
- removed guardian hp from the castle data structure, database, savefiles and various script functions (use upgrade_svn11914.sql) - removed guardian hp calculation and manipulation from the castle manager npc, now the hp values are updated by the server itself (glitch: when castle defense changes, all guardians are healed to full) - tweaked script function 'guardianinfo' to provide some data needed by the manager npc (currently available are hp, maxhp and visibility); also, it doesn't need a player attached to execute anymore The whole thing is experimental, use at your own risk (seems to work though...) git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@11915 54d463be-8e91-2dee-dedb-b68131a5f0ec
10 lines
147 B
SQL
10 lines
147 B
SQL
ALTER TABLE `guild_castle`
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DROP `gHP0`,
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DROP `gHP1`,
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DROP `gHP2`,
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DROP `gHP3`,
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DROP `gHP4`,
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DROP `gHP5`,
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DROP `gHP6`,
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DROP `gHP7`;
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