
IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK. EVERYTHING ELSE GOES INTO TRUNK AND WILL BE MERGED INTO STABLE BY VALARIS AND WIZPUTER. -- VALARIS git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@5094 54d463be-8e91-2dee-dedb-b68131a5f0ec
45 lines
1.4 KiB
Plaintext
45 lines
1.4 KiB
Plaintext
//<Skill id>,<Cast: 1 or 0>,<Delay (Optional): 1 or 0>,<Walk Delay(Optional): 1 or 0>
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// Cast: With 1, dex does not affect the skill's cast rate
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// Cast: With 0, dex affects the skill's cast rate
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// Delay: With 1, dex does not affect the skill's delay rate
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// Delay: With 0, dex affects the skill's delay rate
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// Walk Delay: With 1, characters can't move while the skill's delay is active.
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// Walk Delay: With 0, characters can move as soon as the spell finishes casting.
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// Example - 46,1,1 = Double Strafe's casting time and delay is not affected by dex.
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// By default, dex NEVER affects after-cast delay, so no need of putting 'x,0,1' in this file
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136,0,0,1 //AS_SONICBLOW
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336,1 //WE_CALLPARTNER
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366,1 //HW_MAGICPOWER
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370,1 //CH_PALMSTRIKE
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394,0,0,1 //CG_ARROWVULCAN
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403,1 //PF_MEMORIZE
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408,1 //WE_BABY
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409,1 //WE_CALLPARENT
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410,1 //WE_CALLBABY
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482,1 //PF_DOUBLECASTING
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445,1 //SL_ALCHEMIST
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447,1 //SL_MONK
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448,1 //SL_STAR
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449,1 //SL_SAGE
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450,1 //SL_CRUSADER
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451,1 //SL_SUPERNOVICE
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452,1 //SL_KNIGHT
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453,1 //SL_WIZARD
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454,1 //SL_PRIEST
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455,1 //SL_BARDDANCER
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456,1 //SL_ROGUE
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457,1 //SL_ASSASIN
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458,1 //SL_BLACKSMITH
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460,1 //SL_HUNTER
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461,1 //SL_SOULLINKER
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462,1 //SL_KAIZEL
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467,1 //SL_STIN
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468,1 //SL_STUN
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469,1 //SL_SMA
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1014,1 //PR_REDEMPTIO
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10010,1 //GD_BATTLEORDER
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10011,1 //GD_REGENERATION
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10012,1 //GD_RESTORE
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10013,1 //GD_EMERGENCYCALL
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