
- Implementing new iWall system in WOE SE. - Removed unnecessary dialogs in Advanced Refiner. git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@13220 54d463be-8e91-2dee-dedb-b68131a5f0ec
169 lines
4.8 KiB
Plaintext
169 lines
4.8 KiB
Plaintext
//===== eAthena Script =======================================
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//= Advanced Refiner
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//===== By: ==================================================
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//= L0ne_W0lf
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//===== Current Version: =====================================
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//= 1.4
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//===== Compatible With: =====================================
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//= Eathena SVN
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//===== Description: =========================================
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//= [Aegis Conversion]
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//= Refiner that uses Enriched ores to increase upgrade success.
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//= After a conversation with Doddler, it's been established that
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//= the advanced refiner works similar the the "Bubble Gum" item.
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//= The success percentage is not "increased" however, if it fails
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//= You get a second try. This tries twice at the same time,
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//= effectively giving you a re-roll on your attempt.
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//= - Dialog is only partly official to iRO.
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//= - Uses the iRO position for this NPC.
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//===== Additional Comments: =================================
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//= 1.0 First Version. [L0ne_W0lf]
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//= 1.1 Fixed a weird carriage return. o_o [L0ne_W0lf]
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//= 1.2 Optimizing refine method [Zephyrus]
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//= 1.3 Typo fixes [Yommy]
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//= 1.4 Removed unnecessary dialogs [Zephyrus]
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//============================================================
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payon,174,138,0 script Suhnbi#cash 85,{
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mes "[Suhnbi]";
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mes "I am the Armsmith";
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mes "I can refine all kinds of weapons,";
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mes "armor and equipment, so let me";
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mes "know what you want to refine.";
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next;
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setarray .@position$[1], "Head","Body","Left hand","Right hand","Robe","Shoes","Accessory 1","Accessory 2","Head 2","Head 3";
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set .@menu$,"";
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for( set .@i,1; .@i <= 10; set .@i,.@i+1 )
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{
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if( getequipisequiped(.@i) )
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set .@menu$, .@menu$ + .@position$[.@i] + "-" + "[" + getequipname(.@i) + "]";
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set .@menu$, .@menu$ + ":";
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}
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set .@part,select(.@menu$);
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if( !getequipisequiped(.@part) )
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close;
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if( !getequipisenableref(.@part) )
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{
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mes "[Suhnbi]";
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mes "I don't think I can refine this item at all.";
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close;
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}
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if( !getequipisidentify(.@part) )
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{
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mes "[Suhnbi]";
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mes "This has not been identified. So, it can't be refined...";
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close;
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}
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if( getequiprefinerycnt(.@part) >= 10 )
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{
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mes "[Suhnbi]";
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mes "This item cannot be refined because it has already reached its maximum level...";
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close;
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}
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// Make sure you have the neccessary items and Zeny to refine your items
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// Determines chance of failure and verifies that you want to continue.
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switch( getequipweaponlv(.@part) )
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{
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case 1: callsub S_RefineValidate,1,7620,50,.@part; break;
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case 2: callsub S_RefineValidate,2,7620,200,.@part; break;
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case 3: callsub S_RefineValidate,3,7620,5000,.@part; break;
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case 4: callsub S_RefineValidate,4,7620,20000,.@part; break;
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default: callsub S_RefineValidate,0,7619,2000,.@part; break;
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}
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if( getequippercentrefinery(.@part) > rand(100) || getequippercentrefinery(.@part) > rand(100) )
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{
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mes "[Suhnbi]";
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mes "Clink! Clank! Clunk!";
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SuccessRefItem .@part;
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next;
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Emotion e_no1;
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mes "[Suhnbi]";
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mes "Here you are! It's done.";
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mes "It's been a while since I've made such a fine weapon. You must be happy because it has become stronger!";
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close;
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}
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else
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{
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mes "[Suhnbi]";
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mes "Clink! Clank! Clunk!";
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FailedRefItem .@part;
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next;
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if (rand(5) == 1)
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Emotion e_cash;
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else
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Emotion e_omg;
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mes "[Suhnbi]";
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mes "Cough!!!!";
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next;
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mes "[Suhnbi]";
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mes "Cough...Cough..";
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mes "What a shame...";
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mes "Your equipment broke during the refining process. I had told you earlier this might happen!";
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close;
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}
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S_RefineValidate:
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mes "[Suhnbi]";
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if (getarg(0))
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mes "A level " + getarg(0) + " weapon...";
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mes "To refine this I need one ^ff9999" + getitemname(getarg(1)) + "^000000 and a service fee of " + getarg(2) + " Zeny.";
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mes "Do you wish to continue?";
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next;
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if( select("Yes:No") == 1 )
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{
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if( getequippercentrefinery(getarg(3)) < 100 )
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{
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mes "[Suhnbi]";
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mes "Wow!!";
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mes "This weapon, probably";
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mes "looks like it's been refined...";
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mes "many times...";
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mes "It may break if";
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mes "you refine it again.";
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next;
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mes "And if it breaks,";
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mes "you can't use it anymore!";
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mes "All the cards in it and the";
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mes "properties";
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mes "^ff0000will be lost^000000!!";
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mes "^ff0000 besides, the equipment will break!^000000";
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mes " ";
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mes "Are you sure you still want to continue?";
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next;
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if( select("Yes:No") == 2 )
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{
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mes "[Suhnbi]";
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mes "I completely agree...";
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mes "I might be a great refiner, but sometimes even I make mistakes.";
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close;
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}
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}
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if( countitem(getarg(1)) > 0 && Zeny > getarg(2) )
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{
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delitem getarg(1), 1;
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set Zeny, Zeny - getarg(2);
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return;
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}
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else
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{
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mes "[Suhnbi]";
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mes "You don't seem to have enough Zeny or " + getitemname(getarg(1)) + "...";
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mes "Go get some more. I'll be here all day if you need me.";
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close;
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}
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}
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else
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{
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mes "[Suhnbi]";
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mes "Yeah... There's no need to rush.";
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mes "Take your time.";
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close;
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}
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}
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