276 lines
10 KiB
Plaintext
276 lines
10 KiB
Plaintext
//===== eAthena Script =======================================
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//= Item Quest NPCs located in Comodo
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//===== By: ==================================================
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//= kobra_k88
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//===== Current Version: =====================================
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//= 1.0
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//===== Compatible With: =====================================
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//= eAthena 7.15 +
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//===== Description: =========================================
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//= 'Cross Hat', 'Bulb Hairband', 'Striped Hairband', 'Blue Hairband' Quests.
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//= 'Mine Helmet', 'Parcel Hat', 'Money Loser's Grief',
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//= 'Phantom of the Opera Mask' Quests.
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//===== Additional Comments: =================================
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//= Fully working
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//============================================================
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//============================================================================================//
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// Hair Ornament Girl
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//============================================================================================//
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// Cross Hat, Bulb Hairband, Striped Hairband, Blue Hairband
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//==================================================
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comodo.gat,227,158,4 script Hair Ornament Girl 700,{
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mes "[Hair Ornament Girl]";
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if(sex==1)mes "Oh, hi. Do you need to buy a present for a friend, your mother, or maybe your girl friend? Then get her a Hair Band! It's the best gift you can get her.";
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if(sex==0)mes "Oh, hi. Do you need to buy a present for a friend, your mother, or maybe yourself? Then get a Hair Band! It's the best gift you can give, or get.";
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next;
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mes "[Hair Ornament Girl]";
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mes "Just by bringing me a few simple items, I can make you a gorgeous Hair Band! Here, take a look at these....";
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M_Menu:
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next;
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menu "-Crosss Hat Hairband",M_Cross, "-Bulb Hairband",M_Bulb, "-Striped Hairband",M_Striped, "-Blue Hairband",M_Blue, "-End Conversation",M_End;
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M_Cross:
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set @BAND$, "Cross Hat Hairband";
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set @ITEMS$, " ^5555FF1 Rosary^000000 and ^5555FF500 Destroyed Armors^000000.";
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if (countitem(2608)>=1 && countitem(7069)>=500) set @GETBAND, 1;
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goto sL_0;
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M_Bulb:
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set @BAND$, "Bulb Hairband";
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set @ITEMS$, "^5555FF1 Slotted Circlet^000000 and ^5555FF20 Glass Beads^000000.";
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if (countitem(2233)>=1 && countitem(746)>=20) set @GETBAND, 2;
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goto sL_0;
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M_Striped:
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set @BAND$, "Striped Hairband";
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set @ITEMS$, "^5555FF1500 Worn-out Prison Uniforms^000000.";
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if (countitem(1099)>=1500) set @GETBAND, 3;
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goto sL_0;
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M_Blue:
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set @BAND$, "Blue Hairband";
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set @ITEMS$, "^5555FF1 Bandana^000000, ^5555FF1 Cobaltblue Dyestuffs^000000, and ^5555FF300 Anolian Skins^000000.";
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if (countitem(2211)>=1 && countitem(978)>=1 && countitem(7003)>=300) set @GETBAND, 4;
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sL_0:
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mes "[Hair Ornament Girl]";
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mes "So you're interested in the "+@BAND$+" huh? Here are the items you'll need for the "+@BAND$+":";
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mes @ITEMS$;
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next;
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if (@GETBAND > 0) goto sL_GetBand;
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mes "[Hair Ornament Girl]";
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mes "Bring me all of these items and I will be able to make you a "+@BAND$+".";
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goto M_Menu;
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sL_GetBand:
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mes "[Hair Ornament Girl]";
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mes "I see that you have enough items for a "+@BAND$+". Would you like me to make you one?";
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next;
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menu "Yes, I would.",sM_Yes, "No thank you.",M_End;
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sM_Yes:
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if (@GETBAND == 1) goto ssL_Cross;
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if (@GETBAND == 2) goto ssL_Bulb;
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if (@GETBAND == 3) goto ssL_Striped;
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if (@GETBAND == 4) goto ssL_Blue;
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ssL_Cross:
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delitem 2608,1;
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delitem 7069,500;
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getitem 5036,1;
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goto ssL_End;
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ssL_Bulb:
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delitem 2233,1;
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delitem 746,20;
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getitem 5034,1;
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goto ssL_End;
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ssL_Striped:
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delitem 1099,1500;
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getitem 5049,1;
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goto ssL_End;
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ssL_Blue:
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delitem 2211,1;
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delitem 978,1;
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delitem 7003,300;
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getitem 5052,1;
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ssL_End:
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mes "[Hair Ornament Girl]";
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mes "Here is your "+@BAND$+". Thank you.";
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set @GETBAND, 0;
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close;
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M_End:
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mes "[Hair Ornament Girl]";
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mes "Hope to see you again soon.";
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close;
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}
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//===================================================================================================//
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// Mari Isac
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//===================================================================================================//
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// 'Mine Helmet', 'Parcel Hat', 'Money Loser's Grief', 'Phantom of the Opera Mask'
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//===============================================================//
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comodo.gat,274,137,5 script Mari Isac 702,{
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mes "[Mari Isac]";
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mes "I travel all over the world and get to hear many interesting stories from the people I meet.";
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mes "Sometimes they even teach me how to make special items";
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next;
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mes "[Mari Isac]";
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mes "Would you be interested in some of the items I've learned to make?";
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M_Menu:
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next;
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menu "Tell me about them.",M_0, "Make me one.",M_1;
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M_0:
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menu "-Mine Helmet",sM_Mine, "-Parcel Hat",sM_Parcel, "-Money Loser's Grief",sM_Money, "-Phantom of the Opera Mask",sM_Phantom;
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sM_Mine:
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mes "[Mari Isac]";
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mes "I learned how to make the Mine Helmet when I traveled to the old coal mines near Geffen.";
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next;
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mes "[Mari Isac]";
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mes "The 2 most important things a miner needs are light, and head protection.";
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mes "A very inventive miner was able to create something that dealt with both issues.";
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next;
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mes "[Mari Isac]";
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mes "He attached a light to his safety helmet and called it a Mine Helmet.";
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mes "This meant that miners no longer had to worry about carrying around lamps and could work more efficiently.";
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next;
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mes "[Mari Isac]";
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mes "Anyways, if you want me to make you a Mine Helmet you'll need to bring me these items:";
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mes "^5555FF1 Safety Helmet^000000,";
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mes "^5555FF1 Candle^000000,";
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mes "^5555FF1 Crystal Mirror^000000,";
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mes "^5555FF25 Steel^000000.";
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next;
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goto M_0;
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sM_Parcel:
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mes "[Mari Isac]";
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mes "I learned how to make the Parcel Hat when I traveled to Alberta. There they have a unique way of distributing mail and goods.";
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next;
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mes "[Mari Isac]";
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mes "Instead of using a pouch or a sack to carry items for delivery, they use a special kind of hat, called a Parcel Hat.";
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mes "This hat allows the delivery personel to carry numerous items on their heads. Of course they have to have good balance to use it.";
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next;
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mes "[Mari Isac]";
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mes "Anyways, if you want me to make you a Parcel Hat, you'll need to bring me these items.";
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mes "^5555FF150 Fabric^000000,";
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mes "^5555FF100 Resin^000000,";
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mes "^5555FF1 Cobaltblue Dyestuffs^000000.";
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next;
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goto M_0;
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sM_Money:
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mes "[Mari Isac]";
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mes "I learned how to make the Money Loser's Grief when I traveled to Morroc.";
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next;
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mes "[Mari Isac]";
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mes "A long time ago an honest merchant got into a conflict with a crooked guild.";
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mes "Unlike the dirty guild, the merchant did not scam or cheat people.";
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next;
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mes "[Mari Isac]";
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mes "Because of this they attacked the merchants shop and took all of his goods.";
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next;
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mes "[Mari Isac]";
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mes "The merchant was devastated by the loss of his shop.";
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mes "In his sadness he used the bits and pieces that were left from his shop to create a new item.";
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next;
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mes "[Mari Isac]";
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mes "He created the Money Loser's Grief, a symbol of his great sadness. When people see it, they can't help but feel sympathetic to the wearer.";
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next;
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mes "[Mari Isac]";
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mes "Many merchants now wear it to help themselves get more business. Of course it is also a reminder of the honest merchants sad tale.";
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next;
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mes "[Mari Isac]";
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mes "Anyways, if you want me to make you a Money Losers Grief, you'll need to bring me these items.";
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mes "^5555FF1 Circlet with a single slott^000000,";
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mes "^5555FF1 Gold^000000,";
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mes "^5555FF20 Steel^000000,";
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mes "^5555FF80 Feathers^000000,";
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mes "^5555FF800 Sticky Mucus^000000.";
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next;
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goto M_0;
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sM_Phantom:
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mes "[Mari Isac]";
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mes "I learned how to make the Phantom of the Opera Mask when I traveled to Al De Baran.";
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mes "The story behind this item is that of a man's pure love........";
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next;
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mes "[Mari Isac]";
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mes "There once was a man who was in love with a beautiful opera singer.";
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mes "Unfortunately the man had a terribly disfigured face which forced to him to wear a mask.";
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next;
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mes "[Mari Isac]";
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mes "He was ashamed of his appearance and could never bring himself to face the singer.";
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mes "The man instead, watched her from a far, admiring every nuance of her beauty and grace.";
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next;
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mes "[Mari Isac]";
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mes "He lurked in the bowles of the opera house and from time to time he would sing his sad love song.";
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mes "Many people heard it and believed that there was a phantom haunting the opera house.";
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next;
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mes "[Mari Isac]";
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mes "The singer also heard his song, and through it she was able to feel his pain and his love for her.";
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mes "The two eventually met, and when they did she was able to look past his appereance and accept him for who he was.";
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next;
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mes "[Mari Isac]";
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mes "Too this day, the tale of the masked 'phantom' is still romantacised.";
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next;
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mes "[Mari Isac]";
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mes "Anyways, if you want me to make you a Phantom of the Opera Mask, you'll need to bring me these items.";
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mes "^5555FF1 Opera Masque^000000,";
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mes "^5555FF50 Horrendous Hairs^000000.";
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goto M_0;
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M_1:
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menu "-Mine Helmet",sM_MakeMine, "-Parcel Hat",sM_MakePar, "-Money Loser's Grief",sM_MakeMon, "-Phantom of the Opera Mask",sM_MakePhan;
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sM_MakeMine:
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if (countitem(5009)<1 || countitem(5028)<1 || countitem(747)<1 || countitem(999)<25) goto ssL_NoItems;
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mes "[Mari Isac]";
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mes "Here you go. Enjoy your Mine Helmet!";
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delitem 5009, 1;
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delitem 5028, 1;
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delitem 747, 1;
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delitem 999, 25;
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getitem 5031,1;
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close;
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sM_MakePar:
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if (countitem(1059)<150 || countitem(907)<100 || countitem(978)<1) goto ssL_NoItems;
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mes "[Mari Isac]";
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mes "Here you go. Enjoy your Parcel Hat!";
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delitem 1059, 150;
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delitem 907, 100;
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delitem 978, 1;
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getitem 5023,1;
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close;
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sM_MakeMon:
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if (countitem(2233)<1 || countitem(969)<1 || countitem(999)<20 || countitem(949)<80 || countitem(938)<800) goto ssL_NoItems;
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mes "[Mari Isac]";
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mes "Here you go. Enjoy your Money Loser's Grief!";
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delitem 2233, 1;
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delitem 969, 1;
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delitem 999, 20;
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delitem 949, 80;
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delitem 938, 800;
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getitem 5021,1;
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close;
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sM_MakePhan:
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if (countitem(2281)<1 || countitem(1048)<50) goto ssL_NoItems;
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mes "[Mari Isac]";
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mes "Here you go. Enjoy your Phantom of the Opera Mask!";
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delitem 2281,1;
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delitem 1048, 50;
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getitem 5043, 1;
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close;
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ssL_NoItems:
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mes "[Mari Isac]";
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mes "You don't seem to have enough items for me to make that hat. Please come back when you do.";
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close;
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}
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