rathena/npc/other/old/guide.txt
amber d479e29aee Fixed some file types
git-svn-id: https://svn.code.sf.net/p/rathena/svn/athena@172 54d463be-8e91-2dee-dedb-b68131a5f0ec
2004-11-14 16:18:26 +00:00

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//===== eAthena Script =======================================
//= Guide Script
//===== By: ==================================================
//= Lotsa People (1.0)
//= Even More People (1.1)
//= Darkchild (1.2)
//===== Current Version: =====================================
//= 1.2
//===== Compatible With: =====================================
//= Any eAthena Version In Which Duplicate Works
//===== Description: =========================================
//= Guides In RO World
//===== Additional Comments: =================================
//= 1.2 - Used the duplicate and fixed minor things
//============================================================
//[Prontera Guide]
//Complete
prontera.gat,154,187,4 script Guide#p1-1::guide_p 105,{
cutin "prt_soldier",2;
mes "[Prontera Squad]";
mes "Welcome to Prontera,the Capital City of Rune-Midgard Kingdom.";
mes "We can help you to find Buildings easily, Feel free to inquire at us anytime.";
mes "Please Choose a menu `Notice' if you are a beginner of Ragnarok.";
L_START_1:
next;
menu "View Buildings",L_MENU_1,"Wipe all Indications on Mini-Map.",L_MENU_2,"Notice",L_MENU_3,"Cancel",L_MENU_4;
L_MENU_1:
if (@COMPASS_CHECK != 0) goto L_MENU_1_ROOT;
mes "[Prontera Squad]";
mes "Please choose a Menu first.";
mes "Do you want me to leave indications on the Mini-Map?";
next;
menu "Yes, Please.",-,"No, Thanks.",L_MENU_1_ROOT;
set @COMPASS_CHECK,1;
L_MENU_1_ROOT:
mes "[Prontera Squad]";
mes "Please select location you want me to show you.";
L_SUB_1:
next;
menu "Swordman Asosiation",L_MENU_1_1,"^0000FFSantuary^000000",L_MENU_1_2,"Prontera Chivalry",L_MENU_1_3,"Armory",L_MENU_1_4,"Kit Shop",L_MENU_1_5,"Inn",L_MENU_1_6,"Trading Post",L_MENU_1_7,"Pub",L_MENU_1_8,"Library",L_MENU_1_9,"Job Agency",L_MENU_1_10,"The Castle of Prontera",L_MENU_1_11,"City Hall",L_MENU_1_12,"Cancel",L_MENU_1_13;
L_MENU_1_1:
mes "[Prontera Squad]";
mes "The 'Swordman Assosiation' has moved to Izlude, the Sattelite of Prontera, now that Building is Empty";
if (@COMPASS_CHECK != 1) goto L_SUB_1;
viewpoint 1,237,41,1,0x00FF00;
goto L_SUB_1;
L_MENU_1_2:
mes "[Prontera Squad]";
mes "The main Chapel of Rune-Midgard Kingdom, `Santuary' is located at Northeast. Usually citizens visit there to become Acolyte";
if (@COMPASS_CHECK != 1) goto L_SUB_1;
viewpoint 1,236,316,2,0xFF0000;
goto L_SUB_1;
L_MENU_1_3:
mes "[Prontera Squad]";
mes "'Prontera Chivalry' the Defense Force of Prontera City is located at Northwest.";
if (@COMPASS_CHECK != 1) goto L_SUB_1;
viewpoint 1,46,345,3,0x00FF00;
goto L_SUB_1;
L_MENU_1_4:
mes "[Prontera Squad]";
mes "'Armory' is located at Northeast around the Fountain.";
if (@COMPASS_CHECK != 1) goto L_SUB_1;
viewpoint 1,175,220,4,0xFF00FF;
goto L_SUB_1;
L_MENU_1_5:
mes "[Prontera Squad]";
mes "'Kit Shop' is located Northwest around the Fountain.";
if (@COMPASS_CHECK != 1) goto L_SUB_1;
viewpoint 1,134,221,5,0xFF00FF;
goto L_SUB_1;
L_MENU_1_6:
mes "[Prontera Squad]";
mes "There are 2 'Inn's' around the Fountain, on is located at West, other one at East.";
if (@COMPASS_CHECK != 1) goto L_SUB_1;
viewpoint 1,204,214,6,0xFF00FF;
viewpoint 1,107,192,7,0xFF00FF;
goto L_SUB_1;
L_MENU_1_7:
mes "[Prontera Squad]";
mes "'Trading Post' is located at Southeast around the Fountain.";
if (@COMPASS_CHECK != 1) goto L_SUB_1;
viewpoint 1,179,184,8,0x00FF00;
goto L_SUB_1;
L_MENU_1_8:
mes "[Prontera Squad]";
mes "'Pub is located at Southeast around the Fountain, right behind Trading Post building.";
if (@COMPASS_CHECK != 1) goto L_SUB_1;
viewpoint 1,208,154,9,0x00FF00;
goto L_SUB_1;
L_MENU_1_9:
mes "[Prontera Squad]";
mes "There are 2 Buildings of 'Library', located both at Northern East and Northern West around the Fountain.";
if (@COMPASS_CHECK != 1) goto L_SUB_1;
viewpoint 1,120,267,10,0x00FF00;
viewpoint 1,192,267,11,0x00FF00;
goto L_SUB_1;
L_MENU_1_10:
mes "[Prontera Squad]";
mes "'Job Agency' is located at Southeast of the Fountain.";
if (@COMPASS_CHECK != 1) goto L_SUB_1;
viewpoint 1,133,183,12,0x00FF00;
goto L_SUB_1;
L_MENU_1_11:
mes "[Prontera Squad]";
mes "'The Castle Of Prontera' is located at Due North. Clockwise rotation is 12.";
mes "And when you go outside the Castle through a postern, you will see the North Prontera Field.";
if (@COMPASS_CHECK != 1) goto L_SUB_1;
viewpoint 1,156,360,13,0x00FF00;
goto L_SUB_1;
L_MENU_1_12:
mes "[Prontera Squad]";
mes "City Hall is located at Southeast Contour. The Clockwise rotarion is 7.";
if (@COMPASS_CHECK != 1) goto L_SUB_1;
viewpoint 1,75,91,14,0x00FF00;
goto L_SUB_1;
L_MENU_1_13:
mes "[Prontera Squad]";
mes "If you want to remove location marks, Please choose 'Wipe all Indications on Mini-Map.'.";
goto L_START_1;
L_MENU_2:
viewpoint 2,237,41,1,0x00FF00;
viewpoint 2,236,316,2,0xFF0000;
viewpoint 2,46,345,3,0x00FF00;
viewpoint 2,175,220,4,0xFF00FF;
viewpoint 2,8,134,5,0xFF00FF;
viewpoint 2,204,214,6,0xFF00FF;
viewpoint 2,107,192,7,0xFF00FF;
viewpoint 2,179,184,8,0x00FF00;
viewpoint 2,208,154,9,0x00FF00;
viewpoint 2,120,267,10,0x00FF00;
viewpoint 2,192,267,11,0x00FF00;
viewpoint 2,133,183,12,0x00FF00;
viewpoint 2,156,360,13,0x00FF00;
viewpoint 2,75,91,14,0x00FF00;
set @COMPASS_CHECK,0;
goto L_START_1;
L_MENU_3:
mes "[Prontera Squad]";
mes "We altered the Location Guide into de Newest Digital Style, out of the former Analog One.";
mes "Please Check this gorgeous newest system with your own eyes.";
next;
mes "[Prontera Squad]";
mes "Don't forget to refer the Mini-Map on Upper-Right of the Screen.";
mes "If you can't see the Mini-Map, just use Shortcut 'ctrl+tab' or Click 'map' button on the Basic Information Window";
mes "After that, Click '-' button on the Mini-Map until whole buildings are shown on it.";
goto L_START_1;
L_MENU_4:
mes "[Prontera Squad]";
mes "Have a nice day.";
cutin "prt_soldier",255;
close;
}
//Duplicate
prontera.gat,282,208,2 duplicate(guide_p) Guide#p1-2 105
prontera.gat,29,200,6 duplicate(guide_p) Guide#p1-3 105
prontera.gat,160,29,0 duplicate(guide_p) Guide#p1-4 105
prontera.gat,151,330,4 duplicate(guide_p) Guide#p1-5 105
//[Izlude]
//Complete
izlude.gat,123,87,6 script Guide 105,{
mes "[Izlude Squad]";
mes "Welcome to Izlude, the New Satelite of Prontera.";
mes "Feel free to inquire at us anytime, Algight?";
L_START_1:
next;
menu "View Buildings",L_MENU_1,"Wipe all Indications on Mini-Map.",L_MENU_2,"Notice",L_MENU_3,"Cancel",L_MENU_4;
L_MENU_1:
if (@COMPASS_CHECK != 0) goto L_MENU_1_ROOT;
mes "[Izlude Squad]";
mes "Please choose a Menu first.";
mes "Do you want me to leave indications on the Mini-Map?";
next;
menu "Yes, Please",-,"No, Thanks",L_SUB_1;
set @COMPASS_CHECK,1;
L_MENU_1_ROOT:
L_SUB_1:
next;
menu "^FF0000Swordman Asosiation^000000",L_MENU_1_1,"Swordman Hall",L_MENU_1_2,"Arena",L_MENU_1_3,"Izlude Marina",L_MENU_1_4,"Armory",L_MENU_1_5,"Kit Shop",L_MENU_1_6,"Cancel",L_MENU_1_7;
L_MENU_1_1:
mes "[Izlude Squad]";
mes "Do you want to be a Swordman?";
if (@COMPASS_CHECK != 1) goto L_SUB_1;
viewpoint 1,52,140,1,0xFF0000;
goto L_SUB_1;
L_MENU_1_2:
mes "[Izlude Squad]";
mes "Swordman Hall, the official Building of Swordman Assosiation is at East Contour.";
if (@COMPASS_CHECK != 1) goto L_SUB_1;
viewpoint 1,214,130,2,0x00FF00;
goto L_SUB_1;
L_MENU_1_3:
mes "[Izlude Squad]";
mes "'Arena' the Popular Colosseum is at Due North. The Clockwise totation is 12.";
mes "You can have fun there, you know.";
if (@COMPASS_CHECK != 1) goto L_SUB_1;
viewpoint 1,128,225,3,0x00FF00;
goto L_SUB_1;
L_MENU_1_4:
mes "[Izlude Squad]";
mes "Marina which allows you to go to 'Alberta' or 'Byalan Island' is at Northeast.";
if (@COMPASS_CHECK != 1) goto L_SUB_1;
viewpoint 1,200,180,4,0xFF0000;
goto L_SUB_1;
L_MENU_1_5:
mes "[Izlude Squad]";
mes "Armory is near at Northwest, and you can find it easily.";
if (@COMPASS_CHECK != 1) goto L_SUB_1;
viewpoint 1,111,149,5,0xFF00FF;
goto L_SUB_1;
L_MENU_1_6:
mes "[Izlude Squad]";
mes "Kit Shop is near at Northeast, and you can find it easily.";
if (@COMPASS_CHECK != 1) goto L_SUB_1;
viewpoint 1,148,148,6,0xFF00FF;
goto L_SUB_1;
L_MENU_1_7:
mes "[Izlude Squad]";
mes "If you want to remove location marks, Please choose 'Wipe all Indications on Mini-Map.'.";
goto L_START_1;
L_MENU_2:
viewpoint 2,52,140,1,0xFF0000;
viewpoint 2,214,130,2,0x00FF00;
viewpoint 2,128,225,3,0x00FF00;
viewpoint 2,200,180,4,0xFF0000;
viewpoint 2,111,149,5,0xFF00FF;
viewpoint 2,148,148,6,0xFF00FF;
set @COMPASS_CHECK,0;
goto L_START_1;
L_MENU_3:
mes "[Izlude Squad]";
mes "We altered the Location Guideinto de Newest Digital Style, out of the former Analog One.";
mes "Please Check this gorgeous newest system with your own eyes.";
next;
mes "[Izlude Squad]";
mes "Don't forget to refer the Mini-Map on Upper-Right of the Screen.";
mes "If you can't see the Mini-Map, just use Shortcut 'ctrl+tab' or Click 'map' button on the Basic Information Window";
mes "After that, Click '-' button on the Mini-Map until whole buildings are shown on it.";
goto L_START_1;
L_MENU_4:
mes "[Izlude Squad]";
mes "Don't get lost.";
close;
}
//[Geffen]
//Complete
geffen.gat,203,116,0 script Guide#p1-6::guide_g 705,{
cutin "gef_soldier",2;
mes "[Geffen Squad]";
mes "Welcome to Geffen, the City of Magic.";
mes "We will help you when you take the Wrong way, Feel free to inquire at us anytime.";
mes "Please Choose a menu `Notice' if you are a beginner of Ragnarok.";
L_START_1:
next;
menu "View Buildings",L_MENU_1,"Wipe all Indications on Mini-Map.",L_MENU_2,"Notice",L_MENU_3,"Cancel",L_MENU_4;
L_MENU_1:
if (@COMPASS_CHECK != 0) goto L_MENU_1_ROOT;
mes "[Geffen Squad]";
mes "Please choose a Menu first.";
mes "Do you want me to leave indications on the Mini-Map?";
next;
menu "Yes, Please",-,"No, Thanks",L_MENU_1_ROOT;
set @COMPASS_CHECK,1;
L_MENU_1_ROOT:
L_SUB_1:
next;
menu "^FF0000Magic Acadamy^000000",L_MENU_1_1,"Forge",L_MENU_1_2,"Armory",L_MENU_1_3,"Kit Shop",L_MENU_1_4,"Pub",L_MENU_1_5,"Inn",L_MENU_1_6,"Cancel",L_MENU_1_7;
L_MENU_1_1:
mes "[Geffen Squad]";
mes "'Magic Acadamy' is the Building in charge of Every Magical Theory.";
if (@COMPASS_CHECK != 1) goto L_SUB_1;
viewpoint 1,61,180,1,0xFF0000;
goto L_SUB_1;
L_MENU_1_2:
mes "[Geffen Squad]";
mes "'Forge' is located at Southeast around the Tower of Magic.";
if (@COMPASS_CHECK != 1) goto L_SUB_1;
viewpoint 1,182,59,2,0x00FF00;
goto L_SUB_1;
L_MENU_1_3:
mes "[Geffen Squad]";
mes "'Armory' is located at Northwest oround the Tower of Magic.";
if (@COMPASS_CHECK != 1) goto L_SUB_1;
viewpoint 1,99,140,3,0xFF00FF;
goto L_SUB_1;
L_MENU_1_4:
mes "[Geffen Squad]";
mes "'Kit Shop' is located at Southwest arround the Tower of Magic.";
if (@COMPASS_CHECK != 1) goto L_SUB_1;
viewpoint 1,44,86,4,0xFF00FF;
goto L_SUB_1;
L_MENU_1_5:
mes "[Geffen Squad]";
mes "'Pub' is located at Northeast around the Tower of Magic.";
if (@COMPASS_CHECK != 1) goto L_SUB_1;
viewpoint 1,138,138,5,0xFF00FF;
goto L_SUB_1;
L_MENU_1_6:
mes "[Geffen Squad]";
mes "'Inn' is located at Northeast around the Tower of Magic.";
if (@COMPASS_CHECK != 1) goto L_SUB_1;
viewpoint 1,172,174,6,0xFF00FF;
goto L_SUB_1;
L_MENU_1_7:
mes "[Geffen Squad]";
mes "If you want to remove location marks, Please choose 'Wipe all Indications on Mini-Map.'.";
goto L_START_1;
L_MENU_2:
viewpoint 2,61,180,1,0xFF0000;
viewpoint 2,182,59,2,0x00FF00;
viewpoint 2,99,140,3,0xFF00FF;
viewpoint 2,44,86,4,0xFF00FF;
viewpoint 2,138,138,5,0xFF00FF;
viewpoint 2,172,174,6,0xFF00FF;
set @COMPASS_CHECK,0;
goto L_START_1;
L_MENU_3:
mes "[Geffen Squad]";
mes "We altered the Location Guide into de Newest Digital Style, out of the former Analog One.";
mes "Please Check this gorgeous newest system with your own eyes.";
next;
mes "[Geffen Squad]";
mes "Don't forget to refer the Mini-Map on Upper-Right of the Screen.";
mes "If you can't see the Mini-Map, just use Shortcut 'ctrl+tab' or Click 'map' button on the Basic Information Window";
mes "After that, Click '-' button on the Mini-Map until whole buildings are shown on it.";
goto L_START_1;
L_MENU_4:
mes "[Geffen Squad]";
mes "Have a nice day.";
cutin "gef_soldier",255;
close;
}
//Duplicate
geffen.gat,118,62,0 duplicate(guide_g) Guide#p1-7 105
//[Payon]
payon.gat,82,116,4 script Guide#p1-8::guide_p 708,{
cutin "pay_soldier",2;
mes "[Payon Squad]";
mes "Welcome to Payon, the uplander village.";
mes "We will help you when you take the wrong way, Feel free to inquire at us anytime.";
mes "Please Choose a menu `Notice' if you are a beginner of Ragnarok.";
L_START_1:
next;
menu "View Buildings",L_MENU_1,"Wipe all Indications on Mini-Map.",L_MENU_2,"Notice",L_MENU_3,"Cancel",L_MENU_4;
L_MENU_1:
if (@COMPASS_CHECK != 0) goto L_MENU_1_ROOT;
mes "[Payon Squad]";
mes "Please choose a Menu first.";
mes "Do you want me to leave indications on the Mini-Map?";
next;
menu "Yes, Please",-,"No, Thanks",L_MENU_1_ROOT;
set @COMPASS_CHECK,1;
L_MENU_1_ROOT:
L_SUB_1:
next;
menu "^FF0000Archer Guild^000000",L_MENU_1_1,"Armory",L_MENU_1_2,"Kit Shop",L_MENU_1_3,"Inn",L_MENU_1_4,"Central Palace",L_MENU_1_5,"Cancel",L_MENU_1_6;
L_MENU_1_1:
mes "[Payon Squad]";
mes "'Archer Guild' is a Control Office of Archers. It is located at Northeast Contour of the Archer Village.";
if (@COMPASS_CHECK != 1) goto L_SUB_1;
viewpoint 1,174,189,1,0xFF0000;
goto L_SUB_1;
L_MENU_1_2:
mes "[Payon Squad]";
mes "'Armory' is located at Northwest around the Centre.";
if (@COMPASS_CHECK != 1) goto L_SUB_1;
viewpoint 1,30,176,2,0xFF00FF;
goto L_SUB_1;
L_MENU_1_3:
mes "[Payon Squad]";
mes "'Kit Shop' is located at Northwest Contour of the Archer Village.";
if (@COMPASS_CHECK != 1) goto L_SUB_1;
viewpoint 1,174,189,3,0xFF00FF;
goto L_SUB_1;
L_MENU_1_4:
mes "[Payon Squad]";
mes "'Inn' is located at East around the Centre.";
if (@COMPASS_CHECK != 1) goto L_SUB_1;
viewpoint 1,172,134,4,0xFF00FF;
goto L_SUB_1;
L_MENU_1_5:
mes "[Payon Squad]";
mes "'Central Palace' is at North around the Centre.";
if (@COMPASS_CHECK != 1) goto L_SUB_1;
viewpoint 1,89,166,5,0x00FF00;
goto L_SUB_1;
L_MENU_1_6:
mes "[Payon Squad]";
mes "If you want to remove location marks, Please choose 'Wipe all Indications on the Mini-Map.'.";
goto L_START_1;
L_MENU_2:
viewpoint 2,174,189,1,0xFF0000;
viewpoint 2,30,176,2,0xFF00FF;
viewpoint 2,174,189,3,0xFF00FF;
viewpoint 2,172,134,4,0xFF00FF;
viewpoint 2,89,166,5,0x00FF00;
set @COMPASS_CHECK,0;
goto L_START_1;
L_MENU_3:
mes "[Payon Squad]";
mes "We altered the Location Guide into de Newest Digital Style, out of the former Analog One.";
mes "Please Check this gorgeous newest system with your own eyes.";
next;
mes "[Payon Squad]";
mes "Don't forget to refer the Mini-Map on Upper-Right of the Screen.";
mes "If you can't see the Mini-Map, just use Shortcut 'ctrl+tab' or Click 'map' button on the Basic Information Window";
mes "After that, Click '-' button on the Mini-Map until whole buildings are shown on it.";
goto L_START_1;
L_MENU_4:
mes "[Payon Squad]";
mes "Bon Voyage, Wanderer.";
cutin "pay_soldier",255;
close;
}
//Duplicate
pay_arche.gat,85,30,2 duplicate(guide_p) Guide#p1-9 105
//[Alberta]
alberta.gat,23,238,4 script Guide#p1-10::guide_a 105,{
mes "[Alberta Squad]";
mes "Welcome to Alberta, the The Port Town.";
mes "We will helpyou when you take a wrong way, Feel free to inquire at us anytime.";
mes "Please Choose a menu `Notice' if you are a beginner of Ragnarok.";
L_START_1:
next;
menu "View Buildings",L_MENU_1,"Wipe all Indications on Mini-Map.",L_MENU_2,"Notice",L_MENU_3,"Cancel",L_MENU_4;
L_MENU_1:
if (@COMPASS_CHECK != 0) goto L_SUB_1;
mes "[Alberta Squad]";
mes "Please choose a Menu first.";
mes "Do you want me to leave indications on the Mini-Map?";
next;
menu "Yes, Please",-,"No, Thanks",L_MENU_1_ROOT;
set @COMPASS_CHECK,1;
L_MENU_1_ROOT:
L_SUB_1:
menu "^FF0000Merchant Guild^000000",L_MENU_1_1,"Armory",L_MENU_1_2,"Kit Shop",L_MENU_1_3,"Inn",L_MENU_1_4,"Cancel",L_MENU_1_5;
L_MENU_1_1:
mes "[Alberta Squad]";
mes "'Merchant Guild' will help you to transform into a Merchant.";
if (@COMPASS_CHECK != 1) goto L_SUB_1;
viewpoint 1,33,41,1,0xFF0000;
goto L_SUB_1;
L_MENU_1_2:
mes "[Alberta Squad]";
mes "'Armory' is located at North Contour from the Centre of Mini-Map.";
if (@COMPASS_CHECK != 1) goto L_SUB_1;
viewpoint 1,117,37,2,0xFF00FF;
goto L_SUB_1;
L_MENU_1_3:
mes "[Alberta Squad]";
mes "'Kit Shop' is located at the Centre of Mini-Map.";
if (@COMPASS_CHECK != 1) goto L_SUB_1;
viewpoint 1,98,154,3,0xFF00FF;
goto L_SUB_1;
L_MENU_1_4:
mes "[Alberta Squad]";
mes "'Armory' is located at North Contour around the Centre of Mini-Map.";
if (@COMPASS_CHECK != 1) goto L_SUB_1;
viewpoint 1,65,233,4,0xFF00FF;
goto L_SUB_1;
L_MENU_1_5:
mes "[Alberta Squad]";
mes "If you want to remove location marks, Please choose 'Wipe all Indications on Mini-Map.'.";
goto L_START_1;
L_MENU_2:
viewpoint 2,33,41,1,0xFF0000;
viewpoint 2,117,37,2,0xFF00FF;
viewpoint 2,98,154,3,0xFF00FF;
viewpoint 2,65,233,4,0xFF00FF;
set @COMPASS_CHECK,0;
goto L_START_1;
L_MENU_3:
mes "[Alberta Squad]";
mes "We altered the Location Guideinto de Newest Digital Style, out of the former Analog One.";
mes "Please Check this gorgeous newest system with your own eyes.";
next;
mes "[Alberta Squad]";
mes "Don't forget to refer the Mini-Map on Upper-Right of the Screen.";
mes "If you can't see the Mini-Map, just use Shortcut 'ctrl+tab' or Click 'map' button on the Basic Information Window";
mes "After that, Click '-' button on the Mini-Map until whole buildings are shown on it.";
goto L_START_1;
L_MENU_4:
mes "[Alberta Squad]";
mes "Ta Ta.";
close;
}
//Duplicate
alberta.gat,120,60,3 duplicate(guide_a) Guide#p1-11 105
//[Morroc]
morocc.gat,153,286,6 script Guide#p1-12::guide_m 707,{
cutin "moc_soldier",2;
mes "[Morocc Squad]";
mes "Welcome to Morroc,the Frontier.";
mes "We will help you when you take a Wrong Way, Feel free to inquire at us anytime, Algight?";
L_START_1:
next;
menu "View Buildings",L_MENU_1,"Wipe all Indications on Mini-Map.",L_MENU_2,"Notice",L_MENU_3,"Cancel",L_MENU_4;
L_MENU_1:
if (@COMPASS_CHECK != 0) goto L_SUB_1;
mes "[Morocc Squad]";
mes "Please choose a Menu first.";
mes "Do you want me to leave indications on the Mini-Map?";
next;
menu "Yes, Please",-,"No, Thanks",L_MENU_1_ROOT;
set @COMPASS_CHECK,1;
L_MENU_1_ROOT:
L_SUB_1:
next;
menu "^FF0000Thief Guild^000000",L_MENU_1_1,"Armory",L_MENU_1_2,"Inn",L_MENU_1_3,"Pub",L_MENU_1_4,"Mercenary Guild",L_MENU_1_5,"Cancel",L_MENU_1_6;
L_MENU_1_1:
mes "[Morocc Squad]";
mes "'Thief Guild' wich grants you to be a Thief is located inside by hearsay...";
if (@COMPASS_CHECK != 1) goto L_SUB_1;
viewpoint 1,24,297,1,0xFF0000;
goto L_SUB_1;
L_MENU_1_2:
mes "[Morocc Squad]";
mes "'Armory' is located at Southwest around the Centre of Mini-Map.";
if (@COMPASS_CHECK != 1) goto L_SUB_1;
viewpoint 1,253,56,2,0xFF00FF;
goto L_SUB_1;
L_MENU_1_3:
mes "[Morocc Squad]";
mes "In Morroc there are 2 'Inn's' located both at South and Northeast around the Centre on Mini-Map.";
if (@COMPASS_CHECK != 1) goto L_SUB_1;
viewpoint 1,274,269,3,0xFF00FF;
viewpoint 1,197,66,3,0xFF00FF;
goto L_SUB_1;
L_MENU_1_4:
mes "[Morocc Squad]";
mes "'Pub' is located at Northwest around the Centre.";
if (@COMPASS_CHECK != 1) goto L_SUB_1;
viewpoint 1,52,259,4,0xFF00FF;
goto L_SUB_1;
L_MENU_1_5:
mes "[Morocc Squad]";
mes "'Mercenary Guild' is at East Contour around the Centre of Mini-Map.";
if (@COMPASS_CHECK != 1) goto L_SUB_1;
viewpoint 1,284,171,5,0x00FF00;
goto L_SUB_1;
L_MENU_1_6:
mes "[Morocc Squad]";
mes "If you want to remove location marks, Please choose 'Wipe all Indications on the Mini-Map.'.";
goto L_START_1;
L_MENU_2:
viewpoint 2,24,297,1,0xFF0000;
viewpoint 2,253,56,2,0xFF00FF;
viewpoint 2,274,269,3,0xFF00FF;
viewpoint 2,197,66,3,0xFF00FF;
viewpoint 2,52,259,4,0xFF00FF;
viewpoint 2,284,171,5,0x00FF00;
set @COMPASS_CHECK,0;
goto L_START_1;
L_MENU_3:
mes "[Morocc Squad]";
mes "We altered the Location Guide into de Newest Digital Style, out of the former Analog One.";
mes "Please Check this gorgeous newest system with your own eyes.";
next;
mes "[Morroc Squad]";
mes "Don't forget to refer the Mini-Map on Upper-Right of the Screen.";
mes "If you can't see the Mini-Map, just use Shortcut 'ctrl+tab' or Click 'map' button on the Basic Information Window";
mes "After that, Click '-' button on the Mini-Map until whole buildings are shown on it.";
goto L_START_1;
L_MENU_4:
mes "[Morocc Squad]";
mes "Good by for now.";
cutin "moc_soldier",255;
close;
}
//Duplicate
morocc.gat,54,97,6 duplicate(guide_m) Guide#p1-13 707
//[Comodo]
comodo.gat,322,178,4 script Guide#p1-14::guide_c 700,{
mes "[Native Papaya]";
mes "Where the night life continues 24 hours a day";
mes "The city of Dreams and Fantasy!";
mes "We welcome you to the land of Comodo!";
mes "I know the area very well.";
mes "If you need directions, ask me anytime for asistance";
next;
menu "Casino",L_MENU_1,"Hula dancing stage ^0000FF(Dancer Job Change)^000000",L_MENU_2,"Weapons and Armor Shop",L_MENU_3,"Tool store",L_MENU_4,"Tourist Shop",L_MENU_5,"Kafra Corp. Western Branch",L_MENU_6,"Chief's House",L_MENU_7,"Pub",L_MENU_8,"Camp Ground",L_MENU_9,"End Conversation",L_MENU_10;
L_MENU_1:
viewpoint 1,140,98,1,0xFF6633;
mes "^FF0000+^000000 -> Casino!";
mes "The heart of Comodo's night life!";
mes "A heaven of rest for tired travelers!";
mes "Another service provided here.!";
mes "The COmodo Casino ~!";
close;
L_MENU_2:
viewpoint 1,188,168,2,0x0000FF;
mes "^0000FF+^000000 -> Hula dancing Stage";
mes "Hula Hula - Hula Hula";
mes "When you become more comfortable performing on stage, you should consider changing job to be a Dancer";
mes "What do you think? Hula Dancing Stage - ^0000FF(Change job to Dancer)^000000";
close;
L_MENU_3:
viewpoint 1,266,70,3,0x00FFFF;
mes "^00FFFF+^000000 -> Weapons and Armor Shop";
mes "Here in Comodo, you can find unique items only found in Comodo.";
mes "'Comodo Weapons and Armor Shop'";
close;
L_MENU_4:
viewpoint 1,86,128,4,0x515151;
mes "^808080+^000000 -> Tool Shop";
mes "Here in Comodo, you can find tools only found in Comodo";
mes "'Comodo Tool Store'";
close;
L_MENU_5:
viewpoint 1,298,124,5,0x3355FF;
mes "^0000FF+^000000 -> Tourist Shop";
mes "Here in Comodo, you can find unique gifts only found in Comodo";
mes "'Comodo Tourist Shop'";
close;
L_MENU_6:
viewpoint 1,136,202,6,0xFF5555;
mes "^FF0000+^000000 -> Kafra Corp. Western Branch";
mes "The Western Branch of Midgards Kafra Corp.";
mes "Ofering you the best service!";
mes "Kafra Corp.'s Western Branch center is located here in Comodo";
close;
L_MENU_7:
viewpoint 1,114,294,7,0xFF5555;
mes "^FF0000+^000000 -> Chief's House";
mes "This is the house where the Chief of Comodo resides.";
mes "If you are one who posseses a serious interest in Comodo, you can meet the Chief in person.";
mes "I think that would be okay with him.";
close;
L_MENU_8:
viewpoint 1,166,298,8,0xFF5555;
mes "^FF0000+^000000 -> Pub";
mes "The pub is a place where tourists from all over the world come to converse and exchange ideas";
mes "Bringing the ethnic atmosphere of Comodo, to an environment which tourists can enjoy";
close;
L_MENU_9:
viewpoint 1,210,308,9,0xFF5555;
mes "^FF0000+^000000 -> Camp Ground";
mes "Sometimes with family and sometimes with friends, people come to Comodo campground to creat great memories.";
mes "BBQ Camp Ground is where you can taste the ethnic flavors of Comodo's Spit BBQ!";
close;
L_MENU_10:
mes "[Native Papaya]";
mes "Because Comodo is located in a cave, sunlight cannot shine into this area.";
mes "It is dark 24 hours a day!";
mes "The residents of Comodo are using this unusual circumstance to draw tourists to our area...";
close;
}
//Duplicates
comodo.gat,176,350,4 duplicate(guide_c) Guide#p1-14 700
comodo.gat,37,219,4 duplicate(guide_c) Guide#p1-15 700
//[Yuno]
//Needs Translation
yuno.gat,153,47,4 script "<22>W<EFBFBD><57><EFBFBD>m<EFBFBD>[<5B>K<EFBFBD>C<EFBFBD>h" 700,{
mes "[<5B>W<EFBFBD><57><EFBFBD>m<EFBFBD>[<5B>K<EFBFBD>C<EFBFBD>h]";
mes "<22>ߋ<EFBFBD><DF8B><EFBFBD><EFBFBD>m<EFBFBD><6D><EFBFBD>c<EFBFBD>c";
mes "<22><><EFBFBD>݂<EFBFBD><DD82><EFBFBD><EFBFBD>‚߁c<DF81>c";
mes "<22><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>\<5C>m<EFBFBD><6D><EFBFBD><EFBFBD><EFBFBD>c<EFBFBD>c";
mes "<22><><EFBFBD><EFBFBD><EFBFBD>͌<EFBFBD><CD8C>҂<EFBFBD><D282><EFBFBD><EFBFBD>̓s<CC93>s";
mes "- <20>W<EFBFBD><57><EFBFBD>m<EFBFBD>[ -";
mes "<22>W<EFBFBD><57><EFBFBD>m<EFBFBD>[<5B>ɂ悤<C982><E682A4><EFBFBD><EFBFBD>";
next;
menu "<22><><EFBFBD><EFBFBD><EFBFBD>h<EFBFBD><68><EFBFBD>X",L1,"<22><><EFBFBD><EFBFBD><EFBFBD>X",L2,"<22>Z<EFBFBD>[<5B>W<EFBFBD>L<EFBFBD><4C><EFBFBD>b<EFBFBD>X<EFBFBD><58> (<28>Z<EFBFBD>[<5B>W<EFBFBD>]<5D>E<EFBFBD><45>)",L3,"<22><><EFBFBD>X<EFBFBD>ʂ<EFBFBD>",L4,"<22><><EFBFBD><EFBFBD><EFBFBD>L<EFBFBD><4C>",L5,"<22><><EFBFBD>a<EFBFBD><61><EFBFBD>}<7D><><EFBFBD><EFBFBD>",L6,"<22>V<EFBFBD><56><EFBFBD>o<EFBFBD>C<EFBFBD>`<60>F<EFBFBD><46><EFBFBD><EFBFBD><EFBFBD>@<40>A<EFBFBD>J<EFBFBD>f<EFBFBD>~<7E>[",L7,"<22><><EFBFBD><EFBFBD><EFBFBD>X<EFBFBD>^<5E>[<5B><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>",L8,"<22><><EFBFBD>b<EFBFBD><62>Cancel",LEnd;
L1:
mes "[<5B>W<EFBFBD><57><EFBFBD>m<EFBFBD>[<5B>K<EFBFBD>C<EFBFBD>h]";
viewpoint 1,120,138,1,0xFF3355;
mes "^FF3355+^000000 -> <20><><EFBFBD><EFBFBD><EFBFBD>h<EFBFBD><68><EFBFBD>X";
goto Lgo;
L2:
mes "[<5B>W<EFBFBD><57><EFBFBD>m<EFBFBD>[<5B>K<EFBFBD>C<EFBFBD>h]";
viewpoint 1,193,142,2,0x3355FF;
mes "^3355FF+^000000 -> <20><><EFBFBD><EFBFBD><EFBFBD>X";
goto Lgo;
L3:
mes "[<5B>W<EFBFBD><57><EFBFBD>m<EFBFBD>[<5B>K<EFBFBD>C<EFBFBD>h]";
viewpoint 1,90,318,3,0x33FF55;
mes "^33FF55+^000000 -> <20>Z<EFBFBD>[<5B>W<EFBFBD>L<EFBFBD><4C><EFBFBD>b<EFBFBD>X<EFBFBD><58>";
mes "(<28>Z<EFBFBD>[<5B>W<EFBFBD>]<5D>E<EFBFBD><45>)";
goto Lgo;
L4:
mes "[<5B>W<EFBFBD><57><EFBFBD>m<EFBFBD>[<5B>K<EFBFBD>C<EFBFBD>h]";
viewpoint 1,257,102,4,0xFF3355;
mes "^FF3355+^000000 -> <20><><EFBFBD>X<EFBFBD>ʂ<EFBFBD>";
goto Lgo;
L5:
mes "[<5B>W<EFBFBD><57><EFBFBD>m<EFBFBD>[<5B>K<EFBFBD>C<EFBFBD>h]";
viewpoint 1,157,170,5,0x3355FF;
mes "^3355FF+^000000 -> <20><><EFBFBD><EFBFBD><EFBFBD>L<EFBFBD><4C>";
goto Lgo;
L6:
mes "[<5B>W<EFBFBD><57><EFBFBD>m<EFBFBD>[<5B>K<EFBFBD>C<EFBFBD>h]";
viewpoint 1,336,204,6,0x33FF55;
mes "^33FF55+^000000 -> <20><><EFBFBD>a<EFBFBD><61><EFBFBD>}<7D><><EFBFBD><EFBFBD>";
goto Lgo;
L7:
mes "[<5B>W<EFBFBD><57><EFBFBD>m<EFBFBD>[<5B>K<EFBFBD>C<EFBFBD>h]";
viewpoint 1,323,281,7,0xFF3355;
mes "^FF3355+^000000 -> <20>V<EFBFBD><56><EFBFBD>o<EFBFBD>C<EFBFBD>`<60>F<EFBFBD><46><EFBFBD><EFBFBD><EFBFBD>@<40>A<EFBFBD>J<EFBFBD>f<EFBFBD>~<7E>[";
goto Lgo;
L8:
mes "[<5B>W<EFBFBD><57><EFBFBD>m<EFBFBD>[<5B>K<EFBFBD>C<EFBFBD>h]";
viewpoint 1,278,288,8,0x3355FF;
mes "^3355FF+^000000 -> <20><><EFBFBD><EFBFBD><EFBFBD>X<EFBFBD>^<5E>[<5B><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>";
goto Lgo;
Lgo:
mes "<22>ɂȂ<C982><C882>܂<EFBFBD><DC82>B";
mes "<22>ǂ<EFBFBD><C782><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>߂<EFBFBD><DF82><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>B";
close;
LEnd:
mes "[<5B>W<EFBFBD><57><EFBFBD>m<EFBFBD>[<5B>K<EFBFBD>C<EFBFBD>h]";
mes "<22><><EFBFBD>҂<EFBFBD><D282><EFBFBD><EFBFBD>̑<EFBFBD><CC91>s<EFBFBD>s";
mes "<22><><EFBFBD><EFBFBD><EFBFBD>Ēm<C492><6D><EFBFBD>̕<EFBFBD><CC95><EFBFBD>";
mes "<22>W<EFBFBD><57><EFBFBD>m<EFBFBD>[<5B>ւ悤<D682><E682A4><EFBFBD><EFBFBD><EFBFBD>I";
close;
}
//[Amatsu]
//Needs Translation
amatsu.gat,207,91,4 script <09>~<7E>X<EFBFBD>E<EFBFBD>A<EFBFBD>}<7D>c 758,{
mes "[<5B>u<EFBFBD><75><EFBFBD><EFBFBD><EFBFBD><EFBFBD>]";
mes "<22><><EFBFBD>́A<CD81><41>13<31><33><EFBFBD>~<7E>X<EFBFBD>E<EFBFBD>A<EFBFBD>}<7D>c";
mes "<22><>u<EFBFBD><75>Ɛ\<5C><><EFBFBD>܂<EFBFBD><DC82>B";
mes "<22>A<EFBFBD>}<7D>c<EFBFBD><63><EFBFBD>\<5C>Ƃ<EFBFBD><C682><EFBFBD>";
mes "<22><><EFBFBD>̈ē<CC88><C493><EFBFBD><EFBFBD>‚<EFBFBD><C282>‚<EFBFBD><C282><EFBFBD><EFBFBD>Ă<EFBFBD><C482><EFBFBD><EFBFBD>܂<EFBFBD><DC82>B";
mes "<22>Ȃɂ<C882><C982><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD>܂<EFBFBD><DC82><EFBFBD><EFBFBD><EFBFBD>";
mes "<22>Ȃ<EFBFBD><C882>Ȃ<EFBFBD><C882>Ƃ<EFBFBD><C682><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ă<EFBFBD><C482><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>܂<EFBFBD><DC82>B";
next;
menu "<22><>",L1,"<22><><EFBFBD><EFBFBD><EFBFBD>X",L2,"<22><><EFBFBD><EFBFBD><EFBFBD>X",L3,"<22><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>",L4;
L1:
viewpoint 1,85,235,0,0xFF3355;
mes "[<5B>u<EFBFBD><75><EFBFBD><EFBFBD><EFBFBD><EFBFBD>]";
mes "<22>~<7E>j<EFBFBD>}<7D>b<EFBFBD>v<EFBFBD><76>";
mes "^FF3355+^000000<30><30><EFBFBD><EFBFBD><EFBFBD><EFBFBD>";
mes "<22><><EFBFBD>ł<EFBFBD><C582><EFBFBD><EFBFBD><EFBFBD><EFBFBD>܂<EFBFBD><DC82>B";
goto LEnd;
L2:
viewpoint 1,96,118,1,0xCE6300;
mes "[<5B>u<EFBFBD><75><EFBFBD><EFBFBD><EFBFBD><EFBFBD>]";
mes "<22>~<7E>j<EFBFBD>}<7D>b<EFBFBD>v<EFBFBD><76>";
mes "^CE6300+^000000<30><30><EFBFBD><EFBFBD><EFBFBD><EFBFBD>";
mes "<22><><EFBFBD><EFBFBD><EFBFBD>X<EFBFBD>ɂȂ<C982><C882>܂<EFBFBD><DC82>B";
goto LEnd;
L3:
viewpoint 1,132,117,2,0x55FF33;
mes "[<5B>u<EFBFBD><75><EFBFBD><EFBFBD><EFBFBD><EFBFBD>]";
mes "<22>~<7E>j<EFBFBD>}<7D>b<EFBFBD>v<EFBFBD><76>";
mes "^55FF33+^000000<30><30><EFBFBD><EFBFBD><EFBFBD><EFBFBD>";
mes "<22><><EFBFBD><EFBFBD><EFBFBD>X<EFBFBD>ɂȂ<C982><C882>܂<EFBFBD><DC82>B";
goto LEnd;
L4:
viewpoint 1,217,116,3,0x3355FF;
mes "[<5B>u<EFBFBD><75><EFBFBD><EFBFBD><EFBFBD><EFBFBD>]";
mes "<22>~<7E>j<EFBFBD>}<7D>b<EFBFBD>v<EFBFBD><76>";
mes "^3355FF+^000000<30><30><EFBFBD><EFBFBD><EFBFBD><EFBFBD>";
mes "<22><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ɂȂ<C982><C882>܂<EFBFBD><DC82>B";
LEnd:
mes "<22><><EFBFBD><EFBFBD><EFBFBD>ł́A<CD81>A<EFBFBD>}<7D>c<EFBFBD><63>";
mes "<22>y<EFBFBD><79><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ԃ<EFBFBD><D482><EFBFBD><EFBFBD>߂<EFBFBD><DF82><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>܂<EFBFBD><DC82>B";
close;
}
amatsu.gat,251,283,4 script <09>ē<EFBFBD><C493>l 767,{
mes "[<5B>ē<EFBFBD><C493>l]";
mes "<22><EFBFBD><E682A4><EFBFBD><EFBFBD><EFBFBD>B";
mes "<22><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ɂ͗ǂ<CD97><C782>G<EFBFBD>߂ł<DF82><C582>ˁB";
mes "<22><><EFBFBD>͂<EFBFBD><CD82>̃A<CC83>}<7D>c<EFBFBD><63>";
mes "<22>ē<EFBFBD><C493><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>󂯂Ă<F382AF82><C482><EFBFBD><EFBFBD>҂ł<D282><C582>B";
next;
mes "[<5B>ē<EFBFBD><C493>l]";
mes "<22><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>T<EFBFBD><54><EFBFBD>ł<EFBFBD><C582><EFBFBD><EFBFBD>H";
next;
menu "<22><>",L1,"<22><><EFBFBD><EFBFBD><EFBFBD>X",L2,"<22><><EFBFBD><EFBFBD><EFBFBD>X",L3,"<22><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>",L4;
L1:
viewpoint 1,85,235,0,0xFF3355;
mes "[<5B>ē<EFBFBD><C493>l]";
mes "<22>~<7E>j<EFBFBD>}<7D>b<EFBFBD>v<EFBFBD><76>";
mes "^FF3355+^000000<30><30><EFBFBD><EFBFBD><EFBFBD><EFBFBD>";
mes "<22><><EFBFBD>ł<EFBFBD><C582><EFBFBD><EFBFBD><EFBFBD><EFBFBD>܂<EFBFBD><DC82>B";
goto LEnd;
L2:
viewpoint 1,96,118,1,0xCE6300;
mes "[<5B>ē<EFBFBD><C493>l]";
mes "<22>~<7E>j<EFBFBD>}<7D>b<EFBFBD>v<EFBFBD><76>";
mes "^CE6300+^000000<30><30><EFBFBD><EFBFBD><EFBFBD><EFBFBD>";
mes "<22><><EFBFBD><EFBFBD><EFBFBD>X<EFBFBD>ɂȂ<C982><C882>܂<EFBFBD><DC82>B";
goto LEnd;
L3:
viewpoint 1,132,117,2,0x55FF33;
mes "[<5B>ē<EFBFBD><C493>l]";
mes "<22>~<7E>j<EFBFBD>}<7D>b<EFBFBD>v<EFBFBD><76>";
mes "^55FF33+^000000<30><30><EFBFBD><EFBFBD><EFBFBD><EFBFBD>";
mes "<22><><EFBFBD><EFBFBD><EFBFBD>X<EFBFBD>ɂȂ<C982><C882>܂<EFBFBD><DC82>B";
goto LEnd;
L4:
viewpoint 1,217,116,3,0x3355FF;
mes "[<5B>ē<EFBFBD><C493>l]";
mes "<22>~<7E>j<EFBFBD>}<7D>b<EFBFBD>v<EFBFBD><76>";
mes "^3355FF+^000000<30><30><EFBFBD><EFBFBD><EFBFBD><EFBFBD>";
mes "<22><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ɂȂ<C982><C882>܂<EFBFBD><DC82>B";
LEnd:
mes "<22><><EFBFBD><EFBFBD><EFBFBD>ł́A<CD81>A<EFBFBD>}<7D>c<EFBFBD><63>";
mes "<22>y<EFBFBD><79><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ԃ<EFBFBD><D482><EFBFBD><EFBFBD>߂<EFBFBD><DF82><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>܂<EFBFBD><DC82>B";
close;
}
//[Gonryun]
//Needs Translation
gonryun.gat,163,60,4 script <09>R<EFBFBD><52><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>K<EFBFBD>C<EFBFBD>h 780,{
mes "[<5B>n <20>E<EFBFBD>H<EFBFBD><48><EFBFBD>`]";
mes "<22><><EFBFBD>‚<EFBFBD><C282><EFBFBD><EFBFBD>C<EFBFBD>ɖ<EFBFBD><C996><EFBFBD><EFBFBD>āA<C481>M<EFBFBD>C<EFBFBD><43><EFBFBD><EFBFBD><EFBFBD>ӂ<EFBFBD>";
mes "<22><><EFBFBD><EFBFBD><EFBFBD>l<EFBFBD>X<EFBFBD><58><EFBFBD>s<EFBFBD><73><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ă<EFBFBD><C482><EFBFBD>";
mes "<22>R<EFBFBD><52><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ɂ<EFBFBD><C982><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>܂<EFBFBD>!";
next;
mes "[<5B>n <20>E<EFBFBD>H<EFBFBD><48><EFBFBD>`]";
mes "<22><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>A<EFBFBD><41><EFBFBD>̈ē<CC88><C493><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>";
mes "<22><><EFBFBD>܂<EFBFBD><DC82>B<EFBFBD>m<EFBFBD><EFBFBD><E882BD><EFBFBD><EFBFBD><EFBFBD>Ƃ<EFBFBD><C682><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>";
mes "<22><><EFBFBD>ł<EFBFBD><C582><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ă<EFBFBD><C482><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>B";
next;
menu "<22><><EFBFBD><EFBFBD><EFBFBD>̉<EFBFBD>",L1,"<22><><EFBFBD><EFBFBD>l",L2,"<22><><EFBFBD><EFBFBD>l",L3,"<22>h<EFBFBD><EFBFBD>l",L4,"<22><><EFBFBD><EFBFBD>",L5;
L1:
viewpoint 1,109,131,0,0xff3355;
mes "[<5B>n <20>E<EFBFBD>H<EFBFBD><48><EFBFBD>`]";
mes "<22>~<7E>j<EFBFBD>}<7D>b<EFBFBD>v<EFBFBD><76>";
mes "^ff3355+^000000<30>̈ʒu<CA92><75>";
mes "<22><><EFBFBD><EFBFBD><EFBFBD>̉Ƃ<CC89><C682><EFBFBD><EFBFBD><EFBFBD><EFBFBD>܂<EFBFBD><DC82>B";
goto Lend;
L2:
viewpoint 1,147,84,1,0xce6300;
mes "[<5B>n <20>E<EFBFBD>H<EFBFBD><48><EFBFBD>`]";
mes "<22>~<7E>j<EFBFBD>}<7D>b<EFBFBD>v<EFBFBD><76>";
mes "^ce6300+^000000<30>̈ʒu<CA92><75>";
mes "<22><><EFBFBD><EFBFBD>l<EFBFBD><6C><EFBFBD><EFBFBD><EFBFBD>܂<EFBFBD><DC82>B";
goto Lend;
L3:
viewpoint 1,174,101,2,0x55ff33;
mes "[<5B>n <20>E<EFBFBD>H<EFBFBD><48><EFBFBD>`]";
mes "<22>~<7E>j<EFBFBD>}<7D>b<EFBFBD>v<EFBFBD><76>";
mes "^55ff33+^000000<30>̈ʒu<CA92><75>";
mes "<22><><EFBFBD><EFBFBD>l<EFBFBD><6C><EFBFBD><EFBFBD><EFBFBD>܂<EFBFBD><DC82>B";
goto Lend;
L4:
viewpoint 1,173,84,3,0x3355ff;
mes "[<5B>n <20>E<EFBFBD>H<EFBFBD><48><EFBFBD>`]";
mes "<22>~<7E>j<EFBFBD>}<7D>b<EFBFBD>v<EFBFBD><76>";
mes "^3355ff+^000000<30>̈ʒu<CA92><75>";
mes "<22>h<EFBFBD><EFBFBD>l<EFBFBD><6C><EFBFBD><EFBFBD><EFBFBD>܂<EFBFBD><DC82>B";
goto Lend;
L5:
viewpoint 1,215,114,4,0xffffff;
mes "[<5B>n <20>E<EFBFBD>H<EFBFBD><48><EFBFBD>`]";
mes "<22>~<7E>j<EFBFBD>}<7D>b<EFBFBD>v<EFBFBD><76>";
mes "^ffffff+^000000<30>̈ʒu<CA92><75>";
mes "<22><><EFBFBD>ق<EFBFBD><D982><EFBFBD><EFBFBD><EFBFBD><EFBFBD>܂<EFBFBD><DC82>B";
goto Lend;
Lend:
mes "<22><><EFBFBD>B<EFBFBD>̊y<CC8A><79><EFBFBD><EFBFBD><EFBFBD>R<EFBFBD><52><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>";
mes "<22>v<EFBFBD><76><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>y<EFBFBD><79><EFBFBD><EFBFBD><EFBFBD>ł<EFBFBD><C582><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>I";
close;
}
// Below not in japanese NPC
aldebaran.gat,139,63,4 script Soldier 105,{
mes "[Al De Baran Guard]";
mes "I am just any ordinary guard you could find in any other cities!!";
mes "I am in charge of Service Guide in Al De Baran Garrison, and the name is Al De Baran Guard (No Name) !!";
mes "I will guide you though our town!";
next;
menu "Get Location Guide",L0,"End conversation",End;
L0:
mes "^FF0000+^000000 -> Kafra Main Office";
mes "^0000FF+^000000 -> Weapon Shop";
mes "^00F0F0+^000000 -> Sorcerer Guild (Closed)";
mes "^808080+^000000 -> Pub";
mes "^00FF00+^000000 -> Item Shop";
mes "^F0F000+^000000 -> Chemical Acadamy (Closed)";
viewpoint 0,53,228,1,0xFF0000;
viewpoint 1,48,198,1,0x0000FF;
viewpoint 2,48,198,1,0x00F0F0;
viewpoint 3,48,198,1,0x808080;
viewpoint 4,48,198,1,0x00FF00;
viewpoint 5,35,35,1,0xF0F000;
close;
LEnd:
mes "[Al De Baran Guard]";
mes "We are shown to protect Al De Baran!!";
close;
}
izlude.gat,124,178,4 script Soldier 105,{
mes "[Soldier]";
mes "HeHeHeHe... HaHaHaHa";
mes "Huh? Why am I so happy?";
mes "you wanna know?";
next;
menu "Sure, why?",Sure,"Not really, I don't care.",NotReally;
Sure:
mes "[Soldier]";
mes "Ah~~ There is not much for us to do these days. Merchants buy items, which monsters drop. You knew that, right?";
next;
menu "Of course",OfCourse,"Eh? Really?",EhReally;
OfCourse:
mes "[Soldier]";
mes "HaHa In fact, that was actually our job.";
mes "But there were more and more hunters who come in order to get paid. So it was just too much to handle.";
next;
mes "[Soldier]";
mes "We had to work over time every day.";
mes "Ah~~~ that was a nightmare...~~~";
mes "Anyways, the government took a smart action, making the Registration System. The Office of Prize Compensation only pays those who have the Registration.";
next;
mes "[Soldier]";
mes "Requirements for the Registration are for a merchant to secure sufficient funds and to stay at one place all the time. The Office gives away the registration to any merchant who fullfills those requirements.";
next;
mes "[Soldier]";
mes "So there aren't too many people that come to us any more. I mean we are still busy, but that's nothing compared to how it was before~~";
mes "People who suffered first know how to thank even the slightest comfort.";
mes "HaHaHaHaHa!";
close;
EhReally:
mes "[Soldier]";
mes "What?! What do you mean you didn't know?!";
mes "Hm... well... well... You know you could get some items killing some monsters. You could make some money out of it if you bring and sell those to a merchant.";
mes "ANYWAYS!";
next;
mes "[Soldier]";
mes "HaHa In fact, that was actually our job.";
mes "But there were more and more hunters who come in order to get paid. So it was just too much to handle.";
next;
mes "[Soldier]";
mes "We had to work over time every day.";
mes "Ah~~~ that was a nightmare...~~~";
mes "Anyways, the government took a smart action, making the Registration System. The Office of Prize Compensation only pays those who have the Registration.";
next;
mes "[Soldier]";
mes "Requirements for the Registration are for a merchant to secure sufficient funds and to stay at one place all the time. The Office gives away the registration to any merchant who fullfills those requirements.";
next;
mes "[Soldier]";
mes "So there aren't too many people that come to us any more. I mean we are still busy, but that's nothing compared to how it was before~~";
mes "People who suffered first know how to thank even the slightest comfort.";
mes "HaHaHaHaHa!";
close;
NotReally:
mes "[Soldier]";
mes "OK Good bye~~";
close;
}
prontera.gat,160,330,4 script Guard#p2-1::guard_p 105,{
mes "Welcome to Prontera.";
close;
}
prontera.gat,223,99,1 duplicate(guard_p) Guard#p2-2 105
prontera.gat,229,104,1 duplicate(guard_p) Guard#p2-3 105
prontera.gat,47,339,5 duplicate(guard_p) Guard#p2-4 105
prontera.gat,52,344,5 duplicate(guard_p) Guard#p2-5 105
prt_maze02.gat,100,69,4 script Soldier#p3-1::soldier_p 105,{
mes "[Soldier]";
mes "Yo yo, you'd be better not to go in there. It has rumored there is a Demon living in the forest.";
mes "Of course it is just a rumor because no one see the people turning back from the palce.";
mes "hmmm... it's up to you to go in or leave.";
close;
}
prt_maze02.gat,110,69,4 duplicate(soldier_p) Soldier#p3-2 105
//Yuno
yuno.gat,46,165,4 script Soldier#p4-1::soldier_y 105,{
mes "[Yuno Soldier]";
mes "Welcome to City of scholars where wisdom exists.";
close;
}
yuno.gat,61,165,4 duplicate(soldier_y) Soldier#p4-2 105
yuno.gat,150,228,4 duplicate(soldier_y) Soldier#p4-2 105
yuno.gat,165,228,4 duplicate(soldier_y) Soldier#p4-2 105
yuno.gat,262,319,2 script Yuno Soldier 105,{
mes "[Yuno Soldier]";
mes "Welcome to Yuno, the scholar's city where ancient wisdom exists.";
next;
mes "[Yuno Soldier]";
mes "There is a holy shield for Crusaders called 'The Messenger of the God'.";
next;
mes "[Yuno Soldier]";
mes "It looks like a long shield with a angel's wing image on its center.";
mes " It is especially strong against undead or demons.";
close;
}
yuno.gat,227,292,4 script Yuno Soldier 105,{
mes "[Yuno Soldier]";
mes "Welcome to City of scholars where wisdom exists, Yuno.";
next;
mes "[Yuno Soldier]";
mes "Around the City of Juno, there is fallen angel that fakes himself as the real angel, named 'Fake Angel'.";
next;
mes "[Yuno Soldier]";
mes "This one fakes itself as the real angel, and acts as if it's blessing travelers, and attacks them.";
mes "It looks all beautiful, so it's bad if you fall for its appearance.";
close;
}
yuno.gat,150,283,4 script Yuno Soldier 105,{
mes "[Yuno Soldier]";
mes "Welcome to City of scholars where wisdom exists, Yuno.";
next;
mes "[Yuno Soldier]";
mes "Larva Golem is a stone doll that has a stone heart in which its magical power was induced by magma.";
mes "....from the body, it flows...";
next;
mes "[Yuno Soldier]";
mes "Magma is really hot as to even melt away armor and weapon made with steel.";
mes "if you attack thoughtlessly, ";
next;
mes "[Yuno Soldier]";
mes "you might get a lot of damage on yourself and even get your armor and weapon broken.";
close;
}
yuno.gat,165,283,4 script Yuno Soldier 105,{
mes "[Yuno Soldier]";
mes "Welcome to City of scholars where wisdom exists.";
next;
mes "[Yuno Soldier]";
mes "'Geographer', it is a hard shell type thing that grows around flowers from the earth.";
mes "Thus, even if it's far away, you can't think less of it.";
next;
mes "[Yuno Soldier]";
mes "it got such name 'cause the passing-by geography scholar got eaten away during his research.";
close;
}
//Comodo
//Yuno
yuno.gat,46,165,4 script Yuno Soldier 105,{
mes "[Yuno Soldier]";
mes "Welcome to City of scholars where wisdom exists.";
close;
}
yuno.gat,61,165,4 script Yuno Soldier 105,{
mes "[Yuno Soldier]";
mes "Welcome to City of scholars where wisdom exists.";
close;
}
yuno.gat,150,228,4 script Yuno Soldier 105,{
mes "[Yuno Soldier]";
mes "Welcome to City of scholars where wisdom exists.";
close;
}
yuno.gat,165,228,4 script Yuno Soldier 105,{
mes "[Yuno Soldier]";
mes "Welcome to City of scholars where wisdom exists.";
close;
}
yuno.gat,262,319,2 script Yuno Soldier 105,{
mes "[Yuno Soldier]";
mes "Welcome to Yuno, the scholar's city where ancient wisdom exists.";
next;
mes "[Yuno Soldier]";
mes "There is a holy shield for Crusaders called 'The Messenger of the God'.";
next;
mes "[Yuno Soldier]";
mes "It looks like a long shield with a angel's wing image on its center.";
mes " It is especially strong against undead or demons.";
close;
}
yuno.gat,227,292,4 script Yuno Soldier 105,{
mes "[Yuno Soldier]";
mes "Welcome to City of scholars where wisdom exists, Yuno.";
next;
mes "[Yuno Soldier]";
mes "Around the City of Juno, there is fallen angel that fakes himself as the real angel, named 'Fake Angel'.";
next;
mes "[Yuno Soldier]";
mes "This one fakes itself as the real angel, and acts as if it's blessing travelers, and attacks them.";
mes "It looks all beautiful, so it's bad if you fall for its appearance.";
close;
}
yuno.gat,150,283,4 script Yuno Soldier 105,{
mes "[Yuno Soldier]";
mes "Welcome to City of scholars where wisdom exists, Yuno.";
next;
mes "[Yuno Soldier]";
mes "Larva Golem is a stone doll that has a stone heart in which its magical power was induced by magma.";
mes "....from the body, it flows...";
next;
mes "[Yuno Soldier]";
mes "Magma is really hot as to even melt away armor and weapon made with steel.";
mes "if you attack thoughtlessly, ";
next;
mes "[Yuno Soldier]";
mes "you might get a lot of damage on yourself and even get your armor and weapon broken.";
close;
}
yuno.gat,165,283,4 script Yuno Soldier 105,{
mes "[Yuno Soldier]";
mes "Welcome to City of scholars where wisdom exists.";
next;
mes "[Yuno Soldier]";
mes "'Geographer', it is a hard shell type thing that grows around flowers from the earth.";
mes "Thus, even if it's far away, you can't think less of it.";
next;
mes "[Yuno Soldier]";
mes "it got such name 'cause the passing-by geography scholar got eaten away during his research.";
close;
}