
nb : NULL is transmitted for atcommand and npc call since they shouldn't be reduced. src = direct user, so we can compare directly, if you want to compare to master please cast so. saved status from char won't have *src currently since I don't believe we need to recalculate def. git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@17211 54d463be-8e91-2dee-dedb-b68131a5f0ec
511 lines
11 KiB
C
511 lines
11 KiB
C
// Copyright (c) Athena Dev Teams - Licensed under GNU GPL
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// For more information, see LICENCE in the main folder
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#include "../common/cbasetypes.h"
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#include "../common/malloc.h"
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#include "../common/socket.h"
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#include "../common/timer.h"
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#include "../common/nullpo.h"
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#include "../common/mmo.h"
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#include "../common/random.h"
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#include "../common/showmsg.h"
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#include "../common/strlib.h"
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#include "../common/utils.h"
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#include "log.h"
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#include "clif.h"
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#include "chrif.h"
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#include "intif.h"
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#include "itemdb.h"
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#include "map.h"
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#include "pc.h"
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#include "status.h"
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#include "skill.h"
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#include "mob.h"
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#include "pet.h"
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#include "battle.h"
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#include "party.h"
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#include "guild.h"
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#include "atcommand.h"
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#include "script.h"
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#include "npc.h"
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#include "trade.h"
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#include "unit.h"
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#include "mercenary.h"
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#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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#include <math.h>
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struct s_mercenary_db mercenary_db[MAX_MERCENARY_CLASS]; // Mercenary Database
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int merc_search_index(int class_)
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{
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int i;
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ARR_FIND(0, MAX_MERCENARY_CLASS, i, mercenary_db[i].class_ == class_);
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return (i == MAX_MERCENARY_CLASS)?-1:i;
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}
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bool merc_class(int class_)
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{
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return (bool)(merc_search_index(class_) > -1);
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}
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struct view_data * merc_get_viewdata(int class_)
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{
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int i = merc_search_index(class_);
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if( i < 0 )
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return 0;
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return &mercenary_db[i].vd;
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}
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int merc_create(struct map_session_data *sd, int class_, unsigned int lifetime)
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{
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struct s_mercenary merc;
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struct s_mercenary_db *db;
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int i;
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nullpo_retr(0,sd);
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if( (i = merc_search_index(class_)) < 0 )
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return 0;
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db = &mercenary_db[i];
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memset(&merc,0,sizeof(struct s_mercenary));
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merc.char_id = sd->status.char_id;
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merc.class_ = class_;
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merc.hp = db->status.max_hp;
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merc.sp = db->status.max_sp;
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merc.life_time = lifetime;
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// Request Char Server to create this mercenary
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intif_mercenary_create(&merc);
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return 1;
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}
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int mercenary_get_lifetime(struct mercenary_data *md)
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{
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const struct TimerData * td;
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if( md == NULL || md->contract_timer == INVALID_TIMER )
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return 0;
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td = get_timer(md->contract_timer);
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return (td != NULL) ? DIFF_TICK(td->tick, gettick()) : 0;
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}
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int mercenary_get_guild(struct mercenary_data *md)
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{
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int class_;
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if( md == NULL || md->db == NULL )
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return -1;
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class_ = md->db->class_;
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if( class_ >= 6017 && class_ <= 6026 )
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return ARCH_MERC_GUILD;
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if( class_ >= 6027 && class_ <= 6036 )
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return SPEAR_MERC_GUILD;
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if( class_ >= 6037 && class_ <= 6046 )
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return SWORD_MERC_GUILD;
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return -1;
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}
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int mercenary_get_faith(struct mercenary_data *md)
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{
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struct map_session_data *sd;
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int class_;
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if( md == NULL || md->db == NULL || (sd = md->master) == NULL )
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return 0;
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class_ = md->db->class_;
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if( class_ >= 6017 && class_ <= 6026 )
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return sd->status.arch_faith;
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if( class_ >= 6027 && class_ <= 6036 )
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return sd->status.spear_faith;
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if( class_ >= 6037 && class_ <= 6046 )
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return sd->status.sword_faith;
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return 0;
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}
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int mercenary_set_faith(struct mercenary_data *md, int value)
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{
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struct map_session_data *sd;
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int class_, *faith;
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if( md == NULL || md->db == NULL || (sd = md->master) == NULL )
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return 0;
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class_ = md->db->class_;
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if( class_ >= 6017 && class_ <= 6026 )
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faith = &sd->status.arch_faith;
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else if( class_ >= 6027 && class_ <= 6036 )
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faith = &sd->status.spear_faith;
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else if( class_ >= 6037 && class_ <= 6046 )
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faith = &sd->status.sword_faith;
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else
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return 0;
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*faith += value;
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*faith = cap_value(*faith, 0, SHRT_MAX);
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clif_mercenary_updatestatus(sd, SP_MERCFAITH);
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return 0;
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}
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int mercenary_get_calls(struct mercenary_data *md)
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{
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struct map_session_data *sd;
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int class_;
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if( md == NULL || md->db == NULL || (sd = md->master) == NULL )
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return 0;
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class_ = md->db->class_;
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if( class_ >= 6017 && class_ <= 6026 )
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return sd->status.arch_calls;
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if( class_ >= 6027 && class_ <= 6036 )
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return sd->status.spear_calls;
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if( class_ >= 6037 && class_ <= 6046 )
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return sd->status.sword_calls;
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return 0;
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}
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int mercenary_set_calls(struct mercenary_data *md, int value)
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{
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struct map_session_data *sd;
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int class_, *calls;
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if( md == NULL || md->db == NULL || (sd = md->master) == NULL )
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return 0;
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class_ = md->db->class_;
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if( class_ >= 6017 && class_ <= 6026 )
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calls = &sd->status.arch_calls;
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else if( class_ >= 6027 && class_ <= 6036 )
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calls = &sd->status.spear_calls;
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else if( class_ >= 6037 && class_ <= 6046 )
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calls = &sd->status.sword_calls;
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else
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return 0;
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*calls += value;
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*calls = cap_value(*calls, 0, INT_MAX);
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return 0;
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}
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int mercenary_save(struct mercenary_data *md)
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{
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md->mercenary.hp = md->battle_status.hp;
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md->mercenary.sp = md->battle_status.sp;
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md->mercenary.life_time = mercenary_get_lifetime(md);
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intif_mercenary_save(&md->mercenary);
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return 1;
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}
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static int merc_contract_end(int tid, unsigned int tick, int id, intptr_t data)
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{
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struct map_session_data *sd;
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struct mercenary_data *md;
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if( (sd = map_id2sd(id)) == NULL )
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return 1;
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if( (md = sd->md) == NULL )
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return 1;
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if( md->contract_timer != tid )
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{
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ShowError("merc_contract_end %d != %d.\n", md->contract_timer, tid);
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return 0;
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}
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md->contract_timer = INVALID_TIMER;
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merc_delete(md, 0); // Mercenary soldier's duty hour is over.
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return 0;
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}
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int merc_delete(struct mercenary_data *md, int reply)
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{
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struct map_session_data *sd = md->master;
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md->mercenary.life_time = 0;
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merc_contract_stop(md);
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if( !sd )
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return unit_free(&md->bl, CLR_OUTSIGHT);
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if( md->devotion_flag )
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{
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md->devotion_flag = 0;
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status_change_end(&sd->bl, SC_DEVOTION, INVALID_TIMER);
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}
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switch( reply )
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{
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case 0: mercenary_set_faith(md, 1); break; // +1 Loyalty on Contract ends.
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case 1: mercenary_set_faith(md, -1); break; // -1 Loyalty on Mercenary killed
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}
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clif_mercenary_message(sd, reply);
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return unit_remove_map(&md->bl, CLR_OUTSIGHT);
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}
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void merc_contract_stop(struct mercenary_data *md)
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{
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nullpo_retv(md);
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if( md->contract_timer != INVALID_TIMER )
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delete_timer(md->contract_timer, merc_contract_end);
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md->contract_timer = INVALID_TIMER;
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}
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void merc_contract_init(struct mercenary_data *md)
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{
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if( md->contract_timer == INVALID_TIMER )
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md->contract_timer = add_timer(gettick() + md->mercenary.life_time, merc_contract_end, md->master->bl.id, 0);
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md->regen.state.block = 0;
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}
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int merc_data_received(struct s_mercenary *merc, bool flag)
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{
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struct map_session_data *sd;
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struct mercenary_data *md;
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struct s_mercenary_db *db;
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int i = merc_search_index(merc->class_);
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if( (sd = map_charid2sd(merc->char_id)) == NULL )
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return 0;
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if( !flag || i < 0 )
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{ // Not created - loaded - DB info
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sd->status.mer_id = 0;
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return 0;
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}
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db = &mercenary_db[i];
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if( !sd->md )
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{
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sd->md = md = (struct mercenary_data*)aCalloc(1,sizeof(struct mercenary_data));
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md->bl.type = BL_MER;
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md->bl.id = npc_get_new_npc_id();
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md->devotion_flag = 0;
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md->master = sd;
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md->db = db;
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memcpy(&md->mercenary, merc, sizeof(struct s_mercenary));
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status_set_viewdata(&md->bl, md->mercenary.class_);
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status_change_init(&md->bl);
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unit_dataset(&md->bl);
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md->ud.dir = sd->ud.dir;
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md->bl.m = sd->bl.m;
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md->bl.x = sd->bl.x;
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md->bl.y = sd->bl.y;
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unit_calc_pos(&md->bl, sd->bl.x, sd->bl.y, sd->ud.dir);
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md->bl.x = md->ud.to_x;
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md->bl.y = md->ud.to_y;
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map_addiddb(&md->bl);
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status_calc_mercenary(md,1);
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md->contract_timer = INVALID_TIMER;
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merc_contract_init(md);
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}
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else
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{
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memcpy(&sd->md->mercenary, merc, sizeof(struct s_mercenary));
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md = sd->md;
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}
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if( sd->status.mer_id == 0 )
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mercenary_set_calls(md, 1);
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sd->status.mer_id = merc->mercenary_id;
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if( md && md->bl.prev == NULL && sd->bl.prev != NULL )
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{
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map_addblock(&md->bl);
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clif_spawn(&md->bl);
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clif_mercenary_info(sd);
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clif_mercenary_skillblock(sd);
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}
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return 1;
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}
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void mercenary_heal(struct mercenary_data *md, int hp, int sp)
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{
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if( hp )
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clif_mercenary_updatestatus(md->master, SP_HP);
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if( sp )
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clif_mercenary_updatestatus(md->master, SP_SP);
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}
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int mercenary_dead(struct mercenary_data *md)
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{
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merc_delete(md, 1);
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return 0;
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}
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int mercenary_killbonus(struct mercenary_data *md)
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{
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const enum sc_type scs[] = { SC_MERC_FLEEUP, SC_MERC_ATKUP, SC_MERC_HPUP, SC_MERC_SPUP, SC_MERC_HITUP };
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int index = rnd() % ARRAYLENGTH(scs);
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sc_start(&md->bl,&md->bl, scs[index], 100, rnd() % 5, 600000);
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return 0;
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}
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int mercenary_kills(struct mercenary_data *md)
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{
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md->mercenary.kill_count++;
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md->mercenary.kill_count = cap_value(md->mercenary.kill_count, 0, INT_MAX);
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if( (md->mercenary.kill_count % 50) == 0 )
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{
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mercenary_set_faith(md, 1);
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mercenary_killbonus(md);
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}
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if( md->master )
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clif_mercenary_updatestatus(md->master, SP_MERCKILLS);
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return 0;
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}
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int mercenary_checkskill(struct mercenary_data *md, uint16 skill_id)
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{
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int i = skill_id - MC_SKILLBASE;
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if( !md || !md->db )
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return 0;
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if( md->db->skill[i].id == skill_id )
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return md->db->skill[i].lv;
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return 0;
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}
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static bool read_mercenarydb_sub(char* str[], int columns, int current)
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{
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int ele;
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struct s_mercenary_db *db;
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struct status_data *status;
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db = &mercenary_db[current];
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db->class_ = atoi(str[0]);
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safestrncpy(db->sprite, str[1], NAME_LENGTH);
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safestrncpy(db->name, str[2], NAME_LENGTH);
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db->lv = atoi(str[3]);
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status = &db->status;
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db->vd.class_ = db->class_;
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status->max_hp = atoi(str[4]);
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status->max_sp = atoi(str[5]);
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status->rhw.range = atoi(str[6]);
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status->rhw.atk = atoi(str[7]);
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status->rhw.atk2 = status->rhw.atk + atoi(str[8]);
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status->def = atoi(str[9]);
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status->mdef = atoi(str[10]);
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status->str = atoi(str[11]);
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status->agi = atoi(str[12]);
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status->vit = atoi(str[13]);
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status->int_ = atoi(str[14]);
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status->dex = atoi(str[15]);
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status->luk = atoi(str[16]);
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db->range2 = atoi(str[17]);
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db->range3 = atoi(str[18]);
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status->size = atoi(str[19]);
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status->race = atoi(str[20]);
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ele = atoi(str[21]);
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status->def_ele = ele%10;
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status->ele_lv = ele/20;
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if( status->def_ele >= ELE_MAX )
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{
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ShowWarning("Mercenary %d has invalid element type %d (max element is %d)\n", db->class_, status->def_ele, ELE_MAX - 1);
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status->def_ele = ELE_NEUTRAL;
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}
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if( status->ele_lv < 1 || status->ele_lv > 4 )
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{
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ShowWarning("Mercenary %d has invalid element level %d (max is 4)\n", db->class_, status->ele_lv);
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status->ele_lv = 1;
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}
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status->aspd_rate = 1000;
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status->speed = atoi(str[22]);
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status->adelay = atoi(str[23]);
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status->amotion = atoi(str[24]);
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status->dmotion = atoi(str[25]);
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return true;
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}
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int read_mercenarydb(void)
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{
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memset(mercenary_db,0,sizeof(mercenary_db));
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sv_readdb(db_path, "mercenary_db.txt", ',', 26, 26, MAX_MERCENARY_CLASS, &read_mercenarydb_sub);
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return 0;
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}
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static bool read_mercenary_skilldb_sub(char* str[], int columns, int current)
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{// <merc id>,<skill id>,<skill level>
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struct s_mercenary_db *db;
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int i, class_;
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uint16 skill_id, skill_lv;
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class_ = atoi(str[0]);
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ARR_FIND(0, MAX_MERCENARY_CLASS, i, class_ == mercenary_db[i].class_);
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if( i == MAX_MERCENARY_CLASS )
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{
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ShowError("read_mercenary_skilldb : Class %d not found in mercenary_db for skill entry.\n", class_);
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return false;
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}
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skill_id = atoi(str[1]);
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if( skill_id < MC_SKILLBASE || skill_id >= MC_SKILLBASE + MAX_MERCSKILL )
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{
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ShowError("read_mercenary_skilldb : Skill %d out of range.\n", skill_id);
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return false;
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}
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db = &mercenary_db[i];
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skill_lv = atoi(str[2]);
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i = skill_id - MC_SKILLBASE;
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db->skill[i].id = skill_id;
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db->skill[i].lv = skill_lv;
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return true;
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}
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int read_mercenary_skilldb(void)
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{
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sv_readdb(db_path, "mercenary_skill_db.txt", ',', 3, 3, -1, &read_mercenary_skilldb_sub);
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return 0;
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}
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int do_init_mercenary(void)
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{
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read_mercenarydb();
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read_mercenary_skilldb();
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//add_timer_func_list(mercenary_contract, "mercenary_contract");
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return 0;
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}
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int do_final_mercenary(void);
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