
- Added db/re/item_package.txt, imported file for item_group_db.txt - Added doc/item_group.txt for more details about item group - Added new IG_ids on db/const.txt, up to 300 additions - Added 'getgroupitem' script command to get item from specified item group (see doc/script_commands.txt) - Modified 'grouprandomitem', added an optional parameter: 'sub_group' (see doc/script_commands.txt) - Modified 'getrandgroupitem', added an optional parameter: 'sub_group' (see doc/script_commands.txt) - Updated db/re/item_db.txt - Updated sql-files/item_db_re.sql, so for MySQL user, please udate your item db NOTE: - I ocmmented some lines because some items aren't exist yet on rAthena db (or maybe have different name?) - For pre-re, maybe I can do it later, or will someone do it? - If there's something I forget to tell you, it's habit Signed-off-by: Cydh Ramdh <house.bad@gmail.com>
1681 lines
47 KiB
C
1681 lines
47 KiB
C
// Copyright (c) Athena Dev Teams - Licensed under GNU GPL
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// For more information, see LICENCE in the main folder
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#include "../common/nullpo.h"
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#include "../common/malloc.h"
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#include "../common/random.h"
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#include "../common/showmsg.h"
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#include "../common/strlib.h"
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#include "../common/utils.h"
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#include "itemdb.h"
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#include "map.h"
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#include "battle.h" // struct battle_config
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#include "cashshop.h"
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#include "script.h" // item script processing
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#include "pc.h" // W_MUSICAL, W_WHIP
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#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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static struct item_data* itemdb_array[MAX_ITEMDB];
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static DBMap* itemdb_other;// int nameid -> struct item_data*
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static struct s_item_group_db itemgroup_db[MAX_ITEMGROUP];
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struct item_data dummy_item; //This is the default dummy item used for non-existant items. [Skotlex]
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static DBMap *itemdb_combo;
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DBMap * itemdb_get_combodb(){
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return itemdb_combo;
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}
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/**
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* Search for item name
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* name = item alias, so we should find items aliases first. if not found then look for "jname" (full name)
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* @see DBApply
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*/
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static int itemdb_searchname_sub(DBKey key, DBData *data, va_list ap)
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{
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struct item_data *item = db_data2ptr(data), **dst, **dst2;
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char *str;
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str=va_arg(ap,char *);
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dst=va_arg(ap,struct item_data **);
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dst2=va_arg(ap,struct item_data **);
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if(item == &dummy_item) return 0;
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//Absolute priority to Aegis code name.
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if (*dst != NULL) return 0;
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if( strcmpi(item->name,str)==0 )
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*dst=item;
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//Second priority to Client displayed name.
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if (*dst2 != NULL) return 0;
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if( strcmpi(item->jname,str)==0 )
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*dst2=item;
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return 0;
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}
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/*==========================================
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* Return item data from item name. (lookup)
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*------------------------------------------*/
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struct item_data* itemdb_searchname(const char *str)
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{
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struct item_data* item;
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struct item_data* item2=NULL;
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int i;
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for( i = 0; i < ARRAYLENGTH(itemdb_array); ++i )
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{
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item = itemdb_array[i];
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if( item == NULL )
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continue;
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// Absolute priority to Aegis code name.
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if( strcasecmp(item->name,str) == 0 )
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return item;
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//Second priority to Client displayed name.
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if( strcasecmp(item->jname,str) == 0 )
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item2 = item;
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}
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item = NULL;
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itemdb_other->foreach(itemdb_other,itemdb_searchname_sub,str,&item,&item2);
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return item?item:item2;
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}
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/**
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* @see DBMatcher
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*/
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static int itemdb_searchname_array_sub(DBKey key, DBData data, va_list ap)
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{
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struct item_data *item = db_data2ptr(&data);
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char *str;
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str=va_arg(ap,char *);
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if (item == &dummy_item)
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return 1; //Invalid item.
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if(stristr(item->jname,str))
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return 0;
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if(stristr(item->name,str))
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return 0;
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return strcmpi(item->jname,str);
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}
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/*==========================================
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* Founds up to N matches. Returns number of matches [Skotlex]
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*------------------------------------------*/
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int itemdb_searchname_array(struct item_data** data, int size, const char *str)
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{
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struct item_data* item;
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int i;
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int count=0;
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// Search in the array
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for( i = 0; i < ARRAYLENGTH(itemdb_array); ++i )
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{
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item = itemdb_array[i];
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if( item == NULL )
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continue;
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if( stristr(item->jname,str) || stristr(item->name,str) )
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{
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if( count < size )
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data[count] = item;
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++count;
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}
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}
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// search in the db
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if( count < size )
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{
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DBData *db_data[MAX_SEARCH];
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int db_count = 0;
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size -= count;
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db_count = itemdb_other->getall(itemdb_other, (DBData**)&db_data, size, itemdb_searchname_array_sub, str);
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for (i = 0; i < db_count; i++)
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data[count++] = db_data2ptr(db_data[i]);
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count += db_count;
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}
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return count;
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}
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/**
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* Return a random item id from group. (takes into account % chance giving/tot group)
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* @param group_id
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* @param sub_group: Default is 1
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* @return nameid
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*/
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int itemdb_searchrandomid(int group_id, uint8 sub_group)
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{
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if (sub_group == 0)
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sub_group = 1;
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if (group_id < 1 || group_id >= MAX_ITEMGROUP) {
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ShowError("itemdb_searchrandomid: Invalid group id %d\n", group_id);
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return UNKNOWN_ITEM_ID;
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}
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if (sub_group >= MAX_ITEMGROUP_RANDGROUP) {
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ShowError("itemdb_searchrandomid: Invalid sub_group %d\n", sub_group);
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return UNKNOWN_ITEM_ID;
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}
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if (itemgroup_db[group_id].random_qty[sub_group-1])
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return itemgroup_db[group_id].random[sub_group-1][rnd()%itemgroup_db[group_id].random_qty[sub_group-1]].nameid;
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ShowError("itemdb_searchrandomid: No item entries for group id %d and sub group %d\n", group_id, sub_group);
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return UNKNOWN_ITEM_ID;
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}
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/** [Cydh]
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* Return a number of item's amount that will be obtained for 'getrandgroupitem id,0;'
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* @param group_id
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* @param sub_group
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* @param nameid: The target item
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* @return amount
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*/
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uint16 itemdb_get_randgroupitem_count(uint16 group_id, uint8 sub_group, uint16 nameid) {
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uint16 i, amt = 1;
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if (group_id < 1 || group_id >= MAX_ITEMGROUP_RAND || sub_group > MAX_ITEMGROUP_RANDGROUP)
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return amt;
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if (!sub_group)
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sub_group = 1;
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ARR_FIND(0,itemgroup_db[group_id].random_qty[sub_group-1],i,itemgroup_db[group_id].random[sub_group-1][i].nameid == nameid);
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if (i < MAX_ITEMGROUP_RAND)
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amt = itemgroup_db[group_id].random[sub_group-1][i].amount;
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return amt;
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}
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/** [Cydh]
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* Gives item(s) to the player based on item group
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* @param sd: Player that obtains item from item group
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* @param group_id: The group ID of item that obtained by player
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* @param nameid_from: The item that trigger this item group
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* @param *group: struct s_item_group from itemgroup_db[group_id].random[idx] or itemgroup_db[group_id].must[sub_group][idx]
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*/
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void itemdb_pc_get_itemgroup_sub(struct map_session_data *sd, uint16 group_id, uint16 nameid_from, struct s_item_group *group) {
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uint16 i;
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struct item tmp;
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nullpo_retv(group);
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memset(&tmp,0,sizeof(tmp));
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tmp.nameid = group->nameid;
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tmp.amount = (itemdb_isstackable(group->nameid)) ? group->amount : 1;
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tmp.bound = group->bound;
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tmp.identify = 1;
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tmp.expire_time = (group->duration) ? (unsigned int)(time(NULL) + group->duration*60) : 0;
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if (group->isNamed) {
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tmp.card[0] = itemdb_isequip(group->nameid) ? CARD0_FORGE : CARD0_CREATE;
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tmp.card[1] = 0;
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tmp.card[2] = GetWord(sd->status.char_id, 0);
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tmp.card[3] = GetWord(sd->status.char_id, 1);
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}
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//Do loop for non-stackable item
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for (i = 0; i < group->amount; i++) {
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int flag;
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if ((flag = pc_additem(sd,&tmp,tmp.amount,LOG_TYPE_SCRIPT)))
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clif_additem(sd,0,0,flag);
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else if (!flag && group->isAnnounced) { ///TODO: Move this broadcast to proper behavior (it should on at different packet)
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char output[CHAT_SIZE_MAX];
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sprintf(output,msg_txt(sd,717),sd->status.name,itemdb_jname(group->nameid),itemdb_jname(nameid_from));
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clif_broadcast(&sd->bl,output,strlen(output),0,ALL_CLIENT);
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//clif_broadcast_obtain_special_item();
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}
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if (itemdb_isstackable(group->nameid))
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break;
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}
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}
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/** [Cydh]
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* Find item(s) that will be obtained by player based on Item Group
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* @param group_id: The group ID that will be gained by player
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* @param nameid: The item that trigger this item group
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* @param sd: Player that obtains item from item group
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* @return val: 0:success, 1:no sd, 2:invalid item group
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*/
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uint8 itemdb_pc_get_itemgroup(uint16 group_id, uint16 nameid, struct map_session_data *sd) {
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uint16 i = 0;
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nullpo_retr(1,sd);
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if (!group_id || group_id >= MAX_ITEMGROUP) {
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ShowError("getgroupitem: Invalid group id '%d' specified.",group_id);
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return 2;
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}
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//Get the 'must' item(s)
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for (i = 0; i < itemgroup_db[group_id].must_qty; i++) {
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if (itemdb_exists(itemgroup_db[group_id].must[i].nameid))
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itemdb_pc_get_itemgroup_sub(sd,group_id,nameid,&itemgroup_db[group_id].must[i]);
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}
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//Get the 'random' item each random group
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for (i = 0; i < MAX_ITEMGROUP_RANDGROUP; i++) {
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uint16 rand, j = 0;
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if (!itemgroup_db[group_id].random_qty[i]) //Skip empty random group
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continue;
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rand = rnd()%itemgroup_db[group_id].random_qty[i];
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//Woops, why is the data empty? Every check should be done when load the item group! So this is bad day for the player :P
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if (!&itemgroup_db[group_id].random[i][rand] || !itemgroup_db[group_id].random[i][rand].nameid) {
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continue;
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}
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if (itemdb_exists(itemgroup_db[group_id].random[i][rand].nameid))
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itemdb_pc_get_itemgroup_sub(sd,group_id,nameid,&itemgroup_db[group_id].random[i][rand]);
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}
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return 0;
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}
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/*==========================================
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* Calculates total item-group related bonuses for the given item
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*------------------------------------------*/
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int itemdb_group_bonus(struct map_session_data* sd, int itemid)
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{
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int bonus = 0, i, j;
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for (i=0; i < MAX_ITEMGROUP; i++) {
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if (!sd->itemgrouphealrate[i])
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continue;
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ARR_FIND( 0, itemgroup_db[i].random_qty[0], j, itemgroup_db[i].random[0][j].nameid == itemid );
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if( j < itemgroup_db[i].random_qty[0] )
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bonus += sd->itemgrouphealrate[i];
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}
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return bonus;
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}
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/// Searches for the item_data.
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/// Returns the item_data or NULL if it does not exist.
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struct item_data* itemdb_exists(int nameid)
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{
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struct item_data* item;
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if( nameid >= 0 && nameid < ARRAYLENGTH(itemdb_array) )
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return itemdb_array[nameid];
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item = (struct item_data*)idb_get(itemdb_other,nameid);
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if( item == &dummy_item )
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return NULL;// dummy data, doesn't exist
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return item;
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}
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/// Returns human readable name for given item type.
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/// @param type Type id to retrieve name for ( IT_* ).
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const char* itemdb_typename(int type)
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{
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switch(type)
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{
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case IT_HEALING: return "Potion/Food";
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case IT_USABLE: return "Usable";
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case IT_ETC: return "Etc.";
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case IT_WEAPON: return "Weapon";
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case IT_ARMOR: return "Armor";
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case IT_CARD: return "Card";
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case IT_PETEGG: return "Pet Egg";
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case IT_PETARMOR: return "Pet Accessory";
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case IT_AMMO: return "Arrow/Ammunition";
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case IT_DELAYCONSUME: return "Delay-Consume Usable";
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case IT_SHADOWGEAR: return "Shadow Equipment";
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case IT_CASH: return "Cash Usable";
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}
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return "Unknown Type";
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}
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/*==========================================
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* Converts the jobid from the format in itemdb
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* to the format used by the map server. [Skotlex]
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*------------------------------------------*/
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static void itemdb_jobid2mapid(unsigned int *bclass, unsigned int jobmask)
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{
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int i;
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bclass[0]= bclass[1]= bclass[2]= 0;
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//Base classes
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if (jobmask & 1<<JOB_NOVICE)
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{ //Both Novice/Super-Novice are counted with the same ID
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bclass[0] |= 1<<MAPID_NOVICE;
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bclass[1] |= 1<<MAPID_NOVICE;
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}
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for (i = JOB_NOVICE+1; i <= JOB_THIEF; i++)
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{
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if (jobmask & 1<<i)
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bclass[0] |= 1<<(MAPID_NOVICE+i);
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}
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//2-1 classes
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if (jobmask & 1<<JOB_KNIGHT)
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bclass[1] |= 1<<MAPID_SWORDMAN;
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if (jobmask & 1<<JOB_PRIEST)
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bclass[1] |= 1<<MAPID_ACOLYTE;
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if (jobmask & 1<<JOB_WIZARD)
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bclass[1] |= 1<<MAPID_MAGE;
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if (jobmask & 1<<JOB_BLACKSMITH)
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bclass[1] |= 1<<MAPID_MERCHANT;
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if (jobmask & 1<<JOB_HUNTER)
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bclass[1] |= 1<<MAPID_ARCHER;
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if (jobmask & 1<<JOB_ASSASSIN)
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bclass[1] |= 1<<MAPID_THIEF;
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//2-2 classes
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if (jobmask & 1<<JOB_CRUSADER)
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bclass[2] |= 1<<MAPID_SWORDMAN;
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if (jobmask & 1<<JOB_MONK)
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bclass[2] |= 1<<MAPID_ACOLYTE;
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if (jobmask & 1<<JOB_SAGE)
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bclass[2] |= 1<<MAPID_MAGE;
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if (jobmask & 1<<JOB_ALCHEMIST)
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bclass[2] |= 1<<MAPID_MERCHANT;
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if (jobmask & 1<<JOB_BARD)
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bclass[2] |= 1<<MAPID_ARCHER;
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// Bard/Dancer share the same slot now.
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// if (jobmask & 1<<JOB_DANCER)
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// bclass[2] |= 1<<MAPID_ARCHER;
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if (jobmask & 1<<JOB_ROGUE)
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bclass[2] |= 1<<MAPID_THIEF;
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//Special classes that don't fit above.
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if (jobmask & 1<<21) //Taekwon boy
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bclass[0] |= 1<<MAPID_TAEKWON;
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if (jobmask & 1<<22) //Star Gladiator
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bclass[1] |= 1<<MAPID_TAEKWON;
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if (jobmask & 1<<23) //Soul Linker
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bclass[2] |= 1<<MAPID_TAEKWON;
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if (jobmask & 1<<JOB_GUNSLINGER)
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bclass[0] |= 1<<MAPID_GUNSLINGER;
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if (jobmask & 1<<JOB_NINJA) { //Kagerou/Oboro jobs can equip Ninja equips. [Rytech]
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bclass[0] |= 1<<MAPID_NINJA;
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bclass[1] |= 1<<MAPID_NINJA;
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}
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if (jobmask & 1<<26) //Bongun/Munak
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bclass[0] |= 1<<MAPID_GANGSI;
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if (jobmask & 1<<27) //Death Knight
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bclass[1] |= 1<<MAPID_GANGSI;
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if (jobmask & 1<<28) //Dark Collector
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bclass[2] |= 1<<MAPID_GANGSI;
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if (jobmask & 1<<29) //Kagerou / Oboro
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bclass[1] |= 1<<MAPID_NINJA;
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if (jobmask & 1<<30) //Rebellion
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bclass[1] |= 1<<MAPID_GUNSLINGER;
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}
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static void create_dummy_data(void)
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{
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memset(&dummy_item, 0, sizeof(struct item_data));
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dummy_item.nameid=500;
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dummy_item.weight=1;
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dummy_item.value_sell=1;
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dummy_item.type=IT_ETC; //Etc item
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safestrncpy(dummy_item.name,"UNKNOWN_ITEM",sizeof(dummy_item.name));
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safestrncpy(dummy_item.jname,"UNKNOWN_ITEM",sizeof(dummy_item.jname));
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dummy_item.view_id=UNKNOWN_ITEM_ID;
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}
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static struct item_data* create_item_data(int nameid)
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{
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struct item_data *id;
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CREATE(id, struct item_data, 1);
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id->nameid = nameid;
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id->weight = 1;
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id->type = IT_ETC;
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return id;
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}
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/*==========================================
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* Loads (and creates if not found) an item from the db.
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*------------------------------------------*/
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struct item_data* itemdb_load(int nameid)
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{
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struct item_data *id;
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if( nameid >= 0 && nameid < ARRAYLENGTH(itemdb_array) )
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{
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id = itemdb_array[nameid];
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if( id == NULL || id == &dummy_item )
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id = itemdb_array[nameid] = create_item_data(nameid);
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return id;
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}
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id = (struct item_data*)idb_get(itemdb_other, nameid);
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if( id == NULL || id == &dummy_item )
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{
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id = create_item_data(nameid);
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idb_put(itemdb_other, nameid, id);
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}
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return id;
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}
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/*==========================================
|
|
* Loads an item from the db. If not found, it will return the dummy item.
|
|
*------------------------------------------*/
|
|
struct item_data* itemdb_search(int nameid)
|
|
{
|
|
struct item_data* id;
|
|
if( nameid >= 0 && nameid < ARRAYLENGTH(itemdb_array) )
|
|
id = itemdb_array[nameid];
|
|
else
|
|
id = (struct item_data*)idb_get(itemdb_other, nameid);
|
|
|
|
if( id == NULL )
|
|
{
|
|
ShowWarning("itemdb_search: Item ID %d does not exists in the item_db. Using dummy data.\n", nameid);
|
|
id = &dummy_item;
|
|
dummy_item.nameid = nameid;
|
|
}
|
|
return id;
|
|
}
|
|
|
|
/*==========================================
|
|
* Returns if given item is a player-equippable piece.
|
|
*------------------------------------------*/
|
|
int itemdb_isequip(int nameid)
|
|
{
|
|
int type=itemdb_type(nameid);
|
|
switch (type) {
|
|
case IT_WEAPON:
|
|
case IT_ARMOR:
|
|
case IT_AMMO:
|
|
case IT_SHADOWGEAR:
|
|
return 1;
|
|
default:
|
|
return 0;
|
|
}
|
|
}
|
|
|
|
/*==========================================
|
|
* Alternate version of itemdb_isequip
|
|
*------------------------------------------*/
|
|
int itemdb_isequip2(struct item_data *data)
|
|
{
|
|
nullpo_ret(data);
|
|
switch(data->type) {
|
|
case IT_WEAPON:
|
|
case IT_ARMOR:
|
|
case IT_AMMO:
|
|
case IT_SHADOWGEAR:
|
|
return 1;
|
|
default:
|
|
return 0;
|
|
}
|
|
}
|
|
|
|
/*==========================================
|
|
* Returns if given item's type is stackable.
|
|
*------------------------------------------*/
|
|
int itemdb_isstackable(int nameid)
|
|
{
|
|
int type=itemdb_type(nameid);
|
|
switch(type) {
|
|
case IT_WEAPON:
|
|
case IT_ARMOR:
|
|
case IT_PETEGG:
|
|
case IT_PETARMOR:
|
|
case IT_SHADOWGEAR:
|
|
return 0;
|
|
default:
|
|
return 1;
|
|
}
|
|
}
|
|
|
|
/*==========================================
|
|
* Alternate version of itemdb_isstackable
|
|
*------------------------------------------*/
|
|
int itemdb_isstackable2(struct item_data *data)
|
|
{
|
|
nullpo_ret(data);
|
|
switch(data->type) {
|
|
case IT_WEAPON:
|
|
case IT_ARMOR:
|
|
case IT_PETEGG:
|
|
case IT_PETARMOR:
|
|
case IT_SHADOWGEAR:
|
|
return 0;
|
|
default:
|
|
return 1;
|
|
}
|
|
}
|
|
|
|
|
|
/*==========================================
|
|
* Trade Restriction functions [Skotlex]
|
|
*------------------------------------------*/
|
|
int itemdb_isdropable_sub(struct item_data *item, int gmlv, int unused) {
|
|
return (item && (!(item->flag.trade_restriction&1) || gmlv >= item->gm_lv_trade_override));
|
|
}
|
|
|
|
int itemdb_cantrade_sub(struct item_data* item, int gmlv, int gmlv2) {
|
|
return (item && (!(item->flag.trade_restriction&2) || gmlv >= item->gm_lv_trade_override || gmlv2 >= item->gm_lv_trade_override));
|
|
}
|
|
|
|
int itemdb_canpartnertrade_sub(struct item_data* item, int gmlv, int gmlv2) {
|
|
return (item && (item->flag.trade_restriction&4 || gmlv >= item->gm_lv_trade_override || gmlv2 >= item->gm_lv_trade_override));
|
|
}
|
|
|
|
int itemdb_cansell_sub(struct item_data* item, int gmlv, int unused) {
|
|
return (item && (!(item->flag.trade_restriction&8) || gmlv >= item->gm_lv_trade_override));
|
|
}
|
|
|
|
int itemdb_cancartstore_sub(struct item_data* item, int gmlv, int unused) {
|
|
return (item && (!(item->flag.trade_restriction&16) || gmlv >= item->gm_lv_trade_override));
|
|
}
|
|
|
|
int itemdb_canstore_sub(struct item_data* item, int gmlv, int unused) {
|
|
return (item && (!(item->flag.trade_restriction&32) || gmlv >= item->gm_lv_trade_override));
|
|
}
|
|
|
|
int itemdb_canguildstore_sub(struct item_data* item, int gmlv, int unused) {
|
|
return (item && (!(item->flag.trade_restriction&64) || gmlv >= item->gm_lv_trade_override));
|
|
}
|
|
|
|
int itemdb_canmail_sub(struct item_data* item, int gmlv, int unused) {
|
|
return (item && (!(item->flag.trade_restriction&128) || gmlv >= item->gm_lv_trade_override));
|
|
}
|
|
|
|
int itemdb_canauction_sub(struct item_data* item, int gmlv, int unused) {
|
|
return (item && (!(item->flag.trade_restriction&256) || gmlv >= item->gm_lv_trade_override));
|
|
}
|
|
|
|
int itemdb_isrestricted(struct item* item, int gmlv, int gmlv2, int (*func)(struct item_data*, int, int))
|
|
{
|
|
struct item_data* item_data = itemdb_search(item->nameid);
|
|
int i;
|
|
|
|
if (!func(item_data, gmlv, gmlv2))
|
|
return 0;
|
|
|
|
if(item_data->slot == 0 || itemdb_isspecial(item->card[0]))
|
|
return 1;
|
|
|
|
for(i = 0; i < item_data->slot; i++) {
|
|
if (!item->card[i]) continue;
|
|
if (!func(itemdb_search(item->card[i]), gmlv, gmlv2))
|
|
return 0;
|
|
}
|
|
return 1;
|
|
}
|
|
|
|
/*==========================================
|
|
* Specifies if item-type should drop unidentified.
|
|
*------------------------------------------*/
|
|
int itemdb_isidentified(int nameid)
|
|
{
|
|
int type=itemdb_type(nameid);
|
|
switch (type) {
|
|
case IT_WEAPON:
|
|
case IT_ARMOR:
|
|
case IT_PETARMOR:
|
|
case IT_SHADOWGEAR:
|
|
return 0;
|
|
default:
|
|
return 1;
|
|
}
|
|
}
|
|
|
|
/*==========================================
|
|
* Search by name for the override flags available items
|
|
* (Give item another sprite)
|
|
*------------------------------------------*/
|
|
static bool itemdb_read_itemavail(char* str[], int columns, int current)
|
|
{// <nameid>,<sprite>
|
|
int nameid, sprite;
|
|
struct item_data *id;
|
|
|
|
nameid = atoi(str[0]);
|
|
|
|
if( ( id = itemdb_exists(nameid) ) == NULL )
|
|
{
|
|
ShowWarning("itemdb_read_itemavail: Invalid item id %d.\n", nameid);
|
|
return false;
|
|
}
|
|
|
|
sprite = atoi(str[1]);
|
|
|
|
if( sprite > 0 )
|
|
{
|
|
id->flag.available = 1;
|
|
id->view_id = sprite;
|
|
}
|
|
else
|
|
{
|
|
id->flag.available = 0;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
/*==========================================
|
|
* read item group data
|
|
* GroupID,ItemID,Rate{,Amount,isMust,isAnnounced,Duration,isNamed,isBound}
|
|
*------------------------------------------*/
|
|
static void itemdb_read_itemgroup_sub(const char* filename)
|
|
{
|
|
FILE *fp;
|
|
int ln=0, entries=0;
|
|
char line[1024];
|
|
|
|
if ((fp=fopen(filename,"r")) == NULL) {
|
|
ShowError("can't read %s\n", filename);
|
|
return;
|
|
}
|
|
|
|
while (fgets(line,sizeof(line),fp)) {
|
|
uint16 nameid;
|
|
int j, group_id, prob = 1, amt = 1, group = 1, announced = 0, dur = 0, named = 0, bound = 0;
|
|
char *str[3], *p, w1[1024], w2[1024];
|
|
bool found = false;
|
|
|
|
ln++;
|
|
if (line[0] == '/' && line[1] == '/')
|
|
continue;
|
|
if (strstr(line,"import")) {
|
|
if (sscanf(line,"%[^:]: %[^\r\n]",w1,w2) == 2 &&
|
|
strcmpi(w1,"import") == 0)
|
|
{
|
|
itemdb_read_itemgroup_sub(w2);
|
|
continue;
|
|
}
|
|
}
|
|
memset(str,0,sizeof(str));
|
|
for (j = 0, p = line; j < 3 && p;j++) {
|
|
str[j] = p;
|
|
if (j == 2)
|
|
sscanf(str[j],"%d,%d,%d,%d,%d,%d,%d",&prob,&amt,&group,&announced,&dur,&named,&bound);
|
|
p = strchr(p,',');
|
|
if (p) *p++=0;
|
|
}
|
|
if (str[0] == NULL)
|
|
continue;
|
|
if (j < 3) {
|
|
if (j > 1) //Or else it barks on blank lines...
|
|
ShowWarning("itemdb_read_itemgroup: Insufficient fields for entry at %s:%d\n", filename, ln);
|
|
continue;
|
|
}
|
|
|
|
//Checking group_id
|
|
if (!atoi(str[0])) //Try reads group id by const
|
|
script_get_constant(trim(str[0]),&group_id);
|
|
else
|
|
group_id = atoi(str[0]);
|
|
if (!group_id || group_id >= MAX_ITEMGROUP || group >= MAX_ITEMGROUP_RANDGROUP) {
|
|
ShowWarning("itemdb_read_itemgroup: Invalid group (id:%d sub:%d) in %s:%d\n", group_id, group, filename, ln);
|
|
continue;
|
|
}
|
|
|
|
//Checking item
|
|
if (!atoi(str[1]) && itemdb_searchname(str[1])) {
|
|
found = true;
|
|
nameid = itemdb_searchname(str[1])->nameid;
|
|
}
|
|
else if ((nameid = atoi(str[1])) && itemdb_exists(nameid))
|
|
found = true;
|
|
if (!found) {
|
|
ShowWarning("itemdb_read_itemgroup: Non-existant item %d in %s:%d\n", nameid, filename, ln);
|
|
continue;
|
|
}
|
|
|
|
//Checking the capacity
|
|
if ((group && itemgroup_db[group_id].random_qty[group-1]+prob >= MAX_ITEMGROUP_RAND) ||
|
|
(!group && itemgroup_db[group_id].must_qty+1 >= MAX_ITEMGROUP_MUST))
|
|
{
|
|
ShowWarning("itemdb_read_itemgroup: Group id %d is overflow (%d entries) in %s:%d\n", group_id, (!group) ? MAX_ITEMGROUP_MUST : MAX_ITEMGROUP_RAND, filename, ln);
|
|
continue;
|
|
}
|
|
|
|
if (!group) {
|
|
uint16 idx = itemgroup_db[group_id].must_qty;
|
|
itemgroup_db[group_id].must[idx].nameid = nameid;
|
|
itemgroup_db[group_id].must[idx].amount = min(amt,MAX_AMOUNT);
|
|
itemgroup_db[group_id].must[idx].isAnnounced = (announced) ? true : false;
|
|
itemgroup_db[group_id].must[idx].duration = min(dur,UINT16_MAX);
|
|
itemgroup_db[group_id].must[idx].isNamed = (named) ? true : false;
|
|
itemgroup_db[group_id].must[idx].bound = cap_value(bound,0,4);
|
|
itemgroup_db[group_id].must_qty++;
|
|
}
|
|
for (j = 0; j < prob; j++) {
|
|
uint16 idx;
|
|
if (!group)
|
|
group = 1;
|
|
idx = itemgroup_db[group_id].random_qty[group-1];
|
|
itemgroup_db[group_id].random[group-1][idx].nameid = nameid;
|
|
itemgroup_db[group_id].random[group-1][idx].amount = min(amt,MAX_AMOUNT);
|
|
itemgroup_db[group_id].random[group-1][idx].isAnnounced = (announced) ? true : false;
|
|
itemgroup_db[group_id].random[group-1][idx].duration = min(dur,UINT16_MAX);
|
|
itemgroup_db[group_id].random[group-1][idx].isNamed = (named) ? true : false;
|
|
itemgroup_db[group_id].random[group-1][idx].bound = cap_value(bound,0,4);
|
|
itemgroup_db[group_id].random_qty[group-1]++;
|
|
}
|
|
entries++;
|
|
}
|
|
fclose(fp);
|
|
ShowStatus("Done reading '"CL_WHITE"%d"CL_RESET"' entries in '"CL_WHITE"%s"CL_RESET"'.\n", entries, filename);
|
|
return;
|
|
}
|
|
|
|
static void itemdb_read_itemgroup(void)
|
|
{
|
|
char path[256];
|
|
snprintf(path, 255, "%s/"DBPATH"item_group_db.txt", db_path);
|
|
memset(&itemgroup_db, 0, sizeof(itemgroup_db));
|
|
itemdb_read_itemgroup_sub(path);
|
|
return;
|
|
}
|
|
|
|
/*==========================================
|
|
* Read item forbidden by mapflag (can't equip item)
|
|
*------------------------------------------*/
|
|
static bool itemdb_read_noequip(char* str[], int columns, int current)
|
|
{// <nameid>,<mode>
|
|
int nameid;
|
|
struct item_data *id;
|
|
|
|
nameid = atoi(str[0]);
|
|
|
|
if( ( id = itemdb_exists(nameid) ) == NULL )
|
|
{
|
|
ShowWarning("itemdb_read_noequip: Invalid item id %d.\n", nameid);
|
|
return false;
|
|
}
|
|
|
|
id->flag.no_equip |= atoi(str[1]);
|
|
|
|
return true;
|
|
}
|
|
|
|
/*==========================================
|
|
* Reads item trade restrictions [Skotlex]
|
|
*------------------------------------------*/
|
|
static bool itemdb_read_itemtrade(char* str[], int columns, int current)
|
|
{// <nameid>,<mask>,<gm level>
|
|
int nameid, flag, gmlv;
|
|
struct item_data *id;
|
|
|
|
nameid = atoi(str[0]);
|
|
|
|
if( ( id = itemdb_exists(nameid) ) == NULL )
|
|
{
|
|
//ShowWarning("itemdb_read_itemtrade: Invalid item id %d.\n", nameid);
|
|
//return false;
|
|
// FIXME: item_trade.txt contains items, which are commented in item database.
|
|
return true;
|
|
}
|
|
|
|
flag = atoi(str[1]);
|
|
gmlv = atoi(str[2]);
|
|
|
|
if( flag < 0 || flag > 511 ) {//Check range
|
|
ShowWarning("itemdb_read_itemtrade: Invalid trading mask %d for item id %d.\n", flag, nameid);
|
|
return false;
|
|
}
|
|
if( gmlv < 1 )
|
|
{
|
|
ShowWarning("itemdb_read_itemtrade: Invalid override GM level %d for item id %d.\n", gmlv, nameid);
|
|
return false;
|
|
}
|
|
|
|
id->flag.trade_restriction = flag;
|
|
id->gm_lv_trade_override = gmlv;
|
|
|
|
return true;
|
|
}
|
|
|
|
/*==========================================
|
|
* Reads item delay amounts [Paradox924X]
|
|
*------------------------------------------*/
|
|
static bool itemdb_read_itemdelay(char* str[], int columns, int current)
|
|
{// <nameid>,<delay>
|
|
int nameid, delay;
|
|
struct item_data *id;
|
|
|
|
nameid = atoi(str[0]);
|
|
|
|
if( ( id = itemdb_exists(nameid) ) == NULL )
|
|
{
|
|
ShowWarning("itemdb_read_itemdelay: Invalid item id %d.\n", nameid);
|
|
return false;
|
|
}
|
|
|
|
delay = atoi(str[1]);
|
|
|
|
if( delay < 0 )
|
|
{
|
|
ShowWarning("itemdb_read_itemdelay: Invalid delay %d for item id %d.\n", id->delay, nameid);
|
|
return false;
|
|
}
|
|
|
|
id->delay = delay;
|
|
|
|
return true;
|
|
}
|
|
|
|
/*==================================================================
|
|
* Reads item stacking restrictions
|
|
*----------------------------------------------------------------*/
|
|
static bool itemdb_read_stack(char* fields[], int columns, int current)
|
|
{// <item id>,<stack limit amount>,<type>
|
|
unsigned short nameid, amount;
|
|
unsigned int type;
|
|
struct item_data* id;
|
|
|
|
nameid = (unsigned short)strtoul(fields[0], NULL, 10);
|
|
|
|
if( ( id = itemdb_exists(nameid) ) == NULL )
|
|
{
|
|
ShowWarning("itemdb_read_stack: Unknown item id '%hu'.\n", nameid);
|
|
return false;
|
|
}
|
|
|
|
if( !itemdb_isstackable2(id) )
|
|
{
|
|
ShowWarning("itemdb_read_stack: Item id '%hu' is not stackable.\n", nameid);
|
|
return false;
|
|
}
|
|
|
|
amount = (unsigned short)strtoul(fields[1], NULL, 10);
|
|
type = strtoul(fields[2], NULL, 10);
|
|
|
|
if( !amount )
|
|
{// ignore
|
|
return true;
|
|
}
|
|
|
|
id->stack.amount = amount;
|
|
id->stack.inventory = (type&1)!=0;
|
|
id->stack.cart = (type&2)!=0;
|
|
id->stack.storage = (type&4)!=0;
|
|
id->stack.guildstorage = (type&8)!=0;
|
|
|
|
return true;
|
|
}
|
|
|
|
|
|
/// Reads items allowed to be sold in buying stores
|
|
static bool itemdb_read_buyingstore(char* fields[], int columns, int current)
|
|
{// <nameid>
|
|
int nameid;
|
|
struct item_data* id;
|
|
|
|
nameid = atoi(fields[0]);
|
|
|
|
if( ( id = itemdb_exists(nameid) ) == NULL )
|
|
{
|
|
ShowWarning("itemdb_read_buyingstore: Invalid item id %d.\n", nameid);
|
|
return false;
|
|
}
|
|
|
|
if( !itemdb_isstackable2(id) )
|
|
{
|
|
ShowWarning("itemdb_read_buyingstore: Non-stackable item id %d cannot be enabled for buying store.\n", nameid);
|
|
return false;
|
|
}
|
|
|
|
id->flag.buyingstore = true;
|
|
|
|
return true;
|
|
}
|
|
|
|
/*******************************************
|
|
** Item usage restriction (item_nouse.txt)
|
|
********************************************/
|
|
static bool itemdb_read_nouse(char* fields[], int columns, int current)
|
|
{// <nameid>,<flag>,<override>
|
|
int nameid, flag, override;
|
|
struct item_data* id;
|
|
|
|
nameid = atoi(fields[0]);
|
|
|
|
if( ( id = itemdb_exists(nameid) ) == NULL ) {
|
|
ShowWarning("itemdb_read_nouse: Invalid item id %d.\n", nameid);
|
|
return false;
|
|
}
|
|
|
|
flag = atoi(fields[1]);
|
|
override = atoi(fields[2]);
|
|
|
|
id->item_usage.flag = flag;
|
|
id->item_usage.override = override;
|
|
|
|
return true;
|
|
}
|
|
|
|
/**
|
|
* @return: amount of retrieved entries.
|
|
**/
|
|
int itemdb_combo_split_atoi (char *str, int *val) {
|
|
int i;
|
|
|
|
for (i=0; i<MAX_ITEMS_PER_COMBO; i++) {
|
|
if (!str) break;
|
|
|
|
val[i] = atoi(str);
|
|
|
|
str = strchr(str,':');
|
|
|
|
if (str)
|
|
*str++=0;
|
|
}
|
|
|
|
if( i == 0 ) //No data found.
|
|
return 0;
|
|
|
|
return i;
|
|
}
|
|
/**
|
|
* <combo{:combo{:combo:{..}}}>,<{ script }>
|
|
**/
|
|
void itemdb_read_combos() {
|
|
uint32 lines = 0, count = 0;
|
|
char line[1024];
|
|
|
|
char path[256];
|
|
FILE* fp;
|
|
|
|
sprintf(path, "%s/%s", db_path, DBPATH"item_combo_db.txt");
|
|
|
|
if ((fp = fopen(path, "r")) == NULL) {
|
|
ShowError("itemdb_read_combos: File not found \"%s\".\n", path);
|
|
return;
|
|
}
|
|
|
|
// process rows one by one
|
|
while(fgets(line, sizeof(line), fp)) {
|
|
char *str[2], *p;
|
|
|
|
lines++;
|
|
|
|
if (line[0] == '/' && line[1] == '/')
|
|
continue;
|
|
|
|
memset(str, 0, sizeof(str));
|
|
|
|
p = line;
|
|
|
|
p = trim(p);
|
|
|
|
if (*p == '\0')
|
|
continue;// empty line
|
|
|
|
if (!strchr(p,','))
|
|
{
|
|
/* is there even a single column? */
|
|
ShowError("itemdb_read_combos: Insufficient columns in line %d of \"%s\", skipping.\n", lines, path);
|
|
continue;
|
|
}
|
|
|
|
str[0] = p;
|
|
p = strchr(p,',');
|
|
*p = '\0';
|
|
p++;
|
|
|
|
str[1] = p;
|
|
p = strchr(p,',');
|
|
p++;
|
|
|
|
if (str[1][0] != '{') {
|
|
ShowError("itemdb_read_combos(#1): Invalid format (Script column) in line %d of \"%s\", skipping.\n", lines, path);
|
|
continue;
|
|
}
|
|
|
|
/* no ending key anywhere (missing \}\) */
|
|
if ( str[1][strlen(str[1])-1] != '}' ) {
|
|
ShowError("itemdb_read_combos(#2): Invalid format (Script column) in line %d of \"%s\", skipping.\n", lines, path);
|
|
continue;
|
|
} else {
|
|
int items[MAX_ITEMS_PER_COMBO];
|
|
int v = 0, retcount = 0;
|
|
struct item_data * id = NULL;
|
|
int idx = 0;
|
|
|
|
if((retcount = itemdb_combo_split_atoi(str[0], items)) < 2) {
|
|
ShowError("itemdb_read_combos: line %d of \"%s\" doesn't have enough items to make for a combo (min:2), skipping.\n", lines, path);
|
|
continue;
|
|
}
|
|
|
|
/* validate */
|
|
for(v = 0; v < retcount; v++) {
|
|
if( !itemdb_exists(items[v]) ) {
|
|
ShowError("itemdb_read_combos: line %d of \"%s\" contains unknown item ID %d, skipping.\n", lines, path,items[v]);
|
|
break;
|
|
}
|
|
}
|
|
/* failed at some item */
|
|
if( v < retcount )
|
|
continue;
|
|
|
|
id = itemdb_exists(items[0]);
|
|
|
|
idx = id->combos_count;
|
|
|
|
/* first entry, create */
|
|
if( id->combos == NULL ) {
|
|
CREATE(id->combos, struct item_combo*, 1);
|
|
id->combos_count = 1;
|
|
} else {
|
|
RECREATE(id->combos, struct item_combo*, ++id->combos_count);
|
|
}
|
|
|
|
CREATE(id->combos[idx],struct item_combo,1);
|
|
|
|
id->combos[idx]->nameid = aMalloc( retcount * sizeof(unsigned short) );
|
|
id->combos[idx]->count = retcount;
|
|
id->combos[idx]->script = parse_script(str[1], path, lines, 0);
|
|
id->combos[idx]->id = count;
|
|
id->combos[idx]->isRef = false;
|
|
/* populate ->nameid field */
|
|
for( v = 0; v < retcount; v++ ) {
|
|
id->combos[idx]->nameid[v] = items[v];
|
|
}
|
|
|
|
/* populate the children to refer to this combo */
|
|
for( v = 1; v < retcount; v++ ) {
|
|
struct item_data * it;
|
|
int index;
|
|
|
|
it = itemdb_exists(items[v]);
|
|
|
|
index = it->combos_count;
|
|
|
|
if( it->combos == NULL ) {
|
|
CREATE(it->combos, struct item_combo*, 1);
|
|
it->combos_count = 1;
|
|
} else {
|
|
RECREATE(it->combos, struct item_combo*, ++it->combos_count);
|
|
}
|
|
|
|
CREATE(it->combos[index],struct item_combo,1);
|
|
|
|
/* we copy previously alloc'd pointers and just set it to reference */
|
|
memcpy(it->combos[index],id->combos[idx],sizeof(struct item_combo));
|
|
/* we flag this way to ensure we don't double-dealloc same data */
|
|
it->combos[index]->isRef = true;
|
|
}
|
|
idb_put(itemdb_combo,id->combos[idx]->id,id->combos[idx]);
|
|
}
|
|
count++;
|
|
}
|
|
|
|
fclose(fp);
|
|
|
|
ShowStatus("Done reading '"CL_WHITE"%lu"CL_RESET"' entries in '"CL_WHITE"item_combo_db"CL_RESET"'.\n", count);
|
|
|
|
return;
|
|
}
|
|
|
|
|
|
|
|
/*======================================
|
|
* Applies gender restrictions according to settings. [Skotlex]
|
|
*======================================*/
|
|
static int itemdb_gendercheck(struct item_data *id)
|
|
{
|
|
if (id->nameid == WEDDING_RING_M) //Grom Ring
|
|
return 1;
|
|
if (id->nameid == WEDDING_RING_F) //Bride Ring
|
|
return 0;
|
|
if (id->look == W_MUSICAL && id->type == IT_WEAPON) //Musical instruments are always male-only
|
|
return 1;
|
|
if (id->look == W_WHIP && id->type == IT_WEAPON) //Whips are always female-only
|
|
return 0;
|
|
|
|
return (battle_config.ignore_items_gender) ? 2 : id->sex;
|
|
}
|
|
/**
|
|
* [RRInd]
|
|
* For backwards compatibility, in Renewal mode, MATK from weapons comes from the atk slot
|
|
* We use a ':' delimiter which, if not found, assumes the weapon does not provide any matk.
|
|
**/
|
|
void itemdb_re_split_atoi(char *str, int *atk, int *matk) {
|
|
int i, val[2];
|
|
|
|
for (i=0; i<2; i++) {
|
|
if (!str) break;
|
|
val[i] = atoi(str);
|
|
str = strchr(str,':');
|
|
if (str)
|
|
*str++=0;
|
|
}
|
|
if( i == 0 ) {
|
|
*atk = *matk = 0;
|
|
return;//no data found
|
|
}
|
|
if( i == 1 ) {//Single Value, we assume it's the ATK
|
|
*atk = val[0];
|
|
*matk = 0;
|
|
return;
|
|
}
|
|
//We assume we have 2 values.
|
|
*atk = val[0];
|
|
*matk = val[1];
|
|
return;
|
|
}
|
|
/*==========================================
|
|
* processes one itemdb entry
|
|
*------------------------------------------*/
|
|
static bool itemdb_parse_dbrow(char** str, const char* source, int line, int scriptopt) {
|
|
/*
|
|
+----+--------------+---------------+------+-----------+------------+--------+--------+---------+-------+-------+------------+-------------+---------------+-----------------+--------------+-------------+------------+------+--------+--------------+----------------+
|
|
| 00 | 01 | 02 | 03 | 04 | 05 | 06 | 07 | 08 | 09 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 |
|
|
+----+--------------+---------------+------+-----------+------------+--------+--------+---------+-------+-------+------------+-------------+---------------+-----------------+--------------+-------------+------------+------+--------+--------------+----------------+
|
|
| id | name_english | name_japanese | type | price_buy | price_sell | weight | attack | defence | range | slots | equip_jobs | equip_upper | equip_genders | equip_locations | weapon_level | equip_level | refineable | view | script | equip_script | unequip_script |
|
|
+----+--------------+---------------+------+-----------+------------+--------+--------+---------+-------+-------+------------+-------------+---------------+-----------------+--------------+-------------+------------+------+--------+--------------+----------------+
|
|
*/
|
|
int nameid;
|
|
struct item_data* id;
|
|
|
|
nameid = atoi(str[0]);
|
|
if( nameid <= 0 )
|
|
{
|
|
ShowWarning("itemdb_parse_dbrow: Invalid id %d in line %d of \"%s\", skipping.\n", nameid, line, source);
|
|
return false;
|
|
}
|
|
|
|
//ID,Name,Jname,Type,Price,Sell,Weight,ATK,DEF,Range,Slot,Job,Job Upper,Gender,Loc,wLV,eLV,refineable,View
|
|
id = itemdb_load(nameid);
|
|
safestrncpy(id->name, str[1], sizeof(id->name));
|
|
safestrncpy(id->jname, str[2], sizeof(id->jname));
|
|
|
|
id->type = atoi(str[3]);
|
|
|
|
if( id->type < 0 || id->type == IT_UNKNOWN || id->type == IT_UNKNOWN2 || ( id->type > IT_SHADOWGEAR && id->type < IT_CASH ) || id->type >= IT_MAX )
|
|
{// catch invalid item types
|
|
ShowWarning("itemdb_parse_dbrow: Invalid item type %d for item %d. IT_ETC will be used.\n", id->type, nameid);
|
|
id->type = IT_ETC;
|
|
}
|
|
|
|
if (id->type == IT_DELAYCONSUME)
|
|
{ //Items that are consumed only after target confirmation
|
|
id->type = IT_USABLE;
|
|
id->flag.delay_consume = 1;
|
|
} else //In case of an itemdb reload and the item type changed.
|
|
id->flag.delay_consume = 0;
|
|
|
|
//When a particular price is not given, we should base it off the other one
|
|
//(it is important to make a distinction between 'no price' and 0z)
|
|
if ( str[4][0] )
|
|
id->value_buy = atoi(str[4]);
|
|
else
|
|
id->value_buy = atoi(str[5]) * 2;
|
|
|
|
if ( str[5][0] )
|
|
id->value_sell = atoi(str[5]);
|
|
else
|
|
id->value_sell = id->value_buy / 2;
|
|
/*
|
|
if ( !str[4][0] && !str[5][0])
|
|
{
|
|
ShowWarning("itemdb_parse_dbrow: No buying/selling price defined for item %d (%s), using 20/10z\n", nameid, id->jname);
|
|
id->value_buy = 20;
|
|
id->value_sell = 10;
|
|
} else
|
|
*/
|
|
if (id->value_buy/124. < id->value_sell/75.)
|
|
ShowWarning("itemdb_parse_dbrow: Buying/Selling [%d/%d] price of item %d (%s) allows Zeny making exploit through buying/selling at discounted/overcharged prices!\n",
|
|
id->value_buy, id->value_sell, nameid, id->jname);
|
|
|
|
id->weight = atoi(str[6]);
|
|
#ifdef RENEWAL
|
|
itemdb_re_split_atoi(str[7],&id->atk,&id->matk);
|
|
#else
|
|
id->atk = atoi(str[7]);
|
|
#endif
|
|
id->def = atoi(str[8]);
|
|
id->range = atoi(str[9]);
|
|
id->slot = atoi(str[10]);
|
|
|
|
if (id->slot > MAX_SLOTS)
|
|
{
|
|
ShowWarning("itemdb_parse_dbrow: Item %d (%s) specifies %d slots, but the server only supports up to %d. Using %d slots.\n", nameid, id->jname, id->slot, MAX_SLOTS, MAX_SLOTS);
|
|
id->slot = MAX_SLOTS;
|
|
}
|
|
|
|
itemdb_jobid2mapid(id->class_base, (unsigned int)strtoul(str[11],NULL,0));
|
|
id->class_upper = atoi(str[12]);
|
|
id->sex = atoi(str[13]);
|
|
id->equip = atoi(str[14]);
|
|
|
|
if (!id->equip && itemdb_isequip2(id))
|
|
{
|
|
ShowWarning("Item %d (%s) is an equipment with no equip-field! Making it an etc item.\n", nameid, id->jname);
|
|
id->type = IT_ETC;
|
|
}
|
|
|
|
if( id->type != IT_SHADOWGEAR && id->equip&EQP_SHADOW_GEAR )
|
|
{
|
|
ShowWarning("Item %d (%s) have invalid equipment slot! Making it an etc item.\n", nameid, id->jname);
|
|
id->type = IT_ETC;
|
|
}
|
|
|
|
id->wlv = cap_value(atoi(str[15]), REFINE_TYPE_ARMOR, REFINE_TYPE_MAX);
|
|
#ifdef RENEWAL
|
|
itemdb_re_split_atoi(str[16],&id->elv,&id->elvmax);
|
|
#else
|
|
id->elv = atoi(str[16]);
|
|
#endif
|
|
id->flag.no_refine = atoi(str[17]) ? 0 : 1; //FIXME: verify this
|
|
id->look = atoi(str[18]);
|
|
|
|
id->flag.available = 1;
|
|
id->view_id = 0;
|
|
id->sex = itemdb_gendercheck(id); //Apply gender filtering.
|
|
|
|
if (id->script) {
|
|
script_free_code(id->script);
|
|
id->script = NULL;
|
|
}
|
|
if (id->equip_script) {
|
|
script_free_code(id->equip_script);
|
|
id->equip_script = NULL;
|
|
}
|
|
if (id->unequip_script) {
|
|
script_free_code(id->unequip_script);
|
|
id->unequip_script = NULL;
|
|
}
|
|
|
|
if (*str[19])
|
|
id->script = parse_script(str[19], source, line, scriptopt);
|
|
if (*str[20])
|
|
id->equip_script = parse_script(str[20], source, line, scriptopt);
|
|
if (*str[21])
|
|
id->unequip_script = parse_script(str[21], source, line, scriptopt);
|
|
|
|
return true;
|
|
}
|
|
|
|
/*==========================================
|
|
* Reading item from item db
|
|
* item_db2 overwriting item_db
|
|
*------------------------------------------*/
|
|
static int itemdb_readdb(void)
|
|
{
|
|
const char* filename[] = {
|
|
DBPATH"item_db.txt",
|
|
"item_db2.txt" };
|
|
|
|
int fi;
|
|
|
|
for( fi = 0; fi < ARRAYLENGTH(filename); ++fi ) {
|
|
uint32 lines = 0, count = 0;
|
|
char line[1024];
|
|
|
|
char path[256];
|
|
FILE* fp;
|
|
|
|
sprintf(path, "%s/%s", db_path, filename[fi]);
|
|
fp = fopen(path, "r");
|
|
if( fp == NULL ) {
|
|
ShowWarning("itemdb_readdb: File not found \"%s\", skipping.\n", path);
|
|
continue;
|
|
}
|
|
|
|
// process rows one by one
|
|
while(fgets(line, sizeof(line), fp))
|
|
{
|
|
char *str[32], *p;
|
|
int i;
|
|
lines++;
|
|
if(line[0] == '/' && line[1] == '/')
|
|
continue;
|
|
memset(str, 0, sizeof(str));
|
|
|
|
p = line;
|
|
while( ISSPACE(*p) )
|
|
++p;
|
|
if( *p == '\0' )
|
|
continue;// empty line
|
|
for( i = 0; i < 19; ++i )
|
|
{
|
|
str[i] = p;
|
|
p = strchr(p,',');
|
|
if( p == NULL )
|
|
break;// comma not found
|
|
*p = '\0';
|
|
++p;
|
|
}
|
|
|
|
if( p == NULL )
|
|
{
|
|
ShowError("itemdb_readdb: Insufficient columns in line %d of \"%s\" (item with id %d), skipping.\n", lines, path, atoi(str[0]));
|
|
continue;
|
|
}
|
|
|
|
// Script
|
|
if( *p != '{' )
|
|
{
|
|
ShowError("itemdb_readdb: Invalid format (Script column) in line %d of \"%s\" (item with id %d), skipping.\n", lines, path, atoi(str[0]));
|
|
continue;
|
|
}
|
|
str[19] = p;
|
|
p = strstr(p+1,"},");
|
|
if( p == NULL )
|
|
{
|
|
ShowError("itemdb_readdb: Invalid format (Script column) in line %d of \"%s\" (item with id %d), skipping.\n", lines, path, atoi(str[0]));
|
|
continue;
|
|
}
|
|
p[1] = '\0';
|
|
p += 2;
|
|
|
|
// OnEquip_Script
|
|
if( *p != '{' )
|
|
{
|
|
ShowError("itemdb_readdb: Invalid format (OnEquip_Script column) in line %d of \"%s\" (item with id %d), skipping.\n", lines, path, atoi(str[0]));
|
|
continue;
|
|
}
|
|
str[20] = p;
|
|
p = strstr(p+1,"},");
|
|
if( p == NULL )
|
|
{
|
|
ShowError("itemdb_readdb: Invalid format (OnEquip_Script column) in line %d of \"%s\" (item with id %d), skipping.\n", lines, path, atoi(str[0]));
|
|
continue;
|
|
}
|
|
p[1] = '\0';
|
|
p += 2;
|
|
|
|
// OnUnequip_Script (last column)
|
|
if( *p != '{' )
|
|
{
|
|
ShowError("itemdb_readdb: Invalid format (OnUnequip_Script column) in line %d of \"%s\" (item with id %d), skipping.\n", lines, path, atoi(str[0]));
|
|
continue;
|
|
}
|
|
str[21] = p;
|
|
|
|
if ( str[21][strlen(str[21])-2] != '}' ) {
|
|
/* lets count to ensure it's not something silly e.g. a extra space at line ending */
|
|
int v, lcurly = 0, rcurly = 0;
|
|
|
|
for( v = 0; v < strlen(str[21]); v++ ) {
|
|
if( str[21][v] == '{' )
|
|
lcurly++;
|
|
else if ( str[21][v] == '}' )
|
|
rcurly++;
|
|
}
|
|
|
|
if( lcurly != rcurly ) {
|
|
ShowError("itemdb_readdb: Mismatching curly braces in line %d of \"%s\" (item with id %d), skipping.\n", lines, path, atoi(str[0]));
|
|
continue;
|
|
}
|
|
}
|
|
|
|
if (!itemdb_parse_dbrow(str, path, lines, 0))
|
|
continue;
|
|
|
|
count++;
|
|
}
|
|
|
|
fclose(fp);
|
|
|
|
ShowStatus("Done reading '"CL_WHITE"%lu"CL_RESET"' entries in '"CL_WHITE"%s"CL_RESET"'.\n", count, filename[fi]);
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
/*======================================
|
|
* item_db table reading
|
|
*======================================*/
|
|
static int itemdb_read_sqldb(void) {
|
|
|
|
const char* item_db_name[] = {
|
|
#ifdef RENEWAL
|
|
item_db_re_db,
|
|
#else
|
|
item_db_db,
|
|
#endif
|
|
item_db2_db };
|
|
int fi;
|
|
|
|
for( fi = 0; fi < ARRAYLENGTH(item_db_name); ++fi ) {
|
|
uint32 lines = 0, count = 0;
|
|
|
|
// retrieve all rows from the item database
|
|
if( SQL_ERROR == Sql_Query(mmysql_handle, "SELECT * FROM `%s`", item_db_name[fi]) ) {
|
|
Sql_ShowDebug(mmysql_handle);
|
|
continue;
|
|
}
|
|
|
|
// process rows one by one
|
|
while( SQL_SUCCESS == Sql_NextRow(mmysql_handle) ) {// wrap the result into a TXT-compatible format
|
|
char* str[22];
|
|
char* dummy = "";
|
|
int i;
|
|
++lines;
|
|
for( i = 0; i < 22; ++i ) {
|
|
Sql_GetData(mmysql_handle, i, &str[i], NULL);
|
|
if( str[i] == NULL )
|
|
str[i] = dummy; // get rid of NULL columns
|
|
}
|
|
|
|
if (!itemdb_parse_dbrow(str, item_db_name[fi], lines, SCRIPT_IGNORE_EXTERNAL_BRACKETS))
|
|
continue;
|
|
++count;
|
|
}
|
|
|
|
// free the query result
|
|
Sql_FreeResult(mmysql_handle);
|
|
|
|
ShowStatus("Done reading '"CL_WHITE"%lu"CL_RESET"' entries in '"CL_WHITE"%s"CL_RESET"'.\n", count, item_db_name[fi]);
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
/*==========================================
|
|
* Unique item ID function
|
|
* Only one operation by once
|
|
* Flag:
|
|
* 0 return new id
|
|
* 1 set new value, checked with current value
|
|
* 2 set new value bypassing anything
|
|
* 3/other return last value
|
|
*------------------------------------------*/
|
|
uint64 itemdb_unique_id(int8 flag, int64 value) {
|
|
static uint64 item_uid = 0;
|
|
|
|
if(flag)
|
|
{
|
|
if(flag == 1)
|
|
{ if(item_uid < value)
|
|
return (item_uid = value);
|
|
}else if(flag == 2)
|
|
return (item_uid = value);
|
|
|
|
return item_uid;
|
|
}
|
|
|
|
return ++item_uid;
|
|
}
|
|
int itemdb_uid_load(){
|
|
|
|
char * uid;
|
|
if (SQL_ERROR == Sql_Query(mmysql_handle, "SELECT `value` FROM `interreg` WHERE `varname`='unique_id'"))
|
|
Sql_ShowDebug(mmysql_handle);
|
|
|
|
if( SQL_SUCCESS != Sql_NextRow(mmysql_handle) )
|
|
{
|
|
ShowError("itemdb_uid_load: Unable to fetch unique_id data\n");
|
|
Sql_FreeResult(mmysql_handle);
|
|
return -1;
|
|
}
|
|
|
|
Sql_GetData(mmysql_handle, 0, &uid, NULL);
|
|
itemdb_unique_id(1, (uint64)strtoull(uid, NULL, 10));
|
|
Sql_FreeResult(mmysql_handle);
|
|
|
|
return 0;
|
|
}
|
|
|
|
/*==========================================
|
|
* Check if the item is restricted by item_noequip.txt (return):
|
|
* true - can't be used
|
|
* false - can be used
|
|
*------------------------------------------*/
|
|
bool itemdb_isNoEquip(struct item_data *id, uint16 m) {
|
|
if (!id->flag.no_equip)
|
|
return false;
|
|
/* on restricted maps the item is consumed but the effect is not used */
|
|
if ((!map_flag_vs(m) && id->flag.no_equip&1) || // Normal
|
|
(map[m].flag.pvp && id->flag.no_equip&2) || // PVP
|
|
(map_flag_gvg(m) && id->flag.no_equip&4) || // GVG
|
|
(map[m].flag.battleground && id->flag.no_equip&8) || // Battleground
|
|
(map[m].flag.restricted && id->flag.no_equip&(8*map[m].zone)) // Zone restriction
|
|
)
|
|
return true;
|
|
return false;
|
|
}
|
|
|
|
/*====================================
|
|
* read all item-related databases
|
|
*------------------------------------*/
|
|
static void itemdb_read(void) {
|
|
|
|
if (db_use_sqldbs)
|
|
itemdb_read_sqldb();
|
|
else
|
|
itemdb_readdb();
|
|
|
|
itemdb_read_combos();
|
|
itemdb_read_itemgroup();
|
|
sv_readdb(db_path, "item_avail.txt", ',', 2, 2, -1, &itemdb_read_itemavail);
|
|
sv_readdb(db_path, DBPATH"item_noequip.txt", ',', 2, 2, -1, &itemdb_read_noequip);
|
|
sv_readdb(db_path, DBPATH"item_trade.txt", ',', 3, 3, -1, &itemdb_read_itemtrade);
|
|
sv_readdb(db_path, DBPATH"item_delay.txt", ',', 2, 2, -1, &itemdb_read_itemdelay);
|
|
sv_readdb(db_path, "item_stack.txt", ',', 3, 3, -1, &itemdb_read_stack);
|
|
sv_readdb(db_path, DBPATH"item_buyingstore.txt", ',', 1, 1, -1, &itemdb_read_buyingstore);
|
|
sv_readdb(db_path, "item_nouse.txt", ',', 3, 3, -1, &itemdb_read_nouse);
|
|
|
|
itemdb_uid_load();
|
|
}
|
|
|
|
/*==========================================
|
|
* Initialize / Finalize
|
|
*------------------------------------------*/
|
|
|
|
/// Destroys the item_data.
|
|
static void destroy_item_data(struct item_data* self, bool free_self)
|
|
{
|
|
if( self == NULL )
|
|
return;
|
|
// free scripts
|
|
if( self->script )
|
|
script_free_code(self->script);
|
|
if( self->equip_script )
|
|
script_free_code(self->equip_script);
|
|
if( self->unequip_script )
|
|
script_free_code(self->unequip_script);
|
|
if( self->combos_count ) {
|
|
int i;
|
|
for( i = 0; i < self->combos_count; i++ ) {
|
|
if( !self->combos[i]->isRef ) {
|
|
aFree(self->combos[i]->nameid);
|
|
script_free_code(self->combos[i]->script);
|
|
}
|
|
aFree(self->combos[i]);
|
|
}
|
|
aFree(self->combos);
|
|
}
|
|
#if defined(DEBUG)
|
|
// trash item
|
|
memset(self, 0xDD, sizeof(struct item_data));
|
|
#endif
|
|
// free self
|
|
if( free_self )
|
|
aFree(self);
|
|
}
|
|
|
|
/**
|
|
* @see DBApply
|
|
*/
|
|
static int itemdb_final_sub(DBKey key, DBData *data, va_list ap)
|
|
{
|
|
struct item_data *id = db_data2ptr(data);
|
|
|
|
if( id != &dummy_item )
|
|
destroy_item_data(id, true);
|
|
|
|
return 0;
|
|
}
|
|
|
|
void itemdb_reload(void)
|
|
{
|
|
struct s_mapiterator* iter;
|
|
struct map_session_data* sd;
|
|
|
|
int i,d,k;
|
|
|
|
// clear the previous itemdb data
|
|
for( i = 0; i < ARRAYLENGTH(itemdb_array); ++i )
|
|
if( itemdb_array[i] )
|
|
destroy_item_data(itemdb_array[i], true);
|
|
|
|
itemdb_other->clear(itemdb_other, itemdb_final_sub);
|
|
db_clear(itemdb_combo);
|
|
|
|
memset(itemdb_array, 0, sizeof(itemdb_array));
|
|
|
|
// read new data
|
|
itemdb_read();
|
|
cashshop_reloaddb();
|
|
|
|
//Epoque's awesome @reloaditemdb fix - thanks! [Ind]
|
|
//- Fixes the need of a @reloadmobdb after a @reloaditemdb to re-link monster drop data
|
|
for( i = 0; i < MAX_MOB_DB; i++ ) {
|
|
struct mob_db *entry;
|
|
if( !((i < 1324 || i > 1363) && (i < 1938 || i > 1946)) )
|
|
continue;
|
|
entry = mob_db(i);
|
|
for(d = 0; d < MAX_MOB_DROP; d++) {
|
|
struct item_data *id;
|
|
if( !entry->dropitem[d].nameid )
|
|
continue;
|
|
id = itemdb_search(entry->dropitem[d].nameid);
|
|
|
|
for (k = 0; k < MAX_SEARCH; k++) {
|
|
if (id->mob[k].chance <= entry->dropitem[d].p)
|
|
break;
|
|
}
|
|
|
|
if (k == MAX_SEARCH)
|
|
continue;
|
|
|
|
if (id->mob[k].id != i)
|
|
memmove(&id->mob[k+1], &id->mob[k], (MAX_SEARCH-k-1)*sizeof(id->mob[0]));
|
|
id->mob[k].chance = entry->dropitem[d].p;
|
|
id->mob[k].id = i;
|
|
}
|
|
}
|
|
|
|
// readjust itemdb pointer cache for each player
|
|
iter = mapit_geteachpc();
|
|
for( sd = (struct map_session_data*)mapit_first(iter); mapit_exists(iter); sd = (struct map_session_data*)mapit_next(iter) ) {
|
|
memset(sd->item_delay, 0, sizeof(sd->item_delay)); // reset item delays
|
|
pc_setinventorydata(sd);
|
|
pc_check_available_item(sd); // Check for invalid(ated) items.
|
|
/* clear combo bonuses */
|
|
if( sd->combos.count ) {
|
|
aFree(sd->combos.bonus);
|
|
aFree(sd->combos.id);
|
|
sd->combos.bonus = NULL;
|
|
sd->combos.id = NULL;
|
|
sd->combos.count = 0;
|
|
if( pc_load_combo(sd) > 0 )
|
|
status_calc_pc(sd,0);
|
|
}
|
|
|
|
}
|
|
mapit_free(iter);
|
|
}
|
|
|
|
void do_final_itemdb(void)
|
|
{
|
|
int i;
|
|
|
|
for( i = 0; i < ARRAYLENGTH(itemdb_array); ++i )
|
|
if( itemdb_array[i] )
|
|
destroy_item_data(itemdb_array[i], true);
|
|
|
|
itemdb_other->destroy(itemdb_other, itemdb_final_sub);
|
|
destroy_item_data(&dummy_item, false);
|
|
db_destroy(itemdb_combo);
|
|
}
|
|
|
|
int do_init_itemdb(void) {
|
|
memset(itemdb_array, 0, sizeof(itemdb_array));
|
|
itemdb_other = idb_alloc(DB_OPT_BASE);
|
|
itemdb_combo = idb_alloc(DB_OPT_BASE);
|
|
create_dummy_data(); //Dummy data item.
|
|
itemdb_read();
|
|
|
|
return 0;
|
|
}
|