rathena/npc/custom/platinum_skills.txt

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//===== rAthena Script =======================================
//= Platinum Skills
//===== By: ==================================================
//= Keichii, DarkChild
//===== Current Version: =====================================
//= 2.8
//===== Compatible With: =====================================
//= rAthena Project
//===== Description: =========================================
//= Single NPC that assigns quests skills for all classes
//===== Additional Comments: =================================
//= 2.0 Added advanced classes by ShadowLady.
//= 2.1 Added baby clases by Midas
//= 2.2 Simplified Job Checks [Silentdragon]
//= 2.3 Thehell? Cleaned up script removed the nastiness. Also added rebirth skills. [Spre]
//= 2.4 Added Advanced skills. [Spre]
//= 2.5 Added dialog for if the user is none of the listed jobs. [Kisuka]
//= 2.6 Fixed 2nd advanced classes not being able to get their advanced skills. [Ancyker]
//= 2.7 Rewrote to give all correct skills to all proper classes. [Paradox924X]
//= 2.8 Clustered conditionals replaced with switch to include all Upper types. [Euphy]
//============================================================
prontera,128,200,6 script Platinum Skill NPC 94,{
mes "[Platinum Skill NPC]";
mes "I can give you the special skills available to your job.";
mes "Would you like these skills now?";
next;
if (select("Yes Please:No") == 2) {
mes "[Platinum Skill NPC]";
mes "Have a nice day... >.>";
close;
}
skill "NV_FIRSTAID",1,SKILL_PERM;
switch (BaseClass) {
case Job_Novice:
if (Class != Job_Super_Novice)
skill "NV_TRICKDEAD",1,SKILL_PERM;
break;
case Job_Swordman:
skill "SM_MOVINGRECOVERY",1,SKILL_PERM;
skill "SM_FATALBLOW",1,SKILL_PERM;
skill "SM_AUTOBERSERK",1,SKILL_PERM;
break;
case Job_Mage:
skill "MG_ENERGYCOAT",1,SKILL_PERM;
break;
case Job_Archer:
skill "AC_MAKINGARROW",1,SKILL_PERM;
skill "AC_CHARGEARROW",1,SKILL_PERM;
break;
case Job_Acolyte:
skill "AL_HOLYLIGHT",1,SKILL_PERM;
break;
case Job_Merchant:
skill "MC_CARTREVOLUTION",1,SKILL_PERM;
skill "MC_CHANGECART",1,SKILL_PERM;
skill "MC_LOUD",1,SKILL_PERM;
break;
case Job_Thief:
skill "TF_SPRINKLESAND",1,SKILL_PERM;
skill "TF_BACKSLIDING",1,SKILL_PERM;
skill "TF_PICKSTONE",1,SKILL_PERM;
skill "TF_THROWSTONE",1,SKILL_PERM;
break;
default:
break;
}
switch (BaseJob) {
case Job_Knight:
skill "KN_CHARGEATK",1,SKILL_PERM;
break;
case Job_Priest:
skill "PR_REDEMPTIO",1,SKILL_PERM;
break;
case Job_Wizard:
skill "WZ_SIGHTBLASTER",1,SKILL_PERM;
break;
case Job_Blacksmith:
skill "BS_UNFAIRLYTRICK",1,SKILL_PERM;
skill "BS_GREED",1,SKILL_PERM;
break;
case Job_Hunter:
skill "HT_PHANTASMIC",1,SKILL_PERM;
break;
case Job_Assassin:
skill "AS_SONICACCEL",1,SKILL_PERM;
skill "AS_VENOMKNIFE",1,SKILL_PERM;
break;
case Job_Crusader:
skill "CR_SHRINK",1,SKILL_PERM;
break;
case Job_Monk:
skill "MO_KITRANSLATION",1,SKILL_PERM;
skill "MO_BALKYOUNG",1,SKILL_PERM;
break;
case Job_Sage:
skill "SA_CREATECON",1,SKILL_PERM;
skill "SA_ELEMENTWATER",1,SKILL_PERM;
skill "SA_ELEMENTGROUND",1,SKILL_PERM;
skill "SA_ELEMENTFIRE",1,SKILL_PERM;
skill "SA_ELEMENTWIND",1,SKILL_PERM;
break;
case Job_Rogue:
skill "RG_CLOSECONFINE",1,SKILL_PERM;
break;
case Job_Alchemist:
skill "AM_BIOETHICS",1,SKILL_PERM;
break;
case Job_Bard:
skill "BA_PANGVOICE",1,SKILL_PERM;
break;
case Job_Dancer:
skill "DC_WINKCHARM",1,SKILL_PERM;
break;
default:
break;
}
mes "[Platinum Skill NPC]";
mes "There you go!";
close;
}