
- Factory Quest, Murder Quest, Cursed Spirit Quest, Juno Remedy Quest, Airship Ticket Quest, How the Airship Works, Ice Necklace Quest, Siblings Quest, Thor Volcano Base Quest, Muff's Loan, Broken Diamond, and the Z-Gang Quest git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@14490 54d463be-8e91-2dee-dedb-b68131a5f0ec
10943 lines
283 KiB
Plaintext
10943 lines
283 KiB
Plaintext
//===== eAthena Script =======================================
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//= Hugel Quest NPCs
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//===== By: ==================================================
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//= MasterOfMuppets & SinSloth
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//===== Current Version: =====================================
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//= 2.1
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//===== Compatible With: =====================================
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//= eAthena
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//===== Description: =========================================
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//= Quest NPC's related to Hugel
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//===== Additional Comments: =================================
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//= 1.0 First version. [MasterOfMuppets]
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//= 1.1 Added most of Hugel quests. Thanks to MasterOfMuppets
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//= for scripting most of them. [SinSloth]
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//= 1.2 Added Odin Temple Excavation quest. [SinSloth]
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//= 1.3 Added a Missing "close;". [Samuray22]
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//= -Thanks to Elfange
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//= 1.4 Fixed experience gains to match upcoming rate adjustments. [SinSloth]
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//= 1.5a Corrected NPC names to fall within proper restrictions. [L0ne_W0lf]
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//= 1.5b Fixed a variable name. [SinSloth]
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//= 1.6 Fixed bad NPC header data to comply with rev. 11603. [L0ne_W0lf]
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//= 1.7 Corrected locations of warpinside#1. (DarkValmir) [L0ne_W0lf]
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//= 1.8 Added missing checkweight. [L0ne_W0lf]
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//= 1.9 Replaced effect numerics with constants. [Samuray22]
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//= 2.0 Commented a break out to fix a script hang.
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//= 2.1 Added quest log entries for:
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//= - Juno Remedy Quest
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//============================================================
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//-------------------------------------------------------------------------
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// Medicine Quest
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//-------------------------------------------------------------------------
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hu_in01,387,245,0 script Allen Schuwell 849,2,2,{
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if(BaseLevel > 49)
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{
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if(hg_herb == 0)
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{
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mes "[Allen]";
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mes "*Groooooan~*";
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mes "Arrrgh, my back hurts...";
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mes "And my stomach... Why do";
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mes "I have to suffer like this";
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mes "while other people get to";
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mes "live happy, luxurious lives?";
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next;
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mes "[Allen]";
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mes "My son is the only family";
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mes "I've got. He used to be such";
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mes "a good obedient kid, but now";
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mes "I doubt whether he cares about";
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mes "his father! I told that lazy kid^FFFFFF ^000000 to hurry and bring me my meds...";
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next;
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mes "[Allen]";
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mes "But does he worry about";
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mes "his father's suffering?! No!";
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mes "I bet you he's hanging out with";
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mes "his no good hoodlum friends!";
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mes "Argh! The pain is getting worse!^FFFFFF ^000000 I... I need my medication!";
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next;
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mes "[Allen]";
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mes "Oh! I can definitely feel";
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mes "it getting worse! Please,";
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mes "adventurer, would you help";
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mes "a sick man? I need you to";
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mes "find my son Postell and to";
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mes "tell him to bring my medicine!";
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next;
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switch( select( "Sure.:No, I'm sorry." ) )
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{
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case 1:
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mes "[Allen]";
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mes "Th-thank you so much!";
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mes "Please head east, go";
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mes "outside of town, and";
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mes "you should be able to";
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mes "find Postell. Tell him that";
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mes "I need my ''Kolbun A'' now!";
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set hg_herb,1;
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next;
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mes "[Allen]";
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mes "And let him know that";
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mes "if he doesn't shape up...";
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mes "Well, I just might have";
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mes "to disown my own son!";
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mes "He's dead to me if he";
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mes "doesn't love his father!";
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close;
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break;
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case 2:
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mes "[Allen]";
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mes "I... I don't understand...!";
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mes "How can you leave a sick";
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mes "man alone with his suffering?";
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mes "I-I desperately need help!";
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mes "No! Please, d-don't go away!";
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close;
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break;
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}
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}
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else if(hg_herb == 2)
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{
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mes "[Allen]";
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mes "Postell... My son...";
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mes "Why have you forsaken me?";
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mes "I'm lying here at the brink";
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mes "of death, and the boy won't";
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mes "even come to see his father!";
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next;
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mes "[Allen]";
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mes "But you... I can count on you.";
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mes "Even in Lighthazlen, I'd never";
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mes "find anyone as dependable as";
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mes "you. This time, I've decided to";
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mes "discipline my degenerate son.";
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mes "Will you help me once more?";
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next;
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mes "[" +strcharinfo(0)+ "]";
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mes "Wait, wait...";
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mes "Lighthalzen?";
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mes "Did you used to";
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mes "live there or something?";
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next;
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mes "[Allen]";
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mes "Uh? Er, well, that's just";
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mes "an expression I use. You";
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mes "know, like an example.";
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mes "I-I--^333333*Cough!*^000000 Oh, oh no.";
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mes "My ^333333*Hack!*^000000 pancreas! Or liver!";
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mes "I'm having another attack!";
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next;
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mes "[" +strcharinfo(0)+ "]";
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mes "......";
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mes ".........";
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mes "............";
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next;
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mes "[Allen]";
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mes "Oh, everything's getting";
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mes "so dark! P-please, if you";
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mes "have any mercy at all, any";
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mes "shred of human decency,";
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mes "would you please let me";
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mes "have a White P-Potion?";
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next;
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switch( select( "Give White Potion:Ignore" ) )
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{
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case 1:
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if(!countitem(504)) //White potion
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{
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mes "[Allen]";
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mes "Oh... Oh no...! You";
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mes "don't have any White";
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mes "Potions either?! Wh-what";
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mes "what am I gonna--?! Help me,";
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mes "please! Bring me a White Potion";
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mes "as soon as you can! ^333333*Cough!*^000000";
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close;
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}
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else
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{
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delitem 504,1; //White potion
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mes "[Allen]";
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mes "Oh, thank you!";
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mes "I-It hurts so much...";
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mes "A White Potion just has";
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mes "to help. I-It has to work!";
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next;
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mes "["+strcharinfo(0)+"]";
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mes "......";
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mes ".........";
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mes "............";
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next;
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mes "[Allen]";
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mes "Ah, that... *Whew*";
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mes "Thank you so much. Now,";
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mes "all I need to do is wait for";
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mes "my son to bring my medicine.";
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mes "Wait. What if he takes too long";
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mes "to get here. No, no, what if...";
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next;
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mes "[Allen]";
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mes "Wh-what if I have another";
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mes "ulcer attack before Postell";
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mes "can bring my meds?! I might";
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mes "not survive! A-adventurer, would^FFFFFF ^000000 you please stay by my side until";
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mes "my son arrives? P-please?";
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next;
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set hg_herb,3;
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mes "[" +strcharinfo(0)+ "]";
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mes "......";
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mes ".........";
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mes "............";
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close;
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}
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break;
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case 2:
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mes "[Allen]";
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mes "W-wait! A-are you just";
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mes "going to let me d-die?";
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mes "Noo! ^333333*Cough*^000000 Arrgh! A plague!";
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mes "A plague on both your houses!";
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close;
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break;
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}
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}
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else if(hg_herb == 3)
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{
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mes "[Allen]";
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mes "*Gasp* I... I can";
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mes "feel it! I think I'm";
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mes "gonna have another";
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mes "neutron attack! Argh, it's";
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mes "already effecting all of the";
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mes "neutrons in my nervous system!";
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next;
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mes "[Allen]";
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mes "C-can't... Lift...";
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mes "Legs and fingers...";
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mes "But... Must... Get...";
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mes "''Withstander'' medicine...";
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mes "from... Drawer... H-heeelp me!";
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mes "Adventurer! H-Heeeeelp~!";
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set hg_herb,4;
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close;
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}
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else if(hg_herb == 4)
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{
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mes "[Allen]";
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mes "No...!";
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mes "There's a light at the";
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mes "the end of the tunnel!";
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mes "Please, adventurer! C-come";
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mes "a little closer to me! Don't";
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mes "let me step into the light!";
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close;
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}
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else if(hg_herb == 6)
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{
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mes "^3355FFYou have given the";
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mes "Withstander medicine";
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mes "to Allen who guzzles";
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mes "it down very quickly.^000000";
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next;
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mes "[Allen]";
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mes "Blood... circulating...";
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mes "through limbs... Clarity...";
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mes "of thought... returning...";
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next;
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mes "[Allen]";
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mes "Ah, wh-what a relief. It looks";
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mes "like I-I live to see another";
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mes "day. Th-thank you so much...";
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set hg_herb,7;
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close;
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}
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else if(hg_herb == 7)
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{
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mes "[Allen]";
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mes "I... I can't...!";
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mes "I can barely breathe!";
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mes "A-adventurer, I need you";
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mes "again! Please, c-come closer";
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mes "to me! I-I think I need CPR!";
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close;
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}
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else if(hg_herb == 9)
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{
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mes "^3355FFYou give another dose";
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mes "of Withstander to Allen.^000000";
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next;
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if(rand(1,3) == 3)
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{
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mes "[Allen]";
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mes "Oh... Thank you...";
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mes "I feel much b-better now.";
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mes "My son Postell, he should";
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mes "be coming soon. Thank you";
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mes "for being so patient with me...";
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set hg_herb,10;
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close;
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}
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mes "[Allen]";
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mes "Oh... Thank you...";
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mes "Y-you're an angel, a regular";
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mes "Florence Nightingale. Please";
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mes "stay with m-me until my son";
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mes "arrives. You wouldn't abandon";
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mes "this sick man now, would you?";
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next;
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mes "[" +strcharinfo(0)+ "]";
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mes "(^333333Your son Postell";
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mes "better get here soon!^000000)";
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set hg_herb,7;
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close;
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}
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else if(hg_herb == 10)
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{
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mes "[Allen]";
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mes "Arrrgh! My ligaments!";
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mes "They're in such pain!";
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mes "Oh, oh no! I think my";
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mes "bones are infected!";
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mes "Help me, oh help me!";
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next;
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donpcevent "Postell Schuwell#D::OnEnable";
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mes "[Allen]";
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mes "Oh...";
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mes "My son...!";
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mes "P-Postell!";
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next;
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mes "[Postell]";
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mes "Uh... Hey, dad.";
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mes "I brought that";
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mes "medicine you're";
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mes "supposed to";
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mes "need so badly.";
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specialeffect EF_CHANGECOLD,AREA,"Postell Schuwell#D";
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next;
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mes "[Allen]";
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mes "Thank goodness...";
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mes "G-give it to me!";
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mes "^333333*Gulp gulp gulp*^000000";
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next;
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mes "[Allen]";
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mes "W-wait...";
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mes "Something's not";
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mes "right. Bunkoll A";
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mes "doesn't taste like this...";
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emotion e_swt,0,"Postell Schuwell#D";
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next;
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mes "[Postell]";
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mes "Bunkoll A...?";
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mes "I thougt you said that";
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mes "you wanted Kolbun A?";
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next;
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mes "[Allen]";
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mes "My own son, lying to";
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mes "me! Are you trying to";
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mes "trick me, Postell?!";
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mes "I told you get Bunkoll A!";
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next;
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mes "[" +strcharinfo(0)+ "]";
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mes "(^333333Wait, wait...";
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mes "Allen did say that";
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mes "he wanted Kolbun A...^000000)";
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next;
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mes "[Postell]";
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mes "Right. Okay, I guess";
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mes "I made a mistake? Um,";
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mes "Dad, I'll be right back with";
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mes "the medicine that you want.";
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mes "It won't take long, so don't";
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mes "stress yourself about it.";
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close2;
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set hg_herb,11;
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disablenpc "Postell Schuwell#D";
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emotion e_swt,1;
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emotion e_swt;
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end;
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}
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else if(hg_herb == 11)
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{
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mes "[Allen]";
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mes "*Sniff* I should have known";
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mes "that Postell really does care";
|
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mes "about me deep down inside.";
|
||
mes "I wish I had never gotten";
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mes "myself sick in Lighthalzen...";
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mes "Then we both wouldn't suffer...";
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next;
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mes "[Allen]";
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mes "Don't worry, adventurer.";
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mes "I haven't forgotten about";
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mes "you. Please take a look inside";
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mes "the medicine drawer, and help";
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mes "yourself to whatever you like~";
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set hg_herb,12;
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close;
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}
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else if(hg_herb == 12)
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{
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mes "[Allen]";
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mes "Don't worry, adventurer.";
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||
mes "I haven't forgotten about";
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||
mes "you. Please take a look inside";
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||
mes "the medicine drawer, and help";
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mes "yourself to whatever you like~";
|
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close;
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||
}
|
||
else if(hg_herb == 13)
|
||
{
|
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mes "[Allen]";
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mes "So did you find the";
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mes "Old Blue Box I put in";
|
||
mes "my medicine drawer? It's";
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mes "not much, but I hope you";
|
||
mes "like it. Consider my way";
|
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mes "of thanking you for your help~";
|
||
close;
|
||
}
|
||
else
|
||
{
|
||
mes "[Allen]";
|
||
mes "*Groooooan~*";
|
||
mes "Arrrgh, my back hurts...";
|
||
mes "And my stomach... Why do";
|
||
mes "I have to suffer like this";
|
||
mes "while other people get to";
|
||
mes "live happy, luxurious lives?";
|
||
close;
|
||
}
|
||
}
|
||
else
|
||
{
|
||
mes "[Allen]";
|
||
mes "*Groooooan~*";
|
||
mes "Arrrgh, my back hurts...";
|
||
mes "And my stomach... Why do";
|
||
mes "I have to suffer like this";
|
||
mes "while other people get to";
|
||
mes "live happy, luxurious lives?";
|
||
close;
|
||
}
|
||
|
||
OnTouch:
|
||
if(hg_herb == 4)
|
||
{
|
||
mes "[Allen]";
|
||
mes "^333333*Cough cough!*^000000";
|
||
mes "W-Withstander...!";
|
||
mes "I need m-my Withstander!";
|
||
mes "P-please! ^333333*Cough cough!*^000000";
|
||
set hg_herb,5;
|
||
donpcevent "#DrawerOpener::OnEnable";
|
||
close;
|
||
}
|
||
else if(hg_herb == 7)
|
||
{
|
||
mes "[Allen]";
|
||
mes "^333333*Whew*^000000";
|
||
mes "I... I can breathe again!";
|
||
mes "B-but what if I have another";
|
||
mes "attack?! Please, g-get me";
|
||
mes "another dose of Withstander,";
|
||
mes "just to be on the safe side!";
|
||
set hg_herb,8;
|
||
donpcevent "#DrawerOpener::OnEnable";
|
||
close;
|
||
}
|
||
|
||
}
|
||
|
||
hu_in01,385,247,5 script Postell Schuwell#D 97,{
|
||
|
||
mes "[Postell]";
|
||
mes "Hey, uh...";
|
||
mes "I'm in the middle";
|
||
mes "of something here.";
|
||
close;
|
||
|
||
OnInit:
|
||
disablenpc "Postell Schuwell#D";
|
||
end;
|
||
|
||
OnEnable:
|
||
enablenpc "Postell Schuwell#D";
|
||
initnpctimer;
|
||
end;
|
||
|
||
OnTimer100000:
|
||
disablenpc "Postell Schuwell#D";
|
||
stopnpctimer;
|
||
end;
|
||
}
|
||
|
||
hu_fild06,34,123,3 script Postell Schuwell 97,{
|
||
|
||
if(hg_herb == 1)
|
||
{
|
||
mes "[Postell]";
|
||
mes "I really like living";
|
||
mes "in Hugel. Fresh air,";
|
||
mes "clean water, everyone's";
|
||
mes "friendly and nice. What";
|
||
mes "more could I want?";
|
||
next;
|
||
mes "[Postell]";
|
||
mes "Oh, what's that?";
|
||
mes "My dad wants me to";
|
||
mes "bring him some medicine?";
|
||
mes "Again? Well, he was really";
|
||
mes "sick a long time ago, but";
|
||
mes "nowadays, I'm not so sure.";
|
||
next;
|
||
mes "[Postell]";
|
||
mes "I mean, I'm pretty sure";
|
||
mes "his illnesses are all, you";
|
||
mes "know, psychosomatic.";
|
||
mes "Besides, I'm worried that";
|
||
mes "all the medicines he's taking";
|
||
mes "are habit forming, you know?";
|
||
next;
|
||
switch( select( "But your father needs you!:Habit forming?" ) )
|
||
{
|
||
case 1:
|
||
mes "[Allen's Voice]";
|
||
mes "Yeah, I guess you're right.";
|
||
mes "Even if I think he's nuts,";
|
||
mes "and I don't agree with him,";
|
||
mes "I should at least show that";
|
||
mes "I care about my dad. What";
|
||
mes "medicine did he say he needed?";
|
||
next;
|
||
mes "[Postell]";
|
||
mes "''Kolbun A?'' Alright,";
|
||
mes "I better make sure that";
|
||
mes "it's safe for him to take.";
|
||
mes "Who knows, that stuff might";
|
||
mes "make him worse. Anyway,";
|
||
mes "I'll try to get it to him soon.";
|
||
next;
|
||
mes "[Postell]";
|
||
mes "Hey, would you do";
|
||
mes "me a favor and make";
|
||
mes "sure that my dad doesn't";
|
||
mes "get himself into any";
|
||
mes "more trouble? I'd really";
|
||
mes "appreciate it if you do.";
|
||
set hg_herb,2;
|
||
close;
|
||
break;
|
||
case 2:
|
||
mes "[Postell]";
|
||
mes "Yeah, like he's addicted";
|
||
mes "to the medicine. That's why";
|
||
mes "I'm trying to make sure he";
|
||
mes "gets as little of it as possible! Honestly, I think he drinks";
|
||
mes "too much medicine already...";
|
||
close;
|
||
break;
|
||
}
|
||
}
|
||
else if(hg_herb > 1)
|
||
{
|
||
mes "[Postell]";
|
||
mes "Kolbun A, Kolbun A...";
|
||
mes "Let's see, is it really";
|
||
mes "safe for my dad to take?";
|
||
mes "If it isn't, I better come up";
|
||
mes "with some replacement...";
|
||
close;
|
||
}
|
||
else
|
||
{
|
||
mes "[Postell]";
|
||
mes "I really like living";
|
||
mes "in Hugel. Fresh air,";
|
||
mes "clean water, everyone's";
|
||
mes "friendly and nice. What";
|
||
mes "more could I want?";
|
||
close;
|
||
}
|
||
|
||
}
|
||
|
||
hu_in01,370,255,3 script Upper Drawer#First 139,2,2,{
|
||
|
||
OnTouch:
|
||
set @randvar,rand(1,7);
|
||
if(hg_herb < 5)
|
||
{
|
||
mes "^3355FFThere are several";
|
||
mes "books and a few";
|
||
mes "liquid medicines";
|
||
mes "inside this drawer.^000000";
|
||
close;
|
||
}
|
||
else if(hg_herb == 5)
|
||
{
|
||
mes "[Allen]";
|
||
mes "Oh... Oh...";
|
||
mes "Oooh... The pain";
|
||
mes "is gone! It's a miracle!";
|
||
mes "Maybe I'll just take the";
|
||
mes "Withstander later...";
|
||
set hg_herb,4;
|
||
next;
|
||
if(@randvar == 4)
|
||
{
|
||
mes "^3355FFYou find an old book";
|
||
mes "inside the drawer.^000000";
|
||
next;
|
||
mes "[Welcome to Lighthalzen!]";
|
||
mes "Author: Tupetso Iltekka";
|
||
next;
|
||
mes "......";
|
||
mes ".........";
|
||
mes "............";
|
||
next;
|
||
mes "[" +strcharinfo(0)+ "]";
|
||
mes "(^333333I guess Allen used";
|
||
mes "to live in Lighthalzen.";
|
||
mes "I guess that's why he'd";
|
||
mes "keep this old PR brochure...^000000)";
|
||
close;
|
||
}
|
||
else if(@randvar == 5)
|
||
{
|
||
mes "^3355FFYou find Allen's";
|
||
mes "journal inside the";
|
||
mes "drawer and quickly";
|
||
mes "leaf through its pages.";
|
||
mes "It's difficult to read since";
|
||
mes "the pages are old and worn.^000000";
|
||
next;
|
||
mes "[" +strcharinfo(0)+ "]";
|
||
mes "Let's see, let's see...";
|
||
mes "Rekenber Corporation...";
|
||
mes "Something about the Slums....";
|
||
mes "Enormous funds... Experiments.";
|
||
mes "Lab... Escape... Hugel... Um...";
|
||
mes "Dr. Morriphen... Side effects?";
|
||
close;
|
||
}
|
||
else
|
||
{
|
||
mes "[" +strcharinfo(0)+ "]";
|
||
mes "Wh-what...?";
|
||
mes "Do you really";
|
||
mes "need that medicine?!";
|
||
close;
|
||
}
|
||
}
|
||
else if(hg_herb == 6)
|
||
end;
|
||
else if(hg_herb == 8)
|
||
{
|
||
mes "[Allen]";
|
||
mes "Oh... Oh...";
|
||
mes "Oooh... The pain";
|
||
mes "is gone! It's a miracle!";
|
||
mes "Maybe I'll just take the";
|
||
mes "Withstander later...";
|
||
set hg_herb,7;
|
||
next;
|
||
if(@randvar == 4)
|
||
{
|
||
mes "^3355FFYou find an old book";
|
||
mes "inside the drawer.^000000";
|
||
next;
|
||
mes "[Welcome to Lighthalzen!]";
|
||
mes "Author: Tupetso Iltekka";
|
||
next;
|
||
mes "......";
|
||
mes ".........";
|
||
mes "............";
|
||
next;
|
||
mes "[" +strcharinfo(0)+ "]";
|
||
mes "(^333333I guess Allen used";
|
||
mes "to live in Lighthalzen.";
|
||
mes "I guess that's why he'd";
|
||
mes "keep this old PR brochure...^000000)";
|
||
close;
|
||
}
|
||
else if(@randvar == 5)
|
||
{
|
||
mes "^3355FFYou find Allen's";
|
||
mes "journal inside the";
|
||
mes "drawer and quickly";
|
||
mes "leaf through its pages.";
|
||
mes "It's difficult to read since";
|
||
mes "the pages are old and worn.^000000";
|
||
next;
|
||
mes "[" +strcharinfo(0)+ "]";
|
||
mes "Let's see, let's see...";
|
||
mes "Rekenber Corporation...";
|
||
mes "Something about the Slums....";
|
||
mes "Enormous funds... Experiments.";
|
||
mes "Lab... Escape... Hugel... Um...";
|
||
mes "Dr. Morriphen... Side effects?";
|
||
close;
|
||
}
|
||
else
|
||
{
|
||
mes "[" +strcharinfo(0)+ "]";
|
||
mes "Wh-what...?";
|
||
mes "Do you really";
|
||
mes "need that medicine?!";
|
||
close;
|
||
}
|
||
}
|
||
else if(hg_herb == 9)
|
||
end;
|
||
else if(hg_herb == 12)
|
||
{
|
||
mes "^3355FFYou find an";
|
||
mes "Old Blue Box deep";
|
||
mes "inside the drawer.^000000";
|
||
close2;
|
||
specialeffect EF_CONE;
|
||
set hg_herb,13;
|
||
getitem 603,1; //Old blue box
|
||
getexp 50000,0;
|
||
}
|
||
else
|
||
{
|
||
if(@randvar > 3)
|
||
{
|
||
mes "^3355FFYou find an old book";
|
||
mes "inside the drawer.^000000";
|
||
next;
|
||
mes "[Welcome to Lighthalzen!]";
|
||
mes "Author: Tupetso Iltekka";
|
||
next;
|
||
mes "......";
|
||
mes ".........";
|
||
mes "............";
|
||
next;
|
||
mes "[" +strcharinfo(0)+ "]";
|
||
mes "(^333333I guess Allen used";
|
||
mes "to live in Lighthalzen.";
|
||
mes "I guess that's why he'd";
|
||
mes "keep this old PR brochure...^000000)";
|
||
close;
|
||
}
|
||
else
|
||
{
|
||
mes "^3355FFYou find Allen's";
|
||
mes "journal inside the";
|
||
mes "drawer and quickly";
|
||
mes "leaf through its pages.";
|
||
mes "It's difficult to read since";
|
||
mes "the pages are old and worn.^000000";
|
||
next;
|
||
mes "[" +strcharinfo(0)+ "]";
|
||
mes "Let's see, let's see...";
|
||
mes "Rekenber Corporation...";
|
||
mes "Something about the Slums....";
|
||
mes "Enormous funds... Experiments.";
|
||
mes "Lab... Escape... Hugel... Um...";
|
||
mes "Dr. Morriphen... Side effects?";
|
||
close;
|
||
}
|
||
}
|
||
|
||
}
|
||
|
||
hu_in01,370,255,3 script Upper Drawer#Second 139,2,2,{
|
||
OnInit:
|
||
disablenpc "Upper Drawer#Second";
|
||
end;
|
||
|
||
OnTouch:
|
||
if(hg_herb == 5)
|
||
{
|
||
mes "^3355FFYou take out one dose of";
|
||
mes "Withstander from the drawer.^000000";
|
||
set hg_herb,6;
|
||
close;
|
||
}
|
||
else if(hg_herb == 8)
|
||
{
|
||
mes "^3355FFYou take out one dose of";
|
||
mes "Withstander from the drawer.^000000";
|
||
set hg_herb,9;
|
||
close;
|
||
}
|
||
else
|
||
{
|
||
mes "^3355FFThere are several books";
|
||
mes "kept inside this drawer.^000000";
|
||
close;
|
||
}
|
||
|
||
}
|
||
|
||
hu_in01,1,1,0 script #DrawerOpener -1,{
|
||
OnInit:
|
||
disablenpc "#DrawerOpener";
|
||
end;
|
||
|
||
OnEnable:
|
||
enablenpc "#DrawerOpener";
|
||
initnpctimer;
|
||
end;
|
||
|
||
OnTimer1000:
|
||
enablenpc "Upper Drawer#Second";
|
||
disablenpc "Upper Drawer#First";
|
||
end;
|
||
|
||
OnTimer4500:
|
||
enablenpc "Upper Drawer#First";
|
||
disablenpc "Upper Drawer#Second";
|
||
disablenpc "#DrawerOpener";
|
||
stopnpctimer;
|
||
end;
|
||
|
||
}
|
||
|
||
//-------------------------------------------------------------------------
|
||
// Biological Weapon Quest
|
||
//-------------------------------------------------------------------------
|
||
|
||
ein_in01,16,36,3 script Morriphen 86,{
|
||
|
||
if(hg_bio == 0)
|
||
{
|
||
if(hg_herb == 13)
|
||
{
|
||
mes "[Morriphen]";
|
||
mes "Wh-who are you, and what are";
|
||
mes "you looking for? If you're here";
|
||
mes "for the stuff, then you came";
|
||
mes "too early. As you can see,";
|
||
mes "I don't feel well enough to";
|
||
mes "speak to you right now.";
|
||
next;
|
||
mes "[Morriphen]";
|
||
mes "^333333*Cough Cough*";
|
||
mes "*Cough Cough*^000000";
|
||
next;
|
||
mes "["+strcharinfo(0)+"]";
|
||
mes "Holy--! Are you alright?";
|
||
mes "Y-you're coughing up blood!";
|
||
mes "Relax, I was just passing by!";
|
||
next;
|
||
mes "[Morriphen]";
|
||
mes "R-really? Well then, I'm";
|
||
mes "sorry to have bothered you,";
|
||
mes "then. I guess I'm just a little";
|
||
mes "jumpy is all. ^333333*Cough, cough~*^000000";
|
||
next;
|
||
mes "["+strcharinfo(0)+"]";
|
||
mes "Hey... You don't sound";
|
||
mes "too good. Do you want me";
|
||
mes "to bring you to a hospital?";
|
||
mes "That's a really nasty cough";
|
||
mes "you've got there, so maybe";
|
||
mes "you should get it checked.";
|
||
next;
|
||
mes "[Morriphen]";
|
||
mes "No, thanks, I'm fine.";
|
||
mes "I just haven't gone home";
|
||
mes "for a few months and wasn't";
|
||
mes "able to get my prescription";
|
||
mes "refilled, that's all. ^333333*Haaak*";
|
||
mes "*Cough-cough-cooooooough!*^000000";
|
||
next;
|
||
mes "["+strcharinfo(0)+"]";
|
||
mes "Hmm...";
|
||
mes "What should I do?";
|
||
next;
|
||
switch( select( "Leave him:Help him" ) )
|
||
{
|
||
case 1:
|
||
mes "["+strcharinfo(0)+"]";
|
||
mes "You know, I'm a little";
|
||
mes "worried about your coughing,";
|
||
mes "but I don't think there's any";
|
||
mes "way that I can help you...";
|
||
next;
|
||
mes "[Morriphen]";
|
||
mes "^333333*Cough cough*^000000";
|
||
mes "Don't worry, I'll be";
|
||
mes "just fine. You take care";
|
||
mes "of yourself, you hear?";
|
||
close;
|
||
break;
|
||
case 2:
|
||
mes "["+strcharinfo(0)+"]";
|
||
mes "Hey...";
|
||
mes "Are you sure that";
|
||
mes "you'll be alright?";
|
||
next;
|
||
mes "[Morriphen]";
|
||
mes "^333333*Cough cough*^000000";
|
||
mes "Don't worry, I'll be";
|
||
mes "just fine. You take care";
|
||
mes "of yourself, you hear?";
|
||
mes "^333333*Haaaak* *Reeetch*^000000";
|
||
next;
|
||
mes "["+strcharinfo(0)+"]";
|
||
mes "...";
|
||
mes "......";
|
||
mes ".........";
|
||
next;
|
||
mes "[Morriphen]";
|
||
mes "^333333*Reeeeetch*";
|
||
mes "*Cooooough Cough*";
|
||
mes "*Hhhh, Hhhhh, Hhhh*";
|
||
mes "*Haaaaack* *Retch*^000000";
|
||
next;
|
||
mes "["+strcharinfo(0)+"]";
|
||
mes "Please, mister.";
|
||
mes "Let me help you.";
|
||
mes "I can't just leave";
|
||
mes "you alone if you";
|
||
mes "sound like that.";
|
||
next;
|
||
mes "[Morriphen]";
|
||
mes "...............................";
|
||
mes "I didn't, I didn't want to";
|
||
mes "bother you, b-but if you insist";
|
||
mes "oh h-helping me, then maybe";
|
||
mes "I'll ask you to do me a favor.";
|
||
next;
|
||
mes "[Morriphen]";
|
||
mes "Would you visit my home in";
|
||
mes "Hugel and ask my wife, Siria,";
|
||
mes "for my medication? She knows";
|
||
mes "where to find it, and will give";
|
||
mes "it to you. Oh, and please don't";
|
||
mes "tell her anything else, okay?";
|
||
next;
|
||
mes "[Morriphen]";
|
||
mes "She's always worried about";
|
||
mes "me getting worse, and I don't";
|
||
mes "want to give her any reason to";
|
||
mes "get stressed. Please just tell";
|
||
mes "her that I ran out of medicine.";
|
||
next;
|
||
mes "["+strcharinfo(0)+"]";
|
||
mes "Alright.";
|
||
mes "I'll come back here";
|
||
mes "as soon as I can.";
|
||
next;
|
||
mes "[Morriphen]";
|
||
mes "Thanks so much.";
|
||
mes "^333333*Cough Cough*";
|
||
mes "*Cough Cough*^000000";
|
||
set hg_bio,1;
|
||
close;
|
||
break;
|
||
}
|
||
}
|
||
else
|
||
{
|
||
mes "[Morriphen]";
|
||
mes "Ugh... I don't feel";
|
||
mes "very well. I guess";
|
||
mes "I better call it a day...";
|
||
close;
|
||
}
|
||
}
|
||
else if(hg_bio == 1)
|
||
{
|
||
mes "[Morriphen]";
|
||
mes "Please ask my ^333333*Cough*^000000";
|
||
mes "wife Siria in my home in";
|
||
mes "^333333*Reeetch*^000000 Hugel for m-my";
|
||
mes "medicine. Th-thank you...";
|
||
mes "^333333*Haaaaack* *Hhh, haaaack*^000000";
|
||
close;
|
||
}
|
||
else if(hg_bio == 2)
|
||
{
|
||
mes "["+strcharinfo(0)+"]";
|
||
mes "Oh no... Morriphen";
|
||
mes "doesn't look good at all!";
|
||
mes "I better hurry and bring";
|
||
mes "him medicine from Siria";
|
||
mes "in Hugel as soon as I can!";
|
||
close;
|
||
}
|
||
else if(hg_bio == 3)
|
||
{
|
||
mes "["+strcharinfo(0)+"]";
|
||
mes "Oh no... Morriphen";
|
||
mes "doesn't look good at all!";
|
||
mes "I better hurry and bring";
|
||
mes "him medicine from Dono";
|
||
mes "in Hugel as soon as I can!";
|
||
close;
|
||
}
|
||
else if(hg_bio == 4)
|
||
{
|
||
mes "["+strcharinfo(0)+"]";
|
||
mes "Oh no... Morriphen";
|
||
mes "doesn't look good at all!";
|
||
mes "I better hurry and bring";
|
||
mes "him medicine from Dono";
|
||
mes "in Hugel as soon as I can!";
|
||
close;
|
||
}
|
||
else if(hg_bio == 5)
|
||
{
|
||
mes "["+strcharinfo(0)+"]";
|
||
mes "Oh no... Morriphen";
|
||
mes "doesn't look good at all!";
|
||
mes "I better hurry and bring";
|
||
mes "him medicine from Dono";
|
||
mes "in Hugel as soon as I can!";
|
||
close;
|
||
}
|
||
else if(hg_bio == 6)
|
||
{
|
||
mes "^3355FFYou administer the";
|
||
mes "medicine to Morriphen,";
|
||
mes "who slowly regains";
|
||
mes "consciousness.^000000";
|
||
next;
|
||
mes "[Morriphen]";
|
||
mes "^333333*Cough, cough*^000000";
|
||
mes "Wh-where am I?";
|
||
mes "I'm... not dead yet?";
|
||
mes "Oh, you! It seems I was";
|
||
mes "right to trust you. So did my";
|
||
mes "wife give you my medicine?";
|
||
next;
|
||
mes "["+strcharinfo(0)+"]";
|
||
mes "Actually, Siria also ran";
|
||
mes "out of your medicine when";
|
||
mes "I arrived at your house, so";
|
||
mes "she told me to go get some";
|
||
mes "from your friend, Dono.";
|
||
next;
|
||
mes "[Morriphen]";
|
||
mes "Oh, no, what have you done?";
|
||
mes "My wife's life depends on that";
|
||
mes "medicine too! Oh no, if she";
|
||
mes "doesn't get any, she'll die";
|
||
mes "from my stupidity! Please!";
|
||
mes "I beg you, bring this to her!";
|
||
next;
|
||
mes "[Morriphen]";
|
||
mes "That woman is everything";
|
||
mes "to me. If she's gone, then";
|
||
mes "I don't know what I'll do.";
|
||
mes "Please take this medicine";
|
||
mes "to her as soon as you can!";
|
||
next;
|
||
mes "["+strcharinfo(0)+"]";
|
||
mes "Don't worry, I'm on my";
|
||
mes "way. I'll hurry as fast as";
|
||
mes "I can back to Hugel to";
|
||
mes "give Siria this medicine.";
|
||
set hg_bio,7;
|
||
close;
|
||
}
|
||
else if(hg_bio == 7)
|
||
{
|
||
mes "["+strcharinfo(0)+"]";
|
||
mes "What am I doing...?";
|
||
mes "I need to return to";
|
||
mes "Hugel and deliver this";
|
||
mes "medicine to Siria as";
|
||
mes "soon as possible!";
|
||
close;
|
||
}
|
||
else if(hg_bio == 8)
|
||
{
|
||
mes "[Morriphen]";
|
||
mes "You're back! So, have you";
|
||
mes "seen my wife? She's okay,";
|
||
mes "isn't she? Why aren't you";
|
||
mes "saying--oh no. Oh dear God,";
|
||
mes "no. D-don't tell me she's dead!";
|
||
next;
|
||
mes "[Morriphen]";
|
||
mes "She has to be fine...!";
|
||
mes "If anything happened";
|
||
mes "to her, I... I won't forgive";
|
||
mes "you! No one would find your";
|
||
mes "body! No, wait, wait... No, I'm";
|
||
mes "sorry, I'm just so anxious...!";
|
||
next;
|
||
mes "[Morriphen]";
|
||
mes "^333333*Sob*^000000 Please forgive me!";
|
||
mes "Please tell me my wife is";
|
||
mes "okay. I'm sorry, everything";
|
||
mes "is just so overwhelming right";
|
||
mes "now. ^333333*Sob*^000000 Please, please...";
|
||
next;
|
||
mes "["+strcharinfo(0)+"]";
|
||
mes "Siria is fine.";
|
||
mes "Now are you satisfied?";
|
||
mes "If you're that worried about";
|
||
mes "her, you ought to see her";
|
||
mes "more often. Geez...";
|
||
next;
|
||
mes "[Morriphen]";
|
||
mes "Hallelujah! I'm so";
|
||
mes "relieved! She's alive!";
|
||
mes "I'm sorry, I'd be home";
|
||
mes "more often, but I'm always";
|
||
mes "struggling here to make ends";
|
||
mes "meet. Thank you so much!";
|
||
next;
|
||
mes "["+strcharinfo(0)+"]";
|
||
mes "Don't sweat it.";
|
||
mes "It was just the right";
|
||
mes "thing to do, that's all.";
|
||
next;
|
||
mes "[Morriphen]";
|
||
mes "You're such a kind person...";
|
||
mes "You save my life and my wife's";
|
||
mes "life. I'll do anything you ask me^FFFFFF ^000000 to do to repay you! Consider me";
|
||
mes "your humble servant from now on. What is your command, oh master?";
|
||
next;
|
||
mes "["+strcharinfo(0)+"]";
|
||
mes "That's...";
|
||
mes "That's going too far.";
|
||
mes "Becoming my servant for";
|
||
mes "life isn't necessary, you know.";
|
||
next;
|
||
mes "[Morriphen]";
|
||
mes "Wait, I know! If you won't";
|
||
mes "accept my life, then I can";
|
||
mes "give you someone else's. Do";
|
||
mes "you have any enemies! I'll go";
|
||
mes "out and kill someone for you!";
|
||
next;
|
||
mes "["+strcharinfo(0)+"]";
|
||
mes "...That's fine.";
|
||
mes "Actually, I'm more interested";
|
||
mes "in hearing how you, Siria, and";
|
||
mes "Dono are all connected. When";
|
||
mes "I spoke to Siria, she told me";
|
||
mes "that you two weren't married...";
|
||
next;
|
||
mes "["+strcharinfo(0)+"]";
|
||
mes "Siria did mention";
|
||
mes "that she's greatly";
|
||
mes "indebted to you for";
|
||
mes "some reason, and she'll";
|
||
mes "never be able to fully repay";
|
||
mes "you, not even with her life.";
|
||
next;
|
||
mes "[Morriphen]";
|
||
mes "She said that? ^333333*Sigh*^000000";
|
||
mes "Poor girl, I've asked so";
|
||
mes "many times not to think";
|
||
mes "that way. Alright, if that's";
|
||
mes "what you really want, then";
|
||
mes "I will tell you our story.";
|
||
next;
|
||
mes "[Morriphen]";
|
||
mes "Dono and I have been friends";
|
||
mes "since childhood. We did almost";
|
||
mes "everything together. Even when";
|
||
mes "we started our professional";
|
||
mes "careers, we both decided to work^FFFFFF ^000000 for the Rekenber Corporation.";
|
||
next;
|
||
mes "[Morriphen]";
|
||
mes "Dono eventually became in";
|
||
mes "charge of Rekenber's Medical";
|
||
mes "Experimental Research, while";
|
||
mes "I spearheaded projects for";
|
||
mes "Rekenber's weapon research.";
|
||
next;
|
||
mes "[Morriphen]";
|
||
mes "Although our areas of expertise";
|
||
mes "are different, Dono and I found";
|
||
mes "that our collaborations were";
|
||
mes "productive for both of us. But";
|
||
mes "then, one day, I dropped by";
|
||
mes "Dono's office and saw her.";
|
||
next;
|
||
mes "[Morriphen]";
|
||
mes "She was floating in a giant";
|
||
mes "test tube, and I couldn't take";
|
||
mes "my eyes off her: she was the";
|
||
mes "most beautiful thing I'd ever";
|
||
mes "seen. But Dono said she was";
|
||
mes "nothing but an experiment...";
|
||
next;
|
||
mes "[Morriphen]";
|
||
mes "He told me not to be so";
|
||
mes "curious, but I didn't listen.";
|
||
mes "Ever since then, I went to his^FFFFFF ^000000 office as often as I could, making";
|
||
mes "stupid excuses to see her. I just couldn't help it. I was in love.";
|
||
next;
|
||
mes "[Morriphen]";
|
||
mes "Then, I heard news that Dono's";
|
||
mes "research wasn't producing the";
|
||
mes "expected results, and that he";
|
||
mes "would be shutting everything";
|
||
mes "down. All experiments would";
|
||
mes "be efficiently disposed.";
|
||
next;
|
||
mes "[Morriphen]";
|
||
mes "There was a snowstorm";
|
||
mes "that night, but I braved the";
|
||
mes "freezing cold to sneak into the";
|
||
mes "Rekenber Laboratory. I broke her^FFFFFF ^000000 out of her test tube, set the lab";
|
||
mes "on fire, and got the hell out.";
|
||
next;
|
||
mes "[Morriphen]";
|
||
mes "I couldn't know it at the";
|
||
mes "time, but I was exposed to";
|
||
mes "some chemicals during the fire.";
|
||
mes "They damaged my tissues badly,";
|
||
mes "so that's why I'm so dependent";
|
||
mes "on these medicines now.";
|
||
next;
|
||
mes "[Morriphen]";
|
||
mes "Anyway, we ran from the lab,";
|
||
mes "escaping to the mountains.";
|
||
mes "I just carried her on my back,";
|
||
mes "as far as I could go. Finally,";
|
||
mes "I couldn't fight the dizziness,";
|
||
mes "and I suddenly blacked out.";
|
||
next;
|
||
mes "[Morriphen]";
|
||
mes "I remember seeing a tall, robed";
|
||
mes "man right before I fainted. He";
|
||
mes "said something about bringing";
|
||
mes "us to Hugel, a resting place";
|
||
mes "for the lost, those born from^FFFFFF ^000000 Odin's shadow. It was strange...";
|
||
next;
|
||
mes "[Morriphen]";
|
||
mes "I couldn't see his face.";
|
||
mes "His hood was covering it,";
|
||
mes "but I think his name was, um...";
|
||
mes "Mawon... Mawong? Anyway, when";
|
||
mes "we woke up, we were lying in";
|
||
mes "warm beds inside Hugel Village.";
|
||
next;
|
||
mes "[Morriphen]";
|
||
mes "The people we met were very";
|
||
mes "accomdating, welcome, and";
|
||
mes "friendly. They also didn't";
|
||
mes "ask us any questions: we were";
|
||
mes "just accepted. The girl I saved^FFFFFF ^000000 didn't know how to speak then...";
|
||
next;
|
||
mes "[Morriphen]";
|
||
mes "As soon as I got better,";
|
||
mes "I taught her our language,";
|
||
mes "and even gave her a name,";
|
||
mes "Siria. She was no longer an";
|
||
mes "experiment, but my beloved. Still, we didn't live happily ever after.";
|
||
next;
|
||
mes "[Morriphen]";
|
||
mes "I had to make living for the";
|
||
mes "two of us to survive, so I found work in Einbroch and Lighthalzen.";
|
||
mes "Eventually, I bumped into Dono";
|
||
mes "inside a shabby herb shop in Lighthalzen. I felt so ashamed...";
|
||
next;
|
||
mes "[Morriphen]";
|
||
mes "I burned up his lab, which";
|
||
mes "must've hurt his reputation";
|
||
mes "in the company. Still, when";
|
||
mes "I told him what happened, he";
|
||
mes "seemed to understand. He";
|
||
mes "even started to help me...";
|
||
next;
|
||
mes "[Morriphen]";
|
||
mes "You know, Siria was supposed";
|
||
mes "to become a mass murder weapon.";
|
||
mes "The reason why Dono's experiment failed was became she resisted";
|
||
mes "their plans. She's more than just^FFFFFF ^000000 an experiment or weapon, you know.";
|
||
next;
|
||
mes "[Morriphen]";
|
||
mes "If everything had turned out";
|
||
mes "as Dono planned, Siria would";
|
||
mes "become a soldier, and I would";
|
||
mes "be supplying her armaments,";
|
||
mes "cutting edge weapons at the pinnacle of military development.";
|
||
next;
|
||
mes "[Morriphen]";
|
||
mes "While I was working for Rekenber,^FFFFFF ^000000 I was working on mass producing";
|
||
mes "imitations of the legendary sword, ''Executioner.'' They wouldn't be";
|
||
mes "perfect copies, but imagine what would've happened if I succeeded.";
|
||
next;
|
||
mes "[Morriphen]";
|
||
mes "When I think about it, we all";
|
||
mes "could have been rich. I was in";
|
||
mes "charge of weapon manufacturing";
|
||
mes "after all, and our biggest";
|
||
mes "customer, Arunafeltz, would";
|
||
mes "have given us good business.";
|
||
next;
|
||
mes "[Morriphen]";
|
||
mes "I made my choice, and I have";
|
||
mes "no regrets. In fact, I wouldn't";
|
||
mes "change my life or give away";
|
||
mes "Siria for the world. However,";
|
||
mes "Dono would probably think";
|
||
mes "differently: work was his life.";
|
||
next;
|
||
mes "[Morriphen]";
|
||
mes "I get the feeling that Dono";
|
||
mes "would never tell Rekenber about";
|
||
mes "me and Siria. I can never repay";
|
||
mes "him for the helping us now, but";
|
||
mes "I'm sure that he must hate me";
|
||
mes "deep down inside.";
|
||
next;
|
||
mes "["+strcharinfo(0)+"]";
|
||
mes "Don't think like that.";
|
||
mes "I'm sure Dono still thinks";
|
||
mes "of you as his friend. He's";
|
||
mes "bitter about what happened,";
|
||
mes "but he won't abandon you.";
|
||
mes "Why don't you go see him?";
|
||
next;
|
||
mes "["+strcharinfo(0)+"]";
|
||
mes "Besides, you have an";
|
||
mes "excuse to go see him now,";
|
||
mes "your medicine, right? I'm";
|
||
mes "sure you can repay him by";
|
||
mes "visiting him, and living";
|
||
mes "happily with your Seria.";
|
||
next;
|
||
mes "[Morriphen]";
|
||
mes "^333333*Sob*^000000 You're right...";
|
||
mes "I'm so sorry Dono! ^333333*Sniff*^000000";
|
||
mes "Thank you so much. If you";
|
||
mes "ever visit Hugel again, come";
|
||
mes "by and see me. You've really";
|
||
mes "helped me and Seria so much.";
|
||
next;
|
||
mes "["+strcharinfo(0)+"]";
|
||
mes "Don't worry about it.";
|
||
mes "Just get better so that";
|
||
mes "I won't have to worry";
|
||
mes "about you. Take care~";
|
||
set hg_bio,9;
|
||
getexp 700000,0;
|
||
close;
|
||
}
|
||
else if(hg_bio == 9)
|
||
{
|
||
mes "[Morriphen]";
|
||
mes "Oh, long time no see~";
|
||
mes "Yes, my wife and I can't";
|
||
mes "possibly be any happier.";
|
||
mes "We've been taking it easy,";
|
||
mes "and managed to make full";
|
||
mes "recoveries. Amazing, isn't it?";
|
||
next;
|
||
mes "[Morriphen]";
|
||
mes "Oh, and we finally got";
|
||
mes "married in a small ceremony";
|
||
mes "here in Hugel. Why don't you";
|
||
mes "come visit our house sometime?";
|
||
close;
|
||
}
|
||
else
|
||
{
|
||
mes "[Morriphen]";
|
||
mes "Oh, long time no see~";
|
||
mes "Yes, my wife and I can't";
|
||
mes "possibly be any happier.";
|
||
mes "We've been taking it easy,";
|
||
mes "and managed to make full";
|
||
mes "recoveries. Amazing, isn't it?";
|
||
next;
|
||
mes "[Morriphen]";
|
||
mes "Oh, and we finally got";
|
||
mes "married in a small ceremony";
|
||
mes "here in Hugel. Why don't you";
|
||
mes "come visit our house sometime?";
|
||
close;
|
||
}
|
||
|
||
}
|
||
|
||
hu_in01,326,307,3 script Siria 90,{
|
||
|
||
if(hg_bio == 1)
|
||
{
|
||
mes "[Siria]";
|
||
mes "Oh, hello there.";
|
||
mes "Can I help you";
|
||
mes "with anything?";
|
||
mes "It looks like you want";
|
||
mes "to ask me something...";
|
||
next;
|
||
mes "^3355FFHow can a woman this";
|
||
mes "young be Morriphen's wife?^000000";
|
||
next;
|
||
mes "["+strcharinfo(0)+"]";
|
||
mes "Yes, um, Morriphen sent";
|
||
mes "me here so that I can bring";
|
||
mes "him his medicine. I was wo--";
|
||
next;
|
||
mes "[Siria]";
|
||
mes "Oh my God! Is he alright?";
|
||
mes "Please, oh dear Lord, don't";
|
||
mes "let him be dead! No! D-did";
|
||
mes "anything bad happen to him?";
|
||
next;
|
||
mes "["+strcharinfo(0)+"]";
|
||
mes "(She is being panicky, and doesn't seem to know what she should do.";
|
||
mes "She absent-mindedly steps forward and then stumbles on the floor.)";
|
||
next;
|
||
mes "["+strcharinfo(0)+"]";
|
||
mes "Are you okay?!";
|
||
mes "(Her eyes look blank. She seems to have a hard time to see things.)";
|
||
next;
|
||
mes "[Siria]";
|
||
mes "Oh, I am fine, thank you.";
|
||
mes "I am just...I am just having a vision problem.";
|
||
mes "So...what happened to him?";
|
||
next;
|
||
mes "["+strcharinfo(0)+"]";
|
||
mes "He's just not feeling";
|
||
mes "well, that's all. All he";
|
||
mes "told me was that he ran";
|
||
mes "out of his medicine, and";
|
||
mes "needs some more.";
|
||
next;
|
||
mes "[Siria]";
|
||
mes "Oh, thank God! Okay, well,";
|
||
mes "I just ran out of the medicine.";
|
||
mes "Morriphen's friend, and get";
|
||
mes "it from him. He's supposed to";
|
||
mes "be in Lighthalzen, somewhere...";
|
||
next;
|
||
mes "[Siria]";
|
||
mes "^333333*Cough cough!*^000000";
|
||
mes "Ugh, excuse me.";
|
||
mes "Let me sit down for";
|
||
mes "a moment. *Cough!*";
|
||
next;
|
||
mes "^3355FFSiria's face grows";
|
||
mes "pale, and she starts";
|
||
mes "to sweat profusely.^000000";
|
||
next;
|
||
mes "["+strcharinfo(0)+"]";
|
||
mes "Um...";
|
||
mes "Are you feeling";
|
||
mes "alright? You're not";
|
||
mes "sick too, are you?";
|
||
next;
|
||
mes "[Siria]";
|
||
mes "Oh, no, no... I'm just";
|
||
mes "so worried about Morriphen.";
|
||
mes "*Sob* I can't live without him,";
|
||
mes "he's everything in the world";
|
||
mes "to me. I owe him everything,";
|
||
mes "I have to go see Dono, I hav--";
|
||
next;
|
||
mes "["+strcharinfo(0)+"]";
|
||
mes "You know what? You better";
|
||
mes "relax and rest here, and I'll";
|
||
mes "go visit this Dono person in";
|
||
mes "Lighthalzen. You don't sound";
|
||
mes "well enough to be traveling.";
|
||
next;
|
||
mes "[Siria]";
|
||
mes "I'm... I'm sorry to";
|
||
mes "trouble you. But if";
|
||
mes "Morriphen can trust you";
|
||
mes "to come here, then I'll";
|
||
mes "trust you too. ^333333*Cough*^000000";
|
||
mes "Thank you so much...";
|
||
set hg_bio,2;
|
||
close;
|
||
}
|
||
else if(hg_bio == 2)
|
||
{
|
||
mes "[Siria]";
|
||
mes "^333333*Sniff*^000000 Please";
|
||
mes "go to Lighthalzen and";
|
||
mes "get ^333333*Cough*^000000 Morriphen's";
|
||
mes "medicine from his friend,";
|
||
mes "Dono, as soon as you can.";
|
||
close;
|
||
}
|
||
else if(hg_bio == 3)
|
||
{
|
||
mes "[Siria]";
|
||
mes "Oh, have you met Dono?";
|
||
mes "I'm so grateful for all of";
|
||
mes "his help. He really is a";
|
||
mes "good friend to Morriphen,";
|
||
mes "no matter what he says.";
|
||
close;
|
||
}
|
||
else if(hg_bio == 4)
|
||
{
|
||
mes "[Siria]";
|
||
mes "Oh, have you met Dono?";
|
||
mes "I'm so grateful for all of";
|
||
mes "his help. He really is a";
|
||
mes "good friend to Morriphen,";
|
||
mes "no matter what he says.";
|
||
close;
|
||
}
|
||
else if(hg_bio == 5)
|
||
{
|
||
mes "[Siria]";
|
||
mes "Oh, have you met Dono?";
|
||
mes "I'm so grateful for all of";
|
||
mes "his help. He really is a";
|
||
mes "good friend to Morriphen,";
|
||
mes "no matter what he says.";
|
||
close;
|
||
}
|
||
else if(hg_bio == 6)
|
||
{
|
||
mes "[Siria]";
|
||
mes "*Cough* I-I'm fine,";
|
||
mes "so please don't worry";
|
||
mes "about me. Just bring the";
|
||
mes "medicine to Morriphen as";
|
||
mes "fast as you can for me.";
|
||
close;
|
||
}
|
||
else if(hg_bio == 7)
|
||
{
|
||
mes "^3355FFYou gently administered";
|
||
mes "the medicine to Siria, who";
|
||
mes "slow regained consciousness.^000000";
|
||
next;
|
||
mes "["+strcharinfo(0)+"]";
|
||
mes "Hey, are you alright?";
|
||
mes "How are you feeling?";
|
||
mes "Morriphen asked me to";
|
||
mes "come here and give you";
|
||
mes "this medicine right away.";
|
||
next;
|
||
mes "[Siria]";
|
||
mes "...Ah... I can't...";
|
||
mes "I don't know... I...";
|
||
mes "Where is...? Oh, it's";
|
||
mes "you. I think... I think";
|
||
mes "you just saved my life.";
|
||
mes "I'm sorry for being a burden...";
|
||
next;
|
||
mes "[Siria]";
|
||
mes "All I've been is a nuisance";
|
||
mes "to both Morriphen and Dono.";
|
||
mes "You don't understand how I've";
|
||
mes "destroyed their lives. I just--";
|
||
mes "I just... I just need to relax.";
|
||
mes "Thank you for everything...";
|
||
set hg_bio,8;
|
||
getexp 500000,0;
|
||
close;
|
||
}
|
||
else if(hg_bio == 8)
|
||
{
|
||
mes "[Siria]";
|
||
mes "Oh, please go back";
|
||
mes "to Morriphen and let";
|
||
mes "him know that I'm much";
|
||
mes "better. I don't want him";
|
||
mes "to worry about me!";
|
||
close;
|
||
}
|
||
else if(hg_bio == 9)
|
||
{
|
||
mes "[Siria]";
|
||
mes "Oh, welcome~";
|
||
mes "Thank you so much";
|
||
mes "for helping me and";
|
||
mes "Morriphen. You've been";
|
||
mes "a real godsend, you know?";
|
||
close;
|
||
}
|
||
else
|
||
{
|
||
mes "[Siria]";
|
||
mes "Oh, hello there.";
|
||
mes "Can I help you";
|
||
mes "with anything?";
|
||
close;
|
||
}
|
||
|
||
}
|
||
|
||
lighthalzen,88,79,7 script Dono 85,{
|
||
|
||
if(hg_bio == 2)
|
||
{
|
||
mes "[Dono]";
|
||
mes "What do you want?";
|
||
mes "Spit it out, I don't";
|
||
mes "have all day.";
|
||
next;
|
||
mes "["+strcharinfo(0)+"]";
|
||
mes "Excuse me, but";
|
||
mes "I'm looking for a";
|
||
mes "man named Dono.";
|
||
next;
|
||
mes "[Dono]";
|
||
mes "Yeah, that's me,";
|
||
mes "but who the heck";
|
||
mes "are you, anyway?";
|
||
next;
|
||
mes "["+strcharinfo(0)+"]";
|
||
mes "Oh, I'm just here";
|
||
mes "to get some medicine";
|
||
mes "for Morriphen. Um, his";
|
||
mes "wife Siria said that";
|
||
mes "you would have it?";
|
||
next;
|
||
mes "[Dono]";
|
||
mes "Wife? Hurmph! Not likely.";
|
||
mes "Alright, I see. He must've";
|
||
mes "run out of medicine. Jesus,";
|
||
mes "they're both still alive? It's";
|
||
mes "a miracle that they've both";
|
||
mes "lasted this long. Eh, oh well.";
|
||
next;
|
||
mes "[Dono]";
|
||
mes "It's his own fault his body";
|
||
mes "got messed up. Now let's";
|
||
mes "see how much medicine we";
|
||
mes "got here... Hmm... Dang. This";
|
||
mes "isn't good. Hey, you said you";
|
||
mes "work for Morriphen, that right?";
|
||
next;
|
||
mes "[Dono]";
|
||
mes "I have the medicine, but it's";
|
||
mes "not enough for one person, much";
|
||
mes "less the two of them. I need you^FFFFFF ^000000 to help me make some more.";
|
||
mes "Now, listen carefully, these";
|
||
mes "are the ingredients I need...";
|
||
next;
|
||
mes "["+strcharinfo(0)+"]";
|
||
mes "Wait, wait, I thought I was";
|
||
mes "only getting medicine for";
|
||
mes "Morriphen. Are you saying";
|
||
mes "that his wife Siria needs";
|
||
mes "the medicine too?";
|
||
next;
|
||
mes "[Dono]";
|
||
mes "Why do you keep calling";
|
||
mes "Siria his wife? Yeah, she's";
|
||
mes "sick too. If you met her, you'd";
|
||
mes "see for yourself, right? Well,";
|
||
mes "I'm getting pretty worried about them, so you better hurry this up.";
|
||
next;
|
||
mes "[Dono]";
|
||
mes "Go get";
|
||
mes "^3355FF5 Coal^000000,";
|
||
mes "^3355FF5 Brigan^000000,";
|
||
mes "^3355FF5 Cyfar^000000,";
|
||
mes "^3355FF1 Unripe Apple^000000,";
|
||
mes "^3355FF3 Detrimindexta^000000...";
|
||
next;
|
||
mes "[Dono]";
|
||
mes "...^3355FF20 Shells^000000,";
|
||
mes "^3355FF1 Red Herb^000000,";
|
||
mes "^3355FF1 Blue Herb^000000,";
|
||
mes "^3355FF1 Green Herb^000000,";
|
||
mes "^3355FF1 White Herb^000000, and";
|
||
mes "^3355FF1 Yellow Herb^000000.";
|
||
next;
|
||
mes "[Dono]";
|
||
mes "I know this is sudden,";
|
||
mes "I know I'm pushing you";
|
||
mes "hard, but I've got no choice.";
|
||
mes "If you don't hurry, then";
|
||
mes "those two will die, simple^FFFFFF ^000000 as that. I'll wait for you here.";
|
||
set hg_bio,3;
|
||
close;
|
||
}
|
||
else if(hg_bio == 1)
|
||
{
|
||
mes "[Dono]";
|
||
mes "Store's closed.";
|
||
mes "Get outta here, and";
|
||
mes "come back later to";
|
||
mes "buy something, got it?";
|
||
close;
|
||
}
|
||
else if(hg_bio == 3)
|
||
{
|
||
if (countitem(971) > 2 && countitem(1003) > 4 && countitem(619) && countitem(507) && countitem(508) && countitem(511) && countitem(509) && countitem(510) && countitem(7053) > 4 && countitem(7054) > 4 && countitem(935) > 19)
|
||
{
|
||
delitem 971,3;
|
||
delitem 1003,5;
|
||
delitem 619,1;
|
||
delitem 507,1;
|
||
delitem 508,1;
|
||
delitem 511,1;
|
||
delitem 509,1;
|
||
delitem 510,1;
|
||
delitem 7053,5;
|
||
delitem 7054,5;
|
||
delitem 935,20;
|
||
set hg_bio,4;
|
||
mes "[Dono]";
|
||
mes "Good, good, you've brought";
|
||
mes "everything I've asked. Give";
|
||
mes "me a moment to process these";
|
||
mes "materials and make the medicine. ^333333*Sigh*^000000 I used to have assistants";
|
||
mes "do this kind of work for me...";
|
||
next;
|
||
mes "[Dono]";
|
||
mes "Back when I used to work for";
|
||
mes "the Rekenber Corporation, I was";
|
||
mes "a department head! Oh well, it";
|
||
mes "can't be helped now. Ah, it's";
|
||
mes "done. Now, let me test this";
|
||
mes "out before I give it to you.";
|
||
next;
|
||
mes "^3355FFDono reveals that he has";
|
||
mes "grinded the materials into";
|
||
mes "a fine powder. He sprinkles";
|
||
mes "a small amount into a glass";
|
||
mes "of water, and the liquid turns";
|
||
mes "blue after he mixes it.^000000";
|
||
next;
|
||
mes "[Dono]";
|
||
mes "Damn! I used the right";
|
||
mes "proportions! Why isn't it";
|
||
mes "working?! Morriphen, I hate";
|
||
mes "you! Grrr...! Hey, kid, I need";
|
||
mes "you to help me again!";
|
||
next;
|
||
mes "[Dono]";
|
||
mes "Go to the Lighthalzen";
|
||
mes "Makkie. Tell him I sent you";
|
||
mes "to get some Red Plant Stem^FFFFFF ^000000 Powder for Morriphen's medicine.";
|
||
next;
|
||
mes "[Dono]";
|
||
mes "Look, I know it's a pain,";
|
||
mes "but hurry and get it for me";
|
||
mes "as fast as you can. I need";
|
||
mes "that stuff to correct some";
|
||
mes "chemical impurities in this";
|
||
mes "medicine. Go, go now!";
|
||
close;
|
||
}
|
||
else
|
||
{
|
||
mes "[Dono]";
|
||
mes "If you don't hurry and";
|
||
mes "gather the materials for";
|
||
mes "the medicine, Morriphen";
|
||
mes "and Siria are gonna be";
|
||
mes "in big trouble. Listen";
|
||
mes "up, this is what I need...";
|
||
next;
|
||
mes "[Dono]";
|
||
mes "Go get";
|
||
mes "^3355FF5 Coal^000000,";
|
||
mes "^3355FF5 Brigan^000000,";
|
||
mes "^3355FF5 Cyfar^000000,";
|
||
mes "^3355FF1 Unripe Apple^000000,";
|
||
mes "^3355FF3 Detrimindexta^000000...";
|
||
next;
|
||
mes "[Dono]";
|
||
mes "...^3355FF20 Shells^000000,";
|
||
mes "^3355FF1 Red Herb^000000,";
|
||
mes "^3355FF1 Blue Herb^000000,";
|
||
mes "^3355FF1 Green Herb^000000,";
|
||
mes "^3355FF1 White Herb^000000, and";
|
||
mes "^3355FF1 Yellow Herb^000000.";
|
||
close;
|
||
}
|
||
}
|
||
else if(hg_bio == 4)
|
||
{
|
||
mes "[Dono]";
|
||
mes "Hey, you should be able";
|
||
mes "to find Makkie inside the";
|
||
mes "pub across the street. Hurry";
|
||
mes "up and bring me some Red";
|
||
mes "Plant Stem Power from him.^FFFFFF ^000000 Come on, Morriphen's in trouble!";
|
||
close;
|
||
}
|
||
else if(hg_bio == 5)
|
||
{
|
||
mes "[Dono]";
|
||
mes "Where is it?!";
|
||
mes "Okay, good, you brought";
|
||
mes "it. Huh. This isn't a lot of";
|
||
mes "Red Plant Stem Powder,";
|
||
mes "but this should do. Alright,";
|
||
mes "let's see if it works now.";
|
||
next;
|
||
mes "^3355FFDono sprinkles the";
|
||
mes "red powder into the";
|
||
mes "glass of blue water.";
|
||
mes "The liquid immediately";
|
||
mes "becomes red.^000000";
|
||
next;
|
||
mes "[Dono]";
|
||
mes "Great, the medicine is";
|
||
mes "finally ready! By the way,";
|
||
mes "how is Makkie doing? I know";
|
||
mes "he's got a big mouth, so did";
|
||
mes "he tell you anything stupid?";
|
||
next;
|
||
mes "["+strcharinfo(0)+"]";
|
||
mes "Er, he did mention that";
|
||
mes "both you and Morriphen used";
|
||
mes "to work together for Rekenber.";
|
||
next;
|
||
mes "[Dono]";
|
||
mes "He did, huh? Yeah, that's";
|
||
mes "true. Morriphen and I used";
|
||
mes "to be researchers... those";
|
||
mes "were the best damn days";
|
||
mes "of my life. Afterwards, it";
|
||
mes "pretty much went downhill.";
|
||
next;
|
||
mes "["+strcharinfo(0)+"]";
|
||
mes "What do you mean?";
|
||
mes "Did something happen?";
|
||
next;
|
||
mes "[Dono]";
|
||
mes "Oh, hell yeah. That dumb";
|
||
mes "romanticist Morriphen caused";
|
||
mes "huge trouble for the company.";
|
||
mes "It's pretty much his fault that";
|
||
mes "I got fired from Rekenber.";
|
||
mes "Grr! Let's not talk about it!";
|
||
next;
|
||
mes "[Dono]";
|
||
mes "Just thinking about what";
|
||
mes "happened makes me so angry!";
|
||
mes "I swear, I'd kill him if he wasn't my best friend! Ah, speaking";
|
||
mes "of which, you better get this";
|
||
mes "medicine to Morriphen now!";
|
||
next;
|
||
mes "[Dono]";
|
||
mes "Right, and don't";
|
||
mes "mention anything";
|
||
mes "I said to him, willya?";
|
||
mes "If he gets upset, and";
|
||
mes "stresses himself to death,";
|
||
mes "my work will be for nothing.";
|
||
set hg_bio,6;
|
||
close;
|
||
}
|
||
else if(hg_bio == 6)
|
||
{
|
||
mes "[Dono]";
|
||
mes "Whoa, what are you still";
|
||
mes "doing here?! Hurry and";
|
||
mes "get that medicine over to";
|
||
mes "Morriphen, or he'll die soon!";
|
||
close;
|
||
}
|
||
else if(hg_bio == 7)
|
||
{
|
||
mes "[Dono]";
|
||
mes "Oh, hey, do you know";
|
||
mes "how Morriphen's doing?";
|
||
mes "Tell that jerk to come";
|
||
mes "by more often. He's the";
|
||
mes "only guy that can offer me";
|
||
mes "a decent challenge at chess...";
|
||
close;
|
||
}
|
||
else if(hg_bio == 8)
|
||
{
|
||
mes "[Dono]";
|
||
mes "Oh, hey, do you know";
|
||
mes "how Morriphen's doing?";
|
||
mes "Tell that jerk to come";
|
||
mes "by more often. He's the";
|
||
mes "only guy that can offer me";
|
||
mes "a decent challenge at chess...";
|
||
close;
|
||
}
|
||
else if(hg_bio == 9)
|
||
{
|
||
mes "[Dono]";
|
||
mes "Oh, hey, do you know";
|
||
mes "how Morriphen's doing?";
|
||
mes "Tell that jerk to come";
|
||
mes "by more often. He's the";
|
||
mes "only guy that can offer me";
|
||
mes "a decent challenge at chess...";
|
||
close;
|
||
}
|
||
else
|
||
{
|
||
mes "[Dono]";
|
||
mes "Hey, store's closed!";
|
||
mes "I'll open when I feel";
|
||
mes "like it, so until then,";
|
||
mes "I'm not selling you";
|
||
mes "anything! Now, scram!";
|
||
close;
|
||
}
|
||
|
||
}
|
||
|
||
lhz_in03,193,28,3 script Makkie 83,{
|
||
|
||
if(hg_bio == 4)
|
||
{
|
||
mes "[Makkie]";
|
||
mes "Hello, how may";
|
||
mes "I help you today?";
|
||
next;
|
||
mes "["+strcharinfo(0)+"]";
|
||
mes "Hi, I'm here to get";
|
||
mes "some Red Plant Stem";
|
||
mes "Powder for Dono. It's";
|
||
mes "pretty important, actually.";
|
||
next;
|
||
mes "[Makkie]";
|
||
mes "Ah, I see. He must need";
|
||
mes "it to prepare medicine for";
|
||
mes "Morriphen and Siria, am";
|
||
mes "I right? Okay, just give me";
|
||
mes "a moment. While you're waiting,^FFFFFF ^000000 go ahead and relax, look around...";
|
||
next;
|
||
mes "^3355FFMakkie sifted the powder";
|
||
mes "into a bag for you, you see";
|
||
mes "a picture of Makkie, Dono,";
|
||
mes "and Morriphen wearing white";
|
||
mes "lab coats on the table.^000000";
|
||
next;
|
||
mes "[Makkie]";
|
||
mes "Oh, that? Yeah, that was";
|
||
mes "taken when Dono, Morriphen";
|
||
mes "and I worked for the";
|
||
mes "Rekenber Corporation. I know";
|
||
mes "they look eccentric, but they're really good guys, trust me.";
|
||
next;
|
||
mes "[Makkie]";
|
||
mes "Yeah, I used to work under";
|
||
mes "Dono, actually. He was head";
|
||
mes "of the Genetic Engineering";
|
||
mes "Department, and Morriphen";
|
||
mes "was doing other research.";
|
||
mes "Those were some good times.";
|
||
next;
|
||
mes "[Makkie]";
|
||
mes "Suddenly, me, Dono, and";
|
||
mes "everyone else working under";
|
||
mes "him was just fired! I was new";
|
||
mes "at the time, so I was only able";
|
||
mes "to learn why we were fired much";
|
||
mes "later than everyone else.";
|
||
next;
|
||
mes "[Makkie]";
|
||
mes "It turns out that there";
|
||
mes "was a fire, possibly arson,";
|
||
mes "in the Rekenber genetic labs.";
|
||
mes "Dono assumed full responsibility, though everyone who worked for";
|
||
mes "him just knows he didn't do it.";
|
||
next;
|
||
mes "[Makkie]";
|
||
mes "So that's how we ended";
|
||
mes "up at our current jobs.";
|
||
mes "Strangely enough, Morriphen";
|
||
mes "disappeared at the same time.";
|
||
mes "I don't know what happened to^FFFFFF ^000000 him since our days at Rekenber...";
|
||
next;
|
||
mes "[Makkie]";
|
||
mes "Anyway, when Morriphen";
|
||
mes "showed up again, he ended up";
|
||
mes "needing the medicine we're";
|
||
mes "making. I sure wish I had a";
|
||
mes "best friend like Dono or";
|
||
mes "Morriphen. Those two are close.";
|
||
next;
|
||
mes "[Makkie]";
|
||
mes "Yeah, Dono sure is a nice guy.";
|
||
mes "He even helped me get this job~";
|
||
mes "Anyway, if you see him, or if";
|
||
mes "you visit Morriphen, please";
|
||
mes "give them my regards. Here you";
|
||
mes "are: Red Plant Stem Powder.";
|
||
next;
|
||
mes "^3355FFYou receive a small bag";
|
||
mes "of Red Plant Stem Powder.^000000";
|
||
set hg_bio,5;
|
||
next;
|
||
mes "["+strcharinfo(0)+"]";
|
||
mes "Oh! Thanks so much";
|
||
mes "for the powder. Now,";
|
||
mes "I better hurry and give";
|
||
mes "this to Dono. Goodbye~";
|
||
close;
|
||
}
|
||
else if(hg_bio == 1)
|
||
{
|
||
mes "[Makkie]";
|
||
mes "Gosh, I'm so bored~";
|
||
mes "I wouldn't even mind";
|
||
mes "having some work to do.";
|
||
close;
|
||
}
|
||
else if(hg_bio == 2)
|
||
{
|
||
mes "[Makkie]";
|
||
mes "Gosh, I'm so bored~";
|
||
mes "I wouldn't even mind";
|
||
mes "having some work to do.";
|
||
close;
|
||
}
|
||
else if(hg_bio == 3)
|
||
{
|
||
mes "[Makkie]";
|
||
mes "Gosh, I'm so bored~";
|
||
mes "I wouldn't even mind";
|
||
mes "having some work to do.";
|
||
close;
|
||
}
|
||
else if(hg_bio == 5)
|
||
{
|
||
mes "[Makkie]";
|
||
mes "Hm? Shouldn't you hurry";
|
||
mes "and get that bag of Red";
|
||
mes "Plant Stem Powder to";
|
||
mes "Dono as soon as you can?";
|
||
close;
|
||
}
|
||
else if(hg_bio == 6)
|
||
{
|
||
mes "[Makkie]";
|
||
mes "Hey, have you seen";
|
||
mes "Morriphen and Dono";
|
||
mes "lately? I hope they're";
|
||
mes "doing alright. Maybe";
|
||
mes "I should go see them";
|
||
mes "soon, for old time's sake.";
|
||
close;
|
||
}
|
||
else if(hg_bio == 7)
|
||
{
|
||
mes "[Makkie]";
|
||
mes "Hey, have you seen";
|
||
mes "Morriphen and Dono";
|
||
mes "lately? I hope they're";
|
||
mes "doing alright. Maybe";
|
||
mes "I should go see them";
|
||
mes "soon, for old time's sake.";
|
||
close;
|
||
}
|
||
else if(hg_bio == 8)
|
||
{
|
||
mes "[Makkie]";
|
||
mes "Hey, have you seen";
|
||
mes "Morriphen and Dono";
|
||
mes "lately? I hope they're";
|
||
mes "doing alright. Maybe";
|
||
mes "I should go see them";
|
||
mes "soon, for old time's sake.";
|
||
close;
|
||
}
|
||
else if(hg_bio == 9)
|
||
{
|
||
mes "[Makkie]";
|
||
mes "Hey, have you seen";
|
||
mes "Morriphen and Dono";
|
||
mes "lately? I hope they're";
|
||
mes "doing alright. Maybe";
|
||
mes "I should go see them";
|
||
mes "soon, for old time's sake.";
|
||
close;
|
||
}
|
||
else
|
||
{
|
||
mes "[Makkie]";
|
||
mes "Hey, welcome to the";
|
||
mes "Lighthalzen Pub. Relax,";
|
||
mes "and make yourself at home~";
|
||
close;
|
||
}
|
||
|
||
}
|
||
|
||
//-------------------------------------------------------------------------
|
||
// Rebellion Quest
|
||
//-------------------------------------------------------------------------
|
||
|
||
hugel,70,137,5 script Shede 879,{
|
||
|
||
cutin "siide1.bmp",2;
|
||
if(hg_tre == 0)
|
||
{
|
||
mes "[Shede]";
|
||
mes "Yay~ are you talking to me? Yay!";
|
||
mes "Hey, are you from a different city? Wow, nice to see you!";
|
||
emotion e_gasp;
|
||
next;
|
||
mes "[Shede]";
|
||
mes "Ever since the airport was built, Hugel has been so busy to welcome tourists and adventurers.";
|
||
mes "I am kind of surprised to see Hugel being so crowded like this,";
|
||
mes "but I think that this is a good change for this town.";
|
||
next;
|
||
mes "[Shede]";
|
||
mes "At the same time, I have so many customers to serve...";
|
||
mes "In fact, I don't even have a time to cht-chat, hohoho.";
|
||
next;
|
||
switch( select( "Do you want me to help you?","I will leave you alone" ) )
|
||
{
|
||
case 1:
|
||
mes "[Shede]";
|
||
mes "Oh~ how kind of you! Thank you so much~";
|
||
mes "Then can I ask you a favor?";
|
||
emotion e_lv;
|
||
next;
|
||
mes "[Shede]";
|
||
switch(rand(1,3))
|
||
{
|
||
case 1:
|
||
mes "Uncle Hollun's birthday is coming,";
|
||
mes "so I want to make \"^3131FFMushroom Flavor Cookies^000000\" for him.";
|
||
mes "Unfortunately, I am short of the most important ingredient, the Mushrooms.";
|
||
next;
|
||
cutin "siide2.bmp",2;
|
||
mes "[Shede]";
|
||
mes "Ordinary mushrooms don't smell that good, but";
|
||
mes "\"^3131FFMoks Mushrooms^000000\" which only grow in Hugel have such appetizing scent.";
|
||
mes "So, when they are added to cookies, they enhance the taste of cookies so much better.";
|
||
next;
|
||
mes "[Shede]";
|
||
mes "Can you please go gather \"^3131FF5 Moks Mushroom Solution^000000\" from \"^3131FFMoks Mushrooms^000000\"?";
|
||
mes "You will find the mushrooms in fields near Hugel.";
|
||
mes "I hope that you will bring their solution as quickly as you can!";
|
||
set hg_tre,10;
|
||
close2;
|
||
cutin "",255;
|
||
end;
|
||
break;
|
||
case 2:
|
||
mes "In fact, Agette and I am competing with each other for the Hugel's best cookie master position.";
|
||
next;
|
||
mes "[Shede]";
|
||
mes "Becoming the best cookie mater is not an easy thing to achieve.";
|
||
mes "Everyone can have the best ingredients and the best cooking utensils,";
|
||
mes "but that doesn't mean that they can become the best cookie masters.";
|
||
next;
|
||
mes "[Shede]";
|
||
mes "You need to know how to harmonize your skills and your senses";
|
||
mes "to make the most delicious cookies.";
|
||
next;
|
||
cutin "siide2.bmp",2;
|
||
mes "[Shede]";
|
||
mes "I dare to say that my cookies are the best.";
|
||
mes "However, Agette is also a professional cookie baker.";
|
||
next;
|
||
mes "[Shede]";
|
||
mes "If I hear her name while baking,";
|
||
mes "it makes me shake my hands in anxiety";
|
||
mes "so that I make a mistake to measure the right amount of ingredients.";
|
||
mes "That explains how good she is at baking cookies.";
|
||
next;
|
||
mes "[Shede]";
|
||
mes "Still, I am a proud cookie baker, and";
|
||
mes "I can hear a voice from deep inside of me saying";
|
||
mes "that I cannot be beat by her!";
|
||
mes "Can you hear that?";
|
||
mes "Can you hear my inner fighting spirit as a cookie baker?";
|
||
next;
|
||
mes "[Shede]";
|
||
mes "I am going to compete with her";
|
||
mes "for the Hugel's best cookie mater position after a while.";
|
||
mes "So, I have been doing my best in practicing my skills to win her!";
|
||
next;
|
||
mes "[Shede]";
|
||
mes "There were many obstacles in my way to become the best cookie baker.";
|
||
mes "But, see? I am still here, alive and kicking! I will never give up! In that sense..";
|
||
mes "I am going to challenge on baking ^FF0000Clam Cookies^000000 today!";
|
||
mes "I am going to make them taste tangy and unique. I am sure that they will be a great sucess!";
|
||
next;
|
||
mes "[Shede]";
|
||
mes "When you go to the beach, ";
|
||
mes "you will find clams near the ferry.";
|
||
mes "Please gather ^3131FF5 Clam Flesh^000000 from the clams.";
|
||
mes "Please hurry!";
|
||
set hg_tre,20;
|
||
close2;
|
||
cutin "",255;
|
||
end;
|
||
break;
|
||
case 3:
|
||
mes "In fact, I gave my heart to a gentleman.";
|
||
mes "I think that the time has come to let him know";
|
||
mes "how I feel about him.";
|
||
next;
|
||
cutin "siide2.bmp",2;
|
||
mes "[Shede]";
|
||
mes "So, I decided to bake special cookies called...";
|
||
mes "...... ^3131FFDevil's Cookies^000000!";
|
||
next;
|
||
mes "["+strcharinfo(0)+"]";
|
||
mes "Devil's Cookies?";
|
||
next;
|
||
cutin "siide1.bmp",2;
|
||
mes "[Shede]";
|
||
mes "Yes, Devil's Cookies.";
|
||
mes "When you go outside of Hugel, you will find \"^3131FFMoks Bugs^000000\"";
|
||
mes "hiding in the bushes. They breed in this season, so they are plump with eggs.";
|
||
next;
|
||
mes "[Shede]";
|
||
mes "When you stew their shells and use the broth to kneed flour,";
|
||
mes "you can make fresh and crunch cookies.";
|
||
next;
|
||
cutin "siide2.bmp",2;
|
||
mes "[Shede]";
|
||
mes "Devil's Cookies are so delicious, so they are rumored to dazzle the eaters with";
|
||
mes "the mysteriously crunch texture and the sweetness, and to allure them to hell without them knowing.";
|
||
mes "Ah~ I hope that he will like them...";
|
||
next;
|
||
cutin "siide1.bmp",2;
|
||
mes "[Shede]";
|
||
mes "Would you please help me to bake the cookies? I need 5 Moks Bug Shells~";
|
||
next;
|
||
mes "["+strcharinfo(0)+"]";
|
||
mes "'......I am confused...Does she love him or hate him?'";
|
||
emotion e_dots,1;
|
||
set hg_tre,30;
|
||
close2;
|
||
cutin "",255;
|
||
end;
|
||
break;
|
||
}
|
||
break;
|
||
case 2:
|
||
mes "[Shede]";
|
||
mes "No, it is fine. Somehow I needed a break, hohoh!";
|
||
close2;
|
||
cutin "",255;
|
||
end;
|
||
break;
|
||
}
|
||
}
|
||
else if(hg_tre > 9 && hg_tre < 15)
|
||
{
|
||
mes "[Shede]";
|
||
mes "Can you please go gather \"^3131FF5 Moks Mushroom Solution^000000\" from \"^3131FFMoks Mushrooms^000000\"?";
|
||
mes "You will find the mushrooms in fields near Hugel.";
|
||
mes "I hope that you will bring their solution as quickly as you can!";
|
||
close2;
|
||
cutin "",255;
|
||
end;
|
||
}
|
||
else if(hg_tre > 19 && hg_tre < 25)
|
||
{
|
||
mes "[Shede]";
|
||
mes "Please pick up \"^3131FF5 Clams^000000\" from a fish trap in the ferry.";
|
||
mes "I hope that you will bring their solution as quickly as you can!";
|
||
close2;
|
||
cutin "",255;
|
||
end;
|
||
}
|
||
else if(hg_tre > 29 && hg_tre < 35)
|
||
{
|
||
mes "[Shede]";
|
||
mes "Please bring \"^3131FF5 Moks Bug Shells^000000\" from outside of Hugel.";
|
||
mes "I hope that you will bring their solution as quickly as you can!";
|
||
close2;
|
||
cutin "",255;
|
||
end;
|
||
}
|
||
else if(hg_tre == 15)
|
||
{
|
||
mes "[Shede]";
|
||
mes "Oh! You came back earlier than I thought.";
|
||
mes "Now, I can bake the Mushroom Flavor Cookies for uncle Hollun.";
|
||
mes "Thank you so much.";
|
||
emotion e_heh;
|
||
set hg_tre,40;
|
||
close2;
|
||
cutin "",255;
|
||
end;
|
||
}
|
||
else if(hg_tre == 25)
|
||
{
|
||
mes "[Shede]";
|
||
mes "Oh! You came back earlier than I thought.";
|
||
mes "Now, I can bake the best cookies of mine and compete with Agette!";
|
||
mes "Thank you so much.";
|
||
emotion e_heh;
|
||
set hg_tre,40;
|
||
close2;
|
||
cutin "",255;
|
||
end;
|
||
}
|
||
else if(hg_tre == 35)
|
||
{
|
||
mes "[Shede]";
|
||
mes "Oh! You came back earlier than I thought.";
|
||
mes "Now, I can bake Devil's Cookies to confess my love to the gentleman.";
|
||
mes "Thank you so much.";
|
||
emotion e_heh;
|
||
next;
|
||
mes "["+strcharinfo(0)+"]";
|
||
mes "(If he knew what ingredients she used for the cookies,)";
|
||
mes "(I am pretty sure that at least he will remember her face to avoid next time...)'";
|
||
emotion e_dots,1;
|
||
set hg_tre,40;
|
||
close2;
|
||
cutin "",255;
|
||
end;
|
||
}
|
||
else if(hg_tre == 40)
|
||
{
|
||
if(lhz_boss == 44 && lhz_curse > 30)
|
||
{
|
||
mes "[Shede]";
|
||
mes "Have you seen Mr. Herico?";
|
||
mes "He is a lonesome old man who is staying at Hugel Inn.";
|
||
next;
|
||
mes "[Shede]";
|
||
mes "If you have some time, why don't you go spend some time with him?";
|
||
mes "I know that he will appreciate it.";
|
||
set hg_tre,41;
|
||
close2;
|
||
cutin "",255;
|
||
end;
|
||
}
|
||
else
|
||
{
|
||
mes "[Shede]";
|
||
mes "So, how do you like Hugel?";
|
||
mes "It is a peaceful village, isn't it?";
|
||
close2;
|
||
cutin "",255;
|
||
end;
|
||
}
|
||
}
|
||
else if(hg_tre == 41)
|
||
{
|
||
mes "[Shede]";
|
||
mes "Mr. Herico has an impediment in movement, so he usually stays in his room.";
|
||
mes "Please go spend some time with him. I know that he will appreciate it.";
|
||
close2;
|
||
cutin "",255;
|
||
end;
|
||
}
|
||
else
|
||
{
|
||
mes "[Shede]";
|
||
mes "So, how do you like Hugel?";
|
||
mes "It is a peaceful village, isn't it?";
|
||
close2;
|
||
cutin "",255;
|
||
end;
|
||
}
|
||
|
||
}
|
||
|
||
hu_in01,256,40,3 script Herico 897,{
|
||
|
||
if(checkweight(7342,1) != 1)
|
||
{
|
||
mes "[Herico]";
|
||
mes "Why don't you go take some load off your shoulder first, and come back?";
|
||
close;
|
||
}
|
||
cutin "heri1.bmp",2;
|
||
if(hg_tre < 41)
|
||
{
|
||
mes "[Herico]";
|
||
mes "The weather is beautiful today. *Sigh* But my body aches too badly to go out...";
|
||
close2;
|
||
cutin "",255;
|
||
end;
|
||
}
|
||
else if(hg_tre == 41)
|
||
{
|
||
mes "[Herico]";
|
||
mes "The weather is beautiful today. *Sigh* But my body aches too badly to go out...";
|
||
next;
|
||
mes "["+strcharinfo(0)+"]";
|
||
mes "Hello!";
|
||
next;
|
||
mes "[Herico]";
|
||
mes "Shede?";
|
||
next;
|
||
mes "["+strcharinfo(0)+"]";
|
||
mes "Oh, hello. Ms. Shede asked me to drop you by. Nice to meet you, I am ^3131FF"+strcharinfo(0)+"^000000.";
|
||
next;
|
||
mes "[Herico]";
|
||
mes "Ah, hello. I heard that recently an airport was built in this town. So, are you from a different city?";
|
||
mes "I like to see new things...although I don't like this chilly wind.";
|
||
mes "How do you like Hugel?";
|
||
next;
|
||
mes "["+strcharinfo(0)+"]";
|
||
mes "It is a peaceful and beautiful village, although I can tell that it is experiencing a change.";
|
||
mes "Everyone looks happy, and they feel very different than people in the other areas.";
|
||
mes "So I feel like that I am in a different land.";
|
||
next;
|
||
mes "[Herico]";
|
||
mes "Everyone has worries and happyness at the same time.";
|
||
mes "You must have travelled many cities of this country,";
|
||
mes "and have figured out many things on your own.";
|
||
mes "Am I right?";
|
||
next;
|
||
switch( select( "Yes, you are right.","I am not so sure.","No." ) )
|
||
{
|
||
case 1:
|
||
cutin "heri2.bmp",2;
|
||
mes "[Herico]";
|
||
mes "I think that my senses are still working fine.";
|
||
mes "People's eyes tell many things to me.";
|
||
next;
|
||
cutin "heri1.bmp",2;
|
||
mes "[Herico]";
|
||
mes "Your eyes are telling me your admiration and astonishment";
|
||
mes "toward what you have seen in Hugel,";
|
||
mes "which is a totally different experience for you.";
|
||
next;
|
||
mes "[Herico]";
|
||
mes "People of Hugel don't question anyone.";
|
||
mes "It is an unwritten law of this village.";
|
||
mes "That is why I could have been resting in this village without worries.";
|
||
next;
|
||
mes "[Herico]";
|
||
mes "However, as I see you, I suddenly have an urge to ruminate on my past";
|
||
mes "that I have never spoken to anyone.";
|
||
mes "May I have a moment of your time, if you don't mind?";
|
||
next;
|
||
mes "[Herico]";
|
||
mes "Perhaps we will learn something from each other's story.";
|
||
set hg_tre,42;
|
||
close2;
|
||
cutin "",255;
|
||
end;
|
||
break;
|
||
case 2:
|
||
mes "[Herico]";
|
||
mes "Then I guess that you have not been deeply impressed by this country.";
|
||
mes "Haha, alright, that's fine.";
|
||
close2;
|
||
cutin "",255;
|
||
end;
|
||
break;
|
||
case 3:
|
||
mes "[Herico]";
|
||
mes "Oh, am I not?";
|
||
mes "Haha, I am sorry for hazarding a conjecture.";
|
||
close2;
|
||
cutin "",255;
|
||
end;
|
||
break;
|
||
}
|
||
}
|
||
else if(hg_tre == 42)
|
||
{
|
||
mes "[Herico]";
|
||
mes "Hmm...can you tell me your name once again?";
|
||
next;
|
||
mes "["+strcharinfo(0)+"]";
|
||
mes "Yes, my name is ^3131FF"+strcharinfo(0)+"^000000.";
|
||
next;
|
||
mes "[Herico]";
|
||
mes "^3131FF"+strcharinfo(0)+"^000000, I have many interesting stories for you.";
|
||
mes "However, before I tell you my stories, I would like to ask you something. Do you mind?";
|
||
next;
|
||
mes "[Herico]";
|
||
mes "As you see, ever since an airport was built in this Hugel, many strangers are coming in and going out this village.";
|
||
mes "It may be a good change for Hugel, so that more people will know about its existence.";
|
||
mes "However, I have this bad feeling about the airport and airships.";
|
||
mes "I do not think that this country is not extending their airlines only for the transportation purposes.";
|
||
next;
|
||
mes "[Herico]";
|
||
mes "Did you know that more and more people are using the ferry after the airport was built?";
|
||
mes "Can't you see the reason of my doubt?";
|
||
next;
|
||
mes "[Herico]";
|
||
mes "Please find out the secret about the airship and the island.";
|
||
mes "Then I will tell you my stories.";
|
||
mes "I hope that you will do your best to find out the secret.";
|
||
set hg_tre,43;
|
||
close2;
|
||
cutin "",255;
|
||
end;
|
||
}
|
||
else if(hg_tre == 43)
|
||
{
|
||
if(hg_odin == 60)
|
||
{
|
||
mes "[Herico]";
|
||
mes "Welcome back. I have been waiting for you with eager anticipation to hear about the secret.";
|
||
mes "Now, please tell me what you have found out.";
|
||
next;
|
||
mes "- You told him what you have seen and heard from the Odin Shirine, -";
|
||
mes "- such as Giantes, Ymir's Heart and Rekenber. -";
|
||
next;
|
||
cutin "heri3.bmp",2;
|
||
mes "[Herico]";
|
||
mes "Rekenber...So, they have expanded";
|
||
mes "their power even to this small village, Hugel.";
|
||
next;
|
||
mes "["+strcharinfo(0)+"]";
|
||
mes "Do you know about them?";
|
||
next;
|
||
mes "[Herico]";
|
||
mes "Of course, I know them too well.";
|
||
next;
|
||
mes "[Herico]";
|
||
mes "............";
|
||
next;
|
||
cutin "heri1.bmp",2;
|
||
mes "[Herico]";
|
||
mes "Thank you so much for your effort.";
|
||
mes "I am afraid that your dangerous journey has not been ended.";
|
||
next;
|
||
mes "[Herico]";
|
||
mes "Well, this is time for me to tell you my story.";
|
||
mes "I hope that you will enjoy it.";
|
||
set hg_tre,44;
|
||
close2;
|
||
cutin "",255;
|
||
end;
|
||
}
|
||
else
|
||
{
|
||
mes "[Herico]";
|
||
mes "Please find out the secret about the airship and the island.";
|
||
mes "Then I will tell you my stories.";
|
||
mes "I hope that you will do your best to find out the secret.";
|
||
close2;
|
||
cutin "",255;
|
||
end;
|
||
}
|
||
}
|
||
else if(hg_tre == 44)
|
||
{
|
||
mes "[Herico]";
|
||
mes "Hmm...I don't know where to start.";
|
||
next;
|
||
mes "[Herico]";
|
||
mes "As you know, we have bionic machines called";
|
||
mes "^FF0000Guardians^000000.";
|
||
mes "We are using Guardians to protect important facilities";
|
||
mes "or to avoid meaningless murders.";
|
||
next;
|
||
mes "[Herico]";
|
||
mes "Have you ever thought about how the people in old times";
|
||
mes "would protect their important facilities without guardians?";
|
||
next;
|
||
mes "["+strcharinfo(0)+"]";
|
||
mes "Perhaps, they hired many men to do that?";
|
||
next;
|
||
mes "[Herico]";
|
||
mes "Yes, you are right.";
|
||
mes "For the longest time, Schwaltzvalt Republic had had";
|
||
mes "^3131FFMercenary Soldiers^000000 who exchanged their lives";
|
||
mes "with the good money, and they used to take care of";
|
||
mes "all the dirty jobs in the past.";
|
||
next;
|
||
mes "[Herico]";
|
||
mes "They lost their jobs when Rekenber successfully invented and publicized guardians.";
|
||
mes "Guardians were made for humans, but sadly it was the worst thing that could happen to them.";
|
||
next;
|
||
mes "[Herico]";
|
||
mes "As they lost their jobs to guardians, they rose in rebellion called ^FF0000Mercenary Rebellion^000000.";
|
||
next;
|
||
mes "[Herico]";
|
||
mes "This Mercenary Rebellion was greatly responded to by the public.";
|
||
mes "However, they lost people's trust by choosing ^3131FFa violent method^000000";
|
||
mes "to fight, instead of appealing to the public in a convincible way.";
|
||
mes "In other words, they lost their game by making a critical mistake.";
|
||
next;
|
||
mes "[Herico]";
|
||
mes "Ever since their rebellion was failed,";
|
||
mes "survivors of the rebellion have disappeared beyond history.";
|
||
next;
|
||
cutin "heri3.bmp",2;
|
||
mes "[Herico]";
|
||
mes "Not only that, they held a fight with guardians in";
|
||
mes "^FF0000the Sage Varmunt's birthplace^000000";
|
||
mes "which was our proud national treasure!";
|
||
mes "So the house was completely destroyed by the battle, and";
|
||
mes "since then, no one knows where Sage Varmunt is.";
|
||
next;
|
||
mes "["+strcharinfo(0)+"]";
|
||
mes "Sage Varmunt.....!";
|
||
next;
|
||
cutin "heri1.bmp",2;
|
||
mes "[Herico]";
|
||
mes "Oh...I must have been really upset about it.";
|
||
next;
|
||
mes "[Herico]";
|
||
mes "To be honest with you,";
|
||
mes "Sage Varmunt is partially responsible on guardians.";
|
||
mes "You know that he was the one";
|
||
mes "who created their motive power.";
|
||
next;
|
||
mes "[Herico]";
|
||
mes "It is riduculous that the mercenary soldiers were trying to";
|
||
mes "make their revenge on Sage Varmunt";
|
||
mes "for inventing guardians, you know.";
|
||
mes "But, it is understandable because they lost their jobs to guardians.";
|
||
next;
|
||
mes "[Herico]";
|
||
mes "I heard about the Mercenary Rebellion after everything was ended,";
|
||
mes "so there was nothing that I could do about Sage Varmunt.";
|
||
mes "He disappeared, and I couldn't figure out more";
|
||
mes "than what I found from his birth place...so...";
|
||
mes "I came to Hugel and settled down here.";
|
||
next;
|
||
mes "[Herico]";
|
||
mes "I tried to find at least a little bit of his documents from his laboratory...";
|
||
mes "but everything was gone...huh?";
|
||
mes "Hold on, I just remember something very important!";
|
||
next;
|
||
mes "[Herico]";
|
||
mes "Where are all of his research documents?";
|
||
mes "No...did mercenary soldiers took them or...possibly dispose them?";
|
||
next;
|
||
mes "[Herico]";
|
||
mes "Damn it! I am so stupid! Grrr...";
|
||
mes "How couldn't I think about this earlier?";
|
||
next;
|
||
mes "[Herico]";
|
||
mes ""+strcharinfo(0)+", can you see what I want to tell you now?";
|
||
mes "I have to take a long time to remember everything";
|
||
mes "about the incident, but you must understand";
|
||
mes "that this is an extremely important matter.";
|
||
next;
|
||
mes "[Herico]";
|
||
mes "Mercenary Rebellion was a huge issue back then.";
|
||
mes "Hopefully, there will be at least one news reporter";
|
||
mes "who remembers about the rebellion.";
|
||
next;
|
||
mes "[Herico]";
|
||
mes "Please go to Lighthalzen and find a news reporter";
|
||
mes "who still remembers about the rebellion.";
|
||
mes "If you find him, please ask him if he knows whereabouts of the rebellion survivors,";
|
||
mes "so that you can find out what happened to Sage Varmunt and his research documents.";
|
||
set hg_tre,45;
|
||
close2;
|
||
cutin "",255;
|
||
end;
|
||
}
|
||
else if(hg_tre == 45)
|
||
{
|
||
mes "[Herico]";
|
||
mes "Please go to Lighthalzen and find a news reporter";
|
||
mes "who still remembers about the rebellion.";
|
||
mes "If you find him, please ask him if he knows whereabouts of the rebellion survivors,";
|
||
mes "so that you can find out what happened to Sage Varmunt and his research documents.";
|
||
close2;
|
||
cutin "",255;
|
||
end;
|
||
}
|
||
else if(hg_tre > 45 && hg_tre < 49)
|
||
{
|
||
mes "[Herico]";
|
||
mes "How have you been doing?";
|
||
close2;
|
||
cutin "",255;
|
||
end;
|
||
}
|
||
else if(hg_tre == 49)
|
||
{
|
||
mes "[Herico]";
|
||
mes "Did you find Sage Varmunt's research documents?";
|
||
next;
|
||
cutin "",255;
|
||
mes "["+strcharinfo(0)+"]";
|
||
mes "Well, about the documents...";
|
||
next;
|
||
switch( select( "I ate them.","Rekenber has taken them into their possession." ) )
|
||
{
|
||
case 1:
|
||
mes "I ate them.";
|
||
next;
|
||
mes "[Herico]";
|
||
mes "Hahaha! That's funny!";
|
||
next;
|
||
mes "["+strcharinfo(0)+"]";
|
||
mes "No, it is not funny.";
|
||
next;
|
||
mes "[Herico]";
|
||
mes ".................";
|
||
next;
|
||
mes "[Herico]";
|
||
mes "Then...SPIT THEM OUT!";
|
||
percentheal -5,0;
|
||
specialeffect2 EF_HIT4;
|
||
next;
|
||
mes "[Herico]";
|
||
mes "SPIT THEM OUT!";
|
||
percentheal -5,0;
|
||
specialeffect2 EF_HIT4;
|
||
next;
|
||
mes "[Herico]";
|
||
mes "I SAID, SPIT THEM OUUUUUT!";
|
||
percentheal -5,0;
|
||
specialeffect2 EF_HIT4;
|
||
next;
|
||
mes "["+strcharinfo(0)+"]";
|
||
mes "Err...I was just kidding...";
|
||
next;
|
||
cutin "heri2.bmp",2;
|
||
mes "[Herico]";
|
||
mes "Haha, the first part was funny,";
|
||
mes "but the second part was kind of scary, you know?";
|
||
emotion e_dots;
|
||
emotion e_sob,1;
|
||
next;
|
||
mes "[Herico]";
|
||
mes "So, tell me, where are all of his research documents?";
|
||
next;
|
||
mes "["+strcharinfo(0)+"]";
|
||
mes "Rekenber has taken them into their possession.";
|
||
next;
|
||
break;
|
||
case 2:
|
||
mes "Rekenber has taken them into their possession.";
|
||
next;
|
||
break;
|
||
}
|
||
cutin "heri3.bmp",2;
|
||
mes "[Herico]";
|
||
mes "...........................";
|
||
next;
|
||
cutin "heri1.bmp",2;
|
||
mes "[Herico]";
|
||
mes "It was expected.";
|
||
next;
|
||
mes "["+strcharinfo(0)+"]";
|
||
mes "What do you have in mind?";
|
||
next;
|
||
mes "[Herico]";
|
||
mes "First, I think that I should inform you about my true identity.";
|
||
mes "I may now be an old man whose days are numbered,";
|
||
mes "but I used to work at ^3131FFthe Ymir's Heart imitation research department";
|
||
mes " in Regenschirm laboratory^000000 under Sage Varmunt's supervision.";
|
||
emotion e_omg,1;
|
||
next;
|
||
cutin "heri2.bmp",2;
|
||
mes "[Herico]";
|
||
mes "You look very surprised.";
|
||
next;
|
||
cutin "heri1.bmp",2;
|
||
mes "["+strcharinfo(0)+"]";
|
||
mes "Does it mean that you are the one";
|
||
mes "who created the Ymir's Heart imitation?";
|
||
next;
|
||
mes "[Herico]";
|
||
mes "Well, I was a mere assistant of Sage Varmunt,";
|
||
mes "so I can't say that I created it.";
|
||
next;
|
||
mes "[Herico]";
|
||
mes "Rekenber has been secretly gathering ^FF0000Ymir's Heart Pieces^000000.";
|
||
mes "They are very obsessed with Ymir's Heart Pieces,";
|
||
mes "and I guess that it is because of the enormous power that the heart pieces possess within..";
|
||
next;
|
||
mes "[Herico]";
|
||
mes "However, the power of the original heart pieces";
|
||
mes "are too strong for humans to control.";
|
||
mes "Thus, it is not fiseable to manipulate the power";
|
||
mes "as energy sources.";
|
||
mes "That is why ^3131FFthe imitations of Ymir's Heart";
|
||
mes "Pieces^000000 have been created.";
|
||
next;
|
||
mes "[Herico]";
|
||
mes "We, researchers including Sage Varmunt, endeavoured";
|
||
mes "our effort in studying and analyzing the revolutionary energy source";
|
||
mes "for a long time.";
|
||
mes "And our effort has gained a fruitful result; the Imitations of Ymir's Heart Piece.";
|
||
next;
|
||
mes "[Herico]";
|
||
mes "With the invention, we could create guardians.";
|
||
mes "We were so happy for the fact that we";
|
||
mes "finally made our dream come true.";
|
||
next;
|
||
mes "["+strcharinfo(0)+"]";
|
||
mes "But, Sage Varmunt was against the idea of using guardians";
|
||
mes "for militant purposes, and I heard that he also participated";
|
||
mes "in the Mercenary Rebellion.";
|
||
next;
|
||
mes "- You told him what you knew about the Mercenary Rebellion. -";
|
||
next;
|
||
mes "[Herico]";
|
||
mes "Hmm...now I see.";
|
||
next;
|
||
mes "[Herico]";
|
||
mes "After we succeeded in creating the imitations of Ymir's Heart Piece,";
|
||
mes "Sage Varmunt looked pretty depressed for some reason.";
|
||
mes "After all, he left the laboratory and said that ^3131FFby him";
|
||
mes "staying with Regenschirm laboratory";
|
||
mes "will make everyone miserable^000000.";
|
||
mes "I still don't figure out why he said that.";
|
||
next;
|
||
mes "[Herico]";
|
||
mes "He was a really great scholar.";
|
||
mes "He always tried to use his knowledge in science for humankind.";
|
||
next;
|
||
mes "[Herico]";
|
||
mes "As expected, after Sage Varmunt left Regenschirm,";
|
||
mes "almost every research process started stagnating.";
|
||
mes "Even many projects were canceled or postponed.";
|
||
next;
|
||
cutin "heri3.bmp",2;
|
||
mes "[Herico]";
|
||
mes "The upper management were threatened by the phenomenon,";
|
||
mes "so they yelled at people to ^FF0000continue";
|
||
mes "with their research by all means^000000.";
|
||
mes "They even allowed people to experiment";
|
||
mes "on anything that is alive.";
|
||
next;
|
||
cutin "heri1.bmp",2;
|
||
mes "[Herico]";
|
||
mes "......................";
|
||
mes "That gave me a reason to leave Regenschirm.";
|
||
next;
|
||
mes "[Herico]";
|
||
mes "Rekenber will do anything to achieve their goals.";
|
||
mes "They have become too powerful to just be considered a big corporation.";
|
||
next;
|
||
mes "["+strcharinfo(0)+"]";
|
||
mes "That was why they founded the \"Bio Lab\"";
|
||
mes "in order to continue with their research without Sage Varmunt.";
|
||
next;
|
||
cutin "heri3.bmp",2;
|
||
emotion e_ag;
|
||
mes "[Herico]";
|
||
mes "What? \"Bio Lab\"? I didn't image that they could";
|
||
mes "even think of that! I can't express enough of my resentment toward them!";
|
||
next;
|
||
mes "[Herico]";
|
||
mes "Science is to benefit humankinds,";
|
||
mes "not to harm them. I think that something must be done.";
|
||
mes "Can you bring me a glass of water?";
|
||
set hg_tre,50;
|
||
close2;
|
||
cutin "",255;
|
||
end;
|
||
}
|
||
else if(hg_tre == 50)
|
||
{
|
||
mes "[Herico]";
|
||
mes "Can you guess what I am thinking right now?";
|
||
next;
|
||
mes "[Herico]";
|
||
mes "I am thinking about ^3131FFdestroying Regenschirm^000000.";
|
||
next;
|
||
mes "[Herico]";
|
||
mes "Rekenber has become as powerful as this Schwaltzvalt Republic.";
|
||
mes "I don't think that I could destroy the entire corporation.";
|
||
mes "But even if I could, it could also lead to the fall of my country,";
|
||
mes "because that's who big Rekenber means to this country.";
|
||
next;
|
||
mes "[Herico]";
|
||
mes "So, instead, I am thinking to destroy \"Regenschirm\".";
|
||
mes "Because the laboratory may not be as big as the corporation,";
|
||
mes "but at the same time, it has a great meaning to them.";
|
||
mes "I want to stop their inhumane and dangerous practice in research.";
|
||
next;
|
||
mes "[Herico]";
|
||
mes "...*Sigh*...Unfortunately, I do not possess any power to";
|
||
mes "proceed with my plan. Thus, I need your help, desperately.";
|
||
next;
|
||
mes "[Herico]";
|
||
mes "Let me hear your opinion.";
|
||
mes "Will you join me in destroying Regenschirm?";
|
||
next;
|
||
switch( select( "Sorry, I won't.","Yes, I will." ) )
|
||
{
|
||
case 1:
|
||
mes "[Herico]";
|
||
mes "I respect your decision since this is not something";
|
||
mes "that is okay for you to make a quick judgement.";
|
||
mes "I appreciate everything that you have done for me so far.";
|
||
mes "And if you change your mind, feel free to come back any time.";
|
||
close2;
|
||
cutin "",255;
|
||
end;
|
||
break;
|
||
case 2:
|
||
cutin "heri2.bmp",2;
|
||
mes "[Herico]";
|
||
mes "I knew that you are too righteous to";
|
||
mes "neglect lies and injustice.";
|
||
mes "I have seen that through your eyes.";
|
||
mes "I don't know how much we can achieve with this mission,";
|
||
mes "but it is very meaningful for us to at least try.";
|
||
next;
|
||
mes "[Herico]";
|
||
mes "Let's discuss further what we should do.";
|
||
set hg_tre,51;
|
||
close2;
|
||
cutin "",255;
|
||
end;
|
||
break;
|
||
}
|
||
}
|
||
else if(hg_tre == 51)
|
||
{
|
||
mes "[Herico]";
|
||
mes "We must find out how we can stop them";
|
||
mes "from doing more evil things, at least for a while.";
|
||
mes "Regenschirm is a historic laboratory, and thus";
|
||
mes "an enormous amount of accumulated research data";
|
||
mes "has been saved within the laboratory.";
|
||
mes "Without the research data,";
|
||
mes "all the researching activity within Regenschirm";
|
||
mes "will not be progressed.";
|
||
next;
|
||
mes "[Herico]";
|
||
mes "Regenschirm is located at the underground level";
|
||
mes "of Rekenber's Lighthalzen headquarters.";
|
||
mes "It is where their filthy ambitions are reflected on.";
|
||
mes "Please sneak into the laboratory";
|
||
mes "and bring ^FF0000their research data^000000 to me.";
|
||
set hg_tre,52;
|
||
close2;
|
||
cutin "",255;
|
||
end;
|
||
}
|
||
else if(hg_tre == 52)
|
||
{
|
||
mes "[Herico]";
|
||
mes "Regenschirm is located at the underground level";
|
||
mes "of Rekenber's Laighthalzen headquarters.";
|
||
mes "Can you sneak into the place and bring me their research data?";
|
||
close2;
|
||
cutin "heri1.bmp",255;
|
||
end;
|
||
}
|
||
else if(hg_tre == 53)
|
||
{
|
||
mes "[Herico]";
|
||
mes "Ah, you are back.";
|
||
next;
|
||
mes "["+strcharinfo(0)+"]";
|
||
mes "I had a little bit of trouble because I was caught by a guard.";
|
||
mes "But I took care of it.";
|
||
next;
|
||
mes "[Herico]";
|
||
mes "Thank you so much for your trouble.";
|
||
mes "Haha, since they lost their research data,";
|
||
mes "they wouldn't be able to continue with their research";
|
||
mes "at least for a while, I hope.";
|
||
next;
|
||
mes "[Herico]";
|
||
mes "Now, let's get into the next step, shall we?";
|
||
mes "I know that you have gone through many difficulties so far,";
|
||
mes "but this might be the most difficult thing that you've ever done.";
|
||
next;
|
||
mes "[Herico]";
|
||
mes "In my opinion, the bio lab is the most important facility in Regenschirm.";
|
||
mes "We must not let that kind of inhumane place exist in this world any longer.";
|
||
mes "I am so horrified by the thought that they have been doing all sorts of evil things";
|
||
mes "under an excuse of scientific research.";
|
||
next;
|
||
mes "[Herico]";
|
||
mes "As I analyzed the research data which you have brought to me,";
|
||
mes "the bio lab is consisted of 3 levels,";
|
||
mes "and I suspect that the 2nd level is used to";
|
||
mes "perform experimental research on living bodies.";
|
||
next;
|
||
mes "[Herico]";
|
||
mes "I am pretty sure that we can find";
|
||
mes "a miner who knows how to make";
|
||
mes "Marine Sphere Bottles in ^3131FFEinbech^000000,";
|
||
mes "since the Marine Sphere Bottles are needed to";
|
||
mes "blast tunnels inside mines.";
|
||
next;
|
||
mes "[Herico]";
|
||
mes "Haha...you know what I am going to ask you now, don't you?";
|
||
next;
|
||
mes "[Herico]";
|
||
mes "Please go meet with ^3131FFthe Marine Sphere Bottle manufacturer^000000,";
|
||
mes "and purchase some Marine Sphere Bottles.";
|
||
mes "And explode ^3131FFthe bio experiment equipment^000000 in the 2nd level of bio lab!";
|
||
next;
|
||
mes "[Herico]";
|
||
mes "I know that this is a difficult task. But, please understand";
|
||
mes "that you are the only hope that I have.";
|
||
mes "Please stop them from performing experimental research on living bodies!";
|
||
delitem 7342,1; //File Folder
|
||
set hg_tre,54;
|
||
close2;
|
||
cutin "",255;
|
||
end;
|
||
}
|
||
else if(hg_tre == 54)
|
||
{
|
||
mes "[Herico]";
|
||
mes "Please go meet with ^3131FFthe Marine Sphere Bottle manufacturer^000000,";
|
||
mes "and purchase some Marine Sphere Bottles.";
|
||
mes "And explode ^3131FFthe bio experiment equipment^000000 in the 2nd level of bio lab.";
|
||
mes "You are the only hope that I have.";
|
||
mes "Let's hope that it will work out well.";
|
||
next;
|
||
mes "[Herico]";
|
||
mes "If you know anyone";
|
||
mes "who can create Marine Sphere Bottles for you,";
|
||
mes "you may use his instead.";
|
||
close2;
|
||
cutin "",255;
|
||
end;
|
||
}
|
||
else if(hg_tre == 55)
|
||
{
|
||
mes "["+strcharinfo(0)+"]";
|
||
mes "The machine was blown up.";
|
||
next;
|
||
cutin "heri2.bmp",2;
|
||
mes "[Herico]";
|
||
mes "Excellent! Excellent!";
|
||
next;
|
||
mes "[Herico]";
|
||
mes "Now, I am relieved that they won't be able to";
|
||
mes "proceed with their bio research at least for a while.";
|
||
mes "You did a great job, and I am so proud of you.";
|
||
next;
|
||
cutin "heri1.bmp",2;
|
||
mes "[Herico]";
|
||
mes "I assume that there are";
|
||
mes "some failed experimental objects remaining within the laboratory.";
|
||
mes "According to the research document,";
|
||
mes "those experimental objects are identified with ^3131FFHandcuffs^000000.";
|
||
next;
|
||
mes "[Herico]";
|
||
mes "From now on, I will reward you every time when you bring me";
|
||
mes "a certain amount of the Handcuffs.";
|
||
next;
|
||
mes "[Herico]";
|
||
mes "And...even though we succeeded in stopping them for now,";
|
||
mes "it will not last that long.";
|
||
mes "We need someone who has a power to stop them permanently.";
|
||
mes "Sadly, I am not the one.";
|
||
next;
|
||
mes "[Herico]";
|
||
mes "By any chance, do you know a man who can aid his power in stopping them?";
|
||
next;
|
||
input @inputstr$;
|
||
if(@inputstr$ == "President Karl" || @inputstr$ == "President Weierstrass" || @inputstr$ == "President" || @inputstr$ == "Karl Weierstrass")
|
||
{
|
||
mes "["+strcharinfo(0)+"]";
|
||
mes "I think that I know one...";
|
||
next;
|
||
mes "[Herico]";
|
||
mes "Okay, tell me who he is.";
|
||
next;
|
||
mes "["+strcharinfo(0)+"]";
|
||
mes "Mr. President.....!";
|
||
mes "Mr. President must be the one who can help us.";
|
||
next;
|
||
mes "[Herico]";
|
||
mes "You mean Karl...something something?";
|
||
mes "I may well say that Rekenber owns this country.";
|
||
mes "I don't think that he has not been influenced by them.";
|
||
next;
|
||
mes "["+strcharinfo(0)+"]";
|
||
mes "No, Mr. President, who I know,";
|
||
mes "has been trying to free this country from Rekenber.";
|
||
mes "Even if he was frustrated by a ridiculous reason at the last time,";
|
||
mes "I believe that he has not given up in his hope.";
|
||
next;
|
||
mes "[Herico]";
|
||
mes "Hmm...I see. Then I must count on your word.";
|
||
mes "I am giving the research data back to you,";
|
||
mes "so please bring it to Mr. President.";
|
||
mes "Let's see how well he can handle it.";
|
||
mes "I appreciate you for doing everything for me so far,";
|
||
mes "I really appreciate it.";
|
||
set hg_tre,56;
|
||
getitem 7342,1;
|
||
close2;
|
||
cutin "",255;
|
||
end;
|
||
}
|
||
mes "["+strcharinfo(0)+"]";
|
||
mes "Umm...no, I don't think that I know anyone.";
|
||
next;
|
||
mes "[Herico]";
|
||
mes "Oh...okay. Hmm...we certainly need someone";
|
||
mes "with a power who can stop them permanently.";
|
||
mes "Why don't you go to different cities and find the one";
|
||
mes "who can help us? I am pretty sure that";
|
||
mes "you will find one.";
|
||
close2;
|
||
cutin "",255;
|
||
end;
|
||
}
|
||
else
|
||
{
|
||
if(countitem(7342))
|
||
{
|
||
mes "[Herico]";
|
||
mes "Why are you still here?";
|
||
mes "That research data will aid a great help to Mr. President.";
|
||
mes "Please deliver it to him as soon as you can.";
|
||
close2;
|
||
cutin "",255;
|
||
end;
|
||
}
|
||
else
|
||
{
|
||
mes "[Herico]";
|
||
mes "Hey, welcome back.";
|
||
next;
|
||
switch( select( "I brought Handcuffs","Regarding Sage Varmunt's documents" ) )
|
||
{
|
||
case 1:
|
||
mes "[Herico]";
|
||
mes "I am willing to exchange 1 of level 4 food with 100 Handcuffs.";
|
||
next;
|
||
switch( select( "Exchange.","Cancel." ) )
|
||
{
|
||
case 1:
|
||
if(countitem(7345) > 99) //Handcuffs
|
||
{
|
||
mes "[Herico]";
|
||
mes "There you go, thank you for your trouble.";
|
||
delitem 7345,100; //Handcuffs
|
||
switch(rand(1,6))
|
||
{
|
||
case 1:
|
||
getitem 12044,1; //Herb Marinade Beef
|
||
break;
|
||
case 2:
|
||
getitem 12049,1; //Morroc Fruit Wine
|
||
break;
|
||
case 3:
|
||
getitem 12059,1; //Lutie Cold Noodle
|
||
break;
|
||
case 4:
|
||
getitem 12064,1; //Cream Sandwich
|
||
break;
|
||
case 5:
|
||
getitem 12069,1; //Steamed Ancient Lips
|
||
break;
|
||
case 6:
|
||
getitem 12054,1; //Seasoned Jellyfish
|
||
break;
|
||
}
|
||
close2;
|
||
cutin "",255;
|
||
end;
|
||
}
|
||
else
|
||
{
|
||
mes "[Herico]";
|
||
mes "I don't think that you have brought me 100 Handcuffs.";
|
||
close2;
|
||
cutin "",255;
|
||
end;
|
||
}
|
||
break;
|
||
case 2:
|
||
break;
|
||
}
|
||
close2;
|
||
cutin "",255;
|
||
end;
|
||
break;
|
||
case 2:
|
||
mes "[Herico]";
|
||
mes "When I checked the research data that you have brought to me,";
|
||
mes "it seemed that Sage Varmunt wrote his documents in cipher,";
|
||
mes "so they could not decode them.";
|
||
mes "That explains why they have been obsessed";
|
||
mes "with bionic researches to figure out on their own.";
|
||
close2;
|
||
cutin "",255;
|
||
end;
|
||
break;
|
||
}
|
||
}
|
||
}
|
||
cutin "",255;
|
||
end;
|
||
|
||
}
|
||
|
||
lhz_in03,39,44,3 script Enquro Carson 97,{
|
||
|
||
if(hg_tre < 45)
|
||
{
|
||
mes "[Enquro Carson]";
|
||
mes "Hello, everyone. This is Enquro Carson";
|
||
mes "from Light News.";
|
||
next;
|
||
mes "[Enquro Carson]";
|
||
mes "People want to hear prompt and accurate news.";
|
||
mes "I feel proud of myself as a news reporter";
|
||
mes "especially when people are astonished by the news";
|
||
mes "which I am delivering to them.";
|
||
close;
|
||
}
|
||
else if(hg_tre == 45)
|
||
{
|
||
mes "[Enquro Carson]";
|
||
mes "Hello, everyone. This is Enquro Carson";
|
||
mes "from Light News.";
|
||
next;
|
||
mes "[Enquro Carson]";
|
||
mes "People want to hear prompt and accurate news.";
|
||
mes "I feel proud of myself as a news reporter";
|
||
mes "especially when people are astonished by the news";
|
||
mes "which I am delivering to them.";
|
||
next;
|
||
switch( select( "Mercenary Rebellion","News reporter job" ) )
|
||
{
|
||
case 1:
|
||
mes "[Enquro Carson]";
|
||
mes "Hmm...Mercenary Rebellion...?";
|
||
mes "It happened pretty long time ago.";
|
||
mes "Mercenary soldiers lost their jobs";
|
||
mes "after guardians were invented.";
|
||
mes "And they insisted their social security";
|
||
mes "through a violent method, so the government had to stop them with force.";
|
||
next;
|
||
mes "["+strcharinfo(0)+"]";
|
||
mes "Do you know any survivor of Mercenary Rebellion?";
|
||
next;
|
||
mes "[Enquro Carson]";
|
||
mes "Welll...I was not assigned to the case,";
|
||
mes "and the news reporter who kept the coverage of the case";
|
||
mes "retired long time ago...";
|
||
mes "Oh, I think that I can check";
|
||
mes "if he has left any documents about the rebellion.";
|
||
mes "Give me a moment.";
|
||
next;
|
||
mes "- *Rummage Rummage* -";
|
||
mes "- *Rummage Rummage* -";
|
||
mes "- *Rummage Rummage* -";
|
||
next;
|
||
mes "[Enquro Carson]";
|
||
mes "Oh! I found it.";
|
||
next;
|
||
mes "[Enquro Carson]";
|
||
mes "Mr. Balparan, yes, he is the news reporter,";
|
||
mes "must be greatly intrigued by the rebellion.";
|
||
mes "According to this documents, he tried to";
|
||
mes "contact with the rebellion survivors";
|
||
mes "after the rebellion ended in failure.";
|
||
next;
|
||
mes "["+strcharinfo(0)+"]";
|
||
mes "Can you tell me the survivors' locations?";
|
||
next;
|
||
mes "[Enquro Carson]";
|
||
mes "Well, I am not supposed to release";
|
||
mes "any kind of personal information to outside.";
|
||
mes "Hmm...but it happened a long time ago, and";
|
||
mes "I don't know if they are still alive or not...";
|
||
next;
|
||
mes "["+strcharinfo(0)+"]";
|
||
mes "Thank you so much!";
|
||
next;
|
||
mes "[Enquro Carson]";
|
||
mes "Wait, wait, I didn't say that I would release their information yet.";
|
||
mes "Actually my motto is that";
|
||
mes "\"^3131FFEvery bit of information must be shared^000000\".";
|
||
next;
|
||
mes "[Enquro Carson]";
|
||
mes "I hope that you are willing to share any information";
|
||
mes "that you will find from the survivors with me.";
|
||
mes "Oh yes, do you know what? \"Commutative contract\".";
|
||
next;
|
||
mes "[Enquro Carson]";
|
||
mes "I heard of a private pub in Morroc,";
|
||
mes "a city of Rune-Midgarts Kingdom";
|
||
mes "that is not open to the public.";
|
||
mes "People keep talking about the pub's best drink,";
|
||
mes "and I wonder how delicious the drink will be.";
|
||
mes "Can you please get me the drink? Hahaha, thanks!";
|
||
set hg_tre,46;
|
||
close;
|
||
break;
|
||
case 2:
|
||
mes "[Enquro Carson]";
|
||
mes ".......Hmmm...Hmmm...Hmmm.";
|
||
next;
|
||
mes "- Enquro Carson looks you up and down with squinting his eyes. -";
|
||
next;
|
||
mes "[Enquro Carson]";
|
||
mes "You are not saying that you want to be a news reporter, are you?";
|
||
close;
|
||
break;
|
||
}
|
||
}
|
||
else if(hg_tre == 46)
|
||
{
|
||
if(!countitem(12112) || !countitem(12113))
|
||
{
|
||
mes "[Enquro Carson]";
|
||
mes "I heard of a private pub in Morroc,";
|
||
mes "a city of Rune-Midgarts Kingdom";
|
||
mes "that is not open to the public.";
|
||
mes "People keep talking about the pub's best drink,";
|
||
mes "and I wonder how delicious the drink will be.";
|
||
mes "Can you please get me the drink? Hahaha, thanks!";
|
||
close;
|
||
}
|
||
else
|
||
{
|
||
mes "[Enquro Carson]";
|
||
mes "Wow, this is that famous drink!";
|
||
mes "Let's see...*Gulp*";
|
||
next;
|
||
emotion e_no1;
|
||
mes "[Enquro Carson]";
|
||
mes "Wow! This is awsome!";
|
||
mes "It is as delicious as I heard!";
|
||
mes "Its taste is still lingering on my tongue,";
|
||
mes "and it is like Wow!";
|
||
next;
|
||
mes "[Enquro Carson]";
|
||
mes "Anyways, according to Mr. Balparan's documents,";
|
||
mes "errr....yes, this must be the name of the last mercenary soldier.";
|
||
mes "Mr. Balparan contacted with";
|
||
mes "^3131FFWintzil Trony^000000,";
|
||
mes "the last mercenary soldier for the last time in...";
|
||
mes "^FF0000Hugel^000000. Wait, Hugel?";
|
||
mes "Isn't that the small country at the corner of Schwaltzvalt Republic?";
|
||
next;
|
||
mes "["+strcharinfo(0)+"]";
|
||
mes "What? Hugel?";
|
||
next;
|
||
mes "[Enquro Carson]";
|
||
mes "Previously, it was very difficult to get to Hugel";
|
||
mes "because there was no safe route.";
|
||
mes "Basically, the village was like an island within the continent,";
|
||
mes "but ever since an airport was built there,";
|
||
mes "the village is now having its period of prosperity.";
|
||
next;
|
||
mes "[Enquro Carson]";
|
||
mes "You are lucky, you know that?";
|
||
mes "Mr. Balparan gave up on meeting with the mercenary soldier";
|
||
mes "in Hugel because it was too tough to just get there.";
|
||
mes "But you, all you need to do is just getting on to the airship.";
|
||
next;
|
||
mes "[Enquro Carson]";
|
||
mes "Oh, by the way, I hope that you will keep";
|
||
mes "this secret between you and me.";
|
||
mes "I released the personal information at my discretion,";
|
||
mes "and I know that I am not allowed to do that. Hehe.";
|
||
emotion e_gg;
|
||
set hg_tre,47;
|
||
delitem 12112,1; //Tropical Sograt
|
||
delitem 12113,1; //Vermilion on the Beach
|
||
close;
|
||
}
|
||
}
|
||
else if(hg_tre == 47)
|
||
{
|
||
mes "[Enquro Carson]";
|
||
mes "Just get on to the airship and go to Hugel.";
|
||
mes "Hopefully you will meet with ^3131FFWintzil Trony^000000";
|
||
mes "or his son...or something.";
|
||
mes "Oh, be careful not to provoke him though.";
|
||
mes "He used to be a mercenary soldier, and they were famed for their violence.";
|
||
close;
|
||
}
|
||
else
|
||
{
|
||
mes "[Enquro Carson]";
|
||
mes "This is very shameful for me to confess,";
|
||
mes "but I tend to make lots and lots of spelling mistakes.";
|
||
mes "Yeah, I know, it is a shame.";
|
||
close;
|
||
}
|
||
|
||
}
|
||
|
||
hu_in01,310,380,5 script Girl#hugel 891,{
|
||
|
||
if(hg_tre < 47)
|
||
{
|
||
mes "[Girl]";
|
||
mes "Bah, I am bored.";
|
||
close;
|
||
}
|
||
else if(hg_tre == 47)
|
||
{
|
||
mes "[Girl]";
|
||
mes "Hehe...are you from another city?";
|
||
mes "Heheh.";
|
||
next;
|
||
mes "["+strcharinfo(0)+"]";
|
||
mes "Hey, little lady?";
|
||
mes "By any chance, do you know a man named \"Wintzil Trony\"?";
|
||
next;
|
||
mes "[Girl]";
|
||
mes "There is no man named Wintzil Trony.";
|
||
next;
|
||
mes "["+strcharinfo(0)+"]";
|
||
mes "Huh?";
|
||
next;
|
||
mes "[Girl]";
|
||
mes "I am the Wintzil Trony.";
|
||
mes "I am a girl, not a man.";
|
||
next;
|
||
mes "["+strcharinfo(0)+"]";
|
||
mes "...............................................................................................................";
|
||
next;
|
||
mes "["+strcharinfo(0)+"]";
|
||
mes "(^3131FFOh dear Odin, am I on a test?";
|
||
mes "Or are you trying to make sure that I still have a good memory?";
|
||
mes "How could...how could...how could this little child";
|
||
mes "is the last mercenary soldier?! This is absurd!)";
|
||
next;
|
||
mes "["+strcharinfo(0)+"]";
|
||
mes "Well...lady,";
|
||
next;
|
||
mes "["+strcharinfo(0)+"]";
|
||
mes "Are you sure that you are the last mer....no, no.";
|
||
mes "Then do you have any family member who shares the same name as yours?";
|
||
mes "Like your father, for instance.";
|
||
next;
|
||
mes "[Wintzil Trony]";
|
||
mes "I said, I am the only Wintzil Trony in my family.";
|
||
mes "And I don't have a father.";
|
||
mes "My mom is out of Hugel to sell Hugel's principal products.";
|
||
next;
|
||
mes "["+strcharinfo(0)+"]";
|
||
mes "Did...did your father pass away?";
|
||
next;
|
||
mes "[Wintzil Trony]";
|
||
mes "I can't help it. He was too old.";
|
||
next;
|
||
mes "["+strcharinfo(0)+"]";
|
||
mes "Well...do you remember what your father";
|
||
mes "used to do when he was alive?";
|
||
next;
|
||
mes "[Wintzil Trony]";
|
||
mes "My father sowed seeds.";
|
||
next;
|
||
mes "["+strcharinfo(0)+"]";
|
||
mes "(^3131FFGosh, she is not helping! This is not good!^000000)";
|
||
next;
|
||
mes "["+strcharinfo(0)+"]";
|
||
mes "Well, lady, I think that people usually";
|
||
mes "say \"cultivate a field\" instead of saying \"sowing seeds\".";
|
||
mes "Did you know that?";
|
||
next;
|
||
mes "[Wintzil Trony]";
|
||
mes "^3131FFBut my father had only one arm,";
|
||
mes "so he couldn't do such a hard work like cultivating a field.^000000";
|
||
mes "But, it was alright. I could help him because I am strong enough.";
|
||
mes "I cultivated fields with my mom and my father.";
|
||
mes "Do you want to know how strong I am? Look at this! Yap!";
|
||
next;
|
||
mes "["+strcharinfo(0)+"]";
|
||
mes ".................!";
|
||
next;
|
||
mes "["+strcharinfo(0)+"]";
|
||
mes "Umm...lady, can you show me your father's picture";
|
||
mes "or something that used to belong to him?";
|
||
next;
|
||
mes "[Wintzil Trony]";
|
||
mes "Beh~ You are just like the guy who came by a long time ago.";
|
||
mes "He kept asking me things over and over again,";
|
||
mes "then he became upset and left.";
|
||
next;
|
||
mes "["+strcharinfo(0)+"]";
|
||
mes "(He might be the news reporter from the Light News.)";
|
||
next;
|
||
mes "[Wintzil Trony]";
|
||
mes "My father was a farmer. That's all I can say.";
|
||
mes "Beeeeh~";
|
||
next;
|
||
mes "[Wintzil Trony]";
|
||
mes "I am living in a house that is pretty empty.";
|
||
mes "All my father left to us is the shelf at the upstairs.";
|
||
next;
|
||
mes "["+strcharinfo(0)+"]";
|
||
mes "Do you mind if I take a look at your father's shelf?";
|
||
next;
|
||
mes "[Wintzil Trony]";
|
||
mes "Sure!";
|
||
mes "It is filled with books, and they don't look that interesting.";
|
||
mes "But, can you be careful to treat the shelf? It is a keepsake from my father.";
|
||
set hg_tre,48;
|
||
close;
|
||
}
|
||
else if(hg_tre > 48)
|
||
{
|
||
mes "[Wintzil Trony]";
|
||
mes "I am bored and bored! When is my mom coming back?";
|
||
close;
|
||
}
|
||
else
|
||
{
|
||
mes "[Wintzil Trony]";
|
||
mes "If you promise me that you will not break it,";
|
||
mes "you can take a look at the shelf.";
|
||
close;
|
||
}
|
||
|
||
}
|
||
|
||
hu_in01,317,312,0 script Book 111,{
|
||
|
||
cutin "hg_book.bmp",2;
|
||
if(hg_tre > 47)
|
||
{
|
||
mes "- You picked up a very thick book. -";
|
||
mes "- You opened the book and found out -";
|
||
mes "- that there were a small book hidden behind.-";
|
||
next;
|
||
switch( select( "Read the small book.","Leave it alone." ) )
|
||
{
|
||
case 1:
|
||
mes "- You picked up the small book. -";
|
||
mes "- The book owner must want to -";
|
||
mes "- keep it secret. -";
|
||
next;
|
||
set @whilevar,1;
|
||
while(@whilevar)
|
||
{
|
||
switch( select( "Page 1","Page 2","Page 3","Page 4","Page 5","Page 6","Page 7","Page 8","Page 9","Stop Reading." ) )
|
||
{
|
||
case 1:
|
||
mes "- You started reading the 1st page of the book. -";
|
||
next;
|
||
mes "Date: **month **day";
|
||
mes "I was told that Rekenber succeeded";
|
||
mes "in creating a type of machine called ^FF0000Guardian^000000.";
|
||
mes "I have a bad feeling about that, so I decided to write a journal";
|
||
mes "starting from today and keep everything in record.";
|
||
mes "<22><>";
|
||
mes "\"^FF0000Guardian^000000\" is an android";
|
||
mes "that was created based on the idea of \"^3131FFGiantes^000000\",";
|
||
mes "the giant tribe that was said to live in an ancient age.";
|
||
mes "It is memorized with various commands,";
|
||
mes "so it is said to handle difficult things for humans as protecting";
|
||
mes "important facilities and such.";
|
||
mes "<22><>";
|
||
mes "However, those things are our job, the mercenary soldiers' job.";
|
||
mes "Mercenary soldier groups in many areas";
|
||
mes "are already agitated by the news of the Guardian creation.";
|
||
mes "I am worried what is going to happen to us.";
|
||
next;
|
||
mes "...............................";
|
||
mes "...............................";
|
||
mes "...............................";
|
||
next;
|
||
break;
|
||
case 2:
|
||
mes "- You started reading the 2nd page of the book. -";
|
||
next;
|
||
mes "Date: **month **day";
|
||
mes "Everybody in this place seems to be very confused and upset as well as me.";
|
||
mes "I made a stupid mistake to slip on one of the stairs";
|
||
mes "while absent-mindedly walking down. I really need to straighten myself out.";
|
||
next;
|
||
mes "...............................";
|
||
mes "...............................";
|
||
mes "...............................";
|
||
next;
|
||
break;
|
||
case 3:
|
||
mes "- You started reading the 3rd page of the book. -";
|
||
next;
|
||
mes "Date: **month **day";
|
||
mes "Today, we, \"Republic Garrison\",";
|
||
mes "were introduced to ^3131FF2 Guardians.";
|
||
mes "Those machines joined us for their test operation^000000.";
|
||
mes "Everyone seemed to be intimidated by their big and heavy frames.";
|
||
mes "I thought that these machines were supposed to aid humans in doing";
|
||
mes "hard works. But it doesn't seem to be true.";
|
||
mes "To me, they are nothing but \"^FF0000weapons of mass destruction^000000\".";
|
||
mes "Perhaps, they might be intended to be that way from the beginning.";
|
||
mes "<22><>";
|
||
mes "What is going to be next after we finish testing the machines?";
|
||
mes "No matter how bad other people criticize us for being greedy toward money,";
|
||
mes "we always take pride in what we are doing, and we always do our best.";
|
||
mes "We must try our best to do our job, otherwise we will be dead right away.";
|
||
mes "But, now, we are losing our place to the lifeless machines.";
|
||
mes "Many people have quit this job after the machines were introduced.";
|
||
mes "I must admit that I am also being shaken by the thought.";
|
||
mes "<22><>";
|
||
mes "Bah, god damn you, Rekenber! You just have created the worst invention in history!";
|
||
next;
|
||
mes "...............................";
|
||
mes "...............................";
|
||
mes "...............................";
|
||
next;
|
||
break;
|
||
case 4:
|
||
mes "- You started reading the 4th page of the book. -";
|
||
next;
|
||
mes "Date: **month **day";
|
||
mes "No one wouldn't know how boring it is to mount guard with a machine.";
|
||
next;
|
||
mes "...............................";
|
||
mes "...............................";
|
||
mes "...............................";
|
||
next;
|
||
break;
|
||
case 5:
|
||
mes "- You started reading the 5th page of the book. -";
|
||
next;
|
||
mes "Date: **month **day";
|
||
mes "Damn it! Finally it happened today!";
|
||
mes "Today, our troops was in total disorder.";
|
||
mes "One of the guardians caused an error and brought havoc.";
|
||
mes "While we were terrified and didn't know what to do, that broken guardian";
|
||
mes "crushed the commander of 'Blade Canine Mercenary' to death.";
|
||
mes "<22><>";
|
||
mes "I can't remember how we could regain control over the broken guardian.";
|
||
mes "My mind is still baffled for the fact that that machine actually killed an innocent guy as I was kind of worried about.";
|
||
mes "Many people were dispatched from Rekenber to investigate this matter, so hopefully they will figure out";
|
||
mes "what the hell was wrong with that machine.";
|
||
mes "But, it is not going to change the fact that one of our comrade was taken his life by that merciless machine,";
|
||
mes "and no once can replace his place for his family.";
|
||
next;
|
||
mes "...............................";
|
||
mes "...............................";
|
||
mes "...............................";
|
||
next;
|
||
break;
|
||
case 6:
|
||
mes "- You started reading the 6th page of the book. -";
|
||
next;
|
||
mes "Date: **month **day";
|
||
mes "We received a message from upper management.";
|
||
mes "\"^3131FFKeep our mouth from spreading the story to outside.^000000\", that's the content of message.";
|
||
mes "Rekenber must have bribed the upper management of our troops with money.";
|
||
mes "Otherwise, why would they want us to keep our mouth sealed about a such shocking incident?";
|
||
mes "We, angry mercenary soldiers burst into rage right after the morning session was over.";
|
||
mes "<22><>";
|
||
mes "We went ahead and spread the story about the shocking incident to every mercenary troops.";
|
||
mes "And then we destroyed every guardian which we found in hangars.";
|
||
mes "The sounds of hammering metal and sirens were echoing everywhere, everywhere you went.";
|
||
mes "<22><>";
|
||
mes "...We took refuge in a safe place out of our unit because of what happened.";
|
||
mes "We are planning to assert our social security to the public and inform the public with";
|
||
mes "the danger of the guardians and the negligence of the government and Rekenber toward the incident.";
|
||
mes "Our leader told us that he has sent out letters to every mercenary troop";
|
||
mes "to encourage them to participate in what we are trying to do.";
|
||
mes "<22><>";
|
||
mes "I feel like...that I have just turn into a no-way-out.";
|
||
mes "I am facing my future with a deep sense of gloom.";
|
||
next;
|
||
mes "- You found a folded note between the pages that you were reading. -";
|
||
next;
|
||
switch( select( "Check the note.","Read the next page." ) )
|
||
{
|
||
case 1:
|
||
next;
|
||
mes "^3131FF.........................^000000";
|
||
next;
|
||
mes "^3131FF...I am so sorry for hearing such devastating news and for your loss.";
|
||
mes "Every member of our troops are already aware of the shocking incident,";
|
||
mes "and all of us are uncontrollably enraged.";
|
||
mes "The government has been bribed ";
|
||
mes "with Rekenber's filthy money and has become nothing but a puppet.";
|
||
mes "We must take control over our life once again. Our future depends on us.";
|
||
mes "We will join you, 'Blade Canine Mercenary' to fight for our rights.^000000";
|
||
next;
|
||
mes "^3131FF.........................^000000";
|
||
next;
|
||
break;
|
||
case 2:
|
||
break;
|
||
}
|
||
break;
|
||
case 7:
|
||
mes "- You started reading the 7th page.-";
|
||
next;
|
||
mes "Date: **month **day";
|
||
mes "Our firm will was not enough.";
|
||
mes "Our desperate effort was not enough!";
|
||
mes "Many mercenary groups joined us to fight with the government and Rekenber.";
|
||
mes "But we were too weak to compete with their invincible guardians. We were literally swept away.";
|
||
mes "They were quicker than we expected in taking action, and lines and lines of guardians were coming after us.";
|
||
mes "There was nothing that we could do. We met with a disastrous defeat in the battle with guardians.";
|
||
mes "<22><>";
|
||
mes "Everybody is still in shock, but we can't give up now.";
|
||
mes "I think that we are going to visit a house of a sage called \"Varmunt\" early in the morning.";
|
||
mes "I don't know why, but it seems that the sage is against the use of guardians.";
|
||
mes "People say that his mansion is rather like a fortress.";
|
||
mes "I also don't know why someone would want to build his house";
|
||
mes "as strong as a fortress. Regardless, I am pretty sure that his support will be a great help for us.";
|
||
mes "";
|
||
mes "It was a really tiring day today. It was also a very chaotic day.";
|
||
mes "To be honest, I don't know what is going to happen now.";
|
||
mes "I am scared if I would die helplessly. I am scared and depressed.";
|
||
mes "Why must this happen to us, and what have we done to deserve such a horrible treatment?";
|
||
next;
|
||
mes "...............................";
|
||
mes "...............................";
|
||
mes "...............................";
|
||
next;
|
||
break;
|
||
case 8:
|
||
mes "- You started reading the 8th page. -";
|
||
next;
|
||
mes "Date: **month **day";
|
||
mes "Our leader became desperate, so he sent a request to Schwaltzvalt Republic for ^3131FFa cease-fire agreement^000000.";
|
||
mes "I guess that he was frightened by guardians around the Varmunt mansion.";
|
||
mes "Sadly, Schwaltzvalt Republic declined our request without hesitation.";
|
||
mes "They stated through their reponse that ^FF0000they would not tolerate this kind of unacceptable rebellion by any means,";
|
||
mes "and thus, they would take strong action against the rebellion this time.^000000.";
|
||
mes "I guess that the government is determined to eliminate us, the mercenary soldiers through this event.";
|
||
mes "People now started showing their resentment toward us, who brought disorder to their country.";
|
||
mes "This is not right. Something has went wrong. We just wanted the government to secure our lives, that was all.";
|
||
mes "Since we were declined for a cease-fire agreement, we are planning to hold the last fight tomorrow in this place.";
|
||
next;
|
||
mes "...............................";
|
||
mes "...............................";
|
||
mes "...............................";
|
||
next;
|
||
break;
|
||
case 9:
|
||
mes "- You started reading the 9th page. -";
|
||
next;
|
||
mes "Date: **month **day";
|
||
mes "It has been a while since I wrote a journal last time.";
|
||
mes "I am in Hugel, a small town at the border of Schwaltzvalt Republic.";
|
||
mes "Because of the locational penalty, people of this town seldom see outsiders, and if they see one, they treate them warmheartedly.";
|
||
mes "Although I didn't have a time to write a journal that time, the last fight in the Varmunt mansion turned out to be our miserable defeat...as I was worried.";
|
||
mes "I was told that Sage Varmunt disappeared after the fight, and all of his documents were taken by Rekenber.";
|
||
mes "I am afraid that they might create a more powerful version of the existing guardian by using his documents.";
|
||
mes "<22><>";
|
||
mes "I lost one arm during the last fight, and I barely escaped to Hugel.";
|
||
mes "I feel so lucky to be in Hugel, because when I arrived, I was a total mess with only one arm,";
|
||
mes "but the people in this town did not ask me anything but welcomed me.";
|
||
mes " ";
|
||
mes "I have nowhere to go any longer. I am planning to live my life here as long as nothing happens soon.";
|
||
mes "<22><>";
|
||
mes "My arm is throbbing with pain again. The history of mercenary soldiers ended, and I need to rest.";
|
||
mes "I hope that this will be the last page of my journal.";
|
||
if(hg_tre == 48) set hg_tre,49;
|
||
next;
|
||
mes "- The journal was ended at the page. -";
|
||
next;
|
||
break;
|
||
case 10:
|
||
set @whilevar,0;
|
||
mes "- You closed the book. -";
|
||
close2;
|
||
cutin "",255;
|
||
end;
|
||
break;
|
||
}
|
||
}
|
||
break;
|
||
case 2:
|
||
mes "- You closed the book. -";
|
||
close2;
|
||
cutin "",255;
|
||
end;
|
||
break;
|
||
}
|
||
|
||
}
|
||
|
||
}
|
||
|
||
einbech,208,124,3 script Bomb Maker 851,{
|
||
|
||
if(hg_tre == 54)
|
||
{
|
||
if ((MaxWeight-Weight) < 2000 || checkweight(1201,1) == 0) {
|
||
mes "[Boomer]";
|
||
mes "Hey, you look pretty heavy, huh?";
|
||
mes "Do you want me to help you?";
|
||
close;
|
||
}
|
||
mes "[Boomer]";
|
||
mes "Hey, what's up?";
|
||
mes "I am a professional Marine Sphere Bottle maker.";
|
||
mes "You can call me Boomer.";
|
||
next;
|
||
switch( select( "Buy Marine Sphere Bottle.","End conversation." ) )
|
||
{
|
||
case 1:
|
||
mes "[Boomer]";
|
||
mes "Heh, you want my Marine Sphere Bottles, huh?";
|
||
mes "You know, my bomb never fail to blow things away.";
|
||
mes "Do you want to cut a tunnel?";
|
||
mes "You've got the right choice for the bomb here!";
|
||
next;
|
||
mes "[Boomer]";
|
||
mes "One Marine Sphere Bottle is 3,000 zeny.";
|
||
mes "You must understand that I am providing the bomb at such a low price";
|
||
mes "considering its amazing performance!";
|
||
mes "You will regret if you miss this chance. Hahaha!";
|
||
next;
|
||
switch( select( "Buy.","Cancel." ) )
|
||
{
|
||
case 1:
|
||
if(Zeny < 3000)
|
||
{
|
||
mes "[Boomer]";
|
||
mes "Errr...You must have been so hurry to carry your wallet with you.";
|
||
close;
|
||
}
|
||
mes "[Boomer]";
|
||
mes "Just make sure that you are not going to";
|
||
mes "blow yourself away with this bomb, hahah!";
|
||
set Zeny,Zeny-3000;
|
||
getitem 7138,1; //Marine Sphere Bottle
|
||
close;
|
||
break;
|
||
case 2:
|
||
mes "[Boomer]";
|
||
mes "I believe that you will end up coming back to me. Heheh.";
|
||
close;
|
||
break;
|
||
}
|
||
break;
|
||
case 2:
|
||
mes "[Boomer]";
|
||
mes "Boom! Don't you need a bomb? Boom!";
|
||
close;
|
||
break;
|
||
}
|
||
}
|
||
else
|
||
{
|
||
mes "[Boomer]";
|
||
mes "Hey, what's up?";
|
||
mes "I am a professional Marine Sphere Bottle maker.";
|
||
mes "You can call me Boomer.";
|
||
close;
|
||
}
|
||
|
||
}
|
||
|
||
hu_fild06,168,359,3 script Moks Mushrooms#Mush1 111,{
|
||
|
||
if(hg_tre > 9 && hg_tre < 15)
|
||
{
|
||
mes "- You found mushrooms that is as big as your palm. -";
|
||
next;
|
||
switch( select( "Gather them.","Pass." ) )
|
||
{
|
||
case 1:
|
||
mes "- You decided to gather the mushrooms. -";
|
||
next;
|
||
mes "- *Snip Snip* -";
|
||
next;
|
||
mes "- *Snip Snip* -";
|
||
mes "- *Snip Snip* -";
|
||
next;
|
||
mes "- *Snip Snip* -";
|
||
mes "- *Snip Snip* -";
|
||
mes "- *Snip Snip* -";
|
||
specialeffect2 EF_CONE;
|
||
next;
|
||
if(rand(1,5) > 4)
|
||
{
|
||
mes "- You were being clumsy and broke the mushrooms. You have failed in gathering the mushrooms. -";
|
||
specialeffect2 EF_STUNATTACK;
|
||
close;
|
||
}
|
||
mes "- You have successfully gathered mushrooms. -";
|
||
specialeffect2 EF_VALLENTINE2;
|
||
set hg_tre,hg_tre+1;
|
||
if(hg_tre == 11)
|
||
mes "Collected Moks Mushroom Solution: 1ea ";
|
||
else if(hg_tre == 12)
|
||
mes "Collected Moks Mushroom Solution: 2ea ";
|
||
else if(hg_tre == 13)
|
||
mes "Collected Moks Mushroom Solution: 3ea ";
|
||
else if(hg_tre == 14)
|
||
mes "Collected Moks Mushroom Solution: 4ea ";
|
||
else if(hg_tre == 15)
|
||
mes "Collected Moks Mushroom Solution: 5ea ";
|
||
initnpctimer;
|
||
disablenpc "Moks Mushroom#Mush1";
|
||
close;
|
||
break;
|
||
case 2:
|
||
mes "- You decided to pass by them. -";
|
||
close;
|
||
break;
|
||
}
|
||
}
|
||
else if(hg_tre == 15)
|
||
{
|
||
mes "["+strcharinfo(0)+"]";
|
||
mes "I think that this will do.";
|
||
close;
|
||
}
|
||
|
||
OnTimer20000:
|
||
enablenpc "Moks Mushroom#Mush1";
|
||
stopnpctimer;
|
||
end;
|
||
|
||
}
|
||
|
||
hu_fild06,194,341,3 script Moks Mushrooms#Mush2 111,{
|
||
|
||
if(hg_tre > 9 && hg_tre < 15)
|
||
{
|
||
mes "- You found mushrooms that is as big as your palm. -";
|
||
next;
|
||
switch( select( "Gather them.","Pass." ) )
|
||
{
|
||
case 1:
|
||
mes "- You decided to gather the mushrooms. -";
|
||
next;
|
||
mes "- *Snip Snip* -";
|
||
next;
|
||
mes "- *Snip Snip* -";
|
||
mes "- *Snip Snip* -";
|
||
next;
|
||
mes "- *Snip Snip* -";
|
||
mes "- *Snip Snip* -";
|
||
mes "- *Snip Snip* -";
|
||
specialeffect2 EF_CONE;
|
||
next;
|
||
if(rand(1,5) > 4)
|
||
{
|
||
mes "- You were being clumsy and broke the mushrooms. You have failed in gathering the mushrooms. -";
|
||
specialeffect2 EF_STUNATTACK;
|
||
close;
|
||
}
|
||
mes "- You have successfully gathered mushrooms. -";
|
||
specialeffect2 EF_VALLENTINE2;
|
||
set hg_tre,hg_tre+1;
|
||
if(hg_tre == 11)
|
||
mes "Collected Moks Mushroom Solution: 1ea ";
|
||
else if(hg_tre == 12)
|
||
mes "Collected Moks Mushroom Solution: 2ea ";
|
||
else if(hg_tre == 13)
|
||
mes "Collected Moks Mushroom Solution: 3ea ";
|
||
else if(hg_tre == 14)
|
||
mes "Collected Moks Mushroom Solution: 4ea ";
|
||
else if(hg_tre == 15)
|
||
mes "Collected Moks Mushroom Solution: 5ea ";
|
||
initnpctimer;
|
||
disablenpc "Moks Mushroom#Mush2";
|
||
close;
|
||
break;
|
||
case 2:
|
||
mes "- You decided to pass by them. -";
|
||
close;
|
||
break;
|
||
}
|
||
}
|
||
else if(hg_tre == 15)
|
||
{
|
||
mes "["+strcharinfo(0)+"]";
|
||
mes "I think that this will do.";
|
||
close;
|
||
}
|
||
|
||
OnTimer20000:
|
||
enablenpc "Moks Mushroom#Mush2";
|
||
stopnpctimer;
|
||
end;
|
||
|
||
}
|
||
|
||
hu_fild06,198,339,3 script Moks Mushrooms#Mush3 111,{
|
||
|
||
if(hg_tre > 9 && hg_tre < 15)
|
||
{
|
||
mes "- You found mushrooms that is as big as your palm. -";
|
||
next;
|
||
switch( select( "Gather them.","Pass." ) )
|
||
{
|
||
case 1:
|
||
mes "- You decided to gather the mushrooms. -";
|
||
next;
|
||
mes "- *Snip Snip* -";
|
||
next;
|
||
mes "- *Snip Snip* -";
|
||
mes "- *Snip Snip* -";
|
||
next;
|
||
mes "- *Snip Snip* -";
|
||
mes "- *Snip Snip* -";
|
||
mes "- *Snip Snip* -";
|
||
specialeffect2 EF_CONE;
|
||
next;
|
||
if(rand(1,5) > 4)
|
||
{
|
||
mes "- You were being clumsy and broke the mushrooms. You have failed in gathering the mushrooms. -";
|
||
specialeffect2 EF_STUNATTACK;
|
||
close;
|
||
}
|
||
mes "- You have successfully gathered mushrooms. -";
|
||
specialeffect2 EF_VALLENTINE2;
|
||
set hg_tre,hg_tre+1;
|
||
if(hg_tre == 11)
|
||
mes "Collected Moks Mushroom Solution: 1ea ";
|
||
else if(hg_tre == 12)
|
||
mes "Collected Moks Mushroom Solution: 2ea ";
|
||
else if(hg_tre == 13)
|
||
mes "Collected Moks Mushroom Solution: 3ea ";
|
||
else if(hg_tre == 14)
|
||
mes "Collected Moks Mushroom Solution: 4ea ";
|
||
else if(hg_tre == 15)
|
||
mes "Collected Moks Mushroom Solution: 5ea ";
|
||
initnpctimer;
|
||
disablenpc "Moks Mushroom#Mush3";
|
||
close;
|
||
break;
|
||
case 2:
|
||
mes "- You decided to pass by them. -";
|
||
close;
|
||
break;
|
||
}
|
||
}
|
||
else if(hg_tre == 15)
|
||
{
|
||
mes "["+strcharinfo(0)+"]";
|
||
mes "I think that this will do.";
|
||
close;
|
||
}
|
||
|
||
OnTimer20000:
|
||
enablenpc "Moks Mushroom#Mush3";
|
||
stopnpctimer;
|
||
end;
|
||
|
||
}
|
||
|
||
hugel,209,163,3 script Clam#C1 111,{
|
||
|
||
if(hg_tre > 19 && hg_tre < 25)
|
||
{
|
||
mes "- You found very fresh clams whose shells are shining under the sunlight. -";
|
||
next;
|
||
switch( select( "Gather them.","Pass." ) )
|
||
{
|
||
case 1:
|
||
mes "- You started opening clam shells to gather Clam Flesh.-";
|
||
next;
|
||
mes "- *Snip Snip* -";
|
||
next;
|
||
mes "- *Snip Snip* -";
|
||
mes "- *Snip Snip* -";
|
||
next;
|
||
mes "- *Snip Snip* -";
|
||
mes "- *Snip Snip* -";
|
||
mes "- *Snip Snip* -";
|
||
specialeffect2 EF_CONE;
|
||
next;
|
||
if(rand(1,5) > 4)
|
||
{
|
||
mes "- Clams are too strong to open. You have failed in gathering Clam Flesh. -";
|
||
specialeffect2 EF_STUNATTACK;
|
||
close;
|
||
}
|
||
mes "- You have successfully gathered Clam Flesh. -";
|
||
specialeffect2 EF_VALLENTINE2;
|
||
set hg_tre,hg_tre+1;
|
||
if(hg_tre == 21)
|
||
mes "Collected Clam Flesh: 1ea ";
|
||
else if(hg_tre == 22)
|
||
mes "Collected Clam Flesh: 2ea ";
|
||
else if(hg_tre == 23)
|
||
mes "Collected Clam Flesh: 3ea ";
|
||
else if(hg_tre == 24)
|
||
mes "Collected Clam Flesh: 4ea ";
|
||
else if(hg_tre == 25)
|
||
mes "Collected Clam Flesh: 5ea ";
|
||
initnpctimer;
|
||
disablenpc "Clam#C1";
|
||
close;
|
||
break;
|
||
case 2:
|
||
mes "- You decided to pass by them. -";
|
||
close;
|
||
break;
|
||
}
|
||
}
|
||
else if(hg_tre == 25)
|
||
{
|
||
mes "["+strcharinfo(0)+"]";
|
||
mes "I think that this will do.";
|
||
close;
|
||
}
|
||
|
||
OnTimer20000:
|
||
enablenpc "Clam#C1";
|
||
stopnpctimer;
|
||
end;
|
||
|
||
}
|
||
|
||
hugel,203,166,3 script Clam#C2 111,{
|
||
|
||
if(hg_tre > 19 && hg_tre < 25)
|
||
{
|
||
mes "- You found very fresh clams whose shells are shining under the sunlight. -";
|
||
next;
|
||
switch( select( "Gather them.","Pass." ) )
|
||
{
|
||
case 1:
|
||
mes "- You started opening clam shells to gather Clam Flesh.-";
|
||
next;
|
||
mes "- *Snip Snip* -";
|
||
next;
|
||
mes "- *Snip Snip* -";
|
||
mes "- *Snip Snip* -";
|
||
next;
|
||
mes "- *Snip Snip* -";
|
||
mes "- *Snip Snip* -";
|
||
mes "- *Snip Snip* -";
|
||
specialeffect2 EF_CONE;
|
||
next;
|
||
if(rand(1,5) > 4)
|
||
{
|
||
mes "- Clams are too strong to open. You have failed in gathering Clam Flesh. -";
|
||
specialeffect EF_STUNATTACK;
|
||
close;
|
||
}
|
||
mes "- You have successfully gathered Clam Flesh. -";
|
||
specialeffect2 EF_VALLENTINE2;
|
||
set hg_tre,hg_tre+1;
|
||
if(hg_tre == 21)
|
||
mes "Collected Clam Flesh: 1ea ";
|
||
else if(hg_tre == 22)
|
||
mes "Collected Clam Flesh: 2ea ";
|
||
else if(hg_tre == 23)
|
||
mes "Collected Clam Flesh: 3ea ";
|
||
else if(hg_tre == 24)
|
||
mes "Collected Clam Flesh: 4ea ";
|
||
else if(hg_tre == 25)
|
||
mes "Collected Clam Flesh: 5ea ";
|
||
initnpctimer;
|
||
disablenpc "Clam#C2";
|
||
close;
|
||
break;
|
||
case 2:
|
||
mes "- You decided to pass by them. -";
|
||
close;
|
||
break;
|
||
}
|
||
}
|
||
else if(hg_tre == 25)
|
||
{
|
||
mes "["+strcharinfo(0)+"]";
|
||
mes "I think that this will do.";
|
||
close;
|
||
}
|
||
|
||
OnTimer20000:
|
||
enablenpc "Clam#C2";
|
||
stopnpctimer;
|
||
end;
|
||
|
||
}
|
||
|
||
hugel,217,158,3 script Clam#C3 111,{
|
||
|
||
if(hg_tre > 19 && hg_tre < 25)
|
||
{
|
||
mes "- You found very fresh clams whose shells are shining under the sunlight. -";
|
||
next;
|
||
switch( select( "Gather them.","Pass." ) )
|
||
{
|
||
case 1:
|
||
mes "- You started opening clam shells to gather Clam Flesh.-";
|
||
next;
|
||
mes "- *Snip Snip* -";
|
||
next;
|
||
mes "- *Snip Snip* -";
|
||
mes "- *Snip Snip* -";
|
||
next;
|
||
mes "- *Snip Snip* -";
|
||
mes "- *Snip Snip* -";
|
||
mes "- *Snip Snip* -";
|
||
specialeffect2 EF_CONE;
|
||
next;
|
||
if(rand(1,5) > 4)
|
||
{
|
||
mes "- Clams are too strong to open. You have failed in gathering Clam Flesh. -";
|
||
specialeffect2 EF_STUNATTACK;
|
||
close;
|
||
}
|
||
mes "- You have successfully gathered Clam Flesh. -";
|
||
specialeffect2 EF_VALLENTINE2;
|
||
set hg_tre,hg_tre+1;
|
||
if(hg_tre == 21)
|
||
mes "Collected Clam Flesh: 1ea ";
|
||
else if(hg_tre == 22)
|
||
mes "Collected Clam Flesh: 2ea ";
|
||
else if(hg_tre == 23)
|
||
mes "Collected Clam Flesh: 3ea ";
|
||
else if(hg_tre == 24)
|
||
mes "Collected Clam Flesh: 4ea ";
|
||
else if(hg_tre == 25)
|
||
mes "Collected Clam Flesh: 5ea ";
|
||
initnpctimer;
|
||
disablenpc "Clam#C3";
|
||
close;
|
||
break;
|
||
case 2:
|
||
mes "- You decided to pass by them. -";
|
||
close;
|
||
break;
|
||
}
|
||
}
|
||
else if(hg_tre == 25)
|
||
{
|
||
mes "["+strcharinfo(0)+"]";
|
||
mes "I think that this will do.";
|
||
close;
|
||
}
|
||
|
||
OnTimer20000:
|
||
enablenpc "Clam#C3";
|
||
stopnpctimer;
|
||
end;
|
||
|
||
}
|
||
|
||
hugel,204,150,3 script Clam#C4 111,{
|
||
|
||
if(hg_tre > 19 && hg_tre < 25)
|
||
{
|
||
mes "- You found very fresh clams whose shells are shining under the sunlight. -";
|
||
next;
|
||
switch( select( "Gather them.","Pass." ) )
|
||
{
|
||
case 1:
|
||
mes "- You started opening clam shells to gather Clam Flesh.-";
|
||
next;
|
||
mes "- *Snip Snip* -";
|
||
next;
|
||
mes "- *Snip Snip* -";
|
||
mes "- *Snip Snip* -";
|
||
next;
|
||
mes "- *Snip Snip* -";
|
||
mes "- *Snip Snip* -";
|
||
mes "- *Snip Snip* -";
|
||
specialeffect2 EF_CONE;
|
||
next;
|
||
if(rand(1,5) > 4)
|
||
{
|
||
mes "- Clams are too strong to open. You have failed in gathering Clam Flesh. -";
|
||
specialeffect2 EF_STUNATTACK;
|
||
close;
|
||
}
|
||
mes "- You have successfully gathered Clam Flesh. -";
|
||
specialeffect2 EF_VALLENTINE2;
|
||
set hg_tre,hg_tre+1;
|
||
if(hg_tre == 21)
|
||
mes "Collected Clam Flesh: 1ea ";
|
||
else if(hg_tre == 22)
|
||
mes "Collected Clam Flesh: 2ea ";
|
||
else if(hg_tre == 23)
|
||
mes "Collected Clam Flesh: 3ea ";
|
||
else if(hg_tre == 24)
|
||
mes "Collected Clam Flesh: 4ea ";
|
||
else if(hg_tre == 25)
|
||
mes "Collected Clam Flesh: 5ea ";
|
||
initnpctimer;
|
||
disablenpc "Clam#C4";
|
||
close;
|
||
break;
|
||
case 2:
|
||
mes "- You decided to pass by them. -";
|
||
close;
|
||
break;
|
||
}
|
||
}
|
||
else if(hg_tre == 25)
|
||
{
|
||
mes "["+strcharinfo(0)+"]";
|
||
mes "I think that this will do.";
|
||
close;
|
||
}
|
||
|
||
OnTimer20000:
|
||
enablenpc "Clam#C4";
|
||
stopnpctimer;
|
||
end;
|
||
|
||
}
|
||
|
||
hu_fild06,155,309,1 script Moks Bugs#Bug1 1053,{
|
||
|
||
if(hg_tre > 29 && hg_tre < 35)
|
||
{
|
||
mes "- You found big brown Moks Bugs in the bushes. -";
|
||
next;
|
||
switch( select( "Catch them.","Pass." ) )
|
||
{
|
||
case 1:
|
||
mes "- You nervously stretched your hands toward Moks Bugs.-";
|
||
next;
|
||
mes "- *Whizz Whizz*-";
|
||
next;
|
||
mes "- *Whizz Whizz Bzzzz* -";
|
||
mes "- *Whizz Whizz*-";
|
||
next;
|
||
mes "- *Whizz Whizz Bzzzz* -";
|
||
mes "- *Whizz Whizz*-";
|
||
mes "- *Whizz Whizz*-";
|
||
specialeffect2 EF_CONE;
|
||
next;
|
||
if(rand(1,5) > 4)
|
||
{
|
||
mes "- The bugs quickly ran away. You have failed to gather their shells. -";
|
||
specialeffect2 EF_STUNATTACK;
|
||
close;
|
||
}
|
||
mes "- You have successfully gathered Moks Bugs Shells. -";
|
||
specialeffect2 EF_VALLENTINE2;
|
||
set hg_tre,hg_tre+1;
|
||
if(hg_tre == 31)
|
||
mes "Collected Moks Bugs Shells: 1ea ";
|
||
else if(hg_tre == 32)
|
||
mes "Collected Moks Bugs Shells: 2ea ";
|
||
else if(hg_tre == 33)
|
||
mes "Collected Moks Bugs Shells: 3ea ";
|
||
else if(hg_tre == 34)
|
||
mes "Collected Moks Bugs Shells: 4ea ";
|
||
else if(hg_tre == 35)
|
||
mes "Collected Moks Bugs Shells: 5ea ";
|
||
initnpctimer;
|
||
disablenpc "Moks Bugs#Bug1";
|
||
close;
|
||
break;
|
||
case 2:
|
||
mes "- You decided to pass by them. -";
|
||
close;
|
||
break;
|
||
}
|
||
}
|
||
else if(hg_tre == 35)
|
||
{
|
||
mes "["+strcharinfo(0)+"]";
|
||
mes "Aww...I don't want to touch dirty things like bugs!";
|
||
close;
|
||
}
|
||
|
||
OnTimer20000:
|
||
enablenpc "Moks Bugs#Bug1";
|
||
stopnpctimer;
|
||
end;
|
||
|
||
}
|
||
|
||
hu_fild06,218,320,1 script Moks Bugs#Bug2 1053,{
|
||
|
||
if(hg_tre > 29 && hg_tre < 35)
|
||
{
|
||
mes "- You found big brown Moks Bugs in the bushes. -";
|
||
next;
|
||
switch( select( "Catch them","Pass." ) )
|
||
{
|
||
case 1:
|
||
mes "- You nervously stretched your hands toward Moks Bugs.-";
|
||
next;
|
||
mes "- *Whizz Whizz*-";
|
||
next;
|
||
mes "- *Whizz Whizz Bzzzz* -";
|
||
mes "- *Whizz Whizz*-";
|
||
next;
|
||
mes "- *Whizz Whizz Bzzzz* -";
|
||
mes "- *Whizz Whizz*-";
|
||
mes "- *Whizz Whizz*-";
|
||
specialeffect2 EF_CONE;
|
||
next;
|
||
if(rand(1,5) > 4)
|
||
{
|
||
mes "- The bugs quickly ran away. You have failed to gather their shells. -";
|
||
specialeffect2 EF_STUNATTACK;
|
||
close;
|
||
}
|
||
mes "- You have successfully gathered Moks Bugs Shells. -";
|
||
specialeffect2 EF_VALLENTINE2;
|
||
set hg_tre,hg_tre+1;
|
||
if(hg_tre == 31)
|
||
mes "Collected Moks Bugs Shells: 1ea ";
|
||
else if(hg_tre == 32)
|
||
mes "Collected Moks Bugs Shells: 2ea ";
|
||
else if(hg_tre == 33)
|
||
mes "Collected Moks Bugs Shells: 3ea ";
|
||
else if(hg_tre == 34)
|
||
mes "Collected Moks Bugs Shells: 4ea ";
|
||
else if(hg_tre == 35)
|
||
mes "Collected Moks Bugs Shells: 5ea ";
|
||
initnpctimer;
|
||
disablenpc "Moks Bugs#Bug2";
|
||
close;
|
||
break;
|
||
case 2:
|
||
mes "- You decided to pass by them. -";
|
||
close;
|
||
break;
|
||
}
|
||
}
|
||
else if(hg_tre == 35)
|
||
{
|
||
mes "["+strcharinfo(0)+"]";
|
||
mes "Aww...I don't want to touch dirty things like bugs!";
|
||
close;
|
||
}
|
||
|
||
OnTimer20000:
|
||
enablenpc "Moks Bugs#Bug2";
|
||
stopnpctimer;
|
||
end;
|
||
|
||
}
|
||
|
||
hu_fild06,249,329,1 script Moks Bugs#Bug3 1053,{
|
||
|
||
if(hg_tre > 29 && hg_tre < 35)
|
||
{
|
||
mes "- You found big brown Moks Bugs in the bushes. -";
|
||
next;
|
||
switch( select( "Catch them","Pass." ) )
|
||
{
|
||
case 1:
|
||
mes "- You nervously stretched your hands toward Moks Bugs.-";
|
||
next;
|
||
mes "- *Whizz Whizz*-";
|
||
next;
|
||
mes "- *Whizz Whizz Bzzzz* -";
|
||
mes "- *Whizz Whizz*-";
|
||
next;
|
||
mes "- *Whizz Whizz Bzzzz* -";
|
||
mes "- *Whizz Whizz*-";
|
||
mes "- *Whizz Whizz*-";
|
||
specialeffect2 EF_CONE;
|
||
next;
|
||
if(rand(1,5) > 4)
|
||
{
|
||
mes "- The bugs quickly ran away. You have failed to gather their shells. -";
|
||
specialeffect2 EF_STUNATTACK;
|
||
close;
|
||
}
|
||
mes "- You have successfully gathered Moks Bugs Shells. -";
|
||
specialeffect2 EF_VALLENTINE2;
|
||
set hg_tre,hg_tre+1;
|
||
if(hg_tre == 31)
|
||
mes "Collected Moks Bugs Shells: 1ea ";
|
||
else if(hg_tre == 32)
|
||
mes "Collected Moks Bugs Shells: 2ea ";
|
||
else if(hg_tre == 33)
|
||
mes "Collected Moks Bugs Shells: 3ea ";
|
||
else if(hg_tre == 34)
|
||
mes "Collected Moks Bugs Shells: 4ea ";
|
||
else if(hg_tre == 35)
|
||
mes "Collected Moks Bugs Shells: 5ea ";
|
||
initnpctimer;
|
||
disablenpc "Moks Bugs#Bug3";
|
||
close;
|
||
break;
|
||
case 2:
|
||
mes "- You decided to pass by them. -";
|
||
close;
|
||
break;
|
||
}
|
||
}
|
||
else if(hg_tre == 35)
|
||
{
|
||
mes "["+strcharinfo(0)+"]";
|
||
mes "Aww...I don't want to touch dirty things like bugs!";
|
||
close;
|
||
}
|
||
|
||
OnTimer20000:
|
||
enablenpc "Moks Bugs#Bug3";
|
||
stopnpctimer;
|
||
end;
|
||
|
||
}
|
||
|
||
hu_fild06,218,373,1 script Moks Bugs#Bug4 1053,{
|
||
|
||
if(hg_tre > 29 && hg_tre < 35)
|
||
{
|
||
mes "- You found big brown Moks Bugs in the bushes. -";
|
||
next;
|
||
switch( select( "Catch them.","Pass." ) )
|
||
{
|
||
case 1:
|
||
mes "- You nervously stretched your hands toward Moks Bugs.-";
|
||
next;
|
||
mes "- *Whizz Whizz*-";
|
||
next;
|
||
mes "- *Whizz Whizz Bzzzz* -";
|
||
mes "- *Whizz Whizz*-";
|
||
next;
|
||
mes "- *Whizz Whizz Bzzzz* -";
|
||
mes "- *Whizz Whizz*-";
|
||
mes "- *Whizz Whizz*-";
|
||
specialeffect2 EF_CONE;
|
||
next;
|
||
if(rand(1,5) > 4)
|
||
{
|
||
mes "- The bugs quickly ran away. You have failed to gather their shells. -";
|
||
specialeffect2 EF_STUNATTACK;
|
||
close;
|
||
}
|
||
mes "- You have successfully gathered Moks Bugs Shells. -";
|
||
specialeffect2 EF_VALLENTINE2;
|
||
set hg_tre,hg_tre+1;
|
||
if(hg_tre == 31)
|
||
mes "Collected Moks Bugs Shells: 1ea ";
|
||
else if(hg_tre == 32)
|
||
mes "Collected Moks Bugs Shells: 2ea ";
|
||
else if(hg_tre == 33)
|
||
mes "Collected Moks Bugs Shells: 3ea ";
|
||
else if(hg_tre == 34)
|
||
mes "Collected Moks Bugs Shells: 4ea ";
|
||
else if(hg_tre == 35)
|
||
mes "Collected Moks Bugs Shells: 5ea ";
|
||
initnpctimer;
|
||
disablenpc "Moks Bugs#Bug4";
|
||
close;
|
||
break;
|
||
case 2:
|
||
mes "- You decided to pass by them. -";
|
||
close;
|
||
break;
|
||
}
|
||
}
|
||
else if(hg_tre == 35)
|
||
{
|
||
mes "["+strcharinfo(0)+"]";
|
||
mes "Aww...I don't want to touch dirty things like bugs!";
|
||
close;
|
||
}
|
||
|
||
OnTimer20000:
|
||
enablenpc "Moks Bugs#Bug4";
|
||
stopnpctimer;
|
||
end;
|
||
|
||
}
|
||
|
||
lhz_in01,214,129,0 script A Pile of Paper 111,{
|
||
|
||
if(hg_tre == 52)
|
||
{
|
||
mes "- You found a pile of paper that was tied up with a thick ribbon.";
|
||
mes "On the very top paper, a period and a title saying 'Report of the **th Research'";
|
||
mes "were written.";
|
||
next;
|
||
mes "["+strcharinfo(0)+"]";
|
||
mes "Good, I must take this with me.";
|
||
set hg_tre,53;
|
||
getitem 7342,1; //File folder
|
||
donpcevent "HuMSpawner::OnMonster";
|
||
close;
|
||
}
|
||
|
||
}
|
||
|
||
lhz_in01,235,129,0 script HuMSpawner 139,{
|
||
|
||
OnMonster:
|
||
if(rand(0,1))
|
||
mapannounce "lhz_in01","Intruder alert! Protect the research documents!",1,0xFF0000;
|
||
else
|
||
mapannounce "lhz_in01","Intruder alert! Intruder alert!",1,0xFF0000;
|
||
monster "lhz_in01",208,133,"Guard",1682,1,"HuMSpawner::OnMonsterDead";
|
||
monster "lhz_in01",217,135,"Guard",1682,1,"HuMSpawner::OnMonsterDead";
|
||
initnpctimer;
|
||
end;
|
||
|
||
OnTimer60000:
|
||
killmonster "lhz_in01","HuMSpawner::OnMonsterDead";
|
||
stopnpctimer;
|
||
end;
|
||
|
||
OnMonsterDead:
|
||
end;
|
||
|
||
}
|
||
|
||
lhz_dun02,244,226,0 script Unethical Machine 111,{
|
||
|
||
if(hg_tre == 54)
|
||
{
|
||
if(countitem(7138))
|
||
{
|
||
mes "["+strcharinfo(0)+"]";
|
||
mes "This must be it...whoa, it looks very spooky.";
|
||
mes "Today, I am going to destroy you";
|
||
mes "for making innocent people's lives miserable!";
|
||
next;
|
||
mes "- You threw a Marine Sphere Bottle toward the machine. -";
|
||
next;
|
||
mes "BOOM!";
|
||
specialeffect2 EF_SUI_EXPLOSION;
|
||
enablenpc "HiddenExplosion";
|
||
mapannounce "lhz_dun02","Beep------------------ ",1,0x99CCFF;
|
||
delitem 7138,1; //Marine sphere bottle
|
||
set hg_tre,55;
|
||
close;
|
||
}
|
||
else
|
||
{
|
||
mes "- You were staggered for the fact that";
|
||
mes "you forgot to bring the Marine Sphere Bottle with you. -";
|
||
close;
|
||
}
|
||
}
|
||
|
||
}
|
||
|
||
lhz_dun02,244,227,0 script HiddenExplosion 139,5,5,{
|
||
OnInit:
|
||
disablenpc "HiddenExplosion";
|
||
end;
|
||
|
||
OnTouch:
|
||
percentheal -10,0;
|
||
specialeffect EF_HIT5;
|
||
disablenpc "HiddenExplosion";
|
||
end;
|
||
|
||
}
|
||
|
||
hu_in01,365,170,3 script Girl#Hu 793,{
|
||
|
||
mes "[Girl]";
|
||
mes "I love sitting in front of a stove because it makes me warm~";
|
||
mes "Ah...it is so warm and relaxing...and now I feel sleepy...Zzzzz Zzzz...";
|
||
close;
|
||
|
||
}
|
||
|
||
hu_in01,377,106,3 script Pub Granny 892,{
|
||
|
||
mes "[Pub Granny]";
|
||
mes "Recently we have many tourists visiting our town.";
|
||
mes "They make me pretty busy, but I am so happy to see them enjoying my food. Hohoho!";
|
||
close;
|
||
}
|
||
|
||
//-------------------------------------------------------------------------
|
||
// Memory Quest
|
||
//-------------------------------------------------------------------------
|
||
|
||
hugel,198,169,0 script #HugelTree 139,2,2,{
|
||
|
||
if(BaseLevel > 49)
|
||
{
|
||
if(!hg_memory)
|
||
{
|
||
set hg_memory,1;
|
||
mes "^3355FFFor some reason, you";
|
||
mes "feel very warm, safe,";
|
||
mes "and secure near this";
|
||
mes "tree. Just being near";
|
||
mes "it brings you a sense";
|
||
mes "of overwhelming comfort.^000000";
|
||
close;
|
||
}
|
||
else if(hg_memory == 1)
|
||
{
|
||
mes "^3355FFFor some reason, you";
|
||
mes "feel very warm, safe,";
|
||
mes "and secure near this";
|
||
mes "tree. Just being near";
|
||
mes "it brings you a sense";
|
||
mes "of overwhelming comfort.^000000";
|
||
close;
|
||
}
|
||
else if(hg_memory == 6)
|
||
{
|
||
specialeffect2 EF_BEGINSPELL5;
|
||
mes "^3355FFWhat's this strange";
|
||
mes "feeling of dread?";
|
||
mes "This peculiar chill...";
|
||
mes "It's almost as if you";
|
||
mes "were in Nifflheim...^000000";
|
||
close;
|
||
}
|
||
else
|
||
{
|
||
mes "^3355FFFor some reason, you";
|
||
mes "feel very warm, safe,";
|
||
mes "and secure near this";
|
||
mes "tree. Just being near";
|
||
mes "it brings you a sense";
|
||
mes "of overwhelming comfort.^000000";
|
||
close;
|
||
}
|
||
}
|
||
else
|
||
{
|
||
mes "^3355FFFor some reason, you";
|
||
mes "feel very warm, safe,";
|
||
mes "and secure near this";
|
||
mes "tree. Just being near";
|
||
mes "it brings you a sense";
|
||
mes "of overwhelming comfort.^000000";
|
||
close;
|
||
}
|
||
|
||
}
|
||
|
||
hugel,191,172,3 script Manainne 892,1,{
|
||
|
||
if(hg_memory == 1)
|
||
{
|
||
mes "[Manainne]";
|
||
mes "This tree means so much";
|
||
mes "to everyone in this town,";
|
||
mes "and we all have special";
|
||
mes "memories of this place. But";
|
||
mes "that El Schatt fellow plans to";
|
||
mes "chop it down for his shop...";
|
||
next;
|
||
mes "[Manainne]";
|
||
mes "You see him? That's";
|
||
mes "El Schatt right there.";
|
||
mes "I've never met anyone";
|
||
mes "so cruel and selfish!";
|
||
mes "Right now he's surveying";
|
||
mes "the land for construction...";
|
||
set hg_memory,2;
|
||
close;
|
||
}
|
||
else if(hg_memory == 2)
|
||
{
|
||
mes "[Manainne]";
|
||
mes "This tree means so much";
|
||
mes "to everyone in this town,";
|
||
mes "and we all have special";
|
||
mes "memories of this place. But";
|
||
mes "that El Schatt fellow plans to";
|
||
mes "chop it down for his shop...";
|
||
next;
|
||
mes "[Manainne]";
|
||
mes "You see him? That's";
|
||
mes "El Schatt right there.";
|
||
mes "I've never met anyone";
|
||
mes "so cruel and selfish!";
|
||
mes "Right now he's surveying";
|
||
mes "the land for construction...";
|
||
close;
|
||
}
|
||
else if(hg_memory == 5)
|
||
{
|
||
mes "[Manainne]";
|
||
mes "You know, El Schatt and";
|
||
mes "I used to get along when";
|
||
mes "he dated my older sister,";
|
||
mes "Kanainne. In fact, they'd";
|
||
mes "always spend time together^FFFFFF ^000000 right under that tree. Weird, huh?";
|
||
next;
|
||
mes "[Manainne]";
|
||
mes "Then, well, Kanainne";
|
||
mes "got really sick, and we...";
|
||
mes "We couldn't help her. She";
|
||
mes "passed away, and then El Schatt";
|
||
mes "just disappeared. It was only";
|
||
mes "recently that he's come back.";
|
||
next;
|
||
mes "[Manainne]";
|
||
mes "Now El Schatt is just a";
|
||
mes "heartless, money grubbing...!";
|
||
mes "He's completely changed.";
|
||
mes "My sister would be rolling";
|
||
mes "in her grave, seeing him now...";
|
||
set hg_memory,6;
|
||
close;
|
||
}
|
||
else if(hg_memory == 6)
|
||
{
|
||
mes "[Manainne]";
|
||
mes "Now El Schatt is just a";
|
||
mes "heartless, money grubbing...!";
|
||
mes "He's completely changed.";
|
||
mes "My sister would be rolling";
|
||
mes "in her grave, seeing him now...";
|
||
close;
|
||
}
|
||
else if(hg_memory == 7)
|
||
{
|
||
mes "[Manainne]";
|
||
mes "What? That's...";
|
||
mes "That's an incredible";
|
||
mes "story. You met my dead";
|
||
mes "sister in Nifflheim?! You";
|
||
mes "must be lying to me!";
|
||
next;
|
||
mes "[Manainne]";
|
||
mes "Let's... Let's just";
|
||
mes "stop talking about this,";
|
||
mes "okay? I appreciate that you";
|
||
mes "want to stop El Schatt from";
|
||
mes "cutting down our tree, but";
|
||
mes "this is almost too much.";
|
||
next;
|
||
set hg_memory,8;
|
||
mes "[Manainne]";
|
||
mes "Gosh, all that talk";
|
||
mes "about Nifflheim is...";
|
||
mes "It's giving me the chills!";
|
||
mes "A-aren't you cold?";
|
||
close;
|
||
}
|
||
else if(hg_memory == 8)
|
||
{
|
||
mes "[Manainne]";
|
||
mes "......";
|
||
mes ".........";
|
||
mes "Huh? You're...";
|
||
mes "Still here...?";
|
||
next;
|
||
mes "[Manainne]";
|
||
mes "Y-you know what's";
|
||
mes "weird? The weather's";
|
||
mes "perfectly fine, but I...";
|
||
mes "I feel so cold all of a";
|
||
mes "sudden. You don't feel";
|
||
mes "it at all, don't you?";
|
||
next;
|
||
mes "[Manainne]";
|
||
mes "I think I'm coming down";
|
||
mes "with something. My head";
|
||
mes "feels so numb, and I c-can't";
|
||
mes "focus any of my thoughts.";
|
||
mes "This is freakin' me out...";
|
||
next;
|
||
mes "[Manainne]";
|
||
mes "...!";
|
||
next;
|
||
set hg_memory,9;
|
||
mes "[Manainne]";
|
||
mes "......";
|
||
mes "..........";
|
||
close;
|
||
}
|
||
else if(hg_memory == 9)
|
||
{
|
||
mes "[Manainne]";
|
||
mes "...I'm here. I'm really";
|
||
mes "back! Oh, it's been so";
|
||
mes "long! Hello, adventurer,";
|
||
mes "remember me? I'm Kanainne,";
|
||
mes "the spirit you saw down in";
|
||
mes "Nifflheim. Let me explain...";
|
||
next;
|
||
mes "[Manainne]";
|
||
mes "My spirit was able to follow";
|
||
mes "you here, and now that I'm";
|
||
mes "here, I only have so much time";
|
||
mes "to possess my sister's body,";
|
||
mes "and then talk to El Schatt.";
|
||
mes "El Schatt? El Schatt...?";
|
||
next;
|
||
mes "[El Schatt]";
|
||
mes "Manainne...?";
|
||
mes "What do you want?";
|
||
mes "Quit bugging me,";
|
||
mes "I'm busy right now...";
|
||
next;
|
||
mes "[Manainne]";
|
||
mes "It's... It's me,";
|
||
mes "El Schatt, it's Kanainne.";
|
||
mes "Of course you remember";
|
||
mes "me, right? Listen, I need to--";
|
||
next;
|
||
mes "[El Schatt]";
|
||
mes "Manainne...?!";
|
||
mes "I'm shocked...";
|
||
mes "Don't you respect";
|
||
mes "your own sister?!";
|
||
mes "I can't believe you'd...";
|
||
mes "Knock it off right now!";
|
||
next;
|
||
set hg_memory,10;
|
||
mes "[El Schatt]";
|
||
mes "Look, out of my respect";
|
||
mes "for you and the relationship";
|
||
mes "that me and your sister had,";
|
||
mes "I'm going to forget you said";
|
||
mes "that. But don't you dare use";
|
||
mes "her name that way again!";
|
||
next;
|
||
mes "[Manainne]";
|
||
mes "......";
|
||
mes ".........";
|
||
mes "............";
|
||
close;
|
||
}
|
||
else if(hg_memory == 10)
|
||
{
|
||
mes "[Manainne]";
|
||
mes "Wait, El Schatt!";
|
||
mes "It's really me, but";
|
||
mes "I can only speak to you";
|
||
mes "through my sister for";
|
||
mes "a short time. L-listen...";
|
||
next;
|
||
mes "[El Schatt]";
|
||
mes "Manainne...";
|
||
mes "You don't make jokes";
|
||
mes "like that about the departed,";
|
||
mes "especially if it's Kannaine.";
|
||
mes "You know better than that!";
|
||
mes "Where the hell's your respect?!";
|
||
next;
|
||
mes "[Manainne]";
|
||
mes "''If you're the wind,";
|
||
mes "I'll be the sky, so that you";
|
||
mes "can fly freely in my arms...''";
|
||
next;
|
||
mes "[El Schatt]";
|
||
mes "Huh...?!";
|
||
next;
|
||
mes "[Manainne]";
|
||
mes "''My soul is just";
|
||
mes "for you, the shining";
|
||
mes "sun that brightens";
|
||
mes "up my whole world.''";
|
||
next;
|
||
mes "[El Schatt]";
|
||
mes "How do you...";
|
||
mes "How do you know";
|
||
mes "those words...?";
|
||
next;
|
||
mes "[Manainne]";
|
||
mes "''In my dream, your";
|
||
mes "eyes held the reflection";
|
||
mes "of the ocean's clear waters...^FFFFFF ^000000 Someday I'll show them to you.''";
|
||
next;
|
||
mes "[Manainne]";
|
||
mes "''Your lovely face,";
|
||
mes "your enticing smile...";
|
||
mes "They're forever be in my";
|
||
mes "heart, so I'll never be lonely.'' ^FFFFFF ^000000";
|
||
next;
|
||
mes "[El Schatt]";
|
||
mes "Manainne...";
|
||
mes "How do you";
|
||
mes "know that song?";
|
||
next;
|
||
mes "[Manainne]";
|
||
mes "El Schatt...";
|
||
mes "It's me, Kanainne.";
|
||
mes "You wrote this song";
|
||
mes "just for me. But I died";
|
||
mes "before you could finish it.";
|
||
next;
|
||
mes "[Manainne]";
|
||
mes "That was your dream,";
|
||
mes "wasn't it? To play your";
|
||
mes "beautiful music to make";
|
||
mes "people happy? Did you ever";
|
||
mes "finish our song for me?";
|
||
next;
|
||
mes "[El Schatt]";
|
||
mes "Hahahah, Manainne, alright.";
|
||
mes "Your sister must have told";
|
||
mes "you about that song. Ha ha...";
|
||
mes "You're t-taking it too far...";
|
||
mes "Please, just... Just stop.";
|
||
next;
|
||
mes "[Manainne]";
|
||
mes "El Schatt...";
|
||
mes "Listen to me.";
|
||
mes "Look at me. It's";
|
||
mes "really your Kanainne.";
|
||
next;
|
||
mes "[El Schatt]";
|
||
mes "Kanainne...?";
|
||
mes "It's too much to";
|
||
mes "believe. I want to";
|
||
mes "believe it so badly...";
|
||
mes "Is it really you?";
|
||
set hg_memory,11;
|
||
close;
|
||
}
|
||
else if(hg_memory == 11)
|
||
{
|
||
mes "[Manainne]";
|
||
mes "El Schatt...";
|
||
close;
|
||
}
|
||
else if(hg_memory == 12)
|
||
{
|
||
mes "^3355FFManainne is sobbing";
|
||
mes "uncontrollably, and there's";
|
||
mes "nothing you can do to comfort";
|
||
mes "her. Nothing at all. You must";
|
||
mes "leave her alone to her despair";
|
||
mes "and unfathomable sense of loss.^000000";
|
||
close;
|
||
}
|
||
else
|
||
{
|
||
mes "[Manainne]";
|
||
mes "You know, even though";
|
||
mes "it's not a wealthy area,";
|
||
mes "I really love this small";
|
||
mes "and quiet town. Even if";
|
||
mes "I could live anywhere in";
|
||
mes "the world, I'd live right here~";
|
||
close;
|
||
}
|
||
|
||
}
|
||
|
||
niflheim,90,106,3 script A Spirit#HQuest 802,{
|
||
|
||
if(hg_memory == 6)
|
||
{
|
||
mes "[Spirit]";
|
||
mes "El Schatt...";
|
||
mes "Manainne...";
|
||
mes "I miss them...";
|
||
next;
|
||
mes "[Spirit]";
|
||
mes "Those names... Yes,";
|
||
mes "I remember now. Manainee";
|
||
mes "was... my younger sister.";
|
||
mes "El Schatt was... my lover.";
|
||
mes "M-my name was... Kanainne!";
|
||
next;
|
||
mes "[Kanainne's Spirit]";
|
||
mes "Now I know why I'm here";
|
||
mes "in this realm. El Schatt...";
|
||
mes "I've been watching him.";
|
||
mes "He isn't able to let me go...";
|
||
mes "But I can't directly intervene";
|
||
mes "with the affairs of the living.";
|
||
next;
|
||
mes "[Kanainne's Spirit]";
|
||
mes "I... I can borrow my";
|
||
mes "sister's body? Yes, if she";
|
||
mes "cooperates, maybe... Maybe";
|
||
mes "it will work. I must... must do";
|
||
mes "something before he does";
|
||
mes "he hurts himself even more...";
|
||
next;
|
||
mes "[Kanainne's Spirit]";
|
||
mes "You... You can help";
|
||
mes "me... Just go back to ";
|
||
mes "the living... to Hugel...";
|
||
mes "Let me send you there...";
|
||
set hg_memory,7;
|
||
close2;
|
||
warp "hugel",78,148;
|
||
}
|
||
else if(hg_memory == 7)
|
||
{
|
||
mes "[Kanainne's Spirit]";
|
||
mes "You...! You can help";
|
||
mes "me... Just go back to ";
|
||
mes "the living... to Hugel...";
|
||
mes "Let me send you there...";
|
||
close2;
|
||
warp "hugel",78,148;
|
||
}
|
||
else
|
||
{
|
||
mes "[Spirit]";
|
||
mes "The living shouldn't";
|
||
mes "be here in Nifflheim...";
|
||
mes "Go back! Go back to your";
|
||
mes "own world before it's too late!";
|
||
next;
|
||
mes "[Spirit]";
|
||
mes "El Schatt...";
|
||
mes "Manainne...";
|
||
mes "I miss them...";
|
||
close;
|
||
}
|
||
|
||
}
|
||
|
||
hugel,100,103,3 script Perfitz 866,{
|
||
|
||
if(hg_memory == 3)
|
||
{
|
||
set hg_memory,4;
|
||
mes "[Perfitz]";
|
||
mes "I'm pleased that my son has";
|
||
mes "finally set his mind on the";
|
||
mes "family business. I didn't know";
|
||
mes "he had it in him to become";
|
||
mes "such a proactive entrepreneur.";
|
||
next;
|
||
mes "[Perfitz]";
|
||
mes "It's funny... He used to";
|
||
mes "deperately fight me when it";
|
||
mes "came to building shops where";
|
||
mes "that tree has planted. Yes, I'm";
|
||
mes "proud that he's grown as a";
|
||
mes "business person. Heh heh~";
|
||
next;
|
||
mes "[Perfitz]";
|
||
mes "Although I'm pleased,";
|
||
mes "I get this gut feeling that";
|
||
mes "something's not right, like";
|
||
mes "he's too excited about cutting";
|
||
mes "that tree down. Maybe this old";
|
||
mes "man is just too suspcious~";
|
||
close;
|
||
}
|
||
else if(hg_memory == 4)
|
||
{
|
||
mes "[Perfitz]";
|
||
mes "It's funny how things";
|
||
mes "change. You know, El Schatt";
|
||
mes "actually used to protest against^FFFFFF ^000000 my idea of building shops in the";
|
||
mes "area when that tree grows. Hmm...^FFFFFF ^000000 I wonder, what happened to him?";
|
||
close;
|
||
}
|
||
else
|
||
{
|
||
mes "[Perfitz]";
|
||
mes "Money is very dependable...";
|
||
mes "But it's value is relative, and";
|
||
mes "can change at any moment.";
|
||
mes "Still, at my age, you can't";
|
||
mes "live without it. Make sure you";
|
||
mes "financially prepare of old age.";
|
||
next;
|
||
mes "[Perfitz]";
|
||
mes "Now, most people assume that";
|
||
mes "I have very few friends because";
|
||
mes "I trust money more than people.";
|
||
mes "That's somewhat true: money";
|
||
mes "will never betray you, and few";
|
||
mes "friends can be so dependable.";
|
||
next;
|
||
mes "[Perfitz]";
|
||
mes "However, friends that can";
|
||
mes "be trusted for life are worth";
|
||
mes "more than all the money in the";
|
||
mes "world. To a rich man like me,";
|
||
mes "those are the only friends";
|
||
mes "that are worth having.";
|
||
close;
|
||
}
|
||
|
||
}
|
||
|
||
hugel,196,164,3 script El Schatt 50,{
|
||
|
||
if(hg_memory == 2)
|
||
{
|
||
mes "[El Schatt]";
|
||
mes "What? What's that look for?";
|
||
mes "Oh, you must have spoken to";
|
||
mes "Manainne. Look, memories are";
|
||
mes "nice and all, but I don't dwell";
|
||
mes "on the past. I think about the";
|
||
mes "future. That's what's best.";
|
||
next;
|
||
mes "[El Schatt]";
|
||
mes "Hey, I've got some great";
|
||
mes "memories of this place too,";
|
||
mes "but you know what? I've decided";
|
||
mes "to let go of them before they";
|
||
mes "get too painful. That's life.";
|
||
mes "Besides, it's not all bad.";
|
||
next;
|
||
mes "[El Schatt]";
|
||
mes "My father's been wanting to";
|
||
mes "build a shop here for so long,";
|
||
mes "and now, I think it's about time.^FFFFFF ^000000 And this business will help the";
|
||
mes "entire community. We should've";
|
||
mes "done this a long time ago...";
|
||
next;
|
||
set hg_memory,3;
|
||
mes "[El Schatt]";
|
||
mes "C'mon... Take a look";
|
||
mes "around. I won't deny that";
|
||
mes "this is a quaint and lovely";
|
||
mes "town, but how much money do";
|
||
mes "you think these people enjoy?";
|
||
mes "I need to look to the future...";
|
||
close;
|
||
}
|
||
else if(hg_memory == 3)
|
||
{
|
||
mes "[El Schatt]";
|
||
mes "This is the perfect";
|
||
mes "location for shops.";
|
||
mes "Yeah, I'll build a whole";
|
||
mes "plaza, and rent it out to the";
|
||
mes "merchants. Build up some";
|
||
mes "commerce, attract businesses...";
|
||
next;
|
||
mes "[El Schatt]";
|
||
mes "Everyone should just";
|
||
mes "forget about that tree.";
|
||
mes "When you think about it,";
|
||
mes "it's just a waste of space...";
|
||
close;
|
||
}
|
||
else if(hg_memory == 4)
|
||
{
|
||
set hg_memory,5;
|
||
mes "[El Schatt]";
|
||
mes "You've spoken with my father?";
|
||
mes "Hmpf! Don't tell me you're here";
|
||
mes "to change my mind. I'm building";
|
||
mes "those shops, and that's final.";
|
||
mes "It's useless to try to convince";
|
||
mes "me otherwise. Understand?";
|
||
next;
|
||
mes "[El Schatt]";
|
||
mes "It's true that I used";
|
||
mes "to think differently...";
|
||
mes "I'd protect that old tree";
|
||
mes "with my life, I won't deny";
|
||
mes "it. But that's an old story that^FFFFFF ^000000 should be buried in the past...";
|
||
close;
|
||
}
|
||
else if(hg_memory == 5)
|
||
{
|
||
mes "[El Schatt]";
|
||
mes "The past is behind me";
|
||
mes "as it should be. Now";
|
||
mes "I must focus on building";
|
||
mes "my family's businesses.";
|
||
mes "Father was right all along...";
|
||
close;
|
||
}
|
||
else if(hg_memory == 7)
|
||
{
|
||
mes "[El Schatt]";
|
||
mes "What did you say...?";
|
||
mes "You met Kanainne?";
|
||
mes "Listen, that's not funny.";
|
||
mes "I won't tolerate that kind";
|
||
mes "of sick joke, so get out";
|
||
mes "of here before I get angry.";
|
||
close;
|
||
}
|
||
else if(hg_memory == 10)
|
||
{
|
||
mes "[El Schatt]";
|
||
mes "No way...!";
|
||
mes "Kanainne is dead!";
|
||
mes "There's no way";
|
||
mes "I can believe this!";
|
||
next;
|
||
mes "[Manainne]";
|
||
mes "......";
|
||
mes ".........";
|
||
mes "............";
|
||
close;
|
||
}
|
||
else if(hg_memory == 11)
|
||
{
|
||
mes "[El Schatt]";
|
||
mes "K-Kanainne! ^333333*Sob*^000000";
|
||
mes "I've missed you so much!";
|
||
mes "Why did you leave me?";
|
||
next;
|
||
mes "[Manainne]";
|
||
mes "Oh, my dear,";
|
||
mes "sweet El Schatt...";
|
||
mes "I'm so sorry. But";
|
||
mes "that was my fate...";
|
||
mes "It was my time to go...";
|
||
mes "You have to let me go...";
|
||
next;
|
||
mes "[El Schatt]";
|
||
mes "I can't take it anymore!";
|
||
mes "It hurts too much without you!";
|
||
mes "I can't stop thinking about us,";
|
||
mes "and all the memories... all of";
|
||
mes "the memories hurt so much...";
|
||
next;
|
||
mes "[Manainne]";
|
||
mes "Is that why you want to";
|
||
mes "cut down that tree? Because";
|
||
mes "it reminds you too much of";
|
||
mes "all of our days together?";
|
||
next;
|
||
mes "[El Schatt]";
|
||
mes "Y-yes! Seeing it makes";
|
||
mes "me so angry and so sad!";
|
||
mes "I wanted to get rid of it!";
|
||
mes "If I don't forget you, then";
|
||
mes "what will I do? I c-can't";
|
||
mes "forget about you, c-can I?";
|
||
next;
|
||
mes "[Manainne]";
|
||
mes "Will destroying that tree";
|
||
mes "make you happy? Do you think";
|
||
mes "you'll be happy if you forget";
|
||
mes "all about me? I know you're";
|
||
mes "not like that, El Schatt.";
|
||
mes "You're not that cold...";
|
||
next;
|
||
mes "[El Schatt]";
|
||
mes "No... I don't want";
|
||
mes "to forget you. All of";
|
||
mes "our good times. But I miss";
|
||
mes "you so much... I think I'm";
|
||
mes "going to go insane! I don't";
|
||
mes "know if I can endure this pain!";
|
||
next;
|
||
mes "[Manainne]";
|
||
mes "Please be strong for me,";
|
||
mes "El Schatt. Someday, time";
|
||
mes "will heal your wounds, and";
|
||
mes "your memories of me will only";
|
||
mes "bring you fondness, not pain.";
|
||
mes "I miss you El Schatt, and I...";
|
||
next;
|
||
mes "[El Schatt]";
|
||
mes "Kanainne...?";
|
||
mes "K-Kanaine?";
|
||
mes "What's happening?";
|
||
next;
|
||
mes "[Manainne]";
|
||
mes "El Schatt, I'm so sorry...";
|
||
mes "But I have to go now. I can't";
|
||
mes "stay in the world of the living";
|
||
mes "for too long, and my time limit";
|
||
mes "is almost up. I still... I...";
|
||
next;
|
||
mes "[El Schatt]";
|
||
mes "N-no! Please, stay with";
|
||
mes "me! I'm not ready to lose";
|
||
mes "you again! D-don't leave";
|
||
mes "me again! Nooo! Kanainne!";
|
||
mes "I need you here with me!";
|
||
next;
|
||
mes "[Manainne]";
|
||
mes "I can't do that...";
|
||
mes "But please, El Schatt...";
|
||
mes "Promise that you'll be";
|
||
mes "yourself from now on...";
|
||
mes "Be kind... And follow";
|
||
mes "your true dreams...";
|
||
next;
|
||
mes "[Manainne]";
|
||
mes "Don't cut down";
|
||
mes "that tree... And make...";
|
||
mes "make beautiful music.";
|
||
mes "Please finish the song";
|
||
mes "that you made for me for...";
|
||
mes "for both of our sakes...";
|
||
next;
|
||
mes "[El Schatt]";
|
||
mes "Anything for you,";
|
||
mes "Kanainne. I vow it...";
|
||
next;
|
||
mes "[Manainne]";
|
||
mes "El Schatt...";
|
||
mes "I still... I still...";
|
||
next;
|
||
mes "[El Schatt]";
|
||
mes "Y-yes...";
|
||
mes "Kanainne...?";
|
||
next;
|
||
mes "[Manainne]";
|
||
mes "......";
|
||
mes ".........";
|
||
mes "............";
|
||
next;
|
||
mes "^3355FF*Thud!*^000000";
|
||
next;
|
||
mes "[El Schatt]";
|
||
mes "Kanainne...?";
|
||
mes "Kanainne!";
|
||
next;
|
||
mes "[Manainne]";
|
||
mes "...I...";
|
||
mes "...El Schatt...";
|
||
mes "She's gone again.";
|
||
mes "It's... I'm Manainne...";
|
||
mes "^333333*Sniff*^000000 She had to go back...";
|
||
next;
|
||
specialeffect2 EF_CONE;
|
||
set hg_memory,12;
|
||
getexp 50000,0;
|
||
getitem 603,1; //Old blue box
|
||
mes "[El Schatt]";
|
||
mes "Oh... Oh dear";
|
||
mes "sweet God... My...";
|
||
mes "My dear Kanainne...";
|
||
mes "No.... No... Please...";
|
||
close;
|
||
}
|
||
else if(hg_memory == 12)
|
||
{
|
||
mes "[El Schatt]";
|
||
mes "...Would you please";
|
||
mes "leave me alone? I have...";
|
||
mes "I have an awful lot to";
|
||
mes "think about. And there's";
|
||
mes "music that I have to write...";
|
||
close;
|
||
}
|
||
else
|
||
{
|
||
mes "[El Schatt]";
|
||
mes "Father was right...";
|
||
mes "This area is the perfect";
|
||
mes "place to build some stores.";
|
||
mes "All that's left is to chop down";
|
||
mes "that old tree. It's in the way";
|
||
mes "of a whole lot of things...";
|
||
close;
|
||
}
|
||
|
||
}
|
||
|
||
//-------------------------------------------------------------------------
|
||
// Hide and Seek quest
|
||
//-------------------------------------------------------------------------
|
||
|
||
hugel,107,67,3 script Torpy 706,{
|
||
|
||
if(BaseLevel > 49)
|
||
{
|
||
if(!hg_ubu01)
|
||
{
|
||
mes "[Torpy]";
|
||
mes "D-Daddy...!";
|
||
mes "Daddy where";
|
||
mes "are you?! Wah~!";
|
||
next;
|
||
switch( select( "What's wrong?:Ignore" ) )
|
||
{
|
||
case 1:
|
||
mes "[Torpy]";
|
||
mes "My Daddy hasn't";
|
||
mes "been home for a few";
|
||
mes "day now. I'm afraid that";
|
||
mes "something must have";
|
||
mes "happened to him. *Sniff*";
|
||
next;
|
||
mes "["+strcharinfo(0)+"]";
|
||
mes "Your Dad is missing?";
|
||
mes "Why don't you tell me";
|
||
mes "about the last time";
|
||
mes "that you saw him?";
|
||
next;
|
||
mes "[Torpy]";
|
||
mes "Well, we were playing";
|
||
mes "Hide-and-Seek, and then";
|
||
mes "it was his turn to hide,";
|
||
mes "and then, a-and then...";
|
||
mes "I never found him!";
|
||
next;
|
||
switch( select( "Really? Tell me more...:What, is that all...?" ) )
|
||
{
|
||
case 1:
|
||
mes "[Torpy]";
|
||
mes "Th-then my Mom got";
|
||
mes "mad at Dad for hiding";
|
||
mes "for so long. But when";
|
||
mes "she went to find him, she";
|
||
mes "disappeared too! I-I'm all";
|
||
mes "alone now! Waaaaaah~!";
|
||
next;
|
||
emotion e_dots,1;
|
||
mes "["+strcharinfo(0)+"]";
|
||
mes "Don't worry, I'll look";
|
||
mes "for your parents. I'm";
|
||
mes "sure that I can find at";
|
||
mes "least one of them just";
|
||
mes "outside of town.";
|
||
set hg_ubu01,1;
|
||
close;
|
||
break;
|
||
case 2:
|
||
mes "["+strcharinfo(0)+"]";
|
||
mes "Don't worry, your";
|
||
mes "Dad will probably";
|
||
mes "show up sooner";
|
||
mes "or later. Well, lots";
|
||
mes "of luck, kid.";
|
||
emotion e_dots,1;
|
||
close;
|
||
break;
|
||
}
|
||
break;
|
||
case 2:
|
||
mes "[Torpy]";
|
||
mes "D-Daddy...!";
|
||
mes "Mommiiiiiiiiie!";
|
||
mes "Where are yoooou?!";
|
||
mes "Wuh-Waaaaaaaaaah!";
|
||
close;
|
||
break;
|
||
}
|
||
}
|
||
else if(hg_ubu01 == 2)
|
||
{
|
||
mes "[Torpy]";
|
||
mes "Oh...";
|
||
mes "Mommy was just";
|
||
mes "outside of town?";
|
||
mes "*Sob* Okay, I hope my";
|
||
mes "Daddy comes back soon...";
|
||
set hg_ubu01,3;
|
||
close;
|
||
}
|
||
else if(hg_ubu01 == 6)
|
||
{
|
||
mes "[Torpy]";
|
||
mes "Y-you found my Daddy!";
|
||
mes "Hooray! I was so worried";
|
||
mes "about him! Th-thank you";
|
||
mes "so much for your help!";
|
||
next;
|
||
mes "[Torpy]";
|
||
mes "Um, um, where is my";
|
||
mes "Daddy hiding anyway?";
|
||
mes "Oh? A barrel? Where";
|
||
mes "was it again? Heh heh!";
|
||
mes "Now I can find him!";
|
||
next;
|
||
mes "[Torpy]";
|
||
mes "Oh, would you go talk";
|
||
mes "to my Mom, and tell her";
|
||
mes "to come here please? And";
|
||
mes "also tell her that Daddy";
|
||
mes "is safe! See you later~";
|
||
next;
|
||
emotion e_dots,1;
|
||
mes "......";
|
||
mes ".........";
|
||
mes "............";
|
||
next;
|
||
mes "[Torpy]";
|
||
mes "^333333...............................";
|
||
mes "Hee hee~ Once I find";
|
||
mes "my Daddy, he has to get me";
|
||
mes "a girlfriend! He promised~!^000000";
|
||
set hg_ubu01,7;
|
||
close;
|
||
}
|
||
else if(hg_ubu01 == 7)
|
||
{
|
||
mes "[Torpy]";
|
||
mes "Would you please hurry";
|
||
mes "and talk to my Mom? She";
|
||
mes "should be just outside of?";
|
||
mes "this town, where you last";
|
||
mes "saw her. Bye bye for now~";
|
||
next;
|
||
emotion e_dots,1;
|
||
mes "......";
|
||
mes ".........";
|
||
mes "............";
|
||
next;
|
||
mes "[Torpy]";
|
||
mes "^333333...............................";
|
||
mes "Oh yeah! Should I have";
|
||
mes "Mom help me pick out my";
|
||
mes "new girlfriend? Hmm, I dunno.";
|
||
mes "Wh-what if they become friends?";
|
||
mes "Um, that might not be good...^000000";
|
||
close;
|
||
}
|
||
else if(hg_ubu01 == 8)
|
||
{
|
||
emotion e_dots,1;
|
||
mes "[Torpy]";
|
||
mes "Daddy promised to get";
|
||
mes "me a girlfriend if I beat him";
|
||
mes "at Hide-and-Seek! Hahaha!";
|
||
mes "I won, so now he has to do it!";
|
||
next;
|
||
mes "[Torpy]";
|
||
mes "Wait, but should I let";
|
||
mes "my Dad pick my girlfriend?";
|
||
mes "Maybe I should pick her...";
|
||
mes "Yeah, I'll pick the perfectest";
|
||
mes "girl that I can find! Yaaay~";
|
||
set hg_ubu01,9;
|
||
close;
|
||
}
|
||
else if(hg_ubu01 == 9)
|
||
{
|
||
emotion e_dots,1;
|
||
mes "[Torpy]";
|
||
mes "Maybe I should wait until";
|
||
mes "I'm older to have a girlfriend.";
|
||
mes "I mean, what if the girl I pick";
|
||
mes "now gets uglier when she";
|
||
mes "grows up? Or what if she gets^FFFFFF ^000000 really fat? I better be careful...";
|
||
next;
|
||
mes "^3355FFTorpy is still a young,";
|
||
mes "naive child that has much";
|
||
mes "to learn about girlfriends,";
|
||
mes "or just people, in general.^000000";
|
||
close;
|
||
}
|
||
else
|
||
{
|
||
mes "[Torpy]";
|
||
mes "^333333*Sniff*^000000 D-Daddy's gone!";
|
||
mes "Will you help me find my";
|
||
mes "Daddy please? I h-have";
|
||
mes "to find him now! H-Hurry!";
|
||
close;
|
||
}
|
||
}
|
||
else
|
||
{
|
||
mes "[Torpy]";
|
||
mes "Waaah~!";
|
||
mes "I have to find";
|
||
mes "my Daddy! Daddy...!";
|
||
mes "Where are yooooou?!";
|
||
close;
|
||
}
|
||
|
||
}
|
||
|
||
hu_fild06,190,367,3 script Torpy's Mom 701,{
|
||
|
||
if(hg_ubu01 == 0)
|
||
{
|
||
mes "[Torpy's Mom]";
|
||
mes "Where did he go this time?!";
|
||
mes "If my husband doesn't have";
|
||
mes "a good excuse for not coming";
|
||
mes "home, then he better come";
|
||
mes "up with one or he'll be sorry!";
|
||
close;
|
||
}
|
||
else if(hg_ubu01 == 1)
|
||
{
|
||
mes "[Torpy's Mom]";
|
||
mes "Hmm? Oh, you talked to";
|
||
mes "my little Torpy? He thinks his";
|
||
mes "father and I just vanished?";
|
||
mes "Oh, I'm so sorry, I think there's been some misunderstanding!";
|
||
next;
|
||
mes "[Torpy's Mom]";
|
||
mes "Although Torpy's father has";
|
||
mes "been missing for a little";
|
||
mes "while, I just stepped out of";
|
||
mes "the house this morning. So";
|
||
mes "I haven't even been gone for";
|
||
mes "a few hours, much less a day.";
|
||
next;
|
||
mes "[Torpy's Mom]";
|
||
mes "You see, my husband is";
|
||
mes "a hunter, so it's usual for him";
|
||
mes "not to come home for a few";
|
||
mes "days. Still, he's never been";
|
||
mes "gone for this long before,";
|
||
mes "so I've been looking for him...";
|
||
next;
|
||
mes "[Torpy's Mom]";
|
||
mes "I've been getting a little";
|
||
mes "worried myself, honestly.";
|
||
mes "He's not in any of his usual";
|
||
mes "hunting grounds. Hopefully,";
|
||
mes "if I wait here long enough,";
|
||
mes "he'll show up sooner or later.";
|
||
next;
|
||
mes "[Torpy's Mom]";
|
||
mes "If he doesn't show up";
|
||
mes "today, I better search";
|
||
mes "for him inside town. Maybe";
|
||
mes "he's hiding somewhere,";
|
||
mes "like at his friend's house.";
|
||
mes "Why is like always like this?";
|
||
next;
|
||
mes "[Torpy's Mom]";
|
||
mes "Listen, would you please";
|
||
mes "tell my son Torpy that I'm";
|
||
mes "fine and will be coming back";
|
||
mes "home soon? Also, if you see";
|
||
mes "my husband inside town, tell";
|
||
mes "him that he better come home!";
|
||
set hg_ubu01,2;
|
||
close;
|
||
}
|
||
else if(hg_ubu01 == 2)
|
||
{
|
||
mes "[Torpy's Mom]";
|
||
mes "Listen, would you please";
|
||
mes "tell my son Torpy that I'm";
|
||
mes "fine and will be coming back";
|
||
mes "home soon? Also, if you see";
|
||
mes "my husband inside town, tell";
|
||
mes "him that he better come home!";
|
||
close;
|
||
}
|
||
else if(hg_ubu01 == 6)
|
||
{
|
||
mes "[Torpy's Mom]";
|
||
mes "What?! He was hiding";
|
||
mes "inside a barrel this";
|
||
mes "entire time?! Oh, no.";
|
||
mes "I'm sorry, my husband has";
|
||
mes "caused you so much trouble.";
|
||
next;
|
||
mes "[Torpy's Mom]";
|
||
mes "I really appreciate";
|
||
mes "everything you've done";
|
||
mes "to help us find him. I know";
|
||
mes "it's not much, but I hope";
|
||
mes "you accept this as our thanks.";
|
||
mes "Goodbye for now, adventurer~";
|
||
specialeffect2 EF_CONE;
|
||
set hg_ubu01,8;
|
||
getitem 12065,3; //Green salad
|
||
getexp 50000,0;
|
||
close;
|
||
}
|
||
else if(hg_ubu01 == 7)
|
||
{
|
||
mes "[Torpy's Mom]";
|
||
mes "What?! He was hiding";
|
||
mes "inside a barrel this";
|
||
mes "entire time?! Oh, no.";
|
||
mes "I'm sorry, my husband has";
|
||
mes "caused you so much trouble.";
|
||
next;
|
||
mes "[Torpy's Mom]";
|
||
mes "I really appreciate";
|
||
mes "everything you've done";
|
||
mes "to help us find him. I know";
|
||
mes "it's not much, but I hope";
|
||
mes "you accept this as our thanks.";
|
||
mes "Goodbye for now, adventurer~";
|
||
specialeffect2 EF_MVP;
|
||
set hg_ubu01,8;
|
||
getitem 12065,3; //Green salad
|
||
getexp 50000,0;
|
||
close;
|
||
}
|
||
else if(hg_ubu01 == 8)
|
||
{
|
||
mes "[Torpy's Mom]";
|
||
mes "Sometimes I wonder if";
|
||
mes "Torpy is too mature for";
|
||
mes "his age, or if my husband";
|
||
mes "is too immature. In a strange";
|
||
mes "way, those two really take";
|
||
mes "after each other. Oh, well...";
|
||
close;
|
||
}
|
||
else if(hg_ubu01 == 9)
|
||
{
|
||
emotion e_dots,1;
|
||
mes "[Torpy's Mom]";
|
||
mes "When is that husband";
|
||
mes "of mine going to come";
|
||
mes "out of that barrel? He";
|
||
mes "didn't make another weird";
|
||
mes "bet with Torpy, did he? Oh,";
|
||
mes "the trouble with those two...";
|
||
close;
|
||
}
|
||
else
|
||
{
|
||
mes "[Torpy's Mom]";
|
||
mes "Where did he go this time?!";
|
||
mes "If my husband doesn't have";
|
||
mes "a good excuse for not coming";
|
||
mes "home, then he better come";
|
||
mes "up with one or he'll be sorry!";
|
||
close;
|
||
}
|
||
|
||
}
|
||
|
||
hugel,100,176,3 script Suspicious Barrel 111,{
|
||
|
||
if(hg_ubu01 == 3)
|
||
{
|
||
mes "[Strange Man]";
|
||
mes "So... hun...gry...";
|
||
mes "F-food... Give me...";
|
||
mes "F-food... Must... replenish...";
|
||
mes "h-health... with... Steamed...";
|
||
mes "Crab... Nippers... Please...";
|
||
next;
|
||
emotion e_dots,1;
|
||
mes "^3355FFIt sounds like";
|
||
mes "this barrel wants";
|
||
mes "Steamed Crab Nippers.^000000";
|
||
next;
|
||
switch( select( "I'll bring you Steamed Crab Nippers:Ignore" ) )
|
||
{
|
||
case 1:
|
||
mes "[Strange Man]";
|
||
mes "Please... cook me...";
|
||
mes "Steamed... Crab Nippers...!";
|
||
mes "You... n-need.... 10 Green";
|
||
mes "Herbs... 1 Yellow Potions...";
|
||
mes "and 10... N-Nippers... to";
|
||
mes "c-cook th-them. Ugh...";
|
||
next;
|
||
emotion e_dots,1;
|
||
mes "["+strcharinfo(0)+"]";
|
||
mes "Hold on,";
|
||
mes "I have to cook";
|
||
mes "them for you?!";
|
||
next;
|
||
mes "[Strange Man]";
|
||
mes "Y-yes...";
|
||
mes "It's... It's the";
|
||
mes "o-only... possible...";
|
||
mes "Way... P-please help...";
|
||
set hg_ubu01,4;
|
||
close;
|
||
break;
|
||
case 2:
|
||
mes "[Strange Man]";
|
||
mes "D-don't... leave...";
|
||
mes "me... Here... Th-the...";
|
||
mes "hunger...! It... It can't...";
|
||
mes "It c-can't be... d-denied!";
|
||
next;
|
||
emotion e_dots,1;
|
||
mes "["+strcharinfo(0)+"]";
|
||
mes "Weirdo! Why don't you";
|
||
mes "get out of that barrel,";
|
||
mes "and get your Steamed";
|
||
mes "Crab Nippers yourself?!";
|
||
close;
|
||
break;
|
||
}
|
||
}
|
||
else if(hg_ubu01 == 4)
|
||
{
|
||
if(countitem(12051)) //Steamed crab nippers
|
||
{
|
||
mes "[Strange Man]";
|
||
mes "Th-that... tantalizing...";
|
||
mes "scent... It's S-Steamed...";
|
||
mes "Crab... Nippers... Oh God...";
|
||
mes "It's b-been so... l-long...";
|
||
mes "G-Give me! G-Give me now!";
|
||
next;
|
||
emotion e_dots,1;
|
||
mes "^3355FFYou dumped the";
|
||
mes "Steamed Crab Nippers";
|
||
mes "into the barrel where";
|
||
mes "it was quickly devoured.^000000";
|
||
delitem 12051,1; //Steamed crab nippers
|
||
set hg_ubu01,5;
|
||
next;
|
||
mes "[Strange Man]";
|
||
mes "Ha ha ha!";
|
||
mes "Back in the game, baby!";
|
||
mes "Man, it's been, about what,";
|
||
mes "3 days since I last ate?";
|
||
mes "It's good to be alive!";
|
||
close2;
|
||
donpcevent "Strange Man#Hugel::OnEnable";
|
||
end;
|
||
}
|
||
else
|
||
{
|
||
mes "[Strange Man]";
|
||
mes "Please... cook me...";
|
||
mes "Steamed... Crab Nippers...!";
|
||
mes "You... n-need.... 10 Green";
|
||
mes "Herbs... 1 Yellow Potions...";
|
||
mes "and 10... N-Nippers... to";
|
||
mes "c-cook th-them. Ugh...";
|
||
next;
|
||
emotion e_dots,1;
|
||
mes "["+strcharinfo(0)+"]";
|
||
mes "Hold on,";
|
||
mes "I have to cook";
|
||
mes "them for you?!";
|
||
next;
|
||
mes "[Strange Man]";
|
||
mes "Y-yes...";
|
||
mes "It's... It's the";
|
||
mes "o-only... possible...";
|
||
mes "Way... P-please help...";
|
||
close;
|
||
}
|
||
}
|
||
else if(hg_ubu01 == 5)
|
||
{
|
||
if(countitem(12051)) //Steamed crab nippers
|
||
{
|
||
mes "[Strange Man]";
|
||
mes "Th-that... tantalizing...";
|
||
mes "scent... It's S-Steamed...";
|
||
mes "Crab... Nippers... Oh God...";
|
||
mes "It's b-been so... l-long...";
|
||
mes "G-Give me! G-Give me now!";
|
||
next;
|
||
emotion e_dots,1;
|
||
mes "^3355FFYou dumped the";
|
||
mes "Steamed Crab Nippers";
|
||
mes "into the barrel where";
|
||
mes "it was quickly devoured.^000000";
|
||
delitem 12051,1; //Steamed crab nippers
|
||
set hg_ubu01,5;
|
||
next;
|
||
mes "[Strange Man]";
|
||
mes "Ha ha ha!";
|
||
mes "Back in the game, baby!";
|
||
mes "Man, it's been, about what,";
|
||
mes "3 days since I last ate?";
|
||
mes "It's good to be alive!";
|
||
close2;
|
||
donpcevent "Strange Man#Hugel::OnEnable";
|
||
end;
|
||
}
|
||
else
|
||
{
|
||
mes "[Strange Man]";
|
||
mes "Please... cook me...";
|
||
mes "Steamed... Crab Nippers...!";
|
||
mes "You... n-need.... 10 Green";
|
||
mes "Herbs... 1 Yellow Potions...";
|
||
mes "and 10... N-Nippers... to";
|
||
mes "c-cook th-them. Ugh...";
|
||
next;
|
||
emotion e_dots,1;
|
||
mes "["+strcharinfo(0)+"]";
|
||
mes "Hold on,";
|
||
mes "I have to cook";
|
||
mes "them for you?!";
|
||
next;
|
||
mes "[Strange Man]";
|
||
mes "Y-yes...";
|
||
mes "It's... It's the";
|
||
mes "o-only... possible...";
|
||
mes "Way... P-please help...";
|
||
close;
|
||
}
|
||
}
|
||
else if(hg_ubu01 == 6)
|
||
{
|
||
emotion e_dots,1;
|
||
mes "^3355FFFor now, you should";
|
||
mes "tell Torpy and his mom";
|
||
mes "where Torpy's father is";
|
||
mes "hiding so they won't";
|
||
mes "worry about him so much.";
|
||
close;
|
||
}
|
||
else if(hg_ubu01 == 7)
|
||
{
|
||
emotion e_dots,1;
|
||
mes "^800080Torpy's mom might want to know about^000000";
|
||
mes "^800080this extraordinary barrel.^000000";
|
||
close;
|
||
}
|
||
else if(hg_ubu01 == 8)
|
||
{
|
||
emotion e_dots,1;
|
||
mes "^800080How long does Torpy's father plan to stay within the barrel?^000000";
|
||
close;
|
||
}
|
||
else if(hg_ubu01 == 9)
|
||
{
|
||
emotion e_dots,1;
|
||
mes "^800080That barrel will become a symbolic object^000000";
|
||
mes "^800080that pays tribute to the firm will of Torpy's father^000000";
|
||
mes "^800080who is trying hard to avoid keeping the promise with his son to find his wife.^000000";
|
||
close;
|
||
}
|
||
else
|
||
{
|
||
emotion e_dots,1;
|
||
mes "^800080You hear something bustling from the hole in the barrel.^000000";
|
||
mes "^800080However, it doesn't seem to be a big deal.^000000";
|
||
close;
|
||
}
|
||
|
||
}
|
||
|
||
hugel,100,174,3 script Strange Man#Hugel 898,{
|
||
|
||
if(hg_ubu01 == 5)
|
||
{
|
||
mes "[Strange Man]";
|
||
mes "Ahhhh... Thanks for";
|
||
mes "the free meal! It was";
|
||
mes "so invigorating! Well,";
|
||
mes "I better climb back";
|
||
mes "inside that barrel. See";
|
||
mes "ya round, adventurer~";
|
||
next;
|
||
mes "["+strcharinfo(0)+"]";
|
||
mes "Hold it!";
|
||
mes "Why are you hiding";
|
||
mes "inside that barrel?!";
|
||
next;
|
||
mes "[Strange Man]";
|
||
mes "Huh? Oh, I'm just";
|
||
mes "playing Hide-and-Seek";
|
||
mes "with my son, that's all.";
|
||
next;
|
||
mes "["+strcharinfo(0)+"]";
|
||
mes "But you haven't";
|
||
mes "eaten in days! Wait,";
|
||
mes "hold on, you wouldn't";
|
||
mes "happen to be Torpy's";
|
||
mes "father now, would you?";
|
||
next;
|
||
mes "[Strange Man]";
|
||
mes "Oh, you ran into my boy?";
|
||
mes "Has he given up on our";
|
||
mes "little wager yet? Because";
|
||
mes "I'd really hate to lose...";
|
||
next;
|
||
mes "["+strcharinfo(0)+"]";
|
||
mes "Um, your wife and son";
|
||
mes "are really worried about";
|
||
mes "you. Shouldn't you be going";
|
||
mes "home as soon as you can?";
|
||
next;
|
||
mes "[Strange Man]";
|
||
mes "No, I can't! Not until";
|
||
mes "Torpy gives up! I made";
|
||
mes "a really silly promise";
|
||
mes "with my son, and if I lose";
|
||
mes "this game of Hide-and-Seek...";
|
||
mes "Well, I just can't lose! Bye!";
|
||
set hg_ubu01,6;
|
||
next;
|
||
mes "^3355FFTorpy's father has";
|
||
mes "hidden himself again,";
|
||
mes "but at least now you";
|
||
mes "can go back to Torpy's";
|
||
mes "Mom and Torpy, and let them";
|
||
mes "both know where he is hiding.^000000";
|
||
close2;
|
||
disablenpc "Strange Man#Hugel";
|
||
enablenpc "Suspicious Barrel";
|
||
end;
|
||
}
|
||
else
|
||
{
|
||
mes "[Strange Man]";
|
||
mes "Hahahaha!";
|
||
mes "Steamed Crab Nippers!";
|
||
mes "That really hit the spot!";
|
||
mes "I ate so much, I won't";
|
||
mes "have to eat again for days!";
|
||
close;
|
||
}
|
||
|
||
OnEnable:
|
||
enablenpc "Strange Man#Hugel";
|
||
disablenpc "Suspicious Barrel";
|
||
initnpctimer;
|
||
end;
|
||
|
||
OnInit:
|
||
disablenpc "Strange Man#Hugel";
|
||
end;
|
||
|
||
OnTimer60000:
|
||
stopnpctimer;
|
||
disablenpc "Strange Man#Hugel";
|
||
enablenpc "Suspicious Barrel";
|
||
end;
|
||
|
||
}
|
||
|
||
//-------------------------------------------------------------------------
|
||
// Fish cake soup delivery
|
||
//-------------------------------------------------------------------------
|
||
|
||
hu_in01,15,372,3 script Cellette Lavit 74,{
|
||
|
||
if(!hg_odeng)
|
||
{
|
||
mes "[Cellette]";
|
||
mes "Hi there, thanks for";
|
||
mes "visiting our lovely town!";
|
||
mes "Why don't you come in and";
|
||
mes "have a taste of authentic";
|
||
mes "Hugel cuisine? I guarantee";
|
||
mes "that you won't regret it~";
|
||
next;
|
||
mes "[Cellette]";
|
||
mes "My name is Cellette Lavit,";
|
||
mes "and I proudly serve Fish Cake";
|
||
mes "Soup, Hugel's specialty dish.";
|
||
mes "All the tourists that've tried";
|
||
mes "it have loved it, and I have";
|
||
mes "many regular customers~";
|
||
next;
|
||
mes "[Cellette]";
|
||
mes "This dish has something";
|
||
mes "of a cult following, and it's";
|
||
mes "not widely popularized, but I'm";
|
||
mes "sure that it'll be considered";
|
||
mes "representative of Schwaltzvalt";
|
||
mes "Republic cuisine someday.";
|
||
next;
|
||
mes "[Cellette]";
|
||
mes "Listen, you look like an";
|
||
mes "able adventurer, so would";
|
||
mes "you consider working part time";
|
||
mes "for me? I have many orders for";
|
||
mes "Fish Cake Soup, so there's";
|
||
mes "no way I can make deliveries...";
|
||
next;
|
||
mes "[Cellette]";
|
||
mes "If you work for me, I'll";
|
||
mes "waive the price: I'll give you";
|
||
mes "1 Fish Cake Soup for each";
|
||
mes "delivery that you complete.";
|
||
mes "But if you're not interested,";
|
||
mes "you can just buy some now~";
|
||
next;
|
||
switch( select( "Sure, I'll work for you!:I want to buy Fish Cake Soup.:See ya." ) )
|
||
{
|
||
case 1:
|
||
mes "[Cellette]";
|
||
mes "Oh, thank you so much!";
|
||
mes "You can't imagine how busy";
|
||
mes "I've been, and how much I need^FFFFFF ^000000 the help! Now, let's get started~";
|
||
next;
|
||
set @randvar, rand(1,4);
|
||
if(@randvar == 1)
|
||
{
|
||
mes "[Cellette]";
|
||
mes "Alright, please take this";
|
||
mes "order of Fish Cake Soup to";
|
||
mes "my friend Neha. I'm grateful";
|
||
mes "that she's a regular customer--";
|
||
mes "she's a good friend, but I'm sure^FFFFFF ^000000 that she loves the soup as well.";
|
||
set hg_odeng,1;
|
||
getitem 584,1; //Skewer soup
|
||
close;
|
||
}
|
||
else if(@randvar == 2)
|
||
{
|
||
mes "[Cellette]";
|
||
mes "Right, take this next order";
|
||
mes "of Fish Cake Soup to Maewan,";
|
||
mes "another one of my regulars.";
|
||
mes "He's been buying my soup ever";
|
||
mes "since I helped him start his^FFFFFF ^000000 business. Nice of him, isn't it?";
|
||
set hg_odeng,2;
|
||
getitem 584,1; //Skewer soup
|
||
close;
|
||
}
|
||
else if(@randvar == 3)
|
||
{
|
||
mes "[Cellette]";
|
||
mes "Okay, this order of Fish";
|
||
mes "Cake Soup is ready! Please";
|
||
mes "take it to my roommate Layoma.";
|
||
mes "But... Be careful. She's got";
|
||
mes "a thing about punctuality.";
|
||
mes "Just try not to be late...";
|
||
set hg_odeng,3;
|
||
getitem 584,1; //Skewer soup
|
||
close;
|
||
}
|
||
else if(@randvar == 4)
|
||
{
|
||
mes "[Cellette]";
|
||
mes "Quick, take this Fish";
|
||
mes "Paste Soup to Erjan. Um,";
|
||
mes "but be careful, he's really";
|
||
mes "nitpicky... And he likes to";
|
||
mes "have everything in such";
|
||
mes "and such and order...";
|
||
set hg_odeng,4;
|
||
getitem 584,1; //Skewer soup
|
||
close;
|
||
}
|
||
break;
|
||
case 2:
|
||
mes "[Cellette]";
|
||
mes "Oh, you'd like to try my";
|
||
mes "Fish Cake Soup, eh? Good";
|
||
mes "choice, I know you'll enjoy";
|
||
mes "its delicious, hearty flavor~";
|
||
mes "Each order costs 100 zeny.";
|
||
next;
|
||
switch( select( "Order a Fish Cake Soup:Cancel" ) )
|
||
{
|
||
case 1:
|
||
if(Zeny > 99)
|
||
{
|
||
mes "[Cellette]";
|
||
mes "Thanks! Enjoy your";
|
||
mes "bowl of Fish Cake Soup.";
|
||
mes "I hope you come and ";
|
||
mes "visit me again, okay?";
|
||
set Zeny,Zeny-100;
|
||
getitem 584,1; //Skewer soup
|
||
close;
|
||
}
|
||
else
|
||
{
|
||
mes "[Cellette]";
|
||
mes "Oh, what's this?";
|
||
mes "You don't have enough";
|
||
mes "money? Well, come back";
|
||
mes "after you save 100 zeny.";
|
||
mes "That's a really good price";
|
||
mes "for my gourmet soup, you know.";
|
||
close;
|
||
}
|
||
break;
|
||
case 2:
|
||
mes "[Cellette]";
|
||
mes "If you're ever hungry,";
|
||
mes "or just want to enjoy";
|
||
mes "a delicious meal, come";
|
||
mes "and have some of my soup~";
|
||
close;
|
||
break;
|
||
}
|
||
break;
|
||
case 3:
|
||
mes "[Cellette]";
|
||
mes "Oh? You're not interested";
|
||
mes "in trying my Fish Cake Soup";
|
||
mes "at all? Well, if you change";
|
||
mes "your mind, please come";
|
||
mes "back. I just know you'll love";
|
||
mes "the taste if you give it a try.";
|
||
close;
|
||
break;
|
||
}
|
||
}
|
||
else if(hg_odeng == 1)
|
||
{
|
||
if(countitem(584)) //Skewer soup
|
||
{
|
||
mes "[Cellette]";
|
||
mes "Haven't you left already?";
|
||
mes "My friend Neha is waiting";
|
||
mes "for you to deliver her order";
|
||
mes "of Fish Cake Soup. Please";
|
||
mes "try to get it to her before the";
|
||
mes "soup gets cold, okay?";
|
||
close;
|
||
}
|
||
else
|
||
{
|
||
mes "[Cellette]";
|
||
mes "What's that? You lost";
|
||
mes "the Fish Cake Soup you're";
|
||
mes "supposed to deliver to Neha?";
|
||
mes "Oh well, I suppose I'll have";
|
||
mes "to give you this fresh bowl";
|
||
mes "of soup that I just made...";
|
||
next;
|
||
if(Zeny > 99)
|
||
{
|
||
mes "[Cellette]";
|
||
mes "But you need to be";
|
||
mes "responsible and pay";
|
||
mes "me for the food you lost.";
|
||
mes "There, I took 100 zeny";
|
||
mes "from you. That's fair, so";
|
||
mes "please don't lose it this time.";
|
||
set Zeny,Zeny-100;
|
||
getitem 584,1; //Skewer soup
|
||
close;
|
||
}
|
||
else
|
||
{
|
||
mes "[Cellette]";
|
||
mes "W-wait... You don't";
|
||
mes "have any money to pay";
|
||
mes "me for the soup you lost?";
|
||
mes "Well, I don't think I can";
|
||
mes "trust somebody like you";
|
||
mes "with any deliveries...";
|
||
set hg_odeng,5;
|
||
close;
|
||
}
|
||
}
|
||
}
|
||
else if(hg_odeng == 2)
|
||
{
|
||
if(countitem(584)) //Skewer soup
|
||
{
|
||
mes "[Cellette]";
|
||
mes "Whoa, whoa, whoa!";
|
||
mes "You should have left";
|
||
mes "already to deliver that";
|
||
mes "soup to Maewan! Hurry,";
|
||
mes "before it gets too cold!";
|
||
close;
|
||
}
|
||
else
|
||
{
|
||
mes "[Cellette]";
|
||
mes "What's that? You lost";
|
||
mes "the Fish Cake Soup you're";
|
||
mes "supposed to give to Maewan?";
|
||
mes "Oh well, I suppose I'll have";
|
||
mes "to give you this fresh bowl";
|
||
mes "of soup that I just made...";
|
||
next;
|
||
if(Zeny > 99)
|
||
{
|
||
mes "[Cellette]";
|
||
mes "But you need to be";
|
||
mes "responsible and pay";
|
||
mes "me for the food you lost.";
|
||
mes "There, I took 100 zeny";
|
||
mes "from you. That's fair, so";
|
||
mes "please don't lose it this time.";
|
||
set Zeny,Zeny-100;
|
||
getitem 584,1; //Skewer soup
|
||
close;
|
||
}
|
||
else
|
||
{
|
||
mes "[Cellette]";
|
||
mes "W-wait... You don't";
|
||
mes "have any money to pay";
|
||
mes "me for the soup you lost?";
|
||
mes "Well, I don't think I can";
|
||
mes "trust somebody like you";
|
||
mes "with any deliveries...";
|
||
set hg_odeng,5;
|
||
close;
|
||
}
|
||
}
|
||
}
|
||
else if(hg_odeng == 3)
|
||
{
|
||
if(countitem(584)) //Skewer soup
|
||
{
|
||
mes "[Cellette]";
|
||
mes "I thought you left to";
|
||
mes "deliver that soup to";
|
||
mes "Layoma. You should hurry";
|
||
mes "and bring it to her, before";
|
||
mes "it doesn't taste good after";
|
||
mes "it gets cold, you know.";
|
||
close;
|
||
}
|
||
else
|
||
{
|
||
mes "[Cellette]";
|
||
mes "What's that? You lost";
|
||
mes "the Fish Cake Soup you're";
|
||
mes "supposed to give to Layoma?";
|
||
mes "Oh well, I suppose I'll have";
|
||
mes "to give you this fresh bowl";
|
||
mes "of soup that I just made...";
|
||
next;
|
||
if(Zeny > 99)
|
||
{
|
||
mes "[Cellette]";
|
||
mes "But you need to be";
|
||
mes "responsible and pay";
|
||
mes "me for the food you lost.";
|
||
mes "There, I took 100 zeny";
|
||
mes "from you. That's fair, so";
|
||
mes "please don't lose it this time.";
|
||
set Zeny,Zeny-100;
|
||
getitem 584,1; //Skewer soup
|
||
close;
|
||
}
|
||
else
|
||
{
|
||
mes "[Cellette]";
|
||
mes "W-wait... You don't";
|
||
mes "have any money to pay";
|
||
mes "me for the soup you lost?";
|
||
mes "Well, I don't think I can";
|
||
mes "trust somebody like you";
|
||
mes "with any deliveries...";
|
||
set hg_odeng,5;
|
||
close;
|
||
}
|
||
}
|
||
}
|
||
else if(hg_odeng == 4)
|
||
{
|
||
if(countitem(584))
|
||
{
|
||
mes "[Cellette]";
|
||
mes "Oh, dear, you better";
|
||
mes "leave now and deliver";
|
||
mes "that Fish Cake Soup to";
|
||
mes "Erjan before he can think";
|
||
mes "of something to complain about.^FFFFFF ^000000 Although it's probably too late...";
|
||
close;
|
||
}
|
||
else
|
||
{
|
||
mes "[Cellette]";
|
||
mes "What's that? You lost";
|
||
mes "the Fish Cake Soup you're";
|
||
mes "supposed to deliver to Erjan?";
|
||
mes "Oh well, I suppose I'll have";
|
||
mes "to give you this fresh bowl";
|
||
mes "of soup that I just made...";
|
||
next;
|
||
if(Zeny > 99)
|
||
{
|
||
mes "[Cellette]";
|
||
mes "But you need to be";
|
||
mes "responsible and pay";
|
||
mes "me for the food you lost.";
|
||
mes "There, I took 100 zeny";
|
||
mes "from you. That's fair, so";
|
||
mes "please don't lose it this time.";
|
||
set Zeny,Zeny-100;
|
||
getitem 584,1; //Skewer soup
|
||
close;
|
||
}
|
||
else
|
||
{
|
||
mes "[Cellette]";
|
||
mes "W-wait... You don't";
|
||
mes "have any money to pay";
|
||
mes "me for the soup you lost?";
|
||
mes "Well, I don't think I can";
|
||
mes "trust somebody like you";
|
||
mes "with any deliveries...";
|
||
set hg_odeng,5;
|
||
close;
|
||
}
|
||
}
|
||
}
|
||
else if(hg_odeng == 5)
|
||
{
|
||
mes "[Cellette]";
|
||
mes "Ah, I'm sorry, but";
|
||
mes "I can't do any business";
|
||
mes "with somebody that's proven";
|
||
mes "to be irresponsible. Nothing";
|
||
mes "personal, it's just my policy.";
|
||
close;
|
||
}
|
||
else if(hg_odeng == 10)
|
||
{
|
||
mes "[Cellette]";
|
||
mes "Good work! I hear that";
|
||
mes "you successfully delivered";
|
||
mes "the soup. I knew I could trust";
|
||
mes "you! Ah, before I forget, here";
|
||
mes "is your Fish Cake Soup. Thank";
|
||
mes "you so much for your help~";
|
||
set hg_odeng,0;
|
||
getitem 584,3; //Skewer soup
|
||
getexp 1000,0;
|
||
next;
|
||
mes "[Cellette]";
|
||
mes "It was really nice working";
|
||
mes "with you, and I hope you come";
|
||
mes "by and help me again sometime.";
|
||
mes "Oh, and please tell all your";
|
||
mes "friends about my delicious";
|
||
mes "Fish Cake Soup. See you later~";
|
||
close;
|
||
}
|
||
else
|
||
{
|
||
mes "[Cellette]";
|
||
mes "Come and taste some";
|
||
mes "authentic Hugel cuisine!";
|
||
mes "Enjoy a big steaming bowl";
|
||
mes "of delicious Fish Cake Soup~";
|
||
close;
|
||
}
|
||
}
|
||
|
||
hugel,76,134,3 script Neha 101,{
|
||
|
||
if(hg_odeng == 1)
|
||
{
|
||
if(countitem(584))
|
||
{
|
||
mes "[Neha]";
|
||
mes "Oh, you have a delivery";
|
||
mes "from Cellette, hm? Hmpf!";
|
||
mes "You're late! Don't you know";
|
||
mes "this soup isn't good if it";
|
||
mes "isn't steaming hot?";
|
||
next;
|
||
if(sex)
|
||
{
|
||
mes "[Neha]";
|
||
mes "But... You're a handsome";
|
||
mes "fellow, so I'll forgive you...";
|
||
mes "On one condition. Bring me";
|
||
mes "^FF00001 Whip^000000 with which to spank ";
|
||
mes "you. You better hurry, boy, or";
|
||
mes "I won't let you off that easy.";
|
||
set hg_odeng,6;
|
||
close;
|
||
}
|
||
else
|
||
{
|
||
mes "[Neha]";
|
||
mes "Yes, yes... You should";
|
||
mes "be punished. You should be";
|
||
mes "spanked. If you want to finish";
|
||
mes "your delivery, then bring me";
|
||
mes "^FF00001 Whip^000000 so that I can spank you";
|
||
mes "for your impertinence, girl!";
|
||
set hg_odeng,6;
|
||
close;
|
||
}
|
||
}
|
||
else
|
||
{
|
||
mes "[Neha]";
|
||
mes "Oh ho ho ho ho ho~";
|
||
mes "I just love cute little boys...";
|
||
mes "But for some reason, it";
|
||
mes "thrills me to torture them";
|
||
mes "a little bit as well. Hoho~";
|
||
close;
|
||
}
|
||
}
|
||
else if(hg_odeng == 6)
|
||
{
|
||
if(countitem(1960) && countitem(584)) //Whip and Skewer soup
|
||
{
|
||
mes "[Neha]";
|
||
mes "Finally... My soup!";
|
||
mes "And you brought me my Whip!";
|
||
mes "Don't worry, I'll only give you";
|
||
mes "just one hard spanking. It'll";
|
||
mes "be over before you know it~";
|
||
next;
|
||
mes "[Neha]";
|
||
mes "Ha!";
|
||
next;
|
||
mes "^3355FF*Slap*^000000";
|
||
percentheal -25,0;
|
||
next;
|
||
mes "[Neha]";
|
||
mes "Heeyah!!";
|
||
next;
|
||
mes "^3355FF*SLAP*^000000";
|
||
percentheal -25,0;
|
||
next;
|
||
mes "[Neha]";
|
||
mes "Ooh, did I accidentally";
|
||
mes "whip you twice? Heh heh...";
|
||
mes "Well, I'm satisfied. I'll go";
|
||
mes "ahead and tell Celette that";
|
||
mes "you did a good job... I hope";
|
||
mes "you come deliver my soup again~";
|
||
delitem 1960,1; //Whip
|
||
delitem 584,1; //Skewer soup
|
||
set hg_odeng,10;
|
||
close;
|
||
}
|
||
else
|
||
{
|
||
mes "[Neha]";
|
||
mes "^FF00001 Fish Cake Soup^000000...";
|
||
mes "^FF00001 Whip^000000... Is that too";
|
||
mes "much for a girl to ask?";
|
||
mes "I'm hungry, and I want to";
|
||
mes "hit somebody! What's wrong";
|
||
mes "with that, huh? Now hurry up!";
|
||
close;
|
||
}
|
||
}
|
||
else
|
||
{
|
||
mes "[Neha]";
|
||
mes "Oh ho ho ho ho ho~";
|
||
mes "I just love cute little boys...";
|
||
mes "But for some reason, it";
|
||
mes "thrills me to torture them";
|
||
mes "a little bit as well. Hoho~";
|
||
close;
|
||
}
|
||
|
||
}
|
||
|
||
hugel,87,139,3 script Maewan 86,{
|
||
|
||
if(hg_odeng == 2)
|
||
{
|
||
if(countitem(584))
|
||
{
|
||
mes "[Maewan]";
|
||
mes "Oh, finally, I've been";
|
||
mes "waiting for my order of";
|
||
mes "Fish Cake Soup from Cellette!";
|
||
mes "Aaaah, it smells oh so delicious~ ^FFFFFF ^000000";
|
||
next;
|
||
mes "[Maewan]";
|
||
mes "Argh, but you're late!";
|
||
mes "This is your fault, you";
|
||
mes "know that, right? Well,";
|
||
mes "it's not a big deal, but";
|
||
mes "I can forgive you if you";
|
||
mes "help me with my collection.";
|
||
next;
|
||
mes "[Maewan]";
|
||
mes "Just bring me";
|
||
mes "1 Bookclip in Memory,";
|
||
mes "alright? Oh, and don't";
|
||
mes "eat my soup before";
|
||
mes "you deliver it to me!";
|
||
set hg_odeng,7;
|
||
close;
|
||
}
|
||
else
|
||
{
|
||
mes "[Maewan]";
|
||
mes "I like to think of";
|
||
mes "myself as a man of";
|
||
mes "eclectic taste. I love";
|
||
mes "collecting strange and";
|
||
mes "unique items, and learning";
|
||
mes "all sorts of new things~";
|
||
close;
|
||
}
|
||
}
|
||
else if(hg_odeng == 7 )
|
||
{
|
||
if(countitem(584) && countitem(7015)) //Skewer soup and Bookclip in memory
|
||
{
|
||
mes "[Maewan]";
|
||
mes "Great, you really brought";
|
||
mes "me a Bookclip in Memory!";
|
||
mes "Yes, this'll make a fine";
|
||
mes "addition to my collection~";
|
||
mes "Oh, and give me my soup.";
|
||
mes "Thanks again for delivering~";
|
||
delitem 584,1; //Skewer soup
|
||
delitem 7015,1; //Bookclip in memory
|
||
set hg_odeng,10;
|
||
close;
|
||
}
|
||
else
|
||
{
|
||
mes "[Maewan]";
|
||
mes "I know it sounds unfair";
|
||
mes "of me to ask you to bring";
|
||
mes "^FF00001 Bookclip in Memory^000000 with";
|
||
mes "my ^FF0000Fish Cake Soup^000000, but well...";
|
||
next;
|
||
mes "[Maewan]";
|
||
mes "I'd feel left out if";
|
||
mes "I didn't do it. I know";
|
||
mes "all of Cellette's other";
|
||
mes "customers are asking the";
|
||
mes "people delivering their soup";
|
||
mes "for all sorts of crazy things.";
|
||
close;
|
||
}
|
||
}
|
||
else
|
||
{
|
||
mes "[Maewan]";
|
||
mes "I like to think of";
|
||
mes "myself as a man of";
|
||
mes "eclectic taste. I love";
|
||
mes "collecting strange and";
|
||
mes "unique items, and learning";
|
||
mes "all sorts of new things~";
|
||
close;
|
||
}
|
||
|
||
}
|
||
|
||
hugel,84,125,3 script Layoma 700,{
|
||
|
||
if(hg_odeng == 3)
|
||
{
|
||
if(countitem(584))
|
||
{
|
||
mes "[Layoma]";
|
||
mes "You're here to deliver";
|
||
mes "my Fish Cake Soup?";
|
||
mes "How could you be so late?!";
|
||
mes "Don't you know that your";
|
||
mes "incompetence also reflects";
|
||
mes "on Cellette and her shop?!";
|
||
next;
|
||
mes "[Layoma]";
|
||
mes "I can't let you continue";
|
||
mes "delivering for Cellette";
|
||
mes "unless you prove that you're";
|
||
mes "dependable to me. Erm, bring";
|
||
mes "me ^FF00001 Mushroom Spore^000000, and";
|
||
mes "I'll forget this whole thing.";
|
||
set hg_odeng,8;
|
||
close;
|
||
}
|
||
else
|
||
{
|
||
mes "[Layoma]";
|
||
mes "I love singing songs,";
|
||
mes "and I love eating mushrooms.";
|
||
mes "For a person living in Hugel,";
|
||
mes "that's a pretty exciting life!";
|
||
close;
|
||
}
|
||
}
|
||
else if(hg_odeng == 8)
|
||
{
|
||
if(countitem(584) && countitem(921)) //Skewer soup and Mushroom spore
|
||
{
|
||
mes "[Layoma]";
|
||
mes "Great! You brought me";
|
||
mes "1 Mushroom Spore! This";
|
||
mes "will taste perfect with my";
|
||
mes "bowl of Fish Cake Soup~";
|
||
next;
|
||
mes "[Layoma]";
|
||
mes "Alright, maybe I can";
|
||
mes "count on you to work";
|
||
mes "for my roommate Cellette";
|
||
mes "a little while longer. Oh, and";
|
||
mes "please tell her to not to come^FFFFFF ^000000 home so late all the time, okay?";
|
||
delitem 921,1; //Mushroom spore
|
||
delitem 584,1; //Skewer soup
|
||
set hg_odeng,10;
|
||
close;
|
||
}
|
||
else
|
||
{
|
||
mes "[Layoma]";
|
||
mes "Hey! I thought you";
|
||
mes "wanted to prove that";
|
||
mes "you're a reliable and";
|
||
mes "trustworthy person! Go";
|
||
mes "and bring me 1 Mushroom";
|
||
mes "Spore with my Fish Cake Soup!";
|
||
close;
|
||
}
|
||
}
|
||
else
|
||
{
|
||
mes "[Layoma]";
|
||
mes "I love singing songs,";
|
||
mes "and I love eating mushrooms.";
|
||
mes "For a person living in Hugel,";
|
||
mes "that's a pretty exciting life!";
|
||
close;
|
||
}
|
||
|
||
}
|
||
|
||
hugel,102,161,3 script Erjan 100,{
|
||
|
||
if(hg_odeng == 4)
|
||
{
|
||
if(countitem(584))
|
||
{
|
||
mes "[Erjan]";
|
||
mes "Well, I thought you'd";
|
||
mes "never come to deliver";
|
||
mes "my Fish Cake Soup. You're";
|
||
mes "awfully late, you know that?";
|
||
mes "Still, the smell is just so^FFFFFF ^000000 appetizing, I can barely resist...";
|
||
next;
|
||
mes "[Erjan]";
|
||
mes "Hm, but as the first son";
|
||
mes "of the Franchefeschu family,";
|
||
mes "I cannot eat this soup unless";
|
||
mes "it is suitably prepared. Go!";
|
||
mes "I command you to bring me";
|
||
mes "the commoner's ^FF0000China^000000!";
|
||
next;
|
||
set hg_odeng,9;
|
||
mes "[Erjan]";
|
||
mes "Realize that I'm compromising";
|
||
mes "with you by asking you to bring";
|
||
mes "me regular China... I always";
|
||
mes "enjoy my meals on the finest";
|
||
mes "glass and tableware available.";
|
||
mes "That's how we noblemen live~";
|
||
close;
|
||
}
|
||
else
|
||
{
|
||
mes "[Erjan]";
|
||
mes "I am Erjan, first son of";
|
||
mes "the noble Franchefeschu";
|
||
mes "family. Commoner, if you";
|
||
mes "do not have any business";
|
||
mes "with me, then leave me be,";
|
||
mes "and do whatever it is you do.";
|
||
close;
|
||
}
|
||
}
|
||
else if(hg_odeng == 9)
|
||
{
|
||
if(countitem(584) && countitem(736)) //Skewer soup and China
|
||
{
|
||
mes "[Erjan]";
|
||
mes "Ah, so you've delivered";
|
||
mes "my Fish Cake Soup with some";
|
||
mes "proper China. Yes, this pleases";
|
||
mes "me. Now, I may enjoy this meal";
|
||
mes "in a manner befitting the";
|
||
mes "Franchefeschu family.";
|
||
next;
|
||
mes "[Erjan]";
|
||
mes "Although this China is";
|
||
mes "below my standards, I also";
|
||
mes "understand that this is the";
|
||
mes "best you can do. Yes, to accept";
|
||
mes "this is my... noblesse oblige.";
|
||
next;
|
||
mes "[Erjan]";
|
||
mes "You are dismissed.";
|
||
mes "Please take your leave,";
|
||
mes "and return to Cellette";
|
||
mes "with my noble thanks.";
|
||
delitem 736,1; //China
|
||
delitem 584,1; //Skewer soup
|
||
set hg_odeng,10;
|
||
close;
|
||
}
|
||
else
|
||
{
|
||
mes "[Erjan]";
|
||
mes "Must I repeat myself?";
|
||
mes "Bring me my ^FF0000Fish Cake Soup^000000";
|
||
mes "with ^FF00001 China^000000 so that I may";
|
||
mes "properly enjoy my meal.";
|
||
close;
|
||
}
|
||
}
|
||
else
|
||
{
|
||
mes "[Erjan]";
|
||
mes "I am Erjan, first son of";
|
||
mes "the noble Franchefeschu";
|
||
mes "family. Commoner, if you";
|
||
mes "do not have any business";
|
||
mes "with me, then leave me be,";
|
||
mes "and do whatever it is you do.";
|
||
close;
|
||
}
|
||
}
|
||
|
||
//-------------------------------------------------------------------------
|
||
// Juno Remedy Quest
|
||
//-------------------------------------------------------------------------
|
||
|
||
yuno,111,156,3 script Euslan 90,{
|
||
|
||
if(BaseLevel < 60)
|
||
{
|
||
mes "[Euslan]";
|
||
mes "^333333*Cough Cough*";
|
||
mes "*Haaaaaaack*";
|
||
mes "*C-cough* *Sob*^000000";
|
||
close;
|
||
}
|
||
if(!hg_ma1)
|
||
{
|
||
mes "[Euslan]";
|
||
mes "^333333*Cough Cough*";
|
||
mes "*Haaaaaaack*";
|
||
mes "*C-cough* *Sob*^000000";
|
||
next;
|
||
switch( select( "Ignore:Speak to Euslan" ) )
|
||
{
|
||
case 1:
|
||
mes "[Euslan]";
|
||
mes "^333333*Sniff*";
|
||
mes "*Huff Huff*";
|
||
mes "*Cough Cough*^000000";
|
||
close;
|
||
break;
|
||
case 2:
|
||
mes "[Euslan]";
|
||
mes "*Huff Huff*";
|
||
mes "*Cough Cough*^000000";
|
||
next;
|
||
mes "^3355FFEusan is seized";
|
||
mes "with emotion: it's";
|
||
mes "been so long since";
|
||
mes "someone has tried";
|
||
mes "to speak to her.^000000";
|
||
set hg_ma1,1;
|
||
close;
|
||
break;
|
||
}
|
||
}
|
||
else if(hg_ma1 == 1)
|
||
{
|
||
mes "[Euslan]";
|
||
mes "^333333*Sniff* *Cough";
|
||
mes "*Cough Cough*";
|
||
mes "*Sob* *Sniff*^000000";
|
||
next;
|
||
switch( select( "Ignore:Speak to Euslan" ) )
|
||
{
|
||
case 1:
|
||
mes "[Euslan]";
|
||
mes "^333333*Sniff*";
|
||
mes "*Huff Huff*";
|
||
mes "*Cough Cough*^000000";
|
||
close;
|
||
break;
|
||
case 2:
|
||
mes "[Euslan]";
|
||
mes "^333333*Sniff*";
|
||
mes "*Huff Huff*";
|
||
mes "*Cough Cough*^000000";
|
||
next;
|
||
mes "[Euslan]";
|
||
mes "Oh...";
|
||
mes "Hello, wh-what";
|
||
mes "^333333*Cough cough*^000000 did";
|
||
mes "you want? ^333333*Sniff*^000000";
|
||
next;
|
||
break;
|
||
}
|
||
switch( select( "Nothing!:Are you alright?" ) )
|
||
{
|
||
case 1:
|
||
mes "[Euslan]";
|
||
mes "Oh, I'm s-sorry...";
|
||
mes "^333333*Cough Cough*^000000 I must";
|
||
mes "have been mistaken...";
|
||
close;
|
||
break;
|
||
case 2:
|
||
mes "[Euslan]";
|
||
mes "Th-thank you so much";
|
||
mes "for your concern. My";
|
||
mes "^333333*Cough*^000000 name is Euslan,";
|
||
mes "and it's nice to meet you.";
|
||
next;
|
||
mes "[Euslan]";
|
||
mes "I've just been waiting here";
|
||
mes "for my fiancee to return, but";
|
||
mes "I'm starting to worry since";
|
||
mes "I haven't heard from him in";
|
||
mes "days. I really want to go out";
|
||
mes "and find him on my own. ^333333*Cough*^000000";
|
||
next;
|
||
mes "[Euslan]";
|
||
mes "I really want to see my";
|
||
mes "Thierry. If only I wasn't";
|
||
mes "so sick, then I wouldn't have";
|
||
mes "these problems. ^333333*Sob*^000000 Where";
|
||
mes "is he? ^333333*Sniff*^000000 Where's my";
|
||
mes "Thierry? I want to see him...";
|
||
next;
|
||
break;
|
||
}
|
||
switch( select( "Leave her alone:Offer to find Thierry" ) )
|
||
{
|
||
case 1:
|
||
mes "[Euslan]";
|
||
mes "Thierry... ^333333*Sob*^000000";
|
||
mes "When are you";
|
||
mes "coming home?";
|
||
mes "I'm so worried...";
|
||
mes "^333333*Cough Cough*^000000";
|
||
set hg_ma1,2;
|
||
close;
|
||
break;
|
||
case 2:
|
||
mes "[Euslan]";
|
||
mes "...Are you really willing to";
|
||
mes "go out and look for Thierry";
|
||
mes "for me? Oh, thank you so";
|
||
mes "much! You don't know how";
|
||
mes "much your kind offer means";
|
||
mes "to me. Now, let's see...";
|
||
next;
|
||
mes "[Euslan]";
|
||
mes "^333333*Cough*^000000 Right, Thierry";
|
||
mes "went on a trip, traveling";
|
||
mes "on one of the Airships, to";
|
||
mes "find some medicine that the";
|
||
mes "doctors say I need for my";
|
||
mes "illness. ^333333*Cough Cough*^000000";
|
||
next;
|
||
mes "[Euslan]";
|
||
mes "I know it's like searching";
|
||
mes "for a needle in a haystack,";
|
||
mes "but the only way I can think";
|
||
mes "of finding Thierry is to ask";
|
||
mes "the Airship Crewmen if they";
|
||
mes "might know where my fiancee is.";
|
||
next;
|
||
mes "[Euslan]";
|
||
mes "^333333*Cough*^000000 Oh, right...";
|
||
mes "My fiancee was planning on";
|
||
mes "searching the Schwaltzvalt";
|
||
mes "Republic, so maybe the crewmen";
|
||
mes "on the Schwaltzvalt Republic^FFFFFF ^000000 domestic flights might know him.";
|
||
next;
|
||
mes "[Euslan]";
|
||
mes "If you manage to find";
|
||
mes "where Thierry might have";
|
||
mes "gone, then please let me";
|
||
mes "know as soon as you can,";
|
||
mes "okay? Thanks for cheering";
|
||
mes "me up, "+strcharinfo(0)+".";
|
||
setquest 8044;
|
||
set hg_ma1,3;
|
||
close;
|
||
break;
|
||
}
|
||
}
|
||
else if(hg_ma1 == 2)
|
||
{
|
||
mes "[Euslan]";
|
||
mes "I've just been waiting here";
|
||
mes "for my fiancee to return, but";
|
||
mes "I'm starting to worry since";
|
||
mes "I haven't heard from him in";
|
||
mes "days. I really want to go out";
|
||
mes "and find him on my own. ^333333*Cough*^000000";
|
||
next;
|
||
mes "[Euslan]";
|
||
mes "I really want to see my";
|
||
mes "Thierry. If only I wasn't";
|
||
mes "so sick, then I wouldn't have";
|
||
mes "these problems. ^333333*Sob*^000000 Where";
|
||
mes "is he? ^333333*Sniff*^000000 Where's my";
|
||
mes "Thierry? I want to see him...";
|
||
next;
|
||
switch( select( "Leave her alone:Offer to find Thierry" ) )
|
||
{
|
||
case 1:
|
||
mes "[Euslan]";
|
||
mes "Thierry... ^333333*Sob*^000000";
|
||
mes "When are you";
|
||
mes "coming home?";
|
||
mes "I'm so worried...";
|
||
mes "^333333*Cough Cough*^000000";
|
||
close;
|
||
break;
|
||
case 2:
|
||
mes "[Euslan]";
|
||
mes "...Are you really willing to";
|
||
mes "go out and look for Thierry";
|
||
mes "for me? Oh, thank you so";
|
||
mes "much! You don't know how";
|
||
mes "much your kind offer means";
|
||
mes "to me. Now, let's see...";
|
||
next;
|
||
mes "[Euslan]";
|
||
mes "^333333*Cough*^000000 Right, Thierry";
|
||
mes "went on a trip, traveling";
|
||
mes "on one of the Airships, to";
|
||
mes "find some medicine that the";
|
||
mes "doctors say I need for my";
|
||
mes "illness. ^333333*Cough Cough*^000000";
|
||
next;
|
||
mes "[Euslan]";
|
||
mes "I know it's like searching";
|
||
mes "for a needle in a haystack,";
|
||
mes "but the only way I can think";
|
||
mes "of finding Thierry is to ask";
|
||
mes "the Airship Crewmen if they";
|
||
mes "might know where my fiancee is.";
|
||
next;
|
||
mes "[Euslan]";
|
||
mes "^333333*Cough*^000000 Oh, right...";
|
||
mes "My fiancee was planning on";
|
||
mes "searching the Schwaltzvalt";
|
||
mes "Republic, so maybe the crewmen";
|
||
mes "on the Schwaltzvalt Republic^FFFFFF ^000000 domestic flights might know him.";
|
||
next;
|
||
mes "[Euslan]";
|
||
mes "If you manage to find";
|
||
mes "where Thierry might have";
|
||
mes "gone, then please let me";
|
||
mes "know as soon as you can,";
|
||
mes "okay? Thanks for cheering";
|
||
mes "me up, "+strcharinfo(0)+".";
|
||
setquest 8044;
|
||
set hg_ma1,3;
|
||
close;
|
||
break;
|
||
}
|
||
}
|
||
else if(hg_ma1 == 3 || hg_ma1 == 4)
|
||
{
|
||
mes "^333333Euslan is still patiently";
|
||
mes "waiting for Thierry's return.";
|
||
mes "You should keep your promise";
|
||
mes "to her by asking the crewmen on";
|
||
mes "the Schwaltvalt Republic domestic flights about Euslan's fiancee.^000000";
|
||
close;
|
||
}
|
||
else if(hg_ma1 == 5)
|
||
{
|
||
mes "[Euslan]";
|
||
mes "Oh, you're back!";
|
||
mes "^333333*Cough*^000000 Maybe it's too";
|
||
mes "much to hope for, but did";
|
||
mes "you learn anything about";
|
||
mes "where my fiancee might be?";
|
||
next;
|
||
menu "Well, I met Kaci on the Airship.",-;
|
||
mes "[Euslan]";
|
||
mes "Oh, Kaci works on the";
|
||
mes "Airship? It's been so long";
|
||
mes "since I've seen her. I guess";
|
||
mes "we've lost touch ever since";
|
||
mes "I've gotten sick... Still, I'm";
|
||
mes "glad to have heard from her.";
|
||
next;
|
||
mes "[Euslan]";
|
||
mes "Oh, how fortunate! So Kaci";
|
||
mes "knows where Thierry might be?";
|
||
mes "^333333*Cough*^000000 Ah, he went to Hugel.";
|
||
mes "I have a brother that lives";
|
||
mes "there, though it's been a while";
|
||
mes "since I've heard from him...";
|
||
next;
|
||
mes "[Euslan]";
|
||
mes "Um, if you don't mind, would";
|
||
mes "you please do another favor";
|
||
mes "for me? If you travel to Hugel,";
|
||
mes "would you find Thierry and tell";
|
||
mes "that I'm alright? He must be";
|
||
mes "so worried about he by now...";
|
||
next;
|
||
mes "[Euslan]";
|
||
mes "^333333*Cough Cough*^000000 It might";
|
||
mes "be a good idea to ask my";
|
||
mes "brother Eukran, who's working";
|
||
mes "as a Bingo game coordinator";
|
||
mes "in Hugel, since he might know";
|
||
mes "where Thierry is. ^333333*Cough*^000000";
|
||
next;
|
||
mes "[Euslan]";
|
||
mes "I know that it's a lot";
|
||
mes "to ask, so please don't";
|
||
mes "trouble yourself if it's out";
|
||
mes "of your way. Still, I'd really";
|
||
mes "appreciate your help if you";
|
||
mes "happen to pass through Hugel.";
|
||
changequest 8046,8047;
|
||
set hg_ma1,6;
|
||
close;
|
||
}
|
||
else if(hg_ma1 == 6 || hg_ma1 == 7)
|
||
{
|
||
mes "[Euslan]";
|
||
mes "If you get the chance,";
|
||
mes "please visit my brother";
|
||
mes "Eukran in Hugel, and ask";
|
||
mes "him where my Thierry might be.";
|
||
mes "Thank you again for your kindness. ^FFFFFF ^000000";
|
||
close;
|
||
}
|
||
else if(hg_ma1 == 8 || hg_ma1 == 9 || hg_ma1 == 10 || hg_ma1 == 11)
|
||
{
|
||
mes "^3355FFEuslan is waiting for";
|
||
mes "you to bring her news from";
|
||
mes "her fiancee Thierry. You better";
|
||
mes "go back to Hugel to find him.";
|
||
close;
|
||
}
|
||
else if(hg_ma1 == 12)
|
||
{
|
||
mes "[Euslan]";
|
||
mes "Oh, you've returned!";
|
||
mes "^333333*Cough*^000000 Were you able to";
|
||
mes "speak to my brother and";
|
||
mes "find my fiancee Thierry?";
|
||
next;
|
||
mes "^333333You tell Euslan that you";
|
||
mes "were able to find Thierry,";
|
||
mes "and that he has managed to";
|
||
mes "procure some medicine for";
|
||
mes "her. You give Euslan the";
|
||
mes "medicine as Thierry requested.^000000";
|
||
next;
|
||
mes "[Euslan]";
|
||
mes "*Sniff* I don't deserve";
|
||
mes "such a wonderful man. Why";
|
||
mes "did that silly fool go through";
|
||
mes "so much trouble for a useless";
|
||
mes "woman like me. *Cough* I still^FFFFFF ^000000 don't understand it... I don't...";
|
||
next;
|
||
mes "[Euslan]";
|
||
mes "Thank you so much for";
|
||
mes "your help, adventurer, and";
|
||
mes "for bringing me this medicine.";
|
||
mes "I'll be waiting for Thierry to";
|
||
mes "come back home, and do my";
|
||
mes "best to get better. ^333333*Cough*^000000";
|
||
next;
|
||
mes "[Euslan]";
|
||
mes ""+strcharinfo(0)+"...";
|
||
mes "I'll never forget what";
|
||
mes "you've done for Thierry and";
|
||
mes "me. I'll always be praying for";
|
||
mes "your safety in your adventures.";
|
||
mes "Take care of yourself...";
|
||
close2;
|
||
completequest 8052;
|
||
set hg_ma1,13;
|
||
specialeffect EF_ABSORBSPIRITS;
|
||
getexp 900000,600000;
|
||
end;
|
||
}
|
||
else if(hg_ma1 == 13)
|
||
{
|
||
mes "^3355FFEuslan is still waiting";
|
||
mes "for her fiancee to return";
|
||
mes "home, but she appears";
|
||
mes "much more relieved and";
|
||
mes "relaxed than she used to be.^000000";
|
||
close;
|
||
}
|
||
|
||
}
|
||
|
||
que_bingo,49,12,0 script #Hg_Quest 139,4,4,{
|
||
OnTouch:
|
||
if(hg_ma1 == 6)
|
||
{
|
||
mes "[Arcade Owner]";
|
||
mes "Welcome to the";
|
||
mes "Bingo Game Arcade.";
|
||
mes "Would you like to";
|
||
mes "play a game?";
|
||
next;
|
||
menu "I want to meet the game coordinator.",-;
|
||
mes "[Arcade Owner]";
|
||
mes "I'm sorry, but if he's on";
|
||
mes "duty, we can't really let you";
|
||
mes "meet him unless you come";
|
||
mes "here to play a game. Our";
|
||
mes "game coordinators tend";
|
||
mes "to be pretty busy...";
|
||
close;
|
||
}
|
||
}
|
||
|
||
que_bingo,53,190,7 script Eukran 778,{
|
||
|
||
if(hg_ma1 == 6)
|
||
{
|
||
mes "[Eukran]";
|
||
mes "Oh, weren't you just";
|
||
mes "in the bingo room?";
|
||
mes "I hope you enjoyed";
|
||
mes "the game. Now, can";
|
||
mes "I help you with anything?";
|
||
next;
|
||
menu "Talk about Euslan",-;
|
||
mes "^3355FFYou tell Eukran about his";
|
||
mes "sister's illness, and that";
|
||
mes "she has sent you to search";
|
||
mes "for her fiancee Thierry.^000000";
|
||
next;
|
||
mes "[Eukran]";
|
||
mes "*Sob* I had no idea";
|
||
mes "that my sister Euslan";
|
||
mes "was so sick! No wonder";
|
||
mes "Thierry looked so depressed";
|
||
mes "the last time I saw him. Why";
|
||
mes "didn't he tell me anything?";
|
||
next;
|
||
mes "[Eukran]";
|
||
mes "You see, Thierry passed by";
|
||
mes "here about a month ago, and";
|
||
mes "told me that he had to visit";
|
||
mes "the Odin Shrine. I wasn't";
|
||
mes "sure then, but now I think";
|
||
mes "he's trying to help my sister.";
|
||
next;
|
||
mes "[Eukran]";
|
||
mes "There must be something";
|
||
mes "there that can help my";
|
||
mes "sister recover. Why else";
|
||
mes "would Thierry go to such a";
|
||
mes "dangerous place? No one goes^FFFFFF ^000000 to the Odin Shrine for no reason.";
|
||
close2;
|
||
changequest 8047,8048;
|
||
set hg_ma1,8;
|
||
warp "que_bingo",37,24;
|
||
end;
|
||
}
|
||
|
||
}
|
||
|
||
odin_tem01,129,127,0 script HiddenActivator#Hugel 139,3,3,{
|
||
OnTouch:
|
||
if(hg_ma1 == 8)
|
||
{
|
||
mes "^3355FFYou can hear two";
|
||
mes "people talking to";
|
||
mes "each other a short";
|
||
mes "distance away.^000000";
|
||
next;
|
||
mes "[Suspicious Man]";
|
||
mes "You sure your research";
|
||
mes "is progressing? I haven't";
|
||
mes "seen anything that even";
|
||
mes "resembles real results!";
|
||
next;
|
||
mes "[Young Man]";
|
||
mes "I'm telling you, this isn't";
|
||
mes "like the last project. There's";
|
||
mes "no other way around it, it's";
|
||
mes "going to take some time.";
|
||
mes "You just have to be patient...";
|
||
next;
|
||
mes "[Suspicious Man]";
|
||
mes "Fine. That's fine by me.";
|
||
mes "But what about your fiancee?";
|
||
mes "I know she's near death's door:";
|
||
mes "can you really afford to wait";
|
||
mes "this long? Think about it.";
|
||
next;
|
||
mes "[Young Man]";
|
||
mes "......";
|
||
mes ".........";
|
||
mes "............";
|
||
next;
|
||
mes "[Suspicious Man]";
|
||
mes "Just finish this as";
|
||
mes "soon as you can. For";
|
||
mes "your fiancee's sake.";
|
||
mes "And your own sake.";
|
||
mes "Catch my meaning?";
|
||
next;
|
||
mes "[Young Man]";
|
||
mes "...I understand.";
|
||
next;
|
||
mes "^3355FFYou hear the sound of";
|
||
mes "footsteps steadily becoming";
|
||
mes "fainter and fainter. One of the";
|
||
mes "men must be walking away.^000000";
|
||
close2;
|
||
enablenpc "Young Man#Hu_Quest";
|
||
initnpctimer;
|
||
end;
|
||
}
|
||
else if(hg_ma1 == 9 || hg_ma1 == 10 || hg_ma1 == 11)
|
||
{
|
||
enablenpc "Young Man#Hu_Quest";
|
||
initnpctimer;
|
||
end;
|
||
}
|
||
|
||
OnTimer180000:
|
||
disablenpc "Young Man#Hu_Quest";
|
||
stopnpctimer;
|
||
end;
|
||
|
||
OnInit:
|
||
disablenpc "Young Man#Hu_Quest";
|
||
end;
|
||
|
||
}
|
||
|
||
odin_tem01,130,134,4 script Young Man#Hu_Quest 774,{
|
||
|
||
if(hg_ma1 == 8)
|
||
{
|
||
mes "[Young Man]";
|
||
mes "Hm? Oh, an adventurer.";
|
||
mes "There's more and more";
|
||
mes "of you coming to visit this";
|
||
mes "Odin Shrine nowadays.";
|
||
next;
|
||
menu "Mr. Thierry?",-;
|
||
mes "[Thierry]";
|
||
mes "...?!";
|
||
mes "H-how do you";
|
||
mes "know my name?";
|
||
mes "Do I know you";
|
||
mes "from somewhere?";
|
||
next;
|
||
menu "Tell him about Euslan",-;
|
||
mes "[Thierry]";
|
||
mes "Oh, Euslan sent you to me?";
|
||
mes "I'm so sorry that you had to";
|
||
mes "go through so much trouble.";
|
||
mes "Still, I'm glad to hear from her. Please let her know that I'm";
|
||
mes "coming home soon, would you?";
|
||
next;
|
||
menu "What are you doing here?",-;
|
||
mes "[Thierry]";
|
||
mes "Well, um, I'm sorry.";
|
||
mes "I can't really go into the";
|
||
mes "details, but I'm doing this";
|
||
mes "work to find a cure for";
|
||
mes "Euslan's disease. It's not";
|
||
mes "curable by modern medicine...";
|
||
close2;
|
||
changequest 8048,8049;
|
||
set hg_ma1,9;
|
||
end;
|
||
}
|
||
else if(hg_ma1 == 9)
|
||
{
|
||
mes "[Thierry]";
|
||
mes "I can't tell you more";
|
||
mes "than that. Please just";
|
||
mes "trust me on this. In the";
|
||
mes "meantime, would you tell";
|
||
mes "Euslan that I should be";
|
||
mes "coming home very soon?";
|
||
close;
|
||
}
|
||
else if(hg_ma1 == 10)
|
||
{
|
||
mes "[Thierry]";
|
||
mes "Oh, I thought you";
|
||
mes "already left Odin Shrine.";
|
||
mes "You don't have anything ";
|
||
mes "else to tell me, do you?";
|
||
next;
|
||
menu "Warn Thierry about Suspicious Men",-;
|
||
mes "[Thierry]";
|
||
mes "What?! It's just what";
|
||
mes "I thought! They were just";
|
||
mes "using me this whole time...!";
|
||
mes "Still, I can't leave this";
|
||
mes "place just yet... I can't...";
|
||
next;
|
||
mes "[Thierry]";
|
||
mes "I guess it all started when";
|
||
mes "Euslan contracted that weird";
|
||
mes "disease. None of the doctors";
|
||
mes "knew what it was, none of them";
|
||
mes "could do anything about it.";
|
||
mes "It was totally devastating...";
|
||
next;
|
||
mes "[Thierry]";
|
||
mes "Finally, I took her to see";
|
||
mes "Mawong, who told us that he";
|
||
mes "actually met someone that had";
|
||
mes "that disease, and that there";
|
||
mes "was a way for me to cure it.";
|
||
mes "I had to take my chances...";
|
||
next;
|
||
mes "[Thierry]";
|
||
mes "Mawong told me that the cure";
|
||
mes "was somewhere near the Odin";
|
||
mes "Shrine in Hugel. As you already";
|
||
mes "know, this place is incredibly";
|
||
mes "dangerous. But I don't care.";
|
||
mes "I'll do anything for Euslan.";
|
||
next;
|
||
mes "[Thierry]";
|
||
mes "Of course, I only told Euslan";
|
||
mes "that I'd be looking around the";
|
||
mes "Schwaltzvalt Republic... If she";
|
||
mes "knew I was at the Odin Shrine,";
|
||
mes "she'd worry too much about me.";
|
||
next;
|
||
mes "[Thierry]";
|
||
mes "Once I got here, I didn't";
|
||
mes "know what to do, or what I was";
|
||
mes "even looking for. Then, I ran";
|
||
mes "into these strange men, and";
|
||
mes "told them my story out of my";
|
||
mes "frustration over my situation.";
|
||
next;
|
||
mes "[Thierry]";
|
||
mes "It seemed like a miracle";
|
||
mes "when they said that they knew";
|
||
mes "how to cure Euslan. They told";
|
||
mes "me that they were a research";
|
||
mes "team working on a project";
|
||
mes "related to my dilemna.";
|
||
next;
|
||
mes "[Thierry]";
|
||
mes "I didn't even think twice";
|
||
mes "about it: I immediately";
|
||
mes "accepted their offer to";
|
||
mes "join them. I did whatever";
|
||
mes "research they asked while";
|
||
mes "I searched for Euslan's cure...";
|
||
next;
|
||
mes "[Thierry]";
|
||
mes "Later, I overheard them";
|
||
mes "talking, and I learned that";
|
||
mes "they were really Rekenber";
|
||
mes "Corporation agents. Their";
|
||
mes "project had nothing to do";
|
||
mes "with medicine or my Euslan...";
|
||
next;
|
||
mes "[Thierry]";
|
||
mes "Their true goal is to improve";
|
||
mes "their guardian technology by";
|
||
mes "finding the remains of some";
|
||
mes "giant beneath the Odin Shrine.";
|
||
mes "Still, working with them gave";
|
||
mes "me access to so many resources.";
|
||
next;
|
||
mes "[Thierry]";
|
||
mes "I've actually been able to";
|
||
mes "find a cure for Euslan's";
|
||
mes "illness through my research";
|
||
mes "with those men, so I can't";
|
||
mes "quit now. I still need to make";
|
||
mes "that medicine for Euslan!";
|
||
next;
|
||
mes "[Thierry]";
|
||
mes "So, behind their backs, I've";
|
||
mes "been using their guardians to";
|
||
mes "gather the ingredients needed";
|
||
mes "for my fiancee's medicine. But";
|
||
mes "if they're planning to get rid of^FFFFFF ^000000 me, I've just run out of time.";
|
||
next;
|
||
mes "[Thierry]";
|
||
mes "It doesn't matter what";
|
||
mes "happens to me, but I must";
|
||
mes "save Euslan. I only need";
|
||
mes "^FF00005 Runes of the Darkness^000000 to";
|
||
mes "finish that medicine. Please";
|
||
mes "help me get them, adventurer...";
|
||
next;
|
||
mes "[Thierry]";
|
||
mes "You're the only one I can";
|
||
mes "trust to save Euslan. In the";
|
||
mes "meantime, I'll be hiding from";
|
||
mes "those men right over here.";
|
||
mes "If they get me, I'll never be";
|
||
mes "able to make the medicine!";
|
||
close2;
|
||
changequest 8050,8051;
|
||
set hg_ma1,11;
|
||
end;
|
||
}
|
||
else if(hg_ma1 == 11)
|
||
{
|
||
if(countitem(7511) < 5)
|
||
{
|
||
mes "[Thierry]";
|
||
mes "I understand that gathering";
|
||
mes "materials here in the Odin";
|
||
mes "Shrine is difficult, but try to";
|
||
mes "get me ^3355FF5 Runes of the Darkness^000000";
|
||
mes "as soon as you can. My Euslan";
|
||
mes "really needs that medicine...";
|
||
close;
|
||
}
|
||
mes "[Thierry]";
|
||
mes "Oh! You really brought me";
|
||
mes "the Runes of the Darkness!";
|
||
mes "I can finally make the medicine";
|
||
mes "that will save my dear Euslan.";
|
||
mes "I... I can't thank you enough";
|
||
mes "for this. I'm so happy...";
|
||
next;
|
||
mes "[Thierry]";
|
||
mes "Please give me a moment:";
|
||
mes "I want to make this right";
|
||
mes "away. Let's see, ah, here";
|
||
mes "are my research notes...";
|
||
next;
|
||
mes "......";
|
||
mes ".........";
|
||
mes "............";
|
||
next;
|
||
mes "[Thierry]";
|
||
mes "It's finally done. This";
|
||
mes "medicine will cure Euslan.";
|
||
mes "If you'd do one last thing";
|
||
mes "for me, please bring this to";
|
||
mes "her. I've got to sneak away";
|
||
mes "later after things calm down.";
|
||
next;
|
||
mes "[Thierry]";
|
||
mes "Please understand that";
|
||
mes "I want to see her as soon";
|
||
mes "as I can, but I have to wait";
|
||
mes "until those Rekenber agents";
|
||
mes "stop searching for me. And let";
|
||
mes "Eslan know I'll come home soon.";
|
||
next;
|
||
mes "^3355FFYou received the";
|
||
mes "medicine that Thierry";
|
||
mes "has made to give to Euslan.^000000";
|
||
close2;
|
||
delitem 7511,5; //Darkness rune
|
||
changequest 8051,8052;
|
||
set hg_ma1,12;
|
||
end;
|
||
}
|
||
else if(hg_ma1 == 12)
|
||
{
|
||
mes "[Thierry]";
|
||
mes "Please give that";
|
||
mes "medicine to Euslan as";
|
||
mes "soon as you can: her life";
|
||
mes "depends on it. Please let";
|
||
mes "her know that I'm coming";
|
||
mes "home as soon as I can.";
|
||
close;
|
||
}
|
||
else
|
||
{
|
||
mes "[Researcher]";
|
||
mes "I'm sorry, Euslan...";
|
||
mes "Please just wait for";
|
||
mes "me a little while longer.";
|
||
mes "I swear I'll come home to you!";
|
||
close;
|
||
}
|
||
|
||
}
|
||
|
||
odin_tem01,111,144,0 script HiddenHugel 139,2,2,{
|
||
OnTouch:
|
||
if(hg_ma1 == 9)
|
||
{
|
||
mes "^3355FFYou hear the voice of";
|
||
mes "the suspicious man that";
|
||
mes "was speaking to Thierry";
|
||
mes "a little while ago. You";
|
||
mes "carefully listen to what";
|
||
mes "he is saying...^000000";
|
||
next;
|
||
mes "[Suspicious Man]";
|
||
mes "Thierry seems to have";
|
||
mes "caught on to what we're";
|
||
mes "really up to. I think that's why^FFFFFF ^000000 he's slowing down on his";
|
||
mes "research. We better get rid";
|
||
mes "of him before it's too late.";
|
||
next;
|
||
mes "[Very Suspicious Man]";
|
||
mes "Sure. Just let me";
|
||
mes "know when you";
|
||
mes "want him dead.";
|
||
mes "Then I'll kill him.";
|
||
mes "No problem.";
|
||
next;
|
||
mes "^3355FFThis isn't good!";
|
||
mes "Thierry's in danger, so";
|
||
mes "you better go tell him";
|
||
mes "about this right now!^000000";
|
||
close2;
|
||
changequest 8049,8050;
|
||
set hg_ma1,10;
|
||
end;
|
||
}
|
||
}
|
||
|
||
//-------------------------------------------------------------------------
|
||
// Cow Milking Quest
|
||
//-------------------------------------------------------------------------
|
||
|
||
hugel,56,104,3 script Kurupe 709,3,3,{
|
||
|
||
if(hg_milk == 1)
|
||
{
|
||
mes "[Kurupe]";
|
||
mes "Could Burupu be hiding";
|
||
mes "from me again? He's been";
|
||
mes "wanting to ditch work more";
|
||
mes "and more ever since he wanted";
|
||
mes "to become a Swordman. If only";
|
||
mes "I could hire someone else...";
|
||
next;
|
||
mes "[Kurupe]";
|
||
mes "Unfortunately, he's the";
|
||
mes "only one I can find that";
|
||
mes "can actually milk my cow,";
|
||
mes "Booboo! If you can find";
|
||
mes "Burupu for me, I'll be sure";
|
||
mes "to pay you for your effort.";
|
||
next;
|
||
switch( select( "Sure.","Sorry, I'm busy." ) )
|
||
{
|
||
case 1:
|
||
mes "[Kurupe]";
|
||
mes "Thank you, you're a";
|
||
mes "lifesaver! I need to get the";
|
||
mes "milk delivered by tomorrow,";
|
||
mes "so I really need Burupu back!";
|
||
mes "You should be able to find him";
|
||
mes "somewhere just outside of town.";
|
||
set hg_milk,2;
|
||
close;
|
||
|
||
case 2:
|
||
mes "[Kurupe]";
|
||
mes "N-no...!";
|
||
mes "If I can't find";
|
||
mes "Burupu, then there's no";
|
||
mes "way I'd be able to deliver";
|
||
mes "the milk orders by tomorrow!";
|
||
mes "Great, what am I gonna do?";
|
||
close;
|
||
}
|
||
}
|
||
else if(hg_milk > 1 && hg_milk < 5)
|
||
{
|
||
mes "[Kurupe]";
|
||
mes "Burupu, I need you";
|
||
mes "to come to work! Maybe";
|
||
mes "you can find him practicing";
|
||
mes "with his sword right outside";
|
||
mes "of town. I hope you can find";
|
||
mes "that lazy guy for me...";
|
||
close;
|
||
}
|
||
else if(hg_milk == 5)
|
||
{
|
||
mes "[Kurupe]";
|
||
mes "Burupu is making demands?!";
|
||
mes "I guess I don't have a choice.";
|
||
mes "You wouldn't happen to know";
|
||
mes "how much Rapiers cost, do you?";
|
||
mes "Why does Burupu want to become";
|
||
mes "a Swordman so much, huh?";
|
||
close;
|
||
}
|
||
else if(hg_milk == 6)
|
||
{
|
||
mes "[Kurupe]";
|
||
mes "Oh, you're going to";
|
||
mes "help me milk the cow?";
|
||
mes "Great, great, thanks so";
|
||
mes "much! Please milk Booboo";
|
||
mes "right away, and get me";
|
||
mes "some delicious milk~";
|
||
set hg_milk,7;
|
||
close;
|
||
}
|
||
else if(hg_milk == 7)
|
||
{
|
||
mes "[Kurupe]";
|
||
mes "Hmm, how about this?";
|
||
mes "If you can actually milk";
|
||
mes "Booboo the cow, then I'll";
|
||
mes "give you some food. Does";
|
||
mes "that sound fair? Anyway,";
|
||
mes "please get to work soon~";
|
||
close;
|
||
}
|
||
else if(hg_milk == 8)
|
||
{
|
||
mes "[Kurupe]";
|
||
mes "Great! Now that you've";
|
||
mes "milked Booboo, I can go";
|
||
mes "and make my deliveries";
|
||
mes "tomorrow! Here's a little";
|
||
mes "something to eat as my way";
|
||
mes "of saying, ''Thanks a lot~''";
|
||
next;
|
||
if(checkweight(12063,3) != 1)
|
||
{
|
||
mes "[Kurupe]";
|
||
mes "Wait a minute!";
|
||
mes "Currently you are carrying";
|
||
mes "too many items with you.";
|
||
mes "Please come back again";
|
||
mes "after you store some items into kafra storage.";
|
||
close;
|
||
}
|
||
set hg_milk,9;
|
||
specialeffect2 EF_CONE;
|
||
getexp 100000,0;
|
||
getitem 12063,3;
|
||
mes "[Kurupe]";
|
||
mes "I always need";
|
||
mes "someone to help me";
|
||
mes "milk Booboo, especially";
|
||
mes "when Burupu doesn't feel";
|
||
mes "like doing it, so please come";
|
||
mes "by and help me when you can~";
|
||
close;
|
||
}
|
||
else if(hg_milk == 9)
|
||
{
|
||
mes "[Kurupe]";
|
||
mes "Oh, it's you again!";
|
||
mes "Did you want to help me";
|
||
mes "out by milking Booboo the";
|
||
mes "cow? I can always use a";
|
||
mes "dependable person like you.";
|
||
next;
|
||
switch( select( "Sure, I'll milk Booboo.","What'll pay me this time?","Nah, just dropping by." ) )
|
||
{
|
||
case 1:
|
||
mes "[Kurupe]";
|
||
mes "Great, great! If you want";
|
||
mes "to milk Booboo, first tell";
|
||
mes "Burupu that he doesn't need";
|
||
mes "to come in today, and then";
|
||
mes "come back to me. Then, I'll";
|
||
mes "let you milk Booboo the cow.";
|
||
set hg_milk,10;
|
||
close;
|
||
|
||
case 2:
|
||
mes "[Kurupe]";
|
||
mes "Let's see...";
|
||
mes "Milk Booboo for me this";
|
||
mes "time, and I'll randomly";
|
||
mes "choose one of the following";
|
||
mes "sets of rewards to give you.";
|
||
next;
|
||
mes "1 set of 5 Milk,";
|
||
mes "1 set of 3 Honey,";
|
||
mes "1 set of 5 Orange Potions,";
|
||
mes "1 set of Yellow Potions, or";
|
||
mes "1 Bundle of Food. Hmmm...";
|
||
mes "That sounds fair, right?";
|
||
close;
|
||
|
||
case 3:
|
||
mes "[Kurupe]";
|
||
mes "Ahahahah, it's good";
|
||
mes "to see you! Now, don't";
|
||
mes "be a stranger, alright?";
|
||
mes "Burupu could learn a";
|
||
mes "couple things from you...";
|
||
close;
|
||
}
|
||
}
|
||
else if(hg_milk == 10)
|
||
{
|
||
mes "[Kurupe]";
|
||
mes "For now, go talk";
|
||
mes "to Burupu and let him";
|
||
mes "know that he doesn't need";
|
||
mes "to come into work today~";
|
||
close;
|
||
}
|
||
else if(hg_milk == 11)
|
||
{
|
||
mes "[Kurupe]";
|
||
mes "Ah, you spoke to";
|
||
mes "Burupu already? Good,";
|
||
mes "now would you please";
|
||
mes "milk Booboo the cow?";
|
||
mes "Thanks once again~";
|
||
set hg_milk,12;
|
||
close;
|
||
}
|
||
else if(hg_milk == 12)
|
||
{
|
||
mes "[Kurupe]";
|
||
mes "Please go and milk";
|
||
mes "Booboo the cow as";
|
||
mes "soon as you can, okay?";
|
||
close;
|
||
}
|
||
else if(hg_milk == 13)
|
||
{
|
||
mes "[Kurupe]";
|
||
mes "Ah, you've done a good";
|
||
mes "job of milking Booboo the";
|
||
mes "cow for me. Let's see, let's";
|
||
mes "see, what would be good to";
|
||
mes "give you as payment. Hmm...";
|
||
next;
|
||
set .@milkreward,rand(1,10);
|
||
if (.@milkreward < 5)
|
||
{
|
||
mes "[Kurupe]";
|
||
mes "You know what?";
|
||
mes "Why don't you have";
|
||
mes "some Milk? It's only";
|
||
mes "fitting, after all. Besides,";
|
||
mes "it's really good for you!";
|
||
mes "Thanks again for your help~";
|
||
if(checkweight(519,5) != 1)
|
||
{
|
||
next;
|
||
mes "[Kurupe]";
|
||
mes "Wait a minute!";
|
||
mes "Currently you are carrying";
|
||
mes "too many items with you.";
|
||
mes "Please come back again";
|
||
mes "after you store some items into kafra storage.";
|
||
close;
|
||
}
|
||
set hg_milk,9;
|
||
getitem 519,5;
|
||
close;
|
||
}
|
||
else if(.@milkreward > 4 && .@milkreward < 8)
|
||
{
|
||
mes "[Kurupe]";
|
||
mes "Ah, I've got it!";
|
||
mes "You like Orange Potions,";
|
||
mes "right? Come on, you looove";
|
||
mes "Orange Potions! Here, you can";
|
||
mes "have a bunch as my way of saying thanks for milking Booboo the cow~";
|
||
if(checkweight(502,5) != 1)
|
||
{
|
||
next;
|
||
mes "[Kurupe]";
|
||
mes "Wait a minute!";
|
||
mes "Currently you are carrying";
|
||
mes "too many items with you.";
|
||
mes "Please come back again";
|
||
mes "after you store some items into kafra storage.";
|
||
close;
|
||
}
|
||
set hg_milk,9;
|
||
getitem 502,5;
|
||
close;
|
||
}
|
||
else if(.@milkreward > 7 && .@milkreward < 10)
|
||
{
|
||
mes "[Kurupe]";
|
||
mes "Oooh, I could give you";
|
||
mes "some Yellow Potions, Yes,";
|
||
mes "that's a good idea. Please";
|
||
mes "take these Yellow Potions";
|
||
mes "as a token of my gratitude";
|
||
mes "for milking old Booboo.";
|
||
if(checkweight(503,5) != 1)
|
||
{
|
||
next;
|
||
mes "[Kurupe]";
|
||
mes "Wait a minute!";
|
||
mes "Currently you are carrying";
|
||
mes "too many items with you.";
|
||
mes "Please come back again";
|
||
mes "after you store some items into kafra storage.";
|
||
close;
|
||
}
|
||
set hg_milk,9;
|
||
getitem 503,5;
|
||
close;
|
||
}
|
||
else
|
||
{
|
||
set .@milkreward,rand(1,10);
|
||
if (.@milkreward < 7)
|
||
{
|
||
mes "[Kurupe]";
|
||
mes "Hey, why don't you";
|
||
mes "take some fresh Honey?";
|
||
mes "Yes, it's sweet, delicious,";
|
||
mes "it's everything you could";
|
||
mes "ever want! Thanks for";
|
||
mes "milking Booboo for me~";
|
||
if(checkweight(518,3) != 1)
|
||
{
|
||
next;
|
||
mes "[Kurupe]";
|
||
mes "Wait a minute!";
|
||
mes "Currently you are carrying";
|
||
mes "too many items with you.";
|
||
mes "Please come back again";
|
||
mes "after you store some items into kafra storage.";
|
||
close;
|
||
}
|
||
set hg_milk,9;
|
||
getitem 518,3;
|
||
close;
|
||
}
|
||
mes "[Kurupe]";
|
||
mes "Here, why don't you";
|
||
mes "have some of this really";
|
||
mes "delicious food? I don't";
|
||
mes "remember what I packed in";
|
||
mes "here, but I'm sure it tastes";
|
||
mes "good, and it's good for you~";
|
||
if(checkweight(12111,1) != 1)
|
||
{
|
||
next;
|
||
mes "[Kurupe]";
|
||
mes "Wait a minute!";
|
||
mes "Currently you are carrying";
|
||
mes "too many items with you.";
|
||
mes "Please come back again";
|
||
mes "after you store some items into kafra storage.";
|
||
close;
|
||
}
|
||
set hg_milk,9;
|
||
getitem 12111,1;
|
||
close;
|
||
}
|
||
}
|
||
else
|
||
{
|
||
mes "[Kurupe]";
|
||
mes "Aww, nuts...!";
|
||
mes "I've got so many";
|
||
mes "Milk deliveries to do";
|
||
mes "tomorrow, but what can";
|
||
mes "I do without any Milk?!";
|
||
close;
|
||
}
|
||
|
||
OnTouch:
|
||
if (BaseLevel > 49)
|
||
{
|
||
if(!hg_milk)
|
||
{
|
||
mes "[Kurupe]";
|
||
mes "Oh no, what am I gonna";
|
||
mes "do?! I need to deliver the";
|
||
mes "milk tomorrow, but Burupu";
|
||
mes "still hasn't arrived yet!";
|
||
emotion e_omg,0;
|
||
next;
|
||
mes "[Kurupe]";
|
||
mes "When is he coming";
|
||
mes "to work? Burupu,";
|
||
mes "where are you?!";
|
||
emotion e_swt,0;
|
||
set hg_milk,1;
|
||
close;
|
||
}
|
||
}
|
||
mes "[Kurupe]";
|
||
mes "Why hasn't Burupu";
|
||
mes "arrived yet? If he";
|
||
mes "doesn't come soon,";
|
||
mes "how will I get the milk";
|
||
mes "delivered by tomorrow?";
|
||
close;
|
||
}
|
||
|
||
hu_fild06,217,270,3 script Burupu 896,3,3,{
|
||
|
||
if (hg_milk == 3)
|
||
{
|
||
mes "[Burupu]";
|
||
mes "What? Kurupe wants me";
|
||
mes "to come in to work again?";
|
||
mes "Man, does it look like I want";
|
||
mes "to milk Booboo all my life?";
|
||
mes "Forget that, I'm gonna be";
|
||
mes "a Swordman! Tally-hoooe!";
|
||
next;
|
||
mes "[Burupu]";
|
||
mes "Yeah, ever since that";
|
||
mes "Airship landed in our";
|
||
mes "town, and I saw all those";
|
||
mes "Swordmen, I knew it'd be";
|
||
mes "my destiny! Forget ranching,^FFFFFF ^000000 I'm gonna wield a frickin' sword!";
|
||
set hg_milk,4;
|
||
close;
|
||
}
|
||
else if(hg_milk == 4)
|
||
{
|
||
mes "[Burupu]";
|
||
mes "Hey, that equipment of";
|
||
mes "yours looks plenty expensive.";
|
||
mes "I think I'll need something";
|
||
mes "like that if I wanna become";
|
||
mes "a Swordman. Hey, I know";
|
||
mes "how we can help each other~";
|
||
next;
|
||
mes "[Burupu]";
|
||
mes "I'll help you with milking";
|
||
mes "Booboo the cow if you can get";
|
||
mes "me some proper Swordman";
|
||
mes "equipment. Let's see... Why not";
|
||
mes "give me 1 Rapier with 2 Slots?^FFFFFF ^000000 That's not too much to ask, right?";
|
||
next;
|
||
switch( select( "Alright.","Whoa, that's too much!" ) )
|
||
{
|
||
case 1:
|
||
mes "[Burupu]";
|
||
mes "I'm glad you agree~";
|
||
mes "Okay then, try to bring";
|
||
mes "me a Rapier with 2 Slots";
|
||
mes "as soon as you can! I can't";
|
||
mes "wait to start training with it!";
|
||
set hg_milk,5;
|
||
close;
|
||
|
||
case 2:
|
||
mes "[Burupu]";
|
||
mes "You think so...?";
|
||
mes "Well, it's the only";
|
||
mes "thing I can think of";
|
||
mes "that I really want...";
|
||
close;
|
||
}
|
||
}
|
||
else if(hg_milk == 5)
|
||
{
|
||
if (!countitem(1110))
|
||
{
|
||
mes "[Burupu]";
|
||
mes "Hey, weren't you";
|
||
mes "supposed to bring me";
|
||
mes "a Rapier with 2 Slots?";
|
||
mes "If you want me to milk";
|
||
mes "Booboo the cow, then keep";
|
||
mes "your end of our bargain~";
|
||
close;
|
||
}
|
||
mes "[Burupu]";
|
||
mes "Oh, wow...!";
|
||
mes "That's such a beautiful";
|
||
mes "Rapier! Look, it's got";
|
||
mes "2 Slots and everything!";
|
||
mes "I'm gonna start training";
|
||
mes "with it right now!";
|
||
delitem 1110,1;
|
||
set hg_milk,6;
|
||
next;
|
||
mes "[Burupu]";
|
||
mes "You know what?";
|
||
mes "I've changed my mind.";
|
||
mes "Screw milking that dumb cow!";
|
||
mes "Still, a Swordman is supposed";
|
||
mes "to keep his promises, huh?";
|
||
mes "Okay then, how about this?";
|
||
next;
|
||
mes "[Burupu]";
|
||
mes "I hid my secret instructions";
|
||
mes "for milking Booboo the cow";
|
||
mes "under the ground just northeast";
|
||
mes "of her. Read them carefully, and^FFFFFF ^000000 you should be able to milk her";
|
||
mes "yourself. You can do it, right?";
|
||
next;
|
||
mes "[Burupu]";
|
||
mes "Anyway, don't forget";
|
||
mes "to find and read those";
|
||
mes "instructions. Oh, and";
|
||
mes "thanks again for the Rapier~";
|
||
close;
|
||
}
|
||
else if(hg_milk == 10)
|
||
{
|
||
mes "[Burupu]";
|
||
mes "Hmm? You wanna milk";
|
||
mes "Booboo today? Great,";
|
||
mes "that means I've got more";
|
||
mes "time to work on my fencing.";
|
||
mes "All right, now I can focus";
|
||
mes "completely on my training!";
|
||
set hg_milk,11;
|
||
close;
|
||
}
|
||
else
|
||
{
|
||
mes "[Burupu]";
|
||
mes "I'm gonna become the";
|
||
mes "best Swordman in the";
|
||
mes "world! But first, I gotta";
|
||
mes "learn how to use this thing!";
|
||
mes "Heeeeee-YAH! How's that? That^FFFFFF ^000000 was almost a Magnum Break, right?";
|
||
emotion e_swt2,0;
|
||
close;
|
||
}
|
||
|
||
OnTouch:
|
||
if (hg_milk == 2)
|
||
{
|
||
mes "[Burupu]";
|
||
mes "Heeeyah!";
|
||
mes "Yaaaaaaaah!";
|
||
mes "Wh-whooooooosh!";
|
||
emotion e_swt2,0;
|
||
next;
|
||
mes "[Burupu]";
|
||
mes "Crap! Why do I have";
|
||
mes "to have such a crappy";
|
||
mes "sword?! I mean, I'm getting";
|
||
mes "tired of making all my own";
|
||
mes "whooshing sounds and effects.";
|
||
set hg_milk,3;
|
||
emotion e_an,0;
|
||
close;
|
||
}
|
||
else if(hg_milk == 5)
|
||
{
|
||
mes "[Burupu]";
|
||
mes "Heeeyah!";
|
||
mes "Yaaaaaaaah!";
|
||
mes "Yeeeeeeeyoooop!";
|
||
emotion e_swt2,0;
|
||
close;
|
||
}
|
||
}
|
||
|
||
hugel,72,101,0 script Burupu's Instructions 111,{
|
||
|
||
if (hg_milk < 6)
|
||
{
|
||
mes "^3355FFYou've found a small^000000";
|
||
mes "^3355FFnotebook on the ground.^000000";
|
||
close;
|
||
}
|
||
mes "^804000This small notebook^000000";
|
||
mes "^804000contains Burupu's detailed^000000";
|
||
mes "^804000instructions for milking^000000";
|
||
mes "^804000Booboo the cow. Although^000000";
|
||
mes "^804000it is written by hand, it^000000";
|
||
mes "^804000is very well organized.^000000";
|
||
next;
|
||
mes "[Table of Contents]";
|
||
mes " ";
|
||
mes "Chapter 1: How to Milk Booboo";
|
||
mes "Chapter 2: How to Treat Booboo";
|
||
mes "Chapter 3: Before You Begin";
|
||
next;
|
||
switch( select( "Chapter 1","Chapter 2","Chapter 3" ) )
|
||
{
|
||
case 1:
|
||
mes "[Chapter 1]";
|
||
mes "Booboo is a very emotionally";
|
||
mes "sensitive cow that expresses";
|
||
mes "herself through the power of";
|
||
mes "song. You must listen to her";
|
||
mes "song, determine how she feels,";
|
||
mes "and then comb her just right.";
|
||
next;
|
||
mes "[Chapter 1]";
|
||
mes "Basically, depending on";
|
||
mes "how Booboo feels, you must";
|
||
mes "give her the number of brush";
|
||
mes "strokes that correspond to";
|
||
mes "her song. I'll explain more";
|
||
mes "about that in Chapter 2.";
|
||
close;
|
||
|
||
case 2:
|
||
mes "[Chapter 2 Contents]";
|
||
mes " ";
|
||
mes "Part 1: How to Respond to";
|
||
mes "Booboo the Cow's Feelings";
|
||
mes "Part 2: Booboo's Songs";
|
||
next;
|
||
switch( select( "Part 1","Part 2" ) )
|
||
{
|
||
case 1:
|
||
mes "[Chapter 2, Part 1]";
|
||
mes "Booboo the Cow usually";
|
||
mes "expresses five different";
|
||
mes "feelings through her songs:";
|
||
mes "these are joy, sadness, anger,";
|
||
mes "love, and neutral contentment.";
|
||
next;
|
||
mes "[Chapter 2, Part 1]";
|
||
mes "^800080She is so happy^000000!";
|
||
mes "When Booboo the Cow";
|
||
mes "feels joy, then you go";
|
||
mes "ahead and brush her";
|
||
mes "hair 3 times before";
|
||
mes "you can milk her.";
|
||
mes "^800080 3 times^000000.";
|
||
next;
|
||
mes "[Chapter 2, Part 1]";
|
||
mes "^800080She is as usual^000000.";
|
||
mes "When she feels so-so, you need to";
|
||
mes "comb her hair ^800080 5 times^000000.";
|
||
next;
|
||
mes "[Chapter 2, Part 1]";
|
||
mes "If Booboo the cow feels";
|
||
mes "sad, then you need to make";
|
||
mes "her feel more loved. How";
|
||
mes "do you do this? Just brush";
|
||
mes "her hair at least 10 times.";
|
||
next;
|
||
mes "[Chapter 2, Part 1]";
|
||
mes "Now, remember that when";
|
||
mes "Booboo the cow is angry,";
|
||
mes "you shouldn't touch her";
|
||
mes "at all. Just say, ''No!'' to";
|
||
mes "brushing her hair, okay?";
|
||
next;
|
||
mes "[Chapter 2, Part 1]";
|
||
mes "If you happen to see";
|
||
mes "Booboo the cow in love,";
|
||
mes "then just brush her hair";
|
||
mes "once. Just look for the";
|
||
mes "hearts, and you'll know";
|
||
mes "that she's in love, okay?";
|
||
next;
|
||
mes "[Chapter 2, Part 1]";
|
||
mes "Whenever Booboo the";
|
||
mes "cow is just feeling";
|
||
mes "neutral contentment,";
|
||
mes "then just brush her";
|
||
mes "5 times. That's all~";
|
||
close;
|
||
|
||
case 2:
|
||
mes "[Chapter 2, Part 2]";
|
||
mes "Booboo the cow will";
|
||
mes "always sing this song.";
|
||
mes "Keep these sounds in";
|
||
mes "mind when she sings them...";
|
||
next;
|
||
mes "^ff0000Brr~ Brrbrr~ Boobooboo~^000000";
|
||
mes "^0000ffBrrrrrr~ Booboo~ Boorrboo~^000000";
|
||
mes "^ff0000Booruboorubrr~ Rrrrboo~^000000";
|
||
mes "^0000ffRrrr~ Booboorrrr~ Boobooru~^000000";
|
||
mes "^ff0000Boobooboo~ Rururu~ Booruboorub~^000000";
|
||
mes "^0000ffBoo! B! Boo~^000000";
|
||
next;
|
||
mes "[Chapter 2, Part 2]";
|
||
mes "When you try to milk";
|
||
mes "Booboo, she will sing this";
|
||
mes "song with a slight difference.";
|
||
mes "Look for the difference in";
|
||
mes "Booboo's song, and then";
|
||
mes "hum the correvt word to her.";
|
||
close;
|
||
}
|
||
|
||
case 3:
|
||
mes "[Chapter 3]";
|
||
mes "If you want to milk";
|
||
mes "Booboo the cow, you";
|
||
mes "must first get permission";
|
||
mes "from Kurupe. You will also";
|
||
mes "need 3 Concentration Potions";
|
||
mes "to insert into Booboo's comb.";
|
||
close;
|
||
}
|
||
}
|
||
|
||
hugel,68,99,3 script Booboo the Cow 889,{
|
||
|
||
if (hg_milk == 7 || hg_milk == 12)
|
||
{
|
||
mes "[Booboo]";
|
||
mes "Boop boop boo~";
|
||
mes "Booboo Boop boo!";
|
||
next;
|
||
mes "^804000It seems that";
|
||
mes "Booboo the cow";
|
||
mes "has something that";
|
||
mes "she wants to tell you.^000000";
|
||
next;
|
||
switch( select( "Attempt to Milk Booboo","It's not the right time!" ) )
|
||
{
|
||
case 1:
|
||
if(countitem(645) > 2)
|
||
{
|
||
set @cowsong1,rand(1,5);
|
||
if (@cowsong1 == 1) callfunc "Func_MilkCow","cow_01.wav",3;
|
||
else if(@cowsong1 == 2) callfunc "Func_MilkCow","cow_02.wav",5;
|
||
else if(@cowsong1 == 3) callfunc "Func_MilkCow","cow_03.wav",10;
|
||
else if(@cowsong1 == 4) callfunc "Func_MilkCow","cow_04.wav",0;
|
||
else if(@cowsong1 == 5) callfunc "Func_MilkCow","cow_05.wav",1;
|
||
end;
|
||
}
|
||
mes "^3355FFTo use this comb to";
|
||
mes "brush Booboo the cow,";
|
||
mes "you will need to insert";
|
||
mes "3 Concentration Potions.";
|
||
mes "You can only brush Booboo";
|
||
mes "with this luxurious magic comb.^000000";
|
||
close;
|
||
|
||
case 2:
|
||
mes "^3355FFMaybe you should learn more";
|
||
mes "about Booboo the cow, and";
|
||
mes "get more information before";
|
||
mes "you can attempt to milk her.^000000";
|
||
close;
|
||
}
|
||
}
|
||
mes "[Booboo]";
|
||
mes "Booo~Boooo!!";
|
||
mes "Boobooboo Booo~~~";
|
||
mes "Booboo Boop~";
|
||
close;
|
||
}
|
||
|
||
function script Func_MilkCow {
|
||
|
||
|
||
mes "^3355FFThis giant magic comb was";
|
||
mes "specially ordered from Geffen's";
|
||
mes "Magic Academy. It is designed";
|
||
mes "to operate after inserting";
|
||
mes "3 Concentration Potions";
|
||
mes "into its special slots.^000000";
|
||
next;
|
||
mes "^3355FFOnce you place your";
|
||
mes "3 Concentration Potions";
|
||
mes "into the comb, it begins";
|
||
mes "to chime, and Booboo the";
|
||
mes "cow beings to express her^FFFFFF ^3355FF feelings in the center of Hugel.^000000";
|
||
delitem 645,3;
|
||
soundeffect ""+getarg(0)+"",0;
|
||
next;
|
||
soundeffect ""+getarg(0)+"",0;
|
||
mes "^3355FFNow it's time for you";
|
||
mes "to brush Booboo the cow.";
|
||
mes "Depending on her mood,";
|
||
mes "you need to brush her a";
|
||
mes "certain number of times.^000000";
|
||
next;
|
||
input @cowbrush;
|
||
if (@cowbrush != getarg(1))
|
||
{
|
||
soundeffect "taming_fail.wav",0;
|
||
mes "^3355FFAwwww...";
|
||
mes "Booboo the cow looks";
|
||
mes "so disappointed. She";
|
||
mes "looks like she wants";
|
||
mes "to close herself off";
|
||
mes "from the rest of the world...^000000";
|
||
close;
|
||
}
|
||
soundeffect "cow_06.wav",0;
|
||
mes "^3355FFBooboo the cow";
|
||
mes "seems fairly content,";
|
||
mes "and is singing a serenade.^000000";
|
||
next;
|
||
soundeffect "cow_06.wav",0;
|
||
set @cowsong2,rand(1,6);
|
||
mes "[Mrs. Booboo]";
|
||
if (@cowsong2 == 1)
|
||
{
|
||
mes "^ff0000Brr~ Brrboo~ Boobooboo~^000000";
|
||
mes "^0000ffBrrrrrr~ Booboo~ Boorrboo~^000000";
|
||
mes "^ff0000Booruboorubrr~ Rrrrboo~^000000";
|
||
mes "^0000ffRrrr~ Booboorrrr~ Boobooru~^000000";
|
||
mes "^ff0000Boobooboo~ Rururu~ Booruboorub~^000000";
|
||
mes "^0000ffBoo! B! Boo~~~^000000";
|
||
}
|
||
else if (@cowsong2 == 2)
|
||
{
|
||
mes "^ff0000Brr~ Brrboo~ Boobooboo~^000000";
|
||
mes "^0000ffRrrururu~ Booboo~ Boorrboo~^000000";
|
||
mes "^ff0000Booruboorubrr~ Rrrrboo~^000000";
|
||
mes "^0000ffRrrr~ Booboorrrr~ Boobooru~^000000";
|
||
mes "^ff0000Boobooboo~ Rururu~ Booruboorub~^000000";
|
||
mes "^0000ffBoo! B! Boo~~~^000000";
|
||
}
|
||
else if (@cowsong2 == 3)
|
||
{
|
||
mes "^ff0000Brr~ Brrbrr~ Boobooboo~^000000";
|
||
mes "^0000ffBrrrrrr~ Booboo~ Boorrboo~^000000";
|
||
mes "^ff0000Booruboorubrr~ Rurub~^000000";
|
||
mes "^0000ffRrrr~ Booboorrrr~ Boobooru~^000000";
|
||
mes "^ff0000Boobooboo~ Rururu~ Booruboorub~^000000";
|
||
mes "^0000ffBoo! B! Boo~^000000";
|
||
}
|
||
else if (@cowsong2 == 4)
|
||
{
|
||
mes "^ff0000Brr~ Brrbrr~ Boobooboo~^000000";
|
||
mes "^0000ffBrrrrrr~ Booboo~ Boorrboo~^000000";
|
||
mes "^ff0000Booruboorubrr~ Rrrrboo~^000000";
|
||
mes "^0000ffRrrr~ Booboorrrr~ Bbrrrr~^000000";
|
||
mes "^ff0000Boobooboo~ Rururu~ Booruboorub~^000000";
|
||
mes "^0000ffBoo! B! Boo~^000000";
|
||
}
|
||
else if (@cowsong2 == 5)
|
||
{
|
||
mes "^ff0000Brr~ Brrbrr~ Boobooboo~^000000";
|
||
mes "^0000ffBrrrrrr~ Booboo~ Boorrboo~^000000";
|
||
mes "^ff0000Booruboorubrr~ Rrrrboo~^000000";
|
||
mes "^0000ffRrrr~ Booboorrrr~ Boobooru~^000000";
|
||
mes "^ff0000Bbb~ Rururu~ Booruboorub~^000000";
|
||
mes "^0000ffBoo! B! Boo~^000000";
|
||
}
|
||
else if (@cowsong2 == 6)
|
||
{
|
||
mes "^ff0000Brr~ Brrbrr~ Boobooboo~^000000";
|
||
mes "^0000ffBrrrrrr~ Booboo~ Boorrboo~^000000";
|
||
mes "^ff0000Booruboorubrr~ Rrrrboo~^000000";
|
||
mes "^0000ffRrrr~ Booboorrrr~ Boobooru~^000000";
|
||
mes "^ff0000Boobooboo~ Rururu~ Booruboorub~^000000";
|
||
mes "^0000ffBoo! Boo! Boo~^000000";
|
||
}
|
||
next;
|
||
mes "^3355FFHurry, respond to Booboo's song! Look for the word that is slightly";
|
||
mes "different than Booboo's normal";
|
||
mes "song in Burupu's notes, and then tell her the correct world without";
|
||
mes "the tilde character (''~'').^000000";
|
||
next;
|
||
if(@cowsong2 == 1) set @cowsong$,"Brrbrr";
|
||
else if(@cowsong2 == 2) set @cowsong$,"Brrrrrr";
|
||
else if(@cowsong2 == 3) set @cowsong$,"Rrrrboo";
|
||
else if(@cowsong2 == 4) set @cowsong$,"Boobooru";
|
||
else if(@cowsong2 == 5) set @cowsong$,"Boobooboo";
|
||
else if(@cowsong2 == 6) set @cowsong$,"B";
|
||
input @cowanswer$;
|
||
if (@cowanswer$ == @cowsong$)
|
||
{
|
||
soundeffect "tming_success.wav",0;
|
||
mes "^3355FFSuccess!";
|
||
mes "Booboo the cow";
|
||
mes "is quite happy, and";
|
||
mes "you were able to milk";
|
||
mes "her. Now, you should";
|
||
mes "report to Kurupe.^000000";
|
||
if(hg_milk == 12) set hg_milk,13;
|
||
else set hg_milk,8;
|
||
close;
|
||
}
|
||
soundeffect "taming_fail.wav",0;
|
||
mes "^3355FFUh oh...";
|
||
mes "Booboo the cow is starting";
|
||
mes "to snort violently! She seems";
|
||
mes "pretty angry with you, so you";
|
||
mes "better get away for now...^000000";
|
||
close;
|
||
}
|
||
|
||
//-------------------------------------------------------------------------
|
||
// Odin Temple Excavation quest
|
||
//-------------------------------------------------------------------------
|
||
|
||
hugel,91,152,1 script Sign 837,{
|
||
|
||
mes "**Recruitment Notice**";
|
||
mes " ";
|
||
if(hg_odin < 60)
|
||
{
|
||
mes "We are now hiring recruits";
|
||
mes "for the Odin Shrine Expedition.";
|
||
mes " ";
|
||
mes "- Shrine Expedition Dept.";
|
||
if(!hg_odin) set hg_odin,1;
|
||
close;
|
||
}
|
||
mes "Join our magician";
|
||
mes "community, and make";
|
||
mes "all your days a festival!";
|
||
mes " ";
|
||
mes "- Hugel Magician Community";
|
||
close;
|
||
}
|
||
|
||
hu_in01,19,161,0 script Alex 803,{
|
||
|
||
if(!hg_odin)
|
||
{
|
||
mes "[Alex]";
|
||
mes "Whatever you're";
|
||
mes "trying to sell me,";
|
||
mes "I'm not interested!";
|
||
mes "Now get out of here!";
|
||
close;
|
||
}
|
||
else if(hg_odin == 1)
|
||
{
|
||
cutin "hu_alex01.bmp",2;
|
||
mes "[Alex]";
|
||
mes "Huh...?";
|
||
mes "What do you want?";
|
||
next;
|
||
switch( select( "Excuse me...","I saw the recruitment notice and..." ) )
|
||
{
|
||
case 1:
|
||
mes "[Alex]";
|
||
mes "Whatever you're";
|
||
mes "trying to sell me,";
|
||
mes "I'm not interested!";
|
||
mes "Now get out of here!";
|
||
close2;
|
||
cutin "",255;
|
||
end;
|
||
|
||
case 2:
|
||
mes "[Alex]";
|
||
mes "Oh, so you saw the";
|
||
mes "recruitment notice for the";
|
||
mes "Odin Shrine Expedition, eh?";
|
||
if(BaseLevel > 59)
|
||
{
|
||
mes "Hmmm... Alright, you look";
|
||
mes "like you're strong enough.";
|
||
mes "Yeah, I think you qualify.";
|
||
next;
|
||
}
|
||
else
|
||
{
|
||
cutin "hu_alex02.bmp",2;
|
||
mes "Well, I dunno. I think that";
|
||
mes "kind of expedition would";
|
||
mes "eat you alive. No offense...";
|
||
next;
|
||
mes "[Alex]";
|
||
mes "Look, I'll reconsider";
|
||
mes "whether you qualify after";
|
||
mes "you get train a little more,";
|
||
mes "develop your skills, you know,";
|
||
mes "get stronger. For now, though,";
|
||
mes "I don't think we can use you.";
|
||
close2;
|
||
cutin "",255;
|
||
end;
|
||
}
|
||
break;
|
||
}
|
||
cutin "hu_alex03.bmp",2;
|
||
mes "[Alex]";
|
||
mes "I'm Alex Helmut, and I'm";
|
||
mes "in charge of the expedition.";
|
||
mes "See that guy over there? That's";
|
||
mes "my younger brother Julian who's";
|
||
mes "also working on the excavation.";
|
||
next;
|
||
mes "[Alex]";
|
||
mes "Our main goal in this";
|
||
mes "excavation is to retrieve";
|
||
mes "some extremely valuable";
|
||
mes "item inside the shrine. However,^FFFFFF ^000000 it's too dangerous to go in there";
|
||
mes "if you're not strong enough.";
|
||
next;
|
||
mes "[Alex]";
|
||
mes "Anyway, if you'd like to";
|
||
mes "help us, please take a look";
|
||
mes "around the shrine and see";
|
||
mes "if you'd want to work for us.";
|
||
mes "Please talk to the Boatman";
|
||
mes "to travel to the shrine, okay?";
|
||
set hg_odin,2;
|
||
close2;
|
||
cutin "",255;
|
||
end;
|
||
}
|
||
else if(hg_odin == 2)
|
||
{
|
||
cutin "hu_alex03.bmp",2;
|
||
mes "[Alex]";
|
||
mes "You really oughtta";
|
||
mes "check out the shrine";
|
||
mes "for yourself first. Just talk";
|
||
mes "to the Boatman so that";
|
||
mes "he take you over there.";
|
||
close2;
|
||
cutin "",255;
|
||
end;
|
||
}
|
||
else if(hg_odin == 3)
|
||
{
|
||
cutin "hu_alex01.bmp",2;
|
||
mes "[Alex]";
|
||
mes "Oh, so you've gone";
|
||
mes "and seen the shrine";
|
||
mes "already. So will you help";
|
||
mes "us in our expedition?";
|
||
next;
|
||
switch( select( "Who are the people in the next room?","Well...","Yes, I do." ) )
|
||
{
|
||
case 1:
|
||
cutin "hu_alex02.bmp",2;
|
||
mes "[Alex]";
|
||
mes "Oh... Them.";
|
||
mes "They're officially my";
|
||
mes "co-workers, but quite";
|
||
mes "frankly, they were forced";
|
||
mes "upon me by the Rune-Midgarts";
|
||
mes "Kingdom. It can't be helped...";
|
||
next;
|
||
mes "[Alex]";
|
||
mes "Anyway, I have to accept";
|
||
mes "them to help international";
|
||
mes "relations or something silly";
|
||
mes "like that. They say they're here^FFFFFF ^000000 to research religious relics,";
|
||
mes "but I just don't trust them.";
|
||
next;
|
||
cutin "hu_alex04.bmp",2;
|
||
mes "[Alex]";
|
||
mes "In fact, I think it's";
|
||
mes "obvious that they're here";
|
||
mes "for something else, though";
|
||
mes "I'm not sure what it may be.";
|
||
mes "And that gray haired lady...";
|
||
mes "She totally creeps me out!";
|
||
close2;
|
||
cutin "",255;
|
||
end;
|
||
|
||
case 2:
|
||
mes "[Alex]";
|
||
mes "Yeah, well, I know";
|
||
mes "it might be a tough";
|
||
mes "decision to make. Well,";
|
||
mes "take your time. I understand";
|
||
mes "that you have to weigh the";
|
||
mes "risks and everything.";
|
||
close2;
|
||
cutin "",255;
|
||
end;
|
||
|
||
case 3:
|
||
mes "[Alex]";
|
||
mes "Great! In that case, your";
|
||
mes "first assignment is to bring";
|
||
mes "me ^3355FF5 Runes of the Darkness^000000";
|
||
mes "from the shrine. Don't worry,";
|
||
mes "I'll make sure that you're";
|
||
mes "rewarded for your efforts.";
|
||
set hg_odin,4;
|
||
next;
|
||
mes "[Alex]";
|
||
mes "This is your chance";
|
||
mes "to show me that your";
|
||
mes "dependability and sense";
|
||
mes "of responsibility. Then,";
|
||
mes "we can move on to the";
|
||
mes "more important stuff.";
|
||
close2;
|
||
cutin "",255;
|
||
end;
|
||
}
|
||
}
|
||
else if(hg_odin == 4)
|
||
{
|
||
cutin "hu_alex02.bmp",2;
|
||
mes "[Alex]";
|
||
mes "What are you still";
|
||
mes "doing here? Shouldn't";
|
||
mes "you be headed to the";
|
||
mes "shrine already?";
|
||
next;
|
||
switch( select( "What was I supposed to gather?","I'm leaving, I'm leaving!" ) )
|
||
{
|
||
case 1:
|
||
cutin "hu_alex03.bmp",2;
|
||
mes "[Alex]";
|
||
mes "You've forgotten";
|
||
mes "already? I asked you";
|
||
mes "to bring me ^3355FF5 Runes";
|
||
mes "of the Darkness^000000. Okay,";
|
||
mes "now hurry up and get to it.";
|
||
close2;
|
||
cutin "",255;
|
||
end;
|
||
|
||
case 2:
|
||
mes "[Alex]";
|
||
mes "That's fine...";
|
||
mes "Just keep in mind that";
|
||
mes "we're running behind";
|
||
mes "schedule. If only that";
|
||
mes "grey haired crone wasn't";
|
||
mes "here... We'd be done by now!";
|
||
close2;
|
||
cutin "",255;
|
||
end;
|
||
}
|
||
}
|
||
else if(hg_odin == 5)
|
||
{
|
||
cutin "hu_alex01.bmp",2;
|
||
mes "[Alex]";
|
||
mes "Well, it's about";
|
||
mes "time you came back.";
|
||
mes "So did you bring me";
|
||
mes "^3355FF5 Runes of the Darkness^000000?";
|
||
next;
|
||
switch( select( "Er, not yet...:There you go!" ) )
|
||
{
|
||
case 1:
|
||
cutin "hu_alex02.bmp",2;
|
||
mes "[Alex]";
|
||
mes "Wh-what?!";
|
||
mes "You came here just to";
|
||
mes "tell me that? Come back";
|
||
mes "when you're done and";
|
||
mes "don't waste my time!";
|
||
next;
|
||
emotion e_ho,0,"Julian";
|
||
mes "[Julian]";
|
||
mes "Hey, you know what,";
|
||
mes "Alex? You can't push";
|
||
mes "people around like that.";
|
||
mes "Besides, this adventurer";
|
||
mes "isn't a pushover, you know?";
|
||
next;
|
||
cutin "hu_alex03.bmp",2;
|
||
emotion e_an;
|
||
mes "[Alex]";
|
||
mes "What was that...?";
|
||
mes "Are you trying to";
|
||
mes "make me mad, Julian?";
|
||
next;
|
||
cutin "hu_alex02.bmp",2;
|
||
mes "[Julian]";
|
||
mes "All I'm saying is that";
|
||
mes "most adventurers know that";
|
||
mes "you can't pay them what they're";
|
||
mes "worth. That's why so many of";
|
||
mes "them are going in and out";
|
||
mes "of the other room, you know.";
|
||
next;
|
||
cutin "hu_alex04.bmp",2;
|
||
mes "[Alex]";
|
||
mes "That... grey... haired...!";
|
||
mes "N-no... Calm down, Alex...";
|
||
mes "Lose your head, you lose";
|
||
mes "everything... D-don't stoop";
|
||
mes "down to her level.";
|
||
next;
|
||
cutin "hu_alex01.bmp",2;
|
||
mes "[Alex]";
|
||
mes "Alright, I'm not in any";
|
||
mes "position to make demands";
|
||
mes "of you... But I would really";
|
||
mes "appreciate it if you would";
|
||
mes "bring me 5 Runes of the";
|
||
mes "Darkness as soon as possible.";
|
||
close2;
|
||
cutin "",255;
|
||
end;
|
||
|
||
case 2:
|
||
if(countitem(7511) > 4)
|
||
{
|
||
delitem 7511,5;
|
||
set hg_odin,6;
|
||
getitem 603,1;
|
||
mes "[Alex]";
|
||
mes "Oh! Thank you";
|
||
mes "so much, I'm sure";
|
||
mes "these Runes will help";
|
||
mes "us in our research. I know";
|
||
mes "this isn't much, but please";
|
||
mes "accept this Old Blue Box.";
|
||
next;
|
||
mes "[Julian]";
|
||
mes "Wait...";
|
||
mes "Research?";
|
||
mes "Since when did";
|
||
mes "you do research?";
|
||
next;
|
||
cutin "hu_alex03.bmp",2;
|
||
mes "[Alex]";
|
||
mes "Gosh, Julian,";
|
||
mes "will you just";
|
||
mes "shut up for a bit?";
|
||
next;
|
||
mes "[Julian]";
|
||
mes "Why? I'm the one who";
|
||
mes "does all the grunt work";
|
||
mes "and actual research.";
|
||
mes "You think you're so";
|
||
mes "big just ''supervising...''";
|
||
next;
|
||
cutin "hu_alex04.bmp",2;
|
||
mes "[Alex]";
|
||
mes "J-Julian!";
|
||
next;
|
||
mes "[Julian]";
|
||
mes "Right, right, we've";
|
||
mes "got a visitor. Yeah,";
|
||
mes "okay, sorry about that.";
|
||
next;
|
||
cutin "hu_alex02.bmp",2;
|
||
mes "[Alex]";
|
||
mes "I'm sorry about all";
|
||
mes "this. If you don't mind,";
|
||
mes "we'll continue our research";
|
||
mes "and hopefully finish our";
|
||
mes "project soon. Thanks once";
|
||
mes "again for all of your help.";
|
||
close2;
|
||
cutin "",255;
|
||
end;
|
||
}
|
||
cutin "hu_alex02.bmp",2;
|
||
mes "[Alex]";
|
||
mes "Hm? Oh, this isn't";
|
||
mes "enough Runes of the";
|
||
mes "Darkness. I asked you";
|
||
mes "to bring me 5 of them...";
|
||
close2;
|
||
cutin "",255;
|
||
end;
|
||
}
|
||
}
|
||
else if(hg_odin == 6)
|
||
{
|
||
cutin "hu_alex02.bmp",2;
|
||
mes "[Alex]";
|
||
mes "...Darn it! I think I might";
|
||
mes "have miscalculated. Maybe";
|
||
mes "I really do need more of";
|
||
mes "these. What am I gonna do?";
|
||
mes "And what is that grey haired";
|
||
mes "crone thinking? Hmmmm...";
|
||
next;
|
||
emotion e_omg;
|
||
cutin "hu_alex03.bmp",2;
|
||
cutin "hu_alex01.bmp",2;
|
||
mes "[Alex]";
|
||
mes "O-Oh! I had no idea that";
|
||
mes "you were there! Y-you";
|
||
mes "didn't hear anything";
|
||
mes "s-strange, did you?";
|
||
mes "Hahahahahahaha!";
|
||
close2;
|
||
cutin "",255;
|
||
end;
|
||
}
|
||
else if(hg_odin > 11 && hg_odin < 17)
|
||
{
|
||
cutin "hu_alex03.bmp",2;
|
||
mes "[Alex]";
|
||
mes "Excuse me?";
|
||
mes "The grey haired crone";
|
||
mes "offered you a part time";
|
||
mes "job, but won't pay you?";
|
||
next;
|
||
mes "[Alex]";
|
||
mes "She's really shameless!";
|
||
mes "We don't have much to pay";
|
||
mes "volunteers, but we should";
|
||
mes "at least give them something!";
|
||
mes "How can she do this?! Oh, er,";
|
||
mes "let me introduce myself first.";
|
||
next;
|
||
cutin "hu_alex01.bmp",2;
|
||
mes "[Alex]";
|
||
mes "I'm Alex Helmut, and I'm";
|
||
mes "in charge of the expedition.";
|
||
mes "See that guy over there? That's";
|
||
mes "my younger brother Julian who's";
|
||
mes "also working on the excavation.";
|
||
next;
|
||
cutin "hu_alex02.bmp",2;
|
||
mes "[Alex]";
|
||
mes "As supervisor of this";
|
||
mes "operation, I'm ashamed to";
|
||
mes "say that the excavation is";
|
||
mes "proceeding behind schedule.";
|
||
mes "If only that grey haired crone";
|
||
mes "in the next room weren't here!";
|
||
next;
|
||
mes "[Alex]";
|
||
mes "I can't work with";
|
||
mes "her at all! She's";
|
||
mes "manipulative, greedy,";
|
||
mes "selfish, and two faced!";
|
||
mes "There's got to be another";
|
||
mes "reason why she's here...!";
|
||
close2;
|
||
cutin "",255;
|
||
end;
|
||
}
|
||
else
|
||
{
|
||
cutin "hu_alex02.bmp",2;
|
||
mes "[Alex]";
|
||
mes "Hm? Did you need";
|
||
mes "something? I'm sorry,";
|
||
mes "but I can't help you";
|
||
mes "right now. I'm pretty";
|
||
mes "busy, so I just want to";
|
||
mes "be left alone for a while.";
|
||
close2;
|
||
cutin "",255;
|
||
end;
|
||
}
|
||
}
|
||
|
||
hu_in01,14,11,4 script Laura 70,{
|
||
|
||
if(!hg_odin)
|
||
{
|
||
cutin "hu_laura02.bmp",2;
|
||
mes "[Laura]";
|
||
mes "Hm? What are you doing";
|
||
mes "here? Ashe, Ashe! Get";
|
||
mes "this person out of here!";
|
||
close2;
|
||
cutin "",255;
|
||
warp "hu_in01",15,76;
|
||
end;
|
||
}
|
||
else if(hg_odin == 1)
|
||
{
|
||
cutin "hu_laura04.bmp",2;
|
||
mes "[Laura]";
|
||
mes "Hm? Oh, you must be";
|
||
mes "here in response to our";
|
||
mes "recruitment notice, yes?";
|
||
if(BaseLevel < 60)
|
||
{
|
||
cutin "hu_laura01.bmp",2;
|
||
mes "Let me take a look at you...";
|
||
mes "Oh, you're all skin and bone!";
|
||
mes "I can't use someone like you.";
|
||
close2;
|
||
cutin "",255;
|
||
end;
|
||
}
|
||
mes "I'm Laura Laurence, the";
|
||
mes "Rune-Midgarts Kingdom rep";
|
||
mes "for the Odin Shrine Expedition.";
|
||
next;
|
||
mes "[Laura]";
|
||
mes "My assistant, Ashe";
|
||
mes "Milton, is right over";
|
||
mes "there. Say, 'Hello,' Ashe.";
|
||
next;
|
||
emotion e_heh,0,"Ashe";
|
||
mes "[Ashe]";
|
||
mes "Hello!";
|
||
next;
|
||
mes "[Laura]";
|
||
mes "As you may already know,";
|
||
mes "we're here to uncover relics";
|
||
mes "from the Odin Shrine. However,";
|
||
mes "the shrine is infested with";
|
||
mes "powerful creatures that a weak";
|
||
mes "woman like me can never defeat.";
|
||
next;
|
||
cutin "hu_laura01.bmp",2;
|
||
mes "[Laura]";
|
||
mes "Would you let a poor";
|
||
mes "fragile woman like me go";
|
||
mes "in there alone? Someone like";
|
||
mes "you must go in there for me.";
|
||
mes "Hence, the recruitment notice.";
|
||
next;
|
||
mes "[Laura]";
|
||
mes "Now, we can't actually pay";
|
||
mes "you for your work. In fact,";
|
||
mes "we have absolutely nothing to";
|
||
mes "give you. But you'd be doing";
|
||
mes "a great service your country,";
|
||
mes "the Rune-Midgart's Kingdom.";
|
||
next;
|
||
cutin "hu_laura04.bmp",2;
|
||
mes "[Laura]";
|
||
mes "Think about it!";
|
||
mes "You'd be making a great";
|
||
mes "contribution, helping us";
|
||
mes "learn more about the age";
|
||
mes "when the gods showed";
|
||
mes "themselves to humans!";
|
||
next;
|
||
switch( select( "Nah, forget it.","Yes, I'll do it!" ) )
|
||
{
|
||
case 1:
|
||
cutin "hu_laura01.bmp",2;
|
||
mes "[Laura]";
|
||
mes "W-Wait! Think about";
|
||
mes "the importance of learning";
|
||
mes "about the age of gods! If you";
|
||
mes "don't help us, then who will?";
|
||
mes "We need to work together to";
|
||
mes "build a better future, right?";
|
||
next;
|
||
switch( select( "But you can't pay me.","Alright, I'll do it." ) )
|
||
{
|
||
case 1:
|
||
cutin "hu_laura04.bmp",2;
|
||
mes "[Laura]";
|
||
mes "You're right.";
|
||
mes "It's like I said";
|
||
mes "before. I don't have";
|
||
mes "anything to pay you.";
|
||
mes "...............................";
|
||
next;
|
||
cutin "hu_laura01.bmp",2;
|
||
mes "[Laura]";
|
||
mes "Curses! If this project had";
|
||
mes "more funding, we'd have more";
|
||
mes "than a cheesy recruitment ad,";
|
||
mes "and some professional staff";
|
||
mes "like those rich Schwaltzvalt";
|
||
mes "Republic boys in the next room!";
|
||
next;
|
||
cutin "hu_laura02.bmp",2;
|
||
mes "[Laura]";
|
||
mes "Fine, it's your choice";
|
||
mes "whether you want to work";
|
||
mes "for us. I'm just disappointed";
|
||
mes "that someone like you won't";
|
||
mes "help us. I mean, don't you";
|
||
mes "have any patriotism at all?";
|
||
close2;
|
||
cutin "hu_laura02.bmp",255;
|
||
end;
|
||
|
||
case 2:
|
||
break;
|
||
}
|
||
// Allow fall-through into the next case statment as this is a minor bug in aegis.
|
||
//break;
|
||
|
||
case 2:
|
||
mes "[Laura]";
|
||
mes "Perfect! Now, you first";
|
||
mes "you need to go to the shrine";
|
||
mes "and survey the area for your";
|
||
mes "own benefit. Talk to the Boatman,^FFFFFF ^000000 and he'll take you there, okay?";
|
||
mes "Hurry up and come back soon!";
|
||
set hg_odin,12;
|
||
close2;
|
||
cutin "hu_laura04.bmp",255;
|
||
end;
|
||
}
|
||
}
|
||
else if(hg_odin > 1 && hg_odin < 6)
|
||
{
|
||
mes "["+strcharinfo(0)+"]";
|
||
mes "Excuse me, but";
|
||
mes "what are you guys";
|
||
mes "doing over here?";
|
||
next;
|
||
cutin "hu_laura04.bmp",2;
|
||
mes "[Laura]";
|
||
mes "What are we doing...?";
|
||
mes "This is the shrine expedition";
|
||
mes "office. You know, we're doing";
|
||
mes "research on the artifacts found";
|
||
mes "in the Odin Shrine on behalf";
|
||
mes "of the Rune-Midgarts Kingdom.";
|
||
next;
|
||
switch( select( "About Alex and Julian","Alright, now I understand." ) )
|
||
{
|
||
case 1:
|
||
cutin "hu_laura01.bmp",2;
|
||
mes "["+strcharinfo(0)+"]";
|
||
mes "These people in the other";
|
||
mes "room, Alex and Julian, are";
|
||
mes "they also working in this same";
|
||
mes "expedition in the Odin Shrine?";
|
||
next;
|
||
cutin "hu_laura02.bmp",2;
|
||
mes "[Laura]";
|
||
mes "...Oh. You must be working";
|
||
mes "for those rich Schwaltvalt";
|
||
mes "Republic kids. I can't work";
|
||
mes "with that impudent girl, at";
|
||
mes "all, so we're actually working";
|
||
mes "in separate offices.";
|
||
next;
|
||
cutin "hu_laura04.bmp",2;
|
||
mes "[Laura]";
|
||
mes "Sorry, let me introduce";
|
||
mes "myself. I'm Laura Laurence,";
|
||
mes "the leader of the Odin Shrine";
|
||
mes "expedition for the Rune Midgarts^FFFFFF ^000000 Kingdom. Ashe Milton is my";
|
||
mes "assistant for this excavation.";
|
||
next;
|
||
emotion e_heh,0,"Ashe";
|
||
mes "[Ashe]";
|
||
mes "Hello!";
|
||
next;
|
||
mes "[Laura]";
|
||
mes "If you'd rather do";
|
||
mes "a service for your";
|
||
mes "country and quit working";
|
||
mes "for those wealthy snobs, then";
|
||
mes "come back here and let me know.";
|
||
close2;
|
||
cutin "hu_laura04.bmp",255;
|
||
end;
|
||
|
||
case 2:
|
||
cutin "hu_laura01.bmp",2;
|
||
mes "[Laura]";
|
||
mes "......";
|
||
mes ".........";
|
||
mes "............";
|
||
close2;
|
||
cutin "hu_laura01.bmp",255;
|
||
end;
|
||
|
||
}
|
||
}
|
||
else if(hg_odin == 6)
|
||
{
|
||
cutin "hu_laura04.bmp",2;
|
||
mes "[Laura]";
|
||
mes "Hey, I know you...";
|
||
mes "You're a volunteer for the";
|
||
mes "other office's expedition,";
|
||
mes "right? Your timing couldn't";
|
||
mes "be more perfect. Why don't";
|
||
mes "you help us for a while?";
|
||
next;
|
||
cutin "hu_laura01.bmp",2;
|
||
mes "[Laura]";
|
||
mes "Basically, I want you";
|
||
mes "to spy on that snobby girl,";
|
||
mes "Alex of the Schwaltzvalt";
|
||
mes "Republic office, and report";
|
||
mes "what she's actually doing to me. ^FFFFFF ^000000";
|
||
next;
|
||
cutin "hu_laura03.bmp",2;
|
||
mes "[Laura]";
|
||
mes "I have to know...";
|
||
mes "I need to know whether";
|
||
mes "they discovered ''that thing''";
|
||
mes "already. They can't have found";
|
||
mes "it before us. It's impossible!";
|
||
next;
|
||
cutin "hu_laura04.bmp",2;
|
||
mes "[Laura]";
|
||
mes "Anyway, just eavesdrop";
|
||
mes "on the Schwaltvalt Office";
|
||
mes "by putting your ear really";
|
||
mes "close to the door, and listen";
|
||
mes "to them talk. Will you do that?";
|
||
next;
|
||
cutin "hu_laura02.bmp",2;
|
||
mes "[Laura]";
|
||
mes "...............................";
|
||
mes "Of course, you're";
|
||
mes "going to do it. Right?";
|
||
next;
|
||
cutin "hu_laura03.bmp",2;
|
||
mes "[Laura]";
|
||
mes "RIGHT?!";
|
||
next;
|
||
switch( select( "Yeah, yeah, whatever.","Sure thing.","I s-s-s-suppose...!","Yes, Ma'am!" ) )
|
||
{
|
||
case 1:
|
||
case 2:
|
||
case 3:
|
||
case 4:
|
||
break;
|
||
}
|
||
set hg_odin,17;
|
||
cutin "hu_laura04.bmp",2;
|
||
mes "[Laura]";
|
||
mes "Good.";
|
||
mes "Now do it!";
|
||
close2;
|
||
cutin "hu_laura04.bmp",255;
|
||
end;
|
||
}
|
||
else if(hg_odin == 12)
|
||
{
|
||
cutin "hu_laura02.bmp",2;
|
||
mes "[Laura]";
|
||
mes "Ask the Boatman to take";
|
||
mes "you to the Odin Shrine so";
|
||
mes "that you can actually see it";
|
||
mes "for yourself. If you don't think^FFFFFF ^000000 you can handle the expedition,";
|
||
mes "then you can just let me know.";
|
||
close2;
|
||
cutin "hu_laura02.bmp",255;
|
||
end;
|
||
}
|
||
else if(hg_odin == 13)
|
||
{
|
||
cutin "hu_laura04.bmp",2;
|
||
mes "[Laura]";
|
||
mes "Have you been to the";
|
||
mes "Odin Shrine already?";
|
||
mes "I know it's scary, but we";
|
||
mes "need to finish our research";
|
||
mes "for the good of mankind.";
|
||
next;
|
||
switch( select( "Yeah, yeah, whatever.","I see.","You're right, Ma'am." ) )
|
||
{
|
||
case 1:
|
||
case 2:
|
||
case 3:
|
||
break;
|
||
}
|
||
mes "[Laura]";
|
||
mes "Well, then.";
|
||
mes "Did you happen to";
|
||
mes "find anything while";
|
||
mes "you were there?";
|
||
next;
|
||
switch( select( "Jellopies.","No." ) )
|
||
{
|
||
case 1:
|
||
cutin "hu_laura01.bmp",2;
|
||
mes "[Laura]";
|
||
mes "You can freakin' find";
|
||
mes "Jellopy anywhere! I meant,";
|
||
mes "did you find anything special";
|
||
mes "while you were at the shrine!";
|
||
next;
|
||
break;
|
||
|
||
case 2:
|
||
cutin "hu_laura01.bmp",2;
|
||
mes "[Laura]";
|
||
mes "Well, that's fine.";
|
||
mes "I did tell you to just";
|
||
mes "take a look around, so";
|
||
mes "I didn't expect you to";
|
||
mes "bring me anything.";
|
||
next;
|
||
break;
|
||
}
|
||
cutin "hu_laura04.bmp",2;
|
||
mes "[Laura]";
|
||
mes "Anyway, are you still willing";
|
||
mes "to help us? I know that I said";
|
||
mes "that we can't pay you, but to";
|
||
mes "be fair, I can offer you something from my special collection.";
|
||
mes "How does that sound?";
|
||
next;
|
||
switch( select( "Who are the guys in the other room?","Well...","Yes!" ) )
|
||
{
|
||
case 1:
|
||
cutin "hu_laura01.bmp",2;
|
||
mes "[Laura]";
|
||
mes "Oh, those are the";
|
||
mes "Schwartzvalt Republic";
|
||
mes "representatives for this";
|
||
mes "Odin Shrine expedition.";
|
||
mes "Personally, I think they're";
|
||
mes "just a bunch of rich phonies.";
|
||
next;
|
||
cutin "hu_laura03.bmp",2;
|
||
mes "[Laura]";
|
||
mes "And that Alex girl...";
|
||
mes "She may seem polite,";
|
||
mes "but she's always giving";
|
||
mes "these dirty looks, and";
|
||
mes "greets me with a fake";
|
||
mes "smile. I hate her!";
|
||
next;
|
||
emotion e_swt2,0,"Ashe";
|
||
mes "[Ashe]";
|
||
mes "Ms. Laurence...!";
|
||
mes "Stop it, please!";
|
||
mes "It's embarassing to";
|
||
mes "hear you talk about";
|
||
mes "a colleague like that.";
|
||
next;
|
||
mes "[Laura]";
|
||
mes "C-colleague?! No way!";
|
||
mes "I despise that spoiled brat,";
|
||
mes "and she doesn't deserve the";
|
||
mes "position that her rich daddy";
|
||
mes "probably bought for her! Grrr!";
|
||
mes "Come back later, I'm too mad!";
|
||
close2;
|
||
cutin "hu_laura03.bmp",255;
|
||
end;
|
||
|
||
case 2:
|
||
mes "[Laura]";
|
||
mes "If you're having second";
|
||
mes "thoughts, it might not be";
|
||
mes "the best idea to work for me.";
|
||
mes "I mean, I believe in following";
|
||
mes "your gut instincts, you know?";
|
||
close2;
|
||
cutin "hu_laura04.bmp",255;
|
||
end;
|
||
|
||
case 3:
|
||
set hg_odin,14;
|
||
mes "[Laura]";
|
||
mes "That's what I've been";
|
||
mes "waiting to hear! Alright,";
|
||
mes "please fetch me ^3355FF5 Runes of";
|
||
mes "the Darkness^000000 from the Odin";
|
||
mes "Shrine. Go now, adventurer~";
|
||
close2;
|
||
cutin "hu_laura04.bmp",255;
|
||
end;
|
||
}
|
||
}
|
||
else if(hg_odin == 14)
|
||
{
|
||
cutin "hu_laura02.bmp",2;
|
||
mes "[Laura]";
|
||
mes "Hm? You've got a job";
|
||
mes "to do, don't you? What";
|
||
mes "are you still doing here?";
|
||
next;
|
||
switch( select( "What was I supposed to gather?","Don't worry, I'm leaving." ) )
|
||
{
|
||
case 1:
|
||
mes "[Laura]";
|
||
mes "You're supposed";
|
||
mes "to bring me ^3355FF5 Runes";
|
||
mes "of the Darkness^000000. Now,";
|
||
mes "don't forget this time!";
|
||
close2;
|
||
cutin "hu_laura02.bmp",255;
|
||
end;
|
||
|
||
case 2:
|
||
mes "[Laura]";
|
||
mes "Well, try to hurry up";
|
||
mes "if you can. I'm already";
|
||
mes "behind schedule because";
|
||
mes "we have to work with those";
|
||
mes "snobby rich kids in the";
|
||
mes "other office. ^333333*Sigh...*^000000";
|
||
close2;
|
||
cutin "hu_laura02.bmp",255;
|
||
end;
|
||
}
|
||
}
|
||
else if(hg_odin == 15)
|
||
{
|
||
cutin "hu_laura04.bmp",2;
|
||
mes "[Laura]";
|
||
mes "Oh, you've come back.";
|
||
mes "So where are the Runes";
|
||
mes "of the Darkness you brought?";
|
||
next;
|
||
switch( select( "Er, I don't have them yet...","Right here!" ) )
|
||
{
|
||
case 1:
|
||
cutin "hu_laura03.bmp",2;
|
||
mes "[Laura]";
|
||
mes "This isn't really one";
|
||
mes "of those jobs where you";
|
||
mes "can take your time. Sure,^FFFFFF ^000000 I didn't give you a deadline, but";
|
||
mes "we can't make progress on our^FFFFFF ^000000 research until you make progress.";
|
||
close2;
|
||
cutin "hu_laura03.bmp",255;
|
||
end;
|
||
|
||
case 2:
|
||
if (countitem(7511) > 4)
|
||
{
|
||
delitem 7511,5;
|
||
set hg_odin,16;
|
||
getitem 603,1;
|
||
mes "[Laura]";
|
||
mes "Oooh, nice job. It's good";
|
||
mes "that we have more of these";
|
||
mes "to study. Though, it seems";
|
||
mes "that the more we research,";
|
||
mes "the quicker it seems that";
|
||
mes "we're not getting anywhere...";
|
||
next;
|
||
mes "[Laura]";
|
||
mes "Hey...";
|
||
mes "Ashe. Why aren't we";
|
||
mes "making any progress?";
|
||
mes "What exactly have you";
|
||
mes "been doing? None of those";
|
||
mes "runes have any writing?";
|
||
next;
|
||
mes "[Ashe]";
|
||
mes "Well, I think there's";
|
||
mes "supposed to be writing,";
|
||
mes "but these runes are pretty";
|
||
mes "old. I've got to polish this";
|
||
mes "gunk off without damaging";
|
||
mes "any writing that's there...";
|
||
next;
|
||
cutin "hu_laura01.bmp",2;
|
||
mes "[Laura]";
|
||
mes "By the way, what have the other guys been doing?";
|
||
mes "What, they don't do anything but wasting their time?";
|
||
mes "Ah~ I see. They are thinking that this is the perfect excuse";
|
||
mes "for them to relax and rest.";
|
||
mes "Well, somehow they are the citizens of this country, you know.";
|
||
next;
|
||
cutin "hu_laura02.bmp",2;
|
||
mes "[Laura]";
|
||
mes "What do you think those";
|
||
mes "Schwaltzvalt snobs are doing?";
|
||
mes "They must think this project";
|
||
mes "is an excuse for them to relax";
|
||
mes "and slack off! They can afford^FFFFFF ^000000 to, obviously. Hmpf! Rich people!";
|
||
next;
|
||
cutin "hu_laura03.bmp",2;
|
||
mes "[Laura]";
|
||
mes "They've got things so easy,";
|
||
mes "while we're barely covering";
|
||
mes "our research expenses!";
|
||
mes "In fact, we've had to cut";
|
||
mes "so many corners, skip";
|
||
mes "meals and amenities...";
|
||
next;
|
||
mes "[Ashe]";
|
||
mes "I know! How can we";
|
||
mes "carry on professional";
|
||
mes "research in a shack?";
|
||
mes "We're literally living at";
|
||
mes "poverty standards here...";
|
||
mes "Are we still researchers?";
|
||
next;
|
||
cutin "hu_laura02.bmp",2;
|
||
mes "[Laura]";
|
||
mes "I know that!";
|
||
mes "I know that already!";
|
||
mes "S-stop bringing it up!";
|
||
next;
|
||
cutin "hu_laura01.bmp",2;
|
||
mes "[Laura]";
|
||
mes "This is pathetic.";
|
||
mes "I can't even afford the";
|
||
mes "energy to continue this";
|
||
mes "conversation. You too,";
|
||
mes "why don't you take a rest?";
|
||
close2;
|
||
cutin "hu_laura01.bmp",255;
|
||
end;
|
||
}
|
||
else if(!countitem(7511))
|
||
{
|
||
cutin "hu_laura02.bmp",2;
|
||
mes "[Laura]";
|
||
mes "..................";
|
||
mes "What is this?!";
|
||
mes "You're supposed to";
|
||
mes "bring me 5 of them!";
|
||
next;
|
||
cutin "hu_laura03.bmp",2;
|
||
mes "[Laura]";
|
||
mes "Is this your way of";
|
||
mes "saying that you don't";
|
||
mes "want to work for us?";
|
||
mes "Why don't you say it";
|
||
mes "to my face, eh?";
|
||
next;
|
||
mes "[Ashe]";
|
||
mes "Ms. Laurence, please,";
|
||
mes "calm down! We're in no";
|
||
mes "position to yell at anyone,";
|
||
mes "especially volunteers! You";
|
||
mes "of all people should know";
|
||
mes "that they're doing us a favor!";
|
||
next;
|
||
cutin "hu_laura02.bmp",2;
|
||
mes "[Laura]";
|
||
mes "Okay, Ashe, I get it!";
|
||
mes "And as for you, I'll give";
|
||
mes "you another chance. Next";
|
||
mes "time you see me, bring";
|
||
mes "5 Runes of the Darkness!";
|
||
close2;
|
||
cutin "hu_laura02.bmp",255;
|
||
end;
|
||
}
|
||
else if(countitem(7511) == 1)
|
||
{
|
||
cutin "hu_laura03.bmp",2;
|
||
mes "[Laura]";
|
||
mes "...Only one?";
|
||
mes "Look at me. I asked";
|
||
mes "you for five. I know that";
|
||
mes "one is better than nothing...";
|
||
mes "But it's pretty darn close. Go";
|
||
mes "get me 4 more this instant!";
|
||
close2;
|
||
cutin "hu_laura03.bmp",255;
|
||
end;
|
||
}
|
||
else if(countitem(7511) == 2)
|
||
{
|
||
cutin "hu_laura03.bmp",2;
|
||
mes "[Laura]";
|
||
mes "One, two...";
|
||
mes "Huh? Th-that's all?!";
|
||
mes "When I ask for 5 Runes";
|
||
mes "of the Darkness, I mean";
|
||
mes "5, not 2. Now hurry up";
|
||
mes "and just do what I asked!";
|
||
close2;
|
||
cutin "hu_laura03.bmp",255;
|
||
end;
|
||
}
|
||
else
|
||
{
|
||
mes "[Laura]";
|
||
mes "One, two, three...";
|
||
mes "That's it? Don't you";
|
||
mes "know how to count to 5?";
|
||
mes "Go and get me more of those";
|
||
mes "Runes of the Darkness now!";
|
||
next;
|
||
cutin "hu_laura03.bmp",2;
|
||
close2;
|
||
cutin "hu_laura03.bmp",255;
|
||
end;
|
||
}
|
||
}
|
||
}
|
||
else if(hg_odin == 16)
|
||
{
|
||
cutin "hu_laura02.bmp",2;
|
||
mes "[Laura]";
|
||
mes "I wonder how much progress";
|
||
mes "those pampered Schwaltzvalt";
|
||
mes "snobs actually made. They've";
|
||
mes "got the funds, so they could";
|
||
mes "actually be further ahead";
|
||
mes "than we are right now...";
|
||
next;
|
||
mes "[Laura]";
|
||
mes "I have to know...";
|
||
mes "I need to know whether";
|
||
mes "they discovered ''that thing''";
|
||
mes "already. They can't have found";
|
||
mes "it before us. It's impossible!";
|
||
next;
|
||
cutin "hu_laura01.bmp",2;
|
||
mes "[Laura]";
|
||
mes "...Hey, you.";
|
||
next;
|
||
switch( select( "...","...Me?" ) )
|
||
{
|
||
case 1:
|
||
mes "[Laura]";
|
||
mes "Hey, hey!";
|
||
mes "Hey hey hey!";
|
||
next;
|
||
mes "["+strcharinfo(0)+"]";
|
||
mes "...Me?";
|
||
next;
|
||
break;
|
||
|
||
case 2:
|
||
break;
|
||
}
|
||
mes "[Laura]";
|
||
mes "Basically, I want you";
|
||
mes "to spy on that snobby girl,";
|
||
mes "Alex of the Schwaltzvalt";
|
||
mes "Republic office, and report";
|
||
mes "what she's actually doing to me. ^FFFFFF ^000000";
|
||
next;
|
||
cutin "hu_laura04.bmp",2;
|
||
mes "[Laura]";
|
||
mes "Anyway, just eavesdrop";
|
||
mes "on the Schwaltvalt Office";
|
||
mes "by putting your ear really";
|
||
mes "close to the door, and listen";
|
||
mes "to them talk. Will you do that?";
|
||
next;
|
||
cutin "hu_laura02.bmp",2;
|
||
mes "[Laura]";
|
||
mes "...............................";
|
||
mes "Of course, you're";
|
||
mes "going to do it. Right?";
|
||
next;
|
||
cutin "hu_laura03.bmp",2;
|
||
mes "[Laura]";
|
||
mes "RIGHT?!";
|
||
next;
|
||
switch( select( "Yeah, yeah, whatever.","Sure thing.","I s-s-s-suppose...!","Yes, Ma'am!" ) )
|
||
{
|
||
case 1:
|
||
case 2:
|
||
case 3:
|
||
case 4:
|
||
break;
|
||
}
|
||
set hg_odin,17;
|
||
cutin "hu_laura04.bmp",2;
|
||
mes "[Laura]";
|
||
mes "Good.";
|
||
mes "Now do it!";
|
||
close2;
|
||
cutin "hu_laura04.bmp",255;
|
||
end;
|
||
}
|
||
else if(hg_odin == 17)
|
||
{
|
||
cutin "hu_laura02.bmp",2;
|
||
mes "[Laura]";
|
||
mes "What are you standing";
|
||
mes "around here for? Go and";
|
||
mes "eavesdrop on those snobs";
|
||
mes "next door! I must know";
|
||
mes "what they're really up to!";
|
||
close2;
|
||
cutin "hu_laura02.bmp",255;
|
||
end;
|
||
}
|
||
else if(hg_odin == 18 || hg_odin == 19)
|
||
{
|
||
cutin "hu_laura01.bmp",2;
|
||
mes "[Laura]";
|
||
mes "Frankly, I know I'm paying";
|
||
mes "you nothing to be spy, but";
|
||
mes "please tell me what you";
|
||
mes "learned about the Schwaltzvalt";
|
||
mes "Republic Research Team.";
|
||
next;
|
||
switch( select( "Giantes","Ymir's Heart","Nothing" ) )
|
||
{
|
||
case 1:
|
||
cutin "hu_laura04.bmp",2;
|
||
mes "["+strcharinfo(0)+"]";
|
||
mes "I'm guessing that you're";
|
||
mes "already familiar with the";
|
||
mes "creature known as Giantes";
|
||
mes "since you're an archaeologist.";
|
||
next;
|
||
cutin "hu_laura02.bmp",2;
|
||
mes "[Laura]";
|
||
mes "Of course! It's an";
|
||
mes "ancient beast on which";
|
||
mes "the Guardians were inspired.";
|
||
mes "N-no way...! Are they here to";
|
||
mes "finish their guardian research?";
|
||
mes "What else did you learn?";
|
||
next;
|
||
|
||
case 2:
|
||
mes "["+strcharinfo(0)+"]";
|
||
mes "Well, have you";
|
||
mes "ever heard of Ymir's...";
|
||
next;
|
||
emotion e_gasp,0,"Ashe";
|
||
mes "[Ashe]";
|
||
mes "...Heart?";
|
||
mes "Ymir's Heart, right?";
|
||
next;
|
||
mes "[Laura]";
|
||
mes "Ashe, you know about";
|
||
mes "this? What exactly";
|
||
mes "is Ymir's Heart?";
|
||
next;
|
||
switch( select( "It's candy.","It's a book.","It's a place.","Ymir was a giant..." ) )
|
||
{
|
||
case 1:
|
||
mes "["+strcharinfo(0)+"]";
|
||
mes "It's this...";
|
||
mes "Um, really...";
|
||
next;
|
||
break;
|
||
|
||
case 2:
|
||
mes "["+strcharinfo(0)+"]";
|
||
mes "Er, you see...";
|
||
mes "A lot of people know";
|
||
mes "about Ymir's Heart...";
|
||
next;
|
||
break;
|
||
|
||
case 3:
|
||
mes "["+strcharinfo(0)+"]";
|
||
mes "You know the expression,";
|
||
mes "''Home is where the heart";
|
||
mes "is?'' Er, well, Ymir's Heart...";
|
||
next;
|
||
break;
|
||
|
||
case 4:
|
||
mes "["+strcharinfo(0)+"]";
|
||
mes "The truth is,";
|
||
mes "Ymir was this giant...";
|
||
next;
|
||
break;
|
||
}
|
||
emotion e_ok,0,"Ashe";
|
||
mes "[Ashe]";
|
||
mes "Ymir's Heart?";
|
||
mes "That's a clothing";
|
||
mes "brand, isn't it? Yeah,";
|
||
mes "it's popular amongst";
|
||
mes "the trendy crowd in the";
|
||
mes "Schwaltzvalt Republic.";
|
||
next;
|
||
cutin "hu_laura01.bmp",2;
|
||
mes "[Laura]";
|
||
mes "Clothing brand?";
|
||
mes "You mean those snobs";
|
||
mes "are just spending their";
|
||
mes "time talking about fashion";
|
||
mes "in there? Huh. Don't they";
|
||
mes "have better things to do?";
|
||
next;
|
||
cutin "hu_laura04.bmp",2;
|
||
mes "[Laura]";
|
||
mes "In the meantime, would";
|
||
mes "you do one more favor for";
|
||
mes "me? I'd like you to go to";
|
||
mes "the shrine one last time.";
|
||
mes "I hear that it's built on";
|
||
mes "two connected islands...";
|
||
next;
|
||
mes "[Laura]";
|
||
mes "I want you to check the";
|
||
mes "inner island, and see";
|
||
mes "what you can find while";
|
||
mes "I investigate the Schwaltzvalt";
|
||
mes "Research Team. I'm sorry, but";
|
||
mes "you're the only one I can ask.";
|
||
set hg_odin,20;
|
||
close2;
|
||
cutin "hu_laura04.bmp",255;
|
||
end;
|
||
|
||
case 3:
|
||
mes "[Laura]";
|
||
mes "Nothing...?";
|
||
mes "Are you sure that's";
|
||
mes "all you learned?";
|
||
close2;
|
||
cutin "hu_laura01.bmp",255;
|
||
end;
|
||
}
|
||
}
|
||
else if(hg_odin == 20)
|
||
{
|
||
cutin "hu_laura01.bmp",2;
|
||
mes "[Laura]";
|
||
mes "I wonder...";
|
||
mes "What could be going on?";
|
||
mes "Hopefully I'll be able";
|
||
mes "to find the answers...";
|
||
close2;
|
||
cutin "hu_laura01.bmp",255;
|
||
end;
|
||
}
|
||
}
|
||
|
||
hu_in01,18,167,4 script Julian 86,{
|
||
|
||
if(!hg_odin)
|
||
{
|
||
mes "[Julian]";
|
||
mes "^333333*Sigh...*^000000";
|
||
close;
|
||
}
|
||
else if(hg_odin == 1)
|
||
{
|
||
mes "[Julian]";
|
||
mes "Say, are you here";
|
||
mes "for a job? We're looking";
|
||
mes "for someone that's passionate";
|
||
mes "about ancient history. If you";
|
||
mes "want to make money, then this";
|
||
mes "this the wrong place for you~";
|
||
next;
|
||
mes "[Julian]";
|
||
mes "This is supposed to be";
|
||
mes "a collaborative excavation,";
|
||
mes "but the team leaders are too";
|
||
mes "stubborn and refuse to make";
|
||
mes "any compromises. It's been";
|
||
mes "incredibly frustrating...";
|
||
next;
|
||
mes "[Julian]";
|
||
mes "Basically, each of our teams";
|
||
mes "is conducting its own research";
|
||
mes "for now. Now, we need your help";
|
||
mes "to find any relics from the Odin ^FFFFFF ^000000 Shrine. We'd appreciate it if you";
|
||
mes "brought as many as you can!";
|
||
close;
|
||
}
|
||
else if(hg_odin == 2)
|
||
{
|
||
mes "[Julian]";
|
||
mes "You sure you want";
|
||
mes "to work for someone";
|
||
mes "like my boss? Can't";
|
||
mes "you tell that she's";
|
||
mes "evil? Escape from this";
|
||
mes "place while you still can!";
|
||
next;
|
||
mes "[Alex]";
|
||
mes "Julian...!";
|
||
next;
|
||
mes "[Julian]";
|
||
mes "See what I mean?";
|
||
close;
|
||
}
|
||
else if(hg_odin == 3)
|
||
{
|
||
mes "[Julian]";
|
||
mes "Wow, you must really";
|
||
mes "like this kind of work,";
|
||
mes "huh? I didn't really expect";
|
||
mes "that you'd go to the shrine...";
|
||
close;
|
||
}
|
||
else if(hg_odin == 4)
|
||
{
|
||
mes "[Julian]";
|
||
mes "I'm amazed to see you";
|
||
mes "working so hard. You must";
|
||
mes "like pleasing other people,";
|
||
mes "I guess, but try not to be too";
|
||
mes "kind. Wouldn't want that...";
|
||
close;
|
||
}
|
||
else if(hg_odin == 5)
|
||
{
|
||
mes "[Julian]";
|
||
mes "Geez...";
|
||
mes "You're a really nice";
|
||
mes "person, you know that?";
|
||
mes "Just try not to be taken";
|
||
mes "for a sucker, okay?";
|
||
close;
|
||
}
|
||
else
|
||
{
|
||
mes "[Julian]";
|
||
mes "Why are both of our";
|
||
mes "team leaders so bull";
|
||
mes "headed? Maybe it has";
|
||
mes "something to do with";
|
||
mes "them being old and single.";
|
||
mes "Don't tell them I said that!";
|
||
close;
|
||
}
|
||
}
|
||
|
||
hu_in01,16,21,0 script Ashe#5 139,2,2,{
|
||
|
||
OnTouch:
|
||
if (hg_odin == 18)
|
||
{
|
||
mes "[Ashe]";
|
||
mes "......?";
|
||
next;
|
||
set hg_odin,19;
|
||
mes "[Ashe]";
|
||
mes "......";
|
||
mes ".........";
|
||
close;
|
||
}
|
||
}
|
||
|
||
hu_in01,16,20,4 script Ashe 95,{
|
||
|
||
switch(hg_odin)
|
||
{
|
||
case 0:
|
||
mes "[Ashe]";
|
||
mes "Hello, may I help you?";
|
||
mes "Please understand that";
|
||
mes "unauthorized personnel";
|
||
mes "are prohibited from entering";
|
||
mes "this area. Have you come to";
|
||
mes "assist in the expedition?";
|
||
close;
|
||
|
||
case 1:
|
||
mes "[Ashe]";
|
||
mes "Oh, you've here in response";
|
||
mes "to the recruitment notice?";
|
||
mes "Well then, let me give you";
|
||
mes "a brief idea about the work.";
|
||
mes "First off, we can't pay you any";
|
||
mes "money, so you'd be a volunteer.";
|
||
next;
|
||
mes "[Ashe]";
|
||
mes "Instead, you're allowed to";
|
||
mes "keep whatever you excavate";
|
||
mes "in the Odin Shrine, so long";
|
||
mes "as we don't need it for our";
|
||
mes "research. This opportunity";
|
||
mes "might prove worthwhile to you.";
|
||
next;
|
||
mes "[Ashe]";
|
||
mes "Now, we should be working";
|
||
mes "together with the Schwaltvalt";
|
||
mes "Republic's Research Team, but";
|
||
mes "our leaders aren't getting along^FFFFFF ^000000 at all. There's just a huge";
|
||
mes "clash of personalities...";
|
||
next;
|
||
mes "[Ashe]";
|
||
mes "In any case, if you'd";
|
||
mes "like to join us in our";
|
||
mes "efforts to uncover the";
|
||
mes "secrets of the past, then";
|
||
mes "please speak to Ms. Laurence.";
|
||
close;
|
||
|
||
case 2:
|
||
case 12:
|
||
mes "[Ashe]";
|
||
mes "So you're off to the";
|
||
mes "Odin Shrine? Good luck,";
|
||
mes "and be careful, alright?";
|
||
close;
|
||
|
||
case 3:
|
||
case 13:
|
||
mes "[Ashe]";
|
||
mes "Oh, you're back";
|
||
mes "earlier than I thought!";
|
||
mes "I think someone with";
|
||
mes "your talent can be";
|
||
mes "a really big help to us!";
|
||
close;
|
||
|
||
case 4:
|
||
mes "[Ashe]";
|
||
mes "Hm? You've decided to";
|
||
mes "help the Schwaltzvalt Team?";
|
||
mes "That's fine, but I'm afraid";
|
||
mes "Ms. Laurence may be a little";
|
||
mes "upset by that. Well, it's fine";
|
||
mes "with me. I don't really care.";
|
||
close;
|
||
|
||
case 5:
|
||
mes "[Ashe]";
|
||
mes "How's the work coming";
|
||
mes "along? I know the team";
|
||
mes "leaders hate each other,";
|
||
mes "but they should recognize";
|
||
mes "that one person's victory";
|
||
mes "in research is victory for all.";
|
||
close;
|
||
|
||
case 6:
|
||
mes "[Ashe]";
|
||
mes "How's the work coming";
|
||
mes "along? I know the team";
|
||
mes "leaders hate each other,";
|
||
mes "but they should recognize";
|
||
mes "that one person's victory";
|
||
mes "in research is victory for all.";
|
||
close;
|
||
|
||
case 14:
|
||
mes "[Ashe]";
|
||
mes "Please keep up";
|
||
mes "the good work~";
|
||
close;
|
||
|
||
case 15:
|
||
if(countitem(7511) > 4)
|
||
{
|
||
mes "[Ashe]";
|
||
mes "Well, it looks like";
|
||
mes "everything turned out";
|
||
mes "alright in the end, huh?";
|
||
mes "Good work getting those runes.";
|
||
close;
|
||
}
|
||
mes "[Ashe]";
|
||
mes "Oh, dear, you don't";
|
||
mes "look very well. Did";
|
||
mes "something happen?";
|
||
close;
|
||
|
||
case 16:
|
||
mes "[Ashe]";
|
||
mes "I know that Ms. Laurence";
|
||
mes "can be... vocally aggressive,";
|
||
mes "but I'm sure that she really";
|
||
mes "appreciates all of your hard";
|
||
mes "work. Thank you so much for";
|
||
mes "all of your efforts~";
|
||
close;
|
||
|
||
case 17:
|
||
mes "[Ashe]";
|
||
mes "Why does Ms. Laurence";
|
||
mes "have to be this way?";
|
||
mes "I honestly think this";
|
||
mes "rivalry is awfully petty...";
|
||
close;
|
||
|
||
case 19:
|
||
mes "[Ashe]";
|
||
mes "Ehm...";
|
||
mes "Don't worry";
|
||
mes "about it~";
|
||
close;
|
||
|
||
case 20:
|
||
mes "[Ashe]";
|
||
mes "Please don't ask";
|
||
mes "me about anything...";
|
||
mes "Besides, I mean";
|
||
mes "you no harm~";
|
||
close;
|
||
}
|
||
}
|
||
|
||
hu_in01,174,90,0 script Entrance 139,2,2,{
|
||
|
||
OnTouch:
|
||
if(hg_odin == 22 || hg_odin == 23)
|
||
{
|
||
mes "[Laura]";
|
||
mes "So it means that everyone fooled me!";
|
||
next;
|
||
mes "== Laura is violently wielding a thick file in the air. ==";
|
||
close;
|
||
}
|
||
}
|
||
|
||
hu_in01,159,84,3 script Laura#2 70,{
|
||
|
||
if(hg_odin == 22 || hg_odin == 23)
|
||
{
|
||
cutin "hu_laura03.bmp",2;
|
||
emotion e_an,0,"Laura#2";
|
||
mes "[Laura]";
|
||
mes "Wh-what...?!";
|
||
mes "Does this mean";
|
||
mes "that everyone has";
|
||
mes "had me fooled this";
|
||
mes "whole time?! This is";
|
||
mes "complete lunacy!";
|
||
next;
|
||
cutin "hu_alex04.bmp",0;
|
||
emotion e_an,0,"Alex#2";
|
||
mes "[Alex]";
|
||
mes "What are you talking";
|
||
mes "about, you crazy wench?";
|
||
mes "You saw the shrine on the";
|
||
mes "other side! That's no secret!";
|
||
next;
|
||
cutin "hu_laura03.bmp",2;
|
||
mes "[Laura]";
|
||
mes "I'm not talking about that!";
|
||
mes "I saw your brother digging";
|
||
mes "everywhere in town in the";
|
||
mes "middle of the night!";
|
||
next;
|
||
cutin "hu_alex04.bmp",0;
|
||
mes "[Alex]";
|
||
mes "Lies...!";
|
||
mes "Where the hell did";
|
||
mes "you get that idea?";
|
||
mes "What makes you think";
|
||
mes "there are artifacts buried";
|
||
mes "around here inside town?";
|
||
next;
|
||
mes "[Alex]";
|
||
mes "Besides, what makes you";
|
||
mes "think that my brother would";
|
||
mes "waste so much time doing";
|
||
mes "something so ridiculous?";
|
||
next;
|
||
cutin "hu_laura03.bmp",2;
|
||
mes "[Laura]";
|
||
mes "Hahahaha! Yeah,";
|
||
mes "defend your brother";
|
||
mes "as much as you like,";
|
||
mes "you hypocrite! What do";
|
||
mes "you care about him, I know";
|
||
mes "you two really hate each other!";
|
||
next;
|
||
cutin "hu_alex04.bmp",0;
|
||
mes "[Alex]";
|
||
mes "What was that...?";
|
||
mes "I dare you to say";
|
||
mes "that again! I'll make";
|
||
mes "sure that you regret it!";
|
||
next;
|
||
cutin "hu_laura01.bmp",2;
|
||
mes "[Laura]";
|
||
mes "I know that you were helping";
|
||
mes "him in his excavations. There's";
|
||
mes "no way so much progress can be";
|
||
mes "done by one man alone! In fact,";
|
||
mes "I have evidence that proves it!";
|
||
next;
|
||
mes "^3355FFLaura violently";
|
||
mes "waves a thick file";
|
||
mes "clasped in her hands.^000000";
|
||
next;
|
||
emotion e_omg,0,"Julian#2";
|
||
mes "[Julian]";
|
||
mes "What...?";
|
||
mes "Argh, that's--!";
|
||
next;
|
||
emotion e_ag,0,"Laura#2";
|
||
mes "[Laura]";
|
||
mes "That's right.";
|
||
mes "Now tell me, what the";
|
||
mes "hell is ''^FF0000Ymir's Heart?^000000''";
|
||
next;
|
||
cutin "hu_alex02.bmp",0;
|
||
mes "[Alex]";
|
||
mes "......";
|
||
mes "Julian!";
|
||
next;
|
||
emotion e_swt2,0,"Julian#2";
|
||
mes "[Julian]";
|
||
mes "Uh, this isn't my fault!";
|
||
mes "Sh-she doesn't have any";
|
||
mes "right to come into our office!";
|
||
next;
|
||
cutin "hu_laura02.bmp",2;
|
||
mes "[Laura]";
|
||
mes "Hah! Aren't we supposed to";
|
||
mes "be equal partners in the same";
|
||
mes "expedition? That's what I heard";
|
||
mes "at the beginning! But you guys";
|
||
mes "have something different in mind! ^FFFFFF ^000000";
|
||
next;
|
||
cutin "hu_laura03.bmp",2;
|
||
mes "[Laura]";
|
||
mes "It's awfully suspicious: you";
|
||
mes "guys are only going out at";
|
||
mes "night, and you're making so";
|
||
mes "little progress with the Odin";
|
||
mes "Shrine excavation. Tell me,";
|
||
mes "what are your true goals?!";
|
||
next;
|
||
cutin "hu_alex03.bmp",0;
|
||
emotion e_swt2,0,"Alex#2";
|
||
mes "[Alex]";
|
||
mes "I-I don't know what you're";
|
||
mes "talking about! J-Julian must";
|
||
mes "have gotten some mission, and";
|
||
mes "has been carrying it out without^FFFFFF ^000000 my consent! Don't go twisting";
|
||
mes "the facts, you... you thief!";
|
||
next;
|
||
cutin "hu_laura03.bmp",2;
|
||
mes "[Laura]";
|
||
mes "Thief...?!";
|
||
mes "Look who's";
|
||
mes "talking!";
|
||
next;
|
||
mes "^3355FFLaura tossed the file";
|
||
mes "away, and threateningly";
|
||
mes "rolled up her sleeves.^000000";
|
||
next;
|
||
emotion e_sob,0,"Ashe#2";
|
||
mes "[Ashe]";
|
||
mes "S-stop!";
|
||
mes "Both of you!";
|
||
next;
|
||
emotion e_swt2,0,"Laura#2";
|
||
mes "[Laura]";
|
||
mes "Stay out of";
|
||
mes "this, Ashe!";
|
||
next;
|
||
cutin "hu_alex04.bmp",0;
|
||
emotion e_an,0,"Alex#2";
|
||
mes "[Alex]";
|
||
mes "Yeah, this is none";
|
||
mes "of your business!";
|
||
next;
|
||
set hg_odin,25;
|
||
mes "[Ashe]";
|
||
mes "Oh... Oh, dear!";
|
||
close2;
|
||
cutin "hu_alex04.bmp",255;
|
||
end;
|
||
}
|
||
else if(hg_odin > 23)
|
||
{
|
||
cutin "hu_laura03.bmp",2;
|
||
emotion e_an,0,"Laura#2";
|
||
mes "[Laura]";
|
||
mes "Hah...!";
|
||
mes "Did you...";
|
||
mes "Just hit me?";
|
||
next;
|
||
cutin "hu_alex04.bmp",0;
|
||
emotion e_an,0,"Alex#2";
|
||
mes "[Alex]";
|
||
mes "You crazy...!";
|
||
close2;
|
||
cutin "hu_alex04.bmp",255;
|
||
end;
|
||
}
|
||
}
|
||
|
||
hu_in01,158,84,5 duplicate(Laura#2) Alex#2 803,0,0
|
||
|
||
hu_in01,162,85,4 script Ashe#2 95,{
|
||
|
||
if(hg_odin == 22 || hg_odin == 23)
|
||
{
|
||
mes "[Ashe]";
|
||
mes "This...";
|
||
mes "This doesn't";
|
||
mes "look good at all!";
|
||
close;
|
||
}
|
||
else if(hg_odin == 25)
|
||
{
|
||
mes "^3355FFAshe picked up";
|
||
mes "the file that Laura";
|
||
mes "tossed away.^000000";
|
||
next;
|
||
mes "[Ashe]";
|
||
mes "Um, I've got a favor";
|
||
mes "of my own to ask you.";
|
||
mes "Would you please bring";
|
||
mes "this file to Morroc? Just";
|
||
mes "bring it to my comrade";
|
||
mes "over at the South Gate.";
|
||
next;
|
||
mes "[Ashe]";
|
||
mes "I'm sorry, but we don't";
|
||
mes "have much time left. I guess";
|
||
mes "this is the last time we will";
|
||
mes "ever see each other, so thank";
|
||
mes "you for all your help, friend.";
|
||
next;
|
||
set hg_odin,59;
|
||
mes "[Ashe]";
|
||
mes "Don't worry, my comrade";
|
||
mes "at Morroc's South Gate will";
|
||
mes "explain everything once you";
|
||
mes "find him. Please hurry!";
|
||
close;
|
||
}
|
||
else if(hg_odin == 59)
|
||
{
|
||
mes "[Ashe]";
|
||
mes "Don't worry, my comrade";
|
||
mes "at Morroc's South Gate will";
|
||
mes "explain everything once you";
|
||
mes "find him. Please hurry, and";
|
||
mes "find him as soon as you can!";
|
||
close;
|
||
}
|
||
}
|
||
|
||
hu_in01,171,90,0 script Ashe#3 139,2,2,{
|
||
|
||
OnTouch:
|
||
if(hg_odin == 25)
|
||
{
|
||
mes "^3355FFAshe picked up";
|
||
mes "the file that Laura";
|
||
mes "tossed away.^000000";
|
||
next;
|
||
mes "[Ashe]";
|
||
mes "Um, I've got a favor";
|
||
mes "of my own to ask you.";
|
||
mes "Would you please bring";
|
||
mes "this file to Morroc? Just";
|
||
mes "bring it to my comrade";
|
||
mes "over at the South Gate.";
|
||
next;
|
||
mes "[Ashe]";
|
||
mes "I'm sorry, but we don't";
|
||
mes "have much time left. I guess";
|
||
mes "this is the last time we will";
|
||
mes "ever see each other, so thank";
|
||
mes "you for all your help, friend.";
|
||
next;
|
||
set hg_odin,59;
|
||
mes "[Ashe]";
|
||
mes "Don't worry, my comrade";
|
||
mes "at Morroc's South Gate will";
|
||
mes "explain everything once you";
|
||
mes "find him. Please hurry!";
|
||
close;
|
||
}
|
||
}
|
||
|
||
hu_in01,155,82,4 script Julian#2 86,{
|
||
|
||
if (hg_odin == 22 || hg_odin == 23)
|
||
{
|
||
mes "[Julian]";
|
||
mes "I...";
|
||
mes "I don't know";
|
||
mes "what I should do!";
|
||
close;
|
||
}
|
||
mes "[Julian]";
|
||
mes "I've stopped caring";
|
||
mes "whether they fight or";
|
||
mes "not... I'm so not get";
|
||
mes "involved. If you want,";
|
||
mes "you can try to stop them...";
|
||
close;
|
||
}
|
||
|
||
moc_fild12,160,372,0 script Hit 139,{
|
||
end;
|
||
}
|
||
|
||
moc_fild12,160,365,0 script Ashe#4 139,4,4,{
|
||
|
||
OnTouch:
|
||
if(hg_odin == 59)
|
||
{
|
||
mes "[???]";
|
||
mes "...Silence.";
|
||
next;
|
||
mes "[???]";
|
||
mes "Don't turn, don't";
|
||
mes "flinch, don't even";
|
||
mes "breathe. You're being";
|
||
mes "followed. Hold on a sec";
|
||
mes "while I take care of him.";
|
||
next;
|
||
specialeffect EF_SONICBLOWHIT,AREA,"Hit";
|
||
mes "[???]";
|
||
mes "Ha!";
|
||
next;
|
||
mes "[???]";
|
||
mes "...............................";
|
||
mes "Good. You've done some";
|
||
mes "good work. Just drop the file";
|
||
mes "to the ground. And for your";
|
||
mes "own good, don't turn around.";
|
||
next;
|
||
mes "^3355FFYou drop the file";
|
||
mes "to the ground, and it";
|
||
mes "immediately vanishes in";
|
||
mes "a small whirlwind of sand.^000000";
|
||
next;
|
||
mes "[???]";
|
||
mes "I know that you've";
|
||
mes "gotten involved in all";
|
||
mes "this unexpectedly. Before";
|
||
mes "I leave, have you got any";
|
||
mes "questions? Otherwise, I'll go.";
|
||
next;
|
||
switch( select( "Who's Ashe?","What happened to Laura?" ) )
|
||
{
|
||
case 1:
|
||
mes "[???]";
|
||
mes "You'll never see her";
|
||
mes "again. She's already";
|
||
mes "been assigned to a new";
|
||
mes "mission. If it makes you";
|
||
mes "feel better, she's one of the";
|
||
mes "members of ''Secret Wing.''";
|
||
next;
|
||
break;
|
||
|
||
case 2:
|
||
mes "[???]";
|
||
mes "She'll be fine. If you're that";
|
||
mes "interested in archaeology,";
|
||
mes "you'll be happy to know that";
|
||
mes "she'll run the excavation the";
|
||
mes "way she wants to. Rekenber and Arunafeltz should leave her alone.";
|
||
next;
|
||
mes "[???]";
|
||
mes "You're probably curious";
|
||
mes "about Ashe, and perhaps";
|
||
mes "myself as well. Now, have you";
|
||
mes "ever heard of ''Secret Wing?''";
|
||
next;
|
||
break;
|
||
}
|
||
mes "[???]";
|
||
mes "Secret Wing is a secret";
|
||
mes "organization that's scattered";
|
||
mes "now, but some of the members";
|
||
mes "are still active. Just consider us enemies of Rekenber Corporation";
|
||
mes "in the Schwaltzvalt Republic.";
|
||
next;
|
||
mes "[???]";
|
||
mes "Everything you saw and";
|
||
mes "heard is all true. The ghost";
|
||
mes "of Giantes still remains within";
|
||
mes "the Odin Shrine. Rekenber wants";
|
||
mes "it for their ends, as well as";
|
||
mes "Arunafeltz. It's complicated...";
|
||
next;
|
||
mes "[???]";
|
||
mes "The people of Rune-Midgarts";
|
||
mes "and Schwaltzvalt Republic still";
|
||
mes "don't know what's going on.";
|
||
mes "A lot of people are just being";
|
||
mes "used... Like that one lady,";
|
||
mes "that archaeologist, Laura.";
|
||
next;
|
||
getexp 700000,0;
|
||
set hg_odin,60;
|
||
mes "[???]";
|
||
mes "...Thanks for";
|
||
mes "the file. Take care.";
|
||
mes "Always watch your back.";
|
||
close;
|
||
}
|
||
}
|
||
|
||
hugel,209,109,2 script Boatman#hugel 709,{
|
||
|
||
mes "[Boatman]";
|
||
mes "Ah, hello~";
|
||
mes "Would you like to sail";
|
||
mes "to the Odin Shrine? The";
|
||
mes "fare for 1 passenger is";
|
||
mes "800 zeny. Shall we board?";
|
||
next;
|
||
switch( select( "No, thanks.","Sure!" ) )
|
||
{
|
||
case 1:
|
||
mes "[Boatman]";
|
||
mes "Ah, alright.";
|
||
mes "If you change your";
|
||
mes "mind, I invite you";
|
||
mes "to return and just";
|
||
mes "let me know.";
|
||
close;
|
||
|
||
case 2:
|
||
if (Zeny < 800)
|
||
{
|
||
mes "[Boatman]";
|
||
mes "Hm? You don't have enough";
|
||
mes "money to pay the fare. Well,";
|
||
mes "just come back when you do";
|
||
mes "have the zeny, and then I'll";
|
||
mes "take you to the Odin Shrine.";
|
||
close;
|
||
}
|
||
mes "[Boatman]";
|
||
mes "Alright then,";
|
||
mes "climb aboard!";
|
||
mes "We'll arrive near";
|
||
mes "the Odin Shrine soon~";
|
||
close2;
|
||
set Zeny,Zeny -800;
|
||
if (hg_odin == 2) set hg_odin,3;
|
||
else if(hg_odin == 4) set hg_odin,5;
|
||
else if(hg_odin == 12) set hg_odin,13;
|
||
else if(hg_odin == 14) set hg_odin,15;
|
||
warp "odin_tem01",100,146;
|
||
end;
|
||
}
|
||
}
|
||
|
||
odin_tem01,93,146,4 script Boatman 709,{
|
||
|
||
mes "[Boatman]";
|
||
mes "Ah, would you";
|
||
mes "like to sail back to";
|
||
mes "Hugel now, or did you";
|
||
mes "want to explore a bit more?";
|
||
next;
|
||
switch( select( "I still need to look around...","Yes, take me back to Hugel." ) )
|
||
{
|
||
case 1:
|
||
mes "[Boatman]";
|
||
mes "Well, alright.";
|
||
mes "Just let me know";
|
||
mes "when you're ready to";
|
||
mes "leave this dangerous place.";
|
||
close;
|
||
|
||
case 2:
|
||
mes "[Boatman]";
|
||
mes "Alright then,";
|
||
mes "climb aboard!";
|
||
mes "We'll arrive near";
|
||
mes "Hugel very soon~";
|
||
close2;
|
||
warp "hugel",206,109;
|
||
end;
|
||
}
|
||
}
|
||
|
||
odin_tem03,4,2,0 script OdinInit -1,{
|
||
|
||
OnInit:
|
||
initnpctimer;
|
||
end;
|
||
|
||
OnTimer100000:
|
||
stopnpctimer;
|
||
switch(rand(1,5))
|
||
{
|
||
case 1:
|
||
donpcevent "warpinside#1::OnEnter";
|
||
end;
|
||
case 2:
|
||
donpcevent "warpinside#2::OnEnter";
|
||
end;
|
||
case 3:
|
||
donpcevent "warpinside#3::OnEnter";
|
||
end;
|
||
case 4:
|
||
donpcevent "warpinside#4::OnEnter";
|
||
end;
|
||
case 5:
|
||
donpcevent "warpinside#5::OnEnter";
|
||
end;
|
||
}
|
||
}
|
||
|
||
odin_tem03,266,302,0 script warpinside#1 139,3,3,{
|
||
|
||
OnInit:
|
||
disablenpc "warpinside#1";
|
||
end;
|
||
|
||
OnEnter:
|
||
enablenpc "warpinside#1";
|
||
end;
|
||
|
||
OnTouch:
|
||
if(hg_odin > 19 && hg_odin < 23)
|
||
{
|
||
switch(rand(1,4))
|
||
{
|
||
case 1:
|
||
donpcevent "warpinside#2::OnEnter";
|
||
break;
|
||
|
||
case 2:
|
||
donpcevent "warpinside#3::OnEnter";
|
||
break;
|
||
|
||
case 3:
|
||
donpcevent "warpinside#4::OnEnter";
|
||
break;
|
||
|
||
case 4:
|
||
donpcevent "warpinside#5::OnEnter";
|
||
break;
|
||
}
|
||
disablenpc "warpinside#1";
|
||
set hg_odin,21;
|
||
warp "que_hugel",36,179;
|
||
end;
|
||
}
|
||
}
|
||
|
||
odin_tem03,288,271,0 script warpinside#2 139,3,3,{
|
||
|
||
OnInit:
|
||
disablenpc "warpinside#2";
|
||
end;
|
||
|
||
OnEnter:
|
||
enablenpc "warpinside#2";
|
||
end;
|
||
|
||
OnTouch:
|
||
if(hg_odin > 19 && hg_odin < 23)
|
||
{
|
||
switch(rand(1,4))
|
||
{
|
||
case 1:
|
||
donpcevent "warpinside#1::OnEnter";
|
||
break;
|
||
|
||
case 2:
|
||
donpcevent "warpinside#3::OnEnter";
|
||
break;
|
||
|
||
case 3:
|
||
donpcevent "warpinside#4::OnEnter";
|
||
break;
|
||
|
||
case 4:
|
||
donpcevent "warpinside#5::OnEnter";
|
||
break;
|
||
}
|
||
disablenpc "warpinside#2";
|
||
set hg_odin,21;
|
||
warp "que_hugel",36,179;
|
||
end;
|
||
}
|
||
}
|
||
|
||
odin_tem03,283,241,0 script warpinside#3 139,3,3,{
|
||
|
||
OnInit:
|
||
disablenpc "warpinside#3";
|
||
end;
|
||
|
||
OnEnter:
|
||
enablenpc "warpinside#3";
|
||
end;
|
||
|
||
OnTouch:
|
||
if(hg_odin > 19 && hg_odin < 23)
|
||
{
|
||
switch(rand(1,4))
|
||
{
|
||
case 1:
|
||
donpcevent "warpinside#1::OnEnter";
|
||
break;
|
||
|
||
case 2:
|
||
donpcevent "warpinside#2::OnEnter";
|
||
break;
|
||
|
||
case 3:
|
||
donpcevent "warpinside#4::OnEnter";
|
||
break;
|
||
|
||
case 4:
|
||
donpcevent "warpinside#5::OnEnter";
|
||
break;
|
||
}
|
||
disablenpc "warpinside#3";
|
||
set hg_odin,21;
|
||
warp "que_hugel",36,179;
|
||
end;
|
||
}
|
||
}
|
||
|
||
odin_tem03,179,275,0 script warpinside#4 139,3,3,{
|
||
|
||
OnInit:
|
||
disablenpc "warpinside#4";
|
||
end;
|
||
|
||
OnEnter:
|
||
enablenpc "warpinside#4";
|
||
end;
|
||
|
||
OnTouch:
|
||
if(hg_odin > 19 && hg_odin < 23)
|
||
{
|
||
switch(rand(1,4))
|
||
{
|
||
case 1:
|
||
donpcevent "warpinside#1::OnEnter";
|
||
break;
|
||
|
||
case 2:
|
||
donpcevent "warpinside#2::OnEnter";
|
||
break;
|
||
|
||
case 3:
|
||
donpcevent "warpinside#3::OnEnter";
|
||
break;
|
||
|
||
case 4:
|
||
donpcevent "warpinside#5::OnEnter";
|
||
break;
|
||
}
|
||
disablenpc "warpinside#4";
|
||
set hg_odin,21;
|
||
warp "que_hugel",36,179;
|
||
end;
|
||
}
|
||
}
|
||
|
||
odin_tem03,320,264,0 script warpinside#5 139,3,3,{
|
||
|
||
OnInit:
|
||
disablenpc "warpinside#5";
|
||
end;
|
||
|
||
OnEnter:
|
||
enablenpc "warpinside#5";
|
||
end;
|
||
|
||
OnTouch:
|
||
if(hg_odin > 19 && hg_odin < 23)
|
||
{
|
||
switch(rand(1,4))
|
||
{
|
||
case 1:
|
||
donpcevent "warpinside#1::OnEnter";
|
||
break;
|
||
|
||
case 2:
|
||
donpcevent "warpinside#2::OnEnter";
|
||
break;
|
||
|
||
case 3:
|
||
donpcevent "warpinside#3::OnEnter";
|
||
break;
|
||
|
||
case 4:
|
||
donpcevent "warpinside#4::OnEnter";
|
||
break;
|
||
}
|
||
disablenpc "warpinside#5";
|
||
set hg_odin,21;
|
||
warp "que_hugel",36,179;
|
||
end;
|
||
}
|
||
}
|
||
|
||
hu_in01,99,90,0 script Empty 139,3,3,{
|
||
|
||
OnTouch:
|
||
mes "^3355FFThis place is empty.";
|
||
mes "Everyone must";
|
||
mes "have already left.^000000";
|
||
close;
|
||
}
|
||
|
||
que_hugel,35,29,5 script object#1 139,2,2,{
|
||
|
||
OnTouch:
|
||
if(hg_odin == 21)
|
||
{
|
||
mes "^3355FFA weathered structure";
|
||
mes "of the Odin Shrine is";
|
||
mes "half buried beneath the";
|
||
mes "ground, but it still looks";
|
||
mes "fairly stable and durable.^000000";
|
||
next;
|
||
mes "["+strcharinfo(0)+"]";
|
||
mes "......";
|
||
mes ".........";
|
||
next;
|
||
switch( select( "Pass","Explore" ) )
|
||
{
|
||
case 1:
|
||
mes "^3355FFYou decided to pass";
|
||
mes "by the shrine's remnants.^000000";
|
||
close;
|
||
|
||
case 2:
|
||
if (rand(1,3) == 1)
|
||
{
|
||
mes "^3355FFYou catch a bright";
|
||
mes "shimmer among the";
|
||
mes "remnants of the shrine.^000000";
|
||
next;
|
||
switch( select( "Ignore","Pick it up" ) )
|
||
{
|
||
case 1:
|
||
mes "^3355FFYou decide to continue";
|
||
mes "searching through the";
|
||
mes "shrine's ruins.^000000";
|
||
close;
|
||
|
||
case 2:
|
||
mes "^3355FFYou find a shining stone";
|
||
mes "within the ruins, and carefully";
|
||
mes "put it into your bag.^000000";
|
||
next;
|
||
mes "^FF0000Thud!^000000";
|
||
next;
|
||
mes "["+strcharinfo(0)+"]";
|
||
mes "What...?";
|
||
mes "What was";
|
||
mes "that noise?!";
|
||
next;
|
||
specialeffect EF_LORD;
|
||
specialeffect EF_LORD;
|
||
specialeffect EF_LORD;
|
||
mes "["+strcharinfo(0)+"]";
|
||
mes "Wa...waaaahhhh!";
|
||
close2;
|
||
set hg_odin,22;
|
||
warp "que_hugel",163,31;
|
||
end;
|
||
}
|
||
}
|
||
mes "^3355FFUnfortunately, you";
|
||
mes "were unable to find";
|
||
mes "anything in the ruins.^000000";
|
||
close;
|
||
}
|
||
}
|
||
else if(hg_odin == 22) { warp "que_hugel",163,31; end; }
|
||
}
|
||
|
||
que_hugel,163,31,0 script object#2 139,3,3,{
|
||
|
||
OnTouch:
|
||
mes "^3355FFWhen you come back";
|
||
mes "to your senses, you";
|
||
mes "find that nothing is";
|
||
mes "left in this place.^000000";
|
||
close;
|
||
}
|
||
|
||
que_hugel,163,178,0 script object#3 139,3,3,{
|
||
|
||
OnTouch:
|
||
if(hg_odin == 22)
|
||
{
|
||
mes "["+strcharinfo(0)+"]";
|
||
mes "Huh?";
|
||
mes "What's happening?";
|
||
next;
|
||
mes "["+strcharinfo(0)+"]";
|
||
mes "Waaaaahhhh!";
|
||
close2;
|
||
set hg_odin,23;
|
||
warp "odin_tem03",264,260;
|
||
end;
|
||
}
|
||
}
|
||
|
||
hu_in01,15,108,0 script alex#warp 45,1,1,{
|
||
|
||
OnTouch:
|
||
if(hg_odin == 17)
|
||
{
|
||
mes "[Alex]";
|
||
mes "Haven't you found it yet?";
|
||
mes "You said that it'd be here!";
|
||
mes "You told me so many people";
|
||
mes "are drawn to his place since";
|
||
mes "Ymir's Heart might really";
|
||
mes "be buried in this area!";
|
||
next;
|
||
mes "[Julian]";
|
||
mes "I'm pretty sure it's";
|
||
mes "around here somewhere,";
|
||
mes "but I need more time to dig!";
|
||
next;
|
||
mes "[Alex]";
|
||
mes "I understand why you wanted";
|
||
mes "to follow me here, but there's";
|
||
mes "no way to confirm its existence";
|
||
mes "in this area without digging";
|
||
mes "it up. Plus, I'm still worried";
|
||
mes "about the ''Shinokas'' issue...";
|
||
next;
|
||
mes "["+strcharinfo(0)+"]";
|
||
mes "...Shinokas?";
|
||
next;
|
||
mes "[Alex]";
|
||
mes "We couldn't find";
|
||
mes "Ymir's Heart inside";
|
||
mes "the village, either...";
|
||
mes "Why don't you just--";
|
||
next;
|
||
mes "[Julian]";
|
||
mes "Yeah, you think you can do";
|
||
mes "everything yourself since";
|
||
mes "you're so much better than";
|
||
mes "me, huh?! I'm the black sheep";
|
||
mes "of the family, and father loves";
|
||
mes "you more than me, right?!";
|
||
next;
|
||
mes "[Alex]";
|
||
mes "You already know that.";
|
||
next;
|
||
mes "[Julian]";
|
||
mes "Wha--?!";
|
||
mes "Why... I...!";
|
||
next;
|
||
mes "[Alex]";
|
||
mes "Geez, you're impatient.";
|
||
mes "Listen, your ambitions";
|
||
mes "can ruin everything. You're";
|
||
mes "not planning on defying me,";
|
||
mes "are you? Because if you are...";
|
||
next;
|
||
mes "[Julian]";
|
||
mes "You can never understand";
|
||
mes "why I want to find Ymir's";
|
||
mes "Heart! I'm not going to give";
|
||
mes "up looking for it, so just";
|
||
mes "leave me alone!";
|
||
next;
|
||
mes "[Alex]";
|
||
mes "I know you better than";
|
||
mes "yourself, and I can do";
|
||
mes "everything better than you";
|
||
mes "can. Forget Ymir's Heart for";
|
||
mes "now. Giantes is our highest,";
|
||
mes "most important priority!";
|
||
next;
|
||
mes "[Julian]";
|
||
mes "You always...!";
|
||
mes "...............................";
|
||
mes "Wait... You hear that?";
|
||
next;
|
||
set hg_odin,18;
|
||
mes "[Alex]";
|
||
mes "We'll continue this";
|
||
mes "conversation later.";
|
||
close;
|
||
}
|
||
else if(hg_odin == 18)
|
||
{
|
||
mes "......";
|
||
mes ".........";
|
||
close;
|
||
}
|
||
else
|
||
{
|
||
warp "hu_in01",15,155;
|
||
end;
|
||
}
|
||
}
|
||
|
||
hugel,52,90,0 script alex#warp2 45,1,1,{
|
||
|
||
OnTouch:
|
||
if(hg_odin > 59) warp "hu_in01",102,90;
|
||
else if(hg_odin > 21 && hg_odin < 60) warp "hu_in01",173,90;
|
||
else warp "hu_in01",33,90;
|
||
end;
|
||
}
|
||
|
||
hu_in01,155,70,0 script alex#warp3 45,1,1,{
|
||
|
||
OnTouch:
|
||
mes "^3355FFThe door is locked.^000000";
|
||
close;
|
||
}
|
||
|
||
hu_in01,155,108,0 script alex#warp4 45,1,1,{
|
||
|
||
OnTouch:
|
||
mes "^3355FFThe door is locked.^000000";
|
||
close;
|
||
}
|