rathena/sql-files/upgrades/upgrade_20150211_skillset.sql
Cydh Ramdh 9d3d34205f Skill DB clean ups
* Changed skill_db array to better memory allocation.
* Reduced MAX_SKILL_LEVEL from 100 to 10 (part of Hercules 0f4a50d135), also has changes on skill_get checks for skill level that more than 10.
* Reduced MAX_SKILL from 5020 to 1200 (actually only 1109 skills are used).
* Added macros for checking Homunculus, Guild, Mercenary, & Elemental skill ranges.
* Added skill check & index validation when player logged in and when @reloadskilldb.
* Corrected `enum e_skill_flag` order for SKILL_FLAG_REPLACED_LV_0's sake.
* Merged 'addtoskill' script command just as alias of 'skill' script command.
* Fixed #277
* Changed 'skill' script command flag to constant value

Signed-off-by: Cydh Ramdh <house.bad@gmail.com>

NOTE:
* Decreased memory usage by map-server reduced up to 50 MB.
* Decreased memory for each player because of mmo_charstatus::skill[] only has 1200 array, before is 5020.
* Please use skill_get_index() for accessing sd->status.skill[] or skill_db[], don't reckless use skill_id as array index.
* Please import upgrade_20150211_skillset.sql

Signed-off-by: Cydh Ramdh <house.bad@gmail.com>
2015-02-12 15:50:50 +07:00

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-- Resetting all `lv` of skills that has `flag` >= 3 (the skill that its `learned_lv` has been changed by script or special case by `learned_lv` + SKILL_FLAG_REPLACED_LV_0)
-- If there's ALL_INCCARRY and ALL_BUYING_STORE, set the `flag` to SKILL_FLAG_PERM_GRANTED (new value is 3), those are exclusive skills given in our official scripts!
UPDATE `skill` SET `lv` = `flag` - 3 WHERE `flag` >= 3;
UPDATE `skill` SET `flag` = 0 WHERE `flag` >= 3;
UPDATE `skill` SET `flag` = 3 WHERE `id` = 681 OR `id` = 2535;