1167 lines
39 KiB
Plaintext
1167 lines
39 KiB
Plaintext
//===== rAthena Script =======================================
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//= Instance: Villa of High Priest.
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//===== Description: =========================================
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//- [Walkthrough conversion]
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//- Part of the episode 18.1 main quest.
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//===== Changelogs: ==========================================
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//= 1.0 First version. [Capuche]
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//============================================================
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// Main Quest: Step 61.
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oz_dun01,219,117,5 script(CLOAKED) Aira#c12_01 4_M_BRZ_JACI,{
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if (ep18_1_main == 54) {
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.@md_name$ = "Villa of High Priest";
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mes "[Aira]";
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mes "The entrance to the villa? The key is the entrance.";
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mes "Some kind of movement magic? There is something like that.";
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mes "When you're ready, shall I guide you to the villa?";
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next;
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mes "[Aira]";
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mes "And because you never know what's going to happen inside.";
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mes "If you have a colleague, I suggest you join them.";
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next;
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switch( select( "Apply for '" + .@md_name$ + "'.", "Enter '" + .@md_name$ + "'." ) ) {
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case 1:
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if (getcharid(1) == 0 || is_party_leader() == false) {
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mes "^4d4dff This is a memorial event.";
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mes "Memorial dungeon requests must be made as a party leader.^000000";
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close;
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}
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mes "[Aira]";
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mes "I'll see you then.";
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if (instance_create(.@md_name$) < 0) {
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mes "Party: " + getpartyname(getcharid(1)) + "";
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mes "Leader: " + strcharinfo(0) + "";
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mes "^0000ff" + .@md_name$ + " ^000000- Unknown error";
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close;
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}
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close;
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case 2:
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switch( instance_enter(.@md_name$) ) {
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case IE_OTHER:
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mes "[Aira]";
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mes "^ff0000An unknown error occurred.^000000";
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close;
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case IE_NOINSTANCE:
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mes "[Aira]";
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mes "^ff0000Your party leader has not yet created the dungeon.^000000";
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close;
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case IE_NOMEMBER:
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mes "[Aira]";
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mes "^ff0000Only a member of the party can enter the Memorial Dungeon.^000000";
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close;
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case IE_OK:
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mapannounce "oz_dun01", "" + strcharinfo(0) + " of the party, " + getpartyname( getcharid(1) ) + ", is entering " + .@md_name$ + ".",bc_map,"0x00ff99",FW_NORMAL,12;
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// warp "1@adv",123,17;
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end;
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}
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}
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}
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end;
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}
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// warps
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1@adv,63,142,0 warp #left_room_in 1,1,1@adv,56,142
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1@adv,60,142,0 warp #left_room_out 1,1,1@adv,66,142
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1@adv,185,142,0 warp #right_room_in 1,1,1@adv,190,142
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1@adv,187,142,0 warp #right_room_out 1,1,1@adv,182,142
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1@adv,173,142,0 warp #center_room_in 1,1,1@adv,167,142
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1@adv,171,142,0 warp #center_room_out 1,1,1@adv,177,142
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1@adv,123,309,0 warp #boss_in 1,1,1@adv,123,321
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1@adv,123,312,0 warp #boss_out 1,1,oz_dun01,220,112
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1@adv,122,20,5 script Aira#aira01 4_M_BRZ_JACI,{
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npctalk "Don't worry about me, I'll stay near the door and leave immediately if it's dangerous.";
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end;
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OnInstanceInit:
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'adv_step = 0;
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'Knight_left = 0;
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'Knight_righ = 0;
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'flower_num = rand(1,5);
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'map_adv$ = instance_mapname("1@adv");
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disablenpc instance_npcname("Miriam#miriam02");
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disablenpc instance_npcname("Heart Hunter#rh03");
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disablenpc instance_npcname("Heart Hunter#rh04");
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disablenpc instance_npcname("Heart Hunter#rh05");
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disablenpc instance_npcname("Heart Hunter#rh06");
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disablenpc instance_npcname("Heart Hunter#rh07");
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disablenpc instance_npcname("#left_room_in");
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disablenpc instance_npcname("#left_room_out");
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disablenpc instance_npcname("#right_room_in");
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disablenpc instance_npcname("#right_room_out");
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disablenpc instance_npcname("#center_room_in");
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disablenpc instance_npcname("#center_room_out");
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disablenpc instance_npcname("#boss_in");
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disablenpc instance_npcname("#boss_out");
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disablenpc instance_npcname("Silver Key#key01");
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disablenpc instance_npcname("Gold Key#key02");
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disablenpc instance_npcname("Miriam#miriam03");
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disablenpc instance_npcname("Villa Employee#ex21");
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disablenpc instance_npcname("Villa Employee#ex22");
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disablenpc instance_npcname("Villa Employee#ex23");
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disablenpc instance_npcname("#flower01");
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disablenpc instance_npcname("#flower02");
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disablenpc instance_npcname("#flower03");
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disablenpc instance_npcname("#flower04");
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disablenpc instance_npcname("#flower05");
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// middle boss
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disablenpc instance_npcname("Shulang#Shulang01");
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// boss room 1
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disablenpc instance_npcname("Priest Youth#jus01");
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disablenpc instance_npcname("Illusion Bagot#bagot01");
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disablenpc instance_npcname("Miriam#miriam04");
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cloakonnpc instance_npcname("Goddess Form#demigod");
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cloakonnpc instance_npcname("Shulang#Shulang02");
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// Boss room out
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disablenpc instance_npcname("Miriam#miriam05");
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disablenpc instance_npcname("Priest Youth#jus02");
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end;
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}
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1@adv,125,23,3 script Miriam#miriam01 EP18_NPC_MIRIAM,{
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if (is_party_leader() == false) {
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mes "[Miriam]";
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mes "Are you all gathered?";
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close;
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}
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if (ep18_1_main != 54)
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end;
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if ('adv_step == 0) {
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'adv_step = 1;
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// note: player can move and talk to other npc
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.@npc$ = instance_npcname("Aira#aira01");
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sleep 2500;
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npctalk "Aira: Here. It'll be fine if only users go on the first floor.", .@npc$;
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sleep 2500;
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npctalk "Miriam: 2nd floor?";
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sleep 2500;
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npctalk "Aira: The monks are staying. I don't know if they are really monks.", .@npc$;
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sleep 2500;
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npctalk "Aira: She's violent and seems to have a weapon.", .@npc$;
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sleep 2500;
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npctalk "Miriam: Okay. Thanks for the guidance. We'll do a search inside.";
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sleep 2500;
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npctalk "Aira: Don't worry about me. Be careful, you two.", .@npc$;
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sleep 2500;
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npctalk "Miriam: Then we'll go up slowly.";
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sleep 2500;
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npctalk "Aira: Find the key to the 2nd floor banquet hall. There must be something beyond that!", .@npc$;
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'adv_step = 2;
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end;
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}
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if ('adv_step == 2) {
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cutin "ep18_miriam_03.png",0;
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mes "[Miriam]";
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mes "I think we should go up to the second floor to see if there are other employees.";
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npctalk "Miriam: I think we should go up to the second floor after seeing if there are other employees.";
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next;
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mes "[Miriam]";
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mes "I can feel a sharp presence over the Jungam stairs. Maybe it's the Heart Hunter who fought in the temple.";
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npctalk "Miriam: I feel a ferocious presence. Perhaps the Heart Hunter who fought in the temple.";
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next;
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mes "[Miriam]";
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mes "I'm concerned about Ymir's heart fragment, which seems to have disappeared. The temple alone is enough to promote a riot.";
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npctalk "Miriam: I'm concerned about the missing heart fragment of Ymir. The temple alone is enough to provoke a riot.";
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next;
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mes "[Miriam]";
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mes "If your father has another plan and goes the wrong way, you should stop it.";
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npctalk "Miriam: If your father is going the wrong way with another plan, we must stop him.";
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next;
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mes "[Miriam]";
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mes "Shall we get information from the remaining employees first?";
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npctalk "Miriam: Shall we get some information from the remaining employees first?";
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next;
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mes "[Miriam]";
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mes "I will go to that male employee. Adventurer, please find another employee.";
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npctalk "Miriam: I will go to that male servant. Adventurer, please find another employee.";
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close2;
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cutin "",255;
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npctalk "Then I'll go to the employee over there.";
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if ('adv_step == 2) {
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'adv_step = 3;
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npcwalkto 136,46;
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}
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end;
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}
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if ('adv_step == 3) {
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npctalk "Miriam: Find another employee.";
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end;
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}
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if ('adv_step == 4) {
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'adv_step = 5;
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.@extra01$ = instance_npcname("Villa Employee#extra01");
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.@extra02$ = instance_npcname("Villa Employee#extra02");
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.@rh01$ = instance_npcname("Heart Hunter#rh01");
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.@rh02$ = instance_npcname("Heart Hunter#rh02");
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npctalk "Miriam: A Heart Hunter disguised as a priest, right?";
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sleep 2000;
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emotion ET_SURPRISE, getnpcid(0,"Miriam#miriam01");
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emotion ET_SURPRISE, getnpcid(0,"Villa Employee#extra02");
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mapannounce 'map_adv$, "Someone yells: Ouch! Why are you doing this! Help me!", bc_map, 0xFF99;
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sleep 1000;
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npctalk "Miriam: Screaming now! What's going on?";
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sleep 1000;
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mapannounce 'map_adv$, "Ahhhh-!", bc_map, 0xFF99;
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sleep 1000;
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npctalk "Miriam: Aira!!";
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sleep 2500;
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npctalk "Miriam: I think something happened. I'll go see Aira.";
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sleep 2500;
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npctalk "Hans: Lady! Take me too!", .@extra02$;
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sleep 2500;
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npctalk "Miriam: Then I'll see if Aira and the others are safe.";
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sleep 2500;
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npctalk "Miriam: Adventurers, please enter first. Hans, let's go together.";
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sleep 2500;
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disablenpc .@extra01$;
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disablenpc .@extra02$;
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disablenpc instance_npcname("Miriam#miriam01");
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enablenpc .@rh01$;
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enablenpc .@rh02$;
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sleep 1000;
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npctalk "Hey, are we spherical?", .@rh01$;
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npctalk "Thank you for being deceived into being a colleague in Wolf Village. Friend.", .@rh02$;
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sleep 2500;
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disablenpc .@rh01$;
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disablenpc .@rh02$;
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donpcevent instance_npcname("adv_extra_02") + "::OnStart";
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'adv_step = 6;
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end;
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}
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}
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1@adv,133,43,6 duplicate(dummy_disabled_npc) Heart Hunter#rh01 EP18_MD_HEARTHUNTER_R
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1@adv,135,41,7 duplicate(dummy_disabled_npc) Heart Hunter#rh02 EP18_MD_HEARTHUNTER_R
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1@adv,100,24,4 script Villa Employee#extra01 4_F_SHABBY,{
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if ('adv_step == 3) {
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mes "[Villa Employee]";
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mes "I'm new to you, who are you?";
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mes "Are you an elderly guest?";
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next;
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select("Where are you, Amal?");
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mes "[Villa Employee]";
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mes "Will you not be in the chapel?";
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mes "When you come here, you always find the chapel first.";
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next;
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unittalk getcharid(3), "" + strcharinfo(0) + " : Does the villa have a chapel?";
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mes "[Villa Employee]";
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mes "Yes. He was a faithful man, so he built a chapel inside the mansion.";
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next;
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select("Anyone else?");
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mes "[Villa Employee]";
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mes "Most of them were suddenly fired.";
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mes "I was told to leave a while ago, but is this telling me to quit my job.";
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next;
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mes "[Villa Employee]";
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mes "The atmosphere was so wild that I couldn't even ask.";
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mes "The chapel can be reached by going up the central staircase and passing through the banquet hall.";
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mes "Then see you.";
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'adv_step = 4;
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close;
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}
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mes "[Villa Employee]";
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mes "Amal went to the chapel";
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mes "Go up the central staircase and pass the banquet hall to find the chapel.";
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close;
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}
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1@adv,138,49,3 script Villa Employee#extra02 4_M_MIDDLE,{
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if ('adv_step < 4) {
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mes "This is the person Miriam decided to investigate. Let's find another one.";
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close;
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}
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npctalk "Hans: The atmosphere of the villa is not unusual. All the priests were armed.";
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end;
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}
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1@adv,1,1,5 script adv_extra_02 -1,{
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end;
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OnStart:
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.@label$ = instance_npcname("adv_extra_02") + "::OnMobDead";
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monster 'map_adv$,133,43,"Heart Hunter",21312,1, .@label$; // EP18_MD_HEARTHUNTER_R
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monster 'map_adv$,135,41,"Heart Hunter",21312,1, .@label$; // EP18_MD_HEARTHUNTER_R
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end;
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OnMobDead:
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if ('adv_step != 6)
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end;
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if (mobcount('map_adv$, instance_npcname("adv_extra_02") + "::OnMobDead") < 1) {
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'adv_step = 7;
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enablenpc instance_npcname("Aira#aira02");
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enablenpc instance_npcname("Anna#anna01");
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enablenpc instance_npcname("Hans#hans01");
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enablenpc instance_npcname("Miriam#miriam02");
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}
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end;
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}
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1@adv,124,17,7 script Miriam#miriam02 EP18_NPC_MIRIAM,{
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if ('adv_step < 10) {
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if (is_party_leader() == false || 'adv_step != 7) {
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npctalk "Miriam: Leave this to me and take care of the Heart Hunter on the 2nd floor.";
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end;
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}
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setpcblock PCBLOCK_NPC, true;
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'adv_step = 8;
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.@miriam$ = instance_npcname("Miriam#miriam02");
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.@label$ = .@miriam$ + "::OnMobDead";
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enablenpc instance_npcname("Heart Hunter#rh03");
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enablenpc instance_npcname("Heart Hunter#rh04");
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enablenpc instance_npcname("Heart Hunter#rh05");
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enablenpc instance_npcname("Heart Hunter#rh06");
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enablenpc instance_npcname("Heart Hunter#rh07");
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npctalk "Ha... You obviously didn't tell me to empty it? Why are there still rats?", instance_npcname("Heart Hunter#rh05");
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sleep2 2500;
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npctalk "Miriam: Adventurer, I'll take care of this.";
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sleep2 2500;
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npctalk "Miriam: Adventurer, break through the lobby. We'll split it up.";
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sleep2 2000;
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npctalk "You can't leave it like that. Block the stairs!", instance_npcname("Heart Hunter#rh05");
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unitwalk getnpcid(0,instance_npcname("Heart Hunter#rh03")), 124,40, .@miriam$ + "::OnMove1";
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unitwalk getnpcid(0,instance_npcname("Heart Hunter#rh07")), 124,41, .@miriam$ + "::OnMove2";
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sleep2 3000;
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npctalk "Miriam: Adventurer! Stop them! I will deal with this place and evacuate everyone!";
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setpcblock PCBLOCK_NPC, false;
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'adv_step = 9;
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monster 'map_adv$,125,42,"Heart Hunter",21312,1, .@label$; // EP18_MD_HEARTHUNTER_R
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monster 'map_adv$,121,42,"Heart Hunter",21312,1, .@label$; // EP18_MD_HEARTHUNTER_R
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monster 'map_adv$,126,43,"Heart Hunter",21312,1, .@label$; // EP18_MD_HEARTHUNTER_R
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monster 'map_adv$,121,43,"Heart Hunter",21312,1, .@label$; // EP18_MD_HEARTHUNTER_R
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monster 'map_adv$,123,63,"Heart Hunter",21312,1, .@label$; // EP18_MD_HEARTHUNTER_R
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monster 'map_adv$,124,63,"Heart Hunter",21312,1, .@label$; // EP18_MD_HEARTHUNTER_R
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monster 'map_adv$,122,65,"Heart Hunter",21312,1, .@label$; // EP18_MD_HEARTHUNTER_R
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monster 'map_adv$,102,64,"Heart Hunter",21312,1, .@label$; // EP18_MD_HEARTHUNTER_R
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monster 'map_adv$,102,64,"Heart Hunter",21312,1, .@label$; // EP18_MD_HEARTHUNTER_R
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monster 'map_adv$,144,65,"Heart Hunter",21312,1, .@label$; // EP18_MD_HEARTHUNTER_R
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monster 'map_adv$,146,66,"Heart Hunter",21312,1, .@label$; // EP18_MD_HEARTHUNTER_R
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monster 'map_adv$,146,63,"Heart Hunter",21312,1, .@label$; // EP18_MD_HEARTHUNTER_R
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end;
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}
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if (is_party_leader() == false)
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end;
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if ('adv_step == 10) // npc is walking
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end;
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if ('adv_step == 11) {
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'adv_step = 12;
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setpcblock PCBLOCK_NPC, true;
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npctalk "Miriam: The door is locked. Shall we find it separately?";
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sleep2 2500;
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npctalk "Miriam: I'll go through the hallway on the right. Adventurer, please search on the left.";
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setpcblock PCBLOCK_NPC, false;
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sleep 2500;
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unitwalk getnpcid(0), 131,97, instance_npcname("Miriam#miriam02") + "::OnRight";
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donpcevent instance_npcname("adv_key_left") + "::OnStart";
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end;
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}
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end;
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OnMove1:
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disablenpc instance_npcname("Heart Hunter#rh03");
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end;
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OnMove2:
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disablenpc instance_npcname("Heart Hunter#rh07");
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end;
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OnMiddle1:
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unitwalk getnpcid(0), 124,77, instance_npcname("Miriam#miriam02") + "::OnMiddle2";
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end;
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OnMiddle2:
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unitwalk getnpcid(0), 124,97, instance_npcname("Miriam#miriam02") + "::OnMiddle3";
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end;
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OnMiddle3:
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'adv_step = 11;
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end;
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OnRight:
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disablenpc instance_npcname("Miriam#miriam02");
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enablenpc instance_npcname("Miriam#miriam03");
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end;
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OnMobDead:
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if ('adv_step != 9)
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end;
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if (mobcount('map_adv$, instance_npcname("Miriam#miriam02") + "::OnMobDead") < 1) {
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'adv_step = 10;
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disablenpc instance_npcname("Heart Hunter#rh04");
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disablenpc instance_npcname("Heart Hunter#rh05");
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disablenpc instance_npcname("Heart Hunter#rh06");
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disablenpc instance_npcname("Aira#aira02");
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disablenpc instance_npcname("Anna#anna01");
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disablenpc instance_npcname("Hans#hans01");
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unitwalk getnpcid(0), 124,47, instance_npcname("Miriam#miriam02") + "::OnMiddle1";
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}
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end;
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}
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1@adv,119,19,5 script Heart Hunter#rh04 EP18_MD_HEARTHUNTER_R,{
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npctalk "Your courage is imaginary!";
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end;
|
||
}
|
||
1@adv,124,21,3 script Heart Hunter#rh05 EP18_MD_HEARTHUNTER_R,{
|
||
npctalk "Are you going to handle it yourself?";
|
||
end;
|
||
}
|
||
1@adv,130,18,3 script Heart Hunter#rh06 EP18_MD_HEARTHUNTER_R,{
|
||
npctalk "You can't escape!";
|
||
end;
|
||
}
|
||
|
||
1@adv,114,14,5 duplicate(dummy_npc) Heart Hunter#rh03 EP18_MD_HEARTHUNTER_R,3,5
|
||
1@adv,133,14,3 duplicate(dummy_npc) Heart Hunter#rh07 EP18_MD_HEARTHUNTER_R,2,5
|
||
|
||
1@adv,122,14,7 duplicate(dummy_disabled_npc) Aira#aira02 4_M_BRZ_JACI
|
||
1@adv,124,14,6 duplicate(dummy_disabled_npc) Anna#anna01 4_F_SHABBY
|
||
1@adv,126,14,1 duplicate(dummy_disabled_npc) Hans#hans01 4_M_MIDDLE
|
||
|
||
|
||
1@adv,1,1,5 script adv_key_left -1,{
|
||
end;
|
||
OnStart:
|
||
.@label$ = instance_npcname("adv_key_left") + "::OnMobDead";
|
||
monster 'map_adv$,69,117,"Heart Hunter",21312,1, .@label$; // EP18_MD_HEARTHUNTER_R
|
||
monster 'map_adv$,65,118,"Heart Hunter",21312,1, .@label$; // EP18_MD_HEARTHUNTER_R
|
||
monster 'map_adv$,65,118,"Heart Hunter",21312,1, .@label$; // EP18_MD_HEARTHUNTER_R
|
||
monster 'map_adv$,68,140,"Heart Hunter",21312,1, .@label$; // EP18_MD_HEARTHUNTER_R
|
||
monster 'map_adv$,68,140,"Heart Hunter",21312,1, .@label$; // EP18_MD_HEARTHUNTER_R
|
||
monster 'map_adv$,69,141,"Heart Hunter",21312,1, .@label$; // EP18_MD_HEARTHUNTER_R
|
||
|
||
monster 'map_adv$,66,159,"Heart Hunter",21312,1, .@label$; // EP18_MD_HEARTHUNTER_R
|
||
monster 'map_adv$,68,160,"Heart Hunter",21312,1, .@label$; // EP18_MD_HEARTHUNTER_R
|
||
monster 'map_adv$,68,160,"Heart Hunter",21312,1, .@label$; // EP18_MD_HEARTHUNTER_R
|
||
monster 'map_adv$,65,182,"Heart Hunter",21312,1, .@label$; // EP18_MD_HEARTHUNTER_R
|
||
monster 'map_adv$,67,182,"Heart Hunter",21312,1, .@label$; // EP18_MD_HEARTHUNTER_R
|
||
end;
|
||
OnMobDead:
|
||
if ('adv_step != 12)
|
||
end;
|
||
if (mobcount('map_adv$, instance_npcname("adv_key_left") + "::OnMobDead") < 1) {
|
||
'adv_step = 13;
|
||
enablenpc instance_npcname("Silver Key#key01");
|
||
}
|
||
end;
|
||
}
|
||
|
||
1@adv,67,182,3 script Silver Key#key01 4_POINT_WHITE,{
|
||
if ('adv_step != 13)
|
||
end;
|
||
progressbar "4D4DFF",2;
|
||
if ('adv_step != 13)
|
||
end;
|
||
'adv_step = 14;
|
||
disablenpc instance_npcname("Silver Key#key01");
|
||
unittalk getcharid(3), "" + strcharinfo(0) + " : Found a small Silver Key.";
|
||
end;
|
||
}
|
||
|
||
1@adv,63,142,0 script Locked Door#key01 4_POINT_WHITE,{
|
||
if ('adv_step < 14) {
|
||
mes "A Locked door.";
|
||
mes "There is a Silver Keyhole.";
|
||
unittalk getcharid(3), "" + strcharinfo(0) + " : I need a Silver Key.";
|
||
close;
|
||
}
|
||
progressbar "4D4DFF",2;
|
||
if ('adv_step != 14)
|
||
end;
|
||
'adv_step = 15;
|
||
disablenpc instance_npcname("Locked Door#key01");
|
||
enablenpc instance_npcname("#left_room_in");
|
||
enablenpc instance_npcname("#left_room_out");
|
||
donpcevent instance_npcname("adv_get_key02") + "::OnStart";
|
||
end;
|
||
}
|
||
|
||
1@adv,1,1,5 script adv_get_key02 -1,{
|
||
end;
|
||
OnStart:
|
||
.@label$ = instance_npcname("adv_get_key02") + "::OnMobDead";
|
||
monster 'map_adv$,40,142,"Heart Hunter",21312,1, .@label$; // EP18_MD_HEARTHUNTER_R
|
||
monster 'map_adv$,40,141,"Heart Hunter",21312,1, .@label$; // EP18_MD_HEARTHUNTER_R
|
||
monster 'map_adv$,39,143,"Heart Hunter",21312,1, .@label$; // EP18_MD_HEARTHUNTER_R
|
||
end;
|
||
OnMobDead:
|
||
if ('adv_step != 15)
|
||
end;
|
||
if (mobcount('map_adv$, instance_npcname("adv_get_key02") + "::OnMobDead") < 1) {
|
||
'adv_step = 16;
|
||
enablenpc instance_npcname("Gold Key#key02");
|
||
}
|
||
end;
|
||
}
|
||
|
||
1@adv,29,157,3 script Gold Key#key02 4_POINT_WHITE,{
|
||
if ('adv_step != 16)
|
||
end;
|
||
progressbar "4D4DFF",2;
|
||
if ('adv_step != 16)
|
||
end;
|
||
'adv_step = 17;
|
||
disablenpc instance_npcname("Gold Key#key02");
|
||
unittalk getcharid(3), "" + strcharinfo(0) + " : Found a small golden key.";
|
||
end;
|
||
}
|
||
|
||
|
||
|
||
|
||
1@adv,182,144,4 script Miriam#miriam03 EP18_NPC_MIRIAM,{
|
||
if ('adv_step < 17)
|
||
end;
|
||
if ('adv_step == 17) {
|
||
mes "[Miriam]";
|
||
mes "You found the key.";
|
||
mes "It looks like some of the mansion's employees are trapped inside.";
|
||
mes "I'm watching the net, so go in.";
|
||
cutin "ep18_miriam_01.png",0;
|
||
close2;
|
||
cutin "",255;
|
||
if ('adv_step == 17) {
|
||
'adv_step = 18;
|
||
enablenpc instance_npcname("#right_room_in");
|
||
enablenpc instance_npcname("#right_room_out");
|
||
enablenpc instance_npcname("Villa Employee#ex21");
|
||
enablenpc instance_npcname("Villa Employee#ex22");
|
||
enablenpc instance_npcname("Villa Employee#ex23");
|
||
}
|
||
end;
|
||
}
|
||
if ('adv_step == 18) {
|
||
npctalk "Miriam: I will guard the entrance, so please search the inside of the room.";
|
||
end;
|
||
}
|
||
if ('adv_step == 19) {
|
||
mes "[Miriam]";
|
||
mes "If you leave it like this, all of these people will be silenced.";
|
||
mes "We must evacuate them before more Heart Hunters come.";
|
||
cutin "ep18_miriam_01.png",0;
|
||
next;
|
||
npctalk "Miriam: Those inside. I'll escort you. Get out.";
|
||
mes "[Miriam]";
|
||
mes "Then I'll leave the chapel investigation to the adventurer.";
|
||
mes "I will take them and evacuate them.";
|
||
mes "Please";
|
||
npctalk "Miriam: Those inside. I'll escort you. Get out.";
|
||
close2;
|
||
cutin "",255;
|
||
disablenpc instance_npcname("Miriam#miriam03");
|
||
end;
|
||
}
|
||
end;
|
||
}
|
||
|
||
1@adv,202,145,3 script Villa Employee#ex21 4_F_SHABBY,{
|
||
npctalk "Villa Employee: Get me out of here.";
|
||
end;
|
||
}
|
||
|
||
1@adv,204,143,3 script Villa Employee#ex22 4_M_RACHMAN2,{
|
||
if ('adv_step == 18) {
|
||
mes "[Villa Employee]";
|
||
mes "Destruction of evidence. Destruction of murder!";
|
||
mes "Isn't it a big mistake to have come to protest and stole some chapel after being fired?";
|
||
next;
|
||
mes "[Villa Employee]";
|
||
mes "You! Are you here to save us?";
|
||
mes "You heard a voice outside, isn't it, Miss Miriam?";
|
||
next;
|
||
mes "[Villa Employee]";
|
||
mes "Examine the chapel! It's very suspicious!";
|
||
mes "What? Is the banquet hall closed?";
|
||
next;
|
||
mes "[Villa Employee]";
|
||
mes "Here is the key to the side door.";
|
||
mes "You can leave this room and open the door you see right in front of you.";
|
||
mes "I have a spare key because it is the door where I usually carry food.";
|
||
next;
|
||
npctalk "Villa Employee: Get me out of here..", instance_npcname("Villa Employee#ex21");
|
||
mes "[Villa Employee]";
|
||
mes "And save me.";
|
||
mes "We are not guilty of anything";
|
||
next;
|
||
mes "You got the ^4d4dff spare key^000000.";
|
||
if ('adv_step == 18)
|
||
'adv_step = 19;
|
||
close;
|
||
}
|
||
npctalk "Villa Employee: You can open the door with a spare key.";
|
||
end;
|
||
}
|
||
|
||
1@adv,210,140,6 script Villa Employee#ex23 4_M_RACHMAN1,{
|
||
npctalk "Villa Employee: Are we all going to die?";
|
||
end;
|
||
}
|
||
|
||
1@adv,173,142,0 script Locked Door#key03 4_POINT_YELLOW,{
|
||
if ('adv_step < 19) {
|
||
mes "A Locked door.";
|
||
mes "There is a small keyhole.";
|
||
unittalk getcharid(3), "" + strcharinfo(0) + " : I need a key.";
|
||
close;
|
||
}
|
||
progressbar "4D4DFF",2;
|
||
if ('adv_step != 19)
|
||
end;
|
||
'adv_step = 20;
|
||
disablenpc instance_npcname("Locked Door#key03");
|
||
enablenpc instance_npcname("#center_room_in");
|
||
enablenpc instance_npcname("#center_room_out");
|
||
donpcevent instance_npcname("adv_center") + "::OnStart";
|
||
end;
|
||
}
|
||
|
||
1@adv,1,1,5 script adv_center -1,{
|
||
end;
|
||
OnStart:
|
||
.@label$ = instance_npcname("adv_center") + "::OnMobDead";
|
||
monster 'map_adv$,156,133,"Heart Hunter",21312,1, .@label$; // EP18_MD_HEARTHUNTER_R
|
||
monster 'map_adv$,156,132,"Heart Hunter",21312,1, .@label$; // EP18_MD_HEARTHUNTER_R
|
||
monster 'map_adv$,155,132,"Heart Hunter",21312,1, .@label$; // EP18_MD_HEARTHUNTER_R
|
||
monster 'map_adv$,156,154,"Heart Hunter",21312,1, .@label$; // EP18_MD_HEARTHUNTER_R
|
||
monster 'map_adv$,155,156,"Heart Hunter",21312,1, .@label$; // EP18_MD_HEARTHUNTER_R
|
||
monster 'map_adv$,124,124,"Heart Hunter",21312,1, .@label$; // EP18_MD_HEARTHUNTER_R
|
||
monster 'map_adv$,123,124,"Heart Hunter",21312,1, .@label$; // EP18_MD_HEARTHUNTER_R
|
||
monster 'map_adv$,122,126,"Heart Hunter",21312,1, .@label$; // EP18_MD_HEARTHUNTER_R
|
||
monster 'map_adv$,126,182,"Heart Hunter",21312,1, .@label$; // EP18_MD_HEARTHUNTER_R
|
||
monster 'map_adv$,122,182,"Heart Hunter",21312,1, .@label$; // EP18_MD_HEARTHUNTER_R
|
||
monster 'map_adv$,126,183,"Heart Hunter",21312,1, .@label$; // EP18_MD_HEARTHUNTER_R
|
||
end;
|
||
OnMobDead:
|
||
if ('adv_step != 20)
|
||
end;
|
||
if (mobcount('map_adv$, instance_npcname("adv_center") + "::OnMobDead") < 1) {
|
||
'adv_step = 21;
|
||
}
|
||
end;
|
||
}
|
||
|
||
1@adv,124,210,0 script Colorful door#door01 4_POINT_WHITE,{
|
||
if ('adv_step < 20)
|
||
end;
|
||
if ('adv_step < 22) {
|
||
mes "The door won't open. It's a feeling of strong magical energy gushing out.";
|
||
close;
|
||
}
|
||
warp 'map_adv$,124,217;
|
||
end;
|
||
}
|
||
|
||
// custom coordinates
|
||
1@adv,124,213,0 warp #garden_out 1,1,1@adv,124,206
|
||
|
||
1@adv,115,208,0 script Gorgeous Knight#Knight_left 4_POINT_WHITE,{
|
||
if ('adv_step < 20)
|
||
end;
|
||
specialeffect EF_BLUELINE;
|
||
specialeffect EF_SPELLBREAKER, AREA, instance_npcname("Colorful door#door01");
|
||
if ('adv_step != 21)
|
||
end;
|
||
if ('Knight_left == 1)
|
||
npctalk "The magic of the splendid knight has already disappeared.";
|
||
else {
|
||
'Knight_left = 1;
|
||
if ('Knight_left == 1 && 'Knight_righ == 1) {
|
||
'adv_step = 22;
|
||
enablenpc instance_npcname("#flower01");
|
||
enablenpc instance_npcname("#flower02");
|
||
enablenpc instance_npcname("#flower03");
|
||
enablenpc instance_npcname("#flower04");
|
||
enablenpc instance_npcname("#flower05");
|
||
}
|
||
}
|
||
end;
|
||
}
|
||
|
||
1@adv,131,208,0 script Gorgeous Knight#Knight_righ 4_POINT_WHITE,{
|
||
if ('adv_step < 20)
|
||
end;
|
||
specialeffect EF_BLUELINE;
|
||
specialeffect EF_SPELLBREAKER, AREA, instance_npcname("Colorful door#door01");
|
||
if ('adv_step != 21)
|
||
end;
|
||
if ('Knight_righ == 1)
|
||
npctalk "The magic of the splendid knight has already disappeared.";
|
||
else {
|
||
'Knight_righ = 1;
|
||
if ('Knight_left == 1 && 'Knight_righ == 1) {
|
||
'adv_step = 22;
|
||
enablenpc instance_npcname("#flower01");
|
||
enablenpc instance_npcname("#flower02");
|
||
enablenpc instance_npcname("#flower03");
|
||
enablenpc instance_npcname("#flower04");
|
||
enablenpc instance_npcname("#flower05");
|
||
}
|
||
}
|
||
end;
|
||
}
|
||
|
||
|
||
// Garden
|
||
1@adv,159,221,3 script #flower01 4_POINT_WHITE,{
|
||
if ('adv_step < 22)
|
||
end;
|
||
mes "There is a flower-shaped device.";
|
||
next;
|
||
if (select( "Operate", "Stop" ) == 1) {
|
||
progressbar "4D4DFF",5;
|
||
.@num = atoi( replacestr( strnpcinfo(2), "flower0", "" ) );
|
||
if ('flower_num == .@num) {
|
||
if ('adv_step != 22)
|
||
end;
|
||
'adv_step = 23;
|
||
specialeffect EF_BLUELINE;
|
||
specialeffect EF_SCREEN_QUAKE;
|
||
disablenpc instance_npcname( strnpcinfo(0) );
|
||
enablenpc instance_npcname("Shulang#Shulang01");
|
||
end;
|
||
}
|
||
mes "Nothing happened";
|
||
close;
|
||
}
|
||
end;
|
||
}
|
||
|
||
1@adv,153,255,3 duplicate(#flower01) #flower02 4_POINT_WHITE
|
||
1@adv,129,238,3 duplicate(#flower01) #flower05 4_POINT_WHITE
|
||
1@adv,89,225,3 duplicate(#flower01) #flower03 4_POINT_WHITE
|
||
1@adv,88,244,3 duplicate(#flower01) #flower04 4_POINT_WHITE
|
||
|
||
1@adv,124,267,3 script Elegant Door#door02 4_POINT_WHITE,{
|
||
if ('adv_step < 22)
|
||
end;
|
||
if ('adv_step == 22) {
|
||
mes "There is a person who is engraved with an elegant performance. I can feel the magic that I can't do.";
|
||
close;
|
||
}
|
||
// (23 or more)
|
||
warp 'map_adv$,124,274;
|
||
end;
|
||
}
|
||
|
||
// Middle boss
|
||
1@adv,124,301,3 script Shulang#Shulang01 4_EP18_shulang,{
|
||
if ('adv_step != 23)
|
||
end;
|
||
if (is_party_leader() == false) {
|
||
mes "[Shulang]";
|
||
mes "adventurer... didn't you come alone?";
|
||
mes "Who is your boss?";
|
||
close;
|
||
}
|
||
cutin "ep18_shulang.png",2;
|
||
mes "[Shulang]";
|
||
mes "Coming all the way here, it's not normal.";
|
||
mes "He's a talent not to be missed.";
|
||
mes "How about holding hands with us?";
|
||
cutin "ep18_shulang.png",2;
|
||
next;
|
||
select( "Something crazy", "What's the benefit to me?" );
|
||
unittalk getcharid(3), "" + strcharinfo(0) + " : what's the benefit to me?";
|
||
mes "[Shulang]";
|
||
mes "Adventures always seek strength.";
|
||
mes "The strength you want, we can give it.";
|
||
next;
|
||
select("Why are you making that suggestion to me?");
|
||
mes "[Shulang]";
|
||
mes "I think I'll get along better than a savvy guy.";
|
||
next;
|
||
select("If you're a savvy guy, you mean Asu?");
|
||
mes "[Shulang]";
|
||
mes "It was such a name. A person who can become stronger if he changes his old-fashioned personality.";
|
||
mes "Unfortunately, the opportunity is gone.";
|
||
next;
|
||
mes "[Shulang]";
|
||
mes "Looking at you, I don't think you'll fall for it too easily.";
|
||
mes "I can't help it.";
|
||
close2;
|
||
cutin "",255;
|
||
if ('adv_step != 23)
|
||
end;
|
||
'adv_step = 24;
|
||
npctalk "Shulang: can't enter anymore";
|
||
sleep 2500;
|
||
npctalk "Shulang: You must die here for a cause.";
|
||
sleep 2500;
|
||
disablenpc instance_npcname("Shulang#Shulang01");
|
||
donpcevent instance_npcname("adv_middle_boss") + "::OnStart";
|
||
end;
|
||
}
|
||
|
||
1@adv,1,1,5 script adv_middle_boss -1,{
|
||
end;
|
||
OnStart:
|
||
if ('adv_step != 24)
|
||
end;
|
||
.@label$ = instance_npcname("adv_middle_boss") + "::OnMobDead";
|
||
monster 'map_adv$,124,301,"Shulang the Traitor",21314,1, .@label$; // EP18_MD_SCHULANG
|
||
monster 'map_adv$,120,303,"Heart Hunter",21312,1, .@label$; // EP18_MD_HEARTHUNTER_R
|
||
monster 'map_adv$,127,303,"Heart Hunter",21312,1, .@label$; // EP18_MD_HEARTHUNTER_R
|
||
end;
|
||
OnMobDead:
|
||
if ('adv_step != 24)
|
||
end;
|
||
if (mobcount('map_adv$, instance_npcname("adv_middle_boss") + "::OnMobDead") < 1) {
|
||
'adv_step = 25;
|
||
enablenpc instance_npcname("#boss_in");
|
||
enablenpc instance_npcname("Priest Youth#jus01");
|
||
enablenpc instance_npcname("Illusion Bagot#bagot01");
|
||
}
|
||
end;
|
||
}
|
||
|
||
1@adv,123,355,5 duplicate(dummy_npc) Miriam#miriam04 EP18_NPC_MIRIAM
|
||
1@adv,124,357,3 duplicate(dummy_npc) Goddess Form#demigod 4_EP18_DEMIFREYA
|
||
1@adv,122,351,3 duplicate(dummy_npc) Shulang#Shulang02 4_EP18_shulang
|
||
|
||
// Boss room 1
|
||
1@adv,127,356,3 script Illusion Bagot#bagot01 4_EP18_BAGOT,{
|
||
npctalk "It's fun.";
|
||
end;
|
||
}
|
||
|
||
1@adv,121,355,5 script Priest Youth#jus01 4_M_RACHOLD,{
|
||
if ('adv_step != 25)
|
||
end;
|
||
if (is_party_leader() == false) {
|
||
mes "[Youth]";
|
||
mes "Do not touch me! The blasphemy!";
|
||
npctalk "Youth: Don't touch me! Profane things!", instance_npcname("Priest Youth#jus01");
|
||
close;
|
||
}
|
||
.@bagot01$ = instance_npcname("Illusion Bagot#bagot01");
|
||
.@demigod$ = instance_npcname("Goddess Form#demigod");
|
||
.@Shulang02$ = instance_npcname("Shulang#Shulang02");
|
||
.@miriam04$ = instance_npcname("Miriam#miriam04");
|
||
|
||
mes "[Youth]";
|
||
mes "The abominable heathen has come all the way here.";
|
||
mes "But it doesn't matter";
|
||
mes "You will soon kneel before the supreme divinity.";
|
||
npctalk "Youth: Abominable cultists have come all the way here. But soon you will be on your knees before the supreme deity.";
|
||
next;
|
||
mes "[Youth]";
|
||
mes "I will show miracles to the arrogant servants of Odin.";
|
||
mes "Bagot, let the ceremony proceed.";
|
||
npctalk "Youth: I will show the arrogant servants of Odin a miracle. Bagot, let the ceremony go on.";
|
||
next;
|
||
mes "[Youth]";
|
||
mes "They will personally witness Freya's miracle and become a witness.";
|
||
mes "Get down at the feet of God and be reborn as a servant of God!";
|
||
npctalk "Youth: They themselves will witness Freya's miracles and be witnesses. Get down at God's feet and be reborn as God's servants!";
|
||
next;
|
||
cutin "ep18_bagot_01.png",2;
|
||
mes "[Bagot]";
|
||
mes "Uhhh... Inspiration. After all, talking.";
|
||
mes "Still, I made a promise, so I'll keep it. Do you understand?";
|
||
npctalk "Bagot: Aww Inspiration. After all, I made a promise, so I'll keep it. Do you understand?", .@bagot01$;
|
||
next;
|
||
cutin "ep18_bagot_03.png",2;
|
||
mes "[Bagot]";
|
||
mes "For now, are you an adventurer there?";
|
||
mes "Would you like to see my work?";
|
||
mes "You, too, feel the feeling of taking a beautifully made pottery out of the kiln.";
|
||
npctalk "Bagot: Adventurer over there? Would you like to appreciate my work? You too feel the feeling of taking a beautifully crafted pottery from the kiln.", .@bagot01$;
|
||
close2;
|
||
|
||
setpcblock PCBLOCK_NPC, true;
|
||
npctalk "Bagot: Bagot is very happy to be able to check the results of the experiment right away~", .@bagot01$;
|
||
specialeffect EF_DQ9_CHARGE3, AREA, .@demigod$;
|
||
sleep2 500;
|
||
specialeffect EF_SCREEN_QUAKE, AREA, .@demigod$;
|
||
sleep2 1000;
|
||
specialeffect EF_BEGINSPELL_YB, AREA, .@demigod$;
|
||
// enablenpc .@demigod$;
|
||
cloakoffnpc .@demigod$; // cloakoffnpc to display effect on rAthena
|
||
setpcblock PCBLOCK_NPC, false;
|
||
|
||
cutin "ep18_bagot_02.png",2;
|
||
mes "[Bagot]";
|
||
mes "Voice~ The essence of biotechnology and magic is here!";
|
||
mes "Coming down in the form of a god~!";
|
||
npctalk "Bagot: Voila~ The essence of biotechnology and magic is here! He descends in the form of a god~!", .@bagot01$;
|
||
next;
|
||
mes "[Bagot]";
|
||
mes "The vessel for the coming of the gods is not a problem for this bagot~!";
|
||
npctalk "Bagot: A vessel for the coming of God is not a job for this bagot~!", .@bagot01$;
|
||
next;
|
||
cutin "ep18_demifreya.png",1;
|
||
mes "[Fake Goddess]";
|
||
mes " .";
|
||
npctalk "A Fake Goddess:.", .@demigod$;
|
||
next;
|
||
mes "[Youth]";
|
||
mes "Oh... .oh...! Freya ...! Are you my god!";
|
||
npctalk "Youth: Oh... .oh...! Freya ...! Are you my god!";
|
||
next;
|
||
mes "The name ^4d4dff god looked like a pope growing up.^000000";
|
||
mes "^4d4dff A vessel for the goddess Freya to come to this world. Its essential use.^000000";
|
||
next;
|
||
select("Maybe the Pope?!");
|
||
unittalk getcharid(3), "" + strcharinfo(0) + " : the Pope?!";
|
||
cutin "ep18_bagot_02.png",2;
|
||
mes "[Bagot]";
|
||
mes "What kind of scary sound?";
|
||
mes "No matter how bad the bagots are, they are not big enough to touch the Pope!";
|
||
npctalk "Bagot: What kind of scary sound? Bagot's liver is not big enough to touch the Pope!", .@bagot01$;
|
||
next;
|
||
cutin "ep18_bagot_03.png",2;
|
||
mes "[Bagot]";
|
||
mes "What disrespect are you talking about with my masterpiece?!";
|
||
mes "Are you afraid of my ability to make even the vessel for the coming of God?!";
|
||
npctalk "Bagot: What disgrace are you with my masterpiece?! I'm afraid of my ability to make even a vessel for the coming of God?!", .@bagot01$;
|
||
next;
|
||
cutin "",255;
|
||
mes "[Youth]";
|
||
mes "Oh... .oh...! Freya ...! Are you my god!";
|
||
npctalk "Youth: Oh... .oh...! Freya ...! Are you my god!";
|
||
next;
|
||
cutin "ep18_bagot_02.png",2;
|
||
mes "[Bagot]";
|
||
mes "You don't listen to me. So what's wrong? Ah~! Yes, a miracle. Can you show me a miracle~?";
|
||
npctalk "Bagot: You're not listening to me again. So what's wrong? Ah~! Yes, a miracle. Can you show me a miracle~?", .@bagot01$;
|
||
next;
|
||
cutin "ep18_demifreya.png",1;
|
||
mes "[Fake Goddess]";
|
||
mes " .";
|
||
npctalk "Fake Goddess:.", .@demigod$;
|
||
next;
|
||
mes "[Fake Goddess]";
|
||
mes ".";
|
||
npctalk "Fake Goddess:.", .@demigod$;
|
||
sleep2 500;
|
||
mes "huh";
|
||
npctalk "Fake Goddess:huh", .@demigod$;
|
||
sleep2 1000;
|
||
mes "han";
|
||
npctalk "Fake Goddess:han", .@demigod$;
|
||
sleep2 1000;
|
||
mes "everything";
|
||
npctalk "Fake Goddess:all", .@demigod$;
|
||
close2;
|
||
cutin "",255;
|
||
|
||
setpcblock PCBLOCK_NPC, true;
|
||
sleep2 1500;
|
||
specialeffect EF_DQ9_CHARGE3, AREA, .@Shulang02$;
|
||
sleep2 1000;
|
||
specialeffect EF_BEGINSPELL_YB, AREA, .@Shulang02$;
|
||
cloakoffnpc .@Shulang02$;
|
||
sleep2 2500;
|
||
npctalk "Bagot: What? Did you save him? Hierarch, did you see? What did Bagot say? You said yes.", .@bagot01$;
|
||
sleep2 1500;
|
||
setpcblock PCBLOCK_NPC, false;
|
||
|
||
cutin "ep18_bagot_03.png",2;
|
||
mes "[Bagot]";
|
||
mes "Here is the proof. Miracle~<7E><>";
|
||
mes "The priest's inspiration. I called your god as promised, so I'll take the heart^000000 with me.";
|
||
npctalk "Bagot: Here's the proof. Miracle~<7E><> Priest inspiration. I called your god as promised, so I'll take my heart.", .@bagot01$;
|
||
next;
|
||
mes "[Bagot]";
|
||
mes "I wish you all the best~";
|
||
npctalk "Bagot: I wish you all the best~", .@bagot01$;
|
||
next;
|
||
cutin "",255;
|
||
mes "[Youth]";
|
||
mes "A humble servant has witnessed a miracle of God!";
|
||
npctalk "Youth: A humble servant has witnessed a miracle of the gods!";
|
||
next;
|
||
cutin "ep18_bagot_01.png",2;
|
||
mes "[Bagot]";
|
||
mes "You don't listen to people?";
|
||
mes "Shulang is a bit pricey, but that's the end of the role.";
|
||
npctalk "Bagot: You don't listen to people? It's a shame Shulang is a little pricey, but that's the end of the role.", .@bagot01$;
|
||
next;
|
||
cutin "ep18_bagot_03.png",2;
|
||
mes "[Bagot]";
|
||
mes "In the meantime, I kept my promise because I let you live in a strong taste ^000000 ^4d4dff.";
|
||
mes "I'll go~. Then adventurer? Goodbye~!";
|
||
npctalk "Bagot: You made me live in 'Strong Taste', so I kept my promise. Then adventurers? Goodbye~!", .@bagot01$;
|
||
close2;
|
||
cutin "",255;
|
||
|
||
setpcblock PCBLOCK_NPC, true;
|
||
disablenpc .@bagot01$;
|
||
npctalk "Youth: Oh... Freyja! Put your wrath upon that wicked one!";
|
||
sleep2 2000;
|
||
npctalk "Fake Goddess: Kick Kick K K K K K K K K K K K K K K K K G G", .@demigod$;
|
||
sleep2 2000;
|
||
npctalk "Youth: ? My God. The humble servant is ready to hear the sermon.";
|
||
sleep2 2000;
|
||
npctalk "Fake Goddess: Aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa!!!!", .@demigod$;
|
||
sleep2 2500;
|
||
npctalk "Youth: you don't feel divine ? Why ?";
|
||
sleep2 2500;
|
||
specialeffect EF_BEGINSPELL5, AREA, .@demigod$;
|
||
sleep2 1000;
|
||
enablenpc .@miriam04$;
|
||
specialeffect EF_GUARD, AREA, .@miriam04$;
|
||
sleep2 1000;
|
||
npctalk "Youth: How can God attack me?";
|
||
sleep2 2000;
|
||
npctalk "Miriam: This is not the time. You should avoid it! That's not God!", .@miriam04$;
|
||
sleep2 2500;
|
||
npctalk "Fake Goddess: Kiki Kick Kiki Kick .", .@demigod$;
|
||
sleep2 2500;
|
||
npctalk "Youth: No way! Miriam, get out of the way!";
|
||
sleep2 2500;
|
||
npctalk "Miriam: You almost died. Look straight ahead. Where is that god?", .@miriam04$;
|
||
sleep2 1000;
|
||
npctalk "Miriam: I think you need some stability. Father.", .@miriam04$;
|
||
sleep2 2000;
|
||
npctalk "Youth: I can't do this! Let go Miriam!";
|
||
sleep2 1500;
|
||
npctalk "Fake Goddess: clinging...? clinging kyahahahahahahaha!!!", .@demigod$;
|
||
sleep2 1000;
|
||
specialeffect EF_BEGINSPELL5, AREA, .@demigod$;
|
||
sleep2 700;
|
||
specialeffect EF_BEGINSPELL_YB, AREA, .@demigod$;
|
||
npctalk "Miriam: what are you doing!!!!", .@miriam04$;
|
||
sleep2 800;
|
||
disablenpc instance_npcname("Priest Youth#jus01");
|
||
disablenpc .@miriam04$;
|
||
sleep2 800;
|
||
npctalk "Fake Goddess: Crap!!!", .@demigod$;
|
||
sleep2 1000;
|
||
setpcblock PCBLOCK_NPC, false;
|
||
|
||
specialeffect EF_BEGINSPELL_YB, AREA, .@demigod$;
|
||
mapannounce 'map_adv$, "The chapel is closed.", bc_map, 0x4D4DFF;
|
||
disablenpc .@demigod$;
|
||
disablenpc .@Shulang02$;
|
||
donpcevent instance_npcname("adv_demigod_boss") + "::OnStart";
|
||
end;
|
||
}
|
||
|
||
1@adv,1,1,5 script adv_demigod_boss -1,{
|
||
end;
|
||
OnStart:
|
||
if ('adv_step != 25)
|
||
end;
|
||
'adv_step = 26;
|
||
.@label$ = instance_npcname("adv_demigod_boss") + "::OnMobDead";
|
||
monster 'map_adv$,122,351,"Resurrected Schulang",21314,1, .@label$; // EP18_MD_SCHULANG
|
||
monster 'map_adv$,124,356,"False God",21315,1, .@label$; // EP18_MD_DEMI_FREYJA
|
||
|
||
// unofficial spawn of HIDDEN_MOB7 to cast NPC_CANE_OF_EVIL_EYE
|
||
monster 'map_adv$,123,338," ",3038,1, instance_npcname("adv_demigod_boss") + "::OnTempDead"; // HIDDEN_MOB7
|
||
.@mob_id = $@mobid[0];
|
||
unitskilluseid .@mob_id,"NPC_INVISIBLE",3,-50;
|
||
unitskillusepos .@mob_id,"NPC_CANE_OF_EVIL_EYE",3,123,349,-50;
|
||
unitskillusepos .@mob_id,"NPC_CANE_OF_EVIL_EYE",3,133,338,-50;
|
||
unitskillusepos .@mob_id,"NPC_CANE_OF_EVIL_EYE",3,113,338,-50;
|
||
unitskillusepos .@mob_id,"NPC_CANE_OF_EVIL_EYE",3,123,330,-50;
|
||
sleep 3000;
|
||
killmonster 'map_adv$, instance_npcname("adv_demigod_boss") + "::OnTempDead";
|
||
end;
|
||
OnTempDead:
|
||
end;
|
||
OnMobDead:
|
||
if ('adv_step != 26)
|
||
end;
|
||
if (mobcount('map_adv$, instance_npcname("adv_demigod_boss") + "::OnMobDead") < 1) {
|
||
'adv_step = 27;
|
||
mapannounce 'map_adv$, "Youth Shout: God--!!!", bc_map, 0xFF0000;
|
||
enablenpc instance_npcname("#boss_out");
|
||
enablenpc instance_npcname("Miriam#miriam05");
|
||
enablenpc instance_npcname("Priest Youth#jus02");
|
||
}
|
||
end;
|
||
}
|
||
|
||
|
||
// Boss room out
|
||
1@adv,121,321,6 script Miriam#miriam05 EP18_NPC_MIRIAM,{
|
||
if ('adv_step < 27)
|
||
end;
|
||
if ('adv_step == 27) {
|
||
mes "[Miriam]";
|
||
mes "What did he do? He was suddenly thrown out.";
|
||
mes "Are you okay?";
|
||
cutin "ep18_miriam_03.png",0;
|
||
next;
|
||
cutin "",255;
|
||
mes "[Youth]";
|
||
mes "What have you done to God!!!!!!!!!!!!";
|
||
mes "I can't do that!";
|
||
mes "What have I done while waiting for this day!";
|
||
next;
|
||
cutin "ep18_miriam_03.png",0;
|
||
mes "[Miriam]";
|
||
mes "Do you still believe it is a god?";
|
||
mes "Could you say that?";
|
||
next;
|
||
select("Embrio is out.");
|
||
mes "[Miriam]";
|
||
mes "Really.";
|
||
mes "It resembled the growth of the Holy Father, but .";
|
||
mes "If you see Embryo fall, it must have been something created by a man named Bagot.";
|
||
next;
|
||
select("The analysis will be done here.");
|
||
cutin "",255;
|
||
mes "[Youth]";
|
||
mes "Miriam! Catch him!";
|
||
mes "You deserve to be punished!";
|
||
mes "blasphemy!";
|
||
next;
|
||
cutin "ep18_miriam_03.png",0;
|
||
mes "[Miriam]";
|
||
mes "Is it possible?";
|
||
mes "The adventurer is here to help us.";
|
||
next;
|
||
mes "[Miriam]";
|
||
mes "It was the same in the temple.";
|
||
mes "They must have blinded your father.";
|
||
next;
|
||
cutin "",255;
|
||
mes "[Youth]";
|
||
mes "Are you trying to tell me now that I have fallen for their tricks!";
|
||
next;
|
||
cutin "ep18_miriam_03.png",0;
|
||
mes "[Miriam]";
|
||
mes "Let's get out of this place.";
|
||
mes "You can talk about the details after examining the Embryo.";
|
||
next;
|
||
mes "[Miriam]";
|
||
mes "Adventurer, let me know if the identity of the saint is revealed after the investigation is over.";
|
||
mes "I will take care of my father.";
|
||
if (ep18_1_main == 54) {
|
||
ep18_1_main = 55;
|
||
changequest 18083,18084;
|
||
}
|
||
if ('adv_step == 27) {
|
||
'adv_step = 28;
|
||
enablenpc instance_npcname("#boss_out");
|
||
}
|
||
close3;
|
||
}
|
||
cutin "ep18_miriam_01.png",0;
|
||
mes "[Miriam]";
|
||
mes "Father, I'll take care of you, so let's get out of here.";
|
||
close3;
|
||
}
|
||
|
||
1@adv,119,320,6 script Priest Youth#jus02 4_M_RACHOLD,{
|
||
npctalk "Youth: oh my . this can't be .";
|
||
end;
|
||
}
|