
-Optimise type from int to int16 in order to reduce ram consumtion. git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@17065 54d463be-8e91-2dee-dedb-b68131a5f0ec
489 lines
14 KiB
C
489 lines
14 KiB
C
// Copyright (c) Athena Dev Teams - Licensed under GNU GPL
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// For more information, see LICENCE in the main folder
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#include "../common/cbasetypes.h"
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#include "../common/socket.h"
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#include "../common/timer.h"
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#include "../common/malloc.h"
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#include "../common/nullpo.h"
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#include "../common/showmsg.h"
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#include "../common/strlib.h"
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#include "../common/utils.h"
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#include "../common/db.h"
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#include "clif.h"
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#include "instance.h"
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#include "map.h"
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#include "npc.h"
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#include "party.h"
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#include "pc.h"
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#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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#include <stdarg.h>
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#include <time.h>
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int instance_start = 0; // To keep the last index + 1 of normal map inserted in the map[ARRAY]
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struct s_instance instance[MAX_INSTANCE];
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/// Checks whether given instance id is valid or not.
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static bool instance_is_valid(int instance_id)
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{
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if( instance_id < 1 || instance_id >= ARRAYLENGTH(instance) )
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{// out of range
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return false;
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}
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if( instance[instance_id].state == INSTANCE_FREE )
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{// uninitialized/freed instance slot
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return false;
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}
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return true;
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}
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/*--------------------------------------
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* name : instance name
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* Return value could be
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* -4 = already exists | -3 = no free instances | -2 = party not found | -1 = invalid type
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* On success return instance_id
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*--------------------------------------*/
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int instance_create(int party_id, const char *name)
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{
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int i;
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struct party_data* p;
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if( ( p = party_search(party_id) ) == NULL )
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{
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ShowError("instance_create: party %d not found for instance '%s'.\n", party_id, name);
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return -2;
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}
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if( p->instance_id )
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return -4; // Party already instancing
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// Searching a Free Instance
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// 0 is ignored as this mean "no instance" on maps
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ARR_FIND(1, MAX_INSTANCE, i, instance[i].state == INSTANCE_FREE);
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if( i == MAX_INSTANCE )
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{
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ShowError("instance_create: no free instances, consider increasing MAX_INSTANCE.\n");
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return -3;
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}
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instance[i].state = INSTANCE_IDLE;
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instance[i].instance_id = i;
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instance[i].idle_timer = INVALID_TIMER;
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instance[i].idle_timeout = instance[i].idle_timeoutval = 0;
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instance[i].progress_timer = INVALID_TIMER;
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instance[i].progress_timeout = 0;
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instance[i].users = 0;
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instance[i].party_id = party_id;
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instance[i].vars = idb_alloc(DB_OPT_RELEASE_DATA);
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safestrncpy( instance[i].name, name, sizeof(instance[i].name) );
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memset( instance[i].map, 0x00, sizeof(instance[i].map) );
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p->instance_id = i;
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clif_instance(i, 1, 0); // Start instancing window
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ShowInfo("[Instance] Created: %s.\n", name);
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return i;
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}
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/*--------------------------------------
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* Add a map to the instance using src map "name"
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*--------------------------------------*/
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int instance_add_map(const char *name, int instance_id, bool usebasename)
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{
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int16 m = map_mapname2mapid(name);
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int i, im = -1;
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size_t num_cell, size;
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if( m < 0 )
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return -1; // source map not found
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if( !instance_is_valid(instance_id) )
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{
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ShowError("instance_add_map: trying to attach '%s' map to non-existing instance %d.\n", name, instance_id);
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return -1;
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}
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if( instance[instance_id].num_map >= MAX_MAP_PER_INSTANCE )
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{
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ShowError("instance_add_map: trying to add '%s' map to instance %d (%s) failed. Please increase MAX_MAP_PER_INSTANCE.\n", name, instance_id, instance[instance_id].name);
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return -2;
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}
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if( map[m].instance_id != 0 )
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{ // Source map already belong to a Instance.
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ShowError("instance_add_map: trying to instance already instanced map %s.\n", name);
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return -4;
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}
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ARR_FIND( instance_start, map_num, i, !map[i].name[0] ); // Searching for a Free Map
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if( i < map_num ) im = i; // Unused map found (old instance)
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else if( map_num - 1 >= MAX_MAP_PER_SERVER )
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{ // No more free maps
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ShowError("instance_add_map: no more free space to create maps on this server.\n");
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return -5;
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}
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else im = map_num++; // Using next map index
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memcpy( &map[im], &map[m], sizeof(struct map_data) ); // Copy source map
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snprintf(map[im].name, MAP_NAME_LENGTH, (usebasename ? "%.3d#%s" : "%.3d%s"), instance_id, name); // Generate Name for Instance Map
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map[im].index = mapindex_addmap(-1, map[im].name); // Add map index
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if( !map[im].index )
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{
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map[im].name[0] = '\0';
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ShowError("instance_add_map: no more free map indexes.\n");
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return -3; // No free map index
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}
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// Reallocate cells
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num_cell = map[im].xs * map[im].ys;
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CREATE( map[im].cell, struct mapcell, num_cell );
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memcpy( map[im].cell, map[m].cell, num_cell * sizeof(struct mapcell) );
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size = map[im].bxs * map[im].bys * sizeof(struct block_list*);
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map[im].block = (struct block_list**)aCalloc(size, 1);
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map[im].block_mob = (struct block_list**)aCalloc(size, 1);
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memset(map[im].npc, 0x00, sizeof(map[i].npc));
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map[im].npc_num = 0;
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memset(map[im].moblist, 0x00, sizeof(map[im].moblist));
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map[im].mob_delete_timer = INVALID_TIMER;
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map[im].m = im;
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map[im].instance_id = instance_id;
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map[im].instance_src_map = m;
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map[m].flag.src4instance = 1; // Flag this map as a src map for instances
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instance[instance_id].map[instance[instance_id].num_map++] = im; // Attach to actual instance
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map_addmap2db(&map[im]);
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return im;
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}
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/*--------------------------------------
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* m : source map of this instance
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* party_id : source party of this instance
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* type : result (0 = map id | 1 = instance id)
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*--------------------------------------*/
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int instance_map2imap(int16 m, int instance_id)
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{
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int i;
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if( !instance_is_valid(instance_id) )
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{
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return -1;
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}
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for( i = 0; i < instance[instance_id].num_map; i++ )
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{
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if( instance[instance_id].map[i] && map[instance[instance_id].map[i]].instance_src_map == m )
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return instance[instance_id].map[i];
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}
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return -1;
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}
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/*--------------------------------------
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* m : source map
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* instance_id : where to search
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* result : mapid of map "m" in this instance
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*--------------------------------------*/
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int instance_mapid2imapid(int16 m, int instance_id)
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{
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if( map[m].flag.src4instance == 0 )
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return m; // not instances found for this map
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else if( map[m].instance_id )
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{ // This map is a instance, not a src map instance
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ShowError("map_instance_mapid2imapid: already instanced (%d / %d)\n", m, instance_id);
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return -1;
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}
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if( !instance_is_valid(instance_id) )
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return -1;
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return instance_map2imap(m, instance_id);
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}
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/*--------------------------------------
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* map_instance_map_npcsub
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* Used on Init instance. Duplicates each script on source map
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*--------------------------------------*/
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int instance_map_npcsub(struct block_list* bl, va_list args)
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{
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struct npc_data* nd = (struct npc_data*)bl;
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int16 m = va_arg(args, int); // Destination Map
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npc_duplicate4instance(nd, m);
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return 1;
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}
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/*--------------------------------------
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* Init all map on the instance. Npcs are created here
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*--------------------------------------*/
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void instance_init(int instance_id)
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{
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int i;
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if( !instance_is_valid(instance_id) )
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return; // nothing to do
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for( i = 0; i < instance[instance_id].num_map; i++ )
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map_foreachinmap(instance_map_npcsub, map[instance[instance_id].map[i]].instance_src_map, BL_NPC, instance[instance_id].map[i]);
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instance[instance_id].state = INSTANCE_BUSY;
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ShowInfo("[Instance] Initialized %s.\n", instance[instance_id].name);
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}
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/*--------------------------------------
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* Used on instance deleting process.
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* Warps all players on each instance map to its save points.
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*--------------------------------------*/
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int instance_del_load(struct map_session_data* sd, va_list args)
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{
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int16 m = va_arg(args,int);
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if( !sd || sd->bl.m != m )
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return 0;
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pc_setpos(sd, sd->status.save_point.map, sd->status.save_point.x, sd->status.save_point.y, CLR_OUTSIGHT);
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return 1;
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}
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/* for npcs behave differently when being unloaded within a instance */
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int instance_cleanup_sub(struct block_list *bl, va_list ap) {
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nullpo_ret(bl);
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switch(bl->type) {
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case BL_PC:
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map_quit((struct map_session_data *) bl);
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break;
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case BL_NPC:
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npc_unload((struct npc_data *)bl,true);
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break;
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case BL_MOB:
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unit_free(bl,CLR_OUTSIGHT);
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break;
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case BL_PET:
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//There is no need for this, the pet is removed together with the player. [Skotlex]
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break;
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case BL_ITEM:
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map_clearflooritem(bl);
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break;
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case BL_SKILL:
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skill_delunit((struct skill_unit *) bl);
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break;
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}
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return 1;
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}
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/*--------------------------------------
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* Removes a simple instance map
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*--------------------------------------*/
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void instance_del_map(int16 m)
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{
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int i;
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if( m <= 0 || !map[m].instance_id )
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{
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ShowError("Tried to remove non-existing instance map (%d)\n", m);
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return;
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}
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map_foreachpc(instance_del_load, m);
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map_foreachinmap(instance_cleanup_sub, m, BL_ALL);
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if( map[m].mob_delete_timer != INVALID_TIMER )
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delete_timer(map[m].mob_delete_timer, map_removemobs_timer);
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mapindex_removemap( map[m].index );
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// Free memory
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aFree(map[m].cell);
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aFree(map[m].block);
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aFree(map[m].block_mob);
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// Remove from instance
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for( i = 0; i < instance[map[m].instance_id].num_map; i++ )
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{
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if( instance[map[m].instance_id].map[i] == m )
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{
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instance[map[m].instance_id].num_map--;
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for( ; i < instance[map[m].instance_id].num_map; i++ )
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instance[map[m].instance_id].map[i] = instance[map[m].instance_id].map[i+1];
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i = -1;
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break;
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}
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}
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if( i == instance[map[m].instance_id].num_map )
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ShowError("map_instance_del: failed to remove %s from instance list (%s): %d\n", map[m].name, instance[map[m].instance_id].name, m);
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map_removemapdb(&map[m]);
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memset(&map[m], 0x00, sizeof(map[0]));
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/* for it is default and makes it not try to delete a non-existent timer since we did not delete this entry. */
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map[m].mob_delete_timer = INVALID_TIMER;
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}
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/*--------------------------------------
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* Timer to destroy instance by process or idle
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*--------------------------------------*/
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int instance_destroy_timer(int tid, unsigned int tick, int id, intptr_t data)
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{
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instance_destroy(id);
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return 0;
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}
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/*--------------------------------------
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* Removes a instance, all its maps and npcs.
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*--------------------------------------*/
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void instance_destroy(int instance_id)
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{
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int last = 0, type;
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struct party_data *p;
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time_t now = time(NULL);
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if( !instance_is_valid(instance_id) )
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return; // nothing to do
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if( instance[instance_id].progress_timeout && instance[instance_id].progress_timeout <= now )
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type = 1;
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else if( instance[instance_id].idle_timeout && instance[instance_id].idle_timeout <= now )
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type = 2;
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else
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type = 3;
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clif_instance(instance_id, 5, type); // Report users this instance has been destroyed
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while( instance[instance_id].num_map && last != instance[instance_id].map[0] )
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{ // Remove all maps from instance
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last = instance[instance_id].map[0];
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instance_del_map( instance[instance_id].map[0] );
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}
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if( instance[instance_id].vars )
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db_destroy(instance[instance_id].vars);
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if( instance[instance_id].progress_timer != INVALID_TIMER )
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delete_timer( instance[instance_id].progress_timer, instance_destroy_timer);
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if( instance[instance_id].idle_timer != INVALID_TIMER )
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delete_timer( instance[instance_id].idle_timer, instance_destroy_timer);
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instance[instance_id].vars = NULL;
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if( instance[instance_id].party_id && (p = party_search(instance[instance_id].party_id)) != NULL )
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p->instance_id = 0; // Update Party information
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ShowInfo("[Instance] Destroyed %s.\n", instance[instance_id].name);
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memset( &instance[instance_id], 0x00, sizeof(instance[0]) );
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instance[instance_id].state = INSTANCE_FREE;
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}
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/*--------------------------------------
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* Checks if there are users in the instance or not to start idle timer
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*--------------------------------------*/
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void instance_check_idle(int instance_id)
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{
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bool idle = true;
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time_t now = time(NULL);
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if( !instance_is_valid(instance_id) || instance[instance_id].idle_timeoutval == 0 )
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return;
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if( instance[instance_id].users )
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idle = false;
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if( instance[instance_id].idle_timer != INVALID_TIMER && !idle )
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{
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delete_timer(instance[instance_id].idle_timer, instance_destroy_timer);
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instance[instance_id].idle_timer = INVALID_TIMER;
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instance[instance_id].idle_timeout = 0;
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clif_instance(instance_id, 3, 0); // Notify instance users normal instance expiration
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}
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else if( instance[instance_id].idle_timer == INVALID_TIMER && idle )
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{
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instance[instance_id].idle_timeout = now + instance[instance_id].idle_timeoutval;
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instance[instance_id].idle_timer = add_timer( gettick() + (unsigned int)instance[instance_id].idle_timeoutval * 1000, instance_destroy_timer, instance_id, 0);
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clif_instance(instance_id, 4, 0); // Notify instance users it will be destroyed of no user join it again in "X" time
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}
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}
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/*--------------------------------------
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* Set instance Timers
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*--------------------------------------*/
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void instance_set_timeout(int instance_id, unsigned int progress_timeout, unsigned int idle_timeout)
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{
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time_t now = time(0);
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if( !instance_is_valid(instance_id) )
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return;
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if( instance[instance_id].progress_timer != INVALID_TIMER )
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delete_timer( instance[instance_id].progress_timer, instance_destroy_timer);
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if( instance[instance_id].idle_timer != INVALID_TIMER )
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delete_timer( instance[instance_id].idle_timer, instance_destroy_timer);
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if( progress_timeout )
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{
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instance[instance_id].progress_timeout = now + progress_timeout;
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instance[instance_id].progress_timer = add_timer( gettick() + progress_timeout * 1000, instance_destroy_timer, instance_id, 0);
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}
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else
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{
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instance[instance_id].progress_timeout = 0;
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instance[instance_id].progress_timer = INVALID_TIMER;
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}
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if( idle_timeout )
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{
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instance[instance_id].idle_timeoutval = idle_timeout;
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instance[instance_id].idle_timer = INVALID_TIMER;
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instance_check_idle(instance_id);
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}
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else
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{
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instance[instance_id].idle_timeoutval = 0;
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instance[instance_id].idle_timeout = 0;
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instance[instance_id].idle_timer = INVALID_TIMER;
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}
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if( instance[instance_id].idle_timer == INVALID_TIMER && instance[instance_id].progress_timer != INVALID_TIMER )
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clif_instance(instance_id, 3, 0);
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}
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/*--------------------------------------
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* Checks if sd in on a instance and should be kicked from it
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*--------------------------------------*/
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void instance_check_kick(struct map_session_data *sd)
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{
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int16 m = sd->bl.m;
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clif_instance_leave(sd->fd);
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if( map[m].instance_id )
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{ // User was on the instance map
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if( map[m].save.map )
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pc_setpos(sd, map[m].save.map, map[m].save.x, map[m].save.y, CLR_TELEPORT);
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else
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pc_setpos(sd, sd->status.save_point.map, sd->status.save_point.x, sd->status.save_point.y, CLR_TELEPORT);
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}
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}
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void do_final_instance(void)
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{
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int i;
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for( i = 1; i < MAX_INSTANCE; i++ )
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instance_destroy(i);
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}
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void do_init_instance(void)
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{
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memset(instance, 0x00, sizeof(instance));
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add_timer_func_list(instance_destroy_timer, "instance_destroy_timer");
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}
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