236 lines
4.9 KiB
C++
236 lines
4.9 KiB
C++
// Copyright (c) rAthena Dev Teams - Licensed under GNU GPL
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// For more information, see LICENCE in the main folder
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#include "clan.hpp"
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#include <cstring> //memset
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#include <common/cbasetypes.hpp>
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#include <common/malloc.hpp>
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#include <common/mmo.hpp>
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#include <common/nullpo.hpp>
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#include <common/showmsg.hpp>
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#include "battle.hpp"
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#include "clif.hpp"
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#include "instance.hpp"
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#include "intif.hpp"
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#include "log.hpp"
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#include "pc.hpp"
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#include "script.hpp"
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#include "status.hpp"
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static DBMap* clan_db; // int clan_id -> struct clan*
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void do_init_clan(){
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clan_db = idb_alloc(DB_OPT_RELEASE_DATA);
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}
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void do_final_clan(){
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db_destroy(clan_db);
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}
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void clan_load_clandata( int count, struct clan* clans ){
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int i,j;
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nullpo_retv( clans );
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for( i = 0, j = 0; i < count; i++, clans++ ){
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struct clan* clan = clans;
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struct clan* clanCopy;
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clanCopy = (struct clan*)aMalloc( sizeof( struct clan ) );
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if( clanCopy == nullptr ){
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ShowError("Memory could not be allocated for a clan.\n");
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break;
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}
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memcpy( clanCopy, clan, sizeof( struct clan ) );
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memset( clanCopy->members, 0, sizeof( clanCopy->members ) );
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idb_put( clan_db, clanCopy->id, clanCopy );
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j++;
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}
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ShowStatus( "Received '" CL_WHITE "%d" CL_RESET "' clans from char-server.\n", j );
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}
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struct clan* clan_search( int id ){
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return (struct clan*)idb_get(clan_db,id);
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}
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struct clan* clan_searchname( const char* name ){
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struct clan* c;
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DBIterator *iter = db_iterator(clan_db);
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for( c = (struct clan*)dbi_first(iter); dbi_exists(iter); c = (struct clan*)dbi_next(iter) ){
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if( strncmpi( c->name, name, NAME_LENGTH ) == 0 ){
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break;
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}
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}
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dbi_destroy(iter);
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return c;
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}
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map_session_data* clan_getavailablesd( struct clan& clan ){
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int i;
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ARR_FIND( 0, clan.max_member, i, clan.members[i] != nullptr );
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return ( i < clan.max_member ) ? clan.members[i] : nullptr;
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}
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int clan_getMemberIndex( struct clan* clan, uint32 account_id ){
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int i;
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nullpo_retr(-1,clan);
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ARR_FIND( 0, clan->max_member, i, clan->members[i] != nullptr && clan->members[i]->status.account_id == account_id );
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if( i == clan->max_member ){
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return -1;
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}else{
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return i;
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}
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}
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int clan_getNextFreeMemberIndex( struct clan* clan ){
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int i;
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nullpo_retr(-1,clan);
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ARR_FIND( 0, clan->max_member, i, clan->members[i] == nullptr );
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if( i == clan->max_member ){
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return -1;
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}else{
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return i;
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}
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}
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void clan_member_joined( map_session_data& sd ){
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if( sd.clan != nullptr ){
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clif_clan_basicinfo( sd );
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clif_clan_onlinecount( *sd.clan );
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return;
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}
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struct clan* clan = clan_search( sd.status.clan_id );
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if( clan == nullptr ){
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return;
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}
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int index = clan_getNextFreeMemberIndex( clan );
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if( index >= 0 ){
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sd.clan = clan;
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clan->members[index] = &sd;
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clan->connect_member++;
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clif_clan_basicinfo(sd);
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intif_clan_member_joined(clan->id);
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clif_clan_onlinecount( *clan );
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}
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}
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void clan_member_left( map_session_data& sd ){
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struct clan* clan = sd.clan;
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if( clan == nullptr ){
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return;
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}
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int index = clan_getMemberIndex( clan, sd.status.account_id );
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if( index >= 0 ){
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clan->members[index] = nullptr;
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clan->connect_member--;
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intif_clan_member_left(clan->id);
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clif_clan_onlinecount( *clan );
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}
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}
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bool clan_member_join( map_session_data& sd, int clan_id, uint32 account_id, uint32 char_id ){
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struct clan *clan = clan_search( clan_id );
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if( clan == nullptr ){
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return false;
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}
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if( sd.status.account_id != account_id || sd.status.char_id != char_id || sd.status.clan_id != 0 ){
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return false;
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}
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if( clan->instance_id > 0 && battle_config.instance_block_invite ){
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return false;
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}
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sd.status.clan_id = clan->id;
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clan_member_joined(sd);
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return true;
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}
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bool clan_member_leave( map_session_data& sd, int clan_id, uint32 account_id, uint32 char_id ){
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if( sd.status.account_id != account_id || sd.status.char_id != char_id || sd.status.clan_id != clan_id ){
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return false;
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}
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struct clan* clan = sd.clan;
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if( clan == nullptr ){
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return false;
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}
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if( clan->instance_id > 0 && battle_config.instance_block_leave ){
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return false;
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}
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clan_member_left(sd);
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sd.clan = nullptr;
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sd.status.clan_id = 0;
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clif_clan_leave(sd);
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return true;
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}
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void clan_recv_message( int clan_id, uint32 account_id, const char *mes, size_t len ){
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struct clan *clan = clan_search( clan_id );
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if( clan == nullptr ){
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return;
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}
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clif_clan_message( *clan, mes, len );
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}
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void clan_send_message( map_session_data& sd, const char *mes, size_t len ){
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if( sd.clan == nullptr ){
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return;
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}
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intif_clan_message( sd.status.clan_id, sd.status.account_id, mes, len );
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clan_recv_message( sd.status.clan_id, sd.status.account_id, mes, len );
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log_chat( LOG_CHAT_CLAN, sd.status.clan_id, sd.status.char_id, sd.status.account_id, mapindex_id2name( sd.mapindex ), sd.bl.x, sd.bl.y, nullptr, mes );
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}
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int clan_get_alliance_count( struct clan& clan, int flag ){
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int count = 0;
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for( int i = 0; i < MAX_CLANALLIANCE; i++ ){
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if( clan.alliance[i].clan_id > 0 && clan.alliance[i].opposition == flag ){
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count++;
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}
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}
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return count;
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}
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