122 lines
3.5 KiB
Plaintext
122 lines
3.5 KiB
Plaintext
//===== rAthena Script =======================================
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//= Platinum Skills
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//===== By: ==================================================
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//= Keichii, DarkChild
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//===== Current Version: =====================================
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//= 2.8
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//===== Compatible With: =====================================
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//= rAthena Project
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//===== Description: =========================================
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//= Single NPC that assigns quests skills for all classes
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//===== Additional Comments: =================================
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//= 2.0 Added advanced classes by ShadowLady.
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//= 2.1 Added baby clases by Midas
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//= 2.2 Simplified Job Checks [Silentdragon]
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//= 2.3 Thehell? Cleaned up script removed the nastiness. Also added rebirth skills. [Spre]
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//= 2.4 Added Advanced skills. [Spre]
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//= 2.5 Added dialog for if the user is none of the listed jobs. [Kisuka]
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//= 2.6 Fixed 2nd advanced classes not being able to get their advanced skills. [Ancyker]
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//= 2.7 Rewrote to give all correct skills to all proper classes. [Paradox924X]
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//= 2.8 Clustered conditionals replaced with switch to include all Upper types. [Euphy]
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//============================================================
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prontera,128,200,6 script Platinum Skill NPC 94,{
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mes "[Platinum Skill NPC]";
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mes "I can give you the special skills available to your job.";
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mes "Would you like these skills now?";
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next;
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if (select("Yes Please:No") == 2) {
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mes "[Platinum Skill NPC]";
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mes "Have a nice day... >.>";
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close;
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}
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skill "NV_FIRSTAID",1,SKILL_PERM;
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switch (BaseClass) {
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case Job_Novice:
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if (Class != Job_Super_Novice)
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skill "NV_TRICKDEAD",1,SKILL_PERM;
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break;
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case Job_Swordman:
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skill "SM_MOVINGRECOVERY",1,SKILL_PERM;
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skill "SM_FATALBLOW",1,SKILL_PERM;
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skill "SM_AUTOBERSERK",1,SKILL_PERM;
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break;
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case Job_Mage:
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skill "MG_ENERGYCOAT",1,SKILL_PERM;
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break;
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case Job_Archer:
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skill "AC_MAKINGARROW",1,SKILL_PERM;
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skill "AC_CHARGEARROW",1,SKILL_PERM;
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break;
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case Job_Acolyte:
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skill "AL_HOLYLIGHT",1,SKILL_PERM;
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break;
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case Job_Merchant:
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skill "MC_CARTREVOLUTION",1,SKILL_PERM;
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skill "MC_CHANGECART",1,SKILL_PERM;
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skill "MC_LOUD",1,SKILL_PERM;
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break;
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case Job_Thief:
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skill "TF_SPRINKLESAND",1,SKILL_PERM;
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skill "TF_BACKSLIDING",1,SKILL_PERM;
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skill "TF_PICKSTONE",1,SKILL_PERM;
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skill "TF_THROWSTONE",1,SKILL_PERM;
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break;
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default:
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break;
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}
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switch (BaseJob) {
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case Job_Knight:
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skill "KN_CHARGEATK",1,SKILL_PERM;
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break;
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case Job_Priest:
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skill "PR_REDEMPTIO",1,SKILL_PERM;
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break;
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case Job_Wizard:
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skill "WZ_SIGHTBLASTER",1,SKILL_PERM;
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break;
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case Job_Blacksmith:
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skill "BS_UNFAIRLYTRICK",1,SKILL_PERM;
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skill "BS_GREED",1,SKILL_PERM;
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break;
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case Job_Hunter:
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skill "HT_PHANTASMIC",1,SKILL_PERM;
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break;
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case Job_Assassin:
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skill "AS_SONICACCEL",1,SKILL_PERM;
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skill "AS_VENOMKNIFE",1,SKILL_PERM;
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break;
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case Job_Crusader:
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skill "CR_SHRINK",1,SKILL_PERM;
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break;
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case Job_Monk:
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skill "MO_KITRANSLATION",1,SKILL_PERM;
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skill "MO_BALKYOUNG",1,SKILL_PERM;
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break;
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case Job_Sage:
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skill "SA_CREATECON",1,SKILL_PERM;
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skill "SA_ELEMENTWATER",1,SKILL_PERM;
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skill "SA_ELEMENTGROUND",1,SKILL_PERM;
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skill "SA_ELEMENTFIRE",1,SKILL_PERM;
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skill "SA_ELEMENTWIND",1,SKILL_PERM;
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break;
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case Job_Rogue:
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skill "RG_CLOSECONFINE",1,SKILL_PERM;
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break;
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case Job_Alchemist:
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skill "AM_BIOETHICS",1,SKILL_PERM;
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break;
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case Job_Bard:
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skill "BA_PANGVOICE",1,SKILL_PERM;
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break;
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case Job_Dancer:
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skill "DC_WINKCHARM",1,SKILL_PERM;
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break;
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default:
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break;
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}
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mes "[Platinum Skill NPC]";
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mes "There you go!";
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close;
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}
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