gepard1984 22f0714c07 - Added libconfig (configuration file library: http://www.hyperrealm.com/libconfig/):
- Updated VS9/10 project files.
   - Updated `configure` & `Makefile`s.
 - New GM, Commands & Permissions system:
   - '''This is a backwards compatibility breaking update''', please read tid:58877
   - Replaced GM levels with Player Groups.
   - Commands permissions & other privileges now depend on group, not GM level.
 - `@help` command improvements: requires "commandname" param and shows more detailed info about commands.
 - Modified GM whisper system to deliver messages basing on permissions, not GM level.
 - Remote trade request is now possible only if player is allowed to use `@trade` command as well.
 - Added a proper permission to use `/changemaptype` command.
 - `clif_displaymessage` is now capable of displaying multiline messages.
 - All `ACMD_FUNC`s are static now, and the only way to invoke them is with `is_atcommand()`; all client commands (starting with `/`) are now translated into corresponding atcommands (with exception of `/kick` used on monster, as there is no atcommand to kill single monster).
 - Removed nonsense "bot check" triggering when player blocked (`/ex`) Server.
 - Merged `@monster`, `@monsterbig` and `@monstersmall`.
 - Improved flow of atcommand execution to avoid revealing info about online players or existing commands to non-privileged players.
 - Merged `atcommand` and `charcommand` script functions (`charcommand` is aliased to `atcommand`).
   - Fixed `atcommand` script function reading unknown memory area (possible access violation).

git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@15572 54d463be-8e91-2dee-dedb-b68131a5f0ec
2012-02-13 01:19:04 +00:00
..
2011-12-12 21:35:16 +00:00

What is the import folder for?

Most people don't know the real use of the import folder. After you do, you will wonder 
what you ever did without it.

The main thing it does, is provide a way for you to change your config settings without
having to update the files every time you update your server. You store your changes, and 
the rest are updated with eA (usually though SVN).

How does this work?

Well, you place only the settings you have changed in the import files. I'll use 
battle_athena.conf and battle_conf.txt for my example. Everytime you update you conf 
folder, using the normal method, you have to go and edit the configs again. So, you have to
redo your rates, redo your ip addresses, you have to redo it all. Well, not with the import
system.

Say you want to change your base experience rate from the default (100)to 7x (700). Well 
then you would place this in your import/battle_conf.txt:

// Rate at which exp. is given. (Note 2)
base_exp_rate: 700

You don't need the comment (duh, it's a commnet), but I usually leave them for clarity 
sake.

So, now this new setting take place over the setting in battle_athena.conf. You just keep 
this file everytime you update, and your setting will always be there. Neat, isn't it?

So, yeah, that's what the import folder is for. I hope to see a lot more people use it, to 
make my life as a managed server runer better.

Semi-guide by Ajarn