
Mechanic Neutral Barrier updated - Fixes bugreport:7874 - Blocks ranged and splash attacks - Gives % bonus to DEF and MDEF - Cannot be removed by Land Protector - Updated to 5x5 AOE - Can be cancelled by casting a second time Stealth Field updated- Fixes bugreport:7816 - No longer blocks AOE damage - Cannot be removed by Land Protector - Updated to 5x5 AOE - Can be cancelled by casting a second time FAW Silver Sniper and Magic Decoy updated - Fixes bugreport:7871 - FAWs get HP and ATK or MATK bonuses correctly now - New AI added for these Maximize Power no longer stops SP regeneration in pre-re (credits: Evil) - Fixes bugreport:7881 Gate of Hell now updates ATK correctly to HP and SP levels (credits: Aleos) - Fixes bugreport:7886 Comet now works as intended when with other Warlocks (credits: malufett) - Fixes bugreport:7854 Fixed minor issue where setting a monster to an AI with a script command could cause an error. Songs/Dances are now removed by Land Protector/Ganbantein (helvetica). Updated homunculus ATK to support renewal attack. Fixed an issue where Summon Legion mobs weren't getting the correct stats placed on them.
185 lines
9.0 KiB
Plaintext
185 lines
9.0 KiB
Plaintext
// ID,unit ID,unit ID 2,layout,range,interval,target,flag
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//
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// layout = -1:special, 0:1*1, 1:3*3, 2:5*5, up to 5:11*11
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// target = friend (party +guildmates +neutral players) / party / guild
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// ally (party +guildmates) / all / enemy
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// flag 0x001(UF_DEFNOTENEMY) If 'defunit_not_enemy' is set, the target is changed to 'friend'
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// 0x002(UF_NOREITERRATION) Spell cannot be stacked
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// 0x004(UF_NOFOOTSET) Spell cannot be cast near/on targets
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// 0x008(UF_NOOVERLAP) Spell effects do not overlap
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// 0x010(UF_PATHCHECK) Only cells with a shootable path will be placed
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// 0x020(UF_NOPC) Spell cannot affect players.
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// 0x040(UF_NOMOB) Spell cannot affect mobs.
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// 0x080(UF_SKILL) Spell CAN affect skills.
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// 0x100(UF_DANCE) Dance skill
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// 0x200(UF_ENSEMBLE) Ensemble skill
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// 0x400(UF_SONG) Song skill
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// 0x800(UF_DUALMODE) Spell has effects both at an interval and when you step in/out
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// 0x2000(UF_RANGEDSINGLEUNIT) Layout hack, use layout range propriety but only display center.
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// Example: 0x006 = 0x002+0x004 -> Cannot be stacked nor cast near targets
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//
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// Notes:
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// ------
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// 0x89,0x8a,0x8b without indication
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//
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// u1 u2 lay r intr target flag
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//
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12,0x7e, , 0, 0, -1,all, 0x003 //MG_SAFETYWALL
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18,0x7f, , -1, 0, 20,enemy, 0x010 //MG_FIREWALL
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21,0x86, , 0, 2,1000,enemy, 0x018 //MG_THUNDERSTORM
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25,0x85, , 1, 0, -1,all, 0x003 //AL_PNEUMA
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27,0x81,0x80, 0, 0, -1,all, 0x00E //AL_WARP
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47,0x86, , 0, 2,1000,enemy, 0x080 //AC_SHOWER
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70,0x83, , -1, 1,1000,all, 0x018 //PR_SANCTUARY
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79,0x84, , -1, 1,3000,enemy, 0x018 //PR_MAGNUS
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80,0x87,0x88, 0, 1,2000,enemy, 0x006 //WZ_FIREPILLAR
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83,0x86, , 0, 3,1000,enemy, 0x010 //WZ_METEOR
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85,0x86, , 0, 6:6:6:6:6:6:6:6:6:6:8,1250,enemy,0x018 //WZ_VERMILION
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87,0x8d, , -1, 0, -1,all, 0x010 //WZ_ICEWALL
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89,0x86, , 0, 5, 450,enemy, 0x018 //WZ_STORMGUST
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91,0x86, , 0, 2,1000,enemy, 0x010 //WZ_HEAVENDRIVE
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92,0x8e, , 2, 0, -1,enemy, 0x010 //WZ_QUAGMIRE
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115,0x90, , 0, 1,1000,enemy, 0x006 //HT_SKIDTRAP
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116,0x93, , 0, 1,1000,enemy, 0x006 //HT_LANDMINE
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117,0x91, , 0, 1,1000,enemy, 0x006 //HT_ANKLESNARE
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118,0x94, , 0, 1,1000,enemy, 0x006 //HT_SHOCKWAVE
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119,0x95, , 0, 1,1000,enemy, 0x006 //HT_SANDMAN
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120,0x96, , 0, 1,1000,enemy, 0x006 //HT_FLASHER
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121,0x97, , 0, 1,1000,enemy, 0x006 //HT_FREEZINGTRAP
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122,0x8f, , 0, 1,1000,enemy, 0x006 //HT_BLASTMINE
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123,0x98, , 0, 1,1000,enemy, 0x006 //HT_CLAYMORETRAP
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125,0x99, , 0, 1,1000,all, 0x000 //HT_TALKIEBOX
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140,0x92, , -1, 0,1000,enemy, 0x000 //AS_VENOMDUST
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220,0xb0, , 0, 0, -1,all, 0x002 //RG_GRAFFITI
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229,0xb1, , 0, 1,1000,enemy, 0x006 //AM_DEMONSTRATION
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254,0x86, , -1, 0, 300,enemy, 0x010 //CR_GRANDCROSS
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285,0x9a, , 3, 0, -1,all, 0x010 //SA_VOLCANO
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286,0x9b, , 3, 0, -1,all, 0x010 //SA_DELUGE
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287,0x9c, , 3, 0, -1,all, 0x010 //SA_VIOLENTGALE
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288,0x9d, , 3:3:4:4:5,0, -1,all, 0x010 //SA_LANDPROTECTOR
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306,0x9e, , 4, 0,6000,enemy, 0x200 //BD_LULLABY
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307,0x9f, , 4, 0, -1,enemy, 0x220 //BD_RICHMANKIM
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308,0xa0, , 4, 0, -1,enemy, 0x200 //BD_ETERNALCHAOS
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309,0xa1, , 4, 0, -1,party, 0x200 //BD_DRUMBATTLEFIELD
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310,0xa2, , 4, 0, -1,party, 0x200 //BD_RINGNIBELUNGEN
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311,0xa3, , 4, 0, -1,all, 0x200 //BD_ROKISWEIL
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312,0xa4, , 4, 0, -1,party, 0x240 //BD_INTOABYSS
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313,0xa5, , 4, 0, -1,party, 0x200 //BD_SIEGFRIED
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317,0xa6, , 3, 0,3000,enemy, 0x400 //BA_DISSONANCE
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319,0xa7, , 3, 0, -1,all, 0x440 //BA_WHISTLE
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320,0xa8, , 3, 0, -1,all, 0x440 //BA_ASSASSINCROSS
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321,0xa9, , 3, 0, -1,all, 0x440 //BA_POEMBRAGI
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322,0xaa, , 3, 0,6000,all, 0xC40 //BA_APPLEIDUN
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325,0xab, , 3, 0,3000,enemy, 0x100 //DC_UGLYDANCE
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327,0xac, , 3, 0, -1,all, 0x140 //DC_HUMMING
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328,0xad, , 3, 0, -1,enemy, 0x100 //DC_DONTFORGETME
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329,0xae, , 3, 0, -1,all, 0x140 //DC_FORTUNEKISS
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330,0xaf, , 3, 0, -1,all, 0x140 //DC_SERVICEFORYOU
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336,0xb2, , 0,-1, -1,noone, 0x000 //WE_CALLPARTNER
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339,0x86, , -1, 0, 300,enemy, 0x000 //NPC_DARKGRANDCROSS
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362,0xb4, , 0, 2, 300,all, 0x000 //HP_BASILICA
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369,0xb3, , -1, 0,10000,all, 0x008 //PA_GOSPEL
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395,0xb5, , 4, 0, -1,all, 0x200 //CG_MOONLIT
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404,0xb6, , -1, 0, -1,all, 0x000 //PF_FOGWALL
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405,0xb7, , 0, 0, -1,enemy, 0x000 //PF_SPIDERWEB
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409,0xb2, , 0,-1, -1,noone, 0x000 //WE_CALLBABY
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410,0xb2, , 0,-1, -1,noone, 0x000 //WE_CALLPARENT
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428,0x86, , 0, 1, 100,enemy, 0x000 //SG_SUN_WARM
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429,0x86, , 0, 1, 100,enemy, 0x000 //SG_MOON_WARM
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430,0x86, , 0, 1, 100,enemy, 0x000 //SG_STAR_WARM
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484,0xb8, , 2, 0, 500,enemy, 0x808 //HW_GRAVITATION
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488,0xb9, , 3, 0, -1,all, 0x200 //CG_HERMODE
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516,0x86, , 3, 0, 100,enemy, 0x000 //GS_DESPERADO
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521,0xbe, , 0, 1,1000,enemy, 0x000 //GS_GROUNDDRIFT
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525,0x86, , 0, 2, 100,enemy, 0x018 //NJ_HUUMA
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527,0xbc, , -1, 0,2000,enemy, 0x018 //NJ_TATAMIGAESHI
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535,0xbd, , -1, 0, 20,enemy, 0x010 //NJ_KAENSIN
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538,0xbb, , 1:1:1:2:2:2:3:3:3:4,0,-1,all,0x010 //NJ_SUITON
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541,0x86, , 0, 3:3:4:4:5, 100,enemy, 0x018 //NJ_RAIGEKISAI
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670,0xc7, , 1, 4:7:10:13:16:19:22:25:28:31,1000,all,0x008 //NPC_EVILLAND
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//706,0xfd, , 0, 0,1000,all, 0x000 //NPC_VENOMFOG
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2044,0xca, , 0, 2,1000,all, 0x018 //AB_EPICLESIS
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2032,0xe1, , 2, 0,1000,enemy, 0x018 //GC_POISONSMOKE
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2214,0x86, , 0, 5, 100,enemy, 0x080 //WL_CHAINLIGHTNING
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2216,0xcb, , -1, 0, 150,enemy, 0x018 //WL_EARTHSTRAIN
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2238,0xd8, , 0, 1,1000,enemy, 0x006 //RA_ELECTRICSHOCKER
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2239,0xd9, , 0, 1,1000,enemy, 0x006 //RA_CLUSTERBOMB
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2249,0xd2, , 0, 1,1000,enemy, 0x022 //RA_MAGENTATRAP
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2250,0xd3, , 0, 1,1000,enemy, 0x022 //RA_COBALTTRAP
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2251,0xd4, , 0, 1,1000,enemy, 0x022 //RA_MAIZETRAP
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2252,0xd5, , 0, 1,1000,enemy, 0x022 //RA_VERDURETRAP
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2253,0xd6, , 0, 1,1000,enemy, 0x002 //RA_FIRINGTRAP
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2254,0xd7, , 0, 1,1000,enemy, 0x002 //RA_ICEBOUNDTRAP
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2273,0xe2, , 2, 0, 500,friend,0x000 //NC_NEUTRALBARRIER
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2274,0xe3, , 2, 0, 500,all, 0x000 //NC_STEALTHFIELD
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2299,0xcc, , 0, 1,1000,all, 0x006 //SC_MANHOLE
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2300,0xcd, , 0, 1,1000,all, 0x006 //SC_DIMENSIONDOOR
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2301,0xce, , 2, 0, -1,all, 0x200E //SC_CHAOSPANIC
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2302,0xcf, , 0, 2, -1,enemy, 0x002 //SC_MAELSTROM
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2303,0xd0, , 3, 0, -1,all, 0x2018 //SC_BLOODYLUST
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2304,0xd1, , 0, 2, -1,enemy, 0x000 //SC_FEINTBOMB
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2317,0x86, , -1, 0, -1,enemy, 0x010 //LG_OVERBRAND
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2319,0xec, , 0, 3,5000,all, 0x000 //LG_BANDING
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2414,0xda, , 0, 0,1000,enemy, 0x008 //WM_REVERBERATION
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2418,0xdb, , 0, 5, 300,enemy, 0x800 //WM_SEVERE_RAINSTORM
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2419,0xde, , 0, 1,1000,all, 0x014 //WM_POEMOFNETHERWORLD
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2443,0xdc, , 0, 0,1000,enemy, 0x00A //SO_FIREWALK
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2444,0xdd, , 0, 0,1000,enemy, 0x00A //SO_ELECTRICWALK
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2446,0x86, , 0, 3:3:3:4:4,1000,enemy, 0x018 //SO_EARTHGRAVE
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2447,0x86, , 0, 3:3:3:4:4,1000,enemy, 0x018 //SO_DIAMONDDUST
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2449,0xdf, , 0, 3:3:4:4:5,500,enemy, 0x018 //SO_PSYCHIC_WAVE
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2450,0xe0, , 0, 3, 500,enemy, 0x010 //SO_CLOUD_KILL
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2452,0xe4, , 0, 3,3000,all, 0x010 //SO_WARMER
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2453,0xeb, , 0, 1:1:2:2:3,1000,enemy,0x010 //SO_VACUUM_EXTREME
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2465,0xf1, , 0, 1,1000,all, 0x010 //SO_FIRE_INSIGNIA
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2466,0xf2, , 0, 1,1000,all, 0x010 //SO_WATER_INSIGNIA
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2467,0xf3, , 0, 1,1000,all, 0x010 //SO_WIND_INSIGNIA
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2468,0xf4, , 0, 1,1000,all, 0x010 //SO_EARTH_INSIGNIA
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2479,0xe5, , 0, 1,1000,enemy, 0x006 //GN_THORNS_TRAP
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2482,0xe6,0x7f, -1, 1, -1,all, 0x000 //GN_WALLOFTHORN
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2484,0x86, , 0, 1, 100,enemy, 0x080 //GN_CRAZYWEED_ATK
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2485,0xe7, , 0, 3,1000,enemy, 0x098 //GN_DEMONIC_FIRE
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2487,0xe8, , 0, 3,1000,enemy, 0x000 //GN_FIRE_EXPANSION_SMOKE_POWDER
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2488,0xe9, , 0, 3,1000,enemy, 0x000 //GN_FIRE_EXPANSION_TEAR_GAS
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2490,0xea, , 0, 1,1000,enemy, 0x002 //GN_HELLS_PLANT
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3006,0x86, , 0, 2, 100,enemy, 0x018 //KO_BAKURETSU
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3008,0x86, , 0, 2, 100,enemy, 0x018 //KO_MUCHANAGE
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3009,0x86, , 0, 3, 500,enemy, 0x018 //KO_HUUMARANKA
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3020,0xf8, , 0, 3, 100,all, 0x018 //KO_ZENKAI
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3010,0xfc, , 0, 1,1000,enemy, 0x020 //KO_MAKIBISHI
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8020,0xf5, , 3, 0,2300:2100:1900:1700:1500,enemy, 0x018 //MH_POISON_MIST
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8033,0x7e, , 0, 0, -1,all, 0x003 //MH_STEINWAND
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8025,0x86, , 0, 2:2:3:3:4,1000,enemy, 0x018 //MH_XENO_SLASHER
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8041,0xf6, , 1:1:2:2:3, 0,2000,enemy, 0x01A //MH_LAVA_SLIDE
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8043,0xf7, , 1, 0,-1,enemy, 0x2018 //MH_VOLCANIC_ASH
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8208,0x86, , 0, 2,1000,enemy, 0x080 //MA_SHOWER
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8209,0x90, , 0, 1,1000,enemy, 0x006 //MA_SKIDTRAP
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8210,0x93, , 0, 0,1000,enemy, 0x006 //MA_LANDMINE
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8211,0x95, , 0, 1,1000,enemy, 0x006 //MA_SANDMAN
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8212,0x97, , 0, 1,1000,enemy, 0x006 //MA_FREEZINGTRAP
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8403,0xed, , -1, 1,1000,enemy, 0x018 //EL_FIRE_MANTLE
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8406,0xee, , 0, 1, -1,friend,0x018 //EL_WATER_BARRIER
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8409,0xef, , 0, 1,1000,friend,0x018 //EL_ZEPHYR
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8412,0xf0, , 0, 1, -1,friend,0x018 //EL_POWER_OF_GAIA
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10006,0xc1, , 2, 0, -1,guild, 0x040 //GD_LEADERSHIP
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10007,0xc2, , 2, 0, -1,guild, 0x040 //GD_GLORYWOUNDS
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10008,0xc3, , 2, 0, -1,guild, 0x040 //GD_SOULCOLD
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10009,0xc4, , 2, 0, -1,guild, 0x040 //GD_HAWKEYES
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