rathena/src/map/mercenary.cpp
Playtester 1a004f0164
Mercenary, Regen and Frenzy Improvements (#8185)
- When a Mercenary gains a bonus, there will now be an animation
- Mercenary bonuses now last for 5 minutes instead of 10 minutes
- Fixed HP/SP recovery values of Mercenaries (and Elementals)
- Mercenaries now recover HP when walking
- Homunculi no longer recover SP when walking
- Mercenary natural recovery interval is 8s for HP and 6s for SP
- Homunculus natural recovery interval is 2s for HP and 4s for SP
- MER_CRASH now only deals 1 hit and can be cast-cancelled
- Frenzy now drains HP every 10 seconds instead of every 15 in pre-renewal
- Fixed SP cost Mercenary Frenzy (100 -> 200 SP)
- Killing monsters exactly 2 times below you base level now still counts as mercenary kill
- Fixes #8184 
- Fixes #7663
2024-03-27 11:48:05 +01:00

923 lines
20 KiB
C++

// Copyright (c) rAthena Dev Teams - Licensed under GNU GPL
// For more information, see LICENCE in the main folder
#include "mercenary.hpp"
#include <map>
#include <math.h>
#include <stdlib.h>
#include <common/cbasetypes.hpp>
#include <common/malloc.hpp>
#include <common/mmo.hpp>
#include <common/nullpo.hpp>
#include <common/random.hpp>
#include <common/showmsg.hpp>
#include <common/strlib.hpp>
#include <common/timer.hpp>
#include <common/utilities.hpp>
#include <common/utils.hpp>
#include "clif.hpp"
#include "intif.hpp"
#include "itemdb.hpp"
#include "log.hpp"
#include "npc.hpp"
#include "party.hpp"
#include "pc.hpp"
#include "trade.hpp"
using namespace rathena;
MercenaryDatabase mercenary_db;
/**
* Get View Data of Mercenary by Class ID
* @param class_ The Class ID
* @return View Data of Mercenary
**/
struct view_data *mercenary_get_viewdata( uint16 class_ ){
std::shared_ptr<s_mercenary_db> db = mercenary_db.find(class_);
if( db ){
return &db->vd;
}else{
return nullptr;
}
}
/**
* Create a new Mercenary for Player
* @param sd The Player
* @param class_ Mercenary Class
* @param lifetime Contract duration
* @return false if failed, true otherwise
**/
bool mercenary_create(map_session_data *sd, uint16 class_, unsigned int lifetime) {
nullpo_retr(false,sd);
std::shared_ptr<s_mercenary_db> db = mercenary_db.find(class_);
if (db == nullptr) {
ShowError("mercenary_create: Unknown mercenary class %d.\n", class_);
return false;
}
s_mercenary merc = {};
merc.char_id = sd->status.char_id;
merc.class_ = class_;
merc.hp = db->status.max_hp;
merc.sp = db->status.max_sp;
merc.life_time = lifetime;
// Request Char Server to create this mercenary
intif_mercenary_create(&merc);
return true;
}
/**
* Get current Mercenary lifetime
* @param md The Mercenary
* @return The Lifetime
**/
t_tick mercenary_get_lifetime(s_mercenary_data *md) {
if( md == NULL || md->contract_timer == INVALID_TIMER )
return 0;
const struct TimerData *td = get_timer(md->contract_timer);
return (td != NULL) ? DIFF_TICK(td->tick, gettick()) : 0;
}
/**
* Get Guild type of Mercenary
* @param md Mercenary
* @return enum e_MercGuildType
**/
e_MercGuildType mercenary_get_guild(s_mercenary_data *md){
if( md == NULL || md->db == NULL )
return NONE_MERC_GUILD;
uint16 class_ = md->db->class_;
if( class_ >= MERID_MER_ARCHER01 && class_ <= MERID_MER_ARCHER10 )
return ARCH_MERC_GUILD;
if( class_ >= MERID_MER_LANCER01 && class_ <= MERID_MER_LANCER10 )
return SPEAR_MERC_GUILD;
if( class_ >= MERID_MER_SWORDMAN01 && class_ <= MERID_MER_SWORDMAN10 )
return SWORD_MERC_GUILD;
return NONE_MERC_GUILD;
}
/**
* Get Faith value of Mercenary
* @param md Mercenary
* @return the Faith value
**/
int mercenary_get_faith(s_mercenary_data *md) {
map_session_data *sd;
if( md == NULL || md->db == NULL || (sd = md->master) == NULL )
return 0;
e_MercGuildType guild = mercenary_get_guild(md);
switch( guild ){
case ARCH_MERC_GUILD:
return sd->status.arch_faith;
case SPEAR_MERC_GUILD:
return sd->status.spear_faith;
case SWORD_MERC_GUILD:
return sd->status.sword_faith;
case NONE_MERC_GUILD:
default:
return 0;
}
}
/**
* Set faith value of Mercenary
* @param md The Mercenary
* @param value Faith Value
**/
void mercenary_set_faith(s_mercenary_data *md, int value) {
map_session_data *sd;
if( md == NULL || md->db == NULL || (sd = md->master) == NULL )
return;
e_MercGuildType guild = mercenary_get_guild(md);
int *faith = nullptr;
switch( guild ){
case ARCH_MERC_GUILD:
faith = &sd->status.arch_faith;
break;
case SPEAR_MERC_GUILD:
faith = &sd->status.spear_faith;
break;
case SWORD_MERC_GUILD:
faith = &sd->status.sword_faith;
break;
case NONE_MERC_GUILD:
return;
}
*faith += value;
*faith = cap_value(*faith, 0, SHRT_MAX);
clif_mercenary_updatestatus(sd, SP_MERCFAITH);
}
/**
* Get Mercenary's calls
* @param md Mercenary
* @return Number of calls
**/
int mercenary_get_calls(s_mercenary_data *md) {
map_session_data *sd;
if( md == NULL || md->db == NULL || (sd = md->master) == NULL )
return 0;
e_MercGuildType guild = mercenary_get_guild(md);
switch( guild ){
case ARCH_MERC_GUILD:
return sd->status.arch_calls;
case SPEAR_MERC_GUILD:
return sd->status.spear_calls;
case SWORD_MERC_GUILD:
return sd->status.sword_calls;
case NONE_MERC_GUILD:
default:
return 0;
}
}
/**
* Set Mercenary's calls
* @param md Mercenary
* @param value
**/
void mercenary_set_calls(s_mercenary_data *md, int value) {
map_session_data *sd;
if( md == NULL || md->db == NULL || (sd = md->master) == NULL )
return;
e_MercGuildType guild = mercenary_get_guild(md);
int *calls = nullptr;
switch( guild ){
case ARCH_MERC_GUILD:
calls = &sd->status.arch_calls;
break;
case SPEAR_MERC_GUILD:
calls = &sd->status.spear_calls;
break;
case SWORD_MERC_GUILD:
calls = &sd->status.sword_calls;
break;
case NONE_MERC_GUILD:
return;
}
*calls += value;
*calls = cap_value(*calls, 0, INT_MAX);
}
/**
* Save Mercenary data
* @param md Mercenary
**/
void mercenary_save(s_mercenary_data *md) {
md->mercenary.hp = md->battle_status.hp;
md->mercenary.sp = md->battle_status.sp;
md->mercenary.life_time = mercenary_get_lifetime(md);
intif_mercenary_save(&md->mercenary);
}
/**
* Ends contract of Mercenary
**/
static TIMER_FUNC(merc_contract_end){
map_session_data *sd;
s_mercenary_data *md;
if( (sd = map_id2sd(id)) == NULL )
return 1;
if( (md = sd->md) == NULL )
return 1;
if( md->contract_timer != tid )
{
ShowError("merc_contract_end %d != %d.\n", md->contract_timer, tid);
return 0;
}
md->contract_timer = INVALID_TIMER;
mercenary_delete(md, 0); // Mercenary soldier's duty hour is over.
return 0;
}
/**
* Delete Mercenary
* @param md Mercenary
* @param reply
**/
int mercenary_delete(s_mercenary_data *md, int reply) {
map_session_data *sd = md->master;
md->mercenary.life_time = 0;
mercenary_contract_stop(md);
if( !sd )
return unit_free(&md->bl, CLR_OUTSIGHT);
if( md->devotion_flag )
{
md->devotion_flag = 0;
status_change_end(&sd->bl, SC_DEVOTION);
}
switch( reply )
{
case 0: mercenary_set_faith(md, 1); break; // +1 Loyalty on Contract ends.
case 1: mercenary_set_faith(md, -1); break; // -1 Loyalty on Mercenary killed
}
clif_mercenary_message(sd, reply);
return unit_remove_map(&md->bl, CLR_OUTSIGHT);
}
/**
* Stop contract of Mercenary
* @param md Mercenary
**/
void mercenary_contract_stop(s_mercenary_data *md) {
nullpo_retv(md);
if( md->contract_timer != INVALID_TIMER )
delete_timer(md->contract_timer, merc_contract_end);
md->contract_timer = INVALID_TIMER;
}
/**
* Init contract of Mercenary
* @param md Mercenary
**/
void merc_contract_init(s_mercenary_data *md) {
if( md->contract_timer == INVALID_TIMER )
md->contract_timer = add_timer(gettick() + md->mercenary.life_time, merc_contract_end, md->master->bl.id, 0);
md->regen.state.block = 0;
}
/**
* Received mercenary data from char-serv
* @param merc : mercenary datas
* @param flag : if inter-serv request was sucessfull
* @return false:failure, true:sucess
*/
bool mercenary_recv_data(s_mercenary *merc, bool flag)
{
map_session_data *sd;
t_tick tick = gettick();
if( (sd = map_charid2sd(merc->char_id)) == NULL )
return false;
std::shared_ptr<s_mercenary_db> db = mercenary_db.find(merc->class_);
if( !flag || !db ){ // Not created - loaded - DB info
sd->status.mer_id = 0;
return false;
}
s_mercenary_data *md;
if( !sd->md ) {
sd->md = md = (s_mercenary_data*)aCalloc(1,sizeof(s_mercenary_data));
md->bl.type = BL_MER;
md->bl.id = npc_get_new_npc_id();
md->devotion_flag = 0;
md->master = sd;
md->db = db;
memcpy(&md->mercenary, merc, sizeof(s_mercenary));
status_set_viewdata(&md->bl, md->mercenary.class_);
status_change_init(&md->bl);
unit_dataset(&md->bl);
md->ud.dir = sd->ud.dir;
md->bl.m = sd->bl.m;
md->bl.x = sd->bl.x;
md->bl.y = sd->bl.y;
unit_calc_pos(&md->bl, sd->bl.x, sd->bl.y, sd->ud.dir);
md->bl.x = md->ud.to_x;
md->bl.y = md->ud.to_y;
// Ticks need to be initialized before adding bl to map_addiddb
md->regen.tick.hp = tick;
md->regen.tick.sp = tick;
map_addiddb(&md->bl);
status_calc_mercenary(md, SCO_FIRST);
md->contract_timer = INVALID_TIMER;
md->masterteleport_timer = INVALID_TIMER;
merc_contract_init(md);
} else {
memcpy(&sd->md->mercenary, merc, sizeof(s_mercenary));
md = sd->md;
}
if( sd->status.mer_id == 0 )
mercenary_set_calls(md, 1);
sd->status.mer_id = merc->mercenary_id;
if( md && md->bl.prev == NULL && sd->bl.prev != NULL ) {
if(map_addblock(&md->bl))
return false;
clif_spawn(&md->bl);
clif_mercenary_info(sd);
clif_mercenary_skillblock(sd);
}
return true;
}
/**
* Heals Mercenary
* @param md Mercenary
* @param hp HP amount
* @param sp SP amount
**/
void mercenary_heal(s_mercenary_data *md, int hp, int sp) {
if (md->master == NULL)
return;
if( hp )
clif_mercenary_updatestatus(md->master, SP_HP);
if( sp )
clif_mercenary_updatestatus(md->master, SP_SP);
}
/**
* Delete Mercenary
* @param md: Mercenary
* @return false for status_damage
*/
bool mercenary_dead(s_mercenary_data *md) {
mercenary_delete(md, 1);
return false;
}
/**
* Gives bonus to Mercenary
* @param md Mercenary
**/
void mercenary_killbonus(s_mercenary_data *md) {
std::vector<sc_type> scs = { SC_MERC_FLEEUP, SC_MERC_ATKUP, SC_MERC_HPUP, SC_MERC_SPUP, SC_MERC_HITUP };
sc_start(&md->bl,&md->bl, util::vector_random(scs), 100, rnd_value(1, 5), 300000); //Bonus lasts for 5 minutes
}
/**
* Mercenary does kill
* @param md Mercenary
**/
void mercenary_kills(s_mercenary_data *md){
if(md->mercenary.kill_count <= (INT_MAX-1)) //safe cap to INT_MAX
md->mercenary.kill_count++;
if( (md->mercenary.kill_count % 50) == 0 )
{
mercenary_set_faith(md, 1);
mercenary_killbonus(md);
}
if( md->master )
clif_mercenary_updatestatus(md->master, SP_MERCKILLS);
}
/**
* Check if Mercenary has the skill
* @param md Mercenary
* @param skill_id The skill
* @return Skill Level or 0 if Mercenary doesn't have the skill
**/
uint16 mercenary_checkskill(s_mercenary_data *md, uint16 skill_id) {
if (!md || !md->db)
return 0;
auto skill_level = util::umap_find(md->db->skill, skill_id);
return skill_level ? *skill_level : 0;
}
const std::string MercenaryDatabase::getDefaultLocation() {
return std::string(db_path) + "/mercenary_db.yml";
}
/*
* Reads and parses an entry from the mercenary_db.
* @param node: YAML node containing the entry.
* @return count of successfully parsed rows
*/
uint64 MercenaryDatabase::parseBodyNode(const ryml::NodeRef& node) {
uint32 id;
if (!this->asUInt32(node, "Id", id))
return 0;
std::shared_ptr<s_mercenary_db> mercenary = this->find(id);
bool exists = mercenary != nullptr;
if (!exists) {
if (!this->nodesExist(node, { "AegisName", "Name" }))
return 0;
mercenary = std::make_shared<s_mercenary_db>();
mercenary->class_ = id;
}
if (this->nodeExists(node, "AegisName")) {
std::string name;
if (!this->asString(node, "AegisName", name))
return 0;
if (name.size() > NAME_LENGTH) {
this->invalidWarning(node["AegisName"], "AegisName \"%s\" exceeds maximum of %d characters, capping...\n", name.c_str(), NAME_LENGTH - 1);
}
name.resize(NAME_LENGTH);
mercenary->sprite = name;
}
if (this->nodeExists(node, "Name")) {
std::string name;
if (!this->asString(node, "Name", name))
return 0;
if (name.size() > NAME_LENGTH) {
this->invalidWarning(node["Name"], "Name \"%s\" exceeds maximum of %d characters, capping...\n", name.c_str(), NAME_LENGTH - 1);
}
name.resize(NAME_LENGTH);
mercenary->name = name;
}
if (this->nodeExists(node, "Level")) {
uint16 level;
if (!this->asUInt16(node, "Level", level))
return 0;
if (level > MAX_LEVEL) {
this->invalidWarning(node["Level"], "Level %d exceeds MAX_LEVEL, capping to %d.\n", level, MAX_LEVEL);
level = MAX_LEVEL;
}
mercenary->lv = level;
} else {
if (!exists)
mercenary->lv = 1;
}
if (this->nodeExists(node, "Hp")) {
uint32 hp;
if (!this->asUInt32(node, "Hp", hp))
return 0;
mercenary->status.max_hp = hp;
} else {
if (!exists)
mercenary->status.max_hp = 1;
}
if (this->nodeExists(node, "Sp")) {
uint32 sp;
if (!this->asUInt32(node, "Sp", sp))
return 0;
mercenary->status.max_sp = sp;
} else {
if (!exists)
mercenary->status.max_sp = 1;
}
if (this->nodeExists(node, "Attack")) {
uint16 atk;
if (!this->asUInt16(node, "Attack", atk))
return 0;
mercenary->status.rhw.atk = atk;
} else {
if (!exists)
mercenary->status.rhw.atk = 0;
}
if (this->nodeExists(node, "Attack2")) {
uint16 atk;
if (!this->asUInt16(node, "Attack2", atk))
return 0;
mercenary->status.rhw.atk2 = mercenary->status.rhw.atk + atk;
} else {
if (!exists)
mercenary->status.rhw.atk2 = mercenary->status.rhw.atk;
}
if (this->nodeExists(node, "Defense")) {
int32 def;
if (!this->asInt32(node, "Defense", def))
return 0;
if (def < DEFTYPE_MIN || def > DEFTYPE_MAX) {
this->invalidWarning(node["Defense"], "Invalid defense %d, capping...\n", def);
def = cap_value(def, DEFTYPE_MIN, DEFTYPE_MAX);
}
mercenary->status.def = static_cast<defType>(def);
} else {
if (!exists)
mercenary->status.def = 0;
}
if (this->nodeExists(node, "MagicDefense")) {
int32 def;
if (!this->asInt32(node, "MagicDefense", def))
return 0;
if (def < DEFTYPE_MIN || def > DEFTYPE_MAX) {
this->invalidWarning(node["MagicDefense"], "Invalid magic defense %d, capping...\n", def);
def = cap_value(def, DEFTYPE_MIN, DEFTYPE_MAX);
}
mercenary->status.mdef = static_cast<defType>(def);
} else {
if (!exists)
mercenary->status.mdef = 0;
}
if (this->nodeExists(node, "Str")) {
uint16 stat;
if (!this->asUInt16(node, "Str", stat))
return 0;
mercenary->status.str = stat;
} else {
if (!exists)
mercenary->status.str = 1;
}
if (this->nodeExists(node, "Agi")) {
uint16 stat;
if (!this->asUInt16(node, "Agi", stat))
return 0;
mercenary->status.agi = stat;
} else {
if (!exists)
mercenary->status.agi = 1;
}
if (this->nodeExists(node, "Vit")) {
uint16 stat;
if (!this->asUInt16(node, "Vit", stat))
return 0;
mercenary->status.vit = stat;
} else {
if (!exists)
mercenary->status.vit = 1;
}
if (this->nodeExists(node, "Int")) {
uint16 stat;
if (!this->asUInt16(node, "Int", stat))
return 0;
mercenary->status.int_ = stat;
} else {
if (!exists)
mercenary->status.int_ = 1;
}
if (this->nodeExists(node, "Dex")) {
uint16 stat;
if (!this->asUInt16(node, "Dex", stat))
return 0;
mercenary->status.dex = stat;
} else {
if (!exists)
mercenary->status.dex = 1;
}
if (this->nodeExists(node, "Luk")) {
uint16 stat;
if (!this->asUInt16(node, "Luk", stat))
return 0;
mercenary->status.luk = stat;
} else {
if (!exists)
mercenary->status.luk = 1;
}
if (this->nodeExists(node, "AttackRange")) {
uint16 range;
if (!this->asUInt16(node, "AttackRange", range))
return 0;
mercenary->status.rhw.range = range;
} else {
if (!exists)
mercenary->status.rhw.range = 0;
}
if (this->nodeExists(node, "SkillRange")) {
uint16 range;
if (!this->asUInt16(node, "SkillRange", range))
return 0;
mercenary->range2 = range;
} else {
if (!exists)
mercenary->range2 = 0;
}
if (this->nodeExists(node, "ChaseRange")) {
uint16 range;
if (!this->asUInt16(node, "ChaseRange", range))
return 0;
mercenary->range3 = range;
} else {
if (!exists)
mercenary->range3 = 0;
}
if (this->nodeExists(node, "Size")) {
std::string size;
if (!this->asString(node, "Size", size))
return 0;
std::string size_constant = "Size_" + size;
int64 constant;
if (!script_get_constant(size_constant.c_str(), &constant)) {
this->invalidWarning(node["Size"], "Unknown mercenary size %s, defaulting to Small.\n", size.c_str());
constant = SZ_SMALL;
}
if (constant < SZ_SMALL || constant > SZ_BIG) {
this->invalidWarning(node["Size"], "Invalid mercenary size %s, defaulting to Small.\n", size.c_str());
constant = SZ_SMALL;
}
mercenary->status.size = static_cast<e_size>(constant);
} else {
if (!exists)
mercenary->status.size = SZ_SMALL;
}
if (this->nodeExists(node, "Race")) {
std::string race;
if (!this->asString(node, "Race", race))
return 0;
std::string race_constant = "RC_" + race;
int64 constant;
if (!script_get_constant(race_constant.c_str(), &constant)) {
this->invalidWarning(node["Race"], "Unknown mercenary race %s, defaulting to Formless.\n", race.c_str());
constant = RC_FORMLESS;
}
if (!CHK_RACE(constant)) {
this->invalidWarning(node["Race"], "Invalid mercenary race %s, defaulting to Formless.\n", race.c_str());
constant = RC_FORMLESS;
}
mercenary->status.race = static_cast<e_race>(constant);
} else {
if (!exists)
mercenary->status.race = RC_FORMLESS;
}
if (this->nodeExists(node, "Element")) {
std::string ele;
if (!this->asString(node, "Element", ele))
return 0;
std::string ele_constant = "ELE_" + ele;
int64 constant;
if (!script_get_constant(ele_constant.c_str(), &constant)) {
this->invalidWarning(node["Element"], "Unknown mercenary element %s, defaulting to Neutral.\n", ele.c_str());
constant = ELE_NEUTRAL;
}
if (!CHK_ELEMENT(constant)) {
this->invalidWarning(node["Element"], "Invalid mercenary element %s, defaulting to Neutral.\n", ele.c_str());
constant = ELE_NEUTRAL;
}
mercenary->status.def_ele = static_cast<e_element>(constant);
} else {
if (!exists)
mercenary->status.def_ele = ELE_NEUTRAL;
}
if (this->nodeExists(node, "ElementLevel")) {
uint16 level;
if (!this->asUInt16(node, "ElementLevel", level))
return 0;
if (!CHK_ELEMENT_LEVEL(level)) {
this->invalidWarning(node["ElementLevel"], "Invalid mercenary element level %hu, defaulting to 1.\n", level);
level = 1;
}
mercenary->status.ele_lv = static_cast<uint8>(level);
} else {
if (!exists)
mercenary->status.ele_lv = 1;
}
if (this->nodeExists(node, "WalkSpeed")) {
uint16 speed;
if (!this->asUInt16(node, "WalkSpeed", speed))
return 0;
if (speed < MIN_WALK_SPEED || speed > MAX_WALK_SPEED) {
this->invalidWarning(node["WalkSpeed"], "Invalid mercenary walk speed %hu, capping...\n", speed);
speed = cap_value(speed, MIN_WALK_SPEED, MAX_WALK_SPEED);
}
mercenary->status.speed = speed;
} else {
if (!exists)
mercenary->status.speed = DEFAULT_WALK_SPEED;
}
if (this->nodeExists(node, "AttackDelay")) {
uint16 speed;
if (!this->asUInt16(node, "AttackDelay", speed))
return 0;
mercenary->status.adelay = cap_value(speed, 0, 4000);
} else {
if (!exists)
mercenary->status.adelay = 4000;
}
if (this->nodeExists(node, "AttackMotion")) {
uint16 speed;
if (!this->asUInt16(node, "AttackMotion", speed))
return 0;
mercenary->status.amotion = cap_value(speed, 0, 2000);
} else {
if (!exists)
mercenary->status.amotion = 2000;
}
if (this->nodeExists(node, "DamageMotion")) {
uint16 speed;
if (!this->asUInt16(node, "DamageMotion", speed))
return 0;
mercenary->status.dmotion = speed;
} else {
if (!exists)
mercenary->status.dmotion = 0;
}
mercenary->status.aspd_rate = 1000;
if (this->nodeExists(node, "Skills")) {
const ryml::NodeRef& skillsNode = node["Skills"];
for (const ryml::NodeRef& skill : skillsNode) {
std::string skill_name;
if (!this->asString(skill, "Name", skill_name))
return 0;
uint16 skill_id = skill_name2id(skill_name.c_str());
if (skill_id == 0) {
this->invalidWarning(skill["Name"], "Invalid skill %s, skipping.\n", skill_name.c_str());
return 0;
}
if (!SKILL_CHK_MERC(skill_id)) {
this->invalidWarning(skill["Name"], "Skill %s (%u) is out of the mercenary skill range [%u-%u], skipping.\n", skill_name.c_str(), skill_id, MC_SKILLBASE, MC_SKILLBASE + MAX_MERCSKILL - 1);
return 0;
}
uint16 level;
if (!this->asUInt16(skill, "MaxLevel", level))
return 0;
if (level == 0) {
if (mercenary->skill.erase(skill_id) == 0)
this->invalidWarning(skill["Name"], "Failed to remove %s, the skill doesn't exist for mercenary %hu.\n", skill_name.c_str(), id);
continue;
}
mercenary->skill[skill_id] = level;
}
}
if (!exists)
this->put(id, mercenary);
return true;
}
/**
* Init Mercenary datas
**/
void do_init_mercenary(void){
mercenary_db.load();
add_timer_func_list(merc_contract_end, "merc_contract_end");
}
/**
* Do Final Mercenary datas
**/
void do_final_mercenary(void){
mercenary_db.clear();
}