98 lines
2.5 KiB
C++
98 lines
2.5 KiB
C++
// Copyright (c) rAthena Dev Teams - Licensed under GNU GPL
|
|
// For more information, see LICENCE in the main folder
|
|
|
|
#ifndef MERCENARY_HPP
|
|
#define MERCENARY_HPP
|
|
|
|
#include <common/cbasetypes.hpp>
|
|
|
|
#include "status.hpp" // struct status_data, struct status_change
|
|
#include "unit.hpp" // struct unit_data
|
|
|
|
// number of cells that a mercenary can walk to from it's master before being warped
|
|
#define MAX_MER_DISTANCE 15
|
|
|
|
enum e_MercGuildType {
|
|
NONE_MERC_GUILD = -1,
|
|
ARCH_MERC_GUILD,
|
|
SPEAR_MERC_GUILD,
|
|
SWORD_MERC_GUILD,
|
|
};
|
|
|
|
enum e_MERID {
|
|
MERID_MER_ARCHER01 = 6017,
|
|
MERID_MER_ARCHER10 = 6026,
|
|
MERID_MER_LANCER01,
|
|
MERID_MER_LANCER10 = 6036,
|
|
MERID_MER_SWORDMAN01,
|
|
MERID_MER_SWORDMAN10 = 6046
|
|
};
|
|
|
|
struct s_mercenary_db {
|
|
int32 class_;
|
|
std::string sprite, name;
|
|
uint16 lv;
|
|
uint16 range2, range3;
|
|
status_data status;
|
|
view_data vd;
|
|
std::unordered_map<uint16, uint16> skill;
|
|
};
|
|
|
|
struct s_mercenary_data {
|
|
block_list bl;
|
|
unit_data ud;
|
|
view_data *vd;
|
|
status_data base_status, battle_status;
|
|
status_change sc;
|
|
regen_data regen;
|
|
|
|
std::shared_ptr<s_mercenary_db> db;
|
|
s_mercenary mercenary;
|
|
std::vector<uint16> blockskill;
|
|
|
|
int masterteleport_timer;
|
|
map_session_data *master;
|
|
int contract_timer;
|
|
|
|
unsigned devotion_flag : 1;
|
|
};
|
|
|
|
struct view_data * mercenary_get_viewdata(uint16 class_);
|
|
|
|
class MercenaryDatabase : public TypesafeYamlDatabase<int32, s_mercenary_db> {
|
|
public:
|
|
MercenaryDatabase() : TypesafeYamlDatabase("MERCENARY_DB", 1) {
|
|
|
|
}
|
|
|
|
const std::string getDefaultLocation() override;
|
|
uint64 parseBodyNode(const ryml::NodeRef& node) override;
|
|
};
|
|
|
|
extern MercenaryDatabase mercenary_db;
|
|
|
|
bool mercenary_create(map_session_data *sd, uint16 class_, unsigned int lifetime);
|
|
bool mercenary_recv_data(s_mercenary *merc, bool flag);
|
|
void mercenary_save(s_mercenary_data *md);
|
|
|
|
void mercenary_heal(s_mercenary_data *md, int hp, int sp);
|
|
bool mercenary_dead(s_mercenary_data *md);
|
|
|
|
int mercenary_delete(s_mercenary_data *md, int reply);
|
|
void mercenary_contract_stop(s_mercenary_data *md);
|
|
|
|
t_tick mercenary_get_lifetime(s_mercenary_data *md);
|
|
e_MercGuildType mercenary_get_guild(s_mercenary_data *md);
|
|
int mercenary_get_faith(s_mercenary_data *md);
|
|
void mercenary_set_faith(s_mercenary_data *md, int value);
|
|
int mercenary_get_calls(s_mercenary_data *md);
|
|
void mercenary_set_calls(s_mercenary_data *md, int value);
|
|
void mercenary_kills(s_mercenary_data *md);
|
|
|
|
uint16 mercenary_checkskill(s_mercenary_data *md, uint16 skill_id);
|
|
|
|
void do_init_mercenary(void);
|
|
void do_final_mercenary(void);
|
|
|
|
#endif /* MERCENARY_HPP */
|