
- A lot of functions were moved around, a bunch of indentation and space-usage changes were done to make it easier to diff against their files. - Miscellanous addition and corrections were applied. - Largest one is likely a restructuring of run_script_main, which hopes to solve the memory leaks. - script engine now uses the setjmp functions to restore memory state when there's an error parsing scripts, which means that script errors won't cause the map-server to inmediately bail out anymore. git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@7926 54d463be-8e91-2dee-dedb-b68131a5f0ec
91 lines
2.7 KiB
C
91 lines
2.7 KiB
C
// Copyright (c) Athena Dev Teams - Licensed under GNU GPL
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// For more information, see LICENCE in the main folder
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#ifndef _SCRIPT_H_
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#define _SCRIPT_H_
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extern int potion_flag; //For use on Alchemist improved potions/Potion Pitcher. [Skotlex]
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extern int potion_hp, potion_per_hp, potion_sp, potion_per_sp;
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extern int potion_target;
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extern struct Script_Config {
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unsigned verbose_mode : 1;
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unsigned warn_func_no_comma : 1;
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unsigned warn_cmd_no_comma : 1;
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unsigned warn_func_mismatch_paramnum : 1;
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unsigned warn_cmd_mismatch_paramnum : 1;
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int check_cmdcount;
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int check_gotocount;
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unsigned event_script_type : 1;
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unsigned event_requires_trigger : 1;
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char die_event_name[NAME_LENGTH];
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char kill_pc_event_name[NAME_LENGTH];
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char kill_mob_event_name[NAME_LENGTH];
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char login_event_name[NAME_LENGTH];
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char logout_event_name[NAME_LENGTH];
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char loadmap_event_name[NAME_LENGTH];
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char baselvup_event_name[NAME_LENGTH];
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char joblvup_event_name[NAME_LENGTH];
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} script_config;
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struct script_data {
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int type;
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union {
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int num;
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char *str;
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} u;
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struct linkdb_node** ref; // リファレンス
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};
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// Moved defsp from script_state to script_stack since
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// it must be saved when script state is RERUNLINE. [Eoe / jA 1094]
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struct script_code {
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int script_size;
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unsigned char* script_buf;
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struct linkdb_node* script_vars;
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};
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struct script_state {
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struct script_stack {
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int sp,sp_max,defsp;
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struct script_data *stack_data;
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struct linkdb_node **var_function; // 関数依存変数
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} *stack;
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int start,end;
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int pos,state;
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int rid,oid;
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struct script_code *script, *scriptroot;
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struct sleep_data {
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int tick,timer,charid;
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} sleep;
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};
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struct script_code* parse_script(unsigned char *,const char*,int);
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void run_script(struct script_code*,int,int,int);
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int set_var(struct map_session_data *sd, char *name, void *val);
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int conv_num(struct script_state *st,struct script_data *data);
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char* conv_str(struct script_state *st,struct script_data *data);
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void setd_sub(struct script_state *st, struct map_session_data *sd, char *varname, int elem, void *value, struct linkdb_node **ref);
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int run_script_timer(int tid, unsigned int tick, int id, int data);
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void run_script_main(struct script_state *st);
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struct linkdb_node* script_erase_sleepdb(struct linkdb_node *n);
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void script_free_stack(struct script_stack*);
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void script_free_code(struct script_code* code);
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struct dbt* script_get_label_db(void);
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struct dbt* script_get_userfunc_db(void);
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int script_config_read(char *cfgName);
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int do_init_script(void);
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int do_final_script(void);
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int add_str(const unsigned char *p);
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int script_reload(void);
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extern char mapreg_txt[];
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#endif
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