
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@5763 54d463be-8e91-2dee-dedb-b68131a5f0ec
184 lines
7.2 KiB
Plaintext
184 lines
7.2 KiB
Plaintext
//===== eAthena Script =======================================
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//= Item Quest NPCs located in Geffen
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//===== By: ==================================================
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//= kobra_k88
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//===== Current Version: =====================================
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//= 1.1
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//===== Compatible With: =====================================
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//= eAthena 7.15 +
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//===== Description: =========================================
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//= Welding Mask and Headset Quests.
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//===== Additional Comments: =================================
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//= 1.1 Fixed exploits [Lupus]
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//============================================================
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//==============================================================================================//
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// Blacksmith: 'Welding Mask' Quest
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//==============================================================================================//
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geffen_in.gat,144,166,4 script Blacksmith 63,{
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mes "[Blacksmith]";
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mes "Who am I?!........";
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emotion e_gasp;
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next;
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mes "[Blacksmith]";
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mes "Iam the one and only Veteran Blacksmith here!! Haven't you heard???";
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mes "I've been working for 30 years in this hot, bloody, Hellfire!";
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emotion e_no1;
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next;
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mes "[Blacksmith]";
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mes "Since I became a Blacksmith, I invented something really incredible..... wanna hear about it?";
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next;
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menu "I'd love to.",-, "Well, not really....",M_No;
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mes "[Blacksmith]";
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mes "Blacksmiths are always welding metals under the HOTEST and must grueling conditions!";
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mes "The tremendous heat from the metals is so intense that it almost feels as if your face is going to burn off....";
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emotion e_omg;
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next;
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mes "[Blacksmith]";
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mes "But with my great invention, Blacksmiths no longer have to fear their faces catching on fire! I call it the ^3355FF' Welding Mask'^000000!!";
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emotion e_ic;
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next;
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mes "[Blacksmith]";
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mes "By wearing this over ones face, one will be fully protected from scorching heat and flying debirs.";
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next;
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mes "[Blacksmith]";
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mes "So what do you think? For ^4455FF'50 Steels'^000000 and only ^4455FF2000 Zeny^000000, I can make you one.";
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next;
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menu "Hm.. Not bad. Alright.",-, "No thanks. I'd have no use for it.",sM_No;
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mes "[Blacksmith]";
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if(countitem(999) < 50 || Zeny < 2000) goto sL_NotEnuf;
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delitem 999,50;
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set Zeny, Zeny - 2000;
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mes "Great! I'll make one right away.......";
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next;
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mes "~!clonk!~!clank!~!bang!~ ~!clonk!~!clank!~!bang!~";
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next;
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mes "[Blacksmith]";
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mes "Here you are, your very own Welding Mask! It was a pleasure doing buisness with you!";
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getitem 2292,1;
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close;
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sL_NotEnuf:
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mes "Listen here.... I said I needed ^4455FF'50 Steels'^000000 and ^4455FF2000 Zeny^000000 to make you a Welding Mask.";
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emotion e_swt;
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close;
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sM_No:
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mes "[Blacksmith]";
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mes "Oh man... Your gonna regret not getting one. Trust me sooner or later you're gonna need a ^5555FFWelding Mask^000000.";
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mes "Everybody does.....";
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close;
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M_No:
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mes "[Blacksmith]";
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mes "Well then, stop wasting my time!";
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emotion e_pif;
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close;
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}
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//=============================================================================================//
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// Eric: Headset Quest
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//=============================================================================================//
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geffen_in.gat,30,71,4 script Eric 83,{
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mes "[Eric]";
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mes "Please listen to the story of my blessed grand father...";
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emotion e_sob;
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next;
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menu "Listen.",-, "Ask about Items needed.",M_Ask, "Make.",M_Make, "End Conversation.",M_End;
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mes "[Eric]";
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mes "My grand father passed away few years ago.... he was very special to me.....";
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next;
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mes "[Eric]";
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mes "For as long as I can remember, he was always there for me.";
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mes "He even took better care of me than did my own father, who was always busy with work.";
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next;
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mes "[Eric]";
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mes "To me, my grand father's library was always like a 'Fairyland'.";
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mes "I spent most of my time there and I learned a lot of things from his vast collection of books";
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next;
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mes "[Eric]";
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mes "Grand father was interested in alchemy and music, so his library was filled with many books on these subjects.";
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next;
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mes "[Eric]";
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mes "One day while I was in grand fathers library, I discovered an interesting design sheet.....";
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mes "It was a design for what look liked 'Ear Muffs'.... underneath the drawing was a description that read:";
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next;
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mes "[Eric]";
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mes "'When worn on over the ears, anything from music to the faintest whispers can be heard.";
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mes "The sounds are transmitted to the ears through a thin wire. Project Name: ^5555FFHeadset^000000";
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next;
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mes "[Eric]";
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mes "It was a project that my grand father was working on before he passed away.... unfortunately he was never able to finish it.....";
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next;
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mes "[Eric]";
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mes "That's why I made up my mind to pick up where he left off and finish his beloved project!";
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mes "I met with a few Alchemists and asked them to create a working prototype based on his plans.";
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next;
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mes "[Eric]";
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mes "But they were not able to understand my grand fathers concepts and therefore could not help me.";
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next;
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mes "[Eric]";
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mes "Even so I did not give up and decided to make it myself. So I studied and researched for many years....";
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mes "And now I have a full working knowledge of my grand fathers invention, the ^5555FFHeadset^000000!!";
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next;
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mes "[Eric]";
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mes "Yet there is still one obsticale that is keeping me from making it.... I do not have the materials necessary to make my grand fathers invention!";
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next;
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mes "[Eric]";
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mes "My only goal in life is to realize my grand fathers ideas and pay tribute to the man I hold so dear to my heart.......";
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emotion e_sob;
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next;
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mes "[Eric]";
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mes "If only I had those materials.... Hmm... would you be iterested in this project? All I ask is that you gather the right items for me....";
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emotion e_hmm;
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close;
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M_Ask:
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mes "[Eric]";
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mes "These are items needed for grand father's Headset:";
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mes "^3355FFSteel^000000 ^FF555540^000000";
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mes "^3355FFOridecon^000000 ^FF55551^000000";
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mes "^3355FFAlcohol^000000 ^FF55551^000000";
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mes "^3355FFCoal^000000 ^FF55551^000000";
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close;
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M_Make:
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mes "[Eric]";
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if(countitem(999) < 40 || countitem(984) < 1 || countitem(970)<1 || countitem(1003) < 1) goto L_NotEnuf;
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delitem 999,40;
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delitem 984,1;
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delitem 970,1;
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delitem 1003,1;
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mes "Oh this is GREAT!! You have all of the materials I need to make my grandfather's Headset!";
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emotion e_ic;
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next;
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mes "[Eric]";
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mes "Give me a few minutes to assemble it...............";
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next;
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getitem 5001,1;
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mes "[Eric]";
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mes "FINALLY!! It's complete! My grand father's Headset! Please take them... without your help this wouldn't have been possible.";
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emotion e_gasp;
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next;
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mes "[Eric]";
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mes "Thank so very much! Because of you, I could fullfill my grand father's wish. I just know he's smiling down on me from Heaven.....";
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emotion e_thx;
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close;
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L_NotEnuf:
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mes "Thank you for trying to help me but..... you don't seem to have all of the items I need.....";
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emotion e_swt;
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close;
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M_End:
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mes "[Eric]";
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mes "Farewell..... boo hoo....";
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emotion e_sob;
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close;
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}
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