
Add db/import-tmpl/ and add all file that could currently be overwritten, (please add note if a db is missing) db/import folder is created by "make import" just like conf/import and msg_conff/import, (didn't found the visual equivalent)
30 lines
1.3 KiB
Plaintext
30 lines
1.3 KiB
Plaintext
// Skill Unit Database
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//
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// Structure of Database:
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// ID,unit ID,unit ID 2,layout,range,interval,target,flag
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//
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// layout = -1:special, 0:1*1, 1:3*3, 2:5*5, up to 5:11*11
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// target = friend (party +guildmates +neutral players) / party / guild
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// ally (party +guildmates) / all / enemy
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// flag 0x0001(UF_DEFNOTENEMY) If 'defunit_not_enemy' is set, the target is changed to 'friend'
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// 0x0002(UF_NOREITERRATION) Spell cannot be stacked
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// 0x0004(UF_NOFOOTSET) Spell cannot be cast near/on targets
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// 0x0008(UF_NOOVERLAP) Spell effects do not overlap
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// 0x0010(UF_PATHCHECK) Only cells with a shootable path will be placed
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// 0x0020(UF_NOPC) Spell cannot affect players.
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// 0x0040(UF_NOMOB) Spell cannot affect mobs.
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// 0x0080(UF_SKILL) Spell CAN affect skills.
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// 0x0100(UF_DANCE) Dance skill
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// 0x0200(UF_ENSEMBLE) Ensemble skill
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// 0x0400(UF_SONG) Song skill
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// 0x0800(UF_DUALMODE) Spell has effects both at an interval and when you step in/out
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// 0x2000(UF_RANGEDSINGLEUNIT) Layout hack, use layout range propriety but only display center.
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// Example: 0x006 = 0x002+0x004 -> Cannot be stacked nor cast near targets
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//
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// Notes:
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// 0x89,0x8a,0x8b without indication
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//
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// u1 u2 lay r intr target flag
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//
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