
* Fixed missing slot on Power_of_Thor. (bugreport:4168) * Fixed size for HELL_APOCALIPS and ZUKADAM. (bugreport:4293) * Fixed mob modes on ANCIENT_TREE and RYNCHO. (bugreport:4294) * Fixed HP and INT bonuses on the Kronos staff. (bugreport:4297) * Fixed equip location and more on the Ruber sword. (bugreport:4298) * Fixed typo in the Icecream_Hat giving the wrong skill. (bugreport:4299) git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@14339 54d463be-8e91-2dee-dedb-b68131a5f0ec
252 lines
6.6 KiB
Plaintext
252 lines
6.6 KiB
Plaintext
//===== eAthena Script =======================================
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//= iRO Repeatable EXP Quests.
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//===== By: ==================================================
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//= L0ne_W0lf
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//===== Current Version: =====================================
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//= 1.0
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//===== Compatible With: =====================================
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//= eAthena SVN
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//===== Description: =========================================
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//= [Aegis Conversion]
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//= Added Monster Killing quests.
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//= Repeatable EXP Quest (Bill of Birds)
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//===== Additional Comments: =================================
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//= 1.0 First version.
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//============================================================
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moc_fild02,74,329,3 script Gregor#PecoPeco_Hunt 97,{
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if (checkquest(60101) != -1) {
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if (checkquest(60101,HUNTING) != 2 ) {
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mes "[Gregor]";
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mes "Have you finished hunting the 50 Peco Pecos?";
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next;
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switch(select("Yes:No:I want to quit")) {
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case 1:
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mes "[Gregor]";
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mes "Hmm, I don't think you've hunted 50 yet...";
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close;
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case 2:
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mes "[Gregor]";
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mes "Please hurry and kill 50 of those tasty err pesky Peco Pecos.";
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close;
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case 3:
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mes "[Gregor]";
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mes "Are you sure that you want to stop hunting?";
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mes "Any progress that you've made will be erased";
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next;
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switch(select("Yes:No")) {
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case 1:
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mes "[Gregor]";
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mes "Ok then, well come back here if you change your mind.";
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erasequest 60101;
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close;
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case 2:
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mes "[Gregor]";
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mes "Please hurry and kill 50 of those tasty err pesky Peco Pecos.";
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close;
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}
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}
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}
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else {
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mes "[Gregor]";
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mes "Oh thank you so much!";
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mes "I think that I can rest easily now.";
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getexp 4000,2000;
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erasequest 60101;
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close;
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}
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}
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if (checkquest(60102) != -1) {
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if (checkquest(60102,HUNTING) != 2 ) {
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mes "[Gregor]";
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mes "Have you finished hunting the 50 Peco Pecos?";
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next;
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switch(select("Yes:No:I want to quit")) {
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case 1:
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mes "[Gregor]";
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mes "Hmm, I don't think you've hunted 100 yet...";
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close;
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case 2:
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mes "[Gregor]";
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mes "Please hurry and kill 100 of those tasty err pesky Peco Pecos.";
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close;
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case 3:
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mes "[Gregor]";
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mes "Are you sure that you want to stop hunting?";
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mes "Any progress that you've made will be erased";
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next;
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switch(select("Yes:No")) {
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case 1:
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mes "[Gregor]";
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mes "Ok then, well come back here if you change your mind.";
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erasequest 60102;
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close;
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case 2:
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mes "[Gregor]";
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mes "Please hurry and kill 100 of those tasty err pesky Peco Pecos.";
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close;
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}
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}
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}
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else {
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mes "[Gregor]";
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mes "Oh thank you so much!";
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mes "I think that I can rest easily now.";
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getexp 4000,2000;
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getexp 4000,2000;
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erasequest 60102;
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close;
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}
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}
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if (checkquest(60103) != -1) {
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if (checkquest(60103,HUNTING) != 2 ) {
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mes "[Gregor]";
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mes "Have you finished hunting the 150 Peco Pecos?";
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next;
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switch(select("Yes:No:I want to quit")) {
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case 1:
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mes "[Gregor]";
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mes "Hmm, I don't think you've hunted 150 yet...";
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close;
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case 2:
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mes "[Gregor]";
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mes "Please hurry and kill 150 of those tasty err pesky Peco Pecos.";
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close;
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case 3:
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mes "[Gregor]";
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mes "Are you sure that you want to stop hunting?";
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mes "Any progress that you've made will be erased";
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next;
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switch(select("Yes:No")) {
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case 1:
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mes "[Gregor]";
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mes "Ok then, well come back here if you change your mind.";
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erasequest 60103;
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close;
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case 2:
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mes "[Gregor]";
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mes "Please hurry and kill 150 of those tasty err pesky Peco Pecos.";
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close;
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}
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}
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}
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else {
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mes "[Gregor]";
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mes "Oh thank you so much!";
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mes "I think that I can rest easily now.";
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getexp 4000,2000;
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getexp 4000,2000;
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getexp 4000,2000;
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erasequest 60103;
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close;
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}
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}
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//for minimum level
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if (BaseLevel > 9) {
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//for maximum level
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if (BaseLevel < 31) {
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mes "[Gregor]";
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mes "Peco Pecos are fascinating.";
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mes "I am still doing my, uh, research...";
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mes "But now it is of a different nature.";
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next;
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mes "[Gregor]";
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mes "You see I've been uh, ''researching''";
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mes "these animals by collecting their";
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mes "Bill of Birds but lately they seem";
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mes "to have become hostile towards me.";
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next;
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mes "[Gregor]";
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mes "Can you do me a favor please?";
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next;
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switch(select("What kind of favor?:No")) {
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case 1:
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mes "[Gregor]";
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mes "I am so afraid that these Peco Pecos will hurt me for my, uh, researching activities.";
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next;
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mes "[Gregor]";
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mes "Can you help protect me by killing them?";
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mes "I think I'll feel safer...";
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mes "Please...";
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next;
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switch(select("Gather Items:Hunt Peco Pecos:Cancel")) {
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case 1:
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// Item turn in
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mes "[Gregor]";
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mes "I need some ^FF0000Bill of Birds^000000 for my, uh, research...";
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next;
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switch(select("I have some Bill of Birds:What did you need?")) {
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case 1:
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if (countitem(925) > 24) {
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mes "[Gregor]";
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mes "Thank you so much.";
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delitem 925,25; //Bill_Of_Birds
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getexp 4000,2000;
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next;
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mes "[Gregor]";
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mes "This is gonna be delicious!";
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close;
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}
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else {
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mes "[Gregor]";
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mes "It doesn't look like you have enough.";
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next;
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mes "[Gregor]";
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mes "Can you help me out and bring me ^FF000025 Bill of Birds^000000?";
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close;
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}
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case 2:
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mes "[Gregor]";
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mes "Can you help me out and bring me ^FF000025 Bill of Birds^000000?";
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close;
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}
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case 2:
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// Kill Count Quest
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mes "[Gregor]";
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mes "Ah, ok I think you can help me out by hunting some Peco Pecos.";
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mes "How many would you like to hunt?";
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next;
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switch(select("50 Peco Pecos:100 Peco Pecos:150 Peco Pecos")) {
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case 1:
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mes "[Gregor]";
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mes "Come back when you've finished your task and I will give you a small reward.";
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setquest 60101;
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close;
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case 2:
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mes "[Gregor]";
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mes "Come back when you've finished your task and I will give you a small reward.";
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setquest 60102;
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close;
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case 3:
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mes "[Gregor]";
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mes "Come back when you've finished your task and I will give you a small reward.";
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setquest 60103;
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close;
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}
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case 3:
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mes "[Gregor]";
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mes "If you change your mind, please come back.";
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close;
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}
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case 2:
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mes "[Gregor]";
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mes "If you change your mind, please come back.";
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close;
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}
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}
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else {
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mes "[Gregor]";
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mes "Hmmm... you seem to be too strong to be fighting over here.";
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close;
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}
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}
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else {
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mes "[Gregor]";
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mes "Hi there.";
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next;
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mes "[Gregor]";
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mes "Those picky's over there seem to be about your speed.";
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close;
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}
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}
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