
* Item bonus correction, ambiguous of 'HP/SP Gain' implementation. * Since no implementation for 'drain HP/SP from target', the bonus was removed but makes 'HP/SP Drain' bonuses act like 'drain HP/SP from target' that was totally wrong. * This also fixed #471, @AbuGosok * Removed HP/SP Gain bonuses that should be use HP/SP Drain: * `bonus bHPGainAttack,n;` is same as `bonus bHPDrainValue,n;`. * `bonus bSPGainAttack,n;` is same as `bonus bSPDrainValue,n;`. * `bonus2 bHPGainAttackRate,x,n;` is same as `bonus2 bHPDrainRate,x,n;`. * `bonus2 bSPGainAttackRate,x,n;` is same as `bonus2 bSPDrainRate,x,n;`. * `bonus2 bHPGainRaceAttack,r,n;` is same as `bonus2 bHPDrainValueRace,r,n;`. * `bonus2 bSPGainRaceAttack,r,n;` is same as `bonus2 bSPDrainValueRace,r,n;`. * `bonus2 bHPGainRaceAttackRate,r,n;` is same as `bonus2 bSPDrainValueRace,r,n;`. * `bonus2 bSPGainRaceAttackRate,r,n;` is same as `bonus2 bSPDrainValueRace,r,n;`. * `bonus bHPGainAttackRate,n;` none. * `bonus bSPGainAttackRate,n;` none. * Fixed #454, thank @jeanroyce * Item update & correction script from Aegis * Wunderkammer renamed to YinYang_Earring (18575). * Updated scripts for 7676, 18593, 18595, 18597, 18600, 18601, 18630, 18631, 18636, 18637, 18650, 18650, 18652, 18656, 18659, 18671, 20700, 20724, 28315, 28316, 28317, 28318. * Updated script for RCC2013 Combos 28315:28317 and 28316:28318. Signed-off-by: Cydh Ramdh <cydh@pservero.com>
1013 lines
32 KiB
C
1013 lines
32 KiB
C
// Copyright (c) Athena Dev Teams - Licensed under GNU GPL
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// For more information, see LICENCE in the main folder
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#ifndef _MAP_H_
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#define _MAP_H_
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#include "../common/cbasetypes.h"
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#include "../common/core.h" // CORE_ST_LAST
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#include "../common/mmo.h"
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#include "../common/mapindex.h"
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#include "../common/db.h"
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#include "../common/msg_conf.h"
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#include "../config/core.h"
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#include <stdarg.h>
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struct npc_data;
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struct item_data;
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struct Channel;
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enum E_MAPSERVER_ST {
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MAPSERVER_ST_RUNNING = CORE_ST_LAST,
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MAPSERVER_ST_STARTING,
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MAPSERVER_ST_SHUTDOWN,
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MAPSERVER_ST_LAST
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};
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#define msg_config_read(cfgName,isnew) map_msg_config_read(cfgName,isnew)
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#define msg_txt(sd,msg_number) map_msg_txt(sd,msg_number)
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#define do_final_msg() map_do_final_msg()
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int map_msg_config_read(char *cfgName,int lang);
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const char* map_msg_txt(struct map_session_data *sd,int msg_number);
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void map_do_final_msg(void);
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void map_msg_reload(void);
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#define MAX_NPC_PER_MAP 512
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#define AREA_SIZE battle_config.area_size
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#define DAMAGELOG_SIZE 30
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#define LOOTITEM_SIZE 10
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#define MAX_MOBSKILL 50 //Max 128, see mob skill_idx type if need this higher
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#define MAX_MOB_LIST_PER_MAP 128
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#define MAX_EVENTQUEUE 2
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#define MAX_EVENTTIMER 32
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#define NATURAL_HEAL_INTERVAL 500
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#define MIN_FLOORITEM 2
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#define MAX_FLOORITEM START_ACCOUNT_NUM
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#define MAX_LEVEL 175
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#define MAX_DROP_PER_MAP 48
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#define MAX_IGNORE_LIST 20 // official is 14
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#define MAX_VENDING 12
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#define MAX_MAP_SIZE 512*512 // Wasn't there something like this already? Can't find it.. [Shinryo]
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/** Added definitions for WoESE objects and other [L0ne_W0lf], [aleos] */
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enum MOBID {
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MOBID_PORING = 1002,
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MOBID_RED_PLANT = 1078,
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MOBID_BLACK_MUSHROOM = 1084,
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MOBID_GOBLIN_1 = 1122,
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MOBID_GOBLIN_2,
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MOBID_GOBLIN_3,
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MOBID_GOBLIN_4,
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MOBID_GOBLIN_5,
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MOBID_MARINE_SPHERE = 1142,
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MOBID_A_GUARDIAN = 1285,
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MOBID_K_GUARDIAN,
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MOBID_S_GUARDIAN,
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MOBID_EMPERIUM,
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MOBID_TREAS01 = 1324,
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MOBID_TREAS40 = 1363,
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MOBID_G_PARASITE = 1555,
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MOBID_G_FLORA = 1575,
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MOBID_G_HYDRA = 1579,
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MOBID_G_MANDRAGORA = 1589,
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MOBID_G_GEOGRAPHER = 1590,
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MOBID_S_GUARDIAN_ = 1899,
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MOBID_A_GUARDIAN_,
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MOBID_BARRICADE1 = 1905,
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MOBID_BARRICADE2,
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MOBID_GUARDIAN_STONE1,
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MOBID_GUARDIAN_STONE2,
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MOBID_FOOD_STOR,
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MOBID_BLUE_CRYST = 1914,
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MOBID_PINK_CRYST,
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MOBID_TREAS41 = 1938,
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MOBID_TREAS49 = 1946,
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MOBID_TATACHO = 1986,
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MOBID_CENTIPEDE,
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MOBID_NEPENTHES,
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MOBID_HILLSRION,
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MOBID_HARDROCK_MOMMOTH,
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MOBID_TENDRILRION,
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MOBID_CORNUS,
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MOBID_NAGA,
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MOBID_LUCIOLA_VESPA,
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MOBID_PINGUICULA,
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MOBID_G_TATACHO = 1997,
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MOBID_G_HILLSRION,
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MOBID_CENTIPEDE_LARVA,
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MOBID_SILVERSNIPER = 2042,
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MOBID_MAGICDECOY_FIRE,
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MOBID_MAGICDECOY_WATER,
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MOBID_MAGICDECOY_EARTH,
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MOBID_MAGICDECOY_WIND,
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MOBID_ZANZOU = 2308,
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MOBID_S_HORNET = 2158,
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MOBID_S_GIANT_HORNET,
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MOBID_S_LUCIOLA_VESPA,
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};
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//The following system marks a different job ID system used by the map server,
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//which makes a lot more sense than the normal one. [Skotlex]
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//
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//These marks the "level" of the job.
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#define JOBL_2_1 0x100 //256
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#define JOBL_2_2 0x200 //512
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#define JOBL_2 0x300 //768
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#define JOBL_UPPER 0x1000 //4096
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#define JOBL_BABY 0x2000 //8192
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#define JOBL_THIRD 0x4000 //16384
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//for filtering and quick checking.
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#define MAPID_BASEMASK 0x00ff
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#define MAPID_UPPERMASK 0x0fff
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#define MAPID_THIRDMASK (JOBL_THIRD|MAPID_UPPERMASK)
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//First Jobs
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//Note the oddity of the novice:
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//Super Novices are considered the 2-1 version of the novice! Novices are considered a first class type, too...
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enum e_mapid {
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//Novice And 1-1 Jobs
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MAPID_NOVICE = 0x0,
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MAPID_SWORDMAN,
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MAPID_MAGE,
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MAPID_ARCHER,
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MAPID_ACOLYTE,
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MAPID_MERCHANT,
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MAPID_THIEF,
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MAPID_TAEKWON,
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MAPID_WEDDING,
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MAPID_GUNSLINGER,
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MAPID_NINJA,
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MAPID_XMAS,
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MAPID_SUMMER,
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MAPID_HANBOK,
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MAPID_GANGSI,
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MAPID_OKTOBERFEST,
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//2-1 Jobs
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MAPID_SUPER_NOVICE = JOBL_2_1|0x0,
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MAPID_KNIGHT,
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MAPID_WIZARD,
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MAPID_HUNTER,
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MAPID_PRIEST,
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MAPID_BLACKSMITH,
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MAPID_ASSASSIN,
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MAPID_STAR_GLADIATOR,
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MAPID_REBELLION = JOBL_2_1 | 0x09,
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MAPID_KAGEROUOBORO = JOBL_2_1|0x0A,
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MAPID_DEATH_KNIGHT = JOBL_2_1|0x0E,
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//2-2 Jobs
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MAPID_CRUSADER = JOBL_2_2|0x1,
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MAPID_SAGE,
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MAPID_BARDDANCER,
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MAPID_MONK,
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MAPID_ALCHEMIST,
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MAPID_ROGUE,
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MAPID_SOUL_LINKER,
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MAPID_DARK_COLLECTOR = JOBL_2_2|0x0E,
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//Trans Novice And Trans 1-1 Jobs
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MAPID_NOVICE_HIGH = JOBL_UPPER|0x0,
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MAPID_SWORDMAN_HIGH,
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MAPID_MAGE_HIGH,
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MAPID_ARCHER_HIGH,
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MAPID_ACOLYTE_HIGH,
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MAPID_MERCHANT_HIGH,
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MAPID_THIEF_HIGH,
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//Trans 2-1 Jobs
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MAPID_LORD_KNIGHT = JOBL_UPPER|JOBL_2_1|0x1,
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MAPID_HIGH_WIZARD,
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MAPID_SNIPER,
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MAPID_HIGH_PRIEST,
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MAPID_WHITESMITH,
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MAPID_ASSASSIN_CROSS,
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//Trans 2-2 Jobs
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MAPID_PALADIN = JOBL_UPPER|JOBL_2_2|0x1,
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MAPID_PROFESSOR,
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MAPID_CLOWNGYPSY,
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MAPID_CHAMPION,
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MAPID_CREATOR,
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MAPID_STALKER,
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//Baby Novice And Baby 1-1 Jobs
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MAPID_BABY = JOBL_BABY|0x0,
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MAPID_BABY_SWORDMAN,
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MAPID_BABY_MAGE,
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MAPID_BABY_ARCHER,
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MAPID_BABY_ACOLYTE,
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MAPID_BABY_MERCHANT,
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MAPID_BABY_THIEF,
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//Baby 2-1 Jobs
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MAPID_SUPER_BABY = JOBL_BABY|JOBL_2_1|0x0,
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MAPID_BABY_KNIGHT,
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MAPID_BABY_WIZARD,
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MAPID_BABY_HUNTER,
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MAPID_BABY_PRIEST,
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MAPID_BABY_BLACKSMITH,
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MAPID_BABY_ASSASSIN,
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//Baby 2-2 Jobs
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MAPID_BABY_CRUSADER = JOBL_BABY|JOBL_2_2|0x1,
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MAPID_BABY_SAGE,
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MAPID_BABY_BARDDANCER,
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MAPID_BABY_MONK,
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MAPID_BABY_ALCHEMIST,
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MAPID_BABY_ROGUE,
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//3-1 Jobs
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MAPID_SUPER_NOVICE_E = JOBL_THIRD|JOBL_2_1|0x0,
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MAPID_RUNE_KNIGHT,
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MAPID_WARLOCK,
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MAPID_RANGER,
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MAPID_ARCH_BISHOP,
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MAPID_MECHANIC,
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MAPID_GUILLOTINE_CROSS,
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//3-2 Jobs
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MAPID_ROYAL_GUARD = JOBL_THIRD|JOBL_2_2|0x1,
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MAPID_SORCERER,
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MAPID_MINSTRELWANDERER,
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MAPID_SURA,
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MAPID_GENETIC,
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MAPID_SHADOW_CHASER,
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//Trans 3-1 Jobs
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MAPID_RUNE_KNIGHT_T = JOBL_THIRD|JOBL_UPPER|JOBL_2_1|0x1,
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MAPID_WARLOCK_T,
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MAPID_RANGER_T,
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MAPID_ARCH_BISHOP_T,
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MAPID_MECHANIC_T,
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MAPID_GUILLOTINE_CROSS_T,
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//Trans 3-2 Jobs
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MAPID_ROYAL_GUARD_T = JOBL_THIRD|JOBL_UPPER|JOBL_2_2|0x1,
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MAPID_SORCERER_T,
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MAPID_MINSTRELWANDERER_T,
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MAPID_SURA_T,
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MAPID_GENETIC_T,
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MAPID_SHADOW_CHASER_T,
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//Baby 3-1 Jobs
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MAPID_SUPER_BABY_E = JOBL_THIRD|JOBL_BABY|JOBL_2_1|0x0,
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MAPID_BABY_RUNE,
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MAPID_BABY_WARLOCK,
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MAPID_BABY_RANGER,
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MAPID_BABY_BISHOP,
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MAPID_BABY_MECHANIC,
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MAPID_BABY_CROSS,
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//Baby 3-2 Jobs
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MAPID_BABY_GUARD = JOBL_THIRD|JOBL_BABY|JOBL_2_2|0x1,
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MAPID_BABY_SORCERER,
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MAPID_BABY_MINSTRELWANDERER,
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MAPID_BABY_SURA,
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MAPID_BABY_GENETIC,
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MAPID_BABY_CHASER,
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};
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//Max size for inputs to Graffiti, Talkie Box and Vending text prompts
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#define MESSAGE_SIZE (79 + 1)
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//String length you can write in the 'talking box'
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#define CHATBOX_SIZE (70 + 1)
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//Chatroom-related string sizes
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#define CHATROOM_TITLE_SIZE (36 + 1)
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#define CHATROOM_PASS_SIZE (8 + 1)
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//Max allowed chat text length
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#define CHAT_SIZE_MAX (255 + 1)
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//24 for npc name + 24 for label + 2 for a "::" and 1 for EOS
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#define EVENT_NAME_LENGTH ( NAME_LENGTH * 2 + 3 )
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#define DEFAULT_AUTOSAVE_INTERVAL 5*60*1000
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//Specifies maps where players may hit each other
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#define map_flag_vs(m) (map[m].flag.pvp || map[m].flag.gvg_dungeon || map[m].flag.gvg || ((agit_flag || agit2_flag) && map[m].flag.gvg_castle) || map[m].flag.battleground)
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//Specifies maps that have special GvG/WoE restrictions
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#define map_flag_gvg(m) (map[m].flag.gvg || ((agit_flag || agit2_flag) && map[m].flag.gvg_castle))
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//Specifies if the map is tagged as GvG/WoE (regardless of agit_flag status)
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#define map_flag_gvg2(m) (map[m].flag.gvg || map[m].flag.gvg_castle)
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// No Kill Steal Protection
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#define map_flag_ks(m) (map[m].flag.town || map[m].flag.pvp || map[m].flag.gvg || map[m].flag.battleground)
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//This stackable implementation does not means a BL can be more than one type at a time, but it's
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//meant to make it easier to check for multiple types at a time on invocations such as map_foreach* calls [Skotlex]
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enum bl_type {
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BL_NUL = 0x000,
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BL_PC = 0x001,
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BL_MOB = 0x002,
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BL_PET = 0x004,
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BL_HOM = 0x008,
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BL_MER = 0x010,
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BL_ITEM = 0x020,
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BL_SKILL = 0x040,
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BL_NPC = 0x080,
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BL_CHAT = 0x100,
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BL_ELEM = 0x200,
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BL_ALL = 0xFFF,
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};
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/// For common mapforeach calls. Since pets cannot be affected, they aren't included here yet.
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#define BL_CHAR (BL_PC|BL_MOB|BL_HOM|BL_MER|BL_ELEM)
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/// NPC Subtype
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enum npc_subtype {
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NPCTYPE_WARP, /// Warp
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NPCTYPE_SHOP, /// Shop
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NPCTYPE_SCRIPT, /// Script
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NPCTYPE_CASHSHOP, /// Cashshop
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NPCTYPE_ITEMSHOP, /// Itemshop
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NPCTYPE_POINTSHOP, /// Pointshop
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NPCTYPE_TOMB, /// Monster tomb
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NPCTYPE_MARKETSHOP, /// Marketshop
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};
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enum e_race {
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RC_NONE_ = -1, //don't give us bonus
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RC_FORMLESS = 0,
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RC_UNDEAD,
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RC_BRUTE,
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RC_PLANT,
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RC_INSECT,
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RC_FISH,
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RC_DEMON,
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RC_DEMIHUMAN,
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RC_ANGEL,
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RC_DRAGON,
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RC_PLAYER,
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RC_ALL,
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RC_MAX //auto upd enum for array size
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};
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enum e_classAE {
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CLASS_NONE = -1, //don't give us bonus
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CLASS_NORMAL = 0,
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CLASS_BOSS,
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CLASS_GUARDIAN,
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CLASS_ALL,
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CLASS_MAX //auto upd enum for array len
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};
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enum e_race2 {
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RC2_NONE = 0,
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RC2_GOBLIN,
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RC2_KOBOLD,
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RC2_ORC,
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RC2_GOLEM,
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RC2_GUARDIAN,
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RC2_NINJA,
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RC2_MAX
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};
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/// Element list
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enum e_element {
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ELE_NONE=-1,
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ELE_NEUTRAL=0,
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ELE_WATER,
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ELE_EARTH,
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ELE_FIRE,
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ELE_WIND,
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ELE_POISON,
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ELE_HOLY,
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ELE_DARK,
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ELE_GHOST,
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ELE_UNDEAD,
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ELE_ALL,
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ELE_MAX
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};
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#define MAX_ELE_LEVEL 4 /// Maximum Element level
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/**
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* Types of spirit charms
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* NOTE: Code assumes that this matches the first entries in enum elements
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*/
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enum spirit_charm_types {
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CHARM_TYPE_NONE = 0,
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CHARM_TYPE_WATER,
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CHARM_TYPE_LAND,
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CHARM_TYPE_FIRE,
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CHARM_TYPE_WIND
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};
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enum mob_ai {
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AI_NONE = 0,
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AI_ATTACK,
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AI_SPHERE,
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AI_FLORA,
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AI_ZANZOU,
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AI_LEGION,
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AI_FAW,
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AI_MAX
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};
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enum auto_trigger_flag {
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ATF_SELF=0x01,
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ATF_TARGET=0x02,
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ATF_SHORT=0x04,
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ATF_LONG=0x08,
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ATF_WEAPON=0x10,
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ATF_MAGIC=0x20,
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ATF_MISC=0x40,
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};
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struct block_list {
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struct block_list *next,*prev;
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int id;
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int16 m,x,y;
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enum bl_type type;
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};
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// Mob List Held in memory for Dynamic Mobs [Wizputer]
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// Expanded to specify all mob-related spawn data by [Skotlex]
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struct spawn_data {
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short id; //ID, used because a mob can change it's class
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unsigned short m, x, y; //Spawn information (map, point, spawn-area around point)
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signed short xs, ys;
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unsigned short num; //Number of mobs using this structure
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unsigned short active;//Number of mobs that are already spawned (for mob_remove_damaged: no)
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unsigned int delay1, delay2; //Spawn delay (fixed base + random variance)
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unsigned int level;
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struct {
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unsigned int size : 2; //Holds if mob has to be tiny/large
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|
enum mob_ai ai; //Special ai for summoned monsters.
|
|
unsigned int dynamic : 1; //Whether this data is indexed by a map's dynamic mob list
|
|
unsigned int boss : 1; //0: Non-boss monster | 1: Boss monster
|
|
} state;
|
|
char name[NAME_LENGTH], eventname[EVENT_NAME_LENGTH]; //Name/event
|
|
};
|
|
|
|
struct flooritem_data {
|
|
struct block_list bl;
|
|
unsigned char subx,suby;
|
|
int cleartimer;
|
|
int first_get_charid,second_get_charid,third_get_charid;
|
|
unsigned int first_get_tick,second_get_tick,third_get_tick;
|
|
struct item item;
|
|
};
|
|
|
|
enum _sp {
|
|
SP_SPEED,SP_BASEEXP,SP_JOBEXP,SP_KARMA,SP_MANNER,SP_HP,SP_MAXHP,SP_SP, // 0-7
|
|
SP_MAXSP,SP_STATUSPOINT,SP_0a,SP_BASELEVEL,SP_SKILLPOINT,SP_STR,SP_AGI,SP_VIT, // 8-15
|
|
SP_INT,SP_DEX,SP_LUK,SP_CLASS,SP_ZENY,SP_SEX,SP_NEXTBASEEXP,SP_NEXTJOBEXP, // 16-23
|
|
SP_WEIGHT,SP_MAXWEIGHT,SP_1a,SP_1b,SP_1c,SP_1d,SP_1e,SP_1f, // 24-31
|
|
SP_USTR,SP_UAGI,SP_UVIT,SP_UINT,SP_UDEX,SP_ULUK,SP_26,SP_27, // 32-39
|
|
SP_28,SP_ATK1,SP_ATK2,SP_MATK1,SP_MATK2,SP_DEF1,SP_DEF2,SP_MDEF1, // 40-47
|
|
SP_MDEF2,SP_HIT,SP_FLEE1,SP_FLEE2,SP_CRITICAL,SP_ASPD,SP_36,SP_JOBLEVEL, // 48-55
|
|
SP_UPPER,SP_PARTNER,SP_CART,SP_FAME,SP_UNBREAKABLE, //56-60
|
|
SP_CARTINFO=99, // 99
|
|
|
|
SP_BASEJOB=119, // 100+19 - celest
|
|
SP_BASECLASS=120, //Hmm.. why 100+19? I just use the next one... [Skotlex]
|
|
SP_KILLERRID=121,
|
|
SP_KILLEDRID=122,
|
|
SP_SITTING=123,
|
|
SP_CHARMOVE=124,
|
|
SP_CHARRENAME=125,
|
|
SP_CHARFONT=126,
|
|
SP_BANK_VAULT = 127,
|
|
|
|
// Mercenaries
|
|
SP_MERCFLEE=165, SP_MERCKILLS=189, SP_MERCFAITH=190,
|
|
|
|
// original 1000-
|
|
SP_ATTACKRANGE=1000, SP_ATKELE,SP_DEFELE, // 1000-1002
|
|
SP_CASTRATE, SP_MAXHPRATE, SP_MAXSPRATE, SP_SPRATE, // 1003-1006
|
|
SP_ADDELE, SP_ADDRACE, SP_ADDSIZE, SP_SUBELE, SP_SUBRACE, // 1007-1011
|
|
SP_ADDEFF, SP_RESEFF, // 1012-1013
|
|
SP_BASE_ATK,SP_ASPD_RATE,SP_HP_RECOV_RATE,SP_SP_RECOV_RATE,SP_SPEED_RATE, // 1014-1018
|
|
SP_CRITICAL_DEF,SP_NEAR_ATK_DEF,SP_LONG_ATK_DEF, // 1019-1021
|
|
SP_DOUBLE_RATE, SP_DOUBLE_ADD_RATE, SP_SKILL_HEAL, SP_MATK_RATE, // 1022-1025
|
|
SP_IGNORE_DEF_ELE,SP_IGNORE_DEF_RACE, // 1026-1027
|
|
SP_ATK_RATE,SP_SPEED_ADDRATE,SP_SP_REGEN_RATE, // 1028-1030
|
|
SP_MAGIC_ATK_DEF,SP_MISC_ATK_DEF, // 1031-1032
|
|
SP_IGNORE_MDEF_ELE,SP_IGNORE_MDEF_RACE, // 1033-1034
|
|
SP_MAGIC_ADDELE,SP_MAGIC_ADDRACE,SP_MAGIC_ADDSIZE, // 1035-1037
|
|
SP_PERFECT_HIT_RATE,SP_PERFECT_HIT_ADD_RATE,SP_CRITICAL_RATE,SP_GET_ZENY_NUM,SP_ADD_GET_ZENY_NUM, // 1038-1042
|
|
SP_ADD_DAMAGE_CLASS,SP_ADD_MAGIC_DAMAGE_CLASS,SP_ADD_DEF_MONSTER,SP_ADD_MDEF_MONSTER, // 1043-1046
|
|
SP_ADD_MONSTER_DROP_ITEM,SP_DEF_RATIO_ATK_ELE,SP_DEF_RATIO_ATK_RACE,SP_UNBREAKABLE_GARMENT, // 1047-1050
|
|
SP_HIT_RATE,SP_FLEE_RATE,SP_FLEE2_RATE,SP_DEF_RATE,SP_DEF2_RATE,SP_MDEF_RATE,SP_MDEF2_RATE, // 1051-1057
|
|
SP_SPLASH_RANGE,SP_SPLASH_ADD_RANGE,SP_AUTOSPELL,SP_HP_DRAIN_RATE,SP_SP_DRAIN_RATE, // 1058-1062
|
|
SP_SHORT_WEAPON_DAMAGE_RETURN,SP_LONG_WEAPON_DAMAGE_RETURN,SP_WEAPON_COMA_ELE,SP_WEAPON_COMA_RACE, // 1063-1066
|
|
SP_ADDEFF2,SP_BREAK_WEAPON_RATE,SP_BREAK_ARMOR_RATE,SP_ADD_STEAL_RATE, // 1067-1070
|
|
SP_MAGIC_DAMAGE_RETURN,SP_ALL_STATS=1073,SP_AGI_VIT,SP_AGI_DEX_STR,SP_PERFECT_HIDE, // 1071-1076
|
|
SP_NO_KNOCKBACK,SP_CLASSCHANGE, // 1077-1078
|
|
SP_HP_DRAIN_VALUE,SP_SP_DRAIN_VALUE, // 1079-1080
|
|
SP_WEAPON_ATK,SP_WEAPON_ATK_RATE, // 1081-1082
|
|
SP_DELAYRATE,SP_HP_DRAIN_VALUE_RACE, SP_SP_DRAIN_VALUE_RACE, // 1083-1085
|
|
SP_IGNORE_MDEF_RACE_RATE,SP_IGNORE_DEF_RACE_RATE,SP_SKILL_HEAL2,SP_ADDEFF_ONSKILL, //1086-1089
|
|
SP_ADD_HEAL_RATE,SP_ADD_HEAL2_RATE, SP_EQUIP_ATK, //1090-1092
|
|
|
|
SP_RESTART_FULL_RECOVER=2000,SP_NO_CASTCANCEL,SP_NO_SIZEFIX,SP_NO_MAGIC_DAMAGE,SP_NO_WEAPON_DAMAGE,SP_NO_GEMSTONE, // 2000-2005
|
|
SP_NO_CASTCANCEL2,SP_NO_MISC_DAMAGE,SP_UNBREAKABLE_WEAPON,SP_UNBREAKABLE_ARMOR, SP_UNBREAKABLE_HELM, // 2006-2010
|
|
SP_UNBREAKABLE_SHIELD, SP_LONG_ATK_RATE, // 2011-2012
|
|
|
|
SP_CRIT_ATK_RATE, SP_CRITICAL_ADDRACE, SP_NO_REGEN, SP_ADDEFF_WHENHIT, SP_AUTOSPELL_WHENHIT, // 2013-2017
|
|
SP_SKILL_ATK, SP_UNSTRIPABLE, SP_AUTOSPELL_ONSKILL, // 2018-2020
|
|
SP_SP_GAIN_VALUE, SP_HP_REGEN_RATE, SP_HP_LOSS_RATE, SP_ADDRACE2, SP_HP_GAIN_VALUE, // 2021-2025
|
|
SP_SUBSIZE, SP_HP_DRAIN_VALUE_CLASS, SP_ADD_ITEM_HEAL_RATE, SP_SP_DRAIN_VALUE_CLASS, SP_EXP_ADDRACE, // 2026-2030
|
|
SP_SP_GAIN_RACE, SP_SUBRACE2, SP_UNBREAKABLE_SHOES, // 2031-2033
|
|
SP_UNSTRIPABLE_WEAPON,SP_UNSTRIPABLE_ARMOR,SP_UNSTRIPABLE_HELM,SP_UNSTRIPABLE_SHIELD, // 2034-2037
|
|
SP_INTRAVISION, SP_ADD_MONSTER_DROP_ITEMGROUP, SP_SP_LOSS_RATE, // 2038-2040
|
|
SP_ADD_SKILL_BLOW, SP_SP_VANISH_RATE, SP_MAGIC_SP_GAIN_VALUE, SP_MAGIC_HP_GAIN_VALUE, SP_ADD_MONSTER_ID_DROP_ITEM, //2041-2045
|
|
SP_EMATK, SP_COMA_CLASS, SP_COMA_RACE, SP_SKILL_USE_SP_RATE, //2046-2049
|
|
SP_SKILL_COOLDOWN,SP_SKILL_FIXEDCAST, SP_SKILL_VARIABLECAST, SP_FIXCASTRATE, SP_VARCASTRATE, //2050-2054
|
|
SP_SKILL_USE_SP,SP_MAGIC_ATK_ELE, SP_ADD_FIXEDCAST, SP_ADD_VARIABLECAST, //2055-2058
|
|
SP_SET_DEF_RACE,SP_SET_MDEF_RACE,SP_HP_VANISH_RATE, //2059-2061
|
|
|
|
SP_IGNORE_DEF_CLASS, SP_DEF_RATIO_ATK_CLASS, SP_ADDCLASS, SP_SUBCLASS, SP_MAGIC_ADDCLASS, //2062-2066
|
|
SP_WEAPON_COMA_CLASS, SP_IGNORE_MDEF_CLASS_RATE, SP_EXP_ADDCLASS, SP_ADD_CLASS_DROP_ITEM, //2067-2070
|
|
SP_ADD_CLASS_DROP_ITEMGROUP, SP_ADDMAXWEIGHT, SP_ADD_ITEMGROUP_HEAL_RATE, // 2071-2073
|
|
SP_HP_VANISH_RACE_RATE, SP_SP_VANISH_RACE_RATE, SP_ABSORB_DMG_MAXHP, SP_SUB_SKILL, SP_SUBDEF_ELE, // 2074-2078
|
|
};
|
|
|
|
enum _look {
|
|
LOOK_BASE,
|
|
LOOK_HAIR,
|
|
LOOK_WEAPON,
|
|
LOOK_HEAD_BOTTOM,
|
|
LOOK_HEAD_TOP,
|
|
LOOK_HEAD_MID,
|
|
LOOK_HAIR_COLOR,
|
|
LOOK_CLOTHES_COLOR,
|
|
LOOK_SHIELD,
|
|
LOOK_SHOES,
|
|
LOOK_BODY, //Purpose Unknown. Doesen't appear to do anything.
|
|
LOOK_RESET_COSTUMES,//Makes all headgear sprites on player vanish when activated.
|
|
LOOK_ROBE,
|
|
LOOK_FLOOR
|
|
};
|
|
|
|
// used by map_setcell()
|
|
typedef enum {
|
|
CELL_WALKABLE,
|
|
CELL_SHOOTABLE,
|
|
CELL_WATER,
|
|
|
|
CELL_NPC,
|
|
CELL_BASILICA,
|
|
CELL_LANDPROTECTOR,
|
|
CELL_NOVENDING,
|
|
CELL_NOCHAT,
|
|
CELL_MAELSTROM,
|
|
CELL_ICEWALL,
|
|
|
|
} cell_t;
|
|
|
|
// used by map_getcell()
|
|
typedef enum {
|
|
CELL_GETTYPE, // Retrieves a cell's 'gat' type
|
|
|
|
CELL_CHKWALL, // Whether the cell is a wall (gat type 1)
|
|
CELL_CHKWATER, // Whether the cell is water (gat type 3)
|
|
CELL_CHKCLIFF, // Whether the cell is a cliff/gap (gat type 5)
|
|
|
|
CELL_CHKPASS, // Whether the cell is passable (gat type not 1 and 5)
|
|
CELL_CHKREACH, // Whether the cell is passable, but ignores the cell stacking limit
|
|
CELL_CHKNOPASS, // Whether the cell is non-passable (gat types 1 and 5)
|
|
CELL_CHKNOREACH, // Whether the cell is non-passable, but ignores the cell stacking limit
|
|
CELL_CHKSTACK, // Whether the cell is full (reached cell stacking limit)
|
|
|
|
CELL_CHKNPC, // Whether the cell has an OnTouch NPC
|
|
CELL_CHKBASILICA, // Whether the cell has Basilica
|
|
CELL_CHKLANDPROTECTOR, // Whether the cell has Land Protector
|
|
CELL_CHKNOVENDING, // Whether the cell denies MC_VENDING skill
|
|
CELL_CHKNOCHAT, // Whether the cell denies Player Chat Window
|
|
CELL_CHKMAELSTROM, // Whether the cell has Maelstrom
|
|
CELL_CHKICEWALL, // Whether the cell has Ice Wall
|
|
|
|
} cell_chk;
|
|
|
|
struct mapcell
|
|
{
|
|
// terrain flags
|
|
unsigned char
|
|
walkable : 1,
|
|
shootable : 1,
|
|
water : 1;
|
|
|
|
// dynamic flags
|
|
unsigned char
|
|
npc : 1,
|
|
basilica : 1,
|
|
landprotector : 1,
|
|
novending : 1,
|
|
nochat : 1,
|
|
maelstrom : 1,
|
|
icewall : 1;
|
|
|
|
#ifdef CELL_NOSTACK
|
|
unsigned char cell_bl; //Holds amount of bls in this cell.
|
|
#endif
|
|
};
|
|
|
|
struct iwall_data {
|
|
char wall_name[50];
|
|
short m, x, y, size;
|
|
int8 dir;
|
|
bool shootable;
|
|
};
|
|
|
|
#ifdef ADJUST_SKILL_DAMAGE
|
|
/// Struct of skill damage adjustment
|
|
struct s_skill_damage {
|
|
unsigned int map; ///< Maps (used for skill_damage_db.txt)
|
|
uint16 skill_id; ///< Skill ID (used for mapflag)
|
|
// Additional rates
|
|
int pc, ///< Rate to Player
|
|
mob, ///< Rate to Monster
|
|
boss, ///< Rate to Boss-Monster
|
|
other; ///< Rate to Other target
|
|
uint8 caster; ///< Caster type
|
|
};
|
|
struct eri *map_skill_damage_ers;
|
|
#endif
|
|
|
|
struct questinfo {
|
|
struct npc_data *nd;
|
|
unsigned short icon;
|
|
unsigned char color;
|
|
int quest_id;
|
|
bool hasJob;
|
|
unsigned short job;/* perhaps a mapid mask would be most flexible? */
|
|
};
|
|
|
|
struct map_data {
|
|
char name[MAP_NAME_LENGTH];
|
|
uint16 index; // The map index used by the mapindex* functions.
|
|
struct mapcell* cell; // Holds the information of each map cell (NULL if the map is not on this map-server).
|
|
struct block_list **block;
|
|
struct block_list **block_mob;
|
|
int16 m;
|
|
int16 xs,ys; // map dimensions (in cells)
|
|
int16 bxs,bys; // map dimensions (in blocks)
|
|
int16 bgscore_lion, bgscore_eagle; // Battleground ScoreBoard
|
|
int npc_num;
|
|
int users;
|
|
int users_pvp;
|
|
int iwall_num; // Total of invisible walls in this map
|
|
struct map_flag {
|
|
unsigned town : 1; // [Suggestion to protect Mail System]
|
|
unsigned autotrade : 1;
|
|
unsigned allowks : 1; // [Kill Steal Protection]
|
|
unsigned nomemo : 1;
|
|
unsigned noteleport : 1;
|
|
unsigned noreturn : 1;
|
|
unsigned monster_noteleport : 1;
|
|
unsigned nosave : 1;
|
|
unsigned nobranch : 1;
|
|
unsigned noexppenalty : 1;
|
|
unsigned pvp : 1;
|
|
unsigned pvp_noparty : 1;
|
|
unsigned pvp_noguild : 1;
|
|
unsigned pvp_nightmaredrop :1;
|
|
unsigned pvp_nocalcrank : 1;
|
|
unsigned gvg_castle : 1;
|
|
unsigned gvg : 1; // Now it identifies gvg versus maps that are active 24/7
|
|
unsigned gvg_dungeon : 1; // Celest
|
|
unsigned gvg_noparty : 1;
|
|
unsigned battleground : 2; // [BattleGround System]
|
|
unsigned nozenypenalty : 1;
|
|
unsigned notrade : 1;
|
|
unsigned noskill : 1;
|
|
unsigned nowarp : 1;
|
|
unsigned nowarpto : 1;
|
|
unsigned noicewall : 1; // [Valaris]
|
|
unsigned snow : 1; // [Valaris]
|
|
unsigned clouds : 1;
|
|
unsigned clouds2 : 1; // [Valaris]
|
|
unsigned fog : 1; // [Valaris]
|
|
unsigned fireworks : 1;
|
|
unsigned sakura : 1; // [Valaris]
|
|
unsigned leaves : 1; // [Valaris]
|
|
unsigned nogo : 1; // [Valaris]
|
|
unsigned nobaseexp : 1; // [Lorky] added by Lupus
|
|
unsigned nojobexp : 1; // [Lorky]
|
|
unsigned nomobloot : 1; // [Lorky]
|
|
unsigned nomvploot : 1; // [Lorky]
|
|
unsigned nightenabled :1; //For night display. [Skotlex]
|
|
unsigned restricted : 1; // [Komurka]
|
|
unsigned nodrop : 1;
|
|
unsigned novending : 1;
|
|
unsigned loadevent : 1;
|
|
unsigned nochat :1;
|
|
unsigned partylock :1;
|
|
unsigned guildlock :1;
|
|
unsigned reset :1; // [Daegaladh]
|
|
unsigned chmautojoin : 1; //prevent to auto join map channel
|
|
unsigned nousecart : 1; //prevent open up cart @FIXME client side only atm
|
|
unsigned noitemconsumption : 1; //prevent item usage
|
|
unsigned nosumstarmiracle : 1; //allow SG miracle to happen ?
|
|
unsigned nomineeffect : 1; //allow /mineeffect
|
|
unsigned nolockon : 1;
|
|
unsigned notomb : 1;
|
|
#ifdef ADJUST_SKILL_DAMAGE
|
|
unsigned skill_damage : 1;
|
|
#endif
|
|
} flag;
|
|
struct point save;
|
|
struct npc_data *npc[MAX_NPC_PER_MAP];
|
|
struct {
|
|
int drop_id;
|
|
int drop_type;
|
|
int drop_per;
|
|
} drop_list[MAX_DROP_PER_MAP];
|
|
|
|
struct spawn_data *moblist[MAX_MOB_LIST_PER_MAP]; // [Wizputer]
|
|
int mob_delete_timer; // [Skotlex]
|
|
uint32 zone; // zone number (for item/skill restrictions)
|
|
int nocommand; //Blocks @/# commands for non-gms. [Skotlex]
|
|
struct {
|
|
int jexp; // map experience multiplicator
|
|
int bexp; // map experience multiplicator
|
|
#ifdef ADJUST_SKILL_DAMAGE
|
|
struct s_skill_damage damage;
|
|
#endif
|
|
} adjust;
|
|
#ifdef ADJUST_SKILL_DAMAGE
|
|
struct {
|
|
struct s_skill_damage **entries;
|
|
uint8 count;
|
|
} skill_damage;
|
|
#endif
|
|
// Instance Variables
|
|
int instance_id;
|
|
int instance_src_map;
|
|
|
|
/* rAthena Local Chat */
|
|
struct Channel *channel;
|
|
|
|
/* ShowEvent Data Cache */
|
|
struct questinfo *qi_data;
|
|
unsigned short qi_count;
|
|
|
|
/* speeds up clif_updatestatus processing by causing hpmeter to run only when someone with the permission can view it */
|
|
unsigned short hpmeter_visible;
|
|
};
|
|
|
|
/// Stores information about a remote map (for multi-mapserver setups).
|
|
/// Beginning of data structure matches 'map_data', to allow typecasting.
|
|
struct map_data_other_server {
|
|
char name[MAP_NAME_LENGTH];
|
|
unsigned short index; //Index is the map index used by the mapindex* functions.
|
|
struct mapcell* cell; // If this is NULL, the map is not on this map-server
|
|
uint32 ip;
|
|
uint16 port;
|
|
};
|
|
|
|
int map_getcell(int16 m,int16 x,int16 y,cell_chk cellchk);
|
|
int map_getcellp(struct map_data* m,int16 x,int16 y,cell_chk cellchk);
|
|
void map_setcell(int16 m, int16 x, int16 y, cell_t cell, bool flag);
|
|
void map_setgatcell(int16 m, int16 x, int16 y, int gat);
|
|
|
|
extern struct map_data map[];
|
|
extern int map_num;
|
|
|
|
extern int autosave_interval;
|
|
extern int minsave_interval;
|
|
extern unsigned char save_settings;
|
|
extern int agit_flag;
|
|
extern int agit2_flag;
|
|
extern int night_flag; // 0=day, 1=night [Yor]
|
|
extern int enable_spy; //Determines if @spy commands are active.
|
|
|
|
extern char motd_txt[];
|
|
extern char help_txt[];
|
|
extern char help2_txt[];
|
|
extern char charhelp_txt[];
|
|
|
|
extern char wisp_server_name[];
|
|
|
|
struct s_map_default {
|
|
char mapname[MAP_NAME_LENGTH];
|
|
unsigned short x;
|
|
unsigned short y;
|
|
};
|
|
extern struct s_map_default map_default;
|
|
|
|
/// Type of 'save_settings'
|
|
enum save_settings_type {
|
|
CHARSAVE_NONE = 0,
|
|
CHARSAVE_TRADE = 0x01, /// After trading
|
|
CHARSAVE_VENDING = 0x02, /// After vending (open/transaction)
|
|
CHARSAVE_STORAGE = 0x04, /// After closing storage/guild storage.
|
|
CHARSAVE_PET = 0x08, /// After hatching/returning to egg a pet.
|
|
CHARSAVE_MAIL = 0x10, /// After successfully sending a mail with attachment
|
|
CHARSAVE_AUCTION = 0x20, /// After successfully submitting an item for auction
|
|
CHARSAVE_QUEST = 0x40, /// After successfully get/delete/complete a quest
|
|
CHARSAVE_BANK = 0x80, /// After every bank transaction (deposit/withdraw)
|
|
CHARSAVE_ALL = 0xFF,
|
|
};
|
|
|
|
// users
|
|
void map_setusers(int);
|
|
int map_getusers(void);
|
|
int map_usercount(void);
|
|
|
|
// blocklist lock
|
|
int map_freeblock(struct block_list *bl);
|
|
int map_freeblock_lock(void);
|
|
int map_freeblock_unlock(void);
|
|
// blocklist manipulation
|
|
int map_addblock(struct block_list* bl);
|
|
int map_delblock(struct block_list* bl);
|
|
int map_moveblock(struct block_list *, int, int, unsigned int);
|
|
int map_foreachinrange(int (*func)(struct block_list*,va_list), struct block_list* center, int16 range, int type, ...);
|
|
int map_foreachinshootrange(int (*func)(struct block_list*,va_list), struct block_list* center, int16 range, int type, ...);
|
|
int map_foreachinarea(int (*func)(struct block_list*,va_list), int16 m, int16 x0, int16 y0, int16 x1, int16 y1, int type, ...);
|
|
int map_forcountinrange(int (*func)(struct block_list*,va_list), struct block_list* center, int16 range, int count, int type, ...);
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int map_forcountinarea(int (*func)(struct block_list*,va_list), int16 m, int16 x0, int16 y0, int16 x1, int16 y1, int count, int type, ...);
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int map_foreachinmovearea(int (*func)(struct block_list*,va_list), struct block_list* center, int16 range, int16 dx, int16 dy, int type, ...);
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int map_foreachincell(int (*func)(struct block_list*,va_list), int16 m, int16 x, int16 y, int type, ...);
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int map_foreachinpath(int (*func)(struct block_list*,va_list), int16 m, int16 x0, int16 y0, int16 x1, int16 y1, int16 range, int length, int type, ...);
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int map_foreachinmap(int (*func)(struct block_list*,va_list), int16 m, int type, ...);
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//blocklist nb in one cell
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int map_count_oncell(int16 m,int16 x,int16 y,int type,int flag);
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struct skill_unit *map_find_skill_unit_oncell(struct block_list *,int16 x,int16 y,uint16 skill_id,struct skill_unit *, int flag);
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// search and creation
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int map_get_new_object_id(void);
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int map_search_freecell(struct block_list *src, int16 m, int16 *x, int16 *y, int16 rx, int16 ry, int flag);
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bool map_closest_freecell(int16 m, int16 *x, int16 *y, int type, int flag);
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//
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int map_quit(struct map_session_data *);
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// npc
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bool map_addnpc(int16 m,struct npc_data *);
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// map item
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int map_clearflooritem_timer(int tid, unsigned int tick, int id, intptr_t data);
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int map_removemobs_timer(int tid, unsigned int tick, int id, intptr_t data);
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void map_clearflooritem(struct block_list* bl);
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int map_addflooritem(struct item *item,int amount,int16 m,int16 x,int16 y,int first_charid,int second_charid,int third_charid,int flags);
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|
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// instances
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int map_addinstancemap(const char*,int);
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int map_delinstancemap(int);
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// player to map session
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void map_addnickdb(int charid, const char* nick);
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void map_delnickdb(int charid, const char* nick);
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void map_reqnickdb(struct map_session_data* sd,int charid);
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const char* map_charid2nick(int charid);
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struct map_session_data* map_charid2sd(int charid);
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struct map_session_data * map_id2sd(int id);
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struct mob_data * map_id2md(int id);
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struct npc_data * map_id2nd(int id);
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struct homun_data* map_id2hd(int id);
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struct mercenary_data* map_id2mc(int id);
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struct pet_data* map_id2pd(int id);
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struct elemental_data* map_id2ed(int id);
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struct chat_data* map_id2cd(int id);
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struct block_list * map_id2bl(int id);
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bool map_blid_exists( int id );
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|
|
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#define map_id2index(id) map[(id)].index
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const char* map_mapid2mapname(int m);
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int16 map_mapindex2mapid(unsigned short mapindex);
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int16 map_mapname2mapid(const char* name);
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int map_mapname2ipport(unsigned short name, uint32* ip, uint16* port);
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int map_setipport(unsigned short map, uint32 ip, uint16 port);
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int map_eraseipport(unsigned short map, uint32 ip, uint16 port);
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int map_eraseallipport(void);
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void map_addiddb(struct block_list *);
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|
void map_deliddb(struct block_list *bl);
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void map_foreachpc(int (*func)(struct map_session_data* sd, va_list args), ...);
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|
void map_foreachmob(int (*func)(struct mob_data* md, va_list args), ...);
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void map_foreachnpc(int (*func)(struct npc_data* nd, va_list args), ...);
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void map_foreachregen(int (*func)(struct block_list* bl, va_list args), ...);
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|
void map_foreachiddb(int (*func)(struct block_list* bl, va_list args), ...);
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|
struct map_session_data * map_nick2sd(const char*);
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|
struct mob_data * map_getmob_boss(int16 m);
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|
struct mob_data * map_id2boss(int id);
|
|
|
|
// reload config file looking only for npcs
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|
void map_reloadnpc(bool clear);
|
|
|
|
void map_add_questinfo(int m, struct questinfo *qi);
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|
bool map_remove_questinfo(int m, struct npc_data *nd);
|
|
|
|
/// Bitfield of flags for the iterator.
|
|
enum e_mapitflags
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|
{
|
|
MAPIT_NORMAL = 0,
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|
// MAPIT_PCISPLAYING = 1,// Unneeded as pc_db/id_db will only hold auth'ed, active players.
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|
};
|
|
struct s_mapiterator;
|
|
struct s_mapiterator* mapit_alloc(enum e_mapitflags flags, enum bl_type types);
|
|
void mapit_free(struct s_mapiterator* mapit);
|
|
struct block_list* mapit_first(struct s_mapiterator* mapit);
|
|
struct block_list* mapit_last(struct s_mapiterator* mapit);
|
|
struct block_list* mapit_next(struct s_mapiterator* mapit);
|
|
struct block_list* mapit_prev(struct s_mapiterator* mapit);
|
|
bool mapit_exists(struct s_mapiterator* mapit);
|
|
#define mapit_getallusers() mapit_alloc(MAPIT_NORMAL,BL_PC)
|
|
#define mapit_geteachpc() mapit_alloc(MAPIT_NORMAL,BL_PC)
|
|
#define mapit_geteachmob() mapit_alloc(MAPIT_NORMAL,BL_MOB)
|
|
#define mapit_geteachnpc() mapit_alloc(MAPIT_NORMAL,BL_NPC)
|
|
#define mapit_geteachiddb() mapit_alloc(MAPIT_NORMAL,BL_ALL)
|
|
|
|
int map_check_dir(int s_dir,int t_dir);
|
|
uint8 map_calc_dir(struct block_list *src,int16 x,int16 y);
|
|
uint8 map_calc_dir_xy(int16 srcx, int16 srcy, int16 x, int16 y, uint8 srcdir);
|
|
int map_random_dir(struct block_list *bl, short *x, short *y); // [Skotlex]
|
|
|
|
int cleanup_sub(struct block_list *bl, va_list ap);
|
|
|
|
int map_delmap(char* mapname);
|
|
void map_flags_init(void);
|
|
|
|
bool map_iwall_set(int16 m, int16 x, int16 y, int size, int8 dir, bool shootable, const char* wall_name);
|
|
void map_iwall_get(struct map_session_data *sd);
|
|
void map_iwall_remove(const char *wall_name);
|
|
|
|
int map_addmobtolist(unsigned short m, struct spawn_data *spawn); // [Wizputer]
|
|
void map_spawnmobs(int16 m); // [Wizputer]
|
|
void map_removemobs(int16 m); // [Wizputer]
|
|
void do_reconnect_map(void); //Invoked on map-char reconnection [Skotlex]
|
|
void map_addmap2db(struct map_data *m);
|
|
void map_removemapdb(struct map_data *m);
|
|
|
|
#ifdef ADJUST_SKILL_DAMAGE
|
|
void map_skill_damage_free(struct map_data *m);
|
|
void map_skill_damage_add(struct map_data *m, uint16 skill_id, int pc, int mob, int boss, int other, uint8 caster);
|
|
#endif
|
|
|
|
#define CHK_ELEMENT(ele) ((ele) > ELE_NONE && (ele) < ELE_MAX) /// Check valid Element
|
|
#define CHK_ELEMENT_LEVEL(lv) ((lv) >= 1 && (lv) <= MAX_ELE_LEVEL) /// Check valid element level
|
|
#define CHK_RACE(race) ((race) > RC_NONE_ && (race) < RC_MAX) /// Check valid Race
|
|
#define CHK_RACE2(race2) ((race2) >= RC2_NONE && (race2) < RC2_MAX) /// Check valid Race2
|
|
#define CHK_CLASS(class_) ((class_) > CLASS_NONE && (class_) < CLASS_MAX) /// Check valid Class
|
|
|
|
//Options read in cli
|
|
extern char *INTER_CONF_NAME;
|
|
extern char *LOG_CONF_NAME;
|
|
extern char *MAP_CONF_NAME;
|
|
extern char *BATTLE_CONF_FILENAME;
|
|
extern char *ATCOMMAND_CONF_FILENAME;
|
|
extern char *SCRIPT_CONF_NAME;
|
|
extern char *MSG_CONF_NAME_EN;
|
|
extern char *GRF_PATH_FILENAME;
|
|
//Other languages supported
|
|
char *MSG_CONF_NAME_RUS;
|
|
char *MSG_CONF_NAME_SPN;
|
|
char *MSG_CONF_NAME_GRM;
|
|
char *MSG_CONF_NAME_CHN;
|
|
char *MSG_CONF_NAME_MAL;
|
|
char *MSG_CONF_NAME_IDN;
|
|
char *MSG_CONF_NAME_FRN;
|
|
char *MSG_CONF_NAME_POR;
|
|
char *MSG_CONF_NAME_THA;
|
|
|
|
//Useful typedefs from jA [Skotlex]
|
|
typedef struct map_session_data TBL_PC;
|
|
typedef struct npc_data TBL_NPC;
|
|
typedef struct mob_data TBL_MOB;
|
|
typedef struct flooritem_data TBL_ITEM;
|
|
typedef struct chat_data TBL_CHAT;
|
|
typedef struct skill_unit TBL_SKILL;
|
|
typedef struct pet_data TBL_PET;
|
|
typedef struct homun_data TBL_HOM;
|
|
typedef struct mercenary_data TBL_MER;
|
|
typedef struct elemental_data TBL_ELEM;
|
|
|
|
#define BL_CAST(type_, bl) \
|
|
( ((bl) == (struct block_list*)NULL || (bl)->type != (type_)) ? (T ## type_ *)NULL : (T ## type_ *)(bl) )
|
|
|
|
|
|
#ifdef BETA_THREAD_TEST
|
|
|
|
extern char default_codepage[32];
|
|
extern int map_server_port;
|
|
extern char map_server_ip[32];
|
|
extern char map_server_id[32];
|
|
extern char map_server_pw[32];
|
|
extern char map_server_db[32];
|
|
|
|
extern char log_db_ip[32];
|
|
extern int log_db_port;
|
|
extern char log_db_id[32];
|
|
extern char log_db_pw[32];
|
|
extern char log_db_db[32];
|
|
|
|
#endif
|
|
|
|
#include "../common/sql.h"
|
|
|
|
extern int db_use_sqldbs;
|
|
|
|
extern Sql* mmysql_handle;
|
|
extern Sql* qsmysql_handle;
|
|
extern Sql* logmysql_handle;
|
|
|
|
extern char buyingstores_db[32];
|
|
extern char buyingstore_items_db[32];
|
|
extern char item_db_db[32];
|
|
extern char item_db2_db[32];
|
|
extern char item_db_re_db[32];
|
|
extern char mob_db_db[32];
|
|
extern char mob_db_re_db[32];
|
|
extern char mob_db2_db[32];
|
|
extern char mob_skill_db_db[32];
|
|
extern char mob_skill_db_re_db[32];
|
|
extern char mob_skill_db2_db[32];
|
|
extern char vendings_db[32];
|
|
extern char vending_items_db[32];
|
|
extern char market_table[32];
|
|
|
|
void do_shutdown(void);
|
|
|
|
#endif /* _MAP_H_ */
|