) != -1 && (id = sd->inventory_data[i]))
|
|
sd->status.robe = id->look;
|
|
|
|
// Costumes check
|
|
if (!map_getmapflag(sd->bl.m, MF_NOCOSTUME)) {
|
|
if ((i = sd->equip_index[EQI_COSTUME_HEAD_LOW]) != -1 && (id = sd->inventory_data[i])) {
|
|
if (!(id->equip&(EQP_COSTUME_HEAD_MID|EQP_COSTUME_HEAD_TOP)))
|
|
sd->status.head_bottom = id->look;
|
|
else
|
|
sd->status.head_bottom = 0;
|
|
}
|
|
if ((i = sd->equip_index[EQI_COSTUME_HEAD_MID]) != -1 && (id = sd->inventory_data[i])) {
|
|
if (!(id->equip&EQP_COSTUME_HEAD_TOP))
|
|
sd->status.head_mid = id->look;
|
|
else
|
|
sd->status.head_mid = 0;
|
|
}
|
|
if ((i = sd->equip_index[EQI_COSTUME_HEAD_TOP]) != -1 && (id = sd->inventory_data[i]))
|
|
sd->status.head_top = id->look;
|
|
if ((i = sd->equip_index[EQI_COSTUME_GARMENT]) != -1 && (id = sd->inventory_data[i]))
|
|
sd->status.robe = id->look;
|
|
}
|
|
|
|
if (sd->setlook_head_bottom)
|
|
sd->status.head_bottom = sd->setlook_head_bottom;
|
|
if (sd->setlook_head_mid)
|
|
sd->status.head_mid = sd->setlook_head_mid;
|
|
if (sd->setlook_head_top)
|
|
sd->status.head_top = sd->setlook_head_top;
|
|
if (sd->setlook_robe)
|
|
sd->status.robe = sd->setlook_robe;
|
|
|
|
if (head_low != sd->status.head_bottom)
|
|
clif_changelook(&sd->bl, LOOK_HEAD_BOTTOM, sd->status.head_bottom);
|
|
if (head_mid != sd->status.head_mid)
|
|
clif_changelook(&sd->bl, LOOK_HEAD_MID, sd->status.head_mid);
|
|
if (head_top != sd->status.head_top)
|
|
clif_changelook(&sd->bl, LOOK_HEAD_TOP, sd->status.head_top);
|
|
if (robe != sd->status.robe)
|
|
clif_changelook(&sd->bl, LOOK_ROBE, sd->status.robe);
|
|
}
|
|
|
|
std::shared_ptr<s_attendance_period> pc_attendance_period(){
|
|
uint32 date = date_get(DT_YYYYMMDD);
|
|
|
|
for( std::pair<const uint32,std::shared_ptr<s_attendance_period>>& pair : attendance_db ){
|
|
std::shared_ptr<s_attendance_period> period = pair.second;
|
|
|
|
if( period->start <= date && period->end >= date ){
|
|
return period;
|
|
}
|
|
}
|
|
|
|
return nullptr;
|
|
}
|
|
|
|
bool pc_attendance_enabled(){
|
|
// Check if the attendance feature is disabled
|
|
if( !battle_config.feature_attendance ){
|
|
return false;
|
|
}
|
|
|
|
// Check if there is a running attendance period
|
|
return pc_attendance_period() != nullptr;
|
|
}
|
|
|
|
static inline bool pc_attendance_rewarded_today( struct map_session_data* sd ){
|
|
return pc_readreg2( sd, ATTENDANCE_DATE_VAR ) >= date_get(DT_YYYYMMDD);
|
|
}
|
|
|
|
int32 pc_attendance_counter( struct map_session_data* sd ){
|
|
std::shared_ptr<s_attendance_period> period = pc_attendance_period();
|
|
|
|
// No running attendance period
|
|
if( period == nullptr ){
|
|
return 0;
|
|
}
|
|
|
|
// Get the counter for the current period
|
|
int counter = pc_readreg2( sd, ATTENDANCE_COUNT_VAR );
|
|
|
|
// Check if we have a remaining counter from a previous period
|
|
if( counter > 0 && pc_readreg2( sd, ATTENDANCE_DATE_VAR ) < period->start ){
|
|
// Reset the counter to zero
|
|
pc_setreg2( sd, ATTENDANCE_COUNT_VAR, 0 );
|
|
|
|
return 0;
|
|
}
|
|
|
|
return 10 * counter + ( ( pc_attendance_rewarded_today(sd) ) ? 1 : 0 );
|
|
}
|
|
|
|
void pc_attendance_claim_reward( struct map_session_data* sd ){
|
|
// If the user's group does not have the permission
|
|
if( !pc_has_permission( sd, PC_PERM_ATTENDANCE ) ){
|
|
return;
|
|
}
|
|
|
|
// Check if the attendance feature is disabled
|
|
if( !pc_attendance_enabled() ){
|
|
return;
|
|
}
|
|
|
|
// Check if the user already got his reward today
|
|
if( pc_attendance_rewarded_today( sd ) ){
|
|
return;
|
|
}
|
|
|
|
int32 attendance_counter = pc_readreg2( sd, ATTENDANCE_COUNT_VAR );
|
|
|
|
attendance_counter += 1;
|
|
|
|
std::shared_ptr<s_attendance_period> period = pc_attendance_period();
|
|
|
|
if( period == nullptr ){
|
|
return;
|
|
}
|
|
|
|
if( period->rewards.size() < attendance_counter ){
|
|
return;
|
|
}
|
|
|
|
pc_setreg2( sd, ATTENDANCE_DATE_VAR, date_get(DT_YYYYMMDD) );
|
|
pc_setreg2( sd, ATTENDANCE_COUNT_VAR, attendance_counter );
|
|
|
|
if( save_settings&CHARSAVE_ATTENDANCE )
|
|
chrif_save(sd, CSAVE_NORMAL);
|
|
|
|
std::shared_ptr<s_attendance_reward> reward = period->rewards[attendance_counter - 1];
|
|
|
|
struct mail_message msg;
|
|
|
|
memset( &msg, 0, sizeof( struct mail_message ) );
|
|
|
|
msg.dest_id = sd->status.char_id;
|
|
safestrncpy( msg.send_name, msg_txt( sd, 788 ), NAME_LENGTH );
|
|
safesnprintf( msg.title, MAIL_TITLE_LENGTH, msg_txt( sd, 789 ), attendance_counter );
|
|
safesnprintf( msg.body, MAIL_BODY_LENGTH, msg_txt( sd, 790 ), attendance_counter );
|
|
|
|
msg.item[0].nameid = reward->item_id;
|
|
msg.item[0].amount = reward->amount;
|
|
msg.item[0].identify = 1;
|
|
|
|
msg.status = MAIL_NEW;
|
|
msg.type = MAIL_INBOX_NORMAL;
|
|
msg.timestamp = time(NULL);
|
|
|
|
intif_Mail_send(0, &msg);
|
|
|
|
clif_attendence_response( sd, attendance_counter );
|
|
}
|
|
|
|
/*==========================================
|
|
* pc Init/Terminate
|
|
*------------------------------------------*/
|
|
void do_final_pc(void) {
|
|
db_destroy(itemcd_db);
|
|
do_final_pc_groups();
|
|
|
|
ers_destroy(pc_sc_display_ers);
|
|
ers_destroy(num_reg_ers);
|
|
ers_destroy(str_reg_ers);
|
|
|
|
attendance_db.clear();
|
|
}
|
|
|
|
void do_init_pc(void) {
|
|
|
|
itemcd_db = idb_alloc(DB_OPT_RELEASE_DATA);
|
|
|
|
pc_readdb();
|
|
pc_read_motd(); // Read MOTD [Valaris]
|
|
attendance_db.load();
|
|
|
|
add_timer_func_list(pc_invincible_timer, "pc_invincible_timer");
|
|
add_timer_func_list(pc_eventtimer, "pc_eventtimer");
|
|
add_timer_func_list(pc_inventory_rental_end, "pc_inventory_rental_end");
|
|
add_timer_func_list(pc_calc_pvprank_timer, "pc_calc_pvprank_timer");
|
|
add_timer_func_list(pc_autosave, "pc_autosave");
|
|
add_timer_func_list(pc_spiritball_timer, "pc_spiritball_timer");
|
|
add_timer_func_list(pc_follow_timer, "pc_follow_timer");
|
|
add_timer_func_list(pc_endautobonus, "pc_endautobonus");
|
|
add_timer_func_list(pc_spiritcharm_timer, "pc_spiritcharm_timer");
|
|
add_timer_func_list(pc_global_expiration_timer, "pc_global_expiration_timer");
|
|
add_timer_func_list(pc_expiration_timer, "pc_expiration_timer");
|
|
add_timer_func_list(pc_autotrade_timer, "pc_autotrade_timer");
|
|
|
|
add_timer(gettick() + autosave_interval, pc_autosave, 0, 0);
|
|
|
|
// 0=day, 1=night [Yor]
|
|
night_flag = battle_config.night_at_start ? 1 : 0;
|
|
|
|
if (battle_config.day_duration > 0 && battle_config.night_duration > 0) {
|
|
int day_duration = battle_config.day_duration;
|
|
int night_duration = battle_config.night_duration;
|
|
// add night/day timer [Yor]
|
|
add_timer_func_list(map_day_timer, "map_day_timer");
|
|
add_timer_func_list(map_night_timer, "map_night_timer");
|
|
|
|
day_timer_tid = add_timer_interval(gettick() + (night_flag ? 0 : day_duration) + night_duration, map_day_timer, 0, 0, day_duration + night_duration);
|
|
night_timer_tid = add_timer_interval(gettick() + day_duration + (night_flag ? night_duration : 0), map_night_timer, 0, 0, day_duration + night_duration);
|
|
}
|
|
|
|
do_init_pc_groups();
|
|
|
|
pc_sc_display_ers = ers_new(sizeof(struct sc_display_entry), "pc.cpp:pc_sc_display_ers", ERS_OPT_FLEX_CHUNK);
|
|
num_reg_ers = ers_new(sizeof(struct script_reg_num), "pc.cpp:num_reg_ers", (ERSOptions)(ERS_OPT_CLEAN|ERS_OPT_FLEX_CHUNK));
|
|
str_reg_ers = ers_new(sizeof(struct script_reg_str), "pc.cpp:str_reg_ers", (ERSOptions)(ERS_OPT_CLEAN|ERS_OPT_FLEX_CHUNK));
|
|
|
|
ers_chunk_size(pc_sc_display_ers, 150);
|
|
ers_chunk_size(num_reg_ers, 300);
|
|
ers_chunk_size(str_reg_ers, 50);
|
|
}
|