* Renamed conf-tmpl to conf. git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@11284 54d463be-8e91-2dee-dedb-b68131a5f0ec
55 lines
2.4 KiB
Plaintext
55 lines
2.4 KiB
Plaintext
// ______ __ __
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// /\ _ \/\ \__/\ \
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// __\ \ \L\ \ \ ,_\ \ \___ __ ___ __
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// /'__`\ \ __ \ \ \/\ \ _ `\ /'__`\/' _ `\ /'__`\
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///\ __/\ \ \/\ \ \ \_\ \ \ \ \/\ __//\ \/\ \/\ \L\.\_
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//\ \____\\ \_\ \_\ \__\\ \_\ \_\ \____\ \_\ \_\ \__/.\_\
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// \/____/ \/_/\/_/\/__/ \/_/\/_/\/____/\/_/\/_/\/__/\/_/
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// _ _ _ _ _ _ _ _ _ _ _ _ _
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// / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \
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//( e | n | g | l | i | s | h ) ( A | t | h | e | n | a )
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// \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/
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//
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//--------------------------------------------------------------
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// eAthena Battle Configuration File
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// Originally Translated by Peter Kieser <pfak@telus.net>
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// Made in to plainer English by Ancyker
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//--------------------------------------------------------------
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// Note 1: Value is a config switch (on/off, yes/no or 1/0)
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// Note 2: Value is in percents (100 means 100%)
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//--------------------------------------------------------------
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// If someone steals (gank/steal skills), show name in party? (Note 1)
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show_steal_in_same_party: no
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// Interval before updating the party-member map mini-dots (milliseconds)
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party_update_interval: 1000
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// Method used to update party-mate hp-bars:
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// 0: Aegis - bar is updated every time HP changes (bandwidth intensive)
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// 1: eAthena - bar is updated with the party map dots (up to 1 second delay)
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party_hp_mode: 0
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// When 'Party Share' item sharing is enabled in a party,
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// tell the picker which party-member received the item? (Note 1)
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show_party_share_picker: no
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// Method of distribution when item party share is enabled in a party:
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//
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// 0: Normal (item goes to a random party member)
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// 1: Item Share is disabled for non-mob drops (player/pet drops)
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// 2: Round Robin (items are distributed evenly and in order among members)
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// 3: 1+2
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party_item_share_type: 0
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// Is exp/item sharing disabled for idle members in the party?
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// Set to no, or the amount of seconds (NOT milliseconds) that need to pass before considering
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// a character idle.
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// Characters in a chat/vending are always considered idle.
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// A character's idle status is reset upon item use/skill use/attack (auto attack counts too)/movement.
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idle_no_share: no
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// Give additional experience bonus per party-member involved on even-share parties?
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// (eg: If set to 10, a even-share party of 5 people will receive +40% exp)
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party_even_share_bonus: 0
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