
- Removed a bunch of unused stuff - Moved SIGILL to unix-only defines since tests and docs show that Windows doesn't issue SIGILL - Fixed several annoying compilation warnings git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@10177 54d463be-8e91-2dee-dedb-b68131a5f0ec
512 lines
11 KiB
C
512 lines
11 KiB
C
// Copyright (c) Athena Dev Teams - Licensed under GNU GPL
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// For more information, see LICENCE in the main folder
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#ifndef _MMO_H_
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#define _MMO_H_
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#include <time.h>
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#include "cbasetypes.h"
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#include "utils.h" // _WIN32
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// server protocol version
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#ifndef PACKETVER
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#define PACKETVER 8
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#endif
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#define FIFOSIZE_SERVERLINK 256*1024
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//Remove/Comment this line to disable sc_data saving. [Skotlex]
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#define ENABLE_SC_SAVING
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#define MAX_MAP_PER_SERVER 1024
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#define MAX_INVENTORY 100
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//Max number of characters per account. Note that changing this setting alone is not enough if the client is not hexed to support more characters as well.
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#define MAX_CHARS 9
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//Number of slots carded equipment can have. Never set to less than 4 as they are also used to keep the data of forged items/equipment. [Skotlex]
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//Note: The client seems unable to receive data for more than 4 slots due to all related packets having a fixed size.
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#define MAX_SLOTS 4
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#define MAX_AMOUNT 30000
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#define MAX_ZENY 1000000000
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#define MAX_FAME 1000000000
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#define MAX_CART 100
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#define MAX_SKILL 1100 // Bumped to 1100 for new quest skills, will need to further increase one day... [DracoRPG]
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#define GLOBAL_REG_NUM 96
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#define ACCOUNT_REG_NUM 64
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#define ACCOUNT_REG2_NUM 16
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//Should hold the max of GLOBAL/ACCOUNT/ACCOUNT2 (needed for some arrays that hold all three)
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#define MAX_REG_NUM 96
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#define DEFAULT_WALK_SPEED 150
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#define MIN_WALK_SPEED 0
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#define MAX_WALK_SPEED 1000
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#define MAX_STORAGE 300
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#define MAX_GUILD_STORAGE 1000
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#define MAX_PARTY 12
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#define MAX_GUILD 16+10*6 // increased max guild members +6 per 1 extension levels [Lupus]
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#define MAX_GUILDPOSITION 20 // increased max guild positions to accomodate for all members [Valaris] (removed) [PoW]
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#define MAX_GUILDEXPULSION 32
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#define MAX_GUILDALLIANCE 16
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#define MAX_GUILDSKILL 15 // increased max guild skills because of new skills [Sara-chan]
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#define MAX_GUILDCASTLE 24 // increased to include novice castles [Valaris]
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#define MAX_GUILDLEVEL 50
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#define MAX_GUARDIANS 8 //Local max per castle. [Skotlex]
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#define MIN_HAIR_STYLE battle_config.min_hair_style
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#define MAX_HAIR_STYLE battle_config.max_hair_style
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#define MIN_HAIR_COLOR battle_config.min_hair_color
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#define MAX_HAIR_COLOR battle_config.max_hair_color
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#define MIN_CLOTH_COLOR battle_config.min_cloth_color
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#define MAX_CLOTH_COLOR battle_config.max_cloth_color
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// for produce
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#define MIN_ATTRIBUTE 0
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#define MAX_ATTRIBUTE 4
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#define ATTRIBUTE_NORMAL 0
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#define MIN_STAR 0
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#define MAX_STAR 3
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#define MIN_PORTAL_MEMO 0
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#define MAX_PORTAL_MEMO 2
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#define MAX_STATUS_TYPE 5
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#define WEDDING_RING_M 2634
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#define WEDDING_RING_F 2635
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//For character names, title names, guilds, maps, etc.
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//Includes null-terminator as it is the length of the array.
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#define NAME_LENGTH 24
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//For item names, which tend to have much longer names.
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#define ITEM_NAME_LENGTH 50
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//For Map Names, which the client considers to be 16 in length including the .gat extension
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#define MAP_NAME_LENGTH 12
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#define MAP_NAME_LENGTH_EXT 16
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#define MAX_FRIENDS 40
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#define MAX_MEMOPOINTS 10
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//Size of the fame list arrays.
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#define MAX_FAME_LIST 10
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//These max values can be exceeded and the char/map servers will update them with no problems
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//These are just meant to minimize the updating needed between char/map servers as players login.
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//Room for initial 10K accounts
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#define DEFAULT_MAX_ACCOUNT_ID 2010000
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#define START_ACCOUNT_NUM 2000000
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#define END_ACCOUNT_NUM 100000000
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//Room for initial 100k characters
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#define DEFAULT_MAX_CHAR_ID 250000
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#define CHAR_CONF_NAME "conf/char_athena.conf"
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//Base Homun skill.
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#define HM_SKILLBASE 8000
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#define MAX_HOMUNSKILL 16
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#define MAX_HOMUNCULUS_CLASS 16 //[orn]
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#define HM_CLASS_BASE 6001
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#define HM_CLASS_MAX (HM_CLASS_BASE+MAX_HOMUNCULUS_CLASS-1)
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struct item {
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int id;
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short nameid;
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short amount;
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unsigned short equip;
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char identify;
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char refine;
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char attribute;
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short card[MAX_SLOTS];
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};
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struct point{
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unsigned short map;
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short x,y;
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};
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struct skill {
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unsigned short id,lv,flag;
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};
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struct global_reg {
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char str[32];
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char value[256]; // [zBuffer]
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};
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//Holds array of global registries, used by the char server and converter.
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struct accreg {
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int account_id, char_id;
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int reg_num;
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struct global_reg reg[MAX_REG_NUM];
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};
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//For saving status changes across sessions. [Skotlex]
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struct status_change_data {
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unsigned short type; //SC_type
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int val1, val2, val3, val4, tick; //Remaining duration.
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};
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struct s_pet {
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int account_id;
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int char_id;
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int pet_id;
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short class_;
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short level;
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short egg_id;//pet egg id
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short equip;//pet equip name_id
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short intimate;//pet friendly
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short hungry;//pet hungry
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char name[NAME_LENGTH];
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char rename_flag;
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char incuvate;
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};
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struct s_homunculus { //[orn]
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char name[NAME_LENGTH];
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int hom_id;
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int char_id;
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short class_;
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int hp,max_hp,sp,max_sp;
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unsigned int intimacy; //[orn]
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short hunger;
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struct skill hskill[MAX_HOMUNSKILL]; //albator
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short skillpts;
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short level;
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unsigned int exp;
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short rename_flag;
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short vaporize; //albator
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int str ;
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int agi ;
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int vit ;
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int int_ ;
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int dex ;
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int luk ;
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};
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struct friend {
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int account_id;
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int char_id;
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char name[NAME_LENGTH];
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};
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struct mmo_charstatus {
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int char_id;
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int account_id;
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int partner_id;
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int father;
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int mother;
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int child;
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unsigned int base_exp,job_exp;
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int zeny;
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short class_;
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unsigned short status_point,skill_point;
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int hp,max_hp,sp,max_sp;
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unsigned int option;
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short manner;
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unsigned char karma;
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short hair,hair_color,clothes_color;
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int party_id,guild_id,pet_id,hom_id;
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int fame;
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short weapon,shield;
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short head_top,head_mid,head_bottom;
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char name[NAME_LENGTH];
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unsigned int base_level,job_level;
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short str,agi,vit,int_,dex,luk;
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unsigned char char_num,sex;
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uint32 mapip;
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uint16 mapport;
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struct point last_point,save_point,memo_point[MAX_MEMOPOINTS];
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struct item inventory[MAX_INVENTORY],cart[MAX_CART];
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struct skill skill[MAX_SKILL];
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struct friend friends[MAX_FRIENDS]; //New friend system [Skotlex]
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};
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struct registry {
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int global_num;
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struct global_reg global[GLOBAL_REG_NUM];
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int account_num;
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struct global_reg account[ACCOUNT_REG_NUM];
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int account2_num;
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struct global_reg account2[ACCOUNT_REG2_NUM];
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};
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struct storage {
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int dirty;
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int account_id;
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short storage_status;
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short storage_amount;
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struct item storage_[MAX_STORAGE];
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};
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struct guild_storage {
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int dirty;
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int guild_id;
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short storage_status;
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short storage_amount;
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struct item storage_[MAX_GUILD_STORAGE];
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};
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struct map_session_data;
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struct gm_account {
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int account_id;
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int level;
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};
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struct party_member {
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int account_id;
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int char_id;
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char name[NAME_LENGTH];
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unsigned short class_;
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unsigned short map;
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unsigned short lv;
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unsigned leader : 1,
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online : 1;
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};
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struct party {
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int party_id;
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char name[NAME_LENGTH];
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unsigned char count; //Count of online characters.
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unsigned exp : 1,
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item : 2; //&1: Party-Share (round-robin), &2: pickup style: shared.
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struct party_member member[MAX_PARTY];
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};
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struct guild_member {
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int account_id, char_id;
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short hair,hair_color,gender,class_,lv;
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unsigned int exp;
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int exp_payper;
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short online,position;
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int rsv1,rsv2;
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char name[NAME_LENGTH];
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struct map_session_data *sd;
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unsigned char modified;
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};
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struct guild_position {
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char name[NAME_LENGTH];
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int mode;
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int exp_mode;
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unsigned char modified;
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};
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struct guild_alliance {
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int opposition;
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int guild_id;
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char name[NAME_LENGTH];
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};
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struct guild_expulsion {
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char name[NAME_LENGTH];
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char mes[40];
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char acc[40];
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int account_id;
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int rsv1,rsv2,rsv3;
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};
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struct guild_skill {
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int id,lv;
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};
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struct guild {
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int guild_id;
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short guild_lv, connect_member, max_member, average_lv;
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unsigned int exp,next_exp;
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int skill_point;
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#ifdef TXT_ONLY
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//FIXME: Gotta remove this variable completely, but doing so screws up the format of the txt save file...
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int castle_id;
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#endif
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char name[NAME_LENGTH],master[NAME_LENGTH];
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struct guild_member member[MAX_GUILD];
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struct guild_position position[MAX_GUILDPOSITION];
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char mes1[60],mes2[120];
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int emblem_len,emblem_id;
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char emblem_data[2048];
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struct guild_alliance alliance[MAX_GUILDALLIANCE];
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struct guild_expulsion expulsion[MAX_GUILDEXPULSION];
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struct guild_skill skill[MAX_GUILDSKILL];
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#ifndef TXT_ONLY
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unsigned short save_flag;
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#endif
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};
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struct guild_castle {
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int castle_id;
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char map_name[MAP_NAME_LENGTH];
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char castle_name[NAME_LENGTH];
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char castle_event[NAME_LENGTH];
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int guild_id;
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int economy;
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int defense;
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int triggerE;
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int triggerD;
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int nextTime;
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int payTime;
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int createTime;
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int visibleC;
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struct {
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unsigned visible : 1;
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int hp;
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int id;
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} guardian[MAX_GUARDIANS]; //New simplified structure. [Skotlex]
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};
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struct square {
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int val1[5];
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int val2[5];
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};
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struct fame_list {
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int id;
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int fame;
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char name[NAME_LENGTH];
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};
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enum {
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GBI_EXP =1, // <20>M<EFBFBD><4D><EFBFBD>h<EFBFBD><68>EXP
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GBI_GUILDLV, // <20>M<EFBFBD><4D><EFBFBD>h<EFBFBD><68>Lv
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GBI_SKILLPOINT, // <20>M<EFBFBD><4D><EFBFBD>h<EFBFBD>̃X<CC83>L<EFBFBD><4C><EFBFBD>|<7C>C<EFBFBD><43><EFBFBD>g
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GBI_SKILLLV, // <20>M<EFBFBD><4D><EFBFBD>h<EFBFBD>X<EFBFBD>L<EFBFBD><4C>Lv
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};
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enum {
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GMI_POSITION =0, // <20><><EFBFBD><EFBFBD><EFBFBD>o<EFBFBD>[<5B>̖<EFBFBD><CC96>E<EFBFBD>ύX
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GMI_EXP,
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GMI_HAIR,
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GMI_HAIR_COLOR,
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GMI_GENDER,
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GMI_CLASS,
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GMI_LEVEL,
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};
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enum {
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GD_SKILLBASE=10000,
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GD_APPROVAL=10000,
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GD_KAFRACONTRACT=10001,
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GD_GUARDIANRESEARCH=10002,
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GD_GUARDUP=10003,
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GD_EXTENSION=10004,
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GD_GLORYGUILD=10005,
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GD_LEADERSHIP=10006,
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GD_GLORYWOUNDS=10007,
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GD_SOULCOLD=10008,
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GD_HAWKEYES=10009,
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GD_BATTLEORDER=10010,
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GD_REGENERATION=10011,
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GD_RESTORE=10012,
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GD_EMERGENCYCALL=10013,
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GD_DEVELOPMENT=10014,
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};
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//These mark the ID of the jobs, as expected by the client. [Skotlex]
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enum {
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JOB_NOVICE,
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JOB_SWORDMAN,
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JOB_MAGE,
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JOB_ARCHER,
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JOB_ACOLYTE,
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JOB_MERCHANT,
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JOB_THIEF,
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JOB_KNIGHT,
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JOB_PRIEST,
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JOB_WIZARD,
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JOB_BLACKSMITH,
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JOB_HUNTER,
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JOB_ASSASSIN,
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JOB_KNIGHT2,
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JOB_CRUSADER,
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JOB_MONK,
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JOB_SAGE,
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JOB_ROGUE,
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JOB_ALCHEMIST,
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JOB_BARD,
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JOB_DANCER,
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JOB_CRUSADER2,
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JOB_WEDDING,
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JOB_SUPER_NOVICE,
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JOB_GUNSLINGER,
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JOB_NINJA,
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JOB_XMAS,
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JOB_NOVICE_HIGH = 4001,
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JOB_SWORDMAN_HIGH,
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JOB_MAGE_HIGH,
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JOB_ARCHER_HIGH,
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JOB_ACOLYTE_HIGH,
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JOB_MERCHANT_HIGH,
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JOB_THIEF_HIGH,
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JOB_LORD_KNIGHT,
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JOB_HIGH_PRIEST,
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JOB_HIGH_WIZARD,
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JOB_WHITESMITH,
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JOB_SNIPER,
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JOB_ASSASSIN_CROSS,
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JOB_LORD_KNIGHT2,
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JOB_PALADIN,
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JOB_CHAMPION,
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JOB_PROFESSOR,
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JOB_STALKER,
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JOB_CREATOR,
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JOB_CLOWN,
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JOB_GYPSY,
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JOB_PALADIN2,
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JOB_BABY,
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JOB_BABY_SWORDMAN,
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JOB_BABY_MAGE,
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JOB_BABY_ARCHER,
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JOB_BABY_ACOLYTE,
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JOB_BABY_MERCHANT,
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JOB_BABY_THIEF,
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JOB_BABY_KNIGHT,
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JOB_BABY_PRIEST,
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JOB_BABY_WIZARD,
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JOB_BABY_BLACKSMITH,
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JOB_BABY_HUNTER,
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JOB_BABY_ASSASSIN,
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JOB_BABY_KNIGHT2,
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JOB_BABY_CRUSADER,
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JOB_BABY_MONK,
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JOB_BABY_SAGE,
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JOB_BABY_ROGUE,
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JOB_BABY_ALCHEMIST,
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JOB_BABY_BARD,
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JOB_BABY_DANCER,
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JOB_BABY_CRUSADER2,
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JOB_SUPER_BABY,
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JOB_TAEKWON,
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JOB_STAR_GLADIATOR,
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JOB_STAR_GLADIATOR2,
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JOB_SOUL_LINKER,
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};
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#ifndef __WIN32
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#ifndef strcmpi
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#define strcmpi strcasecmp
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#endif
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#ifndef stricmp
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#define stricmp strcasecmp
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#endif
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#ifndef strncmpi
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#define strncmpi strncasecmp
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#endif
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#ifndef strnicmp
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#define strnicmp strncasecmp
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#endif
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#else
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#ifndef strncmpi
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#define strncmpi strnicmp
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#endif
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#endif
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#endif /* _MMO_H_ */
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