
-- Entries in skill_<whatever>_db_re.txt safely overrides entries in its non_re.txt versions. git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@15284 54d463be-8e91-2dee-dedb-b68131a5f0ec
28 lines
1.4 KiB
Plaintext
28 lines
1.4 KiB
Plaintext
//=====================================================================================================
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//-- skil_unit_db_re.txt: entries in this file override skill_unit_db.txt -- file only used in Ragnarok Renewal Mode
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//=====================================================================================================
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// ID,unit ID,unit ID 2,layout,range,interval,target,flag
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//
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// layout = -1:special, 0:1*1, 1:3*3, 2:5*5, up to 5:11*11
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// target = friend (party +guildmates +neutral players) / party /
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// ally (party +guildmates) / all / enemy
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// flag 0x001(UF_DEFNOTENEMY) If 'defunit_not_enemy' is set, the target is changed to 'friend'
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// 0x002(UF_NOREITERRATION) Spell cannot be stacked
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// 0x004(UF_NOFOOTSET) Spell cannot be cast near/on targets
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// 0x008(UF_NOOVERLAP) Spell effects do not overlap
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// 0x010(UF_PATHCHECK) Only cells with a shootable path will be placed
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// 0x020(UF_NOPC) Spell cannot affect players.
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// 0x040(UF_NOMOB) Spell cannot affect mobs.
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// 0x080(UF_SKILL) Spell CAN affect skills.
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// 0x100(UF_DANCE) Dance skill
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// 0x200(UF_ENSEMBLE) Ensemble skill
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// 0x400(UF_SONG) Song skill
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// 0x800(UF_DUALMODE) Spell has effects both at an interval and when you step in/out
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// Example: 0x006 = 0x002+0x004 -> Cannot be stacked nor cast near targets
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//
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// Notes:
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// ------
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// 0x89,0x8a,0x8b without indication
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//
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// u1 u2 lay r intr target flag
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// |