Aleos 442cf87fcc
Fixes monster escape AI issues (#7927)
* Fixes #7904 and fixes #7916.
* Resolves NPC_RUN and NPC_RANDOMMOVE monsters not always reaching their intended escape distance.
* Resolves Marine Sphere calling the run skill too early resulting in the distance escaped not always being the same.
* Resolves Wink of Charm not forcing the target to fail skill use on the caster.
* Renames the monster alchemist state to can_escape to fit multiple uses.
Thanks to @Leemonn and @Lemongrass3110!
2023-09-14 12:41:47 -04:00
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2023-06-16 20:07:23 -07:00
2023-06-16 20:07:23 -07:00
2023-06-16 20:07:23 -07:00