rathena/src/map/intif.h
FlavioJS 4b78fc3c9f - Changes to script buildin functions:
* functions checking if a player is attached as soon as possible.
  * functions that required a player attached and would crash if none was 
    there terminate the script now. (others keep the current behaviour to 
    maintain full backward compatibility)
  * removed the unused flag argument in guildskill.
  * bonus,bonus2,bonus3,bonus4 use the same function now (remains the same 
    script-wise)
  * added an optional parameter to setcart,setfalcon,setriding so it's 
    possible to remove the cart/falcon/mount or select a specific cart
  * other cleanups

git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@9636 54d463be-8e91-2dee-dedb-b68131a5f0ec
2007-01-09 17:31:13 +00:00

73 lines
3.5 KiB
C

// Copyright (c) Athena Dev Teams - Licensed under GNU GPL
// For more information, see LICENCE in the main folder
#ifndef _INTIF_H_
#define _INFIF_H_
int intif_parse(int fd);
int intif_GMmessage(char* mes,int len,int flag);
int intif_announce(char* mes,int len, unsigned long color, int flag);
int intif_wis_message(struct map_session_data *sd,char *nick,char *mes,int mes_len);
int intif_wis_message_to_gm(char *Wisp_name, int min_gm_level, char *mes);
int intif_saveregistry(struct map_session_data *sd, int type);
int intif_request_registry(struct map_session_data *sd, int flag);
int intif_request_storage(int account_id);
int intif_send_storage(struct storage *stor);
int intif_request_guild_storage(int account_id, int guild_id);
int intif_send_guild_storage(int account_id, struct guild_storage *gstor);
int intif_create_party(struct party_member *member,char *name,int item,int item2);
int intif_request_partyinfo(int party_id);
int intif_party_addmember(int party_id,struct party_member *member);
int intif_party_changeoption(int party_id, int account_id, int exp, int item);
int intif_party_leave(int party_id,int account_id, int char_id);
int intif_party_changemap(struct map_session_data *sd, int online);
int intif_break_party(int party_id);
int intif_party_message(int party_id, int account_id, char *mes,int len);
int intif_party_checkconflict(int party_id,int account_id,int char_id);
int intif_party_leaderchange(int party_id,int account_id,int char_id);
int intif_guild_create(const char *name, const struct guild_member *master);
int intif_guild_request_info(int guild_id);
int intif_guild_addmember(int guild_id, struct guild_member *m);
int intif_guild_leave(int guild_id, int account_id, int char_id, int flag, const char *mes);
int intif_guild_memberinfoshort(int guild_id, int account_id, int char_id, int online, int lv, int class_);
int intif_guild_break(int guild_id);
int intif_guild_message(int guild_id, int account_id, char *mes, int len);
int intif_guild_checkconflict(int guild_id, int account_id, int char_id);
int intif_guild_change_gm(int guild_id, const char* name, int len);
int intif_guild_change_basicinfo(int guild_id, int type, const void *data, int len);
int intif_guild_change_memberinfo(int guild_id, int account_id, int char_id, int type, const void *data, int len);
int intif_guild_position(int guild_id, int idx, struct guild_position *p);
int intif_guild_skillup(int guild_id, int skill_num, int account_id);
int intif_guild_alliance(int guild_id1, int guild_id2, int account_id1, int account_id2, int flag);
int intif_guild_notice(int guild_id, const char *mes1, const char *mes2);
int intif_guild_emblem(int guild_id, int len, const char *data);
int intif_guild_castle_dataload(int castle_id, int index);
int intif_guild_castle_datasave(int castle_id, int index, int value);
int intif_create_pet(int account_id, int char_id, short pet_type, short pet_lv, short pet_egg_id,
short pet_equip, short intimate, short hungry, char rename_flag, char incuvate, char *pet_name);
int intif_request_petdata(int account_id, int char_id, int pet_id);
int intif_save_petdata(int account_id, struct s_pet *p);
int intif_delete_petdata(int pet_id);
int intif_rename_pet(struct map_session_data *sd, char *name);
int intif_homunculus_create(int account_id, struct s_homunculus *sh);
int intif_homunculus_requestload(int account_id, int homun_id);
int intif_homunculus_requestsave(int account_id, struct s_homunculus* sh);
int intif_homunculus_requestdelete(int homun_id);
int CheckForCharServer(void);
#endif