
Moved treasure spawn time to ev_agit_event.txt. Changes to headers and comments in various files. git-svn-id: https://svn.code.sf.net/p/rathena/svn/athena@233 54d463be-8e91-2dee-dedb-b68131a5f0ec
132 lines
4.5 KiB
Plaintext
132 lines
4.5 KiB
Plaintext
//===== eAthena Script =======================================
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//= War of Emperium Treasure Rooms for Al De Baran Guild Castles
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//===== By: ==================================================
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//= jAthena - kalen (1.0)
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//= 1.1 by Akaru, ho|yAnge|X, and Valaris
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//===== Current Version: =====================================
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//= 1.2
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//===== Compatible With: =====================================
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//= eAthena 0.1+; RO Episode 4+
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//===== Description: =========================================
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//=
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//===== Additional Comments: =================================
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//= v1.2 Optimized with functions.[kobra_k88]
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//============================================================
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//<=============================== Castle 1 =================================>\\
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// Treasure Spawn -----------------------
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aldeg_cas01.gat,1,1,1 script Treasure_A01 -1,{
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OnRecvCastleA01:
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if($boxNumA01 == 0) end;
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set $@bxA01, $boxNumA01;
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callfunc "F_GldTreas","aldeg_cas01","A01",$boxNumA01,$@bxA01,$@boxIdA01,1324,114,218,123,227,1;
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end;
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OnDied:
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mapannounce "aldeg_cas01.gat","Treasure Chest Broken Open",17;
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set $boxNumA01, $boxNumA01 -1;
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if($boxNumA01 == 0) mapannounce "aldeg_cas01.gat", "All of the treasure boxes have been opened. You must wait untill the next day for them to appear again.",0;
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end;
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}
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// Treasure Room Switch --------------------
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aldeg_cas01.gat,123,223,0 script Switch#TresA01 111,{
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callfunc "F_GldTreasSw", "aldeg_cas01",218,176;
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end;
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}
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//<================================ Castle 2 ================================>\\
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// Treasure Spawn ----------------------------
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aldeg_cas02.gat,1,1,1 script Treasure_A02 -1,{
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OnRecvCastleA02:
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if($boxNumA02 == 0) end;
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set $@bxA02, $boxNumA02;
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callfunc "F_GldTreas","aldeg_cas02","A02",$boxNumA02,$@bxA02,$@boxIdA02,1326,130,226,138,235,1;
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end;
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OnDied:
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mapannounce "aldeg_cas02.gat","Treasure Chest Broken Open",17;
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set $boxNumA02, $boxNumA02 -1;
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if($boxNumA02 == 0) mapannounce "aldeg_cas02.gat", "All of the treasure boxes have been opened. You must wait untill the next day for them to appear again.",0;
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end;
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}
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// Treasure Room Switch ----------------------
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aldeg_cas02.gat,139,235,0 script Switch#TresA02 111,{
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callfunc "F_GldTreasSw", "aldeg_cas02",78,75;
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}
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//<================================ Castle 3 ================================>\\
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// Treasure Spawn ---------------------------
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aldeg_cas03.gat,1,1,1 script Treasure_A03 -1,{
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OnRecvCastleA03:
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if($boxNumA03 == 0) end;
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set $@bxA03, $boxNumA03;
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callfunc "F_GldTreas","aldeg_cas03","A03",$boxNumA03,$@bxA03,$@boxIdA03,1328,220,264,229,273,1;
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end;
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OnDied:
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mapannounce "aldeg_cas03.gat","Treasure Chest Broken Open",17;
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set $boxNumA03, $boxNumA03 -1;
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if($boxNumA03 == 0) mapannounce "aldeg_cas03.gat", "All of the treasure boxes have been opened. You must wait untill the next day for them to appear again.",0;
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end;
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}
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// Treasure Room Switch -----------------------
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aldeg_cas03.gat,229,267,0 script Switch#TresA03 111,{
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callfunc "F_GldTreasSw", "aldeg_cas03",110,119;
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}
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//<================================ Castle 4 ================================>\\
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// Treasure Spawn -------------------------------
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aldeg_cas04.gat,1,1,1 script Treasure_A04 -1,{
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OnRecvCastleA04:
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if($boxNumA04 == 0) end;
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set $@bxA04, $boxNumA04;
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callfunc "F_GldTreas","aldeg_cas04","A04",$boxNumA04,$@bxA04,$@boxIdA04,1330,80,8,89,17,1;
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end;
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OnDied:
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mapannounce "aldeg_cas04.gat","Treasure Chest Broken Open",17;
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set $boxNumA04, $boxNumA04 -1;
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if($boxNumA04 == 0) mapannounce "aldeg_cas04.gat", "All of the treasure boxes have been opened. You must wait untill the next day for them to appear again.",0;
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end;
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}
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// Treasure Room Switch -------------------------
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aldeg_cas04.gat,83,17,0 script Switch#TresA04 111,{
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callfunc "F_GldTreasSw", "aldeg_cas04",67,117;
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}
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//<================================ Castle 5 ================================>\\
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// Treasure Spawn ------------------------------------
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aldeg_cas05.gat,1,1,1 script Treasure_A05 -1,{
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OnRecvCastleA05:
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if($boxNumA05 == 0) end;
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set $@bxA05, $boxNumA05;
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callfunc "F_GldTreas","aldeg_cas05","A05",$boxNumA05,$@bxA05,$@boxIdA05,1332,58,8,65,15,1;
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end;
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OnDied:
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mapannounce "aldeg_cas05.gat","Treasure Chest Broken Open",17;
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set $boxNumA05, $boxNumA05 -1;
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if($boxNumA05 == 0) mapannounce "aldeg_cas05.gat", "All of the treasure boxes have been opened. You must wait untill the next day for them to appear again.",0;
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end;
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}
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// Treasure Room Switch ---------------------------------
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aldeg_cas05.gat,64,8,0 script Switch#TresA05 111,{
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callfunc "F_GldTreasSw", "aldeg_cas05",51,179;
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}
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