
Suceess rates +11 +12 +13 +14 +15 +16 +17 +18 +19 +20 armor 100 100 100 100 90 60 60 30 30 10 weapon lv1 100 100 100 100 100 100 100 90 60 20 weapon lv2 100 100 100 100 100 100 90 60 30 20 weapon lv3 100 100 100 100 100 90 75 30 30 20 weapon lv4 100 100 100 100 90 60 60 30 30 10 If refine fails, on official another random number 0-100 is rolled. If number > 80 item is broken, otherwise item is dropped a refine level (so in effect 20% chance to break on fail). git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@17375 54d463be-8e91-2dee-dedb-b68131a5f0ec
42 lines
1.9 KiB
Plaintext
42 lines
1.9 KiB
Plaintext
// Renewal Version
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//
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// Type,Stats per level,Random bonus start level,Random bonus value,Chance+1:Bonus+1,Chance+2:Bonus+2,Chance+3:Bonus+3,...
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//
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// IMPORTANT: changing the number of upgrade levels requires modifying MAX_REFINE in status.h
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//
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// For armors, values of 100 add 1 armor defense.
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// For weapons, values of 100 add 1 ATK&MATK.
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//
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// Type:
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// 0 - Armors
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// 1 - Level 1 weapons
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// 2 - Level 2 weapons
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// 3 - Level 3 weapons
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// 4 - Level 4 weapons
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//
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// Stats per level:
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// This value is applied for every upgrade level.
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//
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// Random bonus start level:
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// This value specifies the start point for those levels that give a random bonus value (usually the first unsafe upgrade).
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//
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// Random bonus value:
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// A random number between 0 and (Random bonus start level - Upgrade level + 1) * this value is applied for all upgrades past
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// Random bonus start level. This is only applied for weapons, and not displayed client-side.
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//
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// Chance:
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// 100 = 100%
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//
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// Note: Chances for +11 and higher are not verified - 10% is a rumor from iRO wiki.
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// A note about renewal Armors, there may or may not be another bonus, according to iRO wiki: Every upgrade gives floor[( 3 + current upgrade ) / 4] equipment DEF)
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0,0,0,0,100:100,100:100,100:100,100:100,60:200,40:200,40:200,20:200,20:300,10:300,100:300,100:300,100:400,100:400,90:400,60:400,60:500,30:500,30:500,10:500
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// Level 1 weapons
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1,200,8,300,100:0,100:0,100:0,100:0,100:0,100:0,100:0,60:0,40:0,20:0,100:0,100:0,100:0,100:0,100:0,100:300,100:300,90:300,60:300,20:300
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// Level 2 weapons
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2,300,7,500,100:0,100:0,100:0,100:0,100:0,100:0,60:0,40:0,20:0,20:0,100:0,100:0,100:0,100:0,100:0,100:600,90:600,60:600,30:600,20:600
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// Level 3 weapons
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3,500,6,800,100:0,100:0,100:0,100:0,100:0,60:0,50:0,20:0,20:0,20:0,100:0,100:0,100:0,100:0,100:0,90:900,75:900,30:900,30:900,20:900
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// Level 4 weapons
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4,700,5,1400,100:0,100:0,100:0,100:0,60:0,40:0,40:0,20:0,20:0,10:0,100:0,100:0,100:0,100:0,90:0,60:1200,60:1200,30:1200,30:1200,10:1200
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