rathena/src/map/mob.hpp
Atemo 74b2834502
Updates map_drops.yml (#7676)
* adjusted the rate in map_drops.yml to 1/100000 instead of 1/10000

Co-authored-by: Lemongrass3110 <lemongrass@kstp.at>
2023-04-08 16:48:01 +02:00

563 lines
16 KiB
C++

// Copyright (c) rAthena Dev Teams - Licensed under GNU GPL
// For more information, see LICENCE in the main folder
#ifndef MOB_HPP
#define MOB_HPP
#include <vector>
#include <common/database.hpp>
#include <common/mmo.hpp> // struct item
#include <common/timer.hpp>
#include "status.hpp" // struct status data, struct status_change
#include "unit.hpp" // unit_stop_walking(), unit_stop_attack()
struct guardian_data;
//This is the distance at which @autoloot works,
//if the item drops farther from the player than this,
//it will not be autolooted. [Skotlex]
//Note: The range is unlimited unless this define is set.
//#define AUTOLOOT_DISTANCE AREA_SIZE
//The number of drops all mobs have and the max drop-slot that the steal skill will attempt to steal from.
#define MAX_MOB_DROP 10
#define MAX_MVP_DROP 3
#define MAX_MOB_DROP_ADD 5
#define MAX_MVP_DROP_ADD 2
#define MAX_MOB_DROP_TOTAL (MAX_MOB_DROP+MAX_MOB_DROP_ADD)
#define MAX_MVP_DROP_TOTAL (MAX_MVP_DROP+MAX_MVP_DROP_ADD)
#define MAX_MINCHASE 30 //Max minimum chase value to use for mobs.
//Min time between AI executions
const t_tick MIN_MOBTHINKTIME = 100;
//Min time before mobs do a check to call nearby friends for help (or for slaves to support their master)
const t_tick MIN_MOBLINKTIME = 1000;
//Min time between random walks
const t_tick MIN_RANDOMWALKTIME = 4000;
//Distance that slaves should keep from their master.
#define MOB_SLAVEDISTANCE 2
//Used to determine default enemy type of mobs (for use in eachinrange calls)
#define DEFAULT_ENEMY_TYPE(md) (md->special_state.ai?BL_CHAR:BL_MOB|BL_PC|BL_HOM|BL_MER)
/**
* Mob constants
* Added definitions for WoE:SE objects and other [L0ne_W0lf], [aleos]
*/
enum MOBID {
MOBID_PORING = 1002,
MOBID_RED_PLANT = 1078,
MOBID_BLUE_PLANT,
MOBID_GREEN_PLANT,
MOBID_YELLOW_PLANT,
MOBID_WHITE_PLANT,
MOBID_SHINING_PLANT,
MOBID_BLACK_MUSHROOM = 1084,
MOBID_MARINE_SPHERE = 1142,
MOBID_EMPERIUM = 1288,
MOBID_G_PARASITE = 1555,
MOBID_G_FLORA = 1575,
MOBID_G_HYDRA = 1579,
MOBID_G_MANDRAGORA = 1589,
MOBID_G_GEOGRAPHER = 1590,
MOBID_GUARDIAN_STONE1 = 1907,
MOBID_GUARDIAN_STONE2,
MOBID_SILVERSNIPER = 2042,
MOBID_MAGICDECOY_FIRE,
MOBID_MAGICDECOY_WATER,
MOBID_MAGICDECOY_EARTH,
MOBID_MAGICDECOY_WIND,
MOBID_ZANZOU = 2308,
MOBID_S_HORNET = 2158,
MOBID_S_GIANT_HORNET,
MOBID_S_LUCIOLA_VESPA,
MOBID_GUILD_SKILL_FLAG = 20269,
MOBID_ABR_BATTLE_WARIOR = 20834,
MOBID_ABR_DUAL_CANNON,
MOBID_ABR_MOTHER_NET,
MOBID_ABR_INFINITY,
MOBID_BIONIC_WOODENWARRIOR = 20848,
MOBID_BIONIC_WOODEN_FAIRY,
MOBID_BIONIC_CREEPER,
MOBID_BIONIC_HELLTREE,
};
///Mob skill states.
enum MobSkillState {
MSS_ANY = -1,
MSS_IDLE,
MSS_WALK,
MSS_LOOT,
MSS_DEAD,
MSS_BERSERK, //Aggressive mob attacking
MSS_ANGRY, //Mob retaliating from being attacked.
MSS_RUSH, //Mob following a player after being attacked.
MSS_FOLLOW, //Mob following a player without being attacked.
MSS_ANYTARGET,
};
enum MobDamageLogFlag
{
MDLF_NORMAL = 0,
MDLF_HOMUN,
MDLF_PET,
MDLF_SELF
};
enum e_size : uint8 {
SZ_SMALL = 0,
SZ_MEDIUM,
SZ_BIG,
SZ_ALL,
SZ_MAX
};
/// Random Monster Groups
enum e_random_monster : uint16 {
MOBG_BRANCH_OF_DEAD_TREE = 0,
MOBG_PORING_BOX,
MOBG_BLOODY_DEAD_BRANCH,
MOBG_RED_POUCH_OF_SURPRISE,
MOBG_CLASSCHANGE,
MOBG_TAEKWON_MISSION,
MOBG_MAX,
};
/// Random Monster Group Flags
enum e_random_monster_flags {
RMF_NONE = 0x00, ///< Apply no flags
RMF_DB_RATE = 0x01, ///< Apply the summon success chance found in the list (otherwise get any monster from the db)
RMF_CHECK_MOB_LV = 0x02, ///< Apply a monster level check
RMF_MOB_NOT_BOSS = 0x04, ///< Selected monster should not be a Boss type (except those from MOBG_BLOODY_DEAD_BRANCH)
RMF_MOB_NOT_SPAWN = 0x08, ///< Selected monster must have normal spawn
RMF_MOB_NOT_PLANT = 0x10, ///< Selected monster should not be a Plant type
RMF_ALL = 0xFF, ///< Apply all flags
};
enum e_mob_bosstype : uint8{
BOSSTYPE_NONE,
BOSSTYPE_MINIBOSS,
BOSSTYPE_MVP
};
/// Monster Aegis AI types
enum e_aegis_monstertype : uint16 {
MONSTER_TYPE_01 = 0x81,
MONSTER_TYPE_02 = 0x83,
MONSTER_TYPE_03 = 0x1089,
MONSTER_TYPE_04 = 0x3885,
MONSTER_TYPE_05 = 0x2085,
MONSTER_TYPE_06 = 0,
MONSTER_TYPE_07 = 0x108B,
MONSTER_TYPE_08 = 0x7085,
MONSTER_TYPE_09 = 0x3095,
MONSTER_TYPE_10 = 0x84,
MONSTER_TYPE_11 = 0x84,
MONSTER_TYPE_12 = 0x2085,
MONSTER_TYPE_13 = 0x308D,
//MONSTER_TYPE_14
//MONSTER_TYPE_15
//MONSTER_TYPE_16
MONSTER_TYPE_17 = 0x91,
//MONSTER_TYPE_18
MONSTER_TYPE_19 = 0x3095,
MONSTER_TYPE_20 = 0x3295,
MONSTER_TYPE_21 = 0x3695,
//MONSTER_TYPE_22
//MONSTER_TYPE_23
MONSTER_TYPE_24 = 0xA1,
MONSTER_TYPE_25 = 0x1,
MONSTER_TYPE_26 = 0xB695,
MONSTER_TYPE_27 = 0x8084,
};
/// Aegis monster class types
enum e_aegis_monsterclass : int8 {
CLASS_NONE = -1,
CLASS_NORMAL = 0,
CLASS_BOSS,
CLASS_GUARDIAN,
CLASS_BATTLEFIELD = 4,
CLASS_EVENT,
CLASS_ALL,
CLASS_MAX,
};
struct s_mob_skill {
enum MobSkillState state;
uint16 skill_id,skill_lv;
short permillage;
int casttime,delay;
short cancel;
short cond1;
int64 cond2;
short target;
int val[5];
short emotion;
unsigned short msg_id;
};
struct s_mob_chat {
uint16 msg_id;
uint32 color;
std::string msg;
};
class MobChatDatabase : public TypesafeYamlDatabase<uint16, s_mob_chat> {
public:
MobChatDatabase() : TypesafeYamlDatabase("MOB_CHAT_DB", 1) {
}
const std::string getDefaultLocation() override;
uint64 parseBodyNode(const ryml::NodeRef& node) override;
};
struct s_mob_item_drop_ratio {
t_itemid nameid;
uint16 drop_ratio;
std::vector<uint16> mob_ids;
};
class MobItemRatioDatabase : public TypesafeYamlDatabase<t_itemid, s_mob_item_drop_ratio> {
public:
MobItemRatioDatabase() : TypesafeYamlDatabase("MOB_ITEM_RATIO_DB", 1) {
}
const std::string getDefaultLocation() override;
uint64 parseBodyNode(const ryml::NodeRef& node) override;
};
struct spawn_info {
unsigned short mapindex;
unsigned short qty;
};
/// Loooitem struct
struct s_mob_lootitem {
struct item item; ///< Item info
unsigned short mob_id; ///< ID of monster that dropped the item
};
/// Struct for monster's drop item
struct s_mob_drop {
t_itemid nameid;
uint32 rate;
uint16 randomopt_group;
bool steal_protected;
};
struct s_mob_db {
uint32 id;
std::string sprite, name, jname;
t_exp base_exp;
t_exp job_exp;
t_exp mexp;
uint16 range2, range3;
std::vector<e_race2> race2; // celest
uint16 lv;
s_mob_drop dropitem[MAX_MOB_DROP_TOTAL], mvpitem[MAX_MVP_DROP_TOTAL];
status_data status;
view_data vd;
uint32 option;
std::vector<std::shared_ptr<s_mob_skill>> skill;
uint16 damagetaken;
e_mob_bosstype get_bosstype();
};
class MobDatabase : public TypesafeCachedYamlDatabase <uint32, s_mob_db> {
private:
bool parseDropNode(std::string nodeName, const ryml::NodeRef& node, uint8 max, s_mob_drop *drops);
public:
MobDatabase() : TypesafeCachedYamlDatabase("MOB_DB", 3, 1) {
}
const std::string getDefaultLocation() override;
uint64 parseBodyNode(const ryml::NodeRef& node) override;
void loadingFinished() override;
};
extern MobDatabase mob_db;
struct s_map_mob_drop{
uint16 mob_id;
std::shared_ptr<s_mob_drop> drop;
};
struct s_map_drops{
uint16 mapid;
std::unordered_map<uint16, std::shared_ptr<s_mob_drop>> globals;
std::unordered_map<uint16, std::unordered_map<uint16, std::shared_ptr<s_mob_drop>>> specific;
};
class MapDropDatabase : public TypesafeYamlDatabase<uint16, s_map_drops>{
public:
MapDropDatabase() : TypesafeYamlDatabase( "MAP_DROP_DB", 2 ){
}
const std::string getDefaultLocation() override;
uint64 parseBodyNode( const ryml::NodeRef& node ) override;
private:
bool parseDrop( const ryml::NodeRef& node, std::unordered_map<uint16, std::shared_ptr<s_mob_drop>>& drops );
};
extern MapDropDatabase map_drop_db;
struct mob_data {
struct block_list bl;
struct unit_data ud;
struct view_data *vd;
bool vd_changed;
struct status_data status, *base_status; //Second one is in case of leveling up mobs, or tiny/large mobs.
status_change sc;
std::shared_ptr<s_mob_db> db; //For quick data access (saves doing mob_db(md->mob_id) all the time) [Skotlex]
char name[NAME_LENGTH];
struct s_specialState {
unsigned int size : 2; //Small/Big monsters.
enum mob_ai ai; //Special ai for summoned monsters.
unsigned int clone : 1;/* is clone? 1:0 */
} special_state; //Special mob information that does not needs to be zero'ed on mob respawn.
struct s_MobState {
unsigned int aggressive : 1; //Signals whether the mob AI is in aggressive mode or reactive mode. [Skotlex]
unsigned int steal_coin_flag : 1;
unsigned int soul_change_flag : 1; // Celest
unsigned int alchemist: 1;
unsigned int npc_killmonster: 1; //for new killmonster behavior
unsigned int rebirth: 1; // NPC_Rebirth used
unsigned int boss : 1;
unsigned int copy_master_mode : 1; ///< Whether the spawned monster should copy the master's mode.
enum MobSkillState skillstate;
unsigned char steal_flag; //number of steal tries (to prevent steal exploit on mobs with few items) [Lupus]
unsigned char attacked_count; //For rude attacked.
int provoke_flag; // Celest
} state;
struct guardian_data* guardian_data;
struct s_dmglog {
int id; //char id
unsigned int dmg;
unsigned int flag : 2; //0: Normal. 1: Homunc exp. 2: Pet exp
} dmglog[DAMAGELOG_SIZE];
uint32 spotted_log[DAMAGELOG_SIZE];
struct spawn_data *spawn; //Spawn data.
int spawn_timer; //Required for Convex Mirror
struct s_mob_lootitem *lootitems;
short mob_id;
unsigned int tdmg; //Stores total damage given to the mob, for exp calculations. [Skotlex]
int level;
int target_id,attacked_id,norm_attacked_id;
int areanpc_id; //Required in OnTouchNPC (to avoid multiple area touchs)
int bg_id; // BattleGround System
t_tick next_walktime,last_thinktime,last_linktime,last_pcneartime,dmgtick;
short move_fail_count;
short lootitem_count;
short min_chase;
unsigned char walktoxy_fail_count; //Pathfinding succeeds but the actual walking failed (e.g. Icewall lock)
int deletetimer;
int master_id,master_dist;
int8 skill_idx; // Index of last used skill from db->skill[]
t_tick skilldelay[MAX_MOBSKILL];
char npc_event[EVENT_NAME_LENGTH];
char idle_event[EVENT_NAME_LENGTH];
/**
* Did this monster summon something?
* Used to flag summon deletions, saves a worth amount of memory
**/
bool can_summon;
/**
* MvP Tombstone NPC ID
**/
int tomb_nid;
uint16 damagetaken;
e_mob_bosstype get_bosstype();
};
class MobAvailDatabase : public YamlDatabase {
public:
MobAvailDatabase() : YamlDatabase("MOB_AVAIL_DB", 1) {
}
void clear() override{ };
const std::string getDefaultLocation() override;
uint64 parseBodyNode(const ryml::NodeRef& node) override;
};
struct s_randomsummon_entry {
uint16 mob_id;
uint32 rate;
};
struct s_randomsummon_group {
uint16 random_id;
uint16 default_mob_id;
std::unordered_map<uint16, std::shared_ptr<s_randomsummon_entry>> list;
};
class MobSummonDatabase : public TypesafeYamlDatabase<uint16, s_randomsummon_group> {
public:
MobSummonDatabase() : TypesafeYamlDatabase("MOB_SUMMONABLE_DB", 1) {
}
const std::string getDefaultLocation() override;
uint64 parseBodyNode(const ryml::NodeRef& node) override;
};
enum e_mob_skill_target {
MST_TARGET = 0,
MST_RANDOM, //Random Target!
MST_SELF,
MST_FRIEND,
MST_MASTER,
MST_AROUND5,
MST_AROUND6,
MST_AROUND7,
MST_AROUND8,
MST_AROUND1,
MST_AROUND2,
MST_AROUND3,
MST_AROUND4,
MST_AROUND = MST_AROUND4,
};
enum e_mob_skill_condition {
MSC_ALWAYS = 0x0000,
MSC_MYHPLTMAXRATE,
MSC_MYHPINRATE,
MSC_FRIENDHPLTMAXRATE,
MSC_FRIENDHPINRATE,
MSC_MYSTATUSON,
MSC_MYSTATUSOFF,
MSC_FRIENDSTATUSON,
MSC_FRIENDSTATUSOFF,
MSC_ATTACKPCGT,
MSC_ATTACKPCGE,
MSC_SLAVELT,
MSC_SLAVELE,
MSC_CLOSEDATTACKED,
MSC_LONGRANGEATTACKED,
MSC_AFTERSKILL,
MSC_SKILLUSED,
MSC_CASTTARGETED,
MSC_RUDEATTACKED,
MSC_MASTERHPLTMAXRATE,
MSC_MASTERATTACKED,
MSC_ALCHEMIST,
MSC_SPAWN,
MSC_MOBNEARBYGT,
MSC_GROUNDATTACKED,
MSC_DAMAGEDGT,
};
// The data structures for storing delayed item drops
struct item_drop {
struct item item_data;
unsigned short mob_id;
enum bl_type src_type;
struct item_drop* next;
};
struct item_drop_list {
int16 m, x, y; // coordinates
int first_charid, second_charid, third_charid; // charid's of players with higher pickup priority
struct item_drop* item; // linked list of drops
};
uint16 mobdb_searchname(const char * const str);
std::shared_ptr<s_mob_db> mobdb_search_aegisname( const char* str );
uint16 mobdb_searchname_array(const char *str, uint16 * out, uint16 size);
int mobdb_checkid(const int id);
struct view_data* mob_get_viewdata(int mob_id);
void mob_set_dynamic_viewdata( struct mob_data* md );
void mob_free_dynamic_viewdata( struct mob_data* md );
struct mob_data *mob_once_spawn_sub(struct block_list *bl, int16 m, int16 x, int16 y, const char *mobname, int mob_id, const char *event, unsigned int size, enum mob_ai ai);
int mob_once_spawn(map_session_data* sd, int16 m, int16 x, int16 y,
const char* mobname, int mob_id, int amount, const char* event, unsigned int size, enum mob_ai ai);
int mob_once_spawn_area(map_session_data* sd, int16 m,
int16 x0, int16 y0, int16 x1, int16 y1, const char* mobname, int mob_id, int amount, const char* event, unsigned int size, enum mob_ai ai);
bool mob_ksprotected (struct block_list *src, struct block_list *target);
int mob_spawn_guardian(const char* mapname, int16 x, int16 y, const char* mobname, int mob_id, const char* event, int guardian, bool has_index); // Spawning Guardians [Valaris]
int mob_spawn_bg(const char* mapname, int16 x, int16 y, const char* mobname, int mob_id, const char* event, unsigned int bg_id);
int mob_guardian_guildchange(struct mob_data *md); //Change Guardian's ownership. [Skotlex]
int mob_randomwalk(struct mob_data *md,t_tick tick);
int mob_warpchase(struct mob_data *md, struct block_list *target);
int mob_target(struct mob_data *md,struct block_list *bl,int dist);
int mob_unlocktarget(struct mob_data *md, t_tick tick);
struct mob_data* mob_spawn_dataset(struct spawn_data *data);
int mob_spawn(struct mob_data *md);
TIMER_FUNC(mob_delayspawn);
int mob_setdelayspawn(struct mob_data *md);
int mob_parse_dataset(struct spawn_data *data);
void mob_log_damage(struct mob_data *md, struct block_list *src, int damage);
void mob_damage(struct mob_data *md, struct block_list *src, int damage);
int mob_dead(struct mob_data *md, struct block_list *src, int type);
void mob_revive(struct mob_data *md, unsigned int hp);
void mob_heal(struct mob_data *md,unsigned int heal);
#define mob_stop_walking(md, type) unit_stop_walking(&(md)->bl, type)
#define mob_stop_attack(md) unit_stop_attack(&(md)->bl)
void mob_clear_spawninfo();
void do_init_mob(void);
void do_final_mob(bool is_reload);
TIMER_FUNC(mob_timer_delete);
int mob_deleteslave(struct mob_data *md);
int mob_random_class (int *value, size_t count);
int mob_get_random_id(int type, enum e_random_monster_flags flag, int lv);
int mob_class_change(struct mob_data *md,int mob_id);
int mob_warpslave(struct block_list *bl, int range);
int mob_linksearch(struct block_list *bl,va_list ap);
bool mob_chat_display_message (mob_data &md, uint16 msg_id);
int mobskill_use(struct mob_data *md,t_tick tick,int event, int64 damage = 0);
int mobskill_event(struct mob_data *md,struct block_list *src,t_tick tick, int flag, int64 damage = 0);
int mob_summonslave(struct mob_data *md2,int *value,int amount,uint16 skill_id);
int mob_countslave(struct block_list *bl);
int mob_count_sub(struct block_list *bl, va_list ap);
int mob_is_clone(int mob_id);
int mob_clone_spawn(map_session_data *sd, int16 m, int16 x, int16 y, const char *event, int master_id, enum e_mode mode, int flag, unsigned int duration);
int mob_clone_delete(struct mob_data *md);
void mob_reload_itemmob_data(void);
void mob_reload(void);
void mob_add_spawn(uint16 mob_id, const struct spawn_info& new_spawn);
const std::vector<spawn_info> mob_get_spawns(uint16 mob_id);
bool mob_has_spawn(uint16 mob_id);
int mob_getdroprate(struct block_list *src, std::shared_ptr<s_mob_db> mob, int base_rate, int drop_modifier, mob_data* md = nullptr);
// MvP Tomb System
int mvptomb_setdelayspawn(struct npc_data *nd);
TIMER_FUNC(mvptomb_delayspawn);
void mvptomb_create(struct mob_data *md, char *killer, time_t time);
void mvptomb_destroy(struct mob_data *md);
void mob_setdropitem_option(struct item *itm, struct s_mob_drop *mobdrop);
#define CHK_MOBSIZE(size) ((size) >= SZ_SMALL && (size) < SZ_MAX) /// Check valid Monster Size
#endif /* MOB_HPP */