
- When a Mercenary gains a bonus, there will now be an animation - Mercenary bonuses now last for 5 minutes instead of 10 minutes - Fixed HP/SP recovery values of Mercenaries (and Elementals) - Mercenaries now recover HP when walking - Homunculi no longer recover SP when walking - Mercenary natural recovery interval is 8s for HP and 6s for SP - Homunculus natural recovery interval is 2s for HP and 4s for SP - MER_CRASH now only deals 1 hit and can be cast-cancelled - Frenzy now drains HP every 10 seconds instead of every 15 in pre-renewal - Fixed SP cost Mercenary Frenzy (100 -> 200 SP) - Killing monsters exactly 2 times below you base level now still counts as mercenary kill - Fixes #8184 - Fixes #7663
923 lines
20 KiB
C++
923 lines
20 KiB
C++
// Copyright (c) rAthena Dev Teams - Licensed under GNU GPL
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// For more information, see LICENCE in the main folder
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#include "mercenary.hpp"
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#include <map>
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#include <math.h>
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#include <stdlib.h>
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#include <common/cbasetypes.hpp>
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#include <common/malloc.hpp>
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#include <common/mmo.hpp>
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#include <common/nullpo.hpp>
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#include <common/random.hpp>
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#include <common/showmsg.hpp>
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#include <common/strlib.hpp>
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#include <common/timer.hpp>
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#include <common/utilities.hpp>
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#include <common/utils.hpp>
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#include "clif.hpp"
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#include "intif.hpp"
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#include "itemdb.hpp"
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#include "log.hpp"
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#include "npc.hpp"
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#include "party.hpp"
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#include "pc.hpp"
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#include "trade.hpp"
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using namespace rathena;
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MercenaryDatabase mercenary_db;
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/**
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* Get View Data of Mercenary by Class ID
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* @param class_ The Class ID
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* @return View Data of Mercenary
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**/
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struct view_data *mercenary_get_viewdata( uint16 class_ ){
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std::shared_ptr<s_mercenary_db> db = mercenary_db.find(class_);
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if( db ){
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return &db->vd;
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}else{
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return nullptr;
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}
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}
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/**
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* Create a new Mercenary for Player
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* @param sd The Player
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* @param class_ Mercenary Class
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* @param lifetime Contract duration
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* @return false if failed, true otherwise
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**/
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bool mercenary_create(map_session_data *sd, uint16 class_, unsigned int lifetime) {
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nullpo_retr(false,sd);
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std::shared_ptr<s_mercenary_db> db = mercenary_db.find(class_);
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if (db == nullptr) {
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ShowError("mercenary_create: Unknown mercenary class %d.\n", class_);
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return false;
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}
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s_mercenary merc = {};
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merc.char_id = sd->status.char_id;
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merc.class_ = class_;
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merc.hp = db->status.max_hp;
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merc.sp = db->status.max_sp;
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merc.life_time = lifetime;
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// Request Char Server to create this mercenary
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intif_mercenary_create(&merc);
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return true;
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}
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/**
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* Get current Mercenary lifetime
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* @param md The Mercenary
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* @return The Lifetime
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**/
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t_tick mercenary_get_lifetime(s_mercenary_data *md) {
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if( md == NULL || md->contract_timer == INVALID_TIMER )
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return 0;
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const struct TimerData *td = get_timer(md->contract_timer);
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return (td != NULL) ? DIFF_TICK(td->tick, gettick()) : 0;
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}
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/**
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* Get Guild type of Mercenary
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* @param md Mercenary
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* @return enum e_MercGuildType
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**/
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e_MercGuildType mercenary_get_guild(s_mercenary_data *md){
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if( md == NULL || md->db == NULL )
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return NONE_MERC_GUILD;
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uint16 class_ = md->db->class_;
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if( class_ >= MERID_MER_ARCHER01 && class_ <= MERID_MER_ARCHER10 )
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return ARCH_MERC_GUILD;
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if( class_ >= MERID_MER_LANCER01 && class_ <= MERID_MER_LANCER10 )
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return SPEAR_MERC_GUILD;
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if( class_ >= MERID_MER_SWORDMAN01 && class_ <= MERID_MER_SWORDMAN10 )
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return SWORD_MERC_GUILD;
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return NONE_MERC_GUILD;
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}
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/**
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* Get Faith value of Mercenary
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* @param md Mercenary
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* @return the Faith value
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**/
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int mercenary_get_faith(s_mercenary_data *md) {
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map_session_data *sd;
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if( md == NULL || md->db == NULL || (sd = md->master) == NULL )
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return 0;
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e_MercGuildType guild = mercenary_get_guild(md);
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switch( guild ){
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case ARCH_MERC_GUILD:
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return sd->status.arch_faith;
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case SPEAR_MERC_GUILD:
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return sd->status.spear_faith;
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case SWORD_MERC_GUILD:
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return sd->status.sword_faith;
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case NONE_MERC_GUILD:
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default:
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return 0;
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}
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}
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/**
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* Set faith value of Mercenary
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* @param md The Mercenary
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* @param value Faith Value
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**/
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void mercenary_set_faith(s_mercenary_data *md, int value) {
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map_session_data *sd;
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if( md == NULL || md->db == NULL || (sd = md->master) == NULL )
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return;
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e_MercGuildType guild = mercenary_get_guild(md);
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int *faith = nullptr;
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switch( guild ){
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case ARCH_MERC_GUILD:
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faith = &sd->status.arch_faith;
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break;
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case SPEAR_MERC_GUILD:
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faith = &sd->status.spear_faith;
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break;
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case SWORD_MERC_GUILD:
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faith = &sd->status.sword_faith;
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break;
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case NONE_MERC_GUILD:
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return;
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}
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*faith += value;
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*faith = cap_value(*faith, 0, SHRT_MAX);
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clif_mercenary_updatestatus(sd, SP_MERCFAITH);
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}
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/**
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* Get Mercenary's calls
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* @param md Mercenary
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* @return Number of calls
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**/
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int mercenary_get_calls(s_mercenary_data *md) {
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map_session_data *sd;
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if( md == NULL || md->db == NULL || (sd = md->master) == NULL )
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return 0;
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e_MercGuildType guild = mercenary_get_guild(md);
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switch( guild ){
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case ARCH_MERC_GUILD:
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return sd->status.arch_calls;
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case SPEAR_MERC_GUILD:
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return sd->status.spear_calls;
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case SWORD_MERC_GUILD:
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return sd->status.sword_calls;
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case NONE_MERC_GUILD:
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default:
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return 0;
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}
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}
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/**
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* Set Mercenary's calls
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* @param md Mercenary
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* @param value
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**/
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void mercenary_set_calls(s_mercenary_data *md, int value) {
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map_session_data *sd;
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if( md == NULL || md->db == NULL || (sd = md->master) == NULL )
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return;
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e_MercGuildType guild = mercenary_get_guild(md);
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int *calls = nullptr;
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switch( guild ){
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case ARCH_MERC_GUILD:
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calls = &sd->status.arch_calls;
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break;
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case SPEAR_MERC_GUILD:
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calls = &sd->status.spear_calls;
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break;
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case SWORD_MERC_GUILD:
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calls = &sd->status.sword_calls;
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break;
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case NONE_MERC_GUILD:
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return;
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}
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*calls += value;
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*calls = cap_value(*calls, 0, INT_MAX);
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}
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/**
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* Save Mercenary data
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* @param md Mercenary
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**/
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void mercenary_save(s_mercenary_data *md) {
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md->mercenary.hp = md->battle_status.hp;
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md->mercenary.sp = md->battle_status.sp;
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md->mercenary.life_time = mercenary_get_lifetime(md);
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intif_mercenary_save(&md->mercenary);
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}
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/**
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* Ends contract of Mercenary
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**/
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static TIMER_FUNC(merc_contract_end){
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map_session_data *sd;
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s_mercenary_data *md;
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if( (sd = map_id2sd(id)) == NULL )
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return 1;
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if( (md = sd->md) == NULL )
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return 1;
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if( md->contract_timer != tid )
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{
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ShowError("merc_contract_end %d != %d.\n", md->contract_timer, tid);
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return 0;
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}
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md->contract_timer = INVALID_TIMER;
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mercenary_delete(md, 0); // Mercenary soldier's duty hour is over.
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return 0;
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}
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/**
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* Delete Mercenary
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* @param md Mercenary
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* @param reply
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**/
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int mercenary_delete(s_mercenary_data *md, int reply) {
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map_session_data *sd = md->master;
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md->mercenary.life_time = 0;
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mercenary_contract_stop(md);
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if( !sd )
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return unit_free(&md->bl, CLR_OUTSIGHT);
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if( md->devotion_flag )
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{
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md->devotion_flag = 0;
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status_change_end(&sd->bl, SC_DEVOTION);
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}
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switch( reply )
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{
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case 0: mercenary_set_faith(md, 1); break; // +1 Loyalty on Contract ends.
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case 1: mercenary_set_faith(md, -1); break; // -1 Loyalty on Mercenary killed
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}
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clif_mercenary_message(sd, reply);
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return unit_remove_map(&md->bl, CLR_OUTSIGHT);
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}
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/**
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* Stop contract of Mercenary
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* @param md Mercenary
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**/
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void mercenary_contract_stop(s_mercenary_data *md) {
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nullpo_retv(md);
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if( md->contract_timer != INVALID_TIMER )
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delete_timer(md->contract_timer, merc_contract_end);
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md->contract_timer = INVALID_TIMER;
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}
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/**
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* Init contract of Mercenary
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* @param md Mercenary
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**/
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void merc_contract_init(s_mercenary_data *md) {
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if( md->contract_timer == INVALID_TIMER )
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md->contract_timer = add_timer(gettick() + md->mercenary.life_time, merc_contract_end, md->master->bl.id, 0);
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md->regen.state.block = 0;
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}
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/**
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* Received mercenary data from char-serv
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* @param merc : mercenary datas
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* @param flag : if inter-serv request was sucessfull
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* @return false:failure, true:sucess
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*/
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bool mercenary_recv_data(s_mercenary *merc, bool flag)
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{
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map_session_data *sd;
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t_tick tick = gettick();
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if( (sd = map_charid2sd(merc->char_id)) == NULL )
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return false;
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std::shared_ptr<s_mercenary_db> db = mercenary_db.find(merc->class_);
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if( !flag || !db ){ // Not created - loaded - DB info
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sd->status.mer_id = 0;
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return false;
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}
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s_mercenary_data *md;
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if( !sd->md ) {
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sd->md = md = (s_mercenary_data*)aCalloc(1,sizeof(s_mercenary_data));
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md->bl.type = BL_MER;
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md->bl.id = npc_get_new_npc_id();
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md->devotion_flag = 0;
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md->master = sd;
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md->db = db;
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memcpy(&md->mercenary, merc, sizeof(s_mercenary));
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status_set_viewdata(&md->bl, md->mercenary.class_);
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status_change_init(&md->bl);
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unit_dataset(&md->bl);
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md->ud.dir = sd->ud.dir;
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md->bl.m = sd->bl.m;
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md->bl.x = sd->bl.x;
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md->bl.y = sd->bl.y;
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unit_calc_pos(&md->bl, sd->bl.x, sd->bl.y, sd->ud.dir);
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md->bl.x = md->ud.to_x;
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md->bl.y = md->ud.to_y;
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// Ticks need to be initialized before adding bl to map_addiddb
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md->regen.tick.hp = tick;
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md->regen.tick.sp = tick;
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map_addiddb(&md->bl);
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status_calc_mercenary(md, SCO_FIRST);
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md->contract_timer = INVALID_TIMER;
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md->masterteleport_timer = INVALID_TIMER;
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merc_contract_init(md);
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} else {
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memcpy(&sd->md->mercenary, merc, sizeof(s_mercenary));
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md = sd->md;
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}
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if( sd->status.mer_id == 0 )
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mercenary_set_calls(md, 1);
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sd->status.mer_id = merc->mercenary_id;
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if( md && md->bl.prev == NULL && sd->bl.prev != NULL ) {
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if(map_addblock(&md->bl))
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return false;
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clif_spawn(&md->bl);
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clif_mercenary_info(sd);
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clif_mercenary_skillblock(sd);
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}
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return true;
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}
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/**
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* Heals Mercenary
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* @param md Mercenary
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* @param hp HP amount
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* @param sp SP amount
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**/
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void mercenary_heal(s_mercenary_data *md, int hp, int sp) {
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if (md->master == NULL)
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return;
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if( hp )
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clif_mercenary_updatestatus(md->master, SP_HP);
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if( sp )
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clif_mercenary_updatestatus(md->master, SP_SP);
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}
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/**
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* Delete Mercenary
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* @param md: Mercenary
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* @return false for status_damage
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*/
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bool mercenary_dead(s_mercenary_data *md) {
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mercenary_delete(md, 1);
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return false;
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}
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/**
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* Gives bonus to Mercenary
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* @param md Mercenary
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**/
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void mercenary_killbonus(s_mercenary_data *md) {
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std::vector<sc_type> scs = { SC_MERC_FLEEUP, SC_MERC_ATKUP, SC_MERC_HPUP, SC_MERC_SPUP, SC_MERC_HITUP };
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sc_start(&md->bl,&md->bl, util::vector_random(scs), 100, rnd_value(1, 5), 300000); //Bonus lasts for 5 minutes
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}
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/**
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* Mercenary does kill
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* @param md Mercenary
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**/
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void mercenary_kills(s_mercenary_data *md){
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if(md->mercenary.kill_count <= (INT_MAX-1)) //safe cap to INT_MAX
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md->mercenary.kill_count++;
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if( (md->mercenary.kill_count % 50) == 0 )
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{
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mercenary_set_faith(md, 1);
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mercenary_killbonus(md);
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}
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if( md->master )
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clif_mercenary_updatestatus(md->master, SP_MERCKILLS);
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}
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/**
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* Check if Mercenary has the skill
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* @param md Mercenary
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* @param skill_id The skill
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* @return Skill Level or 0 if Mercenary doesn't have the skill
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**/
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uint16 mercenary_checkskill(s_mercenary_data *md, uint16 skill_id) {
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if (!md || !md->db)
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return 0;
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auto skill_level = util::umap_find(md->db->skill, skill_id);
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return skill_level ? *skill_level : 0;
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}
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const std::string MercenaryDatabase::getDefaultLocation() {
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return std::string(db_path) + "/mercenary_db.yml";
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}
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/*
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* Reads and parses an entry from the mercenary_db.
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* @param node: YAML node containing the entry.
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* @return count of successfully parsed rows
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*/
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uint64 MercenaryDatabase::parseBodyNode(const ryml::NodeRef& node) {
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uint32 id;
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if (!this->asUInt32(node, "Id", id))
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return 0;
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std::shared_ptr<s_mercenary_db> mercenary = this->find(id);
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bool exists = mercenary != nullptr;
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if (!exists) {
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if (!this->nodesExist(node, { "AegisName", "Name" }))
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return 0;
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mercenary = std::make_shared<s_mercenary_db>();
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mercenary->class_ = id;
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}
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if (this->nodeExists(node, "AegisName")) {
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std::string name;
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if (!this->asString(node, "AegisName", name))
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return 0;
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if (name.size() > NAME_LENGTH) {
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this->invalidWarning(node["AegisName"], "AegisName \"%s\" exceeds maximum of %d characters, capping...\n", name.c_str(), NAME_LENGTH - 1);
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}
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name.resize(NAME_LENGTH);
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mercenary->sprite = name;
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}
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if (this->nodeExists(node, "Name")) {
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std::string name;
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if (!this->asString(node, "Name", name))
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return 0;
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if (name.size() > NAME_LENGTH) {
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this->invalidWarning(node["Name"], "Name \"%s\" exceeds maximum of %d characters, capping...\n", name.c_str(), NAME_LENGTH - 1);
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}
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name.resize(NAME_LENGTH);
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mercenary->name = name;
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}
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if (this->nodeExists(node, "Level")) {
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uint16 level;
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if (!this->asUInt16(node, "Level", level))
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return 0;
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if (level > MAX_LEVEL) {
|
|
this->invalidWarning(node["Level"], "Level %d exceeds MAX_LEVEL, capping to %d.\n", level, MAX_LEVEL);
|
|
level = MAX_LEVEL;
|
|
}
|
|
|
|
mercenary->lv = level;
|
|
} else {
|
|
if (!exists)
|
|
mercenary->lv = 1;
|
|
}
|
|
|
|
if (this->nodeExists(node, "Hp")) {
|
|
uint32 hp;
|
|
|
|
if (!this->asUInt32(node, "Hp", hp))
|
|
return 0;
|
|
|
|
mercenary->status.max_hp = hp;
|
|
} else {
|
|
if (!exists)
|
|
mercenary->status.max_hp = 1;
|
|
}
|
|
|
|
if (this->nodeExists(node, "Sp")) {
|
|
uint32 sp;
|
|
|
|
if (!this->asUInt32(node, "Sp", sp))
|
|
return 0;
|
|
|
|
mercenary->status.max_sp = sp;
|
|
} else {
|
|
if (!exists)
|
|
mercenary->status.max_sp = 1;
|
|
}
|
|
|
|
if (this->nodeExists(node, "Attack")) {
|
|
uint16 atk;
|
|
|
|
if (!this->asUInt16(node, "Attack", atk))
|
|
return 0;
|
|
|
|
mercenary->status.rhw.atk = atk;
|
|
} else {
|
|
if (!exists)
|
|
mercenary->status.rhw.atk = 0;
|
|
}
|
|
|
|
if (this->nodeExists(node, "Attack2")) {
|
|
uint16 atk;
|
|
|
|
if (!this->asUInt16(node, "Attack2", atk))
|
|
return 0;
|
|
|
|
mercenary->status.rhw.atk2 = mercenary->status.rhw.atk + atk;
|
|
} else {
|
|
if (!exists)
|
|
mercenary->status.rhw.atk2 = mercenary->status.rhw.atk;
|
|
}
|
|
|
|
if (this->nodeExists(node, "Defense")) {
|
|
int32 def;
|
|
|
|
if (!this->asInt32(node, "Defense", def))
|
|
return 0;
|
|
|
|
if (def < DEFTYPE_MIN || def > DEFTYPE_MAX) {
|
|
this->invalidWarning(node["Defense"], "Invalid defense %d, capping...\n", def);
|
|
def = cap_value(def, DEFTYPE_MIN, DEFTYPE_MAX);
|
|
}
|
|
|
|
mercenary->status.def = static_cast<defType>(def);
|
|
} else {
|
|
if (!exists)
|
|
mercenary->status.def = 0;
|
|
}
|
|
|
|
if (this->nodeExists(node, "MagicDefense")) {
|
|
int32 def;
|
|
|
|
if (!this->asInt32(node, "MagicDefense", def))
|
|
return 0;
|
|
|
|
if (def < DEFTYPE_MIN || def > DEFTYPE_MAX) {
|
|
this->invalidWarning(node["MagicDefense"], "Invalid magic defense %d, capping...\n", def);
|
|
def = cap_value(def, DEFTYPE_MIN, DEFTYPE_MAX);
|
|
}
|
|
|
|
mercenary->status.mdef = static_cast<defType>(def);
|
|
} else {
|
|
if (!exists)
|
|
mercenary->status.mdef = 0;
|
|
}
|
|
|
|
if (this->nodeExists(node, "Str")) {
|
|
uint16 stat;
|
|
|
|
if (!this->asUInt16(node, "Str", stat))
|
|
return 0;
|
|
|
|
mercenary->status.str = stat;
|
|
} else {
|
|
if (!exists)
|
|
mercenary->status.str = 1;
|
|
}
|
|
|
|
if (this->nodeExists(node, "Agi")) {
|
|
uint16 stat;
|
|
|
|
if (!this->asUInt16(node, "Agi", stat))
|
|
return 0;
|
|
|
|
mercenary->status.agi = stat;
|
|
} else {
|
|
if (!exists)
|
|
mercenary->status.agi = 1;
|
|
}
|
|
|
|
if (this->nodeExists(node, "Vit")) {
|
|
uint16 stat;
|
|
|
|
if (!this->asUInt16(node, "Vit", stat))
|
|
return 0;
|
|
|
|
mercenary->status.vit = stat;
|
|
} else {
|
|
if (!exists)
|
|
mercenary->status.vit = 1;
|
|
}
|
|
|
|
if (this->nodeExists(node, "Int")) {
|
|
uint16 stat;
|
|
|
|
if (!this->asUInt16(node, "Int", stat))
|
|
return 0;
|
|
|
|
mercenary->status.int_ = stat;
|
|
} else {
|
|
if (!exists)
|
|
mercenary->status.int_ = 1;
|
|
}
|
|
|
|
if (this->nodeExists(node, "Dex")) {
|
|
uint16 stat;
|
|
|
|
if (!this->asUInt16(node, "Dex", stat))
|
|
return 0;
|
|
|
|
mercenary->status.dex = stat;
|
|
} else {
|
|
if (!exists)
|
|
mercenary->status.dex = 1;
|
|
}
|
|
|
|
if (this->nodeExists(node, "Luk")) {
|
|
uint16 stat;
|
|
|
|
if (!this->asUInt16(node, "Luk", stat))
|
|
return 0;
|
|
|
|
mercenary->status.luk = stat;
|
|
} else {
|
|
if (!exists)
|
|
mercenary->status.luk = 1;
|
|
}
|
|
|
|
if (this->nodeExists(node, "AttackRange")) {
|
|
uint16 range;
|
|
|
|
if (!this->asUInt16(node, "AttackRange", range))
|
|
return 0;
|
|
|
|
mercenary->status.rhw.range = range;
|
|
} else {
|
|
if (!exists)
|
|
mercenary->status.rhw.range = 0;
|
|
}
|
|
|
|
if (this->nodeExists(node, "SkillRange")) {
|
|
uint16 range;
|
|
|
|
if (!this->asUInt16(node, "SkillRange", range))
|
|
return 0;
|
|
|
|
mercenary->range2 = range;
|
|
} else {
|
|
if (!exists)
|
|
mercenary->range2 = 0;
|
|
}
|
|
|
|
if (this->nodeExists(node, "ChaseRange")) {
|
|
uint16 range;
|
|
|
|
if (!this->asUInt16(node, "ChaseRange", range))
|
|
return 0;
|
|
|
|
mercenary->range3 = range;
|
|
} else {
|
|
if (!exists)
|
|
mercenary->range3 = 0;
|
|
}
|
|
|
|
if (this->nodeExists(node, "Size")) {
|
|
std::string size;
|
|
|
|
if (!this->asString(node, "Size", size))
|
|
return 0;
|
|
|
|
std::string size_constant = "Size_" + size;
|
|
int64 constant;
|
|
|
|
if (!script_get_constant(size_constant.c_str(), &constant)) {
|
|
this->invalidWarning(node["Size"], "Unknown mercenary size %s, defaulting to Small.\n", size.c_str());
|
|
constant = SZ_SMALL;
|
|
}
|
|
|
|
if (constant < SZ_SMALL || constant > SZ_BIG) {
|
|
this->invalidWarning(node["Size"], "Invalid mercenary size %s, defaulting to Small.\n", size.c_str());
|
|
constant = SZ_SMALL;
|
|
}
|
|
|
|
mercenary->status.size = static_cast<e_size>(constant);
|
|
} else {
|
|
if (!exists)
|
|
mercenary->status.size = SZ_SMALL;
|
|
}
|
|
|
|
if (this->nodeExists(node, "Race")) {
|
|
std::string race;
|
|
|
|
if (!this->asString(node, "Race", race))
|
|
return 0;
|
|
|
|
std::string race_constant = "RC_" + race;
|
|
int64 constant;
|
|
|
|
if (!script_get_constant(race_constant.c_str(), &constant)) {
|
|
this->invalidWarning(node["Race"], "Unknown mercenary race %s, defaulting to Formless.\n", race.c_str());
|
|
constant = RC_FORMLESS;
|
|
}
|
|
|
|
if (!CHK_RACE(constant)) {
|
|
this->invalidWarning(node["Race"], "Invalid mercenary race %s, defaulting to Formless.\n", race.c_str());
|
|
constant = RC_FORMLESS;
|
|
}
|
|
|
|
mercenary->status.race = static_cast<e_race>(constant);
|
|
} else {
|
|
if (!exists)
|
|
mercenary->status.race = RC_FORMLESS;
|
|
}
|
|
|
|
if (this->nodeExists(node, "Element")) {
|
|
std::string ele;
|
|
|
|
if (!this->asString(node, "Element", ele))
|
|
return 0;
|
|
|
|
std::string ele_constant = "ELE_" + ele;
|
|
int64 constant;
|
|
|
|
if (!script_get_constant(ele_constant.c_str(), &constant)) {
|
|
this->invalidWarning(node["Element"], "Unknown mercenary element %s, defaulting to Neutral.\n", ele.c_str());
|
|
constant = ELE_NEUTRAL;
|
|
}
|
|
|
|
if (!CHK_ELEMENT(constant)) {
|
|
this->invalidWarning(node["Element"], "Invalid mercenary element %s, defaulting to Neutral.\n", ele.c_str());
|
|
constant = ELE_NEUTRAL;
|
|
}
|
|
|
|
mercenary->status.def_ele = static_cast<e_element>(constant);
|
|
} else {
|
|
if (!exists)
|
|
mercenary->status.def_ele = ELE_NEUTRAL;
|
|
}
|
|
|
|
if (this->nodeExists(node, "ElementLevel")) {
|
|
uint16 level;
|
|
|
|
if (!this->asUInt16(node, "ElementLevel", level))
|
|
return 0;
|
|
|
|
if (!CHK_ELEMENT_LEVEL(level)) {
|
|
this->invalidWarning(node["ElementLevel"], "Invalid mercenary element level %hu, defaulting to 1.\n", level);
|
|
level = 1;
|
|
}
|
|
|
|
mercenary->status.ele_lv = static_cast<uint8>(level);
|
|
} else {
|
|
if (!exists)
|
|
mercenary->status.ele_lv = 1;
|
|
}
|
|
|
|
if (this->nodeExists(node, "WalkSpeed")) {
|
|
uint16 speed;
|
|
|
|
if (!this->asUInt16(node, "WalkSpeed", speed))
|
|
return 0;
|
|
|
|
if (speed < MIN_WALK_SPEED || speed > MAX_WALK_SPEED) {
|
|
this->invalidWarning(node["WalkSpeed"], "Invalid mercenary walk speed %hu, capping...\n", speed);
|
|
speed = cap_value(speed, MIN_WALK_SPEED, MAX_WALK_SPEED);
|
|
}
|
|
|
|
mercenary->status.speed = speed;
|
|
} else {
|
|
if (!exists)
|
|
mercenary->status.speed = DEFAULT_WALK_SPEED;
|
|
}
|
|
|
|
if (this->nodeExists(node, "AttackDelay")) {
|
|
uint16 speed;
|
|
|
|
if (!this->asUInt16(node, "AttackDelay", speed))
|
|
return 0;
|
|
|
|
mercenary->status.adelay = cap_value(speed, 0, 4000);
|
|
} else {
|
|
if (!exists)
|
|
mercenary->status.adelay = 4000;
|
|
}
|
|
|
|
if (this->nodeExists(node, "AttackMotion")) {
|
|
uint16 speed;
|
|
|
|
if (!this->asUInt16(node, "AttackMotion", speed))
|
|
return 0;
|
|
|
|
mercenary->status.amotion = cap_value(speed, 0, 2000);
|
|
} else {
|
|
if (!exists)
|
|
mercenary->status.amotion = 2000;
|
|
}
|
|
|
|
if (this->nodeExists(node, "DamageMotion")) {
|
|
uint16 speed;
|
|
|
|
if (!this->asUInt16(node, "DamageMotion", speed))
|
|
return 0;
|
|
|
|
mercenary->status.dmotion = speed;
|
|
} else {
|
|
if (!exists)
|
|
mercenary->status.dmotion = 0;
|
|
}
|
|
|
|
mercenary->status.aspd_rate = 1000;
|
|
|
|
if (this->nodeExists(node, "Skills")) {
|
|
const ryml::NodeRef& skillsNode = node["Skills"];
|
|
|
|
for (const ryml::NodeRef& skill : skillsNode) {
|
|
std::string skill_name;
|
|
|
|
if (!this->asString(skill, "Name", skill_name))
|
|
return 0;
|
|
|
|
uint16 skill_id = skill_name2id(skill_name.c_str());
|
|
|
|
if (skill_id == 0) {
|
|
this->invalidWarning(skill["Name"], "Invalid skill %s, skipping.\n", skill_name.c_str());
|
|
return 0;
|
|
}
|
|
|
|
if (!SKILL_CHK_MERC(skill_id)) {
|
|
this->invalidWarning(skill["Name"], "Skill %s (%u) is out of the mercenary skill range [%u-%u], skipping.\n", skill_name.c_str(), skill_id, MC_SKILLBASE, MC_SKILLBASE + MAX_MERCSKILL - 1);
|
|
return 0;
|
|
}
|
|
|
|
uint16 level;
|
|
|
|
if (!this->asUInt16(skill, "MaxLevel", level))
|
|
return 0;
|
|
|
|
if (level == 0) {
|
|
if (mercenary->skill.erase(skill_id) == 0)
|
|
this->invalidWarning(skill["Name"], "Failed to remove %s, the skill doesn't exist for mercenary %hu.\n", skill_name.c_str(), id);
|
|
continue;
|
|
}
|
|
|
|
mercenary->skill[skill_id] = level;
|
|
}
|
|
}
|
|
|
|
if (!exists)
|
|
this->put(id, mercenary);
|
|
|
|
return true;
|
|
}
|
|
|
|
/**
|
|
* Init Mercenary datas
|
|
**/
|
|
void do_init_mercenary(void){
|
|
mercenary_db.load();
|
|
|
|
add_timer_func_list(merc_contract_end, "merc_contract_end");
|
|
}
|
|
|
|
/**
|
|
* Do Final Mercenary datas
|
|
**/
|
|
void do_final_mercenary(void){
|
|
mercenary_db.clear();
|
|
}
|