
- Modified @iteminfo and @mobinfo to search and display various matches instead of just one. - Constant MAX_SEARCH in map.h defines the max size of search results. git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@5512 54d463be-8e91-2dee-dedb-b68131a5f0ec
178 lines
5.6 KiB
C
178 lines
5.6 KiB
C
// Copyright (c) Athena Dev Teams - Licensed under GNU GPL
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// For more information, see LICENCE in the main folder
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#ifndef _MOB_H_
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#define _MOB_H_
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#define MAX_RANDOMMONSTER 3
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#define MAX_MOB_RACE_DB 6
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#define MAX_MOB_DB 10000
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/* Change this to increase the table size in your mob_db to accomodate
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a larger mob database. Be sure to note that IDs 4001 to 4048 are reserved for advanced/baby/expanded classes.
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*/
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// These define the range of available IDs for clones. [Valaris]
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#define MOB_CLONE_START 9001
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#define MOB_CLONE_END 10000
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struct mob_skill {
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short state;
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short skill_id,skill_lv;
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short permillage;
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int casttime,delay;
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short cancel;
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short cond1,cond2;
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short target;
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int val[5];
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short emotion;
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};
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struct mob_db {
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char name[NAME_LENGTH],jname[NAME_LENGTH];
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unsigned short lv;
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int max_hp,max_sp;
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unsigned int base_exp,job_exp;
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int atk1,atk2;
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int def,mdef;
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int str,agi,vit,int_,dex,luk;
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int range,range2,range3;
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int size,race,element,mode;
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short race2; // celest
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int speed,adelay,amotion,dmotion;
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int mexp,mexpper;
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struct { int nameid,p; } dropitem[10]; //8 -> 10 Lupus
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struct { int nameid,p; } mvpitem[3];
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int view_class,sex;
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short hair,hair_color,weapon,shield,head_top,head_mid,head_buttom,option,clothes_color; // [Valaris]
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int equip; // [Valaris]
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int summonper[MAX_RANDOMMONSTER];
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int maxskill;
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struct mob_skill skill[MAX_MOBSKILL];
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};
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enum {
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MST_TARGET = 0,
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MST_SELF,
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MST_FRIEND,
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MST_MASTER,
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MST_AROUND5,
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MST_AROUND6,
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MST_AROUND7,
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MST_AROUND8,
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MST_AROUND1,
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MST_AROUND2,
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MST_AROUND3,
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MST_AROUND4,
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MST_AROUND = MST_AROUND4,
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MSC_ALWAYS = 0x0000,
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MSC_MYHPLTMAXRATE,
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MSC_MYHPINRATE,
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MSC_FRIENDHPLTMAXRATE,
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MSC_FRIENDHPINRATE,
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MSC_MYSTATUSON,
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MSC_MYSTATUSOFF,
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MSC_FRIENDSTATUSON,
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MSC_FRIENDSTATUSOFF,
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MSC_ATTACKPCGT,
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MSC_ATTACKPCGE,
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MSC_SLAVELT,
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MSC_SLAVELE,
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MSC_CLOSEDATTACKED,
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MSC_LONGRANGEATTACKED,
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MSC_AFTERSKILL,
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MSC_SKILLUSED ,
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MSC_CASTTARGETED,
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MSC_RUDEATTACKED,
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MSC_MASTERHPLTMAXRATE,
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MSC_MASTERATTACKED,
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MSC_ALCHEMIST,
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MSC_SPAWN,
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};
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//Mob skill states.
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enum {
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MSS_IDLE,
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MSS_WALK,
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MSS_LOOT,
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MSS_DEAD,
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MSS_BERSERK, //Aggressive mob attacking
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MSS_ANGRY, //Mob retaliating from being attacked.
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MSS_RUSH, //Mob following a player after being attacked.
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MSS_FOLLOW, //Mob following a player without being attacked.
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};
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struct mob_db* mob_db(int class_);
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int mobdb_searchname(const char *str);
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int mobdb_searchname_array(struct mob_db** data, int size, const char *str);
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int mobdb_checkid(const int id);
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int mob_once_spawn(struct map_session_data *sd,char *mapname,
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int x,int y,const char *mobname,int class_,int amount,const char *event);
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int mob_once_spawn_area(struct map_session_data *sd,char *mapname,
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int x0,int y0,int x1,int y1,
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const char *mobname,int class_,int amount,const char *event);
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int mob_spawn_guardian(struct map_session_data *sd,char *mapname, // Spawning Guardians [Valaris]
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int x,int y,const char *mobname,int class_,int amount,const char *event,int guardian); // Spawning Guardians [Valaris]
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int mob_guardian_guildchange(struct block_list *bl,va_list ap); //Change Guardian's ownership. [Skotlex]
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int mob_walktoxy(struct mob_data *md,int x,int y,int easy);
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int mob_randomwalk(struct mob_data *md,int tick);
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int mob_can_move(struct mob_data *md);
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int mob_target(struct mob_data *md,struct block_list *bl,int dist);
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int mob_unlocktarget(struct mob_data *md,int tick);
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int mob_stop_walking(struct mob_data *md,int type);
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int mob_stopattack(struct mob_data *);
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int mob_spawn(int);
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int mob_setdelayspawn(int);
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int mob_damage(struct block_list *,struct mob_data*,int,int);
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int mob_changestate(struct mob_data *md,int state,int type);
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int mob_heal(struct mob_data*,int);
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//Defines to speed up search.
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#define mob_get_viewclass(class_) mob_db(class_)->view_class
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#define mob_get_sex(class_) mob_db(class_)->sex
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#define mob_get_hair(class_) mob_db(class_)->hair
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#define mob_get_hair_color(class_) mob_db(class_)->hair_color
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#define mob_get_weapon(class_) mob_db(class_)->weapon
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#define mob_get_shield(class_) mob_db(class_)->shield
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#define mob_get_head_top(class_) mob_db(class_)->head_top
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#define mob_get_head_mid(class_) mob_db(class_)->head_mid
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#define mob_get_head_buttom(class_) mob_db(class_)->head_buttom
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#define mob_get_clothes_color(class_) mob_db(class_)->clothes_color
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#define mob_get_equip(class_) mob_db(class_)->equip
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int do_init_mob(void);
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int do_final_mob(void);
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void mob_unload(struct mob_data *md);
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int mob_remove_map(struct mob_data *md, int type);
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int mob_delete(struct mob_data *md);
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int mob_timer_delete(int tid, unsigned int tick, int id, int data);
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int mob_deleteslave(struct mob_data *md);
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int mob_random_class (int *value, size_t count);
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int mob_get_random_id(int type, int flag, int lv);
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int mob_class_change(struct mob_data *md,int class_);
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int mob_warp(struct mob_data *md,int m,int x,int y,int type);
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int mob_warpslave(struct block_list *bl, int range);
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int mobskill_use(struct mob_data *md,unsigned int tick,int event);
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int mobskill_event(struct mob_data *md,struct block_list *src,unsigned int tick, int flag);
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int mobskill_castend_id( int tid, unsigned int tick, int id,int data );
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int mobskill_castend_pos( int tid, unsigned int tick, int id,int data );
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int mob_summonslave(struct mob_data *md2,int *value,int amount,int skill_id);
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int mob_countslave(struct block_list *bl);
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int mob_is_clone(int class_);
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int mob_clone_spawn(struct map_session_data *sd, char *map, int x, int y, const char *event, int master_id, int mode, int flag, unsigned int duration);
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int mob_clone_delete(int class_);
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void mob_reload(void);
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#endif
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