
* Allow Emergency Recall to be cast in guild castles * Add 'minimum job level required' for skill_tree reading - Berserk now requires job level 50 * Added Spring Trap to be able to trigger ankle snare traps that aren't activated yet * Added a fix in guild.c by Mellowz * Some rewrites on the pet skill bonuses system * Check whether a monster is still alive before starting a status change git-svn-id: https://svn.code.sf.net/p/rathena/svn/branches/stable@1142 54d463be-8e91-2dee-dedb-b68131a5f0ec
299 lines
11 KiB
Plaintext
299 lines
11 KiB
Plaintext
Problem: 2-2-1 classes are regarded as Novicies by the game server. NPCs aren't taking them as thier jobs but if you the the NPC to do something for a novice class it works with the 2-2-1 like renters. Also if some one becomes high novice, if they use jobra they can become first jobs like a swordsman.
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Assigned: N/A
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Progess: 0%
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Ideas: Codemaster - I believe that they register them as normal classes, but sets Upper as 1, so you can do things such as if(Upper == 1)
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Problem: Stats nor skills don't downgrade when your level gets reverted due to exp loss.
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Assigned: N/A
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Progess: 0%
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Problem: Pre skill requirements for new skills are wrong it makes you use 49 skills points before you can get the newer skills.
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Assigned: Celest
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Progess: ~90% (Notes: not sure if it causes problems, need more testing =p)
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Problem: When u spawn ~300 mobs (and more or less) then do @killmonster then some mobs freeze on the screen (have no names, don't move, etc)
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Assigned: N/A
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Progess: 0%
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Note by Cameri: This is not a bug, it's something that has to do with the client...
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Problem: Joker card 4139 lets anyone to steal money / zeny. Just like he's a thief. It shoul;d be revised - success rates lowered and "steal item" disabled
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Assigned: N/A
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Progess: 0%
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Problem: Wierd login-server bug on sql, it displays that the server is full when map-server crashes, has something to do with anti double login feature?
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Assigned: N/A
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Progress: 0%
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Problem: MVP cast spells w/o showing "prepare cast line"
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Assigned: N/A
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Progress: jA's mob skill DB itself already has skills that have no cast time,
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does the same problem happen in jA? Perhaps it should read right from
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skill_cast_db instead? [celest]
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Problem: ~40+ players connected.. and soon can't re-connect, they can enter password, but never see "select character" screen.
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Assigned: MouseJstr
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Progress: 75%
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In many cases, this is due to horrible performance
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under MySQL
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Problem: Chars with ' in their name.. is legal.. and messes up sql
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Assigned: N/A
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Progress: 0%
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Information: http://dev.mysql.com/doc/mysql/en/mysql_real_escape_string.html
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DB server Error - You have an error in your SQL syntax; check the manual that corresponds to your MySQL server version for the right syntax to use near 'n' Sniff')' at line 1 Scratch 'n' Sniff
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Problem: PETS can attack Guardians, so players go to enemy castles before WOE and KILL all their Guards with PETS... LoL!
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Assigned: Codemaster
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Progress: 100% - Make sure you test this for me :)
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Problem: mob_aval clone bug crashes client
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Assigned: N/A
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Progress: 0%
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spawn mob 1600..
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also
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add a flag to the monsters defs
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for example
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1002,1039 // makes a poring a bapho
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if it's like that nothing happens
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but if you do this
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1002,1039,1 // makes a poring a big bapho
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1002,1039,2 // makes a poring a small bapho
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effect id or something
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Problem: Due to the Guilds CACHE we see some went-offline members as online ones. It is very confusing. You don't know who's really on.
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Assigned: MouseJstr
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Progress: 100%
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Problem: Guilds BUG (it isn't related to the scripts, because noone change them recently)
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When some guild SEIZE any castle, then Castle N 1 becomes their own, too (not M 0, but M 1)
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Assigned: MouseJstr
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Progress: 100%
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Problem: Storage BUGS! Items doubles/clones again any kinds of items! (due to "latest storage fix")
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Assigned: N/A
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Progress: 0%
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Only happens during crashes..
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Problem: status.weapon can be 16... which causes the accesses outside
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the bounds of the array
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Assigned: N/A
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Progress: 0%
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battle.c:549:Bounds error: array reference (16) outside bounds of the array.
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battle.c:549: Pointer value: 0x1ceda808
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battle.c:549: Object `calloc':
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battle.c:549: Address in memory: 0x1ceda7c8 .. 0x1ceda807
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battle.c:549: Size: 64 bytes
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battle.c:549: Element size: 4 bytes
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battle.c:549: Number of elements: 16
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battle.c:549: Created at: malloc.c, line 23
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battle.c:549: Storage class: heap
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battle.c:3078:Bounds error: array reference (16) outside bounds of the array.
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battle.c:3078: Pointer value: 0x1ceda848
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battle.c:3078: Object `calloc':
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battle.c:3078: Address in memory: 0x1ceda808 .. 0x1ceda847
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battle.c:3078: Size: 64 bytes
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battle.c:3078: Element size: 4 bytes
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battle.c:3078: Number of elements: 16
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battle.c:3078: Created at: malloc.c, line 23
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battle.c:3078: Storage class: heap
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Problem: This bug's appeared again: Permanent #Variables/Variables disappear.
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Quests, Banks, etc wipe when you create a new character
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We had no such a bug before, but Freya has it. Probably it soaked into eA with
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Freya optimizations code...
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Assigned: N/A
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Progress: 0%
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Problem: Sometimes a new empty guild appears with ID 10000, blank name, blank master..
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but some chars contain its ID and Guild Memebers Table isn't empty.
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(probably can't get real Last used ID)
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Assigned: N/A
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Progress: 0%
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Problem: SVN 8XX. After 1 day up it started to repeat every players commands twice:
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i.g. Item usage, movement, etc. It looks like LAGS
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Assigned: N/A
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Progress: 0%
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Problem: SVN 8XX. Firewall Spell doesn't hold mobs. They get all the damage and
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walk trough the wall. (even at the level of 10th)
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Assigned: N/A
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Progress: 0%
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Problem: Chase walk skill slightly messed up. You see yourself as invisible, but other players
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can still see you
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Assigned: N/A
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Progress: 0%
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Problem: Potion Pitcher skill should be able to target yourself.
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Assigned: N/A
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Progress: -
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Notes: Gravity disabled that some time ago ;P
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Problem: There are many empty entries of newly created characters in Char DB Table (missing names)
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Assigned: N/A
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Progress: 0%
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IMPORTANT: = NEVERENDING SOURCE OF SP/HP
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Problem: Wedding skills fully donate SP/HP even when the donor has 1 SP / HP (when player has low amount of Max SP/HP)
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Assigned: Codemaster
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Progress: 100% - should be fixed. Checks for 15% of HP for males, 15% of SP for females.
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Problem: Exp Party Sharing Bug.
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i.g. Hunter + Merchant are in the same party. M. is sitting. Hunter is killing some Seals. M. doesn't get EXP.
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Then H. teleports to another map and hunts there. Now, M. kills a poring and get a huuuuuuuuuuuuuuuuge amount
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of EXP (like it was collecting... all the time he was sitting next to H.)
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Assigned: N/A
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Progress: 0%
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Problem: Guilds alliances
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You can have any number of alliances entried in SQL db. Sometimes it glitches and you get > 4 alliances
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Assigned: N/A
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Progress: 0%
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Problem: Disguise Stats Bonus bug.
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try @disguise 1002 or 'bonus bDisguise,1002;' as a script in a wearable item. And then go in hide.
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You'll get +255 os ro bonuses for all stats and would kill LOD in one kick.
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It's a global bug.. comes from those times when WEDDING Class had such ++++bonuses
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So Wedding Class has been fixed, but not the source of the bug.
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Assigned: N/A
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Progress: 0%
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Problem: Guilds DB
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There always appears an empty guild with ID 100000.
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Assigned: N/A
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Progress: 0%
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Problem: You can put in Cart goods more than Cart Max Weight limit allows
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(it's an old good bug about Named / Unnamed Stackable items)
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Assigned: N/A
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Progress: 0%
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Problem: Berserk Skill supposedly disappears randomly.
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Assigned: N/A
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Progress: 0%
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Problem: Lord Kaho Horns supposedly disappear when equipped.
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Assigned: N/A
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Progress: 0%
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Problem: Older Clients are unable to log into the server, period.
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Even if the packet_db is set to use the older clients, they still are unable to connect.
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Assigned: Celest
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Progress: ~100%
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Notes: Fixed. A typo caused the code to block packet version 5 clients
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Problem: Fire Pillar doesn't consume GEMS!
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Assigned: N/A
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Progress: N/A
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Notes: It isn't supposed to for level 1-5 ^^ [Celest]
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Problem: Friends List doesn't save / load again. It used to work 2 months ago.
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Let's use Freya's Friends solution (faster, better)
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Assigned: N/A
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Progress: 0%
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Problem: Problems with View ID od wearable Items / Weapons
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e.g.
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You put off Goggles, but see them on the character even after relogin
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You can see both Knife + Shield in a hand
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Assigned: N/A
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Progress: 0%
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Problem: [item exploit] Hunters can set traps not consuming the TRAPS ITEMS, when Bards
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use their special support skill.
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Then Hunters can collect these traps for free... And then sell, etc.
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Assigned: N/A
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Progress: 0%
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Problem: Speed hack and other proxy-like hacks
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they change/double selected packets for different exploits:
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dupe, multiattack (destroy Emp in 1 minute.) etc...
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We should check packets, should keep eye on frequency of users packets
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and ban / kick / log funkers
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Assigned: N/A
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Progress: 0%
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Problem: ATCommand @addwarp crashes the server
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Assigned: N/A
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Progress: 0%
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Problem: If a char has been saved with non-existing map name
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then the server crashes on entering the game.
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the wrong names e.g. prontera.gat.gat
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could be generated on times when map server is disconnected with char server.
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Assigned: N/A
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Progress: 0%
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Problem: @autoloot is screwed. It brings only ONE item. If a mob drops more,
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the rest items just disappear w/o traces
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Assigned: N/A
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Progress: 0%
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Problem: [item exploit] Trade Window + Blacksmith's/Alchemyst's MAKE skills -> item exploit
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Assigned: N/A
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Progress: 0%
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Problem: New Guilds Active Skills Abuse. You call 1st skill, then call 2nd and NOW, without dalay of 30 min (or whatever)
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you can AGAIN call the 1st skill... So there's no time limit... etc.
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Assigned: Celest
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Progress: 100% - Fixed
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Problem: Wedding TELEPORT skills now work on maps where TELEPORT was disabled
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Assigned: N/A
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Progress: 0%
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Problem: Guilds Skill - Emergency Call doesn't work in castles (it somehow useless)
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Assigned: N/A
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Progress: 0%
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Problem: Guilds Skill - GD_EVELOPMENT (Extend_Guild)
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has different description in korean desc table (some numbersm etc)
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so it's different from the current implementation (Celest, plz check)
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Assigned: N/A
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Progress: 0%
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Problem: 'Adrenaline Rush' has to work with any weapon again (for whole party)
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according to the kRO Sak patch on 21/12
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Assigned: N/A
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Progress: N/A
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Notes: "Fixed Adrenaline Rush skill working for all weapon types again."
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I think it was supposed to not work with all weapons ^^;
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Problem: [Urgent!] Server doesn't save Variables (#global and global)
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If you exit the client with Alt-F4 or lose connection to the server.
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Assigned: N/A
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Progress: 0%
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Problem: [Scripts] Mob spawn. If you set unexisting monster Id
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then you have "novice" looking mobs with random EXP
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for exapmple there was a mob with 1 HP and 22.000 Exp.
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Assigned: N/A
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Progress: 0%
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Problem: When 2 players try to pickup one dropped item at the same time
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then both pickup the item, but 1st one gets ACTUAL item
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and another one gets Apple - Unknown item (with random stats, random upgrade, etc)
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Assigned: N/A
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Progress: 0%
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Problem: [ATCommands] GMs teleportings to non-existing maps crash the server
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Assigned: N/A
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Progress: 0%
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Problem: [script.c] script command DOEVENT now doesn't work...
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so Knight JOB Quest is unpassable now, Monks Job Quest is too easy (traps don't work)
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probably more bugs...
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I (Lupus) have script-wise solution. But it isn't good! 8((( DOEVENT used to work fine!
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Assigned: N/A
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Progress: 0%
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