
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@15580 54d463be-8e91-2dee-dedb-b68131a5f0ec
16317 lines
396 KiB
C
16317 lines
396 KiB
C
// Copyright (c) Athena Dev Teams - Licensed under GNU GPL
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// For more information, see LICENCE in the main folder
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//#define DEBUG_DISP
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//#define DEBUG_DISASM
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//#define DEBUG_RUN
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//#define DEBUG_HASH
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//#define DEBUG_DUMP_STACK
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#include "../common/cbasetypes.h"
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#include "../common/malloc.h"
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#include "../common/md5calc.h"
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#include "../common/lock.h"
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#include "../common/nullpo.h"
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#include "../common/random.h"
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#include "../common/showmsg.h"
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#include "../common/strlib.h"
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#include "../common/timer.h"
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#include "../common/utils.h"
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#include "map.h"
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#include "path.h"
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#include "clif.h"
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#include "chrif.h"
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#include "itemdb.h"
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#include "pc.h"
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#include "status.h"
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#include "storage.h"
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#include "mob.h"
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#include "npc.h"
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#include "pet.h"
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#include "mapreg.h"
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#include "homunculus.h"
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#include "instance.h"
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#include "mercenary.h"
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#include "intif.h"
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#include "skill.h"
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#include "status.h"
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#include "chat.h"
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#include "battle.h"
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#include "battleground.h"
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#include "party.h"
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#include "guild.h"
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#include "atcommand.h"
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#include "log.h"
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#include "unit.h"
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#include "pet.h"
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#include "mail.h"
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#include "script.h"
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#include "quest.h"
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#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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#include <math.h>
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#ifndef WIN32
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#include <sys/time.h>
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#endif
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#include <time.h>
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#include <setjmp.h>
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#include <errno.h>
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///////////////////////////////////////////////////////////////////////////////
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//## TODO possible enhancements: [FlavioJS]
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// - 'callfunc' supporting labels in the current npc "::LabelName"
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// - 'callfunc' supporting labels in other npcs "NpcName::LabelName"
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// - 'function FuncName;' function declarations reverting to global functions
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// if local label isn't found
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// - join callfunc and callsub's functionality
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// - remove dynamic allocation in add_word()
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// - remove GETVALUE / SETVALUE
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// - clean up the set_reg / set_val / setd_sub mess
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// - detect invalid label references at parse-time
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//
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// struct script_state* st;
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//
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/// Returns the script_data at the target index
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#define script_getdata(st,i) ( &((st)->stack->stack_data[(st)->start + (i)]) )
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/// Returns if the stack contains data at the target index
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#define script_hasdata(st,i) ( (st)->end > (st)->start + (i) )
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/// Returns the index of the last data in the stack
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#define script_lastdata(st) ( (st)->end - (st)->start - 1 )
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/// Pushes an int into the stack
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#define script_pushint(st,val) push_val((st)->stack, C_INT, (val))
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/// Pushes a string into the stack (script engine frees it automatically)
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#define script_pushstr(st,val) push_str((st)->stack, C_STR, (val))
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/// Pushes a copy of a string into the stack
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#define script_pushstrcopy(st,val) push_str((st)->stack, C_STR, aStrdup(val))
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/// Pushes a constant string into the stack (must never change or be freed)
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#define script_pushconststr(st,val) push_str((st)->stack, C_CONSTSTR, (val))
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/// Pushes a nil into the stack
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#define script_pushnil(st) push_val((st)->stack, C_NOP, 0)
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/// Pushes a copy of the data in the target index
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#define script_pushcopy(st,i) push_copy((st)->stack, (st)->start + (i))
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#define script_isstring(st,i) data_isstring(script_getdata(st,i))
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#define script_isint(st,i) data_isint(script_getdata(st,i))
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#define script_getnum(st,val) conv_num(st, script_getdata(st,val))
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#define script_getstr(st,val) conv_str(st, script_getdata(st,val))
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#define script_getref(st,val) ( script_getdata(st,val)->ref )
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// Note: "top" functions/defines use indexes relative to the top of the stack
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// -1 is the index of the data at the top
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/// Returns the script_data at the target index relative to the top of the stack
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#define script_getdatatop(st,i) ( &((st)->stack->stack_data[(st)->stack->sp + (i)]) )
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/// Pushes a copy of the data in the target index relative to the top of the stack
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#define script_pushcopytop(st,i) push_copy((st)->stack, (st)->stack->sp + (i))
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/// Removes the range of values [start,end[ relative to the top of the stack
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#define script_removetop(st,start,end) ( pop_stack((st), ((st)->stack->sp + (start)), (st)->stack->sp + (end)) )
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//
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// struct script_data* data;
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//
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/// Returns if the script data is a string
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#define data_isstring(data) ( (data)->type == C_STR || (data)->type == C_CONSTSTR )
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/// Returns if the script data is an int
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#define data_isint(data) ( (data)->type == C_INT )
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/// Returns if the script data is a reference
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#define data_isreference(data) ( (data)->type == C_NAME )
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/// Returns if the script data is a label
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#define data_islabel(data) ( (data)->type == C_POS )
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/// Returns if the script data is an internal script function label
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#define data_isfunclabel(data) ( (data)->type == C_USERFUNC_POS )
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/// Returns if this is a reference to a constant
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#define reference_toconstant(data) ( str_data[reference_getid(data)].type == C_INT )
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/// Returns if this a reference to a param
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#define reference_toparam(data) ( str_data[reference_getid(data)].type == C_PARAM )
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/// Returns if this a reference to a variable
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//##TODO confirm it's C_NAME [FlavioJS]
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#define reference_tovariable(data) ( str_data[reference_getid(data)].type == C_NAME )
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/// Returns the unique id of the reference (id and index)
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#define reference_getuid(data) ( (data)->u.num )
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/// Returns the id of the reference
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#define reference_getid(data) ( (int32)(reference_getuid(data) & 0x00ffffff) )
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/// Returns the array index of the reference
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#define reference_getindex(data) ( (int32)(((uint32)(reference_getuid(data) & 0xff000000)) >> 24) )
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/// Returns the name of the reference
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#define reference_getname(data) ( str_buf + str_data[reference_getid(data)].str )
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/// Returns the linked list of uid-value pairs of the reference (can be NULL)
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#define reference_getref(data) ( (data)->ref )
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/// Returns the value of the constant
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#define reference_getconstant(data) ( str_data[reference_getid(data)].val )
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/// Returns the type of param
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#define reference_getparamtype(data) ( str_data[reference_getid(data)].val )
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/// Composes the uid of a reference from the id and the index
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#define reference_uid(id,idx) ( (int32)((((uint32)(id)) & 0x00ffffff) | (((uint32)(idx)) << 24)) )
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#define not_server_variable(prefix) ( (prefix) != '$' && (prefix) != '.' && (prefix) != '\'')
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#define not_array_variable(prefix) ( (prefix) != '$' && (prefix) != '@' && (prefix) != '.' && (prefix) != '\'' )
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#define is_string_variable(name) ( (name)[strlen(name) - 1] == '$' )
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#define FETCH(n, t) \
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if( script_hasdata(st,n) ) \
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(t)=script_getnum(st,n);
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/// Maximum amount of elements in script arrays
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#define SCRIPT_MAX_ARRAYSIZE 128
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#define SCRIPT_BLOCK_SIZE 512
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enum { LABEL_NEXTLINE=1,LABEL_START };
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/// temporary buffer for passing around compiled bytecode
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/// @see add_scriptb, set_label, parse_script
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static unsigned char* script_buf = NULL;
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static int script_pos = 0, script_size = 0;
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static inline int GETVALUE(const unsigned char* buf, int i)
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{
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return (int)MakeDWord(MakeWord(buf[i], buf[i+1]), MakeWord(buf[i+2], 0));
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}
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static inline void SETVALUE(unsigned char* buf, int i, int n)
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{
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buf[i] = GetByte(n, 0);
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buf[i+1] = GetByte(n, 1);
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buf[i+2] = GetByte(n, 2);
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}
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// String buffer structures.
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// str_data stores string information
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static struct str_data_struct {
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enum c_op type;
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int str;
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int backpatch;
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int label;
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int (*func)(struct script_state *st);
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int val;
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int next;
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} *str_data = NULL;
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static int str_data_size = 0; // size of the data
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static int str_num = LABEL_START; // next id to be assigned
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// str_buf holds the strings themselves
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static char *str_buf;
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static int str_size = 0; // size of the buffer
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static int str_pos = 0; // next position to be assigned
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// Using a prime number for SCRIPT_HASH_SIZE should give better distributions
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#define SCRIPT_HASH_SIZE 1021
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int str_hash[SCRIPT_HASH_SIZE];
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// Specifies which string hashing method to use
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//#define SCRIPT_HASH_DJB2
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//#define SCRIPT_HASH_SDBM
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#define SCRIPT_HASH_ELF
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static DBMap* scriptlabel_db=NULL; // const char* label_name -> int script_pos
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static DBMap* userfunc_db=NULL; // const char* func_name -> struct script_code*
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static int parse_options=0;
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DBMap* script_get_label_db(){ return scriptlabel_db; }
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DBMap* script_get_userfunc_db(){ return userfunc_db; }
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// Caches compiled autoscript item code.
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// Note: This is not cleared when reloading itemdb.
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static DBMap* autobonus_db=NULL; // char* script -> char* bytecode
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struct Script_Config script_config = {
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1, // warn_func_mismatch_argtypes
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1, 65535, 2048, //warn_func_mismatch_paramnum/check_cmdcount/check_gotocount
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0, INT_MAX, // input_min_value/input_max_value
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"OnPCDieEvent", //die_event_name
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"OnPCKillEvent", //kill_pc_event_name
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"OnNPCKillEvent", //kill_mob_event_name
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"OnPCLoginEvent", //login_event_name
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"OnPCLogoutEvent", //logout_event_name
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"OnPCLoadMapEvent", //loadmap_event_name
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"OnPCBaseLvUpEvent", //baselvup_event_name
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"OnPCJobLvUpEvent", //joblvup_event_name
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"OnTouch_", //ontouch_name (runs on first visible char to enter area, picks another char if the first char leaves)
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"OnTouch", //ontouch2_name (run whenever a char walks into the OnTouch area)
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};
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static jmp_buf error_jump;
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static char* error_msg;
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static const char* error_pos;
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static int error_report; // if the error should produce output
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// for advanced scripting support ( nested if, switch, while, for, do-while, function, etc )
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// [Eoe / jA 1080, 1081, 1094, 1164]
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enum curly_type {
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TYPE_NULL = 0,
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TYPE_IF,
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TYPE_SWITCH,
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TYPE_WHILE,
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TYPE_FOR,
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TYPE_DO,
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TYPE_USERFUNC,
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TYPE_ARGLIST // function argument list
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};
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enum e_arglist
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{
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ARGLIST_UNDEFINED = 0,
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ARGLIST_NO_PAREN = 1,
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ARGLIST_PAREN = 2,
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};
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static struct {
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struct {
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enum curly_type type;
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int index;
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int count;
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int flag;
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struct linkdb_node *case_label;
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} curly[256]; // <20>E<EFBFBD>J<EFBFBD>b<EFBFBD>R<EFBFBD>̏<EFBFBD><CC8F><EFBFBD>
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int curly_count; // <20>E<EFBFBD>J<EFBFBD>b<EFBFBD>R<EFBFBD>̐<EFBFBD>
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int index; // <20>X<EFBFBD>N<EFBFBD><4E><EFBFBD>v<EFBFBD>g<EFBFBD><67><EFBFBD>Ŏg<C58E>p<EFBFBD><70><EFBFBD><EFBFBD><EFBFBD>\<5C><><EFBFBD>̐<EFBFBD>
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} syntax;
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const char* parse_curly_close(const char* p);
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const char* parse_syntax_close(const char* p);
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const char* parse_syntax_close_sub(const char* p,int* flag);
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const char* parse_syntax(const char* p);
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static int parse_syntax_for_flag = 0;
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extern int current_equip_item_index; //for New CARDS Scripts. It contains Inventory Index of the EQUIP_SCRIPT caller item. [Lupus]
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int potion_flag=0; //For use on Alchemist improved potions/Potion Pitcher. [Skotlex]
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int potion_hp=0, potion_per_hp=0, potion_sp=0, potion_per_sp=0;
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int potion_target=0;
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c_op get_com(unsigned char *script,int *pos);
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int get_num(unsigned char *script,int *pos);
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typedef struct script_function {
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int (*func)(struct script_state *st);
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const char *name;
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const char *arg;
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} script_function;
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extern script_function buildin_func[];
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static struct linkdb_node* sleep_db;// int oid -> struct script_state*
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/*==========================================
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* <20><><EFBFBD>[<5B>J<EFBFBD><4A><EFBFBD>v<EFBFBD><76><EFBFBD>g<EFBFBD>^<5E>C<EFBFBD>v<EFBFBD>錾 (<28>K<EFBFBD>v<EFBFBD>ȕ<EFBFBD><C895>̂<EFBFBD>)
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*------------------------------------------*/
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const char* parse_subexpr(const char* p,int limit);
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int run_func(struct script_state *st);
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enum {
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MF_NOMEMO, //0
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MF_NOTELEPORT,
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MF_NOSAVE,
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MF_NOBRANCH,
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MF_NOPENALTY,
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MF_NOZENYPENALTY,
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MF_PVP,
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MF_PVP_NOPARTY,
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MF_PVP_NOGUILD,
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MF_GVG,
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MF_GVG_NOPARTY, //10
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MF_NOTRADE,
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MF_NOSKILL,
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MF_NOWARP,
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MF_PARTYLOCK,
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MF_NOICEWALL,
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MF_SNOW,
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MF_FOG,
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MF_SAKURA,
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MF_LEAVES,
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/**
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* No longer available, keeping here just in case it's back someday. [Ind]
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**/
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//MF_RAIN, //20
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// 21 free
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MF_NOGO = 22,
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MF_CLOUDS,
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MF_CLOUDS2,
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MF_FIREWORKS,
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MF_GVG_CASTLE,
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MF_GVG_DUNGEON,
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MF_NIGHTENABLED,
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MF_NOBASEEXP,
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MF_NOJOBEXP, //30
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MF_NOMOBLOOT,
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MF_NOMVPLOOT,
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MF_NORETURN,
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MF_NOWARPTO,
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MF_NIGHTMAREDROP,
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MF_RESTRICTED,
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MF_NOCOMMAND,
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MF_NODROP,
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MF_JEXP,
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MF_BEXP, //40
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MF_NOVENDING,
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MF_LOADEVENT,
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MF_NOCHAT,
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MF_NOEXPPENALTY,
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MF_GUILDLOCK,
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MF_TOWN,
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MF_AUTOTRADE,
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MF_ALLOWKS,
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MF_MONSTER_NOTELEPORT,
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MF_PVP_NOCALCRANK, //50
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MF_BATTLEGROUND,
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MF_RESET
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};
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const char* script_op2name(int op)
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{
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#define RETURN_OP_NAME(type) case type: return #type
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switch( op )
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{
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RETURN_OP_NAME(C_NOP);
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RETURN_OP_NAME(C_POS);
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RETURN_OP_NAME(C_INT);
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RETURN_OP_NAME(C_PARAM);
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RETURN_OP_NAME(C_FUNC);
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RETURN_OP_NAME(C_STR);
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RETURN_OP_NAME(C_CONSTSTR);
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RETURN_OP_NAME(C_ARG);
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RETURN_OP_NAME(C_NAME);
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RETURN_OP_NAME(C_EOL);
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RETURN_OP_NAME(C_RETINFO);
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RETURN_OP_NAME(C_USERFUNC);
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RETURN_OP_NAME(C_USERFUNC_POS);
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// operators
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RETURN_OP_NAME(C_OP3);
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RETURN_OP_NAME(C_LOR);
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RETURN_OP_NAME(C_LAND);
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RETURN_OP_NAME(C_LE);
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RETURN_OP_NAME(C_LT);
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RETURN_OP_NAME(C_GE);
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RETURN_OP_NAME(C_GT);
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RETURN_OP_NAME(C_EQ);
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RETURN_OP_NAME(C_NE);
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RETURN_OP_NAME(C_XOR);
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RETURN_OP_NAME(C_OR);
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RETURN_OP_NAME(C_AND);
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RETURN_OP_NAME(C_ADD);
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RETURN_OP_NAME(C_SUB);
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RETURN_OP_NAME(C_MUL);
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RETURN_OP_NAME(C_DIV);
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RETURN_OP_NAME(C_MOD);
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RETURN_OP_NAME(C_NEG);
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RETURN_OP_NAME(C_LNOT);
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RETURN_OP_NAME(C_NOT);
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RETURN_OP_NAME(C_R_SHIFT);
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RETURN_OP_NAME(C_L_SHIFT);
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default:
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ShowDebug("script_op2name: unexpected op=%d\n", op);
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return "???";
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}
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#undef RETURN_OP_NAME
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}
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#ifdef DEBUG_DUMP_STACK
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static void script_dump_stack(struct script_state* st)
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{
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int i;
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ShowMessage("\tstart = %d\n", st->start);
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ShowMessage("\tend = %d\n", st->end);
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ShowMessage("\tdefsp = %d\n", st->stack->defsp);
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ShowMessage("\tsp = %d\n", st->stack->sp);
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for( i = 0; i < st->stack->sp; ++i )
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{
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struct script_data* data = &st->stack->stack_data[i];
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ShowMessage("\t[%d] %s", i, script_op2name(data->type));
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switch( data->type )
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{
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case C_INT:
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case C_POS:
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ShowMessage(" %d\n", data->u.num);
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break;
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case C_STR:
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case C_CONSTSTR:
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ShowMessage(" \"%s\"\n", data->u.str);
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break;
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case C_NAME:
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ShowMessage(" \"%s\" (id=%d ref=%p subtype=%s)\n", reference_getname(data), data->u.num, data->ref, script_op2name(str_data[data->u.num].type));
|
||
break;
|
||
|
||
case C_RETINFO:
|
||
{
|
||
struct script_retinfo* ri = data->u.ri;
|
||
ShowMessage(" %p {var_function=%p, script=%p, pos=%d, nargs=%d, defsp=%d}\n", ri, ri->var_function, ri->script, ri->pos, ri->nargs, ri->defsp);
|
||
}
|
||
break;
|
||
default:
|
||
ShowMessage("\n");
|
||
break;
|
||
}
|
||
}
|
||
}
|
||
#endif
|
||
|
||
/// Reports on the console the src of a script error.
|
||
static void script_reportsrc(struct script_state *st)
|
||
{
|
||
struct block_list* bl;
|
||
|
||
if( st->oid == 0 )
|
||
return; //Can't report source.
|
||
|
||
bl = map_id2bl(st->oid);
|
||
if( bl == NULL )
|
||
return;
|
||
|
||
switch( bl->type )
|
||
{
|
||
case BL_NPC:
|
||
if( bl->m >= 0 )
|
||
ShowDebug("Source (NPC): %s at %s (%d,%d)\n", ((struct npc_data *)bl)->name, map[bl->m].name, bl->x, bl->y);
|
||
else
|
||
ShowDebug("Source (NPC): %s (invisible/not on a map)\n", ((struct npc_data *)bl)->name);
|
||
break;
|
||
default:
|
||
if( bl->m >= 0 )
|
||
ShowDebug("Source (Non-NPC type %d): name %s at %s (%d,%d)\n", bl->type, status_get_name(bl), map[bl->m].name, bl->x, bl->y);
|
||
else
|
||
ShowDebug("Source (Non-NPC type %d): name %s (invisible/not on a map)\n", bl->type, status_get_name(bl));
|
||
break;
|
||
}
|
||
}
|
||
|
||
/// Reports on the console information about the script data.
|
||
static void script_reportdata(struct script_data* data)
|
||
{
|
||
if( data == NULL )
|
||
return;
|
||
switch( data->type )
|
||
{
|
||
case C_NOP:// no value
|
||
ShowDebug("Data: nothing (nil)\n");
|
||
break;
|
||
case C_INT:// number
|
||
ShowDebug("Data: number value=%d\n", data->u.num);
|
||
break;
|
||
case C_STR:
|
||
case C_CONSTSTR:// string
|
||
if( data->u.str )
|
||
{
|
||
ShowDebug("Data: string value=\"%s\"\n", data->u.str);
|
||
}
|
||
else
|
||
{
|
||
ShowDebug("Data: string value=NULL\n");
|
||
}
|
||
break;
|
||
case C_NAME:// reference
|
||
if( reference_tovariable(data) )
|
||
{// variable
|
||
const char* name = reference_getname(data);
|
||
if( not_array_variable(*name) )
|
||
ShowDebug("Data: variable name='%s'\n", name);
|
||
else
|
||
ShowDebug("Data: variable name='%s' index=%d\n", name, reference_getindex(data));
|
||
}
|
||
else if( reference_toconstant(data) )
|
||
{// constant
|
||
ShowDebug("Data: constant name='%s' value=%d\n", reference_getname(data), reference_getconstant(data));
|
||
}
|
||
else if( reference_toparam(data) )
|
||
{// param
|
||
ShowDebug("Data: param name='%s' type=%d\n", reference_getname(data), reference_getparamtype(data));
|
||
}
|
||
else
|
||
{// ???
|
||
ShowDebug("Data: reference name='%s' type=%s\n", reference_getname(data), script_op2name(data->type));
|
||
ShowDebug("Please report this!!! - str_data.type=%s\n", script_op2name(str_data[reference_getid(data)].type));
|
||
}
|
||
break;
|
||
case C_POS:// label
|
||
ShowDebug("Data: label pos=%d\n", data->u.num);
|
||
break;
|
||
default:
|
||
ShowDebug("Data: %s\n", script_op2name(data->type));
|
||
break;
|
||
}
|
||
}
|
||
|
||
|
||
/// Reports on the console information about the current built-in function.
|
||
static void script_reportfunc(struct script_state* st)
|
||
{
|
||
int i, params, id;
|
||
struct script_data* data;
|
||
|
||
if( !script_hasdata(st,0) )
|
||
{// no stack
|
||
return;
|
||
}
|
||
|
||
data = script_getdata(st,0);
|
||
|
||
if( !data_isreference(data) || str_data[reference_getid(data)].type != C_FUNC )
|
||
{// script currently not executing a built-in function or corrupt stack
|
||
return;
|
||
}
|
||
|
||
id = reference_getid(data);
|
||
params = script_lastdata(st)-1;
|
||
|
||
if( params > 0 )
|
||
{
|
||
ShowDebug("Function: %s (%d parameter%s):\n", get_str(id), params, ( params == 1 ) ? "" : "s");
|
||
|
||
for( i = 2; i <= script_lastdata(st); i++ )
|
||
{
|
||
script_reportdata(script_getdata(st,i));
|
||
}
|
||
}
|
||
else
|
||
{
|
||
ShowDebug("Function: %s (no parameters)\n", get_str(id));
|
||
}
|
||
}
|
||
|
||
|
||
/*==========================================
|
||
* <20>G<EFBFBD><47><EFBFBD>[<5B><><EFBFBD>b<EFBFBD>Z<EFBFBD>[<5B>W<EFBFBD>o<EFBFBD><6F>
|
||
*------------------------------------------*/
|
||
static void disp_error_message2(const char *mes,const char *pos,int report)
|
||
{
|
||
error_msg = aStrdup(mes);
|
||
error_pos = pos;
|
||
error_report = report;
|
||
longjmp( error_jump, 1 );
|
||
}
|
||
#define disp_error_message(mes,pos) disp_error_message2(mes,pos,1)
|
||
|
||
/// Checks event parameter validity
|
||
static void check_event(struct script_state *st, const char *evt)
|
||
{
|
||
if( evt && evt[0] && !stristr(evt, "::On") )
|
||
{
|
||
if( npc_event_isspecial(evt) )
|
||
{
|
||
; // portable small/large monsters or other attributes
|
||
}
|
||
else
|
||
{
|
||
ShowWarning("NPC event parameter deprecated! Please use 'NPCNAME::OnEVENT' instead of '%s'.\n", evt);
|
||
script_reportsrc(st);
|
||
}
|
||
}
|
||
}
|
||
|
||
/*==========================================
|
||
* Hashes the input string
|
||
*------------------------------------------*/
|
||
static unsigned int calc_hash(const char* p)
|
||
{
|
||
unsigned int h;
|
||
|
||
#if defined(SCRIPT_HASH_DJB2)
|
||
h = 5381;
|
||
while( *p ) // hash*33 + c
|
||
h = ( h << 5 ) + h + ((unsigned char)TOLOWER(*p++));
|
||
#elif defined(SCRIPT_HASH_SDBM)
|
||
h = 0;
|
||
while( *p ) // hash*65599 + c
|
||
h = ( h << 6 ) + ( h << 16 ) - h + ((unsigned char)TOLOWER(*p++));
|
||
#elif defined(SCRIPT_HASH_ELF) // UNIX ELF hash
|
||
h = 0;
|
||
while( *p ){
|
||
unsigned int g;
|
||
h = ( h << 4 ) + ((unsigned char)TOLOWER(*p++));
|
||
g = h & 0xF0000000;
|
||
if( g )
|
||
{
|
||
h ^= g >> 24;
|
||
h &= ~g;
|
||
}
|
||
}
|
||
#else // athena hash
|
||
h = 0;
|
||
while( *p )
|
||
h = ( h << 1 ) + ( h >> 3 ) + ( h >> 5 ) + ( h >> 8 ) + (unsigned char)TOLOWER(*p++);
|
||
#endif
|
||
|
||
return h % SCRIPT_HASH_SIZE;
|
||
}
|
||
|
||
|
||
/*==========================================
|
||
* str_data manipulation functions
|
||
*------------------------------------------*/
|
||
|
||
/// Looks up string using the provided id.
|
||
const char* get_str(int id)
|
||
{
|
||
Assert( id >= LABEL_START && id < str_size );
|
||
return str_buf+str_data[id].str;
|
||
}
|
||
|
||
/// Returns the uid of the string, or -1.
|
||
static int search_str(const char* p)
|
||
{
|
||
int i;
|
||
|
||
for( i = str_hash[calc_hash(p)]; i != 0; i = str_data[i].next )
|
||
if( strcasecmp(get_str(i),p) == 0 )
|
||
return i;
|
||
|
||
return -1;
|
||
}
|
||
|
||
/// Stores a copy of the string and returns its id.
|
||
/// If an identical string is already present, returns its id instead.
|
||
int add_str(const char* p)
|
||
{
|
||
int i, h;
|
||
int len;
|
||
|
||
h = calc_hash(p);
|
||
|
||
if( str_hash[h] == 0 )
|
||
{// empty bucket, add new node here
|
||
str_hash[h] = str_num;
|
||
}
|
||
else
|
||
{// scan for end of list, or occurence of identical string
|
||
for( i = str_hash[h]; ; i = str_data[i].next )
|
||
{
|
||
if( strcasecmp(get_str(i),p) == 0 )
|
||
return i; // string already in list
|
||
if( str_data[i].next == 0 )
|
||
break; // reached the end
|
||
}
|
||
|
||
// append node to end of list
|
||
str_data[i].next = str_num;
|
||
}
|
||
|
||
// grow list if neccessary
|
||
if( str_num >= str_data_size )
|
||
{
|
||
str_data_size += 128;
|
||
RECREATE(str_data,struct str_data_struct,str_data_size);
|
||
memset(str_data + (str_data_size - 128), '\0', 128);
|
||
}
|
||
|
||
len=(int)strlen(p);
|
||
|
||
// grow string buffer if neccessary
|
||
while( str_pos+len+1 >= str_size )
|
||
{
|
||
str_size += 256;
|
||
RECREATE(str_buf,char,str_size);
|
||
memset(str_buf + (str_size - 256), '\0', 256);
|
||
}
|
||
|
||
safestrncpy(str_buf+str_pos, p, len+1);
|
||
str_data[str_num].type = C_NOP;
|
||
str_data[str_num].str = str_pos;
|
||
str_data[str_num].next = 0;
|
||
str_data[str_num].func = NULL;
|
||
str_data[str_num].backpatch = -1;
|
||
str_data[str_num].label = -1;
|
||
str_pos += len+1;
|
||
|
||
return str_num++;
|
||
}
|
||
|
||
|
||
/// Appends 1 byte to the script buffer.
|
||
static void add_scriptb(int a)
|
||
{
|
||
if( script_pos+1 >= script_size )
|
||
{
|
||
script_size += SCRIPT_BLOCK_SIZE;
|
||
RECREATE(script_buf,unsigned char,script_size);
|
||
}
|
||
script_buf[script_pos++] = (uint8)(a);
|
||
}
|
||
|
||
/// Appends a c_op value to the script buffer.
|
||
/// The value is variable-length encoded into 8-bit blocks.
|
||
/// The encoding scheme is ( 01?????? )* 00??????, LSB first.
|
||
/// All blocks but the last hold 7 bits of data, topmost bit is always 1 (carries).
|
||
static void add_scriptc(int a)
|
||
{
|
||
while( a >= 0x40 )
|
||
{
|
||
add_scriptb((a&0x3f)|0x40);
|
||
a = (a - 0x40) >> 6;
|
||
}
|
||
|
||
add_scriptb(a);
|
||
}
|
||
|
||
/// Appends an integer value to the script buffer.
|
||
/// The value is variable-length encoded into 8-bit blocks.
|
||
/// The encoding scheme is ( 11?????? )* 10??????, LSB first.
|
||
/// All blocks but the last hold 7 bits of data, topmost bit is always 1 (carries).
|
||
static void add_scripti(int a)
|
||
{
|
||
while( a >= 0x40 )
|
||
{
|
||
add_scriptb((a&0x3f)|0xc0);
|
||
a = (a - 0x40) >> 6;
|
||
}
|
||
add_scriptb(a|0x80);
|
||
}
|
||
|
||
/// Appends a str_data object (label/function/variable/integer) to the script buffer.
|
||
|
||
///
|
||
/// @param l The id of the str_data entry
|
||
// <20>ő<EFBFBD>16M<36>܂<EFBFBD>
|
||
static void add_scriptl(int l)
|
||
{
|
||
int backpatch = str_data[l].backpatch;
|
||
|
||
switch(str_data[l].type){
|
||
case C_POS:
|
||
case C_USERFUNC_POS:
|
||
add_scriptc(C_POS);
|
||
add_scriptb(str_data[l].label);
|
||
add_scriptb(str_data[l].label>>8);
|
||
add_scriptb(str_data[l].label>>16);
|
||
break;
|
||
case C_NOP:
|
||
case C_USERFUNC:
|
||
// <20><><EFBFBD>x<EFBFBD><78><EFBFBD>̉\<5C><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>̂<EFBFBD>backpatch<63>p<EFBFBD>f<EFBFBD>[<5B>^<5E><><EFBFBD>ߍ<EFBFBD><DF8D><EFBFBD>
|
||
add_scriptc(C_NAME);
|
||
str_data[l].backpatch = script_pos;
|
||
add_scriptb(backpatch);
|
||
add_scriptb(backpatch>>8);
|
||
add_scriptb(backpatch>>16);
|
||
break;
|
||
case C_INT:
|
||
add_scripti(abs(str_data[l].val));
|
||
if( str_data[l].val < 0 ) //Notice that this is negative, from jA (Rayce)
|
||
add_scriptc(C_NEG);
|
||
break;
|
||
default: // assume C_NAME
|
||
add_scriptc(C_NAME);
|
||
add_scriptb(l);
|
||
add_scriptb(l>>8);
|
||
add_scriptb(l>>16);
|
||
break;
|
||
}
|
||
}
|
||
|
||
/*==========================================
|
||
* <20><><EFBFBD>x<EFBFBD><78><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||
*------------------------------------------*/
|
||
void set_label(int l,int pos, const char* script_pos)
|
||
{
|
||
int i,next;
|
||
|
||
if(str_data[l].type==C_INT || str_data[l].type==C_PARAM || str_data[l].type==C_FUNC)
|
||
{ //Prevent overwriting constants values, parameters and built-in functions [Skotlex]
|
||
disp_error_message("set_label: invalid label name",script_pos);
|
||
return;
|
||
}
|
||
if(str_data[l].label!=-1){
|
||
disp_error_message("set_label: dup label ",script_pos);
|
||
return;
|
||
}
|
||
str_data[l].type=(str_data[l].type == C_USERFUNC ? C_USERFUNC_POS : C_POS);
|
||
str_data[l].label=pos;
|
||
for(i=str_data[l].backpatch;i>=0 && i!=0x00ffffff;){
|
||
next=GETVALUE(script_buf,i);
|
||
script_buf[i-1]=(str_data[l].type == C_USERFUNC ? C_USERFUNC_POS : C_POS);
|
||
SETVALUE(script_buf,i,pos);
|
||
i=next;
|
||
}
|
||
}
|
||
|
||
/// Skips spaces and/or comments.
|
||
const char* skip_space(const char* p)
|
||
{
|
||
if( p == NULL )
|
||
return NULL;
|
||
for(;;)
|
||
{
|
||
while( ISSPACE(*p) )
|
||
++p;
|
||
if( *p == '/' && p[1] == '/' )
|
||
{// line comment
|
||
while(*p && *p!='\n')
|
||
++p;
|
||
}
|
||
else if( *p == '/' && p[1] == '*' )
|
||
{// block comment
|
||
p += 2;
|
||
for(;;)
|
||
{
|
||
if( *p == '\0' )
|
||
return p;//disp_error_message("script:skip_space: end of file while parsing block comment. expected "CL_BOLD"*/"CL_NORM, p);
|
||
if( *p == '*' && p[1] == '/' )
|
||
{// end of block comment
|
||
p += 2;
|
||
break;
|
||
}
|
||
++p;
|
||
}
|
||
}
|
||
else
|
||
break;
|
||
}
|
||
return p;
|
||
}
|
||
|
||
/// Skips a word.
|
||
/// A word consists of undercores and/or alfanumeric characters,
|
||
/// and valid variable prefixes/postfixes.
|
||
static
|
||
const char* skip_word(const char* p)
|
||
{
|
||
// prefix
|
||
switch( *p )
|
||
{
|
||
case '@':// temporary char variable
|
||
++p; break;
|
||
case '#':// account variable
|
||
p += ( p[1] == '#' ? 2 : 1 ); break;
|
||
case '\'':// instance variable
|
||
++p; break;
|
||
case '.':// npc variable
|
||
p += ( p[1] == '@' ? 2 : 1 ); break;
|
||
case '$':// global variable
|
||
p += ( p[1] == '@' ? 2 : 1 ); break;
|
||
}
|
||
|
||
while( ISALNUM(*p) || *p == '_' )
|
||
++p;
|
||
|
||
// postfix
|
||
if( *p == '$' )// string
|
||
p++;
|
||
|
||
return p;
|
||
}
|
||
|
||
/// Adds a word to str_data.
|
||
/// @see skip_word
|
||
/// @see add_str
|
||
static
|
||
int add_word(const char* p)
|
||
{
|
||
char* word;
|
||
int len;
|
||
int i;
|
||
|
||
// Check for a word
|
||
len = skip_word(p) - p;
|
||
if( len == 0 )
|
||
disp_error_message("script:add_word: invalid word. A word consists of undercores and/or alfanumeric characters, and valid variable prefixes/postfixes.", p);
|
||
|
||
// Duplicate the word
|
||
word = (char*)aMalloc(len+1);
|
||
memcpy(word, p, len);
|
||
word[len] = 0;
|
||
|
||
// add the word
|
||
i = add_str(word);
|
||
aFree(word);
|
||
return i;
|
||
}
|
||
|
||
/// Parses a function call.
|
||
/// The argument list can have parenthesis or not.
|
||
/// The number of arguments is checked.
|
||
static
|
||
const char* parse_callfunc(const char* p, int require_paren)
|
||
{
|
||
const char* p2;
|
||
const char* arg=NULL;
|
||
int func;
|
||
|
||
func = add_word(p);
|
||
if( str_data[func].type == C_FUNC ){
|
||
// buildin function
|
||
add_scriptl(func);
|
||
add_scriptc(C_ARG);
|
||
arg = buildin_func[str_data[func].val].arg;
|
||
} else if( str_data[func].type == C_USERFUNC || str_data[func].type == C_USERFUNC_POS ){
|
||
// script defined function
|
||
int callsub = search_str("callsub");
|
||
add_scriptl(callsub);
|
||
add_scriptc(C_ARG);
|
||
add_scriptl(func);
|
||
arg = buildin_func[str_data[callsub].val].arg;
|
||
if( *arg == 0 )
|
||
disp_error_message("parse_callfunc: callsub has no arguments, please review it's definition",p);
|
||
if( *arg != '*' )
|
||
++arg; // count func as argument
|
||
} else
|
||
disp_error_message("parse_line: expect command, missing function name or calling undeclared function",p);
|
||
|
||
p = skip_word(p);
|
||
p = skip_space(p);
|
||
syntax.curly[syntax.curly_count].type = TYPE_ARGLIST;
|
||
syntax.curly[syntax.curly_count].count = 0;
|
||
if( *p == ';' )
|
||
{// <func name> ';'
|
||
syntax.curly[syntax.curly_count].flag = ARGLIST_NO_PAREN;
|
||
} else if( *p == '(' && *(p2=skip_space(p+1)) == ')' )
|
||
{// <func name> '(' ')'
|
||
syntax.curly[syntax.curly_count].flag = ARGLIST_PAREN;
|
||
p = p2;
|
||
/*
|
||
} else if( 0 && require_paren && *p != '(' )
|
||
{// <func name>
|
||
syntax.curly[syntax.curly_count].flag = ARGLIST_NO_PAREN;
|
||
*/
|
||
} else
|
||
{// <func name> <arg list>
|
||
if( require_paren ){
|
||
if( *p != '(' )
|
||
disp_error_message("need '('",p);
|
||
++p; // skip '('
|
||
syntax.curly[syntax.curly_count].flag = ARGLIST_PAREN;
|
||
} else if( *p == '(' ){
|
||
syntax.curly[syntax.curly_count].flag = ARGLIST_UNDEFINED;
|
||
} else {
|
||
syntax.curly[syntax.curly_count].flag = ARGLIST_NO_PAREN;
|
||
}
|
||
++syntax.curly_count;
|
||
while( *arg ) {
|
||
p2=parse_subexpr(p,-1);
|
||
if( p == p2 )
|
||
break; // not an argument
|
||
if( *arg != '*' )
|
||
++arg; // next argument
|
||
|
||
p=skip_space(p2);
|
||
if( *arg == 0 || *p != ',' )
|
||
break; // no more arguments
|
||
++p; // skip comma
|
||
}
|
||
--syntax.curly_count;
|
||
}
|
||
if( *arg && *arg != '?' && *arg != '*' )
|
||
disp_error_message2("parse_callfunc: not enough arguments, expected ','", p, script_config.warn_func_mismatch_paramnum);
|
||
if( syntax.curly[syntax.curly_count].type != TYPE_ARGLIST )
|
||
disp_error_message("parse_callfunc: DEBUG last curly is not an argument list",p);
|
||
if( syntax.curly[syntax.curly_count].flag == ARGLIST_PAREN ){
|
||
if( *p != ')' )
|
||
disp_error_message("parse_callfunc: expected ')' to close argument list",p);
|
||
++p;
|
||
}
|
||
add_scriptc(C_FUNC);
|
||
return p;
|
||
}
|
||
|
||
/// Processes end of logical script line.
|
||
/// @param first When true, only fix up scheduling data is initialized
|
||
/// @param p Script position for error reporting in set_label
|
||
static void parse_nextline(bool first, const char* p)
|
||
{
|
||
if( !first )
|
||
{
|
||
add_scriptc(C_EOL); // mark end of line for stack cleanup
|
||
set_label(LABEL_NEXTLINE, script_pos, p); // fix up '-' labels
|
||
}
|
||
|
||
// initialize data for new '-' label fix up scheduling
|
||
str_data[LABEL_NEXTLINE].type = C_NOP;
|
||
str_data[LABEL_NEXTLINE].backpatch = -1;
|
||
str_data[LABEL_NEXTLINE].label = -1;
|
||
}
|
||
|
||
/*==========================================
|
||
* <20><><EFBFBD>̉<EFBFBD><CC89><EFBFBD>
|
||
*------------------------------------------*/
|
||
const char* parse_simpleexpr(const char *p)
|
||
{
|
||
int i;
|
||
p=skip_space(p);
|
||
|
||
if(*p==';' || *p==',')
|
||
disp_error_message("parse_simpleexpr: unexpected expr end",p);
|
||
if(*p=='('){
|
||
if( (i=syntax.curly_count-1) >= 0 && syntax.curly[i].type == TYPE_ARGLIST )
|
||
++syntax.curly[i].count;
|
||
p=parse_subexpr(p+1,-1);
|
||
p=skip_space(p);
|
||
if( (i=syntax.curly_count-1) >= 0 && syntax.curly[i].type == TYPE_ARGLIST &&
|
||
syntax.curly[i].flag == ARGLIST_UNDEFINED && --syntax.curly[i].count == 0
|
||
){
|
||
if( *p == ',' ){
|
||
syntax.curly[i].flag = ARGLIST_PAREN;
|
||
return p;
|
||
} else
|
||
syntax.curly[i].flag = ARGLIST_NO_PAREN;
|
||
}
|
||
if( *p != ')' )
|
||
disp_error_message("parse_simpleexpr: unmatch ')'",p);
|
||
++p;
|
||
} else if(ISDIGIT(*p) || ((*p=='-' || *p=='+') && ISDIGIT(p[1]))){
|
||
char *np;
|
||
i=strtoul(p,&np,0);
|
||
add_scripti(i);
|
||
p=np;
|
||
} else if(*p=='"'){
|
||
add_scriptc(C_STR);
|
||
p++;
|
||
while( *p && *p != '"' ){
|
||
if( (unsigned char)p[-1] <= 0x7e && *p == '\\' )
|
||
{
|
||
char buf[8];
|
||
size_t len = skip_escaped_c(p) - p;
|
||
size_t n = sv_unescape_c(buf, p, len);
|
||
if( n != 1 )
|
||
ShowDebug("parse_simpleexpr: unexpected length %d after unescape (\"%.*s\" -> %.*s)\n", (int)n, (int)len, p, (int)n, buf);
|
||
p += len;
|
||
add_scriptb(*buf);
|
||
continue;
|
||
}
|
||
else if( *p == '\n' )
|
||
disp_error_message("parse_simpleexpr: unexpected newline @ string",p);
|
||
add_scriptb(*p++);
|
||
}
|
||
if(!*p)
|
||
disp_error_message("parse_simpleexpr: unexpected eof @ string",p);
|
||
add_scriptb(0);
|
||
p++; //'"'
|
||
} else {
|
||
int l;
|
||
// label , register , function etc
|
||
if(skip_word(p)==p)
|
||
disp_error_message("parse_simpleexpr: unexpected character",p);
|
||
|
||
l=add_word(p);
|
||
if( str_data[l].type == C_FUNC || str_data[l].type == C_USERFUNC || str_data[l].type == C_USERFUNC_POS)
|
||
return parse_callfunc(p,1);
|
||
|
||
p=skip_word(p);
|
||
if( *p == '[' ){
|
||
// array(name[i] => getelementofarray(name,i) )
|
||
add_scriptl(search_str("getelementofarray"));
|
||
add_scriptc(C_ARG);
|
||
add_scriptl(l);
|
||
|
||
p=parse_subexpr(p+1,-1);
|
||
p=skip_space(p);
|
||
if( *p != ']' )
|
||
disp_error_message("parse_simpleexpr: unmatch ']'",p);
|
||
++p;
|
||
add_scriptc(C_FUNC);
|
||
}else
|
||
add_scriptl(l);
|
||
|
||
}
|
||
|
||
return p;
|
||
}
|
||
|
||
/*==========================================
|
||
* <20><><EFBFBD>̉<EFBFBD><CC89><EFBFBD>
|
||
*------------------------------------------*/
|
||
const char* parse_subexpr(const char* p,int limit)
|
||
{
|
||
int op,opl,len;
|
||
const char* tmpp;
|
||
|
||
p=skip_space(p);
|
||
|
||
if(*p=='-'){
|
||
tmpp=skip_space(p+1);
|
||
if(*tmpp==';' || *tmpp==','){
|
||
add_scriptl(LABEL_NEXTLINE);
|
||
p++;
|
||
return p;
|
||
}
|
||
}
|
||
tmpp=p;
|
||
if((op=C_NEG,*p=='-') || (op=C_LNOT,*p=='!') || (op=C_NOT,*p=='~')){
|
||
p=parse_subexpr(p+1,10);
|
||
add_scriptc(op);
|
||
} else
|
||
p=parse_simpleexpr(p);
|
||
p=skip_space(p);
|
||
while((
|
||
(op=C_OP3,opl=0,len=1,*p=='?') ||
|
||
(op=C_ADD,opl=8,len=1,*p=='+') ||
|
||
(op=C_SUB,opl=8,len=1,*p=='-') ||
|
||
(op=C_MUL,opl=9,len=1,*p=='*') ||
|
||
(op=C_DIV,opl=9,len=1,*p=='/') ||
|
||
(op=C_MOD,opl=9,len=1,*p=='%') ||
|
||
(op=C_LAND,opl=2,len=2,*p=='&' && p[1]=='&') ||
|
||
(op=C_AND,opl=6,len=1,*p=='&') ||
|
||
(op=C_LOR,opl=1,len=2,*p=='|' && p[1]=='|') ||
|
||
(op=C_OR,opl=5,len=1,*p=='|') ||
|
||
(op=C_XOR,opl=4,len=1,*p=='^') ||
|
||
(op=C_EQ,opl=3,len=2,*p=='=' && p[1]=='=') ||
|
||
(op=C_NE,opl=3,len=2,*p=='!' && p[1]=='=') ||
|
||
(op=C_R_SHIFT,opl=7,len=2,*p=='>' && p[1]=='>') ||
|
||
(op=C_GE,opl=3,len=2,*p=='>' && p[1]=='=') ||
|
||
(op=C_GT,opl=3,len=1,*p=='>') ||
|
||
(op=C_L_SHIFT,opl=7,len=2,*p=='<' && p[1]=='<') ||
|
||
(op=C_LE,opl=3,len=2,*p=='<' && p[1]=='=') ||
|
||
(op=C_LT,opl=3,len=1,*p=='<')) && opl>limit){
|
||
p+=len;
|
||
if(op == C_OP3) {
|
||
p=parse_subexpr(p,-1);
|
||
p=skip_space(p);
|
||
if( *(p++) != ':')
|
||
disp_error_message("parse_subexpr: need ':'", p-1);
|
||
p=parse_subexpr(p,-1);
|
||
} else {
|
||
p=parse_subexpr(p,opl);
|
||
}
|
||
add_scriptc(op);
|
||
p=skip_space(p);
|
||
}
|
||
|
||
return p; /* return first untreated operator */
|
||
}
|
||
|
||
/*==========================================
|
||
* <20><><EFBFBD>̕]<5D><>
|
||
*------------------------------------------*/
|
||
const char* parse_expr(const char *p)
|
||
{
|
||
switch(*p){
|
||
case ')': case ';': case ':': case '[': case ']':
|
||
case '}':
|
||
disp_error_message("parse_expr: unexpected char",p);
|
||
}
|
||
p=parse_subexpr(p,-1);
|
||
return p;
|
||
}
|
||
|
||
/*==========================================
|
||
* <20>s<EFBFBD>̉<EFBFBD><CC89><EFBFBD>
|
||
*------------------------------------------*/
|
||
const char* parse_line(const char* p)
|
||
{
|
||
const char* p2;
|
||
|
||
p=skip_space(p);
|
||
if(*p==';') {
|
||
// if(); for(); while(); <20>̂<EFBFBD><CC82>߂ɕ<C995><C282><EFBFBD><EFBFBD><EFBFBD>
|
||
p = parse_syntax_close(p + 1);
|
||
return p;
|
||
}
|
||
if(*p==')' && parse_syntax_for_flag)
|
||
return p+1;
|
||
|
||
p = skip_space(p);
|
||
if(p[0] == '{') {
|
||
syntax.curly[syntax.curly_count].type = TYPE_NULL;
|
||
syntax.curly[syntax.curly_count].count = -1;
|
||
syntax.curly[syntax.curly_count].index = -1;
|
||
syntax.curly_count++;
|
||
return p + 1;
|
||
} else if(p[0] == '}') {
|
||
return parse_curly_close(p);
|
||
}
|
||
|
||
// <20>\<5C><><EFBFBD>֘A<D698>̏<EFBFBD><CC8F><EFBFBD>
|
||
p2 = parse_syntax(p);
|
||
if(p2 != NULL)
|
||
return p2;
|
||
|
||
p = parse_callfunc(p,0);
|
||
p = skip_space(p);
|
||
|
||
if(parse_syntax_for_flag) {
|
||
if( *p != ')' )
|
||
disp_error_message("parse_line: need ')'",p);
|
||
} else {
|
||
if( *p != ';' )
|
||
disp_error_message("parse_line: need ';'",p);
|
||
}
|
||
|
||
// if, for , while <20>̕<CC95><C282><EFBFBD><EFBFBD><EFBFBD>
|
||
p = parse_syntax_close(p+1);
|
||
|
||
return p;
|
||
}
|
||
|
||
// { ... } <20>̕<CC95><C282><EFBFBD><EFBFBD><EFBFBD>
|
||
const char* parse_curly_close(const char* p)
|
||
{
|
||
if(syntax.curly_count <= 0) {
|
||
disp_error_message("parse_curly_close: unexpected string",p);
|
||
return p + 1;
|
||
} else if(syntax.curly[syntax.curly_count-1].type == TYPE_NULL) {
|
||
syntax.curly_count--;
|
||
// if, for , while <20>̕<CC95><C282><EFBFBD><EFBFBD><EFBFBD>
|
||
p = parse_syntax_close(p + 1);
|
||
return p;
|
||
} else if(syntax.curly[syntax.curly_count-1].type == TYPE_SWITCH) {
|
||
// switch() <20><EFBFBD><C282><EFBFBD><EFBFBD><EFBFBD>
|
||
int pos = syntax.curly_count-1;
|
||
char label[256];
|
||
int l;
|
||
// <20>ꎞ<EFBFBD>ϐ<EFBFBD><CF90><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||
sprintf(label,"set $@__SW%x_VAL,0;",syntax.curly[pos].index);
|
||
syntax.curly[syntax.curly_count++].type = TYPE_NULL;
|
||
parse_line(label);
|
||
syntax.curly_count--;
|
||
|
||
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ŏI<C58F><49><EFBFBD>|<7C>C<EFBFBD><43><EFBFBD>^<5E>Ɉړ<C988>
|
||
sprintf(label,"goto __SW%x_FIN;",syntax.curly[pos].index);
|
||
syntax.curly[syntax.curly_count++].type = TYPE_NULL;
|
||
parse_line(label);
|
||
syntax.curly_count--;
|
||
|
||
// <20><><EFBFBD>ݒn<DD92>̃<EFBFBD><CC83>x<EFBFBD><78><EFBFBD><EFBFBD><EFBFBD>t<EFBFBD><74><EFBFBD><EFBFBD>
|
||
sprintf(label,"__SW%x_%x",syntax.curly[pos].index,syntax.curly[pos].count);
|
||
l=add_str(label);
|
||
set_label(l,script_pos, p);
|
||
|
||
if(syntax.curly[pos].flag) {
|
||
// default <20><><EFBFBD><EFBFBD><EFBFBD>݂<EFBFBD><DD82><EFBFBD>
|
||
sprintf(label,"goto __SW%x_DEF;",syntax.curly[pos].index);
|
||
syntax.curly[syntax.curly_count++].type = TYPE_NULL;
|
||
parse_line(label);
|
||
syntax.curly_count--;
|
||
}
|
||
|
||
// <20>I<EFBFBD><49><EFBFBD><EFBFBD><EFBFBD>x<EFBFBD><78><EFBFBD><EFBFBD><EFBFBD>t<EFBFBD><74><EFBFBD><EFBFBD>
|
||
sprintf(label,"__SW%x_FIN",syntax.curly[pos].index);
|
||
l=add_str(label);
|
||
set_label(l,script_pos, p);
|
||
linkdb_final(&syntax.curly[pos].case_label); // free the list of case label
|
||
syntax.curly_count--;
|
||
// if, for , while <20>̕<CC95><C282><EFBFBD><EFBFBD><EFBFBD>
|
||
p = parse_syntax_close(p + 1);
|
||
return p;
|
||
} else {
|
||
disp_error_message("parse_curly_close: unexpected string",p);
|
||
return p + 1;
|
||
}
|
||
}
|
||
|
||
// <20>\<5C><><EFBFBD>֘A<D698>̏<EFBFBD><CC8F><EFBFBD>
|
||
// break, case, continue, default, do, for, function,
|
||
// if, switch, while <20><><EFBFBD><EFBFBD><EFBFBD>̓<EFBFBD><CC93><EFBFBD><EFBFBD>ŏ<EFBFBD><C58F><EFBFBD><EFBFBD><EFBFBD><EFBFBD>܂<EFBFBD><DC82>B
|
||
const char* parse_syntax(const char* p)
|
||
{
|
||
const char *p2 = skip_word(p);
|
||
|
||
switch(*p) {
|
||
case 'B':
|
||
case 'b':
|
||
if(p2 - p == 5 && !strncasecmp(p,"break",5)) {
|
||
// break <20>̏<EFBFBD><CC8F><EFBFBD>
|
||
char label[256];
|
||
int pos = syntax.curly_count - 1;
|
||
while(pos >= 0) {
|
||
if(syntax.curly[pos].type == TYPE_DO) {
|
||
sprintf(label,"goto __DO%x_FIN;",syntax.curly[pos].index);
|
||
break;
|
||
} else if(syntax.curly[pos].type == TYPE_FOR) {
|
||
sprintf(label,"goto __FR%x_FIN;",syntax.curly[pos].index);
|
||
break;
|
||
} else if(syntax.curly[pos].type == TYPE_WHILE) {
|
||
sprintf(label,"goto __WL%x_FIN;",syntax.curly[pos].index);
|
||
break;
|
||
} else if(syntax.curly[pos].type == TYPE_SWITCH) {
|
||
sprintf(label,"goto __SW%x_FIN;",syntax.curly[pos].index);
|
||
break;
|
||
}
|
||
pos--;
|
||
}
|
||
if(pos < 0) {
|
||
disp_error_message("parse_syntax: unexpected 'break'",p);
|
||
} else {
|
||
syntax.curly[syntax.curly_count++].type = TYPE_NULL;
|
||
parse_line(label);
|
||
syntax.curly_count--;
|
||
}
|
||
p = skip_space(p2);
|
||
if(*p != ';')
|
||
disp_error_message("parse_syntax: need ';'",p);
|
||
// if, for , while <20>̕<CC95><C282><EFBFBD><EFBFBD><EFBFBD>
|
||
p = parse_syntax_close(p + 1);
|
||
return p;
|
||
}
|
||
break;
|
||
case 'c':
|
||
case 'C':
|
||
if(p2 - p == 4 && !strncasecmp(p,"case",4)) {
|
||
// case <20>̏<EFBFBD><CC8F><EFBFBD>
|
||
int pos = syntax.curly_count-1;
|
||
if(pos < 0 || syntax.curly[pos].type != TYPE_SWITCH) {
|
||
disp_error_message("parse_syntax: unexpected 'case' ",p);
|
||
return p+1;
|
||
} else {
|
||
char label[256];
|
||
int l,v;
|
||
char *np;
|
||
if(syntax.curly[pos].count != 1) {
|
||
// FALLTHRU <20>p<EFBFBD>̃W<CC83><57><EFBFBD><EFBFBD><EFBFBD>v
|
||
sprintf(label,"goto __SW%x_%xJ;",syntax.curly[pos].index,syntax.curly[pos].count);
|
||
syntax.curly[syntax.curly_count++].type = TYPE_NULL;
|
||
parse_line(label);
|
||
syntax.curly_count--;
|
||
|
||
// <20><><EFBFBD>ݒn<DD92>̃<EFBFBD><CC83>x<EFBFBD><78><EFBFBD><EFBFBD><EFBFBD>t<EFBFBD><74><EFBFBD><EFBFBD>
|
||
sprintf(label,"__SW%x_%x",syntax.curly[pos].index,syntax.curly[pos].count);
|
||
l=add_str(label);
|
||
set_label(l,script_pos, p);
|
||
}
|
||
// switch <20><><EFBFBD>蕶
|
||
p = skip_space(p2);
|
||
if(p == p2) {
|
||
disp_error_message("parse_syntax: expect space ' '",p);
|
||
}
|
||
// check whether case label is integer or not
|
||
v = strtol(p,&np,0);
|
||
if(np == p) { //Check for constants
|
||
p2 = skip_word(p);
|
||
v = p2-p; // length of word at p2
|
||
memcpy(label,p,v);
|
||
label[v]='\0';
|
||
if( !script_get_constant(label, &v) )
|
||
disp_error_message("parse_syntax: 'case' label not integer",p);
|
||
p = skip_word(p);
|
||
} else { //Numeric value
|
||
if((*p == '-' || *p == '+') && ISDIGIT(p[1])) // pre-skip because '-' can not skip_word
|
||
p++;
|
||
p = skip_word(p);
|
||
if(np != p)
|
||
disp_error_message("parse_syntax: 'case' label not integer",np);
|
||
}
|
||
p = skip_space(p);
|
||
if(*p != ':')
|
||
disp_error_message("parse_syntax: expect ':'",p);
|
||
sprintf(label,"if(%d != $@__SW%x_VAL) goto __SW%x_%x;",
|
||
v,syntax.curly[pos].index,syntax.curly[pos].index,syntax.curly[pos].count+1);
|
||
syntax.curly[syntax.curly_count++].type = TYPE_NULL;
|
||
// <20>Q<EFBFBD><51>parse <20><><EFBFBD>Ȃ<EFBFBD><C882>ƃ_<C683><5F>
|
||
p2 = parse_line(label);
|
||
parse_line(p2);
|
||
syntax.curly_count--;
|
||
if(syntax.curly[pos].count != 1) {
|
||
// FALLTHRU <20>I<EFBFBD><49><EFBFBD><EFBFBD><EFBFBD>̃<EFBFBD><CC83>x<EFBFBD><78>
|
||
sprintf(label,"__SW%x_%xJ",syntax.curly[pos].index,syntax.curly[pos].count);
|
||
l=add_str(label);
|
||
set_label(l,script_pos,p);
|
||
}
|
||
// check duplication of case label [Rayce]
|
||
if(linkdb_search(&syntax.curly[pos].case_label, (void*)v) != NULL)
|
||
disp_error_message("parse_syntax: dup 'case'",p);
|
||
linkdb_insert(&syntax.curly[pos].case_label, (void*)v, (void*)1);
|
||
|
||
sprintf(label,"set $@__SW%x_VAL,0;",syntax.curly[pos].index);
|
||
syntax.curly[syntax.curly_count++].type = TYPE_NULL;
|
||
|
||
parse_line(label);
|
||
syntax.curly_count--;
|
||
syntax.curly[pos].count++;
|
||
}
|
||
return p + 1;
|
||
} else if(p2 - p == 8 && !strncasecmp(p,"continue",8)) {
|
||
// continue <20>̏<EFBFBD><CC8F><EFBFBD>
|
||
char label[256];
|
||
int pos = syntax.curly_count - 1;
|
||
while(pos >= 0) {
|
||
if(syntax.curly[pos].type == TYPE_DO) {
|
||
sprintf(label,"goto __DO%x_NXT;",syntax.curly[pos].index);
|
||
syntax.curly[pos].flag = 1; // continue <20>p<EFBFBD>̃<EFBFBD><CC83><EFBFBD><EFBFBD>N<EFBFBD><4E><EFBFBD><EFBFBD><EFBFBD>t<EFBFBD><74><EFBFBD>O
|
||
break;
|
||
} else if(syntax.curly[pos].type == TYPE_FOR) {
|
||
sprintf(label,"goto __FR%x_NXT;",syntax.curly[pos].index);
|
||
break;
|
||
} else if(syntax.curly[pos].type == TYPE_WHILE) {
|
||
sprintf(label,"goto __WL%x_NXT;",syntax.curly[pos].index);
|
||
break;
|
||
}
|
||
pos--;
|
||
}
|
||
if(pos < 0) {
|
||
disp_error_message("parse_syntax: unexpected 'continue'",p);
|
||
} else {
|
||
syntax.curly[syntax.curly_count++].type = TYPE_NULL;
|
||
parse_line(label);
|
||
syntax.curly_count--;
|
||
}
|
||
p = skip_space(p2);
|
||
if(*p != ';')
|
||
disp_error_message("parse_syntax: need ';'",p);
|
||
// if, for , while <20>̕<CC95><C282><EFBFBD><EFBFBD><EFBFBD>
|
||
p = parse_syntax_close(p + 1);
|
||
return p;
|
||
}
|
||
break;
|
||
case 'd':
|
||
case 'D':
|
||
if(p2 - p == 7 && !strncasecmp(p,"default",7)) {
|
||
// switch - default <20>̏<EFBFBD><CC8F><EFBFBD>
|
||
int pos = syntax.curly_count-1;
|
||
if(pos < 0 || syntax.curly[pos].type != TYPE_SWITCH) {
|
||
disp_error_message("parse_syntax: unexpected 'default'",p);
|
||
} else if(syntax.curly[pos].flag) {
|
||
disp_error_message("parse_syntax: dup 'default'",p);
|
||
} else {
|
||
char label[256];
|
||
int l;
|
||
// <20><><EFBFBD>ݒn<DD92>̃<EFBFBD><CC83>x<EFBFBD><78><EFBFBD><EFBFBD><EFBFBD>t<EFBFBD><74><EFBFBD><EFBFBD>
|
||
p = skip_space(p2);
|
||
if(*p != ':') {
|
||
disp_error_message("parse_syntax: need ':'",p);
|
||
}
|
||
sprintf(label,"__SW%x_%x",syntax.curly[pos].index,syntax.curly[pos].count);
|
||
l=add_str(label);
|
||
set_label(l,script_pos,p);
|
||
|
||
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ŏ<EFBFBD><C58E>̃<EFBFBD><CC83><EFBFBD><EFBFBD>N<EFBFBD>ɔ<EFBFBD><C994><EFBFBD>
|
||
sprintf(label,"goto __SW%x_%x;",syntax.curly[pos].index,syntax.curly[pos].count+1);
|
||
syntax.curly[syntax.curly_count++].type = TYPE_NULL;
|
||
parse_line(label);
|
||
syntax.curly_count--;
|
||
|
||
// default <20>̃<EFBFBD><CC83>x<EFBFBD><78><EFBFBD><EFBFBD><EFBFBD>t<EFBFBD><74><EFBFBD><EFBFBD>
|
||
sprintf(label,"__SW%x_DEF",syntax.curly[pos].index);
|
||
l=add_str(label);
|
||
set_label(l,script_pos,p);
|
||
|
||
syntax.curly[syntax.curly_count - 1].flag = 1;
|
||
syntax.curly[pos].count++;
|
||
}
|
||
return p + 1;
|
||
} else if(p2 - p == 2 && !strncasecmp(p,"do",2)) {
|
||
int l;
|
||
char label[256];
|
||
p=skip_space(p2);
|
||
|
||
syntax.curly[syntax.curly_count].type = TYPE_DO;
|
||
syntax.curly[syntax.curly_count].count = 1;
|
||
syntax.curly[syntax.curly_count].index = syntax.index++;
|
||
syntax.curly[syntax.curly_count].flag = 0;
|
||
// <20><><EFBFBD>ݒn<DD92>̃<EFBFBD><CC83>x<EFBFBD><78><EFBFBD>`<60><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||
sprintf(label,"__DO%x_BGN",syntax.curly[syntax.curly_count].index);
|
||
l=add_str(label);
|
||
set_label(l,script_pos,p);
|
||
syntax.curly_count++;
|
||
return p;
|
||
}
|
||
break;
|
||
case 'f':
|
||
case 'F':
|
||
if(p2 - p == 3 && !strncasecmp(p,"for",3)) {
|
||
int l;
|
||
char label[256];
|
||
int pos = syntax.curly_count;
|
||
syntax.curly[syntax.curly_count].type = TYPE_FOR;
|
||
syntax.curly[syntax.curly_count].count = 1;
|
||
syntax.curly[syntax.curly_count].index = syntax.index++;
|
||
syntax.curly[syntax.curly_count].flag = 0;
|
||
syntax.curly_count++;
|
||
|
||
p=skip_space(p2);
|
||
|
||
if(*p != '(')
|
||
disp_error_message("parse_syntax: need '('",p);
|
||
p++;
|
||
|
||
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>s<EFBFBD><73><EFBFBD><EFBFBD>
|
||
syntax.curly[syntax.curly_count++].type = TYPE_NULL;
|
||
p=parse_line(p);
|
||
syntax.curly_count--;
|
||
|
||
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>f<EFBFBD>J<EFBFBD>n<EFBFBD>̃<EFBFBD><CC83>x<EFBFBD><78><EFBFBD>`<60><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||
sprintf(label,"__FR%x_J",syntax.curly[pos].index);
|
||
l=add_str(label);
|
||
set_label(l,script_pos,p);
|
||
|
||
p=skip_space(p);
|
||
if(*p == ';') {
|
||
// for(;;) <20>̃p<CC83>^<5E>[<5B><><EFBFBD>Ȃ̂ŕK<C595><4B><EFBFBD>^
|
||
;
|
||
} else {
|
||
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>U<EFBFBD>Ȃ<EFBFBD><C882>I<EFBFBD><49><EFBFBD>n<EFBFBD>_<EFBFBD>ɔ<EFBFBD><C994><EFBFBD>
|
||
sprintf(label,"__FR%x_FIN",syntax.curly[pos].index);
|
||
add_scriptl(add_str("jump_zero"));
|
||
add_scriptc(C_ARG);
|
||
p=parse_expr(p);
|
||
p=skip_space(p);
|
||
add_scriptl(add_str(label));
|
||
add_scriptc(C_FUNC);
|
||
}
|
||
if(*p != ';')
|
||
disp_error_message("parse_syntax: need ';'",p);
|
||
p++;
|
||
|
||
// <20><><EFBFBD>[<5B>v<EFBFBD>J<EFBFBD>n<EFBFBD>ɔ<EFBFBD><C994><EFBFBD>
|
||
sprintf(label,"goto __FR%x_BGN;",syntax.curly[pos].index);
|
||
syntax.curly[syntax.curly_count++].type = TYPE_NULL;
|
||
parse_line(label);
|
||
syntax.curly_count--;
|
||
|
||
// <20><><EFBFBD>̃<EFBFBD><CC83>[<5B>v<EFBFBD>ւ̃<D682><CC83>x<EFBFBD><78><EFBFBD>`<60><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||
sprintf(label,"__FR%x_NXT",syntax.curly[pos].index);
|
||
l=add_str(label);
|
||
set_label(l,script_pos,p);
|
||
|
||
// <20><><EFBFBD>̃<EFBFBD><CC83>[<5B>v<EFBFBD>ɓ<EFBFBD><C993>鎞<EFBFBD>̏<EFBFBD><CC8F><EFBFBD>
|
||
// for <20>Ō<EFBFBD><C58C><EFBFBD> ')' <20><> ';' <20>Ƃ<EFBFBD><C682>Ĉ<EFBFBD><C488><EFBFBD><EFBFBD>t<EFBFBD><74><EFBFBD>O
|
||
parse_syntax_for_flag = 1;
|
||
syntax.curly[syntax.curly_count++].type = TYPE_NULL;
|
||
p=parse_line(p);
|
||
syntax.curly_count--;
|
||
parse_syntax_for_flag = 0;
|
||
|
||
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>菈<EFBFBD><E88F88><EFBFBD>ɔ<EFBFBD><C994><EFBFBD>
|
||
sprintf(label,"goto __FR%x_J;",syntax.curly[pos].index);
|
||
syntax.curly[syntax.curly_count++].type = TYPE_NULL;
|
||
parse_line(label);
|
||
syntax.curly_count--;
|
||
|
||
// <20><><EFBFBD>[<5B>v<EFBFBD>J<EFBFBD>n<EFBFBD>̃<EFBFBD><CC83>x<EFBFBD><78><EFBFBD>t<EFBFBD><74>
|
||
sprintf(label,"__FR%x_BGN",syntax.curly[pos].index);
|
||
l=add_str(label);
|
||
set_label(l,script_pos,p);
|
||
return p;
|
||
}
|
||
else if( p2 - p == 8 && strncasecmp(p,"function",8) == 0 )
|
||
{// internal script function
|
||
const char *func_name;
|
||
|
||
func_name = skip_space(p2);
|
||
p = skip_word(func_name);
|
||
if( p == func_name )
|
||
disp_error_message("parse_syntax:function: function name is missing or invalid", p);
|
||
p2 = skip_space(p);
|
||
if( *p2 == ';' )
|
||
{// function <name> ;
|
||
// function declaration - just register the name
|
||
int l;
|
||
l = add_word(func_name);
|
||
if( str_data[l].type == C_NOP )// register only, if the name was not used by something else
|
||
str_data[l].type = C_USERFUNC;
|
||
else if( str_data[l].type == C_USERFUNC )
|
||
; // already registered
|
||
else
|
||
disp_error_message("parse_syntax:function: function name is invalid", func_name);
|
||
|
||
// if, for , while <20>̕<CC95><C282><EFBFBD><EFBFBD><EFBFBD>
|
||
p = parse_syntax_close(p2 + 1);
|
||
return p;
|
||
}
|
||
else if(*p2 == '{')
|
||
{// function <name> <line/block of code>
|
||
char label[256];
|
||
int l;
|
||
|
||
syntax.curly[syntax.curly_count].type = TYPE_USERFUNC;
|
||
syntax.curly[syntax.curly_count].count = 1;
|
||
syntax.curly[syntax.curly_count].index = syntax.index++;
|
||
syntax.curly[syntax.curly_count].flag = 0;
|
||
++syntax.curly_count;
|
||
|
||
// Jump over the function code
|
||
sprintf(label, "goto __FN%x_FIN;", syntax.curly[syntax.curly_count-1].index);
|
||
syntax.curly[syntax.curly_count].type = TYPE_NULL;
|
||
++syntax.curly_count;
|
||
parse_line(label);
|
||
--syntax.curly_count;
|
||
|
||
// Set the position of the function (label)
|
||
l=add_word(func_name);
|
||
if( str_data[l].type == C_NOP || str_data[l].type == C_USERFUNC )// register only, if the name was not used by something else
|
||
{
|
||
str_data[l].type = C_USERFUNC;
|
||
set_label(l, script_pos, p);
|
||
if( parse_options&SCRIPT_USE_LABEL_DB )
|
||
strdb_put(scriptlabel_db, get_str(l), (void*)script_pos);
|
||
}
|
||
else
|
||
disp_error_message("parse_syntax:function: function name is invalid", func_name);
|
||
|
||
return skip_space(p);
|
||
}
|
||
else
|
||
{
|
||
disp_error_message("expect ';' or '{' at function syntax",p);
|
||
}
|
||
}
|
||
break;
|
||
case 'i':
|
||
case 'I':
|
||
if(p2 - p == 2 && !strncasecmp(p,"if",2)) {
|
||
// if() <20>̏<EFBFBD><CC8F><EFBFBD>
|
||
char label[256];
|
||
p=skip_space(p2);
|
||
if(*p != '(') { //Prevent if this {} non-c syntax. from Rayce (jA)
|
||
disp_error_message("need '('",p);
|
||
}
|
||
syntax.curly[syntax.curly_count].type = TYPE_IF;
|
||
syntax.curly[syntax.curly_count].count = 1;
|
||
syntax.curly[syntax.curly_count].index = syntax.index++;
|
||
syntax.curly[syntax.curly_count].flag = 0;
|
||
sprintf(label,"__IF%x_%x",syntax.curly[syntax.curly_count].index,syntax.curly[syntax.curly_count].count);
|
||
syntax.curly_count++;
|
||
add_scriptl(add_str("jump_zero"));
|
||
add_scriptc(C_ARG);
|
||
p=parse_expr(p);
|
||
p=skip_space(p);
|
||
add_scriptl(add_str(label));
|
||
add_scriptc(C_FUNC);
|
||
return p;
|
||
}
|
||
break;
|
||
case 's':
|
||
case 'S':
|
||
if(p2 - p == 6 && !strncasecmp(p,"switch",6)) {
|
||
// switch() <20>̏<EFBFBD><CC8F><EFBFBD>
|
||
char label[256];
|
||
p=skip_space(p2);
|
||
if(*p != '(') {
|
||
disp_error_message("need '('",p);
|
||
}
|
||
syntax.curly[syntax.curly_count].type = TYPE_SWITCH;
|
||
syntax.curly[syntax.curly_count].count = 1;
|
||
syntax.curly[syntax.curly_count].index = syntax.index++;
|
||
syntax.curly[syntax.curly_count].flag = 0;
|
||
sprintf(label,"$@__SW%x_VAL",syntax.curly[syntax.curly_count].index);
|
||
syntax.curly_count++;
|
||
add_scriptl(add_str("set"));
|
||
add_scriptc(C_ARG);
|
||
add_scriptl(add_str(label));
|
||
p=parse_expr(p);
|
||
p=skip_space(p);
|
||
if(*p != '{') {
|
||
disp_error_message("parse_syntax: need '{'",p);
|
||
}
|
||
add_scriptc(C_FUNC);
|
||
return p + 1;
|
||
}
|
||
break;
|
||
case 'w':
|
||
case 'W':
|
||
if(p2 - p == 5 && !strncasecmp(p,"while",5)) {
|
||
int l;
|
||
char label[256];
|
||
p=skip_space(p2);
|
||
if(*p != '(') {
|
||
disp_error_message("need '('",p);
|
||
}
|
||
syntax.curly[syntax.curly_count].type = TYPE_WHILE;
|
||
syntax.curly[syntax.curly_count].count = 1;
|
||
syntax.curly[syntax.curly_count].index = syntax.index++;
|
||
syntax.curly[syntax.curly_count].flag = 0;
|
||
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>f<EFBFBD>J<EFBFBD>n<EFBFBD>̃<EFBFBD><CC83>x<EFBFBD><78><EFBFBD>`<60><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||
sprintf(label,"__WL%x_NXT",syntax.curly[syntax.curly_count].index);
|
||
l=add_str(label);
|
||
set_label(l,script_pos,p);
|
||
|
||
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>U<EFBFBD>Ȃ<EFBFBD><C882>I<EFBFBD><49><EFBFBD>n<EFBFBD>_<EFBFBD>ɔ<EFBFBD><C994><EFBFBD>
|
||
sprintf(label,"__WL%x_FIN",syntax.curly[syntax.curly_count].index);
|
||
syntax.curly_count++;
|
||
add_scriptl(add_str("jump_zero"));
|
||
add_scriptc(C_ARG);
|
||
p=parse_expr(p);
|
||
p=skip_space(p);
|
||
add_scriptl(add_str(label));
|
||
add_scriptc(C_FUNC);
|
||
return p;
|
||
}
|
||
break;
|
||
}
|
||
return NULL;
|
||
}
|
||
|
||
const char* parse_syntax_close(const char *p) {
|
||
// if(...) for(...) hoge(); <20>̂悤<CC82>ɁA<C981>P<EFBFBD>x<EFBFBD><EFBFBD><C282><EFBFBD><EFBFBD>ꂽ<EFBFBD><EA82BD><EFBFBD>ēx<C493><EFBFBD><C282><EFBFBD><EFBFBD><EFBFBD><EFBFBD>邩<EFBFBD>m<EFBFBD>F<EFBFBD><46><EFBFBD><EFBFBD>
|
||
int flag;
|
||
|
||
do {
|
||
p = parse_syntax_close_sub(p,&flag);
|
||
} while(flag);
|
||
return p;
|
||
}
|
||
|
||
// if, for , while , do <20>̕<CC95><C282><EFBFBD><EFBFBD><EFBFBD>
|
||
// flag == 1 : <20><EFBFBD><C282><EFBFBD><EFBFBD>ꂽ
|
||
// flag == 0 : <20><EFBFBD><C282><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ȃ<EFBFBD>
|
||
const char* parse_syntax_close_sub(const char* p,int* flag)
|
||
{
|
||
char label[256];
|
||
int pos = syntax.curly_count - 1;
|
||
int l;
|
||
*flag = 1;
|
||
|
||
if(syntax.curly_count <= 0) {
|
||
*flag = 0;
|
||
return p;
|
||
} else if(syntax.curly[pos].type == TYPE_IF) {
|
||
const char *bp = p;
|
||
const char *p2;
|
||
|
||
// if-block and else-block end is a new line
|
||
parse_nextline(false, p);
|
||
|
||
// if <20>ŏI<C58F>ꏊ<EFBFBD>֔<EFBFBD><D694><EFBFBD>
|
||
sprintf(label,"goto __IF%x_FIN;",syntax.curly[pos].index);
|
||
syntax.curly[syntax.curly_count++].type = TYPE_NULL;
|
||
parse_line(label);
|
||
syntax.curly_count--;
|
||
|
||
// <20><><EFBFBD>ݒn<DD92>̃<EFBFBD><CC83>x<EFBFBD><78><EFBFBD><EFBFBD><EFBFBD>t<EFBFBD><74><EFBFBD><EFBFBD>
|
||
sprintf(label,"__IF%x_%x",syntax.curly[pos].index,syntax.curly[pos].count);
|
||
l=add_str(label);
|
||
set_label(l,script_pos,p);
|
||
|
||
syntax.curly[pos].count++;
|
||
p = skip_space(p);
|
||
p2 = skip_word(p);
|
||
if(!syntax.curly[pos].flag && p2 - p == 4 && !strncasecmp(p,"else",4)) {
|
||
// else or else - if
|
||
p = skip_space(p2);
|
||
p2 = skip_word(p);
|
||
if(p2 - p == 2 && !strncasecmp(p,"if",2)) {
|
||
// else - if
|
||
p=skip_space(p2);
|
||
if(*p != '(') {
|
||
disp_error_message("need '('",p);
|
||
}
|
||
sprintf(label,"__IF%x_%x",syntax.curly[pos].index,syntax.curly[pos].count);
|
||
add_scriptl(add_str("jump_zero"));
|
||
add_scriptc(C_ARG);
|
||
p=parse_expr(p);
|
||
p=skip_space(p);
|
||
add_scriptl(add_str(label));
|
||
add_scriptc(C_FUNC);
|
||
*flag = 0;
|
||
return p;
|
||
} else {
|
||
// else
|
||
if(!syntax.curly[pos].flag) {
|
||
syntax.curly[pos].flag = 1;
|
||
*flag = 0;
|
||
return p;
|
||
}
|
||
}
|
||
}
|
||
// if <20><EFBFBD>
|
||
syntax.curly_count--;
|
||
// <20>ŏI<C58F>n<EFBFBD>̃<EFBFBD><CC83>x<EFBFBD><78><EFBFBD><EFBFBD><EFBFBD>t<EFBFBD><74><EFBFBD><EFBFBD>
|
||
sprintf(label,"__IF%x_FIN",syntax.curly[pos].index);
|
||
l=add_str(label);
|
||
set_label(l,script_pos,p);
|
||
if(syntax.curly[pos].flag == 1) {
|
||
// <20><><EFBFBD><EFBFBD>if<69>ɑ<C991><CE82><EFBFBD>else<73><65><EFBFBD><EFBFBD><EFBFBD>Ȃ<EFBFBD><C882>̂Ń|<7C>C<EFBFBD><43><EFBFBD>^<5E>̈ʒu<CA92>͓<EFBFBD><CD93><EFBFBD>
|
||
return bp;
|
||
}
|
||
return p;
|
||
} else if(syntax.curly[pos].type == TYPE_DO) {
|
||
int l;
|
||
char label[256];
|
||
const char *p2;
|
||
|
||
if(syntax.curly[pos].flag) {
|
||
// <20><><EFBFBD>ݒn<DD92>̃<EFBFBD><CC83>x<EFBFBD><78><EFBFBD>`<60><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>(continue <20>ł<EFBFBD><C582><EFBFBD><EFBFBD>ɗ<EFBFBD><C997><EFBFBD>)
|
||
sprintf(label,"__DO%x_NXT",syntax.curly[pos].index);
|
||
l=add_str(label);
|
||
set_label(l,script_pos,p);
|
||
}
|
||
|
||
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>U<EFBFBD>Ȃ<EFBFBD><C882>I<EFBFBD><49><EFBFBD>n<EFBFBD>_<EFBFBD>ɔ<EFBFBD><C994><EFBFBD>
|
||
p = skip_space(p);
|
||
p2 = skip_word(p);
|
||
if(p2 - p != 5 || strncasecmp(p,"while",5))
|
||
disp_error_message("parse_syntax: need 'while'",p);
|
||
|
||
p = skip_space(p2);
|
||
if(*p != '(') {
|
||
disp_error_message("need '('",p);
|
||
}
|
||
|
||
// do-block end is a new line
|
||
parse_nextline(false, p);
|
||
|
||
sprintf(label,"__DO%x_FIN",syntax.curly[pos].index);
|
||
add_scriptl(add_str("jump_zero"));
|
||
add_scriptc(C_ARG);
|
||
p=parse_expr(p);
|
||
p=skip_space(p);
|
||
add_scriptl(add_str(label));
|
||
add_scriptc(C_FUNC);
|
||
|
||
// <20>J<EFBFBD>n<EFBFBD>n<EFBFBD>_<EFBFBD>ɔ<EFBFBD><C994><EFBFBD>
|
||
sprintf(label,"goto __DO%x_BGN;",syntax.curly[pos].index);
|
||
syntax.curly[syntax.curly_count++].type = TYPE_NULL;
|
||
parse_line(label);
|
||
syntax.curly_count--;
|
||
|
||
// <20><><EFBFBD><EFBFBD><EFBFBD>I<EFBFBD><49><EFBFBD>n<EFBFBD>_<EFBFBD>̃<EFBFBD><CC83>x<EFBFBD><78><EFBFBD>`<60><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||
sprintf(label,"__DO%x_FIN",syntax.curly[pos].index);
|
||
l=add_str(label);
|
||
set_label(l,script_pos,p);
|
||
p = skip_space(p);
|
||
if(*p != ';') {
|
||
disp_error_message("parse_syntax: need ';'",p);
|
||
return p+1;
|
||
}
|
||
p++;
|
||
syntax.curly_count--;
|
||
return p;
|
||
} else if(syntax.curly[pos].type == TYPE_FOR) {
|
||
// for-block end is a new line
|
||
parse_nextline(false, p);
|
||
|
||
// <20><><EFBFBD>̃<EFBFBD><CC83>[<5B>v<EFBFBD>ɔ<EFBFBD><C994><EFBFBD>
|
||
sprintf(label,"goto __FR%x_NXT;",syntax.curly[pos].index);
|
||
syntax.curly[syntax.curly_count++].type = TYPE_NULL;
|
||
parse_line(label);
|
||
syntax.curly_count--;
|
||
|
||
// for <20>I<EFBFBD><49><EFBFBD>̃<EFBFBD><CC83>x<EFBFBD><78><EFBFBD>t<EFBFBD><74>
|
||
sprintf(label,"__FR%x_FIN",syntax.curly[pos].index);
|
||
l=add_str(label);
|
||
set_label(l,script_pos,p);
|
||
syntax.curly_count--;
|
||
return p;
|
||
} else if(syntax.curly[pos].type == TYPE_WHILE) {
|
||
// while-block end is a new line
|
||
parse_nextline(false, p);
|
||
|
||
// while <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>f<EFBFBD>֔<EFBFBD><D694><EFBFBD>
|
||
sprintf(label,"goto __WL%x_NXT;",syntax.curly[pos].index);
|
||
syntax.curly[syntax.curly_count++].type = TYPE_NULL;
|
||
parse_line(label);
|
||
syntax.curly_count--;
|
||
|
||
// while <20>I<EFBFBD><49><EFBFBD>̃<EFBFBD><CC83>x<EFBFBD><78><EFBFBD>t<EFBFBD><74>
|
||
sprintf(label,"__WL%x_FIN",syntax.curly[pos].index);
|
||
l=add_str(label);
|
||
set_label(l,script_pos,p);
|
||
syntax.curly_count--;
|
||
return p;
|
||
} else if(syntax.curly[syntax.curly_count-1].type == TYPE_USERFUNC) {
|
||
int pos = syntax.curly_count-1;
|
||
char label[256];
|
||
int l;
|
||
// <20>߂<EFBFBD>
|
||
sprintf(label,"return;");
|
||
syntax.curly[syntax.curly_count++].type = TYPE_NULL;
|
||
parse_line(label);
|
||
syntax.curly_count--;
|
||
|
||
// <20><><EFBFBD>ݒn<DD92>̃<EFBFBD><CC83>x<EFBFBD><78><EFBFBD><EFBFBD><EFBFBD>t<EFBFBD><74><EFBFBD><EFBFBD>
|
||
sprintf(label,"__FN%x_FIN",syntax.curly[pos].index);
|
||
l=add_str(label);
|
||
set_label(l,script_pos,p);
|
||
syntax.curly_count--;
|
||
return p;
|
||
} else {
|
||
*flag = 0;
|
||
return p;
|
||
}
|
||
}
|
||
|
||
/*==========================================
|
||
* <20>g<EFBFBD>ݍ<EFBFBD><DD8D>݊<DD8A><D690>̒lj<CC92>
|
||
*------------------------------------------*/
|
||
static void add_buildin_func(void)
|
||
{
|
||
int i,n;
|
||
const char* p;
|
||
for( i = 0; buildin_func[i].func; i++ )
|
||
{
|
||
// arg must follow the pattern: (v|s|i|r|l)*\?*\*?
|
||
// 'v' - value (either string or int or reference)
|
||
// 's' - string
|
||
// 'i' - int
|
||
// 'r' - reference (of a variable)
|
||
// 'l' - label
|
||
// '?' - one optional parameter
|
||
// '*' - unknown number of optional parameters
|
||
p = buildin_func[i].arg;
|
||
while( *p == 'v' || *p == 's' || *p == 'i' || *p == 'r' || *p == 'l' ) ++p;
|
||
while( *p == '?' ) ++p;
|
||
if( *p == '*' ) ++p;
|
||
if( *p != 0){
|
||
ShowWarning("add_buildin_func: ignoring function \"%s\" with invalid arg \"%s\".\n", buildin_func[i].name, buildin_func[i].arg);
|
||
} else if( *skip_word(buildin_func[i].name) != 0 ){
|
||
ShowWarning("add_buildin_func: ignoring function with invalid name \"%s\" (must be a word).\n", buildin_func[i].name);
|
||
} else {
|
||
n = add_str(buildin_func[i].name);
|
||
str_data[n].type = C_FUNC;
|
||
str_data[n].val = i;
|
||
str_data[n].func = buildin_func[i].func;
|
||
}
|
||
}
|
||
}
|
||
|
||
/// Retrieves the value of a constant.
|
||
bool script_get_constant(const char* name, int* value)
|
||
{
|
||
int n = search_str(name);
|
||
|
||
if( n == -1 || str_data[n].type != C_INT )
|
||
{// not found or not a constant
|
||
return false;
|
||
}
|
||
value[0] = str_data[n].val;
|
||
|
||
return true;
|
||
}
|
||
|
||
/// Creates new constant or parameter with given value.
|
||
void script_set_constant(const char* name, int value, bool isparameter)
|
||
{
|
||
int n = add_str(name);
|
||
|
||
if( str_data[n].type == C_NOP )
|
||
{// new
|
||
str_data[n].type = isparameter ? C_PARAM : C_INT;
|
||
str_data[n].val = value;
|
||
}
|
||
else if( str_data[n].type == C_PARAM || str_data[n].type == C_INT )
|
||
{// existing parameter or constant
|
||
ShowError("script_set_constant: Attempted to overwrite existing %s '%s' (old value=%d, new value=%d).\n", ( str_data[n].type == C_PARAM ) ? "parameter" : "constant", name, str_data[n].val, value);
|
||
}
|
||
else
|
||
{// existing name
|
||
ShowError("script_set_constant: Invalid name for %s '%s' (already defined as %s).\n", isparameter ? "parameter" : "constant", name, script_op2name(str_data[n].type));
|
||
}
|
||
}
|
||
|
||
/*==========================================
|
||
* <20>萔<EFBFBD>f<EFBFBD>[<5B>^<5E>x<EFBFBD>[<5B>X<EFBFBD>̓ǂݍ<C782><DD8D><EFBFBD>
|
||
*------------------------------------------*/
|
||
static void read_constdb(void)
|
||
{
|
||
FILE *fp;
|
||
char line[1024],name[1024],val[1024];
|
||
int type;
|
||
|
||
sprintf(line, "%s/const.txt", db_path);
|
||
fp=fopen(line, "r");
|
||
if(fp==NULL){
|
||
ShowError("can't read %s\n", line);
|
||
return ;
|
||
}
|
||
while(fgets(line, sizeof(line), fp))
|
||
{
|
||
if(line[0]=='/' && line[1]=='/')
|
||
continue;
|
||
type=0;
|
||
if(sscanf(line,"%[A-Za-z0-9_],%[-0-9xXA-Fa-f],%d",name,val,&type)>=2 ||
|
||
sscanf(line,"%[A-Za-z0-9_] %[-0-9xXA-Fa-f] %d",name,val,&type)>=2){
|
||
script_set_constant(name, (int)strtol(val, NULL, 0), (bool)type);
|
||
}
|
||
}
|
||
fclose(fp);
|
||
}
|
||
|
||
/*==========================================
|
||
* <20>G<EFBFBD><47><EFBFBD>[<5B>\<5C><>
|
||
*------------------------------------------*/
|
||
static const char* script_print_line(StringBuf* buf, const char* p, const char* mark, int line)
|
||
{
|
||
int i;
|
||
if( p == NULL || !p[0] ) return NULL;
|
||
if( line < 0 )
|
||
StringBuf_Printf(buf, "*% 5d : ", -line);
|
||
else
|
||
StringBuf_Printf(buf, " % 5d : ", line);
|
||
for(i=0;p[i] && p[i] != '\n';i++){
|
||
if(p + i != mark)
|
||
StringBuf_Printf(buf, "%c", p[i]);
|
||
else
|
||
StringBuf_Printf(buf, "\'%c\'", p[i]);
|
||
}
|
||
StringBuf_AppendStr(buf, "\n");
|
||
return p+i+(p[i] == '\n' ? 1 : 0);
|
||
}
|
||
|
||
void script_error(const char* src, const char* file, int start_line, const char* error_msg, const char* error_pos)
|
||
{
|
||
// <20>G<EFBFBD><47><EFBFBD>[<5B><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>s<EFBFBD><73><EFBFBD><EFBFBD><EFBFBD>߂<EFBFBD>
|
||
int j;
|
||
int line = start_line;
|
||
const char *p;
|
||
const char *linestart[5] = { NULL, NULL, NULL, NULL, NULL };
|
||
StringBuf buf;
|
||
|
||
for(p=src;p && *p;line++){
|
||
const char *lineend=strchr(p,'\n');
|
||
if(lineend==NULL || error_pos<lineend){
|
||
break;
|
||
}
|
||
for( j = 0; j < 4; j++ ) {
|
||
linestart[j] = linestart[j+1];
|
||
}
|
||
linestart[4] = p;
|
||
p=lineend+1;
|
||
}
|
||
|
||
StringBuf_Init(&buf);
|
||
StringBuf_AppendStr(&buf, "\a\n");
|
||
StringBuf_Printf(&buf, "script error on %s line %d\n", file, line);
|
||
StringBuf_Printf(&buf, " %s\n", error_msg);
|
||
for(j = 0; j < 5; j++ ) {
|
||
script_print_line(&buf, linestart[j], NULL, line + j - 5);
|
||
}
|
||
p = script_print_line(&buf, p, error_pos, -line);
|
||
for(j = 0; j < 5; j++) {
|
||
p = script_print_line(&buf, p, NULL, line + j + 1 );
|
||
}
|
||
ShowError("%s", StringBuf_Value(&buf));
|
||
StringBuf_Destroy(&buf);
|
||
}
|
||
|
||
/*==========================================
|
||
* <20>X<EFBFBD>N<EFBFBD><4E><EFBFBD>v<EFBFBD>g<EFBFBD>̉<EFBFBD><CC89><EFBFBD>
|
||
*------------------------------------------*/
|
||
struct script_code* parse_script(const char *src,const char *file,int line,int options)
|
||
{
|
||
const char *p,*tmpp;
|
||
int i;
|
||
struct script_code* code = NULL;
|
||
static int first=1;
|
||
char end;
|
||
bool unresolved_names = false;
|
||
|
||
if( src == NULL )
|
||
return NULL;// empty script
|
||
|
||
memset(&syntax,0,sizeof(syntax));
|
||
if(first){
|
||
add_buildin_func();
|
||
read_constdb();
|
||
first=0;
|
||
}
|
||
|
||
script_buf=(unsigned char *)aMalloc(SCRIPT_BLOCK_SIZE*sizeof(unsigned char));
|
||
script_pos=0;
|
||
script_size=SCRIPT_BLOCK_SIZE;
|
||
parse_nextline(true, NULL);
|
||
|
||
// who called parse_script is responsible for clearing the database after using it, but just in case... lets clear it here
|
||
if( options&SCRIPT_USE_LABEL_DB )
|
||
scriptlabel_db->clear(scriptlabel_db, NULL);
|
||
parse_options = options;
|
||
|
||
if( setjmp( error_jump ) != 0 ) {
|
||
//Restore program state when script has problems. [from jA]
|
||
int i;
|
||
const int size = ARRAYLENGTH(syntax.curly);
|
||
if( error_report )
|
||
script_error(src,file,line,error_msg,error_pos);
|
||
aFree( error_msg );
|
||
aFree( script_buf );
|
||
script_pos = 0;
|
||
script_size = 0;
|
||
script_buf = NULL;
|
||
for(i=LABEL_START;i<str_num;i++)
|
||
if(str_data[i].type == C_NOP) str_data[i].type = C_NAME;
|
||
for(i=0; i<size; i++)
|
||
linkdb_final(&syntax.curly[i].case_label);
|
||
return NULL;
|
||
}
|
||
|
||
parse_syntax_for_flag=0;
|
||
p=src;
|
||
p=skip_space(p);
|
||
if( options&SCRIPT_IGNORE_EXTERNAL_BRACKETS )
|
||
{// does not require brackets around the script
|
||
if( *p == '\0' && !(options&SCRIPT_RETURN_EMPTY_SCRIPT) )
|
||
{// empty script and can return NULL
|
||
aFree( script_buf );
|
||
script_pos = 0;
|
||
script_size = 0;
|
||
script_buf = NULL;
|
||
return NULL;
|
||
}
|
||
end = '\0';
|
||
}
|
||
else
|
||
{// requires brackets around the script
|
||
if( *p != '{' )
|
||
disp_error_message("not found '{'",p);
|
||
p = skip_space(p+1);
|
||
if( *p == '}' && !(options&SCRIPT_RETURN_EMPTY_SCRIPT) )
|
||
{// empty script and can return NULL
|
||
aFree( script_buf );
|
||
script_pos = 0;
|
||
script_size = 0;
|
||
script_buf = NULL;
|
||
return NULL;
|
||
}
|
||
end = '}';
|
||
}
|
||
|
||
// clear references of labels, variables and internal functions
|
||
for(i=LABEL_START;i<str_num;i++){
|
||
if(
|
||
str_data[i].type==C_POS || str_data[i].type==C_NAME ||
|
||
str_data[i].type==C_USERFUNC || str_data[i].type == C_USERFUNC_POS
|
||
){
|
||
str_data[i].type=C_NOP;
|
||
str_data[i].backpatch=-1;
|
||
str_data[i].label=-1;
|
||
}
|
||
}
|
||
|
||
while( syntax.curly_count != 0 || *p != end )
|
||
{
|
||
if( *p == '\0' )
|
||
disp_error_message("unexpected end of script",p);
|
||
// label<65><6C><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ꏈ<EFBFBD><EA8F88>
|
||
tmpp=skip_space(skip_word(p));
|
||
if(*tmpp==':' && !(!strncasecmp(p,"default:",8) && p + 7 == tmpp)){
|
||
i=add_word(p);
|
||
set_label(i,script_pos,p);
|
||
if( parse_options&SCRIPT_USE_LABEL_DB )
|
||
strdb_put(scriptlabel_db, get_str(i), (void*)script_pos);
|
||
p=tmpp+1;
|
||
p=skip_space(p);
|
||
continue;
|
||
}
|
||
|
||
// <20><><EFBFBD>͑S<CD91><53><EFBFBD>ꏏ<EFBFBD><EA8F8F><EFBFBD><EFBFBD>
|
||
p=parse_line(p);
|
||
p=skip_space(p);
|
||
|
||
parse_nextline(false, p);
|
||
}
|
||
|
||
add_scriptc(C_NOP);
|
||
|
||
// trim code to size
|
||
script_size = script_pos;
|
||
RECREATE(script_buf,unsigned char,script_pos);
|
||
|
||
// default unknown references to variables
|
||
for(i=LABEL_START;i<str_num;i++){
|
||
if(str_data[i].type==C_NOP){
|
||
int j,next;
|
||
str_data[i].type=C_NAME;
|
||
str_data[i].label=i;
|
||
for(j=str_data[i].backpatch;j>=0 && j!=0x00ffffff;){
|
||
next=GETVALUE(script_buf,j);
|
||
SETVALUE(script_buf,j,i);
|
||
j=next;
|
||
}
|
||
}
|
||
else if( str_data[i].type == C_USERFUNC )
|
||
{// 'function name;' without follow-up code
|
||
ShowError("parse_script: function '%s' declared but not defined.\n", str_buf+str_data[i].str);
|
||
unresolved_names = true;
|
||
}
|
||
}
|
||
|
||
if( unresolved_names )
|
||
{
|
||
disp_error_message("parse_script: unresolved function references", p);
|
||
}
|
||
|
||
#ifdef DEBUG_DISP
|
||
for(i=0;i<script_pos;i++){
|
||
if((i&15)==0) ShowMessage("%04x : ",i);
|
||
ShowMessage("%02x ",script_buf[i]);
|
||
if((i&15)==15) ShowMessage("\n");
|
||
}
|
||
ShowMessage("\n");
|
||
#endif
|
||
#ifdef DEBUG_DISASM
|
||
{
|
||
int i = 0,j;
|
||
while(i < script_pos) {
|
||
c_op op = get_com(script_buf,&i);
|
||
|
||
ShowMessage("%06x %s", i, script_op2name(op));
|
||
j = i;
|
||
switch(op) {
|
||
case C_INT:
|
||
ShowMessage(" %d", get_num(script_buf,&i));
|
||
break;
|
||
case C_POS:
|
||
ShowMessage(" 0x%06x", *(int*)(script_buf+i)&0xffffff);
|
||
i += 3;
|
||
break;
|
||
case C_NAME:
|
||
j = (*(int*)(script_buf+i)&0xffffff);
|
||
ShowMessage(" %s", ( j == 0xffffff ) ? "?? unknown ??" : get_str(j));
|
||
i += 3;
|
||
break;
|
||
case C_STR:
|
||
j = strlen(script_buf + i);
|
||
ShowMessage(" %s", script_buf + i);
|
||
i += j+1;
|
||
break;
|
||
}
|
||
ShowMessage(CL_CLL"\n");
|
||
}
|
||
}
|
||
#endif
|
||
|
||
CREATE(code,struct script_code,1);
|
||
code->script_buf = script_buf;
|
||
code->script_size = script_size;
|
||
code->script_vars = NULL;
|
||
return code;
|
||
}
|
||
|
||
/// Returns the player attached to this script, identified by the rid.
|
||
/// If there is no player attached, the script is terminated.
|
||
TBL_PC *script_rid2sd(struct script_state *st)
|
||
{
|
||
TBL_PC *sd=map_id2sd(st->rid);
|
||
if(!sd){
|
||
ShowError("script_rid2sd: fatal error ! player not attached!\n");
|
||
script_reportfunc(st);
|
||
script_reportsrc(st);
|
||
st->state = END;
|
||
}
|
||
return sd;
|
||
}
|
||
|
||
/// Dereferences a variable/constant, replacing it with a copy of the value.
|
||
///
|
||
/// @param st Script state
|
||
/// @param data Variable/constant
|
||
void get_val(struct script_state* st, struct script_data* data)
|
||
{
|
||
const char* name;
|
||
char prefix;
|
||
char postfix;
|
||
TBL_PC* sd = NULL;
|
||
|
||
if( !data_isreference(data) )
|
||
return;// not a variable/constant
|
||
|
||
name = reference_getname(data);
|
||
prefix = name[0];
|
||
postfix = name[strlen(name) - 1];
|
||
|
||
//##TODO use reference_tovariable(data) when it's confirmed that it works [FlavioJS]
|
||
if( !reference_toconstant(data) && not_server_variable(prefix) )
|
||
{
|
||
sd = script_rid2sd(st);
|
||
if( sd == NULL )
|
||
{// needs player attached
|
||
if( postfix == '$' )
|
||
{// string variable
|
||
ShowWarning("script:get_val: cannot access player variable '%s', defaulting to \"\"\n", name);
|
||
data->type = C_CONSTSTR;
|
||
data->u.str = "";
|
||
}
|
||
else
|
||
{// integer variable
|
||
ShowWarning("script:get_val: cannot access player variable '%s', defaulting to 0\n", name);
|
||
data->type = C_INT;
|
||
data->u.num = 0;
|
||
}
|
||
return;
|
||
}
|
||
}
|
||
|
||
if( postfix == '$' )
|
||
{// string variable
|
||
|
||
switch( prefix )
|
||
{
|
||
case '@':
|
||
data->u.str = pc_readregstr(sd, data->u.num);
|
||
break;
|
||
case '$':
|
||
data->u.str = mapreg_readregstr(data->u.num);
|
||
break;
|
||
case '#':
|
||
if( name[1] == '#' )
|
||
data->u.str = pc_readaccountreg2str(sd, name);// global
|
||
else
|
||
data->u.str = pc_readaccountregstr(sd, name);// local
|
||
break;
|
||
case '.':
|
||
{
|
||
struct linkdb_node** n =
|
||
data->ref ? data->ref:
|
||
name[1] == '@' ? st->stack->var_function:// instance/scope variable
|
||
&st->script->script_vars;// npc variable
|
||
data->u.str = (char*)linkdb_search(n, (void*)reference_getuid(data));
|
||
}
|
||
break;
|
||
case '\'':
|
||
{
|
||
struct linkdb_node** n = NULL;
|
||
if (st->instance_id) {
|
||
n = &instance[st->instance_id].svar;
|
||
} else {
|
||
ShowWarning("script:get_val: cannot access instance variable '%s', defaulting to 0\n", name);
|
||
}
|
||
data->u.str = (char*)linkdb_search(n, (void*)reference_getuid(data));
|
||
}
|
||
break;
|
||
default:
|
||
data->u.str = pc_readglobalreg_str(sd, name);
|
||
break;
|
||
}
|
||
|
||
if( data->u.str == NULL || data->u.str[0] == '\0' )
|
||
{// empty string
|
||
data->type = C_CONSTSTR;
|
||
data->u.str = "";
|
||
}
|
||
else
|
||
{// duplicate string
|
||
data->type = C_STR;
|
||
data->u.str = aStrdup(data->u.str);
|
||
}
|
||
|
||
}
|
||
else
|
||
{// integer variable
|
||
|
||
data->type = C_INT;
|
||
|
||
if( reference_toconstant(data) )
|
||
{
|
||
data->u.num = reference_getconstant(data);
|
||
}
|
||
else if( reference_toparam(data) )
|
||
{
|
||
data->u.num = pc_readparam(sd, reference_getparamtype(data));
|
||
}
|
||
else
|
||
switch( prefix )
|
||
{
|
||
case '@':
|
||
data->u.num = pc_readreg(sd, data->u.num);
|
||
break;
|
||
case '$':
|
||
data->u.num = mapreg_readreg(data->u.num);
|
||
break;
|
||
case '#':
|
||
if( name[1] == '#' )
|
||
data->u.num = pc_readaccountreg2(sd, name);// global
|
||
else
|
||
data->u.num = pc_readaccountreg(sd, name);// local
|
||
break;
|
||
case '.':
|
||
{
|
||
struct linkdb_node** n =
|
||
data->ref ? data->ref:
|
||
name[1] == '@' ? st->stack->var_function:// instance/scope variable
|
||
&st->script->script_vars;// npc variable
|
||
data->u.num = (int)linkdb_search(n, (void*)reference_getuid(data));
|
||
}
|
||
break;
|
||
case '\'':
|
||
{
|
||
struct linkdb_node** n = NULL;
|
||
if( st->instance_id )
|
||
n = &instance[st->instance_id].ivar;
|
||
data->u.num = (int)linkdb_search(n, (void*)reference_getuid(data));
|
||
}
|
||
break;
|
||
default:
|
||
data->u.num = pc_readglobalreg(sd, name);
|
||
break;
|
||
}
|
||
|
||
}
|
||
|
||
return;
|
||
}
|
||
|
||
struct script_data* push_val2(struct script_stack* stack, enum c_op type, int val, struct linkdb_node** ref);
|
||
|
||
/// Retrieves the value of a reference identified by uid (variable, constant, param)
|
||
/// The value is left in the top of the stack and needs to be removed manually.
|
||
void* get_val2(struct script_state* st, int uid, struct linkdb_node** ref)
|
||
{
|
||
struct script_data* data;
|
||
push_val2(st->stack, C_NAME, uid, ref);
|
||
data = script_getdatatop(st, -1);
|
||
get_val(st, data);
|
||
return (data->type == C_INT ? (void*)data->u.num : (void*)data->u.str);
|
||
}
|
||
|
||
/*==========================================
|
||
* Stores the value of a script variable
|
||
* Return value is 0 on fail, 1 on success.
|
||
*------------------------------------------*/
|
||
static int set_reg(struct script_state* st, TBL_PC* sd, int num, const char* name, const void* value, struct linkdb_node** ref)
|
||
{
|
||
char prefix = name[0];
|
||
|
||
if( is_string_variable(name) )
|
||
{// string variable
|
||
const char* str = (const char*)value;
|
||
switch (prefix) {
|
||
case '@':
|
||
return pc_setregstr(sd, num, str);
|
||
case '$':
|
||
return mapreg_setregstr(num, str);
|
||
case '#':
|
||
return (name[1] == '#') ?
|
||
pc_setaccountreg2str(sd, name, str) :
|
||
pc_setaccountregstr(sd, name, str);
|
||
case '.': {
|
||
char* p;
|
||
struct linkdb_node** n;
|
||
n = (ref) ? ref : (name[1] == '@') ? st->stack->var_function : &st->script->script_vars;
|
||
p = (char*)linkdb_erase(n, (void*)num);
|
||
if (p) aFree(p);
|
||
if (str[0]) linkdb_insert(n, (void*)num, aStrdup(str));
|
||
}
|
||
return 1;
|
||
case '\'': {
|
||
char *p;
|
||
struct linkdb_node** n = NULL;
|
||
if( st->instance_id )
|
||
n = &instance[st->instance_id].svar;
|
||
|
||
p = (char*)linkdb_erase(n, (void*)num);
|
||
if (p) aFree(p);
|
||
if( str[0] ) linkdb_insert(n, (void*)num, aStrdup(str));
|
||
}
|
||
return 1;
|
||
default:
|
||
return pc_setglobalreg_str(sd, name, str);
|
||
}
|
||
}
|
||
else
|
||
{// integer variable
|
||
int val = (int)value;
|
||
if(str_data[num&0x00ffffff].type == C_PARAM)
|
||
{
|
||
if( pc_setparam(sd, str_data[num&0x00ffffff].val, val) == 0 )
|
||
{
|
||
if( st != NULL )
|
||
{
|
||
ShowError("script:set_reg: failed to set param '%s' to %d.\n", name, val);
|
||
script_reportsrc(st);
|
||
st->state = END;
|
||
}
|
||
return 0;
|
||
}
|
||
return 1;
|
||
}
|
||
|
||
switch (prefix) {
|
||
case '@':
|
||
return pc_setreg(sd, num, val);
|
||
case '$':
|
||
return mapreg_setreg(num, val);
|
||
case '#':
|
||
return (name[1] == '#') ?
|
||
pc_setaccountreg2(sd, name, val) :
|
||
pc_setaccountreg(sd, name, val);
|
||
case '.': {
|
||
struct linkdb_node** n;
|
||
n = (ref) ? ref : (name[1] == '@') ? st->stack->var_function : &st->script->script_vars;
|
||
if (val == 0)
|
||
linkdb_erase(n, (void*)num);
|
||
else
|
||
linkdb_replace(n, (void*)num, (void*)val);
|
||
}
|
||
return 1;
|
||
case '\'':
|
||
{
|
||
struct linkdb_node** n = NULL;
|
||
if( st->instance_id )
|
||
n = &instance[st->instance_id].ivar;
|
||
|
||
if( val == 0 )
|
||
linkdb_erase(n, (void*)num);
|
||
else
|
||
linkdb_replace(n, (void*)num, (void*)val);
|
||
return 1;
|
||
}
|
||
default:
|
||
return pc_setglobalreg(sd, name, val);
|
||
}
|
||
}
|
||
}
|
||
|
||
int set_var(TBL_PC* sd, char* name, void* val)
|
||
{
|
||
return set_reg(NULL, sd, reference_uid(add_str(name),0), name, val, NULL);
|
||
}
|
||
|
||
void setd_sub(struct script_state *st, TBL_PC *sd, const char *varname, int elem, void *value, struct linkdb_node **ref)
|
||
{
|
||
set_reg(st, sd, reference_uid(add_str(varname),elem), varname, value, ref);
|
||
}
|
||
|
||
/// Converts the data to a string
|
||
const char* conv_str(struct script_state* st, struct script_data* data)
|
||
{
|
||
char* p;
|
||
|
||
get_val(st, data);
|
||
if( data_isstring(data) )
|
||
{// nothing to convert
|
||
}
|
||
else if( data_isint(data) )
|
||
{// int -> string
|
||
CREATE(p, char, ITEM_NAME_LENGTH);
|
||
snprintf(p, ITEM_NAME_LENGTH, "%d", data->u.num);
|
||
p[ITEM_NAME_LENGTH-1] = '\0';
|
||
data->type = C_STR;
|
||
data->u.str = p;
|
||
}
|
||
else if( data_isreference(data) )
|
||
{// reference -> string
|
||
//##TODO when does this happen (check get_val) [FlavioJS]
|
||
data->type = C_CONSTSTR;
|
||
data->u.str = reference_getname(data);
|
||
}
|
||
else
|
||
{// unsupported data type
|
||
ShowError("script:conv_str: cannot convert to string, defaulting to \"\"\n");
|
||
script_reportdata(data);
|
||
script_reportsrc(st);
|
||
data->type = C_CONSTSTR;
|
||
data->u.str = "";
|
||
}
|
||
return data->u.str;
|
||
}
|
||
|
||
/// Converts the data to an int
|
||
int conv_num(struct script_state* st, struct script_data* data)
|
||
{
|
||
char* p;
|
||
long num;
|
||
|
||
get_val(st, data);
|
||
if( data_isint(data) )
|
||
{// nothing to convert
|
||
}
|
||
else if( data_isstring(data) )
|
||
{// string -> int
|
||
// the result does not overflow or underflow, it is capped instead
|
||
// ex: 999999999999 is capped to INT_MAX (2147483647)
|
||
p = data->u.str;
|
||
errno = 0;
|
||
num = strtol(data->u.str, NULL, 10);// change radix to 0 to support octal numbers "o377" and hex numbers "0xFF"
|
||
if( errno == ERANGE
|
||
#if LONG_MAX > INT_MAX
|
||
|| num < INT_MIN || num > INT_MAX
|
||
#endif
|
||
)
|
||
{
|
||
if( num <= INT_MIN )
|
||
{
|
||
num = INT_MIN;
|
||
ShowError("script:conv_num: underflow detected, capping to %ld\n", num);
|
||
}
|
||
else//if( num >= INT_MAX )
|
||
{
|
||
num = INT_MAX;
|
||
ShowError("script:conv_num: overflow detected, capping to %ld\n", num);
|
||
}
|
||
script_reportdata(data);
|
||
script_reportsrc(st);
|
||
}
|
||
if( data->type == C_STR )
|
||
aFree(p);
|
||
data->type = C_INT;
|
||
data->u.num = (int)num;
|
||
}
|
||
#if 0
|
||
// FIXME this function is being used to retrieve the position of labels and
|
||
// probably other stuff [FlavioJS]
|
||
else
|
||
{// unsupported data type
|
||
ShowError("script:conv_num: cannot convert to number, defaulting to 0\n");
|
||
script_reportdata(data);
|
||
script_reportsrc(st);
|
||
data->type = C_INT;
|
||
data->u.num = 0;
|
||
}
|
||
#endif
|
||
return data->u.num;
|
||
}
|
||
|
||
//
|
||
// Stack operations
|
||
//
|
||
|
||
/// Increases the size of the stack
|
||
void stack_expand(struct script_stack* stack)
|
||
{
|
||
stack->sp_max += 64;
|
||
stack->stack_data = (struct script_data*)aRealloc(stack->stack_data,
|
||
stack->sp_max * sizeof(stack->stack_data[0]) );
|
||
memset(stack->stack_data + (stack->sp_max - 64), 0,
|
||
64 * sizeof(stack->stack_data[0]) );
|
||
}
|
||
|
||
/// Pushes a value into the stack
|
||
#define push_val(stack,type,val) push_val2(stack, type, val, NULL)
|
||
|
||
/// Pushes a value into the stack (with reference)
|
||
struct script_data* push_val2(struct script_stack* stack, enum c_op type, int val, struct linkdb_node** ref)
|
||
{
|
||
if( stack->sp >= stack->sp_max )
|
||
stack_expand(stack);
|
||
stack->stack_data[stack->sp].type = type;
|
||
stack->stack_data[stack->sp].u.num = val;
|
||
stack->stack_data[stack->sp].ref = ref;
|
||
stack->sp++;
|
||
return &stack->stack_data[stack->sp-1];
|
||
}
|
||
|
||
/// Pushes a string into the stack
|
||
struct script_data* push_str(struct script_stack* stack, enum c_op type, char* str)
|
||
{
|
||
if( stack->sp >= stack->sp_max )
|
||
stack_expand(stack);
|
||
stack->stack_data[stack->sp].type = type;
|
||
stack->stack_data[stack->sp].u.str = str;
|
||
stack->stack_data[stack->sp].ref = NULL;
|
||
stack->sp++;
|
||
return &stack->stack_data[stack->sp-1];
|
||
}
|
||
|
||
/// Pushes a retinfo into the stack
|
||
struct script_data* push_retinfo(struct script_stack* stack, struct script_retinfo* ri)
|
||
{
|
||
if( stack->sp >= stack->sp_max )
|
||
stack_expand(stack);
|
||
stack->stack_data[stack->sp].type = C_RETINFO;
|
||
stack->stack_data[stack->sp].u.ri = ri;
|
||
stack->stack_data[stack->sp].ref = NULL;
|
||
stack->sp++;
|
||
return &stack->stack_data[stack->sp-1];
|
||
}
|
||
|
||
/// Pushes a copy of the target position into the stack
|
||
struct script_data* push_copy(struct script_stack* stack, int pos)
|
||
{
|
||
switch( stack->stack_data[pos].type )
|
||
{
|
||
case C_CONSTSTR:
|
||
return push_str(stack, C_CONSTSTR, stack->stack_data[pos].u.str);
|
||
break;
|
||
case C_STR:
|
||
return push_str(stack, C_STR, aStrdup(stack->stack_data[pos].u.str));
|
||
break;
|
||
case C_RETINFO:
|
||
ShowFatalError("script:push_copy: can't create copies of C_RETINFO. Exiting...\n");
|
||
exit(1);
|
||
break;
|
||
default:
|
||
return push_val2(
|
||
stack,stack->stack_data[pos].type,
|
||
stack->stack_data[pos].u.num,
|
||
stack->stack_data[pos].ref
|
||
);
|
||
break;
|
||
}
|
||
}
|
||
|
||
/// Removes the values in indexes [start,end[ from the stack.
|
||
/// Adjusts all stack pointers.
|
||
void pop_stack(struct script_state* st, int start, int end)
|
||
{
|
||
struct script_stack* stack = st->stack;
|
||
struct script_data* data;
|
||
int i;
|
||
|
||
if( start < 0 )
|
||
start = 0;
|
||
if( end > stack->sp )
|
||
end = stack->sp;
|
||
if( start >= end )
|
||
return;// nothing to pop
|
||
|
||
// free stack elements
|
||
for( i = start; i < end; i++ )
|
||
{
|
||
data = &stack->stack_data[i];
|
||
if( data->type == C_STR )
|
||
aFree(data->u.str);
|
||
if( data->type == C_RETINFO )
|
||
{
|
||
struct script_retinfo* ri = data->u.ri;
|
||
if( ri->var_function )
|
||
{
|
||
script_free_vars(ri->var_function);
|
||
aFree(ri->var_function);
|
||
}
|
||
aFree(ri);
|
||
}
|
||
data->type = C_NOP;
|
||
}
|
||
// move the rest of the elements
|
||
if( stack->sp > end )
|
||
{
|
||
memmove(&stack->stack_data[start], &stack->stack_data[end], sizeof(stack->stack_data[0])*(stack->sp - end));
|
||
for( i = start + stack->sp - end; i < stack->sp; ++i )
|
||
stack->stack_data[i].type = C_NOP;
|
||
}
|
||
// adjust stack pointers
|
||
if( st->start > end ) st->start -= end - start;
|
||
else if( st->start > start ) st->start = start;
|
||
if( st->end > end ) st->end -= end - start;
|
||
else if( st->end > start ) st->end = start;
|
||
if( stack->defsp > end ) stack->defsp -= end - start;
|
||
else if( stack->defsp > start ) stack->defsp = start;
|
||
stack->sp -= end - start;
|
||
}
|
||
|
||
///
|
||
///
|
||
///
|
||
|
||
/*==========================================
|
||
* <20>X<EFBFBD>N<EFBFBD><4E><EFBFBD>v<EFBFBD>g<EFBFBD>ˑ<EFBFBD><CB91>ϐ<EFBFBD><CF90>A<EFBFBD><EFBFBD><D690>ˑ<EFBFBD><CB91>ϐ<EFBFBD><CF90>̉<EFBFBD><CC89><EFBFBD>
|
||
*------------------------------------------*/
|
||
void script_free_vars(struct linkdb_node **node)
|
||
{
|
||
struct linkdb_node* n = *node;
|
||
while( n != NULL)
|
||
{
|
||
const char* name = get_str((int)(n->key)&0x00ffffff);
|
||
if( is_string_variable(name) )
|
||
aFree(n->data); // <20><><EFBFBD><EFBFBD><EFBFBD>^<5E>ϐ<EFBFBD><CF90>Ȃ̂ŁA<C581>f<EFBFBD>[<5B>^<5E>폜
|
||
n = n->next;
|
||
}
|
||
linkdb_final( node );
|
||
}
|
||
|
||
void script_free_code(struct script_code* code)
|
||
{
|
||
script_free_vars( &code->script_vars );
|
||
aFree( code->script_buf );
|
||
aFree( code );
|
||
}
|
||
|
||
/// Creates a new script state.
|
||
///
|
||
/// @param script Script code
|
||
/// @param pos Position in the code
|
||
/// @param rid Who is running the script (attached player)
|
||
/// @param oid Where the code is being run (npc 'object')
|
||
/// @return Script state
|
||
struct script_state* script_alloc_state(struct script_code* script, int pos, int rid, int oid)
|
||
{
|
||
struct script_state* st;
|
||
CREATE(st, struct script_state, 1);
|
||
st->stack = (struct script_stack*)aMalloc(sizeof(struct script_stack));
|
||
st->stack->sp = 0;
|
||
st->stack->sp_max = 64;
|
||
CREATE(st->stack->stack_data, struct script_data, st->stack->sp_max);
|
||
st->stack->defsp = st->stack->sp;
|
||
CREATE(st->stack->var_function, struct linkdb_node*, 1);
|
||
st->state = RUN;
|
||
st->script = script;
|
||
//st->scriptroot = script;
|
||
st->pos = pos;
|
||
st->rid = rid;
|
||
st->oid = oid;
|
||
st->sleep.timer = INVALID_TIMER;
|
||
return st;
|
||
}
|
||
|
||
/// Frees a script state.
|
||
///
|
||
/// @param st Script state
|
||
void script_free_state(struct script_state* st)
|
||
{
|
||
if(st->bk_st)
|
||
{// backup was not restored
|
||
ShowDebug("script_free_state: Previous script state lost (rid=%d, oid=%d, state=%d, bk_npcid=%d).\n", st->bk_st->rid, st->bk_st->oid, st->bk_st->state, st->bk_npcid);
|
||
}
|
||
if( st->sleep.timer != INVALID_TIMER )
|
||
delete_timer(st->sleep.timer, run_script_timer);
|
||
script_free_vars(st->stack->var_function);
|
||
aFree(st->stack->var_function);
|
||
pop_stack(st, 0, st->stack->sp);
|
||
aFree(st->stack->stack_data);
|
||
aFree(st->stack);
|
||
st->pos = -1;
|
||
aFree(st);
|
||
}
|
||
|
||
//
|
||
// <20><><EFBFBD>s<EFBFBD><73>main
|
||
//
|
||
/*==========================================
|
||
* <20>R<EFBFBD>}<7D><><EFBFBD>h<EFBFBD>̓ǂݎ<C782><DD8E><EFBFBD>
|
||
*------------------------------------------*/
|
||
c_op get_com(unsigned char *script,int *pos)
|
||
{
|
||
int i = 0, j = 0;
|
||
|
||
if(script[*pos]>=0x80){
|
||
return C_INT;
|
||
}
|
||
while(script[*pos]>=0x40){
|
||
i=script[(*pos)++]<<j;
|
||
j+=6;
|
||
}
|
||
return (c_op)(i+(script[(*pos)++]<<j));
|
||
}
|
||
|
||
/*==========================================
|
||
* <20><><EFBFBD>l<EFBFBD>̏<EFBFBD><CC8F><EFBFBD>
|
||
*------------------------------------------*/
|
||
int get_num(unsigned char *script,int *pos)
|
||
{
|
||
int i,j;
|
||
i=0; j=0;
|
||
while(script[*pos]>=0xc0){
|
||
i+=(script[(*pos)++]&0x7f)<<j;
|
||
j+=6;
|
||
}
|
||
return i+((script[(*pos)++]&0x7f)<<j);
|
||
}
|
||
|
||
/*==========================================
|
||
* <20>X<EFBFBD>^<5E>b<EFBFBD>N<EFBFBD><4E><EFBFBD><EFBFBD><EFBFBD>l<EFBFBD><6C><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>o<EFBFBD><6F>
|
||
*------------------------------------------*/
|
||
int pop_val(struct script_state* st)
|
||
{
|
||
if(st->stack->sp<=0)
|
||
return 0;
|
||
st->stack->sp--;
|
||
get_val(st,&(st->stack->stack_data[st->stack->sp]));
|
||
if(st->stack->stack_data[st->stack->sp].type==C_INT)
|
||
return st->stack->stack_data[st->stack->sp].u.num;
|
||
return 0;
|
||
}
|
||
|
||
/// Ternary operators
|
||
/// test ? if_true : if_false
|
||
void op_3(struct script_state* st, int op)
|
||
{
|
||
struct script_data* data;
|
||
int flag = 0;
|
||
|
||
data = script_getdatatop(st, -3);
|
||
get_val(st, data);
|
||
|
||
if( data_isstring(data) )
|
||
flag = data->u.str[0];// "" -> false
|
||
else if( data_isint(data) )
|
||
flag = data->u.num;// 0 -> false
|
||
else
|
||
{
|
||
ShowError("script:op_3: invalid data for the ternary operator test\n");
|
||
script_reportdata(data);
|
||
script_reportsrc(st);
|
||
script_removetop(st, -3, 0);
|
||
script_pushnil(st);
|
||
return;
|
||
}
|
||
if( flag )
|
||
script_pushcopytop(st, -2);
|
||
else
|
||
script_pushcopytop(st, -1);
|
||
script_removetop(st, -4, -1);
|
||
}
|
||
|
||
/// Binary string operators
|
||
/// s1 EQ s2 -> i
|
||
/// s1 NE s2 -> i
|
||
/// s1 GT s2 -> i
|
||
/// s1 GE s2 -> i
|
||
/// s1 LT s2 -> i
|
||
/// s1 LE s2 -> i
|
||
/// s1 ADD s2 -> s
|
||
void op_2str(struct script_state* st, int op, const char* s1, const char* s2)
|
||
{
|
||
int a = 0;
|
||
|
||
switch(op){
|
||
case C_EQ: a = (strcmp(s1,s2) == 0); break;
|
||
case C_NE: a = (strcmp(s1,s2) != 0); break;
|
||
case C_GT: a = (strcmp(s1,s2) > 0); break;
|
||
case C_GE: a = (strcmp(s1,s2) >= 0); break;
|
||
case C_LT: a = (strcmp(s1,s2) < 0); break;
|
||
case C_LE: a = (strcmp(s1,s2) <= 0); break;
|
||
case C_ADD:
|
||
{
|
||
char* buf = (char *)aMallocA((strlen(s1)+strlen(s2)+1)*sizeof(char));
|
||
strcpy(buf, s1);
|
||
strcat(buf, s2);
|
||
script_pushstr(st, buf);
|
||
return;
|
||
}
|
||
default:
|
||
ShowError("script:op2_str: unexpected string operator %s\n", script_op2name(op));
|
||
script_reportsrc(st);
|
||
script_pushnil(st);
|
||
st->state = END;
|
||
return;
|
||
}
|
||
|
||
script_pushint(st,a);
|
||
}
|
||
|
||
/// Binary number operators
|
||
/// i OP i -> i
|
||
void op_2num(struct script_state* st, int op, int i1, int i2)
|
||
{
|
||
int ret;
|
||
double ret_double;
|
||
|
||
switch( op )
|
||
{
|
||
case C_AND: ret = i1 & i2; break;
|
||
case C_OR: ret = i1 | i2; break;
|
||
case C_XOR: ret = i1 ^ i2; break;
|
||
case C_LAND: ret = (i1 && i2); break;
|
||
case C_LOR: ret = (i1 || i2); break;
|
||
case C_EQ: ret = (i1 == i2); break;
|
||
case C_NE: ret = (i1 != i2); break;
|
||
case C_GT: ret = (i1 > i2); break;
|
||
case C_GE: ret = (i1 >= i2); break;
|
||
case C_LT: ret = (i1 < i2); break;
|
||
case C_LE: ret = (i1 <= i2); break;
|
||
case C_R_SHIFT: ret = i1>>i2; break;
|
||
case C_L_SHIFT: ret = i1<<i2; break;
|
||
case C_DIV:
|
||
case C_MOD:
|
||
if( i2 == 0 )
|
||
{
|
||
ShowError("script:op_2num: division by zero detected op=%s i1=%d i2=%d\n", script_op2name(op), i1, i2);
|
||
script_reportsrc(st);
|
||
script_pushnil(st);
|
||
st->state = END;
|
||
return;
|
||
}
|
||
else if( op == C_DIV )
|
||
ret = i1 / i2;
|
||
else//if( op == C_MOD )
|
||
ret = i1 % i2;
|
||
break;
|
||
default:
|
||
switch( op )
|
||
{// operators that can overflow/underflow
|
||
case C_ADD: ret = i1 + i2; ret_double = (double)i1 + (double)i2; break;
|
||
case C_SUB: ret = i1 - i2; ret_double = (double)i1 - (double)i2; break;
|
||
case C_MUL: ret = i1 * i2; ret_double = (double)i1 * (double)i2; break;
|
||
default:
|
||
ShowError("script:op_2num: unexpected number operator %s i1=%d i2=%d\n", script_op2name(op), i1, i2);
|
||
script_reportsrc(st);
|
||
script_pushnil(st);
|
||
return;
|
||
}
|
||
if( ret_double < (double)INT_MIN )
|
||
{
|
||
ShowWarning("script:op_2num: underflow detected op=%s i1=%d i2=%d\n", script_op2name(op), i1, i2);
|
||
script_reportsrc(st);
|
||
ret = INT_MIN;
|
||
}
|
||
else if( ret_double > (double)INT_MAX )
|
||
{
|
||
ShowWarning("script:op_2num: overflow detected op=%s i1=%d i2=%d\n", script_op2name(op), i1, i2);
|
||
script_reportsrc(st);
|
||
ret = INT_MAX;
|
||
}
|
||
}
|
||
script_pushint(st, ret);
|
||
}
|
||
|
||
/// Binary operators
|
||
void op_2(struct script_state *st, int op)
|
||
{
|
||
struct script_data* left;
|
||
struct script_data* right;
|
||
|
||
left = script_getdatatop(st, -2);
|
||
right = script_getdatatop(st, -1);
|
||
|
||
get_val(st, left);
|
||
get_val(st, right);
|
||
|
||
// automatic conversions
|
||
switch( op )
|
||
{
|
||
case C_ADD:
|
||
if( data_isint(left) && data_isstring(right) )
|
||
{// convert int-string to string-string
|
||
conv_str(st, left);
|
||
}
|
||
else if( data_isstring(left) && data_isint(right) )
|
||
{// convert string-int to string-string
|
||
conv_str(st, right);
|
||
}
|
||
break;
|
||
}
|
||
|
||
if( data_isstring(left) && data_isstring(right) )
|
||
{// ss => op_2str
|
||
op_2str(st, op, left->u.str, right->u.str);
|
||
script_removetop(st, -3, -1);// pop the two values before the top one
|
||
}
|
||
else if( data_isint(left) && data_isint(right) )
|
||
{// ii => op_2num
|
||
int i1 = left->u.num;
|
||
int i2 = right->u.num;
|
||
script_removetop(st, -2, 0);
|
||
op_2num(st, op, i1, i2);
|
||
}
|
||
else
|
||
{// invalid argument
|
||
ShowError("script:op_2: invalid data for operator %s\n", script_op2name(op));
|
||
script_reportdata(left);
|
||
script_reportdata(right);
|
||
script_reportsrc(st);
|
||
script_removetop(st, -2, 0);
|
||
script_pushnil(st);
|
||
st->state = END;
|
||
}
|
||
}
|
||
|
||
/// Unary operators
|
||
/// NEG i -> i
|
||
/// NOT i -> i
|
||
/// LNOT i -> i
|
||
void op_1(struct script_state* st, int op)
|
||
{
|
||
struct script_data* data;
|
||
int i1;
|
||
|
||
data = script_getdatatop(st, -1);
|
||
get_val(st, data);
|
||
|
||
if( !data_isint(data) )
|
||
{// not a number
|
||
ShowError("script:op_1: argument is not a number (op=%s)\n", script_op2name(op));
|
||
script_reportdata(data);
|
||
script_reportsrc(st);
|
||
script_pushnil(st);
|
||
st->state = END;
|
||
return;
|
||
}
|
||
|
||
i1 = data->u.num;
|
||
script_removetop(st, -1, 0);
|
||
switch( op )
|
||
{
|
||
case C_NEG: i1 = -i1; break;
|
||
case C_NOT: i1 = ~i1; break;
|
||
case C_LNOT: i1 = !i1; break;
|
||
default:
|
||
ShowError("script:op_1: unexpected operator %s i1=%d\n", script_op2name(op), i1);
|
||
script_reportsrc(st);
|
||
script_pushnil(st);
|
||
st->state = END;
|
||
return;
|
||
}
|
||
script_pushint(st, i1);
|
||
}
|
||
|
||
|
||
/// Checks the type of all arguments passed to a built-in function.
|
||
///
|
||
/// @param st Script state whose stack arguments should be inspected.
|
||
/// @param func Built-in function for which the arguments are intended.
|
||
static void script_check_buildin_argtype(struct script_state* st, int func)
|
||
{
|
||
char type;
|
||
int idx, invalid = 0;
|
||
script_function* sf = &buildin_func[str_data[func].val];
|
||
|
||
for( idx = 2; script_hasdata(st, idx); idx++ )
|
||
{
|
||
struct script_data* data = script_getdata(st, idx);
|
||
|
||
type = sf->arg[idx-2];
|
||
|
||
if( type == '?' || type == '*' )
|
||
{// optional argument or unknown number of optional parameters ( no types are after this )
|
||
break;
|
||
}
|
||
else if( type == 0 )
|
||
{// more arguments than necessary ( should not happen, as it is checked before )
|
||
ShowWarning("Found more arguments than necessary.\n");
|
||
invalid++;
|
||
break;
|
||
}
|
||
else
|
||
{
|
||
const char* name = NULL;
|
||
|
||
if( data_isreference(data) )
|
||
{// get name for variables to determine the type they refer to
|
||
name = reference_getname(data);
|
||
}
|
||
|
||
switch( type )
|
||
{
|
||
case 'v':
|
||
if( !data_isstring(data) && !data_isint(data) && !data_isreference(data) )
|
||
{// variant
|
||
ShowWarning("Unexpected type for argument %d. Expected string, number or variable.\n", idx-1);
|
||
script_reportdata(data);
|
||
invalid++;
|
||
}
|
||
break;
|
||
case 's':
|
||
if( !data_isstring(data) && !( data_isreference(data) && is_string_variable(name) ) )
|
||
{// string
|
||
ShowWarning("Unexpected type for argument %d. Expected string.\n", idx-1);
|
||
script_reportdata(data);
|
||
invalid++;
|
||
}
|
||
break;
|
||
case 'i':
|
||
if( !data_isint(data) && !( data_isreference(data) && ( reference_toparam(data) || reference_toconstant(data) || !is_string_variable(name) ) ) )
|
||
{// int ( params and constants are always int )
|
||
ShowWarning("Unexpected type for argument %d. Expected number.\n", idx-1);
|
||
script_reportdata(data);
|
||
invalid++;
|
||
}
|
||
break;
|
||
case 'r':
|
||
if( !data_isreference(data) )
|
||
{// variables
|
||
ShowWarning("Unexpected type for argument %d. Expected variable.\n", idx-1);
|
||
script_reportdata(data);
|
||
invalid++;
|
||
}
|
||
break;
|
||
case 'l':
|
||
if( !data_islabel(data) && !data_isfunclabel(data) )
|
||
{// label
|
||
ShowWarning("Unexpected type for argument %d. Expected label.\n", idx-1);
|
||
script_reportdata(data);
|
||
invalid++;
|
||
}
|
||
break;
|
||
}
|
||
}
|
||
}
|
||
|
||
if(invalid)
|
||
{
|
||
ShowDebug("Function: %s\n", get_str(func));
|
||
script_reportsrc(st);
|
||
}
|
||
}
|
||
|
||
|
||
/// Executes a buildin command.
|
||
/// Stack: C_NAME(<command>) C_ARG <arg0> <arg1> ... <argN>
|
||
int run_func(struct script_state *st)
|
||
{
|
||
struct script_data* data;
|
||
int i,start_sp,end_sp,func;
|
||
|
||
end_sp = st->stack->sp;// position after the last argument
|
||
for( i = end_sp-1; i > 0 ; --i )
|
||
if( st->stack->stack_data[i].type == C_ARG )
|
||
break;
|
||
if( i == 0 )
|
||
{
|
||
ShowError("script:run_func: C_ARG not found. please report this!!!\n");
|
||
st->state = END;
|
||
script_reportsrc(st);
|
||
return 1;
|
||
}
|
||
start_sp = i-1;// C_NAME of the command
|
||
st->start = start_sp;
|
||
st->end = end_sp;
|
||
|
||
data = &st->stack->stack_data[st->start];
|
||
if( data->type == C_NAME && str_data[data->u.num].type == C_FUNC )
|
||
func = data->u.num;
|
||
else
|
||
{
|
||
ShowError("script:run_func: not a buildin command.\n");
|
||
script_reportdata(data);
|
||
script_reportsrc(st);
|
||
st->state = END;
|
||
return 1;
|
||
}
|
||
|
||
if( script_config.warn_func_mismatch_argtypes )
|
||
{
|
||
script_check_buildin_argtype(st, func);
|
||
}
|
||
|
||
if(str_data[func].func){
|
||
if (str_data[func].func(st)) //Report error
|
||
script_reportsrc(st);
|
||
} else {
|
||
ShowError("script:run_func: '%s' (id=%d type=%s) has no C function. please report this!!!\n", get_str(func), func, script_op2name(str_data[func].type));
|
||
script_reportsrc(st);
|
||
st->state = END;
|
||
}
|
||
|
||
// Stack's datum are used when re-running functions [Eoe]
|
||
if( st->state == RERUNLINE )
|
||
return 0;
|
||
|
||
pop_stack(st, st->start, st->end);
|
||
if( st->state == RETFUNC )
|
||
{// return from a user-defined function
|
||
struct script_retinfo* ri;
|
||
int olddefsp = st->stack->defsp;
|
||
int nargs;
|
||
|
||
pop_stack(st, st->stack->defsp, st->start);// pop distractions from the stack
|
||
if( st->stack->defsp < 1 || st->stack->stack_data[st->stack->defsp-1].type != C_RETINFO )
|
||
{
|
||
ShowWarning("script:run_func: return without callfunc or callsub!\n");
|
||
script_reportsrc(st);
|
||
st->state = END;
|
||
return 1;
|
||
}
|
||
script_free_vars( st->stack->var_function );
|
||
aFree(st->stack->var_function);
|
||
|
||
ri = st->stack->stack_data[st->stack->defsp-1].u.ri;
|
||
nargs = ri->nargs;
|
||
st->pos = ri->pos;
|
||
st->script = ri->script;
|
||
st->stack->var_function = ri->var_function;
|
||
st->stack->defsp = ri->defsp;
|
||
memset(ri, 0, sizeof(struct script_retinfo));
|
||
|
||
pop_stack(st, olddefsp-nargs-1, olddefsp);// pop arguments and retinfo
|
||
|
||
st->state = GOTO;
|
||
}
|
||
|
||
return 0;
|
||
}
|
||
|
||
/*==========================================
|
||
* script execution
|
||
*------------------------------------------*/
|
||
void run_script(struct script_code *rootscript,int pos,int rid,int oid)
|
||
{
|
||
struct script_state *st;
|
||
|
||
if( rootscript == NULL || pos < 0 )
|
||
return;
|
||
|
||
// TODO In jAthena, this function can take over the pending script in the player. [FlavioJS]
|
||
// It is unclear how that can be triggered, so it needs the be traced/checked in more detail.
|
||
// NOTE At the time of this change, this function wasn't capable of taking over the script state because st->scriptroot was never set.
|
||
st = script_alloc_state(rootscript, pos, rid, oid);
|
||
run_script_main(st);
|
||
}
|
||
|
||
void script_stop_sleeptimers(int id)
|
||
{
|
||
struct script_state* st;
|
||
for(;;)
|
||
{
|
||
st = (struct script_state*)linkdb_erase(&sleep_db,(void*)id);
|
||
if( st == NULL )
|
||
break; // no more sleep timers
|
||
script_free_state(st);
|
||
}
|
||
}
|
||
|
||
/*==========================================
|
||
* <20>w<EFBFBD><77><EFBFBD>m<EFBFBD>[<5B>h<EFBFBD><68>sleep_db<64><62><EFBFBD><EFBFBD><EFBFBD>폜
|
||
*------------------------------------------*/
|
||
struct linkdb_node* script_erase_sleepdb(struct linkdb_node *n)
|
||
{
|
||
struct linkdb_node *retnode;
|
||
|
||
if( n == NULL)
|
||
return NULL;
|
||
if( n->prev == NULL )
|
||
sleep_db = n->next;
|
||
else
|
||
n->prev->next = n->next;
|
||
if( n->next )
|
||
n->next->prev = n->prev;
|
||
retnode = n->next;
|
||
aFree( n );
|
||
return retnode; // <20><><EFBFBD>̃m<CC83>[<5B>h<EFBFBD><68><EFBFBD>Ԃ<EFBFBD>
|
||
}
|
||
|
||
/*==========================================
|
||
* sleep<65>p<EFBFBD>^<5E>C<EFBFBD>}<7D>[<5B><EFBFBD>
|
||
*------------------------------------------*/
|
||
int run_script_timer(int tid, unsigned int tick, int id, intptr_t data)
|
||
{
|
||
struct script_state *st = (struct script_state *)data;
|
||
struct linkdb_node *node = (struct linkdb_node *)sleep_db;
|
||
TBL_PC *sd = map_id2sd(st->rid);
|
||
|
||
if((sd && sd->status.char_id != id) || (st->rid && !sd))
|
||
{ //Character mismatch. Cancel execution.
|
||
st->rid = 0;
|
||
st->state = END;
|
||
}
|
||
while( node && st->sleep.timer != INVALID_TIMER ) {
|
||
if( (int)node->key == st->oid && ((struct script_state *)node->data)->sleep.timer == st->sleep.timer ) {
|
||
script_erase_sleepdb(node);
|
||
st->sleep.timer = INVALID_TIMER;
|
||
break;
|
||
}
|
||
node = node->next;
|
||
}
|
||
if(st->state != RERUNLINE)
|
||
st->sleep.tick = 0;
|
||
run_script_main(st);
|
||
return 0;
|
||
}
|
||
|
||
/// Detaches script state from possibly attached character and restores it's previous script if any.
|
||
///
|
||
/// @param st Script state to detach.
|
||
/// @param dequeue_event Whether to schedule any queued events, when there was no previous script.
|
||
static void script_detach_state(struct script_state* st, bool dequeue_event)
|
||
{
|
||
struct map_session_data* sd;
|
||
|
||
if(st->rid && (sd = map_id2sd(st->rid))!=NULL)
|
||
{
|
||
sd->st = st->bk_st;
|
||
sd->npc_id = st->bk_npcid;
|
||
/**
|
||
* For the Secure NPC Timeout option (check config/Secure.h) [RR]
|
||
**/
|
||
#if SECURE_NPCTIMEOUT
|
||
/**
|
||
* We're done with this NPC session, so we cancel the timer (if existent) and move on
|
||
**/
|
||
if( sd->npc_idle_timer != INVALID_TIMER ) {
|
||
delete_timer(sd->npc_idle_timer,npc_rr_secure_timeout_timer);
|
||
sd->npc_idle_timer = INVALID_TIMER;
|
||
}
|
||
#endif
|
||
if(st->bk_st)
|
||
{
|
||
//Remove tag for removal.
|
||
st->bk_st = NULL;
|
||
st->bk_npcid = 0;
|
||
}
|
||
else if(dequeue_event)
|
||
{
|
||
npc_event_dequeue(sd);
|
||
}
|
||
}
|
||
else if(st->bk_st)
|
||
{// rid was set to 0, before detaching the script state
|
||
ShowError("script_detach_state: Found previous script state without attached player (rid=%d, oid=%d, state=%d, bk_npcid=%d)\n", st->bk_st->rid, st->bk_st->oid, st->bk_st->state, st->bk_npcid);
|
||
script_reportsrc(st->bk_st);
|
||
|
||
script_free_state(st->bk_st);
|
||
st->bk_st = NULL;
|
||
}
|
||
}
|
||
|
||
/// Attaches script state to possibly attached character and backups it's previous script, if any.
|
||
///
|
||
/// @param st Script state to attach.
|
||
static void script_attach_state(struct script_state* st)
|
||
{
|
||
struct map_session_data* sd;
|
||
|
||
if(st->rid && (sd = map_id2sd(st->rid))!=NULL)
|
||
{
|
||
if(st!=sd->st)
|
||
{
|
||
if(st->bk_st)
|
||
{// there is already a backup
|
||
ShowDebug("script_free_state: Previous script state lost (rid=%d, oid=%d, state=%d, bk_npcid=%d).\n", st->bk_st->rid, st->bk_st->oid, st->bk_st->state, st->bk_npcid);
|
||
}
|
||
st->bk_st = sd->st;
|
||
st->bk_npcid = sd->npc_id;
|
||
}
|
||
sd->st = st;
|
||
sd->npc_id = st->oid;
|
||
/**
|
||
* For the Secure NPC Timeout option (check config/Secure.h) [RR]
|
||
**/
|
||
#if SECURE_NPCTIMEOUT
|
||
if( sd->npc_idle_timer == INVALID_TIMER )
|
||
sd->npc_idle_timer = add_timer(gettick() + (SECURE_NPCTIMEOUT_INTERVAL*1000),npc_rr_secure_timeout_timer,sd->bl.id,0);
|
||
sd->npc_idle_tick = gettick();
|
||
#endif
|
||
}
|
||
}
|
||
|
||
/*==========================================
|
||
* <20>X<EFBFBD>N<EFBFBD><4E><EFBFBD>v<EFBFBD>g<EFBFBD>̎<EFBFBD><CC8E>s<EFBFBD><73><EFBFBD>C<EFBFBD><43><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||
*------------------------------------------*/
|
||
void run_script_main(struct script_state *st)
|
||
{
|
||
int cmdcount=script_config.check_cmdcount;
|
||
int gotocount=script_config.check_gotocount;
|
||
TBL_PC *sd;
|
||
struct script_stack *stack=st->stack;
|
||
struct npc_data *nd;
|
||
|
||
script_attach_state(st);
|
||
|
||
nd = map_id2nd(st->oid);
|
||
if( nd && map[nd->bl.m].instance_id > 0 )
|
||
st->instance_id = map[nd->bl.m].instance_id;
|
||
|
||
if(st->state == RERUNLINE) {
|
||
run_func(st);
|
||
if(st->state == GOTO)
|
||
st->state = RUN;
|
||
} else if(st->state != END)
|
||
st->state = RUN;
|
||
|
||
while(st->state == RUN)
|
||
{
|
||
enum c_op c = get_com(st->script->script_buf,&st->pos);
|
||
switch(c){
|
||
case C_EOL:
|
||
if( stack->defsp > stack->sp )
|
||
ShowError("script:run_script_main: unexpected stack position (defsp=%d sp=%d). please report this!!!\n", stack->defsp, stack->sp);
|
||
else
|
||
pop_stack(st, stack->defsp, stack->sp);// pop unused stack data. (unused return value)
|
||
break;
|
||
case C_INT:
|
||
push_val(stack,C_INT,get_num(st->script->script_buf,&st->pos));
|
||
break;
|
||
case C_POS:
|
||
case C_NAME:
|
||
push_val(stack,c,GETVALUE(st->script->script_buf,st->pos));
|
||
st->pos+=3;
|
||
break;
|
||
case C_ARG:
|
||
push_val(stack,c,0);
|
||
break;
|
||
case C_STR:
|
||
push_str(stack,C_CONSTSTR,(char*)(st->script->script_buf+st->pos));
|
||
while(st->script->script_buf[st->pos++]);
|
||
break;
|
||
case C_FUNC:
|
||
run_func(st);
|
||
if(st->state==GOTO){
|
||
st->state = RUN;
|
||
if( !st->freeloop && gotocount>0 && (--gotocount)<=0 ){
|
||
ShowError("run_script: infinity loop !\n");
|
||
script_reportsrc(st);
|
||
st->state=END;
|
||
}
|
||
}
|
||
break;
|
||
|
||
case C_NEG:
|
||
case C_NOT:
|
||
case C_LNOT:
|
||
op_1(st ,c);
|
||
break;
|
||
|
||
case C_ADD:
|
||
case C_SUB:
|
||
case C_MUL:
|
||
case C_DIV:
|
||
case C_MOD:
|
||
case C_EQ:
|
||
case C_NE:
|
||
case C_GT:
|
||
case C_GE:
|
||
case C_LT:
|
||
case C_LE:
|
||
case C_AND:
|
||
case C_OR:
|
||
case C_XOR:
|
||
case C_LAND:
|
||
case C_LOR:
|
||
case C_R_SHIFT:
|
||
case C_L_SHIFT:
|
||
op_2(st, c);
|
||
break;
|
||
|
||
case C_OP3:
|
||
op_3(st, c);
|
||
break;
|
||
|
||
case C_NOP:
|
||
st->state=END;
|
||
break;
|
||
|
||
default:
|
||
ShowError("unknown command : %d @ %d\n",c,st->pos);
|
||
st->state=END;
|
||
break;
|
||
}
|
||
if( !st->freeloop && cmdcount>0 && (--cmdcount)<=0 ){
|
||
ShowError("run_script: infinity loop !\n");
|
||
script_reportsrc(st);
|
||
st->state=END;
|
||
}
|
||
}
|
||
|
||
if(st->sleep.tick > 0) {
|
||
//Restore previous script
|
||
script_detach_state(st, false);
|
||
//Delay execution
|
||
sd = map_id2sd(st->rid); // Get sd since script might have attached someone while running. [Inkfish]
|
||
st->sleep.charid = sd?sd->status.char_id:0;
|
||
st->sleep.timer = add_timer(gettick()+st->sleep.tick,
|
||
run_script_timer, st->sleep.charid, (intptr_t)st);
|
||
linkdb_insert(&sleep_db, (void*)st->oid, st);
|
||
}
|
||
else if(st->state != END && st->rid){
|
||
//Resume later (st is already attached to player).
|
||
if(st->bk_st) {
|
||
ShowWarning("Unable to restore stack! Double continuation!\n");
|
||
//Report BOTH scripts to see if that can help somehow.
|
||
ShowDebug("Previous script (lost):\n");
|
||
script_reportsrc(st->bk_st);
|
||
ShowDebug("Current script:\n");
|
||
script_reportsrc(st);
|
||
|
||
script_free_state(st->bk_st);
|
||
st->bk_st = NULL;
|
||
}
|
||
} else {
|
||
//Dispose of script.
|
||
if ((sd = map_id2sd(st->rid))!=NULL)
|
||
{ //Restore previous stack and save char.
|
||
if(sd->state.using_fake_npc){
|
||
clif_clearunit_single(sd->npc_id, CLR_OUTSIGHT, sd->fd);
|
||
sd->state.using_fake_npc = 0;
|
||
}
|
||
//Restore previous script if any.
|
||
script_detach_state(st, true);
|
||
if (sd->state.reg_dirty&2)
|
||
intif_saveregistry(sd,2);
|
||
if (sd->state.reg_dirty&1)
|
||
intif_saveregistry(sd,1);
|
||
}
|
||
script_free_state(st);
|
||
st = NULL;
|
||
}
|
||
}
|
||
|
||
int script_config_read(char *cfgName)
|
||
{
|
||
int i;
|
||
char line[1024],w1[1024],w2[1024];
|
||
FILE *fp;
|
||
|
||
|
||
fp=fopen(cfgName,"r");
|
||
if(fp==NULL){
|
||
ShowError("file not found: [%s]\n", cfgName);
|
||
return 1;
|
||
}
|
||
while(fgets(line, sizeof(line), fp))
|
||
{
|
||
if(line[0] == '/' && line[1] == '/')
|
||
continue;
|
||
i=sscanf(line,"%[^:]: %[^\r\n]",w1,w2);
|
||
if(i!=2)
|
||
continue;
|
||
|
||
if(strcmpi(w1,"warn_func_mismatch_paramnum")==0) {
|
||
script_config.warn_func_mismatch_paramnum = config_switch(w2);
|
||
}
|
||
else if(strcmpi(w1,"check_cmdcount")==0) {
|
||
script_config.check_cmdcount = config_switch(w2);
|
||
}
|
||
else if(strcmpi(w1,"check_gotocount")==0) {
|
||
script_config.check_gotocount = config_switch(w2);
|
||
}
|
||
else if(strcmpi(w1,"input_min_value")==0) {
|
||
script_config.input_min_value = config_switch(w2);
|
||
}
|
||
else if(strcmpi(w1,"input_max_value")==0) {
|
||
script_config.input_max_value = config_switch(w2);
|
||
}
|
||
else if(strcmpi(w1,"warn_func_mismatch_argtypes")==0) {
|
||
script_config.warn_func_mismatch_argtypes = config_switch(w2);
|
||
}
|
||
else if(strcmpi(w1,"import")==0){
|
||
script_config_read(w2);
|
||
}
|
||
}
|
||
fclose(fp);
|
||
|
||
return 0;
|
||
}
|
||
|
||
static int do_final_userfunc_sub (DBKey key,void *data,va_list ap)
|
||
{
|
||
struct script_code *code = (struct script_code *)data;
|
||
if(code){
|
||
script_free_vars( &code->script_vars );
|
||
aFree( code->script_buf );
|
||
aFree( code );
|
||
}
|
||
return 0;
|
||
}
|
||
|
||
static int do_final_autobonus_sub (DBKey key,void *data,va_list ap)
|
||
{
|
||
struct script_code *script = (struct script_code *)data;
|
||
|
||
if( script )
|
||
script_free_code(script);
|
||
|
||
return 0;
|
||
}
|
||
|
||
void script_run_autobonus(const char *autobonus, int id, int pos)
|
||
{
|
||
struct script_code *script = (struct script_code *)strdb_get(autobonus_db, autobonus);
|
||
|
||
if( script )
|
||
{
|
||
current_equip_item_index = pos;
|
||
run_script(script,0,id,0);
|
||
}
|
||
}
|
||
|
||
void script_add_autobonus(const char *autobonus)
|
||
{
|
||
if( strdb_get(autobonus_db, autobonus) == NULL )
|
||
{
|
||
struct script_code *script = parse_script(autobonus, "autobonus", 0, 0);
|
||
|
||
if( script )
|
||
strdb_put(autobonus_db, autobonus, script);
|
||
}
|
||
}
|
||
|
||
|
||
/// resets a temporary character array variable to given value
|
||
void script_cleararray_pc(struct map_session_data* sd, const char* varname, void* value)
|
||
{
|
||
int key;
|
||
uint8 idx;
|
||
|
||
if( not_array_variable(varname[0]) || !not_server_variable(varname[0]) )
|
||
{
|
||
ShowError("script_cleararray_pc: Variable '%s' has invalid scope (char_id=%d).\n", varname, sd->status.char_id);
|
||
return;
|
||
}
|
||
|
||
key = add_str(varname);
|
||
|
||
if( is_string_variable(varname) )
|
||
{
|
||
for( idx = 0; idx < SCRIPT_MAX_ARRAYSIZE; idx++ )
|
||
{
|
||
pc_setregstr(sd, reference_uid(key, idx), (const char*)value);
|
||
}
|
||
}
|
||
else
|
||
{
|
||
for( idx = 0; idx < SCRIPT_MAX_ARRAYSIZE; idx++ )
|
||
{
|
||
pc_setreg(sd, reference_uid(key, idx), (int)value);
|
||
}
|
||
}
|
||
}
|
||
|
||
|
||
/// sets a temporary character array variable element idx to given value
|
||
/// @param refcache Pointer to an int variable, which keeps a copy of the reference to varname and must be initialized to 0. Can be NULL if only one element is set.
|
||
void script_setarray_pc(struct map_session_data* sd, const char* varname, uint8 idx, void* value, int* refcache)
|
||
{
|
||
int key;
|
||
|
||
if( not_array_variable(varname[0]) || !not_server_variable(varname[0]) )
|
||
{
|
||
ShowError("script_setarray_pc: Variable '%s' has invalid scope (char_id=%d).\n", varname, sd->status.char_id);
|
||
return;
|
||
}
|
||
|
||
if( idx >= SCRIPT_MAX_ARRAYSIZE )
|
||
{
|
||
ShowError("script_setarray_pc: Variable '%s' has invalid index '%d' (char_id=%d).\n", varname, (int)idx, sd->status.char_id);
|
||
return;
|
||
}
|
||
|
||
key = ( refcache && refcache[0] ) ? refcache[0] : add_str(varname);
|
||
|
||
if( is_string_variable(varname) )
|
||
{
|
||
pc_setregstr(sd, reference_uid(key, idx), (const char*)value);
|
||
}
|
||
else
|
||
{
|
||
pc_setreg(sd, reference_uid(key, idx), (int)value);
|
||
}
|
||
|
||
if( refcache )
|
||
{// save to avoid repeated add_str calls
|
||
refcache[0] = key;
|
||
}
|
||
}
|
||
|
||
|
||
/*==========================================
|
||
* <20>I<EFBFBD><49>
|
||
*------------------------------------------*/
|
||
int do_final_script()
|
||
{
|
||
#ifdef DEBUG_HASH
|
||
if (battle_config.etc_log)
|
||
{
|
||
FILE *fp = fopen("hash_dump.txt","wt");
|
||
if(fp) {
|
||
int i,count[SCRIPT_HASH_SIZE];
|
||
int count2[SCRIPT_HASH_SIZE]; // number of buckets with a certain number of items
|
||
int n=0;
|
||
int min=INT_MAX,max=0,zero=0;
|
||
double mean=0.0f;
|
||
double median=0.0f;
|
||
|
||
ShowNotice("Dumping script str hash information to hash_dump.txt\n");
|
||
memset(count, 0, sizeof(count));
|
||
fprintf(fp,"num : hash : data_name\n");
|
||
fprintf(fp,"---------------------------------------------------------------\n");
|
||
for(i=LABEL_START; i<str_num; i++) {
|
||
unsigned int h = calc_hash(get_str(i));
|
||
fprintf(fp,"%04d : %4u : %s\n",i,h, get_str(i));
|
||
++count[h];
|
||
}
|
||
fprintf(fp,"--------------------\n\n");
|
||
memset(count2, 0, sizeof(count2));
|
||
for(i=0; i<SCRIPT_HASH_SIZE; i++) {
|
||
fprintf(fp," hash %3d = %d\n",i,count[i]);
|
||
if(min > count[i])
|
||
min = count[i]; // minimun count of collision
|
||
if(max < count[i])
|
||
max = count[i]; // maximun count of collision
|
||
if(count[i] == 0)
|
||
zero++;
|
||
++count2[count[i]];
|
||
}
|
||
fprintf(fp,"\n--------------------\n items : buckets\n--------------------\n");
|
||
for( i=min; i <= max; ++i ){
|
||
fprintf(fp," %5d : %7d\n",i,count2[i]);
|
||
mean += 1.0f*i*count2[i]/SCRIPT_HASH_SIZE; // Note: this will always result in <nr labels>/<nr buckets>
|
||
}
|
||
for( i=min; i <= max; ++i ){
|
||
n += count2[i];
|
||
if( n*2 >= SCRIPT_HASH_SIZE )
|
||
{
|
||
if( SCRIPT_HASH_SIZE%2 == 0 && SCRIPT_HASH_SIZE/2 == n )
|
||
median = (i+i+1)/2.0f;
|
||
else
|
||
median = i;
|
||
break;
|
||
}
|
||
}
|
||
fprintf(fp,"--------------------\n min = %d, max = %d, zero = %d\n mean = %lf, median = %lf\n",min,max,zero,mean,median);
|
||
fclose(fp);
|
||
}
|
||
}
|
||
#endif
|
||
|
||
mapreg_final();
|
||
|
||
scriptlabel_db->destroy(scriptlabel_db,NULL);
|
||
userfunc_db->destroy(userfunc_db,do_final_userfunc_sub);
|
||
autobonus_db->destroy(autobonus_db, do_final_autobonus_sub);
|
||
if(sleep_db) {
|
||
struct linkdb_node *n = (struct linkdb_node *)sleep_db;
|
||
while(n) {
|
||
struct script_state *st = (struct script_state *)n->data;
|
||
script_free_state(st);
|
||
n = n->next;
|
||
}
|
||
linkdb_final(&sleep_db);
|
||
}
|
||
|
||
if (str_data)
|
||
aFree(str_data);
|
||
if (str_buf)
|
||
aFree(str_buf);
|
||
|
||
return 0;
|
||
}
|
||
/*==========================================
|
||
* <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||
*------------------------------------------*/
|
||
int do_init_script()
|
||
{
|
||
userfunc_db=strdb_alloc(DB_OPT_DUP_KEY,0);
|
||
scriptlabel_db=strdb_alloc((DBOptions)(DB_OPT_DUP_KEY|DB_OPT_ALLOW_NULL_DATA),50);
|
||
autobonus_db = strdb_alloc(DB_OPT_DUP_KEY,0);
|
||
|
||
mapreg_init();
|
||
|
||
return 0;
|
||
}
|
||
|
||
int script_reload()
|
||
{
|
||
userfunc_db->clear(userfunc_db,do_final_userfunc_sub);
|
||
scriptlabel_db->clear(scriptlabel_db, NULL);
|
||
|
||
if(sleep_db) {
|
||
struct linkdb_node *n = (struct linkdb_node *)sleep_db;
|
||
while(n) {
|
||
struct script_state *st = (struct script_state *)n->data;
|
||
script_free_state(st);
|
||
n = n->next;
|
||
}
|
||
linkdb_final(&sleep_db);
|
||
}
|
||
|
||
mapreg_reload();
|
||
return 0;
|
||
}
|
||
|
||
//-----------------------------------------------------------------------------
|
||
// buildin functions
|
||
//
|
||
|
||
#define BUILDIN_DEF(x,args) { buildin_ ## x , #x , args }
|
||
#define BUILDIN_DEF2(x,x2,args) { buildin_ ## x , x2 , args }
|
||
#define BUILDIN_FUNC(x) int buildin_ ## x (struct script_state* st)
|
||
|
||
/////////////////////////////////////////////////////////////////////
|
||
// NPC interaction
|
||
//
|
||
|
||
/// Appends a message to the npc dialog.
|
||
/// If a dialog doesn't exist yet, one is created.
|
||
///
|
||
/// mes "<message>";
|
||
BUILDIN_FUNC(mes)
|
||
{
|
||
TBL_PC* sd = script_rid2sd(st);
|
||
if( sd == NULL )
|
||
return 0;
|
||
|
||
if( !script_hasdata(st, 3) )
|
||
{// only a single line detected in the script
|
||
clif_scriptmes(sd, st->oid, script_getstr(st, 2));
|
||
}
|
||
else
|
||
{// parse multiple lines as they exist
|
||
int i;
|
||
|
||
for( i = 2; script_hasdata(st, i); i++ )
|
||
{
|
||
// send the message to the client
|
||
clif_scriptmes(sd, st->oid, script_getstr(st, i));
|
||
}
|
||
}
|
||
|
||
return 0;
|
||
}
|
||
|
||
/// Displays the button 'next' in the npc dialog.
|
||
/// The dialog text is cleared and the script continues when the button is pressed.
|
||
///
|
||
/// next;
|
||
BUILDIN_FUNC(next)
|
||
{
|
||
TBL_PC* sd;
|
||
|
||
sd = script_rid2sd(st);
|
||
if( sd == NULL )
|
||
return 0;
|
||
|
||
st->state = STOP;
|
||
clif_scriptnext(sd, st->oid);
|
||
return 0;
|
||
}
|
||
|
||
/// Ends the script and displays the button 'close' on the npc dialog.
|
||
/// The dialog is closed when the button is pressed.
|
||
///
|
||
/// close;
|
||
BUILDIN_FUNC(close)
|
||
{
|
||
TBL_PC* sd;
|
||
|
||
sd = script_rid2sd(st);
|
||
if( sd == NULL )
|
||
return 0;
|
||
|
||
st->state = END;
|
||
clif_scriptclose(sd, st->oid);
|
||
return 0;
|
||
}
|
||
|
||
/// Displays the button 'close' on the npc dialog.
|
||
/// The dialog is closed and the script continues when the button is pressed.
|
||
///
|
||
/// close2;
|
||
BUILDIN_FUNC(close2)
|
||
{
|
||
TBL_PC* sd;
|
||
|
||
sd = script_rid2sd(st);
|
||
if( sd == NULL )
|
||
return 0;
|
||
|
||
st->state = STOP;
|
||
clif_scriptclose(sd, st->oid);
|
||
return 0;
|
||
}
|
||
|
||
/// Counts the number of valid and total number of options in 'str'
|
||
/// If max_count > 0 the counting stops when that valid option is reached
|
||
/// total is incremented for each option (NULL is supported)
|
||
static int menu_countoptions(const char* str, int max_count, int* total)
|
||
{
|
||
int count = 0;
|
||
int bogus_total;
|
||
|
||
if( total == NULL )
|
||
total = &bogus_total;
|
||
++(*total);
|
||
|
||
// initial empty options
|
||
while( *str == ':' )
|
||
{
|
||
++str;
|
||
++(*total);
|
||
}
|
||
// count menu options
|
||
while( *str != '\0' )
|
||
{
|
||
++count;
|
||
--max_count;
|
||
if( max_count == 0 )
|
||
break;
|
||
while( *str != ':' && *str != '\0' )
|
||
++str;
|
||
while( *str == ':' )
|
||
{
|
||
++str;
|
||
++(*total);
|
||
}
|
||
}
|
||
return count;
|
||
}
|
||
|
||
/// Displays a menu with options and goes to the target label.
|
||
/// The script is stopped if cancel is pressed.
|
||
/// Options with no text are not displayed in the client.
|
||
///
|
||
/// Options can be grouped together, separated by the character ':' in the text:
|
||
/// ex: menu "A:B:C",L_target;
|
||
/// All these options go to the specified target label.
|
||
///
|
||
/// The index of the selected option is put in the variable @menu.
|
||
/// Indexes start with 1 and are consistent with grouped and empty options.
|
||
/// ex: menu "A::B",-,"",L_Impossible,"C",-;
|
||
/// // displays "A", "B" and "C", corresponding to indexes 1, 3 and 5
|
||
///
|
||
/// NOTE: the client closes the npc dialog when cancel is pressed
|
||
///
|
||
/// menu "<option_text>",<target_label>{,"<option_text>",<target_label>,...};
|
||
BUILDIN_FUNC(menu)
|
||
{
|
||
int i;
|
||
const char* text;
|
||
TBL_PC* sd;
|
||
|
||
sd = script_rid2sd(st);
|
||
if( sd == NULL )
|
||
return 0;
|
||
|
||
// TODO detect multiple scripts waiting for input at the same time, and what to do when that happens
|
||
if( sd->state.menu_or_input == 0 )
|
||
{
|
||
struct StringBuf buf;
|
||
struct script_data* data;
|
||
|
||
if( script_lastdata(st) % 2 == 0 )
|
||
{// argument count is not even (1st argument is at index 2)
|
||
ShowError("script:menu: illegal number of arguments (%d).\n", (script_lastdata(st) - 1));
|
||
st->state = END;
|
||
return 1;
|
||
}
|
||
|
||
StringBuf_Init(&buf);
|
||
sd->npc_menu = 0;
|
||
for( i = 2; i < script_lastdata(st); i += 2 )
|
||
{
|
||
// menu options
|
||
text = script_getstr(st, i);
|
||
|
||
// target label
|
||
data = script_getdata(st, i+1);
|
||
if( !data_islabel(data) )
|
||
{// not a label
|
||
StringBuf_Destroy(&buf);
|
||
ShowError("script:menu: argument #%d (from 1) is not a label or label not found.\n", i);
|
||
script_reportdata(data);
|
||
st->state = END;
|
||
return 1;
|
||
}
|
||
|
||
// append option(s)
|
||
if( text[0] == '\0' )
|
||
continue;// empty string, ignore
|
||
if( sd->npc_menu > 0 )
|
||
StringBuf_AppendStr(&buf, ":");
|
||
StringBuf_AppendStr(&buf, text);
|
||
sd->npc_menu += menu_countoptions(text, 0, NULL);
|
||
}
|
||
st->state = RERUNLINE;
|
||
sd->state.menu_or_input = 1;
|
||
clif_scriptmenu(sd, st->oid, StringBuf_Value(&buf));
|
||
StringBuf_Destroy(&buf);
|
||
|
||
if( sd->npc_menu >= 0xff )
|
||
{// client supports only up to 254 entries; 0 is not used and 255 is reserved for cancel; excess entries are displayed but cause 'uint8' overflow
|
||
ShowWarning("buildin_menu: Too many options specified (current=%d, max=254).\n", sd->npc_menu);
|
||
script_reportsrc(st);
|
||
}
|
||
}
|
||
else if( sd->npc_menu == 0xff )
|
||
{// Cancel was pressed
|
||
sd->state.menu_or_input = 0;
|
||
st->state = END;
|
||
}
|
||
else
|
||
{// goto target label
|
||
int menu = 0;
|
||
|
||
sd->state.menu_or_input = 0;
|
||
if( sd->npc_menu <= 0 )
|
||
{
|
||
ShowDebug("script:menu: unexpected selection (%d)\n", sd->npc_menu);
|
||
st->state = END;
|
||
return 1;
|
||
}
|
||
|
||
// get target label
|
||
for( i = 2; i < script_lastdata(st); i += 2 )
|
||
{
|
||
text = script_getstr(st, i);
|
||
sd->npc_menu -= menu_countoptions(text, sd->npc_menu, &menu);
|
||
if( sd->npc_menu <= 0 )
|
||
break;// entry found
|
||
}
|
||
if( sd->npc_menu > 0 )
|
||
{// Invalid selection
|
||
ShowDebug("script:menu: selection is out of range (%d pairs are missing?) - please report this\n", sd->npc_menu);
|
||
st->state = END;
|
||
return 1;
|
||
}
|
||
if( !data_islabel(script_getdata(st, i + 1)) )
|
||
{// TODO remove this temporary crash-prevention code (fallback for multiple scripts requesting user input)
|
||
ShowError("script:menu: unexpected data in label argument\n");
|
||
script_reportdata(script_getdata(st, i + 1));
|
||
st->state = END;
|
||
return 1;
|
||
}
|
||
pc_setreg(sd, add_str("@menu"), menu);
|
||
st->pos = script_getnum(st, i + 1);
|
||
st->state = GOTO;
|
||
}
|
||
return 0;
|
||
}
|
||
|
||
/// Displays a menu with options and returns the selected option.
|
||
/// Behaves like 'menu' without the target labels.
|
||
///
|
||
/// select(<option_text>{,<option_text>,...}) -> <selected_option>
|
||
///
|
||
/// @see menu
|
||
BUILDIN_FUNC(select)
|
||
{
|
||
int i;
|
||
const char* text;
|
||
TBL_PC* sd;
|
||
|
||
sd = script_rid2sd(st);
|
||
if( sd == NULL )
|
||
return 0;
|
||
|
||
if( sd->state.menu_or_input == 0 )
|
||
{
|
||
struct StringBuf buf;
|
||
|
||
StringBuf_Init(&buf);
|
||
sd->npc_menu = 0;
|
||
for( i = 2; i <= script_lastdata(st); ++i )
|
||
{
|
||
text = script_getstr(st, i);
|
||
if( sd->npc_menu > 0 )
|
||
StringBuf_AppendStr(&buf, ":");
|
||
StringBuf_AppendStr(&buf, text);
|
||
sd->npc_menu += menu_countoptions(text, 0, NULL);
|
||
}
|
||
|
||
st->state = RERUNLINE;
|
||
sd->state.menu_or_input = 1;
|
||
clif_scriptmenu(sd, st->oid, StringBuf_Value(&buf));
|
||
StringBuf_Destroy(&buf);
|
||
|
||
if( sd->npc_menu >= 0xff )
|
||
{
|
||
ShowWarning("buildin_select: Too many options specified (current=%d, max=254).\n", sd->npc_menu);
|
||
script_reportsrc(st);
|
||
}
|
||
}
|
||
else if( sd->npc_menu == 0xff )
|
||
{// Cancel was pressed
|
||
sd->state.menu_or_input = 0;
|
||
st->state = END;
|
||
}
|
||
else
|
||
{// return selected option
|
||
int menu = 0;
|
||
|
||
sd->state.menu_or_input = 0;
|
||
for( i = 2; i <= script_lastdata(st); ++i )
|
||
{
|
||
text = script_getstr(st, i);
|
||
sd->npc_menu -= menu_countoptions(text, sd->npc_menu, &menu);
|
||
if( sd->npc_menu <= 0 )
|
||
break;// entry found
|
||
}
|
||
pc_setreg(sd, add_str("@menu"), menu);
|
||
script_pushint(st, menu);
|
||
st->state = RUN;
|
||
}
|
||
return 0;
|
||
}
|
||
|
||
/// Displays a menu with options and returns the selected option.
|
||
/// Behaves like 'menu' without the target labels, except when cancel is
|
||
/// pressed.
|
||
/// When cancel is pressed, the script continues and 255 is returned.
|
||
///
|
||
/// prompt(<option_text>{,<option_text>,...}) -> <selected_option>
|
||
///
|
||
/// @see menu
|
||
BUILDIN_FUNC(prompt)
|
||
{
|
||
int i;
|
||
const char *text;
|
||
TBL_PC* sd;
|
||
|
||
sd = script_rid2sd(st);
|
||
if( sd == NULL )
|
||
return 0;
|
||
|
||
if( sd->state.menu_or_input == 0 )
|
||
{
|
||
struct StringBuf buf;
|
||
|
||
StringBuf_Init(&buf);
|
||
sd->npc_menu = 0;
|
||
for( i = 2; i <= script_lastdata(st); ++i )
|
||
{
|
||
text = script_getstr(st, i);
|
||
if( sd->npc_menu > 0 )
|
||
StringBuf_AppendStr(&buf, ":");
|
||
StringBuf_AppendStr(&buf, text);
|
||
sd->npc_menu += menu_countoptions(text, 0, NULL);
|
||
}
|
||
|
||
st->state = RERUNLINE;
|
||
sd->state.menu_or_input = 1;
|
||
clif_scriptmenu(sd, st->oid, StringBuf_Value(&buf));
|
||
StringBuf_Destroy(&buf);
|
||
|
||
if( sd->npc_menu >= 0xff )
|
||
{
|
||
ShowWarning("buildin_prompt: Too many options specified (current=%d, max=254).\n", sd->npc_menu);
|
||
script_reportsrc(st);
|
||
}
|
||
}
|
||
else if( sd->npc_menu == 0xff )
|
||
{// Cancel was pressed
|
||
sd->state.menu_or_input = 0;
|
||
pc_setreg(sd, add_str("@menu"), 0xff);
|
||
script_pushint(st, 0xff);
|
||
st->state = RUN;
|
||
}
|
||
else
|
||
{// return selected option
|
||
int menu = 0;
|
||
|
||
sd->state.menu_or_input = 0;
|
||
for( i = 2; i <= script_lastdata(st); ++i )
|
||
{
|
||
text = script_getstr(st, i);
|
||
sd->npc_menu -= menu_countoptions(text, sd->npc_menu, &menu);
|
||
if( sd->npc_menu <= 0 )
|
||
break;// entry found
|
||
}
|
||
pc_setreg(sd, add_str("@menu"), menu);
|
||
script_pushint(st, menu);
|
||
st->state = RUN;
|
||
}
|
||
return 0;
|
||
}
|
||
|
||
/////////////////////////////////////////////////////////////////////
|
||
// ...
|
||
//
|
||
|
||
/// Jumps to the target script label.
|
||
///
|
||
/// goto <label>;
|
||
BUILDIN_FUNC(goto)
|
||
{
|
||
if( !data_islabel(script_getdata(st,2)) )
|
||
{
|
||
ShowError("script:goto: not a label\n");
|
||
script_reportdata(script_getdata(st,2));
|
||
st->state = END;
|
||
return 1;
|
||
}
|
||
|
||
st->pos = script_getnum(st,2);
|
||
st->state = GOTO;
|
||
return 0;
|
||
}
|
||
|
||
/*==========================================
|
||
* user-defined function call
|
||
*------------------------------------------*/
|
||
BUILDIN_FUNC(callfunc)
|
||
{
|
||
int i, j;
|
||
struct script_retinfo* ri;
|
||
struct script_code* scr;
|
||
const char* str = script_getstr(st,2);
|
||
|
||
scr = (struct script_code*)strdb_get(userfunc_db, str);
|
||
if( !scr )
|
||
{
|
||
ShowError("script:callfunc: function not found! [%s]\n", str);
|
||
st->state = END;
|
||
return 1;
|
||
}
|
||
|
||
for( i = st->start+3, j = 0; i < st->end; i++, j++ )
|
||
{
|
||
struct script_data* data = push_copy(st->stack,i);
|
||
if( data_isreference(data) && !data->ref )
|
||
{
|
||
const char* name = reference_getname(data);
|
||
if( name[0] == '.' && name[1] == '@' )
|
||
data->ref = st->stack->var_function;
|
||
else if( name[0] == '.' )
|
||
data->ref = &st->script->script_vars;
|
||
}
|
||
}
|
||
|
||
CREATE(ri, struct script_retinfo, 1);
|
||
ri->script = st->script;// script code
|
||
ri->var_function = st->stack->var_function;// scope variables
|
||
ri->pos = st->pos;// script location
|
||
ri->nargs = j;// argument count
|
||
ri->defsp = st->stack->defsp;// default stack pointer
|
||
push_retinfo(st->stack, ri);
|
||
|
||
st->pos = 0;
|
||
st->script = scr;
|
||
st->stack->defsp = st->stack->sp;
|
||
st->state = GOTO;
|
||
st->stack->var_function = (struct linkdb_node**)aCalloc(1, sizeof(struct linkdb_node*));
|
||
|
||
return 0;
|
||
}
|
||
/*==========================================
|
||
* subroutine call
|
||
*------------------------------------------*/
|
||
BUILDIN_FUNC(callsub)
|
||
{
|
||
int i,j;
|
||
struct script_retinfo* ri;
|
||
int pos = script_getnum(st,2);
|
||
|
||
if( !data_islabel(script_getdata(st,2)) && !data_isfunclabel(script_getdata(st,2)) )
|
||
{
|
||
ShowError("script:callsub: argument is not a label\n");
|
||
script_reportdata(script_getdata(st,2));
|
||
st->state = END;
|
||
return 1;
|
||
}
|
||
|
||
for( i = st->start+3, j = 0; i < st->end; i++, j++ )
|
||
{
|
||
struct script_data* data = push_copy(st->stack,i);
|
||
if( data_isreference(data) && !data->ref )
|
||
{
|
||
const char* name = reference_getname(data);
|
||
if( name[0] == '.' && name[1] == '@' )
|
||
data->ref = st->stack->var_function;
|
||
}
|
||
}
|
||
|
||
CREATE(ri, struct script_retinfo, 1);
|
||
ri->script = st->script;// script code
|
||
ri->var_function = st->stack->var_function;// scope variables
|
||
ri->pos = st->pos;// script location
|
||
ri->nargs = j;// argument count
|
||
ri->defsp = st->stack->defsp;// default stack pointer
|
||
push_retinfo(st->stack, ri);
|
||
|
||
st->pos = pos;
|
||
st->stack->defsp = st->stack->sp;
|
||
st->state = GOTO;
|
||
st->stack->var_function = (struct linkdb_node**)aCalloc(1, sizeof(struct linkdb_node*));
|
||
|
||
return 0;
|
||
}
|
||
|
||
/// Retrieves an argument provided to callfunc/callsub.
|
||
/// If the argument doesn't exist
|
||
///
|
||
/// getarg(<index>{,<default_value>}) -> <value>
|
||
BUILDIN_FUNC(getarg)
|
||
{
|
||
struct script_retinfo* ri;
|
||
int idx;
|
||
|
||
if( st->stack->defsp < 1 || st->stack->stack_data[st->stack->defsp - 1].type != C_RETINFO )
|
||
{
|
||
ShowError("script:getarg: no callfunc or callsub!\n");
|
||
st->state = END;
|
||
return 1;
|
||
}
|
||
ri = st->stack->stack_data[st->stack->defsp - 1].u.ri;
|
||
|
||
idx = script_getnum(st,2);
|
||
|
||
if( idx >= 0 && idx < ri->nargs )
|
||
push_copy(st->stack, st->stack->defsp - 1 - ri->nargs + idx);
|
||
else if( script_hasdata(st,3) )
|
||
script_pushcopy(st, 3);
|
||
else
|
||
{
|
||
ShowError("script:getarg: index (idx=%d) out of range (nargs=%d) and no default value found\n", idx, ri->nargs);
|
||
st->state = END;
|
||
return 1;
|
||
}
|
||
|
||
return 0;
|
||
}
|
||
|
||
/// Returns from the current function, optionaly returning a value from the functions.
|
||
/// Don't use outside script functions.
|
||
///
|
||
/// return;
|
||
/// return <value>;
|
||
BUILDIN_FUNC(return)
|
||
{
|
||
if( script_hasdata(st,2) )
|
||
{// return value
|
||
struct script_data* data;
|
||
script_pushcopy(st, 2);
|
||
data = script_getdatatop(st, -1);
|
||
if( data_isreference(data) )
|
||
{
|
||
const char* name = reference_getname(data);
|
||
if( name[0] == '.' && name[1] == '@' )
|
||
{// scope variable
|
||
if( !data->ref || data->ref == st->stack->var_function )
|
||
get_val(st, data);// current scope, convert to value
|
||
}
|
||
else if( name[0] == '.' && !data->ref )
|
||
{// script variable, link to current script
|
||
data->ref = &st->script->script_vars;
|
||
}
|
||
}
|
||
}
|
||
else
|
||
{// no return value
|
||
script_pushnil(st);
|
||
}
|
||
st->state = RETFUNC;
|
||
return 0;
|
||
}
|
||
|
||
/// Returns a random number from 0 to <range>-1.
|
||
/// Or returns a random number from <min> to <max>.
|
||
/// If <min> is greater than <max>, their numbers are switched.
|
||
/// rand(<range>) -> <int>
|
||
/// rand(<min>,<max>) -> <int>
|
||
BUILDIN_FUNC(rand)
|
||
{
|
||
int range;
|
||
int min;
|
||
int max;
|
||
|
||
if( script_hasdata(st,3) )
|
||
{// min,max
|
||
min = script_getnum(st,2);
|
||
max = script_getnum(st,3);
|
||
if( max < min )
|
||
swap(min, max);
|
||
range = max - min + 1;
|
||
}
|
||
else
|
||
{// range
|
||
min = 0;
|
||
range = script_getnum(st,2);
|
||
}
|
||
if( range <= 1 )
|
||
script_pushint(st, min);
|
||
else
|
||
script_pushint(st, rnd()%range + min);
|
||
|
||
return 0;
|
||
}
|
||
|
||
/*==========================================
|
||
*
|
||
*------------------------------------------*/
|
||
BUILDIN_FUNC(warp)
|
||
{
|
||
int ret;
|
||
int x,y;
|
||
const char* str;
|
||
TBL_PC* sd;
|
||
|
||
sd = script_rid2sd(st);
|
||
if( sd == NULL )
|
||
return 0;
|
||
|
||
str = script_getstr(st,2);
|
||
x = script_getnum(st,3);
|
||
y = script_getnum(st,4);
|
||
|
||
if(strcmp(str,"Random")==0)
|
||
ret = pc_randomwarp(sd,CLR_TELEPORT);
|
||
else if(strcmp(str,"SavePoint")==0 || strcmp(str,"Save")==0)
|
||
ret = pc_setpos(sd,sd->status.save_point.map,sd->status.save_point.x,sd->status.save_point.y,CLR_TELEPORT);
|
||
else
|
||
ret = pc_setpos(sd,mapindex_name2id(str),x,y,CLR_OUTSIGHT);
|
||
|
||
if( ret ) {
|
||
ShowError("buildin_warp: moving player '%s' to \"%s\",%d,%d failed.\n", sd->status.name, str, x, y);
|
||
script_reportsrc(st);
|
||
}
|
||
|
||
return 0;
|
||
}
|
||
/*==========================================
|
||
* <20>G<EFBFBD><47><EFBFBD>A<EFBFBD>w<EFBFBD>胏<EFBFBD>[<5B>v
|
||
*------------------------------------------*/
|
||
static int buildin_areawarp_sub(struct block_list *bl,va_list ap)
|
||
{
|
||
int x,y;
|
||
unsigned int map;
|
||
map=va_arg(ap, unsigned int);
|
||
x=va_arg(ap,int);
|
||
y=va_arg(ap,int);
|
||
if(map == 0)
|
||
pc_randomwarp((TBL_PC *)bl,CLR_TELEPORT);
|
||
else
|
||
pc_setpos((TBL_PC *)bl,map,x,y,CLR_OUTSIGHT);
|
||
return 0;
|
||
}
|
||
BUILDIN_FUNC(areawarp)
|
||
{
|
||
int x,y,m;
|
||
unsigned int index;
|
||
const char *str;
|
||
const char *mapname;
|
||
int x0,y0,x1,y1;
|
||
|
||
mapname=script_getstr(st,2);
|
||
x0=script_getnum(st,3);
|
||
y0=script_getnum(st,4);
|
||
x1=script_getnum(st,5);
|
||
y1=script_getnum(st,6);
|
||
str=script_getstr(st,7);
|
||
x=script_getnum(st,8);
|
||
y=script_getnum(st,9);
|
||
|
||
if( (m=map_mapname2mapid(mapname))< 0)
|
||
return 0;
|
||
|
||
if(strcmp(str,"Random")==0)
|
||
index = 0;
|
||
else if(!(index=mapindex_name2id(str)))
|
||
return 0;
|
||
|
||
map_foreachinarea(buildin_areawarp_sub, m,x0,y0,x1,y1,BL_PC, index,x,y);
|
||
return 0;
|
||
}
|
||
|
||
/*==========================================
|
||
* areapercentheal <map>,<x1>,<y1>,<x2>,<y2>,<hp>,<sp>
|
||
*------------------------------------------*/
|
||
static int buildin_areapercentheal_sub(struct block_list *bl,va_list ap)
|
||
{
|
||
int hp, sp;
|
||
hp = va_arg(ap, int);
|
||
sp = va_arg(ap, int);
|
||
pc_percentheal((TBL_PC *)bl,hp,sp);
|
||
return 0;
|
||
}
|
||
BUILDIN_FUNC(areapercentheal)
|
||
{
|
||
int hp,sp,m;
|
||
const char *mapname;
|
||
int x0,y0,x1,y1;
|
||
|
||
mapname=script_getstr(st,2);
|
||
x0=script_getnum(st,3);
|
||
y0=script_getnum(st,4);
|
||
x1=script_getnum(st,5);
|
||
y1=script_getnum(st,6);
|
||
hp=script_getnum(st,7);
|
||
sp=script_getnum(st,8);
|
||
|
||
if( (m=map_mapname2mapid(mapname))< 0)
|
||
return 0;
|
||
|
||
map_foreachinarea(buildin_areapercentheal_sub,m,x0,y0,x1,y1,BL_PC,hp,sp);
|
||
return 0;
|
||
}
|
||
|
||
/*==========================================
|
||
* warpchar [LuzZza]
|
||
* Useful for warp one player from
|
||
* another player npc-session.
|
||
* Using: warpchar "mapname",x,y,Char_ID;
|
||
*------------------------------------------*/
|
||
BUILDIN_FUNC(warpchar)
|
||
{
|
||
int x,y,a;
|
||
const char *str;
|
||
TBL_PC *sd;
|
||
|
||
str=script_getstr(st,2);
|
||
x=script_getnum(st,3);
|
||
y=script_getnum(st,4);
|
||
a=script_getnum(st,5);
|
||
|
||
sd = map_charid2sd(a);
|
||
if( sd == NULL )
|
||
return 0;
|
||
|
||
if(strcmp(str, "Random") == 0)
|
||
pc_randomwarp(sd, CLR_TELEPORT);
|
||
else
|
||
if(strcmp(str, "SavePoint") == 0)
|
||
pc_setpos(sd, sd->status.save_point.map,sd->status.save_point.x, sd->status.save_point.y, CLR_TELEPORT);
|
||
else
|
||
pc_setpos(sd, mapindex_name2id(str), x, y, CLR_TELEPORT);
|
||
|
||
return 0;
|
||
}
|
||
/*==========================================
|
||
* Warpparty - [Fredzilla] [Paradox924X]
|
||
* Syntax: warpparty "to_mapname",x,y,Party_ID,{"from_mapname"};
|
||
* If 'from_mapname' is specified, only the party members on that map will be warped
|
||
*------------------------------------------*/
|
||
BUILDIN_FUNC(warpparty)
|
||
{
|
||
TBL_PC *sd = NULL;
|
||
TBL_PC *pl_sd;
|
||
struct party_data* p;
|
||
int type;
|
||
int mapindex;
|
||
int i;
|
||
|
||
const char* str = script_getstr(st,2);
|
||
int x = script_getnum(st,3);
|
||
int y = script_getnum(st,4);
|
||
int p_id = script_getnum(st,5);
|
||
const char* str2 = NULL;
|
||
if ( script_hasdata(st,6) )
|
||
str2 = script_getstr(st,6);
|
||
|
||
p = party_search(p_id);
|
||
if(!p)
|
||
return 0;
|
||
|
||
type = ( strcmp(str,"Random")==0 ) ? 0
|
||
: ( strcmp(str,"SavePointAll")==0 ) ? 1
|
||
: ( strcmp(str,"SavePoint")==0 ) ? 2
|
||
: ( strcmp(str,"Leader")==0 ) ? 3
|
||
: 4;
|
||
|
||
switch (type)
|
||
{
|
||
case 3:
|
||
for(i = 0; i < MAX_PARTY && !p->party.member[i].leader; i++);
|
||
if (i == MAX_PARTY || !p->data[i].sd) //Leader not found / not online
|
||
return 0;
|
||
pl_sd = p->data[i].sd;
|
||
mapindex = pl_sd->mapindex;
|
||
x = pl_sd->bl.x;
|
||
y = pl_sd->bl.y;
|
||
break;
|
||
case 4:
|
||
mapindex = mapindex_name2id(str);
|
||
break;
|
||
case 2:
|
||
//"SavePoint" uses save point of the currently attached player
|
||
if (( sd = script_rid2sd(st) ) == NULL )
|
||
return 0;
|
||
default:
|
||
mapindex = 0;
|
||
break;
|
||
}
|
||
|
||
for (i = 0; i < MAX_PARTY; i++)
|
||
{
|
||
if( !(pl_sd = p->data[i].sd) || pl_sd->status.party_id != p_id )
|
||
continue;
|
||
|
||
if( str2 && strcmp(str2, map[pl_sd->bl.m].name) != 0 )
|
||
continue;
|
||
|
||
if( pc_isdead(pl_sd) )
|
||
continue;
|
||
|
||
switch( type )
|
||
{
|
||
case 0: // Random
|
||
if(!map[pl_sd->bl.m].flag.nowarp)
|
||
pc_randomwarp(pl_sd,CLR_TELEPORT);
|
||
break;
|
||
case 1: // SavePointAll
|
||
if(!map[pl_sd->bl.m].flag.noreturn)
|
||
pc_setpos(pl_sd,pl_sd->status.save_point.map,pl_sd->status.save_point.x,pl_sd->status.save_point.y,CLR_TELEPORT);
|
||
break;
|
||
case 2: // SavePoint
|
||
if(!map[pl_sd->bl.m].flag.noreturn)
|
||
pc_setpos(pl_sd,sd->status.save_point.map,sd->status.save_point.x,sd->status.save_point.y,CLR_TELEPORT);
|
||
break;
|
||
case 3: // Leader
|
||
case 4: // m,x,y
|
||
if(!map[pl_sd->bl.m].flag.noreturn && !map[pl_sd->bl.m].flag.nowarp)
|
||
pc_setpos(pl_sd,mapindex,x,y,CLR_TELEPORT);
|
||
break;
|
||
}
|
||
}
|
||
|
||
return 0;
|
||
}
|
||
/*==========================================
|
||
* Warpguild - [Fredzilla]
|
||
* Syntax: warpguild "mapname",x,y,Guild_ID;
|
||
*------------------------------------------*/
|
||
BUILDIN_FUNC(warpguild)
|
||
{
|
||
TBL_PC *sd = NULL;
|
||
TBL_PC *pl_sd;
|
||
struct guild* g;
|
||
struct s_mapiterator* iter;
|
||
int type;
|
||
|
||
const char* str = script_getstr(st,2);
|
||
int x = script_getnum(st,3);
|
||
int y = script_getnum(st,4);
|
||
int gid = script_getnum(st,5);
|
||
|
||
g = guild_search(gid);
|
||
if( g == NULL )
|
||
return 0;
|
||
|
||
type = ( strcmp(str,"Random")==0 ) ? 0
|
||
: ( strcmp(str,"SavePointAll")==0 ) ? 1
|
||
: ( strcmp(str,"SavePoint")==0 ) ? 2
|
||
: 3;
|
||
|
||
if( type == 2 && ( sd = script_rid2sd(st) ) == NULL )
|
||
{// "SavePoint" uses save point of the currently attached player
|
||
return 0;
|
||
}
|
||
|
||
iter = mapit_getallusers();
|
||
for( pl_sd = (TBL_PC*)mapit_first(iter); mapit_exists(iter); pl_sd = (TBL_PC*)mapit_next(iter) )
|
||
{
|
||
if( pl_sd->status.guild_id != gid )
|
||
continue;
|
||
|
||
switch( type )
|
||
{
|
||
case 0: // Random
|
||
if(!map[pl_sd->bl.m].flag.nowarp)
|
||
pc_randomwarp(pl_sd,CLR_TELEPORT);
|
||
break;
|
||
case 1: // SavePointAll
|
||
if(!map[pl_sd->bl.m].flag.noreturn)
|
||
pc_setpos(pl_sd,pl_sd->status.save_point.map,pl_sd->status.save_point.x,pl_sd->status.save_point.y,CLR_TELEPORT);
|
||
break;
|
||
case 2: // SavePoint
|
||
if(!map[pl_sd->bl.m].flag.noreturn)
|
||
pc_setpos(pl_sd,sd->status.save_point.map,sd->status.save_point.x,sd->status.save_point.y,CLR_TELEPORT);
|
||
break;
|
||
case 3: // m,x,y
|
||
if(!map[pl_sd->bl.m].flag.noreturn && !map[pl_sd->bl.m].flag.nowarp)
|
||
pc_setpos(pl_sd,mapindex_name2id(str),x,y,CLR_TELEPORT);
|
||
break;
|
||
}
|
||
}
|
||
mapit_free(iter);
|
||
|
||
return 0;
|
||
}
|
||
/*==========================================
|
||
*
|
||
*------------------------------------------*/
|
||
BUILDIN_FUNC(heal)
|
||
{
|
||
TBL_PC *sd;
|
||
int hp,sp;
|
||
|
||
sd = script_rid2sd(st);
|
||
if (!sd) return 0;
|
||
|
||
hp=script_getnum(st,2);
|
||
sp=script_getnum(st,3);
|
||
status_heal(&sd->bl, hp, sp, 1);
|
||
return 0;
|
||
}
|
||
/*==========================================
|
||
*
|
||
*------------------------------------------*/
|
||
BUILDIN_FUNC(itemheal)
|
||
{
|
||
TBL_PC *sd;
|
||
int hp,sp;
|
||
|
||
hp=script_getnum(st,2);
|
||
sp=script_getnum(st,3);
|
||
|
||
if(potion_flag==1) {
|
||
potion_hp = hp;
|
||
potion_sp = sp;
|
||
return 0;
|
||
}
|
||
|
||
sd = script_rid2sd(st);
|
||
if (!sd) return 0;
|
||
pc_itemheal(sd,sd->itemid,hp,sp);
|
||
return 0;
|
||
}
|
||
/*==========================================
|
||
*
|
||
*------------------------------------------*/
|
||
BUILDIN_FUNC(percentheal)
|
||
{
|
||
int hp,sp;
|
||
TBL_PC* sd;
|
||
|
||
hp=script_getnum(st,2);
|
||
sp=script_getnum(st,3);
|
||
|
||
if(potion_flag==1) {
|
||
potion_per_hp = hp;
|
||
potion_per_sp = sp;
|
||
return 0;
|
||
}
|
||
|
||
sd = script_rid2sd(st);
|
||
if( sd == NULL )
|
||
return 0;
|
||
|
||
pc_percentheal(sd,hp,sp);
|
||
return 0;
|
||
}
|
||
|
||
/*==========================================
|
||
*
|
||
*------------------------------------------*/
|
||
BUILDIN_FUNC(jobchange)
|
||
{
|
||
int job, upper=-1;
|
||
|
||
job=script_getnum(st,2);
|
||
if( script_hasdata(st,3) )
|
||
upper=script_getnum(st,3);
|
||
|
||
if (pcdb_checkid(job))
|
||
{
|
||
TBL_PC* sd;
|
||
|
||
sd = script_rid2sd(st);
|
||
if( sd == NULL )
|
||
return 0;
|
||
|
||
pc_jobchange(sd, job, upper);
|
||
}
|
||
|
||
return 0;
|
||
}
|
||
|
||
/*==========================================
|
||
*
|
||
*------------------------------------------*/
|
||
BUILDIN_FUNC(jobname)
|
||
{
|
||
int class_=script_getnum(st,2);
|
||
script_pushconststr(st, (char*)job_name(class_));
|
||
return 0;
|
||
}
|
||
|
||
/// Get input from the player.
|
||
/// For numeric inputs the value is capped to the range [min,max]. Returns 1 if
|
||
/// the value was higher than 'max', -1 if lower than 'min' and 0 otherwise.
|
||
/// For string inputs it returns 1 if the string was longer than 'max', -1 is
|
||
/// shorter than 'min' and 0 otherwise.
|
||
///
|
||
/// input(<var>{,<min>{,<max>}}) -> <int>
|
||
BUILDIN_FUNC(input)
|
||
{
|
||
TBL_PC* sd;
|
||
struct script_data* data;
|
||
int uid;
|
||
const char* name;
|
||
int min;
|
||
int max;
|
||
|
||
sd = script_rid2sd(st);
|
||
if( sd == NULL )
|
||
return 0;
|
||
|
||
data = script_getdata(st,2);
|
||
if( !data_isreference(data) ){
|
||
ShowError("script:input: not a variable\n");
|
||
script_reportdata(data);
|
||
st->state = END;
|
||
return 1;
|
||
}
|
||
uid = reference_getuid(data);
|
||
name = reference_getname(data);
|
||
min = (script_hasdata(st,3) ? script_getnum(st,3) : script_config.input_min_value);
|
||
max = (script_hasdata(st,4) ? script_getnum(st,4) : script_config.input_max_value);
|
||
|
||
if( !sd->state.menu_or_input )
|
||
{ // first invocation, display npc input box
|
||
sd->state.menu_or_input = 1;
|
||
st->state = RERUNLINE;
|
||
if( is_string_variable(name) )
|
||
clif_scriptinputstr(sd,st->oid);
|
||
else
|
||
clif_scriptinput(sd,st->oid);
|
||
}
|
||
else
|
||
{ // take received text/value and store it in the designated variable
|
||
sd->state.menu_or_input = 0;
|
||
if( is_string_variable(name) )
|
||
{
|
||
int len = (int)strlen(sd->npc_str);
|
||
set_reg(st, sd, uid, name, (void*)sd->npc_str, script_getref(st,2));
|
||
script_pushint(st, (len > max ? 1 : len < min ? -1 : 0));
|
||
}
|
||
else
|
||
{
|
||
int amount = sd->npc_amount;
|
||
set_reg(st, sd, uid, name, (void*)cap_value(amount,min,max), script_getref(st,2));
|
||
script_pushint(st, (amount > max ? 1 : amount < min ? -1 : 0));
|
||
}
|
||
st->state = RUN;
|
||
}
|
||
return 0;
|
||
}
|
||
|
||
/// Sets the value of a variable.
|
||
/// The value is converted to the type of the variable.
|
||
///
|
||
/// set(<variable>,<value>) -> <variable>
|
||
BUILDIN_FUNC(set)
|
||
{
|
||
TBL_PC* sd = NULL;
|
||
struct script_data* data;
|
||
int num;
|
||
const char* name;
|
||
char prefix;
|
||
|
||
data = script_getdata(st,2);
|
||
if( !data_isreference(data) )
|
||
{
|
||
ShowError("script:set: not a variable\n");
|
||
script_reportdata(script_getdata(st,2));
|
||
st->state = END;
|
||
return 1;
|
||
}
|
||
|
||
num = reference_getuid(data);
|
||
name = reference_getname(data);
|
||
prefix = *name;
|
||
|
||
if( not_server_variable(prefix) )
|
||
{
|
||
sd = script_rid2sd(st);
|
||
if( sd == NULL )
|
||
{
|
||
ShowError("script:set: no player attached for player variable '%s'\n", name);
|
||
return 0;
|
||
}
|
||
}
|
||
|
||
if( is_string_variable(name) )
|
||
set_reg(st,sd,num,name,(void*)script_getstr(st,3),script_getref(st,2));
|
||
else
|
||
set_reg(st,sd,num,name,(void*)script_getnum(st,3),script_getref(st,2));
|
||
|
||
// return a copy of the variable reference
|
||
script_pushcopy(st,2);
|
||
|
||
return 0;
|
||
}
|
||
|
||
/////////////////////////////////////////////////////////////////////
|
||
/// Array variables
|
||
///
|
||
|
||
/// Returns the size of the specified array
|
||
static int32 getarraysize(struct script_state* st, int32 id, int32 idx, int isstring, struct linkdb_node** ref)
|
||
{
|
||
int32 ret = idx;
|
||
|
||
if( isstring )
|
||
{
|
||
for( ; idx < SCRIPT_MAX_ARRAYSIZE; ++idx )
|
||
{
|
||
char* str = (char*)get_val2(st, reference_uid(id, idx), ref);
|
||
if( str && *str )
|
||
ret = idx + 1;
|
||
script_removetop(st, -1, 0);
|
||
}
|
||
}
|
||
else
|
||
{
|
||
for( ; idx < SCRIPT_MAX_ARRAYSIZE; ++idx )
|
||
{
|
||
int32 num = (int32)get_val2(st, reference_uid(id, idx), ref);
|
||
if( num )
|
||
ret = idx + 1;
|
||
script_removetop(st, -1, 0);
|
||
}
|
||
}
|
||
return ret;
|
||
}
|
||
|
||
/// Sets values of an array, from the starting index.
|
||
/// ex: setarray arr[1],1,2,3;
|
||
///
|
||
/// setarray <array variable>,<value1>{,<value2>...};
|
||
BUILDIN_FUNC(setarray)
|
||
{
|
||
struct script_data* data;
|
||
const char* name;
|
||
int32 start;
|
||
int32 end;
|
||
int32 id;
|
||
int32 i;
|
||
TBL_PC* sd = NULL;
|
||
|
||
data = script_getdata(st, 2);
|
||
if( !data_isreference(data) )
|
||
{
|
||
ShowError("script:setarray: not a variable\n");
|
||
script_reportdata(data);
|
||
st->state = END;
|
||
return 1;// not a variable
|
||
}
|
||
|
||
id = reference_getid(data);
|
||
start = reference_getindex(data);
|
||
name = reference_getname(data);
|
||
if( not_array_variable(*name) )
|
||
{
|
||
ShowError("script:setarray: illegal scope\n");
|
||
script_reportdata(data);
|
||
st->state = END;
|
||
return 1;// not supported
|
||
}
|
||
|
||
if( not_server_variable(*name) )
|
||
{
|
||
sd = script_rid2sd(st);
|
||
if( sd == NULL )
|
||
return 0;// no player attached
|
||
}
|
||
|
||
end = start + script_lastdata(st) - 2;
|
||
if( end > SCRIPT_MAX_ARRAYSIZE )
|
||
end = SCRIPT_MAX_ARRAYSIZE;
|
||
|
||
if( is_string_variable(name) )
|
||
{// string array
|
||
for( i = 3; start < end; ++start, ++i )
|
||
set_reg(st, sd, reference_uid(id, start), name, (void*)script_getstr(st,i), reference_getref(data));
|
||
}
|
||
else
|
||
{// int array
|
||
for( i = 3; start < end; ++start, ++i )
|
||
set_reg(st, sd, reference_uid(id, start), name, (void*)script_getnum(st,i), reference_getref(data));
|
||
}
|
||
return 0;
|
||
}
|
||
|
||
/// Sets count values of an array, from the starting index.
|
||
/// ex: cleararray arr[0],0,1;
|
||
///
|
||
/// cleararray <array variable>,<value>,<count>;
|
||
BUILDIN_FUNC(cleararray)
|
||
{
|
||
struct script_data* data;
|
||
const char* name;
|
||
int32 start;
|
||
int32 end;
|
||
int32 id;
|
||
void* v;
|
||
TBL_PC* sd = NULL;
|
||
|
||
data = script_getdata(st, 2);
|
||
if( !data_isreference(data) )
|
||
{
|
||
ShowError("script:cleararray: not a variable\n");
|
||
script_reportdata(data);
|
||
st->state = END;
|
||
return 1;// not a variable
|
||
}
|
||
|
||
id = reference_getid(data);
|
||
start = reference_getindex(data);
|
||
name = reference_getname(data);
|
||
if( not_array_variable(*name) )
|
||
{
|
||
ShowError("script:cleararray: illegal scope\n");
|
||
script_reportdata(data);
|
||
st->state = END;
|
||
return 1;// not supported
|
||
}
|
||
|
||
if( not_server_variable(*name) )
|
||
{
|
||
sd = script_rid2sd(st);
|
||
if( sd == NULL )
|
||
return 0;// no player attached
|
||
}
|
||
|
||
if( is_string_variable(name) )
|
||
v = (void*)script_getstr(st, 3);
|
||
else
|
||
v = (void*)script_getnum(st, 3);
|
||
|
||
end = start + script_getnum(st, 4);
|
||
if( end > SCRIPT_MAX_ARRAYSIZE )
|
||
end = SCRIPT_MAX_ARRAYSIZE;
|
||
|
||
for( ; start < end; ++start )
|
||
set_reg(st, sd, reference_uid(id, start), name, v, script_getref(st,2));
|
||
return 0;
|
||
}
|
||
|
||
/// Copies data from one array to another.
|
||
/// ex: copyarray arr[0],arr[2],2;
|
||
///
|
||
/// copyarray <destination array variable>,<source array variable>,<count>;
|
||
BUILDIN_FUNC(copyarray)
|
||
{
|
||
struct script_data* data1;
|
||
struct script_data* data2;
|
||
const char* name1;
|
||
const char* name2;
|
||
int32 idx1;
|
||
int32 idx2;
|
||
int32 id1;
|
||
int32 id2;
|
||
void* v;
|
||
int32 i;
|
||
int32 count;
|
||
TBL_PC* sd = NULL;
|
||
|
||
data1 = script_getdata(st, 2);
|
||
data2 = script_getdata(st, 3);
|
||
if( !data_isreference(data1) || !data_isreference(data2) )
|
||
{
|
||
ShowError("script:copyarray: not a variable\n");
|
||
script_reportdata(data1);
|
||
script_reportdata(data2);
|
||
st->state = END;
|
||
return 1;// not a variable
|
||
}
|
||
|
||
id1 = reference_getid(data1);
|
||
id2 = reference_getid(data2);
|
||
idx1 = reference_getindex(data1);
|
||
idx2 = reference_getindex(data2);
|
||
name1 = reference_getname(data1);
|
||
name2 = reference_getname(data2);
|
||
if( not_array_variable(*name1) || not_array_variable(*name2) )
|
||
{
|
||
ShowError("script:copyarray: illegal scope\n");
|
||
script_reportdata(data1);
|
||
script_reportdata(data2);
|
||
st->state = END;
|
||
return 1;// not supported
|
||
}
|
||
|
||
if( is_string_variable(name1) != is_string_variable(name2) )
|
||
{
|
||
ShowError("script:copyarray: type mismatch\n");
|
||
script_reportdata(data1);
|
||
script_reportdata(data2);
|
||
st->state = END;
|
||
return 1;// data type mismatch
|
||
}
|
||
|
||
if( not_server_variable(*name1) || not_server_variable(*name2) )
|
||
{
|
||
sd = script_rid2sd(st);
|
||
if( sd == NULL )
|
||
return 0;// no player attached
|
||
}
|
||
|
||
count = script_getnum(st, 4);
|
||
if( count > SCRIPT_MAX_ARRAYSIZE - idx1 )
|
||
count = SCRIPT_MAX_ARRAYSIZE - idx1;
|
||
if( count <= 0 || (id1 == id2 && idx1 == idx2) )
|
||
return 0;// nothing to copy
|
||
|
||
if( id1 == id2 && idx1 > idx2 )
|
||
{// destination might be overlapping the source - copy in reverse order
|
||
for( i = count - 1; i >= 0; --i )
|
||
{
|
||
v = get_val2(st, reference_uid(id2, idx2 + i), reference_getref(data2));
|
||
set_reg(st, sd, reference_uid(id1, idx1 + i), name1, v, reference_getref(data1));
|
||
script_removetop(st, -1, 0);
|
||
}
|
||
}
|
||
else
|
||
{// normal copy
|
||
for( i = 0; i < count; ++i )
|
||
{
|
||
if( idx2 + i < SCRIPT_MAX_ARRAYSIZE )
|
||
{
|
||
v = get_val2(st, reference_uid(id2, idx2 + i), reference_getref(data2));
|
||
set_reg(st, sd, reference_uid(id1, idx1 + i), name1, v, reference_getref(data1));
|
||
script_removetop(st, -1, 0);
|
||
}
|
||
else// out of range - assume ""/0
|
||
set_reg(st, sd, reference_uid(id1, idx1 + i), name1, (is_string_variable(name1)?(void*)"":(void*)0), reference_getref(data1));
|
||
}
|
||
}
|
||
return 0;
|
||
}
|
||
|
||
/// Returns the size of the array.
|
||
/// Assumes that everything before the starting index exists.
|
||
/// ex: getarraysize(arr[3])
|
||
///
|
||
/// getarraysize(<array variable>) -> <int>
|
||
BUILDIN_FUNC(getarraysize)
|
||
{
|
||
struct script_data* data;
|
||
const char* name;
|
||
|
||
data = script_getdata(st, 2);
|
||
if( !data_isreference(data) )
|
||
{
|
||
ShowError("script:getarraysize: not a variable\n");
|
||
script_reportdata(data);
|
||
script_pushnil(st);
|
||
st->state = END;
|
||
return 1;// not a variable
|
||
}
|
||
|
||
name = reference_getname(data);
|
||
if( not_array_variable(*name) )
|
||
{
|
||
ShowError("script:getarraysize: illegal scope\n");
|
||
script_reportdata(data);
|
||
script_pushnil(st);
|
||
st->state = END;
|
||
return 1;// not supported
|
||
}
|
||
|
||
script_pushint(st, getarraysize(st, reference_getid(data), reference_getindex(data), is_string_variable(name), reference_getref(data)));
|
||
return 0;
|
||
}
|
||
|
||
/// Deletes count or all the elements in an array, from the starting index.
|
||
/// ex: deletearray arr[4],2;
|
||
///
|
||
/// deletearray <array variable>;
|
||
/// deletearray <array variable>,<count>;
|
||
BUILDIN_FUNC(deletearray)
|
||
{
|
||
struct script_data* data;
|
||
const char* name;
|
||
int start;
|
||
int end;
|
||
int id;
|
||
TBL_PC *sd = NULL;
|
||
|
||
data = script_getdata(st, 2);
|
||
if( !data_isreference(data) )
|
||
{
|
||
ShowError("script:deletearray: not a variable\n");
|
||
script_reportdata(data);
|
||
st->state = END;
|
||
return 1;// not a variable
|
||
}
|
||
|
||
id = reference_getid(data);
|
||
start = reference_getindex(data);
|
||
name = reference_getname(data);
|
||
if( not_array_variable(*name) )
|
||
{
|
||
ShowError("script:deletearray: illegal scope\n");
|
||
script_reportdata(data);
|
||
st->state = END;
|
||
return 1;// not supported
|
||
}
|
||
|
||
if( not_server_variable(*name) )
|
||
{
|
||
sd = script_rid2sd(st);
|
||
if( sd == NULL )
|
||
return 0;// no player attached
|
||
}
|
||
|
||
end = SCRIPT_MAX_ARRAYSIZE;
|
||
|
||
if( start >= end )
|
||
return 0;// nothing to free
|
||
|
||
if( script_hasdata(st,3) )
|
||
{
|
||
int count = script_getnum(st, 3);
|
||
if( count > end - start )
|
||
count = end - start;
|
||
if( count <= 0 )
|
||
return 0;// nothing to free
|
||
|
||
// move rest of the elements backward
|
||
for( ; start + count < end; ++start )
|
||
{
|
||
void* v = get_val2(st, reference_uid(id, start + count), reference_getref(data));
|
||
set_reg(st, sd, reference_uid(id, start), name, v, reference_getref(data));
|
||
script_removetop(st, -1, 0);
|
||
}
|
||
}
|
||
|
||
// clear the rest of the array
|
||
if( is_string_variable(name) )
|
||
{
|
||
for( ; start < end; ++start )
|
||
set_reg(st, sd, reference_uid(id, start), name, (void *)"", reference_getref(data));
|
||
}
|
||
else
|
||
{
|
||
for( ; start < end; ++start )
|
||
set_reg(st, sd, reference_uid(id, start), name, (void*)0, reference_getref(data));
|
||
}
|
||
return 0;
|
||
}
|
||
|
||
/// Returns a reference to the target index of the array variable.
|
||
/// Equivalent to var[index].
|
||
///
|
||
/// getelementofarray(<array variable>,<index>) -> <variable reference>
|
||
BUILDIN_FUNC(getelementofarray)
|
||
{
|
||
struct script_data* data;
|
||
const char* name;
|
||
int32 id;
|
||
int i;
|
||
|
||
data = script_getdata(st, 2);
|
||
if( !data_isreference(data) )
|
||
{
|
||
ShowError("script:getelementofarray: not a variable\n");
|
||
script_reportdata(data);
|
||
script_pushnil(st);
|
||
st->state = END;
|
||
return 1;// not a variable
|
||
}
|
||
|
||
id = reference_getid(data);
|
||
name = reference_getname(data);
|
||
if( not_array_variable(*name) )
|
||
{
|
||
ShowError("script:getelementofarray: illegal scope\n");
|
||
script_reportdata(data);
|
||
script_pushnil(st);
|
||
st->state = END;
|
||
return 1;// not supported
|
||
}
|
||
|
||
i = script_getnum(st, 3);
|
||
if( i < 0 || i >= SCRIPT_MAX_ARRAYSIZE )
|
||
{
|
||
ShowWarning("script:getelementofarray: index out of range (%d)\n", i);
|
||
script_reportdata(data);
|
||
script_pushnil(st);
|
||
st->state = END;
|
||
return 1;// out of range
|
||
}
|
||
|
||
push_val2(st->stack, C_NAME, reference_uid(id, i), reference_getref(data));
|
||
return 0;
|
||
}
|
||
|
||
/////////////////////////////////////////////////////////////////////
|
||
/// ...
|
||
///
|
||
|
||
/*==========================================
|
||
*
|
||
*------------------------------------------*/
|
||
BUILDIN_FUNC(setlook)
|
||
{
|
||
int type,val;
|
||
TBL_PC* sd;
|
||
|
||
type=script_getnum(st,2);
|
||
val=script_getnum(st,3);
|
||
|
||
sd = script_rid2sd(st);
|
||
if( sd == NULL )
|
||
return 0;
|
||
|
||
pc_changelook(sd,type,val);
|
||
|
||
return 0;
|
||
}
|
||
|
||
BUILDIN_FUNC(changelook)
|
||
{ // As setlook but only client side
|
||
int type,val;
|
||
TBL_PC* sd;
|
||
|
||
type=script_getnum(st,2);
|
||
val=script_getnum(st,3);
|
||
|
||
sd = script_rid2sd(st);
|
||
if( sd == NULL )
|
||
return 0;
|
||
|
||
clif_changelook(&sd->bl,type,val);
|
||
|
||
return 0;
|
||
}
|
||
|
||
/*==========================================
|
||
*
|
||
*------------------------------------------*/
|
||
BUILDIN_FUNC(cutin)
|
||
{
|
||
TBL_PC* sd;
|
||
|
||
sd = script_rid2sd(st);
|
||
if( sd == NULL )
|
||
return 0;
|
||
|
||
clif_cutin(sd,script_getstr(st,2),script_getnum(st,3));
|
||
return 0;
|
||
}
|
||
|
||
/*==========================================
|
||
*
|
||
*------------------------------------------*/
|
||
BUILDIN_FUNC(viewpoint)
|
||
{
|
||
int type,x,y,id,color;
|
||
TBL_PC* sd;
|
||
|
||
type=script_getnum(st,2);
|
||
x=script_getnum(st,3);
|
||
y=script_getnum(st,4);
|
||
id=script_getnum(st,5);
|
||
color=script_getnum(st,6);
|
||
|
||
sd = script_rid2sd(st);
|
||
if( sd == NULL )
|
||
return 0;
|
||
|
||
clif_viewpoint(sd,st->oid,type,x,y,id,color);
|
||
|
||
return 0;
|
||
}
|
||
|
||
/*==========================================
|
||
*
|
||
*------------------------------------------*/
|
||
BUILDIN_FUNC(countitem)
|
||
{
|
||
int nameid, i;
|
||
int count = 0;
|
||
struct item_data* id = NULL;
|
||
struct script_data* data;
|
||
|
||
TBL_PC* sd = script_rid2sd(st);
|
||
if (!sd) {
|
||
script_pushint(st,0);
|
||
return 0;
|
||
}
|
||
|
||
data = script_getdata(st,2);
|
||
get_val(st, data); // convert into value in case of a variable
|
||
|
||
if( data_isstring(data) )
|
||
{// item name
|
||
id = itemdb_searchname(conv_str(st, data));
|
||
}
|
||
else
|
||
{// item id
|
||
id = itemdb_exists(conv_num(st, data));
|
||
}
|
||
|
||
if( id == NULL )
|
||
{
|
||
ShowError("buildin_countitem: Invalid item '%s'.\n", script_getstr(st,2)); // returns string, regardless of what it was
|
||
script_pushint(st,0);
|
||
return 1;
|
||
}
|
||
|
||
nameid = id->nameid;
|
||
|
||
for(i = 0; i < MAX_INVENTORY; i++)
|
||
if(sd->status.inventory[i].nameid == nameid)
|
||
count += sd->status.inventory[i].amount;
|
||
|
||
script_pushint(st,count);
|
||
return 0;
|
||
}
|
||
|
||
/*==========================================
|
||
* countitem2(nameID,Identified,Refine,Attribute,Card0,Card1,Card2,Card3) [Lupus]
|
||
* returns number of items that meet the conditions
|
||
*------------------------------------------*/
|
||
BUILDIN_FUNC(countitem2)
|
||
{
|
||
int nameid, iden, ref, attr, c1, c2, c3, c4;
|
||
int count = 0;
|
||
int i;
|
||
struct item_data* id = NULL;
|
||
struct script_data* data;
|
||
|
||
TBL_PC* sd = script_rid2sd(st);
|
||
if (!sd) {
|
||
script_pushint(st,0);
|
||
return 0;
|
||
}
|
||
|
||
data = script_getdata(st,2);
|
||
get_val(st, data); // convert into value in case of a variable
|
||
|
||
if( data_isstring(data) )
|
||
{// item name
|
||
id = itemdb_searchname(conv_str(st, data));
|
||
}
|
||
else
|
||
{// item id
|
||
id = itemdb_exists(conv_num(st, data));
|
||
}
|
||
|
||
if( id == NULL )
|
||
{
|
||
ShowError("buildin_countitem2: Invalid item '%s'.\n", script_getstr(st,2)); // returns string, regardless of what it was
|
||
script_pushint(st,0);
|
||
return 1;
|
||
}
|
||
|
||
nameid = id->nameid;
|
||
iden = script_getnum(st,3);
|
||
ref = script_getnum(st,4);
|
||
attr = script_getnum(st,5);
|
||
c1 = (short)script_getnum(st,6);
|
||
c2 = (short)script_getnum(st,7);
|
||
c3 = (short)script_getnum(st,8);
|
||
c4 = (short)script_getnum(st,9);
|
||
|
||
for(i = 0; i < MAX_INVENTORY; i++)
|
||
if (sd->status.inventory[i].nameid > 0 && sd->inventory_data[i] != NULL &&
|
||
sd->status.inventory[i].amount > 0 && sd->status.inventory[i].nameid == nameid &&
|
||
sd->status.inventory[i].identify == iden && sd->status.inventory[i].refine == ref &&
|
||
sd->status.inventory[i].attribute == attr && sd->status.inventory[i].card[0] == c1 &&
|
||
sd->status.inventory[i].card[1] == c2 && sd->status.inventory[i].card[2] == c3 &&
|
||
sd->status.inventory[i].card[3] == c4
|
||
)
|
||
count += sd->status.inventory[i].amount;
|
||
|
||
script_pushint(st,count);
|
||
return 0;
|
||
}
|
||
|
||
/*==========================================
|
||
* <20>d<EFBFBD>ʃ`<60>F<EFBFBD>b<EFBFBD>N
|
||
*------------------------------------------*/
|
||
BUILDIN_FUNC(checkweight)
|
||
{
|
||
int nameid, amount, slots;
|
||
unsigned int weight;
|
||
struct item_data* id = NULL;
|
||
struct map_session_data* sd;
|
||
struct script_data* data;
|
||
|
||
if( ( sd = script_rid2sd(st) ) == NULL )
|
||
{
|
||
return 0;
|
||
}
|
||
|
||
data = script_getdata(st,2);
|
||
get_val(st, data); // convert into value in case of a variable
|
||
|
||
if( data_isstring(data) )
|
||
{// item name
|
||
id = itemdb_searchname(conv_str(st, data));
|
||
}
|
||
else
|
||
{// item id
|
||
id = itemdb_exists(conv_num(st, data));
|
||
}
|
||
|
||
if( id == NULL )
|
||
{
|
||
ShowError("buildin_checkweight: Invalid item '%s'.\n", script_getstr(st,2)); // returns string, regardless of what it was
|
||
script_pushint(st,0);
|
||
return 1;
|
||
}
|
||
|
||
nameid = id->nameid;
|
||
amount = script_getnum(st,3);
|
||
|
||
if( amount < 1 )
|
||
{
|
||
ShowError("buildin_checkweight: Invalid amount '%d'.\n", amount);
|
||
script_pushint(st,0);
|
||
return 1;
|
||
}
|
||
|
||
weight = itemdb_weight(nameid)*amount;
|
||
|
||
if( weight + sd->weight > sd->max_weight )
|
||
{// too heavy
|
||
script_pushint(st,0);
|
||
return 0;
|
||
}
|
||
|
||
switch( pc_checkadditem(sd, nameid, amount) )
|
||
{
|
||
case ADDITEM_EXIST:
|
||
// item is already in inventory, but there is still space for the requested amount
|
||
break;
|
||
case ADDITEM_NEW:
|
||
slots = pc_inventoryblank(sd);
|
||
|
||
if( itemdb_isstackable(nameid) )
|
||
{// stackable
|
||
if( slots < 1 )
|
||
{
|
||
script_pushint(st,0);
|
||
return 0;
|
||
}
|
||
}
|
||
else
|
||
{// non-stackable
|
||
if( slots < amount )
|
||
{
|
||
script_pushint(st,0);
|
||
return 0;
|
||
}
|
||
}
|
||
break;
|
||
case ADDITEM_OVERAMOUNT:
|
||
script_pushint(st,0);
|
||
return 0;
|
||
}
|
||
|
||
script_pushint(st,1);
|
||
return 0;
|
||
}
|
||
|
||
/*==========================================
|
||
* getitem <item id>,<amount>{,<account ID>};
|
||
* getitem "<item name>",<amount>{,<account ID>};
|
||
*------------------------------------------*/
|
||
BUILDIN_FUNC(getitem)
|
||
{
|
||
int nameid,amount,get_count,i,flag = 0;
|
||
struct item it;
|
||
TBL_PC *sd;
|
||
struct script_data *data;
|
||
|
||
data=script_getdata(st,2);
|
||
get_val(st,data);
|
||
if( data_isstring(data) )
|
||
{// "<item name>"
|
||
const char *name=conv_str(st,data);
|
||
struct item_data *item_data = itemdb_searchname(name);
|
||
if( item_data == NULL ){
|
||
ShowError("buildin_getitem: Nonexistant item %s requested.\n", name);
|
||
return 1; //No item created.
|
||
}
|
||
nameid=item_data->nameid;
|
||
} else if( data_isint(data) )
|
||
{// <item id>
|
||
nameid=conv_num(st,data);
|
||
//Violet Box, Blue Box, etc - random item pick
|
||
if( nameid < 0 ) {
|
||
nameid = -nameid;
|
||
flag = 1;
|
||
}
|
||
if( nameid <= 0 || !itemdb_exists(nameid) ){
|
||
ShowError("buildin_getitem: Nonexistant item %d requested.\n", nameid);
|
||
return 1; //No item created.
|
||
}
|
||
} else {
|
||
ShowError("buildin_getitem: invalid data type for argument #1 (%d).", data->type);
|
||
return 1;
|
||
}
|
||
|
||
// <amount>
|
||
if( (amount=script_getnum(st,3)) <= 0)
|
||
return 0; //return if amount <=0, skip the useles iteration
|
||
|
||
memset(&it,0,sizeof(it));
|
||
it.nameid=nameid;
|
||
if(!flag)
|
||
it.identify=1;
|
||
else
|
||
it.identify=itemdb_isidentified(nameid);
|
||
|
||
if( script_hasdata(st,4) )
|
||
sd=map_id2sd(script_getnum(st,4)); // <Account ID>
|
||
else
|
||
sd=script_rid2sd(st); // Attached player
|
||
|
||
if( sd == NULL ) // no target
|
||
return 0;
|
||
|
||
//Check if it's stackable.
|
||
if (!itemdb_isstackable(nameid))
|
||
get_count = 1;
|
||
else
|
||
get_count = amount;
|
||
|
||
for (i = 0; i < amount; i += get_count)
|
||
{
|
||
// if not pet egg
|
||
if (!pet_create_egg(sd, nameid))
|
||
{
|
||
if ((flag = pc_additem(sd, &it, get_count, LOG_TYPE_SCRIPT)))
|
||
{
|
||
clif_additem(sd, 0, 0, flag);
|
||
if( pc_candrop(sd,&it) )
|
||
map_addflooritem(&it,get_count,sd->bl.m,sd->bl.x,sd->bl.y,0,0,0,0);
|
||
}
|
||
}
|
||
}
|
||
|
||
return 0;
|
||
}
|
||
|
||
/*==========================================
|
||
*
|
||
*------------------------------------------*/
|
||
BUILDIN_FUNC(getitem2)
|
||
{
|
||
int nameid,amount,get_count,i,flag = 0;
|
||
int iden,ref,attr,c1,c2,c3,c4;
|
||
struct item_data *item_data;
|
||
struct item item_tmp;
|
||
TBL_PC *sd;
|
||
struct script_data *data;
|
||
|
||
if( script_hasdata(st,11) )
|
||
sd=map_id2sd(script_getnum(st,11)); // <Account ID>
|
||
else
|
||
sd=script_rid2sd(st); // Attached player
|
||
|
||
if( sd == NULL ) // no target
|
||
return 0;
|
||
|
||
data=script_getdata(st,2);
|
||
get_val(st,data);
|
||
if( data_isstring(data) ){
|
||
const char *name=conv_str(st,data);
|
||
struct item_data *item_data = itemdb_searchname(name);
|
||
if( item_data )
|
||
nameid=item_data->nameid;
|
||
else
|
||
nameid=UNKNOWN_ITEM_ID;
|
||
}else
|
||
nameid=conv_num(st,data);
|
||
|
||
amount=script_getnum(st,3);
|
||
iden=script_getnum(st,4);
|
||
ref=script_getnum(st,5);
|
||
attr=script_getnum(st,6);
|
||
c1=(short)script_getnum(st,7);
|
||
c2=(short)script_getnum(st,8);
|
||
c3=(short)script_getnum(st,9);
|
||
c4=(short)script_getnum(st,10);
|
||
|
||
if(nameid<0) { // <20><><EFBFBD><EFBFBD><EFBFBD>_<EFBFBD><5F>
|
||
nameid = -nameid;
|
||
flag = 1;
|
||
}
|
||
|
||
if(nameid > 0) {
|
||
memset(&item_tmp,0,sizeof(item_tmp));
|
||
item_data=itemdb_exists(nameid);
|
||
if (item_data == NULL)
|
||
return -1;
|
||
if(item_data->type==IT_WEAPON || item_data->type==IT_ARMOR){
|
||
if(ref > MAX_REFINE) ref = MAX_REFINE;
|
||
}
|
||
else if(item_data->type==IT_PETEGG) {
|
||
iden = 1;
|
||
ref = 0;
|
||
}
|
||
else {
|
||
iden = 1;
|
||
ref = attr = 0;
|
||
}
|
||
|
||
item_tmp.nameid=nameid;
|
||
if(!flag)
|
||
item_tmp.identify=iden;
|
||
else if(item_data->type==IT_WEAPON || item_data->type==IT_ARMOR)
|
||
item_tmp.identify=0;
|
||
item_tmp.refine=ref;
|
||
item_tmp.attribute=attr;
|
||
item_tmp.card[0]=(short)c1;
|
||
item_tmp.card[1]=(short)c2;
|
||
item_tmp.card[2]=(short)c3;
|
||
item_tmp.card[3]=(short)c4;
|
||
|
||
//Check if it's stackable.
|
||
if (!itemdb_isstackable(nameid))
|
||
get_count = 1;
|
||
else
|
||
get_count = amount;
|
||
|
||
for (i = 0; i < amount; i += get_count)
|
||
{
|
||
// if not pet egg
|
||
if (!pet_create_egg(sd, nameid))
|
||
{
|
||
if ((flag = pc_additem(sd, &item_tmp, get_count, LOG_TYPE_SCRIPT)))
|
||
{
|
||
clif_additem(sd, 0, 0, flag);
|
||
if( pc_candrop(sd,&item_tmp) )
|
||
map_addflooritem(&item_tmp,get_count,sd->bl.m,sd->bl.x,sd->bl.y,0,0,0,0);
|
||
}
|
||
}
|
||
}
|
||
}
|
||
|
||
return 0;
|
||
}
|
||
|
||
/*==========================================
|
||
* rentitem <item id>,<seconds>
|
||
* rentitem "<item name>",<seconds>
|
||
*------------------------------------------*/
|
||
BUILDIN_FUNC(rentitem)
|
||
{
|
||
struct map_session_data *sd;
|
||
struct script_data *data;
|
||
struct item it;
|
||
int seconds;
|
||
int nameid = 0, flag;
|
||
|
||
data = script_getdata(st,2);
|
||
get_val(st,data);
|
||
|
||
if( (sd = script_rid2sd(st)) == NULL )
|
||
return 0;
|
||
|
||
if( data_isstring(data) )
|
||
{
|
||
const char *name = conv_str(st,data);
|
||
struct item_data *itd = itemdb_searchname(name);
|
||
if( itd == NULL )
|
||
{
|
||
ShowError("buildin_rentitem: Nonexistant item %s requested.\n", name);
|
||
return 1;
|
||
}
|
||
nameid = itd->nameid;
|
||
}
|
||
else if( data_isint(data) )
|
||
{
|
||
nameid = conv_num(st,data);
|
||
if( nameid <= 0 || !itemdb_exists(nameid) )
|
||
{
|
||
ShowError("buildin_rentitem: Nonexistant item %d requested.\n", nameid);
|
||
return 1;
|
||
}
|
||
}
|
||
else
|
||
{
|
||
ShowError("buildin_rentitem: invalid data type for argument #1 (%d).\n", data->type);
|
||
return 1;
|
||
}
|
||
|
||
seconds = script_getnum(st,3);
|
||
memset(&it, 0, sizeof(it));
|
||
it.nameid = nameid;
|
||
it.identify = 1;
|
||
it.expire_time = (unsigned int)(time(NULL) + seconds);
|
||
|
||
if( (flag = pc_additem(sd, &it, 1, LOG_TYPE_SCRIPT)) )
|
||
{
|
||
clif_additem(sd, 0, 0, flag);
|
||
return 1;
|
||
}
|
||
|
||
clif_rental_time(sd->fd, nameid, seconds);
|
||
pc_inventory_rental_add(sd, seconds);
|
||
|
||
return 0;
|
||
}
|
||
|
||
/*==========================================
|
||
* gets an item with someone's name inscribed [Skotlex]
|
||
* getinscribeditem item_num, character_name
|
||
* Returned Qty is always 1, only works on equip-able
|
||
* equipment
|
||
*------------------------------------------*/
|
||
BUILDIN_FUNC(getnameditem)
|
||
{
|
||
int nameid;
|
||
struct item item_tmp;
|
||
TBL_PC *sd, *tsd;
|
||
struct script_data *data;
|
||
|
||
sd = script_rid2sd(st);
|
||
if (sd == NULL)
|
||
{ //Player not attached!
|
||
script_pushint(st,0);
|
||
return 0;
|
||
}
|
||
|
||
data=script_getdata(st,2);
|
||
get_val(st,data);
|
||
if( data_isstring(data) ){
|
||
const char *name=conv_str(st,data);
|
||
struct item_data *item_data = itemdb_searchname(name);
|
||
if( item_data == NULL)
|
||
{ //Failed
|
||
script_pushint(st,0);
|
||
return 0;
|
||
}
|
||
nameid = item_data->nameid;
|
||
}else
|
||
nameid = conv_num(st,data);
|
||
|
||
if(!itemdb_exists(nameid)/* || itemdb_isstackable(nameid)*/)
|
||
{ //Even though named stackable items "could" be risky, they are required for certain quests.
|
||
script_pushint(st,0);
|
||
return 0;
|
||
}
|
||
|
||
data=script_getdata(st,3);
|
||
get_val(st,data);
|
||
if( data_isstring(data) ) //Char Name
|
||
tsd=map_nick2sd(conv_str(st,data));
|
||
else //Char Id was given
|
||
tsd=map_charid2sd(conv_num(st,data));
|
||
|
||
if( tsd == NULL )
|
||
{ //Failed
|
||
script_pushint(st,0);
|
||
return 0;
|
||
}
|
||
|
||
memset(&item_tmp,0,sizeof(item_tmp));
|
||
item_tmp.nameid=nameid;
|
||
item_tmp.amount=1;
|
||
item_tmp.identify=1;
|
||
item_tmp.card[0]=CARD0_CREATE; //we don't use 255! because for example SIGNED WEAPON shouldn't get TOP10 BS Fame bonus [Lupus]
|
||
item_tmp.card[2]=tsd->status.char_id;
|
||
item_tmp.card[3]=tsd->status.char_id >> 16;
|
||
if(pc_additem(sd,&item_tmp,1,LOG_TYPE_SCRIPT)) {
|
||
script_pushint(st,0);
|
||
return 0; //Failed to add item, we will not drop if they don't fit
|
||
}
|
||
|
||
script_pushint(st,1);
|
||
return 0;
|
||
}
|
||
|
||
/*==========================================
|
||
* gets a random item ID from an item group [Skotlex]
|
||
* groupranditem group_num
|
||
*------------------------------------------*/
|
||
BUILDIN_FUNC(grouprandomitem)
|
||
{
|
||
int group;
|
||
|
||
group = script_getnum(st,2);
|
||
script_pushint(st,-itemdb_searchrandomid(group));
|
||
return 0;
|
||
}
|
||
|
||
/*==========================================
|
||
*
|
||
*------------------------------------------*/
|
||
BUILDIN_FUNC(makeitem)
|
||
{
|
||
int nameid,amount,flag = 0;
|
||
int x,y,m;
|
||
const char *mapname;
|
||
struct item item_tmp;
|
||
struct script_data *data;
|
||
|
||
data=script_getdata(st,2);
|
||
get_val(st,data);
|
||
if( data_isstring(data) ){
|
||
const char *name=conv_str(st,data);
|
||
struct item_data *item_data = itemdb_searchname(name);
|
||
if( item_data )
|
||
nameid=item_data->nameid;
|
||
else
|
||
nameid=UNKNOWN_ITEM_ID;
|
||
}else
|
||
nameid=conv_num(st,data);
|
||
|
||
amount=script_getnum(st,3);
|
||
mapname =script_getstr(st,4);
|
||
x =script_getnum(st,5);
|
||
y =script_getnum(st,6);
|
||
|
||
if(strcmp(mapname,"this")==0)
|
||
{
|
||
TBL_PC *sd;
|
||
sd = script_rid2sd(st);
|
||
if (!sd) return 0; //Failed...
|
||
m=sd->bl.m;
|
||
} else
|
||
m=map_mapname2mapid(mapname);
|
||
|
||
if(nameid<0) { // <20><><EFBFBD><EFBFBD><EFBFBD>_<EFBFBD><5F>
|
||
nameid = -nameid;
|
||
flag = 1;
|
||
}
|
||
|
||
if(nameid > 0) {
|
||
memset(&item_tmp,0,sizeof(item_tmp));
|
||
item_tmp.nameid=nameid;
|
||
if(!flag)
|
||
item_tmp.identify=1;
|
||
else
|
||
item_tmp.identify=itemdb_isidentified(nameid);
|
||
|
||
map_addflooritem(&item_tmp,amount,m,x,y,0,0,0,0);
|
||
}
|
||
|
||
return 0;
|
||
}
|
||
|
||
|
||
/// Counts / deletes the current item given by idx.
|
||
/// Used by buildin_delitem_search
|
||
/// Relies on all input data being already fully valid.
|
||
static void buildin_delitem_delete(struct map_session_data* sd, int idx, int* amount, bool delete_items)
|
||
{
|
||
int delamount;
|
||
struct item* inv = &sd->status.inventory[idx];
|
||
|
||
delamount = ( amount[0] < inv->amount ) ? amount[0] : inv->amount;
|
||
|
||
if( delete_items )
|
||
{
|
||
if( sd->inventory_data[idx]->type == IT_PETEGG && inv->card[0] == CARD0_PET )
|
||
{// delete associated pet
|
||
intif_delete_petdata(MakeDWord(inv->card[1], inv->card[2]));
|
||
}
|
||
pc_delitem(sd, idx, delamount, 0, 0, LOG_TYPE_SCRIPT);
|
||
}
|
||
|
||
amount[0]-= delamount;
|
||
}
|
||
|
||
|
||
/// Searches for item(s) and checks, if there is enough of them.
|
||
/// Used by delitem and delitem2
|
||
/// Relies on all input data being already fully valid.
|
||
/// @param exact_match will also match item attributes and cards, not just name id
|
||
/// @return true when all items could be deleted, false when there were not enough items to delete
|
||
static bool buildin_delitem_search(struct map_session_data* sd, struct item* it, bool exact_match)
|
||
{
|
||
bool delete_items = false;
|
||
int i, amount, important;
|
||
struct item* inv;
|
||
|
||
// prefer always non-equipped items
|
||
it->equip = 0;
|
||
|
||
// when searching for nameid only, prefer additionally
|
||
if( !exact_match )
|
||
{
|
||
// non-refined items
|
||
it->refine = 0;
|
||
// card-less items
|
||
memset(it->card, 0, sizeof(it->card));
|
||
}
|
||
|
||
for(;;)
|
||
{
|
||
amount = it->amount;
|
||
important = 0;
|
||
|
||
// 1st pass -- less important items / exact match
|
||
for( i = 0; amount && i < ARRAYLENGTH(sd->status.inventory); i++ )
|
||
{
|
||
inv = &sd->status.inventory[i];
|
||
|
||
if( !inv->nameid || !sd->inventory_data[i] || inv->nameid != it->nameid )
|
||
{// wrong/invalid item
|
||
continue;
|
||
}
|
||
|
||
if( inv->equip != it->equip || inv->refine != it->refine )
|
||
{// not matching attributes
|
||
important++;
|
||
continue;
|
||
}
|
||
|
||
if( exact_match )
|
||
{
|
||
if( inv->identify != it->identify || inv->attribute != it->attribute || memcmp(inv->card, it->card, sizeof(inv->card)) )
|
||
{// not matching exact attributes
|
||
continue;
|
||
}
|
||
}
|
||
else
|
||
{
|
||
if( sd->inventory_data[i]->type == IT_PETEGG )
|
||
{
|
||
if( inv->card[0] == CARD0_PET && CheckForCharServer() )
|
||
{// pet which cannot be deleted
|
||
continue;
|
||
}
|
||
}
|
||
else if( memcmp(inv->card, it->card, sizeof(inv->card)) )
|
||
{// named/carded item
|
||
important++;
|
||
continue;
|
||
}
|
||
}
|
||
|
||
// count / delete item
|
||
buildin_delitem_delete(sd, i, &amount, delete_items);
|
||
}
|
||
|
||
// 2nd pass -- any matching item
|
||
if( amount == 0 || important == 0 )
|
||
{// either everything was already consumed or no items were skipped
|
||
;
|
||
}
|
||
else for( i = 0; amount && i < ARRAYLENGTH(sd->status.inventory); i++ )
|
||
{
|
||
inv = &sd->status.inventory[i];
|
||
|
||
if( !inv->nameid || !sd->inventory_data[i] || inv->nameid != it->nameid )
|
||
{// wrong/invalid item
|
||
continue;
|
||
}
|
||
|
||
if( sd->inventory_data[i]->type == IT_PETEGG && inv->card[0] == CARD0_PET && CheckForCharServer() )
|
||
{// pet which cannot be deleted
|
||
continue;
|
||
}
|
||
|
||
if( exact_match )
|
||
{
|
||
if( inv->refine != it->refine || inv->identify != it->identify || inv->attribute != it->attribute || memcmp(inv->card, it->card, sizeof(inv->card)) )
|
||
{// not matching attributes
|
||
continue;
|
||
}
|
||
}
|
||
|
||
// count / delete item
|
||
buildin_delitem_delete(sd, i, &amount, delete_items);
|
||
}
|
||
|
||
if( amount )
|
||
{// not enough items
|
||
return false;
|
||
}
|
||
else if( delete_items )
|
||
{// we are done with the work
|
||
return true;
|
||
}
|
||
else
|
||
{// get rid of the items now
|
||
delete_items = true;
|
||
}
|
||
}
|
||
}
|
||
|
||
|
||
/// Deletes items from the target/attached player.
|
||
/// Prioritizes ordinary items.
|
||
///
|
||
/// delitem <item id>,<amount>{,<account id>}
|
||
/// delitem "<item name>",<amount>{,<account id>}
|
||
BUILDIN_FUNC(delitem)
|
||
{
|
||
TBL_PC *sd;
|
||
struct item it;
|
||
struct script_data *data;
|
||
|
||
if( script_hasdata(st,4) )
|
||
{
|
||
int account_id = script_getnum(st,4);
|
||
sd = map_id2sd(account_id); // <account id>
|
||
if( sd == NULL )
|
||
{
|
||
ShowError("script:delitem: player not found (AID=%d).\n", account_id);
|
||
st->state = END;
|
||
return 1;
|
||
}
|
||
}
|
||
else
|
||
{
|
||
sd = script_rid2sd(st);// attached player
|
||
if( sd == NULL )
|
||
return 0;
|
||
}
|
||
|
||
data = script_getdata(st,2);
|
||
get_val(st,data);
|
||
if( data_isstring(data) )
|
||
{
|
||
const char* item_name = conv_str(st,data);
|
||
struct item_data* id = itemdb_searchname(item_name);
|
||
if( id == NULL )
|
||
{
|
||
ShowError("script:delitem: unknown item \"%s\".\n", item_name);
|
||
st->state = END;
|
||
return 1;
|
||
}
|
||
it.nameid = id->nameid;// "<item name>"
|
||
}
|
||
else
|
||
{
|
||
it.nameid = conv_num(st,data);// <item id>
|
||
if( !itemdb_exists( it.nameid ) )
|
||
{
|
||
ShowError("script:delitem: unknown item \"%d\".\n", it.nameid);
|
||
st->state = END;
|
||
return 1;
|
||
}
|
||
}
|
||
|
||
it.amount=script_getnum(st,3);
|
||
|
||
if( it.amount <= 0 )
|
||
return 0;// nothing to do
|
||
|
||
if( buildin_delitem_search(sd, &it, false) )
|
||
{// success
|
||
return 0;
|
||
}
|
||
|
||
ShowError("script:delitem: failed to delete %d items (AID=%d item_id=%d).\n", it.amount, sd->status.account_id, it.nameid);
|
||
st->state = END;
|
||
clif_scriptclose(sd, st->oid);
|
||
return 1;
|
||
}
|
||
|
||
/// Deletes items from the target/attached player.
|
||
///
|
||
/// delitem2 <item id>,<amount>,<identify>,<refine>,<attribute>,<card1>,<card2>,<card3>,<card4>{,<account ID>}
|
||
/// delitem2 "<Item name>",<amount>,<identify>,<refine>,<attribute>,<card1>,<card2>,<card3>,<card4>{,<account ID>}
|
||
BUILDIN_FUNC(delitem2)
|
||
{
|
||
TBL_PC *sd;
|
||
struct item it;
|
||
struct script_data *data;
|
||
|
||
if( script_hasdata(st,11) )
|
||
{
|
||
int account_id = script_getnum(st,11);
|
||
sd = map_id2sd(account_id); // <account id>
|
||
if( sd == NULL )
|
||
{
|
||
ShowError("script:delitem2: player not found (AID=%d).\n", account_id);
|
||
st->state = END;
|
||
return 1;
|
||
}
|
||
}
|
||
else
|
||
{
|
||
sd = script_rid2sd(st);// attached player
|
||
if( sd == NULL )
|
||
return 0;
|
||
}
|
||
|
||
data = script_getdata(st,2);
|
||
get_val(st,data);
|
||
if( data_isstring(data) )
|
||
{
|
||
const char* item_name = conv_str(st,data);
|
||
struct item_data* id = itemdb_searchname(item_name);
|
||
if( id == NULL )
|
||
{
|
||
ShowError("script:delitem2: unknown item \"%s\".\n", item_name);
|
||
st->state = END;
|
||
return 1;
|
||
}
|
||
it.nameid = id->nameid;// "<item name>"
|
||
}
|
||
else
|
||
{
|
||
it.nameid = conv_num(st,data);// <item id>
|
||
if( !itemdb_exists( it.nameid ) )
|
||
{
|
||
ShowError("script:delitem: unknown item \"%d\".\n", it.nameid);
|
||
st->state = END;
|
||
return 1;
|
||
}
|
||
}
|
||
|
||
it.amount=script_getnum(st,3);
|
||
it.identify=script_getnum(st,4);
|
||
it.refine=script_getnum(st,5);
|
||
it.attribute=script_getnum(st,6);
|
||
it.card[0]=(short)script_getnum(st,7);
|
||
it.card[1]=(short)script_getnum(st,8);
|
||
it.card[2]=(short)script_getnum(st,9);
|
||
it.card[3]=(short)script_getnum(st,10);
|
||
|
||
if( it.amount <= 0 )
|
||
return 0;// nothing to do
|
||
|
||
if( buildin_delitem_search(sd, &it, true) )
|
||
{// success
|
||
return 0;
|
||
}
|
||
|
||
ShowError("script:delitem2: failed to delete %d items (AID=%d item_id=%d).\n", it.amount, sd->status.account_id, it.nameid);
|
||
st->state = END;
|
||
clif_scriptclose(sd, st->oid);
|
||
return 1;
|
||
}
|
||
|
||
/*==========================================
|
||
* Enables/Disables use of items while in an NPC [Skotlex]
|
||
*------------------------------------------*/
|
||
BUILDIN_FUNC(enableitemuse)
|
||
{
|
||
TBL_PC *sd;
|
||
sd=script_rid2sd(st);
|
||
if (sd)
|
||
sd->npc_item_flag = st->oid;
|
||
return 0;
|
||
}
|
||
|
||
BUILDIN_FUNC(disableitemuse)
|
||
{
|
||
TBL_PC *sd;
|
||
sd=script_rid2sd(st);
|
||
if (sd)
|
||
sd->npc_item_flag = 0;
|
||
return 0;
|
||
}
|
||
|
||
/*==========================================
|
||
*<2A>L<EFBFBD><4C><EFBFBD><EFBFBD><EFBFBD>W<D68C>̃p<CC83><70><EFBFBD><EFBFBD><EFBFBD>[<5B>^<5E>擾
|
||
*------------------------------------------*/
|
||
BUILDIN_FUNC(readparam)
|
||
{
|
||
int type;
|
||
TBL_PC *sd;
|
||
|
||
type=script_getnum(st,2);
|
||
if( script_hasdata(st,3) )
|
||
sd=map_nick2sd(script_getstr(st,3));
|
||
else
|
||
sd=script_rid2sd(st);
|
||
|
||
if(sd==NULL){
|
||
script_pushint(st,-1);
|
||
return 0;
|
||
}
|
||
|
||
script_pushint(st,pc_readparam(sd,type));
|
||
|
||
return 0;
|
||
}
|
||
/*==========================================
|
||
*<2A>L<EFBFBD><4C><EFBFBD><EFBFBD><EFBFBD>W<D68C><57>ID<49>擾
|
||
*------------------------------------------*/
|
||
BUILDIN_FUNC(getcharid)
|
||
{
|
||
int num;
|
||
TBL_PC *sd;
|
||
|
||
num = script_getnum(st,2);
|
||
if( script_hasdata(st,3) )
|
||
sd=map_nick2sd(script_getstr(st,3));
|
||
else
|
||
sd=script_rid2sd(st);
|
||
|
||
if(sd==NULL){
|
||
script_pushint(st,0); //return 0, according docs
|
||
return 0;
|
||
}
|
||
|
||
switch( num ) {
|
||
case 0: script_pushint(st,sd->status.char_id); break;
|
||
case 1: script_pushint(st,sd->status.party_id); break;
|
||
case 2: script_pushint(st,sd->status.guild_id); break;
|
||
case 3: script_pushint(st,sd->status.account_id); break;
|
||
case 4: script_pushint(st,sd->bg_id); break;
|
||
default:
|
||
ShowError("buildin_getcharid: invalid parameter (%d).\n", num);
|
||
script_pushint(st,0);
|
||
break;
|
||
}
|
||
|
||
return 0;
|
||
}
|
||
/*==========================================
|
||
*<2A>w<EFBFBD><77>ID<49><44>PT<50><54><EFBFBD>擾
|
||
*------------------------------------------*/
|
||
BUILDIN_FUNC(getpartyname)
|
||
{
|
||
int party_id;
|
||
struct party_data* p;
|
||
|
||
party_id = script_getnum(st,2);
|
||
|
||
if( ( p = party_search(party_id) ) != NULL )
|
||
{
|
||
script_pushstrcopy(st,p->party.name);
|
||
}
|
||
else
|
||
{
|
||
script_pushconststr(st,"null");
|
||
}
|
||
return 0;
|
||
}
|
||
/*==========================================
|
||
*<2A>w<EFBFBD><77>ID<49><44>PT<50>l<EFBFBD><6C><EFBFBD>ƃ<EFBFBD><C683><EFBFBD><EFBFBD>o<EFBFBD>[ID<49>擾
|
||
*------------------------------------------*/
|
||
BUILDIN_FUNC(getpartymember)
|
||
{
|
||
struct party_data *p;
|
||
int i,j=0,type=0;
|
||
|
||
p=party_search(script_getnum(st,2));
|
||
|
||
if( script_hasdata(st,3) )
|
||
type=script_getnum(st,3);
|
||
|
||
if(p!=NULL){
|
||
for(i=0;i<MAX_PARTY;i++){
|
||
if(p->party.member[i].account_id){
|
||
switch (type) {
|
||
case 2:
|
||
mapreg_setreg(reference_uid(add_str("$@partymemberaid"), j),p->party.member[i].account_id);
|
||
break;
|
||
case 1:
|
||
mapreg_setreg(reference_uid(add_str("$@partymembercid"), j),p->party.member[i].char_id);
|
||
break;
|
||
default:
|
||
mapreg_setregstr(reference_uid(add_str("$@partymembername$"), j),p->party.member[i].name);
|
||
}
|
||
j++;
|
||
}
|
||
}
|
||
}
|
||
mapreg_setreg(add_str("$@partymembercount"),j);
|
||
|
||
return 0;
|
||
}
|
||
|
||
/*==========================================
|
||
* Retrieves party leader. if flag is specified,
|
||
* return some of the leader data. Otherwise, return name.
|
||
*------------------------------------------*/
|
||
BUILDIN_FUNC(getpartyleader)
|
||
{
|
||
int party_id, type = 0, i=0;
|
||
struct party_data *p;
|
||
|
||
party_id=script_getnum(st,2);
|
||
if( script_hasdata(st,3) )
|
||
type=script_getnum(st,3);
|
||
|
||
p=party_search(party_id);
|
||
|
||
if (p) //Search leader
|
||
for(i = 0; i < MAX_PARTY && !p->party.member[i].leader; i++);
|
||
|
||
if (!p || i == MAX_PARTY) { //leader not found
|
||
if (type)
|
||
script_pushint(st,-1);
|
||
else
|
||
script_pushconststr(st,"null");
|
||
return 0;
|
||
}
|
||
|
||
switch (type) {
|
||
case 1: script_pushint(st,p->party.member[i].account_id); break;
|
||
case 2: script_pushint(st,p->party.member[i].char_id); break;
|
||
case 3: script_pushint(st,p->party.member[i].class_); break;
|
||
case 4: script_pushstrcopy(st,mapindex_id2name(p->party.member[i].map)); break;
|
||
case 5: script_pushint(st,p->party.member[i].lv); break;
|
||
default: script_pushstrcopy(st,p->party.member[i].name); break;
|
||
}
|
||
return 0;
|
||
}
|
||
|
||
/*==========================================
|
||
*<2A>w<EFBFBD><77>ID<49>̃M<CC83><4D><EFBFBD>h<EFBFBD><68><EFBFBD>擾
|
||
*------------------------------------------*/
|
||
BUILDIN_FUNC(getguildname)
|
||
{
|
||
int guild_id;
|
||
struct guild* g;
|
||
|
||
guild_id = script_getnum(st,2);
|
||
|
||
if( ( g = guild_search(guild_id) ) != NULL )
|
||
{
|
||
script_pushstrcopy(st,g->name);
|
||
}
|
||
else
|
||
{
|
||
script_pushconststr(st,"null");
|
||
}
|
||
return 0;
|
||
}
|
||
|
||
/*==========================================
|
||
*<2A>w<EFBFBD><77>ID<49><44>GuildMaster<65><72><EFBFBD>擾
|
||
*------------------------------------------*/
|
||
BUILDIN_FUNC(getguildmaster)
|
||
{
|
||
int guild_id;
|
||
struct guild* g;
|
||
|
||
guild_id = script_getnum(st,2);
|
||
|
||
if( ( g = guild_search(guild_id) ) != NULL )
|
||
{
|
||
script_pushstrcopy(st,g->member[0].name);
|
||
}
|
||
else
|
||
{
|
||
script_pushconststr(st,"null");
|
||
}
|
||
return 0;
|
||
}
|
||
|
||
BUILDIN_FUNC(getguildmasterid)
|
||
{
|
||
int guild_id;
|
||
struct guild* g;
|
||
|
||
guild_id = script_getnum(st,2);
|
||
|
||
if( ( g = guild_search(guild_id) ) != NULL )
|
||
{
|
||
script_pushint(st,g->member[0].char_id);
|
||
}
|
||
else
|
||
{
|
||
script_pushint(st,0);
|
||
}
|
||
return 0;
|
||
}
|
||
|
||
/*==========================================
|
||
* <20>L<EFBFBD><4C><EFBFBD><EFBFBD><EFBFBD>N<EFBFBD>^<5E>̖<EFBFBD><CC96>O
|
||
*------------------------------------------*/
|
||
BUILDIN_FUNC(strcharinfo)
|
||
{
|
||
TBL_PC *sd;
|
||
int num;
|
||
struct guild* g;
|
||
struct party_data* p;
|
||
|
||
sd=script_rid2sd(st);
|
||
if (!sd) { //Avoid crashing....
|
||
script_pushconststr(st,"");
|
||
return 0;
|
||
}
|
||
num=script_getnum(st,2);
|
||
switch(num){
|
||
case 0:
|
||
script_pushstrcopy(st,sd->status.name);
|
||
break;
|
||
case 1:
|
||
if( ( p = party_search(sd->status.party_id) ) != NULL )
|
||
{
|
||
script_pushstrcopy(st,p->party.name);
|
||
}
|
||
else
|
||
{
|
||
script_pushconststr(st,"");
|
||
}
|
||
break;
|
||
case 2:
|
||
if( ( g = guild_search(sd->status.guild_id) ) != NULL )
|
||
{
|
||
script_pushstrcopy(st,g->name);
|
||
}
|
||
else
|
||
{
|
||
script_pushconststr(st,"");
|
||
}
|
||
break;
|
||
case 3:
|
||
script_pushconststr(st,map[sd->bl.m].name);
|
||
break;
|
||
default:
|
||
ShowWarning("buildin_strcharinfo: unknown parameter.\n");
|
||
script_pushconststr(st,"");
|
||
break;
|
||
}
|
||
|
||
return 0;
|
||
}
|
||
|
||
/*==========================================
|
||
* <20>Ăяo<D18F><6F><EFBFBD><EFBFBD><EFBFBD><EFBFBD>NPC<50><43><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>擾<EFBFBD><E693BE><EFBFBD><EFBFBD>
|
||
*------------------------------------------*/
|
||
BUILDIN_FUNC(strnpcinfo)
|
||
{
|
||
TBL_NPC* nd;
|
||
int num;
|
||
char *buf,*name=NULL;
|
||
|
||
nd = map_id2nd(st->oid);
|
||
if (!nd) {
|
||
script_pushconststr(st, "");
|
||
return 0;
|
||
}
|
||
|
||
num = script_getnum(st,2);
|
||
switch(num){
|
||
case 0: // display name
|
||
name = aStrdup(nd->name);
|
||
break;
|
||
case 1: // visible part of display name
|
||
if((buf = strchr(nd->name,'#')) != NULL)
|
||
{
|
||
name = aStrdup(nd->name);
|
||
name[buf - nd->name] = 0;
|
||
} else // Return the name, there is no '#' present
|
||
name = aStrdup(nd->name);
|
||
break;
|
||
case 2: // # fragment
|
||
if((buf = strchr(nd->name,'#')) != NULL)
|
||
name = aStrdup(buf+1);
|
||
break;
|
||
case 3: // unique name
|
||
name = aStrdup(nd->exname);
|
||
break;
|
||
case 4: // map name
|
||
name = aStrdup(map[nd->bl.m].name);
|
||
break;
|
||
}
|
||
|
||
if(name)
|
||
script_pushstr(st, name);
|
||
else
|
||
script_pushconststr(st, "");
|
||
|
||
return 0;
|
||
}
|
||
|
||
|
||
// aegis->athena slot position conversion table
|
||
static unsigned int equip[] = {EQP_HEAD_TOP,EQP_ARMOR,EQP_HAND_L,EQP_HAND_R,EQP_GARMENT,EQP_SHOES,EQP_ACC_L,EQP_ACC_R,EQP_HEAD_MID,EQP_HEAD_LOW};
|
||
|
||
/*==========================================
|
||
* GetEquipID(Pos); Pos: 1-10
|
||
*------------------------------------------*/
|
||
BUILDIN_FUNC(getequipid)
|
||
{
|
||
int i, num;
|
||
TBL_PC* sd;
|
||
struct item_data* item;
|
||
|
||
sd = script_rid2sd(st);
|
||
if( sd == NULL )
|
||
return 0;
|
||
|
||
num = script_getnum(st,2) - 1;
|
||
if( num < 0 || num >= ARRAYLENGTH(equip) )
|
||
{
|
||
script_pushint(st,-1);
|
||
return 0;
|
||
}
|
||
|
||
// get inventory position of item
|
||
i = pc_checkequip(sd,equip[num]);
|
||
if( i < 0 )
|
||
{
|
||
script_pushint(st,-1);
|
||
return 0;
|
||
}
|
||
|
||
item = sd->inventory_data[i];
|
||
if( item != 0 )
|
||
script_pushint(st,item->nameid);
|
||
else
|
||
script_pushint(st,0);
|
||
|
||
return 0;
|
||
}
|
||
|
||
/*==========================================
|
||
* <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>i<EFBFBD><69><EFBFBD>B<EFBFBD><42><EFBFBD>j<EFBFBD><6A><EFBFBD>[<5B>p<EFBFBD>j
|
||
*------------------------------------------*/
|
||
BUILDIN_FUNC(getequipname)
|
||
{
|
||
int i, num;
|
||
TBL_PC* sd;
|
||
struct item_data* item;
|
||
|
||
sd = script_rid2sd(st);
|
||
if( sd == NULL )
|
||
return 0;
|
||
|
||
num = script_getnum(st,2) - 1;
|
||
if( num < 0 || num >= ARRAYLENGTH(equip) )
|
||
{
|
||
script_pushconststr(st,"");
|
||
return 0;
|
||
}
|
||
|
||
// get inventory position of item
|
||
i = pc_checkequip(sd,equip[num]);
|
||
if( i < 0 )
|
||
{
|
||
script_pushint(st,-1);
|
||
return 0;
|
||
}
|
||
|
||
item = sd->inventory_data[i];
|
||
if( item != 0 )
|
||
script_pushstrcopy(st,item->jname);
|
||
else
|
||
script_pushconststr(st,"");
|
||
|
||
return 0;
|
||
}
|
||
|
||
/*==========================================
|
||
* getbrokenid [Valaris]
|
||
*------------------------------------------*/
|
||
BUILDIN_FUNC(getbrokenid)
|
||
{
|
||
int i,num,id=0,brokencounter=0;
|
||
TBL_PC *sd;
|
||
|
||
sd = script_rid2sd(st);
|
||
if( sd == NULL )
|
||
return 0;
|
||
|
||
num=script_getnum(st,2);
|
||
for(i=0; i<MAX_INVENTORY; i++) {
|
||
if(sd->status.inventory[i].attribute){
|
||
brokencounter++;
|
||
if(num==brokencounter){
|
||
id=sd->status.inventory[i].nameid;
|
||
break;
|
||
}
|
||
}
|
||
}
|
||
|
||
script_pushint(st,id);
|
||
|
||
return 0;
|
||
}
|
||
|
||
/*==========================================
|
||
* repair [Valaris]
|
||
*------------------------------------------*/
|
||
BUILDIN_FUNC(repair)
|
||
{
|
||
int i,num;
|
||
int repaircounter=0;
|
||
TBL_PC *sd;
|
||
|
||
sd = script_rid2sd(st);
|
||
if( sd == NULL )
|
||
return 0;
|
||
|
||
num=script_getnum(st,2);
|
||
for(i=0; i<MAX_INVENTORY; i++) {
|
||
if(sd->status.inventory[i].attribute){
|
||
repaircounter++;
|
||
if(num==repaircounter){
|
||
sd->status.inventory[i].attribute=0;
|
||
clif_equiplist(sd);
|
||
clif_produceeffect(sd, 0, sd->status.inventory[i].nameid);
|
||
clif_misceffect(&sd->bl, 3);
|
||
break;
|
||
}
|
||
}
|
||
}
|
||
|
||
return 0;
|
||
}
|
||
|
||
/*==========================================
|
||
* <20><><EFBFBD><EFBFBD><EFBFBD>`<60>F<EFBFBD>b<EFBFBD>N
|
||
*------------------------------------------*/
|
||
BUILDIN_FUNC(getequipisequiped)
|
||
{
|
||
int i=-1,num;
|
||
TBL_PC *sd;
|
||
|
||
num=script_getnum(st,2);
|
||
sd = script_rid2sd(st);
|
||
if( sd == NULL )
|
||
return 0;
|
||
|
||
if (num > 0 && num <= ARRAYLENGTH(equip))
|
||
i=pc_checkequip(sd,equip[num-1]);
|
||
|
||
if(i >= 0)
|
||
script_pushint(st,1);
|
||
else
|
||
script_pushint(st,0);
|
||
return 0;
|
||
}
|
||
|
||
/*==========================================
|
||
* <20><><EFBFBD><EFBFBD><EFBFBD>i<EFBFBD><69><EFBFBD>B<EFBFBD>\<5C>`<60>F<EFBFBD>b<EFBFBD>N
|
||
*------------------------------------------*/
|
||
BUILDIN_FUNC(getequipisenableref)
|
||
{
|
||
int i=-1,num;
|
||
TBL_PC *sd;
|
||
|
||
num=script_getnum(st,2);
|
||
sd = script_rid2sd(st);
|
||
if( sd == NULL )
|
||
return 0;
|
||
|
||
if( num > 0 && num <= ARRAYLENGTH(equip) )
|
||
i = pc_checkequip(sd,equip[num-1]);
|
||
if( i >= 0 && sd->inventory_data[i] && !sd->inventory_data[i]->flag.no_refine && !sd->status.inventory[i].expire_time )
|
||
script_pushint(st,1);
|
||
else
|
||
script_pushint(st,0);
|
||
|
||
return 0;
|
||
}
|
||
|
||
/*==========================================
|
||
* <20><><EFBFBD><EFBFBD><EFBFBD>i<EFBFBD>Ӓ<EFBFBD><D392>`<60>F<EFBFBD>b<EFBFBD>N
|
||
*------------------------------------------*/
|
||
BUILDIN_FUNC(getequipisidentify)
|
||
{
|
||
int i=-1,num;
|
||
TBL_PC *sd;
|
||
|
||
num=script_getnum(st,2);
|
||
sd = script_rid2sd(st);
|
||
if( sd == NULL )
|
||
return 0;
|
||
|
||
if (num > 0 && num <= ARRAYLENGTH(equip))
|
||
i=pc_checkequip(sd,equip[num-1]);
|
||
if(i >= 0)
|
||
script_pushint(st,sd->status.inventory[i].identify);
|
||
else
|
||
script_pushint(st,0);
|
||
|
||
return 0;
|
||
}
|
||
|
||
/*==========================================
|
||
* <20><><EFBFBD><EFBFBD><EFBFBD>i<EFBFBD><69><EFBFBD>B<EFBFBD>x
|
||
*------------------------------------------*/
|
||
BUILDIN_FUNC(getequiprefinerycnt)
|
||
{
|
||
int i=-1,num;
|
||
TBL_PC *sd;
|
||
|
||
num=script_getnum(st,2);
|
||
sd = script_rid2sd(st);
|
||
if( sd == NULL )
|
||
return 0;
|
||
|
||
if (num > 0 && num <= ARRAYLENGTH(equip))
|
||
i=pc_checkequip(sd,equip[num-1]);
|
||
if(i >= 0)
|
||
script_pushint(st,sd->status.inventory[i].refine);
|
||
else
|
||
script_pushint(st,0);
|
||
|
||
return 0;
|
||
}
|
||
|
||
/*==========================================
|
||
* <20><><EFBFBD><EFBFBD><EFBFBD>i<EFBFBD><69><EFBFBD><EFBFBD>LV
|
||
*------------------------------------------*/
|
||
BUILDIN_FUNC(getequipweaponlv)
|
||
{
|
||
int i=-1,num;
|
||
TBL_PC *sd;
|
||
|
||
num=script_getnum(st,2);
|
||
sd = script_rid2sd(st);
|
||
if( sd == NULL )
|
||
return 0;
|
||
|
||
if (num > 0 && num <= ARRAYLENGTH(equip))
|
||
i=pc_checkequip(sd,equip[num-1]);
|
||
if(i >= 0 && sd->inventory_data[i])
|
||
script_pushint(st,sd->inventory_data[i]->wlv);
|
||
else
|
||
script_pushint(st,0);
|
||
|
||
return 0;
|
||
}
|
||
|
||
/*==========================================
|
||
* <20><><EFBFBD><EFBFBD><EFBFBD>i<EFBFBD><69><EFBFBD>B<EFBFBD><42><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||
*------------------------------------------*/
|
||
BUILDIN_FUNC(getequippercentrefinery)
|
||
{
|
||
int i=-1,num;
|
||
TBL_PC *sd;
|
||
|
||
num=script_getnum(st,2);
|
||
sd = script_rid2sd(st);
|
||
if( sd == NULL )
|
||
return 0;
|
||
|
||
if (num > 0 && num <= ARRAYLENGTH(equip))
|
||
i=pc_checkequip(sd,equip[num-1]);
|
||
if(i >= 0 && sd->status.inventory[i].nameid && sd->status.inventory[i].refine < MAX_REFINE)
|
||
script_pushint(st,percentrefinery[itemdb_wlv(sd->status.inventory[i].nameid)][(int)sd->status.inventory[i].refine]);
|
||
else
|
||
script_pushint(st,0);
|
||
|
||
return 0;
|
||
}
|
||
|
||
/*==========================================
|
||
* <20><><EFBFBD>B<EFBFBD><42><EFBFBD><EFBFBD>
|
||
*------------------------------------------*/
|
||
BUILDIN_FUNC(successrefitem)
|
||
{
|
||
int i=-1,num,ep;
|
||
TBL_PC *sd;
|
||
|
||
num=script_getnum(st,2);
|
||
sd = script_rid2sd(st);
|
||
if( sd == NULL )
|
||
return 0;
|
||
|
||
if (num > 0 && num <= ARRAYLENGTH(equip))
|
||
i=pc_checkequip(sd,equip[num-1]);
|
||
if(i >= 0) {
|
||
ep=sd->status.inventory[i].equip;
|
||
|
||
//Logs items, got from (N)PC scripts [Lupus]
|
||
log_pick_pc(sd, LOG_TYPE_SCRIPT, -1, &sd->status.inventory[i]);
|
||
|
||
sd->status.inventory[i].refine++;
|
||
pc_unequipitem(sd,i,2); // status calc will happen in pc_equipitem() below
|
||
|
||
clif_refine(sd->fd,0,i,sd->status.inventory[i].refine);
|
||
clif_delitem(sd,i,1,3);
|
||
|
||
//Logs items, got from (N)PC scripts [Lupus]
|
||
log_pick_pc(sd, LOG_TYPE_SCRIPT, 1, &sd->status.inventory[i]);
|
||
|
||
clif_additem(sd,i,1,0);
|
||
pc_equipitem(sd,i,ep);
|
||
clif_misceffect(&sd->bl,3);
|
||
if(sd->status.inventory[i].refine == MAX_REFINE &&
|
||
sd->status.inventory[i].card[0] == CARD0_FORGE &&
|
||
sd->status.char_id == (int)MakeDWord(sd->status.inventory[i].card[2],sd->status.inventory[i].card[3])
|
||
){ // Fame point system [DracoRPG]
|
||
switch (sd->inventory_data[i]->wlv){
|
||
case 1:
|
||
pc_addfame(sd,1); // Success to refine to +10 a lv1 weapon you forged = +1 fame point
|
||
break;
|
||
case 2:
|
||
pc_addfame(sd,25); // Success to refine to +10 a lv2 weapon you forged = +25 fame point
|
||
break;
|
||
case 3:
|
||
pc_addfame(sd,1000); // Success to refine to +10 a lv3 weapon you forged = +1000 fame point
|
||
break;
|
||
}
|
||
}
|
||
}
|
||
|
||
return 0;
|
||
}
|
||
|
||
/*==========================================
|
||
* <20><><EFBFBD>B<EFBFBD><42><EFBFBD>s
|
||
*------------------------------------------*/
|
||
BUILDIN_FUNC(failedrefitem)
|
||
{
|
||
int i=-1,num;
|
||
TBL_PC *sd;
|
||
|
||
num=script_getnum(st,2);
|
||
sd = script_rid2sd(st);
|
||
if( sd == NULL )
|
||
return 0;
|
||
|
||
if (num > 0 && num <= ARRAYLENGTH(equip))
|
||
i=pc_checkequip(sd,equip[num-1]);
|
||
if(i >= 0) {
|
||
sd->status.inventory[i].refine = 0;
|
||
pc_unequipitem(sd,i,3);
|
||
// <20><><EFBFBD>B<EFBFBD><42><EFBFBD>s<EFBFBD>G<EFBFBD>t<EFBFBD>F<EFBFBD>N<EFBFBD>g<EFBFBD>̃p<CC83>P<EFBFBD>b<EFBFBD>g
|
||
clif_refine(sd->fd,1,i,sd->status.inventory[i].refine);
|
||
|
||
pc_delitem(sd,i,1,0,2,LOG_TYPE_SCRIPT);
|
||
// <20><><EFBFBD>̐l<CC90>ɂ<EFBFBD><C982><EFBFBD><EFBFBD>s<EFBFBD><73><EFBFBD>ʒm
|
||
clif_misceffect(&sd->bl,2);
|
||
}
|
||
|
||
return 0;
|
||
}
|
||
|
||
/*==========================================
|
||
*
|
||
*------------------------------------------*/
|
||
BUILDIN_FUNC(statusup)
|
||
{
|
||
int type;
|
||
TBL_PC *sd;
|
||
|
||
type=script_getnum(st,2);
|
||
sd = script_rid2sd(st);
|
||
if( sd == NULL )
|
||
return 0;
|
||
|
||
pc_statusup(sd,type);
|
||
|
||
return 0;
|
||
}
|
||
/*==========================================
|
||
*
|
||
*------------------------------------------*/
|
||
BUILDIN_FUNC(statusup2)
|
||
{
|
||
int type,val;
|
||
TBL_PC *sd;
|
||
|
||
type=script_getnum(st,2);
|
||
val=script_getnum(st,3);
|
||
sd = script_rid2sd(st);
|
||
if( sd == NULL )
|
||
return 0;
|
||
|
||
pc_statusup2(sd,type,val);
|
||
|
||
return 0;
|
||
}
|
||
|
||
/// See 'doc/item_bonus.txt'
|
||
///
|
||
/// bonus <bonus type>,<val1>;
|
||
/// bonus2 <bonus type>,<val1>,<val2>;
|
||
/// bonus3 <bonus type>,<val1>,<val2>,<val3>;
|
||
/// bonus4 <bonus type>,<val1>,<val2>,<val3>,<val4>;
|
||
/// bonus5 <bonus type>,<val1>,<val2>,<val3>,<val4>,<val5>;
|
||
BUILDIN_FUNC(bonus)
|
||
{
|
||
int type;
|
||
int val1;
|
||
int val2 = 0;
|
||
int val3 = 0;
|
||
int val4 = 0;
|
||
int val5 = 0;
|
||
TBL_PC* sd;
|
||
|
||
sd = script_rid2sd(st);
|
||
if( sd == NULL )
|
||
return 0; // no player attached
|
||
|
||
type = script_getnum(st,2);
|
||
switch( type )
|
||
{
|
||
case SP_AUTOSPELL:
|
||
case SP_AUTOSPELL_WHENHIT:
|
||
case SP_AUTOSPELL_ONSKILL:
|
||
case SP_SKILL_ATK:
|
||
case SP_SKILL_HEAL:
|
||
case SP_SKILL_HEAL2:
|
||
case SP_ADD_SKILL_BLOW:
|
||
case SP_CASTRATE:
|
||
case SP_ADDEFF_ONSKILL:
|
||
// these bonuses support skill names
|
||
val1 = ( script_isstring(st,3) ? skill_name2id(script_getstr(st,3)) : script_getnum(st,3) );
|
||
break;
|
||
default:
|
||
val1 = script_getnum(st,3);
|
||
break;
|
||
}
|
||
|
||
switch( script_lastdata(st)-2 )
|
||
{
|
||
case 1:
|
||
pc_bonus(sd, type, val1);
|
||
break;
|
||
case 2:
|
||
val2 = script_getnum(st,4);
|
||
pc_bonus2(sd, type, val1, val2);
|
||
break;
|
||
case 3:
|
||
val2 = script_getnum(st,4);
|
||
val3 = script_getnum(st,5);
|
||
pc_bonus3(sd, type, val1, val2, val3);
|
||
break;
|
||
case 4:
|
||
if( type == SP_AUTOSPELL_ONSKILL && script_isstring(st,4) )
|
||
val2 = skill_name2id(script_getstr(st,4)); // 2nd value can be skill name
|
||
else
|
||
val2 = script_getnum(st,4);
|
||
|
||
val3 = script_getnum(st,5);
|
||
val4 = script_getnum(st,6);
|
||
pc_bonus4(sd, type, val1, val2, val3, val4);
|
||
break;
|
||
case 5:
|
||
if( type == SP_AUTOSPELL_ONSKILL && script_isstring(st,4) )
|
||
val2 = skill_name2id(script_getstr(st,4)); // 2nd value can be skill name
|
||
else
|
||
val2 = script_getnum(st,4);
|
||
|
||
val3 = script_getnum(st,5);
|
||
val4 = script_getnum(st,6);
|
||
val5 = script_getnum(st,7);
|
||
pc_bonus5(sd, type, val1, val2, val3, val4, val5);
|
||
break;
|
||
default:
|
||
ShowDebug("buildin_bonus: unexpected number of arguments (%d)\n", (script_lastdata(st) - 1));
|
||
break;
|
||
}
|
||
|
||
return 0;
|
||
}
|
||
|
||
BUILDIN_FUNC(autobonus)
|
||
{
|
||
unsigned int dur;
|
||
short rate;
|
||
short atk_type = 0;
|
||
TBL_PC* sd;
|
||
const char *bonus_script, *other_script = NULL;
|
||
|
||
sd = script_rid2sd(st);
|
||
if( sd == NULL )
|
||
return 0; // no player attached
|
||
|
||
if( sd->state.autobonus&sd->status.inventory[current_equip_item_index].equip )
|
||
return 0;
|
||
|
||
rate = script_getnum(st,3);
|
||
dur = script_getnum(st,4);
|
||
bonus_script = script_getstr(st,2);
|
||
if( !rate || !dur || !bonus_script )
|
||
return 0;
|
||
|
||
if( script_hasdata(st,5) )
|
||
atk_type = script_getnum(st,5);
|
||
if( script_hasdata(st,6) )
|
||
other_script = script_getstr(st,6);
|
||
|
||
if( pc_addautobonus(sd->autobonus,ARRAYLENGTH(sd->autobonus),
|
||
bonus_script,rate,dur,atk_type,other_script,sd->status.inventory[current_equip_item_index].equip,false) )
|
||
{
|
||
script_add_autobonus(bonus_script);
|
||
if( other_script )
|
||
script_add_autobonus(other_script);
|
||
}
|
||
|
||
return 0;
|
||
}
|
||
|
||
BUILDIN_FUNC(autobonus2)
|
||
{
|
||
unsigned int dur;
|
||
short rate;
|
||
short atk_type = 0;
|
||
TBL_PC* sd;
|
||
const char *bonus_script, *other_script = NULL;
|
||
|
||
sd = script_rid2sd(st);
|
||
if( sd == NULL )
|
||
return 0; // no player attached
|
||
|
||
if( sd->state.autobonus&sd->status.inventory[current_equip_item_index].equip )
|
||
return 0;
|
||
|
||
rate = script_getnum(st,3);
|
||
dur = script_getnum(st,4);
|
||
bonus_script = script_getstr(st,2);
|
||
if( !rate || !dur || !bonus_script )
|
||
return 0;
|
||
|
||
if( script_hasdata(st,5) )
|
||
atk_type = script_getnum(st,5);
|
||
if( script_hasdata(st,6) )
|
||
other_script = script_getstr(st,6);
|
||
|
||
if( pc_addautobonus(sd->autobonus2,ARRAYLENGTH(sd->autobonus2),
|
||
bonus_script,rate,dur,atk_type,other_script,sd->status.inventory[current_equip_item_index].equip,false) )
|
||
{
|
||
script_add_autobonus(bonus_script);
|
||
if( other_script )
|
||
script_add_autobonus(other_script);
|
||
}
|
||
|
||
return 0;
|
||
}
|
||
|
||
BUILDIN_FUNC(autobonus3)
|
||
{
|
||
unsigned int dur;
|
||
short rate,atk_type;
|
||
TBL_PC* sd;
|
||
const char *bonus_script, *other_script = NULL;
|
||
|
||
sd = script_rid2sd(st);
|
||
if( sd == NULL )
|
||
return 0; // no player attached
|
||
|
||
if( sd->state.autobonus&sd->status.inventory[current_equip_item_index].equip )
|
||
return 0;
|
||
|
||
rate = script_getnum(st,3);
|
||
dur = script_getnum(st,4);
|
||
atk_type = ( script_isstring(st,5) ? skill_name2id(script_getstr(st,5)) : script_getnum(st,5) );
|
||
bonus_script = script_getstr(st,2);
|
||
if( !rate || !dur || !atk_type || !bonus_script )
|
||
return 0;
|
||
|
||
if( script_hasdata(st,6) )
|
||
other_script = script_getstr(st,6);
|
||
|
||
if( pc_addautobonus(sd->autobonus3,ARRAYLENGTH(sd->autobonus3),
|
||
bonus_script,rate,dur,atk_type,other_script,sd->status.inventory[current_equip_item_index].equip,true) )
|
||
{
|
||
script_add_autobonus(bonus_script);
|
||
if( other_script )
|
||
script_add_autobonus(other_script);
|
||
}
|
||
|
||
return 0;
|
||
}
|
||
|
||
/// Changes the level of a player skill.
|
||
/// <flag> defaults to 1
|
||
/// <flag>=0 : set the level of the skill
|
||
/// <flag>=1 : set the temporary level of the skill
|
||
/// <flag>=2 : add to the level of the skill
|
||
///
|
||
/// skill <skill id>,<level>,<flag>
|
||
/// skill <skill id>,<level>
|
||
/// skill "<skill name>",<level>,<flag>
|
||
/// skill "<skill name>",<level>
|
||
BUILDIN_FUNC(skill)
|
||
{
|
||
int id;
|
||
int level;
|
||
int flag = 1;
|
||
TBL_PC* sd;
|
||
|
||
sd = script_rid2sd(st);
|
||
if( sd == NULL )
|
||
return 0;// no player attached, report source
|
||
|
||
id = ( script_isstring(st,2) ? skill_name2id(script_getstr(st,2)) : script_getnum(st,2) );
|
||
level = script_getnum(st,3);
|
||
if( script_hasdata(st,4) )
|
||
flag = script_getnum(st,4);
|
||
pc_skill(sd, id, level, flag);
|
||
|
||
return 0;
|
||
}
|
||
|
||
/// Changes the level of a player skill.
|
||
/// like skill, but <flag> defaults to 2
|
||
///
|
||
/// addtoskill <skill id>,<amount>,<flag>
|
||
/// addtoskill <skill id>,<amount>
|
||
/// addtoskill "<skill name>",<amount>,<flag>
|
||
/// addtoskill "<skill name>",<amount>
|
||
///
|
||
/// @see skill
|
||
BUILDIN_FUNC(addtoskill)
|
||
{
|
||
int id;
|
||
int level;
|
||
int flag = 2;
|
||
TBL_PC* sd;
|
||
|
||
sd = script_rid2sd(st);
|
||
if( sd == NULL )
|
||
return 0;// no player attached, report source
|
||
|
||
id = ( script_isstring(st,2) ? skill_name2id(script_getstr(st,2)) : script_getnum(st,2) );
|
||
level = script_getnum(st,3);
|
||
if( script_hasdata(st,4) )
|
||
flag = script_getnum(st,4);
|
||
pc_skill(sd, id, level, flag);
|
||
|
||
return 0;
|
||
}
|
||
|
||
/// Increases the level of a guild skill.
|
||
///
|
||
/// guildskill <skill id>,<amount>;
|
||
/// guildskill "<skill name>",<amount>;
|
||
BUILDIN_FUNC(guildskill)
|
||
{
|
||
int id;
|
||
int level;
|
||
TBL_PC* sd;
|
||
int i;
|
||
|
||
sd = script_rid2sd(st);
|
||
if( sd == NULL )
|
||
return 0;// no player attached, report source
|
||
|
||
id = ( script_isstring(st,2) ? skill_name2id(script_getstr(st,2)) : script_getnum(st,2) );
|
||
level = script_getnum(st,3);
|
||
for( i=0; i < level; i++ )
|
||
guild_skillup(sd, id);
|
||
|
||
return 0;
|
||
}
|
||
|
||
/// Returns the level of the player skill.
|
||
///
|
||
/// getskilllv(<skill id>) -> <level>
|
||
/// getskilllv("<skill name>") -> <level>
|
||
BUILDIN_FUNC(getskilllv)
|
||
{
|
||
int id;
|
||
TBL_PC* sd;
|
||
|
||
sd = script_rid2sd(st);
|
||
if( sd == NULL )
|
||
return 0;// no player attached, report source
|
||
|
||
id = ( script_isstring(st,2) ? skill_name2id(script_getstr(st,2)) : script_getnum(st,2) );
|
||
script_pushint(st, pc_checkskill(sd,id));
|
||
|
||
return 0;
|
||
}
|
||
|
||
/// Returns the level of the guild skill.
|
||
///
|
||
/// getgdskilllv(<guild id>,<skill id>) -> <level>
|
||
/// getgdskilllv(<guild id>,"<skill name>") -> <level>
|
||
BUILDIN_FUNC(getgdskilllv)
|
||
{
|
||
int guild_id;
|
||
int skill_id;
|
||
struct guild* g;
|
||
|
||
guild_id = script_getnum(st,2);
|
||
skill_id = ( script_isstring(st,3) ? skill_name2id(script_getstr(st,3)) : script_getnum(st,3) );
|
||
g = guild_search(guild_id);
|
||
if( g == NULL )
|
||
script_pushint(st, -1);
|
||
else
|
||
script_pushint(st, guild_checkskill(g,skill_id));
|
||
|
||
return 0;
|
||
}
|
||
|
||
/// Returns the 'basic_skill_check' setting.
|
||
/// This config determines if the server checks the skill level of NV_BASIC
|
||
/// before allowing the basic actions.
|
||
///
|
||
/// basicskillcheck() -> <bool>
|
||
BUILDIN_FUNC(basicskillcheck)
|
||
{
|
||
script_pushint(st, battle_config.basic_skill_check);
|
||
return 0;
|
||
}
|
||
|
||
/// Returns the GM level of the player.
|
||
///
|
||
/// getgmlevel() -> <level>
|
||
BUILDIN_FUNC(getgmlevel)
|
||
{
|
||
TBL_PC* sd;
|
||
|
||
sd = script_rid2sd(st);
|
||
if( sd == NULL )
|
||
return 0;// no player attached, report source
|
||
|
||
script_pushint(st, pc_get_group_level(sd));
|
||
|
||
return 0;
|
||
}
|
||
|
||
/// Terminates the execution of this script instance.
|
||
///
|
||
/// end
|
||
BUILDIN_FUNC(end)
|
||
{
|
||
st->state = END;
|
||
return 0;
|
||
}
|
||
|
||
/// Checks if the player has that effect state (option).
|
||
///
|
||
/// checkoption(<option>) -> <bool>
|
||
BUILDIN_FUNC(checkoption)
|
||
{
|
||
int option;
|
||
TBL_PC* sd;
|
||
|
||
sd = script_rid2sd(st);
|
||
if( sd == NULL )
|
||
return 0;// no player attached, report source
|
||
|
||
option = script_getnum(st,2);
|
||
if( sd->sc.option&option )
|
||
script_pushint(st, 1);
|
||
else
|
||
script_pushint(st, 0);
|
||
|
||
return 0;
|
||
}
|
||
|
||
/// Checks if the player is in that body state (opt1).
|
||
///
|
||
/// checkoption1(<opt1>) -> <bool>
|
||
BUILDIN_FUNC(checkoption1)
|
||
{
|
||
int opt1;
|
||
TBL_PC* sd;
|
||
|
||
sd = script_rid2sd(st);
|
||
if( sd == NULL )
|
||
return 0;// no player attached, report source
|
||
|
||
opt1 = script_getnum(st,2);
|
||
if( sd->sc.opt1 == opt1 )
|
||
script_pushint(st, 1);
|
||
else
|
||
script_pushint(st, 0);
|
||
|
||
return 0;
|
||
}
|
||
|
||
/// Checks if the player has that health state (opt2).
|
||
///
|
||
/// checkoption2(<opt2>) -> <bool>
|
||
BUILDIN_FUNC(checkoption2)
|
||
{
|
||
int opt2;
|
||
TBL_PC* sd;
|
||
|
||
sd = script_rid2sd(st);
|
||
if( sd == NULL )
|
||
return 0;// no player attached, report source
|
||
|
||
opt2 = script_getnum(st,2);
|
||
if( sd->sc.opt2&opt2 )
|
||
script_pushint(st, 1);
|
||
else
|
||
script_pushint(st, 0);
|
||
|
||
return 0;
|
||
}
|
||
|
||
/// Changes the effect state (option) of the player.
|
||
/// <flag> defaults to 1
|
||
/// <flag>=0 : removes the option
|
||
/// <flag>=other : adds the option
|
||
///
|
||
/// setoption <option>,<flag>;
|
||
/// setoption <option>;
|
||
BUILDIN_FUNC(setoption)
|
||
{
|
||
int option;
|
||
int flag = 1;
|
||
TBL_PC* sd;
|
||
|
||
sd = script_rid2sd(st);
|
||
if( sd == NULL )
|
||
return 0;// no player attached, report source
|
||
|
||
option = script_getnum(st,2);
|
||
if( script_hasdata(st,3) )
|
||
flag = script_getnum(st,3);
|
||
else if( !option ){// Request to remove everything.
|
||
flag = 0;
|
||
option = OPTION_CART|OPTION_FALCON|OPTION_RIDING;
|
||
}
|
||
if( flag ){// Add option
|
||
if( option&OPTION_WEDDING && !battle_config.wedding_modifydisplay )
|
||
option &= ~OPTION_WEDDING;// Do not show the wedding sprites
|
||
pc_setoption(sd, sd->sc.option|option);
|
||
} else// Remove option
|
||
pc_setoption(sd, sd->sc.option&~option);
|
||
|
||
return 0;
|
||
}
|
||
|
||
/// Returns if the player has a cart.
|
||
///
|
||
/// checkcart() -> <bool>
|
||
///
|
||
/// @author Valaris
|
||
BUILDIN_FUNC(checkcart)
|
||
{
|
||
TBL_PC* sd;
|
||
|
||
sd = script_rid2sd(st);
|
||
if( sd == NULL )
|
||
return 0;// no player attached, report source
|
||
|
||
if( pc_iscarton(sd) )
|
||
script_pushint(st, 1);
|
||
else
|
||
script_pushint(st, 0);
|
||
|
||
return 0;
|
||
}
|
||
|
||
/// Sets the cart of the player.
|
||
/// <type> defaults to 1
|
||
/// <type>=0 : removes the cart
|
||
/// <type>=1 : Normal cart
|
||
/// <type>=2 : Wooden cart
|
||
/// <type>=3 : Covered cart with flowers and ferns
|
||
/// <type>=4 : Wooden cart with a Panda doll on the back
|
||
/// <type>=5 : Normal cart with bigger wheels, a roof and a banner on the back
|
||
///
|
||
/// setcart <type>;
|
||
/// setcart;
|
||
BUILDIN_FUNC(setcart)
|
||
{
|
||
int type = 1;
|
||
TBL_PC* sd;
|
||
|
||
sd = script_rid2sd(st);
|
||
if( sd == NULL )
|
||
return 0;// no player attached, report source
|
||
|
||
if( script_hasdata(st,2) )
|
||
type = script_getnum(st,2);
|
||
pc_setcart(sd, type);
|
||
|
||
return 0;
|
||
}
|
||
|
||
/// Returns if the player has a falcon.
|
||
///
|
||
/// checkfalcon() -> <bool>
|
||
///
|
||
/// @author Valaris
|
||
BUILDIN_FUNC(checkfalcon)
|
||
{
|
||
TBL_PC* sd;
|
||
|
||
sd = script_rid2sd(st);
|
||
if( sd == NULL )
|
||
return 0;// no player attached, report source
|
||
|
||
if( pc_isfalcon(sd) )
|
||
script_pushint(st, 1);
|
||
else
|
||
script_pushint(st, 0);
|
||
|
||
return 0;
|
||
}
|
||
|
||
/// Sets if the player has a falcon or not.
|
||
/// <flag> defaults to 1
|
||
///
|
||
/// setfalcon <flag>;
|
||
/// setfalcon;
|
||
BUILDIN_FUNC(setfalcon)
|
||
{
|
||
int flag = 1;
|
||
TBL_PC* sd;
|
||
|
||
sd = script_rid2sd(st);
|
||
if( sd == NULL )
|
||
return 0;// no player attached, report source
|
||
|
||
if( script_hasdata(st,2) )
|
||
flag = script_getnum(st,2);
|
||
|
||
pc_setfalcon(sd, flag);
|
||
|
||
return 0;
|
||
}
|
||
|
||
/// Returns if the player is riding.
|
||
///
|
||
/// checkriding() -> <bool>
|
||
///
|
||
/// @author Valaris
|
||
BUILDIN_FUNC(checkriding)
|
||
{
|
||
TBL_PC* sd;
|
||
|
||
sd = script_rid2sd(st);
|
||
if( sd == NULL )
|
||
return 0;// no player attached, report source
|
||
|
||
if( pc_isriding(sd) || sd->sc.option&OPTION_MOUNTING )
|
||
script_pushint(st, 1);
|
||
else
|
||
script_pushint(st, 0);
|
||
|
||
return 0;
|
||
}
|
||
|
||
/// Sets if the player is riding.
|
||
/// <flag> defaults to 1
|
||
///
|
||
/// setriding <flag>;
|
||
/// setriding;
|
||
BUILDIN_FUNC(setriding)
|
||
{
|
||
int flag = 1;
|
||
TBL_PC* sd;
|
||
|
||
sd = script_rid2sd(st);
|
||
if( sd == NULL )
|
||
return 0;// no player attached, report source
|
||
|
||
if( script_hasdata(st,2) )
|
||
flag = script_getnum(st,2);
|
||
pc_setriding(sd, flag);
|
||
|
||
return 0;
|
||
}
|
||
|
||
/// Sets the save point of the player.
|
||
///
|
||
/// save "<map name>",<x>,<y>
|
||
/// savepoint "<map name>",<x>,<y>
|
||
BUILDIN_FUNC(savepoint)
|
||
{
|
||
int x;
|
||
int y;
|
||
short map;
|
||
const char* str;
|
||
TBL_PC* sd;
|
||
|
||
sd = script_rid2sd(st);
|
||
if( sd == NULL )
|
||
return 0;// no player attached, report source
|
||
|
||
str = script_getstr(st, 2);
|
||
x = script_getnum(st,3);
|
||
y = script_getnum(st,4);
|
||
map = mapindex_name2id(str);
|
||
if( map )
|
||
pc_setsavepoint(sd, map, x, y);
|
||
|
||
return 0;
|
||
}
|
||
|
||
/*==========================================
|
||
* GetTimeTick(0: System Tick, 1: Time Second Tick)
|
||
*------------------------------------------*/
|
||
BUILDIN_FUNC(gettimetick) /* Asgard Version */
|
||
{
|
||
int type;
|
||
time_t timer;
|
||
struct tm *t;
|
||
|
||
type=script_getnum(st,2);
|
||
|
||
switch(type){
|
||
case 2:
|
||
//type 2:(Get the number of seconds elapsed since 00:00 hours, Jan 1, 1970 UTC
|
||
// from the system clock.)
|
||
script_pushint(st,(int)time(NULL));
|
||
break;
|
||
case 1:
|
||
//type 1:(Second Ticks: 0-86399, 00:00:00-23:59:59)
|
||
time(&timer);
|
||
t=localtime(&timer);
|
||
script_pushint(st,((t->tm_hour)*3600+(t->tm_min)*60+t->tm_sec));
|
||
break;
|
||
case 0:
|
||
default:
|
||
//type 0:(System Ticks)
|
||
script_pushint(st,gettick());
|
||
break;
|
||
}
|
||
return 0;
|
||
}
|
||
|
||
/*==========================================
|
||
* GetTime(Type);
|
||
* 1: Sec 2: Min 3: Hour
|
||
* 4: WeekDay 5: MonthDay 6: Month
|
||
* 7: Year
|
||
*------------------------------------------*/
|
||
BUILDIN_FUNC(gettime) /* Asgard Version */
|
||
{
|
||
int type;
|
||
time_t timer;
|
||
struct tm *t;
|
||
|
||
type=script_getnum(st,2);
|
||
|
||
time(&timer);
|
||
t=localtime(&timer);
|
||
|
||
switch(type){
|
||
case 1://Sec(0~59)
|
||
script_pushint(st,t->tm_sec);
|
||
break;
|
||
case 2://Min(0~59)
|
||
script_pushint(st,t->tm_min);
|
||
break;
|
||
case 3://Hour(0~23)
|
||
script_pushint(st,t->tm_hour);
|
||
break;
|
||
case 4://WeekDay(0~6)
|
||
script_pushint(st,t->tm_wday);
|
||
break;
|
||
case 5://MonthDay(01~31)
|
||
script_pushint(st,t->tm_mday);
|
||
break;
|
||
case 6://Month(01~12)
|
||
script_pushint(st,t->tm_mon+1);
|
||
break;
|
||
case 7://Year(20xx)
|
||
script_pushint(st,t->tm_year+1900);
|
||
break;
|
||
case 8://Year Day(01~366)
|
||
script_pushint(st,t->tm_yday+1);
|
||
break;
|
||
default://(format error)
|
||
script_pushint(st,-1);
|
||
break;
|
||
}
|
||
return 0;
|
||
}
|
||
|
||
/*==========================================
|
||
* GetTimeStr("TimeFMT", Length);
|
||
*------------------------------------------*/
|
||
BUILDIN_FUNC(gettimestr)
|
||
{
|
||
char *tmpstr;
|
||
const char *fmtstr;
|
||
int maxlen;
|
||
time_t now = time(NULL);
|
||
|
||
fmtstr=script_getstr(st,2);
|
||
maxlen=script_getnum(st,3);
|
||
|
||
tmpstr=(char *)aMallocA((maxlen+1)*sizeof(char));
|
||
strftime(tmpstr,maxlen,fmtstr,localtime(&now));
|
||
tmpstr[maxlen]='\0';
|
||
|
||
script_pushstr(st,tmpstr);
|
||
return 0;
|
||
}
|
||
|
||
/*==========================================
|
||
* <20>J<EFBFBD>v<EFBFBD><76><EFBFBD>q<EFBFBD>ɂ<EFBFBD><C982>J<EFBFBD><4A>
|
||
*------------------------------------------*/
|
||
BUILDIN_FUNC(openstorage)
|
||
{
|
||
TBL_PC* sd;
|
||
|
||
sd = script_rid2sd(st);
|
||
if( sd == NULL )
|
||
return 0;
|
||
|
||
storage_storageopen(sd);
|
||
return 0;
|
||
}
|
||
|
||
BUILDIN_FUNC(guildopenstorage)
|
||
{
|
||
TBL_PC* sd;
|
||
int ret;
|
||
|
||
sd = script_rid2sd(st);
|
||
if( sd == NULL )
|
||
return 0;
|
||
|
||
ret = storage_guild_storageopen(sd);
|
||
script_pushint(st,ret);
|
||
return 0;
|
||
}
|
||
|
||
/*==========================================
|
||
* <20>A<EFBFBD>C<EFBFBD>e<EFBFBD><65><EFBFBD>ɂ<EFBFBD><C982><EFBFBD><EFBFBD>X<EFBFBD>L<EFBFBD><4C><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||
*------------------------------------------*/
|
||
/// itemskill <skill id>,<level>
|
||
/// itemskill "<skill name>",<level>
|
||
BUILDIN_FUNC(itemskill)
|
||
{
|
||
int id;
|
||
int lv;
|
||
TBL_PC* sd;
|
||
|
||
sd = script_rid2sd(st);
|
||
if( sd == NULL || sd->ud.skilltimer != INVALID_TIMER )
|
||
return 0;
|
||
|
||
id = ( script_isstring(st,2) ? skill_name2id(script_getstr(st,2)) : script_getnum(st,2) );
|
||
lv = script_getnum(st,3);
|
||
|
||
sd->skillitem=id;
|
||
sd->skillitemlv=lv;
|
||
clif_item_skill(sd,id,lv);
|
||
return 0;
|
||
}
|
||
/*==========================================
|
||
* <20>A<EFBFBD>C<EFBFBD>e<EFBFBD><65><EFBFBD>쐬
|
||
*------------------------------------------*/
|
||
BUILDIN_FUNC(produce)
|
||
{
|
||
int trigger;
|
||
TBL_PC* sd;
|
||
|
||
sd = script_rid2sd(st);
|
||
if( sd == NULL )
|
||
return 0;
|
||
|
||
trigger=script_getnum(st,2);
|
||
clif_skill_produce_mix_list(sd, -1, trigger);
|
||
return 0;
|
||
}
|
||
/*==========================================
|
||
*
|
||
*------------------------------------------*/
|
||
BUILDIN_FUNC(cooking)
|
||
{
|
||
int trigger;
|
||
TBL_PC* sd;
|
||
|
||
sd = script_rid2sd(st);
|
||
if( sd == NULL )
|
||
return 0;
|
||
|
||
trigger=script_getnum(st,2);
|
||
clif_cooking_list(sd, trigger);
|
||
return 0;
|
||
}
|
||
/*==========================================
|
||
* NPC<50>Ńy<C583>b<EFBFBD>g<EFBFBD><67><EFBFBD><EFBFBD>
|
||
*------------------------------------------*/
|
||
BUILDIN_FUNC(makepet)
|
||
{
|
||
TBL_PC* sd;
|
||
int id,pet_id;
|
||
|
||
id=script_getnum(st,2);
|
||
sd = script_rid2sd(st);
|
||
if( sd == NULL )
|
||
return 0;
|
||
|
||
pet_id = search_petDB_index(id, PET_CLASS);
|
||
|
||
if (pet_id < 0)
|
||
pet_id = search_petDB_index(id, PET_EGG);
|
||
if (pet_id >= 0 && sd) {
|
||
sd->catch_target_class = pet_db[pet_id].class_;
|
||
intif_create_pet(
|
||
sd->status.account_id, sd->status.char_id,
|
||
(short)pet_db[pet_id].class_, (short)mob_db(pet_db[pet_id].class_)->lv,
|
||
(short)pet_db[pet_id].EggID, 0, (short)pet_db[pet_id].intimate,
|
||
100, 0, 1, pet_db[pet_id].jname);
|
||
}
|
||
|
||
return 0;
|
||
}
|
||
/*==========================================
|
||
* NPC<50>Ōo<C58C><6F><EFBFBD>l<EFBFBD>グ<EFBFBD><E382B0>
|
||
*------------------------------------------*/
|
||
BUILDIN_FUNC(getexp)
|
||
{
|
||
TBL_PC* sd;
|
||
int base=0,job=0;
|
||
double bonus;
|
||
|
||
sd = script_rid2sd(st);
|
||
if( sd == NULL )
|
||
return 0;
|
||
|
||
base=script_getnum(st,2);
|
||
job =script_getnum(st,3);
|
||
if(base<0 || job<0)
|
||
return 0;
|
||
|
||
// bonus for npc-given exp
|
||
bonus = battle_config.quest_exp_rate / 100.;
|
||
base = (int) cap_value(base * bonus, 0, INT_MAX);
|
||
job = (int) cap_value(job * bonus, 0, INT_MAX);
|
||
|
||
pc_gainexp(sd, NULL, base, job, true);
|
||
|
||
return 0;
|
||
}
|
||
|
||
/*==========================================
|
||
* Gain guild exp [Celest]
|
||
*------------------------------------------*/
|
||
BUILDIN_FUNC(guildgetexp)
|
||
{
|
||
TBL_PC* sd;
|
||
int exp;
|
||
|
||
sd = script_rid2sd(st);
|
||
if( sd == NULL )
|
||
return 0;
|
||
|
||
exp = script_getnum(st,2);
|
||
if(exp < 0)
|
||
return 0;
|
||
if(sd && sd->status.guild_id > 0)
|
||
guild_getexp (sd, exp);
|
||
|
||
return 0;
|
||
}
|
||
|
||
/*==========================================
|
||
* Changes the guild master of a guild [Skotlex]
|
||
*------------------------------------------*/
|
||
BUILDIN_FUNC(guildchangegm)
|
||
{
|
||
TBL_PC *sd;
|
||
int guild_id;
|
||
const char *name;
|
||
|
||
guild_id = script_getnum(st,2);
|
||
name = script_getstr(st,3);
|
||
sd=map_nick2sd(name);
|
||
|
||
if (!sd)
|
||
script_pushint(st,0);
|
||
else
|
||
script_pushint(st,guild_gm_change(guild_id, sd));
|
||
|
||
return 0;
|
||
}
|
||
|
||
/*==========================================
|
||
* <20><><EFBFBD><EFBFBD><EFBFBD>X<EFBFBD>^<5E>[<5B><><EFBFBD><EFBFBD>
|
||
*------------------------------------------*/
|
||
BUILDIN_FUNC(monster)
|
||
{
|
||
const char* mapn = script_getstr(st,2);
|
||
int x = script_getnum(st,3);
|
||
int y = script_getnum(st,4);
|
||
const char* str = script_getstr(st,5);
|
||
int class_ = script_getnum(st,6);
|
||
int amount = script_getnum(st,7);
|
||
const char* event = "";
|
||
|
||
struct map_session_data* sd;
|
||
int m;
|
||
|
||
if( script_hasdata(st,8) )
|
||
{
|
||
event = script_getstr(st,8);
|
||
check_event(st, event);
|
||
}
|
||
|
||
if (class_ >= 0 && !mobdb_checkid(class_)) {
|
||
ShowWarning("buildin_monster: Attempted to spawn non-existing monster class %d\n", class_);
|
||
return 1;
|
||
}
|
||
|
||
sd = map_id2sd(st->rid);
|
||
|
||
if( sd && strcmp(mapn,"this") == 0 )
|
||
m = sd->bl.m;
|
||
else
|
||
{
|
||
m = map_mapname2mapid(mapn);
|
||
if( map[m].flag.src4instance && st->instance_id )
|
||
{ // Try to redirect to the instance map, not the src map
|
||
if( (m = instance_mapid2imapid(m, st->instance_id)) < 0 )
|
||
{
|
||
ShowError("buildin_monster: Trying to spawn monster (%d) on instance map (%s) without instance attached.\n", class_, mapn);
|
||
return 1;
|
||
}
|
||
}
|
||
}
|
||
|
||
mob_once_spawn(sd,m,x,y,str,class_,amount,event);
|
||
return 0;
|
||
}
|
||
/*==========================================
|
||
* Request List of Monster Drops
|
||
*------------------------------------------*/
|
||
BUILDIN_FUNC(getmobdrops)
|
||
{
|
||
int class_ = script_getnum(st,2);
|
||
int i, j = 0;
|
||
struct mob_db *mob;
|
||
|
||
if( !mobdb_checkid(class_) )
|
||
{
|
||
script_pushint(st, 0);
|
||
return 0;
|
||
}
|
||
|
||
mob = mob_db(class_);
|
||
|
||
for( i = 0; i < MAX_MOB_DROP; i++ )
|
||
{
|
||
if( mob->dropitem[i].nameid < 1 )
|
||
continue;
|
||
if( itemdb_exists(mob->dropitem[i].nameid) == NULL )
|
||
continue;
|
||
|
||
mapreg_setreg(reference_uid(add_str("$@MobDrop_item"), j), mob->dropitem[i].nameid);
|
||
mapreg_setreg(reference_uid(add_str("$@MobDrop_rate"), j), mob->dropitem[i].p);
|
||
|
||
j++;
|
||
}
|
||
|
||
mapreg_setreg(add_str("$@MobDrop_count"), j);
|
||
script_pushint(st, 1);
|
||
|
||
return 0;
|
||
}
|
||
/*==========================================
|
||
* <20><><EFBFBD><EFBFBD><EFBFBD>X<EFBFBD>^<5E>[<5B><><EFBFBD><EFBFBD>
|
||
*------------------------------------------*/
|
||
BUILDIN_FUNC(areamonster)
|
||
{
|
||
const char* mapn = script_getstr(st,2);
|
||
int x0 = script_getnum(st,3);
|
||
int y0 = script_getnum(st,4);
|
||
int x1 = script_getnum(st,5);
|
||
int y1 = script_getnum(st,6);
|
||
const char* str = script_getstr(st,7);
|
||
int class_ = script_getnum(st,8);
|
||
int amount = script_getnum(st,9);
|
||
const char* event = "";
|
||
|
||
struct map_session_data* sd;
|
||
int m;
|
||
|
||
if( script_hasdata(st,10) )
|
||
{
|
||
event = script_getstr(st,10);
|
||
check_event(st, event);
|
||
}
|
||
|
||
sd = map_id2sd(st->rid);
|
||
|
||
if( sd && strcmp(mapn,"this") == 0 )
|
||
m = sd->bl.m;
|
||
else
|
||
{
|
||
m = map_mapname2mapid(mapn);
|
||
if( map[m].flag.src4instance && st->instance_id )
|
||
{ // Try to redirect to the instance map, not the src map
|
||
if( (m = instance_mapid2imapid(m, st->instance_id)) < 0 )
|
||
{
|
||
ShowError("buildin_areamonster: Trying to spawn monster (%d) on instance map (%s) without instance attached.\n", class_, mapn);
|
||
return 1;
|
||
}
|
||
}
|
||
}
|
||
|
||
mob_once_spawn_area(sd,m,x0,y0,x1,y1,str,class_,amount,event);
|
||
return 0;
|
||
}
|
||
/*==========================================
|
||
* <20><><EFBFBD><EFBFBD><EFBFBD>X<EFBFBD>^<5E>[<5B>폜
|
||
*------------------------------------------*/
|
||
static int buildin_killmonster_sub_strip(struct block_list *bl,va_list ap)
|
||
{ //same fix but with killmonster instead - stripping events from mobs.
|
||
TBL_MOB* md = (TBL_MOB*)bl;
|
||
char *event=va_arg(ap,char *);
|
||
int allflag=va_arg(ap,int);
|
||
|
||
md->state.npc_killmonster = 1;
|
||
|
||
if(!allflag){
|
||
if(strcmp(event,md->npc_event)==0)
|
||
status_kill(bl);
|
||
}else{
|
||
if(!md->spawn)
|
||
status_kill(bl);
|
||
}
|
||
md->state.npc_killmonster = 0;
|
||
return 0;
|
||
}
|
||
static int buildin_killmonster_sub(struct block_list *bl,va_list ap)
|
||
{
|
||
TBL_MOB* md = (TBL_MOB*)bl;
|
||
char *event=va_arg(ap,char *);
|
||
int allflag=va_arg(ap,int);
|
||
|
||
if(!allflag){
|
||
if(strcmp(event,md->npc_event)==0)
|
||
status_kill(bl);
|
||
}else{
|
||
if(!md->spawn)
|
||
status_kill(bl);
|
||
}
|
||
return 0;
|
||
}
|
||
BUILDIN_FUNC(killmonster)
|
||
{
|
||
const char *mapname,*event;
|
||
int m,allflag=0;
|
||
mapname=script_getstr(st,2);
|
||
event=script_getstr(st,3);
|
||
if(strcmp(event,"All")==0)
|
||
allflag = 1;
|
||
else
|
||
check_event(st, event);
|
||
|
||
if( (m=map_mapname2mapid(mapname))<0 )
|
||
return 0;
|
||
|
||
if( map[m].flag.src4instance && st->instance_id && (m = instance_mapid2imapid(m, st->instance_id)) < 0 )
|
||
return 0;
|
||
|
||
if( script_hasdata(st,4) ) {
|
||
if ( script_getnum(st,4) == 1 ) {
|
||
map_foreachinmap(buildin_killmonster_sub, m, BL_MOB, event ,allflag);
|
||
return 0;
|
||
}
|
||
}
|
||
|
||
map_freeblock_lock();
|
||
map_foreachinmap(buildin_killmonster_sub_strip, m, BL_MOB, event ,allflag);
|
||
map_freeblock_unlock();
|
||
return 0;
|
||
}
|
||
|
||
static int buildin_killmonsterall_sub_strip(struct block_list *bl,va_list ap)
|
||
{ //Strips the event from the mob if it's killed the old method.
|
||
struct mob_data *md;
|
||
|
||
md = BL_CAST(BL_MOB, bl);
|
||
if (md->npc_event[0])
|
||
md->npc_event[0] = 0;
|
||
|
||
status_kill(bl);
|
||
return 0;
|
||
}
|
||
static int buildin_killmonsterall_sub(struct block_list *bl,va_list ap)
|
||
{
|
||
status_kill(bl);
|
||
return 0;
|
||
}
|
||
BUILDIN_FUNC(killmonsterall)
|
||
{
|
||
const char *mapname;
|
||
int m;
|
||
mapname=script_getstr(st,2);
|
||
|
||
if( (m = map_mapname2mapid(mapname))<0 )
|
||
return 0;
|
||
|
||
if( map[m].flag.src4instance && st->instance_id && (m = instance_mapid2imapid(m, st->instance_id)) < 0 )
|
||
return 0;
|
||
|
||
if( script_hasdata(st,3) ) {
|
||
if ( script_getnum(st,3) == 1 ) {
|
||
map_foreachinmap(buildin_killmonsterall_sub,m,BL_MOB);
|
||
return 0;
|
||
}
|
||
}
|
||
|
||
map_foreachinmap(buildin_killmonsterall_sub_strip,m,BL_MOB);
|
||
return 0;
|
||
}
|
||
|
||
/*==========================================
|
||
* Creates a clone of a player.
|
||
* clone map, x, y, event, char_id, master_id, mode, flag, duration
|
||
*------------------------------------------*/
|
||
BUILDIN_FUNC(clone)
|
||
{
|
||
TBL_PC *sd, *msd=NULL;
|
||
int char_id,master_id=0,x,y, mode = 0, flag = 0, m;
|
||
unsigned int duration = 0;
|
||
const char *map,*event="";
|
||
|
||
map=script_getstr(st,2);
|
||
x=script_getnum(st,3);
|
||
y=script_getnum(st,4);
|
||
event=script_getstr(st,5);
|
||
char_id=script_getnum(st,6);
|
||
|
||
if( script_hasdata(st,7) )
|
||
master_id=script_getnum(st,7);
|
||
|
||
if( script_hasdata(st,8) )
|
||
mode=script_getnum(st,8);
|
||
|
||
if( script_hasdata(st,9) )
|
||
flag=script_getnum(st,9);
|
||
|
||
if( script_hasdata(st,10) )
|
||
duration=script_getnum(st,10);
|
||
|
||
check_event(st, event);
|
||
|
||
m = map_mapname2mapid(map);
|
||
if (m < 0) return 0;
|
||
|
||
sd = map_charid2sd(char_id);
|
||
|
||
if (master_id) {
|
||
msd = map_charid2sd(master_id);
|
||
if (msd)
|
||
master_id = msd->bl.id;
|
||
else
|
||
master_id = 0;
|
||
}
|
||
if (sd) //Return ID of newly crafted clone.
|
||
script_pushint(st,mob_clone_spawn(sd, m, x, y, event, master_id, mode, flag, 1000*duration));
|
||
else //Failed to create clone.
|
||
script_pushint(st,0);
|
||
|
||
return 0;
|
||
}
|
||
/*==========================================
|
||
* <20>C<EFBFBD>x<EFBFBD><78><EFBFBD>g<EFBFBD><67><EFBFBD>s
|
||
*------------------------------------------*/
|
||
BUILDIN_FUNC(doevent)
|
||
{
|
||
const char* event = script_getstr(st,2);
|
||
struct map_session_data* sd;
|
||
|
||
if( ( sd = script_rid2sd(st) ) == NULL )
|
||
{
|
||
return 0;
|
||
}
|
||
|
||
check_event(st, event);
|
||
npc_event(sd, event, 0);
|
||
return 0;
|
||
}
|
||
/*==========================================
|
||
* NPC<50><43><EFBFBD>̃C<CC83>x<EFBFBD><78><EFBFBD>g<EFBFBD><67><EFBFBD>s
|
||
*------------------------------------------*/
|
||
BUILDIN_FUNC(donpcevent)
|
||
{
|
||
const char* event = script_getstr(st,2);
|
||
check_event(st, event);
|
||
npc_event_do(event);
|
||
return 0;
|
||
}
|
||
|
||
/// for Aegis compatibility
|
||
/// basically a specialized 'donpcevent', with the event specified as two arguments instead of one
|
||
BUILDIN_FUNC(cmdothernpc) // Added by RoVeRT
|
||
{
|
||
const char* npc = script_getstr(st,2);
|
||
const char* command = script_getstr(st,3);
|
||
char event[EVENT_NAME_LENGTH];
|
||
snprintf(event, sizeof(event), "%s::OnCommand%s", npc, command);
|
||
check_event(st, event);
|
||
npc_event_do(event);
|
||
return 0;
|
||
}
|
||
|
||
/*==========================================
|
||
* <20>C<EFBFBD>x<EFBFBD><78><EFBFBD>g<EFBFBD>^<5E>C<EFBFBD>}<7D>[<5B>lj<EFBFBD>
|
||
*------------------------------------------*/
|
||
BUILDIN_FUNC(addtimer)
|
||
{
|
||
int tick = script_getnum(st,2);
|
||
const char* event = script_getstr(st, 3);
|
||
TBL_PC* sd;
|
||
|
||
check_event(st, event);
|
||
sd = script_rid2sd(st);
|
||
if( sd == NULL )
|
||
return 0;
|
||
|
||
pc_addeventtimer(sd,tick,event);
|
||
return 0;
|
||
}
|
||
/*==========================================
|
||
* <20>C<EFBFBD>x<EFBFBD><78><EFBFBD>g<EFBFBD>^<5E>C<EFBFBD>}<7D>[<5B>폜
|
||
*------------------------------------------*/
|
||
BUILDIN_FUNC(deltimer)
|
||
{
|
||
const char *event;
|
||
TBL_PC* sd;
|
||
|
||
event=script_getstr(st, 2);
|
||
sd = script_rid2sd(st);
|
||
if( sd == NULL )
|
||
return 0;
|
||
|
||
check_event(st, event);
|
||
pc_deleventtimer(sd,event);
|
||
return 0;
|
||
}
|
||
/*==========================================
|
||
* <20>C<EFBFBD>x<EFBFBD><78><EFBFBD>g<EFBFBD>^<5E>C<EFBFBD>}<7D>[<5B>̃J<CC83>E<EFBFBD><45><EFBFBD>g<EFBFBD>l<EFBFBD>lj<EFBFBD>
|
||
*------------------------------------------*/
|
||
BUILDIN_FUNC(addtimercount)
|
||
{
|
||
const char *event;
|
||
int tick;
|
||
TBL_PC* sd;
|
||
|
||
event=script_getstr(st, 2);
|
||
tick=script_getnum(st,3);
|
||
sd = script_rid2sd(st);
|
||
if( sd == NULL )
|
||
return 0;
|
||
|
||
check_event(st, event);
|
||
pc_addeventtimercount(sd,event,tick);
|
||
return 0;
|
||
}
|
||
|
||
/*==========================================
|
||
* NPC<50>^<5E>C<EFBFBD>}<7D>[<5B><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||
*------------------------------------------*/
|
||
BUILDIN_FUNC(initnpctimer)
|
||
{
|
||
struct npc_data *nd;
|
||
int flag = 0;
|
||
|
||
if( script_hasdata(st,3) )
|
||
{ //Two arguments: NPC name and attach flag.
|
||
nd = npc_name2id(script_getstr(st, 2));
|
||
flag = script_getnum(st,3);
|
||
}
|
||
else if( script_hasdata(st,2) )
|
||
{ //Check if argument is numeric (flag) or string (npc name)
|
||
struct script_data *data;
|
||
data = script_getdata(st,2);
|
||
get_val(st,data);
|
||
if( data_isstring(data) ) //NPC name
|
||
nd = npc_name2id(conv_str(st, data));
|
||
else if( data_isint(data) ) //Flag
|
||
{
|
||
nd = (struct npc_data *)map_id2bl(st->oid);
|
||
flag = conv_num(st,data);
|
||
}
|
||
else
|
||
{
|
||
ShowError("initnpctimer: invalid argument type #1 (needs be int or string)).\n");
|
||
return 1;
|
||
}
|
||
}
|
||
else
|
||
nd = (struct npc_data *)map_id2bl(st->oid);
|
||
|
||
if( !nd )
|
||
return 0;
|
||
if( flag ) //Attach
|
||
{
|
||
TBL_PC* sd = script_rid2sd(st);
|
||
if( sd == NULL )
|
||
return 0;
|
||
nd->u.scr.rid = sd->bl.id;
|
||
}
|
||
|
||
npc_settimerevent_tick(nd,0);
|
||
npc_timerevent_start(nd, st->rid);
|
||
return 0;
|
||
}
|
||
/*==========================================
|
||
* NPC<50>^<5E>C<EFBFBD>}<7D>[<5B>J<EFBFBD>n
|
||
*------------------------------------------*/
|
||
BUILDIN_FUNC(startnpctimer)
|
||
{
|
||
struct npc_data *nd;
|
||
int flag = 0;
|
||
|
||
if( script_hasdata(st,3) )
|
||
{ //Two arguments: NPC name and attach flag.
|
||
nd = npc_name2id(script_getstr(st, 2));
|
||
flag = script_getnum(st,3);
|
||
}
|
||
else if( script_hasdata(st,2) )
|
||
{ //Check if argument is numeric (flag) or string (npc name)
|
||
struct script_data *data;
|
||
data = script_getdata(st,2);
|
||
get_val(st,data);
|
||
if( data_isstring(data) ) //NPC name
|
||
nd = npc_name2id(conv_str(st, data));
|
||
else if( data_isint(data) ) //Flag
|
||
{
|
||
nd = (struct npc_data *)map_id2bl(st->oid);
|
||
flag = conv_num(st,data);
|
||
}
|
||
else
|
||
{
|
||
ShowError("initnpctimer: invalid argument type #1 (needs be int or string)).\n");
|
||
return 1;
|
||
}
|
||
}
|
||
else
|
||
nd=(struct npc_data *)map_id2bl(st->oid);
|
||
|
||
if( !nd )
|
||
return 0;
|
||
if( flag ) //Attach
|
||
{
|
||
TBL_PC* sd = script_rid2sd(st);
|
||
if( sd == NULL )
|
||
return 0;
|
||
nd->u.scr.rid = sd->bl.id;
|
||
}
|
||
|
||
npc_timerevent_start(nd, st->rid);
|
||
return 0;
|
||
}
|
||
/*==========================================
|
||
* NPC<50>^<5E>C<EFBFBD>}<7D>[<5B><><EFBFBD>~
|
||
*------------------------------------------*/
|
||
BUILDIN_FUNC(stopnpctimer)
|
||
{
|
||
struct npc_data *nd;
|
||
int flag = 0;
|
||
|
||
if( script_hasdata(st,3) )
|
||
{ //Two arguments: NPC name and attach flag.
|
||
nd = npc_name2id(script_getstr(st, 2));
|
||
flag = script_getnum(st,3);
|
||
}
|
||
else if( script_hasdata(st,2) )
|
||
{ //Check if argument is numeric (flag) or string (npc name)
|
||
struct script_data *data;
|
||
data = script_getdata(st,2);
|
||
get_val(st,data);
|
||
if( data_isstring(data) ) //NPC name
|
||
nd = npc_name2id(conv_str(st, data));
|
||
else if( data_isint(data) ) //Flag
|
||
{
|
||
nd = (struct npc_data *)map_id2bl(st->oid);
|
||
flag = conv_num(st,data);
|
||
}
|
||
else
|
||
{
|
||
ShowError("initnpctimer: invalid argument type #1 (needs be int or string)).\n");
|
||
return 1;
|
||
}
|
||
}
|
||
else
|
||
nd=(struct npc_data *)map_id2bl(st->oid);
|
||
|
||
if( !nd )
|
||
return 0;
|
||
if( flag ) //Detach
|
||
nd->u.scr.rid = 0;
|
||
|
||
npc_timerevent_stop(nd);
|
||
return 0;
|
||
}
|
||
/*==========================================
|
||
* NPC<50>^<5E>C<EFBFBD>}<7D>[<5B><><EFBFBD><EFBFBD>
|
||
*------------------------------------------*/
|
||
BUILDIN_FUNC(getnpctimer)
|
||
{
|
||
struct npc_data *nd;
|
||
TBL_PC *sd;
|
||
int type = script_getnum(st,2);
|
||
int val = 0;
|
||
|
||
if( script_hasdata(st,3) )
|
||
nd = npc_name2id(script_getstr(st,3));
|
||
else
|
||
nd = (struct npc_data *)map_id2bl(st->oid);
|
||
|
||
if( !nd || nd->bl.type != BL_NPC )
|
||
{
|
||
script_pushint(st,0);
|
||
ShowError("getnpctimer: Invalid NPC.\n");
|
||
return 1;
|
||
}
|
||
|
||
switch( type )
|
||
{
|
||
case 0: val = npc_gettimerevent_tick(nd); break;
|
||
case 1:
|
||
if( nd->u.scr.rid )
|
||
{
|
||
sd = map_id2sd(nd->u.scr.rid);
|
||
if( !sd )
|
||
{
|
||
ShowError("buildin_getnpctimer: Attached player not found!\n");
|
||
break;
|
||
}
|
||
val = (sd->npc_timer_id != INVALID_TIMER);
|
||
}
|
||
else
|
||
val = (nd->u.scr.timerid != INVALID_TIMER);
|
||
break;
|
||
case 2: val = nd->u.scr.timeramount; break;
|
||
}
|
||
|
||
script_pushint(st,val);
|
||
return 0;
|
||
}
|
||
/*==========================================
|
||
* NPC<50>^<5E>C<EFBFBD>}<7D>[<5B>l<EFBFBD>ݒ<EFBFBD>
|
||
*------------------------------------------*/
|
||
BUILDIN_FUNC(setnpctimer)
|
||
{
|
||
int tick;
|
||
struct npc_data *nd;
|
||
|
||
tick = script_getnum(st,2);
|
||
if( script_hasdata(st,3) )
|
||
nd = npc_name2id(script_getstr(st,3));
|
||
else
|
||
nd = (struct npc_data *)map_id2bl(st->oid);
|
||
|
||
if( !nd || nd->bl.type != BL_NPC )
|
||
{
|
||
script_pushint(st,1);
|
||
ShowError("setnpctimer: Invalid NPC.\n");
|
||
return 1;
|
||
}
|
||
|
||
npc_settimerevent_tick(nd,tick);
|
||
script_pushint(st,0);
|
||
return 0;
|
||
}
|
||
|
||
/*==========================================
|
||
* attaches the player rid to the timer [Celest]
|
||
*------------------------------------------*/
|
||
BUILDIN_FUNC(attachnpctimer)
|
||
{
|
||
TBL_PC *sd;
|
||
struct npc_data *nd = (struct npc_data *)map_id2bl(st->oid);
|
||
|
||
if( !nd || nd->bl.type != BL_NPC )
|
||
{
|
||
script_pushint(st,1);
|
||
ShowError("setnpctimer: Invalid NPC.\n");
|
||
return 1;
|
||
}
|
||
|
||
if( script_hasdata(st,2) )
|
||
sd = map_nick2sd(script_getstr(st,2));
|
||
else
|
||
sd = script_rid2sd(st);
|
||
|
||
if( !sd )
|
||
{
|
||
script_pushint(st,1);
|
||
ShowWarning("attachnpctimer: Invalid player.\n");
|
||
return 1;
|
||
}
|
||
|
||
nd->u.scr.rid = sd->bl.id;
|
||
script_pushint(st,0);
|
||
return 0;
|
||
}
|
||
|
||
/*==========================================
|
||
* detaches a player rid from the timer [Celest]
|
||
*------------------------------------------*/
|
||
BUILDIN_FUNC(detachnpctimer)
|
||
{
|
||
struct npc_data *nd;
|
||
|
||
if( script_hasdata(st,2) )
|
||
nd = npc_name2id(script_getstr(st,2));
|
||
else
|
||
nd = (struct npc_data *)map_id2bl(st->oid);
|
||
|
||
if( !nd || nd->bl.type != BL_NPC )
|
||
{
|
||
script_pushint(st,1);
|
||
ShowError("detachnpctimer: Invalid NPC.\n");
|
||
return 1;
|
||
}
|
||
|
||
nd->u.scr.rid = 0;
|
||
script_pushint(st,0);
|
||
return 0;
|
||
}
|
||
|
||
/*==========================================
|
||
* To avoid "player not attached" script errors, this function is provided,
|
||
* it checks if there is a player attached to the current script. [Skotlex]
|
||
* If no, returns 0, if yes, returns the account_id of the attached player.
|
||
*------------------------------------------*/
|
||
BUILDIN_FUNC(playerattached)
|
||
{
|
||
if(st->rid == 0 || map_id2sd(st->rid) == NULL)
|
||
script_pushint(st,0);
|
||
else
|
||
script_pushint(st,st->rid);
|
||
return 0;
|
||
}
|
||
|
||
/*==========================================
|
||
* <20>V<EFBFBD>̐<EFBFBD><CC90>A<EFBFBD>i<EFBFBD>E<EFBFBD><45><EFBFBD>X
|
||
*------------------------------------------*/
|
||
BUILDIN_FUNC(announce)
|
||
{
|
||
const char *mes = script_getstr(st,2);
|
||
int flag = script_getnum(st,3);
|
||
const char *fontColor = script_hasdata(st,4) ? script_getstr(st,4) : NULL;
|
||
int fontType = script_hasdata(st,5) ? script_getnum(st,5) : 0x190; // default fontType (FW_NORMAL)
|
||
int fontSize = script_hasdata(st,6) ? script_getnum(st,6) : 12; // default fontSize
|
||
int fontAlign = script_hasdata(st,7) ? script_getnum(st,7) : 0; // default fontAlign
|
||
int fontY = script_hasdata(st,8) ? script_getnum(st,8) : 0; // default fontY
|
||
|
||
if (flag&0x0f) // Broadcast source or broadcast region defined
|
||
{
|
||
send_target target;
|
||
struct block_list *bl = (flag&0x08) ? map_id2bl(st->oid) : (struct block_list *)script_rid2sd(st); // If bc_npc flag is set, use NPC as broadcast source
|
||
if (bl == NULL)
|
||
return 0;
|
||
|
||
flag &= 0x07;
|
||
target = (flag == 1) ? ALL_SAMEMAP :
|
||
(flag == 2) ? AREA :
|
||
(flag == 3) ? SELF :
|
||
ALL_CLIENT;
|
||
if (fontColor)
|
||
clif_broadcast2(bl, mes, (int)strlen(mes)+1, strtol(fontColor, (char **)NULL, 0), fontType, fontSize, fontAlign, fontY, target);
|
||
else
|
||
clif_broadcast(bl, mes, (int)strlen(mes)+1, flag&0xf0, target);
|
||
}
|
||
else
|
||
{
|
||
if (fontColor)
|
||
intif_broadcast2(mes, (int)strlen(mes)+1, strtol(fontColor, (char **)NULL, 0), fontType, fontSize, fontAlign, fontY);
|
||
else
|
||
intif_broadcast(mes, (int)strlen(mes)+1, flag&0xf0);
|
||
}
|
||
return 0;
|
||
}
|
||
/*==========================================
|
||
* <20>V<EFBFBD>̐<EFBFBD><CC90>A<EFBFBD>i<EFBFBD>E<EFBFBD><45><EFBFBD>X<EFBFBD>i<EFBFBD><69><EFBFBD><EFBFBD><EFBFBD>}<7D>b<EFBFBD>v<EFBFBD>j
|
||
*------------------------------------------*/
|
||
static int buildin_announce_sub(struct block_list *bl, va_list ap)
|
||
{
|
||
char *mes = va_arg(ap, char *);
|
||
int len = va_arg(ap, int);
|
||
int type = va_arg(ap, int);
|
||
char *fontColor = va_arg(ap, char *);
|
||
short fontType = (short)va_arg(ap, int);
|
||
short fontSize = (short)va_arg(ap, int);
|
||
short fontAlign = (short)va_arg(ap, int);
|
||
short fontY = (short)va_arg(ap, int);
|
||
if (fontColor)
|
||
clif_broadcast2(bl, mes, len, strtol(fontColor, (char **)NULL, 0), fontType, fontSize, fontAlign, fontY, SELF);
|
||
else
|
||
clif_broadcast(bl, mes, len, type, SELF);
|
||
return 0;
|
||
}
|
||
|
||
BUILDIN_FUNC(mapannounce)
|
||
{
|
||
const char *mapname = script_getstr(st,2);
|
||
const char *mes = script_getstr(st,3);
|
||
int flag = script_getnum(st,4);
|
||
const char *fontColor = script_hasdata(st,5) ? script_getstr(st,5) : NULL;
|
||
int fontType = script_hasdata(st,6) ? script_getnum(st,6) : 0x190; // default fontType (FW_NORMAL)
|
||
int fontSize = script_hasdata(st,7) ? script_getnum(st,7) : 12; // default fontSize
|
||
int fontAlign = script_hasdata(st,8) ? script_getnum(st,8) : 0; // default fontAlign
|
||
int fontY = script_hasdata(st,9) ? script_getnum(st,9) : 0; // default fontY
|
||
int m;
|
||
|
||
if ((m = map_mapname2mapid(mapname)) < 0)
|
||
return 0;
|
||
|
||
map_foreachinmap(buildin_announce_sub, m, BL_PC,
|
||
mes, strlen(mes)+1, flag&0xf0, fontColor, fontType, fontSize, fontAlign, fontY);
|
||
return 0;
|
||
}
|
||
/*==========================================
|
||
* <20>V<EFBFBD>̐<EFBFBD><CC90>A<EFBFBD>i<EFBFBD>E<EFBFBD><45><EFBFBD>X<EFBFBD>i<EFBFBD><69><EFBFBD><EFBFBD><EFBFBD>G<EFBFBD><47><EFBFBD>A<EFBFBD>j
|
||
*------------------------------------------*/
|
||
BUILDIN_FUNC(areaannounce)
|
||
{
|
||
const char *mapname = script_getstr(st,2);
|
||
int x0 = script_getnum(st,3);
|
||
int y0 = script_getnum(st,4);
|
||
int x1 = script_getnum(st,5);
|
||
int y1 = script_getnum(st,6);
|
||
const char *mes = script_getstr(st,7);
|
||
int flag = script_getnum(st,8);
|
||
const char *fontColor = script_hasdata(st,9) ? script_getstr(st,9) : NULL;
|
||
int fontType = script_hasdata(st,10) ? script_getnum(st,10) : 0x190; // default fontType (FW_NORMAL)
|
||
int fontSize = script_hasdata(st,11) ? script_getnum(st,11) : 12; // default fontSize
|
||
int fontAlign = script_hasdata(st,12) ? script_getnum(st,12) : 0; // default fontAlign
|
||
int fontY = script_hasdata(st,13) ? script_getnum(st,13) : 0; // default fontY
|
||
int m;
|
||
|
||
if ((m = map_mapname2mapid(mapname)) < 0)
|
||
return 0;
|
||
|
||
map_foreachinarea(buildin_announce_sub, m, x0, y0, x1, y1, BL_PC,
|
||
mes, strlen(mes)+1, flag&0xf0, fontColor, fontType, fontSize, fontAlign, fontY);
|
||
return 0;
|
||
}
|
||
|
||
/*==========================================
|
||
* <20><><EFBFBD>[<5B>U<EFBFBD>[<5B><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||
*------------------------------------------*/
|
||
BUILDIN_FUNC(getusers)
|
||
{
|
||
int flag, val = 0;
|
||
struct map_session_data* sd;
|
||
struct block_list* bl = NULL;
|
||
|
||
flag = script_getnum(st,2);
|
||
|
||
switch(flag&0x07)
|
||
{
|
||
case 0:
|
||
if(flag&0x8)
|
||
{// npc
|
||
bl = map_id2bl(st->oid);
|
||
}
|
||
else if((sd = script_rid2sd(st))!=NULL)
|
||
{// pc
|
||
bl = &sd->bl;
|
||
}
|
||
|
||
if(bl)
|
||
{
|
||
val = map[bl->m].users;
|
||
}
|
||
break;
|
||
case 1:
|
||
val = map_getusers();
|
||
break;
|
||
default:
|
||
ShowWarning("buildin_getusers: Unknown type %d.\n", flag);
|
||
script_pushint(st,0);
|
||
return 1;
|
||
}
|
||
|
||
script_pushint(st,val);
|
||
return 0;
|
||
}
|
||
/*==========================================
|
||
* Works like @WHO - displays all online users names in window
|
||
*------------------------------------------*/
|
||
BUILDIN_FUNC(getusersname)
|
||
{
|
||
TBL_PC *sd, *pl_sd;
|
||
int disp_num=1, group_level = 0;
|
||
struct s_mapiterator* iter;
|
||
|
||
sd = script_rid2sd(st);
|
||
if (!sd) return 0;
|
||
|
||
group_level = pc_get_group_level(sd);
|
||
iter = mapit_getallusers();
|
||
for( pl_sd = (TBL_PC*)mapit_first(iter); mapit_exists(iter); pl_sd = (TBL_PC*)mapit_next(iter) )
|
||
{
|
||
if (pc_has_permission(pl_sd, PC_PERM_HIDE_SESSION) && pc_get_group_level(pl_sd) > group_level)
|
||
continue; // skip hidden sessions
|
||
|
||
if((disp_num++)%10==0)
|
||
clif_scriptnext(sd,st->oid);
|
||
clif_scriptmes(sd,st->oid,pl_sd->status.name);
|
||
}
|
||
mapit_free(iter);
|
||
|
||
return 0;
|
||
}
|
||
/*==========================================
|
||
* getmapguildusers("mapname",guild ID) Returns the number guild members present on a map [Reddozen]
|
||
*------------------------------------------*/
|
||
BUILDIN_FUNC(getmapguildusers)
|
||
{
|
||
const char *str;
|
||
int m, gid;
|
||
int i=0,c=0;
|
||
struct guild *g = NULL;
|
||
str=script_getstr(st,2);
|
||
gid=script_getnum(st,3);
|
||
if ((m = map_mapname2mapid(str)) < 0) { // map id on this server (m == -1 if not in actual map-server)
|
||
script_pushint(st,-1);
|
||
return 0;
|
||
}
|
||
g = guild_search(gid);
|
||
|
||
if (g){
|
||
for(i = 0; i < g->max_member; i++)
|
||
{
|
||
if (g->member[i].sd && g->member[i].sd->bl.m == m)
|
||
c++;
|
||
}
|
||
}
|
||
|
||
script_pushint(st,c);
|
||
return 0;
|
||
}
|
||
/*==========================================
|
||
* <20>}<7D>b<EFBFBD>v<EFBFBD>w<EFBFBD>胆<EFBFBD>[<5B>U<EFBFBD>[<5B><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||
*------------------------------------------*/
|
||
BUILDIN_FUNC(getmapusers)
|
||
{
|
||
const char *str;
|
||
int m;
|
||
str=script_getstr(st,2);
|
||
if( (m=map_mapname2mapid(str))< 0){
|
||
script_pushint(st,-1);
|
||
return 0;
|
||
}
|
||
script_pushint(st,map[m].users);
|
||
return 0;
|
||
}
|
||
/*==========================================
|
||
* <20>G<EFBFBD><47><EFBFBD>A<EFBFBD>w<EFBFBD>胆<EFBFBD>[<5B>U<EFBFBD>[<5B><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||
*------------------------------------------*/
|
||
static int buildin_getareausers_sub(struct block_list *bl,va_list ap)
|
||
{
|
||
int *users=va_arg(ap,int *);
|
||
(*users)++;
|
||
return 0;
|
||
}
|
||
BUILDIN_FUNC(getareausers)
|
||
{
|
||
const char *str;
|
||
int m,x0,y0,x1,y1,users=0;
|
||
str=script_getstr(st,2);
|
||
x0=script_getnum(st,3);
|
||
y0=script_getnum(st,4);
|
||
x1=script_getnum(st,5);
|
||
y1=script_getnum(st,6);
|
||
if( (m=map_mapname2mapid(str))< 0){
|
||
script_pushint(st,-1);
|
||
return 0;
|
||
}
|
||
map_foreachinarea(buildin_getareausers_sub,
|
||
m,x0,y0,x1,y1,BL_PC,&users);
|
||
script_pushint(st,users);
|
||
return 0;
|
||
}
|
||
|
||
/*==========================================
|
||
* <20>G<EFBFBD><47><EFBFBD>A<EFBFBD>w<EFBFBD><77><EFBFBD>h<EFBFBD><68><EFBFBD>b<EFBFBD>v<EFBFBD>A<EFBFBD>C<EFBFBD>e<EFBFBD><65><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||
*------------------------------------------*/
|
||
static int buildin_getareadropitem_sub(struct block_list *bl,va_list ap)
|
||
{
|
||
int item=va_arg(ap,int);
|
||
int *amount=va_arg(ap,int *);
|
||
struct flooritem_data *drop=(struct flooritem_data *)bl;
|
||
|
||
if(drop->item_data.nameid==item)
|
||
(*amount)+=drop->item_data.amount;
|
||
|
||
return 0;
|
||
}
|
||
BUILDIN_FUNC(getareadropitem)
|
||
{
|
||
const char *str;
|
||
int m,x0,y0,x1,y1,item,amount=0;
|
||
struct script_data *data;
|
||
|
||
str=script_getstr(st,2);
|
||
x0=script_getnum(st,3);
|
||
y0=script_getnum(st,4);
|
||
x1=script_getnum(st,5);
|
||
y1=script_getnum(st,6);
|
||
|
||
data=script_getdata(st,7);
|
||
get_val(st,data);
|
||
if( data_isstring(data) ){
|
||
const char *name=conv_str(st,data);
|
||
struct item_data *item_data = itemdb_searchname(name);
|
||
item=UNKNOWN_ITEM_ID;
|
||
if( item_data )
|
||
item=item_data->nameid;
|
||
}else
|
||
item=conv_num(st,data);
|
||
|
||
if( (m=map_mapname2mapid(str))< 0){
|
||
script_pushint(st,-1);
|
||
return 0;
|
||
}
|
||
map_foreachinarea(buildin_getareadropitem_sub,
|
||
m,x0,y0,x1,y1,BL_ITEM,item,&amount);
|
||
script_pushint(st,amount);
|
||
return 0;
|
||
}
|
||
/*==========================================
|
||
* NPC<50>̗L<CC97><4C><EFBFBD><EFBFBD>
|
||
*------------------------------------------*/
|
||
BUILDIN_FUNC(enablenpc)
|
||
{
|
||
const char *str;
|
||
str=script_getstr(st,2);
|
||
npc_enable(str,1);
|
||
return 0;
|
||
}
|
||
/*==========================================
|
||
* NPC<50>̖<EFBFBD><CC96><EFBFBD><EFBFBD><EFBFBD>
|
||
*------------------------------------------*/
|
||
BUILDIN_FUNC(disablenpc)
|
||
{
|
||
const char *str;
|
||
str=script_getstr(st,2);
|
||
npc_enable(str,0);
|
||
return 0;
|
||
}
|
||
|
||
/*==========================================
|
||
* <20>B<EFBFBD><42><EFBFBD>Ă<EFBFBD><C482><EFBFBD>NPC<50>̕\<5C><>
|
||
*------------------------------------------*/
|
||
BUILDIN_FUNC(hideoffnpc)
|
||
{
|
||
const char *str;
|
||
str=script_getstr(st,2);
|
||
npc_enable(str,2);
|
||
return 0;
|
||
}
|
||
/*==========================================
|
||
* NPC<50><43><EFBFBD>n<EFBFBD>C<EFBFBD>f<EFBFBD>B<EFBFBD><42><EFBFBD>O
|
||
*------------------------------------------*/
|
||
BUILDIN_FUNC(hideonnpc)
|
||
{
|
||
const char *str;
|
||
str=script_getstr(st,2);
|
||
npc_enable(str,4);
|
||
return 0;
|
||
}
|
||
|
||
/// Starts a status effect on the target unit or on the attached player.
|
||
///
|
||
/// sc_start <effect_id>,<duration>,<val1>{,<unit_id>};
|
||
BUILDIN_FUNC(sc_start)
|
||
{
|
||
struct block_list* bl;
|
||
enum sc_type type;
|
||
int tick;
|
||
int val1;
|
||
int val4 = 0;
|
||
|
||
type = (sc_type)script_getnum(st,2);
|
||
tick = script_getnum(st,3);
|
||
val1 = script_getnum(st,4);
|
||
if( script_hasdata(st,5) )
|
||
bl = map_id2bl(script_getnum(st,5));
|
||
else
|
||
bl = map_id2bl(st->rid);
|
||
|
||
if( tick == 0 && val1 > 0 && type > SC_NONE && type < SC_MAX && status_sc2skill(type) != 0 )
|
||
{// When there isn't a duration specified, try to get it from the skill_db
|
||
tick = skill_get_time(status_sc2skill(type), val1);
|
||
}
|
||
|
||
if( potion_flag == 1 && potion_target )
|
||
{ //skill.c set the flags before running the script, this must be a potion-pitched effect.
|
||
bl = map_id2bl(potion_target);
|
||
tick /= 2;// Thrown potions only last half.
|
||
val4 = 1;// Mark that this was a thrown sc_effect
|
||
}
|
||
|
||
if( bl )
|
||
status_change_start(bl, type, 10000, val1, 0, 0, val4, tick, 2);
|
||
|
||
return 0;
|
||
}
|
||
|
||
/// Starts a status effect on the target unit or on the attached player.
|
||
///
|
||
/// sc_start2 <effect_id>,<duration>,<val1>,<percent chance>{,<unit_id>};
|
||
BUILDIN_FUNC(sc_start2)
|
||
{
|
||
struct block_list* bl;
|
||
enum sc_type type;
|
||
int tick;
|
||
int val1;
|
||
int val4 = 0;
|
||
int rate;
|
||
|
||
type = (sc_type)script_getnum(st,2);
|
||
tick = script_getnum(st,3);
|
||
val1 = script_getnum(st,4);
|
||
rate = script_getnum(st,5);
|
||
if( script_hasdata(st,6) )
|
||
bl = map_id2bl(script_getnum(st,6));
|
||
else
|
||
bl = map_id2bl(st->rid);
|
||
|
||
if( tick == 0 && val1 > 0 && type > SC_NONE && type < SC_MAX && status_sc2skill(type) != 0 )
|
||
{// When there isn't a duration specified, try to get it from the skill_db
|
||
tick = skill_get_time(status_sc2skill(type), val1);
|
||
}
|
||
|
||
if( potion_flag == 1 && potion_target )
|
||
{ //skill.c set the flags before running the script, this must be a potion-pitched effect.
|
||
bl = map_id2bl(potion_target);
|
||
tick /= 2;// Thrown potions only last half.
|
||
val4 = 1;// Mark that this was a thrown sc_effect
|
||
}
|
||
|
||
if( bl )
|
||
status_change_start(bl, type, rate, val1, 0, 0, val4, tick, 2);
|
||
|
||
return 0;
|
||
}
|
||
|
||
/// Starts a status effect on the target unit or on the attached player.
|
||
///
|
||
/// sc_start4 <effect_id>,<duration>,<val1>,<val2>,<val3>,<val4>{,<unit_id>};
|
||
BUILDIN_FUNC(sc_start4)
|
||
{
|
||
struct block_list* bl;
|
||
enum sc_type type;
|
||
int tick;
|
||
int val1;
|
||
int val2;
|
||
int val3;
|
||
int val4;
|
||
|
||
type = (sc_type)script_getnum(st,2);
|
||
tick = script_getnum(st,3);
|
||
val1 = script_getnum(st,4);
|
||
val2 = script_getnum(st,5);
|
||
val3 = script_getnum(st,6);
|
||
val4 = script_getnum(st,7);
|
||
if( script_hasdata(st,8) )
|
||
bl = map_id2bl(script_getnum(st,8));
|
||
else
|
||
bl = map_id2bl(st->rid);
|
||
|
||
if( tick == 0 && val1 > 0 && type > SC_NONE && type < SC_MAX && status_sc2skill(type) != 0 )
|
||
{// When there isn't a duration specified, try to get it from the skill_db
|
||
tick = skill_get_time(status_sc2skill(type), val1);
|
||
}
|
||
|
||
if( potion_flag == 1 && potion_target )
|
||
{ //skill.c set the flags before running the script, this must be a potion-pitched effect.
|
||
bl = map_id2bl(potion_target);
|
||
tick /= 2;// Thrown potions only last half.
|
||
}
|
||
|
||
if( bl )
|
||
status_change_start(bl, type, 10000, val1, val2, val3, val4, tick, 2);
|
||
|
||
return 0;
|
||
}
|
||
|
||
/// Ends one or all status effects on the target unit or on the attached player.
|
||
///
|
||
/// sc_end <effect_id>{,<unit_id>};
|
||
BUILDIN_FUNC(sc_end)
|
||
{
|
||
struct block_list* bl;
|
||
int type;
|
||
|
||
type = script_getnum(st,2);
|
||
if( script_hasdata(st,3) )
|
||
bl = map_id2bl(script_getnum(st,3));
|
||
else
|
||
bl = map_id2bl(st->rid);
|
||
|
||
if( potion_flag==1 && potion_target )
|
||
{//##TODO how does this work [FlavioJS]
|
||
bl = map_id2bl(potion_target);
|
||
}
|
||
|
||
if( !bl ) return 0;
|
||
|
||
if( type >= 0 && type < SC_MAX )
|
||
{
|
||
struct status_change *sc = status_get_sc(bl);
|
||
struct status_change_entry *sce = sc?sc->data[type]:NULL;
|
||
if (!sce) return 0;
|
||
//This should help status_change_end force disabling the SC in case it has no limit.
|
||
sce->val1 = sce->val2 = sce->val3 = sce->val4 = 0;
|
||
status_change_end(bl, (sc_type)type, INVALID_TIMER);
|
||
} else
|
||
status_change_clear(bl, 2);// remove all effects
|
||
return 0;
|
||
}
|
||
|
||
/*==========================================
|
||
* <20><><EFBFBD>Ԉُ<D488><D98F>ϐ<EFBFBD><CF90><EFBFBD><EFBFBD>v<EFBFBD>Z<EFBFBD><5A><EFBFBD><EFBFBD><EFBFBD>m<EFBFBD><6D><EFBFBD><EFBFBD><EFBFBD>Ԃ<EFBFBD>
|
||
*------------------------------------------*/
|
||
BUILDIN_FUNC(getscrate)
|
||
{
|
||
struct block_list *bl;
|
||
int type,rate;
|
||
|
||
type=script_getnum(st,2);
|
||
rate=script_getnum(st,3);
|
||
if( script_hasdata(st,4) ) //<2F>w<EFBFBD>肵<EFBFBD><E882B5><EFBFBD>L<EFBFBD><4C><EFBFBD><EFBFBD><EFBFBD>̑ϐ<CC91><CF90><EFBFBD><EFBFBD>v<EFBFBD>Z<EFBFBD><5A><EFBFBD><EFBFBD>
|
||
bl = map_id2bl(script_getnum(st,4));
|
||
else
|
||
bl = map_id2bl(st->rid);
|
||
|
||
if (bl)
|
||
rate = status_get_sc_def(bl, (sc_type)type, 10000, 10000, 0);
|
||
|
||
script_pushint(st,rate);
|
||
return 0;
|
||
}
|
||
|
||
/*==========================================
|
||
* getstatus <type>{, <info>};
|
||
*------------------------------------------*/
|
||
BUILDIN_FUNC(getstatus)
|
||
{
|
||
int id, type;
|
||
struct map_session_data* sd = script_rid2sd(st);
|
||
|
||
if( sd == NULL )
|
||
{// no player attached
|
||
return 0;
|
||
}
|
||
|
||
id = script_getnum(st, 2);
|
||
type = script_hasdata(st, 3) ? script_getnum(st, 3) : 0;
|
||
|
||
if( id <= SC_NONE || id >= SC_MAX )
|
||
{// invalid status type given
|
||
ShowWarning("script.c:getstatus: Invalid status type given (%d).\n", id);
|
||
return 0;
|
||
}
|
||
|
||
if( sd->sc.count == 0 || !sd->sc.data[id] )
|
||
{// no status is active
|
||
script_pushint(st, 0);
|
||
return 0;
|
||
}
|
||
|
||
switch( type )
|
||
{
|
||
case 1: script_pushint(st, sd->sc.data[id]->val1); break;
|
||
case 2: script_pushint(st, sd->sc.data[id]->val2); break;
|
||
case 3: script_pushint(st, sd->sc.data[id]->val3); break;
|
||
case 4: script_pushint(st, sd->sc.data[id]->val4); break;
|
||
case 5:
|
||
{
|
||
struct TimerData* timer = (struct TimerData*)get_timer(sd->sc.data[id]->timer);
|
||
|
||
if( timer )
|
||
{// return the amount of time remaining
|
||
script_pushint(st, timer->tick - gettick());
|
||
}
|
||
}
|
||
break;
|
||
default: script_pushint(st, 1); break;
|
||
}
|
||
|
||
return 0;
|
||
}
|
||
|
||
/*==========================================
|
||
*
|
||
*------------------------------------------*/
|
||
BUILDIN_FUNC(debugmes)
|
||
{
|
||
const char *str;
|
||
str=script_getstr(st,2);
|
||
ShowDebug("script debug : %d %d : %s\n",st->rid,st->oid,str);
|
||
return 0;
|
||
}
|
||
|
||
/*==========================================
|
||
*<2A>ߊl<DF8A>A<EFBFBD>C<EFBFBD>e<EFBFBD><65><EFBFBD>g<EFBFBD>p
|
||
*------------------------------------------*/
|
||
BUILDIN_FUNC(catchpet)
|
||
{
|
||
int pet_id;
|
||
TBL_PC *sd;
|
||
|
||
pet_id= script_getnum(st,2);
|
||
sd=script_rid2sd(st);
|
||
if( sd == NULL )
|
||
return 0;
|
||
|
||
pet_catch_process1(sd,pet_id);
|
||
return 0;
|
||
}
|
||
|
||
/*==========================================
|
||
* [orn]
|
||
*------------------------------------------*/
|
||
BUILDIN_FUNC(homunculus_evolution)
|
||
{
|
||
TBL_PC *sd;
|
||
|
||
sd=script_rid2sd(st);
|
||
if( sd == NULL )
|
||
return 0;
|
||
|
||
if(merc_is_hom_active(sd->hd))
|
||
{
|
||
if (sd->hd->homunculus.intimacy > 91000)
|
||
merc_hom_evolution(sd->hd);
|
||
else
|
||
clif_emotion(&sd->hd->bl, E_SWT);
|
||
}
|
||
return 0;
|
||
}
|
||
|
||
// [Zephyrus]
|
||
BUILDIN_FUNC(homunculus_shuffle)
|
||
{
|
||
TBL_PC *sd;
|
||
|
||
sd=script_rid2sd(st);
|
||
if( sd == NULL )
|
||
return 0;
|
||
|
||
if(merc_is_hom_active(sd->hd))
|
||
merc_hom_shuffle(sd->hd);
|
||
|
||
return 0;
|
||
}
|
||
|
||
//These two functions bring the eA MAPID_* class functionality to scripts.
|
||
BUILDIN_FUNC(eaclass)
|
||
{
|
||
int class_;
|
||
if( script_hasdata(st,2) )
|
||
class_ = script_getnum(st,2);
|
||
else {
|
||
TBL_PC *sd;
|
||
sd=script_rid2sd(st);
|
||
if (!sd) {
|
||
script_pushint(st,-1);
|
||
return 0;
|
||
}
|
||
class_ = sd->status.class_;
|
||
}
|
||
script_pushint(st,pc_jobid2mapid(class_));
|
||
return 0;
|
||
}
|
||
|
||
BUILDIN_FUNC(roclass)
|
||
{
|
||
int class_ =script_getnum(st,2);
|
||
int sex;
|
||
if( script_hasdata(st,3) )
|
||
sex = script_getnum(st,3);
|
||
else {
|
||
TBL_PC *sd;
|
||
if (st->rid && (sd=script_rid2sd(st)))
|
||
sex = sd->status.sex;
|
||
else
|
||
sex = 1; //Just use male when not found.
|
||
}
|
||
script_pushint(st,pc_mapid2jobid(class_, sex));
|
||
return 0;
|
||
}
|
||
|
||
/*==========================================
|
||
* Tells client to open a hatching window, used for pet incubator
|
||
*------------------------------------------*/
|
||
BUILDIN_FUNC(birthpet)
|
||
{
|
||
TBL_PC *sd;
|
||
sd=script_rid2sd(st);
|
||
if( sd == NULL )
|
||
return 0;
|
||
|
||
if( sd->status.pet_id )
|
||
{// do not send egg list, when you already have a pet
|
||
return 0;
|
||
}
|
||
|
||
clif_sendegg(sd);
|
||
return 0;
|
||
}
|
||
|
||
/*==========================================
|
||
* Added - AppleGirl For Advanced Classes, (Updated for Cleaner Script Purposes)
|
||
*------------------------------------------*/
|
||
BUILDIN_FUNC(resetlvl)
|
||
{
|
||
TBL_PC *sd;
|
||
|
||
int type=script_getnum(st,2);
|
||
|
||
sd=script_rid2sd(st);
|
||
if( sd == NULL )
|
||
return 0;
|
||
|
||
pc_resetlvl(sd,type);
|
||
return 0;
|
||
}
|
||
/*==========================================
|
||
* <20>X<EFBFBD>e<EFBFBD>[<5B>^<5E>X<EFBFBD><58><EFBFBD>Z<EFBFBD>b<EFBFBD>g
|
||
*------------------------------------------*/
|
||
BUILDIN_FUNC(resetstatus)
|
||
{
|
||
TBL_PC *sd;
|
||
sd=script_rid2sd(st);
|
||
pc_resetstate(sd);
|
||
return 0;
|
||
}
|
||
|
||
/*==========================================
|
||
* script command resetskill
|
||
*------------------------------------------*/
|
||
BUILDIN_FUNC(resetskill)
|
||
{
|
||
TBL_PC *sd;
|
||
sd=script_rid2sd(st);
|
||
pc_resetskill(sd,1);
|
||
return 0;
|
||
}
|
||
|
||
/*==========================================
|
||
* Counts total amount of skill points.
|
||
*------------------------------------------*/
|
||
BUILDIN_FUNC(skillpointcount)
|
||
{
|
||
TBL_PC *sd;
|
||
sd=script_rid2sd(st);
|
||
script_pushint(st,sd->status.skill_point + pc_resetskill(sd,2));
|
||
return 0;
|
||
}
|
||
|
||
/*==========================================
|
||
*
|
||
*------------------------------------------*/
|
||
BUILDIN_FUNC(changebase)
|
||
{
|
||
TBL_PC *sd=NULL;
|
||
int vclass;
|
||
|
||
if( script_hasdata(st,3) )
|
||
sd=map_id2sd(script_getnum(st,3));
|
||
else
|
||
sd=script_rid2sd(st);
|
||
|
||
if(sd == NULL)
|
||
return 0;
|
||
|
||
vclass = script_getnum(st,2);
|
||
if(vclass == JOB_WEDDING)
|
||
{
|
||
if (!battle_config.wedding_modifydisplay || //Do not show the wedding sprites
|
||
sd->class_&JOBL_BABY //Baby classes screw up when showing wedding sprites. [Skotlex] They don't seem to anymore.
|
||
)
|
||
return 0;
|
||
}
|
||
|
||
if(!sd->disguise && vclass != sd->vd.class_) {
|
||
status_set_viewdata(&sd->bl, vclass);
|
||
//Updated client view. Base, Weapon and Cloth Colors.
|
||
clif_changelook(&sd->bl,LOOK_BASE,sd->vd.class_);
|
||
clif_changelook(&sd->bl,LOOK_WEAPON,sd->status.weapon);
|
||
if (sd->vd.cloth_color)
|
||
clif_changelook(&sd->bl,LOOK_CLOTHES_COLOR,sd->vd.cloth_color);
|
||
clif_skillinfoblock(sd);
|
||
}
|
||
|
||
return 0;
|
||
}
|
||
|
||
/*==========================================
|
||
* <20><><EFBFBD>ʕϊ<CA95>
|
||
*------------------------------------------*/
|
||
BUILDIN_FUNC(changesex)
|
||
{
|
||
TBL_PC *sd = NULL;
|
||
sd = script_rid2sd(st);
|
||
|
||
chrif_changesex(sd);
|
||
return 0;
|
||
}
|
||
|
||
/*==========================================
|
||
* Works like 'announce' but outputs in the common chat window
|
||
*------------------------------------------*/
|
||
BUILDIN_FUNC(globalmes)
|
||
{
|
||
struct block_list *bl = map_id2bl(st->oid);
|
||
struct npc_data *nd = (struct npc_data *)bl;
|
||
const char *name=NULL,*mes;
|
||
|
||
mes=script_getstr(st,2); // <20><><EFBFBD>b<EFBFBD>Z<EFBFBD>[<5B>W<EFBFBD>̎擾
|
||
if(mes==NULL) return 0;
|
||
|
||
if(script_hasdata(st,3)){ // NPC<50><43><EFBFBD>̎擾(123#456)
|
||
name=script_getstr(st,3);
|
||
} else {
|
||
name=nd->name;
|
||
}
|
||
|
||
npc_globalmessage(name,mes); // <20>O<EFBFBD><4F><EFBFBD>[<5B>o<EFBFBD><6F><EFBFBD><EFBFBD><EFBFBD>b<EFBFBD>Z<EFBFBD>[<5B>W<EFBFBD><57><EFBFBD>M
|
||
|
||
return 0;
|
||
}
|
||
|
||
/////////////////////////////////////////////////////////////////////
|
||
// NPC waiting room (chat room)
|
||
//
|
||
|
||
/// Creates a waiting room (chat room) for this npc.
|
||
///
|
||
/// waitingroom "<title>",<limit>{,"<event>"{,<trigger>{,<zeny>{,<minlvl>{,<maxlvl>}}}}};
|
||
BUILDIN_FUNC(waitingroom)
|
||
{
|
||
struct npc_data* nd;
|
||
int pub = 1;
|
||
const char* title = script_getstr(st, 2);
|
||
int limit = script_getnum(st, 3);
|
||
const char* ev = script_hasdata(st,4) ? script_getstr(st,4) : "";
|
||
int trigger = script_hasdata(st,5) ? script_getnum(st,5) : limit;
|
||
int zeny = script_hasdata(st,6) ? script_getnum(st,6) : 0;
|
||
int minLvl = script_hasdata(st,7) ? script_getnum(st,7) : 1;
|
||
int maxLvl = script_hasdata(st,8) ? script_getnum(st,8) : MAX_LEVEL;
|
||
|
||
nd = (struct npc_data *)map_id2bl(st->oid);
|
||
if( nd != NULL )
|
||
chat_createnpcchat(nd, title, limit, pub, trigger, ev, zeny, minLvl, maxLvl);
|
||
|
||
return 0;
|
||
}
|
||
|
||
/// Removes the waiting room of the current or target npc.
|
||
///
|
||
/// delwaitingroom "<npc_name>";
|
||
/// delwaitingroom;
|
||
BUILDIN_FUNC(delwaitingroom)
|
||
{
|
||
struct npc_data* nd;
|
||
if( script_hasdata(st,2) )
|
||
nd = npc_name2id(script_getstr(st, 2));
|
||
else
|
||
nd = (struct npc_data *)map_id2bl(st->oid);
|
||
if( nd != NULL )
|
||
chat_deletenpcchat(nd);
|
||
return 0;
|
||
}
|
||
|
||
/// Kicks all the players from the waiting room of the current or target npc.
|
||
///
|
||
/// kickwaitingroomall "<npc_name>";
|
||
/// kickwaitingroomall;
|
||
BUILDIN_FUNC(waitingroomkickall)
|
||
{
|
||
struct npc_data* nd;
|
||
struct chat_data* cd;
|
||
|
||
if( script_hasdata(st,2) )
|
||
nd = npc_name2id(script_getstr(st,2));
|
||
else
|
||
nd = (struct npc_data *)map_id2bl(st->oid);
|
||
|
||
if( nd != NULL && (cd=(struct chat_data *)map_id2bl(nd->chat_id)) != NULL )
|
||
chat_npckickall(cd);
|
||
return 0;
|
||
}
|
||
|
||
/// Enables the waiting room event of the current or target npc.
|
||
///
|
||
/// enablewaitingroomevent "<npc_name>";
|
||
/// enablewaitingroomevent;
|
||
BUILDIN_FUNC(enablewaitingroomevent)
|
||
{
|
||
struct npc_data* nd;
|
||
struct chat_data* cd;
|
||
|
||
if( script_hasdata(st,2) )
|
||
nd = npc_name2id(script_getstr(st, 2));
|
||
else
|
||
nd = (struct npc_data *)map_id2bl(st->oid);
|
||
|
||
if( nd != NULL && (cd=(struct chat_data *)map_id2bl(nd->chat_id)) != NULL )
|
||
chat_enableevent(cd);
|
||
return 0;
|
||
}
|
||
|
||
/// Disables the waiting room event of the current or target npc.
|
||
///
|
||
/// disablewaitingroomevent "<npc_name>";
|
||
/// disablewaitingroomevent;
|
||
BUILDIN_FUNC(disablewaitingroomevent)
|
||
{
|
||
struct npc_data *nd;
|
||
struct chat_data *cd;
|
||
|
||
if( script_hasdata(st,2) )
|
||
nd = npc_name2id(script_getstr(st, 2));
|
||
else
|
||
nd = (struct npc_data *)map_id2bl(st->oid);
|
||
|
||
if( nd != NULL && (cd=(struct chat_data *)map_id2bl(nd->chat_id)) != NULL )
|
||
chat_disableevent(cd);
|
||
return 0;
|
||
}
|
||
|
||
/// Returns info on the waiting room of the current or target npc.
|
||
/// Returns -1 if the type unknown
|
||
/// <type>=0 : current number of users
|
||
/// <type>=1 : maximum number of users allowed
|
||
/// <type>=2 : the number of users that trigger the event
|
||
/// <type>=3 : if the trigger is disabled
|
||
/// <type>=4 : the title of the waiting room
|
||
/// <type>=5 : the password of the waiting room
|
||
/// <type>=16 : the name of the waiting room event
|
||
/// <type>=32 : if the waiting room is full
|
||
/// <type>=33 : if there are enough users to trigger the event
|
||
///
|
||
/// getwaitingroomstate(<type>,"<npc_name>") -> <info>
|
||
/// getwaitingroomstate(<type>) -> <info>
|
||
BUILDIN_FUNC(getwaitingroomstate)
|
||
{
|
||
struct npc_data *nd;
|
||
struct chat_data *cd;
|
||
int type;
|
||
|
||
type = script_getnum(st,2);
|
||
if( script_hasdata(st,3) )
|
||
nd = npc_name2id(script_getstr(st, 3));
|
||
else
|
||
nd = (struct npc_data *)map_id2bl(st->oid);
|
||
|
||
if( nd == NULL || (cd=(struct chat_data *)map_id2bl(nd->chat_id)) == NULL )
|
||
{
|
||
script_pushint(st, -1);
|
||
return 0;
|
||
}
|
||
|
||
switch(type)
|
||
{
|
||
case 0: script_pushint(st, cd->users); break;
|
||
case 1: script_pushint(st, cd->limit); break;
|
||
case 2: script_pushint(st, cd->trigger&0x7f); break;
|
||
case 3: script_pushint(st, ((cd->trigger&0x80)!=0)); break;
|
||
case 4: script_pushstrcopy(st, cd->title); break;
|
||
case 5: script_pushstrcopy(st, cd->pass); break;
|
||
case 16: script_pushstrcopy(st, cd->npc_event);break;
|
||
case 32: script_pushint(st, (cd->users >= cd->limit)); break;
|
||
case 33: script_pushint(st, (cd->users >= cd->trigger)); break;
|
||
default: script_pushint(st, -1); break;
|
||
}
|
||
return 0;
|
||
}
|
||
|
||
/// Warps the trigger or target amount of players to the target map and position.
|
||
/// Players are automatically removed from the waiting room.
|
||
/// Those waiting the longest will get warped first.
|
||
/// The target map can be "Random" for a random position in the current map,
|
||
/// and "SavePoint" for the savepoint map+position.
|
||
/// The map flag noteleport of the current map is only considered when teleporting to the savepoint.
|
||
///
|
||
/// The id's of the teleported players are put into the array $@warpwaitingpc[]
|
||
/// The total number of teleported players is put into $@warpwaitingpcnum
|
||
///
|
||
/// warpwaitingpc "<map name>",<x>,<y>,<number of players>;
|
||
/// warpwaitingpc "<map name>",<x>,<y>;
|
||
BUILDIN_FUNC(warpwaitingpc)
|
||
{
|
||
int x;
|
||
int y;
|
||
int i;
|
||
int n;
|
||
const char* map_name;
|
||
struct npc_data* nd;
|
||
struct chat_data* cd;
|
||
TBL_PC* sd;
|
||
|
||
nd = (struct npc_data *)map_id2bl(st->oid);
|
||
if( nd == NULL || (cd=(struct chat_data *)map_id2bl(nd->chat_id)) == NULL )
|
||
return 0;
|
||
|
||
map_name = script_getstr(st,2);
|
||
x = script_getnum(st,3);
|
||
y = script_getnum(st,4);
|
||
n = cd->trigger&0x7f;
|
||
|
||
if( script_hasdata(st,5) )
|
||
n = script_getnum(st,5);
|
||
|
||
for( i = 0; i < n && cd->users > 0; i++ )
|
||
{
|
||
sd = cd->usersd[0];
|
||
|
||
if( strcmp(map_name,"SavePoint") == 0 && map[sd->bl.m].flag.noteleport )
|
||
{// can't teleport on this map
|
||
break;
|
||
}
|
||
|
||
if( cd->zeny )
|
||
{// fee set
|
||
if( (uint32)sd->status.zeny < cd->zeny )
|
||
{// no zeny to cover set fee
|
||
break;
|
||
}
|
||
pc_payzeny(sd, cd->zeny);
|
||
}
|
||
|
||
mapreg_setreg(reference_uid(add_str("$@warpwaitingpc"), i), sd->bl.id);
|
||
|
||
if( strcmp(map_name,"Random") == 0 )
|
||
pc_randomwarp(sd,CLR_TELEPORT);
|
||
else if( strcmp(map_name,"SavePoint") == 0 )
|
||
pc_setpos(sd, sd->status.save_point.map, sd->status.save_point.x, sd->status.save_point.y, CLR_TELEPORT);
|
||
else
|
||
pc_setpos(sd, mapindex_name2id(map_name), x, y, CLR_OUTSIGHT);
|
||
}
|
||
mapreg_setreg(add_str("$@warpwaitingpcnum"), i);
|
||
return 0;
|
||
}
|
||
|
||
/////////////////////////////////////////////////////////////////////
|
||
// ...
|
||
//
|
||
|
||
/// Detaches a character from a script.
|
||
///
|
||
/// @param st Script state to detach the character from.
|
||
static void script_detach_rid(struct script_state* st)
|
||
{
|
||
if(st->rid)
|
||
{
|
||
script_detach_state(st, false);
|
||
st->rid = 0;
|
||
}
|
||
}
|
||
|
||
/*==========================================
|
||
* RID<49>̃A<CC83>^<5E>b<EFBFBD>`
|
||
*------------------------------------------*/
|
||
BUILDIN_FUNC(attachrid)
|
||
{
|
||
int rid = script_getnum(st,2);
|
||
struct map_session_data* sd;
|
||
|
||
if ((sd = map_id2sd(rid))!=NULL) {
|
||
script_detach_rid(st);
|
||
|
||
st->rid = rid;
|
||
script_attach_state(st);
|
||
script_pushint(st,1);
|
||
} else
|
||
script_pushint(st,0);
|
||
return 0;
|
||
}
|
||
/*==========================================
|
||
* RID<49>̃f<CC83>^<5E>b<EFBFBD>`
|
||
*------------------------------------------*/
|
||
BUILDIN_FUNC(detachrid)
|
||
{
|
||
script_detach_rid(st);
|
||
return 0;
|
||
}
|
||
/*==========================================
|
||
* <20><><EFBFBD>݃`<60>F<EFBFBD>b<EFBFBD>N
|
||
*------------------------------------------*/
|
||
BUILDIN_FUNC(isloggedin)
|
||
{
|
||
TBL_PC* sd = map_id2sd(script_getnum(st,2));
|
||
if (script_hasdata(st,3) && sd &&
|
||
sd->status.char_id != script_getnum(st,3))
|
||
sd = NULL;
|
||
push_val(st->stack,C_INT,sd!=NULL);
|
||
return 0;
|
||
}
|
||
|
||
|
||
/*==========================================
|
||
*
|
||
*------------------------------------------*/
|
||
BUILDIN_FUNC(setmapflagnosave)
|
||
{
|
||
int m,x,y;
|
||
unsigned short mapindex;
|
||
const char *str,*str2;
|
||
|
||
str=script_getstr(st,2);
|
||
str2=script_getstr(st,3);
|
||
x=script_getnum(st,4);
|
||
y=script_getnum(st,5);
|
||
m = map_mapname2mapid(str);
|
||
mapindex = mapindex_name2id(str2);
|
||
|
||
if(m >= 0 && mapindex) {
|
||
map[m].flag.nosave=1;
|
||
map[m].save.map=mapindex;
|
||
map[m].save.x=x;
|
||
map[m].save.y=y;
|
||
}
|
||
|
||
return 0;
|
||
}
|
||
|
||
BUILDIN_FUNC(getmapflag)
|
||
{
|
||
int m,i;
|
||
const char *str;
|
||
|
||
str=script_getstr(st,2);
|
||
i=script_getnum(st,3);
|
||
|
||
m = map_mapname2mapid(str);
|
||
if(m >= 0) {
|
||
switch(i) {
|
||
case MF_NOMEMO: script_pushint(st,map[m].flag.nomemo); break;
|
||
case MF_NOTELEPORT: script_pushint(st,map[m].flag.noteleport); break;
|
||
case MF_NOSAVE: script_pushint(st,map[m].flag.nosave); break;
|
||
case MF_NOBRANCH: script_pushint(st,map[m].flag.nobranch); break;
|
||
case MF_NOPENALTY: script_pushint(st,map[m].flag.noexppenalty); break;
|
||
case MF_NOZENYPENALTY: script_pushint(st,map[m].flag.nozenypenalty); break;
|
||
case MF_PVP: script_pushint(st,map[m].flag.pvp); break;
|
||
case MF_PVP_NOPARTY: script_pushint(st,map[m].flag.pvp_noparty); break;
|
||
case MF_PVP_NOGUILD: script_pushint(st,map[m].flag.pvp_noguild); break;
|
||
case MF_GVG: script_pushint(st,map[m].flag.gvg); break;
|
||
case MF_GVG_NOPARTY: script_pushint(st,map[m].flag.gvg_noparty); break;
|
||
case MF_NOTRADE: script_pushint(st,map[m].flag.notrade); break;
|
||
case MF_NOSKILL: script_pushint(st,map[m].flag.noskill); break;
|
||
case MF_NOWARP: script_pushint(st,map[m].flag.nowarp); break;
|
||
case MF_PARTYLOCK: script_pushint(st,map[m].flag.partylock); break;
|
||
case MF_NOICEWALL: script_pushint(st,map[m].flag.noicewall); break;
|
||
case MF_SNOW: script_pushint(st,map[m].flag.snow); break;
|
||
case MF_FOG: script_pushint(st,map[m].flag.fog); break;
|
||
case MF_SAKURA: script_pushint(st,map[m].flag.sakura); break;
|
||
case MF_LEAVES: script_pushint(st,map[m].flag.leaves); break;
|
||
/**
|
||
* No longer available, keeping here just in case it's back someday. [Ind]
|
||
**/
|
||
//case MF_RAIN: script_pushint(st,map[m].flag.rain); break;
|
||
case MF_NOGO: script_pushint(st,map[m].flag.nogo); break;
|
||
case MF_CLOUDS: script_pushint(st,map[m].flag.clouds); break;
|
||
case MF_CLOUDS2: script_pushint(st,map[m].flag.clouds2); break;
|
||
case MF_FIREWORKS: script_pushint(st,map[m].flag.fireworks); break;
|
||
case MF_GVG_CASTLE: script_pushint(st,map[m].flag.gvg_castle); break;
|
||
case MF_GVG_DUNGEON: script_pushint(st,map[m].flag.gvg_dungeon); break;
|
||
case MF_NIGHTENABLED: script_pushint(st,map[m].flag.nightenabled); break;
|
||
case MF_NOBASEEXP: script_pushint(st,map[m].flag.nobaseexp); break;
|
||
case MF_NOJOBEXP: script_pushint(st,map[m].flag.nojobexp); break;
|
||
case MF_NOMOBLOOT: script_pushint(st,map[m].flag.nomobloot); break;
|
||
case MF_NOMVPLOOT: script_pushint(st,map[m].flag.nomvploot); break;
|
||
case MF_NORETURN: script_pushint(st,map[m].flag.noreturn); break;
|
||
case MF_NOWARPTO: script_pushint(st,map[m].flag.nowarpto); break;
|
||
case MF_NIGHTMAREDROP: script_pushint(st,map[m].flag.pvp_nightmaredrop); break;
|
||
case MF_RESTRICTED: script_pushint(st,map[m].flag.restricted); break;
|
||
case MF_NOCOMMAND: script_pushint(st,map[m].nocommand); break;
|
||
case MF_NODROP: script_pushint(st,map[m].flag.nodrop); break;
|
||
case MF_JEXP: script_pushint(st,map[m].jexp); break;
|
||
case MF_BEXP: script_pushint(st,map[m].bexp); break;
|
||
case MF_NOVENDING: script_pushint(st,map[m].flag.novending); break;
|
||
case MF_LOADEVENT: script_pushint(st,map[m].flag.loadevent); break;
|
||
case MF_NOCHAT: script_pushint(st,map[m].flag.nochat); break;
|
||
case MF_NOEXPPENALTY: script_pushint(st,map[m].flag.noexppenalty ); break;
|
||
case MF_GUILDLOCK: script_pushint(st,map[m].flag.guildlock); break;
|
||
case MF_TOWN: script_pushint(st,map[m].flag.town); break;
|
||
case MF_AUTOTRADE: script_pushint(st,map[m].flag.autotrade); break;
|
||
case MF_ALLOWKS: script_pushint(st,map[m].flag.allowks); break;
|
||
case MF_MONSTER_NOTELEPORT: script_pushint(st,map[m].flag.monster_noteleport); break;
|
||
case MF_PVP_NOCALCRANK: script_pushint(st,map[m].flag.pvp_nocalcrank); break;
|
||
case MF_BATTLEGROUND: script_pushint(st,map[m].flag.battleground); break;
|
||
case MF_RESET: script_pushint(st,map[m].flag.reset); break;
|
||
}
|
||
}
|
||
|
||
return 0;
|
||
}
|
||
|
||
BUILDIN_FUNC(setmapflag)
|
||
{
|
||
int m,i;
|
||
const char *str;
|
||
const char *val=NULL;
|
||
|
||
str=script_getstr(st,2);
|
||
i=script_getnum(st,3);
|
||
if(script_hasdata(st,4)){
|
||
val=script_getstr(st,4);
|
||
}
|
||
m = map_mapname2mapid(str);
|
||
if(m >= 0) {
|
||
switch(i) {
|
||
case MF_NOMEMO: map[m].flag.nomemo = 1; break;
|
||
case MF_NOTELEPORT: map[m].flag.noteleport = 1; break;
|
||
case MF_NOSAVE: map[m].flag.nosave = 1; break;
|
||
case MF_NOBRANCH: map[m].flag.nobranch = 1; break;
|
||
case MF_NOPENALTY: map[m].flag.noexppenalty = 1; map[m].flag.nozenypenalty = 1; break;
|
||
case MF_NOZENYPENALTY: map[m].flag.nozenypenalty = 1; break;
|
||
case MF_PVP: map[m].flag.pvp = 1; break;
|
||
case MF_PVP_NOPARTY: map[m].flag.pvp_noparty = 1; break;
|
||
case MF_PVP_NOGUILD: map[m].flag.pvp_noguild = 1; break;
|
||
case MF_GVG: map[m].flag.gvg = 1; break;
|
||
case MF_GVG_NOPARTY: map[m].flag.gvg_noparty = 1; break;
|
||
case MF_NOTRADE: map[m].flag.notrade = 1; break;
|
||
case MF_NOSKILL: map[m].flag.noskill = 1; break;
|
||
case MF_NOWARP: map[m].flag.nowarp = 1; break;
|
||
case MF_PARTYLOCK: map[m].flag.partylock = 1; break;
|
||
case MF_NOICEWALL: map[m].flag.noicewall = 1; break;
|
||
case MF_SNOW: map[m].flag.snow = 1; break;
|
||
case MF_FOG: map[m].flag.fog = 1; break;
|
||
case MF_SAKURA: map[m].flag.sakura = 1; break;
|
||
case MF_LEAVES: map[m].flag.leaves = 1; break;
|
||
/**
|
||
* No longer available, keeping here just in case it's back someday. [Ind]
|
||
**/
|
||
//case MF_RAIN: map[m].flag.rain = 1; break;
|
||
case MF_NOGO: map[m].flag.nogo = 1; break;
|
||
case MF_CLOUDS: map[m].flag.clouds = 1; break;
|
||
case MF_CLOUDS2: map[m].flag.clouds2 = 1; break;
|
||
case MF_FIREWORKS: map[m].flag.fireworks = 1; break;
|
||
case MF_GVG_CASTLE: map[m].flag.gvg_castle = 1; break;
|
||
case MF_GVG_DUNGEON: map[m].flag.gvg_dungeon = 1; break;
|
||
case MF_NIGHTENABLED: map[m].flag.nightenabled = 1; break;
|
||
case MF_NOBASEEXP: map[m].flag.nobaseexp = 1; break;
|
||
case MF_NOJOBEXP: map[m].flag.nojobexp = 1; break;
|
||
case MF_NOMOBLOOT: map[m].flag.nomobloot = 1; break;
|
||
case MF_NOMVPLOOT: map[m].flag.nomvploot = 1; break;
|
||
case MF_NORETURN: map[m].flag.noreturn = 1; break;
|
||
case MF_NOWARPTO: map[m].flag.nowarpto = 1; break;
|
||
case MF_NIGHTMAREDROP: map[m].flag.pvp_nightmaredrop = 1; break;
|
||
case MF_RESTRICTED:
|
||
map[m].zone |= 1<<((int)atoi(val)+1);
|
||
map[m].flag.restricted=1;
|
||
break;
|
||
case MF_NOCOMMAND: map[m].nocommand = (!val || atoi(val) <= 0) ? 100 : atoi(val); break;
|
||
case MF_NODROP: map[m].flag.nodrop = 1; break;
|
||
case MF_JEXP: map[m].jexp = (!val || atoi(val) < 0) ? 100 : atoi(val); break;
|
||
case MF_BEXP: map[m].bexp = (!val || atoi(val) < 0) ? 100 : atoi(val); break;
|
||
case MF_NOVENDING: map[m].flag.novending = 1; break;
|
||
case MF_LOADEVENT: map[m].flag.loadevent = 1; break;
|
||
case MF_NOCHAT: map[m].flag.nochat = 1; break;
|
||
case MF_NOEXPPENALTY: map[m].flag.noexppenalty = 1; break;
|
||
case MF_GUILDLOCK: map[m].flag.guildlock = 1; break;
|
||
case MF_TOWN: map[m].flag.town = 1; break;
|
||
case MF_AUTOTRADE: map[m].flag.autotrade = 1; break;
|
||
case MF_ALLOWKS: map[m].flag.allowks = 1; break;
|
||
case MF_MONSTER_NOTELEPORT: map[m].flag.monster_noteleport = 1; break;
|
||
case MF_PVP_NOCALCRANK: map[m].flag.pvp_nocalcrank = 1; break;
|
||
case MF_BATTLEGROUND: map[m].flag.battleground = (!val || atoi(val) < 0 || atoi(val) > 2) ? 1 : atoi(val); break;
|
||
case MF_RESET: map[m].flag.reset = 1; break;
|
||
}
|
||
}
|
||
|
||
return 0;
|
||
}
|
||
|
||
BUILDIN_FUNC(removemapflag)
|
||
{
|
||
int m,i;
|
||
const char *str;
|
||
const char *val=NULL;
|
||
|
||
str=script_getstr(st,2);
|
||
i=script_getnum(st,3);
|
||
if(script_hasdata(st,4)){
|
||
val=script_getstr(st,4);
|
||
}
|
||
m = map_mapname2mapid(str);
|
||
if(m >= 0) {
|
||
switch(i) {
|
||
case MF_NOMEMO: map[m].flag.nomemo = 0; break;
|
||
case MF_NOTELEPORT: map[m].flag.noteleport = 0; break;
|
||
case MF_NOSAVE: map[m].flag.nosave = 0; break;
|
||
case MF_NOBRANCH: map[m].flag.nobranch = 0; break;
|
||
case MF_NOPENALTY: map[m].flag.noexppenalty = 0; map[m].flag.nozenypenalty = 0; break;
|
||
case MF_NOZENYPENALTY: map[m].flag.nozenypenalty = 0; break;
|
||
case MF_PVP: map[m].flag.pvp = 0; break;
|
||
case MF_PVP_NOPARTY: map[m].flag.pvp_noparty = 0; break;
|
||
case MF_PVP_NOGUILD: map[m].flag.pvp_noguild = 0; break;
|
||
case MF_GVG: map[m].flag.gvg = 0; break;
|
||
case MF_GVG_NOPARTY: map[m].flag.gvg_noparty = 0; break;
|
||
case MF_NOTRADE: map[m].flag.notrade = 0; break;
|
||
case MF_NOSKILL: map[m].flag.noskill = 0; break;
|
||
case MF_NOWARP: map[m].flag.nowarp = 0; break;
|
||
case MF_PARTYLOCK: map[m].flag.partylock = 0; break;
|
||
case MF_NOICEWALL: map[m].flag.noicewall = 0; break;
|
||
case MF_SNOW: map[m].flag.snow = 0; break;
|
||
case MF_FOG: map[m].flag.fog = 0; break;
|
||
case MF_SAKURA: map[m].flag.sakura = 0; break;
|
||
case MF_LEAVES: map[m].flag.leaves = 0; break;
|
||
/**
|
||
* No longer available, keeping here just in case it's back someday. [Ind]
|
||
**/
|
||
//case MF_RAIN: map[m].flag.rain = 0; break;
|
||
case MF_NOGO: map[m].flag.nogo = 0; break;
|
||
case MF_CLOUDS: map[m].flag.clouds = 0; break;
|
||
case MF_CLOUDS2: map[m].flag.clouds2 = 0; break;
|
||
case MF_FIREWORKS: map[m].flag.fireworks = 0; break;
|
||
case MF_GVG_CASTLE: map[m].flag.gvg_castle = 0; break;
|
||
case MF_GVG_DUNGEON: map[m].flag.gvg_dungeon = 0; break;
|
||
case MF_NIGHTENABLED: map[m].flag.nightenabled = 0; break;
|
||
case MF_NOBASEEXP: map[m].flag.nobaseexp = 0; break;
|
||
case MF_NOJOBEXP: map[m].flag.nojobexp = 0; break;
|
||
case MF_NOMOBLOOT: map[m].flag.nomobloot = 0; break;
|
||
case MF_NOMVPLOOT: map[m].flag.nomvploot = 0; break;
|
||
case MF_NORETURN: map[m].flag.noreturn = 0; break;
|
||
case MF_NOWARPTO: map[m].flag.nowarpto = 0; break;
|
||
case MF_NIGHTMAREDROP: map[m].flag.pvp_nightmaredrop = 0; break;
|
||
case MF_RESTRICTED:
|
||
map[m].zone ^= 1<<((int)atoi(val)+1);
|
||
if (map[m].zone == 0){
|
||
map[m].flag.restricted=0;
|
||
}
|
||
break;
|
||
case MF_NOCOMMAND: map[m].nocommand = 0; break;
|
||
case MF_NODROP: map[m].flag.nodrop = 0; break;
|
||
case MF_JEXP: map[m].jexp = 0; break;
|
||
case MF_BEXP: map[m].bexp = 0; break;
|
||
case MF_NOVENDING: map[m].flag.novending = 0; break;
|
||
case MF_LOADEVENT: map[m].flag.loadevent = 0; break;
|
||
case MF_NOCHAT: map[m].flag.nochat = 0; break;
|
||
case MF_NOEXPPENALTY: map[m].flag.noexppenalty = 0; break;
|
||
case MF_GUILDLOCK: map[m].flag.guildlock = 0; break;
|
||
case MF_TOWN: map[m].flag.town = 0; break;
|
||
case MF_AUTOTRADE: map[m].flag.autotrade = 0; break;
|
||
case MF_ALLOWKS: map[m].flag.allowks = 0; break;
|
||
case MF_MONSTER_NOTELEPORT: map[m].flag.monster_noteleport = 0; break;
|
||
case MF_PVP_NOCALCRANK: map[m].flag.pvp_nocalcrank = 0; break;
|
||
case MF_BATTLEGROUND: map[m].flag.battleground = 0; break;
|
||
case MF_RESET: map[m].flag.reset = 0; break;
|
||
}
|
||
}
|
||
|
||
return 0;
|
||
}
|
||
|
||
BUILDIN_FUNC(pvpon)
|
||
{
|
||
int m;
|
||
const char *str;
|
||
TBL_PC* sd = NULL;
|
||
struct s_mapiterator* iter;
|
||
|
||
str = script_getstr(st,2);
|
||
m = map_mapname2mapid(str);
|
||
if( m < 0 || map[m].flag.pvp )
|
||
return 0; // nothing to do
|
||
|
||
map[m].flag.pvp = 1;
|
||
clif_map_property_mapall(m, MAPPROPERTY_FREEPVPZONE);
|
||
|
||
if(battle_config.pk_mode) // disable ranking functions if pk_mode is on [Valaris]
|
||
return 0;
|
||
|
||
iter = mapit_getallusers();
|
||
for( sd = (TBL_PC*)mapit_first(iter); mapit_exists(iter); sd = (TBL_PC*)mapit_next(iter) )
|
||
{
|
||
if( sd->bl.m != m || sd->pvp_timer != INVALID_TIMER )
|
||
continue; // not applicable
|
||
|
||
sd->pvp_timer = add_timer(gettick()+200,pc_calc_pvprank_timer,sd->bl.id,0);
|
||
sd->pvp_rank = 0;
|
||
sd->pvp_lastusers = 0;
|
||
sd->pvp_point = 5;
|
||
sd->pvp_won = 0;
|
||
sd->pvp_lost = 0;
|
||
}
|
||
mapit_free(iter);
|
||
|
||
return 0;
|
||
}
|
||
|
||
static int buildin_pvpoff_sub(struct block_list *bl,va_list ap)
|
||
{
|
||
TBL_PC* sd = (TBL_PC*)bl;
|
||
clif_pvpset(sd, 0, 0, 2);
|
||
if (sd->pvp_timer != INVALID_TIMER) {
|
||
delete_timer(sd->pvp_timer, pc_calc_pvprank_timer);
|
||
sd->pvp_timer = INVALID_TIMER;
|
||
}
|
||
return 0;
|
||
}
|
||
|
||
BUILDIN_FUNC(pvpoff)
|
||
{
|
||
int m;
|
||
const char *str;
|
||
|
||
str=script_getstr(st,2);
|
||
m = map_mapname2mapid(str);
|
||
if(m < 0 || !map[m].flag.pvp)
|
||
return 0; //fixed Lupus
|
||
|
||
map[m].flag.pvp = 0;
|
||
clif_map_property_mapall(m, MAPPROPERTY_NOTHING);
|
||
|
||
if(battle_config.pk_mode) // disable ranking options if pk_mode is on [Valaris]
|
||
return 0;
|
||
|
||
map_foreachinmap(buildin_pvpoff_sub, m, BL_PC);
|
||
return 0;
|
||
}
|
||
|
||
BUILDIN_FUNC(gvgon)
|
||
{
|
||
int m;
|
||
const char *str;
|
||
|
||
str=script_getstr(st,2);
|
||
m = map_mapname2mapid(str);
|
||
if(m >= 0 && !map[m].flag.gvg) {
|
||
map[m].flag.gvg = 1;
|
||
clif_map_property_mapall(m, MAPPROPERTY_AGITZONE);
|
||
}
|
||
|
||
return 0;
|
||
}
|
||
BUILDIN_FUNC(gvgoff)
|
||
{
|
||
int m;
|
||
const char *str;
|
||
|
||
str=script_getstr(st,2);
|
||
m = map_mapname2mapid(str);
|
||
if(m >= 0 && map[m].flag.gvg) {
|
||
map[m].flag.gvg = 0;
|
||
clif_map_property_mapall(m, MAPPROPERTY_NOTHING);
|
||
}
|
||
|
||
return 0;
|
||
}
|
||
/*==========================================
|
||
* Shows an emoticon on top of the player/npc
|
||
* emotion emotion#, <target: 0 - NPC, 1 - PC>, <NPC/PC name>
|
||
*------------------------------------------*/
|
||
//Optional second parameter added by [Skotlex]
|
||
BUILDIN_FUNC(emotion)
|
||
{
|
||
int type;
|
||
int player=0;
|
||
|
||
type=script_getnum(st,2);
|
||
if(type < 0 || type > 100)
|
||
return 0;
|
||
|
||
if( script_hasdata(st,3) )
|
||
player=script_getnum(st,3);
|
||
|
||
if (player) {
|
||
TBL_PC *sd = NULL;
|
||
if( script_hasdata(st,4) )
|
||
sd = map_nick2sd(script_getstr(st,4));
|
||
else
|
||
sd = script_rid2sd(st);
|
||
if (sd)
|
||
clif_emotion(&sd->bl,type);
|
||
} else
|
||
if( script_hasdata(st,4) )
|
||
{
|
||
TBL_NPC *nd = npc_name2id(script_getstr(st,4));
|
||
if(nd)
|
||
clif_emotion(&nd->bl,type);
|
||
}
|
||
else
|
||
clif_emotion(map_id2bl(st->oid),type);
|
||
return 0;
|
||
}
|
||
|
||
static int buildin_maprespawnguildid_sub_pc(struct map_session_data* sd, va_list ap)
|
||
{
|
||
int m=va_arg(ap,int);
|
||
int g_id=va_arg(ap,int);
|
||
int flag=va_arg(ap,int);
|
||
|
||
if(!sd || sd->bl.m != m)
|
||
return 0;
|
||
if(
|
||
(sd->status.guild_id == g_id && flag&1) || //Warp out owners
|
||
(sd->status.guild_id != g_id && flag&2) || //Warp out outsiders
|
||
(sd->status.guild_id == 0) // Warp out players not in guild [Valaris]
|
||
)
|
||
pc_setpos(sd,sd->status.save_point.map,sd->status.save_point.x,sd->status.save_point.y,CLR_TELEPORT);
|
||
return 1;
|
||
}
|
||
|
||
static int buildin_maprespawnguildid_sub_mob(struct block_list *bl,va_list ap)
|
||
{
|
||
struct mob_data *md=(struct mob_data *)bl;
|
||
|
||
if(!md->guardian_data && md->class_ != MOBID_EMPERIUM)
|
||
status_kill(bl);
|
||
|
||
return 0;
|
||
}
|
||
|
||
BUILDIN_FUNC(maprespawnguildid)
|
||
{
|
||
const char *mapname=script_getstr(st,2);
|
||
int g_id=script_getnum(st,3);
|
||
int flag=script_getnum(st,4);
|
||
|
||
int m=map_mapname2mapid(mapname);
|
||
|
||
if(m == -1)
|
||
return 0;
|
||
|
||
//Catch ALL players (in case some are 'between maps' on execution time)
|
||
map_foreachpc(buildin_maprespawnguildid_sub_pc,m,g_id,flag);
|
||
if (flag&4) //Remove script mobs.
|
||
map_foreachinmap(buildin_maprespawnguildid_sub_mob,m,BL_MOB);
|
||
return 0;
|
||
}
|
||
|
||
BUILDIN_FUNC(agitstart)
|
||
{
|
||
if(agit_flag==1) return 0; // Agit already Start.
|
||
agit_flag=1;
|
||
guild_agit_start();
|
||
return 0;
|
||
}
|
||
|
||
BUILDIN_FUNC(agitend)
|
||
{
|
||
if(agit_flag==0) return 0; // Agit already End.
|
||
agit_flag=0;
|
||
guild_agit_end();
|
||
return 0;
|
||
}
|
||
|
||
BUILDIN_FUNC(agitstart2)
|
||
{
|
||
if(agit2_flag==1) return 0; // Agit2 already Start.
|
||
agit2_flag=1;
|
||
guild_agit2_start();
|
||
return 0;
|
||
}
|
||
|
||
BUILDIN_FUNC(agitend2)
|
||
{
|
||
if(agit2_flag==0) return 0; // Agit2 already End.
|
||
agit2_flag=0;
|
||
guild_agit2_end();
|
||
return 0;
|
||
}
|
||
|
||
/*==========================================
|
||
* Returns whether woe is on or off. // choice script
|
||
*------------------------------------------*/
|
||
BUILDIN_FUNC(agitcheck)
|
||
{
|
||
script_pushint(st,agit_flag);
|
||
return 0;
|
||
}
|
||
|
||
/*==========================================
|
||
* Returns whether woese is on or off. // choice script
|
||
*------------------------------------------*/
|
||
BUILDIN_FUNC(agitcheck2)
|
||
{
|
||
script_pushint(st,agit2_flag);
|
||
return 0;
|
||
}
|
||
|
||
/// Sets the guild_id of this npc.
|
||
///
|
||
/// flagemblem <guild_id>;
|
||
BUILDIN_FUNC(flagemblem)
|
||
{
|
||
TBL_NPC* nd;
|
||
int g_id=script_getnum(st,2);
|
||
|
||
if(g_id < 0) return 0;
|
||
|
||
nd = (TBL_NPC*)map_id2nd(st->oid);
|
||
if( nd == NULL )
|
||
{
|
||
ShowError("script:flagemblem: npc %d not found\n", st->oid);
|
||
}
|
||
else if( nd->subtype != SCRIPT )
|
||
{
|
||
ShowError("script:flagemblem: unexpected subtype %d for npc %d '%s'\n", nd->subtype, st->oid, nd->exname);
|
||
}
|
||
else
|
||
{
|
||
nd->u.scr.guild_id = g_id;
|
||
clif_guild_emblem_area(&nd->bl);
|
||
}
|
||
return 0;
|
||
}
|
||
|
||
BUILDIN_FUNC(getcastlename)
|
||
{
|
||
const char* mapname = mapindex_getmapname(script_getstr(st,2),NULL);
|
||
struct guild_castle* gc = guild_mapname2gc(mapname);
|
||
const char* name = (gc) ? gc->castle_name : "";
|
||
script_pushstrcopy(st,name);
|
||
return 0;
|
||
}
|
||
|
||
BUILDIN_FUNC(getcastledata)
|
||
{
|
||
const char* mapname = mapindex_getmapname(script_getstr(st,2),NULL);
|
||
int index = script_getnum(st,3);
|
||
|
||
struct guild_castle* gc = guild_mapname2gc(mapname);
|
||
|
||
if(script_hasdata(st,4) && index==0 && gc) {
|
||
const char* event = script_getstr(st,4);
|
||
check_event(st, event);
|
||
guild_addcastleinfoevent(gc->castle_id,17,event);
|
||
}
|
||
|
||
if(gc){
|
||
switch(index){
|
||
case 0: {
|
||
int i;
|
||
for(i=1;i<18;i++) // Initialize[AgitInit]
|
||
guild_castledataload(gc->castle_id,i);
|
||
} break;
|
||
case 1:
|
||
script_pushint(st,gc->guild_id); break;
|
||
case 2:
|
||
script_pushint(st,gc->economy); break;
|
||
case 3:
|
||
script_pushint(st,gc->defense); break;
|
||
case 4:
|
||
script_pushint(st,gc->triggerE); break;
|
||
case 5:
|
||
script_pushint(st,gc->triggerD); break;
|
||
case 6:
|
||
script_pushint(st,gc->nextTime); break;
|
||
case 7:
|
||
script_pushint(st,gc->payTime); break;
|
||
case 8:
|
||
script_pushint(st,gc->createTime); break;
|
||
case 9:
|
||
script_pushint(st,gc->visibleC); break;
|
||
case 10:
|
||
case 11:
|
||
case 12:
|
||
case 13:
|
||
case 14:
|
||
case 15:
|
||
case 16:
|
||
case 17:
|
||
script_pushint(st,gc->guardian[index-10].visible); break;
|
||
default:
|
||
script_pushint(st,0); break;
|
||
}
|
||
return 0;
|
||
}
|
||
script_pushint(st,0);
|
||
return 0;
|
||
}
|
||
|
||
BUILDIN_FUNC(setcastledata)
|
||
{
|
||
const char* mapname = mapindex_getmapname(script_getstr(st,2),NULL);
|
||
int index = script_getnum(st,3);
|
||
int value = script_getnum(st,4);
|
||
|
||
struct guild_castle* gc = guild_mapname2gc(mapname);
|
||
|
||
if(gc) {
|
||
// Save Data byself First
|
||
switch(index){
|
||
case 1:
|
||
gc->guild_id = value; break;
|
||
case 2:
|
||
gc->economy = value; break;
|
||
case 3:
|
||
gc->defense = value; break;
|
||
case 4:
|
||
gc->triggerE = value; break;
|
||
case 5:
|
||
gc->triggerD = value; break;
|
||
case 6:
|
||
gc->nextTime = value; break;
|
||
case 7:
|
||
gc->payTime = value; break;
|
||
case 8:
|
||
gc->createTime = value; break;
|
||
case 9:
|
||
gc->visibleC = value; break;
|
||
case 10:
|
||
case 11:
|
||
case 12:
|
||
case 13:
|
||
case 14:
|
||
case 15:
|
||
case 16:
|
||
case 17:
|
||
gc->guardian[index-10].visible = value; break;
|
||
default:
|
||
return 0;
|
||
}
|
||
guild_castledatasave(gc->castle_id,index,value);
|
||
}
|
||
return 0;
|
||
}
|
||
|
||
/* =====================================================================
|
||
* <20>M<EFBFBD><4D><EFBFBD>h<EFBFBD><68><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>v<EFBFBD><76><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||
* ---------------------------------------------------------------------*/
|
||
BUILDIN_FUNC(requestguildinfo)
|
||
{
|
||
int guild_id=script_getnum(st,2);
|
||
const char *event=NULL;
|
||
|
||
if( script_hasdata(st,3) ){
|
||
event=script_getstr(st,3);
|
||
check_event(st, event);
|
||
}
|
||
|
||
if(guild_id>0)
|
||
guild_npc_request_info(guild_id,event);
|
||
return 0;
|
||
}
|
||
|
||
/// Returns the number of cards that have been compounded onto the specified equipped item.
|
||
/// getequipcardcnt(<equipment slot>);
|
||
BUILDIN_FUNC(getequipcardcnt)
|
||
{
|
||
int i=-1,j,num;
|
||
TBL_PC *sd;
|
||
int count;
|
||
|
||
num=script_getnum(st,2);
|
||
sd=script_rid2sd(st);
|
||
if (num > 0 && num <= ARRAYLENGTH(equip))
|
||
i=pc_checkequip(sd,equip[num-1]);
|
||
|
||
if (i < 0 || !sd->inventory_data[i]) {
|
||
script_pushint(st,0);
|
||
return 0;
|
||
}
|
||
|
||
if(itemdb_isspecial(sd->status.inventory[i].card[0]))
|
||
{
|
||
script_pushint(st,0);
|
||
return 0;
|
||
}
|
||
|
||
count = 0;
|
||
for( j = 0; j < sd->inventory_data[i]->slot; j++ )
|
||
if( sd->status.inventory[i].card[j] && itemdb_type(sd->status.inventory[i].card[j]) == IT_CARD )
|
||
count++;
|
||
|
||
script_pushint(st,count);
|
||
return 0;
|
||
}
|
||
|
||
/// Removes all cards from the item found in the specified equipment slot of the invoking character,
|
||
/// and give them to the character. If any cards were removed in this manner, it will also show a success effect.
|
||
/// successremovecards <slot>;
|
||
BUILDIN_FUNC(successremovecards)
|
||
{
|
||
int i=-1,j,c,cardflag=0;
|
||
|
||
TBL_PC* sd = script_rid2sd(st);
|
||
int num = script_getnum(st,2);
|
||
|
||
if (num > 0 && num <= ARRAYLENGTH(equip))
|
||
i=pc_checkequip(sd,equip[num-1]);
|
||
|
||
if (i < 0 || !sd->inventory_data[i]) {
|
||
return 0;
|
||
}
|
||
|
||
if(itemdb_isspecial(sd->status.inventory[i].card[0]))
|
||
return 0;
|
||
|
||
for( c = sd->inventory_data[i]->slot - 1; c >= 0; --c )
|
||
{
|
||
if( sd->status.inventory[i].card[c] && itemdb_type(sd->status.inventory[i].card[c]) == IT_CARD )
|
||
{// extract this card from the item
|
||
int flag;
|
||
struct item item_tmp;
|
||
cardflag = 1;
|
||
item_tmp.id=0,item_tmp.nameid=sd->status.inventory[i].card[c];
|
||
item_tmp.equip=0,item_tmp.identify=1,item_tmp.refine=0;
|
||
item_tmp.attribute=0,item_tmp.expire_time=0;
|
||
for (j = 0; j < MAX_SLOTS; j++)
|
||
item_tmp.card[j]=0;
|
||
|
||
if((flag=pc_additem(sd,&item_tmp,1,LOG_TYPE_SCRIPT))){ // <20><><EFBFBD>ĂȂ<C482><C882>Ȃ<EFBFBD><C882>h<EFBFBD><68><EFBFBD>b<EFBFBD>v
|
||
clif_additem(sd,0,0,flag);
|
||
map_addflooritem(&item_tmp,1,sd->bl.m,sd->bl.x,sd->bl.y,0,0,0,0);
|
||
}
|
||
}
|
||
}
|
||
|
||
if(cardflag == 1)
|
||
{ // <20>J<EFBFBD>[<5B>h<EFBFBD><68><EFBFBD><EFBFBD><EFBFBD>菜<EFBFBD><E88F9C><EFBFBD><EFBFBD><EFBFBD>A<EFBFBD>C<EFBFBD>e<EFBFBD><65><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||
int flag;
|
||
struct item item_tmp;
|
||
item_tmp.id=0,item_tmp.nameid=sd->status.inventory[i].nameid;
|
||
item_tmp.equip=0,item_tmp.identify=1,item_tmp.refine=sd->status.inventory[i].refine;
|
||
item_tmp.attribute=sd->status.inventory[i].attribute,item_tmp.expire_time=sd->status.inventory[i].expire_time;
|
||
for (j = 0; j < sd->inventory_data[i]->slot; j++)
|
||
item_tmp.card[j]=0;
|
||
for (j = sd->inventory_data[i]->slot; j < MAX_SLOTS; j++)
|
||
item_tmp.card[j]=sd->status.inventory[i].card[j];
|
||
|
||
pc_delitem(sd,i,1,0,3,LOG_TYPE_SCRIPT);
|
||
if((flag=pc_additem(sd,&item_tmp,1,LOG_TYPE_SCRIPT))){ // <20><><EFBFBD>ĂȂ<C482><C882>Ȃ<EFBFBD><C882>h<EFBFBD><68><EFBFBD>b<EFBFBD>v
|
||
clif_additem(sd,0,0,flag);
|
||
map_addflooritem(&item_tmp,1,sd->bl.m,sd->bl.x,sd->bl.y,0,0,0,0);
|
||
}
|
||
|
||
clif_misceffect(&sd->bl,3);
|
||
}
|
||
return 0;
|
||
}
|
||
|
||
/// Removes all cards from the item found in the specified equipment slot of the invoking character.
|
||
/// failedremovecards <slot>, <type>;
|
||
/// <type>=0 : will destroy both the item and the cards.
|
||
/// <type>=1 : will keep the item, but destroy the cards.
|
||
/// <type>=2 : will keep the cards, but destroy the item.
|
||
/// <type>=? : will just display the failure effect.
|
||
BUILDIN_FUNC(failedremovecards)
|
||
{
|
||
int i=-1,j,c,cardflag=0;
|
||
|
||
TBL_PC* sd = script_rid2sd(st);
|
||
int num = script_getnum(st,2);
|
||
int typefail = script_getnum(st,3);
|
||
|
||
if (num > 0 && num <= ARRAYLENGTH(equip))
|
||
i=pc_checkequip(sd,equip[num-1]);
|
||
|
||
if (i < 0 || !sd->inventory_data[i])
|
||
return 0;
|
||
|
||
if(itemdb_isspecial(sd->status.inventory[i].card[0]))
|
||
return 0;
|
||
|
||
for( c = sd->inventory_data[i]->slot - 1; c >= 0; --c )
|
||
{
|
||
if( sd->status.inventory[i].card[c] && itemdb_type(sd->status.inventory[i].card[c]) == IT_CARD )
|
||
{
|
||
cardflag = 1;
|
||
|
||
if(typefail == 2)
|
||
{// add cards to inventory, clear
|
||
int flag;
|
||
struct item item_tmp;
|
||
item_tmp.id=0,item_tmp.nameid=sd->status.inventory[i].card[c];
|
||
item_tmp.equip=0,item_tmp.identify=1,item_tmp.refine=0;
|
||
item_tmp.attribute=0,item_tmp.expire_time=0;
|
||
for (j = 0; j < MAX_SLOTS; j++)
|
||
item_tmp.card[j]=0;
|
||
|
||
if((flag=pc_additem(sd,&item_tmp,1,LOG_TYPE_SCRIPT))){
|
||
clif_additem(sd,0,0,flag);
|
||
map_addflooritem(&item_tmp,1,sd->bl.m,sd->bl.x,sd->bl.y,0,0,0,0);
|
||
}
|
||
}
|
||
}
|
||
}
|
||
|
||
if(cardflag == 1)
|
||
{
|
||
if(typefail == 0 || typefail == 2){ // <20><><EFBFBD><EFBFBD><EF91B9>
|
||
pc_delitem(sd,i,1,0,2,LOG_TYPE_SCRIPT);
|
||
}
|
||
if(typefail == 1){ // <20>J<EFBFBD>[<5B>h<EFBFBD>̂ݑ<CC82><DD91><EFBFBD><EFBFBD>i<EFBFBD><69><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ԃ<EFBFBD><D482>j
|
||
int flag;
|
||
struct item item_tmp;
|
||
item_tmp.id=0,item_tmp.nameid=sd->status.inventory[i].nameid;
|
||
item_tmp.equip=0,item_tmp.identify=1,item_tmp.refine=sd->status.inventory[i].refine;
|
||
item_tmp.attribute=sd->status.inventory[i].attribute,item_tmp.expire_time=sd->status.inventory[i].expire_time;
|
||
|
||
for (j = 0; j < sd->inventory_data[i]->slot; j++)
|
||
item_tmp.card[j]=0;
|
||
for (j = sd->inventory_data[i]->slot; j < MAX_SLOTS; j++)
|
||
item_tmp.card[j]=sd->status.inventory[i].card[j];
|
||
pc_delitem(sd,i,1,0,2,LOG_TYPE_SCRIPT);
|
||
|
||
if((flag=pc_additem(sd,&item_tmp,1,LOG_TYPE_SCRIPT))){
|
||
clif_additem(sd,0,0,flag);
|
||
map_addflooritem(&item_tmp,1,sd->bl.m,sd->bl.x,sd->bl.y,0,0,0,0);
|
||
}
|
||
}
|
||
clif_misceffect(&sd->bl,2);
|
||
}
|
||
|
||
return 0;
|
||
}
|
||
|
||
/* ================================================================
|
||
* mapwarp "<from map>","<to map>",<x>,<y>,<type>,<ID for Type>;
|
||
* type: 0=everyone, 1=guild, 2=party; [Reddozen]
|
||
* improved by [Lance]
|
||
* ================================================================*/
|
||
BUILDIN_FUNC(mapwarp) // Added by RoVeRT
|
||
{
|
||
int x,y,m,check_val=0,check_ID=0,i=0;
|
||
struct guild *g = NULL;
|
||
struct party_data *p = NULL;
|
||
const char *str;
|
||
const char *mapname;
|
||
unsigned int index;
|
||
mapname=script_getstr(st,2);
|
||
str=script_getstr(st,3);
|
||
x=script_getnum(st,4);
|
||
y=script_getnum(st,5);
|
||
if(script_hasdata(st,7)){
|
||
check_val=script_getnum(st,6);
|
||
check_ID=script_getnum(st,7);
|
||
}
|
||
|
||
if((m=map_mapname2mapid(mapname))< 0)
|
||
return 0;
|
||
|
||
if(!(index=mapindex_name2id(str)))
|
||
return 0;
|
||
|
||
switch(check_val){
|
||
case 1:
|
||
g = guild_search(check_ID);
|
||
if (g){
|
||
for( i=0; i < g->max_member; i++)
|
||
{
|
||
if(g->member[i].sd && g->member[i].sd->bl.m==m){
|
||
pc_setpos(g->member[i].sd,index,x,y,CLR_TELEPORT);
|
||
}
|
||
}
|
||
}
|
||
break;
|
||
case 2:
|
||
p = party_search(check_ID);
|
||
if(p){
|
||
for(i=0;i<MAX_PARTY; i++){
|
||
if(p->data[i].sd && p->data[i].sd->bl.m == m){
|
||
pc_setpos(p->data[i].sd,index,x,y,CLR_TELEPORT);
|
||
}
|
||
}
|
||
}
|
||
break;
|
||
default:
|
||
map_foreachinmap(buildin_areawarp_sub,m,BL_PC,index,x,y);
|
||
break;
|
||
}
|
||
|
||
return 0;
|
||
}
|
||
|
||
static int buildin_mobcount_sub(struct block_list *bl,va_list ap) // Added by RoVeRT
|
||
{
|
||
char *event=va_arg(ap,char *);
|
||
struct mob_data *md = ((struct mob_data *)bl);
|
||
if( md->status.hp > 0 && (!event || strcmp(event,md->npc_event) == 0) )
|
||
return 1;
|
||
return 0;
|
||
}
|
||
|
||
BUILDIN_FUNC(mobcount) // Added by RoVeRT
|
||
{
|
||
const char *mapname,*event;
|
||
int m;
|
||
mapname=script_getstr(st,2);
|
||
event=script_getstr(st,3);
|
||
|
||
if( strcmp(event, "all") == 0 )
|
||
event = NULL;
|
||
else
|
||
check_event(st, event);
|
||
|
||
if( strcmp(mapname, "this") == 0 ) {
|
||
struct map_session_data *sd = script_rid2sd(st);
|
||
if( sd )
|
||
m = sd->bl.m;
|
||
else {
|
||
script_pushint(st,-1);
|
||
return 0;
|
||
}
|
||
}
|
||
else if( (m = map_mapname2mapid(mapname)) < 0 ) {
|
||
script_pushint(st,-1);
|
||
return 0;
|
||
}
|
||
|
||
if( map[m].flag.src4instance && map[m].instance_id == 0 && st->instance_id && (m = instance_mapid2imapid(m, st->instance_id)) < 0 )
|
||
{
|
||
script_pushint(st,-1);
|
||
return 0;
|
||
}
|
||
|
||
script_pushint(st,map_foreachinmap(buildin_mobcount_sub, m, BL_MOB, event));
|
||
|
||
return 0;
|
||
}
|
||
|
||
BUILDIN_FUNC(marriage)
|
||
{
|
||
const char *partner=script_getstr(st,2);
|
||
TBL_PC *sd=script_rid2sd(st);
|
||
TBL_PC *p_sd=map_nick2sd(partner);
|
||
|
||
if(sd==NULL || p_sd==NULL || pc_marriage(sd,p_sd) < 0){
|
||
script_pushint(st,0);
|
||
return 0;
|
||
}
|
||
script_pushint(st,1);
|
||
return 0;
|
||
}
|
||
BUILDIN_FUNC(wedding_effect)
|
||
{
|
||
TBL_PC *sd=script_rid2sd(st);
|
||
struct block_list *bl;
|
||
|
||
if(sd==NULL) {
|
||
bl=map_id2bl(st->oid);
|
||
} else
|
||
bl=&sd->bl;
|
||
clif_wedding_effect(bl);
|
||
return 0;
|
||
}
|
||
BUILDIN_FUNC(divorce)
|
||
{
|
||
TBL_PC *sd=script_rid2sd(st);
|
||
if(sd==NULL || pc_divorce(sd) < 0){
|
||
script_pushint(st,0);
|
||
return 0;
|
||
}
|
||
script_pushint(st,1);
|
||
return 0;
|
||
}
|
||
|
||
BUILDIN_FUNC(ispartneron)
|
||
{
|
||
TBL_PC *sd=script_rid2sd(st);
|
||
|
||
if(sd==NULL || !pc_ismarried(sd) ||
|
||
map_charid2sd(sd->status.partner_id) == NULL) {
|
||
script_pushint(st,0);
|
||
return 0;
|
||
}
|
||
|
||
script_pushint(st,1);
|
||
return 0;
|
||
}
|
||
|
||
BUILDIN_FUNC(getpartnerid)
|
||
{
|
||
TBL_PC *sd=script_rid2sd(st);
|
||
if (sd == NULL) {
|
||
script_pushint(st,0);
|
||
return 0;
|
||
}
|
||
|
||
script_pushint(st,sd->status.partner_id);
|
||
return 0;
|
||
}
|
||
|
||
BUILDIN_FUNC(getchildid)
|
||
{
|
||
TBL_PC *sd=script_rid2sd(st);
|
||
if (sd == NULL) {
|
||
script_pushint(st,0);
|
||
return 0;
|
||
}
|
||
|
||
script_pushint(st,sd->status.child);
|
||
return 0;
|
||
}
|
||
|
||
BUILDIN_FUNC(getmotherid)
|
||
{
|
||
TBL_PC *sd=script_rid2sd(st);
|
||
if (sd == NULL) {
|
||
script_pushint(st,0);
|
||
return 0;
|
||
}
|
||
|
||
script_pushint(st,sd->status.mother);
|
||
return 0;
|
||
}
|
||
|
||
BUILDIN_FUNC(getfatherid)
|
||
{
|
||
TBL_PC *sd=script_rid2sd(st);
|
||
if (sd == NULL) {
|
||
script_pushint(st,0);
|
||
return 0;
|
||
}
|
||
|
||
script_pushint(st,sd->status.father);
|
||
return 0;
|
||
}
|
||
|
||
BUILDIN_FUNC(warppartner)
|
||
{
|
||
int x,y;
|
||
unsigned short mapindex;
|
||
const char *str;
|
||
TBL_PC *sd=script_rid2sd(st);
|
||
TBL_PC *p_sd=NULL;
|
||
|
||
if(sd==NULL || !pc_ismarried(sd) ||
|
||
(p_sd=map_charid2sd(sd->status.partner_id)) == NULL) {
|
||
script_pushint(st,0);
|
||
return 0;
|
||
}
|
||
|
||
str=script_getstr(st,2);
|
||
x=script_getnum(st,3);
|
||
y=script_getnum(st,4);
|
||
|
||
mapindex = mapindex_name2id(str);
|
||
if (mapindex) {
|
||
pc_setpos(p_sd,mapindex,x,y,CLR_OUTSIGHT);
|
||
script_pushint(st,1);
|
||
} else
|
||
script_pushint(st,0);
|
||
return 0;
|
||
}
|
||
|
||
/*================================================
|
||
* Script for Displaying MOB Information [Valaris]
|
||
*------------------------------------------------*/
|
||
BUILDIN_FUNC(strmobinfo)
|
||
{
|
||
|
||
int num=script_getnum(st,2);
|
||
int class_=script_getnum(st,3);
|
||
|
||
if(!mobdb_checkid(class_))
|
||
{
|
||
script_pushint(st,0);
|
||
return 0;
|
||
}
|
||
|
||
switch (num) {
|
||
case 1: script_pushstrcopy(st,mob_db(class_)->name); break;
|
||
case 2: script_pushstrcopy(st,mob_db(class_)->jname); break;
|
||
case 3: script_pushint(st,mob_db(class_)->lv); break;
|
||
case 4: script_pushint(st,mob_db(class_)->status.max_hp); break;
|
||
case 5: script_pushint(st,mob_db(class_)->status.max_sp); break;
|
||
case 6: script_pushint(st,mob_db(class_)->base_exp); break;
|
||
case 7: script_pushint(st,mob_db(class_)->job_exp); break;
|
||
default:
|
||
script_pushint(st,0);
|
||
break;
|
||
}
|
||
return 0;
|
||
}
|
||
|
||
/*==========================================
|
||
* Summon guardians [Valaris]
|
||
* guardian("<map name>",<x>,<y>,"<name to show>",<mob id>{,"<event label>"}{,<guardian index>}) -> <id>
|
||
*------------------------------------------*/
|
||
BUILDIN_FUNC(guardian)
|
||
{
|
||
int class_=0,x=0,y=0,guardian=0;
|
||
const char *str,*map,*evt="";
|
||
struct script_data *data;
|
||
bool has_index = false;
|
||
|
||
map =script_getstr(st,2);
|
||
x =script_getnum(st,3);
|
||
y =script_getnum(st,4);
|
||
str =script_getstr(st,5);
|
||
class_=script_getnum(st,6);
|
||
|
||
if( script_hasdata(st,8) )
|
||
{// "<event label>",<guardian index>
|
||
evt=script_getstr(st,7);
|
||
guardian=script_getnum(st,8);
|
||
has_index = true;
|
||
} else if( script_hasdata(st,7) ){
|
||
data=script_getdata(st,7);
|
||
get_val(st,data);
|
||
if( data_isstring(data) )
|
||
{// "<event label>"
|
||
evt=script_getstr(st,7);
|
||
} else if( data_isint(data) )
|
||
{// <guardian index>
|
||
guardian=script_getnum(st,7);
|
||
has_index = true;
|
||
} else {
|
||
ShowError("script:guardian: invalid data type for argument #6 (from 1)\n");
|
||
script_reportdata(data);
|
||
return 1;
|
||
}
|
||
}
|
||
|
||
check_event(st, evt);
|
||
script_pushint(st, mob_spawn_guardian(map,x,y,str,class_,evt,guardian,has_index));
|
||
|
||
return 0;
|
||
}
|
||
/*==========================================
|
||
* Invisible Walls [Zephyrus]
|
||
*------------------------------------------*/
|
||
BUILDIN_FUNC(setwall)
|
||
{
|
||
const char *map, *name;
|
||
int x, y, m, size, dir;
|
||
bool shootable;
|
||
|
||
map = script_getstr(st,2);
|
||
x = script_getnum(st,3);
|
||
y = script_getnum(st,4);
|
||
size = script_getnum(st,5);
|
||
dir = script_getnum(st,6);
|
||
shootable = script_getnum(st,7);
|
||
name = script_getstr(st,8);
|
||
|
||
if( (m = map_mapname2mapid(map)) < 0 )
|
||
return 0; // Invalid Map
|
||
|
||
map_iwall_set(m, x, y, size, dir, shootable, name);
|
||
return 0;
|
||
}
|
||
BUILDIN_FUNC(delwall)
|
||
{
|
||
const char *name = script_getstr(st,2);
|
||
map_iwall_remove(name);
|
||
|
||
return 0;
|
||
}
|
||
|
||
/// Retrieves various information about the specified guardian.
|
||
///
|
||
/// guardianinfo("<map_name>", <index>, <type>) -> <value>
|
||
/// type: 0 - whether it is deployed or not
|
||
/// 1 - maximum hp
|
||
/// 2 - current hp
|
||
///
|
||
BUILDIN_FUNC(guardianinfo)
|
||
{
|
||
const char* mapname = mapindex_getmapname(script_getstr(st,2),NULL);
|
||
int id = script_getnum(st,3);
|
||
int type = script_getnum(st,4);
|
||
|
||
struct guild_castle* gc = guild_mapname2gc(mapname);
|
||
struct mob_data* gd;
|
||
|
||
if( gc == NULL || id < 0 || id >= MAX_GUARDIANS )
|
||
{
|
||
script_pushint(st,-1);
|
||
return 0;
|
||
}
|
||
|
||
if( type == 0 )
|
||
script_pushint(st, gc->guardian[id].visible);
|
||
else
|
||
if( !gc->guardian[id].visible )
|
||
script_pushint(st,-1);
|
||
else
|
||
if( (gd = map_id2md(gc->guardian[id].id)) == NULL )
|
||
script_pushint(st,-1);
|
||
else
|
||
{
|
||
if ( type == 1 ) script_pushint(st,gd->status.max_hp);
|
||
else if( type == 2 ) script_pushint(st,gd->status.hp);
|
||
else
|
||
script_pushint(st,-1);
|
||
}
|
||
|
||
return 0;
|
||
}
|
||
|
||
/*==========================================
|
||
* ID<49><44><EFBFBD><EFBFBD>Item<65><6D>
|
||
*------------------------------------------*/
|
||
BUILDIN_FUNC(getitemname)
|
||
{
|
||
int item_id=0;
|
||
struct item_data *i_data;
|
||
char *item_name;
|
||
struct script_data *data;
|
||
|
||
data=script_getdata(st,2);
|
||
get_val(st,data);
|
||
|
||
if( data_isstring(data) ){
|
||
const char *name=conv_str(st,data);
|
||
struct item_data *item_data = itemdb_searchname(name);
|
||
if( item_data )
|
||
item_id=item_data->nameid;
|
||
}else
|
||
item_id=conv_num(st,data);
|
||
|
||
i_data = itemdb_exists(item_id);
|
||
if (i_data == NULL)
|
||
{
|
||
script_pushconststr(st,"null");
|
||
return 0;
|
||
}
|
||
item_name=(char *)aMallocA(ITEM_NAME_LENGTH*sizeof(char));
|
||
|
||
memcpy(item_name, i_data->jname, ITEM_NAME_LENGTH);
|
||
script_pushstr(st,item_name);
|
||
return 0;
|
||
}
|
||
/*==========================================
|
||
* Returns number of slots an item has. [Skotlex]
|
||
*------------------------------------------*/
|
||
BUILDIN_FUNC(getitemslots)
|
||
{
|
||
int item_id;
|
||
struct item_data *i_data;
|
||
|
||
item_id=script_getnum(st,2);
|
||
|
||
i_data = itemdb_exists(item_id);
|
||
|
||
if (i_data)
|
||
script_pushint(st,i_data->slot);
|
||
else
|
||
script_pushint(st,-1);
|
||
return 0;
|
||
}
|
||
|
||
/*==========================================
|
||
* Returns some values of an item [Lupus]
|
||
* Price, Weight, etc...
|
||
getiteminfo(itemID,n), where n
|
||
0 value_buy;
|
||
1 value_sell;
|
||
2 type;
|
||
3 maxchance = Max drop chance of this item e.g. 1 = 0.01% , etc..
|
||
if = 0, then monsters don't drop it at all (rare or a quest item)
|
||
if = -1, then this item is sold in NPC shops only
|
||
4 sex;
|
||
5 equip;
|
||
6 weight;
|
||
7 atk;
|
||
8 def;
|
||
9 range;
|
||
10 slot;
|
||
11 look;
|
||
12 elv;
|
||
13 wlv;
|
||
14 view id
|
||
*------------------------------------------*/
|
||
BUILDIN_FUNC(getiteminfo)
|
||
{
|
||
int item_id,n;
|
||
int *item_arr;
|
||
struct item_data *i_data;
|
||
|
||
item_id = script_getnum(st,2);
|
||
n = script_getnum(st,3);
|
||
i_data = itemdb_exists(item_id);
|
||
|
||
if (i_data && n>=0 && n<=14) {
|
||
item_arr = (int*)&i_data->value_buy;
|
||
script_pushint(st,item_arr[n]);
|
||
} else
|
||
script_pushint(st,-1);
|
||
return 0;
|
||
}
|
||
|
||
/*==========================================
|
||
* Set some values of an item [Lupus]
|
||
* Price, Weight, etc...
|
||
setiteminfo(itemID,n,Value), where n
|
||
0 value_buy;
|
||
1 value_sell;
|
||
2 type;
|
||
3 maxchance = Max drop chance of this item e.g. 1 = 0.01% , etc..
|
||
if = 0, then monsters don't drop it at all (rare or a quest item)
|
||
if = -1, then this item is sold in NPC shops only
|
||
4 sex;
|
||
5 equip;
|
||
6 weight;
|
||
7 atk;
|
||
8 def;
|
||
9 range;
|
||
10 slot;
|
||
11 look;
|
||
12 elv;
|
||
13 wlv;
|
||
14 view id
|
||
* Returns Value or -1 if the wrong field's been set
|
||
*------------------------------------------*/
|
||
BUILDIN_FUNC(setiteminfo)
|
||
{
|
||
int item_id,n,value;
|
||
int *item_arr;
|
||
struct item_data *i_data;
|
||
|
||
item_id = script_getnum(st,2);
|
||
n = script_getnum(st,3);
|
||
value = script_getnum(st,4);
|
||
i_data = itemdb_exists(item_id);
|
||
|
||
if (i_data && n>=0 && n<=14) {
|
||
item_arr = (int*)&i_data->value_buy;
|
||
item_arr[n] = value;
|
||
script_pushint(st,value);
|
||
} else
|
||
script_pushint(st,-1);
|
||
return 0;
|
||
}
|
||
|
||
/*==========================================
|
||
* Returns value from equipped item slot n [Lupus]
|
||
getequipcardid(num,slot)
|
||
where
|
||
num = eqip position slot
|
||
slot = 0,1,2,3 (Card Slot N)
|
||
|
||
This func returns CARD ID, 255,254,-255 (for card 0, if the item is produced)
|
||
it's useful when you want to check item cards or if it's signed
|
||
Useful for such quests as "Sign this refined item with players name" etc
|
||
Hat[0] +4 -> Player's Hat[0] +4
|
||
*------------------------------------------*/
|
||
BUILDIN_FUNC(getequipcardid)
|
||
{
|
||
int i=-1,num,slot;
|
||
TBL_PC *sd;
|
||
|
||
num=script_getnum(st,2);
|
||
slot=script_getnum(st,3);
|
||
sd=script_rid2sd(st);
|
||
if (num > 0 && num <= ARRAYLENGTH(equip))
|
||
i=pc_checkequip(sd,equip[num-1]);
|
||
if(i >= 0 && slot>=0 && slot<4)
|
||
script_pushint(st,sd->status.inventory[i].card[slot]);
|
||
else
|
||
script_pushint(st,0);
|
||
|
||
return 0;
|
||
}
|
||
|
||
/*==========================================
|
||
* petskillbonus [Valaris] //Rewritten by [Skotlex]
|
||
*------------------------------------------*/
|
||
BUILDIN_FUNC(petskillbonus)
|
||
{
|
||
struct pet_data *pd;
|
||
|
||
TBL_PC *sd=script_rid2sd(st);
|
||
|
||
if(sd==NULL || sd->pd==NULL)
|
||
return 0;
|
||
|
||
pd=sd->pd;
|
||
if (pd->bonus)
|
||
{ //Clear previous bonus
|
||
if (pd->bonus->timer != INVALID_TIMER)
|
||
delete_timer(pd->bonus->timer, pet_skill_bonus_timer);
|
||
} else //init
|
||
pd->bonus = (struct pet_bonus *) aMalloc(sizeof(struct pet_bonus));
|
||
|
||
pd->bonus->type=script_getnum(st,2);
|
||
pd->bonus->val=script_getnum(st,3);
|
||
pd->bonus->duration=script_getnum(st,4);
|
||
pd->bonus->delay=script_getnum(st,5);
|
||
|
||
if (pd->state.skillbonus == 1)
|
||
pd->state.skillbonus=0; // waiting state
|
||
|
||
// wait for timer to start
|
||
if (battle_config.pet_equip_required && pd->pet.equip == 0)
|
||
pd->bonus->timer = INVALID_TIMER;
|
||
else
|
||
pd->bonus->timer = add_timer(gettick()+pd->bonus->delay*1000, pet_skill_bonus_timer, sd->bl.id, 0);
|
||
|
||
return 0;
|
||
}
|
||
|
||
/*==========================================
|
||
* pet looting [Valaris] //Rewritten by [Skotlex]
|
||
*------------------------------------------*/
|
||
BUILDIN_FUNC(petloot)
|
||
{
|
||
int max;
|
||
struct pet_data *pd;
|
||
TBL_PC *sd=script_rid2sd(st);
|
||
|
||
if(sd==NULL || sd->pd==NULL)
|
||
return 0;
|
||
|
||
max=script_getnum(st,2);
|
||
|
||
if(max < 1)
|
||
max = 1; //Let'em loot at least 1 item.
|
||
else if (max > MAX_PETLOOT_SIZE)
|
||
max = MAX_PETLOOT_SIZE;
|
||
|
||
pd = sd->pd;
|
||
if (pd->loot != NULL)
|
||
{ //Release whatever was there already and reallocate memory
|
||
pet_lootitem_drop(pd, pd->msd);
|
||
aFree(pd->loot->item);
|
||
}
|
||
else
|
||
pd->loot = (struct pet_loot *)aMalloc(sizeof(struct pet_loot));
|
||
|
||
pd->loot->item = (struct item *)aCalloc(max,sizeof(struct item));
|
||
|
||
pd->loot->max=max;
|
||
pd->loot->count = 0;
|
||
pd->loot->weight = 0;
|
||
|
||
return 0;
|
||
}
|
||
/*==========================================
|
||
* PC<50>̏<EFBFBD><CC8F><EFBFBD><EFBFBD>i<EFBFBD><69><EFBFBD><EFBFBD><EFBFBD>ǂݎ<C782><DD8E><EFBFBD>
|
||
*------------------------------------------*/
|
||
BUILDIN_FUNC(getinventorylist)
|
||
{
|
||
TBL_PC *sd=script_rid2sd(st);
|
||
char card_var[NAME_LENGTH];
|
||
|
||
int i,j=0,k;
|
||
if(!sd) return 0;
|
||
for(i=0;i<MAX_INVENTORY;i++){
|
||
if(sd->status.inventory[i].nameid > 0 && sd->status.inventory[i].amount > 0){
|
||
pc_setreg(sd,reference_uid(add_str("@inventorylist_id"), j),sd->status.inventory[i].nameid);
|
||
pc_setreg(sd,reference_uid(add_str("@inventorylist_amount"), j),sd->status.inventory[i].amount);
|
||
pc_setreg(sd,reference_uid(add_str("@inventorylist_equip"), j),sd->status.inventory[i].equip);
|
||
pc_setreg(sd,reference_uid(add_str("@inventorylist_refine"), j),sd->status.inventory[i].refine);
|
||
pc_setreg(sd,reference_uid(add_str("@inventorylist_identify"), j),sd->status.inventory[i].identify);
|
||
pc_setreg(sd,reference_uid(add_str("@inventorylist_attribute"), j),sd->status.inventory[i].attribute);
|
||
for (k = 0; k < MAX_SLOTS; k++)
|
||
{
|
||
sprintf(card_var, "@inventorylist_card%d",k+1);
|
||
pc_setreg(sd,reference_uid(add_str(card_var), j),sd->status.inventory[i].card[k]);
|
||
}
|
||
pc_setreg(sd,reference_uid(add_str("@inventorylist_expire"), j),sd->status.inventory[i].expire_time);
|
||
j++;
|
||
}
|
||
}
|
||
pc_setreg(sd,add_str("@inventorylist_count"),j);
|
||
return 0;
|
||
}
|
||
|
||
BUILDIN_FUNC(getskilllist)
|
||
{
|
||
TBL_PC *sd=script_rid2sd(st);
|
||
int i,j=0;
|
||
if(!sd) return 0;
|
||
for(i=0;i<MAX_SKILL;i++){
|
||
if(sd->status.skill[i].id > 0 && sd->status.skill[i].lv > 0){
|
||
pc_setreg(sd,reference_uid(add_str("@skilllist_id"), j),sd->status.skill[i].id);
|
||
pc_setreg(sd,reference_uid(add_str("@skilllist_lv"), j),sd->status.skill[i].lv);
|
||
pc_setreg(sd,reference_uid(add_str("@skilllist_flag"), j),sd->status.skill[i].flag);
|
||
j++;
|
||
}
|
||
}
|
||
pc_setreg(sd,add_str("@skilllist_count"),j);
|
||
return 0;
|
||
}
|
||
|
||
BUILDIN_FUNC(clearitem)
|
||
{
|
||
TBL_PC *sd=script_rid2sd(st);
|
||
int i;
|
||
if(sd==NULL) return 0;
|
||
for (i=0; i<MAX_INVENTORY; i++) {
|
||
if (sd->status.inventory[i].amount) {
|
||
pc_delitem(sd, i, sd->status.inventory[i].amount, 0, 0, LOG_TYPE_SCRIPT);
|
||
}
|
||
}
|
||
return 0;
|
||
}
|
||
|
||
/*==========================================
|
||
* Disguise Player (returns Mob/NPC ID if success, 0 on fail)
|
||
*------------------------------------------*/
|
||
BUILDIN_FUNC(disguise)
|
||
{
|
||
int id;
|
||
TBL_PC* sd = script_rid2sd(st);
|
||
if (sd == NULL) return 0;
|
||
|
||
id = script_getnum(st,2);
|
||
|
||
if (mobdb_checkid(id) || npcdb_checkid(id)) {
|
||
pc_disguise(sd, id);
|
||
script_pushint(st,id);
|
||
} else
|
||
script_pushint(st,0);
|
||
|
||
return 0;
|
||
}
|
||
|
||
/*==========================================
|
||
* Undisguise Player (returns 1 if success, 0 on fail)
|
||
*------------------------------------------*/
|
||
BUILDIN_FUNC(undisguise)
|
||
{
|
||
TBL_PC* sd = script_rid2sd(st);
|
||
if (sd == NULL) return 0;
|
||
|
||
if (sd->disguise) {
|
||
pc_disguise(sd, 0);
|
||
script_pushint(st,0);
|
||
} else {
|
||
script_pushint(st,1);
|
||
}
|
||
return 0;
|
||
}
|
||
|
||
/*==========================================
|
||
* NPC<50>N<EFBFBD><4E><EFBFBD>X<EFBFBD>`<60>F<EFBFBD><46><EFBFBD>W
|
||
* class<73>͕ς<CD95><CF82>肽<EFBFBD><E882BD>class
|
||
* type<70>͒ʏ<CD92>0<EFBFBD>Ȃ̂<C882><CC82>ȁH
|
||
*------------------------------------------*/
|
||
BUILDIN_FUNC(classchange)
|
||
{
|
||
int _class,type;
|
||
struct block_list *bl=map_id2bl(st->oid);
|
||
|
||
if(bl==NULL) return 0;
|
||
|
||
_class=script_getnum(st,2);
|
||
type=script_getnum(st,3);
|
||
clif_class_change(bl,_class,type);
|
||
return 0;
|
||
}
|
||
|
||
/*==========================================
|
||
* NPC<50><43><EFBFBD>甭<EFBFBD><E794AD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>G<EFBFBD>t<EFBFBD>F<EFBFBD>N<EFBFBD>g
|
||
*------------------------------------------*/
|
||
BUILDIN_FUNC(misceffect)
|
||
{
|
||
int type;
|
||
|
||
type=script_getnum(st,2);
|
||
if(st->oid && st->oid != fake_nd->bl.id) {
|
||
struct block_list *bl = map_id2bl(st->oid);
|
||
if (bl)
|
||
clif_specialeffect(bl,type,AREA);
|
||
} else{
|
||
TBL_PC *sd=script_rid2sd(st);
|
||
if(sd)
|
||
clif_specialeffect(&sd->bl,type,AREA);
|
||
}
|
||
return 0;
|
||
}
|
||
/*==========================================
|
||
* Play a BGM on a single client [Rikter/Yommy]
|
||
*------------------------------------------*/
|
||
BUILDIN_FUNC(playBGM)
|
||
{
|
||
const char* name;
|
||
struct map_session_data* sd;
|
||
|
||
if( ( sd = script_rid2sd(st) ) != NULL )
|
||
{
|
||
name = script_getstr(st,2);
|
||
|
||
clif_playBGM(sd, name);
|
||
}
|
||
|
||
return 0;
|
||
}
|
||
|
||
static int playBGM_sub(struct block_list* bl,va_list ap)
|
||
{
|
||
const char* name = va_arg(ap,const char*);
|
||
|
||
clif_playBGM(BL_CAST(BL_PC, bl), name);
|
||
|
||
return 0;
|
||
}
|
||
|
||
static int playBGM_foreachpc_sub(struct map_session_data* sd, va_list args)
|
||
{
|
||
const char* name = va_arg(args, const char*);
|
||
|
||
clif_playBGM(sd, name);
|
||
return 0;
|
||
}
|
||
|
||
/*==========================================
|
||
* Play a BGM on multiple client [Rikter/Yommy]
|
||
*------------------------------------------*/
|
||
BUILDIN_FUNC(playBGMall)
|
||
{
|
||
const char* name;
|
||
|
||
name = script_getstr(st,2);
|
||
|
||
if( script_hasdata(st,7) )
|
||
{// specified part of map
|
||
const char* map = script_getstr(st,3);
|
||
int x0 = script_getnum(st,4);
|
||
int y0 = script_getnum(st,5);
|
||
int x1 = script_getnum(st,6);
|
||
int y1 = script_getnum(st,7);
|
||
|
||
map_foreachinarea(playBGM_sub, map_mapname2mapid(map), x0, y0, x1, y1, BL_PC, name);
|
||
}
|
||
else if( script_hasdata(st,3) )
|
||
{// entire map
|
||
const char* map = script_getstr(st,3);
|
||
|
||
map_foreachinmap(playBGM_sub, map_mapname2mapid(map), BL_PC, name);
|
||
}
|
||
else
|
||
{// entire server
|
||
map_foreachpc(&playBGM_foreachpc_sub, name);
|
||
}
|
||
|
||
return 0;
|
||
}
|
||
|
||
/*==========================================
|
||
* <20>T<EFBFBD>E<EFBFBD><45><EFBFBD>h<EFBFBD>G<EFBFBD>t<EFBFBD>F<EFBFBD>N<EFBFBD>g
|
||
*------------------------------------------*/
|
||
BUILDIN_FUNC(soundeffect)
|
||
{
|
||
TBL_PC* sd = script_rid2sd(st);
|
||
const char* name = script_getstr(st,2);
|
||
int type = script_getnum(st,3);
|
||
|
||
if(sd)
|
||
{
|
||
clif_soundeffect(sd,&sd->bl,name,type);
|
||
}
|
||
return 0;
|
||
}
|
||
|
||
int soundeffect_sub(struct block_list* bl,va_list ap)
|
||
{
|
||
char* name = va_arg(ap,char*);
|
||
int type = va_arg(ap,int);
|
||
|
||
clif_soundeffect((TBL_PC *)bl, bl, name, type);
|
||
|
||
return 0;
|
||
}
|
||
|
||
/*==========================================
|
||
* Play a sound effect (.wav) on multiple clients
|
||
* soundeffectall "<filepath>",<type>{,"<map name>"}{,<x0>,<y0>,<x1>,<y1>};
|
||
*------------------------------------------*/
|
||
BUILDIN_FUNC(soundeffectall)
|
||
{
|
||
struct block_list* bl;
|
||
const char* name;
|
||
int type;
|
||
|
||
bl = (st->rid) ? &(script_rid2sd(st)->bl) : map_id2bl(st->oid);
|
||
if (!bl)
|
||
return 0;
|
||
|
||
name = script_getstr(st,2);
|
||
type = script_getnum(st,3);
|
||
|
||
//FIXME: enumerating map squares (map_foreach) is slower than enumerating the list of online players (map_foreachpc?) [ultramage]
|
||
|
||
if(!script_hasdata(st,4))
|
||
{ // area around
|
||
clif_soundeffectall(bl, name, type, AREA);
|
||
}
|
||
else
|
||
if(!script_hasdata(st,5))
|
||
{ // entire map
|
||
const char* map = script_getstr(st,4);
|
||
map_foreachinmap(soundeffect_sub, map_mapname2mapid(map), BL_PC, name, type);
|
||
}
|
||
else
|
||
if(script_hasdata(st,8))
|
||
{ // specified part of map
|
||
const char* map = script_getstr(st,4);
|
||
int x0 = script_getnum(st,5);
|
||
int y0 = script_getnum(st,6);
|
||
int x1 = script_getnum(st,7);
|
||
int y1 = script_getnum(st,8);
|
||
map_foreachinarea(soundeffect_sub, map_mapname2mapid(map), x0, y0, x1, y1, BL_PC, name, type);
|
||
}
|
||
else
|
||
{
|
||
ShowError("buildin_soundeffectall: insufficient arguments for specific area broadcast.\n");
|
||
}
|
||
|
||
return 0;
|
||
}
|
||
/*==========================================
|
||
* pet status recovery [Valaris] / Rewritten by [Skotlex]
|
||
*------------------------------------------*/
|
||
BUILDIN_FUNC(petrecovery)
|
||
{
|
||
struct pet_data *pd;
|
||
TBL_PC *sd=script_rid2sd(st);
|
||
|
||
if(sd==NULL || sd->pd==NULL)
|
||
return 0;
|
||
|
||
pd=sd->pd;
|
||
|
||
if (pd->recovery)
|
||
{ //Halt previous bonus
|
||
if (pd->recovery->timer != INVALID_TIMER)
|
||
delete_timer(pd->recovery->timer, pet_recovery_timer);
|
||
} else //Init
|
||
pd->recovery = (struct pet_recovery *)aMalloc(sizeof(struct pet_recovery));
|
||
|
||
pd->recovery->type = (sc_type)script_getnum(st,2);
|
||
pd->recovery->delay = script_getnum(st,3);
|
||
pd->recovery->timer = INVALID_TIMER;
|
||
|
||
return 0;
|
||
}
|
||
|
||
/*==========================================
|
||
* pet healing [Valaris] //Rewritten by [Skotlex]
|
||
*------------------------------------------*/
|
||
BUILDIN_FUNC(petheal)
|
||
{
|
||
struct pet_data *pd;
|
||
TBL_PC *sd=script_rid2sd(st);
|
||
|
||
if(sd==NULL || sd->pd==NULL)
|
||
return 0;
|
||
|
||
pd=sd->pd;
|
||
if (pd->s_skill)
|
||
{ //Clear previous skill
|
||
if (pd->s_skill->timer != INVALID_TIMER)
|
||
{
|
||
if (pd->s_skill->id)
|
||
delete_timer(pd->s_skill->timer, pet_skill_support_timer);
|
||
else
|
||
delete_timer(pd->s_skill->timer, pet_heal_timer);
|
||
}
|
||
} else //init memory
|
||
pd->s_skill = (struct pet_skill_support *) aMalloc(sizeof(struct pet_skill_support));
|
||
|
||
pd->s_skill->id=0; //This id identifies that it IS petheal rather than pet_skillsupport
|
||
//Use the lv as the amount to heal
|
||
pd->s_skill->lv=script_getnum(st,2);
|
||
pd->s_skill->delay=script_getnum(st,3);
|
||
pd->s_skill->hp=script_getnum(st,4);
|
||
pd->s_skill->sp=script_getnum(st,5);
|
||
|
||
//Use delay as initial offset to avoid skill/heal exploits
|
||
if (battle_config.pet_equip_required && pd->pet.equip == 0)
|
||
pd->s_skill->timer = INVALID_TIMER;
|
||
else
|
||
pd->s_skill->timer = add_timer(gettick()+pd->s_skill->delay*1000,pet_heal_timer,sd->bl.id,0);
|
||
|
||
return 0;
|
||
}
|
||
|
||
/*==========================================
|
||
* pet attack skills [Valaris] //Rewritten by [Skotlex]
|
||
*------------------------------------------*/
|
||
/// petskillattack <skill id>,<level>,<rate>,<bonusrate>
|
||
/// petskillattack "<skill name>",<level>,<rate>,<bonusrate>
|
||
BUILDIN_FUNC(petskillattack)
|
||
{
|
||
struct pet_data *pd;
|
||
TBL_PC *sd=script_rid2sd(st);
|
||
|
||
if(sd==NULL || sd->pd==NULL)
|
||
return 0;
|
||
|
||
pd=sd->pd;
|
||
if (pd->a_skill == NULL)
|
||
pd->a_skill = (struct pet_skill_attack *)aMalloc(sizeof(struct pet_skill_attack));
|
||
|
||
pd->a_skill->id=( script_isstring(st,2) ? skill_name2id(script_getstr(st,2)) : script_getnum(st,2) );
|
||
pd->a_skill->lv=script_getnum(st,3);
|
||
pd->a_skill->div_ = 0;
|
||
pd->a_skill->rate=script_getnum(st,4);
|
||
pd->a_skill->bonusrate=script_getnum(st,5);
|
||
|
||
return 0;
|
||
}
|
||
|
||
/*==========================================
|
||
* pet attack skills [Valaris]
|
||
*------------------------------------------*/
|
||
/// petskillattack2 <skill id>,<level>,<div>,<rate>,<bonusrate>
|
||
/// petskillattack2 "<skill name>",<level>,<div>,<rate>,<bonusrate>
|
||
BUILDIN_FUNC(petskillattack2)
|
||
{
|
||
struct pet_data *pd;
|
||
TBL_PC *sd=script_rid2sd(st);
|
||
|
||
if(sd==NULL || sd->pd==NULL)
|
||
return 0;
|
||
|
||
pd=sd->pd;
|
||
if (pd->a_skill == NULL)
|
||
pd->a_skill = (struct pet_skill_attack *)aMalloc(sizeof(struct pet_skill_attack));
|
||
|
||
pd->a_skill->id=( script_isstring(st,2) ? skill_name2id(script_getstr(st,2)) : script_getnum(st,2) );
|
||
pd->a_skill->lv=script_getnum(st,3);
|
||
pd->a_skill->div_ = script_getnum(st,4);
|
||
pd->a_skill->rate=script_getnum(st,5);
|
||
pd->a_skill->bonusrate=script_getnum(st,6);
|
||
|
||
return 0;
|
||
}
|
||
|
||
/*==========================================
|
||
* pet support skills [Skotlex]
|
||
*------------------------------------------*/
|
||
/// petskillsupport <skill id>,<level>,<delay>,<hp>,<sp>
|
||
/// petskillsupport "<skill name>",<level>,<delay>,<hp>,<sp>
|
||
BUILDIN_FUNC(petskillsupport)
|
||
{
|
||
struct pet_data *pd;
|
||
TBL_PC *sd=script_rid2sd(st);
|
||
|
||
if(sd==NULL || sd->pd==NULL)
|
||
return 0;
|
||
|
||
pd=sd->pd;
|
||
if (pd->s_skill)
|
||
{ //Clear previous skill
|
||
if (pd->s_skill->timer != INVALID_TIMER)
|
||
{
|
||
if (pd->s_skill->id)
|
||
delete_timer(pd->s_skill->timer, pet_skill_support_timer);
|
||
else
|
||
delete_timer(pd->s_skill->timer, pet_heal_timer);
|
||
}
|
||
} else //init memory
|
||
pd->s_skill = (struct pet_skill_support *) aMalloc(sizeof(struct pet_skill_support));
|
||
|
||
pd->s_skill->id=( script_isstring(st,2) ? skill_name2id(script_getstr(st,2)) : script_getnum(st,2) );
|
||
pd->s_skill->lv=script_getnum(st,3);
|
||
pd->s_skill->delay=script_getnum(st,4);
|
||
pd->s_skill->hp=script_getnum(st,5);
|
||
pd->s_skill->sp=script_getnum(st,6);
|
||
|
||
//Use delay as initial offset to avoid skill/heal exploits
|
||
if (battle_config.pet_equip_required && pd->pet.equip == 0)
|
||
pd->s_skill->timer = INVALID_TIMER;
|
||
else
|
||
pd->s_skill->timer = add_timer(gettick()+pd->s_skill->delay*1000,pet_skill_support_timer,sd->bl.id,0);
|
||
|
||
return 0;
|
||
}
|
||
|
||
/*==========================================
|
||
* Scripted skill effects [Celest]
|
||
*------------------------------------------*/
|
||
/// skilleffect <skill id>,<level>
|
||
/// skilleffect "<skill name>",<level>
|
||
BUILDIN_FUNC(skilleffect)
|
||
{
|
||
TBL_PC *sd;
|
||
|
||
int skillid=( script_isstring(st,2) ? skill_name2id(script_getstr(st,2)) : script_getnum(st,2) );
|
||
int skilllv=script_getnum(st,3);
|
||
sd=script_rid2sd(st);
|
||
|
||
clif_skill_nodamage(&sd->bl,&sd->bl,skillid,skilllv,1);
|
||
|
||
return 0;
|
||
}
|
||
|
||
/*==========================================
|
||
* NPC skill effects [Valaris]
|
||
*------------------------------------------*/
|
||
/// npcskilleffect <skill id>,<level>,<x>,<y>
|
||
/// npcskilleffect "<skill name>",<level>,<x>,<y>
|
||
BUILDIN_FUNC(npcskilleffect)
|
||
{
|
||
struct block_list *bl= map_id2bl(st->oid);
|
||
|
||
int skillid=( script_isstring(st,2) ? skill_name2id(script_getstr(st,2)) : script_getnum(st,2) );
|
||
int skilllv=script_getnum(st,3);
|
||
int x=script_getnum(st,4);
|
||
int y=script_getnum(st,5);
|
||
|
||
if (bl)
|
||
clif_skill_poseffect(bl,skillid,skilllv,x,y,gettick());
|
||
|
||
return 0;
|
||
}
|
||
|
||
/*==========================================
|
||
* Special effects [Valaris]
|
||
*------------------------------------------*/
|
||
BUILDIN_FUNC(specialeffect)
|
||
{
|
||
struct block_list *bl=map_id2bl(st->oid);
|
||
int type = script_getnum(st,2);
|
||
enum send_target target = script_hasdata(st,3) ? (send_target)script_getnum(st,3) : AREA;
|
||
|
||
if(bl==NULL)
|
||
return 0;
|
||
|
||
if( script_hasdata(st,4) )
|
||
{
|
||
TBL_NPC *nd = npc_name2id(script_getstr(st,4));
|
||
if(nd)
|
||
clif_specialeffect(&nd->bl, type, target);
|
||
}
|
||
else
|
||
{
|
||
if (target == SELF) {
|
||
TBL_PC *sd=script_rid2sd(st);
|
||
if (sd)
|
||
clif_specialeffect_single(bl,type,sd->fd);
|
||
} else {
|
||
clif_specialeffect(bl, type, target);
|
||
}
|
||
}
|
||
|
||
return 0;
|
||
}
|
||
|
||
BUILDIN_FUNC(specialeffect2)
|
||
{
|
||
TBL_PC *sd=script_rid2sd(st);
|
||
int type = script_getnum(st,2);
|
||
enum send_target target = script_hasdata(st,3) ? (send_target)script_getnum(st,3) : AREA;
|
||
|
||
if( script_hasdata(st,4) )
|
||
sd = map_nick2sd(script_getstr(st,4));
|
||
|
||
if (sd)
|
||
clif_specialeffect(&sd->bl, type, target);
|
||
|
||
return 0;
|
||
}
|
||
|
||
/*==========================================
|
||
* Nude [Valaris]
|
||
*------------------------------------------*/
|
||
BUILDIN_FUNC(nude)
|
||
{
|
||
TBL_PC *sd=script_rid2sd(st);
|
||
int i,calcflag=0;
|
||
|
||
if(sd==NULL)
|
||
return 0;
|
||
|
||
for(i=0;i<11;i++)
|
||
if(sd->equip_index[i] >= 0) {
|
||
if(!calcflag)
|
||
calcflag=1;
|
||
pc_unequipitem(sd,sd->equip_index[i],2);
|
||
}
|
||
|
||
if(calcflag)
|
||
status_calc_pc(sd,0);
|
||
|
||
return 0;
|
||
}
|
||
|
||
/*==========================================
|
||
* gmcommand [MouseJstr]
|
||
*------------------------------------------*/
|
||
BUILDIN_FUNC(atcommand)
|
||
{
|
||
TBL_PC dummy_sd;
|
||
TBL_PC* sd;
|
||
int fd;
|
||
const char* cmd;
|
||
|
||
cmd = script_getstr(st,2);
|
||
|
||
if (st->rid) {
|
||
sd = script_rid2sd(st);
|
||
fd = sd->fd;
|
||
} else { //Use a dummy character.
|
||
sd = &dummy_sd;
|
||
fd = 0;
|
||
|
||
memset(&dummy_sd, 0, sizeof(TBL_PC));
|
||
if (st->oid)
|
||
{
|
||
struct block_list* bl = map_id2bl(st->oid);
|
||
memcpy(&dummy_sd.bl, bl, sizeof(struct block_list));
|
||
if (bl->type == BL_NPC)
|
||
safestrncpy(dummy_sd.status.name, ((TBL_NPC*)bl)->name, NAME_LENGTH);
|
||
}
|
||
}
|
||
|
||
if (!is_atcommand(fd, sd, cmd, 0)) {
|
||
ShowWarning("script: buildin_atcommand: failed to execute command '%s'\n", cmd);
|
||
script_reportsrc(st);
|
||
return 1;
|
||
}
|
||
|
||
return 0;
|
||
}
|
||
|
||
/*==========================================
|
||
* Displays a message for the player only (like system messages like "you got an apple" )
|
||
*------------------------------------------*/
|
||
BUILDIN_FUNC(dispbottom)
|
||
{
|
||
TBL_PC *sd=script_rid2sd(st);
|
||
const char *message;
|
||
message=script_getstr(st,2);
|
||
if(sd)
|
||
clif_disp_onlyself(sd,message,(int)strlen(message));
|
||
return 0;
|
||
}
|
||
|
||
/*==========================================
|
||
* All The Players Full Recovery
|
||
* (HP/SP full restore and resurrect if need)
|
||
*------------------------------------------*/
|
||
BUILDIN_FUNC(recovery)
|
||
{
|
||
TBL_PC* sd;
|
||
struct s_mapiterator* iter;
|
||
|
||
iter = mapit_getallusers();
|
||
for( sd = (TBL_PC*)mapit_first(iter); mapit_exists(iter); sd = (TBL_PC*)mapit_next(iter) )
|
||
{
|
||
if(pc_isdead(sd))
|
||
status_revive(&sd->bl, 100, 100);
|
||
else
|
||
status_percent_heal(&sd->bl, 100, 100);
|
||
clif_displaymessage(sd->fd,"You have been recovered!");
|
||
}
|
||
mapit_free(iter);
|
||
return 0;
|
||
}
|
||
/*==========================================
|
||
* Get your pet info: getpetinfo(n)
|
||
* n -> 0:pet_id 1:pet_class 2:pet_name
|
||
* 3:friendly 4:hungry, 5: rename flag.
|
||
*------------------------------------------*/
|
||
BUILDIN_FUNC(getpetinfo)
|
||
{
|
||
TBL_PC *sd=script_rid2sd(st);
|
||
TBL_PET *pd;
|
||
int type=script_getnum(st,2);
|
||
|
||
if(!sd || !sd->pd) {
|
||
if (type == 2)
|
||
script_pushconststr(st,"null");
|
||
else
|
||
script_pushint(st,0);
|
||
return 0;
|
||
}
|
||
pd = sd->pd;
|
||
switch(type){
|
||
case 0: script_pushint(st,pd->pet.pet_id); break;
|
||
case 1: script_pushint(st,pd->pet.class_); break;
|
||
case 2: script_pushstrcopy(st,pd->pet.name); break;
|
||
case 3: script_pushint(st,pd->pet.intimate); break;
|
||
case 4: script_pushint(st,pd->pet.hungry); break;
|
||
case 5: script_pushint(st,pd->pet.rename_flag); break;
|
||
default:
|
||
script_pushint(st,0);
|
||
break;
|
||
}
|
||
return 0;
|
||
}
|
||
|
||
/*==========================================
|
||
* Get your homunculus info: gethominfo(n)
|
||
* n -> 0:hom_id 1:class 2:name
|
||
* 3:friendly 4:hungry, 5: rename flag.
|
||
* 6: level
|
||
*------------------------------------------*/
|
||
BUILDIN_FUNC(gethominfo)
|
||
{
|
||
TBL_PC *sd=script_rid2sd(st);
|
||
TBL_HOM *hd;
|
||
int type=script_getnum(st,2);
|
||
|
||
hd = sd?sd->hd:NULL;
|
||
if(!merc_is_hom_active(hd))
|
||
{
|
||
if (type == 2)
|
||
script_pushconststr(st,"null");
|
||
else
|
||
script_pushint(st,0);
|
||
return 0;
|
||
}
|
||
|
||
switch(type){
|
||
case 0: script_pushint(st,hd->homunculus.hom_id); break;
|
||
case 1: script_pushint(st,hd->homunculus.class_); break;
|
||
case 2: script_pushstrcopy(st,hd->homunculus.name); break;
|
||
case 3: script_pushint(st,hd->homunculus.intimacy); break;
|
||
case 4: script_pushint(st,hd->homunculus.hunger); break;
|
||
case 5: script_pushint(st,hd->homunculus.rename_flag); break;
|
||
case 6: script_pushint(st,hd->homunculus.level); break;
|
||
default:
|
||
script_pushint(st,0);
|
||
break;
|
||
}
|
||
return 0;
|
||
}
|
||
|
||
/// Retrieves information about character's mercenary
|
||
/// getmercinfo <type>[,<char id>];
|
||
BUILDIN_FUNC(getmercinfo)
|
||
{
|
||
int type, char_id;
|
||
struct map_session_data* sd;
|
||
struct mercenary_data* md;
|
||
|
||
type = script_getnum(st,2);
|
||
|
||
if( script_hasdata(st,3) )
|
||
{
|
||
char_id = script_getnum(st,3);
|
||
|
||
if( ( sd = map_charid2sd(char_id) ) == NULL )
|
||
{
|
||
ShowError("buildin_getmercinfo: No such character (char_id=%d).\n", char_id);
|
||
script_pushnil(st);
|
||
return 1;
|
||
}
|
||
}
|
||
else
|
||
{
|
||
if( ( sd = script_rid2sd(st) ) == NULL )
|
||
{
|
||
script_pushnil(st);
|
||
return 0;
|
||
}
|
||
}
|
||
|
||
md = ( sd->status.mer_id && sd->md ) ? sd->md : NULL;
|
||
|
||
switch( type )
|
||
{
|
||
case 0: script_pushint(st,md ? md->mercenary.mercenary_id : 0); break;
|
||
case 1: script_pushint(st,md ? md->mercenary.class_ : 0); break;
|
||
case 2:
|
||
if( md )
|
||
script_pushstrcopy(st,md->db->name);
|
||
else
|
||
script_pushconststr(st,"");
|
||
break;
|
||
case 3: script_pushint(st,md ? mercenary_get_faith(md) : 0); break;
|
||
case 4: script_pushint(st,md ? mercenary_get_calls(md) : 0); break;
|
||
case 5: script_pushint(st,md ? md->mercenary.kill_count : 0); break;
|
||
case 6: script_pushint(st,md ? mercenary_get_lifetime(md) : 0); break;
|
||
case 7: script_pushint(st,md ? md->db->lv : 0); break;
|
||
default:
|
||
ShowError("buildin_getmercinfo: Invalid type %d (char_id=%d).\n", type, sd->status.char_id);
|
||
script_pushnil(st);
|
||
return 1;
|
||
}
|
||
|
||
return 0;
|
||
}
|
||
|
||
/*==========================================
|
||
* Shows wether your inventory(and equips) contain
|
||
selected card or not.
|
||
checkequipedcard(4001);
|
||
*------------------------------------------*/
|
||
BUILDIN_FUNC(checkequipedcard)
|
||
{
|
||
TBL_PC *sd=script_rid2sd(st);
|
||
|
||
if(sd){
|
||
int n,i,c=0;
|
||
c=script_getnum(st,2);
|
||
|
||
for(i=0;i<MAX_INVENTORY;i++){
|
||
if(sd->status.inventory[i].nameid > 0 && sd->status.inventory[i].amount && sd->inventory_data[i]){
|
||
if (itemdb_isspecial(sd->status.inventory[i].card[0]))
|
||
continue;
|
||
for(n=0;n<sd->inventory_data[i]->slot;n++){
|
||
if(sd->status.inventory[i].card[n]==c){
|
||
script_pushint(st,1);
|
||
return 0;
|
||
}
|
||
}
|
||
}
|
||
}
|
||
}
|
||
script_pushint(st,0);
|
||
return 0;
|
||
}
|
||
|
||
BUILDIN_FUNC(jump_zero)
|
||
{
|
||
int sel;
|
||
sel=script_getnum(st,2);
|
||
if(!sel) {
|
||
int pos;
|
||
if( !data_islabel(script_getdata(st,3)) ){
|
||
ShowError("script: jump_zero: not label !\n");
|
||
st->state=END;
|
||
return 1;
|
||
}
|
||
|
||
pos=script_getnum(st,3);
|
||
st->pos=pos;
|
||
st->state=GOTO;
|
||
}
|
||
return 0;
|
||
}
|
||
|
||
/*==========================================
|
||
* movenpc [MouseJstr]
|
||
*------------------------------------------*/
|
||
BUILDIN_FUNC(movenpc)
|
||
{
|
||
TBL_NPC *nd = NULL;
|
||
const char *npc;
|
||
int x,y;
|
||
|
||
npc = script_getstr(st,2);
|
||
x = script_getnum(st,3);
|
||
y = script_getnum(st,4);
|
||
|
||
if ((nd = npc_name2id(npc)) == NULL)
|
||
return -1;
|
||
|
||
if (script_hasdata(st,5))
|
||
nd->ud.dir = script_getnum(st,5) % 8;
|
||
npc_movenpc(nd, x, y);
|
||
return 0;
|
||
}
|
||
|
||
/*==========================================
|
||
* message [MouseJstr]
|
||
*------------------------------------------*/
|
||
BUILDIN_FUNC(message)
|
||
{
|
||
const char *msg,*player;
|
||
TBL_PC *pl_sd = NULL;
|
||
|
||
player = script_getstr(st,2);
|
||
msg = script_getstr(st,3);
|
||
|
||
if((pl_sd=map_nick2sd((char *) player)) == NULL)
|
||
return 0;
|
||
clif_displaymessage(pl_sd->fd, msg);
|
||
|
||
return 0;
|
||
}
|
||
|
||
/*==========================================
|
||
* npctalk (sends message to surrounding area)
|
||
*------------------------------------------*/
|
||
BUILDIN_FUNC(npctalk)
|
||
{
|
||
const char* str;
|
||
char name[NAME_LENGTH], message[256];
|
||
|
||
struct npc_data* nd = (struct npc_data *)map_id2bl(st->oid);
|
||
str = script_getstr(st,2);
|
||
|
||
if(nd)
|
||
{
|
||
safestrncpy(name, nd->name, sizeof(name));
|
||
strtok(name, "#"); // discard extra name identifier if present
|
||
safesnprintf(message, sizeof(message), "%s : %s", name, str);
|
||
clif_message(&nd->bl, message);
|
||
}
|
||
|
||
return 0;
|
||
}
|
||
|
||
// change npc walkspeed [Valaris]
|
||
BUILDIN_FUNC(npcspeed)
|
||
{
|
||
struct npc_data* nd;
|
||
int speed;
|
||
|
||
speed = script_getnum(st,2);
|
||
nd =(struct npc_data *)map_id2bl(st->oid);
|
||
|
||
if( nd )
|
||
{
|
||
nd->speed = speed;
|
||
nd->ud.state.speed_changed = 1;
|
||
}
|
||
|
||
return 0;
|
||
}
|
||
// make an npc walk to a position [Valaris]
|
||
BUILDIN_FUNC(npcwalkto)
|
||
{
|
||
struct npc_data *nd=(struct npc_data *)map_id2bl(st->oid);
|
||
int x=0,y=0;
|
||
|
||
x=script_getnum(st,2);
|
||
y=script_getnum(st,3);
|
||
|
||
if(nd) {
|
||
unit_walktoxy(&nd->bl,x,y,0);
|
||
}
|
||
|
||
return 0;
|
||
}
|
||
// stop an npc's movement [Valaris]
|
||
BUILDIN_FUNC(npcstop)
|
||
{
|
||
struct npc_data *nd=(struct npc_data *)map_id2bl(st->oid);
|
||
|
||
if(nd) {
|
||
unit_stop_walking(&nd->bl,1|4);
|
||
}
|
||
|
||
return 0;
|
||
}
|
||
|
||
|
||
/*==========================================
|
||
* getlook char info. getlook(arg)
|
||
*------------------------------------------*/
|
||
BUILDIN_FUNC(getlook)
|
||
{
|
||
int type,val;
|
||
TBL_PC *sd;
|
||
sd=script_rid2sd(st);
|
||
|
||
type=script_getnum(st,2);
|
||
val=-1;
|
||
switch(type) {
|
||
case LOOK_HAIR: val=sd->status.hair; break; //1
|
||
case LOOK_WEAPON: val=sd->status.weapon; break; //2
|
||
case LOOK_HEAD_BOTTOM: val=sd->status.head_bottom; break; //3
|
||
case LOOK_HEAD_TOP: val=sd->status.head_top; break; //4
|
||
case LOOK_HEAD_MID: val=sd->status.head_mid; break; //5
|
||
case LOOK_HAIR_COLOR: val=sd->status.hair_color; break; //6
|
||
case LOOK_CLOTHES_COLOR: val=sd->status.clothes_color; break; //7
|
||
case LOOK_SHIELD: val=sd->status.shield; break; //8
|
||
case LOOK_SHOES: break; //9
|
||
}
|
||
|
||
script_pushint(st,val);
|
||
return 0;
|
||
}
|
||
|
||
/*==========================================
|
||
* get char save point. argument: 0- map name, 1- x, 2- y
|
||
*------------------------------------------*/
|
||
BUILDIN_FUNC(getsavepoint)
|
||
{
|
||
TBL_PC* sd;
|
||
int type;
|
||
|
||
sd = script_rid2sd(st);
|
||
if (sd == NULL) {
|
||
script_pushint(st,0);
|
||
return 0;
|
||
}
|
||
|
||
type = script_getnum(st,2);
|
||
|
||
switch(type) {
|
||
case 0: script_pushstrcopy(st,mapindex_id2name(sd->status.save_point.map)); break;
|
||
case 1: script_pushint(st,sd->status.save_point.x); break;
|
||
case 2: script_pushint(st,sd->status.save_point.y); break;
|
||
default:
|
||
script_pushint(st,0);
|
||
break;
|
||
}
|
||
return 0;
|
||
}
|
||
|
||
/*==========================================
|
||
* Get position for char/npc/pet/mob objects. Added by Lorky
|
||
*
|
||
* int getMapXY(MapName$,MapX,MapY,type,[CharName$]);
|
||
* where type:
|
||
* MapName$ - String variable for output map name
|
||
* MapX - Integer variable for output coord X
|
||
* MapY - Integer variable for output coord Y
|
||
* type - type of object
|
||
* 0 - Character coord
|
||
* 1 - NPC coord
|
||
* 2 - Pet coord
|
||
* 3 - Mob coord (not released)
|
||
* 4 - Homun coord
|
||
* CharName$ - Name object. If miss or "this" the current object
|
||
*
|
||
* Return:
|
||
* 0 - success
|
||
* -1 - some error, MapName$,MapX,MapY contains unknown value.
|
||
*------------------------------------------*/
|
||
BUILDIN_FUNC(getmapxy)
|
||
{
|
||
struct block_list *bl = NULL;
|
||
TBL_PC *sd=NULL;
|
||
|
||
int num;
|
||
const char *name;
|
||
char prefix;
|
||
|
||
int x,y,type;
|
||
char mapname[MAP_NAME_LENGTH];
|
||
|
||
if( !data_isreference(script_getdata(st,2)) ){
|
||
ShowWarning("script: buildin_getmapxy: not mapname variable\n");
|
||
script_pushint(st,-1);
|
||
return 1;
|
||
}
|
||
if( !data_isreference(script_getdata(st,3)) ){
|
||
ShowWarning("script: buildin_getmapxy: not mapx variable\n");
|
||
script_pushint(st,-1);
|
||
return 1;
|
||
}
|
||
if( !data_isreference(script_getdata(st,4)) ){
|
||
ShowWarning("script: buildin_getmapxy: not mapy variable\n");
|
||
script_pushint(st,-1);
|
||
return 1;
|
||
}
|
||
|
||
// Possible needly check function parameters on C_STR,C_INT,C_INT
|
||
type=script_getnum(st,5);
|
||
|
||
switch (type){
|
||
case 0: //Get Character Position
|
||
if( script_hasdata(st,6) )
|
||
sd=map_nick2sd(script_getstr(st,6));
|
||
else
|
||
sd=script_rid2sd(st);
|
||
|
||
if (sd)
|
||
bl = &sd->bl;
|
||
break;
|
||
case 1: //Get NPC Position
|
||
if( script_hasdata(st,6) )
|
||
{
|
||
struct npc_data *nd;
|
||
nd=npc_name2id(script_getstr(st,6));
|
||
if (nd)
|
||
bl = &nd->bl;
|
||
} else //In case the origin is not an npc?
|
||
bl=map_id2bl(st->oid);
|
||
break;
|
||
case 2: //Get Pet Position
|
||
if(script_hasdata(st,6))
|
||
sd=map_nick2sd(script_getstr(st,6));
|
||
else
|
||
sd=script_rid2sd(st);
|
||
|
||
if (sd && sd->pd)
|
||
bl = &sd->pd->bl;
|
||
break;
|
||
case 3: //Get Mob Position
|
||
break; //Not supported?
|
||
case 4: //Get Homun Position
|
||
if(script_hasdata(st,6))
|
||
sd=map_nick2sd(script_getstr(st,6));
|
||
else
|
||
sd=script_rid2sd(st);
|
||
|
||
if (sd && sd->hd)
|
||
bl = &sd->hd->bl;
|
||
break;
|
||
default:
|
||
ShowWarning("script: buildin_getmapxy: Invalid type %d\n", type);
|
||
script_pushint(st,-1);
|
||
return 1;
|
||
}
|
||
if (!bl) { //No object found.
|
||
script_pushint(st,-1);
|
||
return 0;
|
||
}
|
||
|
||
x= bl->x;
|
||
y= bl->y;
|
||
safestrncpy(mapname, map[bl->m].name, MAP_NAME_LENGTH);
|
||
|
||
//Set MapName$
|
||
num=st->stack->stack_data[st->start+2].u.num;
|
||
name=get_str(num&0x00ffffff);
|
||
prefix=*name;
|
||
|
||
if(not_server_variable(prefix))
|
||
sd=script_rid2sd(st);
|
||
else
|
||
sd=NULL;
|
||
set_reg(st,sd,num,name,(void*)mapname,script_getref(st,2));
|
||
|
||
//Set MapX
|
||
num=st->stack->stack_data[st->start+3].u.num;
|
||
name=get_str(num&0x00ffffff);
|
||
prefix=*name;
|
||
|
||
if(not_server_variable(prefix))
|
||
sd=script_rid2sd(st);
|
||
else
|
||
sd=NULL;
|
||
set_reg(st,sd,num,name,(void*)x,script_getref(st,3));
|
||
|
||
//Set MapY
|
||
num=st->stack->stack_data[st->start+4].u.num;
|
||
name=get_str(num&0x00ffffff);
|
||
prefix=*name;
|
||
|
||
if(not_server_variable(prefix))
|
||
sd=script_rid2sd(st);
|
||
else
|
||
sd=NULL;
|
||
set_reg(st,sd,num,name,(void*)y,script_getref(st,4));
|
||
|
||
//Return Success value
|
||
script_pushint(st,0);
|
||
return 0;
|
||
}
|
||
|
||
/*==========================================
|
||
* Allows player to write NPC logs (i.e. Bank NPC, etc) [Lupus]
|
||
*------------------------------------------*/
|
||
BUILDIN_FUNC(logmes)
|
||
{
|
||
const char *str;
|
||
TBL_PC* sd;
|
||
|
||
sd = script_rid2sd(st);
|
||
if( sd == NULL )
|
||
return 1;
|
||
|
||
str = script_getstr(st,2);
|
||
log_npc(sd,str);
|
||
return 0;
|
||
}
|
||
|
||
BUILDIN_FUNC(summon)
|
||
{
|
||
int _class, timeout=0;
|
||
const char *str,*event="";
|
||
TBL_PC *sd;
|
||
struct mob_data *md;
|
||
int tick = gettick();
|
||
|
||
sd=script_rid2sd(st);
|
||
if (!sd) return 0;
|
||
|
||
str =script_getstr(st,2);
|
||
_class=script_getnum(st,3);
|
||
if( script_hasdata(st,4) )
|
||
timeout=script_getnum(st,4);
|
||
if( script_hasdata(st,5) ){
|
||
event=script_getstr(st,5);
|
||
check_event(st, event);
|
||
}
|
||
|
||
clif_skill_poseffect(&sd->bl,AM_CALLHOMUN,1,sd->bl.x,sd->bl.y,tick);
|
||
|
||
md = mob_once_spawn_sub(&sd->bl, sd->bl.m, sd->bl.x, sd->bl.y, str, _class, event);
|
||
if (md) {
|
||
md->master_id=sd->bl.id;
|
||
md->special_state.ai=1;
|
||
if( md->deletetimer != INVALID_TIMER )
|
||
delete_timer(md->deletetimer, mob_timer_delete);
|
||
md->deletetimer = add_timer(tick+(timeout>0?timeout*1000:60000),mob_timer_delete,md->bl.id,0);
|
||
mob_spawn (md); //Now it is ready for spawning.
|
||
clif_specialeffect(&md->bl,344,AREA);
|
||
sc_start4(&md->bl, SC_MODECHANGE, 100, 1, 0, MD_AGGRESSIVE, 0, 60000);
|
||
}
|
||
return 0;
|
||
}
|
||
|
||
/*==========================================
|
||
* Checks whether it is daytime/nighttime
|
||
*------------------------------------------*/
|
||
BUILDIN_FUNC(isnight)
|
||
{
|
||
script_pushint(st,(night_flag == 1));
|
||
return 0;
|
||
}
|
||
|
||
BUILDIN_FUNC(isday)
|
||
{
|
||
script_pushint(st,(night_flag == 0));
|
||
return 0;
|
||
}
|
||
|
||
/*================================================
|
||
* Check how many items/cards in the list are
|
||
* equipped - used for 2/15's cards patch [celest]
|
||
*------------------------------------------------*/
|
||
BUILDIN_FUNC(isequippedcnt)
|
||
{
|
||
TBL_PC *sd;
|
||
int i, j, k, id = 1;
|
||
int ret = 0;
|
||
|
||
sd = script_rid2sd(st);
|
||
if (!sd) { //If the player is not attached it is a script error anyway... but better prevent the map server from crashing...
|
||
script_pushint(st,0);
|
||
return 0;
|
||
}
|
||
|
||
for (i=0; id!=0; i++) {
|
||
FETCH (i+2, id) else id = 0;
|
||
if (id <= 0)
|
||
continue;
|
||
|
||
for (j=0; j<EQI_MAX; j++) {
|
||
int index;
|
||
index = sd->equip_index[j];
|
||
if(index < 0) continue;
|
||
if(j == EQI_HAND_R && sd->equip_index[EQI_HAND_L] == index) continue;
|
||
if(j == EQI_HEAD_MID && sd->equip_index[EQI_HEAD_LOW] == index) continue;
|
||
if(j == EQI_HEAD_TOP && (sd->equip_index[EQI_HEAD_MID] == index || sd->equip_index[EQI_HEAD_LOW] == index)) continue;
|
||
|
||
if(!sd->inventory_data[index])
|
||
continue;
|
||
|
||
if (itemdb_type(id) != IT_CARD) { //No card. Count amount in inventory.
|
||
if (sd->inventory_data[index]->nameid == id)
|
||
ret+= sd->status.inventory[index].amount;
|
||
} else { //Count cards.
|
||
if (itemdb_isspecial(sd->status.inventory[index].card[0]))
|
||
continue; //No cards
|
||
for(k=0; k<sd->inventory_data[index]->slot; k++) {
|
||
if (sd->status.inventory[index].card[k] == id)
|
||
ret++; //[Lupus]
|
||
}
|
||
}
|
||
}
|
||
}
|
||
|
||
script_pushint(st,ret);
|
||
return 0;
|
||
}
|
||
|
||
/*================================================
|
||
* Check whether another card has been
|
||
* equipped - used for 2/15's cards patch [celest]
|
||
* -- Items checked cannot be reused in another
|
||
* card set to prevent exploits
|
||
*------------------------------------------------*/
|
||
BUILDIN_FUNC(isequipped)
|
||
{
|
||
TBL_PC *sd;
|
||
int i, j, k, id = 1;
|
||
int index, flag;
|
||
int ret = -1;
|
||
//Original hash to reverse it when full check fails.
|
||
unsigned int setitem_hash = 0, setitem_hash2 = 0;
|
||
|
||
sd = script_rid2sd(st);
|
||
|
||
if (!sd) { //If the player is not attached it is a script error anyway... but better prevent the map server from crashing...
|
||
script_pushint(st,0);
|
||
return 0;
|
||
}
|
||
|
||
setitem_hash = sd->setitem_hash;
|
||
setitem_hash2 = sd->setitem_hash2;
|
||
for (i=0; id!=0; i++)
|
||
{
|
||
FETCH (i+2, id) else id = 0;
|
||
if (id <= 0)
|
||
continue;
|
||
flag = 0;
|
||
for (j=0; j<EQI_MAX; j++)
|
||
{
|
||
index = sd->equip_index[j];
|
||
if(index < 0) continue;
|
||
if(j == EQI_HAND_R && sd->equip_index[EQI_HAND_L] == index) continue;
|
||
if(j == EQI_HEAD_MID && sd->equip_index[EQI_HEAD_LOW] == index) continue;
|
||
if(j == EQI_HEAD_TOP && (sd->equip_index[EQI_HEAD_MID] == index || sd->equip_index[EQI_HEAD_LOW] == index)) continue;
|
||
|
||
if(!sd->inventory_data[index])
|
||
continue;
|
||
|
||
if (itemdb_type(id) != IT_CARD) {
|
||
if (sd->inventory_data[index]->nameid != id)
|
||
continue;
|
||
flag = 1;
|
||
break;
|
||
} else { //Cards
|
||
if (sd->inventory_data[index]->slot == 0 ||
|
||
itemdb_isspecial(sd->status.inventory[index].card[0]))
|
||
continue;
|
||
|
||
for (k = 0; k < sd->inventory_data[index]->slot; k++)
|
||
{ //New hash system which should support up to 4 slots on any equipment. [Skotlex]
|
||
unsigned int hash = 0;
|
||
if (sd->status.inventory[index].card[k] != id)
|
||
continue;
|
||
|
||
hash = 1<<((j<5?j:j-5)*4 + k);
|
||
// check if card is already used by another set
|
||
if ((j<5?sd->setitem_hash:sd->setitem_hash2) & hash)
|
||
continue;
|
||
|
||
// We have found a match
|
||
flag = 1;
|
||
// Set hash so this card cannot be used by another
|
||
if (j<5)
|
||
sd->setitem_hash |= hash;
|
||
else
|
||
sd->setitem_hash2 |= hash;
|
||
break;
|
||
}
|
||
}
|
||
if (flag) break; //Card found
|
||
}
|
||
if (ret == -1)
|
||
ret = flag;
|
||
else
|
||
ret &= flag;
|
||
if (!ret) break;
|
||
}
|
||
if (!ret)
|
||
{ //When check fails, restore original hash values. [Skotlex]
|
||
sd->setitem_hash = setitem_hash;
|
||
sd->setitem_hash2 = setitem_hash2;
|
||
}
|
||
script_pushint(st,ret);
|
||
return 0;
|
||
}
|
||
|
||
/*================================================
|
||
* Check how many given inserted cards in the CURRENT
|
||
* weapon - used for 2/15's cards patch [Lupus]
|
||
*------------------------------------------------*/
|
||
BUILDIN_FUNC(cardscnt)
|
||
{
|
||
TBL_PC *sd;
|
||
int i, k, id = 1;
|
||
int ret = 0;
|
||
int index;
|
||
|
||
sd = script_rid2sd(st);
|
||
|
||
for (i=0; id!=0; i++) {
|
||
FETCH (i+2, id) else id = 0;
|
||
if (id <= 0)
|
||
continue;
|
||
|
||
index = current_equip_item_index; //we get CURRENT WEAPON inventory index from status.c [Lupus]
|
||
if(index < 0) continue;
|
||
|
||
if(!sd->inventory_data[index])
|
||
continue;
|
||
|
||
if(itemdb_type(id) != IT_CARD) {
|
||
if (sd->inventory_data[index]->nameid == id)
|
||
ret+= sd->status.inventory[index].amount;
|
||
} else {
|
||
if (itemdb_isspecial(sd->status.inventory[index].card[0]))
|
||
continue;
|
||
for(k=0; k<sd->inventory_data[index]->slot; k++) {
|
||
if (sd->status.inventory[index].card[k] == id)
|
||
ret++;
|
||
}
|
||
}
|
||
}
|
||
script_pushint(st,ret);
|
||
// script_pushint(st,current_equip_item_index);
|
||
return 0;
|
||
}
|
||
|
||
/*=======================================================
|
||
* Returns the refined number of the current item, or an
|
||
* item with inventory index specified
|
||
*-------------------------------------------------------*/
|
||
BUILDIN_FUNC(getrefine)
|
||
{
|
||
TBL_PC *sd;
|
||
if ((sd = script_rid2sd(st))!= NULL)
|
||
script_pushint(st,sd->status.inventory[current_equip_item_index].refine);
|
||
else
|
||
script_pushint(st,0);
|
||
return 0;
|
||
}
|
||
|
||
/*=======================================================
|
||
* Day/Night controls
|
||
*-------------------------------------------------------*/
|
||
BUILDIN_FUNC(night)
|
||
{
|
||
if (night_flag != 1) map_night_timer(night_timer_tid, 0, 0, 1);
|
||
return 0;
|
||
}
|
||
BUILDIN_FUNC(day)
|
||
{
|
||
if (night_flag != 0) map_day_timer(day_timer_tid, 0, 0, 1);
|
||
return 0;
|
||
}
|
||
|
||
//=======================================================
|
||
// Unequip [Spectre]
|
||
//-------------------------------------------------------
|
||
BUILDIN_FUNC(unequip)
|
||
{
|
||
int i;
|
||
size_t num;
|
||
TBL_PC *sd;
|
||
|
||
num = script_getnum(st,2);
|
||
sd = script_rid2sd(st);
|
||
if( sd != NULL && num >= 1 && num <= ARRAYLENGTH(equip) )
|
||
{
|
||
i = pc_checkequip(sd,equip[num-1]);
|
||
if (i >= 0)
|
||
pc_unequipitem(sd,i,1|2);
|
||
}
|
||
return 0;
|
||
}
|
||
|
||
BUILDIN_FUNC(equip)
|
||
{
|
||
int nameid=0,i;
|
||
TBL_PC *sd;
|
||
struct item_data *item_data;
|
||
|
||
sd = script_rid2sd(st);
|
||
|
||
nameid=script_getnum(st,2);
|
||
if((item_data = itemdb_exists(nameid)) == NULL)
|
||
{
|
||
ShowError("wrong item ID : equipitem(%i)\n",nameid);
|
||
return 1;
|
||
}
|
||
ARR_FIND( 0, MAX_INVENTORY, i, sd->status.inventory[i].nameid == nameid );
|
||
if( i < MAX_INVENTORY )
|
||
pc_equipitem(sd,i,item_data->equip);
|
||
|
||
return 0;
|
||
}
|
||
|
||
BUILDIN_FUNC(autoequip)
|
||
{
|
||
int nameid, flag;
|
||
struct item_data *item_data;
|
||
nameid=script_getnum(st,2);
|
||
flag=script_getnum(st,3);
|
||
|
||
if( ( item_data = itemdb_exists(nameid) ) == NULL )
|
||
{
|
||
ShowError("buildin_autoequip: Invalid item '%d'.\n", nameid);
|
||
return 1;
|
||
}
|
||
|
||
if( !itemdb_isequip2(item_data) )
|
||
{
|
||
ShowError("buildin_autoequip: Item '%d' cannot be equipped.\n", nameid);
|
||
return 1;
|
||
}
|
||
|
||
item_data->flag.autoequip = flag>0?1:0;
|
||
return 0;
|
||
}
|
||
|
||
BUILDIN_FUNC(setbattleflag)
|
||
{
|
||
const char *flag, *value;
|
||
|
||
flag = script_getstr(st,2);
|
||
value = script_getstr(st,3); // HACK: Retrieve number as string (auto-converted) for battle_set_value
|
||
|
||
if (battle_set_value(flag, value) == 0)
|
||
ShowWarning("buildin_setbattleflag: unknown battle_config flag '%s'\n",flag);
|
||
else
|
||
ShowInfo("buildin_setbattleflag: battle_config flag '%s' is now set to '%s'.\n",flag,value);
|
||
|
||
return 0;
|
||
}
|
||
|
||
BUILDIN_FUNC(getbattleflag)
|
||
{
|
||
const char *flag;
|
||
flag = script_getstr(st,2);
|
||
script_pushint(st,battle_get_value(flag));
|
||
return 0;
|
||
}
|
||
|
||
//=======================================================
|
||
// strlen [Valaris]
|
||
//-------------------------------------------------------
|
||
BUILDIN_FUNC(getstrlen)
|
||
{
|
||
|
||
const char *str = script_getstr(st,2);
|
||
int len = (str) ? (int)strlen(str) : 0;
|
||
|
||
script_pushint(st,len);
|
||
return 0;
|
||
}
|
||
|
||
//=======================================================
|
||
// isalpha [Valaris]
|
||
//-------------------------------------------------------
|
||
BUILDIN_FUNC(charisalpha)
|
||
{
|
||
const char *str=script_getstr(st,2);
|
||
int pos=script_getnum(st,3);
|
||
|
||
int val = ( str && pos >= 0 && (unsigned int)pos < strlen(str) ) ? ISALPHA( str[pos] ) != 0 : 0;
|
||
|
||
script_pushint(st,val);
|
||
return 0;
|
||
}
|
||
|
||
//=======================================================
|
||
// charisupper <str>, <index>
|
||
//-------------------------------------------------------
|
||
BUILDIN_FUNC(charisupper)
|
||
{
|
||
const char *str = script_getstr(st,2);
|
||
int pos = script_getnum(st,3);
|
||
|
||
int val = ( str && pos >= 0 && (unsigned int)pos < strlen(str) ) ? ISUPPER( str[pos] ) : 0;
|
||
|
||
script_pushint(st,val);
|
||
return 0;
|
||
}
|
||
|
||
//=======================================================
|
||
// charislower <str>, <index>
|
||
//-------------------------------------------------------
|
||
BUILDIN_FUNC(charislower)
|
||
{
|
||
const char *str = script_getstr(st,2);
|
||
int pos = script_getnum(st,3);
|
||
|
||
int val = ( str && pos >= 0 && (unsigned int)pos < strlen(str) ) ? ISLOWER( str[pos] ) : 0;
|
||
|
||
script_pushint(st,val);
|
||
return 0;
|
||
}
|
||
|
||
//=======================================================
|
||
// charat <str>, <index>
|
||
//-------------------------------------------------------
|
||
BUILDIN_FUNC(charat)
|
||
{
|
||
const char *str = script_getstr(st,2);
|
||
int pos = script_getnum(st,3);
|
||
char *output;
|
||
|
||
output = (char*)aMallocA(2*sizeof(char));
|
||
output[0] = '\0';
|
||
|
||
if(str && pos >= 0 && (unsigned int)pos < strlen(str))
|
||
sprintf(output, "%c", str[pos]);
|
||
|
||
script_pushstr(st, output);
|
||
return 0;
|
||
}
|
||
|
||
//=======================================================
|
||
// setchar <string>, <char>, <index>
|
||
//-------------------------------------------------------
|
||
BUILDIN_FUNC(setchar)
|
||
{
|
||
const char *str = script_getstr(st,2);
|
||
const char *c = script_getstr(st,3);
|
||
int index = script_getnum(st,4);
|
||
char *output = aStrdup(str);
|
||
|
||
if(index >= 0 && index < strlen(output))
|
||
output[index] = *c;
|
||
|
||
script_pushstr(st, output);
|
||
return 0;
|
||
}
|
||
|
||
//=======================================================
|
||
// insertchar <string>, <char>, <index>
|
||
//-------------------------------------------------------
|
||
BUILDIN_FUNC(insertchar)
|
||
{
|
||
const char *str = script_getstr(st,2);
|
||
const char *c = script_getstr(st,3);
|
||
int index = script_getnum(st,4);
|
||
char *output;
|
||
size_t len = strlen(str);
|
||
|
||
if(index < 0)
|
||
index = 0;
|
||
else if(index > len)
|
||
index = len;
|
||
|
||
output = (char*)aMallocA(len + 2);
|
||
|
||
memcpy(output, str, index);
|
||
output[index] = c[0];
|
||
memcpy(&output[index+1], &str[index], len - index);
|
||
output[len+1] = '\0';
|
||
|
||
script_pushstr(st, output);
|
||
return 0;
|
||
}
|
||
|
||
//=======================================================
|
||
// delchar <string>, <index>
|
||
//-------------------------------------------------------
|
||
BUILDIN_FUNC(delchar)
|
||
{
|
||
const char *str = script_getstr(st,2);
|
||
int index = script_getnum(st,3);
|
||
char *output;
|
||
size_t len = strlen(str);
|
||
|
||
if(index < 0 || index > len) {
|
||
//return original
|
||
output = aStrdup(str);
|
||
script_pushstr(st, output);
|
||
return 0;
|
||
}
|
||
|
||
output = (char*)aMallocA(len);
|
||
|
||
memcpy(output, str, index);
|
||
memcpy(&output[index], &str[index+1], len - index);
|
||
|
||
script_pushstr(st, output);
|
||
return 0;
|
||
}
|
||
|
||
//=======================================================
|
||
// strtoupper <str>
|
||
//-------------------------------------------------------
|
||
BUILDIN_FUNC(strtoupper)
|
||
{
|
||
const char *str = script_getstr(st,2);
|
||
char *output = aStrdup(str);
|
||
char *cursor = output;
|
||
|
||
while (*cursor != '\0') {
|
||
*cursor = TOUPPER(*cursor);
|
||
cursor++;
|
||
}
|
||
|
||
script_pushstr(st, output);
|
||
return 0;
|
||
}
|
||
|
||
//=======================================================
|
||
// strtolower <str>
|
||
//-------------------------------------------------------
|
||
BUILDIN_FUNC(strtolower)
|
||
{
|
||
const char *str = script_getstr(st,2);
|
||
char *output = aStrdup(str);
|
||
char *cursor = output;
|
||
|
||
while (*cursor != '\0') {
|
||
*cursor = TOLOWER(*cursor);
|
||
cursor++;
|
||
}
|
||
|
||
script_pushstr(st, output);
|
||
return 0;
|
||
}
|
||
|
||
//=======================================================
|
||
// substr <str>, <start>, <end>
|
||
//-------------------------------------------------------
|
||
BUILDIN_FUNC(substr)
|
||
{
|
||
const char *str = script_getstr(st,2);
|
||
char *output;
|
||
int start = script_getnum(st,3);
|
||
int end = script_getnum(st,4);
|
||
|
||
int len = 0;
|
||
|
||
if(start >= 0 && end < strlen(str) && start <= end) {
|
||
len = end - start + 1;
|
||
output = (char*)aMallocA(len + 1);
|
||
memcpy(output, &str[start], len);
|
||
} else
|
||
output = (char*)aMallocA(1);
|
||
|
||
output[len] = '\0';
|
||
|
||
script_pushstr(st, output);
|
||
return 0;
|
||
}
|
||
|
||
//=======================================================
|
||
// explode <dest_string_array>, <str>, <delimiter>
|
||
// Note: delimiter is limited to 1 char
|
||
//-------------------------------------------------------
|
||
BUILDIN_FUNC(explode)
|
||
{
|
||
struct script_data* data = script_getdata(st, 2);
|
||
const char *str = script_getstr(st,3);
|
||
const char delimiter = script_getstr(st, 4)[0];
|
||
int32 id;
|
||
size_t len = strlen(str);
|
||
int i = 0, j = 0;
|
||
int start;
|
||
|
||
|
||
char *temp;
|
||
const char* name;
|
||
|
||
TBL_PC* sd = NULL;
|
||
|
||
temp = (char*)aMallocA(len + 1);
|
||
|
||
if( !data_isreference(data) )
|
||
{
|
||
ShowError("script:explode: not a variable\n");
|
||
script_reportdata(data);
|
||
st->state = END;
|
||
return 1;// not a variable
|
||
}
|
||
|
||
id = reference_getid(data);
|
||
start = reference_getindex(data);
|
||
name = reference_getname(data);
|
||
|
||
if( not_array_variable(*name) )
|
||
{
|
||
ShowError("script:explode: illegal scope\n");
|
||
script_reportdata(data);
|
||
st->state = END;
|
||
return 1;// not supported
|
||
}
|
||
|
||
if( !is_string_variable(name) )
|
||
{
|
||
ShowError("script:explode: not string array\n");
|
||
script_reportdata(data);
|
||
st->state = END;
|
||
return 1;// data type mismatch
|
||
}
|
||
|
||
if( not_server_variable(*name) )
|
||
{
|
||
sd = script_rid2sd(st);
|
||
if( sd == NULL )
|
||
return 0;// no player attached
|
||
}
|
||
|
||
while(str[i] != '\0') {
|
||
if(str[i] == delimiter && start < 127) { //break at delimiter but ignore after reaching last array index
|
||
temp[j] = '\0';
|
||
set_reg(st, sd, reference_uid(id, start++), name, (void*)temp, reference_getref(data));
|
||
j = 0;
|
||
++i;
|
||
} else {
|
||
temp[j++] = str[i++];
|
||
}
|
||
}
|
||
//set last string
|
||
temp[j] = '\0';
|
||
set_reg(st, sd, reference_uid(id, start), name, (void*)temp, reference_getref(data));
|
||
|
||
aFree(temp);
|
||
return 0;
|
||
}
|
||
|
||
//=======================================================
|
||
// implode <string_array>
|
||
// implode <string_array>, <glue>
|
||
//-------------------------------------------------------
|
||
BUILDIN_FUNC(implode)
|
||
{
|
||
struct script_data* data = script_getdata(st, 2);
|
||
const char *glue = NULL, *name, *temp;
|
||
int32 glue_len = 0, array_size, id;
|
||
size_t len = 0;
|
||
int i, k = 0;
|
||
|
||
TBL_PC* sd = NULL;
|
||
|
||
char *output;
|
||
|
||
if( !data_isreference(data) )
|
||
{
|
||
ShowError("script:implode: not a variable\n");
|
||
script_reportdata(data);
|
||
st->state = END;
|
||
return 1;// not a variable
|
||
}
|
||
|
||
id = reference_getid(data);
|
||
name = reference_getname(data);
|
||
|
||
if( not_array_variable(*name) )
|
||
{
|
||
ShowError("script:implode: illegal scope\n");
|
||
script_reportdata(data);
|
||
st->state = END;
|
||
return 1;// not supported
|
||
}
|
||
|
||
if( !is_string_variable(name) )
|
||
{
|
||
ShowError("script:implode: not string array\n");
|
||
script_reportdata(data);
|
||
st->state = END;
|
||
return 1;// data type mismatch
|
||
}
|
||
|
||
if( not_server_variable(*name) )
|
||
{
|
||
sd = script_rid2sd(st);
|
||
if( sd == NULL )
|
||
return 0;// no player attached
|
||
}
|
||
|
||
//count chars
|
||
array_size = getarraysize(st, id, reference_getindex(data), is_string_variable(name), reference_getref(data)) - 1;
|
||
|
||
if(array_size == -1) //empty array check (AmsTaff)
|
||
{
|
||
ShowWarning("script:implode: array length = 0\n");
|
||
output = (char*)aMallocA(sizeof(char)*5);
|
||
sprintf(output,"%s","NULL");
|
||
} else {
|
||
for(i = 0; i <= array_size; ++i) {
|
||
temp = (char*) get_val2(st, reference_uid(id, i), reference_getref(data));
|
||
len += strlen(temp);
|
||
script_removetop(st, -1, 0);
|
||
}
|
||
|
||
//allocate mem
|
||
if( script_hasdata(st,3) ) {
|
||
glue = script_getstr(st,3);
|
||
glue_len = strlen(glue);
|
||
len += glue_len * (array_size);
|
||
}
|
||
output = (char*)aMallocA(len + 1);
|
||
|
||
//build output
|
||
for(i = 0; i < array_size; ++i) {
|
||
temp = (char*) get_val2(st, reference_uid(id, i), reference_getref(data));
|
||
len = strlen(temp);
|
||
memcpy(&output[k], temp, len);
|
||
k += len;
|
||
if(glue_len != 0) {
|
||
memcpy(&output[k], glue, glue_len);
|
||
k += glue_len;
|
||
}
|
||
script_removetop(st, -1, 0);
|
||
}
|
||
temp = (char*) get_val2(st, reference_uid(id, array_size), reference_getref(data));
|
||
len = strlen(temp);
|
||
memcpy(&output[k], temp, len);
|
||
k += len;
|
||
script_removetop(st, -1, 0);
|
||
|
||
output[k] = '\0';
|
||
}
|
||
|
||
script_pushstr(st, output);
|
||
return 0;
|
||
}
|
||
|
||
//=======================================================
|
||
// sprintf(<format>, ...);
|
||
// Implements C sprintf, except format %n. The resulting string is
|
||
// returned, instead of being saved in variable by reference.
|
||
//-------------------------------------------------------
|
||
BUILDIN_FUNC(sprintf)
|
||
{
|
||
unsigned int len, argc = 0, arg = 0, buf2_len = 0;
|
||
const char* format;
|
||
char* p;
|
||
char* q;
|
||
char* buf = NULL;
|
||
char* buf2 = NULL;
|
||
struct script_data* data;
|
||
StringBuf final_buf;
|
||
|
||
// Fetch init data
|
||
format = script_getstr(st, 2);
|
||
argc = script_lastdata(st)-2;
|
||
len = strlen(format);
|
||
|
||
// Skip parsing, where no parsing is required.
|
||
if(len==0){
|
||
script_pushconststr(st,"");
|
||
return 0;
|
||
}
|
||
|
||
// Pessimistic alloc
|
||
CREATE(buf, char, len+1);
|
||
|
||
// Need not be parsed, just solve stuff like %%.
|
||
if(argc==0){
|
||
memcpy(buf,format,len+1);
|
||
script_pushstrcopy(st, buf);
|
||
aFree(buf);
|
||
return 0;
|
||
}
|
||
|
||
safestrncpy(buf, format, len+1);
|
||
|
||
// Issue sprintf for each parameter
|
||
StringBuf_Init(&final_buf);
|
||
q = buf;
|
||
while((p = strchr(q, '%'))!=NULL){
|
||
if(p!=q){
|
||
len = p-q+1;
|
||
if(buf2_len<len){
|
||
RECREATE(buf2, char, len);
|
||
buf2_len = len;
|
||
}
|
||
safestrncpy(buf2, q, len);
|
||
StringBuf_AppendStr(&final_buf, buf2);
|
||
q = p;
|
||
}
|
||
p = q+1;
|
||
if(*p=='%'){ // %%
|
||
StringBuf_AppendStr(&final_buf, "%");
|
||
q+=2;
|
||
continue;
|
||
}
|
||
if(*p=='n'){ // %n
|
||
ShowWarning("buildin_sprintf: Format %%n not supported! Skipping...\n");
|
||
script_reportsrc(st);
|
||
q+=2;
|
||
continue;
|
||
}
|
||
if(arg>=argc){
|
||
ShowError("buildin_sprintf: Not enough arguments passed!\n");
|
||
if(buf) aFree(buf);
|
||
if(buf2) aFree(buf2);
|
||
StringBuf_Destroy(&final_buf);
|
||
script_pushconststr(st,"");
|
||
return 1;
|
||
}
|
||
if((p = strchr(q+1, '%'))==NULL){
|
||
p = strchr(q, 0); // EOS
|
||
}
|
||
len = p-q+1;
|
||
if(buf2_len<len){
|
||
RECREATE(buf2, char, len);
|
||
buf2_len = len;
|
||
}
|
||
safestrncpy(buf2, q, len);
|
||
q = p;
|
||
|
||
// Note: This assumes the passed value being the correct
|
||
// type to the current format specifier. If not, the server
|
||
// probably crashes or returns anything else, than expected,
|
||
// but it would behave in normal code the same way so it's
|
||
// the scripter's responsibility.
|
||
data = script_getdata(st, arg+3);
|
||
if(data_isstring(data)){ // String
|
||
StringBuf_Printf(&final_buf, buf2, script_getstr(st, arg+3));
|
||
}else if(data_isint(data)){ // Number
|
||
StringBuf_Printf(&final_buf, buf2, script_getnum(st, arg+3));
|
||
}else if(data_isreference(data)){ // Variable
|
||
char* name = reference_getname(data);
|
||
if(name[strlen(name)-1]=='$'){ // var Str
|
||
StringBuf_Printf(&final_buf, buf2, script_getstr(st, arg+3));
|
||
}else{ // var Int
|
||
StringBuf_Printf(&final_buf, buf2, script_getnum(st, arg+3));
|
||
}
|
||
}else{ // Unsupported type
|
||
ShowError("buildin_sprintf: Unknown argument type!\n");
|
||
if(buf) aFree(buf);
|
||
if(buf2) aFree(buf2);
|
||
StringBuf_Destroy(&final_buf);
|
||
script_pushconststr(st,"");
|
||
return 1;
|
||
}
|
||
arg++;
|
||
}
|
||
|
||
// Append anything left
|
||
if(*q){
|
||
StringBuf_AppendStr(&final_buf, q);
|
||
}
|
||
|
||
// Passed more, than needed
|
||
if(arg<argc){
|
||
ShowWarning("buildin_sprintf: Unused arguments passed.\n");
|
||
script_reportsrc(st);
|
||
}
|
||
|
||
script_pushstrcopy(st, StringBuf_Value(&final_buf));
|
||
|
||
if(buf) aFree(buf);
|
||
if(buf2) aFree(buf2);
|
||
StringBuf_Destroy(&final_buf);
|
||
|
||
return 0;
|
||
}
|
||
|
||
//=======================================================
|
||
// sscanf(<str>, <format>, ...);
|
||
// Implements C sscanf.
|
||
//-------------------------------------------------------
|
||
BUILDIN_FUNC(sscanf){
|
||
unsigned int argc, arg = 0, len;
|
||
struct script_data* data;
|
||
struct map_session_data* sd = NULL;
|
||
const char* str;
|
||
const char* format;
|
||
const char* p;
|
||
const char* q;
|
||
char* buf = NULL;
|
||
char* buf_p;
|
||
char* ref_str = NULL;
|
||
int ref_int;
|
||
|
||
// Get data
|
||
str = script_getstr(st, 2);
|
||
format = script_getstr(st, 3);
|
||
argc = script_lastdata(st)-3;
|
||
|
||
len = strlen(format);
|
||
CREATE(buf, char, len*2+1);
|
||
|
||
// Issue sscanf for each parameter
|
||
*buf = 0;
|
||
q = format;
|
||
while((p = strchr(q, '%'))){
|
||
if(p!=q){
|
||
strncat(buf, q, (size_t)(p-q));
|
||
q = p;
|
||
}
|
||
p = q+1;
|
||
if(*p=='*' || *p=='%'){ // Skip
|
||
strncat(buf, q, 2);
|
||
q+=2;
|
||
continue;
|
||
}
|
||
if(arg>=argc){
|
||
ShowError("buildin_sscanf: Not enough arguments passed!\n");
|
||
script_pushint(st, -1);
|
||
if(buf) aFree(buf);
|
||
if(ref_str) aFree(ref_str);
|
||
return 1;
|
||
}
|
||
if((p = strchr(q+1, '%'))==NULL){
|
||
p = strchr(q, 0); // EOS
|
||
}
|
||
len = p-q;
|
||
strncat(buf, q, len);
|
||
q = p;
|
||
|
||
// Validate output
|
||
data = script_getdata(st, arg+4);
|
||
if(!data_isreference(data) || !reference_tovariable(data)){
|
||
ShowError("buildin_sscanf: Target argument is not a variable!\n");
|
||
script_pushint(st, -1);
|
||
if(buf) aFree(buf);
|
||
if(ref_str) aFree(ref_str);
|
||
return 1;
|
||
}
|
||
buf_p = reference_getname(data);
|
||
if(not_server_variable(*buf_p) && (sd = script_rid2sd(st))==NULL){
|
||
script_pushint(st, -1);
|
||
if(buf) aFree(buf);
|
||
if(ref_str) aFree(ref_str);
|
||
return 0;
|
||
}
|
||
|
||
// Save value if any
|
||
if(buf_p[strlen(buf_p)-1]=='$'){ // String
|
||
if(ref_str==NULL){
|
||
CREATE(ref_str, char, strlen(str)+1);
|
||
}
|
||
if(sscanf(str, buf, ref_str)==0){
|
||
break;
|
||
}
|
||
set_reg(st, sd, add_str(buf_p), buf_p, (void *)(ref_str), reference_getref(data));
|
||
}else{ // Number
|
||
if(sscanf(str, buf, &ref_int)==0){
|
||
break;
|
||
}
|
||
set_reg(st, sd, add_str(buf_p), buf_p, (void *)(ref_int), reference_getref(data));
|
||
}
|
||
arg++;
|
||
|
||
// Disable used format (%... -> %*...)
|
||
buf_p = strchr(buf, 0);
|
||
memmove(buf_p-len+2, buf_p-len+1, len);
|
||
*(buf_p-len+1) = '*';
|
||
}
|
||
|
||
// Passed more, than needed
|
||
if(arg<argc){
|
||
ShowWarning("buildin_sscanf: Unused arguments passed.\n");
|
||
script_reportsrc(st);
|
||
}
|
||
|
||
script_pushint(st, arg);
|
||
if(buf) aFree(buf);
|
||
if(ref_str) aFree(ref_str);
|
||
|
||
return 0;
|
||
}
|
||
|
||
//=======================================================
|
||
// strpos(<haystack>, <needle>)
|
||
// strpos(<haystack>, <needle>, <offset>)
|
||
//
|
||
// Implements PHP style strpos. Adapted from code from
|
||
// http://www.daniweb.com/code/snippet313.html, Dave Sinkula
|
||
//-------------------------------------------------------
|
||
BUILDIN_FUNC(strpos) {
|
||
const char *haystack = script_getstr(st,2);
|
||
const char *needle = script_getstr(st,3);
|
||
int i;
|
||
size_t len;
|
||
|
||
if( script_hasdata(st,4) )
|
||
i = script_getnum(st,4);
|
||
else
|
||
i = 0;
|
||
|
||
if ( strlen(needle) == 0 ) {
|
||
script_pushint(st, -1);
|
||
return 0;
|
||
}
|
||
|
||
len = strlen(haystack);
|
||
for ( ; i < len; ++i ) {
|
||
if ( haystack[i] == *needle ) {
|
||
// matched starting char -- loop through remaining chars
|
||
const char *h, *n;
|
||
for ( h = &haystack[i], n = needle; *h && *n; ++h, ++n ) {
|
||
if ( *h != *n ) {
|
||
break;
|
||
}
|
||
}
|
||
if ( !*n ) { // matched all of 'needle' to null termination
|
||
script_pushint(st, i);
|
||
return 0;
|
||
}
|
||
}
|
||
}
|
||
script_pushint(st, -1);
|
||
return 0;
|
||
}
|
||
|
||
//===============================================================
|
||
// replacestr <input>, <search>, <replace>{, <usecase>{, <count>}}
|
||
//
|
||
// Note: Finds all instances of <search> in <input> and replaces
|
||
// with <replace>. If specified will only replace as many
|
||
// instances as specified in <count>. By default will be case
|
||
// sensitive.
|
||
//---------------------------------------------------------------
|
||
BUILDIN_FUNC(replacestr)
|
||
{
|
||
const char *input = script_getstr(st, 2);
|
||
const char *find = script_getstr(st, 3);
|
||
const char *replace = script_getstr(st, 4);
|
||
size_t inputlen = strlen(input);
|
||
size_t findlen = strlen(find);
|
||
struct StringBuf output;
|
||
bool usecase = true;
|
||
|
||
int count = 0;
|
||
int numFinds = 0;
|
||
int i = 0, f = 0;
|
||
|
||
if(findlen == 0) {
|
||
ShowError("script:replacestr: Invalid search length.\n");
|
||
st->state = END;
|
||
return 1;
|
||
}
|
||
|
||
if(script_hasdata(st, 5)) {
|
||
if(script_isint(st,5))
|
||
usecase = script_getnum(st, 5) != 0;
|
||
else {
|
||
ShowError("script:replacestr: Invalid usecase value. Expected int got string\n");
|
||
st->state = END;
|
||
return 1;
|
||
}
|
||
}
|
||
|
||
if(script_hasdata(st, 6)) {
|
||
if(script_isint(st,6))
|
||
count = script_getnum(st, 6);
|
||
else {
|
||
ShowError("script:replacestr: Invalid count value. Expected int got string\n");
|
||
st->state = END;
|
||
return 1;
|
||
}
|
||
}
|
||
|
||
StringBuf_Init(&output);
|
||
|
||
for(; i < inputlen; i++) {
|
||
if(count && count == numFinds) { //found enough, stop looking
|
||
break;
|
||
}
|
||
|
||
for(f = 0; f <= findlen; f++) {
|
||
if(f == findlen) { //complete match
|
||
numFinds++;
|
||
StringBuf_AppendStr(&output, replace);
|
||
|
||
i += findlen - 1;
|
||
break;
|
||
} else {
|
||
if(usecase) {
|
||
if((i + f) > inputlen || input[i + f] != find[f]) {
|
||
StringBuf_Printf(&output, "%c", input[i]);
|
||
break;
|
||
}
|
||
} else {
|
||
if(((i + f) > inputlen || input[i + f] != find[f]) && TOUPPER(input[i+f]) != TOUPPER(find[f])) {
|
||
StringBuf_Printf(&output, "%c", input[i]);
|
||
break;
|
||
}
|
||
}
|
||
}
|
||
}
|
||
}
|
||
|
||
//append excess after enough found
|
||
if(i < inputlen)
|
||
StringBuf_AppendStr(&output, &(input[i]));
|
||
|
||
script_pushstrcopy(st, StringBuf_Value(&output));
|
||
StringBuf_Destroy(&output);
|
||
return 0;
|
||
}
|
||
|
||
//========================================================
|
||
// countstr <input>, <search>{, <usecase>}
|
||
//
|
||
// Note: Counts the number of times <search> occurs in
|
||
// <input>. By default will be case sensitive.
|
||
//--------------------------------------------------------
|
||
BUILDIN_FUNC(countstr)
|
||
{
|
||
const char *input = script_getstr(st, 2);
|
||
const char *find = script_getstr(st, 3);
|
||
size_t inputlen = strlen(input);
|
||
size_t findlen = strlen(find);
|
||
bool usecase = true;
|
||
|
||
int numFinds = 0;
|
||
int i = 0, f = 0;
|
||
|
||
if(findlen == 0) {
|
||
ShowError("script:countstr: Invalid search length.\n");
|
||
st->state = END;
|
||
return 1;
|
||
}
|
||
|
||
if(script_hasdata(st, 4)) {
|
||
if(script_isint(st,4))
|
||
usecase = script_getnum(st, 4) != 0;
|
||
else {
|
||
ShowError("script:countstr: Invalid usecase value. Expected int got string\n");
|
||
st->state = END;
|
||
return 1;
|
||
}
|
||
}
|
||
|
||
for(; i < inputlen; i++) {
|
||
for(f = 0; f <= findlen; f++) {
|
||
if(f == findlen) { //complete match
|
||
numFinds++;
|
||
i += findlen - 1;
|
||
break;
|
||
} else {
|
||
if(usecase) {
|
||
if((i + f) > inputlen || input[i + f] != find[f]) {
|
||
break;
|
||
}
|
||
} else {
|
||
if(((i + f) > inputlen || input[i + f] != find[f]) && TOUPPER(input[i+f]) != TOUPPER(find[f])) {
|
||
break;
|
||
}
|
||
}
|
||
}
|
||
}
|
||
}
|
||
script_pushint(st, numFinds);
|
||
return 0;
|
||
}
|
||
|
||
|
||
/// Changes the display name and/or display class of the npc.
|
||
/// Returns 0 is successful, 1 if the npc does not exist.
|
||
///
|
||
/// setnpcdisplay("<npc name>", "<new display name>", <new class id>, <new size>) -> <int>
|
||
/// setnpcdisplay("<npc name>", "<new display name>", <new class id>) -> <int>
|
||
/// setnpcdisplay("<npc name>", "<new display name>") -> <int>
|
||
/// setnpcdisplay("<npc name>", <new class id>) -> <int>
|
||
BUILDIN_FUNC(setnpcdisplay)
|
||
{
|
||
const char* name;
|
||
const char* newname = NULL;
|
||
int class_ = -1, size = -1;
|
||
struct script_data* data;
|
||
struct npc_data* nd;
|
||
|
||
name = script_getstr(st,2);
|
||
data = script_getdata(st,3);
|
||
|
||
if( script_hasdata(st,4) )
|
||
class_ = script_getnum(st,4);
|
||
if( script_hasdata(st,5) )
|
||
size = script_getnum(st,5);
|
||
|
||
get_val(st, data);
|
||
if( data_isstring(data) )
|
||
newname = conv_str(st,data);
|
||
else if( data_isint(data) )
|
||
class_ = conv_num(st,data);
|
||
else
|
||
{
|
||
ShowError("script:setnpcdisplay: expected a string or number\n");
|
||
script_reportdata(data);
|
||
return 1;
|
||
}
|
||
|
||
nd = npc_name2id(name);
|
||
if( nd == NULL )
|
||
{// not found
|
||
script_pushint(st,1);
|
||
return 0;
|
||
}
|
||
|
||
// update npc
|
||
if( newname )
|
||
npc_setdisplayname(nd, newname);
|
||
|
||
if( size != -1 && size != (int)nd->size )
|
||
nd->size = size;
|
||
else
|
||
size = -1;
|
||
|
||
if( class_ != -1 && nd->class_ != class_ )
|
||
npc_setclass(nd, class_);
|
||
else if( size != -1 )
|
||
{ // Required to update the visual size
|
||
clif_clearunit_area(&nd->bl, CLR_OUTSIGHT);
|
||
clif_spawn(&nd->bl);
|
||
}
|
||
|
||
script_pushint(st,0);
|
||
return 0;
|
||
}
|
||
|
||
BUILDIN_FUNC(atoi)
|
||
{
|
||
const char *value;
|
||
value = script_getstr(st,2);
|
||
script_pushint(st,atoi(value));
|
||
return 0;
|
||
}
|
||
|
||
// case-insensitive substring search [lordalfa]
|
||
BUILDIN_FUNC(compare)
|
||
{
|
||
const char *message;
|
||
const char *cmpstring;
|
||
message = script_getstr(st,2);
|
||
cmpstring = script_getstr(st,3);
|
||
script_pushint(st,(stristr(message,cmpstring) != NULL));
|
||
return 0;
|
||
}
|
||
|
||
// [zBuffer] List of mathematics commands --->
|
||
BUILDIN_FUNC(sqrt)
|
||
{
|
||
double i, a;
|
||
i = script_getnum(st,2);
|
||
a = sqrt(i);
|
||
script_pushint(st,(int)a);
|
||
return 0;
|
||
}
|
||
|
||
BUILDIN_FUNC(pow)
|
||
{
|
||
double i, a, b;
|
||
a = script_getnum(st,2);
|
||
b = script_getnum(st,3);
|
||
i = pow(a,b);
|
||
script_pushint(st,(int)i);
|
||
return 0;
|
||
}
|
||
|
||
BUILDIN_FUNC(distance)
|
||
{
|
||
int x0, y0, x1, y1;
|
||
|
||
x0 = script_getnum(st,2);
|
||
y0 = script_getnum(st,3);
|
||
x1 = script_getnum(st,4);
|
||
y1 = script_getnum(st,5);
|
||
|
||
script_pushint(st,distance_xy(x0,y0,x1,y1));
|
||
return 0;
|
||
}
|
||
|
||
// <--- [zBuffer] List of mathematics commands
|
||
|
||
BUILDIN_FUNC(md5)
|
||
{
|
||
const char *tmpstr;
|
||
char *md5str;
|
||
|
||
tmpstr = script_getstr(st,2);
|
||
md5str = (char *)aMallocA((32+1)*sizeof(char));
|
||
MD5_String(tmpstr, md5str);
|
||
script_pushstr(st, md5str);
|
||
return 0;
|
||
}
|
||
|
||
// [zBuffer] List of dynamic var commands --->
|
||
|
||
BUILDIN_FUNC(setd)
|
||
{
|
||
TBL_PC *sd=NULL;
|
||
char varname[100];
|
||
const char *buffer;
|
||
int elem;
|
||
buffer = script_getstr(st, 2);
|
||
|
||
if(sscanf(buffer, "%99[^[][%d]", varname, &elem) < 2)
|
||
elem = 0;
|
||
|
||
if( not_server_variable(*varname) )
|
||
{
|
||
sd = script_rid2sd(st);
|
||
if( sd == NULL )
|
||
{
|
||
ShowError("script:setd: no player attached for player variable '%s'\n", buffer);
|
||
return 0;
|
||
}
|
||
}
|
||
|
||
if( is_string_variable(varname) ) {
|
||
setd_sub(st, sd, varname, elem, (void *)script_getstr(st, 3), NULL);
|
||
} else {
|
||
setd_sub(st, sd, varname, elem, (void *)script_getnum(st, 3), NULL);
|
||
}
|
||
|
||
return 0;
|
||
}
|
||
|
||
int buildin_query_sql_sub(struct script_state* st, Sql* handle)
|
||
{
|
||
int i, j;
|
||
TBL_PC* sd = NULL;
|
||
const char* query;
|
||
struct script_data* data;
|
||
const char* name;
|
||
int max_rows = SCRIPT_MAX_ARRAYSIZE;// maximum number of rows
|
||
int num_vars;
|
||
int num_cols;
|
||
|
||
// check target variables
|
||
for( i = 3; script_hasdata(st,i); ++i )
|
||
{
|
||
data = script_getdata(st, i);
|
||
if( data_isreference(data) && reference_tovariable(data) )
|
||
{// it's a variable
|
||
name = reference_getname(data);
|
||
if( not_server_variable(*name) && sd == NULL )
|
||
{// requires a player
|
||
sd = script_rid2sd(st);
|
||
if( sd == NULL )
|
||
{// no player attached
|
||
script_reportdata(data);
|
||
st->state = END;
|
||
return 1;
|
||
}
|
||
}
|
||
if( not_array_variable(*name) )
|
||
max_rows = 1;// not an array, limit to one row
|
||
}
|
||
else
|
||
{
|
||
ShowError("script:query_sql: not a variable\n");
|
||
script_reportdata(data);
|
||
st->state = END;
|
||
return 1;
|
||
}
|
||
}
|
||
num_vars = i - 3;
|
||
|
||
// Execute the query
|
||
query = script_getstr(st,2);
|
||
if( SQL_ERROR == Sql_QueryStr(handle, query) )
|
||
{
|
||
Sql_ShowDebug(handle);
|
||
script_pushint(st, 0);
|
||
return 1;
|
||
}
|
||
|
||
if( Sql_NumRows(handle) == 0 )
|
||
{// No data received
|
||
Sql_FreeResult(handle);
|
||
script_pushint(st, 0);
|
||
return 0;
|
||
}
|
||
|
||
// Count the number of columns to store
|
||
num_cols = Sql_NumColumns(handle);
|
||
if( num_vars < num_cols )
|
||
{
|
||
ShowWarning("script:query_sql: Too many columns, discarding last %u columns.\n", (unsigned int)(num_cols-num_vars));
|
||
script_reportsrc(st);
|
||
}
|
||
else if( num_vars > num_cols )
|
||
{
|
||
ShowWarning("script:query_sql: Too many variables (%u extra).\n", (unsigned int)(num_vars-num_cols));
|
||
script_reportsrc(st);
|
||
}
|
||
|
||
// Store data
|
||
for( i = 0; i < max_rows && SQL_SUCCESS == Sql_NextRow(handle); ++i )
|
||
{
|
||
for( j = 0; j < num_vars; ++j )
|
||
{
|
||
char* str = NULL;
|
||
|
||
if( j < num_cols )
|
||
Sql_GetData(handle, j, &str, NULL);
|
||
|
||
data = script_getdata(st, j+3);
|
||
name = reference_getname(data);
|
||
if( is_string_variable(name) )
|
||
setd_sub(st, sd, name, i, (void *)(str?str:""), reference_getref(data));
|
||
else
|
||
setd_sub(st, sd, name, i, (void *)(str?atoi(str):0), reference_getref(data));
|
||
}
|
||
}
|
||
if( i == max_rows && max_rows < Sql_NumRows(handle) )
|
||
{
|
||
ShowWarning("script:query_sql: Only %d/%u rows have been stored.\n", max_rows, (unsigned int)Sql_NumRows(handle));
|
||
script_reportsrc(st);
|
||
}
|
||
|
||
// Free data
|
||
Sql_FreeResult(handle);
|
||
script_pushint(st, i);
|
||
return 0;
|
||
}
|
||
|
||
BUILDIN_FUNC(query_sql)
|
||
{
|
||
return buildin_query_sql_sub(st, mmysql_handle);
|
||
}
|
||
|
||
BUILDIN_FUNC(query_logsql)
|
||
{
|
||
if( !log_config.sql_logs )
|
||
{// logmysql_handle == NULL
|
||
ShowWarning("buildin_query_logsql: SQL logs are disabled, query '%s' will not be executed.\n", script_getstr(st,2));
|
||
script_pushint(st,-1);
|
||
return 1;
|
||
}
|
||
|
||
return buildin_query_sql_sub(st, logmysql_handle);
|
||
}
|
||
|
||
//Allows escaping of a given string.
|
||
BUILDIN_FUNC(escape_sql)
|
||
{
|
||
const char *str;
|
||
char *esc_str;
|
||
size_t len;
|
||
|
||
str = script_getstr(st,2);
|
||
len = strlen(str);
|
||
esc_str = (char*)aMallocA(len*2+1);
|
||
Sql_EscapeStringLen(mmysql_handle, esc_str, str, len);
|
||
script_pushstr(st, esc_str);
|
||
return 0;
|
||
}
|
||
|
||
BUILDIN_FUNC(getd)
|
||
{
|
||
char varname[100];
|
||
const char *buffer;
|
||
int elem;
|
||
|
||
buffer = script_getstr(st, 2);
|
||
|
||
if(sscanf(buffer, "%[^[][%d]", varname, &elem) < 2)
|
||
elem = 0;
|
||
|
||
// Push the 'pointer' so it's more flexible [Lance]
|
||
push_val(st->stack, C_NAME, reference_uid(add_str(varname), elem));
|
||
|
||
return 0;
|
||
}
|
||
|
||
// <--- [zBuffer] List of dynamic var commands
|
||
// Pet stat [Lance]
|
||
BUILDIN_FUNC(petstat)
|
||
{
|
||
TBL_PC *sd = NULL;
|
||
struct pet_data *pd;
|
||
int flag = script_getnum(st,2);
|
||
sd = script_rid2sd(st);
|
||
if(!sd || !sd->status.pet_id || !sd->pd){
|
||
if(flag == 2)
|
||
script_pushconststr(st, "");
|
||
else
|
||
script_pushint(st,0);
|
||
return 0;
|
||
}
|
||
pd = sd->pd;
|
||
switch(flag){
|
||
case 1: script_pushint(st,(int)pd->pet.class_); break;
|
||
case 2: script_pushstrcopy(st, pd->pet.name); break;
|
||
case 3: script_pushint(st,(int)pd->pet.level); break;
|
||
case 4: script_pushint(st,(int)pd->pet.hungry); break;
|
||
case 5: script_pushint(st,(int)pd->pet.intimate); break;
|
||
default:
|
||
script_pushint(st,0);
|
||
break;
|
||
}
|
||
return 0;
|
||
}
|
||
|
||
BUILDIN_FUNC(callshop)
|
||
{
|
||
TBL_PC *sd = NULL;
|
||
struct npc_data *nd;
|
||
const char *shopname;
|
||
int flag = 0;
|
||
sd = script_rid2sd(st);
|
||
if (!sd) {
|
||
script_pushint(st,0);
|
||
return 0;
|
||
}
|
||
shopname = script_getstr(st, 2);
|
||
if( script_hasdata(st,3) )
|
||
flag = script_getnum(st,3);
|
||
nd = npc_name2id(shopname);
|
||
if( !nd || nd->bl.type != BL_NPC || (nd->subtype != SHOP && nd->subtype != CASHSHOP) )
|
||
{
|
||
ShowError("buildin_callshop: Shop [%s] not found (or NPC is not shop type)\n", shopname);
|
||
script_pushint(st,0);
|
||
return 1;
|
||
}
|
||
|
||
if( nd->subtype == SHOP )
|
||
{
|
||
// flag the user as using a valid script call for opening the shop (for floating NPCs)
|
||
sd->state.callshop = 1;
|
||
|
||
switch( flag )
|
||
{
|
||
case 1: npc_buysellsel(sd,nd->bl.id,0); break; //Buy window
|
||
case 2: npc_buysellsel(sd,nd->bl.id,1); break; //Sell window
|
||
default: clif_npcbuysell(sd,nd->bl.id); break; //Show menu
|
||
}
|
||
}
|
||
else
|
||
clif_cashshop_show(sd, nd);
|
||
|
||
sd->npc_shopid = nd->bl.id;
|
||
script_pushint(st,1);
|
||
return 0;
|
||
}
|
||
|
||
BUILDIN_FUNC(npcshopitem)
|
||
{
|
||
const char* npcname = script_getstr(st, 2);
|
||
struct npc_data* nd = npc_name2id(npcname);
|
||
int n, i;
|
||
int amount;
|
||
|
||
if( !nd || ( nd->subtype != SHOP && nd->subtype != CASHSHOP ) )
|
||
{ //Not found.
|
||
script_pushint(st,0);
|
||
return 0;
|
||
}
|
||
|
||
// get the count of new entries
|
||
amount = (script_lastdata(st)-2)/2;
|
||
|
||
// generate new shop item list
|
||
RECREATE(nd->u.shop.shop_item, struct npc_item_list, amount);
|
||
for( n = 0, i = 3; n < amount; n++, i+=2 )
|
||
{
|
||
nd->u.shop.shop_item[n].nameid = script_getnum(st,i);
|
||
nd->u.shop.shop_item[n].value = script_getnum(st,i+1);
|
||
}
|
||
nd->u.shop.count = n;
|
||
|
||
script_pushint(st,1);
|
||
return 0;
|
||
}
|
||
|
||
BUILDIN_FUNC(npcshopadditem)
|
||
{
|
||
const char* npcname = script_getstr(st,2);
|
||
struct npc_data* nd = npc_name2id(npcname);
|
||
int n, i;
|
||
int amount;
|
||
|
||
if( !nd || ( nd->subtype != SHOP && nd->subtype != CASHSHOP ) )
|
||
{ //Not found.
|
||
script_pushint(st,0);
|
||
return 0;
|
||
}
|
||
|
||
// get the count of new entries
|
||
amount = (script_lastdata(st)-2)/2;
|
||
|
||
// append new items to existing shop item list
|
||
RECREATE(nd->u.shop.shop_item, struct npc_item_list, nd->u.shop.count+amount);
|
||
for( n = nd->u.shop.count, i = 3; n < nd->u.shop.count+amount; n++, i+=2 )
|
||
{
|
||
nd->u.shop.shop_item[n].nameid = script_getnum(st,i);
|
||
nd->u.shop.shop_item[n].value = script_getnum(st,i+1);
|
||
}
|
||
nd->u.shop.count = n;
|
||
|
||
script_pushint(st,1);
|
||
return 0;
|
||
}
|
||
|
||
BUILDIN_FUNC(npcshopdelitem)
|
||
{
|
||
const char* npcname = script_getstr(st,2);
|
||
struct npc_data* nd = npc_name2id(npcname);
|
||
unsigned int nameid;
|
||
int n, i;
|
||
int amount;
|
||
int size;
|
||
|
||
if( !nd || ( nd->subtype != SHOP && nd->subtype != CASHSHOP ) )
|
||
{ //Not found.
|
||
script_pushint(st,0);
|
||
return 0;
|
||
}
|
||
|
||
amount = script_lastdata(st)-2;
|
||
size = nd->u.shop.count;
|
||
|
||
// remove specified items from the shop item list
|
||
for( i = 3; i < 3 + amount; i++ )
|
||
{
|
||
nameid = script_getnum(st,i);
|
||
|
||
ARR_FIND( 0, size, n, nd->u.shop.shop_item[n].nameid == nameid );
|
||
if( n < size )
|
||
{
|
||
memmove(&nd->u.shop.shop_item[n], &nd->u.shop.shop_item[n+1], sizeof(nd->u.shop.shop_item[0])*(size-n));
|
||
size--;
|
||
}
|
||
}
|
||
|
||
RECREATE(nd->u.shop.shop_item, struct npc_item_list, size);
|
||
nd->u.shop.count = size;
|
||
|
||
script_pushint(st,1);
|
||
return 0;
|
||
}
|
||
|
||
//Sets a script to attach to a shop npc.
|
||
BUILDIN_FUNC(npcshopattach)
|
||
{
|
||
const char* npcname = script_getstr(st,2);
|
||
struct npc_data* nd = npc_name2id(npcname);
|
||
int flag = 1;
|
||
|
||
if( script_hasdata(st,3) )
|
||
flag = script_getnum(st,3);
|
||
|
||
if( !nd || nd->subtype != SHOP )
|
||
{ //Not found.
|
||
script_pushint(st,0);
|
||
return 0;
|
||
}
|
||
|
||
if (flag)
|
||
nd->master_nd = ((struct npc_data *)map_id2bl(st->oid));
|
||
else
|
||
nd->master_nd = NULL;
|
||
|
||
script_pushint(st,1);
|
||
return 0;
|
||
}
|
||
|
||
/*==========================================
|
||
* Returns some values of an item [Lupus]
|
||
* Price, Weight, etc...
|
||
setitemscript(itemID,"{new item bonus script}",[n]);
|
||
Where n:
|
||
0 - script
|
||
1 - Equip script
|
||
2 - Unequip script
|
||
*------------------------------------------*/
|
||
BUILDIN_FUNC(setitemscript)
|
||
{
|
||
int item_id,n=0;
|
||
const char *script;
|
||
struct item_data *i_data;
|
||
struct script_code **dstscript;
|
||
|
||
item_id = script_getnum(st,2);
|
||
script = script_getstr(st,3);
|
||
if( script_hasdata(st,4) )
|
||
n=script_getnum(st,4);
|
||
i_data = itemdb_exists(item_id);
|
||
|
||
if (!i_data || script==NULL || ( script[0] && script[0]!='{' )) {
|
||
script_pushint(st,0);
|
||
return 0;
|
||
}
|
||
switch (n) {
|
||
case 2:
|
||
dstscript = &i_data->unequip_script;
|
||
break;
|
||
case 1:
|
||
dstscript = &i_data->equip_script;
|
||
break;
|
||
default:
|
||
dstscript = &i_data->script;
|
||
break;
|
||
}
|
||
if(*dstscript)
|
||
script_free_code(*dstscript);
|
||
|
||
*dstscript = script[0] ? parse_script(script, "script_setitemscript", 0, 0) : NULL;
|
||
script_pushint(st,1);
|
||
return 0;
|
||
}
|
||
|
||
/* Work In Progress [Lupus]
|
||
BUILDIN_FUNC(addmonsterdrop)
|
||
{
|
||
int class_,item_id,chance;
|
||
class_=script_getnum(st,2);
|
||
item_id=script_getnum(st,3);
|
||
chance=script_getnum(st,4);
|
||
if(class_>1000 && item_id>500 && chance>0) {
|
||
script_pushint(st,1);
|
||
} else {
|
||
script_pushint(st,0);
|
||
}
|
||
}
|
||
|
||
BUILDIN_FUNC(delmonsterdrop)
|
||
{
|
||
int class_,item_id;
|
||
class_=script_getnum(st,2);
|
||
item_id=script_getnum(st,3);
|
||
if(class_>1000 && item_id>500) {
|
||
script_pushint(st,1);
|
||
} else {
|
||
script_pushint(st,0);
|
||
}
|
||
}
|
||
*/
|
||
|
||
/*==========================================
|
||
* Returns some values of a monster [Lupus]
|
||
* Name, Level, race, size, etc...
|
||
getmonsterinfo(monsterID,queryIndex);
|
||
*------------------------------------------*/
|
||
BUILDIN_FUNC(getmonsterinfo)
|
||
{
|
||
struct mob_db *mob;
|
||
int mob_id;
|
||
|
||
mob_id = script_getnum(st,2);
|
||
if (!mobdb_checkid(mob_id)) {
|
||
ShowError("buildin_getmonsterinfo: Wrong Monster ID: %i\n", mob_id);
|
||
if ( !script_getnum(st,3) ) //requested a string
|
||
script_pushconststr(st,"null");
|
||
else
|
||
script_pushint(st,-1);
|
||
return -1;
|
||
}
|
||
mob = mob_db(mob_id);
|
||
switch ( script_getnum(st,3) ) {
|
||
case 0: script_pushstrcopy(st,mob->jname); break;
|
||
case 1: script_pushint(st,mob->lv); break;
|
||
case 2: script_pushint(st,mob->status.max_hp); break;
|
||
case 3: script_pushint(st,mob->base_exp); break;
|
||
case 4: script_pushint(st,mob->job_exp); break;
|
||
case 5: script_pushint(st,mob->status.rhw.atk); break;
|
||
case 6: script_pushint(st,mob->status.rhw.atk2); break;
|
||
case 7: script_pushint(st,mob->status.def); break;
|
||
case 8: script_pushint(st,mob->status.mdef); break;
|
||
case 9: script_pushint(st,mob->status.str); break;
|
||
case 10: script_pushint(st,mob->status.agi); break;
|
||
case 11: script_pushint(st,mob->status.vit); break;
|
||
case 12: script_pushint(st,mob->status.int_); break;
|
||
case 13: script_pushint(st,mob->status.dex); break;
|
||
case 14: script_pushint(st,mob->status.luk); break;
|
||
case 15: script_pushint(st,mob->status.rhw.range); break;
|
||
case 16: script_pushint(st,mob->range2); break;
|
||
case 17: script_pushint(st,mob->range3); break;
|
||
case 18: script_pushint(st,mob->status.size); break;
|
||
case 19: script_pushint(st,mob->status.race); break;
|
||
case 20: script_pushint(st,mob->status.def_ele); break;
|
||
case 21: script_pushint(st,mob->status.mode); break;
|
||
default: script_pushint(st,-1); //wrong Index
|
||
}
|
||
return 0;
|
||
}
|
||
|
||
BUILDIN_FUNC(checkvending) // check vending [Nab4]
|
||
{
|
||
TBL_PC *sd = NULL;
|
||
|
||
if(script_hasdata(st,2))
|
||
sd = map_nick2sd(script_getstr(st,2));
|
||
else
|
||
sd = script_rid2sd(st);
|
||
|
||
if(sd)
|
||
script_pushint(st,sd->state.vending);
|
||
else
|
||
script_pushint(st,0);
|
||
|
||
return 0;
|
||
}
|
||
|
||
|
||
BUILDIN_FUNC(checkchatting) // check chatting [Marka]
|
||
{
|
||
TBL_PC *sd = NULL;
|
||
|
||
if(script_hasdata(st,2))
|
||
sd = map_nick2sd(script_getstr(st,2));
|
||
else
|
||
sd = script_rid2sd(st);
|
||
|
||
if(sd)
|
||
script_pushint(st,(sd->chatID != 0));
|
||
else
|
||
script_pushint(st,0);
|
||
|
||
return 0;
|
||
}
|
||
|
||
BUILDIN_FUNC(searchitem)
|
||
{
|
||
struct script_data* data = script_getdata(st, 2);
|
||
const char *itemname = script_getstr(st,3);
|
||
struct item_data *items[MAX_SEARCH];
|
||
int count;
|
||
|
||
char* name;
|
||
int32 start;
|
||
int32 id;
|
||
int32 i;
|
||
TBL_PC* sd = NULL;
|
||
|
||
if ((items[0] = itemdb_exists(atoi(itemname))))
|
||
count = 1;
|
||
else {
|
||
count = itemdb_searchname_array(items, ARRAYLENGTH(items), itemname);
|
||
if (count > MAX_SEARCH) count = MAX_SEARCH;
|
||
}
|
||
|
||
if (!count) {
|
||
script_pushint(st, 0);
|
||
return 0;
|
||
}
|
||
|
||
if( !data_isreference(data) )
|
||
{
|
||
ShowError("script:searchitem: not a variable\n");
|
||
script_reportdata(data);
|
||
st->state = END;
|
||
return 1;// not a variable
|
||
}
|
||
|
||
id = reference_getid(data);
|
||
start = reference_getindex(data);
|
||
name = reference_getname(data);
|
||
if( not_array_variable(*name) )
|
||
{
|
||
ShowError("script:searchitem: illegal scope\n");
|
||
script_reportdata(data);
|
||
st->state = END;
|
||
return 1;// not supported
|
||
}
|
||
|
||
if( not_server_variable(*name) )
|
||
{
|
||
sd = script_rid2sd(st);
|
||
if( sd == NULL )
|
||
return 0;// no player attached
|
||
}
|
||
|
||
if( is_string_variable(name) )
|
||
{// string array
|
||
ShowError("script:searchitem: not an integer array reference\n");
|
||
script_reportdata(data);
|
||
st->state = END;
|
||
return 1;// not supported
|
||
}
|
||
|
||
for( i = 0; i < count; ++start, ++i )
|
||
{// Set array
|
||
void* v = (void*)items[i]->nameid;
|
||
set_reg(st, sd, reference_uid(id, start), name, v, reference_getref(data));
|
||
}
|
||
|
||
script_pushint(st, count);
|
||
return 0;
|
||
}
|
||
|
||
int axtoi(const char *hexStg)
|
||
{
|
||
int n = 0; // position in string
|
||
int m = 0; // position in digit[] to shift
|
||
int count; // loop index
|
||
int intValue = 0; // integer value of hex string
|
||
int digit[11]; // hold values to convert
|
||
while (n < 10) {
|
||
if (hexStg[n]=='\0')
|
||
break;
|
||
if (hexStg[n] > 0x29 && hexStg[n] < 0x40 ) //if 0 to 9
|
||
digit[n] = hexStg[n] & 0x0f; //convert to int
|
||
else if (hexStg[n] >='a' && hexStg[n] <= 'f') //if a to f
|
||
digit[n] = (hexStg[n] & 0x0f) + 9; //convert to int
|
||
else if (hexStg[n] >='A' && hexStg[n] <= 'F') //if A to F
|
||
digit[n] = (hexStg[n] & 0x0f) + 9; //convert to int
|
||
else break;
|
||
n++;
|
||
}
|
||
count = n;
|
||
m = n - 1;
|
||
n = 0;
|
||
while(n < count) {
|
||
// digit[n] is value of hex digit at position n
|
||
// (m << 2) is the number of positions to shift
|
||
// OR the bits into return value
|
||
intValue = intValue | (digit[n] << (m << 2));
|
||
m--; // adjust the position to set
|
||
n++; // next digit to process
|
||
}
|
||
return (intValue);
|
||
}
|
||
|
||
// [Lance] Hex string to integer converter
|
||
BUILDIN_FUNC(axtoi)
|
||
{
|
||
const char *hex = script_getstr(st,2);
|
||
script_pushint(st,axtoi(hex));
|
||
return 0;
|
||
}
|
||
|
||
// [zBuffer] List of player cont commands --->
|
||
BUILDIN_FUNC(rid2name)
|
||
{
|
||
struct block_list *bl = NULL;
|
||
int rid = script_getnum(st,2);
|
||
if((bl = map_id2bl(rid)))
|
||
{
|
||
switch(bl->type) {
|
||
case BL_MOB: script_pushstrcopy(st,((TBL_MOB*)bl)->name); break;
|
||
case BL_PC: script_pushstrcopy(st,((TBL_PC*)bl)->status.name); break;
|
||
case BL_NPC: script_pushstrcopy(st,((TBL_NPC*)bl)->exname); break;
|
||
case BL_PET: script_pushstrcopy(st,((TBL_PET*)bl)->pet.name); break;
|
||
case BL_HOM: script_pushstrcopy(st,((TBL_HOM*)bl)->homunculus.name); break;
|
||
case BL_MER: script_pushstrcopy(st,((TBL_MER*)bl)->db->name); break;
|
||
default:
|
||
ShowError("buildin_rid2name: BL type unknown.\n");
|
||
script_pushconststr(st,"");
|
||
break;
|
||
}
|
||
} else {
|
||
ShowError("buildin_rid2name: invalid RID\n");
|
||
script_pushconststr(st,"(null)");
|
||
}
|
||
return 0;
|
||
}
|
||
|
||
BUILDIN_FUNC(pcblockmove)
|
||
{
|
||
int id, flag;
|
||
TBL_PC *sd = NULL;
|
||
|
||
id = script_getnum(st,2);
|
||
flag = script_getnum(st,3);
|
||
|
||
if(id)
|
||
sd = map_id2sd(id);
|
||
else
|
||
sd = script_rid2sd(st);
|
||
|
||
if(sd)
|
||
sd->state.blockedmove = flag > 0;
|
||
|
||
return 0;
|
||
}
|
||
|
||
BUILDIN_FUNC(pcfollow)
|
||
{
|
||
int id, targetid;
|
||
TBL_PC *sd = NULL;
|
||
|
||
|
||
id = script_getnum(st,2);
|
||
targetid = script_getnum(st,3);
|
||
|
||
if(id)
|
||
sd = map_id2sd(id);
|
||
else
|
||
sd = script_rid2sd(st);
|
||
|
||
if(sd)
|
||
pc_follow(sd, targetid);
|
||
|
||
return 0;
|
||
}
|
||
|
||
BUILDIN_FUNC(pcstopfollow)
|
||
{
|
||
int id;
|
||
TBL_PC *sd = NULL;
|
||
|
||
|
||
id = script_getnum(st,2);
|
||
|
||
if(id)
|
||
sd = map_id2sd(id);
|
||
else
|
||
sd = script_rid2sd(st);
|
||
|
||
if(sd)
|
||
pc_stop_following(sd);
|
||
|
||
return 0;
|
||
}
|
||
// <--- [zBuffer] List of player cont commands
|
||
// [zBuffer] List of mob control commands --->
|
||
//## TODO always return if the request/whatever was successfull [FlavioJS]
|
||
|
||
/// Makes the unit walk to target position or map
|
||
/// Returns if it was successfull
|
||
///
|
||
/// unitwalk(<unit_id>,<x>,<y>) -> <bool>
|
||
/// unitwalk(<unit_id>,<map_id>) -> <bool>
|
||
BUILDIN_FUNC(unitwalk)
|
||
{
|
||
struct block_list* bl;
|
||
|
||
bl = map_id2bl(script_getnum(st,2));
|
||
if( bl == NULL )
|
||
{
|
||
script_pushint(st, 0);
|
||
}
|
||
else if( script_hasdata(st,4) )
|
||
{
|
||
int x = script_getnum(st,3);
|
||
int y = script_getnum(st,4);
|
||
script_pushint(st, unit_walktoxy(bl,x,y,0));// We'll use harder calculations.
|
||
}
|
||
else
|
||
{
|
||
int map_id = script_getnum(st,3);
|
||
script_pushint(st, unit_walktobl(bl,map_id2bl(map_id),65025,1));
|
||
}
|
||
|
||
return 0;
|
||
}
|
||
|
||
/// Kills the unit
|
||
///
|
||
/// unitkill <unit_id>;
|
||
BUILDIN_FUNC(unitkill)
|
||
{
|
||
struct block_list* bl = map_id2bl(script_getnum(st,2));
|
||
if( bl != NULL )
|
||
status_kill(bl);
|
||
|
||
return 0;
|
||
}
|
||
|
||
/// Warps the unit to the target position in the target map
|
||
/// Returns if it was successfull
|
||
///
|
||
/// unitwarp(<unit_id>,"<map name>",<x>,<y>) -> <bool>
|
||
BUILDIN_FUNC(unitwarp)
|
||
{
|
||
int unit_id;
|
||
int map;
|
||
short x;
|
||
short y;
|
||
struct block_list* bl;
|
||
const char *mapname;
|
||
|
||
unit_id = script_getnum(st,2);
|
||
mapname = script_getstr(st, 3);
|
||
x = (short)script_getnum(st,4);
|
||
y = (short)script_getnum(st,5);
|
||
|
||
if (!unit_id) //Warp the script's runner
|
||
bl = map_id2bl(st->rid);
|
||
else
|
||
bl = map_id2bl(unit_id);
|
||
|
||
if( strcmp(mapname,"this") == 0 )
|
||
map = bl?bl->m:-1;
|
||
else
|
||
map = map_mapname2mapid(mapname);
|
||
|
||
if( map >= 0 && bl != NULL )
|
||
script_pushint(st, unit_warp(bl,map,x,y,CLR_OUTSIGHT));
|
||
else
|
||
script_pushint(st, 0);
|
||
|
||
return 0;
|
||
}
|
||
|
||
/// Makes the unit attack the target.
|
||
/// If the unit is a player and <action type> is not 0, it does a continuous
|
||
/// attack instead of a single attack.
|
||
/// Returns if the request was successfull.
|
||
///
|
||
/// unitattack(<unit_id>,"<target name>"{,<action type>}) -> <bool>
|
||
/// unitattack(<unit_id>,<target_id>{,<action type>}) -> <bool>
|
||
BUILDIN_FUNC(unitattack)
|
||
{
|
||
struct block_list* unit_bl;
|
||
struct block_list* target_bl = NULL;
|
||
struct script_data* data;
|
||
int actiontype = 0;
|
||
|
||
// get unit
|
||
unit_bl = map_id2bl(script_getnum(st,2));
|
||
if( unit_bl == NULL ) {
|
||
script_pushint(st, 0);
|
||
return 0;
|
||
}
|
||
|
||
data = script_getdata(st, 3);
|
||
get_val(st, data);
|
||
if( data_isstring(data) )
|
||
{
|
||
TBL_PC* sd = map_nick2sd(conv_str(st, data));
|
||
if( sd != NULL )
|
||
target_bl = &sd->bl;
|
||
} else
|
||
target_bl = map_id2bl(conv_num(st, data));
|
||
// request the attack
|
||
if( target_bl == NULL )
|
||
{
|
||
script_pushint(st, 0);
|
||
return 0;
|
||
}
|
||
|
||
// get actiontype
|
||
if( script_hasdata(st,4) )
|
||
actiontype = script_getnum(st,4);
|
||
|
||
switch( unit_bl->type )
|
||
{
|
||
case BL_PC:
|
||
clif_parse_ActionRequest_sub(((TBL_PC *)unit_bl), actiontype > 0 ? 0x07 : 0x00, target_bl->id, gettick());
|
||
script_pushint(st, 1);
|
||
return 0;
|
||
case BL_MOB:
|
||
((TBL_MOB *)unit_bl)->target_id = target_bl->id;
|
||
break;
|
||
case BL_PET:
|
||
((TBL_PET *)unit_bl)->target_id = target_bl->id;
|
||
break;
|
||
default:
|
||
ShowError("script:unitattack: unsupported source unit type %d\n", unit_bl->type);
|
||
script_pushint(st, 0);
|
||
return 1;
|
||
}
|
||
script_pushint(st, unit_walktobl(unit_bl, target_bl, 65025, 2));
|
||
return 0;
|
||
}
|
||
|
||
/// Makes the unit stop attacking and moving
|
||
///
|
||
/// unitstop <unit_id>;
|
||
BUILDIN_FUNC(unitstop)
|
||
{
|
||
int unit_id;
|
||
struct block_list* bl;
|
||
|
||
unit_id = script_getnum(st,2);
|
||
|
||
bl = map_id2bl(unit_id);
|
||
if( bl != NULL )
|
||
{
|
||
unit_stop_attack(bl);
|
||
unit_stop_walking(bl,4);
|
||
if( bl->type == BL_MOB )
|
||
((TBL_MOB*)bl)->target_id = 0;
|
||
}
|
||
|
||
return 0;
|
||
}
|
||
|
||
/// Makes the unit say the message
|
||
///
|
||
/// unittalk <unit_id>,"<message>";
|
||
BUILDIN_FUNC(unittalk)
|
||
{
|
||
int unit_id;
|
||
const char* message;
|
||
struct block_list* bl;
|
||
|
||
unit_id = script_getnum(st,2);
|
||
message = script_getstr(st, 3);
|
||
|
||
bl = map_id2bl(unit_id);
|
||
if( bl != NULL )
|
||
{
|
||
struct StringBuf sbuf;
|
||
StringBuf_Init(&sbuf);
|
||
StringBuf_Printf(&sbuf, "%s : %s", status_get_name(bl), message);
|
||
clif_message(bl, StringBuf_Value(&sbuf));
|
||
if( bl->type == BL_PC )
|
||
clif_displaymessage(((TBL_PC*)bl)->fd, StringBuf_Value(&sbuf));
|
||
StringBuf_Destroy(&sbuf);
|
||
}
|
||
|
||
return 0;
|
||
}
|
||
|
||
/// Makes the unit do an emotion
|
||
///
|
||
/// unitemote <unit_id>,<emotion>;
|
||
///
|
||
/// @see e_* in const.txt
|
||
BUILDIN_FUNC(unitemote)
|
||
{
|
||
int unit_id;
|
||
int emotion;
|
||
struct block_list* bl;
|
||
|
||
unit_id = script_getnum(st,2);
|
||
emotion = script_getnum(st,3);
|
||
bl = map_id2bl(unit_id);
|
||
if( bl != NULL )
|
||
clif_emotion(bl, emotion);
|
||
|
||
return 0;
|
||
}
|
||
|
||
/// Makes the unit cast the skill on the target or self if no target is specified
|
||
///
|
||
/// unitskilluseid <unit_id>,<skill_id>,<skill_lv>{,<target_id>};
|
||
/// unitskilluseid <unit_id>,"<skill name>",<skill_lv>{,<target_id>};
|
||
BUILDIN_FUNC(unitskilluseid)
|
||
{
|
||
int unit_id;
|
||
int skill_id;
|
||
int skill_lv;
|
||
int target_id;
|
||
struct block_list* bl;
|
||
|
||
unit_id = script_getnum(st,2);
|
||
skill_id = ( script_isstring(st,3) ? skill_name2id(script_getstr(st,3)) : script_getnum(st,3) );
|
||
skill_lv = script_getnum(st,4);
|
||
target_id = ( script_hasdata(st,5) ? script_getnum(st,5) : unit_id );
|
||
|
||
bl = map_id2bl(unit_id);
|
||
if( bl != NULL )
|
||
unit_skilluse_id(bl, target_id, skill_id, skill_lv);
|
||
|
||
return 0;
|
||
}
|
||
|
||
/// Makes the unit cast the skill on the target position.
|
||
///
|
||
/// unitskillusepos <unit_id>,<skill_id>,<skill_lv>,<target_x>,<target_y>;
|
||
/// unitskillusepos <unit_id>,"<skill name>",<skill_lv>,<target_x>,<target_y>;
|
||
BUILDIN_FUNC(unitskillusepos)
|
||
{
|
||
int unit_id;
|
||
int skill_id;
|
||
int skill_lv;
|
||
int skill_x;
|
||
int skill_y;
|
||
struct block_list* bl;
|
||
|
||
unit_id = script_getnum(st,2);
|
||
skill_id = ( script_isstring(st,3) ? skill_name2id(script_getstr(st,3)) : script_getnum(st,3) );
|
||
skill_lv = script_getnum(st,4);
|
||
skill_x = script_getnum(st,5);
|
||
skill_y = script_getnum(st,6);
|
||
|
||
bl = map_id2bl(unit_id);
|
||
if( bl != NULL )
|
||
unit_skilluse_pos(bl, skill_x, skill_y, skill_id, skill_lv);
|
||
|
||
return 0;
|
||
}
|
||
|
||
// <--- [zBuffer] List of mob control commands
|
||
|
||
/// Pauses the execution of the script, detaching the player
|
||
///
|
||
/// sleep <mili seconds>;
|
||
BUILDIN_FUNC(sleep)
|
||
{
|
||
int ticks;
|
||
|
||
ticks = script_getnum(st,2);
|
||
|
||
// detach the player
|
||
script_detach_rid(st);
|
||
|
||
if( ticks <= 0 )
|
||
{// do nothing
|
||
}
|
||
else if( st->sleep.tick == 0 )
|
||
{// sleep for the target amount of time
|
||
st->state = RERUNLINE;
|
||
st->sleep.tick = ticks;
|
||
}
|
||
else
|
||
{// sleep time is over
|
||
st->state = RUN;
|
||
st->sleep.tick = 0;
|
||
}
|
||
return 0;
|
||
}
|
||
|
||
/// Pauses the execution of the script, keeping the player attached
|
||
/// Returns if a player is still attached
|
||
///
|
||
/// sleep2(<mili secconds>) -> <bool>
|
||
BUILDIN_FUNC(sleep2)
|
||
{
|
||
int ticks;
|
||
|
||
ticks = script_getnum(st,2);
|
||
|
||
if( ticks <= 0 )
|
||
{// do nothing
|
||
script_pushint(st, (map_id2sd(st->rid)!=NULL));
|
||
}
|
||
else if( !st->sleep.tick )
|
||
{// sleep for the target amount of time
|
||
st->state = RERUNLINE;
|
||
st->sleep.tick = ticks;
|
||
}
|
||
else
|
||
{// sleep time is over
|
||
st->state = RUN;
|
||
st->sleep.tick = 0;
|
||
script_pushint(st, (map_id2sd(st->rid)!=NULL));
|
||
}
|
||
return 0;
|
||
}
|
||
|
||
/// Awakes all the sleep timers of the target npc
|
||
///
|
||
/// awake "<npc name>";
|
||
BUILDIN_FUNC(awake)
|
||
{
|
||
struct npc_data* nd;
|
||
struct linkdb_node *node = (struct linkdb_node *)sleep_db;
|
||
|
||
nd = npc_name2id(script_getstr(st, 2));
|
||
if( nd == NULL ) {
|
||
ShowError("awake: NPC \"%s\" not found\n", script_getstr(st, 2));
|
||
return 1;
|
||
}
|
||
|
||
while( node )
|
||
{
|
||
if( (int)node->key == nd->bl.id )
|
||
{// sleep timer for the npc
|
||
struct script_state* tst = (struct script_state*)node->data;
|
||
TBL_PC* sd = map_id2sd(tst->rid);
|
||
|
||
if( tst->sleep.timer == INVALID_TIMER )
|
||
{// already awake ???
|
||
node = node->next;
|
||
continue;
|
||
}
|
||
if( (sd && sd->status.char_id != tst->sleep.charid) || (tst->rid && !sd))
|
||
{// char not online anymore / another char of the same account is online - Cancel execution
|
||
tst->state = END;
|
||
tst->rid = 0;
|
||
}
|
||
|
||
delete_timer(tst->sleep.timer, run_script_timer);
|
||
node = script_erase_sleepdb(node);
|
||
tst->sleep.timer = INVALID_TIMER;
|
||
if(tst->state != RERUNLINE)
|
||
tst->sleep.tick = 0;
|
||
run_script_main(tst);
|
||
}
|
||
else
|
||
{
|
||
node = node->next;
|
||
}
|
||
}
|
||
return 0;
|
||
}
|
||
|
||
/// Returns a reference to a variable of the target NPC.
|
||
/// Returns 0 if an error occurs.
|
||
///
|
||
/// getvariableofnpc(<variable>, "<npc name>") -> <reference>
|
||
BUILDIN_FUNC(getvariableofnpc)
|
||
{
|
||
struct script_data* data;
|
||
const char* name;
|
||
struct npc_data* nd;
|
||
|
||
data = script_getdata(st,2);
|
||
if( !data_isreference(data) )
|
||
{// Not a reference (aka varaible name)
|
||
ShowError("script:getvariableofnpc: not a variable\n");
|
||
script_reportdata(data);
|
||
script_pushnil(st);
|
||
st->state = END;
|
||
return 1;
|
||
}
|
||
|
||
name = reference_getname(data);
|
||
if( *name != '.' || name[1] == '@' )
|
||
{// not a npc variable
|
||
ShowError("script:getvariableofnpc: invalid scope (not npc variable)\n");
|
||
script_reportdata(data);
|
||
script_pushnil(st);
|
||
st->state = END;
|
||
return 1;
|
||
}
|
||
|
||
nd = npc_name2id(script_getstr(st,3));
|
||
if( nd == NULL || nd->subtype != SCRIPT || nd->u.scr.script == NULL )
|
||
{// NPC not found or has no script
|
||
ShowError("script:getvariableofnpc: can't find npc %s\n", script_getstr(st,3));
|
||
script_pushnil(st);
|
||
st->state = END;
|
||
return 1;
|
||
}
|
||
|
||
push_val2(st->stack, C_NAME, reference_getuid(data), &nd->u.scr.script->script_vars );
|
||
return 0;
|
||
}
|
||
|
||
/// Opens a warp portal.
|
||
/// Has no "portal opening" effect/sound, it opens the portal immediately.
|
||
///
|
||
/// warpportal <source x>,<source y>,"<target map>",<target x>,<target y>;
|
||
///
|
||
/// @author blackhole89
|
||
BUILDIN_FUNC(warpportal)
|
||
{
|
||
int spx;
|
||
int spy;
|
||
unsigned short mapindex;
|
||
int tpx;
|
||
int tpy;
|
||
struct skill_unit_group* group;
|
||
struct block_list* bl;
|
||
|
||
bl = map_id2bl(st->oid);
|
||
if( bl == NULL )
|
||
{
|
||
ShowError("script:warpportal: npc is needed\n");
|
||
return 1;
|
||
}
|
||
|
||
spx = script_getnum(st,2);
|
||
spy = script_getnum(st,3);
|
||
mapindex = mapindex_name2id(script_getstr(st, 4));
|
||
tpx = script_getnum(st,5);
|
||
tpy = script_getnum(st,6);
|
||
|
||
if( mapindex == 0 )
|
||
return 0;// map not found
|
||
|
||
group = skill_unitsetting(bl, AL_WARP, 4, spx, spy, 0);
|
||
if( group == NULL )
|
||
return 0;// failed
|
||
group->val2 = (tpx<<16) | tpy;
|
||
group->val3 = mapindex;
|
||
|
||
return 0;
|
||
}
|
||
|
||
BUILDIN_FUNC(openmail)
|
||
{
|
||
TBL_PC* sd;
|
||
|
||
sd = script_rid2sd(st);
|
||
if( sd == NULL )
|
||
return 0;
|
||
|
||
mail_openmail(sd);
|
||
|
||
return 0;
|
||
}
|
||
|
||
BUILDIN_FUNC(openauction)
|
||
{
|
||
TBL_PC* sd;
|
||
|
||
sd = script_rid2sd(st);
|
||
if( sd == NULL )
|
||
return 0;
|
||
|
||
clif_Auction_openwindow(sd);
|
||
|
||
return 0;
|
||
}
|
||
|
||
/// Retrieves the value of the specified flag of the specified cell.
|
||
///
|
||
/// checkcell("<map name>",<x>,<y>,<type>) -> <bool>
|
||
///
|
||
/// @see cell_chk* constants in const.txt for the types
|
||
BUILDIN_FUNC(checkcell)
|
||
{
|
||
int m = map_mapname2mapid(script_getstr(st,2));
|
||
int x = script_getnum(st,3);
|
||
int y = script_getnum(st,4);
|
||
cell_chk type = (cell_chk)script_getnum(st,5);
|
||
|
||
script_pushint(st, map_getcell(m, x, y, type));
|
||
|
||
return 0;
|
||
}
|
||
|
||
/// Modifies flags of cells in the specified area.
|
||
///
|
||
/// setcell "<map name>",<x1>,<y1>,<x2>,<y2>,<type>,<flag>;
|
||
///
|
||
/// @see cell_* constants in const.txt for the types
|
||
BUILDIN_FUNC(setcell)
|
||
{
|
||
int m = map_mapname2mapid(script_getstr(st,2));
|
||
int x1 = script_getnum(st,3);
|
||
int y1 = script_getnum(st,4);
|
||
int x2 = script_getnum(st,5);
|
||
int y2 = script_getnum(st,6);
|
||
cell_t type = (cell_t)script_getnum(st,7);
|
||
bool flag = (bool)script_getnum(st,8);
|
||
|
||
int x,y;
|
||
|
||
if( x1 > x2 ) swap(x1,x2);
|
||
if( y1 > y2 ) swap(y1,y2);
|
||
|
||
for( y = y1; y <= y2; ++y )
|
||
for( x = x1; x <= x2; ++x )
|
||
map_setcell(m, x, y, type, flag);
|
||
|
||
return 0;
|
||
}
|
||
|
||
/*==========================================
|
||
* Mercenary Commands
|
||
*------------------------------------------*/
|
||
BUILDIN_FUNC(mercenary_create)
|
||
{
|
||
struct map_session_data *sd;
|
||
int class_, contract_time;
|
||
|
||
if( (sd = script_rid2sd(st)) == NULL || sd->md || sd->status.mer_id != 0 )
|
||
return 0;
|
||
|
||
class_ = script_getnum(st,2);
|
||
|
||
if( !merc_class(class_) )
|
||
return 0;
|
||
|
||
contract_time = script_getnum(st,3);
|
||
merc_create(sd, class_, contract_time);
|
||
return 0;
|
||
}
|
||
|
||
BUILDIN_FUNC(mercenary_heal)
|
||
{
|
||
struct map_session_data *sd = script_rid2sd(st);
|
||
int hp, sp;
|
||
|
||
if( sd == NULL || sd->md == NULL )
|
||
return 0;
|
||
hp = script_getnum(st,2);
|
||
sp = script_getnum(st,3);
|
||
|
||
status_heal(&sd->md->bl, hp, sp, 0);
|
||
return 0;
|
||
}
|
||
|
||
BUILDIN_FUNC(mercenary_sc_start)
|
||
{
|
||
struct map_session_data *sd = script_rid2sd(st);
|
||
enum sc_type type;
|
||
int tick, val1;
|
||
|
||
if( sd == NULL || sd->md == NULL )
|
||
return 0;
|
||
|
||
type = (sc_type)script_getnum(st,2);
|
||
tick = script_getnum(st,3);
|
||
val1 = script_getnum(st,4);
|
||
|
||
status_change_start(&sd->md->bl, type, 10000, val1, 0, 0, 0, tick, 2);
|
||
return 0;
|
||
}
|
||
|
||
BUILDIN_FUNC(mercenary_get_calls)
|
||
{
|
||
struct map_session_data *sd = script_rid2sd(st);
|
||
int guild;
|
||
|
||
if( sd == NULL )
|
||
return 0;
|
||
|
||
guild = script_getnum(st,2);
|
||
switch( guild )
|
||
{
|
||
case ARCH_MERC_GUILD:
|
||
script_pushint(st,sd->status.arch_calls);
|
||
break;
|
||
case SPEAR_MERC_GUILD:
|
||
script_pushint(st,sd->status.spear_calls);
|
||
break;
|
||
case SWORD_MERC_GUILD:
|
||
script_pushint(st,sd->status.sword_calls);
|
||
break;
|
||
default:
|
||
script_pushint(st,0);
|
||
break;
|
||
}
|
||
|
||
return 0;
|
||
}
|
||
|
||
BUILDIN_FUNC(mercenary_set_calls)
|
||
{
|
||
struct map_session_data *sd = script_rid2sd(st);
|
||
int guild, value, *calls;
|
||
|
||
if( sd == NULL )
|
||
return 0;
|
||
|
||
guild = script_getnum(st,2);
|
||
value = script_getnum(st,3);
|
||
|
||
switch( guild )
|
||
{
|
||
case ARCH_MERC_GUILD:
|
||
calls = &sd->status.arch_calls;
|
||
break;
|
||
case SPEAR_MERC_GUILD:
|
||
calls = &sd->status.spear_calls;
|
||
break;
|
||
case SWORD_MERC_GUILD:
|
||
calls = &sd->status.sword_calls;
|
||
break;
|
||
default:
|
||
return 0; // Invalid Guild
|
||
}
|
||
|
||
*calls += value;
|
||
*calls = cap_value(*calls, 0, INT_MAX);
|
||
|
||
return 0;
|
||
}
|
||
|
||
BUILDIN_FUNC(mercenary_get_faith)
|
||
{
|
||
struct map_session_data *sd = script_rid2sd(st);
|
||
int guild;
|
||
|
||
if( sd == NULL )
|
||
return 0;
|
||
|
||
guild = script_getnum(st,2);
|
||
switch( guild )
|
||
{
|
||
case ARCH_MERC_GUILD:
|
||
script_pushint(st,sd->status.arch_faith);
|
||
break;
|
||
case SPEAR_MERC_GUILD:
|
||
script_pushint(st,sd->status.spear_faith);
|
||
break;
|
||
case SWORD_MERC_GUILD:
|
||
script_pushint(st,sd->status.sword_faith);
|
||
break;
|
||
default:
|
||
script_pushint(st,0);
|
||
break;
|
||
}
|
||
|
||
return 0;
|
||
}
|
||
|
||
BUILDIN_FUNC(mercenary_set_faith)
|
||
{
|
||
struct map_session_data *sd = script_rid2sd(st);
|
||
int guild, value, *calls;
|
||
|
||
if( sd == NULL )
|
||
return 0;
|
||
|
||
guild = script_getnum(st,2);
|
||
value = script_getnum(st,3);
|
||
|
||
switch( guild )
|
||
{
|
||
case ARCH_MERC_GUILD:
|
||
calls = &sd->status.arch_faith;
|
||
break;
|
||
case SPEAR_MERC_GUILD:
|
||
calls = &sd->status.spear_faith;
|
||
break;
|
||
case SWORD_MERC_GUILD:
|
||
calls = &sd->status.sword_faith;
|
||
break;
|
||
default:
|
||
return 0; // Invalid Guild
|
||
}
|
||
|
||
*calls += value;
|
||
*calls = cap_value(*calls, 0, INT_MAX);
|
||
if( mercenary_get_guild(sd->md) == guild )
|
||
clif_mercenary_updatestatus(sd,SP_MERCFAITH);
|
||
|
||
return 0;
|
||
}
|
||
|
||
/*------------------------------------------
|
||
* Book Reading
|
||
*------------------------------------------*/
|
||
BUILDIN_FUNC(readbook)
|
||
{
|
||
struct map_session_data *sd;
|
||
int book_id, page;
|
||
|
||
if( (sd = script_rid2sd(st)) == NULL )
|
||
return 0;
|
||
|
||
book_id = script_getnum(st,2);
|
||
page = script_getnum(st,3);
|
||
|
||
clif_readbook(sd->fd, book_id, page);
|
||
return 0;
|
||
}
|
||
|
||
/******************
|
||
Questlog script commands
|
||
*******************/
|
||
|
||
BUILDIN_FUNC(setquest)
|
||
{
|
||
TBL_PC * sd = script_rid2sd(st);
|
||
|
||
quest_add(sd, script_getnum(st, 2));
|
||
return 0;
|
||
}
|
||
|
||
BUILDIN_FUNC(erasequest)
|
||
{
|
||
TBL_PC * sd = script_rid2sd(st);
|
||
|
||
quest_delete(sd, script_getnum(st, 2));
|
||
return 0;
|
||
}
|
||
|
||
BUILDIN_FUNC(completequest)
|
||
{
|
||
TBL_PC * sd = script_rid2sd(st);
|
||
|
||
quest_update_status(sd, script_getnum(st, 2), Q_COMPLETE);
|
||
return 0;
|
||
}
|
||
|
||
BUILDIN_FUNC(changequest)
|
||
{
|
||
TBL_PC * sd = script_rid2sd(st);
|
||
|
||
quest_change(sd, script_getnum(st, 2),script_getnum(st, 3));
|
||
return 0;
|
||
}
|
||
|
||
BUILDIN_FUNC(checkquest)
|
||
{
|
||
TBL_PC * sd = script_rid2sd(st);
|
||
quest_check_type type = HAVEQUEST;
|
||
|
||
if( script_hasdata(st, 3) )
|
||
type = (quest_check_type)script_getnum(st, 3);
|
||
|
||
script_pushint(st, quest_check(sd, script_getnum(st, 2), type));
|
||
|
||
return 0;
|
||
}
|
||
|
||
BUILDIN_FUNC(showevent)
|
||
{
|
||
TBL_PC *sd = script_rid2sd(st);
|
||
struct npc_data *nd = map_id2nd(st->oid);
|
||
int state, color;
|
||
|
||
if( sd == NULL || nd == NULL )
|
||
return 0;
|
||
state = script_getnum(st, 2);
|
||
color = script_getnum(st, 3);
|
||
|
||
if( color < 0 || color > 3 )
|
||
color = 0; // set default color
|
||
|
||
clif_quest_show_event(sd, &nd->bl, state, color);
|
||
return 0;
|
||
}
|
||
|
||
/*==========================================
|
||
* BattleGround System
|
||
*------------------------------------------*/
|
||
BUILDIN_FUNC(waitingroom2bg)
|
||
{
|
||
struct npc_data *nd;
|
||
struct chat_data *cd;
|
||
const char *map_name, *ev = "", *dev = "";
|
||
int x, y, i, mapindex = 0, bg_id, n;
|
||
struct map_session_data *sd;
|
||
|
||
if( script_hasdata(st,7) )
|
||
nd = npc_name2id(script_getstr(st,7));
|
||
else
|
||
nd = (struct npc_data *)map_id2bl(st->oid);
|
||
|
||
if( nd == NULL || (cd = (struct chat_data *)map_id2bl(nd->chat_id)) == NULL )
|
||
{
|
||
script_pushint(st,0);
|
||
return 0;
|
||
}
|
||
|
||
map_name = script_getstr(st,2);
|
||
if( strcmp(map_name,"-") != 0 )
|
||
{
|
||
mapindex = mapindex_name2id(map_name);
|
||
if( mapindex == 0 )
|
||
{ // Invalid Map
|
||
script_pushint(st,0);
|
||
return 0;
|
||
}
|
||
}
|
||
|
||
x = script_getnum(st,3);
|
||
y = script_getnum(st,4);
|
||
ev = script_getstr(st,5); // Logout Event
|
||
dev = script_getstr(st,6); // Die Event
|
||
|
||
if( (bg_id = bg_create(mapindex, x, y, ev, dev)) == 0 )
|
||
{ // Creation failed
|
||
script_pushint(st,0);
|
||
return 0;
|
||
}
|
||
|
||
n = cd->users;
|
||
for( i = 0; i < n && i < MAX_BG_MEMBERS; i++ )
|
||
{
|
||
if( (sd = cd->usersd[i]) != NULL && bg_team_join(bg_id, sd) )
|
||
mapreg_setreg(reference_uid(add_str("$@arenamembers"), i), sd->bl.id);
|
||
else
|
||
mapreg_setreg(reference_uid(add_str("$@arenamembers"), i), 0);
|
||
}
|
||
|
||
mapreg_setreg(add_str("$@arenamembersnum"), i);
|
||
script_pushint(st,bg_id);
|
||
return 0;
|
||
}
|
||
|
||
BUILDIN_FUNC(waitingroom2bg_single)
|
||
{
|
||
const char* map_name;
|
||
struct npc_data *nd;
|
||
struct chat_data *cd;
|
||
struct map_session_data *sd;
|
||
int x, y, mapindex, bg_id;
|
||
|
||
bg_id = script_getnum(st,2);
|
||
map_name = script_getstr(st,3);
|
||
if( (mapindex = mapindex_name2id(map_name)) == 0 )
|
||
return 0; // Invalid Map
|
||
|
||
x = script_getnum(st,4);
|
||
y = script_getnum(st,5);
|
||
nd = npc_name2id(script_getstr(st,6));
|
||
|
||
if( nd == NULL || (cd = (struct chat_data *)map_id2bl(nd->chat_id)) == NULL || cd->users <= 0 )
|
||
return 0;
|
||
|
||
if( (sd = cd->usersd[0]) == NULL )
|
||
return 0;
|
||
|
||
if( bg_team_join(bg_id, sd) )
|
||
{
|
||
pc_setpos(sd, mapindex, x, y, CLR_TELEPORT);
|
||
script_pushint(st,1);
|
||
}
|
||
else
|
||
script_pushint(st,0);
|
||
|
||
return 0;
|
||
}
|
||
|
||
BUILDIN_FUNC(bg_team_setxy)
|
||
{
|
||
struct battleground_data *bg;
|
||
int bg_id;
|
||
|
||
bg_id = script_getnum(st,2);
|
||
if( (bg = bg_team_search(bg_id)) == NULL )
|
||
return 0;
|
||
|
||
bg->x = script_getnum(st,3);
|
||
bg->y = script_getnum(st,4);
|
||
return 0;
|
||
}
|
||
|
||
BUILDIN_FUNC(bg_warp)
|
||
{
|
||
int x, y, mapindex, bg_id;
|
||
const char* map_name;
|
||
|
||
bg_id = script_getnum(st,2);
|
||
map_name = script_getstr(st,3);
|
||
if( (mapindex = mapindex_name2id(map_name)) == 0 )
|
||
return 0; // Invalid Map
|
||
x = script_getnum(st,4);
|
||
y = script_getnum(st,5);
|
||
bg_team_warp(bg_id, mapindex, x, y);
|
||
return 0;
|
||
}
|
||
|
||
BUILDIN_FUNC(bg_monster)
|
||
{
|
||
int class_ = 0, x = 0, y = 0, bg_id = 0;
|
||
const char *str,*map, *evt="";
|
||
|
||
bg_id = script_getnum(st,2);
|
||
map = script_getstr(st,3);
|
||
x = script_getnum(st,4);
|
||
y = script_getnum(st,5);
|
||
str = script_getstr(st,6);
|
||
class_ = script_getnum(st,7);
|
||
if( script_hasdata(st,8) ) evt = script_getstr(st,8);
|
||
check_event(st, evt);
|
||
script_pushint(st, mob_spawn_bg(map,x,y,str,class_,evt,bg_id));
|
||
return 0;
|
||
}
|
||
|
||
BUILDIN_FUNC(bg_monster_set_team)
|
||
{
|
||
struct mob_data *md;
|
||
struct block_list *mbl;
|
||
int id = script_getnum(st,2),
|
||
bg_id = script_getnum(st,3);
|
||
|
||
if( (mbl = map_id2bl(id)) == NULL || mbl->type != BL_MOB )
|
||
return 0;
|
||
md = (TBL_MOB *)mbl;
|
||
md->bg_id = bg_id;
|
||
|
||
mob_stop_attack(md);
|
||
mob_stop_walking(md, 0);
|
||
md->target_id = md->attacked_id = 0;
|
||
clif_charnameack(0, &md->bl);
|
||
|
||
return 0;
|
||
}
|
||
|
||
BUILDIN_FUNC(bg_leave)
|
||
{
|
||
struct map_session_data *sd = script_rid2sd(st);
|
||
if( sd == NULL || !sd->bg_id )
|
||
return 0;
|
||
|
||
bg_team_leave(sd,0);
|
||
return 0;
|
||
}
|
||
|
||
BUILDIN_FUNC(bg_destroy)
|
||
{
|
||
int bg_id = script_getnum(st,2);
|
||
bg_team_delete(bg_id);
|
||
return 0;
|
||
}
|
||
|
||
BUILDIN_FUNC(bg_getareausers)
|
||
{
|
||
const char *str;
|
||
int m, x0, y0, x1, y1, bg_id;
|
||
int i = 0, c = 0;
|
||
struct battleground_data *bg = NULL;
|
||
struct map_session_data *sd;
|
||
|
||
bg_id = script_getnum(st,2);
|
||
str = script_getstr(st,3);
|
||
|
||
if( (bg = bg_team_search(bg_id)) == NULL || (m = map_mapname2mapid(str)) < 0 )
|
||
{
|
||
script_pushint(st,0);
|
||
return 0;
|
||
}
|
||
|
||
x0 = script_getnum(st,4);
|
||
y0 = script_getnum(st,5);
|
||
x1 = script_getnum(st,6);
|
||
y1 = script_getnum(st,7);
|
||
|
||
for( i = 0; i < MAX_BG_MEMBERS; i++ )
|
||
{
|
||
if( (sd = bg->members[i].sd) == NULL )
|
||
continue;
|
||
if( sd->bl.m != m || sd->bl.x < x0 || sd->bl.y < y0 || sd->bl.x > x1 || sd->bl.y > y1 )
|
||
continue;
|
||
c++;
|
||
}
|
||
|
||
script_pushint(st,c);
|
||
return 0;
|
||
}
|
||
|
||
BUILDIN_FUNC(bg_updatescore)
|
||
{
|
||
const char *str;
|
||
int m;
|
||
|
||
str = script_getstr(st,2);
|
||
if( (m = map_mapname2mapid(str)) < 0 )
|
||
return 0;
|
||
|
||
map[m].bgscore_lion = script_getnum(st,3);
|
||
map[m].bgscore_eagle = script_getnum(st,4);
|
||
|
||
clif_bg_updatescore(m);
|
||
return 0;
|
||
}
|
||
|
||
BUILDIN_FUNC(bg_get_data)
|
||
{
|
||
struct battleground_data *bg;
|
||
int bg_id = script_getnum(st,2),
|
||
type = script_getnum(st,3);
|
||
|
||
if( (bg = bg_team_search(bg_id)) == NULL )
|
||
{
|
||
script_pushint(st,0);
|
||
return 0;
|
||
}
|
||
|
||
switch( type )
|
||
{
|
||
case 0: script_pushint(st, bg->count); break;
|
||
default:
|
||
ShowError("script:bg_get_data: unknown data identifier %d\n", type);
|
||
break;
|
||
}
|
||
|
||
return 0;
|
||
}
|
||
|
||
/*==========================================
|
||
* Instancing Script Commands
|
||
*------------------------------------------*/
|
||
|
||
BUILDIN_FUNC(instance_create)
|
||
{
|
||
const char *name;
|
||
int party_id, res;
|
||
|
||
name = script_getstr(st, 2);
|
||
party_id = script_getnum(st, 3);
|
||
|
||
res = instance_create(party_id, name);
|
||
if( res == -4 ) // Already exists
|
||
{
|
||
script_pushint(st, -1);
|
||
return 0;
|
||
}
|
||
else if( res < 0 )
|
||
{
|
||
const char *err;
|
||
switch(res)
|
||
{
|
||
case -3: err = "No free instances"; break;
|
||
case -2: err = "Invalid party ID"; break;
|
||
case -1: err = "Invalid type"; break;
|
||
default: err = "Unknown"; break;
|
||
}
|
||
ShowError("buildin_instance_create: %s [%d].\n", err, res);
|
||
script_pushint(st, -2);
|
||
return 0;
|
||
}
|
||
|
||
script_pushint(st, res);
|
||
return 0;
|
||
}
|
||
|
||
BUILDIN_FUNC(instance_destroy)
|
||
{
|
||
int instance_id;
|
||
struct map_session_data *sd;
|
||
struct party_data *p;
|
||
|
||
if( script_hasdata(st, 2) )
|
||
instance_id = script_getnum(st, 2);
|
||
else if( st->instance_id )
|
||
instance_id = st->instance_id;
|
||
else if( (sd = script_rid2sd(st)) != NULL && sd->status.party_id && (p = party_search(sd->status.party_id)) != NULL && p->instance_id )
|
||
instance_id = p->instance_id;
|
||
else return 0;
|
||
|
||
if( instance_id <= 0 || instance_id >= MAX_INSTANCE )
|
||
{
|
||
ShowError("buildin_instance_destroy: Trying to destroy invalid instance %d.\n", instance_id);
|
||
return 0;
|
||
}
|
||
|
||
instance_destroy(instance_id);
|
||
return 0;
|
||
}
|
||
|
||
BUILDIN_FUNC(instance_attachmap)
|
||
{
|
||
const char *name;
|
||
int m;
|
||
int instance_id;
|
||
bool usebasename = false;
|
||
|
||
name = script_getstr(st,2);
|
||
instance_id = script_getnum(st,3);
|
||
if( script_hasdata(st,4) && script_getnum(st,4) > 0)
|
||
usebasename = true;
|
||
|
||
if( (m = instance_add_map(name, instance_id, usebasename)) < 0 ) // [Saithis]
|
||
{
|
||
ShowError("buildin_instance_attachmap: instance creation failed (%s): %d\n", name, m);
|
||
script_pushconststr(st, "");
|
||
return 0;
|
||
}
|
||
script_pushconststr(st, map[m].name);
|
||
|
||
return 0;
|
||
}
|
||
|
||
BUILDIN_FUNC(instance_detachmap)
|
||
{
|
||
struct map_session_data *sd;
|
||
struct party_data *p;
|
||
const char *str;
|
||
int m, instance_id;
|
||
|
||
str = script_getstr(st, 2);
|
||
if( script_hasdata(st, 3) )
|
||
instance_id = script_getnum(st, 3);
|
||
else if( st->instance_id )
|
||
instance_id = st->instance_id;
|
||
else if( (sd = script_rid2sd(st)) != NULL && sd->status.party_id && (p = party_search(sd->status.party_id)) != NULL && p->instance_id )
|
||
instance_id = p->instance_id;
|
||
else return 0;
|
||
|
||
if( (m = map_mapname2mapid(str)) < 0 || (m = instance_map2imap(m,instance_id)) < 0 )
|
||
{
|
||
ShowError("buildin_instance_detachmap: Trying to detach invalid map %s\n", str);
|
||
return 0;
|
||
}
|
||
|
||
instance_del_map(m);
|
||
return 0;
|
||
}
|
||
|
||
BUILDIN_FUNC(instance_attach)
|
||
{
|
||
int instance_id;
|
||
|
||
instance_id = script_getnum(st, 2);
|
||
if( instance_id <= 0 || instance_id >= MAX_INSTANCE )
|
||
return 0;
|
||
|
||
st->instance_id = instance_id;
|
||
return 0;
|
||
}
|
||
|
||
BUILDIN_FUNC(instance_id)
|
||
{
|
||
int type, instance_id;
|
||
struct map_session_data *sd;
|
||
struct party_data *p;
|
||
|
||
if( script_hasdata(st, 2) )
|
||
{
|
||
type = script_getnum(st, 2);
|
||
if( type == 0 )
|
||
instance_id = st->instance_id;
|
||
else if( type == 1 && (sd = script_rid2sd(st)) != NULL && sd->status.party_id && (p = party_search(sd->status.party_id)) != NULL )
|
||
instance_id = p->instance_id;
|
||
else
|
||
instance_id = 0;
|
||
}
|
||
else
|
||
instance_id = st->instance_id;
|
||
|
||
script_pushint(st, instance_id);
|
||
return 0;
|
||
}
|
||
|
||
BUILDIN_FUNC(instance_set_timeout)
|
||
{
|
||
int progress_timeout, idle_timeout;
|
||
int instance_id;
|
||
struct map_session_data *sd;
|
||
struct party_data *p;
|
||
|
||
progress_timeout = script_getnum(st, 2);
|
||
idle_timeout = script_getnum(st, 3);
|
||
|
||
if( script_hasdata(st, 4) )
|
||
instance_id = script_getnum(st, 4);
|
||
else if( st->instance_id )
|
||
instance_id = st->instance_id;
|
||
else if( (sd = script_rid2sd(st)) != NULL && sd->status.party_id && (p = party_search(sd->status.party_id)) != NULL && p->instance_id )
|
||
instance_id = p->instance_id;
|
||
else return 0;
|
||
|
||
if( instance_id > 0 )
|
||
instance_set_timeout(instance_id, progress_timeout, idle_timeout);
|
||
|
||
return 0;
|
||
}
|
||
|
||
BUILDIN_FUNC(instance_init)
|
||
{
|
||
int instance_id = script_getnum(st, 2);
|
||
|
||
if( instance[instance_id].state != INSTANCE_IDLE )
|
||
{
|
||
ShowError("instance_init: instance already initialized.\n");
|
||
return 0;
|
||
}
|
||
|
||
instance_init(instance_id);
|
||
return 0;
|
||
}
|
||
|
||
BUILDIN_FUNC(instance_announce)
|
||
{
|
||
int instance_id = script_getnum(st,2);
|
||
const char *mes = script_getstr(st,3);
|
||
int flag = script_getnum(st,4);
|
||
const char *fontColor = script_hasdata(st,5) ? script_getstr(st,5) : NULL;
|
||
int fontType = script_hasdata(st,6) ? script_getnum(st,6) : 0x190; // default fontType (FW_NORMAL)
|
||
int fontSize = script_hasdata(st,7) ? script_getnum(st,7) : 12; // default fontSize
|
||
int fontAlign = script_hasdata(st,8) ? script_getnum(st,8) : 0; // default fontAlign
|
||
int fontY = script_hasdata(st,9) ? script_getnum(st,9) : 0; // default fontY
|
||
|
||
int i;
|
||
struct map_session_data *sd;
|
||
struct party_data *p;
|
||
|
||
if( instance_id == 0 )
|
||
{
|
||
if( st->instance_id )
|
||
instance_id = st->instance_id;
|
||
else if( (sd = script_rid2sd(st)) != NULL && sd->status.party_id && (p = party_search(sd->status.party_id)) != NULL && p->instance_id )
|
||
instance_id = p->instance_id;
|
||
else return 0;
|
||
}
|
||
|
||
if( instance_id <= 0 || instance_id >= MAX_INSTANCE )
|
||
return 0;
|
||
|
||
for( i = 0; i < instance[instance_id].num_map; i++ )
|
||
map_foreachinmap(buildin_announce_sub, instance[instance_id].map[i], BL_PC,
|
||
mes, strlen(mes)+1, flag&0xf0, fontColor, fontType, fontSize, fontAlign, fontY);
|
||
|
||
return 0;
|
||
}
|
||
|
||
BUILDIN_FUNC(instance_npcname)
|
||
{
|
||
const char *str;
|
||
int instance_id = 0;
|
||
|
||
struct map_session_data *sd;
|
||
struct party_data *p;
|
||
struct npc_data *nd;
|
||
|
||
str = script_getstr(st, 2);
|
||
if( script_hasdata(st, 3) )
|
||
instance_id = script_getnum(st, 3);
|
||
else if( st->instance_id )
|
||
instance_id = st->instance_id;
|
||
else if( (sd = script_rid2sd(st)) != NULL && sd->status.party_id && (p = party_search(sd->status.party_id)) != NULL && p->instance_id )
|
||
instance_id = p->instance_id;
|
||
|
||
if( instance_id && (nd = npc_name2id(str)) != NULL )
|
||
{
|
||
static char npcname[NAME_LENGTH];
|
||
snprintf(npcname, sizeof(npcname), "dup_%d_%d", instance_id, nd->bl.id);
|
||
script_pushconststr(st,npcname);
|
||
}
|
||
else
|
||
{
|
||
ShowError("script:instance_npcname: invalid instance NPC (instance_id: %d, NPC name: \"%s\".)\n", instance_id, str);
|
||
st->state = END;
|
||
return 1;
|
||
}
|
||
|
||
return 0;
|
||
}
|
||
|
||
BUILDIN_FUNC(has_instance)
|
||
{
|
||
struct map_session_data *sd;
|
||
struct party_data *p;
|
||
const char *str;
|
||
int m, instance_id = 0;
|
||
|
||
str = script_getstr(st, 2);
|
||
if( script_hasdata(st, 3) )
|
||
instance_id = script_getnum(st, 3);
|
||
else if( st->instance_id )
|
||
instance_id = st->instance_id;
|
||
else if( (sd = script_rid2sd(st)) != NULL && sd->status.party_id && (p = party_search(sd->status.party_id)) != NULL && p->instance_id )
|
||
instance_id = p->instance_id;
|
||
|
||
if( !instance_id || (m = map_mapname2mapid(str)) < 0 || (m = instance_map2imap(m, instance_id)) < 0 )
|
||
{
|
||
script_pushconststr(st, "");
|
||
return 0;
|
||
}
|
||
|
||
script_pushconststr(st, map[m].name);
|
||
return 0;
|
||
}
|
||
|
||
BUILDIN_FUNC(instance_warpall)
|
||
{
|
||
struct map_session_data *pl_sd;
|
||
int m, i, instance_id;
|
||
const char *mapn;
|
||
int x, y;
|
||
unsigned short mapindex;
|
||
struct party_data *p = NULL;
|
||
|
||
mapn = script_getstr(st,2);
|
||
x = script_getnum(st,3);
|
||
y = script_getnum(st,4);
|
||
if( script_hasdata(st,5) )
|
||
instance_id = script_getnum(st,5);
|
||
else if( st->instance_id )
|
||
instance_id = st->instance_id;
|
||
else if( (pl_sd = script_rid2sd(st)) != NULL && pl_sd->status.party_id && (p = party_search(pl_sd->status.party_id)) != NULL && p->instance_id )
|
||
instance_id = p->instance_id;
|
||
else return 0;
|
||
|
||
if( (m = map_mapname2mapid(mapn)) < 0 || (map[m].flag.src4instance && (m = instance_mapid2imapid(m, instance_id)) < 0) )
|
||
return 0;
|
||
|
||
if( !(p = party_search(instance[instance_id].party_id)) )
|
||
return 0;
|
||
|
||
mapindex = map_id2index(m);
|
||
for( i = 0; i < MAX_PARTY; i++ )
|
||
if( (pl_sd = p->data[i].sd) && map[pl_sd->bl.m].instance_id == st->instance_id ) pc_setpos(pl_sd,mapindex,x,y,CLR_TELEPORT);
|
||
|
||
return 0;
|
||
}
|
||
|
||
/*==========================================
|
||
* Custom Fonts
|
||
*------------------------------------------*/
|
||
BUILDIN_FUNC(setfont)
|
||
{
|
||
struct map_session_data *sd = script_rid2sd(st);
|
||
int font = script_getnum(st,2);
|
||
if( sd == NULL )
|
||
return 0;
|
||
|
||
if( sd->user_font != font )
|
||
sd->user_font = font;
|
||
else
|
||
sd->user_font = 0;
|
||
|
||
clif_font(sd);
|
||
return 0;
|
||
}
|
||
|
||
static int buildin_mobuseskill_sub(struct block_list *bl,va_list ap)
|
||
{
|
||
TBL_MOB* md = (TBL_MOB*)bl;
|
||
struct block_list *tbl;
|
||
int mobid = va_arg(ap,int);
|
||
int skillid = va_arg(ap,int);
|
||
int skilllv = va_arg(ap,int);
|
||
int casttime = va_arg(ap,int);
|
||
int cancel = va_arg(ap,int);
|
||
int emotion = va_arg(ap,int);
|
||
int target = va_arg(ap,int);
|
||
|
||
if( md->class_ != mobid )
|
||
return 0;
|
||
|
||
// 0:self, 1:target, 2:master, default:random
|
||
switch( target )
|
||
{
|
||
case 0: tbl = map_id2bl(md->bl.id); break;
|
||
case 1: tbl = map_id2bl(md->target_id); break;
|
||
case 2: tbl = map_id2bl(md->master_id); break;
|
||
default:tbl = battle_getenemy(&md->bl, DEFAULT_ENEMY_TYPE(md),skill_get_range2(&md->bl, skillid, skilllv)); break;
|
||
}
|
||
|
||
if( !tbl )
|
||
return 0;
|
||
|
||
if( md->ud.skilltimer != INVALID_TIMER ) // Cancel the casting skill.
|
||
unit_skillcastcancel(bl,0);
|
||
|
||
if( skill_get_casttype(skillid) == CAST_GROUND )
|
||
unit_skilluse_pos2(&md->bl, tbl->x, tbl->y, skillid, skilllv, casttime, cancel);
|
||
else
|
||
unit_skilluse_id2(&md->bl, tbl->id, skillid, skilllv, casttime, cancel);
|
||
|
||
clif_emotion(&md->bl, emotion);
|
||
|
||
return 0;
|
||
}
|
||
/*==========================================
|
||
* areamobuseskill "Map Name",<x>,<y>,<range>,<Mob ID>,"Skill Name"/<Skill ID>,<Skill Lv>,<Cast Time>,<Cancelable>,<Emotion>,<Target Type>;
|
||
*------------------------------------------*/
|
||
BUILDIN_FUNC(areamobuseskill)
|
||
{
|
||
struct block_list center;
|
||
int m,range,mobid,skillid,skilllv,casttime,emotion,target,cancel;
|
||
|
||
if( (m = map_mapname2mapid(script_getstr(st,2))) < 0 )
|
||
{
|
||
ShowError("areamobuseskill: invalid map name.\n");
|
||
return 0;
|
||
}
|
||
|
||
if( map[m].flag.src4instance && st->instance_id && (m = instance_mapid2imapid(m, st->instance_id)) < 0 )
|
||
return 0;
|
||
|
||
center.m = m;
|
||
center.x = script_getnum(st,3);
|
||
center.y = script_getnum(st,4);
|
||
range = script_getnum(st,5);
|
||
mobid = script_getnum(st,6);
|
||
skillid = ( script_isstring(st,7) ? skill_name2id(script_getstr(st,7)) : script_getnum(st,7) );
|
||
if( (skilllv = script_getnum(st,8)) > battle_config.mob_max_skilllvl )
|
||
skilllv = battle_config.mob_max_skilllvl;
|
||
|
||
casttime = script_getnum(st,9);
|
||
cancel = script_getnum(st,10);
|
||
emotion = script_getnum(st,11);
|
||
target = script_getnum(st,12);
|
||
|
||
map_foreachinrange(buildin_mobuseskill_sub, ¢er, range, BL_MOB, mobid, skillid, skilllv, casttime, cancel, emotion, target);
|
||
return 0;
|
||
}
|
||
|
||
|
||
BUILDIN_FUNC(progressbar)
|
||
{
|
||
#if PACKETVER >= 20080318
|
||
struct map_session_data * sd = script_rid2sd(st);
|
||
const char * color;
|
||
unsigned int second;
|
||
|
||
if( !st || !sd )
|
||
return 0;
|
||
|
||
st->state = STOP;
|
||
|
||
color = script_getstr(st,2);
|
||
second = script_getnum(st,3);
|
||
|
||
sd->progressbar.npc_id = st->oid;
|
||
sd->progressbar.timeout = gettick() + second*1000;
|
||
|
||
clif_progressbar(sd, strtol(color, (char **)NULL, 0), second);
|
||
#endif
|
||
return 0;
|
||
}
|
||
|
||
BUILDIN_FUNC(pushpc)
|
||
{
|
||
int direction, cells, dx, dy;
|
||
struct map_session_data* sd;
|
||
|
||
if((sd = script_rid2sd(st))==NULL)
|
||
{
|
||
return 0;
|
||
}
|
||
|
||
direction = script_getnum(st,2);
|
||
cells = script_getnum(st,3);
|
||
|
||
if(direction<0 || direction>7)
|
||
{
|
||
ShowWarning("buildin_pushpc: Invalid direction %d specified.\n", direction);
|
||
script_reportsrc(st);
|
||
|
||
direction%= 8; // trim spin-over
|
||
}
|
||
|
||
if(!cells)
|
||
{// zero distance
|
||
return 0;
|
||
}
|
||
else if(cells<0)
|
||
{// pushing backwards
|
||
direction = (direction+4)%8; // turn around
|
||
cells = -cells;
|
||
}
|
||
|
||
dx = dirx[direction];
|
||
dy = diry[direction];
|
||
|
||
unit_blown(&sd->bl, dx, dy, cells, 0);
|
||
return 0;
|
||
}
|
||
|
||
|
||
/// Invokes buying store preparation window
|
||
/// buyingstore <slots>;
|
||
BUILDIN_FUNC(buyingstore)
|
||
{
|
||
struct map_session_data* sd;
|
||
|
||
if( ( sd = script_rid2sd(st) ) == NULL )
|
||
{
|
||
return 0;
|
||
}
|
||
|
||
buyingstore_setup(sd, script_getnum(st,2));
|
||
return 0;
|
||
}
|
||
|
||
|
||
/// Invokes search store info window
|
||
/// searchstores <uses>,<effect>;
|
||
BUILDIN_FUNC(searchstores)
|
||
{
|
||
unsigned short effect;
|
||
unsigned int uses;
|
||
struct map_session_data* sd;
|
||
|
||
if( ( sd = script_rid2sd(st) ) == NULL )
|
||
{
|
||
return 0;
|
||
}
|
||
|
||
uses = script_getnum(st,2);
|
||
effect = script_getnum(st,3);
|
||
|
||
if( !uses )
|
||
{
|
||
ShowError("buildin_searchstores: Amount of uses cannot be zero.\n");
|
||
return 1;
|
||
}
|
||
|
||
if( effect > 1 )
|
||
{
|
||
ShowError("buildin_searchstores: Invalid effect id %hu, specified.\n", effect);
|
||
return 1;
|
||
}
|
||
|
||
searchstore_open(sd, uses, effect);
|
||
return 0;
|
||
}
|
||
/// Displays a number as large digital clock.
|
||
/// showdigit <value>[,<type>];
|
||
BUILDIN_FUNC(showdigit)
|
||
{
|
||
unsigned int type = 0;
|
||
int value;
|
||
struct map_session_data* sd;
|
||
|
||
if( ( sd = script_rid2sd(st) ) == NULL )
|
||
{
|
||
return 0;
|
||
}
|
||
|
||
value = script_getnum(st,2);
|
||
|
||
if( script_hasdata(st,3) )
|
||
{
|
||
type = script_getnum(st,3);
|
||
|
||
if( type > 3 )
|
||
{
|
||
ShowError("buildin_showdigit: Invalid type %u.\n", type);
|
||
return 1;
|
||
}
|
||
}
|
||
|
||
clif_showdigit(sd, (unsigned char)type, value);
|
||
return 0;
|
||
}
|
||
/**
|
||
* Rune Knight
|
||
**/
|
||
BUILDIN_FUNC(makerune) {
|
||
TBL_PC* sd;
|
||
if( (sd = script_rid2sd(st)) == NULL )
|
||
return 0;
|
||
clif_skill_produce_mix_list(sd,RK_RUNEMASTERY,24);
|
||
sd->itemid = script_getnum(st,2);
|
||
return 0;
|
||
}
|
||
/**
|
||
* checkdragon() returns 1 if mounting a dragon or 0 otherwise.
|
||
**/
|
||
BUILDIN_FUNC(checkdragon) {
|
||
TBL_PC* sd;
|
||
if( (sd = script_rid2sd(st)) == NULL )
|
||
return 0;
|
||
if( sd->sc.option&OPTION_DRAGON )
|
||
script_pushint(st,1);
|
||
else
|
||
script_pushint(st,0);
|
||
return 0;
|
||
}
|
||
/**
|
||
* setdragon({optional Color}) returns 1 on success or 0 otherwise
|
||
* - Toggles the dragon on a RK if he can mount;
|
||
* @param Color - when not provided uses the green dragon;
|
||
* - 1 : Green Dragon
|
||
* - 2 : Brown Dragon
|
||
* - 3 : Gray Dragon
|
||
* - 4 : Blue Dragon
|
||
* - 5 : Red Dragon
|
||
**/
|
||
BUILDIN_FUNC(setdragon) {
|
||
TBL_PC* sd;
|
||
int color = script_hasdata(st,2) ? script_getnum(st,2) : 0;
|
||
unsigned int option = OPTION_DRAGON1;
|
||
if( (sd = script_rid2sd(st)) == NULL )
|
||
return 0;
|
||
if( !pc_checkskill(sd,RK_DRAGONTRAINING) || (sd->class_&MAPID_THIRDMASK) != MAPID_RUNE_KNIGHT )
|
||
script_pushint(st,0);//Doesn't have the skill or it's not a Rune Knight
|
||
else if ( sd->sc.option&OPTION_DRAGON ) {//Is mounted; release
|
||
pc_setoption(sd, sd->sc.option&~OPTION_DRAGON);
|
||
script_pushint(st,1);
|
||
} else {//Not mounted; Mount now.
|
||
if( color ) {
|
||
option = ( color == 1 ? OPTION_DRAGON1 :
|
||
color == 2 ? OPTION_DRAGON2 :
|
||
color == 3 ? OPTION_DRAGON3 :
|
||
color == 4 ? OPTION_DRAGON4 :
|
||
color == 5 ? OPTION_DRAGON5 : 0);
|
||
if( !option ) {
|
||
ShowWarning("script_setdragon: Unknown Color %d used; changing to green (1)\n",color);
|
||
option = OPTION_DRAGON1;
|
||
}
|
||
}
|
||
pc_setoption(sd, sd->sc.option|option);
|
||
script_pushint(st,1);
|
||
}
|
||
return 0;
|
||
}
|
||
|
||
/**
|
||
* ismounting() returns 1 if mounting a new mount or 0 otherwise
|
||
**/
|
||
BUILDIN_FUNC(ismounting) {
|
||
TBL_PC* sd;
|
||
if( (sd = script_rid2sd(st)) == NULL )
|
||
return 0;
|
||
if( sd->sc.option&OPTION_MOUNTING )
|
||
script_pushint(st,1);
|
||
else
|
||
script_pushint(st,0);
|
||
return 0;
|
||
}
|
||
|
||
/**
|
||
* setmounting() returns 1 on success or 0 otherwise
|
||
* - Toggles new mounts on a player when he can mount
|
||
* - Will fail if the player is mounting a non-new mount, e.g. dragon, peco, wug, etc.
|
||
* - Will unmount the player is he is already mounting
|
||
**/
|
||
BUILDIN_FUNC(setmounting) {
|
||
TBL_PC* sd;
|
||
if( (sd = script_rid2sd(st)) == NULL )
|
||
return 0;
|
||
if( sd->sc.option&(OPTION_WUGRIDER|OPTION_RIDING|OPTION_DRAGON|OPTION_MADOGEAR) )
|
||
script_pushint(st,0);//can't mount with one of these
|
||
else {
|
||
if( sd->sc.option&OPTION_MOUNTING )
|
||
pc_setoption(sd, sd->sc.option&~OPTION_MOUNTING);//release mount
|
||
else
|
||
pc_setoption(sd, sd->sc.option|OPTION_MOUNTING);//mount
|
||
script_pushint(st,1);//in both cases, return 1.
|
||
}
|
||
return 0;
|
||
}
|
||
/**
|
||
* Retrieves quantity of arguments provided to callfunc/callsub.
|
||
* getargcount() -> amount of arguments received in a function
|
||
**/
|
||
BUILDIN_FUNC(getargcount) {
|
||
struct script_retinfo* ri;
|
||
|
||
if( st->stack->defsp < 1 || st->stack->stack_data[st->stack->defsp - 1].type != C_RETINFO ) {
|
||
ShowError("script:getargcount: used out of function or callsub label!\n");
|
||
st->state = END;
|
||
return 1;
|
||
}
|
||
ri = st->stack->stack_data[st->stack->defsp - 1].u.ri;
|
||
|
||
script_pushint(st, ri->nargs);
|
||
|
||
return 0;
|
||
}
|
||
/**
|
||
* is_function(<function name>) -> 1 if function exists, 0 otherwise
|
||
**/
|
||
BUILDIN_FUNC(is_function) {
|
||
const char* str = script_getstr(st,2);
|
||
|
||
if( ((struct script_code*)strdb_get(userfunc_db, str)) != NULL )
|
||
script_pushint(st,1);
|
||
else
|
||
script_pushint(st,0);
|
||
|
||
return 0;
|
||
}
|
||
/**
|
||
* get_revision() -> retrieves the current svn revision (if available)
|
||
**/
|
||
BUILDIN_FUNC(get_revision) {
|
||
const char * revision;
|
||
|
||
if ( (revision = get_svn_revision()) != 0 )
|
||
script_pushstrcopy(st,revision);
|
||
else
|
||
script_pushconststr(st,"Unknown");
|
||
|
||
return 0;
|
||
}
|
||
/**
|
||
* freeloop(<toggle>) -> toggles this script instance's looping-check ability
|
||
**/
|
||
BUILDIN_FUNC(freeloop) {
|
||
|
||
if( script_getnum(st,2) )
|
||
st->freeloop = 1;
|
||
else
|
||
st->freeloop = 0;
|
||
|
||
script_pushint(st, st->freeloop);
|
||
|
||
return 0;
|
||
}
|
||
// declarations that were supposed to be exported from npc_chat.c
|
||
#ifdef PCRE_SUPPORT
|
||
BUILDIN_FUNC(defpattern);
|
||
BUILDIN_FUNC(activatepset);
|
||
BUILDIN_FUNC(deactivatepset);
|
||
BUILDIN_FUNC(deletepset);
|
||
#endif
|
||
|
||
/// script command definitions
|
||
/// for an explanation on args, see add_buildin_func
|
||
struct script_function buildin_func[] = {
|
||
// NPC interaction
|
||
BUILDIN_DEF(mes,"s*"),
|
||
BUILDIN_DEF(next,""),
|
||
BUILDIN_DEF(close,""),
|
||
BUILDIN_DEF(close2,""),
|
||
BUILDIN_DEF(menu,"sl*"),
|
||
BUILDIN_DEF(select,"s*"), //for future jA script compatibility
|
||
BUILDIN_DEF(prompt,"s*"),
|
||
//
|
||
BUILDIN_DEF(goto,"l"),
|
||
BUILDIN_DEF(callsub,"l*"),
|
||
BUILDIN_DEF(callfunc,"s*"),
|
||
BUILDIN_DEF(return,"?"),
|
||
BUILDIN_DEF(getarg,"i?"),
|
||
BUILDIN_DEF(jobchange,"i?"),
|
||
BUILDIN_DEF(jobname,"i"),
|
||
BUILDIN_DEF(input,"r??"),
|
||
BUILDIN_DEF(warp,"sii"),
|
||
BUILDIN_DEF(areawarp,"siiiisii"),
|
||
BUILDIN_DEF(warpchar,"siii"), // [LuzZza]
|
||
BUILDIN_DEF(warpparty,"siii?"), // [Fredzilla] [Paradox924X]
|
||
BUILDIN_DEF(warpguild,"siii"), // [Fredzilla]
|
||
BUILDIN_DEF(setlook,"ii"),
|
||
BUILDIN_DEF(changelook,"ii"), // Simulates but don't Store it
|
||
BUILDIN_DEF(set,"rv"),
|
||
BUILDIN_DEF(setarray,"rv*"),
|
||
BUILDIN_DEF(cleararray,"rvi"),
|
||
BUILDIN_DEF(copyarray,"rri"),
|
||
BUILDIN_DEF(getarraysize,"r"),
|
||
BUILDIN_DEF(deletearray,"r?"),
|
||
BUILDIN_DEF(getelementofarray,"ri"),
|
||
BUILDIN_DEF(getitem,"vi?"),
|
||
BUILDIN_DEF(rentitem,"vi"),
|
||
BUILDIN_DEF(getitem2,"viiiiiiii?"),
|
||
BUILDIN_DEF(getnameditem,"vv"),
|
||
BUILDIN_DEF2(grouprandomitem,"groupranditem","i"),
|
||
BUILDIN_DEF(makeitem,"visii"),
|
||
BUILDIN_DEF(delitem,"vi?"),
|
||
BUILDIN_DEF(delitem2,"viiiiiiii?"),
|
||
BUILDIN_DEF2(enableitemuse,"enable_items",""),
|
||
BUILDIN_DEF2(disableitemuse,"disable_items",""),
|
||
BUILDIN_DEF(cutin,"si"),
|
||
BUILDIN_DEF(viewpoint,"iiiii"),
|
||
BUILDIN_DEF(heal,"ii"),
|
||
BUILDIN_DEF(itemheal,"ii"),
|
||
BUILDIN_DEF(percentheal,"ii"),
|
||
BUILDIN_DEF(rand,"i?"),
|
||
BUILDIN_DEF(countitem,"v"),
|
||
BUILDIN_DEF(countitem2,"viiiiiii"),
|
||
BUILDIN_DEF(checkweight,"vi"),
|
||
BUILDIN_DEF(readparam,"i?"),
|
||
BUILDIN_DEF(getcharid,"i?"),
|
||
BUILDIN_DEF(getpartyname,"i"),
|
||
BUILDIN_DEF(getpartymember,"i?"),
|
||
BUILDIN_DEF(getpartyleader,"i?"),
|
||
BUILDIN_DEF(getguildname,"i"),
|
||
BUILDIN_DEF(getguildmaster,"i"),
|
||
BUILDIN_DEF(getguildmasterid,"i"),
|
||
BUILDIN_DEF(strcharinfo,"i"),
|
||
BUILDIN_DEF(strnpcinfo,"i"),
|
||
BUILDIN_DEF(getequipid,"i"),
|
||
BUILDIN_DEF(getequipname,"i"),
|
||
BUILDIN_DEF(getbrokenid,"i"), // [Valaris]
|
||
BUILDIN_DEF(repair,"i"), // [Valaris]
|
||
BUILDIN_DEF(getequipisequiped,"i"),
|
||
BUILDIN_DEF(getequipisenableref,"i"),
|
||
BUILDIN_DEF(getequipisidentify,"i"),
|
||
BUILDIN_DEF(getequiprefinerycnt,"i"),
|
||
BUILDIN_DEF(getequipweaponlv,"i"),
|
||
BUILDIN_DEF(getequippercentrefinery,"i"),
|
||
BUILDIN_DEF(successrefitem,"i"),
|
||
BUILDIN_DEF(failedrefitem,"i"),
|
||
BUILDIN_DEF(statusup,"i"),
|
||
BUILDIN_DEF(statusup2,"ii"),
|
||
BUILDIN_DEF(bonus,"iv"),
|
||
BUILDIN_DEF2(bonus,"bonus2","ivi"),
|
||
BUILDIN_DEF2(bonus,"bonus3","ivii"),
|
||
BUILDIN_DEF2(bonus,"bonus4","ivvii"),
|
||
BUILDIN_DEF2(bonus,"bonus5","ivviii"),
|
||
BUILDIN_DEF(autobonus,"sii??"),
|
||
BUILDIN_DEF(autobonus2,"sii??"),
|
||
BUILDIN_DEF(autobonus3,"siiv?"),
|
||
BUILDIN_DEF(skill,"vi?"),
|
||
BUILDIN_DEF(addtoskill,"vi?"), // [Valaris]
|
||
BUILDIN_DEF(guildskill,"vi"),
|
||
BUILDIN_DEF(getskilllv,"v"),
|
||
BUILDIN_DEF(getgdskilllv,"iv"),
|
||
BUILDIN_DEF(basicskillcheck,""),
|
||
BUILDIN_DEF(getgmlevel,""),
|
||
BUILDIN_DEF(end,""),
|
||
BUILDIN_DEF(checkoption,"i"),
|
||
BUILDIN_DEF(setoption,"i?"),
|
||
BUILDIN_DEF(setcart,"?"),
|
||
BUILDIN_DEF(checkcart,""),
|
||
BUILDIN_DEF(setfalcon,"?"),
|
||
BUILDIN_DEF(checkfalcon,""),
|
||
BUILDIN_DEF(setriding,"?"),
|
||
BUILDIN_DEF(checkriding,""),
|
||
BUILDIN_DEF2(savepoint,"save","sii"),
|
||
BUILDIN_DEF(savepoint,"sii"),
|
||
BUILDIN_DEF(gettimetick,"i"),
|
||
BUILDIN_DEF(gettime,"i"),
|
||
BUILDIN_DEF(gettimestr,"si"),
|
||
BUILDIN_DEF(openstorage,""),
|
||
BUILDIN_DEF(guildopenstorage,""),
|
||
BUILDIN_DEF(itemskill,"vi"),
|
||
BUILDIN_DEF(produce,"i"),
|
||
BUILDIN_DEF(cooking,"i"),
|
||
BUILDIN_DEF(monster,"siisii?"),
|
||
BUILDIN_DEF(getmobdrops,"i"),
|
||
BUILDIN_DEF(areamonster,"siiiisii?"),
|
||
BUILDIN_DEF(killmonster,"ss?"),
|
||
BUILDIN_DEF(killmonsterall,"s?"),
|
||
BUILDIN_DEF(clone,"siisi????"),
|
||
BUILDIN_DEF(doevent,"s"),
|
||
BUILDIN_DEF(donpcevent,"s"),
|
||
BUILDIN_DEF(cmdothernpc,"ss"),
|
||
BUILDIN_DEF(addtimer,"is"),
|
||
BUILDIN_DEF(deltimer,"s"),
|
||
BUILDIN_DEF(addtimercount,"si"),
|
||
BUILDIN_DEF(initnpctimer,"??"),
|
||
BUILDIN_DEF(stopnpctimer,"??"),
|
||
BUILDIN_DEF(startnpctimer,"??"),
|
||
BUILDIN_DEF(setnpctimer,"i?"),
|
||
BUILDIN_DEF(getnpctimer,"i?"),
|
||
BUILDIN_DEF(attachnpctimer,"?"), // attached the player id to the npc timer [Celest]
|
||
BUILDIN_DEF(detachnpctimer,"?"), // detached the player id from the npc timer [Celest]
|
||
BUILDIN_DEF(playerattached,""), // returns id of the current attached player. [Skotlex]
|
||
BUILDIN_DEF(announce,"si?????"),
|
||
BUILDIN_DEF(mapannounce,"ssi?????"),
|
||
BUILDIN_DEF(areaannounce,"siiiisi?????"),
|
||
BUILDIN_DEF(getusers,"i"),
|
||
BUILDIN_DEF(getmapguildusers,"si"),
|
||
BUILDIN_DEF(getmapusers,"s"),
|
||
BUILDIN_DEF(getareausers,"siiii"),
|
||
BUILDIN_DEF(getareadropitem,"siiiiv"),
|
||
BUILDIN_DEF(enablenpc,"s"),
|
||
BUILDIN_DEF(disablenpc,"s"),
|
||
BUILDIN_DEF(hideoffnpc,"s"),
|
||
BUILDIN_DEF(hideonnpc,"s"),
|
||
BUILDIN_DEF(sc_start,"iii?"),
|
||
BUILDIN_DEF(sc_start2,"iiii?"),
|
||
BUILDIN_DEF(sc_start4,"iiiiii?"),
|
||
BUILDIN_DEF(sc_end,"i?"),
|
||
BUILDIN_DEF(getstatus, "i?"),
|
||
BUILDIN_DEF(getscrate,"ii?"),
|
||
BUILDIN_DEF(debugmes,"s"),
|
||
BUILDIN_DEF2(catchpet,"pet","i"),
|
||
BUILDIN_DEF2(birthpet,"bpet",""),
|
||
BUILDIN_DEF(resetlvl,"i"),
|
||
BUILDIN_DEF(resetstatus,""),
|
||
BUILDIN_DEF(resetskill,""),
|
||
BUILDIN_DEF(skillpointcount,""),
|
||
BUILDIN_DEF(changebase,"i?"),
|
||
BUILDIN_DEF(changesex,""),
|
||
BUILDIN_DEF(waitingroom,"si?????"),
|
||
BUILDIN_DEF(delwaitingroom,"?"),
|
||
BUILDIN_DEF2(waitingroomkickall,"kickwaitingroomall","?"),
|
||
BUILDIN_DEF(enablewaitingroomevent,"?"),
|
||
BUILDIN_DEF(disablewaitingroomevent,"?"),
|
||
BUILDIN_DEF2(enablewaitingroomevent,"enablearena",""), // Added by RoVeRT
|
||
BUILDIN_DEF2(disablewaitingroomevent,"disablearena",""), // Added by RoVeRT
|
||
BUILDIN_DEF(getwaitingroomstate,"i?"),
|
||
BUILDIN_DEF(warpwaitingpc,"sii?"),
|
||
BUILDIN_DEF(attachrid,"i"),
|
||
BUILDIN_DEF(detachrid,""),
|
||
BUILDIN_DEF(isloggedin,"i?"),
|
||
BUILDIN_DEF(setmapflagnosave,"ssii"),
|
||
BUILDIN_DEF(getmapflag,"si"),
|
||
BUILDIN_DEF(setmapflag,"si?"),
|
||
BUILDIN_DEF(removemapflag,"si?"),
|
||
BUILDIN_DEF(pvpon,"s"),
|
||
BUILDIN_DEF(pvpoff,"s"),
|
||
BUILDIN_DEF(gvgon,"s"),
|
||
BUILDIN_DEF(gvgoff,"s"),
|
||
BUILDIN_DEF(emotion,"i??"),
|
||
BUILDIN_DEF(maprespawnguildid,"sii"),
|
||
BUILDIN_DEF(agitstart,""), // <Agit>
|
||
BUILDIN_DEF(agitend,""),
|
||
BUILDIN_DEF(agitcheck,""), // <Agitcheck>
|
||
BUILDIN_DEF(flagemblem,"i"), // Flag Emblem
|
||
BUILDIN_DEF(getcastlename,"s"),
|
||
BUILDIN_DEF(getcastledata,"si?"),
|
||
BUILDIN_DEF(setcastledata,"sii"),
|
||
BUILDIN_DEF(requestguildinfo,"i?"),
|
||
BUILDIN_DEF(getequipcardcnt,"i"),
|
||
BUILDIN_DEF(successremovecards,"i"),
|
||
BUILDIN_DEF(failedremovecards,"ii"),
|
||
BUILDIN_DEF(marriage,"s"),
|
||
BUILDIN_DEF2(wedding_effect,"wedding",""),
|
||
BUILDIN_DEF(divorce,""),
|
||
BUILDIN_DEF(ispartneron,""),
|
||
BUILDIN_DEF(getpartnerid,""),
|
||
BUILDIN_DEF(getchildid,""),
|
||
BUILDIN_DEF(getmotherid,""),
|
||
BUILDIN_DEF(getfatherid,""),
|
||
BUILDIN_DEF(warppartner,"sii"),
|
||
BUILDIN_DEF(getitemname,"v"),
|
||
BUILDIN_DEF(getitemslots,"i"),
|
||
BUILDIN_DEF(makepet,"i"),
|
||
BUILDIN_DEF(getexp,"ii"),
|
||
BUILDIN_DEF(getinventorylist,""),
|
||
BUILDIN_DEF(getskilllist,""),
|
||
BUILDIN_DEF(clearitem,""),
|
||
BUILDIN_DEF(classchange,"ii"),
|
||
BUILDIN_DEF(misceffect,"i"),
|
||
BUILDIN_DEF(playBGM,"s"),
|
||
BUILDIN_DEF(playBGMall,"s?????"),
|
||
BUILDIN_DEF(soundeffect,"si"),
|
||
BUILDIN_DEF(soundeffectall,"si?????"), // SoundEffectAll [Codemaster]
|
||
BUILDIN_DEF(strmobinfo,"ii"), // display mob data [Valaris]
|
||
BUILDIN_DEF(guardian,"siisi??"), // summon guardians
|
||
BUILDIN_DEF(guardianinfo,"sii"), // display guardian data [Valaris]
|
||
BUILDIN_DEF(petskillbonus,"iiii"), // [Valaris]
|
||
BUILDIN_DEF(petrecovery,"ii"), // [Valaris]
|
||
BUILDIN_DEF(petloot,"i"), // [Valaris]
|
||
BUILDIN_DEF(petheal,"iiii"), // [Valaris]
|
||
BUILDIN_DEF(petskillattack,"viii"), // [Skotlex]
|
||
BUILDIN_DEF(petskillattack2,"viiii"), // [Valaris]
|
||
BUILDIN_DEF(petskillsupport,"viiii"), // [Skotlex]
|
||
BUILDIN_DEF(skilleffect,"vi"), // skill effect [Celest]
|
||
BUILDIN_DEF(npcskilleffect,"viii"), // npc skill effect [Valaris]
|
||
BUILDIN_DEF(specialeffect,"i??"), // npc skill effect [Valaris]
|
||
BUILDIN_DEF(specialeffect2,"i??"), // skill effect on players[Valaris]
|
||
BUILDIN_DEF(nude,""), // nude command [Valaris]
|
||
BUILDIN_DEF(mapwarp,"ssii??"), // Added by RoVeRT
|
||
BUILDIN_DEF(atcommand,"s"), // [MouseJstr]
|
||
BUILDIN_DEF2(atcommand,"charcommand","s"), // [MouseJstr]
|
||
BUILDIN_DEF(movenpc,"sii?"), // [MouseJstr]
|
||
BUILDIN_DEF(message,"ss"), // [MouseJstr]
|
||
BUILDIN_DEF(npctalk,"s"), // [Valaris]
|
||
BUILDIN_DEF(mobcount,"ss"),
|
||
BUILDIN_DEF(getlook,"i"),
|
||
BUILDIN_DEF(getsavepoint,"i"),
|
||
BUILDIN_DEF(npcspeed,"i"), // [Valaris]
|
||
BUILDIN_DEF(npcwalkto,"ii"), // [Valaris]
|
||
BUILDIN_DEF(npcstop,""), // [Valaris]
|
||
BUILDIN_DEF(getmapxy,"rrri?"), //by Lorky [Lupus]
|
||
BUILDIN_DEF(checkoption1,"i"),
|
||
BUILDIN_DEF(checkoption2,"i"),
|
||
BUILDIN_DEF(guildgetexp,"i"),
|
||
BUILDIN_DEF(guildchangegm,"is"),
|
||
BUILDIN_DEF(logmes,"s"), //this command actls as MES but rints info into LOG file either SQL/TXT [Lupus]
|
||
BUILDIN_DEF(summon,"si??"), // summons a slave monster [Celest]
|
||
BUILDIN_DEF(isnight,""), // check whether it is night time [Celest]
|
||
BUILDIN_DEF(isday,""), // check whether it is day time [Celest]
|
||
BUILDIN_DEF(isequipped,"i*"), // check whether another item/card has been equipped [Celest]
|
||
BUILDIN_DEF(isequippedcnt,"i*"), // check how many items/cards are being equipped [Celest]
|
||
BUILDIN_DEF(cardscnt,"i*"), // check how many items/cards are being equipped in the same arm [Lupus]
|
||
BUILDIN_DEF(getrefine,""), // returns the refined number of the current item, or an item with index specified [celest]
|
||
BUILDIN_DEF(night,""), // sets the server to night time
|
||
BUILDIN_DEF(day,""), // sets the server to day time
|
||
#ifdef PCRE_SUPPORT
|
||
BUILDIN_DEF(defpattern,"iss"), // Define pattern to listen for [MouseJstr]
|
||
BUILDIN_DEF(activatepset,"i"), // Activate a pattern set [MouseJstr]
|
||
BUILDIN_DEF(deactivatepset,"i"), // Deactive a pattern set [MouseJstr]
|
||
BUILDIN_DEF(deletepset,"i"), // Delete a pattern set [MouseJstr]
|
||
#endif
|
||
BUILDIN_DEF(dispbottom,"s"), //added from jA [Lupus]
|
||
BUILDIN_DEF(getusersname,""),
|
||
BUILDIN_DEF(recovery,""),
|
||
BUILDIN_DEF(getpetinfo,"i"),
|
||
BUILDIN_DEF(gethominfo,"i"),
|
||
BUILDIN_DEF(getmercinfo,"i?"),
|
||
BUILDIN_DEF(checkequipedcard,"i"),
|
||
BUILDIN_DEF(jump_zero,"il"), //for future jA script compatibility
|
||
BUILDIN_DEF(globalmes,"s?"), //end jA addition
|
||
BUILDIN_DEF(unequip,"i"), // unequip command [Spectre]
|
||
BUILDIN_DEF(getstrlen,"s"), //strlen [Valaris]
|
||
BUILDIN_DEF(charisalpha,"si"), //isalpha [Valaris]
|
||
BUILDIN_DEF(charat,"si"),
|
||
BUILDIN_DEF(setchar,"ssi"),
|
||
BUILDIN_DEF(insertchar,"ssi"),
|
||
BUILDIN_DEF(delchar,"si"),
|
||
BUILDIN_DEF(strtoupper,"s"),
|
||
BUILDIN_DEF(strtolower,"s"),
|
||
BUILDIN_DEF(charisupper, "si"),
|
||
BUILDIN_DEF(charislower, "si"),
|
||
BUILDIN_DEF(substr,"sii"),
|
||
BUILDIN_DEF(explode, "rss"),
|
||
BUILDIN_DEF(implode, "r?"),
|
||
BUILDIN_DEF(sprintf,"s*"), // [Mirei]
|
||
BUILDIN_DEF(sscanf,"ss*"), // [Mirei]
|
||
BUILDIN_DEF(strpos,"ss?"),
|
||
BUILDIN_DEF(replacestr,"sss??"),
|
||
BUILDIN_DEF(countstr,"ss?"),
|
||
BUILDIN_DEF(setnpcdisplay,"sv??"),
|
||
BUILDIN_DEF(compare,"ss"), // Lordalfa - To bring strstr to scripting Engine.
|
||
BUILDIN_DEF(getiteminfo,"ii"), //[Lupus] returns Items Buy / sell Price, etc info
|
||
BUILDIN_DEF(setiteminfo,"iii"), //[Lupus] set Items Buy / sell Price, etc info
|
||
BUILDIN_DEF(getequipcardid,"ii"), //[Lupus] returns CARD ID or other info from CARD slot N of equipped item
|
||
// [zBuffer] List of mathematics commands --->
|
||
BUILDIN_DEF(sqrt,"i"),
|
||
BUILDIN_DEF(pow,"ii"),
|
||
BUILDIN_DEF(distance,"iiii"),
|
||
// <--- [zBuffer] List of mathematics commands
|
||
BUILDIN_DEF(md5,"s"),
|
||
// [zBuffer] List of dynamic var commands --->
|
||
BUILDIN_DEF(getd,"s"),
|
||
BUILDIN_DEF(setd,"sv"),
|
||
// <--- [zBuffer] List of dynamic var commands
|
||
BUILDIN_DEF(petstat,"i"),
|
||
BUILDIN_DEF(callshop,"s?"), // [Skotlex]
|
||
BUILDIN_DEF(npcshopitem,"sii*"), // [Lance]
|
||
BUILDIN_DEF(npcshopadditem,"sii*"),
|
||
BUILDIN_DEF(npcshopdelitem,"si*"),
|
||
BUILDIN_DEF(npcshopattach,"s?"),
|
||
BUILDIN_DEF(equip,"i"),
|
||
BUILDIN_DEF(autoequip,"ii"),
|
||
BUILDIN_DEF(setbattleflag,"si"),
|
||
BUILDIN_DEF(getbattleflag,"s"),
|
||
BUILDIN_DEF(setitemscript,"is?"), //Set NEW item bonus script. Lupus
|
||
BUILDIN_DEF(disguise,"i"), //disguise player. Lupus
|
||
BUILDIN_DEF(undisguise,""), //undisguise player. Lupus
|
||
BUILDIN_DEF(getmonsterinfo,"ii"), //Lupus
|
||
BUILDIN_DEF(axtoi,"s"),
|
||
BUILDIN_DEF(query_sql,"s*"),
|
||
BUILDIN_DEF(query_logsql,"s*"),
|
||
BUILDIN_DEF(escape_sql,"s"),
|
||
BUILDIN_DEF(atoi,"s"),
|
||
// [zBuffer] List of player cont commands --->
|
||
BUILDIN_DEF(rid2name,"i"),
|
||
BUILDIN_DEF(pcfollow,"ii"),
|
||
BUILDIN_DEF(pcstopfollow,"i"),
|
||
BUILDIN_DEF(pcblockmove,"ii"),
|
||
// <--- [zBuffer] List of player cont commands
|
||
// [zBuffer] List of mob control commands --->
|
||
BUILDIN_DEF(unitwalk,"ii?"),
|
||
BUILDIN_DEF(unitkill,"i"),
|
||
BUILDIN_DEF(unitwarp,"isii"),
|
||
BUILDIN_DEF(unitattack,"iv?"),
|
||
BUILDIN_DEF(unitstop,"i"),
|
||
BUILDIN_DEF(unittalk,"is"),
|
||
BUILDIN_DEF(unitemote,"ii"),
|
||
BUILDIN_DEF(unitskilluseid,"ivi?"), // originally by Qamera [Celest]
|
||
BUILDIN_DEF(unitskillusepos,"iviii"), // [Celest]
|
||
// <--- [zBuffer] List of mob control commands
|
||
BUILDIN_DEF(sleep,"i"),
|
||
BUILDIN_DEF(sleep2,"i"),
|
||
BUILDIN_DEF(awake,"s"),
|
||
BUILDIN_DEF(getvariableofnpc,"rs"),
|
||
BUILDIN_DEF(warpportal,"iisii"),
|
||
BUILDIN_DEF2(homunculus_evolution,"homevolution",""), //[orn]
|
||
BUILDIN_DEF2(homunculus_shuffle,"homshuffle",""), //[Zephyrus]
|
||
BUILDIN_DEF(eaclass,"?"), //[Skotlex]
|
||
BUILDIN_DEF(roclass,"i?"), //[Skotlex]
|
||
BUILDIN_DEF(checkvending,"?"),
|
||
BUILDIN_DEF(checkchatting,"?"),
|
||
BUILDIN_DEF(openmail,""),
|
||
BUILDIN_DEF(openauction,""),
|
||
BUILDIN_DEF(checkcell,"siii"),
|
||
BUILDIN_DEF(setcell,"siiiiii"),
|
||
BUILDIN_DEF(setwall,"siiiiis"),
|
||
BUILDIN_DEF(delwall,"s"),
|
||
BUILDIN_DEF(searchitem,"rs"),
|
||
BUILDIN_DEF(mercenary_create,"ii"),
|
||
BUILDIN_DEF(mercenary_heal,"ii"),
|
||
BUILDIN_DEF(mercenary_sc_start,"iii"),
|
||
BUILDIN_DEF(mercenary_get_calls,"i"),
|
||
BUILDIN_DEF(mercenary_get_faith,"i"),
|
||
BUILDIN_DEF(mercenary_set_calls,"ii"),
|
||
BUILDIN_DEF(mercenary_set_faith,"ii"),
|
||
BUILDIN_DEF(readbook,"ii"),
|
||
BUILDIN_DEF(setfont,"i"),
|
||
BUILDIN_DEF(areamobuseskill,"siiiiviiiii"),
|
||
BUILDIN_DEF(progressbar,"si"),
|
||
BUILDIN_DEF(pushpc,"ii"),
|
||
BUILDIN_DEF(buyingstore,"i"),
|
||
BUILDIN_DEF(searchstores,"ii"),
|
||
BUILDIN_DEF(showdigit,"i?"),
|
||
// WoE SE
|
||
BUILDIN_DEF(agitstart2,""),
|
||
BUILDIN_DEF(agitend2,""),
|
||
BUILDIN_DEF(agitcheck2,""),
|
||
// BattleGround
|
||
BUILDIN_DEF(waitingroom2bg,"siiss?"),
|
||
BUILDIN_DEF(waitingroom2bg_single,"isiis"),
|
||
BUILDIN_DEF(bg_team_setxy,"iii"),
|
||
BUILDIN_DEF(bg_warp,"isii"),
|
||
BUILDIN_DEF(bg_monster,"isiisi?"),
|
||
BUILDIN_DEF(bg_monster_set_team,"ii"),
|
||
BUILDIN_DEF(bg_leave,""),
|
||
BUILDIN_DEF(bg_destroy,"i"),
|
||
BUILDIN_DEF(areapercentheal,"siiiiii"),
|
||
BUILDIN_DEF(bg_get_data,"ii"),
|
||
BUILDIN_DEF(bg_getareausers,"isiiii"),
|
||
BUILDIN_DEF(bg_updatescore,"sii"),
|
||
|
||
// Instancing
|
||
BUILDIN_DEF(instance_create,"si"),
|
||
BUILDIN_DEF(instance_destroy,"?"),
|
||
BUILDIN_DEF(instance_attachmap,"si?"),
|
||
BUILDIN_DEF(instance_detachmap,"s?"),
|
||
BUILDIN_DEF(instance_attach,"i"),
|
||
BUILDIN_DEF(instance_id,"?"),
|
||
BUILDIN_DEF(instance_set_timeout,"ii?"),
|
||
BUILDIN_DEF(instance_init,"i"),
|
||
BUILDIN_DEF(instance_announce,"isi?????"),
|
||
BUILDIN_DEF(instance_npcname,"s?"),
|
||
BUILDIN_DEF(has_instance,"s?"),
|
||
BUILDIN_DEF(instance_warpall,"sii?"),
|
||
/**
|
||
* 3rd-related
|
||
**/
|
||
BUILDIN_DEF(makerune,"i"),
|
||
BUILDIN_DEF(checkdragon,""),//[Ind]
|
||
BUILDIN_DEF(setdragon,"?"),//[Ind]
|
||
BUILDIN_DEF(ismounting,""),//[Ind]
|
||
BUILDIN_DEF(setmounting,""),//[Ind]
|
||
/**
|
||
* rAthena and beyond!
|
||
**/
|
||
BUILDIN_DEF(getargcount,""),
|
||
BUILDIN_DEF(is_function,"s"),
|
||
BUILDIN_DEF(get_revision,""),
|
||
BUILDIN_DEF(freeloop,"i"),
|
||
//Quest Log System [Inkfish]
|
||
BUILDIN_DEF(setquest, "i"),
|
||
BUILDIN_DEF(erasequest, "i"),
|
||
BUILDIN_DEF(completequest, "i"),
|
||
BUILDIN_DEF(checkquest, "i?"),
|
||
BUILDIN_DEF(changequest, "ii"),
|
||
BUILDIN_DEF(showevent, "ii"),
|
||
{NULL,NULL,NULL},
|
||
};
|