rathena/src/map/chat.c
skotlex 33bbefb989 - Added mapflag "nochat" to prevent chatting rooms from being created.
- Corrected some of the sleep checks when the char id does not matches with the char-id expected by the script engine.


git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@7423 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-06-30 16:53:56 +00:00

380 lines
9.2 KiB
C

// Copyright (c) Athena Dev Teams - Licensed under GNU GPL
// For more information, see LICENCE in the main folder
#include <stdio.h>
#include <string.h>
#include "../common/nullpo.h"
#include "../common/malloc.h"
#include "battle.h"
#include "chat.h"
#include "map.h"
#include "clif.h"
#include "pc.h"
#include "npc.h"
#include "atcommand.h"
int chat_triggerevent(struct chat_data *cd);
/*==========================================
* チャットルーム作成
*------------------------------------------
*/
int chat_createchat(struct map_session_data *sd,int limit,int pub,char* pass,char* title,int titlelen)
{
struct chat_data *cd;
nullpo_retr(0, sd);
if (sd->chatID)
return 0; //Prevent people abusing the chat system by creating multiple chats, as pointed out by End of Exam. [Skotlex]
if (map[sd->bl.m].flag.nochat) {
clif_displaymessage (sd->fd, msg_txt(281));
return 0; //Can't drop items in nodrop mapflag maps.
}
pc_stop_walking(sd,1);
cd = (struct chat_data *) aMalloc(sizeof(struct chat_data));
cd->limit = limit;
cd->pub = pub;
cd->users = 1;
memcpy(cd->pass,pass,8);
cd->pass[7]= '\0'; //Overflow check... [Skotlex]
if(titlelen>=sizeof(cd->title)-1) titlelen=sizeof(cd->title)-1;
memcpy(cd->title,title,titlelen);
cd->title[titlelen]=0;
cd->owner = (struct block_list **)(&cd->usersd[0]);
cd->usersd[0] = sd;
cd->bl.m = sd->bl.m;
cd->bl.x = sd->bl.x;
cd->bl.y = sd->bl.y;
cd->bl.type = BL_CHAT;
cd->bl.next = cd->bl.prev = NULL;
cd->bl.id = map_addobject(&cd->bl);
if(cd->bl.id==0){
clif_createchat(sd,1);
aFree(cd);
return 0;
}
pc_setchatid(sd,cd->bl.id);
clif_createchat(sd,0);
clif_dispchat(cd,0);
return 0;
}
/*==========================================
* 既存チャットルームに参加
*------------------------------------------
*/
int chat_joinchat (struct map_session_data *sd, int chatid, char* pass)
{
struct chat_data *cd;
nullpo_retr(0, sd);
cd = (struct chat_data*)map_id2bl(chatid);
//No need for a nullpo check. The chatid was sent by the client, if they lag or mess with the packet
//a wrong chat id can be received. [Skotlex]
if (cd == NULL)
return 1;
if (cd->bl.m != sd->bl.m || sd->vender_id || sd->chatID || cd->limit <= cd->users) {
clif_joinchatfail(sd,0);
return 0;
}
//Allows Gm access to protected room with any password they want by valaris
if ((cd->pub == 0 && strncmp(pass, (char *)cd->pass, 8) && (pc_isGM(sd) < battle_config.gm_join_chat || !battle_config.gm_join_chat)) ||
chatid == (int)sd->chatID) //Double Chat fix by Alex14, thx CHaNGeTe
{
clif_joinchatfail(sd,1);
return 0;
}
pc_stop_walking(sd,1);
cd->usersd[cd->users] = sd;
cd->users++;
pc_setchatid(sd,cd->bl.id);
clif_joinchatok(sd,cd); // 新たに参加した人には全員のリスト
clif_addchat(cd,sd); // 既に中に居た人には追加した人の報告
clif_dispchat(cd,0); // 周囲の人には人数変化報告
chat_triggerevent(cd); // イベント
return 0;
}
/*==========================================
* チャットルームから抜ける
*------------------------------------------
*/
int chat_leavechat(struct map_session_data *sd)
{
struct chat_data *cd;
int i,leavechar;
nullpo_retr(1, sd);
cd=(struct chat_data*)map_id2bl(sd->chatID);
if(cd==NULL)
return 1;
for(i = 0,leavechar=-1;i < cd->users;i++){
if(cd->usersd[i] == sd){
leavechar=i;
break;
}
}
if(leavechar<0) // そのchatに所属していないらしい (バグ時のみ)
return -1;
if(leavechar==0 && cd->users>1 && (*cd->owner)->type==BL_PC){
// 所有者だった&他に人が居る&PCのチャット
clif_changechatowner(cd,cd->usersd[1]);
clif_clearchat(cd,0);
}
// 抜けるPCにも送るのでusersを減らす前に実行
clif_leavechat(cd,sd);
cd->users--;
pc_setchatid(sd,0);
if(cd->users == 0 && (*cd->owner)->type==BL_PC){
// 全員居なくなった&PCのチャットなので消す
clif_clearchat(cd,0);
map_delobject(cd->bl.id); // freeまでしてくれる
} else {
for(i=leavechar;i < cd->users;i++)
cd->usersd[i] = cd->usersd[i+1];
if(leavechar==0 && (*cd->owner)->type==BL_PC){
// PCのチャットなので所有者が抜けたので位置変更
cd->bl.x=cd->usersd[0]->bl.x;
cd->bl.y=cd->usersd[0]->bl.y;
}
clif_dispchat(cd,0);
}
return 0;
}
/*==========================================
* チャットルームの持ち主を譲る
*------------------------------------------
*/
int chat_changechatowner(struct map_session_data *sd,char *nextownername)
{
struct chat_data *cd;
struct map_session_data *tmp_sd;
int i, nextowner;
nullpo_retr(1, sd);
cd = (struct chat_data*)map_id2bl(sd->chatID);
if (cd == NULL || (struct block_list *)sd != (*cd->owner))
return 1;
for(i = 1,nextowner=-1;i < cd->users;i++){
if(strcmp(cd->usersd[i]->status.name,nextownername)==0){
nextowner=i;
break;
}
}
if(nextowner<0) // そんな人は居ない
return -1;
clif_changechatowner(cd,cd->usersd[nextowner]);
// 一旦消す
clif_clearchat(cd,0);
// userlistの順番変更 (0が所有者なので)
if( (tmp_sd = cd->usersd[0]) == NULL )
return 1; //ありえるのかな?
cd->usersd[0] = cd->usersd[nextowner];
cd->usersd[nextowner] = tmp_sd;
// 新しい所有者の位置へ変更
cd->bl.x=cd->usersd[0]->bl.x;
cd->bl.y=cd->usersd[0]->bl.y;
// 再度表示
clif_dispchat(cd,0);
return 0;
}
/*==========================================
* チャットの状態(タイトル等)を変更
*------------------------------------------
*/
int chat_changechatstatus(struct map_session_data *sd,int limit,int pub,char* pass,char* title,int titlelen)
{
struct chat_data *cd;
nullpo_retr(1, sd);
cd=(struct chat_data*)map_id2bl(sd->chatID);
if(cd==NULL || (struct block_list *)sd != (*cd->owner))
return 1;
cd->limit = limit;
cd->pub = pub;
memcpy(cd->pass,pass,8);
cd->pass[7]= '\0'; //Overflow check... [Skotlex]
if(titlelen>=sizeof(cd->title)-1) titlelen=sizeof(cd->title)-1;
memcpy(cd->title,title,titlelen);
cd->title[titlelen]=0;
clif_changechatstatus(cd);
clif_dispchat(cd,0);
return 0;
}
/*==========================================
* チャットルームから蹴り出す
*------------------------------------------
*/
int chat_kickchat(struct map_session_data *sd,char *kickusername)
{
struct chat_data *cd;
int i;
nullpo_retr(1, sd);
cd = (struct chat_data *)map_id2bl(sd->chatID);
for(i = 0; i < cd->users; i++) {
if (strcmp(cd->usersd[i]->status.name, kickusername) == 0) {
if (battle_config.gm_kick_chat && pc_isGM(cd->usersd[i]) >= battle_config.gm_kick_chat)
//gm kick protection by valaris
return 0;
chat_leavechat(cd->usersd[i]);
return 0;
}
}
return -1;
}
/*==========================================
* npcチャットルーム作成
*------------------------------------------
*/
int chat_createnpcchat(struct npc_data *nd,int limit,int pub,int trigger,char* title,int titlelen,const char *ev)
{
struct chat_data *cd;
nullpo_retr(1, nd);
cd = (struct chat_data *) aMalloc(sizeof(struct chat_data));
cd->limit = cd->trigger = limit;
if(trigger>0)
cd->trigger = trigger;
cd->pub = pub;
cd->users = 0;
memcpy(cd->pass,"",1);
if(titlelen>=sizeof(cd->title)-1) titlelen=sizeof(cd->title)-1;
memcpy(cd->title,title,titlelen);
cd->title[titlelen]=0;
cd->bl.m = nd->bl.m;
cd->bl.x = nd->bl.x;
cd->bl.y = nd->bl.y;
cd->bl.type = BL_CHAT;
cd->bl.prev= cd->bl.next = NULL;
cd->owner_ = (struct block_list *)nd;
cd->owner = &cd->owner_;
if (strlen(ev) > 49)
{ //npc_event is a char[50] [Skotlex]
memcpy(cd->npc_event,ev,49);
cd->npc_event[49] = '\0';
} else
memcpy(cd->npc_event,ev,strlen(ev)+1); //Include the \0
cd->bl.id = map_addobject(&cd->bl);
if(cd->bl.id==0){
aFree(cd);
return 0;
}
nd->chat_id=cd->bl.id;
clif_dispchat(cd,0);
return 0;
}
/*==========================================
* npcチャットルーム削除
*------------------------------------------
*/
int chat_deletenpcchat(struct npc_data *nd)
{
struct chat_data *cd;
nullpo_retr(0, nd);
nullpo_retr(0, cd=(struct chat_data*)map_id2bl(nd->chat_id));
chat_npckickall(cd);
clif_clearchat(cd,0);
map_delobject(cd->bl.id); // freeまでしてくれる
nd->chat_id=0;
return 0;
}
/*==========================================
* 規定人数以上でイベントが定義されてるなら実行
*------------------------------------------
*/
int chat_triggerevent(struct chat_data *cd)
{
nullpo_retr(0, cd);
if(cd->users>=cd->trigger && cd->npc_event[0])
npc_event_do(cd->npc_event);
return 0;
}
/*==========================================
* イベントの有効化
*------------------------------------------
*/
int chat_enableevent(struct chat_data *cd)
{
nullpo_retr(0, cd);
cd->trigger&=0x7f;
chat_triggerevent(cd);
return 0;
}
/*==========================================
* イベントの無効化
*------------------------------------------
*/
int chat_disableevent(struct chat_data *cd)
{
nullpo_retr(0, cd);
cd->trigger|=0x80;
return 0;
}
/*==========================================
* チャットルームから全員蹴り出す
*------------------------------------------
*/
int chat_npckickall(struct chat_data *cd)
{
nullpo_retr(0, cd);
while(cd->users>0){
chat_leavechat(cd->usersd[cd->users-1]);
}
return 0;
}