
* Cleaned up the way script commands parse arguments. * script_isstring and script_isint will now properly check variable references. * This allows script command arguments to contain variables without having to make source side adjustments. * Reverted several script commands that reference the data directly. Thanks to @Lemongrass3110!
24685 lines
662 KiB
C++
24685 lines
662 KiB
C++
// Copyright (c) rAthena Dev Teams - Licensed under GNU GPL
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// For more information, see LICENCE in the main folder
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//#define DEBUG_DISP
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//#define DEBUG_DISASM
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//#define DEBUG_RUN
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//#define DEBUG_HASH
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//#define DEBUG_DUMP_STACK
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#include "script.hpp"
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#include <errno.h>
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#include <math.h>
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#include <setjmp.h>
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#include <stdlib.h> // atoi, strtol, strtoll, exit
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#ifdef PCRE_SUPPORT
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#include "../../3rdparty/pcre/include/pcre.h" // preg_match
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#endif
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#include "../common/cbasetypes.hpp"
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#include "../common/ers.hpp" // ers_destroy
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#include "../common/malloc.hpp"
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#include "../common/md5calc.hpp"
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#include "../common/nullpo.hpp"
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#include "../common/random.hpp"
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#include "../common/showmsg.hpp"
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#include "../common/socket.hpp"
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#include "../common/strlib.hpp"
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#include "../common/timer.hpp"
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#include "../common/utils.hpp"
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#include "achievement.hpp"
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#include "atcommand.hpp"
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#include "battle.hpp"
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#include "battleground.hpp"
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#include "channel.hpp"
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#include "chat.hpp"
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#include "chrif.hpp"
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#include "clan.hpp"
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#include "clif.hpp"
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#include "date.hpp" // date type enum, date_get()
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#include "elemental.hpp"
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#include "guild.hpp"
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#include "homunculus.hpp"
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#include "instance.hpp"
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#include "intif.hpp"
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#include "itemdb.hpp"
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#include "log.hpp"
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#include "mail.hpp"
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#include "map.hpp"
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#include "mapreg.hpp"
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#include "mercenary.hpp"
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#include "mob.hpp"
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#include "npc.hpp"
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#include "party.hpp"
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#include "path.hpp"
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#include "pc.hpp"
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#include "pc_groups.hpp"
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#include "pet.hpp"
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#include "quest.hpp"
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#include "storage.hpp"
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struct eri *array_ers;
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DBMap *st_db;
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unsigned int active_scripts;
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unsigned int next_id;
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struct eri *st_ers;
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struct eri *stack_ers;
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static bool script_rid2sd_( struct script_state *st, struct map_session_data** sd, const char *func );
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/**
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* Get `sd` from a account id in `loc` param instead of attached rid
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* @param st Script
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* @param loc Location to look account id in script parameter
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* @param sd Variable that will be assigned
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* @return True if `sd` is assigned, false otherwise
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**/
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static bool script_accid2sd_(struct script_state *st, uint8 loc, struct map_session_data **sd, const char *func) {
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if (script_hasdata(st, loc)) {
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int id_ = script_getnum(st, loc);
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if (!(*sd = map_id2sd(id_))){
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ShowError("%s: Player with account id '%d' is not found.\n", func, id_);
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return false;
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}else{
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return true;
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}
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}
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else
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return script_rid2sd_(st,sd,func);
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}
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/**
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* Get `sd` from a char id in `loc` param instead of attached rid
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* @param st Script
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* @param loc Location to look char id in script parameter
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* @param sd Variable that will be assigned
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* @return True if `sd` is assigned, false otherwise
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**/
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static bool script_charid2sd_(struct script_state *st, uint8 loc, struct map_session_data **sd, const char *func) {
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if (script_hasdata(st, loc)) {
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int id_ = script_getnum(st, loc);
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if (!(*sd = map_charid2sd(id_))){
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ShowError("%s: Player with char id '%d' is not found.\n", func, id_);
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return false;
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}else{
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return true;
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}
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}
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else
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return script_rid2sd_(st,sd,func);
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}
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/**
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* Get `sd` from a nick in `loc` param instead of attached rid
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* @param st Script
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* @param loc Location to look nick in script parameter
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* @param sd Variable that will be assigned
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* @return True if `sd` is assigned, false otherwise
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**/
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static bool script_nick2sd_(struct script_state *st, uint8 loc, struct map_session_data **sd, const char *func) {
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if (script_hasdata(st, loc)) {
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const char *name_ = script_getstr(st, loc);
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if (!(*sd = map_nick2sd(name_,false))){
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ShowError("%s: Player with nick '%s' is not found.\n", func, name_);
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return false;
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}else{
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return true;
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}
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}
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else
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return script_rid2sd_(st,sd,func);
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}
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/**
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* Get `sd` from a mapid in `loc` param instead of attached rid
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* @param st Script
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* @param loc Location to look mapid in script parameter
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* @param sd Variable that will be assigned
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* @return True if `sd` is assigned, false otherwise
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**/
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static bool script_mapid2sd_(struct script_state *st, uint8 loc, struct map_session_data **sd, const char *func) {
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if (script_hasdata(st, loc)) {
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int id_ = script_getnum(st, loc);
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if (!(*sd = map_id2sd(id_))){
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ShowError("%s: Player with map id '%d' is not found.\n", func, id_);
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return false;
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}else{
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return true;
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}
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}
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else
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return script_rid2sd_(st,sd,func);
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}
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/**
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* Get `bl` from an ID in `loc` param, if ID is 0 will return the `bl` of the script's activator.
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* @param st Script
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* @param loc Location to look for ID in script parameter
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* @param bl Variable that will be assigned
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* @return True if `bl` is assigned, false otherwise
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**/
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static bool script_rid2bl_(struct script_state *st, uint8 loc, struct block_list **bl, const char *func) {
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int unit_id;
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if ( !script_hasdata(st, loc) || ( unit_id = script_getnum(st, loc) ) == 0)
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unit_id = st->rid;
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*bl = map_id2bl(unit_id);
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if ( *bl )
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return true;
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else {
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ShowError("%s: Unit with ID '%d' is not found.\n", func, unit_id);
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return false;
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}
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}
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#define script_accid2sd(loc,sd) script_accid2sd_(st,(loc),&(sd),__FUNCTION__)
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#define script_charid2sd(loc,sd) script_charid2sd_(st,(loc),&(sd),__FUNCTION__)
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#define script_nick2sd(loc,sd) script_nick2sd_(st,(loc),&(sd),__FUNCTION__)
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#define script_mapid2sd(loc,sd) script_mapid2sd_(st,(loc),&(sd),__FUNCTION__)
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#define script_rid2sd(sd) script_rid2sd_(st,&(sd),__FUNCTION__)
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#define script_rid2bl(loc,bl) script_rid2bl_(st,(loc),&(bl),__FUNCTION__)
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/// temporary buffer for passing around compiled bytecode
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/// @see add_scriptb, set_label, parse_script
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static unsigned char* script_buf = NULL;
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static int script_pos = 0, script_size = 0;
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static inline int GETVALUE(const unsigned char* buf, int i)
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{
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return (int)MakeDWord(MakeWord(buf[i], buf[i+1]), MakeWord(buf[i+2], 0));
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}
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static inline void SETVALUE(unsigned char* buf, int i, int n)
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{
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buf[i] = GetByte(n, 0);
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buf[i+1] = GetByte(n, 1);
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buf[i+2] = GetByte(n, 2);
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}
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// String buffer structures.
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// str_data stores string information
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static struct str_data_struct {
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enum c_op type;
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int str;
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int backpatch;
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int label;
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int (*func)(struct script_state *st);
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int val;
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int next;
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bool deprecated;
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} *str_data = NULL;
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static int str_data_size = 0; // size of the data
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static int str_num = LABEL_START; // next id to be assigned
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// str_buf holds the strings themselves
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static char *str_buf;
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static int str_size = 0; // size of the buffer
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static int str_pos = 0; // next position to be assigned
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// Using a prime number for SCRIPT_HASH_SIZE should give better distributions
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#define SCRIPT_HASH_SIZE 1021
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int str_hash[SCRIPT_HASH_SIZE];
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// Specifies which string hashing method to use
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//#define SCRIPT_HASH_DJB2
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//#define SCRIPT_HASH_SDBM
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#define SCRIPT_HASH_ELF
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static DBMap* scriptlabel_db = NULL; // const char* label_name -> int script_pos
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static DBMap* userfunc_db = NULL; // const char* func_name -> struct script_code*
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static int parse_options = 0;
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DBMap* script_get_label_db(void) { return scriptlabel_db; }
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DBMap* script_get_userfunc_db(void) { return userfunc_db; }
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// important buildin function references for usage in scripts
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static int buildin_set_ref = 0;
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static int buildin_callsub_ref = 0;
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static int buildin_callfunc_ref = 0;
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static int buildin_getelementofarray_ref = 0;
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// Caches compiled autoscript item code.
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// Note: This is not cleared when reloading itemdb.
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static DBMap* autobonus_db = NULL; // char* script -> char* bytecode
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struct Script_Config script_config = {
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1, // warn_func_mismatch_argtypes
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1, 65535, 2048, //warn_func_mismatch_paramnum/check_cmdcount/check_gotocount
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0, INT_MAX, // input_min_value/input_max_value
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// NOTE: None of these event labels should be longer than <EVENT_NAME_LENGTH> characters
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// PC related
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"OnPCDieEvent", //die_event_name
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"OnPCKillEvent", //kill_pc_event_name
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"OnNPCKillEvent", //kill_mob_event_name
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"OnPCLoginEvent", //login_event_name
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"OnPCLogoutEvent", //logout_event_name
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"OnPCLoadMapEvent", //loadmap_event_name
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"OnPCBaseLvUpEvent", //baselvup_event_name
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"OnPCJobLvUpEvent", //joblvup_event_name
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"OnPCStatCalcEvent", //stat_calc_event_name
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// NPC related
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"OnTouch_", //ontouch_event_name (runs on first visible char to enter area, picks another char if the first char leaves)
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"OnTouch", //ontouch2_event_name (run whenever a char walks into the OnTouch area)
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"OnTouchNPC", //ontouchnpc_event_name (run whenever a monster walks into the OnTouch area)
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"OnWhisperGlobal", //onwhisper_event_name (is executed when a player sends a whisper message to the NPC)
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"OnCommand", //oncommand_event_name (is executed by script command cmdothernpc)
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"OnBuyItem", //onbuy_event_name (is executed when items are bought)
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"OnSellItem", //onsell_event_name (is executed when items are sold)
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// Init related
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"OnInit", //init_event_name (is executed on all npcs when all npcs were loaded)
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"OnInterIfInit", //inter_init_event_name (is executed on inter server connection)
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"OnInterIfInitOnce", //inter_init_once_event_name (is only executed on the first inter server connection)
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// Guild related
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"OnGuildBreak", //guild_break_event_name (is executed on all castles of the guild that is broken)
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"OnAgitStart", //agit_start_event_name (is executed when WoE FE is started)
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"OnAgitInit", //agit_init_event_name (is executed after all castle owning guilds have been loaded)
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"OnAgitEnd", //agit_end_event_name (is executed when WoE FE has ended)
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"OnAgitStart2", //agit_start2_event_name (is executed when WoE SE is started)
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"OnAgitInit2", //agit_init2_event_name (is executed after all castle owning guilds have been loaded)
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"OnAgitEnd2", //agit_end2_event_name (is executed when WoE SE has ended)
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"OnAgitStart3", //agit_start3_event_name (is executed when WoE TE is started)
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"OnAgitInit3", //agit_init3_event_name (is executed after all castle owning guilds have been loaded)
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"OnAgitEnd3", //agit_end3_event_name (is executed when WoE TE has ended)
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// Timer related
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"OnTimer", //timer_event_name (is executed by a timer at the specific second)
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"OnTimerQuit", //timer_quit_event_name (is executed when a timer is aborted)
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"OnMinute", //timer_minute_event_name (is executed by a timer at the specific minute)
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"OnHour", //timer_hour_event_name (is executed by a timer at the specific hour)
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"OnClock", //timer_clock_event_name (is executed by a timer at the specific hour and minute)
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"OnDay", //timer_day_event_name (is executed by a timer at the specific month and day)
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"OnSun", //timer_sunday_event_name (is executed by a timer on sunday at the specific hour and minute)
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"OnMon", //timer_monday_event_name (is executed by a timer on monday at the specific hour and minute)
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"OnTue", //timer_tuesday_event_name (is executed by a timer on tuesday at the specific hour and minute)
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"OnWed", //timer_wednesday_event_name (is executed by a timer on wednesday at the specific hour and minute)
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"OnThu", //timer_thursday_event_name (is executed by a timer on thursday at the specific hour and minute)
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"OnFri", //timer_friday_event_name (is executed by a timer on friday at the specific hour and minute)
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"OnSat", //timer_saturday_event_name (is executed by a timer on saturday at the specific hour and minute)
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// Instance related
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"OnInstanceInit", //instance_init_event_name (is executed right after instance creation)
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"OnInstanceDestroy", //instance_destroy_event_name (is executed right before instance destruction)
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};
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static jmp_buf error_jump;
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static char* error_msg;
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static const char* error_pos;
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static int error_report; // if the error should produce output
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// Used by disp_warning_message
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static const char* parser_current_src;
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static const char* parser_current_file;
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static int parser_current_line;
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// for advanced scripting support ( nested if, switch, while, for, do-while, function, etc )
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// [Eoe / jA 1080, 1081, 1094, 1164]
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enum curly_type {
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TYPE_NULL = 0,
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TYPE_IF,
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TYPE_SWITCH,
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TYPE_WHILE,
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TYPE_FOR,
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TYPE_DO,
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TYPE_USERFUNC,
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TYPE_ARGLIST // function argument list
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};
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enum e_arglist
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{
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ARGLIST_UNDEFINED = 0,
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ARGLIST_NO_PAREN = 1,
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ARGLIST_PAREN = 2,
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};
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static struct {
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struct {
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enum curly_type type;
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int index;
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int count;
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int flag;
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struct linkdb_node *case_label;
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} curly[256]; // Information right parenthesis
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int curly_count; // The number of right brackets
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int index; // Number of the syntax used in the script
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} syntax;
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const char* parse_curly_close(const char* p);
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const char* parse_syntax_close(const char* p);
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const char* parse_syntax_close_sub(const char* p,int* flag);
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const char* parse_syntax(const char* p);
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static int parse_syntax_for_flag = 0;
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extern short current_equip_item_index; //for New CARDS Scripts. It contains Inventory Index of the EQUIP_SCRIPT caller item. [Lupus]
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extern unsigned int current_equip_combo_pos;
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int potion_flag=0; //For use on Alchemist improved potions/Potion Pitcher. [Skotlex]
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int potion_hp=0, potion_per_hp=0, potion_sp=0, potion_per_sp=0;
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int potion_target = 0;
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unsigned int *generic_ui_array = NULL;
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unsigned int generic_ui_array_size = 0;
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c_op get_com(unsigned char *script,int *pos);
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int get_num(unsigned char *script,int *pos);
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typedef struct script_function {
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int (*func)(struct script_state *st);
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const char *name;
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const char *arg;
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const char *deprecated;
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} script_function;
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extern script_function buildin_func[];
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static struct linkdb_node *sleep_db; // int oid -> struct script_state *
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/*==========================================
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* (Only those needed) local declaration prototype
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*------------------------------------------*/
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const char* parse_subexpr(const char* p,int limit);
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int run_func(struct script_state *st);
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unsigned short script_instancegetid(struct script_state *st);
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const char* script_op2name(int op)
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{
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#define RETURN_OP_NAME(type) case type: return #type
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switch( op )
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{
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RETURN_OP_NAME(C_NOP);
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RETURN_OP_NAME(C_POS);
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RETURN_OP_NAME(C_INT);
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RETURN_OP_NAME(C_PARAM);
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RETURN_OP_NAME(C_FUNC);
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RETURN_OP_NAME(C_STR);
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RETURN_OP_NAME(C_CONSTSTR);
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RETURN_OP_NAME(C_ARG);
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RETURN_OP_NAME(C_NAME);
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RETURN_OP_NAME(C_EOL);
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RETURN_OP_NAME(C_RETINFO);
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RETURN_OP_NAME(C_USERFUNC);
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RETURN_OP_NAME(C_USERFUNC_POS);
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RETURN_OP_NAME(C_REF);
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// operators
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RETURN_OP_NAME(C_OP3);
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RETURN_OP_NAME(C_LOR);
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RETURN_OP_NAME(C_LAND);
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RETURN_OP_NAME(C_LE);
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RETURN_OP_NAME(C_LT);
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RETURN_OP_NAME(C_GE);
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RETURN_OP_NAME(C_GT);
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RETURN_OP_NAME(C_EQ);
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RETURN_OP_NAME(C_NE);
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RETURN_OP_NAME(C_XOR);
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RETURN_OP_NAME(C_OR);
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RETURN_OP_NAME(C_AND);
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RETURN_OP_NAME(C_ADD);
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RETURN_OP_NAME(C_SUB);
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RETURN_OP_NAME(C_MUL);
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RETURN_OP_NAME(C_DIV);
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RETURN_OP_NAME(C_MOD);
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RETURN_OP_NAME(C_NEG);
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RETURN_OP_NAME(C_LNOT);
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RETURN_OP_NAME(C_NOT);
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RETURN_OP_NAME(C_R_SHIFT);
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RETURN_OP_NAME(C_L_SHIFT);
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RETURN_OP_NAME(C_ADD_POST);
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RETURN_OP_NAME(C_SUB_POST);
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RETURN_OP_NAME(C_ADD_PRE);
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RETURN_OP_NAME(C_SUB_PRE);
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default:
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ShowDebug("script_op2name: unexpected op=%d\n", op);
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return "???";
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}
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#undef RETURN_OP_NAME
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}
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#ifdef DEBUG_DUMP_STACK
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static void script_dump_stack(struct script_state* st)
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{
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int i;
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ShowMessage("\tstart = %d\n", st->start);
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ShowMessage("\tend = %d\n", st->end);
|
|
ShowMessage("\tdefsp = %d\n", st->stack->defsp);
|
|
ShowMessage("\tsp = %d\n", st->stack->sp);
|
|
for( i = 0; i < st->stack->sp; ++i )
|
|
{
|
|
struct script_data* data = &st->stack->stack_data[i];
|
|
ShowMessage("\t[%d] %s", i, script_op2name(data->type));
|
|
switch( data->type )
|
|
{
|
|
case C_INT:
|
|
case C_POS:
|
|
ShowMessage(" %d\n", data->u.num);
|
|
break;
|
|
|
|
case C_STR:
|
|
case C_CONSTSTR:
|
|
ShowMessage(" \"%s\"\n", data->u.str);
|
|
break;
|
|
|
|
case C_NAME:
|
|
ShowMessage(" \"%s\" (id=%d ref=%p subtype=%s)\n", reference_getname(data), data->u.num, data->ref, script_op2name(str_data[data->u.num].type));
|
|
break;
|
|
|
|
case C_RETINFO:
|
|
{
|
|
struct script_retinfo* ri = data->u.ri;
|
|
ShowMessage(" %p {scope.vars=%p, scope.arrays=%p, script=%p, pos=%d, nargs=%d, defsp=%d}\n", ri, ri->scope.vars, ri->scope.arrays, ri->script, ri->pos, ri->nargs, ri->defsp);
|
|
}
|
|
break;
|
|
default:
|
|
ShowMessage("\n");
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
#endif
|
|
|
|
/// Reports on the console the src of a script error.
|
|
static void script_reportsrc(struct script_state *st)
|
|
{
|
|
struct block_list* bl;
|
|
|
|
if( st->oid == 0 )
|
|
return; //Can't report source.
|
|
|
|
bl = map_id2bl(st->oid);
|
|
if( bl == NULL )
|
|
return;
|
|
|
|
switch( bl->type ) {
|
|
case BL_NPC:
|
|
if( bl->m >= 0 )
|
|
ShowDebug("Source (NPC): %s at %s (%d,%d)\n", ((struct npc_data *)bl)->name, map_mapid2mapname(bl->m), bl->x, bl->y);
|
|
else
|
|
ShowDebug("Source (NPC): %s (invisible/not on a map)\n", ((struct npc_data *)bl)->name);
|
|
break;
|
|
default:
|
|
if( bl->m >= 0 )
|
|
ShowDebug("Source (Non-NPC type %d): name %s at %s (%d,%d)\n", bl->type, status_get_name(bl), map_mapid2mapname(bl->m), bl->x, bl->y);
|
|
else
|
|
ShowDebug("Source (Non-NPC type %d): name %s (invisible/not on a map)\n", bl->type, status_get_name(bl));
|
|
break;
|
|
}
|
|
}
|
|
|
|
/// Reports on the console information about the script data.
|
|
static void script_reportdata(struct script_data* data)
|
|
{
|
|
if( data == NULL )
|
|
return;
|
|
switch( data->type ) {
|
|
case C_NOP:// no value
|
|
ShowDebug("Data: nothing (nil)\n");
|
|
break;
|
|
case C_INT:// number
|
|
ShowDebug("Data: number value=%" PRId64 "\n", data->u.num);
|
|
break;
|
|
case C_STR:
|
|
case C_CONSTSTR:// string
|
|
if( data->u.str ) {
|
|
ShowDebug("Data: string value=\"%s\"\n", data->u.str);
|
|
} else {
|
|
ShowDebug("Data: string value=NULL\n");
|
|
}
|
|
break;
|
|
case C_NAME:// reference
|
|
if( reference_tovariable(data) ) {// variable
|
|
const char* name = reference_getname(data);
|
|
ShowDebug("Data: variable name='%s' index=%d\n", name, reference_getindex(data));
|
|
} else if( reference_toconstant(data) ) {// constant
|
|
ShowDebug("Data: constant name='%s' value=%d\n", reference_getname(data), reference_getconstant(data));
|
|
} else if( reference_toparam(data) ) {// param
|
|
ShowDebug("Data: param name='%s' type=%d\n", reference_getname(data), reference_getparamtype(data));
|
|
} else {// ???
|
|
ShowDebug("Data: reference name='%s' type=%s\n", reference_getname(data), script_op2name(data->type));
|
|
ShowDebug("Please report this!!! - script->str_data.type=%s\n", script_op2name(str_data[reference_getid(data)].type));
|
|
}
|
|
break;
|
|
case C_POS:// label
|
|
ShowDebug("Data: label pos=%" PRId64 "\n", data->u.num);
|
|
break;
|
|
default:
|
|
ShowDebug("Data: %s\n", script_op2name(data->type));
|
|
break;
|
|
}
|
|
}
|
|
|
|
|
|
/// Reports on the console information about the current built-in function.
|
|
static void script_reportfunc(struct script_state* st)
|
|
{
|
|
int params, id;
|
|
struct script_data* data;
|
|
|
|
if( !script_hasdata(st,0) )
|
|
{// no stack
|
|
return;
|
|
}
|
|
|
|
data = script_getdata(st,0);
|
|
|
|
if( !data_isreference(data) || str_data[reference_getid(data)].type != C_FUNC )
|
|
{// script currently not executing a built-in function or corrupt stack
|
|
return;
|
|
}
|
|
|
|
id = reference_getid(data);
|
|
params = script_lastdata(st)-1;
|
|
|
|
if( params > 0 )
|
|
{
|
|
int i;
|
|
ShowDebug("Function: %s (%d parameter%s):\n", get_str(id), params, ( params == 1 ) ? "" : "s");
|
|
|
|
for( i = 2; i <= script_lastdata(st); i++ )
|
|
{
|
|
script_reportdata(script_getdata(st,i));
|
|
}
|
|
}
|
|
else
|
|
{
|
|
ShowDebug("Function: %s (no parameters)\n", get_str(id));
|
|
}
|
|
}
|
|
/*==========================================
|
|
* Output error message
|
|
*------------------------------------------*/
|
|
static void disp_error_message2(const char *mes,const char *pos,int report)
|
|
{
|
|
error_msg = aStrdup(mes);
|
|
error_pos = pos;
|
|
error_report = report;
|
|
longjmp( error_jump, 1 );
|
|
}
|
|
#define disp_error_message(mes,pos) disp_error_message2(mes,pos,1)
|
|
|
|
static void disp_warning_message(const char *mes, const char *pos) {
|
|
script_warning(parser_current_src,parser_current_file,parser_current_line,mes,pos);
|
|
}
|
|
|
|
/// Checks event parameter validity
|
|
static void check_event(struct script_state *st, const char *evt)
|
|
{
|
|
if( evt && evt[0] && !stristr(evt, "::On") )
|
|
{
|
|
ShowWarning("NPC event parameter deprecated! Please use 'NPCNAME::OnEVENT' instead of '%s'.\n", evt);
|
|
script_reportsrc(st);
|
|
}
|
|
}
|
|
|
|
/*==========================================
|
|
* Hashes the input string
|
|
*------------------------------------------*/
|
|
static unsigned int calc_hash(const char* p)
|
|
{
|
|
unsigned int h;
|
|
|
|
#if defined(SCRIPT_HASH_DJB2)
|
|
h = 5381;
|
|
while( *p ) // hash*33 + c
|
|
h = ( h << 5 ) + h + ((unsigned char)TOLOWER(*p++));
|
|
#elif defined(SCRIPT_HASH_SDBM)
|
|
h = 0;
|
|
while( *p ) // hash*65599 + c
|
|
h = ( h << 6 ) + ( h << 16 ) - h + ((unsigned char)TOLOWER(*p++));
|
|
#elif defined(SCRIPT_HASH_ELF) // UNIX ELF hash
|
|
h = 0;
|
|
while( *p ){
|
|
unsigned int g;
|
|
h = ( h << 4 ) + ((unsigned char)TOLOWER(*p++));
|
|
g = h & 0xF0000000;
|
|
if( g )
|
|
{
|
|
h ^= g >> 24;
|
|
h &= ~g;
|
|
}
|
|
}
|
|
#else // athena hash
|
|
h = 0;
|
|
while( *p )
|
|
h = ( h << 1 ) + ( h >> 3 ) + ( h >> 5 ) + ( h >> 8 ) + (unsigned char)TOLOWER(*p++);
|
|
#endif
|
|
|
|
return h % SCRIPT_HASH_SIZE;
|
|
}
|
|
|
|
bool script_check_RegistryVariableLength(int pType, const char *val, size_t* vlen)
|
|
{
|
|
size_t len = strlen(val);
|
|
|
|
if (vlen)
|
|
*vlen = len;
|
|
switch (pType) {
|
|
case 0:
|
|
return (len < 33); // key check
|
|
case 1:
|
|
return (len < 255); // value check
|
|
default:
|
|
return false;
|
|
}
|
|
}
|
|
|
|
/*==========================================
|
|
* str_data manipulation functions
|
|
*------------------------------------------*/
|
|
|
|
/// Looks up string using the provided id.
|
|
const char* get_str(int id)
|
|
{
|
|
Assert( id >= LABEL_START && id < str_size );
|
|
return str_buf+str_data[id].str;
|
|
}
|
|
|
|
/// Returns the uid of the string, or -1.
|
|
static int search_str(const char* p)
|
|
{
|
|
int i;
|
|
|
|
for( i = str_hash[calc_hash(p)]; i != 0; i = str_data[i].next )
|
|
if( strcasecmp(get_str(i),p) == 0 )
|
|
return i;
|
|
|
|
return -1;
|
|
}
|
|
|
|
/// Stores a copy of the string and returns its id.
|
|
/// If an identical string is already present, returns its id instead.
|
|
int add_str(const char* p)
|
|
{
|
|
int h;
|
|
int len;
|
|
|
|
h = calc_hash(p);
|
|
|
|
if( str_hash[h] == 0 )
|
|
{// empty bucket, add new node here
|
|
str_hash[h] = str_num;
|
|
}
|
|
else
|
|
{// scan for end of list, or occurence of identical string
|
|
int i;
|
|
for( i = str_hash[h]; ; i = str_data[i].next )
|
|
{
|
|
if( strcasecmp(get_str(i),p) == 0 )
|
|
return i; // string already in list
|
|
if( str_data[i].next == 0 )
|
|
break; // reached the end
|
|
}
|
|
|
|
// append node to end of list
|
|
str_data[i].next = str_num;
|
|
}
|
|
|
|
// grow list if neccessary
|
|
if( str_num >= str_data_size )
|
|
{
|
|
str_data_size += 128;
|
|
RECREATE(str_data,struct str_data_struct,str_data_size);
|
|
memset(str_data + (str_data_size - 128), '\0', 128);
|
|
}
|
|
|
|
len=(int)strlen(p);
|
|
|
|
// grow string buffer if neccessary
|
|
while( str_pos+len+1 >= str_size )
|
|
{
|
|
str_size += 256;
|
|
RECREATE(str_buf,char,str_size);
|
|
memset(str_buf + (str_size - 256), '\0', 256);
|
|
}
|
|
|
|
safestrncpy(str_buf+str_pos, p, len+1);
|
|
str_data[str_num].type = C_NOP;
|
|
str_data[str_num].str = str_pos;
|
|
str_data[str_num].next = 0;
|
|
str_data[str_num].func = NULL;
|
|
str_data[str_num].backpatch = -1;
|
|
str_data[str_num].label = -1;
|
|
str_pos += len+1;
|
|
|
|
return str_num++;
|
|
}
|
|
|
|
|
|
/// Appends 1 byte to the script buffer.
|
|
static void add_scriptb(int a)
|
|
{
|
|
if( script_pos+1 >= script_size )
|
|
{
|
|
script_size += SCRIPT_BLOCK_SIZE;
|
|
RECREATE(script_buf,unsigned char,script_size);
|
|
}
|
|
script_buf[script_pos++] = (uint8)(a);
|
|
}
|
|
|
|
/// Appends a c_op value to the script buffer.
|
|
/// The value is variable-length encoded into 8-bit blocks.
|
|
/// The encoding scheme is ( 01?????? )* 00??????, LSB first.
|
|
/// All blocks but the last hold 7 bits of data, topmost bit is always 1 (carries).
|
|
static void add_scriptc(int a)
|
|
{
|
|
while( a >= 0x40 )
|
|
{
|
|
add_scriptb((a&0x3f)|0x40);
|
|
a = (a - 0x40) >> 6;
|
|
}
|
|
|
|
add_scriptb(a);
|
|
}
|
|
|
|
/// Appends an integer value to the script buffer.
|
|
/// The value is variable-length encoded into 8-bit blocks.
|
|
/// The encoding scheme is ( 11?????? )* 10??????, LSB first.
|
|
/// All blocks but the last hold 7 bits of data, topmost bit is always 1 (carries).
|
|
static void add_scripti(int a)
|
|
{
|
|
while( a >= 0x40 )
|
|
{
|
|
add_scriptb((a&0x3f)|0xc0);
|
|
a = (a - 0x40) >> 6;
|
|
}
|
|
add_scriptb(a|0x80);
|
|
}
|
|
|
|
/// Appends a str_data object (label/function/variable/integer) to the script buffer.
|
|
|
|
///
|
|
/// @param l The id of the str_data entry
|
|
// Maximum up to 16M
|
|
static void add_scriptl(int l)
|
|
{
|
|
int backpatch = str_data[l].backpatch;
|
|
|
|
switch(str_data[l].type){
|
|
case C_POS:
|
|
case C_USERFUNC_POS:
|
|
add_scriptc(C_POS);
|
|
add_scriptb(str_data[l].label);
|
|
add_scriptb(str_data[l].label>>8);
|
|
add_scriptb(str_data[l].label>>16);
|
|
break;
|
|
case C_NOP:
|
|
case C_USERFUNC:
|
|
// Embedded data backpatch there is a possibility of label
|
|
add_scriptc(C_NAME);
|
|
str_data[l].backpatch = script_pos;
|
|
add_scriptb(backpatch);
|
|
add_scriptb(backpatch>>8);
|
|
add_scriptb(backpatch>>16);
|
|
break;
|
|
case C_INT:
|
|
add_scripti(abs(str_data[l].val));
|
|
if( str_data[l].val < 0 ) //Notice that this is negative, from jA (Rayce)
|
|
add_scriptc(C_NEG);
|
|
break;
|
|
default: // assume C_NAME
|
|
add_scriptc(C_NAME);
|
|
add_scriptb(l);
|
|
add_scriptb(l>>8);
|
|
add_scriptb(l>>16);
|
|
break;
|
|
}
|
|
}
|
|
|
|
/*==========================================
|
|
* Resolve the label
|
|
*------------------------------------------*/
|
|
void set_label(int l,int pos, const char* script_pos_cur)
|
|
{
|
|
int i;
|
|
|
|
if(str_data[l].type==C_INT || str_data[l].type==C_PARAM || str_data[l].type==C_FUNC)
|
|
{ //Prevent overwriting constants values, parameters and built-in functions [Skotlex]
|
|
disp_error_message("set_label: invalid label name",script_pos_cur);
|
|
return;
|
|
}
|
|
if(str_data[l].label!=-1){
|
|
disp_error_message("set_label: dup label ",script_pos_cur);
|
|
return;
|
|
}
|
|
str_data[l].type=(str_data[l].type == C_USERFUNC ? C_USERFUNC_POS : C_POS);
|
|
str_data[l].label=pos;
|
|
for(i=str_data[l].backpatch;i>=0 && i!=0x00ffffff;){
|
|
int next=GETVALUE(script_buf,i);
|
|
script_buf[i-1]=(str_data[l].type == C_USERFUNC ? C_USERFUNC_POS : C_POS);
|
|
SETVALUE(script_buf,i,pos);
|
|
i=next;
|
|
}
|
|
}
|
|
|
|
/// Skips spaces and/or comments.
|
|
const char* skip_space(const char* p)
|
|
{
|
|
if( p == NULL )
|
|
return NULL;
|
|
for(;;)
|
|
{
|
|
while( ISSPACE(*p) )
|
|
++p;
|
|
if( *p == '/' && p[1] == '/' )
|
|
{// line comment
|
|
while(*p && *p!='\n')
|
|
++p;
|
|
}
|
|
else if( *p == '/' && p[1] == '*' )
|
|
{// block comment
|
|
p += 2;
|
|
for(;;)
|
|
{
|
|
if( *p == '\0' ) {
|
|
disp_warning_message("script:script->skip_space: end of file while parsing block comment. expected " CL_BOLD "*/" CL_NORM, p);
|
|
return p;
|
|
}
|
|
if( *p == '*' && p[1] == '/' )
|
|
{// end of block comment
|
|
p += 2;
|
|
break;
|
|
}
|
|
++p;
|
|
}
|
|
}
|
|
else
|
|
break;
|
|
}
|
|
return p;
|
|
}
|
|
|
|
/// Skips a word.
|
|
/// A word consists of undercores and/or alphanumeric characters,
|
|
/// and valid variable prefixes/postfixes.
|
|
static const char* skip_word(const char* p)
|
|
{
|
|
// prefix
|
|
switch( *p ) {
|
|
case '@':// temporary char variable
|
|
++p; break;
|
|
case '#':// account variable
|
|
p += ( p[1] == '#' ? 2 : 1 ); break;
|
|
case '\'':// instance variable
|
|
++p; break;
|
|
case '.':// npc variable
|
|
p += ( p[1] == '@' ? 2 : 1 ); break;
|
|
case '$':// global variable
|
|
p += ( p[1] == '@' ? 2 : 1 ); break;
|
|
}
|
|
|
|
while( ISALNUM(*p) || *p == '_' )
|
|
++p;
|
|
|
|
// postfix
|
|
if( *p == '$' )// string
|
|
p++;
|
|
|
|
return p;
|
|
}
|
|
|
|
/// Adds a word to str_data.
|
|
/// @see skip_word
|
|
/// @see add_str
|
|
static int add_word(const char* p)
|
|
{
|
|
char* word;
|
|
int len;
|
|
int i;
|
|
|
|
// Check for a word
|
|
len = skip_word(p) - p;
|
|
if( len == 0 )
|
|
disp_error_message("script:add_word: invalid word. A word consists of undercores and/or alphanumeric characters, and valid variable prefixes/postfixes.", p);
|
|
|
|
// Duplicate the word
|
|
word = (char*)aMalloc(len+1);
|
|
memcpy(word, p, len);
|
|
word[len] = 0;
|
|
|
|
// add the word
|
|
i = add_str(word);
|
|
aFree(word);
|
|
return i;
|
|
}
|
|
|
|
/// Parses a function call.
|
|
/// The argument list can have parenthesis or not.
|
|
/// The number of arguments is checked.
|
|
static
|
|
const char* parse_callfunc(const char* p, int require_paren, int is_custom)
|
|
{
|
|
const char* p2;
|
|
const char* arg=NULL;
|
|
int func;
|
|
|
|
func = add_word(p);
|
|
if( str_data[func].type == C_FUNC ){
|
|
// buildin function
|
|
add_scriptl(func);
|
|
add_scriptc(C_ARG);
|
|
arg = buildin_func[str_data[func].val].arg;
|
|
#if defined(SCRIPT_COMMAND_DEPRECATION)
|
|
if( str_data[func].deprecated ){
|
|
ShowWarning( "Usage of deprecated script function '%s'.\n", get_str(func) );
|
|
ShowWarning( "This function was deprecated on '%s' and could become unavailable anytime soon.\n", buildin_func[str_data[func].val].deprecated );
|
|
}
|
|
#endif
|
|
} else if( str_data[func].type == C_USERFUNC || str_data[func].type == C_USERFUNC_POS ){
|
|
// script defined function
|
|
add_scriptl(buildin_callsub_ref);
|
|
add_scriptc(C_ARG);
|
|
add_scriptl(func);
|
|
arg = buildin_func[str_data[buildin_callsub_ref].val].arg;
|
|
if( *arg == 0 )
|
|
disp_error_message("parse_callfunc: callsub has no arguments, please review its definition",p);
|
|
if( *arg != '*' )
|
|
++arg; // count func as argument
|
|
} else {
|
|
const char* name = get_str(func);
|
|
if( !is_custom && strdb_get(userfunc_db, name) == NULL ) {
|
|
disp_error_message("parse_line: expect command, missing function name or calling undeclared function",p);
|
|
} else {;
|
|
add_scriptl(buildin_callfunc_ref);
|
|
add_scriptc(C_ARG);
|
|
add_scriptc(C_STR);
|
|
while( *name ) add_scriptb(*name ++);
|
|
add_scriptb(0);
|
|
arg = buildin_func[str_data[buildin_callfunc_ref].val].arg;
|
|
if( *arg != '*' ) ++ arg;
|
|
}
|
|
}
|
|
|
|
p = skip_word(p);
|
|
p = skip_space(p);
|
|
syntax.curly[syntax.curly_count].type = TYPE_ARGLIST;
|
|
syntax.curly[syntax.curly_count].count = 0;
|
|
if( *p == ';' )
|
|
{// <func name> ';'
|
|
syntax.curly[syntax.curly_count].flag = ARGLIST_NO_PAREN;
|
|
} else if( *p == '(' && *(p2=skip_space(p+1)) == ')' )
|
|
{// <func name> '(' ')'
|
|
syntax.curly[syntax.curly_count].flag = ARGLIST_PAREN;
|
|
p = p2;
|
|
/*
|
|
} else if( 0 && require_paren && *p != '(' )
|
|
{// <func name>
|
|
syntax.curly[syntax.curly_count].flag = ARGLIST_NO_PAREN;
|
|
*/
|
|
} else
|
|
{// <func name> <arg list>
|
|
if( require_paren ){
|
|
if( *p != '(' )
|
|
disp_error_message("need '('",p);
|
|
++p; // skip '('
|
|
syntax.curly[syntax.curly_count].flag = ARGLIST_PAREN;
|
|
} else if( *p == '(' ){
|
|
syntax.curly[syntax.curly_count].flag = ARGLIST_UNDEFINED;
|
|
} else {
|
|
syntax.curly[syntax.curly_count].flag = ARGLIST_NO_PAREN;
|
|
}
|
|
++syntax.curly_count;
|
|
while( *arg ) {
|
|
p2=parse_subexpr(p,-1);
|
|
if( p == p2 )
|
|
break; // not an argument
|
|
if( *arg != '*' )
|
|
++arg; // next argument
|
|
|
|
p=skip_space(p2);
|
|
if( *arg == 0 || *p != ',' )
|
|
break; // no more arguments
|
|
++p; // skip comma
|
|
}
|
|
--syntax.curly_count;
|
|
}
|
|
if( *arg && *arg != '?' && *arg != '*' )
|
|
disp_error_message2("parse_callfunc: not enough arguments, expected ','", p, script_config.warn_func_mismatch_paramnum);
|
|
if( syntax.curly[syntax.curly_count].type != TYPE_ARGLIST )
|
|
disp_error_message("parse_callfunc: DEBUG last curly is not an argument list",p);
|
|
if( syntax.curly[syntax.curly_count].flag == ARGLIST_PAREN ){
|
|
if( *p != ')' )
|
|
disp_error_message("parse_callfunc: expected ')' to close argument list",p);
|
|
++p;
|
|
}
|
|
add_scriptc(C_FUNC);
|
|
return p;
|
|
}
|
|
|
|
/// Processes end of logical script line.
|
|
/// @param first When true, only fix up scheduling data is initialized
|
|
/// @param p Script position for error reporting in set_label
|
|
static void parse_nextline(bool first, const char* p)
|
|
{
|
|
if( !first )
|
|
{
|
|
add_scriptc(C_EOL); // mark end of line for stack cleanup
|
|
set_label(LABEL_NEXTLINE, script_pos, p); // fix up '-' labels
|
|
}
|
|
|
|
// initialize data for new '-' label fix up scheduling
|
|
str_data[LABEL_NEXTLINE].type = C_NOP;
|
|
str_data[LABEL_NEXTLINE].backpatch = -1;
|
|
str_data[LABEL_NEXTLINE].label = -1;
|
|
}
|
|
|
|
/**
|
|
* Pushes a variable into stack, processing its array index if needed.
|
|
* @see parse_variable
|
|
*/
|
|
void parse_variable_sub_push(int word, const char *p2)
|
|
{
|
|
if( p2 ) { // Process the variable index
|
|
const char *p3 = NULL;
|
|
|
|
// Push the getelementofarray method into the stack
|
|
add_scriptl(buildin_getelementofarray_ref);
|
|
add_scriptc(C_ARG);
|
|
add_scriptl(word);
|
|
|
|
// Process the sub-expression for this assignment
|
|
p3 = parse_subexpr(p2 + 1, 1);
|
|
p3 = skip_space(p3);
|
|
|
|
if( *p3 != ']' ) // Closing parenthesis is required for this script
|
|
disp_error_message("Missing closing ']' parenthesis for the variable assignment.", p3);
|
|
|
|
// Push the closing function stack operator onto the stack
|
|
add_scriptc(C_FUNC);
|
|
p3++;
|
|
} else // No array index, simply push the variable or value onto the stack
|
|
add_scriptl(word);
|
|
}
|
|
|
|
/// Parse a variable assignment using the direct equals operator
|
|
/// @param p script position where the function should run from
|
|
/// @return NULL if not a variable assignment, the new position otherwise
|
|
const char* parse_variable(const char* p) {
|
|
int word;
|
|
c_op type = C_NOP;
|
|
const char *p2 = NULL;
|
|
const char *var = p;
|
|
|
|
if( p[0] == '+' && p[1] == '+' ){
|
|
type = C_ADD_PRE; // pre ++
|
|
}else if( p[0] == '-' && p[1] == '-' ){
|
|
type = C_SUB_PRE; // pre --
|
|
}
|
|
|
|
if( type != C_NOP ){
|
|
var = p = skip_space(&p[2]);
|
|
}
|
|
|
|
// skip the variable where applicable
|
|
p = skip_word(p);
|
|
p = skip_space(p);
|
|
|
|
if( p == NULL ) {// end of the line or invalid buffer
|
|
return NULL;
|
|
}
|
|
|
|
if( *p == '[' ) {// array variable so process the array as appropriate
|
|
int i,j;
|
|
for( p2 = p, i = 0, j = 1; p; ++ i ) {
|
|
if( *p ++ == ']' && --(j) == 0 ) break;
|
|
if( *p == '[' ) ++ j;
|
|
}
|
|
|
|
if( !(p = skip_space(p)) ) {// end of line or invalid characters remaining
|
|
disp_error_message("Missing right expression or closing bracket for variable.", p);
|
|
}
|
|
}
|
|
|
|
if( type == C_NOP ){
|
|
if( p[0] == '=' && p[1] != '=' ){
|
|
type = C_EQ; // =
|
|
}else if( p[0] == '+' && p[1] == '=' ){
|
|
type = C_ADD; // +=
|
|
}else if( p[0] == '-' && p[1] == '=' ){
|
|
type = C_SUB; // -=
|
|
}else if( p[0] == '^' && p[1] == '=' ){
|
|
type = C_XOR; // ^=
|
|
}else if( p[0] == '|' && p[1] == '=' ){
|
|
type = C_OR; // |=
|
|
}else if( p[0] == '&' && p[1] == '=' ){
|
|
type = C_AND; // &=
|
|
}else if( p[0] == '*' && p[1] == '=' ){
|
|
type = C_MUL; // *=
|
|
}else if( p[0] == '/' && p[1] == '=' ){
|
|
type = C_DIV; // /=
|
|
}else if( p[0] == '%' && p[1] == '=' ){
|
|
type = C_MOD; // %=
|
|
}else if( p[0] == '~' && p[1] == '=' ){
|
|
type = C_NOT; // ~=
|
|
}else if( p[0] == '+' && p[1] == '+' ){
|
|
type = C_ADD_POST; // post ++
|
|
}else if( p[0] == '-' && p[1] == '-' ){
|
|
type = C_SUB_POST; // post --
|
|
}else if( p[0] == '<' && p[1] == '<' && p[2] == '=' ){
|
|
type = C_L_SHIFT; // <<=
|
|
}else if( p[0] == '>' && p[1] == '>' && p[2] == '=' ){
|
|
type = C_R_SHIFT; // >>=
|
|
}else{
|
|
// failed to find a matching operator combination so invalid
|
|
return nullptr;
|
|
}
|
|
}
|
|
|
|
switch( type ) {
|
|
case C_ADD_PRE: // pre ++
|
|
case C_SUB_PRE: // pre --
|
|
// Nothing more to skip
|
|
break;
|
|
|
|
case C_EQ: {// incremental modifier
|
|
p = skip_space( &p[1] );
|
|
}
|
|
break;
|
|
|
|
case C_L_SHIFT:
|
|
case C_R_SHIFT: {// left or right shift modifier
|
|
p = skip_space( &p[3] );
|
|
}
|
|
break;
|
|
|
|
default: {// normal incremental command
|
|
p = skip_space( &p[2] );
|
|
}
|
|
}
|
|
|
|
if( p == NULL ) {// end of line or invalid buffer
|
|
return NULL;
|
|
}
|
|
|
|
// push the set function onto the stack
|
|
add_scriptl(buildin_set_ref);
|
|
add_scriptc(C_ARG);
|
|
|
|
// always append parenthesis to avoid errors
|
|
syntax.curly[syntax.curly_count].type = TYPE_ARGLIST;
|
|
syntax.curly[syntax.curly_count].count = 0;
|
|
syntax.curly[syntax.curly_count].flag = ARGLIST_PAREN;
|
|
|
|
// increment the total curly count for the position in the script
|
|
++ syntax.curly_count;
|
|
|
|
// parse the variable currently being modified
|
|
word = add_word(var);
|
|
|
|
if( str_data[word].type == C_FUNC || str_data[word].type == C_USERFUNC || str_data[word].type == C_USERFUNC_POS ) // cannot assign a variable which exists as a function or label
|
|
disp_error_message("Cannot modify a variable which has the same name as a function or label.", p);
|
|
|
|
parse_variable_sub_push(word, p2); // Push variable onto the stack
|
|
|
|
if( type != C_EQ )
|
|
parse_variable_sub_push(word, p2); // Push variable onto the stack once again (first argument of setr)
|
|
|
|
if( type == C_ADD_POST || type == C_SUB_POST ) { // post ++ / --
|
|
add_scripti(1);
|
|
add_scriptc(type == C_ADD_POST ? C_ADD : C_SUB);
|
|
parse_variable_sub_push(word, p2); // Push variable onto the stack (third argument of setr)
|
|
} else if( type == C_ADD_PRE || type == C_SUB_PRE ) { // pre ++ / --
|
|
add_scripti(1);
|
|
add_scriptc(type == C_ADD_PRE ? C_ADD : C_SUB);
|
|
} else { // Process the value as an expression
|
|
p = parse_subexpr(p, -1);
|
|
|
|
if( type != C_EQ )
|
|
{// push the type of modifier onto the stack
|
|
add_scriptc(type);
|
|
}
|
|
}
|
|
|
|
// decrement the curly count for the position within the script
|
|
-- syntax.curly_count;
|
|
|
|
// close the script by appending the function operator
|
|
add_scriptc(C_FUNC);
|
|
|
|
// push the buffer from the method
|
|
return p;
|
|
}
|
|
|
|
/*
|
|
* Checks whether the gives string is a number literal
|
|
*
|
|
* Mainly necessary to differentiate between number literals and NPC name
|
|
* constants, since several of those start with a digit.
|
|
*
|
|
* All this does is to check if the string begins with an optional + or - sign,
|
|
* followed by a hexadecimal or decimal number literal literal and is NOT
|
|
* followed by a underscore or letter.
|
|
*
|
|
* @author : Hercules.ws
|
|
* @param p Pointer to the string to check
|
|
* @return Whether the string is a number literal
|
|
*/
|
|
bool is_number(const char *p) {
|
|
const char *np;
|
|
if (!p)
|
|
return false;
|
|
if (*p == '-' || *p == '+')
|
|
p++;
|
|
np = p;
|
|
if (*p == '0' && p[1] == 'x') {
|
|
p+=2;
|
|
np = p;
|
|
// Hexadecimal
|
|
while (ISXDIGIT(*np))
|
|
np++;
|
|
} else {
|
|
// Decimal
|
|
while (ISDIGIT(*np))
|
|
np++;
|
|
}
|
|
if (p != np && *np != '_' && !ISALPHA(*np)) // At least one digit, and next isn't a letter or _
|
|
return true;
|
|
return false;
|
|
}
|
|
|
|
/*==========================================
|
|
* Analysis section
|
|
*------------------------------------------*/
|
|
const char* parse_simpleexpr(const char *p)
|
|
{
|
|
long long i;
|
|
p=skip_space(p);
|
|
|
|
if(*p==';' || *p==',')
|
|
disp_error_message("parse_simpleexpr: unexpected end of expression",p);
|
|
if(*p=='('){
|
|
if( (i=syntax.curly_count-1) >= 0 && syntax.curly[i].type == TYPE_ARGLIST )
|
|
++syntax.curly[i].count;
|
|
p=parse_subexpr(p+1,-1);
|
|
p=skip_space(p);
|
|
if( (i=syntax.curly_count-1) >= 0 && syntax.curly[i].type == TYPE_ARGLIST &&
|
|
syntax.curly[i].flag == ARGLIST_UNDEFINED && --syntax.curly[i].count == 0
|
|
){
|
|
if( *p == ',' ){
|
|
syntax.curly[i].flag = ARGLIST_PAREN;
|
|
return p;
|
|
} else
|
|
syntax.curly[i].flag = ARGLIST_NO_PAREN;
|
|
}
|
|
if( *p != ')' )
|
|
disp_error_message("parse_simpleexpr: unmatched ')'",p);
|
|
++p;
|
|
} else if(is_number(p)) {
|
|
char *np;
|
|
while(*p == '0' && ISDIGIT(p[1])) p++;
|
|
i=strtoll(p,&np,0);
|
|
if( i < INT_MIN ) {
|
|
i = INT_MIN;
|
|
disp_warning_message("parse_simpleexpr: underflow detected, capping value to INT_MIN",p);
|
|
} else if( i > INT_MAX ) {
|
|
i = INT_MAX;
|
|
disp_warning_message("parse_simpleexpr: overflow detected, capping value to INT_MAX",p);
|
|
}
|
|
add_scripti((int)i);
|
|
p=np;
|
|
} else if(*p=='"'){
|
|
add_scriptc(C_STR);
|
|
p++;
|
|
while( *p && *p != '"' ){
|
|
if( (unsigned char)p[-1] <= 0x7e && *p == '\\' )
|
|
{
|
|
char buf[8];
|
|
size_t len = skip_escaped_c(p) - p;
|
|
size_t n = sv_unescape_c(buf, p, len);
|
|
if( n != 1 )
|
|
ShowDebug("parse_simpleexpr: unexpected length %d after unescape (\"%.*s\" -> %.*s)\n", (int)n, (int)len, p, (int)n, buf);
|
|
p += len;
|
|
add_scriptb(*buf);
|
|
continue;
|
|
}
|
|
else if( *p == '\n' )
|
|
disp_error_message("parse_simpleexpr: unexpected newline @ string",p);
|
|
add_scriptb(*p++);
|
|
}
|
|
if(!*p)
|
|
disp_error_message("parse_simpleexpr: unexpected eof @ string",p);
|
|
add_scriptb(0);
|
|
p++; //'"'
|
|
} else {
|
|
int l;
|
|
const char* pv;
|
|
|
|
// label , register , function etc
|
|
if(skip_word(p)==p)
|
|
disp_error_message("parse_simpleexpr: unexpected character",p);
|
|
|
|
l=add_word(p);
|
|
if( str_data[l].type == C_FUNC || str_data[l].type == C_USERFUNC || str_data[l].type == C_USERFUNC_POS)
|
|
return parse_callfunc(p,1,0);
|
|
else {
|
|
const char* name = get_str(l);
|
|
if( strdb_get(userfunc_db,name) != NULL ) {
|
|
return parse_callfunc(p,1,1);
|
|
}
|
|
}
|
|
|
|
if( (pv = parse_variable(p)) )
|
|
{// successfully processed a variable assignment
|
|
return pv;
|
|
}
|
|
|
|
#if defined(SCRIPT_CONSTANT_DEPRECATION)
|
|
if( str_data[l].type == C_INT && str_data[l].deprecated ){
|
|
ShowWarning( "Usage of deprecated constant '%s'.\n", get_str(l) );
|
|
ShowWarning( "This constant was deprecated and could become unavailable anytime soon.\n" );
|
|
}
|
|
#endif
|
|
|
|
p=skip_word(p);
|
|
if( *p == '[' ){
|
|
// array(name[i] => getelementofarray(name,i) )
|
|
add_scriptl(buildin_getelementofarray_ref);
|
|
add_scriptc(C_ARG);
|
|
add_scriptl(l);
|
|
|
|
p=parse_subexpr(p+1,-1);
|
|
p=skip_space(p);
|
|
if( *p != ']' )
|
|
disp_error_message("parse_simpleexpr: unmatched ']'",p);
|
|
++p;
|
|
add_scriptc(C_FUNC);
|
|
}else
|
|
add_scriptl(l);
|
|
|
|
}
|
|
|
|
return p;
|
|
}
|
|
|
|
/*==========================================
|
|
* Analysis of the expression
|
|
*------------------------------------------*/
|
|
const char* parse_subexpr(const char* p,int limit)
|
|
{
|
|
int op,opl,len;
|
|
|
|
p=skip_space(p);
|
|
|
|
if( *p == '-' ){
|
|
const char* tmpp = skip_space(p+1);
|
|
if( *tmpp == ';' || *tmpp == ',' ){
|
|
add_scriptl(LABEL_NEXTLINE);
|
|
p++;
|
|
return p;
|
|
}
|
|
}
|
|
|
|
if( (op = C_ADD_PRE, p[0] == '+' && p[1] == '+') || (op = C_SUB_PRE, p[0] == '-' && p[1] == '-') ) // Pre ++ -- operators
|
|
p = parse_variable(p);
|
|
else if( (op = C_NEG, *p == '-') || (op = C_LNOT, *p == '!') || (op = C_NOT, *p == '~') ) { // Unary - ! ~ operators
|
|
p = parse_subexpr(p + 1, 11);
|
|
add_scriptc(op);
|
|
} else
|
|
p = parse_simpleexpr(p);
|
|
p = skip_space(p);
|
|
while((
|
|
(op=C_OP3,opl=0,len=1,*p=='?') ||
|
|
((op=C_ADD,opl=9,len=1,*p=='+') && p[1]!='+') ||
|
|
((op=C_SUB,opl=9,len=1,*p=='-') && p[1]!='-') ||
|
|
(op=C_MUL,opl=10,len=1,*p=='*') ||
|
|
(op=C_DIV,opl=10,len=1,*p=='/') ||
|
|
(op=C_MOD,opl=10,len=1,*p=='%') ||
|
|
(op=C_LAND,opl=2,len=2,*p=='&' && p[1]=='&') ||
|
|
(op=C_AND,opl=5,len=1,*p=='&') ||
|
|
(op=C_LOR,opl=1,len=2,*p=='|' && p[1]=='|') ||
|
|
(op=C_OR,opl=3,len=1,*p=='|') ||
|
|
(op=C_XOR,opl=4,len=1,*p=='^') ||
|
|
(op=C_EQ,opl=6,len=2,*p=='=' && p[1]=='=') ||
|
|
(op=C_NE,opl=6,len=2,*p=='!' && p[1]=='=') ||
|
|
(op=C_R_SHIFT,opl=8,len=2,*p=='>' && p[1]=='>') ||
|
|
(op=C_GE,opl=7,len=2,*p=='>' && p[1]=='=') ||
|
|
(op=C_GT,opl=7,len=1,*p=='>') ||
|
|
(op=C_L_SHIFT,opl=8,len=2,*p=='<' && p[1]=='<') ||
|
|
(op=C_LE,opl=7,len=2,*p=='<' && p[1]=='=') ||
|
|
(op=C_LT,opl=7,len=1,*p=='<')) && opl>limit){
|
|
p+=len;
|
|
if(op == C_OP3) {
|
|
p=parse_subexpr(p,-1);
|
|
p=skip_space(p);
|
|
if( *(p++) != ':')
|
|
disp_error_message("parse_subexpr: expected ':'", p-1);
|
|
p=parse_subexpr(p,-1);
|
|
} else {
|
|
p=parse_subexpr(p,opl);
|
|
}
|
|
add_scriptc(op);
|
|
p=skip_space(p);
|
|
}
|
|
|
|
return p; /* return first untreated operator */
|
|
}
|
|
|
|
/*==========================================
|
|
* Evaluation of the expression
|
|
*------------------------------------------*/
|
|
const char* parse_expr(const char *p)
|
|
{
|
|
switch(*p){
|
|
case ')': case ';': case ':': case '[': case ']':
|
|
case '}':
|
|
disp_error_message("parse_expr: unexpected character",p);
|
|
}
|
|
p=parse_subexpr(p,-1);
|
|
return p;
|
|
}
|
|
|
|
/*==========================================
|
|
* Analysis of the line
|
|
*------------------------------------------*/
|
|
const char* parse_line(const char* p)
|
|
{
|
|
const char* p2;
|
|
|
|
p=skip_space(p);
|
|
if(*p==';') {
|
|
//Close decision for if(); for(); while();
|
|
p = parse_syntax_close(p + 1);
|
|
return p;
|
|
}
|
|
if(*p==')' && parse_syntax_for_flag)
|
|
return p+1;
|
|
|
|
p = skip_space(p);
|
|
if(p[0] == '{') {
|
|
syntax.curly[syntax.curly_count].type = TYPE_NULL;
|
|
syntax.curly[syntax.curly_count].count = -1;
|
|
syntax.curly[syntax.curly_count].index = -1;
|
|
syntax.curly_count++;
|
|
return p + 1;
|
|
} else if(p[0] == '}') {
|
|
return parse_curly_close(p);
|
|
}
|
|
|
|
// Syntax-related processing
|
|
p2 = parse_syntax(p);
|
|
if(p2 != NULL)
|
|
return p2;
|
|
|
|
// attempt to process a variable assignment
|
|
p2 = parse_variable(p);
|
|
|
|
if( p2 != NULL )
|
|
{// variable assignment processed so leave the method
|
|
return parse_syntax_close(p2 + 1);
|
|
}
|
|
|
|
p = parse_callfunc(p,0,0);
|
|
p = skip_space(p);
|
|
|
|
if(parse_syntax_for_flag) {
|
|
if( *p != ')' )
|
|
disp_error_message("parse_line: expected ')'",p);
|
|
} else {
|
|
if( *p != ';' )
|
|
disp_error_message("parse_line: expected ';'",p);
|
|
}
|
|
|
|
//Binding decision for if(), for(), while()
|
|
p = parse_syntax_close(p+1);
|
|
|
|
return p;
|
|
}
|
|
|
|
// { ... } Closing process
|
|
const char* parse_curly_close(const char* p)
|
|
{
|
|
if(syntax.curly_count <= 0) {
|
|
disp_error_message("parse_curly_close: unexpected string",p);
|
|
return p + 1;
|
|
} else if(syntax.curly[syntax.curly_count-1].type == TYPE_NULL) {
|
|
syntax.curly_count--;
|
|
//Close decision if, for , while
|
|
p = parse_syntax_close(p + 1);
|
|
return p;
|
|
} else if(syntax.curly[syntax.curly_count-1].type == TYPE_SWITCH) {
|
|
//Closing switch()
|
|
int pos = syntax.curly_count-1;
|
|
char label[256];
|
|
int l;
|
|
// Remove temporary variables
|
|
sprintf(label,"set $@__SW%x_VAL,0;",syntax.curly[pos].index);
|
|
syntax.curly[syntax.curly_count++].type = TYPE_NULL;
|
|
parse_line(label);
|
|
syntax.curly_count--;
|
|
|
|
// Go to the end pointer unconditionally
|
|
sprintf(label,"goto __SW%x_FIN;",syntax.curly[pos].index);
|
|
syntax.curly[syntax.curly_count++].type = TYPE_NULL;
|
|
parse_line(label);
|
|
syntax.curly_count--;
|
|
|
|
// You are here labeled
|
|
sprintf(label,"__SW%x_%x",syntax.curly[pos].index,syntax.curly[pos].count);
|
|
l=add_str(label);
|
|
set_label(l,script_pos, p);
|
|
|
|
if(syntax.curly[pos].flag) {
|
|
//Exists default
|
|
sprintf(label,"goto __SW%x_DEF;",syntax.curly[pos].index);
|
|
syntax.curly[syntax.curly_count++].type = TYPE_NULL;
|
|
parse_line(label);
|
|
syntax.curly_count--;
|
|
}
|
|
|
|
// Label end
|
|
sprintf(label,"__SW%x_FIN",syntax.curly[pos].index);
|
|
l=add_str(label);
|
|
set_label(l,script_pos, p);
|
|
linkdb_final(&syntax.curly[pos].case_label); // free the list of case label
|
|
syntax.curly_count--;
|
|
//Closing decision if, for , while
|
|
p = parse_syntax_close(p + 1);
|
|
return p;
|
|
} else {
|
|
disp_error_message("parse_curly_close: unexpected string",p);
|
|
return p + 1;
|
|
}
|
|
}
|
|
|
|
// Syntax-related processing
|
|
// break, case, continue, default, do, for, function,
|
|
// if, switch, while ? will handle this internally.
|
|
const char* parse_syntax(const char* p)
|
|
{
|
|
const char *p2 = skip_word(p);
|
|
|
|
switch(*p) {
|
|
case 'B':
|
|
case 'b':
|
|
if(p2 - p == 5 && !strncasecmp(p,"break",5)) {
|
|
// break Processing
|
|
char label[256];
|
|
int pos = syntax.curly_count - 1;
|
|
while(pos >= 0) {
|
|
if(syntax.curly[pos].type == TYPE_DO) {
|
|
sprintf(label,"goto __DO%x_FIN;",syntax.curly[pos].index);
|
|
break;
|
|
} else if(syntax.curly[pos].type == TYPE_FOR) {
|
|
sprintf(label,"goto __FR%x_FIN;",syntax.curly[pos].index);
|
|
break;
|
|
} else if(syntax.curly[pos].type == TYPE_WHILE) {
|
|
sprintf(label,"goto __WL%x_FIN;",syntax.curly[pos].index);
|
|
break;
|
|
} else if(syntax.curly[pos].type == TYPE_SWITCH) {
|
|
sprintf(label,"goto __SW%x_FIN;",syntax.curly[pos].index);
|
|
break;
|
|
}
|
|
pos--;
|
|
}
|
|
if(pos < 0) {
|
|
disp_error_message("parse_syntax: unexpected 'break'",p);
|
|
} else {
|
|
syntax.curly[syntax.curly_count++].type = TYPE_NULL;
|
|
parse_line(label);
|
|
syntax.curly_count--;
|
|
}
|
|
p = skip_space(p2);
|
|
if(*p != ';')
|
|
disp_error_message("parse_syntax: expected ';'",p);
|
|
// Closing decision if, for , while
|
|
p = parse_syntax_close(p + 1);
|
|
return p;
|
|
}
|
|
break;
|
|
case 'c':
|
|
case 'C':
|
|
if(p2 - p == 4 && !strncasecmp(p,"case",4)) {
|
|
//Processing case
|
|
int pos = syntax.curly_count-1;
|
|
if(pos < 0 || syntax.curly[pos].type != TYPE_SWITCH) {
|
|
disp_error_message("parse_syntax: unexpected 'case' ",p);
|
|
return p+1;
|
|
} else {
|
|
char label[256];
|
|
int l,v;
|
|
char *np;
|
|
if(syntax.curly[pos].count != 1) {
|
|
//Jump for FALLTHRU
|
|
sprintf(label,"goto __SW%x_%xJ;",syntax.curly[pos].index,syntax.curly[pos].count);
|
|
syntax.curly[syntax.curly_count++].type = TYPE_NULL;
|
|
parse_line(label);
|
|
syntax.curly_count--;
|
|
|
|
// You are here labeled
|
|
sprintf(label,"__SW%x_%x",syntax.curly[pos].index,syntax.curly[pos].count);
|
|
l=add_str(label);
|
|
set_label(l,script_pos, p);
|
|
}
|
|
//Decision statement switch
|
|
p = skip_space(p2);
|
|
if(p == p2) {
|
|
disp_error_message("parse_syntax: expected a space ' '",p);
|
|
}
|
|
// check whether case label is integer or not
|
|
if(is_number(p)) {
|
|
//Numeric value
|
|
v = (int)strtol(p,&np,0);
|
|
if((*p == '-' || *p == '+') && ISDIGIT(p[1])) // pre-skip because '-' can not skip_word
|
|
p++;
|
|
p = skip_word(p);
|
|
if(np != p)
|
|
disp_error_message("parse_syntax: 'case' label is not an integer",np);
|
|
} else {
|
|
//Check for constants
|
|
p2 = skip_word(p);
|
|
v = (int)(size_t) (p2-p); // length of word at p2
|
|
memcpy(label,p,v);
|
|
label[v]='\0';
|
|
if( !script_get_constant(label, &v) )
|
|
disp_error_message("parse_syntax: 'case' label is not an integer",p);
|
|
p = skip_word(p);
|
|
}
|
|
p = skip_space(p);
|
|
if(*p != ':')
|
|
disp_error_message("parse_syntax: expect ':'",p);
|
|
sprintf(label,"if(%d != $@__SW%x_VAL) goto __SW%x_%x;",
|
|
v,syntax.curly[pos].index,syntax.curly[pos].index,syntax.curly[pos].count+1);
|
|
syntax.curly[syntax.curly_count++].type = TYPE_NULL;
|
|
// Bad I do not parse twice
|
|
p2 = parse_line(label);
|
|
parse_line(p2);
|
|
syntax.curly_count--;
|
|
if(syntax.curly[pos].count != 1) {
|
|
// Label after the completion of FALLTHRU
|
|
sprintf(label,"__SW%x_%xJ",syntax.curly[pos].index,syntax.curly[pos].count);
|
|
l=add_str(label);
|
|
set_label(l,script_pos,p);
|
|
}
|
|
// check duplication of case label [Rayce]
|
|
if(linkdb_search(&syntax.curly[pos].case_label, (void*)__64BPRTSIZE(v)) != NULL)
|
|
disp_error_message("parse_syntax: dup 'case'",p);
|
|
linkdb_insert(&syntax.curly[pos].case_label, (void*)__64BPRTSIZE(v), (void*)1);
|
|
|
|
sprintf(label,"set $@__SW%x_VAL,0;",syntax.curly[pos].index);
|
|
syntax.curly[syntax.curly_count++].type = TYPE_NULL;
|
|
|
|
parse_line(label);
|
|
syntax.curly_count--;
|
|
syntax.curly[pos].count++;
|
|
}
|
|
return p + 1;
|
|
} else if(p2 - p == 8 && !strncasecmp(p,"continue",8)) {
|
|
// Processing continue
|
|
char label[256];
|
|
int pos = syntax.curly_count - 1;
|
|
while(pos >= 0) {
|
|
if(syntax.curly[pos].type == TYPE_DO) {
|
|
sprintf(label,"goto __DO%x_NXT;",syntax.curly[pos].index);
|
|
syntax.curly[pos].flag = 1; //Flag put the link for continue
|
|
break;
|
|
} else if(syntax.curly[pos].type == TYPE_FOR) {
|
|
sprintf(label,"goto __FR%x_NXT;",syntax.curly[pos].index);
|
|
break;
|
|
} else if(syntax.curly[pos].type == TYPE_WHILE) {
|
|
sprintf(label,"goto __WL%x_NXT;",syntax.curly[pos].index);
|
|
break;
|
|
}
|
|
pos--;
|
|
}
|
|
if(pos < 0) {
|
|
disp_error_message("parse_syntax: unexpected 'continue'",p);
|
|
} else {
|
|
syntax.curly[syntax.curly_count++].type = TYPE_NULL;
|
|
parse_line(label);
|
|
syntax.curly_count--;
|
|
}
|
|
p = skip_space(p2);
|
|
if(*p != ';')
|
|
disp_error_message("parse_syntax: expected ';'",p);
|
|
//Closing decision if, for , while
|
|
p = parse_syntax_close(p + 1);
|
|
return p;
|
|
}
|
|
break;
|
|
case 'd':
|
|
case 'D':
|
|
if(p2 - p == 7 && !strncasecmp(p,"default",7)) {
|
|
// Switch - default processing
|
|
int pos = syntax.curly_count-1;
|
|
if(pos < 0 || syntax.curly[pos].type != TYPE_SWITCH) {
|
|
disp_error_message("parse_syntax: unexpected 'default'",p);
|
|
} else if(syntax.curly[pos].flag) {
|
|
disp_error_message("parse_syntax: dup 'default'",p);
|
|
} else {
|
|
char label[256];
|
|
int l;
|
|
// Put the label location
|
|
p = skip_space(p2);
|
|
if(*p != ':') {
|
|
disp_error_message("parse_syntax: expected ':'",p);
|
|
}
|
|
sprintf(label,"__SW%x_%x",syntax.curly[pos].index,syntax.curly[pos].count);
|
|
l=add_str(label);
|
|
set_label(l,script_pos,p);
|
|
|
|
// Skip to the next link w/o condition
|
|
sprintf(label,"goto __SW%x_%x;",syntax.curly[pos].index,syntax.curly[pos].count+1);
|
|
syntax.curly[syntax.curly_count++].type = TYPE_NULL;
|
|
parse_line(label);
|
|
syntax.curly_count--;
|
|
|
|
// The default label
|
|
sprintf(label,"__SW%x_DEF",syntax.curly[pos].index);
|
|
l=add_str(label);
|
|
set_label(l,script_pos,p);
|
|
|
|
syntax.curly[syntax.curly_count - 1].flag = 1;
|
|
syntax.curly[pos].count++;
|
|
}
|
|
return p + 1;
|
|
} else if(p2 - p == 2 && !strncasecmp(p,"do",2)) {
|
|
int l;
|
|
char label[256];
|
|
p=skip_space(p2);
|
|
|
|
syntax.curly[syntax.curly_count].type = TYPE_DO;
|
|
syntax.curly[syntax.curly_count].count = 1;
|
|
syntax.curly[syntax.curly_count].index = syntax.index++;
|
|
syntax.curly[syntax.curly_count].flag = 0;
|
|
// Label of the (do) form here
|
|
sprintf(label,"__DO%x_BGN",syntax.curly[syntax.curly_count].index);
|
|
l=add_str(label);
|
|
set_label(l,script_pos,p);
|
|
syntax.curly_count++;
|
|
return p;
|
|
}
|
|
break;
|
|
case 'f':
|
|
case 'F':
|
|
if(p2 - p == 3 && !strncasecmp(p,"for",3)) {
|
|
int l;
|
|
char label[256];
|
|
int pos = syntax.curly_count;
|
|
syntax.curly[syntax.curly_count].type = TYPE_FOR;
|
|
syntax.curly[syntax.curly_count].count = 1;
|
|
syntax.curly[syntax.curly_count].index = syntax.index++;
|
|
syntax.curly[syntax.curly_count].flag = 0;
|
|
syntax.curly_count++;
|
|
|
|
p=skip_space(p2);
|
|
|
|
if(*p != '(')
|
|
disp_error_message("parse_syntax: expected '('",p);
|
|
p++;
|
|
|
|
// Execute the initialization statement
|
|
syntax.curly[syntax.curly_count++].type = TYPE_NULL;
|
|
p=parse_line(p);
|
|
syntax.curly_count--;
|
|
|
|
// Form the start of label decision
|
|
sprintf(label,"__FR%x_J",syntax.curly[pos].index);
|
|
l=add_str(label);
|
|
set_label(l,script_pos,p);
|
|
|
|
p=skip_space(p);
|
|
if(*p == ';') {
|
|
// For (; Because the pattern of always true ;)
|
|
;
|
|
} else {
|
|
// Skip to the end point if the condition is false
|
|
sprintf(label,"__FR%x_FIN",syntax.curly[pos].index);
|
|
add_scriptl(add_str("jump_zero"));
|
|
add_scriptc(C_ARG);
|
|
p=parse_expr(p);
|
|
p=skip_space(p);
|
|
add_scriptl(add_str(label));
|
|
add_scriptc(C_FUNC);
|
|
}
|
|
if(*p != ';')
|
|
disp_error_message("parse_syntax: expected ';'",p);
|
|
p++;
|
|
|
|
// Skip to the beginning of the loop
|
|
sprintf(label,"goto __FR%x_BGN;",syntax.curly[pos].index);
|
|
syntax.curly[syntax.curly_count++].type = TYPE_NULL;
|
|
parse_line(label);
|
|
syntax.curly_count--;
|
|
|
|
// Labels to form the next loop
|
|
sprintf(label,"__FR%x_NXT",syntax.curly[pos].index);
|
|
l=add_str(label);
|
|
set_label(l,script_pos,p);
|
|
|
|
// Process the next time you enter the loop
|
|
// A ')' last for; flag to be treated as'
|
|
parse_syntax_for_flag = 1;
|
|
syntax.curly[syntax.curly_count++].type = TYPE_NULL;
|
|
p=parse_line(p);
|
|
syntax.curly_count--;
|
|
parse_syntax_for_flag = 0;
|
|
|
|
// Skip to the determination process conditions
|
|
sprintf(label,"goto __FR%x_J;",syntax.curly[pos].index);
|
|
syntax.curly[syntax.curly_count++].type = TYPE_NULL;
|
|
parse_line(label);
|
|
syntax.curly_count--;
|
|
|
|
// Loop start labeling
|
|
sprintf(label,"__FR%x_BGN",syntax.curly[pos].index);
|
|
l=add_str(label);
|
|
set_label(l,script_pos,p);
|
|
return p;
|
|
}
|
|
else if( p2 - p == 8 && strncasecmp(p,"function",8) == 0 )
|
|
{// internal script function
|
|
const char *func_name;
|
|
|
|
func_name = skip_space(p2);
|
|
p = skip_word(func_name);
|
|
if( p == func_name )
|
|
disp_error_message("parse_syntax:function: function name is missing or invalid", p);
|
|
p2 = skip_space(p);
|
|
if( *p2 == ';' )
|
|
{// function <name> ;
|
|
// function declaration - just register the name
|
|
int l;
|
|
l = add_word(func_name);
|
|
if( str_data[l].type == C_NOP )// register only, if the name was not used by something else
|
|
str_data[l].type = C_USERFUNC;
|
|
else if( str_data[l].type == C_USERFUNC )
|
|
; // already registered
|
|
else
|
|
disp_error_message("parse_syntax:function: function name is invalid", func_name);
|
|
|
|
// Close condition of if, for, while
|
|
p = parse_syntax_close(p2 + 1);
|
|
return p;
|
|
}
|
|
else if(*p2 == '{')
|
|
{// function <name> <line/block of code>
|
|
char label[256];
|
|
int l;
|
|
|
|
syntax.curly[syntax.curly_count].type = TYPE_USERFUNC;
|
|
syntax.curly[syntax.curly_count].count = 1;
|
|
syntax.curly[syntax.curly_count].index = syntax.index++;
|
|
syntax.curly[syntax.curly_count].flag = 0;
|
|
++syntax.curly_count;
|
|
|
|
// Jump over the function code
|
|
sprintf(label, "goto __FN%x_FIN;", syntax.curly[syntax.curly_count-1].index);
|
|
syntax.curly[syntax.curly_count].type = TYPE_NULL;
|
|
++syntax.curly_count;
|
|
parse_line(label);
|
|
--syntax.curly_count;
|
|
|
|
// Set the position of the function (label)
|
|
l=add_word(func_name);
|
|
if( str_data[l].type == C_NOP || str_data[l].type == C_USERFUNC )// register only, if the name was not used by something else
|
|
{
|
|
str_data[l].type = C_USERFUNC;
|
|
set_label(l, script_pos, p);
|
|
if( parse_options&SCRIPT_USE_LABEL_DB )
|
|
strdb_iput(scriptlabel_db, get_str(l), script_pos);
|
|
}
|
|
else
|
|
disp_error_message("parse_syntax:function: function name is invalid", func_name);
|
|
|
|
return skip_space(p);
|
|
}
|
|
else
|
|
{
|
|
disp_error_message("expect ';' or '{' at function syntax",p);
|
|
}
|
|
}
|
|
break;
|
|
case 'i':
|
|
case 'I':
|
|
if(p2 - p == 2 && !strncasecmp(p,"if",2)) {
|
|
// If process
|
|
char label[256];
|
|
p=skip_space(p2);
|
|
if(*p != '(') { //Prevent if this {} non-c syntax. from Rayce (jA)
|
|
disp_error_message("need '('",p);
|
|
}
|
|
syntax.curly[syntax.curly_count].type = TYPE_IF;
|
|
syntax.curly[syntax.curly_count].count = 1;
|
|
syntax.curly[syntax.curly_count].index = syntax.index++;
|
|
syntax.curly[syntax.curly_count].flag = 0;
|
|
sprintf(label,"__IF%x_%x",syntax.curly[syntax.curly_count].index,syntax.curly[syntax.curly_count].count);
|
|
syntax.curly_count++;
|
|
add_scriptl(add_str("jump_zero"));
|
|
add_scriptc(C_ARG);
|
|
p=parse_expr(p);
|
|
p=skip_space(p);
|
|
add_scriptl(add_str(label));
|
|
add_scriptc(C_FUNC);
|
|
return p;
|
|
}
|
|
break;
|
|
case 's':
|
|
case 'S':
|
|
if(p2 - p == 6 && !strncasecmp(p,"switch",6)) {
|
|
// Processing of switch ()
|
|
char label[256];
|
|
p=skip_space(p2);
|
|
if(*p != '(') {
|
|
disp_error_message("need '('",p);
|
|
}
|
|
syntax.curly[syntax.curly_count].type = TYPE_SWITCH;
|
|
syntax.curly[syntax.curly_count].count = 1;
|
|
syntax.curly[syntax.curly_count].index = syntax.index++;
|
|
syntax.curly[syntax.curly_count].flag = 0;
|
|
sprintf(label,"$@__SW%x_VAL",syntax.curly[syntax.curly_count].index);
|
|
syntax.curly_count++;
|
|
add_scriptl(add_str("set"));
|
|
add_scriptc(C_ARG);
|
|
add_scriptl(add_str(label));
|
|
p=parse_expr(p);
|
|
p=skip_space(p);
|
|
if(*p != '{') {
|
|
disp_error_message("parse_syntax: expected '{'",p);
|
|
}
|
|
add_scriptc(C_FUNC);
|
|
return p + 1;
|
|
}
|
|
break;
|
|
case 'w':
|
|
case 'W':
|
|
if(p2 - p == 5 && !strncasecmp(p,"while",5)) {
|
|
int l;
|
|
char label[256];
|
|
p=skip_space(p2);
|
|
if(*p != '(') {
|
|
disp_error_message("need '('",p);
|
|
}
|
|
syntax.curly[syntax.curly_count].type = TYPE_WHILE;
|
|
syntax.curly[syntax.curly_count].count = 1;
|
|
syntax.curly[syntax.curly_count].index = syntax.index++;
|
|
syntax.curly[syntax.curly_count].flag = 0;
|
|
// Form the start of label decision
|
|
sprintf(label,"__WL%x_NXT",syntax.curly[syntax.curly_count].index);
|
|
l=add_str(label);
|
|
set_label(l,script_pos,p);
|
|
|
|
// Skip to the end point if the condition is false
|
|
sprintf(label,"__WL%x_FIN",syntax.curly[syntax.curly_count].index);
|
|
syntax.curly_count++;
|
|
add_scriptl(add_str("jump_zero"));
|
|
add_scriptc(C_ARG);
|
|
p=parse_expr(p);
|
|
p=skip_space(p);
|
|
add_scriptl(add_str(label));
|
|
add_scriptc(C_FUNC);
|
|
return p;
|
|
}
|
|
break;
|
|
}
|
|
return NULL;
|
|
}
|
|
|
|
const char* parse_syntax_close(const char *p) {
|
|
// If (...) for (...) hoge (); as to make sure closed closed once again
|
|
int flag;
|
|
|
|
do {
|
|
p = parse_syntax_close_sub(p,&flag);
|
|
} while(flag);
|
|
return p;
|
|
}
|
|
|
|
// Close judgment if, for, while, of do
|
|
// flag == 1 : closed
|
|
// flag == 0 : not closed
|
|
const char* parse_syntax_close_sub(const char* p,int* flag)
|
|
{
|
|
char label[256];
|
|
int pos = syntax.curly_count - 1;
|
|
int l;
|
|
*flag = 1;
|
|
|
|
if(syntax.curly_count <= 0) {
|
|
*flag = 0;
|
|
return p;
|
|
} else if(syntax.curly[pos].type == TYPE_IF) {
|
|
const char *bp = p;
|
|
const char *p2;
|
|
|
|
// if-block and else-block end is a new line
|
|
parse_nextline(false, p);
|
|
|
|
// Skip to the last location if
|
|
sprintf(label,"goto __IF%x_FIN;",syntax.curly[pos].index);
|
|
syntax.curly[syntax.curly_count++].type = TYPE_NULL;
|
|
parse_line(label);
|
|
syntax.curly_count--;
|
|
|
|
// Put the label of the location
|
|
sprintf(label,"__IF%x_%x",syntax.curly[pos].index,syntax.curly[pos].count);
|
|
l=add_str(label);
|
|
set_label(l,script_pos,p);
|
|
|
|
syntax.curly[pos].count++;
|
|
p = skip_space(p);
|
|
p2 = skip_word(p);
|
|
if(!syntax.curly[pos].flag && p2 - p == 4 && !strncasecmp(p,"else",4)) {
|
|
// else or else - if
|
|
p = skip_space(p2);
|
|
p2 = skip_word(p);
|
|
if(p2 - p == 2 && !strncasecmp(p,"if",2)) {
|
|
// else - if
|
|
p=skip_space(p2);
|
|
if(*p != '(') {
|
|
disp_error_message("need '('",p);
|
|
}
|
|
sprintf(label,"__IF%x_%x",syntax.curly[pos].index,syntax.curly[pos].count);
|
|
add_scriptl(add_str("jump_zero"));
|
|
add_scriptc(C_ARG);
|
|
p=parse_expr(p);
|
|
p=skip_space(p);
|
|
add_scriptl(add_str(label));
|
|
add_scriptc(C_FUNC);
|
|
*flag = 0;
|
|
return p;
|
|
} else {
|
|
// else
|
|
if(!syntax.curly[pos].flag) {
|
|
syntax.curly[pos].flag = 1;
|
|
*flag = 0;
|
|
return p;
|
|
}
|
|
}
|
|
}
|
|
// Close if
|
|
syntax.curly_count--;
|
|
// Put the label of the final location
|
|
sprintf(label,"__IF%x_FIN",syntax.curly[pos].index);
|
|
l=add_str(label);
|
|
set_label(l,script_pos,p);
|
|
if(syntax.curly[pos].flag == 1) {
|
|
// Because the position of the pointer is the same if not else for this
|
|
return bp;
|
|
}
|
|
return p;
|
|
} else if(syntax.curly[pos].type == TYPE_DO) {
|
|
int l2;
|
|
char label2[256];
|
|
const char *p2;
|
|
|
|
if(syntax.curly[pos].flag) {
|
|
// (Come here continue) to form the label here
|
|
sprintf(label2,"__DO%x_NXT",syntax.curly[pos].index);
|
|
l2=add_str(label2);
|
|
set_label(l2,script_pos,p);
|
|
}
|
|
|
|
// Skip to the end point if the condition is false
|
|
p = skip_space(p);
|
|
p2 = skip_word(p);
|
|
if(p2 - p != 5 || strncasecmp(p,"while",5))
|
|
disp_error_message("parse_syntax: expected 'while'",p);
|
|
|
|
p = skip_space(p2);
|
|
if(*p != '(') {
|
|
disp_error_message("need '('",p);
|
|
}
|
|
|
|
// do-block end is a new line
|
|
parse_nextline(false, p);
|
|
|
|
sprintf(label2,"__DO%x_FIN",syntax.curly[pos].index);
|
|
add_scriptl(add_str("jump_zero"));
|
|
add_scriptc(C_ARG);
|
|
p=parse_expr(p);
|
|
p=skip_space(p);
|
|
add_scriptl(add_str(label2));
|
|
add_scriptc(C_FUNC);
|
|
|
|
// Skip to the starting point
|
|
sprintf(label2,"goto __DO%x_BGN;",syntax.curly[pos].index);
|
|
syntax.curly[syntax.curly_count++].type = TYPE_NULL;
|
|
parse_line(label2);
|
|
syntax.curly_count--;
|
|
|
|
// Form label of the end point conditions
|
|
sprintf(label2,"__DO%x_FIN",syntax.curly[pos].index);
|
|
l2=add_str(label2);
|
|
set_label(l2,script_pos,p);
|
|
p = skip_space(p);
|
|
if(*p != ';') {
|
|
disp_error_message("parse_syntax: expected ';'",p);
|
|
return p+1;
|
|
}
|
|
p++;
|
|
syntax.curly_count--;
|
|
return p;
|
|
} else if(syntax.curly[pos].type == TYPE_FOR) {
|
|
// for-block end is a new line
|
|
parse_nextline(false, p);
|
|
|
|
// Skip to the next loop
|
|
sprintf(label,"goto __FR%x_NXT;",syntax.curly[pos].index);
|
|
syntax.curly[syntax.curly_count++].type = TYPE_NULL;
|
|
parse_line(label);
|
|
syntax.curly_count--;
|
|
|
|
// End for labeling
|
|
sprintf(label,"__FR%x_FIN",syntax.curly[pos].index);
|
|
l=add_str(label);
|
|
set_label(l,script_pos,p);
|
|
syntax.curly_count--;
|
|
return p;
|
|
} else if(syntax.curly[pos].type == TYPE_WHILE) {
|
|
// while-block end is a new line
|
|
parse_nextline(false, p);
|
|
|
|
// Skip to the decision while
|
|
sprintf(label,"goto __WL%x_NXT;",syntax.curly[pos].index);
|
|
syntax.curly[syntax.curly_count++].type = TYPE_NULL;
|
|
parse_line(label);
|
|
syntax.curly_count--;
|
|
|
|
// End while labeling
|
|
sprintf(label,"__WL%x_FIN",syntax.curly[pos].index);
|
|
l=add_str(label);
|
|
set_label(l,script_pos,p);
|
|
syntax.curly_count--;
|
|
return p;
|
|
} else if(syntax.curly[syntax.curly_count-1].type == TYPE_USERFUNC) {
|
|
int pos2 = syntax.curly_count-1;
|
|
char label2[256];
|
|
int l2;
|
|
// Back
|
|
sprintf(label2,"return;");
|
|
syntax.curly[syntax.curly_count++].type = TYPE_NULL;
|
|
parse_line(label2);
|
|
syntax.curly_count--;
|
|
|
|
// Put the label of the location
|
|
sprintf(label2,"__FN%x_FIN",syntax.curly[pos2].index);
|
|
l2=add_str(label2);
|
|
set_label(l2,script_pos,p);
|
|
syntax.curly_count--;
|
|
return p;
|
|
} else {
|
|
*flag = 0;
|
|
return p;
|
|
}
|
|
}
|
|
|
|
/*==========================================
|
|
* Added built-in functions
|
|
*------------------------------------------*/
|
|
static void add_buildin_func(void)
|
|
{
|
|
int i;
|
|
for( i = 0; buildin_func[i].func; i++ )
|
|
{
|
|
// arg must follow the pattern: (v|s|i|r|l)*\?*\*?
|
|
// 'v' - value (either string or int or reference)
|
|
// 's' - string
|
|
// 'i' - int
|
|
// 'r' - reference (of a variable)
|
|
// 'l' - label
|
|
// '?' - one optional parameter
|
|
// '*' - unknown number of optional parameters
|
|
const char* p = buildin_func[i].arg;
|
|
while( *p == 'v' || *p == 's' || *p == 'i' || *p == 'r' || *p == 'l' ) ++p;
|
|
while( *p == '?' ) ++p;
|
|
if( *p == '*' ) ++p;
|
|
if( *p != 0){
|
|
ShowWarning("add_buildin_func: ignoring function \"%s\" with invalid arg \"%s\".\n", buildin_func[i].name, buildin_func[i].arg);
|
|
} else if( *skip_word(buildin_func[i].name) != 0 ){
|
|
ShowWarning("add_buildin_func: ignoring function with invalid name \"%s\" (must be a word).\n", buildin_func[i].name);
|
|
} else {
|
|
int n = add_str(buildin_func[i].name);
|
|
str_data[n].type = C_FUNC;
|
|
str_data[n].val = i;
|
|
str_data[n].func = buildin_func[i].func;
|
|
str_data[n].deprecated = (buildin_func[i].deprecated != NULL);
|
|
|
|
if (!strcmp(buildin_func[i].name, "setr")) buildin_set_ref = n;
|
|
else if (!strcmp(buildin_func[i].name, "callsub")) buildin_callsub_ref = n;
|
|
else if (!strcmp(buildin_func[i].name, "callfunc")) buildin_callfunc_ref = n;
|
|
else if( !strcmp(buildin_func[i].name, "getelementofarray") ) buildin_getelementofarray_ref = n;
|
|
}
|
|
}
|
|
}
|
|
|
|
/**
|
|
* String comparison with a char array to a script constant
|
|
* @param prefix: Char array to compare
|
|
* @param value: Script constant
|
|
* @return Constant name as char array or NULL otherwise
|
|
*/
|
|
const char* script_get_constant_str( const char* prefix, int64 value ){
|
|
const char* name;
|
|
|
|
for(int i = 0; i < str_data_size; i++ ){
|
|
// Check if it is a constant
|
|
if( str_data[i].type != C_INT ){
|
|
continue;
|
|
}
|
|
|
|
// Check if the value matches
|
|
if( str_data[i].val != value ){
|
|
continue;
|
|
}
|
|
|
|
// Look up the actual string
|
|
name = get_str(i);
|
|
|
|
// Compare the prefix
|
|
if( !strncasecmp( name, prefix, strlen(prefix) ) ){
|
|
// We found a match
|
|
return name;
|
|
}
|
|
}
|
|
|
|
return NULL;
|
|
}
|
|
|
|
/// Retrieves the value of a constant parameter.
|
|
bool script_get_parameter(const char* name, int* value)
|
|
{
|
|
int n = search_str(name);
|
|
|
|
if (n == -1 || str_data[n].type != C_PARAM)
|
|
{// not found or not a parameter
|
|
return false;
|
|
}
|
|
value[0] = str_data[n].val;
|
|
|
|
return true;
|
|
}
|
|
|
|
/// Retrieves the value of a constant.
|
|
bool script_get_constant(const char* name, int* value)
|
|
{
|
|
int n = search_str(name);
|
|
|
|
if( n == -1 || str_data[n].type != C_INT )
|
|
{// not found or not a constant
|
|
return false;
|
|
}
|
|
value[0] = str_data[n].val;
|
|
|
|
#if defined(SCRIPT_CONSTANT_DEPRECATION)
|
|
if( str_data[n].deprecated ){
|
|
ShowWarning( "Usage of deprecated constant '%s'.\n", name );
|
|
ShowWarning( "This constant was deprecated and could become unavailable anytime soon.\n" );
|
|
}
|
|
#endif
|
|
|
|
return true;
|
|
}
|
|
|
|
/// Creates new constant or parameter with given value.
|
|
void script_set_constant(const char* name, int value, bool isparameter, bool deprecated)
|
|
{
|
|
int n = add_str(name);
|
|
|
|
if( str_data[n].type == C_NOP )
|
|
{// new
|
|
str_data[n].type = isparameter ? C_PARAM : C_INT;
|
|
str_data[n].val = value;
|
|
str_data[n].deprecated = deprecated;
|
|
}
|
|
else if( str_data[n].type == C_PARAM || str_data[n].type == C_INT )
|
|
{// existing parameter or constant
|
|
ShowError("script_set_constant: Attempted to overwrite existing %s '%s' (old value=%d, new value=%d).\n", ( str_data[n].type == C_PARAM ) ? "parameter" : "constant", name, str_data[n].val, value);
|
|
}
|
|
else
|
|
{// existing name
|
|
ShowError("script_set_constant: Invalid name for %s '%s' (already defined as %s).\n", isparameter ? "parameter" : "constant", name, script_op2name(str_data[n].type));
|
|
}
|
|
}
|
|
|
|
static bool read_constdb_sub( char* fields[], int columns, int current ){
|
|
char name[1024], val[1024];
|
|
int type = 0;
|
|
|
|
if( columns > 1 ){
|
|
if( sscanf(fields[0], "%1023[A-Za-z0-9/_]", name) != 1 ||
|
|
sscanf(fields[1], "%1023[A-Za-z0-9/_]", val) != 1 ||
|
|
( columns >= 2 && sscanf(fields[2], "%11d", &type) != 1 ) ){
|
|
ShowWarning("Skipping line '" CL_WHITE "%d" CL_RESET "', invalid constant definition\n", current);
|
|
return false;
|
|
}
|
|
}else{
|
|
if( sscanf(fields[0], "%1023[A-Za-z0-9/_] %1023[A-Za-z0-9/_-] %11d", name, val, &type) < 2 ){
|
|
ShowWarning( "Skipping line '" CL_WHITE "%d" CL_RESET "', invalid constant definition\n", current );
|
|
return false;
|
|
}
|
|
}
|
|
|
|
script_set_constant(name, (int)strtol(val, NULL, 0), (type != 0), false);
|
|
|
|
return true;
|
|
}
|
|
|
|
/*==========================================
|
|
* Reading constant databases
|
|
* const.txt
|
|
*------------------------------------------*/
|
|
static void read_constdb(void){
|
|
const char* dbsubpath[] = {
|
|
"",
|
|
"/" DBIMPORT,
|
|
};
|
|
|
|
for( int i = 0; i < ARRAYLENGTH(dbsubpath); i++ ){
|
|
int n2 = strlen(db_path) + strlen(dbsubpath[i]) + 1;
|
|
char* dbsubpath2 = (char*)aMalloc(n2 + 1);
|
|
bool silent = i > 0;
|
|
|
|
safesnprintf(dbsubpath2, n2, "%s%s", db_path, dbsubpath[i]);
|
|
|
|
sv_readdb(dbsubpath2, "const.txt", ',', 1, 3, -1, &read_constdb_sub, silent);
|
|
|
|
aFree(dbsubpath2);
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Sets source-end constants for NPC scripts to access.
|
|
**/
|
|
void script_hardcoded_constants(void) {
|
|
#include "script_constants.hpp"
|
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}
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/*==========================================
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* Display emplacement line of script
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*------------------------------------------*/
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static const char* script_print_line(StringBuf* buf, const char* p, const char* mark, int line)
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{
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int i;
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if( p == NULL || !p[0] ) return NULL;
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if( line < 0 )
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StringBuf_Printf(buf, "*% 5d : ", -line);
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else
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StringBuf_Printf(buf, " % 5d : ", line);
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for(i=0;p[i] && p[i] != '\n';i++){
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if(p + i != mark)
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StringBuf_Printf(buf, "%c", p[i]);
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else
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StringBuf_Printf(buf, "\'%c\'", p[i]);
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}
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StringBuf_AppendStr(buf, "\n");
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return p+i+(p[i] == '\n' ? 1 : 0);
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}
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void script_errorwarning_sub(StringBuf *buf, const char* src, const char* file, int start_line, const char* error_msg_cur, const char* error_pos_cur) {
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// Find the line where the error occurred
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int j;
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int line = start_line;
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const char *p;
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const char *linestart[5] = { NULL, NULL, NULL, NULL, NULL };
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for(p=src;p && *p;line++){
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const char *lineend=strchr(p,'\n');
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if(lineend==NULL || error_pos_cur<lineend){
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break;
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}
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for( j = 0; j < 4; j++ ) {
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linestart[j] = linestart[j+1];
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}
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linestart[4] = p;
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p=lineend+1;
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}
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StringBuf_Printf(buf, "script error on %s line %d\n", file, line);
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StringBuf_Printf(buf, " %s\n", error_msg_cur);
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for(j = 0; j < 5; j++ ) {
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script_print_line(buf, linestart[j], NULL, line + j - 5);
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}
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p = script_print_line(buf, p, error_pos_cur, -line);
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for(j = 0; j < 5; j++) {
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p = script_print_line(buf, p, NULL, line + j + 1 );
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}
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}
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void script_error(const char* src, const char* file, int start_line, const char* error_msg_cur, const char* error_pos_cur) {
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StringBuf buf;
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StringBuf_Init(&buf);
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StringBuf_AppendStr(&buf, "\a\n");
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script_errorwarning_sub(&buf, src, file, start_line, error_msg_cur, error_pos_cur);
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ShowError("%s", StringBuf_Value(&buf));
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StringBuf_Destroy(&buf);
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}
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void script_warning(const char* src, const char* file, int start_line, const char* error_msg_cur, const char* error_pos_cur) {
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StringBuf buf;
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StringBuf_Init(&buf);
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script_errorwarning_sub(&buf, src, file, start_line, error_msg_cur, error_pos_cur);
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ShowWarning("%s", StringBuf_Value(&buf));
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StringBuf_Destroy(&buf);
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}
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/*==========================================
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* Analysis of the script
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*------------------------------------------*/
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struct script_code* parse_script(const char *src,const char *file,int line,int options)
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{
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const char *p,*tmpp;
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int i;
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struct script_code* code = NULL;
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static bool first=true;
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char end;
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bool unresolved_names = false;
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parser_current_src = src;
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parser_current_file = file;
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parser_current_line = line;
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if( src == NULL )
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return NULL;// empty script
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memset(&syntax,0,sizeof(syntax));
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if(first){
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add_buildin_func();
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read_constdb();
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script_hardcoded_constants();
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first=false;
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}
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script_buf=(unsigned char *)aMalloc(SCRIPT_BLOCK_SIZE*sizeof(unsigned char));
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script_pos=0;
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script_size=SCRIPT_BLOCK_SIZE;
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parse_nextline(true, NULL);
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// who called parse_script is responsible for clearing the database after using it, but just in case... lets clear it here
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if( options&SCRIPT_USE_LABEL_DB )
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db_clear(scriptlabel_db);
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parse_options = options;
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if( setjmp( error_jump ) != 0 ) {
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//Restore program state when script has problems. [from jA]
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int j;
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const int size = ARRAYLENGTH(syntax.curly);
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if( error_report )
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script_error(src,file,line,error_msg,error_pos);
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aFree( error_msg );
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aFree( script_buf );
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script_pos = 0;
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script_size = 0;
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script_buf = NULL;
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for(j=LABEL_START;j<str_num;j++)
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if(str_data[j].type == C_NOP) str_data[j].type = C_NAME;
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for(j=0; j<size; j++)
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linkdb_final(&syntax.curly[j].case_label);
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return NULL;
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}
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parse_syntax_for_flag=0;
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p=src;
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p=skip_space(p);
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if( options&SCRIPT_IGNORE_EXTERNAL_BRACKETS )
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{// does not require brackets around the script
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if( *p == '\0' && !(options&SCRIPT_RETURN_EMPTY_SCRIPT) )
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{// empty script and can return NULL
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aFree( script_buf );
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script_pos = 0;
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script_size = 0;
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script_buf = NULL;
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return NULL;
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}
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end = '\0';
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}
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else
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{// requires brackets around the script
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if( *p != '{' )
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disp_error_message("not found '{'",p);
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p = skip_space(p+1);
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if( *p == '}' && !(options&SCRIPT_RETURN_EMPTY_SCRIPT) )
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{// empty script and can return NULL
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aFree( script_buf );
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script_pos = 0;
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script_size = 0;
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script_buf = NULL;
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return NULL;
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}
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end = '}';
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}
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// clear references of labels, variables and internal functions
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for(i=LABEL_START;i<str_num;i++){
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if(
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str_data[i].type==C_POS || str_data[i].type==C_NAME ||
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str_data[i].type==C_USERFUNC || str_data[i].type == C_USERFUNC_POS
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){
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str_data[i].type=C_NOP;
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str_data[i].backpatch=-1;
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str_data[i].label=-1;
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}
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}
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while( syntax.curly_count != 0 || *p != end )
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{
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if( *p == '\0' )
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disp_error_message("unexpected end of script",p);
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// Special handling only label
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tmpp=skip_space(skip_word(p));
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if(*tmpp==':' && !(!strncasecmp(p,"default:",8) && p + 7 == tmpp)){
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i=add_word(p);
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set_label(i,script_pos,p);
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if( parse_options&SCRIPT_USE_LABEL_DB )
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strdb_iput(scriptlabel_db, get_str(i), script_pos);
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p=tmpp+1;
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p=skip_space(p);
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continue;
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}
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// All other lumped
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p=parse_line(p);
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p=skip_space(p);
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parse_nextline(false, p);
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}
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add_scriptc(C_NOP);
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// trim code to size
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script_size = script_pos;
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RECREATE(script_buf,unsigned char,script_pos);
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// default unknown references to variables
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for(i=LABEL_START;i<str_num;i++){
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if(str_data[i].type==C_NOP){
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int j;
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str_data[i].type=C_NAME;
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str_data[i].label=i;
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for(j=str_data[i].backpatch;j>=0 && j!=0x00ffffff;){
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int next=GETVALUE(script_buf,j);
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SETVALUE(script_buf,j,i);
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j=next;
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}
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}
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else if( str_data[i].type == C_USERFUNC )
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{// 'function name;' without follow-up code
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ShowError("parse_script: function '%s' declared but not defined.\n", str_buf+str_data[i].str);
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unresolved_names = true;
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}
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}
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if( unresolved_names )
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{
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disp_error_message("parse_script: unresolved function references", p);
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}
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#ifdef DEBUG_DISP
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for(i=0;i<script_pos;i++){
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if((i&15)==0) ShowMessage("%04x : ",i);
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ShowMessage("%02x ",script_buf[i]);
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if((i&15)==15) ShowMessage("\n");
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}
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ShowMessage("\n");
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#endif
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#ifdef DEBUG_DISASM
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{
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int i = 0,j;
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while(i < script_pos) {
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c_op op = get_com(script_buf,&i);
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ShowMessage("%06x %s", i, script_op2name(op));
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j = i;
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switch(op) {
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case C_INT:
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ShowMessage(" %d", get_num(script_buf,&i));
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break;
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case C_POS:
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ShowMessage(" 0x%06x", *(int*)(script_buf+i)&0xffffff);
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i += 3;
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break;
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case C_NAME:
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j = (*(int*)(script_buf+i)&0xffffff);
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ShowMessage(" %s", ( j == 0xffffff ) ? "?? unknown ??" : get_str(j));
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i += 3;
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break;
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case C_STR:
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j = strlen(script_buf + i);
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ShowMessage(" %s", script_buf + i);
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i += j+1;
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break;
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}
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ShowMessage(CL_CLL"\n");
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}
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}
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#endif
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CREATE(code,struct script_code,1);
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code->script_buf = script_buf;
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code->script_size = script_size;
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code->local.vars = NULL;
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code->local.arrays = NULL;
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return code;
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}
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|
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/// Returns the player attached to this script, identified by the rid.
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/// If there is no player attached, the script is terminated.
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static bool script_rid2sd_( struct script_state *st, struct map_session_data** sd, const char *func ){
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*sd = map_id2sd( st->rid );
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if( *sd ){
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return true;
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}else{
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ShowError("%s: fatal error ! player not attached!\n",func);
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script_reportfunc(st);
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script_reportsrc(st);
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st->state = END;
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return false;
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}
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}
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|
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/**
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* Dereferences a variable/constant, replacing it with a copy of the value.
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* @param st Script state
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* @param data Variable/constant
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* @param sd If NULL, will try to use sd from st->rid (for player's variables)
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*/
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struct script_data *get_val_(struct script_state* st, struct script_data* data, struct map_session_data *sd)
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{
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const char* name;
|
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char prefix;
|
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char postfix;
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|
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if( !data_isreference(data) )
|
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return data;// not a variable/constant
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|
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name = reference_getname(data);
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prefix = name[0];
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postfix = name[strlen(name) - 1];
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|
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//##TODO use reference_tovariable(data) when it's confirmed that it works [FlavioJS]
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if( !reference_toconstant(data) && not_server_variable(prefix) ) {
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if( sd == NULL && !script_rid2sd(sd) ) {// needs player attached
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if( postfix == '$' ) {// string variable
|
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ShowWarning("script:get_val: cannot access player variable '%s', defaulting to \"\"\n", name);
|
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data->type = C_CONSTSTR;
|
|
data->u.str = const_cast<char *>("");
|
|
} else {// integer variable
|
|
ShowWarning("script:get_val: cannot access player variable '%s', defaulting to 0\n", name);
|
|
data->type = C_INT;
|
|
data->u.num = 0;
|
|
}
|
|
return data;
|
|
}
|
|
}
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|
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if( postfix == '$' ) {// string variable
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|
|
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switch( prefix ) {
|
|
case '@':
|
|
data->u.str = pc_readregstr(sd, data->u.num);
|
|
break;
|
|
case '$':
|
|
data->u.str = mapreg_readregstr(data->u.num);
|
|
break;
|
|
case '#':
|
|
if( name[1] == '#' )
|
|
data->u.str = pc_readaccountreg2str(sd, data->u.num);// global
|
|
else
|
|
data->u.str = pc_readaccountregstr(sd, data->u.num);// local
|
|
break;
|
|
case '.':
|
|
{
|
|
struct DBMap* n = data->ref ?
|
|
data->ref->vars : name[1] == '@' ?
|
|
st->stack->scope.vars : // instance/scope variable
|
|
st->script->local.vars; // npc variable
|
|
if( n )
|
|
data->u.str = (char*)i64db_get(n,reference_getuid(data));
|
|
else
|
|
data->u.str = NULL;
|
|
}
|
|
break;
|
|
case '\'':
|
|
{
|
|
unsigned short instance_id = script_instancegetid(st);
|
|
if( instance_id )
|
|
data->u.str = (char*)i64db_get(instance_data[instance_id].regs.vars,reference_getuid(data));
|
|
else {
|
|
ShowWarning("script:get_val: cannot access instance variable '%s', defaulting to \"\"\n", name);
|
|
data->u.str = NULL;
|
|
}
|
|
}
|
|
break;
|
|
default:
|
|
data->u.str = pc_readglobalreg_str(sd, data->u.num);
|
|
break;
|
|
}
|
|
|
|
if( data->u.str == NULL || data->u.str[0] == '\0' ) {// empty string
|
|
data->type = C_CONSTSTR;
|
|
data->u.str = const_cast<char *>("");
|
|
} else {// duplicate string
|
|
data->type = C_STR;
|
|
data->u.str = aStrdup(data->u.str);
|
|
}
|
|
|
|
} else {// integer variable
|
|
|
|
data->type = C_INT;
|
|
|
|
if( reference_toconstant(data) ) {
|
|
data->u.num = reference_getconstant(data);
|
|
} else if( reference_toparam(data) ) {
|
|
data->u.num = pc_readparam(sd, reference_getparamtype(data));
|
|
} else
|
|
switch( prefix ) {
|
|
case '@':
|
|
data->u.num = pc_readreg(sd, data->u.num);
|
|
break;
|
|
case '$':
|
|
data->u.num = mapreg_readreg(data->u.num);
|
|
break;
|
|
case '#':
|
|
if( name[1] == '#' )
|
|
data->u.num = pc_readaccountreg2(sd, data->u.num);// global
|
|
else
|
|
data->u.num = pc_readaccountreg(sd, data->u.num);// local
|
|
break;
|
|
case '.':
|
|
{
|
|
struct DBMap* n = data->ref ?
|
|
data->ref->vars : name[1] == '@' ?
|
|
st->stack->scope.vars : // instance/scope variable
|
|
st->script->local.vars; // npc variable
|
|
if( n )
|
|
data->u.num = (int)i64db_iget(n,reference_getuid(data));
|
|
else
|
|
data->u.num = 0;
|
|
}
|
|
break;
|
|
case '\'':
|
|
{
|
|
unsigned short instance_id = script_instancegetid(st);
|
|
if( instance_id )
|
|
data->u.num = (int)i64db_iget(instance_data[instance_id].regs.vars,reference_getuid(data));
|
|
else {
|
|
ShowWarning("script:get_val: cannot access instance variable '%s', defaulting to 0\n", name);
|
|
data->u.num = 0;
|
|
}
|
|
}
|
|
break;
|
|
default:
|
|
data->u.num = pc_readglobalreg(sd, data->u.num);
|
|
break;
|
|
}
|
|
|
|
}
|
|
data->ref = NULL;
|
|
|
|
return data;
|
|
}
|
|
|
|
struct script_data *get_val(struct script_state* st, struct script_data* data)
|
|
{
|
|
return get_val_(st,data,NULL);
|
|
}
|
|
|
|
struct script_data* push_val2(struct script_stack* stack, enum c_op type, int64 val, struct reg_db* ref);
|
|
|
|
/// Retrieves the value of a reference identified by uid (variable, constant, param)
|
|
/// The value is left in the top of the stack and needs to be removed manually.
|
|
/// @param st[in]: script state.
|
|
/// @param uid[in]: reference identifier.
|
|
/// @param ref[in]: the container to look up the reference into.
|
|
/// @return: the retrieved value of the reference.
|
|
void* get_val2(struct script_state* st, int64 uid, struct reg_db *ref)
|
|
{
|
|
struct script_data* data;
|
|
push_val2(st->stack, C_NAME, uid, ref);
|
|
data = script_getdatatop(st, -1);
|
|
get_val(st, data);
|
|
//! TODO: Support data->u.num as int64 instead cast it to int? (in get_val, it was casted to int).
|
|
return (data->type == C_INT ? (void*)__64BPRTSIZE((int)data->u.num) : (void*)__64BPRTSIZE(data->u.str));
|
|
}
|
|
|
|
/**
|
|
* Because, currently, array members with key 0 are indifferenciable from normal variables, we should ensure its actually in
|
|
* Will be gone as soon as undefined var feature is implemented
|
|
**/
|
|
void script_array_ensure_zero(struct script_state *st, struct map_session_data *sd, int64 uid, struct reg_db *ref)
|
|
{
|
|
const char *name = get_str(script_getvarid(uid));
|
|
// is here st can be null pointer and st->rid is wrong?
|
|
struct reg_db *src = script_array_src(st, sd ? sd : st->rid ? map_id2sd(st->rid) : NULL, name, ref);
|
|
bool insert = false;
|
|
|
|
if (sd && !st) {
|
|
// when sd comes, st isn't available
|
|
insert = true;
|
|
} else {
|
|
if( is_string_variable(name) ) {
|
|
char* str = (char*)get_val2(st, uid, ref);
|
|
if( str && *str )
|
|
insert = true;
|
|
script_removetop(st, -1, 0);
|
|
} else {
|
|
int32 num = (int32)__64BPRTSIZE(get_val2(st, uid, ref));
|
|
if( num )
|
|
insert = true;
|
|
script_removetop(st, -1, 0);
|
|
}
|
|
}
|
|
|
|
if (src && src->arrays) {
|
|
struct script_array *sa = static_cast<script_array *>(idb_get(src->arrays, script_getvarid(uid)));
|
|
if (sa) {
|
|
unsigned int i;
|
|
|
|
ARR_FIND(0, sa->size, i, sa->members[i] == 0);
|
|
if( i != sa->size ) {
|
|
if( !insert )
|
|
script_array_remove_member(src,sa,i);
|
|
return;
|
|
}
|
|
|
|
script_array_add_member(sa,0);
|
|
} else if (insert) {
|
|
script_array_update(src,reference_uid(script_getvarid(uid), 0),false);
|
|
}
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Returns array size by ID
|
|
**/
|
|
unsigned int script_array_size(struct script_state *st, struct map_session_data *sd, const char *name, struct reg_db *ref)
|
|
{
|
|
struct script_array *sa = NULL;
|
|
struct reg_db *src = script_array_src(st, sd, name, ref);
|
|
|
|
if (src && src->arrays)
|
|
sa = static_cast<script_array *>(idb_get(src->arrays, search_str(name)));
|
|
|
|
return sa ? sa->size : 0;
|
|
}
|
|
|
|
/**
|
|
* Returns array's highest key (for that awful getarraysize implementation that doesn't really gets the array size)
|
|
**/
|
|
unsigned int script_array_highest_key(struct script_state *st, struct map_session_data *sd, const char *name, struct reg_db *ref)
|
|
{
|
|
struct script_array *sa = NULL;
|
|
struct reg_db *src = script_array_src(st, sd, name, ref);
|
|
|
|
if (src && src->arrays) {
|
|
int key = add_word(name);
|
|
|
|
script_array_ensure_zero(st,sd,reference_uid(key, 0), ref);
|
|
|
|
if( ( sa = static_cast<script_array *>(idb_get(src->arrays, key)) ) ) {
|
|
unsigned int i, highest_key = 0;
|
|
|
|
for(i = 0; i < sa->size; i++) {
|
|
if( sa->members[i] > highest_key )
|
|
highest_key = sa->members[i];
|
|
}
|
|
|
|
return sa->size ? highest_key + 1 : 0;
|
|
}
|
|
}
|
|
|
|
return SCRIPT_CMD_SUCCESS;
|
|
}
|
|
|
|
int script_free_array_db(DBKey key, DBData *data, va_list ap)
|
|
{
|
|
struct script_array *sa = static_cast<script_array *>(db_data2ptr(data));
|
|
aFree(sa->members);
|
|
ers_free(array_ers, sa);
|
|
return SCRIPT_CMD_SUCCESS;
|
|
}
|
|
|
|
/**
|
|
* Clears script_array and removes it from script->array_db
|
|
**/
|
|
void script_array_delete(struct reg_db *src, struct script_array *sa)
|
|
{
|
|
aFree(sa->members);
|
|
idb_remove(src->arrays, sa->id);
|
|
ers_free(array_ers, sa);
|
|
}
|
|
|
|
/**
|
|
* Removes a member from a script_array list
|
|
*
|
|
* @param idx the index of the member in script_array struct list, not of the actual array member
|
|
**/
|
|
void script_array_remove_member(struct reg_db *src, struct script_array *sa, unsigned int idx)
|
|
{
|
|
unsigned int i, cursor;
|
|
|
|
// it's the only member left, no need to do anything other than delete the array data
|
|
if( sa->size == 1 ) {
|
|
script_array_delete(src,sa);
|
|
return;
|
|
}
|
|
|
|
sa->members[idx] = UINT_MAX;
|
|
|
|
for(i = 0, cursor = 0; i < sa->size; i++) {
|
|
if( sa->members[i] == UINT_MAX )
|
|
continue;
|
|
if( i != cursor )
|
|
sa->members[cursor] = sa->members[i];
|
|
cursor++;
|
|
}
|
|
|
|
sa->size = cursor;
|
|
}
|
|
|
|
/**
|
|
* Appends a new array index to the list in script_array
|
|
*
|
|
* @param idx the index of the array member being inserted
|
|
**/
|
|
void script_array_add_member(struct script_array *sa, unsigned int idx)
|
|
{
|
|
RECREATE(sa->members, unsigned int, ++sa->size);
|
|
|
|
sa->members[sa->size - 1] = idx;
|
|
}
|
|
|
|
/**
|
|
* Obtains the source of the array database for this type and scenario
|
|
* Initializes such database when not yet initialized.
|
|
**/
|
|
struct reg_db *script_array_src(struct script_state *st, struct map_session_data *sd, const char *name, struct reg_db *ref)
|
|
{
|
|
struct reg_db *src = NULL;
|
|
|
|
switch( name[0] ) {
|
|
// from player
|
|
default: // char reg
|
|
case '@': // temp char reg
|
|
case '#': // account reg
|
|
src = &sd->regs;
|
|
break;
|
|
case '$': // map reg
|
|
src = ®s;
|
|
break;
|
|
case '.': // npc/script
|
|
if (ref)
|
|
src = ref;
|
|
else
|
|
src = (name[1] == '@') ? &st->stack->scope : &st->script->local;
|
|
break;
|
|
case '\'': // instance
|
|
{
|
|
unsigned short instance_id = script_instancegetid(st);
|
|
|
|
if( instance_id ) {
|
|
src = &instance_data[instance_id].regs;
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
|
|
if( src ) {
|
|
if( !src->arrays )
|
|
src->arrays = idb_alloc(DB_OPT_BASE);
|
|
return src;
|
|
}
|
|
|
|
return NULL;
|
|
}
|
|
|
|
/**
|
|
* Processes a array member modification, and update data accordingly
|
|
*
|
|
* @param src[in,out] Variable source database. If the array database doesn't exist, it is created.
|
|
* @param num[in] Variable ID
|
|
* @param empty[in] Whether the modified member is empty (needs to be removed)
|
|
**/
|
|
void script_array_update(struct reg_db *src, int64 num, bool empty)
|
|
{
|
|
struct script_array *sa = NULL;
|
|
int id = script_getvarid(num);
|
|
unsigned int index = script_getvaridx(num);
|
|
|
|
if (!src->arrays) {
|
|
src->arrays = idb_alloc(DB_OPT_BASE);
|
|
} else {
|
|
sa = static_cast<script_array *>(idb_get(src->arrays, id));
|
|
}
|
|
|
|
if( sa ) {
|
|
unsigned int i;
|
|
|
|
// search
|
|
for(i = 0; i < sa->size; i++) {
|
|
if( sa->members[i] == index )
|
|
break;
|
|
}
|
|
|
|
// if existent
|
|
if( i != sa->size ) {
|
|
// if empty, we gotta remove it
|
|
if( empty ) {
|
|
script_array_remove_member(src, sa, i);
|
|
}
|
|
} else if( !empty ) { /* new entry */
|
|
script_array_add_member(sa,index);
|
|
// we do nothing if its empty, no point in modifying array data for a new empty member
|
|
}
|
|
} else if ( !empty ) { // we only move to create if not empty
|
|
sa = ers_alloc(array_ers, struct script_array);
|
|
sa->id = id;
|
|
sa->members = NULL;
|
|
sa->size = 0;
|
|
script_array_add_member(sa,index);
|
|
idb_put(src->arrays, id, sa);
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Stores the value of a script variable
|
|
*
|
|
* @param st: current script state.
|
|
* @param sd: current character data.
|
|
* @param num: variable identifier.
|
|
* @param name: variable name.
|
|
* @param value: new value.
|
|
* @param ref: variable container, in case of a npc/scope variable reference outside the current scope.
|
|
* @return: 0 failure, 1 success.
|
|
*
|
|
* TODO: return values are screwed up, have been for some time (reaad: years), e.g. some functions return 1 failure and success.
|
|
*------------------------------------------*/
|
|
int set_reg(struct script_state* st, struct map_session_data* sd, int64 num, const char* name, const void* value, struct reg_db *ref)
|
|
{
|
|
char prefix = name[0];
|
|
size_t vlen = 0;
|
|
if ( !script_check_RegistryVariableLength(0,name,&vlen) )
|
|
{
|
|
ShowError("set_reg: Variable name length is too long (aid: %d, cid: %d): '%s' sz=%" PRIuPTR "\n", sd?sd->status.account_id:-1, sd?sd->status.char_id:-1, name, vlen);
|
|
return 0;
|
|
}
|
|
|
|
if( is_string_variable(name) ) {// string variable
|
|
const char *str = (const char*)value;
|
|
|
|
switch (prefix) {
|
|
case '@':
|
|
pc_setregstr(sd, num, str);
|
|
return 1;
|
|
case '$':
|
|
return mapreg_setregstr(num, str);
|
|
case '#':
|
|
return (name[1] == '#') ?
|
|
pc_setaccountreg2str(sd, num, str) :
|
|
pc_setaccountregstr(sd, num, str);
|
|
case '.':
|
|
{
|
|
struct reg_db *n = (ref) ? ref : (name[1] == '@') ? &st->stack->scope : &st->script->local;
|
|
if( n ) {
|
|
if (str[0]) {
|
|
i64db_put(n->vars, num, aStrdup(str));
|
|
if( script_getvaridx(num) )
|
|
script_array_update(n, num, false);
|
|
} else {
|
|
i64db_remove(n->vars, num);
|
|
if( script_getvaridx(num) )
|
|
script_array_update(n, num, true);
|
|
}
|
|
}
|
|
}
|
|
return 1;
|
|
case '\'':
|
|
{
|
|
unsigned short instance_id = script_instancegetid(st);
|
|
if( instance_id ) {
|
|
if( str[0] ) {
|
|
i64db_put(instance_data[instance_id].regs.vars, num, aStrdup(str));
|
|
if( script_getvaridx(num) )
|
|
script_array_update(&instance_data[instance_id].regs, num, false);
|
|
} else {
|
|
i64db_remove(instance_data[instance_id].regs.vars, num);
|
|
if (script_getvaridx(num))
|
|
script_array_update(&instance_data[instance_id].regs, num, true);
|
|
}
|
|
} else {
|
|
ShowError("script_set_reg: cannot write instance variable '%s', NPC not in a instance!\n", name);
|
|
script_reportsrc(st);
|
|
}
|
|
return 1;
|
|
}
|
|
default:
|
|
return pc_setglobalreg_str(sd, num, str);
|
|
}
|
|
} else {// integer variable
|
|
int val = (int)__64BPRTSIZE(value);
|
|
|
|
if(str_data[script_getvarid(num)].type == C_PARAM) {
|
|
if( pc_setparam(sd, str_data[script_getvarid(num)].val, val) == 0 ) {
|
|
if( st != NULL ) {
|
|
ShowError("script_set_reg: failed to set param '%s' to %d.\n", name, val);
|
|
script_reportsrc(st);
|
|
st->state = END;
|
|
}
|
|
return 0;
|
|
}
|
|
return 1;
|
|
}
|
|
|
|
switch (prefix) {
|
|
case '@':
|
|
pc_setreg(sd, num, val);
|
|
return 1;
|
|
case '$':
|
|
return mapreg_setreg(num, val);
|
|
case '#':
|
|
return (name[1] == '#') ?
|
|
pc_setaccountreg2(sd, num, val) :
|
|
pc_setaccountreg(sd, num, val);
|
|
case '.':
|
|
{
|
|
struct reg_db *n = (ref) ? ref : (name[1] == '@') ? &st->stack->scope : &st->script->local;
|
|
if( n ) {
|
|
if( val != 0 ) {
|
|
i64db_iput(n->vars, num, val);
|
|
if( script_getvaridx(num) )
|
|
script_array_update(n, num, false);
|
|
} else {
|
|
i64db_remove(n->vars, num);
|
|
if( script_getvaridx(num) )
|
|
script_array_update(n, num, true);
|
|
}
|
|
}
|
|
}
|
|
return 1;
|
|
case '\'':
|
|
{
|
|
unsigned short instance_id = script_instancegetid(st);
|
|
if( instance_id ) {
|
|
if( val != 0 ) {
|
|
i64db_iput(instance_data[instance_id].regs.vars, num, val);
|
|
if( script_getvaridx(num) )
|
|
script_array_update(&instance_data[instance_id].regs, num, false);
|
|
} else {
|
|
i64db_remove(instance_data[instance_id].regs.vars, num);
|
|
if (script_getvaridx(num))
|
|
script_array_update(&instance_data[instance_id].regs, num, true);
|
|
}
|
|
} else {
|
|
ShowError("script_set_reg: cannot write instance variable '%s', NPC not in a instance!\n", name);
|
|
script_reportsrc(st);
|
|
}
|
|
return 1;
|
|
}
|
|
default:
|
|
return pc_setglobalreg(sd, num, val);
|
|
}
|
|
}
|
|
}
|
|
|
|
int set_var(struct map_session_data* sd, char* name, void* val)
|
|
{
|
|
return set_reg(NULL, sd, reference_uid(add_str(name),0), name, val, NULL);
|
|
}
|
|
|
|
void setd_sub(struct script_state *st, struct map_session_data *sd, const char *varname, int elem, void *value, struct reg_db *ref)
|
|
{
|
|
set_reg(st, sd, reference_uid(add_str(varname),elem), varname, value, ref);
|
|
}
|
|
|
|
/**
|
|
* Converts the data to a string
|
|
* @param st
|
|
* @param data
|
|
* @param sd
|
|
*/
|
|
const char* conv_str_(struct script_state* st, struct script_data* data, struct map_session_data *sd)
|
|
{
|
|
char* p;
|
|
|
|
get_val_(st, data, sd);
|
|
if( data_isstring(data) )
|
|
{// nothing to convert
|
|
}
|
|
else if( data_isint(data) )
|
|
{// int -> string
|
|
CREATE(p, char, ITEM_NAME_LENGTH);
|
|
snprintf(p, ITEM_NAME_LENGTH, "%" PRId64 "", data->u.num);
|
|
p[ITEM_NAME_LENGTH-1] = '\0';
|
|
data->type = C_STR;
|
|
data->u.str = p;
|
|
}
|
|
else if( data_isreference(data) )
|
|
{// reference -> string
|
|
//##TODO when does this happen (check get_val) [FlavioJS] -- at getd!!
|
|
data->type = C_CONSTSTR;
|
|
data->u.str = reference_getname(data);
|
|
}
|
|
else
|
|
{// unsupported data type
|
|
ShowError("script:conv_str: cannot convert to string, defaulting to \"\"\n");
|
|
script_reportdata(data);
|
|
script_reportsrc(st);
|
|
data->type = C_CONSTSTR;
|
|
data->u.str = const_cast<char *>("");
|
|
}
|
|
return data->u.str;
|
|
}
|
|
|
|
const char* conv_str(struct script_state* st, struct script_data* data)
|
|
{
|
|
return conv_str_(st, data, NULL);
|
|
}
|
|
|
|
/**
|
|
* Converts the data to an int
|
|
* @param st
|
|
* @param data
|
|
* @param sd
|
|
*/
|
|
int conv_num_(struct script_state* st, struct script_data* data, struct map_session_data *sd)
|
|
{
|
|
get_val_(st, data, sd);
|
|
if( data_isint(data) )
|
|
{// nothing to convert
|
|
}
|
|
else if( data_isstring(data) )
|
|
{// string -> int
|
|
// the result does not overflow or underflow, it is capped instead
|
|
// ex: 999999999999 is capped to INT_MAX (2147483647)
|
|
char* p = data->u.str;
|
|
long num;
|
|
|
|
errno = 0;
|
|
num = strtol(data->u.str, NULL, 10);// change radix to 0 to support octal numbers "o377" and hex numbers "0xFF"
|
|
if( errno == ERANGE
|
|
#if LONG_MAX > INT_MAX
|
|
|| num < INT_MIN || num > INT_MAX
|
|
#endif
|
|
)
|
|
{
|
|
if( num <= INT_MIN )
|
|
{
|
|
num = INT_MIN;
|
|
ShowError("script:conv_num: underflow detected, capping to %ld\n", num);
|
|
}
|
|
else//if( num >= INT_MAX )
|
|
{
|
|
num = INT_MAX;
|
|
ShowError("script:conv_num: overflow detected, capping to %ld\n", num);
|
|
}
|
|
script_reportdata(data);
|
|
script_reportsrc(st);
|
|
}
|
|
if( data->type == C_STR )
|
|
aFree(p);
|
|
data->type = C_INT;
|
|
data->u.num = (int)num;
|
|
}
|
|
#if 0
|
|
// FIXME this function is being used to retrieve the position of labels and
|
|
// probably other stuff [FlavioJS]
|
|
else
|
|
{// unsupported data type
|
|
ShowError("script:conv_num: cannot convert to number, defaulting to 0\n");
|
|
script_reportdata(data);
|
|
script_reportsrc(st);
|
|
data->type = C_INT;
|
|
data->u.num = 0;
|
|
}
|
|
#endif
|
|
return (int)data->u.num;
|
|
}
|
|
|
|
int conv_num(struct script_state* st, struct script_data* data)
|
|
{
|
|
return conv_num_(st, data, NULL);
|
|
}
|
|
|
|
//
|
|
// Stack operations
|
|
//
|
|
|
|
/// Increases the size of the stack
|
|
void stack_expand(struct script_stack* stack)
|
|
{
|
|
stack->sp_max += 64;
|
|
stack->stack_data = (struct script_data*)aRealloc(stack->stack_data,
|
|
stack->sp_max * sizeof(stack->stack_data[0]) );
|
|
memset(stack->stack_data + (stack->sp_max - 64), 0,
|
|
64 * sizeof(stack->stack_data[0]) );
|
|
}
|
|
|
|
/// Pushes a value into the stack
|
|
#define push_val(stack,type,val) push_val2(stack, type, val, NULL)
|
|
|
|
/// Pushes a value into the stack (with reference)
|
|
struct script_data* push_val2(struct script_stack* stack, enum c_op type, int64 val, struct reg_db *ref)
|
|
{
|
|
if( stack->sp >= stack->sp_max )
|
|
stack_expand(stack);
|
|
stack->stack_data[stack->sp].type = type;
|
|
stack->stack_data[stack->sp].u.num = val;
|
|
stack->stack_data[stack->sp].ref = ref;
|
|
stack->sp++;
|
|
return &stack->stack_data[stack->sp-1];
|
|
}
|
|
|
|
/// Pushes a string into the stack
|
|
struct script_data* push_str(struct script_stack* stack, enum c_op type, char* str)
|
|
{
|
|
if( stack->sp >= stack->sp_max )
|
|
stack_expand(stack);
|
|
stack->stack_data[stack->sp].type = type;
|
|
stack->stack_data[stack->sp].u.str = str;
|
|
stack->stack_data[stack->sp].ref = NULL;
|
|
stack->sp++;
|
|
return &stack->stack_data[stack->sp-1];
|
|
}
|
|
|
|
/// Pushes a retinfo into the stack
|
|
struct script_data* push_retinfo(struct script_stack* stack, struct script_retinfo* ri, struct reg_db *ref)
|
|
{
|
|
if( stack->sp >= stack->sp_max )
|
|
stack_expand(stack);
|
|
stack->stack_data[stack->sp].type = C_RETINFO;
|
|
stack->stack_data[stack->sp].u.ri = ri;
|
|
stack->stack_data[stack->sp].ref = ref;
|
|
stack->sp++;
|
|
return &stack->stack_data[stack->sp-1];
|
|
}
|
|
|
|
/// Pushes a copy of the target position into the stack
|
|
struct script_data* push_copy(struct script_stack* stack, int pos)
|
|
{
|
|
switch( stack->stack_data[pos].type ) {
|
|
case C_CONSTSTR:
|
|
return push_str(stack, C_CONSTSTR, stack->stack_data[pos].u.str);
|
|
break;
|
|
case C_STR:
|
|
return push_str(stack, C_STR, aStrdup(stack->stack_data[pos].u.str));
|
|
break;
|
|
case C_RETINFO:
|
|
ShowFatalError("script:push_copy: can't create copies of C_RETINFO. Exiting...\n");
|
|
exit(1);
|
|
break;
|
|
default:
|
|
return push_val2(
|
|
stack,stack->stack_data[pos].type,
|
|
stack->stack_data[pos].u.num,
|
|
stack->stack_data[pos].ref
|
|
);
|
|
break;
|
|
}
|
|
}
|
|
|
|
/// Removes the values in indexes [start,end] from the stack.
|
|
/// Adjusts all stack pointers.
|
|
void pop_stack(struct script_state* st, int start, int end)
|
|
{
|
|
struct script_stack* stack = st->stack;
|
|
struct script_data* data;
|
|
int i;
|
|
|
|
if( start < 0 )
|
|
start = 0;
|
|
if( end > stack->sp )
|
|
end = stack->sp;
|
|
if( start >= end )
|
|
return;// nothing to pop
|
|
|
|
// free stack elements
|
|
for( i = start; i < end; i++ )
|
|
{
|
|
data = &stack->stack_data[i];
|
|
if( data->type == C_STR )
|
|
aFree(data->u.str);
|
|
if( data->type == C_RETINFO ) {
|
|
struct script_retinfo* ri = data->u.ri;
|
|
|
|
if (ri->scope.vars) {
|
|
script_free_vars(ri->scope.vars);
|
|
ri->scope.vars = NULL;
|
|
}
|
|
if (ri->scope.arrays) {
|
|
ri->scope.arrays->destroy(ri->scope.arrays, script_free_array_db);
|
|
ri->scope.arrays = NULL;
|
|
}
|
|
if( data->ref )
|
|
aFree(data->ref);
|
|
aFree(ri);
|
|
}
|
|
data->type = C_NOP;
|
|
}
|
|
|
|
// move the rest of the elements
|
|
if( stack->sp > end )
|
|
{
|
|
memmove(&stack->stack_data[start], &stack->stack_data[end], sizeof(stack->stack_data[0])*(stack->sp - end));
|
|
for( i = start + stack->sp - end; i < stack->sp; ++i )
|
|
stack->stack_data[i].type = C_NOP;
|
|
}
|
|
|
|
// adjust stack pointers
|
|
if( st->start > end ){
|
|
st->start -= end - start;
|
|
}else if( st->start > start ){
|
|
st->start = start;
|
|
}
|
|
|
|
if( st->end > end ){
|
|
st->end -= end - start;
|
|
}else if( st->end > start ){
|
|
st->end = start;
|
|
}
|
|
|
|
if( stack->defsp > end ){
|
|
stack->defsp -= end - start;
|
|
}else if( stack->defsp > start ){
|
|
stack->defsp = start;
|
|
}
|
|
|
|
stack->sp -= end - start;
|
|
}
|
|
|
|
///
|
|
///
|
|
///
|
|
|
|
/*==========================================
|
|
* Release script dependent variable, dependent variable of function
|
|
*------------------------------------------*/
|
|
void script_free_vars(struct DBMap* storage)
|
|
{
|
|
if( storage ) {
|
|
// destroy the storage construct containing the variables
|
|
db_destroy(storage);
|
|
}
|
|
}
|
|
|
|
void script_free_code(struct script_code* code)
|
|
{
|
|
nullpo_retv(code);
|
|
|
|
if (code->instances)
|
|
script_stop_scriptinstances(code);
|
|
script_free_vars(code->local.vars);
|
|
if (code->local.arrays)
|
|
code->local.arrays->destroy(code->local.arrays, script_free_array_db);
|
|
aFree(code->script_buf);
|
|
aFree(code);
|
|
}
|
|
|
|
/// Creates a new script state.
|
|
///
|
|
/// @param script Script code
|
|
/// @param pos Position in the code
|
|
/// @param rid Who is running the script (attached player)
|
|
/// @param oid Where the code is being run (npc 'object')
|
|
/// @return Script state
|
|
struct script_state* script_alloc_state(struct script_code* rootscript, int pos, int rid, int oid)
|
|
{
|
|
struct script_state* st;
|
|
|
|
st = ers_alloc(st_ers, struct script_state);
|
|
st->stack = ers_alloc(stack_ers, struct script_stack);
|
|
st->stack->sp = 0;
|
|
st->stack->sp_max = 64;
|
|
CREATE(st->stack->stack_data, struct script_data, st->stack->sp_max);
|
|
st->stack->defsp = st->stack->sp;
|
|
st->stack->scope.vars = i64db_alloc(DB_OPT_RELEASE_DATA);
|
|
st->stack->scope.arrays = NULL;
|
|
st->state = RUN;
|
|
st->script = rootscript;
|
|
st->pos = pos;
|
|
st->rid = rid;
|
|
st->oid = oid;
|
|
st->sleep.timer = INVALID_TIMER;
|
|
st->npc_item_flag = battle_config.item_enabled_npc;
|
|
|
|
if( st->script->instances != USHRT_MAX )
|
|
st->script->instances++;
|
|
else {
|
|
struct npc_data *nd = map_id2nd(oid);
|
|
|
|
ShowError("Over 65k instances of '%s' script are being run!\n",nd ? nd->name : "unknown");
|
|
}
|
|
|
|
if (!st->script->local.vars)
|
|
st->script->local.vars = i64db_alloc(DB_OPT_RELEASE_DATA);
|
|
|
|
st->id = next_id++;
|
|
active_scripts++;
|
|
|
|
idb_put(st_db, st->id, st);
|
|
|
|
return st;
|
|
}
|
|
|
|
/// Frees a script state.
|
|
///
|
|
/// @param st Script state
|
|
void script_free_state(struct script_state* st)
|
|
{
|
|
if (idb_exists(st_db, st->id)) {
|
|
struct map_session_data *sd = st->rid ? map_id2sd(st->rid) : NULL;
|
|
|
|
if (st->bk_st) // backup was not restored
|
|
ShowDebug("script_free_state: Previous script state lost (rid=%d, oid=%d, state=%d, bk_npcid=%d).\n", st->bk_st->rid, st->bk_st->oid, st->bk_st->state, st->bk_npcid);
|
|
|
|
if (sd && sd->st == st) { // Current script is aborted.
|
|
if(sd->state.using_fake_npc) {
|
|
clif_clearunit_single(sd->npc_id, CLR_OUTSIGHT, sd->fd);
|
|
sd->state.using_fake_npc = 0;
|
|
}
|
|
sd->st = NULL;
|
|
sd->npc_id = 0;
|
|
}
|
|
|
|
if (st->sleep.timer != INVALID_TIMER)
|
|
delete_timer(st->sleep.timer, run_script_timer);
|
|
if (st->stack) {
|
|
script_free_vars(st->stack->scope.vars);
|
|
if (st->stack->scope.arrays)
|
|
st->stack->scope.arrays->destroy(st->stack->scope.arrays, script_free_array_db);
|
|
pop_stack(st, 0, st->stack->sp);
|
|
aFree(st->stack->stack_data);
|
|
ers_free(stack_ers, st->stack);
|
|
st->stack = NULL;
|
|
}
|
|
if (st->script && st->script->instances != USHRT_MAX && --st->script->instances == 0) {
|
|
if (st->script->local.vars && !db_size(st->script->local.vars)) {
|
|
script_free_vars(st->script->local.vars);
|
|
st->script->local.vars = NULL;
|
|
}
|
|
if (st->script->local.arrays && !db_size(st->script->local.arrays)) {
|
|
st->script->local.arrays->destroy(st->script->local.arrays, script_free_array_db);
|
|
st->script->local.arrays = NULL;
|
|
}
|
|
}
|
|
st->pos = -1;
|
|
|
|
idb_remove(st_db, st->id);
|
|
ers_free(st_ers, st);
|
|
if (--active_scripts == 0)
|
|
next_id = 0;
|
|
}
|
|
}
|
|
|
|
//
|
|
// Main execution unit
|
|
//
|
|
/*==========================================
|
|
* Read command
|
|
*------------------------------------------*/
|
|
c_op get_com(unsigned char *script,int *pos)
|
|
{
|
|
int i = 0, j = 0;
|
|
|
|
if(script[*pos]>=0x80){
|
|
return C_INT;
|
|
}
|
|
while(script[*pos]>=0x40){
|
|
i=script[(*pos)++]<<j;
|
|
j+=6;
|
|
}
|
|
return (c_op)(i+(script[(*pos)++]<<j));
|
|
}
|
|
|
|
/*==========================================
|
|
* Income figures
|
|
*------------------------------------------*/
|
|
int get_num(unsigned char *script,int *pos)
|
|
{
|
|
int i,j;
|
|
i=0; j=0;
|
|
while(script[*pos]>=0xc0){
|
|
i+=(script[(*pos)++]&0x7f)<<j;
|
|
j+=6;
|
|
}
|
|
return i+((script[(*pos)++]&0x7f)<<j);
|
|
}
|
|
|
|
/// Ternary operators
|
|
/// test ? if_true : if_false
|
|
void op_3(struct script_state* st, int op)
|
|
{
|
|
struct script_data* data;
|
|
int flag = 0;
|
|
|
|
data = script_getdatatop(st, -3);
|
|
get_val(st, data);
|
|
|
|
if( data_isstring(data) )
|
|
flag = data->u.str[0];// "" -> false
|
|
else if( data_isint(data) )
|
|
flag = data->u.num == 0 ? 0 : 1;// 0 -> false
|
|
else
|
|
{
|
|
ShowError("script:op_3: invalid data for the ternary operator test\n");
|
|
script_reportdata(data);
|
|
script_reportsrc(st);
|
|
script_removetop(st, -3, 0);
|
|
script_pushnil(st);
|
|
return;
|
|
}
|
|
if( flag )
|
|
script_pushcopytop(st, -2);
|
|
else
|
|
script_pushcopytop(st, -1);
|
|
script_removetop(st, -4, -1);
|
|
}
|
|
|
|
/// Binary string operators
|
|
/// s1 EQ s2 -> i
|
|
/// s1 NE s2 -> i
|
|
/// s1 GT s2 -> i
|
|
/// s1 GE s2 -> i
|
|
/// s1 LT s2 -> i
|
|
/// s1 LE s2 -> i
|
|
/// s1 ADD s2 -> s
|
|
void op_2str(struct script_state* st, int op, const char* s1, const char* s2)
|
|
{
|
|
int a = 0;
|
|
|
|
switch(op){
|
|
case C_EQ: a = (strcmp(s1,s2) == 0); break;
|
|
case C_NE: a = (strcmp(s1,s2) != 0); break;
|
|
case C_GT: a = (strcmp(s1,s2) > 0); break;
|
|
case C_GE: a = (strcmp(s1,s2) >= 0); break;
|
|
case C_LT: a = (strcmp(s1,s2) < 0); break;
|
|
case C_LE: a = (strcmp(s1,s2) <= 0); break;
|
|
case C_ADD:
|
|
{
|
|
char* buf = (char *)aMalloc((strlen(s1)+strlen(s2)+1)*sizeof(char));
|
|
strcpy(buf, s1);
|
|
strcat(buf, s2);
|
|
script_pushstr(st, buf);
|
|
return;
|
|
}
|
|
default:
|
|
ShowError("script:op2_str: unexpected string operator %s\n", script_op2name(op));
|
|
script_reportsrc(st);
|
|
script_pushnil(st);
|
|
st->state = END;
|
|
return;
|
|
}
|
|
|
|
script_pushint(st,a);
|
|
}
|
|
|
|
/// Binary number operators
|
|
/// i OP i -> i
|
|
void op_2num(struct script_state* st, int op, int i1, int i2)
|
|
{
|
|
int ret;
|
|
double ret_double;
|
|
|
|
switch( op ) {
|
|
case C_AND: ret = i1 & i2; break;
|
|
case C_OR: ret = i1 | i2; break;
|
|
case C_XOR: ret = i1 ^ i2; break;
|
|
case C_LAND: ret = (i1 && i2); break;
|
|
case C_LOR: ret = (i1 || i2); break;
|
|
case C_EQ: ret = (i1 == i2); break;
|
|
case C_NE: ret = (i1 != i2); break;
|
|
case C_GT: ret = (i1 > i2); break;
|
|
case C_GE: ret = (i1 >= i2); break;
|
|
case C_LT: ret = (i1 < i2); break;
|
|
case C_LE: ret = (i1 <= i2); break;
|
|
case C_R_SHIFT: ret = i1>>i2; break;
|
|
case C_L_SHIFT: ret = i1<<i2; break;
|
|
case C_DIV:
|
|
case C_MOD:
|
|
if( i2 == 0 )
|
|
{
|
|
ShowError("script:op_2num: division by zero detected op=%s i1=%d i2=%d\n", script_op2name(op), i1, i2);
|
|
script_reportsrc(st);
|
|
script_pushnil(st);
|
|
st->state = END;
|
|
return;
|
|
}
|
|
else if( op == C_DIV )
|
|
ret = i1 / i2;
|
|
else//if( op == C_MOD )
|
|
ret = i1 % i2;
|
|
break;
|
|
default:
|
|
switch( op ) {// operators that can overflow/underflow
|
|
case C_ADD: ret = i1 + i2; ret_double = (double)i1 + (double)i2; break;
|
|
case C_SUB: ret = i1 - i2; ret_double = (double)i1 - (double)i2; break;
|
|
case C_MUL: ret = i1 * i2; ret_double = (double)i1 * (double)i2; break;
|
|
default:
|
|
ShowError("script:op_2num: unexpected number operator %s i1=%d i2=%d\n", script_op2name(op), i1, i2);
|
|
script_reportsrc(st);
|
|
script_pushnil(st);
|
|
return;
|
|
}
|
|
if( ret_double < (double)INT_MIN ) {
|
|
ShowWarning("script:op_2num: underflow detected op=%s i1=%d i2=%d\n", script_op2name(op), i1, i2);
|
|
script_reportsrc(st);
|
|
ret = INT_MIN;
|
|
}
|
|
else if( ret_double > (double)INT_MAX ) {
|
|
ShowWarning("script:op_2num: overflow detected op=%s i1=%d i2=%d\n", script_op2name(op), i1, i2);
|
|
script_reportsrc(st);
|
|
ret = INT_MAX;
|
|
}
|
|
}
|
|
script_pushint(st, ret);
|
|
}
|
|
|
|
/// Binary operators
|
|
void op_2(struct script_state *st, int op)
|
|
{
|
|
struct script_data* left, leftref;
|
|
struct script_data* right;
|
|
|
|
leftref.type = C_NOP;
|
|
|
|
left = script_getdatatop(st, -2);
|
|
right = script_getdatatop(st, -1);
|
|
|
|
if (st->op2ref) {
|
|
if (data_isreference(left)) {
|
|
leftref = *left;
|
|
}
|
|
|
|
st->op2ref = 0;
|
|
}
|
|
|
|
get_val(st, left);
|
|
get_val(st, right);
|
|
|
|
// automatic conversions
|
|
switch( op )
|
|
{
|
|
case C_ADD:
|
|
if( data_isint(left) && data_isstring(right) )
|
|
{// convert int-string to string-string
|
|
conv_str(st, left);
|
|
}
|
|
else if( data_isstring(left) && data_isint(right) )
|
|
{// convert string-int to string-string
|
|
conv_str(st, right);
|
|
}
|
|
break;
|
|
}
|
|
|
|
if( data_isstring(left) && data_isstring(right) )
|
|
{// ss => op_2str
|
|
op_2str(st, op, left->u.str, right->u.str);
|
|
script_removetop(st, leftref.type == C_NOP ? -3 : -2, -1);// pop the two values before the top one
|
|
|
|
if (leftref.type != C_NOP)
|
|
{
|
|
if (left->type == C_STR) // don't free C_CONSTSTR
|
|
aFree(left->u.str);
|
|
*left = leftref;
|
|
}
|
|
}
|
|
else if( data_isint(left) && data_isint(right) )
|
|
{// ii => op_2num
|
|
int i1 = (int)left->u.num;
|
|
int i2 = (int)right->u.num;
|
|
|
|
script_removetop(st, leftref.type == C_NOP ? -2 : -1, 0);
|
|
op_2num(st, op, i1, i2);
|
|
|
|
if (leftref.type != C_NOP)
|
|
*left = leftref;
|
|
}
|
|
else
|
|
{// invalid argument
|
|
ShowError("script:op_2: invalid data for operator %s\n", script_op2name(op));
|
|
script_reportdata(left);
|
|
script_reportdata(right);
|
|
script_reportsrc(st);
|
|
script_removetop(st, -2, 0);
|
|
script_pushnil(st);
|
|
st->state = END;
|
|
}
|
|
}
|
|
|
|
/// Unary operators
|
|
/// NEG i -> i
|
|
/// NOT i -> i
|
|
/// LNOT i -> i
|
|
void op_1(struct script_state* st, int op)
|
|
{
|
|
struct script_data* data;
|
|
int i1;
|
|
|
|
data = script_getdatatop(st, -1);
|
|
get_val(st, data);
|
|
|
|
if( !data_isint(data) )
|
|
{// not a number
|
|
ShowError("script:op_1: argument is not a number (op=%s)\n", script_op2name(op));
|
|
script_reportdata(data);
|
|
script_reportsrc(st);
|
|
script_pushnil(st);
|
|
st->state = END;
|
|
return;
|
|
}
|
|
|
|
i1 = (int)data->u.num;
|
|
script_removetop(st, -1, 0);
|
|
switch( op )
|
|
{
|
|
case C_NEG: i1 = -i1; break;
|
|
case C_NOT: i1 = ~i1; break;
|
|
case C_LNOT: i1 = !i1; break;
|
|
default:
|
|
ShowError("script:op_1: unexpected operator %s i1=%d\n", script_op2name(op), i1);
|
|
script_reportsrc(st);
|
|
script_pushnil(st);
|
|
st->state = END;
|
|
return;
|
|
}
|
|
script_pushint(st, i1);
|
|
}
|
|
|
|
|
|
/// Checks the type of all arguments passed to a built-in function.
|
|
///
|
|
/// @param st Script state whose stack arguments should be inspected.
|
|
/// @param func Built-in function for which the arguments are intended.
|
|
static void script_check_buildin_argtype(struct script_state* st, int func)
|
|
{
|
|
int idx, invalid = 0;
|
|
|
|
for( idx = 2; script_hasdata(st, idx); idx++ )
|
|
{
|
|
struct script_data* data = script_getdata(st, idx);
|
|
script_function* sf = &buildin_func[str_data[func].val];
|
|
char type = sf->arg[idx-2];
|
|
|
|
if( type == '?' || type == '*' )
|
|
{// optional argument or unknown number of optional parameters ( no types are after this )
|
|
break;
|
|
}
|
|
else if( type == 0 )
|
|
{// more arguments than necessary ( should not happen, as it is checked before )
|
|
ShowWarning("Found more arguments than necessary. unexpected arg type %s\n",script_op2name(data->type));
|
|
invalid++;
|
|
break;
|
|
}
|
|
else
|
|
{
|
|
const char* name = NULL;
|
|
|
|
if( data_isreference(data) )
|
|
{// get name for variables to determine the type they refer to
|
|
name = reference_getname(data);
|
|
}
|
|
|
|
switch( type )
|
|
{
|
|
case 'v':
|
|
if( !data_isstring(data) && !data_isint(data) && !data_isreference(data) )
|
|
{// variant
|
|
ShowWarning("Unexpected type for argument %d. Expected string, number or variable.\n", idx-1);
|
|
script_reportdata(data);
|
|
invalid++;
|
|
}
|
|
break;
|
|
case 's':
|
|
if( !data_isstring(data) && !( data_isreference(data) && is_string_variable(name) ) )
|
|
{// string
|
|
ShowWarning("Unexpected type for argument %d. Expected string.\n", idx-1);
|
|
script_reportdata(data);
|
|
invalid++;
|
|
}
|
|
break;
|
|
case 'i':
|
|
if( !data_isint(data) && !( data_isreference(data) && ( reference_toparam(data) || reference_toconstant(data) || !is_string_variable(name) ) ) )
|
|
{// int ( params and constants are always int )
|
|
ShowWarning("Unexpected type for argument %d. Expected number.\n", idx-1);
|
|
script_reportdata(data);
|
|
invalid++;
|
|
}
|
|
break;
|
|
case 'r':
|
|
if( !data_isreference(data) )
|
|
{// variables
|
|
ShowWarning("Unexpected type for argument %d. Expected variable, got %s.\n", idx-1,script_op2name(data->type));
|
|
script_reportdata(data);
|
|
invalid++;
|
|
}
|
|
break;
|
|
case 'l':
|
|
if( !data_islabel(data) && !data_isfunclabel(data) )
|
|
{// label
|
|
ShowWarning("Unexpected type for argument %d. Expected label, got %s\n", idx-1,script_op2name(data->type));
|
|
script_reportdata(data);
|
|
invalid++;
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
if(invalid)
|
|
{
|
|
ShowDebug("Function: %s\n", get_str(func));
|
|
script_reportsrc(st);
|
|
}
|
|
}
|
|
|
|
|
|
/// Executes a buildin command.
|
|
/// Stack: C_NAME(<command>) C_ARG <arg0> <arg1> ... <argN>
|
|
int run_func(struct script_state *st)
|
|
{
|
|
struct script_data* data;
|
|
int i,start_sp,end_sp,func;
|
|
|
|
end_sp = st->stack->sp;// position after the last argument
|
|
for( i = end_sp-1; i > 0 ; --i )
|
|
if( st->stack->stack_data[i].type == C_ARG )
|
|
break;
|
|
if( i == 0 ) {
|
|
ShowError("script:run_func: C_ARG not found. please report this!!!\n");
|
|
st->state = END;
|
|
script_reportsrc(st);
|
|
return 1;
|
|
}
|
|
start_sp = i-1;// C_NAME of the command
|
|
st->start = start_sp;
|
|
st->end = end_sp;
|
|
|
|
data = &st->stack->stack_data[st->start];
|
|
if( data->type == C_NAME && str_data[data->u.num].type == C_FUNC ) {
|
|
func = (int)data->u.num;
|
|
st->funcname = reference_getname(data);
|
|
} else {
|
|
ShowError("script:run_func: not a buildin command.\n");
|
|
script_reportdata(data);
|
|
script_reportsrc(st);
|
|
st->state = END;
|
|
return 1;
|
|
}
|
|
|
|
if( script_config.warn_func_mismatch_argtypes ) {
|
|
script_check_buildin_argtype(st, func);
|
|
}
|
|
|
|
if(str_data[func].func) {
|
|
#if defined(SCRIPT_COMMAND_DEPRECATION)
|
|
if( buildin_func[str_data[func].val].deprecated ){
|
|
ShowWarning( "Usage of deprecated script function '%s'.\n", get_str(func) );
|
|
ShowWarning( "This function was deprecated on '%s' and could become unavailable anytime soon.\n", buildin_func[str_data[func].val].deprecated );
|
|
script_reportsrc(st);
|
|
}
|
|
#endif
|
|
|
|
if (str_data[func].func(st) == SCRIPT_CMD_FAILURE) //Report error
|
|
script_reportsrc(st);
|
|
} else {
|
|
ShowError("script:run_func: '%s' (id=%d type=%s) has no C function. please report this!!!\n", get_str(func), func, script_op2name(str_data[func].type));
|
|
script_reportsrc(st);
|
|
st->state = END;
|
|
}
|
|
|
|
// Stack's datum are used when re-running functions [Eoe]
|
|
if( st->state == RERUNLINE )
|
|
return 0;
|
|
|
|
pop_stack(st, st->start, st->end);
|
|
if( st->state == RETFUNC ) {// return from a user-defined function
|
|
struct script_retinfo* ri;
|
|
int olddefsp = st->stack->defsp;
|
|
int nargs;
|
|
|
|
pop_stack(st, st->stack->defsp, st->start);// pop distractions from the stack
|
|
if( st->stack->defsp < 1 || st->stack->stack_data[st->stack->defsp-1].type != C_RETINFO )
|
|
{
|
|
ShowWarning("script:run_func: return without callfunc or callsub!\n");
|
|
script_reportsrc(st);
|
|
st->state = END;
|
|
return 1;
|
|
}
|
|
script_free_vars(st->stack->scope.vars);
|
|
st->stack->scope.arrays->destroy(st->stack->scope.arrays, script_free_array_db);
|
|
|
|
ri = st->stack->stack_data[st->stack->defsp-1].u.ri;
|
|
nargs = ri->nargs;
|
|
st->pos = ri->pos;
|
|
st->script = ri->script;
|
|
st->stack->scope.vars = ri->scope.vars;
|
|
st->stack->scope.arrays = ri->scope.arrays;
|
|
st->stack->defsp = ri->defsp;
|
|
memset(ri, 0, sizeof(struct script_retinfo));
|
|
|
|
pop_stack(st, olddefsp-nargs-1, olddefsp);// pop arguments and retinfo
|
|
|
|
st->state = GOTO;
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
/*==========================================
|
|
* script execution
|
|
*------------------------------------------*/
|
|
void run_script(struct script_code *rootscript, int pos, int rid, int oid)
|
|
{
|
|
struct script_state *st;
|
|
|
|
if( rootscript == NULL || pos < 0 )
|
|
return;
|
|
|
|
// TODO In jAthena, this function can take over the pending script in the player. [FlavioJS]
|
|
// It is unclear how that can be triggered, so it needs the be traced/checked in more detail.
|
|
// NOTE At the time of this change, this function wasn't capable of taking over the script state because st->scriptroot was never set.
|
|
st = script_alloc_state(rootscript, pos, rid, oid);
|
|
run_script_main(st);
|
|
}
|
|
|
|
/**
|
|
* Free all related script code
|
|
* @param code: Script code to free
|
|
*/
|
|
void script_stop_scriptinstances(struct script_code *code) {
|
|
DBIterator *iter;
|
|
struct script_state* st;
|
|
|
|
if( !active_scripts )
|
|
return; // Don't even bother.
|
|
|
|
iter = db_iterator(st_db);
|
|
|
|
for( st = static_cast<script_state *>(dbi_first(iter)); dbi_exists(iter); st = static_cast<script_state *>(dbi_next(iter)) ) {
|
|
if( st->script == code )
|
|
script_free_state(st);
|
|
}
|
|
|
|
dbi_destroy(iter);
|
|
}
|
|
|
|
/*==========================================
|
|
* Timer function for sleep
|
|
*------------------------------------------*/
|
|
TIMER_FUNC(run_script_timer){
|
|
struct script_state *st = (struct script_state *)data;
|
|
struct linkdb_node *node = (struct linkdb_node *)sleep_db;
|
|
|
|
// If it was a player before going to sleep and there is still a unit attached to the script
|
|
if( id != 0 && st->rid ){
|
|
struct map_session_data *sd = map_id2sd(st->rid);
|
|
|
|
// Attached player is offline(logout) or another unit type(should not happen)
|
|
if( !sd ){
|
|
st->rid = 0;
|
|
st->state = END;
|
|
// Character mismatch. Cancel execution.
|
|
}else if( sd->status.char_id != id ){
|
|
ShowWarning( "Script sleep timer detected a character mismatch CID %d != %d\n", sd->status.char_id, id );
|
|
script_reportsrc(st);
|
|
st->rid = 0;
|
|
st->state = END;
|
|
}
|
|
}
|
|
|
|
while (node && st->sleep.timer != INVALID_TIMER) {
|
|
if ((int)__64BPRTSIZE(node->key) == st->oid && ((struct script_state *)node->data)->sleep.timer == st->sleep.timer) {
|
|
script_erase_sleepdb(node);
|
|
st->sleep.timer = INVALID_TIMER;
|
|
break;
|
|
}
|
|
node = node->next;
|
|
}
|
|
if(st->state != RERUNLINE)
|
|
st->sleep.tick = 0;
|
|
run_script_main(st);
|
|
return 0;
|
|
}
|
|
|
|
/**
|
|
* Remove sleep timers from the NPC
|
|
* @param id: NPC ID
|
|
*/
|
|
void script_stop_sleeptimers(int id) {
|
|
for (;;) {
|
|
struct script_state *st = (struct script_state *)linkdb_erase(&sleep_db, (void *)__64BPRTSIZE(id));
|
|
|
|
if (!st)
|
|
break; // No more sleep timers
|
|
|
|
if (st->oid == id)
|
|
script_free_state(st);
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Delete the specified node from sleep_db
|
|
* @param n: Linked list of sleep timers
|
|
*/
|
|
struct linkdb_node *script_erase_sleepdb(struct linkdb_node *n) {
|
|
struct linkdb_node *retnode;
|
|
|
|
if (!n)
|
|
return NULL;
|
|
|
|
if (!n->prev)
|
|
sleep_db = n->next;
|
|
else
|
|
n->prev->next = n->next;
|
|
|
|
if (n->next)
|
|
n->next->prev = n->prev;
|
|
|
|
retnode = n->next;
|
|
aFree(n);
|
|
|
|
return retnode;
|
|
}
|
|
|
|
/// Detaches script state from possibly attached character and restores it's previous script if any.
|
|
///
|
|
/// @param st Script state to detach.
|
|
/// @param dequeue_event Whether to schedule any queued events, when there was no previous script.
|
|
static void script_detach_state(struct script_state* st, bool dequeue_event)
|
|
{
|
|
struct map_session_data* sd;
|
|
|
|
if(st->rid && (sd = map_id2sd(st->rid))!=NULL) {
|
|
sd->st = st->bk_st;
|
|
sd->npc_id = st->bk_npcid;
|
|
sd->state.disable_atcommand_on_npc = 0;
|
|
if(st->bk_st) {
|
|
//Remove tag for removal.
|
|
st->bk_st = NULL;
|
|
st->bk_npcid = 0;
|
|
} else if(dequeue_event) {
|
|
|
|
#ifdef SECURE_NPCTIMEOUT
|
|
/**
|
|
* We're done with this NPC session, so we cancel the timer (if existent) and move on
|
|
**/
|
|
if( sd->npc_idle_timer != INVALID_TIMER ) {
|
|
delete_timer(sd->npc_idle_timer,npc_secure_timeout_timer);
|
|
sd->npc_idle_timer = INVALID_TIMER;
|
|
}
|
|
#endif
|
|
npc_event_dequeue(sd);
|
|
}
|
|
}
|
|
else if(st->bk_st)
|
|
{// rid was set to 0, before detaching the script state
|
|
ShowError("script_detach_state: Found previous script state without attached player (rid=%d, oid=%d, state=%d, bk_npcid=%d)\n", st->bk_st->rid, st->bk_st->oid, st->bk_st->state, st->bk_npcid);
|
|
script_reportsrc(st->bk_st);
|
|
|
|
script_free_state(st->bk_st);
|
|
st->bk_st = NULL;
|
|
}
|
|
}
|
|
|
|
/// Attaches script state to possibly attached character and backups it's previous script, if any.
|
|
///
|
|
/// @param st Script state to attach.
|
|
void script_attach_state(struct script_state* st){
|
|
struct map_session_data* sd;
|
|
|
|
if(st->rid && (sd = map_id2sd(st->rid))!=NULL)
|
|
{
|
|
if(st!=sd->st)
|
|
{
|
|
if(st->bk_st)
|
|
{// there is already a backup
|
|
ShowDebug("script_attach_state: Previous script state lost (rid=%d, oid=%d, state=%d, bk_npcid=%d).\n", st->bk_st->rid, st->bk_st->oid, st->bk_st->state, st->bk_npcid);
|
|
}
|
|
st->bk_st = sd->st;
|
|
st->bk_npcid = sd->npc_id;
|
|
}
|
|
sd->st = st;
|
|
sd->npc_id = st->oid;
|
|
sd->npc_item_flag = st->npc_item_flag; // load default.
|
|
sd->state.disable_atcommand_on_npc = (!pc_has_permission(sd, PC_PERM_ENABLE_COMMAND));
|
|
#ifdef SECURE_NPCTIMEOUT
|
|
if( sd->npc_idle_timer == INVALID_TIMER )
|
|
sd->npc_idle_timer = add_timer(gettick() + (SECURE_NPCTIMEOUT_INTERVAL*1000),npc_secure_timeout_timer,sd->bl.id,0);
|
|
sd->npc_idle_tick = gettick();
|
|
#endif
|
|
}
|
|
}
|
|
|
|
/*==========================================
|
|
* The main part of the script execution
|
|
*------------------------------------------*/
|
|
void run_script_main(struct script_state *st)
|
|
{
|
|
int cmdcount = script_config.check_cmdcount;
|
|
int gotocount = script_config.check_gotocount;
|
|
TBL_PC *sd;
|
|
struct script_stack *stack = st->stack;
|
|
|
|
script_attach_state(st);
|
|
|
|
if(st->state == RERUNLINE) {
|
|
run_func(st);
|
|
if(st->state == GOTO)
|
|
st->state = RUN;
|
|
} else if(st->state != END)
|
|
st->state = RUN;
|
|
|
|
while(st->state == RUN) {
|
|
enum c_op c = get_com(st->script->script_buf,&st->pos);
|
|
switch(c){
|
|
case C_EOL:
|
|
if( stack->defsp > stack->sp )
|
|
ShowError("script:run_script_main: unexpected stack position (defsp=%d sp=%d). please report this!!!\n", stack->defsp, stack->sp);
|
|
else
|
|
pop_stack(st, stack->defsp, stack->sp);// pop unused stack data. (unused return value)
|
|
break;
|
|
case C_INT:
|
|
push_val(stack,C_INT,get_num(st->script->script_buf,&st->pos));
|
|
break;
|
|
case C_POS:
|
|
case C_NAME:
|
|
push_val(stack,c,GETVALUE(st->script->script_buf,st->pos));
|
|
st->pos+=3;
|
|
break;
|
|
case C_ARG:
|
|
push_val(stack,c,0);
|
|
break;
|
|
case C_STR:
|
|
push_str(stack,C_CONSTSTR,(char*)(st->script->script_buf+st->pos));
|
|
while(st->script->script_buf[st->pos++]);
|
|
break;
|
|
case C_FUNC:
|
|
run_func(st);
|
|
if(st->state==GOTO){
|
|
st->state = RUN;
|
|
if( !st->freeloop && gotocount>0 && (--gotocount)<=0 ){
|
|
ShowError("script:run_script_main: infinity loop !\n");
|
|
script_reportsrc(st);
|
|
st->state=END;
|
|
}
|
|
}
|
|
break;
|
|
|
|
case C_REF:
|
|
st->op2ref = 1;
|
|
break;
|
|
|
|
case C_NEG:
|
|
case C_NOT:
|
|
case C_LNOT:
|
|
op_1(st ,c);
|
|
break;
|
|
|
|
case C_ADD:
|
|
case C_SUB:
|
|
case C_MUL:
|
|
case C_DIV:
|
|
case C_MOD:
|
|
case C_EQ:
|
|
case C_NE:
|
|
case C_GT:
|
|
case C_GE:
|
|
case C_LT:
|
|
case C_LE:
|
|
case C_AND:
|
|
case C_OR:
|
|
case C_XOR:
|
|
case C_LAND:
|
|
case C_LOR:
|
|
case C_R_SHIFT:
|
|
case C_L_SHIFT:
|
|
op_2(st, c);
|
|
break;
|
|
|
|
case C_OP3:
|
|
op_3(st, c);
|
|
break;
|
|
|
|
case C_NOP:
|
|
st->state=END;
|
|
break;
|
|
|
|
default:
|
|
ShowError("script:run_script_main:unknown command : %d @ %d\n",c,st->pos);
|
|
st->state=END;
|
|
break;
|
|
}
|
|
if( !st->freeloop && cmdcount>0 && (--cmdcount)<=0 ){
|
|
ShowError("script:run_script_main: infinity loop !\n");
|
|
script_reportsrc(st);
|
|
st->state=END;
|
|
}
|
|
}
|
|
|
|
if(st->sleep.tick > 0) {
|
|
//Restore previous script
|
|
script_detach_state(st, false);
|
|
//Delay execution
|
|
sd = map_id2sd(st->rid); // Get sd since script might have attached someone while running. [Inkfish]
|
|
st->sleep.charid = sd?sd->status.char_id:0;
|
|
st->sleep.timer = add_timer(gettick() + st->sleep.tick, run_script_timer, st->sleep.charid, (intptr_t)st);
|
|
linkdb_insert(&sleep_db, (void *)__64BPRTSIZE(st->oid), st);
|
|
} else if(st->state != END && st->rid) {
|
|
//Resume later (st is already attached to player).
|
|
if(st->bk_st) {
|
|
ShowWarning("Unable to restore stack! Double continuation!\n");
|
|
//Report BOTH scripts to see if that can help somehow.
|
|
ShowDebug("Previous script (lost):\n");
|
|
script_reportsrc(st->bk_st);
|
|
ShowDebug("Current script:\n");
|
|
script_reportsrc(st);
|
|
|
|
script_free_state(st->bk_st);
|
|
st->bk_st = NULL;
|
|
}
|
|
} else {
|
|
//Dispose of script.
|
|
if ((sd = map_id2sd(st->rid))!=NULL)
|
|
{ //Restore previous stack and save char.
|
|
if(sd->state.using_fake_npc){
|
|
clif_clearunit_single(sd->npc_id, CLR_OUTSIGHT, sd->fd);
|
|
sd->state.using_fake_npc = 0;
|
|
}
|
|
//Restore previous script if any.
|
|
script_detach_state(st, true);
|
|
if (sd->vars_dirty)
|
|
intif_saveregistry(sd);
|
|
}
|
|
script_free_state(st);
|
|
}
|
|
}
|
|
|
|
int script_config_read(const char *cfgName)
|
|
{
|
|
int i;
|
|
char line[1024],w1[1024],w2[1024];
|
|
FILE *fp;
|
|
|
|
|
|
fp=fopen(cfgName,"r");
|
|
if(fp==NULL){
|
|
ShowError("File not found: %s\n", cfgName);
|
|
return 1;
|
|
}
|
|
while(fgets(line, sizeof(line), fp))
|
|
{
|
|
if(line[0] == '/' && line[1] == '/')
|
|
continue;
|
|
i=sscanf(line,"%1023[^:]: %1023[^\r\n]",w1,w2);
|
|
if(i!=2)
|
|
continue;
|
|
|
|
if(strcmpi(w1,"warn_func_mismatch_paramnum")==0) {
|
|
script_config.warn_func_mismatch_paramnum = config_switch(w2);
|
|
}
|
|
else if(strcmpi(w1,"check_cmdcount")==0) {
|
|
script_config.check_cmdcount = config_switch(w2);
|
|
}
|
|
else if(strcmpi(w1,"check_gotocount")==0) {
|
|
script_config.check_gotocount = config_switch(w2);
|
|
}
|
|
else if(strcmpi(w1,"input_min_value")==0) {
|
|
script_config.input_min_value = config_switch(w2);
|
|
}
|
|
else if(strcmpi(w1,"input_max_value")==0) {
|
|
script_config.input_max_value = config_switch(w2);
|
|
}
|
|
else if(strcmpi(w1,"warn_func_mismatch_argtypes")==0) {
|
|
script_config.warn_func_mismatch_argtypes = config_switch(w2);
|
|
}
|
|
else if(strcmpi(w1,"import")==0){
|
|
script_config_read(w2);
|
|
}
|
|
else {
|
|
ShowWarning("Unknown setting '%s' in file %s\n", w1, cfgName);
|
|
}
|
|
}
|
|
fclose(fp);
|
|
|
|
return 0;
|
|
}
|
|
|
|
/**
|
|
* @see DBApply
|
|
*/
|
|
static int db_script_free_code_sub(DBKey key, DBData *data, va_list ap)
|
|
{
|
|
struct script_code *code = static_cast<script_code *>(db_data2ptr(data));
|
|
if (code)
|
|
script_free_code(code);
|
|
return 0;
|
|
}
|
|
|
|
void script_run_autobonus(const char *autobonus, struct map_session_data *sd, unsigned int pos)
|
|
{
|
|
struct script_code *script = (struct script_code *)strdb_get(autobonus_db, autobonus);
|
|
|
|
if( script )
|
|
{
|
|
int j;
|
|
ARR_FIND( 0, EQI_MAX, j, sd->equip_index[j] >= 0 && sd->inventory.u.items_inventory[sd->equip_index[j]].equip == pos );
|
|
if( j < EQI_MAX ) {
|
|
//Single item autobonus
|
|
current_equip_item_index = sd->equip_index[j];
|
|
current_equip_combo_pos = 0;
|
|
} else {
|
|
//Combo autobonus
|
|
current_equip_item_index = -1;
|
|
current_equip_combo_pos = pos;
|
|
}
|
|
run_script(script,0,sd->bl.id,0);
|
|
}
|
|
}
|
|
|
|
void script_add_autobonus(const char *autobonus)
|
|
{
|
|
if( strdb_get(autobonus_db, autobonus) == NULL )
|
|
{
|
|
struct script_code *script = parse_script(autobonus, "autobonus", 0, 0);
|
|
|
|
if( script )
|
|
strdb_put(autobonus_db, autobonus, script);
|
|
}
|
|
}
|
|
|
|
|
|
/// resets a temporary character array variable to given value
|
|
void script_cleararray_pc(struct map_session_data* sd, const char* varname, void* value)
|
|
{
|
|
struct script_array *sa = NULL;
|
|
struct reg_db *src = NULL;
|
|
unsigned int i, *list = NULL, size = 0;
|
|
int key;
|
|
|
|
key = add_str(varname);
|
|
|
|
if( !(src = script_array_src(NULL,sd,varname,NULL) ) )
|
|
return;
|
|
|
|
if( value )
|
|
script_array_ensure_zero(NULL,sd,reference_uid(key,0), NULL);
|
|
|
|
if( !(sa = static_cast<script_array *>(idb_get(src->arrays, key))) ) /* non-existent array, nothing to empty */
|
|
return;
|
|
|
|
size = sa->size;
|
|
list = script_array_cpy_list(sa);
|
|
|
|
for(i = 0; i < size; i++) {
|
|
set_reg(NULL,sd,reference_uid(key, list[i]),varname,value,NULL);
|
|
}
|
|
}
|
|
|
|
|
|
/// sets a temporary character array variable element idx to given value
|
|
/// @param refcache Pointer to an int variable, which keeps a copy of the reference to varname and must be initialized to 0. Can be NULL if only one element is set.
|
|
void script_setarray_pc(struct map_session_data* sd, const char* varname, uint32 idx, void* value, int* refcache)
|
|
{
|
|
int key;
|
|
|
|
if( idx >= SCRIPT_MAX_ARRAYSIZE ) {
|
|
ShowError("script_setarray_pc: Variable '%s' has invalid index '%u' (char_id=%d).\n", varname, idx, sd->status.char_id);
|
|
return;
|
|
}
|
|
|
|
key = ( refcache && refcache[0] ) ? refcache[0] : add_str(varname);
|
|
|
|
set_reg(NULL,sd,reference_uid(key, idx),varname,value,NULL);
|
|
|
|
if( refcache ) {
|
|
// save to avoid repeated script->add_str calls
|
|
refcache[0] = key;
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Clears persistent variables from memory
|
|
**/
|
|
int script_reg_destroy(DBKey key, DBData *data, va_list ap)
|
|
{
|
|
struct script_reg_state *src;
|
|
|
|
if( data->type != DB_DATA_PTR ) // got no need for those!
|
|
return 0;
|
|
|
|
src = static_cast<script_reg_state *>(db_data2ptr(data));
|
|
|
|
if( src->type ) {
|
|
struct script_reg_str *p = (struct script_reg_str *)src;
|
|
|
|
if( p->value )
|
|
aFree(p->value);
|
|
|
|
ers_free(str_reg_ers,p);
|
|
} else {
|
|
ers_free(num_reg_ers,(struct script_reg_num*)src);
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
/**
|
|
* Clears a single persistent variable
|
|
**/
|
|
void script_reg_destroy_single(struct map_session_data *sd, int64 reg, struct script_reg_state *data)
|
|
{
|
|
i64db_remove(sd->regs.vars, reg);
|
|
|
|
if( data->type ) {
|
|
struct script_reg_str *p = (struct script_reg_str*)data;
|
|
|
|
if( p->value )
|
|
aFree(p->value);
|
|
|
|
ers_free(str_reg_ers,p);
|
|
} else {
|
|
ers_free(num_reg_ers,(struct script_reg_num*)data);
|
|
}
|
|
}
|
|
|
|
unsigned int *script_array_cpy_list(struct script_array *sa)
|
|
{
|
|
if( sa->size > generic_ui_array_size )
|
|
script_generic_ui_array_expand(sa->size);
|
|
memcpy(generic_ui_array, sa->members, sizeof(unsigned int)*sa->size);
|
|
return generic_ui_array;
|
|
}
|
|
|
|
void script_generic_ui_array_expand (unsigned int plus)
|
|
{
|
|
generic_ui_array_size += plus + 100;
|
|
RECREATE(generic_ui_array, unsigned int, generic_ui_array_size);
|
|
}
|
|
|
|
/*==========================================
|
|
* Destructor
|
|
*------------------------------------------*/
|
|
void do_final_script() {
|
|
int i;
|
|
DBIterator *iter;
|
|
struct script_state *st;
|
|
|
|
#ifdef DEBUG_HASH
|
|
if (battle_config.etc_log)
|
|
{
|
|
FILE *fp = fopen("hash_dump.txt","wt");
|
|
if(fp) {
|
|
int count[SCRIPT_HASH_SIZE];
|
|
int count2[SCRIPT_HASH_SIZE]; // number of buckets with a certain number of items
|
|
int n=0;
|
|
int min=INT_MAX,max=0,zero=0;
|
|
double mean=0.0f;
|
|
double median=0.0f;
|
|
|
|
ShowNotice("Dumping script str hash information to hash_dump.txt\n");
|
|
memset(count, 0, sizeof(count));
|
|
fprintf(fp,"num : hash : data_name\n");
|
|
fprintf(fp,"---------------------------------------------------------------\n");
|
|
for(i=LABEL_START; i<str_num; i++) {
|
|
unsigned int h = calc_hash(get_str(i));
|
|
fprintf(fp,"%04d : %4u : %s\n",i,h, get_str(i));
|
|
++count[h];
|
|
}
|
|
fprintf(fp,"--------------------\n\n");
|
|
memset(count2, 0, sizeof(count2));
|
|
for(i=0; i<SCRIPT_HASH_SIZE; i++) {
|
|
fprintf(fp," hash %3d = %d\n",i,count[i]);
|
|
if(min > count[i])
|
|
min = count[i]; // minimun count of collision
|
|
if(max < count[i])
|
|
max = count[i]; // maximun count of collision
|
|
if(count[i] == 0)
|
|
zero++;
|
|
++count2[count[i]];
|
|
}
|
|
fprintf(fp,"\n--------------------\n items : buckets\n--------------------\n");
|
|
for( i=min; i <= max; ++i ){
|
|
fprintf(fp," %5d : %7d\n",i,count2[i]);
|
|
mean += 1.0f*i*count2[i]/SCRIPT_HASH_SIZE; // Note: this will always result in <nr labels>/<nr buckets>
|
|
}
|
|
for( i=min; i <= max; ++i ){
|
|
n += count2[i];
|
|
if( n*2 >= SCRIPT_HASH_SIZE )
|
|
{
|
|
if( SCRIPT_HASH_SIZE%2 == 0 && SCRIPT_HASH_SIZE/2 == n )
|
|
median = (i+i+1)/2.0f;
|
|
else
|
|
median = i;
|
|
break;
|
|
}
|
|
}
|
|
fprintf(fp,"--------------------\n min = %d, max = %d, zero = %d\n mean = %lf, median = %lf\n",min,max,zero,mean,median);
|
|
fclose(fp);
|
|
}
|
|
}
|
|
#endif
|
|
|
|
mapreg_final();
|
|
|
|
db_destroy(scriptlabel_db);
|
|
userfunc_db->destroy(userfunc_db, db_script_free_code_sub);
|
|
autobonus_db->destroy(autobonus_db, db_script_free_code_sub);
|
|
|
|
ers_destroy(array_ers);
|
|
if (generic_ui_array)
|
|
aFree(generic_ui_array);
|
|
|
|
iter = db_iterator(st_db);
|
|
for( st = static_cast<script_state *>(dbi_first(iter)); dbi_exists(iter); st = static_cast<script_state *>(dbi_next(iter)) )
|
|
script_free_state(st);
|
|
dbi_destroy(iter);
|
|
|
|
if (str_data)
|
|
aFree(str_data);
|
|
if (str_buf)
|
|
aFree(str_buf);
|
|
|
|
for( i = 0; i < atcmd_binding_count; i++ ) {
|
|
aFree(atcmd_binding[i]);
|
|
}
|
|
|
|
if( atcmd_binding_count != 0 )
|
|
aFree(atcmd_binding);
|
|
|
|
ers_destroy(st_ers);
|
|
ers_destroy(stack_ers);
|
|
db_destroy(st_db);
|
|
}
|
|
/*==========================================
|
|
* Initialization
|
|
*------------------------------------------*/
|
|
void do_init_script(void) {
|
|
st_db = idb_alloc(DB_OPT_BASE);
|
|
userfunc_db = strdb_alloc(DB_OPT_DUP_KEY,0);
|
|
scriptlabel_db = strdb_alloc(DB_OPT_DUP_KEY,50);
|
|
autobonus_db = strdb_alloc(DB_OPT_DUP_KEY,0);
|
|
|
|
st_ers = ers_new(sizeof(struct script_state), "script.cpp::st_ers", ERS_CACHE_OPTIONS);
|
|
stack_ers = ers_new(sizeof(struct script_stack), "script.cpp::script_stack", ERS_OPT_FLEX_CHUNK);
|
|
array_ers = ers_new(sizeof(struct script_array), "script.cpp:array_ers", ERS_CLEAN_OPTIONS);
|
|
|
|
ers_chunk_size(st_ers, 10);
|
|
ers_chunk_size(stack_ers, 10);
|
|
|
|
active_scripts = 0;
|
|
next_id = 0;
|
|
|
|
mapreg_init();
|
|
}
|
|
|
|
void script_reload(void) {
|
|
int i;
|
|
DBIterator *iter;
|
|
struct script_state *st;
|
|
|
|
userfunc_db->clear(userfunc_db, db_script_free_code_sub);
|
|
db_clear(scriptlabel_db);
|
|
|
|
// @commands (script based)
|
|
// Clear bindings
|
|
for( i = 0; i < atcmd_binding_count; i++ ) {
|
|
aFree(atcmd_binding[i]);
|
|
}
|
|
|
|
if( atcmd_binding_count != 0 )
|
|
aFree(atcmd_binding);
|
|
|
|
atcmd_binding_count = 0;
|
|
|
|
iter = db_iterator(st_db);
|
|
for( st = static_cast<script_state *>(dbi_first(iter)); dbi_exists(iter); st = static_cast<script_state *>(dbi_next(iter)) )
|
|
script_free_state(st);
|
|
dbi_destroy(iter);
|
|
db_clear(st_db);
|
|
|
|
mapreg_reload();
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// buildin functions
|
|
//
|
|
|
|
#define BUILDIN_DEF(x,args) { buildin_ ## x , #x , args, NULL }
|
|
#define BUILDIN_DEF2(x,x2,args) { buildin_ ## x , x2 , args, NULL }
|
|
#define BUILDIN_DEF_DEPRECATED(x,args,deprecationdate) { buildin_ ## x , #x , args, deprecationdate }
|
|
#define BUILDIN_DEF2_DEPRECATED(x,x2,args,deprecationdate) { buildin_ ## x , x2 , args, deprecationdate }
|
|
#define BUILDIN_FUNC(x) int buildin_ ## x (struct script_state* st)
|
|
|
|
/////////////////////////////////////////////////////////////////////
|
|
// NPC interaction
|
|
//
|
|
|
|
/// Appends a message to the npc dialog.
|
|
/// If a dialog doesn't exist yet, one is created.
|
|
///
|
|
/// mes "<message>";
|
|
BUILDIN_FUNC(mes)
|
|
{
|
|
TBL_PC* sd;
|
|
if( !script_rid2sd(sd) )
|
|
return SCRIPT_CMD_SUCCESS;
|
|
|
|
if( !script_hasdata(st, 3) )
|
|
{// only a single line detected in the script
|
|
clif_scriptmes(sd, st->oid, script_getstr(st, 2));
|
|
}
|
|
else
|
|
{// parse multiple lines as they exist
|
|
int i;
|
|
|
|
for( i = 2; script_hasdata(st, i); i++ )
|
|
{
|
|
// send the message to the client
|
|
clif_scriptmes(sd, st->oid, script_getstr(st, i));
|
|
}
|
|
}
|
|
|
|
st->mes_active = 1; // Invoking character has a NPC dialog box open.
|
|
return SCRIPT_CMD_SUCCESS;
|
|
}
|
|
|
|
/// Displays the button 'next' in the npc dialog.
|
|
/// The dialog text is cleared and the script continues when the button is pressed.
|
|
///
|
|
/// next;
|
|
BUILDIN_FUNC(next)
|
|
{
|
|
TBL_PC* sd;
|
|
|
|
if( !script_rid2sd(sd) )
|
|
return SCRIPT_CMD_SUCCESS;
|
|
#ifdef SECURE_NPCTIMEOUT
|
|
sd->npc_idle_type = NPCT_WAIT;
|
|
#endif
|
|
st->state = STOP;
|
|
clif_scriptnext(sd, st->oid);
|
|
return SCRIPT_CMD_SUCCESS;
|
|
}
|
|
|
|
/// Clears the dialog and continues the script without a next button.
|
|
///
|
|
/// clear;
|
|
BUILDIN_FUNC(clear)
|
|
{
|
|
TBL_PC* sd;
|
|
|
|
if (!script_rid2sd(sd))
|
|
return SCRIPT_CMD_FAILURE;
|
|
|
|
clif_scriptclear(sd, st->oid);
|
|
return SCRIPT_CMD_SUCCESS;
|
|
}
|
|
|
|
/// Ends the script and displays the button 'close' on the npc dialog.
|
|
/// The dialog is closed when the button is pressed.
|
|
///
|
|
/// close;
|
|
BUILDIN_FUNC(close)
|
|
{
|
|
TBL_PC* sd;
|
|
|
|
if( !script_rid2sd(sd) )
|
|
return SCRIPT_CMD_SUCCESS;
|
|
|
|
if( !st->mes_active ) {
|
|
TBL_NPC* nd = map_id2nd(st->oid);
|
|
st->state = END; // Keep backwards compatibility.
|
|
ShowWarning("Incorrect use of 'close' command! (source:%s / path:%s)\n",nd?nd->name:"Unknown",nd?nd->path:"Unknown");
|
|
} else {
|
|
st->state = CLOSE;
|
|
st->mes_active = 0;
|
|
}
|
|
|
|
clif_scriptclose(sd, st->oid);
|
|
return SCRIPT_CMD_SUCCESS;
|
|
}
|
|
|
|
/// Displays the button 'close' on the npc dialog.
|
|
/// The dialog is closed and the script continues when the button is pressed.
|
|
///
|
|
/// close2;
|
|
BUILDIN_FUNC(close2)
|
|
{
|
|
TBL_PC* sd;
|
|
|
|
if( !script_rid2sd(sd) )
|
|
return SCRIPT_CMD_SUCCESS;
|
|
|
|
st->state = STOP;
|
|
|
|
if( st->mes_active )
|
|
st->mes_active = 0;
|
|
|
|
clif_scriptclose(sd, st->oid);
|
|
return SCRIPT_CMD_SUCCESS;
|
|
}
|
|
|
|
/// Counts the number of valid and total number of options in 'str'
|
|
/// If max_count > 0 the counting stops when that valid option is reached
|
|
/// total is incremented for each option (NULL is supported)
|
|
static int menu_countoptions(const char* str, int max_count, int* total)
|
|
{
|
|
int count = 0;
|
|
int bogus_total;
|
|
|
|
if( total == NULL )
|
|
total = &bogus_total;
|
|
++(*total);
|
|
|
|
// initial empty options
|
|
while( *str == ':' )
|
|
{
|
|
++str;
|
|
++(*total);
|
|
}
|
|
// count menu options
|
|
while( *str != '\0' )
|
|
{
|
|
++count;
|
|
--max_count;
|
|
if( max_count == 0 )
|
|
break;
|
|
while( *str != ':' && *str != '\0' )
|
|
++str;
|
|
while( *str == ':' )
|
|
{
|
|
++str;
|
|
++(*total);
|
|
}
|
|
}
|
|
return count;
|
|
}
|
|
|
|
/// Displays a menu with options and goes to the target label.
|
|
/// The script is stopped if cancel is pressed.
|
|
/// Options with no text are not displayed in the client.
|
|
///
|
|
/// Options can be grouped together, separated by the character ':' in the text:
|
|
/// ex: menu "A:B:C",L_target;
|
|
/// All these options go to the specified target label.
|
|
///
|
|
/// The index of the selected option is put in the variable @menu.
|
|
/// Indexes start with 1 and are consistent with grouped and empty options.
|
|
/// ex: menu "A::B",-,"",L_Impossible,"C",-;
|
|
/// // displays "A", "B" and "C", corresponding to indexes 1, 3 and 5
|
|
///
|
|
/// NOTE: the client closes the npc dialog when cancel is pressed
|
|
///
|
|
/// menu "<option_text>",<target_label>{,"<option_text>",<target_label>,...};
|
|
BUILDIN_FUNC(menu)
|
|
{
|
|
int i;
|
|
const char* text;
|
|
TBL_PC* sd;
|
|
|
|
if( !script_rid2sd(sd) )
|
|
return SCRIPT_CMD_SUCCESS;
|
|
|
|
#ifdef SECURE_NPCTIMEOUT
|
|
sd->npc_idle_type = NPCT_MENU;
|
|
#endif
|
|
|
|
// TODO detect multiple scripts waiting for input at the same time, and what to do when that happens
|
|
if( sd->state.menu_or_input == 0 )
|
|
{
|
|
struct StringBuf buf;
|
|
|
|
if( script_lastdata(st) % 2 == 0 )
|
|
{// argument count is not even (1st argument is at index 2)
|
|
ShowError("buildin_menu: Illegal number of arguments (%d).\n", (script_lastdata(st) - 1));
|
|
st->state = END;
|
|
return SCRIPT_CMD_FAILURE;
|
|
}
|
|
|
|
StringBuf_Init(&buf);
|
|
sd->npc_menu = 0;
|
|
for( i = 2; i < script_lastdata(st); i += 2 )
|
|
{
|
|
struct script_data* data;
|
|
// menu options
|
|
text = script_getstr(st, i);
|
|
|
|
// target label
|
|
data = script_getdata(st, i+1);
|
|
if( !data_islabel(data) )
|
|
{// not a label
|
|
StringBuf_Destroy(&buf);
|
|
ShowError("buildin_menu: Argument #%d (from 1) is not a label or label not found.\n", i);
|
|
script_reportdata(data);
|
|
st->state = END;
|
|
return SCRIPT_CMD_FAILURE;
|
|
}
|
|
|
|
// append option(s)
|
|
if( text[0] == '\0' )
|
|
continue;// empty string, ignore
|
|
if( sd->npc_menu > 0 )
|
|
StringBuf_AppendStr(&buf, ":");
|
|
StringBuf_AppendStr(&buf, text);
|
|
sd->npc_menu += menu_countoptions(text, 0, NULL);
|
|
}
|
|
st->state = RERUNLINE;
|
|
sd->state.menu_or_input = 1;
|
|
|
|
/**
|
|
* menus beyond this length crash the client (see bugreport:6402)
|
|
**/
|
|
if( StringBuf_Length(&buf) >= 2047 ) {
|
|
struct npc_data * nd = map_id2nd(st->oid);
|
|
char* menu;
|
|
CREATE(menu, char, 2048);
|
|
safestrncpy(menu, StringBuf_Value(&buf), 2047);
|
|
ShowWarning("buildin_menu: NPC Menu too long! (source:%s / length:%d)\n",nd?nd->name:"Unknown",StringBuf_Length(&buf));
|
|
clif_scriptmenu(sd, st->oid, menu);
|
|
aFree(menu);
|
|
} else
|
|
clif_scriptmenu(sd, st->oid, StringBuf_Value(&buf));
|
|
|
|
StringBuf_Destroy(&buf);
|
|
|
|
if( sd->npc_menu >= 0xff )
|
|
{// client supports only up to 254 entries; 0 is not used and 255 is reserved for cancel; excess entries are displayed but cause 'uint8' overflow
|
|
ShowWarning("buildin_menu: Too many options specified (current=%d, max=254).\n", sd->npc_menu);
|
|
script_reportsrc(st);
|
|
}
|
|
}
|
|
else if( sd->npc_menu == 0xff )
|
|
{// Cancel was pressed
|
|
sd->state.menu_or_input = 0;
|
|
st->state = END;
|
|
}
|
|
else
|
|
{// goto target label
|
|
int menu = 0;
|
|
|
|
sd->state.menu_or_input = 0;
|
|
if( sd->npc_menu <= 0 )
|
|
{
|
|
ShowDebug("buildin_menu: Unexpected selection (%d)\n", sd->npc_menu);
|
|
st->state = END;
|
|
return SCRIPT_CMD_FAILURE;
|
|
}
|
|
|
|
// get target label
|
|
for( i = 2; i < script_lastdata(st); i += 2 )
|
|
{
|
|
text = script_getstr(st, i);
|
|
sd->npc_menu -= menu_countoptions(text, sd->npc_menu, &menu);
|
|
if( sd->npc_menu <= 0 )
|
|
break;// entry found
|
|
}
|
|
if( sd->npc_menu > 0 )
|
|
{// Invalid selection
|
|
ShowDebug("buildin_menu: Selection is out of range (%d pairs are missing?) - please report this\n", sd->npc_menu);
|
|
st->state = END;
|
|
return SCRIPT_CMD_FAILURE;
|
|
}
|
|
if( !data_islabel(script_getdata(st, i + 1)) )
|
|
{// TODO remove this temporary crash-prevention code (fallback for multiple scripts requesting user input)
|
|
ShowError("buildin_menu: Unexpected data in label argument\n");
|
|
script_reportdata(script_getdata(st, i + 1));
|
|
st->state = END;
|
|
return SCRIPT_CMD_FAILURE;
|
|
}
|
|
pc_setreg(sd, add_str("@menu"), menu);
|
|
st->pos = script_getnum(st, i + 1);
|
|
st->state = GOTO;
|
|
}
|
|
return SCRIPT_CMD_SUCCESS;
|
|
}
|
|
|
|
/// Displays a menu with options and returns the selected option.
|
|
/// Behaves like 'menu' without the target labels.
|
|
///
|
|
/// select(<option_text>{,<option_text>,...}) -> <selected_option>
|
|
///
|
|
/// @see menu
|
|
BUILDIN_FUNC(select)
|
|
{
|
|
int i;
|
|
const char* text;
|
|
TBL_PC* sd;
|
|
|
|
if( !script_rid2sd(sd) )
|
|
return SCRIPT_CMD_SUCCESS;
|
|
|
|
#ifdef SECURE_NPCTIMEOUT
|
|
sd->npc_idle_type = NPCT_MENU;
|
|
#endif
|
|
|
|
if( sd->state.menu_or_input == 0 ) {
|
|
struct StringBuf buf;
|
|
|
|
StringBuf_Init(&buf);
|
|
sd->npc_menu = 0;
|
|
for( i = 2; i <= script_lastdata(st); ++i ) {
|
|
text = script_getstr(st, i);
|
|
|
|
if( sd->npc_menu > 0 )
|
|
StringBuf_AppendStr(&buf, ":");
|
|
|
|
StringBuf_AppendStr(&buf, text);
|
|
sd->npc_menu += menu_countoptions(text, 0, NULL);
|
|
}
|
|
|
|
st->state = RERUNLINE;
|
|
sd->state.menu_or_input = 1;
|
|
|
|
/**
|
|
* menus beyond this length crash the client (see bugreport:6402)
|
|
**/
|
|
if( StringBuf_Length(&buf) >= 2047 ) {
|
|
struct npc_data * nd = map_id2nd(st->oid);
|
|
char* menu;
|
|
CREATE(menu, char, 2048);
|
|
safestrncpy(menu, StringBuf_Value(&buf), 2047);
|
|
ShowWarning("buildin_select: NPC Menu too long! (source:%s / length:%d)\n",nd?nd->name:"Unknown",StringBuf_Length(&buf));
|
|
clif_scriptmenu(sd, st->oid, menu);
|
|
aFree(menu);
|
|
} else
|
|
clif_scriptmenu(sd, st->oid, StringBuf_Value(&buf));
|
|
StringBuf_Destroy(&buf);
|
|
|
|
if( sd->npc_menu >= 0xff ) {
|
|
ShowWarning("buildin_select: Too many options specified (current=%d, max=254).\n", sd->npc_menu);
|
|
script_reportsrc(st);
|
|
}
|
|
} else if( sd->npc_menu == 0xff ) {// Cancel was pressed
|
|
sd->state.menu_or_input = 0;
|
|
st->state = END;
|
|
} else {// return selected option
|
|
int menu = 0;
|
|
|
|
sd->state.menu_or_input = 0;
|
|
for( i = 2; i <= script_lastdata(st); ++i ) {
|
|
text = script_getstr(st, i);
|
|
sd->npc_menu -= menu_countoptions(text, sd->npc_menu, &menu);
|
|
if( sd->npc_menu <= 0 )
|
|
break;// entry found
|
|
}
|
|
pc_setreg(sd, add_str("@menu"), menu);
|
|
script_pushint(st, menu);
|
|
st->state = RUN;
|
|
}
|
|
return SCRIPT_CMD_SUCCESS;
|
|
}
|
|
|
|
/// Displays a menu with options and returns the selected option.
|
|
/// Behaves like 'menu' without the target labels, except when cancel is
|
|
/// pressed.
|
|
/// When cancel is pressed, the script continues and 255 is returned.
|
|
///
|
|
/// prompt(<option_text>{,<option_text>,...}) -> <selected_option>
|
|
///
|
|
/// @see menu
|
|
BUILDIN_FUNC(prompt)
|
|
{
|
|
int i;
|
|
const char *text;
|
|
TBL_PC* sd;
|
|
|
|
if( !script_rid2sd(sd) )
|
|
return SCRIPT_CMD_SUCCESS;
|
|
|
|
#ifdef SECURE_NPCTIMEOUT
|
|
sd->npc_idle_type = NPCT_MENU;
|
|
#endif
|
|
|
|
if( sd->state.menu_or_input == 0 )
|
|
{
|
|
struct StringBuf buf;
|
|
|
|
StringBuf_Init(&buf);
|
|
sd->npc_menu = 0;
|
|
for( i = 2; i <= script_lastdata(st); ++i )
|
|
{
|
|
text = script_getstr(st, i);
|
|
if( sd->npc_menu > 0 )
|
|
StringBuf_AppendStr(&buf, ":");
|
|
StringBuf_AppendStr(&buf, text);
|
|
sd->npc_menu += menu_countoptions(text, 0, NULL);
|
|
}
|
|
|
|
st->state = RERUNLINE;
|
|
sd->state.menu_or_input = 1;
|
|
|
|
/**
|
|
* menus beyond this length crash the client (see bugreport:6402)
|
|
**/
|
|
if( StringBuf_Length(&buf) >= 2047 ) {
|
|
struct npc_data * nd = map_id2nd(st->oid);
|
|
char* menu;
|
|
CREATE(menu, char, 2048);
|
|
safestrncpy(menu, StringBuf_Value(&buf), 2047);
|
|
ShowWarning("buildin_prompt: NPC Menu too long! (source:%s / length:%d)\n",nd?nd->name:"Unknown",StringBuf_Length(&buf));
|
|
clif_scriptmenu(sd, st->oid, menu);
|
|
aFree(menu);
|
|
} else
|
|
clif_scriptmenu(sd, st->oid, StringBuf_Value(&buf));
|
|
StringBuf_Destroy(&buf);
|
|
|
|
if( sd->npc_menu >= 0xff )
|
|
{
|
|
ShowWarning("buildin_prompt: Too many options specified (current=%d, max=254).\n", sd->npc_menu);
|
|
script_reportsrc(st);
|
|
}
|
|
}
|
|
else if( sd->npc_menu == 0xff )
|
|
{// Cancel was pressed
|
|
sd->state.menu_or_input = 0;
|
|
pc_setreg(sd, add_str("@menu"), 0xff);
|
|
script_pushint(st, 0xff);
|
|
st->state = RUN;
|
|
}
|
|
else
|
|
{// return selected option
|
|
int menu = 0;
|
|
|
|
sd->state.menu_or_input = 0;
|
|
for( i = 2; i <= script_lastdata(st); ++i )
|
|
{
|
|
text = script_getstr(st, i);
|
|
sd->npc_menu -= menu_countoptions(text, sd->npc_menu, &menu);
|
|
if( sd->npc_menu <= 0 )
|
|
break;// entry found
|
|
}
|
|
pc_setreg(sd, add_str("@menu"), menu);
|
|
script_pushint(st, menu);
|
|
st->state = RUN;
|
|
}
|
|
return SCRIPT_CMD_SUCCESS;
|
|
}
|
|
|
|
/////////////////////////////////////////////////////////////////////
|
|
// ...
|
|
//
|
|
|
|
/// Jumps to the target script label.
|
|
///
|
|
/// goto <label>;
|
|
BUILDIN_FUNC(goto)
|
|
{
|
|
if( !data_islabel(script_getdata(st,2)) )
|
|
{
|
|
ShowError("buildin_goto: Not a label\n");
|
|
script_reportdata(script_getdata(st,2));
|
|
st->state = END;
|
|
return SCRIPT_CMD_FAILURE;
|
|
}
|
|
|
|
st->pos = script_getnum(st,2);
|
|
st->state = GOTO;
|
|
return SCRIPT_CMD_SUCCESS;
|
|
}
|
|
|
|
/*==========================================
|
|
* user-defined function call
|
|
*------------------------------------------*/
|
|
BUILDIN_FUNC(callfunc)
|
|
{
|
|
int i, j;
|
|
struct script_retinfo* ri;
|
|
struct script_code* scr;
|
|
const char* str = script_getstr(st,2);
|
|
struct reg_db *ref = NULL;
|
|
|
|
scr = (struct script_code*)strdb_get(userfunc_db, str);
|
|
if(!scr) {
|
|
ShowError("buildin_callfunc: Function not found! [%s]\n", str);
|
|
st->state = END;
|
|
return SCRIPT_CMD_FAILURE;
|
|
}
|
|
|
|
ref = (struct reg_db *)aCalloc(sizeof(struct reg_db), 2);
|
|
ref[0].vars = st->stack->scope.vars;
|
|
if (!st->stack->scope.arrays)
|
|
st->stack->scope.arrays = idb_alloc(DB_OPT_BASE); // TODO: Can this happen? when?
|
|
ref[0].arrays = st->stack->scope.arrays;
|
|
ref[1].vars = st->script->local.vars;
|
|
if (!st->script->local.arrays)
|
|
st->script->local.arrays = idb_alloc(DB_OPT_BASE); // TODO: Can this happen? when?
|
|
ref[1].arrays = st->script->local.arrays;
|
|
|
|
for(i = st->start+3, j = 0; i < st->end; i++, j++) {
|
|
struct script_data* data = push_copy(st->stack,i);
|
|
|
|
if (data_isreference(data) && !data->ref) {
|
|
const char* name = reference_getname(data);
|
|
|
|
if (name[0] == '.')
|
|
data->ref = (name[1] == '@' ? &ref[0] : &ref[1]);
|
|
}
|
|
}
|
|
|
|
CREATE(ri, struct script_retinfo, 1);
|
|
ri->script = st->script; // script code
|
|
ri->scope.vars = st->stack->scope.vars; // scope variables
|
|
ri->scope.arrays = st->stack->scope.arrays; // scope arrays
|
|
ri->pos = st->pos; // script location
|
|
ri->nargs = j; // argument count
|
|
ri->defsp = st->stack->defsp; // default stack pointer
|
|
push_retinfo(st->stack, ri, ref);
|
|
|
|
st->pos = 0;
|
|
st->script = scr;
|
|
st->stack->defsp = st->stack->sp;
|
|
st->state = GOTO;
|
|
st->stack->scope.vars = i64db_alloc(DB_OPT_RELEASE_DATA);
|
|
st->stack->scope.arrays = idb_alloc(DB_OPT_BASE);
|
|
|
|
if (!st->script->local.vars)
|
|
st->script->local.vars = i64db_alloc(DB_OPT_RELEASE_DATA);
|
|
|
|
return SCRIPT_CMD_SUCCESS;
|
|
}
|
|
|
|
/*==========================================
|
|
* subroutine call
|
|
*------------------------------------------*/
|
|
BUILDIN_FUNC(callsub)
|
|
{
|
|
int i,j;
|
|
struct script_retinfo* ri;
|
|
int pos = script_getnum(st,2);
|
|
struct reg_db *ref = NULL;
|
|
|
|
if( !data_islabel(script_getdata(st,2)) && !data_isfunclabel(script_getdata(st,2)) ) {
|
|
ShowError("buildin_callsub: Argument is not a label\n");
|
|
script_reportdata(script_getdata(st,2));
|
|
st->state = END;
|
|
return SCRIPT_CMD_FAILURE;
|
|
}
|
|
|
|
ref = (struct reg_db *)aCalloc(sizeof(struct reg_db), 1);
|
|
ref[0].vars = st->stack->scope.vars;
|
|
if (!st->stack->scope.arrays)
|
|
st->stack->scope.arrays = idb_alloc(DB_OPT_BASE); // TODO: Can this happen? when?
|
|
ref[0].arrays = st->stack->scope.arrays;
|
|
|
|
for(i = st->start+3, j = 0; i < st->end; i++, j++) {
|
|
struct script_data* data = push_copy(st->stack,i);
|
|
|
|
if (data_isreference(data) && !data->ref) {
|
|
const char* name = reference_getname(data);
|
|
|
|
if (name[0] == '.' && name[1] == '@')
|
|
data->ref = &ref[0];
|
|
}
|
|
}
|
|
|
|
CREATE(ri, struct script_retinfo, 1);
|
|
ri->script = st->script; // script code
|
|
ri->scope.vars = st->stack->scope.vars; // scope variables
|
|
ri->scope.arrays = st->stack->scope.arrays; // scope arrays
|
|
ri->pos = st->pos; // script location
|
|
ri->nargs = j; // argument count
|
|
ri->defsp = st->stack->defsp; // default stack pointer
|
|
push_retinfo(st->stack, ri, ref);
|
|
|
|
st->pos = pos;
|
|
st->stack->defsp = st->stack->sp;
|
|
st->state = GOTO;
|
|
st->stack->scope.vars = i64db_alloc(DB_OPT_RELEASE_DATA);
|
|
st->stack->scope.arrays = idb_alloc(DB_OPT_BASE);
|
|
|
|
return SCRIPT_CMD_SUCCESS;
|
|
}
|
|
|
|
/// Retrieves an argument provided to callfunc/callsub.
|
|
/// If the argument doesn't exist
|
|
///
|
|
/// getarg(<index>{,<default_value>}) -> <value>
|
|
BUILDIN_FUNC(getarg)
|
|
{
|
|
struct script_retinfo* ri;
|
|
int idx;
|
|
|
|
if( st->stack->defsp < 1 || st->stack->stack_data[st->stack->defsp - 1].type != C_RETINFO )
|
|
{
|
|
ShowError("buildin_getarg: No callfunc or callsub!\n");
|
|
st->state = END;
|
|
return SCRIPT_CMD_FAILURE;
|
|
}
|
|
ri = st->stack->stack_data[st->stack->defsp - 1].u.ri;
|
|
|
|
idx = script_getnum(st,2);
|
|
|
|
if( idx >= 0 && idx < ri->nargs )
|
|
push_copy(st->stack, st->stack->defsp - 1 - ri->nargs + idx);
|
|
else if( script_hasdata(st,3) )
|
|
script_pushcopy(st, 3);
|
|
else
|
|
{
|
|
ShowError("buildin_getarg: Index (idx=%d) out of range (nargs=%d) and no default value found\n", idx, ri->nargs);
|
|
st->state = END;
|
|
return SCRIPT_CMD_FAILURE;
|
|
}
|
|
return SCRIPT_CMD_SUCCESS;
|
|
}
|
|
|
|
/// Returns from the current function, optionaly returning a value from the functions.
|
|
/// Don't use outside script functions.
|
|
///
|
|
/// return;
|
|
/// return <value>;
|
|
BUILDIN_FUNC(return)
|
|
{
|
|
if( script_hasdata(st,2) )
|
|
{// return value
|
|
struct script_data* data;
|
|
script_pushcopy(st, 2);
|
|
data = script_getdatatop(st, -1);
|
|
if( data_isreference(data) ) {
|
|
const char* name = reference_getname(data);
|
|
if( name[0] == '.' && name[1] == '@' ) { // scope variable
|
|
if( !data->ref || data->ref->vars == st->stack->scope.vars )
|
|
get_val(st, data); // current scope, convert to value
|
|
if( data->ref && data->ref->vars == st->stack->stack_data[st->stack->defsp-1].u.ri->scope.vars )
|
|
data->ref = NULL; // Reference to the parent scope, remove reference pointer
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{// no return value
|
|
script_pushnil(st);
|
|
}
|
|
st->state = RETFUNC;
|
|
return SCRIPT_CMD_SUCCESS;
|
|
}
|
|
|
|
/// Returns a random number from 0 to <range>-1.
|
|
/// Or returns a random number from <min> to <max>.
|
|
/// If <min> is greater than <max>, their numbers are switched.
|
|
/// rand(<range>) -> <int>
|
|
/// rand(<min>,<max>) -> <int>
|
|
BUILDIN_FUNC(rand)
|
|
{
|
|
int range;
|
|
int min;
|
|
|
|
if( script_hasdata(st,3) )
|
|
{// min,max
|
|
int max = script_getnum(st,3);
|
|
min = script_getnum(st,2);
|
|
if( max < min )
|
|
SWAP(min, max);
|
|
range = max - min + 1;
|
|
}
|
|
else
|
|
{// range
|
|
min = 0;
|
|
range = script_getnum(st,2);
|
|
}
|
|
if( range <= 1 )
|
|
script_pushint(st, min);
|
|
else
|
|
script_pushint(st, rnd()%range + min);
|
|
|
|
return SCRIPT_CMD_SUCCESS;
|
|
}
|
|
|
|
/*==========================================
|
|
* Warp sd to str,x,y or Random or SavePoint/Save
|
|
*------------------------------------------*/
|
|
BUILDIN_FUNC(warp)
|
|
{
|
|
int ret;
|
|
int x,y;
|
|
const char* str;
|
|
struct map_session_data* sd;
|
|
|
|
if(!script_charid2sd(5, sd))
|
|
return SCRIPT_CMD_SUCCESS;
|
|
|
|
str = script_getstr(st,2);
|
|
x = script_getnum(st,3);
|
|
y = script_getnum(st,4);
|
|
|
|
if(strcmp(str,"Random")==0)
|
|
ret = pc_randomwarp(sd,CLR_TELEPORT);
|
|
else if(strcmp(str,"SavePoint")==0 || strcmp(str,"Save")==0)
|
|
ret = pc_setpos(sd,sd->status.save_point.map,sd->status.save_point.x,sd->status.save_point.y,CLR_TELEPORT);
|
|
else
|
|
ret = pc_setpos(sd,mapindex_name2id(str),x,y,CLR_OUTSIGHT);
|
|
|
|
if( ret ) {
|
|
ShowError("buildin_warp: moving player '%s' to \"%s\",%d,%d failed.\n", sd->status.name, str, x, y);
|
|
return SCRIPT_CMD_FAILURE;
|
|
}
|
|
|
|
return SCRIPT_CMD_SUCCESS;
|
|
}
|
|
/*==========================================
|
|
* Warp a specified area
|
|
*------------------------------------------*/
|
|
static int buildin_areawarp_sub(struct block_list *bl,va_list ap)
|
|
{
|
|
int x2,y2,x3,y3;
|
|
unsigned int index;
|
|
|
|
index = va_arg(ap,unsigned int);
|
|
x2 = va_arg(ap,int);
|
|
y2 = va_arg(ap,int);
|
|
x3 = va_arg(ap,int);
|
|
y3 = va_arg(ap,int);
|
|
|
|
if(index == 0)
|
|
pc_randomwarp((TBL_PC *)bl,CLR_TELEPORT);
|
|
else if(x3 && y3) {
|
|
int max, tx, ty, j = 0;
|
|
int16 m;
|
|
|
|
m = map_mapindex2mapid(index);
|
|
|
|
// choose a suitable max number of attempts
|
|
if( (max = (y3-y2+1)*(x3-x2+1)*3) > 1000 )
|
|
max = 1000;
|
|
|
|
// find a suitable map cell
|
|
do {
|
|
tx = rnd()%(x3-x2+1)+x2;
|
|
ty = rnd()%(y3-y2+1)+y2;
|
|
j++;
|
|
} while( map_getcell(m,tx,ty,CELL_CHKNOPASS) && j < max );
|
|
|
|
pc_setpos((TBL_PC *)bl,index,tx,ty,CLR_OUTSIGHT);
|
|
}
|
|
else
|
|
pc_setpos((TBL_PC *)bl,index,x2,y2,CLR_OUTSIGHT);
|
|
return 0;
|
|
}
|
|
|
|
BUILDIN_FUNC(areawarp)
|
|
{
|
|
int16 m, x0,y0,x1,y1, x2,y2,x3=0,y3=0;
|
|
unsigned int index;
|
|
const char *str;
|
|
const char *mapname;
|
|
|
|
mapname = script_getstr(st,2);
|
|
x0 = script_getnum(st,3);
|
|
y0 = script_getnum(st,4);
|
|
x1 = script_getnum(st,5);
|
|
y1 = script_getnum(st,6);
|
|
str = script_getstr(st,7);
|
|
x2 = script_getnum(st,8);
|
|
y2 = script_getnum(st,9);
|
|
|
|
if( script_hasdata(st,10) && script_hasdata(st,11) ) { // Warp area to area
|
|
if( (x3 = script_getnum(st,10)) < 0 || (y3 = script_getnum(st,11)) < 0 ){
|
|
x3 = 0;
|
|
y3 = 0;
|
|
} else if( x3 && y3 ) {
|
|
// normalize x3/y3 coordinates
|
|
if( x3 < x2 ) SWAP(x3,x2);
|
|
if( y3 < y2 ) SWAP(y3,y2);
|
|
}
|
|
}
|
|
|
|
if( (m = map_mapname2mapid(mapname)) < 0 )
|
|
return SCRIPT_CMD_FAILURE;
|
|
|
|
if( strcmp(str,"Random") == 0 )
|
|
index = 0;
|
|
else if( !(index=mapindex_name2id(str)) )
|
|
return SCRIPT_CMD_FAILURE;
|
|
|
|
map_foreachinallarea(buildin_areawarp_sub, m,x0,y0,x1,y1, BL_PC, index,x2,y2,x3,y3);
|
|
return SCRIPT_CMD_SUCCESS;
|
|
}
|
|
|
|
/*==========================================
|
|
* areapercentheal <map>,<x1>,<y1>,<x2>,<y2>,<hp>,<sp>
|
|
*------------------------------------------*/
|
|
static int buildin_areapercentheal_sub(struct block_list *bl,va_list ap)
|
|
{
|
|
int hp, sp;
|
|
hp = va_arg(ap, int);
|
|
sp = va_arg(ap, int);
|
|
pc_percentheal((TBL_PC *)bl,hp,sp);
|
|
return 0;
|
|
}
|
|
|
|
BUILDIN_FUNC(areapercentheal)
|
|
{
|
|
int hp,sp,m;
|
|
const char *mapname;
|
|
int x0,y0,x1,y1;
|
|
|
|
mapname=script_getstr(st,2);
|
|
x0=script_getnum(st,3);
|
|
y0=script_getnum(st,4);
|
|
x1=script_getnum(st,5);
|
|
y1=script_getnum(st,6);
|
|
hp=script_getnum(st,7);
|
|
sp=script_getnum(st,8);
|
|
|
|
if( (m=map_mapname2mapid(mapname))< 0)
|
|
return SCRIPT_CMD_FAILURE;
|
|
|
|
map_foreachinallarea(buildin_areapercentheal_sub,m,x0,y0,x1,y1,BL_PC,hp,sp);
|
|
return SCRIPT_CMD_SUCCESS;
|
|
}
|
|
|
|
/*==========================================
|
|
* Warpparty - [Fredzilla] [Paradox924X]
|
|
* Syntax: warpparty "to_mapname",x,y,Party_ID,{<"from_mapname">,<range x>,<range y>};
|
|
* If 'from_mapname' is specified, only the party members on that map will be warped
|
|
*------------------------------------------*/
|
|
BUILDIN_FUNC(warpparty)
|
|
{
|
|
TBL_PC *sd = NULL;
|
|
TBL_PC *pl_sd;
|
|
struct party_data* p;
|
|
int type, mapindex = 0, m = -1, i, rx = 0, ry = 0;
|
|
|
|
const char* str = script_getstr(st,2);
|
|
int x = script_getnum(st,3);
|
|
int y = script_getnum(st,4);
|
|
int p_id = script_getnum(st,5);
|
|
const char* str2 = NULL;
|
|
if ( script_hasdata(st,6) )
|
|
str2 = script_getstr(st,6);
|
|
if (script_hasdata(st, 7))
|
|
rx = script_getnum(st, 7);
|
|
if (script_hasdata(st, 8))
|
|
ry = script_getnum(st, 8);
|
|
|
|
p = party_search(p_id);
|
|
if(!p)
|
|
return SCRIPT_CMD_SUCCESS;
|
|
|
|
type = ( strcmp(str,"Random")==0 ) ? 0
|
|
: ( strcmp(str,"SavePointAll")==0 ) ? 1
|
|
: ( strcmp(str,"SavePoint")==0 ) ? 2
|
|
: ( strcmp(str,"Leader")==0 ) ? 3
|
|
: 4;
|
|
|
|
switch (type)
|
|
{
|
|
case 3:
|
|
for(i = 0; i < MAX_PARTY && !p->party.member[i].leader; i++);
|
|
if (i == MAX_PARTY || !p->data[i].sd) //Leader not found / not online
|
|
return SCRIPT_CMD_FAILURE;
|
|
pl_sd = p->data[i].sd;
|
|
mapindex = pl_sd->mapindex;
|
|
m = map_mapindex2mapid(mapindex);
|
|
x = pl_sd->bl.x;
|
|
y = pl_sd->bl.y;
|
|
break;
|
|
case 4:
|
|
mapindex = mapindex_name2id(str);
|
|
if (!mapindex) {// Invalid map
|
|
return SCRIPT_CMD_FAILURE;
|
|
}
|
|
m = map_mapindex2mapid(mapindex);
|
|
break;
|
|
case 2:
|
|
//"SavePoint" uses save point of the currently attached player
|
|
if ( !script_rid2sd(sd) )
|
|
return SCRIPT_CMD_SUCCESS;
|
|
break;
|
|
}
|
|
|
|
for (i = 0; i < MAX_PARTY; i++)
|
|
{
|
|
if( !(pl_sd = p->data[i].sd) || pl_sd->status.party_id != p_id )
|
|
continue;
|
|
|
|
if( str2 && strcmp(str2, map_getmapdata(pl_sd->bl.m)->name) != 0 )
|
|
continue;
|
|
|
|
if( pc_isdead(pl_sd) )
|
|
continue;
|
|
|
|
switch( type )
|
|
{
|
|
case 0: // Random
|
|
if(!map_getmapflag(pl_sd->bl.m, MF_NOWARP))
|
|
pc_randomwarp(pl_sd,CLR_TELEPORT);
|
|
break;
|
|
case 1: // SavePointAll
|
|
if(!map_getmapflag(pl_sd->bl.m, MF_NORETURN))
|
|
pc_setpos(pl_sd,pl_sd->status.save_point.map,pl_sd->status.save_point.x,pl_sd->status.save_point.y,CLR_TELEPORT);
|
|
break;
|
|
case 2: // SavePoint
|
|
if(!map_getmapflag(pl_sd->bl.m, MF_NORETURN))
|
|
pc_setpos(pl_sd,sd->status.save_point.map,sd->status.save_point.x,sd->status.save_point.y,CLR_TELEPORT);
|
|
break;
|
|
case 3: // Leader
|
|
if (p->party.member[i].leader)
|
|
continue;
|
|
case 4: // m,x,y
|
|
if (rx || ry) {
|
|
int x1 = x + rx, y1 = y + ry,
|
|
x0 = x - rx, y0 = y - ry;
|
|
uint8 attempts = 10;
|
|
|
|
do {
|
|
x = x0 + rnd()%(x1 - x0 + 1);
|
|
y = y0 + rnd()%(y1 - y0 + 1);
|
|
} while ((--attempts) > 0 && !map_getcell(m, x, y, CELL_CHKPASS));
|
|
}
|
|
|
|
if(!map_getmapflag(pl_sd->bl.m, MF_NORETURN) && !map_getmapflag(pl_sd->bl.m, MF_NOWARP) && pc_job_can_entermap((enum e_job)pl_sd->status.class_, m, pl_sd->group_level))
|
|
pc_setpos(pl_sd,mapindex,x,y,CLR_TELEPORT);
|
|
break;
|
|
}
|
|
}
|
|
|
|
return SCRIPT_CMD_SUCCESS;
|
|
}
|
|
|
|
/*==========================================
|
|
* Warpguild - [Fredzilla]
|
|
* Syntax: warpguild "mapname",x,y,Guild_ID;
|
|
*------------------------------------------*/
|
|
BUILDIN_FUNC(warpguild)
|
|
{
|
|
TBL_PC *sd = NULL;
|
|
TBL_PC *pl_sd;
|
|
struct guild* g;
|
|
struct s_mapiterator* iter;
|
|
int type, mapindex = 0, m = -1;
|
|
|
|
const char* str = script_getstr(st,2);
|
|
int x = script_getnum(st,3);
|
|
int y = script_getnum(st,4);
|
|
int gid = script_getnum(st,5);
|
|
|
|
g = guild_search(gid);
|
|
if( g == NULL )
|
|
return SCRIPT_CMD_SUCCESS;
|
|
|
|
type = ( strcmp(str,"Random")==0 ) ? 0
|
|
: ( strcmp(str,"SavePointAll")==0 ) ? 1
|
|
: ( strcmp(str,"SavePoint")==0 ) ? 2
|
|
: 3;
|
|
|
|
if( type == 2 && !script_rid2sd(sd) )
|
|
{// "SavePoint" uses save point of the currently attached player
|
|
return SCRIPT_CMD_SUCCESS;
|
|
}
|
|
|
|
switch (type) {
|
|
case 3:
|
|
mapindex = mapindex_name2id(str);
|
|
if (!mapindex)
|
|
return SCRIPT_CMD_FAILURE;
|
|
m = map_mapindex2mapid(mapindex);
|
|
break;
|
|
}
|
|
|
|
iter = mapit_getallusers();
|
|
for( pl_sd = (TBL_PC*)mapit_first(iter); mapit_exists(iter); pl_sd = (TBL_PC*)mapit_next(iter) )
|
|
{
|
|
if( pl_sd->status.guild_id != gid )
|
|
continue;
|
|
|
|
switch( type )
|
|
{
|
|
case 0: // Random
|
|
if(!map_getmapflag(pl_sd->bl.m, MF_NOWARP))
|
|
pc_randomwarp(pl_sd,CLR_TELEPORT);
|
|
break;
|
|
case 1: // SavePointAll
|
|
if(!map_getmapflag(pl_sd->bl.m, MF_NORETURN))
|
|
pc_setpos(pl_sd,pl_sd->status.save_point.map,pl_sd->status.save_point.x,pl_sd->status.save_point.y,CLR_TELEPORT);
|
|
break;
|
|
case 2: // SavePoint
|
|
if(!map_getmapflag(pl_sd->bl.m, MF_NORETURN))
|
|
pc_setpos(pl_sd,sd->status.save_point.map,sd->status.save_point.x,sd->status.save_point.y,CLR_TELEPORT);
|
|
break;
|
|
case 3: // m,x,y
|
|
if(!map_getmapflag(pl_sd->bl.m, MF_NORETURN) && !map_getmapflag(pl_sd->bl.m, MF_NOWARP) && pc_job_can_entermap((enum e_job)pl_sd->status.class_, m, pl_sd->group_level))
|
|
pc_setpos(pl_sd,mapindex,x,y,CLR_TELEPORT);
|
|
break;
|
|
}
|
|
}
|
|
mapit_free(iter);
|
|
|
|
return SCRIPT_CMD_SUCCESS;
|
|
}
|
|
|
|
/*==========================================
|
|
* Force Heal a player (hp and sp)
|
|
*------------------------------------------*/
|
|
BUILDIN_FUNC(heal)
|
|
{
|
|
TBL_PC *sd;
|
|
int hp,sp;
|
|
|
|
if (!script_charid2sd(4,sd))
|
|
return SCRIPT_CMD_SUCCESS;
|
|
|
|
hp=script_getnum(st,2);
|
|
sp=script_getnum(st,3);
|
|
status_heal(&sd->bl, hp, sp, 1);
|
|
return SCRIPT_CMD_SUCCESS;
|
|
}
|
|
|
|
/*==========================================
|
|
* Heal a player by item (get vit bonus etc)
|
|
*------------------------------------------*/
|
|
BUILDIN_FUNC(itemheal)
|
|
{
|
|
TBL_PC *sd;
|
|
int hp,sp;
|
|
|
|
hp=script_getnum(st,2);
|
|
sp=script_getnum(st,3);
|
|
|
|
if(potion_flag==1) {
|
|
potion_hp = hp;
|
|
potion_sp = sp;
|
|
return SCRIPT_CMD_SUCCESS;
|
|
}
|
|
|
|
if (!script_charid2sd(4,sd))
|
|
return SCRIPT_CMD_SUCCESS;
|
|
|
|
pc_itemheal(sd,sd->itemid,hp,sp);
|
|
return SCRIPT_CMD_SUCCESS;
|
|
}
|
|
|
|
/*==========================================
|
|
*
|
|
*------------------------------------------*/
|
|
BUILDIN_FUNC(percentheal)
|
|
{
|
|
int hp,sp;
|
|
TBL_PC* sd;
|
|
|
|
hp=script_getnum(st,2);
|
|
sp=script_getnum(st,3);
|
|
|
|
if(potion_flag==1) {
|
|
potion_per_hp = hp;
|
|
potion_per_sp = sp;
|
|
return SCRIPT_CMD_SUCCESS;
|
|
}
|
|
|
|
if (!script_charid2sd(4,sd))
|
|
return SCRIPT_CMD_SUCCESS;
|
|
|
|
#ifdef RENEWAL
|
|
if( sd->sc.data[SC_EXTREMITYFIST2] )
|
|
sp = 0;
|
|
#endif
|
|
|
|
if (sd->sc.data[SC_NORECOVER_STATE]) {
|
|
hp = 0;
|
|
sp = 0;
|
|
}
|
|
|
|
if (sd->sc.data[SC_BITESCAR])
|
|
hp = 0;
|
|
|
|
pc_percentheal(sd,hp,sp);
|
|
return SCRIPT_CMD_SUCCESS;
|
|
}
|
|
|
|
/*==========================================
|
|
*
|
|
*------------------------------------------*/
|
|
BUILDIN_FUNC(jobchange)
|
|
{
|
|
int job, upper=-1;
|
|
|
|
job=script_getnum(st,2);
|
|
if( script_hasdata(st,3) )
|
|
upper=script_getnum(st,3);
|
|
|
|
if (pcdb_checkid(job))
|
|
{
|
|
TBL_PC* sd;
|
|
|
|
if (!script_charid2sd(4,sd))
|
|
return SCRIPT_CMD_SUCCESS;
|
|
|
|
pc_jobchange(sd, job, upper);
|
|
}
|
|
|
|
return SCRIPT_CMD_SUCCESS;
|
|
}
|
|
|
|
/*==========================================
|
|
*
|
|
*------------------------------------------*/
|
|
BUILDIN_FUNC(jobname)
|
|
{
|
|
int class_=script_getnum(st,2);
|
|
script_pushconststr(st, (char*)job_name(class_));
|
|
return SCRIPT_CMD_SUCCESS;
|
|
}
|
|
|
|
/// Get input from the player.
|
|
/// For numeric inputs the value is capped to the range [min,max]. Returns 1 if
|
|
/// the value was higher than 'max', -1 if lower than 'min' and 0 otherwise.
|
|
/// For string inputs it returns 1 if the string was longer than 'max', -1 is
|
|
/// shorter than 'min' and 0 otherwise.
|
|
///
|
|
/// input(<var>{,<min>{,<max>}}) -> <int>
|
|
BUILDIN_FUNC(input)
|
|
{
|
|
TBL_PC* sd;
|
|
struct script_data* data;
|
|
int64 uid;
|
|
const char* name;
|
|
int min;
|
|
int max;
|
|
|
|
if( !script_rid2sd(sd) )
|
|
return SCRIPT_CMD_SUCCESS;
|
|
|
|
data = script_getdata(st,2);
|
|
if( !data_isreference(data) ){
|
|
ShowError("script:input: not a variable\n");
|
|
script_reportdata(data);
|
|
st->state = END;
|
|
return SCRIPT_CMD_FAILURE;
|
|
}
|
|
uid = reference_getuid(data);
|
|
name = reference_getname(data);
|
|
min = (script_hasdata(st,3) ? script_getnum(st,3) : script_config.input_min_value);
|
|
max = (script_hasdata(st,4) ? script_getnum(st,4) : script_config.input_max_value);
|
|
|
|
#ifdef SECURE_NPCTIMEOUT
|
|
sd->npc_idle_type = NPCT_WAIT;
|
|
#endif
|
|
|
|
if( !sd->state.menu_or_input )
|
|
{ // first invocation, display npc input box
|
|
sd->state.menu_or_input = 1;
|
|
st->state = RERUNLINE;
|
|
if( is_string_variable(name) )
|
|
clif_scriptinputstr(sd,st->oid);
|
|
else
|
|
clif_scriptinput(sd,st->oid);
|
|
}
|
|
else
|
|
{ // take received text/value and store it in the designated variable
|
|
sd->state.menu_or_input = 0;
|
|
if( is_string_variable(name) )
|
|
{
|
|
int len = (int)strlen(sd->npc_str);
|
|
set_reg(st, sd, uid, name, (void*)sd->npc_str, script_getref(st,2));
|
|
script_pushint(st, (len > max ? 1 : len < min ? -1 : 0));
|
|
}
|
|
else
|
|
{
|
|
int amount = sd->npc_amount;
|
|
set_reg(st, sd, uid, name, (void*)__64BPRTSIZE(cap_value(amount,min,max)), script_getref(st,2));
|
|
script_pushint(st, (amount > max ? 1 : amount < min ? -1 : 0));
|
|
}
|
|
st->state = RUN;
|
|
}
|
|
return SCRIPT_CMD_SUCCESS;
|
|
}
|
|
|
|
// declare the copyarray method here for future reference
|
|
BUILDIN_FUNC(copyarray);
|
|
|
|
/// Sets the value of a variable.
|
|
/// The value is converted to the type of the variable.
|
|
///
|
|
/// set(<variable>,<value>{,<charid>})
|
|
BUILDIN_FUNC(setr)
|
|
{
|
|
TBL_PC* sd = NULL;
|
|
struct script_data* data;
|
|
//struct script_data* datavalue;
|
|
int64 num;
|
|
uint8 pos = 4;
|
|
const char* name, *command = script_getfuncname(st);
|
|
char prefix;
|
|
|
|
data = script_getdata(st,2);
|
|
//datavalue = script_getdata(st,3);
|
|
if( !data_isreference(data) )
|
|
{
|
|
ShowError("script:set: not a variable\n");
|
|
script_reportdata(script_getdata(st,2));
|
|
st->state = END;
|
|
return SCRIPT_CMD_FAILURE;
|
|
}
|
|
|
|
num = reference_getuid(data);
|
|
name = reference_getname(data);
|
|
prefix = *name;
|
|
|
|
if (!strcmp(command, "setr"))
|
|
pos = 5;
|
|
|
|
if (not_server_variable(prefix) && !script_charid2sd(pos,sd)) {
|
|
ShowError("buildin_set: No player attached for player variable '%s'\n", name);
|
|
return SCRIPT_CMD_FAILURE;
|
|
}
|
|
|
|
#if 0
|
|
if( data_isreference(datavalue) )
|
|
{// the value being referenced is a variable
|
|
const char* namevalue = reference_getname(datavalue);
|
|
|
|
if( !not_array_variable(*namevalue) )
|
|
{// array variable being copied into another array variable
|
|
if( sd == NULL && not_server_variable(*namevalue) && !(sd = script_rid2sd(st)) )
|
|
{// player must be attached in order to copy a player variable
|
|
ShowError("script:set: no player attached for player variable '%s'\n", namevalue);
|
|
return SCRIPT_CMD_SUCCESS;
|
|
}
|
|
|
|
if( is_string_variable(namevalue) != is_string_variable(name) )
|
|
{// non-matching array value types
|
|
ShowWarning("script:set: two array variables do not match in type.\n");
|
|
return SCRIPT_CMD_SUCCESS;
|
|
}
|
|
|
|
// push the maximum number of array values to the stack
|
|
push_val(st->stack, C_INT, SCRIPT_MAX_ARRAYSIZE);
|
|
|
|
// call the copy array method directly
|
|
return buildin_copyarray(st);
|
|
}
|
|
}
|
|
#endif
|
|
|
|
if( !strcmp(command, "setr") && script_hasdata(st, 4) ) { // Optional argument used by post-increment/post-decrement constructs to return the previous value
|
|
if( is_string_variable(name) )
|
|
script_pushstrcopy(st,script_getstr(st, 4));
|
|
else
|
|
script_pushint(st,script_getnum(st, 4));
|
|
} else // Return a copy of the variable reference
|
|
script_pushcopy(st, 2);
|
|
|
|
if( is_string_variable(name) )
|
|
set_reg(st,sd,num,name,(void*)script_getstr(st,3),script_getref(st,2));
|
|
else
|
|
set_reg(st,sd,num,name,(void*)__64BPRTSIZE(script_getnum(st,3)),script_getref(st,2));
|
|
|
|
return SCRIPT_CMD_SUCCESS;
|
|
}
|
|
|
|
/////////////////////////////////////////////////////////////////////
|
|
/// Array variables
|
|
///
|
|
|
|
/// Sets values of an array, from the starting index.
|
|
/// ex: setarray arr[1],1,2,3;
|
|
///
|
|
/// setarray <array variable>,<value1>{,<value2>...};
|
|
BUILDIN_FUNC(setarray)
|
|
{
|
|
struct script_data* data;
|
|
const char* name;
|
|
uint32 start;
|
|
uint32 end;
|
|
int32 id;
|
|
int32 i;
|
|
TBL_PC* sd = NULL;
|
|
|
|
data = script_getdata(st, 2);
|
|
if( !data_isreference(data) )
|
|
{
|
|
ShowError("script:setarray: not a variable\n");
|
|
script_reportdata(data);
|
|
st->state = END;
|
|
return SCRIPT_CMD_FAILURE;// not a variable
|
|
}
|
|
|
|
id = reference_getid(data);
|
|
start = reference_getindex(data);
|
|
name = reference_getname(data);
|
|
|
|
if( not_server_variable(*name) )
|
|
{
|
|
if( !script_rid2sd(sd) )
|
|
return SCRIPT_CMD_SUCCESS;// no player attached
|
|
}
|
|
|
|
end = start + script_lastdata(st) - 2;
|
|
if( end > SCRIPT_MAX_ARRAYSIZE )
|
|
end = SCRIPT_MAX_ARRAYSIZE;
|
|
|
|
if( is_string_variable(name) )
|
|
{// string array
|
|
for( i = 3; start < end; ++start, ++i )
|
|
set_reg(st, sd, reference_uid(id, start), name, (void*)script_getstr(st,i), reference_getref(data));
|
|
}
|
|
else
|
|
{// int array
|
|
for( i = 3; start < end; ++start, ++i )
|
|
set_reg(st, sd, reference_uid(id, start), name, (void*)__64BPRTSIZE(script_getnum(st,i)), reference_getref(data));
|
|
}
|
|
return SCRIPT_CMD_SUCCESS;
|
|
}
|
|
|
|
/// Sets count values of an array, from the starting index.
|
|
/// ex: cleararray arr[0],0,1;
|
|
///
|
|
/// cleararray <array variable>,<value>,<count>;
|
|
BUILDIN_FUNC(cleararray)
|
|
{
|
|
struct script_data* data;
|
|
const char* name;
|
|
uint32 start;
|
|
uint32 end;
|
|
int32 id;
|
|
void* v;
|
|
TBL_PC* sd = NULL;
|
|
|
|
data = script_getdata(st, 2);
|
|
if( !data_isreference(data) )
|
|
{
|
|
ShowError("script:cleararray: not a variable\n");
|
|
script_reportdata(data);
|
|
st->state = END;
|
|
return SCRIPT_CMD_FAILURE;// not a variable
|
|
}
|
|
|
|
id = reference_getid(data);
|
|
start = reference_getindex(data);
|
|
name = reference_getname(data);
|
|
|
|
if( not_server_variable(*name) )
|
|
{
|
|
if( !script_rid2sd(sd) )
|
|
return SCRIPT_CMD_SUCCESS;// no player attached
|
|
}
|
|
|
|
if( is_string_variable(name) )
|
|
v = (void*)script_getstr(st, 3);
|
|
else
|
|
v = (void*)__64BPRTSIZE(script_getnum(st, 3));
|
|
|
|
end = start + script_getnum(st, 4);
|
|
if( end > SCRIPT_MAX_ARRAYSIZE )
|
|
end = SCRIPT_MAX_ARRAYSIZE;
|
|
|
|
for( ; start < end; ++start )
|
|
set_reg(st, sd, reference_uid(id, start), name, v, script_getref(st,2));
|
|
return SCRIPT_CMD_SUCCESS;
|
|
}
|
|
|
|
/// Copies data from one array to another.
|
|
/// ex: copyarray arr[0],arr[2],2;
|
|
///
|
|
/// copyarray <destination array variable>,<source array variable>,<count>;
|
|
BUILDIN_FUNC(copyarray)
|
|
{
|
|
struct script_data* data1;
|
|
struct script_data* data2;
|
|
const char* name1;
|
|
const char* name2;
|
|
int32 idx1;
|
|
int32 idx2;
|
|
int32 id1;
|
|
int32 id2;
|
|
void* v;
|
|
int32 i;
|
|
uint32 count;
|
|
TBL_PC* sd = NULL;
|
|
|
|
data1 = script_getdata(st, 2);
|
|
data2 = script_getdata(st, 3);
|
|
if( !data_isreference(data1) || !data_isreference(data2) )
|
|
{
|
|
ShowError("script:copyarray: not a variable\n");
|
|
script_reportdata(data1);
|
|
script_reportdata(data2);
|
|
st->state = END;
|
|
return SCRIPT_CMD_FAILURE;// not a variable
|
|
}
|
|
|
|
id1 = reference_getid(data1);
|
|
id2 = reference_getid(data2);
|
|
idx1 = reference_getindex(data1);
|
|
idx2 = reference_getindex(data2);
|
|
name1 = reference_getname(data1);
|
|
name2 = reference_getname(data2);
|
|
|
|
if( is_string_variable(name1) != is_string_variable(name2) )
|
|
{
|
|
ShowError("script:copyarray: type mismatch\n");
|
|
script_reportdata(data1);
|
|
script_reportdata(data2);
|
|
st->state = END;
|
|
return SCRIPT_CMD_FAILURE;// data type mismatch
|
|
}
|
|
|
|
if( not_server_variable(*name1) || not_server_variable(*name2) )
|
|
{
|
|
if( !script_rid2sd(sd) )
|
|
return SCRIPT_CMD_SUCCESS;// no player attached
|
|
}
|
|
|
|
count = script_getnum(st, 4);
|
|
if( count > SCRIPT_MAX_ARRAYSIZE - idx1 )
|
|
count = SCRIPT_MAX_ARRAYSIZE - idx1;
|
|
if( count <= 0 || (id1 == id2 && idx1 == idx2) )
|
|
return SCRIPT_CMD_SUCCESS;// nothing to copy
|
|
|
|
if( id1 == id2 && idx1 > idx2 )
|
|
{// destination might be overlapping the source - copy in reverse order
|
|
for( i = count - 1; i >= 0; --i )
|
|
{
|
|
v = get_val2(st, reference_uid(id2, idx2 + i), reference_getref(data2));
|
|
set_reg(st, sd, reference_uid(id1, idx1 + i), name1, v, reference_getref(data1));
|
|
script_removetop(st, -1, 0);
|
|
}
|
|
}
|
|
else
|
|
{// normal copy
|
|
for( i = 0; i < count; ++i )
|
|
{
|
|
if( idx2 + i < SCRIPT_MAX_ARRAYSIZE )
|
|
{
|
|
v = get_val2(st, reference_uid(id2, idx2 + i), reference_getref(data2));
|
|
set_reg(st, sd, reference_uid(id1, idx1 + i), name1, v, reference_getref(data1));
|
|
script_removetop(st, -1, 0);
|
|
}
|
|
else// out of range - assume ""/0
|
|
set_reg(st, sd, reference_uid(id1, idx1 + i), name1, (is_string_variable(name1)?(void*)"":(void*)0), reference_getref(data1));
|
|
}
|
|
}
|
|
return SCRIPT_CMD_SUCCESS;
|
|
}
|
|
|
|
/// Returns the size of the array.
|
|
/// Assumes that everything before the starting index exists.
|
|
/// ex: getarraysize(arr[3])
|
|
///
|
|
/// getarraysize(<array variable>) -> <int>
|
|
BUILDIN_FUNC(getarraysize)
|
|
{
|
|
struct script_data* data;
|
|
const char* name;
|
|
struct map_session_data* sd = NULL;
|
|
|
|
data = script_getdata(st, 2);
|
|
if( !data_isreference(data) )
|
|
{
|
|
ShowError("script:getarraysize: not a variable\n");
|
|
script_reportdata(data);
|
|
script_pushnil(st);
|
|
st->state = END;
|
|
return SCRIPT_CMD_FAILURE;// not a variable
|
|
}
|
|
|
|
name = reference_getname(data);
|
|
|
|
if( not_server_variable(*name) ){
|
|
if (!script_rid2sd(sd))
|
|
return SCRIPT_CMD_SUCCESS;// no player attached
|
|
}
|
|
|
|
script_pushint(st, script_array_highest_key(st, sd, reference_getname(data), reference_getref(data)));
|
|
return SCRIPT_CMD_SUCCESS;
|
|
}
|
|
|
|
int script_array_index_cmp(const void *a, const void *b) {
|
|
return ( *(unsigned int*)a - *(unsigned int*)b );
|
|
}
|
|
|
|
/// Deletes count or all the elements in an array, from the starting index.
|
|
/// ex: deletearray arr[4],2;
|
|
///
|
|
/// deletearray <array variable>;
|
|
/// deletearray <array variable>,<count>;
|
|
BUILDIN_FUNC(deletearray)
|
|
{
|
|
struct script_data* data;
|
|
const char* name;
|
|
unsigned int start, end, i;
|
|
int id;
|
|
TBL_PC *sd = NULL;
|
|
struct script_array *sa = NULL;
|
|
struct reg_db *src = NULL;
|
|
void *value;
|
|
|
|
data = script_getdata(st, 2);
|
|
if( !data_isreference(data) ) {
|
|
ShowError("script:deletearray: not a variable\n");
|
|
script_reportdata(data);
|
|
st->state = END;
|
|
return SCRIPT_CMD_FAILURE;// not a variable
|
|
}
|
|
|
|
id = reference_getid(data);
|
|
start = reference_getindex(data);
|
|
name = reference_getname(data);
|
|
|
|
if( not_server_variable(*name) ) {
|
|
if( !script_rid2sd(sd) )
|
|
return SCRIPT_CMD_SUCCESS;// no player attached
|
|
}
|
|
|
|
if (!(src = script_array_src(st, sd, name, reference_getref(data)))) {
|
|
ShowError("script:deletearray: not a array\n");
|
|
script_reportdata(data);
|
|
st->state = END;
|
|
return SCRIPT_CMD_FAILURE;// not a variable
|
|
}
|
|
|
|
script_array_ensure_zero(st, NULL, data->u.num, reference_getref(data));
|
|
|
|
if ( !(sa = static_cast<script_array *>(idb_get(src->arrays, id))) ) { // non-existent array, nothing to empty
|
|
return SCRIPT_CMD_SUCCESS;// not a variable
|
|
}
|
|
|
|
end = script_array_highest_key(st, sd, name, reference_getref(data));
|
|
|
|
if( start >= end )
|
|
return SCRIPT_CMD_SUCCESS;// nothing to free
|
|
|
|
if( is_string_variable(name) )
|
|
value = (void *)"";
|
|
else
|
|
value = (void *)0;
|
|
|
|
if( script_hasdata(st,3) ) {
|
|
unsigned int count = script_getnum(st, 3);
|
|
if( count > end - start )
|
|
count = end - start;
|
|
if( count <= 0 )
|
|
return SCRIPT_CMD_SUCCESS;// nothing to free
|
|
|
|
if( end - start < sa->size ) {
|
|
// Better to iterate directly on the array, no speed-up from using sa
|
|
for( ; start + count < end; ++start ) {
|
|
// Compact and overwrite
|
|
void* v = get_val2(st, reference_uid(id, start + count), reference_getref(data));
|
|
set_reg(st, sd, reference_uid(id, start), name, v, reference_getref(data));
|
|
script_removetop(st, -1, 0);
|
|
}
|
|
for( ; start < end; start++ ) {
|
|
// Clean up any leftovers that weren't overwritten
|
|
set_reg(st, sd, reference_uid(id, start), name, value, reference_getref(data));
|
|
}
|
|
} else {
|
|
// using sa to speed up
|
|
unsigned int *list = NULL, size = 0;
|
|
list = script_array_cpy_list(sa);
|
|
size = sa->size;
|
|
qsort(list, size, sizeof(unsigned int), script_array_index_cmp);
|
|
|
|
ARR_FIND(0, size, i, list[i] >= start);
|
|
|
|
for( ; i < size && list[i] < start + count; i++ ) {
|
|
// Clear any entries between start and start+count, if they exist
|
|
set_reg(st, sd, reference_uid(id, list[i]), name, value, reference_getref(data));
|
|
}
|
|
|
|
for( ; i < size && list[i] < end; i++ ) {
|
|
// Move back count positions any entries between start+count to fill the gaps
|
|
void* v = get_val2(st, reference_uid(id, list[i]), reference_getref(data));
|
|
set_reg(st, sd, reference_uid(id, list[i]-count), name, v, reference_getref(data));
|
|
script_removetop(st, -1, 0);
|
|
// Clear their originals
|
|
set_reg(st, sd, reference_uid(id, list[i]), name, value, reference_getref(data));
|
|
}
|
|
}
|
|
} else {
|
|
unsigned int *list = NULL, size = 0;
|
|
list = script_array_cpy_list(sa);
|
|
size = sa->size;
|
|
|
|
for(i = 0; i < size; i++) {
|
|
if( list[i] >= start ) // Less expensive than sorting it, most likely
|
|
set_reg(st, sd, reference_uid(id, list[i]), name, value, reference_getref(data));
|
|
}
|
|
}
|
|
|
|
return SCRIPT_CMD_SUCCESS;
|
|
}
|
|
|
|
/// Returns a reference to the target index of the array variable.
|
|
/// Equivalent to var[index].
|
|
///
|
|
/// getelementofarray(<array variable>,<index>) -> <variable reference>
|
|
BUILDIN_FUNC(getelementofarray)
|
|
{
|
|
struct script_data* data;
|
|
int32 id;
|
|
int64 i;
|
|
|
|
data = script_getdata(st, 2);
|
|
if( !data_isreference(data) )
|
|
{
|
|
ShowError("script:getelementofarray: not a variable\n");
|
|
script_reportdata(data);
|
|
script_pushnil(st);
|
|
st->state = END;
|
|
return SCRIPT_CMD_SUCCESS;// not a variable
|
|
}
|
|
|
|
id = reference_getid(data);
|
|
|
|
i = script_getnum(st, 3);
|
|
if (i < 0 || i >= SCRIPT_MAX_ARRAYSIZE) {
|
|
ShowWarning("script:getelementofarray: index out of range (%" PRId64 ")\n", i);
|
|
script_reportdata(data);
|
|
script_pushnil(st);
|
|
st->state = END;
|
|
return SCRIPT_CMD_FAILURE;// out of range
|
|
}
|
|
|
|
push_val2(st->stack, C_NAME, reference_uid(id, i), reference_getref(data));
|
|
return SCRIPT_CMD_SUCCESS;
|
|
}
|
|
|
|
/// Return the index number of the first matching value in an array.
|
|
/// ex: inarray arr,1;
|
|
///
|
|
/// inarray <array variable>,<value>;
|
|
BUILDIN_FUNC(inarray)
|
|
{
|
|
struct script_data *data;
|
|
const char* name;
|
|
int id, i, array_size;
|
|
struct map_session_data* sd = NULL;
|
|
struct reg_db *ref = NULL;
|
|
data = script_getdata(st, 2);
|
|
|
|
if (!data_isreference(data))
|
|
{
|
|
ShowError("buildin_inarray: not a variable\n");
|
|
script_reportdata(data);
|
|
st->state = END;
|
|
return SCRIPT_CMD_FAILURE;
|
|
}
|
|
|
|
name = reference_getname(data);
|
|
ref = reference_getref(data);
|
|
|
|
if (not_server_variable(*name) && !script_rid2sd(sd))
|
|
return SCRIPT_CMD_FAILURE;
|
|
|
|
array_size = script_array_highest_key(st, sd, name, ref) - 1;
|
|
|
|
if (array_size < 0)
|
|
{
|
|
script_pushint(st, -1);
|
|
return SCRIPT_CMD_SUCCESS;
|
|
}
|
|
|
|
if (array_size > SCRIPT_MAX_ARRAYSIZE)
|
|
{
|
|
ShowError("buildin_inarray: The array is too large.\n");
|
|
script_reportdata(data);
|
|
st->state = END;
|
|
return SCRIPT_CMD_FAILURE;
|
|
}
|
|
|
|
id = reference_getid(data);
|
|
if (is_string_variable(name))
|
|
{
|
|
const char* temp;
|
|
const char* value;
|
|
value = script_getstr(st, 3);
|
|
for (i = 0; i <= array_size; ++i)
|
|
{
|
|
temp = (char*)get_val2(st, reference_uid(id, i), ref);
|
|
if (!strcmp(temp, value))
|
|
{
|
|
script_removetop(st, -1, 0);
|
|
script_pushint(st, i);
|
|
return SCRIPT_CMD_SUCCESS;
|
|
}
|
|
script_removetop(st, -1, 0);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
int temp, value;
|
|
value = script_getnum(st, 3);
|
|
for (i = 0; i <= array_size; ++i)
|
|
{
|
|
temp = (int32)__64BPRTSIZE(get_val2(st, reference_uid(id, i), ref));
|
|
script_removetop(st, -1, 0);
|
|
if (temp == value)
|
|
{
|
|
script_pushint(st, i);
|
|
return SCRIPT_CMD_SUCCESS;
|
|
}
|
|
|
|
}
|
|
}
|
|
|
|
script_pushint(st, -1);
|
|
return SCRIPT_CMD_SUCCESS;
|
|
}
|
|
|
|
/// Return the number of matches in two arrays.
|
|
/// ex: countinarray arr[0],arr1[0];
|
|
///
|
|
/// countinarray <array variable>,<array variable>;
|
|
BUILDIN_FUNC(countinarray)
|
|
{
|
|
struct script_data *data1 , *data2;
|
|
const char* name1;
|
|
const char* name2;
|
|
int id1, id2, i, j, array_size1, array_size2, case_count = 0;
|
|
struct map_session_data* sd = NULL;
|
|
struct reg_db *ref1 = NULL, *ref2 = NULL;
|
|
data1 = script_getdata(st, 2);
|
|
data2 = script_getdata(st, 3);
|
|
|
|
if (!data_isreference(data1) || !data_isreference(data2))
|
|
{
|
|
ShowError("buildin_countinarray: not a variable\n");
|
|
script_reportdata(data1);
|
|
script_reportdata(data2);
|
|
st->state = END;
|
|
return SCRIPT_CMD_FAILURE;
|
|
}
|
|
|
|
name1 = reference_getname(data1);
|
|
name2 = reference_getname(data2);
|
|
ref1 = reference_getref(data1);
|
|
ref2 = reference_getref(data2);
|
|
|
|
if (not_server_variable(*name1) && not_server_variable(*name2) && !script_rid2sd(sd))
|
|
return SCRIPT_CMD_FAILURE;
|
|
|
|
array_size1 = script_array_highest_key(st, sd, name1, ref1) - 1;
|
|
array_size2 = script_array_highest_key(st, sd, name2, ref2) - 1;
|
|
|
|
if (array_size1 < 0 || array_size2 < 0)
|
|
{
|
|
script_pushint(st, 0);
|
|
return SCRIPT_CMD_SUCCESS;
|
|
}
|
|
|
|
if (array_size1 > SCRIPT_MAX_ARRAYSIZE || array_size2 > SCRIPT_MAX_ARRAYSIZE)
|
|
{
|
|
ShowError("buildin_countinarray: The array is too large.\n");
|
|
script_reportdata(data1);
|
|
script_reportdata(data2);
|
|
st->state = END;
|
|
return SCRIPT_CMD_FAILURE;
|
|
}
|
|
|
|
i = reference_getindex(data1);
|
|
j = reference_getindex(data2);
|
|
if (array_size1 < i || array_size2 < j)
|
|
{ //To prevent unintended behavior
|
|
ShowError("buildin_countinarray: The given index of the array is higher than the array size.\n");
|
|
script_reportdata(data1);
|
|
script_reportdata(data2);
|
|
st->state = END;
|
|
return SCRIPT_CMD_FAILURE;
|
|
}
|
|
|
|
id1 = reference_getid(data1);
|
|
id2 = reference_getid(data2);
|
|
if (is_string_variable(name1) && is_string_variable(name2))
|
|
{
|
|
const char* temp1;
|
|
const char* temp2;
|
|
for (; i <= array_size1; ++i)
|
|
{
|
|
temp1 = (char*)get_val2(st, reference_uid(id1, i), ref1);
|
|
for (j = reference_getindex(data2); j <= array_size2; j++)
|
|
{
|
|
temp2 = (char*)get_val2(st, reference_uid(id2, j), ref2);
|
|
if (!strcmp(temp1, temp2))
|
|
{
|
|
case_count++;
|
|
}
|
|
script_removetop(st, -1, 0);
|
|
}
|
|
script_removetop(st, -1, 0);
|
|
}
|
|
}
|
|
else if (!is_string_variable(name1) && !is_string_variable(name2))
|
|
{
|
|
int temp1, temp2;
|
|
for (; i <= array_size1; ++i)
|
|
{
|
|
temp1 = (int32)__64BPRTSIZE(get_val2(st, reference_uid(id1, i), ref1));
|
|
for (j = reference_getindex(data2); j <= array_size2; j++)
|
|
{
|
|
temp2 = (int32)__64BPRTSIZE(get_val2(st, reference_uid(id2, j), ref2));
|
|
if (temp1 == temp2)
|
|
{
|
|
case_count++;
|
|
}
|
|
script_removetop(st, -1, 0);
|
|
}
|
|
script_removetop(st, -1, 0);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
ShowError("buildin_countinarray: Arrays does not match , You can't compare int array to string array.\n");
|
|
script_reportdata(data1);
|
|
script_reportdata(data2);
|
|
st->state = END;
|
|
return SCRIPT_CMD_FAILURE;
|
|
}
|
|
|
|
script_pushint(st, case_count);
|
|
return SCRIPT_CMD_SUCCESS;
|
|
}
|
|
|
|
/////////////////////////////////////////////////////////////////////
|
|
/// ...
|
|
///
|
|
|
|
/*==========================================
|
|
*
|
|
*------------------------------------------*/
|
|
BUILDIN_FUNC(setlook)
|
|
{
|
|
int type,val;
|
|
TBL_PC* sd;
|
|
|
|
type = script_getnum(st,2);
|
|
val = script_getnum(st,3);
|
|
|
|
if (!script_charid2sd(4,sd))
|
|
return SCRIPT_CMD_SUCCESS;
|
|
|
|
pc_changelook(sd,type,val);
|
|
|
|
return SCRIPT_CMD_SUCCESS;
|
|
}
|
|
|
|
BUILDIN_FUNC(changelook)
|
|
{ // As setlook but only client side
|
|
int type,val;
|
|
TBL_PC* sd;
|
|
|
|
type = script_getnum(st,2);
|
|
val = script_getnum(st,3);
|
|
|
|
if (!script_charid2sd(4,sd))
|
|
return SCRIPT_CMD_SUCCESS;
|
|
|
|
switch(type) {
|
|
case LOOK_HAIR:
|
|
val = cap_value(val, MIN_HAIR_STYLE, MAX_HAIR_STYLE);
|
|
break;
|
|
case LOOK_HAIR_COLOR:
|
|
val = cap_value(val, MIN_HAIR_COLOR, MAX_HAIR_COLOR);
|
|
break;
|
|
case LOOK_CLOTHES_COLOR:
|
|
val = cap_value(val, MIN_CLOTH_COLOR, MAX_CLOTH_COLOR);
|
|
break;
|
|
case LOOK_BODY2:
|
|
val = cap_value(val, MIN_BODY_STYLE, MAX_BODY_STYLE);
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
clif_changelook(&sd->bl, type, val);
|
|
|
|
return SCRIPT_CMD_SUCCESS;
|
|
}
|
|
|
|
/*==========================================
|
|
*
|
|
*------------------------------------------*/
|
|
BUILDIN_FUNC(cutin)
|
|
{
|
|
TBL_PC* sd;
|
|
|
|
if( !script_rid2sd(sd) )
|
|
return SCRIPT_CMD_SUCCESS;
|
|
|
|
clif_cutin(sd,script_getstr(st,2),script_getnum(st,3));
|
|
return SCRIPT_CMD_SUCCESS;
|
|
}
|
|
|
|
/*==========================================
|
|
*
|
|
*------------------------------------------*/
|
|
BUILDIN_FUNC(viewpoint)
|
|
{
|
|
int type,x,y,id,color;
|
|
TBL_PC* sd;
|
|
|
|
type=script_getnum(st,2);
|
|
x=script_getnum(st,3);
|
|
y=script_getnum(st,4);
|
|
id=script_getnum(st,5);
|
|
color=script_getnum(st,6);
|
|
|
|
if( !script_rid2sd(sd) )
|
|
return SCRIPT_CMD_SUCCESS;
|
|
|
|
clif_viewpoint(sd,st->oid,type,x,y,id,color);
|
|
|
|
return SCRIPT_CMD_SUCCESS;
|
|
}
|
|
|
|
/**
|
|
* Set random options for new item
|
|
* @param st Script state
|
|
* @param it Temporary item data
|
|
* @param funcname Function name
|
|
* @param x First position of random option id array from the script
|
|
**/
|
|
static int script_getitem_randomoption(struct script_state *st, struct map_session_data* sd, struct item *it, const char *funcname, int x) {
|
|
int i, opt_id_n;
|
|
struct script_data *opt_id = script_getdata(st,x);
|
|
struct script_data *opt_val = script_getdata(st,x+1);
|
|
struct script_data *opt_param = script_getdata(st,x+2);
|
|
const char *opt_id_var = reference_getname(opt_id);
|
|
const char *opt_val_var = reference_getname(opt_val);
|
|
const char *opt_param_var = reference_getname(opt_param);
|
|
int32 opt_id_id, opt_id_idx;
|
|
int32 opt_val_id, opt_val_idx;
|
|
int32 opt_param_id, opt_param_idx;
|
|
struct reg_db *opt_id_ref = NULL, *opt_val_ref = NULL, *opt_param_ref = NULL;
|
|
|
|
// Check if the variable requires a player
|
|
if( not_server_variable(opt_id_var[0]) && sd == nullptr ){
|
|
// If no player is attached
|
|
if( !script_rid2sd(sd) ){
|
|
ShowError( "buildin_%s: variable \"%s\" was not a server variable, but no player was attached.\n", funcname, opt_id_var );
|
|
return false;
|
|
}
|
|
}
|
|
|
|
if( !data_isreference(opt_id) || !script_array_src( st, sd, opt_id_var, reference_getref(opt_id) ) ){
|
|
ShowError( "buildin_%s: The option id parameter is not an array.\n", funcname );
|
|
return SCRIPT_CMD_FAILURE;
|
|
}
|
|
|
|
if (is_string_variable(opt_id_var)) {
|
|
ShowError("buildin_%s: The array %s is not numeric type.\n", funcname, opt_id_var);
|
|
return SCRIPT_CMD_FAILURE;
|
|
}
|
|
|
|
// Check if the variable requires a player
|
|
if( not_server_variable(opt_val_var[0]) && sd == nullptr ){
|
|
// If no player is attached
|
|
if( !script_rid2sd(sd) ){
|
|
ShowError( "buildin_%s: variable \"%s\" was not a server variable, but no player was attached.\n", funcname, opt_val_var );
|
|
return false;
|
|
}
|
|
}
|
|
|
|
if( !data_isreference(opt_val) || !script_array_src( st, sd, opt_val_var, reference_getref(opt_val) ) ){
|
|
ShowError( "buildin_%s: The option value parameter is not an array.\n", funcname );
|
|
return SCRIPT_CMD_FAILURE;
|
|
}
|
|
|
|
if (is_string_variable(opt_val_var)) {
|
|
ShowError("buildin_%s: The array %s is not numeric type.\n", funcname, opt_val_var);
|
|
return SCRIPT_CMD_FAILURE;
|
|
}
|
|
|
|
// Check if the variable requires a player
|
|
if( not_server_variable(opt_param_var[0]) && sd == nullptr ){
|
|
// If no player is attached
|
|
if( !script_rid2sd(sd) ){
|
|
ShowError( "buildin_%s: variable \"%s\" was not a server variable, but no player was attached.\n", funcname, opt_param_var );
|
|
return false;
|
|
}
|
|
}
|
|
|
|
if( !data_isreference(opt_param) || !script_array_src( st, sd, opt_param_var, reference_getref(opt_param) ) ){
|
|
ShowError( "buildin_%s: The option param parameter is not an array.\n", funcname );
|
|
return SCRIPT_CMD_FAILURE;
|
|
}
|
|
|
|
if (is_string_variable(opt_param_var)) {
|
|
ShowError("buildin_%s: The array %s is not numeric type.\n", funcname, opt_param_var);
|
|
return SCRIPT_CMD_FAILURE;
|
|
}
|
|
|
|
opt_id_ref = reference_getref(opt_id);
|
|
opt_id_n = script_array_highest_key(st, sd, opt_id_var, opt_id_ref);
|
|
|
|
if (opt_id_n < 1) {
|
|
ShowError("buildin_%s: No option id listed.\n", funcname);
|
|
return SCRIPT_CMD_FAILURE;
|
|
}
|
|
|
|
opt_val_ref = reference_getref(opt_val);
|
|
opt_param_ref = reference_getref(opt_param);
|
|
|
|
opt_id_id = reference_getid(opt_id);
|
|
opt_val_id = reference_getid(opt_val);
|
|
opt_param_id = reference_getid(opt_param);
|
|
|
|
opt_id_idx = reference_getindex(opt_id);
|
|
opt_val_idx = reference_getindex(opt_val);
|
|
opt_param_idx = reference_getindex(opt_param);
|
|
|
|
for (i = 0; i < opt_id_n && i < MAX_ITEM_RDM_OPT; i++) {
|
|
it->option[i].id = static_cast<short>((int32)__64BPRTSIZE(get_val2(st,reference_uid(opt_id_id,opt_id_idx+i),opt_id_ref)));
|
|
script_removetop(st, -1, 0);
|
|
it->option[i].value = static_cast<short>((int32)__64BPRTSIZE(get_val2(st,reference_uid(opt_val_id,opt_val_idx+i),opt_val_ref)));
|
|
script_removetop(st, -1, 0);
|
|
it->option[i].param = static_cast<char>((int32)__64BPRTSIZE(get_val2(st,reference_uid(opt_param_id,opt_param_idx+i),opt_param_ref)));
|
|
script_removetop(st, -1, 0);
|
|
}
|
|
return SCRIPT_CMD_SUCCESS;
|
|
}
|
|
|
|
/// Returns number of items in inventory/cart/storage
|
|
/// countitem <nameID>{,<accountID>});
|
|
/// countitem2 <nameID>,<Identified>,<Refine>,<Attribute>,<Card0>,<Card1>,<Card2>,<Card3>{,<accountID>}) [Lupus]
|
|
/// cartcountitem <nameID>{,<accountID>});
|
|
/// cartcountitem2 <nameID>,<Identified>,<Refine>,<Attribute>,<Card0>,<Card1>,<Card2>,<Card3>{,<accountID>})
|
|
/// storagecountitem <nameID>{,<accountID>});
|
|
/// storagecountitem2 <nameID>,<Identified>,<Refine>,<Attribute>,<Card0>,<Card1>,<Card2>,<Card3>{,<accountID>})
|
|
/// guildstoragecountitem <nameID>{,<accountID>});
|
|
/// guildstoragecountitem2 <nameID>,<Identified>,<Refine>,<Attribute>,<Card0>,<Card1>,<Card2>,<Card3>{,<accountID>})
|
|
/// countitem3(<item id>,<identify>,<refine>,<attribute>,<card1>,<card2>,<card3>,<card4>,<RandomIDArray>,<RandomValueArray>,<RandomParamArray>)
|
|
/// countitem3("<item name>",<identify>,<refine>,<attribute>,<card1>,<card2>,<card3>,<card4>,<RandomIDArray>,<RandomValueArray>,<RandomParamArray>)
|
|
BUILDIN_FUNC(countitem)
|
|
{
|
|
int i = 0, aid = 3;
|
|
struct item_data* id = NULL;
|
|
char *command = (char *)script_getfuncname(st);
|
|
uint8 loc = 0;
|
|
uint16 size, count = 0;
|
|
struct item *items;
|
|
TBL_PC *sd = NULL;
|
|
struct s_storage *gstor = NULL;
|
|
|
|
if( command[strlen(command)-1] == '2' ) {
|
|
i = 1;
|
|
aid = 10;
|
|
}
|
|
else if (command[strlen(command)-1] == '3') {
|
|
i = 1;
|
|
aid = 13;
|
|
}
|
|
|
|
if( script_hasdata(st,aid) ) {
|
|
if( !(sd = map_id2sd( (aid = script_getnum(st, aid)) )) ) {
|
|
ShowError("buildin_%s: player not found (AID=%d).\n", command, aid);
|
|
st->state = END;
|
|
return SCRIPT_CMD_FAILURE;
|
|
}
|
|
}
|
|
else {
|
|
if( !script_rid2sd(sd) )
|
|
return SCRIPT_CMD_SUCCESS;
|
|
}
|
|
|
|
if( !strncmp(command, "cart", 4) ) {
|
|
loc = TABLE_CART;
|
|
size = MAX_CART;
|
|
items = sd->cart.u.items_cart;
|
|
}
|
|
else if( !strncmp(command, "storage", 7) ) {
|
|
loc = TABLE_STORAGE;
|
|
size = MAX_STORAGE;
|
|
items = sd->storage.u.items_storage;
|
|
}
|
|
else if( !strncmp(command, "guildstorage", 12) ) {
|
|
gstor = guild2storage2(sd->status.guild_id);
|
|
|
|
if (gstor && !sd->state.storage_flag) {
|
|
loc = TABLE_GUILD_STORAGE;
|
|
size = MAX_GUILD_STORAGE;
|
|
items = gstor->u.items_guild;
|
|
} else {
|
|
script_pushint(st, -1);
|
|
return SCRIPT_CMD_SUCCESS;
|
|
}
|
|
}
|
|
else {
|
|
size = MAX_INVENTORY;
|
|
items = sd->inventory.u.items_inventory;
|
|
}
|
|
|
|
if( loc == TABLE_CART && !pc_iscarton(sd) ) {
|
|
ShowError("buildin_%s: Player doesn't have cart (CID:%d).\n", command, sd->status.char_id);
|
|
script_pushint(st,-1);
|
|
return SCRIPT_CMD_SUCCESS;
|
|
}
|
|
|
|
if( script_isstring(st, 2) ) // item name
|
|
id = itemdb_searchname(script_getstr(st, 2));
|
|
else // item id
|
|
id = itemdb_exists(script_getnum(st, 2));
|
|
|
|
if( id == NULL ) {
|
|
ShowError("buildin_%s: Invalid item '%s'.\n", command, script_getstr(st,2)); // returns string, regardless of what it was
|
|
script_pushint(st,0);
|
|
return SCRIPT_CMD_FAILURE;
|
|
}
|
|
|
|
if (loc == TABLE_GUILD_STORAGE)
|
|
gstor->lock = true;
|
|
|
|
if( !i ) { // For count/cart/storagecountitem function
|
|
unsigned short nameid = id->nameid;
|
|
for( i = 0; i < size; i++ )
|
|
if( &items[i] && items[i].nameid == nameid )
|
|
count += items[i].amount;
|
|
}
|
|
else { // For count/cart/storagecountitem2 function
|
|
struct item it;
|
|
bool check_randomopt = false;
|
|
memset(&it, 0, sizeof(it));
|
|
|
|
it.nameid = id->nameid;
|
|
it.identify = script_getnum(st,3);
|
|
it.refine = script_getnum(st,4);
|
|
it.attribute = script_getnum(st,5);
|
|
it.card[0] = script_getnum(st,6);
|
|
it.card[1] = script_getnum(st,7);
|
|
it.card[2] = script_getnum(st,8);
|
|
it.card[3] = script_getnum(st,9);
|
|
|
|
if (command[strlen(command)-1] == '3') {
|
|
int res = script_getitem_randomoption(st, sd, &it, command, 10);
|
|
if (res != SCRIPT_CMD_SUCCESS)
|
|
return SCRIPT_CMD_FAILURE;
|
|
check_randomopt = true;
|
|
}
|
|
|
|
for( i = 0; i < size; i++ ) {
|
|
struct item *itm = &items[i];
|
|
if (!itm || !itm->nameid || itm->amount < 1)
|
|
continue;
|
|
if (itm->nameid != it.nameid || itm->identify != it.identify || itm->refine != it.refine || itm->attribute != it.attribute)
|
|
continue;
|
|
if (memcmp(it.card, itm->card, sizeof(it.card)))
|
|
continue;
|
|
if (check_randomopt) {
|
|
uint8 j;
|
|
for (j = 0; j < MAX_ITEM_RDM_OPT; j++) {
|
|
if (itm->option[j].id != it.option[j].id || itm->option[j].value != it.option[j].value || itm->option[j].param != it.option[j].param)
|
|
break;
|
|
}
|
|
if (j != MAX_ITEM_RDM_OPT)
|
|
continue;
|
|
}
|
|
count += items[i].amount;
|
|
}
|
|
}
|
|
|
|
if (loc == TABLE_GUILD_STORAGE) {
|
|
storage_guild_storageclose(sd);
|
|
gstor->lock = false;
|
|
}
|
|
|
|
script_pushint(st, count);
|
|
return SCRIPT_CMD_SUCCESS;
|
|
}
|
|
|
|
/*==========================================
|
|
* Check if item with this amount can fit in inventory
|
|
* Checking : weight, stack amount >(MAX_AMOUNT), slots amount >(MAX_INVENTORY)
|
|
* Return
|
|
* 0 : fail
|
|
* 1 : success (npc side only)
|
|
*------------------------------------------*/
|
|
BUILDIN_FUNC(checkweight)
|
|
{
|
|
int slots = 0;
|
|
unsigned short amount2 = 0;
|
|
unsigned int weight = 0, i, nbargs;
|
|
struct item_data* id = NULL;
|
|
struct map_session_data* sd;
|
|
|
|
if( !script_rid2sd(sd) )
|
|
return SCRIPT_CMD_SUCCESS;
|
|
|
|
nbargs = script_lastdata(st)+1;
|
|
if(nbargs%2) {
|
|
ShowError("buildin_checkweight: Invalid nb of args should be a multiple of 2.\n");
|
|
script_pushint(st,0);
|
|
return SCRIPT_CMD_FAILURE;
|
|
}
|
|
slots = pc_inventoryblank(sd); //nb of empty slot
|
|
|
|
for (i = 2; i < nbargs; i += 2) {
|
|
unsigned short nameid, amount;
|
|
|
|
if( script_isstring(st, i) ) // item name
|
|
id = itemdb_searchname(script_getstr(st, i));
|
|
else // item id
|
|
id = itemdb_exists(script_getnum(st, i));
|
|
if( id == NULL ) {
|
|
ShowError("buildin_checkweight: Invalid item '%s'.\n", script_getstr(st,i)); // returns string, regardless of what it was
|
|
script_pushint(st,0);
|
|
return SCRIPT_CMD_FAILURE;
|
|
}
|
|
nameid = id->nameid;
|
|
|
|
amount = script_getnum(st,i+1);
|
|
if( amount < 1 ) {
|
|
ShowError("buildin_checkweight: Invalid amount '%d'.\n", amount);
|
|
script_pushint(st,0);
|
|
return SCRIPT_CMD_FAILURE;
|
|
}
|
|
|
|
weight += itemdb_weight(nameid)*amount; //total weight for all chk
|
|
if( weight + sd->weight > sd->max_weight )
|
|
{// too heavy
|
|
script_pushint(st,0);
|
|
return SCRIPT_CMD_SUCCESS;
|
|
}
|
|
|
|
switch( pc_checkadditem(sd, nameid, amount) ) {
|
|
case CHKADDITEM_EXIST:
|
|
// item is already in inventory, but there is still space for the requested amount
|
|
break;
|
|
case CHKADDITEM_NEW:
|
|
if( itemdb_isstackable(nameid) ) {
|
|
// stackable
|
|
amount2++;
|
|
if( slots < amount2 ) {
|
|
script_pushint(st,0);
|
|
return SCRIPT_CMD_SUCCESS;
|
|
}
|
|
} else {
|
|
// non-stackable
|
|
amount2 += amount;
|
|
if( slots < amount2) {
|
|
script_pushint(st,0);
|
|
return SCRIPT_CMD_SUCCESS;
|
|
}
|
|
}
|
|
break;
|
|
case CHKADDITEM_OVERAMOUNT:
|
|
script_pushint(st,0);
|
|
return SCRIPT_CMD_SUCCESS;
|
|
}
|
|
}
|
|
|
|
script_pushint(st,1);
|
|
return SCRIPT_CMD_SUCCESS;
|
|
}
|
|
|
|
BUILDIN_FUNC(checkweight2)
|
|
{
|
|
//variable sub checkweight
|
|
int i = 0, slots = 0, weight = 0;
|
|
short fail = 0;
|
|
unsigned short amount2 = 0;
|
|
|
|
//variable for array parsing
|
|
struct script_data* data_it;
|
|
struct script_data* data_nb;
|
|
const char* name_it;
|
|
const char* name_nb;
|
|
int32 id_it, id_nb;
|
|
int32 idx_it, idx_nb;
|
|
int nb_it, nb_nb; //array size
|
|
|
|
TBL_PC *sd;
|
|
|
|
if( !script_rid2sd(sd) )
|
|
return SCRIPT_CMD_SUCCESS;
|
|
|
|
data_it = script_getdata(st, 2);
|
|
data_nb = script_getdata(st, 3);
|
|
|
|
if( !data_isreference(data_it) || !data_isreference(data_nb)) {
|
|
ShowError("buildin_checkweight2: parameter not a variable\n");
|
|
script_pushint(st,0);
|
|
return SCRIPT_CMD_FAILURE;// not a variable
|
|
}
|
|
|
|
id_it = reference_getid(data_it);
|
|
id_nb = reference_getid(data_nb);
|
|
idx_it = reference_getindex(data_it);
|
|
idx_nb = reference_getindex(data_nb);
|
|
name_it = reference_getname(data_it);
|
|
name_nb = reference_getname(data_nb);
|
|
|
|
if(is_string_variable(name_it) || is_string_variable(name_nb)) {
|
|
ShowError("buildin_checkweight2: illegal type, need int\n");
|
|
script_pushint(st,0);
|
|
return SCRIPT_CMD_FAILURE;// not supported
|
|
}
|
|
nb_it = script_array_highest_key(st, sd, reference_getname(data_it), reference_getref(data_it));
|
|
nb_nb = script_array_highest_key(st, sd, reference_getname(data_nb), reference_getref(data_nb));
|
|
if(nb_it != nb_nb) {
|
|
ShowError("buildin_checkweight2: Size mistmatch: nb_it=%d, nb_nb=%d\n",nb_it,nb_nb);
|
|
fail = 1;
|
|
}
|
|
|
|
slots = pc_inventoryblank(sd);
|
|
for(i=0; i<nb_it; i++) {
|
|
unsigned short amount, nameid = (int32)__64BPRTSIZE(get_val2(st,reference_uid(id_it,idx_it+i),reference_getref(data_it)));
|
|
script_removetop(st, -1, 0);
|
|
amount = (int32)__64BPRTSIZE(get_val2(st,reference_uid(id_nb,idx_nb+i),reference_getref(data_nb)));
|
|
script_removetop(st, -1, 0);
|
|
|
|
if(fail)
|
|
continue; //cpntonie to depop rest
|
|
|
|
if(itemdb_exists(nameid) == NULL ) {
|
|
ShowError("buildin_checkweight2: Invalid item '%d'.\n", nameid);
|
|
fail=1;
|
|
continue;
|
|
}
|
|
if(amount < 0 ) {
|
|
ShowError("buildin_checkweight2: Invalid amount '%d'.\n", amount);
|
|
fail = 1;
|
|
continue;
|
|
}
|
|
|
|
weight += itemdb_weight(nameid)*amount;
|
|
if( weight + sd->weight > sd->max_weight ) {
|
|
fail = 1;
|
|
continue;
|
|
}
|
|
switch( pc_checkadditem(sd, nameid, amount) ) {
|
|
case CHKADDITEM_EXIST:
|
|
// item is already in inventory, but there is still space for the requested amount
|
|
break;
|
|
case CHKADDITEM_NEW:
|
|
if( itemdb_isstackable(nameid) ) {// stackable
|
|
amount2++;
|
|
if( slots < amount2 )
|
|
fail = 1;
|
|
} else {// non-stackable
|
|
amount2 += amount;
|
|
if( slots < amount2 ) {
|
|
fail = 1;
|
|
}
|
|
}
|
|
break;
|
|
case CHKADDITEM_OVERAMOUNT:
|
|
fail = 1;
|
|
} //end switch
|
|
} //end loop DO NOT break it prematurly we need to depop all stack
|
|
|
|
fail ? script_pushint(st,0) : script_pushint(st,1);
|
|
return SCRIPT_CMD_SUCCESS;
|
|
}
|
|
|
|
/*==========================================
|
|
* getitem <item id>,<amount>{,<account ID>};
|
|
* getitem "<item name>",<amount>{,<account ID>};
|
|
*
|
|
* getitembound <item id>,<amount>,<type>{,<account ID>};
|
|
* getitembound "<item id>",<amount>,<type>{,<account ID>};
|
|
* Type:
|
|
* 0 - No bound
|
|
* 1 - Account Bound
|
|
* 2 - Guild Bound
|
|
* 3 - Party Bound
|
|
* 4 - Character Bound
|
|
*------------------------------------------*/
|
|
BUILDIN_FUNC(getitem)
|
|
{
|
|
int get_count, i;
|
|
unsigned short nameid, amount;
|
|
struct item it;
|
|
TBL_PC *sd;
|
|
unsigned char flag = 0;
|
|
const char* command = script_getfuncname(st);
|
|
struct item_data *id = NULL;
|
|
|
|
if( script_isstring(st, 2) ) {// "<item name>"
|
|
const char *name = script_getstr(st, 2);
|
|
|
|
id = itemdb_searchname(name);
|
|
if( id == NULL ){
|
|
ShowError("buildin_getitem: Nonexistant item %s requested.\n", name);
|
|
return SCRIPT_CMD_FAILURE; //No item created.
|
|
}
|
|
nameid = id->nameid;
|
|
} else {// <item id>
|
|
nameid = script_getnum(st, 2);
|
|
if( !(id = itemdb_exists(nameid)) ){
|
|
ShowError("buildin_getitem: Nonexistant item %d requested.\n", nameid);
|
|
return SCRIPT_CMD_FAILURE; //No item created.
|
|
}
|
|
}
|
|
|
|
// <amount>
|
|
if( (amount = script_getnum(st,3)) <= 0)
|
|
return SCRIPT_CMD_SUCCESS; //return if amount <=0, skip the useles iteration
|
|
|
|
memset(&it,0,sizeof(it));
|
|
it.nameid = nameid;
|
|
it.identify = 1;
|
|
it.bound = BOUND_NONE;
|
|
|
|
if( !strcmp(command,"getitembound") ) {
|
|
char bound = script_getnum(st,4);
|
|
if( bound < BOUND_NONE || bound >= BOUND_MAX ) {
|
|
ShowError("script_getitembound: Not a correct bound type! Type=%d\n",bound);
|
|
return SCRIPT_CMD_FAILURE;
|
|
}
|
|
script_mapid2sd(5,sd);
|
|
it.bound = bound;
|
|
} else {
|
|
script_mapid2sd(4,sd);
|
|
}
|
|
|
|
if( sd == NULL ) // no target
|
|
return SCRIPT_CMD_SUCCESS;
|
|
|
|
//Check if it's stackable.
|
|
if (!itemdb_isstackable2(id))
|
|
get_count = 1;
|
|
else
|
|
get_count = amount;
|
|
|
|
for (i = 0; i < amount; i += get_count)
|
|
{
|
|
// if not pet egg
|
|
if (!pet_create_egg(sd, nameid))
|
|
{
|
|
if ((flag = pc_additem(sd, &it, get_count, LOG_TYPE_SCRIPT)))
|
|
{
|
|
clif_additem(sd, 0, 0, flag);
|
|
if( pc_candrop(sd,&it) )
|
|
map_addflooritem(&it,get_count,sd->bl.m,sd->bl.x,sd->bl.y,0,0,0,0,0);
|
|
}
|
|
}
|
|
}
|
|
return SCRIPT_CMD_SUCCESS;
|
|
}
|
|
|
|
/*==========================================
|
|
* getitem2 <item id>,<amount>,<identify>,<refine>,<attribute>,<card1>,<card2>,<card3>,<card4>{,<account ID>};
|
|
* getitem2 "<item name>",<amount>,<identify>,<refine>,<attribute>,<card1>,<card2>,<card3>,<card4>{,<account ID>};
|
|
*
|
|
* getitembound2 <item id>,<amount>,<identify>,<refine>,<attribute>,<card1>,<card2>,<card3>,<card4>,<bound type>{,<account ID>};
|
|
* getitembound2 "<item name>",<amount>,<identify>,<refine>,<attribute>,<card1>,<card2>,<card3>,<card4>,<bound type>{,<account ID>};
|
|
*
|
|
* getitem3 <item id>,<amount>,<identify>,<refine>,<attribute>,<card1>,<card2>,<card3>,<card4>,<RandomIDArray>,<RandomValueArray>,<RandomParamArray>{,<account ID>};
|
|
* getitem3 "<item name>",<amount>,<identify>,<refine>,<attribute>,<card1>,<card2>,<card3>,<card4>,<RandomIDArray>,<RandomValueArray>,<RandomParamArray>{,<account ID>};
|
|
*
|
|
* getitembound3 <item id>,<amount>,<identify>,<refine>,<attribute>,<card1>,<card2>,<card3>,<card4>,<bound type>,<RandomIDArray>,<RandomValueArray>,<RandomParamArray>{,<account ID>};
|
|
* getitembound3 "<item name>",<amount>,<identify>,<refine>,<attribute>,<card1>,<card2>,<card3>,<card4>,<bound type>,<RandomIDArray>,<RandomValueArray>,<RandomParamArray>{,<account ID>};
|
|
* Type:
|
|
* 0 - No bound
|
|
* 1 - Account Bound
|
|
* 2 - Guild Bound
|
|
* 3 - Party Bound
|
|
* 4 - Character Bound
|
|
*------------------------------------------*/
|
|
BUILDIN_FUNC(getitem2)
|
|
{
|
|
unsigned short nameid, amount;
|
|
int iden, ref, attr;
|
|
unsigned short c1, c2, c3, c4;
|
|
char bound = BOUND_NONE;
|
|
struct item_data *item_data = NULL;
|
|
struct item item_tmp;
|
|
TBL_PC *sd;
|
|
const char* command = script_getfuncname(st);
|
|
int offset = 0;
|
|
|
|
if( !strncmp(command,"getitembound",12) ) {
|
|
int aid_pos = 12;
|
|
bound = script_getnum(st,11);
|
|
if( bound < BOUND_NONE || bound >= BOUND_MAX ) {
|
|
ShowError("script_getitembound2: Not a correct bound type! Type=%d\n",bound);
|
|
return SCRIPT_CMD_FAILURE;
|
|
}
|
|
if (command[strlen(command)-1] == '3') {
|
|
offset = 12;
|
|
aid_pos = 15;
|
|
}
|
|
script_mapid2sd(aid_pos,sd);
|
|
} else {
|
|
int aid_pos = 11;
|
|
if (strcmpi(command,"getitem3") == 0) {
|
|
offset = 11;
|
|
aid_pos = 14;
|
|
}
|
|
script_mapid2sd(aid_pos,sd);
|
|
}
|
|
|
|
if( sd == NULL ) // no target
|
|
return SCRIPT_CMD_SUCCESS;
|
|
|
|
if( script_isstring(st, 2) ) {
|
|
const char *name = script_getstr(st, 2);
|
|
|
|
if( (item_data = itemdb_searchname(name)) == NULL ){
|
|
ShowError("buildin_getitem2: Nonexistant item %s requested (by conv_str).\n", name);
|
|
return SCRIPT_CMD_FAILURE; //No item created.
|
|
}
|
|
nameid = item_data->nameid;
|
|
} else {
|
|
nameid = script_getnum(st, 2);
|
|
if( (item_data = itemdb_exists(nameid)) == NULL ){
|
|
ShowError("buildin_getitem2: Nonexistant item %d requested (by conv_num).\n", nameid);
|
|
return SCRIPT_CMD_FAILURE; //No item created.
|
|
}
|
|
}
|
|
|
|
amount = script_getnum(st,3);
|
|
iden = script_getnum(st,4);
|
|
ref = script_getnum(st,5);
|
|
attr = script_getnum(st,6);
|
|
c1 = (unsigned short)script_getnum(st,7);
|
|
c2 = (unsigned short)script_getnum(st,8);
|
|
c3 = (unsigned short)script_getnum(st,9);
|
|
c4 = (unsigned short)script_getnum(st,10);
|
|
|
|
if( item_data ) {
|
|
int get_count = 0, i;
|
|
memset(&item_tmp,0,sizeof(item_tmp));
|
|
if( item_data->type == IT_WEAPON || item_data->type == IT_ARMOR || item_data->type == IT_SHADOWGEAR ) {
|
|
if(ref > MAX_REFINE)
|
|
ref = MAX_REFINE;
|
|
}
|
|
else if( item_data->type == IT_PETEGG ) {
|
|
iden = 1;
|
|
ref = 0;
|
|
}
|
|
else {
|
|
iden = 1;
|
|
ref = attr = 0;
|
|
}
|
|
|
|
item_tmp.nameid = nameid;
|
|
item_tmp.identify = iden;
|
|
item_tmp.refine = ref;
|
|
item_tmp.attribute = attr;
|
|
item_tmp.card[0] = c1;
|
|
item_tmp.card[1] = c2;
|
|
item_tmp.card[2] = c3;
|
|
item_tmp.card[3] = c4;
|
|
item_tmp.bound = bound;
|
|
|
|
if (offset != 0) {
|
|
int res = script_getitem_randomoption(st, sd, &item_tmp, command, offset);
|
|
if (res == SCRIPT_CMD_FAILURE)
|
|
return SCRIPT_CMD_FAILURE;
|
|
}
|
|
|
|
//Check if it's stackable.
|
|
if (!itemdb_isstackable2(item_data))
|
|
get_count = 1;
|
|
else
|
|
get_count = amount;
|
|
|
|
for (i = 0; i < amount; i += get_count)
|
|
{
|
|
// if not pet egg
|
|
if (!pet_create_egg(sd, nameid))
|
|
{
|
|
unsigned char flag = 0;
|
|
if ((flag = pc_additem(sd, &item_tmp, get_count, LOG_TYPE_SCRIPT)))
|
|
{
|
|
clif_additem(sd, 0, 0, flag);
|
|
if( pc_candrop(sd,&item_tmp) )
|
|
map_addflooritem(&item_tmp,get_count,sd->bl.m,sd->bl.x,sd->bl.y,0,0,0,0,0);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
return SCRIPT_CMD_SUCCESS;
|
|
}
|
|
|
|
/** Gives rental item to player
|
|
* rentitem <item id>,<seconds>{,<account_id>}
|
|
* rentitem "<item name>",<seconds>{,<account_id>}
|
|
*/
|
|
BUILDIN_FUNC(rentitem) {
|
|
struct map_session_data *sd;
|
|
struct item it;
|
|
int seconds;
|
|
unsigned short nameid = 0;
|
|
unsigned char flag = 0;
|
|
|
|
if (!script_accid2sd(4,sd))
|
|
return SCRIPT_CMD_FAILURE;
|
|
|
|
if( script_isstring(st, 2) )
|
|
{
|
|
const char *name = script_getstr(st, 2);
|
|
struct item_data *itd = itemdb_searchname(name);
|
|
|
|
if( itd == NULL )
|
|
{
|
|
ShowError("buildin_rentitem: Nonexistant item %s requested.\n", name);
|
|
return SCRIPT_CMD_FAILURE;
|
|
}
|
|
nameid = itd->nameid;
|
|
}
|
|
else
|
|
{
|
|
nameid = script_getnum(st, 2);
|
|
if( nameid == 0 || !itemdb_exists(nameid) )
|
|
{
|
|
ShowError("buildin_rentitem: Nonexistant item %hu requested.\n", nameid);
|
|
return SCRIPT_CMD_FAILURE;
|
|
}
|
|
}
|
|
|
|
seconds = script_getnum(st,3);
|
|
memset(&it, 0, sizeof(it));
|
|
it.nameid = nameid;
|
|
it.identify = 1;
|
|
it.expire_time = (unsigned int)(time(NULL) + seconds);
|
|
it.bound = BOUND_NONE;
|
|
|
|
if( (flag = pc_additem(sd, &it, 1, LOG_TYPE_SCRIPT)) )
|
|
{
|
|
clif_additem(sd, 0, 0, flag);
|
|
return SCRIPT_CMD_FAILURE;
|
|
}
|
|
return SCRIPT_CMD_SUCCESS;
|
|
}
|
|
|
|
/**
|
|
* Gives rental item to player with advanced option
|
|
* rentitem2 <item id>,<time>,<identify>,<refine>,<attribute>,<card1>,<card2>,<card3>,<card4>{,<account_id>};
|
|
* rentitem2 "<item name>",<time>,<identify>,<refine>,<attribute>,<card1>,<card2>,<card3>,<card4>{,<account_id>};
|
|
*
|
|
* rentitem3 <item id>,<time>,<identify>,<refine>,<attribute>,<card1>,<card2>,<card3>,<card4>,<RandomIDArray>,<RandomValueArray>,<RandomParamArray>{,<account_id>};
|
|
* rentitem3 "<item name>",<time>,<identify>,<refine>,<attribute>,<card1>,<card2>,<card3>,<card4>,<RandomIDArray>,<RandomValueArray>,<RandomParamArray>{,<account_id>};
|
|
*/
|
|
BUILDIN_FUNC(rentitem2) {
|
|
struct map_session_data *sd;
|
|
struct item it;
|
|
struct item_data *id;
|
|
int seconds;
|
|
unsigned short nameid = 0;
|
|
unsigned char flag = 0;
|
|
int iden,ref,attr,c1,c2,c3,c4;
|
|
const char *funcname = script_getfuncname(st);
|
|
|
|
if (funcname[strlen(funcname)-1] == '3') {
|
|
if (!script_accid2sd(14,sd))
|
|
return SCRIPT_CMD_FAILURE;
|
|
} else if (!script_accid2sd(11,sd))
|
|
return SCRIPT_CMD_FAILURE;
|
|
|
|
if( script_isstring(st, 2) ) {
|
|
const char *name = script_getstr(st, 2);
|
|
|
|
id = itemdb_searchname(name);
|
|
if( id == NULL ) {
|
|
ShowError("buildin_rentitem2: Nonexistant item %s requested.\n", name);
|
|
return SCRIPT_CMD_FAILURE;
|
|
}
|
|
nameid = id->nameid;
|
|
} else {
|
|
nameid = script_getnum(st, 2);
|
|
if( !(id = itemdb_search(nameid))) {
|
|
ShowError("buildin_rentitem2: Nonexistant item %hu requested.\n", nameid);
|
|
return SCRIPT_CMD_FAILURE;
|
|
}
|
|
}
|
|
|
|
seconds = script_getnum(st,3);
|
|
iden = script_getnum(st,4);
|
|
ref = script_getnum(st,5);
|
|
attr = script_getnum(st,6);
|
|
|
|
if (id->type==IT_WEAPON || id->type==IT_ARMOR || id->type==IT_SHADOWGEAR) {
|
|
if(ref > MAX_REFINE) ref = MAX_REFINE;
|
|
}
|
|
else if (id->type==IT_PETEGG) {
|
|
iden = 1;
|
|
ref = 0;
|
|
}
|
|
else {
|
|
iden = 1;
|
|
ref = attr = 0;
|
|
}
|
|
|
|
c1 = (short)script_getnum(st,7);
|
|
c2 = (short)script_getnum(st,8);
|
|
c3 = (short)script_getnum(st,9);
|
|
c4 = (short)script_getnum(st,10);
|
|
|
|
memset(&it, 0, sizeof(it));
|
|
it.nameid = nameid;
|
|
it.identify = iden;
|
|
it.refine = ref;
|
|
it.attribute = attr;
|
|
it.card[0] = (short)c1;
|
|
it.card[1] = (short)c2;
|
|
it.card[2] = (short)c3;
|
|
it.card[3] = (short)c4;
|
|
it.expire_time = (unsigned int)(time(NULL) + seconds);
|
|
|
|
if (funcname[strlen(funcname)-1] == '3') {
|
|
int res = script_getitem_randomoption(st, sd, &it, funcname, 11);
|
|
if (res != SCRIPT_CMD_SUCCESS)
|
|
return res;
|
|
}
|
|
|
|
if( (flag = pc_additem(sd, &it, 1, LOG_TYPE_SCRIPT)) ) {
|
|
clif_additem(sd, 0, 0, flag);
|
|
return SCRIPT_CMD_FAILURE;
|
|
}
|
|
|
|
return SCRIPT_CMD_SUCCESS;
|
|
}
|
|
|
|
/*==========================================
|
|
* gets an item with someone's name inscribed [Skotlex]
|
|
* getinscribeditem item_num, character_name
|
|
* Returned Qty is always 1, only works on equip-able
|
|
* equipment
|
|
*------------------------------------------*/
|
|
BUILDIN_FUNC(getnameditem)
|
|
{
|
|
unsigned short nameid;
|
|
struct item item_tmp;
|
|
TBL_PC *sd, *tsd;
|
|
|
|
if (!script_rid2sd(sd))
|
|
{ //Player not attached!
|
|
script_pushint(st,0);
|
|
return SCRIPT_CMD_SUCCESS;
|
|
}
|
|
|
|
if( script_isstring(st, 2) ){
|
|
const char *name = script_getstr(st, 2);
|
|
struct item_data *item_data = itemdb_searchname(name);
|
|
|
|
if( item_data == NULL)
|
|
{ //Failed
|
|
script_pushint(st,0);
|
|
return SCRIPT_CMD_SUCCESS;
|
|
}
|
|
nameid = item_data->nameid;
|
|
}else
|
|
nameid = script_getnum(st, 2);
|
|
|
|
if(!itemdb_exists(nameid)/* || itemdb_isstackable(nameid)*/)
|
|
{ //Even though named stackable items "could" be risky, they are required for certain quests.
|
|
script_pushint(st,0);
|
|
return SCRIPT_CMD_SUCCESS;
|
|
}
|
|
|
|
if( script_isstring(st, 3) ) //Char Name
|
|
tsd = map_nick2sd(script_getstr(st, 3),false);
|
|
else //Char Id was given
|
|
tsd = map_charid2sd(script_getnum(st, 3));
|
|
|
|
if( tsd == NULL )
|
|
{ //Failed
|
|
script_pushint(st,0);
|
|
return SCRIPT_CMD_SUCCESS;
|
|
}
|
|
|
|
memset(&item_tmp,0,sizeof(item_tmp));
|
|
item_tmp.nameid=nameid;
|
|
item_tmp.amount=1;
|
|
item_tmp.identify=1;
|
|
item_tmp.card[0]=CARD0_CREATE; //we don't use 255! because for example SIGNED WEAPON shouldn't get TOP10 BS Fame bonus [Lupus]
|
|
item_tmp.card[2]=tsd->status.char_id;
|
|
item_tmp.card[3]=tsd->status.char_id >> 16;
|
|
if(pc_additem(sd,&item_tmp,1,LOG_TYPE_SCRIPT)) {
|
|
script_pushint(st,0);
|
|
return SCRIPT_CMD_SUCCESS; //Failed to add item, we will not drop if they don't fit
|
|
}
|
|
|
|
script_pushint(st,1);
|
|
return SCRIPT_CMD_SUCCESS;
|
|
}
|
|
|
|
/*==========================================
|
|
* gets a random item ID from an item group [Skotlex]
|
|
* groupranditem <group_num>{,<sub_group>};
|
|
*------------------------------------------*/
|
|
BUILDIN_FUNC(grouprandomitem) {
|
|
struct s_item_group_entry *entry = NULL;
|
|
int sub_group = 1;
|
|
|
|
FETCH(3, sub_group);
|
|
entry = itemdb_get_randgroupitem(script_getnum(st,2),sub_group);
|
|
if (!entry) {
|
|
ShowError("buildin_grouprandomitem: Invalid item group with group_id '%d', sub_group '%d'.\n", script_getnum(st,2), sub_group);
|
|
script_pushint(st,UNKNOWN_ITEM_ID);
|
|
return SCRIPT_CMD_FAILURE;
|
|
}
|
|
script_pushint(st,entry->nameid);
|
|
return SCRIPT_CMD_SUCCESS;
|
|
}
|
|
|
|
/**
|
|
* makeitem <item id>,<amount>,"<map name>",<X>,<Y>;
|
|
* makeitem "<item name>",<amount>,"<map name>",<X>,<Y>;
|
|
*/
|
|
BUILDIN_FUNC(makeitem) {
|
|
uint16 nameid, amount, flag = 0, x, y;
|
|
const char *mapname;
|
|
int m;
|
|
struct item item_tmp;
|
|
|
|
if( script_isstring(st, 2) ){
|
|
const char *name = script_getstr(st, 2);
|
|
struct item_data *item_data = itemdb_searchname(name);
|
|
|
|
if( item_data )
|
|
nameid = item_data->nameid;
|
|
else
|
|
nameid = UNKNOWN_ITEM_ID;
|
|
}
|
|
else
|
|
nameid = script_getnum(st, 2);
|
|
|
|
amount = script_getnum(st,3);
|
|
mapname = script_getstr(st,4);
|
|
x = script_getnum(st,5);
|
|
y = script_getnum(st,6);
|
|
|
|
if(strcmp(mapname,"this")==0) {
|
|
TBL_PC *sd;
|
|
if (!script_rid2sd(sd))
|
|
return SCRIPT_CMD_SUCCESS; //Failed...
|
|
m = sd->bl.m;
|
|
} else
|
|
m = map_mapname2mapid(mapname);
|
|
|
|
if(nameid<0) {
|
|
nameid = -nameid;
|
|
flag = 1;
|
|
}
|
|
|
|
if(nameid > 0) {
|
|
memset(&item_tmp,0,sizeof(item_tmp));
|
|
item_tmp.nameid = nameid;
|
|
if(!flag)
|
|
item_tmp.identify = 1;
|
|
else
|
|
item_tmp.identify = itemdb_isidentified(nameid);
|
|
|
|
map_addflooritem(&item_tmp,amount,m,x,y,0,0,0,4,0);
|
|
}
|
|
return SCRIPT_CMD_SUCCESS;
|
|
}
|
|
|
|
/**
|
|
* makeitem2 <item id>,<amount>,"<map name>",<X>,<Y>,<identify>,<refine>,<attribute>,<card1>,<card2>,<card3>,<card4>;
|
|
* makeitem2 "<item name>",<amount>,"<map name>",<X>,<Y>,<identify>,<refine>,<attribute>,<card1>,<card2>,<card3>,<card4>;
|
|
*
|
|
* makeitem3 <item id>,<amount>,"<map name>",<X>,<Y>,<identify>,<refine>,<attribute>,<card1>,<card2>,<card3>,<card4>,<RandomIDArray>,<RandomValueArray>,<RandomParamArray>;
|
|
* makeitem3 "<item name>",<amount>,"<map name>",<X>,<Y>,<identify>,<refine>,<attribute>,<card1>,<card2>,<card3>,<card4>,<RandomIDArray>,<RandomValueArray>,<RandomParamArray>;
|
|
*/
|
|
BUILDIN_FUNC(makeitem2) {
|
|
uint16 nameid, amount, x, y;
|
|
const char *mapname;
|
|
int m;
|
|
struct item item_tmp;
|
|
struct item_data *id;
|
|
const char *funcname = script_getfuncname(st);
|
|
|
|
if( script_isstring(st, 2) ){
|
|
const char *name = script_getstr(st, 2);
|
|
struct item_data *item_data = itemdb_searchname(name);
|
|
|
|
if( item_data )
|
|
nameid = item_data->nameid;
|
|
else
|
|
nameid = UNKNOWN_ITEM_ID;
|
|
}
|
|
else
|
|
nameid = script_getnum(st, 2);
|
|
|
|
amount = script_getnum(st,3);
|
|
mapname = script_getstr(st,4);
|
|
x = script_getnum(st,5);
|
|
y = script_getnum(st,6);
|
|
|
|
if (strcmp(mapname,"this")==0) {
|
|
TBL_PC *sd;
|
|
if (!script_rid2sd(sd))
|
|
return SCRIPT_CMD_SUCCESS; //Failed...
|
|
m = sd->bl.m;
|
|
}
|
|
else
|
|
m = map_mapname2mapid(mapname);
|
|
|
|
if ((id = itemdb_search(nameid))) {
|
|
char iden, ref, attr;
|
|
memset(&item_tmp,0,sizeof(item_tmp));
|
|
item_tmp.nameid = nameid;
|
|
|
|
iden = (char)script_getnum(st,7);
|
|
ref = (char)script_getnum(st,8);
|
|
attr = (char)script_getnum(st,9);
|
|
|
|
if (id->type==IT_WEAPON || id->type==IT_ARMOR || id->type==IT_SHADOWGEAR) {
|
|
if(ref > MAX_REFINE) ref = MAX_REFINE;
|
|
}
|
|
else if (id->type==IT_PETEGG) {
|
|
iden = 1;
|
|
ref = 0;
|
|
}
|
|
else {
|
|
iden = 1;
|
|
ref = attr = 0;
|
|
}
|
|
|
|
item_tmp.identify = iden;
|
|
item_tmp.refine = ref;
|
|
item_tmp.attribute = attr;
|
|
item_tmp.card[0] = script_getnum(st,10);
|
|
item_tmp.card[1] = script_getnum(st,11);
|
|
item_tmp.card[2] = script_getnum(st,12);
|
|
item_tmp.card[3] = script_getnum(st,13);
|
|
|
|
if (funcname[strlen(funcname)-1] == '3') {
|
|
int res = script_getitem_randomoption(st, nullptr, &item_tmp, funcname, 14);
|
|
if (res != SCRIPT_CMD_SUCCESS)
|
|
return res;
|
|
}
|
|
|
|
map_addflooritem(&item_tmp,amount,m,x,y,0,0,0,4,0);
|
|
}
|
|
else
|
|
return SCRIPT_CMD_FAILURE;
|
|
return SCRIPT_CMD_SUCCESS;
|
|
}
|
|
|
|
/// Counts / deletes the current item given by idx.
|
|
/// Used by buildin_delitem_search
|
|
/// Relies on all input data being already fully valid.
|
|
static void buildin_delitem_delete(struct map_session_data* sd, int idx, int* amount, uint8 loc, bool delete_items)
|
|
{
|
|
int delamount;
|
|
struct item *itm = NULL;
|
|
struct s_storage *gstor = NULL;
|
|
|
|
switch(loc) {
|
|
case TABLE_CART:
|
|
itm = &sd->cart.u.items_cart[idx];
|
|
break;
|
|
case TABLE_STORAGE:
|
|
itm = &sd->storage.u.items_storage[idx];
|
|
break;
|
|
case TABLE_GUILD_STORAGE:
|
|
{
|
|
gstor = guild2storage2(sd->status.guild_id);
|
|
|
|
itm = &gstor->u.items_guild[idx];
|
|
}
|
|
break;
|
|
default: // TABLE_INVENTORY
|
|
itm = &sd->inventory.u.items_inventory[idx];
|
|
break;
|
|
}
|
|
|
|
delamount = ( amount[0] < itm->amount ) ? amount[0] : itm->amount;
|
|
|
|
if( delete_items )
|
|
{
|
|
if( itemdb_type(itm->nameid) == IT_PETEGG && itm->card[0] == CARD0_PET )
|
|
{// delete associated pet
|
|
intif_delete_petdata(MakeDWord(itm->card[1], itm->card[2]));
|
|
}
|
|
switch(loc) {
|
|
case TABLE_CART:
|
|
pc_cart_delitem(sd,idx,delamount,0,LOG_TYPE_SCRIPT);
|
|
break;
|
|
case TABLE_STORAGE:
|
|
storage_delitem(sd,&sd->storage,idx,delamount);
|
|
log_pick_pc(sd,LOG_TYPE_SCRIPT,-delamount,itm);
|
|
break;
|
|
case TABLE_GUILD_STORAGE:
|
|
gstor->lock = true;
|
|
storage_guild_delitem(sd, gstor, idx, delamount);
|
|
log_pick_pc(sd, LOG_TYPE_SCRIPT, -delamount, itm);
|
|
storage_guild_storageclose(sd);
|
|
gstor->lock = false;
|
|
break;
|
|
default: // TABLE_INVENTORY
|
|
pc_delitem(sd, idx, delamount, 0, 0, LOG_TYPE_SCRIPT);
|
|
break;
|
|
}
|
|
}
|
|
|
|
amount[0]-= delamount;
|
|
}
|
|
|
|
|
|
/// Searches for item(s) and checks, if there is enough of them.
|
|
/// Used by delitem and delitem2
|
|
/// Relies on all input data being already fully valid.
|
|
/// @param exact_match will also match item by specified attributes
|
|
/// 0x0: Only item id
|
|
/// 0x1: identify, attributes, cards
|
|
/// 0x2: random option
|
|
/// @return true when all items could be deleted, false when there were not enough items to delete
|
|
static bool buildin_delitem_search(struct map_session_data* sd, struct item* it, uint8 exact_match, uint8 loc)
|
|
{
|
|
bool delete_items = false;
|
|
int i, amount, size;
|
|
struct item *items;
|
|
|
|
// prefer always non-equipped items
|
|
it->equip = 0;
|
|
|
|
// when searching for nameid only, prefer additionally
|
|
if( !exact_match )
|
|
{
|
|
// non-refined items
|
|
it->refine = 0;
|
|
// card-less items
|
|
memset(it->card, 0, sizeof(it->card));
|
|
}
|
|
|
|
switch(loc) {
|
|
case TABLE_CART:
|
|
size = MAX_CART;
|
|
items = sd->cart.u.items_cart;
|
|
break;
|
|
case TABLE_STORAGE:
|
|
size = MAX_STORAGE;
|
|
items = sd->storage.u.items_storage;
|
|
break;
|
|
case TABLE_GUILD_STORAGE:
|
|
{
|
|
struct s_storage *gstor = guild2storage2(sd->status.guild_id);
|
|
|
|
size = MAX_GUILD_STORAGE;
|
|
items = gstor->u.items_guild;
|
|
}
|
|
break;
|
|
default: // TABLE_INVENTORY
|
|
size = MAX_INVENTORY;
|
|
items = sd->inventory.u.items_inventory;
|
|
break;
|
|
}
|
|
|
|
for(;;)
|
|
{
|
|
unsigned short important = 0;
|
|
amount = it->amount;
|
|
|
|
// 1st pass -- less important items / exact match
|
|
for( i = 0; amount && i < size; i++ )
|
|
{
|
|
struct item *itm = NULL;
|
|
|
|
if( !&items[i] || !(itm = &items[i])->nameid || itm->nameid != it->nameid )
|
|
{// wrong/invalid item
|
|
continue;
|
|
}
|
|
|
|
if( itm->equip != it->equip || itm->refine != it->refine )
|
|
{// not matching attributes
|
|
important++;
|
|
continue;
|
|
}
|
|
|
|
if( exact_match )
|
|
{
|
|
if( (exact_match&0x1) && ( itm->identify != it->identify || itm->attribute != it->attribute || memcmp(itm->card, it->card, sizeof(itm->card)) ) )
|
|
{// not matching exact attributes
|
|
continue;
|
|
}
|
|
if (exact_match&0x2) {
|
|
uint8 j;
|
|
for (j = 0; j < MAX_ITEM_RDM_OPT; j++) {
|
|
if (itm->option[j].id != it->option[j].id || itm->option[j].value != it->option[j].value || itm->option[j].param != it->option[j].param)
|
|
break;
|
|
}
|
|
if (j != MAX_ITEM_RDM_OPT)
|
|
continue;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if( itemdb_type(itm->nameid) == IT_PETEGG )
|
|
{
|
|
if( itm->card[0] == CARD0_PET && CheckForCharServer() )
|
|
{// pet which cannot be deleted
|
|
continue;
|
|
}
|
|
}
|
|
else if( memcmp(itm->card, it->card, sizeof(itm->card)) )
|
|
{// named/carded item
|
|
important++;
|
|
continue;
|
|
}
|
|
}
|
|
|
|
// count / delete item
|
|
buildin_delitem_delete(sd, i, &amount, loc, delete_items);
|
|
}
|
|
|
|
// 2nd pass -- any matching item
|
|
if( amount == 0 || important == 0 )
|
|
{// either everything was already consumed or no items were skipped
|
|
;
|
|
}
|
|
else for( i = 0; amount && i < size; i++ )
|
|
{
|
|
struct item *itm = NULL;
|
|
|
|
if( !&items[i] || !(itm = &items[i])->nameid || itm->nameid != it->nameid )
|
|
{// wrong/invalid item
|
|
continue;
|
|
}
|
|
|
|
if( itemdb_type(itm->nameid) == IT_PETEGG && itm->card[0] == CARD0_PET && CheckForCharServer() )
|
|
{// pet which cannot be deleted
|
|
continue;
|
|
}
|
|
|
|
if( exact_match )
|
|
{
|
|
if( (exact_match&0x1) && ( itm->refine != it->refine || itm->identify != it->identify || itm->attribute != it->attribute || memcmp(itm->card, it->card, sizeof(itm->card)) ) )
|
|
{// not matching attributes
|
|
continue;
|
|
}
|
|
if (exact_match&0x2) {
|
|
uint8 j;
|
|
for (j = 0; j < MAX_ITEM_RDM_OPT; j++) {
|
|
if (itm->option[j].id != it->option[j].id || itm->option[j].value != it->option[j].value || itm->option[j].param != it->option[j].param)
|
|
break;
|
|
}
|
|
if (j != MAX_ITEM_RDM_OPT)
|
|
continue;
|
|
}
|
|
}
|
|
|
|
// count / delete item
|
|
buildin_delitem_delete(sd, i, &amount, loc, delete_items);
|
|
}
|
|
|
|
if( amount )
|
|
{// not enough items
|
|
return false;
|
|
}
|
|
else if( delete_items )
|
|
{// we are done with the work
|
|
return true;
|
|
}
|
|
else
|
|
{// get rid of the items now
|
|
delete_items = true;
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
/// Deletes items from the target/attached player.
|
|
/// Prioritizes ordinary items.
|
|
///
|
|
/// delitem <item id>,<amount>{,<account id>}
|
|
/// delitem "<item name>",<amount>{,<account id>}
|
|
/// cartdelitem <item id>,<amount>{,<account id>}
|
|
/// cartdelitem "<item name>",<amount>{,<account id>}
|
|
/// storagedelitem <item id>,<amount>{,<account id>}
|
|
/// storagedelitem "<item name>",<amount>{,<account id>}
|
|
/// guildstoragedelitem <item id>,<amount>{,<account id>}
|
|
/// guildstoragedelitem "<item name>",<amount>{,<account id>}
|
|
BUILDIN_FUNC(delitem)
|
|
{
|
|
TBL_PC *sd;
|
|
struct item it;
|
|
uint8 loc = 0;
|
|
char* command = (char*)script_getfuncname(st);
|
|
|
|
if(!strncmp(command, "cart", 4))
|
|
loc = TABLE_CART;
|
|
else if(!strncmp(command, "storage", 7))
|
|
loc = TABLE_STORAGE;
|
|
else if(!strncmp(command, "guildstorage", 12))
|
|
loc = TABLE_GUILD_STORAGE;
|
|
|
|
if( !script_accid2sd(4,sd) ){
|
|
// In any case cancel script execution
|
|
st->state = END;
|
|
return SCRIPT_CMD_SUCCESS;
|
|
}
|
|
|
|
if (loc == TABLE_CART && !pc_iscarton(sd)) {
|
|
ShowError("buildin_cartdelitem: player doesn't have cart (CID=%d).\n", sd->status.char_id);
|
|
script_pushint(st, -1);
|
|
return SCRIPT_CMD_FAILURE;
|
|
}
|
|
if (loc == TABLE_GUILD_STORAGE) {
|
|
struct s_storage *gstor = guild2storage2(sd->status.guild_id);
|
|
|
|
if (gstor == NULL || sd->state.storage_flag) {
|
|
script_pushint(st, -1);
|
|
return SCRIPT_CMD_FAILURE;
|
|
}
|
|
}
|
|
|
|
if( script_isstring(st, 2) )
|
|
{
|
|
const char* item_name = script_getstr(st, 2);
|
|
struct item_data* id = itemdb_searchname(item_name);
|
|
|
|
if( id == NULL )
|
|
{
|
|
ShowError("buildin_%s: unknown item \"%s\".\n", command, item_name);
|
|
st->state = END;
|
|
return SCRIPT_CMD_FAILURE;
|
|
}
|
|
it.nameid = id->nameid;// "<item name>"
|
|
}
|
|
else
|
|
{
|
|
it.nameid = script_getnum(st, 2);// <item id>
|
|
if( !itemdb_exists( it.nameid ) )
|
|
{
|
|
ShowError("buildin_%s: unknown item \"%hu\".\n", command, it.nameid);
|
|
st->state = END;
|
|
return SCRIPT_CMD_FAILURE;
|
|
}
|
|
}
|
|
|
|
it.amount=script_getnum(st,3);
|
|
|
|
if( it.amount <= 0 )
|
|
return SCRIPT_CMD_SUCCESS;// nothing to do
|
|
|
|
if( buildin_delitem_search(sd, &it, 0, loc) )
|
|
{// success
|
|
return SCRIPT_CMD_SUCCESS;
|
|
}
|
|
|
|
ShowError("buildin_%s: failed to delete %d items (AID=%d item_id=%hu).\n", command, it.amount, sd->status.account_id, it.nameid);
|
|
st->state = END;
|
|
st->mes_active = 0;
|
|
clif_scriptclose(sd, st->oid);
|
|
return SCRIPT_CMD_FAILURE;
|
|
}
|
|
|
|
/// Deletes items from the target/attached player.
|
|
///
|
|
/// delitem2 <item id>,<amount>,<identify>,<refine>,<attribute>,<card1>,<card2>,<card3>,<card4>{,<account ID>}
|
|
/// delitem2 "<Item name>",<amount>,<identify>,<refine>,<attribute>,<card1>,<card2>,<card3>,<card4>{,<account ID>}
|
|
/// cartdelitem2 <item id>,<amount>,<identify>,<refine>,<attribute>,<card1>,<card2>,<card3>,<card4>{,<account ID>}
|
|
/// cartdelitem2 "<Item name>",<amount>,<identify>,<refine>,<attribute>,<card1>,<card2>,<card3>,<card4>{,<account ID>}
|
|
/// storagedelitem2 <item id>,<amount>,<identify>,<refine>,<attribute>,<card1>,<card2>,<card3>,<card4>{,<account ID>}
|
|
/// storagedelitem2 "<Item name>",<amount>,<identify>,<refine>,<attribute>,<card1>,<card2>,<card3>,<card4>{,<account ID>}
|
|
/// guildstoragedelitem2 <item id>,<amount>,<identify>,<refine>,<attribute>,<card1>,<card2>,<card3>,<card4>{,<account ID>}
|
|
/// guildstoragedelitem2 "<Item name>",<amount>,<identify>,<refine>,<attribute>,<card1>,<card2>,<card3>,<card4>{,<account ID>}
|
|
/// delitem3 <item id>,<amount>,<identify>,<refine>,<attribute>,<card1>,<card2>,<card3>,<card4>,<RandomIDArray>,<RandomValueArray>,<RandomParamArray>{,<account ID>};
|
|
/// delitem3 "<item name>",<amount>,<identify>,<refine>,<attribute>,<card1>,<card2>,<card3>,<card4>,<RandomIDArray>,<RandomValueArray>,<RandomParamArray>{,<account ID>};
|
|
BUILDIN_FUNC(delitem2)
|
|
{
|
|
TBL_PC *sd;
|
|
struct item it;
|
|
uint8 loc = 0;
|
|
char* command = (char*)script_getfuncname(st);
|
|
int aid_pos = 11;
|
|
uint8 flag = 0x1;
|
|
|
|
if(!strncmp(command, "cart", 4))
|
|
loc = TABLE_CART;
|
|
else if(!strncmp(command, "storage", 7))
|
|
loc = TABLE_STORAGE;
|
|
else if(!strncmp(command, "guildstorage", 12))
|
|
loc = TABLE_GUILD_STORAGE;
|
|
|
|
if (command[strlen(command)-1] == '3')
|
|
aid_pos = 14;
|
|
|
|
if( !script_accid2sd(aid_pos,sd) ){
|
|
// In any case cancel script execution
|
|
st->state = END;
|
|
return SCRIPT_CMD_SUCCESS;
|
|
}
|
|
|
|
if (loc == TABLE_CART && !pc_iscarton(sd)) {
|
|
ShowError("buildin_cartdelitem: player doesn't have cart (CID=%d).\n", sd->status.char_id);
|
|
script_pushint(st,-1);
|
|
return SCRIPT_CMD_FAILURE;
|
|
}
|
|
if (loc == TABLE_GUILD_STORAGE) {
|
|
struct s_storage *gstor = guild2storage2(sd->status.guild_id);
|
|
|
|
if (gstor == NULL || sd->state.storage_flag) {
|
|
script_pushint(st, -1);
|
|
return SCRIPT_CMD_FAILURE;
|
|
}
|
|
}
|
|
|
|
memset(&it, 0, sizeof(it));
|
|
|
|
if( script_isstring(st, 2) )
|
|
{
|
|
const char* item_name = script_getstr(st, 2);
|
|
struct item_data* id = itemdb_searchname(item_name);
|
|
|
|
if( id == NULL )
|
|
{
|
|
ShowError("buildin_%s: unknown item \"%s\".\n", command, item_name);
|
|
st->state = END;
|
|
return SCRIPT_CMD_FAILURE;
|
|
}
|
|
it.nameid = id->nameid;// "<item name>"
|
|
}
|
|
else
|
|
{
|
|
it.nameid = script_getnum(st, 2);// <item id>
|
|
if( !itemdb_exists( it.nameid ) )
|
|
{
|
|
ShowError("buildin_%s: unknown item \"%hu\".\n", command, it.nameid);
|
|
st->state = END;
|
|
return SCRIPT_CMD_FAILURE;
|
|
}
|
|
}
|
|
|
|
it.amount=script_getnum(st,3);
|
|
it.identify=script_getnum(st,4);
|
|
it.refine=script_getnum(st,5);
|
|
it.attribute=script_getnum(st,6);
|
|
it.card[0]=(short)script_getnum(st,7);
|
|
it.card[1]=(short)script_getnum(st,8);
|
|
it.card[2]=(short)script_getnum(st,9);
|
|
it.card[3]=(short)script_getnum(st,10);
|
|
|
|
if (command[strlen(command)-1] == '3') {
|
|
int res = script_getitem_randomoption(st, sd, &it, command, 11);
|
|
if (res != SCRIPT_CMD_SUCCESS)
|
|
return SCRIPT_CMD_FAILURE;
|
|
flag |= 0x2;
|
|
}
|
|
|
|
if( it.amount <= 0 )
|
|
return SCRIPT_CMD_SUCCESS;// nothing to do
|
|
|
|
if( buildin_delitem_search(sd, &it, flag, loc) )
|
|
{// success
|
|
return SCRIPT_CMD_SUCCESS;
|
|
}
|
|
|
|
ShowError("buildin_%s: failed to delete %d items (AID=%d item_id=%hu).\n", command, it.amount, sd->status.account_id, it.nameid);
|
|
st->state = END;
|
|
st->mes_active = 0;
|
|
clif_scriptclose(sd, st->oid);
|
|
return SCRIPT_CMD_FAILURE;
|
|
}
|
|
|
|
/*==========================================
|
|
* Enables/Disables use of items while in an NPC [Skotlex]
|
|
*------------------------------------------*/
|
|
BUILDIN_FUNC(enableitemuse)
|
|
{
|
|
TBL_PC *sd;
|
|
if (script_rid2sd(sd))
|
|
st->npc_item_flag = sd->npc_item_flag = 1;
|
|
return SCRIPT_CMD_SUCCESS;
|
|
}
|
|
|
|
BUILDIN_FUNC(disableitemuse)
|
|
{
|
|
TBL_PC *sd;
|
|
if (script_rid2sd(sd))
|
|
st->npc_item_flag = sd->npc_item_flag = 0;
|
|
return SCRIPT_CMD_SUCCESS;
|
|
}
|
|
|
|
/*==========================================
|
|
* Returns a character's specified stat.
|
|
* Check pc_readparam for available options.
|
|
* readparam <param>{,"<nick>"}
|
|
* readparam <param>{,<char_id>}
|
|
*------------------------------------------*/
|
|
BUILDIN_FUNC(readparam)
|
|
{
|
|
int value;
|
|
struct script_data *data = script_getdata(st, 2);
|
|
TBL_PC *sd = NULL;
|
|
|
|
if( script_hasdata(st, 3) ){
|
|
if (script_isint(st, 3))
|
|
script_charid2sd(3, sd);
|
|
else
|
|
script_nick2sd(3, sd);
|
|
}else{
|
|
script_rid2sd(sd);
|
|
}
|
|
|
|
if( !sd ){
|
|
script_pushint(st, -1);
|
|
return SCRIPT_CMD_FAILURE;
|
|
}
|
|
|
|
// If you use a parameter, return the value behind it
|
|
if( reference_toparam(data) ){
|
|
get_val_(st, data, sd);
|
|
value = (int)data->u.num;
|
|
}else{
|
|
value = pc_readparam(sd,script_getnum(st, 2));
|
|
}
|
|
|
|
script_pushint(st,value);
|
|
return SCRIPT_CMD_SUCCESS;
|
|
}
|
|
|
|
/*==========================================
|
|
* Return charid identification
|
|
* return by @num :
|
|
* 0 : char_id
|
|
* 1 : party_id
|
|
* 2 : guild_id
|
|
* 3 : account_id
|
|
* 4 : bg_id
|
|
* 5 : clan_id
|
|
*------------------------------------------*/
|
|
BUILDIN_FUNC(getcharid)
|
|
{
|
|
int num;
|
|
TBL_PC *sd;
|
|
|
|
num = script_getnum(st,2);
|
|
|
|
if( !script_nick2sd(3,sd) ){
|
|
script_pushint(st,0); //return 0, according docs
|
|
return SCRIPT_CMD_SUCCESS;
|
|
}
|
|
|
|
switch( num ) {
|
|
case 0: script_pushint(st,sd->status.char_id); break;
|
|
case 1: script_pushint(st,sd->status.party_id); break;
|
|
case 2: script_pushint(st,sd->status.guild_id); break;
|
|
case 3: script_pushint(st,sd->status.account_id); break;
|
|
case 4: script_pushint(st,sd->bg_id); break;
|
|
case 5: script_pushint(st,sd->status.clan_id); break;
|
|
default:
|
|
ShowError("buildin_getcharid: invalid parameter (%d).\n", num);
|
|
script_pushint(st,0);
|
|
break;
|
|
}
|
|
return SCRIPT_CMD_SUCCESS;
|
|
}
|
|
|
|
/*==========================================
|
|
* returns the GID of an NPC
|
|
*------------------------------------------*/
|
|
BUILDIN_FUNC(getnpcid)
|
|
{
|
|
int num = script_getnum(st,2);
|
|
struct npc_data* nd = NULL;
|
|
|
|
if( script_hasdata(st,3) )
|
|
{// unique npc name
|
|
if( ( nd = npc_name2id(script_getstr(st,3)) ) == NULL )
|
|
{
|
|
ShowError("buildin_getnpcid: No such NPC '%s'.\n", script_getstr(st,3));
|
|
script_pushint(st,0);
|
|
return SCRIPT_CMD_FAILURE;
|
|
}
|
|
}
|
|
|
|
switch (num) {
|
|
case 0:
|
|
script_pushint(st,nd ? nd->bl.id : st->oid);
|
|
break;
|
|
default:
|
|
ShowError("buildin_getnpcid: invalid parameter (%d).\n", num);
|
|
script_pushint(st,0);
|
|
return SCRIPT_CMD_FAILURE;
|
|
}
|
|
return SCRIPT_CMD_SUCCESS;
|
|
}
|
|
|
|
/*==========================================
|
|
* Return the name of the party_id
|
|
* null if not found
|
|
*------------------------------------------*/
|
|
BUILDIN_FUNC(getpartyname)
|
|
{
|
|
int party_id;
|
|
struct party_data* p;
|
|
|
|
party_id = script_getnum(st,2);
|
|
|
|
if( ( p = party_search(party_id) ) != NULL )
|
|
{
|
|
script_pushstrcopy(st,p->party.name);
|
|
}
|
|
else
|
|
{
|
|
script_pushconststr(st,"null");
|
|
}
|
|
return SCRIPT_CMD_SUCCESS;
|
|
}
|
|
|
|
/*==========================================
|
|
* Get the information of the members of a party by type
|
|
* @party_id, @type
|
|
* return by @type :
|
|
* - : nom des membres
|
|
* 1 : char_id des membres
|
|
* 2 : account_id des membres
|
|
*------------------------------------------*/
|
|
BUILDIN_FUNC(getpartymember)
|
|
{
|
|
struct party_data *p;
|
|
uint8 j = 0;
|
|
|
|
p = party_search(script_getnum(st,2));
|
|
|
|
if (p != NULL) {
|
|
uint8 i, type = 0;
|
|
struct script_data *data = NULL;
|
|
char *varname = NULL;
|
|
|
|
if (script_hasdata(st,3))
|
|
type = script_getnum(st,3);
|
|
|
|
if (script_hasdata(st,4)) {
|
|
data = script_getdata(st, 4);
|
|
if (!data_isreference(data)) {
|
|
ShowError("buildin_getpartymember: Error in argument! Please give a variable to store values in.\n");
|
|
return SCRIPT_CMD_FAILURE;
|
|
}
|
|
varname = reference_getname(data);
|
|
if (type <= 0 && varname[strlen(varname)-1] != '$') {
|
|
ShowError("buildin_getpartymember: The array %s is not string type.\n", varname);
|
|
return SCRIPT_CMD_FAILURE;
|
|
}
|
|
}
|
|
|
|
for (i = 0; i < MAX_PARTY; i++) {
|
|
if (p->party.member[i].account_id) {
|
|
switch (type) {
|
|
case 2:
|
|
if (data)
|
|
setd_sub(st, NULL, varname, j, (void *)__64BPRTSIZE(p->party.member[i].account_id), data->ref);
|
|
else
|
|
mapreg_setreg(reference_uid(add_str("$@partymemberaid"), j),p->party.member[i].account_id);
|
|
break;
|
|
case 1:
|
|
if (data)
|
|
setd_sub(st, NULL, varname, j, (void *)__64BPRTSIZE(p->party.member[i].char_id), data->ref);
|
|
else
|
|
mapreg_setreg(reference_uid(add_str("$@partymembercid"), j),p->party.member[i].char_id);
|
|
break;
|
|
default:
|
|
if (data)
|
|
setd_sub(st, NULL, varname, j, (void *)__64BPRTSIZE(p->party.member[i].name), data->ref);
|
|
else
|
|
mapreg_setregstr(reference_uid(add_str("$@partymembername$"), j),p->party.member[i].name);
|
|
break;
|
|
}
|
|
|
|
j++;
|
|
}
|
|
}
|
|
}
|
|
|
|
mapreg_setreg(add_str("$@partymembercount"),j);
|
|
script_pushint(st, j);
|
|
return SCRIPT_CMD_SUCCESS;
|
|
}
|
|
|
|
/*==========================================
|
|
* Retrieves party leader. if flag is specified,
|
|
* return some of the leader data. Otherwise, return name.
|
|
*------------------------------------------*/
|
|
BUILDIN_FUNC(getpartyleader)
|
|
{
|
|
int party_id, type = 0, i=0;
|
|
struct party_data *p;
|
|
|
|
party_id=script_getnum(st,2);
|
|
if( script_hasdata(st,3) )
|
|
type=script_getnum(st,3);
|
|
|
|
p=party_search(party_id);
|
|
|
|
if (p) //Search leader
|
|
for(i = 0; i < MAX_PARTY && !p->party.member[i].leader; i++);
|
|
|
|
if (!p || i == MAX_PARTY) { //leader not found
|
|
if (type)
|
|
script_pushint(st,-1);
|
|
else
|
|
script_pushconststr(st,"null");
|
|
return SCRIPT_CMD_SUCCESS;
|
|
}
|
|
|
|
switch (type) {
|
|
case 1: script_pushint(st,p->party.member[i].account_id); break;
|
|
case 2: script_pushint(st,p->party.member[i].char_id); break;
|
|
case 3: script_pushint(st,p->party.member[i].class_); break;
|
|
case 4: script_pushstrcopy(st,mapindex_id2name(p->party.member[i].map)); break;
|
|
case 5: script_pushint(st,p->party.member[i].lv); break;
|
|
default: script_pushstrcopy(st,p->party.member[i].name); break;
|
|
}
|
|
return SCRIPT_CMD_SUCCESS;
|
|
}
|
|
|
|
/*==========================================
|
|
* Return the name of the @guild_id
|
|
* null if not found
|
|
*------------------------------------------*/
|
|
BUILDIN_FUNC(getguildname)
|
|
{
|
|
int guild_id;
|
|
struct guild* g;
|
|
|
|
guild_id = script_getnum(st,2);
|
|
if( ( g = guild_search(guild_id) ) != NULL )
|
|
script_pushstrcopy(st,g->name);
|
|
else
|
|
script_pushconststr(st,"null");
|
|
return SCRIPT_CMD_SUCCESS;
|
|
}
|
|
|
|
/*==========================================
|
|
* Return the name of the guild master of @guild_id
|
|
* null if not found
|
|
*------------------------------------------*/
|
|
BUILDIN_FUNC(getguildmaster)
|
|
{
|
|
int guild_id;
|
|
struct guild* g;
|
|
|
|
guild_id = script_getnum(st,2);
|
|
if( ( g = guild_search(guild_id) ) != NULL )
|
|
script_pushstrcopy(st,g->member[0].name);
|
|
else
|
|
script_pushconststr(st,"null");
|
|
return SCRIPT_CMD_SUCCESS;
|
|
}
|
|
|
|
BUILDIN_FUNC(getguildmasterid)
|
|
{
|
|
int guild_id;
|
|
struct guild* g;
|
|
|
|
guild_id = script_getnum(st,2);
|
|
if( ( g = guild_search(guild_id) ) != NULL )
|
|
script_pushint(st,g->member[0].char_id);
|
|
else
|
|
script_pushint(st,0);
|
|
return SCRIPT_CMD_SUCCESS;
|
|
}
|
|
|
|
/*==========================================
|
|
* Get char string information by type :
|
|
* Return by @type :
|
|
* 0 : char_name
|
|
* 1 : party_name or ""
|
|
* 2 : guild_name or ""
|
|
* 3 : map_name
|
|
* - : ""
|
|
* strcharinfo(<type>{,<char_id>})
|
|
*------------------------------------------*/
|
|
BUILDIN_FUNC(strcharinfo)
|
|
{
|
|
TBL_PC *sd;
|
|
int num;
|
|
struct guild* g;
|
|
struct party_data* p;
|
|
|
|
if (!script_charid2sd(3,sd)) {
|
|
script_pushconststr(st,"");
|
|
return SCRIPT_CMD_FAILURE;
|
|
}
|
|
|
|
num=script_getnum(st,2);
|
|
switch(num){
|
|
case 0:
|
|
script_pushstrcopy(st,sd->status.name);
|
|
break;
|
|
case 1:
|
|
if( ( p = party_search(sd->status.party_id) ) != NULL ) {
|
|
script_pushstrcopy(st,p->party.name);
|
|
} else {
|
|
script_pushconststr(st,"");
|
|
}
|
|
break;
|
|
case 2:
|
|
if( ( g = sd->guild ) != NULL ) {
|
|
script_pushstrcopy(st,g->name);
|
|
} else {
|
|
script_pushconststr(st,"");
|
|
}
|
|
break;
|
|
case 3:
|
|
script_pushconststr(st,map_getmapdata(sd->bl.m)->name);
|
|
break;
|
|
default:
|
|
ShowWarning("buildin_strcharinfo: unknown parameter.\n");
|
|
script_pushconststr(st,"");
|
|
break;
|
|
}
|
|
|
|
return SCRIPT_CMD_SUCCESS;
|
|
}
|
|
|
|
/*==========================================
|
|
* Get npc string information by type
|
|
* return by @type:
|
|
* 0 : name
|
|
* 1 : str#
|
|
* 2 : #str
|
|
* 3 : ::str
|
|
* 4 : map name
|
|
*------------------------------------------*/
|
|
BUILDIN_FUNC(strnpcinfo)
|
|
{
|
|
TBL_NPC* nd;
|
|
int num;
|
|
char *buf,*name=NULL;
|
|
|
|
nd = map_id2nd(st->oid);
|
|
if (!nd) {
|
|
script_pushconststr(st, "");
|
|
return SCRIPT_CMD_SUCCESS;
|
|
}
|
|
|
|
num = script_getnum(st,2);
|
|
switch(num){
|
|
case 0: // display name
|
|
name = aStrdup(nd->name);
|
|
break;
|
|
case 1: // visible part of display name
|
|
if((buf = strchr(nd->name,'#')) != NULL)
|
|
{
|
|
name = aStrdup(nd->name);
|
|
name[buf - nd->name] = 0;
|
|
} else // Return the name, there is no '#' present
|
|
name = aStrdup(nd->name);
|
|
break;
|
|
case 2: // # fragment
|
|
if((buf = strchr(nd->name,'#')) != NULL)
|
|
name = aStrdup(buf+1);
|
|
break;
|
|
case 3: // unique name
|
|
name = aStrdup(nd->exname);
|
|
break;
|
|
case 4: // map name
|
|
if (nd->bl.m >= 0)
|
|
name = aStrdup(map_getmapdata(nd->bl.m)->name);
|
|
break;
|
|
}
|
|
|
|
if(name)
|
|
script_pushstr(st, name);
|
|
else
|
|
script_pushconststr(st, "");
|
|
|
|
return SCRIPT_CMD_SUCCESS;
|
|
}
|
|
|
|
/**
|
|
* getequipid({<equipment slot>,<char_id>})
|
|
**/
|
|
BUILDIN_FUNC(getequipid)
|
|
{
|
|
int i, num;
|
|
TBL_PC* sd;
|
|
|
|
if (!script_charid2sd(3, sd)) {
|
|
script_pushint(st,-1);
|
|
return SCRIPT_CMD_FAILURE;
|
|
}
|
|
|
|
if (script_hasdata(st, 2))
|
|
num = script_getnum(st, 2);
|
|
else
|
|
num = EQI_COMPOUND_ON;
|
|
|
|
if (num == EQI_COMPOUND_ON)
|
|
i = current_equip_item_index;
|
|
else if (equip_index_check(num)) // get inventory position of item
|
|
i = pc_checkequip(sd, equip_bitmask[num]);
|
|
else {
|
|
ShowError( "buildin_getequipid: Unknown equip index '%d'\n", num );
|
|
script_pushint(st,-1);
|
|
return SCRIPT_CMD_FAILURE;
|
|
}
|
|
|
|
if (i >= 0 && i < MAX_INVENTORY && sd->inventory_data[i])
|
|
script_pushint(st, sd->inventory_data[i]->nameid);
|
|
else
|
|
script_pushint(st, -1);
|
|
|
|
return SCRIPT_CMD_SUCCESS;
|
|
}
|
|
|
|
/*==========================================
|
|
* getequipuniqueid(<equipment slot>{,<char_id>})
|
|
*------------------------------------------*/
|
|
BUILDIN_FUNC(getequipuniqueid)
|
|
{
|
|
int i, num;
|
|
TBL_PC* sd;
|
|
struct item* item;
|
|
|
|
if (!script_charid2sd(3, sd)) {
|
|
script_pushconststr(st, "");
|
|
return SCRIPT_CMD_FAILURE;
|
|
}
|
|
|
|
num = script_getnum(st,2);
|
|
if ( !equip_index_check(num) ) {
|
|
script_pushconststr(st, "");
|
|
return SCRIPT_CMD_FAILURE;
|
|
}
|
|
|
|
// get inventory position of item
|
|
i = pc_checkequip(sd,equip_bitmask[num]);
|
|
if (i < 0) {
|
|
script_pushconststr(st, "");
|
|
return SCRIPT_CMD_FAILURE;
|
|
}
|
|
|
|
item = &sd->inventory.u.items_inventory[i];
|
|
if (item != 0) {
|
|
int maxlen = 256;
|
|
char *buf = (char *)aMalloc(maxlen*sizeof(char));
|
|
|
|
memset(buf, 0, maxlen);
|
|
snprintf(buf, maxlen-1, "%llu", (unsigned long long)item->unique_id);
|
|
|
|
script_pushstr(st, buf);
|
|
} else
|
|
script_pushconststr(st, "");
|
|
|
|
return SCRIPT_CMD_SUCCESS;
|
|
}
|
|
|
|
/*==========================================
|
|
* Get the equipement name at pos
|
|
* return item jname or ""
|
|
* getequipname(<equipment slot>{,<char_id>})
|
|
*------------------------------------------*/
|
|
BUILDIN_FUNC(getequipname)
|
|
{
|
|
int i, num;
|
|
TBL_PC* sd;
|
|
struct item_data* item;
|
|
|
|
if (!script_charid2sd(3, sd)) {
|
|
script_pushconststr(st, "");
|
|
return SCRIPT_CMD_FAILURE;
|
|
}
|
|
|
|
num = script_getnum(st,2);
|
|
if( !equip_index_check(num) )
|
|
{
|
|
script_pushconststr(st,"");
|
|
return SCRIPT_CMD_SUCCESS;
|
|
}
|
|
|
|
// get inventory position of item
|
|
i = pc_checkequip(sd,equip_bitmask[num]);
|
|
if( i < 0 )
|
|
{
|
|
script_pushconststr(st,"");
|
|
return SCRIPT_CMD_SUCCESS;
|
|
}
|
|
|
|
item = sd->inventory_data[i];
|
|
if( item != 0 )
|
|
script_pushstrcopy(st,item->jname);
|
|
else
|
|
script_pushconststr(st,"");
|
|
|
|
return SCRIPT_CMD_SUCCESS;
|
|
}
|
|
|
|
/*==========================================
|
|
* getbrokenid [Valaris]
|
|
* getbrokenid(<number>{,<char_id>})
|
|
*------------------------------------------*/
|
|
BUILDIN_FUNC(getbrokenid)
|
|
{
|
|
int i,num,id = 0,brokencounter = 0;
|
|
TBL_PC *sd;
|
|
|
|
if (!script_charid2sd(3, sd)) {
|
|
script_pushint(st,0);
|
|
return SCRIPT_CMD_FAILURE;
|
|
}
|
|
|
|
num = script_getnum(st,2);
|
|
for(i = 0; i < MAX_INVENTORY; i++) {
|
|
if(sd->inventory.u.items_inventory[i].attribute) {
|
|
brokencounter++;
|
|
if(num == brokencounter){
|
|
id = sd->inventory.u.items_inventory[i].nameid;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
script_pushint(st,id);
|
|
|
|
return SCRIPT_CMD_SUCCESS;
|
|
}
|
|
|
|
/*==========================================
|
|
* repair [Valaris]
|
|
* repair <num>{,<char_id>};
|
|
*------------------------------------------*/
|
|
BUILDIN_FUNC(repair)
|
|
{
|
|
int i,num;
|
|
int repaircounter = 0;
|
|
TBL_PC *sd;
|
|
|
|
if (!script_charid2sd(3,sd))
|
|
return SCRIPT_CMD_FAILURE;
|
|
|
|
num = script_getnum(st,2);
|
|
for(i = 0; i < MAX_INVENTORY; i++) {
|
|
if(sd->inventory.u.items_inventory[i].attribute) {
|
|
repaircounter++;
|
|
if(num == repaircounter) {
|
|
sd->inventory.u.items_inventory[i].attribute = 0;
|
|
clif_equiplist(sd);
|
|
clif_produceeffect(sd, 0, sd->inventory.u.items_inventory[i].nameid);
|
|
clif_misceffect(&sd->bl, 3);
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
return SCRIPT_CMD_SUCCESS;
|
|
}
|
|
|
|
/*==========================================
|
|
* repairall {<char_id>}
|
|
*------------------------------------------*/
|
|
BUILDIN_FUNC(repairall)
|
|
{
|
|
int i, repaircounter = 0;
|
|
TBL_PC *sd;
|
|
|
|
if (!script_charid2sd(2,sd))
|
|
return SCRIPT_CMD_FAILURE;
|
|
|
|
for(i = 0; i < MAX_INVENTORY; i++)
|
|
{
|
|
if(sd->inventory.u.items_inventory[i].nameid && sd->inventory.u.items_inventory[i].attribute)
|
|
{
|
|
sd->inventory.u.items_inventory[i].attribute = 0;
|
|
clif_produceeffect(sd,0,sd->inventory.u.items_inventory[i].nameid);
|
|
repaircounter++;
|
|
}
|
|
}
|
|
|
|
if(repaircounter)
|
|
{
|
|
clif_misceffect(&sd->bl, 3);
|
|
clif_equiplist(sd);
|
|
}
|
|
|
|
return SCRIPT_CMD_SUCCESS;
|
|
}
|
|
|
|
/*==========================================
|
|
* Chk if player have something equiped at pos
|
|
* getequipisequiped <pos>{,<char_id>}
|
|
*------------------------------------------*/
|
|
BUILDIN_FUNC(getequipisequiped)
|
|
{
|
|
int i = -1,num;
|
|
TBL_PC *sd;
|
|
|
|
num = script_getnum(st,2);
|
|
|
|
if (!script_charid2sd(3,sd))
|
|
return SCRIPT_CMD_FAILURE;
|
|
|
|
if ( equip_index_check(num) )
|
|
i=pc_checkequip(sd,equip_bitmask[num]);
|
|
|
|
if(i >= 0)
|
|
script_pushint(st,1);
|
|
else
|
|
script_pushint(st,0);
|
|
return SCRIPT_CMD_SUCCESS;
|
|
}
|
|
|
|
/*==========================================
|
|
* Chk if the player have something equiped at pos
|
|
* if so chk if this item ain't marked not refinable or rental
|
|
* return (npc)
|
|
* 1 : true
|
|
* 0 : false
|
|
* getequipisenableref(<equipment slot>{,<char_id>})
|
|
*------------------------------------------*/
|
|
BUILDIN_FUNC(getequipisenableref)
|
|
{
|
|
int i = -1,num;
|
|
TBL_PC *sd;
|
|
|
|
num = script_getnum(st,2);
|
|
|
|
if (!script_charid2sd(3, sd)) {
|
|
script_pushint(st,0);
|
|
return SCRIPT_CMD_FAILURE;
|
|
}
|
|
|
|
if( equip_index_check(num) )
|
|
i = pc_checkequip(sd,equip_bitmask[num]);
|
|
if( i >= 0 && sd->inventory_data[i] && !sd->inventory_data[i]->flag.no_refine && !sd->inventory.u.items_inventory[i].expire_time )
|
|
script_pushint(st,1);
|
|
else
|
|
script_pushint(st,0);
|
|
|
|
return SCRIPT_CMD_SUCCESS;
|
|
}
|
|
|
|
/*==========================================
|
|
* Get the item refined value at pos
|
|
* return (npc)
|
|
* x : refine amount
|
|
* 0 : false (not refined)
|
|
* getequiprefinerycnt(<equipment slot>{,<char_id>})
|
|
*------------------------------------------*/
|
|
BUILDIN_FUNC(getequiprefinerycnt)
|
|
{
|
|
int i = -1,num;
|
|
TBL_PC *sd;
|
|
|
|
num = script_getnum(st,2);
|
|
|
|
if (!script_charid2sd(3, sd)) {
|
|
script_pushint(st,0);
|
|
return SCRIPT_CMD_FAILURE;
|
|
}
|
|
|
|
if (equip_index_check(num))
|
|
i=pc_checkequip(sd,equip_bitmask[num]);
|
|
if(i >= 0)
|
|
script_pushint(st,sd->inventory.u.items_inventory[i].refine);
|
|
else
|
|
script_pushint(st,0);
|
|
|
|
return SCRIPT_CMD_SUCCESS;
|
|
}
|
|
|
|
/*==========================================
|
|
* Get the weapon level value at pos
|
|
* (pos should normally only be EQI_HAND_L or EQI_HAND_R)
|
|
* return (npc)
|
|
* x : weapon level
|
|
* 0 : false
|
|
* getequipweaponlv(<equipment slot>{,<char_id>})
|
|
*------------------------------------------*/
|
|
BUILDIN_FUNC(getequipweaponlv)
|
|
{
|
|
int i = -1, num;
|
|
TBL_PC *sd;
|
|
|
|
num = script_getnum(st, 2);
|
|
|
|
if (!script_charid2sd(3, sd)) {
|
|
script_pushint(st, 0);
|
|
return SCRIPT_CMD_FAILURE;
|
|
}
|
|
|
|
if (num == -1){
|
|
if( current_equip_item_index == -1 ){
|
|
script_pushint(st, 0);
|
|
return SCRIPT_CMD_FAILURE;
|
|
}
|
|
|
|
i = current_equip_item_index;
|
|
}else if (equip_index_check(num))
|
|
i = pc_checkequip(sd, equip_bitmask[num]);
|
|
if (i >= 0 && sd->inventory_data[i])
|
|
script_pushint(st, sd->inventory_data[i]->wlv);
|
|
else
|
|
script_pushint(st, 0);
|
|
|
|
return SCRIPT_CMD_SUCCESS;
|
|
}
|
|
|
|
/*==========================================
|
|
* Get the item refine chance (from refine.txt) for item at pos
|
|
* return (npc)
|
|
* x : refine chance
|
|
* 0 : false (max refine level or unequip..)
|
|
* getequippercentrefinery(<equipment slot>{,<enriched>,<char_id>})
|
|
*------------------------------------------*/
|
|
BUILDIN_FUNC(getequippercentrefinery)
|
|
{
|
|
int i = -1,num;
|
|
bool enriched = false;
|
|
TBL_PC *sd;
|
|
|
|
num = script_getnum(st,2);
|
|
if (script_hasdata(st, 3))
|
|
enriched = script_getnum(st, 3) != 0;
|
|
|
|
if (!script_charid2sd(4, sd)) {
|
|
script_pushint(st,0);
|
|
return SCRIPT_CMD_FAILURE;
|
|
}
|
|
|
|
if (equip_index_check(num))
|
|
i = pc_checkequip(sd,equip_bitmask[num]);
|
|
if (i >= 0 && sd->inventory.u.items_inventory[i].nameid && sd->inventory.u.items_inventory[i].refine < MAX_REFINE) {
|
|
enum refine_type type = REFINE_TYPE_SHADOW;
|
|
if (sd->inventory_data[i]->type != IT_SHADOWGEAR)
|
|
type = (enum refine_type)sd->inventory_data[i]->wlv;
|
|
script_pushint(st, status_get_refine_chance(type, (int)sd->inventory.u.items_inventory[i].refine, enriched));
|
|
}
|
|
else
|
|
script_pushint(st,0);
|
|
|
|
return SCRIPT_CMD_SUCCESS;
|
|
}
|
|
|
|
/*==========================================
|
|
* Refine +1 item at pos and log and display refine
|
|
* successrefitem <equipment slot>{,<count>{,<char_id>}}
|
|
*------------------------------------------*/
|
|
BUILDIN_FUNC(successrefitem) {
|
|
short i = -1, up = 1;
|
|
int pos;
|
|
TBL_PC *sd;
|
|
|
|
pos = script_getnum(st,2);
|
|
|
|
if (!script_charid2sd(4, sd)) {
|
|
script_pushint(st, -1);
|
|
return SCRIPT_CMD_FAILURE;
|
|
}
|
|
|
|
if (script_hasdata(st, 3))
|
|
up = script_getnum(st, 3);
|
|
|
|
if (equip_index_check(pos))
|
|
i = pc_checkequip(sd,equip_bitmask[pos]);
|
|
if (i >= 0) {
|
|
unsigned int ep = sd->inventory.u.items_inventory[i].equip;
|
|
|
|
//Logs items, got from (N)PC scripts [Lupus]
|
|
log_pick_pc(sd, LOG_TYPE_SCRIPT, -1, &sd->inventory.u.items_inventory[i]);
|
|
|
|
if (sd->inventory.u.items_inventory[i].refine >= MAX_REFINE) {
|
|
script_pushint(st, MAX_REFINE);
|
|
return SCRIPT_CMD_SUCCESS;
|
|
}
|
|
|
|
sd->inventory.u.items_inventory[i].refine += up;
|
|
sd->inventory.u.items_inventory[i].refine = cap_value( sd->inventory.u.items_inventory[i].refine, 0, MAX_REFINE);
|
|
pc_unequipitem(sd,i,2); // status calc will happen in pc_equipitem() below
|
|
|
|
clif_refine(sd->fd,0,i,sd->inventory.u.items_inventory[i].refine);
|
|
clif_delitem(sd,i,1,3);
|
|
|
|
//Logs items, got from (N)PC scripts [Lupus]
|
|
log_pick_pc(sd, LOG_TYPE_SCRIPT, 1, &sd->inventory.u.items_inventory[i]);
|
|
|
|
clif_additem(sd,i,1,0);
|
|
pc_equipitem(sd,i,ep);
|
|
clif_misceffect(&sd->bl,3);
|
|
achievement_update_objective(sd, AG_REFINE_SUCCESS, 2, sd->inventory_data[i]->wlv, sd->inventory.u.items_inventory[i].refine);
|
|
if (sd->inventory.u.items_inventory[i].refine == MAX_REFINE &&
|
|
sd->inventory.u.items_inventory[i].card[0] == CARD0_FORGE &&
|
|
sd->status.char_id == (int)MakeDWord(sd->inventory.u.items_inventory[i].card[2],sd->inventory.u.items_inventory[i].card[3]))
|
|
{ // Fame point system [DracoRPG]
|
|
switch (sd->inventory_data[i]->wlv){
|
|
case 1:
|
|
pc_addfame(sd, battle_config.fame_refine_lv1); // Success to refine to +10 a lv1 weapon you forged = +1 fame point
|
|
break;
|
|
case 2:
|
|
pc_addfame(sd, battle_config.fame_refine_lv2); // Success to refine to +10 a lv2 weapon you forged = +25 fame point
|
|
break;
|
|
case 3:
|
|
pc_addfame(sd, battle_config.fame_refine_lv3); // Success to refine to +10 a lv3 weapon you forged = +1000 fame point
|
|
break;
|
|
}
|
|
}
|
|
script_pushint(st, sd->inventory.u.items_inventory[i].refine);
|
|
return SCRIPT_CMD_SUCCESS;
|
|
}
|
|
|
|
ShowError("buildin_successrefitem: No item equipped at pos %d (CID=%d/AID=%d).\n", pos, sd->status.char_id, sd->status.account_id);
|
|
script_pushint(st, -1);
|
|
return SCRIPT_CMD_FAILURE;
|
|
}
|
|
|
|
/*==========================================
|
|
* Show a failed Refine +1 attempt
|
|
* failedrefitem <equipment slot>{,<char_id>}
|
|
*------------------------------------------*/
|
|
BUILDIN_FUNC(failedrefitem) {
|
|
short i = -1;
|
|
int pos;
|
|
TBL_PC *sd;
|
|
|
|
pos = script_getnum(st,2);
|
|
|
|
if (!script_charid2sd(3, sd)) {
|
|
script_pushint(st, 0);
|
|
return SCRIPT_CMD_FAILURE;
|
|
}
|
|
|
|
if (equip_index_check(pos))
|
|
i = pc_checkequip(sd,equip_bitmask[pos]);
|
|
if (i >= 0) {
|
|
sd->inventory.u.items_inventory[i].refine = 0;
|
|
pc_unequipitem(sd,i,3); //recalculate bonus
|
|
clif_refine(sd->fd,1,i,sd->inventory.u.items_inventory[i].refine); //notify client of failure
|
|
pc_delitem(sd,i,1,0,2,LOG_TYPE_SCRIPT);
|
|
clif_misceffect(&sd->bl,2); // display failure effect
|
|
achievement_update_objective(sd, AG_REFINE_FAIL, 1, 1);
|
|
script_pushint(st, 1);
|
|
return SCRIPT_CMD_SUCCESS;
|
|
}
|
|
|
|
ShowError("buildin_failedrefitem: No item equipped at pos %d (CID=%d/AID=%d).\n", pos, sd->status.char_id, sd->status.account_id);
|
|
script_pushint(st, 0);
|
|
return SCRIPT_CMD_FAILURE;
|
|
}
|
|
|
|
/*==========================================
|
|
* Downgrades an Equipment Part by -1 . [Masao]
|
|
* downrefitem <equipment slot>{,<count>{,<char_id>}}
|
|
*------------------------------------------*/
|
|
BUILDIN_FUNC(downrefitem) {
|
|
short i = -1, down = 1;
|
|
int pos;
|
|
TBL_PC *sd;
|
|
|
|
if (!script_charid2sd(4, sd)) {
|
|
script_pushint(st, -1);
|
|
return SCRIPT_CMD_FAILURE;
|
|
}
|
|
|
|
pos = script_getnum(st,2);
|
|
if (script_hasdata(st, 3))
|
|
down = script_getnum(st, 3);
|
|
|
|
if (equip_index_check(pos))
|
|
i = pc_checkequip(sd,equip_bitmask[pos]);
|
|
if (i >= 0) {
|
|
unsigned int ep = sd->inventory.u.items_inventory[i].equip;
|
|
|
|
//Logs items, got from (N)PC scripts [Lupus]
|
|
log_pick_pc(sd, LOG_TYPE_SCRIPT, -1, &sd->inventory.u.items_inventory[i]);
|
|
|
|
pc_unequipitem(sd,i,2); // status calc will happen in pc_equipitem() below
|
|
sd->inventory.u.items_inventory[i].refine -= down;
|
|
sd->inventory.u.items_inventory[i].refine = cap_value( sd->inventory.u.items_inventory[i].refine, 0, MAX_REFINE);
|
|
|
|
clif_refine(sd->fd,2,i,sd->inventory.u.items_inventory[i].refine);
|
|
clif_delitem(sd,i,1,3);
|
|
|
|
//Logs items, got from (N)PC scripts [Lupus]
|
|
log_pick_pc(sd, LOG_TYPE_SCRIPT, 1, &sd->inventory.u.items_inventory[i]);
|
|
|
|
clif_additem(sd,i,1,0);
|
|
pc_equipitem(sd,i,ep);
|
|
clif_misceffect(&sd->bl,2);
|
|
achievement_update_objective(sd, AG_REFINE_FAIL, 1, sd->inventory.u.items_inventory[i].refine);
|
|
script_pushint(st, sd->inventory.u.items_inventory[i].refine);
|
|
return SCRIPT_CMD_SUCCESS;
|
|
}
|
|
|
|
ShowError("buildin_downrefitem: No item equipped at pos %d (CID=%d/AID=%d).\n", pos, sd->status.char_id, sd->status.account_id);
|
|
script_pushint(st, -1);
|
|
return SCRIPT_CMD_FAILURE;
|
|
}
|
|
|
|
/**
|
|
* Delete the item equipped at pos.
|
|
* delequip <equipment slot>{,<char_id>};
|
|
**/
|
|
BUILDIN_FUNC(delequip) {
|
|
short i = -1;
|
|
int pos;
|
|
int8 ret;
|
|
TBL_PC *sd;
|
|
|
|
pos = script_getnum(st,2);
|
|
if (!script_charid2sd(3,sd)) {
|
|
st->state = END;
|
|
return SCRIPT_CMD_FAILURE;
|
|
}
|
|
|
|
if (equip_index_check(pos))
|
|
i = pc_checkequip(sd,equip_bitmask[pos]);
|
|
if (i >= 0) {
|
|
pc_unequipitem(sd,i,3); //recalculate bonus
|
|
ret = !(pc_delitem(sd,i,1,0,2,LOG_TYPE_SCRIPT));
|
|
}
|
|
else {
|
|
ShowError("buildin_delequip: No item equipped at pos %d (CID=%d/AID=%d).\n", pos, sd->status.char_id, sd->status.account_id);
|
|
st->state = END;
|
|
return SCRIPT_CMD_FAILURE;
|
|
}
|
|
|
|
script_pushint(st,ret);
|
|
return SCRIPT_CMD_SUCCESS;
|
|
}
|
|
|
|
/**
|
|
* Break the item equipped at pos.
|
|
* breakequip <equipment slot>{,<char_id>};
|
|
**/
|
|
BUILDIN_FUNC(breakequip) {
|
|
short i = -1;
|
|
int pos;
|
|
TBL_PC *sd;
|
|
|
|
pos = script_getnum(st,2);
|
|
if (!script_charid2sd(3,sd))
|
|
return SCRIPT_CMD_FAILURE;
|
|
|
|
if (equip_index_check(pos))
|
|
i = pc_checkequip(sd,equip_bitmask[pos]);
|
|
if (i >= 0) {
|
|
sd->inventory.u.items_inventory[i].attribute = 1;
|
|
pc_unequipitem(sd,i,3);
|
|
clif_equiplist(sd);
|
|
script_pushint(st,1);
|
|
return SCRIPT_CMD_SUCCESS;
|
|
}
|
|
|
|
ShowError("buildin_breakequip: No item equipped at pos %d (CID=%d/AID=%d).\n", pos, sd->status.char_id, sd->status.account_id);
|
|
script_pushint(st,0);
|
|
return SCRIPT_CMD_FAILURE;
|
|
}
|
|
|
|
/**
|
|
* statusup <stat>{,<char_id>};
|
|
**/
|
|
BUILDIN_FUNC(statusup)
|
|
{
|
|
int type;
|
|
TBL_PC *sd;
|
|
|
|
type = script_getnum(st,2);
|
|
|
|
if (!script_charid2sd(3, sd))
|
|
return SCRIPT_CMD_FAILURE;
|
|
|
|
pc_statusup(sd, type, 1);
|
|
|
|
return SCRIPT_CMD_SUCCESS;
|
|
}
|
|
|
|
/**
|
|
* statusup2 <stat>,<amount>{,<char_id>};
|
|
**/
|
|
BUILDIN_FUNC(statusup2)
|
|
{
|
|
int type,val;
|
|
TBL_PC *sd;
|
|
|
|
type=script_getnum(st,2);
|
|
val=script_getnum(st,3);
|
|
|
|
if (!script_charid2sd(4, sd))
|
|
return SCRIPT_CMD_FAILURE;
|
|
|
|
pc_statusup2(sd,type,val);
|
|
|
|
return SCRIPT_CMD_SUCCESS;
|
|
}
|
|
|
|
/// See 'doc/item_bonus.txt'
|
|
///
|
|
/// bonus <bonus type>,<val1>;
|
|
/// bonus2 <bonus type>,<val1>,<val2>;
|
|
/// bonus3 <bonus type>,<val1>,<val2>,<val3>;
|
|
/// bonus4 <bonus type>,<val1>,<val2>,<val3>,<val4>;
|
|
/// bonus5 <bonus type>,<val1>,<val2>,<val3>,<val4>,<val5>;
|
|
BUILDIN_FUNC(bonus)
|
|
{
|
|
int type;
|
|
int val1 = 0;
|
|
int val2 = 0;
|
|
int val3 = 0;
|
|
int val4 = 0;
|
|
int val5 = 0;
|
|
TBL_PC* sd;
|
|
|
|
if( !script_rid2sd(sd) )
|
|
return SCRIPT_CMD_SUCCESS; // no player attached
|
|
|
|
type = script_getnum(st,2);
|
|
switch( type ) {
|
|
case SP_AUTOSPELL:
|
|
case SP_AUTOSPELL_WHENHIT:
|
|
case SP_AUTOSPELL_ONSKILL:
|
|
case SP_SKILL_ATK:
|
|
case SP_SKILL_HEAL:
|
|
case SP_SKILL_HEAL2:
|
|
case SP_ADD_SKILL_BLOW:
|
|
case SP_CASTRATE:
|
|
case SP_ADDEFF_ONSKILL:
|
|
case SP_SKILL_USE_SP_RATE:
|
|
case SP_SKILL_COOLDOWN:
|
|
case SP_SKILL_FIXEDCAST:
|
|
case SP_SKILL_VARIABLECAST:
|
|
case SP_VARCASTRATE:
|
|
case SP_FIXCASTRATE:
|
|
case SP_SKILL_DELAY:
|
|
case SP_SKILL_USE_SP:
|
|
case SP_SUB_SKILL:
|
|
// these bonuses support skill names
|
|
if (script_isstring(st, 3)) {
|
|
const char *name = script_getstr(st, 3);
|
|
|
|
if (!(val1 = skill_name2id(name))) {
|
|
ShowError("buildin_bonus: Invalid skill name %s passed to item bonus. Skipping.\n", name);
|
|
return SCRIPT_CMD_FAILURE;
|
|
}
|
|
} else {
|
|
val1 = script_getnum(st, 3);
|
|
|
|
if (!skill_get_index(val1)) {
|
|
ShowError("buildin_bonus: Invalid skill ID %d passed to item bonus. Skipping.\n", val1);
|
|
return SCRIPT_CMD_FAILURE;
|
|
}
|
|
}
|
|
break;
|
|
default:
|
|
if (script_hasdata(st, 3))
|
|
val1 = script_getnum(st, 3);
|
|
break;
|
|
}
|
|
|
|
switch( script_lastdata(st)-2 ) {
|
|
case 0:
|
|
case 1:
|
|
pc_bonus(sd, type, val1);
|
|
break;
|
|
case 2:
|
|
val2 = script_getnum(st,4);
|
|
pc_bonus2(sd, type, val1, val2);
|
|
break;
|
|
case 3:
|
|
val2 = script_getnum(st,4);
|
|
val3 = script_getnum(st,5);
|
|
pc_bonus3(sd, type, val1, val2, val3);
|
|
break;
|
|
case 4:
|
|
if( type == SP_AUTOSPELL_ONSKILL && script_isstring(st, 4) )
|
|
val2 = skill_name2id(script_getstr(st,4)); // 2nd value can be skill name
|
|
else
|
|
val2 = script_getnum(st,4);
|
|
|
|
val3 = script_getnum(st,5);
|
|
val4 = script_getnum(st,6);
|
|
pc_bonus4(sd, type, val1, val2, val3, val4);
|
|
break;
|
|
case 5:
|
|
if( type == SP_AUTOSPELL_ONSKILL && script_isstring(st, 4) )
|
|
val2 = skill_name2id(script_getstr(st,4)); // 2nd value can be skill name
|
|
else
|
|
val2 = script_getnum(st,4);
|
|
|
|
val3 = script_getnum(st,5);
|
|
val4 = script_getnum(st,6);
|
|
val5 = script_getnum(st,7);
|
|
pc_bonus5(sd, type, val1, val2, val3, val4, val5);
|
|
break;
|
|
default:
|
|
ShowDebug("buildin_bonus: unexpected number of arguments (%d)\n", (script_lastdata(st) - 1));
|
|
break;
|
|
}
|
|
|
|
return SCRIPT_CMD_SUCCESS;
|
|
}
|
|
|
|
BUILDIN_FUNC(autobonus)
|
|
{
|
|
unsigned int dur, pos;
|
|
short rate;
|
|
uint16 atk_type = 0;
|
|
TBL_PC* sd;
|
|
const char *bonus_script, *other_script = NULL;
|
|
|
|
if( !script_rid2sd(sd) )
|
|
return SCRIPT_CMD_SUCCESS; // no player attached
|
|
|
|
if (current_equip_combo_pos)
|
|
pos = current_equip_combo_pos;
|
|
else
|
|
pos = sd->inventory.u.items_inventory[current_equip_item_index].equip;
|
|
|
|
if((sd->state.autobonus&pos) == pos)
|
|
return SCRIPT_CMD_SUCCESS;
|
|
|
|
rate = script_getnum(st,3);
|
|
dur = script_getnum(st,4);
|
|
bonus_script = script_getstr(st,2);
|
|
if( !rate || !dur || !pos || !bonus_script )
|
|
return SCRIPT_CMD_SUCCESS;
|
|
|
|
if( script_hasdata(st,5) )
|
|
atk_type = script_getnum(st,5);
|
|
if( script_hasdata(st,6) )
|
|
other_script = script_getstr(st,6);
|
|
|
|
if( pc_addautobonus(sd->autobonus, bonus_script, rate, dur, atk_type, other_script, pos, false) )
|
|
{
|
|
script_add_autobonus(bonus_script);
|
|
if( other_script )
|
|
script_add_autobonus(other_script);
|
|
}
|
|
|
|
return SCRIPT_CMD_SUCCESS;
|
|
}
|
|
|
|
BUILDIN_FUNC(autobonus2)
|
|
{
|
|
unsigned int dur, pos;
|
|
short rate;
|
|
uint16 atk_type = 0;
|
|
TBL_PC* sd;
|
|
const char *bonus_script, *other_script = NULL;
|
|
|
|
if( !script_rid2sd(sd) )
|
|
return SCRIPT_CMD_SUCCESS; // no player attached
|
|
|
|
if (current_equip_combo_pos)
|
|
pos = current_equip_combo_pos;
|
|
else
|
|
pos = sd->inventory.u.items_inventory[current_equip_item_index].equip;
|
|
|
|
if((sd->state.autobonus&pos) == pos)
|
|
return SCRIPT_CMD_SUCCESS;
|
|
|
|
rate = script_getnum(st,3);
|
|
dur = script_getnum(st,4);
|
|
bonus_script = script_getstr(st,2);
|
|
if( !rate || !dur || !pos || !bonus_script )
|
|
return SCRIPT_CMD_SUCCESS;
|
|
|
|
if( script_hasdata(st,5) )
|
|
atk_type = script_getnum(st,5);
|
|
if( script_hasdata(st,6) )
|
|
other_script = script_getstr(st,6);
|
|
|
|
if( pc_addautobonus(sd->autobonus2, bonus_script, rate,dur, atk_type, other_script, pos, false) )
|
|
{
|
|
script_add_autobonus(bonus_script);
|
|
if( other_script )
|
|
script_add_autobonus(other_script);
|
|
}
|
|
|
|
return SCRIPT_CMD_SUCCESS;
|
|
}
|
|
|
|
BUILDIN_FUNC(autobonus3)
|
|
{
|
|
unsigned int dur, pos;
|
|
short rate;
|
|
uint16 skill_id = 0;
|
|
TBL_PC* sd;
|
|
const char *bonus_script, *other_script = NULL;
|
|
|
|
if( !script_rid2sd(sd) )
|
|
return SCRIPT_CMD_SUCCESS; // no player attached
|
|
|
|
if (current_equip_combo_pos)
|
|
pos = current_equip_combo_pos;
|
|
else
|
|
pos = sd->inventory.u.items_inventory[current_equip_item_index].equip;
|
|
|
|
if((sd->state.autobonus&pos) == pos)
|
|
return SCRIPT_CMD_SUCCESS;
|
|
|
|
rate = script_getnum(st,3);
|
|
dur = script_getnum(st,4);
|
|
if (script_isstring(st, 5)) {
|
|
const char *name = script_getstr(st, 5);
|
|
|
|
if (!(skill_id = skill_name2id(name))) {
|
|
ShowError("buildin_autobonus3: Invalid skill name %s passed to item bonus. Skipping.\n", name);
|
|
return SCRIPT_CMD_FAILURE;
|
|
}
|
|
} else {
|
|
skill_id = script_getnum(st, 5);
|
|
|
|
if (!skill_get_index(skill_id)) {
|
|
ShowError("buildin_autobonus3: Invalid skill ID %d passed to item bonus. Skipping.\n", skill_id);
|
|
return SCRIPT_CMD_FAILURE;
|
|
}
|
|
}
|
|
bonus_script = script_getstr(st,2);
|
|
if( !rate || !dur || !pos || !bonus_script )
|
|
return SCRIPT_CMD_SUCCESS;
|
|
|
|
if( script_hasdata(st,6) )
|
|
other_script = script_getstr(st,6);
|
|
|
|
if( pc_addautobonus(sd->autobonus3, bonus_script, rate, dur, skill_id, other_script, pos, true) )
|
|
{
|
|
script_add_autobonus(bonus_script);
|
|
if( other_script )
|
|
script_add_autobonus(other_script);
|
|
}
|
|
|
|
return SCRIPT_CMD_SUCCESS;
|
|
}
|
|
|
|
/// Changes the level of a player skill.
|
|
/// <flag> defaults to 1
|
|
/// <flag>=0 : set the level of the skill
|
|
/// <flag>=1 : set the temporary level of the skill
|
|
/// <flag>=2 : add to the level of the skill
|
|
///
|
|
/// skill <skill id>,<level>,<flag>
|
|
/// skill <skill id>,<level>
|
|
/// skill "<skill name>",<level>,<flag>
|
|
/// skill "<skill name>",<level>
|
|
BUILDIN_FUNC(skill)
|
|
{
|
|
int id;
|
|
int level;
|
|
int flag = ADDSKILL_TEMP;
|
|
TBL_PC* sd;
|
|
const char* command = script_getfuncname(st);
|
|
|
|
if( !script_rid2sd(sd) )
|
|
return SCRIPT_CMD_SUCCESS;// no player attached, report source
|
|
|
|
if (strcmpi(command, "addtoskill") == 0)
|
|
flag = ADDSKILL_TEMP_ADDLEVEL;
|
|
|
|
id = ( script_isstring(st, 2) ? skill_name2id(script_getstr(st,2)) : script_getnum(st,2) );
|
|
level = script_getnum(st,3);
|
|
if( script_hasdata(st,4) )
|
|
flag = script_getnum(st,4);
|
|
pc_skill(sd, id, level, (enum e_addskill_type)flag);
|
|
|
|
return SCRIPT_CMD_SUCCESS;
|
|
}
|
|
|
|
/// Increases the level of a guild skill.
|
|
///
|
|
/// guildskill <skill id>,<amount>;
|
|
/// guildskill "<skill name>",<amount>;
|
|
BUILDIN_FUNC(guildskill)
|
|
{
|
|
int id;
|
|
int level;
|
|
TBL_PC* sd;
|
|
int i;
|
|
|
|
if( !script_rid2sd(sd) )
|
|
return SCRIPT_CMD_SUCCESS;// no player attached, report source
|
|
|
|
id = ( script_isstring(st, 2) ? skill_name2id(script_getstr(st,2)) : script_getnum(st,2) );
|
|
level = script_getnum(st,3);
|
|
for( i=0; i < level; i++ )
|
|
guild_skillup(sd, id);
|
|
|
|
return SCRIPT_CMD_SUCCESS;
|
|
}
|
|
|
|
/// Returns the level of the player skill.
|
|
///
|
|
/// getskilllv(<skill id>) -> <level>
|
|
/// getskilllv("<skill name>") -> <level>
|
|
BUILDIN_FUNC(getskilllv)
|
|
{
|
|
int id;
|
|
TBL_PC* sd;
|
|
|
|
if( !script_rid2sd(sd) )
|
|
return SCRIPT_CMD_SUCCESS;// no player attached, report source
|
|
|
|
id = ( script_isstring(st, 2) ? skill_name2id(script_getstr(st,2)) : script_getnum(st,2) );
|
|
script_pushint(st, pc_checkskill(sd,id));
|
|
|
|
return SCRIPT_CMD_SUCCESS;
|
|
}
|
|
|
|
/// Returns the level of the guild skill.
|
|
///
|
|
/// getgdskilllv(<guild id>,<skill id>) -> <level>
|
|
/// getgdskilllv(<guild id>,"<skill name>") -> <level>
|
|
BUILDIN_FUNC(getgdskilllv)
|
|
{
|
|
int guild_id;
|
|
uint16 skill_id;
|
|
struct guild* g;
|
|
|
|
guild_id = script_getnum(st,2);
|
|
skill_id = ( script_isstring(st, 3) ? skill_name2id(script_getstr(st,3)) : script_getnum(st,3) );
|
|
g = guild_search(guild_id);
|
|
if( g == NULL )
|
|
script_pushint(st, -1);
|
|
else
|
|
script_pushint(st, guild_checkskill(g,skill_id));
|
|
|
|
return SCRIPT_CMD_SUCCESS;
|
|
}
|
|
|
|
/// Returns the 'basic_skill_check' setting.
|
|
/// This config determines if the server checks the skill level of NV_BASIC
|
|
/// before allowing the basic actions.
|
|
///
|
|
/// basicskillcheck() -> <bool>
|
|
BUILDIN_FUNC(basicskillcheck)
|
|
{
|
|
script_pushint(st, battle_config.basic_skill_check);
|
|
return SCRIPT_CMD_SUCCESS;
|
|
}
|
|
|
|
/// Returns the GM level of the player.
|
|
///
|
|
/// getgmlevel({<char_id>}) -> <level>
|
|
BUILDIN_FUNC(getgmlevel)
|
|
{
|
|
TBL_PC* sd;
|
|
|
|
if (!script_charid2sd(2,sd))
|
|
return SCRIPT_CMD_FAILURE;
|
|
script_pushint(st, pc_get_group_level(sd));
|
|
return SCRIPT_CMD_SUCCESS;
|
|
}
|
|
|
|
/// Returns the group ID of the player.
|
|
///
|
|
/// getgroupid({<char_id>}) -> <int>
|
|
BUILDIN_FUNC(getgroupid)
|
|
{
|
|
TBL_PC* sd;
|
|
|
|
if (!script_charid2sd(2,sd))
|
|
return SCRIPT_CMD_FAILURE;
|
|
script_pushint(st, pc_get_group_id(sd));
|
|
return SCRIPT_CMD_SUCCESS;
|
|
}
|
|
|
|
/// Terminates the execution of this script instance.
|
|
///
|
|
/// end
|
|
BUILDIN_FUNC(end)
|
|
{
|
|
TBL_PC* sd;
|
|
|
|
sd = map_id2sd(st->rid);
|
|
|
|
st->state = END;
|
|
|
|
if (st->stack->defsp >= 1 && st->stack->stack_data[st->stack->defsp-1].type == C_RETINFO) {
|
|
int i;
|
|
|
|
for(i = 0; i < st->stack->sp; i++) {
|
|
if (st->stack->stack_data[i].type == C_RETINFO) { // Grab the first, aka the original
|
|
struct script_retinfo *ri = st->stack->stack_data[i].u.ri;
|
|
st->script = ri->script;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
if( st->mes_active )
|
|
st->mes_active = 0;
|
|
|
|
if (sd){
|
|
if (sd->state.callshop == 0)
|
|
clif_scriptclose(sd, st->oid); // If a menu/select/prompt is active, close it.
|
|
else
|
|
sd->state.callshop = 0;
|
|
}
|
|
|
|
return SCRIPT_CMD_SUCCESS;
|
|
}
|
|
|
|
/// Checks if the player has that effect state (option).
|
|
///
|
|
/// checkoption(<option>{,<char_id>}) -> <bool>
|
|
BUILDIN_FUNC(checkoption)
|
|
{
|
|
int option;
|
|
TBL_PC* sd;
|
|
|
|
if (!script_charid2sd(3,sd))
|
|
return SCRIPT_CMD_FAILURE;
|
|
|
|
option = script_getnum(st,2);
|
|
if( sd->sc.option&option )
|
|
script_pushint(st, 1);
|
|
else
|
|
script_pushint(st, 0);
|
|
|
|
return SCRIPT_CMD_SUCCESS;
|
|
}
|
|
|
|
/// Checks if the player is in that body state (opt1).
|
|
///
|
|
/// checkoption1(<opt1>{,<char_id>}) -> <bool>
|
|
BUILDIN_FUNC(checkoption1)
|
|
{
|
|
int opt1;
|
|
TBL_PC* sd;
|
|
|
|
if (!script_charid2sd(3,sd))
|
|
return SCRIPT_CMD_FAILURE;
|
|
|
|
opt1 = script_getnum(st,2);
|
|
if( sd->sc.opt1 == opt1 )
|
|
script_pushint(st, 1);
|
|
else
|
|
script_pushint(st, 0);
|
|
|
|
return SCRIPT_CMD_SUCCESS;
|
|
}
|
|
|
|
/// Checks if the player has that health state (opt2).
|
|
///
|
|
/// checkoption2(<opt2>{,<char_id>}) -> <bool>
|
|
BUILDIN_FUNC(checkoption2)
|
|
{
|
|
int opt2;
|
|
TBL_PC* sd;
|
|
|
|
if (!script_charid2sd(3,sd))
|
|
return SCRIPT_CMD_FAILURE;
|
|
|
|
opt2 = script_getnum(st,2);
|
|
if( sd->sc.opt2&opt2 )
|
|
script_pushint(st, 1);
|
|
else
|
|
script_pushint(st, 0);
|
|
|
|
return SCRIPT_CMD_SUCCESS;
|
|
}
|
|
|
|
/// Changes the effect state (option) of the player.
|
|
/// <flag> defaults to 1
|
|
/// <flag>=0 : removes the option
|
|
/// <flag>=other : adds the option
|
|
///
|
|
/// setoption <option>{,<flag>{,<char_id>}};
|
|
BUILDIN_FUNC(setoption)
|
|
{
|
|
int option;
|
|
int flag = 1;
|
|
TBL_PC* sd;
|
|
|
|
if (!script_charid2sd(4,sd))
|
|
return SCRIPT_CMD_FAILURE;
|
|
|
|
option = script_getnum(st,2);
|
|
if( script_hasdata(st,3) )
|
|
flag = script_getnum(st,3);
|
|
else if( !option ){// Request to remove everything.
|
|
flag = 0;
|
|
option = OPTION_FALCON|OPTION_RIDING;
|
|
#ifndef NEW_CARTS
|
|
option |= OPTION_CART;
|
|
#endif
|
|
}
|
|
if( flag ){// Add option
|
|
if( option&OPTION_WEDDING && !battle_config.wedding_modifydisplay )
|
|
option &= ~OPTION_WEDDING;// Do not show the wedding sprites
|
|
pc_setoption(sd, sd->sc.option|option);
|
|
} else// Remove option
|
|
pc_setoption(sd, sd->sc.option&~option);
|
|
|
|
return SCRIPT_CMD_SUCCESS;
|
|
}
|
|
|
|
/// Returns if the player has a cart.
|
|
///
|
|
/// checkcart({char_id}) -> <bool>
|
|
///
|
|
/// @author Valaris
|
|
BUILDIN_FUNC(checkcart)
|
|
{
|
|
TBL_PC* sd;
|
|
|
|
if (!script_charid2sd(2,sd))
|
|
return SCRIPT_CMD_FAILURE;
|
|
|
|
if( pc_iscarton(sd) )
|
|
script_pushint(st, 1);
|
|
else
|
|
script_pushint(st, 0);
|
|
|
|
return SCRIPT_CMD_SUCCESS;
|
|
}
|
|
|
|
/// Sets the cart of the player.
|
|
/// <type> defaults to 1
|
|
/// <type>=0 : removes the cart
|
|
/// <type>=1 : Normal cart
|
|
/// <type>=2 : Wooden cart
|
|
/// <type>=3 : Covered cart with flowers and ferns
|
|
/// <type>=4 : Wooden cart with a Panda doll on the back
|
|
/// <type>=5 : Normal cart with bigger wheels, a roof and a banner on the back
|
|
///
|
|
/// setcart {<type>{,<char_id>}};
|
|
BUILDIN_FUNC(setcart)
|
|
{
|
|
int type = 1;
|
|
TBL_PC* sd;
|
|
|
|
if (!script_charid2sd(3,sd))
|
|
return SCRIPT_CMD_FAILURE;
|
|
|
|
if( script_hasdata(st,2) )
|
|
type = script_getnum(st,2);
|
|
pc_setcart(sd, type);
|
|
|
|
return SCRIPT_CMD_SUCCESS;
|
|
}
|
|
|
|
/// Returns if the player has a falcon.
|
|
///
|
|
/// checkfalcon({char_id}) -> <bool>
|
|
///
|
|
/// @author Valaris
|
|
BUILDIN_FUNC(checkfalcon)
|
|
{
|
|
TBL_PC* sd;
|
|
|
|
if (!script_charid2sd(2,sd))
|
|
return SCRIPT_CMD_FAILURE;
|
|
|
|
if( pc_isfalcon(sd) )
|
|
script_pushint(st, 1);
|
|
else
|
|
script_pushint(st, 0);
|
|
|
|
return SCRIPT_CMD_SUCCESS;
|
|
}
|
|
|
|
/// Sets if the player has a falcon or not.
|
|
/// <flag> defaults to 1
|
|
///
|
|
/// setfalcon {<flag>{,<char_id>}};
|
|
BUILDIN_FUNC(setfalcon)
|
|
{
|
|
int flag = 1;
|
|
TBL_PC* sd;
|
|
|
|
if (!script_charid2sd(3,sd))
|
|
return SCRIPT_CMD_FAILURE;
|
|
|
|
if( script_hasdata(st,2) )
|
|
flag = script_getnum(st,2);
|
|
|
|
pc_setfalcon(sd, flag);
|
|
|
|
return SCRIPT_CMD_SUCCESS;
|
|
}
|
|
|
|
/// Returns if the player is riding.
|
|
///
|
|
/// checkriding({char_id}) -> <bool>
|
|
///
|
|
/// @author Valaris
|
|
BUILDIN_FUNC(checkriding)
|
|
{
|
|
TBL_PC* sd;
|
|
|
|
if (!script_charid2sd(2,sd))
|
|
return SCRIPT_CMD_FAILURE;
|
|
|
|
if( pc_isriding(sd) )
|
|
script_pushint(st, 1);
|
|
else
|
|
script_pushint(st, 0);
|
|
|
|
return SCRIPT_CMD_SUCCESS;
|
|
}
|
|
|
|
/// Sets if the player is riding.
|
|
/// <flag> defaults to 1
|
|
///
|
|
/// setriding {<flag>{,<char_id>}};
|
|
BUILDIN_FUNC(setriding)
|
|
{
|
|
int flag = 1;
|
|
TBL_PC* sd;
|
|
|
|
if (!script_charid2sd(3,sd))
|
|
return SCRIPT_CMD_FAILURE;
|
|
|
|
if( script_hasdata(st,2) )
|
|
flag = script_getnum(st,2);
|
|
pc_setriding(sd, flag);
|
|
|
|
return SCRIPT_CMD_SUCCESS;
|
|
}
|
|
|
|
/// Returns if the player has a warg.
|
|
///
|
|
/// checkwug({char_id}) -> <bool>
|
|
///
|
|
BUILDIN_FUNC(checkwug)
|
|
{
|
|
TBL_PC* sd;
|
|
|
|
if (!script_charid2sd(2,sd))
|
|
return SCRIPT_CMD_FAILURE;
|
|
|
|
if( pc_iswug(sd) || pc_isridingwug(sd) )
|
|
script_pushint(st, 1);
|
|
else
|
|
script_pushint(st, 0);
|
|
|
|
return SCRIPT_CMD_SUCCESS;
|
|
}
|
|
|
|
/// Returns if the player is wearing MADO Gear.
|
|
///
|
|
/// checkmadogear({<char_id>}) -> <bool>
|
|
///
|
|
BUILDIN_FUNC(checkmadogear)
|
|
{
|
|
TBL_PC* sd;
|
|
|
|
if (!script_charid2sd(2,sd))
|
|
return SCRIPT_CMD_FAILURE;
|
|
|
|
if( pc_ismadogear(sd) )
|
|
script_pushint(st, 1);
|
|
else
|
|
script_pushint(st, 0);
|
|
|
|
return SCRIPT_CMD_SUCCESS;
|
|
}
|
|
|
|
/// Sets if the player is riding MADO Gear.
|
|
/// <flag> defaults to 1
|
|
///
|
|
/// setmadogear {<flag>{,<char_id>}};
|
|
BUILDIN_FUNC(setmadogear)
|
|
{
|
|
int flag = 1;
|
|
TBL_PC* sd;
|
|
|
|
if (!script_charid2sd(3,sd))
|
|
return SCRIPT_CMD_FAILURE;
|
|
|
|
if( script_hasdata(st,2) )
|
|
flag = script_getnum(st,2);
|
|
pc_setmadogear(sd, flag);
|
|
|
|
return SCRIPT_CMD_SUCCESS;
|
|
}
|
|
|
|
/// Sets the save point of the player.
|
|
///
|
|
/// save "<map name>",<x>,<y>{,{<range x>,<range y>,}<char_id>}
|
|
/// savepoint "<map name>",<x>,<y>{,{<range x>,<range y>,}<char_id>}
|
|
BUILDIN_FUNC(savepoint)
|
|
{
|
|
int x, y, m, cid_pos = 5;
|
|
unsigned short map_idx;
|
|
const char* str;
|
|
TBL_PC* sd;
|
|
|
|
if (script_lastdata(st) > 5)
|
|
cid_pos = 7;
|
|
|
|
if (!script_charid2sd(cid_pos,sd))
|
|
return SCRIPT_CMD_FAILURE;// no player attached, report source
|
|
|
|
str = script_getstr(st, 2);
|
|
|
|
map_idx = mapindex_name2id(str);
|
|
if( !map_idx )
|
|
return SCRIPT_CMD_FAILURE;
|
|
|
|
x = script_getnum(st,3);
|
|
y = script_getnum(st,4);
|
|
m = map_mapindex2mapid(map_idx);
|
|
|
|
if (cid_pos == 7) {
|
|
int dx = script_getnum(st,5), dy = script_getnum(st,6),
|
|
x1 = x + dx, y1 = y + dy,
|
|
x0 = x - dx, y0 = y - dy;
|
|
uint8 n = 10;
|
|
do {
|
|
x = x0 + rnd()%(x1-x0+1);
|
|
y = y0 + rnd()%(y1-y0+1);
|
|
} while (m != -1 && (--n) > 0 && !map_getcell(m, x, y, CELL_CHKPASS));
|
|
}
|
|
|
|
// Check for valid coordinates if map in local map-server
|
|
if (m != -1 && !map_getcell(m, x, y, CELL_CHKPASS)) {
|
|
ShowError("buildin_savepoint: Invalid coordinates %d,%d at map %s.\n", x, y, str);
|
|
return SCRIPT_CMD_FAILURE;
|
|
}
|
|
|
|
pc_setsavepoint(sd, map_idx, x, y);
|
|
|
|
return SCRIPT_CMD_SUCCESS;
|
|
}
|
|
|
|
/*==========================================
|
|
* GetTimeTick(0: System Tick, 1: Time Second Tick, 2: Unix epoch)
|
|
*------------------------------------------*/
|
|
BUILDIN_FUNC(gettimetick) /* Asgard Version */
|
|
{
|
|
int type;
|
|
time_t timer;
|
|
struct tm *t;
|
|
|
|
type=script_getnum(st,2);
|
|
|
|
switch(type){
|
|
case 2:
|
|
//type 2:(Get the number of seconds elapsed since 00:00 hours, Jan 1, 1970 UTC
|
|
// from the system clock.)
|
|
script_pushint(st,(int)time(NULL));
|
|
break;
|
|
case 1:
|
|
//type 1:(Second Ticks: 0-86399, 00:00:00-23:59:59)
|
|
time(&timer);
|
|
t=localtime(&timer);
|
|
script_pushint(st,((t->tm_hour)*3600+(t->tm_min)*60+t->tm_sec));
|
|
break;
|
|
case 0:
|
|
default:
|
|
//type 0:(System Ticks)
|
|
script_pushint(st,gettick());
|
|
break;
|
|
}
|
|
return SCRIPT_CMD_SUCCESS;
|
|
}
|
|
|
|
/*==========================================
|
|
* GetTime(Type)
|
|
*
|
|
* Returns the current value of a certain date type.
|
|
* Possible types are:
|
|
* - DT_SECOND Current seconds
|
|
* - DT_MINUTE Current minute
|
|
* - DT_HOUR Current hour
|
|
* - DT_DAYOFWEEK Day of current week
|
|
* - DT_DAYOFMONTH Day of current month
|
|
* - DT_MONTH Current month
|
|
* - DT_YEAR Current year
|
|
* - DT_DAYOFYEAR Day of current year
|
|
*
|
|
* If none of the above types is supplied -1 will be returned to the script
|
|
* and the script source will be reported into the mapserver console.
|
|
*------------------------------------------*/
|
|
BUILDIN_FUNC(gettime)
|
|
{
|
|
int type;
|
|
|
|
type = script_getnum(st,2);
|
|
|
|
if( type <= DT_MIN || type >= DT_MAX ){
|
|
ShowError( "buildin_gettime: Invalid date type %d\n", type );
|
|
script_reportsrc(st);
|
|
script_pushint(st,-1);
|
|
}else{
|
|
script_pushint(st,date_get((enum e_date_type)type));
|
|
}
|
|
|
|
return SCRIPT_CMD_SUCCESS;
|
|
}
|
|
|
|
/**
|
|
* Returns the current server time or the provided time in a readable format.
|
|
* gettimestr(<"time_format">,<max_length>{,<time_tick>});
|
|
*/
|
|
BUILDIN_FUNC(gettimestr)
|
|
{
|
|
char *tmpstr;
|
|
const char *fmtstr;
|
|
int maxlen;
|
|
time_t now;
|
|
|
|
fmtstr = script_getstr(st,2);
|
|
maxlen = script_getnum(st,3);
|
|
|
|
if (script_hasdata(st, 4)) {
|
|
if (script_getnum(st, 4) < 0) {
|
|
ShowWarning("buildin_gettimestr: a positive value must be supplied to be valid.\n");
|
|
return SCRIPT_CMD_FAILURE;
|
|
} else
|
|
now = (time_t)script_getnum(st, 4);
|
|
} else
|
|
now = time(NULL);
|
|
|
|
tmpstr = (char *)aMalloc((maxlen+1)*sizeof(char));
|
|
strftime(tmpstr,maxlen,fmtstr,localtime(&now));
|
|
tmpstr[maxlen] = '\0';
|
|
|
|
script_pushstr(st,tmpstr);
|
|
return SCRIPT_CMD_SUCCESS;
|
|
}
|
|
|
|
/*==========================================
|
|
* Open player storage
|
|
*------------------------------------------*/
|
|
BUILDIN_FUNC(openstorage)
|
|
{
|
|
TBL_PC* sd;
|
|
|
|
if( !script_rid2sd(sd) )
|
|
return SCRIPT_CMD_SUCCESS;
|
|
|
|
storage_storageopen(sd);
|
|
return SCRIPT_CMD_SUCCESS;
|
|
}
|
|
|
|
BUILDIN_FUNC(guildopenstorage)
|
|
{
|
|
TBL_PC* sd;
|
|
int ret;
|
|
|
|
if( !script_rid2sd(sd) )
|
|
return SCRIPT_CMD_SUCCESS;
|
|
|
|
ret = storage_guild_storageopen(sd);
|
|
script_pushint(st,ret);
|
|
return SCRIPT_CMD_SUCCESS;
|
|
}
|
|
|
|
BUILDIN_FUNC(guildopenstorage_log){
|
|
#if PACKETVER < 20140205
|
|
ShowError( "buildin_guildopenstorage_log: This command requires PACKETVER 2014-02-05 or newer.\n" );
|
|
return SCRIPT_CMD_FAILURE;
|
|
#else
|
|
struct map_session_data* sd;
|
|
|
|
if( !script_charid2sd( 2, sd ) ){
|
|
return SCRIPT_CMD_FAILURE;
|
|
}
|
|
|
|
script_pushint( st, storage_guild_log_read( sd ) );
|
|
|
|
return SCRIPT_CMD_SUCCESS;
|
|
#endif
|
|
}
|
|
|
|
BUILDIN_FUNC(guild_has_permission){
|
|
struct map_session_data* sd;
|
|
|
|
if( !script_charid2sd( 3, sd ) ){
|
|
return SCRIPT_CMD_FAILURE;
|
|
}
|
|
|
|
int permission = script_getnum(st,2);
|
|
|
|
if( permission == 0 ){
|
|
ShowError( "buildin_guild_has_permission: No permission given.\n" );
|
|
return SCRIPT_CMD_FAILURE;
|
|
}
|
|
|
|
if( ( permission & GUILD_PERM_ALL ) == 0 ){
|
|
ShowError( "buildin_guild_has_permission: Invalid permission '%d'.\n", permission );
|
|
return SCRIPT_CMD_FAILURE;
|
|
}
|
|
|
|
if( !sd->guild ){
|
|
script_pushint( st, false );
|
|
|
|
return SCRIPT_CMD_SUCCESS;
|
|
}
|
|
|
|
int position = guild_getposition(sd);
|
|
|
|
if( position < 0 || ( sd->guild->position[position].mode&permission ) != permission ){
|
|
script_pushint( st, false );
|
|
|
|
return SCRIPT_CMD_SUCCESS;
|
|
}
|
|
|
|
script_pushint( st, true );
|
|
|
|
return SCRIPT_CMD_SUCCESS;
|
|
}
|
|
|
|
/*==========================================
|
|
* Make player use a skill trought item usage
|
|
*------------------------------------------*/
|
|
/// itemskill <skill id>,<level>
|
|
/// itemskill "<skill name>",<level>
|
|
BUILDIN_FUNC(itemskill)
|
|
{
|
|
int id;
|
|
int lv;
|
|
bool keep_requirement;
|
|
TBL_PC* sd;
|
|
|
|
if( !script_rid2sd(sd) || sd->ud.skilltimer != INVALID_TIMER )
|
|
return SCRIPT_CMD_SUCCESS;
|
|
|
|
if (script_isstring(st, 2)) {
|
|
const char *name = script_getstr(st, 2);
|
|
|
|
if (!(id = skill_name2id(name))) {
|
|
ShowError("buildin_itemskill: Invalid skill name %s passed to item bonus. Skipping.\n", name);
|
|
return SCRIPT_CMD_FAILURE;
|
|
}
|
|
} else {
|
|
id = script_getnum(st, 2);
|
|
|
|
if (!skill_get_index(id)) {
|
|
ShowError("buildin_itemskill: Invalid skill ID %d passed to item bonus. Skipping.\n", id);
|
|
return SCRIPT_CMD_FAILURE;
|
|
}
|
|
}
|
|
lv = script_getnum(st,3);
|
|
if (script_hasdata(st, 4)) {
|
|
keep_requirement = (script_getnum(st, 4) != 0);
|
|
} else {
|
|
keep_requirement = false;
|
|
}
|
|
|
|
sd->skillitem=id;
|
|
sd->skillitemlv=lv;
|
|
sd->skillitem_keep_requirement = keep_requirement;
|
|
clif_item_skill(sd,id,lv);
|
|
return SCRIPT_CMD_SUCCESS;
|
|
}
|
|
/*==========================================
|
|
* Attempt to create an item
|
|
*------------------------------------------*/
|
|
BUILDIN_FUNC(produce)
|
|
{
|
|
int trigger;
|
|
TBL_PC* sd;
|
|
|
|
if( !script_rid2sd(sd) )
|
|
return SCRIPT_CMD_SUCCESS;
|
|
|
|
trigger=script_getnum(st,2);
|
|
clif_skill_produce_mix_list(sd, -1, trigger);
|
|
return SCRIPT_CMD_SUCCESS;
|
|
}
|
|
/*==========================================
|
|
*
|
|
*------------------------------------------*/
|
|
BUILDIN_FUNC(cooking)
|
|
{
|
|
int trigger;
|
|
TBL_PC* sd;
|
|
|
|
if( !script_rid2sd(sd) )
|
|
return SCRIPT_CMD_SUCCESS;
|
|
|
|
trigger=script_getnum(st,2);
|
|
clif_cooking_list(sd, trigger, AM_PHARMACY, 1, 1);
|
|
return SCRIPT_CMD_SUCCESS;
|
|
}
|
|
|
|
/*==========================================
|
|
* Create a pet
|
|
*------------------------------------------*/
|
|
BUILDIN_FUNC(makepet)
|
|
{
|
|
struct map_session_data* sd;
|
|
uint16 mob_id;
|
|
struct s_pet_db* pet;
|
|
|
|
if( !script_rid2sd(sd) )
|
|
return SCRIPT_CMD_FAILURE;
|
|
|
|
mob_id = script_getnum(st,2);
|
|
pet = pet_db(mob_id);
|
|
|
|
if( !pet ){
|
|
ShowError( "buildin_makepet: failed to create a pet with mob id %hu\n", mob_id);
|
|
return SCRIPT_CMD_FAILURE;
|
|
}
|
|
|
|
sd->catch_target_class = mob_id;
|
|
intif_create_pet( sd->status.account_id, sd->status.char_id, pet->class_, mob_db(pet->class_)->lv, pet->EggID, 0, pet->intimate, 100, 0, 1, pet->jname );
|
|
|
|
return SCRIPT_CMD_SUCCESS;
|
|
}
|
|
|
|
/**
|
|
* Give player exp base,job * quest_exp_rate/100
|
|
* getexp <base xp>,<job xp>{,<char_id>};
|
|
**/
|
|
BUILDIN_FUNC(getexp)
|
|
{
|
|
TBL_PC* sd;
|
|
int base=0,job=0;
|
|
double bonus;
|
|
|
|
if (!script_charid2sd(4,sd))
|
|
return SCRIPT_CMD_FAILURE;
|
|
|
|
base=script_getnum(st,2);
|
|
job =script_getnum(st,3);
|
|
if(base<0 || job<0)
|
|
return SCRIPT_CMD_SUCCESS;
|
|
|
|
// bonus for npc-given exp
|
|
bonus = battle_config.quest_exp_rate / 100.;
|
|
if (base)
|
|
base = (int) cap_value(base * bonus, 0, INT_MAX);
|
|
if (job)
|
|
job = (int) cap_value(job * bonus, 0, INT_MAX);
|
|
|
|
pc_gainexp(sd, NULL, base, job, 1);
|
|
|
|
return SCRIPT_CMD_SUCCESS;
|
|
}
|
|
|
|
/*==========================================
|
|
* Gain guild exp [Celest]
|
|
*------------------------------------------*/
|
|
BUILDIN_FUNC(guildgetexp)
|
|
{
|
|
TBL_PC* sd;
|
|
int exp;
|
|
|
|
if( !script_rid2sd(sd) )
|
|
return SCRIPT_CMD_SUCCESS;
|
|
|
|
exp = script_getnum(st,2);
|
|
if(exp < 0)
|
|
return SCRIPT_CMD_SUCCESS;
|
|
if(sd && sd->status.guild_id > 0)
|
|
guild_getexp (sd, exp);
|
|
|
|
return SCRIPT_CMD_SUCCESS;
|
|
}
|
|
|
|
/*==========================================
|
|
* Changes the guild master of a guild [Skotlex]
|
|
*------------------------------------------*/
|
|
BUILDIN_FUNC(guildchangegm)
|
|
{
|
|
TBL_PC *sd;
|
|
int guild_id;
|
|
const char *name;
|
|
|
|
guild_id = script_getnum(st,2);
|
|
name = script_getstr(st,3);
|
|
sd=map_nick2sd(name,false);
|
|
|
|
if (!sd)
|
|
script_pushint(st,0);
|
|
else
|
|
script_pushint(st,guild_gm_change(guild_id, sd->status.char_id));
|
|
|
|
return SCRIPT_CMD_SUCCESS;
|
|
}
|
|
|
|
/*==========================================
|
|
* Spawn a monster:
|
|
* *monster "<map name>",<x>,<y>,"<name to show>",<mob id>,<amount>{,"<event label>",<size>,<ai>};
|
|
*------------------------------------------*/
|
|
BUILDIN_FUNC(monster)
|
|
{
|
|
const char* mapn = script_getstr(st,2);
|
|
int x = script_getnum(st,3);
|
|
int y = script_getnum(st,4);
|
|
const char* str = script_getstr(st,5);
|
|
int class_ = script_getnum(st,6);
|
|
int amount = script_getnum(st,7);
|
|
const char* event = "";
|
|
unsigned int size = SZ_SMALL;
|
|
enum mob_ai ai = AI_NONE;
|
|
|
|
struct map_session_data* sd;
|
|
int16 m;
|
|
int i;
|
|
|
|
if (script_hasdata(st, 8)) {
|
|
event = script_getstr(st, 8);
|
|
check_event(st, event);
|
|
}
|
|
|
|
if (script_hasdata(st, 9)) {
|
|
size = script_getnum(st, 9);
|
|
if (size > SZ_BIG) {
|
|
ShowWarning("buildin_monster: Attempted to spawn non-existing size %d for monster class %d\n", size, class_);
|
|
return SCRIPT_CMD_FAILURE;
|
|
}
|
|
}
|
|
|
|
if (script_hasdata(st, 10)) {
|
|
ai = static_cast<enum mob_ai>(script_getnum(st, 10));
|
|
if (ai >= AI_MAX) {
|
|
ShowWarning("buildin_monster: Attempted to spawn non-existing ai %d for monster class %d\n", ai, class_);
|
|
return SCRIPT_CMD_FAILURE;
|
|
}
|
|
}
|
|
|
|
if (class_ >= 0 && !mobdb_checkid(class_)) {
|
|
ShowWarning("buildin_monster: Attempted to spawn non-existing monster class %d\n", class_);
|
|
return SCRIPT_CMD_FAILURE;
|
|
}
|
|
|
|
sd = map_id2sd(st->rid);
|
|
|
|
if (sd && strcmp(mapn, "this") == 0)
|
|
m = sd->bl.m;
|
|
else
|
|
m = map_mapname2mapid(mapn);
|
|
|
|
for(i = 0; i < amount; i++) { //not optimised
|
|
int mobid = mob_once_spawn(sd, m, x, y, str, class_, 1, event, size, ai);
|
|
|
|
if (mobid)
|
|
mapreg_setreg(reference_uid(add_str("$@mobid"), i), mobid);
|
|
}
|
|
|
|
return SCRIPT_CMD_SUCCESS;
|
|
}
|
|
|
|
/*==========================================
|
|
* Request List of Monster Drops
|
|
*------------------------------------------*/
|
|
BUILDIN_FUNC(getmobdrops)
|
|
{
|
|
int class_ = script_getnum(st,2);
|
|
int i, j = 0;
|
|
struct mob_db *mob;
|
|
|
|
if( !mobdb_checkid(class_) )
|
|
{
|
|
script_pushint(st, 0);
|
|
return SCRIPT_CMD_SUCCESS;
|
|
}
|
|
|
|
mob = mob_db(class_);
|
|
|
|
for( i = 0; i < MAX_MOB_DROP_TOTAL; i++ )
|
|
{
|
|
if( mob->dropitem[i].nameid < 1 )
|
|
continue;
|
|
if( itemdb_exists(mob->dropitem[i].nameid) == NULL )
|
|
continue;
|
|
|
|
mapreg_setreg(reference_uid(add_str("$@MobDrop_item"), j), mob->dropitem[i].nameid);
|
|
mapreg_setreg(reference_uid(add_str("$@MobDrop_rate"), j), mob->dropitem[i].p);
|
|
|
|
j++;
|
|
}
|
|
|
|
mapreg_setreg(add_str("$@MobDrop_count"), j);
|
|
script_pushint(st, 1);
|
|
|
|
return SCRIPT_CMD_SUCCESS;
|
|
}
|
|
|
|
/*==========================================
|
|
* Spawn a monster in a random location
|
|
* in x0,x1,y0,y1 area.
|
|
*------------------------------------------*/
|
|
BUILDIN_FUNC(areamonster)
|
|
{
|
|
const char* mapn = script_getstr(st,2);
|
|
int x0 = script_getnum(st,3);
|
|
int y0 = script_getnum(st,4);
|
|
int x1 = script_getnum(st,5);
|
|
int y1 = script_getnum(st,6);
|
|
const char* str = script_getstr(st,7);
|
|
int class_ = script_getnum(st,8);
|
|
int amount = script_getnum(st,9);
|
|
const char* event = "";
|
|
unsigned int size = SZ_SMALL;
|
|
enum mob_ai ai = AI_NONE;
|
|
|
|
struct map_session_data* sd;
|
|
int16 m;
|
|
int i;
|
|
|
|
if (script_hasdata(st,10)) {
|
|
event = script_getstr(st, 10);
|
|
check_event(st, event);
|
|
}
|
|
|
|
if (script_hasdata(st, 11)) {
|
|
size = script_getnum(st, 11);
|
|
if (size > 3) {
|
|
ShowWarning("buildin_monster: Attempted to spawn non-existing size %d for monster class %d\n", size, class_);
|
|
return SCRIPT_CMD_FAILURE;
|
|
}
|
|
}
|
|
|
|
if (script_hasdata(st, 12)) {
|
|
ai = static_cast<enum mob_ai>(script_getnum(st, 12));
|
|
if (ai >= AI_MAX) {
|
|
ShowWarning("buildin_monster: Attempted to spawn non-existing ai %d for monster class %d\n", ai, class_);
|
|
return SCRIPT_CMD_FAILURE;
|
|
}
|
|
}
|
|
|
|
sd = map_id2sd(st->rid);
|
|
|
|
if (sd && strcmp(mapn, "this") == 0)
|
|
m = sd->bl.m;
|
|
else
|
|
m = map_mapname2mapid(mapn);
|
|
|
|
for(i = 0; i < amount; i++) { //not optimised
|
|
int mobid = mob_once_spawn_area(sd, m, x0, y0, x1, y1, str, class_, 1, event, size, ai);
|
|
|
|
if (mobid)
|
|
mapreg_setreg(reference_uid(add_str("$@mobid"), i), mobid);
|
|
}
|
|
|
|
return SCRIPT_CMD_SUCCESS;
|
|
}
|
|
|
|
/*==========================================
|
|
* KillMonster subcheck, verify if mob to kill ain't got an even to handle, could be force kill by allflag
|
|
*------------------------------------------*/
|
|
static int buildin_killmonster_sub_strip(struct block_list *bl,va_list ap)
|
|
{ //same fix but with killmonster instead - stripping events from mobs.
|
|
TBL_MOB* md = (TBL_MOB*)bl;
|
|
char *event=va_arg(ap,char *);
|
|
int allflag=va_arg(ap,int);
|
|
|
|
md->state.npc_killmonster = 1;
|
|
|
|
if(!allflag){
|
|
if(strcmp(event,md->npc_event)==0)
|
|
status_kill(bl);
|
|
}else{
|
|
if(!md->spawn)
|
|
status_kill(bl);
|
|
}
|
|
md->state.npc_killmonster = 0;
|
|
return SCRIPT_CMD_SUCCESS;
|
|
}
|
|
|
|
static int buildin_killmonster_sub(struct block_list *bl,va_list ap)
|
|
{
|
|
TBL_MOB* md = (TBL_MOB*)bl;
|
|
char *event=va_arg(ap,char *);
|
|
int allflag=va_arg(ap,int);
|
|
|
|
if(!allflag){
|
|
if(strcmp(event,md->npc_event)==0)
|
|
status_kill(bl);
|
|
}else{
|
|
if(!md->spawn)
|
|
status_kill(bl);
|
|
}
|
|
return SCRIPT_CMD_SUCCESS;
|
|
}
|
|
|
|
BUILDIN_FUNC(killmonster)
|
|
{
|
|
const char *mapname,*event;
|
|
int16 m,allflag=0;
|
|
mapname=script_getstr(st,2);
|
|
event=script_getstr(st,3);
|
|
if(strcmp(event,"All")==0)
|
|
allflag = 1;
|
|
else
|
|
check_event(st, event);
|
|
|
|
if( (m=map_mapname2mapid(mapname))<0 )
|
|
return SCRIPT_CMD_SUCCESS;
|
|
|
|
if( script_hasdata(st,4) ) {
|
|
if ( script_getnum(st,4) == 1 ) {
|
|
map_foreachinmap(buildin_killmonster_sub, m, BL_MOB, event ,allflag);
|
|
return SCRIPT_CMD_SUCCESS;
|
|
}
|
|
}
|
|
|
|
map_freeblock_lock();
|
|
map_foreachinmap(buildin_killmonster_sub_strip, m, BL_MOB, event ,allflag);
|
|
map_freeblock_unlock();
|
|
return SCRIPT_CMD_SUCCESS;
|
|
}
|
|
|
|
static int buildin_killmonsterall_sub_strip(struct block_list *bl,va_list ap)
|
|
{ //Strips the event from the mob if it's killed the old method.
|
|
struct mob_data *md;
|
|
|
|
md = BL_CAST(BL_MOB, bl);
|
|
if (md->npc_event[0])
|
|
md->npc_event[0] = 0;
|
|
|
|
status_kill(bl);
|
|
return 0;
|
|
}
|
|
static int buildin_killmonsterall_sub(struct block_list *bl,va_list ap)
|
|
{
|
|
status_kill(bl);
|
|
return 0;
|
|
}
|
|
BUILDIN_FUNC(killmonsterall)
|
|
{
|
|
const char *mapname;
|
|
int16 m;
|
|
mapname=script_getstr(st,2);
|
|
|
|
if( (m = map_mapname2mapid(mapname))<0 )
|
|
return SCRIPT_CMD_SUCCESS;
|
|
|
|
if( script_hasdata(st,3) ) {
|
|
if ( script_getnum(st,3) == 1 ) {
|
|
map_foreachinmap(buildin_killmonsterall_sub,m,BL_MOB);
|
|
return SCRIPT_CMD_SUCCESS;
|
|
}
|
|
}
|
|
|
|
map_foreachinmap(buildin_killmonsterall_sub_strip,m,BL_MOB);
|
|
return SCRIPT_CMD_SUCCESS;
|
|
}
|
|
|
|
/*==========================================
|
|
* Creates a clone of a player.
|
|
* clone map, x, y, event, char_id, master_id, mode, flag, duration
|
|
*------------------------------------------*/
|
|
BUILDIN_FUNC(clone)
|
|
{
|
|
TBL_PC *sd, *msd=NULL;
|
|
uint32 char_id, master_id = 0, x, y, flag = 0;
|
|
int16 m;
|
|
enum e_mode mode = MD_NONE;
|
|
|
|
unsigned int duration = 0;
|
|
const char *mapname,*event;
|
|
|
|
mapname=script_getstr(st,2);
|
|
x=script_getnum(st,3);
|
|
y=script_getnum(st,4);
|
|
event=script_getstr(st,5);
|
|
char_id=script_getnum(st,6);
|
|
|
|
if( script_hasdata(st,7) )
|
|
master_id=script_getnum(st,7);
|
|
|
|
if( script_hasdata(st,8) )
|
|
mode=static_cast<e_mode>(script_getnum(st,8));
|
|
|
|
if( script_hasdata(st,9) )
|
|
flag=script_getnum(st,9);
|
|
|
|
if( script_hasdata(st,10) )
|
|
duration=script_getnum(st,10);
|
|
|
|
check_event(st, event);
|
|
|
|
m = map_mapname2mapid(mapname);
|
|
if (m < 0)
|
|
return SCRIPT_CMD_SUCCESS;
|
|
|
|
sd = map_charid2sd(char_id);
|
|
|
|
if (master_id) {
|
|
msd = map_charid2sd(master_id);
|
|
if (msd)
|
|
master_id = msd->bl.id;
|
|
else
|
|
master_id = 0;
|
|
}
|
|
if (sd) //Return ID of newly crafted clone.
|
|
script_pushint(st,mob_clone_spawn(sd, m, x, y, event, master_id, mode, flag, 1000*duration));
|
|
else //Failed to create clone.
|
|
script_pushint(st,0);
|
|
|
|
return SCRIPT_CMD_SUCCESS;
|
|
}
|
|
|
|
/*==========================================
|
|
*------------------------------------------*/
|
|
BUILDIN_FUNC(doevent)
|
|
{
|
|
const char* event;
|
|
struct map_session_data* sd;
|
|
|
|
if( !script_rid2sd(sd) )
|
|
return SCRIPT_CMD_SUCCESS;
|
|
|
|
event = script_getstr(st,2);
|
|
|
|
check_event(st, event);
|
|
npc_event(sd, event, 0);
|
|
return SCRIPT_CMD_SUCCESS;
|
|
}
|
|
|
|
/*==========================================
|
|
*------------------------------------------*/
|
|
BUILDIN_FUNC(donpcevent)
|
|
{
|
|
const char* event = script_getstr(st,2);
|
|
check_event(st, event);
|
|
if( !npc_event_do(event) ) {
|
|
struct npc_data * nd = map_id2nd(st->oid);
|
|
ShowDebug("NPCEvent '%s' not found! (source: %s)\n",event,nd?nd->name:"Unknown");
|
|
script_pushint(st, 0);
|
|
} else
|
|
script_pushint(st, 1);
|
|
return SCRIPT_CMD_SUCCESS;
|
|
}
|
|
|
|
/// for Aegis compatibility
|
|
/// basically a specialized 'donpcevent', with the event specified as two arguments instead of one
|
|
BUILDIN_FUNC(cmdothernpc) // Added by RoVeRT
|
|
{
|
|
const char* npc = script_getstr(st,2);
|
|
const char* command = script_getstr(st,3);
|
|
char event[EVENT_NAME_LENGTH];
|
|
|
|
safesnprintf(event,EVENT_NAME_LENGTH, "%s::%s%s",npc,script_config.oncommand_event_name,command);
|
|
check_event(st, event);
|
|
|
|
if( npc_event_do(event) ){
|
|
script_pushint(st, true);
|
|
}else{
|
|
struct npc_data * nd = map_id2nd(st->oid);
|
|
ShowDebug("NPCEvent '%s' not found! (source: %s)\n", event, nd ? nd->name : "Unknown");
|
|
script_pushint(st, false);
|
|
}
|
|
|
|
return SCRIPT_CMD_SUCCESS;
|
|
}
|
|
|
|
/*==========================================
|
|
*------------------------------------------*/
|
|
BUILDIN_FUNC(addtimer)
|
|
{
|
|
int tick;
|
|
const char* event;
|
|
TBL_PC* sd;
|
|
|
|
if( !script_rid2sd(sd) )
|
|
return SCRIPT_CMD_SUCCESS;
|
|
|
|
tick = script_getnum(st,2);
|
|
event = script_getstr(st, 3);
|
|
|
|
check_event(st, event);
|
|
|
|
if (!pc_addeventtimer(sd,tick,event)) {
|
|
ShowWarning("buildin_addtimer: Event timer is full, can't add new event timer. (cid:%d timer:%s)\n",sd->status.char_id,event);
|
|
return SCRIPT_CMD_FAILURE;
|
|
}
|
|
return SCRIPT_CMD_SUCCESS;
|
|
}
|
|
|
|
/*==========================================
|
|
*------------------------------------------*/
|
|
BUILDIN_FUNC(deltimer)
|
|
{
|
|
const char *event;
|
|
TBL_PC* sd;
|
|
|
|
if( !script_rid2sd(sd) )
|
|
return SCRIPT_CMD_SUCCESS;
|
|
|
|
event=script_getstr(st, 2);
|
|
|
|
check_event(st, event);
|
|
pc_deleventtimer(sd,event);
|
|
return SCRIPT_CMD_SUCCESS;
|
|
}
|
|
/*==========================================
|
|
*------------------------------------------*/
|
|
BUILDIN_FUNC(addtimercount)
|
|
{
|
|
const char *event;
|
|
int tick;
|
|
TBL_PC* sd;
|
|
|
|
if( !script_rid2sd(sd) )
|
|
return SCRIPT_CMD_SUCCESS;
|
|
|
|
tick=script_getnum(st,2);
|
|
event=script_getstr(st,3);
|
|
|
|
check_event(st, event);
|
|
pc_addeventtimercount(sd,event,tick);
|
|
return SCRIPT_CMD_SUCCESS;
|
|
}
|
|
|
|
/*==========================================
|
|
*------------------------------------------*/
|
|
BUILDIN_FUNC(initnpctimer)
|
|
{
|
|
struct npc_data *nd;
|
|
int flag = 0;
|
|
|
|
if( script_hasdata(st,3) )
|
|
{ //Two arguments: NPC name and attach flag.
|
|
nd = npc_name2id(script_getstr(st, 2));
|
|
flag = script_getnum(st,3);
|
|
}
|
|
else if( script_hasdata(st,2) )
|
|
{ //Check if argument is numeric (flag) or string (npc name)
|
|
if( script_isstring(st, 2) ) //NPC name
|
|
nd = npc_name2id(script_getstr(st, 2));
|
|
else //Flag
|
|
{
|
|
nd = (struct npc_data *)map_id2bl(st->oid);
|
|
flag = script_getnum(st, 2);
|
|
}
|
|
}
|
|
else
|
|
nd = (struct npc_data *)map_id2bl(st->oid);
|
|
|
|
if( !nd )
|
|
return SCRIPT_CMD_SUCCESS;
|
|
if( flag ) //Attach
|
|
{
|
|
TBL_PC* sd;
|
|
if( !script_rid2sd(sd) )
|
|
return SCRIPT_CMD_SUCCESS;
|
|
nd->u.scr.rid = sd->bl.id;
|
|
}
|
|
|
|
nd->u.scr.timertick = 0;
|
|
npc_settimerevent_tick(nd,0);
|
|
npc_timerevent_start(nd, st->rid);
|
|
return SCRIPT_CMD_SUCCESS;
|
|
}
|
|
|
|
/*==========================================
|
|
*------------------------------------------*/
|
|
BUILDIN_FUNC(startnpctimer)
|
|
{
|
|
struct npc_data *nd;
|
|
int flag = 0;
|
|
|
|
if( script_hasdata(st,3) )
|
|
{ //Two arguments: NPC name and attach flag.
|
|
nd = npc_name2id(script_getstr(st, 2));
|
|
flag = script_getnum(st,3);
|
|
}
|
|
else if( script_hasdata(st,2) )
|
|
{ //Check if argument is numeric (flag) or string (npc name)
|
|
if( script_isstring(st, 2) ) //NPC name
|
|
nd = npc_name2id(script_getstr(st, 2));
|
|
else //Flag
|
|
{
|
|
nd = (struct npc_data *)map_id2bl(st->oid);
|
|
flag = script_getnum(st, 2);
|
|
}
|
|
}
|
|
else
|
|
nd=(struct npc_data *)map_id2bl(st->oid);
|
|
|
|
if( !nd )
|
|
return SCRIPT_CMD_SUCCESS;
|
|
if( flag ) //Attach
|
|
{
|
|
TBL_PC* sd;
|
|
if( !script_rid2sd(sd) )
|
|
return SCRIPT_CMD_SUCCESS;
|
|
nd->u.scr.rid = sd->bl.id;
|
|
}
|
|
|
|
npc_timerevent_start(nd, st->rid);
|
|
return SCRIPT_CMD_SUCCESS;
|
|
}
|
|
/*==========================================
|
|
*------------------------------------------*/
|
|
BUILDIN_FUNC(stopnpctimer)
|
|
{
|
|
struct npc_data *nd;
|
|
int flag = 0;
|
|
|
|
if( script_hasdata(st,3) )
|
|
{ //Two arguments: NPC name and attach flag.
|
|
nd = npc_name2id(script_getstr(st, 2));
|
|
flag = script_getnum(st,3);
|
|
}
|
|
else if( script_hasdata(st,2) )
|
|
{ //Check if argument is numeric (flag) or string (npc name)
|
|
if( script_isstring(st, 2) ) //NPC name
|
|
nd = npc_name2id(script_getstr(st, 2));
|
|
else //Flag
|
|
{
|
|
nd = (struct npc_data *)map_id2bl(st->oid);
|
|
flag = script_getnum(st, 2);
|
|
}
|
|
}
|
|
else
|
|
nd=(struct npc_data *)map_id2bl(st->oid);
|
|
|
|
if( !nd )
|
|
return SCRIPT_CMD_SUCCESS;
|
|
if( flag ) //Detach
|
|
nd->u.scr.rid = 0;
|
|
|
|
npc_timerevent_stop(nd);
|
|
return SCRIPT_CMD_SUCCESS;
|
|
}
|
|
|
|
/*==========================================
|
|
*------------------------------------------*/
|
|
BUILDIN_FUNC(getnpctimer)
|
|
{
|
|
struct npc_data *nd;
|
|
TBL_PC *sd;
|
|
int type = script_getnum(st,2);
|
|
t_tick val = 0;
|
|
|
|
if( script_hasdata(st,3) )
|
|
nd = npc_name2id(script_getstr(st,3));
|
|
else
|
|
nd = (struct npc_data *)map_id2bl(st->oid);
|
|
|
|
if( !nd || nd->bl.type != BL_NPC )
|
|
{
|
|
script_pushint(st,0);
|
|
ShowError("getnpctimer: Invalid NPC.\n");
|
|
return SCRIPT_CMD_FAILURE;
|
|
}
|
|
|
|
switch( type )
|
|
{
|
|
case 0: val = npc_gettimerevent_tick(nd); break;
|
|
case 1:
|
|
if( nd->u.scr.rid )
|
|
{
|
|
sd = map_id2sd(nd->u.scr.rid);
|
|
if( !sd )
|
|
{
|
|
ShowError("buildin_getnpctimer: Attached player not found!\n");
|
|
break;
|
|
}
|
|
val = (sd->npc_timer_id != INVALID_TIMER);
|
|
}
|
|
else
|
|
val = (nd->u.scr.timerid != INVALID_TIMER);
|
|
break;
|
|
case 2: val = nd->u.scr.timeramount; break;
|
|
}
|
|
|
|
script_pushint(st,val);
|
|
return SCRIPT_CMD_SUCCESS;
|
|
}
|
|
|
|
/*==========================================
|
|
*------------------------------------------*/
|
|
BUILDIN_FUNC(setnpctimer)
|
|
{
|
|
int tick;
|
|
struct npc_data *nd;
|
|
|
|
tick = script_getnum(st,2);
|
|
if( script_hasdata(st,3) )
|
|
nd = npc_name2id(script_getstr(st,3));
|
|
else
|
|
nd = (struct npc_data *)map_id2bl(st->oid);
|
|
|
|
if( !nd || nd->bl.type != BL_NPC )
|
|
{
|
|
script_pushint(st,1);
|
|
ShowError("setnpctimer: Invalid NPC.\n");
|
|
return SCRIPT_CMD_FAILURE;
|
|
}
|
|
|
|
npc_settimerevent_tick(nd,tick);
|
|
script_pushint(st,0);
|
|
return SCRIPT_CMD_SUCCESS;
|
|
}
|
|
|
|
/*==========================================
|
|
* attaches the player rid to the timer [Celest]
|
|
*------------------------------------------*/
|
|
BUILDIN_FUNC(attachnpctimer)
|
|
{
|
|
TBL_PC *sd;
|
|
struct npc_data *nd = (struct npc_data *)map_id2bl(st->oid);
|
|
|
|
if( !nd || nd->bl.type != BL_NPC )
|
|
{
|
|
script_pushint(st,1);
|
|
ShowError("setnpctimer: Invalid NPC.\n");
|
|
return SCRIPT_CMD_FAILURE;
|
|
}
|
|
|
|
if( !script_nick2sd(2,sd) ){
|
|
script_pushint(st,1);
|
|
ShowWarning("attachnpctimer: Invalid player.\n");
|
|
return SCRIPT_CMD_FAILURE;
|
|
}
|
|
|
|
nd->u.scr.rid = sd->bl.id;
|
|
script_pushint(st,0);
|
|
return SCRIPT_CMD_SUCCESS;
|
|
}
|
|
|
|
/*==========================================
|
|
* detaches a player rid from the timer [Celest]
|
|
*------------------------------------------*/
|
|
BUILDIN_FUNC(detachnpctimer)
|
|
{
|
|
struct npc_data *nd;
|
|
|
|
if( script_hasdata(st,2) )
|
|
nd = npc_name2id(script_getstr(st,2));
|
|
else
|
|
nd = (struct npc_data *)map_id2bl(st->oid);
|
|
|
|
if( !nd || nd->bl.type != BL_NPC )
|
|
{
|
|
script_pushint(st,1);
|
|
ShowError("detachnpctimer: Invalid NPC.\n");
|
|
return SCRIPT_CMD_FAILURE;
|
|
}
|
|
|
|
nd->u.scr.rid = 0;
|
|
script_pushint(st,0);
|
|
return SCRIPT_CMD_SUCCESS;
|
|
}
|
|
|
|
/*==========================================
|
|
* To avoid "player not attached" script errors, this function is provided,
|
|
* it checks if there is a player attached to the current script. [Skotlex]
|
|
* If no, returns 0, if yes, returns the account_id of the attached player.
|
|
*------------------------------------------*/
|
|
BUILDIN_FUNC(playerattached)
|
|
{
|
|
if(st->rid == 0 || map_id2sd(st->rid) == NULL)
|
|
script_pushint(st,0);
|
|
else
|
|
script_pushint(st,st->rid);
|
|
return SCRIPT_CMD_SUCCESS;
|
|
}
|
|
|
|
/*==========================================
|
|
*------------------------------------------*/
|
|
BUILDIN_FUNC(announce)
|
|
{
|
|
const char *mes = script_getstr(st,2);
|
|
int flag = script_getnum(st,3);
|
|
const char *fontColor = script_hasdata(st,4) ? script_getstr(st,4) : NULL;
|
|
int fontType = script_hasdata(st,5) ? script_getnum(st,5) : FW_NORMAL; // default fontType
|
|
int fontSize = script_hasdata(st,6) ? script_getnum(st,6) : 12; // default fontSize
|
|
int fontAlign = script_hasdata(st,7) ? script_getnum(st,7) : 0; // default fontAlign
|
|
int fontY = script_hasdata(st,8) ? script_getnum(st,8) : 0; // default fontY
|
|
|
|
if (flag&(BC_TARGET_MASK|BC_SOURCE_MASK)) // Broadcast source or broadcast region defined
|
|
{
|
|
send_target target;
|
|
struct block_list *bl;
|
|
|
|
// If bc_npc flag is set, use NPC as broadcast source
|
|
if(flag&BC_NPC){
|
|
bl = map_id2bl(st->oid);
|
|
}else{
|
|
struct map_session_data* sd;
|
|
|
|
if( script_rid2sd(sd) )
|
|
bl = &sd->bl;
|
|
else
|
|
bl = NULL;
|
|
}
|
|
|
|
if (bl == NULL)
|
|
return SCRIPT_CMD_SUCCESS;
|
|
|
|
switch (flag&BC_TARGET_MASK) {
|
|
case BC_MAP: target = ALL_SAMEMAP; break;
|
|
case BC_AREA: target = AREA; break;
|
|
case BC_SELF: target = SELF; break;
|
|
default: target = ALL_CLIENT; break; // BC_ALL
|
|
}
|
|
|
|
if (fontColor)
|
|
clif_broadcast2(bl, mes, (int)strlen(mes)+1, strtol(fontColor, (char **)NULL, 0), fontType, fontSize, fontAlign, fontY, target);
|
|
else
|
|
clif_broadcast(bl, mes, (int)strlen(mes)+1, flag&BC_COLOR_MASK, target);
|
|
}
|
|
else
|
|
{
|
|
if (fontColor)
|
|
intif_broadcast2(mes, (int)strlen(mes)+1, strtol(fontColor, (char **)NULL, 0), fontType, fontSize, fontAlign, fontY);
|
|
else
|
|
intif_broadcast(mes, (int)strlen(mes)+1, flag&BC_COLOR_MASK);
|
|
}
|
|
return SCRIPT_CMD_SUCCESS;
|
|
}
|
|
|
|
/*==========================================
|
|
*------------------------------------------*/
|
|
static int buildin_announce_sub(struct block_list *bl, va_list ap)
|
|
{
|
|
char *mes = va_arg(ap, char *);
|
|
int len = va_arg(ap, int);
|
|
int type = va_arg(ap, int);
|
|
char *fontColor = va_arg(ap, char *);
|
|
short fontType = (short)va_arg(ap, int);
|
|
short fontSize = (short)va_arg(ap, int);
|
|
short fontAlign = (short)va_arg(ap, int);
|
|
short fontY = (short)va_arg(ap, int);
|
|
if (fontColor)
|
|
clif_broadcast2(bl, mes, len, strtol(fontColor, (char **)NULL, 0), fontType, fontSize, fontAlign, fontY, SELF);
|
|
else
|
|
clif_broadcast(bl, mes, len, type, SELF);
|
|
return SCRIPT_CMD_SUCCESS;
|
|
}
|
|
|
|
BUILDIN_FUNC(mapannounce)
|
|
{
|
|
const char *mapname = script_getstr(st,2);
|
|
const char *mes = script_getstr(st,3);
|
|
int flag = script_getnum(st,4);
|
|
const char *fontColor = script_hasdata(st,5) ? script_getstr(st,5) : NULL;
|
|
int fontType = script_hasdata(st,6) ? script_getnum(st,6) : FW_NORMAL; // default fontType
|
|
int fontSize = script_hasdata(st,7) ? script_getnum(st,7) : 12; // default fontSize
|
|
int fontAlign = script_hasdata(st,8) ? script_getnum(st,8) : 0; // default fontAlign
|
|
int fontY = script_hasdata(st,9) ? script_getnum(st,9) : 0; // default fontY
|
|
int16 m;
|
|
|
|
if ((m = map_mapname2mapid(mapname)) < 0)
|
|
return SCRIPT_CMD_SUCCESS;
|
|
|
|
map_foreachinmap(buildin_announce_sub, m, BL_PC,
|
|
mes, strlen(mes)+1, flag&BC_COLOR_MASK, fontColor, fontType, fontSize, fontAlign, fontY);
|
|
return SCRIPT_CMD_SUCCESS;
|
|
}
|
|
|
|
/*==========================================
|
|
*------------------------------------------*/
|
|
BUILDIN_FUNC(areaannounce)
|
|
{
|
|
const char *mapname = script_getstr(st,2);
|
|
int x0 = script_getnum(st,3);
|
|
int y0 = script_getnum(st,4);
|
|
int x1 = script_getnum(st,5);
|
|
int y1 = script_getnum(st,6);
|
|
const char *mes = script_getstr(st,7);
|
|
int flag = script_getnum(st,8);
|
|
const char *fontColor = script_hasdata(st,9) ? script_getstr(st,9) : NULL;
|
|
int fontType = script_hasdata(st,10) ? script_getnum(st,10) : FW_NORMAL; // default fontType
|
|
int fontSize = script_hasdata(st,11) ? script_getnum(st,11) : 12; // default fontSize
|
|
int fontAlign = script_hasdata(st,12) ? script_getnum(st,12) : 0; // default fontAlign
|
|
int fontY = script_hasdata(st,13) ? script_getnum(st,13) : 0; // default fontY
|
|
int16 m;
|
|
|
|
if ((m = map_mapname2mapid(mapname)) < 0)
|
|
return SCRIPT_CMD_SUCCESS;
|
|
|
|
map_foreachinallarea(buildin_announce_sub, m, x0, y0, x1, y1, BL_PC,
|
|
mes, strlen(mes)+1, flag&BC_COLOR_MASK, fontColor, fontType, fontSize, fontAlign, fontY);
|
|
return SCRIPT_CMD_SUCCESS;
|
|
}
|
|
|
|
/*==========================================
|
|
*------------------------------------------*/
|
|
BUILDIN_FUNC(getusers)
|
|
{
|
|
int flag, val = 0;
|
|
struct map_session_data* sd;
|
|
struct block_list* bl = NULL;
|
|
|
|
flag = script_getnum(st,2);
|
|
|
|
switch(flag&0x07)
|
|
{
|
|
case 0:
|
|
if(flag&0x8)
|
|
{// npc
|
|
bl = map_id2bl(st->oid);
|
|
}
|
|
else if(script_rid2sd(sd))
|
|
{// pc
|
|
bl = &sd->bl;
|
|
}
|
|
|
|
if(bl)
|
|
{
|
|
val = map_getmapdata(bl->m)->users;
|
|
}
|
|
break;
|
|
case 1:
|
|
val = map_getusers();
|
|
break;
|
|
default:
|
|
ShowWarning("buildin_getusers: Unknown type %d.\n", flag);
|
|
script_pushint(st,0);
|
|
return SCRIPT_CMD_FAILURE;
|
|
}
|
|
|
|
script_pushint(st,val);
|
|
return SCRIPT_CMD_SUCCESS;
|
|
}
|
|
|
|
/*==========================================
|
|
* getmapguildusers("mapname",guild ID) Returns the number guild members present on a map [Reddozen]
|
|
*------------------------------------------*/
|
|
BUILDIN_FUNC(getmapguildusers)
|
|
{
|
|
const char *str;
|
|
int16 m;
|
|
int gid;
|
|
int c=0;
|
|
struct guild *g = NULL;
|
|
str=script_getstr(st,2);
|
|
gid=script_getnum(st,3);
|
|
if ((m = map_mapname2mapid(str)) < 0) { // map id on this server (m == -1 if not in actual map-server)
|
|
script_pushint(st,-1);
|
|
return SCRIPT_CMD_SUCCESS;
|
|
}
|
|
g = guild_search(gid);
|
|
|
|
if (g){
|
|
unsigned short i;
|
|
for(i = 0; i < g->max_member; i++)
|
|
{
|
|
if (g->member[i].sd && g->member[i].sd->bl.m == m)
|
|
c++;
|
|
}
|
|
}
|
|
|
|
script_pushint(st,c);
|
|
return SCRIPT_CMD_SUCCESS;
|
|
}
|
|
|
|
/*==========================================
|
|
*------------------------------------------*/
|
|
BUILDIN_FUNC(getmapusers)
|
|
{
|
|
const char *str;
|
|
int16 m;
|
|
str=script_getstr(st,2);
|
|
if( (m=map_mapname2mapid(str))< 0){
|
|
script_pushint(st,-1);
|
|
return SCRIPT_CMD_SUCCESS;
|
|
}
|
|
script_pushint(st,map_getmapdata(m)->users);
|
|
return SCRIPT_CMD_SUCCESS;
|
|
}
|
|
/*==========================================
|
|
*------------------------------------------*/
|
|
static int buildin_getareausers_sub(struct block_list *bl,va_list ap)
|
|
{
|
|
int *users=va_arg(ap,int *);
|
|
(*users)++;
|
|
return SCRIPT_CMD_SUCCESS;
|
|
}
|
|
|
|
BUILDIN_FUNC(getareausers)
|
|
{
|
|
const char *str;
|
|
int16 m,x0,y0,x1,y1,users=0; //doubt we can have more then 32k users on
|
|
str=script_getstr(st,2);
|
|
x0=script_getnum(st,3);
|
|
y0=script_getnum(st,4);
|
|
x1=script_getnum(st,5);
|
|
y1=script_getnum(st,6);
|
|
if( (m=map_mapname2mapid(str))< 0){
|
|
script_pushint(st,-1);
|
|
return SCRIPT_CMD_SUCCESS;
|
|
}
|
|
map_foreachinallarea(buildin_getareausers_sub,
|
|
m,x0,y0,x1,y1,BL_PC,&users);
|
|
script_pushint(st,users);
|
|
return SCRIPT_CMD_SUCCESS;
|
|
}
|
|
|
|
/*==========================================
|
|
* getunits(<type>{,<array_variable>[<first value>]})
|
|
* getmapunits(<type>,<"map name">{,<array_variable>[<first value>]})
|
|
* getareaunits(<type>,<"map name">,<x1>,<y1>,<x2>,<y2>{,<array_variable>[<first value>]})
|
|
*------------------------------------------*/
|
|
BUILDIN_FUNC(getunits)
|
|
{
|
|
struct block_list *bl = NULL;
|
|
struct map_session_data *sd = NULL;
|
|
struct script_data *data = NULL;
|
|
char *command = (char *)script_getfuncname(st);
|
|
const char *str;
|
|
const char *name;
|
|
int type = script_getnum(st, 2);
|
|
int size = 0;
|
|
int32 idx, id;
|
|
int16 m = 0, x0 = 0, y0 = 0, x1 = 0, y1 = 0;
|
|
struct s_mapiterator *iter = mapit_alloc(MAPIT_NORMAL, bl_type(type));
|
|
|
|
if (!strcmp(command, "getmapunits"))
|
|
{
|
|
str = script_getstr(st, 3);
|
|
if ((m = map_mapname2mapid(str)) < 0) {
|
|
script_pushint(st, -1);
|
|
st->state = END;
|
|
ShowWarning("buildin_%s: Unknown map '%s'.\n", command, str);
|
|
return SCRIPT_CMD_FAILURE;
|
|
}
|
|
if (script_hasdata(st, 4))
|
|
data = script_getdata(st, 4);
|
|
}
|
|
else if (!strcmp(command, "getareaunits"))
|
|
{
|
|
str = script_getstr(st, 3);
|
|
if ((m = map_mapname2mapid(str)) < 0) {
|
|
script_pushint(st, -1);
|
|
st->state = END;
|
|
ShowWarning("buildin_%s: Unknown map '%s'.\n", command, str);
|
|
return SCRIPT_CMD_FAILURE;
|
|
}
|
|
x0 = script_getnum(st, 4);
|
|
y0 = script_getnum(st, 5);
|
|
x1 = script_getnum(st, 6);
|
|
y1 = script_getnum(st, 7);
|
|
|
|
if (script_hasdata(st, 8))
|
|
data = script_getdata(st, 8);
|
|
}
|
|
else
|
|
{
|
|
if (script_hasdata(st, 3))
|
|
data = script_getdata(st, 3);
|
|
}
|
|
|
|
if (data)
|
|
{
|
|
if (!data_isreference(data))
|
|
{
|
|
ShowError("buildin_%s: not a variable\n", command);
|
|
script_reportdata(data);
|
|
st->state = END;
|
|
return SCRIPT_CMD_FAILURE;
|
|
}
|
|
id = reference_getid(data);
|
|
idx = reference_getindex(data);
|
|
name = reference_getname(data);
|
|
}
|
|
|
|
for (bl = (struct block_list*)mapit_first(iter); mapit_exists(iter); bl = (struct block_list*)mapit_next(iter))
|
|
{
|
|
if (!m || (m == bl->m && !x0 && !y0 && !x1 && !y1) || (bl->m == m && (bl->x >= x0 && bl->y <= y0) && (bl->x <= x1 && bl->y >= y1)))
|
|
{
|
|
if (data)
|
|
set_reg(st, sd, reference_uid(id, idx + size), name, (is_string_variable(name) ? (void*)status_get_name(bl) : (void*)__64BPRTSIZE(bl->id)), reference_getref(data));
|
|
size++;
|
|
}
|
|
}
|
|
|
|
mapit_free(iter);
|
|
|
|
script_pushint(st, size);
|
|
return SCRIPT_CMD_SUCCESS;
|
|
}
|
|
|
|
/*==========================================
|
|
*------------------------------------------*/
|
|
static int buildin_getareadropitem_sub(struct block_list *bl,va_list ap)
|
|
{
|
|
unsigned short nameid = (unsigned short)va_arg(ap, int);
|
|
unsigned short *amount = (unsigned short *)va_arg(ap, int *);
|
|
struct flooritem_data *drop=(struct flooritem_data *)bl;
|
|
|
|
if(drop->item.nameid==nameid)
|
|
(*amount)+=drop->item.amount;
|
|
|
|
return SCRIPT_CMD_SUCCESS;
|
|
}
|
|
BUILDIN_FUNC(getareadropitem)
|
|
{
|
|
const char *str;
|
|
int16 m,x0,y0,x1,y1;
|
|
unsigned short nameid, amount = 0;
|
|
|
|
str=script_getstr(st,2);
|
|
x0=script_getnum(st,3);
|
|
y0=script_getnum(st,4);
|
|
x1=script_getnum(st,5);
|
|
y1=script_getnum(st,6);
|
|
|
|
if( script_isstring(st, 7) ){
|
|
const char *name = script_getstr(st, 7);
|
|
struct item_data *item_data = itemdb_searchname(name);
|
|
|
|
nameid=UNKNOWN_ITEM_ID;
|
|
if( item_data )
|
|
nameid=item_data->nameid;
|
|
}else
|
|
nameid = script_getnum(st, 7);
|
|
|
|
if( (m=map_mapname2mapid(str))< 0){
|
|
script_pushint(st,-1);
|
|
return SCRIPT_CMD_SUCCESS;
|
|
}
|
|
map_foreachinallarea(buildin_getareadropitem_sub,
|
|
m,x0,y0,x1,y1,BL_ITEM,nameid,&amount);
|
|
script_pushint(st,amount);
|
|
return SCRIPT_CMD_SUCCESS;
|
|
}
|
|
|
|
/*==========================================
|
|
*------------------------------------------*/
|
|
BUILDIN_FUNC(enablenpc)
|
|
{
|
|
const char *str;
|
|
str=script_getstr(st,2);
|
|
npc_enable(str,1);
|
|
return SCRIPT_CMD_SUCCESS;
|
|
}
|
|
|
|
/*==========================================
|
|
*------------------------------------------*/
|
|
BUILDIN_FUNC(disablenpc)
|
|
{
|
|
const char *str;
|
|
str=script_getstr(st,2);
|
|
npc_enable(str,0);
|
|
return SCRIPT_CMD_SUCCESS;
|
|
}
|
|
|
|
/*==========================================
|
|
*------------------------------------------*/
|
|
BUILDIN_FUNC(hideoffnpc)
|
|
{
|
|
const char *str;
|
|
str=script_getstr(st,2);
|
|
npc_enable(str,2);
|
|
return SCRIPT_CMD_SUCCESS;
|
|
}
|
|
/*==========================================
|
|
*------------------------------------------*/
|
|
BUILDIN_FUNC(hideonnpc)
|
|
{
|
|
const char *str;
|
|
str=script_getstr(st,2);
|
|
npc_enable(str,4);
|
|
return SCRIPT_CMD_SUCCESS;
|
|
}
|
|
|
|
/* Starts a status effect on the target unit or on the attached player.
|
|
*
|
|
* sc_start <effect_id>,<duration>,<val1>{,<rate>,<flag>,{<unit_id>}};
|
|
* sc_start2 <effect_id>,<duration>,<val1>,<val2>{,<rate,<flag>,{<unit_id>}};
|
|
* sc_start4 <effect_id>,<duration>,<val1>,<val2>,<val3>,<val4>{,<rate,<flag>,{<unit_id>}};
|
|
* <flag>: enum e_status_change_start_flags
|
|
*/
|
|
BUILDIN_FUNC(sc_start)
|
|
{
|
|
TBL_NPC * nd = map_id2nd(st->oid);
|
|
struct block_list* bl;
|
|
enum sc_type type;
|
|
int tick, val1, val2, val3, val4=0, rate, flag;
|
|
char start_type;
|
|
const char* command = script_getfuncname(st);
|
|
|
|
if(strstr(command, "4"))
|
|
start_type = 4;
|
|
else if(strstr(command, "2"))
|
|
start_type = 2;
|
|
else
|
|
start_type = 1;
|
|
|
|
type = (sc_type)script_getnum(st,2);
|
|
tick = script_getnum(st,3);
|
|
val1 = script_getnum(st,4);
|
|
|
|
//If from NPC we make default flag 1 to be unavoidable
|
|
if(nd && nd->bl.id == fake_nd->bl.id)
|
|
flag = script_hasdata(st,5+start_type)?script_getnum(st,5+start_type):SCSTART_NOTICKDEF;
|
|
else
|
|
flag = script_hasdata(st,5+start_type)?script_getnum(st,5+start_type):SCSTART_NOAVOID;
|
|
|
|
rate = script_hasdata(st,4+start_type)?min(script_getnum(st,4+start_type),10000):10000;
|
|
|
|
if(script_hasdata(st,(6+start_type)))
|
|
bl = map_id2bl(script_getnum(st,(6+start_type)));
|
|
else
|
|
bl = map_id2bl(st->rid);
|
|
|
|
if(tick == 0 && val1 > 0 && type > SC_NONE && type < SC_MAX && status_sc2skill(type) != 0)
|
|
{// When there isn't a duration specified, try to get it from the skill_db
|
|
tick = skill_get_time(status_sc2skill(type), val1);
|
|
}
|
|
|
|
if(potion_flag == 1 && potion_target) { //skill.c set the flags before running the script, this is a potion-pitched effect.
|
|
bl = map_id2bl(potion_target);
|
|
tick /= 2;// Thrown potions only last half.
|
|
val4 = 1;// Mark that this was a thrown sc_effect
|
|
}
|
|
|
|
if(!bl)
|
|
return SCRIPT_CMD_SUCCESS;
|
|
|
|
switch(start_type) {
|
|
case 1:
|
|
status_change_start(bl, bl, type, rate, val1, 0, 0, val4, tick, flag);
|
|
break;
|
|
case 2:
|
|
val2 = script_getnum(st,5);
|
|
status_change_start(bl, bl, type, rate, val1, val2, 0, val4, tick, flag);
|
|
break;
|
|
case 4:
|
|
val2 = script_getnum(st,5);
|
|
val3 = script_getnum(st,6);
|
|
val4 = script_getnum(st,7);
|
|
status_change_start(bl, bl, type, rate, val1, val2, val3, val4, tick, flag);
|
|
break;
|
|
}
|
|
return SCRIPT_CMD_SUCCESS;
|
|
}
|
|
|
|
/// Ends one or all status effects on the target unit or on the attached player.
|
|
///
|
|
/// sc_end <effect_id>{,<unit_id>};
|
|
BUILDIN_FUNC(sc_end)
|
|
{
|
|
struct block_list* bl;
|
|
int type;
|
|
|
|
type = script_getnum(st, 2);
|
|
if (script_hasdata(st, 3))
|
|
bl = map_id2bl(script_getnum(st, 3));
|
|
else
|
|
bl = map_id2bl(st->rid);
|
|
|
|
if (potion_flag == 1 && potion_target) //##TODO how does this work [FlavioJS]
|
|
bl = map_id2bl(potion_target);
|
|
|
|
if (!bl)
|
|
return SCRIPT_CMD_SUCCESS;
|
|
|
|
if (type >= 0 && type < SC_MAX) {
|
|
struct status_change *sc = status_get_sc(bl);
|
|
struct status_change_entry *sce = sc ? sc->data[type] : NULL;
|
|
|
|
if (!sce)
|
|
return SCRIPT_CMD_SUCCESS;
|
|
|
|
switch (type) {
|
|
case SC_WEIGHT50:
|
|
case SC_WEIGHT90:
|
|
case SC_NOCHAT:
|
|
case SC_PUSH_CART:
|
|
case SC_ALL_RIDING:
|
|
case SC_STYLE_CHANGE:
|
|
case SC_MONSTER_TRANSFORM:
|
|
case SC_ACTIVE_MONSTER_TRANSFORM:
|
|
case SC_MTF_ASPD:
|
|
case SC_MTF_RANGEATK:
|
|
case SC_MTF_MATK:
|
|
case SC_MTF_MLEATKED:
|
|
case SC_MTF_CRIDAMAGE:
|
|
case SC_MTF_ASPD2:
|
|
case SC_MTF_RANGEATK2:
|
|
case SC_MTF_MATK2:
|
|
case SC_MTF_MHP:
|
|
case SC_MTF_MSP:
|
|
case SC_MTF_PUMPKIN:
|
|
case SC_MTF_HITFLEE:
|
|
case SC_ATTHASTE_CASH:
|
|
case SC_REUSE_LIMIT_A: case SC_REUSE_LIMIT_B: case SC_REUSE_LIMIT_C:
|
|
case SC_REUSE_LIMIT_D: case SC_REUSE_LIMIT_E: case SC_REUSE_LIMIT_F:
|
|
case SC_REUSE_LIMIT_G: case SC_REUSE_LIMIT_H: case SC_REUSE_LIMIT_MTF:
|
|
case SC_REUSE_LIMIT_ASPD_POTION: case SC_REUSE_MILLENNIUMSHIELD: case SC_REUSE_CRUSHSTRIKE:
|
|
case SC_REUSE_STORMBLAST: case SC_ALL_RIDING_REUSE_LIMIT: case SC_REUSE_REFRESH:
|
|
case SC_REUSE_LIMIT_ECL: case SC_REUSE_LIMIT_RECALL:
|
|
return SCRIPT_CMD_SUCCESS;
|
|
default:
|
|
break;
|
|
}
|
|
|
|
//This should help status_change_end force disabling the SC in case it has no limit.
|
|
sce->val1 = sce->val2 = sce->val3 = sce->val4 = 0;
|
|
status_change_end(bl, (sc_type)type, INVALID_TIMER);
|
|
} else
|
|
status_change_clear(bl, 3); // remove all effects
|
|
|
|
return SCRIPT_CMD_SUCCESS;
|
|
}
|
|
|
|
/**
|
|
* Ends all status effects from any learned skill on the attached player.
|
|
* if <job_id> was given it will end the effect of that class for the attached player
|
|
* sc_end_class {<char_id>{,<job_id>}};
|
|
*/
|
|
BUILDIN_FUNC(sc_end_class)
|
|
{
|
|
struct map_session_data *sd;
|
|
uint16 skill_id;
|
|
int class_;
|
|
|
|
if (!script_charid2sd(2, sd))
|
|
return SCRIPT_CMD_FAILURE;
|
|
|
|
if (script_hasdata(st, 3))
|
|
class_ = script_getnum(st, 3);
|
|
else
|
|
class_ = sd->status.class_;
|
|
|
|
if (!pcdb_checkid(class_)) {
|
|
ShowError("buildin_sc_end_class: Invalid job ID '%d' given.\n", script_getnum(st, 3));
|
|
return SCRIPT_CMD_FAILURE;
|
|
}
|
|
|
|
for (int i = 0; i < MAX_SKILL_TREE && (skill_id = skill_tree[pc_class2idx(class_)][i].skill_id) > 0; i++) {
|
|
enum sc_type sc = status_skill2sc(skill_id);
|
|
|
|
if (sc > SC_COMMON_MAX && sd->sc.data[sc])
|
|
status_change_end(&sd->bl, sc, INVALID_TIMER);
|
|
}
|
|
|
|
return SCRIPT_CMD_SUCCESS;
|
|
}
|
|
|
|
/*==========================================
|
|
* @FIXME atm will return reduced tick, 0 immune, 1 no tick
|
|
*------------------------------------------*/
|
|
BUILDIN_FUNC(getscrate)
|
|
{
|
|
struct block_list *bl;
|
|
int type;
|
|
t_tick rate;
|
|
|
|
type=script_getnum(st,2);
|
|
rate=script_getnum(st,3);
|
|
if( script_hasdata(st,4) ) //get for the bl assigned
|
|
bl = map_id2bl(script_getnum(st,4));
|
|
else
|
|
bl = map_id2bl(st->rid);
|
|
|
|
if (bl)
|
|
rate = status_get_sc_def(NULL,bl, (sc_type)type, 10000, 10000, SCSTART_NONE);
|
|
|
|
script_pushint(st,rate);
|
|
return SCRIPT_CMD_SUCCESS;
|
|
}
|
|
|
|
/**
|
|
* getstatus(<effect type>{,<type>{,<char_id>}});
|
|
**/
|
|
BUILDIN_FUNC(getstatus)
|
|
{
|
|
int id, type;
|
|
struct map_session_data* sd;
|
|
|
|
if (!script_charid2sd(4,sd))
|
|
return SCRIPT_CMD_FAILURE;
|
|
|
|
id = script_getnum(st, 2);
|
|
type = script_hasdata(st, 3) ? script_getnum(st, 3) : 0;
|
|
|
|
if( id <= SC_NONE || id >= SC_MAX )
|
|
{// invalid status type given
|
|
ShowWarning("script.cpp:getstatus: Invalid status type given (%d).\n", id);
|
|
return SCRIPT_CMD_SUCCESS;
|
|
}
|
|
|
|
if( sd->sc.count == 0 || !sd->sc.data[id] )
|
|
{// no status is active
|
|
script_pushint(st, 0);
|
|
return SCRIPT_CMD_SUCCESS;
|
|
}
|
|
|
|
switch( type )
|
|
{
|
|
case 1: script_pushint(st, sd->sc.data[id]->val1); break;
|
|
case 2: script_pushint(st, sd->sc.data[id]->val2); break;
|
|
case 3: script_pushint(st, sd->sc.data[id]->val3); break;
|
|
case 4: script_pushint(st, sd->sc.data[id]->val4); break;
|
|
case 5:
|
|
{
|
|
struct TimerData* timer = (struct TimerData*)get_timer(sd->sc.data[id]->timer);
|
|
|
|
if( timer )
|
|
{// return the amount of time remaining
|
|
script_pushint(st, timer->tick - gettick());
|
|
} else {
|
|
script_pushint(st, -1);
|
|
}
|
|
}
|
|
break;
|
|
default: script_pushint(st, 1); break;
|
|
}
|
|
|
|
return SCRIPT_CMD_SUCCESS;
|
|
}
|
|
|
|
/*==========================================
|
|
*
|
|
*------------------------------------------*/
|
|
BUILDIN_FUNC(debugmes)
|
|
{
|
|
const char *str;
|
|
str=script_getstr(st,2);
|
|
ShowDebug("script debug : %d %d : %s\n",st->rid,st->oid,str);
|
|
return SCRIPT_CMD_SUCCESS;
|
|
}
|
|
|
|
/*==========================================
|
|
*------------------------------------------*/
|
|
BUILDIN_FUNC(catchpet)
|
|
{
|
|
int pet_id;
|
|
TBL_PC *sd;
|
|
|
|
if( !script_rid2sd(sd) )
|
|
return SCRIPT_CMD_SUCCESS;
|
|
|
|
pet_id= script_getnum(st,2);
|
|
|
|
pet_catch_process1(sd,pet_id);
|
|
return SCRIPT_CMD_SUCCESS;
|
|
}
|
|
|
|
/*==========================================
|
|
* [orn]
|
|
*------------------------------------------*/
|
|
BUILDIN_FUNC(homunculus_evolution)
|
|
{
|
|
TBL_PC *sd;
|
|
|
|
if( !script_rid2sd(sd) )
|
|
return SCRIPT_CMD_SUCCESS;
|
|
|
|
if(hom_is_active(sd->hd))
|
|
{
|
|
if (sd->hd->homunculus.intimacy >= battle_config.homunculus_evo_intimacy_need)
|
|
hom_evolution(sd->hd);
|
|
else
|
|
clif_emotion(&sd->hd->bl, ET_SWEAT);
|
|
}
|
|
return SCRIPT_CMD_SUCCESS;
|
|
}
|
|
|
|
/*==========================================
|
|
* Checks for vaporized morph state
|
|
* and deletes ITEMID_STRANGE_EMBRYO.
|
|
*------------------------------------------*/
|
|
BUILDIN_FUNC(homunculus_mutate)
|
|
{
|
|
int homun_id;
|
|
TBL_PC *sd;
|
|
|
|
if( !script_rid2sd(sd) || sd->hd == NULL )
|
|
return SCRIPT_CMD_SUCCESS;
|
|
|
|
if(script_hasdata(st,2))
|
|
homun_id = script_getnum(st,2);
|
|
else
|
|
homun_id = 6048 + (rnd() % 4);
|
|
|
|
if( sd->hd->homunculus.vaporize == HOM_ST_MORPH ) {
|
|
int m_class = hom_class2mapid(sd->hd->homunculus.class_);
|
|
int m_id = hom_class2mapid(homun_id);
|
|
short i = pc_search_inventory(sd, ITEMID_STRANGE_EMBRYO);
|
|
|
|
if ( m_class != -1 && m_id != -1 && m_class&HOM_EVO && m_id&HOM_S && sd->hd->homunculus.level >= 99 && i >= 0 ) {
|
|
sd->hd->homunculus.vaporize = HOM_ST_REST; // Remove morph state.
|
|
hom_call(sd); // Respawn homunculus.
|
|
hom_mutate(sd->hd, homun_id);
|
|
pc_delitem(sd, i, 1, 0, 0, LOG_TYPE_SCRIPT);
|
|
script_pushint(st, 1);
|
|
return SCRIPT_CMD_SUCCESS;
|
|
} else
|
|
clif_emotion(&sd->bl, ET_SWEAT);
|
|
} else
|
|
clif_emotion(&sd->bl, ET_SWEAT);
|
|
|
|
script_pushint(st, 0);
|
|
|
|
return SCRIPT_CMD_SUCCESS;
|
|
}
|
|
|
|
/*==========================================
|
|
* Puts homunculus into morph state
|
|
* and gives ITEMID_STRANGE_EMBRYO.
|
|
*------------------------------------------*/
|
|
BUILDIN_FUNC(morphembryo)
|
|
{
|
|
struct item item_tmp;
|
|
TBL_PC *sd;
|
|
|
|
if( !script_rid2sd(sd) || sd->hd == NULL )
|
|
return SCRIPT_CMD_SUCCESS;
|
|
|
|
if( hom_is_active(sd->hd) ) {
|
|
int m_class = hom_class2mapid(sd->hd->homunculus.class_);
|
|
|
|
if ( m_class != -1 && m_class&HOM_EVO && sd->hd->homunculus.level >= 99 ) {
|
|
char i;
|
|
memset(&item_tmp, 0, sizeof(item_tmp));
|
|
item_tmp.nameid = ITEMID_STRANGE_EMBRYO;
|
|
item_tmp.identify = 1;
|
|
|
|
if( (i = pc_additem(sd, &item_tmp, 1, LOG_TYPE_SCRIPT)) ) {
|
|
clif_additem(sd, 0, 0, i);
|
|
clif_emotion(&sd->bl, ET_SWEAT); // Fail to avoid item drop exploit.
|
|
} else {
|
|
hom_vaporize(sd, HOM_ST_MORPH);
|
|
script_pushint(st, 1);
|
|
return SCRIPT_CMD_SUCCESS;
|
|
}
|
|
} else
|
|
clif_emotion(&sd->hd->bl, ET_SWEAT);
|
|
} else
|
|
clif_emotion(&sd->bl, ET_SWEAT);
|
|
|
|
script_pushint(st, 0);
|
|
|
|
return SCRIPT_CMD_SUCCESS;
|
|
}
|
|
|
|
// [Zephyrus]
|
|
BUILDIN_FUNC(homunculus_shuffle)
|
|
{
|
|
TBL_PC *sd;
|
|
|
|
if( !script_rid2sd(sd) )
|
|
return SCRIPT_CMD_SUCCESS;
|
|
|
|
if(hom_is_active(sd->hd))
|
|
hom_shuffle(sd->hd);
|
|
|
|
return SCRIPT_CMD_SUCCESS;
|
|
}
|
|
|
|
/*==========================================
|
|
* Check for homunculus state.
|
|
* Return: -1 = No homunculus
|
|
* 0 = Homunculus is active
|
|
* 1 = Homunculus is vaporized (rest)
|
|
* 2 = Homunculus is in morph state
|
|
*------------------------------------------*/
|
|
BUILDIN_FUNC(checkhomcall)
|
|
{
|
|
TBL_PC *sd;
|
|
TBL_HOM *hd;
|
|
|
|
if( !script_rid2sd(sd) )
|
|
return SCRIPT_CMD_SUCCESS;
|
|
|
|
hd = sd->hd;
|
|
|
|
if( !hd )
|
|
script_pushint(st, -1);
|
|
else
|
|
script_pushint(st, hd->homunculus.vaporize);
|
|
|
|
return SCRIPT_CMD_SUCCESS;
|
|
}
|
|
|
|
//These two functions bring the eA MAPID_* class functionality to scripts.
|
|
BUILDIN_FUNC(eaclass)
|
|
{
|
|
int class_;
|
|
if( script_hasdata(st,2) )
|
|
class_ = script_getnum(st,2);
|
|
else {
|
|
TBL_PC *sd;
|
|
|
|
if (!script_charid2sd(3,sd)) {
|
|
script_pushint(st,-1);
|
|
return SCRIPT_CMD_SUCCESS;
|
|
}
|
|
class_ = sd->status.class_;
|
|
}
|
|
script_pushint(st,pc_jobid2mapid(class_));
|
|
return SCRIPT_CMD_SUCCESS;
|
|
}
|
|
|
|
BUILDIN_FUNC(roclass)
|
|
{
|
|
int class_ =script_getnum(st,2);
|
|
int sex;
|
|
if( script_hasdata(st,3) )
|
|
sex = script_getnum(st,3);
|
|
else {
|
|
TBL_PC *sd;
|
|
if (st->rid && script_rid2sd(sd))
|
|
sex = sd->status.sex;
|
|
else
|
|
sex = SEX_MALE; //Just use male when not found.
|
|
}
|
|
script_pushint(st,pc_mapid2jobid(class_, sex));
|
|
return SCRIPT_CMD_SUCCESS;
|
|
}
|
|
|
|
/*==========================================
|
|
* Tells client to open a hatching window, used for pet incubator
|
|
*------------------------------------------*/
|
|
BUILDIN_FUNC(birthpet)
|
|
{
|
|
TBL_PC *sd;
|
|
if( !script_rid2sd(sd) )
|
|
return SCRIPT_CMD_SUCCESS;
|
|
|
|
if( sd->status.pet_id )
|
|
{// do not send egg list, when you already have a pet
|
|
return SCRIPT_CMD_SUCCESS;
|
|
}
|
|
|
|
clif_sendegg(sd);
|
|
return SCRIPT_CMD_SUCCESS;
|
|
}
|
|
|
|
/**
|
|
* resetlvl <action type>{,<char_id>};
|
|
* @param action_type:
|
|
* 1 : make like after rebirth
|
|
* 2 : blvl,jlvl=1, skillpoint=0
|
|
* 3 : don't reset skill, blvl=1
|
|
* 4 : jlvl=0
|
|
* @author AppleGirl
|
|
**/
|
|
BUILDIN_FUNC(resetlvl)
|
|
{
|
|
TBL_PC *sd;
|
|
|
|
int type=script_getnum(st,2);
|
|
|
|
if (!script_charid2sd(3,sd))
|
|
return SCRIPT_CMD_FAILURE;
|
|
|
|
pc_resetlvl(sd,type);
|
|
return SCRIPT_CMD_SUCCESS;
|
|
}
|
|
|
|
/**
|
|
* Reset a player status point
|
|
* resetstatus({<char_id>});
|
|
**/
|
|
BUILDIN_FUNC(resetstatus)
|
|
{
|
|
TBL_PC *sd;
|
|
if (!script_charid2sd(2,sd))
|
|
return SCRIPT_CMD_FAILURE;
|
|
pc_resetstate(sd);
|
|
return SCRIPT_CMD_SUCCESS;
|
|
}
|
|
|
|
/**
|
|
* Reset player's skill
|
|
* resetskill({<char_id>});
|
|
**/
|
|
BUILDIN_FUNC(resetskill)
|
|
{
|
|
TBL_PC *sd;
|
|
if (!script_charid2sd(2,sd))
|
|
return SCRIPT_CMD_FAILURE;
|
|
pc_resetskill(sd,1);
|
|
return SCRIPT_CMD_SUCCESS;
|
|
}
|
|
|
|
/**
|
|
* Counts total amount of skill points.
|
|
* skillpointcount({<char_id>})
|
|
**/
|
|
BUILDIN_FUNC(skillpointcount)
|
|
{
|
|
TBL_PC *sd;
|
|
if (!script_charid2sd(2,sd))
|
|
return SCRIPT_CMD_FAILURE;
|
|
script_pushint(st,sd->status.skill_point + pc_resetskill(sd,2));
|
|
return SCRIPT_CMD_SUCCESS;
|
|
}
|
|
|
|
/*==========================================
|
|
*
|
|
*------------------------------------------*/
|
|
BUILDIN_FUNC(changebase)
|
|
{
|
|
TBL_PC *sd=NULL;
|
|
int vclass;
|
|
|
|
if( !script_mapid2sd(3,sd) )
|
|
return SCRIPT_CMD_SUCCESS;
|
|
|
|
vclass = script_getnum(st,2);
|
|
if(vclass == JOB_WEDDING)
|
|
{
|
|
if (!battle_config.wedding_modifydisplay || //Do not show the wedding sprites
|
|
sd->class_&JOBL_BABY //Baby classes screw up when showing wedding sprites. [Skotlex] They don't seem to anymore.
|
|
)
|
|
return SCRIPT_CMD_SUCCESS;
|
|
}
|
|
|
|
if(!sd->disguise && vclass != sd->vd.class_) {
|
|
status_set_viewdata(&sd->bl, vclass);
|
|
//Updated client view. Base, Weapon and Cloth Colors.
|
|
clif_changelook(&sd->bl,LOOK_BASE,sd->vd.class_);
|
|
clif_changelook(&sd->bl,LOOK_WEAPON,sd->status.weapon);
|
|
if (sd->vd.cloth_color)
|
|
clif_changelook(&sd->bl,LOOK_CLOTHES_COLOR,sd->vd.cloth_color);
|
|
if (sd->vd.body_style)
|
|
clif_changelook(&sd->bl,LOOK_BODY2,sd->vd.body_style);
|
|
clif_skillinfoblock(sd);
|
|
}
|
|
return SCRIPT_CMD_SUCCESS;
|
|
}
|
|
|
|
/**
|
|
* Change account sex and unequip all item and request for a changesex to char-serv
|
|
* changesex({<char_id>});
|
|
*/
|
|
BUILDIN_FUNC(changesex)
|
|
{
|
|
int i;
|
|
TBL_PC *sd = NULL;
|
|
|
|
if (!script_charid2sd(2,sd))
|
|
return SCRIPT_CMD_FAILURE;
|
|
|
|
pc_resetskill(sd,4);
|
|
// to avoid any problem with equipment and invalid sex, equipment is unequiped.
|
|
for(i = 0; i < EQI_MAX; i++) {
|
|
if (sd->equip_index[i] >= 0)
|
|
pc_unequipitem(sd, sd->equip_index[i], 3);
|
|
}
|
|
|
|
chrif_changesex(sd, true);
|
|
return SCRIPT_CMD_SUCCESS;
|
|
}
|
|
|
|
/**
|
|
* Change character's sex and unequip all item and request for a changesex to char-serv
|
|
* changecharsex({<char_id>});
|
|
*/
|
|
BUILDIN_FUNC(changecharsex)
|
|
{
|
|
#if PACKETVER >= 20141016
|
|
int i;
|
|
TBL_PC *sd = NULL;
|
|
|
|
if (!script_charid2sd(2,sd))
|
|
return SCRIPT_CMD_FAILURE;
|
|
|
|
pc_resetskill(sd,4);
|
|
// to avoid any problem with equipment and invalid sex, equipment is unequiped.
|
|
for (i = 0; i < EQI_MAX; i++) {
|
|
if (sd->equip_index[i] >= 0)
|
|
pc_unequipitem(sd, sd->equip_index[i], 3);
|
|
}
|
|
|
|
chrif_changesex(sd, false);
|
|
return SCRIPT_CMD_SUCCESS;
|
|
#else
|
|
return SCRIPT_CMD_FAILURE;
|
|
#endif
|
|
}
|
|
|
|
/*==========================================
|
|
* Works like 'announce' but outputs in the common chat window
|
|
*------------------------------------------*/
|
|
BUILDIN_FUNC(globalmes)
|
|
{
|
|
struct block_list *bl = map_id2bl(st->oid);
|
|
struct npc_data *nd = (struct npc_data *)bl;
|
|
const char *name=NULL,*mes;
|
|
|
|
mes=script_getstr(st,2);
|
|
if(mes==NULL)
|
|
return SCRIPT_CMD_SUCCESS;
|
|
|
|
if(script_hasdata(st,3)){ // npc name to display
|
|
name=script_getstr(st,3);
|
|
} else {
|
|
name=nd->name; //use current npc name
|
|
}
|
|
|
|
npc_globalmessage(name,mes); // broadcast to all players connected
|
|
return SCRIPT_CMD_SUCCESS;
|
|
}
|
|
|
|
/////////////////////////////////////////////////////////////////////
|
|
// NPC waiting room (chat room)
|
|
//
|
|
|
|
/// Creates a waiting room (chat room) for this npc.
|
|
///
|
|
/// waitingroom "<title>",<limit>{,"<event>"{,<trigger>{,<zeny>{,<minlvl>{,<maxlvl>}}}}};
|
|
BUILDIN_FUNC(waitingroom)
|
|
{
|
|
struct npc_data* nd;
|
|
const char* title = script_getstr(st, 2);
|
|
int limit = script_getnum(st, 3);
|
|
const char* ev = script_hasdata(st,4) ? script_getstr(st,4) : "";
|
|
int trigger = script_hasdata(st,5) ? script_getnum(st,5) : limit;
|
|
int zeny = script_hasdata(st,6) ? script_getnum(st,6) : 0;
|
|
int minLvl = script_hasdata(st,7) ? script_getnum(st,7) : 1;
|
|
int maxLvl = script_hasdata(st,8) ? script_getnum(st,8) : MAX_LEVEL;
|
|
|
|
nd = (struct npc_data *)map_id2bl(st->oid);
|
|
if( nd != NULL )
|
|
chat_createnpcchat(nd, title, limit, 1, trigger, ev, zeny, minLvl, maxLvl);
|
|
|
|
return SCRIPT_CMD_SUCCESS;
|
|
}
|
|
|
|
/// Removes the waiting room of the current or target npc.
|
|
///
|
|
/// delwaitingroom "<npc_name>";
|
|
/// delwaitingroom;
|
|
BUILDIN_FUNC(delwaitingroom)
|
|
{
|
|
struct npc_data* nd;
|
|
if( script_hasdata(st,2) )
|
|
nd = npc_name2id(script_getstr(st, 2));
|
|
else
|
|
nd = (struct npc_data *)map_id2bl(st->oid);
|
|
if( nd != NULL )
|
|
chat_deletenpcchat(nd);
|
|
return SCRIPT_CMD_SUCCESS;
|
|
}
|
|
|
|
/// Kick the specified player from the waiting room of the target npc.
|
|
///
|
|
/// waitingroomkick "<npc_name>", <kickusername>;
|
|
BUILDIN_FUNC(waitingroomkick)
|
|
{
|
|
struct npc_data* nd;
|
|
struct chat_data* cd;
|
|
const char* kickusername;
|
|
|
|
nd = npc_name2id(script_getstr(st,2));
|
|
kickusername = script_getstr(st,3);
|
|
|
|
if( nd != NULL && (cd=(struct chat_data *)map_id2bl(nd->chat_id)) != NULL )
|
|
chat_npckickchat(cd, kickusername);
|
|
return SCRIPT_CMD_SUCCESS;
|
|
}
|
|
|
|
/// Get Users in waiting room and stores gids in .@waitingroom_users[]
|
|
/// Num users stored in .@waitingroom_usercount
|
|
///
|
|
/// getwaitingroomusers "<npc_name>";
|
|
BUILDIN_FUNC(getwaitingroomusers)
|
|
{
|
|
struct npc_data* nd;
|
|
struct chat_data* cd;
|
|
|
|
int i, j=0;
|
|
|
|
if( script_hasdata(st,2) )
|
|
nd = npc_name2id(script_getstr(st, 2));
|
|
else
|
|
nd = (struct npc_data *)map_id2bl(st->oid);
|
|
|
|
if( nd != NULL && (cd=(struct chat_data *)map_id2bl(nd->chat_id)) != NULL ) {
|
|
for(i = 0; i < cd->users; ++i) {
|
|
setd_sub(st, NULL, ".@waitingroom_users", j, (void *)__64BPRTSIZE(cd->usersd[i]->status.account_id), NULL);
|
|
j++;
|
|
}
|
|
setd_sub(st, NULL, ".@waitingroom_usercount", 0, (void *)__64BPRTSIZE(j), NULL);
|
|
}
|
|
return SCRIPT_CMD_SUCCESS;
|
|
}
|
|
|
|
/// Kicks all the players from the waiting room of the current or target npc.
|
|
///
|
|
/// kickwaitingroomall "<npc_name>";
|
|
/// kickwaitingroomall;
|
|
BUILDIN_FUNC(waitingroomkickall)
|
|
{
|
|
struct npc_data* nd;
|
|
struct chat_data* cd;
|
|
|
|
if( script_hasdata(st,2) )
|
|
nd = npc_name2id(script_getstr(st,2));
|
|
else
|
|
nd = (struct npc_data *)map_id2bl(st->oid);
|
|
|
|
if( nd != NULL && (cd=(struct chat_data *)map_id2bl(nd->chat_id)) != NULL )
|
|
chat_npckickall(cd);
|
|
return SCRIPT_CMD_SUCCESS;
|
|
}
|
|
|
|
/// Enables the waiting room event of the current or target npc.
|
|
///
|
|
/// enablewaitingroomevent "<npc_name>";
|
|
/// enablewaitingroomevent;
|
|
BUILDIN_FUNC(enablewaitingroomevent)
|
|
{
|
|
struct npc_data* nd;
|
|
struct chat_data* cd;
|
|
|
|
if( script_hasdata(st,2) )
|
|
nd = npc_name2id(script_getstr(st, 2));
|
|
else
|
|
nd = (struct npc_data *)map_id2bl(st->oid);
|
|
|
|
if( nd != NULL && (cd=(struct chat_data *)map_id2bl(nd->chat_id)) != NULL )
|
|
chat_enableevent(cd);
|
|
return SCRIPT_CMD_SUCCESS;
|
|
}
|
|
|
|
/// Disables the waiting room event of the current or target npc.
|
|
///
|
|
/// disablewaitingroomevent "<npc_name>";
|
|
/// disablewaitingroomevent;
|
|
BUILDIN_FUNC(disablewaitingroomevent)
|
|
{
|
|
struct npc_data *nd;
|
|
struct chat_data *cd;
|
|
|
|
if( script_hasdata(st,2) )
|
|
nd = npc_name2id(script_getstr(st, 2));
|
|
else
|
|
nd = (struct npc_data *)map_id2bl(st->oid);
|
|
|
|
if( nd != NULL && (cd=(struct chat_data *)map_id2bl(nd->chat_id)) != NULL )
|
|
chat_disableevent(cd);
|
|
return SCRIPT_CMD_SUCCESS;
|
|
}
|
|
|
|
/// Returns info on the waiting room of the current or target npc.
|
|
/// Returns -1 if the type unknown
|
|
/// <type>=0 : current number of users
|
|
/// <type>=1 : maximum number of users allowed
|
|
/// <type>=2 : the number of users that trigger the event
|
|
/// <type>=3 : if the trigger is disabled
|
|
/// <type>=4 : the title of the waiting room
|
|
/// <type>=5 : the password of the waiting room
|
|
/// <type>=16 : the name of the waiting room event
|
|
/// <type>=32 : if the waiting room is full
|
|
/// <type>=33 : if there are enough users to trigger the event
|
|
///
|
|
/// getwaitingroomstate(<type>,"<npc_name>") -> <info>
|
|
/// getwaitingroomstate(<type>) -> <info>
|
|
BUILDIN_FUNC(getwaitingroomstate)
|
|
{
|
|
struct npc_data *nd;
|
|
struct chat_data *cd;
|
|
int type;
|
|
|
|
type = script_getnum(st,2);
|
|
if( script_hasdata(st,3) )
|
|
nd = npc_name2id(script_getstr(st, 3));
|
|
else
|
|
nd = (struct npc_data *)map_id2bl(st->oid);
|
|
|
|
if( nd == NULL || (cd=(struct chat_data *)map_id2bl(nd->chat_id)) == NULL )
|
|
{
|
|
script_pushint(st, -1);
|
|
return SCRIPT_CMD_SUCCESS;
|
|
}
|
|
|
|
switch(type)
|
|
{
|
|
case 0: script_pushint(st, cd->users); break;
|
|
case 1: script_pushint(st, cd->limit); break;
|
|
case 2: script_pushint(st, cd->trigger&0x7f); break;
|
|
case 3: script_pushint(st, ((cd->trigger&0x80)!=0)); break;
|
|
case 4: script_pushstrcopy(st, cd->title); break;
|
|
case 5: script_pushstrcopy(st, cd->pass); break;
|
|
case 16: script_pushstrcopy(st, cd->npc_event);break;
|
|
case 32: script_pushint(st, (cd->users >= cd->limit)); break;
|
|
case 33: script_pushint(st, (cd->users >= cd->trigger)); break;
|
|
default: script_pushint(st, -1); break;
|
|
}
|
|
return SCRIPT_CMD_SUCCESS;
|
|
}
|
|
|
|
/// Warps the trigger or target amount of players to the target map and position.
|
|
/// Players are automatically removed from the waiting room.
|
|
/// Those waiting the longest will get warped first.
|
|
/// The target map can be "Random" for a random position in the current map,
|
|
/// and "SavePoint" for the savepoint map+position.
|
|
/// The map flag noteleport of the current map is only considered when teleporting to the savepoint.
|
|
///
|
|
/// The id's of the teleported players are put into the array $@warpwaitingpc[]
|
|
/// The total number of teleported players is put into $@warpwaitingpcnum
|
|
///
|
|
/// warpwaitingpc "<map name>",<x>,<y>,<number of players>;
|
|
/// warpwaitingpc "<map name>",<x>,<y>;
|
|
BUILDIN_FUNC(warpwaitingpc)
|
|
{
|
|
int x;
|
|
int y;
|
|
int i;
|
|
int n;
|
|
const char* map_name;
|
|
struct npc_data* nd;
|
|
struct chat_data* cd;
|
|
|
|
nd = (struct npc_data *)map_id2bl(st->oid);
|
|
if( nd == NULL || (cd=(struct chat_data *)map_id2bl(nd->chat_id)) == NULL )
|
|
return SCRIPT_CMD_SUCCESS;
|
|
|
|
map_name = script_getstr(st,2);
|
|
x = script_getnum(st,3);
|
|
y = script_getnum(st,4);
|
|
n = cd->trigger&0x7f;
|
|
|
|
if( script_hasdata(st,5) )
|
|
n = script_getnum(st,5);
|
|
|
|
for( i = 0; i < n && cd->users > 0; i++ )
|
|
{
|
|
TBL_PC* sd = cd->usersd[0];
|
|
|
|
if( strcmp(map_name,"SavePoint") == 0 && map_getmapflag(sd->bl.m, MF_NOTELEPORT) )
|
|
{// can't teleport on this map
|
|
break;
|
|
}
|
|
|
|
if( cd->zeny )
|
|
{// fee set
|
|
if( (uint32)sd->status.zeny < cd->zeny )
|
|
{// no zeny to cover set fee
|
|
break;
|
|
}
|
|
pc_payzeny(sd, cd->zeny, LOG_TYPE_NPC, NULL);
|
|
}
|
|
|
|
mapreg_setreg(reference_uid(add_str("$@warpwaitingpc"), i), sd->bl.id);
|
|
|
|
if( strcmp(map_name,"Random") == 0 )
|
|
pc_randomwarp(sd,CLR_TELEPORT);
|
|
else if( strcmp(map_name,"SavePoint") == 0 )
|
|
pc_setpos(sd, sd->status.save_point.map, sd->status.save_point.x, sd->status.save_point.y, CLR_TELEPORT);
|
|
else
|
|
pc_setpos(sd, mapindex_name2id(map_name), x, y, CLR_OUTSIGHT);
|
|
}
|
|
mapreg_setreg(add_str("$@warpwaitingpcnum"), i);
|
|
return SCRIPT_CMD_SUCCESS;
|
|
}
|
|
|
|
/////////////////////////////////////////////////////////////////////
|
|
// ...
|
|
//
|
|
|
|
/// Detaches a character from a script.
|
|
///
|
|
/// @param st Script state to detach the character from.
|
|
void script_detach_rid(struct script_state* st)
|
|
{
|
|
if(st->rid)
|
|
{
|
|
script_detach_state(st, false);
|
|
st->rid = 0;
|
|
}
|
|
}
|
|
|
|
/*=========================================================================
|
|
* Attaches a set of RIDs to the current script. [digitalhamster]
|
|
* addrid(<type>{,<flag>{,<parameters>}});
|
|
* <type>:
|
|
* 0 : All players in the server.
|
|
* 1 : All players in the map of the invoking player, or the invoking NPC if no player is attached.
|
|
* 2 : Party members of a specified party ID.
|
|
* [ Parameters: <party id> ]
|
|
* 3 : Guild members of a specified guild ID.
|
|
* [ Parameters: <guild id> ]
|
|
* 4 : All players in a specified area of the map of the invoking player (or NPC).
|
|
* [ Parameters: <x0>,<y0>,<x1>,<y1> ]
|
|
* 5 : All players in the map.
|
|
* [ Parameters: "<map name>" ]
|
|
* Account ID: The specified account ID.
|
|
* <flag>:
|
|
* 0 : Players are always attached. (default)
|
|
* 1 : Players currently running another script will not be attached.
|
|
*-------------------------------------------------------------------------*/
|
|
static int buildin_addrid_sub(struct block_list *bl,va_list ap)
|
|
{
|
|
int forceflag;
|
|
struct map_session_data *sd = (TBL_PC *)bl;
|
|
struct script_state* st;
|
|
|
|
st = va_arg(ap,struct script_state*);
|
|
forceflag = va_arg(ap,int);
|
|
|
|
if(!forceflag || !sd->st)
|
|
if(sd->status.account_id != st->rid)
|
|
run_script(st->script,st->pos,sd->status.account_id,st->oid);
|
|
return 0;
|
|
}
|
|
|
|
BUILDIN_FUNC(addrid)
|
|
{
|
|
struct s_mapiterator* iter;
|
|
struct block_list *bl;
|
|
TBL_PC *sd;
|
|
|
|
if(st->rid < 1) {
|
|
st->state = END;
|
|
bl = map_id2bl(st->oid);
|
|
} else
|
|
bl = map_id2bl(st->rid); //if run without rid it'd error,also oid if npc, else rid for map
|
|
iter = mapit_getallusers();
|
|
|
|
switch(script_getnum(st,2)) {
|
|
case 0:
|
|
for( sd = (TBL_PC*)mapit_first(iter); mapit_exists(iter); sd = (TBL_PC*)mapit_next(iter)) {
|
|
if(!script_getnum(st,3) || !sd->st)
|
|
if(sd->status.account_id != st->rid) //attached player already runs.
|
|
run_script(st->script,st->pos,sd->status.account_id,st->oid);
|
|
}
|
|
break;
|
|
case 1:
|
|
for( sd = (TBL_PC*)mapit_first(iter); mapit_exists(iter); sd = (TBL_PC*)mapit_next(iter)) {
|
|
if(!script_getnum(st,3) || !sd->st)
|
|
if((sd->bl.m == bl->m) && (sd->status.account_id != st->rid))
|
|
run_script(st->script,st->pos,sd->status.account_id,st->oid);
|
|
}
|
|
break;
|
|
case 2:
|
|
if(script_getnum(st,4) == 0) {
|
|
script_pushint(st,0);
|
|
return SCRIPT_CMD_SUCCESS;
|
|
}
|
|
for( sd = (TBL_PC*)mapit_first(iter); mapit_exists(iter); sd = (TBL_PC*)mapit_next(iter)) {
|
|
if(!script_getnum(st,3) || !sd->st)
|
|
if((sd->status.account_id != st->rid) && (sd->status.party_id == script_getnum(st,4))) //attached player already runs.
|
|
run_script(st->script,st->pos,sd->status.account_id,st->oid);
|
|
}
|
|
break;
|
|
case 3:
|
|
if(script_getnum(st,4) == 0) {
|
|
script_pushint(st,0);
|
|
return SCRIPT_CMD_SUCCESS;
|
|
}
|
|
for( sd = (TBL_PC*)mapit_first(iter); mapit_exists(iter); sd = (TBL_PC*)mapit_next(iter)) {
|
|
if(!script_getnum(st,3) || !sd->st)
|
|
if((sd->status.account_id != st->rid) && (sd->status.guild_id == script_getnum(st,4))) //attached player already runs.
|
|
run_script(st->script,st->pos,sd->status.account_id,st->oid);
|
|
}
|
|
break;
|
|
case 4:
|
|
map_foreachinallarea(buildin_addrid_sub,
|
|
bl->m,script_getnum(st,4),script_getnum(st,5),script_getnum(st,6),script_getnum(st,7),BL_PC,
|
|
st,script_getnum(st,3));//4-x0 , 5-y0 , 6-x1, 7-y1
|
|
break;
|
|
case 5:
|
|
if (script_getstr(st, 4) == NULL) {
|
|
script_pushint(st, 0);
|
|
return SCRIPT_CMD_FAILURE;
|
|
}
|
|
if (map_mapname2mapid(script_getstr(st, 4)) < 0) {
|
|
script_pushint(st, 0);
|
|
return SCRIPT_CMD_FAILURE;
|
|
}
|
|
map_foreachinmap(buildin_addrid_sub, map_mapname2mapid(script_getstr(st, 4)), BL_PC, st, script_getnum(st, 3));
|
|
break;
|
|
default:
|
|
if((map_id2sd(script_getnum(st,2))) == NULL) { // Player not found.
|
|
script_pushint(st,0);
|
|
return SCRIPT_CMD_SUCCESS;
|
|
}
|
|
if(!script_getnum(st,3) || !map_id2sd(script_getnum(st,2))->st) {
|
|
run_script(st->script,st->pos,script_getnum(st,2),st->oid);
|
|
script_pushint(st,1);
|
|
}
|
|
return SCRIPT_CMD_SUCCESS;
|
|
}
|
|
mapit_free(iter);
|
|
script_pushint(st,1);
|
|
return SCRIPT_CMD_SUCCESS;
|
|
}
|
|
|
|
/*==========================================
|
|
* Attach sd char id to script and detach current one if any
|
|
*------------------------------------------*/
|
|
BUILDIN_FUNC(attachrid)
|
|
{
|
|
int rid = script_getnum(st,2);
|
|
bool force;
|
|
|
|
if( script_hasdata(st,3) ){
|
|
force = script_getnum(st,3) != 0;
|
|
}else{
|
|
force = true;
|
|
}
|
|
|
|
struct map_session_data* sd = map_id2sd(rid);
|
|
|
|
if( sd != NULL && ( !sd->npc_id || force ) ){
|
|
script_detach_rid(st);
|
|
|
|
st->rid = rid;
|
|
script_attach_state(st);
|
|
script_pushint(st,true);
|
|
}else{
|
|
script_pushint(st,false);
|
|
}
|
|
|
|
return SCRIPT_CMD_SUCCESS;
|
|
}
|
|
/*==========================================
|
|
* Detach script to rid
|
|
*------------------------------------------*/
|
|
BUILDIN_FUNC(detachrid)
|
|
{
|
|
script_detach_rid(st);
|
|
return SCRIPT_CMD_SUCCESS;
|
|
}
|
|
/*==========================================
|
|
* Chk if account connected, (and charid from account if specified)
|
|
*------------------------------------------*/
|
|
BUILDIN_FUNC(isloggedin)
|
|
{
|
|
TBL_PC* sd = map_id2sd(script_getnum(st,2));
|
|
if (script_hasdata(st,3) && sd &&
|
|
sd->status.char_id != script_getnum(st,3))
|
|
sd = NULL;
|
|
push_val(st->stack,C_INT,sd!=NULL);
|
|
return SCRIPT_CMD_SUCCESS;
|
|
}
|
|
|
|
|
|
/*==========================================
|
|
*
|
|
*------------------------------------------*/
|
|
BUILDIN_FUNC(setmapflagnosave)
|
|
{
|
|
int16 m,x,y;
|
|
unsigned short mapindex;
|
|
const char *str,*str2;
|
|
union u_mapflag_args args = {};
|
|
|
|
str=script_getstr(st,2);
|
|
str2=script_getstr(st,3);
|
|
x=script_getnum(st,4);
|
|
y=script_getnum(st,5);
|
|
m = map_mapname2mapid(str);
|
|
mapindex = mapindex_name2id(str2);
|
|
|
|
if(m < 0) {
|
|
ShowWarning("buildin_setmapflagnosave: Invalid map name %s.\n", str);
|
|
return SCRIPT_CMD_FAILURE;
|
|
}
|
|
|
|
args.nosave.map = mapindex;
|
|
args.nosave.x = x;
|
|
args.nosave.y = y;
|
|
|
|
map_setmapflag_sub(m, MF_NOSAVE, true, &args);
|
|
return SCRIPT_CMD_SUCCESS;
|
|
}
|
|
|
|
BUILDIN_FUNC(getmapflag)
|
|
{
|
|
int16 m;
|
|
int mf;
|
|
const char *str;
|
|
|
|
str=script_getstr(st,2);
|
|
|
|
m = map_mapname2mapid(str);
|
|
if (m < 0) {
|
|
ShowWarning("buildin_getmapflag: Invalid map name %s.\n", str);
|
|
return SCRIPT_CMD_FAILURE;
|
|
}
|
|
|
|
mf = script_getnum(st, 3);
|
|
|
|
if( mf < MF_MIN || mf > MF_MAX ){
|
|
ShowError( "buildin_getmapflag: Unsupported mapflag '%d'.\n", mf );
|
|
return SCRIPT_CMD_FAILURE;
|
|
}
|
|
|
|
union u_mapflag_args args = {};
|
|
|
|
if (mf == MF_SKILL_DAMAGE && !script_hasdata(st, 4))
|
|
args.flag_val = SKILLDMG_MAX;
|
|
else
|
|
FETCH(4, args.flag_val);
|
|
|
|
script_pushint(st, map_getmapflag_sub(m, static_cast<e_mapflag>(mf), &args));
|
|
|
|
return SCRIPT_CMD_SUCCESS;
|
|
}
|
|
|
|
BUILDIN_FUNC(setmapflag)
|
|
{
|
|
int16 m;
|
|
int mf;
|
|
const char *str;
|
|
|
|
str = script_getstr(st,2);
|
|
|
|
m = map_mapname2mapid(str);
|
|
if (m < 0) {
|
|
ShowWarning("buildin_setmapflag: Invalid map name %s.\n", str);
|
|
return SCRIPT_CMD_FAILURE;
|
|
}
|
|
|
|
mf = script_getnum(st, 3);
|
|
|
|
if( mf < MF_MIN || mf > MF_MAX ){
|
|
ShowError( "buildin_setmapflag: Unsupported mapflag '%d'.\n", mf );
|
|
return SCRIPT_CMD_FAILURE;
|
|
}
|
|
|
|
union u_mapflag_args args = {};
|
|
|
|
switch(mf) {
|
|
case MF_SKILL_DAMAGE:
|
|
if (script_hasdata(st, 4) && script_hasdata(st, 5))
|
|
args.skill_damage.rate[script_getnum(st, 5)] = script_getnum(st, 4);
|
|
else {
|
|
ShowWarning("buildin_setmapflag: Unable to set skill_damage mapflag as flag data is missing.\n");
|
|
return SCRIPT_CMD_FAILURE;
|
|
}
|
|
break;
|
|
case MF_SKILL_DURATION:
|
|
if (script_hasdata(st, 4) && script_hasdata(st, 5)) {
|
|
args.skill_duration.skill_id = script_getnum(st, 4);
|
|
|
|
if (!skill_get_index(args.skill_duration.skill_id)) {
|
|
ShowError("buildin_setmapflag: Invalid skill ID %d for skill_duration mapflag.\n", args.skill_duration.skill_id);
|
|
return SCRIPT_CMD_FAILURE;
|
|
}
|
|
args.skill_duration.per = script_getnum(st, 5);
|
|
} else {
|
|
ShowWarning("buildin_setmapflag: Unable to set skill_duration mapflag as flag data is missing.\n");
|
|
return SCRIPT_CMD_FAILURE;
|
|
}
|
|
break;
|
|
case MF_NOSAVE: // Assume setting "SavePoint"
|
|
args.nosave.map = 0;
|
|
args.nosave.x = -1;
|
|
args.nosave.y = -1;
|
|
break;
|
|
case MF_PVP_NIGHTMAREDROP: // Assume setting standard drops
|
|
args.nightmaredrop.drop_id = -1;
|
|
args.nightmaredrop.drop_per = 300;
|
|
args.nightmaredrop.drop_type = NMDT_EQUIP;
|
|
break;
|
|
default:
|
|
FETCH(4, args.flag_val);
|
|
break;
|
|
}
|
|
|
|
map_setmapflag_sub(m, static_cast<e_mapflag>(mf), true, &args);
|
|
|
|
return SCRIPT_CMD_SUCCESS;
|
|
}
|
|
|
|
BUILDIN_FUNC(removemapflag)
|
|
{
|
|
int16 m;
|
|
int mf;
|
|
const char *str;
|
|
union u_mapflag_args args = {};
|
|
|
|
str = script_getstr(st, 2);
|
|
m = map_mapname2mapid(str);
|
|
|
|
if (m < 0) {
|
|
ShowWarning("buildin_removemapflag: Invalid map name %s.\n", str);
|
|
return SCRIPT_CMD_FAILURE;
|
|
}
|
|
|
|
mf = script_getnum(st, 3);
|
|
|
|
if( mf < MF_MIN || mf > MF_MAX ){
|
|
ShowError( "buildin_removemapflag: Unsupported mapflag '%d'.\n", mf );
|
|
return SCRIPT_CMD_FAILURE;
|
|
}
|
|
|
|
FETCH(4, args.flag_val);
|
|
|
|
map_setmapflag_sub(m, static_cast<e_mapflag>(mf), false, &args);
|
|
|
|
return SCRIPT_CMD_SUCCESS;
|
|
}
|
|
|
|
BUILDIN_FUNC(pvpon)
|
|
{
|
|
int16 m;
|
|
const char *str = script_getstr(st,2);
|
|
|
|
m = map_mapname2mapid(str);
|
|
|
|
if (m < 0 || map_getmapflag(m, MF_PVP))
|
|
return SCRIPT_CMD_FAILURE;
|
|
|
|
map_setmapflag(m, MF_PVP, true);
|
|
|
|
return SCRIPT_CMD_SUCCESS;
|
|
}
|
|
|
|
BUILDIN_FUNC(pvpoff)
|
|
{
|
|
int16 m;
|
|
const char *str = script_getstr(st,2);
|
|
|
|
m = map_mapname2mapid(str);
|
|
|
|
if(m < 0 || !map_getmapflag(m, MF_PVP))
|
|
return SCRIPT_CMD_FAILURE;
|
|
|
|
map_setmapflag(m, MF_PVP, false);
|
|
|
|
return SCRIPT_CMD_SUCCESS;
|
|
}
|
|
|
|
BUILDIN_FUNC(gvgon)
|
|
{
|
|
int16 m;
|
|
const char *str = script_getstr(st,2);
|
|
|
|
m = map_mapname2mapid(str);
|
|
|
|
if (m < 0 || map_getmapflag(m, MF_GVG))
|
|
return SCRIPT_CMD_FAILURE;
|
|
|
|
map_setmapflag(m, MF_GVG, true);
|
|
|
|
return SCRIPT_CMD_SUCCESS;
|
|
}
|
|
|
|
BUILDIN_FUNC(gvgoff)
|
|
{
|
|
int16 m;
|
|
const char *str = script_getstr(st,2);
|
|
|
|
m = map_mapname2mapid(str);
|
|
|
|
if (m < 0 || !map_getmapflag(m, MF_GVG))
|
|
return SCRIPT_CMD_FAILURE;
|
|
map_setmapflag(m, MF_GVG, false);
|
|
|
|
return SCRIPT_CMD_SUCCESS;
|
|
}
|
|
|
|
BUILDIN_FUNC(gvgon3)
|
|
{
|
|
int16 m;
|
|
const char *str = script_getstr(st,2);
|
|
|
|
m = map_mapname2mapid(str);
|
|
|
|
if (m < 0 || map_getmapflag(m, MF_GVG_TE))
|
|
return SCRIPT_CMD_FAILURE;
|
|
|
|
map_setmapflag(m, MF_GVG_TE, true);
|
|
|
|
return SCRIPT_CMD_SUCCESS;
|
|
}
|
|
|
|
BUILDIN_FUNC(gvgoff3)
|
|
{
|
|
int16 m;
|
|
const char *str = script_getstr(st,2);
|
|
|
|
m = map_mapname2mapid(str);
|
|
|
|
if (m < 0 || !map_getmapflag(m, MF_GVG_TE))
|
|
return SCRIPT_CMD_FAILURE;
|
|
|
|
map_setmapflag(m, MF_GVG_TE, false);
|
|
|
|
return SCRIPT_CMD_SUCCESS;
|
|
}
|
|
|
|
/**
|
|
* Shows an emotion on top of a NPC by default or the given GID
|
|
* emotion <emotion ID>{,<target ID>};
|
|
*/
|
|
BUILDIN_FUNC(emotion)
|
|
{
|
|
struct block_list *bl = NULL;
|
|
int type = script_getnum(st,2);
|
|
|
|
if (type < ET_SURPRISE || type >= ET_MAX) {
|
|
ShowWarning("buildin_emotion: Unknown emotion %d (min=%d, max=%d).\n", type, ET_SURPRISE, (ET_MAX-1));
|
|
return SCRIPT_CMD_FAILURE;
|
|
}
|
|
|
|
if (script_hasdata(st, 3) && !script_rid2bl(3, bl)) {
|
|
ShowWarning("buildin_emotion: Unknown game ID supplied %d.\n", script_getnum(st, 3));
|
|
return SCRIPT_CMD_FAILURE;
|
|
}
|
|
if (!bl)
|
|
bl = map_id2bl(st->oid);
|
|
|
|
clif_emotion(bl, type);
|
|
return SCRIPT_CMD_SUCCESS;
|
|
}
|
|
|
|
|
|
static int buildin_maprespawnguildid_sub_pc(struct map_session_data* sd, va_list ap)
|
|
{
|
|
int16 m=va_arg(ap,int);
|
|
int g_id=va_arg(ap,int);
|
|
int flag=va_arg(ap,int);
|
|
|
|
if(!sd || sd->bl.m != m)
|
|
return 0;
|
|
if(
|
|
(sd->status.guild_id == g_id && flag&1) || //Warp out owners
|
|
(sd->status.guild_id != g_id && flag&2) || //Warp out outsiders
|
|
(sd->status.guild_id == 0 && flag&2) // Warp out players not in guild
|
|
)
|
|
pc_setpos(sd,sd->status.save_point.map,sd->status.save_point.x,sd->status.save_point.y,CLR_TELEPORT);
|
|
return 1;
|
|
}
|
|
|
|
static int buildin_maprespawnguildid_sub_mob(struct block_list *bl,va_list ap)
|
|
{
|
|
struct mob_data *md=(struct mob_data *)bl;
|
|
|
|
if(!md->guardian_data && md->mob_id != MOBID_EMPERIUM && ( !mob_is_clone(md->mob_id) || battle_config.guild_maprespawn_clones ))
|
|
status_kill(bl);
|
|
|
|
return 1;
|
|
}
|
|
|
|
/*
|
|
* Function to kick guild members out of a map and to their save points.
|
|
* m : mapid
|
|
* g_id : owner guild id
|
|
* flag & 1 : Warp out owners
|
|
* flag & 2 : Warp out outsiders
|
|
* flag & 4 : reserved for mobs
|
|
* */
|
|
BUILDIN_FUNC(maprespawnguildid)
|
|
{
|
|
const char *mapname=script_getstr(st,2);
|
|
int g_id=script_getnum(st,3);
|
|
int flag=script_getnum(st,4);
|
|
|
|
int16 m=map_mapname2mapid(mapname);
|
|
|
|
if(m == -1)
|
|
return SCRIPT_CMD_SUCCESS;
|
|
|
|
//Catch ALL players (in case some are 'between maps' on execution time)
|
|
map_foreachpc(buildin_maprespawnguildid_sub_pc,m,g_id,flag);
|
|
if (flag&4) //Remove script mobs.
|
|
map_foreachinmap(buildin_maprespawnguildid_sub_mob,m,BL_MOB);
|
|
return SCRIPT_CMD_SUCCESS;
|
|
}
|
|
|
|
/// Siege commands
|
|
|
|
/**
|
|
* Start WoE:FE
|
|
* agitstart();
|
|
*/
|
|
BUILDIN_FUNC(agitstart)
|
|
{
|
|
guild_agit_start();
|
|
|
|
return SCRIPT_CMD_SUCCESS;
|
|
}
|
|
|
|
/**
|
|
* End WoE:FE
|
|
* agitend();
|
|
*/
|
|
BUILDIN_FUNC(agitend)
|
|
{
|
|
guild_agit_end();
|
|
|
|
return SCRIPT_CMD_SUCCESS;
|
|
}
|
|
|
|
/**
|
|
* Start WoE:SE
|
|
* agitstart2();
|
|
*/
|
|
BUILDIN_FUNC(agitstart2)
|
|
{
|
|
guild_agit2_start();
|
|
|
|
return SCRIPT_CMD_SUCCESS;
|
|
}
|
|
|
|
/**
|
|
* End WoE:SE
|
|
* agitend();
|
|
*/
|
|
BUILDIN_FUNC(agitend2)
|
|
{
|
|
guild_agit2_end();
|
|
|
|
return SCRIPT_CMD_SUCCESS;
|
|
}
|
|
|
|
/**
|
|
* Start WoE:TE
|
|
* agitstart3();
|
|
*/
|
|
BUILDIN_FUNC(agitstart3)
|
|
{
|
|
guild_agit3_start();
|
|
|
|
return SCRIPT_CMD_SUCCESS;
|
|
}
|
|
|
|
/**
|
|
* End WoE:TE
|
|
* agitend3();
|
|
*/
|
|
BUILDIN_FUNC(agitend3)
|
|
{
|
|
guild_agit3_end();
|
|
|
|
return SCRIPT_CMD_SUCCESS;
|
|
}
|
|
|
|
/**
|
|
* Returns whether WoE:FE is on or off.
|
|
* agitcheck();
|
|
*/
|
|
BUILDIN_FUNC(agitcheck)
|
|
{
|
|
script_pushint(st, agit_flag);
|
|
return SCRIPT_CMD_SUCCESS;
|
|
}
|
|
|
|
/**
|
|
* Returns whether WoE:SE is on or off.
|
|
* agitcheck2();
|
|
*/
|
|
BUILDIN_FUNC(agitcheck2)
|
|
{
|
|
script_pushint(st, agit2_flag);
|
|
return SCRIPT_CMD_SUCCESS;
|
|
}
|
|
|
|
/**
|
|
* Returns whether WoE:TE is on or off.
|
|
* agitcheck3();
|
|
*/
|
|
BUILDIN_FUNC(agitcheck3)
|
|
{
|
|
script_pushint(st, agit3_flag);
|
|
return SCRIPT_CMD_SUCCESS;
|
|
}
|
|
|
|
/// Sets the guild_id of this npc.
|
|
///
|
|
/// flagemblem <guild_id>;
|
|
BUILDIN_FUNC(flagemblem)
|
|
{
|
|
TBL_NPC* nd;
|
|
int g_id = script_getnum(st,2);
|
|
|
|
if(g_id < 0)
|
|
return SCRIPT_CMD_SUCCESS;
|
|
|
|
nd = (TBL_NPC*)map_id2nd(st->oid);
|
|
if( nd == NULL ) {
|
|
ShowError("script:flagemblem: npc %d not found\n", st->oid);
|
|
} else if( nd->subtype != NPCTYPE_SCRIPT ) {
|
|
ShowError("script:flagemblem: unexpected subtype %d for npc %d '%s'\n", nd->subtype, st->oid, nd->exname);
|
|
} else {
|
|
bool changed = ( nd->u.scr.guild_id != g_id )?true:false;
|
|
nd->u.scr.guild_id = g_id;
|
|
clif_guild_emblem_area(&nd->bl);
|
|
/* guild flag caching */
|
|
if( g_id ) /* adding a id */
|
|
guild_flag_add(nd);
|
|
else if( changed ) /* removing a flag */
|
|
guild_flag_remove(nd);
|
|
}
|
|
return SCRIPT_CMD_SUCCESS;
|
|
}
|
|
|
|
BUILDIN_FUNC(getcastlename)
|
|
{
|
|
const char* mapname = mapindex_getmapname(script_getstr(st,2),NULL);
|
|
struct guild_castle* gc = guild_mapname2gc(mapname);
|
|
const char* name = (gc) ? gc->castle_name : "";
|
|
script_pushstrcopy(st,name);
|
|
return SCRIPT_CMD_SUCCESS;
|
|
}
|
|
|
|
BUILDIN_FUNC(getcastledata)
|
|
{
|
|
const char *mapname = mapindex_getmapname(script_getstr(st,2),NULL);
|
|
int index = script_getnum(st,3);
|
|
struct guild_castle *gc = guild_mapname2gc(mapname);
|
|
|
|
if (gc == NULL) {
|
|
script_pushint(st,0);
|
|
ShowWarning("buildin_getcastledata: guild castle for map '%s' not found\n", mapname);
|
|
return SCRIPT_CMD_FAILURE;
|
|
}
|
|
|
|
switch (index) {
|
|
case CD_GUILD_ID:
|
|
script_pushint(st,gc->guild_id); break;
|
|
case CD_CURRENT_ECONOMY:
|
|
script_pushint(st,gc->economy); break;
|
|
case CD_CURRENT_DEFENSE:
|
|
script_pushint(st,gc->defense); break;
|
|
case CD_INVESTED_ECONOMY:
|
|
script_pushint(st,gc->triggerE); break;
|
|
case CD_INVESTED_DEFENSE:
|
|
script_pushint(st,gc->triggerD); break;
|
|
case CD_NEXT_TIME:
|
|
script_pushint(st,gc->nextTime); break;
|
|
case CD_PAY_TIME:
|
|
script_pushint(st,gc->payTime); break;
|
|
case CD_CREATE_TIME:
|
|
script_pushint(st,gc->createTime); break;
|
|
case CD_ENABLED_KAFRA:
|
|
script_pushint(st,gc->visibleC); break;
|
|
default:
|
|
if (index >= CD_ENABLED_GUARDIAN00 && index < CD_MAX) {
|
|
script_pushint(st,gc->guardian[index - CD_ENABLED_GUARDIAN00].visible);
|
|
break;
|
|
}
|
|
script_pushint(st,0);
|
|
ShowWarning("buildin_getcastledata: index = '%d' is out of allowed range\n", index);
|
|
return SCRIPT_CMD_FAILURE;
|
|
}
|
|
return SCRIPT_CMD_SUCCESS;
|
|
}
|
|
|
|
BUILDIN_FUNC(setcastledata)
|
|
{
|
|
const char *mapname = mapindex_getmapname(script_getstr(st,2),NULL);
|
|
int index = script_getnum(st,3);
|
|
int value = script_getnum(st,4);
|
|
struct guild_castle *gc = guild_mapname2gc(mapname);
|
|
|
|
if (gc == NULL) {
|
|
ShowWarning("buildin_setcastledata: guild castle for map '%s' not found\n", mapname);
|
|
return SCRIPT_CMD_FAILURE;
|
|
}
|
|
|
|
if (index <= CD_NONE || index >= CD_MAX) {
|
|
ShowWarning("buildin_setcastledata: index = '%d' is out of allowed range\n", index);
|
|
return SCRIPT_CMD_FAILURE;
|
|
}
|
|
|
|
guild_castledatasave(gc->castle_id, index, value);
|
|
return SCRIPT_CMD_SUCCESS;
|
|
}
|
|
|
|
/* =====================================================================
|
|
* ---------------------------------------------------------------------*/
|
|
BUILDIN_FUNC(requestguildinfo)
|
|
{
|
|
int guild_id=script_getnum(st,2);
|
|
const char *event=NULL;
|
|
|
|
if( script_hasdata(st,3) ){
|
|
event=script_getstr(st,3);
|
|
check_event(st, event);
|
|
}
|
|
|
|
if(guild_id>0)
|
|
guild_npc_request_info(guild_id,event);
|
|
return SCRIPT_CMD_SUCCESS;
|
|
}
|
|
|
|
/// Returns the number of cards that have been compounded onto the specified equipped item.
|
|
/// getequipcardcnt(<equipment slot>);
|
|
BUILDIN_FUNC(getequipcardcnt)
|
|
{
|
|
int i=-1,j,num;
|
|
TBL_PC *sd;
|
|
int count;
|
|
|
|
if( !script_rid2sd(sd) )
|
|
return SCRIPT_CMD_SUCCESS;
|
|
|
|
num=script_getnum(st,2);
|
|
if (equip_index_check(num))
|
|
i=pc_checkequip(sd,equip_bitmask[num]);
|
|
|
|
if (i < 0 || !sd->inventory_data[i]) {
|
|
script_pushint(st,0);
|
|
return SCRIPT_CMD_SUCCESS;
|
|
}
|
|
|
|
if(itemdb_isspecial(sd->inventory.u.items_inventory[i].card[0]))
|
|
{
|
|
script_pushint(st,0);
|
|
return SCRIPT_CMD_SUCCESS;
|
|
}
|
|
|
|
count = 0;
|
|
for( j = 0; j < sd->inventory_data[i]->slot; j++ )
|
|
if( sd->inventory.u.items_inventory[i].card[j] && itemdb_type(sd->inventory.u.items_inventory[i].card[j]) == IT_CARD )
|
|
count++;
|
|
|
|
script_pushint(st,count);
|
|
return SCRIPT_CMD_SUCCESS;
|
|
}
|
|
|
|
/// Removes all cards from the item found in the specified equipment slot of the invoking character,
|
|
/// and give them to the character. If any cards were removed in this manner, it will also show a success effect.
|
|
/// successremovecards <slot>;
|
|
BUILDIN_FUNC(successremovecards) {
|
|
int i=-1,c,cardflag=0;
|
|
|
|
TBL_PC* sd;
|
|
int num;
|
|
|
|
if( !script_rid2sd(sd) )
|
|
return SCRIPT_CMD_SUCCESS;
|
|
|
|
num = script_getnum(st,2);
|
|
|
|
if (equip_index_check(num))
|
|
i=pc_checkequip(sd,equip_bitmask[num]);
|
|
|
|
if (i < 0 || !sd->inventory_data[i]) {
|
|
return SCRIPT_CMD_SUCCESS;
|
|
}
|
|
|
|
if(itemdb_isspecial(sd->inventory.u.items_inventory[i].card[0]))
|
|
return SCRIPT_CMD_SUCCESS;
|
|
|
|
for( c = sd->inventory_data[i]->slot - 1; c >= 0; --c ) {
|
|
if( sd->inventory.u.items_inventory[i].card[c] && itemdb_type(sd->inventory.u.items_inventory[i].card[c]) == IT_CARD ) {// extract this card from the item
|
|
unsigned char flag = 0;
|
|
struct item item_tmp;
|
|
memset(&item_tmp,0,sizeof(item_tmp));
|
|
cardflag = 1;
|
|
item_tmp.nameid = sd->inventory.u.items_inventory[i].card[c];
|
|
item_tmp.identify = 1;
|
|
|
|
if((flag=pc_additem(sd,&item_tmp,1,LOG_TYPE_SCRIPT))){ // get back the cart in inventory
|
|
clif_additem(sd,0,0,flag);
|
|
map_addflooritem(&item_tmp,1,sd->bl.m,sd->bl.x,sd->bl.y,0,0,0,0,0);
|
|
}
|
|
}
|
|
}
|
|
|
|
if(cardflag == 1) {//if card was remove remplace item with no card
|
|
unsigned char flag = 0, j;
|
|
struct item item_tmp;
|
|
memset(&item_tmp,0,sizeof(item_tmp));
|
|
|
|
item_tmp.nameid = sd->inventory.u.items_inventory[i].nameid;
|
|
item_tmp.identify = 1;
|
|
item_tmp.refine = sd->inventory.u.items_inventory[i].refine;
|
|
item_tmp.attribute = sd->inventory.u.items_inventory[i].attribute;
|
|
item_tmp.expire_time = sd->inventory.u.items_inventory[i].expire_time;
|
|
item_tmp.bound = sd->inventory.u.items_inventory[i].bound;
|
|
|
|
for (j = sd->inventory_data[i]->slot; j < MAX_SLOTS; j++)
|
|
item_tmp.card[j]=sd->inventory.u.items_inventory[i].card[j];
|
|
|
|
for (j = 0; j < MAX_ITEM_RDM_OPT; j++){
|
|
item_tmp.option[j].id=sd->inventory.u.items_inventory[i].option[j].id;
|
|
item_tmp.option[j].value=sd->inventory.u.items_inventory[i].option[j].value;
|
|
item_tmp.option[j].param=sd->inventory.u.items_inventory[i].option[j].param;
|
|
}
|
|
|
|
pc_delitem(sd,i,1,0,3,LOG_TYPE_SCRIPT);
|
|
if((flag=pc_additem(sd,&item_tmp,1,LOG_TYPE_SCRIPT))){ //chk if can be spawn in inventory otherwise put on floor
|
|
clif_additem(sd,0,0,flag);
|
|
map_addflooritem(&item_tmp,1,sd->bl.m,sd->bl.x,sd->bl.y,0,0,0,0,0);
|
|
}
|
|
|
|
clif_misceffect(&sd->bl,3);
|
|
}
|
|
return SCRIPT_CMD_SUCCESS;
|
|
}
|
|
|
|
/// Removes all cards from the item found in the specified equipment slot of the invoking character.
|
|
/// failedremovecards <slot>, <type>;
|
|
/// <type>=0 : will destroy both the item and the cards.
|
|
/// <type>=1 : will keep the item, but destroy the cards.
|
|
/// <type>=2 : will keep the cards, but destroy the item.
|
|
/// <type>=? : will just display the failure effect.
|
|
BUILDIN_FUNC(failedremovecards) {
|
|
int i=-1,c,cardflag=0;
|
|
|
|
TBL_PC* sd;
|
|
int num;
|
|
int typefail;
|
|
|
|
if( !script_rid2sd(sd) )
|
|
return SCRIPT_CMD_SUCCESS;
|
|
|
|
num = script_getnum(st,2);
|
|
typefail = script_getnum(st,3);
|
|
|
|
if (equip_index_check(num))
|
|
i=pc_checkequip(sd,equip_bitmask[num]);
|
|
|
|
if (i < 0 || !sd->inventory_data[i])
|
|
return SCRIPT_CMD_SUCCESS;
|
|
|
|
if(itemdb_isspecial(sd->inventory.u.items_inventory[i].card[0]))
|
|
return SCRIPT_CMD_SUCCESS;
|
|
|
|
for( c = sd->inventory_data[i]->slot - 1; c >= 0; --c ) {
|
|
if( sd->inventory.u.items_inventory[i].card[c] && itemdb_type(sd->inventory.u.items_inventory[i].card[c]) == IT_CARD ) {
|
|
cardflag = 1;
|
|
|
|
if(typefail == 2) {// add cards to inventory, clear
|
|
unsigned char flag = 0;
|
|
struct item item_tmp;
|
|
|
|
memset(&item_tmp,0,sizeof(item_tmp));
|
|
|
|
item_tmp.nameid = sd->inventory.u.items_inventory[i].card[c];
|
|
item_tmp.identify = 1;
|
|
|
|
if((flag=pc_additem(sd,&item_tmp,1,LOG_TYPE_SCRIPT))){
|
|
clif_additem(sd,0,0,flag);
|
|
map_addflooritem(&item_tmp,1,sd->bl.m,sd->bl.x,sd->bl.y,0,0,0,0,0);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
if(cardflag == 1) {
|
|
if(typefail == 0 || typefail == 2){ // destroy the item
|
|
pc_delitem(sd,i,1,0,2,LOG_TYPE_SCRIPT);
|
|
}else if(typefail == 1){ // destroy the card
|
|
unsigned char flag = 0, j;
|
|
struct item item_tmp;
|
|
|
|
memset(&item_tmp,0,sizeof(item_tmp));
|
|
|
|
item_tmp.nameid = sd->inventory.u.items_inventory[i].nameid;
|
|
item_tmp.identify = 1;
|
|
item_tmp.refine = sd->inventory.u.items_inventory[i].refine;
|
|
item_tmp.attribute = sd->inventory.u.items_inventory[i].attribute;
|
|
item_tmp.expire_time = sd->inventory.u.items_inventory[i].expire_time;
|
|
item_tmp.bound = sd->inventory.u.items_inventory[i].bound;
|
|
|
|
for (j = sd->inventory_data[i]->slot; j < MAX_SLOTS; j++)
|
|
item_tmp.card[j]=sd->inventory.u.items_inventory[i].card[j];
|
|
|
|
for (j = 0; j < MAX_ITEM_RDM_OPT; j++){
|
|
item_tmp.option[j].id=sd->inventory.u.items_inventory[i].option[j].id;
|
|
item_tmp.option[j].value=sd->inventory.u.items_inventory[i].option[j].value;
|
|
item_tmp.option[j].param=sd->inventory.u.items_inventory[i].option[j].param;
|
|
}
|
|
|
|
pc_delitem(sd,i,1,0,2,LOG_TYPE_SCRIPT);
|
|
|
|
if((flag=pc_additem(sd,&item_tmp,1,LOG_TYPE_SCRIPT))){
|
|
clif_additem(sd,0,0,flag);
|
|
map_addflooritem(&item_tmp,1,sd->bl.m,sd->bl.x,sd->bl.y,0,0,0,0,0);
|
|
}
|
|
}
|
|
clif_misceffect(&sd->bl,2);
|
|
}
|
|
return SCRIPT_CMD_SUCCESS;
|
|
}
|
|
|
|
/* ================================================================
|
|
* mapwarp "<from map>","<to map>",<x>,<y>,<type>,<ID for Type>;
|
|
* type: 0=everyone, 1=guild, 2=party; [Reddozen]
|
|
* improved by [Lance]
|
|
* ================================================================*/
|
|
BUILDIN_FUNC(mapwarp) // Added by RoVeRT
|
|
{
|
|
int x,y,m,check_val=0,check_ID=0,i=0;
|
|
struct guild *g = NULL;
|
|
struct party_data *p = NULL;
|
|
const char *str;
|
|
const char *mapname;
|
|
unsigned int index;
|
|
mapname=script_getstr(st,2);
|
|
str=script_getstr(st,3);
|
|
x=script_getnum(st,4);
|
|
y=script_getnum(st,5);
|
|
if(script_hasdata(st,7)){
|
|
check_val=script_getnum(st,6);
|
|
check_ID=script_getnum(st,7);
|
|
}
|
|
|
|
if((m=map_mapname2mapid(mapname))< 0)
|
|
return SCRIPT_CMD_SUCCESS;
|
|
|
|
if(!(index=mapindex_name2id(str)))
|
|
return SCRIPT_CMD_SUCCESS;
|
|
|
|
switch(check_val){
|
|
case 1:
|
|
g = guild_search(check_ID);
|
|
if (g){
|
|
for( i=0; i < g->max_member; i++)
|
|
{
|
|
if(g->member[i].sd && g->member[i].sd->bl.m==m){
|
|
pc_setpos(g->member[i].sd,index,x,y,CLR_TELEPORT);
|
|
}
|
|
}
|
|
}
|
|
break;
|
|
case 2:
|
|
p = party_search(check_ID);
|
|
if(p){
|
|
for(i=0;i<MAX_PARTY; i++){
|
|
if(p->data[i].sd && p->data[i].sd->bl.m == m){
|
|
pc_setpos(p->data[i].sd,index,x,y,CLR_TELEPORT);
|
|
}
|
|
}
|
|
}
|
|
break;
|
|
default:
|
|
map_foreachinmap(buildin_areawarp_sub,m,BL_PC,index,x,y,0,0);
|
|
break;
|
|
}
|
|
return SCRIPT_CMD_SUCCESS;
|
|
}
|
|
|
|
static int buildin_mobcount_sub(struct block_list *bl,va_list ap) // Added by RoVeRT
|
|
{
|
|
char *event=va_arg(ap,char *);
|
|
struct mob_data *md = ((struct mob_data *)bl);
|
|
if( md->status.hp > 0 && (!event || strcmp(event,md->npc_event) == 0) )
|
|
return 1;
|
|
return SCRIPT_CMD_SUCCESS;
|
|
}
|
|
|
|
BUILDIN_FUNC(mobcount) // Added by RoVeRT
|
|
{
|
|
const char *mapname,*event;
|
|
int16 m;
|
|
mapname=script_getstr(st,2);
|
|
event=script_getstr(st,3);
|
|
|
|
if( strcmp(event, "all") == 0 )
|
|
event = NULL;
|
|
else
|
|
check_event(st, event);
|
|
|
|
if( strcmp(mapname, "this") == 0 ) {
|
|
struct map_session_data *sd;
|
|
if( script_rid2sd(sd) )
|
|
m = sd->bl.m;
|
|
else {
|
|
script_pushint(st,-1);
|
|
return SCRIPT_CMD_SUCCESS;
|
|
}
|
|
}
|
|
else if( (m = map_mapname2mapid(mapname)) < 0 ) {
|
|
script_pushint(st,-1);
|
|
return SCRIPT_CMD_SUCCESS;
|
|
}
|
|
|
|
script_pushint(st,map_foreachinmap(buildin_mobcount_sub, m, BL_MOB, event));
|
|
return SCRIPT_CMD_SUCCESS;
|
|
}
|
|
|
|
BUILDIN_FUNC(marriage)
|
|
{
|
|
TBL_PC *sd;
|
|
TBL_PC *p_sd;
|
|
|
|
if(!script_rid2sd(sd) || !(p_sd=map_nick2sd(script_getstr(st,2),false)) || !pc_marriage(sd,p_sd)){
|
|
script_pushint(st,0);
|
|
return SCRIPT_CMD_SUCCESS;
|
|
}
|
|
script_pushint(st,1);
|
|
return SCRIPT_CMD_SUCCESS;
|
|
}
|
|
|
|
BUILDIN_FUNC(wedding_effect)
|
|
{
|
|
TBL_PC *sd;
|
|
struct block_list *bl;
|
|
|
|
if(!script_rid2sd(sd)) {
|
|
bl=map_id2bl(st->oid);
|
|
} else
|
|
bl=&sd->bl;
|
|
clif_wedding_effect(bl);
|
|
return SCRIPT_CMD_SUCCESS;
|
|
}
|
|
|
|
/**
|
|
* divorce({<char_id>})
|
|
**/
|
|
BUILDIN_FUNC(divorce)
|
|
{
|
|
TBL_PC *sd;
|
|
|
|
if (!script_charid2sd(2,sd) || !pc_divorce(sd)) {
|
|
script_pushint(st,0);
|
|
return SCRIPT_CMD_FAILURE;
|
|
}
|
|
script_pushint(st,1);
|
|
return SCRIPT_CMD_SUCCESS;
|
|
}
|
|
|
|
/**
|
|
* ispartneron({<char_id>})
|
|
**/
|
|
BUILDIN_FUNC(ispartneron)
|
|
{
|
|
TBL_PC *sd;
|
|
|
|
if (!script_charid2sd(2,sd) || !pc_ismarried(sd) ||
|
|
map_charid2sd(sd->status.partner_id) == NULL)
|
|
{
|
|
script_pushint(st,0);
|
|
return SCRIPT_CMD_FAILURE;
|
|
}
|
|
|
|
script_pushint(st,1);
|
|
return SCRIPT_CMD_SUCCESS;
|
|
}
|
|
|
|
/**
|
|
* getpartnerid({<char_id>})
|
|
**/
|
|
BUILDIN_FUNC(getpartnerid)
|
|
{
|
|
TBL_PC *sd;
|
|
|
|
if (!script_charid2sd(2,sd)) {
|
|
script_pushint(st,0);
|
|
return SCRIPT_CMD_FAILURE;
|
|
}
|
|
|
|
script_pushint(st,sd->status.partner_id);
|
|
return SCRIPT_CMD_SUCCESS;
|
|
}
|
|
|
|
/**
|
|
* getchildid({<char_id>})
|
|
**/
|
|
BUILDIN_FUNC(getchildid)
|
|
{
|
|
TBL_PC *sd;
|
|
|
|
if (!script_charid2sd(2,sd)) {
|
|
script_pushint(st,0);
|
|
return SCRIPT_CMD_FAILURE;
|
|
}
|
|
|
|
script_pushint(st,sd->status.child);
|
|
return SCRIPT_CMD_SUCCESS;
|
|
}
|
|
|
|
/**
|
|
* getmotherid({<char_id>})
|
|
**/
|
|
BUILDIN_FUNC(getmotherid)
|
|
{
|
|
TBL_PC *sd;
|
|
|
|
if (!script_charid2sd(2,sd)) {
|
|
script_pushint(st,0);
|
|
return SCRIPT_CMD_FAILURE;
|
|
}
|
|
|
|
script_pushint(st,sd->status.mother);
|
|
return SCRIPT_CMD_SUCCESS;
|
|
}
|
|
|
|
/**
|
|
* getfatherid({<char_id>})
|
|
**/
|
|
BUILDIN_FUNC(getfatherid)
|
|
{
|
|
TBL_PC *sd;
|
|
|
|
if (!script_charid2sd(2,sd)) {
|
|
script_pushint(st,0);
|
|
return SCRIPT_CMD_FAILURE;
|
|
}
|
|
|
|
script_pushint(st,sd->status.father);
|
|
return SCRIPT_CMD_SUCCESS;
|
|
}
|
|
|
|
BUILDIN_FUNC(warppartner)
|
|
{
|
|
int x,y;
|
|
unsigned short mapindex;
|
|
const char *str;
|
|
TBL_PC *sd;
|
|
TBL_PC *p_sd;
|
|
|
|
if(!script_rid2sd(sd) || !pc_ismarried(sd) ||
|
|
(p_sd=map_charid2sd(sd->status.partner_id)) == NULL) {
|
|
script_pushint(st,0);
|
|
return SCRIPT_CMD_SUCCESS;
|
|
}
|
|
|
|
str=script_getstr(st,2);
|
|
x=script_getnum(st,3);
|
|
y=script_getnum(st,4);
|
|
|
|
mapindex = mapindex_name2id(str);
|
|
if (mapindex) {
|
|
pc_setpos(p_sd,mapindex,x,y,CLR_OUTSIGHT);
|
|
script_pushint(st,1);
|
|
} else
|
|
script_pushint(st,0);
|
|
return SCRIPT_CMD_SUCCESS;
|
|
}
|
|
|
|
/*================================================
|
|
* Script for Displaying MOB Information [Valaris]
|
|
*------------------------------------------------*/
|
|
BUILDIN_FUNC(strmobinfo)
|
|
{
|
|
|
|
int num=script_getnum(st,2);
|
|
int class_=script_getnum(st,3);
|
|
|
|
if(!mobdb_checkid(class_))
|
|
{
|
|
if (num < 3) //requested a string
|
|
script_pushconststr(st,"");
|
|
else
|
|
script_pushint(st,0);
|
|
return SCRIPT_CMD_SUCCESS;
|
|
}
|
|
|
|
switch (num) {
|
|
case 1: script_pushstrcopy(st,mob_db(class_)->name); break;
|
|
case 2: script_pushstrcopy(st,mob_db(class_)->jname); break;
|
|
case 3: script_pushint(st,mob_db(class_)->lv); break;
|
|
case 4: script_pushint(st,mob_db(class_)->status.max_hp); break;
|
|
case 5: script_pushint(st,mob_db(class_)->status.max_sp); break;
|
|
case 6: script_pushint(st,mob_db(class_)->base_exp); break;
|
|
case 7: script_pushint(st,mob_db(class_)->job_exp); break;
|
|
default:
|
|
script_pushint(st,0);
|
|
break;
|
|
}
|
|
return SCRIPT_CMD_SUCCESS;
|
|
}
|
|
|
|
/*==========================================
|
|
* Summon guardians [Valaris]
|
|
* guardian("<map name>",<x>,<y>,"<name to show>",<mob id>{,"<event label>"}{,<guardian index>}) -> <id>
|
|
*------------------------------------------*/
|
|
BUILDIN_FUNC(guardian)
|
|
{
|
|
int class_=0,x=0,y=0,guardian=0;
|
|
const char *str,*mapname,*evt="";
|
|
bool has_index = false;
|
|
|
|
mapname =script_getstr(st,2);
|
|
x =script_getnum(st,3);
|
|
y =script_getnum(st,4);
|
|
str =script_getstr(st,5);
|
|
class_=script_getnum(st,6);
|
|
|
|
if( script_hasdata(st,8) )
|
|
{// "<event label>",<guardian index>
|
|
evt=script_getstr(st,7);
|
|
guardian=script_getnum(st,8);
|
|
has_index = true;
|
|
} else if( script_hasdata(st,7) ){
|
|
if( script_isstring(st, 7) )
|
|
{// "<event label>"
|
|
evt=script_getstr(st,7);
|
|
} else
|
|
{// <guardian index>
|
|
guardian=script_getnum(st,7);
|
|
has_index = true;
|
|
}
|
|
}
|
|
|
|
check_event(st, evt);
|
|
script_pushint(st, mob_spawn_guardian(mapname,x,y,str,class_,evt,guardian,has_index));
|
|
return SCRIPT_CMD_SUCCESS;
|
|
}
|
|
|
|
/*==========================================
|
|
* Invisible Walls [Zephyrus]
|
|
*------------------------------------------*/
|
|
BUILDIN_FUNC(setwall)
|
|
{
|
|
const char *mapname, *name;
|
|
int x, y, m, size, dir;
|
|
bool shootable;
|
|
|
|
mapname = script_getstr(st,2);
|
|
x = script_getnum(st,3);
|
|
y = script_getnum(st,4);
|
|
size = script_getnum(st,5);
|
|
dir = script_getnum(st,6);
|
|
shootable = script_getnum(st,7) != 0;
|
|
name = script_getstr(st,8);
|
|
|
|
if( (m = map_mapname2mapid(mapname)) < 0 )
|
|
return SCRIPT_CMD_SUCCESS; // Invalid Map
|
|
|
|
map_iwall_set(m, x, y, size, dir, shootable, name);
|
|
return SCRIPT_CMD_SUCCESS;
|
|
}
|
|
|
|
BUILDIN_FUNC(delwall)
|
|
{
|
|
const char *name = script_getstr(st,2);
|
|
|
|
if( !map_iwall_remove(name) ){
|
|
ShowError( "buildin_delwall: wall \"%s\" does not exist.\n", name );
|
|
return SCRIPT_CMD_FAILURE;
|
|
}
|
|
|
|
return SCRIPT_CMD_SUCCESS;
|
|
}
|
|
|
|
BUILDIN_FUNC(checkwall)
|
|
{
|
|
const char *wall_name = script_getstr(st, 2);
|
|
|
|
script_pushint(st, map_iwall_exist(wall_name));
|
|
return SCRIPT_CMD_SUCCESS;
|
|
}
|
|
|
|
/// Retrieves various information about the specified guardian.
|
|
///
|
|
/// guardianinfo("<map_name>", <index>, <type>) -> <value>
|
|
/// type: 0 - whether it is deployed or not
|
|
/// 1 - maximum hp
|
|
/// 2 - current hp
|
|
///
|
|
BUILDIN_FUNC(guardianinfo)
|
|
{
|
|
const char* mapname = mapindex_getmapname(script_getstr(st,2),NULL);
|
|
int id = script_getnum(st,3);
|
|
int type = script_getnum(st,4);
|
|
|
|
struct guild_castle* gc = guild_mapname2gc(mapname);
|
|
struct mob_data* gd;
|
|
|
|
if( gc == NULL || id < 0 || id >= MAX_GUARDIANS )
|
|
{
|
|
script_pushint(st,-1);
|
|
return SCRIPT_CMD_SUCCESS;
|
|
}
|
|
|
|
if( type == 0 )
|
|
script_pushint(st, gc->guardian[id].visible);
|
|
else
|
|
if( !gc->guardian[id].visible )
|
|
script_pushint(st,-1);
|
|
else
|
|
if( (gd = map_id2md(gc->guardian[id].id)) == NULL )
|
|
script_pushint(st,-1);
|
|
else
|
|
{
|
|
if ( type == 1 ) script_pushint(st,gd->status.max_hp);
|
|
else if( type == 2 ) script_pushint(st,gd->status.hp);
|
|
else
|
|
script_pushint(st,-1);
|
|
}
|
|
return SCRIPT_CMD_SUCCESS;
|
|
}
|
|
|
|
/*==========================================
|
|
* Get the item name by item_id or null
|
|
*------------------------------------------*/
|
|
BUILDIN_FUNC(getitemname)
|
|
{
|
|
unsigned short item_id = 0;
|
|
struct item_data *i_data;
|
|
char *item_name;
|
|
|
|
if( script_isstring(st, 2) ){
|
|
const char *name = script_getstr(st, 2);
|
|
struct item_data *item_data = itemdb_searchname(name);
|
|
|
|
if( item_data )
|
|
item_id=item_data->nameid;
|
|
}else
|
|
item_id = script_getnum(st, 2);
|
|
|
|
i_data = itemdb_exists(item_id);
|
|
if (i_data == NULL)
|
|
{
|
|
script_pushconststr(st,"null");
|
|
return SCRIPT_CMD_SUCCESS;
|
|
}
|
|
item_name=(char *)aMalloc(ITEM_NAME_LENGTH*sizeof(char));
|
|
|
|
memcpy(item_name, i_data->jname, ITEM_NAME_LENGTH);
|
|
script_pushstr(st,item_name);
|
|
return SCRIPT_CMD_SUCCESS;
|
|
}
|
|
|
|
/*==========================================
|
|
* Returns number of slots an item has. [Skotlex]
|
|
*------------------------------------------*/
|
|
BUILDIN_FUNC(getitemslots)
|
|
{
|
|
unsigned short item_id;
|
|
struct item_data *i_data;
|
|
|
|
item_id=script_getnum(st,2);
|
|
|
|
i_data = itemdb_exists(item_id);
|
|
|
|
if (i_data)
|
|
script_pushint(st,i_data->slot);
|
|
else
|
|
script_pushint(st,-1);
|
|
return SCRIPT_CMD_SUCCESS;
|
|
}
|
|
|
|
// TODO: add matk here if needed/once we get rid of RENEWAL
|
|
|
|
/*==========================================
|
|
* Returns some values of an item [Lupus]
|
|
* Price, Weight, etc...
|
|
getiteminfo(itemID,n), where n
|
|
0 value_buy;
|
|
1 value_sell;
|
|
2 type;
|
|
3 maxchance = Max drop chance of this item e.g. 1 = 0.01% , etc..
|
|
if = 0, then monsters don't drop it at all (rare or a quest item)
|
|
if = -1, then this item is sold in NPC shops only
|
|
4 sex;
|
|
5 equip;
|
|
6 weight;
|
|
7 atk;
|
|
8 def;
|
|
9 range;
|
|
10 slot;
|
|
11 look;
|
|
12 elv;
|
|
13 wlv;
|
|
14 view id
|
|
15 eLvmax
|
|
16 matk (renewal)
|
|
*------------------------------------------*/
|
|
BUILDIN_FUNC(getiteminfo)
|
|
{
|
|
unsigned short item_id,n;
|
|
struct item_data *i_data;
|
|
|
|
item_id = script_getnum(st,2);
|
|
n = script_getnum(st,3);
|
|
i_data = itemdb_exists(item_id);
|
|
|
|
if (i_data && n <= 16) {
|
|
int *item_arr = (int*)&i_data->value_buy;
|
|
#ifndef RENEWAL
|
|
if (n == 16)
|
|
script_pushint(st,0);
|
|
else
|
|
#endif
|
|
script_pushint(st,item_arr[n]);
|
|
} else
|
|
script_pushint(st,-1);
|
|
return SCRIPT_CMD_SUCCESS;
|
|
}
|
|
|
|
/*==========================================
|
|
* Set some values of an item [Lupus]
|
|
* Price, Weight, etc...
|
|
setiteminfo(itemID,n,Value), where n
|
|
0 value_buy;
|
|
1 value_sell;
|
|
2 type;
|
|
3 maxchance = Max drop chance of this item e.g. 1 = 0.01% , etc..
|
|
if = 0, then monsters don't drop it at all (rare or a quest item)
|
|
if = -1, then this item is sold in NPC shops only
|
|
4 sex;
|
|
5 equip;
|
|
6 weight;
|
|
7 atk;
|
|
8 def;
|
|
9 range;
|
|
10 slot;
|
|
11 look;
|
|
12 elv;
|
|
13 wlv;
|
|
14 view id
|
|
* Returns Value or -1 if the wrong field's been set
|
|
*------------------------------------------*/
|
|
BUILDIN_FUNC(setiteminfo)
|
|
{
|
|
unsigned short item_id;
|
|
int n,value;
|
|
struct item_data *i_data;
|
|
|
|
item_id = script_getnum(st,2);
|
|
n = script_getnum(st,3);
|
|
value = script_getnum(st,4);
|
|
i_data = itemdb_exists(item_id);
|
|
|
|
if (i_data && n>=0 && n<=14) {
|
|
int *item_arr = (int*)&i_data->value_buy;
|
|
item_arr[n] = value;
|
|
script_pushint(st,value);
|
|
} else
|
|
script_pushint(st,-1);
|
|
return SCRIPT_CMD_SUCCESS;
|
|
}
|
|
|
|
/*==========================================
|
|
* Returns value from equipped item slot n [Lupus]
|
|
getequipcardid(num,slot)
|
|
where
|
|
num = eqip position slot
|
|
slot = 0,1,2,3 (Card Slot N)
|
|
|
|
This func returns CARD ID, 255,254,-255 (for card 0, if the item is produced)
|
|
it's useful when you want to check item cards or if it's signed
|
|
Useful for such quests as "Sign this refined item with players name" etc
|
|
Hat[0] +4 -> Player's Hat[0] +4
|
|
*------------------------------------------*/
|
|
BUILDIN_FUNC(getequipcardid)
|
|
{
|
|
int i=-1,num,slot;
|
|
TBL_PC *sd;
|
|
|
|
if( !script_rid2sd(sd) )
|
|
return SCRIPT_CMD_SUCCESS;
|
|
|
|
num=script_getnum(st,2);
|
|
slot=script_getnum(st,3);
|
|
|
|
if (equip_index_check(num))
|
|
i=pc_checkequip(sd,equip_bitmask[num]);
|
|
if(i >= 0 && slot>=0 && slot<4)
|
|
script_pushint(st,sd->inventory.u.items_inventory[i].card[slot]);
|
|
else
|
|
script_pushint(st,0);
|
|
return SCRIPT_CMD_SUCCESS;
|
|
}
|
|
|
|
/*==========================================
|
|
* petskillbonus [Valaris] //Rewritten by [Skotlex]
|
|
*------------------------------------------*/
|
|
BUILDIN_FUNC(petskillbonus)
|
|
{
|
|
struct pet_data *pd;
|
|
TBL_PC *sd;
|
|
|
|
if(!script_rid2sd(sd) || sd->pd == NULL)
|
|
return SCRIPT_CMD_FAILURE;
|
|
|
|
pd = sd->pd;
|
|
if (pd->bonus)
|
|
{ //Clear previous bonus
|
|
if (pd->bonus->timer != INVALID_TIMER)
|
|
delete_timer(pd->bonus->timer, pet_skill_bonus_timer);
|
|
} else //init
|
|
pd->bonus = (struct pet_bonus *) aMalloc(sizeof(struct pet_bonus));
|
|
|
|
pd->bonus->type = script_getnum(st,2);
|
|
pd->bonus->val = script_getnum(st,3);
|
|
pd->bonus->duration = script_getnum(st,4);
|
|
pd->bonus->delay = script_getnum(st,5);
|
|
|
|
if (pd->state.skillbonus == 1)
|
|
pd->state.skillbonus = 0; // waiting state
|
|
|
|
// wait for timer to start
|
|
if (battle_config.pet_equip_required && pd->pet.equip == 0)
|
|
pd->bonus->timer = INVALID_TIMER;
|
|
else
|
|
pd->bonus->timer = add_timer(gettick()+pd->bonus->delay*1000, pet_skill_bonus_timer, sd->bl.id, 0);
|
|
return SCRIPT_CMD_SUCCESS;
|
|
}
|
|
|
|
/*==========================================
|
|
* pet looting [Valaris] //Rewritten by [Skotlex]
|
|
*------------------------------------------*/
|
|
BUILDIN_FUNC(petloot)
|
|
{
|
|
int max;
|
|
struct pet_data *pd;
|
|
TBL_PC *sd;
|
|
|
|
if(!script_rid2sd(sd) || sd->pd==NULL)
|
|
return SCRIPT_CMD_SUCCESS;
|
|
|
|
max=script_getnum(st,2);
|
|
|
|
if(max < 1)
|
|
max = 1; //Let'em loot at least 1 item.
|
|
else if (max > MAX_PETLOOT_SIZE)
|
|
max = MAX_PETLOOT_SIZE;
|
|
|
|
pd = sd->pd;
|
|
if (pd->loot != NULL)
|
|
{ //Release whatever was there already and reallocate memory
|
|
pet_lootitem_drop(pd, pd->master);
|
|
aFree(pd->loot->item);
|
|
}
|
|
else
|
|
pd->loot = (struct pet_loot *)aMalloc(sizeof(struct pet_loot));
|
|
|
|
pd->loot->item = (struct item *)aCalloc(max,sizeof(struct item));
|
|
|
|
pd->loot->max=max;
|
|
pd->loot->count = 0;
|
|
pd->loot->weight = 0;
|
|
return SCRIPT_CMD_SUCCESS;
|
|
}
|
|
/*==========================================
|
|
* Set arrays with info of all sd inventory :
|
|
* @inventorylist_id, @inventorylist_amount, @inventorylist_equip,
|
|
* @inventorylist_refine, @inventorylist_identify, @inventorylist_attribute,
|
|
* @inventorylist_card(0..3), @inventorylist_expire
|
|
* @inventorylist_count = scalar
|
|
*------------------------------------------*/
|
|
BUILDIN_FUNC(getinventorylist)
|
|
{
|
|
TBL_PC *sd;
|
|
char card_var[NAME_LENGTH], randopt_var[50];
|
|
int i,j=0,k;
|
|
|
|
if (!script_charid2sd(2,sd))
|
|
return SCRIPT_CMD_FAILURE;
|
|
for(i=0;i<MAX_INVENTORY;i++){
|
|
if(sd->inventory.u.items_inventory[i].nameid > 0 && sd->inventory.u.items_inventory[i].amount > 0){
|
|
pc_setreg(sd,reference_uid(add_str("@inventorylist_id"), j),sd->inventory.u.items_inventory[i].nameid);
|
|
pc_setreg(sd,reference_uid(add_str("@inventorylist_amount"), j),sd->inventory.u.items_inventory[i].amount);
|
|
pc_setreg(sd,reference_uid(add_str("@inventorylist_equip"), j),sd->inventory.u.items_inventory[i].equip);
|
|
pc_setreg(sd,reference_uid(add_str("@inventorylist_refine"), j),sd->inventory.u.items_inventory[i].refine);
|
|
pc_setreg(sd,reference_uid(add_str("@inventorylist_identify"), j),sd->inventory.u.items_inventory[i].identify);
|
|
pc_setreg(sd,reference_uid(add_str("@inventorylist_attribute"), j),sd->inventory.u.items_inventory[i].attribute);
|
|
for (k = 0; k < MAX_SLOTS; k++)
|
|
{
|
|
sprintf(card_var, "@inventorylist_card%d",k+1);
|
|
pc_setreg(sd,reference_uid(add_str(card_var), j),sd->inventory.u.items_inventory[i].card[k]);
|
|
}
|
|
pc_setreg(sd,reference_uid(add_str("@inventorylist_expire"), j),sd->inventory.u.items_inventory[i].expire_time);
|
|
pc_setreg(sd,reference_uid(add_str("@inventorylist_bound"), j),sd->inventory.u.items_inventory[i].bound);
|
|
for (k = 0; k < MAX_ITEM_RDM_OPT; k++)
|
|
{
|
|
sprintf(randopt_var, "@inventorylist_option_id%d",k+1);
|
|
pc_setreg(sd,reference_uid(add_str(randopt_var), j),sd->inventory.u.items_inventory[i].option[k].id);
|
|
sprintf(randopt_var, "@inventorylist_option_value%d",k+1);
|
|
pc_setreg(sd,reference_uid(add_str(randopt_var), j),sd->inventory.u.items_inventory[i].option[k].value);
|
|
sprintf(randopt_var, "@inventorylist_option_parameter%d",k+1);
|
|
pc_setreg(sd,reference_uid(add_str(randopt_var), j),sd->inventory.u.items_inventory[i].option[k].param);
|
|
}
|
|
j++;
|
|
}
|
|
}
|
|
pc_setreg(sd,add_str("@inventorylist_count"),j);
|
|
return SCRIPT_CMD_SUCCESS;
|
|
}
|
|
|
|
/**
|
|
* getskilllist ({<char_id>});
|
|
**/
|
|
BUILDIN_FUNC(getskilllist)
|
|
{
|
|
TBL_PC *sd;
|
|
int i,j=0;
|
|
|
|
if (!script_charid2sd(2,sd))
|
|
return SCRIPT_CMD_FAILURE;
|
|
for(i=0;i<MAX_SKILL;i++){
|
|
if(sd->status.skill[i].id > 0 && sd->status.skill[i].lv > 0){
|
|
pc_setreg(sd,reference_uid(add_str("@skilllist_id"), j),sd->status.skill[i].id);
|
|
pc_setreg(sd,reference_uid(add_str("@skilllist_lv"), j),sd->status.skill[i].lv);
|
|
pc_setreg(sd,reference_uid(add_str("@skilllist_flag"), j),sd->status.skill[i].flag);
|
|
j++;
|
|
}
|
|
}
|
|
pc_setreg(sd,add_str("@skilllist_count"),j);
|
|
return SCRIPT_CMD_SUCCESS;
|
|
}
|
|
|
|
/**
|
|
* clearitem ({<char_id>});
|
|
**/
|
|
BUILDIN_FUNC(clearitem)
|
|
{
|
|
TBL_PC *sd;
|
|
int i;
|
|
|
|
if (!script_charid2sd(2,sd))
|
|
return SCRIPT_CMD_FAILURE;
|
|
|
|
for (i=0; i<MAX_INVENTORY; i++) {
|
|
if (sd->inventory.u.items_inventory[i].amount) {
|
|
pc_delitem(sd, i, sd->inventory.u.items_inventory[i].amount, 0, 0, LOG_TYPE_SCRIPT);
|
|
}
|
|
}
|
|
return SCRIPT_CMD_SUCCESS;
|
|
}
|
|
|
|
/**
|
|
* Disguise Player (returns Mob/NPC ID if success, 0 on fail)
|
|
* disguise <Monster ID>{,<char_id>};
|
|
**/
|
|
BUILDIN_FUNC(disguise)
|
|
{
|
|
int id;
|
|
TBL_PC* sd;
|
|
|
|
if (!script_charid2sd(3,sd))
|
|
return SCRIPT_CMD_FAILURE;
|
|
|
|
id = script_getnum(st,2);
|
|
|
|
if (mobdb_checkid(id) || npcdb_checkid(id)) {
|
|
pc_disguise(sd, id);
|
|
script_pushint(st,id);
|
|
} else
|
|
script_pushint(st,0);
|
|
return SCRIPT_CMD_SUCCESS;
|
|
}
|
|
|
|
/**
|
|
* Undisguise Player (returns 1 if success, 0 on fail)
|
|
* undisguise {<char_id>};
|
|
**/
|
|
BUILDIN_FUNC(undisguise)
|
|
{
|
|
TBL_PC* sd;
|
|
|
|
if (!script_charid2sd(2,sd))
|
|
return SCRIPT_CMD_FAILURE;
|
|
|
|
if (sd->disguise) {
|
|
pc_disguise(sd, 0);
|
|
script_pushint(st,0);
|
|
} else {
|
|
script_pushint(st,1);
|
|
}
|
|
return SCRIPT_CMD_SUCCESS;
|
|
}
|
|
|
|
/**
|
|
* Transform an NPC to another _class
|
|
*
|
|
* classchange(<view id>{,"<NPC name>","<flag>"});
|
|
* @param flag: Specify target
|
|
* BC_AREA - Sprite is sent to players in the vicinity of the source (default).
|
|
* BC_SELF - Sprite is sent only to player attached.
|
|
*/
|
|
BUILDIN_FUNC(classchange)
|
|
{
|
|
int _class, type = 1;
|
|
struct npc_data* nd = NULL;
|
|
TBL_PC *sd = map_id2sd(st->rid);
|
|
send_target target = AREA;
|
|
|
|
_class = script_getnum(st,2);
|
|
|
|
if (script_hasdata(st, 3) && strlen(script_getstr(st,3)) > 0)
|
|
nd = npc_name2id(script_getstr(st, 3));
|
|
else
|
|
nd = (struct npc_data *)map_id2bl(st->oid);
|
|
|
|
if (nd == NULL)
|
|
return SCRIPT_CMD_FAILURE;
|
|
|
|
if (script_hasdata(st, 4)) {
|
|
switch(script_getnum(st, 4)) {
|
|
case BC_SELF: target = SELF; break;
|
|
case BC_AREA:
|
|
default: target = AREA; break;
|
|
}
|
|
}
|
|
if (target != SELF)
|
|
clif_class_change(&nd->bl,_class,type);
|
|
else if (sd == NULL)
|
|
return SCRIPT_CMD_FAILURE;
|
|
else
|
|
clif_class_change_target(&nd->bl,_class,type,target,sd);
|
|
|
|
return SCRIPT_CMD_SUCCESS;
|
|
}
|
|
|
|
/*==========================================
|
|
* Display an effect
|
|
*------------------------------------------*/
|
|
BUILDIN_FUNC(misceffect)
|
|
{
|
|
int type;
|
|
|
|
type=script_getnum(st,2);
|
|
|
|
if( type <= EF_NONE || type >= EF_MAX ){
|
|
ShowError( "buildin_misceffect: unsupported effect id %d\n", type );
|
|
return SCRIPT_CMD_FAILURE;
|
|
}
|
|
|
|
|
|
if(st->oid && st->oid != fake_nd->bl.id) {
|
|
struct block_list *bl = map_id2bl(st->oid);
|
|
if (bl)
|
|
clif_specialeffect(bl,type,AREA);
|
|
} else{
|
|
TBL_PC *sd;
|
|
if(script_rid2sd(sd))
|
|
clif_specialeffect(&sd->bl,type,AREA);
|
|
}
|
|
return SCRIPT_CMD_SUCCESS;
|
|
}
|
|
/*==========================================
|
|
* Play a BGM on a single client [Rikter/Yommy]
|
|
*------------------------------------------*/
|
|
BUILDIN_FUNC(playBGM)
|
|
{
|
|
struct map_session_data* sd;
|
|
|
|
if( script_rid2sd(sd) ) {
|
|
clif_playBGM(sd, script_getstr(st,2));
|
|
}
|
|
return SCRIPT_CMD_SUCCESS;
|
|
}
|
|
|
|
static int playBGM_sub(struct block_list* bl,va_list ap)
|
|
{
|
|
const char* name = va_arg(ap,const char*);
|
|
clif_playBGM(BL_CAST(BL_PC, bl), name);
|
|
return 0;
|
|
}
|
|
|
|
static int playBGM_foreachpc_sub(struct map_session_data* sd, va_list args)
|
|
{
|
|
const char* name = va_arg(args, const char*);
|
|
clif_playBGM(sd, name);
|
|
return 0;
|
|
}
|
|
|
|
/*==========================================
|
|
* Play a BGM on multiple client [Rikter/Yommy]
|
|
*------------------------------------------*/
|
|
BUILDIN_FUNC(playBGMall)
|
|
{
|
|
const char* name;
|
|
name = script_getstr(st,2);
|
|
|
|
if( script_hasdata(st,7) ) {// specified part of map
|
|
const char* mapname = script_getstr(st,3);
|
|
int x0 = script_getnum(st,4);
|
|
int y0 = script_getnum(st,5);
|
|
int x1 = script_getnum(st,6);
|
|
int y1 = script_getnum(st,7);
|
|
|
|
map_foreachinallarea(playBGM_sub, map_mapname2mapid(mapname), x0, y0, x1, y1, BL_PC, name);
|
|
}
|
|
else if( script_hasdata(st,3) ) {// entire map
|
|
const char* mapname = script_getstr(st,3);
|
|
|
|
map_foreachinmap(playBGM_sub, map_mapname2mapid(mapname), BL_PC, name);
|
|
}
|
|
else {// entire server
|
|
map_foreachpc(&playBGM_foreachpc_sub, name);
|
|
}
|
|
return SCRIPT_CMD_SUCCESS;
|
|
}
|
|
|
|
/*==========================================
|
|
* Play a .wav sound for sd
|
|
*------------------------------------------*/
|
|
BUILDIN_FUNC(soundeffect)
|
|
{
|
|
TBL_PC* sd;
|
|
|
|
if(script_rid2sd(sd)){
|
|
const char* name = script_getstr(st,2);
|
|
int type = script_getnum(st,3);
|
|
|
|
clif_soundeffect(sd,&sd->bl,name,type);
|
|
}
|
|
return SCRIPT_CMD_SUCCESS;
|
|
}
|
|
|
|
int soundeffect_sub(struct block_list* bl,va_list ap)
|
|
{
|
|
char* name = va_arg(ap,char*);
|
|
int type = va_arg(ap,int);
|
|
|
|
clif_soundeffect((TBL_PC *)bl, bl, name, type);
|
|
|
|
return 0;
|
|
}
|
|
|
|
/*==========================================
|
|
* Play a sound effect (.wav) on multiple clients
|
|
* soundeffectall "<filepath>",<type>{,"<map name>"}{,<x0>,<y0>,<x1>,<y1>};
|
|
*------------------------------------------*/
|
|
BUILDIN_FUNC(soundeffectall)
|
|
{
|
|
struct block_list* bl;
|
|
struct map_session_data* sd;
|
|
const char* name;
|
|
int type;
|
|
|
|
if( st->rid && script_rid2sd(sd) )
|
|
bl = &sd->bl;
|
|
else
|
|
bl = map_id2bl(st->oid);
|
|
|
|
if (!bl)
|
|
return SCRIPT_CMD_SUCCESS;
|
|
|
|
name = script_getstr(st,2);
|
|
type = script_getnum(st,3);
|
|
|
|
//FIXME: enumerating map squares (map_foreach) is slower than enumerating the list of online players (map_foreachpc?) [ultramage]
|
|
|
|
if(!script_hasdata(st,4))
|
|
{ // area around
|
|
clif_soundeffectall(bl, name, type, AREA);
|
|
}
|
|
else
|
|
if(!script_hasdata(st,5))
|
|
{ // entire map
|
|
const char* mapname = script_getstr(st,4);
|
|
map_foreachinmap(soundeffect_sub, map_mapname2mapid(mapname), BL_PC, name, type);
|
|
}
|
|
else
|
|
if(script_hasdata(st,8))
|
|
{ // specified part of map
|
|
const char* mapname = script_getstr(st,4);
|
|
int x0 = script_getnum(st,5);
|
|
int y0 = script_getnum(st,6);
|
|
int x1 = script_getnum(st,7);
|
|
int y1 = script_getnum(st,8);
|
|
map_foreachinallarea(soundeffect_sub, map_mapname2mapid(mapname), x0, y0, x1, y1, BL_PC, name, type);
|
|
}
|
|
else
|
|
{
|
|
ShowError("buildin_soundeffectall: insufficient arguments for specific area broadcast.\n");
|
|
}
|
|
return SCRIPT_CMD_SUCCESS;
|
|
}
|
|
/*==========================================
|
|
* pet status recovery [Valaris] / Rewritten by [Skotlex]
|
|
*------------------------------------------*/
|
|
BUILDIN_FUNC(petrecovery)
|
|
{
|
|
struct pet_data *pd;
|
|
TBL_PC *sd;
|
|
int sc;
|
|
|
|
if(!script_rid2sd(sd) || sd->pd == NULL)
|
|
return SCRIPT_CMD_FAILURE;
|
|
|
|
sc = script_getnum(st,2);
|
|
if (sc <= SC_NONE || sc >= SC_MAX) {
|
|
ShowError("buildin_petrecovery: Invalid SC type: %d\n", sc);
|
|
return SCRIPT_CMD_FAILURE;
|
|
}
|
|
|
|
pd = sd->pd;
|
|
|
|
if (pd->recovery)
|
|
{ //Halt previous bonus
|
|
if (pd->recovery->timer != INVALID_TIMER)
|
|
delete_timer(pd->recovery->timer, pet_recovery_timer);
|
|
} else //Init
|
|
pd->recovery = (struct pet_recovery *)aMalloc(sizeof(struct pet_recovery));
|
|
|
|
pd->recovery->type = (sc_type)sc;
|
|
pd->recovery->delay = script_getnum(st,3);
|
|
pd->recovery->timer = INVALID_TIMER;
|
|
return SCRIPT_CMD_SUCCESS;
|
|
}
|
|
|
|
/*==========================================
|
|
* pet attack skills [Valaris] //Rewritten by [Skotlex]
|
|
*------------------------------------------*/
|
|
/// petskillattack <skill id>,<level>,<rate>,<bonusrate>
|
|
/// petskillattack "<skill name>",<level>,<rate>,<bonusrate>
|
|
BUILDIN_FUNC(petskillattack)
|
|
{
|
|
struct pet_data *pd;
|
|
TBL_PC *sd;
|
|
int id = 0;
|
|
|
|
if(!script_rid2sd(sd) || sd->pd == NULL)
|
|
return SCRIPT_CMD_FAILURE;
|
|
|
|
id = (script_isstring(st, 2) ? skill_name2id(script_getstr(st,2)) : skill_get_index(script_getnum(st,2)));
|
|
if (!id) {
|
|
ShowError("buildin_petskillattack: Invalid skill defined!\n");
|
|
return SCRIPT_CMD_FAILURE;
|
|
}
|
|
|
|
pd = sd->pd;
|
|
if (pd->a_skill == NULL)
|
|
pd->a_skill = (struct pet_skill_attack *)aMalloc(sizeof(struct pet_skill_attack));
|
|
|
|
pd->a_skill->id = id;
|
|
pd->a_skill->damage = 0;
|
|
pd->a_skill->lv = (unsigned short)min(script_getnum(st,3), skill_get_max(pd->a_skill->id));
|
|
pd->a_skill->div_ = 0;
|
|
pd->a_skill->rate = script_getnum(st,4);
|
|
pd->a_skill->bonusrate = script_getnum(st,5);
|
|
return SCRIPT_CMD_SUCCESS;
|
|
}
|
|
|
|
/*==========================================
|
|
* pet attack skills [Valaris]
|
|
*------------------------------------------*/
|
|
/// petskillattack2 <skill id>,<damage>,<div>,<rate>,<bonusrate>
|
|
/// petskillattack2 "<skill name>",<damage>,<div>,<rate>,<bonusrate>
|
|
BUILDIN_FUNC(petskillattack2)
|
|
{
|
|
struct pet_data *pd;
|
|
TBL_PC *sd;
|
|
int id = 0;
|
|
|
|
if(!script_rid2sd(sd) || sd->pd == NULL)
|
|
return SCRIPT_CMD_FAILURE;
|
|
|
|
id = (script_isstring(st, 2) ? skill_name2id(script_getstr(st,2)) : skill_get_index(script_getnum(st,2)));
|
|
if (!id) {
|
|
ShowError("buildin_petskillattack2: Invalid skill defined!\n");
|
|
return SCRIPT_CMD_FAILURE;
|
|
}
|
|
|
|
pd = sd->pd;
|
|
if (pd->a_skill == NULL)
|
|
pd->a_skill = (struct pet_skill_attack *)aMalloc(sizeof(struct pet_skill_attack));
|
|
|
|
pd->a_skill->id = id;
|
|
pd->a_skill->damage = script_getnum(st,3); // Fixed damage
|
|
pd->a_skill->lv = (unsigned short)skill_get_max(pd->a_skill->id); // Adjust to max skill level
|
|
pd->a_skill->div_ = script_getnum(st,4);
|
|
pd->a_skill->rate = script_getnum(st,5);
|
|
pd->a_skill->bonusrate = script_getnum(st,6);
|
|
return SCRIPT_CMD_SUCCESS;
|
|
}
|
|
|
|
/*==========================================
|
|
* pet support skills [Skotlex]
|
|
*------------------------------------------*/
|
|
/// petskillsupport <skill id>,<level>,<delay>,<hp>,<sp>
|
|
/// petskillsupport "<skill name>",<level>,<delay>,<hp>,<sp>
|
|
BUILDIN_FUNC(petskillsupport)
|
|
{
|
|
struct pet_data *pd;
|
|
TBL_PC *sd;
|
|
int id = 0;
|
|
|
|
if(!script_rid2sd(sd) || sd->pd == NULL)
|
|
return SCRIPT_CMD_FAILURE;
|
|
|
|
id = (script_isstring(st, 2) ? skill_name2id(script_getstr(st,2)) : skill_get_index(script_getnum(st,2)));
|
|
if (!id) {
|
|
ShowError("buildin_petskillsupport: Invalid skill defined!\n");
|
|
return SCRIPT_CMD_FAILURE;
|
|
}
|
|
|
|
pd = sd->pd;
|
|
if (pd->s_skill)
|
|
{ //Clear previous skill
|
|
if (pd->s_skill->timer != INVALID_TIMER)
|
|
{
|
|
if (pd->s_skill->id)
|
|
delete_timer(pd->s_skill->timer, pet_skill_support_timer);
|
|
else
|
|
delete_timer(pd->s_skill->timer, pet_heal_timer);
|
|
}
|
|
} else //init memory
|
|
pd->s_skill = (struct pet_skill_support *) aMalloc(sizeof(struct pet_skill_support));
|
|
|
|
pd->s_skill->id = id;
|
|
pd->s_skill->lv = script_getnum(st,3);
|
|
pd->s_skill->delay = script_getnum(st,4);
|
|
pd->s_skill->hp = script_getnum(st,5);
|
|
pd->s_skill->sp = script_getnum(st,6);
|
|
|
|
//Use delay as initial offset to avoid skill/heal exploits
|
|
if (battle_config.pet_equip_required && pd->pet.equip == 0)
|
|
pd->s_skill->timer = INVALID_TIMER;
|
|
else
|
|
pd->s_skill->timer = add_timer(gettick()+pd->s_skill->delay*1000,pet_skill_support_timer,sd->bl.id,0);
|
|
return SCRIPT_CMD_SUCCESS;
|
|
}
|
|
|
|
/*==========================================
|
|
* Scripted skill effects [Celest]
|
|
*------------------------------------------*/
|
|
/// skilleffect <skill id>,<level>
|
|
/// skilleffect "<skill name>",<level>
|
|
BUILDIN_FUNC(skilleffect)
|
|
{
|
|
TBL_PC *sd;
|
|
uint16 skill_id, skill_lv;
|
|
|
|
if( !script_rid2sd(sd) )
|
|
return SCRIPT_CMD_SUCCESS;
|
|
|
|
skill_id = ( script_isstring(st, 2) ? skill_name2id(script_getstr(st,2)) : script_getnum(st,2) );
|
|
skill_lv = script_getnum(st,3);
|
|
|
|
/* Ensure we're standing because the following packet causes the client to virtually set the char to stand,
|
|
* which leaves the server thinking it still is sitting. */
|
|
if( pc_issit(sd) && pc_setstand(sd, false) ) {
|
|
skill_sit(sd, 0);
|
|
clif_standing(&sd->bl);
|
|
}
|
|
|
|
clif_skill_nodamage(&sd->bl,&sd->bl,skill_id,skill_lv,1);
|
|
return SCRIPT_CMD_SUCCESS;
|
|
}
|
|
|
|
/*==========================================
|
|
* NPC skill effects [Valaris]
|
|
*------------------------------------------*/
|
|
/// npcskilleffect <skill id>,<level>,<x>,<y>
|
|
/// npcskilleffect "<skill name>",<level>,<x>,<y>
|
|
BUILDIN_FUNC(npcskilleffect)
|
|
{
|
|
struct block_list *bl= map_id2bl(st->oid);
|
|
uint16 skill_id, skill_lv;
|
|
int x, y;
|
|
|
|
skill_id=( script_isstring(st, 2) ? skill_name2id(script_getstr(st,2)) : script_getnum(st,2) );
|
|
skill_lv=script_getnum(st,3);
|
|
x=script_getnum(st,4);
|
|
y=script_getnum(st,5);
|
|
|
|
if (bl)
|
|
clif_skill_poseffect(bl,skill_id,skill_lv,x,y,gettick());
|
|
return SCRIPT_CMD_SUCCESS;
|
|
}
|
|
|
|
/*==========================================
|
|
* Special effects [Valaris]
|
|
*------------------------------------------*/
|
|
BUILDIN_FUNC(specialeffect)
|
|
{
|
|
struct block_list *bl=map_id2bl(st->oid);
|
|
int type = script_getnum(st,2);
|
|
enum send_target target = script_hasdata(st,3) ? (send_target)script_getnum(st,3) : AREA;
|
|
|
|
if(bl==NULL)
|
|
return SCRIPT_CMD_SUCCESS;
|
|
|
|
if( type <= EF_NONE || type >= EF_MAX ){
|
|
ShowError( "buildin_specialeffect: unsupported effect id %d\n", type );
|
|
return SCRIPT_CMD_FAILURE;
|
|
}
|
|
|
|
if( script_hasdata(st,4) )
|
|
{
|
|
TBL_NPC *nd = npc_name2id(script_getstr(st,4));
|
|
if(nd)
|
|
clif_specialeffect(&nd->bl, type, target);
|
|
}
|
|
else
|
|
{
|
|
if (target == SELF) {
|
|
TBL_PC *sd;
|
|
if (script_rid2sd(sd))
|
|
clif_specialeffect_single(bl,type,sd->fd);
|
|
} else {
|
|
clif_specialeffect(bl, type, target);
|
|
}
|
|
}
|
|
return SCRIPT_CMD_SUCCESS;
|
|
}
|
|
|
|
BUILDIN_FUNC(specialeffect2)
|
|
{
|
|
TBL_PC *sd;
|
|
|
|
if( script_nick2sd(4,sd) ){
|
|
int type = script_getnum(st,2);
|
|
enum send_target target = script_hasdata(st,3) ? (send_target)script_getnum(st,3) : AREA;
|
|
|
|
if( type <= EF_NONE || type >= EF_MAX ){
|
|
ShowError( "buildin_specialeffect2: unsupported effect id %d\n", type );
|
|
return SCRIPT_CMD_FAILURE;
|
|
}
|
|
|
|
clif_specialeffect(&sd->bl, type, target);
|
|
}
|
|
return SCRIPT_CMD_SUCCESS;
|
|
}
|
|
|
|
/**
|
|
* nude({<char_id>});
|
|
* @author [Valaris]
|
|
**/
|
|
BUILDIN_FUNC(nude)
|
|
{
|
|
TBL_PC *sd;
|
|
int i, calcflag = 0;
|
|
|
|
if (!script_charid2sd(2,sd))
|
|
return SCRIPT_CMD_FAILURE;
|
|
|
|
for( i = 0 ; i < EQI_MAX; i++ ) {
|
|
if( sd->equip_index[ i ] >= 0 ) {
|
|
if( !calcflag )
|
|
calcflag = 1;
|
|
pc_unequipitem( sd , sd->equip_index[ i ] , 2);
|
|
}
|
|
}
|
|
|
|
if( calcflag )
|
|
status_calc_pc(sd,SCO_NONE);
|
|
return SCRIPT_CMD_SUCCESS;
|
|
}
|
|
|
|
int atcommand_sub(struct script_state* st,int type) {
|
|
TBL_PC *sd, dummy_sd;
|
|
int fd;
|
|
const char *cmd;
|
|
|
|
cmd = script_getstr(st,2);
|
|
|
|
if (st->rid) {
|
|
if( !script_rid2sd(sd) )
|
|
return SCRIPT_CMD_SUCCESS;
|
|
|
|
fd = sd->fd;
|
|
} else { //Use a dummy character.
|
|
sd = &dummy_sd;
|
|
fd = 0;
|
|
|
|
memset(&dummy_sd, 0, sizeof(TBL_PC));
|
|
if (st->oid) {
|
|
struct block_list* bl = map_id2bl(st->oid);
|
|
memcpy(&dummy_sd.bl, bl, sizeof(struct block_list));
|
|
if (bl->type == BL_NPC)
|
|
safestrncpy(dummy_sd.status.name, ((TBL_NPC*)bl)->name, NAME_LENGTH);
|
|
sd->mapindex = (bl->m > 0) ? map_id2index(bl->m) : mapindex_name2id(map_default.mapname);
|
|
}
|
|
|
|
// Init Group ID, Level, & permissions
|
|
sd->group_id = sd->group_level = 99;
|
|
sd->permissions |= PC_PERM_ALLPERMISSION;
|
|
}
|
|
|
|
if (!is_atcommand(fd, sd, cmd, type)) {
|
|
ShowWarning("buildin_atcommand: failed to execute command '%s'\n", cmd);
|
|
script_reportsrc(st);
|
|
return SCRIPT_CMD_FAILURE;
|
|
}
|
|
return SCRIPT_CMD_SUCCESS;
|
|
}
|
|
|
|
/*==========================================
|
|
* gmcommand [MouseJstr]
|
|
*------------------------------------------*/
|
|
BUILDIN_FUNC(atcommand) {
|
|
return atcommand_sub(st,0);
|
|
}
|
|
|
|
/** Displays a message for the player only (like system messages like "you got an apple" )
|
|
* dispbottom("<message>"{,<color>{,<char_id>}})
|
|
* @param message
|
|
* @param color Hex color default (Green)
|
|
*/
|
|
BUILDIN_FUNC(dispbottom)
|
|
{
|
|
TBL_PC *sd;
|
|
int color = 0;
|
|
const char *message;
|
|
|
|
if (!script_charid2sd(4,sd))
|
|
return SCRIPT_CMD_FAILURE;
|
|
|
|
message = script_getstr(st,2);
|
|
|
|
if (script_hasdata(st,3))
|
|
color = script_getnum(st,3); // <color>
|
|
|
|
if(sd) {
|
|
if (script_hasdata(st,3))
|
|
clif_messagecolor(&sd->bl, color, message, true, SELF); // [Napster]
|
|
else
|
|
clif_messagecolor(&sd->bl, color_table[COLOR_LIGHT_GREEN], message, false, SELF);
|
|
}
|
|
return SCRIPT_CMD_SUCCESS;
|
|
}
|
|
|
|
/*===================================
|
|
* Heal portion of recovery command
|
|
*-----------------------------------*/
|
|
int recovery_sub(struct map_session_data* sd, int revive)
|
|
{
|
|
if(revive&(1|4) && pc_isdead(sd)) {
|
|
status_revive(&sd->bl, 100, 100);
|
|
clif_displaymessage(sd->fd,msg_txt(sd,16)); // You've been revived!
|
|
clif_specialeffect(&sd->bl, EF_RESURRECTION, AREA);
|
|
} else if(revive&(1|2) && !pc_isdead(sd)) {
|
|
status_percent_heal(&sd->bl, 100, 100);
|
|
clif_displaymessage(sd->fd,msg_txt(sd,680)); // You have been recovered!
|
|
}
|
|
return SCRIPT_CMD_SUCCESS;
|
|
}
|
|
|
|
/*=========================================================================
|
|
* Fully Recover a Character's HP/SP - [Capuche] & [Akinari]
|
|
* recovery <type>{,<option>,<revive_flag>{,<map name>}};
|
|
* <type> determines <option>:
|
|
* 0 : char_id
|
|
* 1 : party_id
|
|
* 2 : guild_id
|
|
* 3 : map_name
|
|
* 4 : all characters
|
|
* <revive_flag>:
|
|
* 1 : Revive and heal all players (default)
|
|
* 2 : Heal living players only
|
|
* 4 : Revive dead players only
|
|
* <map name>:
|
|
* for types 1-2 : map_name (null = all maps)
|
|
*-------------------------------------------------------------------------*/
|
|
BUILDIN_FUNC(recovery)
|
|
{
|
|
TBL_PC *sd;
|
|
int map_idx = 0, type = 0, revive = 1;
|
|
|
|
type = script_getnum(st,2);
|
|
|
|
if(script_hasdata(st,4))
|
|
revive = script_getnum(st,4);
|
|
|
|
switch(type) {
|
|
case 0:
|
|
if(!script_charid2sd(3,sd))
|
|
return SCRIPT_CMD_SUCCESS; //If we don't have sd by now, bail out
|
|
recovery_sub(sd, revive);
|
|
break;
|
|
case 1:
|
|
{
|
|
struct party_data* p;
|
|
//When no party given, we use invoker party
|
|
int p_id = 0, i;
|
|
if(script_hasdata(st,5)) {//Bad maps shouldn't cause issues
|
|
map_idx = map_mapname2mapid(script_getstr(st,5));
|
|
if(map_idx < 1) { //But we'll check anyways
|
|
ShowDebug("recovery: bad map name given (%s)\n", script_getstr(st,5));
|
|
return SCRIPT_CMD_FAILURE;
|
|
}
|
|
}
|
|
if(script_hasdata(st,3))
|
|
p_id = script_getnum(st,3);
|
|
else if(script_rid2sd(sd))
|
|
p_id = sd->status.party_id;
|
|
p = party_search(p_id);
|
|
if(p == NULL)
|
|
return SCRIPT_CMD_SUCCESS;
|
|
for (i = 0; i < MAX_PARTY; i++) {
|
|
struct map_session_data* pl_sd;
|
|
if((!(pl_sd = p->data[i].sd) || pl_sd->status.party_id != p_id)
|
|
|| (map_idx && pl_sd->bl.m != map_idx))
|
|
continue;
|
|
recovery_sub(pl_sd, revive);
|
|
}
|
|
break;
|
|
}
|
|
case 2:
|
|
{
|
|
struct guild* g;
|
|
//When no guild given, we use invoker guild
|
|
int g_id = 0, i;
|
|
if(script_hasdata(st,5)) {//Bad maps shouldn't cause issues
|
|
map_idx = map_mapname2mapid(script_getstr(st,5));
|
|
if(map_idx < 1) { //But we'll check anyways
|
|
ShowDebug("recovery: bad map name given (%s)\n", script_getstr(st,5));
|
|
return SCRIPT_CMD_FAILURE;
|
|
}
|
|
}
|
|
if(script_hasdata(st,3))
|
|
g_id = script_getnum(st,3);
|
|
else if(script_rid2sd(sd))
|
|
g_id = sd->status.guild_id;
|
|
g = guild_search(g_id);
|
|
if(g == NULL)
|
|
return SCRIPT_CMD_SUCCESS;
|
|
for (i = 0; i < MAX_GUILD; i++) {
|
|
struct map_session_data* pl_sd;
|
|
if((!(pl_sd = g->member[i].sd) || pl_sd->status.guild_id != g_id)
|
|
|| (map_idx && pl_sd->bl.m != map_idx))
|
|
continue;
|
|
recovery_sub(pl_sd, revive);
|
|
}
|
|
break;
|
|
}
|
|
case 3:
|
|
if(script_hasdata(st,3))
|
|
map_idx = map_mapname2mapid(script_getstr(st,3));
|
|
else if(script_rid2sd(sd))
|
|
map_idx = sd->bl.m;
|
|
if(map_idx < 1)
|
|
return SCRIPT_CMD_FAILURE; //No sd and no map given - return
|
|
case 4:
|
|
{
|
|
struct s_mapiterator *iter;
|
|
|
|
if(script_hasdata(st,3) && script_isint(st, 3))
|
|
revive = script_getnum(st,3); // recovery 4,<revive_flag>;
|
|
iter = mapit_getallusers();
|
|
for (sd = (TBL_PC*)mapit_first(iter); mapit_exists(iter); sd = (TBL_PC*)mapit_next(iter)) {
|
|
if(type == 3 && sd->bl.m != map_idx)
|
|
continue;
|
|
recovery_sub(sd, revive);
|
|
}
|
|
mapit_free(iter);
|
|
break;
|
|
}
|
|
default:
|
|
ShowWarning("script: buildin_recovery: Invalid type %d\n", type);
|
|
script_pushint(st,-1);
|
|
return SCRIPT_CMD_FAILURE;
|
|
}
|
|
script_pushint(st,1); //Successfully executed without errors
|
|
return SCRIPT_CMD_SUCCESS;
|
|
}
|
|
|
|
/*==========================================
|
|
* Get your pet info: getpetinfo <type>{,<char_id>}
|
|
* n -> 0:pet_id 1:pet_class 2:pet_name
|
|
* 3:friendly 4:hungry, 5: rename flag.6:level,
|
|
* 7:game id
|
|
*------------------------------------------*/
|
|
BUILDIN_FUNC(getpetinfo)
|
|
{
|
|
TBL_PC *sd;
|
|
TBL_PET *pd;
|
|
int type = script_getnum(st,2);
|
|
|
|
if (!script_charid2sd(3, sd) || !(pd = sd->pd)) {
|
|
if (type == 2)
|
|
script_pushconststr(st,"null");
|
|
else
|
|
script_pushint(st,0);
|
|
return SCRIPT_CMD_SUCCESS;
|
|
}
|
|
|
|
switch(type){
|
|
case PETINFO_ID: script_pushint(st,pd->pet.pet_id); break;
|
|
case PETINFO_CLASS: script_pushint(st,pd->pet.class_); break;
|
|
case PETINFO_NAME: script_pushstrcopy(st,pd->pet.name); break;
|
|
case PETINFO_INTIMATE: script_pushint(st,pd->pet.intimate); break;
|
|
case PETINFO_HUNGRY: script_pushint(st,pd->pet.hungry); break;
|
|
case PETINFO_RENAMED: script_pushint(st,pd->pet.rename_flag); break;
|
|
case PETINFO_LEVEL: script_pushint(st,(int)pd->pet.level); break;
|
|
case PETINFO_BLOCKID: script_pushint(st,pd->bl.id); break;
|
|
case PETINFO_EGGID: script_pushint(st,pd->pet.egg_id); break;
|
|
case PETINFO_FOODID: script_pushint(st,pd->get_pet_db()->FoodID); break;
|
|
default:
|
|
script_pushint(st,0);
|
|
break;
|
|
}
|
|
return SCRIPT_CMD_SUCCESS;
|
|
}
|
|
|
|
/*==========================================
|
|
* Get your homunculus info: gethominfo <type>{,<char_id>};
|
|
* type -> 0:hom_id 1:class 2:name
|
|
* 3:friendly 4:hungry, 5: rename flag.
|
|
* 6: level, 7: game id
|
|
*------------------------------------------*/
|
|
BUILDIN_FUNC(gethominfo)
|
|
{
|
|
TBL_PC *sd;
|
|
TBL_HOM *hd;
|
|
int type=script_getnum(st,2);
|
|
|
|
if (!script_charid2sd(3, sd) || !(hd = sd->hd)) {
|
|
if (type == 2)
|
|
script_pushconststr(st,"null");
|
|
else
|
|
script_pushint(st,0);
|
|
return SCRIPT_CMD_SUCCESS;
|
|
}
|
|
|
|
switch(type){
|
|
case 0: script_pushint(st,hd->homunculus.hom_id); break;
|
|
case 1: script_pushint(st,hd->homunculus.class_); break;
|
|
case 2: script_pushstrcopy(st,hd->homunculus.name); break;
|
|
case 3: script_pushint(st,hd->homunculus.intimacy); break;
|
|
case 4: script_pushint(st,hd->homunculus.hunger); break;
|
|
case 5: script_pushint(st,hd->homunculus.rename_flag); break;
|
|
case 6: script_pushint(st,hd->homunculus.level); break;
|
|
case 7: script_pushint(st,hd->bl.id); break;
|
|
default:
|
|
script_pushint(st,0);
|
|
break;
|
|
}
|
|
return SCRIPT_CMD_SUCCESS;
|
|
}
|
|
|
|
/// Retrieves information about character's mercenary
|
|
/// getmercinfo <type>[,<char id>];
|
|
BUILDIN_FUNC(getmercinfo)
|
|
{
|
|
int type;
|
|
struct map_session_data* sd;
|
|
struct mercenary_data* md;
|
|
|
|
if( !script_charid2sd(3,sd) ){
|
|
script_pushnil(st);
|
|
return SCRIPT_CMD_FAILURE;
|
|
}
|
|
|
|
type = script_getnum(st,2);
|
|
md = sd->md;
|
|
|
|
if( md == NULL ){
|
|
if( type == 2 )
|
|
script_pushconststr(st,"");
|
|
else
|
|
script_pushint(st,0);
|
|
return SCRIPT_CMD_SUCCESS;
|
|
}
|
|
|
|
switch( type )
|
|
{
|
|
case 0: script_pushint(st,md->mercenary.mercenary_id); break;
|
|
case 1: script_pushint(st,md->mercenary.class_); break;
|
|
case 2: script_pushstrcopy(st,md->db->name); break;
|
|
case 3: script_pushint(st,mercenary_get_faith(md)); break;
|
|
case 4: script_pushint(st,mercenary_get_calls(md)); break;
|
|
case 5: script_pushint(st,md->mercenary.kill_count); break;
|
|
case 6: script_pushint(st,mercenary_get_lifetime(md)); break;
|
|
case 7: script_pushint(st,md->db->lv); break;
|
|
case 8: script_pushint(st,md->bl.id); break;
|
|
default:
|
|
ShowError("buildin_getmercinfo: Invalid type %d (char_id=%d).\n", type, sd->status.char_id);
|
|
script_pushnil(st);
|
|
return SCRIPT_CMD_FAILURE;
|
|
}
|
|
|
|
return SCRIPT_CMD_SUCCESS;
|
|
}
|
|
|
|
/*==========================================
|
|
* Shows wether your inventory(and equips) contain
|
|
selected card or not.
|
|
checkequipedcard(4001);
|
|
*------------------------------------------*/
|
|
BUILDIN_FUNC(checkequipedcard)
|
|
{
|
|
TBL_PC *sd;
|
|
|
|
if(script_rid2sd(sd)){
|
|
int n,i,c=0;
|
|
c=script_getnum(st,2);
|
|
|
|
for(i=0;i<MAX_INVENTORY;i++){
|
|
if(sd->inventory.u.items_inventory[i].nameid > 0 && sd->inventory.u.items_inventory[i].amount && sd->inventory_data[i]){
|
|
if (itemdb_isspecial(sd->inventory.u.items_inventory[i].card[0]))
|
|
continue;
|
|
for(n=0;n<sd->inventory_data[i]->slot;n++){
|
|
if(sd->inventory.u.items_inventory[i].card[n] == c) {
|
|
script_pushint(st,1);
|
|
return SCRIPT_CMD_SUCCESS;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
script_pushint(st,0);
|
|
return SCRIPT_CMD_SUCCESS;
|
|
}
|
|
|
|
BUILDIN_FUNC(jump_zero)
|
|
{
|
|
int sel;
|
|
sel=script_getnum(st,2);
|
|
if(!sel) {
|
|
int pos;
|
|
if( !data_islabel(script_getdata(st,3)) ){
|
|
ShowError("script: jump_zero: not label !\n");
|
|
st->state=END;
|
|
return SCRIPT_CMD_FAILURE;
|
|
}
|
|
|
|
pos=script_getnum(st,3);
|
|
st->pos=pos;
|
|
st->state=GOTO;
|
|
}
|
|
return SCRIPT_CMD_SUCCESS;
|
|
}
|
|
|
|
/*==========================================
|
|
* movenpc [MouseJstr]
|
|
*------------------------------------------*/
|
|
BUILDIN_FUNC(movenpc)
|
|
{
|
|
TBL_NPC *nd = NULL;
|
|
const char *npc;
|
|
int x,y;
|
|
|
|
npc = script_getstr(st,2);
|
|
x = script_getnum(st,3);
|
|
y = script_getnum(st,4);
|
|
|
|
if ((nd = npc_name2id(npc)) == NULL){
|
|
ShowError("script: movenpc: NPC with ID '%s' was not found!\n", npc );
|
|
return -1;
|
|
}
|
|
|
|
if (script_hasdata(st,5))
|
|
nd->ud.dir = script_getnum(st,5) % 8;
|
|
npc_movenpc(nd, x, y);
|
|
return SCRIPT_CMD_SUCCESS;
|
|
}
|
|
|
|
/*==========================================
|
|
* message [MouseJstr]
|
|
*------------------------------------------*/
|
|
BUILDIN_FUNC(message)
|
|
{
|
|
const char *msg,*player;
|
|
TBL_PC *pl_sd = NULL;
|
|
|
|
player = script_getstr(st,2);
|
|
msg = script_getstr(st,3);
|
|
|
|
if((pl_sd=map_nick2sd((char *) player,false)) == NULL)
|
|
return SCRIPT_CMD_SUCCESS;
|
|
clif_displaymessage(pl_sd->fd, msg);
|
|
|
|
return SCRIPT_CMD_SUCCESS;
|
|
}
|
|
|
|
/**
|
|
* npctalk("<message>"{,"<NPC name>","<flag>"});
|
|
* @param flag: Specify target
|
|
* BC_ALL - Broadcast message is sent server-wide.
|
|
* BC_MAP - Message is sent to everyone in the same map as the source of the npc.
|
|
* BC_AREA - Message is sent to players in the vicinity of the source (default).
|
|
* BC_SELF - Message is sent only to player attached.
|
|
*/
|
|
BUILDIN_FUNC(npctalk)
|
|
{
|
|
struct npc_data* nd = NULL;
|
|
const char* str = script_getstr(st,2);
|
|
|
|
if (script_hasdata(st, 3) && strlen(script_getstr(st,3)) > 0)
|
|
nd = npc_name2id(script_getstr(st, 3));
|
|
else
|
|
nd = (struct npc_data *)map_id2bl(st->oid);
|
|
|
|
if (nd != NULL) {
|
|
send_target target = AREA;
|
|
char message[CHAT_SIZE_MAX];
|
|
|
|
if (script_hasdata(st, 4)) {
|
|
switch(script_getnum(st, 4)) {
|
|
case BC_ALL: target = ALL_CLIENT; break;
|
|
case BC_MAP: target = ALL_SAMEMAP; break;
|
|
case BC_SELF: target = SELF; break;
|
|
case BC_AREA:
|
|
default: target = AREA; break;
|
|
}
|
|
}
|
|
safesnprintf(message, sizeof(message), "%s", str);
|
|
if (target != SELF)
|
|
clif_messagecolor(&nd->bl, color_table[COLOR_WHITE], message, false, target);
|
|
else {
|
|
TBL_PC *sd = map_id2sd(st->rid);
|
|
if (sd == NULL)
|
|
return SCRIPT_CMD_FAILURE;
|
|
clif_messagecolor_target(&nd->bl, color_table[COLOR_WHITE], message, false, target, sd);
|
|
}
|
|
}
|
|
return SCRIPT_CMD_SUCCESS;
|
|
}
|
|
|
|
/**
|
|
* Sends a message to the waitingroom of the invoking NPC.
|
|
* chatmes "<message>"{,"<NPC name>"};
|
|
* @author Jey
|
|
*/
|
|
BUILDIN_FUNC(chatmes)
|
|
{
|
|
struct npc_data* nd = NULL;
|
|
const char* str = script_getstr(st,2);
|
|
|
|
if (script_hasdata(st, 3))
|
|
nd = npc_name2id(script_getstr(st, 3));
|
|
else
|
|
nd = (struct npc_data *)map_id2bl(st->oid);
|
|
|
|
if (nd != NULL && nd->chat_id) {
|
|
char message[256];
|
|
safesnprintf(message, sizeof(message), "%s", str);
|
|
clif_GlobalMessage(map_id2bl(nd->chat_id), message, CHAT_WOS);
|
|
}
|
|
return SCRIPT_CMD_SUCCESS;
|
|
}
|
|
|
|
// change npc walkspeed [Valaris]
|
|
BUILDIN_FUNC(npcspeed)
|
|
{
|
|
struct npc_data* nd;
|
|
int speed;
|
|
|
|
speed = script_getnum(st,2);
|
|
nd =(struct npc_data *)map_id2bl(st->oid);
|
|
|
|
if( nd ) {
|
|
nd->speed = speed;
|
|
nd->ud.state.speed_changed = 1;
|
|
}
|
|
|
|
return SCRIPT_CMD_SUCCESS;
|
|
}
|
|
// make an npc walk to a position [Valaris]
|
|
BUILDIN_FUNC(npcwalkto)
|
|
{
|
|
struct npc_data *nd=(struct npc_data *)map_id2bl(st->oid);
|
|
int x=0,y=0;
|
|
|
|
x=script_getnum(st,2);
|
|
y=script_getnum(st,3);
|
|
|
|
if(nd) {
|
|
if (!nd->status.hp)
|
|
status_calc_npc(nd, SCO_FIRST);
|
|
else
|
|
status_calc_npc(nd, SCO_NONE);
|
|
unit_walktoxy(&nd->bl,x,y,0);
|
|
}
|
|
return SCRIPT_CMD_SUCCESS;
|
|
}
|
|
|
|
// stop an npc's movement [Valaris]
|
|
BUILDIN_FUNC(npcstop)
|
|
{
|
|
struct npc_data *nd=(struct npc_data *)map_id2bl(st->oid);
|
|
|
|
if(nd) {
|
|
unit_stop_walking(&nd->bl,1|4);
|
|
}
|
|
return SCRIPT_CMD_SUCCESS;
|
|
}
|
|
|
|
|
|
/**
|
|
* getlook(<type>{,<char_id>})
|
|
**/
|
|
BUILDIN_FUNC(getlook)
|
|
{
|
|
int type,val;
|
|
TBL_PC *sd;
|
|
|
|
if (!script_charid2sd(3,sd)) {
|
|
script_pushint(st,-1);
|
|
return SCRIPT_CMD_FAILURE;
|
|
}
|
|
|
|
type=script_getnum(st,2);
|
|
val=-1;
|
|
switch(type) {
|
|
// TODO: implement LOOK_BASE as stated in script doc
|
|
case LOOK_HAIR: val=sd->status.hair; break; //1
|
|
case LOOK_WEAPON: val=sd->status.weapon; break; //2
|
|
case LOOK_HEAD_BOTTOM: val=sd->status.head_bottom; break; //3
|
|
case LOOK_HEAD_TOP: val=sd->status.head_top; break; //4
|
|
case LOOK_HEAD_MID: val=sd->status.head_mid; break; //5
|
|
case LOOK_HAIR_COLOR: val=sd->status.hair_color; break; //6
|
|
case LOOK_CLOTHES_COLOR: val=sd->status.clothes_color; break; //7
|
|
case LOOK_SHIELD: val=sd->status.shield; break; //8
|
|
case LOOK_SHOES: break; //9
|
|
case LOOK_ROBE: val=sd->status.robe; break; //12
|
|
case LOOK_BODY2: val=sd->status.body; break; //13
|
|
}
|
|
|
|
script_pushint(st,val);
|
|
return SCRIPT_CMD_SUCCESS;
|
|
}
|
|
|
|
/**
|
|
* getsavepoint(<information type>{,<char_id>})
|
|
* @param type 0- map name, 1- x, 2- y
|
|
**/
|
|
BUILDIN_FUNC(getsavepoint)
|
|
{
|
|
TBL_PC* sd;
|
|
int type;
|
|
|
|
if (!script_charid2sd(3,sd)) {
|
|
script_pushint(st,0);
|
|
return SCRIPT_CMD_SUCCESS;
|
|
}
|
|
|
|
type = script_getnum(st,2);
|
|
|
|
switch(type) {
|
|
case 0: script_pushstrcopy(st,mapindex_id2name(sd->status.save_point.map)); break;
|
|
case 1: script_pushint(st,sd->status.save_point.x); break;
|
|
case 2: script_pushint(st,sd->status.save_point.y); break;
|
|
default:
|
|
script_pushint(st,0);
|
|
break;
|
|
}
|
|
return SCRIPT_CMD_SUCCESS;
|
|
}
|
|
|
|
/**
|
|
* Get position for BL objects.
|
|
* getmapxy(<map name>,<x>,<y>,<type>{,<char name>});
|
|
* @param mapname: String variable for output map name
|
|
* @param x: Integer variable for output coord X
|
|
* @param y: Integer variable for output coord Y
|
|
* @param type: Type of object
|
|
* BL_PC - Character coord
|
|
* BL_NPC - NPC coord
|
|
* BL_PET - Pet coord
|
|
* BL_HOM - Homun coord
|
|
* BL_MER - Mercenary coord
|
|
* BL_ELEM - Elemental coord
|
|
* @param charname: Name object. If empty or "this" use the current object
|
|
* @return 0 - success; -1 - some error, MapName$,MapX,MapY contains unknown value.
|
|
*/
|
|
BUILDIN_FUNC(getmapxy)
|
|
{
|
|
struct block_list *bl = NULL;
|
|
TBL_PC *sd=NULL;
|
|
|
|
int64 num;
|
|
const char *name;
|
|
char prefix;
|
|
|
|
int x,y,type = BL_PC;
|
|
char mapname[MAP_NAME_LENGTH];
|
|
|
|
if( !data_isreference(script_getdata(st,2)) ) {
|
|
ShowWarning("script: buildin_getmapxy: mapname value is not a variable.\n");
|
|
script_pushint(st,-1);
|
|
return SCRIPT_CMD_FAILURE;
|
|
}
|
|
if( !data_isreference(script_getdata(st,3)) ) {
|
|
ShowWarning("script: buildin_getmapxy: mapx value is not a variable.\n");
|
|
script_pushint(st,-1);
|
|
return SCRIPT_CMD_FAILURE;
|
|
}
|
|
if( !data_isreference(script_getdata(st,4)) ) {
|
|
ShowWarning("script: buildin_getmapxy: mapy value is not a variable.\n");
|
|
script_pushint(st,-1);
|
|
return SCRIPT_CMD_FAILURE;
|
|
}
|
|
|
|
if( !is_string_variable(reference_getname(script_getdata(st, 2))) ) {
|
|
ShowWarning("script: buildin_getmapxy: %s is not a string variable.\n",reference_getname(script_getdata(st, 2)));
|
|
script_pushint(st,-1);
|
|
return SCRIPT_CMD_FAILURE;
|
|
}
|
|
|
|
if( is_string_variable(reference_getname(script_getdata(st, 3))) ) {
|
|
ShowWarning("script: buildin_getmapxy: %s is a string variable, should be an INT.\n",reference_getname(script_getdata(st, 3)));
|
|
script_pushint(st,-1);
|
|
return SCRIPT_CMD_FAILURE;
|
|
}
|
|
|
|
if( is_string_variable(reference_getname(script_getdata(st, 4))) ) {
|
|
ShowWarning("script: buildin_getmapxy: %s is a string variable, should be an INT.\n",reference_getname(script_getdata(st, 4)));
|
|
script_pushint(st,-1);
|
|
return SCRIPT_CMD_FAILURE;
|
|
}
|
|
|
|
// Possible needly check function parameters on C_STR,C_INT,C_INT
|
|
if (script_hasdata(st, 5))
|
|
type = script_getnum(st, 5);
|
|
|
|
switch (type) {
|
|
case BL_PC: //Get Character Position
|
|
if ((script_isstring(st, 6) && script_nick2sd(6, sd)) || script_mapid2sd(6, sd))
|
|
bl = &sd->bl;
|
|
break;
|
|
case BL_NPC: //Get NPC Position
|
|
if (script_hasdata(st, 6)) {
|
|
struct npc_data *nd;
|
|
|
|
if (script_isstring(st, 6))
|
|
nd = npc_name2id(script_getstr(st, 6));
|
|
else
|
|
nd = map_id2nd(script_getnum(st, 6));
|
|
if (nd)
|
|
bl = &nd->bl;
|
|
} else //In case the origin is not an NPC?
|
|
bl = map_id2bl(st->oid);
|
|
break;
|
|
case BL_PET: //Get Pet Position
|
|
if (sd->pd && ((script_isstring(st, 6) && script_nick2sd(6, sd)) || script_mapid2sd(6, sd)))
|
|
bl = &sd->pd->bl;
|
|
break;
|
|
case BL_HOM: //Get Homun Position
|
|
if (sd->hd && ((script_isstring(st, 6) && script_nick2sd(6, sd)) || script_mapid2sd(6, sd)))
|
|
bl = &sd->hd->bl;
|
|
break;
|
|
case BL_MER: //Get Mercenary Position
|
|
if (sd->md && ((script_isstring(st, 6) && script_nick2sd(6, sd)) || script_mapid2sd(6, sd)))
|
|
bl = &sd->md->bl;
|
|
break;
|
|
case BL_ELEM: //Get Elemental Position
|
|
if (sd->ed && ((script_isstring(st, 6) && script_nick2sd(6, sd)) || script_mapid2sd(6, sd)))
|
|
bl = &sd->ed->bl;
|
|
break;
|
|
default:
|
|
ShowWarning("script: buildin_getmapxy: Invalid type %d.\n", type);
|
|
script_pushint(st,-1);
|
|
return SCRIPT_CMD_FAILURE;
|
|
}
|
|
if (!bl) { //No object found.
|
|
script_pushint(st,-1);
|
|
return SCRIPT_CMD_SUCCESS;
|
|
}
|
|
|
|
x= bl->x;
|
|
y= bl->y;
|
|
safestrncpy(mapname, map_getmapdata(bl->m)->name, MAP_NAME_LENGTH);
|
|
|
|
//Set MapName$
|
|
num=st->stack->stack_data[st->start+2].u.num;
|
|
name=get_str(script_getvarid(num));
|
|
prefix=*name;
|
|
|
|
if(not_server_variable(prefix)){
|
|
if( !script_rid2sd(sd) ){
|
|
ShowError( "buildin_getmapxy: variable '%s' for mapname is not a server variable, but no player is attached!", name );
|
|
return SCRIPT_CMD_FAILURE;
|
|
}
|
|
}else
|
|
sd=NULL;
|
|
set_reg(st,sd,num,name,(void*)mapname,script_getref(st,2));
|
|
|
|
//Set MapX
|
|
num=st->stack->stack_data[st->start+3].u.num;
|
|
name=get_str(script_getvarid(num));
|
|
prefix=*name;
|
|
|
|
if(not_server_variable(prefix)){
|
|
if( !script_rid2sd(sd) ){
|
|
ShowError( "buildin_getmapxy: variable '%s' for mapX is not a server variable, but no player is attached!", name );
|
|
return SCRIPT_CMD_FAILURE;
|
|
}
|
|
}else
|
|
sd=NULL;
|
|
set_reg(st,sd,num,name,(void*)__64BPRTSIZE(x),script_getref(st,3));
|
|
|
|
//Set MapY
|
|
num=st->stack->stack_data[st->start+4].u.num;
|
|
name=get_str(script_getvarid(num));
|
|
prefix=*name;
|
|
|
|
if(not_server_variable(prefix)){
|
|
if( !script_rid2sd(sd) ){
|
|
ShowError( "buildin_getmapxy: variable '%s' for mapY is not a server variable, but no player is attached!", name );
|
|
return SCRIPT_CMD_FAILURE;
|
|
}
|
|
}else
|
|
sd=NULL;
|
|
set_reg(st,sd,num,name,(void*)__64BPRTSIZE(y),script_getref(st,4));
|
|
|
|
//Return Success value
|
|
script_pushint(st,0);
|
|
return SCRIPT_CMD_SUCCESS;
|
|
}
|
|
|
|
/// Returns the map name of given map ID.
|
|
///
|
|
/// mapid2name <map ID>;
|
|
BUILDIN_FUNC(mapid2name)
|
|
{
|
|
uint16 m = script_getnum(st, 2);
|
|
|
|
if (m < 0) {
|
|
script_pushconststr(st, "");
|
|
return SCRIPT_CMD_FAILURE;
|
|
}
|
|
|
|
script_pushstrcopy(st, map_mapid2mapname(m));
|
|
|
|
return SCRIPT_CMD_SUCCESS;
|
|
}
|
|
|
|
/*==========================================
|
|
* Allows player to write NPC logs (i.e. Bank NPC, etc) [Lupus]
|
|
*------------------------------------------*/
|
|
BUILDIN_FUNC(logmes)
|
|
{
|
|
const char *str;
|
|
struct map_session_data* sd = map_id2sd(st->rid);
|
|
|
|
str = script_getstr(st,2);
|
|
if( sd ){
|
|
log_npc(sd,str);
|
|
}else{
|
|
struct npc_data* nd = map_id2nd(st->oid);
|
|
|
|
if( !nd ){
|
|
ShowError( "buildin_logmes: Invalid usage without player or npc.\n" );
|
|
return SCRIPT_CMD_FAILURE;
|
|
}
|
|
|
|
log_npc(nd,str);
|
|
}
|
|
|
|
return SCRIPT_CMD_SUCCESS;
|
|
}
|
|
|
|
BUILDIN_FUNC(summon)
|
|
{
|
|
int _class, timeout=0;
|
|
const char *str,*event="";
|
|
TBL_PC *sd;
|
|
struct mob_data *md;
|
|
t_tick tick = gettick();
|
|
|
|
if (!script_rid2sd(sd))
|
|
return SCRIPT_CMD_SUCCESS;
|
|
|
|
str =script_getstr(st,2);
|
|
_class=script_getnum(st,3);
|
|
if( script_hasdata(st,4) )
|
|
timeout=script_getnum(st,4);
|
|
if( script_hasdata(st,5) ){
|
|
event=script_getstr(st,5);
|
|
check_event(st, event);
|
|
}
|
|
|
|
clif_skill_poseffect(&sd->bl,AM_CALLHOMUN,1,sd->bl.x,sd->bl.y,tick);
|
|
|
|
md = mob_once_spawn_sub(&sd->bl, sd->bl.m, sd->bl.x, sd->bl.y, str, _class, event, SZ_SMALL, AI_NONE);
|
|
if (md) {
|
|
md->master_id=sd->bl.id;
|
|
md->special_state.ai = AI_ATTACK;
|
|
if( md->deletetimer != INVALID_TIMER )
|
|
delete_timer(md->deletetimer, mob_timer_delete);
|
|
md->deletetimer = add_timer(tick+(timeout>0?timeout:60000),mob_timer_delete,md->bl.id,0);
|
|
mob_spawn (md); //Now it is ready for spawning.
|
|
clif_specialeffect(&md->bl,EF_ENTRY2,AREA);
|
|
sc_start4(NULL,&md->bl, SC_MODECHANGE, 100, 1, 0, MD_AGGRESSIVE, 0, 60000);
|
|
}
|
|
script_pushint(st, md->bl.id);
|
|
|
|
return SCRIPT_CMD_SUCCESS;
|
|
}
|
|
|
|
/*==========================================
|
|
* Checks whether it is daytime/nighttime
|
|
*------------------------------------------*/
|
|
BUILDIN_FUNC(isnight)
|
|
{
|
|
script_pushint(st,(night_flag == 1));
|
|
return SCRIPT_CMD_SUCCESS;
|
|
}
|
|
|
|
BUILDIN_FUNC(isday)
|
|
{
|
|
script_pushint(st,(night_flag == 0));
|
|
return SCRIPT_CMD_SUCCESS;
|
|
}
|
|
|
|
/*================================================
|
|
* Check how many items/cards in the list are
|
|
* equipped - used for 2/15's cards patch [celest]
|
|
*------------------------------------------------*/
|
|
BUILDIN_FUNC(isequippedcnt)
|
|
{
|
|
TBL_PC *sd;
|
|
int i, id = 1;
|
|
int ret = 0;
|
|
|
|
if (!script_rid2sd(sd)) { //If the player is not attached it is a script error anyway... but better prevent the map server from crashing...
|
|
script_pushint(st,0);
|
|
return SCRIPT_CMD_SUCCESS;
|
|
}
|
|
|
|
for (i=0; id!=0; i++) {
|
|
short j;
|
|
FETCH (i+2, id) else id = 0;
|
|
if (id <= 0)
|
|
continue;
|
|
|
|
for (j=0; j<EQI_MAX; j++) {
|
|
short index = sd->equip_index[j];
|
|
if(index < 0)
|
|
continue;
|
|
if (pc_is_same_equip_index((enum equip_index)j, sd->equip_index, index))
|
|
continue;
|
|
|
|
if(!sd->inventory_data[index])
|
|
continue;
|
|
|
|
if (itemdb_type(id) != IT_CARD) { //No card. Count amount in inventory.
|
|
if (sd->inventory_data[index]->nameid == id)
|
|
ret+= sd->inventory.u.items_inventory[index].amount;
|
|
} else { //Count cards.
|
|
short k;
|
|
if (itemdb_isspecial(sd->inventory.u.items_inventory[index].card[0]))
|
|
continue; //No cards
|
|
for(k=0; k<sd->inventory_data[index]->slot; k++) {
|
|
if (sd->inventory.u.items_inventory[index].card[k] == id)
|
|
ret++; //[Lupus]
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
script_pushint(st,ret);
|
|
return SCRIPT_CMD_SUCCESS;
|
|
}
|
|
|
|
/*================================================
|
|
* Check whether another card has been
|
|
* equipped - used for 2/15's cards patch [celest]
|
|
* -- Items checked cannot be reused in another
|
|
* card set to prevent exploits
|
|
*------------------------------------------------*/
|
|
BUILDIN_FUNC(isequipped)
|
|
{
|
|
TBL_PC *sd;
|
|
int i, id = 1;
|
|
int ret = -1;
|
|
//Original hash to reverse it when full check fails.
|
|
unsigned int setitem_hash = 0, setitem_hash2 = 0;
|
|
|
|
if (!script_rid2sd(sd)) { //If the player is not attached it is a script error anyway... but better prevent the map server from crashing...
|
|
script_pushint(st,0);
|
|
return SCRIPT_CMD_SUCCESS;
|
|
}
|
|
|
|
setitem_hash = sd->bonus.setitem_hash;
|
|
setitem_hash2 = sd->bonus.setitem_hash2;
|
|
for (i=0; id!=0; i++) {
|
|
int flag = 0;
|
|
short j;
|
|
FETCH (i+2, id) else id = 0;
|
|
if (id <= 0)
|
|
continue;
|
|
for (j=0; j<EQI_MAX; j++) {
|
|
short index = sd->equip_index[j];
|
|
if(index < 0)
|
|
continue;
|
|
if (pc_is_same_equip_index((enum equip_index)i, sd->equip_index, index))
|
|
continue;
|
|
|
|
if(!sd->inventory_data[index])
|
|
continue;
|
|
|
|
if (itemdb_type(id) != IT_CARD) {
|
|
if (sd->inventory_data[index]->nameid != id)
|
|
continue;
|
|
flag = 1;
|
|
break;
|
|
} else { //Cards
|
|
short k;
|
|
if (sd->inventory_data[index]->slot == 0 ||
|
|
itemdb_isspecial(sd->inventory.u.items_inventory[index].card[0]))
|
|
continue;
|
|
|
|
for (k = 0; k < sd->inventory_data[index]->slot; k++)
|
|
{ //New hash system which should support up to 4 slots on any equipment. [Skotlex]
|
|
unsigned int hash = 0;
|
|
if (sd->inventory.u.items_inventory[index].card[k] != id)
|
|
continue;
|
|
|
|
hash = 1<<((j<5?j:j-5)*4 + k);
|
|
// check if card is already used by another set
|
|
if ( ( j < 5 ? sd->bonus.setitem_hash : sd->bonus.setitem_hash2 ) & hash)
|
|
continue;
|
|
|
|
// We have found a match
|
|
flag = 1;
|
|
// Set hash so this card cannot be used by another
|
|
if (j<5)
|
|
sd->bonus.setitem_hash |= hash;
|
|
else
|
|
sd->bonus.setitem_hash2 |= hash;
|
|
break;
|
|
}
|
|
}
|
|
if (flag) break; //Card found
|
|
}
|
|
if (ret == -1)
|
|
ret = flag;
|
|
else
|
|
ret &= flag;
|
|
if (!ret) break;
|
|
}
|
|
if (!ret) {//When check fails, restore original hash values. [Skotlex]
|
|
sd->bonus.setitem_hash = setitem_hash;
|
|
sd->bonus.setitem_hash2 = setitem_hash2;
|
|
}
|
|
script_pushint(st,ret);
|
|
return SCRIPT_CMD_SUCCESS;
|
|
}
|
|
|
|
/*================================================
|
|
* Check how many given inserted cards in the CURRENT
|
|
* weapon - used for 2/15's cards patch [Lupus]
|
|
*------------------------------------------------*/
|
|
BUILDIN_FUNC(cardscnt)
|
|
{
|
|
TBL_PC *sd;
|
|
int i, k, id = 1;
|
|
int ret = 0;
|
|
int index;
|
|
|
|
if( !script_rid2sd(sd) ){
|
|
script_pushint(st,0);
|
|
return SCRIPT_CMD_SUCCESS;
|
|
}
|
|
|
|
for (i=0; id!=0; i++) {
|
|
FETCH (i+2, id) else id = 0;
|
|
if (id <= 0)
|
|
continue;
|
|
|
|
index = current_equip_item_index; //we get CURRENT WEAPON inventory index from status.c [Lupus]
|
|
if(index < 0) continue;
|
|
|
|
if(!sd->inventory_data[index])
|
|
continue;
|
|
|
|
if(itemdb_type(id) != IT_CARD) {
|
|
if (sd->inventory_data[index]->nameid == id)
|
|
ret+= sd->inventory.u.items_inventory[index].amount;
|
|
} else {
|
|
if (itemdb_isspecial(sd->inventory.u.items_inventory[index].card[0]))
|
|
continue;
|
|
for(k=0; k<sd->inventory_data[index]->slot; k++) {
|
|
if (sd->inventory.u.items_inventory[index].card[k] == id)
|
|
ret++;
|
|
}
|
|
}
|
|
}
|
|
script_pushint(st,ret);
|
|
// script_pushint(st,current_equip_item_index);
|
|
return SCRIPT_CMD_SUCCESS;
|
|
}
|
|
|
|
/*=======================================================
|
|
* Returns the refined number of the current item, or an
|
|
* item with inventory index specified
|
|
*-------------------------------------------------------*/
|
|
BUILDIN_FUNC(getrefine)
|
|
{
|
|
TBL_PC *sd;
|
|
if (script_rid2sd(sd)){
|
|
if( current_equip_item_index == -1 ){
|
|
script_pushint(st, 0);
|
|
return SCRIPT_CMD_FAILURE;
|
|
}
|
|
|
|
script_pushint(st,sd->inventory.u.items_inventory[current_equip_item_index].refine);
|
|
}else
|
|
script_pushint(st,0);
|
|
return SCRIPT_CMD_SUCCESS;
|
|
}
|
|
|
|
/*=======================================================
|
|
* Day/Night controls
|
|
*-------------------------------------------------------*/
|
|
BUILDIN_FUNC(night)
|
|
{
|
|
if (night_flag != 1) map_night_timer(night_timer_tid, 0, 0, 1);
|
|
return SCRIPT_CMD_SUCCESS;
|
|
}
|
|
BUILDIN_FUNC(day)
|
|
{
|
|
if (night_flag != 0) map_day_timer(day_timer_tid, 0, 0, 1);
|
|
return SCRIPT_CMD_SUCCESS;
|
|
}
|
|
|
|
/**
|
|
* unequip <equipment slot>{,<char_id>};
|
|
* @author [Spectre]
|
|
**/
|
|
BUILDIN_FUNC(unequip) {
|
|
int pos;
|
|
TBL_PC *sd;
|
|
|
|
if (!script_charid2sd(3,sd))
|
|
return SCRIPT_CMD_FAILURE;
|
|
|
|
pos = script_getnum(st,2);
|
|
if (equip_index_check(pos)) {
|
|
short i = pc_checkequip(sd,equip_bitmask[pos]);
|
|
if (i >= 0) {
|
|
pc_unequipitem(sd,i,1|2);
|
|
script_pushint(st, 1);
|
|
return SCRIPT_CMD_SUCCESS;
|
|
}
|
|
}
|
|
ShowError("buildin_unequip: No item equipped at pos %d (CID=%d/AID=%d).\n", pos, sd->status.char_id, sd->status.account_id);
|
|
script_pushint(st, 0);
|
|
return SCRIPT_CMD_FAILURE;
|
|
}
|
|
|
|
/**
|
|
* equip <item id>{,<char_id>};
|
|
**/
|
|
BUILDIN_FUNC(equip) {
|
|
unsigned short nameid = 0;
|
|
TBL_PC *sd;
|
|
struct item_data *item_data;
|
|
|
|
if (!script_charid2sd(3,sd))
|
|
return SCRIPT_CMD_FAILURE;
|
|
|
|
nameid = script_getnum(st,2);
|
|
if ((item_data = itemdb_exists(nameid))) {
|
|
int i;
|
|
|
|
ARR_FIND( 0, MAX_INVENTORY, i, sd->inventory.u.items_inventory[i].nameid == nameid );
|
|
if (i < MAX_INVENTORY) {
|
|
pc_equipitem(sd,i,item_data->equip);
|
|
script_pushint(st,1);
|
|
return SCRIPT_CMD_SUCCESS;
|
|
}
|
|
}
|
|
|
|
ShowError("buildin_equip: Item %hu cannot be equipped\n",nameid);
|
|
script_pushint(st,0);
|
|
return SCRIPT_CMD_FAILURE;
|
|
}
|
|
|
|
BUILDIN_FUNC(autoequip)
|
|
{
|
|
unsigned short nameid;
|
|
int flag;
|
|
struct item_data *item_data;
|
|
nameid=script_getnum(st,2);
|
|
flag=script_getnum(st,3);
|
|
|
|
if( ( item_data = itemdb_exists(nameid) ) == NULL )
|
|
{
|
|
ShowError("buildin_autoequip: Invalid item '%hu'.\n", nameid);
|
|
return SCRIPT_CMD_FAILURE;
|
|
}
|
|
|
|
if( !itemdb_isequip2(item_data) )
|
|
{
|
|
ShowError("buildin_autoequip: Item '%hu' cannot be equipped.\n", nameid);
|
|
return SCRIPT_CMD_FAILURE;
|
|
}
|
|
|
|
item_data->flag.autoequip = flag>0?1:0;
|
|
return SCRIPT_CMD_SUCCESS;
|
|
}
|
|
|
|
/**
|
|
* Set the value of a given battle config
|
|
* setbattleflag "<battle flag>",<value>{,<reload>};
|
|
*/
|
|
BUILDIN_FUNC(setbattleflag)
|
|
{
|
|
const char *flag, *value;
|
|
|
|
flag = script_getstr(st,2);
|
|
value = script_getstr(st,3); // HACK: Retrieve number as string (auto-converted) for battle_set_value
|
|
|
|
if (battle_set_value(flag, value) == 0)
|
|
ShowWarning("buildin_setbattleflag: unknown battle_config flag '%s'\n",flag);
|
|
else {
|
|
ShowInfo("buildin_setbattleflag: battle_config flag '%s' is now set to '%s'.\n",flag,value);
|
|
|
|
if (script_hasdata(st, 4) && script_getnum(st, 4)) { // Only attempt to reload monster data if told to
|
|
const char *expdrop_flags[] = { // Only certain flags require a reload, check for those types
|
|
"base_exp_rate", "job_exp_rate", "mvp_exp_rate", "quest_exp_rate", "heal_exp", "resurrection_exp",
|
|
"item_rate_common", "item_rate_common_boss", "item_rate_common_mvp", "item_drop_common_min", "item_drop_common_max",
|
|
"item_rate_heal", "item_rate_heal_boss", "item_rate_heal_mvp", "item_rate_heal_min", "item_rate_heal_max",
|
|
"item_rate_use", "item_rate_use_boss", "item_rate_use_mvp", "item_rate_use_min", "item_rate_use_max",
|
|
"item_rate_equip", "item_rate_equip_boss", "item_rate_equip_mvp", "item_rate_equip_min", "item_rate_equip_max",
|
|
"item_rate_card", "item_rate_card_boss", "item_rate_card_mvp", "item_rate_card_min", "item_rate_card_max",
|
|
"item_rate_mvp", "item_rate_mvp_min", "item_rate_mvp_max", "item_rate_mvp_mode",
|
|
"item_rate_treasure", "item_rate_treasure_min", "item_rate_treasure_max",
|
|
"item_logarithmic_drops", "drop_rate0item", "drop_rateincrease",
|
|
};
|
|
uint8 i;
|
|
|
|
for (i = 0; i < ARRAYLENGTH(expdrop_flags); i++) {
|
|
if (!strcmpi(flag, expdrop_flags[i])) {
|
|
mob_reload();
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
return SCRIPT_CMD_SUCCESS;
|
|
}
|
|
|
|
/**
|
|
* Get the value of a given battle config
|
|
* getbattleflag("<battle flag>")
|
|
*/
|
|
BUILDIN_FUNC(getbattleflag)
|
|
{
|
|
const char *flag = script_getstr(st,2);
|
|
|
|
script_pushint(st,battle_get_value(flag));
|
|
return SCRIPT_CMD_SUCCESS;
|
|
}
|
|
|
|
//=======================================================
|
|
// strlen [Valaris]
|
|
//-------------------------------------------------------
|
|
BUILDIN_FUNC(getstrlen)
|
|
{
|
|
|
|
const char *str = script_getstr(st,2);
|
|
int len = (str) ? (int)strlen(str) : 0;
|
|
|
|
script_pushint(st,len);
|
|
return SCRIPT_CMD_SUCCESS;
|
|
}
|
|
|
|
//=======================================================
|
|
// isalpha [Valaris]
|
|
//-------------------------------------------------------
|
|
BUILDIN_FUNC(charisalpha)
|
|
{
|
|
const char *str=script_getstr(st,2);
|
|
int pos=script_getnum(st,3);
|
|
|
|
int val = ( str && pos >= 0 && (unsigned int)pos < strlen(str) ) ? ISALPHA( str[pos] ) != 0 : 0;
|
|
|
|
script_pushint(st,val);
|
|
return SCRIPT_CMD_SUCCESS;
|
|
}
|
|
|
|
//=======================================================
|
|
// charisupper <str>, <index>
|
|
//-------------------------------------------------------
|
|
BUILDIN_FUNC(charisupper)
|
|
{
|
|
const char *str = script_getstr(st,2);
|
|
int pos = script_getnum(st,3);
|
|
|
|
int val = ( str && pos >= 0 && (unsigned int)pos < strlen(str) ) ? ISUPPER( str[pos] ) : 0;
|
|
|
|
script_pushint(st,val);
|
|
return SCRIPT_CMD_SUCCESS;
|
|
}
|
|
|
|
//=======================================================
|
|
// charislower <str>, <index>
|
|
//-------------------------------------------------------
|
|
BUILDIN_FUNC(charislower)
|
|
{
|
|
const char *str = script_getstr(st,2);
|
|
int pos = script_getnum(st,3);
|
|
|
|
int val = ( str && pos >= 0 && (unsigned int)pos < strlen(str) ) ? ISLOWER( str[pos] ) : 0;
|
|
|
|
script_pushint(st,val);
|
|
return SCRIPT_CMD_SUCCESS;
|
|
}
|
|
|
|
//=======================================================
|
|
// charat <str>, <index>
|
|
//-------------------------------------------------------
|
|
BUILDIN_FUNC(charat) {
|
|
const char *str = script_getstr(st,2);
|
|
int pos = script_getnum(st,3);
|
|
|
|
if( pos >= 0 && (unsigned int)pos < strlen(str) ) {
|
|
char output[2];
|
|
output[0] = str[pos];
|
|
output[1] = '\0';
|
|
script_pushstrcopy(st, output);
|
|
} else
|
|
script_pushconststr(st, "");
|
|
return SCRIPT_CMD_SUCCESS;
|
|
}
|
|
|
|
//=======================================================
|
|
// setchar <string>, <char>, <index>
|
|
//-------------------------------------------------------
|
|
BUILDIN_FUNC(setchar)
|
|
{
|
|
const char *str = script_getstr(st,2);
|
|
const char *c = script_getstr(st,3);
|
|
int index = script_getnum(st,4);
|
|
char *output = aStrdup(str);
|
|
|
|
if(index >= 0 && index < strlen(output))
|
|
output[index] = *c;
|
|
|
|
script_pushstr(st, output);
|
|
return SCRIPT_CMD_SUCCESS;
|
|
}
|
|
|
|
//=======================================================
|
|
// insertchar <string>, <char>, <index>
|
|
//-------------------------------------------------------
|
|
BUILDIN_FUNC(insertchar)
|
|
{
|
|
const char *str = script_getstr(st,2);
|
|
const char *c = script_getstr(st,3);
|
|
int index = script_getnum(st,4);
|
|
char *output;
|
|
size_t len = strlen(str);
|
|
|
|
if(index < 0)
|
|
index = 0;
|
|
else if(index > len)
|
|
index = len;
|
|
|
|
output = (char*)aMalloc(len + 2);
|
|
|
|
memcpy(output, str, index);
|
|
output[index] = c[0];
|
|
memcpy(&output[index+1], &str[index], len - index);
|
|
output[len+1] = '\0';
|
|
|
|
script_pushstr(st, output);
|
|
return SCRIPT_CMD_SUCCESS;
|
|
}
|
|
|
|
//=======================================================
|
|
// delchar <string>, <index>
|
|
//-------------------------------------------------------
|
|
BUILDIN_FUNC(delchar)
|
|
{
|
|
const char *str = script_getstr(st,2);
|
|
int index = script_getnum(st,3);
|
|
char *output;
|
|
size_t len = strlen(str);
|
|
|
|
if(index < 0 || index > len) {
|
|
//return original
|
|
output = aStrdup(str);
|
|
script_pushstr(st, output);
|
|
return SCRIPT_CMD_SUCCESS;
|
|
}
|
|
|
|
output = (char*)aMalloc(len);
|
|
|
|
memcpy(output, str, index);
|
|
memcpy(&output[index], &str[index+1], len - index);
|
|
|
|
script_pushstr(st, output);
|
|
return SCRIPT_CMD_SUCCESS;
|
|
}
|
|
|
|
//=======================================================
|
|
// strtoupper <str>
|
|
//-------------------------------------------------------
|
|
BUILDIN_FUNC(strtoupper)
|
|
{
|
|
const char *str = script_getstr(st,2);
|
|
char *output = aStrdup(str);
|
|
char *cursor = output;
|
|
|
|
while (*cursor != '\0') {
|
|
*cursor = TOUPPER(*cursor);
|
|
cursor++;
|
|
}
|
|
|
|
script_pushstr(st, output);
|
|
return SCRIPT_CMD_SUCCESS;
|
|
}
|
|
|
|
//=======================================================
|
|
// strtolower <str>
|
|
//-------------------------------------------------------
|
|
BUILDIN_FUNC(strtolower)
|
|
{
|
|
const char *str = script_getstr(st,2);
|
|
char *output = aStrdup(str);
|
|
char *cursor = output;
|
|
|
|
while (*cursor != '\0') {
|
|
*cursor = TOLOWER(*cursor);
|
|
cursor++;
|
|
}
|
|
|
|
script_pushstr(st, output);
|
|
return SCRIPT_CMD_SUCCESS;
|
|
}
|
|
|
|
//=======================================================
|
|
// substr <str>, <start>, <end>
|
|
//-------------------------------------------------------
|
|
BUILDIN_FUNC(substr)
|
|
{
|
|
const char *str = script_getstr(st,2);
|
|
char *output;
|
|
int start = script_getnum(st,3);
|
|
int end = script_getnum(st,4);
|
|
int len = 0;
|
|
|
|
if(start >= 0 && end < strlen(str) && start <= end) {
|
|
len = end - start + 1;
|
|
output = (char*)aMalloc(len + 1);
|
|
memcpy(output, &str[start], len);
|
|
} else
|
|
output = (char*)aMalloc(1);
|
|
|
|
output[len] = '\0';
|
|
|
|
script_pushstr(st, output);
|
|
return SCRIPT_CMD_SUCCESS;
|
|
}
|
|
|
|
//=======================================================
|
|
// explode <dest_string_array>, <str>, <delimiter>
|
|
// Note: delimiter is limited to 1 char
|
|
//-------------------------------------------------------
|
|
BUILDIN_FUNC(explode)
|
|
{
|
|
struct script_data* data = script_getdata(st, 2);
|
|
const char *str = script_getstr(st,3);
|
|
const char delimiter = script_getstr(st, 4)[0];
|
|
int32 id;
|
|
size_t len = strlen(str);
|
|
int i = 0, j = 0;
|
|
int start;
|
|
char *temp;
|
|
const char* name;
|
|
TBL_PC* sd = NULL;
|
|
|
|
temp = (char*)aMalloc(len + 1);
|
|
|
|
if( !data_isreference(data) ) {
|
|
ShowError("script:explode: not a variable\n");
|
|
script_reportdata(data);
|
|
st->state = END;
|
|
return SCRIPT_CMD_FAILURE;// not a variable
|
|
}
|
|
|
|
id = reference_getid(data);
|
|
start = reference_getindex(data);
|
|
name = reference_getname(data);
|
|
|
|
if( !is_string_variable(name) ) {
|
|
ShowError("script:explode: not string array\n");
|
|
script_reportdata(data);
|
|
st->state = END;
|
|
return SCRIPT_CMD_FAILURE;// data type mismatch
|
|
}
|
|
|
|
if( not_server_variable(*name) ) {
|
|
if( !script_rid2sd(sd) )
|
|
return SCRIPT_CMD_SUCCESS;// no player attached
|
|
}
|
|
|
|
while(str[i] != '\0') {
|
|
if(str[i] == delimiter && start < SCRIPT_MAX_ARRAYSIZE-1) { //break at delimiter but ignore after reaching last array index
|
|
temp[j] = '\0';
|
|
set_reg(st, sd, reference_uid(id, start++), name, (void*)temp, reference_getref(data));
|
|
j = 0;
|
|
++i;
|
|
} else {
|
|
temp[j++] = str[i++];
|
|
}
|
|
}
|
|
|
|
//set last string
|
|
temp[j] = '\0';
|
|
set_reg(st, sd, reference_uid(id, start), name, (void*)temp, reference_getref(data));
|
|
|
|
aFree(temp);
|
|
return SCRIPT_CMD_SUCCESS;
|
|
}
|
|
|
|
//=======================================================
|
|
// implode <string_array>
|
|
// implode <string_array>, <glue>
|
|
//-------------------------------------------------------
|
|
BUILDIN_FUNC(implode)
|
|
{
|
|
struct script_data* data = script_getdata(st, 2);
|
|
const char *name;
|
|
uint32 glue_len = 0, array_size, id;
|
|
char *output;
|
|
TBL_PC* sd = NULL;
|
|
|
|
if( !data_isreference(data) ) {
|
|
ShowError("script:implode: not a variable\n");
|
|
script_reportdata(data);
|
|
st->state = END;
|
|
return SCRIPT_CMD_FAILURE;// not a variable
|
|
}
|
|
|
|
id = reference_getid(data);
|
|
name = reference_getname(data);
|
|
|
|
if( !is_string_variable(name) ) {
|
|
ShowError("script:implode: not string array\n");
|
|
script_reportdata(data);
|
|
st->state = END;
|
|
return SCRIPT_CMD_FAILURE;// data type mismatch
|
|
}
|
|
|
|
if( not_server_variable(*name) && !script_rid2sd(sd) ) {
|
|
return SCRIPT_CMD_SUCCESS;// no player attached
|
|
}
|
|
|
|
//count chars
|
|
array_size = script_array_highest_key(st, sd, name, reference_getref(data)) - 1;
|
|
|
|
if(array_size == -1) { //empty array check (AmsTaff)
|
|
ShowWarning("script:implode: array length = 0\n");
|
|
output = (char*)aMalloc(sizeof(char)*5);
|
|
sprintf(output,"%s","NULL");
|
|
} else {
|
|
const char *glue = NULL, *temp;
|
|
size_t len = 0;
|
|
int i, k = 0;
|
|
|
|
for(i = 0; i <= array_size; ++i) {
|
|
temp = (char*) get_val2(st, reference_uid(id, i), reference_getref(data));
|
|
len += strlen(temp);
|
|
script_removetop(st, -1, 0);
|
|
}
|
|
|
|
//allocate mem
|
|
if( script_hasdata(st,3) ) {
|
|
glue = script_getstr(st,3);
|
|
glue_len = strlen(glue);
|
|
len += glue_len * (array_size);
|
|
}
|
|
output = (char*)aMalloc(len + 1);
|
|
|
|
//build output
|
|
for(i = 0; i < array_size; ++i) {
|
|
temp = (char*) get_val2(st, reference_uid(id, i), reference_getref(data));
|
|
len = strlen(temp);
|
|
memcpy(&output[k], temp, len);
|
|
k += len;
|
|
|
|
if(glue_len != 0) {
|
|
memcpy(&output[k], glue, glue_len);
|
|
k += glue_len;
|
|
}
|
|
|
|
script_removetop(st, -1, 0);
|
|
}
|
|
|
|
temp = (char*) get_val2(st, reference_uid(id, array_size), reference_getref(data));
|
|
len = strlen(temp);
|
|
memcpy(&output[k], temp, len);
|
|
k += len;
|
|
script_removetop(st, -1, 0);
|
|
output[k] = '\0';
|
|
}
|
|
|
|
script_pushstr(st, output);
|
|
return SCRIPT_CMD_SUCCESS;
|
|
}
|
|
|
|
//=======================================================
|
|
// sprintf(<format>, ...);
|
|
// Implements C sprintf, except format %n. The resulting string is
|
|
// returned, instead of being saved in variable by reference.
|
|
//-------------------------------------------------------
|
|
BUILDIN_FUNC(sprintf)
|
|
{
|
|
unsigned int len, argc = 0, arg = 0, buf2_len = 0;
|
|
const char* format;
|
|
char* p;
|
|
char* q;
|
|
char* buf = NULL;
|
|
char* buf2 = NULL;
|
|
struct script_data* data;
|
|
StringBuf final_buf;
|
|
|
|
// Fetch init data
|
|
format = script_getstr(st, 2);
|
|
argc = script_lastdata(st)-2;
|
|
len = strlen(format);
|
|
|
|
// Skip parsing, where no parsing is required.
|
|
if(len == 0) {
|
|
script_pushconststr(st,"");
|
|
return SCRIPT_CMD_SUCCESS;
|
|
}
|
|
|
|
// Pessimistic alloc
|
|
CREATE(buf, char, len+1);
|
|
|
|
// Need not be parsed, just solve stuff like %%.
|
|
if(argc == 0) {
|
|
memcpy(buf,format,len+1);
|
|
script_pushstrcopy(st, buf);
|
|
aFree(buf);
|
|
return SCRIPT_CMD_SUCCESS;
|
|
}
|
|
|
|
safestrncpy(buf, format, len+1);
|
|
|
|
// Issue sprintf for each parameter
|
|
StringBuf_Init(&final_buf);
|
|
q = buf;
|
|
while((p = strchr(q, '%')) != NULL) {
|
|
if(p != q) {
|
|
len = p - q + 1;
|
|
|
|
if(buf2_len < len) {
|
|
RECREATE(buf2, char, len);
|
|
buf2_len = len;
|
|
}
|
|
|
|
safestrncpy(buf2, q, len);
|
|
StringBuf_AppendStr(&final_buf, buf2);
|
|
q = p;
|
|
}
|
|
|
|
p = q + 1;
|
|
|
|
if(*p == '%') { // %%
|
|
StringBuf_AppendStr(&final_buf, "%");
|
|
q+=2;
|
|
continue;
|
|
}
|
|
|
|
if(*p == 'n') { // %n
|
|
ShowWarning("buildin_sprintf: Format %%n not supported! Skipping...\n");
|
|
script_reportsrc(st);
|
|
q+=2;
|
|
continue;
|
|
}
|
|
|
|
if(arg >= argc) {
|
|
ShowError("buildin_sprintf: Not enough arguments passed!\n");
|
|
if(buf) aFree(buf);
|
|
if(buf2) aFree(buf2);
|
|
StringBuf_Destroy(&final_buf);
|
|
script_pushconststr(st,"");
|
|
return SCRIPT_CMD_FAILURE;
|
|
}
|
|
|
|
if((p = strchr(q+1, '%')) == NULL)
|
|
p = strchr(q, 0); // EOS
|
|
|
|
len = p - q + 1;
|
|
|
|
if(buf2_len < len) {
|
|
RECREATE(buf2, char, len);
|
|
buf2_len = len;
|
|
}
|
|
|
|
safestrncpy(buf2, q, len);
|
|
q = p;
|
|
|
|
// Note: This assumes the passed value being the correct
|
|
// type to the current format specifier. If not, the server
|
|
// probably crashes or returns anything else, than expected,
|
|
// but it would behave in normal code the same way so it's
|
|
// the scripter's responsibility.
|
|
data = script_getdata(st, arg+3);
|
|
|
|
if(data_isstring(data)) // String
|
|
StringBuf_Printf(&final_buf, buf2, script_getstr(st, arg+3));
|
|
else if(data_isint(data)) // Number
|
|
StringBuf_Printf(&final_buf, buf2, script_getnum(st, arg+3));
|
|
else if(data_isreference(data)) { // Variable
|
|
char* name = reference_getname(data);
|
|
|
|
if(name[strlen(name)-1]=='$') // var Str
|
|
StringBuf_Printf(&final_buf, buf2, script_getstr(st, arg+3));
|
|
else // var Int
|
|
StringBuf_Printf(&final_buf, buf2, script_getnum(st, arg+3));
|
|
} else { // Unsupported type
|
|
ShowError("buildin_sprintf: Unknown argument type!\n");
|
|
if(buf) aFree(buf);
|
|
if(buf2) aFree(buf2);
|
|
StringBuf_Destroy(&final_buf);
|
|
script_pushconststr(st,"");
|
|
return SCRIPT_CMD_FAILURE;
|
|
}
|
|
|
|
arg++;
|
|
}
|
|
|
|
// Append anything left
|
|
if(*q)
|
|
StringBuf_AppendStr(&final_buf, q);
|
|
|
|
// Passed more, than needed
|
|
if(arg < argc) {
|
|
ShowWarning("buildin_sprintf: Unused arguments passed.\n");
|
|
script_reportsrc(st);
|
|
}
|
|
|
|
script_pushstrcopy(st, StringBuf_Value(&final_buf));
|
|
|
|
if(buf) aFree(buf);
|
|
if(buf2) aFree(buf2);
|
|
StringBuf_Destroy(&final_buf);
|
|
|
|
return SCRIPT_CMD_SUCCESS;
|
|
}
|
|
|
|
//=======================================================
|
|
// sscanf(<str>, <format>, ...);
|
|
// Implements C sscanf.
|
|
//-------------------------------------------------------
|
|
BUILDIN_FUNC(sscanf){
|
|
unsigned int argc, arg = 0, len;
|
|
struct script_data* data;
|
|
struct map_session_data* sd = NULL;
|
|
const char* str;
|
|
const char* format;
|
|
const char* p;
|
|
const char* q;
|
|
char* buf = NULL;
|
|
char* buf_p;
|
|
char* ref_str = NULL;
|
|
int ref_int;
|
|
|
|
// Get data
|
|
str = script_getstr(st, 2);
|
|
format = script_getstr(st, 3);
|
|
argc = script_lastdata(st)-3;
|
|
|
|
len = strlen(format);
|
|
|
|
|
|
if (len != 0 && strlen(str) == 0) {
|
|
// If the source string is empty but the format string is not, we return -1
|
|
// according to the C specs. (if the format string is also empty, we shall
|
|
// continue and return 0: 0 conversions took place out of the 0 attempted.)
|
|
script_pushint(st, -1);
|
|
return SCRIPT_CMD_SUCCESS;
|
|
}
|
|
|
|
CREATE(buf, char, len*2+1);
|
|
|
|
// Issue sscanf for each parameter
|
|
*buf = 0;
|
|
q = format;
|
|
while((p = strchr(q, '%'))){
|
|
if(p!=q){
|
|
strncat(buf, q, (size_t)(p-q));
|
|
q = p;
|
|
}
|
|
p = q+1;
|
|
if(*p=='*' || *p=='%'){ // Skip
|
|
strncat(buf, q, 2);
|
|
q+=2;
|
|
continue;
|
|
}
|
|
if(arg>=argc){
|
|
ShowError("buildin_sscanf: Not enough arguments passed!\n");
|
|
script_pushint(st, -1);
|
|
if(buf) aFree(buf);
|
|
if(ref_str) aFree(ref_str);
|
|
return SCRIPT_CMD_FAILURE;
|
|
}
|
|
if((p = strchr(q+1, '%'))==NULL){
|
|
p = strchr(q, 0); // EOS
|
|
}
|
|
len = p-q;
|
|
strncat(buf, q, len);
|
|
q = p;
|
|
|
|
// Validate output
|
|
data = script_getdata(st, arg+4);
|
|
if(!data_isreference(data) || !reference_tovariable(data)){
|
|
ShowError("buildin_sscanf: Target argument is not a variable!\n");
|
|
script_pushint(st, -1);
|
|
if(buf) aFree(buf);
|
|
if(ref_str) aFree(ref_str);
|
|
return SCRIPT_CMD_FAILURE;
|
|
}
|
|
buf_p = reference_getname(data);
|
|
if(not_server_variable(*buf_p) && !script_rid2sd(sd)){
|
|
script_pushint(st, -1);
|
|
if(buf) aFree(buf);
|
|
if(ref_str) aFree(ref_str);
|
|
return SCRIPT_CMD_SUCCESS;
|
|
}
|
|
|
|
// Save value if any
|
|
if(buf_p[strlen(buf_p)-1]=='$'){ // String
|
|
if(ref_str==NULL){
|
|
CREATE(ref_str, char, strlen(str)+1);
|
|
}
|
|
if(sscanf(str, buf, ref_str)==0){
|
|
break;
|
|
}
|
|
set_reg(st, sd, reference_uid( reference_getid(data), reference_getindex(data) ), buf_p, (void *)(ref_str), reference_getref(data));
|
|
} else { // Number
|
|
if(sscanf(str, buf, &ref_int)==0){
|
|
break;
|
|
}
|
|
set_reg(st, sd, reference_uid( reference_getid(data), reference_getindex(data) ), buf_p, (void *)__64BPRTSIZE(ref_int), reference_getref(data));
|
|
}
|
|
arg++;
|
|
|
|
// Disable used format (%... -> %*...)
|
|
buf_p = strchr(buf, 0);
|
|
memmove(buf_p-len+2, buf_p-len+1, len);
|
|
*(buf_p-len+1) = '*';
|
|
}
|
|
|
|
script_pushint(st, arg);
|
|
if(buf) aFree(buf);
|
|
if(ref_str) aFree(ref_str);
|
|
|
|
return SCRIPT_CMD_SUCCESS;
|
|
}
|
|
|
|
//=======================================================
|
|
// strpos(<haystack>, <needle>)
|
|
// strpos(<haystack>, <needle>, <offset>)
|
|
//
|
|
// Implements PHP style strpos. Adapted from code from
|
|
// http://www.daniweb.com/code/snippet313.html, Dave Sinkula
|
|
//-------------------------------------------------------
|
|
BUILDIN_FUNC(strpos) {
|
|
const char *haystack = script_getstr(st,2);
|
|
const char *needle = script_getstr(st,3);
|
|
int i;
|
|
size_t len;
|
|
|
|
if( script_hasdata(st,4) )
|
|
i = script_getnum(st,4);
|
|
else
|
|
i = 0;
|
|
|
|
if (needle[0] == '\0') {
|
|
script_pushint(st, -1);
|
|
return SCRIPT_CMD_SUCCESS;
|
|
}
|
|
|
|
len = strlen(haystack);
|
|
for ( ; i < len; ++i ) {
|
|
if ( haystack[i] == *needle ) {
|
|
// matched starting char -- loop through remaining chars
|
|
const char *h, *n;
|
|
for ( h = &haystack[i], n = needle; *h && *n; ++h, ++n ) {
|
|
if ( *h != *n ) {
|
|
break;
|
|
}
|
|
}
|
|
if ( !*n ) { // matched all of 'needle' to null termination
|
|
script_pushint(st, i);
|
|
return SCRIPT_CMD_SUCCESS;
|
|
}
|
|
}
|
|
}
|
|
script_pushint(st, -1);
|
|
return SCRIPT_CMD_SUCCESS;
|
|
}
|
|
|
|
//===============================================================
|
|
// replacestr <input>, <search>, <replace>{, <usecase>{, <count>}}
|
|
//
|
|
// Note: Finds all instances of <search> in <input> and replaces
|
|
// with <replace>. If specified will only replace as many
|
|
// instances as specified in <count>. By default will be case
|
|
// sensitive.
|
|
//---------------------------------------------------------------
|
|
BUILDIN_FUNC(replacestr)
|
|
{
|
|
const char *input = script_getstr(st, 2);
|
|
const char *find = script_getstr(st, 3);
|
|
const char *replace = script_getstr(st, 4);
|
|
size_t inputlen = strlen(input);
|
|
size_t findlen = strlen(find);
|
|
struct StringBuf output;
|
|
bool usecase = true;
|
|
|
|
int count = 0;
|
|
int numFinds = 0;
|
|
int i = 0, f = 0;
|
|
|
|
if(findlen == 0) {
|
|
ShowError("script:replacestr: Invalid search length.\n");
|
|
st->state = END;
|
|
return SCRIPT_CMD_FAILURE;
|
|
}
|
|
|
|
if(script_hasdata(st, 5)) {
|
|
if( script_isint(st, 5) )
|
|
usecase = script_getnum(st, 5) != 0;
|
|
else {
|
|
ShowError("script:replacestr: Invalid usecase value. Expected int got string\n");
|
|
st->state = END;
|
|
return SCRIPT_CMD_FAILURE;
|
|
}
|
|
}
|
|
|
|
if(script_hasdata(st, 6)) {
|
|
count = script_getnum(st, 6);
|
|
if(count == 0) {
|
|
ShowError("script:replacestr: Invalid count value. Expected int got string\n");
|
|
st->state = END;
|
|
return SCRIPT_CMD_FAILURE;
|
|
}
|
|
}
|
|
|
|
StringBuf_Init(&output);
|
|
|
|
for(; i < inputlen; i++) {
|
|
if(count && count == numFinds) { //found enough, stop looking
|
|
break;
|
|
}
|
|
|
|
for(f = 0; f <= findlen; f++) {
|
|
if(f == findlen) { //complete match
|
|
numFinds++;
|
|
StringBuf_AppendStr(&output, replace);
|
|
|
|
i += findlen - 1;
|
|
break;
|
|
} else {
|
|
if(usecase) {
|
|
if((i + f) > inputlen || input[i + f] != find[f]) {
|
|
StringBuf_Printf(&output, "%c", input[i]);
|
|
break;
|
|
}
|
|
} else {
|
|
if(((i + f) > inputlen || input[i + f] != find[f]) && TOUPPER(input[i+f]) != TOUPPER(find[f])) {
|
|
StringBuf_Printf(&output, "%c", input[i]);
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
//append excess after enough found
|
|
if(i < inputlen)
|
|
StringBuf_AppendStr(&output, &(input[i]));
|
|
|
|
script_pushstrcopy(st, StringBuf_Value(&output));
|
|
StringBuf_Destroy(&output);
|
|
return SCRIPT_CMD_SUCCESS;
|
|
}
|
|
|
|
//========================================================
|
|
// countstr <input>, <search>{, <usecase>}
|
|
//
|
|
// Note: Counts the number of times <search> occurs in
|
|
// <input>. By default will be case sensitive.
|
|
//--------------------------------------------------------
|
|
BUILDIN_FUNC(countstr)
|
|
{
|
|
const char *input = script_getstr(st, 2);
|
|
const char *find = script_getstr(st, 3);
|
|
size_t inputlen = strlen(input);
|
|
size_t findlen = strlen(find);
|
|
bool usecase = true;
|
|
|
|
int numFinds = 0;
|
|
int i = 0, f = 0;
|
|
|
|
if(findlen == 0) {
|
|
ShowError("script:countstr: Invalid search length.\n");
|
|
st->state = END;
|
|
return SCRIPT_CMD_FAILURE;
|
|
}
|
|
|
|
if(script_hasdata(st, 4)) {
|
|
if( script_isint(st, 4) )
|
|
usecase = script_getnum(st, 4) != 0;
|
|
else {
|
|
ShowError("script:countstr: Invalid usecase value. Expected int got string\n");
|
|
st->state = END;
|
|
return SCRIPT_CMD_FAILURE;
|
|
}
|
|
}
|
|
|
|
for(; i < inputlen; i++) {
|
|
for(f = 0; f <= findlen; f++) {
|
|
if(f == findlen) { //complete match
|
|
numFinds++;
|
|
i += findlen - 1;
|
|
break;
|
|
} else {
|
|
if(usecase) {
|
|
if((i + f) > inputlen || input[i + f] != find[f]) {
|
|
break;
|
|
}
|
|
} else {
|
|
if(((i + f) > inputlen || input[i + f] != find[f]) && TOUPPER(input[i+f]) != TOUPPER(find[f])) {
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
script_pushint(st, numFinds);
|
|
return SCRIPT_CMD_SUCCESS;
|
|
}
|
|
|
|
|
|
/// Changes the display name and/or display class of the npc.
|
|
/// Returns 0 is successful, 1 if the npc does not exist.
|
|
///
|
|
/// setnpcdisplay("<npc name>", "<new display name>", <new class id>, <new size>) -> <int>
|
|
/// setnpcdisplay("<npc name>", "<new display name>", <new class id>) -> <int>
|
|
/// setnpcdisplay("<npc name>", "<new display name>") -> <int>
|
|
/// setnpcdisplay("<npc name>", <new class id>) -> <int>
|
|
BUILDIN_FUNC(setnpcdisplay)
|
|
{
|
|
const char* name;
|
|
const char* newname = NULL;
|
|
int class_ = JT_FAKENPC, size = -1;
|
|
struct npc_data* nd;
|
|
|
|
name = script_getstr(st,2);
|
|
|
|
if( script_hasdata(st,4) )
|
|
class_ = script_getnum(st,4);
|
|
if( script_hasdata(st,5) )
|
|
size = script_getnum(st,5);
|
|
|
|
if( script_isstring(st, 3) )
|
|
newname = script_getstr(st, 3);
|
|
else
|
|
class_ = script_getnum(st, 3);
|
|
|
|
nd = npc_name2id(name);
|
|
if( nd == NULL )
|
|
{// not found
|
|
script_pushint(st,1);
|
|
return SCRIPT_CMD_SUCCESS;
|
|
}
|
|
|
|
// update npc
|
|
if( newname )
|
|
npc_setdisplayname(nd, newname);
|
|
|
|
if( size != -1 && size != (int)nd->size )
|
|
nd->size = size;
|
|
else
|
|
size = -1;
|
|
|
|
if( class_ != JT_FAKENPC && nd->class_ != class_ )
|
|
npc_setclass(nd, class_);
|
|
else if( size != -1 )
|
|
{ // Required to update the visual size
|
|
clif_clearunit_area(&nd->bl, CLR_OUTSIGHT);
|
|
clif_spawn(&nd->bl);
|
|
}
|
|
|
|
script_pushint(st,0);
|
|
return SCRIPT_CMD_SUCCESS;
|
|
}
|
|
|
|
BUILDIN_FUNC(atoi)
|
|
{
|
|
const char *value;
|
|
value = script_getstr(st,2);
|
|
script_pushint(st,atoi(value));
|
|
return SCRIPT_CMD_SUCCESS;
|
|
}
|
|
|
|
BUILDIN_FUNC(axtoi)
|
|
{
|
|
const char *hex = script_getstr(st,2);
|
|
long value = strtol(hex, NULL, 16);
|
|
#if LONG_MAX > INT_MAX || LONG_MIN < INT_MIN
|
|
value = cap_value(value, INT_MIN, INT_MAX);
|
|
#endif
|
|
script_pushint(st, (int)value);
|
|
return SCRIPT_CMD_SUCCESS;
|
|
}
|
|
|
|
BUILDIN_FUNC(strtol)
|
|
{
|
|
const char *string = script_getstr(st, 2);
|
|
int base = script_getnum(st, 3);
|
|
long value = strtol(string, NULL, base);
|
|
#if LONG_MAX > INT_MAX || LONG_MIN < INT_MIN
|
|
value = cap_value(value, INT_MIN, INT_MAX);
|
|
#endif
|
|
script_pushint(st, (int)value);
|
|
return SCRIPT_CMD_SUCCESS;
|
|
}
|
|
|
|
// case-insensitive substring search [lordalfa]
|
|
BUILDIN_FUNC(compare)
|
|
{
|
|
const char *message;
|
|
const char *cmpstring;
|
|
message = script_getstr(st,2);
|
|
cmpstring = script_getstr(st,3);
|
|
script_pushint(st,(stristr(message,cmpstring) != NULL));
|
|
return SCRIPT_CMD_SUCCESS;
|
|
}
|
|
|
|
BUILDIN_FUNC(strcmp)
|
|
{
|
|
const char *str1;
|
|
const char *str2;
|
|
str1 = script_getstr(st,2);
|
|
str2 = script_getstr(st,3);
|
|
script_pushint(st,strcmp(str1, str2));
|
|
return SCRIPT_CMD_SUCCESS;
|
|
}
|
|
|
|
// [zBuffer] List of mathematics commands --->
|
|
BUILDIN_FUNC(sqrt)
|
|
{
|
|
double i, a;
|
|
i = script_getnum(st,2);
|
|
a = sqrt(i);
|
|
script_pushint(st,(int)a);
|
|
return SCRIPT_CMD_SUCCESS;
|
|
}
|
|
|
|
BUILDIN_FUNC(pow)
|
|
{
|
|
double i, a, b;
|
|
a = script_getnum(st,2);
|
|
b = script_getnum(st,3);
|
|
i = pow(a,b);
|
|
script_pushint(st,(int)i);
|
|
return SCRIPT_CMD_SUCCESS;
|
|
}
|
|
|
|
BUILDIN_FUNC(distance)
|
|
{
|
|
int x0, y0, x1, y1;
|
|
|
|
x0 = script_getnum(st,2);
|
|
y0 = script_getnum(st,3);
|
|
x1 = script_getnum(st,4);
|
|
y1 = script_getnum(st,5);
|
|
|
|
script_pushint(st,distance_xy(x0,y0,x1,y1));
|
|
return SCRIPT_CMD_SUCCESS;
|
|
}
|
|
|
|
// <--- [zBuffer] List of mathematics commands
|
|
|
|
BUILDIN_FUNC(md5)
|
|
{
|
|
const char *tmpstr;
|
|
char *md5str;
|
|
|
|
tmpstr = script_getstr(st,2);
|
|
md5str = (char *)aMalloc((32+1)*sizeof(char));
|
|
MD5_String(tmpstr, md5str);
|
|
script_pushstr(st, md5str);
|
|
return SCRIPT_CMD_SUCCESS;
|
|
}
|
|
|
|
// [zBuffer] List of dynamic var commands --->
|
|
/**
|
|
* setd "<variable name>",<value>{,<char_id>};
|
|
**/
|
|
BUILDIN_FUNC(setd)
|
|
{
|
|
TBL_PC *sd = NULL;
|
|
char varname[100];
|
|
const char *buffer;
|
|
int elem;
|
|
buffer = script_getstr(st, 2);
|
|
|
|
if(sscanf(buffer, "%99[^[][%11d]", varname, &elem) < 2)
|
|
elem = 0;
|
|
|
|
if( not_server_variable(*varname) ) {
|
|
if (!script_charid2sd(4,sd))
|
|
return SCRIPT_CMD_FAILURE;
|
|
}
|
|
|
|
if( is_string_variable(varname) ) {
|
|
setd_sub(st, sd, varname, elem, (void *)script_getstr(st, 3), NULL);
|
|
} else {
|
|
setd_sub(st, sd, varname, elem, (void *)__64BPRTSIZE(script_getnum(st, 3)), NULL);
|
|
}
|
|
|
|
return SCRIPT_CMD_SUCCESS;
|
|
}
|
|
|
|
int buildin_query_sql_sub(struct script_state* st, Sql* handle)
|
|
{
|
|
int i, j;
|
|
TBL_PC* sd = NULL;
|
|
const char* query;
|
|
struct script_data* data;
|
|
const char* name;
|
|
unsigned int max_rows = SCRIPT_MAX_ARRAYSIZE; // maximum number of rows
|
|
int num_vars;
|
|
int num_cols;
|
|
|
|
// check target variables
|
|
for( i = 3; script_hasdata(st,i); ++i ) {
|
|
data = script_getdata(st, i);
|
|
if( data_isreference(data) ) { // it's a variable
|
|
name = reference_getname(data);
|
|
if( not_server_variable(*name) && sd == NULL ) { // requires a player
|
|
if( !script_rid2sd(sd) ) { // no player attached
|
|
script_reportdata(data);
|
|
st->state = END;
|
|
return SCRIPT_CMD_FAILURE;
|
|
}
|
|
}
|
|
} else {
|
|
ShowError("script:query_sql: not a variable\n");
|
|
script_reportdata(data);
|
|
st->state = END;
|
|
return SCRIPT_CMD_FAILURE;
|
|
}
|
|
}
|
|
num_vars = i - 3;
|
|
|
|
// Execute the query
|
|
query = script_getstr(st,2);
|
|
|
|
if( SQL_ERROR == Sql_QueryStr(handle, query) ) {
|
|
Sql_ShowDebug(handle);
|
|
script_pushint(st, -1);
|
|
return SCRIPT_CMD_FAILURE;
|
|
}
|
|
|
|
if( Sql_NumRows(handle) == 0 ) { // No data received
|
|
Sql_FreeResult(handle);
|
|
script_pushint(st, 0);
|
|
return SCRIPT_CMD_SUCCESS;
|
|
}
|
|
|
|
// Count the number of columns to store
|
|
num_cols = Sql_NumColumns(handle);
|
|
if( num_vars < num_cols ) {
|
|
ShowWarning("script:query_sql: Too many columns, discarding last %u columns.\n", (unsigned int)(num_cols-num_vars));
|
|
script_reportsrc(st);
|
|
} else if( num_vars > num_cols ) {
|
|
ShowWarning("script:query_sql: Too many variables (%u extra).\n", (unsigned int)(num_vars-num_cols));
|
|
script_reportsrc(st);
|
|
}
|
|
|
|
// Store data
|
|
for( i = 0; i < max_rows && SQL_SUCCESS == Sql_NextRow(handle); ++i ) {
|
|
for( j = 0; j < num_vars; ++j ) {
|
|
char* str = NULL;
|
|
|
|
if( j < num_cols )
|
|
Sql_GetData(handle, j, &str, NULL);
|
|
|
|
data = script_getdata(st, j+3);
|
|
name = reference_getname(data);
|
|
if( is_string_variable(name) )
|
|
setd_sub(st, sd, name, i, (void *)(str?str:""), reference_getref(data));
|
|
else
|
|
setd_sub(st, sd, name, i, (void *)__64BPRTSIZE((str?atoi(str):0)), reference_getref(data));
|
|
}
|
|
}
|
|
if( i == max_rows && max_rows < Sql_NumRows(handle) ) {
|
|
ShowWarning("script:query_sql: Only %d/%u rows have been stored.\n", max_rows, (unsigned int)Sql_NumRows(handle));
|
|
script_reportsrc(st);
|
|
}
|
|
|
|
// Free data
|
|
Sql_FreeResult(handle);
|
|
script_pushint(st, i);
|
|
return SCRIPT_CMD_SUCCESS;
|
|
}
|
|
|
|
BUILDIN_FUNC(query_sql) {
|
|
return buildin_query_sql_sub(st, qsmysql_handle);
|
|
}
|
|
|
|
BUILDIN_FUNC(query_logsql) {
|
|
if( !log_config.sql_logs ) {// logmysql_handle == NULL
|
|
ShowWarning("buildin_query_logsql: SQL logs are disabled, query '%s' will not be executed.\n", script_getstr(st,2));
|
|
script_pushint(st,-1);
|
|
return SCRIPT_CMD_FAILURE;
|
|
}
|
|
|
|
return buildin_query_sql_sub(st, logmysql_handle);
|
|
}
|
|
|
|
//Allows escaping of a given string.
|
|
BUILDIN_FUNC(escape_sql)
|
|
{
|
|
const char *str;
|
|
char *esc_str;
|
|
size_t len;
|
|
|
|
str = script_getstr(st,2);
|
|
len = strlen(str);
|
|
esc_str = (char*)aMalloc(len*2+1);
|
|
Sql_EscapeStringLen(mmysql_handle, esc_str, str, len);
|
|
script_pushstr(st, esc_str);
|
|
return SCRIPT_CMD_SUCCESS;
|
|
}
|
|
|
|
BUILDIN_FUNC(getd)
|
|
{
|
|
char varname[100];
|
|
const char *buffer;
|
|
int elem;
|
|
|
|
buffer = script_getstr(st, 2);
|
|
|
|
if(sscanf(buffer, "%99[^[][%11d]", varname, &elem) < 2)
|
|
elem = 0;
|
|
|
|
// Push the 'pointer' so it's more flexible [Lance]
|
|
push_val(st->stack, C_NAME, reference_uid(add_str(varname), elem));
|
|
|
|
return SCRIPT_CMD_SUCCESS;
|
|
}
|
|
|
|
BUILDIN_FUNC(callshop)
|
|
{
|
|
TBL_PC *sd = NULL;
|
|
struct npc_data *nd;
|
|
const char *shopname;
|
|
int flag = 0;
|
|
if (!script_rid2sd(sd)) {
|
|
script_pushint(st,0);
|
|
return SCRIPT_CMD_SUCCESS;
|
|
}
|
|
shopname = script_getstr(st, 2);
|
|
if (script_hasdata(st,3))
|
|
flag = script_getnum(st,3);
|
|
nd = npc_name2id(shopname);
|
|
if( !nd || nd->bl.type != BL_NPC || (nd->subtype != NPCTYPE_SHOP && nd->subtype != NPCTYPE_CASHSHOP && nd->subtype != NPCTYPE_ITEMSHOP && nd->subtype != NPCTYPE_POINTSHOP && nd->subtype != NPCTYPE_MARKETSHOP) ) {
|
|
ShowError("buildin_callshop: Shop [%s] not found (or NPC is not shop type)\n", shopname);
|
|
script_pushint(st,0);
|
|
return SCRIPT_CMD_FAILURE;
|
|
}
|
|
|
|
if (nd->subtype == NPCTYPE_SHOP) {
|
|
// flag the user as using a valid script call for opening the shop (for floating NPCs)
|
|
sd->state.callshop = 1;
|
|
|
|
switch (flag) {
|
|
case 1: npc_buysellsel(sd,nd->bl.id,0); break; //Buy window
|
|
case 2: npc_buysellsel(sd,nd->bl.id,1); break; //Sell window
|
|
default: clif_npcbuysell(sd,nd->bl.id); break; //Show menu
|
|
}
|
|
}
|
|
#if PACKETVER >= 20131223
|
|
else if (nd->subtype == NPCTYPE_MARKETSHOP) {
|
|
unsigned short i;
|
|
|
|
for (i = 0; i < nd->u.shop.count; i++) {
|
|
if (nd->u.shop.shop_item[i].qty)
|
|
break;
|
|
}
|
|
|
|
if (i == nd->u.shop.count) {
|
|
clif_messagecolor(&sd->bl, color_table[COLOR_RED], msg_txt(sd, 534), false, SELF);
|
|
return SCRIPT_CMD_FAILURE;
|
|
}
|
|
|
|
sd->npc_shopid = nd->bl.id;
|
|
clif_npc_market_open(sd, nd);
|
|
script_pushint(st,1);
|
|
return SCRIPT_CMD_SUCCESS;
|
|
}
|
|
#endif
|
|
else
|
|
clif_cashshop_show(sd, nd);
|
|
|
|
sd->npc_shopid = nd->bl.id;
|
|
script_pushint(st,1);
|
|
return SCRIPT_CMD_SUCCESS;
|
|
}
|
|
|
|
BUILDIN_FUNC(npcshopitem)
|
|
{
|
|
const char* npcname = script_getstr(st, 2);
|
|
struct npc_data* nd = npc_name2id(npcname);
|
|
int n, i;
|
|
int amount;
|
|
uint16 offs = 2;
|
|
|
|
if( !nd || ( nd->subtype != NPCTYPE_SHOP && nd->subtype != NPCTYPE_CASHSHOP && nd->subtype != NPCTYPE_ITEMSHOP && nd->subtype != NPCTYPE_POINTSHOP && nd->subtype != NPCTYPE_MARKETSHOP ) ) { // Not found.
|
|
script_pushint(st,0);
|
|
return SCRIPT_CMD_SUCCESS;
|
|
}
|
|
|
|
#if PACKETVER >= 20131223
|
|
if (nd->subtype == NPCTYPE_MARKETSHOP) {
|
|
offs = 3;
|
|
npc_market_delfromsql_(nd->exname, 0, true);
|
|
}
|
|
#endif
|
|
|
|
// get the count of new entries
|
|
amount = (script_lastdata(st)-2)/offs;
|
|
|
|
// generate new shop item list
|
|
RECREATE(nd->u.shop.shop_item, struct npc_item_list, amount);
|
|
for (n = 0, i = 3; n < amount; n++, i+=offs) {
|
|
nd->u.shop.shop_item[n].nameid = script_getnum(st,i);
|
|
nd->u.shop.shop_item[n].value = script_getnum(st,i+1);
|
|
#if PACKETVER >= 20131223
|
|
if (nd->subtype == NPCTYPE_MARKETSHOP) {
|
|
nd->u.shop.shop_item[n].qty = script_getnum(st,i+2);
|
|
nd->u.shop.shop_item[n].flag = 1;
|
|
npc_market_tosql(nd->exname, &nd->u.shop.shop_item[n]);
|
|
}
|
|
#endif
|
|
}
|
|
nd->u.shop.count = n;
|
|
|
|
script_pushint(st,1);
|
|
return SCRIPT_CMD_SUCCESS;
|
|
}
|
|
|
|
BUILDIN_FUNC(npcshopadditem)
|
|
{
|
|
const char* npcname = script_getstr(st,2);
|
|
struct npc_data* nd = npc_name2id(npcname);
|
|
int n, i;
|
|
uint16 offs = 2, amount;
|
|
|
|
if (!nd || ( nd->subtype != NPCTYPE_SHOP && nd->subtype != NPCTYPE_CASHSHOP && nd->subtype != NPCTYPE_ITEMSHOP && nd->subtype != NPCTYPE_POINTSHOP && nd->subtype != NPCTYPE_MARKETSHOP)) { // Not found.
|
|
script_pushint(st,0);
|
|
return SCRIPT_CMD_SUCCESS;
|
|
}
|
|
|
|
if (nd->subtype == NPCTYPE_MARKETSHOP)
|
|
offs = 3;
|
|
|
|
// get the count of new entries
|
|
amount = (script_lastdata(st)-2)/offs;
|
|
|
|
#if PACKETVER >= 20131223
|
|
if (nd->subtype == NPCTYPE_MARKETSHOP) {
|
|
for (n = 0, i = 3; n < amount; n++, i += offs) {
|
|
uint16 nameid = script_getnum(st,i), j;
|
|
|
|
// Check existing entries
|
|
ARR_FIND(0, nd->u.shop.count, j, nd->u.shop.shop_item[j].nameid == nameid);
|
|
if (j == nd->u.shop.count) {
|
|
RECREATE(nd->u.shop.shop_item, struct npc_item_list, nd->u.shop.count+1);
|
|
j = nd->u.shop.count;
|
|
nd->u.shop.shop_item[j].flag = 1;
|
|
nd->u.shop.count++;
|
|
}
|
|
|
|
nd->u.shop.shop_item[j].nameid = nameid;
|
|
nd->u.shop.shop_item[j].value = script_getnum(st,i+1);
|
|
nd->u.shop.shop_item[j].qty = script_getnum(st,i+2);
|
|
|
|
npc_market_tosql(nd->exname, &nd->u.shop.shop_item[j]);
|
|
}
|
|
script_pushint(st,1);
|
|
return SCRIPT_CMD_SUCCESS;
|
|
}
|
|
#endif
|
|
|
|
// append new items to existing shop item list
|
|
RECREATE(nd->u.shop.shop_item, struct npc_item_list, nd->u.shop.count+amount);
|
|
for (n = nd->u.shop.count, i = 3; n < nd->u.shop.count+amount; n++, i+=offs)
|
|
{
|
|
nd->u.shop.shop_item[n].nameid = script_getnum(st,i);
|
|
nd->u.shop.shop_item[n].value = script_getnum(st,i+1);
|
|
}
|
|
nd->u.shop.count = n;
|
|
|
|
script_pushint(st,1);
|
|
return SCRIPT_CMD_SUCCESS;
|
|
}
|
|
|
|
BUILDIN_FUNC(npcshopdelitem)
|
|
{
|
|
const char* npcname = script_getstr(st,2);
|
|
struct npc_data* nd = npc_name2id(npcname);
|
|
int n, i, size;
|
|
unsigned short amount;
|
|
|
|
if (!nd || ( nd->subtype != NPCTYPE_SHOP && nd->subtype != NPCTYPE_CASHSHOP && nd->subtype != NPCTYPE_ITEMSHOP && nd->subtype != NPCTYPE_POINTSHOP && nd->subtype != NPCTYPE_MARKETSHOP)) { // Not found.
|
|
script_pushint(st,0);
|
|
return SCRIPT_CMD_SUCCESS;
|
|
}
|
|
|
|
amount = script_lastdata(st)-2;
|
|
size = nd->u.shop.count;
|
|
|
|
// remove specified items from the shop item list
|
|
for( i = 3; i < 3 + amount; i++ ) {
|
|
unsigned short nameid = script_getnum(st,i);
|
|
|
|
ARR_FIND( 0, size, n, nd->u.shop.shop_item[n].nameid == nameid );
|
|
if( n < size ) {
|
|
if (n+1 != size)
|
|
memmove(&nd->u.shop.shop_item[n], &nd->u.shop.shop_item[n+1], sizeof(nd->u.shop.shop_item[0])*(size-n));
|
|
#if PACKETVER >= 20131223
|
|
if (nd->subtype == NPCTYPE_MARKETSHOP)
|
|
npc_market_delfromsql_(nd->exname, nameid, false);
|
|
#endif
|
|
size--;
|
|
}
|
|
}
|
|
|
|
RECREATE(nd->u.shop.shop_item, struct npc_item_list, size);
|
|
nd->u.shop.count = size;
|
|
|
|
script_pushint(st,1);
|
|
return SCRIPT_CMD_SUCCESS;
|
|
}
|
|
|
|
/**
|
|
* Sets a script to attach to a shop npc.
|
|
* npcshopattach "<npc_name>";
|
|
**/
|
|
BUILDIN_FUNC(npcshopattach)
|
|
{
|
|
const char* npcname = script_getstr(st,2);
|
|
struct npc_data* nd = npc_name2id(npcname);
|
|
int flag = 1;
|
|
|
|
if( script_hasdata(st,3) )
|
|
flag = script_getnum(st,3);
|
|
|
|
if (!nd || ( nd->subtype != NPCTYPE_SHOP && nd->subtype != NPCTYPE_CASHSHOP && nd->subtype != NPCTYPE_ITEMSHOP && nd->subtype != NPCTYPE_POINTSHOP && nd->subtype != NPCTYPE_MARKETSHOP)) { // Not found.
|
|
script_pushint(st,0);
|
|
return SCRIPT_CMD_SUCCESS;
|
|
}
|
|
|
|
if (flag)
|
|
nd->master_nd = ((struct npc_data *)map_id2bl(st->oid));
|
|
else
|
|
nd->master_nd = NULL;
|
|
|
|
script_pushint(st,1);
|
|
return SCRIPT_CMD_SUCCESS;
|
|
}
|
|
|
|
/*==========================================
|
|
* Returns some values of an item [Lupus]
|
|
* Price, Weight, etc...
|
|
setitemscript(itemID,"{new item bonus script}",[n]);
|
|
Where n:
|
|
0 - script
|
|
1 - Equip script
|
|
2 - Unequip script
|
|
*------------------------------------------*/
|
|
BUILDIN_FUNC(setitemscript)
|
|
{
|
|
unsigned short item_id;
|
|
int n = 0;
|
|
const char *script;
|
|
struct item_data *i_data;
|
|
struct script_code **dstscript;
|
|
|
|
item_id = script_getnum(st,2);
|
|
script = script_getstr(st,3);
|
|
if( script_hasdata(st,4) )
|
|
n=script_getnum(st,4);
|
|
i_data = itemdb_exists(item_id);
|
|
|
|
if (!i_data || script==NULL || ( script[0] && script[0]!='{' )) {
|
|
script_pushint(st,0);
|
|
return SCRIPT_CMD_SUCCESS;
|
|
}
|
|
switch (n) {
|
|
case 2:
|
|
dstscript = &i_data->unequip_script;
|
|
break;
|
|
case 1:
|
|
dstscript = &i_data->equip_script;
|
|
break;
|
|
default:
|
|
dstscript = &i_data->script;
|
|
break;
|
|
}
|
|
if(*dstscript)
|
|
script_free_code(*dstscript);
|
|
|
|
*dstscript = script[0] ? parse_script(script, "script_setitemscript", 0, 0) : NULL;
|
|
script_pushint(st,1);
|
|
return SCRIPT_CMD_SUCCESS;
|
|
}
|
|
|
|
/*=======================================================
|
|
* Add or Update a mob drop temporarily [Akinari]
|
|
* Original Idea By: [Lupus]
|
|
*
|
|
* addmonsterdrop <mob_id or name>,<item_id>,<rate>;
|
|
*
|
|
* If given an item the mob already drops, the rate
|
|
* is updated to the new rate. Rate cannot exceed 10000
|
|
* Returns 1 if succeeded (added/updated a mob drop)
|
|
*-------------------------------------------------------*/
|
|
BUILDIN_FUNC(addmonsterdrop)
|
|
{
|
|
struct mob_db *mob;
|
|
unsigned short item_id;
|
|
int rate;
|
|
|
|
if(script_isstring(st, 2))
|
|
mob = mob_db(mobdb_searchname(script_getstr(st,2)));
|
|
else
|
|
mob = mob_db(script_getnum(st,2));
|
|
|
|
item_id=script_getnum(st,3);
|
|
rate=script_getnum(st,4);
|
|
|
|
if(!itemdb_exists(item_id)){
|
|
ShowError("addmonsterdrop: Nonexistant item %hu requested.\n", item_id );
|
|
return SCRIPT_CMD_FAILURE;
|
|
}
|
|
|
|
if(mob) { //We got a valid monster, check for available drop slot
|
|
unsigned char i, c = 0;
|
|
for(i = 0; i < MAX_MOB_DROP_TOTAL; i++) {
|
|
if(mob->dropitem[i].nameid) {
|
|
if(mob->dropitem[i].nameid == item_id) { //If it equals item_id we update that drop
|
|
c = i;
|
|
break;
|
|
}
|
|
continue;
|
|
}
|
|
if(!c) //Accept first available slot only
|
|
c = i;
|
|
}
|
|
if(c) { //Fill in the slot with the item and rate
|
|
mob->dropitem[c].nameid = item_id;
|
|
mob->dropitem[c].p = (rate > 10000)?10000:rate;
|
|
mob_reload_itemmob_data(); // Reload the mob search data stored in the item_data
|
|
script_pushint(st,1);
|
|
} else //No place to put the new drop
|
|
script_pushint(st,0);
|
|
} else {
|
|
ShowWarning("addmonsterdrop: bad mob id given %d\n",script_getnum(st,2));
|
|
return SCRIPT_CMD_FAILURE;
|
|
}
|
|
return SCRIPT_CMD_SUCCESS;
|
|
|
|
}
|
|
|
|
/*=======================================================
|
|
* Delete a mob drop temporarily [Akinari]
|
|
* Original Idea By: [Lupus]
|
|
*
|
|
* delmonsterdrop <mob_id or name>,<item_id>;
|
|
*
|
|
* Returns 1 if succeeded (deleted a mob drop)
|
|
*-------------------------------------------------------*/
|
|
BUILDIN_FUNC(delmonsterdrop)
|
|
{
|
|
struct mob_db *mob;
|
|
unsigned short item_id;
|
|
|
|
if(script_isstring(st, 2))
|
|
mob = mob_db(mobdb_searchname(script_getstr(st,2)));
|
|
else
|
|
mob = mob_db(script_getnum(st,2));
|
|
|
|
item_id=script_getnum(st,3);
|
|
|
|
if(!itemdb_exists(item_id)){
|
|
ShowError("delmonsterdrop: Nonexistant item %hu requested.\n", item_id );
|
|
return SCRIPT_CMD_FAILURE;
|
|
}
|
|
|
|
if(mob) { //We got a valid monster, check for item drop on monster
|
|
unsigned char i;
|
|
for(i = 0; i < MAX_MOB_DROP_TOTAL; i++) {
|
|
if(mob->dropitem[i].nameid == item_id) {
|
|
mob->dropitem[i].nameid = 0;
|
|
mob->dropitem[i].p = 0;
|
|
mob_reload_itemmob_data(); // Reload the mob search data stored in the item_data
|
|
script_pushint(st,1);
|
|
return SCRIPT_CMD_SUCCESS;
|
|
}
|
|
}
|
|
//No drop on that monster
|
|
script_pushint(st,0);
|
|
} else {
|
|
ShowWarning("delmonsterdrop: bad mob id given %d\n",script_getnum(st,2));
|
|
return SCRIPT_CMD_FAILURE;
|
|
}
|
|
return SCRIPT_CMD_SUCCESS;
|
|
}
|
|
|
|
|
|
/*==========================================
|
|
* Returns some values of a monster [Lupus]
|
|
* Name, Level, race, size, etc...
|
|
getmonsterinfo(monsterID,queryIndex);
|
|
*------------------------------------------*/
|
|
BUILDIN_FUNC(getmonsterinfo)
|
|
{
|
|
struct mob_db *mob;
|
|
int mob_id;
|
|
|
|
mob_id = script_getnum(st,2);
|
|
if (!mobdb_checkid(mob_id)) {
|
|
//ShowError("buildin_getmonsterinfo: Wrong Monster ID: %i\n", mob_id);
|
|
if ( script_getnum(st,3) == MOB_NAME ) // requested the name
|
|
script_pushconststr(st,"null");
|
|
else
|
|
script_pushint(st,-1);
|
|
return SCRIPT_CMD_SUCCESS;
|
|
}
|
|
mob = mob_db(mob_id);
|
|
switch ( script_getnum(st,3) ) {
|
|
case MOB_NAME: script_pushstrcopy(st,mob->jname); break;
|
|
case MOB_LV: script_pushint(st,mob->lv); break;
|
|
case MOB_MAXHP: script_pushint(st,mob->status.max_hp); break;
|
|
case MOB_BASEEXP: script_pushint(st,mob->base_exp); break;
|
|
case MOB_JOBEXP: script_pushint(st,mob->job_exp); break;
|
|
case MOB_ATK1: script_pushint(st,mob->status.rhw.atk); break;
|
|
case MOB_ATK2: script_pushint(st,mob->status.rhw.atk2); break;
|
|
case MOB_DEF: script_pushint(st,mob->status.def); break;
|
|
case MOB_MDEF: script_pushint(st,mob->status.mdef); break;
|
|
case MOB_STR: script_pushint(st,mob->status.str); break;
|
|
case MOB_AGI: script_pushint(st,mob->status.agi); break;
|
|
case MOB_VIT: script_pushint(st,mob->status.vit); break;
|
|
case MOB_INT: script_pushint(st,mob->status.int_); break;
|
|
case MOB_DEX: script_pushint(st,mob->status.dex); break;
|
|
case MOB_LUK: script_pushint(st,mob->status.luk); break;
|
|
case MOB_RANGE: script_pushint(st,mob->status.rhw.range); break;
|
|
case MOB_RANGE2: script_pushint(st,mob->range2); break;
|
|
case MOB_RANGE3: script_pushint(st,mob->range3); break;
|
|
case MOB_SIZE: script_pushint(st,mob->status.size); break;
|
|
case MOB_RACE: script_pushint(st,mob->status.race); break;
|
|
case MOB_ELEMENT: script_pushint(st,mob->status.def_ele); break;
|
|
case MOB_MODE: script_pushint(st,mob->status.mode); break;
|
|
case MOB_MVPEXP: script_pushint(st,mob->mexp); break;
|
|
default: script_pushint(st,-1); //wrong Index
|
|
}
|
|
return SCRIPT_CMD_SUCCESS;
|
|
}
|
|
|
|
/**
|
|
* Check player's vending/buyingstore/autotrade state
|
|
* checkvending({"<Player Name>"})
|
|
* @author [Nab4]
|
|
*/
|
|
BUILDIN_FUNC(checkvending) {
|
|
TBL_PC *sd = NULL;
|
|
|
|
if (!script_nick2sd(2,sd) ) {
|
|
script_pushint(st,0);
|
|
return SCRIPT_CMD_SUCCESS;
|
|
}
|
|
else {
|
|
int8 ret = 0;
|
|
if (sd->state.vending)
|
|
ret = 1;
|
|
else if (sd->state.buyingstore)
|
|
ret = 4;
|
|
|
|
if (sd->state.autotrade)
|
|
ret |= 2;
|
|
script_pushint(st, ret);
|
|
}
|
|
return SCRIPT_CMD_SUCCESS;
|
|
}
|
|
|
|
|
|
BUILDIN_FUNC(checkchatting) // check chatting [Marka]
|
|
{
|
|
TBL_PC *sd = NULL;
|
|
|
|
if( script_nick2sd(2,sd) )
|
|
script_pushint(st,(sd->chatID != 0));
|
|
else
|
|
script_pushint(st,0);
|
|
return SCRIPT_CMD_SUCCESS;
|
|
}
|
|
|
|
BUILDIN_FUNC(checkidle)
|
|
{
|
|
TBL_PC *sd = NULL;
|
|
|
|
if( script_nick2sd(2,sd) )
|
|
script_pushint(st, DIFF_TICK(last_tick, sd->idletime));
|
|
else
|
|
script_pushint(st, 0);
|
|
return SCRIPT_CMD_SUCCESS;
|
|
}
|
|
|
|
BUILDIN_FUNC(searchitem)
|
|
{
|
|
struct script_data* data = script_getdata(st, 2);
|
|
const char *itemname = script_getstr(st,3);
|
|
struct item_data *items[MAX_SEARCH];
|
|
int count;
|
|
|
|
char* name;
|
|
int32 start;
|
|
int32 id;
|
|
int32 i;
|
|
TBL_PC* sd = NULL;
|
|
|
|
if ((items[0] = itemdb_exists(atoi(itemname))))
|
|
count = 1;
|
|
else
|
|
count = itemdb_searchname_array(items, ARRAYLENGTH(items), itemname);
|
|
|
|
if (!count) {
|
|
script_pushint(st, 0);
|
|
return SCRIPT_CMD_SUCCESS;
|
|
}
|
|
|
|
if( !data_isreference(data) )
|
|
{
|
|
ShowError("script:searchitem: not a variable\n");
|
|
script_reportdata(data);
|
|
st->state = END;
|
|
return SCRIPT_CMD_FAILURE;// not a variable
|
|
}
|
|
|
|
id = reference_getid(data);
|
|
start = reference_getindex(data);
|
|
name = reference_getname(data);
|
|
|
|
if( not_server_variable(*name) && !script_rid2sd(sd) )
|
|
{
|
|
return SCRIPT_CMD_SUCCESS;// no player attached
|
|
}
|
|
|
|
if( is_string_variable(name) )
|
|
{// string array
|
|
ShowError("script:searchitem: not an integer array reference\n");
|
|
script_reportdata(data);
|
|
st->state = END;
|
|
return SCRIPT_CMD_FAILURE;// not supported
|
|
}
|
|
|
|
for( i = 0; i < count; ++start, ++i )
|
|
{// Set array
|
|
void* v = (void*)__64BPRTSIZE((int)items[i]->nameid);
|
|
set_reg(st, sd, reference_uid(id, start), name, v, reference_getref(data));
|
|
}
|
|
|
|
script_pushint(st, count);
|
|
return SCRIPT_CMD_SUCCESS;
|
|
}
|
|
|
|
// [zBuffer] List of player cont commands --->
|
|
BUILDIN_FUNC(rid2name)
|
|
{
|
|
struct block_list *bl = NULL;
|
|
int rid = script_getnum(st,2);
|
|
if((bl = map_id2bl(rid)))
|
|
{
|
|
switch(bl->type) {
|
|
case BL_MOB: script_pushstrcopy(st,((TBL_MOB*)bl)->name); break;
|
|
case BL_PC: script_pushstrcopy(st,((TBL_PC*)bl)->status.name); break;
|
|
case BL_NPC: script_pushstrcopy(st,((TBL_NPC*)bl)->exname); break;
|
|
case BL_PET: script_pushstrcopy(st,((TBL_PET*)bl)->pet.name); break;
|
|
case BL_HOM: script_pushstrcopy(st,((TBL_HOM*)bl)->homunculus.name); break;
|
|
case BL_MER: script_pushstrcopy(st,((TBL_MER*)bl)->db->name); break;
|
|
default:
|
|
ShowError("buildin_rid2name: BL type unknown.\n");
|
|
script_pushconststr(st,"");
|
|
break;
|
|
}
|
|
} else {
|
|
ShowError("buildin_rid2name: invalid RID\n");
|
|
script_pushconststr(st,"(null)");
|
|
}
|
|
return SCRIPT_CMD_SUCCESS;
|
|
}
|
|
|
|
/**
|
|
* Toggle a unit from moving.
|
|
* pcblockmove(<unit_id>,<option>);
|
|
*/
|
|
BUILDIN_FUNC(pcblockmove)
|
|
{
|
|
struct block_list *bl = NULL;
|
|
|
|
if (script_getnum(st, 2))
|
|
bl = map_id2bl(script_getnum(st,2));
|
|
else
|
|
bl = map_id2bl(st->rid);
|
|
|
|
if (bl) {
|
|
struct unit_data *ud = unit_bl2ud(bl);
|
|
|
|
if (ud)
|
|
ud->state.blockedmove = script_getnum(st,3) > 0;
|
|
}
|
|
|
|
return SCRIPT_CMD_SUCCESS;
|
|
}
|
|
|
|
/**
|
|
* Toggle a unit from casting skills.
|
|
* pcblockskill(<unit_id>,<option>);
|
|
*/
|
|
BUILDIN_FUNC(pcblockskill)
|
|
{
|
|
struct block_list *bl = NULL;
|
|
|
|
if (script_getnum(st, 2))
|
|
bl = map_id2bl(script_getnum(st,2));
|
|
else
|
|
bl = map_id2bl(st->rid);
|
|
|
|
if (bl) {
|
|
struct unit_data *ud = unit_bl2ud(bl);
|
|
|
|
if (ud)
|
|
ud->state.blockedskill = script_getnum(st, 3) > 0;
|
|
}
|
|
|
|
return SCRIPT_CMD_SUCCESS;
|
|
}
|
|
|
|
BUILDIN_FUNC(pcfollow)
|
|
{
|
|
TBL_PC *sd;
|
|
|
|
if( script_mapid2sd(2,sd) )
|
|
pc_follow(sd, script_getnum(st,3));
|
|
|
|
return SCRIPT_CMD_SUCCESS;
|
|
}
|
|
|
|
BUILDIN_FUNC(pcstopfollow)
|
|
{
|
|
TBL_PC *sd;
|
|
|
|
if(script_mapid2sd(2,sd))
|
|
pc_stop_following(sd);
|
|
|
|
return SCRIPT_CMD_SUCCESS;
|
|
}
|
|
// <--- [zBuffer] List of player cont commands
|
|
// [zBuffer] List of unit control commands --->
|
|
|
|
/// Checks to see if the unit exists.
|
|
///
|
|
/// unitexists <unit id>;
|
|
BUILDIN_FUNC(unitexists)
|
|
{
|
|
struct block_list* bl;
|
|
|
|
bl = map_id2bl(script_getnum(st, 2));
|
|
|
|
if (!bl)
|
|
script_pushint(st, false);
|
|
else
|
|
script_pushint(st, true);
|
|
|
|
return SCRIPT_CMD_SUCCESS;
|
|
}
|
|
|
|
/// Gets the type of the given Game ID.
|
|
///
|
|
/// getunittype <unit id>;
|
|
BUILDIN_FUNC(getunittype)
|
|
{
|
|
struct block_list* bl;
|
|
int value = 0;
|
|
|
|
if(!script_rid2bl(2,bl))
|
|
{
|
|
script_pushint(st, -1);
|
|
return SCRIPT_CMD_FAILURE;
|
|
}
|
|
|
|
switch (bl->type) {
|
|
case BL_PC:
|
|
case BL_NPC:
|
|
case BL_PET:
|
|
case BL_MOB:
|
|
case BL_HOM:
|
|
case BL_MER:
|
|
case BL_ELEM:
|
|
value = bl->type;
|
|
break;
|
|
default:
|
|
value = -1;
|
|
break;
|
|
}
|
|
|
|
script_pushint(st, value);
|
|
return SCRIPT_CMD_SUCCESS;
|
|
}
|
|
|
|
/// Gets specific live information of a bl.
|
|
///
|
|
/// getunitdata <unit id>,<arrayname>;
|
|
BUILDIN_FUNC(getunitdata)
|
|
{
|
|
TBL_PC *sd = st->rid ? map_id2sd(st->rid) : NULL;
|
|
struct block_list* bl;
|
|
TBL_MOB* md = NULL;
|
|
TBL_HOM* hd = NULL;
|
|
TBL_MER* mc = NULL;
|
|
TBL_PET* pd = NULL;
|
|
TBL_ELEM* ed = NULL;
|
|
TBL_NPC* nd = NULL;
|
|
char* name;
|
|
struct script_data *data = script_getdata(st, 3);
|
|
|
|
if (!data_isreference(data)) {
|
|
ShowWarning("buildin_getunitdata: Error in argument! Please give a variable to store values in.\n");
|
|
return SCRIPT_CMD_FAILURE;
|
|
}
|
|
|
|
if(!script_rid2bl(2,bl))
|
|
{
|
|
script_pushint(st, -1);
|
|
return SCRIPT_CMD_FAILURE;
|
|
}
|
|
|
|
switch (bl->type) {
|
|
case BL_MOB: md = map_id2md(bl->id); break;
|
|
case BL_HOM: hd = map_id2hd(bl->id); break;
|
|
case BL_PET: pd = map_id2pd(bl->id); break;
|
|
case BL_MER: mc = map_id2mc(bl->id); break;
|
|
case BL_ELEM: ed = map_id2ed(bl->id); break;
|
|
case BL_NPC: nd = map_id2nd(bl->id); break;
|
|
default:
|
|
ShowWarning("buildin_getunitdata: Invalid object type!\n");
|
|
return SCRIPT_CMD_FAILURE;
|
|
}
|
|
|
|
name = reference_getname(data);
|
|
|
|
#define getunitdata_sub(idx__,var__) setd_sub(st,sd,name,(idx__),(void *)__64BPRTSIZE((int)(var__)),data->ref)
|
|
|
|
switch(bl->type) {
|
|
case BL_MOB:
|
|
if (!md) {
|
|
ShowWarning("buildin_getunitdata: Error in finding object BL_MOB!\n");
|
|
return SCRIPT_CMD_FAILURE;
|
|
}
|
|
getunitdata_sub(UMOB_SIZE, md->status.size);
|
|
getunitdata_sub(UMOB_LEVEL, md->level);
|
|
getunitdata_sub(UMOB_HP, md->status.hp);
|
|
getunitdata_sub(UMOB_MAXHP, md->status.max_hp);
|
|
getunitdata_sub(UMOB_MASTERAID, md->master_id);
|
|
getunitdata_sub(UMOB_MAPID, md->bl.m);
|
|
getunitdata_sub(UMOB_X, md->bl.x);
|
|
getunitdata_sub(UMOB_Y, md->bl.y);
|
|
getunitdata_sub(UMOB_SPEED, md->status.speed);
|
|
getunitdata_sub(UMOB_MODE, md->status.mode);
|
|
getunitdata_sub(UMOB_AI, md->special_state.ai);
|
|
getunitdata_sub(UMOB_SCOPTION, md->sc.option);
|
|
getunitdata_sub(UMOB_SEX, md->vd->sex);
|
|
getunitdata_sub(UMOB_CLASS, md->vd->class_);
|
|
getunitdata_sub(UMOB_HAIRSTYLE, md->vd->hair_style);
|
|
getunitdata_sub(UMOB_HAIRCOLOR, md->vd->hair_color);
|
|
getunitdata_sub(UMOB_HEADBOTTOM, md->vd->head_bottom);
|
|
getunitdata_sub(UMOB_HEADMIDDLE, md->vd->head_mid);
|
|
getunitdata_sub(UMOB_HEADTOP, md->vd->head_top);
|
|
getunitdata_sub(UMOB_CLOTHCOLOR, md->vd->cloth_color);
|
|
getunitdata_sub(UMOB_SHIELD, md->vd->shield);
|
|
getunitdata_sub(UMOB_WEAPON, md->vd->weapon);
|
|
getunitdata_sub(UMOB_LOOKDIR, md->ud.dir);
|
|
getunitdata_sub(UMOB_CANMOVETICK, md->ud.canmove_tick);
|
|
getunitdata_sub(UMOB_STR, md->status.str);
|
|
getunitdata_sub(UMOB_AGI, md->status.agi);
|
|
getunitdata_sub(UMOB_VIT, md->status.vit);
|
|
getunitdata_sub(UMOB_INT, md->status.int_);
|
|
getunitdata_sub(UMOB_DEX, md->status.dex);
|
|
getunitdata_sub(UMOB_LUK, md->status.luk);
|
|
getunitdata_sub(UMOB_SLAVECPYMSTRMD, md->state.copy_master_mode);
|
|
getunitdata_sub(UMOB_DMGIMMUNE, md->ud.immune_attack);
|
|
getunitdata_sub(UMOB_ATKRANGE, md->status.rhw.range);
|
|
getunitdata_sub(UMOB_ATKMIN, md->status.rhw.atk);
|
|
getunitdata_sub(UMOB_ATKMAX, md->status.rhw.atk2);
|
|
getunitdata_sub(UMOB_MATKMIN, md->status.matk_min);
|
|
getunitdata_sub(UMOB_MATKMAX, md->status.matk_max);
|
|
getunitdata_sub(UMOB_DEF, md->status.def);
|
|
getunitdata_sub(UMOB_MDEF, md->status.mdef);
|
|
getunitdata_sub(UMOB_HIT, md->status.hit);
|
|
getunitdata_sub(UMOB_FLEE, md->status.flee);
|
|
getunitdata_sub(UMOB_PDODGE, md->status.flee2);
|
|
getunitdata_sub(UMOB_CRIT, md->status.cri);
|
|
getunitdata_sub(UMOB_RACE, md->status.race);
|
|
getunitdata_sub(UMOB_ELETYPE, md->status.def_ele);
|
|
getunitdata_sub(UMOB_ELELEVEL, md->status.ele_lv);
|
|
getunitdata_sub(UMOB_AMOTION, md->status.amotion);
|
|
getunitdata_sub(UMOB_ADELAY, md->status.adelay);
|
|
getunitdata_sub(UMOB_DMOTION, md->status.dmotion);
|
|
getunitdata_sub(UMOB_TARGETID, md->target_id);
|
|
break;
|
|
|
|
case BL_HOM:
|
|
if (!hd) {
|
|
ShowWarning("buildin_getunitdata: Error in finding object BL_HOM!\n");
|
|
return SCRIPT_CMD_FAILURE;
|
|
}
|
|
getunitdata_sub(UHOM_SIZE, hd->base_status.size);
|
|
getunitdata_sub(UHOM_LEVEL, hd->homunculus.level);
|
|
getunitdata_sub(UHOM_HP, hd->homunculus.hp);
|
|
getunitdata_sub(UHOM_MAXHP, hd->homunculus.max_hp);
|
|
getunitdata_sub(UHOM_SP, hd->homunculus.sp);
|
|
getunitdata_sub(UHOM_MAXSP, hd->homunculus.max_sp);
|
|
getunitdata_sub(UHOM_MASTERCID, hd->homunculus.char_id);
|
|
getunitdata_sub(UHOM_MAPID, hd->bl.m);
|
|
getunitdata_sub(UHOM_X, hd->bl.x);
|
|
getunitdata_sub(UHOM_Y, hd->bl.y);
|
|
getunitdata_sub(UHOM_HUNGER, hd->homunculus.hunger);
|
|
getunitdata_sub(UHOM_INTIMACY, hd->homunculus.intimacy);
|
|
getunitdata_sub(UHOM_SPEED, hd->base_status.speed);
|
|
getunitdata_sub(UHOM_LOOKDIR, hd->ud.dir);
|
|
getunitdata_sub(UHOM_CANMOVETICK, hd->ud.canmove_tick);
|
|
getunitdata_sub(UHOM_STR, hd->base_status.str);
|
|
getunitdata_sub(UHOM_AGI, hd->base_status.agi);
|
|
getunitdata_sub(UHOM_VIT, hd->base_status.vit);
|
|
getunitdata_sub(UHOM_INT, hd->base_status.int_);
|
|
getunitdata_sub(UHOM_DEX, hd->base_status.dex);
|
|
getunitdata_sub(UHOM_LUK, hd->base_status.luk);
|
|
getunitdata_sub(UHOM_DMGIMMUNE, hd->ud.immune_attack);
|
|
getunitdata_sub(UHOM_ATKRANGE, hd->battle_status.rhw.range);
|
|
getunitdata_sub(UHOM_ATKMIN, hd->base_status.rhw.atk);
|
|
getunitdata_sub(UHOM_ATKMAX, hd->base_status.rhw.atk2);
|
|
getunitdata_sub(UHOM_MATKMIN, hd->base_status.matk_min);
|
|
getunitdata_sub(UHOM_MATKMAX, hd->base_status.matk_max);
|
|
getunitdata_sub(UHOM_DEF, hd->battle_status.def);
|
|
getunitdata_sub(UHOM_MDEF, hd->battle_status.mdef);
|
|
getunitdata_sub(UHOM_HIT, hd->battle_status.hit);
|
|
getunitdata_sub(UHOM_FLEE, hd->battle_status.flee);
|
|
getunitdata_sub(UHOM_PDODGE, hd->battle_status.flee2);
|
|
getunitdata_sub(UHOM_CRIT, hd->battle_status.cri);
|
|
getunitdata_sub(UHOM_RACE, hd->battle_status.race);
|
|
getunitdata_sub(UHOM_ELETYPE, hd->battle_status.def_ele);
|
|
getunitdata_sub(UHOM_ELELEVEL, hd->battle_status.ele_lv);
|
|
getunitdata_sub(UHOM_AMOTION, hd->battle_status.amotion);
|
|
getunitdata_sub(UHOM_ADELAY, hd->battle_status.adelay);
|
|
getunitdata_sub(UHOM_DMOTION, hd->battle_status.dmotion);
|
|
getunitdata_sub(UHOM_TARGETID, hd->ud.target);
|
|
break;
|
|
|
|
case BL_PET:
|
|
if (!pd) {
|
|
ShowWarning("buildin_getunitdata: Error in finding object BL_PET!\n");
|
|
return SCRIPT_CMD_FAILURE;
|
|
}
|
|
getunitdata_sub(UPET_SIZE, pd->status.size);
|
|
getunitdata_sub(UPET_LEVEL, pd->pet.level);
|
|
getunitdata_sub(UPET_HP, pd->status.hp);
|
|
getunitdata_sub(UPET_MAXHP, pd->status.max_hp);
|
|
getunitdata_sub(UPET_MASTERAID, pd->pet.account_id);
|
|
getunitdata_sub(UPET_MAPID, pd->bl.m);
|
|
getunitdata_sub(UPET_X, pd->bl.x);
|
|
getunitdata_sub(UPET_Y, pd->bl.y);
|
|
getunitdata_sub(UPET_HUNGER, pd->pet.hungry);
|
|
getunitdata_sub(UPET_INTIMACY, pd->pet.intimate);
|
|
getunitdata_sub(UPET_SPEED, pd->status.speed);
|
|
getunitdata_sub(UPET_LOOKDIR, pd->ud.dir);
|
|
getunitdata_sub(UPET_CANMOVETICK, pd->ud.canmove_tick);
|
|
getunitdata_sub(UPET_STR, pd->status.str);
|
|
getunitdata_sub(UPET_AGI, pd->status.agi);
|
|
getunitdata_sub(UPET_VIT, pd->status.vit);
|
|
getunitdata_sub(UPET_INT, pd->status.int_);
|
|
getunitdata_sub(UPET_DEX, pd->status.dex);
|
|
getunitdata_sub(UPET_LUK, pd->status.luk);
|
|
getunitdata_sub(UPET_DMGIMMUNE, pd->ud.immune_attack);
|
|
getunitdata_sub(UPET_ATKRANGE, pd->status.rhw.range);
|
|
getunitdata_sub(UPET_ATKMIN, pd->status.rhw.atk);
|
|
getunitdata_sub(UPET_ATKMAX, pd->status.rhw.atk2);
|
|
getunitdata_sub(UPET_MATKMIN, pd->status.matk_min);
|
|
getunitdata_sub(UPET_MATKMAX, pd->status.matk_max);
|
|
getunitdata_sub(UPET_DEF, pd->status.def);
|
|
getunitdata_sub(UPET_MDEF, pd->status.mdef);
|
|
getunitdata_sub(UPET_HIT, pd->status.hit);
|
|
getunitdata_sub(UPET_FLEE, pd->status.flee);
|
|
getunitdata_sub(UPET_PDODGE, pd->status.flee2);
|
|
getunitdata_sub(UPET_CRIT, pd->status.cri);
|
|
getunitdata_sub(UPET_RACE, pd->status.race);
|
|
getunitdata_sub(UPET_ELETYPE, pd->status.def_ele);
|
|
getunitdata_sub(UPET_ELELEVEL, pd->status.ele_lv);
|
|
getunitdata_sub(UPET_AMOTION, pd->status.amotion);
|
|
getunitdata_sub(UPET_ADELAY, pd->status.adelay);
|
|
getunitdata_sub(UPET_DMOTION, pd->status.dmotion);
|
|
break;
|
|
|
|
case BL_MER:
|
|
if (!mc) {
|
|
ShowWarning("buildin_getunitdata: Error in finding object BL_MER!\n");
|
|
return SCRIPT_CMD_FAILURE;
|
|
}
|
|
getunitdata_sub(UMER_SIZE, mc->base_status.size);
|
|
getunitdata_sub(UMER_HP, mc->base_status.hp);
|
|
getunitdata_sub(UMER_MAXHP, mc->base_status.max_hp);
|
|
getunitdata_sub(UMER_MASTERCID, mc->mercenary.char_id);
|
|
getunitdata_sub(UMER_MAPID, mc->bl.m);
|
|
getunitdata_sub(UMER_X, mc->bl.x);
|
|
getunitdata_sub(UMER_Y, mc->bl.y);
|
|
getunitdata_sub(UMER_KILLCOUNT, mc->mercenary.kill_count);
|
|
getunitdata_sub(UMER_LIFETIME, mc->mercenary.life_time);
|
|
getunitdata_sub(UMER_SPEED, mc->base_status.speed);
|
|
getunitdata_sub(UMER_LOOKDIR, mc->ud.dir);
|
|
getunitdata_sub(UMER_CANMOVETICK, mc->ud.canmove_tick);
|
|
getunitdata_sub(UMER_STR, mc->base_status.str);
|
|
getunitdata_sub(UMER_AGI, mc->base_status.agi);
|
|
getunitdata_sub(UMER_VIT, mc->base_status.vit);
|
|
getunitdata_sub(UMER_INT, mc->base_status.int_);
|
|
getunitdata_sub(UMER_DEX, mc->base_status.dex);
|
|
getunitdata_sub(UMER_LUK, mc->base_status.luk);
|
|
getunitdata_sub(UMER_DMGIMMUNE, mc->ud.immune_attack);
|
|
getunitdata_sub(UMER_ATKRANGE, mc->base_status.rhw.range);
|
|
getunitdata_sub(UMER_ATKMIN, mc->base_status.rhw.atk);
|
|
getunitdata_sub(UMER_ATKMAX, mc->base_status.rhw.atk2);
|
|
getunitdata_sub(UMER_MATKMIN, mc->base_status.matk_min);
|
|
getunitdata_sub(UMER_MATKMAX, mc->base_status.matk_max);
|
|
getunitdata_sub(UMER_DEF, mc->base_status.def);
|
|
getunitdata_sub(UMER_MDEF, mc->base_status.mdef);
|
|
getunitdata_sub(UMER_HIT, mc->base_status.hit);
|
|
getunitdata_sub(UMER_FLEE, mc->base_status.flee);
|
|
getunitdata_sub(UMER_PDODGE, mc->base_status.flee2);
|
|
getunitdata_sub(UMER_CRIT, mc->base_status.cri);
|
|
getunitdata_sub(UMER_RACE, mc->base_status.race);
|
|
getunitdata_sub(UMER_ELETYPE, mc->base_status.def_ele);
|
|
getunitdata_sub(UMER_ELELEVEL, mc->base_status.ele_lv);
|
|
getunitdata_sub(UMER_AMOTION, mc->base_status.amotion);
|
|
getunitdata_sub(UMER_ADELAY, mc->base_status.adelay);
|
|
getunitdata_sub(UMER_DMOTION, mc->base_status.dmotion);
|
|
getunitdata_sub(UMER_TARGETID, mc->ud.target);
|
|
break;
|
|
|
|
case BL_ELEM:
|
|
if (!ed) {
|
|
ShowWarning("buildin_getunitdata: Error in finding object BL_ELEM!\n");
|
|
return SCRIPT_CMD_FAILURE;
|
|
}
|
|
getunitdata_sub(UELE_SIZE, ed->base_status.size);
|
|
getunitdata_sub(UELE_HP, ed->elemental.hp);
|
|
getunitdata_sub(UELE_MAXHP, ed->elemental.max_hp);
|
|
getunitdata_sub(UELE_SP, ed->elemental.sp);
|
|
getunitdata_sub(UELE_MAXSP, ed->elemental.max_sp);
|
|
getunitdata_sub(UELE_MASTERCID, ed->elemental.char_id);
|
|
getunitdata_sub(UELE_MAPID, ed->bl.m);
|
|
getunitdata_sub(UELE_X, ed->bl.x);
|
|
getunitdata_sub(UELE_Y, ed->bl.y);
|
|
getunitdata_sub(UELE_LIFETIME, ed->elemental.life_time);
|
|
getunitdata_sub(UELE_MODE, ed->elemental.mode);
|
|
getunitdata_sub(UELE_SP, ed->base_status.speed);
|
|
getunitdata_sub(UELE_LOOKDIR, ed->ud.dir);
|
|
getunitdata_sub(UELE_CANMOVETICK, ed->ud.canmove_tick);
|
|
getunitdata_sub(UELE_STR, ed->base_status.str);
|
|
getunitdata_sub(UELE_AGI, ed->base_status.agi);
|
|
getunitdata_sub(UELE_VIT, ed->base_status.vit);
|
|
getunitdata_sub(UELE_INT, ed->base_status.int_);
|
|
getunitdata_sub(UELE_DEX, ed->base_status.dex);
|
|
getunitdata_sub(UELE_LUK, ed->base_status.luk);
|
|
getunitdata_sub(UELE_DMGIMMUNE, ed->ud.immune_attack);
|
|
getunitdata_sub(UELE_ATKRANGE, ed->base_status.rhw.range);
|
|
getunitdata_sub(UELE_ATKMIN, ed->base_status.rhw.atk);
|
|
getunitdata_sub(UELE_ATKMAX, ed->base_status.rhw.atk2);
|
|
getunitdata_sub(UELE_MATKMIN, ed->base_status.matk_min);
|
|
getunitdata_sub(UELE_MATKMAX, ed->base_status.matk_max);
|
|
getunitdata_sub(UELE_DEF, ed->base_status.def);
|
|
getunitdata_sub(UELE_MDEF, ed->base_status.mdef);
|
|
getunitdata_sub(UELE_HIT, ed->base_status.hit);
|
|
getunitdata_sub(UELE_FLEE, ed->base_status.flee);
|
|
getunitdata_sub(UELE_PDODGE, ed->base_status.flee2);
|
|
getunitdata_sub(UELE_CRIT, ed->base_status.cri);
|
|
getunitdata_sub(UELE_RACE, ed->base_status.race);
|
|
getunitdata_sub(UELE_ELETYPE, ed->base_status.def_ele);
|
|
getunitdata_sub(UELE_ELELEVEL, ed->base_status.ele_lv);
|
|
getunitdata_sub(UELE_AMOTION, ed->base_status.amotion);
|
|
getunitdata_sub(UELE_ADELAY, ed->base_status.adelay);
|
|
getunitdata_sub(UELE_DMOTION, ed->base_status.dmotion);
|
|
getunitdata_sub(UELE_TARGETID, ed->ud.target);
|
|
break;
|
|
|
|
case BL_NPC:
|
|
if (!nd) {
|
|
ShowWarning("buildin_getunitdata: Error in finding object BL_NPC!\n");
|
|
return SCRIPT_CMD_FAILURE;
|
|
}
|
|
getunitdata_sub(UNPC_DISPLAY, nd->class_);
|
|
getunitdata_sub(UNPC_LEVEL, nd->level);
|
|
getunitdata_sub(UNPC_HP, nd->status.hp);
|
|
getunitdata_sub(UNPC_MAXHP, nd->status.max_hp);
|
|
getunitdata_sub(UNPC_MAPID, nd->bl.m);
|
|
getunitdata_sub(UNPC_X, nd->bl.x);
|
|
getunitdata_sub(UNPC_Y, nd->bl.y);
|
|
getunitdata_sub(UNPC_LOOKDIR, nd->ud.dir);
|
|
getunitdata_sub(UNPC_STR, nd->status.str);
|
|
getunitdata_sub(UNPC_AGI, nd->status.agi);
|
|
getunitdata_sub(UNPC_VIT, nd->status.vit);
|
|
getunitdata_sub(UNPC_INT, nd->status.int_);
|
|
getunitdata_sub(UNPC_DEX, nd->status.dex);
|
|
getunitdata_sub(UNPC_LUK, nd->status.luk);
|
|
getunitdata_sub(UNPC_PLUSALLSTAT, nd->stat_point);
|
|
getunitdata_sub(UNPC_DMGIMMUNE, nd->ud.immune_attack);
|
|
getunitdata_sub(UNPC_ATKRANGE, nd->status.rhw.range);
|
|
getunitdata_sub(UNPC_ATKMIN, nd->status.rhw.atk);
|
|
getunitdata_sub(UNPC_ATKMAX, nd->status.rhw.atk2);
|
|
getunitdata_sub(UNPC_MATKMIN, nd->status.matk_min);
|
|
getunitdata_sub(UNPC_MATKMAX, nd->status.matk_max);
|
|
getunitdata_sub(UNPC_DEF, nd->status.def);
|
|
getunitdata_sub(UNPC_MDEF, nd->status.mdef);
|
|
getunitdata_sub(UNPC_HIT, nd->status.hit);
|
|
getunitdata_sub(UNPC_FLEE, nd->status.flee);
|
|
getunitdata_sub(UNPC_PDODGE, nd->status.flee2);
|
|
getunitdata_sub(UNPC_CRIT, nd->status.cri);
|
|
getunitdata_sub(UNPC_RACE, nd->status.race);
|
|
getunitdata_sub(UNPC_ELETYPE, nd->status.def_ele);
|
|
getunitdata_sub(UNPC_ELELEVEL, nd->status.ele_lv);
|
|
getunitdata_sub(UNPC_AMOTION, nd->status.amotion);
|
|
getunitdata_sub(UNPC_ADELAY, nd->status.adelay);
|
|
getunitdata_sub(UNPC_DMOTION, nd->status.dmotion);
|
|
break;
|
|
|
|
default:
|
|
ShowWarning("buildin_getunitdata: Unknown object type!\n");
|
|
return SCRIPT_CMD_FAILURE;
|
|
}
|
|
|
|
#undef getunitdata_sub
|
|
|
|
return SCRIPT_CMD_SUCCESS;
|
|
}
|
|
|
|
/// Changes the live data of a bl.
|
|
///
|
|
/// setunitdata <unit id>,<type>,<value>;
|
|
BUILDIN_FUNC(setunitdata)
|
|
{
|
|
struct block_list* bl = NULL;
|
|
const char *mapname = NULL;
|
|
TBL_MOB* md = NULL;
|
|
TBL_HOM* hd = NULL;
|
|
TBL_MER* mc = NULL;
|
|
TBL_PET* pd = NULL;
|
|
TBL_ELEM* ed = NULL;
|
|
TBL_NPC* nd = NULL;
|
|
int type, value = 0;
|
|
bool calc_status = false;
|
|
|
|
if(!script_rid2bl(2,bl))
|
|
{
|
|
script_pushint(st, -1);
|
|
return SCRIPT_CMD_FAILURE;
|
|
}
|
|
|
|
switch (bl->type) {
|
|
case BL_MOB: md = map_id2md(bl->id); break;
|
|
case BL_HOM: hd = map_id2hd(bl->id); break;
|
|
case BL_PET: pd = map_id2pd(bl->id); break;
|
|
case BL_MER: mc = map_id2mc(bl->id); break;
|
|
case BL_ELEM: ed = map_id2ed(bl->id); break;
|
|
case BL_NPC:
|
|
nd = map_id2nd(bl->id);
|
|
if (!nd->status.hp)
|
|
status_calc_npc(nd, SCO_FIRST);
|
|
else
|
|
status_calc_npc(nd, SCO_NONE);
|
|
break;
|
|
default:
|
|
ShowError("buildin_setunitdata: Invalid object!\n");
|
|
return SCRIPT_CMD_FAILURE;
|
|
}
|
|
|
|
type = script_getnum(st, 3);
|
|
|
|
if (type == 5 && script_isstring(st, 4))
|
|
mapname = script_getstr(st, 4);
|
|
else
|
|
value = script_getnum(st, 4);
|
|
|
|
switch (bl->type) {
|
|
case BL_MOB:
|
|
if (!md) {
|
|
ShowWarning("buildin_setunitdata: Error in finding object BL_MOB!\n");
|
|
return SCRIPT_CMD_FAILURE;
|
|
}
|
|
if (!md->base_status) {
|
|
md->base_status = (struct status_data*)aCalloc(1, sizeof(struct status_data));
|
|
memcpy(md->base_status, &md->db->status, sizeof(struct status_data));
|
|
}
|
|
|
|
// Check if the view data will be modified
|
|
switch( type ){
|
|
case UMOB_SEX:
|
|
//case UMOB_CLASS: // Called by status_set_viewdata
|
|
case UMOB_HAIRSTYLE:
|
|
case UMOB_HAIRCOLOR:
|
|
case UMOB_HEADBOTTOM:
|
|
case UMOB_HEADMIDDLE:
|
|
case UMOB_HEADTOP:
|
|
case UMOB_CLOTHCOLOR:
|
|
case UMOB_SHIELD:
|
|
case UMOB_WEAPON:
|
|
mob_set_dynamic_viewdata( md );
|
|
break;
|
|
}
|
|
|
|
switch (type) {
|
|
case UMOB_SIZE: md->base_status->size = (unsigned char)value; calc_status = true; break;
|
|
case UMOB_LEVEL: md->level = (unsigned short)value; break;
|
|
case UMOB_HP: status_set_hp(bl, (unsigned int)value, 0); clif_name_area(&md->bl); break;
|
|
case UMOB_MAXHP: status_set_hp(bl, (unsigned int)value, 0); status_set_maxhp(bl, (unsigned int)value, 0); clif_name_area(&md->bl); break;
|
|
case UMOB_MASTERAID: md->master_id = value; break;
|
|
case UMOB_MAPID: if (mapname) value = map_mapname2mapid(mapname); unit_warp(bl, (short)value, 0, 0, CLR_TELEPORT); break;
|
|
case UMOB_X: if (!unit_walktoxy(bl, (short)value, md->bl.y, 2)) unit_movepos(bl, (short)value, md->bl.y, 0, 0); break;
|
|
case UMOB_Y: if (!unit_walktoxy(bl, md->bl.x, (short)value, 2)) unit_movepos(bl, md->bl.x, (short)value, 0, 0); break;
|
|
case UMOB_SPEED: md->base_status->speed = (unsigned short)value; status_calc_misc(bl, &md->status, md->level); calc_status = true; break;
|
|
case UMOB_MODE: md->base_status->mode = (enum e_mode)value; calc_status = true; break;
|
|
case UMOB_AI: md->special_state.ai = (enum mob_ai)value; break;
|
|
case UMOB_SCOPTION: md->sc.option = (unsigned short)value; break;
|
|
case UMOB_SEX: md->vd->sex = (char)value; clif_clearunit_area(bl, CLR_OUTSIGHT); clif_spawn(bl); break;
|
|
case UMOB_CLASS: status_set_viewdata(bl, (unsigned short)value); clif_clearunit_area(bl, CLR_OUTSIGHT); clif_spawn(bl); break;
|
|
case UMOB_HAIRSTYLE: clif_changelook(bl, LOOK_HAIR, (unsigned short)value); break;
|
|
case UMOB_HAIRCOLOR: clif_changelook(bl, LOOK_HAIR_COLOR, (unsigned short)value); break;
|
|
case UMOB_HEADBOTTOM: clif_changelook(bl, LOOK_HEAD_BOTTOM, (unsigned short)value); break;
|
|
case UMOB_HEADMIDDLE: clif_changelook(bl, LOOK_HEAD_MID, (unsigned short)value); break;
|
|
case UMOB_HEADTOP: clif_changelook(bl, LOOK_HEAD_TOP, (unsigned short)value); break;
|
|
case UMOB_CLOTHCOLOR: clif_changelook(bl, LOOK_CLOTHES_COLOR, (unsigned short)value); break;
|
|
case UMOB_SHIELD: clif_changelook(bl, LOOK_SHIELD, (unsigned short)value); break;
|
|
case UMOB_WEAPON: clif_changelook(bl, LOOK_WEAPON, (unsigned short)value); break;
|
|
case UMOB_LOOKDIR: unit_setdir(bl, (uint8)value); break;
|
|
case UMOB_CANMOVETICK: md->ud.canmove_tick = value > 0 ? (unsigned int)value : 0; break;
|
|
case UMOB_STR: md->base_status->str = (unsigned short)value; status_calc_misc(bl, &md->status, md->level); calc_status = true; break;
|
|
case UMOB_AGI: md->base_status->agi = (unsigned short)value; status_calc_misc(bl, &md->status, md->level); calc_status = true; break;
|
|
case UMOB_VIT: md->base_status->vit = (unsigned short)value; status_calc_misc(bl, &md->status, md->level); calc_status = true; break;
|
|
case UMOB_INT: md->base_status->int_ = (unsigned short)value; status_calc_misc(bl, &md->status, md->level); calc_status = true; break;
|
|
case UMOB_DEX: md->base_status->dex = (unsigned short)value; status_calc_misc(bl, &md->status, md->level); calc_status = true; break;
|
|
case UMOB_LUK: md->base_status->luk = (unsigned short)value; status_calc_misc(bl, &md->status, md->level); calc_status = true; break;
|
|
case UMOB_SLAVECPYMSTRMD:
|
|
if (value > 0) {
|
|
TBL_MOB *md2 = NULL;
|
|
if (!md->master_id || !(md2 = map_id2md(md->master_id))) {
|
|
ShowWarning("buildin_setunitdata: Trying to set UMOB_SLAVECPYMSTRMD on mob without master!\n");
|
|
break;
|
|
}
|
|
md->base_status->mode = md2->status.mode;
|
|
md->state.copy_master_mode = 1;
|
|
} else
|
|
md->state.copy_master_mode = 0;
|
|
calc_status = true;
|
|
break;
|
|
case UMOB_DMGIMMUNE: md->ud.immune_attack = value > 0; break;
|
|
case UMOB_ATKRANGE: md->base_status->rhw.range = (unsigned short)value; calc_status = true; break;
|
|
case UMOB_ATKMIN: md->base_status->rhw.atk = (unsigned short)value; calc_status = true; break;
|
|
case UMOB_ATKMAX: md->base_status->rhw.atk2 = (unsigned short)value; calc_status = true; break;
|
|
case UMOB_MATKMIN: md->base_status->matk_min = (unsigned short)value; calc_status = true; break;
|
|
case UMOB_MATKMAX: md->base_status->matk_max = (unsigned short)value; calc_status = true; break;
|
|
case UMOB_DEF: md->base_status->def = (defType)value; calc_status = true; break;
|
|
case UMOB_MDEF: md->base_status->mdef = (defType)value; calc_status = true; break;
|
|
case UMOB_HIT: md->base_status->hit = (short)value; calc_status = true; break;
|
|
case UMOB_FLEE: md->base_status->flee = (short)value; calc_status = true; break;
|
|
case UMOB_PDODGE: md->base_status->flee2 = (short)value; calc_status = true; break;
|
|
case UMOB_CRIT: md->base_status->cri = (short)value; calc_status = true; break;
|
|
case UMOB_RACE: md->base_status->race = (unsigned char)value; calc_status = true; break;
|
|
case UMOB_ELETYPE: md->base_status->def_ele = (unsigned char)value; calc_status = true; break;
|
|
case UMOB_ELELEVEL: md->base_status->ele_lv = (unsigned char)value; calc_status = true; break;
|
|
case UMOB_AMOTION: md->base_status->amotion = (short)value; calc_status = true; break;
|
|
case UMOB_ADELAY: md->base_status->adelay = (short)value; calc_status = true; break;
|
|
case UMOB_DMOTION: md->base_status->dmotion = (short)value; calc_status = true; break;
|
|
case UMOB_TARGETID: {
|
|
struct block_list* target = map_id2bl(value);
|
|
if (!target) {
|
|
ShowWarning("buildin_setunitdata: Error in finding target for BL_MOB!\n");
|
|
return SCRIPT_CMD_FAILURE;
|
|
}
|
|
mob_target(md,target,0);
|
|
break;
|
|
}
|
|
default:
|
|
ShowError("buildin_setunitdata: Unknown data identifier %d for BL_MOB.\n", type);
|
|
return SCRIPT_CMD_FAILURE;
|
|
}
|
|
if (calc_status)
|
|
status_calc_bl(&md->bl, SCB_BATTLE);
|
|
break;
|
|
|
|
case BL_HOM:
|
|
if (!hd) {
|
|
ShowWarning("buildin_setunitdata: Error in finding object BL_HOM!\n");
|
|
return SCRIPT_CMD_FAILURE;
|
|
}
|
|
switch (type) {
|
|
case UHOM_SIZE: hd->base_status.size = (unsigned char)value; calc_status = true; break;
|
|
case UHOM_LEVEL: hd->homunculus.level = (unsigned short)value; break;
|
|
case UHOM_HP: status_set_hp(bl, (unsigned int)value, 0); break;
|
|
case UHOM_MAXHP: status_set_hp(bl, (unsigned int)value, 0); status_set_maxhp(bl, (unsigned int)value, 0); break;
|
|
case UHOM_SP: hd->base_status.sp = (unsigned int)value; status_set_sp(bl, (unsigned int)value, 0); break;
|
|
case UHOM_MAXSP: hd->base_status.max_sp = (unsigned int)value; status_set_maxsp(bl, (unsigned int)value, 0); break;
|
|
case UHOM_MASTERCID: hd->homunculus.char_id = (uint32)value; break;
|
|
case UHOM_MAPID: if (mapname) value = map_mapname2mapid(mapname); unit_warp(bl, (short)value, 0, 0, CLR_TELEPORT); break;
|
|
case UHOM_X: if (!unit_walktoxy(bl, (short)value, hd->bl.y, 2)) unit_movepos(bl, (short)value, hd->bl.y, 0, 0); break;
|
|
case UHOM_Y: if (!unit_walktoxy(bl, hd->bl.x, (short)value, 2)) unit_movepos(bl, hd->bl.x, (short)value, 0, 0); break;
|
|
case UHOM_HUNGER: hd->homunculus.hunger = (short)value; clif_send_homdata(map_charid2sd(hd->homunculus.char_id), SP_HUNGRY, hd->homunculus.hunger); break;
|
|
case UHOM_INTIMACY: hom_increase_intimacy(hd, (unsigned int)value); clif_send_homdata(map_charid2sd(hd->homunculus.char_id), SP_INTIMATE, hd->homunculus.intimacy / 100); break;
|
|
case UHOM_SPEED: hd->base_status.speed = (unsigned short)value; status_calc_misc(bl, &hd->base_status, hd->homunculus.level); calc_status = true; break;
|
|
case UHOM_LOOKDIR: unit_setdir(bl, (uint8)value); break;
|
|
case UHOM_CANMOVETICK: hd->ud.canmove_tick = value > 0 ? (unsigned int)value : 0; break;
|
|
case UHOM_STR: hd->base_status.str = (unsigned short)value; status_calc_misc(bl, &hd->base_status, hd->homunculus.level); calc_status = true; break;
|
|
case UHOM_AGI: hd->base_status.agi = (unsigned short)value; status_calc_misc(bl, &hd->base_status, hd->homunculus.level); calc_status = true; break;
|
|
case UHOM_VIT: hd->base_status.vit = (unsigned short)value; status_calc_misc(bl, &hd->base_status, hd->homunculus.level); calc_status = true; break;
|
|
case UHOM_INT: hd->base_status.int_ = (unsigned short)value; status_calc_misc(bl, &hd->base_status, hd->homunculus.level); calc_status = true; break;
|
|
case UHOM_DEX: hd->base_status.dex = (unsigned short)value; status_calc_misc(bl, &hd->base_status, hd->homunculus.level); calc_status = true; break;
|
|
case UHOM_LUK: hd->base_status.luk = (unsigned short)value; status_calc_misc(bl, &hd->base_status, hd->homunculus.level); calc_status = true; break;
|
|
case UHOM_DMGIMMUNE: hd->ud.immune_attack = value > 0; break;
|
|
case UHOM_ATKRANGE: hd->base_status.rhw.range = (unsigned short)value; calc_status = true; break;
|
|
case UHOM_ATKMIN: hd->base_status.rhw.atk = (unsigned short)value; calc_status = true; break;
|
|
case UHOM_ATKMAX: hd->base_status.rhw.atk2 = (unsigned short)value; calc_status = true; break;
|
|
case UHOM_MATKMIN: hd->base_status.matk_min = (unsigned short)value; calc_status = true; break;
|
|
case UHOM_MATKMAX: hd->base_status.matk_max = (unsigned short)value; calc_status = true; break;
|
|
case UHOM_DEF: hd->base_status.def = (defType)value; calc_status = true; break;
|
|
case UHOM_MDEF: hd->base_status.mdef = (defType)value; calc_status = true; break;
|
|
case UHOM_HIT: hd->base_status.hit = (short)value; calc_status = true; break;
|
|
case UHOM_FLEE: hd->base_status.flee = (short)value; calc_status = true; break;
|
|
case UHOM_PDODGE: hd->base_status.flee2 = (short)value; calc_status = true; break;
|
|
case UHOM_CRIT: hd->base_status.cri = (short)value; calc_status = true; break;
|
|
case UHOM_RACE: hd->base_status.race = (unsigned char)value; calc_status = true; break;
|
|
case UHOM_ELETYPE: hd->base_status.def_ele = (unsigned char)value; calc_status = true; break;
|
|
case UHOM_ELELEVEL: hd->base_status.ele_lv = (unsigned char)value; calc_status = true; break;
|
|
case UHOM_AMOTION: hd->base_status.amotion = (short)value; calc_status = true; break;
|
|
case UHOM_ADELAY: hd->base_status.adelay = (short)value; calc_status = true; break;
|
|
case UHOM_DMOTION: hd->base_status.dmotion = (short)value; calc_status = true; break;
|
|
case UHOM_TARGETID: {
|
|
struct block_list* target = map_id2bl(value);
|
|
if (!target) {
|
|
ShowWarning("buildin_setunitdata: Error in finding target for BL_HOM!\n");
|
|
return SCRIPT_CMD_FAILURE;
|
|
}
|
|
unit_attack(&hd->bl, target->id, 1);
|
|
break;
|
|
}
|
|
default:
|
|
ShowError("buildin_setunitdata: Unknown data identifier %d for BL_HOM.\n", type);
|
|
return SCRIPT_CMD_FAILURE;
|
|
}
|
|
if (calc_status)
|
|
status_calc_bl(&hd->bl, SCB_BATTLE);
|
|
break;
|
|
|
|
case BL_PET:
|
|
if (!pd) {
|
|
ShowWarning("buildin_setunitdata: Error in finding object BL_PET!\n");
|
|
return SCRIPT_CMD_FAILURE;
|
|
}
|
|
switch (type) {
|
|
case UPET_SIZE: pd->status.size = (unsigned char)value; break;
|
|
case UPET_LEVEL: pd->pet.level = (unsigned short)value; break;
|
|
case UPET_HP: status_set_hp(bl, (unsigned int)value, 0); break;
|
|
case UPET_MAXHP: status_set_hp(bl, (unsigned int)value, 0); status_set_maxhp(bl, (unsigned int)value, 0); break;
|
|
case UPET_MASTERAID: pd->pet.account_id = (unsigned int)value; break;
|
|
case UPET_MAPID: if (mapname) value = map_mapname2mapid(mapname); unit_warp(bl, (short)value, 0, 0, CLR_TELEPORT); break;
|
|
case UPET_X: if (!unit_walktoxy(bl, (short)value, pd->bl.y, 2)) unit_movepos(bl, (short)value, md->bl.y, 0, 0); break;
|
|
case UPET_Y: if (!unit_walktoxy(bl, pd->bl.x, (short)value, 2)) unit_movepos(bl, pd->bl.x, (short)value, 0, 0); break;
|
|
case UPET_HUNGER: pd->pet.hungry = (short)value; clif_send_petdata(map_id2sd(pd->pet.account_id), pd, 2, pd->pet.hungry); break;
|
|
case UPET_INTIMACY: pet_set_intimate(pd, (unsigned int)value); clif_send_petdata(map_id2sd(pd->pet.account_id), pd, 1, pd->pet.intimate); break;
|
|
case UPET_SPEED: pd->status.speed = (unsigned short)value; status_calc_misc(bl, &pd->status, pd->pet.level); break;
|
|
case UPET_LOOKDIR: unit_setdir(bl, (uint8)value); break;
|
|
case UPET_CANMOVETICK: pd->ud.canmove_tick = value > 0 ? (unsigned int)value : 0; break;
|
|
case UPET_STR: pd->status.str = (unsigned short)value; status_calc_misc(bl, &pd->status, pd->pet.level); break;
|
|
case UPET_AGI: pd->status.agi = (unsigned short)value; status_calc_misc(bl, &pd->status, pd->pet.level); break;
|
|
case UPET_VIT: pd->status.vit = (unsigned short)value; status_calc_misc(bl, &pd->status, pd->pet.level); break;
|
|
case UPET_INT: pd->status.int_ = (unsigned short)value; status_calc_misc(bl, &pd->status, pd->pet.level); break;
|
|
case UPET_DEX: pd->status.dex = (unsigned short)value; status_calc_misc(bl, &pd->status, pd->pet.level); break;
|
|
case UPET_LUK: pd->status.luk = (unsigned short)value; status_calc_misc(bl, &pd->status, pd->pet.level); break;
|
|
case UPET_DMGIMMUNE: pd->ud.immune_attack = value > 0; break;
|
|
case UPET_ATKRANGE: pd->status.rhw.range = (unsigned short)value; break;
|
|
case UPET_ATKMIN: pd->status.rhw.atk = (unsigned short)value; break;
|
|
case UPET_ATKMAX: pd->status.rhw.atk2 = (unsigned short)value; break;
|
|
case UPET_MATKMIN: pd->status.matk_min = (unsigned short)value; break;
|
|
case UPET_MATKMAX: pd->status.matk_max = (unsigned short)value; break;
|
|
case UPET_DEF: pd->status.def = (defType)value; break;
|
|
case UPET_MDEF: pd->status.mdef = (defType)value; break;
|
|
case UPET_HIT: pd->status.hit = (short)value; break;
|
|
case UPET_FLEE: pd->status.flee = (short)value; break;
|
|
case UPET_PDODGE: pd->status.flee2 = (short)value; break;
|
|
case UPET_CRIT: pd->status.cri = (short)value; break;
|
|
case UPET_RACE: pd->status.race = (unsigned char)value; break;
|
|
case UPET_ELETYPE: pd->status.def_ele = (unsigned char)value; break;
|
|
case UPET_ELELEVEL: pd->status.ele_lv = (unsigned char)value; break;
|
|
case UPET_AMOTION: pd->status.amotion = (short)value; break;
|
|
case UPET_ADELAY: pd->status.adelay = (short)value; break;
|
|
case UPET_DMOTION: pd->status.dmotion = (short)value; break;
|
|
default:
|
|
ShowError("buildin_setunitdata: Unknown data identifier %d for BL_PET.\n", type);
|
|
return SCRIPT_CMD_FAILURE;
|
|
}
|
|
break;
|
|
|
|
case BL_MER:
|
|
if (!mc) {
|
|
ShowWarning("buildin_setunitdata: Error in finding object BL_MER!\n");
|
|
return SCRIPT_CMD_FAILURE;
|
|
}
|
|
switch (type) {
|
|
case UMER_SIZE: mc->base_status.size = (unsigned char)value; calc_status = true; break;
|
|
case UMER_HP: status_set_hp(bl, (unsigned int)value, 0); break;
|
|
case UMER_MAXHP: status_set_hp(bl, (unsigned int)value, 0); status_set_maxhp(bl, (unsigned int)value, 0); break;
|
|
case UMER_MASTERCID: mc->mercenary.char_id = (uint32)value; break;
|
|
case UMER_MAPID: if (mapname) value = map_mapname2mapid(mapname); unit_warp(bl, (short)value, 0, 0, CLR_TELEPORT); break;
|
|
case UMER_X: if (!unit_walktoxy(bl, (short)value, mc->bl.y, 2)) unit_movepos(bl, (short)value, mc->bl.y, 0, 0); break;
|
|
case UMER_Y: if (!unit_walktoxy(bl, mc->bl.x, (short)value, 2)) unit_movepos(bl, mc->bl.x, (short)value, 0, 0); break;
|
|
case UMER_KILLCOUNT: mc->mercenary.kill_count = (unsigned int)value; break;
|
|
case UMER_LIFETIME: mc->mercenary.life_time = (unsigned int)value; break;
|
|
case UMER_SPEED: mc->base_status.speed = (unsigned short)value; status_calc_misc(bl, &mc->base_status, mc->db->lv); calc_status = true; break;
|
|
case UMER_LOOKDIR: unit_setdir(bl, (uint8)value); break;
|
|
case UMER_CANMOVETICK: mc->ud.canmove_tick = value > 0 ? (unsigned int)value : 0; break;
|
|
case UMER_STR: mc->base_status.str = (unsigned short)value; status_calc_misc(bl, &mc->base_status, mc->db->lv); calc_status = true; break;
|
|
case UMER_AGI: mc->base_status.agi = (unsigned short)value; status_calc_misc(bl, &mc->base_status, mc->db->lv); calc_status = true; break;
|
|
case UMER_VIT: mc->base_status.vit = (unsigned short)value; status_calc_misc(bl, &mc->base_status, mc->db->lv); calc_status = true; break;
|
|
case UMER_INT: mc->base_status.int_ = (unsigned short)value; status_calc_misc(bl, &mc->base_status, mc->db->lv); calc_status = true; break;
|
|
case UMER_DEX: mc->base_status.dex = (unsigned short)value; status_calc_misc(bl, &mc->base_status, mc->db->lv); calc_status = true; break;
|
|
case UMER_LUK: mc->base_status.luk = (unsigned short)value; status_calc_misc(bl, &mc->base_status, mc->db->lv); calc_status = true; break;
|
|
case UMER_DMGIMMUNE: mc->ud.immune_attack = value > 0; break;
|
|
case UMER_ATKRANGE: mc->base_status.rhw.range = (unsigned short)value; calc_status = true; break;
|
|
case UMER_ATKMIN: mc->base_status.rhw.atk = (unsigned short)value; calc_status = true; break;
|
|
case UMER_ATKMAX: mc->base_status.rhw.atk2 = (unsigned short)value; calc_status = true; break;
|
|
case UMER_MATKMIN: mc->base_status.matk_min = (unsigned short)value; calc_status = true; break;
|
|
case UMER_MATKMAX: mc->base_status.matk_max = (unsigned short)value; calc_status = true; break;
|
|
case UMER_DEF: mc->base_status.def = (defType)value; calc_status = true; break;
|
|
case UMER_MDEF: mc->base_status.mdef = (defType)value; calc_status = true; break;
|
|
case UMER_HIT: mc->base_status.hit = (short)value; calc_status = true; break;
|
|
case UMER_FLEE: mc->base_status.flee = (short)value; calc_status = true; break;
|
|
case UMER_PDODGE: mc->base_status.flee2 = (short)value; calc_status = true; break;
|
|
case UMER_CRIT: mc->base_status.cri = (short)value; calc_status = true; break;
|
|
case UMER_RACE: mc->base_status.race = (unsigned char)value; calc_status = true; break;
|
|
case UMER_ELETYPE: mc->base_status.def_ele = (unsigned char)value; calc_status = true; break;
|
|
case UMER_ELELEVEL: mc->base_status.ele_lv = (unsigned char)value; calc_status = true; break;
|
|
case UMER_AMOTION: mc->base_status.amotion = (short)value; calc_status = true; break;
|
|
case UMER_ADELAY: mc->base_status.adelay = (short)value; calc_status = true; break;
|
|
case UMER_DMOTION: mc->base_status.dmotion = (short)value; calc_status = true; break;
|
|
case UMER_TARGETID: {
|
|
struct block_list* target = map_id2bl(value);
|
|
if (!target) {
|
|
ShowWarning("buildin_setunitdata: Error in finding target for BL_MER!\n");
|
|
return SCRIPT_CMD_FAILURE;
|
|
}
|
|
unit_attack(&mc->bl, target->id, 1);
|
|
break;
|
|
}
|
|
default:
|
|
ShowError("buildin_setunitdata: Unknown data identifier %d for BL_MER.\n", type);
|
|
return SCRIPT_CMD_FAILURE;
|
|
}
|
|
if (calc_status)
|
|
status_calc_bl(&mc->bl, SCB_BATTLE);
|
|
break;
|
|
|
|
case BL_ELEM:
|
|
if (!ed) {
|
|
ShowWarning("buildin_setunitdata: Error in finding object BL_ELEM!\n");
|
|
return SCRIPT_CMD_FAILURE;
|
|
}
|
|
switch (type) {
|
|
case UELE_SIZE: ed->base_status.size = (unsigned char)value; calc_status = true; break;
|
|
case UELE_HP: status_set_hp(bl, (unsigned int)value, 0); break;
|
|
case UELE_MAXHP: status_set_hp(bl, (unsigned int)value, 0); status_set_maxhp(bl, (unsigned int)value, 0); break;
|
|
case UELE_SP: ed->base_status.sp = (unsigned int)value; status_set_sp(bl, (unsigned int)value, 0); break;
|
|
case UELE_MAXSP: ed->base_status.max_sp = (unsigned int)value; status_set_maxsp(bl, (unsigned int)value, 0); break;
|
|
case UELE_MASTERCID: ed->elemental.char_id = (uint32)value; break;
|
|
case UELE_MAPID: if (mapname) value = map_mapname2mapid(mapname); unit_warp(bl, (short)value, 0, 0, CLR_TELEPORT); break;
|
|
case UELE_X: if (!unit_walktoxy(bl, (short)value, ed->bl.y, 2)) unit_movepos(bl, (short)value, ed->bl.y, 0, 0); break;
|
|
case UELE_Y: if (!unit_walktoxy(bl, ed->bl.x, (short)value, 2)) unit_movepos(bl, ed->bl.x, (short)value, 0, 0); break;
|
|
case UELE_LIFETIME: ed->elemental.life_time = (unsigned int)value; break;
|
|
case UELE_MODE: ed->elemental.mode = (enum e_mode)value; calc_status = true; break;
|
|
case UELE_SPEED: ed->base_status.speed = (unsigned short)value; status_calc_misc(bl, &ed->base_status, ed->db->lv); calc_status = true; break;
|
|
case UELE_LOOKDIR: unit_setdir(bl, (uint8)value); break;
|
|
case UELE_CANMOVETICK: ed->ud.canmove_tick = value > 0 ? (unsigned int)value : 0; break;
|
|
case UELE_STR: ed->base_status.str = (unsigned short)value; status_calc_misc(bl, &ed->base_status, ed->db->lv); calc_status = true; break;
|
|
case UELE_AGI: ed->base_status.agi = (unsigned short)value; status_calc_misc(bl, &ed->base_status, ed->db->lv); calc_status = true; break;
|
|
case UELE_VIT: ed->base_status.vit = (unsigned short)value; status_calc_misc(bl, &ed->base_status, ed->db->lv); calc_status = true; break;
|
|
case UELE_INT: ed->base_status.int_ = (unsigned short)value; status_calc_misc(bl, &ed->base_status, ed->db->lv); calc_status = true; break;
|
|
case UELE_DEX: ed->base_status.dex = (unsigned short)value; status_calc_misc(bl, &ed->base_status, ed->db->lv); calc_status = true; break;
|
|
case UELE_LUK: ed->base_status.luk = (unsigned short)value; status_calc_misc(bl, &ed->base_status, ed->db->lv); calc_status = true; break;
|
|
case UELE_DMGIMMUNE: ed->ud.immune_attack = value > 0; break;
|
|
case UELE_ATKRANGE: ed->base_status.rhw.range = (unsigned short)value; calc_status = true; break;
|
|
case UELE_ATKMIN: ed->base_status.rhw.atk = (unsigned short)value; calc_status = true; break;
|
|
case UELE_ATKMAX: ed->base_status.rhw.atk2 = (unsigned short)value; calc_status = true; break;
|
|
case UELE_MATKMIN: ed->base_status.matk_min = (unsigned short)value; calc_status = true; break;
|
|
case UELE_MATKMAX: ed->base_status.matk_max = (unsigned short)value; calc_status = true; break;
|
|
case UELE_DEF: ed->base_status.def = (defType)value; calc_status = true; break;
|
|
case UELE_MDEF: ed->base_status.mdef = (defType)value; calc_status = true; break;
|
|
case UELE_HIT: ed->base_status.hit = (short)value; calc_status = true; break;
|
|
case UELE_FLEE: ed->base_status.flee = (short)value; calc_status = true; break;
|
|
case UELE_PDODGE: ed->base_status.flee2 = (short)value; calc_status = true; break;
|
|
case UELE_CRIT: ed->base_status.cri = (short)value; calc_status = true; break;
|
|
case UELE_RACE: ed->base_status.race = (unsigned char)value; calc_status = true; break;
|
|
case UELE_ELETYPE: ed->base_status.def_ele = (unsigned char)value; calc_status = true; break;
|
|
case UELE_ELELEVEL: ed->base_status.ele_lv = (unsigned char)value; calc_status = true; break;
|
|
case UELE_AMOTION: ed->base_status.amotion = (short)value; calc_status = true; break;
|
|
case UELE_ADELAY: ed->base_status.adelay = (short)value; calc_status = true; break;
|
|
case UELE_DMOTION: ed->base_status.dmotion = (short)value; calc_status = true; break;
|
|
case UELE_TARGETID: {
|
|
struct block_list* target = map_id2bl(value);
|
|
if (!target) {
|
|
ShowWarning("buildin_setunitdata: Error in finding target for BL_ELEM!\n");
|
|
return SCRIPT_CMD_FAILURE;
|
|
}
|
|
elemental_change_mode(ed, static_cast<e_mode>(EL_MODE_AGGRESSIVE));
|
|
unit_attack(&ed->bl, target->id, 1);
|
|
break;
|
|
}
|
|
default:
|
|
ShowError("buildin_setunitdata: Unknown data identifier %d for BL_ELEM.\n", type);
|
|
return SCRIPT_CMD_FAILURE;
|
|
}
|
|
if (calc_status)
|
|
status_calc_bl(&ed->bl, SCB_BATTLE);
|
|
break;
|
|
|
|
case BL_NPC:
|
|
if (!nd) {
|
|
ShowWarning("buildin_setunitdata: Error in finding object BL_NPC!\n");
|
|
return SCRIPT_CMD_FAILURE;
|
|
}
|
|
switch (type) {
|
|
case UNPC_DISPLAY: status_set_viewdata(bl, (unsigned short)value); break;
|
|
case UNPC_LEVEL: nd->level = (unsigned int)value; break;
|
|
case UNPC_HP: status_set_hp(bl, (unsigned int)value, 0); break;
|
|
case UNPC_MAXHP: status_set_hp(bl, (unsigned int)value, 0); status_set_maxhp(bl, (unsigned int)value, 0); break;
|
|
case UNPC_MAPID: if (mapname) value = map_mapname2mapid(mapname); unit_warp(bl, (short)value, 0, 0, CLR_TELEPORT); break;
|
|
case UNPC_X: if (!unit_walktoxy(bl, (short)value, nd->bl.y, 2)) unit_movepos(bl, (short)value, nd->bl.x, 0, 0); break;
|
|
case UNPC_Y: if (!unit_walktoxy(bl, nd->bl.x, (short)value, 2)) unit_movepos(bl, nd->bl.x, (short)value, 0, 0); break;
|
|
case UNPC_LOOKDIR: unit_setdir(bl, (uint8)value); break;
|
|
case UNPC_STR: nd->params.str = (unsigned short)value; status_calc_misc(bl, &nd->status, nd->level); break;
|
|
case UNPC_AGI: nd->params.agi = (unsigned short)value; status_calc_misc(bl, &nd->status, nd->level); break;
|
|
case UNPC_VIT: nd->params.vit = (unsigned short)value; status_calc_misc(bl, &nd->status, nd->level); break;
|
|
case UNPC_INT: nd->params.int_ = (unsigned short)value; status_calc_misc(bl, &nd->status, nd->level); break;
|
|
case UNPC_DEX: nd->params.dex = (unsigned short)value; status_calc_misc(bl, &nd->status, nd->level); break;
|
|
case UNPC_LUK: nd->params.luk = (unsigned short)value; status_calc_misc(bl, &nd->status, nd->level); break;
|
|
case UNPC_PLUSALLSTAT: nd->stat_point = (unsigned int)value; break;
|
|
case UNPC_ATKRANGE: nd->status.rhw.range = (unsigned short)value; break;
|
|
case UNPC_ATKMIN: nd->status.rhw.atk = (unsigned short)value; break;
|
|
case UNPC_ATKMAX: nd->status.rhw.atk2 = (unsigned short)value; break;
|
|
case UNPC_MATKMIN: nd->status.matk_min = (unsigned short)value; break;
|
|
case UNPC_MATKMAX: nd->status.matk_max = (unsigned short)value; break;
|
|
case UNPC_DEF: nd->status.def = (defType)value; break;
|
|
case UNPC_MDEF: nd->status.mdef = (defType)value; break;
|
|
case UNPC_HIT: nd->status.hit = (short)value; break;
|
|
case UNPC_FLEE: nd->status.flee = (short)value; break;
|
|
case UNPC_PDODGE: nd->status.flee2 = (short)value; break;
|
|
case UNPC_CRIT: nd->status.cri = (short)value; break;
|
|
case UNPC_RACE: nd->status.race = (unsigned char)value; break;
|
|
case UNPC_ELETYPE: nd->status.def_ele = (unsigned char)value; break;
|
|
case UNPC_ELELEVEL: nd->status.ele_lv = (unsigned char)value; break;
|
|
case UNPC_AMOTION: nd->status.amotion = (short)value; break;
|
|
case UNPC_ADELAY: nd->status.adelay = (short)value; break;
|
|
case UNPC_DMOTION: nd->status.dmotion = (short)value; break;
|
|
default:
|
|
ShowError("buildin_setunitdata: Unknown data identifier %d for BL_NPC.\n", type);
|
|
return SCRIPT_CMD_FAILURE;
|
|
}
|
|
break;
|
|
|
|
default:
|
|
ShowWarning("buildin_setunitdata: Unknown object type!\n");
|
|
return SCRIPT_CMD_FAILURE;
|
|
}
|
|
|
|
// Client information updates
|
|
switch (bl->type) {
|
|
case BL_HOM:
|
|
clif_send_homdata(hd->master, SP_ACK, 0);
|
|
break;
|
|
case BL_PET:
|
|
clif_send_petstatus(pd->master);
|
|
break;
|
|
case BL_MER:
|
|
clif_mercenary_info(map_charid2sd(mc->mercenary.char_id));
|
|
clif_mercenary_skillblock(map_charid2sd(mc->mercenary.char_id));
|
|
break;
|
|
case BL_ELEM:
|
|
clif_elemental_info(ed->master);
|
|
break;
|
|
}
|
|
|
|
return SCRIPT_CMD_SUCCESS;
|
|
}
|
|
|
|
/// Gets the name of a bl.
|
|
/// Supported types are [MOB|HOM|PET|NPC].
|
|
/// MER and ELEM don't support custom names.
|
|
///
|
|
/// getunitname <unit id>;
|
|
BUILDIN_FUNC(getunitname)
|
|
{
|
|
struct block_list* bl = NULL;
|
|
|
|
if(!script_rid2bl(2,bl)){
|
|
script_pushconststr(st, "Unknown");
|
|
return SCRIPT_CMD_FAILURE;
|
|
}
|
|
|
|
script_pushstrcopy(st, status_get_name(bl));
|
|
|
|
return SCRIPT_CMD_SUCCESS;
|
|
}
|
|
|
|
/// Changes the name of a bl.
|
|
/// Supported types are [MOB|HOM|PET].
|
|
/// For NPC see 'setnpcdisplay', MER and ELEM don't support custom names.
|
|
///
|
|
/// setunitname <unit id>,<name>;
|
|
BUILDIN_FUNC(setunitname)
|
|
{
|
|
struct block_list* bl = NULL;
|
|
TBL_MOB* md = NULL;
|
|
TBL_HOM* hd = NULL;
|
|
TBL_PET* pd = NULL;
|
|
|
|
if(!script_rid2bl(2,bl))
|
|
{
|
|
script_pushconststr(st, "Unknown");
|
|
return SCRIPT_CMD_FAILURE;
|
|
}
|
|
|
|
switch (bl->type) {
|
|
case BL_MOB: md = map_id2md(bl->id); break;
|
|
case BL_HOM: hd = map_id2hd(bl->id); break;
|
|
case BL_PET: pd = map_id2pd(bl->id); break;
|
|
default:
|
|
ShowWarning("buildin_setunitname: Invalid object type!\n");
|
|
return SCRIPT_CMD_FAILURE;
|
|
}
|
|
|
|
switch (bl->type) {
|
|
case BL_MOB:
|
|
if (!md) {
|
|
ShowWarning("buildin_setunitname: Error in finding object BL_MOB!\n");
|
|
return SCRIPT_CMD_FAILURE;
|
|
}
|
|
safestrncpy(md->name, script_getstr(st, 3), NAME_LENGTH);
|
|
break;
|
|
case BL_HOM:
|
|
if (!hd) {
|
|
ShowWarning("buildin_setunitname: Error in finding object BL_HOM!\n");
|
|
return SCRIPT_CMD_FAILURE;
|
|
}
|
|
safestrncpy(hd->homunculus.name, script_getstr(st, 3), NAME_LENGTH);
|
|
break;
|
|
case BL_PET:
|
|
if (!pd) {
|
|
ShowWarning("buildin_setunitname: Error in finding object BL_PET!\n");
|
|
return SCRIPT_CMD_FAILURE;
|
|
}
|
|
safestrncpy(pd->pet.name, script_getstr(st, 3), NAME_LENGTH);
|
|
break;
|
|
default:
|
|
ShowWarning("buildin_setunitname: Unknown object type!\n");
|
|
return SCRIPT_CMD_FAILURE;
|
|
}
|
|
clif_name_area(bl); // Send update to client.
|
|
|
|
return SCRIPT_CMD_SUCCESS;
|
|
}
|
|
|
|
/// Makes the unit walk to target position or map.
|
|
/// Returns if it was successful.
|
|
///
|
|
/// unitwalk(<unit_id>,<x>,<y>{,<event_label>}) -> <bool>
|
|
/// unitwalkto(<unit_id>,<target_id>{,<event_label>}) -> <bool>
|
|
BUILDIN_FUNC(unitwalk)
|
|
{
|
|
struct block_list* bl;
|
|
struct unit_data *ud = NULL;
|
|
const char *cmd = script_getfuncname(st), *done_label = "";
|
|
uint8 off = 5;
|
|
|
|
if(!script_rid2bl(2,bl))
|
|
{
|
|
script_pushint(st, 0);
|
|
return SCRIPT_CMD_FAILURE;
|
|
}
|
|
|
|
ud = unit_bl2ud(bl);
|
|
|
|
if (!strcmp(cmd,"unitwalk")) {
|
|
int x = script_getnum(st,3);
|
|
int y = script_getnum(st,4);
|
|
|
|
if (script_pushint(st, unit_can_reach_pos(bl,x,y,0)))
|
|
add_timer(gettick()+50, unit_delay_walktoxy_timer, bl->id, (x<<16)|(y&0xFFFF)); // Need timer to avoid mismatches
|
|
} else {
|
|
struct block_list* tbl = map_id2bl(script_getnum(st,3));
|
|
|
|
if (!tbl) {
|
|
ShowError("buildin_unitwalk: Bad target destination.\n");
|
|
script_pushint(st, 0);
|
|
return SCRIPT_CMD_FAILURE;
|
|
} else if (script_pushint(st, unit_can_reach_bl(bl, tbl, distance_bl(bl, tbl)+1, 0, NULL, NULL)))
|
|
add_timer(gettick()+50, unit_delay_walktobl_timer, bl->id, tbl->id); // Need timer to avoid mismatches
|
|
off = 4;
|
|
}
|
|
|
|
if (ud && script_hasdata(st, off)) {
|
|
done_label = script_getstr(st, off);
|
|
check_event(st, done_label);
|
|
safestrncpy(ud->walk_done_event, done_label, sizeof(ud->walk_done_event));
|
|
}
|
|
|
|
return SCRIPT_CMD_SUCCESS;
|
|
}
|
|
|
|
/// Kills the unit.
|
|
///
|
|
/// unitkill <unit_id>;
|
|
BUILDIN_FUNC(unitkill)
|
|
{
|
|
struct block_list* bl;
|
|
|
|
if(script_rid2bl(2,bl))
|
|
status_kill(bl);
|
|
|
|
return SCRIPT_CMD_SUCCESS;
|
|
}
|
|
|
|
/// Warps the unit to the target position in the target map.
|
|
/// Returns if it was successful.
|
|
///
|
|
/// unitwarp(<unit_id>,"<map name>",<x>,<y>) -> <bool>
|
|
BUILDIN_FUNC(unitwarp)
|
|
{
|
|
int map_idx;
|
|
short x;
|
|
short y;
|
|
struct block_list* bl;
|
|
const char *mapname;
|
|
|
|
mapname = script_getstr(st, 3);
|
|
x = (short)script_getnum(st,4);
|
|
y = (short)script_getnum(st,5);
|
|
|
|
if(!script_rid2bl(2,bl))
|
|
{
|
|
script_pushint(st, 0);
|
|
return SCRIPT_CMD_SUCCESS;
|
|
}
|
|
|
|
if (!strcmp(mapname,"this"))
|
|
map_idx = bl?bl->m:-1;
|
|
else
|
|
map_idx = map_mapname2mapid(mapname);
|
|
|
|
if (map_idx >= 0 && bl != NULL)
|
|
script_pushint(st, unit_warp(bl,map_idx,x,y,CLR_OUTSIGHT));
|
|
else
|
|
script_pushint(st, 0);
|
|
|
|
return SCRIPT_CMD_SUCCESS;
|
|
}
|
|
|
|
/// Makes the unit attack the target.
|
|
/// If the unit is a player and <action type> is not 0, it does a continuous
|
|
/// attack instead of a single attack.
|
|
/// Returns if the request was successful.
|
|
///
|
|
/// unitattack(<unit_id>,"<target name>"{,<action type>}) -> <bool>
|
|
/// unitattack(<unit_id>,<target_id>{,<action type>}) -> <bool>
|
|
BUILDIN_FUNC(unitattack)
|
|
{
|
|
struct block_list* unit_bl;
|
|
struct block_list* target_bl = NULL;
|
|
int actiontype = 0;
|
|
|
|
if (!script_rid2bl(2,unit_bl)) {
|
|
script_pushint(st, false);
|
|
return SCRIPT_CMD_FAILURE;
|
|
}
|
|
|
|
if (script_isstring(st, 3)) {
|
|
TBL_PC* sd = map_nick2sd(script_getstr(st, 3),false);
|
|
if( sd != NULL )
|
|
target_bl = &sd->bl;
|
|
} else
|
|
target_bl = map_id2bl(script_getnum(st, 3));
|
|
|
|
if (!target_bl) {
|
|
script_pushint(st, false);
|
|
return SCRIPT_CMD_FAILURE;
|
|
}
|
|
|
|
if (script_hasdata(st,4))
|
|
actiontype = script_getnum(st,4);
|
|
|
|
switch(unit_bl->type) {
|
|
case BL_PC: {
|
|
struct map_session_data* sd = (struct map_session_data*)unit_bl;
|
|
|
|
clif_parse_ActionRequest_sub(sd, actiontype > 0 ? 0x07 : 0x00, target_bl->id, gettick());
|
|
script_pushint(st, sd->ud.target == target_bl->id);
|
|
return SCRIPT_CMD_SUCCESS;
|
|
}
|
|
case BL_MOB:
|
|
((TBL_MOB *)unit_bl)->target_id = target_bl->id;
|
|
break;
|
|
case BL_PET:
|
|
((TBL_PET *)unit_bl)->target_id = target_bl->id;
|
|
break;
|
|
default:
|
|
ShowError("buildin_unitattack: Unsupported source unit type %d.\n", unit_bl->type);
|
|
script_pushint(st, false);
|
|
return SCRIPT_CMD_FAILURE;
|
|
}
|
|
|
|
script_pushint(st, unit_walktobl(unit_bl, target_bl, 65025, 2));
|
|
return SCRIPT_CMD_SUCCESS;
|
|
}
|
|
|
|
/// Makes the unit stop attacking.
|
|
///
|
|
/// unitstopattack <unit_id>;
|
|
BUILDIN_FUNC(unitstopattack)
|
|
{
|
|
struct block_list* bl;
|
|
|
|
if(script_rid2bl(2,bl))
|
|
{
|
|
unit_stop_attack(bl);
|
|
if (bl->type == BL_MOB)
|
|
((TBL_MOB*)bl)->target_id = 0;
|
|
}
|
|
|
|
return SCRIPT_CMD_SUCCESS;
|
|
}
|
|
|
|
/// Makes the unit stop walking.
|
|
///
|
|
/// unitstopwalk <unit_id>{,<flag>};
|
|
BUILDIN_FUNC(unitstopwalk)
|
|
{
|
|
struct block_list* bl;
|
|
int flag = USW_NONE;
|
|
|
|
if (script_hasdata(st, 3))
|
|
flag = script_getnum(st, 3);
|
|
|
|
if(script_rid2bl(2,bl))
|
|
unit_stop_walking(bl, flag);
|
|
|
|
return SCRIPT_CMD_SUCCESS;
|
|
}
|
|
|
|
/**
|
|
* Makes the unit say the given message.
|
|
*
|
|
* unittalk <unit_id>,"<message>"{,"<flag>"};
|
|
* @param flag: Specify target
|
|
* bc_area - Message is sent to players in the vicinity of the source (default).
|
|
* bc_self - Message is sent only to player attached.
|
|
*/
|
|
BUILDIN_FUNC(unittalk)
|
|
{
|
|
const char* message;
|
|
struct block_list* bl;
|
|
|
|
message = script_getstr(st, 3);
|
|
|
|
if(script_rid2bl(2,bl))
|
|
{
|
|
send_target target = AREA;
|
|
struct StringBuf sbuf;
|
|
|
|
if (script_hasdata(st, 4)) {
|
|
if (script_getnum(st, 4) == BC_SELF) {
|
|
if (map_id2sd(bl->id) == NULL) {
|
|
ShowWarning("script: unittalk: bc_self can't be used for non-players objects.\n");
|
|
return SCRIPT_CMD_FAILURE;
|
|
}
|
|
target = SELF;
|
|
}
|
|
}
|
|
|
|
StringBuf_Init(&sbuf);
|
|
StringBuf_Printf(&sbuf, "%s", message);
|
|
clif_disp_overhead_(bl, StringBuf_Value(&sbuf), target);
|
|
StringBuf_Destroy(&sbuf);
|
|
}
|
|
|
|
return SCRIPT_CMD_SUCCESS;
|
|
}
|
|
|
|
/// Makes the unit do an emotion.
|
|
///
|
|
/// unitemote <unit_id>,<emotion>;
|
|
///
|
|
/// @see ET_* in script_constants.h
|
|
BUILDIN_FUNC(unitemote)
|
|
{
|
|
int emotion;
|
|
struct block_list* bl;
|
|
|
|
emotion = script_getnum(st,3);
|
|
|
|
if (emotion < ET_SURPRISE || emotion >= ET_MAX) {
|
|
ShowWarning("buildin_emotion: Unknown emotion %d (min=%d, max=%d).\n", emotion, ET_SURPRISE, (ET_MAX-1));
|
|
return SCRIPT_CMD_FAILURE;
|
|
}
|
|
|
|
if (script_rid2bl(2,bl))
|
|
clif_emotion(bl, emotion);
|
|
|
|
return SCRIPT_CMD_SUCCESS;
|
|
}
|
|
|
|
/// Makes the unit cast the skill on the target or self if no target is specified.
|
|
///
|
|
/// unitskilluseid <unit_id>,<skill_id>,<skill_lv>{,<target_id>,<casttime>};
|
|
/// unitskilluseid <unit_id>,"<skill name>",<skill_lv>{,<target_id>,<casttime>};
|
|
BUILDIN_FUNC(unitskilluseid)
|
|
{
|
|
int unit_id, target_id, casttime;
|
|
uint16 skill_id, skill_lv;
|
|
struct block_list* bl;
|
|
|
|
unit_id = script_getnum(st,2);
|
|
if (script_isstring(st, 3)) {
|
|
const char *name = script_getstr(st, 3);
|
|
|
|
if (!(skill_id = skill_name2id(name))) {
|
|
ShowError("buildin_unitskilluseid: Invalid skill name %s passed to item bonus. Skipping.\n", name);
|
|
return SCRIPT_CMD_FAILURE;
|
|
}
|
|
} else {
|
|
skill_id = script_getnum(st, 3);
|
|
|
|
if (!skill_get_index(skill_id)) {
|
|
ShowError("buildin_unitskilluseid: Invalid skill ID %d passed to item bonus. Skipping.\n", skill_id);
|
|
return SCRIPT_CMD_FAILURE;
|
|
}
|
|
}
|
|
skill_lv = script_getnum(st,4);
|
|
target_id = ( script_hasdata(st,5) ? script_getnum(st,5) : unit_id );
|
|
casttime = ( script_hasdata(st,6) ? script_getnum(st,6) : 0 );
|
|
|
|
if(script_rid2bl(2,bl)){
|
|
if (bl->type == BL_NPC) {
|
|
if (!((TBL_NPC*)bl)->status.hp)
|
|
status_calc_npc(((TBL_NPC*)bl), SCO_FIRST);
|
|
else
|
|
status_calc_npc(((TBL_NPC*)bl), SCO_NONE);
|
|
}
|
|
unit_skilluse_id2(bl, target_id, skill_id, skill_lv, (casttime * 1000) + skill_castfix(bl, skill_id, skill_lv), skill_get_castcancel(skill_id));
|
|
}
|
|
|
|
return SCRIPT_CMD_SUCCESS;
|
|
}
|
|
|
|
/// Makes the unit cast the skill on the target position.
|
|
///
|
|
/// unitskillusepos <unit_id>,<skill_id>,<skill_lv>,<target_x>,<target_y>{,<casttime>};
|
|
/// unitskillusepos <unit_id>,"<skill name>",<skill_lv>,<target_x>,<target_y>{,<casttime>};
|
|
BUILDIN_FUNC(unitskillusepos)
|
|
{
|
|
int skill_x, skill_y, casttime;
|
|
uint16 skill_id, skill_lv;
|
|
struct block_list* bl;
|
|
|
|
if (script_isstring(st, 3)) {
|
|
const char *name = script_getstr(st, 3);
|
|
|
|
if (!(skill_id = skill_name2id(name))) {
|
|
ShowError("buildin_unitskillusepos: Invalid skill name %s.\n", name);
|
|
return SCRIPT_CMD_FAILURE;
|
|
}
|
|
} else {
|
|
skill_id = script_getnum(st, 3);
|
|
|
|
if (!skill_get_index(skill_id)) {
|
|
ShowError("buildin_unitskillusepos: Invalid skill ID %d.\n", skill_id);
|
|
return SCRIPT_CMD_FAILURE;
|
|
}
|
|
}
|
|
skill_lv = script_getnum(st,4);
|
|
skill_x = script_getnum(st,5);
|
|
skill_y = script_getnum(st,6);
|
|
casttime = ( script_hasdata(st,7) ? script_getnum(st,7) : 0 );
|
|
|
|
if(script_rid2bl(2,bl)){
|
|
if (bl->type == BL_NPC) {
|
|
if (!((TBL_NPC*)bl)->status.hp)
|
|
status_calc_npc(((TBL_NPC*)bl), SCO_FIRST);
|
|
else
|
|
status_calc_npc(((TBL_NPC*)bl), SCO_NONE);
|
|
}
|
|
unit_skilluse_pos2(bl, skill_x, skill_y, skill_id, skill_lv, (casttime * 1000) + skill_castfix(bl, skill_id, skill_lv), skill_get_castcancel(skill_id));
|
|
}
|
|
|
|
return SCRIPT_CMD_SUCCESS;
|
|
}
|
|
|
|
// <--- [zBuffer] List of unit control commands
|
|
|
|
/// Pauses the execution of the script, detaching the player
|
|
///
|
|
/// sleep <milli seconds>;
|
|
BUILDIN_FUNC(sleep)
|
|
{
|
|
// First call(by function call)
|
|
if (st->sleep.tick == 0) {
|
|
int ticks;
|
|
|
|
ticks = script_getnum(st, 2);
|
|
|
|
if (ticks <= 0) {
|
|
ShowError("buildin_sleep: negative or zero amount('%d') of milli seconds is not supported\n", ticks);
|
|
return SCRIPT_CMD_FAILURE;
|
|
}
|
|
|
|
// detach the player
|
|
script_detach_rid(st);
|
|
|
|
// sleep for the target amount of time
|
|
st->state = RERUNLINE;
|
|
st->sleep.tick = ticks;
|
|
// Second call(by timer after sleeping time is over)
|
|
} else {
|
|
// Continue the script
|
|
st->state = RUN;
|
|
st->sleep.tick = 0;
|
|
}
|
|
|
|
return SCRIPT_CMD_SUCCESS;
|
|
}
|
|
|
|
/// Pauses the execution of the script, keeping the unit attached
|
|
/// Stops the script if no unit is attached
|
|
///
|
|
/// sleep2(<milli seconds>)
|
|
BUILDIN_FUNC(sleep2)
|
|
{
|
|
// First call(by function call)
|
|
if (st->sleep.tick == 0) {
|
|
int ticks;
|
|
|
|
ticks = script_getnum(st, 2);
|
|
|
|
if (ticks <= 0) {
|
|
ShowError( "buildin_sleep2: negative or zero amount('%d') of milli seconds is not supported\n", ticks );
|
|
return SCRIPT_CMD_FAILURE;
|
|
}
|
|
|
|
if (map_id2bl(st->rid) == NULL) {
|
|
ShowError( "buildin_sleep2: no unit is attached\n" );
|
|
return SCRIPT_CMD_FAILURE;
|
|
}
|
|
|
|
// sleep for the target amount of time
|
|
st->state = RERUNLINE;
|
|
st->sleep.tick = ticks;
|
|
// Second call(by timer after sleeping time is over)
|
|
} else {
|
|
// Check if the unit is still attached
|
|
// NOTE: This should never happen, since run_script_timer already checks this
|
|
if (map_id2bl(st->rid) == NULL) {
|
|
// The unit is not attached anymore - terminate the script
|
|
st->rid = 0;
|
|
st->state = END;
|
|
} else {
|
|
// The unit is still attached - continue the script
|
|
st->state = RUN;
|
|
st->sleep.tick = 0;
|
|
}
|
|
}
|
|
|
|
return SCRIPT_CMD_SUCCESS;
|
|
}
|
|
|
|
/// Awakes all the sleep timers of the target npc
|
|
///
|
|
/// awake "<npc name>";
|
|
BUILDIN_FUNC(awake)
|
|
{
|
|
DBIterator *iter;
|
|
struct script_state *tst;
|
|
struct npc_data* nd;
|
|
|
|
if ((nd = npc_name2id(script_getstr(st, 2))) == NULL) {
|
|
ShowError("buildin_awake: NPC \"%s\" not found\n", script_getstr(st, 2));
|
|
return SCRIPT_CMD_FAILURE;
|
|
}
|
|
|
|
int rid = st->rid;
|
|
|
|
// No need to keep the player attached if we are going to run other scripts now, where he might get attached
|
|
if( rid ){
|
|
script_detach_rid(st);
|
|
}
|
|
|
|
iter = db_iterator(st_db);
|
|
|
|
for (tst = static_cast<script_state *>(dbi_first(iter)); dbi_exists(iter); tst = static_cast<script_state *>(dbi_next(iter))) {
|
|
if (tst->oid == nd->bl.id) {
|
|
if (tst->sleep.timer == INVALID_TIMER) { // already awake ???
|
|
continue;
|
|
}
|
|
|
|
delete_timer(tst->sleep.timer, run_script_timer);
|
|
|
|
// Trigger the timer function
|
|
run_script_timer(INVALID_TIMER, gettick(), tst->sleep.charid, (intptr_t)tst);
|
|
}
|
|
}
|
|
dbi_destroy(iter);
|
|
|
|
// If a player had been attached, now is the time to restore it
|
|
if( rid ){
|
|
st->rid = rid;
|
|
script_attach_state(st);
|
|
}
|
|
|
|
return SCRIPT_CMD_SUCCESS;
|
|
}
|
|
|
|
/// Returns a reference to a variable of the target NPC.
|
|
/// Returns 0 if an error occurs.
|
|
///
|
|
/// getvariableofnpc(<variable>, "<npc name>") -> <reference>
|
|
BUILDIN_FUNC(getvariableofnpc)
|
|
{
|
|
struct script_data* data;
|
|
const char* name;
|
|
struct npc_data* nd;
|
|
|
|
data = script_getdata(st,2);
|
|
if( !data_isreference(data) )
|
|
{// Not a reference (aka varaible name)
|
|
ShowError("buildin_getvariableofnpc: not a variable\n");
|
|
script_reportdata(data);
|
|
script_pushnil(st);
|
|
st->state = END;
|
|
return SCRIPT_CMD_FAILURE;
|
|
}
|
|
|
|
name = reference_getname(data);
|
|
if( *name != '.' || name[1] == '@' )
|
|
{// not a npc variable
|
|
ShowError("buildin_getvariableofnpc: invalid scope (not npc variable)\n");
|
|
script_reportdata(data);
|
|
script_pushnil(st);
|
|
st->state = END;
|
|
return SCRIPT_CMD_FAILURE;
|
|
}
|
|
|
|
nd = npc_name2id(script_getstr(st,3));
|
|
if( nd == NULL || nd->subtype != NPCTYPE_SCRIPT || nd->u.scr.script == NULL )
|
|
{// NPC not found or has no script
|
|
ShowError("buildin_getvariableofnpc: can't find npc %s\n", script_getstr(st,3));
|
|
script_pushnil(st);
|
|
st->state = END;
|
|
return SCRIPT_CMD_FAILURE;
|
|
}
|
|
|
|
if (!nd->u.scr.script->local.vars)
|
|
nd->u.scr.script->local.vars = i64db_alloc(DB_OPT_RELEASE_DATA);
|
|
|
|
push_val2(st->stack, C_NAME, reference_getuid(data), &nd->u.scr.script->local);
|
|
return SCRIPT_CMD_SUCCESS;
|
|
}
|
|
|
|
/// Opens a warp portal.
|
|
/// Has no "portal opening" effect/sound, it opens the portal immediately.
|
|
///
|
|
/// warpportal <source x>,<source y>,"<target map>",<target x>,<target y>;
|
|
///
|
|
/// @author blackhole89
|
|
BUILDIN_FUNC(warpportal)
|
|
{
|
|
int spx;
|
|
int spy;
|
|
unsigned short mapindex;
|
|
int tpx;
|
|
int tpy;
|
|
struct skill_unit_group* group;
|
|
struct block_list* bl;
|
|
|
|
bl = map_id2bl(st->oid);
|
|
if( bl == NULL ) {
|
|
ShowError("buildin_warpportal: NPC is needed\n");
|
|
return SCRIPT_CMD_FAILURE;
|
|
}
|
|
|
|
spx = script_getnum(st,2);
|
|
spy = script_getnum(st,3);
|
|
mapindex = mapindex_name2id(script_getstr(st, 4));
|
|
tpx = script_getnum(st,5);
|
|
tpy = script_getnum(st,6);
|
|
|
|
if( mapindex == 0 ) {
|
|
ShowError("buildin_warpportal: Target map not found %s.\n", script_getstr(st, 4));
|
|
return SCRIPT_CMD_FAILURE;
|
|
}
|
|
|
|
group = skill_unitsetting(bl, AL_WARP, 4, spx, spy, 0);
|
|
if( group == NULL )
|
|
return SCRIPT_CMD_FAILURE;// failed
|
|
group->val1 = (group->val1<<16)|(short)0;
|
|
group->val2 = (tpx<<16) | tpy;
|
|
group->val3 = mapindex;
|
|
|
|
return SCRIPT_CMD_SUCCESS;
|
|
}
|
|
|
|
/**
|
|
* openmail({<char_id>});
|
|
**/
|
|
BUILDIN_FUNC(openmail)
|
|
{
|
|
TBL_PC* sd;
|
|
|
|
if (!script_charid2sd(2,sd))
|
|
return SCRIPT_CMD_FAILURE;
|
|
|
|
mail_openmail(sd);
|
|
|
|
return SCRIPT_CMD_SUCCESS;
|
|
}
|
|
|
|
/**
|
|
* openauction({<char_id>});
|
|
**/
|
|
BUILDIN_FUNC(openauction)
|
|
{
|
|
TBL_PC* sd;
|
|
|
|
if (!script_charid2sd(2,sd))
|
|
return SCRIPT_CMD_FAILURE;
|
|
|
|
if( !battle_config.feature_auction ) {
|
|
clif_messagecolor(&sd->bl, color_table[COLOR_RED], msg_txt(sd, 517), false, SELF);
|
|
return SCRIPT_CMD_SUCCESS;
|
|
}
|
|
|
|
clif_Auction_openwindow(sd);
|
|
|
|
return SCRIPT_CMD_SUCCESS;
|
|
}
|
|
|
|
/// Retrieves the value of the specified flag of the specified cell.
|
|
///
|
|
/// checkcell("<map name>",<x>,<y>,<type>) -> <bool>
|
|
///
|
|
/// @see cell_chk* constants in const.txt for the types
|
|
BUILDIN_FUNC(checkcell)
|
|
{
|
|
int16 m = map_mapname2mapid(script_getstr(st,2));
|
|
int16 x = script_getnum(st,3);
|
|
int16 y = script_getnum(st,4);
|
|
cell_chk type = (cell_chk)script_getnum(st,5);
|
|
|
|
script_pushint(st, map_getcell(m, x, y, type));
|
|
|
|
return SCRIPT_CMD_SUCCESS;
|
|
}
|
|
|
|
/// Modifies flags of cells in the specified area.
|
|
///
|
|
/// setcell "<map name>",<x1>,<y1>,<x2>,<y2>,<type>,<flag>;
|
|
///
|
|
/// @see cell_* constants in const.txt for the types
|
|
BUILDIN_FUNC(setcell)
|
|
{
|
|
int16 m = map_mapname2mapid(script_getstr(st,2));
|
|
int16 x1 = script_getnum(st,3);
|
|
int16 y1 = script_getnum(st,4);
|
|
int16 x2 = script_getnum(st,5);
|
|
int16 y2 = script_getnum(st,6);
|
|
cell_t type = (cell_t)script_getnum(st,7);
|
|
bool flag = script_getnum(st,8) != 0;
|
|
|
|
int x,y;
|
|
|
|
if( x1 > x2 ) SWAP(x1,x2);
|
|
if( y1 > y2 ) SWAP(y1,y2);
|
|
|
|
for( y = y1; y <= y2; ++y )
|
|
for( x = x1; x <= x2; ++x )
|
|
map_setcell(m, x, y, type, flag);
|
|
|
|
return SCRIPT_CMD_SUCCESS;
|
|
}
|
|
|
|
/**
|
|
* Gets a free cell in the specified area.
|
|
* getfreecell "<map name>",<rX>,<rY>{,<x>,<y>,<rangeX>,<rangeY>,<flag>};
|
|
*/
|
|
BUILDIN_FUNC(getfreecell)
|
|
{
|
|
const char *mapn = script_getstr(st, 2), *name;
|
|
char prefix;
|
|
struct map_session_data *sd;
|
|
int64 num;
|
|
int16 m, x = 0, y = 0;
|
|
int rx = -1, ry = -1, flag = 1;
|
|
|
|
sd = map_id2sd(st->rid);
|
|
|
|
if (!data_isreference(script_getdata(st, 3))) {
|
|
ShowWarning("script: buildin_getfreecell: rX is not a variable.\n");
|
|
script_pushint(st, -1);
|
|
return SCRIPT_CMD_FAILURE;
|
|
}
|
|
|
|
if (!data_isreference(script_getdata(st, 4))) {
|
|
ShowWarning("script: buildin_getfreecell: rY is not a variable.\n");
|
|
script_pushint(st, -1);
|
|
return SCRIPT_CMD_FAILURE;
|
|
}
|
|
|
|
if (is_string_variable(reference_getname(script_getdata(st, 3)))) {
|
|
ShowWarning("script: buildin_getfreecell: rX is a string, must be an INT.\n");
|
|
script_pushint(st, -1);
|
|
return SCRIPT_CMD_FAILURE;
|
|
}
|
|
|
|
if (is_string_variable(reference_getname(script_getdata(st, 4)))) {
|
|
ShowWarning("script: buildin_getfreecell: rY is a string, must be an INT.\n");
|
|
script_pushint(st, -1);
|
|
return SCRIPT_CMD_FAILURE;
|
|
}
|
|
|
|
if (script_hasdata(st, 5))
|
|
x = script_getnum(st, 5);
|
|
|
|
if (script_hasdata(st, 6))
|
|
y = script_getnum(st, 6);
|
|
|
|
if (script_hasdata(st, 7))
|
|
rx = script_getnum(st, 7);
|
|
|
|
if (script_hasdata(st, 8))
|
|
ry = script_getnum(st, 8);
|
|
|
|
if (script_hasdata(st, 9))
|
|
flag = script_getnum(st, 9);
|
|
|
|
if (sd && strcmp(mapn, "this") == 0)
|
|
m = sd->bl.m;
|
|
else
|
|
m = map_mapname2mapid(mapn);
|
|
|
|
map_search_freecell(NULL, m, &x, &y, rx, ry, flag);
|
|
|
|
// Set MapX
|
|
num = st->stack->stack_data[st->start + 3].u.num;
|
|
name = get_str(num&0x00ffffff);
|
|
prefix = *name;
|
|
|
|
if (not_server_variable(prefix)){
|
|
if( !script_rid2sd(sd) ){
|
|
ShowError( "buildin_getfreecell: variable '%s' for mapX is not a server variable, but no player is attached!", name );
|
|
return SCRIPT_CMD_FAILURE;
|
|
}
|
|
}else
|
|
sd = NULL;
|
|
|
|
set_reg(st, sd, num, name, (void*)__64BPRTSIZE((int)x), script_getref(st, 3));
|
|
|
|
// Set MapY
|
|
num = st->stack->stack_data[st->start + 4].u.num;
|
|
name = get_str(num&0x00ffffff);
|
|
prefix = *name;
|
|
|
|
if (not_server_variable(prefix)){
|
|
if( !script_rid2sd(sd) ){
|
|
ShowError( "buildin_getfreecell: variable '%s' for mapY is not a server variable, but no player is attached!", name );
|
|
return SCRIPT_CMD_FAILURE;
|
|
}
|
|
}else
|
|
sd = NULL;
|
|
|
|
set_reg(st, sd, num, name, (void*)__64BPRTSIZE((int)y), script_getref(st, 4));
|
|
|
|
return SCRIPT_CMD_SUCCESS;
|
|
}
|
|
|
|
/*==========================================
|
|
* Mercenary Commands
|
|
*------------------------------------------*/
|
|
BUILDIN_FUNC(mercenary_create)
|
|
{
|
|
struct map_session_data *sd;
|
|
int class_, contract_time;
|
|
|
|
if( !script_rid2sd(sd) || sd->md || sd->status.mer_id != 0 )
|
|
return SCRIPT_CMD_SUCCESS;
|
|
|
|
class_ = script_getnum(st,2);
|
|
|
|
if( !mercenary_db(class_) )
|
|
return SCRIPT_CMD_SUCCESS;
|
|
|
|
contract_time = script_getnum(st,3);
|
|
mercenary_create(sd, class_, contract_time);
|
|
|
|
return SCRIPT_CMD_SUCCESS;
|
|
}
|
|
|
|
BUILDIN_FUNC(mercenary_heal)
|
|
{
|
|
struct map_session_data *sd;
|
|
int hp, sp;
|
|
|
|
if( !script_rid2sd(sd) || sd->md == NULL )
|
|
return SCRIPT_CMD_SUCCESS;
|
|
hp = script_getnum(st,2);
|
|
sp = script_getnum(st,3);
|
|
|
|
status_heal(&sd->md->bl, hp, sp, 0);
|
|
return SCRIPT_CMD_SUCCESS;
|
|
}
|
|
|
|
BUILDIN_FUNC(mercenary_sc_start)
|
|
{
|
|
struct map_session_data *sd;
|
|
enum sc_type type;
|
|
int tick, val1;
|
|
|
|
if( !script_rid2sd(sd) || sd->md == NULL )
|
|
return SCRIPT_CMD_SUCCESS;
|
|
|
|
type = (sc_type)script_getnum(st,2);
|
|
tick = script_getnum(st,3);
|
|
val1 = script_getnum(st,4);
|
|
|
|
status_change_start(NULL, &sd->md->bl, type, 10000, val1, 0, 0, 0, tick, SCSTART_NOTICKDEF);
|
|
return SCRIPT_CMD_SUCCESS;
|
|
}
|
|
|
|
BUILDIN_FUNC(mercenary_get_calls)
|
|
{
|
|
struct map_session_data *sd;
|
|
int guild;
|
|
|
|
if( !script_rid2sd(sd) )
|
|
return SCRIPT_CMD_SUCCESS;
|
|
|
|
guild = script_getnum(st,2);
|
|
switch( guild )
|
|
{
|
|
case ARCH_MERC_GUILD:
|
|
script_pushint(st,sd->status.arch_calls);
|
|
break;
|
|
case SPEAR_MERC_GUILD:
|
|
script_pushint(st,sd->status.spear_calls);
|
|
break;
|
|
case SWORD_MERC_GUILD:
|
|
script_pushint(st,sd->status.sword_calls);
|
|
break;
|
|
default:
|
|
script_pushint(st,0);
|
|
break;
|
|
}
|
|
return SCRIPT_CMD_SUCCESS;
|
|
}
|
|
|
|
BUILDIN_FUNC(mercenary_set_calls)
|
|
{
|
|
struct map_session_data *sd;
|
|
int guild, value, *calls;
|
|
|
|
if( !script_rid2sd(sd) )
|
|
return SCRIPT_CMD_SUCCESS;
|
|
|
|
guild = script_getnum(st,2);
|
|
value = script_getnum(st,3);
|
|
|
|
switch( guild )
|
|
{
|
|
case ARCH_MERC_GUILD:
|
|
calls = &sd->status.arch_calls;
|
|
break;
|
|
case SPEAR_MERC_GUILD:
|
|
calls = &sd->status.spear_calls;
|
|
break;
|
|
case SWORD_MERC_GUILD:
|
|
calls = &sd->status.sword_calls;
|
|
break;
|
|
default:
|
|
ShowError("buildin_mercenary_set_calls: Invalid guild '%d'.\n", guild);
|
|
return SCRIPT_CMD_SUCCESS; // Invalid Guild
|
|
}
|
|
|
|
*calls += value;
|
|
*calls = cap_value(*calls, 0, INT_MAX);
|
|
return SCRIPT_CMD_SUCCESS;
|
|
}
|
|
|
|
BUILDIN_FUNC(mercenary_get_faith)
|
|
{
|
|
struct map_session_data *sd;
|
|
int guild;
|
|
|
|
if( !script_rid2sd(sd) )
|
|
return SCRIPT_CMD_SUCCESS;
|
|
|
|
guild = script_getnum(st,2);
|
|
switch( guild )
|
|
{
|
|
case ARCH_MERC_GUILD:
|
|
script_pushint(st,sd->status.arch_faith);
|
|
break;
|
|
case SPEAR_MERC_GUILD:
|
|
script_pushint(st,sd->status.spear_faith);
|
|
break;
|
|
case SWORD_MERC_GUILD:
|
|
script_pushint(st,sd->status.sword_faith);
|
|
break;
|
|
default:
|
|
script_pushint(st,0);
|
|
break;
|
|
}
|
|
return SCRIPT_CMD_SUCCESS;
|
|
}
|
|
|
|
BUILDIN_FUNC(mercenary_set_faith)
|
|
{
|
|
struct map_session_data *sd;
|
|
int guild, value, *calls;
|
|
|
|
if( !script_rid2sd(sd) )
|
|
return SCRIPT_CMD_SUCCESS;
|
|
|
|
guild = script_getnum(st,2);
|
|
value = script_getnum(st,3);
|
|
|
|
switch( guild )
|
|
{
|
|
case ARCH_MERC_GUILD:
|
|
calls = &sd->status.arch_faith;
|
|
break;
|
|
case SPEAR_MERC_GUILD:
|
|
calls = &sd->status.spear_faith;
|
|
break;
|
|
case SWORD_MERC_GUILD:
|
|
calls = &sd->status.sword_faith;
|
|
break;
|
|
default:
|
|
ShowError("buildin_mercenary_set_faith: Invalid guild '%d'.\n", guild);
|
|
return SCRIPT_CMD_SUCCESS; // Invalid Guild
|
|
}
|
|
|
|
*calls += value;
|
|
*calls = cap_value(*calls, 0, INT_MAX);
|
|
if( mercenary_get_guild(sd->md) == guild )
|
|
clif_mercenary_updatestatus(sd,SP_MERCFAITH);
|
|
|
|
return SCRIPT_CMD_SUCCESS;
|
|
}
|
|
|
|
/*------------------------------------------
|
|
* Book Reading
|
|
*------------------------------------------*/
|
|
BUILDIN_FUNC(readbook)
|
|
{
|
|
struct map_session_data *sd;
|
|
int book_id, page;
|
|
|
|
if( !script_rid2sd(sd) )
|
|
return SCRIPT_CMD_SUCCESS;
|
|
|
|
book_id = script_getnum(st,2);
|
|
page = script_getnum(st,3);
|
|
|
|
clif_readbook(sd->fd, book_id, page);
|
|
return SCRIPT_CMD_SUCCESS;
|
|
}
|
|
|
|
/******************
|
|
Questlog script commands
|
|
*******************/
|
|
/**
|
|
* Add job criteria to questinfo
|
|
* @param qi Quest Info
|
|
* @param job
|
|
* @author [Cydh]
|
|
**/
|
|
static void buildin_questinfo_setjob(struct questinfo *qi, int job) {
|
|
RECREATE(qi->jobid, unsigned short, qi->jobid_count+1);
|
|
qi->jobid[qi->jobid_count++] = job;
|
|
}
|
|
/**
|
|
* questinfo <Quest ID>,<Icon>{,<Map Mark Color>{,<Job Class>}};
|
|
**/
|
|
BUILDIN_FUNC(questinfo)
|
|
{
|
|
TBL_NPC* nd = map_id2nd(st->oid);
|
|
int quest_id, icon, color = 0;
|
|
struct questinfo qi, *q2;
|
|
|
|
if( nd == NULL || nd->bl.m == -1 ) {
|
|
ShowError("buildin_questinfo: No NPC attached.\n");
|
|
return SCRIPT_CMD_FAILURE;
|
|
}
|
|
|
|
quest_id = script_getnum(st, 2);
|
|
icon = script_getnum(st, 3);
|
|
|
|
#if PACKETVER >= 20120410
|
|
switch(icon){
|
|
case QTYPE_QUEST:
|
|
case QTYPE_QUEST2:
|
|
case QTYPE_JOB:
|
|
case QTYPE_JOB2:
|
|
case QTYPE_EVENT:
|
|
case QTYPE_EVENT2:
|
|
// Warg icons were replaced in this client
|
|
#if PACKETVER < 20170315
|
|
case QTYPE_WARG:
|
|
case QTYPE_WARG2:
|
|
#else
|
|
case QTYPE_CLICKME:
|
|
case QTYPE_DAILYQUEST:
|
|
case QTYPE_EVENT3:
|
|
case QTYPE_JOBQUEST:
|
|
case QTYPE_JUMPING_PORING:
|
|
#endif
|
|
// Leave everything as it is
|
|
break;
|
|
case QTYPE_NONE:
|
|
default:
|
|
// Default to nothing if icon id is invalid.
|
|
icon = QTYPE_NONE;
|
|
break;
|
|
}
|
|
#else
|
|
if(icon < QTYPE_QUEST || icon > 7) // TODO: check why 7 and not QTYPE_WARG, might be related to icon + 1 below
|
|
icon = QTYPE_QUEST;
|
|
else
|
|
icon = icon + 1;
|
|
#endif
|
|
|
|
qi.quest_id = quest_id;
|
|
qi.icon = (unsigned char)icon;
|
|
qi.nd = nd;
|
|
|
|
if( script_hasdata(st, 4) ) {
|
|
color = script_getnum(st, 4);
|
|
if( color < 0 || color > 3 ) {
|
|
ShowWarning("buildin_questinfo: invalid color '%d', changing to 0\n",color);
|
|
script_reportfunc(st);
|
|
color = 0;
|
|
}
|
|
}
|
|
qi.color = (unsigned char)color;
|
|
|
|
qi.min_level = 1;
|
|
qi.max_level = MAX_LEVEL;
|
|
|
|
q2 = map_add_questinfo(nd->bl.m, &qi);
|
|
q2->req = NULL;
|
|
q2->req_count = 0;
|
|
q2->jobid = NULL;
|
|
q2->jobid_count = 0;
|
|
|
|
if(script_hasdata(st, 5)) {
|
|
int job = script_getnum(st, 5);
|
|
|
|
if (!pcdb_checkid(job))
|
|
ShowError("buildin_questinfo: Nonexistant Job Class.\n");
|
|
else {
|
|
buildin_questinfo_setjob(q2, job);
|
|
}
|
|
}
|
|
|
|
return SCRIPT_CMD_SUCCESS;
|
|
}
|
|
|
|
/**
|
|
* setquest <ID>{,<char_id>};
|
|
**/
|
|
BUILDIN_FUNC(setquest)
|
|
{
|
|
struct map_session_data *sd;
|
|
int quest_id;
|
|
|
|
quest_id = script_getnum(st, 2);
|
|
|
|
if (!script_charid2sd(3,sd))
|
|
return SCRIPT_CMD_FAILURE;
|
|
|
|
if( quest_add(sd, quest_id) == -1 ){
|
|
script_reportsrc(st);
|
|
script_reportfunc(st);
|
|
}
|
|
|
|
//20120410 or 20090218 ? no reason that shouldn't work for 2009
|
|
pc_show_questinfo(sd);
|
|
return SCRIPT_CMD_SUCCESS;
|
|
}
|
|
|
|
/**
|
|
* erasequest <ID>{,<char_id>};
|
|
**/
|
|
BUILDIN_FUNC(erasequest)
|
|
{
|
|
struct map_session_data *sd;
|
|
|
|
if (!script_charid2sd(3,sd))
|
|
return SCRIPT_CMD_FAILURE;
|
|
|
|
if( quest_delete(sd, script_getnum(st, 2)) == -1 ){
|
|
script_reportsrc(st);
|
|
script_reportfunc(st);
|
|
}
|
|
|
|
return SCRIPT_CMD_SUCCESS;
|
|
}
|
|
|
|
/**
|
|
* completequest <ID>{,<char_id>};
|
|
**/
|
|
BUILDIN_FUNC(completequest)
|
|
{
|
|
struct map_session_data *sd;
|
|
|
|
if (!script_charid2sd(3,sd))
|
|
return SCRIPT_CMD_FAILURE;
|
|
|
|
quest_update_status(sd, script_getnum(st, 2), Q_COMPLETE);
|
|
//20120410 or 20090218
|
|
pc_show_questinfo(sd);
|
|
return SCRIPT_CMD_SUCCESS;
|
|
}
|
|
|
|
/**
|
|
* changequest <ID>,<ID2>{,<char_id>};
|
|
**/
|
|
BUILDIN_FUNC(changequest)
|
|
{
|
|
struct map_session_data *sd;
|
|
|
|
if (!script_charid2sd(4,sd))
|
|
return SCRIPT_CMD_FAILURE;
|
|
|
|
if( quest_change(sd, script_getnum(st, 2),script_getnum(st, 3)) == -1 ){
|
|
script_reportsrc(st);
|
|
script_reportfunc(st);
|
|
}
|
|
|
|
//20120410 or 20090218
|
|
pc_show_questinfo(sd);
|
|
return SCRIPT_CMD_SUCCESS;
|
|
}
|
|
|
|
/**
|
|
* checkquest(<ID>{,PLAYTIME|HUNTING{,<char_id>}})
|
|
**/
|
|
BUILDIN_FUNC(checkquest)
|
|
{
|
|
struct map_session_data *sd;
|
|
enum quest_check_type type = HAVEQUEST;
|
|
|
|
if( script_hasdata(st, 3) )
|
|
type = (enum quest_check_type)script_getnum(st, 3);
|
|
|
|
if (!script_charid2sd(4,sd))
|
|
return SCRIPT_CMD_FAILURE;
|
|
|
|
script_pushint(st, quest_check(sd, script_getnum(st, 2), type));
|
|
|
|
return SCRIPT_CMD_SUCCESS;
|
|
}
|
|
|
|
/**
|
|
* isbegin_quest(<ID>{,<char_id>})
|
|
**/
|
|
BUILDIN_FUNC(isbegin_quest)
|
|
{
|
|
struct map_session_data *sd;
|
|
int i;
|
|
|
|
if (!script_charid2sd(3,sd))
|
|
return SCRIPT_CMD_FAILURE;
|
|
|
|
i = quest_check(sd, script_getnum(st, 2), (enum quest_check_type) HAVEQUEST);
|
|
script_pushint(st, i + (i < 1));
|
|
|
|
return SCRIPT_CMD_SUCCESS;
|
|
}
|
|
|
|
/**
|
|
* showevent <icon>{,<mark color>{,<char_id>}}
|
|
**/
|
|
BUILDIN_FUNC(showevent)
|
|
{
|
|
TBL_PC *sd;
|
|
struct npc_data *nd = map_id2nd(st->oid);
|
|
int icon, color = 0;
|
|
|
|
if (!script_charid2sd(4,sd))
|
|
return SCRIPT_CMD_FAILURE;
|
|
|
|
if( sd == NULL || nd == NULL )
|
|
return SCRIPT_CMD_SUCCESS;
|
|
|
|
icon = script_getnum(st, 2);
|
|
if( script_hasdata(st, 3) ) {
|
|
color = script_getnum(st, 3);
|
|
if( color < 0 || color > 3 ) {
|
|
ShowWarning("buildin_showevent: invalid color '%d', changing to 0\n",color);
|
|
script_reportfunc(st);
|
|
color = 0;
|
|
}
|
|
}
|
|
|
|
#if PACKETVER >= 20120410
|
|
if(icon < 0 || (icon > 8 && icon != 9999) || icon == 7)
|
|
icon = 9999; // Default to nothing if icon id is invalid.
|
|
#else
|
|
if(icon < 0 || icon > 7)
|
|
icon = 0;
|
|
else
|
|
icon = icon + 1;
|
|
#endif
|
|
|
|
clif_quest_show_event(sd, &nd->bl, icon, color);
|
|
return SCRIPT_CMD_SUCCESS;
|
|
}
|
|
|
|
/*==========================================
|
|
* BattleGround System
|
|
*------------------------------------------*/
|
|
BUILDIN_FUNC(waitingroom2bg)
|
|
{
|
|
struct npc_data *nd;
|
|
struct chat_data *cd;
|
|
const char *map_name, *ev = "", *dev = "";
|
|
int x, y, mapindex = 0, bg_id;
|
|
unsigned char i,c=0;
|
|
|
|
if( script_hasdata(st,7) )
|
|
nd = npc_name2id(script_getstr(st,7));
|
|
else
|
|
nd = (struct npc_data *)map_id2bl(st->oid);
|
|
|
|
if( nd == NULL || (cd = (struct chat_data *)map_id2bl(nd->chat_id)) == NULL )
|
|
{
|
|
script_pushint(st,0);
|
|
return SCRIPT_CMD_SUCCESS;
|
|
}
|
|
|
|
map_name = script_getstr(st,2);
|
|
if (strcmp(map_name, "-") != 0 && (mapindex = mapindex_name2id(map_name)) == 0)
|
|
{ // Invalid Map
|
|
script_pushint(st, 0);
|
|
return SCRIPT_CMD_SUCCESS;
|
|
}
|
|
|
|
x = script_getnum(st,3);
|
|
y = script_getnum(st,4);
|
|
if(script_hasdata(st,5))
|
|
ev = script_getstr(st,5); // Logout Event
|
|
if(script_hasdata(st,6))
|
|
dev = script_getstr(st,6); // Die Event
|
|
|
|
check_event(st, ev);
|
|
check_event(st, dev);
|
|
|
|
if( (bg_id = bg_create(mapindex, x, y, ev, dev)) == 0 )
|
|
{ // Creation failed
|
|
script_pushint(st,0);
|
|
return SCRIPT_CMD_SUCCESS;
|
|
}
|
|
|
|
for (i = 0; i < cd->users; i++) { // Only add those who are in the chat room
|
|
struct map_session_data *sd;
|
|
if( (sd = cd->usersd[i]) != NULL && bg_team_join(bg_id, sd) ){
|
|
mapreg_setreg(reference_uid(add_str("$@arenamembers"), c), sd->bl.id);
|
|
++c;
|
|
}
|
|
}
|
|
|
|
mapreg_setreg(add_str("$@arenamembersnum"), c);
|
|
script_pushint(st,bg_id);
|
|
return SCRIPT_CMD_SUCCESS;
|
|
}
|
|
|
|
BUILDIN_FUNC(waitingroom2bg_single)
|
|
{
|
|
const char* map_name;
|
|
struct npc_data *nd;
|
|
struct chat_data *cd;
|
|
struct map_session_data *sd;
|
|
struct battleground_data *bg;
|
|
int x, y, mapindex, bg_id;
|
|
|
|
bg_id = script_getnum(st,2);
|
|
if ((bg = bg_team_search(bg_id)) == NULL) {
|
|
script_pushint(st, false);
|
|
return SCRIPT_CMD_SUCCESS;
|
|
}
|
|
if (script_hasdata(st, 3)) {
|
|
map_name = script_getstr(st, 3);
|
|
if ((mapindex = mapindex_name2id(map_name)) == 0) {
|
|
script_pushint(st, false);
|
|
return SCRIPT_CMD_SUCCESS; // Invalid Map
|
|
}
|
|
x = script_getnum(st, 4);
|
|
y = script_getnum(st, 5);
|
|
}
|
|
else {
|
|
mapindex = bg->mapindex;
|
|
x = bg->x;
|
|
y = bg->y;
|
|
}
|
|
|
|
nd = npc_name2id(script_getstr(st,6));
|
|
|
|
if( nd == NULL || (cd = (struct chat_data *)map_id2bl(nd->chat_id)) == NULL || cd->users <= 0 )
|
|
return SCRIPT_CMD_SUCCESS;
|
|
|
|
if( (sd = cd->usersd[0]) == NULL )
|
|
return SCRIPT_CMD_SUCCESS;
|
|
|
|
if( bg_team_join(bg_id, sd) && pc_setpos(sd, mapindex, x, y, CLR_TELEPORT) == SETPOS_OK)
|
|
{
|
|
script_pushint(st, true);
|
|
}
|
|
else
|
|
script_pushint(st, false);
|
|
|
|
return SCRIPT_CMD_SUCCESS;
|
|
}
|
|
|
|
|
|
/// Creates an instance of battleground battle group.
|
|
/// *bg_create("<map name>",<x>,<y>{,"<On Quit Event>","<On Death Event>"});
|
|
/// @author [secretdataz]
|
|
BUILDIN_FUNC(bg_create) {
|
|
const char *map_name, *ev = "", *dev = "";
|
|
int x, y, mapindex = 0;
|
|
|
|
map_name = script_getstr(st, 2);
|
|
if (strcmp(map_name, "-") != 0 && (mapindex = mapindex_name2id(map_name)) == 0)
|
|
{ // Invalid Map
|
|
script_pushint(st, 0);
|
|
return SCRIPT_CMD_SUCCESS;
|
|
}
|
|
|
|
x = script_getnum(st, 3);
|
|
y = script_getnum(st, 4);
|
|
if(script_hasdata(st, 5))
|
|
ev = script_getstr(st, 5); // Logout Event
|
|
if(script_hasdata(st, 6))
|
|
dev = script_getstr(st, 6); // Die Event
|
|
|
|
check_event(st, ev);
|
|
check_event(st, dev);
|
|
|
|
script_pushint(st, bg_create(mapindex, x, y, ev, dev));
|
|
return SCRIPT_CMD_SUCCESS;
|
|
}
|
|
|
|
/// Adds attached player or <char id> (if specified) to an existing
|
|
/// battleground group and warps it to the specified coordinates on
|
|
/// the given map.
|
|
/// bg_join(<battle group>,{"<map name>",<x>,<y>{,<char id>}});
|
|
/// @author [secretdataz]
|
|
BUILDIN_FUNC(bg_join) {
|
|
const char* map_name;
|
|
struct map_session_data *sd;
|
|
struct battleground_data *bg;
|
|
int x, y, bg_id, mapindex;
|
|
|
|
bg_id = script_getnum(st, 2);
|
|
if ((bg = bg_team_search(bg_id)) == NULL) {
|
|
script_pushint(st, false);
|
|
return SCRIPT_CMD_SUCCESS;
|
|
}
|
|
if (script_hasdata(st, 3)) {
|
|
map_name = script_getstr(st, 3);
|
|
if ((mapindex = mapindex_name2id(map_name)) == 0) {
|
|
script_pushint(st, false);
|
|
return SCRIPT_CMD_SUCCESS; // Invalid Map
|
|
}
|
|
x = script_getnum(st, 4);
|
|
y = script_getnum(st, 5);
|
|
} else {
|
|
mapindex = bg->mapindex;
|
|
x = bg->x;
|
|
y = bg->y;
|
|
}
|
|
|
|
if (!script_charid2sd(6, sd)) {
|
|
script_pushint(st, false);
|
|
return SCRIPT_CMD_FAILURE;
|
|
}
|
|
|
|
if (bg_team_join(bg_id, sd) && pc_setpos(sd, mapindex, x, y, CLR_TELEPORT) == SETPOS_OK)
|
|
{
|
|
script_pushint(st, true);
|
|
}
|
|
else
|
|
script_pushint(st, false);
|
|
|
|
return SCRIPT_CMD_SUCCESS;
|
|
}
|
|
|
|
BUILDIN_FUNC(bg_team_setxy)
|
|
{
|
|
struct battleground_data *bg;
|
|
int bg_id;
|
|
|
|
bg_id = script_getnum(st,2);
|
|
if( (bg = bg_team_search(bg_id)) == NULL )
|
|
return SCRIPT_CMD_SUCCESS;
|
|
|
|
bg->x = script_getnum(st,3);
|
|
bg->y = script_getnum(st,4);
|
|
return SCRIPT_CMD_SUCCESS;
|
|
}
|
|
|
|
BUILDIN_FUNC(bg_warp)
|
|
{
|
|
int x, y, mapindex, bg_id;
|
|
const char* map_name;
|
|
|
|
bg_id = script_getnum(st,2);
|
|
map_name = script_getstr(st,3);
|
|
if( (mapindex = mapindex_name2id(map_name)) == 0 )
|
|
return SCRIPT_CMD_SUCCESS; // Invalid Map
|
|
x = script_getnum(st,4);
|
|
y = script_getnum(st,5);
|
|
bg_team_warp(bg_id, mapindex, x, y);
|
|
return SCRIPT_CMD_SUCCESS;
|
|
}
|
|
|
|
BUILDIN_FUNC(bg_monster)
|
|
{
|
|
int class_ = 0, x = 0, y = 0, bg_id = 0;
|
|
const char *str,*mapname, *evt="";
|
|
|
|
bg_id = script_getnum(st,2);
|
|
mapname = script_getstr(st,3);
|
|
x = script_getnum(st,4);
|
|
y = script_getnum(st,5);
|
|
str = script_getstr(st,6);
|
|
class_ = script_getnum(st,7);
|
|
if( script_hasdata(st,8) ) evt = script_getstr(st,8);
|
|
check_event(st, evt);
|
|
script_pushint(st, mob_spawn_bg(mapname,x,y,str,class_,evt,bg_id));
|
|
return SCRIPT_CMD_SUCCESS;
|
|
}
|
|
|
|
BUILDIN_FUNC(bg_monster_set_team)
|
|
{
|
|
struct mob_data *md;
|
|
struct block_list *mbl;
|
|
int id = script_getnum(st,2),
|
|
bg_id = script_getnum(st,3);
|
|
|
|
if( id == 0 || (mbl = map_id2bl(id)) == NULL || mbl->type != BL_MOB )
|
|
return SCRIPT_CMD_SUCCESS;
|
|
md = (TBL_MOB *)mbl;
|
|
md->bg_id = bg_id;
|
|
|
|
mob_stop_attack(md);
|
|
mob_stop_walking(md, 0);
|
|
md->target_id = md->attacked_id = 0;
|
|
clif_name_area(&md->bl);
|
|
|
|
return SCRIPT_CMD_SUCCESS;
|
|
}
|
|
|
|
BUILDIN_FUNC(bg_leave)
|
|
{
|
|
struct map_session_data *sd = NULL;
|
|
if( !script_charid2sd(2,sd) || !sd->bg_id )
|
|
return SCRIPT_CMD_SUCCESS;
|
|
|
|
bg_team_leave(sd,0);
|
|
return SCRIPT_CMD_SUCCESS;
|
|
}
|
|
|
|
BUILDIN_FUNC(bg_destroy)
|
|
{
|
|
int bg_id = script_getnum(st,2);
|
|
bg_team_delete(bg_id);
|
|
return SCRIPT_CMD_SUCCESS;
|
|
}
|
|
|
|
BUILDIN_FUNC(bg_getareausers)
|
|
{
|
|
const char *str;
|
|
int16 m, x0, y0, x1, y1;
|
|
int bg_id;
|
|
int i = 0, c = 0;
|
|
struct battleground_data *bg = NULL;
|
|
|
|
bg_id = script_getnum(st,2);
|
|
str = script_getstr(st,3);
|
|
|
|
if( (bg = bg_team_search(bg_id)) == NULL || (m = map_mapname2mapid(str)) < 0 )
|
|
{
|
|
script_pushint(st,0);
|
|
return SCRIPT_CMD_SUCCESS;
|
|
}
|
|
|
|
x0 = script_getnum(st,4);
|
|
y0 = script_getnum(st,5);
|
|
x1 = script_getnum(st,6);
|
|
y1 = script_getnum(st,7);
|
|
|
|
for( i = 0; i < MAX_BG_MEMBERS; i++ )
|
|
{
|
|
struct map_session_data *sd;
|
|
if( (sd = bg->members[i].sd) == NULL )
|
|
continue;
|
|
if( sd->bl.m != m || sd->bl.x < x0 || sd->bl.y < y0 || sd->bl.x > x1 || sd->bl.y > y1 )
|
|
continue;
|
|
c++;
|
|
}
|
|
|
|
script_pushint(st,c);
|
|
return SCRIPT_CMD_SUCCESS;
|
|
}
|
|
|
|
BUILDIN_FUNC(bg_updatescore)
|
|
{
|
|
const char *str;
|
|
int16 m;
|
|
|
|
str = script_getstr(st,2);
|
|
if( (m = map_mapname2mapid(str)) < 0 )
|
|
return SCRIPT_CMD_SUCCESS;
|
|
|
|
struct map_data *mapdata = map_getmapdata(m);
|
|
|
|
mapdata->bgscore_lion = script_getnum(st,3);
|
|
mapdata->bgscore_eagle = script_getnum(st,4);
|
|
|
|
clif_bg_updatescore(m);
|
|
return SCRIPT_CMD_SUCCESS;
|
|
}
|
|
|
|
BUILDIN_FUNC(bg_get_data)
|
|
{
|
|
struct battleground_data *bg;
|
|
int bg_id = script_getnum(st,2),
|
|
type = script_getnum(st,3), i;
|
|
|
|
if( (bg = bg_team_search(bg_id)) == NULL )
|
|
{
|
|
script_pushint(st,0);
|
|
return SCRIPT_CMD_SUCCESS;
|
|
}
|
|
|
|
switch( type )
|
|
{
|
|
case 0: script_pushint(st, bg->count); break;
|
|
case 1:
|
|
for (i = 0; bg->members[i].sd != NULL; i++)
|
|
mapreg_setreg(reference_uid(add_str("$@arenamembers"), i), bg->members[i].sd->bl.id);
|
|
mapreg_setreg(add_str("$@arenamemberscount"), i);
|
|
script_pushint(st, i);
|
|
break;
|
|
default:
|
|
ShowError("script:bg_get_data: unknown data identifier %d\n", type);
|
|
break;
|
|
}
|
|
|
|
return SCRIPT_CMD_SUCCESS;
|
|
}
|
|
|
|
/*==========================================
|
|
* Instancing System
|
|
*------------------------------------------*/
|
|
//Returns an Instance ID
|
|
//Checks NPC first, then if player is attached we check
|
|
unsigned short script_instancegetid(struct script_state* st)
|
|
{
|
|
unsigned short instance_id = 0;
|
|
struct npc_data *nd;
|
|
|
|
if( (nd = map_id2nd(st->oid)) && nd->instance_id > 0 )
|
|
instance_id = nd->instance_id;
|
|
else {
|
|
struct map_session_data *sd = NULL;
|
|
struct party_data *pd = NULL;
|
|
struct guild *gd = NULL;
|
|
struct clan *cd = NULL;
|
|
|
|
if ((sd = map_id2sd(st->rid))) {
|
|
if (sd->instance_id)
|
|
instance_id = sd->instance_id;
|
|
if (instance_id == 0 && sd->status.party_id && (pd = party_search(sd->status.party_id)) != NULL && pd->instance_id)
|
|
instance_id = pd->instance_id;
|
|
if (instance_id == 0 && sd->status.guild_id && (gd = guild_search(sd->status.guild_id)) != NULL && gd->instance_id)
|
|
instance_id = gd->instance_id;
|
|
if (instance_id == 0 && sd->status.clan_id && (cd = clan_search(sd->status.clan_id)) != NULL && cd->instance_id)
|
|
instance_id = cd->instance_id;
|
|
}
|
|
}
|
|
|
|
return instance_id;
|
|
}
|
|
|
|
/*==========================================
|
|
* Creates the instance
|
|
* Returns Instance ID if created successfully
|
|
*------------------------------------------*/
|
|
BUILDIN_FUNC(instance_create)
|
|
{
|
|
enum instance_mode mode = IM_PARTY;
|
|
int owner_id = 0;
|
|
|
|
if (script_hasdata(st, 3)) {
|
|
mode = static_cast<instance_mode>(script_getnum(st, 3));
|
|
|
|
if (mode < IM_NONE || mode >= IM_MAX) {
|
|
ShowError("buildin_instance_create: Unknown instance mode %d for '%s'\n", mode, script_getstr(st, 2));
|
|
return SCRIPT_CMD_FAILURE;
|
|
}
|
|
}
|
|
if (script_hasdata(st, 4))
|
|
owner_id = script_getnum(st, 4);
|
|
else {
|
|
// If sd is NULL, instance_create will return -2.
|
|
struct map_session_data *sd = NULL;
|
|
|
|
switch(mode) {
|
|
case IM_NONE:
|
|
owner_id = st->oid;
|
|
break;
|
|
case IM_CHAR:
|
|
if (script_rid2sd(sd))
|
|
owner_id = sd->status.char_id;
|
|
break;
|
|
case IM_PARTY:
|
|
if (script_rid2sd(sd))
|
|
owner_id = sd->status.party_id;
|
|
break;
|
|
case IM_GUILD:
|
|
if (script_rid2sd(sd))
|
|
owner_id = sd->status.guild_id;
|
|
break;
|
|
case IM_CLAN:
|
|
if (script_rid2sd(sd))
|
|
owner_id = sd->status.clan_id;
|
|
break;
|
|
default:
|
|
ShowError("buildin_instance_create: Invalid instance mode (instance name: %s)\n", script_getstr(st, 2));
|
|
return SCRIPT_CMD_FAILURE;
|
|
}
|
|
}
|
|
|
|
script_pushint(st, instance_create(owner_id, script_getstr(st, 2), mode));
|
|
return SCRIPT_CMD_SUCCESS;
|
|
}
|
|
|
|
/*==========================================
|
|
* Destroys an instance (unofficial)
|
|
* Officially instances are only destroyed by timeout
|
|
*
|
|
* instance_destroy {<instance_id>};
|
|
*------------------------------------------*/
|
|
BUILDIN_FUNC(instance_destroy)
|
|
{
|
|
unsigned short instance_id;
|
|
|
|
if( script_hasdata(st,2) )
|
|
instance_id = script_getnum(st,2);
|
|
else
|
|
instance_id = script_instancegetid(st);
|
|
|
|
if( instance_id == 0 ) {
|
|
ShowError("buildin_instance_destroy: Trying to destroy invalid instance %hu.\n", instance_id);
|
|
return SCRIPT_CMD_FAILURE;
|
|
}
|
|
|
|
instance_destroy(instance_id);
|
|
return SCRIPT_CMD_SUCCESS;
|
|
}
|
|
|
|
/*==========================================
|
|
* Warps player to instance
|
|
* Results:
|
|
* IE_OK: Success
|
|
* IE_NOMEMBER: Character not in party/guild (for party/guild type instances)
|
|
* IE_NOINSTANCE: Character/Party/Guild doesn't have instance
|
|
* IE_OTHER: Other errors (instance not in DB, instance doesn't match with character/party/guild, etc.)
|
|
*------------------------------------------*/
|
|
BUILDIN_FUNC(instance_enter)
|
|
{
|
|
struct map_session_data *sd = NULL;
|
|
int x = script_hasdata(st,3) ? script_getnum(st, 3) : -1;
|
|
int y = script_hasdata(st,4) ? script_getnum(st, 4) : -1;
|
|
unsigned short instance_id;
|
|
|
|
if (script_hasdata(st, 6))
|
|
instance_id = script_getnum(st, 6);
|
|
else
|
|
instance_id = script_instancegetid(st);
|
|
|
|
if (!script_charid2sd(5,sd))
|
|
return SCRIPT_CMD_FAILURE;
|
|
|
|
script_pushint(st, instance_enter(sd, instance_id, script_getstr(st, 2), x, y));
|
|
|
|
return SCRIPT_CMD_SUCCESS;
|
|
}
|
|
|
|
/*==========================================
|
|
* Returns the name of a duplicated NPC
|
|
*
|
|
* instance_npcname <npc_name>{,<instance_id>};
|
|
* <npc_name> is the full name of an NPC.
|
|
*------------------------------------------*/
|
|
BUILDIN_FUNC(instance_npcname)
|
|
{
|
|
const char *str;
|
|
unsigned short instance_id = 0;
|
|
struct npc_data *nd;
|
|
|
|
str = script_getstr(st,2);
|
|
if( script_hasdata(st,3) )
|
|
instance_id = script_getnum(st,3);
|
|
else
|
|
instance_id = script_instancegetid(st);
|
|
|
|
if( instance_id && (nd = npc_name2id(str)) != NULL ) {
|
|
static char npcname[NAME_LENGTH];
|
|
snprintf(npcname, sizeof(npcname), "dup_%hu_%d", instance_id, nd->bl.id);
|
|
script_pushconststr(st,npcname);
|
|
} else {
|
|
ShowError("buildin_instance_npcname: Invalid instance NPC (instance_id: %hu, NPC name: \"%s\".)\n", instance_id, str);
|
|
st->state = END;
|
|
return SCRIPT_CMD_FAILURE;
|
|
}
|
|
|
|
return SCRIPT_CMD_SUCCESS;
|
|
}
|
|
|
|
/*==========================================
|
|
* Returns the name of a duplicated map
|
|
*
|
|
* instance_mapname <map_name>{,<instance_id>};
|
|
*------------------------------------------*/
|
|
BUILDIN_FUNC(instance_mapname)
|
|
{
|
|
const char *str;
|
|
int16 m;
|
|
unsigned short instance_id = 0;
|
|
|
|
str = script_getstr(st,2);
|
|
|
|
if( script_hasdata(st,3) )
|
|
instance_id = script_getnum(st,3);
|
|
else
|
|
instance_id = script_instancegetid(st);
|
|
|
|
// Check that instance mapname is a valid map
|
|
if(!instance_id || (m = instance_mapname2mapid(str,instance_id)) < 0)
|
|
script_pushconststr(st, "");
|
|
else
|
|
script_pushconststr(st, map_getmapdata(m)->name);
|
|
|
|
return SCRIPT_CMD_SUCCESS;
|
|
}
|
|
|
|
/*==========================================
|
|
* Returns an Instance ID
|
|
*------------------------------------------*/
|
|
BUILDIN_FUNC(instance_id)
|
|
{
|
|
script_pushint(st, script_instancegetid(st));
|
|
return SCRIPT_CMD_SUCCESS;
|
|
}
|
|
|
|
/*==========================================
|
|
* Warps all players inside an instance
|
|
*
|
|
* instance_warpall <map_name>,<x>,<y>{,<instance_id>};
|
|
*------------------------------------------*/
|
|
static int buildin_instance_warpall_sub(struct block_list *bl, va_list ap)
|
|
{
|
|
unsigned int m = va_arg(ap,unsigned int);
|
|
int x = va_arg(ap,int);
|
|
int y = va_arg(ap,int);
|
|
unsigned short instance_id = va_arg(ap,unsigned int);
|
|
struct map_session_data *sd = NULL;
|
|
int owner_id = 0;
|
|
|
|
nullpo_retr(0, bl);
|
|
|
|
if (bl->type != BL_PC)
|
|
return 0;
|
|
|
|
sd = (TBL_PC *)bl;
|
|
owner_id = instance_data[instance_id].owner_id;
|
|
switch(instance_data[instance_id].mode) {
|
|
case IM_NONE:
|
|
break;
|
|
case IM_CHAR:
|
|
if (sd->status.char_id != owner_id)
|
|
return 0;
|
|
break;
|
|
case IM_PARTY:
|
|
if (sd->status.party_id != owner_id)
|
|
return 0;
|
|
break;
|
|
case IM_GUILD:
|
|
if (sd->status.guild_id != owner_id)
|
|
return 0;
|
|
case IM_CLAN:
|
|
if (sd->status.clan_id != owner_id)
|
|
return 0;
|
|
}
|
|
|
|
pc_setpos(sd, m, x, y, CLR_TELEPORT);
|
|
|
|
return 1;
|
|
}
|
|
|
|
BUILDIN_FUNC(instance_warpall)
|
|
{
|
|
int16 m, i;
|
|
unsigned short instance_id;
|
|
const char *mapn;
|
|
int x, y;
|
|
|
|
mapn = script_getstr(st,2);
|
|
x = script_getnum(st,3);
|
|
y = script_getnum(st,4);
|
|
if( script_hasdata(st,5) )
|
|
instance_id = script_getnum(st,5);
|
|
else
|
|
instance_id = script_instancegetid(st);
|
|
|
|
if( !instance_id || (m = map_mapname2mapid(mapn)) < 0 || (m = instance_mapname2mapid(map_getmapdata(m)->name,instance_id)) < 0)
|
|
return SCRIPT_CMD_FAILURE;
|
|
|
|
for(i = 0; i < instance_data[instance_id].cnt_map; i++)
|
|
map_foreachinmap(buildin_instance_warpall_sub, instance_data[instance_id].map[i]->m, BL_PC, map_id2index(m), x, y, instance_id);
|
|
|
|
return SCRIPT_CMD_SUCCESS;
|
|
}
|
|
|
|
/*==========================================
|
|
* Broadcasts to all maps inside an instance
|
|
*
|
|
* instance_announce <instance id>,"<text>",<flag>{,<fontColor>{,<fontType>{,<fontSize>{,<fontAlign>{,<fontY>}}}}};
|
|
* Using 0 for <instance id> will auto-detect the id.
|
|
*------------------------------------------*/
|
|
BUILDIN_FUNC(instance_announce) {
|
|
unsigned short instance_id = script_getnum(st,2);
|
|
const char *mes = script_getstr(st,3);
|
|
int flag = script_getnum(st,4);
|
|
const char *fontColor = script_hasdata(st,5) ? script_getstr(st,5) : NULL;
|
|
int fontType = script_hasdata(st,6) ? script_getnum(st,6) : FW_NORMAL; // default fontType
|
|
int fontSize = script_hasdata(st,7) ? script_getnum(st,7) : 12; // default fontSize
|
|
int fontAlign = script_hasdata(st,8) ? script_getnum(st,8) : 0; // default fontAlign
|
|
int fontY = script_hasdata(st,9) ? script_getnum(st,9) : 0; // default fontY
|
|
int i;
|
|
|
|
if( instance_id == 0 ) {
|
|
instance_id = script_instancegetid(st);
|
|
}
|
|
|
|
if( !instance_id && &instance_data[instance_id] != NULL) {
|
|
ShowError("buildin_instance_announce: Intance is not found.\n");
|
|
return SCRIPT_CMD_FAILURE;
|
|
}
|
|
|
|
for( i = 0; i < instance_data[instance_id].cnt_map; i++ )
|
|
map_foreachinmap(buildin_announce_sub, instance_data[instance_id].map[i]->m, BL_PC,
|
|
mes, strlen(mes)+1, flag&BC_COLOR_MASK, fontColor, fontType, fontSize, fontAlign, fontY);
|
|
|
|
return SCRIPT_CMD_SUCCESS;
|
|
}
|
|
|
|
/*==========================================
|
|
* instance_check_party [malufett]
|
|
* Values:
|
|
* party_id : Party ID of the invoking character. [Required Parameter]
|
|
* amount : Amount of needed Partymembers for the Instance. [Optional Parameter]
|
|
* min : Minimum Level needed to join the Instance. [Optional Parameter]
|
|
* max : Maxium Level allowed to join the Instance. [Optional Parameter]
|
|
* Example: instance_check_party (getcharid(1){,amount}{,min}{,max});
|
|
* Example 2: instance_check_party (getcharid(1),1,1,99);
|
|
*------------------------------------------*/
|
|
BUILDIN_FUNC(instance_check_party)
|
|
{
|
|
int amount, min, max, i, party_id, c = 0;
|
|
struct party_data *p = NULL;
|
|
|
|
amount = script_hasdata(st,3) ? script_getnum(st,3) : 1; // Amount of needed Partymembers for the Instance.
|
|
min = script_hasdata(st,4) ? script_getnum(st,4) : 1; // Minimum Level needed to join the Instance.
|
|
max = script_hasdata(st,5) ? script_getnum(st,5) : MAX_LEVEL; // Maxium Level allowed to join the Instance.
|
|
|
|
if( min < 1 || min > MAX_LEVEL) {
|
|
ShowError("buildin_instance_check_party: Invalid min level, %d\n", min);
|
|
return SCRIPT_CMD_FAILURE;
|
|
} else if( max < 1 || max > MAX_LEVEL) {
|
|
ShowError("buildin_instance_check_party: Invalid max level, %d\n", max);
|
|
return SCRIPT_CMD_FAILURE;
|
|
}
|
|
|
|
if( script_hasdata(st,2) )
|
|
party_id = script_getnum(st,2);
|
|
else return SCRIPT_CMD_FAILURE;
|
|
|
|
if( !(p = party_search(party_id)) ) {
|
|
script_pushint(st, 0); // Returns false if party does not exist.
|
|
return SCRIPT_CMD_FAILURE;
|
|
}
|
|
|
|
for( i = 0; i < MAX_PARTY; i++ ) {
|
|
struct map_session_data *pl_sd;
|
|
if( (pl_sd = p->data[i].sd) )
|
|
if(map_id2bl(pl_sd->bl.id)) {
|
|
if(pl_sd->status.base_level < min) {
|
|
script_pushint(st, 0);
|
|
return SCRIPT_CMD_SUCCESS;
|
|
} else if(pl_sd->status.base_level > max) {
|
|
script_pushint(st, 0);
|
|
return SCRIPT_CMD_SUCCESS;
|
|
}
|
|
c++;
|
|
}
|
|
}
|
|
|
|
if(c < amount)
|
|
script_pushint(st, 0); // Not enough Members in the Party to join Instance.
|
|
else
|
|
script_pushint(st, 1);
|
|
|
|
return SCRIPT_CMD_SUCCESS;
|
|
}
|
|
|
|
/*==========================================
|
|
* instance_check_guild
|
|
* Values:
|
|
* guild_id : Guild ID of the invoking character. [Required Parameter]
|
|
* amount : Amount of needed Guild members for the Instance. [Optional Parameter]
|
|
* min : Minimum Level needed to join the Instance. [Optional Parameter]
|
|
* max : Maxium Level allowed to join the Instance. [Optional Parameter]
|
|
* Example: instance_check_guild (getcharid(2){,amount}{,min}{,max});
|
|
* Example 2: instance_check_guild (getcharid(2),1,1,99);
|
|
*------------------------------------------*/
|
|
BUILDIN_FUNC(instance_check_guild)
|
|
{
|
|
int amount, min, max, i, guild_id = 0, c = 0;
|
|
struct guild *g = NULL;
|
|
|
|
amount = script_hasdata(st,3) ? script_getnum(st,3) : 1; // Amount of needed Guild members for the Instance.
|
|
min = script_hasdata(st,4) ? script_getnum(st,4) : 1; // Minimum Level needed to join the Instance.
|
|
max = script_hasdata(st,5) ? script_getnum(st,5) : MAX_LEVEL; // Maxium Level allowed to join the Instance.
|
|
|
|
if (min < 1 || min > MAX_LEVEL) {
|
|
ShowError("buildin_instance_check_guild: Invalid min level, %d\n", min);
|
|
return SCRIPT_CMD_FAILURE;
|
|
} else if (max < 1 || max > MAX_LEVEL) {
|
|
ShowError("buildin_instance_check_guild: Invalid max level, %d\n", max);
|
|
return SCRIPT_CMD_FAILURE;
|
|
}
|
|
|
|
if (script_hasdata(st,2))
|
|
guild_id = script_getnum(st,2);
|
|
else
|
|
return SCRIPT_CMD_FAILURE;
|
|
|
|
if (!(g = guild_search(guild_id))) {
|
|
script_pushint(st, 0); // Returns false if guild does not exist.
|
|
return SCRIPT_CMD_FAILURE;
|
|
}
|
|
|
|
for(i = 0; i < MAX_GUILD; i++) {
|
|
struct map_session_data *pl_sd;
|
|
|
|
if ((pl_sd = g->member[i].sd)) {
|
|
if (map_id2bl(pl_sd->bl.id)) {
|
|
if (pl_sd->status.base_level < min) {
|
|
script_pushint(st, 0);
|
|
return SCRIPT_CMD_SUCCESS;
|
|
} else if (pl_sd->status.base_level > max) {
|
|
script_pushint(st, 0);
|
|
return SCRIPT_CMD_SUCCESS;
|
|
}
|
|
c++;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (c < amount)
|
|
script_pushint(st, 0); // Not enough Members in the Guild to join Instance.
|
|
else
|
|
script_pushint(st, 1);
|
|
|
|
return SCRIPT_CMD_SUCCESS;
|
|
}
|
|
|
|
/*==========================================
|
|
* instance_check_clan
|
|
* Values:
|
|
* clan_id : Clan ID of the invoking character. [Required Parameter]
|
|
* amount : Amount of needed Clan members for the Instance. [Optional Parameter]
|
|
* min : Minimum Level needed to join the Instance. [Optional Parameter]
|
|
* max : Maxium Level allowed to join the Instance. [Optional Parameter]
|
|
* Example: instance_check_clan (getcharid(5){,amount}{,min}{,max});
|
|
* Example 2: instance_check_clan (getcharid(5),1,1,99);
|
|
*------------------------------------------*/
|
|
BUILDIN_FUNC(instance_check_clan)
|
|
{
|
|
int amount, min, max, i, clan_id = 0, c = 0;
|
|
struct clan *cd = NULL;
|
|
|
|
amount = script_hasdata(st,3) ? script_getnum(st,3) : 1; // Amount of needed Clan members for the Instance.
|
|
min = script_hasdata(st,4) ? script_getnum(st,4) : 1; // Minimum Level needed to join the Instance.
|
|
max = script_hasdata(st,5) ? script_getnum(st,5) : MAX_LEVEL; // Maxium Level allowed to join the Instance.
|
|
|
|
if (min < 1 || min > MAX_LEVEL) {
|
|
ShowError("buildin_instance_check_clan: Invalid min level, %d\n", min);
|
|
return SCRIPT_CMD_FAILURE;
|
|
} else if (max < 1 || max > MAX_LEVEL) {
|
|
ShowError("buildin_instance_check_clan: Invalid max level, %d\n", max);
|
|
return SCRIPT_CMD_FAILURE;
|
|
}
|
|
|
|
if (script_hasdata(st,2))
|
|
clan_id = script_getnum(st,2);
|
|
else
|
|
return SCRIPT_CMD_FAILURE;
|
|
|
|
if (!(cd = clan_search(clan_id))) {
|
|
script_pushint(st, 0); // Returns false if clan does not exist.
|
|
return SCRIPT_CMD_FAILURE;
|
|
}
|
|
|
|
for(i = 0; i < MAX_CLAN; i++) {
|
|
struct map_session_data *pl_sd;
|
|
|
|
if ((pl_sd = cd->members[i])) {
|
|
if (map_id2bl(pl_sd->bl.id)) {
|
|
if (pl_sd->status.base_level < min) {
|
|
script_pushint(st, 0);
|
|
return SCRIPT_CMD_SUCCESS;
|
|
} else if (pl_sd->status.base_level > max) {
|
|
script_pushint(st, 0);
|
|
return SCRIPT_CMD_SUCCESS;
|
|
}
|
|
c++;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (c < amount)
|
|
script_pushint(st, 0); // Not enough Members in the Clan to join Instance.
|
|
else
|
|
script_pushint(st, 1);
|
|
|
|
return SCRIPT_CMD_SUCCESS;
|
|
}
|
|
|
|
/*==========================================
|
|
* instance_info
|
|
* Values:
|
|
* name : name of the instance you want to look up. [Required Parameter]
|
|
* type : type of information you want to look up for the specified instance. [Required Parameter]
|
|
* index : index of the map in the instance. [Optional Parameter]
|
|
*------------------------------------------*/
|
|
BUILDIN_FUNC(instance_info)
|
|
{
|
|
const char* name = script_getstr(st, 2);
|
|
int type = script_getnum(st, 3);
|
|
int index = 0;
|
|
struct instance_db *db = instance_searchname_db(name);
|
|
|
|
if( !db ){
|
|
ShowError( "buildin_instance_info: Unknown instance name \"%s\".\n", name );
|
|
script_pushint(st, -1);
|
|
return SCRIPT_CMD_FAILURE;
|
|
}
|
|
|
|
switch( type ){
|
|
case IIT_ID:
|
|
script_pushint(st, db->id);
|
|
break;
|
|
case IIT_TIME_LIMIT:
|
|
script_pushint(st, db->limit);
|
|
break;
|
|
case IIT_IDLE_TIMEOUT:
|
|
script_pushint(st, db->timeout);
|
|
break;
|
|
case IIT_ENTER_MAP:
|
|
script_pushstrcopy(st, StringBuf_Value(db->enter.mapname));
|
|
break;
|
|
case IIT_ENTER_X:
|
|
script_pushint(st, db->enter.x);
|
|
break;
|
|
case IIT_ENTER_Y:
|
|
script_pushint(st, db->enter.y);
|
|
break;
|
|
case IIT_MAPCOUNT:
|
|
script_pushint(st, db->maplist_count);
|
|
break;
|
|
case IIT_MAP:
|
|
if( !script_hasdata(st, 4) || script_isstring(st, 4) ){
|
|
ShowError( "buildin_instance_info: Type IIT_MAP requires a numeric index argument.\n" );
|
|
script_pushconststr(st, "");
|
|
return SCRIPT_CMD_FAILURE;
|
|
}
|
|
|
|
index = script_getnum(st, 4);
|
|
|
|
if( index < 0 ){
|
|
ShowError( "buildin_instance_info: Type IIT_MAP does not support a negative index argument.\n" );
|
|
script_pushconststr(st, "");
|
|
return SCRIPT_CMD_FAILURE;
|
|
}
|
|
|
|
if( index > UINT8_MAX ){
|
|
ShowError( "buildin_instance_info: Type IIT_MAP does only support up to index %hu.\n", UINT8_MAX );
|
|
script_pushconststr(st, "");
|
|
return SCRIPT_CMD_FAILURE;
|
|
}
|
|
|
|
script_pushstrcopy(st, StringBuf_Value(db->maplist[index]));
|
|
break;
|
|
|
|
default:
|
|
ShowError("buildin_instance_info: Unknown instance information type \"%d\".\n", type );
|
|
script_pushint(st, -1);
|
|
return SCRIPT_CMD_FAILURE;
|
|
}
|
|
|
|
return SCRIPT_CMD_SUCCESS;
|
|
}
|
|
|
|
/*==========================================
|
|
* Custom Fonts
|
|
*------------------------------------------*/
|
|
BUILDIN_FUNC(setfont)
|
|
{
|
|
struct map_session_data *sd;
|
|
int font;
|
|
|
|
if( !script_rid2sd(sd) )
|
|
return SCRIPT_CMD_SUCCESS;
|
|
|
|
font = script_getnum(st,2);
|
|
|
|
if( sd->status.font != font )
|
|
sd->status.font = font;
|
|
else
|
|
sd->status.font = 0;
|
|
|
|
clif_font(sd);
|
|
return SCRIPT_CMD_SUCCESS;
|
|
}
|
|
|
|
static int buildin_mobuseskill_sub(struct block_list *bl,va_list ap)
|
|
{
|
|
TBL_MOB* md = (TBL_MOB*)bl;
|
|
struct block_list *tbl;
|
|
int mobid = va_arg(ap,int);
|
|
uint16 skill_id = va_arg(ap,int);
|
|
uint16 skill_lv = va_arg(ap,int);
|
|
int casttime = va_arg(ap,int);
|
|
int cancel = va_arg(ap,int);
|
|
int emotion = va_arg(ap,int);
|
|
int target = va_arg(ap,int);
|
|
|
|
if( md->mob_id != mobid )
|
|
return 0;
|
|
|
|
// 0:self, 1:target, 2:master, default:random
|
|
switch( target ) {
|
|
case 0: tbl = map_id2bl(md->bl.id); break;
|
|
case 1: tbl = map_id2bl(md->target_id); break;
|
|
case 2: tbl = map_id2bl(md->master_id); break;
|
|
default:tbl = battle_getenemy(&md->bl, DEFAULT_ENEMY_TYPE(md), skill_get_range2(&md->bl, skill_id, skill_lv, true)); break;
|
|
}
|
|
|
|
if( !tbl )
|
|
return 0;
|
|
|
|
if( md->ud.skilltimer != INVALID_TIMER ) // Cancel the casting skill.
|
|
unit_skillcastcancel(bl,0);
|
|
|
|
if( skill_get_casttype(skill_id) == CAST_GROUND )
|
|
unit_skilluse_pos2(&md->bl, tbl->x, tbl->y, skill_id, skill_lv, casttime, cancel);
|
|
else
|
|
unit_skilluse_id2(&md->bl, tbl->id, skill_id, skill_lv, casttime, cancel);
|
|
|
|
clif_emotion(&md->bl, emotion);
|
|
|
|
return 1;
|
|
}
|
|
|
|
/*==========================================
|
|
* areamobuseskill "Map Name",<x>,<y>,<range>,<Mob ID>,"Skill Name"/<Skill ID>,<Skill Lv>,<Cast Time>,<Cancelable>,<Emotion>,<Target Type>;
|
|
*------------------------------------------*/
|
|
BUILDIN_FUNC(areamobuseskill)
|
|
{
|
|
struct block_list center;
|
|
int16 m;
|
|
int range,mobid,skill_id,skill_lv,casttime,emotion,target,cancel;
|
|
|
|
if( (m = map_mapname2mapid(script_getstr(st,2))) < 0 ) {
|
|
ShowError("areamobuseskill: invalid map name.\n");
|
|
return SCRIPT_CMD_SUCCESS;
|
|
}
|
|
|
|
center.m = m;
|
|
center.x = script_getnum(st,3);
|
|
center.y = script_getnum(st,4);
|
|
range = script_getnum(st,5);
|
|
mobid = script_getnum(st,6);
|
|
if (script_isstring(st, 7)) {
|
|
const char *name = script_getstr(st, 7);
|
|
|
|
if (!(skill_id = skill_name2id(name))) {
|
|
ShowError("buildin_areamobuseskill: Invalid skill name %s.\n", name);
|
|
return SCRIPT_CMD_FAILURE;
|
|
}
|
|
} else {
|
|
skill_id = script_getnum(st, 7);
|
|
|
|
if (!skill_get_index(skill_id)) {
|
|
ShowError("buildin_areamobuseskill: Invalid skill ID %d.\n", skill_id);
|
|
return SCRIPT_CMD_FAILURE;
|
|
}
|
|
}
|
|
if( (skill_lv = script_getnum(st,8)) > battle_config.mob_max_skilllvl )
|
|
skill_lv = battle_config.mob_max_skilllvl;
|
|
|
|
casttime = script_getnum(st,9);
|
|
cancel = script_getnum(st,10);
|
|
emotion = script_getnum(st,11);
|
|
target = script_getnum(st,12);
|
|
|
|
map_foreachinallrange(buildin_mobuseskill_sub, ¢er, range, BL_MOB, mobid, skill_id, skill_lv, casttime, cancel, emotion, target);
|
|
return SCRIPT_CMD_SUCCESS;
|
|
}
|
|
|
|
/**
|
|
* Display a progress bar above a character
|
|
* progressbar "<color>",<seconds>;
|
|
*/
|
|
BUILDIN_FUNC(progressbar)
|
|
{
|
|
struct map_session_data * sd;
|
|
const char * color;
|
|
unsigned int second;
|
|
|
|
if( !script_rid2sd(sd) )
|
|
return SCRIPT_CMD_SUCCESS;
|
|
|
|
st->state = STOP;
|
|
|
|
color = script_getstr(st,2);
|
|
second = script_getnum(st,3);
|
|
|
|
sd->progressbar.npc_id = st->oid;
|
|
sd->progressbar.timeout = gettick() + second*1000;
|
|
sd->state.workinprogress = WIP_DISABLE_ALL;
|
|
|
|
clif_progressbar(sd, strtol(color, (char **)NULL, 0), second);
|
|
return SCRIPT_CMD_SUCCESS;
|
|
}
|
|
|
|
/**
|
|
* Display a progress bar above an NPC
|
|
* progressbar_npc "<color>",<seconds>{,<"NPC Name">};
|
|
*/
|
|
BUILDIN_FUNC(progressbar_npc){
|
|
struct npc_data* nd = NULL;
|
|
|
|
if( script_hasdata(st, 4) ){
|
|
const char* name = script_getstr(st, 4);
|
|
|
|
nd = npc_name2id(name);
|
|
|
|
if( !nd ){
|
|
ShowError( "buildin_progressbar_npc: NPC \"%s\" was not found.\n", name );
|
|
return SCRIPT_CMD_FAILURE;
|
|
}
|
|
}else{
|
|
nd = map_id2nd(st->oid);
|
|
}
|
|
|
|
// First call(by function call)
|
|
if( !nd->progressbar.timeout ){
|
|
const char *color;
|
|
int second;
|
|
|
|
color = script_getstr(st, 2);
|
|
second = script_getnum(st, 3);
|
|
|
|
if( second < 0 ){
|
|
ShowError( "buildin_progressbar_npc: negative amount('%d') of seconds is not supported\n", second );
|
|
return SCRIPT_CMD_FAILURE;
|
|
}
|
|
|
|
// detach the player
|
|
script_detach_rid(st);
|
|
|
|
// sleep for the target amount of time
|
|
st->state = RERUNLINE;
|
|
st->sleep.tick = second * 1000;
|
|
nd->progressbar.timeout = gettick() + second * 1000;
|
|
nd->progressbar.color = strtol(color, (char **)NULL, 0);
|
|
|
|
clif_progressbar_npc_area(nd);
|
|
// Second call(by timer after sleeping time is over)
|
|
} else {
|
|
// Continue the script
|
|
st->state = RUN;
|
|
st->sleep.tick = 0;
|
|
nd->progressbar.timeout = nd->progressbar.color = 0;
|
|
}
|
|
|
|
return SCRIPT_CMD_SUCCESS;
|
|
}
|
|
|
|
BUILDIN_FUNC(pushpc)
|
|
{
|
|
uint8 dir;
|
|
int cells, dx, dy;
|
|
struct map_session_data* sd;
|
|
|
|
if(!script_rid2sd(sd))
|
|
{
|
|
return SCRIPT_CMD_SUCCESS;
|
|
}
|
|
|
|
dir = script_getnum(st,2);
|
|
cells = script_getnum(st,3);
|
|
|
|
if(dir >= DIR_MAX)
|
|
{
|
|
ShowWarning("buildin_pushpc: Invalid direction %d specified.\n", dir);
|
|
script_reportsrc(st);
|
|
|
|
dir%= DIR_MAX; // trim spin-over
|
|
}
|
|
|
|
if(!cells)
|
|
{// zero distance
|
|
return SCRIPT_CMD_SUCCESS;
|
|
}
|
|
else if(cells<0)
|
|
{// pushing backwards
|
|
dir = (dir+DIR_MAX/2)%DIR_MAX; // turn around
|
|
cells = -cells;
|
|
}
|
|
|
|
dx = dirx[dir];
|
|
dy = diry[dir];
|
|
|
|
unit_blown(&sd->bl, dx, dy, cells, BLOWN_NONE);
|
|
return SCRIPT_CMD_SUCCESS;
|
|
}
|
|
|
|
|
|
/// Invokes buying store preparation window
|
|
/// buyingstore <slots>;
|
|
BUILDIN_FUNC(buyingstore)
|
|
{
|
|
struct map_session_data* sd;
|
|
|
|
if( !script_rid2sd(sd) )
|
|
{
|
|
return SCRIPT_CMD_SUCCESS;
|
|
}
|
|
|
|
if( npc_isnear(&sd->bl) ) {
|
|
char output[150];
|
|
sprintf(output, msg_txt(sd,662), battle_config.min_npc_vendchat_distance);
|
|
clif_displaymessage(sd->fd, output);
|
|
return SCRIPT_CMD_SUCCESS;
|
|
}
|
|
|
|
buyingstore_setup(sd, script_getnum(st,2));
|
|
return SCRIPT_CMD_SUCCESS;
|
|
}
|
|
|
|
|
|
/// Invokes search store info window
|
|
/// searchstores <uses>,<effect>;
|
|
BUILDIN_FUNC(searchstores)
|
|
{
|
|
unsigned short effect;
|
|
unsigned int uses;
|
|
struct map_session_data* sd;
|
|
|
|
if( !script_rid2sd(sd) )
|
|
{
|
|
return SCRIPT_CMD_SUCCESS;
|
|
}
|
|
|
|
uses = script_getnum(st,2);
|
|
effect = script_getnum(st,3);
|
|
|
|
if( !uses )
|
|
{
|
|
ShowError("buildin_searchstores: Amount of uses cannot be zero.\n");
|
|
return SCRIPT_CMD_FAILURE;
|
|
}
|
|
|
|
if( effect > 1 )
|
|
{
|
|
ShowError("buildin_searchstores: Invalid effect id %hu, specified.\n", effect);
|
|
return SCRIPT_CMD_FAILURE;
|
|
}
|
|
|
|
searchstore_open(sd, uses, effect);
|
|
return SCRIPT_CMD_SUCCESS;
|
|
}
|
|
/// Displays a number as large digital clock.
|
|
/// showdigit <value>[,<type>];
|
|
BUILDIN_FUNC(showdigit)
|
|
{
|
|
unsigned int type = 0;
|
|
int value;
|
|
struct map_session_data* sd;
|
|
|
|
if( !script_rid2sd(sd) )
|
|
{
|
|
return SCRIPT_CMD_SUCCESS;
|
|
}
|
|
|
|
value = script_getnum(st,2);
|
|
|
|
if( script_hasdata(st,3) ){
|
|
type = script_getnum(st,3);
|
|
}
|
|
|
|
switch( type ){
|
|
case 0:
|
|
break;
|
|
case 1:
|
|
case 2:
|
|
// Use absolute value and then the negative value of it as starting value
|
|
// This is what gravity's client does for these counters
|
|
value = -abs(value);
|
|
break;
|
|
case 3:
|
|
value = abs(value);
|
|
if( value > 99 ){
|
|
ShowWarning("buildin_showdigit: type 3 can display 2 digits at max. Capping value %d to 99...\n", value);
|
|
script_reportsrc(st);
|
|
value = 99;
|
|
}
|
|
break;
|
|
default:
|
|
ShowError("buildin_showdigit: Invalid type %u.\n", type);
|
|
return SCRIPT_CMD_FAILURE;
|
|
}
|
|
|
|
clif_showdigit(sd, (unsigned char)type, value);
|
|
return SCRIPT_CMD_SUCCESS;
|
|
}
|
|
/**
|
|
* Rune Knight
|
|
* makerune <% success bonus>{,<char_id>};
|
|
**/
|
|
BUILDIN_FUNC(makerune) {
|
|
TBL_PC* sd;
|
|
|
|
if (!script_charid2sd(3,sd))
|
|
return SCRIPT_CMD_FAILURE;
|
|
clif_skill_produce_mix_list(sd,RK_RUNEMASTERY,24);
|
|
sd->itemid = script_getnum(st,2);
|
|
return SCRIPT_CMD_SUCCESS;
|
|
}
|
|
/**
|
|
* checkdragon({<char_id>}) returns 1 if mounting a dragon or 0 otherwise.
|
|
**/
|
|
BUILDIN_FUNC(checkdragon) {
|
|
TBL_PC* sd;
|
|
|
|
if (!script_charid2sd(2,sd))
|
|
return SCRIPT_CMD_FAILURE;
|
|
if( pc_isridingdragon(sd) )
|
|
script_pushint(st,1);
|
|
else
|
|
script_pushint(st,0);
|
|
return SCRIPT_CMD_SUCCESS;
|
|
}
|
|
/**
|
|
* setdragon({optional Color{,<char_id>}}) returns 1 on success or 0 otherwise
|
|
* - Toggles the dragon on a RK if he can mount;
|
|
* @param Color - when not provided uses the green dragon;
|
|
* - 1 : Green Dragon
|
|
* - 2 : Brown Dragon
|
|
* - 3 : Gray Dragon
|
|
* - 4 : Blue Dragon
|
|
* - 5 : Red Dragon
|
|
**/
|
|
BUILDIN_FUNC(setdragon) {
|
|
TBL_PC* sd;
|
|
int color = script_hasdata(st,2) ? script_getnum(st,2) : 0;
|
|
|
|
if (!script_charid2sd(3,sd))
|
|
return SCRIPT_CMD_FAILURE;
|
|
if( !pc_checkskill(sd,RK_DRAGONTRAINING) || (sd->class_&MAPID_THIRDMASK) != MAPID_RUNE_KNIGHT )
|
|
script_pushint(st,0);//Doesn't have the skill or it's not a Rune Knight
|
|
else if ( pc_isridingdragon(sd) ) {//Is mounted; release
|
|
pc_setoption(sd, sd->sc.option&~OPTION_DRAGON);
|
|
script_pushint(st,1);
|
|
} else {//Not mounted; Mount now.
|
|
unsigned int option = OPTION_DRAGON1;
|
|
if( color ) {
|
|
option = ( color == 1 ? OPTION_DRAGON1 :
|
|
color == 2 ? OPTION_DRAGON2 :
|
|
color == 3 ? OPTION_DRAGON3 :
|
|
color == 4 ? OPTION_DRAGON4 :
|
|
color == 5 ? OPTION_DRAGON5 : 0);
|
|
if( !option ) {
|
|
ShowWarning("script_setdragon: Unknown Color %d used; changing to green (1)\n",color);
|
|
option = OPTION_DRAGON1;
|
|
}
|
|
}
|
|
pc_setoption(sd, sd->sc.option|option);
|
|
script_pushint(st,1);
|
|
}
|
|
return SCRIPT_CMD_SUCCESS;
|
|
}
|
|
|
|
/**
|
|
* ismounting({<char_id>}) returns 1 if mounting a new mount or 0 otherwise
|
|
**/
|
|
BUILDIN_FUNC(ismounting) {
|
|
TBL_PC* sd;
|
|
|
|
if (!script_charid2sd(2,sd))
|
|
return SCRIPT_CMD_FAILURE;
|
|
if( sd->sc.data[SC_ALL_RIDING] )
|
|
script_pushint(st,1);
|
|
else
|
|
script_pushint(st,0);
|
|
return SCRIPT_CMD_SUCCESS;
|
|
}
|
|
|
|
/**
|
|
* setmounting({<char_id>}) returns 1 on success or 0 otherwise
|
|
* - Toggles new mounts on a player when he can mount
|
|
* - Will fail if the player is mounting a non-new mount, e.g. dragon, peco, wug, etc.
|
|
* - Will unmount the player is he is already mounting
|
|
**/
|
|
BUILDIN_FUNC(setmounting) {
|
|
TBL_PC* sd;
|
|
|
|
if (!script_charid2sd(2,sd))
|
|
return SCRIPT_CMD_FAILURE;
|
|
if( sd->sc.option&(OPTION_WUGRIDER|OPTION_RIDING|OPTION_DRAGON|OPTION_MADOGEAR) ) {
|
|
clif_msg(sd, NEED_REINS_OF_MOUNT);
|
|
script_pushint(st,0); //can't mount with one of these
|
|
} else if (sd->sc.data[SC_CLOAKING] || sd->sc.data[SC_CHASEWALK] || sd->sc.data[SC_CLOAKINGEXCEED] || sd->sc.data[SC_CAMOUFLAGE] || sd->sc.data[SC_STEALTHFIELD] || sd->sc.data[SC__FEINTBOMB]) {
|
|
// SC_HIDING, SC__INVISIBILITY, SC__SHADOWFORM, SC_SUHIDE already disable item usage
|
|
script_pushint(st, 0); // Silent failure
|
|
} else {
|
|
if( sd->sc.data[SC_ALL_RIDING] )
|
|
status_change_end(&sd->bl, SC_ALL_RIDING, INVALID_TIMER); //release mount
|
|
else
|
|
sc_start(NULL, &sd->bl, SC_ALL_RIDING, 10000, 1, INFINITE_TICK); //mount
|
|
script_pushint(st,1);//in both cases, return 1.
|
|
}
|
|
return SCRIPT_CMD_SUCCESS;
|
|
}
|
|
/**
|
|
* Retrieves quantity of arguments provided to callfunc/callsub.
|
|
* getargcount() -> amount of arguments received in a function
|
|
**/
|
|
BUILDIN_FUNC(getargcount) {
|
|
struct script_retinfo* ri;
|
|
|
|
if( st->stack->defsp < 1 || st->stack->stack_data[st->stack->defsp - 1].type != C_RETINFO ) {
|
|
ShowError("script:getargcount: used out of function or callsub label!\n");
|
|
st->state = END;
|
|
return SCRIPT_CMD_FAILURE;
|
|
}
|
|
ri = st->stack->stack_data[st->stack->defsp - 1].u.ri;
|
|
|
|
script_pushint(st, ri->nargs);
|
|
return SCRIPT_CMD_SUCCESS;
|
|
}
|
|
/**
|
|
* getcharip(<account ID>/<character ID>/<character name>)
|
|
**/
|
|
BUILDIN_FUNC(getcharip)
|
|
{
|
|
struct map_session_data* sd = NULL;
|
|
|
|
/* check if a character name is specified */
|
|
if( script_hasdata(st, 2) )
|
|
{
|
|
if (script_isstring(st, 2))
|
|
sd = map_nick2sd(script_getstr(st, 2),false);
|
|
else
|
|
{
|
|
int id = script_getnum(st, 2);
|
|
|
|
sd = (map_id2sd(id) ? map_id2sd(id) : map_charid2sd(id));
|
|
}
|
|
}
|
|
else
|
|
script_rid2sd(sd);
|
|
|
|
/* check for sd and IP */
|
|
if (!sd || !session[sd->fd]->client_addr)
|
|
{
|
|
script_pushconststr(st, "");
|
|
return SCRIPT_CMD_SUCCESS;
|
|
}
|
|
|
|
/* return the client ip_addr converted for output */
|
|
if (sd && sd->fd && session[sd->fd])
|
|
{
|
|
/* initiliaze */
|
|
const char *ip_addr = NULL;
|
|
uint32 ip;
|
|
|
|
/* set ip, ip_addr and convert to ip and push str */
|
|
ip = session[sd->fd]->client_addr;
|
|
ip_addr = ip2str(ip, NULL);
|
|
script_pushstrcopy(st, ip_addr);
|
|
}
|
|
return SCRIPT_CMD_SUCCESS;
|
|
}
|
|
/**
|
|
* is_function(<function name>) -> 1 if function exists, 0 otherwise
|
|
**/
|
|
BUILDIN_FUNC(is_function) {
|
|
const char* str = script_getstr(st,2);
|
|
|
|
if( strdb_exists(userfunc_db, str) )
|
|
script_pushint(st,1);
|
|
else
|
|
script_pushint(st,0);
|
|
return SCRIPT_CMD_SUCCESS;
|
|
}
|
|
/**
|
|
* get_revision() -> retrieves the current svn revision (if available)
|
|
**/
|
|
BUILDIN_FUNC(get_revision) {
|
|
const char *svn = get_svn_revision();
|
|
|
|
if ( svn[0] != UNKNOWN_VERSION )
|
|
script_pushint(st,atoi(svn));
|
|
else
|
|
script_pushint(st,-1); //unknown
|
|
return SCRIPT_CMD_SUCCESS;
|
|
}
|
|
/* get_hash() -> retrieves the current git hash (if available)*/
|
|
BUILDIN_FUNC(get_githash) {
|
|
const char* git = get_git_hash();
|
|
char buf[CHAT_SIZE_MAX];
|
|
safestrncpy(buf,git,strlen(git)+1);
|
|
|
|
if ( git[0] != UNKNOWN_VERSION )
|
|
script_pushstr(st,buf);
|
|
else
|
|
script_pushconststr(st,"Unknown"); //unknown
|
|
return SCRIPT_CMD_SUCCESS;
|
|
}
|
|
/**
|
|
* freeloop(<toggle>) -> toggles this script instance's looping-check ability
|
|
**/
|
|
BUILDIN_FUNC(freeloop) {
|
|
|
|
if( script_hasdata(st,2) ) {
|
|
if( script_getnum(st,2) )
|
|
st->freeloop = 1;
|
|
else
|
|
st->freeloop = 0;
|
|
}
|
|
|
|
script_pushint(st, st->freeloop);
|
|
return SCRIPT_CMD_SUCCESS;
|
|
}
|
|
|
|
/**
|
|
* @commands (script based)
|
|
**/
|
|
BUILDIN_FUNC(bindatcmd) {
|
|
const char* atcmd;
|
|
const char* eventName;
|
|
int i, level = 0, level2 = 100;
|
|
bool create = false;
|
|
|
|
atcmd = script_getstr(st,2);
|
|
eventName = script_getstr(st,3);
|
|
|
|
if( *atcmd == atcommand_symbol || *atcmd == charcommand_symbol )
|
|
atcmd++;
|
|
|
|
if( script_hasdata(st,4) ) level = script_getnum(st,4);
|
|
if( script_hasdata(st,5) ) level2 = script_getnum(st,5);
|
|
|
|
if( atcmd_binding_count == 0 ) {
|
|
CREATE(atcmd_binding,struct atcmd_binding_data*,1);
|
|
|
|
create = true;
|
|
} else {
|
|
ARR_FIND(0, atcmd_binding_count, i, strcmp(atcmd_binding[i]->command,atcmd) == 0);
|
|
if( i < atcmd_binding_count ) {/* update existent entry */
|
|
safestrncpy(atcmd_binding[i]->npc_event, eventName, EVENT_NAME_LENGTH);
|
|
atcmd_binding[i]->level = level;
|
|
atcmd_binding[i]->level2 = level2;
|
|
} else
|
|
create = true;
|
|
}
|
|
|
|
if( create ) {
|
|
i = atcmd_binding_count;
|
|
|
|
if( atcmd_binding_count++ != 0 )
|
|
RECREATE(atcmd_binding,struct atcmd_binding_data*,atcmd_binding_count);
|
|
|
|
CREATE(atcmd_binding[i],struct atcmd_binding_data,1);
|
|
|
|
safestrncpy(atcmd_binding[i]->command, atcmd, 50);
|
|
safestrncpy(atcmd_binding[i]->npc_event, eventName, EVENT_NAME_LENGTH);
|
|
atcmd_binding[i]->level = level;
|
|
atcmd_binding[i]->level2 = level2;
|
|
}
|
|
return SCRIPT_CMD_SUCCESS;
|
|
}
|
|
|
|
BUILDIN_FUNC(unbindatcmd) {
|
|
const char* atcmd;
|
|
int i = 0;
|
|
|
|
atcmd = script_getstr(st, 2);
|
|
|
|
if( *atcmd == atcommand_symbol || *atcmd == charcommand_symbol )
|
|
atcmd++;
|
|
|
|
if( atcmd_binding_count == 0 ) {
|
|
script_pushint(st, 0);
|
|
return SCRIPT_CMD_SUCCESS;
|
|
}
|
|
|
|
ARR_FIND(0, atcmd_binding_count, i, strcmp(atcmd_binding[i]->command, atcmd) == 0);
|
|
if( i < atcmd_binding_count ) {
|
|
int cursor = 0;
|
|
aFree(atcmd_binding[i]);
|
|
atcmd_binding[i] = NULL;
|
|
/* compact the list now that we freed a slot somewhere */
|
|
for( i = 0, cursor = 0; i < atcmd_binding_count; i++ ) {
|
|
if( atcmd_binding[i] == NULL )
|
|
continue;
|
|
|
|
if( cursor != i ) {
|
|
memmove(&atcmd_binding[cursor], &atcmd_binding[i], sizeof(struct atcmd_binding_data*));
|
|
}
|
|
|
|
cursor++;
|
|
}
|
|
|
|
if( (atcmd_binding_count = cursor) == 0 )
|
|
aFree(atcmd_binding);
|
|
|
|
script_pushint(st, 1);
|
|
} else
|
|
script_pushint(st, 0);/* not found */
|
|
|
|
return SCRIPT_CMD_SUCCESS;
|
|
}
|
|
|
|
BUILDIN_FUNC(useatcmd) {
|
|
return atcommand_sub(st,3);
|
|
}
|
|
|
|
BUILDIN_FUNC(checkre)
|
|
{
|
|
int num;
|
|
|
|
num=script_getnum(st,2);
|
|
switch(num){
|
|
case 0:
|
|
#ifdef RENEWAL
|
|
script_pushint(st, 1);
|
|
#else
|
|
script_pushint(st, 0);
|
|
#endif
|
|
break;
|
|
case 1:
|
|
#ifdef RENEWAL_CAST
|
|
script_pushint(st, 1);
|
|
#else
|
|
script_pushint(st, 0);
|
|
#endif
|
|
break;
|
|
case 2:
|
|
#ifdef RENEWAL_DROP
|
|
script_pushint(st, 1);
|
|
#else
|
|
script_pushint(st, 0);
|
|
#endif
|
|
break;
|
|
case 3:
|
|
#ifdef RENEWAL_EXP
|
|
script_pushint(st, 1);
|
|
#else
|
|
script_pushint(st, 0);
|
|
#endif
|
|
break;
|
|
case 4:
|
|
#ifdef RENEWAL_LVDMG
|
|
script_pushint(st, 1);
|
|
#else
|
|
script_pushint(st, 0);
|
|
#endif
|
|
break;
|
|
case 5:
|
|
#ifdef RENEWAL_ASPD
|
|
script_pushint(st, 1);
|
|
#else
|
|
script_pushint(st, 0);
|
|
#endif
|
|
break;
|
|
default:
|
|
ShowWarning("buildin_checkre: unknown parameter.\n");
|
|
break;
|
|
}
|
|
return SCRIPT_CMD_SUCCESS;
|
|
}
|
|
|
|
/* getrandgroupitem <group_id>{,<quantity>{,<sub_group>{,<identify>{,<char_id>}}}} */
|
|
BUILDIN_FUNC(getrandgroupitem) {
|
|
TBL_PC* sd;
|
|
int i, get_count = 0, identify = 0;
|
|
uint16 group, qty = 0;
|
|
uint8 sub_group = 1;
|
|
struct item item_tmp;
|
|
struct s_item_group_entry *entry = NULL;
|
|
|
|
if (!script_charid2sd(6, sd))
|
|
return SCRIPT_CMD_SUCCESS;
|
|
|
|
group = script_getnum(st,2);
|
|
|
|
if (!group) {
|
|
ShowError("buildin_getrandgroupitem: Invalid group id (%d)!\n",script_getnum(st,2));
|
|
return SCRIPT_CMD_FAILURE;
|
|
}
|
|
|
|
FETCH(3, qty);
|
|
FETCH(4, sub_group);
|
|
FETCH(5, identify);
|
|
|
|
entry = itemdb_get_randgroupitem(group,sub_group);
|
|
if (!entry)
|
|
return SCRIPT_CMD_FAILURE; //ensure valid itemid
|
|
|
|
memset(&item_tmp,0,sizeof(item_tmp));
|
|
item_tmp.nameid = entry->nameid;
|
|
item_tmp.identify = identify ? 1 : itemdb_isidentified(entry->nameid);
|
|
|
|
if (!qty)
|
|
qty = entry->amount;
|
|
|
|
//Check if it's stackable.
|
|
if (!itemdb_isstackable(entry->nameid)) {
|
|
item_tmp.amount = 1;
|
|
get_count = qty;
|
|
}
|
|
else {
|
|
item_tmp.amount = qty;
|
|
get_count = 1;
|
|
}
|
|
|
|
for (i = 0; i < get_count; i++) {
|
|
// if not pet egg
|
|
if (!pet_create_egg(sd, entry->nameid)) {
|
|
unsigned char flag = 0;
|
|
if ((flag = pc_additem(sd,&item_tmp,item_tmp.amount,LOG_TYPE_SCRIPT))) {
|
|
clif_additem(sd,0,0,flag);
|
|
if (pc_candrop(sd,&item_tmp))
|
|
map_addflooritem(&item_tmp,item_tmp.amount,sd->bl.m,sd->bl.x,sd->bl.y,0,0,0,0,0);
|
|
}
|
|
}
|
|
}
|
|
|
|
return SCRIPT_CMD_SUCCESS;
|
|
}
|
|
|
|
/* getgroupitem <group_id>{,<identify>{,<char_id>}};
|
|
* Gives item(s) to the attached player based on item group contents
|
|
*/
|
|
BUILDIN_FUNC(getgroupitem) {
|
|
TBL_PC *sd;
|
|
int group_id = script_getnum(st,2);
|
|
|
|
if (!script_charid2sd(4,sd))
|
|
return SCRIPT_CMD_SUCCESS;
|
|
|
|
if (itemdb_pc_get_itemgroup(group_id, (script_hasdata(st, 3) ? script_getnum(st, 3) != 0 : false), sd)) {
|
|
ShowError("buildin_getgroupitem: Invalid group id '%d' specified.\n",group_id);
|
|
return SCRIPT_CMD_FAILURE;
|
|
}
|
|
|
|
return SCRIPT_CMD_SUCCESS;
|
|
}
|
|
|
|
/* cleanmap <map_name>;
|
|
* cleanarea <map_name>, <x0>, <y0>, <x1>, <y1>; */
|
|
static int atcommand_cleanfloor_sub(struct block_list *bl, va_list ap)
|
|
{
|
|
nullpo_ret(bl);
|
|
map_clearflooritem(bl);
|
|
|
|
return SCRIPT_CMD_SUCCESS;
|
|
}
|
|
|
|
BUILDIN_FUNC(cleanmap)
|
|
{
|
|
const char *mapname;
|
|
int16 m;
|
|
|
|
mapname = script_getstr(st, 2);
|
|
m = map_mapname2mapid(mapname);
|
|
if (!m)
|
|
return SCRIPT_CMD_FAILURE;
|
|
|
|
if ((script_lastdata(st) - 2) < 4) {
|
|
map_foreachinmap(atcommand_cleanfloor_sub, m, BL_ITEM);
|
|
} else {
|
|
int16 x0 = script_getnum(st, 3);
|
|
int16 y0 = script_getnum(st, 4);
|
|
int16 x1 = script_getnum(st, 5);
|
|
int16 y1 = script_getnum(st, 6);
|
|
if (x0 > 0 && y0 > 0 && x1 > 0 && y1 > 0) {
|
|
map_foreachinallarea(atcommand_cleanfloor_sub, m, x0, y0, x1, y1, BL_ITEM);
|
|
} else {
|
|
ShowError("cleanarea: invalid coordinate defined!\n");
|
|
return SCRIPT_CMD_FAILURE;
|
|
}
|
|
}
|
|
return SCRIPT_CMD_SUCCESS;
|
|
}
|
|
|
|
/* Cast a skill on the attached player.
|
|
* npcskill <skill id>, <skill lvl>, <stat point>, <NPC level>;
|
|
* npcskill "<skill name>", <skill lvl>, <stat point>, <NPC level>; */
|
|
BUILDIN_FUNC(npcskill)
|
|
{
|
|
uint16 skill_id;
|
|
unsigned short skill_level;
|
|
unsigned int stat_point;
|
|
unsigned int npc_level;
|
|
struct npc_data *nd;
|
|
struct map_session_data *sd;
|
|
|
|
if( !script_rid2sd(sd) )
|
|
return SCRIPT_CMD_SUCCESS;
|
|
|
|
if (script_isstring(st, 2)) {
|
|
const char *name = script_getstr(st, 2);
|
|
|
|
if (!(skill_id = skill_name2id(name))) {
|
|
ShowError("buildin_npcskill: Invalid skill name %s.\n", name);
|
|
return SCRIPT_CMD_FAILURE;
|
|
}
|
|
} else {
|
|
skill_id = script_getnum(st, 2);
|
|
|
|
if (!skill_get_index(skill_id)) {
|
|
ShowError("buildin_npcskill: Invalid skill ID %d.\n", skill_id);
|
|
return SCRIPT_CMD_FAILURE;
|
|
}
|
|
}
|
|
skill_level = script_getnum(st, 3);
|
|
stat_point = script_getnum(st, 4);
|
|
npc_level = script_getnum(st, 5);
|
|
nd = (struct npc_data *)map_id2bl(sd->npc_id);
|
|
|
|
if (stat_point > battle_config.max_third_parameter) {
|
|
ShowError("npcskill: stat point exceeded maximum of %d.\n",battle_config.max_third_parameter );
|
|
return SCRIPT_CMD_FAILURE;
|
|
}
|
|
if (npc_level > MAX_LEVEL) {
|
|
ShowError("npcskill: level exceeded maximum of %d.\n", MAX_LEVEL);
|
|
return SCRIPT_CMD_FAILURE;
|
|
}
|
|
if (nd == NULL) { //ain't possible, but I don't trust people.
|
|
return SCRIPT_CMD_FAILURE;
|
|
}
|
|
|
|
nd->level = npc_level;
|
|
nd->stat_point = stat_point;
|
|
|
|
if (!nd->status.hp)
|
|
status_calc_npc(nd, SCO_FIRST);
|
|
else
|
|
status_calc_npc(nd, SCO_NONE);
|
|
|
|
if (skill_get_inf(skill_id)&INF_GROUND_SKILL)
|
|
unit_skilluse_pos2(&nd->bl, sd->bl.x, sd->bl.y, skill_id, skill_level,0,0);
|
|
else
|
|
unit_skilluse_id2(&nd->bl, sd->bl.id, skill_id, skill_level,0,0);
|
|
|
|
return SCRIPT_CMD_SUCCESS;
|
|
}
|
|
|
|
/* Consumes an item.
|
|
* consumeitem <item id>{,<char_id>};
|
|
* consumeitem "<item name>"{,<char_id>};
|
|
* @param item: Item ID or name
|
|
*/
|
|
BUILDIN_FUNC(consumeitem)
|
|
{
|
|
TBL_PC *sd;
|
|
struct item_data *item_data;
|
|
|
|
if (!script_charid2sd(3, sd))
|
|
return SCRIPT_CMD_FAILURE;
|
|
|
|
if( script_isstring(st, 2) ){
|
|
const char *name = script_getstr(st, 2);
|
|
|
|
if( ( item_data = itemdb_searchname( name ) ) == NULL ){
|
|
ShowError( "buildin_consumeitem: Nonexistant item %s requested.\n", name );
|
|
return SCRIPT_CMD_FAILURE;
|
|
}
|
|
} else {
|
|
unsigned short nameid = script_getnum(st, 2);
|
|
|
|
if( ( item_data = itemdb_exists( nameid ) ) == NULL ){
|
|
ShowError("buildin_consumeitem: Nonexistant item %hu requested.\n", nameid );
|
|
return SCRIPT_CMD_FAILURE;
|
|
}
|
|
}
|
|
|
|
run_script( item_data->script, 0, sd->bl.id, 0 );
|
|
return SCRIPT_CMD_SUCCESS;
|
|
}
|
|
|
|
/** Makes a player sit/stand.
|
|
* sit {"<character name>"};
|
|
* stand {"<character name>"};
|
|
* Note: Use readparam(Sitting) which returns 1 or 0 (sitting or standing).
|
|
* @param name: Player name that will be invoked
|
|
*/
|
|
BUILDIN_FUNC(sit)
|
|
{
|
|
TBL_PC *sd;
|
|
|
|
if( !script_nick2sd(2,sd) )
|
|
return SCRIPT_CMD_FAILURE;
|
|
|
|
if( !pc_issit(sd) ) {
|
|
pc_setsit(sd);
|
|
skill_sit(sd, 1);
|
|
clif_sitting(&sd->bl);
|
|
}
|
|
return SCRIPT_CMD_SUCCESS;
|
|
}
|
|
|
|
/** Makes player to stand
|
|
* @param name: Player name that will be set
|
|
*/
|
|
BUILDIN_FUNC(stand)
|
|
{
|
|
TBL_PC *sd;
|
|
|
|
if( !script_nick2sd(2,sd) )
|
|
return SCRIPT_CMD_FAILURE;
|
|
|
|
if( pc_issit(sd) && pc_setstand(sd, false)) {
|
|
skill_sit(sd, 0);
|
|
clif_standing(&sd->bl);
|
|
}
|
|
|
|
return SCRIPT_CMD_SUCCESS;
|
|
}
|
|
|
|
/** Creates an array of bounded item IDs
|
|
* countbound {<type>{,<char_id>}};
|
|
* @param type: 0 - All bound items; 1 - Account Bound; 2 - Guild Bound; 3 - Party Bound
|
|
* @return amt: Amount of items found
|
|
*/
|
|
BUILDIN_FUNC(countbound)
|
|
{
|
|
int i, type, j = 0, k = 0;
|
|
TBL_PC *sd;
|
|
|
|
if (!script_charid2sd(3,sd))
|
|
return SCRIPT_CMD_FAILURE;
|
|
|
|
type = script_getnum(st,2);
|
|
|
|
for( i = 0; i < MAX_INVENTORY; i ++ ) {
|
|
if( sd->inventory.u.items_inventory[i].nameid > 0 && (
|
|
(!type && sd->inventory.u.items_inventory[i].bound) || (type && sd->inventory.u.items_inventory[i].bound == type)
|
|
))
|
|
{
|
|
pc_setreg(sd,reference_uid(add_str("@bound_items"), k),sd->inventory.u.items_inventory[i].nameid);
|
|
k++;
|
|
j += sd->inventory.u.items_inventory[i].amount;
|
|
}
|
|
}
|
|
|
|
script_pushint(st,j);
|
|
return SCRIPT_CMD_SUCCESS;
|
|
}
|
|
|
|
/** Creates new party
|
|
* party_create "<party name>"{,<char id>{,<item share>{,<item share type>}}};
|
|
* @param party_name: String of party name that will be created
|
|
* @param char_id: Chara that will be leader of this new party. If no char_id specified, the invoker will be party leader
|
|
* @param item_share: 0-Each Take. 1-Party Share
|
|
* @param item_share_type: 0-Each Take. 1-Even Share
|
|
* @return val: Result value
|
|
* -3 - party name is exist
|
|
* -2 - player is in party already
|
|
* -1 - player is not found
|
|
* 0 - unknown error
|
|
* 1 - success, will return party id $@party_create_id
|
|
*/
|
|
BUILDIN_FUNC(party_create)
|
|
{
|
|
char party_name[NAME_LENGTH];
|
|
int item1 = 0, item2 = 0;
|
|
TBL_PC *sd = NULL;
|
|
|
|
if (!script_charid2sd(3, sd)) {
|
|
script_pushint(st,-1);
|
|
return SCRIPT_CMD_FAILURE;
|
|
}
|
|
|
|
if( sd->status.party_id ) {
|
|
script_pushint(st,-2);
|
|
return SCRIPT_CMD_FAILURE;
|
|
}
|
|
|
|
safestrncpy(party_name,script_getstr(st,2),NAME_LENGTH);
|
|
trim(party_name);
|
|
if( party_searchname(party_name) ) {
|
|
script_pushint(st,-3);
|
|
return SCRIPT_CMD_FAILURE;
|
|
}
|
|
if( script_getnum(st,4) )
|
|
item1 = 1;
|
|
if( script_getnum(st,5) )
|
|
item2 = 1;
|
|
|
|
party_create_byscript = 1;
|
|
script_pushint(st,party_create(sd,party_name,item1,item2));
|
|
return SCRIPT_CMD_SUCCESS;
|
|
}
|
|
|
|
/** Adds player to specified party
|
|
* party_addmember <party id>,<char id>;
|
|
* @param party_id: The party that will be entered by player
|
|
* @param char_id: Char id of player that will be joined to the party
|
|
* @return val: Result value
|
|
* -5 - another character of the same account is in the party
|
|
* -4 - party is full
|
|
* -3 - party is not found
|
|
* -2 - player is in party already
|
|
* -1 - player is not found
|
|
* 0 - unknown error
|
|
* 1 - success
|
|
*/
|
|
BUILDIN_FUNC(party_addmember)
|
|
{
|
|
int party_id = script_getnum(st,2);
|
|
TBL_PC *sd;
|
|
struct party_data *party;
|
|
|
|
if( !(sd = map_charid2sd(script_getnum(st,3))) ) {
|
|
script_pushint(st,-1);
|
|
return SCRIPT_CMD_FAILURE;
|
|
}
|
|
|
|
if( sd->status.party_id ) {
|
|
script_pushint(st,-2);
|
|
return SCRIPT_CMD_FAILURE;
|
|
}
|
|
|
|
if( !(party = party_search(party_id)) ) {
|
|
script_pushint(st,-3);
|
|
return SCRIPT_CMD_FAILURE;
|
|
}
|
|
|
|
if (battle_config.block_account_in_same_party) {
|
|
int i;
|
|
ARR_FIND(0, MAX_PARTY, i, party->party.member[i].account_id == sd->status.account_id);
|
|
if (i < MAX_PARTY) {
|
|
script_pushint(st,-5);
|
|
return SCRIPT_CMD_FAILURE;
|
|
}
|
|
}
|
|
|
|
if( party->party.count >= MAX_PARTY ) {
|
|
script_pushint(st,-4);
|
|
return SCRIPT_CMD_FAILURE;
|
|
}
|
|
sd->party_invite = party_id;
|
|
script_pushint(st,party_add_member(party_id,sd));
|
|
return SCRIPT_CMD_SUCCESS;
|
|
}
|
|
|
|
/** Removes player from his/her party. If party_id and char_id is empty remove the invoker from his/her party
|
|
* party_delmember {<char id>,<party_id>};
|
|
* @param: char_id
|
|
* @param: party_id
|
|
* @return val: Result value
|
|
* -3 - player is not in party
|
|
* -2 - party is not found
|
|
* -1 - player is not found
|
|
* 0 - unknown error
|
|
* 1 - success
|
|
*/
|
|
BUILDIN_FUNC(party_delmember)
|
|
{
|
|
TBL_PC *sd = NULL;
|
|
|
|
if( !script_hasdata(st,2) && !script_hasdata(st,3) && !script_rid2sd(sd) ) {
|
|
script_pushint(st,-1);
|
|
return SCRIPT_CMD_FAILURE;
|
|
}
|
|
if( sd || script_charid2sd(2,sd) )
|
|
script_pushint(st,party_removemember2(sd,0,0));
|
|
else
|
|
script_pushint(st,party_removemember2(NULL,script_getnum(st,2),script_getnum(st,3)));
|
|
return SCRIPT_CMD_SUCCESS;
|
|
}
|
|
|
|
/** Changes party leader of specified party (even the leader is offline)
|
|
* party_changeleader <party id>,<char id>;
|
|
* @param party_id: ID of party
|
|
* @param char_id: Char ID of new leader
|
|
* @return val: Result value
|
|
* -4 - player is party leader already
|
|
* -3 - player is not in this party
|
|
* -2 - player is not found
|
|
* -1 - party is not found
|
|
* 0 - unknown error
|
|
* 1 - success */
|
|
BUILDIN_FUNC(party_changeleader)
|
|
{
|
|
int i, party_id = script_getnum(st,2);
|
|
TBL_PC *sd = NULL;
|
|
TBL_PC *tsd = NULL;
|
|
struct party_data *party = NULL;
|
|
|
|
if( !(party = party_search(party_id)) ) {
|
|
script_pushint(st,-1);
|
|
return SCRIPT_CMD_FAILURE;
|
|
}
|
|
|
|
if( !(tsd = map_charid2sd(script_getnum(st,3))) ) {
|
|
script_pushint(st,-2);
|
|
return SCRIPT_CMD_FAILURE;
|
|
}
|
|
|
|
if( tsd->status.party_id != party_id ) {
|
|
script_pushint(st,-3);
|
|
return SCRIPT_CMD_FAILURE;
|
|
}
|
|
|
|
ARR_FIND(0,MAX_PARTY,i,party->party.member[i].leader);
|
|
if( i >= MAX_PARTY ) { //this is should impossible!
|
|
script_pushint(st,0);
|
|
return SCRIPT_CMD_FAILURE;
|
|
}
|
|
if( party->data[i].sd == tsd ) {
|
|
script_pushint(st,-4);
|
|
return SCRIPT_CMD_FAILURE;
|
|
}
|
|
|
|
script_pushint(st,party_changeleader(sd,tsd,party));
|
|
return SCRIPT_CMD_SUCCESS;
|
|
}
|
|
|
|
/** Changes party option
|
|
* party_changeoption <party id>,<option>,<flag>;
|
|
* @param party_id: ID of party that will be changed
|
|
* @param option: Type of option
|
|
* @return val: -1 - party is not found, 0 - invalid option, 1 - success
|
|
*/
|
|
BUILDIN_FUNC(party_changeoption)
|
|
{
|
|
struct party_data *party;
|
|
|
|
if( !(party = party_search(script_getnum(st,2))) ) {
|
|
script_pushint(st,-1);
|
|
return SCRIPT_CMD_FAILURE;
|
|
}
|
|
script_pushint(st,party_setoption(party,script_getnum(st,3),script_getnum(st,4)));
|
|
return SCRIPT_CMD_SUCCESS;
|
|
}
|
|
|
|
/** Destroys party with party id.
|
|
* party_destroy <party id>;
|
|
* @param party_id: ID of party that will be destroyed
|
|
*/
|
|
BUILDIN_FUNC(party_destroy)
|
|
{
|
|
int i;
|
|
struct party_data *party;
|
|
|
|
if( !(party = party_search(script_getnum(st,2))) ) {
|
|
script_pushint(st,0);
|
|
return SCRIPT_CMD_FAILURE;
|
|
}
|
|
|
|
ARR_FIND(0,MAX_PARTY,i,party->party.member[i].leader);
|
|
if( i >= MAX_PARTY || !party->data[i].sd ) { //leader not online
|
|
int j;
|
|
for( j = 0; j < MAX_PARTY; j++ ) {
|
|
TBL_PC *sd = party->data[j].sd;
|
|
if(sd)
|
|
party_member_withdraw(party->party.party_id,sd->status.account_id,sd->status.char_id,sd->status.name,PARTY_MEMBER_WITHDRAW_LEAVE);
|
|
else if( party->party.member[j].char_id )
|
|
intif_party_leave(party->party.party_id,party->party.member[j].account_id,party->party.member[j].char_id,party->party.member[j].name,PARTY_MEMBER_WITHDRAW_LEAVE);
|
|
}
|
|
party_broken(party->party.party_id);
|
|
script_pushint(st,1);
|
|
}
|
|
else //leader leave = party broken
|
|
script_pushint(st,party_leave(party->data[i].sd));
|
|
return SCRIPT_CMD_SUCCESS;
|
|
}
|
|
|
|
/** Returns various information about a player's VIP status. Need to enable VIP system
|
|
* vip_status <type>,{"<character name>"};
|
|
* @param type: Info type, see enum vip_status_type
|
|
* @param name: Character name (Optional)
|
|
*/
|
|
BUILDIN_FUNC(vip_status) {
|
|
#ifdef VIP_ENABLE
|
|
TBL_PC *sd;
|
|
int type;
|
|
|
|
if( !script_nick2sd(3,sd) )
|
|
return SCRIPT_CMD_FAILURE;
|
|
|
|
type = script_getnum(st, 2);
|
|
|
|
switch(type) {
|
|
case VIP_STATUS_ACTIVE: // Get VIP status.
|
|
script_pushint(st, pc_isvip(sd));
|
|
break;
|
|
case VIP_STATUS_EXPIRE: // Get VIP expire date.
|
|
if (pc_isvip(sd)) {
|
|
script_pushint(st, sd->vip.time);
|
|
} else
|
|
script_pushint(st, 0);
|
|
break;
|
|
case VIP_STATUS_REMAINING: // Get remaining time.
|
|
if (pc_isvip(sd)) {
|
|
script_pushint(st, sd->vip.time - time(NULL));
|
|
} else
|
|
script_pushint(st, 0);
|
|
break;
|
|
default:
|
|
ShowError( "buildin_vip_status: Unsupported type %d.\n", type );
|
|
return SCRIPT_CMD_FAILURE;
|
|
}
|
|
#else
|
|
script_pushint(st, 0);
|
|
#endif
|
|
return SCRIPT_CMD_SUCCESS;
|
|
}
|
|
|
|
|
|
/** Adds or removes VIP time in minutes. Need to enable VIP system
|
|
* vip_time <time in mn>,{"<character name>"};
|
|
* @param time: VIP duration in minutes. If time < 0 remove time, else add time.
|
|
* @param name: Character name (optional)
|
|
*/
|
|
BUILDIN_FUNC(vip_time) {
|
|
#ifdef VIP_ENABLE //would be a pain for scripting npc otherwise
|
|
TBL_PC *sd;
|
|
int viptime = script_getnum(st, 2) * 60; // Convert since it's given in minutes.
|
|
|
|
if( !script_nick2sd(3,sd) )
|
|
return SCRIPT_CMD_FAILURE;
|
|
|
|
chrif_req_login_operation(sd->status.account_id, sd->status.name, CHRIF_OP_LOGIN_VIP, viptime, 7, 0);
|
|
#endif
|
|
return SCRIPT_CMD_SUCCESS;
|
|
}
|
|
|
|
|
|
/**
|
|
* Turns a player into a monster and optionally can grant a SC attribute effect.
|
|
* montransform <monster name/ID>, <duration>, <sc type>, <val1>, <val2>, <val3>, <val4>;
|
|
* active_transform <monster name/ID>, <duration>, <sc type>, <val1>, <val2>, <val3>, <val4>;
|
|
* @param monster: Monster ID or name
|
|
* @param duration: Transform duration in millisecond (ms)
|
|
* @param sc_type: Type of SC that will be affected during the transformation
|
|
* @param val1: Value for SC
|
|
* @param val2: Value for SC
|
|
* @param val3: Value for SC
|
|
* @param val4: Value for SC
|
|
* @author: malufett
|
|
*/
|
|
BUILDIN_FUNC(montransform) {
|
|
TBL_PC *sd;
|
|
enum sc_type type;
|
|
int tick, mob_id, val1, val2, val3, val4;
|
|
val1 = val2 = val3 = val4 = 0;
|
|
|
|
if( !script_rid2sd(sd) )
|
|
return SCRIPT_CMD_FAILURE;
|
|
|
|
if( script_isstring(st, 2) )
|
|
mob_id = mobdb_searchname(script_getstr(st, 2));
|
|
else
|
|
mob_id = mobdb_checkid(script_getnum(st, 2));
|
|
|
|
tick = script_getnum(st, 3);
|
|
|
|
if (script_hasdata(st, 4))
|
|
type = (sc_type)script_getnum(st, 4);
|
|
else
|
|
type = SC_NONE;
|
|
|
|
if (mob_id == 0) {
|
|
if( script_isstring(st, 2) )
|
|
ShowWarning("buildin_montransform: Attempted to use non-existing monster '%s'.\n", script_getstr(st, 2));
|
|
else
|
|
ShowWarning("buildin_montransform: Attempted to use non-existing monster of ID '%d'.\n", script_getnum(st, 2));
|
|
return SCRIPT_CMD_FAILURE;
|
|
}
|
|
|
|
if (mob_id == MOBID_EMPERIUM) {
|
|
ShowWarning("buildin_montransform: Monster 'Emperium' cannot be used.\n");
|
|
return SCRIPT_CMD_FAILURE;
|
|
}
|
|
|
|
if (!(type >= SC_NONE && type < SC_MAX)) {
|
|
ShowWarning("buildin_montransform: Unsupported status change id %d\n", type);
|
|
return SCRIPT_CMD_FAILURE;
|
|
}
|
|
|
|
if (script_hasdata(st, 5))
|
|
val1 = script_getnum(st, 5);
|
|
|
|
if (script_hasdata(st, 6))
|
|
val2 = script_getnum(st, 6);
|
|
|
|
if (script_hasdata(st, 7))
|
|
val3 = script_getnum(st, 7);
|
|
|
|
if (script_hasdata(st, 8))
|
|
val4 = script_getnum(st, 8);
|
|
|
|
if (tick != 0) {
|
|
if (battle_config.mon_trans_disable_in_gvg && map_flag_gvg2(sd->bl.m)) {
|
|
clif_displaymessage(sd->fd, msg_txt(sd,731)); // Transforming into monster is not allowed in Guild Wars.
|
|
return SCRIPT_CMD_FAILURE;
|
|
}
|
|
|
|
if (sd->disguise){
|
|
clif_displaymessage(sd->fd, msg_txt(sd,729)); // Cannot transform into monster while in disguise.
|
|
return SCRIPT_CMD_FAILURE;
|
|
}
|
|
|
|
if (!strcmp(script_getfuncname(st), "active_transform")) {
|
|
status_change_end(&sd->bl, SC_ACTIVE_MONSTER_TRANSFORM, INVALID_TIMER); // Clear previous
|
|
sc_start2(NULL, &sd->bl, SC_ACTIVE_MONSTER_TRANSFORM, 100, mob_id, type, tick);
|
|
} else {
|
|
status_change_end(&sd->bl, SC_MONSTER_TRANSFORM, INVALID_TIMER); // Clear previous
|
|
sc_start2(NULL, &sd->bl, SC_MONSTER_TRANSFORM, 100, mob_id, type, tick);
|
|
}
|
|
if (type != SC_NONE)
|
|
sc_start4(NULL, &sd->bl, type, 100, val1, val2, val3, val4, tick);
|
|
}
|
|
|
|
return SCRIPT_CMD_SUCCESS;
|
|
}
|
|
|
|
/**
|
|
* Attach script to player for certain duration
|
|
* bonus_script "<script code>",<duration>{,<flag>{,<type>{,<status_icon>{,<char_id>}}}};
|
|
* @param "script code"
|
|
* @param duration
|
|
* @param flag
|
|
* @param icon
|
|
* @param char_id
|
|
* @author [Cydh]
|
|
**/
|
|
BUILDIN_FUNC(bonus_script) {
|
|
uint16 flag = 0;
|
|
int16 icon = EFST_BLANK;
|
|
uint32 dur;
|
|
uint8 type = 0;
|
|
TBL_PC* sd;
|
|
const char *script_str = NULL;
|
|
struct s_bonus_script_entry *entry = NULL;
|
|
|
|
if ( !script_charid2sd(7,sd) )
|
|
return SCRIPT_CMD_FAILURE;
|
|
|
|
script_str = script_getstr(st,2);
|
|
dur = 1000 * abs(script_getnum(st,3));
|
|
FETCH(4, flag);
|
|
FETCH(5, type);
|
|
FETCH(6, icon);
|
|
|
|
// No Script string, No Duration!
|
|
if (script_str[0] == '\0' || !dur) {
|
|
ShowError("buildin_bonus_script: Invalid! Script: \"%s\". Duration: %d\n", script_str, dur);
|
|
return SCRIPT_CMD_FAILURE;
|
|
}
|
|
|
|
if (strlen(script_str) >= MAX_BONUS_SCRIPT_LENGTH) {
|
|
ShowError("buildin_bonus_script: Script string to long: \"%s\".\n", script_str);
|
|
return SCRIPT_CMD_FAILURE;
|
|
}
|
|
|
|
if (icon <= EFST_BLANK || icon >= EFST_MAX)
|
|
icon = EFST_BLANK;
|
|
|
|
if ((entry = pc_bonus_script_add(sd, script_str, dur, (enum efst_types)icon, flag, type))) {
|
|
linkdb_insert(&sd->bonus_script.head, (void *)((intptr_t)entry), entry);
|
|
status_calc_pc(sd,SCO_NONE);
|
|
}
|
|
return SCRIPT_CMD_SUCCESS;
|
|
}
|
|
|
|
/**
|
|
* Removes all bonus script from player
|
|
* bonus_script_clear {<flag>,{<char_id>}};
|
|
* @param flag 0 - Except permanent bonus, 1 - With permanent bonus
|
|
* @param char_id Clear script from this character
|
|
* @author [Cydh]
|
|
*/
|
|
BUILDIN_FUNC(bonus_script_clear) {
|
|
TBL_PC* sd;
|
|
bool flag = false;
|
|
|
|
if (!script_charid2sd(3,sd))
|
|
return SCRIPT_CMD_FAILURE;
|
|
|
|
if (script_hasdata(st,2))
|
|
flag = script_getnum(st,2) != 0;
|
|
|
|
pc_bonus_script_clear(sd,(flag ? BSF_PERMANENT : BSF_REM_ALL));
|
|
return SCRIPT_CMD_SUCCESS;
|
|
}
|
|
|
|
/** Allows player to use atcommand while talking with NPC
|
|
* enable_command;
|
|
* @author [Cydh], [Kichi]
|
|
*/
|
|
BUILDIN_FUNC(enable_command) {
|
|
TBL_PC* sd;
|
|
|
|
if (!script_rid2sd(sd))
|
|
return SCRIPT_CMD_FAILURE;
|
|
sd->state.disable_atcommand_on_npc = 0;
|
|
return SCRIPT_CMD_SUCCESS;
|
|
}
|
|
|
|
/** Prevents player to use atcommand while talking with NPC
|
|
* disable_command;
|
|
* @author [Cydh], [Kichi]
|
|
*/
|
|
BUILDIN_FUNC(disable_command) {
|
|
TBL_PC* sd;
|
|
|
|
if (!script_rid2sd(sd))
|
|
return SCRIPT_CMD_FAILURE;
|
|
sd->state.disable_atcommand_on_npc = 1;
|
|
return SCRIPT_CMD_SUCCESS;
|
|
}
|
|
|
|
/** Get the information of the members of a guild by type.
|
|
* getguildmember <guild_id>{,<type>};
|
|
* @param guild_id: ID of guild
|
|
* @param type: Type of option (optional)
|
|
*/
|
|
BUILDIN_FUNC(getguildmember)
|
|
{
|
|
struct guild *g = NULL;
|
|
uint8 j = 0;
|
|
|
|
g = guild_search(script_getnum(st,2));
|
|
|
|
if (g) {
|
|
uint8 i, type = 0;
|
|
struct script_data *data = NULL;
|
|
char *varname = NULL;
|
|
|
|
if (script_hasdata(st,3))
|
|
type = script_getnum(st,3);
|
|
|
|
if (script_hasdata(st,4)) {
|
|
data = script_getdata(st, 4);
|
|
if (!data_isreference(data)) {
|
|
ShowError("buildin_getguildmember: Error in argument! Please give a variable to store values in.\n");
|
|
return SCRIPT_CMD_FAILURE;
|
|
}
|
|
varname = reference_getname(data);
|
|
if (type <= 0 && varname[strlen(varname)-1] != '$') {
|
|
ShowError("buildin_getguildmember: The array %s is not string type.\n", varname);
|
|
return SCRIPT_CMD_FAILURE;
|
|
}
|
|
}
|
|
|
|
for (i = 0; i < MAX_GUILD; i++) {
|
|
if (g->member[i].account_id) {
|
|
switch (type) {
|
|
case 2:
|
|
if (data)
|
|
setd_sub(st, NULL, varname, j, (void *)__64BPRTSIZE(g->member[i].account_id), data->ref);
|
|
else
|
|
mapreg_setreg(reference_uid(add_str("$@guildmemberaid"), j),g->member[i].account_id);
|
|
break;
|
|
case 1:
|
|
if (data)
|
|
setd_sub(st, NULL, varname, j, (void *)__64BPRTSIZE(g->member[i].char_id), data->ref);
|
|
else
|
|
mapreg_setreg(reference_uid(add_str("$@guildmembercid"), j), g->member[i].char_id);
|
|
break;
|
|
default:
|
|
if (data)
|
|
setd_sub(st, NULL, varname, j, (void *)__64BPRTSIZE(g->member[i].name), data->ref);
|
|
else
|
|
mapreg_setregstr(reference_uid(add_str("$@guildmembername$"), j), g->member[i].name);
|
|
break;
|
|
}
|
|
j++;
|
|
}
|
|
}
|
|
}
|
|
mapreg_setreg(add_str("$@guildmembercount"), j);
|
|
script_pushint(st, j);
|
|
return SCRIPT_CMD_SUCCESS;
|
|
}
|
|
|
|
/** Adds spirit ball to player for 'duration' in milisecond
|
|
* addspiritball <count>,<duration>{,<char_id>};
|
|
* @param count How many spirit ball will be added
|
|
* @param duration How long spiritball is active until it disappears
|
|
* @param char_id Target player (Optional)
|
|
* @author [Cydh]
|
|
*/
|
|
BUILDIN_FUNC(addspiritball) {
|
|
uint8 i, count;
|
|
uint16 duration;
|
|
struct map_session_data *sd = NULL;
|
|
|
|
if (script_hasdata(st,4)) {
|
|
if (!script_isstring(st,4))
|
|
sd = map_charid2sd(script_getnum(st,4));
|
|
else
|
|
sd = map_nick2sd(script_getstr(st,4),false);
|
|
}
|
|
else
|
|
script_rid2sd(sd);
|
|
if (!sd)
|
|
return SCRIPT_CMD_FAILURE;
|
|
|
|
count = script_getnum(st,2);
|
|
|
|
if (count == 0)
|
|
return SCRIPT_CMD_SUCCESS;
|
|
|
|
duration = script_getnum(st,3);
|
|
|
|
for (i = 0; i < count; i++)
|
|
pc_addspiritball(sd,duration,10);
|
|
return SCRIPT_CMD_SUCCESS;
|
|
}
|
|
|
|
/** Deletes the spirit ball(s) from player
|
|
* delspiritball <count>{,<char_id>};
|
|
* @param count How many spirit ball will be deleted
|
|
* @param char_id Target player (Optional)
|
|
* @author [Cydh]
|
|
*/
|
|
BUILDIN_FUNC(delspiritball) {
|
|
uint8 count;
|
|
struct map_session_data *sd = NULL;
|
|
|
|
if (script_hasdata(st,3)) {
|
|
if (!script_isstring(st,3))
|
|
sd = map_charid2sd(script_getnum(st,3));
|
|
else
|
|
sd = map_nick2sd(script_getstr(st,3),false);
|
|
}
|
|
else
|
|
script_rid2sd(sd);
|
|
if (!sd)
|
|
return SCRIPT_CMD_FAILURE;
|
|
|
|
count = script_getnum(st,2);
|
|
|
|
if (count == 0)
|
|
count = 1;
|
|
|
|
pc_delspiritball(sd,count,0);
|
|
return SCRIPT_CMD_SUCCESS;
|
|
}
|
|
|
|
/** Counts the spirit ball that player has
|
|
* countspiritball {<char_id>};
|
|
* @param char_id Target player (Optional)
|
|
* @author [Cydh]
|
|
*/
|
|
BUILDIN_FUNC(countspiritball) {
|
|
struct map_session_data *sd;
|
|
|
|
if (script_hasdata(st,2)) {
|
|
if (!script_isstring(st,2))
|
|
sd = map_charid2sd(script_getnum(st,2));
|
|
else
|
|
sd = map_nick2sd(script_getstr(st,2),false);
|
|
}
|
|
else
|
|
script_rid2sd(sd);
|
|
if (!sd)
|
|
return SCRIPT_CMD_FAILURE;
|
|
script_pushint(st,sd->spiritball);
|
|
return SCRIPT_CMD_SUCCESS;
|
|
}
|
|
|
|
/** Merges separated stackable items because of guid
|
|
* mergeitem {<char_id>};
|
|
* @param char_id Char ID (Optional)
|
|
* @author [Cydh]
|
|
*/
|
|
BUILDIN_FUNC(mergeitem) {
|
|
struct map_session_data *sd;
|
|
|
|
if (!script_charid2sd(2, sd))
|
|
return SCRIPT_CMD_FAILURE;
|
|
|
|
clif_merge_item_open(sd);
|
|
return SCRIPT_CMD_SUCCESS;
|
|
}
|
|
|
|
/** Merges separated stackable items because of guid (Unofficial)
|
|
* mergeitem2 {<item_id>,{<char_id>}};
|
|
* mergeitem2 {"<item name>",{<char_id>}};
|
|
* @param item Item ID/Name for merging specific item (Optional)
|
|
* @author [Cydh]
|
|
*/
|
|
BUILDIN_FUNC(mergeitem2) {
|
|
struct map_session_data *sd;
|
|
struct item *items = NULL;
|
|
uint16 i, count = 0, nameid = 0;
|
|
|
|
if (!script_charid2sd(3, sd))
|
|
return SCRIPT_CMD_FAILURE;
|
|
|
|
if (script_hasdata(st, 2)) {
|
|
if (script_isstring(st, 2)) {// "<item name>"
|
|
const char *name = script_getstr(st, 2);
|
|
struct item_data *id;
|
|
|
|
if (!(id = itemdb_searchname(name))) {
|
|
ShowError("buildin_mergeitem2: Nonexistant item %s requested.\n", name);
|
|
script_pushint(st, count);
|
|
return SCRIPT_CMD_FAILURE;
|
|
}
|
|
nameid = id->nameid;
|
|
} else {// <item id>
|
|
nameid = script_getnum(st, 2);
|
|
if (!itemdb_exists(nameid)) {
|
|
ShowError("buildin_mergeitem: Nonexistant item %d requested.\n", nameid);
|
|
script_pushint(st, count);
|
|
return SCRIPT_CMD_FAILURE;
|
|
}
|
|
}
|
|
}
|
|
|
|
for (i = 0; i < MAX_INVENTORY; i++) {
|
|
struct item *it = &sd->inventory.u.items_inventory[i];
|
|
|
|
if (!it || !it->unique_id || it->expire_time || !itemdb_isstackable(it->nameid))
|
|
continue;
|
|
if ((!nameid || (nameid == it->nameid))) {
|
|
uint8 k;
|
|
if (!count) {
|
|
CREATE(items, struct item, 1);
|
|
memcpy(&items[count++], it, sizeof(struct item));
|
|
pc_delitem(sd, i, it->amount, 0, 0, LOG_TYPE_NPC);
|
|
continue;
|
|
}
|
|
for (k = 0; k < count; k++) {
|
|
// Find Match
|
|
if (&items[k] && items[k].nameid == it->nameid && items[k].bound == it->bound && memcmp(items[k].card, it->card, sizeof(it->card)) == 0) {
|
|
items[k].amount += it->amount;
|
|
pc_delitem(sd, i, it->amount, 0, 0, LOG_TYPE_NPC);
|
|
break;
|
|
}
|
|
}
|
|
if (k >= count) {
|
|
// New entry
|
|
RECREATE(items, struct item, count+1);
|
|
memcpy(&items[count++], it, sizeof(struct item));
|
|
pc_delitem(sd, i, it->amount, 0, 0, LOG_TYPE_NPC);
|
|
}
|
|
}
|
|
}
|
|
|
|
if (!items) // Nothing todo here
|
|
return SCRIPT_CMD_SUCCESS;
|
|
|
|
// Retrieve the items
|
|
for (i = 0; i < count; i++) {
|
|
uint8 flag = 0;
|
|
if (!&items[i])
|
|
continue;
|
|
items[i].id = 0;
|
|
items[i].unique_id = 0;
|
|
if ((flag = pc_additem(sd, &items[i], items[i].amount, LOG_TYPE_NPC)))
|
|
clif_additem(sd, i, items[i].amount, flag);
|
|
}
|
|
aFree(items);
|
|
script_pushint(st, count);
|
|
return SCRIPT_CMD_SUCCESS;
|
|
}
|
|
|
|
/**
|
|
* Update an entry from NPC shop.
|
|
* npcshopupdate "<name>",<item_id>,<price>{,<stock>}
|
|
**/
|
|
BUILDIN_FUNC(npcshopupdate) {
|
|
const char* npcname = script_getstr(st, 2);
|
|
struct npc_data* nd = npc_name2id(npcname);
|
|
uint16 nameid = script_getnum(st, 3);
|
|
int price = script_getnum(st, 4);
|
|
#if PACKETVER >= 20131223
|
|
uint16 stock = script_hasdata(st,5) ? script_getnum(st,5) : 0;
|
|
#endif
|
|
int i;
|
|
|
|
if( !nd || ( nd->subtype != NPCTYPE_SHOP && nd->subtype != NPCTYPE_CASHSHOP && nd->subtype != NPCTYPE_ITEMSHOP && nd->subtype != NPCTYPE_POINTSHOP && nd->subtype != NPCTYPE_MARKETSHOP ) ) { // Not found.
|
|
script_pushint(st,0);
|
|
return SCRIPT_CMD_FAILURE;
|
|
}
|
|
|
|
if (!nd->u.shop.count) {
|
|
ShowError("buildin_npcshopupdate: Attempt to update empty shop from '%s'.\n", nd->exname);
|
|
script_pushint(st,0);
|
|
return SCRIPT_CMD_FAILURE;
|
|
}
|
|
|
|
for (i = 0; i < nd->u.shop.count; i++) {
|
|
if (nd->u.shop.shop_item[i].nameid == nameid) {
|
|
|
|
if (price != 0)
|
|
nd->u.shop.shop_item[i].value = price;
|
|
#if PACKETVER >= 20131223
|
|
if (nd->subtype == NPCTYPE_MARKETSHOP) {
|
|
nd->u.shop.shop_item[i].qty = stock;
|
|
npc_market_tosql(nd->exname, &nd->u.shop.shop_item[i]);
|
|
}
|
|
#endif
|
|
}
|
|
}
|
|
|
|
script_pushint(st,1);
|
|
return SCRIPT_CMD_SUCCESS;
|
|
}
|
|
|
|
// Clan System
|
|
BUILDIN_FUNC(clan_join){
|
|
struct map_session_data *sd;
|
|
int clan_id = script_getnum(st,2);
|
|
|
|
if( !script_charid2sd( 3, sd ) ){
|
|
script_pushint(st, false);
|
|
return SCRIPT_CMD_FAILURE;
|
|
}
|
|
|
|
if( clan_member_join( sd, clan_id, sd->status.account_id, sd->status.char_id ) )
|
|
script_pushint(st, true);
|
|
else
|
|
script_pushint(st, false);
|
|
|
|
return SCRIPT_CMD_SUCCESS;
|
|
}
|
|
|
|
BUILDIN_FUNC(clan_leave){
|
|
struct map_session_data *sd;
|
|
|
|
if( !script_charid2sd( 2, sd ) ){
|
|
script_pushint(st, false);
|
|
return SCRIPT_CMD_FAILURE;
|
|
}
|
|
|
|
if( clan_member_leave( sd, sd->status.clan_id, sd->status.account_id, sd->status.char_id ) )
|
|
script_pushint(st, true);
|
|
else
|
|
script_pushint(st, false);
|
|
|
|
return SCRIPT_CMD_SUCCESS;
|
|
}
|
|
|
|
/**
|
|
* Get rid from running script.
|
|
* getattachedrid();
|
|
**/
|
|
BUILDIN_FUNC(getattachedrid) {
|
|
script_pushint(st, st->rid);
|
|
return SCRIPT_CMD_SUCCESS;
|
|
}
|
|
|
|
/**
|
|
* Get variable from a Player
|
|
* getvar <variable>,<char_id>;
|
|
*/
|
|
BUILDIN_FUNC(getvar) {
|
|
int char_id = script_getnum(st, 3);
|
|
struct map_session_data *sd = map_charid2sd(char_id);
|
|
struct script_data *data = NULL;
|
|
const char *name = NULL;
|
|
|
|
if (!sd) {
|
|
ShowError("buildin_getvar: No player found with char id '%d'.\n", char_id);
|
|
return SCRIPT_CMD_FAILURE;
|
|
}
|
|
|
|
data = script_getdata(st, 2);
|
|
if (!data_isreference(data)) {
|
|
ShowError("buildin_getvar: Not a variable\n");
|
|
script_reportdata(data);
|
|
script_pushnil(st);
|
|
st->state = END;
|
|
return SCRIPT_CMD_FAILURE;
|
|
}
|
|
|
|
name = reference_getname(data);
|
|
|
|
if (reference_toparam(data)) {
|
|
ShowError("buildin_getvar: '%s' is a parameter - please use readparam instead\n", name);
|
|
script_reportdata(data);
|
|
script_pushnil(st);
|
|
st->state = END;
|
|
return SCRIPT_CMD_FAILURE;
|
|
}
|
|
|
|
if (name[0] == '.' || name[0] == '$' || name[0] == '\'') { // Not a PC variable
|
|
ShowError("buildin_getvar: Invalid scope (not PC variable)\n");
|
|
script_reportdata(data);
|
|
script_pushnil(st);
|
|
st->state = END;
|
|
return SCRIPT_CMD_FAILURE;
|
|
}
|
|
|
|
get_val_(st, data, sd);
|
|
if (data_isint(data))
|
|
script_pushint(st, conv_num_(st, data, sd));
|
|
else
|
|
script_pushstrcopy(st, conv_str_(st, data, sd));
|
|
|
|
return SCRIPT_CMD_SUCCESS;
|
|
}
|
|
|
|
/**
|
|
* Display script message
|
|
* showscript "<message>"{,<GID>,<flag>};
|
|
* @param flag: Specify target
|
|
* AREA - Message is sent to players in the vicinity of the source (default).
|
|
* SELF - Message is sent only to player attached.
|
|
**/
|
|
BUILDIN_FUNC(showscript) {
|
|
struct block_list *bl = NULL;
|
|
const char *msg = script_getstr(st,2);
|
|
int id = 0;
|
|
send_target target = AREA;
|
|
|
|
if (script_hasdata(st,3)) {
|
|
id = script_getnum(st,3);
|
|
bl = map_id2bl(id);
|
|
}
|
|
else {
|
|
bl = st->rid ? map_id2bl(st->rid) : map_id2bl(st->oid);
|
|
}
|
|
|
|
if (!bl) {
|
|
ShowError("buildin_showscript: Script not attached. (id=%d, rid=%d, oid=%d)\n", id, st->rid, st->oid);
|
|
script_pushint(st,0);
|
|
return SCRIPT_CMD_FAILURE;
|
|
}
|
|
|
|
if (script_hasdata(st, 4)) {
|
|
target = static_cast<send_target>(script_getnum(st, 4));
|
|
if (target == SELF && map_id2sd(bl->id) == NULL) {
|
|
ShowWarning("script: showscript: self can't be used for non-players objects.\n");
|
|
return SCRIPT_CMD_FAILURE;
|
|
}
|
|
}
|
|
|
|
clif_showscript(bl, msg, target);
|
|
|
|
script_pushint(st,1);
|
|
return SCRIPT_CMD_SUCCESS;
|
|
}
|
|
|
|
/**
|
|
* Ignore the SECURE_NPCTIMEOUT function.
|
|
* ignoretimeout <flag>{,<char_id>};
|
|
*/
|
|
BUILDIN_FUNC(ignoretimeout)
|
|
{
|
|
#ifdef SECURE_NPCTIMEOUT
|
|
struct map_session_data *sd = NULL;
|
|
|
|
if (script_hasdata(st,3)) {
|
|
if (!script_isstring(st,3))
|
|
sd = map_charid2sd(script_getnum(st,3));
|
|
else
|
|
sd = map_nick2sd(script_getstr(st,3),false);
|
|
} else
|
|
script_rid2sd(sd);
|
|
|
|
if (!sd)
|
|
return SCRIPT_CMD_FAILURE;
|
|
|
|
sd->state.ignoretimeout = script_getnum(st,2) > 0;
|
|
#endif
|
|
return SCRIPT_CMD_SUCCESS;
|
|
}
|
|
|
|
/**
|
|
* geteleminfo <type>{,<char_id>};
|
|
**/
|
|
BUILDIN_FUNC(geteleminfo) {
|
|
TBL_ELEM *ed = NULL;
|
|
TBL_PC *sd = NULL;
|
|
int type = script_getnum(st,2);
|
|
|
|
if (!script_charid2sd(3, sd)) {
|
|
script_pushint(st, 0);
|
|
return SCRIPT_CMD_SUCCESS;
|
|
}
|
|
|
|
if (!(ed = sd->ed)) {
|
|
//ShowDebug("buildin_geteleminfo: Player doesn't have Elemental.\n");
|
|
script_pushint(st, 0);
|
|
return SCRIPT_CMD_SUCCESS;
|
|
}
|
|
|
|
switch (type) {
|
|
case 0: script_pushint(st, ed->elemental.elemental_id); break;
|
|
case 1: script_pushint(st, ed->bl.id); break;
|
|
default:
|
|
ShowError("buildin_geteleminfo: Invalid type '%d'.\n", type);
|
|
script_pushint(st, 0);
|
|
return SCRIPT_CMD_FAILURE;
|
|
}
|
|
|
|
return SCRIPT_CMD_SUCCESS;
|
|
}
|
|
|
|
|
|
/**
|
|
* Set the quest info of quest_id only showed on player in level range.
|
|
* setquestinfo_level <quest_id>,<min_level>,<max_level>
|
|
* @author [Cydh]
|
|
**/
|
|
BUILDIN_FUNC(setquestinfo_level) {
|
|
TBL_NPC* nd = map_id2nd(st->oid);
|
|
int quest_id = script_getnum(st, 2);
|
|
struct questinfo *qi = map_has_questinfo(nd->bl.m, nd, quest_id);
|
|
|
|
if (!qi) {
|
|
ShowError("buildin_setquestinfo_level: Quest with ID '%d' is not defined yet.\n", quest_id);
|
|
return SCRIPT_CMD_FAILURE;
|
|
}
|
|
|
|
qi->min_level = script_getnum(st, 3);
|
|
qi->max_level = script_getnum(st, 4);
|
|
if (!qi->max_level)
|
|
qi->max_level = MAX_LEVEL;
|
|
|
|
return SCRIPT_CMD_SUCCESS;
|
|
}
|
|
|
|
/**
|
|
* Set the quest info of quest_id only showed for player that has quest criteria
|
|
* setquestinfo_req <quest_id>,<quest_req_id>,<state>{,<quest_req_id>,<state>,...};
|
|
* @author [Cydh]
|
|
**/
|
|
BUILDIN_FUNC(setquestinfo_req) {
|
|
TBL_NPC* nd = map_id2nd(st->oid);
|
|
int quest_id = script_getnum(st, 2);
|
|
struct questinfo *qi = map_has_questinfo(nd->bl.m, nd, quest_id);
|
|
uint8 i = 0;
|
|
uint8 num = script_lastdata(st);
|
|
|
|
if (!qi) {
|
|
ShowError("buildin_setquestinfo_req: Quest with ID '%d' is not defined yet.\n", quest_id);
|
|
return SCRIPT_CMD_FAILURE;
|
|
}
|
|
|
|
if (quest_search(quest_id) == &quest_dummy) {
|
|
ShowError("buildin_setquestinfo_req: Quest with ID '%d' is not found in Quest DB.\n", quest_id);
|
|
return SCRIPT_CMD_FAILURE;
|
|
}
|
|
|
|
if (num%2) {
|
|
ShowError("buildin_setquestinfo_req: Odd number of parameters(%d) - pairs of requirements are expected.\n", num-2);
|
|
return SCRIPT_CMD_FAILURE;
|
|
}
|
|
|
|
for (i = 3; i <= num; i += 2) {
|
|
RECREATE(qi->req, struct questinfo_req, qi->req_count+1);
|
|
qi->req[qi->req_count].quest_id = script_getnum(st, i);
|
|
qi->req[qi->req_count].state = (script_getnum(st, i+1) >= 2) ? 2 : (script_getnum(st, i+1) <= 0) ? 0 : 1;
|
|
qi->req_count++;
|
|
}
|
|
|
|
return SCRIPT_CMD_SUCCESS;
|
|
}
|
|
|
|
/**
|
|
* Set the quest info of quest_id only showed for player that has specified Job
|
|
* setquestinfo_job <quest_id>,<job>{,<job>...};
|
|
* @author [Cydh]
|
|
**/
|
|
BUILDIN_FUNC(setquestinfo_job) {
|
|
TBL_NPC* nd = map_id2nd(st->oid);
|
|
int quest_id = script_getnum(st, 2);
|
|
struct questinfo *qi = map_has_questinfo(nd->bl.m, nd, quest_id);
|
|
int job_id = 0;
|
|
uint8 i = 0;
|
|
uint8 num = script_lastdata(st)+1;
|
|
|
|
if (!qi) {
|
|
ShowError("buildin_setquestinfo_job: Quest with ID '%d' is not defined yet.\n", quest_id);
|
|
return SCRIPT_CMD_FAILURE;
|
|
}
|
|
|
|
for (i = 3; i < num; i++) {
|
|
job_id = script_getnum(st, i);
|
|
if (!pcdb_checkid(job_id)) {
|
|
ShowError("buildin_setquestinfo_job: Invalid job id '%d' in Quest with ID %d.\n", job_id, quest_id);
|
|
continue;
|
|
}
|
|
buildin_questinfo_setjob(qi, job_id);
|
|
}
|
|
|
|
return SCRIPT_CMD_SUCCESS;
|
|
}
|
|
|
|
/**
|
|
* opendressroom(<flag>{,<char_id>});
|
|
*/
|
|
BUILDIN_FUNC(opendressroom)
|
|
{
|
|
#if PACKETVER >= 20150513
|
|
int flag = 1;
|
|
TBL_PC* sd;
|
|
|
|
if( script_hasdata(st,2) )
|
|
flag = script_getnum(st,2);
|
|
|
|
if (!script_charid2sd(3, sd))
|
|
return SCRIPT_CMD_FAILURE;
|
|
|
|
clif_dressing_room(sd, flag);
|
|
|
|
return SCRIPT_CMD_SUCCESS;
|
|
#else
|
|
return SCRIPT_CMD_FAILURE;
|
|
#endif
|
|
}
|
|
|
|
/**
|
|
* navigateto("<map>"{,<x>,<y>,<flag>,<hide_window>,<monster_id>,<char_id>});
|
|
*/
|
|
BUILDIN_FUNC(navigateto){
|
|
#if PACKETVER >= 20111010
|
|
TBL_PC* sd;
|
|
const char *mapname;
|
|
uint16 x = 0, y = 0, monster_id = 0;
|
|
uint8 flag = NAV_KAFRA_AND_AIRSHIP;
|
|
bool hideWindow = true;
|
|
|
|
mapname = script_getstr(st,2);
|
|
|
|
if( script_hasdata(st,3) )
|
|
x = script_getnum(st,3);
|
|
if( script_hasdata(st,4) )
|
|
y = script_getnum(st,4);
|
|
if( script_hasdata(st,5) )
|
|
flag = (uint8)script_getnum(st,5);
|
|
if( script_hasdata(st,6) )
|
|
hideWindow = script_getnum(st,6) ? true : false;
|
|
if( script_hasdata(st,7) )
|
|
monster_id = script_getnum(st,7);
|
|
|
|
if (!script_charid2sd(8, sd))
|
|
return SCRIPT_CMD_FAILURE;
|
|
|
|
clif_navigateTo(sd,mapname,x,y,flag,hideWindow,monster_id);
|
|
|
|
return SCRIPT_CMD_SUCCESS;
|
|
#else
|
|
return SCRIPT_CMD_FAILURE;
|
|
#endif
|
|
}
|
|
|
|
/**
|
|
* adopt("<parent_name>","<baby_name>");
|
|
* adopt(<parent_id>,<baby_id>);
|
|
* https://rathena.org/board/topic/104014-suggestion-add-adopt-or-etc/
|
|
*/
|
|
BUILDIN_FUNC(adopt)
|
|
{
|
|
TBL_PC *sd, *b_sd;
|
|
enum adopt_responses response;
|
|
|
|
if (script_isstring(st, 2)) {
|
|
const char *name = script_getstr(st, 2);
|
|
|
|
sd = map_nick2sd(name,false);
|
|
if (sd == NULL) {
|
|
ShowError("buildin_adopt: Non-existant parent character %s requested.\n", name);
|
|
return SCRIPT_CMD_FAILURE;
|
|
}
|
|
} else {
|
|
uint32 char_id = script_getnum(st, 2);
|
|
|
|
sd = map_charid2sd(char_id);
|
|
if (sd == NULL) {
|
|
ShowError("buildin_adopt: Non-existant parent character %d requested.\n", char_id);
|
|
return SCRIPT_CMD_FAILURE;
|
|
}
|
|
}
|
|
|
|
if (script_isstring(st, 3)) {
|
|
const char *name = script_getstr(st, 3);
|
|
|
|
b_sd = map_nick2sd(name,false);
|
|
if (b_sd == NULL) {
|
|
ShowError("buildin_adopt: Non-existant baby character %s requested.\n", name);
|
|
return SCRIPT_CMD_FAILURE;
|
|
}
|
|
} else {
|
|
uint32 char_id = script_getnum(st, 3);
|
|
|
|
b_sd = map_charid2sd(char_id);
|
|
if (b_sd == NULL) {
|
|
ShowError("buildin_adopt: Non-existant baby character %d requested.\n", char_id);
|
|
return SCRIPT_CMD_FAILURE;
|
|
}
|
|
}
|
|
|
|
response = pc_try_adopt(sd, map_charid2sd(sd->status.partner_id), b_sd);
|
|
|
|
if (response == ADOPT_ALLOWED) {
|
|
TBL_PC *p_sd = map_charid2sd(sd->status.partner_id);
|
|
|
|
b_sd->adopt_invite = sd->status.account_id;
|
|
clif_Adopt_request(b_sd, sd, p_sd->status.account_id);
|
|
script_pushint(st, ADOPT_ALLOWED);
|
|
return SCRIPT_CMD_SUCCESS;
|
|
}
|
|
|
|
script_pushint(st, response);
|
|
return SCRIPT_CMD_FAILURE;
|
|
}
|
|
|
|
/**
|
|
* Returns the minimum or maximum of all the given parameters for integer variables.
|
|
*
|
|
* min( <value or array>{,value or array 2,...} );
|
|
* minimum( <value or array>{,value or array 2,...} );
|
|
* max( <value or array>{,value or array 2,...} );
|
|
* maximum( <value or array>{,value or array 2,...} );
|
|
*/
|
|
BUILDIN_FUNC(minmax){
|
|
char *functionname;
|
|
unsigned int i;
|
|
int value;
|
|
// Function pointer for our comparison function (either min or max at the moment)
|
|
int32 (*func)(int32, int32);
|
|
|
|
// Get the real function name
|
|
functionname = script_getfuncname(st);
|
|
|
|
// Our data should start at offset 2
|
|
i = 2;
|
|
|
|
if( !script_hasdata( st, i ) ){
|
|
ShowError( "buildin_%s: no arguments given!\n", functionname );
|
|
st->state = END;
|
|
return SCRIPT_CMD_FAILURE;
|
|
}
|
|
|
|
if( strnicmp( functionname, "min", strlen( "min" ) ) == 0 ){
|
|
value = INT_MAX;
|
|
func = i32min;
|
|
}else if( strnicmp( functionname, "max", strlen( "max" ) ) == 0 ){
|
|
value = INT_MIN;
|
|
func = i32max;
|
|
}else{
|
|
ShowError( "buildin_%s: Unknown call case for min/max!\n", functionname );
|
|
st->state = END;
|
|
return SCRIPT_CMD_FAILURE;
|
|
}
|
|
|
|
// As long as we have data on our script stack
|
|
while( script_hasdata(st,i) ){
|
|
struct script_data *data;
|
|
|
|
// Get the next piece of data from the script stack
|
|
data = script_getdata( st, i );
|
|
|
|
// Is the current parameter a single integer?
|
|
if( data_isint( data ) ){
|
|
value = func( value, script_getnum( st, i ) );
|
|
// Is the current parameter an array variable?
|
|
}else if( data_isreference( data ) ){
|
|
const char *name;
|
|
struct map_session_data* sd;
|
|
unsigned int start, end;
|
|
|
|
// Get the name of the variable
|
|
name = reference_getname(data);
|
|
|
|
// Check if it's a string variable
|
|
if( is_string_variable( name ) ){
|
|
ShowError( "buildin_%s: illegal type, need integer!\n", functionname );
|
|
script_reportdata( data );
|
|
st->state = END;
|
|
return SCRIPT_CMD_FAILURE;
|
|
}
|
|
|
|
// Get the session data, if a player is attached
|
|
sd = st->rid ? map_id2sd(st->rid) : NULL;
|
|
|
|
// Try to find the array's source pointer
|
|
if( !script_array_src( st, sd, name, reference_getref( data ) ) ){
|
|
ShowError( "buildin_%s: not a array!\n", functionname );
|
|
script_reportdata( data );
|
|
st->state = END;
|
|
return SCRIPT_CMD_FAILURE;
|
|
}
|
|
|
|
// Get the start and end indices of the array
|
|
start = reference_getindex( data );
|
|
end = script_array_highest_key( st, sd, name, reference_getref( data ) );
|
|
|
|
// Skip empty arrays
|
|
if( start < end ){
|
|
int id;
|
|
|
|
// For getting the values we need the id of the array
|
|
id = reference_getid( data );
|
|
|
|
// Loop through each value stored in the array
|
|
for( ; start < end; start++ ){
|
|
value = func( value, (int32)__64BPRTSIZE( get_val2( st, reference_uid( id, start ), reference_getref( data ) ) ) );
|
|
|
|
script_removetop( st, -1, 0 );
|
|
}
|
|
}
|
|
}else{
|
|
ShowError( "buildin_%s: not a supported data type!\n", functionname );
|
|
script_reportdata( data );
|
|
st->state = END;
|
|
return SCRIPT_CMD_FAILURE;
|
|
}
|
|
|
|
// Continue with the next stack entry
|
|
i++;
|
|
}
|
|
|
|
script_pushint( st, value );
|
|
|
|
return SCRIPT_CMD_SUCCESS;
|
|
}
|
|
|
|
/**
|
|
* Safety Base/Job EXP addition than using `set BaseExp,n;` or `set JobExp,n;`
|
|
* Unlike `getexp` that affected by some adjustments.
|
|
* getexp2 <base_exp>,<job_exp>{,<char_id>};
|
|
* @author [Cydh]
|
|
**/
|
|
BUILDIN_FUNC(getexp2) {
|
|
TBL_PC *sd = NULL;
|
|
int base_exp = script_getnum(st, 2);
|
|
int job_exp = script_getnum(st, 3);
|
|
|
|
if (!script_charid2sd(4, sd))
|
|
return SCRIPT_CMD_FAILURE;
|
|
|
|
if (base_exp == 0 && job_exp == 0)
|
|
return SCRIPT_CMD_SUCCESS;
|
|
|
|
if (base_exp > 0)
|
|
pc_gainexp(sd, NULL, base_exp, 0, 2);
|
|
else if (base_exp < 0)
|
|
pc_lostexp(sd, base_exp * -1, 0);
|
|
|
|
if (job_exp > 0)
|
|
pc_gainexp(sd, NULL, 0, job_exp, 2);
|
|
else if (job_exp < 0)
|
|
pc_lostexp(sd, 0, job_exp * -1);
|
|
return SCRIPT_CMD_SUCCESS;
|
|
}
|
|
|
|
/**
|
|
* Force stat recalculation of sd
|
|
* recalculatestat;
|
|
* @author [secretdataz]
|
|
**/
|
|
BUILDIN_FUNC(recalculatestat) {
|
|
TBL_PC* sd;
|
|
|
|
if (!script_rid2sd(sd))
|
|
return SCRIPT_CMD_FAILURE;
|
|
|
|
status_calc_pc(sd, SCO_FORCE);
|
|
return SCRIPT_CMD_SUCCESS;
|
|
}
|
|
|
|
BUILDIN_FUNC(hateffect){
|
|
#if PACKETVER >= 20150513
|
|
struct map_session_data* sd;
|
|
bool enable;
|
|
int i, effectID;
|
|
|
|
if( !script_rid2sd(sd) )
|
|
return SCRIPT_CMD_FAILURE;
|
|
|
|
effectID = script_getnum(st,2);
|
|
enable = script_getnum(st,3) ? true : false;
|
|
|
|
if( effectID <= HAT_EF_MIN || effectID >= HAT_EF_MAX ){
|
|
ShowError( "buildin_hateffect: unsupported hat effect id %d\n", effectID );
|
|
return SCRIPT_CMD_FAILURE;
|
|
}
|
|
|
|
ARR_FIND( 0, sd->hatEffectCount, i, sd->hatEffectIDs[i] == effectID );
|
|
|
|
if( enable ){
|
|
if( i < sd->hatEffectCount ){
|
|
return SCRIPT_CMD_SUCCESS;
|
|
}
|
|
|
|
RECREATE(sd->hatEffectIDs,uint32,sd->hatEffectCount+1);
|
|
sd->hatEffectIDs[sd->hatEffectCount] = effectID;
|
|
sd->hatEffectCount++;
|
|
}else{
|
|
if( i == sd->hatEffectCount ){
|
|
return SCRIPT_CMD_SUCCESS;
|
|
}
|
|
|
|
for( ; i < sd->hatEffectCount - 1; i++ ){
|
|
sd->hatEffectIDs[i] = sd->hatEffectIDs[i+1];
|
|
}
|
|
|
|
sd->hatEffectCount--;
|
|
|
|
if( !sd->hatEffectCount ){
|
|
aFree(sd->hatEffectIDs);
|
|
sd->hatEffectIDs = NULL;
|
|
}
|
|
}
|
|
|
|
if( !sd->state.connect_new ){
|
|
clif_hat_effect_single( sd, effectID, enable );
|
|
}
|
|
|
|
#endif
|
|
return SCRIPT_CMD_SUCCESS;
|
|
}
|
|
|
|
/**
|
|
* Retrieves param of current random option. Intended for random option script only.
|
|
* getrandomoptinfo(<type>);
|
|
* @author [secretdataz]
|
|
**/
|
|
BUILDIN_FUNC(getrandomoptinfo) {
|
|
struct map_session_data *sd;
|
|
int val;
|
|
if (script_rid2sd(sd) && current_equip_item_index != -1 && current_equip_opt_index != -1 && sd->inventory.u.items_inventory[current_equip_item_index].option[current_equip_opt_index].id) {
|
|
int param = script_getnum(st, 2);
|
|
|
|
switch (param) {
|
|
case ROA_ID:
|
|
val = sd->inventory.u.items_inventory[current_equip_item_index].option[current_equip_opt_index].id;
|
|
break;
|
|
case ROA_VALUE:
|
|
val = sd->inventory.u.items_inventory[current_equip_item_index].option[current_equip_opt_index].value;
|
|
break;
|
|
case ROA_PARAM:
|
|
val = sd->inventory.u.items_inventory[current_equip_item_index].option[current_equip_opt_index].param;
|
|
break;
|
|
default:
|
|
ShowWarning("buildin_getrandomoptinfo: Invalid attribute type %d (Max %d).\n", param, MAX_ITEM_RDM_OPT);
|
|
val = 0;
|
|
break;
|
|
}
|
|
script_pushint(st, val);
|
|
}
|
|
else {
|
|
script_pushint(st, 0);
|
|
}
|
|
return SCRIPT_CMD_SUCCESS;
|
|
}
|
|
|
|
/**
|
|
* Retrieves a random option on an equipped item.
|
|
* getequiprandomoption(<equipment slot>,<index>,<type>{,<char id>});
|
|
* @author [secretdataz]
|
|
*/
|
|
BUILDIN_FUNC(getequiprandomoption) {
|
|
struct map_session_data *sd;
|
|
int val;
|
|
short i = -1;
|
|
int pos = script_getnum(st, 2);
|
|
int index = script_getnum(st, 3);
|
|
int type = script_getnum(st, 4);
|
|
if (!script_charid2sd(5, sd)) {
|
|
script_pushint(st, -1);
|
|
return SCRIPT_CMD_FAILURE;
|
|
}
|
|
if (index < 0 || index >= MAX_ITEM_RDM_OPT) {
|
|
ShowError("buildin_getequiprandomoption: Invalid random option index %d.\n", index);
|
|
script_pushint(st, -1);
|
|
return SCRIPT_CMD_FAILURE;
|
|
}
|
|
if (equip_index_check(pos))
|
|
i = pc_checkequip(sd, equip_bitmask[pos]);
|
|
if (i < 0) {
|
|
ShowError("buildin_getequiprandomoption: No item equipped at pos %d (CID=%d/AID=%d).\n", pos, sd->status.char_id, sd->status.account_id);
|
|
script_pushint(st, -1);
|
|
return SCRIPT_CMD_FAILURE;
|
|
}
|
|
|
|
switch (type) {
|
|
case ROA_ID:
|
|
val = sd->inventory.u.items_inventory[i].option[index].id;
|
|
break;
|
|
case ROA_VALUE:
|
|
val = sd->inventory.u.items_inventory[i].option[index].value;
|
|
break;
|
|
case ROA_PARAM:
|
|
val = sd->inventory.u.items_inventory[i].option[index].param;
|
|
break;
|
|
default:
|
|
ShowWarning("buildin_getequiprandomoption: Invalid attribute type %d (Max %d).\n", type, MAX_ITEM_RDM_OPT);
|
|
val = 0;
|
|
break;
|
|
}
|
|
script_pushint(st, val);
|
|
return SCRIPT_CMD_SUCCESS;
|
|
}
|
|
|
|
/**
|
|
* Adds a random option on a random option slot on an equipped item and overwrites
|
|
* existing random option in the process.
|
|
* setrandomoption(<equipment slot>,<index>,<id>,<value>,<param>{,<char id>});
|
|
* @author [secretdataz]
|
|
*/
|
|
BUILDIN_FUNC(setrandomoption) {
|
|
struct map_session_data *sd;
|
|
struct s_random_opt_data *opt;
|
|
int pos, index, id, value, param, ep;
|
|
int i = -1;
|
|
if (!script_charid2sd(7, sd))
|
|
return SCRIPT_CMD_FAILURE;
|
|
pos = script_getnum(st, 2);
|
|
index = script_getnum(st, 3);
|
|
id = script_getnum(st, 4);
|
|
value = script_getnum(st, 5);
|
|
param = script_getnum(st, 6);
|
|
|
|
if ((opt = itemdb_randomopt_exists((short)id)) == NULL) {
|
|
ShowError("buildin_setrandomoption: Random option ID %d does not exists.\n", id);
|
|
script_pushint(st, 0);
|
|
return SCRIPT_CMD_FAILURE;
|
|
}
|
|
if (index < 0 || index >= MAX_ITEM_RDM_OPT) {
|
|
ShowError("buildin_setrandomoption: Invalid random option index %d.\n", index);
|
|
script_pushint(st, 0);
|
|
return SCRIPT_CMD_FAILURE;
|
|
}
|
|
if (equip_index_check(pos))
|
|
i = pc_checkequip(sd, equip_bitmask[pos]);
|
|
if (i >= 0) {
|
|
ep = sd->inventory.u.items_inventory[i].equip;
|
|
log_pick_pc(sd, LOG_TYPE_SCRIPT, -1, &sd->inventory.u.items_inventory[i]);
|
|
pc_unequipitem(sd, i, 2);
|
|
sd->inventory.u.items_inventory[i].option[index].id = id;
|
|
sd->inventory.u.items_inventory[i].option[index].value = value;
|
|
sd->inventory.u.items_inventory[i].option[index].param = param;
|
|
clif_delitem(sd, i, 1, 3);
|
|
log_pick_pc(sd, LOG_TYPE_SCRIPT, -1, &sd->inventory.u.items_inventory[i]);
|
|
clif_additem(sd, i, 1, 0);
|
|
pc_equipitem(sd, i, ep);
|
|
script_pushint(st, 1);
|
|
return SCRIPT_CMD_SUCCESS;
|
|
}
|
|
|
|
ShowError("buildin_setrandomoption: No item equipped at pos %d (CID=%d/AID=%d).\n", pos, sd->status.char_id, sd->status.account_id);
|
|
script_pushint(st, 0);
|
|
return SCRIPT_CMD_FAILURE;
|
|
}
|
|
|
|
/// Returns the number of stat points needed to change the specified stat by val.
|
|
/// If val is negative, returns the number of stat points that would be needed to
|
|
/// raise the specified stat from (current value - val) to current value.
|
|
/// *needed_status_point(<type>,<val>{,<char id>});
|
|
/// @author [secretdataz]
|
|
BUILDIN_FUNC(needed_status_point) {
|
|
struct map_session_data *sd;
|
|
int type, val;
|
|
if (!script_charid2sd(4, sd))
|
|
return SCRIPT_CMD_FAILURE;
|
|
type = script_getnum(st, 2);
|
|
val = script_getnum(st, 3);
|
|
|
|
script_pushint(st, pc_need_status_point(sd, type, val));
|
|
return SCRIPT_CMD_SUCCESS;
|
|
}
|
|
|
|
/**
|
|
* jobcanentermap("<mapname>"{,<JobID>});
|
|
* Check if (player with) JobID can enter the map.
|
|
* @param mapname Map name
|
|
* @param JobID Player's JobID (optional)
|
|
**/
|
|
BUILDIN_FUNC(jobcanentermap) {
|
|
const char *mapname = script_getstr(st, 2);
|
|
int mapidx = mapindex_name2id(mapname), m = -1;
|
|
int jobid = 0;
|
|
TBL_PC *sd = NULL;
|
|
|
|
if (!mapidx) {// Invalid map
|
|
script_pushint(st, false);
|
|
return SCRIPT_CMD_FAILURE;
|
|
}
|
|
m = map_mapindex2mapid(mapidx);
|
|
if (m == -1) { // Map is on different map server
|
|
ShowError("buildin_jobcanentermap: Map '%s' is not found in this server.\n", mapname);
|
|
script_pushint(st, false);
|
|
return SCRIPT_CMD_FAILURE;
|
|
}
|
|
|
|
if (script_hasdata(st, 3)) {
|
|
jobid = script_getnum(st, 3);
|
|
} else {
|
|
if (!script_rid2sd(sd)) {
|
|
script_pushint(st, false);
|
|
return SCRIPT_CMD_FAILURE;
|
|
}
|
|
jobid = sd->status.class_;
|
|
}
|
|
|
|
script_pushint(st, pc_job_can_entermap((enum e_job)jobid, m, sd ? sd->group_level : 0));
|
|
return SCRIPT_CMD_SUCCESS;
|
|
}
|
|
|
|
/**
|
|
* Return alliance information between the two guilds.
|
|
* getguildalliance(<guild id1>,<guild id2>);
|
|
* Return values:
|
|
* -2 - Guild ID1 does not exist
|
|
* -1 - Guild ID2 does not exist
|
|
* 0 - Both guilds have no relation OR guild ID aren't given
|
|
* 1 - Both guilds are allies
|
|
* 2 - Both guilds are antagonists
|
|
*/
|
|
BUILDIN_FUNC(getguildalliance)
|
|
{
|
|
struct guild *guild_data1, *guild_data2;
|
|
int guild_id1, guild_id2, i = 0;
|
|
|
|
guild_id1 = script_getnum(st,2);
|
|
guild_id2 = script_getnum(st,3);
|
|
|
|
if (guild_id1 < 1 || guild_id2 < 1) {
|
|
script_pushint(st, 0);
|
|
return SCRIPT_CMD_SUCCESS;
|
|
}
|
|
|
|
if (guild_id1 == guild_id2) {
|
|
script_pushint(st, 1);
|
|
return SCRIPT_CMD_SUCCESS;
|
|
}
|
|
|
|
guild_data1 = guild_search(guild_id1);
|
|
guild_data2 = guild_search(guild_id2);
|
|
|
|
if (guild_data1 == NULL) {
|
|
ShowWarning("buildin_getguildalliance: Requesting non-existent GuildID1 '%d'.\n", guild_id1);
|
|
script_pushint(st, -2);
|
|
return SCRIPT_CMD_FAILURE;
|
|
}
|
|
if (guild_data2 == NULL) {
|
|
ShowWarning("buildin_getguildalliance: Requesting non-existent GuildID2 '%d'.\n", guild_id2);
|
|
script_pushint(st, -1);
|
|
return SCRIPT_CMD_FAILURE;
|
|
}
|
|
|
|
ARR_FIND(0, MAX_GUILDALLIANCE, i, guild_data1->alliance[i].guild_id == guild_id2);
|
|
if (i == MAX_GUILDALLIANCE) {
|
|
script_pushint(st, 0);
|
|
return SCRIPT_CMD_SUCCESS;
|
|
}
|
|
|
|
if (guild_data1->alliance[i].opposition)
|
|
script_pushint(st, 2);
|
|
else
|
|
script_pushint(st, 1);
|
|
return SCRIPT_CMD_SUCCESS;
|
|
}
|
|
|
|
/*
|
|
* openstorage2 <storage_id>,<mode>{,<account_id>}
|
|
* mode @see enum e_storage_mode
|
|
**/
|
|
BUILDIN_FUNC(openstorage2) {
|
|
int stor_id = script_getnum(st, 2);
|
|
TBL_PC *sd = NULL;
|
|
|
|
if (!script_accid2sd(4, sd)) {
|
|
script_pushint(st, 0);
|
|
return SCRIPT_CMD_FAILURE;
|
|
}
|
|
|
|
if (!storage_exists(stor_id)) {
|
|
ShowError("buildin_openstorage2: Invalid storage_id '%d'!\n", stor_id);
|
|
return SCRIPT_CMD_FAILURE;
|
|
}
|
|
|
|
script_pushint(st, storage_premiumStorage_load(sd, stor_id, script_getnum(st, 3)));
|
|
return SCRIPT_CMD_SUCCESS;
|
|
}
|
|
|
|
/**
|
|
* Create a new channel
|
|
* channel_create "<chname>","<alias>"{,"<password>"{<option>{,<delay>{,<color>{,<char_id>}}}}};
|
|
* @author [Cydh]
|
|
**/
|
|
BUILDIN_FUNC(channel_create) {
|
|
struct Channel tmp_chan, *ch = NULL;
|
|
const char *chname = script_getstr(st,2), *pass = NULL;
|
|
int i = channel_chk((char*)chname, NULL, 3);
|
|
TBL_PC *sd = NULL;
|
|
|
|
if (i != 0) {
|
|
ShowError("buildin_channel_create: Channel name '%s' is invalid. Errno %d\n", chname, i);
|
|
script_pushint(st,i);
|
|
return SCRIPT_CMD_FAILURE;
|
|
}
|
|
|
|
memset(&tmp_chan, 0, sizeof(struct Channel));
|
|
|
|
if (script_hasdata(st,8)) {
|
|
tmp_chan.char_id = script_getnum(st,8);
|
|
if (!(sd = map_charid2sd(tmp_chan.char_id))) {
|
|
ShowError("buildin_channel_create: Player with char id '%d' is not found.\n", tmp_chan.char_id);
|
|
script_pushint(st,-5);
|
|
return SCRIPT_CMD_FAILURE;
|
|
}
|
|
tmp_chan.type = CHAN_TYPE_PRIVATE;
|
|
i = 1;
|
|
}
|
|
else {
|
|
tmp_chan.type = CHAN_TYPE_PUBLIC;
|
|
i = 0;
|
|
}
|
|
|
|
safestrncpy(tmp_chan.name, chname+1, sizeof(tmp_chan.name));
|
|
safestrncpy(tmp_chan.alias, script_getstr(st,3), sizeof(tmp_chan.alias));
|
|
if (script_hasdata(st,4) && (pass = script_getstr(st,4)) && strcmpi(pass,"null") != 0)
|
|
safestrncpy(tmp_chan.pass, pass, sizeof(tmp_chan.pass));
|
|
if (script_hasdata(st,5))
|
|
tmp_chan.opt = script_getnum(st,5);
|
|
else
|
|
tmp_chan.opt = i ? channel_config.private_channel.opt : CHAN_OPT_BASE;
|
|
if (script_hasdata(st,6))
|
|
tmp_chan.msg_delay = script_getnum(st,6);
|
|
else
|
|
tmp_chan.msg_delay = i ? channel_config.private_channel.delay : 1000;
|
|
if (script_hasdata(st,7))
|
|
tmp_chan.color = script_getnum(st,7);
|
|
else
|
|
tmp_chan.color = i ? channel_config.private_channel.color : channel_getColor("Default");
|
|
|
|
if (!(ch = channel_create(&tmp_chan))) {
|
|
ShowError("buildin_channel_create: Cannot create channel '%s'.\n", chname);
|
|
script_pushint(st,0);
|
|
return SCRIPT_CMD_FAILURE;
|
|
}
|
|
if (tmp_chan.char_id)
|
|
channel_join(ch, sd);
|
|
script_pushint(st,1);
|
|
return SCRIPT_CMD_SUCCESS;
|
|
}
|
|
|
|
/**
|
|
* Set channel option
|
|
* channel_setopt "<chname>",<option>,<value>;
|
|
* @author [Cydh]
|
|
**/
|
|
BUILDIN_FUNC(channel_setopt) {
|
|
struct Channel *ch = NULL;
|
|
const char *chname = script_getstr(st,2);
|
|
int opt = script_getnum(st,3), value = script_getnum(st,4);
|
|
|
|
if (!(ch = channel_name2channel((char *)chname, NULL, 0))) {
|
|
ShowError("buildin_channel_setopt: Channel name '%s' is invalid.\n", chname);
|
|
script_pushint(st,0);
|
|
return SCRIPT_CMD_FAILURE;
|
|
}
|
|
|
|
switch (opt) {
|
|
case CHAN_OPT_ANNOUNCE_SELF:
|
|
case CHAN_OPT_ANNOUNCE_JOIN:
|
|
case CHAN_OPT_ANNOUNCE_LEAVE:
|
|
case CHAN_OPT_COLOR_OVERRIDE:
|
|
case CHAN_OPT_CAN_CHAT:
|
|
case CHAN_OPT_CAN_LEAVE:
|
|
case CHAN_OPT_AUTOJOIN:
|
|
if (value)
|
|
ch->opt |= opt;
|
|
else
|
|
ch->opt &= ~opt;
|
|
break;
|
|
case CHAN_OPT_MSG_DELAY:
|
|
ch->msg_delay = value;
|
|
break;
|
|
default:
|
|
ShowError("buildin_channel_setopt: Invalid option %d!\n", opt);
|
|
script_pushint(st,0);
|
|
return SCRIPT_CMD_FAILURE;
|
|
}
|
|
|
|
script_pushint(st,1);
|
|
return SCRIPT_CMD_SUCCESS;
|
|
}
|
|
|
|
/**
|
|
* Set channel color
|
|
* channel_setcolor "<chname>",<color>;
|
|
* @author [Cydh]
|
|
**/
|
|
BUILDIN_FUNC(channel_setcolor) {
|
|
struct Channel *ch = NULL;
|
|
const char *chname = script_getstr(st,2);
|
|
int color = script_getnum(st,3);
|
|
|
|
if (!(ch = channel_name2channel((char *)chname, NULL, 0))) {
|
|
ShowError("buildin_channel_setcolor: Channel name '%s' is invalid.\n", chname);
|
|
script_pushint(st,0);
|
|
return SCRIPT_CMD_FAILURE;
|
|
}
|
|
|
|
ch->color = (color & 0x0000FF) << 16 | (color & 0x00FF00) | (color & 0xFF0000) >> 16;//RGB to BGR
|
|
|
|
script_pushint(st,1);
|
|
return SCRIPT_CMD_SUCCESS;
|
|
}
|
|
|
|
/**
|
|
* Set channel password
|
|
* channel_setpass "<chname>","<password>";
|
|
* @author [Cydh]
|
|
**/
|
|
BUILDIN_FUNC(channel_setpass) {
|
|
struct Channel *ch = NULL;
|
|
const char *chname = script_getstr(st,2), *passwd = script_getstr(st,3);
|
|
|
|
if (!(ch = channel_name2channel((char *)chname, NULL, 0))) {
|
|
ShowError("buildin_channel_setpass: Channel name '%s' is invalid.\n", chname);
|
|
script_pushint(st,0);
|
|
return SCRIPT_CMD_FAILURE;
|
|
}
|
|
|
|
if (!passwd || !strcmpi(passwd,"null"))
|
|
memset(ch->pass, '\0', sizeof(ch->pass));
|
|
else
|
|
safestrncpy(ch->pass, passwd, sizeof(ch->pass));
|
|
script_pushint(st,1);
|
|
return SCRIPT_CMD_SUCCESS;
|
|
}
|
|
|
|
/**
|
|
* Set authorized groups
|
|
* channel_setgroup "<chname>",<group_id>{,...,<group_id>};
|
|
* @author [Cydh]
|
|
**/
|
|
BUILDIN_FUNC(channel_setgroup) {
|
|
struct Channel *ch = NULL;
|
|
const char *funcname = script_getfuncname(st), *chname = script_getstr(st,2);
|
|
int i, n = 0, group = 0;
|
|
|
|
if (!(ch = channel_name2channel((char *)chname, NULL, 0))) {
|
|
ShowError("buildin_channel_setgroup: Channel name '%s' is invalid.\n", chname);
|
|
script_pushint(st,0);
|
|
return SCRIPT_CMD_FAILURE;
|
|
}
|
|
|
|
if (funcname[strlen(funcname)-1] == '2') {
|
|
struct script_data *data = script_getdata(st,3);
|
|
const char *varname = reference_getname(data);
|
|
int32 id, idx;
|
|
|
|
if (varname[strlen(varname)-1] == '$') {
|
|
ShowError("buildin_channel_setgroup: The array %s is not numeric type.\n", varname);
|
|
script_pushint(st,0);
|
|
return SCRIPT_CMD_FAILURE;
|
|
}
|
|
|
|
n = script_array_highest_key(st, NULL, reference_getname(data), reference_getref(data));
|
|
if (n < 1) {
|
|
ShowError("buildin_channel_setgroup: No group id listed.\n");
|
|
script_pushint(st,0);
|
|
return SCRIPT_CMD_FAILURE;
|
|
}
|
|
|
|
if (ch->groups)
|
|
aFree(ch->groups);
|
|
ch->groups = NULL;
|
|
ch->group_count = 0;
|
|
|
|
id = reference_getid(data);
|
|
idx = reference_getindex(data);
|
|
for (i = 0; i < n; i++) {
|
|
group = (int32)__64BPRTSIZE(get_val2(st,reference_uid(id,idx+i),reference_getref(data)));
|
|
if (group == 0) {
|
|
script_pushint(st,1);
|
|
return SCRIPT_CMD_SUCCESS;
|
|
}
|
|
RECREATE(ch->groups, unsigned short, ++ch->group_count);
|
|
ch->groups[ch->group_count-1] = group;
|
|
ShowInfo("buildin_channel_setgroup: (2) Added group %d. Num: %d\n", ch->groups[ch->group_count-1], ch->group_count);
|
|
}
|
|
}
|
|
else {
|
|
group = script_getnum(st,3);
|
|
n = script_lastdata(st)-1;
|
|
|
|
if (n < 1) {
|
|
ShowError("buildin_channel_setgroup: Please input at least 1 group_id.\n");
|
|
script_pushint(st,0);
|
|
return SCRIPT_CMD_FAILURE;
|
|
}
|
|
|
|
if (ch->groups)
|
|
aFree(ch->groups);
|
|
ch->groups = NULL;
|
|
ch->group_count = 0;
|
|
|
|
if (group == 0) { // Removed group list
|
|
script_pushint(st,1);
|
|
return SCRIPT_CMD_SUCCESS;
|
|
}
|
|
|
|
CREATE(ch->groups, unsigned short, n);
|
|
for (i = 3; i < n+2; i++) {
|
|
ch->groups[ch->group_count++] = script_getnum(st,i);
|
|
ShowInfo("buildin_channel_setgroup: (1) Added group %d. Num: %d\n", ch->groups[ch->group_count-1], ch->group_count);
|
|
}
|
|
}
|
|
script_pushint(st,n);
|
|
return SCRIPT_CMD_SUCCESS;
|
|
}
|
|
|
|
/**
|
|
* Send message on channel
|
|
* channel_chat "<chname>","<message>"{,<color>};
|
|
* @author [Cydh]
|
|
**/
|
|
BUILDIN_FUNC(channel_chat) {
|
|
struct Channel *ch = NULL;
|
|
const char *chname = script_getstr(st,2), *msg = script_getstr(st,3);
|
|
char output[CHAT_SIZE_MAX+1];
|
|
unsigned long color = 0;
|
|
|
|
// Check also local channels
|
|
if (chname[0] != '#') { // By Map
|
|
int m = mapindex_name2id(chname);
|
|
if (!m || (m = map_mapindex2mapid(m)) < 0) {
|
|
ShowError("buildin_channel_chat: Invalid map '%s'.\n", chname);
|
|
script_pushint(st,0);
|
|
return SCRIPT_CMD_FAILURE;
|
|
}
|
|
if (!(ch = map_getmapdata(m)->channel)) {
|
|
ShowDebug("buildin_channel_chat: Map '%s' doesn't have local channel yet.\n", chname);
|
|
script_pushint(st,0);
|
|
return SCRIPT_CMD_SUCCESS;
|
|
}
|
|
}
|
|
else if (strcmpi(chname+1,channel_config.map_tmpl.name) == 0) {
|
|
TBL_NPC *nd = map_id2nd(st->oid);
|
|
if (!nd || nd->bl.m == -1) {
|
|
ShowError("buildin_channel_chat: Floating NPC needs map name instead '%s'.\n", chname);
|
|
script_pushint(st,0);
|
|
return SCRIPT_CMD_FAILURE;
|
|
}
|
|
if (!(ch = map_getmapdata(nd->bl.m)->channel)) {
|
|
ShowDebug("buildin_channel_chat: Map '%s' doesn't have local channel yet.\n", chname);
|
|
script_pushint(st,0);
|
|
return SCRIPT_CMD_SUCCESS;
|
|
}
|
|
}
|
|
else if (!(ch = channel_name2channel((char *)chname, NULL, 0))) {
|
|
ShowError("buildin_channel_chat: Channel name '%s' is invalid.\n", chname);
|
|
script_pushint(st,0);
|
|
return SCRIPT_CMD_FAILURE;
|
|
}
|
|
|
|
if (!ch) {
|
|
script_pushint(st,0);
|
|
return SCRIPT_CMD_FAILURE;
|
|
}
|
|
|
|
color = ch->color;
|
|
FETCH(4, color);
|
|
|
|
safesnprintf(output, CHAT_SIZE_MAX, "%s %s", ch->alias, msg);
|
|
clif_channel_msg(ch,output,color);
|
|
script_pushint(st,1);
|
|
return SCRIPT_CMD_SUCCESS;
|
|
}
|
|
|
|
/**
|
|
* Ban player from a channel
|
|
* channel_ban "<chname>",<char_id>;
|
|
* @author [Cydh]
|
|
**/
|
|
BUILDIN_FUNC(channel_ban) {
|
|
struct Channel *ch = NULL;
|
|
const char *chname = script_getstr(st,2);
|
|
unsigned int char_id = script_getnum(st,3);
|
|
TBL_PC *tsd;
|
|
|
|
if (!(ch = channel_name2channel((char *)chname, NULL, 0))) {
|
|
ShowError("buildin_channel_ban: Channel name '%s' is invalid.\n", chname);
|
|
script_pushint(st,0);
|
|
return SCRIPT_CMD_FAILURE;
|
|
}
|
|
|
|
if (ch->char_id == char_id) {
|
|
script_pushint(st,0);
|
|
return SCRIPT_CMD_SUCCESS;
|
|
}
|
|
|
|
tsd = map_charid2sd(char_id);
|
|
if (tsd && pc_has_permission(tsd,PC_PERM_CHANNEL_ADMIN)) {
|
|
script_pushint(st,0);
|
|
return SCRIPT_CMD_SUCCESS;
|
|
}
|
|
|
|
if (!idb_exists(ch->banned, char_id)) {
|
|
struct chan_banentry *cbe;
|
|
char output[CHAT_SIZE_MAX+1];
|
|
|
|
CREATE(cbe, struct chan_banentry, 1);
|
|
cbe->char_id = char_id;
|
|
if (tsd) {
|
|
strcpy(cbe->char_name,tsd->status.name);
|
|
channel_clean(ch,tsd,0);
|
|
safesnprintf(output, CHAT_SIZE_MAX, msg_txt(tsd,769), ch->alias, tsd->status.name); // %s %s has been banned.
|
|
}
|
|
else
|
|
safesnprintf(output, CHAT_SIZE_MAX, msg_txt(tsd,769), ch->alias, "****"); // %s %s has been banned.
|
|
idb_put(ch->banned, char_id, cbe);
|
|
clif_channel_msg(ch,output,ch->color);
|
|
}
|
|
|
|
script_pushint(st,1);
|
|
return SCRIPT_CMD_SUCCESS;
|
|
}
|
|
|
|
/**
|
|
* Ban player from a channel
|
|
* channel_unban "<chname>",<char_id>;
|
|
* @author [Cydh]
|
|
**/
|
|
BUILDIN_FUNC(channel_unban) {
|
|
struct Channel *ch = NULL;
|
|
const char *chname = script_getstr(st,2);
|
|
unsigned int char_id = script_getnum(st,3);
|
|
|
|
if (!(ch = channel_name2channel((char *)chname, NULL, 0))) {
|
|
ShowError("buildin_channel_unban: Channel name '%s' is invalid.\n", chname);
|
|
script_pushint(st,0);
|
|
return SCRIPT_CMD_FAILURE;
|
|
}
|
|
|
|
if (ch->char_id == char_id) {
|
|
script_pushint(st,0);
|
|
return SCRIPT_CMD_SUCCESS;
|
|
}
|
|
|
|
if (idb_exists(ch->banned, char_id)) {
|
|
char output[CHAT_SIZE_MAX+1];
|
|
TBL_PC *tsd = map_charid2sd(char_id);
|
|
if (tsd)
|
|
safesnprintf(output, CHAT_SIZE_MAX, msg_txt(tsd,770), ch->alias, tsd->status.name); // %s %s has been unbanned
|
|
else
|
|
safesnprintf(output, CHAT_SIZE_MAX, msg_txt(tsd,770), ch->alias, "****"); // %s %s has been unbanned.
|
|
idb_remove(ch->banned, char_id);
|
|
clif_channel_msg(ch,output,ch->color);
|
|
}
|
|
|
|
script_pushint(st,1);
|
|
return SCRIPT_CMD_SUCCESS;
|
|
}
|
|
|
|
/**
|
|
* Kick player from a channel
|
|
* channel_kick "<chname>",<char_id>;
|
|
* channel_kick "<chname>","<char_name>";
|
|
* @author [Cydh]
|
|
**/
|
|
BUILDIN_FUNC(channel_kick) {
|
|
struct Channel *ch = NULL;
|
|
const char *chname = script_getstr(st,2);
|
|
TBL_PC *tsd = NULL;
|
|
int res = 1;
|
|
|
|
if (script_isstring(st, 3)) {
|
|
const char *name = script_getstr(st, 3);
|
|
|
|
if (!(tsd = map_nick2sd(name,false))) {
|
|
ShowError("buildin_channel_kick: Player with nick '%s' is not online\n", name);
|
|
script_pushint(st,0);
|
|
return SCRIPT_CMD_FAILURE;
|
|
}
|
|
} else {
|
|
int char_id = script_getnum(st, 3);
|
|
|
|
if (!(tsd = map_charid2sd(char_id))) {
|
|
ShowError("buildin_channel_kick: Player with char_id '%d' is not online\n", char_id);
|
|
script_pushint(st,0);
|
|
return SCRIPT_CMD_FAILURE;
|
|
}
|
|
}
|
|
|
|
if (!(ch = channel_name2channel((char *)chname, tsd, 0))) {
|
|
ShowError("buildin_channel_kick: Channel name '%s' is invalid.\n", chname);
|
|
script_pushint(st,0);
|
|
return SCRIPT_CMD_FAILURE;
|
|
}
|
|
|
|
if (channel_pc_haschan(tsd, ch) < 0 || ch->char_id == tsd->status.char_id || pc_has_permission(tsd,PC_PERM_CHANNEL_ADMIN)) {
|
|
script_pushint(st,0);
|
|
return SCRIPT_CMD_SUCCESS;
|
|
}
|
|
|
|
switch(ch->type){
|
|
case CHAN_TYPE_ALLY: res = channel_pcquit(tsd,3); break;
|
|
case CHAN_TYPE_MAP: res = channel_pcquit(tsd,4); break;
|
|
default: res = channel_clean(ch,tsd,0); break;
|
|
}
|
|
|
|
if (res == 0) {
|
|
char output[CHAT_SIZE_MAX+1];
|
|
safesnprintf(output, CHAT_SIZE_MAX, msg_txt(tsd,889), ch->alias, tsd->status.name); // "%s %s is kicked"
|
|
clif_channel_msg(ch,output,ch->color);
|
|
}
|
|
|
|
script_pushint(st,1);
|
|
return SCRIPT_CMD_SUCCESS;
|
|
}
|
|
|
|
/**
|
|
* Delete a channel
|
|
* channel_delete "<chname>";
|
|
* @author [Cydh]
|
|
**/
|
|
BUILDIN_FUNC(channel_delete) {
|
|
struct Channel *ch = NULL;
|
|
const char *chname = script_getstr(st,2);
|
|
|
|
if (!(ch = channel_name2channel((char *)chname, NULL, 0))) {
|
|
ShowError("channel_delete: Channel name '%s' is invalid.\n", chname);
|
|
script_pushint(st,-1);
|
|
return SCRIPT_CMD_FAILURE;
|
|
}
|
|
|
|
script_pushint(st,channel_delete(ch,true));
|
|
return SCRIPT_CMD_SUCCESS;
|
|
}
|
|
|
|
BUILDIN_FUNC(unloadnpc) {
|
|
const char *name;
|
|
struct npc_data* nd;
|
|
|
|
name = script_getstr(st, 2);
|
|
nd = npc_name2id(name);
|
|
|
|
if( nd == NULL ){
|
|
ShowError( "buildin_unloadnpc: npc '%s' was not found.\n", name );
|
|
return SCRIPT_CMD_FAILURE;
|
|
} else if ( nd->bl.id == st->oid ) {
|
|
// Supporting self-unload isn't worth the problem it may cause. [Secret]
|
|
ShowError("buildin_unloadnpc: You cannot self-unload NPC '%s'.\n.", name);
|
|
return SCRIPT_CMD_FAILURE;
|
|
}
|
|
|
|
npc_unload_duplicates(nd);
|
|
npc_unload(nd, true);
|
|
npc_read_event_script();
|
|
|
|
return SCRIPT_CMD_SUCCESS;
|
|
}
|
|
|
|
/**
|
|
* Add an achievement to the player's log
|
|
* achievementadd(<achievement ID>{,<char ID>});
|
|
*/
|
|
BUILDIN_FUNC(achievementadd) {
|
|
struct map_session_data *sd;
|
|
int achievement_id = script_getnum(st, 2);
|
|
|
|
if (!script_charid2sd(3, sd)) {
|
|
script_pushint(st, false);
|
|
return SCRIPT_CMD_FAILURE;
|
|
}
|
|
|
|
if (achievement_exists(achievement_id) == false) {
|
|
ShowWarning("buildin_achievementadd: Achievement '%d' doesn't exist.\n", achievement_id);
|
|
script_pushint(st, false);
|
|
return SCRIPT_CMD_FAILURE;
|
|
}
|
|
|
|
if( !sd->state.pc_loaded ){
|
|
if( !running_npc_stat_calc_event ){
|
|
ShowError( "buildin_achievementadd: call was too early. Character %s(CID: '%u') was not loaded yet.\n", sd->status.name, sd->status.char_id );
|
|
return SCRIPT_CMD_FAILURE;
|
|
}else{
|
|
// Simply ignore it on the first call, because the status will be recalculated after loading anyway
|
|
return SCRIPT_CMD_SUCCESS;
|
|
}
|
|
}
|
|
|
|
if (achievement_add(sd, achievement_id))
|
|
script_pushint(st, true);
|
|
else
|
|
script_pushint(st, false);
|
|
return SCRIPT_CMD_SUCCESS;
|
|
}
|
|
|
|
/**
|
|
* Removes an achievement on a player.
|
|
* achievementremove(<achievement ID>{,<char ID>});
|
|
* Just for Atemo. ;)
|
|
*/
|
|
BUILDIN_FUNC(achievementremove) {
|
|
struct map_session_data *sd;
|
|
int achievement_id = script_getnum(st, 2);
|
|
|
|
if (!script_charid2sd(3, sd)) {
|
|
script_pushint(st, false);
|
|
return SCRIPT_CMD_FAILURE;
|
|
}
|
|
|
|
if (achievement_exists(achievement_id) == false) {
|
|
ShowWarning("buildin_achievementremove: Achievement '%d' doesn't exist.\n", achievement_id);
|
|
script_pushint(st, false);
|
|
return SCRIPT_CMD_SUCCESS;
|
|
}
|
|
|
|
if( !sd->state.pc_loaded ){
|
|
if( !running_npc_stat_calc_event ){
|
|
ShowError( "buildin_achievementremove: call was too early. Character %s(CID: '%u') was not loaded yet.\n", sd->status.name, sd->status.char_id );
|
|
return SCRIPT_CMD_FAILURE;
|
|
}else{
|
|
// Simply ignore it on the first call, because the status will be recalculated after loading anyway
|
|
return SCRIPT_CMD_SUCCESS;
|
|
}
|
|
}
|
|
|
|
if (achievement_remove(sd, achievement_id))
|
|
script_pushint(st, true);
|
|
else
|
|
script_pushint(st, false);
|
|
return SCRIPT_CMD_SUCCESS;
|
|
}
|
|
|
|
/**
|
|
* Returns achievement progress
|
|
* achievementinfo(<achievement ID>,<type>{,<char ID>});
|
|
*/
|
|
BUILDIN_FUNC(achievementinfo) {
|
|
struct map_session_data *sd;
|
|
int achievement_id = script_getnum(st, 2);
|
|
|
|
if (!script_charid2sd(4, sd)) {
|
|
script_pushint(st, false);
|
|
return SCRIPT_CMD_FAILURE;
|
|
}
|
|
|
|
if (achievement_exists(achievement_id) == false) {
|
|
ShowWarning("buildin_achievementinfo: Achievement '%d' doesn't exist.\n", achievement_id);
|
|
script_pushint(st, false);
|
|
return SCRIPT_CMD_FAILURE;
|
|
}
|
|
|
|
if( !sd->state.pc_loaded ){
|
|
script_pushint(st, false);
|
|
if( !running_npc_stat_calc_event ){
|
|
ShowError( "buildin_achievementinfo: call was too early. Character %s(CID: '%u') was not loaded yet.\n", sd->status.name, sd->status.char_id );
|
|
return SCRIPT_CMD_FAILURE;
|
|
}else{
|
|
// Simply ignore it on the first call, because the status will be recalculated after loading anyway
|
|
return SCRIPT_CMD_SUCCESS;
|
|
}
|
|
}
|
|
|
|
script_pushint(st, achievement_check_progress(sd, achievement_id, script_getnum(st, 3)));
|
|
return SCRIPT_CMD_SUCCESS;
|
|
}
|
|
|
|
/**
|
|
* Award an achievement; Ignores requirements
|
|
* achievementcomplete(<achievement ID>{,<char ID>});
|
|
*/
|
|
BUILDIN_FUNC(achievementcomplete) {
|
|
struct map_session_data *sd;
|
|
int i, achievement_id = script_getnum(st, 2);
|
|
|
|
if (!script_charid2sd(3, sd)) {
|
|
script_pushint(st, false);
|
|
return SCRIPT_CMD_FAILURE;
|
|
}
|
|
|
|
if (achievement_exists(achievement_id) == false) {
|
|
ShowWarning("buildin_achievementcomplete: Achievement '%d' doesn't exist.\n", achievement_id);
|
|
script_pushint(st, false);
|
|
return SCRIPT_CMD_FAILURE;
|
|
}
|
|
|
|
if( !sd->state.pc_loaded ){
|
|
if( !running_npc_stat_calc_event ){
|
|
ShowError( "buildin_achievementcomplete: call was too early. Character %s(CID: '%u') was not loaded yet.\n", sd->status.name, sd->status.char_id );
|
|
return SCRIPT_CMD_FAILURE;
|
|
}else{
|
|
// Simply ignore it on the first call, because the status will be recalculated after loading anyway
|
|
return SCRIPT_CMD_SUCCESS;
|
|
}
|
|
}
|
|
|
|
ARR_FIND(0, sd->achievement_data.count, i, sd->achievement_data.achievements[i].achievement_id == achievement_id);
|
|
if (i == sd->achievement_data.count)
|
|
achievement_add(sd, achievement_id);
|
|
achievement_update_achievement(sd, achievement_id, true);
|
|
script_pushint(st, true);
|
|
return SCRIPT_CMD_SUCCESS;
|
|
}
|
|
|
|
/**
|
|
* Checks if the achievement exists on player.
|
|
* achievementexists(<achievement ID>{,<char ID>});
|
|
*/
|
|
BUILDIN_FUNC(achievementexists) {
|
|
struct map_session_data *sd;
|
|
int i, achievement_id = script_getnum(st, 2);
|
|
|
|
if (!script_charid2sd(3, sd)) {
|
|
script_pushint(st, false);
|
|
return SCRIPT_CMD_FAILURE;
|
|
}
|
|
|
|
if (achievement_exists(achievement_id) == false) {
|
|
ShowWarning("buildin_achievementexists: Achievement '%d' doesn't exist.\n", achievement_id);
|
|
script_pushint(st, false);
|
|
return SCRIPT_CMD_SUCCESS;
|
|
}
|
|
|
|
if( !sd->state.pc_loaded ){
|
|
script_pushint(st, false);
|
|
if( !running_npc_stat_calc_event ){
|
|
ShowError( "buildin_achievementexists: call was too early. Character %s(CID: '%u') was not loaded yet.\n", sd->status.name, sd->status.char_id );
|
|
return SCRIPT_CMD_FAILURE;
|
|
}else{
|
|
// Simply ignore it on the first call, because the status will be recalculated after loading anyway
|
|
return SCRIPT_CMD_SUCCESS;
|
|
}
|
|
}
|
|
|
|
ARR_FIND(0, sd->achievement_data.count, i, sd->achievement_data.achievements[i].achievement_id == achievement_id);
|
|
script_pushint(st, i < sd->achievement_data.count ? true : false);
|
|
return SCRIPT_CMD_SUCCESS;
|
|
}
|
|
|
|
/**
|
|
* Updates an achievement's value.
|
|
* achievementupdate(<achievement ID>,<type>,<value>{,<char ID>});
|
|
*/
|
|
BUILDIN_FUNC(achievementupdate) {
|
|
struct map_session_data *sd;
|
|
int i, achievement_id, type, value;
|
|
|
|
achievement_id = script_getnum(st, 2);
|
|
type = script_getnum(st, 3);
|
|
value = script_getnum(st, 4);
|
|
|
|
if (!script_charid2sd(5, sd)) {
|
|
script_pushint(st, false);
|
|
return SCRIPT_CMD_FAILURE;
|
|
}
|
|
|
|
if (achievement_exists(achievement_id) == false) {
|
|
ShowWarning("buildin_achievementupdate: Achievement '%d' doesn't exist.\n", achievement_id);
|
|
script_pushint(st, false);
|
|
return SCRIPT_CMD_FAILURE;
|
|
}
|
|
|
|
if( !sd->state.pc_loaded ){
|
|
if( !running_npc_stat_calc_event ){
|
|
ShowError( "buildin_achievementupdate: call was too early. Character %s(CID: '%u') was not loaded yet.\n", sd->status.name, sd->status.char_id );
|
|
return SCRIPT_CMD_FAILURE;
|
|
}else{
|
|
// Simply ignore it on the first call, because the status will be recalculated after loading anyway
|
|
return SCRIPT_CMD_SUCCESS;
|
|
}
|
|
}
|
|
|
|
ARR_FIND(0, sd->achievement_data.count, i, sd->achievement_data.achievements[i].achievement_id == achievement_id);
|
|
if (i == sd->achievement_data.count)
|
|
achievement_add(sd, achievement_id);
|
|
|
|
ARR_FIND(0, sd->achievement_data.count, i, sd->achievement_data.achievements[i].achievement_id == achievement_id);
|
|
if (i == sd->achievement_data.count) {
|
|
script_pushint(st, false);
|
|
return SCRIPT_CMD_SUCCESS;
|
|
}
|
|
|
|
if (type >= ACHIEVEINFO_COUNT1 && type <= ACHIEVEINFO_COUNT10)
|
|
sd->achievement_data.achievements[i].count[type - 1] = value;
|
|
else if (type == ACHIEVEINFO_COMPLETE || type == ACHIEVEINFO_COMPLETEDATE)
|
|
sd->achievement_data.achievements[i].completed = value;
|
|
else if (type == ACHIEVEINFO_GOTREWARD)
|
|
sd->achievement_data.achievements[i].rewarded = value;
|
|
else {
|
|
ShowWarning("buildin_achievementupdate: Unknown type '%d'.\n", type);
|
|
script_pushint(st, false);
|
|
return SCRIPT_CMD_FAILURE;
|
|
}
|
|
|
|
achievement_update_achievement(sd, achievement_id, false);
|
|
script_pushint(st, true);
|
|
return SCRIPT_CMD_SUCCESS;
|
|
}
|
|
|
|
/**
|
|
* Get an equipment's refine cost
|
|
* getequiprefinecost(<equipment slot>,<type>,<information>{,<char id>})
|
|
* returns -1 on fail
|
|
*/
|
|
BUILDIN_FUNC(getequiprefinecost) {
|
|
int i = -1, slot, type, info;
|
|
map_session_data *sd;
|
|
|
|
slot = script_getnum(st, 2);
|
|
type = script_getnum(st, 3);
|
|
info = script_getnum(st, 4);
|
|
|
|
if (!script_charid2sd(5, sd)) {
|
|
script_pushint(st, 0);
|
|
return SCRIPT_CMD_FAILURE;
|
|
}
|
|
|
|
if (type < 0 || type >= REFINE_COST_MAX) {
|
|
script_pushint(st, -1);
|
|
return SCRIPT_CMD_SUCCESS;
|
|
}
|
|
|
|
if (equip_index_check(slot))
|
|
i = pc_checkequip(sd, equip_bitmask[slot]);
|
|
|
|
if (i < 0) {
|
|
script_pushint(st, -1);
|
|
return SCRIPT_CMD_SUCCESS;
|
|
}
|
|
|
|
int weapon_lv = sd->inventory_data[i]->wlv;
|
|
if (sd->inventory_data[i]->type == IT_SHADOWGEAR) {
|
|
if (sd->inventory_data[i]->equip == EQP_SHADOW_WEAPON)
|
|
weapon_lv = REFINE_TYPE_WEAPON4;
|
|
else
|
|
weapon_lv = REFINE_TYPE_SHADOW;
|
|
}
|
|
|
|
script_pushint(st, status_get_refine_cost(weapon_lv, type, info != 0));
|
|
|
|
return SCRIPT_CMD_SUCCESS;
|
|
}
|
|
|
|
/**
|
|
* Round, floor, ceiling a number to arbitrary integer precision.
|
|
* round(<number>,<precision>);
|
|
* ceil(<number>,<precision>);
|
|
* floor(<number>,<precision>);
|
|
*/
|
|
BUILDIN_FUNC(round) {
|
|
int num = script_getnum(st, 2);
|
|
int precision = script_getnum(st, 3);
|
|
char* func = script_getfuncname(st);
|
|
|
|
if (precision <= 0) {
|
|
ShowError("buildin_round: Attempted to use zero or negative number as arbitrary precision.\n");
|
|
return SCRIPT_CMD_FAILURE;
|
|
}
|
|
|
|
if (strcasecmp(func, "floor") == 0) {
|
|
script_pushint(st, num - (num % precision));
|
|
}
|
|
else if (strcasecmp(func, "ceil") == 0) {
|
|
script_pushint(st, num + precision - (num % precision));
|
|
}
|
|
else {
|
|
script_pushint(st, (int)(round(num / (precision * 1.))) * precision);
|
|
}
|
|
|
|
return SCRIPT_CMD_SUCCESS;
|
|
}
|
|
|
|
BUILDIN_FUNC(getequiptradability) {
|
|
int i, num;
|
|
TBL_PC *sd;
|
|
|
|
num = script_getnum(st, 2);
|
|
|
|
if (!script_charid2sd(3, sd)) {
|
|
return SCRIPT_CMD_FAILURE;
|
|
}
|
|
|
|
if (equip_index_check(num))
|
|
i = pc_checkequip(sd, equip_bitmask[num]);
|
|
else{
|
|
ShowError("buildin_getequiptradability: Unknown equip index '%d'\n",num);
|
|
return SCRIPT_CMD_FAILURE;
|
|
}
|
|
|
|
if (i >= 0) {
|
|
bool tradable = (sd->inventory.u.items_inventory[i].expire_time == 0 &&
|
|
(!sd->inventory.u.items_inventory[i].bound || pc_can_give_bounded_items(sd)) &&
|
|
itemdb_cantrade(&sd->inventory.u.items_inventory[i], pc_get_group_level(sd), pc_get_group_level(sd))
|
|
);
|
|
script_pushint(st, tradable);
|
|
}
|
|
else
|
|
script_pushint(st, false);
|
|
|
|
return SCRIPT_CMD_SUCCESS;
|
|
}
|
|
|
|
static inline bool mail_sub( struct script_state *st, struct script_data *data, struct map_session_data *sd, int i, const char **out_name, unsigned int *start, unsigned int *end, int32 *id ){
|
|
const char *name;
|
|
|
|
// Check if it is a variable
|
|
if( !data_isreference(data) ){
|
|
ShowError("buildin_mail: argument %d is not a variable.\n", i );
|
|
return false;
|
|
}
|
|
|
|
name = reference_getname(data);
|
|
|
|
if( is_string_variable(name) ){
|
|
ShowError( "buildin_mail: variable \"%s\" is a string variable.\n", name );
|
|
return false;
|
|
}
|
|
|
|
// Check if the variable requires a player
|
|
if( not_server_variable(*name) && sd == NULL ){
|
|
// If no player is attached
|
|
if( !script_rid2sd(sd) ){
|
|
ShowError( "buildin_mail: variable \"%s\" was not a server variable, but no player was attached.\n", name );
|
|
return false;
|
|
}
|
|
}
|
|
|
|
// Try to find the array's source pointer
|
|
if( !script_array_src( st, sd, name, reference_getref(data) ) ){
|
|
ShowError( "buildin_mail: variable \"%s\" is not an array.\n", name );
|
|
return false;
|
|
}
|
|
|
|
// Store the name for later usage
|
|
*out_name = name;
|
|
|
|
// Get the start and end indices of the array
|
|
*start = reference_getindex(data);
|
|
*end = script_array_highest_key( st, sd, name, reference_getref(data) );
|
|
|
|
// For getting the values we need the id of the array
|
|
*id = reference_getid(data);
|
|
|
|
return true;
|
|
}
|
|
|
|
BUILDIN_FUNC(mail){
|
|
const char *sender, *title, *body, *name;
|
|
struct mail_message msg;
|
|
struct script_data *data;
|
|
struct map_session_data *sd = NULL;
|
|
unsigned int i, j, k, num_items, start, end;
|
|
int32 id;
|
|
|
|
memset(&msg, 0, sizeof(struct mail_message));
|
|
|
|
msg.dest_id = script_getnum(st,2);
|
|
|
|
sender = script_getstr(st, 3);
|
|
|
|
if( strlen(sender) > NAME_LENGTH ){
|
|
ShowError( "buildin_mail: sender name can not be longer than %d characters.\n", NAME_LENGTH );
|
|
return SCRIPT_CMD_FAILURE;
|
|
}
|
|
|
|
safestrncpy(msg.send_name, sender, NAME_LENGTH);
|
|
|
|
title = script_getstr(st, 4);
|
|
|
|
if( strlen(title) > MAIL_TITLE_LENGTH ){
|
|
ShowError( "buildin_mail: title can not be longer than %d characters.\n", MAIL_TITLE_LENGTH );
|
|
return SCRIPT_CMD_FAILURE;
|
|
}
|
|
|
|
safestrncpy(msg.title, title, MAIL_TITLE_LENGTH);
|
|
|
|
body = script_getstr(st, 5);
|
|
|
|
if( strlen(body) > MAIL_BODY_LENGTH ){
|
|
ShowError( "buildin_mail: body can not be longer than %d characters.\n", MAIL_BODY_LENGTH );
|
|
return SCRIPT_CMD_FAILURE;
|
|
}
|
|
|
|
safestrncpy(msg.body, body, MAIL_BODY_LENGTH);
|
|
|
|
if( script_hasdata(st,6) ){
|
|
int zeny = script_getnum(st, 6);
|
|
|
|
if( zeny < 0 ){
|
|
ShowError( "buildin_mail: a negative amount of zeny can not be sent.\n" );
|
|
return SCRIPT_CMD_FAILURE;
|
|
}else if( zeny > MAX_ZENY ){
|
|
ShowError( "buildin_mail: amount of zeny %u is exceeding maximum of %u. Capping...\n", zeny, MAX_ZENY );
|
|
zeny = MAX_ZENY;
|
|
}
|
|
|
|
msg.zeny = zeny;
|
|
}
|
|
|
|
// Items
|
|
num_items = 0;
|
|
while( script_hasdata(st,7) ){
|
|
data = script_getdata(st,7);
|
|
|
|
if( !mail_sub( st, data, sd, 7, &name, &start, &end, &id ) ){
|
|
return SCRIPT_CMD_FAILURE;
|
|
}
|
|
|
|
num_items = end - start;
|
|
|
|
if( num_items == 0 ){
|
|
ShowWarning( "buildin_mail: array \"%s\" contained no items.\n", name );
|
|
break;
|
|
}
|
|
|
|
if( num_items > MAIL_MAX_ITEM ){
|
|
ShowWarning( "buildin_mail: array \"%s\" contained %d items, capping to maximum of %d...\n", name, num_items, MAIL_MAX_ITEM );
|
|
num_items = MAIL_MAX_ITEM;
|
|
}
|
|
|
|
for( i = 0; i < num_items && start < end; i++, start++ ){
|
|
msg.item[i].nameid = (int32)__64BPRTSIZE( get_val2( st, reference_uid( id, start ), reference_getref( data ) ) );
|
|
msg.item[i].identify = 1;
|
|
|
|
script_removetop(st, -1, 0);
|
|
|
|
if( !itemdb_exists(msg.item[i].nameid) ){
|
|
ShowError( "buildin_mail: invalid item id %hu.\n", msg.item[i].nameid );
|
|
return SCRIPT_CMD_FAILURE;
|
|
}
|
|
}
|
|
|
|
// Amounts
|
|
if( !script_hasdata(st,8) ){
|
|
ShowError("buildin_mail: missing item count variable at position %d.\n", 8);
|
|
return SCRIPT_CMD_FAILURE;
|
|
}
|
|
|
|
data = script_getdata(st,8);
|
|
|
|
if( !mail_sub( st, data, sd, 8, &name, &start, &end, &id ) ){
|
|
return SCRIPT_CMD_FAILURE;
|
|
}
|
|
|
|
for( i = 0; i < num_items && start < end; i++, start++ ){
|
|
struct item_data *item = itemdb_exists(msg.item[i].nameid);
|
|
|
|
msg.item[i].amount = (int32)__64BPRTSIZE( get_val2( st, reference_uid( id, start ), reference_getref( data ) ) );
|
|
|
|
script_removetop(st, -1, 0);
|
|
|
|
if( msg.item[i].amount <= 0 ){
|
|
ShowError( "buildin_mail: amount %d for item %hu is invalid.\n", msg.item[i].amount, msg.item[i].nameid );
|
|
return SCRIPT_CMD_FAILURE;
|
|
}else if( itemdb_isstackable2(item) ){
|
|
uint16 max = item->stack.amount > 0 ? item->stack.amount : MAX_AMOUNT;
|
|
|
|
if( msg.item[i].amount > max ){
|
|
ShowWarning( "buildin_mail: amount %d for item %hu is exceeding the maximum of %d. Capping...\n", msg.item[i].amount, msg.item[i].nameid, max );
|
|
msg.item[i].amount = max;
|
|
}
|
|
}else{
|
|
if( msg.item[i].amount > 1 ){
|
|
ShowWarning( "buildin_mail: amount %d is invalid for non-stackable item %hu.\n", msg.item[i].amount, msg.item[i].nameid );
|
|
msg.item[i].amount = 1;
|
|
}
|
|
}
|
|
}
|
|
|
|
// Cards
|
|
if( !script_hasdata(st,9) ){
|
|
break;
|
|
}
|
|
|
|
for( i = 0, j = 9; i < MAX_SLOTS && script_hasdata(st,j); i++, j++ ){
|
|
data = script_getdata(st,j);
|
|
|
|
if( !mail_sub( st, data, sd, j + 1, &name, &start, &end, &id ) ){
|
|
return SCRIPT_CMD_FAILURE;
|
|
}
|
|
|
|
for( k = 0; k < num_items && start < end; k++, start++ ){
|
|
msg.item[k].card[i] = (int32)__64BPRTSIZE( get_val2( st, reference_uid( id, start ), reference_getref( data ) ) );
|
|
|
|
script_removetop(st, -1, 0);
|
|
|
|
if( msg.item[k].card[i] != 0 && !itemdb_exists(msg.item[k].card[i]) ){
|
|
ShowError( "buildin_mail: invalid card id %hu.\n", msg.item[k].card[i] );
|
|
return SCRIPT_CMD_FAILURE;
|
|
}
|
|
}
|
|
}
|
|
|
|
// Random Options
|
|
if( !script_hasdata(st,9 + MAX_SLOTS) ){
|
|
break;
|
|
}
|
|
|
|
for( i = 0, j = 9 + MAX_SLOTS; i < MAX_ITEM_RDM_OPT && script_hasdata(st,j) && script_hasdata(st,j + 1) && script_hasdata(st,j + 2); i++, j++ ){
|
|
// Option IDs
|
|
data = script_getdata(st, j);
|
|
|
|
if( !mail_sub( st, data, sd, j + 1, &name, &start, &end, &id ) ){
|
|
return SCRIPT_CMD_FAILURE;
|
|
}
|
|
|
|
for( k = 0; k < num_items && start < end; k++, start++ ){
|
|
msg.item[k].option[i].id = (int32)__64BPRTSIZE( get_val2( st, reference_uid( id, start ), reference_getref( data ) ) );
|
|
|
|
script_removetop(st, -1, 0);
|
|
}
|
|
|
|
j++;
|
|
|
|
// Option values
|
|
data = script_getdata(st, j);
|
|
|
|
if( !mail_sub( st, data, sd, j + 1, &name, &start, &end, &id ) ){
|
|
return SCRIPT_CMD_FAILURE;
|
|
}
|
|
|
|
for( k = 0; k < num_items && start < end; k++, start++ ){
|
|
msg.item[k].option[i].value = (int32)__64BPRTSIZE( get_val2( st, reference_uid( id, start ), reference_getref( data ) ) );
|
|
|
|
script_removetop(st, -1, 0);
|
|
}
|
|
|
|
j++;
|
|
|
|
// Option parameters
|
|
data = script_getdata(st, j);
|
|
|
|
if( !mail_sub( st, data, sd, j + 1, &name, &start, &end, &id ) ){
|
|
return SCRIPT_CMD_FAILURE;
|
|
}
|
|
|
|
for( k = 0; k < num_items && start < end; k++, start++ ){
|
|
msg.item[k].option[i].param = (int32)__64BPRTSIZE( get_val2( st, reference_uid( id, start ), reference_getref( data ) ) );
|
|
|
|
script_removetop(st, -1, 0);
|
|
}
|
|
}
|
|
|
|
// Break the pseudo scope
|
|
break;
|
|
}
|
|
|
|
msg.status = MAIL_NEW;
|
|
msg.type = MAIL_INBOX_NORMAL;
|
|
msg.timestamp = time(NULL);
|
|
|
|
intif_Mail_send(0, &msg);
|
|
|
|
return SCRIPT_CMD_SUCCESS;
|
|
}
|
|
|
|
BUILDIN_FUNC(open_roulette){
|
|
#if PACKETVER < 20141022
|
|
ShowError( "buildin_open_roulette: This command requires PACKETVER 2014-10-22 or newer.\n" );
|
|
return SCRIPT_CMD_FAILURE;
|
|
#else
|
|
struct map_session_data* sd;
|
|
|
|
if( !battle_config.feature_roulette ){
|
|
ShowError( "buildin_open_roulette: Roulette system is disabled.\n" );
|
|
return SCRIPT_CMD_FAILURE;
|
|
}
|
|
|
|
if( !script_charid2sd( 2, sd ) ){
|
|
return SCRIPT_CMD_FAILURE;
|
|
}
|
|
|
|
clif_roulette_open(sd);
|
|
|
|
return SCRIPT_CMD_SUCCESS;
|
|
#endif
|
|
}
|
|
|
|
/*==========================================
|
|
* identifyall({<type>{,<account_id>}})
|
|
* <type>:
|
|
* true: identify the items and returns the count of unidentified items (default)
|
|
* false: returns the count of unidentified items only
|
|
*------------------------------------------*/
|
|
BUILDIN_FUNC(identifyall) {
|
|
TBL_PC *sd;
|
|
bool identify_item = true;
|
|
|
|
if (script_hasdata(st, 2))
|
|
identify_item = script_getnum(st, 2) != 0;
|
|
|
|
if( !script_hasdata(st, 3) )
|
|
script_rid2sd(sd);
|
|
else
|
|
sd = map_id2sd( script_getnum(st, 3) );
|
|
|
|
if (sd == NULL) {
|
|
script_pushint(st, -1);
|
|
return SCRIPT_CMD_SUCCESS;
|
|
}
|
|
script_pushint(st, pc_identifyall(sd, identify_item));
|
|
|
|
return SCRIPT_CMD_SUCCESS;
|
|
}
|
|
|
|
BUILDIN_FUNC(is_guild_leader)
|
|
{
|
|
struct map_session_data* sd;
|
|
struct guild* guild_data;
|
|
int guild_id;
|
|
|
|
if (!script_rid2sd(sd)) {
|
|
script_pushint(st, false);
|
|
return SCRIPT_CMD_FAILURE;
|
|
}
|
|
|
|
if (script_hasdata(st, 2))
|
|
guild_id = script_getnum(st, 2);
|
|
else
|
|
guild_id = sd->status.guild_id;
|
|
|
|
guild_data = guild_search(guild_id);
|
|
if (guild_data)
|
|
script_pushint(st, (guild_data->member[0].char_id == sd->status.char_id));
|
|
else
|
|
script_pushint(st, false);
|
|
return SCRIPT_CMD_SUCCESS;
|
|
}
|
|
|
|
BUILDIN_FUNC(is_party_leader)
|
|
{
|
|
struct map_session_data* sd;
|
|
struct party_data* p_data;
|
|
int p_id, i = 0;
|
|
|
|
if (!script_rid2sd(sd)) {
|
|
script_pushint(st, false);
|
|
return SCRIPT_CMD_FAILURE;
|
|
}
|
|
|
|
if (script_hasdata(st, 2))
|
|
p_id = script_getnum(st, 2);
|
|
else
|
|
p_id = sd->status.party_id;
|
|
|
|
p_data = party_search(p_id);
|
|
if (p_data) {
|
|
ARR_FIND( 0, MAX_PARTY, i, p_data->data[i].sd == sd );
|
|
if (i < MAX_PARTY){
|
|
script_pushint(st, p_data->party.member[i].leader);
|
|
return SCRIPT_CMD_SUCCESS;
|
|
}
|
|
}
|
|
script_pushint(st, false);
|
|
return SCRIPT_CMD_SUCCESS;
|
|
}
|
|
|
|
BUILDIN_FUNC( camerainfo ){
|
|
#if PACKETVER < 20160525
|
|
ShowError("buildin_camerainfo: This command requires PACKETVER 2016-05-25 or newer.\n");
|
|
return SCRIPT_CMD_FAILURE;
|
|
#else
|
|
struct map_session_data* sd;
|
|
|
|
if( !script_charid2sd( 5, sd ) ){
|
|
return SCRIPT_CMD_FAILURE;
|
|
}
|
|
|
|
clif_camerainfo( sd, false, script_getnum( st, 2 ) / 100.0f, script_getnum( st, 3 ) / 100.0f, script_getnum( st, 4 ) / 100.0f );
|
|
|
|
return SCRIPT_CMD_SUCCESS;
|
|
#endif
|
|
}
|
|
|
|
// This function is only meant to be used inside of achievement conditions
|
|
BUILDIN_FUNC(achievement_condition){
|
|
// Push what we get from the script
|
|
script_pushint( st, 2 );
|
|
|
|
// Otherwise the script is freed afterwards
|
|
st->state = RERUNLINE;
|
|
|
|
return SCRIPT_CMD_SUCCESS;
|
|
}
|
|
|
|
#include "../custom/script.inc"
|
|
|
|
// declarations that were supposed to be exported from npc_chat.c
|
|
#ifdef PCRE_SUPPORT
|
|
BUILDIN_FUNC(defpattern);
|
|
BUILDIN_FUNC(activatepset);
|
|
BUILDIN_FUNC(deactivatepset);
|
|
BUILDIN_FUNC(deletepset);
|
|
#endif
|
|
|
|
/** Regular expression matching
|
|
* preg_match(<pattern>,<string>{,<offset>})
|
|
*/
|
|
BUILDIN_FUNC(preg_match) {
|
|
#ifdef PCRE_SUPPORT
|
|
pcre *re;
|
|
pcre_extra *pcreExtra;
|
|
const char *error;
|
|
int erroffset, r, offset = 0;
|
|
int subStrVec[30];
|
|
|
|
const char* pattern = script_getstr(st,2);
|
|
const char* subject = script_getstr(st,3);
|
|
if (script_hasdata(st,4))
|
|
offset = script_getnum(st,4);
|
|
|
|
re = pcre_compile(pattern, 0, &error, &erroffset, NULL);
|
|
pcreExtra = pcre_study(re, 0, &error);
|
|
|
|
r = pcre_exec(re, pcreExtra, subject, (int)strlen(subject), offset, 0, subStrVec, 30);
|
|
|
|
pcre_free(re);
|
|
if (pcreExtra != NULL)
|
|
pcre_free(pcreExtra);
|
|
|
|
if (r < 0)
|
|
script_pushint(st,0);
|
|
else
|
|
script_pushint(st,(r > 0) ? r : 30 / 3);
|
|
|
|
return SCRIPT_CMD_SUCCESS;
|
|
#else
|
|
ShowDebug("script:preg_match: cannot run without PCRE library enabled.\n");
|
|
script_pushint(st,0);
|
|
return SCRIPT_CMD_SUCCESS;
|
|
#endif
|
|
}
|
|
|
|
/// script command definitions
|
|
/// for an explanation on args, see add_buildin_func
|
|
struct script_function buildin_func[] = {
|
|
// NPC interaction
|
|
BUILDIN_DEF(mes,"s*"),
|
|
BUILDIN_DEF(next,""),
|
|
BUILDIN_DEF(clear,""),
|
|
BUILDIN_DEF(close,""),
|
|
BUILDIN_DEF(close2,""),
|
|
BUILDIN_DEF(menu,"sl*"),
|
|
BUILDIN_DEF(select,"s*"), //for future jA script compatibility
|
|
BUILDIN_DEF(prompt,"s*"),
|
|
//
|
|
BUILDIN_DEF(goto,"l"),
|
|
BUILDIN_DEF(callsub,"l*"),
|
|
BUILDIN_DEF(callfunc,"s*"),
|
|
BUILDIN_DEF(return,"?"),
|
|
BUILDIN_DEF(getarg,"i?"),
|
|
BUILDIN_DEF(jobchange,"i??"),
|
|
BUILDIN_DEF(jobname,"i"),
|
|
BUILDIN_DEF(input,"r??"),
|
|
BUILDIN_DEF(warp,"sii?"),
|
|
BUILDIN_DEF2(warp, "warpchar", "sii?"),
|
|
BUILDIN_DEF(areawarp,"siiiisii??"),
|
|
BUILDIN_DEF(warpparty,"siii???"), // [Fredzilla] [Paradox924X]
|
|
BUILDIN_DEF(warpguild,"siii"), // [Fredzilla]
|
|
BUILDIN_DEF(setlook,"ii?"),
|
|
BUILDIN_DEF(changelook,"ii?"), // Simulates but don't Store it
|
|
BUILDIN_DEF2(setr,"set","rv?"),
|
|
BUILDIN_DEF(setr,"rv??"), // Not meant to be used directly, required for var++/var--
|
|
BUILDIN_DEF(setarray,"rv*"),
|
|
BUILDIN_DEF(cleararray,"rvi"),
|
|
BUILDIN_DEF(copyarray,"rri"),
|
|
BUILDIN_DEF(getarraysize,"r"),
|
|
BUILDIN_DEF(deletearray,"r?"),
|
|
BUILDIN_DEF(getelementofarray,"ri"),
|
|
BUILDIN_DEF(inarray,"rv"),
|
|
BUILDIN_DEF(countinarray,"rr"),
|
|
BUILDIN_DEF(getitem,"vi?"),
|
|
BUILDIN_DEF(rentitem,"vi?"),
|
|
BUILDIN_DEF(rentitem2,"viiiiiiii?"),
|
|
BUILDIN_DEF(getitem2,"viiiiiiii?"),
|
|
BUILDIN_DEF(getnameditem,"vv"),
|
|
BUILDIN_DEF2(grouprandomitem,"groupranditem","i?"),
|
|
BUILDIN_DEF(makeitem,"visii"),
|
|
BUILDIN_DEF(makeitem2,"visiiiiiiiii"),
|
|
BUILDIN_DEF(delitem,"vi?"),
|
|
BUILDIN_DEF2(delitem,"storagedelitem","vi?"),
|
|
BUILDIN_DEF2(delitem,"guildstoragedelitem","vi?"),
|
|
BUILDIN_DEF2(delitem,"cartdelitem","vi?"),
|
|
BUILDIN_DEF(delitem2,"viiiiiiii?"),
|
|
BUILDIN_DEF2(delitem2,"storagedelitem2","viiiiiiii?"),
|
|
BUILDIN_DEF2(delitem2,"guildstoragedelitem2","viiiiiiii?"),
|
|
BUILDIN_DEF2(delitem2,"cartdelitem2","viiiiiiii?"),
|
|
BUILDIN_DEF2(enableitemuse,"enable_items",""),
|
|
BUILDIN_DEF2(disableitemuse,"disable_items",""),
|
|
BUILDIN_DEF(cutin,"si"),
|
|
BUILDIN_DEF(viewpoint,"iiiii"),
|
|
BUILDIN_DEF(heal,"ii?"),
|
|
BUILDIN_DEF(itemheal,"ii?"),
|
|
BUILDIN_DEF(percentheal,"ii?"),
|
|
BUILDIN_DEF(rand,"i?"),
|
|
BUILDIN_DEF(countitem,"v?"),
|
|
BUILDIN_DEF2(countitem,"storagecountitem","v?"),
|
|
BUILDIN_DEF2(countitem,"guildstoragecountitem","v?"),
|
|
BUILDIN_DEF2(countitem,"cartcountitem","v?"),
|
|
BUILDIN_DEF2(countitem,"countitem2","viiiiiii?"),
|
|
BUILDIN_DEF2(countitem,"storagecountitem2","viiiiiii?"),
|
|
BUILDIN_DEF2(countitem,"guildstoragecountitem2","viiiiiii?"),
|
|
BUILDIN_DEF2(countitem,"cartcountitem2","viiiiiii?"),
|
|
BUILDIN_DEF(checkweight,"vi*"),
|
|
BUILDIN_DEF(checkweight2,"rr"),
|
|
BUILDIN_DEF(readparam,"i?"),
|
|
BUILDIN_DEF(getcharid,"i?"),
|
|
BUILDIN_DEF(getnpcid,"i?"),
|
|
BUILDIN_DEF(getpartyname,"i"),
|
|
BUILDIN_DEF(getpartymember,"i??"),
|
|
BUILDIN_DEF(getpartyleader,"i?"),
|
|
BUILDIN_DEF(getguildname,"i"),
|
|
BUILDIN_DEF(getguildmaster,"i"),
|
|
BUILDIN_DEF(getguildmasterid,"i"),
|
|
BUILDIN_DEF(strcharinfo,"i?"),
|
|
BUILDIN_DEF(strnpcinfo,"i"),
|
|
BUILDIN_DEF(getequipid,"??"),
|
|
BUILDIN_DEF(getequipuniqueid,"i?"),
|
|
BUILDIN_DEF(getequipname,"i?"),
|
|
BUILDIN_DEF(getbrokenid,"i?"), // [Valaris]
|
|
BUILDIN_DEF(repair,"i?"), // [Valaris]
|
|
BUILDIN_DEF(repairall,"?"),
|
|
BUILDIN_DEF(getequipisequiped,"i?"),
|
|
BUILDIN_DEF(getequipisenableref,"i?"),
|
|
BUILDIN_DEF(getequiprefinerycnt,"i?"),
|
|
BUILDIN_DEF(getequipweaponlv,"i?"),
|
|
BUILDIN_DEF(getequippercentrefinery,"i?"),
|
|
BUILDIN_DEF(successrefitem,"i??"),
|
|
BUILDIN_DEF(failedrefitem,"i?"),
|
|
BUILDIN_DEF(downrefitem,"i??"),
|
|
BUILDIN_DEF(statusup,"i?"),
|
|
BUILDIN_DEF(statusup2,"ii?"),
|
|
BUILDIN_DEF(bonus,"i?"),
|
|
BUILDIN_DEF2(bonus,"bonus2","ivi"),
|
|
BUILDIN_DEF2(bonus,"bonus3","ivii"),
|
|
BUILDIN_DEF2(bonus,"bonus4","ivvii"),
|
|
BUILDIN_DEF2(bonus,"bonus5","ivviii"),
|
|
BUILDIN_DEF(autobonus,"sii??"),
|
|
BUILDIN_DEF(autobonus2,"sii??"),
|
|
BUILDIN_DEF(autobonus3,"siiv?"),
|
|
BUILDIN_DEF(skill,"vi?"),
|
|
BUILDIN_DEF2(skill,"addtoskill","vi?"), // [Valaris]
|
|
BUILDIN_DEF(guildskill,"vi"),
|
|
BUILDIN_DEF(getskilllv,"v"),
|
|
BUILDIN_DEF(getgdskilllv,"iv"),
|
|
BUILDIN_DEF(basicskillcheck,""),
|
|
BUILDIN_DEF(getgmlevel,"?"),
|
|
BUILDIN_DEF(getgroupid,"?"),
|
|
BUILDIN_DEF(end,""),
|
|
BUILDIN_DEF(checkoption,"i?"),
|
|
BUILDIN_DEF(setoption,"i??"),
|
|
BUILDIN_DEF(setcart,"??"),
|
|
BUILDIN_DEF(checkcart,"?"),
|
|
BUILDIN_DEF(setfalcon,"??"),
|
|
BUILDIN_DEF(checkfalcon,"?"),
|
|
BUILDIN_DEF(setriding,"??"),
|
|
BUILDIN_DEF(checkriding,"?"),
|
|
BUILDIN_DEF(checkwug,"?"),
|
|
BUILDIN_DEF(checkmadogear,"?"),
|
|
BUILDIN_DEF(setmadogear,"??"),
|
|
BUILDIN_DEF2(savepoint,"save","sii???"),
|
|
BUILDIN_DEF(savepoint,"sii???"),
|
|
BUILDIN_DEF(gettimetick,"i"),
|
|
BUILDIN_DEF(gettime,"i"),
|
|
BUILDIN_DEF(gettimestr,"si?"),
|
|
BUILDIN_DEF(openstorage,""),
|
|
BUILDIN_DEF(guildopenstorage,""),
|
|
BUILDIN_DEF(guildopenstorage_log,"?"),
|
|
BUILDIN_DEF(guild_has_permission,"i?"),
|
|
BUILDIN_DEF(itemskill,"vi?"),
|
|
BUILDIN_DEF(produce,"i"),
|
|
BUILDIN_DEF(cooking,"i"),
|
|
BUILDIN_DEF(monster,"siisii???"),
|
|
BUILDIN_DEF(getmobdrops,"i"),
|
|
BUILDIN_DEF(areamonster,"siiiisii???"),
|
|
BUILDIN_DEF(killmonster,"ss?"),
|
|
BUILDIN_DEF(killmonsterall,"s?"),
|
|
BUILDIN_DEF(clone,"siisi????"),
|
|
BUILDIN_DEF(doevent,"s"),
|
|
BUILDIN_DEF(donpcevent,"s"),
|
|
BUILDIN_DEF(cmdothernpc,"ss"),
|
|
BUILDIN_DEF(addtimer,"is"),
|
|
BUILDIN_DEF(deltimer,"s"),
|
|
BUILDIN_DEF(addtimercount,"is"),
|
|
BUILDIN_DEF(initnpctimer,"??"),
|
|
BUILDIN_DEF(stopnpctimer,"??"),
|
|
BUILDIN_DEF(startnpctimer,"??"),
|
|
BUILDIN_DEF(setnpctimer,"i?"),
|
|
BUILDIN_DEF(getnpctimer,"i?"),
|
|
BUILDIN_DEF(attachnpctimer,"?"), // attached the player id to the npc timer [Celest]
|
|
BUILDIN_DEF(detachnpctimer,"?"), // detached the player id from the npc timer [Celest]
|
|
BUILDIN_DEF(playerattached,""), // returns id of the current attached player. [Skotlex]
|
|
BUILDIN_DEF(announce,"si?????"),
|
|
BUILDIN_DEF(mapannounce,"ssi?????"),
|
|
BUILDIN_DEF(areaannounce,"siiiisi?????"),
|
|
BUILDIN_DEF(getusers,"i"),
|
|
BUILDIN_DEF(getmapguildusers,"si"),
|
|
BUILDIN_DEF(getmapusers,"s"),
|
|
BUILDIN_DEF(getareausers,"siiii"),
|
|
BUILDIN_DEF(getunits, "i?"),
|
|
BUILDIN_DEF2(getunits, "getmapunits", "is?"),
|
|
BUILDIN_DEF2(getunits, "getareaunits", "isiiii?"),
|
|
BUILDIN_DEF(getareadropitem,"siiiiv"),
|
|
BUILDIN_DEF(enablenpc,"s"),
|
|
BUILDIN_DEF(disablenpc,"s"),
|
|
BUILDIN_DEF(hideoffnpc,"s"),
|
|
BUILDIN_DEF(hideonnpc,"s"),
|
|
BUILDIN_DEF(sc_start,"iii???"),
|
|
BUILDIN_DEF2(sc_start,"sc_start2","iiii???"),
|
|
BUILDIN_DEF2(sc_start,"sc_start4","iiiiii???"),
|
|
BUILDIN_DEF(sc_end,"i?"),
|
|
BUILDIN_DEF(sc_end_class,"??"),
|
|
BUILDIN_DEF(getstatus, "i??"),
|
|
BUILDIN_DEF(getscrate,"ii?"),
|
|
BUILDIN_DEF(debugmes,"s"),
|
|
BUILDIN_DEF2(catchpet,"pet","i"),
|
|
BUILDIN_DEF2(birthpet,"bpet",""),
|
|
BUILDIN_DEF(catchpet,"i"),
|
|
BUILDIN_DEF(birthpet,""),
|
|
BUILDIN_DEF(resetlvl,"i?"),
|
|
BUILDIN_DEF(resetstatus,"?"),
|
|
BUILDIN_DEF(resetskill,"?"),
|
|
BUILDIN_DEF(skillpointcount,"?"),
|
|
BUILDIN_DEF(changebase,"i?"),
|
|
BUILDIN_DEF(changesex,"?"),
|
|
BUILDIN_DEF(changecharsex,"?"),
|
|
BUILDIN_DEF(waitingroom,"si?????"),
|
|
BUILDIN_DEF(delwaitingroom,"?"),
|
|
BUILDIN_DEF(waitingroomkick,"ss"),
|
|
BUILDIN_DEF(getwaitingroomusers, "?"),
|
|
BUILDIN_DEF2(waitingroomkickall,"kickwaitingroomall","?"),
|
|
BUILDIN_DEF(enablewaitingroomevent,"?"),
|
|
BUILDIN_DEF(disablewaitingroomevent,"?"),
|
|
BUILDIN_DEF2(enablewaitingroomevent,"enablearena",""), // Added by RoVeRT
|
|
BUILDIN_DEF2(disablewaitingroomevent,"disablearena",""), // Added by RoVeRT
|
|
BUILDIN_DEF(getwaitingroomstate,"i?"),
|
|
BUILDIN_DEF(warpwaitingpc,"sii?"),
|
|
BUILDIN_DEF(attachrid,"i?"),
|
|
BUILDIN_DEF(addrid,"i?????"),
|
|
BUILDIN_DEF(detachrid,""),
|
|
BUILDIN_DEF(isloggedin,"i?"),
|
|
BUILDIN_DEF(setmapflagnosave,"ssii"),
|
|
BUILDIN_DEF(getmapflag,"si?"),
|
|
BUILDIN_DEF(setmapflag,"si??"),
|
|
BUILDIN_DEF(removemapflag,"si?"),
|
|
BUILDIN_DEF(pvpon,"s"),
|
|
BUILDIN_DEF(pvpoff,"s"),
|
|
BUILDIN_DEF(gvgon,"s"),
|
|
BUILDIN_DEF(gvgoff,"s"),
|
|
BUILDIN_DEF(emotion,"i?"),
|
|
BUILDIN_DEF(maprespawnguildid,"sii"),
|
|
BUILDIN_DEF(agitstart,""), // <Agit>
|
|
BUILDIN_DEF(agitend,""),
|
|
BUILDIN_DEF(agitcheck,""), // <Agitcheck>
|
|
BUILDIN_DEF(flagemblem,"i"), // Flag Emblem
|
|
BUILDIN_DEF(getcastlename,"s"),
|
|
BUILDIN_DEF(getcastledata,"si"),
|
|
BUILDIN_DEF(setcastledata,"sii"),
|
|
BUILDIN_DEF(requestguildinfo,"i?"),
|
|
BUILDIN_DEF(getequipcardcnt,"i"),
|
|
BUILDIN_DEF(successremovecards,"i"),
|
|
BUILDIN_DEF(failedremovecards,"ii"),
|
|
BUILDIN_DEF(marriage,"s"),
|
|
BUILDIN_DEF2(wedding_effect,"wedding",""),
|
|
BUILDIN_DEF(divorce,"?"),
|
|
BUILDIN_DEF(ispartneron,"?"),
|
|
BUILDIN_DEF(getpartnerid,"?"),
|
|
BUILDIN_DEF(getchildid,"?"),
|
|
BUILDIN_DEF(getmotherid,"?"),
|
|
BUILDIN_DEF(getfatherid,"?"),
|
|
BUILDIN_DEF(warppartner,"sii"),
|
|
BUILDIN_DEF(getitemname,"v"),
|
|
BUILDIN_DEF(getitemslots,"i"),
|
|
BUILDIN_DEF(makepet,"i"),
|
|
BUILDIN_DEF(getexp,"ii?"),
|
|
BUILDIN_DEF(getinventorylist,"?"),
|
|
BUILDIN_DEF(getskilllist,"?"),
|
|
BUILDIN_DEF(clearitem,"?"),
|
|
BUILDIN_DEF(classchange,"i??"),
|
|
BUILDIN_DEF(misceffect,"i"),
|
|
BUILDIN_DEF(playBGM,"s"),
|
|
BUILDIN_DEF(playBGMall,"s?????"),
|
|
BUILDIN_DEF(soundeffect,"si"),
|
|
BUILDIN_DEF(soundeffectall,"si?????"), // SoundEffectAll [Codemaster]
|
|
BUILDIN_DEF(strmobinfo,"ii"), // display mob data [Valaris]
|
|
BUILDIN_DEF(guardian,"siisi??"), // summon guardians
|
|
BUILDIN_DEF(guardianinfo,"sii"), // display guardian data [Valaris]
|
|
BUILDIN_DEF(petskillbonus,"iiii"), // [Valaris]
|
|
BUILDIN_DEF(petrecovery,"ii"), // [Valaris]
|
|
BUILDIN_DEF(petloot,"i"), // [Valaris]
|
|
BUILDIN_DEF(petskillattack,"viii"), // [Skotlex]
|
|
BUILDIN_DEF(petskillattack2,"viiii"), // [Valaris]
|
|
BUILDIN_DEF(petskillsupport,"viiii"), // [Skotlex]
|
|
BUILDIN_DEF(skilleffect,"vi"), // skill effect [Celest]
|
|
BUILDIN_DEF(npcskilleffect,"viii"), // npc skill effect [Valaris]
|
|
BUILDIN_DEF(specialeffect,"i??"), // npc skill effect [Valaris]
|
|
BUILDIN_DEF(specialeffect2,"i??"), // skill effect on players[Valaris]
|
|
BUILDIN_DEF(nude,"?"), // nude command [Valaris]
|
|
BUILDIN_DEF(mapwarp,"ssii??"), // Added by RoVeRT
|
|
BUILDIN_DEF(atcommand,"s"), // [MouseJstr]
|
|
BUILDIN_DEF2(atcommand,"charcommand","s"), // [MouseJstr]
|
|
BUILDIN_DEF(movenpc,"sii?"), // [MouseJstr]
|
|
BUILDIN_DEF(message,"ss"), // [MouseJstr]
|
|
BUILDIN_DEF(npctalk,"s??"), // [Valaris]
|
|
BUILDIN_DEF(chatmes,"s?"), // [Jey]
|
|
BUILDIN_DEF(mobcount,"ss"),
|
|
BUILDIN_DEF(getlook,"i?"),
|
|
BUILDIN_DEF(getsavepoint,"i?"),
|
|
BUILDIN_DEF(npcspeed,"i"), // [Valaris]
|
|
BUILDIN_DEF(npcwalkto,"ii"), // [Valaris]
|
|
BUILDIN_DEF(npcstop,""), // [Valaris]
|
|
BUILDIN_DEF(getmapxy,"rrr??"), //by Lorky [Lupus]
|
|
BUILDIN_DEF(mapid2name,"i"),
|
|
BUILDIN_DEF(checkoption1,"i?"),
|
|
BUILDIN_DEF(checkoption2,"i?"),
|
|
BUILDIN_DEF(guildgetexp,"i"),
|
|
BUILDIN_DEF(guildchangegm,"is"),
|
|
BUILDIN_DEF(logmes,"s"), //this command actls as MES but rints info into LOG file either SQL/TXT [Lupus]
|
|
BUILDIN_DEF(summon,"si??"), // summons a slave monster [Celest]
|
|
BUILDIN_DEF(isnight,""), // check whether it is night time [Celest]
|
|
BUILDIN_DEF(isday,""), // check whether it is day time [Celest]
|
|
BUILDIN_DEF(isequipped,"i*"), // check whether another item/card has been equipped [Celest]
|
|
BUILDIN_DEF(isequippedcnt,"i*"), // check how many items/cards are being equipped [Celest]
|
|
BUILDIN_DEF(cardscnt,"i*"), // check how many items/cards are being equipped in the same arm [Lupus]
|
|
BUILDIN_DEF(getrefine,""), // returns the refined number of the current item, or an item with index specified [celest]
|
|
BUILDIN_DEF(night,""), // sets the server to night time
|
|
BUILDIN_DEF(day,""), // sets the server to day time
|
|
#ifdef PCRE_SUPPORT
|
|
BUILDIN_DEF(defpattern,"iss"), // Define pattern to listen for [MouseJstr]
|
|
BUILDIN_DEF(activatepset,"i"), // Activate a pattern set [MouseJstr]
|
|
BUILDIN_DEF(deactivatepset,"i"), // Deactive a pattern set [MouseJstr]
|
|
BUILDIN_DEF(deletepset,"i"), // Delete a pattern set [MouseJstr]
|
|
#endif
|
|
BUILDIN_DEF(preg_match,"ss?"),
|
|
BUILDIN_DEF(dispbottom,"s??"), //added from jA [Lupus]
|
|
BUILDIN_DEF(recovery,"i???"),
|
|
BUILDIN_DEF(getpetinfo,"i?"),
|
|
BUILDIN_DEF(gethominfo,"i?"),
|
|
BUILDIN_DEF(getmercinfo,"i?"),
|
|
BUILDIN_DEF(checkequipedcard,"i"),
|
|
BUILDIN_DEF(jump_zero,"il"), //for future jA script compatibility
|
|
BUILDIN_DEF(globalmes,"s?"), //end jA addition
|
|
BUILDIN_DEF(unequip,"i?"), // unequip command [Spectre]
|
|
BUILDIN_DEF(getstrlen,"s"), //strlen [Valaris]
|
|
BUILDIN_DEF(charisalpha,"si"), //isalpha [Valaris]
|
|
BUILDIN_DEF(charat,"si"),
|
|
BUILDIN_DEF(setchar,"ssi"),
|
|
BUILDIN_DEF(insertchar,"ssi"),
|
|
BUILDIN_DEF(delchar,"si"),
|
|
BUILDIN_DEF(strtoupper,"s"),
|
|
BUILDIN_DEF(strtolower,"s"),
|
|
BUILDIN_DEF(charisupper, "si"),
|
|
BUILDIN_DEF(charislower, "si"),
|
|
BUILDIN_DEF(substr,"sii"),
|
|
BUILDIN_DEF(explode, "rss"),
|
|
BUILDIN_DEF(implode, "r?"),
|
|
BUILDIN_DEF(sprintf,"s*"), // [Mirei]
|
|
BUILDIN_DEF(sscanf,"ss*"), // [Mirei]
|
|
BUILDIN_DEF(strpos,"ss?"),
|
|
BUILDIN_DEF(replacestr,"sss??"),
|
|
BUILDIN_DEF(countstr,"ss?"),
|
|
BUILDIN_DEF(setnpcdisplay,"sv??"),
|
|
BUILDIN_DEF(compare,"ss"), // Lordalfa - To bring strstr to scripting Engine.
|
|
BUILDIN_DEF(strcmp,"ss"),
|
|
BUILDIN_DEF(getiteminfo,"ii"), //[Lupus] returns Items Buy / sell Price, etc info
|
|
BUILDIN_DEF(setiteminfo,"iii"), //[Lupus] set Items Buy / sell Price, etc info
|
|
BUILDIN_DEF(getequipcardid,"ii"), //[Lupus] returns CARD ID or other info from CARD slot N of equipped item
|
|
// [zBuffer] List of mathematics commands --->
|
|
BUILDIN_DEF(sqrt,"i"),
|
|
BUILDIN_DEF(pow,"ii"),
|
|
BUILDIN_DEF(distance,"iiii"),
|
|
BUILDIN_DEF2(minmax,"min", "*"),
|
|
BUILDIN_DEF2(minmax,"minimum", "*"),
|
|
BUILDIN_DEF2(minmax,"max", "*"),
|
|
BUILDIN_DEF2(minmax,"maximum", "*"),
|
|
// <--- [zBuffer] List of mathematics commands
|
|
BUILDIN_DEF(md5,"s"),
|
|
// [zBuffer] List of dynamic var commands --->
|
|
BUILDIN_DEF(getd,"s"),
|
|
BUILDIN_DEF(setd,"sv?"),
|
|
BUILDIN_DEF(callshop,"s?"), // [Skotlex]
|
|
BUILDIN_DEF(npcshopitem,"sii*"), // [Lance]
|
|
BUILDIN_DEF(npcshopadditem,"sii*"),
|
|
BUILDIN_DEF(npcshopdelitem,"si*"),
|
|
BUILDIN_DEF(npcshopattach,"s?"),
|
|
BUILDIN_DEF(equip,"i?"),
|
|
BUILDIN_DEF(autoequip,"ii"),
|
|
BUILDIN_DEF(setbattleflag,"si?"),
|
|
BUILDIN_DEF(getbattleflag,"s"),
|
|
BUILDIN_DEF(setitemscript,"is?"), //Set NEW item bonus script. Lupus
|
|
BUILDIN_DEF(disguise,"i?"), //disguise player. Lupus
|
|
BUILDIN_DEF(undisguise,"?"), //undisguise player. Lupus
|
|
BUILDIN_DEF(getmonsterinfo,"ii"), //Lupus
|
|
BUILDIN_DEF(addmonsterdrop,"vii"), //Akinari [Lupus]
|
|
BUILDIN_DEF(delmonsterdrop,"vi"), //Akinari [Lupus]
|
|
BUILDIN_DEF(axtoi,"s"),
|
|
BUILDIN_DEF(query_sql,"s*"),
|
|
BUILDIN_DEF(query_logsql,"s*"),
|
|
BUILDIN_DEF(escape_sql,"v"),
|
|
BUILDIN_DEF(atoi,"s"),
|
|
BUILDIN_DEF(strtol,"si"),
|
|
// [zBuffer] List of player cont commands --->
|
|
BUILDIN_DEF(rid2name,"i"),
|
|
BUILDIN_DEF(pcfollow,"ii"),
|
|
BUILDIN_DEF(pcstopfollow,"i"),
|
|
BUILDIN_DEF(pcblockmove,"ii"),
|
|
BUILDIN_DEF2(pcblockmove,"unitblockmove","ii"),
|
|
BUILDIN_DEF(pcblockskill,"ii"),
|
|
BUILDIN_DEF2(pcblockskill,"unitblockskill","ii"),
|
|
// <--- [zBuffer] List of player cont commands
|
|
// [zBuffer] List of unit control commands --->
|
|
BUILDIN_DEF(unitexists,"i"),
|
|
BUILDIN_DEF(getunittype,"i"),
|
|
BUILDIN_DEF(getunitname,"i"),
|
|
BUILDIN_DEF(setunitname,"is"),
|
|
BUILDIN_DEF(getunitdata,"i*"),
|
|
BUILDIN_DEF(setunitdata,"iii"),
|
|
BUILDIN_DEF(unitwalk,"iii?"),
|
|
BUILDIN_DEF2(unitwalk,"unitwalkto","ii?"),
|
|
BUILDIN_DEF(unitkill,"i"),
|
|
BUILDIN_DEF(unitwarp,"isii"),
|
|
BUILDIN_DEF(unitattack,"iv?"),
|
|
BUILDIN_DEF(unitstopattack,"i"),
|
|
BUILDIN_DEF(unitstopwalk,"i?"),
|
|
BUILDIN_DEF(unittalk,"is?"),
|
|
BUILDIN_DEF_DEPRECATED(unitemote,"ii","20170811"),
|
|
BUILDIN_DEF(unitskilluseid,"ivi??"), // originally by Qamera [Celest]
|
|
BUILDIN_DEF(unitskillusepos,"iviii?"), // [Celest]
|
|
// <--- [zBuffer] List of unit control commands
|
|
BUILDIN_DEF(sleep,"i"),
|
|
BUILDIN_DEF(sleep2,"i"),
|
|
BUILDIN_DEF(awake,"s"),
|
|
BUILDIN_DEF(getvariableofnpc,"rs"),
|
|
BUILDIN_DEF(warpportal,"iisii"),
|
|
BUILDIN_DEF2(homunculus_evolution,"homevolution",""), //[orn]
|
|
BUILDIN_DEF2(homunculus_mutate,"hommutate","?"),
|
|
BUILDIN_DEF(morphembryo,""),
|
|
BUILDIN_DEF2(homunculus_shuffle,"homshuffle",""), //[Zephyrus]
|
|
BUILDIN_DEF(checkhomcall,""),
|
|
BUILDIN_DEF(eaclass,"??"), //[Skotlex]
|
|
BUILDIN_DEF(roclass,"i?"), //[Skotlex]
|
|
BUILDIN_DEF(checkvending,"?"),
|
|
BUILDIN_DEF(checkchatting,"?"),
|
|
BUILDIN_DEF(checkidle,"?"),
|
|
BUILDIN_DEF(openmail,"?"),
|
|
BUILDIN_DEF(openauction,"?"),
|
|
BUILDIN_DEF(checkcell,"siii"),
|
|
BUILDIN_DEF(setcell,"siiiiii"),
|
|
BUILDIN_DEF(getfreecell,"srr?????"),
|
|
BUILDIN_DEF(setwall,"siiiiis"),
|
|
BUILDIN_DEF(delwall,"s"),
|
|
BUILDIN_DEF(checkwall,"s"),
|
|
BUILDIN_DEF(searchitem,"rs"),
|
|
BUILDIN_DEF(mercenary_create,"ii"),
|
|
BUILDIN_DEF(mercenary_heal,"ii"),
|
|
BUILDIN_DEF(mercenary_sc_start,"iii"),
|
|
BUILDIN_DEF(mercenary_get_calls,"i"),
|
|
BUILDIN_DEF(mercenary_get_faith,"i"),
|
|
BUILDIN_DEF(mercenary_set_calls,"ii"),
|
|
BUILDIN_DEF(mercenary_set_faith,"ii"),
|
|
BUILDIN_DEF(readbook,"ii"),
|
|
BUILDIN_DEF(setfont,"i"),
|
|
BUILDIN_DEF(areamobuseskill,"siiiiviiiii"),
|
|
BUILDIN_DEF(progressbar,"si"),
|
|
BUILDIN_DEF(progressbar_npc, "si?"),
|
|
BUILDIN_DEF(pushpc,"ii"),
|
|
BUILDIN_DEF(buyingstore,"i"),
|
|
BUILDIN_DEF(searchstores,"ii"),
|
|
BUILDIN_DEF(showdigit,"i?"),
|
|
// WoE SE
|
|
BUILDIN_DEF(agitstart2,""),
|
|
BUILDIN_DEF(agitend2,""),
|
|
BUILDIN_DEF(agitcheck2,""),
|
|
// BattleGround
|
|
BUILDIN_DEF(waitingroom2bg,"sii???"),
|
|
BUILDIN_DEF(waitingroom2bg_single,"i????"),
|
|
BUILDIN_DEF(bg_team_setxy,"iii"),
|
|
BUILDIN_DEF(bg_warp,"isii"),
|
|
BUILDIN_DEF(bg_monster,"isiisi?"),
|
|
BUILDIN_DEF(bg_monster_set_team,"ii"),
|
|
BUILDIN_DEF(bg_leave,"?"),
|
|
BUILDIN_DEF(bg_destroy,"i"),
|
|
BUILDIN_DEF(areapercentheal,"siiiiii"),
|
|
BUILDIN_DEF(bg_get_data,"ii"),
|
|
BUILDIN_DEF(bg_getareausers,"isiiii"),
|
|
BUILDIN_DEF(bg_updatescore,"sii"),
|
|
BUILDIN_DEF(bg_join,"i????"),
|
|
BUILDIN_DEF(bg_create,"sii??"),
|
|
|
|
// Instancing
|
|
BUILDIN_DEF(instance_create,"s??"),
|
|
BUILDIN_DEF(instance_destroy,"?"),
|
|
BUILDIN_DEF(instance_id,""),
|
|
BUILDIN_DEF(instance_enter,"s????"),
|
|
BUILDIN_DEF(instance_npcname,"s?"),
|
|
BUILDIN_DEF(instance_mapname,"s?"),
|
|
BUILDIN_DEF(instance_warpall,"sii?"),
|
|
BUILDIN_DEF(instance_announce,"isi?????"),
|
|
BUILDIN_DEF(instance_check_party,"i???"),
|
|
BUILDIN_DEF(instance_check_guild,"i???"),
|
|
BUILDIN_DEF(instance_check_clan,"i???"),
|
|
BUILDIN_DEF(instance_info,"si?"),
|
|
/**
|
|
* 3rd-related
|
|
**/
|
|
BUILDIN_DEF(makerune,"i?"),
|
|
BUILDIN_DEF(checkdragon,"?"),//[Ind]
|
|
BUILDIN_DEF(setdragon,"??"),//[Ind]
|
|
BUILDIN_DEF(ismounting,"?"),//[Ind]
|
|
BUILDIN_DEF(setmounting,"?"),//[Ind]
|
|
BUILDIN_DEF(checkre,"i"),
|
|
/**
|
|
* rAthena and beyond!
|
|
**/
|
|
BUILDIN_DEF(getargcount,""),
|
|
BUILDIN_DEF(getcharip,"?"),
|
|
BUILDIN_DEF(is_function,"s"),
|
|
BUILDIN_DEF(get_revision,""),
|
|
BUILDIN_DEF(get_githash,""),
|
|
BUILDIN_DEF(freeloop,"?"),
|
|
BUILDIN_DEF(getrandgroupitem,"i????"),
|
|
BUILDIN_DEF(cleanmap,"s"),
|
|
BUILDIN_DEF2(cleanmap,"cleanarea","siiii"),
|
|
BUILDIN_DEF(npcskill,"viii"),
|
|
BUILDIN_DEF(consumeitem,"v?"),
|
|
BUILDIN_DEF(delequip,"i?"),
|
|
BUILDIN_DEF(breakequip,"i?"),
|
|
BUILDIN_DEF(sit,"?"),
|
|
BUILDIN_DEF(stand,"?"),
|
|
//@commands (script based)
|
|
BUILDIN_DEF(bindatcmd, "ss??"),
|
|
BUILDIN_DEF(unbindatcmd, "s"),
|
|
BUILDIN_DEF(useatcmd, "s"),
|
|
|
|
//Quest Log System [Inkfish]
|
|
BUILDIN_DEF(questinfo, "ii??"),
|
|
BUILDIN_DEF(setquest, "i?"),
|
|
BUILDIN_DEF(erasequest, "i?"),
|
|
BUILDIN_DEF(completequest, "i?"),
|
|
BUILDIN_DEF(checkquest, "i??"),
|
|
BUILDIN_DEF(isbegin_quest,"i?"),
|
|
BUILDIN_DEF(changequest, "ii?"),
|
|
BUILDIN_DEF(showevent, "i??"),
|
|
|
|
//Bound items [Xantara] & [Akinari]
|
|
BUILDIN_DEF2(getitem,"getitembound","vii?"),
|
|
BUILDIN_DEF2(getitem2,"getitembound2","viiiiiiiii?"),
|
|
BUILDIN_DEF(countbound, "??"),
|
|
|
|
// Party related
|
|
BUILDIN_DEF(party_create,"s???"),
|
|
BUILDIN_DEF(party_addmember,"ii"),
|
|
BUILDIN_DEF(party_delmember,"??"),
|
|
BUILDIN_DEF(party_changeleader,"ii"),
|
|
BUILDIN_DEF(party_changeoption,"iii"),
|
|
BUILDIN_DEF(party_destroy,"i"),
|
|
|
|
// Clan system
|
|
BUILDIN_DEF(clan_join,"i?"),
|
|
BUILDIN_DEF(clan_leave,"?"),
|
|
|
|
BUILDIN_DEF2(montransform, "transform", "vi?????"), // Monster Transform [malufett/Hercules]
|
|
BUILDIN_DEF2(montransform, "active_transform", "vi?????"),
|
|
BUILDIN_DEF(vip_status,"i?"),
|
|
BUILDIN_DEF(vip_time,"i?"),
|
|
BUILDIN_DEF(bonus_script,"si????"),
|
|
BUILDIN_DEF(bonus_script_clear,"??"),
|
|
BUILDIN_DEF(getgroupitem,"i??"),
|
|
BUILDIN_DEF(enable_command,""),
|
|
BUILDIN_DEF(disable_command,""),
|
|
BUILDIN_DEF(getguildmember,"i??"),
|
|
BUILDIN_DEF(addspiritball,"ii?"),
|
|
BUILDIN_DEF(delspiritball,"i?"),
|
|
BUILDIN_DEF(countspiritball,"?"),
|
|
BUILDIN_DEF(mergeitem,"?"),
|
|
BUILDIN_DEF(mergeitem2,"??"),
|
|
BUILDIN_DEF(npcshopupdate,"sii?"),
|
|
BUILDIN_DEF(getattachedrid,""),
|
|
BUILDIN_DEF(getvar,"vi"),
|
|
BUILDIN_DEF(showscript,"s??"),
|
|
BUILDIN_DEF(ignoretimeout,"i?"),
|
|
BUILDIN_DEF(geteleminfo,"i?"),
|
|
BUILDIN_DEF(setquestinfo_level,"iii"),
|
|
BUILDIN_DEF(setquestinfo_req,"iii*"),
|
|
BUILDIN_DEF(setquestinfo_job,"ii*"),
|
|
BUILDIN_DEF(opendressroom,"i?"),
|
|
BUILDIN_DEF(navigateto,"s???????"),
|
|
BUILDIN_DEF(getguildalliance,"ii"),
|
|
BUILDIN_DEF(adopt,"vv"),
|
|
BUILDIN_DEF(getexp2,"ii?"),
|
|
BUILDIN_DEF(recalculatestat,""),
|
|
BUILDIN_DEF(hateffect,"ii"),
|
|
BUILDIN_DEF(getrandomoptinfo, "i"),
|
|
BUILDIN_DEF(getequiprandomoption, "iii?"),
|
|
BUILDIN_DEF(setrandomoption,"iiiii?"),
|
|
BUILDIN_DEF(needed_status_point,"ii?"),
|
|
BUILDIN_DEF(jobcanentermap,"s?"),
|
|
BUILDIN_DEF(openstorage2,"ii?"),
|
|
BUILDIN_DEF(unloadnpc, "s"),
|
|
|
|
// WoE TE
|
|
BUILDIN_DEF(agitstart3,""),
|
|
BUILDIN_DEF(agitend3,""),
|
|
BUILDIN_DEF(agitcheck3,""),
|
|
BUILDIN_DEF(gvgon3,"s"),
|
|
BUILDIN_DEF(gvgoff3,"s"),
|
|
|
|
// Channel System
|
|
BUILDIN_DEF(channel_create,"ss?????"),
|
|
BUILDIN_DEF(channel_setopt,"sii"),
|
|
BUILDIN_DEF(channel_setcolor,"si"),
|
|
BUILDIN_DEF(channel_setpass,"ss"),
|
|
BUILDIN_DEF(channel_setgroup,"si*"),
|
|
BUILDIN_DEF2(channel_setgroup,"channel_setgroup2","sr"),
|
|
BUILDIN_DEF(channel_chat,"ss?"),
|
|
BUILDIN_DEF(channel_ban,"si"),
|
|
BUILDIN_DEF(channel_unban,"si"),
|
|
BUILDIN_DEF(channel_kick,"sv"),
|
|
BUILDIN_DEF(channel_delete,"s"),
|
|
|
|
// Item Random Option Extension [Cydh]
|
|
BUILDIN_DEF2(getitem2,"getitem3","viiiiiiiirrr?"),
|
|
BUILDIN_DEF2(getitem2,"getitembound3","viiiiiiiiirrr?"),
|
|
BUILDIN_DEF2(rentitem2,"rentitem3","viiiiiiiirrr?"),
|
|
BUILDIN_DEF2(makeitem2,"makeitem3","visiiiiiiiiirrr"),
|
|
BUILDIN_DEF2(delitem2,"delitem3","viiiiiiiirrr?"),
|
|
BUILDIN_DEF2(countitem,"countitem3","viiiiiiirrr?"),
|
|
|
|
// Achievement System
|
|
BUILDIN_DEF(achievementinfo,"ii?"),
|
|
BUILDIN_DEF(achievementadd,"i?"),
|
|
BUILDIN_DEF(achievementremove,"i?"),
|
|
BUILDIN_DEF(achievementcomplete,"i?"),
|
|
BUILDIN_DEF(achievementexists,"i?"),
|
|
BUILDIN_DEF(achievementupdate,"iii?"),
|
|
|
|
|
|
BUILDIN_DEF(getequiprefinecost,"iii?"),
|
|
BUILDIN_DEF2(round, "round", "i"),
|
|
BUILDIN_DEF2(round, "ceil", "i"),
|
|
BUILDIN_DEF2(round, "floor", "i"),
|
|
BUILDIN_DEF(getequiptradability, "i?"),
|
|
BUILDIN_DEF(mail, "isss*"),
|
|
BUILDIN_DEF(open_roulette,"?"),
|
|
BUILDIN_DEF(identifyall,"??"),
|
|
BUILDIN_DEF(is_guild_leader,"?"),
|
|
BUILDIN_DEF(is_party_leader,"?"),
|
|
BUILDIN_DEF(camerainfo,"iii?"),
|
|
|
|
BUILDIN_DEF(achievement_condition,"i"),
|
|
#include "../custom/script_def.inc"
|
|
|
|
{NULL,NULL,NULL},
|
|
};
|