
- Fixed WZ_WATERBALL number of hits when used by non-players. - MO_BODYRELOCATION will send the slide packet with the actual src's coordinates rather than selected tile. git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@6638 54d463be-8e91-2dee-dedb-b68131a5f0ec
538 lines
18 KiB
C
538 lines
18 KiB
C
// Copyright (c) Athena Dev Teams - Licensed under GNU GPL
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// For more information, see LICENCE in the main folder
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#include <stdio.h>
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#include <string.h>
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#include "../common/nullpo.h"
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#include "clif.h"
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#include "itemdb.h"
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#include "map.h"
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#include "trade.h"
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#include "pc.h"
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#include "npc.h"
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#include "battle.h"
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#include "chrif.h"
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#include "storage.h"
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#include "intif.h"
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#include "atcommand.h"
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#include "log.h"
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/*==========================================
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* Initiates a trade request.
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*------------------------------------------
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*/
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void trade_traderequest(struct map_session_data *sd, int target_id) {
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struct map_session_data *target_sd;
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int level;
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nullpo_retv(sd);
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if (map[sd->bl.m].flag.notrade) {
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clif_displaymessage (sd->fd, msg_txt(272));
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return; //Can't trade in notrade mapflag maps.
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}
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if ((target_sd = map_id2sd(target_id)) == NULL || sd == target_sd) {
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clif_tradestart(sd, 1); // character does not exist
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return;
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}
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if (!battle_config.invite_request_check) {
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if (target_sd->guild_invite > 0 || target_sd->party_invite > 0) {
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clif_tradestart(sd, 2);
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return;
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}
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}
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if ((target_sd->trade_partner != 0) || (sd->trade_partner != 0)) {
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trade_tradecancel(sd); // person is in another trade
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return;
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}
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level = pc_isGM(sd);
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if ( pc_can_give_items(level) || pc_can_give_items(pc_isGM(target_sd)) ) //check if both GMs are allowed to trade
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{
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clif_displaymessage(sd->fd, msg_txt(246));
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trade_tradecancel(sd); // GM is not allowed to trade
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return;
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}
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//Fixed. Only real GMs can request trade from far away! [Lupus]
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if (level < lowest_gm_level && (sd->bl.m != target_sd->bl.m ||
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(sd->bl.x - target_sd->bl.x <= -5 || sd->bl.x - target_sd->bl.x >= 5) ||
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(sd->bl.y - target_sd->bl.y <= -5 || sd->bl.y - target_sd->bl.y >= 5))) {
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clif_tradestart(sd, 0); // too far
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return ;
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}
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target_sd->trade_partner = sd->status.account_id;
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sd->trade_partner = target_sd->status.account_id;
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clif_traderequest(target_sd, sd->status.name);
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}
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/*==========================================
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* Reply to a trade-request.
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*------------------------------------------
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*/
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void trade_tradeack(struct map_session_data *sd, int type) {
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struct map_session_data *target_sd;
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nullpo_retv(sd);
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if (sd->state.trading || !sd->trade_partner)
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return; //Already trading or no partner set.
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if ((target_sd = map_id2sd(sd->trade_partner)) == NULL) {
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sd->trade_partner=0;
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return;
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}
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clif_tradestart(target_sd, type);
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clif_tradestart(sd, type);
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if (type == 4) { // Cancel
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sd->state.deal_locked = 0;
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sd->trade_partner = 0;
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target_sd->state.deal_locked = 0;
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target_sd->trade_partner = 0;
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}
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if (type == 3) { //Initiate trade
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sd->state.trading = 1;
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target_sd->state.trading = 1;
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memset(&sd->deal, 0, sizeof(sd->deal));
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memset(&target_sd->deal, 0, sizeof(target_sd->deal));
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}
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if (sd->npc_id)
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npc_event_dequeue(sd);
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if (target_sd->npc_id)
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npc_event_dequeue(target_sd);
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/* Why? It should be allowed to bring items from storage to inventory for trading, but not the other way around
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* (this is blocked on clif.c) [Skotlex]
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//close STORAGE window if it's open. It protects from spooffing packets [Lupus]
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if (sd->state.storage_flag == 1)
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storage_storageclose(sd);
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else if (sd->state.storage_flag == 2)
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storage_guild_storageclose(sd);
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*/
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}
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/*==========================================
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* Check here hacker for duplicate item in trade
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* normal client refuse to have 2 same types of item (except equipment) in same trade window
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* normal client authorise only no equiped item and only from inventory
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*------------------------------------------
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*/
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int impossible_trade_check(struct map_session_data *sd) {
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struct item inventory[MAX_INVENTORY];
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char message_to_gm[200];
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int i, index;
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nullpo_retr(1, sd);
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if(sd->deal.zeny > sd->status.zeny)
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{
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pc_setglobalreg(sd,"ZENY_HACKER",1);
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return -1;
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}
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// get inventory of player
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memcpy(&inventory, &sd->status.inventory, sizeof(struct item) * MAX_INVENTORY);
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// remove this part: arrows can be trade and equiped
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// re-added! [celest]
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// remove equiped items (they can not be trade)
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for (i = 0; i < MAX_INVENTORY; i++)
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if (inventory[i].nameid > 0 && inventory[i].equip && !(inventory[i].equip & 0x8000))
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memset(&inventory[i], 0, sizeof(struct item));
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// check items in player inventory
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for(i = 0; i < 10; i++) {
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if (!sd->deal.item[i].amount)
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continue;
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index = sd->deal.item[i].index;
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if (inventory[index].amount < sd->deal.item[i].amount)
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{ // if more than the player have -> hack
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sprintf(message_to_gm, msg_txt(538), sd->status.name, sd->status.account_id); // Hack on trade: character '%s' (account: %d) try to trade more items that he has.
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intif_wis_message_to_gm(wisp_server_name, battle_config.hack_info_GM_level, message_to_gm);
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sprintf(message_to_gm, msg_txt(539), inventory[index].amount, inventory[index].nameid, sd->deal.item[i].amount); // This player has %d of a kind of item (id: %d), and try to trade %d of them.
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intif_wis_message_to_gm(wisp_server_name, battle_config.hack_info_GM_level, message_to_gm);
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// if we block people
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if (battle_config.ban_hack_trade < 0) {
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chrif_char_ask_name(-1, sd->status.name, 1, 0, 0, 0, 0, 0, 0); // type: 1 - block
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clif_setwaitclose(sd->fd); // forced to disconnect because of the hack
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// message about the ban
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sprintf(message_to_gm, msg_txt(540), battle_config.ban_spoof_namer); // This player has been definitivly blocked.
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// if we ban people
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} else if (battle_config.ban_hack_trade > 0) {
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chrif_char_ask_name(-1, sd->status.name, 2, 0, 0, 0, 0, battle_config.ban_hack_trade, 0); // type: 2 - ban (year, month, day, hour, minute, second)
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clif_setwaitclose(sd->fd); // forced to disconnect because of the hack
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// message about the ban
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sprintf(message_to_gm, msg_txt(507), battle_config.ban_spoof_namer); // This player has been banned for %d minute(s).
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} else
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// message about the ban
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sprintf(message_to_gm, msg_txt(508)); // This player hasn't been banned (Ban option is disabled).
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intif_wis_message_to_gm(wisp_server_name, battle_config.hack_info_GM_level, message_to_gm);
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return 1;
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}
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inventory[index].amount -= sd->deal.item[i].amount; // remove item from inventory
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}
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return 0;
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}
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/*==========================================
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* Checks if trade is possible (against zeny limits, inventory limits, etc)
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*------------------------------------------
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*/
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int trade_check(struct map_session_data *sd, struct map_session_data *tsd) {
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struct item inventory[MAX_INVENTORY];
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struct item inventory2[MAX_INVENTORY];
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struct item_data *data;
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int trade_i, i, amount, n;
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// check zenys value against hackers (Zeny was already checked on time of adding, but you never know when you lost some zeny since then.
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if(sd->deal.zeny > sd->status.zeny || (tsd->status.zeny > MAX_ZENY - sd->deal.zeny))
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return 0;
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if(tsd->deal.zeny > tsd->status.zeny || (sd->status.zeny > MAX_ZENY - tsd->deal.zeny))
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return 0;
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// get inventory of player
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memcpy(&inventory, &sd->status.inventory, sizeof(struct item) * MAX_INVENTORY);
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memcpy(&inventory2, &tsd->status.inventory, sizeof(struct item) * MAX_INVENTORY);
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// check free slot in both inventory
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for(trade_i = 0; trade_i < 10; trade_i++) {
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amount = sd->deal.item[trade_i].amount;
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if (amount) {
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n = sd->deal.item[trade_i].index;
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if (amount > inventory[n].amount)
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return 0; //qty Exploit?
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data = itemdb_search(inventory[n].nameid);
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i = MAX_INVENTORY;
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if (!itemdb_isequip2(data)) { //Stackable item.
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for(i = 0; i < MAX_INVENTORY; i++)
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if (inventory2[i].nameid == inventory[n].nameid &&
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inventory2[i].card[0] == inventory[n].card[0] && inventory2[i].card[1] == inventory[n].card[1] &&
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inventory2[i].card[2] == inventory[n].card[2] && inventory2[i].card[3] == inventory[n].card[3]) {
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if (inventory2[i].amount + amount > MAX_AMOUNT)
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return 0;
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inventory2[i].amount += amount;
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inventory[n].amount -= amount;
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//let's not make room, as pc_additem is done before pc_delitem, so it could lead to problems depending on order.
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// if (!inventory[n].amount)
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// memset(&inventory[n], 0, sizeof(struct item));
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break;
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}
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}
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if (i == MAX_INVENTORY) {// look for an empty slot.
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for(i = 0; i < MAX_INVENTORY && inventory2[i].nameid; i++);
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if (i == MAX_INVENTORY)
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return 0;
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memcpy(&inventory2[i], &inventory[n], sizeof(struct item));
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inventory2[i].amount = amount;
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inventory[n].amount -= amount;
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// if (!inventory[n].amount)
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// memset(&inventory[n], 0, sizeof(struct item));
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}
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}
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amount = tsd->deal.item[trade_i].amount;
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if (!amount)
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continue;
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n = tsd->deal.item[trade_i].index;
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if (amount > inventory2[n].amount)
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return 0;
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// search if it's possible to add item (for full inventory)
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data = itemdb_search(inventory2[n].nameid);
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i = MAX_INVENTORY;
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if (!itemdb_isequip2(data)) {
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for(i = 0; i < MAX_INVENTORY; i++)
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if (inventory[i].nameid == inventory2[n].nameid &&
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inventory[i].card[0] == inventory2[n].card[0] && inventory[i].card[1] == inventory2[n].card[1] &&
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inventory[i].card[2] == inventory2[n].card[2] && inventory[i].card[3] == inventory2[n].card[3]) {
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if (inventory[i].amount + amount > MAX_AMOUNT)
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return 0;
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inventory[i].amount += amount;
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inventory2[n].amount -= amount;
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// if (!inventory2[n].amount)
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// memset(&inventory2[n], 0, sizeof(struct item));
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break;
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}
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}
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if (i == MAX_INVENTORY) {
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for(i = 0; i < MAX_INVENTORY && inventory[i].nameid; i++);
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if (i == MAX_INVENTORY)
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return 0;
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memcpy(&inventory[i], &inventory2[n], sizeof(struct item));
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inventory[i].amount = amount;
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inventory2[n].amount -= amount;
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// if (!inventory2[n].amount)
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// memset(&inventory2[n], 0, sizeof(struct item));
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}
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}
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return 1;
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}
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/*==========================================
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* Adds an item/qty to the trade window [rewrite by Skotlex]
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*------------------------------------------
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*/
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void trade_tradeadditem(struct map_session_data *sd, int index, int amount) {
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struct map_session_data *target_sd;
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int trade_i, trade_weight, nameid;
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nullpo_retv(sd);
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if (!sd->state.trading || sd->state.deal_locked > 0)
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return; //Can't add stuff.
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if ((target_sd = map_id2sd(sd->trade_partner)) == NULL) {
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trade_tradecancel(sd);
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return;
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}
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if (index == 0)
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{ //Adding Zeny
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if (amount >= 0 && amount <= sd->status.zeny && // check amount
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(amount <= MAX_ZENY - target_sd->status.zeny)) // fix positiv overflow
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{ //Check Ok
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sd->deal.zeny = amount;
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clif_tradeadditem(sd, target_sd, 0, amount);
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} else //Cancel Transaction
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clif_tradeitemok(sd, 0, 1); //Send overweight when trying to add too much zeny? Hope they get the idea...
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return;
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}
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//Add an Item
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index = index -2; //Why the actual index used is -2?
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//Item checks...
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if (index < 0 || index > MAX_INVENTORY)
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return;
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if (amount < 0 || amount > sd->status.inventory[index].amount)
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return;
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nameid = sd->inventory_data[index]->nameid;
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if (!itemdb_cantrade(nameid, pc_isGM(sd), pc_isGM(target_sd)) && //Can't trade
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(pc_get_partner(sd) != target_sd || !itemdb_canpartnertrade(nameid, pc_isGM(sd), pc_isGM(target_sd)))) //Can't partner-trade
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{
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clif_displaymessage (sd->fd, msg_txt(260));
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return;
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}
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for(trade_i = 0; trade_i < 10; trade_i++)
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{ //Locate a trade position
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if (sd->deal.item[trade_i].index == index ||
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sd->deal.item[trade_i].amount == 0)
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break;
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}
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if (trade_i >= 10) //No space left
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return;
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trade_weight = sd->inventory_data[index]->weight * amount;
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if (target_sd->weight + sd->deal.weight + trade_weight > target_sd->max_weight)
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{ //fail to add item -- the player was over weighted.
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clif_tradeitemok(sd, index+2, 1);
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return;
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}
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if (sd->deal.item[trade_i].index == index)
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{ //The same item as before is being readjusted.
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if (sd->deal.item[trade_i].amount + amount > sd->status.inventory[index].amount)
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{ //packet deal exploit check
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amount = sd->status.inventory[index].amount - sd->deal.item[trade_i].amount;
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trade_weight = sd->inventory_data[index]->weight * amount;
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}
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sd->deal.item[trade_i].amount += amount;
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} else { //New deal item
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sd->deal.item[trade_i].index = index;
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sd->deal.item[trade_i].amount = amount;
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}
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sd->deal.weight += trade_weight;
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clif_tradeitemok(sd, index+2, 0); // Return the index as it was received
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clif_tradeadditem(sd, target_sd, index+2, amount); //index fix
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}
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/*==========================================
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* 'Ok' button on the trade window is pressed.
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*------------------------------------------
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*/
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void trade_tradeok(struct map_session_data *sd) {
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struct map_session_data *target_sd;
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if(sd->state.deal_locked || !sd->state.trading)
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return;
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if ((target_sd = map_id2sd(sd->trade_partner)) == NULL) {
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trade_tradecancel(sd);
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return;
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}
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sd->state.deal_locked = 1;
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clif_tradeitemok(sd, 0, 0);
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clif_tradedeal_lock(sd, 0);
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clif_tradedeal_lock(target_sd, 1);
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}
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/*==========================================
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* 'Cancel' is pressed. (or trade was force-cancelled by the code)
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*------------------------------------------
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*/
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void trade_tradecancel(struct map_session_data *sd) {
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struct map_session_data *target_sd;
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int trade_i;
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if(!sd->state.trading)
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return;
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for(trade_i = 0; trade_i < 10; trade_i++) { // give items back (only virtual)
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if (!sd->deal.item[trade_i].amount)
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continue;
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clif_additem(sd, sd->deal.item[trade_i].index, sd->deal.item[trade_i].amount, 0);
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sd->deal.item[trade_i].index = 0;
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sd->deal.item[trade_i].amount = 0;
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}
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if (sd->deal.zeny) {
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clif_updatestatus(sd, SP_ZENY);
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sd->deal.zeny = 0;
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}
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target_sd = map_id2sd(sd->trade_partner);
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sd->state.deal_locked = 0;
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sd->state.trading = 0;
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sd->trade_partner = 0;
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clif_tradecancelled(sd);
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if (!target_sd)
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return;
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for(trade_i = 0; trade_i < 10; trade_i++) { // give items back (only virtual)
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if (!target_sd->deal.item[trade_i].amount)
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continue;
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clif_additem(target_sd, target_sd->deal.item[trade_i].index, target_sd->deal.item[trade_i].amount, 0);
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target_sd->deal.item[trade_i].index = 0;
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target_sd->deal.item[trade_i].amount = 0;
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}
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if (target_sd->deal.zeny) {
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clif_updatestatus(target_sd, SP_ZENY);
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target_sd->deal.zeny = 0;
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}
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target_sd->state.deal_locked = 0;
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target_sd->trade_partner = 0;
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target_sd->state.trading = 0;
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clif_tradecancelled(target_sd);
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}
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/*==========================================
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* <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>(trade<64><65><EFBFBD><EFBFBD>)
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*------------------------------------------
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*/
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void trade_tradecommit(struct map_session_data *sd) {
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struct map_session_data *tsd;
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int trade_i;
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int flag;
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if (!sd->state.trading || !sd->state.deal_locked) //Locked should be 1 (pressed ok) before you can press trade.
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return;
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if ((tsd = map_id2sd(sd->trade_partner)) == NULL) {
|
||
trade_tradecancel(sd);
|
||
return;
|
||
}
|
||
|
||
sd->state.deal_locked = 2;
|
||
|
||
if (tsd->state.deal_locked < 2)
|
||
return; //Not yet time for trading.
|
||
|
||
//Now is a good time (to save on resources) to check that the trade can indeed be made and it's not exploitable.
|
||
// check exploit (trade more items that you have)
|
||
if (impossible_trade_check(sd)) {
|
||
trade_tradecancel(sd);
|
||
return;
|
||
}
|
||
// check exploit (trade more items that you have)
|
||
if (impossible_trade_check(tsd)) {
|
||
trade_tradecancel(tsd);
|
||
return;
|
||
}
|
||
// check for full inventory (can not add traded items)
|
||
if (!trade_check(sd,tsd)) { // check the both players
|
||
trade_tradecancel(sd);
|
||
return;
|
||
}
|
||
|
||
// trade is accepted and correct.
|
||
for(trade_i = 0; trade_i < 10; trade_i++) {
|
||
int n;
|
||
if (sd->deal.item[trade_i].amount) {
|
||
n = sd->deal.item[trade_i].index;
|
||
|
||
flag = pc_additem(tsd, &sd->status.inventory[n], sd->deal.item[trade_i].amount);
|
||
if (flag == 0) {
|
||
//Logs (T)rade [Lupus]
|
||
if(log_config.pick > 0 )
|
||
log_pick(sd, "T", 0, sd->status.inventory[n].nameid, -(sd->deal.item[trade_i].amount), &sd->status.inventory[n]);
|
||
log_pick(tsd, "T", 0, sd->status.inventory[n].nameid, sd->deal.item[trade_i].amount, &sd->status.inventory[n]);
|
||
//Logs
|
||
pc_delitem(sd, n, sd->deal.item[trade_i].amount, 1);
|
||
} else
|
||
clif_additem(sd, n, sd->deal.item[trade_i].amount, 0);
|
||
sd->deal.item[trade_i].index = 0;
|
||
sd->deal.item[trade_i].amount = 0;
|
||
}
|
||
if (tsd->deal.item[trade_i].amount) {
|
||
n = tsd->deal.item[trade_i].index;
|
||
|
||
flag = pc_additem(sd, &tsd->status.inventory[n], tsd->deal.item[trade_i].amount);
|
||
if (flag == 0) {
|
||
//Logs (T)rade [Lupus]
|
||
if(log_config.pick > 0 )
|
||
log_pick(tsd, "T", 0, tsd->status.inventory[n].nameid, -(tsd->deal.item[trade_i].amount), &tsd->status.inventory[n]);
|
||
log_pick(sd, "T", 0, tsd->status.inventory[n].nameid, tsd->deal.item[trade_i].amount, &tsd->status.inventory[n]);
|
||
//Logs
|
||
pc_delitem(tsd, n, tsd->deal.item[trade_i].amount, 1);
|
||
} else
|
||
clif_additem(tsd, n, tsd->deal.item[trade_i].amount, 0);
|
||
tsd->deal.item[trade_i].index = 0;
|
||
tsd->deal.item[trade_i].amount = 0;
|
||
}
|
||
}
|
||
if (sd->deal.zeny || tsd->deal.zeny) {
|
||
if (sd->deal.zeny) {
|
||
sd->status.zeny -= sd->deal.zeny;
|
||
tsd->status.zeny += sd->deal.zeny;
|
||
if (log_config.zeny)
|
||
log_zeny(tsd, "T", sd, sd->deal.zeny);//Logs Zeny (T)rade [Lupus]
|
||
sd->deal.zeny = 0;
|
||
}
|
||
if (tsd->deal.zeny) {
|
||
tsd->status.zeny -= tsd->deal.zeny;
|
||
sd->status.zeny += tsd->deal.zeny;
|
||
if (log_config.zeny)
|
||
log_zeny(sd, "T", tsd, tsd->deal.zeny);//Logs Zeny (T)rade [Lupus]
|
||
tsd->deal.zeny = 0;
|
||
}
|
||
clif_updatestatus(sd, SP_ZENY);
|
||
clif_updatestatus(tsd, SP_ZENY);
|
||
}
|
||
|
||
sd->state.deal_locked = 0;
|
||
sd->trade_partner = 0;
|
||
sd->state.trading = 0;
|
||
|
||
tsd->state.deal_locked = 0;
|
||
tsd->trade_partner = 0;
|
||
tsd->state.trading = 0;
|
||
|
||
clif_tradecompleted(sd, 0);
|
||
clif_tradecompleted(tsd, 0);
|
||
// save both player to avoid crash: they always have no advantage/disadvantage between the 2 players
|
||
chrif_save(sd,0); // do pc_makesavestatus and save storage too
|
||
chrif_save(tsd,0); // do pc_makesavestatus and save storage too
|
||
}
|