rathena/npc/other/tougijou.txt

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/===============================================================================
// 闘技場EVENT
//===============================================================================
gonryun.gat,180,117,0 script ソン ムド 85,{
if (Class == 0) goto Lnovice;
if (event_tougijou == 1) goto LStart2;
mes "[ソン ムド]";
mes "ああ~、俺を楽しませる奴が";
mes "来ないかなあ。ん?君、力が";
mes "あるようだな。ちょっとしたものが";
mes "あるんだが、やってみるか?";
next;
menu "やってみる",L1,"興味ない",L2,"無視する",L3;
L1:
mes "[ソン ムド]";
mes "おお~、やっぱり俺の目に狂いは";
mes "なかった。これを持ち上げたら";
mes "いいことを教えてやる。";
mes "さあ、準備しろ。";
next;
//プリハンター730アコ690BS770(ATKで決まるワカンネ)
if (checkweight(7049,730)) goto Lweightok;
mes "^0000ffソン ムドは、あなたより";
mes "かなり大きそうな石を指し、";
mes "持ち上げてみろと言った。";
mes "だが、重すぎて持ち上げられなかった。^000000";
next;
mes "[ソン ムド]";
mes "まだ修行不足だな。";
mes "もう少し修行してから来な。";
close;
Lweightok:
getitem 7049,730;
set event_tougijou,1;
mes "^0000ffソン ムドは、あなたより";
mes "かなり大きそうな石を指し、";
mes "持ち上げてみろと言った。";
mes "あなたは、軽々と石を持ち上げた。^000000";
next;
emotion 21;
mes "[ソン ムド]";
mes "ははっ、やっぱり俺の目に";
mes "狂いはなかった。今度来た時に、";
mes "いい所を教えてやるよ。";
mes "それじゃあな!";
close;
L2:
mes "[ソン ムド]";
mes "そうか。";
mes "だが、ちょっと力があれば、";
mes "面白い体験ができるんだがね。";
mes "ははっ、気が向いたら、";
mes "挑戦してみな。";
close;
L3:
emotion 32;
mes "[ソン ムド]";
mes "これは、人を見誤ったな。";
mes "はあぁ……。";
close;
LStart2:
mes "[ソン ムド]";
mes "お~、また会ったな!";
mes "面白い所に行ってみたいか?";
next;
menu "行く",-,"やめる",Lno;
mes "[ソン ムド]";
mes "そうこなくっちゃ。";
mes "あははははっ。";
mes "それじゃあ、楽しんでこい!";
next;
warp "gon_test.gat",53,6;
break;
Lno:
mes "[ソン ムド]";
mes "やめるのか。まあ、";
mes "それもいいかもな。";
mes "それじゃあな!";
close;
Lnovice:
mes "[ソン ムド]";
mes "ノービスは、街へ行け。";
close;
}
//===============================================================================
gon_test.gat,50,14,4 script 控室管理者 780,{
close;
OnInit:
waitingroom "入ってください!!",1,"控室管理者::Onwarp";
break;
Onwarp:
set @addmon,0;
set @kengaku,0;
warp "gon_test.gat",44,86;
KillMonster "gon_test.gat","All";
addtimer 120000,"gontimer120000";
disablenpc "控室管理者";
break;
}
//===============================================================================
gon_test.gat,46,14,4 script 闘技場案内員 770,{
mes "[ソン フィヨン]";
mes "……";
mes "あ……いらっしゃいませ。";
mes "こちらは闘技場です。";
mes "何かございますか?";
next;
menu "闘技場って?",L1,"お嬢さん、お時間はありますか?",L2,"観覧席に行きたい",L3,"帰る",L4,"特にない",L5;
L1:
mes "[ソン フィヨン]";
mes "闘技場は、字のごとく、";
mes "モンスターと戦う所です。";
next;
mes "[ソン フィヨン]";
mes "レベル別のモンスターを用意してあり";
mes "ますので、闘技場入室後、召喚者に";
mes "話しかけ、お好きなモンスターを";
mes "お呼びください。";
next;
mes "[ソン フィヨン]";
mes "また、制限時間は入場から3分です。";
mes "ご注意ください。";
close;
L2:
mes "[ソン フィヨン]";
mes "え……はい?";
mes "今、仕事中ですから……。";
mes "申し訳ございません。";
close;
L3:
mes "[ソン フィヨン]";
mes "かしこまりました。";
mes "ありがとうございます。";
mes "楽しい時間をお過ごしください。";
next;
set @kengaku,1;
warp "gon_test.gat",25,99;
break;
L4:
mes "[ソン フィヨン]";
mes "ありがとうございました。";
mes "是非、次回もご利用下さい。";
next;
warp "gonryun.gat",177,112;
break;
L5:
mes "[ソン フィヨン]";
mes "……。";
mes "さようなら。";
close;
}
//===============================================================================
gon_test.gat,42,89,4 script 召喚者 774,{
if (@kengaku == 1) goto LError;
if (@addmon == 1) goto Lalready;
mes "[ソン ヨンウ]";
mes "いらっしゃいませ。";
mes "どのモンスターを召喚しますか?";
next;
menu "グループ1",L1,"グループ2",L2,"グループ3",L3,"グループ4",L4,"グループ5",L5,"グループ6",L6,"グループ7",L7,"グループ8",L8,"グループ9",L9,"グループ10",L10,"グループ11",L11;
L1:
menu "めまい",L1_1,"食中毒",L1_2,"貧血",L1_3,"虫さされ",L1_4,"切り傷",L1_5,"狂犬病",L1_6;
L1_1:
monster "gon_test.gat",58,87,"めまい",1419,1,"mobend";set @addmon,1;close;
L1_2:
monster "gon_test.gat",58,87,"食中毒",1428,1,"mobend";set @addmon,1;close;
L1_3:
monster "gon_test.gat",58,87,"貧血",1434,1,"mobend";set @addmon,1;close;
L1_4:
monster "gon_test.gat",58,87,"虫",1430,1,"mobend";set @addmon,1;close;
L1_5:
monster "gon_test.gat",58,87,"切り傷",1457,1,"mobend";set @addmon,1;close;
L1_6:
monster "gon_test.gat",58,87,"狂犬病",1432,1,"mobend";set @addmon,1;close;
L2:
menu "サマエル",L2_1,"トロル",L2_2,"カンゲイシ",L2_3,"ブラックドック",L2_4,"メロウ",L2_5,"キョウシ",L2_6;
L2_1:
monster "gon_test.gat",58,87,"サマエル",1462,1,"mobend";set @addmon,1;close;
L2_2:
monster "gon_test.gat",58,87,"トロル",1442,1,"mobend";set @addmon,1;close;
L2_3:
monster "gon_test.gat",58,87,"カンゲイシ",1469,1,"mobend";set @addmon,1;close;
L2_4:
monster "gon_test.gat",58,87,"ブラックドック",1460,1,"mobend";set @addmon,1;close;
L2_5:
monster "gon_test.gat",58,87,"メロウ",1425,1,"mobend";set @addmon,1;close;
L2_6:
monster "gon_test.gat",58,87,"キョウシ",1472,1,"mobend";set @addmon,1;close;
L3:
menu "足元",L3_1,"蝕む",L3_2,"空っぽ",L3_3,"冷たい",L3_4,"熱い",L3_5,"腐る",L3_6;
L3_1:
monster "gon_test.gat",58,87,"足元",1454,1,"mobend";set @addmon,1;close;
L3_2:
monster "gon_test.gat",58,87,"蝕む",1443,1,"mobend";set @addmon,1;close;
L3_3:
monster "gon_test.gat",58,87,"空っぽ",1455,1,"mobend";set @addmon,1;close;
L3_4:
monster "gon_test.gat",58,87,"冷たい",1426,1,"mobend";set @addmon,1;close;
L3_5:
monster "gon_test.gat",58,87,"熱い",1436,1,"mobend";set @addmon,1;close;
L3_6:
monster "gon_test.gat",58,87,"腐る",1423,1,"mobend";set @addmon,1;close;
L4:
menu "祭司",L4_1,"タマネギ",L4_2,"大百足",L4_3,"操り人形",L4_4,"マッチ売りの少女",L4_5,"蠅",L4_6;
L4_1:
monster "gon_test.gat",58,87,"祭司",1458,1,"mobend";set @addmon,1;close;
L4_2:
monster "gon_test.gat",58,87,"タマネギ",1440,1,"mobend";set @addmon,1;close;
L4_3:
monster "gon_test.gat",58,87,"大百足",1429,1,"mobend";set @addmon,1;close;
L4_4:
monster "gon_test.gat",58,87,"操り人形",1459,1,"mobend";set @addmon,1;close;
L4_5:
monster "gon_test.gat",58,87,"マッチ売りの少女",1444,1,"mobend";set @addmon,1;close;
L4_6:
monster "gon_test.gat",58,87,"蠅",1422,1,"mobend";set @addmon,1;close;
L5:
menu "女禍",L5_1,"息壌",L5_2,"修蛇",L5_3,"毒龍",L5_4,"青竜",L5_5,"疫鬼",L5_6;
L5_1:
monster "gon_test.gat",58,87,"女禍",1421,1,"mobend";set @addmon,1;close;
L5_2:
monster "gon_test.gat",58,87,"息壌",1481,1,"mobend";set @addmon,1;close;
L5_3:
monster "gon_test.gat",58,87,"修蛇",1424,1,"mobend";set @addmon,1;close;
L5_4:
monster "gon_test.gat",58,87,"毒龍",1465,1,"mobend";set @addmon,1;close;
L5_5:
monster "gon_test.gat",58,87,"青竜",1466,1,"mobend";set @addmon,1;close;
L5_6:
monster "gon_test.gat",58,87,"疫鬼",1433,1,"mobend";set @addmon,1;close;
L6:
menu "獏",L6_1,"おいてけ掘",L6_2,"雷神",L6_3,"怨霊",L6_4,"付喪神",L6_5,"飯綱",L6_6;
L6_1:
monster "gon_test.gat",58,87,"獏",1427,1,"mobend";set @addmon,1;close;
L6_2:
monster "gon_test.gat",58,87,"おいてけ堀",1473,1,"mobend";set @addmon,1;close;
L6_3:
monster "gon_test.gat",58,87,"雷神",1431,1,"mobend";set @addmon,1;close;
L6_4:
monster "gon_test.gat",58,87,"怨霊",1446,1,"mobend";set @addmon,1;close;
L6_5:
monster "gon_test.gat",58,87,"付喪神",1474,1,"mobend";set @addmon,1;close;
L6_6:
monster "gon_test.gat",58,87,"飯綱",1471,1,"mobend";set @addmon,1;close;
L7:
menu "杖",L7_1,"斧",L7_2,"大槌",L7_3,"鎧",L7_4,"弓",L7_5,"鉄球",L7_6;
L7_1:
monster "gon_test.gat",58,87,"杖",1450,1,"mobend";set @addmon,1;close;
L7_2:
monster "gon_test.gat",58,87,"斧",1439,1,"mobend";set @addmon,1;close;
L7_3:
monster "gon_test.gat",58,87,"大槌",1461,1,"mobend";set @addmon,1;close;
L7_4:
monster "gon_test.gat",58,87,"鎧",1467,1,"mobend";set @addmon,1;close;
L7_5:
monster "gon_test.gat",58,87,"弓",1453,1,"mobend";set @addmon,1;close;
L7_6:
monster "gon_test.gat",58,87,"鉄球",1479,1,"mobend";set @addmon,1;close;
L8:
menu "唇",L8_1,"歯",L8_2,"髪",L8_3,"手",L8_4,"筋肉",L8_5,"骨",L8_6;
L8_1:
monster "gon_test.gat",58,87,"唇",1451,1,"mobend";set @addmon,1;close;
L8_2:
monster "gon_test.gat",58,87,"歯",1475,1,"mobend";set @addmon,1;close;
L8_3:
monster "gon_test.gat",58,87,"髪",1437,1,"mobend";set @addmon,1;close;
L8_4:
monster "gon_test.gat",58,87,"手",1441,1,"mobend";set @addmon,1;close;
L8_5:
monster "gon_test.gat",58,87,"筋肉",1476,1,"mobend";set @addmon,1;close;
L8_6:
monster "gon_test.gat",58,87,"骨",1435,1,"mobend";set @addmon,1;close;
L9:
menu "球",L9_1,"鏡",L9_2,"本",L9_3,"手袋",L9_4,"鞄",L9_5,"服",L9_6;
L9_1:
monster "gon_test.gat",58,87,"球",1477,1,"mobend";set @addmon,1;close;
L9_2:
monster "gon_test.gat",58,87,"鏡",1448,1,"mobend";set @addmon,1;close;
L9_3:
monster "gon_test.gat",58,87,"本",1478,1,"mobend";set @addmon,1;close;
L9_4:
monster "gon_test.gat",58,87,"手袋",1489,1,"mobend";set @addmon,1;close;
L9_5:
monster "gon_test.gat",58,87,"鞄",1488,1,"mobend";set @addmon,1;close;
L9_6:
monster "gon_test.gat",58,87,"服",1438,1,"mobend";set @addmon,1;close;
L10:
menu "女王",L10_1,"熱血男",L10_2,"死刑執行人",L10_3,"突然変異竜",L10_4,"合成獣",L10_5,"悪魔",L10_6;
L10_1:
monster "gon_test.gat",58,87,"女王",1482,1,"mobend";set @addmon,1;close;
L10_2:
monster "gon_test.gat",58,87,"熱血男",1464,1,"mobend";set @addmon,1;close;
L10_3:
monster "gon_test.gat",58,87,"死刑執行人",1487,1,"mobend";set @addmon,1;close;
L10_4:
monster "gon_test.gat",58,87,"突然変異竜",1449,1,"mobend";set @addmon,1;close;
L10_5:
monster "gon_test.gat",58,87,"合成獣",1456,1,"mobend";set @addmon,1;close;
L10_6:
monster "gon_test.gat",58,87,"悪魔",1486,1,"mobend";set @addmon,1;close;
L11:
menu "狩人",L11_1,"暗殺者",L11_2,"侍",L11_3,"武道家",L11_4,"剣士",L11_5;
L11_1:
monster "gon_test.gat",58,87,"狩人",1447,1,"mobend";set @addmon,1;close;
L11_2:
monster "gon_test.gat",58,87,"暗殺者",1483,1,"mobend";set @addmon,1;close;
L11_3:
monster "gon_test.gat",58,87,"侍",1490,1,"mobend";set @addmon,1;close;
L11_4:
monster "gon_test.gat",58,87,"武道家",1484,1,"mobend";set @addmon,1;close;
L11_5:
monster "gon_test.gat",58,87,"剣士",1485,1,"mobend";set @addmon,1;close;
Lalready:
mes "[ソン ヨンウ]";
mes "既にモンスターを召喚しました。";
mes "1回にモンスターを1匹だけ";
mes "他のモンスターを召喚するならば、";
mes "再入場してください。";
close;
LError:
mes "[ソン ヨンウ]";
mes "正式に申し込みをしてから";
mes "ご来場ください。";
close;
}
//===============================================================================
gon_test.gat,51,90,0 script gontimer120000 -1,{
mapannounce "gon_test.gat",": 残り1分です。",0;
deltimer "gontimer120000";
addtimer 60000,"gontimer180000";
break;
}
gon_test.gat,50,90,0 script gontimer180000 -1,{
Onend:
mapannounce "gon_test.gat",": 制限時間になりました。",0;
areawarp "gon_test.gat",42,82,73,91,"gon_test.gat",44,4;
deltimer "gontimer180000";
enablenpc "控室管理者";
killmonster "gon_test.gat","All";
break;
}
//===============================================================================
gon_test.gat,58,87,0 script mobend -1,{
mapannounce "gon_test.gat","召喚者 : おめでとうございます!またのご来場をお待ちしております。",0;
addtimer 3000,"mobend::OnReturn";
break;
OnReturn:
warp "gon_test.gat",44,4;
deltimer "mobend";
deltimer "gontimer180000";
deltimer "gontimer120000";
enablenpc "控室管理者";
break;
}
//===============================================================================
gon_test.gat,70,103,4 script 出口案内員 773,{
mes "[チェ エンエン]";
mes "帰りますか?";
next;
menu "帰る",-,"帰らない",Lno;
mes "[チェ エンエン]";
mes "ありがとうございました。";
mes "よければ、また来てくださいね。";
next;
warp "gon_test.gat",44,4;
set @kengaku,0;
break;
Lno:
mes "[チェ エンエン]";
mes "ありがとうございました。";
close;
}