rathena/npc/cities/umbala.txt

1029 lines
25 KiB
Plaintext
Raw Blame History

This file contains ambiguous Unicode characters

This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

//===== eAthena Script =======================================
//= Umbala Town script
//===== By: ==================================================
//= jAthena (1.0) Fusion Dev Team (1.1) Muad Dib (1.2) Darkchild (1.3)
//===== Current Version: =====================================
//= 2.1
//===== Compatible With: =====================================
//= eAthena SVN; RO Episode XX
//===== Description: =========================================
//- [Aegis Conversion]
//= Umbala Town Npcs
//===== Additional Comments: =================================
//= 1.0 - Done By jAthena (dunno Who)
//= 1.1 - Translated by Fusion Dev Team
//= 1.2 - Fixed Something by Muad Dib
//= 1.3 - Fixed up For eA by Darkchild
//= 1.4 - Fixed some wrong item names [Lupus]
//= 1.5 Spell Checked [massdriller]
//= 1.6 - Fixed item names, added a chance to get to Niflheim via Jumping Bungy Area [Lupus]
//= 1.7 - Fixed bugs and exploits [Lupus]
//= 1.8 - Warps you to Niff with 1HP [Lance]
//= 1.9 - Moved Umbala Event, Create Essence/Dismantle Stone, and Skeletal Gate to npc/quests/quests_umbala.txt [Evera]
//= 2.0 - Removed duplicates, max NPC name length is 23, so Utan Tribe Young Adult#1, the 1 is skipped [Toms]
//= 2.1 - Updated to Aegis 10.3 standards. [L0ne_W0lf]
//============================================================
comodo,170,137,7 script La Ed#um 84,{
end;
}
comodo,171,137,1 script Haith#um 92,{
mes "[La Ed]";
mes "There MUST be a treasure hidden in that place!";
next;
mes "[Haith]";
mes "If we find it, people will no longer think we're losers~!!";
next;
mes "[La Ed]";
mes "Finally!";
next;
mes "[Haith]";
mes "Let's go find that treasure!";
next;
mes "[La Ed]";
mes "Let's do it~ !!";
emotion e_gg;
next;
mes "[Haith]";
mes "................";
next;
mes "[La Ed]";
mes "By the way...do you think he";
mes "would tell us about such a";
mes "great treasure so easily?";
emotion e_hmm;
emotion e_hmm,0,"La Ed#um";
next;
select("Hm? What treasure?");
mes "[La Ed]";
mes "Wha--?! when did you start listening to us?!";
next;
mes "[Haith]";
mes "Huh...seems like you wanna know";
mes "more about the treasure. Well,";
mes "this information doesn't come cheap...";
emotion e_gg;
next;
mes "[La Ed]";
mes "Plus, we'll need a little";
mes "a little something in case";
mes "*cough!* ^555555we don't find";
mes "anything at all.^000000";
next;
mes "[La Ed, Haith]";
mes "If you pay us 1,000 zeny, we will tell you!";
emotion e_gg;
emotion e_gg,0,"La Ed#um";
next;
if (select("Pay 1,000 zeny:Refuse to pay") == 1) {
if (Zeny > 999) {
set zeny,zeny-1000;
mes "[Haith]";
mes "Hahahaha! You the man!";
next;
mes "[La Ed]";
mes "Okay, not too long ago, a famous";
mes "adventurer named Niels came back from his travels.";
next;
mes "[Haith]";
mes "*Whispers*";
mes "^555555He brought a big box with him.^000000";
next;
mes "[La Ed]";
mes "Also, he came back in the middle";
mes "of the night without telling";
mes "anyone. So, of course he's got";
mes "some secret, don't you think?";
next;
mes "[Haith]";
mes "What could be inside that box~?";
mes "It just has to be treasure!!";
next;
mes "[La Ed]";
mes "So! We decided to go on a journey to find treasure of our own-!!";
next;
mes "[Haith]";
mes "The problem is, we are not sure";
mes "whether or not Niels would tell";
mes "us the location of where he";
mes "found the treasure...";
emotion e_hmm;
next;
mes "[La Ed]";
mes "Because Niels always treat us like";
mes "we're stupid!! Bah~!!";
next;
select("Where is this Niels person?");
mes "[La Ed]";
mes "He's staying at the northern part";
mes "of this village.";
next;
mes "[Haith]";
mes "Since we gave you good information,";
mes "we expect that you pay us back!";
next;
mes "[La Ed, Haith]";
mes "Good luck!";
close;
}
mes "[La Ed]";
mes "Oh well~! If you don't have the money, then we can't give you the information~";
close;
}
mes "[Haith]";
mes "Bah! Whatever~";
emotion e_hmm;
emotion e_hmm;
close;
}
cmd_in01,175,120,3 script Iriya#um 69,{
mes "[Iriya]";
mes "Mr. Niels is at the table in the";
mes "corner. He has many interesting";
mes "stories about the world.";
next;
mes "[Iriya]";
mes "I am not sure where he has been";
mes "this time. He just laughs and";
mes "says 'I don't think I am fit";
mes "for this teaching job.'";
next;
mes "[Iriya]";
mes "In the meantime, people keep";
mes "visiting Mr. Niels... and I";
mes "can't help but wonder...";
mes "Where has he gone?";
close;
}
cmd_in01,164,115,1 script Niels#um 731,{
mes "[Niels]";
mes "Hmm? What's that look for?";
mes "Ah~ You must of heard the rumors";
mes "of me finding some kind of";
mes "treasure. Yeah, that's understandable...";
next;
mes "[Niels]";
mes "Well, those rumors of me stumbling";
mes "on some wonderful treasure is";
mes "just the result of overactive";
mes "imaginations. All I've found";
mes "was a little something to add";
mes "to my collection.";
next;
mes "[Niels]";
mes "But...since I've proven to myself";
mes "that 'it' actually exists by";
mes "seeing it with my own eyes,";
mes "to me, what I've obtained is a";
mes "valuable treasure.";
next;
mes "[Niels]";
mes "This village of Comodo!";
mes "Don't you think the caves are too";
mes "small and narrow for some reason?";
next;
mes "[Niels]";
mes "So I was thinking about it...";
mes "And I came to the conclusion that";
mes "there should be something hidden";
mes "inside the cave...";
next;
mes "[Niels]";
mes "And then!";
mes "I finally found it.";
mes "The patch to 'the place'";
mes "that no one has ever found!";
next;
mes "[Niels]";
mes "................";
next;
mes "[Niels]";
mes ".......Hm?";
next;
mes "[Niels]";
mes "I was expecting a spectacular and";
mes "rather dramatic sound effect";
mes "for my declaration!";
mes "Eh, oh well...";
emotion e_hmm;
next;
mes "[Niels]";
mes "Well, in the spirit of discovery,";
mes "don't ever think of asking me";
mes "about directions to 'the place'";
mes "or about what is in 'the place.'";
mes "I wouldn't want to spoil the";
mes "surprise.";
next;
mes "[Niels]";
mes "If you're a real adventurer,";
mes "I expect you to scream at the";
mes "top of your lungs...";
next;
mes "[Niels]";
mes "'Ahhhh! I need to know what it";
mes "is!!' Kick the door open and run";
mes "like hell to find this place on";
mes "your own!!";
next;
mes "[Niels]";
mes "Now! Hurry and seek this place";
mes "out! Will this place be a totally";
mes "new world, or will it be a trap";
mes "to hell?! Go forth, meet your";
mes "destiny, adventurer!";
close;
}
umbala,70,106,3 script Utan Kid#um 781,{
if (event_umbala >= 3) {
mes "[???]";
mes "Huh?";
mes "You're not one of us, are you?";
next;
mes "[???]";
mes "Heh! Hi!";
mes "My name is Haatan.";
emotion e_heh;
next;
mes "[Haatan]";
mes "...*Sigh*";
mes "I am sorry, but I cannot play with";
mes "you right now. My parent's house";
mes "was struck by lightning yesterday";
mes "and it burned down our roof...";
emotion e_sob;
next;
mes "[Haatan]";
mes " . . . !";
next;
mes "[Haatan]";
mes "Oh yes! Could you help me?";
mes "You look pretty well off...";
mes "Can donate some money for";
mes "re-constructing my parents' house?";
mes "You Rune-Midgardians are all";
mes "richier than Utans! I beg you!";
emotion e_heh;
next;
if (select("(Nod head):(Shake head)") == 1) {
mes "[Haatan]";
mes "Whoaaaa!!";
mes "You the man~!";
mes "Thank you so much, yay~!";
if (zeny > 1000) {
set zeny,zeny-1000;
if (checkweight(517,1)) {
getitem 517,1; //Meat
}
emotion e_swt2;
}
else {
next;
mes "[Haatan]";
mes "Uh...";
mes "It looks like...";
mes "You don't have much";
mes "yourself...";
emotion e_pif;
close;
}
next;
mes "[Haatan]";
mes "Thank you so much!";
emotion e_heh;
close;
}
mes "[Haatan]";
mes ".............*Sob*...";
emotion e_sob;
close;
}
else {
mes "[???]";
mes "Umbah?";
mes "Umbala umbabah umbah?";
next;
mes "[???]";
mes "Umbah! Umbaumbah!";
mes "Umbahumbah Haatan babah.";
emotion e_sob;
next;
mes "[Haatan]";
mes "........umbah,";
mes "Umbah umbah umbaumbumbah umbah umbah";
mes "Babaum babahum woombah umbah umbabah";
mes "Umbah umbah";
mes "..Umbah umbabah umbah...";
emotion e_heh;
next;
mes "[Haatan]";
mes " . . . !";
next;
mes "[Haatan]";
mes "Umbah!";
mes "Umbah umbah? Umbah umbahbah";
mes "abaum babahum woombah!";
mes "Umbahumbah umbabahumbaumhumbah! Umbah!";
emotion e_heh;
next;
if (select("(Nod head):(Shake head)") == 1) {
mes "[Haatan]";
mes "Umbaumbah!!";
mes "Um~bahumbah~ Um~baumbah~";
mes "Um~baumbah~ um~baumbah~";
if (zeny > 1000) {
set zeny,zeny-1000;
if (checkweight(517,1)) {
getitem 517,1; //Meat
}
emotion e_swt2;
}
else {
next;
mes "[Haatan]";
mes "...umbah? Umbahumbah!! Umbaum!";
emotion e_pif;
close;
}
next;
mes "[Haatan]";
mes "Umba umba umbaum.";
emotion e_sob;
close;
}
mes "[Haatan]";
mes "........umbah..";
emotion e_heh;
close;
}
close;
}
umbala,59,243,5 script Utan Kid#1 787,{
if (event_umbala >= 3) {
mes "[Kotan]";
mes "............";
mes ".........poop!";
mes ".....me like Meat.";
mes "....gimme a Meat.";
emotion e_rock;
next;
if (select("Give him Meat.:Refuse.") == 1) {
if (countitem(517) > 0) {
mes "[Kotan]";
mes "Whoa, are you really giving me";
mes "Meat? Thanks! I will pay you";
mes "back with these.";
delitem 517,1; //Meat
getitem 909,2; //Jellopy
getitem 914,2; //Fluff
getitem 705,2; //Clover
emotion e_scissors;
close;
}
mes "[Kotan]";
mes "Hah! You don't have Meat,";
mes "but pretend that you do?!";
mes "I hate people who lie";
mes "to me!!";
percentheal -20,0;
emotion e_an;
close;
}
mes "[Kotan]";
mes ".........";
mes ".....hungwee.";
mes ".....I want Meat.";
percentheal -1,0;
emotion e_sob;
close;
}
else {
mes "[???]";
mes "............";
mes "........umbah.";
mes ".......umbabah.";
mes "......humbah.";
emotion e_rock;
next;
if (select("Umbah:Umbaboo") == 1) {
if (countitem(517) > 0) {
mes "[???]";
mes "Umbaumbaumbabababah.";
mes "Umbababahum.";
delitem 517,1; //Meat
getitem 909,2; //Jellopy
getitem 914,2; //Fluff
getitem 705,2; //Clover
emotion e_scissors;
close;
}
mes "[???]";
mes "Umbahumumhumbubabababah!!";
mes "Umbahumbababah umbahumboo!";
percentheal -20,0;
emotion e_an;
close;
}
mes "[???]";
mes "...........";
mes "......woong bah.";
mes "....umbabababah.";
emotion e_sob;
percentheal -1,0;
close;
}
}
umbala,177,153,3 script Pasto#um 97,{
mes "[Pasto]";
emotion e_gasp;
mes "Oh my god~! Finally,";
mes "another Rune-Midgardian!";
mes "I've never seen anyone from";
mes "home in this place before!";
mes "Nice to meet you, my name is Pasto!";
next;
mes "[Pasto]";
mes "This place is called Umbala.";
mes "The local people in this village";
mes "have formed a culture that's";
mes "totally different from other";
mes "places I've been.";
next;
mes "[Pasto]";
mes "I guess it's because this";
mes "place has been isolated from";
mes "other regions because of its";
mes "geographical features.";
next;
mes "[Pasto]";
mes "They look different from us, and";
mes "use a language that is still very";
mes "confusing to me. I was also";
mes "confounded by their different use";
mes "of facial expression.";
next;
mes "[Pasto]";
mes "Of course, there are some";
mes "similarities. However, you might";
mes "want to be careful about certain";
mes "issues.";
next;
mes "[Pasto]";
mes "Sometimes, what you say or do";
mes "or do could be misinterpreted as";
mes "having the totally opposite meaning.";
next;
mes "[Pasto]";
mes "I wish I could speak their";
mes "language...*Sigh*";
mes "...Or I wish I could meet more";
mes "people here that speak my";
mes "language...I...I'm...";
mes "So very lonely...*Sob*";
emotion e_sob;
close;
}
umbala,80,146,4 script Yuwooki#um 753,{
mes "[Yuwooki]";
mes "Umbah umbah woogawoo...";
mes "oops, sorry! I'm so used";
mes "to speaking in Utan by now.";
mes "It's a pleasure to meet you.";
next;
mes "[Yuwooki]";
mes "I never imagined that I would";
mes "meet another person from";
mes "the homeland in this village.";
mes "Hahahahah~!";
next;
mes "[Yuwooki]";
mes "I came here to seek strong people";
mes "to help me master my fighting";
mes "skills. But I was soon frustrated";
mes "because it took me a long";
mes "time to learn the language...";
next;
mes "[Yuwooki]";
mes "Well, now I am kind of used to my";
mes "circumstances. Even though it";
mes "took me a while to used to";
mes "Utan culture. Hahahaha~!";
next;
mes "[Yuwooki]";
mes "But you know what was the weirdest";
mes "thing I found out about Utan";
mes "culture? At first the Utan men";
mes "seemed to have, shall we say, a";
mes "strong species preservation instinct.";
next;
mes "[Yuwooki]";
mes "There are many Utan playboys in";
mes "this village. Some may think";
mes "the Utans are primitive in";
mes "this respect, but...";
next;
mes "[Yuwooki]";
mes "As I learned more about them,";
mes "I eventually realized that their";
mes "courtship rituals are actually";
mes "more advanced than anything the";
mes "Rune-Midgard culture has to offer.";
next;
mes "[Yuwooki]";
mes "It's really quite fascinating.";
mes "I'm actually still learning";
mes "quite much from the Utan";
mes "playboys and their awesome methods.";
close;
}
umbala,140,157,6 script Utan Man#1 785,{
if (event_umbala >= 3) {
mes "[Jertan]";
mes "Bungee jumping can be dangerous,";
mes "and you can risk your life doing";
mes "it. We Utans have consider";
mes "bungee jumping an important";
mes "part of the ceremony of";
mes "becoming an adult.";
close;
}
else {
mes "[???]";
mes "Umbaumbah humba.";
mes "Woo umbaumbaumbabah woo humbah";
mes "Umbababah umba umba.";
close;
}
}
umbala,146,157,4 script Utan Man#2 786,{
if (event_umbala >= 3) {
mes "[Arotan]";
mes "Completing the bungee jump";
mes "is very difficult to do.";
mes "Today, we are here in celebration";
mes "of the people that made it and";
mes "have shown their courage.";
close;
}
else {
mes "[???]";
mes "Woo umbaumbaumbabah woo humbah";
mes "Umbababah umba umba.";
close;
}
}
umbala,149,165,4 script Utan Kid#3 781,{
if (event_umbala >= 3) {
mes "[Klumatan]";
mes "It's really scary, falling from";
mes "such a high place...";
mes "But I guess you have to do it,";
mes "otherwise no one will ever";
mes "consider you a grownup.";
next;
mes "[Klumatan]";
mes "I guess I don't want to";
mes "be a grownup right away.";
mes "But some kids my age are";
mes "in too big of a hurry";
mes "to not be kids anymore.";
close;
}
else {
mes "[???]";
mes "Umbahumba umumbah.";
mes "Umbahumbah umbabah.";
mes "Umbahumhumbabahum.";
close;
}
}
umbala,92,159,4 script Bertan#um 785,{
if (event_umbala >= 3) {
mes "[Bertan]";
mes "What up, loser!";
next;
mes "[Bertan]";
mes "What's the matter,";
mes "ya big Rune-Midgardian?!?!";
mes "I just called you a 'loser!'";
mes "I guess you're too stupid";
mes "to understand!!";
mes "Hahahahahahaahahhahaha~!";
next;
mes "[Bertan]";
mes "...";
mes "Uh...oh!";
next;
mes "[Bertan]";
mes "It looks like you can understand";
mes "me--! Good job, good job!";
mes "Alright, by way of apology,";
mes "do you want to hear a joke?";
next;
mes "[Bertan]";
mes "Alright, alright.";
mes "Here we go.";
mes "Ummmm...";
mes "Alright, I got one.";
next;
switch(rand(1,6)) {
case 1:
mes "[Bertan]";
mes "What did the Rune-Midgardian";
mes "say to the Savage?";
mes "...";
next;
mes "[Bertan]";
mes "I don't know...";
mes "But they didn't have any";
mes "trouble understanding";
mes "each other!!! HAHAHAHA~!";
mes "Get it? 'Cuz, like,";
mes "they're both pigs~!";
next;
mes "[Bertan]";
mes "Not funny, huh?";
mes "Oh well. I guess my";
mes "sense of humor is just";
mes "too sophisticated.";
close;
case 2:
mes "[Bertan]";
mes "Okay...what's the best";
mes "way to tame an Orc Lady?";
mes "Give up..?";
next;
mes "[Bertan]";
mes "With a wedding ring!";
mes "HAHAHAHAHAHAHHA!";
mes "Oh God~ I'm hilarious!!";
next;
mes "[Bertan]";
mes "...";
mes "...Wait.";
mes "Wait a minute...";
next;
mes "[Bertan]";
mes "That's not even funny...";
mes "Just incredibly...";
mes "Scary...";
mes "Brrr--!";
mes "She's hideous!!";
close;
case 3:
mes "[Bertan]";
mes "Actually...forget it.";
next;
mes "[Bertan]";
mes "I was going to say a";
mes "knock knock joke about";
mes "Isis, but then decided";
mes "that kind of humor is";
mes "too low brow.";
mes "...Zing!";
close;
case 4:
mes "[Bertan]";
mes "Why are Rune-Midgardians";
mes "SOOoOOoo...";
mes "Um, hmmmmm.";
mes "Maybe that joke";
mes "isn't so good for this";
mes "situation, yeah?";
close;
case 5:
mes "[Bertan]";
mes "Okay, why is it that";
mes "GMs prefer not to be";
mes "seen...? Give up?";
next;
mes "[Bertan]";
mes "BECAUSE THOSE GUYS WEAR";
mes "SKIRTS ~! HAHAHA!";
mes "OH MAN, I MADE A FUNNY!";
next;
mes "[Bertan]";
mes "*Whew* Yowza~";
mes "Oh, man.";
mes "Utterly classic.";
close;
case 6:
mes "[Bertan]";
mes "A Crusader, an Alchemist and a Novice walk into a bar.";
next;
mes "[Bertan]";
mes "Inside, they see a sign that";
mes "says '^CC0000Monster Help Agency:";
mes "LADIES ONLY.^000000'";
next;
mes "[Bertan]";
mes "'^000099Oh!^000000' says the Crusader.";
mes "'^000099It's a lucky thing we are";
mes "all ladies.^000000' She goes up";
mes "and says '^000099Gimmie a ride.^000000'";
mes "Kinda rude for a Crusader,";
mes "but whatever.";
next;
mes "[Bertan]";
mes "Out of nowhere, this";
mes "Grand PecoPeco appears";
mes "and is all '^CC0000I'll give you";
mes "a ride, baby. Careful, this";
mes "road can get buuuuumpy.^000000'";
mes "And then they're off.";
next;
mes "[Bertan]";
mes "Next comes the Alchemist";
mes "and she's like '^330099I need";
mes "help killing Zombies^000000' and";
mes "then this Marine Sphere";
mes "comes from out of";
mes "nowhere and is all...";
next;
mes "[Bertan]";
mes "'^CC0000I got your fire. Careful";
mes "baby, touch me the wrong";
mes "way and I might just";
mes "exploooode.^000000' So then";
mes "they're off on their";
mes "merry way too.";
next;
mes "[Bertan]";
mes "Finally, the Novice";
mes "comes up and says";
mes "'^006633I need someone to";
mes "party with.^000000'";
next;
mes "[Bertan]";
mes "Out of nowhere, this";
mes "Hode pops up and says...";
next;
mes "[Bertan]";
mes "'^CC0000I know some people";
mes "but let me check my";
mes "Rolodex. HODE on!^000000'";
mes "....";
next;
mes "[Bertan]";
mes ".....";
mes "..........";
mes "No go?";
next;
mes "[Bertan]";
mes "Well, come on!";
mes "I can't be funny";
mes "all the time, you know?";
close;
}
}
else {
mes "[????]";
mes "Umbaumba Umbaumbah";
next;
mes "[????]";
mes "Bwahbwah hahbrah!";
mes "Umbaumba Umbaumbah";
mes "Umbaumba Umbaumbah";
next;
mes "[????]";
mes "Umbaumba Umbaumbah woo~";
emotion e_ho;
close;
}
close;
}
umbala,194,104,4 script Utan Kid#2 787,{
if (event_umbala >= 3) {
mes "[Boorkatan]";
mes "Huh? You're from Rune-Midgard,";
mes "aren't you? Have you ever been bungee jumping?";
next;
if (select("Yeah:No") == 1) {
mes "[Boorkatan]";
mes "Whoa, what a surprise! I never";
mes "would have thought someone from";
mes "outside would know how to do it.";
mes "Okay, I'll take your word for";
mes "it and welcome you to our village.";
close;
}
mes "[Boorkatan]";
mes "Er, I see...";
mes "As part of the ceremony of";
mes "adulthood, all Utans have to do";
mes "a bungee jump. When I grow up,";
mes "I'm gonna do it too, and prove";
mes "to everybody that I am a man!";
close;
}
else {
mes "[???]";
mes "Umbaumbababah umhumba.";
mes "Umbabaumumba umbaumbah?";
next;
if (select("Yeah:No") == 1) {
mes "[???]";
mes "Umba, Umumbah umbabah.";
mes "Umbaumbah umumbabah.";
close;
}
mes "[???]";
mes "Er, Umbahumba umumbah.";
mes "Umbahumbah umbabah.";
mes "Umbahumhumbabahum.";
close;
}
}
umbala,193,208,6 script Utan Man#3 789,{
if (event_umbala >= 3) {
mes "[Weitan]";
mes "I too did the bungee jump when I";
mes "was young. I remember it well...";
mes "It was my first time, and the";
mes "ground rushed up to meet me...";
mes "For a moment, I thought I was";
mes "going to get myself killed...";
next;
mes "[Weitan]";
mes "But after I made it, I was so";
mes "proud of myself~";
mes "Some Utans may not agree, but";
mes "I think bungee jumping is an";
mes "important part of the ceremony";
mes "of adulthood.";
close;
}
else {
mes "[???]";
mes "Umbahumba umumbah.";
mes "Umbahumbah umbabah.";
mes "Umbahumhumbabahum.";
close;
}
}
umbala,139,205,4 script Utan Man#5 785,{
if (event_umbala >= 3) {
mes "[Jooltan]";
mes "It's been a long time since I last";
mes "saw a Rune-Midgardian~!";
mes "Welcome, stranger.";
next;
mes "[Jooltan]";
mes "We Utans use this place for";
mes "bungee jumping. Many Utan";
mes "youngsters have shown their";
mes "bravery, earned their";
mes "self-respect, and became";
mes "adults in this very place.";
next;
mes "[Jooltan]";
mes "Oh...right. A few unlucky people";
mes "just fell and died after";
mes "messing up their bungee jump. And";
mes "a few had heart attacks while";
mes "looking at other people jumping down...";
next;
mes "[Jooltan]";
mes "So...";
mes "Be careful when you walk around,";
mes "You don't want to fall off.";
mes "And if you want to try a bungee";
mes "jump, you should get yourself ready.";
next;
mes "[Jooltan]";
mes "Oh...right. Supposedly,";
mes "there's an unidentified";
mes "creature living in the water...";
mes "So if you happen to get dunked,";
mes "get out of there~!";
close;
}
else {
mes "[???]";
mes "Umbah umbah!";
mes "Umbaumbah bababah umbah.";
mes "Babaumm Utan umbah umbabah";
mes "Umbaba hum.";
mes "Umumhumbah umbaumbah umbabah.";
next;
mes "[???]";
mes "Umbaum mahbababh umba,";
mes "Umbabatan umbaumbah.";
mes "Ba, umbaumbaumumbabaumm.";
mes "Umbabah umbaumumum.";
mes "Umbaumbaubahum.";
close;
}
}
um_in,158,71,3 script Utan villager#um 787,{
if (event_umbala >= 3) {
mes "[Mutakutan]";
mes "Umbala has many many trees!";
mes "I, Mutakutan, like trees so much.";
mes "Heh heh~";
next;
mes "[Mutakutan]";
mes "There is one special tree I like";
mes "the most! That is the oldest and";
mes "biggest tree in Umbala!";
mes "No wait, I think it is the oldest";
mes "and biggest in the world...";
mes "I'm sure it is!";
next;
mes "[Mutakutan]";
mes "It's really really big and old!";
mes "It's so tall, even I haven't seen";
mes "the top of this tree yet. I tried";
mes "climbing it before, but I could";
mes "never reach the top...even though";
mes "I'm great at tree climbing.";
next;
mes "[Mutakutan]";
mes "Oh, also the fruits from the tree";
mes "are very tasty! I bet they are the";
mes "most delicious fruit in the world~";
mes "Sweet and sour...eating it just";
mes "makes you feel refreshed and";
mes "invigorated~!";
next;
mes "[Mutakutan]";
mes "There's an amazing story about";
mes "this fruit. An old man in my";
mes "village was suffering from a";
mes "mortal disease...nothing";
mes "seemed to help...";
next;
mes "[Mutakutan]";
mes "But after he took medicine made";
mes "from the ground leaves of this";
mes "tree, he became healthy and sound";
mes "again! I think God sent us the";
mes "tree to bless us.";
next;
mes "[Mutakutan]";
mes "It's at north of my village, so";
mes "why don't you go see the greatness";
mes "of this tree for yourself?";
}
else {
mes "[??????]";
mes "Umbaumbah umbahbah woomhah!";
mes "Umbah umbah umbabah umbah";
mes "Umbah umbah umbah";
mes "Umbabah umbah umbabbah";
next;
mes "[??????]";
mes "....";
mes "......";
mes "Umbah balooooga?";
mes "Umbah balooooooooga?";
next;
mes "[??????]";
mes "...";
mes "Moogahaloo schluloo.";
}
close;
}
umbala,140,197,1 script Bungee Jump -1,0,0,{
OnTouch:
switch(rand(1,3)) {
case 1:
percentheal -100,0;
mapannounce "umbala","Bungee Jump: "+strcharinfo(0)+" : Kyaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa~~~~~~~",bc_map;
end;
case 2:
percentheal -50,0;
mapannounce "umbala","Bungee Jump: "+strcharinfo(0)+" : Wooooooaaaaaaaaaaaaaahhhhhhhhhhhh~~~~~~!",bc_map;
end;
case 3:
if (rand(1,2) == 2) {
percentheal -99,0;
warp "nif_in",69,15;
}
end;
}
}
umbala,136,195,0 script #jump -1,1,1,{
OnTouch:
warp "umbala",145,166;
end;
}