
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@6720 54d463be-8e91-2dee-dedb-b68131a5f0ec
613 lines
21 KiB
Plaintext
613 lines
21 KiB
Plaintext
prontera.gat,123,102,5 script Merchant#1 85,{
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if(Weight*100/MaxWeight >= 90){
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mes "[Merchant]";
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mes "You will exceed your weight limit if you exchange for the Red Potions.";
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close;
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}
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setarray @need,935,914,909;
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setarray @amount,5,10,10;
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mes "[Merchant]";
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mes "Good day!";
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mes "Do you have any collection items such as "+getitemname(@need[0])+"s or "+getitemname(@need[1])+"s ?";
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mes "...how about Jellopies ?..";
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mes "Oh, yeah, I need those for";
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mes "something.";
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next;
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mes "[Merchant]";
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mes "Of course I am not asking you to give those for free!";
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mes "How about...if I give you 1 Red";
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mes "Potion for "+@amount[0]+" "+getitemname(@need[0])+"s or "+@amount[1]+" "+getitemname(@need[1])+"s???";
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mes "or "+@amount[2]+" Jelopies ???";
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next;
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switch (select("Sure!","Think you're ripping me off...","No,thanks")) {
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case 1:
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mes "[Merchant]";
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mes "So which item do you bring me ?";
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mes ""+getitemname(@need[0])+"s? "+getitemname(@need[1])+"s ?";
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mes "Or Jellopies?";
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next;
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set @i,select(""+getitemname(@need[0])+"",""+getitemname(@need[1])+"",""+getitemname(@need[2])+"","Cancel")-1;
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if(@i==3) {
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mes "[Merchant]";
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mes "Sure, no problem.";
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close;
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}
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set @have,countitem(@need[@i]);
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if(@have < @amount[@i]) {
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mes "[Merchant]";
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if(@i > 0)
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mes "Hey, where are all those";
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mes getitemname(@need[@i])+"s you promised?";
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mes "Give me "+getitemname(@need[@i])+"s !";
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close;
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}
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mes "[Merchant]";
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mes "Okay, let me take a look at the stuff you brought";
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next;
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set @max,@have / @amount[@i];
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mes "[Merchant]";
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mes "You have total "+@have+" "+getitemname(@need[@i])+"s...";
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mes "I can give you";
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mes "total "+@max+" Red Potion for those.";
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next;
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mes "[Merchant]";
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mes "What do you say? Deal?";
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next;
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if(select("Deal.","No deal.")==2) {
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mes "[Merchant]";
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mes "Bah~ whatever.";
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mes "Bah!";
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close;
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}
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mes "[Merchant]";
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mes "You know the exact number of Red Potions";
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mes "you can receive for "+getitemname(@need[@i])+"s, don't you?";
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next;
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mes "[Merchant]";
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mes "You can get Red Potions";
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mes "from minimum 1 to maximum 100 at once.";
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mes "If you change your mind, enter '0'";
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mes "to cancel.";
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while(1) {
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next;
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input @val;
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if(@val<0 || @val>100) {
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mes "[Merchant]";
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mes "Uh oh, the number you entered";
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mes "seemed incorrect.";
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mes "You'd better check how many red";
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mes "potions you can get.";
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continue;
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}
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break;
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}
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if(@val == 0) {
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mes "[Merchant]";
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mes "What...how the hell did you even";
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mes "bother to talk to me?";
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mes "Leave, I don't deal with whimsical";
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mes "people.";
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close;
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}
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if(@val > @max) {
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mes "[Merchant]";
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mes "Uh oh, the number you entered";
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mes "seemed incorrect.";
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mes "You'd better check how many red";
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mes "potions you can get.";
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close;
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}
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delitem @need[@i],@amount[@i]*@val;
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getitem 501,@val;
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mes "[Merchant]";
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mes "There you go!";
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mes "Check the numbers again.";
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mes "Thanks, it was a good deal.";
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close;
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case 2:
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mes "[Merchant]";
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mes "Did you say I am ripping you off?!";
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mes "You got to know how ignorant that comment was!";
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mes "When you check the price of each item,";
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mes "I am doing a losing business.";
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mes "If you don't want to do then, fine!";
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close;
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case 3:
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mes "[Merchant]";
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mes "Hah, no problem.";
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mes "Bah!";
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close;
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}
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}
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geffen.gat,173,88,5 script Merchant#2 85,{
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if(Weight*100/MaxWeight >= 90){
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mes "[Merchant]";
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mes "You will exceed your weight limit if you exchange for the Red Potions.";
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close;
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}
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setarray @need,935,915,909;
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setarray @amount,5,6,10;
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mes "[Merchant]";
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mes "Good day!";
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mes "Do you have any collection items such as "+getitemname(@need[0])+"s or "+getitemname(@need[1])+"s?";
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mes "...how about Jellopies?..";
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mes "Oh, yeah, I need those for";
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mes "something.";
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next;
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mes "[Merchant]";
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mes "Of course I am not asking you to give those for free!";
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mes "How about...if I give you 1 Red";
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mes "Potion for "+@amount[0]+" "+getitemname(@need[0])+"s or "+@amount[1]+" "+getitemname(@need[1])+"s ???";
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mes "or "+@amount[2]+" Jellopies ???";
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next;
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switch (select("Sure!","Think you're ripping me off...","No,thanks")) {
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case 1:
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mes "[Merchant]";
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mes "So which item do you bring me ?";
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mes ""+getitemname(@need[0])+"s ? "+getitemname(@need[1])+"s ?";
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mes "Or Jellopies ?";
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next;
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set @i,select(""+getitemname(@need[0])+"",""+getitemname(@need[1])+"",""+getitemname(@need[2])+"","Cancel")-1;
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if(@i==3) {
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mes "[Merchant]";
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mes "Sure, no problem.";
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close;
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}
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set @have,countitem(@need[@i]);
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if(@have < @amount[@i]) {
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mes "[Merchant]";
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if(@i > 0)
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mes "Hey, where are all those";
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mes getitemname(@need[@i])+"s you promised?";
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mes "Give me "+getitemname(@need[@i])+"s!";
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close;
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}
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mes "[Merchant]";
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mes "Okay, let me take a look at the stuff you brought";
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next;
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set @max,@have / @amount[@i];
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mes "[Merchant]";
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mes "You have total "+@have+" "+getitemname(@need[@i])+"s...";
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mes "I can give you";
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mes "total "+@max+" Red Potion for those.";
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next;
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mes "[Merchant]";
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mes "What do you say? Deal?";
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next;
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if(select("Deal.","No deal.")==2) {
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mes "[Merchant]";
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mes "Bah~ whatever.";
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mes "Bah!";
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close;
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}
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mes "[Merchant]";
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mes "You know the exact number of Red Potions";
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mes "you can receive for "+getitemname(@need[@i])+"s,don't you?";
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next;
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mes "[Merchant]";
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mes "You can get Red Potions";
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mes "from minimum 1 to maximum 100 at once.";
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mes "If you change your mind, enter '0'";
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mes "to cancel.";
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while(1) {
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next;
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input @val;
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if(@val<0 || @val>100) {
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mes "[Merchant]";
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mes "Uh oh, the number you entered";
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mes "seemed incorrect.";
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mes "You'd better check how many red";
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mes "potions you can get.";
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continue;
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}
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break;
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}
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if(@val == 0) {
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mes "[Merchant]";
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mes "What...how the hell did you even";
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mes "bother to talk to me?";
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mes "Leave, I don't deal with whimsical";
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mes "people.";
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close;
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}
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if(@val > @max) {
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mes "[Merchant]";
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mes "Uh oh, the number you entered";
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mes "seemed incorrect.";
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mes "You'd better check how many red";
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mes "potions you can get.";
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close;
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}
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delitem @need[@i],@amount[@i]*@val;
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getitem 501,@val;
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mes "[Merchant]";
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mes "There you go!";
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mes "Check the numbers again.";
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mes "Thanks, it was a good deal.";
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close;
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case 2:
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mes "[Merchant]";
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mes "Did you say I am ripping you off?!";
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mes "You got to know how ignorant that comment was!";
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mes "When you check the price of each item,";
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mes "I am doing a losing business.";
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mes "If you don't want to do then, fine!";
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close;
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case 3:
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mes "[Merchant]";
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mes "Hah, no problem.";
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mes "Bah!";
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close;
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}
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}
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morocc.gat,180,259,3 script Merchant#3 85,{
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if(Weight*100/MaxWeight >= 90){
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mes "[Merchant]";
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mes "You will exceed your weight limit if you exchange for the Red Potions.";
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close;
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}
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setarray @need,935,916,909;
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setarray @amount,5,7,10;
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mes "[Merchant]";
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mes "Good day!";
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mes "Do you have any collection items such as "+getitemname(@need[0])+"s or "+getitemname(@need[1])+"s ?";
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mes "...how about Jellopies?..";
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mes "Oh, yeah, I need those for";
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mes "something.";
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next;
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mes "[Merchant]";
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mes "Of course I am not asking you to give those for free!";
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mes "How about...if I give you 1 Red";
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mes "Potion for "+@amount[0]+" "+getitemname(@need[0])+"s or "+@amount[1]+" "+getitemname(@need[1])+"s ???";
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mes "or "+@amount[2]+" Jellopies???";
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next;
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switch (select("Sure!","Think you're ripping me off...","No,thanks")) {
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case 1:
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mes "[Merchant]";
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mes "So which item do you bring me ?";
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mes ""+getitemname(@need[0])+"s? "+getitemname(@need[1])+"s ?";
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mes "Or Jellopies?";
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next;
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set @i,select(""+getitemname(@need[0])+"",""+getitemname(@need[1])+"",""+getitemname(@need[2])+"","Cancel")-1;
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if(@i==3) {
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mes "[Merchant]";
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mes "Sure, no problem.";
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close;
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}
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set @have,countitem(@need[@i]);
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if(@have < @amount[@i]) {
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mes "[Merchant]";
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if(@i > 0)
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mes "Hey, where are all those";
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mes getitemname(@need[@i])+"s you promised?";
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mes "Give me "+getitemname(@need[@i])+"s!";
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close;
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}
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mes "[Merchant]";
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mes "Okay, let me take a look at the stuff you brought";
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next;
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set @max,@have / @amount[@i];
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mes "[Merchant]";
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mes "You have total "+@have+" "+getitemname(@need[@i])+"s...";
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mes "I can give you";
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mes "total" +@max+ "Red Potion for those.";
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next;
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mes "[Merchant]";
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mes "What do you say? Deal?";
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next;
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if(select("Deal.","No deal.")==2) {
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mes "[Merchant]";
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mes "Bah~ whatever.";
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mes "Bah!";
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close;
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}
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mes "[Merchant]";
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mes "You know the exact number of Red Potions";
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mes "you can receive for "+getitemname(@need[@i])+"s,don't you?";
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next;
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mes "[Merchant]";
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mes "You can get Red Potions";
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mes "from minimum 1 to maximum 100 at once.";
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mes "If you change your mind, enter '0'";
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mes "to cancel.";
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while(1) {
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next;
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input @val;
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if(@val<0 || @val>100) {
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mes "[Merchant]";
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mes "Uh oh, the number you entered";
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mes "seemed incorrect.";
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mes "You'd better check how many red";
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mes "potions you can get.";
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continue;
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}
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break;
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}
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if(@val == 0) {
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mes "[Merchant]";
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mes "What...how the hell did you even";
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mes "bother to talk to me?";
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mes "Leave, I don't deal with whimsical";
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mes "people.";
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close;
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}
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if(@val > @max) {
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mes "[Merchant]";
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mes "Uh oh, the number you entered";
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mes "seemed incorrect.";
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mes "You'd better check how many red";
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mes "potions you can get.";
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close;
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}
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delitem @need[@i],@amount[@i]*@val;
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getitem 501,@val;
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mes "[Merchant]";
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mes "There you go!";
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mes "Check the numbers again.";
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mes "Thanks, it was a good deal.";
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close;
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case 2:
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mes "[Merchant]";
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mes "Did you say I am ripping you off?!";
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mes "You got to know how ignorant that comment was!";
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mes "When you check the price of each item,";
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mes "I am doing a losing business.";
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mes "If you don't want to do then, fine!";
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close;
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case 3:
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mes "[Merchant]";
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mes "Hah, no problem.";
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mes "Bah!";
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close;
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}
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}
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aldebaran.gat,152,63,5 script Merchant#4 85,{
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if(Weight*100/MaxWeight >= 90){
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mes "[Merchant]";
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mes "You will exceed your weight limit if you exchange for the Red Potions.";
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close;
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}
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setarray @need,955,916,909;
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setarray @amount,1,7,10;
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mes "[Merchant]";
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mes "Good day!";
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mes "Do you have any collection items such as "+getitemname(@need[0])+"s or "+getitemname(@need[1])+"s ?";
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mes "...how about Jellopies?..";
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mes "Oh, yeah, I need those for";
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mes "something.";
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next;
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mes "[Merchant]";
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mes "Of course I am not asking you to give those for free!";
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mes "How about...if I give you 1 Red";
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mes "Potion for "+ @amount[0]+" "+getitemname(@need[0])+"s or "+@amount[1]+" "+getitemname(@need[1])+"s ???";
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mes "or "+@amount[2]+" Jellopies ???";
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next;
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switch (select("Sure!","Think you're ripping me off...","No,thanks")) {
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case 1:
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mes "[Merchant]";
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mes "So which item do you bring me ?";
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mes ""+getitemname(@need[0])+"s ? "+getitemname(@need[1])+"s ?";
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mes "Or Jellopies ?";
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next;
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set @i,select(""+getitemname(@need[0])+"",""+getitemname(@need[1])+"",""+getitemname(@need[2])+"","Cancel")-1;
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if(@i==3) {
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mes "[Merchant]";
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mes "Sure, no problem.";
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close;
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}
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set @have,countitem(@need[@i]);
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if(@have < @amount[@i]) {
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mes "[Merchant]";
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if(@i > 0)
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mes "Hey, where are all those";
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mes getitemname(@need[@i])+"s you promised?";
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mes "Give me "+getitemname(@need[@i])+"s!";
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close;
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}
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mes "[Merchant]";
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mes "Okay, let me take a look at the stuff you brought";
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next;
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set @max,@have / @amount[@i];
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mes "[Merchant]";
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mes "You have total "+@have+" "+getitemname(@need[@i])+"s...";
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mes "I can give you";
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mes "total "+@max+" Red Potion for those.";
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next;
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mes "[Merchant]";
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mes "What do you say? Deal?";
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next;
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if(select("Deal.","No deal.")==2) {
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mes "[Merchant]";
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mes "Bah~ whatever.";
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mes "Bah!";
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close;
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}
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mes "[Merchant]";
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mes "You know the exact number of Red Potions";
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mes "you can receive for "+getitemname(@need[@i])+"s,don't you?";
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next;
|
|
mes "[Merchant]";
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mes "You can get Red Potions";
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mes "from minimum 1 to maximum 100 at once.";
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mes "If you change your mind, enter '0'";
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mes "to cancel.";
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while(1) {
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next;
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input @val;
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if(@val<0 || @val>100) {
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mes "[Merchant]";
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mes "Uh oh, the number you entered";
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mes "seemed incorrect.";
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mes "You'd better check how many red";
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mes "potions you can get.";
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continue;
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}
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break;
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}
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if(@val == 0) {
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mes "[Merchant]";
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mes "What...how the hell did you even";
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mes "bother to talk to me?";
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mes "Leave, I don't deal with whimsical";
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mes "people.";
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close;
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}
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if(@val > @max) {
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mes "[Merchant]";
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mes "Uh oh, the number you entered";
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mes "seemed incorrect.";
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mes "You'd better check how many red";
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mes "potions you can get.";
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close;
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}
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delitem @need[@i],@amount[@i]*@val;
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getitem 501,@val;
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mes "[Merchant]";
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mes "There you go!";
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mes "Check the numbers again.";
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mes "Thanks, it was a good deal.";
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close;
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case 2:
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mes "[Merchant]";
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mes "Did you say I am ripping you off?!";
|
|
mes "You got to know how ignorant that comment was!";
|
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mes "When you check the price of each item,";
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mes "I am doing a losing business.";
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mes "If you don't want to do then, fine!";
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close;
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case 3:
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mes "[Merchant]";
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mes "Hah, no problem.";
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mes "Bah!";
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close;
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}
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}
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payon.gat,200,134,5 script Merchant#5 85,{
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if(Weight*100/MaxWeight >= 90){
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mes "[Merchant]";
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mes "You will exceed your weight limit if you exchange for the Red Potions.";
|
|
close;
|
|
}
|
|
setarray @need,902,909;
|
|
setarray @amount,6,10;
|
|
mes "[Merchant]";
|
|
mes "Good day!";
|
|
mes "Do you have any collection items such as "+getitemname(@need[0])+"s ?";
|
|
mes "...how about Jellopies?..";
|
|
mes "Oh, yeah, I need those for";
|
|
mes "something.";
|
|
next;
|
|
mes "[Merchant]";
|
|
mes "Of course I am not asking you to give those for free!";
|
|
mes "How about...if I give you 1 Red";
|
|
mes "Potion for "+@amount[0]+" "+getitemname(@need[0])+"s or "+@amount[1]+" "+getitemname(@need[1])+"s???";
|
|
|
|
next;
|
|
switch (select("Sure!","Think you're ripping me off...","No,thanks")) {
|
|
case 1:
|
|
mes "[Merchant]";
|
|
mes "So which item do you bring me ?";
|
|
mes ""+getitemname(@need[0])+"s? Or "+getitemname(@need[1])+" ?";
|
|
next;
|
|
set @i,select(""+getitemname(@need[0])+"",""+getitemname(@need[1])+"","Cancel")-1;
|
|
if(@i==2) {
|
|
mes "[Merchant]";
|
|
mes "Sure, no problem.";
|
|
close;
|
|
}
|
|
set @have,countitem(@need[@i]);
|
|
if(@have < @amount[@i]) {
|
|
mes "[Merchant]";
|
|
if(@i > 0)
|
|
mes "Hey, where are all those";
|
|
mes getitemname(@need[@i])+"s you promised?";
|
|
mes "Give me "+getitemname(@need[@i])+"s!";
|
|
close;
|
|
}
|
|
mes "[Merchant]";
|
|
mes "Okay, let me take a look at the stuff you brought";
|
|
next;
|
|
set @max,@have / @amount[@i];
|
|
mes "[Merchant]";
|
|
mes "You have total "+@have+" "+getitemname(@need[@i])+"s...";
|
|
mes "I can give you";
|
|
mes "total "+@max+" Red Potion for those.";
|
|
next;
|
|
mes "[Merchant]";
|
|
mes "What do you say? Deal?";
|
|
next;
|
|
if(select("Deal.","No deal.")==2) {
|
|
mes "[Merchant]";
|
|
mes "Bah~ whatever.";
|
|
mes "Bah!";
|
|
close;
|
|
}
|
|
mes "[Merchant]";
|
|
mes "You know the exact number of Red Potions";
|
|
mes "you can receive for "+getitemname(@need[@i])+"s,don't you?";
|
|
next;
|
|
mes "[Merchant]";
|
|
mes "You can get Red Potions";
|
|
mes "from minimum 1 to maximum 100 at once.";
|
|
mes "If you change your mind, enter '0'";
|
|
mes "to cancel.";
|
|
while(1) {
|
|
next;
|
|
input @val;
|
|
if(@val<0 || @val>100) {
|
|
mes "[Merchant]";
|
|
mes "Uh oh, the number you entered";
|
|
mes "seemed incorrect.";
|
|
mes "You'd better check how many red";
|
|
mes "potions you can get.";
|
|
continue;
|
|
}
|
|
break;
|
|
}
|
|
if(@val == 0) {
|
|
mes "[Merchant]";
|
|
mes "What...how the hell did you even";
|
|
mes "bother to talk to me?";
|
|
mes "Leave, I don't deal with whimsical";
|
|
mes "people.";
|
|
close;
|
|
}
|
|
if(@val > @max) {
|
|
mes "[Merchant]";
|
|
mes "Uh oh, the number you entered";
|
|
mes "seemed incorrect.";
|
|
mes "You'd better check how many red";
|
|
mes "potions you can get.";
|
|
close;
|
|
}
|
|
delitem @need[@i],@amount[@i]*@val;
|
|
getitem 501,@val;
|
|
mes "[Merchant]";
|
|
mes "There you go!";
|
|
mes "Check the numbers again.";
|
|
mes "Thanks, it was a good deal.";
|
|
close;
|
|
case 2:
|
|
mes "[Merchant]";
|
|
mes "Did you say I am ripping you off?!";
|
|
mes "You got to know how ignorant that comment was!";
|
|
mes "When you check the price of each item,";
|
|
mes "I am doing a losing business.";
|
|
mes "If you don't want to do then, fine!";
|
|
close;
|
|
case 3:
|
|
mes "[Merchant]";
|
|
mes "Hah, no problem.";
|
|
mes "Bah!";
|
|
close;
|
|
}
|
|
} |