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rathena
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npc
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guild
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Lupus
d3497fee2b
msg typo
...
git-svn-id:
https://svn.code.sf.net/p/rathena/svn/trunk@9878
54d463be-8e91-2dee-dedb-b68131a5f0ec
2007-02-18 16:11:46 +00:00
..
aldeg
- Modified the "guardian" spawn script command, it no longer receives a "amount" argument (since that only leads to trouble), if the class is negative, it'll pick a random class the same way the monster spawn script command does, and if you pass a spawn position with coordinates equal or less to 0, a random spot in the map will be taken. However you can't use "this" as a map name anymore since these script commands do not need an attached player.
2007-02-16 19:30:28 +00:00
gefg
- Modified the "guardian" spawn script command, it no longer receives a "amount" argument (since that only leads to trouble), if the class is negative, it'll pick a random class the same way the monster spawn script command does, and if you pass a spawn position with coordinates equal or less to 0, a random spot in the map will be taken. However you can't use "this" as a map name anymore since these script commands do not need an attached player.
2007-02-16 19:30:28 +00:00
nguild
msg typo
2007-02-18 16:11:46 +00:00
payg
- Modified the "guardian" spawn script command, it no longer receives a "amount" argument (since that only leads to trouble), if the class is negative, it'll pick a random class the same way the monster spawn script command does, and if you pass a spawn position with coordinates equal or less to 0, a random spot in the map will be taken. However you can't use "this" as a map name anymore since these script commands do not need an attached player.
2007-02-16 19:30:28 +00:00
prtg
- Modified the "guardian" spawn script command, it no longer receives a "amount" argument (since that only leads to trouble), if the class is negative, it'll pick a random class the same way the monster spawn script command does, and if you pass a spawn position with coordinates equal or less to 0, a random spot in the map will be taken. However you can't use "this" as a map name anymore since these script commands do not need an attached player.
2007-02-16 19:30:28 +00:00
ev_agit_event.txt
- Massive EOL normalization & 'svn:eol-style native' flag setting for all txt/conf/h/c files.
2006-12-05 13:23:07 +00:00
gldfunc_dunsw.txt
- Massive EOL normalization & 'svn:eol-style native' flag setting for all txt/conf/h/c files.
2006-12-05 13:23:07 +00:00
gldfunc_ev_agit.txt
- Massive EOL normalization & 'svn:eol-style native' flag setting for all txt/conf/h/c files.
2006-12-05 13:23:07 +00:00
gldfunc_flag.txt
- Massive EOL normalization & 'svn:eol-style native' flag setting for all txt/conf/h/c files.
2006-12-05 13:23:07 +00:00
gldfunc_kafra.txt
- Massive EOL normalization & 'svn:eol-style native' flag setting for all txt/conf/h/c files.
2006-12-05 13:23:07 +00:00
gldfunc_manager.txt
- Simplified the global function "getJobName"
2006-12-22 15:38:30 +00:00
gldfunc_treasure.txt
- Massive EOL normalization & 'svn:eol-style native' flag setting for all txt/conf/h/c files.
2006-12-05 13:23:07 +00:00